so the more I play this game the more I like it and many of my complaints about balance were fixed with the ability tree update but there are a few things I want to cover that need addressed and sooner than later. 1 veteran sharpshooter keystones are worthless. Investing in them has you being forced to pass up a bunch of good perks just to get access and they just don’t make any real difference, so your build actually suffers when it’s supposed to be a buff and vets need more love. They’re more balanced than they were but I think that the highlight ability should also refill toughness like the other two abilities. The keystones for vets need buffed. 2. we need something to do with our XP after level 30 I know you might not want to add more level up points for balance, but I wish all that xp I was getting did something after level 30 even if it was just an xp score board or something it would be better than just nothing. 3. I’m not sure the Rager and flame buffs were good ideas, I’m kinda on the fence about it but I lean more towards unhappy about it and it feels a bit unbalanced tbh. It would also be nice to have some more things to spend our ordo dockets on as well though I don’t have any ideas beyond more weapon skins or something but that would be great. 4th and last though is shops just kinda suck, I never see anything I’d bother buying, even the best stuff on sale is pathetic compared to my kit I just don’t even use the shops and not just the base shop but also the contracts shop where you get the special dockets nothing is worth buying at all at a certain point after a while you just kinda sit there and go “Huh, I’m rich and don’t know what to spend my money on… well that sucks” and you just sit there with your mountain of money. On a final note I love the new maps you guys have made, they’re fun and challenging without being broken they feel new and fresh too. Stims are awesome and I love them so much my eyes light up when I spot one. You guys are really pulling this all together to make one hell of a game. Give yourselves a pat on the back, ya did good guys.
I agree about the keystones. That’s why I don’t run any keystones at all. Do I think vet is strong? Yeah, very strong but it’s just not the way it’s supposed to be. Nevertheless, I enjoy playing it a lot.
Below is the records after the last update in AuricT5 Shock Troop, illustrating no-keystone build is very viable.
I like the idea of keystones in theory the problem I see with them is they just aren’t good enough to justify the sacrifices needed in your build to get them. They aren’t a bad idea just a poorly executed one, with some tweaks I think they could be really good but right now they’re complex and underpowered.
Yeah. Don’t get me wrong, I didn’t mean keystone idea is bad. I run it on Zealot and Psyker (just not the vet).
Just provided my reason here:
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