Lemme back you up here, this pickpocket nerf is terrible, and honestly one of the worst balance decisions since the ogryn rework.
People saying “it’s not a big deal” clearly don’t play ranged desperado builds. That perk was the glue barely holding non-meta ranged weapons together. It was already borderline functional, and now it’s straight meme-tier if this change goes through.
This isn’t just about having to “oh no I have to kill something in melee every 20s, despite my team needing ranged support and leaving no space for my non-specced-into-melee build to kill something every 20s”. For experienced players, that mechanic itself isn’t the end of the world. The real issue is that it guts the ranged playstyle fantasy and strips away its viability. When your team relies on ranged support, forcing a melee kill timer on a build that isn’t specced for melee makes the whole role feel clunky and counterintuitive, now you not only can’t really take shitty weapons like the freaking combat shotgun or revolver but you have to take meta melee weapon too.
Balance changes should preserve fun and identity, not erase them. This nerf doesn’t just tweak numbers, it kills the enjoyment of playing ranged desperado, and that’s why it’s such a bad change imo.
I wouldn’t be against it being put into vulture’s mark tho, as long as no other changes are made to it.