Heavy sword feel so strong yet boring

I’ve got a power cycler/slaughterer 375 power sword, and a 369 headtaker 3/rampage 3 heavy sword. I prefer the heavy sword. I prefer the mobility, the movespeed, not needing to charge it, and having a special that staggers enemies to open them up for heavies. I can just wade into a horde and spam lights, and deal with nearly all threats instantly instead of having to do some power charge effect beforehand. I find the charging effect far more time consuming/cumbersome than anyone really lets on. That and the power sword dodges are kinda ass.

I think that Heavy sword is pushing a little too far. Doesn’t mean I don’t think other weapons shouldn’t be buffed. Or that other weapons are unviable. I don’t think it is healthy for the game for a single class have only one viable weapon since why use anything else if heavy sword can do it any ways.

I dont get it why every “good” weapons gets a thread where people talk about nerfing weapon X.
Bolter, Heavy Sword, Power Sword etc.
Most weapons feel and are still trash balancing wise overall which doesnt make it hard for a few good weapons to stand out so much they seem overpowered, yet imho its mostly because most of the weapons just suck in comparison.

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I don’t understand why u try to compare 2 class specific weapons, veteran is designed for range combat and shouldn’t have same strong melee choices as zealot at first place. But feel free to complain about mg12 and anthax mk5 axe…

Both good weapons, whats your point exactly? I’m simply saying I prefer the heavy sword to the power sword for all the people in the thread going “well blah blah powersword”. I don’t want the heavy sword nerfed, I really enjoy it. X is the ranged class and Y is the melee class is untrue. Feats may favour certain playstyles but every class is capable at every range, regardless of whatever “category” you may put them in. I’m comparing them because they are both melee weapons, and are therefore comparable.

Bottom line: Heavy sword is a monster, and it’s my favourite melee weapon in the game.

When i compared it to power sword, thought more of usage and such. Heavy sword is a very dominant weapon among Zealot. I’d wager that most use heavy sword, I think its by far the most used currently. I don’t think it healthy for Zeolot to seem to have only one weapon that seems worth using. That’s why I compared it to power sword, the stats and power might be different scaling and used by different classes, but are in the sames vein as why use anything else if (insert weapon) does it. Some people use other weapons and i’ve seen it, but mose use a heavy sword.

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Question of preference, technically mk5 combat axe with bm is more effective, but it’s not a sword x)

I mean people here have already pretty thoroughly debunked the power sword comparison. I’m also yet to see anyone here share similar experience of seeing mostly heavy swords. It sure ain’t my experience.

On what metric do you base this? Crusher damage Antax wins hands down. Struggling to think of a single other metric where it beats heavy sword, though I certainly won’t downplay the value of being efficient against every single armour type.

It is only surfacing now because the HS needs 2 specific blessings to perform. It is a weapon for horde clear and that’s where it excels. Rampage blessing needs many targets to work.

U kidding right? Mk5 literally beats heavy sword in every aspect excluding high density hordes clearing power where is a bit behind mk IX due to a slower attack speed.

So basically u give up a little bit of hordes clearing power in exchange for HUGE dmg to everything else including crushers, undying enemies, maniacs, mutants. Like literally everything…

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Antax has a faster time to kill on any single non-maniac target. Catfish said they will be reverting the “fix” today, so maniacs will be on the list too.

Exactly, and that’s not even counting that with anthax in hand u barely need to think u just go bananza swinging lights left and right MOST of the time.

Why? the fix was fine? sure you had to hit one more time a mutant… but it was not a real problem

I don’t think you’ve ever looked at damage cleaves, let alone a head taker + Rampage heavy sword. Rather than post a whole heap of damage tables I’m gonna just link damage calc for you to play around with. I’ve looked at both weapons a fair bit and I’m pretty confident in my conclusion but by all means come back with some numbers to back up your stance. The damage cleave between the two is not even close. You don’t need much density at all before heavy sword’s clear sykrockets past Antax.

My not even particularly optimised heavy sword kills both flak Ragers with one special → heavy combo. I’m struggling to imagine what Antax combo could possibly kill faster unless it’s possible to reach a 2 light attack head shot break point.

Edit: My bad, it was special → heavy → special combo which is still very fast, two shot should be easily possible with rampage up and higher head taker level. Regardless, at worst you sacrifice very minor single target against everything but Crushers for very very noticeably better general clear speed.

More like 5 more times.

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With 2 heavy?

Currenly it takes 9-10 light attacks to kill a mutant with a Headtaker III Antax. It used to be 4 to 5 swings, fast enough to not let a mutie charge at you again.

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Same applies to ragers 4-5 hits, most likely 4 bcuz of high crit chance… Same stagger availability with special or even push attack…

U do not take into account complexity of the weapon use, + absolute most of the time u will not have your rampage up while fighting armors. I appreciate that you like that dmg theory and calculators and trying to protect heavy sword but on practice it plays different.
I will not agree to nerfing heavy sword prior to anthax in any visible reality xD

Sure, I appreciate real combat is more complex than that but the difference in horde clear is still extremely apparent, while the difference in single target on the vast majority of targets even with JUST head taker active seems pretty miniscule. My experience in Damn is that there is practically always enough enemies on screen for heavy sword’s better trash clear rate to be extremely noticeable. With enough density it ends up being probably double to triple that of Antax.

I think both weapons are extremely strong, and as you may note higher in the thread I also don’t really advocate for a heavy sword nerf beyond maybe unbuffing its version of rampage. Brutal momentum is also something I find a bit suspect just because it undermines the entire identity of axes. At least it’s a bit too free for the amount of control it grants.

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