So, why buff Brain Rupture? Let’s refer to upvoted community feedback to answer that:
Community Feedback
A popular consensus appears to be Brain Rupture needs an increase in default charging time, but Ogryns should still be noticeably more resistant than human sized Elites and the Perilous Combustion-Flayer loop needs to be nerfed. One way Rupture can be buffed without becoming crazy overpowered is by changing how damage is applied with Brain Rupture:
New Brain Rupture:
Brain Rupture: Focus your Psychic Power on one enemy to deal catastrophic damage to that enemy. Effective against Carapace armoured enemies and Monstrosities.
For every 1s spent charging Brain Rupture on an enemy, deal 1000 damage to that enemy. Charge stops when 100% Peril is reached or that enemy dies. 10% Peril generated per second spent charging.
Kinetic Flayer: Melee hits against Elites, Specialists and Monstrosities proc Brain Rupture, dealing 3k damage. 15s Cooldown.
Limiting Flayer to melee hits makes it more targetable and deliberate vs it proccing on DoT stacks like Soulblaze, it also increases risk which makes sense for such a strong attack. Additionally, it removes the very busted Flayer-Perilous Combustion auto kill loop which shouldn’t exist tbh with how exponentially that Talent duo can compound PC stacks when Director spams a ton of human Elite blobs.
Kill Times
Gunner - 1400HP/ 2s /20% Peril
Scab Gunner - 1700HP/ 2s /20% Peril
Scab Shotgunner - 1500HP/ 2s /20% Peril
Shotgunner - 1000HP/ 1s /10% Peril
Plasma Gunner - 1800HP/ 2s /20% Peril
Crusher - 6000HP/ 6s /60% Peril
Bulwark - 4800HP/ 5s /50% Peril
By dealing a fixed amount of damage per second, “charge time” with BB effectively becomes dependent on enemy HP. This means Ogryns could be killed while consuming only one Empowered charge like other Elites; but they would still take noticeably longer to kill, as they should. Each tic of Brain Rupture damage would apply light stagger up to Ogryn types, similar to flinching.
With Warp Unbound, Psykers could deal potentially 10k base damage to Bosses during that 10s duration which sounds like a lot; but that’s provided their Brain Rupture isn’t interupted at all which as we know is impossible because Bosses will shift aggro to whoever is dealing the most damage and Specialists exist.
New Empowered Psionics:
Empowered Psionics: Kills have a 10% chance to Empower your next Blitz. You can hold up to 3 Charges.
Charged up is basically mandatory for Empowered Psionics to be effective, should be integrated into default Empowered Psionics.
Empowered Brain Rupture: -50% Peril Cost. +80% Damage
With this new Brain Rupture, Peril is an important limiting factor. 100% Peril Cost Reduction would be way too much, so it should get reduced to 50%. +80% Damage is the minimum for new breakpoints to be hit against Elites. Any higher than 80% and Damage starts getting too ridiculous against Monstrosities.
Empowered Kill Times
Gunner - 1400HP/ 1s /10% Peril
Scab Gunner - 1700HP/ 1s /10% Peril
Scab Shotgunner - 1500HP/ 1s /10% Peril
Shotgunner - 1000HP/ 1s /10% Peril
Plasma Gunner - 1800HP/ 1s /10% Peril
Crusher - 6000HP/ 4s /40% Peril
Bulwark - 4800HP/ 3s /50% Peril
Bio Lodestone: Guaranteed chance to gain Empowered Psionics on Melee Critical Hit against Monstrosities and Ogryns. 6s Cooldown.
This would allow Psykers to be more effective against Bosses, but obviously there needs to be a cooldown between procs due to Psyker’s high crit chance in melee. There needs to be some risk for such a good reward, hence melee crit instead of ranged.