Just gonna unload some of my thoughts on improving the class so far… feel free to add.
Map Stimms: Overrides Cartel Special on pick up but shares CD. (on use remains same with added option to drop map stimm and revert to cartel special)
As is needed map stimms are unavailable to Hive Scum who desperately needs health.
Chem Grenades: 2 charges
Super powerful Blitz, maintain power level at cost to charges
Boom Bringer: Revert Blast Radius or 1 Charge…not both (also rocket pierces non-elites)
Now Super powerful Blitz, maintain power level at cost to charges or reduced radius. Piercing non-elites for easier usage.
Stimm Supply: Stimms no longer have a cooldown and are unusable, but instead disperse through Stimm Supply only. (On use of stimm key bind instead allows drop of map stimm and double press forces ability use)
Combine stims with ability less micromanagement more combined effects below
Practical Depoyment: Increase Stimm Supply radius by 50%
Replaced for new baseline
Booby Trap: Also infects enemies for 1 chem toxin every 2s within range of Stimm Supply
Encourage usage outside of Fast Acting Stimms bomb
Blessed Stimms: Corruption cleared or gained instead heal for duration of stim
Less overlap more usage, still not heal past wounds
Sample Collector: Replenishes ability cooldown at 50% effect if Stimm Supply is chosen
Added usage when selecting stimm supply
Coated Weaponry: Weakspot and Critical hits each apply 1 chem toxin
Added versatility for non-crit builds less underuse from hypercritical outright killing enemies.
Loose Formation: becomes Toxin Resistance: Reduce damage taken by toxic gases by 100% (does not apply to corruption)
Replace old style coherency talent with Toxin Resistance, possibly relocate to left tree where mobility is more encouraged
Long Lasting: Applies to Stimm Supply dispersal
Simple should apply to Stimm Supply
Ability Cooldown Start: cooldowns start on ability uses like every other cooldown in game
Simple, all cooldowns across classes should function the same. This allows CDR from allies, stims, and various others sources to be effective during ability uses.