Could the new update bring us new Shielded Enemies?

“Shielded enemies”. Surely if they were talking about the Bulwark enemy specifically they would say “We’ll talk more about our shielded enemy in the near future” and not “enemies”.

That would mean an update with one new class, at least one new map and possibly new enemies with (probably breakable) shields.

Do you think that’s plausible, or could it be something like a misunderstanding caused by translation of the post from Swedish?

Let me know what you think. I want to hear your thoughts on this.

Could also be void shield like captains and twins.

I certainly think it’s possible, especially since Clan Rats with Shields and Storm Vermin were in VT2. Might be a decent way to make hordes, if not more threatening than at least tankier.

If they are being added I would be a bit worried about how they are implemented and how much it might disrupt or change the normal game flow.

Also, might be worth considering the Hound Master STILL isn’t in the base game.

“Elite” Bruisers with flak helmers and breakable carapace shields would be great.

Will not matter since Inferno abusers will burn them into a crisp, only melee builds would be affected </3

Playing that for this major update they do something about this

hoping this means making bulwark shields breakable like shields are in vermintide 2

I was wondering to myself how chaff enemies with shields would even work. If they’re just human sized Bulwarks that would be beyond miserable, but there’s no way FS would do that. Right???

And if the intention would be to make hordes tankier (which is why I would assume shielded baby enemies would be added?), I hope to God either mass AoE damage and stagger is changed, or these enemies have some sort of resistance to ranged damage like staves and grenades.

I think what they mean is a shield stagger like shielded rats in vermintide. In V2 you can push them twice to break their shield, causing an animation of the rat dropping their shield “exhausted”.

For me, Ogryns don’t get exhausted but working this mechanic into them becoming confused or over balanced to allow for an opening would be the best fix for the enemy.

Vermintide 2 had Bulwarks, they were Chaos Warriors with giant shields and maces.

They had a mechanic where each hit would raise the stagger bar that upon reaching the threshold, broke the Bulwark’s guard, staggering him and leaving him fully opened for few seconds. Darktide Bulwarks have the same stagger animation and the Vermintide 2 stagger bar mechanic could be implemented into our favourite Wrecking Crew Bois.

Shielded Shotgunners please. As of now Shotgunners are fodder to proc “on elite kill” talents since they fall over to a light breeze.

Shortly is apparently a 3 month affair for fatshark

The only way I can imagine shields being in this game is if they have chaos bulwark’s egregiously long and effective shield bash that stuns you and ruins your camera space. A lot of psykers would probably tilt everytime they revved up the fire stick they got staggered out of it.

Without an overhaul to aoe entirely they’d just be a meager threat either way. Nothing cool can exist in this game if it’s just easier to delete it with a single button press.

Just see how vermintide does it

There’s a version for chaff, a version for smaller elite, and the big elite (bulwark)

The version for chaff, heavy attacks from heavy weapons break the shield (as in, it gets literally destroyed and the unit basically turns into a normal guy). This shield does not stop cleave, and upon dealing enough damage their defense will be broken (if the shield doesn’t get destroyed first)

The version for smaller elite (Stormshield) essentially works the same as the chaff one, but it can’t be broken. You can open their defense by dealing enough stagger

And ofc there’s the Bulwark, which is essentially the same as the smaller elite but their shields are a lot more resiliant

They absolutely are fodder! No Elite is more of a joke right now than Shotgunners. A whole 6+ group comes bumbling around the corner only to get wiped out a second later.

Give Scab Shotgunners a Suppression Shield with a periodic flashbang like Arbitrator that blinds players looking at them within 8m, provided their view of the shield is unobstructed by Ogryns.

Also give them the Branx Mk XI Shock Maul with a sweeping attack that reduces player Stam regen for a short period on successful melee hit, but also briefly leaves them open for a fast player counterattack, like Bulwark.

Scab Shotgunner coming around the corner should actually affect gameplay not just be a boon for Perilous Combustion.

I think you’re reading too deeply into this. I believe the post simply refers to a multiple of bulwarks as the shielded enemies. But it would be neat getting more new ones.

Final verdict: You’re reaching for straws in the awkward grammar bin.

Nah, the Scab Shotgunner’s height :sob:. The AI did him so dirty with this edit.