Bugged, or badly described blessing on Force sword?

Issue Description:
Shred blessing on force sword not work as described. Either it is bugged or the description is incomplete.

Description reads:
Shred
+4% Bonus Critical Chance on Repeated Hit.
Stacks 5 times.

That left me with the impression that repeatedly hitting with the sword on an enemy should increase my crit chance to 5 times +4% = +20%.

So I would have base crit chance +20% additional crit as long as I repeatedly hit with the sword.

I tested this in the Psykanium on damnation(5) difficulty by attacking a mutie using multiple different attack patterns and counting hits and crits. I simply counted up the number of hits and the number of crits and noted them down in an excel sheet.

First I only tested the 1st light attack:
Bonus doesnt work2

Repeatedly doing the 1st light attack from the light attack cycle, allowing the visual weapon position to reset between each hit, while hitting the mutie in the head:
210 hits, 12 crits = 5,71% crit.

So repeatedly hitting with the 1st light attack does not seem to come anywhere near +20% crit.

Repeatedly doing the 1st light attack fromt he light attack cycle, allowing the visual weapon position to reset between each hit, while hitting the mutie in the back:
204 hits, 13 crits = 6,86% crit.

These two seem to be within the margin of error of each other. Roughly speaking in 200 hits you get 10-15 crits, so I guess the base crit percentage is 5-7% or thereabouts. The blessing seems to have had either little or no effect if you only cycle the 1st attack in the light-attack chain. Whether hitting a weak spot or not made no difference that I could tell.

I then tried cycling the light attack chain as fast as possible, so the character does the 1-2-3 light attack combo that ends with a stab-attack. Results:
201 hits, 34 crits = 16,92% crit.

Thatā€™s a big increase in crit%, and it probably fluctuates a bit because itā€™s random of course, so this led me to suspect the blessing must have an invisible internal cooldown, so a ā€œrepeated hitā€ must be within a certain unspecified time like other blessings have.

I tried chaining heavy attacks as fast as possible. Results:
203 hits, 45 crits = 22,17% crit.

The heavy attack while chained as fast as possible seems to still be fast enough to trigger the blessing so the crit% stacks up.

I then tried chaining heavy attacks as slow as possible. Results:
200 hits, 14 crits = 7,00% crit.

So either the blessing is bugged, and has an unintended internal duration/cooldown like many other blessing have, or the problem is the blessing has a bad description.

Alternatively the 1st attack in the light attack chain simply doesnā€™t proc the blessing, and only the 2nd and 3rd light attacks are able to ā€œregisterā€ as a repeated hit and thus generate stacking crit%.

Whatever the case, the blessing does not seem to work as described.

Steps to Reproduce:
Attack high-health enemies in the Psykanium on Damnation difficulty, using different attack patterns(fast or slow, heavy or light attacks), and record the results.

Platform:
Steam

Iā€™ll bring it up that perhaps the description could be made a bit clearer (although Iā€™m not sure of how much can reasonably fit in there, as the descriptions are meant to be short and concise), but it does seem to be working as intended?

Repeated Hit, as opposed to just ā€˜hitā€™, only triggers upon hitting an enemy multiple times in quick succession, the first hit wonā€™t trigger.

Perhaps it is working as intended but at least I think this should count as a repeated hit:

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Most perks like that have a description that goes along the lines ā€œincrease something by x% on chain attackā€, so thatā€™s probably it, they just botched the description on this particular one.

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So repeated hit and chain attack are two different things or not?

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Iā€™ll have to ask! On both counts.

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Got confirmation that Chained Attacks and Repeated Hits are different things, but that this Blessing has the wrong description, and should say Chained Attacks, gonna add it to our database.

As added clarification, Repeated Hits must be done on the same target for it to count, while Chained Attacks does not need that.

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