My pick is:
x2 Health Curios + Stamina Curio
- ability regeneration
- toughness regeneration
- corruption resistance
But Fatshark big brain decided that best curio pekls for players are: Experience, Ordo Dockets and Curio/Weapon chance as reward
My pick is:
x2 Health Curios + Stamina Curio
But Fatshark big brain decided that best curio pekls for players are: Experience, Ordo Dockets and Curio/Weapon chance as reward
Even if you caught like that, which I personally never did as psyker. You still have your ult, your staff/gun, force sword with deflector, your BB. There is still thing that can save you. Only attention and fast reaction could save you from an unexpected, sneaky sniper shot, from half the map.
It does work.
I can’t say that gunner resist would never be useful for my psyker for sure, but when I find myself in these rare ‘Blackhawk Down’ scenarios (surrounded by horde with mixed elite, teammate goes down, gunner across the map shows up with a perfect angle on me) I’m honestly not sure that taking half damage from them would make a difference. Thankfully these moments feel pretty rare. Knock on wood.
Well you’re sort of right in that it’s not always going to be the end all be all difference, especially when others hack away at you, too.
That said the Gunners and the Snipers damage is the only one you can reliable reduce. You cannot reduce the chunk of damage coming from attacking Infested or Maulers or such.
Taking full damage from those enemies and roughly half damage from the gunner is better than taking full damage from everyone, so it ends up making a difference in the end. Especially since you can’t really block gunner shots but you can block melee swipes even when low on Stamina.
Plus, what are the alternatives? Pox hound resist? Ordo dockets? Sprint cost reduction? Corruption resist? Sniper and gunner resists can save you a lot of health over time or it can outright save you if you do get caught in a bad situation, as we all eventually are. Hell, 20% less damage on an unknown snipers first shot is already better than what most other stats will offer you.
Gunner resistance only works against the Gunner enemy, no other shooter, not against Reapers, not against shotgunners.
That being said I rarely find myself pinned down by a Gunner and even if I do, I slide sideways or run for cover. Can’t remember the last time I got downed by a Gunner. That is why I believe Gunner resistance perk is useless for my playstyle.
Hi there, I am the author of The Psyker Atheneum and have thus been actively testing things out for Psyker in search of the unwritten oddities that can be found in the game.
A lotta people tell here what they use but don’t really discuss why you should use certain things and when is the right time to choose one over the other.
Let’s begin with Curio Blessings for a Psyker.
+1 Wound
If you use this, only use one. This is because the more you stack them, the less benefit per curio you get. Furthermore, if you find the need for that many there is a problem with your play not with your curios.
You should only really run a +1 wound when you are going to play a build that revolves around staying at high peril or you are still a Psyker in training. During chaotic moments you might panic and ult is on CD, so it doesn’t hurt to have an extra down especially when you have not yet mastered the style of high peril gaming.
Another somewhat valid reason is to run it because at times the game just decides that it’s your time to die. If you haven’t gotten shot by a no-scope sniper flick shot you haven’t played the game enough. It’s moments like these when you appreciate the extra wound.
+ Toughness
Psyker is a class with low toughness to begin with. I strongly recommend to have at least one toughness curio if you are new to Psyker, preferably with +toughness as a perk so that you are able to eat a full single volley from a ranged mob without taking any chip to your HP on Damnation. Chip from melee shouldn’t be a problem for a Psyker as they have extremely good active defences and control against melee mobs.
Dodging and sliding reduces the toughness damage you take so if you are really good at listening to the sound cues, it is not mandatory to take the one.
If you want to take two or three of these, you should be running the feat Kinetic Shielding and preferably use a high peril build as well. Kinetic Shielding makes that extra toughness to really have an impact especially when you have high peril. Warp Unleashed is meta anyways and weapon blessings like Warp Nexus and Unstable Power are something you want to have on your staff and force sword. Warp Flurry is not good with this set up as it requires quelling all the way. An Illisi with low warp resistance helps a lot to keep the peril up while you are running.
+ Health
You get more bang for your buck from +Health than +Toughness, however, HP damage sticks while Toughness damage doesn’t. You shouldn’t get chipped from melee through your toughness, if you do, you have issues with your awareness or positioning or perhaps both.
HP is your ‘I don’t know what I want from my build’ choice as it is always beneficial at least to some extent. It also even works as indirect corruption resistance. If you go with 3 health, don’t bother picking any grim resist for perks.
+3 Stamina
Most Psyker weapons have very low stamina, so it’s very beneficial to run 1 of these. Kinetic Deflection, which allows you to block with peril, scales based on your max stamina. If you stack three of these you can face tank a daemonhost on damnation. It’s even easier if you have additional block cost reduction perks but it’s more of a meme. If you decide to go with stamina, one curio with +3 stamina is all you need regardless of your build for any general Damnation+ gaming.
Then we have the Curio Perks for a Psyker
Due to the low amount of base toughness and health, you want to have +Toughness regeneration and +Sniper resistance on all your curios. This helps to avoid chip damage in the first place and helps with getting one shot by a ninja sniper, even more so if you have health curios.
Psykers have very high base stamina regeneration and good dodges on many weapons so you don’t really need stamina regen.
The third perk is what ever you want but you should AVOID these:
If the gunner resist affected shotgunners it would definitely be the way to go for the last perk, but it doesn’t so feel free to pick what you want as long as it’s not above there.
It does work against the Reaper, you can test this yourself. It not working against Shotgunners is a bug and was acknowledged months ago, I wish they would fix it because it’d have even better value then. If it worked against normal mobs it would be the absolute no-brainer always take no matter what for every single situation, so it’s probably for the best that it doesn’t.
Yes, of course you can slide and use cover to avoid ranged enemies. Having resistance gives you more breathing room in critical situations. Gunners and Reapers are the most likely enemies to suddenly open fire on you from afar and apply suppression as someone else noted above. This makes it more difficult to escape. Obviously, a Gunner or a Reaper on its lonesome is not going to take you down – that’s the job of all of their pals that are right alongside them that can take advantage of how one will shred your toughness away without resists, which give you an immense amount more breathing room to escape completely unharmed even in a bad situation. Obviously Deflector can also help with this situation but not everyone wants to take it and incidental shots you weren’t aware of can and will happen anyways due to how normal ranged enemies in this game work, which is a point I’ve been trying to make.
Hey, thanks for taking the time to post here. I haven’t been able tor ead through all the posts, but this is definitely good material. I was thinking that any hp curios were more or less moot if you have low hp values to begin with. I have a Illisi with low peril resistancew, so I’m constantly in high peril, dishing out insane amounts of damage.
It is actually pretty good for zealot and ogryn.
If you play aggressively.
Out of curiosity, and because if anyone has actually tested it probably you have, does gunner resist reduce the peril cost of blocking gunners/reapers?
Doubtful, those are 2 completely different parameters.
ive got one with +tough one +wound and one +health
the minor perkls are +ordo +tooughness regen
i dont think i made good choices when i got them, and i think they are probably even less optimal now
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