Is the MK3 plasma gun bugged or it's just that weak by default?

because on paper it sounded like a sniper grenade launcher, a mid to long range high explosive weapon that can be used on just anything, but in-game it’s just so bad, like shots don’t explode hitting the ground or walls, shots don’t explode hitting bulwark and vanguard shields, it does like 25% less damage than the mk2 plasma gun, it also has higher heat generation and slower reload speed than the mk2, like hot dang this feels soo much of a let down, and before anyone says anything, the mk2 has explosive shots when you charge it, if you don’t believe me, go to the psykanium shooting range and charge up the mk2 plasma gun and fire at the ground or at a wall those shots will explode and deal a small amount of blast damage, which the mk3 isn’t able to do…

now lets say if the mk3 plasma gun did 10% less damage than the mk2, shots did explode hitting the environment and on shields, had the same reload time as the mk2 than being slower, then it would be an incredible side grade to the mk2 plasma gun, great if you want a long range explosive weapon that can allow you to take down elites at a safe distance before engaging at melee, but sadly that isn’t the case currently, I do hope the weapon could get buffed if that’s how it currently is supposed to function, if not and it’s a bug then I hope it gets patched soon.

The plasma gun sucks a$$ in the current balance.
I tried using it on my skitarii on auric and EVERY SINGLE TIME by the time i managed to charge my plasma gun, the blob was already dead. The only time i managed to shoot a fully charged shot was when my team was too lazy to deal with the cannon fodder at the back.

(i was using the charging speed blessings) It is SO F-ING SLOW its just not viable in any way or form. This gun is so clunky and uncomfortable to use its just a horrible experience all round.
And all of it can be blamed on the charge/attack delay.
If you pay close attention, every time you press the attack or charge button there is a very long delay before it actually triggers.
By the time i manage to shoot the damn thing into a blob i’d already manage to kill everything using my melee which makes the plasma gun completely redundant and pointless.

Something needs to change here, either the plasma gun needs to be sped up, or everyone else slowed down (nerf the damage).
This wasnt a problem 2 years ago, i strictly remember using it on my vet and it being very fun and nice. Now everyone’s a f-ing tornado of slaughter and the plasma got left behind.

Which is funny because there was a time plasma was the dominating gun.

the thing not exploding upon hitting the ground i’m pretty sure is a bug, if it isn’t that’s silly and makes no sense and makes the weapon feel broken and unfinished

does for me, make sure you’re not using a weapon skin because i think that bugs it out even more.

i found the weapon to be extremely strong, like a better rumbler. if you full charge and headshot it really chunks every enemy in the game including bosses, and if you aim it well one or two shots can delete a pack of any non-ogryn pretty well

and the best part is if you just need to kill a special the uncharged still does that extremely well and fast, pinpoint accurate and strong

for what it’s worth i’ve been using it on skitarii, built for crit

It’s a meme and i really hope they fix the problem with it not exploding on terrain.

yeah but that’s if you land every shot, one miss and you get more penalized than the mk2 with higher ammo consumption and heat generation which is frustrating, if the shots exploded on impact on the environment and didn’t consume soo much ammo per shot, it would be extremely good.

shots are also not exploding if you shoot at bulwark and vanguard shields if you have one of the weapon skins equipped which is strange.