So there’s been an ongoing dialogue about whether the game is ‘complete’, whether the devs kept their promises/owe the player-base anything, what ‘complete actually means’ (thanks Hedge) and who is responsible.
There is also a discussion to be had about some of the advertising for this game.
There is also a lot of evidence circulating that is directly relevant to these questions so I thought I would make a thread to lay some of this stuff out so we’re all on the same page.
I know the thread will inevitably be derailed but I do encourage anyone replying to include evidence of what they’re referring to if I haven’t already.
What is ‘Complete’?
I want most of this to be fairly objective however I think some discussion of ‘Complete’ is warranted.
From Hedge
So depending on what project methodology you adopt, the meaning of ‘Complete’ (internally) can shift. However, most of these abstract project management definitions of complete refer to acceptance of the product by key stakeholders. I would argue that project management methodologies should consider consumers to be stakeholders but this gets into a bog of ambiguity and should probably be discussed elsewhere.
Stakeholder acceptance is insufficient guidance to actually develop anything. Again there are lots of different ways to do this. We can’t see Fatsharks project management methods but lets take SMART Goals as an example.
Specific, Measurable, Achievable, Relevant, Time bound
Big ones here are
Specific - We shouldn’t be asking ‘What is Complete?’ midway through development.
Measurable - We shouldn’t be asking ‘What is Complete?’ after delivery.
Time Bound - Game dev isn’t easy, give consideration where it’s due.
Some projects will add Evaluated, Reviewed - this is typical of modern project management and very dangerous territory.
Modern project management is all about iterative development and incorporating feedback. This is the intention of Evaluated, Reviewed.
Cutting features at the last minute to the distress of the consumers/stakeholders, to meet some arbitrary form of completion criteria is not Evaluation and Review… That’s wiggling out of admitting to an incomplete product. It takes some internal honesty and self control to avoid using these principles as a copout.
Advertising
I’m Australian so I’m just gonna drop to Australian Consumer Law information here. This is relevant to prior and current advertising. I’m not encouraging a legal case against Fatshark. There are however relevant complaints to make regarding pre-launch AND post-launch advertising.
ACL webpage: https://www.accc.gov.au/accc-book/printer-friendly/29527
So with rocky game releases there is always an argument over what the company “Promised” vs what they delivered. The important point here (at least in Australia) is that technical language is not important. Misleading claims or statements and conduct that is likely to mislead or deceive is against the rules.
Missing Content
Finally the subject at hand
Classes In Darktide: Warhammer 40,000: Darktide - Classes in Darktide - Steam News
Missing Weapons
Cosmetics
Veteran Gasmask and Ogryn armor from the splash screen and trailers.
Zealot and Psyker Cosmetics
Accessory Cosmetics Items (Like the book ^)
Edit: Devoted Rejects pack removed. It is available, it is a collection of tatoo’s, eye colors, hair etc
It is not shirtless cosmetics as I thought from the poster. (Rip Bare-Chest Ogryn #FreeTheNip)
Chaos Spawn
Crafting
A central pillar of the game not present at launch. They did actually say this in the same blogpost so this is less about misleading advertising and more about the game being incomplete at launch.
Weapon Customization
See first comment.
End of Section
Some miscellaneous points
Design Intentions
There is also some debate about whether Fatshark forgot the lessons they learnt from previous games. I don’t believe this is the case.
They know exactly what we want. They just chose not to do it…
Weapon Modification
Some players have been complaining about weapon modification being absent. I remember having the impression that weapon modification would be a feature before launch but I can’t recall where I got the idea from. This might have just been speculation from the community?
There is a picture of a lasgun with no sight floating around but that is not sufficient evidence to me.
Edit: See first comment. Weapon Customization was explicitly advertised in May 2022(This year).
This is just what I can recall. I know I have probably missed things. Haven’t combed through any of the old videos. Although they are significantly less relevant than recent devblogs I think they do reveal that the game designers intentions a few months ago and what we have now are very different.
Again I encourage providing evidence along with any arguments in the comments if it is not present here.
I will edit this post if I have missed anything big.