Do You Like the Rolling Steel (Train) Mission?

rolling steel is probably my favorite mission, yes i know i’m weird i just like it

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I was initially grumpy about it. But I’ve come around. It’s decent enough, the problem is that some people think they can either wander off or refuse to do the objective which is a real problem with the timer.

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You are a strange fellow

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Like it or not, it should be under Special Assignments not the regular mission rotation.

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On this we agree. Give Zola’s little nook something worth the time.

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correct

I love it personally but the timer is REALLY strict, def not something most people are able to do with just random pugs.

I like it. The changes to it were probably good. Auric Damn randoms still fold on this mission like wet tissue but at least I have 2000 things in a small space to shoot while I watch the team not help move batteries.

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I don’t mind the mission, but wish it were available to select separately. Sometimes I only have like 15 minutes to play, and that’d be perfect but I can’t guarantee it’ll be available. With DRG or Helldivers I can always find a 10-15 minute game to drop in on.

I do wish the timer ran on stages however. If I’ve clearly screwed up early and physically don’t have enough time to finish the mission, just end it there instead of making me sit through a timer that’s simply counting down the inevitable.

Music is great.

The map would be fine if there wasn’t a timer.

Because the enemies drop down directly on top of where the power cells are supposed to be plugged in. Also, it’s pretty common for gunners and reapers to surround that little area, not a lot of cover. Either they get dealt with immediately or the team gets ripped to shreds pretty quickly.

To be fair, the soundtrack that was created for that mission is absolutely excellent. Common Jesper Kyd W.

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I guess my main problem is just bad teammates, and I hate the generic assassination target. The rest of the mission is fine if not for the environment being slightly boring.

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Like any map it’s not something I want to play all the time, but I definitely like it overall. It’s a fantastic change of pace: short, intense, linear, no barrels or DH’s, and very few of those 360 degree spawns that I can’t stand. It mixes things up just perfectly enough that I’m almost always happy when I load into it.

About the only issue I have there really is how strongly it emphasizes aggressive pushing AoE builds. That’s one map you really don’t want to do as a single-target sniper. Darktide really needs a way to view the map and change your build even when joining ongoing matches.

As for the minigames, they greatly improved on them after it was released. The idea of someone just standing there and playing marble maze throughout the whole decryption was a big ask. Now it’s just for a short while until you can join in on the action.

I only like it when kx8 is talking

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Some ideas in the map are okay (shorter length, timer) but kneecapped by the execution of things like mission select, and the pacing of the mission is horrible, the squalid minigames and the backtracking.

Love the map, don’t like the mission. Would be great if they reuse the map part.

The puzzle challenge of the Hab Dreyko Phage Tree Auspex

I understand you may not like it, I enjoy it, other players when they see me ace it, they appreciate me on their team. Its so easy to get the grey dots, faster than the original auspex glyph pan scan puzzle, at least for me lol

Rolling Steel Auspex works really well for stick controller, its like calibrating with stick drift lol

As it goes, I don’t want any of these taken away from us, they are fun as-is and unique to their missions and this game

i also just like trains lol

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meh its not bad something different at least… any new levels are good