Is the Devil's Claw not blatantly overpowered?

The Devil’s Claw’s blocking capability is utterly overpowered. This is a weapon where you can brainlessly hold block and still kill a Daemonhost—let alone other Bosses with far less aggressive attack patterns. I’d even argue it outperforms the Thunder Hammer, a weapon specifically tailored for Boss fights, in this regard. Its exceptional attack animations let it effortlessly handle swarms of enemies, or more simply—just wait for them to close in, hold block mindlessly, and watch them die. Come on, a weapon that lets you auto-win encounters just by holding block is clearly unbalanced.

Agreed

Yeah, until you meet a Reaper or Gunner xD

it is what it is..

also its not great against armor.

idk, feels right if you ask me.

The Devil’s Claw’s blocking capability is utterly overpowered.

Lowkirkenuinely trueing here tho…

I once parried a Crusher

The utter disgust I felt in that moment stayed with me for a week

nah there should be more things that encourage you to use stamina when meleeing. and blocking at that, wow its almost like you are reacting to combat and not bunga bunga. devil’s claw should be studied.

I’ve noticed that the bots using the Demon Claw have a far longer survival time than those wielding other weapons. Demon Claw bots can even rescue other bots when surrounded. If Darktide ever lets us customize bot loadouts like Vermintide 2 does, I’ll definitely equip all of them with Demon Claws.

I think Devil’s Claw and Indignatus crusher should be the reference point for balance adjustments. They’re both reasonably strong, have versatile move sets, have good skill ceiling, and have build-defining strengths and weaknesses to play around. If most weapons had a similar power level and design philosophy, and enemy spawns were adjusted for that power level, the game would be in a better state IMO.

I can’t believe you even thought to try that.

I can’t believe you just made me picture that scenario.

I’ll never be the same again. How can you live with yourself.

devils claw is likely the most balanced weapon in the game, and that is not how the parry attack works, you cant just spam it without running out of stamina, and also stop using AI to talk for you

Hmmmmm
Fatshark post that they are nerfing the most insanely op outliers in the game

Ai generated posts start popping up saying weapons the community generally think are okay balance wise are now op.

You EFFECTIVELY can on Hive Scum and Psyker due to how good they both are with Stamina, but I wouldn’t call DClaw “OP” on Veteran or Zealot. It’s honestly more of a Class issue, at least for the most part.

Although, I’d be happy to see some Parry nerfs in exchange for better ADMs against Carapace and Flak, just to bring DClaw back up to where it was against them prior to the Carapace and Flak buffs that were introduced in the “Bound by Duty” Update.

Yeah, in MY opinion, Crusher and Plague Ogryn Overheads shouldn’t be something that you can Parry. It’s not something that I care too much about, though.

this is why they need to add the houndmaster to all missions, you get slapped with debuff parrying him even with a perfect parry and he has a carapace helmet, basically tailor-made by the devs to counter the oppressive devils claw meta that has run stale, people running devils claw on everything even modding the game to bring devils claw to arbites (quickpaw confirmed this). hopefully they can bring its cleave and maniac damage down too, but this is a good start. the devils claw has been a scourge for a long time and I’m excited to see people go back to using dueling sword.

What next? Nerf doors?

I’ve still never recovered from the time I killed an enemy with the weapon at all.

I don’t even know who you are anymore

I disagree; any melee attack should be defeated by a perfect parry.

Yeah, it’s one of those matters of disagreement where I’m genuinely sympathetic for the opposite perspective. I can understand why people would want to keep it.

I dunno. Maybe Perfect Parries need stricter windows or whatever, to reach a happy medium and create a greater feeling of satisfaction when you actually manage to pull one off.

door is genuinely op, I hate in auric QP when someone snipes 1 of the 2 random boss spawns with a door. there’s one of the tempo events for the level gone from cheese. I’ve seen so many plague ogryns spawn before the elevator to the cellars on Mercantile, bust out of a wall, dash 5 feet into that door and die. gah its so not gameplay