I’m pretty tired of the direction Fatshark designers are taking the game in. Overbearing ranged options: Soublaze, toxin based, explosives which wipe whole arenas of virtually all enemy types. Absolutely unnecessarily return of Point Blank Barrage as a useable ability. All combo’ed with dogshit selection of Havoc modifiers like Cranial which sends you flying every time someone hits an affected enemy.
A simpler solution would be balancing those options so they aren’t so safe and attractive damage output and risk wise. I doubt Fatshark will do it, so sadly the first solution is basically gatekeeping in Havoc lobbies. Yet another way how poor game design decisions make the game more “toxic” and Havoc lobbies being even more dead in the long run.
Can I have some fun with non-instant kill melee weapons in my Havoc lobby? Instead of being used as a makeshit target for a psyker with a hoover or Ogryn pretending to be a vet behind me? Thanks.