Free Update: Battle for Tertium - Out Now! (Patch Notes)

Damn it looks like ai generated

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They don’t fix potential problems the same day ever. Fatshark has never done this, except for MTX store issues.

Best case scenario you get something by the end of the week or early week after.

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Let’s hope that the staggered rollout means they’ll address all of the issues prior to release?


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First Fatshark game?

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Yes, Darktide was my first Fatshark game when it was released, but I’ve since played a bit of Vermintide 2 - although that game was obviously fixed before I tried it.

You’re in for a ride. Don’t expect anything to properly work right out of the gate.

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this is worse
its ugly, unoptimized, laggy and THERES ONLY ONE HIGH INTENSITY MISSION UP
I think im gonna take a break from the game this sucks

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Overall i love how they are reinventing the wheel noone asked for. Valkyrie loading screen camera angles, now this. Wish they were that enthusiastic about bugs and balance.

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Where the hell is shock trooper gauntlet? How can they manage to make it worse every single time they touch something.

Just give us map and modifier selection

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auric shouldnt even be allowed lower than a hi intensity why even bother getting rid of heresy aurics if they do this

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I’ve been on the forum for a long time now, I just got my name changed game from Wahid to Jarek because I’ll be maining Arbites so Wahid had to die a gruesome death on Atoma sadge.

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Ah never mind. You know the drill then.

A few things I just want to jump in and answer as I’ve seen it mentioned a few times :slight_smile:

  • The new auric base difficulty now starts at the old auric hi-intensity for all missions.
    Note: a new auric + hi-intensity is in the works for a future release!
  • Twins missions are now part of the narrative campaign.
    Note: these missions will be repayable when the ability to replay missions is live.
  • We are investigating reports of crashes at character selection!
  • If you are experiencing crashes when trying to select the Arbites DLC (Arbites DLC is releasing June 23 around 16:00 CEST - 07:00 PDT and not currently available to purchase) please ensure you have the Steam Overlay enabled.
  • Inferno event rewards displayed are currently incorrect! It should be 4,000 Diamantine not 40,000! Rewards in-game will be at the correct amount!

I will continue adding to this as more questions pop up! :saluting_face:

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thank the god emperor

Uh, why ? And when?

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The saturation on the map icons is hideous.

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Quickpaw, this is not addressed to you. This is addressed to the people who after hearing about the last event and it’s Aquila awards and how everyone loved that and wanted it to be the standard going forward, and then decided to go back to not offering those.

To those people, I have only this to say:

Go f*** yourselves.

This is going in the Book.

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Amazing, so no HISTG for the time being. No one asked for this.

It’s funny how every time FS tries to ā€˜improve’ something it results in the worst monkey paw possible.

Let’s hope that havoc is still working somewhat properly at least.

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Thanks for clarifying Kitefin :folded_hands:

Do you know if a fix for the boltgun/bolt pistol recoil bug is coming anytime soon?
It was acknowledged in some patchnotes a while back, something to do with how idle sway works on the bolters.

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It would be immeasurably complex to allow player freedom of choice :joy:

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