Complaints to whoever works on the Director

  • There are too many Specials spawns, this is not fun.
  • There are too many Specials concurrently, this is not fun.
  • Specials spawns are timed to combo players, this is not fun.
  • Tox Bombers halt the game until gas dissipates, this is not fun.
  • Bombers throw grenades from a kilometer away, this is not fun.

I agree with the last one, at least…

True

It is fun

This is super fun

Untrue

True

"bombers throw bombs when they have line of sight with their target"

What mod do you use to have most of the HUD semi-transparent?

custom hud, same one i use to move my hud to the center of the screen like an idiot
which is why i use the opacity setting to make it transparent because my hud is now in the center because i am an idiot

I agree with the point of the game throwing too many specials at you too frequently, since it has to in order to present any challenge. But enemies working together to attack the players is a defining feature of the genre, it is very much fun to deal with.

hectic moments when theres a lot of specials is fun but i think the main thing is when special strikes happen and you just have a duration of that nonstop, where killing specials just gives it more chances to pull out the most evil messed up concoction of BS to hit your screen since the slots instantly refill
thats what im less keen on in regards to that

To be fair, the OP despite giving strong “I WaNT to SPeAK to ManGER!!!” vibes, is correct on this one. It’s not about the projectile, but bombers being fully aware of your position without having line of sight.

I have no no problem with Special strike teams tbh, I have a problem with apparent lack of work on audio cue fixes.

@Harridas you might want to reconsider that like, because I’m throwing stones below.

P.S.

We USED to have a pinned thread about Fatshark’s Audio issues investigation, there was even a call for console log submissions. As far as I can see, the thread is no longer pinned, and it silently disappeared from view, without any comment from Fatshark. Not sure about you, but I can almost taste the irony here.

Pick from the list below, what you would expect to see under that cursed Jira ticket:

“My designs are flawless”
“This sounds like too much work”
“This sounds too expensive”
“This is immeasurably complex”
“Game engine limitation”
“Players are hearing things”
“Just increase PC interaction frequency, they won’t be able to tell the difference”
“That trapper / flamer / hound isn’t silent”
“Players are wrong”
“Toxic community”
“Player skill issue”
" I’m not doing this"
“That sounds like Björn Bjornsson’s job”
“What do you mean he doesn’t work here anymore?”

IMO I think there just needs to be more special types that do different things. Dodging the mutie while planning on how you’re going to push the on-coming Burster and keeping an eye on the Flamer to make sure it’s not going to ruin your plan while trying to spot the Bomber is fun. Being zoned out by 10 Bombers on the other side of the map is not. Dodging a Trapper just to be netted by another Trapper and finding out there was no way out because three other Trappers was shooting you is not fun.

I swear, pressing Rampage! as Hive Scum, summons a Mutant.

wouldnt play the game without it, how people can stand the standard clutter is beyond me :man_shrugging:

holds breath then laughs in ogryn… how do puny farts halt me?

combined though with a “fixed” mutie thats on the whiff and cant get dodge-slid(slad? :thinking: ) anymore, yep thats fking up many an encounter.

I see no reason to reconsider (not like I could change it now anyways), I spent a lot of time gathering evidence and providing details when I could.

disable_bypass_io = false
force_file_buffering = true

This is why we have difficulty and modifiers. The whole point of shock troop is that there are lots of specials. There are problems with poxbursters still and trappers shooting through bosses and ogryns but that are different problems that have nothing to do with spawn rates.

Maybe. But there used to be fewer at the same time. And that was better.

The one thing I have to agree in shock troop that is annoying is that they don’t give you a single break with the spawns. It also doesn’t show mercy anymore when you have to solo clutch. Back then, when you were the last one standing the director spawned a little bit less, so you have a chance but now it’s like “he’s alone, lets spawn everything we got at the same time plus a chaos spawn!”.

I suspect that:

  • each player has a “threat value”
  • it increases the more you kill without dying
  • the higher the threat the more the Director focus on you

A downward spiral that explains the relentless spawning of Specials.

Exactly. I don’t mind “unfair” specials - outside of bugs. Unfair is what the enemy should be offering, whenever possible. But a constant stream of specials, on-average quickly and easily dispatched, becomes an unwelcome mini-game, or a repetitious series of quick time events.