Game is running awful since last patch

I’m not gonna type out all the errors and bugs and glitches for the 900th time. Since the new “fix patch”, the game has become a mess of slow downs, fps drops, stalls, stammers, ass spawns, invisible enemies, no audio warnings, SUDDEN DEATHS for no reason like kerillian bug from V2 ages back, animation glitches…

It was bad, now it’s worse. Had to stop playing havoc with a friend who it took 45 attempts to join cos of the jank lobby system, because it felt like being punished for playing the game again. Walking along a corridor in Sycorax and character just drops dead- 100% hp and toughness, and just “see ye for no reason!”. Crusher armies just slip and sliding all over the map. And the cherry on the cake- get to the end of a match only to kill a chaos spawn and have it’s corpse DRAG YOU OUTSIDE OF THE MAP INTO OBLIVION!!! Like, come on!

EDIT: I’ve found 1/4 of the jank affects the normal game, and it’s mostly Havoc, where you can be penalised for a loss, which has a consistent buggy wretched mess of missed keystrokes and all the above frustrations. So once again, begging fatshark, fix the bugs and stability issues and remove the demotion system.

Cannot help with the game “junk” category, but deleting game shader cache tends to resolve any hiccups for me.

ADDITIONAL:

So the havoc NEW modifiers that aren’t listed, but have plagued my last 7 matches…

Snipers sights aim through ALL terrain and obstacles and 1 shot players to death no matter the class. (watched a poor ogryn get deleted in 1 shot from a gunner 2 rooms away and behind 3 walls and some huge ships, right after I got deleted the same way, but the game couldn’t be bothered loading the gun graphics for me, just walk forward and die and GUESS it was the sniper through all the walls.)

Trappers shoot the same, through every mesh, obstacle, fence, wall… as if magic…. supposedly fixed… but not.

Gunners shoot through the walls… etc etc…

Can we have the same IDCLIP you gave the enemies this last 2 patches/hotfixes, just seems unfair really?!

Pox hounds and pox bursters are such an insane mess of broken animations, flying, bouncing about, broken physics.

Also add to this the list of instabilities I threw in the last reports. It’s getting worse and worse, performance wise.

AND YOU STILL have a demotion system in havoc which penalises players for the mass buffet of bugs, crashes, glitches, abandoned for no reason, error code etc etc etc/ and everything unfixed.

This seems like a specific Havoc issue probably tied to server load, but i can confirm that we indeed had some Havoc 40 runs where the walls were purely theoretical as far as the enemies were concerned, with mobs coming at us thru solid walls etc

Not sure about havoc but in auric I have noticed a lot of sound bugs/ glitches and frame slow downs. Audio can even cut for a few seconds .

Oh and the silent specials :weary_face:

I honestly hate doing these kinds of “all things have gone wonky” reports. I praise FS for their actual game content, loved the tides for the last decade, addicted to an unhealthy degree to everything from the background art to the music to the mad characters… but when you get that patch or series of which just makes everything crap out for most people, it needs addressing, sharpish. And this crapping out has been progressing, seemingly at the same rate Windows 11 updates have been crapping out windows users… not saying related, but it seemed Jank January was a thing leading to Feckerd February, performance wise, all over xD

and I’ve been having these instabilities in Auric, Heresy, Maelstorm, Damnation and havoc. It’s not just havoc as I first thought, it’s just more prevalent there because of the AI director having a cocaine seizure xD.