Hounds pounce while staggered

Issue Description:
End of the Pox Hound’s pouce ignores stagger and death state (of the hound), it will teleport to pin players no matter what happens to it. Sometimes they teleport to players after landing in a completely different direction.

Pounce’s sound queue is also out of sync with the dodge timing, which passes by the start of the sound. And, by the way, mini hounds that spawn in hunting grounds don’t have this particular issue.

Also excessive stagger force makes the hound teleport around the area doing this walljump of theirs.

Reproduction Rate:
Constant (100%) This was an issue since closed beta, I humbly remind you that it’s STILL A BIG AND FRUSTRATING ISSUE!

I also want to add not a bug, but balance feedback:
In the Vermintide 2 the assassin, who filled the same pinner role that hound does, had glowing claws, only one stagger animation and had no escape window between staggers, staying looped in the stagger animation while being attacked. It was necessary as he was an almost unavoidable threat that did massive damage.

Hound is even more dangerous, because it does Corruption damage aka semi-permanent damage, also threatening to instakill a player and it’s completely unavoidable. Unless you kill it before it pounces. But killing it is difficult as it’s a dark silhouette it a dark room that moves frantically, even in stagger animation. And it has a LOT of HP. Two full-charge plasma HEADSHOTS worth of HP on Damnation, about 2000 HP x infested armor.

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