Brainburst - You'd think

if you mean dregs, then i’d have to agree, they’re infused with the blessings of nurgle and dgaf about suppression.

I approve of this message. Let’s make it better. Upon Brainburst blowing up brains, the splatter should blind enemies for 5 seconds.

I honestly don’t see why you’re so concerned about the damage from Soulblaze or even generating Warp Charges “too fast”.
Even if we had my suggestion of a Charge gained on hits, You’d need to cast a BB into a target and fully complete process, dealing damage and gaining the charge.
It’d still take 4 full back to back casts of BB to go from no stacks to max.
At best, If you nail 2 Bombers in a row on higher difficulties, you cut 2 casts of BB out.
But how is that any different from getting lucky on the other Feat that lets allies in range grant you Warp Charges when they make kills?
That has the potential to max your stacks the moment a horde engages.

If you’re paranoid about stacking Soulblaze too fast if it triggers Charges on hits instead of kills, Just add a caveat of one trigger per 0.5 seconds so that Elite kills don’t double the effect.

Your suggestion for Kinetic Overload here actually reduces its value, right now it only depends on gaining a warp charge. This allows you to BB non elites (Which kill them anyway) to trigger an Elite to catch fire, even if you cant see it.

I don’t see an issue with Psykers who have built their feat line around maximising damage and kill potential against Elites actually dealing good damage to Elites.
The damage potential theyve given up for everything else should be the balancing factor.

A general flaw within Psykers is that there is no way to build yourself in a way that removes reliance on Brain Burst or Force Weapons.
If youre not using a Force Weapon or Brain Burst, You won’t be generating Peril (Unless you take the Peril on Block feat, which would force you to eat hits to gain peril instead) or Warp Charges to utilize any of the Feats.

By the way, There is exactly 1 Feat out of 18 that does not deal with BB, Peril or Warp Charges, and thats Pyskinetics Aura for the Elite kills reducing Cooldowns.

RIght now, Using Brain Burst and aiming to get Warp Charges on higher difficulties is an abrasive experience that needs improving.

That´s what i´m talking about. Your request would double-stack wrack and ruin on kills or stack it way faster due to hits only, which might be a bit superior since 4 stacks of soulblaze is the breakpoint for normal enemies.
It would make the ultimate with soulblaze somehow irrelevant since you actually lose your stacks there. So you need to change that and that and that… i guess you know what i mean.
Also yes, the 4% perk could become way less relevant if not useless.

But of course, they could balance it somehow.

I don´t think so. I get your point, but the range is very limited. Also 4 stacks of soulblaze won´t magically kill that elite, that´s why i see it in a better spot if you combine it.
I mean, the biggest issue poeple has is, that BB doesn´t oneshot everything, but if you use BB on e.g. a mauler and he gains stacks of soulblaze, you might reach a breakpoint that you only need 2 instead of 3 charges. And on top you gonna weaken nearby enemies with wrack and ruin.
It would make it more comfortable to deal with packs, but it wouldn´t suddenly oneshot tougher enemies, meanwhile you can still BB the gunslinger 50m away and the wrack and ruin spread is a thing.

Dunno if you get my point, i just think it´ll be a more valid choice not really much relying on enemies, especially elites, that have to be close to you, meanwhile adding something on top to compete with the other 2 perks on that level. And of course it wouldn´t just effect everything since it´s bound on a feat instead of being a new BB rework.

Tbh i think you still concentrate too much on it.

Psyker is a psyker… why shouldn´t he concentrate on force stuff in its core? But it´s not needed. BB is still that option you´ve for everything at any time like other have their grenades for different situations. It´s part of the kit so…
But you really don´t have to really on force-weapons. I play with a SMG, and ok… forcesword imo. But not because i need peril or something, i´ve even played axe or another sword, it´s just the flow the forcesword have and on top the loading to deal better with elites instead of BB spamming.

The 4%, the 10% every 15s and also kills by soulblaze do a lot to my warpcharges. Of course i´ll still cast BB to take out that gunner, sniper, or to assist killing a bulwark, but i clearly don´t rely on it. I either use my stacked up ultimate + melee for hordeclear or i go for the SMG / ultimate to push until i´m in melee range.

Yes ofc there´s only one more or less valid choice at the level 5 feats for me, but it still relies on the gain of warpcharges and i still get my toughness back by killing enemies in melee or staying with the group anyway.
BB is more or less a “get out of the jail”-card to me than something i sit all day long on.
But yeah, it´s probably not made for everyone and i do get your point. It´s just that i think with one or another changes to BB, which are not related to feats, it´ll become to powerful and mandatory instead of being what it is… a great tool to deal with a bunch of elites / specials, but balanced in its core.

The things i have suggested will not alter your playstyle in the slightest.
If anything, You’d gain a small benefit on the occasions you fire off a Brain Burst at anything tanky, as you’d gain a Charge towards your Wrath-Soulblaze setup or build to your max stack [Ascendant Blaze] blast a couple seconds faster.

In the scenario you take [Kinetic Overload] with [Ascending Blaze], Its more synergistic than you would consider.
[Kinetic Overload] applies Soulblaze to 1 target when you reach your max stacks, If its not an Elite, it’ll die pretty quick. This would trigger the second part of [Ascendant Blaze], Granting you a new Warp Charge.
It could cause a chain reaction of smaller mobs catching fire and burning to death. RNG depending, of course.

You then have the choice to trade single target Soulblazes for an AoE Soulblaze. After which, You’d just get yourself back to max stacks in the way you did prior, through those Soulblaze stacks killing targets and triggering the passive effect.

Once again highlighting my earlier comment of Psyker feats working well on a mechanical level.
There are a lot of synergistic elements to what the Psyker has in its Feats that allow for a fairly diverse gameplay style.

The problem is that these synergies work really well at low levels because BB is one shotting Elites and Veterens haven’t gotten their uber guns yet.
This falls apart in higher difficulties. And the root cause is Warp Charges requiring a kill from Brain Burst and feats that specify Elite kills through Brain Burst to activate.

Making Brain Burst lethal to everything in one hit is where it would break things, so thats not the solution.
Simply changing it to On Hit instead of On Kill allows Brain Burst focused plasytyles to be as equally valid as non Brain Burst playstyles at higher difficulties.
That is all I would like to see.

You keep saying that I’m concentrating too much on it. I argue that i’m concentrating on it about as much as the 17 out 18 Feats that Brain Burst directly interacts with through Peril and Warp Charge generation.
Devs clearly wanted Psykers to be using Force Weapons and Brain Burst regularly. All I’m asking is for them to fix Brain Burst for higher difficulties.

As i´ve said, i get your point.

I don´t worry that your suggestions will have that much of an impact but a benefit to my own playstyle there. It´s more like a think Psyker is overall in a pretty balanced and good spot, no matter for which kind of playstyle you decide.
It´s just that 2 feats we´re talking about having too much drawbacks or situational circumstances compared to more solid choices. That´s why i would like to see more a rework / tweaks to them than overall changing or buffing BB yet. (Maybe in the future when weapons and other stuff is more balanced. Also i don´t want many changes on Psyker… better give us another subclass to cater more players.)

No feat should be described as “having too many drawbacks” nor should any feat be so incredibly situationally specific.

Brain Bursts damage is acceptable. I’m not going to ask for it to hit harder (I have in the past, but i have revised my opinion).
The feats in question are fixed not with damage buffs or anything, but simply to correct Warp Charge generation from Brain Burst. Fix that, and all that happens is the opening of more builds to viability in harder difficulties.

Honestly, it is how Warp Charges should have functioned from the beginning.

Also, 100% on board with more subclasses lol, loved being a pyromancer in Vermintide and there are a a few different Psyker types we could have.

Yup. What they could do is make it take a bit longer. Not cost more peril, not leave the target alive, just take longer to reach the point of bursting.

This would be so much fun and way better than what we have.

Brain burst would be too powerful to insta kill everything on the higher difficulties.

Speccing into cerebral lcerations should apply the bonus to damage before the burst, which would push you through a few important breakpoints and make the feat and skill more interesting.

It is already very strong, don’t kid yourself. I main psyker myself and after playing the other classes it’s nuts how good BB is.

Massive necro.
Thread is outdated and no longer relevant.

Brainburst has been buffed directly and indirectly via feats.

Oh wow I didn’t even notice how old the thread was. I dunno why it was front and center when I was browsing