How FS Can Scientifically (Objectively) Balance All Weapons

That’s not just theory…
And yes, considering and working with real data is better than guessing…

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More subjective but (in my opinion) better way to balance:

Take a weapon you think the power level should relate to, balance everything else around it by using risk factor and power combined

Example: the vast majority of people think Relic Blade is a fine and powerful weapon, because the slow mobility creates risk while still being a weapon that shreds

So buff/nerf all other melees so that they are around as viable as the Relic Blade (making them be alittle worse if they present less risk when using those, or a little better if they present more risk / requires skill)

I dream for a meta where Heavy Eviscerator is actually one of the best things

Actually, I don’t think you know what a control is. A control group is a group that’s either given a placebo or not given anything at all to compare the results of changes to. In your suggestion, the control is the WRV of weapons in their current state. Problem is, the weapon type is one variable in the equation of “why did this team win” and when you’re not taking into account as many variables as possible, then it’s not a good control.

Even averages won’t help this situation as 5,000 Bolt Pistol wins could be unrelated to Bolt Pistol being picked at all. Maybe it was a melee build and they just threw on a random ranged weapon for the occassional potshot at an enemy. And the 5,000 losses with Bolt Pistol could be completely unrelated to Bolt Pistol being picked at all as griefers who ditched the team, melee builds, or just lack of skill could have caused those losses. Now your data says: “Bolt Pistol has a 50% win rate” and none of the data was relevant to Bolt Pistol at all.

I really don’t. The Relic sword is not the slower weapon of zealot arsenal. It staggers easily with the special and deal insane damages. Even unpowered, you can deal with hordes (perso I use to not use the special against horde once I reach a 50% heat to keep it available when 20 dreg ragers will come).

This is even the idea behind the poll I created: [POLLS] Discussion around balancing the game

In it 25% have picked combat axe, 17% chainsword, 13% Heavy sword, 6% pick axes and greatsword, 5% bully club and relic blade.
But I agree about the general appreciation toward one weapon as a reference.
But here the OP wanted a “scientifically” and "objective"method. And if you want to identify what is overpowered, so above the other weapons, the best cue is to check at what players pick for their games.

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