I like the idea of short intense missions. But I would have preferred a rolling steel without mini games or having to backtrack to slowly carry things. I still overall like it especially when short on time.
But if they did more missions like it I would prefer objectives that are more in alignment with going fast and intensity. Shooting down Valkyries, hitting moving targets, racing something, starting an electrical surge to open a door and getting through to the door before it closes, etc.
I was initially grumpy about it. But Iāve come around. Itās decent enough, the problem is that some people think they can either wander off or refuse to do the objective which is a real problem with the timer.
I like it. The changes to it were probably good. Auric Damn randoms still fold on this mission like wet tissue but at least I have 2000 things in a small space to shoot while I watch the team not help move batteries.
I donāt mind the mission, but wish it were available to select separately. Sometimes I only have like 15 minutes to play, and thatād be perfect but I canāt guarantee itāll be available. With DRG or Helldivers I can always find a 10-15 minute game to drop in on.
I do wish the timer ran on stages however. If Iāve clearly screwed up early and physically donāt have enough time to finish the mission, just end it there instead of making me sit through a timer thatās simply counting down the inevitable.
Because the enemies drop down directly on top of where the power cells are supposed to be plugged in. Also, itās pretty common for gunners and reapers to surround that little area, not a lot of cover. Either they get dealt with immediately or the team gets ripped to shreds pretty quickly.
I guess my main problem is just bad teammates, and I hate the generic assassination target. The rest of the mission is fine if not for the environment being slightly boring.
Like any map itās not something I want to play all the time, but I definitely like it overall. Itās a fantastic change of pace: short, intense, linear, no barrels or DHās, and very few of those 360 degree spawns that I canāt stand. It mixes things up just perfectly enough that Iām almost always happy when I load into it.
About the only issue I have there really is how strongly it emphasizes aggressive pushing AoE builds. Thatās one map you really donāt want to do as a single-target sniper. Darktide really needs a way to view the map and change your build even when joining ongoing matches.
As for the minigames, they greatly improved on them after it was released. The idea of someone just standing there and playing marble maze throughout the whole decryption was a big ask. Now itās just for a short while until you can join in on the action.
Some ideas in the map are okay (shorter length, timer) but kneecapped by the execution of things like mission select, and the pacing of the mission is horrible, the squalid minigames and the backtracking.
The puzzle challenge of the Hab Dreyko Phage Tree Auspex
I understand you may not like it, I enjoy it, other players when they see me ace it, they appreciate me on their team. Its so easy to get the grey dots, faster than the original auspex glyph pan scan puzzle, at least for me lol
Rolling Steel Auspex works really well for stick controller, its like calibrating with stick drift lol
As it goes, I donāt want any of these taken away from us, they are fun as-is and unique to their missions and this game