Enemies are still spawning too early

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Didn’t you say you fixed this? I’ve literally never seen this bug before you said you patched it, and then it happened for the first ever time post-update.

Steps to Reproduce (Required):

See attached video.

Mission Name (Optional):

Relay Station TRS-150

Reproduction Rate (Required):

Once

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

3 Likes

They seem to have blacklisted spawns at some (but not all, presumably forgot some) mission starts.

The root issue (enemies just spawning all over the map, uniformly, disregarding location) still happens. For example, on Dark Communion enemies will now spawn right outside of the final airlock and they will aggro and kill you during the cutscene.

@FatsharkJulia @FatsharkQuickpaw This is a pretty severe gamebreaking bug, and I think it should be fixed properly as a priority, this latest bandaid fix does not actually fix the root issue. Many broken interactions with events and airlocks as you can see with the Dark Communion example. Other locations the game just spawns enemies where there should be none, like all over Magistrati Oubliette inaccessible areas. Spawns are currently still wholly broken.

2 Likes

I’ve been informed that we’re currently looking in to some additional locations where this issue can occur. Thanks Cobalt & Murderer!

2 Likes