The idling groups of enemies standing around on Expeditions maps feel disconnected from the experience of defending the sites, because they then just spawn a regular horde. Instead of spawning hordes, nearby idiling enemy clumps should be aggroed to the site. This creates an incentive to strategically weaken heavily defended sites by killing nearby enemies upfront. Of course this would have to be paired with having many more enemies near sites to balance the lack of waves.
This would make expeditions feel more strategic as opposed to stealthy in combat. I am of the opinion stealth gameplay and Darktide do not go well together, so this would make it overall more fun.