[Log version] 1 [Session] f3ccbd62-ebef-4a17-974d-3b5cc3820b37 UTC time stamps 14:47:31.808 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807 14:47:31.808 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819 14:47:31.808 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822 14:47:31.809 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827 14:47:31.809 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830 14:47:31.809 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832 14:47:31.819 [RazerChroma] Setup Razer Chroma resources 14:47:31.819 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840 14:47:31.831 [Window] Window => active 14:47:31.866 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863 14:47:31.883 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868 14:47:32.336 [EAC] Init client 110000103724cc4 14:47:32.336 [EAC] EAC client initialized 14:47:32.336 warning: [EAC] Failed to initialize localization 14:47:32.337 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877 14:47:32.385 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2080 Ti) 14:47:32.744 [AFTERMATH] Initialized Aftermath 14:47:32.752 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879 14:47:32.835 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885 14:47:34.080 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887 14:47:34.081 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890 14:47:34.169 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892 14:47:34.169 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894 14:47:34.169 [Save] Save dir: `C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2` 14:47:34.170 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908 14:47:34.170 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927 14:47:34.249 [RazerChroma] Setup Razer Chroma 14:47:34.279 [LightFX ] Loaded DLL. 14:47:34.279 [LightFX ] Init() 14:47:34.281 [LightFX ] LightFX failed to initialize 14:47:34.289 [Lua] boot.lua start, os clock: 3.6179999999999999 14:47:34.289 [Lua] Active feature-flags: 14:47:34.289 [Lua] PLATFORM_win32 14:47:34.289 [Lua] FEATURE_steam_rich_presence 14:47:34.289 [Lua] FEATURE_grudge_marks 14:47:34.289 [Lua] FEATURE_geheimnisnacht_2021 14:47:34.289 [Lua] FEATURE_fall_collection_2021 14:47:34.289 [Lua] 14:47:34.289 [Lua] Boot:setup() entered. time: 0 os-clock: 3.6179999999999999 14:47:34.289 [Lua] --- CPU CPU: AMD Ryzen 7 3700X 8-Core Processor Vendor: AuthenticAMD Logical processors: 16 Family: 8:15, Model: 7:1 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32717MB Available: 27554MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e --- Graphics Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Myš Input device: Keyboard (19.4): Klávesnice Input device: Generic (17.0): USB PnP Sound Device Input device: Generic (17.0): USB Device Input device: Generic (17.0): USB Gaming Keyboard 14:47:34.289 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283 14:47:34.294 [SteamStats] RequestCurrentStats success: true 14:47:35.179 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 2.8937311993795447 os-clock: 4.508 14:47:35.179 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 14:47:35.179 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/strings [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 14:47:35.180 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 14:47:35.180 [Lua] Development.init_application_parameters 14:47:35.180 [Lua] ----------------------------------------------------------------- 14:47:35.180 [Lua] -- Application parameters -- 14:47:35.180 [Lua] ----------------------------------------------------------------- 14:47:35.180 [Lua] ***************************************************************** 14:47:35.180 [Lua] ** Initial contents of script_data ** 14:47:35.180 [Lua] script_data.beta_level_progression = false 14:47:35.180 [Lua] script_data.build_identifier = 3caf390912f2 14:47:35.180 [Lua] script_data.debug_interactions = false 14:47:35.180 [Lua] script_data.disable_debug_draw = true 14:47:35.180 [Lua] script_data.disable_intro_trailer = false 14:47:35.180 [Lua] script_data.disable_store = false 14:47:35.180 [Lua] script_data.disable_tutorial_at_start = false 14:47:35.180 [Lua] script_data.eac-untrusted = false 14:47:35.180 [Lua] script_data.enable_detailed_tooltips = false 14:47:35.180 [Lua] script_data.force_debug_disabled = true 14:47:35.180 [Lua] script_data.force_steam = true 14:47:35.180 [Lua] script_data.hide_fps = true 14:47:35.180 [Lua] script_data.hide_version_info = true 14:47:35.180 [Lua] script_data.matchmaking_debug = true 14:47:35.180 [Lua] script_data.network_debug = true 14:47:35.180 [Lua] script_data.package_debug = true 14:47:35.180 [Lua] script_data.packaged_build = true 14:47:35.180 [Lua] script_data.qr_watermark = true 14:47:35.180 [Lua] script_data.settings = { } 14:47:35.180 [Lua] script_data.show_fps = false 14:47:35.180 [Lua] script_data.spawn_empty_chest = true 14:47:35.180 [Lua] script_data.telemetry_log_interval = 600 14:47:35.180 [Lua] script_data.text_watermark = true 14:47:35.180 [Lua] script_data.tobii_button = false 14:47:35.180 [Lua] script_data.use_beta_overlay = false 14:47:35.180 [Lua] script_data.use_local_backend = false 14:47:35.180 [Lua] script_data.use_tech_telemetry = true 14:47:35.180 [Lua] script_data.use_telemetry = true 14:47:35.180 [Lua] ***************************************************************** 14:47:35.180 [Lua] [Boot] use baked enemy meshes: false 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 14:47:35.186 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 14:47:35.186 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 14:47:35.186 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 14:47:35.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 14:47:35.214 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 14:47:35.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 14:47:35.235 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 14:47:35.235 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 14:47:35.235 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 14:47:35.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 14:47:35.343 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 14:47:35.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 14:47:35.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 14:47:35.374 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 14:47:35.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 14:47:35.377 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 14:47:35.377 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 14:47:35.377 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 14:47:35.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 14:47:35.569 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 14:47:35.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 14:47:35.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 14:47:35.594 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 14:47:35.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 14:47:35.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 14:47:35.613 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 14:47:35.614 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 14:47:35.666 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 14:47:35.666 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 14:47:35.666 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 14:47:35.857 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 14:47:35.857 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 14:47:35.858 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 14:47:35.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 14:47:35.860 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 14:47:35.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 14:47:35.867 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 14:47:35.867 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 14:47:35.867 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 14:47:35.913 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 14:47:35.913 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 14:47:35.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 14:47:36.057 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 14:47:36.057 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 14:47:36.057 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 14:47:36.060 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 14:47:36.060 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 14:47:36.060 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 14:47:36.415 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 14:47:36.415 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 14:47:36.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 14:47:36.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 14:47:36.420 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 14:47:36.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 14:47:36.425 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 14:47:36.425 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 14:47:36.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 14:47:36.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 14:47:36.434 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 14:47:36.434 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 14:47:36.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 14:47:36.455 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 14:47:36.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 14:47:36.462 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 14:47:36.462 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 14:47:36.462 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 14:47:36.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 14:47:36.520 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 14:47:36.521 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 14:47:36.530 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 14:47:36.530 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 14:47:36.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 14:47:36.542 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 14:47:36.542 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 14:47:36.551 [Lua] settings.steam: nil 14:47:36.551 [Lua] Steam: table: 0000000000062910 14:47:36.551 [Lua] force_steam: true 14:47:36.551 [Lua] BUILD: release 14:47:36.551 [Lua] test_backend: nil 14:47:36.551 [Lua] DEDICATED_SERVER: false 14:47:36.551 [Lua] Using app_id '552500' to define backend 14:47:36.551 [Lua] PlayFab Title ID: 5107 14:47:36.595 [Lua] [1] = chaos_dummy_troll (string) 14:47:36.595 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 14:47:36.595 [Lua] [3] = skaven_rat_ogre (string) 14:47:36.595 [Lua] [4] = critter_rat (string) 14:47:36.595 [Lua] [5] = chaos_troll (string) 14:47:36.595 [Lua] [6] = beastmen_minotaur (string) 14:47:36.595 [Lua] [7] = skaven_storm_vermin_warlord (string) 14:47:36.595 [Lua] [8] = skaven_stormfiend (string) 14:47:36.595 [Lua] [9] = chaos_greed_pinata (string) 14:47:36.595 [Lua] [10] = skaven_stormfiend_demo (string) 14:47:36.595 [Lua] [11] = chaos_plague_wave_spawner (string) 14:47:36.595 [Lua] [12] = chaos_vortex (string) 14:47:36.595 [Lua] [13] = skaven_stormfiend_boss (string) 14:47:36.595 [Lua] [14] = chaos_spawn (string) 14:47:36.595 [Lua] [15] = skaven_storm_vermin_champion (string) 14:47:36.595 [Lua] [16] = chaos_tentacle (string) 14:47:36.595 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 14:47:36.595 [Lua] [18] = skaven_grey_seer (string) 14:47:36.595 [Lua] [19] = skaven_explosive_loot_rat (string) 14:47:36.595 [Lua] [20] = skaven_loot_rat (string) 14:47:36.595 [Lua] [21] = critter_pig (string) 14:47:36.595 [Lua] [22] = chaos_dummy_sorcerer (string) 14:47:36.595 [Lua] [23] = chaos_mutator_sorcerer (string) 14:47:36.595 [Lua] [24] = skaven_gutter_runner (string) 14:47:36.595 [Lua] [25] = skaven_pack_master (string) 14:47:36.595 [Lua] [26] = chaos_exalted_sorcerer (string) 14:47:36.595 [Lua] [27] = chaos_vortex_sorcerer (string) 14:47:36.595 [Lua] [28] = skaven_poison_wind_globadier (string) 14:47:36.595 [Lua] [29] = chaos_corruptor_sorcerer (string) 14:47:36.595 [Lua] [30] = chaos_warrior (string) 14:47:36.595 [Lua] [31] = skaven_warpfire_thrower (string) 14:47:36.595 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 14:47:36.595 [Lua] [33] = chaos_plague_sorcerer (string) 14:47:36.595 [Lua] [34] = curse_mutator_sorcerer (string) 14:47:36.595 [Lua] [35] = chaos_exalted_champion_warcamp (string) 14:47:36.595 [Lua] [36] = chaos_tentacle_sorcerer (string) 14:47:36.595 [Lua] [37] = skaven_ratling_gunner (string) 14:47:36.595 [Lua] [38] = chaos_exalted_champion_norsca (string) 14:47:36.595 [Lua] [39] = chaos_raider (string) 14:47:36.595 [Lua] [40] = chaos_berzerker (string) 14:47:36.595 [Lua] [41] = beastmen_ungor_dummy (string) 14:47:36.595 [Lua] [42] = skaven_storm_vermin (string) 14:47:36.595 [Lua] [43] = beastmen_standard_bearer_crater (string) 14:47:36.595 [Lua] [44] = chaos_raider_tutorial (string) 14:47:36.595 [Lua] [45] = beastmen_gor_dummy (string) 14:47:36.595 [Lua] [46] = beastmen_bestigor_dummy (string) 14:47:36.595 [Lua] [47] = skaven_storm_vermin_with_shield (string) 14:47:36.595 [Lua] [48] = beastmen_ungor (string) 14:47:36.595 [Lua] [49] = skaven_storm_vermin_commander (string) 14:47:36.595 [Lua] [50] = beastmen_ungor_archer (string) 14:47:36.595 [Lua] [51] = beastmen_standard_bearer (string) 14:47:36.595 [Lua] [52] = beastmen_gor (string) 14:47:36.595 [Lua] [53] = beastmen_bestigor (string) 14:47:36.595 [Lua] [54] = skaven_plague_monk (string) 14:47:36.595 [Lua] [55] = chaos_marauder (string) 14:47:36.595 [Lua] [56] = skaven_dummy_clan_rat (string) 14:47:36.595 [Lua] [57] = chaos_marauder_tutorial (string) 14:47:36.595 [Lua] [58] = skaven_clan_rat (string) 14:47:36.595 [Lua] [59] = chaos_zombie (string) 14:47:36.595 [Lua] [60] = chaos_fanatic (string) 14:47:36.595 [Lua] [61] = skaven_clan_rat_tutorial (string) 14:47:36.595 [Lua] [62] = chaos_marauder_with_shield (string) 14:47:36.595 [Lua] [63] = skaven_clan_rat_with_shield (string) 14:47:36.595 [Lua] [64] = skaven_slave (string) 14:47:36.595 [Lua] [65] = skaven_dummy_slave (string) 14:47:36.627 [Lua] [UIRenderer] Loading 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 14:47:36.629 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 14:47:36.671 [Lua] level display name sig_snare_d_nurgle_path1 14:47:36.671 [Lua] level display name sig_snare_d_khorne_path1 14:47:36.671 [Lua] level display name pat_mines_nurgle_path5 14:47:36.671 [Lua] level display name pat_forest_slaanesh_path2 14:47:36.671 [Lua] level display name sig_snare_c_wastes_path1 14:47:36.671 [Lua] level display name pat_tower_nurgle_path5 14:47:36.671 [Lua] level display name arena_citadel_tzeentch_path1 14:47:36.671 [Lua] level display name pat_mines_khorne_path5 14:47:36.671 [Lua] level display name sig_crag_wastes_path1 14:47:36.671 [Lua] level display name warcamp 14:47:36.671 [Lua] level display name pat_tower_slaanesh_path2 14:47:36.671 [Lua] level display name sig_volcano_wastes_path1 14:47:36.671 [Lua] level display name pat_mines_slaanesh_path2 14:47:36.671 [Lua] level display name pat_bay_tzeentch_path5 14:47:36.671 [Lua] level display name pat_tower_khorne_path5 14:47:36.671 [Lua] level display name sig_gorge_slaanesh_path2 14:47:36.671 [Lua] level display name sig_crag_nurgle_path5 14:47:36.671 [Lua] level display name arena_ice_tzeentch_path1 14:47:36.671 [Lua] level display name sig_volcano_nurgle_path2 14:47:36.671 [Lua] level display name pat_forest_wastes_path5 14:47:36.671 [Lua] level display name sig_gorge_slaanesh_path3 14:47:36.671 [Lua] level display name sig_citadel_slaanesh_path1 14:47:36.671 [Lua] level display name sig_volcano_khorne_path1 14:47:36.671 [Lua] level display name sig_mordrek_slaanesh_path5 14:47:36.671 [Lua] level display name prologue 14:47:36.671 [Lua] level display name military 14:47:36.671 [Lua] level display name skaven_stronghold 14:47:36.672 [Lua] level display name arena_cave_tzeentch_path1 14:47:36.672 [Lua] level display name pat_mines_nurgle_path1 14:47:36.672 [Lua] level display name ussingen 14:47:36.672 [Lua] level display name pat_forest_khorne_path2 14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path3 14:47:36.672 [Lua] level display name fort 14:47:36.672 [Lua] level display name pat_tower_nurgle_path1 14:47:36.672 [Lua] level display name sig_crag_tzeentch_path3 14:47:36.672 [Lua] level display name ground_zero 14:47:36.672 [Lua] level display name sig_snare_a_khorne_path1 14:47:36.672 [Lua] level display name sig_mordrek_slaanesh_path3 14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path1 14:47:36.672 [Lua] level display name pat_forest_nurgle_path3 14:47:36.672 [Lua] level display name elven_ruins 14:47:36.672 [Lua] level display name pat_bay_nurgle_path1 14:47:36.672 [Lua] level display name pat_bay_khorne_path2 14:47:36.672 [Lua] level display name pat_mines_tzeentch_path4 14:47:36.672 [Lua] level display name farmlands 14:47:36.672 [Lua] level display name pat_tower_tzeentch_path2 14:47:36.672 [Lua] level display name pat_town_wastes_path5 14:47:36.672 [Lua] level display name pat_mines_tzeentch_path2 14:47:36.672 [Lua] level display name sig_snare_d_slaanesh_path1 14:47:36.672 [Lua] level display name sig_gorge_wastes_path4 14:47:36.672 [Lua] level display name pat_mines_wastes_path4 14:47:36.672 [Lua] level display name sig_citadel_nurgle_path1 14:47:36.672 [Lua] level display name sig_mordrek_slaanesh_path1 14:47:36.672 [Lua] level display name pat_mountain_slaanesh_path3 14:47:36.672 [Lua] level display name sig_snare_c_khorne_path1 14:47:36.672 [Lua] level display name sig_mordrek_wastes_path5 14:47:36.672 [Lua] level display name pat_town_nurgle_path5 14:47:36.672 [Lua] level display name sig_snare_a_nurgle_path1 14:47:36.672 [Lua] level display name pat_mines_slaanesh_path5 14:47:36.672 [Lua] level display name plaza 14:47:36.672 [Lua] level display name pat_mountain_wastes_path5 14:47:36.672 [Lua] level display name pat_mountain_slaanesh_path1 14:47:36.672 [Lua] level display name pat_tower_wastes_path4 14:47:36.672 [Lua] level display name pat_town_tzeentch_path5 14:47:36.672 [Lua] level display name sig_mordrek_khorne_path4 14:47:36.672 [Lua] level display name sig_mordrek_wastes_path3 14:47:36.672 [Lua] level display name pat_town_tzeentch_path3 14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path5 14:47:36.672 [Lua] level display name pat_town_wastes_path1 14:47:36.672 [Lua] level display name pat_tower_slaanesh_path5 14:47:36.672 [Lua] level display name sig_gorge_slaanesh_path5 14:47:36.672 [Lua] level display name mines 14:47:36.672 [Lua] level display name sig_snare_e_nurgle_path1 14:47:36.672 [Lua] level display name pat_bay_nurgle_path3 14:47:36.672 [Lua] level display name pat_mountain_khorne_path3 14:47:36.672 [Lua] level display name sig_mordrek_khorne_path2 14:47:36.672 [Lua] level display name sig_snare_d_wastes_path1 14:47:36.672 [Lua] level display name pat_forest_wastes_path1 14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path1 14:47:36.672 [Lua] level display name arena_citadel_khorne_path1 14:47:36.672 [Lua] level display name sig_crag_khorne_path3 14:47:36.672 [Lua] level display name dlc_celebrate_crawl 14:47:36.672 [Lua] level display name arena_citadel_slaanesh_path1 14:47:36.672 [Lua] level display name magnus 14:47:36.672 [Lua] level display name sig_gorge_wastes_path3 14:47:36.672 [Lua] level display name pat_bay_slaanesh_path5 14:47:36.672 [Lua] level display name pat_bay_wastes_path4 14:47:36.672 [Lua] level display name pat_mountain_khorne_path1 14:47:36.672 [Lua] level display name pat_forest_nurgle_path5 14:47:36.672 [Lua] level display name arena_ice_nurgle_path1 14:47:36.672 [Lua] level display name pat_forest_tzeentch_path2 14:47:36.672 [Lua] level display name arena_cave_khorne_path1 14:47:36.672 [Lua] level display name sig_mordrek_tzeentch_path3 14:47:36.672 [Lua] level display name pat_mines_wastes_path3 14:47:36.672 [Lua] level display name sig_volcano_wastes_path4 14:47:36.672 [Lua] level display name sig_volcano_tzeentch_path2 14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path3 14:47:36.672 [Lua] level display name pat_tower_wastes_path3 14:47:36.672 [Lua] level display name pat_mountain_khorne_path5 14:47:36.672 [Lua] level display name sig_citadel_khorne_path4 14:47:36.672 [Lua] level display name pat_forest_slaanesh_path3 14:47:36.672 [Lua] level display name sig_citadel_nurgle_path5 14:47:36.672 [Lua] level display name sig_mordrek_tzeentch_path1 14:47:36.672 [Lua] level display name crater 14:47:36.672 [Lua] level display name sig_volcano_wastes_path2 14:47:36.672 [Lua] level display name sig_gorge_khorne_path1 14:47:36.672 [Lua] level display name sig_crag_wastes_path2 14:47:36.672 [Lua] level display name pat_bay_wastes_path5 14:47:36.672 [Lua] level display name pat_tower_nurgle_path2 14:47:36.672 [Lua] level display name pat_forest_nurgle_path2 14:47:36.672 [Lua] level display name sig_crag_nurgle_path1 14:47:36.672 [Lua] level display name sig_citadel_khorne_path2 14:47:36.672 [Lua] level display name pat_forest_slaanesh_path1 14:47:36.672 [Lua] level display name sig_volcano_nurgle_path1 14:47:36.672 [Lua] level display name sig_volcano_khorne_path4 14:47:36.672 [Lua] level display name pat_mines_tzeentch_path5 14:47:36.672 [Lua] level display name pat_mountain_wastes_path3 14:47:36.672 [Lua] level display name pat_bay_nurgle_path5 14:47:36.672 [Lua] level display name pat_forest_wastes_path3 14:47:36.672 [Lua] level display name sig_crag_slaanesh_path3 14:47:36.672 [Lua] level display name sig_snare_b_tzeentch_path1 14:47:36.672 [Lua] level display name sig_crag_nurgle_path3 14:47:36.672 [Lua] level display name sig_snare_b_nurgle_path1 14:47:36.672 [Lua] level display name pat_forest_tzeentch_path4 14:47:36.672 [Lua] level display name sig_gorge_wastes_path1 14:47:36.672 [Lua] level display name sig_gorge_khorne_path5 14:47:36.672 [Lua] level display name sig_snare_b_khorne_path1 14:47:36.672 [Lua] level display name pat_tower_khorne_path4 14:47:36.672 [Lua] level display name pat_tower_tzeentch_path4 14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path5 14:47:36.672 [Lua] level display name pat_forest_wastes_path4 14:47:36.672 [Lua] level display name pat_forest_khorne_path3 14:47:36.672 [Lua] level display name pat_town_khorne_path3 14:47:36.672 [Lua] level display name pat_mines_nurgle_path2 14:47:36.673 [Lua] level display name pat_bay_slaanesh_path1 14:47:36.673 [Lua] level display name bell 14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path3 14:47:36.673 [Lua] level display name pat_mines_khorne_path2 14:47:36.673 [Lua] level display name pat_forest_khorne_path5 14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path5 14:47:36.673 [Lua] level display name sig_citadel_slaanesh_path4 14:47:36.673 [Lua] level display name dlc_bastion 14:47:36.673 [Lua] level display name sig_citadel_nurgle_path3 14:47:36.673 [Lua] level display name arena_citadel_nurgle_path1 14:47:36.673 [Lua] level display name pat_mountain_nurgle_path5 14:47:36.673 [Lua] level display name sig_mordrek_slaanesh_path4 14:47:36.673 [Lua] level display name pat_town_nurgle_path1 14:47:36.673 [Lua] level display name sig_gorge_nurgle_path4 14:47:36.673 [Lua] level display name pat_mines_khorne_path4 14:47:36.673 [Lua] level display name arena_ruin_nurgle_path1 14:47:36.673 [Lua] level display name pat_town_slaanesh_path5 14:47:36.673 [Lua] level display name arena_ice_khorne_path1 14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path4 14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path5 14:47:36.673 [Lua] level display name sig_mordrek_slaanesh_path2 14:47:36.673 [Lua] level display name sig_gorge_nurgle_path1 14:47:36.673 [Lua] level display name pat_tower_slaanesh_path1 14:47:36.673 [Lua] level display name arena_ruin_tzeentch_path1 14:47:36.673 [Lua] level display name skittergate 14:47:36.673 [Lua] level display name pat_forest_wastes_path2 14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path2 14:47:36.673 [Lua] level display name pat_forest_slaanesh_path5 14:47:36.673 [Lua] level display name pat_bay_tzeentch_path2 14:47:36.673 [Lua] level display name pat_tower_slaanesh_path3 14:47:36.673 [Lua] level display name arena_cave_nurgle_path1 14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path3 14:47:36.673 [Lua] level display name dlc_bogenhafen_city 14:47:36.673 [Lua] level display name pat_forest_tzeentch_path3 14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path2 14:47:36.673 [Lua] level display name pat_mines_nurgle_path4 14:47:36.673 [Lua] level display name pat_forest_nurgle_path1 14:47:36.673 [Lua] level display name pat_mines_slaanesh_path3 14:47:36.673 [Lua] level display name pat_bay_tzeentch_path4 14:47:36.673 [Lua] level display name sig_snare_a_wastes_path1 14:47:36.673 [Lua] level display name sig_gorge_wastes_path5 14:47:36.673 [Lua] level display name sig_crag_nurgle_path4 14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path1 14:47:36.673 [Lua] level display name sig_gorge_nurgle_path2 14:47:36.673 [Lua] level display name sig_crag_tzeentch_path2 14:47:36.673 [Lua] level display name pat_town_slaanesh_path2 14:47:36.673 [Lua] level display name pat_town_khorne_path5 14:47:36.673 [Lua] level display name pat_town_tzeentch_path4 14:47:36.673 [Lua] level display name arena_ruin_slaanesh_path1 14:47:36.673 [Lua] level display name pat_mines_slaanesh_path4 14:47:36.673 [Lua] level display name pat_tower_khorne_path3 14:47:36.673 [Lua] level display name pat_tower_tzeentch_path1 14:47:36.673 [Lua] level display name pat_mountain_nurgle_path1 14:47:36.673 [Lua] level display name arena_ice_slaanesh_path1 14:47:36.673 [Lua] level display name pat_mines_wastes_path5 14:47:36.673 [Lua] level display name sig_gorge_khorne_path3 14:47:36.673 [Lua] level display name dlc_bogenhafen_slum 14:47:36.673 [Lua] level display name sig_crag_khorne_path4 14:47:36.673 [Lua] level display name pat_tower_tzeentch_path3 14:47:36.673 [Lua] level display name sig_crag_tzeentch_path1 14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path1 14:47:36.673 [Lua] level display name sig_mordrek_wastes_path2 14:47:36.673 [Lua] level display name pat_town_nurgle_path4 14:47:36.673 [Lua] level display name arena_cave_slaanesh_path1 14:47:36.673 [Lua] level display name pat_forest_khorne_path1 14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path3 14:47:36.673 [Lua] level display name sig_snare_e_khorne_path1 14:47:36.673 [Lua] level display name sig_mordrek_khorne_path5 14:47:36.673 [Lua] level display name sig_crag_wastes_path4 14:47:36.673 [Lua] level display name cemetery 14:47:36.673 [Lua] level display name pat_tower_slaanesh_path4 14:47:36.673 [Lua] level display name sig_gorge_slaanesh_path4 14:47:36.673 [Lua] level display name dlc_castle 14:47:36.673 [Lua] level display name pat_bay_khorne_path5 14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path1 14:47:36.673 [Lua] level display name forest_ambush 14:47:36.673 [Lua] level display name pat_mines_wastes_path1 14:47:36.673 [Lua] level display name sig_crag_wastes_path5 14:47:36.673 [Lua] level display name pat_mountain_nurgle_path2 14:47:36.673 [Lua] level display name pat_tower_wastes_path5 14:47:36.673 [Lua] level display name sig_volcano_nurgle_path3 14:47:36.673 [Lua] level display name sig_mordrek_khorne_path3 14:47:36.673 [Lua] level display name pat_forest_slaanesh_path4 14:47:36.673 [Lua] level display name sig_snare_e_wastes_path1 14:47:36.673 [Lua] level display name nurgle 14:47:36.673 [Lua] level display name sig_crag_tzeentch_path5 14:47:36.673 [Lua] level display name pat_town_wastes_path2 14:47:36.673 [Lua] level display name sig_crag_tzeentch_path4 14:47:36.673 [Lua] level display name pat_town_wastes_path4 14:47:36.673 [Lua] level display name pat_bay_wastes_path3 14:47:36.673 [Lua] level display name sig_crag_khorne_path2 14:47:36.673 [Lua] level display name sig_volcano_wastes_path5 14:47:36.673 [Lua] level display name pat_bay_slaanesh_path3 14:47:36.673 [Lua] level display name pat_bay_nurgle_path2 14:47:36.673 [Lua] level display name sig_crag_slaanesh_path2 14:47:36.673 [Lua] level display name pat_town_tzeentch_path2 14:47:36.673 [Lua] level display name sig_crag_slaanesh_path1 14:47:36.673 [Lua] level display name sig_crag_nurgle_path2 14:47:36.673 [Lua] level display name sig_crag_khorne_path5 14:47:36.673 [Lua] level display name sig_crag_khorne_path1 14:47:36.673 [Lua] level display name sig_snare_e_tzeentch_path1 14:47:36.673 [Lua] level display name sig_snare_e_slaanesh_path1 14:47:36.673 [Lua] level display name pat_mountain_wastes_path4 14:47:36.673 [Lua] level display name pat_mountain_wastes_path2 14:47:36.673 [Lua] level display name pat_mountain_wastes_path1 14:47:36.673 [Lua] level display name pat_bay_slaanesh_path2 14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path5 14:47:36.674 [Lua] level display name pat_bay_khorne_path1 14:47:36.674 [Lua] level display name pat_mountain_nurgle_path3 14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path2 14:47:36.674 [Lua] level display name pat_mountain_nurgle_path4 14:47:36.674 [Lua] level display name sig_mordrek_nurgle_path2 14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path4 14:47:36.674 [Lua] level display name pat_tower_wastes_path1 14:47:36.674 [Lua] level display name pat_town_tzeentch_path1 14:47:36.674 [Lua] level display name sig_crag_slaanesh_path5 14:47:36.674 [Lua] level display name arena_ruin_khorne_path1 14:47:36.674 [Lua] level display name pat_town_slaanesh_path3 14:47:36.674 [Lua] level display name pat_forest_nurgle_path4 14:47:36.674 [Lua] level display name pat_bay_khorne_path3 14:47:36.674 [Lua] level display name pat_mountain_khorne_path2 14:47:36.674 [Lua] level display name pat_tower_wastes_path2 14:47:36.674 [Lua] level display name sig_snare_b_slaanesh_path1 14:47:36.674 [Lua] level display name pat_mountain_khorne_path4 14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path2 14:47:36.674 [Lua] level display name pat_mines_wastes_path2 14:47:36.674 [Lua] level display name pat_mines_khorne_path3 14:47:36.674 [Lua] level display name sig_citadel_khorne_path3 14:47:36.674 [Lua] level display name pat_town_khorne_path1 14:47:36.674 [Lua] level display name sig_citadel_tzeentch_path2 14:47:36.674 [Lua] level display name sig_snare_a_slaanesh_path1 14:47:36.674 [Lua] level display name sig_volcano_nurgle_path5 14:47:36.674 [Lua] level display name sig_gorge_slaanesh_path1 14:47:36.674 [Lua] level display name pat_town_khorne_path4 14:47:36.674 [Lua] level display name pat_town_slaanesh_path1 14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path1 14:47:36.674 [Lua] level display name pat_bay_wastes_path1 14:47:36.674 [Lua] level display name sig_snare_c_tzeentch_path1 14:47:36.674 [Lua] level display name sig_citadel_nurgle_path4 14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path4 14:47:36.674 [Lua] level display name pat_forest_tzeentch_path1 14:47:36.674 [Lua] level display name sig_volcano_khorne_path5 14:47:36.674 [Lua] level display name sig_citadel_khorne_path1 14:47:36.674 [Lua] level display name pat_mines_nurgle_path3 14:47:36.674 [Lua] level display name sig_volcano_wastes_path3 14:47:36.674 [Lua] level display name pat_town_wastes_path3 14:47:36.674 [Lua] level display name sig_gorge_khorne_path4 14:47:36.674 [Lua] level display name pat_tower_khorne_path2 14:47:36.674 [Lua] level display name sig_gorge_nurgle_path5 14:47:36.674 [Lua] level display name sig_mordrek_khorne_path1 14:47:36.674 [Lua] level display name sig_crag_wastes_path3 14:47:36.674 [Lua] level display name pat_bay_slaanesh_path4 14:47:36.674 [Lua] level display name catacombs 14:47:36.674 [Lua] level display name sig_volcano_nurgle_path4 14:47:36.674 [Lua] level display name sig_mordrek_wastes_path1 14:47:36.674 [Lua] level display name pat_bay_khorne_path4 14:47:36.674 [Lua] level display name pat_bay_tzeentch_path3 14:47:36.674 [Lua] level display name sig_volcano_khorne_path3 14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path5 14:47:36.674 [Lua] level display name pat_town_nurgle_path3 14:47:36.674 [Lua] level display name pat_bay_nurgle_path4 14:47:36.674 [Lua] level display name sig_snare_d_tzeentch_path1 14:47:36.674 [Lua] level display name sig_citadel_khorne_path5 14:47:36.674 [Lua] level display name sig_gorge_nurgle_path3 14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path5 14:47:36.674 [Lua] level display name pat_bay_tzeentch_path1 14:47:36.674 [Lua] level display name pat_town_khorne_path2 14:47:36.674 [Lua] level display name sig_mordrek_nurgle_path4 14:47:36.674 [Lua] level display name pat_mines_slaanesh_path1 14:47:36.674 [Lua] level display name pat_mines_tzeentch_path3 14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path4 14:47:36.674 [Lua] level display name sig_crag_slaanesh_path4 14:47:36.674 [Lua] level display name dlc_portals 14:47:36.674 [Lua] level display name pat_forest_tzeentch_path5 14:47:36.674 [Lua] level display name sig_gorge_wastes_path2 14:47:36.674 [Lua] level display name pat_tower_nurgle_path3 14:47:36.674 [Lua] level display name pat_mines_khorne_path1 14:47:36.674 [Lua] level display name sig_citadel_tzeentch_path4 14:47:36.674 [Lua] level display name sig_snare_c_nurgle_path1 14:47:36.674 [Lua] level display name pat_tower_tzeentch_path5 14:47:36.674 [Lua] level display name sig_volcano_slaanesh_path4 14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path3 14:47:36.674 [Lua] level display name pat_mountain_tzeentch_path4 14:47:36.674 [Lua] level display name pat_town_nurgle_path2 14:47:36.674 [Lua] level display name sig_snare_c_slaanesh_path1 14:47:36.674 [Lua] level display name pat_town_slaanesh_path4 14:47:36.674 [Lua] level display name pat_tower_khorne_path1 14:47:36.674 [Lua] level display name pat_tower_nurgle_path4 14:47:36.674 [Lua] level display name pat_mines_tzeentch_path1 14:47:36.674 [Lua] level display name sig_volcano_khorne_path2 14:47:36.674 [Lua] level display name sig_snare_a_tzeentch_path1 14:47:36.674 [Lua] level display name sig_snare_b_wastes_path1 14:47:36.674 [Lua] level display name sig_gorge_tzeentch_path5 14:47:36.674 [Lua] level display name sig_volcano_slaanesh_path2 14:47:36.674 [Lua] level display name pat_bay_wastes_path2 14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path5 14:47:36.674 [Lua] level display name pat_forest_khorne_path4 14:47:36.674 [Lua] level display name sig_mordrek_wastes_path4 14:47:36.674 [Lua] level display name sig_citadel_nurgle_path2 14:47:36.674 [Lua] level display name sig_gorge_khorne_path2 14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path2 14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path3 14:47:36.708 [Lua] TIME: 0.021999999999999 14:47:37.331 [Lua] [ConflictSettings] Contained breeds generated in: 0.57099999999999973 14:47:37.675 [Lua] <>realm = official<> 14:47:37.675 [Lua] [ModManager] Mods enabled: false // Bundled: true 14:47:37.777 [Lua] <>project = vermintide 2<> 14:47:37.777 [Lua] <>build = release<> 14:47:37.777 [Lua] <>platform = win32<> 14:47:37.777 [Lua] <>dedicated_server = false<> 14:47:37.777 [Lua] <>title_id = 5107<> 14:47:37.777 [Lua] <>content_revision = 26718<> 14:47:37.777 [Lua] <>engine_revision = 3caf390912f2<> 14:47:37.777 [Lua] <>release_version = 4.4.2<> 14:47:37.777 [Lua] <>rendering_backend = dx11<> 14:47:37.777 [Lua] <>teamcity_build_id = 124034<> 14:47:37.777 [Lua] <>steam_id = 110000103724cc4<> 14:47:37.777 [Lua] <>steam_profile_name = Tierce<> 14:47:37.778 [Lua] <>steam_app_id = 552500<> 14:47:37.778 [Lua] <>machine_id = 5e86be93-f77e-4234-9f9c-4f5473921f5e<> 14:47:37.778 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 14:47:37.778 [Lua] Game:_handle_win32_graphics_quality() total time: 0 14:47:37.778 [Lua] save: 0 14:47:37.778 [Lua] 14:47:37.778 [Lua] unaccounted: 0 14:47:37.778 [Lua] [Boot] User ID: 110000103724cc4 Tierce 14:47:37.781 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 14:47:37.783 [Lua] initializing mechanism to: adventure 14:47:37.783 [Lua] Game:setup() total time: 0.0049999999999999 14:47:37.783 [Lua] handle gfx quality: 0 14:47:37.783 [Lua] default settings: 0 14:47:37.783 [Lua] user settings: 0 14:47:37.783 [Lua] set frame times: 0 14:47:37.783 [Lua] init random: 0 14:47:37.783 [Lua] managers: 0.0049999999999998934 14:47:37.783 [Lua] 14:47:37.783 [Lua] unaccounted: 0 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 14:47:37.783 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 14:47:37.783 [Lua] [Testify] Ready! 14:47:37.862 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 14:47:37.862 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 14:47:37.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 14:47:38.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 14:47:38.166 [Lua] [PackageManager] Force_load: resource_packages/title_screen 14:47:38.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 14:47:38.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 14:47:38.216 [Lua] [PackageManager] Force_load: resource_packages/menu 14:47:38.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 14:47:38.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 14:47:38.283 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 14:47:38.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 14:47:38.720 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 14:47:38.720 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 14:47:38.720 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 14:47:38.805 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 14:47:38.805 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 14:47:38.806 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 14:47:38.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 14:47:38.856 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 14:47:38.856 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 14:47:39.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 14:47:39.160 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 14:47:39.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 14:47:39.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 14:47:39.397 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 14:47:39.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 14:47:39.755 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 14:47:39.755 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 14:47:39.755 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 14:47:40.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 14:47:40.161 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 14:47:40.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 14:47:40.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 14:47:40.348 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 14:47:40.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 14:47:40.517 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 14:47:40.517 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 14:47:40.517 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 14:47:40.618 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 14:47:40.618 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 14:47:40.619 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 14:47:40.686 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 14:47:40.686 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 14:47:40.686 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 14:47:40.918 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 14:47:40.918 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 14:47:40.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 14:47:40.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 14:47:40.990 [Lua] [PackageManager] Force_load: resource_packages/inventory 14:47:40.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 14:47:41.038 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 14:47:41.038 [Lua] [PackageManager] Force_load: resource_packages/careers 14:47:41.038 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 14:47:41.089 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 14:47:41.089 [Lua] [PackageManager] Force_load: resource_packages/decals 14:47:41.089 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 14:47:41.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 14:47:41.157 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 14:47:41.157 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 14:47:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 14:47:41.616 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 14:47:41.617 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 14:47:42.347 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 14:47:42.347 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 14:47:42.347 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 14:47:43.058 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 14:47:43.058 [Lua] [PackageManager] Force_load: resource_packages/ingame 14:47:43.059 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 14:47:43.668 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 14:47:43.668 [Lua] [PackageManager] Force_load: resource_packages/pickups 14:47:43.668 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 14:47:43.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 14:47:43.735 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 14:47:43.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 14:47:43.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 14:47:43.786 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 14:47:43.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 14:47:43.854 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 14:47:43.854 [Lua] [PackageManager] Force_load: resource_packages/breeds 14:47:43.854 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 14:47:44.058 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 14:47:44.058 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 14:47:44.059 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 14:47:44.108 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 14:47:44.108 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 14:47:46.096 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 14:47:46.096 [Lua] [Gamestate] Enter StateTitleScreen 14:47:46.096 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 14:47:46.113 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 14:47:46.113 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 14:47:46.113 [Save] Loading `save_data` 14:47:46.114 [Save] Load done 14:47:46.130 [Lua] [BackendManagerPlayFab] Backend Enabled 14:47:47.720 [Lua] <>playfab_id = A8BBEE90455F4E7<> 14:47:47.969 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 14:47:47.969 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2 14:47:47.970 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 14:47:48.327 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 14:47:48.327 [Save] Saving `save_data` 14:47:48.327 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3 14:47:48.329 [Save] Save done 14:47:48.343 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1 14:47:48.562 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 14:47:48.563 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2 14:47:48.952 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2 14:47:48.969 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2 14:47:49.173 [Lua] [PlayFabRequestQueue] EAC Enabled! 3 14:47:49.173 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3 14:47:49.744 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3 14:47:49.744 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4 14:47:49.761 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4 14:47:49.979 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4 14:47:49.979 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5 14:47:49.996 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5 14:47:50.233 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5 14:47:50.233 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6 14:47:50.250 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6 14:47:50.469 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6 14:47:50.469 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7 14:47:50.486 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7 14:47:50.822 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7 14:47:50.823 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8 14:47:50.839 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8 14:47:51.126 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8 14:47:51.126 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9 14:47:51.143 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9 14:47:51.345 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9 14:47:51.345 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10 14:47:51.362 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 14:47:51.580 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 14:47:51.580 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11 14:47:51.596 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11 14:47:51.820 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11 14:47:51.821 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12 14:47:51.832 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12 14:47:52.017 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12 14:47:52.017 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13 14:47:52.034 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13 14:47:52.305 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13 14:47:52.305 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14 14:47:52.321 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14 14:47:52.524 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14 14:47:52.524 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15 14:47:52.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15 14:47:52.743 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15 14:47:52.743 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16 14:47:52.759 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16 14:47:52.946 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16 14:47:52.946 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17 14:47:52.963 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17 14:47:53.286 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17 14:47:53.287 warning: [Lua] Incorrectly configured weapon skins for wh_2h_sword_skin 14:47:53.287 warning: [Lua] Incorrectly configured weapon skins for wh_brace_of_pistols_skin 14:47:53.288 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_flamethrower_skin 14:47:53.288 warning: [Lua] Incorrectly configured weapon skins for es_handgun_skin 14:47:53.288 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory 14:47:53.820 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 14:47:53.820 [Lua] ISI-> GET_ALL_ITEMS! 14:47:53.820 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 14:47:53.820 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 14:47:53.820 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18 14:47:53.820 [Lua] 14:47:53.820 [Lua] 14:47:53.837 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18 14:47:54.055 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18 14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19 14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20 14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 14:47:54.072 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 14:47:54.072 [Lua] [SteamManager] request_item_prices 14:47:54.073 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19 14:47:54.611 [Lua] [SteamManager] on_price_result 1 EUR 14:47:54.611 [Lua] _refresh_steam_item_prices_cb 14:47:54.611 [Lua] Missing item masterlist item for steam_itemdefid: 30 14:47:54.833 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19 14:47:54.833 [Lua] Player statistics loaded! 14:47:54.845 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20 14:47:55.047 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20 14:47:55.064 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 14:47:55.253 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 14:47:55.258 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 516 item(s) to the peddler stock 14:47:55.265 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 14:47:55.519 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 14:47:55.536 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 14:47:55.856 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 14:47:55.872 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 14:47:56.894 [Lua] [Managers] Destroying manager group: 14:47:56.894 [Lua] [Gamestate] Enter state StateLoading 14:47:56.895 [Lua] [StateLoading] Auto Skip: nil 14:47:56.895 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 14:47:56.895 [Lua] [LobbyManager] Setting up network options 14:47:56.895 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 14:47:56.895 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 14:47:56.895 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 14:47:56.895 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 14:47:56.895 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 14:47:56.895 [Lua] LobbyManager:setup_network_options server_port: 27015 14:47:56.895 [Lua] state_loading_restart_network JOIN VIA STEAM 0 14:47:56.897 [Lua] registering RPCs 14:47:56.897 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 14:47:56.897 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 14:47:56.897 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 14:47:56.897 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 14:47:56.898 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1111104256, lt:load_next_level, extra_packages:{ }) 14:47:56.898 [Lua] [LevelTransitionHandler] promote_next_level_data 14:47:56.898 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 14:47:56.898 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4"] 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1111104256 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:47:56.898 [SteamVoip] Creating room 8d1fd90c49b3c0fb 14:47:56.898 [SteamVoip] Joining room 8d1fd90c49b3c0fb 14:47:56.899 [EAC] EAC server 110000103724cc4 is initializing 14:47:56.902 [EAC] Server is also client 110000103724cc4 14:47:56.902 [EACServer] [15:47:56:901][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7B8457CB0 LogLevel: Info. 14:47:56.902 [Lua] ### Created peer state machine for 110000103724cc4 14:47:56.902 [Lua] [PeerSM] 110000103724cc4 :: on_enter Connecting 14:47:56.902 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 14:47:56.902 warning: [Application] Application.update_render_world is deprecated. 14:47:56.911 [Lua] [LevelTransitionHandler] Level load completed! 14:47:56.912 [Lua] [Gamestate] Enter Substate StateLoadingRunning 14:47:56.912 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 14:47:56.912 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 14:47:56.912 [Lua] Set lobby begin: 14:47:56.912 [Lua] Set lobby end. 14:47:56.912 [Lua] [PSM] Peer 110000103724cc4 joined. Want to use profile index "2" and join party "nil" 14:47:56.912 [Lua] [LobbyHost] Changed state from 0 to creating 14:47:56.913 [Lua] [StateLoading] load_current_level 14:47:56.913 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 14:47:56.913 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 14:47:56.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 14:47:56.924 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 14:47:56.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 14:47:57.151 [SteamLobby] Detected added member 110000103724cc4 14:47:57.152 [Lua] [LobbyHost] Changed state from creating to joined 14:47:57.153 [Lua] [PartyManager] Leader is set to 110000103724cc4 14:47:57.153 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103724cc4 my_peer_id:110000103724cc4 14:47:57.153 [Lua] [ChatManager] Registering channel 1 14:47:57.153 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 14:47:57.153 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 14:47:57.153 [Lua] [PartyManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 14:47:57.154 [Lua] [NetworkServer] Changing num_players from nil to 1 14:47:57.154 [Lua] Players: 1 14:47:57.154 [Lua] Set lobby begin: 14:47:57.154 [Lua] Lobby data mission_id = inn_level 14:47:57.154 [Lua] Lobby data mechanism = adventure 14:47:57.154 [Lua] Lobby data matchmaking_type = 3 14:47:57.154 [Lua] Lobby data eac_authorized = true 14:47:57.154 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:47:57.154 [Lua] Lobby data selected_mission_id = inn_level 14:47:57.154 [Lua] Lobby data num_players = 1 14:47:57.154 [Lua] Lobby data matchmaking = false 14:47:57.154 [Lua] Set lobby end. 14:47:58.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 14:47:58.434 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 14:47:58.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 14:47:58.850 [Lua] player (110000103724cc4,1) was put into party 0 14:47:58.850 [Lua] [ProfileSynchronizer] Peer 110000103724cc4 entered session 14:47:58.850 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103724cc4 14:47:58.850 [Lua] [PeerSM] 110000103724cc4 :: on_exit Connecting 14:47:58.850 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 14:48:02.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 14:48:02.087 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 14:48:02.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 14:48:02.091 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 14:48:02.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 14:48:02.111 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 14:48:02.111 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:48:02.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:48:02.150 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:48:02.152 [Lua] [LevelTransitionHandler] Level load completed! 14:48:02.152 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 14:48:02.154 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:48:02.154 [Lua] checking dlc's against conflict directors 14:48:02.154 [Lua] number of factions to include 2 14:48:02.154 [Lua] Updated list weights for random: 14:48:02.154 [Lua] skaven, 0.42 (0.00-0.42) 14:48:02.154 [Lua] chaos, 0.42 (0.42-0.83) 14:48:02.154 [Lua] beastmen, 0.17 (0.83-1.00) 14:48:02.154 [Lua] Rolled random faction: 0.27856689691543579 skaven 14:48:02.154 [Lua] Updated list weights for random: 14:48:02.154 [Lua] beastmen, 0.29 (0.00-0.29) 14:48:02.154 [Lua] chaos, 0.71 (0.29-1.00) 14:48:02.154 [Lua] Rolled random faction: 0.81953376531600952 chaos 14:48:02.154 [Lua] number of factions added 2 14:48:02.154 [Lua] --- --- --- 14:48:02.154 [Lua] Starting... difficulty 'normal' 14:48:02.154 [Lua] These are the starting conflict directors: 14:48:02.154 [Lua] inn_level 14:48:02.154 [Lua] --- --- --- 14:48:02.154 [Lua] 14:48:02.154 [Lua] DONE! Found the following directors: 14:48:02.154 [Lua] (free: 35), Master hash is: 14:48:02.154 [Lua] [EnemyPackageLoader] breed_lookup: { } 14:48:02.154 [Lua] load_startup_enemy_packages: -------------- 14:48:02.154 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 14:48:02.154 [Lua] critter_rat 14:48:02.156 [Lua] ### Received rpc_level_loaded 14:48:02.156 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 14:48:02.156 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 14:48:02.157 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 14:48:02.157 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 14:48:02.158 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 14:48:02.158 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 14:48:02.158 [Lua] ### Received rpc_level_loaded 14:48:02.158 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 14:48:02.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 14:48:02.165 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 14:48:02.166 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 14:48:02.166 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 14:48:02.166 [Lua] Starting async level spawning of levels/inn/world 14:48:02.166 [Umbra] Init version: 3.4.15 :: 16 threads 14:48:02.331 [Lua] Async level spawning done 14:48:02.331 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 14:48:03.210 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 14:48:03.210 [Lua] Set lobby begin: 14:48:03.210 [Lua] Lobby data selected_mission_id = inn_level 14:48:03.210 [Lua] Lobby data num_players = 1 14:48:03.210 [Lua] Lobby data matchmaking = false 14:48:03.210 [Lua] Lobby data host = 110000103724cc4 14:48:03.210 [Lua] Lobby data mission_id = inn_level 14:48:03.210 [Lua] Lobby data matchmaking_type = 3 14:48:03.210 [Lua] Lobby data country_code = CZ 14:48:03.210 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:03.210 [Lua] Lobby data unique_server_name = Tierce 14:48:03.210 [Lua] Lobby data mechanism = adventure 14:48:03.210 [Lua] Lobby data eac_authorized = true 14:48:03.210 [Lua] Set lobby end. 14:48:03.210 [Lua] [Managers] Destroying manager group: 14:48:03.211 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 14:48:03.211 [Lua] [Gamestate] Enter StateIngame HOST 14:48:03.211 [Lua] [Managers] Calling function on all managers: 14:48:03.211 [Lua] <>level = inn_level<> 14:48:03.211 [Lua] Set lobby begin: 14:48:03.211 [Lua] Lobby data selected_mission_id = inn_level 14:48:03.211 [Lua] Lobby data num_players = 1 14:48:03.211 [Lua] Lobby data matchmaking = false 14:48:03.211 [Lua] Lobby data host = 110000103724cc4 14:48:03.211 [Lua] Lobby data mission_id = inn_level 14:48:03.211 [Lua] Lobby data matchmaking_type = 3 14:48:03.211 [Lua] Lobby data country_code = CZ 14:48:03.211 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:03.211 [Lua] Lobby data unique_server_name = Tierce 14:48:03.211 [Lua] Lobby data mechanism = adventure 14:48:03.211 [Lua] Lobby data eac_authorized = true 14:48:03.211 [Lua] Set lobby end. 14:48:03.211 [Lua] [StateIngame] Server ingame 14:48:03.215 [Lua] Set lobby begin: 14:48:03.215 [Lua] Lobby data difficulty = normal 14:48:03.215 [Lua] Lobby data selected_mission_id = inn_level 14:48:03.215 [Lua] Lobby data difficulty_tweak = 0 14:48:03.215 [Lua] Lobby data num_players = 1 14:48:03.215 [Lua] Lobby data matchmaking = false 14:48:03.215 [Lua] Lobby data host = 110000103724cc4 14:48:03.215 [Lua] Lobby data mission_id = inn_level 14:48:03.215 [Lua] Lobby data matchmaking_type = 3 14:48:03.215 [Lua] Lobby data country_code = CZ 14:48:03.215 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:03.215 [Lua] Lobby data unique_server_name = Tierce 14:48:03.215 [Lua] Lobby data mechanism = adventure 14:48:03.215 [Lua] Lobby data eac_authorized = true 14:48:03.215 [Lua] Set lobby end. 14:48:03.215 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 14:48:03.215 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 14:48:03.215 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 14:48:03.215 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 14:48:03.215 [Lua] [Matchmaking] initializing 14:48:03.215 [Lua] [Matchmaking] my_peer_id: 110000103724cc4, I am server 14:48:03.215 [Lua] [Matchmaking] register rpcs 14:48:03.215 [Lua] GameNetworkManager:init... creating game session 14:48:03.215 [Lua] Host GameSession.make_game_session_host with session: 14:48:03.215 [GameSession] make_game_session_host() 14:48:03.215 [Lua] [GameNetworkManager] Setting pong timeout to 60 14:48:03.215 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 14:48:03.215 [Lua] [GameNetworkManager] self.is_server = true 14:48:03.215 [Network] Setting artificial MTU limit to 65536 14:48:03.223 [Lua] Switching ConflictSettings: to: inn_level 14:48:03.223 [Lua] pacing=disabled 14:48:03.223 [Lua] roaming=nil 14:48:03.223 [Lua] disabled=false 14:48:03.223 [Lua] pack_spawning=disabled 14:48:03.223 [Lua] contained_breeds=nil 14:48:03.223 [Lua] boss=disabled 14:48:03.223 [Lua] horde=disabled 14:48:03.223 [Lua] specials=disabled 14:48:03.223 [Lua] name=inn_level 14:48:03.223 [Lua] intensity=disabled 14:48:03.223 [Lua] --- 14:48:03.223 [Lua] [LevelAnalysis] set_random_seed( 0) 14:48:03.227 [Lua] [AIInterestPointSystem] Level Seed: 0 14:48:03.227 [Lua] 14:48:03.227 [Lua] [entity_system_bag] = table 14:48:03.227 [Lua] [entity_system_bag] = metatable 14:48:03.227 [Lua] [startup_data] = table 14:48:03.227 [Lua] [entity_manager] = table 14:48:03.227 [Lua] [entity_manager] = metatable 14:48:03.227 [Lua] [unit_spawner] = table 14:48:03.227 [Lua] [unit_spawner] = metatable 14:48:03.227 [Lua] [unit_storage] = table 14:48:03.227 [Lua] [unit_storage] = metatable 14:48:03.227 [Lua] [dice_keeper] = table 14:48:03.227 [Lua] [dice_keeper] = metatable 14:48:03.227 [Lua] [is_server] = true (boolean) 14:48:03.227 [Lua] [world] = [World] 14:48:03.227 [Lua] [system_api] = table 14:48:03.227 [Lua] [entity_system] = table 14:48:03.227 [Lua] [entity_system] = metatable 14:48:03.227 [Lua] [network_lobby] = table 14:48:03.227 [Lua] [network_lobby] = metatable 14:48:03.227 [Lua] [profile_synchronizer] = table 14:48:03.227 [Lua] [profile_synchronizer] = metatable 14:48:03.227 [Lua] [level_transition_handler] = table 14:48:03.227 [Lua] [level_transition_handler] = metatable 14:48:03.227 [Lua] [num_local_human_players] = 1 (number) 14:48:03.227 [Lua] [statistics_db] = table 14:48:03.227 [Lua] [statistics_db] = metatable 14:48:03.227 [Lua] [network_server] = table 14:48:03.227 [Lua] [network_server] = metatable 14:48:03.227 [Lua] [input_manager] = table 14:48:03.227 [Lua] [input_manager] = metatable 14:48:03.227 [Lua] [network_clock] = table 14:48:03.227 [Lua] [network_clock] = metatable 14:48:03.227 [Lua] [network_transmit] = table 14:48:03.227 [Lua] [network_transmit] = metatable 14:48:03.227 [Lua] [free_flight_manager] = table 14:48:03.227 [Lua] [free_flight_manager] = metatable 14:48:03.227 [Lua] [network_manager] = table 14:48:03.227 [Lua] [network_manager] = metatable 14:48:03.227 [Lua] [network_event_delegate] = table 14:48:03.227 [Lua] [network_event_delegate] = metatable 14:48:03.227 [Lua] 14:48:03.227 [Lua] ignoring extension VersusVolumeObjectiveExtension 14:48:03.227 [Lua] ignoring extension VersusInteractObjectiveExtension 14:48:03.227 [Lua] ignoring extension VersusPayloadObjectiveExtension 14:48:03.227 [Lua] ignoring extension VersusSocketObjectiveExtension 14:48:03.227 [Lua] ignoring extension VersusTargetObjectiveExtension 14:48:03.227 [Lua] ignoring extension VersusMissionObjectiveExtension 14:48:03.228 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 14:48:03.234 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 14:48:03.234 [Lua] [AchievementManager] Achievements using the steam platform 14:48:03.234 [Lua] PlayerManager:add_player player_1 14:48:03.311 [Lua] [StateIngame] Level seed: 0 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 14:48:03.317 [GameSession] create_game_object(26, 0) 14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 14:48:03.317 [GameSession] create_game_object(26, 1) 14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 14:48:03.317 [GameSession] create_game_object(26, 2) 14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 14:48:03.317 [GameSession] create_game_object(26, 3) 14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 14:48:03.318 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 14:48:03.320 [Lua] [LevelAnalysis] set_random_seed( 0) 14:48:03.323 [GameSession] create_game_object(67, 4) 14:48:03.323 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 14:48:03.323 [GameSession] create_game_object(95, 5) 14:48:03.323 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 14:48:03.324 [Lua] [IngameUI] init 14:48:03.337 [SteamVoipClient] select_out(110000103724cc4, off) 14:48:03.339 [Lua] cb_razer_chroma_setup 14:48:03.382 [Lua] [Matchmaking] Cancelling matchmaking 14:48:03.382 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 14:48:03.382 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 14:48:03.382 [Lua] Set lobby begin: 14:48:03.382 [Lua] Lobby data difficulty = normal 14:48:03.382 [Lua] Lobby data selected_mission_id = inn_level 14:48:03.382 [Lua] Lobby data power_level = 0 14:48:03.382 [Lua] Lobby data difficulty_tweak = 0 14:48:03.382 [Lua] Lobby data num_players = 1 14:48:03.382 [Lua] Lobby data matchmaking = false 14:48:03.382 [Lua] Lobby data host = 110000103724cc4 14:48:03.382 [Lua] Lobby data mission_id = inn_level 14:48:03.382 [Lua] Lobby data matchmaking_type = 3 14:48:03.382 [Lua] Lobby data country_code = CZ 14:48:03.382 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:03.382 [Lua] Lobby data unique_server_name = Tierce 14:48:03.382 [Lua] Lobby data mechanism = adventure 14:48:03.382 [Lua] Lobby data eac_authorized = true 14:48:03.382 [Lua] Set lobby end. 14:48:03.383 [Flow] complete_skittergate_legend true 14:48:03.383 [Flow] complete_all_helmgart_levels_recruit true 14:48:03.384 [Flow] WitchHunterLevel:35 14:48:03.384 [Flow] LeaderYes 14:48:03.384 [Flow] ALL PC XP:304250 14:48:03.384 [Flow] Has "bogenhafen" DLC:true 14:48:03.384 [Flow] WH XP:60850 14:48:03.384 [Flow] Number of crafted items:2998 14:48:03.384 [Flow] Has "pre_order" DLC:true 14:48:03.384 [Flow] Sum of Powe Levels:1500 14:48:03.384 [Flow] lodestone diff 1:false 14:48:03.384 [Flow] magnus and forest activated 14:48:03.384 [Flow] magnus and forest activated 14:48:03.384 [Flow] cemetery and forest activated 14:48:03.384 [Flow] magnus and cemetery 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.384 [Flow] ALL RUNES ACTIVATED 14:48:03.384 [Flow] magnus and forest activated 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.384 [Flow] ALL RUNES ACTIVATED 14:48:03.384 [Flow] cemetery and forest activated 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.384 [Flow] ALL RUNES ACTIVATED 14:48:03.384 [Flow] magnus and forest activated 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.384 [Flow] ALL RUNES ACTIVATED 14:48:03.384 [Flow] magnus and cemetery 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.384 [Flow] ALL RUNES ACTIVATED 14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:48:03.386 [Lua] CurrentConflictSettings inn_level 14:48:03.386 [Lua] [ConflictDirector] conflict_director is ai_ready 14:48:03.386 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:48:03.386 [Lua] [MainPathSpawningGenerator] Injecting travel distances 14:48:03.387 [Lua] SpecialsPacing:remove_unwanted_breeds: 14:48:03.387 [Lua] Forming navigation groups in one frame 14:48:03.387 [Lua] Forming navigation groups 14:48:03.405 [Lua] NavigationGroupManager -> calulation time A: 0.017000000000003013 14:48:03.405 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942 14:48:03.405 [Lua] number of nav groups: 42 14:48:03.406 [Lua] number of refined nav groups : 23 14:48:03.407 [Lua] NavigationGroupManager -> calulation time C: 0.0010000000000047748 14:48:03.407 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 14:48:03.408 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 14:48:03.408 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 14:48:03.408 [GameSession] create_game_object(68, 6) 14:48:03.408 [GameSession] create_game_object(68, 7) 14:48:03.408 [GameSession] create_game_object(68, 8) 14:48:03.408 [GameSession] create_game_object(68, 9) 14:48:03.408 [GameSession] create_game_object(68, 10) 14:48:03.408 [GameSession] create_game_object(31, 11) 14:48:03.409 [GameSession] create_game_object(31, 12) 14:48:03.409 [GameSession] create_game_object(31, 13) 14:48:03.409 [GameSession] create_game_object(31, 14) 14:48:03.409 [GameSession] create_game_object(31, 15) 14:48:03.409 [GameSession] create_game_object(68, 16) 14:48:03.409 [GameSession] create_game_object(68, 17) 14:48:03.409 [GameSession] create_game_object(68, 18) 14:48:03.409 [GameSession] create_game_object(68, 19) 14:48:03.410 [GameSession] create_game_object(68, 20) 14:48:03.410 [GameSession] create_game_object(68, 21) 14:48:03.410 [GameSession] create_game_object(68, 22) 14:48:03.410 [GameSession] create_game_object(68, 23) 14:48:03.410 [GameSession] create_game_object(68, 24) 14:48:03.410 [GameSession] create_game_object(68, 25) 14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 14:48:03.410 [GameSession] create_game_object(48, 26) 14:48:03.410 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 14:48:03.410 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 14:48:03.410 [Lua] [Managers] Calling function on all managers: 14:48:03.432 [Save] Saving `save_data` 14:48:03.434 [Save] Save done 14:48:03.440 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 14:48:03.440 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 14:48:03.444 [Lua] [UnlockManager] All unlocks ready 14:48:03.636 [Lua] player (110000103724cc4,1) was put into party 1 14:48:03.636 [Lua] [IngamePlayerListUI] - Destroy 14:48:03.636 [Lua] [GamePadEquipmentUI] - Destroy 14:48:03.636 [Lua] [EquipmentUI] - Destroy 14:48:03.636 [Lua] [GamePadAbilityUI] - Destroy 14:48:03.636 [Lua] [AbilityUI] - Destroy 14:48:03.645 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 110000103724cc4 14:48:03.645 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:2:0 = 110000103724cc4 14:48:03.645 [Lua] Set lobby begin: 14:48:03.645 [Lua] Lobby data selected_mission_id = inn_level 14:48:03.645 [Lua] Lobby data num_players = 1 14:48:03.645 [Lua] Lobby data difficulty_tweak = 0 14:48:03.645 [Lua] Lobby data host = 110000103724cc4 14:48:03.645 [Lua] Lobby data matchmaking_type = 3 14:48:03.645 [Lua] Lobby data difficulty = normal 14:48:03.645 [Lua] Lobby data player_slot_1 = 0:0 14:48:03.645 [Lua] Lobby data unique_server_name = Tierce 14:48:03.645 [Lua] Lobby data player_slot_4 = 0:0 14:48:03.645 [Lua] Lobby data country_code = CZ 14:48:03.645 [Lua] Lobby data matchmaking = false 14:48:03.645 [Lua] Lobby data power_level = 0 14:48:03.645 [Lua] Lobby data mission_id = inn_level 14:48:03.645 [Lua] Lobby data mechanism = adventure 14:48:03.645 [Lua] Lobby data player_slot_5 = 0:0 14:48:03.646 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:03.646 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:03.646 [Lua] Lobby data player_slot_3 = 0:0 14:48:03.646 [Lua] Lobby data eac_authorized = true 14:48:03.646 [Lua] Set lobby end. 14:48:03.646 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:1) to profile(2) career(3) 14:48:03.646 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"}] 14:48:03.646 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed_3p":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/ash\/chr_bright_wizard_unchained_ash":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"wwise\/bw_deus_01":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_02":false},"inventory_id":1310907392,"first_person":{"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/ash\/chr_bright_wizard_unchained_ash":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_02":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed":false,"wwise\/bw_deus_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 14:48:03.646 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 14:48:03.646 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 14:48:03.646 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 14:48:03.646 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 14:48:03.646 [GameSession] create_game_object(26, 27) 14:48:03.646 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 14:48:03.646 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: wwise/bw_deus_01, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, ProfileSynchronizer, async-read, 14:48:03.657 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 14:48:03.657 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 14:48:03.657 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 14:48:03.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 14:48:03.678 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 14:48:03.678 [GameSession] create_game_object(26, 28) 14:48:03.678 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 14:48:03.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 14:48:03.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 14:48:03.706 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 14:48:03.706 [GameSession] create_game_object(26, 29) 14:48:03.706 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 14:48:03.706 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:48:03.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:48:03.735 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:48:03.735 [GameSession] create_game_object(26, 30) 14:48:03.735 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 14:48:03.735 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:48:03.767 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:48:03.767 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:48:03.767 [GameSession] create_game_object(26, 31) 14:48:03.767 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 14:48:03.767 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:48:03.792 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:48:03.792 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:48:03.792 [GameSession] create_game_object(26, 32) 14:48:03.792 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 14:48:03.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:48:03.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:48:03.817 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:48:03.817 [GameSession] create_game_object(26, 33) 14:48:03.817 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 14:48:03.817 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:48:03.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:48:03.847 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:48:03.847 [GameSession] create_game_object(26, 34) 14:48:03.847 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 14:48:03.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:48:03.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:48:03.877 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:48:03.877 [GameSession] create_game_object(26, 35) 14:48:03.877 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 14:48:03.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:48:03.905 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:48:03.905 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:48:03.905 [GameSession] create_game_object(26, 36) 14:48:03.905 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 14:48:03.905 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 14:48:03.936 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 14:48:03.936 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 14:48:03.936 [GameSession] create_game_object(26, 37) 14:48:03.936 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 14:48:03.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:48:03.963 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:48:03.963 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:48:03.963 [GameSession] create_game_object(26, 38) 14:48:03.963 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 14:48:03.963 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:48:03.989 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:48:03.989 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:48:03.990 [GameSession] create_game_object(26, 39) 14:48:03.990 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 14:48:03.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:48:04.031 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:48:04.031 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:48:04.031 [GameSession] create_game_object(26, 40) 14:48:04.031 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 14:48:04.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:48:04.055 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:48:04.055 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:48:04.055 [GameSession] create_game_object(26, 41) 14:48:04.055 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 14:48:04.055 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 14:48:04.107 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 14:48:04.107 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 14:48:04.107 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 14:48:04.190 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 14:48:04.190 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 14:48:04.191 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 14:48:04.308 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 14:48:04.308 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh 14:48:04.308 [Lua] [PackageManager] Queueing new asynch package: wwise/bw_deus_01 14:48:04.378 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bw_deus_01 14:48:04.378 [Lua] [PackageManager] Force_load: wwise/bw_deus_01 14:48:04.378 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 14:48:04.426 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 14:48:04.426 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 14:48:04.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 14:48:04.726 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 14:48:04.726 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 14:48:04.726 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p 14:48:04.788 [Flow] DISABLE 14:48:04.795 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p 14:48:04.795 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p 14:48:04.795 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed 14:48:04.936 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed 14:48:04.936 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed 14:48:04.936 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash 14:48:05.018 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash 14:48:05.018 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash 14:48:05.018 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained 14:48:05.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained 14:48:05.212 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained 14:48:05.213 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 14:48:05.252 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 14:48:05.252 [Lua] [PackageManager] Force_load: wwise/flail 14:48:05.253 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01 14:48:05.389 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01 14:48:05.389 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01 14:48:05.390 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 14:48:05.737 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 14:48:05.737 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 14:48:05.738 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 14:48:06.115 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 14:48:06.115 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base 14:48:06.116 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02 14:48:06.148 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02 14:48:06.148 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02 14:48:06.160 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:48:06.163 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 14:48:06.166 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:48:06.166 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:48:06.166 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:48:06.166 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:48:06.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:48:06.167 [GameSession] create_game_object(9, 42) 14:48:06.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:48:06.167 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 14:48:06.167 [GameSession] create_game_object(46, 43) 14:48:06.167 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 14:48:06.181 [Lua] Players are leaving the safe zone 14:48:06.405 [Lua] StateInGameRunning:_game_actually_starts() 14:48:06.405 [Lua] [IngameUI] menu view on_enter start_menu_view 14:48:06.405 [Lua] hero_fullscreen_menu_on_enter 14:48:06.405 [Lua] [GameModeInn] Start menu opened 14:48:06.405 [Lua] ################################################################################################################# 14:48:06.405 [Lua] [Loading Time]: 00:00:09 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 14:48:06.405 [Lua] ################################################################################################################# 14:48:06.406 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 24 14:48:06.406 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 14:48:06.409 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f114220 14:48:06.410 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 14:48:06.414 [SteamVoipClient] select_out(110000103724cc4, off) 14:48:06.417 [Lua] cb_razer_chroma_setup 14:48:06.423 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 24 14:48:06.427 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.427 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.428 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.428 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.428 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.428 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized 14:48:06.475 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p 14:48:06.475 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p 14:48:06.475 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01 14:48:06.484 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01 14:48:06.484 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01 14:48:06.636 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 24 14:48:06.636 [Lua] Commit load time data 14:48:07.412 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x8d, position: 0 14:48:07.634 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 14:48:07.634 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:48:07.643 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 14:48:07.643 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:48:07.648 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 14:48:07.648 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:48:07.653 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 14:48:07.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:48:07.658 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 14:48:07.658 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:48:07.662 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 14:48:07.662 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:48:07.667 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 14:48:07.667 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:48:07.704 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 14:48:07.704 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:48:07.709 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 14:48:07.709 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:48:07.991 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x8d, position: 27249 14:48:08.348 [Lua] [IngameUI] menu view on_exit start_menu_view 14:48:08.348 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 14:48:08.348 [Lua] hero_fullscreen_menu_on_exit 14:48:08.348 [Lua] [GameModeInn] Start menu closed 14:48:08.350 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f114220 14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 14:48:08.351 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 14:48:08.925 [Lua] [PlayFabMirrorBase] _commit_internal "1" 14:48:08.925 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:48:08.942 [Lua] generate_backend_stats 110000103724cc4:1 14:48:09.009 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:48:09.009 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:48:09.009 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 25 14:48:09.010 [Lua] Set lobby begin: 14:48:09.010 [Lua] Lobby data selected_mission_id = inn_level 14:48:09.010 [Lua] Lobby data num_players = 1 14:48:09.010 [Lua] Lobby data difficulty_tweak = 0 14:48:09.010 [Lua] Lobby data host = 110000103724cc4 14:48:09.010 [Lua] Lobby data matchmaking_type = 3 14:48:09.010 [Lua] Lobby data difficulty = normal 14:48:09.010 [Lua] Lobby data player_slot_1 = 0:0 14:48:09.010 [Lua] Lobby data unique_server_name = Tierce 14:48:09.010 [Lua] Lobby data player_slot_4 = 0:0 14:48:09.010 [Lua] Lobby data country_code = CZ 14:48:09.010 [Lua] Lobby data matchmaking = false 14:48:09.010 [Lua] Lobby data power_level = 835 14:48:09.010 [Lua] Lobby data mission_id = inn_level 14:48:09.010 [Lua] Lobby data mechanism = adventure 14:48:09.010 [Lua] Lobby data player_slot_5 = 0:0 14:48:09.010 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:09.010 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:09.010 [Lua] Lobby data player_slot_3 = 0:0 14:48:09.010 [Lua] Lobby data eac_authorized = true 14:48:09.010 [Lua] Set lobby end. 14:48:09.015 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 25 14:48:09.078 [Lua] [IngameUI] menu view on_enter ingame_menu 14:48:09.967 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 25 14:48:09.975 [Lua] [PlayFabMirrorBase] commit result "success", "1" 14:48:10.182 [Lua] [IngameUI] menu view on_exit ingame_menu 14:48:10.182 [Lua] [IngameUI] menu view on_enter options_view 14:48:11.705 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high 14:48:11.705 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high 14:48:15.559 [Network] Setting artificial MTU limit to 65536 14:48:15.559 [Save] Saving `save_data` 14:48:15.560 [Application] apply_user_settings 14:48:15.562 [Save] Save done 14:48:17.739 [Lua] [OptionsView] Triggering `on_game_options_changed` 14:48:17.739 [Lua] PopupManager:queue_default_popup: Settings have been changed. Keep changes? Keep Changes? keep_changes Keep Changes revert_changes Discard Changes 14:48:19.320 [Lua] PopupManager:query_result returned result: keep_changes 14:48:21.015 [Lua] [IngameUI] menu view on_exit options_view 14:48:21.015 [Lua] [IngameUI] menu view on_enter ingame_menu 14:48:21.710 [Lua] [IngameUI] menu view on_exit ingame_menu 14:48:23.363 [Lua] [IngameUI] menu view on_enter start_game_view 14:48:23.366 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f115a70 14:48:23.366 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 14:48:23.369 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 14:48:23.369 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 14:48:23.370 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 14:48:23.370 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 14:48:25.059 [Lua] [IngameUI] menu view on_exit start_game_view 14:48:25.059 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 14:48:25.061 [Save] Saving `save_data` 14:48:25.063 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f115a70 14:48:25.063 [Save] Save done 14:48:26.068 [Lua] [IngameUI] menu view on_enter hero_view 14:48:26.073 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f1119c0 14:48:26.073 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 14:48:27.688 [Lua] [HeroViewStateAchievements] Using search query: 14:48:29.003 [Lua] [HeroViewStateAchievements] Using search query: 14:48:29.456 [Lua] [HeroViewStateAchievements] Using search query: 14:48:32.412 [Lua] [HeroViewStateAchievements] Using search query: 14:48:42.866 [Lua] [IngameUI] menu view on_exit hero_view 14:48:42.869 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f1119c0 14:48:42.869 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 14:48:44.550 [Lua] [IngameUI] menu view on_enter hero_view 14:48:44.555 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f1119c0 14:48:44.555 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 14:48:45.660 [Lua] [IngameUI] menu view on_exit hero_view 14:48:45.663 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f1119c0 14:48:45.663 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 14:48:46.492 [Lua] [IngameUI] menu view on_enter start_game_view 14:48:46.495 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f115a70 14:48:46.495 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 14:48:46.497 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 14:48:46.497 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 14:48:46.498 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 14:48:46.498 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 14:48:47.223 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom 14:48:47.223 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 14:48:47.223 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection 14:48:47.238 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 14:48:47.238 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 14:48:48.470 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom 14:48:48.470 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection 14:48:48.481 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection 14:48:50.627 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 14:48:50.627 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection 14:48:50.627 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 14:48:50.628 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 14:48:50.628 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 14:48:52.301 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 14:48:52.301 [Lua] ............................................................................................................ 14:48:52.301 [Lua] ............................................................................................................ 14:48:52.301 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 14:48:52.301 [Lua] ............................................................................................................ 14:48:52.301 [Lua] ............................................................................................................ 14:48:52.301 [Lua] [Matchmaking] Cancelling matchmaking 14:48:52.301 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 14:48:52.311 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 14:48:52.311 [Lua] [Matchmaking] Entering MatchmakingStateSearchGame on_enter() 14:48:52.311 [Lua] [Matchmaking] Filter: Free slots = 1 14:48:52.311 [Lua] [Matchmaking] Filter: Distance = close 14:48:52.311 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest 14:48:52.311 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2 14:48:52.311 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 14:48:52.311 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9 14:48:52.311 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military 14:48:52.311 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure 14:48:52.311 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true 14:48:52.311 [Lua] [Matchmaking] Near Filter: power_level, value=835 14:48:52.311 [Lua] Set lobby begin: 14:48:52.311 [Lua] Lobby data selected_mission_id = inn_level 14:48:52.311 [Lua] Lobby data num_players = 1 14:48:52.312 [Lua] Lobby data difficulty_tweak = 0 14:48:52.312 [Lua] Lobby data host = 110000103724cc4 14:48:52.312 [Lua] Lobby data time_of_search = 1638974932 14:48:52.312 [Lua] Lobby data matchmaking_type = 3 14:48:52.312 [Lua] Lobby data difficulty = normal 14:48:52.312 [Lua] Lobby data player_slot_1 = 0:0 14:48:52.312 [Lua] Lobby data unique_server_name = Tierce 14:48:52.312 [Lua] Lobby data player_slot_4 = 0:0 14:48:52.312 [Lua] Lobby data country_code = CZ 14:48:52.312 [Lua] Lobby data matchmaking = searching 14:48:52.312 [Lua] Lobby data power_level = 835 14:48:52.312 [Lua] Lobby data mission_id = inn_level 14:48:52.312 [Lua] Lobby data mechanism = adventure 14:48:52.312 [Lua] Lobby data player_slot_5 = 0:0 14:48:52.312 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:52.312 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:52.312 [Lua] Lobby data player_slot_3 = 0:0 14:48:52.312 [Lua] Lobby data eac_authorized = true 14:48:52.312 [Lua] Set lobby end. 14:48:52.312 [Lua] ===========LobbyFinder:refresh() _refresing=false 14:48:52.313 [Lua] [ChatManager][1]System: Starting search 14:48:52.313 [Lua] [ChatManager][1]System: Righteous Stand 14:48:52.313 [Lua] [ChatManager][1]System: Legend 14:48:52.407 [Lua] [IngameUI] menu view on_exit start_game_view 14:48:52.407 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 14:48:52.407 [Save] Saving `save_data` 14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 14:48:52.411 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f115a70 14:48:52.412 [Save] Save done 14:48:52.559 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 0 14:48:52.559 [Lua] [Matchmaking] max_quick_play_search_range: nil 14:48:52.559 [Lua] 14:48:52.559 [Lua] [1] = military (string) 14:48:52.559 [Lua] 14:48:52.559 [Lua] [Matchmaking] Changing distance filter from close to far 14:48:52.559 [Lua] [Matchmaking] Filter: Free slots = 1 14:48:52.559 [Lua] [Matchmaking] Filter: Distance = far 14:48:52.559 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest 14:48:52.559 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2 14:48:52.559 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 14:48:52.559 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9 14:48:52.559 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military 14:48:52.559 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure 14:48:52.559 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true 14:48:52.559 [Lua] [Matchmaking] Near Filter: power_level, value=835 14:48:52.559 [Lua] [ChatManager][1]System: Increased search range 14:48:52.559 [Lua] ===========LobbyFinder:refresh() _refresing=false 14:48:52.822 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 1 14:48:52.823 [Lua] 14:48:52.823 [Lua] [twitch_enabled] = false (string) 14:48:52.823 [Lua] [power_level] = 835 (string) 14:48:52.823 [Lua] [id] = 186000001e7ca65 (string) 14:48:52.823 [Lua] [unique_server_name] = Paradraga (string) 14:48:52.823 [Lua] [difficulty_tweak] = 0 (string) 14:48:52.823 [Lua] [host] = 110000106432053 (string) 14:48:52.823 [Lua] [matchmaking_type] = 2 (string) 14:48:52.823 [Lua] [is_private] = false (string) 14:48:52.823 [Lua] [selected_mission_id] = military (string) 14:48:52.823 [Lua] [name] = Lobby 186000001e7ca65 (string) 14:48:52.823 [Lua] [difficulty] = hardest (string) 14:48:52.823 [Lua] [match_started] = true (string) 14:48:52.823 [Lua] [mechanism] = adventure (string) 14:48:52.823 [Lua] [network_hash] = 90c1a6e4f32a23e9 (string) 14:48:52.823 [Lua] [quick_game] = false (string) 14:48:52.823 [Lua] [num_players] = 3 (string) 14:48:52.823 [Lua] [matchmaking] = true (string) 14:48:52.823 [Lua] [player_slot_1] = 1100001038d2642:1 (string) 14:48:52.823 [Lua] [player_slot_4] = 0:0 (string) 14:48:52.823 [Lua] [mission_id] = military (string) 14:48:52.823 [Lua] [player_slot_5] = 1100001128b5dcd:1 (string) 14:48:52.823 [Lua] [player_slot_2] = 0:0 (string) 14:48:52.823 [Lua] [country_code] = BE (string) 14:48:52.823 [Lua] [player_slot_3] = 110000106432053:1 (string) 14:48:52.823 [Lua] [eac_authorized] = true (string) 14:48:52.823 [Lua] 14:48:52.823 [Lua] =======================Found valid lobby! 14:48:52.823 [Lua] [Matchmaking] max_quick_play_search_range: nil 14:48:52.823 [Lua] 14:48:52.823 [Lua] [1] = military (string) 14:48:52.823 [Lua] 14:48:52.823 [Lua] [Matchmaking] Lobby hosted by Paradraga discarded due to 'secondary lobby before reaching max distance' 14:48:52.823 [Lua] [Matchmaking] Changing distance filter from far to world 14:48:52.823 [Lua] [Matchmaking] Filter: Free slots = 1 14:48:52.823 [Lua] [Matchmaking] Filter: Distance = world 14:48:52.823 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest 14:48:52.823 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2 14:48:52.823 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 14:48:52.823 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9 14:48:52.823 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military 14:48:52.823 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure 14:48:52.823 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true 14:48:52.823 [Lua] [Matchmaking] Near Filter: power_level, value=835 14:48:52.823 [Lua] [ChatManager][1]System: Increased search range 14:48:52.823 [Lua] ===========LobbyFinder:refresh() _refresing=false 14:48:52.899 [Lua] [PlayFabMirrorBase] _commit_internal "2" 14:48:52.899 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:48:52.917 [Lua] generate_backend_stats 110000103724cc4:1 14:48:52.981 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:48:52.981 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:48:52.986 [Lua] [PlayFabMirrorBase] commit result "success", "2" 14:48:53.114 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 1 14:48:53.115 [Lua] 14:48:53.115 [Lua] [twitch_enabled] = false (string) 14:48:53.115 [Lua] [power_level] = 835 (string) 14:48:53.115 [Lua] [id] = 186000001e7ca65 (string) 14:48:53.115 [Lua] [unique_server_name] = Paradraga (string) 14:48:53.115 [Lua] [difficulty_tweak] = 0 (string) 14:48:53.115 [Lua] [host] = 110000106432053 (string) 14:48:53.115 [Lua] [matchmaking_type] = 2 (string) 14:48:53.115 [Lua] [is_private] = false (string) 14:48:53.115 [Lua] [selected_mission_id] = military (string) 14:48:53.115 [Lua] [name] = Lobby 186000001e7ca65 (string) 14:48:53.115 [Lua] [difficulty] = hardest (string) 14:48:53.115 [Lua] [match_started] = true (string) 14:48:53.115 [Lua] [mechanism] = adventure (string) 14:48:53.115 [Lua] [network_hash] = 90c1a6e4f32a23e9 (string) 14:48:53.115 [Lua] [quick_game] = false (string) 14:48:53.115 [Lua] [num_players] = 3 (string) 14:48:53.115 [Lua] [matchmaking] = true (string) 14:48:53.115 [Lua] [player_slot_1] = 1100001038d2642:1 (string) 14:48:53.115 [Lua] [player_slot_4] = 0:0 (string) 14:48:53.115 [Lua] [mission_id] = military (string) 14:48:53.115 [Lua] [player_slot_5] = 1100001128b5dcd:1 (string) 14:48:53.115 [Lua] [player_slot_2] = 0:0 (string) 14:48:53.115 [Lua] [country_code] = BE (string) 14:48:53.115 [Lua] [player_slot_3] = 110000106432053:1 (string) 14:48:53.115 [Lua] [eac_authorized] = true (string) 14:48:53.115 [Lua] 14:48:53.115 [Lua] =======================Found valid lobby! 14:48:53.115 [Lua] [Matchmaking] max_quick_play_search_range: nil 14:48:53.115 [Lua] 14:48:53.115 [Lua] [1] = military (string) 14:48:53.115 [Lua] 14:48:53.116 [Lua] [Matchmaking] Lobby hosted by Paradraga discarded due to 'secondary lobby before reaching max distance' 14:48:53.116 [Lua] [ChatManager][1]System: Cannot find any matching games... 14:48:53.116 [Lua] [Matchmaking] Exiting state MatchmakingStateSearchGame with on_exit() 14:48:53.116 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 14:48:53.119 [Lua] Set lobby begin: 14:48:53.119 [Lua] Lobby data selected_mission_id = inn_level 14:48:53.119 [Lua] Lobby data num_players = 1 14:48:53.119 [Lua] Lobby data difficulty_tweak = 0 14:48:53.119 [Lua] Lobby data host = 110000103724cc4 14:48:53.119 [Lua] Lobby data time_of_search = 1638974932 14:48:53.119 [Lua] Lobby data matchmaking_type = 3 14:48:53.119 [Lua] Lobby data difficulty = hardest 14:48:53.119 [Lua] Lobby data player_slot_1 = 0:0 14:48:53.119 [Lua] Lobby data unique_server_name = Tierce 14:48:53.119 [Lua] Lobby data player_slot_4 = 0:0 14:48:53.119 [Lua] Lobby data country_code = CZ 14:48:53.119 [Lua] Lobby data matchmaking = searching 14:48:53.119 [Lua] Lobby data power_level = 835 14:48:53.119 [Lua] Lobby data mission_id = inn_level 14:48:53.119 [Lua] Lobby data mechanism = adventure 14:48:53.119 [Lua] Lobby data player_slot_5 = 0:0 14:48:53.120 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:53.120 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:53.120 [Lua] Lobby data player_slot_3 = 0:0 14:48:53.120 [Lua] Lobby data eac_authorized = true 14:48:53.120 [Lua] Set lobby end. 14:48:53.120 [Lua] [PartyManager] Leader is set to 110000103724cc4 14:48:53.120 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 0 14:48:53.120 [Lua] Set lobby begin: 14:48:53.120 [Lua] Lobby data twitch_enabled = false 14:48:53.120 [Lua] Lobby data selected_mission_id = military 14:48:53.120 [Lua] Lobby data num_players = 1 14:48:53.120 [Lua] Lobby data difficulty_tweak = 0 14:48:53.120 [Lua] Lobby data host = 110000103724cc4 14:48:53.120 [Lua] Lobby data time_of_search = 1638974932 14:48:53.120 [Lua] Lobby data matchmaking_type = 2 14:48:53.120 [Lua] Lobby data match_started = true 14:48:53.120 [Lua] Lobby data player_slot_4 = 0:0 14:48:53.120 [Lua] Lobby data difficulty = hardest 14:48:53.120 [Lua] Lobby data player_slot_1 = 0:0 14:48:53.120 [Lua] Lobby data unique_server_name = Tierce 14:48:53.120 [Lua] Lobby data quick_game = false 14:48:53.120 [Lua] Lobby data country_code = CZ 14:48:53.120 [Lua] Lobby data matchmaking = true 14:48:53.120 [Lua] Lobby data power_level = 835 14:48:53.120 [Lua] Lobby data mission_id = inn_level 14:48:53.120 [Lua] Lobby data mechanism = adventure 14:48:53.120 [Lua] Lobby data player_slot_5 = 0:0 14:48:53.120 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:53.120 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:53.120 [Lua] Lobby data player_slot_3 = 0:0 14:48:53.120 [Lua] Lobby data eac_authorized = true 14:48:53.121 [Lua] Set lobby end. 14:48:53.121 [Lua] Set lobby begin: 14:48:53.121 [Lua] Lobby data twitch_enabled = false 14:48:53.121 [Lua] Lobby data selected_mission_id = military 14:48:53.121 [Lua] Lobby data num_players = 1 14:48:53.121 [Lua] Lobby data difficulty_tweak = 0 14:48:53.121 [Lua] Lobby data host = 110000103724cc4 14:48:53.121 [Lua] Lobby data time_of_search = 1638974932 14:48:53.121 [Lua] Lobby data matchmaking_type = 2 14:48:53.121 [Lua] Lobby data is_private = false 14:48:53.121 [Lua] Lobby data match_started = true 14:48:53.121 [Lua] Lobby data player_slot_4 = 0:0 14:48:53.121 [Lua] Lobby data difficulty = hardest 14:48:53.121 [Lua] Lobby data player_slot_1 = 0:0 14:48:53.121 [Lua] Lobby data unique_server_name = Tierce 14:48:53.121 [Lua] Lobby data quick_game = false 14:48:53.121 [Lua] Lobby data country_code = CZ 14:48:53.121 [Lua] Lobby data matchmaking = true 14:48:53.121 [Lua] Lobby data power_level = 835 14:48:53.121 [Lua] Lobby data mission_id = inn_level 14:48:53.121 [Lua] Lobby data mechanism = adventure 14:48:53.121 [Lua] Lobby data player_slot_5 = 0:0 14:48:53.121 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:48:53.121 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:48:53.121 [Lua] Lobby data player_slot_3 = 0:0 14:48:53.121 [Lua] Lobby data eac_authorized = true 14:48:53.121 [Lua] Set lobby end. 14:48:53.121 [Lua] [ChatManager][1]System: Starting hosted game... 14:48:53.127 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 14:48:53.127 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 14:49:05.557 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 14:49:05.557 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 14:49:05.557 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 1 14:49:05.557 [Lua] Set lobby begin: 14:49:05.557 [Lua] Lobby data twitch_enabled = false 14:49:05.557 [Lua] Lobby data selected_mission_id = military 14:49:05.557 [Lua] Lobby data num_players = 1 14:49:05.557 [Lua] Lobby data difficulty_tweak = 0 14:49:05.558 [Lua] Lobby data host = 110000103724cc4 14:49:05.558 [Lua] Lobby data time_of_search = 1638974932 14:49:05.558 [Lua] Lobby data matchmaking_type = 2 14:49:05.558 [Lua] Lobby data is_private = false 14:49:05.558 [Lua] Lobby data match_started = true 14:49:05.558 [Lua] Lobby data player_slot_4 = 0:0 14:49:05.558 [Lua] Lobby data difficulty = hardest 14:49:05.558 [Lua] Lobby data player_slot_1 = 0:0 14:49:05.558 [Lua] Lobby data unique_server_name = Tierce 14:49:05.558 [Lua] Lobby data quick_game = false 14:49:05.558 [Lua] Lobby data country_code = CZ 14:49:05.558 [Lua] Lobby data matchmaking = true 14:49:05.558 [Lua] Lobby data power_level = 835 14:49:05.558 [Lua] Lobby data mission_id = inn_level 14:49:05.558 [Lua] Lobby data mechanism = adventure 14:49:05.558 [Lua] Lobby data player_slot_5 = 0:0 14:49:05.558 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:05.558 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:05.558 [Lua] Lobby data player_slot_3 = 0:0 14:49:05.558 [Lua] Lobby data eac_authorized = true 14:49:05.558 [Lua] Set lobby end. 14:49:05.558 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 14:49:05.558 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:1, seed:1498349, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1899749120, lt:load_next_level, extra_packages:{ }) 14:49:05.558 [Lua] [NetworkServer] Entering post game 14:49:05.558 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 14:49:05.558 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 14:49:05.559 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 0000000013C5F1A0 [2] self = table: 0000000004AE8B30; game_server_lobby_client = nil [3] self = table: 0000000004AE8B30 [4] self = table: 0000000004AE8B30; state_context = table: 000000000C9E1060 [5] self = table: 00000000009A1410; new_state = table: 000000001357A1F0; params = table: 00000000009A1220; state_context = table: 000000000C9E1060; reason = nil [6] self = table: 00000000009A1410; dt = 0.0087347105145454407; t = 84.169683204032481; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A1F0; state_context = table: 000000000C9E1060; reason = nil [7] self = table: 00000000050903B0; dt = 0.0087347105145454407; main_t = 84.169683204032481; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 59.016304236254655 [8] self = table: 0000000015F7E8D0; dt = 0.0087347105145454407; t = 84.169683204032481 [9] self = table: 00000000000964D0; real_world_dt = 0.0087347105145454407; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0087347105145454407; t = 84.169683204032481 [10] dt = 0.0087347105145454407 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 0000000002BB42D0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000A16AAD0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000A16AAA0; _disable_spawning_reasons = table: 0000000013CD1600; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000013CD15D0; _mutator_handler = table: 0000000013CD07C0; network_server = table: 0000000002A8E690; _game_mode = table: 0000000013C63520; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013CD0790; is_server = true; network_event_delegate = table: 0000000015669580; [2] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690; [3] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690; [4] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690; [5] network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000015669580; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000004AE8B30; is_server = true; _power_level_timer = 85.206522730179131; lobby_finder = table: 00000000009A1C00; peers_to_sync = table: 00000000009A1A10; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000C9E1060; statistics_db = table: 0000000002BB42D0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000002EC09B0; party_owned_dlcs = table: 00000000009A1600; [6] network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000015669580; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000004AE8B30; is_server = true; _power_level_timer = 85.206522730179131; lobby_finder = table: 00000000009A1C00; peers_to_sync = table: 00000000009A1A10; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000C9E1060; statistics_db = table: 0000000002BB42D0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000002EC09B0; party_owned_dlcs = table: 00000000009A1600; [7] world_name = "level_world"; entity_system_bag = table: 00000000017408F0; network_server = table: 0000000002A8E690; entity_system = table: 000000000246C280; parent = table: 00000000000964D0; _level_flow_events = table: 000000000A1723B0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000002B912F0; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000014E5BA60; num_local_human_players = 1; _ping_reporter = table: 000000000C76B600; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0087347105145454407; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001E6D4A0; network_event_delegate = table: 0000000015669580; machines = table: 000000000A172C50; _camera_carrier = table: 000000000C76AAA0; free_flight_manager = table: 00000000003347A0; network_transmit = table: 00000000002BEC40; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000002BB42D0; _lobby_host = table: 0000000002A6E410; dice_keeper = table: 00000000009B0200; network_clock = table: 00000000007FE650; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 00000000050903B0; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 0000000002AF4530; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 14:49:05.560 [Lua] [LevelTransitionHandler] promote_next_level_data 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = military 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 1498349 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 1 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1899749120 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:49:05.560 [Lua] [NetworkServer] Entering post game 14:49:05.560 [Save] Saving `save_data` 14:49:05.560 [Lua] gm_event_end_conditions_met false false 14:49:05.560 [Lua] [PlayFabMirrorBase] Force commit 14:49:05.560 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 14:49:05.560 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:49:05.560 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:49:05.560 [Lua] TRANSITION nil nil load_next_level 14:49:05.560 [Lua] Transition type "load_next_level", is server: true 14:49:05.560 [Lua] [GameNetworkManager] Leaving game... 14:49:05.560 [Lua] [GameNetworkManager] Shutting down game session host. 14:49:05.560 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 14:49:05.560 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 14:49:05.560 [GameSession] shutdown_game_session_host() 14:49:05.560 [GameSession] shutdown() 14:49:05.560 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=61.02 14:49:05.563 [Save] Save done 14:49:05.563 [Save] Saving `save_data` 14:49:05.565 [Save] Save done 14:49:05.565 [Save] Saving `save_data` 14:49:05.565 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 14:49:05.565 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 14:49:05.565 [Lua] [PlayFabMirrorBase] commit result "success", "3" 14:49:05.568 [Save] Save done 14:49:06.606 [Lua] Set lobby begin: 14:49:06.606 [Lua] Lobby data twitch_enabled = false 14:49:06.606 [Lua] Lobby data selected_mission_id = military 14:49:06.606 [Lua] Lobby data num_players = 1 14:49:06.606 [Lua] Lobby data difficulty_tweak = 0 14:49:06.606 [Lua] Lobby data host = 110000103724cc4 14:49:06.606 [Lua] Lobby data time_of_search = 1638974932 14:49:06.606 [Lua] Lobby data matchmaking_type = 2 14:49:06.606 [Lua] Lobby data is_private = false 14:49:06.606 [Lua] Lobby data match_started = true 14:49:06.606 [Lua] Lobby data player_slot_4 = 0:0 14:49:06.607 [Lua] Lobby data difficulty = hardest 14:49:06.607 [Lua] Lobby data player_slot_1 = 0:0 14:49:06.607 [Lua] Lobby data unique_server_name = Tierce 14:49:06.607 [Lua] Lobby data quick_game = false 14:49:06.607 [Lua] Lobby data country_code = CZ 14:49:06.607 [Lua] Lobby data matchmaking = true 14:49:06.607 [Lua] Lobby data power_level = 0 14:49:06.607 [Lua] Lobby data mission_id = inn_level 14:49:06.607 [Lua] Lobby data mechanism = adventure 14:49:06.607 [Lua] Lobby data player_slot_5 = 0:0 14:49:06.607 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:06.607 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:06.607 [Lua] Lobby data player_slot_3 = 0:0 14:49:06.607 [Lua] Lobby data eac_authorized = true 14:49:06.607 [Lua] Set lobby end. 14:49:07.569 [Lua] [Managers] Calling function on all managers: 14:49:07.569 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 14:49:07.570 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 14:49:07.570 [Lua] Clearing all global lookup lists 14:49:07.570 [Lua] [IngamePlayerListUI] - Destroy 14:49:07.570 [Lua] [GamePadEquipmentUI] - Destroy 14:49:07.570 [Lua] [EquipmentUI] - Destroy 14:49:07.570 [Lua] [GamePadAbilityUI] - Destroy 14:49:07.570 [Lua] [AbilityUI] - Destroy 14:49:07.571 [Lua] [IngameUI] destroy 14:49:07.572 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[05eb18aa4c526837]' child 4: '#ID[67902ea062f4054c]' 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 14:49:07.620 [Lua] [Managers] Destroying manager group: 14:49:07.621 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f882a97fcceab257]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ffa77cc82ff52341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[10a2441019457628]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[67360bb0fa5404c8]' 14:49:07.623 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 14:49:07.702 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 14:49:07.702 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 14:49:07.702 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 14:49:07.702 [Lua] [Matchmaking] unregister rpcs 14:49:07.703 [Lua] ############### UNLOADING PACKAGES ############### 14:49:07.703 [Lua] [Managers] Calling function on all managers: 14:49:07.703 [Lua] [Managers] Destroying manager group: 14:49:07.703 [Lua] [Gamestate] Enter state StateLoading 14:49:07.704 [Lua] [Gamestate] Enter Substate StateLoadingRunning 14:49:07.704 [Lua] [Matchmaking] register rpcs 14:49:07.704 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 14:49:07.704 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 14:49:07.704 [Lua] registering RPCs 14:49:07.704 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 14:49:07.704 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 14:49:07.704 [Lua] Set lobby begin: 14:49:07.704 [Lua] Lobby data twitch_enabled = false 14:49:07.704 [Lua] Lobby data selected_mission_id = military 14:49:07.704 [Lua] Lobby data num_players = 1 14:49:07.704 [Lua] Lobby data difficulty_tweak = 0 14:49:07.704 [Lua] Lobby data host = 110000103724cc4 14:49:07.704 [Lua] Lobby data time_of_search = 1638974932 14:49:07.704 [Lua] Lobby data matchmaking_type = 2 14:49:07.705 [Lua] Lobby data is_private = false 14:49:07.705 [Lua] Lobby data match_started = true 14:49:07.705 [Lua] Lobby data player_slot_4 = 0:0 14:49:07.705 [Lua] Lobby data difficulty = hardest 14:49:07.705 [Lua] Lobby data player_slot_1 = 0:0 14:49:07.705 [Lua] Lobby data unique_server_name = Tierce 14:49:07.705 [Lua] Lobby data quick_game = false 14:49:07.705 [Lua] Lobby data country_code = CZ 14:49:07.705 [Lua] Lobby data matchmaking = true 14:49:07.705 [Lua] Lobby data power_level = 0 14:49:07.705 [Lua] Lobby data mission_id = military 14:49:07.705 [Lua] Lobby data mechanism = adventure 14:49:07.705 [Lua] Lobby data player_slot_5 = 0:0 14:49:07.705 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:07.705 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:07.705 [Lua] Lobby data player_slot_3 = 0:0 14:49:07.705 [Lua] Lobby data eac_authorized = true 14:49:07.705 [Lua] Set lobby end. 14:49:07.707 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized 14:49:07.707 [Lua] [StateLoading] load_current_level 14:49:07.707 [Lua] [LevelTransitionHandler] load_current_level, loading military 1 14:49:07.709 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 14:49:07.709 [Umbra] Unload tome 14:49:07.710 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 14:49:07.763 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 14:49:07.772 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read, 14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read, 14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read, 14:49:07.824 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13 14:49:07.824 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13 14:49:07.824 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common 14:49:08.868 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common 14:49:08.868 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common 14:49:08.868 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military 14:49:12.500 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military 14:49:12.500 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military 14:49:12.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta 14:49:12.533 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 14:49:12.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta 14:49:12.601 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta 14:49:12.619 [Lua] [LevelTransitionHandler] Level load completed! 14:49:12.619 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 1498349 - use_random_directors: true - conflict_director_name: default 14:49:12.644 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:49:12.644 [Lua] checking dlc's against conflict directors 14:49:12.644 [Lua] number of factions to include 2 14:49:12.644 [Lua] number of factions added 2 14:49:12.644 [Lua] --- --- --- 14:49:12.644 [Lua] Starting... difficulty 'hardest' 14:49:12.644 [Lua] These are the starting conflict directors: 14:49:12.644 [Lua] chaos 14:49:12.644 [Lua] chaos_light 14:49:12.644 [Lua] skaven 14:49:12.644 [Lua] --- --- --- 14:49:12.644 [Lua] 14:49:12.644 [Lua] DONE! Found the following directors: 14:49:12.644 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer 14:49:12.644 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_clan_rat_with_shield=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_storm_vermin_with_shield=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, chaos_raider=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_warpfire_thrower=true, chaos_berzerker=true, chaos_marauder=true, skaven_poison_wind_globadier=true, skaven_plague_monk=true, chaos_vortex_sorcerer=true, } 14:49:12.644 [Lua] load_startup_enemy_packages: -------------- 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_spawn 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_troll 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_rat_ogre 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_stormfiend 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] beastmen_minotaur 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_plague_sorcerer 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_corruptor_sorcerer 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_gutter_runner 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_pack_master 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_poison_wind_globadier 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_ratling_gunner 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_warpfire_thrower 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_vortex_sorcerer 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] beastmen_standard_bearer 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_vortex 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] critter_rat 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] critter_pig 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_storm_vermin 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_warrior 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_clan_rat_with_shield 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_clan_rat 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_storm_vermin_with_shield 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_slave 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_fanatic 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_raider 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_marauder_with_shield 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_loot_rat 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_berzerker 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] chaos_marauder 14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 14:49:12.644 [Lua] skaven_plague_monk 14:49:12.648 [Lua] ### Received rpc_level_loaded 14:49:12.648 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 35 14:49:12.648 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 14:49:12.665 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 14:49:12.665 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 14:49:12.681 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 14:49:12.681 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 14:49:12.682 [Lua] ### Received rpc_level_loaded 14:49:12.682 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 35 14:49:12.884 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 14:49:12.884 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 14:49:12.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 14:49:13.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 14:49:13.087 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 14:49:13.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 14:49:13.289 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 14:49:13.289 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 14:49:13.290 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 14:49:13.525 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 14:49:13.525 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 14:49:13.526 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 14:49:13.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 14:49:13.930 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 14:49:13.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 14:49:14.032 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 14:49:14.032 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 14:49:14.033 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 14:49:14.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 14:49:14.152 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 14:49:14.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 14:49:14.288 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 14:49:14.288 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 14:49:14.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 14:49:14.474 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 14:49:14.474 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 14:49:14.475 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 14:49:14.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 14:49:14.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 14:49:14.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 14:49:14.813 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 14:49:14.813 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 14:49:14.813 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 14:49:15.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 14:49:15.016 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 14:49:15.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 14:49:15.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 14:49:15.202 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 14:49:15.202 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 14:49:15.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 14:49:15.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 14:49:15.454 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 14:49:15.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 14:49:15.520 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 14:49:15.520 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 14:49:15.587 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 14:49:15.587 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 14:49:15.587 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 14:49:15.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 14:49:15.654 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 14:49:15.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 14:49:15.888 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 14:49:15.888 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 14:49:15.888 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 14:49:16.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 14:49:16.107 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 14:49:16.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 14:49:16.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 14:49:16.393 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 14:49:16.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 14:49:16.645 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 14:49:16.645 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 14:49:16.645 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 14:49:16.828 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 14:49:16.828 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 14:49:16.829 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 14:49:17.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 14:49:17.096 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 14:49:17.096 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 14:49:17.297 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 14:49:17.297 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 14:49:17.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 14:49:17.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 14:49:17.449 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 14:49:17.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 14:49:17.651 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 14:49:17.651 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 14:49:17.651 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 14:49:17.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 14:49:17.752 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 14:49:17.752 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 14:49:17.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 14:49:17.903 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 14:49:17.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 14:49:18.088 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 14:49:18.088 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 14:49:18.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 14:49:18.290 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 14:49:18.290 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 14:49:18.291 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure 14:49:18.291 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 14:49:18.291 [Lua] Starting async level spawning of levels/honduras/military/world 14:49:18.292 [Umbra] Init version: 3.4.15 :: 16 threads 14:49:18.977 [Lua] Async level spawning done 14:49:18.977 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 14:49:19.940 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 14:49:19.940 [Lua] [Matchmaking] unregister rpcs 14:49:19.940 [Lua] Set lobby begin: 14:49:19.940 [Lua] Lobby data twitch_enabled = false 14:49:19.940 [Lua] Lobby data selected_mission_id = military 14:49:19.940 [Lua] Lobby data num_players = 1 14:49:19.940 [Lua] Lobby data difficulty_tweak = 0 14:49:19.940 [Lua] Lobby data host = 110000103724cc4 14:49:19.940 [Lua] Lobby data time_of_search = 1638974932 14:49:19.940 [Lua] Lobby data matchmaking_type = 2 14:49:19.940 [Lua] Lobby data is_private = false 14:49:19.941 [Lua] Lobby data match_started = true 14:49:19.941 [Lua] Lobby data player_slot_4 = 0:0 14:49:19.941 [Lua] Lobby data difficulty = hardest 14:49:19.941 [Lua] Lobby data player_slot_1 = 0:0 14:49:19.941 [Lua] Lobby data unique_server_name = Tierce 14:49:19.941 [Lua] Lobby data quick_game = false 14:49:19.941 [Lua] Lobby data country_code = CZ 14:49:19.941 [Lua] Lobby data matchmaking = true 14:49:19.941 [Lua] Lobby data power_level = 0 14:49:19.941 [Lua] Lobby data mission_id = military 14:49:19.941 [Lua] Lobby data mechanism = adventure 14:49:19.941 [Lua] Lobby data player_slot_5 = 0:0 14:49:19.941 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:19.941 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:19.941 [Lua] Lobby data player_slot_3 = 0:0 14:49:19.941 [Lua] Lobby data eac_authorized = true 14:49:19.941 [Lua] Set lobby end. 14:49:19.941 [Lua] [Managers] Destroying manager group: 14:49:19.941 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens 14:49:19.941 [Lua] [Gamestate] Enter StateIngame HOST 14:49:19.941 [Lua] [Managers] Calling function on all managers: 14:49:19.942 [Lua] <>level = military<> 14:49:19.942 [Lua] Set lobby begin: 14:49:19.942 [Lua] Lobby data twitch_enabled = false 14:49:19.942 [Lua] Lobby data selected_mission_id = military 14:49:19.942 [Lua] Lobby data num_players = 1 14:49:19.942 [Lua] Lobby data difficulty_tweak = 0 14:49:19.942 [Lua] Lobby data host = 110000103724cc4 14:49:19.942 [Lua] Lobby data time_of_search = 1638974932 14:49:19.942 [Lua] Lobby data matchmaking_type = 2 14:49:19.942 [Lua] Lobby data is_private = false 14:49:19.942 [Lua] Lobby data match_started = true 14:49:19.942 [Lua] Lobby data player_slot_4 = 0:0 14:49:19.942 [Lua] Lobby data difficulty = hardest 14:49:19.942 [Lua] Lobby data player_slot_1 = 0:0 14:49:19.942 [Lua] Lobby data unique_server_name = Tierce 14:49:19.942 [Lua] Lobby data quick_game = false 14:49:19.942 [Lua] Lobby data country_code = CZ 14:49:19.942 [Lua] Lobby data matchmaking = true 14:49:19.942 [Lua] Lobby data power_level = 0 14:49:19.942 [Lua] Lobby data mission_id = military 14:49:19.942 [Lua] Lobby data mechanism = adventure 14:49:19.942 [Lua] Lobby data player_slot_5 = 0:0 14:49:19.942 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:19.942 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:19.942 [Lua] Lobby data player_slot_3 = 0:0 14:49:19.942 [Lua] Lobby data eac_authorized = true 14:49:19.942 [Lua] Set lobby end. 14:49:19.943 [Lua] [StateIngame] Server ingame 14:49:19.945 [Lua] Set lobby begin: 14:49:19.945 [Lua] Lobby data twitch_enabled = false 14:49:19.945 [Lua] Lobby data selected_mission_id = military 14:49:19.945 [Lua] Lobby data num_players = 1 14:49:19.945 [Lua] Lobby data difficulty_tweak = 0 14:49:19.945 [Lua] Lobby data host = 110000103724cc4 14:49:19.945 [Lua] Lobby data time_of_search = 1638974932 14:49:19.945 [Lua] Lobby data matchmaking_type = 2 14:49:19.945 [Lua] Lobby data is_private = false 14:49:19.945 [Lua] Lobby data match_started = true 14:49:19.945 [Lua] Lobby data player_slot_4 = 0:0 14:49:19.945 [Lua] Lobby data difficulty = hardest 14:49:19.946 [Lua] Lobby data player_slot_1 = 0:0 14:49:19.946 [Lua] Lobby data unique_server_name = Tierce 14:49:19.946 [Lua] Lobby data quick_game = false 14:49:19.946 [Lua] Lobby data country_code = CZ 14:49:19.946 [Lua] Lobby data matchmaking = true 14:49:19.946 [Lua] Lobby data power_level = 0 14:49:19.946 [Lua] Lobby data mission_id = military 14:49:19.946 [Lua] Lobby data mechanism = adventure 14:49:19.946 [Lua] Lobby data player_slot_5 = 0:0 14:49:19.946 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:19.946 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:19.946 [Lua] Lobby data player_slot_3 = 0:0 14:49:19.946 [Lua] Lobby data eac_authorized = true 14:49:19.946 [Lua] Set lobby end. 14:49:19.946 [Lua] [Matchmaking] register rpcs 14:49:19.946 [Lua] GameNetworkManager:init... creating game session 14:49:19.946 [Lua] Host GameSession.make_game_session_host with session: 14:49:19.946 [GameSession] make_game_session_host() 14:49:19.946 [Lua] [GameNetworkManager] Setting pong timeout to 60 14:49:19.946 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 14:49:19.946 [Lua] [GameNetworkManager] self.is_server = true 14:49:19.946 [Network] Setting artificial MTU limit to 65536 14:49:19.954 [Lua] Switching ConflictSettings: to: default 14:49:19.954 [Lua] pacing=default 14:49:19.954 [Lua] roaming=nil 14:49:19.954 [Lua] specials=default 14:49:19.954 [Lua] debug_color=maroon 14:49:19.954 [Lua] contained_breeds=nil 14:49:19.954 [Lua] pack_spawning=default 14:49:19.954 [Lua] disabled=false 14:49:19.954 [Lua] factions=nil 14:49:19.954 [Lua] boss=default 14:49:19.954 [Lua] horde=default 14:49:19.954 [Lua] name=default 14:49:19.954 [Lua] intensity=default 14:49:19.954 [Lua] --- 14:49:19.954 [Lua] [LevelAnalysis] set_random_seed( 1498349) 14:49:19.963 [Lua] [AIInterestPointSystem] Level Seed: 1498349 14:49:19.963 [Lua] 14:49:19.963 [Lua] [entity_system_bag] = table 14:49:19.963 [Lua] [entity_system_bag] = metatable 14:49:19.963 [Lua] [startup_data] = table 14:49:19.963 [Lua] [entity_manager] = table 14:49:19.963 [Lua] [entity_manager] = metatable 14:49:19.963 [Lua] [unit_spawner] = table 14:49:19.963 [Lua] [unit_spawner] = metatable 14:49:19.963 [Lua] [unit_storage] = table 14:49:19.963 [Lua] [unit_storage] = metatable 14:49:19.963 [Lua] [dice_keeper] = table 14:49:19.963 [Lua] [dice_keeper] = metatable 14:49:19.963 [Lua] [is_server] = true (boolean) 14:49:19.963 [Lua] [world] = [World] 14:49:19.963 [Lua] [system_api] = table 14:49:19.963 [Lua] [entity_system] = table 14:49:19.963 [Lua] [entity_system] = metatable 14:49:19.963 [Lua] [network_lobby] = table 14:49:19.963 [Lua] [network_lobby] = metatable 14:49:19.963 [Lua] [profile_synchronizer] = table 14:49:19.963 [Lua] [profile_synchronizer] = metatable 14:49:19.963 [Lua] [level_transition_handler] = table 14:49:19.963 [Lua] [level_transition_handler] = metatable 14:49:19.963 [Lua] [num_local_human_players] = 1 (number) 14:49:19.963 [Lua] [statistics_db] = table 14:49:19.963 [Lua] [statistics_db] = metatable 14:49:19.963 [Lua] [network_server] = table 14:49:19.963 [Lua] [network_server] = metatable 14:49:19.963 [Lua] [input_manager] = table 14:49:19.963 [Lua] [input_manager] = metatable 14:49:19.963 [Lua] [network_clock] = table 14:49:19.963 [Lua] [network_clock] = metatable 14:49:19.963 [Lua] [network_transmit] = table 14:49:19.963 [Lua] [network_transmit] = metatable 14:49:19.963 [Lua] [free_flight_manager] = table 14:49:19.963 [Lua] [free_flight_manager] = metatable 14:49:19.963 [Lua] [network_manager] = table 14:49:19.963 [Lua] [network_manager] = metatable 14:49:19.963 [Lua] [network_event_delegate] = table 14:49:19.963 [Lua] [network_event_delegate] = metatable 14:49:19.963 [Lua] 14:49:19.963 [Lua] ignoring extension VersusVolumeObjectiveExtension 14:49:19.963 [Lua] ignoring extension VersusInteractObjectiveExtension 14:49:19.963 [Lua] ignoring extension VersusPayloadObjectiveExtension 14:49:19.963 [Lua] ignoring extension VersusSocketObjectiveExtension 14:49:19.963 [Lua] ignoring extension VersusTargetObjectiveExtension 14:49:19.963 [Lua] ignoring extension VersusMissionObjectiveExtension 14:49:19.967 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 14:49:19.983 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 14:49:19.983 [Lua] [AchievementManager] Achievements using the steam platform 14:49:19.984 [Lua] PlayerManager:add_player player_1 14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event 14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event 14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event 14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event 14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event 14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event 14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event 14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event 14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event 14:49:20.079 [Lua] [StateIngame] Level seed: 1498349 14:49:20.113 [Lua] [LevelAnalysis] set_random_seed( 1498349) 14:49:20.121 [GameSession] create_game_object(67, 0) 14:49:20.121 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 14:49:20.121 [GameSession] create_game_object(95, 1) 14:49:20.121 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 14:49:20.122 [Lua] [IngameUI] init 14:49:20.132 [SteamVoipClient] select_out(110000103724cc4, off) 14:49:20.135 [Lua] cb_razer_chroma_setup 14:49:20.159 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 14:49:20.159 [Lua] Set lobby begin: 14:49:20.159 [Lua] Lobby data twitch_enabled = false 14:49:20.159 [Lua] Lobby data selected_mission_id = military 14:49:20.159 [Lua] Lobby data num_players = 1 14:49:20.159 [Lua] Lobby data difficulty_tweak = 0 14:49:20.159 [Lua] Lobby data host = 110000103724cc4 14:49:20.159 [Lua] Lobby data time_of_search = 1638974932 14:49:20.159 [Lua] Lobby data matchmaking_type = 2 14:49:20.160 [Lua] Lobby data is_private = false 14:49:20.160 [Lua] Lobby data match_started = true 14:49:20.160 [Lua] Lobby data player_slot_4 = 0:0 14:49:20.160 [Lua] Lobby data difficulty = hardest 14:49:20.160 [Lua] Lobby data player_slot_1 = 0:0 14:49:20.160 [Lua] Lobby data unique_server_name = Tierce 14:49:20.160 [Lua] Lobby data quick_game = false 14:49:20.160 [Lua] Lobby data country_code = CZ 14:49:20.160 [Lua] Lobby data matchmaking = true 14:49:20.160 [Lua] Lobby data power_level = 835 14:49:20.160 [Lua] Lobby data mission_id = military 14:49:20.160 [Lua] Lobby data mechanism = adventure 14:49:20.160 [Lua] Lobby data player_slot_5 = 0:0 14:49:20.160 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:49:20.160 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:49:20.160 [Lua] Lobby data player_slot_3 = 0:0 14:49:20.160 [Lua] Lobby data eac_authorized = true 14:49:20.160 [Lua] Set lobby end. 14:49:20.161 [Lua] CurrentConflictSettings default 14:49:20.161 [Lua] [ConflictDirector] conflict_director is ai_ready 14:49:20.165 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:49:20.165 [Lua] [MainPathSpawningGenerator] Injecting travel distances 14:49:20.169 [Lua] SpecialsPacing:remove_unwanted_breeds: 14:49:20.169 [Lua] Forming navigation groups in one frame 14:49:20.169 [Lua] Forming navigation groups 14:49:20.169 [Lua] NavigationGroupManager -> calulation time A: 0 14:49:20.399 [Lua] NavigationGroupManager -> calulation time B: 0.23000000000000398 14:49:20.399 [Lua] number of nav groups: 345 14:49:20.401 [Lua] number of refined nav groups : 265 14:49:20.406 [Lua] NavigationGroupManager -> calulation time C: 0.0069999999999907914 14:49:20.407 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.286499998904768 Normalized coefficient: 1.3954724672421348 14:49:20.409 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.575139260035941 Normalized coefficient: 1.4893420892829417 14:49:20.411 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.242895468324415 Normalized coefficient: 1.1893169464089104 14:49:20.413 [Lua] -------------> JOW Perfect-density 0.90000000000000002 Sum density 1.3915979325771333 Normalized coefficient: 0.64673852909027296 14:49:20.418 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 14:49:20.418 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 14:49:20.418 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 14:49:20.418 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 14:49:20.418 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 14:49:20.428 [Lua] [LevelAnalysis] Generating boss paths for level: military 14:49:20.428 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters. 14:49:20.428 [Lua] [LevelAnalysis] grouping spawners for event_patrol 14:49:20.428 [Lua] [LevelAnalysis] 14:49:20.428 [Lua] [LevelAnalysis] grouping spawners for event_boss 14:49:20.428 [Lua] [LevelAnalysis] 14:49:20.428 [Lua] [LevelAnalysis] Terror events added: 14:49:20.428 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 14:49:20.428 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 14:49:20.428 [Lua] [LevelAnalysis] 3 -->Added boss/special event: nothing 14:49:20.428 [Lua] ----> using boss gizmo! 14:49:20.428 [Lua] [LevelAnalysis] section: 2, start-index: 23, end-index: 48, forbidden-dist: -411.5 start-travel-dist: 585.7, end-travel-dist: 580.2 spawn_distance 164.2 14:49:20.428 [Lua] Adding main path event: Vector3Box(32.5835, 27.2919, 75.556) boss_event_storm_fiend 45 table: 000000000EEA8F70 14:49:20.428 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 1 14:49:20.428 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736 14:49:20.428 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1114.0862271785736 forbidden_dist: -1014.0862271785736 14:49:20.428 [Lua] [LevelAnalysis] wanted_distance: 316.02475973096324 14:49:20.428 [Lua] [LevelAnalysis] Terror events added: 14:49:20.428 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 14:49:20.428 [Lua] Adding main path event: Vector3Box(115.233, 63.0111, -13.8405) rare_event_loot_rat 45 table: 000000000EEA94E0 14:49:20.428 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 14:49:20.431 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 14:49:20.431 [GameSession] create_game_object(68, 2) 14:49:20.431 [GameSession] create_game_object(68, 3) 14:49:20.431 [GameSession] create_game_object(68, 4) 14:49:20.431 [GameSession] create_game_object(68, 5) 14:49:20.431 [GameSession] create_game_object(68, 6) 14:49:20.431 [GameSession] create_game_object(68, 7) 14:49:20.431 [GameSession] create_game_object(68, 8) 14:49:20.431 [GameSession] create_game_object(68, 9) 14:49:20.431 [GameSession] create_game_object(68, 10) 14:49:20.432 [GameSession] create_game_object(68, 11) 14:49:20.432 [GameSession] create_game_object(68, 12) 14:49:20.432 [GameSession] create_game_object(68, 13) 14:49:20.432 [GameSession] create_game_object(68, 14) 14:49:20.432 [GameSession] create_game_object(68, 15) 14:49:20.432 [GameSession] create_game_object(68, 16) 14:49:20.432 [GameSession] create_game_object(68, 17) 14:49:20.432 [GameSession] create_game_object(68, 18) 14:49:20.432 [GameSession] create_game_object(68, 19) 14:49:20.432 [GameSession] create_game_object(68, 20) 14:49:20.433 [GameSession] create_game_object(68, 21) 14:49:20.433 [GameSession] create_game_object(68, 22) 14:49:20.433 [GameSession] create_game_object(68, 23) 14:49:20.433 [GameSession] create_game_object(68, 24) 14:49:20.433 [GameSession] create_game_object(68, 25) 14:49:20.433 [GameSession] create_game_object(68, 26) 14:49:20.433 [GameSession] create_game_object(68, 27) 14:49:20.433 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 14:49:20.433 [GameSession] create_game_object(30, 28) 14:49:20.433 [GameSession] create_game_object(30, 29) 14:49:20.433 [GameSession] create_game_object(30, 30) 14:49:20.434 [GameSession] create_game_object(30, 31) 14:49:20.434 [GameSession] create_game_object(30, 32) 14:49:20.434 [GameSession] create_game_object(30, 33) 14:49:20.434 [GameSession] create_game_object(30, 34) 14:49:20.434 [GameSession] create_game_object(30, 35) 14:49:20.434 [GameSession] create_game_object(68, 36) 14:49:20.434 [GameSession] create_game_object(68, 37) 14:49:20.434 [GameSession] create_game_object(68, 38) 14:49:20.434 [GameSession] create_game_object(68, 39) 14:49:20.434 [GameSession] create_game_object(68, 40) 14:49:20.434 [GameSession] create_game_object(68, 41) 14:49:20.435 [GameSession] create_game_object(68, 42) 14:49:20.435 [GameSession] create_game_object(68, 43) 14:49:20.435 [GameSession] create_game_object(68, 44) 14:49:20.435 [GameSession] create_game_object(68, 45) 14:49:20.435 [GameSession] create_game_object(68, 46) 14:49:20.435 [GameSession] create_game_object(68, 47) 14:49:20.435 [GameSession] create_game_object(68, 48) 14:49:20.435 [GameSession] create_game_object(68, 49) 14:49:20.435 [GameSession] create_game_object(68, 50) 14:49:20.435 [GameSession] create_game_object(68, 51) 14:49:20.435 [GameSession] create_game_object(68, 52) 14:49:20.435 [GameSession] create_game_object(68, 53) 14:49:20.435 [GameSession] create_game_object(68, 54) 14:49:20.435 [GameSession] create_game_object(48, 55) 14:49:20.435 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55 14:49:20.436 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 14:49:20.437 [Lua] [Managers] Calling function on all managers: 14:49:20.459 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 14:49:20.459 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 14:49:20.462 [Lua] player (110000103724cc4,6) was put into party 1 14:49:20.506 [GameSession] create_game_object(12, 56) 14:49:20.506 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56 14:49:20.506 [GameSession] create_game_object(95, 57) 14:49:20.506 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57 14:49:20.506 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:6) to profile(5) career(4) 14:49:20.506 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"}] 14:49:20.506 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:6:0:0 = {"third_person":{"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false},"inventory_id":1326942592,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false,"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01":false}} 14:49:20.507 [Lua] player (110000103724cc4,4) was put into party 1 14:49:20.545 [GameSession] create_game_object(12, 58) 14:49:20.545 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58 14:49:20.546 [GameSession] create_game_object(95, 59) 14:49:20.546 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59 14:49:20.546 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:4) to profile(3) career(4) 14:49:20.546 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}] 14:49:20.546 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false},"inventory_id":1887985664,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false}} 14:49:20.546 [Lua] player (110000103724cc4,5) was put into party 1 14:49:20.589 [GameSession] create_game_object(12, 60) 14:49:20.590 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60 14:49:20.590 [GameSession] create_game_object(95, 61) 14:49:20.590 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61 14:49:20.590 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 14:49:20.590 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 14:49:20.590 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":126209464,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer, async-read, 14:49:20.642 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}] 14:49:20.642 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 14:49:20.642 [Lua] [GameNetworkManager] destroying game object with go_id=60 14:49:20.642 [GameSession] destroy_game_object(60) 14:49:20.643 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 14:49:20.643 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 14:49:20.645 [Lua] player (110000103724cc4,5) was put into party 1 14:49:20.687 [GameSession] create_game_object(12, 62) 14:49:20.687 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62 14:49:20.687 [GameSession] create_game_object(95, 63) 14:49:20.687 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63 14:49:20.687 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 14:49:20.687 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 14:49:20.687 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":735923264,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 14:49:20.920 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 14:49:20.920 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 14:49:20.920 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 14:49:21.132 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 14:49:21.132 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 14:49:21.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight 14:49:21.296 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight 14:49:21.296 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight 14:49:21.296 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 14:49:21.773 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 14:49:21.773 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 14:49:21.773 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 14:49:21.887 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 14:49:21.887 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 14:49:21.888 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 14:49:22.036 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 14:49:22.036 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 14:49:22.037 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 14:49:22.084 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 14:49:22.084 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 14:49:22.085 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 14:49:22.177 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 14:49:22.177 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 14:49:22.177 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:49:22.201 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:49:22.201 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:49:22.201 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:49:22.282 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:49:22.282 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:49:22.282 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 14:49:22.447 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 14:49:22.447 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 14:49:22.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 14:49:22.464 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 14:49:22.464 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 14:49:22.465 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 14:49:22.489 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 14:49:22.489 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 14:49:22.490 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 14:49:22.523 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 14:49:22.523 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 14:49:22.523 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:49:22.616 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:49:22.616 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:49:22.616 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:49:22.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:49:22.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:49:22.680 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 14:49:22.757 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 14:49:22.757 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 14:49:22.758 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 14:49:22.813 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 14:49:22.813 [Lua] [PackageManager] Force_load: wwise/drakegun 14:49:22.814 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 14:49:22.854 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 14:49:22.854 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 14:49:22.855 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:49:23.245 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:49:23.245 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:49:23.245 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 14:49:23.274 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 14:49:23.274 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 14:49:23.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 14:49:23.614 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 14:49:23.614 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 14:49:23.615 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:49:23.640 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:49:23.640 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:49:23.640 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 14:49:23.683 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 14:49:23.683 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 14:49:23.683 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 14:49:23.759 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 14:49:23.759 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 14:49:23.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 14:49:23.880 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 14:49:23.880 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 14:49:23.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 14:49:23.904 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 14:49:23.904 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 14:49:23.904 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 14:49:23.940 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 14:49:23.940 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 14:49:23.940 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 14:49:24.016 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 14:49:24.016 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 14:49:24.016 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 14:49:24.054 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 14:49:24.054 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 14:49:24.055 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:49:24.113 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:49:24.113 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:49:24.114 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 14:49:24.121 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:49:24.163 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 14:49:24.163 [Lua] [PackageManager] Force_load: wwise/flamethrower 14:49:24.164 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 14:49:24.256 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 14:49:24.256 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 14:49:24.256 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 14:49:24.320 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 14:49:24.320 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 14:49:24.320 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 14:49:24.382 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 14:49:24.382 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 14:49:24.382 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 14:49:24.415 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 14:49:24.415 [Lua] [PackageManager] Force_load: wwise/coghammer 14:49:24.415 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 14:49:24.899 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 14:49:24.899 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 14:49:24.899 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 14:49:24.973 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 14:49:24.973 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 14:49:24.973 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 14:49:24.981 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:49:24.990 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 14:49:24.990 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 14:49:24.998 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:49:24.999 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000103724cc4 6 14:49:25.001 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.001 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.001 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.002 [GameSession] create_game_object(41, 64) 14:49:25.002 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:49:25.002 [GameSession] create_game_object(46, 65) 14:49:25.002 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 14:49:25.003 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000103724cc4 4 14:49:25.004 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.004 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.004 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.005 [GameSession] create_game_object(41, 66) 14:49:25.005 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:49:25.005 [GameSession] create_game_object(46, 67) 14:49:25.005 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 14:49:25.006 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 14:49:25.007 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.007 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.007 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.007 [GameSession] create_game_object(41, 68) 14:49:25.007 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:49:25.007 [GameSession] create_game_object(46, 69) 14:49:25.007 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 14:49:25.010 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(170.097, 259.898, -17.574), Vector4(0, 0, 0.923366, 0.38392)) 14:49:25.012 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.012 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.012 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.012 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:49:25.012 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:49:25.013 [GameSession] create_game_object(9, 70) 14:49:25.013 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:49:25.013 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 14:49:25.013 [GameSession] create_game_object(46, 71) 14:49:25.013 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71 14:49:25.024 [Lua] Switching ConflictSettings: to: chaos_light 14:49:25.024 [Lua] pacing=chaos 14:49:25.024 [Lua] roaming=nil 14:49:25.024 [Lua] specials=chaos_light 14:49:25.024 [Lua] debug_color=purple 14:49:25.024 [Lua] contained_breeds=nil 14:49:25.024 [Lua] pack_spawning=chaos_light 14:49:25.024 [Lua] disabled=false 14:49:25.024 [Lua] factions=nil 14:49:25.024 [Lua] boss=chaos_light 14:49:25.024 [Lua] horde=chaos 14:49:25.024 [Lua] name=chaos_light 14:49:25.024 [Lua] intensity=default 14:49:25.024 [Lua] --- 14:49:25.024 [Lua] updating bot weapon metadata for weapon: two_handed_axes_template_2 14:49:25.025 [Lua] updating bot weapon metadata for weapon: staff_life 14:49:25.025 [Lua] updating bot weapon metadata for weapon: two_handed_cog_hammers_template_1 14:49:25.025 [Lua] updating bot weapon metadata for weapon: dr_deus_01_template_1 14:49:25.025 [Lua] updating bot weapon metadata for weapon: bastard_sword_template 14:49:25.025 [Lua] updating bot weapon metadata for weapon: one_handed_sword_shield_template_2 14:49:25.032 [GameSession] create_game_object(4, 72) 14:49:25.040 [GameSession] create_game_object(4, 73) 14:49:25.239 [Lua] StateInGameRunning:_game_actually_starts() 14:49:25.240 [Lua] ################################################################################################################# 14:49:25.240 [Lua] [Loading Time]: 00:00:18 [Transition]: inn_level-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 14:49:25.240 [Lua] ################################################################################################################# 14:49:25.240 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 26 14:49:25.240 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 14:49:25.248 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 26 14:49:26.045 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 26 14:49:26.045 [Lua] Commit load time data 14:49:43.824 [GameSession] create_game_object(4, 74) 14:49:44.062 [GameSession] create_game_object(4, 75) 14:49:45.465 [GameSession] create_game_object(84, 76) 14:49:45.477 [GameSession] create_game_object(36, 77) 14:49:47.561 [GameSession] create_game_object(84, 78) 14:49:47.572 [GameSession] create_game_object(36, 79) 14:49:47.582 [GameSession] create_game_object(36, 80) 14:49:48.205 [GameSession] create_game_object(84, 81) 14:49:48.217 [GameSession] create_game_object(36, 82) 14:49:48.701 [GameSession] create_game_object(84, 83) 14:49:48.712 [GameSession] create_game_object(36, 84) 14:49:50.700 [GameSession] create_game_object(84, 85) 14:49:50.712 [GameSession] create_game_object(36, 86) 14:49:50.962 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:49:50.974 [Lua] Spline already found! 14:49:50.977 [GameSession] create_game_object(36, 87) 14:49:50.985 [GameSession] create_game_object(36, 88) 14:49:50.997 [GameSession] create_game_object(36, 89) 14:49:50.999 [Lua] Init group template: spline_patrol 14:49:51.492 [GameSession] create_game_object(84, 90) 14:49:51.506 [GameSession] create_game_object(36, 91) 14:49:51.925 [GameSession] create_game_object(84, 92) 14:49:51.937 [GameSession] create_game_object(36, 93) 14:49:52.435 [GameSession] create_game_object(4, 94) 14:49:52.536 [GameSession] create_game_object(84, 95) 14:49:52.548 [GameSession] create_game_object(36, 96) 14:49:53.891 [GameSession] create_game_object(84, 97) 14:49:53.903 [GameSession] create_game_object(36, 98) 14:49:54.159 [Lua] Switching ConflictSettings: to: skaven 14:49:54.159 [Lua] pacing=default 14:49:54.159 [Lua] roaming=nil 14:49:54.159 [Lua] specials=skaven 14:49:54.159 [Lua] debug_color=orange 14:49:54.159 [Lua] contained_breeds=nil 14:49:54.159 [Lua] pack_spawning=skaven 14:49:54.159 [Lua] disabled=false 14:49:54.159 [Lua] factions=nil 14:49:54.159 [Lua] boss=skaven 14:49:54.159 [Lua] horde=default 14:49:54.159 [Lua] name=skaven 14:49:54.159 [Lua] intensity=default 14:49:54.159 [Lua] --- 14:49:54.324 [GameSession] create_game_object(84, 99) 14:49:54.336 [GameSession] create_game_object(36, 100) 14:49:54.348 [GameSession] create_game_object(36, 101) 14:49:54.684 [GameSession] create_game_object(4, 102) 14:49:54.900 [Lua] Players are leaving the safe zone 14:49:54.959 [GameSession] create_game_object(84, 103) 14:49:54.973 [GameSession] create_game_object(36, 104) 14:49:55.058 [GameSession] create_game_object(7, 105) 14:49:55.585 [GameSession] create_game_object(4, 106) 14:49:55.859 [GameSession] destroy_game_object(72) 14:49:55.941 [GameSession] destroy_game_object(105) 14:49:57.201 [GameSession] destroy_game_object(73) 14:49:57.368 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:49:57.379 [Lua] Spline already found! 14:49:57.382 [GameSession] create_game_object(36, 107) 14:49:57.392 [GameSession] create_game_object(36, 108) 14:49:57.403 [GameSession] create_game_object(36, 109) 14:49:57.405 [Lua] Init group template: spline_patrol 14:49:57.546 [GameSession] destroy_game_object(26) 14:49:57.884 [GameSession] create_game_object(84, 110) 14:49:57.896 [GameSession] create_game_object(36, 111) 14:49:57.908 [GameSession] create_game_object(36, 112) 14:49:58.066 [GameSession] destroy_game_object(111) 14:49:58.066 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:49:58.066 [GameSession] destroy_game_object(110) 14:50:05.361 [GameSession] destroy_game_object(74) 14:50:08.895 [GameSession] destroy_game_object(88) 14:50:08.896 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:50:09.466 [GameSession] destroy_game_object(75) 14:50:11.253 [GameSession] destroy_game_object(27) 14:50:17.099 [GameSession] create_game_object(36, 113) 14:50:17.644 [GameSession] create_game_object(84, 114) 14:50:17.654 [GameSession] create_game_object(36, 115) 14:50:18.799 [GameSession] create_game_object(4, 116) 14:50:19.757 [GameSession] destroy_game_object(18) 14:50:20.032 [GameSession] destroy_game_object(116) 14:50:21.597 [GameSession] create_game_object(4, 117) 14:50:25.143 [GameSession] create_game_object(4, 118) 14:50:26.611 [GameSession] destroy_game_object(95) 14:50:27.570 [GameSession] destroy_game_object(92) 14:50:28.599 [GameSession] destroy_game_object(76) 14:50:28.745 [GameSession] destroy_game_object(97) 14:50:29.514 [GameSession] destroy_game_object(94) 14:50:29.957 [GameSession] create_game_object(68, 119) 14:50:31.095 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 14:50:31.100 [GameSession] destroy_game_object(119) 14:50:31.624 [GameSession] destroy_game_object(54) 14:50:31.676 [GameSession] create_game_object(37, 120) 14:50:32.079 [GameSession] create_game_object(4, 121) 14:50:33.302 [GameSession] destroy_game_object(121) 14:50:35.200 [GameSession] create_game_object(4, 122) 14:50:36.091 [GameSession] create_game_object(84, 123) 14:50:37.258 [GameSession] create_game_object(84, 124) 14:50:38.254 [GameSession] create_game_object(84, 125) 14:50:38.378 [GameSession] create_game_object(74, 126) 14:50:38.907 [GameSession] create_game_object(98, 127) 14:50:38.913 [GameSession] destroy_game_object(126) 14:50:39.679 [GameSession] destroy_game_object(106) 14:50:40.095 [GameSession] create_game_object(51, 128) 14:50:40.305 [GameSession] create_game_object(36, 129) 14:50:42.157 [GameSession] destroy_game_object(128) 14:50:42.685 [GameSession] create_game_object(4, 130) 14:50:45.449 [GameSession] create_game_object(22, 131) 14:50:45.449 [GameSession] create_game_object(22, 132) 14:50:45.449 [GameSession] create_game_object(22, 133) 14:50:45.866 [GameSession] destroy_game_object(28) 14:50:45.866 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 14:50:46.480 [GameSession] destroy_game_object(133) 14:50:46.480 [GameSession] destroy_game_object(131) 14:50:46.480 [GameSession] destroy_game_object(132) 14:50:46.898 [Lua] Coordinated attack! 14:50:47.132 [Lua] Time for new HOOORDE! multi_first_wave 14:50:47.132 [Lua] HORDE: Spawning hordes while 17 other ai are spawned 14:50:47.132 [Lua] horde requested: ambush 14:50:47.132 [Lua] setting up ambush-horde 14:50:47.132 [Lua] Composing horde 'large' .. using variant 'plain' 14:50:47.133 [Lua] -> spawning: 55 14:50:47.133 [Lua] horde crated with id 3 of type ambush 14:50:47.133 [Lua] ambush horde has started 14:50:47.747 [GameSession] destroy_game_object(127) 14:50:47.802 [GameSession] create_game_object(84, 134) 14:50:47.803 [GameSession] create_game_object(36, 135) 14:50:48.831 [GameSession] destroy_game_object(129) 14:50:50.438 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:50:50.449 [Lua] Spline already found! 14:50:50.453 [GameSession] create_game_object(36, 136) 14:50:50.463 [GameSession] create_game_object(36, 137) 14:50:50.476 [GameSession] create_game_object(36, 138) 14:50:50.478 [Lua] Init group template: spline_patrol 14:50:50.596 [GameSession] create_game_object(36, 139) 14:50:50.606 [GameSession] create_game_object(36, 140) 14:50:50.617 [GameSession] create_game_object(36, 141) 14:50:50.629 [GameSession] create_game_object(36, 142) 14:50:50.639 [GameSession] create_game_object(36, 143) 14:50:50.651 [GameSession] create_game_object(36, 144) 14:50:50.662 [GameSession] create_game_object(36, 145) 14:50:50.673 [GameSession] create_game_object(36, 146) 14:50:50.685 [GameSession] create_game_object(36, 147) 14:50:50.697 [GameSession] create_game_object(36, 148) 14:50:50.710 [GameSession] create_game_object(36, 149) 14:50:50.719 [GameSession] create_game_object(36, 150) 14:50:50.731 [GameSession] create_game_object(36, 151) 14:50:50.741 [GameSession] create_game_object(36, 152) 14:50:50.753 [GameSession] create_game_object(36, 153) 14:50:50.764 [GameSession] create_game_object(36, 154) 14:50:50.775 [GameSession] create_game_object(36, 155) 14:50:50.786 [GameSession] create_game_object(36, 156) 14:50:50.797 [GameSession] create_game_object(36, 157) 14:50:50.809 [GameSession] create_game_object(36, 158) 14:50:50.812 [GameSession] create_game_object(51, 159) 14:50:50.821 [GameSession] create_game_object(36, 160) 14:50:50.832 [GameSession] create_game_object(36, 161) 14:50:50.843 [GameSession] create_game_object(36, 162) 14:50:50.856 [GameSession] create_game_object(36, 163) 14:50:50.868 [GameSession] create_game_object(36, 164) 14:50:50.880 [GameSession] create_game_object(36, 165) 14:50:50.892 [GameSession] create_game_object(36, 166) 14:50:50.903 [GameSession] create_game_object(36, 167) 14:50:50.916 [GameSession] create_game_object(36, 168) 14:50:50.929 [GameSession] create_game_object(36, 169) 14:50:50.941 [GameSession] create_game_object(36, 170) 14:50:50.952 [GameSession] create_game_object(36, 171) 14:50:50.963 [GameSession] create_game_object(36, 172) 14:50:50.973 [GameSession] create_game_object(36, 173) 14:50:50.984 [GameSession] create_game_object(36, 174) 14:50:50.995 [GameSession] create_game_object(36, 175) 14:50:51.006 [GameSession] create_game_object(36, 176) 14:50:51.017 [GameSession] create_game_object(36, 177) 14:50:51.028 [GameSession] create_game_object(36, 178) 14:50:51.039 [GameSession] create_game_object(36, 179) 14:50:51.050 [GameSession] create_game_object(36, 180) 14:50:51.062 [GameSession] create_game_object(36, 181) 14:50:51.072 [GameSession] create_game_object(36, 182) 14:50:51.126 [GameSession] create_game_object(36, 183) 14:50:51.136 [GameSession] create_game_object(36, 184) 14:50:51.148 [GameSession] create_game_object(36, 185) 14:50:51.162 [GameSession] create_game_object(36, 186) 14:50:51.175 [GameSession] create_game_object(36, 187) 14:50:51.187 [GameSession] create_game_object(36, 188) 14:50:51.199 [GameSession] create_game_object(36, 189) 14:50:51.210 [GameSession] create_game_object(84, 190) 14:50:51.211 [GameSession] create_game_object(36, 191) 14:50:51.222 [GameSession] create_game_object(36, 192) 14:50:51.234 [GameSession] create_game_object(36, 193) 14:50:51.644 [GameSession] create_game_object(36, 194) 14:50:51.656 [GameSession] create_game_object(36, 195) 14:50:51.668 [GameSession] create_game_object(36, 196) 14:50:52.150 [GameSession] create_game_object(36, 197) 14:50:52.153 [Lua] Init group template: horde 14:50:53.592 [GameSession] destroy_game_object(77) 14:50:54.222 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:50:55.077 [GameSession] destroy_game_object(79) 14:50:55.910 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fad9d5eae8747e2a]' 14:50:56.265 [GameSession] destroy_game_object(86) 14:50:56.266 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 14:50:56.266 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:50:56.341 [GameSession] destroy_game_object(159) 14:50:56.565 [GameSession] destroy_game_object(118) 14:50:56.661 [GameSession] create_game_object(84, 198) 14:50:57.373 [GameSession] destroy_game_object(120) 14:50:57.452 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 14:50:57.614 [GameSession] create_game_object(84, 199) 14:50:57.628 [GameSession] create_game_object(64, 200) 14:50:58.468 [GameSession] destroy_game_object(100) 14:50:58.468 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' 14:50:59.373 [GameSession] create_game_object(23, 201) 14:50:59.408 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' child 1: '#ID[d494514ee8f06950]' 14:50:59.408 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:50:59.944 [GameSession] destroy_game_object(199) 14:51:00.029 [GameSession] create_game_object(84, 202) 14:51:00.157 [GameSession] destroy_game_object(202) 14:51:01.129 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 14:51:01.129 [Lua] Time for new HOOORDE! multi_consecutive_wave 14:51:01.129 [Lua] HORDE: Spawning hordes while 58 other ai are spawned 14:51:01.129 [Lua] horde requested: ambush 14:51:01.129 [Lua] setting up ambush-horde 14:51:01.129 [Lua] Composing horde 'large' .. using variant 'plain' 14:51:01.130 [Lua] -> spawning: 55 14:51:01.130 [Lua] horde crated with id 5 of type ambush 14:51:01.130 [Lua] ambush horde has started 14:51:01.536 [GameSession] destroy_game_object(122) 14:51:02.246 [GameSession] destroy_game_object(198) 14:51:02.470 [GameSession] destroy_game_object(201) 14:51:04.821 [GameSession] create_game_object(36, 203) 14:51:04.836 [GameSession] create_game_object(36, 204) 14:51:04.852 [GameSession] create_game_object(36, 205) 14:51:04.885 [GameSession] create_game_object(36, 206) 14:51:04.901 [GameSession] create_game_object(36, 207) 14:51:04.915 [GameSession] create_game_object(36, 208) 14:51:04.926 [GameSession] destroy_game_object(104) 14:51:04.926 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 14:51:04.931 [GameSession] create_game_object(36, 209) 14:51:04.946 [GameSession] create_game_object(36, 210) 14:51:04.962 [GameSession] create_game_object(36, 211) 14:51:04.976 [GameSession] create_game_object(36, 212) 14:51:04.992 [GameSession] create_game_object(36, 213) 14:51:05.008 [GameSession] create_game_object(36, 214) 14:51:05.023 [GameSession] create_game_object(36, 215) 14:51:05.082 [GameSession] create_game_object(36, 216) 14:51:05.096 [GameSession] create_game_object(36, 217) 14:51:05.110 [GameSession] create_game_object(36, 218) 14:51:05.137 [GameSession] create_game_object(36, 219) 14:51:05.149 [GameSession] destroy_game_object(102) 14:51:05.166 [GameSession] create_game_object(36, 220) 14:51:05.194 [GameSession] create_game_object(36, 221) 14:51:05.206 [GameSession] create_game_object(36, 222) 14:51:05.219 [GameSession] create_game_object(36, 223) 14:51:05.234 [GameSession] create_game_object(36, 224) 14:51:05.250 [GameSession] create_game_object(36, 225) 14:51:05.264 [GameSession] create_game_object(36, 226) 14:51:05.537 [GameSession] destroy_game_object(190) 14:51:08.901 [SteamLobby] Detected added member 110000100ad333f 14:51:08.901 [Lua] [LobbyMembers] Member joined 110000100ad333f 14:51:08.918 [Lua] [NetworkServer] Changing num_players from 1 to 2 14:51:08.918 [Lua] Players: 2 14:51:08.918 [Lua] Set lobby begin: 14:51:08.918 [Lua] Lobby data twitch_enabled = false 14:51:08.918 [Lua] Lobby data selected_mission_id = military 14:51:08.918 [Lua] Lobby data num_players = 2 14:51:08.918 [Lua] Lobby data difficulty_tweak = 0 14:51:08.918 [Lua] Lobby data host = 110000103724cc4 14:51:08.918 [Lua] Lobby data time_of_search = 1638974932 14:51:08.919 [Lua] Lobby data matchmaking_type = 2 14:51:08.919 [Lua] Lobby data is_private = false 14:51:08.919 [Lua] Lobby data match_started = true 14:51:08.919 [Lua] Lobby data player_slot_4 = 0:0 14:51:08.919 [Lua] Lobby data difficulty = hardest 14:51:08.919 [Lua] Lobby data player_slot_1 = 0:0 14:51:08.919 [Lua] Lobby data unique_server_name = Tierce 14:51:08.919 [Lua] Lobby data quick_game = false 14:51:08.919 [Lua] Lobby data country_code = CZ 14:51:08.919 [Lua] Lobby data matchmaking = true 14:51:08.919 [Lua] Lobby data power_level = 835 14:51:08.919 [Lua] Lobby data mission_id = military 14:51:08.919 [Lua] Lobby data mechanism = adventure 14:51:08.919 [Lua] Lobby data player_slot_5 = 0:0 14:51:08.919 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:08.919 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:08.919 [Lua] Lobby data player_slot_3 = 0:0 14:51:08.919 [Lua] Lobby data eac_authorized = true 14:51:08.919 [Lua] Set lobby end. 14:51:09.134 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 14:51:09.171 [Lua] Init group template: horde 14:51:09.264 [Steam] Accepted connection 7c279e87 request from 110000100ad333f 14:51:09.462 [SteamTransport] Added peer 110000100ad333f 14:51:09.975 [SteamAuthenticator] Sent ticket request to 110000100ad333f 14:51:10.025 [SteamAuthenticator] Got ticket request from 110000100ad333f 14:51:10.025 [SteamAuthenticator] GetAuthSessionTicket 110000100ad333f 14:51:10.026 [SteamAuthenticator] Got ticket request from 110000100ad333f 14:51:10.052 [SteamAuthenticator] Got ticket from 110000100ad333f 14:51:10.052 [SteamAuthenticator] BeginAuthSession 110000100ad333f 14:51:10.052 [SteamAuthenticator] Authenticating 110000100ad333f 14:51:10.247 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' child 1: '#ID[0c907ca2f09e88d5]' 14:51:10.400 [SteamAuthenticator] Steam validation for 110000100ad333f with response 0 14:51:10.400 [Connection] Endpoint 110000100ad333f set max payload per packet to 1140 14:51:10.400 [Connection] Received a connection 33 to 110000100ad333f 14:51:10.427 [Connection] Sending request connection 33 reply to 110000100ad333f 14:51:10.514 [Handshaker] Established a connection 33 to 110000100ad333f 14:51:10.514 [Lua] GOT approve_channel 1 110000100ad333f 186000001e7fc11 14:51:10.515 [EAC] EAC server has client 110000100ad333f and channel 1 (and owner 110000100ad333f) 14:51:10.515 [EACServer] [15:51:10:515][Windows][EAC Server] [Info][RegisterClient] Client: 0110000100AD333F PlayerGUID: 76561197971616575 PlayerIP: 0.0.0.0 OwnerGUID: 76561197971616575 PlayerName: Urban_Camel 14:51:10.515 [Lua] Client with peer_id 110000100ad333f got APPROVED by server 14:51:10.515 [Channel] Channel 1 to peer 110000100ad333f in system game instance 186000001e7fc11 was accepted. 14:51:10.515 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000100ad333f' 14:51:10.515 [Lua] [ChatManager][1]System: Urban_Camel is joining the game 14:51:10.515 [Lua] [NetworkServer] Peer 110000100ad333f joined server lobby. 14:51:10.515 [Lua] [NetworkServer] Creating peer info. 14:51:10.515 [Lua] [PeerSM] 110000100ad333f :: on_enter Connecting 14:51:10.579 [EACServer] [15:51:10:579][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 14:51:10.633 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 110000100ad333f, replying lobby_ok 14:51:10.707 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000100ad333f REPLY wh:0 | we:0 | dr:0 | bw:110000103724cc4 | es:0 14:51:10.780 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000100ad333f 14:51:10.780 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 110000100ad333f 14:51:10.780 [Lua] Set lobby begin: 14:51:10.780 [Lua] Lobby data twitch_enabled = false 14:51:10.780 [Lua] Lobby data selected_mission_id = military 14:51:10.781 [Lua] Lobby data num_players = 2 14:51:10.781 [Lua] Lobby data difficulty_tweak = 0 14:51:10.781 [Lua] Lobby data host = 110000103724cc4 14:51:10.781 [Lua] Lobby data time_of_search = 1638974932 14:51:10.781 [Lua] Lobby data matchmaking_type = 2 14:51:10.781 [Lua] Lobby data is_private = false 14:51:10.781 [Lua] Lobby data match_started = true 14:51:10.781 [Lua] Lobby data player_slot_4 = 0:0 14:51:10.781 [Lua] Lobby data difficulty = hardest 14:51:10.781 [Lua] Lobby data player_slot_1 = 0:0 14:51:10.781 [Lua] Lobby data unique_server_name = Tierce 14:51:10.781 [Lua] Lobby data quick_game = false 14:51:10.781 [Lua] Lobby data country_code = CZ 14:51:10.781 [Lua] Lobby data matchmaking = true 14:51:10.781 [Lua] Lobby data power_level = 835 14:51:10.781 [Lua] Lobby data mission_id = military 14:51:10.781 [Lua] Lobby data mechanism = adventure 14:51:10.781 [Lua] Lobby data player_slot_5 = 0:0 14:51:10.781 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:10.781 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:10.781 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:10.781 [Lua] Lobby data eac_authorized = true 14:51:10.781 [Lua] Set lobby end. 14:51:11.101 [SteamLobby] Detected added member 11000010a422a85 14:51:11.101 [Lua] [LobbyMembers] Member joined 11000010a422a85 14:51:11.115 [Lua] [NetworkServer] Changing num_players from 2 to 3 14:51:11.115 [Lua] Players: 3 14:51:11.115 [Lua] Set lobby begin: 14:51:11.115 [Lua] Lobby data twitch_enabled = false 14:51:11.115 [Lua] Lobby data selected_mission_id = military 14:51:11.115 [Lua] Lobby data num_players = 3 14:51:11.115 [Lua] Lobby data difficulty_tweak = 0 14:51:11.115 [Lua] Lobby data host = 110000103724cc4 14:51:11.115 [Lua] Lobby data time_of_search = 1638974932 14:51:11.115 [Lua] Lobby data matchmaking_type = 2 14:51:11.115 [Lua] Lobby data is_private = false 14:51:11.115 [Lua] Lobby data match_started = true 14:51:11.115 [Lua] Lobby data player_slot_4 = 0:0 14:51:11.115 [Lua] Lobby data difficulty = hardest 14:51:11.115 [Lua] Lobby data player_slot_1 = 0:0 14:51:11.115 [Lua] Lobby data unique_server_name = Tierce 14:51:11.115 [Lua] Lobby data quick_game = false 14:51:11.115 [Lua] Lobby data country_code = CZ 14:51:11.115 [Lua] Lobby data matchmaking = true 14:51:11.116 [Lua] Lobby data power_level = 835 14:51:11.116 [Lua] Lobby data mission_id = military 14:51:11.116 [Lua] Lobby data mechanism = adventure 14:51:11.116 [Lua] Lobby data player_slot_5 = 0:0 14:51:11.116 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:11.116 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:11.116 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:11.116 [Lua] Lobby data eac_authorized = true 14:51:11.116 [Lua] Set lobby end. 14:51:11.426 [Steam] Accepted connection d6102e52 request from 11000010a422a85 14:51:11.427 [SteamTransport] Added peer 11000010a422a85 14:51:11.859 [SteamAuthenticator] Sent ticket request to 11000010a422a85 14:51:11.901 [SteamAuthenticator] Got ticket request from 11000010a422a85 14:51:11.901 [SteamAuthenticator] GetAuthSessionTicket 11000010a422a85 14:51:11.915 [SteamAuthenticator] Got ticket from 11000010a422a85 14:51:11.915 [SteamAuthenticator] BeginAuthSession 11000010a422a85 14:51:11.915 [SteamAuthenticator] Authenticating 11000010a422a85 14:51:12.199 [SteamAuthenticator] Steam validation for 11000010a422a85 with response 0 14:51:12.318 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140 14:51:12.318 [Connection] Received a connection 34 to 11000010a422a85 14:51:12.347 [Connection] Sending request connection 34 reply to 11000010a422a85 14:51:12.471 [Handshaker] Established a connection 34 to 11000010a422a85 14:51:12.471 [Lua] GOT approve_channel 2 11000010a422a85 186000001e7fc11 14:51:12.471 [EAC] EAC server has client 11000010a422a85 and channel 2 (and owner 11000010a422a85) 14:51:12.471 [EACServer] [15:51:12:471][Windows][EAC Server] [Info][RegisterClient] Client: 011000010A422A85 PlayerGUID: 76561198132374149 PlayerIP: 0.0.0.0 OwnerGUID: 76561198132374149 PlayerName: Brang 14:51:12.471 [Lua] Client with peer_id 11000010a422a85 got APPROVED by server 14:51:12.471 [Channel] Channel 2 to peer 11000010a422a85 in system game instance 186000001e7fc11 was accepted. 14:51:12.472 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010a422a85' 14:51:12.472 [Lua] [ChatManager][1]System: Brang is joining the game 14:51:12.472 [Lua] [NetworkServer] Peer 11000010a422a85 joined server lobby. 14:51:12.472 [Lua] [NetworkServer] Creating peer info. 14:51:12.472 [Lua] [PeerSM] 11000010a422a85 :: on_enter Connecting 14:51:12.594 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000010a422a85, replying lobby_ok 14:51:12.685 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010a422a85 REPLY wh:0 | we:0 | dr:110000100ad333f | bw:110000103724cc4 | es:0 14:51:12.822 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010a422a85 14:51:12.822 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 11000010a422a85 14:51:12.822 [Lua] Set lobby begin: 14:51:12.822 [Lua] Lobby data twitch_enabled = false 14:51:12.822 [Lua] Lobby data selected_mission_id = military 14:51:12.822 [Lua] Lobby data num_players = 3 14:51:12.823 [Lua] Lobby data difficulty_tweak = 0 14:51:12.823 [Lua] Lobby data host = 110000103724cc4 14:51:12.823 [Lua] Lobby data time_of_search = 1638974932 14:51:12.823 [Lua] Lobby data matchmaking_type = 2 14:51:12.823 [Lua] Lobby data is_private = false 14:51:12.823 [Lua] Lobby data match_started = true 14:51:12.823 [Lua] Lobby data player_slot_4 = 0:0 14:51:12.823 [Lua] Lobby data difficulty = hardest 14:51:12.823 [Lua] Lobby data player_slot_1 = 0:0 14:51:12.823 [Lua] Lobby data unique_server_name = Tierce 14:51:12.823 [Lua] Lobby data quick_game = false 14:51:12.823 [Lua] Lobby data country_code = CZ 14:51:12.823 [Lua] Lobby data matchmaking = true 14:51:12.823 [Lua] Lobby data power_level = 835 14:51:12.823 [Lua] Lobby data mission_id = military 14:51:12.824 [Lua] Lobby data mechanism = adventure 14:51:12.824 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:51:12.824 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:12.824 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:12.824 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:12.824 [Lua] Lobby data eac_authorized = true 14:51:12.824 [Lua] Set lobby end. 14:51:13.050 [Lua] ### CLEARING PEER STATE FOR 110000100ad333f 14:51:13.050 [Lua] [PeerSM] 110000100ad333f :: on_exit Connecting 14:51:13.050 [Lua] [PeerSM] 110000100ad333f :: on_enter Connecting 14:51:13.105 [Lua] [NetworkServer] Peer 110000100ad333f has sent rpc_notify_lobby_joined 14:51:13.105 [Lua] [PSM] Peer 110000100ad333f joined. Want to use profile index "3" and join party "0" 14:51:13.105 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f"] 14:51:13.105 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000100ad333f, connection_key=0) 14:51:13.105 [Lua] Sync dynamic to client: 14:51:13.178 [GameSession] destroy_game_object(137) 14:51:13.277 [Lua] ### Received rpc_level_load_started 14:51:13.278 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_session_id: 1899749120 14:51:13.278 [Lua] player (110000100ad333f,1) was put into party 0 14:51:13.278 [Lua] [ProfileSynchronizer] Peer 110000100ad333f entered session 14:51:13.278 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000100ad333f 14:51:13.278 [Lua] Mechanism says: a client has initialized the mechanism! 110000100ad333f 14:51:13.558 [Lua] HORDE: Pushing horde in time; too many units out 61 14:51:14.541 [GameSession] create_game_object(4, 227) 14:51:15.060 [GameSession] create_game_object(37, 228) 14:51:15.112 [Lua] ### CLEARING PEER STATE FOR 11000010a422a85 14:51:15.112 [Lua] [PeerSM] 11000010a422a85 :: on_exit Connecting 14:51:15.112 [Lua] [PeerSM] 11000010a422a85 :: on_enter Connecting 14:51:15.155 [Lua] [NetworkServer] Peer 110000100ad333f has sent rpc_post_game_notified 14:51:15.156 [Lua] [PeerSM] 110000100ad333f :: on_exit Connecting 14:51:15.156 [Lua] [PeerSM] 110000100ad333f :: on_enter Loading 14:51:15.245 [EACServer] [15:51:15:244][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000100AD333F Session: 1 Status: Client Authenticated Message: Client authenticated. 14:51:15.245 [EAC] Peer 110000100ad333f switched EAC state to ClientAuthenticatedLocal 14:51:15.276 [Lua] [NetworkServer] Peer 11000010a422a85 has sent rpc_notify_lobby_joined 14:51:15.276 [Lua] [PSM] Peer 11000010a422a85 joined. Want to use profile index "5" and join party "0" 14:51:15.276 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f","11000010a422a85"] 14:51:15.276 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010a422a85, connection_key=1) 14:51:15.276 [Lua] Sync dynamic to client: 14:51:15.626 [Lua] ### Received rpc_level_load_started 14:51:15.626 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 1899749120 14:51:15.626 [Lua] player (11000010a422a85,1) was put into party 0 14:51:15.626 [Lua] [ProfileSynchronizer] Peer 11000010a422a85 entered session 14:51:15.626 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010a422a85 14:51:15.626 [Lua] Mechanism says: a client has initialized the mechanism! 11000010a422a85 14:51:15.653 [Channel] Channel 3 to peer 11000010a422a85 in system voip instance 8d1fd90c49b3c0fb was accepted. 14:51:15.827 [SteamVoipClient] select_out(11000010a422a85, on) 14:51:15.841 [SteamVoipClient] select_out(11000010a422a85, on) 14:51:15.841 [SteamVoipClient] select_in(11000010a422a85, on) 14:51:15.841 [SteamVoipClient] select_out(11000010a422a85, off) 14:51:15.966 [Channel] Channel 4 to peer 11000010a422a85 in system voip instance 0 was accepted. 14:51:15.983 [EACServer] [15:51:15:983][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000100AD333F. 14:51:16.284 [EACServer] [15:51:16:284][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000100AD333F 14:51:16.284 [EACServer] [15:51:16:284][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000100AD333F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 14:51:16.298 [EAC] Peer 110000100ad333f switched EAC state to ClientAuthenticatedRemote 14:51:16.530 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:51:16.860 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' child 1: '#ID[afed7a74495deac1]' child 2: '#ID[77c40a77f3befeb7]' 14:51:17.314 [Lua] [NetworkServer] Peer 11000010a422a85 has sent rpc_post_game_notified 14:51:17.314 [EACServer] [15:51:17:313][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010A422A85 Session: 2 Status: Client Authenticated Message: Client authenticated. 14:51:17.314 [Lua] [PeerSM] 11000010a422a85 :: on_exit Connecting 14:51:17.314 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading 14:51:17.315 [EAC] Peer 11000010a422a85 switched EAC state to ClientAuthenticatedLocal 14:51:17.358 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:51:17.486 [EACServer] [15:51:17:485][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010A422A85. 14:51:17.609 [Lua] Horde killed: ? 14:51:17.620 [Lua] HORDE: last wave, reset to standard horde delay 14:51:17.620 [Lua] Time for new HOOORDE! multi_last_wave 14:51:17.620 [Lua] HORDE: Spawning hordes while 46 other ai are spawned 14:51:17.620 [Lua] horde requested: ambush 14:51:17.620 [Lua] setting up ambush-horde 14:51:17.620 [Lua] Composing horde 'large' .. using variant 'plain' 14:51:17.621 [Lua] -> spawning: 52 14:51:17.621 [Lua] horde crated with id 6 of type ambush 14:51:17.621 [Lua] ambush horde has started 14:51:17.768 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:51:17.786 [EACServer] [15:51:17:786][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010A422A85 14:51:17.786 [EACServer] [15:51:17:786][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010A422A85 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 14:51:17.803 [EAC] Peer 11000010a422a85 switched EAC state to ClientAuthenticatedRemote 14:51:17.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:51:18.084 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:51:18.641 [GameSession] create_game_object(89, 229) 14:51:19.151 [GameSession] create_game_object(89, 230) 14:51:19.270 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:51:19.270 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 14:51:19.270 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 14:51:19.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:51:19.483 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1212304 14:51:20.835 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 14:51:21.296 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:51:23.463 [Lua] ### Received rpc_level_loaded 14:51:23.463 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_id: 35 14:51:23.463 [Lua] Peer 110000100ad333f has loaded the level but not all enemies, so we wait 14:51:24.298 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 14:51:24.572 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:51:24.719 error: [Unit] Unit: '#ID[f42cfa9bec9839aa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 14:51:25.110 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:51:25.339 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:51:25.572 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:51:26.168 [GameSession] create_game_object(22, 231) 14:51:26.169 [GameSession] create_game_object(22, 232) 14:51:26.169 [GameSession] create_game_object(22, 233) 14:51:27.227 [GameSession] destroy_game_object(231) 14:51:27.227 [GameSession] destroy_game_object(233) 14:51:27.227 [GameSession] destroy_game_object(232) 14:51:27.439 [GameSession] create_game_object(84, 234) 14:51:27.670 [GameSession] destroy_game_object(234) 14:51:28.000 [GameSession] destroy_game_object(228) 14:51:28.776 [GameSession] create_game_object(84, 235) 14:51:29.549 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000100ad333f, connection_key=0) 14:51:29.550 [Lua] [PeerSM] 110000100ad333f :: on_exit Loading 14:51:29.550 [Lua] [PeerSM] 110000100ad333f :: on_enter LoadingProfilePackages 14:51:29.563 [Lua] [PeerSM] 110000100ad333f :: on_exit LoadingProfilePackages 14:51:29.563 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForEnterGame 14:51:30.422 [Lua] Horde killed: ? 14:51:30.655 [GameSession] destroy_game_object(117) 14:51:30.673 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:51:30.685 [Lua] Spline already found! 14:51:30.715 [Lua] Init group template: spline_patrol 14:51:30.852 [GameSession] create_game_object(4, 236) 14:51:31.376 [GameSession] create_game_object(84, 237) 14:51:31.589 [GameSession] destroy_game_object(237) 14:51:31.616 [GameSession] add_peer(110000100ad333f) 14:51:31.616 [GameSession] create_game_object(0, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(1, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(2, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(3, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(4, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(5, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(6, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(7, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(8, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(9, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(10, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(11, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(12, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(13, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(14, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(15, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(16, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(17, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(19, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(20, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(21, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(22, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(23, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(24, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(25, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(29, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(30, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(31, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(32, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(33, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(34, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(35, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(36, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(37, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(38, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(39, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(40, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(41, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(42, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(43, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(44, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(45, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(46, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(47, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(48, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(49, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(50, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(51, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(52, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(53, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(55, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(56, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(57, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(58, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(59, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(61, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(62, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(63, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(64, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(65, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(66, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(67, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(68, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(69, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(70, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(71, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(78, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(80, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(81, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(82, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(83, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(84, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(85, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(87, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(89, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(90, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(91, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(93, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(96, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(98, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(99, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(101, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(103, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(107, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(108, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(109, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(112, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(113, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(114, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(115, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(123, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(124, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(125, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(130, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(134, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(135, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(136, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(138, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(139, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(140, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(141, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(142, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(143, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(144, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(145, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(146, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(147, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(148, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(149, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(150, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(151, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(152, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(153, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(154, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(155, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(156, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(157, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(158, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(160, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(161, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(162, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(163, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(164, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(165, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(166, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(167, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(168, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(169, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(170, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(171, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(172, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(173, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(174, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(175, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(176, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(177, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(178, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(179, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(180, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(181, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(182, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(183, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(184, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(185, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(186, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(187, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(188, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(189, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(191, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(192, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(193, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(194, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(195, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(196, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(197, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(200, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(203, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(204, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(205, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(206, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(207, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(208, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(209, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(210, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(211, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(212, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(213, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(214, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(215, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(216, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(217, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(218, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(219, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(220, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(221, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(222, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(223, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(224, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(225, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(226, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(227, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(229, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(230, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(235, 0) -> 110000100ad333f 14:51:31.616 [GameSession] create_game_object(236, 0) -> 110000100ad333f 14:51:31.616 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForEnterGame 14:51:31.616 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForGameObjectSync 14:51:31.630 [Lua] [NetworkServer] Game_object_sync_done for peer 110000100ad333f 14:51:31.649 [Lua] Breedfreezer (server) starting a hot join sync 14:51:31.649 [Lua] packing 1 units of breed chaos_marauder 14:51:31.649 [Lua] packing 14 units of breed skaven_clan_rat 14:51:31.649 [Lua] packing 0 units of breed skaven_storm_vermin 14:51:31.649 [Lua] packing 36 units of breed skaven_slave 14:51:31.649 [Lua] packing 0 units of breed chaos_fanatic 14:51:31.649 [Lua] packing 0 units of breed chaos_raider 14:51:31.649 [Lua] packing 0 units of breed chaos_warrior 14:51:31.649 [Lua] packing 0 units of breed chaos_berzerker 14:51:31.649 [Lua] packing 0 units of breed skaven_plague_monk 14:51:31.649 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:51:31.649 [Lua] 14:51:31.649 [Lua] [1] = 3 (number) 14:51:31.649 [Lua] [2] = 1 (number) 14:51:31.649 [Lua] [3] = 26 (number) 14:51:31.649 [Lua] [4] = 14 (number) 14:51:31.649 [Lua] [5] = 1 (number) 14:51:31.649 [Lua] [6] = 0 (number) 14:51:31.649 [Lua] [7] = 20 (number) 14:51:31.649 [Lua] [8] = 36 (number) 14:51:31.649 [Lua] [9] = 1 (number) 14:51:31.649 [Lua] [10] = 0 (number) 14:51:31.649 [Lua] [11] = 1 (number) 14:51:31.649 [Lua] [12] = 0 (number) 14:51:31.649 [Lua] [13] = 1 (number) 14:51:31.649 [Lua] [14] = 0 (number) 14:51:31.649 [Lua] [15] = 1 (number) 14:51:31.649 [Lua] [16] = 0 (number) 14:51:31.649 [Lua] [17] = 1 (number) 14:51:31.649 [Lua] [18] = 0 (number) 14:51:31.649 [Lua] 14:51:31.649 [Lua] 14:51:31.649 [Lua] [1] = 200 (number) 14:51:31.649 [Lua] [2] = 98 (number) 14:51:31.649 [Lua] [3] = 152 (number) 14:51:31.649 [Lua] [4] = 138 (number) 14:51:31.649 [Lua] [5] = 145 (number) 14:51:31.649 [Lua] [6] = 193 (number) 14:51:31.649 [Lua] [7] = 192 (number) 14:51:31.649 [Lua] [8] = 91 (number) 14:51:31.649 [Lua] [9] = 141 (number) 14:51:31.649 [Lua] [10] = 84 (number) 14:51:31.649 [Lua] [11] = 87 (number) 14:51:31.649 [Lua] [12] = 108 (number) 14:51:31.649 [Lua] [13] = 107 (number) 14:51:31.649 [Lua] [14] = 80 (number) 14:51:31.649 [Lua] [15] = 109 (number) 14:51:31.649 [Lua] [16] = 142 (number) 14:51:31.649 [Lua] [17] = 151 (number) 14:51:31.649 [Lua] [18] = 182 (number) 14:51:31.649 [Lua] [19] = 222 (number) 14:51:31.649 [Lua] [20] = 213 (number) 14:51:31.649 [Lua] [21] = 214 (number) 14:51:31.649 [Lua] [22] = 211 (number) 14:51:31.649 [Lua] [23] = 219 (number) 14:51:31.649 [Lua] [24] = 210 (number) 14:51:31.649 [Lua] [25] = 209 (number) 14:51:31.649 [Lua] [26] = 180 (number) 14:51:31.649 [Lua] [27] = 204 (number) 14:51:31.649 [Lua] [28] = 196 (number) 14:51:31.649 [Lua] [29] = 174 (number) 14:51:31.649 [Lua] [30] = 184 (number) 14:51:31.649 [Lua] [31] = 203 (number) 14:51:31.649 [Lua] [32] = 206 (number) 14:51:31.649 [Lua] [33] = 217 (number) 14:51:31.649 [Lua] [34] = 162 (number) 14:51:31.649 [Lua] [35] = 165 (number) 14:51:31.649 [Lua] [36] = 166 (number) 14:51:31.649 [Lua] [37] = 173 (number) 14:51:31.649 [Lua] [38] = 181 (number) 14:51:31.649 [Lua] [39] = 160 (number) 14:51:31.649 [Lua] [40] = 207 (number) 14:51:31.649 [Lua] [41] = 215 (number) 14:51:31.649 [Lua] [42] = 178 (number) 14:51:31.649 [Lua] [43] = 150 (number) 14:51:31.649 [Lua] [44] = 194 (number) 14:51:31.649 [Lua] [45] = 225 (number) 14:51:31.649 [Lua] [46] = 171 (number) 14:51:31.649 [Lua] [47] = 212 (number) 14:51:31.649 [Lua] [48] = 183 (number) 14:51:31.649 [Lua] [49] = 144 (number) 14:51:31.649 [Lua] [50] = 197 (number) 14:51:31.649 [Lua] [51] = 156 (number) 14:51:31.649 [Lua] 14:51:31.650 [Lua] PlayerManager:add_remote_player 110000100ad333f 14:51:31.650 [GameSession] create_game_object(67, 238) 14:51:31.650 [GameSession] create_game_object(238, 0) -> 110000100ad333f 14:51:31.650 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=238 14:51:31.650 [Lua] RemotePlayer:create_game_object( ) 238 14:51:31.695 [Lua] [ProfileSynchronizer] Assigning peer(110000100ad333f:1) to profile(3) career(2) 14:51:31.695 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"}] 14:51:31.695 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForGameObjectSync 14:51:31.695 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForPlayers 14:51:31.707 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForPlayers 14:51:31.707 [Lua] [PeerSM] 110000100ad333f :: on_enter InGame 14:51:31.707 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = true 14:51:32.185 [GameSession] 110000100ad333f -> create_game_object(1024) 14:51:32.185 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000100ad333f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:51:32.185 [Lua] Adding player sync data to peer=110000100ad333f local_player_id=1 14:51:32.186 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}} 14:51:32.186 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson, ProfileSynchronizer, async-read, 14:51:32.230 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p 14:51:32.230 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p 14:51:32.230 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 14:51:32.542 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 14:51:32.542 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 14:51:32.543 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 14:51:32.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 14:51:32.569 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 14:51:32.569 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09 14:51:32.597 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09 14:51:32.597 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09 14:51:32.597 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 14:51:32.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 14:51:32.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 14:51:32.622 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 14:51:32.650 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 14:51:32.650 [Lua] [PackageManager] Force_load: wwise/handgun 14:51:32.651 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson 14:51:32.784 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson 14:51:32.784 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson 14:51:32.796 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:51:33.958 [GameSession] create_game_object(84, 239) 14:51:33.958 [GameSession] create_game_object(239, 0) -> 110000100ad333f 14:51:33.994 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 14:51:34.155 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:51:34.160 [Lua] player (110000100ad333f,1) was put into party 1 14:51:34.167 [Lua] [GameNetworkManager] destroying game object with go_id=67 14:51:34.167 [GameSession] destroy_game_object(67) 14:51:34.167 [GameSession] destroy_game_object(66) 14:51:34.168 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c0fdfd628f672028]' child 1: '#ID[2b37bca301899671]' child 2: '#ID[12b1b06400b8bcc3]' child 3: '#ID[356c6daa084b6fa5]' child 4: '#ID[3d1c223596227d45]' child 5: '#ID[eb0ca4f3801e60a6]' child 6: '#ID[6106253c2f292493]' child 7: '#ID[7fca86d6df62cda4]' 14:51:34.168 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[181a7a0ad51f873d]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[33f2350a5569735b]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[1539e658fb86bced]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[619b3d3019f207dc]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[1bca545bb69dccfb]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[9980aa466fc8c88c]' child 11: '#ID[55fd69380cc84c88]' child 12: '#ID[8b14d6d9ef7ee6c5]' child 13: '#ID[10a0a3f87e96537f]' 14:51:34.172 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"}] 14:51:34.172 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 4 14:51:34.172 [Lua] [GameNetworkManager] destroying game object with go_id=58 14:51:34.172 [GameSession] destroy_game_object(58) 14:51:34.189 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer 14:51:34.190 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 14:51:34.190 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer 14:51:34.190 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer 14:51:34.204 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer 14:51:34.204 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer 14:51:34.204 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer 14:51:34.205 [Lua] [PackageManager] Unload: wwise/flamethrower, ProfileSynchronizer 14:51:34.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer 14:51:34.205 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer 14:51:34.205 [Lua] [PackageManager] Unload: resource_packages/careers/dr_engineer, ProfileSynchronizer 14:51:34.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer 14:51:34.209 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer 14:51:34.209 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer 14:51:34.209 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer 14:51:34.212 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer 14:51:34.273 [GameSession] destroy_game_object(239) 14:51:34.322 [GameSession] 110000100ad333f -> create_game_object(1025) 14:51:34.322 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000100ad333f go_type=player_unit go_created_func_name=game_object_created_player_unit 14:51:34.322 [Lua] [NetworkServer] Peer 110000100ad333f spawned player. 14:51:34.324 [GameSession] create_game_object(46, 240) 14:51:34.324 [GameSession] create_game_object(240, 0) -> 110000100ad333f 14:51:34.324 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=240 14:51:34.324 [Lua] PlayerManager:assign_unit_ownership Urban_Camel 110000100ad333f 1 14:51:34.325 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.89583333333333337) temporary_health_percentage (0.068750000000000006) melee slot ammo (1) ranged slot ammo (0.90909090909090906) 14:51:34.325 [Lua] TalentSystem:rpc_sync_talents 1 1025 14:51:34.350 [GameSession] create_game_object(84, 241) 14:51:34.350 [GameSession] create_game_object(241, 0) -> 110000100ad333f 14:51:34.781 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = true 14:51:36.323 [Lua] Set lobby begin: 14:51:36.323 [Lua] Lobby data twitch_enabled = false 14:51:36.323 [Lua] Lobby data selected_mission_id = military 14:51:36.323 [Lua] Lobby data num_players = 3 14:51:36.323 [Lua] Lobby data difficulty_tweak = 0 14:51:36.323 [Lua] Lobby data host = 110000103724cc4 14:51:36.323 [Lua] Lobby data time_of_search = 1638974932 14:51:36.323 [Lua] Lobby data matchmaking_type = 2 14:51:36.323 [Lua] Lobby data is_private = false 14:51:36.323 [Lua] Lobby data match_started = true 14:51:36.323 [Lua] Lobby data player_slot_4 = 0:0 14:51:36.323 [Lua] Lobby data difficulty = hardest 14:51:36.323 [Lua] Lobby data player_slot_1 = 0:0 14:51:36.323 [Lua] Lobby data unique_server_name = Tierce 14:51:36.323 [Lua] Lobby data quick_game = false 14:51:36.323 [Lua] Lobby data country_code = CZ 14:51:36.323 [Lua] Lobby data matchmaking = true 14:51:36.323 [Lua] Lobby data power_level = 417 14:51:36.323 [Lua] Lobby data mission_id = military 14:51:36.323 [Lua] Lobby data mechanism = adventure 14:51:36.323 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:51:36.323 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:36.323 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:36.324 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:36.324 [Lua] Lobby data eac_authorized = true 14:51:36.324 [Lua] Set lobby end. 14:51:36.645 [GameSession] destroy_game_object(241) 14:51:37.426 [GameSession] destroy_game_object(155) 14:51:37.426 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 14:51:38.165 [Lua] ### Received rpc_level_loaded 14:51:38.165 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 35 14:51:38.165 [Lua] Peer 11000010a422a85 has loaded the level but not all enemies, so we wait 14:51:38.273 [GameSession] destroy_game_object(154) 14:51:38.913 [GameSession] destroy_game_object(161) 14:51:38.913 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 14:51:39.078 [GameSession] destroy_game_object(140) 14:51:39.078 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 14:51:39.506 [GameSession] destroy_game_object(208) 14:51:39.506 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 14:51:39.607 [GameSession] destroy_game_object(146) 14:51:39.925 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:51:40.241 [GameSession] create_game_object(51, 242) 14:51:40.241 [GameSession] create_game_object(242, 0) -> 110000100ad333f 14:51:41.443 [Lua] Set lobby begin: 14:51:41.443 [Lua] Lobby data twitch_enabled = false 14:51:41.443 [Lua] Lobby data selected_mission_id = military 14:51:41.443 [Lua] Lobby data num_players = 3 14:51:41.443 [Lua] Lobby data difficulty_tweak = 0 14:51:41.443 [Lua] Lobby data host = 110000103724cc4 14:51:41.443 [Lua] Lobby data time_of_search = 1638974932 14:51:41.444 [Lua] Lobby data matchmaking_type = 2 14:51:41.444 [Lua] Lobby data is_private = false 14:51:41.444 [Lua] Lobby data match_started = true 14:51:41.444 [Lua] Lobby data player_slot_4 = 0:0 14:51:41.444 [Lua] Lobby data difficulty = hardest 14:51:41.444 [Lua] Lobby data player_slot_1 = 0:0 14:51:41.444 [Lua] Lobby data unique_server_name = Tierce 14:51:41.444 [Lua] Lobby data quick_game = false 14:51:41.444 [Lua] Lobby data country_code = CZ 14:51:41.444 [Lua] Lobby data matchmaking = true 14:51:41.444 [Lua] Lobby data power_level = 835 14:51:41.444 [Lua] Lobby data mission_id = military 14:51:41.444 [Lua] Lobby data mechanism = adventure 14:51:41.444 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:51:41.444 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:41.444 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:41.444 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:41.444 [Lua] Lobby data eac_authorized = true 14:51:41.444 [Lua] Set lobby end. 14:51:42.485 [GameSession] destroy_game_object(130) 14:51:42.549 [GameSession] create_game_object(84, 243) 14:51:42.549 [GameSession] create_game_object(243, 0) -> 110000100ad333f 14:51:42.735 [GameSession] create_game_object(22, 244) 14:51:42.735 [GameSession] create_game_object(244, 0) -> 110000100ad333f 14:51:42.735 [GameSession] create_game_object(22, 245) 14:51:42.735 [GameSession] create_game_object(245, 0) -> 110000100ad333f 14:51:42.735 [GameSession] create_game_object(22, 246) 14:51:42.735 [GameSession] create_game_object(246, 0) -> 110000100ad333f 14:51:43.337 [GameSession] destroy_game_object(243) 14:51:43.521 [GameSession] create_game_object(84, 247) 14:51:43.521 [GameSession] create_game_object(247, 0) -> 110000100ad333f 14:51:43.778 [GameSession] destroy_game_object(245) 14:51:43.778 [GameSession] destroy_game_object(246) 14:51:43.778 [GameSession] destroy_game_object(244) 14:51:44.742 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:51:44.742 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1212304 14:51:45.699 [GameSession] destroy_game_object(242) 14:51:45.741 [GameSession] destroy_game_object(143) 14:51:45.741 [GameSession] destroy_game_object(147) 14:51:45.741 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' 14:51:45.742 [GameSession] destroy_game_object(157) 14:51:45.742 [GameSession] destroy_game_object(169) 14:51:45.743 [GameSession] destroy_game_object(221) 14:51:45.743 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 14:51:45.743 [GameSession] destroy_game_object(224) 14:51:45.743 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 14:51:45.743 [GameSession] destroy_game_object(205) 14:51:45.744 [GameSession] destroy_game_object(218) 14:51:45.744 [GameSession] destroy_game_object(170) 14:51:45.744 [GameSession] destroy_game_object(227) 14:51:46.052 [GameSession] destroy_game_object(236) 14:51:46.349 [GameSession] create_game_object(4, 248) 14:51:46.349 [GameSession] create_game_object(248, 0) -> 110000100ad333f 14:51:46.805 [GameSession] create_game_object(84, 249) 14:51:46.805 [GameSession] create_game_object(249, 0) -> 110000100ad333f 14:51:46.820 [GameSession] create_game_object(64, 250) 14:51:46.820 [GameSession] create_game_object(250, 0) -> 110000100ad333f 14:51:47.689 [GameSession] create_game_object(84, 251) 14:51:47.689 [GameSession] create_game_object(251, 0) -> 110000100ad333f 14:51:47.700 [GameSession] create_game_object(64, 252) 14:51:47.700 [GameSession] create_game_object(252, 0) -> 110000100ad333f 14:51:49.546 [GameSession] create_game_object(4, 253) 14:51:49.546 [GameSession] create_game_object(253, 0) -> 110000100ad333f 14:51:49.650 [GameSession] create_game_object(84, 254) 14:51:49.650 [GameSession] create_game_object(254, 0) -> 110000100ad333f 14:51:49.664 [GameSession] create_game_object(64, 255) 14:51:49.664 [GameSession] create_game_object(255, 0) -> 110000100ad333f 14:51:51.856 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010a422a85, connection_key=1) 14:51:51.857 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading 14:51:51.857 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages 14:51:51.868 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages 14:51:51.868 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame 14:51:53.232 [GameSession] destroy_game_object(176) 14:51:53.232 [GameSession] destroy_game_object(172) 14:51:53.232 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 14:51:53.233 [GameSession] destroy_game_object(223) 14:51:53.233 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 14:51:53.233 [GameSession] destroy_game_object(185) 14:51:53.233 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 14:51:53.792 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:51:53.804 [Lua] Spline already found! 14:51:53.806 [GameSession] create_game_object(36, 256) 14:51:53.806 [GameSession] create_game_object(256, 0) -> 110000100ad333f 14:51:53.827 [GameSession] create_game_object(36, 257) 14:51:53.827 [GameSession] create_game_object(257, 0) -> 110000100ad333f 14:51:53.829 [Lua] Init group template: spline_patrol 14:51:54.212 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:51:55.068 [GameSession] add_peer(11000010a422a85) 14:51:55.068 [GameSession] create_game_object(0, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(1, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(2, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(3, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(4, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(5, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(6, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(7, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(8, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(9, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(10, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(11, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(12, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(13, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(14, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(15, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(16, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(17, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(19, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(20, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(21, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(22, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(23, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(24, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(25, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(29, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(30, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(31, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(32, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(33, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(34, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(35, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(36, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(37, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(38, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(39, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(40, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(41, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(42, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(43, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(44, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(45, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(46, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(47, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(48, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(49, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(50, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(51, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(52, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(53, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(55, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(56, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(57, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(59, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(61, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(62, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(63, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(64, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(65, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(68, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(69, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(70, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(71, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(78, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(80, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(81, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(82, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(83, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(84, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(85, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(87, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(89, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(90, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(91, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(93, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(96, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(98, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(99, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(101, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(103, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(107, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(108, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(109, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(112, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(113, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(114, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(115, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(123, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(124, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(125, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(134, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(135, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(136, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(138, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(139, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(141, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(142, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(144, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(145, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(148, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(149, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(150, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(151, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(152, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(153, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(156, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(158, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(160, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(162, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(163, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(164, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(165, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(166, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(167, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(168, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(171, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(173, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(174, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(175, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(177, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(178, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(179, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(180, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(181, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(182, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(183, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(184, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(186, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(187, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(188, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(189, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(191, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(192, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(193, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(194, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(195, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(196, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(197, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(200, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(203, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(204, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(206, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(207, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(209, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(210, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(211, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(212, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(213, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(214, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(215, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(216, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(217, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(219, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(220, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(222, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(225, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(226, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(229, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(230, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(235, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(238, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(1024, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(1025, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(240, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(247, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(248, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(249, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(250, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(251, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(252, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(253, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(254, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(255, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(256, 0) -> 11000010a422a85 14:51:55.068 [GameSession] create_game_object(257, 0) -> 11000010a422a85 14:51:55.068 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame 14:51:55.068 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync 14:51:55.079 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85 14:51:55.104 [Lua] Breedfreezer (server) starting a hot join sync 14:51:55.104 [Lua] packing 0 units of breed chaos_marauder 14:51:55.104 [Lua] packing 15 units of breed skaven_clan_rat 14:51:55.104 [Lua] packing 0 units of breed skaven_storm_vermin 14:51:55.104 [Lua] packing 50 units of breed skaven_slave 14:51:55.104 [Lua] packing 0 units of breed chaos_fanatic 14:51:55.104 [Lua] packing 0 units of breed chaos_raider 14:51:55.104 [Lua] packing 0 units of breed chaos_warrior 14:51:55.104 [Lua] packing 0 units of breed chaos_berzerker 14:51:55.104 [Lua] packing 0 units of breed skaven_plague_monk 14:51:55.104 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:51:55.104 [Lua] 14:51:55.104 [Lua] [1] = 7 (number) 14:51:55.104 [Lua] [2] = 0 (number) 14:51:55.104 [Lua] [3] = 27 (number) 14:51:55.104 [Lua] [4] = 15 (number) 14:51:55.104 [Lua] [5] = 1 (number) 14:51:55.104 [Lua] [6] = 0 (number) 14:51:55.104 [Lua] [7] = 20 (number) 14:51:55.104 [Lua] [8] = 50 (number) 14:51:55.104 [Lua] [9] = 1 (number) 14:51:55.104 [Lua] [10] = 0 (number) 14:51:55.104 [Lua] [11] = 1 (number) 14:51:55.104 [Lua] [12] = 0 (number) 14:51:55.104 [Lua] [13] = 1 (number) 14:51:55.104 [Lua] [14] = 0 (number) 14:51:55.104 [Lua] [15] = 1 (number) 14:51:55.104 [Lua] [16] = 0 (number) 14:51:55.104 [Lua] [17] = 1 (number) 14:51:55.104 [Lua] [18] = 0 (number) 14:51:55.104 [Lua] 14:51:55.104 [Lua] 14:51:55.104 [Lua] [1] = 152 (number) 14:51:55.104 [Lua] [2] = 138 (number) 14:51:55.104 [Lua] [3] = 145 (number) 14:51:55.104 [Lua] [4] = 193 (number) 14:51:55.104 [Lua] [5] = 192 (number) 14:51:55.104 [Lua] [6] = 91 (number) 14:51:55.104 [Lua] [7] = 141 (number) 14:51:55.104 [Lua] [8] = 84 (number) 14:51:55.104 [Lua] [9] = 87 (number) 14:51:55.104 [Lua] [10] = 108 (number) 14:51:55.104 [Lua] [11] = 107 (number) 14:51:55.104 [Lua] [12] = 80 (number) 14:51:55.104 [Lua] [13] = 109 (number) 14:51:55.104 [Lua] [14] = 101 (number) 14:51:55.104 [Lua] [15] = 93 (number) 14:51:55.104 [Lua] [16] = 142 (number) 14:51:55.104 [Lua] [17] = 151 (number) 14:51:55.104 [Lua] [18] = 182 (number) 14:51:55.104 [Lua] [19] = 222 (number) 14:51:55.104 [Lua] [20] = 213 (number) 14:51:55.104 [Lua] [21] = 214 (number) 14:51:55.104 [Lua] [22] = 211 (number) 14:51:55.104 [Lua] [23] = 219 (number) 14:51:55.104 [Lua] [24] = 210 (number) 14:51:55.104 [Lua] [25] = 209 (number) 14:51:55.104 [Lua] [26] = 180 (number) 14:51:55.104 [Lua] [27] = 204 (number) 14:51:55.104 [Lua] [28] = 196 (number) 14:51:55.104 [Lua] [29] = 174 (number) 14:51:55.104 [Lua] [30] = 184 (number) 14:51:55.104 [Lua] [31] = 203 (number) 14:51:55.104 [Lua] [32] = 206 (number) 14:51:55.104 [Lua] [33] = 217 (number) 14:51:55.104 [Lua] [34] = 162 (number) 14:51:55.104 [Lua] [35] = 165 (number) 14:51:55.104 [Lua] [36] = 166 (number) 14:51:55.104 [Lua] [37] = 173 (number) 14:51:55.104 [Lua] [38] = 181 (number) 14:51:55.104 [Lua] [39] = 160 (number) 14:51:55.104 [Lua] [40] = 207 (number) 14:51:55.104 [Lua] [41] = 215 (number) 14:51:55.104 [Lua] [42] = 178 (number) 14:51:55.104 [Lua] [43] = 150 (number) 14:51:55.104 [Lua] [44] = 194 (number) 14:51:55.104 [Lua] [45] = 225 (number) 14:51:55.104 [Lua] [46] = 171 (number) 14:51:55.104 [Lua] [47] = 212 (number) 14:51:55.104 [Lua] [48] = 183 (number) 14:51:55.104 [Lua] [49] = 144 (number) 14:51:55.104 [Lua] [50] = 197 (number) 14:51:55.104 [Lua] [51] = 156 (number) 14:51:55.104 [Lua] [52] = 158 (number) 14:51:55.104 [Lua] [53] = 195 (number) 14:51:55.104 [Lua] [54] = 189 (number) 14:51:55.104 [Lua] [55] = 191 (number) 14:51:55.104 [Lua] [56] = 167 (number) 14:51:55.104 [Lua] [57] = 187 (number) 14:51:55.104 [Lua] [58] = 148 (number) 14:51:55.104 [Lua] [59] = 177 (number) 14:51:55.104 [Lua] [60] = 139 (number) 14:51:55.104 [Lua] [61] = 216 (number) 14:51:55.104 [Lua] [62] = 188 (number) 14:51:55.104 [Lua] [63] = 168 (number) 14:51:55.104 [Lua] [64] = 163 (number) 14:51:55.104 [Lua] [65] = 186 (number) 14:51:55.104 [Lua] 14:51:55.104 [Lua] PlayerManager:add_remote_player 11000010a422a85 14:51:55.104 [GameSession] create_game_object(67, 258) 14:51:55.104 [GameSession] create_game_object(258, 0) -> 110000100ad333f 14:51:55.104 [GameSession] create_game_object(258, 0) -> 11000010a422a85 14:51:55.104 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=258 14:51:55.104 [Lua] RemotePlayer:create_game_object( ) 258 14:51:55.157 [Lua] [ProfileSynchronizer] Assigning peer(11000010a422a85:1) to profile(5) career(1) 14:51:55.157 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}] 14:51:55.157 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync 14:51:55.157 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers 14:51:55.165 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers 14:51:55.165 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame 14:51:55.166 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true 14:51:55.764 [GameSession] 11000010a422a85 -> create_game_object(2048) 14:51:55.764 [GameSession] create_game_object(2048, 0) -> 110000100ad333f 14:51:55.764 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:51:55.764 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1 14:51:55.764 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 14:51:55.765 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p, ProfileSynchronizer, async-read, 14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 14:51:55.765 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 14:51:55.765 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer, async-read, 14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07, ProfileSynchronizer, async-read, 14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart, ProfileSynchronizer, async-read, 14:51:55.809 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p 14:51:55.809 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p 14:51:55.809 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 14:51:55.924 [GameSession] destroy_game_object(257) 14:51:55.924 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:51:55.924 [GameSession] destroy_game_object(256) 14:51:55.924 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:51:56.265 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 14:51:56.265 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 14:51:56.265 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 14:51:56.292 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 14:51:56.292 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 14:51:56.293 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 14:51:56.317 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 14:51:56.317 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 14:51:56.318 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07 14:51:56.343 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07 14:51:56.343 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07 14:51:56.343 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart 14:51:56.374 [GameSession] destroy_game_object(248) 14:51:56.418 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart 14:51:56.418 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart 14:51:56.428 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:51:56.630 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:51:56.638 [GameSession] destroy_game_object(113) 14:51:56.638 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:51:56.703 [Lua] Set lobby begin: 14:51:56.703 [Lua] Lobby data twitch_enabled = false 14:51:56.703 [Lua] Lobby data selected_mission_id = military 14:51:56.703 [Lua] Lobby data num_players = 3 14:51:56.703 [Lua] Lobby data difficulty_tweak = 0 14:51:56.703 [Lua] Lobby data host = 110000103724cc4 14:51:56.703 [Lua] Lobby data time_of_search = 1638974932 14:51:56.703 [Lua] Lobby data matchmaking_type = 2 14:51:56.703 [Lua] Lobby data is_private = false 14:51:56.703 [Lua] Lobby data match_started = true 14:51:56.703 [Lua] Lobby data player_slot_4 = 0:0 14:51:56.703 [Lua] Lobby data difficulty = hardest 14:51:56.703 [Lua] Lobby data player_slot_1 = 0:0 14:51:56.703 [Lua] Lobby data unique_server_name = Tierce 14:51:56.703 [Lua] Lobby data quick_game = false 14:51:56.703 [Lua] Lobby data country_code = CZ 14:51:56.703 [Lua] Lobby data matchmaking = true 14:51:56.703 [Lua] Lobby data power_level = 556 14:51:56.703 [Lua] Lobby data mission_id = military 14:51:56.704 [Lua] Lobby data mechanism = adventure 14:51:56.704 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:51:56.704 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:51:56.704 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:51:56.704 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:51:56.704 [Lua] Lobby data eac_authorized = true 14:51:56.704 [Lua] Set lobby end. 14:51:56.844 [GameSession] destroy_game_object(115) 14:51:56.844 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:51:56.845 [GameSession] destroy_game_object(114) 14:51:57.007 [GameSession] destroy_game_object(254) 14:51:57.438 [GameSession] destroy_game_object(253) 14:51:57.473 [Lua] Coordinated attack! 14:51:58.773 [GameSession] create_game_object(84, 259) 14:51:58.773 [GameSession] create_game_object(259, 0) -> 110000100ad333f 14:51:58.773 [GameSession] create_game_object(259, 0) -> 11000010a422a85 14:51:58.774 [GameSession] create_game_object(36, 260) 14:51:58.774 [GameSession] create_game_object(260, 0) -> 110000100ad333f 14:51:58.774 [GameSession] create_game_object(260, 0) -> 11000010a422a85 14:52:01.116 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:52:01.120 [Lua] player (11000010a422a85,1) was put into party 1 14:52:01.128 [Lua] [GameNetworkManager] destroying game object with go_id=65 14:52:01.128 [GameSession] destroy_game_object(65) 14:52:01.129 [GameSession] destroy_game_object(64) 14:52:01.129 error: [Unit] Unit: '#ID[0ce871cc53f1ae0a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4df62f26165cf2bc]' child 1: '#ID[c0ba5b12689278d3]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[f3ec09a279311ac8]' child 4: '#ID[318860fa8ec9d8dd]' child 5: '#ID[0cc18b1a088b09e7]' 14:52:01.129 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f46bcf56485c0e2c]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[66185b7357661c26]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e55ee23298c90f4e]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[c1aac28a4d4e4c55]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[a13eb09517ba1128]' 14:52:01.133 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}] 14:52:01.133 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 6 14:52:01.133 [Lua] [GameNetworkManager] destroying game object with go_id=56 14:52:01.133 [GameSession] destroy_game_object(56) 14:52:01.149 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer 14:52:01.152 [Lua] [PackageManager] Unload: resource_packages/careers/es_questingknight, ProfileSynchronizer 14:52:01.153 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer 14:52:01.153 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer 14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer 14:52:01.154 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer 14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer 14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer 14:52:01.154 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 14:52:01.155 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer 14:52:01.155 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer 14:52:01.201 [GameSession] destroy_game_object(251) 14:52:01.229 [GameSession] 11000010a422a85 -> create_game_object(2049) 14:52:01.229 [GameSession] create_game_object(2049, 0) -> 110000100ad333f 14:52:01.229 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:52:01.229 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 14:52:01.230 [GameSession] create_game_object(46, 261) 14:52:01.230 [GameSession] create_game_object(261, 0) -> 110000100ad333f 14:52:01.230 [GameSession] create_game_object(261, 0) -> 11000010a422a85 14:52:01.230 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=261 14:52:01.230 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 14:52:01.231 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:52:01.231 [Lua] TalentSystem:rpc_sync_talents 2 2049 14:52:01.497 [GameSession] destroy_game_object(260) 14:52:01.497 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:01.497 [GameSession] destroy_game_object(259) 14:52:01.728 [GameSession] create_game_object(84, 262) 14:52:01.728 [GameSession] create_game_object(262, 0) -> 110000100ad333f 14:52:01.728 [GameSession] create_game_object(262, 0) -> 11000010a422a85 14:52:01.729 [GameSession] create_game_object(36, 263) 14:52:01.729 [GameSession] create_game_object(263, 0) -> 110000100ad333f 14:52:01.729 [GameSession] create_game_object(263, 0) -> 11000010a422a85 14:52:01.739 [Lua] Set lobby begin: 14:52:01.739 [Lua] Lobby data twitch_enabled = false 14:52:01.739 [Lua] Lobby data selected_mission_id = military 14:52:01.739 [Lua] Lobby data num_players = 3 14:52:01.739 [Lua] Lobby data difficulty_tweak = 0 14:52:01.739 [Lua] Lobby data host = 110000103724cc4 14:52:01.739 [Lua] Lobby data time_of_search = 1638974932 14:52:01.739 [Lua] Lobby data matchmaking_type = 2 14:52:01.740 [Lua] Lobby data is_private = false 14:52:01.740 [Lua] Lobby data match_started = true 14:52:01.740 [Lua] Lobby data player_slot_4 = 0:0 14:52:01.740 [Lua] Lobby data difficulty = hardest 14:52:01.740 [Lua] Lobby data player_slot_1 = 0:0 14:52:01.740 [Lua] Lobby data unique_server_name = Tierce 14:52:01.740 [Lua] Lobby data quick_game = false 14:52:01.740 [Lua] Lobby data country_code = CZ 14:52:01.740 [Lua] Lobby data matchmaking = true 14:52:01.740 [Lua] Lobby data power_level = 774 14:52:01.740 [Lua] Lobby data mission_id = military 14:52:01.740 [Lua] Lobby data mechanism = adventure 14:52:01.740 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:52:01.740 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:52:01.740 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:52:01.740 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:52:01.740 [Lua] Lobby data eac_authorized = true 14:52:01.740 [Lua] Set lobby end. 14:52:01.821 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true 14:52:04.438 [GameSession] destroy_game_object(263) 14:52:04.438 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:04.438 [GameSession] destroy_game_object(262) 14:52:04.742 [GameSession] create_game_object(84, 264) 14:52:04.742 [GameSession] create_game_object(264, 0) -> 110000100ad333f 14:52:04.742 [GameSession] create_game_object(264, 0) -> 11000010a422a85 14:52:04.986 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art 14:52:05.712 [GameSession] destroy_game_object(83) 14:52:05.933 [GameSession] create_game_object(4, 265) 14:52:05.933 [GameSession] create_game_object(265, 0) -> 110000100ad333f 14:52:05.933 [GameSession] create_game_object(265, 0) -> 11000010a422a85 14:52:06.346 [GameSession] create_game_object(84, 266) 14:52:06.346 [GameSession] create_game_object(266, 0) -> 110000100ad333f 14:52:06.346 [GameSession] create_game_object(266, 0) -> 11000010a422a85 14:52:06.896 [GameSession] destroy_game_object(78) 14:52:07.885 [GameSession] create_game_object(4, 267) 14:52:07.885 [GameSession] create_game_object(267, 0) -> 110000100ad333f 14:52:07.885 [GameSession] create_game_object(267, 0) -> 11000010a422a85 14:52:08.172 [GameSession] destroy_game_object(267) 14:52:08.355 [GameSession] destroy_game_object(90) 14:52:08.445 [GameSession] destroy_game_object(81) 14:52:08.704 [GameSession] create_game_object(84, 268) 14:52:08.704 [GameSession] create_game_object(268, 0) -> 110000100ad333f 14:52:08.704 [GameSession] create_game_object(268, 0) -> 11000010a422a85 14:52:08.705 [GameSession] create_game_object(36, 269) 14:52:08.705 [GameSession] create_game_object(269, 0) -> 110000100ad333f 14:52:08.705 [GameSession] create_game_object(269, 0) -> 11000010a422a85 14:52:08.724 [GameSession] destroy_game_object(85) 14:52:09.180 [GameSession] create_game_object(4, 270) 14:52:09.180 [GameSession] create_game_object(270, 0) -> 110000100ad333f 14:52:09.180 [GameSession] create_game_object(270, 0) -> 11000010a422a85 14:52:09.445 [GameSession] create_game_object(36, 271) 14:52:09.445 [GameSession] create_game_object(271, 0) -> 110000100ad333f 14:52:09.445 [GameSession] create_game_object(271, 0) -> 11000010a422a85 14:52:11.432 [GameSession] destroy_game_object(49) 14:52:12.618 [GameSession] create_game_object(4, 272) 14:52:12.618 [GameSession] create_game_object(272, 0) -> 110000100ad333f 14:52:12.618 [GameSession] create_game_object(272, 0) -> 11000010a422a85 14:52:13.595 [GameSession] create_game_object(36, 273) 14:52:13.595 [GameSession] create_game_object(273, 0) -> 110000100ad333f 14:52:13.595 [GameSession] create_game_object(273, 0) -> 11000010a422a85 14:52:13.611 [GameSession] destroy_game_object(226) 14:52:13.611 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 14:52:13.686 [GameSession] destroy_game_object(272) 14:52:13.810 [GameSession] destroy_game_object(36) 14:52:13.971 [GameSession] create_game_object(4, 274) 14:52:13.971 [GameSession] create_game_object(274, 0) -> 110000100ad333f 14:52:13.971 [GameSession] create_game_object(274, 0) -> 11000010a422a85 14:52:15.647 [GameSession] destroy_game_object(274) 14:52:15.795 [Lua] [ChatManager][1]System: Urban_Camel picked up a piece of Ravaged Art 14:52:16.055 [GameSession] destroy_game_object(273) 14:52:16.055 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:16.296 [GameSession] destroy_game_object(269) 14:52:16.296 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:16.296 [GameSession] destroy_game_object(268) 14:52:16.416 [Lua] [ChatManager][1]System: Brang picked up a piece of Ravaged Art 14:52:16.638 [GameSession] create_game_object(36, 275) 14:52:16.638 [GameSession] create_game_object(275, 0) -> 110000100ad333f 14:52:16.638 [GameSession] create_game_object(275, 0) -> 11000010a422a85 14:52:16.970 [GameSession] create_game_object(4, 276) 14:52:16.970 [GameSession] create_game_object(276, 0) -> 110000100ad333f 14:52:16.970 [GameSession] create_game_object(276, 0) -> 11000010a422a85 14:52:17.051 [GameSession] create_game_object(84, 277) 14:52:17.051 [GameSession] create_game_object(277, 0) -> 110000100ad333f 14:52:17.051 [GameSession] create_game_object(277, 0) -> 11000010a422a85 14:52:17.053 [GameSession] create_game_object(36, 278) 14:52:17.053 [GameSession] create_game_object(278, 0) -> 110000100ad333f 14:52:17.053 [GameSession] create_game_object(278, 0) -> 11000010a422a85 14:52:17.383 [GameSession] destroy_game_object(278) 14:52:17.383 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:17.383 [GameSession] destroy_game_object(277) 14:52:20.170 [GameSession] destroy_game_object(275) 14:52:20.170 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 14:52:20.255 [GameSession] destroy_game_object(276) 14:52:20.366 [Lua] [ChatManager][1]System: Tierce picked up a Tome 14:52:20.371 [GameSession] create_game_object(68, 279) 14:52:20.371 [GameSession] create_game_object(279, 0) -> 110000100ad333f 14:52:20.371 [GameSession] create_game_object(279, 0) -> 11000010a422a85 14:52:20.371 [GameSession] destroy_game_object(11) 14:52:21.219 [GameSession] create_game_object(4, 280) 14:52:21.219 [GameSession] create_game_object(280, 0) -> 110000100ad333f 14:52:21.219 [GameSession] create_game_object(280, 0) -> 11000010a422a85 14:52:21.291 [GameSession] create_game_object(36, 281) 14:52:21.291 [GameSession] create_game_object(281, 0) -> 110000100ad333f 14:52:21.291 [GameSession] create_game_object(281, 0) -> 11000010a422a85 14:52:23.196 [GameSession] create_game_object(84, 282) 14:52:23.196 [GameSession] create_game_object(282, 0) -> 110000100ad333f 14:52:23.196 [GameSession] create_game_object(282, 0) -> 11000010a422a85 14:52:23.208 [GameSession] create_game_object(64, 283) 14:52:23.208 [GameSession] create_game_object(283, 0) -> 110000100ad333f 14:52:23.208 [GameSession] create_game_object(283, 0) -> 11000010a422a85 14:52:27.107 [SteamLobby] Detected added member 110000102f3cbe0 14:52:27.107 [Lua] [LobbyMembers] Member joined 110000102f3cbe0 14:52:27.120 [Lua] [NetworkServer] Changing num_players from 3 to 4 14:52:27.120 [Lua] Players: 4 14:52:27.120 [Lua] Set lobby begin: 14:52:27.120 [Lua] Lobby data twitch_enabled = false 14:52:27.120 [Lua] Lobby data selected_mission_id = military 14:52:27.121 [Lua] Lobby data num_players = 4 14:52:27.121 [Lua] Lobby data difficulty_tweak = 0 14:52:27.121 [Lua] Lobby data host = 110000103724cc4 14:52:27.121 [Lua] Lobby data time_of_search = 1638974932 14:52:27.121 [Lua] Lobby data matchmaking_type = 2 14:52:27.121 [Lua] Lobby data is_private = false 14:52:27.121 [Lua] Lobby data match_started = true 14:52:27.121 [Lua] Lobby data player_slot_4 = 0:0 14:52:27.121 [Lua] Lobby data difficulty = hardest 14:52:27.121 [Lua] Lobby data player_slot_1 = 0:0 14:52:27.121 [Lua] Lobby data unique_server_name = Tierce 14:52:27.121 [Lua] Lobby data quick_game = false 14:52:27.121 [Lua] Lobby data country_code = CZ 14:52:27.121 [Lua] Lobby data matchmaking = true 14:52:27.121 [Lua] Lobby data power_level = 774 14:52:27.121 [Lua] Lobby data mission_id = military 14:52:27.121 [Lua] Lobby data mechanism = adventure 14:52:27.122 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:52:27.122 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:52:27.122 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:52:27.122 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:52:27.122 [Lua] Lobby data eac_authorized = true 14:52:27.122 [Lua] Set lobby end. 14:52:27.333 [GameSession] create_game_object(84, 284) 14:52:27.333 [GameSession] create_game_object(284, 0) -> 110000100ad333f 14:52:27.333 [GameSession] create_game_object(284, 0) -> 11000010a422a85 14:52:27.346 [GameSession] create_game_object(64, 285) 14:52:27.346 [GameSession] create_game_object(285, 0) -> 110000100ad333f 14:52:27.346 [GameSession] create_game_object(285, 0) -> 11000010a422a85 14:52:27.363 [GameSession] destroy_game_object(179) 14:52:27.363 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[4f0996c6bc322b68]' 14:52:27.367 [Steam] Accepted connection 7f830815 request from 110000102f3cbe0 14:52:27.368 [SteamTransport] Added peer 110000102f3cbe0 14:52:28.028 [SteamAuthenticator] Sent ticket request to 110000102f3cbe0 14:52:28.064 [SteamAuthenticator] Got ticket request from 110000102f3cbe0 14:52:28.064 [SteamAuthenticator] GetAuthSessionTicket 110000102f3cbe0 14:52:28.099 [SteamAuthenticator] Got ticket from 110000102f3cbe0 14:52:28.100 [SteamAuthenticator] BeginAuthSession 110000102f3cbe0 14:52:28.100 [SteamAuthenticator] Authenticating 110000102f3cbe0 14:52:28.192 [GameSession] destroy_game_object(103) 14:52:28.413 [SteamAuthenticator] Steam validation for 110000102f3cbe0 with response 0 14:52:28.438 [Connection] Endpoint 110000102f3cbe0 set max payload per packet to 1140 14:52:28.438 [Connection] Received a connection 35 to 110000102f3cbe0 14:52:28.462 [Connection] Sending request connection 35 reply to 110000102f3cbe0 14:52:28.583 [Handshaker] Established a connection 35 to 110000102f3cbe0 14:52:28.583 [Lua] GOT approve_channel 5 110000102f3cbe0 186000001e7fc11 14:52:28.583 [EAC] EAC server has client 110000102f3cbe0 and channel 5 (and owner 110000102f3cbe0) 14:52:28.583 [Lua] Client with peer_id 110000102f3cbe0 got APPROVED by server 14:52:28.583 [EACServer] [15:52:28:582][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102F3CBE0 PlayerGUID: 76561198009797600 PlayerIP: 0.0.0.0 OwnerGUID: 76561198009797600 PlayerName: Captain Obvious 14:52:28.583 [Channel] Channel 5 to peer 110000102f3cbe0 in system game instance 186000001e7fc11 was accepted. 14:52:28.584 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102f3cbe0' 14:52:28.584 [Lua] [ChatManager][1]System: Captain Obvious is joining the game 14:52:28.584 [Lua] [NetworkServer] Peer 110000102f3cbe0 joined server lobby. 14:52:28.584 [Lua] [NetworkServer] Creating peer info. 14:52:28.584 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Connecting 14:52:28.703 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 110000102f3cbe0, replying lobby_ok 14:52:28.789 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102f3cbe0 REPLY wh:0 | we:0 | dr:110000100ad333f | bw:110000103724cc4 | es:11000010a422a85 14:52:28.869 [GameSession] create_game_object(37, 286) 14:52:28.869 [GameSession] create_game_object(286, 0) -> 110000100ad333f 14:52:28.869 [GameSession] create_game_object(286, 0) -> 11000010a422a85 14:52:31.029 [GameSession] destroy_game_object(284) 14:52:31.382 [GameSession] create_game_object(37, 287) 14:52:31.382 [GameSession] create_game_object(287, 0) -> 110000100ad333f 14:52:31.382 [GameSession] create_game_object(287, 0) -> 11000010a422a85 14:52:31.758 [GameSession] create_game_object(84, 288) 14:52:31.758 [GameSession] create_game_object(288, 0) -> 110000100ad333f 14:52:31.758 [GameSession] create_game_object(288, 0) -> 11000010a422a85 14:52:32.529 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000102f3cbe0 14:52:32.529 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 110000102f3cbe0 14:52:32.530 [Lua] Set lobby begin: 14:52:32.530 [Lua] Lobby data twitch_enabled = false 14:52:32.530 [Lua] Lobby data selected_mission_id = military 14:52:32.530 [Lua] Lobby data num_players = 4 14:52:32.530 [Lua] Lobby data difficulty_tweak = 0 14:52:32.530 [Lua] Lobby data host = 110000103724cc4 14:52:32.530 [Lua] Lobby data time_of_search = 1638974932 14:52:32.530 [Lua] Lobby data matchmaking_type = 2 14:52:32.530 [Lua] Lobby data is_private = false 14:52:32.530 [Lua] Lobby data match_started = true 14:52:32.530 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:52:32.530 [Lua] Lobby data difficulty = hardest 14:52:32.530 [Lua] Lobby data player_slot_1 = 0:0 14:52:32.530 [Lua] Lobby data unique_server_name = Tierce 14:52:32.530 [Lua] Lobby data quick_game = false 14:52:32.530 [Lua] Lobby data country_code = CZ 14:52:32.530 [Lua] Lobby data matchmaking = true 14:52:32.530 [Lua] Lobby data power_level = 774 14:52:32.530 [Lua] Lobby data mission_id = military 14:52:32.530 [Lua] Lobby data mechanism = adventure 14:52:32.530 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:52:32.530 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:52:32.530 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:52:32.530 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:52:32.530 [Lua] Lobby data eac_authorized = true 14:52:32.531 [Lua] Set lobby end. 14:52:32.907 [GameSession] create_game_object(36, 289) 14:52:32.907 [GameSession] create_game_object(289, 0) -> 110000100ad333f 14:52:32.907 [GameSession] create_game_object(289, 0) -> 11000010a422a85 14:52:32.958 [Lua] ready to jump failed 14:52:34.989 [Lua] ### CLEARING PEER STATE FOR 110000102f3cbe0 14:52:34.989 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Connecting 14:52:34.989 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Connecting 14:52:35.038 [Lua] [NetworkServer] Peer 110000102f3cbe0 has sent rpc_notify_lobby_joined 14:52:35.038 [Lua] [PSM] Peer 110000102f3cbe0 joined. Want to use profile index "4" and join party "0" 14:52:35.038 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f","11000010a422a85","110000102f3cbe0"] 14:52:35.038 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102f3cbe0, connection_key=2) 14:52:35.038 [Lua] Sync dynamic to client: 14:52:35.220 [Lua] ### Received rpc_level_load_started 14:52:35.220 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_session_id: 1899749120 14:52:35.220 [Lua] player (110000102f3cbe0,1) was put into party 0 14:52:35.220 [Lua] [ProfileSynchronizer] Peer 110000102f3cbe0 entered session 14:52:35.220 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102f3cbe0 14:52:35.220 [Lua] Mechanism says: a client has initialized the mechanism! 110000102f3cbe0 14:52:35.440 [GameSession] create_game_object(4, 290) 14:52:35.440 [GameSession] create_game_object(290, 0) -> 110000100ad333f 14:52:35.440 [GameSession] create_game_object(290, 0) -> 11000010a422a85 14:52:36.152 [GameSession] destroy_game_object(99) 14:52:36.654 [GameSession] create_game_object(22, 291) 14:52:36.654 [GameSession] create_game_object(291, 0) -> 110000100ad333f 14:52:36.654 [GameSession] create_game_object(291, 0) -> 11000010a422a85 14:52:36.655 [GameSession] create_game_object(22, 292) 14:52:36.655 [GameSession] create_game_object(292, 0) -> 110000100ad333f 14:52:36.655 [GameSession] create_game_object(292, 0) -> 11000010a422a85 14:52:37.098 [Lua] [NetworkServer] Peer 110000102f3cbe0 has sent rpc_post_game_notified 14:52:37.099 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Connecting 14:52:37.099 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Loading 14:52:37.205 [EACServer] [15:52:37:204][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102F3CBE0 Session: 3 Status: Client Authenticated Message: Client authenticated. 14:52:37.206 [EAC] Peer 110000102f3cbe0 switched EAC state to ClientAuthenticatedLocal 14:52:37.312 [EACServer] [15:52:37:311][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102F3CBE0. 14:52:37.612 [EACServer] [15:52:37:612][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102F3CBE0 14:52:37.612 [EACServer] [15:52:37:612][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102F3CBE0 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 14:52:37.614 [EAC] Peer 110000102f3cbe0 switched EAC state to ClientAuthenticatedRemote 14:52:37.688 [GameSession] destroy_game_object(291) 14:52:37.688 [GameSession] destroy_game_object(292) 14:52:38.701 [GameSession] destroy_game_object(289) 14:52:40.510 [GameSession] create_game_object(22, 293) 14:52:40.510 [GameSession] create_game_object(293, 0) -> 110000100ad333f 14:52:40.510 [GameSession] create_game_object(293, 0) -> 11000010a422a85 14:52:40.510 [GameSession] create_game_object(22, 294) 14:52:40.510 [GameSession] create_game_object(294, 0) -> 110000100ad333f 14:52:40.510 [GameSession] create_game_object(294, 0) -> 11000010a422a85 14:52:40.511 [GameSession] create_game_object(22, 295) 14:52:40.511 [GameSession] create_game_object(295, 0) -> 110000100ad333f 14:52:40.511 [GameSession] create_game_object(295, 0) -> 11000010a422a85 14:52:40.579 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:52:41.540 [GameSession] destroy_game_object(295) 14:52:41.540 [GameSession] destroy_game_object(293) 14:52:41.541 [GameSession] destroy_game_object(294) 14:52:42.070 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:52:42.295 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:52:42.458 [GameSession] destroy_game_object(288) 14:52:42.469 [GameSession] destroy_game_object(230) 14:52:42.469 [GameSession] destroy_game_object(149) 14:52:42.469 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 14:52:42.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:52:43.119 [GameSession] create_game_object(84, 296) 14:52:43.119 [GameSession] create_game_object(296, 0) -> 110000100ad333f 14:52:43.119 [GameSession] create_game_object(296, 0) -> 11000010a422a85 14:52:44.564 [GameSession] create_game_object(22, 297) 14:52:44.564 [GameSession] create_game_object(297, 0) -> 110000100ad333f 14:52:44.564 [GameSession] create_game_object(297, 0) -> 11000010a422a85 14:52:44.564 [GameSession] create_game_object(22, 298) 14:52:44.564 [GameSession] create_game_object(298, 0) -> 110000100ad333f 14:52:44.564 [GameSession] create_game_object(298, 0) -> 11000010a422a85 14:52:44.564 [GameSession] create_game_object(22, 299) 14:52:44.564 [GameSession] create_game_object(299, 0) -> 110000100ad333f 14:52:44.564 [GameSession] create_game_object(299, 0) -> 11000010a422a85 14:52:44.582 [GameSession] destroy_game_object(220) 14:52:45.024 [GameSession] destroy_game_object(296) 14:52:45.612 [GameSession] destroy_game_object(298) 14:52:45.612 [GameSession] destroy_game_object(299) 14:52:45.612 [GameSession] destroy_game_object(297) 14:52:46.362 [GameSession] create_game_object(74, 300) 14:52:46.362 [GameSession] create_game_object(300, 0) -> 110000100ad333f 14:52:46.362 [GameSession] create_game_object(300, 0) -> 11000010a422a85 14:52:46.396 [GameSession] destroy_game_object(282) 14:52:46.901 [GameSession] create_game_object(98, 301) 14:52:46.901 [GameSession] create_game_object(301, 0) -> 110000100ad333f 14:52:46.901 [GameSession] create_game_object(301, 0) -> 11000010a422a85 14:52:46.907 [GameSession] destroy_game_object(300) 14:52:47.345 [GameSession] create_game_object(84, 302) 14:52:47.345 [GameSession] create_game_object(302, 0) -> 110000100ad333f 14:52:47.345 [GameSession] create_game_object(302, 0) -> 11000010a422a85 14:52:48.059 [GameSession] destroy_game_object(265) 14:52:48.347 [GameSession] create_game_object(74, 303) 14:52:48.347 [GameSession] create_game_object(303, 0) -> 110000100ad333f 14:52:48.347 [GameSession] create_game_object(303, 0) -> 11000010a422a85 14:52:48.465 [GameSession] destroy_game_object(47) 14:52:48.892 [GameSession] create_game_object(98, 304) 14:52:48.892 [GameSession] create_game_object(304, 0) -> 110000100ad333f 14:52:48.892 [GameSession] create_game_object(304, 0) -> 11000010a422a85 14:52:48.898 [GameSession] destroy_game_object(303) 14:52:49.287 [GameSession] create_game_object(84, 305) 14:52:49.287 [GameSession] create_game_object(305, 0) -> 110000100ad333f 14:52:49.287 [GameSession] create_game_object(305, 0) -> 11000010a422a85 14:52:50.397 [Lua] ### Received rpc_level_loaded 14:52:50.397 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_id: 35 14:52:50.397 [Lua] Peer 110000102f3cbe0 has loaded the level but not all enemies, so we wait 14:52:50.825 [GameSession] destroy_game_object(279) 14:52:57.607 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102f3cbe0, connection_key=2) 14:52:57.608 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Loading 14:52:57.608 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter LoadingProfilePackages 14:52:57.621 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit LoadingProfilePackages 14:52:57.621 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForEnterGame 14:52:57.682 [GameSession] destroy_game_object(301) 14:52:59.260 [GameSession] destroy_game_object(304) 14:52:59.922 [GameSession] add_peer(110000102f3cbe0) 14:52:59.922 [GameSession] create_game_object(0, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(1, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(2, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(3, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(4, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(5, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(6, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(7, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(8, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(9, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(10, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(12, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(13, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(14, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(15, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(16, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(17, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(19, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(20, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(21, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(22, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(23, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(24, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(25, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(29, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(30, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(31, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(32, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(33, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(34, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(35, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(37, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(38, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(39, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(40, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(41, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(42, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(43, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(44, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(45, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(46, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(48, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(50, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(51, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(52, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(53, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(55, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(57, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(59, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(61, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(62, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(63, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(68, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(69, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(70, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(71, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(80, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(82, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(84, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(87, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(89, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(91, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(93, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(96, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(98, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(101, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(107, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(108, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(109, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(112, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(123, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(124, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(125, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(134, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(135, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(136, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(138, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(139, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(141, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(142, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(144, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(145, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(148, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(150, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(151, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(152, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(153, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(156, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(158, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(160, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(162, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(163, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(164, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(165, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(166, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(167, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(168, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(171, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(173, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(174, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(175, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(177, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(178, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(180, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(181, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(182, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(183, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(184, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(186, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(187, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(188, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(189, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(191, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(192, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(193, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(194, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(195, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(196, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(197, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(200, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(203, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(204, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(206, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(207, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(209, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(210, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(211, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(212, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(213, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(214, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(215, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(216, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(217, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(219, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(222, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(225, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(229, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(235, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(238, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(1024, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(1025, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(240, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(247, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(249, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(250, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(252, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(255, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(258, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(2048, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(2049, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(261, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(264, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(266, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(270, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(271, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(280, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(281, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(283, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(285, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(286, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(287, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(290, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(302, 0) -> 110000102f3cbe0 14:52:59.922 [GameSession] create_game_object(305, 0) -> 110000102f3cbe0 14:52:59.922 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForEnterGame 14:52:59.922 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForGameObjectSync 14:52:59.931 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102f3cbe0 14:52:59.954 [Lua] Breedfreezer (server) starting a hot join sync 14:52:59.954 [Lua] packing 0 units of breed chaos_marauder 14:52:59.954 [Lua] packing 16 units of breed skaven_clan_rat 14:52:59.954 [Lua] packing 0 units of breed skaven_storm_vermin 14:52:59.954 [Lua] packing 50 units of breed skaven_slave 14:52:59.954 [Lua] packing 0 units of breed chaos_fanatic 14:52:59.954 [Lua] packing 0 units of breed chaos_raider 14:52:59.954 [Lua] packing 0 units of breed chaos_warrior 14:52:59.954 [Lua] packing 0 units of breed chaos_berzerker 14:52:59.954 [Lua] packing 0 units of breed skaven_plague_monk 14:52:59.954 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:52:59.954 [Lua] 14:52:59.954 [Lua] [1] = 10 (number) 14:52:59.954 [Lua] [2] = 0 (number) 14:52:59.954 [Lua] [3] = 31 (number) 14:52:59.954 [Lua] [4] = 16 (number) 14:52:59.954 [Lua] [5] = 1 (number) 14:52:59.954 [Lua] [6] = 0 (number) 14:52:59.954 [Lua] [7] = 20 (number) 14:52:59.954 [Lua] [8] = 50 (number) 14:52:59.954 [Lua] [9] = 1 (number) 14:52:59.954 [Lua] [10] = 0 (number) 14:52:59.954 [Lua] [11] = 1 (number) 14:52:59.954 [Lua] [12] = 0 (number) 14:52:59.954 [Lua] [13] = 1 (number) 14:52:59.954 [Lua] [14] = 0 (number) 14:52:59.954 [Lua] [15] = 1 (number) 14:52:59.954 [Lua] [16] = 0 (number) 14:52:59.954 [Lua] [17] = 1 (number) 14:52:59.954 [Lua] [18] = 0 (number) 14:52:59.954 [Lua] 14:52:59.954 [Lua] 14:52:59.954 [Lua] [1] = 192 (number) 14:52:59.954 [Lua] [2] = 91 (number) 14:52:59.954 [Lua] [3] = 141 (number) 14:52:59.954 [Lua] [4] = 84 (number) 14:52:59.954 [Lua] [5] = 87 (number) 14:52:59.954 [Lua] [6] = 108 (number) 14:52:59.954 [Lua] [7] = 107 (number) 14:52:59.954 [Lua] [8] = 80 (number) 14:52:59.954 [Lua] [9] = 109 (number) 14:52:59.954 [Lua] [10] = 101 (number) 14:52:59.954 [Lua] [11] = 93 (number) 14:52:59.954 [Lua] [12] = 98 (number) 14:52:59.954 [Lua] [13] = 82 (number) 14:52:59.954 [Lua] [14] = 152 (number) 14:52:59.954 [Lua] [15] = 138 (number) 14:52:59.954 [Lua] [16] = 145 (number) 14:52:59.954 [Lua] [17] = 142 (number) 14:52:59.954 [Lua] [18] = 151 (number) 14:52:59.954 [Lua] [19] = 182 (number) 14:52:59.954 [Lua] [20] = 222 (number) 14:52:59.954 [Lua] [21] = 213 (number) 14:52:59.954 [Lua] [22] = 214 (number) 14:52:59.954 [Lua] [23] = 211 (number) 14:52:59.954 [Lua] [24] = 219 (number) 14:52:59.954 [Lua] [25] = 210 (number) 14:52:59.954 [Lua] [26] = 209 (number) 14:52:59.954 [Lua] [27] = 180 (number) 14:52:59.954 [Lua] [28] = 204 (number) 14:52:59.954 [Lua] [29] = 196 (number) 14:52:59.954 [Lua] [30] = 174 (number) 14:52:59.954 [Lua] [31] = 184 (number) 14:52:59.954 [Lua] [32] = 203 (number) 14:52:59.954 [Lua] [33] = 206 (number) 14:52:59.954 [Lua] [34] = 217 (number) 14:52:59.954 [Lua] [35] = 162 (number) 14:52:59.954 [Lua] [36] = 165 (number) 14:52:59.954 [Lua] [37] = 166 (number) 14:52:59.954 [Lua] [38] = 173 (number) 14:52:59.954 [Lua] [39] = 181 (number) 14:52:59.954 [Lua] [40] = 160 (number) 14:52:59.954 [Lua] [41] = 207 (number) 14:52:59.954 [Lua] [42] = 215 (number) 14:52:59.954 [Lua] [43] = 178 (number) 14:52:59.954 [Lua] [44] = 150 (number) 14:52:59.954 [Lua] [45] = 194 (number) 14:52:59.954 [Lua] [46] = 225 (number) 14:52:59.954 [Lua] [47] = 171 (number) 14:52:59.954 [Lua] [48] = 212 (number) 14:52:59.954 [Lua] [49] = 183 (number) 14:52:59.954 [Lua] [50] = 144 (number) 14:52:59.954 [Lua] [51] = 197 (number) 14:52:59.954 [Lua] [52] = 156 (number) 14:52:59.954 [Lua] [53] = 158 (number) 14:52:59.954 [Lua] [54] = 195 (number) 14:52:59.954 [Lua] [55] = 189 (number) 14:52:59.954 [Lua] [56] = 191 (number) 14:52:59.954 [Lua] [57] = 167 (number) 14:52:59.954 [Lua] [58] = 187 (number) 14:52:59.954 [Lua] [59] = 148 (number) 14:52:59.954 [Lua] [60] = 177 (number) 14:52:59.954 [Lua] [61] = 139 (number) 14:52:59.954 [Lua] [62] = 216 (number) 14:52:59.954 [Lua] [63] = 188 (number) 14:52:59.954 [Lua] [64] = 168 (number) 14:52:59.954 [Lua] [65] = 163 (number) 14:52:59.954 [Lua] [66] = 186 (number) 14:52:59.954 [Lua] 14:52:59.954 [Lua] PlayerManager:add_remote_player 110000102f3cbe0 14:52:59.954 [GameSession] create_game_object(67, 306) 14:52:59.954 [GameSession] create_game_object(306, 0) -> 110000100ad333f 14:52:59.954 [GameSession] create_game_object(306, 0) -> 11000010a422a85 14:52:59.954 [GameSession] create_game_object(306, 0) -> 110000102f3cbe0 14:52:59.954 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=306 14:52:59.954 [Lua] RemotePlayer:create_game_object( ) 306 14:53:00.005 [Lua] [ProfileSynchronizer] Assigning peer(110000102f3cbe0:1) to profile(4) career(1) 14:53:00.005 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}] 14:53:00.005 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForGameObjectSync 14:53:00.005 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForPlayers 14:53:00.012 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForPlayers 14:53:00.012 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InGame 14:53:00.012 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = true 14:53:00.582 [GameSession] 110000102f3cbe0 -> create_game_object(3072) 14:53:00.582 [GameSession] create_game_object(3072, 0) -> 110000100ad333f 14:53:00.582 [GameSession] create_game_object(3072, 0) -> 11000010a422a85 14:53:00.582 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102f3cbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:53:00.582 [Lua] Adding player sync data to peer=110000102f3cbe0 local_player_id=1 14:53:00.583 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}} 14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 14:53:00.638 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 14:53:00.638 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 14:53:00.638 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 14:53:00.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 14:53:00.703 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 14:53:00.703 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 14:53:00.724 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 14:53:00.724 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 14:53:00.724 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 14:53:00.768 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 14:53:00.768 [Lua] [PackageManager] Force_load: wwise/we_deus_01 14:53:00.769 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base 14:53:01.142 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base 14:53:01.142 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base 14:53:01.142 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 14:53:01.175 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 14:53:01.175 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 14:53:01.175 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08 14:53:01.197 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08 14:53:01.197 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08 14:53:01.198 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 14:53:01.264 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 14:53:01.264 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 14:53:01.265 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 14:53:01.308 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 14:53:01.308 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 14:53:01.308 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 14:53:01.332 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 14:53:01.332 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 14:53:01.343 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:53:01.809 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:53:02.212 [Lua] Set lobby begin: 14:53:02.212 [Lua] Lobby data twitch_enabled = false 14:53:02.212 [Lua] Lobby data selected_mission_id = military 14:53:02.212 [Lua] Lobby data num_players = 4 14:53:02.212 [Lua] Lobby data difficulty_tweak = 0 14:53:02.212 [Lua] Lobby data host = 110000103724cc4 14:53:02.212 [Lua] Lobby data time_of_search = 1638974932 14:53:02.212 [Lua] Lobby data matchmaking_type = 2 14:53:02.212 [Lua] Lobby data is_private = false 14:53:02.212 [Lua] Lobby data match_started = true 14:53:02.212 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:53:02.212 [Lua] Lobby data difficulty = hardest 14:53:02.212 [Lua] Lobby data player_slot_1 = 0:0 14:53:02.212 [Lua] Lobby data unique_server_name = Tierce 14:53:02.212 [Lua] Lobby data quick_game = false 14:53:02.212 [Lua] Lobby data country_code = CZ 14:53:02.212 [Lua] Lobby data matchmaking = true 14:53:02.212 [Lua] Lobby data power_level = 580 14:53:02.212 [Lua] Lobby data mission_id = military 14:53:02.212 [Lua] Lobby data mechanism = adventure 14:53:02.212 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:53:02.212 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:53:02.212 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:53:02.212 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:53:02.212 [Lua] Lobby data eac_authorized = true 14:53:02.213 [Lua] Set lobby end. 14:53:03.268 [GameSession] create_game_object(84, 307) 14:53:03.268 [GameSession] create_game_object(307, 0) -> 110000100ad333f 14:53:03.268 [GameSession] create_game_object(307, 0) -> 11000010a422a85 14:53:03.268 [GameSession] create_game_object(307, 0) -> 110000102f3cbe0 14:53:03.287 [GameSession] create_game_object(64, 308) 14:53:03.287 [GameSession] create_game_object(308, 0) -> 110000100ad333f 14:53:03.287 [GameSession] create_game_object(308, 0) -> 11000010a422a85 14:53:03.287 [GameSession] create_game_object(308, 0) -> 110000102f3cbe0 14:53:03.296 [GameSession] create_game_object(64, 309) 14:53:03.296 [GameSession] create_game_object(309, 0) -> 110000100ad333f 14:53:03.296 [GameSession] create_game_object(309, 0) -> 11000010a422a85 14:53:03.296 [GameSession] create_game_object(309, 0) -> 110000102f3cbe0 14:53:03.561 [Lua] Switching ConflictSettings: to: chaos 14:53:03.561 [Lua] pacing=chaos 14:53:03.561 [Lua] roaming=nil 14:53:03.561 [Lua] specials=chaos 14:53:03.561 [Lua] debug_color=purple 14:53:03.561 [Lua] contained_breeds=nil 14:53:03.561 [Lua] pack_spawning=chaos 14:53:03.561 [Lua] disabled=false 14:53:03.561 [Lua] factions=nil 14:53:03.561 [Lua] boss=chaos 14:53:03.561 [Lua] horde=chaos 14:53:03.561 [Lua] name=chaos 14:53:03.561 [Lua] intensity=default 14:53:03.561 [Lua] --- 14:53:04.209 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:53:04.604 [GameSession] create_game_object(84, 310) 14:53:04.604 [GameSession] create_game_object(310, 0) -> 110000100ad333f 14:53:04.604 [GameSession] create_game_object(310, 0) -> 11000010a422a85 14:53:04.604 [GameSession] create_game_object(310, 0) -> 110000102f3cbe0 14:53:04.614 [GameSession] create_game_object(64, 311) 14:53:04.614 [GameSession] create_game_object(311, 0) -> 110000100ad333f 14:53:04.614 [GameSession] create_game_object(311, 0) -> 11000010a422a85 14:53:04.614 [GameSession] create_game_object(311, 0) -> 110000102f3cbe0 14:53:04.628 [GameSession] destroy_game_object(164) 14:53:04.628 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 14:53:05.048 [GameSession] create_game_object(7, 312) 14:53:05.048 [GameSession] create_game_object(312, 0) -> 110000100ad333f 14:53:05.048 [GameSession] create_game_object(312, 0) -> 11000010a422a85 14:53:05.048 [GameSession] create_game_object(312, 0) -> 110000102f3cbe0 14:53:05.139 [GameSession] create_game_object(7, 313) 14:53:05.139 [GameSession] create_game_object(313, 0) -> 110000100ad333f 14:53:05.139 [GameSession] create_game_object(313, 0) -> 11000010a422a85 14:53:05.139 [GameSession] create_game_object(313, 0) -> 110000102f3cbe0 14:53:05.153 [GameSession] destroy_game_object(124) 14:53:05.157 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:53:05.167 [Lua] Spline already found! 14:53:05.172 [GameSession] create_game_object(64, 314) 14:53:05.172 [GameSession] create_game_object(314, 0) -> 110000100ad333f 14:53:05.172 [GameSession] create_game_object(314, 0) -> 11000010a422a85 14:53:05.172 [GameSession] create_game_object(314, 0) -> 110000102f3cbe0 14:53:05.181 [GameSession] create_game_object(64, 315) 14:53:05.181 [GameSession] create_game_object(315, 0) -> 110000100ad333f 14:53:05.181 [GameSession] create_game_object(315, 0) -> 11000010a422a85 14:53:05.181 [GameSession] create_game_object(315, 0) -> 110000102f3cbe0 14:53:05.189 [GameSession] create_game_object(64, 316) 14:53:05.189 [GameSession] create_game_object(316, 0) -> 110000100ad333f 14:53:05.189 [GameSession] create_game_object(316, 0) -> 11000010a422a85 14:53:05.189 [GameSession] create_game_object(316, 0) -> 110000102f3cbe0 14:53:05.198 [GameSession] create_game_object(64, 317) 14:53:05.198 [GameSession] create_game_object(317, 0) -> 110000100ad333f 14:53:05.198 [GameSession] create_game_object(317, 0) -> 11000010a422a85 14:53:05.198 [GameSession] create_game_object(317, 0) -> 110000102f3cbe0 14:53:05.199 [Lua] Init group template: spline_patrol 14:53:05.239 [GameSession] create_game_object(7, 318) 14:53:05.239 [GameSession] create_game_object(318, 0) -> 110000100ad333f 14:53:05.239 [GameSession] create_game_object(318, 0) -> 11000010a422a85 14:53:05.239 [GameSession] create_game_object(318, 0) -> 110000102f3cbe0 14:53:05.318 [GameSession] create_game_object(7, 319) 14:53:05.318 [GameSession] create_game_object(319, 0) -> 110000100ad333f 14:53:05.318 [GameSession] create_game_object(319, 0) -> 11000010a422a85 14:53:05.318 [GameSession] create_game_object(319, 0) -> 110000102f3cbe0 14:53:05.550 [GameSession] destroy_game_object(312) 14:53:05.606 [GameSession] destroy_game_object(313) 14:53:05.706 [GameSession] destroy_game_object(318) 14:53:05.788 [GameSession] destroy_game_object(319) 14:53:05.801 [GameSession] create_game_object(7, 320) 14:53:05.801 [GameSession] create_game_object(320, 0) -> 110000100ad333f 14:53:05.801 [GameSession] create_game_object(320, 0) -> 11000010a422a85 14:53:05.801 [GameSession] create_game_object(320, 0) -> 110000102f3cbe0 14:53:05.883 [GameSession] create_game_object(7, 321) 14:53:05.883 [GameSession] create_game_object(321, 0) -> 110000100ad333f 14:53:05.883 [GameSession] create_game_object(321, 0) -> 11000010a422a85 14:53:05.883 [GameSession] create_game_object(321, 0) -> 110000102f3cbe0 14:53:05.963 [GameSession] create_game_object(7, 322) 14:53:05.963 [GameSession] create_game_object(322, 0) -> 110000100ad333f 14:53:05.963 [GameSession] create_game_object(322, 0) -> 11000010a422a85 14:53:05.963 [GameSession] create_game_object(322, 0) -> 110000102f3cbe0 14:53:06.041 [GameSession] create_game_object(7, 323) 14:53:06.041 [GameSession] create_game_object(323, 0) -> 110000100ad333f 14:53:06.041 [GameSession] create_game_object(323, 0) -> 11000010a422a85 14:53:06.041 [GameSession] create_game_object(323, 0) -> 110000102f3cbe0 14:53:06.268 [GameSession] destroy_game_object(320) 14:53:06.314 [GameSession] destroy_game_object(321) 14:53:06.399 [GameSession] destroy_game_object(322) 14:53:06.537 [GameSession] destroy_game_object(323) 14:53:06.573 [GameSession] destroy_game_object(123) 14:53:07.267 [Lua] Set lobby begin: 14:53:07.267 [Lua] Lobby data twitch_enabled = false 14:53:07.267 [Lua] Lobby data selected_mission_id = military 14:53:07.267 [Lua] Lobby data num_players = 4 14:53:07.267 [Lua] Lobby data difficulty_tweak = 0 14:53:07.267 [Lua] Lobby data host = 110000103724cc4 14:53:07.267 [Lua] Lobby data time_of_search = 1638974932 14:53:07.267 [Lua] Lobby data matchmaking_type = 2 14:53:07.267 [Lua] Lobby data is_private = false 14:53:07.267 [Lua] Lobby data match_started = true 14:53:07.267 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:53:07.267 [Lua] Lobby data difficulty = hardest 14:53:07.267 [Lua] Lobby data player_slot_1 = 0:0 14:53:07.267 [Lua] Lobby data unique_server_name = Tierce 14:53:07.267 [Lua] Lobby data quick_game = false 14:53:07.268 [Lua] Lobby data country_code = CZ 14:53:07.268 [Lua] Lobby data matchmaking = true 14:53:07.268 [Lua] Lobby data power_level = 789 14:53:07.268 [Lua] Lobby data mission_id = military 14:53:07.268 [Lua] Lobby data mechanism = adventure 14:53:07.268 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:53:07.268 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:53:07.268 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:53:07.268 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:53:07.268 [Lua] Lobby data eac_authorized = true 14:53:07.269 [Lua] Set lobby end. 14:53:07.736 [GameSession] destroy_game_object(125) 14:53:08.400 [Lua] Time for new HOOORDE! multi_first_wave 14:53:08.400 [Lua] HORDE: Spawning hordes while 16 other ai are spawned 14:53:08.400 [Lua] horde requested: vector_blob 14:53:08.400 [Lua] wants to spawn ahead within distance: 60 14:53:08.400 [Lua] horde crated with id 10 of type vector_blob 14:53:08.400 [Lua] managed to spawn 30/30 horde enemies 14:53:08.400 [Lua] vector blob horde has started 14:53:08.401 [GameSession] create_game_object(64, 324) 14:53:08.401 [GameSession] create_game_object(324, 0) -> 110000100ad333f 14:53:08.401 [GameSession] create_game_object(324, 0) -> 11000010a422a85 14:53:08.401 [GameSession] create_game_object(324, 0) -> 110000102f3cbe0 14:53:08.410 [GameSession] create_game_object(64, 325) 14:53:08.410 [GameSession] create_game_object(325, 0) -> 110000100ad333f 14:53:08.410 [GameSession] create_game_object(325, 0) -> 11000010a422a85 14:53:08.410 [GameSession] create_game_object(325, 0) -> 110000102f3cbe0 14:53:08.420 [GameSession] create_game_object(64, 326) 14:53:08.420 [GameSession] create_game_object(326, 0) -> 110000100ad333f 14:53:08.420 [GameSession] create_game_object(326, 0) -> 11000010a422a85 14:53:08.420 [GameSession] create_game_object(326, 0) -> 110000102f3cbe0 14:53:08.429 [GameSession] create_game_object(64, 327) 14:53:08.429 [GameSession] create_game_object(327, 0) -> 110000100ad333f 14:53:08.429 [GameSession] create_game_object(327, 0) -> 11000010a422a85 14:53:08.429 [GameSession] create_game_object(327, 0) -> 110000102f3cbe0 14:53:08.439 [GameSession] create_game_object(64, 328) 14:53:08.439 [GameSession] create_game_object(328, 0) -> 110000100ad333f 14:53:08.439 [GameSession] create_game_object(328, 0) -> 11000010a422a85 14:53:08.439 [GameSession] create_game_object(328, 0) -> 110000102f3cbe0 14:53:08.448 [GameSession] create_game_object(64, 329) 14:53:08.448 [GameSession] create_game_object(329, 0) -> 110000100ad333f 14:53:08.448 [GameSession] create_game_object(329, 0) -> 11000010a422a85 14:53:08.448 [GameSession] create_game_object(329, 0) -> 110000102f3cbe0 14:53:08.459 [GameSession] create_game_object(64, 330) 14:53:08.459 [GameSession] create_game_object(330, 0) -> 110000100ad333f 14:53:08.459 [GameSession] create_game_object(330, 0) -> 11000010a422a85 14:53:08.459 [GameSession] create_game_object(330, 0) -> 110000102f3cbe0 14:53:08.468 [GameSession] create_game_object(64, 331) 14:53:08.468 [GameSession] create_game_object(331, 0) -> 110000100ad333f 14:53:08.468 [GameSession] create_game_object(331, 0) -> 11000010a422a85 14:53:08.468 [GameSession] create_game_object(331, 0) -> 110000102f3cbe0 14:53:08.478 [GameSession] create_game_object(64, 332) 14:53:08.478 [GameSession] create_game_object(332, 0) -> 110000100ad333f 14:53:08.478 [GameSession] create_game_object(332, 0) -> 11000010a422a85 14:53:08.478 [GameSession] create_game_object(332, 0) -> 110000102f3cbe0 14:53:08.488 [GameSession] create_game_object(64, 333) 14:53:08.488 [GameSession] create_game_object(333, 0) -> 110000100ad333f 14:53:08.488 [GameSession] create_game_object(333, 0) -> 11000010a422a85 14:53:08.488 [GameSession] create_game_object(333, 0) -> 110000102f3cbe0 14:53:08.498 [GameSession] create_game_object(64, 334) 14:53:08.498 [GameSession] create_game_object(334, 0) -> 110000100ad333f 14:53:08.498 [GameSession] create_game_object(334, 0) -> 11000010a422a85 14:53:08.498 [GameSession] create_game_object(334, 0) -> 110000102f3cbe0 14:53:08.507 [GameSession] create_game_object(64, 335) 14:53:08.507 [GameSession] create_game_object(335, 0) -> 110000100ad333f 14:53:08.507 [GameSession] create_game_object(335, 0) -> 11000010a422a85 14:53:08.507 [GameSession] create_game_object(335, 0) -> 110000102f3cbe0 14:53:08.517 [GameSession] create_game_object(64, 336) 14:53:08.517 [GameSession] create_game_object(336, 0) -> 110000100ad333f 14:53:08.517 [GameSession] create_game_object(336, 0) -> 11000010a422a85 14:53:08.517 [GameSession] create_game_object(336, 0) -> 110000102f3cbe0 14:53:08.526 [GameSession] create_game_object(64, 337) 14:53:08.526 [GameSession] create_game_object(337, 0) -> 110000100ad333f 14:53:08.526 [GameSession] create_game_object(337, 0) -> 11000010a422a85 14:53:08.526 [GameSession] create_game_object(337, 0) -> 110000102f3cbe0 14:53:08.537 [GameSession] create_game_object(64, 338) 14:53:08.537 [GameSession] create_game_object(338, 0) -> 110000100ad333f 14:53:08.537 [GameSession] create_game_object(338, 0) -> 11000010a422a85 14:53:08.537 [GameSession] create_game_object(338, 0) -> 110000102f3cbe0 14:53:08.549 [GameSession] create_game_object(64, 339) 14:53:08.549 [GameSession] create_game_object(339, 0) -> 110000100ad333f 14:53:08.549 [GameSession] create_game_object(339, 0) -> 11000010a422a85 14:53:08.549 [GameSession] create_game_object(339, 0) -> 110000102f3cbe0 14:53:08.558 [GameSession] create_game_object(64, 340) 14:53:08.558 [GameSession] create_game_object(340, 0) -> 110000100ad333f 14:53:08.558 [GameSession] create_game_object(340, 0) -> 11000010a422a85 14:53:08.558 [GameSession] create_game_object(340, 0) -> 110000102f3cbe0 14:53:08.568 [GameSession] create_game_object(64, 341) 14:53:08.568 [GameSession] create_game_object(341, 0) -> 110000100ad333f 14:53:08.568 [GameSession] create_game_object(341, 0) -> 11000010a422a85 14:53:08.568 [GameSession] create_game_object(341, 0) -> 110000102f3cbe0 14:53:08.577 [GameSession] create_game_object(64, 342) 14:53:08.577 [GameSession] create_game_object(342, 0) -> 110000100ad333f 14:53:08.577 [GameSession] create_game_object(342, 0) -> 11000010a422a85 14:53:08.577 [GameSession] create_game_object(342, 0) -> 110000102f3cbe0 14:53:08.587 [GameSession] create_game_object(64, 343) 14:53:08.587 [GameSession] create_game_object(343, 0) -> 110000100ad333f 14:53:08.587 [GameSession] create_game_object(343, 0) -> 11000010a422a85 14:53:08.587 [GameSession] create_game_object(343, 0) -> 110000102f3cbe0 14:53:08.596 [GameSession] create_game_object(64, 344) 14:53:08.596 [GameSession] create_game_object(344, 0) -> 110000100ad333f 14:53:08.596 [GameSession] create_game_object(344, 0) -> 11000010a422a85 14:53:08.596 [GameSession] create_game_object(344, 0) -> 110000102f3cbe0 14:53:08.606 [GameSession] create_game_object(64, 345) 14:53:08.606 [GameSession] create_game_object(345, 0) -> 110000100ad333f 14:53:08.606 [GameSession] create_game_object(345, 0) -> 11000010a422a85 14:53:08.606 [GameSession] create_game_object(345, 0) -> 110000102f3cbe0 14:53:08.615 [GameSession] create_game_object(64, 346) 14:53:08.615 [GameSession] create_game_object(346, 0) -> 110000100ad333f 14:53:08.615 [GameSession] create_game_object(346, 0) -> 11000010a422a85 14:53:08.615 [GameSession] create_game_object(346, 0) -> 110000102f3cbe0 14:53:08.624 [GameSession] create_game_object(64, 347) 14:53:08.624 [GameSession] create_game_object(347, 0) -> 110000100ad333f 14:53:08.624 [GameSession] create_game_object(347, 0) -> 11000010a422a85 14:53:08.624 [GameSession] create_game_object(347, 0) -> 110000102f3cbe0 14:53:08.635 [GameSession] create_game_object(64, 348) 14:53:08.635 [GameSession] create_game_object(348, 0) -> 110000100ad333f 14:53:08.635 [GameSession] create_game_object(348, 0) -> 11000010a422a85 14:53:08.635 [GameSession] create_game_object(348, 0) -> 110000102f3cbe0 14:53:08.645 [GameSession] create_game_object(64, 349) 14:53:08.645 [GameSession] create_game_object(349, 0) -> 110000100ad333f 14:53:08.645 [GameSession] create_game_object(349, 0) -> 11000010a422a85 14:53:08.645 [GameSession] create_game_object(349, 0) -> 110000102f3cbe0 14:53:08.655 [GameSession] create_game_object(64, 350) 14:53:08.655 [GameSession] create_game_object(350, 0) -> 110000100ad333f 14:53:08.655 [GameSession] create_game_object(350, 0) -> 11000010a422a85 14:53:08.655 [GameSession] create_game_object(350, 0) -> 110000102f3cbe0 14:53:08.666 [GameSession] create_game_object(64, 351) 14:53:08.666 [GameSession] create_game_object(351, 0) -> 110000100ad333f 14:53:08.666 [GameSession] create_game_object(351, 0) -> 11000010a422a85 14:53:08.666 [GameSession] create_game_object(351, 0) -> 110000102f3cbe0 14:53:08.675 [GameSession] create_game_object(64, 352) 14:53:08.675 [GameSession] create_game_object(352, 0) -> 110000100ad333f 14:53:08.675 [GameSession] create_game_object(352, 0) -> 11000010a422a85 14:53:08.675 [GameSession] create_game_object(352, 0) -> 110000102f3cbe0 14:53:08.685 [GameSession] create_game_object(64, 353) 14:53:08.685 [GameSession] create_game_object(353, 0) -> 110000100ad333f 14:53:08.685 [GameSession] create_game_object(353, 0) -> 11000010a422a85 14:53:08.685 [GameSession] create_game_object(353, 0) -> 110000102f3cbe0 14:53:08.687 [Lua] Init group template: horde 14:53:09.841 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:53:09.844 [Lua] player (110000102f3cbe0,1) was put into party 1 14:53:09.851 [Lua] [GameNetworkManager] destroying game object with go_id=69 14:53:09.851 [GameSession] destroy_game_object(69) 14:53:09.852 [GameSession] destroy_game_object(68) 14:53:09.852 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 14:53:09.852 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[591e8680614ecb40]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[619b3d3019f207dc]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[87d9907aeab7ab19]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[e97284ba19333daf]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[359af53c6d2a32d5]' 14:53:09.855 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}] 14:53:09.855 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 14:53:09.855 [Lua] [GameNetworkManager] destroying game object with go_id=62 14:53:09.855 [GameSession] destroy_game_object(62) 14:53:09.869 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer 14:53:09.870 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer 14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer 14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 14:53:09.875 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 14:53:09.883 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 14:53:09.883 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 14:53:09.883 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 14:53:10.011 [GameSession] create_game_object(84, 354) 14:53:10.011 [GameSession] create_game_object(354, 0) -> 110000100ad333f 14:53:10.011 [GameSession] create_game_object(354, 0) -> 11000010a422a85 14:53:10.011 [GameSession] create_game_object(354, 0) -> 110000102f3cbe0 14:53:10.020 [GameSession] create_game_object(64, 355) 14:53:10.020 [GameSession] create_game_object(355, 0) -> 110000100ad333f 14:53:10.020 [GameSession] create_game_object(355, 0) -> 11000010a422a85 14:53:10.020 [GameSession] create_game_object(355, 0) -> 110000102f3cbe0 14:53:10.066 [GameSession] 110000102f3cbe0 -> create_game_object(3073) 14:53:10.066 [GameSession] create_game_object(3073, 0) -> 110000100ad333f 14:53:10.066 [GameSession] create_game_object(3073, 0) -> 11000010a422a85 14:53:10.067 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:53:10.067 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player. 14:53:10.068 [GameSession] create_game_object(46, 356) 14:53:10.068 [GameSession] create_game_object(356, 0) -> 110000100ad333f 14:53:10.068 [GameSession] create_game_object(356, 0) -> 11000010a422a85 14:53:10.068 [GameSession] create_game_object(356, 0) -> 110000102f3cbe0 14:53:10.068 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=356 14:53:10.068 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1 14:53:10.068 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.57333333333333336) temporary_health_percentage (0.031666666666666669) melee slot ammo (1) ranged slot ammo (1) 14:53:10.068 [Lua] TalentSystem:rpc_sync_talents 5 3073 14:53:10.502 [Lua] Override Player Respawning gate_event true 14:53:10.506 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0) 14:53:10.556 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = true 14:53:12.403 [GameSession] create_game_object(84, 357) 14:53:12.403 [GameSession] create_game_object(357, 0) -> 110000100ad333f 14:53:12.403 [GameSession] create_game_object(357, 0) -> 11000010a422a85 14:53:12.403 [GameSession] create_game_object(357, 0) -> 110000102f3cbe0 14:53:12.414 [GameSession] create_game_object(64, 358) 14:53:12.414 [GameSession] create_game_object(358, 0) -> 110000100ad333f 14:53:12.414 [GameSession] create_game_object(358, 0) -> 11000010a422a85 14:53:12.414 [GameSession] create_game_object(358, 0) -> 110000102f3cbe0 14:53:14.956 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:53:14.967 [Lua] Spline already found! 14:53:14.971 [GameSession] create_game_object(64, 359) 14:53:14.971 [GameSession] create_game_object(359, 0) -> 110000100ad333f 14:53:14.971 [GameSession] create_game_object(359, 0) -> 11000010a422a85 14:53:14.971 [GameSession] create_game_object(359, 0) -> 110000102f3cbe0 14:53:14.981 [GameSession] create_game_object(64, 360) 14:53:14.981 [GameSession] create_game_object(360, 0) -> 110000100ad333f 14:53:14.981 [GameSession] create_game_object(360, 0) -> 11000010a422a85 14:53:14.981 [GameSession] create_game_object(360, 0) -> 110000102f3cbe0 14:53:14.993 [GameSession] create_game_object(64, 361) 14:53:14.993 [GameSession] create_game_object(361, 0) -> 110000100ad333f 14:53:14.993 [GameSession] create_game_object(361, 0) -> 11000010a422a85 14:53:14.993 [GameSession] create_game_object(361, 0) -> 110000102f3cbe0 14:53:15.005 [GameSession] create_game_object(64, 362) 14:53:15.005 [GameSession] create_game_object(362, 0) -> 110000100ad333f 14:53:15.005 [GameSession] create_game_object(362, 0) -> 11000010a422a85 14:53:15.005 [GameSession] create_game_object(362, 0) -> 110000102f3cbe0 14:53:15.007 [Lua] Init group template: spline_patrol 14:53:15.541 [GameSession] create_game_object(84, 363) 14:53:15.541 [GameSession] create_game_object(363, 0) -> 110000100ad333f 14:53:15.541 [GameSession] create_game_object(363, 0) -> 11000010a422a85 14:53:15.541 [GameSession] create_game_object(363, 0) -> 110000102f3cbe0 14:53:15.554 [GameSession] create_game_object(64, 364) 14:53:15.554 [GameSession] create_game_object(364, 0) -> 110000100ad333f 14:53:15.554 [GameSession] create_game_object(364, 0) -> 11000010a422a85 14:53:15.554 [GameSession] create_game_object(364, 0) -> 110000102f3cbe0 14:53:16.094 [GameSession] destroy_game_object(16) 14:53:16.459 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 5 52 14:53:17.345 [GameSession] destroy_game_object(135) 14:53:17.511 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:53:17.523 [Lua] Spline already found! 14:53:17.525 [GameSession] create_game_object(64, 365) 14:53:17.525 [GameSession] create_game_object(365, 0) -> 110000100ad333f 14:53:17.525 [GameSession] create_game_object(365, 0) -> 11000010a422a85 14:53:17.525 [GameSession] create_game_object(365, 0) -> 110000102f3cbe0 14:53:17.536 [GameSession] create_game_object(64, 366) 14:53:17.536 [GameSession] create_game_object(366, 0) -> 110000100ad333f 14:53:17.536 [GameSession] create_game_object(366, 0) -> 11000010a422a85 14:53:17.536 [GameSession] create_game_object(366, 0) -> 110000102f3cbe0 14:53:17.547 [GameSession] create_game_object(64, 367) 14:53:17.547 [GameSession] create_game_object(367, 0) -> 110000100ad333f 14:53:17.547 [GameSession] create_game_object(367, 0) -> 11000010a422a85 14:53:17.547 [GameSession] create_game_object(367, 0) -> 110000102f3cbe0 14:53:17.561 [GameSession] create_game_object(64, 368) 14:53:17.561 [GameSession] create_game_object(368, 0) -> 110000100ad333f 14:53:17.561 [GameSession] create_game_object(368, 0) -> 11000010a422a85 14:53:17.561 [GameSession] create_game_object(368, 0) -> 110000102f3cbe0 14:53:17.563 [Lua] Init group template: spline_patrol 14:53:17.672 [GameSession] create_game_object(84, 369) 14:53:17.672 [GameSession] create_game_object(369, 0) -> 110000100ad333f 14:53:17.672 [GameSession] create_game_object(369, 0) -> 11000010a422a85 14:53:17.672 [GameSession] create_game_object(369, 0) -> 110000102f3cbe0 14:53:17.684 [GameSession] create_game_object(64, 370) 14:53:17.684 [GameSession] create_game_object(370, 0) -> 110000100ad333f 14:53:17.684 [GameSession] create_game_object(370, 0) -> 11000010a422a85 14:53:17.684 [GameSession] create_game_object(370, 0) -> 110000102f3cbe0 14:53:17.757 [GameSession] create_game_object(84, 371) 14:53:17.757 [GameSession] create_game_object(371, 0) -> 110000100ad333f 14:53:17.757 [GameSession] create_game_object(371, 0) -> 11000010a422a85 14:53:17.757 [GameSession] create_game_object(371, 0) -> 110000102f3cbe0 14:53:17.769 [GameSession] create_game_object(64, 372) 14:53:17.769 [GameSession] create_game_object(372, 0) -> 110000100ad333f 14:53:17.769 [GameSession] create_game_object(372, 0) -> 11000010a422a85 14:53:17.769 [GameSession] create_game_object(372, 0) -> 110000102f3cbe0 14:53:18.252 [GameSession] destroy_game_object(371) 14:53:18.711 [GameSession] create_game_object(84, 373) 14:53:18.711 [GameSession] create_game_object(373, 0) -> 110000100ad333f 14:53:18.711 [GameSession] create_game_object(373, 0) -> 11000010a422a85 14:53:18.711 [GameSession] create_game_object(373, 0) -> 110000102f3cbe0 14:53:19.154 [GameSession] create_game_object(23, 374) 14:53:19.154 [GameSession] create_game_object(374, 0) -> 110000100ad333f 14:53:19.154 [GameSession] create_game_object(374, 0) -> 11000010a422a85 14:53:19.154 [GameSession] create_game_object(374, 0) -> 110000102f3cbe0 14:53:19.249 [GameSession] destroy_game_object(229) 14:53:19.757 [GameSession] destroy_game_object(287) 14:53:20.146 [GameSession] destroy_game_object(286) 14:53:20.579 [GameSession] destroy_game_object(134) 14:53:20.954 [GameSession] destroy_game_object(290) 14:53:22.276 [GameSession] destroy_game_object(374) 14:53:22.413 [GameSession] destroy_game_object(271) 14:53:22.413 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 14:53:22.803 [GameSession] destroy_game_object(270) 14:53:26.929 [Lua] main path terror event triggered: rare_event_loot_rat 14:53:26.929 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 14:53:26.942 [GameSession] create_game_object(36, 375) 14:53:26.942 [GameSession] create_game_object(375, 0) -> 110000100ad333f 14:53:26.942 [GameSession] create_game_object(375, 0) -> 11000010a422a85 14:53:26.942 [GameSession] create_game_object(375, 0) -> 110000102f3cbe0 14:53:28.959 [Lua] Horde killed: ? 14:53:29.966 [GameSession] destroy_game_object(280) 14:53:30.801 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:53:33.785 [GameSession] create_game_object(36, 376) 14:53:33.785 [GameSession] create_game_object(376, 0) -> 110000100ad333f 14:53:33.785 [GameSession] create_game_object(376, 0) -> 11000010a422a85 14:53:33.785 [GameSession] create_game_object(376, 0) -> 110000102f3cbe0 14:53:34.364 [GameSession] destroy_game_object(17) 14:53:34.489 [GameSession] create_game_object(68, 377) 14:53:34.489 [GameSession] create_game_object(377, 0) -> 110000100ad333f 14:53:34.489 [GameSession] create_game_object(377, 0) -> 11000010a422a85 14:53:34.489 [GameSession] create_game_object(377, 0) -> 110000102f3cbe0 14:53:35.840 [GameSession] create_game_object(84, 378) 14:53:35.840 [GameSession] create_game_object(378, 0) -> 110000100ad333f 14:53:35.840 [GameSession] create_game_object(378, 0) -> 11000010a422a85 14:53:35.840 [GameSession] create_game_object(378, 0) -> 110000102f3cbe0 14:53:35.851 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:53:35.863 [Lua] Spline already found! 14:53:35.877 [GameSession] create_game_object(64, 379) 14:53:35.877 [GameSession] create_game_object(379, 0) -> 110000100ad333f 14:53:35.877 [GameSession] create_game_object(379, 0) -> 11000010a422a85 14:53:35.877 [GameSession] create_game_object(379, 0) -> 110000102f3cbe0 14:53:35.921 [Lua] Init group template: spline_patrol 14:53:36.733 [Lua] fence jumping 14:53:37.337 [Lua] ready to jump failed 14:53:38.651 [GameSession] destroy_game_object(377) 14:53:39.377 [Lua] ready to jump failed 14:53:40.891 [Lua] simple los failed 14:53:41.142 [GameSession] destroy_game_object(378) 14:53:42.105 [GameSession] create_game_object(84, 380) 14:53:42.105 [GameSession] create_game_object(380, 0) -> 110000100ad333f 14:53:42.105 [GameSession] create_game_object(380, 0) -> 11000010a422a85 14:53:42.105 [GameSession] create_game_object(380, 0) -> 110000102f3cbe0 14:53:42.186 [GameSession] destroy_game_object(380) 14:53:43.661 [GameSession] create_game_object(84, 381) 14:53:43.661 [GameSession] create_game_object(381, 0) -> 110000100ad333f 14:53:43.661 [GameSession] create_game_object(381, 0) -> 11000010a422a85 14:53:43.661 [GameSession] create_game_object(381, 0) -> 110000102f3cbe0 14:53:44.062 [GameSession] destroy_game_object(381) 14:53:44.708 [GameSession] create_game_object(84, 382) 14:53:44.708 [GameSession] create_game_object(382, 0) -> 110000100ad333f 14:53:44.708 [GameSession] create_game_object(382, 0) -> 11000010a422a85 14:53:44.708 [GameSession] create_game_object(382, 0) -> 110000102f3cbe0 14:53:44.949 [GameSession] destroy_game_object(382) 14:53:45.430 [GameSession] create_game_object(84, 383) 14:53:45.430 [GameSession] create_game_object(383, 0) -> 110000100ad333f 14:53:45.430 [GameSession] create_game_object(383, 0) -> 11000010a422a85 14:53:45.430 [GameSession] create_game_object(383, 0) -> 110000102f3cbe0 14:53:45.480 [GameSession] create_game_object(36, 384) 14:53:45.480 [GameSession] create_game_object(384, 0) -> 110000100ad333f 14:53:45.480 [GameSession] create_game_object(384, 0) -> 11000010a422a85 14:53:45.480 [GameSession] create_game_object(384, 0) -> 110000102f3cbe0 14:53:45.749 [GameSession] destroy_game_object(383) 14:53:46.222 [GameSession] create_game_object(84, 385) 14:53:46.222 [GameSession] create_game_object(385, 0) -> 110000100ad333f 14:53:46.222 [GameSession] create_game_object(385, 0) -> 11000010a422a85 14:53:46.222 [GameSession] create_game_object(385, 0) -> 110000102f3cbe0 14:53:46.528 [Lua] fence jumping 14:53:47.142 [Lua] ready to jump failed 14:53:47.652 [GameSession] destroy_game_object(376) 14:53:49.146 [Lua] fence jumping 14:53:49.412 [GameSession] destroy_game_object(235) 14:53:49.690 [GameSession] 110000102f3cbe0 -> create_game_object(3074) 14:53:49.690 [GameSession] create_game_object(3074, 0) -> 110000100ad333f 14:53:49.690 [GameSession] create_game_object(3074, 0) -> 11000010a422a85 14:53:49.690 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:49.691 [GameSession] 110000102f3cbe0 -> create_game_object(3075) 14:53:49.691 [GameSession] create_game_object(3075, 0) -> 110000100ad333f 14:53:49.691 [GameSession] create_game_object(3075, 0) -> 11000010a422a85 14:53:49.691 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:49.691 [GameSession] 110000102f3cbe0 -> create_game_object(3076) 14:53:49.691 [GameSession] create_game_object(3076, 0) -> 110000100ad333f 14:53:49.691 [GameSession] create_game_object(3076, 0) -> 11000010a422a85 14:53:49.691 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:49.731 [Lua] ready to jump failed 14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3077) 14:53:49.786 [GameSession] create_game_object(3077, 0) -> 110000100ad333f 14:53:49.786 [GameSession] create_game_object(3077, 0) -> 11000010a422a85 14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3078) 14:53:49.786 [GameSession] create_game_object(3078, 0) -> 110000100ad333f 14:53:49.786 [GameSession] create_game_object(3078, 0) -> 11000010a422a85 14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3079) 14:53:49.786 [GameSession] create_game_object(3079, 0) -> 110000100ad333f 14:53:49.786 [GameSession] create_game_object(3079, 0) -> 11000010a422a85 14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:53:50.215 [GameSession] 110000102f3cbe0 -> destroy_game_object(3074) 14:53:50.215 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.267 [GameSession] 110000102f3cbe0 -> destroy_game_object(3076) 14:53:50.268 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.332 [GameSession] 110000102f3cbe0 -> destroy_game_object(3078) 14:53:50.332 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.362 [GameSession] 110000102f3cbe0 -> destroy_game_object(3077) 14:53:50.362 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.410 [GameSession] 110000102f3cbe0 -> destroy_game_object(3079) 14:53:50.410 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.458 [GameSession] 110000102f3cbe0 -> destroy_game_object(3075) 14:53:50.458 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:53:50.850 [GameSession] destroy_game_object(247) 14:53:51.119 [Lua] ready to jump failed 14:53:56.092 [GameSession] create_game_object(89, 386) 14:53:56.092 [GameSession] create_game_object(386, 0) -> 110000100ad333f 14:53:56.092 [GameSession] create_game_object(386, 0) -> 11000010a422a85 14:53:56.092 [GameSession] create_game_object(386, 0) -> 110000102f3cbe0 14:53:56.599 [GameSession] create_game_object(89, 387) 14:53:56.599 [GameSession] create_game_object(387, 0) -> 110000100ad333f 14:53:56.599 [GameSession] create_game_object(387, 0) -> 11000010a422a85 14:53:56.599 [GameSession] create_game_object(387, 0) -> 110000102f3cbe0 14:53:58.264 [GameSession] create_game_object(68, 388) 14:53:58.264 [GameSession] create_game_object(388, 0) -> 110000100ad333f 14:53:58.264 [GameSession] create_game_object(388, 0) -> 11000010a422a85 14:53:58.264 [GameSession] create_game_object(388, 0) -> 110000102f3cbe0 14:53:58.264 [GameSession] create_game_object(68, 389) 14:53:58.264 [GameSession] create_game_object(389, 0) -> 110000100ad333f 14:53:58.264 [GameSession] create_game_object(389, 0) -> 11000010a422a85 14:53:58.264 [GameSession] create_game_object(389, 0) -> 110000102f3cbe0 14:53:59.122 [GameSession] create_game_object(23, 390) 14:53:59.122 [GameSession] create_game_object(390, 0) -> 110000100ad333f 14:53:59.122 [GameSession] create_game_object(390, 0) -> 11000010a422a85 14:53:59.122 [GameSession] create_game_object(390, 0) -> 110000102f3cbe0 14:54:02.129 [GameSession] destroy_game_object(390) 14:54:02.592 [GameSession] destroy_game_object(281) 14:54:04.564 [GameSession] destroy_game_object(384) 14:54:06.631 [GameSession] 110000102f3cbe0 -> create_game_object(3080) 14:54:06.631 [GameSession] create_game_object(3080, 0) -> 110000100ad333f 14:54:06.631 [GameSession] create_game_object(3080, 0) -> 11000010a422a85 14:54:06.631 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:06.752 [GameSession] 110000102f3cbe0 -> create_game_object(3081) 14:54:06.752 [GameSession] create_game_object(3081, 0) -> 110000100ad333f 14:54:06.752 [GameSession] create_game_object(3081, 0) -> 11000010a422a85 14:54:06.752 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:07.058 [GameSession] 110000102f3cbe0 -> destroy_game_object(3080) 14:54:07.058 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:07.251 [GameSession] 110000102f3cbe0 -> destroy_game_object(3081) 14:54:07.251 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:08.559 [GameSession] destroy_game_object(266) 14:54:16.357 [GameSession] 110000102f3cbe0 -> create_game_object(3082) 14:54:16.357 [GameSession] create_game_object(3082, 0) -> 110000100ad333f 14:54:16.357 [GameSession] create_game_object(3082, 0) -> 11000010a422a85 14:54:16.357 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:16.468 [GameSession] 110000102f3cbe0 -> create_game_object(3083) 14:54:16.468 [GameSession] create_game_object(3083, 0) -> 110000100ad333f 14:54:16.468 [GameSession] create_game_object(3083, 0) -> 11000010a422a85 14:54:16.468 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:16.861 [GameSession] 110000102f3cbe0 -> destroy_game_object(3082) 14:54:16.861 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:17.034 [GameSession] 110000102f3cbe0 -> destroy_game_object(3083) 14:54:17.034 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:17.339 [GameSession] destroy_game_object(249) 14:54:17.848 [GameSession] destroy_game_object(264) 14:54:21.808 [GameSession] 110000102f3cbe0 -> create_game_object(3084) 14:54:21.808 [GameSession] create_game_object(3084, 0) -> 110000100ad333f 14:54:21.808 [GameSession] create_game_object(3084, 0) -> 11000010a422a85 14:54:21.808 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:22.105 [GameSession] 110000102f3cbe0 -> destroy_game_object(3084) 14:54:22.105 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:23.393 [GameSession] 110000102f3cbe0 -> create_game_object(3085) 14:54:23.393 [GameSession] create_game_object(3085, 0) -> 110000100ad333f 14:54:23.393 [GameSession] create_game_object(3085, 0) -> 11000010a422a85 14:54:23.393 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:23.829 [GameSession] 110000102f3cbe0 -> destroy_game_object(3085) 14:54:23.829 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:31.992 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 14:54:31.997 [GameSession] destroy_game_object(388) 14:54:32.774 [GameSession] destroy_game_object(389) 14:54:34.612 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:54:35.359 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_02 14:54:35.364 [Lua] TerrorEventMixer.start_event: military_courtyard_event_02 (seed: 0) 14:54:38.363 [GameSession] destroy_game_object(302) 14:54:39.336 [GameSession] destroy_game_object(305) 14:54:40.483 [GameSession] destroy_game_object(375) 14:54:40.483 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[52cdb0cd0dd540cc]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' 14:54:41.003 [GameSession] destroy_game_object(386) 14:54:42.625 [GameSession] create_game_object(4, 391) 14:54:42.625 [GameSession] create_game_object(391, 0) -> 110000100ad333f 14:54:42.625 [GameSession] create_game_object(391, 0) -> 11000010a422a85 14:54:42.625 [GameSession] create_game_object(391, 0) -> 110000102f3cbe0 14:54:46.073 [GameSession] create_game_object(64, 392) 14:54:46.073 [GameSession] create_game_object(392, 0) -> 110000100ad333f 14:54:46.073 [GameSession] create_game_object(392, 0) -> 11000010a422a85 14:54:46.073 [GameSession] create_game_object(392, 0) -> 110000102f3cbe0 14:54:46.606 [GameSession] create_game_object(64, 393) 14:54:46.606 [GameSession] create_game_object(393, 0) -> 110000100ad333f 14:54:46.606 [GameSession] create_game_object(393, 0) -> 11000010a422a85 14:54:46.606 [GameSession] create_game_object(393, 0) -> 110000102f3cbe0 14:54:47.089 [GameSession] create_game_object(64, 394) 14:54:47.089 [GameSession] create_game_object(394, 0) -> 110000100ad333f 14:54:47.089 [GameSession] create_game_object(394, 0) -> 11000010a422a85 14:54:47.089 [GameSession] create_game_object(394, 0) -> 110000102f3cbe0 14:54:49.428 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_01 14:54:49.435 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_01 (seed: 0) 14:54:49.486 [GameSession] create_game_object(4, 395) 14:54:49.486 [GameSession] create_game_object(395, 0) -> 110000100ad333f 14:54:49.486 [GameSession] create_game_object(395, 0) -> 11000010a422a85 14:54:49.486 [GameSession] create_game_object(395, 0) -> 110000102f3cbe0 14:54:49.499 [GameSession] create_game_object(4, 396) 14:54:49.499 [GameSession] create_game_object(396, 0) -> 110000100ad333f 14:54:49.499 [GameSession] create_game_object(396, 0) -> 11000010a422a85 14:54:49.499 [GameSession] create_game_object(396, 0) -> 110000102f3cbe0 14:54:49.511 [GameSession] create_game_object(36, 397) 14:54:49.512 [GameSession] create_game_object(397, 0) -> 110000100ad333f 14:54:49.512 [GameSession] create_game_object(397, 0) -> 11000010a422a85 14:54:49.512 [GameSession] create_game_object(397, 0) -> 110000102f3cbe0 14:54:49.560 [GameSession] create_game_object(74, 398) 14:54:49.560 [GameSession] create_game_object(398, 0) -> 110000100ad333f 14:54:49.560 [GameSession] create_game_object(398, 0) -> 11000010a422a85 14:54:49.560 [GameSession] create_game_object(398, 0) -> 110000102f3cbe0 14:54:50.049 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 14:54:50.049 [GameSession] create_game_object(45, 399) 14:54:50.049 [GameSession] create_game_object(399, 0) -> 110000100ad333f 14:54:50.049 [GameSession] create_game_object(399, 0) -> 11000010a422a85 14:54:50.049 [GameSession] create_game_object(399, 0) -> 110000102f3cbe0 14:54:50.090 [GameSession] create_game_object(98, 400) 14:54:50.090 [GameSession] create_game_object(400, 0) -> 110000100ad333f 14:54:50.090 [GameSession] create_game_object(400, 0) -> 11000010a422a85 14:54:50.090 [GameSession] create_game_object(400, 0) -> 110000102f3cbe0 14:54:50.096 [GameSession] destroy_game_object(398) 14:54:50.587 [Lua] fence jumping 14:54:51.181 [Lua] ready to jump failed 14:54:52.703 [Lua] fence jumping 14:54:52.732 [GameSession] create_game_object(74, 401) 14:54:52.732 [GameSession] create_game_object(401, 0) -> 110000100ad333f 14:54:52.732 [GameSession] create_game_object(401, 0) -> 11000010a422a85 14:54:52.732 [GameSession] create_game_object(401, 0) -> 110000102f3cbe0 14:54:53.254 [GameSession] create_game_object(98, 402) 14:54:53.254 [GameSession] create_game_object(402, 0) -> 110000100ad333f 14:54:53.254 [GameSession] create_game_object(402, 0) -> 11000010a422a85 14:54:53.254 [GameSession] create_game_object(402, 0) -> 110000102f3cbe0 14:54:53.261 [GameSession] destroy_game_object(401) 14:54:54.916 [GameSession] 110000102f3cbe0 -> create_game_object(3086) 14:54:54.916 [GameSession] create_game_object(3086, 0) -> 110000100ad333f 14:54:54.916 [GameSession] create_game_object(3086, 0) -> 11000010a422a85 14:54:54.916 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:54.916 [GameSession] 110000102f3cbe0 -> create_game_object(3087) 14:54:54.916 [GameSession] create_game_object(3087, 0) -> 110000100ad333f 14:54:54.916 [GameSession] create_game_object(3087, 0) -> 11000010a422a85 14:54:54.916 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:54.917 [GameSession] 110000102f3cbe0 -> create_game_object(3088) 14:54:54.917 [GameSession] create_game_object(3088, 0) -> 110000100ad333f 14:54:54.917 [GameSession] create_game_object(3088, 0) -> 11000010a422a85 14:54:54.917 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:54.921 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:54:55.061 [GameSession] 110000102f3cbe0 -> create_game_object(3089) 14:54:55.061 [GameSession] create_game_object(3089, 0) -> 110000100ad333f 14:54:55.061 [GameSession] create_game_object(3089, 0) -> 11000010a422a85 14:54:55.061 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:55.062 [GameSession] 110000102f3cbe0 -> create_game_object(3090) 14:54:55.062 [GameSession] create_game_object(3090, 0) -> 110000100ad333f 14:54:55.062 [GameSession] create_game_object(3090, 0) -> 11000010a422a85 14:54:55.062 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:55.062 [GameSession] 110000102f3cbe0 -> create_game_object(3091) 14:54:55.062 [GameSession] create_game_object(3091, 0) -> 110000100ad333f 14:54:55.062 [GameSession] create_game_object(3091, 0) -> 11000010a422a85 14:54:55.062 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 14:54:55.196 [GameSession] destroy_game_object(387) 14:54:55.383 [GameSession] 110000102f3cbe0 -> destroy_game_object(3086) 14:54:55.383 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:55.441 [GameSession] 110000102f3cbe0 -> destroy_game_object(3087) 14:54:55.441 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:55.491 [GameSession] 110000102f3cbe0 -> destroy_game_object(3088) 14:54:55.491 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:55.664 [GameSession] 110000102f3cbe0 -> destroy_game_object(3090) 14:54:55.664 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:55.664 [GameSession] 110000102f3cbe0 -> destroy_game_object(3089) 14:54:55.664 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:55.775 [GameSession] 110000102f3cbe0 -> destroy_game_object(3091) 14:54:55.775 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:54:58.639 [GameSession] destroy_game_object(400) 14:54:59.189 [GameSession] destroy_game_object(397) 14:54:59.612 [Lua] event horde ends! 14:55:00.208 [GameSession] destroy_game_object(399) 14:55:00.555 [GameSession] create_game_object(74, 403) 14:55:00.555 [GameSession] create_game_object(403, 0) -> 110000100ad333f 14:55:00.555 [GameSession] create_game_object(403, 0) -> 11000010a422a85 14:55:00.555 [GameSession] create_game_object(403, 0) -> 110000102f3cbe0 14:55:01.104 [GameSession] create_game_object(98, 404) 14:55:01.104 [GameSession] create_game_object(404, 0) -> 110000100ad333f 14:55:01.104 [GameSession] create_game_object(404, 0) -> 11000010a422a85 14:55:01.104 [GameSession] create_game_object(404, 0) -> 110000102f3cbe0 14:55:01.112 [GameSession] destroy_game_object(403) 14:55:03.337 [GameSession] 110000102f3cbe0 -> create_game_object(3092) 14:55:03.337 [GameSession] create_game_object(3092, 0) -> 110000100ad333f 14:55:03.337 [GameSession] create_game_object(3092, 0) -> 11000010a422a85 14:55:03.337 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:55:03.373 [GameSession] destroy_game_object(402) 14:55:03.382 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 98 will change to a manual source. 14:55:03.382 [GameSession] create_game_object(42, 405) 14:55:03.382 [GameSession] create_game_object(405, 0) -> 110000100ad333f 14:55:03.382 [GameSession] create_game_object(405, 0) -> 11000010a422a85 14:55:03.382 [GameSession] create_game_object(405, 0) -> 110000102f3cbe0 14:55:03.633 [GameSession] create_game_object(74, 406) 14:55:03.633 [GameSession] create_game_object(406, 0) -> 110000100ad333f 14:55:03.633 [GameSession] create_game_object(406, 0) -> 11000010a422a85 14:55:03.633 [GameSession] create_game_object(406, 0) -> 110000102f3cbe0 14:55:03.831 [GameSession] 110000102f3cbe0 -> destroy_game_object(3092) 14:55:03.831 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:55:04.169 [GameSession] create_game_object(98, 407) 14:55:04.169 [GameSession] create_game_object(407, 0) -> 110000100ad333f 14:55:04.169 [GameSession] create_game_object(407, 0) -> 11000010a422a85 14:55:04.169 [GameSession] create_game_object(407, 0) -> 110000102f3cbe0 14:55:04.176 [GameSession] destroy_game_object(406) 14:55:04.937 [GameSession] 110000102f3cbe0 -> create_game_object(3093) 14:55:04.937 [GameSession] create_game_object(3093, 0) -> 110000100ad333f 14:55:04.937 [GameSession] create_game_object(3093, 0) -> 11000010a422a85 14:55:04.937 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:55:05.342 [GameSession] 110000102f3cbe0 -> destroy_game_object(3093) 14:55:05.342 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:55:07.981 [GameSession] create_game_object(36, 408) 14:55:07.981 [GameSession] create_game_object(408, 0) -> 110000100ad333f 14:55:07.981 [GameSession] create_game_object(408, 0) -> 11000010a422a85 14:55:07.981 [GameSession] create_game_object(408, 0) -> 110000102f3cbe0 14:55:08.515 [GameSession] create_game_object(36, 409) 14:55:08.515 [GameSession] create_game_object(409, 0) -> 110000100ad333f 14:55:08.515 [GameSession] create_game_object(409, 0) -> 11000010a422a85 14:55:08.515 [GameSession] create_game_object(409, 0) -> 110000102f3cbe0 14:55:08.859 [GameSession] destroy_game_object(20) 14:55:09.037 [GameSession] create_game_object(36, 410) 14:55:09.037 [GameSession] create_game_object(410, 0) -> 110000100ad333f 14:55:09.037 [GameSession] create_game_object(410, 0) -> 11000010a422a85 14:55:09.037 [GameSession] create_game_object(410, 0) -> 110000102f3cbe0 14:55:09.505 [GameSession] create_game_object(36, 411) 14:55:09.505 [GameSession] create_game_object(411, 0) -> 110000100ad333f 14:55:09.505 [GameSession] create_game_object(411, 0) -> 11000010a422a85 14:55:09.505 [GameSession] create_game_object(411, 0) -> 110000102f3cbe0 14:55:09.930 [GameSession] create_game_object(36, 412) 14:55:09.930 [GameSession] create_game_object(412, 0) -> 110000100ad333f 14:55:09.930 [GameSession] create_game_object(412, 0) -> 11000010a422a85 14:55:09.930 [GameSession] create_game_object(412, 0) -> 110000102f3cbe0 14:55:11.025 [GameSession] create_game_object(36, 413) 14:55:11.025 [GameSession] create_game_object(413, 0) -> 110000100ad333f 14:55:11.025 [GameSession] create_game_object(413, 0) -> 11000010a422a85 14:55:11.025 [GameSession] create_game_object(413, 0) -> 110000102f3cbe0 14:55:11.304 [GameSession] destroy_game_object(404) 14:55:12.245 [GameSession] destroy_game_object(395) 14:55:12.688 [GameSession] destroy_game_object(391) 14:55:13.846 [GameSession] destroy_game_object(407) 14:55:13.960 [GameSession] create_game_object(49, 414) 14:55:13.960 [GameSession] create_game_object(414, 0) -> 110000100ad333f 14:55:13.960 [GameSession] create_game_object(414, 0) -> 11000010a422a85 14:55:13.960 [GameSession] create_game_object(414, 0) -> 110000102f3cbe0 14:55:16.430 [GameSession] create_game_object(74, 415) 14:55:16.430 [GameSession] create_game_object(415, 0) -> 110000100ad333f 14:55:16.430 [GameSession] create_game_object(415, 0) -> 11000010a422a85 14:55:16.430 [GameSession] create_game_object(415, 0) -> 110000102f3cbe0 14:55:16.956 [GameSession] create_game_object(98, 416) 14:55:16.956 [GameSession] create_game_object(416, 0) -> 110000100ad333f 14:55:16.956 [GameSession] create_game_object(416, 0) -> 11000010a422a85 14:55:16.956 [GameSession] create_game_object(416, 0) -> 110000102f3cbe0 14:55:16.964 [GameSession] destroy_game_object(415) 14:55:17.121 [GameSession] 110000102f3cbe0 -> create_game_object(3094) 14:55:17.121 [GameSession] create_game_object(3094, 0) -> 110000100ad333f 14:55:17.121 [GameSession] create_game_object(3094, 0) -> 11000010a422a85 14:55:17.121 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 14:55:17.474 [GameSession] 110000102f3cbe0 -> destroy_game_object(3094) 14:55:17.474 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0 14:55:17.747 [GameSession] create_game_object(23, 417) 14:55:17.747 [GameSession] create_game_object(417, 0) -> 110000100ad333f 14:55:17.747 [GameSession] create_game_object(417, 0) -> 11000010a422a85 14:55:17.747 [GameSession] create_game_object(417, 0) -> 110000102f3cbe0 14:55:17.938 [GameSession] create_game_object(49, 418) 14:55:17.938 [GameSession] create_game_object(418, 0) -> 110000100ad333f 14:55:17.938 [GameSession] create_game_object(418, 0) -> 11000010a422a85 14:55:17.938 [GameSession] create_game_object(418, 0) -> 110000102f3cbe0 14:55:20.185 [GameSession] create_game_object(49, 419) 14:55:20.185 [GameSession] create_game_object(419, 0) -> 110000100ad333f 14:55:20.185 [GameSession] create_game_object(419, 0) -> 11000010a422a85 14:55:20.185 [GameSession] create_game_object(419, 0) -> 110000102f3cbe0 14:55:20.219 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 21 will change to a manual source. 14:55:20.578 [GameSession] create_game_object(4, 420) 14:55:20.578 [GameSession] create_game_object(420, 0) -> 110000100ad333f 14:55:20.578 [GameSession] create_game_object(420, 0) -> 11000010a422a85 14:55:20.578 [GameSession] create_game_object(420, 0) -> 110000102f3cbe0 14:55:20.823 [GameSession] destroy_game_object(417) 14:55:21.116 [GameSession] destroy_game_object(414) 14:55:21.904 [GameSession] destroy_game_object(409) 14:55:21.904 [GameSession] destroy_game_object(408) 14:55:21.904 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 14:55:22.119 [GameSession] create_game_object(49, 421) 14:55:22.119 [GameSession] create_game_object(421, 0) -> 110000100ad333f 14:55:22.119 [GameSession] create_game_object(421, 0) -> 11000010a422a85 14:55:22.119 [GameSession] create_game_object(421, 0) -> 110000102f3cbe0 14:55:23.011 [GameSession] destroy_game_object(418) 14:55:23.226 [GameSession] create_game_object(45, 422) 14:55:23.226 [GameSession] create_game_object(422, 0) -> 110000100ad333f 14:55:23.226 [GameSession] create_game_object(422, 0) -> 11000010a422a85 14:55:23.226 [GameSession] create_game_object(422, 0) -> 110000102f3cbe0 14:55:23.233 [GameSession] destroy_game_object(396) 14:55:23.402 [GameSession] create_game_object(49, 423) 14:55:23.402 [GameSession] create_game_object(423, 0) -> 110000100ad333f 14:55:23.402 [GameSession] create_game_object(423, 0) -> 11000010a422a85 14:55:23.402 [GameSession] create_game_object(423, 0) -> 110000102f3cbe0 14:55:25.234 [GameSession] destroy_game_object(419) 14:55:26.226 [GameSession] destroy_game_object(416) 14:55:26.226 [GameSession] destroy_game_object(422) 14:55:26.699 [GameSession] create_game_object(49, 424) 14:55:26.699 [GameSession] create_game_object(424, 0) -> 110000100ad333f 14:55:26.699 [GameSession] create_game_object(424, 0) -> 11000010a422a85 14:55:26.699 [GameSession] create_game_object(424, 0) -> 110000102f3cbe0 14:55:26.762 [GameSession] create_game_object(68, 425) 14:55:26.762 [GameSession] create_game_object(425, 0) -> 110000100ad333f 14:55:26.762 [GameSession] create_game_object(425, 0) -> 11000010a422a85 14:55:26.762 [GameSession] create_game_object(425, 0) -> 110000102f3cbe0 14:55:27.133 [GameSession] destroy_game_object(421) 14:55:27.546 [Lua] event horde ends! 14:55:27.558 [Lua] event horde ends! 14:55:29.902 [GameSession] destroy_game_object(423) 14:55:32.062 [GameSession] 110000102f3cbe0 -> destroy_game_object(3073) 14:55:32.062 [Lua] [NetworkServer] Peer 110000102f3cbe0 despawned player. 14:55:32.062 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102f3cbe0 14:55:32.063 [Lua] [GameNetworkManager] destroying game object with go_id=356 14:55:32.063 [GameSession] destroy_game_object(356) 14:55:32.064 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1f9b316b371774f1]' child 1: '#ID[124437020ad2f599]' child 2: '#ID[82396d25c2d930ce]' 14:55:34.214 [GameSession] destroy_game_object(424) 14:55:35.570 [GameSession] destroy_game_object(425) 14:55:36.041 [GameSession] create_game_object(75, 426) 14:55:36.041 [GameSession] create_game_object(426, 0) -> 110000100ad333f 14:55:36.041 [GameSession] create_game_object(426, 0) -> 11000010a422a85 14:55:36.041 [GameSession] create_game_object(426, 0) -> 110000102f3cbe0 14:55:36.041 [GameSession] create_game_object(75, 427) 14:55:36.041 [GameSession] create_game_object(427, 0) -> 110000100ad333f 14:55:36.041 [GameSession] create_game_object(427, 0) -> 11000010a422a85 14:55:36.041 [GameSession] create_game_object(427, 0) -> 110000102f3cbe0 14:55:36.054 [GameSession] create_game_object(17, 428) 14:55:36.054 [GameSession] create_game_object(428, 0) -> 110000100ad333f 14:55:36.054 [GameSession] create_game_object(428, 0) -> 11000010a422a85 14:55:36.054 [GameSession] create_game_object(428, 0) -> 110000102f3cbe0 14:55:36.247 [GameSession] create_game_object(17, 429) 14:55:36.247 [GameSession] create_game_object(429, 0) -> 110000100ad333f 14:55:36.247 [GameSession] create_game_object(429, 0) -> 11000010a422a85 14:55:36.247 [GameSession] create_game_object(429, 0) -> 110000102f3cbe0 14:55:36.446 [GameSession] create_game_object(17, 430) 14:55:36.446 [GameSession] create_game_object(430, 0) -> 110000100ad333f 14:55:36.446 [GameSession] create_game_object(430, 0) -> 11000010a422a85 14:55:36.446 [GameSession] create_game_object(430, 0) -> 110000102f3cbe0 14:55:36.641 [GameSession] create_game_object(17, 431) 14:55:36.641 [GameSession] create_game_object(431, 0) -> 110000100ad333f 14:55:36.641 [GameSession] create_game_object(431, 0) -> 11000010a422a85 14:55:36.641 [GameSession] create_game_object(431, 0) -> 110000102f3cbe0 14:55:36.851 [GameSession] create_game_object(17, 432) 14:55:36.851 [GameSession] create_game_object(432, 0) -> 110000100ad333f 14:55:36.851 [GameSession] create_game_object(432, 0) -> 11000010a422a85 14:55:36.851 [GameSession] create_game_object(432, 0) -> 110000102f3cbe0 14:55:38.553 [GameSession] destroy_game_object(428) 14:55:38.761 [GameSession] destroy_game_object(429) 14:55:38.832 [GameSession] create_game_object(53, 433) 14:55:38.832 [GameSession] create_game_object(433, 0) -> 110000100ad333f 14:55:38.832 [GameSession] create_game_object(433, 0) -> 11000010a422a85 14:55:38.832 [GameSession] create_game_object(433, 0) -> 110000102f3cbe0 14:55:38.891 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0 14:55:38.971 [GameSession] destroy_game_object(430) 14:55:39.178 [GameSession] destroy_game_object(431) 14:55:39.375 [GameSession] destroy_game_object(432) 14:55:40.717 [GameSession] create_game_object(36, 434) 14:55:40.717 [GameSession] create_game_object(434, 0) -> 110000100ad333f 14:55:40.717 [GameSession] create_game_object(434, 0) -> 11000010a422a85 14:55:40.717 [GameSession] create_game_object(434, 0) -> 110000102f3cbe0 14:55:41.240 [GameSession] create_game_object(36, 435) 14:55:41.240 [GameSession] create_game_object(435, 0) -> 110000100ad333f 14:55:41.240 [GameSession] create_game_object(435, 0) -> 11000010a422a85 14:55:41.240 [GameSession] create_game_object(435, 0) -> 110000102f3cbe0 14:55:41.383 [GameSession] destroy_game_object(433) 14:55:41.383 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 14:55:41.752 [GameSession] create_game_object(36, 436) 14:55:41.752 [GameSession] create_game_object(436, 0) -> 110000100ad333f 14:55:41.752 [GameSession] create_game_object(436, 0) -> 11000010a422a85 14:55:41.752 [GameSession] create_game_object(436, 0) -> 110000102f3cbe0 14:55:41.835 [GameSession] create_game_object(74, 437) 14:55:41.835 [GameSession] create_game_object(437, 0) -> 110000100ad333f 14:55:41.835 [GameSession] create_game_object(437, 0) -> 11000010a422a85 14:55:41.835 [GameSession] create_game_object(437, 0) -> 110000102f3cbe0 14:55:42.233 [GameSession] create_game_object(36, 438) 14:55:42.233 [GameSession] create_game_object(438, 0) -> 110000100ad333f 14:55:42.233 [GameSession] create_game_object(438, 0) -> 11000010a422a85 14:55:42.233 [GameSession] create_game_object(438, 0) -> 110000102f3cbe0 14:55:42.361 [GameSession] create_game_object(98, 439) 14:55:42.361 [GameSession] create_game_object(439, 0) -> 110000100ad333f 14:55:42.361 [GameSession] create_game_object(439, 0) -> 11000010a422a85 14:55:42.361 [GameSession] create_game_object(439, 0) -> 110000102f3cbe0 14:55:42.369 [GameSession] destroy_game_object(437) 14:55:43.280 [GameSession] create_game_object(36, 440) 14:55:43.280 [GameSession] create_game_object(440, 0) -> 110000100ad333f 14:55:43.280 [GameSession] create_game_object(440, 0) -> 11000010a422a85 14:55:43.280 [GameSession] create_game_object(440, 0) -> 110000102f3cbe0 14:55:43.417 [GameSession] destroy_game_object(426) 14:55:43.417 [GameSession] destroy_game_object(427) 14:55:46.153 [GameSession] destroy_game_object(411) 14:55:46.153 [GameSession] destroy_game_object(413) 14:55:46.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 14:55:50.961 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xab23, position: 0 14:55:51.331 [GameSession] destroy_game_object(439) 14:55:52.753 [GameSession] destroy_game_object(405) 14:55:53.101 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xac81, position: 0 14:55:53.651 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xacc5, position: 0 14:55:54.592 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0xad3d, position: 0 14:55:56.670 [Lua] [RespawnHandler] Found available override unit 14:55:56.810 [GameSession] 110000102f3cbe0 -> create_game_object(3095) 14:55:56.810 [GameSession] create_game_object(3095, 0) -> 110000100ad333f 14:55:56.810 [GameSession] create_game_object(3095, 0) -> 11000010a422a85 14:55:56.810 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:55:56.810 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player. 14:55:56.811 [GameSession] create_game_object(46, 441) 14:55:56.811 [GameSession] create_game_object(441, 0) -> 110000100ad333f 14:55:56.811 [GameSession] create_game_object(441, 0) -> 11000010a422a85 14:55:56.811 [GameSession] create_game_object(441, 0) -> 110000102f3cbe0 14:55:56.811 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=441 14:55:56.811 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1 14:55:56.812 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 14:55:56.812 [Lua] TalentSystem:rpc_sync_talents 5 3095 14:55:57.064 [GameSession] create_game_object(68, 442) 14:55:57.064 [GameSession] create_game_object(442, 0) -> 110000100ad333f 14:55:57.064 [GameSession] create_game_object(442, 0) -> 11000010a422a85 14:55:57.064 [GameSession] create_game_object(442, 0) -> 110000102f3cbe0 14:55:57.065 [GameSession] create_game_object(68, 443) 14:55:57.065 [GameSession] create_game_object(443, 0) -> 110000100ad333f 14:55:57.065 [GameSession] create_game_object(443, 0) -> 11000010a422a85 14:55:57.065 [GameSession] create_game_object(443, 0) -> 110000102f3cbe0 14:55:57.065 [GameSession] create_game_object(68, 444) 14:55:57.065 [GameSession] create_game_object(444, 0) -> 110000100ad333f 14:55:57.065 [GameSession] create_game_object(444, 0) -> 11000010a422a85 14:55:57.065 [GameSession] create_game_object(444, 0) -> 110000102f3cbe0 14:55:57.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xaf1a, position: 0 14:55:57.894 [GameSession] create_game_object(23, 445) 14:55:57.894 [GameSession] create_game_object(445, 0) -> 110000100ad333f 14:55:57.894 [GameSession] create_game_object(445, 0) -> 11000010a422a85 14:55:57.894 [GameSession] create_game_object(445, 0) -> 110000102f3cbe0 14:55:57.941 [GameSession] destroy_game_object(410) 14:55:57.941 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' 14:55:57.941 [GameSession] destroy_game_object(412) 14:55:57.941 [GameSession] destroy_game_object(420) 14:56:00.781 [Lua] event horde ends! 14:56:00.796 [Lua] event horde ends! 14:56:00.908 [GameSession] destroy_game_object(445) 14:56:02.343 [GameSession] 11000010a422a85 -> destroy_game_object(2049) 14:56:02.343 [Lua] [NetworkServer] Peer 11000010a422a85 despawned player. 14:56:02.343 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010a422a85 14:56:02.343 [Lua] [GameNetworkManager] destroying game object with go_id=261 14:56:02.343 [GameSession] destroy_game_object(261) 14:56:02.344 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 14:56:06.176 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_02 14:56:06.183 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_02 (seed: 0) 14:56:06.235 [GameSession] create_game_object(36, 446) 14:56:06.235 [GameSession] create_game_object(446, 0) -> 110000100ad333f 14:56:06.235 [GameSession] create_game_object(446, 0) -> 11000010a422a85 14:56:06.235 [GameSession] create_game_object(446, 0) -> 110000102f3cbe0 14:56:06.249 [GameSession] create_game_object(36, 447) 14:56:06.249 [GameSession] create_game_object(447, 0) -> 110000100ad333f 14:56:06.249 [GameSession] create_game_object(447, 0) -> 11000010a422a85 14:56:06.249 [GameSession] create_game_object(447, 0) -> 110000102f3cbe0 14:56:06.255 [Flow] -------------- STOPPED FROM OPENING 14:56:06.255 [Flow] -------------- REAL STOPPED 14:56:06.255 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP 14:56:06.255 [Flow] opening_stopped 14:56:06.255 [Lua] TerrorEventMixer.stop_event: military_courtyard_event 14:56:06.256 [Lua] Override Player Respawning gate_event false 14:56:06.260 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0) 14:56:06.262 [GameSession] create_game_object(36, 448) 14:56:06.262 [GameSession] create_game_object(448, 0) -> 110000100ad333f 14:56:06.262 [GameSession] create_game_object(448, 0) -> 11000010a422a85 14:56:06.262 [GameSession] create_game_object(448, 0) -> 110000102f3cbe0 14:56:06.275 [GameSession] create_game_object(36, 449) 14:56:06.275 [GameSession] create_game_object(449, 0) -> 110000100ad333f 14:56:06.275 [GameSession] create_game_object(449, 0) -> 11000010a422a85 14:56:06.275 [GameSession] create_game_object(449, 0) -> 110000102f3cbe0 14:56:06.288 [GameSession] create_game_object(36, 450) 14:56:06.288 [GameSession] create_game_object(450, 0) -> 110000100ad333f 14:56:06.288 [GameSession] create_game_object(450, 0) -> 11000010a422a85 14:56:06.288 [GameSession] create_game_object(450, 0) -> 110000102f3cbe0 14:56:06.466 [Lua] fence jumping 14:56:06.811 [GameSession] create_game_object(70, 451) 14:56:06.811 [GameSession] create_game_object(451, 0) -> 110000100ad333f 14:56:06.811 [GameSession] create_game_object(451, 0) -> 11000010a422a85 14:56:06.811 [GameSession] create_game_object(451, 0) -> 110000102f3cbe0 14:56:06.824 [GameSession] create_game_object(70, 452) 14:56:06.824 [GameSession] create_game_object(452, 0) -> 110000100ad333f 14:56:06.824 [GameSession] create_game_object(452, 0) -> 11000010a422a85 14:56:06.824 [GameSession] create_game_object(452, 0) -> 110000102f3cbe0 14:56:06.870 [Lua] ready to jump failed 14:56:08.825 [GameSession] create_game_object(70, 453) 14:56:08.825 [GameSession] create_game_object(453, 0) -> 110000100ad333f 14:56:08.825 [GameSession] create_game_object(453, 0) -> 11000010a422a85 14:56:08.825 [GameSession] create_game_object(453, 0) -> 110000102f3cbe0 14:56:09.335 [GameSession] create_game_object(70, 454) 14:56:09.335 [GameSession] create_game_object(454, 0) -> 110000100ad333f 14:56:09.335 [GameSession] create_game_object(454, 0) -> 11000010a422a85 14:56:09.335 [GameSession] create_game_object(454, 0) -> 110000102f3cbe0 14:56:09.875 [GameSession] create_game_object(70, 455) 14:56:09.875 [GameSession] create_game_object(455, 0) -> 110000100ad333f 14:56:09.875 [GameSession] create_game_object(455, 0) -> 11000010a422a85 14:56:09.875 [GameSession] create_game_object(455, 0) -> 110000102f3cbe0 14:56:15.251 [GameSession] destroy_game_object(450) 14:56:17.437 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 57 will change to a manual source. 14:56:18.452 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 15 will change to a manual source. 14:56:25.380 [Lua] event horde ends! 14:56:27.160 [GameSession] 11000010a422a85 -> create_game_object(2050) 14:56:27.160 [GameSession] create_game_object(2050, 0) -> 110000100ad333f 14:56:27.160 [GameSession] create_game_object(2050, 0) -> 110000102f3cbe0 14:56:27.160 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:56:27.160 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 14:56:27.161 [GameSession] create_game_object(46, 456) 14:56:27.161 [GameSession] create_game_object(456, 0) -> 110000100ad333f 14:56:27.161 [GameSession] create_game_object(456, 0) -> 11000010a422a85 14:56:27.161 [GameSession] create_game_object(456, 0) -> 110000102f3cbe0 14:56:27.161 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=456 14:56:27.161 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 14:56:27.162 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.55905508995056152) 14:56:27.162 [Lua] TalentSystem:rpc_sync_talents 2 2050 14:56:33.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1044609 14:56:34.382 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1100863 14:56:34.382 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1100863 14:56:37.179 [GameSession] create_game_object(75, 457) 14:56:37.179 [GameSession] create_game_object(457, 0) -> 110000100ad333f 14:56:37.179 [GameSession] create_game_object(457, 0) -> 11000010a422a85 14:56:37.179 [GameSession] create_game_object(457, 0) -> 110000102f3cbe0 14:56:37.179 [GameSession] create_game_object(75, 458) 14:56:37.179 [GameSession] create_game_object(458, 0) -> 110000100ad333f 14:56:37.179 [GameSession] create_game_object(458, 0) -> 11000010a422a85 14:56:37.179 [GameSession] create_game_object(458, 0) -> 110000102f3cbe0 14:56:37.193 [GameSession] create_game_object(17, 459) 14:56:37.193 [GameSession] create_game_object(459, 0) -> 110000100ad333f 14:56:37.193 [GameSession] create_game_object(459, 0) -> 11000010a422a85 14:56:37.193 [GameSession] create_game_object(459, 0) -> 110000102f3cbe0 14:56:37.382 [GameSession] create_game_object(17, 460) 14:56:37.382 [GameSession] create_game_object(460, 0) -> 110000100ad333f 14:56:37.382 [GameSession] create_game_object(460, 0) -> 11000010a422a85 14:56:37.382 [GameSession] create_game_object(460, 0) -> 110000102f3cbe0 14:56:37.563 [GameSession] create_game_object(17, 461) 14:56:37.563 [GameSession] create_game_object(461, 0) -> 110000100ad333f 14:56:37.563 [GameSession] create_game_object(461, 0) -> 11000010a422a85 14:56:37.563 [GameSession] create_game_object(461, 0) -> 110000102f3cbe0 14:56:37.774 [GameSession] create_game_object(17, 462) 14:56:37.774 [GameSession] create_game_object(462, 0) -> 110000100ad333f 14:56:37.774 [GameSession] create_game_object(462, 0) -> 11000010a422a85 14:56:37.774 [GameSession] create_game_object(462, 0) -> 110000102f3cbe0 14:56:37.977 [GameSession] create_game_object(17, 463) 14:56:37.977 [GameSession] create_game_object(463, 0) -> 110000100ad333f 14:56:37.977 [GameSession] create_game_object(463, 0) -> 11000010a422a85 14:56:37.977 [GameSession] create_game_object(463, 0) -> 110000102f3cbe0 14:56:39.539 [GameSession] create_game_object(68, 464) 14:56:39.539 [GameSession] create_game_object(464, 0) -> 110000100ad333f 14:56:39.539 [GameSession] create_game_object(464, 0) -> 11000010a422a85 14:56:39.539 [GameSession] create_game_object(464, 0) -> 110000102f3cbe0 14:56:39.539 [GameSession] create_game_object(68, 465) 14:56:39.539 [GameSession] create_game_object(465, 0) -> 110000100ad333f 14:56:39.539 [GameSession] create_game_object(465, 0) -> 11000010a422a85 14:56:39.539 [GameSession] create_game_object(465, 0) -> 110000102f3cbe0 14:56:39.539 [GameSession] create_game_object(68, 466) 14:56:39.539 [GameSession] create_game_object(466, 0) -> 110000100ad333f 14:56:39.539 [GameSession] create_game_object(466, 0) -> 11000010a422a85 14:56:39.539 [GameSession] create_game_object(466, 0) -> 110000102f3cbe0 14:56:40.420 [GameSession] destroy_game_object(459) 14:56:40.608 [GameSession] destroy_game_object(460) 14:56:40.684 [GameSession] create_game_object(53, 467) 14:56:40.684 [GameSession] create_game_object(467, 0) -> 110000100ad333f 14:56:40.684 [GameSession] create_game_object(467, 0) -> 11000010a422a85 14:56:40.684 [GameSession] create_game_object(467, 0) -> 110000102f3cbe0 14:56:40.812 [GameSession] destroy_game_object(461) 14:56:41.016 [GameSession] destroy_game_object(462) 14:56:41.218 [GameSession] destroy_game_object(463) 14:56:44.530 [Lua] state dead despawn 14:56:44.543 [Lua] [GameNetworkManager] destroying game object with go_id=71 14:56:44.543 [GameSession] destroy_game_object(71) 14:56:44.543 [GameSession] destroy_game_object(70) 14:56:44.543 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[543d2a7933b237df]' child 2: '#ID[05eb18aa4c526837]' child 3: '#ID[67902ea062f4054c]' 14:56:44.543 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[f882a97fcceab257]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[ffa77cc82ff52341]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[10a2441019457628]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[67360bb0fa5404c8]' 14:56:45.242 [GameSession] create_game_object(68, 468) 14:56:45.242 [GameSession] create_game_object(468, 0) -> 110000100ad333f 14:56:45.242 [GameSession] create_game_object(468, 0) -> 11000010a422a85 14:56:45.242 [GameSession] create_game_object(468, 0) -> 110000102f3cbe0 14:56:45.242 [GameSession] create_game_object(68, 469) 14:56:45.242 [GameSession] create_game_object(469, 0) -> 110000100ad333f 14:56:45.242 [GameSession] create_game_object(469, 0) -> 11000010a422a85 14:56:45.242 [GameSession] create_game_object(469, 0) -> 110000102f3cbe0 14:56:49.527 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1917072128, lt:load_next_level, extra_packages:{ }) 14:56:49.527 [Lua] [NetworkServer] Entering post game 14:56:49.527 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InGame 14:56:49.527 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InPostGame 14:56:49.527 [Lua] [PeerSM] 110000100ad333f :: on_exit InGame 14:56:49.527 [Lua] [PeerSM] 110000100ad333f :: on_enter InPostGame 14:56:49.527 [Lua] [PeerSM] 11000010a422a85 :: on_exit InGame 14:56:49.527 [Lua] [PeerSM] 11000010a422a85 :: on_enter InPostGame 14:56:49.527 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 14:56:49.527 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 14:56:49.527 [Save] Saving `save_data` 14:56:49.527 [Lua] gm_event_end_conditions_met false true 14:56:49.528 [Lua] Game lost 14:56:49.530 [Save] Save done 14:56:49.530 [Save] Saving `save_data` 14:56:49.532 [Save] Save done 14:56:49.551 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:56:49.564 [Lua] generate_backend_stats 110000103724cc4:1 14:56:49.624 [Lua] [PlayFabMirrorBase] Force commit 14:56:49.624 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 14:56:49.624 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:56:49.624 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:56:49.624 [Save] Saving `save_data` 14:56:49.627 [Save] Save done 14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = false 14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = false 14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = false 14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 14:56:49.629 [Lua] [PlayFabMirrorBase] commit result "success", "4" 14:56:49.629 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:56:49.629 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 27 14:56:49.629 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 14:56:49.702 [Lua] defeat table: 00000000072394D0 nil 14:56:49.708 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 27 3 14:56:50.483 [Lua] [PlayFabRequestQueue] EAC Enabled! 27 14:56:50.483 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 27 14:56:51.043 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 27 14:56:57.399 [Lua] ConflictDirector - destroy all units 14:56:57.399 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[068e78299011dd47]']" 14:56:57.404 [GameSession] destroy_game_object(467) 14:56:57.404 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 14:56:57.405 [GameSession] destroy_game_object(455) 14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 14:56:57.405 [GameSession] destroy_game_object(454) 14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 14:56:57.405 [GameSession] destroy_game_object(453) 14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[96673601773e5ae5]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 14:56:57.405 [GameSession] destroy_game_object(451) 14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 14:56:57.405 [GameSession] destroy_game_object(449) 14:56:57.405 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a5d76b0c3cd4d99a]' 14:56:57.405 [GameSession] destroy_game_object(448) 14:56:57.405 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a5d76b0c3cd4d99a]' 14:56:57.405 [GameSession] destroy_game_object(447) 14:56:57.406 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 14:56:57.410 [GameSession] destroy_game_object(446) 14:56:57.410 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 14:56:58.058 [Lua] [LevelTransitionHandler] promote_next_level_data 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1917072128 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:56:58.058 [Lua] TRANSITION nil nil load_next_level 14:56:58.058 [Lua] Transition type "load_next_level", is server: true 14:56:58.058 [Lua] [GameNetworkManager] Leaving game... 14:56:58.058 [Lua] [GameNetworkManager] Shutting down game session host. 14:56:58.058 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 14:56:58.058 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 14:56:58.058 [GameSession] shutdown_game_session_host() 14:56:58.058 [GameSession] shutdown() 14:56:58.058 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=456.91 14:56:58.067 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized 14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized 14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized 14:56:58.733 [Lua] Set lobby begin: 14:56:58.733 [Lua] Lobby data twitch_enabled = false 14:56:58.733 [Lua] Lobby data selected_mission_id = military 14:56:58.733 [Lua] Lobby data num_players = 4 14:56:58.733 [Lua] Lobby data difficulty_tweak = 0 14:56:58.733 [Lua] Lobby data host = 110000103724cc4 14:56:58.733 [Lua] Lobby data time_of_search = 1638974932 14:56:58.733 [Lua] Lobby data matchmaking_type = 2 14:56:58.733 [Lua] Lobby data is_private = false 14:56:58.733 [Lua] Lobby data match_started = true 14:56:58.733 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:56:58.734 [Lua] Lobby data difficulty = hardest 14:56:58.734 [Lua] Lobby data player_slot_1 = 0:0 14:56:58.734 [Lua] Lobby data unique_server_name = Tierce 14:56:58.734 [Lua] Lobby data quick_game = false 14:56:58.734 [Lua] Lobby data country_code = CZ 14:56:58.734 [Lua] Lobby data matchmaking = true 14:56:58.734 [Lua] Lobby data power_level = 0 14:56:58.734 [Lua] Lobby data mission_id = military 14:56:58.734 [Lua] Lobby data mechanism = adventure 14:56:58.734 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:56:58.734 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:56:58.734 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:56:58.734 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:56:58.734 [Lua] Lobby data eac_authorized = true 14:56:58.734 [Lua] Set lobby end. 14:57:00.058 [Lua] [Managers] Calling function on all managers: 14:57:00.059 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 14:57:00.059 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 14:57:00.059 [Lua] Clearing all global lookup lists 14:57:00.059 [Lua] [IngamePlayerListUI] - Destroy 14:57:00.059 [Lua] [GamePadEquipmentUI] - Destroy 14:57:00.059 [Lua] [EquipmentUI] - Destroy 14:57:00.059 [Lua] [GamePadAbilityUI] - Destroy 14:57:00.059 [Lua] [AbilityUI] - Destroy 14:57:00.060 [Lua] [IngameUI] destroy 14:57:00.062 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[d824e344f36ffdfb]' 14:57:00.064 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[186f88d80aae9d8c]' 14:57:00.065 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63f7015e7d85d09e]' 14:57:00.065 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1ab685658ee69bce]' 14:57:00.067 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 14:57:00.068 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63f7015e7d85d09e]' 14:57:00.069 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 14:57:00.070 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2586f7958031dbc8]' child 1: '#ID[b200c957903cc5e3]' child 2: '#ID[82396d25c2d930ce]' 14:57:00.070 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[885c94974a7b7d6f]' child 1: '#ID[0a8f983f26cd7168]' 14:57:00.070 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 14:57:00.085 [Lua] PlayerManager:remove_player peer_id=110000102f3cbe0 1 14:57:00.085 [Lua] PlayerManager:remove_player peer_id=11000010a422a85 1 14:57:00.086 [Lua] PlayerManager:remove_player peer_id=110000100ad333f 1 14:57:00.156 error: [Unit] Unit: '#ID[fd0efc590404abd1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ea3b8f9c9d93f9d0]' 14:57:00.182 [Lua] [Managers] Destroying manager group: 14:57:00.191 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 14:57:00.318 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 14:57:00.318 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 14:57:00.320 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 14:57:00.320 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 14:57:00.325 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 14:57:00.329 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 14:57:00.329 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 14:57:00.333 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 14:57:00.334 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 14:57:00.336 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 14:57:00.337 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 14:57:00.338 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 14:57:00.340 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 14:57:00.343 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 14:57:00.346 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 14:57:00.347 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 14:57:00.349 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 14:57:00.349 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 14:57:00.351 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 14:57:00.353 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 14:57:00.356 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 14:57:00.356 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 14:57:00.358 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 14:57:00.366 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 14:57:00.366 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InPostGame 14:57:00.366 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Loading 14:57:00.366 [Lua] [PeerSM] 110000100ad333f :: on_exit InPostGame 14:57:00.366 [Lua] [PeerSM] 110000100ad333f :: on_enter Loading 14:57:00.366 [Lua] [PeerSM] 11000010a422a85 :: on_exit InPostGame 14:57:00.366 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading 14:57:00.366 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 14:57:00.366 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 14:57:00.366 [Lua] [Matchmaking] unregister rpcs 14:57:00.366 [Lua] ############### UNLOADING PACKAGES ############### 14:57:00.366 [Lua] [Managers] Calling function on all managers: 14:57:00.366 [Lua] [Managers] Destroying manager group: 14:57:00.366 [Lua] [Gamestate] Enter state StateLoading 14:57:00.370 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] Found camera: end_screen_camera 14:57:00.371 [Lua] [EndViewState] Enter Substate EndViewStateSummary 14:57:00.371 [Lua] [Gamestate] Enter Substate StateLoadingRunning 14:57:00.371 [Lua] [Matchmaking] register rpcs 14:57:00.371 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 14:57:00.371 [Lua] registering RPCs 14:57:00.371 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 14:57:00.372 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 14:57:00.372 [Lua] Set lobby begin: 14:57:00.372 [Lua] Lobby data twitch_enabled = false 14:57:00.372 [Lua] Lobby data selected_mission_id = inn_level 14:57:00.372 [Lua] Lobby data num_players = 4 14:57:00.372 [Lua] Lobby data difficulty_tweak = 0 14:57:00.372 [Lua] Lobby data host = 110000103724cc4 14:57:00.372 [Lua] Lobby data time_of_search = 1638974932 14:57:00.372 [Lua] Lobby data matchmaking_type = 3 14:57:00.372 [Lua] Lobby data is_private = false 14:57:00.372 [Lua] Lobby data match_started = true 14:57:00.372 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:00.372 [Lua] Lobby data difficulty = hardest 14:57:00.372 [Lua] Lobby data player_slot_1 = 0:0 14:57:00.372 [Lua] Lobby data unique_server_name = Tierce 14:57:00.372 [Lua] Lobby data quick_game = false 14:57:00.372 [Lua] Lobby data country_code = CZ 14:57:00.372 [Lua] Lobby data matchmaking = false 14:57:00.372 [Lua] Lobby data power_level = 0 14:57:00.372 [Lua] Lobby data mission_id = inn_level 14:57:00.372 [Lua] Lobby data mechanism = adventure 14:57:00.372 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:00.372 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:00.372 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:00.372 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:00.372 [Lua] Lobby data eac_authorized = true 14:57:00.372 [Lua] Set lobby end. 14:57:00.375 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 14:57:00.375 [Lua] [StateLoading] load_current_level 14:57:00.375 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 14:57:00.432 [Umbra] Unload tome 14:57:00.432 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military 14:57:00.483 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military 14:57:00.491 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military 14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 14:57:00.491 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 14:57:00.668 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 14:57:00.668 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 14:57:00.668 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false 14:57:00.668 [Lua] ### Received rpc_level_load_started 14:57:00.668 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_session_id: 1917072128 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}} 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}} 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false 14:57:00.907 [Lua] ### Received rpc_level_load_started 14:57:00.907 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_session_id: 1917072128 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:57:01.244 [Lua] ### Received rpc_level_load_started 14:57:01.244 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 1917072128 14:57:01.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0xcb58, position: 4813914 14:57:02.079 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 14:57:02.080 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 14:57:02.080 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 14:57:05.580 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 14:57:05.580 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 14:57:05.581 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 14:57:05.597 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 14:57:05.631 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 14:57:05.631 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 14:57:05.631 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:57:05.715 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:57:05.715 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 14:57:05.732 [Lua] [LevelTransitionHandler] Level load completed! 14:57:05.732 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 14:57:05.735 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:57:05.735 [Lua] checking dlc's against conflict directors 14:57:05.735 [Lua] number of factions to include 2 14:57:05.735 [Lua] Updated list weights for random: 14:57:05.735 [Lua] skaven, 0.42 (0.00-0.42) 14:57:05.735 [Lua] chaos, 0.42 (0.42-0.83) 14:57:05.735 [Lua] beastmen, 0.17 (0.83-1.00) 14:57:05.735 [Lua] Rolled random faction: 0.27856689691543579 skaven 14:57:05.735 [Lua] Updated list weights for random: 14:57:05.735 [Lua] beastmen, 0.29 (0.00-0.29) 14:57:05.735 [Lua] chaos, 0.71 (0.29-1.00) 14:57:05.735 [Lua] Rolled random faction: 0.81953376531600952 chaos 14:57:05.735 [Lua] number of factions added 2 14:57:05.735 [Lua] --- --- --- 14:57:05.735 [Lua] Starting... difficulty 'normal' 14:57:05.735 [Lua] These are the starting conflict directors: 14:57:05.735 [Lua] inn_level 14:57:05.735 [Lua] --- --- --- 14:57:05.735 [Lua] 14:57:05.735 [Lua] DONE! Found the following directors: 14:57:05.735 [Lua] (free: 35), Master hash is: 14:57:05.735 [Lua] [EnemyPackageLoader] breed_lookup: { } 14:57:05.735 [Lua] load_startup_enemy_packages: -------------- 14:57:05.735 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 14:57:05.735 [Lua] critter_rat 14:57:05.750 [Lua] ### Received rpc_level_loaded 14:57:05.750 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 14:57:05.750 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 14:57:05.765 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 14:57:05.765 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 14:57:05.783 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 14:57:05.783 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 14:57:05.783 [Lua] ### Received rpc_level_loaded 14:57:05.783 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 14:57:05.799 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 14:57:05.799 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 14:57:05.801 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 14:57:05.801 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 14:57:05.801 [Lua] Starting async level spawning of levels/inn/world 14:57:05.801 [Umbra] Init version: 3.4.15 :: 16 threads 14:57:05.962 [Lua] Async level spawning done 14:57:06.490 [Lua] ### Received rpc_level_loaded 14:57:06.490 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_id: 78 14:57:06.490 [Lua] Peer 110000100ad333f has loaded the level and all enemies are loaded 14:57:06.490 [Lua] [PeerSM] 110000100ad333f :: on_exit Loading 14:57:06.490 [Lua] [PeerSM] 110000100ad333f :: on_enter LoadingProfilePackages 14:57:06.507 [Lua] [PeerSM] 110000100ad333f :: on_exit LoadingProfilePackages 14:57:06.507 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForEnterGame 14:57:06.730 [Lua] [EndViewState] Exit Substate EndViewStateSummary 14:57:06.730 [Lua] [PlayState] Enter Substate EndViewStateScore 14:57:09.127 [Lua] ### Received rpc_level_loaded 14:57:09.127 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_id: 78 14:57:09.127 [Lua] Peer 110000102f3cbe0 has loaded the level and all enemies are loaded 14:57:09.128 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Loading 14:57:09.128 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter LoadingProfilePackages 14:57:09.145 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit LoadingProfilePackages 14:57:09.145 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForEnterGame 14:57:14.616 [Lua] [PlayState] Exit Substate EndViewStateScore 14:57:14.617 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 14:57:15.626 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 14:57:15.626 [Lua] [Matchmaking] unregister rpcs 14:57:15.626 [Lua] Set lobby begin: 14:57:15.626 [Lua] Lobby data twitch_enabled = false 14:57:15.626 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.626 [Lua] Lobby data num_players = 4 14:57:15.626 [Lua] Lobby data difficulty_tweak = 0 14:57:15.626 [Lua] Lobby data host = 110000103724cc4 14:57:15.626 [Lua] Lobby data time_of_search = 1638974932 14:57:15.626 [Lua] Lobby data matchmaking_type = 3 14:57:15.626 [Lua] Lobby data is_private = false 14:57:15.626 [Lua] Lobby data match_started = true 14:57:15.626 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.626 [Lua] Lobby data difficulty = hardest 14:57:15.626 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.626 [Lua] Lobby data unique_server_name = Tierce 14:57:15.626 [Lua] Lobby data quick_game = false 14:57:15.626 [Lua] Lobby data country_code = CZ 14:57:15.626 [Lua] Lobby data matchmaking = false 14:57:15.626 [Lua] Lobby data power_level = 0 14:57:15.626 [Lua] Lobby data mission_id = inn_level 14:57:15.626 [Lua] Lobby data mechanism = adventure 14:57:15.626 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.626 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.626 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.626 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.626 [Lua] Lobby data eac_authorized = true 14:57:15.626 [Lua] Set lobby end. 14:57:15.626 [Lua] [Managers] Destroying manager group: 14:57:15.627 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 14:57:15.627 [Lua] [Gamestate] Enter StateIngame HOST 14:57:15.627 [Lua] [Managers] Calling function on all managers: 14:57:15.627 [Lua] <>level = inn_level<> 14:57:15.627 [Lua] Set lobby begin: 14:57:15.627 [Lua] Lobby data twitch_enabled = false 14:57:15.627 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.627 [Lua] Lobby data num_players = 4 14:57:15.627 [Lua] Lobby data difficulty_tweak = 0 14:57:15.627 [Lua] Lobby data host = 110000103724cc4 14:57:15.627 [Lua] Lobby data time_of_search = 1638974932 14:57:15.627 [Lua] Lobby data matchmaking_type = 3 14:57:15.628 [Lua] Lobby data is_private = false 14:57:15.628 [Lua] Lobby data match_started = true 14:57:15.628 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.628 [Lua] Lobby data difficulty = hardest 14:57:15.628 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.628 [Lua] Lobby data unique_server_name = Tierce 14:57:15.628 [Lua] Lobby data quick_game = false 14:57:15.628 [Lua] Lobby data country_code = CZ 14:57:15.628 [Lua] Lobby data matchmaking = false 14:57:15.628 [Lua] Lobby data power_level = 0 14:57:15.628 [Lua] Lobby data mission_id = inn_level 14:57:15.628 [Lua] Lobby data mechanism = adventure 14:57:15.628 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.628 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.628 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.628 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.628 [Lua] Lobby data eac_authorized = true 14:57:15.628 [Lua] Set lobby end. 14:57:15.628 [Lua] [StateIngame] Server ingame 14:57:15.631 [Lua] Set lobby begin: 14:57:15.631 [Lua] Lobby data twitch_enabled = false 14:57:15.631 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.631 [Lua] Lobby data num_players = 4 14:57:15.631 [Lua] Lobby data difficulty_tweak = 0 14:57:15.631 [Lua] Lobby data host = 110000103724cc4 14:57:15.631 [Lua] Lobby data time_of_search = 1638974932 14:57:15.631 [Lua] Lobby data matchmaking_type = 3 14:57:15.631 [Lua] Lobby data is_private = false 14:57:15.631 [Lua] Lobby data match_started = true 14:57:15.631 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.631 [Lua] Lobby data difficulty = normal 14:57:15.631 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.631 [Lua] Lobby data unique_server_name = Tierce 14:57:15.631 [Lua] Lobby data quick_game = false 14:57:15.631 [Lua] Lobby data country_code = CZ 14:57:15.631 [Lua] Lobby data matchmaking = false 14:57:15.631 [Lua] Lobby data power_level = 0 14:57:15.631 [Lua] Lobby data mission_id = inn_level 14:57:15.631 [Lua] Lobby data mechanism = adventure 14:57:15.631 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.631 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.631 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.631 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.632 [Lua] Lobby data eac_authorized = true 14:57:15.632 [Lua] Set lobby end. 14:57:15.632 [Lua] [Matchmaking] register rpcs 14:57:15.632 [Lua] GameNetworkManager:init... creating game session 14:57:15.632 [Lua] Host GameSession.make_game_session_host with session: 14:57:15.632 [GameSession] make_game_session_host() 14:57:15.632 [Lua] [GameNetworkManager] Setting pong timeout to 60 14:57:15.632 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 14:57:15.632 [Lua] [GameNetworkManager] self.is_server = true 14:57:15.632 [Network] Setting artificial MTU limit to 65536 14:57:15.632 [Connection] Endpoint 110000100ad333f set max payload per packet to 1140 14:57:15.632 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140 14:57:15.632 [Connection] Endpoint 110000102f3cbe0 set max payload per packet to 1140 14:57:15.641 [Lua] Switching ConflictSettings: to: inn_level 14:57:15.641 [Lua] pacing=disabled 14:57:15.641 [Lua] roaming=nil 14:57:15.641 [Lua] disabled=false 14:57:15.641 [Lua] pack_spawning=disabled 14:57:15.641 [Lua] contained_breeds=nil 14:57:15.641 [Lua] boss=disabled 14:57:15.641 [Lua] horde=disabled 14:57:15.641 [Lua] specials=disabled 14:57:15.641 [Lua] name=inn_level 14:57:15.641 [Lua] intensity=disabled 14:57:15.641 [Lua] --- 14:57:15.641 [Lua] [LevelAnalysis] set_random_seed( 0) 14:57:15.644 [Lua] [AIInterestPointSystem] Level Seed: 0 14:57:15.644 [Lua] 14:57:15.644 [Lua] [entity_system_bag] = table 14:57:15.644 [Lua] [entity_system_bag] = metatable 14:57:15.644 [Lua] [startup_data] = table 14:57:15.644 [Lua] [entity_manager] = table 14:57:15.644 [Lua] [entity_manager] = metatable 14:57:15.644 [Lua] [unit_spawner] = table 14:57:15.644 [Lua] [unit_spawner] = metatable 14:57:15.644 [Lua] [unit_storage] = table 14:57:15.644 [Lua] [unit_storage] = metatable 14:57:15.644 [Lua] [dice_keeper] = table 14:57:15.644 [Lua] [dice_keeper] = metatable 14:57:15.644 [Lua] [is_server] = true (boolean) 14:57:15.644 [Lua] [world] = [World] 14:57:15.644 [Lua] [system_api] = table 14:57:15.644 [Lua] [entity_system] = table 14:57:15.644 [Lua] [entity_system] = metatable 14:57:15.644 [Lua] [network_lobby] = table 14:57:15.644 [Lua] [network_lobby] = metatable 14:57:15.644 [Lua] [profile_synchronizer] = table 14:57:15.644 [Lua] [profile_synchronizer] = metatable 14:57:15.644 [Lua] [level_transition_handler] = table 14:57:15.644 [Lua] [level_transition_handler] = metatable 14:57:15.644 [Lua] [num_local_human_players] = 1 (number) 14:57:15.644 [Lua] [statistics_db] = table 14:57:15.644 [Lua] [statistics_db] = metatable 14:57:15.644 [Lua] [network_server] = table 14:57:15.644 [Lua] [network_server] = metatable 14:57:15.644 [Lua] [input_manager] = table 14:57:15.644 [Lua] [input_manager] = metatable 14:57:15.644 [Lua] [network_clock] = table 14:57:15.644 [Lua] [network_clock] = metatable 14:57:15.644 [Lua] [network_transmit] = table 14:57:15.644 [Lua] [network_transmit] = metatable 14:57:15.644 [Lua] [free_flight_manager] = table 14:57:15.644 [Lua] [free_flight_manager] = metatable 14:57:15.644 [Lua] [network_manager] = table 14:57:15.644 [Lua] [network_manager] = metatable 14:57:15.644 [Lua] [network_event_delegate] = table 14:57:15.644 [Lua] [network_event_delegate] = metatable 14:57:15.644 [Lua] 14:57:15.645 [Lua] ignoring extension VersusVolumeObjectiveExtension 14:57:15.645 [Lua] ignoring extension VersusInteractObjectiveExtension 14:57:15.645 [Lua] ignoring extension VersusPayloadObjectiveExtension 14:57:15.645 [Lua] ignoring extension VersusSocketObjectiveExtension 14:57:15.645 [Lua] ignoring extension VersusTargetObjectiveExtension 14:57:15.645 [Lua] ignoring extension VersusMissionObjectiveExtension 14:57:15.645 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 14:57:15.650 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 14:57:15.651 [Lua] [AchievementManager] Achievements using the steam platform 14:57:15.651 [Lua] PlayerManager:add_player player_1 14:57:15.737 [Lua] [StateIngame] Level seed: 0 14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 14:57:15.743 [GameSession] create_game_object(26, 0) 14:57:15.743 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 14:57:15.744 [GameSession] create_game_object(26, 1) 14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 14:57:15.744 [GameSession] create_game_object(26, 2) 14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 14:57:15.744 [GameSession] create_game_object(26, 3) 14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 14:57:15.745 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 14:57:15.747 [Lua] [LevelAnalysis] set_random_seed( 0) 14:57:15.750 [GameSession] create_game_object(67, 4) 14:57:15.750 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 14:57:15.750 [GameSession] create_game_object(95, 5) 14:57:15.750 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 14:57:15.750 [Lua] [IngameUI] init 14:57:15.765 [SteamVoipClient] select_out(110000103724cc4, off) 14:57:15.765 [SteamVoipClient] select_out(11000010a422a85, off) 14:57:15.768 [Lua] cb_razer_chroma_setup 14:57:15.811 [Lua] [Matchmaking] Cancelling matchmaking 14:57:15.811 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 14:57:15.811 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 14:57:15.811 [Lua] Set lobby begin: 14:57:15.811 [Lua] Lobby data twitch_enabled = false 14:57:15.811 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.811 [Lua] Lobby data num_players = 4 14:57:15.811 [Lua] Lobby data difficulty_tweak = 0 14:57:15.811 [Lua] Lobby data host = 110000103724cc4 14:57:15.811 [Lua] Lobby data time_of_search = 1638974932 14:57:15.811 [Lua] Lobby data matchmaking_type = 3 14:57:15.811 [Lua] Lobby data is_private = false 14:57:15.811 [Lua] Lobby data match_started = true 14:57:15.811 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.812 [Lua] Lobby data difficulty = normal 14:57:15.812 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.812 [Lua] Lobby data unique_server_name = Tierce 14:57:15.812 [Lua] Lobby data quick_game = false 14:57:15.812 [Lua] Lobby data country_code = CZ 14:57:15.812 [Lua] Lobby data matchmaking = false 14:57:15.812 [Lua] Lobby data power_level = 0 14:57:15.812 [Lua] Lobby data mission_id = inn_level 14:57:15.812 [Lua] Lobby data mechanism = adventure 14:57:15.812 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.812 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.812 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.812 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.812 [Lua] Lobby data eac_authorized = true 14:57:15.812 [Lua] Set lobby end. 14:57:15.814 [Lua] Set lobby begin: 14:57:15.814 [Lua] Lobby data twitch_enabled = false 14:57:15.814 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.814 [Lua] Lobby data num_players = 4 14:57:15.814 [Lua] Lobby data difficulty_tweak = 0 14:57:15.814 [Lua] Lobby data host = 110000103724cc4 14:57:15.814 [Lua] Lobby data time_of_search = 1638974932 14:57:15.814 [Lua] Lobby data matchmaking_type = 3 14:57:15.814 [Lua] Lobby data is_private = false 14:57:15.814 [Lua] Lobby data match_started = true 14:57:15.814 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.814 [Lua] Lobby data difficulty = normal 14:57:15.814 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.814 [Lua] Lobby data unique_server_name = Tierce 14:57:15.814 [Lua] Lobby data quick_game = false 14:57:15.814 [Lua] Lobby data country_code = CZ 14:57:15.814 [Lua] Lobby data matchmaking = false 14:57:15.814 [Lua] Lobby data power_level = 0 14:57:15.814 [Lua] Lobby data mission_id = inn_level 14:57:15.814 [Lua] Lobby data mechanism = adventure 14:57:15.814 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.814 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.814 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.814 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.814 [Lua] Lobby data eac_authorized = true 14:57:15.814 [Lua] Set lobby end. 14:57:15.814 [Lua] [PartyManager] Leader is set to 110000103724cc4 14:57:15.815 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 14:57:15.815 [Lua] Set lobby begin: 14:57:15.815 [Lua] Lobby data twitch_enabled = false 14:57:15.815 [Lua] Lobby data selected_mission_id = inn_level 14:57:15.815 [Lua] Lobby data num_players = 4 14:57:15.815 [Lua] Lobby data difficulty_tweak = 0 14:57:15.815 [Lua] Lobby data host = 110000103724cc4 14:57:15.815 [Lua] Lobby data time_of_search = 1638974932 14:57:15.815 [Lua] Lobby data matchmaking_type = 3 14:57:15.815 [Lua] Lobby data is_private = false 14:57:15.815 [Lua] Lobby data match_started = true 14:57:15.815 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:15.815 [Lua] Lobby data difficulty = normal 14:57:15.815 [Lua] Lobby data player_slot_1 = 0:0 14:57:15.815 [Lua] Lobby data unique_server_name = Tierce 14:57:15.815 [Lua] Lobby data quick_game = false 14:57:15.815 [Lua] Lobby data country_code = CZ 14:57:15.815 [Lua] Lobby data matchmaking = false 14:57:15.815 [Lua] Lobby data power_level = 835 14:57:15.815 [Lua] Lobby data mission_id = inn_level 14:57:15.815 [Lua] Lobby data mechanism = adventure 14:57:15.815 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:15.815 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:15.815 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:15.815 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:15.815 [Lua] Lobby data eac_authorized = true 14:57:15.815 [Lua] Set lobby end. 14:57:15.816 [Flow] complete_skittergate_legend true 14:57:15.816 [Flow] complete_all_helmgart_levels_recruit true 14:57:15.817 [Flow] WitchHunterLevel:35 14:57:15.817 [Flow] LeaderYes 14:57:15.817 [Flow] ALL PC XP:304250 14:57:15.817 [Flow] Has "bogenhafen" DLC:true 14:57:15.817 [Flow] WH XP:60850 14:57:15.817 [Flow] Number of crafted items:2998 14:57:15.817 [Flow] Has "pre_order" DLC:true 14:57:15.817 [Flow] Sum of Powe Levels:1500 14:57:15.817 [Flow] lodestone diff 1:false 14:57:15.817 [Flow] magnus and forest activated 14:57:15.817 [Flow] magnus and forest activated 14:57:15.817 [Flow] cemetery and forest activated 14:57:15.817 [Flow] magnus and cemetery 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.817 [Flow] ALL RUNES ACTIVATED 14:57:15.817 [Flow] magnus and forest activated 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.817 [Flow] ALL RUNES ACTIVATED 14:57:15.817 [Flow] cemetery and forest activated 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.817 [Flow] ALL RUNES ACTIVATED 14:57:15.817 [Flow] magnus and forest activated 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.817 [Flow] ALL RUNES ACTIVATED 14:57:15.817 [Flow] magnus and cemetery 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.817 [Flow] ALL RUNES ACTIVATED 14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 14:57:15.819 [Lua] CurrentConflictSettings inn_level 14:57:15.819 [Lua] [ConflictDirector] conflict_director is ai_ready 14:57:15.819 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:57:15.819 [Lua] [MainPathSpawningGenerator] Injecting travel distances 14:57:15.820 [Lua] SpecialsPacing:remove_unwanted_breeds: 14:57:15.820 [Lua] Forming navigation groups in one frame 14:57:15.820 [Lua] Forming navigation groups 14:57:15.838 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 14:57:15.839 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999997635314 14:57:15.839 [Lua] number of nav groups: 42 14:57:15.839 [Lua] number of refined nav groups : 23 14:57:15.841 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063 14:57:15.841 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 14:57:15.841 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 14:57:15.841 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 14:57:15.841 [GameSession] create_game_object(68, 6) 14:57:15.841 [GameSession] create_game_object(68, 7) 14:57:15.841 [GameSession] create_game_object(68, 8) 14:57:15.841 [GameSession] create_game_object(68, 9) 14:57:15.841 [GameSession] create_game_object(68, 10) 14:57:15.841 [GameSession] create_game_object(31, 11) 14:57:15.842 [GameSession] create_game_object(31, 12) 14:57:15.842 [GameSession] create_game_object(31, 13) 14:57:15.842 [GameSession] create_game_object(31, 14) 14:57:15.842 [GameSession] create_game_object(31, 15) 14:57:15.842 [GameSession] create_game_object(68, 16) 14:57:15.842 [GameSession] create_game_object(68, 17) 14:57:15.842 [GameSession] create_game_object(68, 18) 14:57:15.842 [GameSession] create_game_object(68, 19) 14:57:15.843 [GameSession] create_game_object(68, 20) 14:57:15.843 [GameSession] create_game_object(68, 21) 14:57:15.843 [GameSession] create_game_object(68, 22) 14:57:15.843 [GameSession] create_game_object(68, 23) 14:57:15.843 [GameSession] create_game_object(68, 24) 14:57:15.843 [GameSession] create_game_object(68, 25) 14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 14:57:15.843 [GameSession] create_game_object(48, 26) 14:57:15.843 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 14:57:15.843 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 14:57:15.843 [Lua] [Managers] Calling function on all managers: 14:57:15.867 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 14:57:15.867 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}} 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false 14:57:16.024 [GameSession] add_peer(110000102f3cbe0) 14:57:16.024 [GameSession] create_game_object(0, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(1, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(2, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(3, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(4, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(5, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(6, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(7, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(8, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(9, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(10, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(11, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(12, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(13, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(14, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(15, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(16, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(17, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(18, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(19, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(20, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(21, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(22, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(23, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(24, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(25, 0) -> 110000102f3cbe0 14:57:16.024 [GameSession] create_game_object(26, 0) -> 110000102f3cbe0 14:57:16.024 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForEnterGame 14:57:16.024 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForGameObjectSync 14:57:16.024 [GameSession] add_peer(110000100ad333f) 14:57:16.024 [GameSession] create_game_object(0, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(1, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(2, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(3, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(4, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(5, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(6, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(7, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(8, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(9, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(10, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(11, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(12, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(13, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(14, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(15, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(16, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(17, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(18, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(19, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(20, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(21, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(22, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(23, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(24, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(25, 0) -> 110000100ad333f 14:57:16.024 [GameSession] create_game_object(26, 0) -> 110000100ad333f 14:57:16.024 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForEnterGame 14:57:16.024 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForGameObjectSync 14:57:16.024 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 14:57:16.024 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 14:57:16.024 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 14:57:16.024 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 14:57:16.025 [GameSession] create_game_object(26, 27) 14:57:16.025 [GameSession] create_game_object(27, 0) -> 110000102f3cbe0 14:57:16.025 [GameSession] create_game_object(27, 0) -> 110000100ad333f 14:57:16.025 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 14:57:16.025 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 14:57:16.035 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102f3cbe0 14:57:16.045 [Lua] Breedfreezer (server) starting a hot join sync 14:57:16.045 [Lua] [NetworkServer] Game_object_sync_done for peer 110000100ad333f 14:57:16.054 [Lua] Breedfreezer (server) starting a hot join sync 14:57:16.055 [Lua] PlayerManager:add_remote_player 110000102f3cbe0 14:57:16.055 [GameSession] create_game_object(67, 28) 14:57:16.055 [GameSession] create_game_object(28, 0) -> 110000102f3cbe0 14:57:16.055 [GameSession] create_game_object(28, 0) -> 110000100ad333f 14:57:16.055 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 14:57:16.055 [Lua] RemotePlayer:create_game_object( ) 28 14:57:16.094 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForGameObjectSync 14:57:16.094 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForPlayers 14:57:16.094 [Lua] PlayerManager:add_remote_player 110000100ad333f 14:57:16.094 [GameSession] create_game_object(67, 29) 14:57:16.094 [GameSession] create_game_object(29, 0) -> 110000102f3cbe0 14:57:16.094 [GameSession] create_game_object(29, 0) -> 110000100ad333f 14:57:16.094 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29 14:57:16.094 [Lua] RemotePlayer:create_game_object( ) 29 14:57:16.135 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForGameObjectSync 14:57:16.135 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForPlayers 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}} 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false 14:57:16.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 14:57:16.142 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 14:57:16.142 [GameSession] create_game_object(26, 30) 14:57:16.142 [GameSession] create_game_object(30, 0) -> 110000102f3cbe0 14:57:16.142 [GameSession] create_game_object(30, 0) -> 110000100ad333f 14:57:16.142 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 14:57:16.142 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 14:57:16.167 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 14:57:16.167 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 14:57:16.167 [GameSession] create_game_object(26, 31) 14:57:16.167 [GameSession] create_game_object(31, 0) -> 110000102f3cbe0 14:57:16.167 [GameSession] create_game_object(31, 0) -> 110000100ad333f 14:57:16.167 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 14:57:16.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:57:16.201 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:57:16.201 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 14:57:16.201 [GameSession] create_game_object(26, 32) 14:57:16.201 [GameSession] create_game_object(32, 0) -> 110000102f3cbe0 14:57:16.201 [GameSession] create_game_object(32, 0) -> 110000100ad333f 14:57:16.201 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 14:57:16.201 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:57:16.228 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:57:16.228 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 14:57:16.228 [GameSession] create_game_object(26, 33) 14:57:16.228 [GameSession] create_game_object(33, 0) -> 110000102f3cbe0 14:57:16.228 [GameSession] create_game_object(33, 0) -> 110000100ad333f 14:57:16.228 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 14:57:16.228 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:57:16.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:57:16.250 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 14:57:16.250 [GameSession] create_game_object(26, 34) 14:57:16.250 [GameSession] create_game_object(34, 0) -> 110000102f3cbe0 14:57:16.250 [GameSession] create_game_object(34, 0) -> 110000100ad333f 14:57:16.250 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 14:57:16.250 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:57:16.272 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3, async-read, 14:57:16.272 [GameSession] 110000100ad333f -> create_game_object(2048) 14:57:16.272 [GameSession] create_game_object(2048, 0) -> 110000102f3cbe0 14:57:16.272 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000100ad333f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:57:16.272 [Lua] Adding player sync data to peer=110000100ad333f local_player_id=1 14:57:16.273 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:57:16.273 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 14:57:16.273 [GameSession] create_game_object(26, 35) 14:57:16.273 [GameSession] create_game_object(35, 0) -> 110000102f3cbe0 14:57:16.273 [GameSession] create_game_object(35, 0) -> 110000100ad333f 14:57:16.273 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 14:57:16.273 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:57:16.298 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:57:16.298 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 14:57:16.298 [GameSession] create_game_object(26, 36) 14:57:16.298 [GameSession] create_game_object(36, 0) -> 110000102f3cbe0 14:57:16.298 [GameSession] create_game_object(36, 0) -> 110000100ad333f 14:57:16.298 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 14:57:16.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:57:16.322 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:57:16.322 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 14:57:16.322 [GameSession] create_game_object(26, 37) 14:57:16.322 [GameSession] create_game_object(37, 0) -> 110000102f3cbe0 14:57:16.322 [GameSession] create_game_object(37, 0) -> 110000100ad333f 14:57:16.322 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 14:57:16.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:57:16.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:57:16.352 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 14:57:16.352 [GameSession] create_game_object(26, 38) 14:57:16.352 [GameSession] create_game_object(38, 0) -> 110000102f3cbe0 14:57:16.352 [GameSession] create_game_object(38, 0) -> 110000100ad333f 14:57:16.352 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 14:57:16.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 14:57:16.383 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 14:57:16.383 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 14:57:16.383 [GameSession] create_game_object(26, 39) 14:57:16.383 [GameSession] create_game_object(39, 0) -> 110000102f3cbe0 14:57:16.383 [GameSession] create_game_object(39, 0) -> 110000100ad333f 14:57:16.383 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 14:57:16.383 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:57:16.403 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2, async-read, 14:57:16.403 [GameSession] 110000102f3cbe0 -> create_game_object(1024) 14:57:16.403 [GameSession] create_game_object(1024, 0) -> 110000100ad333f 14:57:16.403 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102f3cbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:57:16.403 [Lua] Adding player sync data to peer=110000102f3cbe0 local_player_id=1 14:57:16.414 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:57:16.414 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 14:57:16.414 [GameSession] create_game_object(26, 40) 14:57:16.414 [GameSession] create_game_object(40, 0) -> 110000102f3cbe0 14:57:16.414 [GameSession] create_game_object(40, 0) -> 110000100ad333f 14:57:16.414 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 14:57:16.414 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:57:16.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:57:16.438 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 14:57:16.438 [GameSession] create_game_object(26, 41) 14:57:16.438 [GameSession] create_game_object(41, 0) -> 110000102f3cbe0 14:57:16.438 [GameSession] create_game_object(41, 0) -> 110000100ad333f 14:57:16.438 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 14:57:16.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:57:16.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:57:16.466 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 14:57:16.466 [GameSession] create_game_object(26, 42) 14:57:16.466 [GameSession] create_game_object(42, 0) -> 110000102f3cbe0 14:57:16.466 [GameSession] create_game_object(42, 0) -> 110000100ad333f 14:57:16.466 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 14:57:16.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:57:16.488 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:57:16.488 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 14:57:16.488 [GameSession] create_game_object(26, 43) 14:57:16.488 [GameSession] create_game_object(43, 0) -> 110000102f3cbe0 14:57:16.488 [GameSession] create_game_object(43, 0) -> 110000100ad333f 14:57:16.488 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 14:57:16.488 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 14:57:16.524 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 14:57:16.524 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 14:57:16.575 [Flow] DISABLE 14:57:16.701 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3, async-read, 14:57:16.732 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 14:57:16.732 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 14:57:16.732 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 14:57:19.996 [Lua] ### Received rpc_level_loaded 14:57:19.996 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 78 14:57:19.996 [Lua] Peer 11000010a422a85 has loaded the level and all enemies are loaded 14:57:19.997 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading 14:57:19.997 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages 14:57:20.009 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages 14:57:20.009 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame 14:57:20.615 [Lua] [PlayFabMirrorBase] _commit_internal "5" 14:57:20.615 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:57:20.635 [Lua] generate_backend_stats 110000103724cc4:1 14:57:20.697 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:57:20.697 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:57:20.698 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28 14:57:20.698 [Lua] Set lobby begin: 14:57:20.698 [Lua] Lobby data twitch_enabled = false 14:57:20.698 [Lua] Lobby data selected_mission_id = inn_level 14:57:20.698 [Lua] Lobby data num_players = 4 14:57:20.698 [Lua] Lobby data difficulty_tweak = 0 14:57:20.698 [Lua] Lobby data host = 110000103724cc4 14:57:20.698 [Lua] Lobby data time_of_search = 1638974932 14:57:20.698 [Lua] Lobby data matchmaking_type = 3 14:57:20.698 [Lua] Lobby data is_private = false 14:57:20.698 [Lua] Lobby data match_started = true 14:57:20.698 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:20.698 [Lua] Lobby data difficulty = normal 14:57:20.698 [Lua] Lobby data player_slot_1 = 0:0 14:57:20.698 [Lua] Lobby data unique_server_name = Tierce 14:57:20.698 [Lua] Lobby data quick_game = false 14:57:20.698 [Lua] Lobby data country_code = CZ 14:57:20.698 [Lua] Lobby data matchmaking = false 14:57:20.698 [Lua] Lobby data power_level = 278 14:57:20.698 [Lua] Lobby data mission_id = inn_level 14:57:20.698 [Lua] Lobby data mechanism = adventure 14:57:20.698 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:20.698 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:20.698 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:20.698 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:20.698 [Lua] Lobby data eac_authorized = true 14:57:20.698 [Lua] Set lobby end. 14:57:20.702 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28 14:57:21.090 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28 14:57:21.099 [Lua] [PlayFabMirrorBase] commit result "success", "5" 14:57:21.901 [GameSession] add_peer(11000010a422a85) 14:57:21.901 [GameSession] create_game_object(0, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(1, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(2, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(3, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(4, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(5, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(6, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(7, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(8, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(9, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(10, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(11, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(12, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(13, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(14, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(15, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(16, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(17, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(18, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(19, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(20, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(21, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(22, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(23, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(24, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(25, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(26, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(27, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(28, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(29, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(30, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(31, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(32, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(33, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(34, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(2048, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(35, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(36, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(37, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(38, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(39, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(1024, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(40, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(41, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(42, 0) -> 11000010a422a85 14:57:21.901 [GameSession] create_game_object(43, 0) -> 11000010a422a85 14:57:21.901 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame 14:57:21.901 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync 14:57:21.913 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85 14:57:21.932 [Lua] Breedfreezer (server) starting a hot join sync 14:57:21.932 [Lua] PlayerManager:add_remote_player 11000010a422a85 14:57:21.932 [GameSession] create_game_object(67, 44) 14:57:21.932 [GameSession] create_game_object(44, 0) -> 110000102f3cbe0 14:57:21.932 [GameSession] create_game_object(44, 0) -> 110000100ad333f 14:57:21.932 [GameSession] create_game_object(44, 0) -> 11000010a422a85 14:57:21.932 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 14:57:21.932 [Lua] RemotePlayer:create_game_object( ) 44 14:57:21.984 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync 14:57:21.984 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers 14:57:21.984 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 14:57:21.984 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 14:57:21.984 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 14:57:21.985 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3, async-read, 14:57:21.985 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 14:57:21.985 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2, async-read, 14:57:21.985 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 14:57:21.986 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 14:57:21.989 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:57:21.989 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:57:21.989 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:57:21.989 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:57:21.989 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:21.989 [GameSession] create_game_object(9, 45) 14:57:21.989 [GameSession] create_game_object(45, 0) -> 110000102f3cbe0 14:57:21.989 [GameSession] create_game_object(45, 0) -> 110000100ad333f 14:57:21.989 [GameSession] create_game_object(45, 0) -> 11000010a422a85 14:57:21.989 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:21.989 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 14:57:21.989 [GameSession] create_game_object(46, 46) 14:57:21.989 [GameSession] create_game_object(46, 0) -> 110000102f3cbe0 14:57:21.989 [GameSession] create_game_object(46, 0) -> 110000100ad333f 14:57:21.989 [GameSession] create_game_object(46, 0) -> 11000010a422a85 14:57:21.989 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 14:57:21.991 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForPlayers 14:57:21.991 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InGame 14:57:21.991 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = true 14:57:21.991 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForPlayers 14:57:21.991 [Lua] [PeerSM] 110000100ad333f :: on_enter InGame 14:57:21.992 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = true 14:57:21.992 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers 14:57:21.992 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame 14:57:21.992 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true 14:57:22.003 [Lua] Players are leaving the safe zone 14:57:22.137 [GameSession] 110000100ad333f -> create_game_object(2049) 14:57:22.137 [GameSession] create_game_object(2049, 0) -> 110000102f3cbe0 14:57:22.137 [GameSession] create_game_object(2049, 0) -> 11000010a422a85 14:57:22.137 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000100ad333f go_type=player_unit go_created_func_name=game_object_created_player_unit 14:57:22.137 [Lua] [NetworkServer] Peer 110000100ad333f spawned player. 14:57:22.139 [GameSession] create_game_object(46, 47) 14:57:22.139 [GameSession] create_game_object(47, 0) -> 110000102f3cbe0 14:57:22.139 [GameSession] create_game_object(47, 0) -> 110000100ad333f 14:57:22.139 [GameSession] create_game_object(47, 0) -> 11000010a422a85 14:57:22.139 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 14:57:22.139 [Lua] PlayerManager:assign_unit_ownership Urban_Camel 110000100ad333f 1 14:57:22.139 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:22.139 [Lua] TalentSystem:rpc_sync_talents 1 2049 14:57:22.162 [GameSession] 110000102f3cbe0 -> create_game_object(1025) 14:57:22.162 [GameSession] create_game_object(1025, 0) -> 110000100ad333f 14:57:22.162 [GameSession] create_game_object(1025, 0) -> 11000010a422a85 14:57:22.162 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:57:22.162 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player. 14:57:22.163 [GameSession] create_game_object(46, 48) 14:57:22.163 [GameSession] create_game_object(48, 0) -> 110000102f3cbe0 14:57:22.163 [GameSession] create_game_object(48, 0) -> 110000100ad333f 14:57:22.163 [GameSession] create_game_object(48, 0) -> 11000010a422a85 14:57:22.163 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 14:57:22.163 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1 14:57:22.164 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:22.164 [Lua] TalentSystem:rpc_sync_talents 5 1025 14:57:22.227 [Lua] StateInGameRunning:_game_actually_starts() 14:57:22.227 [Lua] [GameModeInn] Start menu closed 14:57:22.227 [Lua] [GameModeInn] Start menu opened 14:57:22.227 [Lua] ################################################################################################################# 14:57:22.227 [Lua] [Loading Time]: 00:00:22 [Transition]: military-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 14:57:22.227 [Lua] ################################################################################################################# 14:57:22.227 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 29 14:57:22.227 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 14:57:22.241 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 29 14:57:22.287 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 14:57:22.287 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:57:22.314 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 14:57:22.314 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:57:22.329 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 14:57:22.329 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:57:22.341 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 14:57:22.341 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:57:22.353 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 14:57:22.353 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:57:22.364 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 14:57:22.364 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:57:22.377 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 14:57:22.377 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:57:22.399 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3, async-read, 14:57:22.411 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3 14:57:22.411 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 14:57:22.411 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_1, async-read, 14:57:22.411 [GameSession] 11000010a422a85 -> create_game_object(3072) 14:57:22.411 [GameSession] create_game_object(3072, 0) -> 110000102f3cbe0 14:57:22.411 [GameSession] create_game_object(3072, 0) -> 110000100ad333f 14:57:22.411 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:57:22.411 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1 14:57:22.412 [GameSession] 11000010a422a85 -> create_game_object(3073) 14:57:22.412 [GameSession] create_game_object(3073, 0) -> 110000102f3cbe0 14:57:22.412 [GameSession] create_game_object(3073, 0) -> 110000100ad333f 14:57:22.412 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:57:22.412 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 14:57:22.413 [GameSession] create_game_object(46, 49) 14:57:22.413 [GameSession] create_game_object(49, 0) -> 110000102f3cbe0 14:57:22.413 [GameSession] create_game_object(49, 0) -> 110000100ad333f 14:57:22.413 [GameSession] create_game_object(49, 0) -> 11000010a422a85 14:57:22.413 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 14:57:22.413 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 14:57:22.413 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:22.413 [Lua] TalentSystem:rpc_sync_talents 2 3073 14:57:22.436 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 14:57:22.436 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 14:57:22.441 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 29 14:57:22.441 [Lua] Commit load time data 14:57:22.447 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = true 14:57:22.488 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 14:57:22.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 14:57:22.501 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 14:57:22.501 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 14:57:23.094 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = true 14:57:23.182 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true 14:57:24.907 [Lua] [IngameUI] menu view on_enter start_game_view 14:57:24.909 [Lua] [IngameUI] menu view post_update_on_enter table: 0x112d5840 14:57:24.909 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 14:57:24.910 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 14:57:24.910 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 14:57:24.911 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 14:57:24.911 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 14:57:25.815 [Lua] Set lobby begin: 14:57:25.815 [Lua] Lobby data twitch_enabled = false 14:57:25.815 [Lua] Lobby data selected_mission_id = inn_level 14:57:25.815 [Lua] Lobby data num_players = 4 14:57:25.815 [Lua] Lobby data difficulty_tweak = 0 14:57:25.815 [Lua] Lobby data host = 110000103724cc4 14:57:25.815 [Lua] Lobby data time_of_search = 1638974932 14:57:25.815 [Lua] Lobby data matchmaking_type = 3 14:57:25.815 [Lua] Lobby data is_private = false 14:57:25.815 [Lua] Lobby data match_started = true 14:57:25.815 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:25.815 [Lua] Lobby data difficulty = normal 14:57:25.815 [Lua] Lobby data player_slot_1 = 0:0 14:57:25.815 [Lua] Lobby data unique_server_name = Tierce 14:57:25.815 [Lua] Lobby data quick_game = false 14:57:25.815 [Lua] Lobby data country_code = CZ 14:57:25.815 [Lua] Lobby data matchmaking = false 14:57:25.815 [Lua] Lobby data power_level = 626 14:57:25.815 [Lua] Lobby data mission_id = inn_level 14:57:25.815 [Lua] Lobby data mechanism = adventure 14:57:25.815 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:25.816 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:25.816 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:25.816 [Lua] Lobby data player_slot_3 = 110000100ad333f:1 14:57:25.816 [Lua] Lobby data eac_authorized = true 14:57:25.816 [Lua] Set lobby end. 14:57:26.227 [GameSession] 110000100ad333f -> leave() 14:57:26.227 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000100ad333f 14:57:26.227 [Lua] [ChatManager][1]System: Urban_Camel has left the game 14:57:26.227 [Lua] [PeerSM] 110000100ad333f :: on_exit InGame 14:57:26.227 [Lua] [PeerSM] 110000100ad333f :: on_enter Disconnecting 14:57:26.227 [Lua] [PSM] Disconnecting peer 110000100ad333f 14:57:26.227 [Lua] [PSM] Disconnected peer 110000100ad333f is being removed from session. 14:57:26.227 [GameSession] remove_peer(110000100ad333f) 14:57:26.227 [Lua] [NetworkServer] Peer 110000100ad333f despawned player. 14:57:26.227 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000100ad333f 14:57:26.227 [Lua] [GameNetworkManager] game object was destroyed id=2048 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000100ad333f 14:57:26.227 [Lua] PlayerManager:remove_player peer_id=110000100ad333f 1 14:57:26.227 [Lua] [GameNetworkManager] destroying game object with go_id=29 14:57:26.227 [GameSession] destroy_game_object(29) 14:57:26.228 [Lua] [PeerSM] 110000100ad333f :: on_exit Disconnecting 14:57:26.228 [Lua] [PeerSM] 110000100ad333f :: on_enter Disconnected 14:57:26.228 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000100ad333f) 14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000102f3cbe0","11000010a422a85"] 14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: 110000100ad333f 14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f 14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f 14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f 14:57:26.228 [Lua] [ProfileSynchronizer] Peer 110000100ad333f left session 14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}] 14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 14:57:26.228 [Lua] Set lobby begin: 14:57:26.228 [Lua] Lobby data twitch_enabled = false 14:57:26.228 [Lua] Lobby data selected_mission_id = inn_level 14:57:26.228 [Lua] Lobby data num_players = 4 14:57:26.228 [Lua] Lobby data difficulty_tweak = 0 14:57:26.228 [Lua] Lobby data host = 110000103724cc4 14:57:26.228 [Lua] Lobby data time_of_search = 1638974932 14:57:26.228 [Lua] Lobby data matchmaking_type = 3 14:57:26.228 [Lua] Lobby data is_private = false 14:57:26.228 [Lua] Lobby data match_started = true 14:57:26.228 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:26.228 [Lua] Lobby data difficulty = normal 14:57:26.228 [Lua] Lobby data player_slot_1 = 0:0 14:57:26.228 [Lua] Lobby data unique_server_name = Tierce 14:57:26.228 [Lua] Lobby data quick_game = false 14:57:26.228 [Lua] Lobby data country_code = CZ 14:57:26.228 [Lua] Lobby data matchmaking = false 14:57:26.228 [Lua] Lobby data power_level = 626 14:57:26.229 [Lua] Lobby data mission_id = inn_level 14:57:26.229 [Lua] Lobby data mechanism = adventure 14:57:26.229 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:26.229 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:26.229 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:26.229 [Lua] Lobby data player_slot_3 = 0:0 14:57:26.229 [Lua] Lobby data eac_authorized = true 14:57:26.229 [Lua] Set lobby end. 14:57:26.229 [Lua] GOT close_channel 1 110000100ad333f 14:57:26.229 [EAC] EAC server lost client 110000100ad333f 14:57:26.229 [EACServer] [15:57:26:228][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000100AD333F PlayerGUID: 76561197971616575 14:57:26.229 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 1 14:57:26.229 [Channel] Closing channel 1 to peer 110000100ad333f 14:57:26.229 [Channel] Channel 1 to peer 110000100ad333f was disconnected with reason game. 14:57:26.229 [Lua] [GameNetworkManager] destroying game object with go_id=47 14:57:26.229 [GameSession] destroy_game_object(47) 14:57:26.230 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8246672ff86a5738]' child 1: '#ID[0a8f983f26cd7168]' 14:57:26.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3 14:57:26.239 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_2, async-read, 14:57:26.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded: 14:57:26.259 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer 14:57:26.264 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 14:57:26.267 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 14:57:26.267 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09, ProfileSynchronizer 14:57:26.267 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson, ProfileSynchronizer 14:57:26.268 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer 14:57:26.269 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer 14:57:26.275 [Connection] Dropped game chunk from 110000100ad333f because channel 1 can't communicate 14:57:26.275 [Connection] Dropped game_session chunk from 110000100ad333f because channel 1 can't communicate 14:57:26.859 [Lua] [IngameUI] menu view on_exit start_game_view 14:57:26.859 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 14:57:26.860 [Save] Saving `save_data` 14:57:26.862 [Save] Save done 14:57:26.863 [Lua] [IngameUI] menu view post_update_on_exit table: 0x112d5840 14:57:27.245 [Handshaker] Aborting handshake with 110000100ad333f. Reason: no_references 14:57:27.245 [SteamAuthenticator] CancelAuthTicket 110000100ad333f 14:57:27.245 [SteamAuthenticator] EndAuthSession 110000100ad333f 14:57:27.245 [SteamTransport] Removed peer 110000100ad333f 14:57:27.828 [Lua] [IngameUI] menu view on_enter start_game_view 14:57:27.831 [Lua] [IngameUI] menu view post_update_on_enter table: 0x112d5840 14:57:27.831 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 14:57:27.833 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 14:57:28.257 [Handshaker] Lost connection 33 to 110000100ad333f 14:57:28.271 [Connection] Destroying active connection 33 to 110000100ad333f 14:57:28.758 [SteamLobby] Detected removed member 110000100ad333f 14:57:28.759 [Lua] [LobbyMembers] Member left 110000100ad333f 14:57:28.772 [Lua] [NetworkServer] Changing num_players from 4 to 3 14:57:28.772 [Lua] Players: 3 14:57:28.772 [Lua] Set lobby begin: 14:57:28.772 [Lua] Lobby data twitch_enabled = false 14:57:28.772 [Lua] Lobby data selected_mission_id = inn_level 14:57:28.772 [Lua] Lobby data num_players = 3 14:57:28.772 [Lua] Lobby data difficulty_tweak = 0 14:57:28.772 [Lua] Lobby data host = 110000103724cc4 14:57:28.772 [Lua] Lobby data time_of_search = 1638974932 14:57:28.773 [Lua] Lobby data matchmaking_type = 3 14:57:28.773 [Lua] Lobby data is_private = false 14:57:28.773 [Lua] Lobby data match_started = true 14:57:28.773 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:28.773 [Lua] Lobby data difficulty = normal 14:57:28.773 [Lua] Lobby data player_slot_1 = 0:0 14:57:28.773 [Lua] Lobby data unique_server_name = Tierce 14:57:28.773 [Lua] Lobby data quick_game = false 14:57:28.773 [Lua] Lobby data country_code = CZ 14:57:28.773 [Lua] Lobby data matchmaking = false 14:57:28.773 [Lua] Lobby data power_level = 626 14:57:28.773 [Lua] Lobby data mission_id = inn_level 14:57:28.773 [Lua] Lobby data mechanism = adventure 14:57:28.773 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:28.773 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:28.773 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:28.773 [Lua] Lobby data player_slot_3 = 0:0 14:57:28.773 [Lua] Lobby data eac_authorized = true 14:57:28.773 [Lua] Set lobby end. 14:57:28.966 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 14:57:28.966 [Lua] ............................................................................................................ 14:57:28.966 [Lua] ............................................................................................................ 14:57:28.966 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 14:57:28.966 [Lua] ............................................................................................................ 14:57:28.966 [Lua] ............................................................................................................ 14:57:28.966 [Lua] [Matchmaking] Cancelling matchmaking 14:57:28.966 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 14:57:29.074 [Lua] [IngameUI] menu view on_exit start_game_view 14:57:29.074 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 14:57:29.074 [Save] Saving `save_data` 14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 14:57:29.077 [Save] Save done 14:57:29.078 [Lua] [IngameUI] menu view post_update_on_exit table: 0x112d5840 14:57:30.839 [Lua] Set lobby begin: 14:57:30.839 [Lua] Lobby data twitch_enabled = false 14:57:30.839 [Lua] Lobby data selected_mission_id = inn_level 14:57:30.839 [Lua] Lobby data num_players = 3 14:57:30.839 [Lua] Lobby data difficulty_tweak = 0 14:57:30.839 [Lua] Lobby data host = 110000103724cc4 14:57:30.839 [Lua] Lobby data time_of_search = 1638974932 14:57:30.839 [Lua] Lobby data matchmaking_type = 3 14:57:30.839 [Lua] Lobby data is_private = false 14:57:30.839 [Lua] Lobby data match_started = true 14:57:30.839 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:30.839 [Lua] Lobby data difficulty = normal 14:57:30.840 [Lua] Lobby data player_slot_1 = 0:0 14:57:30.840 [Lua] Lobby data unique_server_name = Tierce 14:57:30.840 [Lua] Lobby data quick_game = false 14:57:30.840 [Lua] Lobby data country_code = CZ 14:57:30.840 [Lua] Lobby data matchmaking = false 14:57:30.840 [Lua] Lobby data power_level = 774 14:57:30.840 [Lua] Lobby data mission_id = inn_level 14:57:30.840 [Lua] Lobby data mechanism = adventure 14:57:30.840 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:30.840 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:30.840 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:30.840 [Lua] Lobby data player_slot_3 = 0:0 14:57:30.840 [Lua] Lobby data eac_authorized = true 14:57:30.840 [Lua] Set lobby end. 14:57:32.043 [Lua] [PlayFabMirrorBase] _commit_internal "6" 14:57:32.043 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:57:32.063 [Lua] generate_backend_stats 110000103724cc4:1 14:57:32.128 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:57:32.128 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:57:32.128 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 30 14:57:32.134 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 30 14:57:32.516 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 30 14:57:32.523 [Lua] [PlayFabMirrorBase] commit result "success", "6" 14:57:39.956 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 14:57:39.956 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 14:57:39.958 [Lua] Set lobby begin: 14:57:39.958 [Lua] Lobby data twitch_enabled = false 14:57:39.958 [Lua] Lobby data selected_mission_id = inn_level 14:57:39.958 [Lua] Lobby data num_players = 3 14:57:39.958 [Lua] Lobby data difficulty_tweak = 0 14:57:39.958 [Lua] Lobby data host = 110000103724cc4 14:57:39.958 [Lua] Lobby data time_of_search = 1638974932 14:57:39.959 [Lua] Lobby data matchmaking_type = 3 14:57:39.959 [Lua] Lobby data is_private = false 14:57:39.959 [Lua] Lobby data match_started = true 14:57:39.959 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:39.959 [Lua] Lobby data difficulty = hardest 14:57:39.959 [Lua] Lobby data player_slot_1 = 0:0 14:57:39.959 [Lua] Lobby data unique_server_name = Tierce 14:57:39.959 [Lua] Lobby data quick_game = false 14:57:39.959 [Lua] Lobby data country_code = CZ 14:57:39.959 [Lua] Lobby data matchmaking = false 14:57:39.959 [Lua] Lobby data power_level = 774 14:57:39.959 [Lua] Lobby data mission_id = inn_level 14:57:39.959 [Lua] Lobby data mechanism = adventure 14:57:39.959 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:39.959 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:39.959 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:39.959 [Lua] Lobby data player_slot_3 = 0:0 14:57:39.959 [Lua] Lobby data eac_authorized = true 14:57:39.959 [Lua] Set lobby end. 14:57:39.959 [Lua] [PartyManager] Leader is set to 110000103724cc4 14:57:39.959 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 0 14:57:39.959 [Lua] Set lobby begin: 14:57:39.959 [Lua] Lobby data twitch_enabled = false 14:57:39.959 [Lua] Lobby data selected_mission_id = military 14:57:39.959 [Lua] Lobby data num_players = 3 14:57:39.959 [Lua] Lobby data difficulty_tweak = 0 14:57:39.959 [Lua] Lobby data host = 110000103724cc4 14:57:39.959 [Lua] Lobby data time_of_search = 1638974932 14:57:39.959 [Lua] Lobby data matchmaking_type = 2 14:57:39.959 [Lua] Lobby data is_private = false 14:57:39.959 [Lua] Lobby data match_started = true 14:57:39.960 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:39.960 [Lua] Lobby data difficulty = hardest 14:57:39.960 [Lua] Lobby data player_slot_1 = 0:0 14:57:39.960 [Lua] Lobby data unique_server_name = Tierce 14:57:39.960 [Lua] Lobby data quick_game = false 14:57:39.960 [Lua] Lobby data country_code = CZ 14:57:39.960 [Lua] Lobby data matchmaking = true 14:57:39.960 [Lua] Lobby data power_level = 774 14:57:39.960 [Lua] Lobby data mission_id = inn_level 14:57:39.960 [Lua] Lobby data mechanism = adventure 14:57:39.960 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:39.960 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:39.960 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:39.960 [Lua] Lobby data player_slot_3 = 0:0 14:57:39.960 [Lua] Lobby data eac_authorized = true 14:57:39.960 [Lua] Set lobby end. 14:57:39.960 [Lua] Set lobby begin: 14:57:39.960 [Lua] Lobby data twitch_enabled = false 14:57:39.960 [Lua] Lobby data selected_mission_id = military 14:57:39.960 [Lua] Lobby data num_players = 3 14:57:39.960 [Lua] Lobby data difficulty_tweak = 0 14:57:39.960 [Lua] Lobby data host = 110000103724cc4 14:57:39.960 [Lua] Lobby data time_of_search = 1638974932 14:57:39.960 [Lua] Lobby data matchmaking_type = 2 14:57:39.960 [Lua] Lobby data is_private = false 14:57:39.960 [Lua] Lobby data match_started = true 14:57:39.960 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:39.960 [Lua] Lobby data difficulty = hardest 14:57:39.960 [Lua] Lobby data player_slot_1 = 0:0 14:57:39.960 [Lua] Lobby data unique_server_name = Tierce 14:57:39.960 [Lua] Lobby data quick_game = false 14:57:39.960 [Lua] Lobby data country_code = CZ 14:57:39.960 [Lua] Lobby data matchmaking = true 14:57:39.960 [Lua] Lobby data power_level = 774 14:57:39.960 [Lua] Lobby data mission_id = inn_level 14:57:39.960 [Lua] Lobby data mechanism = adventure 14:57:39.961 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:39.961 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:39.961 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:39.961 [Lua] Lobby data player_slot_3 = 0:0 14:57:39.961 [Lua] Lobby data eac_authorized = true 14:57:39.961 [Lua] Set lobby end. 14:57:39.961 [Lua] [ChatManager][1]System: Starting hosted game... 14:57:39.961 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 14:57:39.961 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 14:57:41.752 [SteamLobby] Detected added member 11000014072fbe0 14:57:41.753 [Lua] [LobbyMembers] Member joined 11000014072fbe0 14:57:41.763 [Lua] [NetworkServer] Changing num_players from 3 to 4 14:57:41.763 [Lua] Players: 4 14:57:41.763 [Lua] Set lobby begin: 14:57:41.763 [Lua] Lobby data twitch_enabled = false 14:57:41.763 [Lua] Lobby data selected_mission_id = military 14:57:41.764 [Lua] Lobby data num_players = 4 14:57:41.764 [Lua] Lobby data difficulty_tweak = 0 14:57:41.764 [Lua] Lobby data host = 110000103724cc4 14:57:41.764 [Lua] Lobby data time_of_search = 1638974932 14:57:41.764 [Lua] Lobby data matchmaking_type = 2 14:57:41.764 [Lua] Lobby data is_private = false 14:57:41.764 [Lua] Lobby data match_started = true 14:57:41.764 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:41.764 [Lua] Lobby data difficulty = hardest 14:57:41.764 [Lua] Lobby data player_slot_1 = 0:0 14:57:41.764 [Lua] Lobby data unique_server_name = Tierce 14:57:41.764 [Lua] Lobby data quick_game = false 14:57:41.764 [Lua] Lobby data country_code = CZ 14:57:41.764 [Lua] Lobby data matchmaking = true 14:57:41.764 [Lua] Lobby data power_level = 774 14:57:41.764 [Lua] Lobby data mission_id = inn_level 14:57:41.764 [Lua] Lobby data mechanism = adventure 14:57:41.764 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:41.764 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:41.764 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:41.764 [Lua] Lobby data player_slot_3 = 0:0 14:57:41.764 [Lua] Lobby data eac_authorized = true 14:57:41.764 [Lua] Set lobby end. 14:57:42.470 [Steam] Accepted connection 13be3be6 request from 11000014072fbe0 14:57:42.471 [SteamTransport] Added peer 11000014072fbe0 14:57:42.943 [SteamAuthenticator] Sent ticket request to 11000014072fbe0 14:57:43.032 [SteamAuthenticator] Got ticket request from 11000014072fbe0 14:57:43.032 [SteamAuthenticator] GetAuthSessionTicket 11000014072fbe0 14:57:43.044 [SteamAuthenticator] Got ticket from 11000014072fbe0 14:57:43.044 [SteamAuthenticator] BeginAuthSession 11000014072fbe0 14:57:43.044 [SteamAuthenticator] Authenticating 11000014072fbe0 14:57:43.310 [SteamAuthenticator] Steam validation for 11000014072fbe0 with response 0 14:57:43.420 [Connection] Endpoint 11000014072fbe0 set max payload per packet to 1140 14:57:43.420 [Connection] Received a connection 36 to 11000014072fbe0 14:57:43.442 [Connection] Sending request connection 36 reply to 11000014072fbe0 14:57:43.549 [Handshaker] Established a connection 36 to 11000014072fbe0 14:57:43.550 [Lua] GOT approve_channel 6 11000014072fbe0 186000001e7fc11 14:57:43.550 [EAC] EAC server has client 11000014072fbe0 and channel 6 (and owner 11000014072fbe0) 14:57:43.550 [EACServer] [15:57:43:549][Windows][EAC Server] [Info][RegisterClient] Client: 011000014072FBE0 PlayerGUID: 76561199041543136 PlayerIP: 0.0.0.0 OwnerGUID: 76561199041543136 PlayerName: mamoru.s 14:57:43.550 [Lua] Client with peer_id 11000014072fbe0 got APPROVED by server 14:57:43.550 [Channel] Channel 6 to peer 11000014072fbe0 in system game instance 186000001e7fc11 was accepted. 14:57:43.550 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000014072fbe0' 14:57:43.550 [Lua] [ChatManager][1]System: mamoru.s is joining the game 14:57:43.551 [Lua] [NetworkServer] Peer 11000014072fbe0 joined server lobby. 14:57:43.551 [Lua] [NetworkServer] Creating peer info. 14:57:43.551 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Connecting 14:57:43.659 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000014072fbe0, replying lobby_ok 14:57:43.744 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000014072fbe0 REPLY wh:0 | we:110000102f3cbe0 | dr:0 | bw:110000103724cc4 | es:11000010a422a85 14:57:43.829 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 11000014072fbe0 14:57:43.829 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 11000014072fbe0 14:57:43.829 [Lua] Set lobby begin: 14:57:43.829 [Lua] Lobby data twitch_enabled = false 14:57:43.829 [Lua] Lobby data selected_mission_id = military 14:57:43.829 [Lua] Lobby data num_players = 4 14:57:43.829 [Lua] Lobby data difficulty_tweak = 0 14:57:43.829 [Lua] Lobby data host = 110000103724cc4 14:57:43.829 [Lua] Lobby data time_of_search = 1638974932 14:57:43.829 [Lua] Lobby data matchmaking_type = 2 14:57:43.829 [Lua] Lobby data is_private = false 14:57:43.830 [Lua] Lobby data match_started = true 14:57:43.830 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1 14:57:43.830 [Lua] Lobby data difficulty = hardest 14:57:43.830 [Lua] Lobby data player_slot_1 = 0:0 14:57:43.830 [Lua] Lobby data unique_server_name = Tierce 14:57:43.830 [Lua] Lobby data quick_game = false 14:57:43.830 [Lua] Lobby data country_code = CZ 14:57:43.830 [Lua] Lobby data matchmaking = true 14:57:43.830 [Lua] Lobby data power_level = 774 14:57:43.830 [Lua] Lobby data mission_id = inn_level 14:57:43.830 [Lua] Lobby data mechanism = adventure 14:57:43.830 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:43.830 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:43.830 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:43.830 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:43.830 [Lua] Lobby data eac_authorized = true 14:57:43.830 [Lua] Set lobby end. 14:57:44.779 [GameSession] 110000102f3cbe0 -> leave() 14:57:44.780 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000102f3cbe0 14:57:44.780 [Lua] [ChatManager][1]System: Captain Obvious has left the game 14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InGame 14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Disconnecting 14:57:44.780 [Lua] [PSM] Disconnecting peer 110000102f3cbe0 14:57:44.780 [Lua] [PSM] Disconnected peer 110000102f3cbe0 is being removed from session. 14:57:44.780 [GameSession] remove_peer(110000102f3cbe0) 14:57:44.780 [Lua] [NetworkServer] Peer 110000102f3cbe0 despawned player. 14:57:44.780 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102f3cbe0 14:57:44.780 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102f3cbe0 14:57:44.780 [Lua] PlayerManager:remove_player peer_id=110000102f3cbe0 1 14:57:44.780 [Lua] [GameNetworkManager] destroying game object with go_id=28 14:57:44.780 [GameSession] destroy_game_object(28) 14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Disconnecting 14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Disconnected 14:57:44.780 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000102f3cbe0) 14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85"] 14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: 110000102f3cbe0 14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0 14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0 14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0 14:57:44.781 [Lua] [ProfileSynchronizer] Peer 110000102f3cbe0 left session 14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}] 14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 14:57:44.781 [Lua] Set lobby begin: 14:57:44.781 [Lua] Lobby data twitch_enabled = false 14:57:44.781 [Lua] Lobby data selected_mission_id = military 14:57:44.781 [Lua] Lobby data num_players = 4 14:57:44.781 [Lua] Lobby data difficulty_tweak = 0 14:57:44.781 [Lua] Lobby data host = 110000103724cc4 14:57:44.781 [Lua] Lobby data time_of_search = 1638974932 14:57:44.781 [Lua] Lobby data matchmaking_type = 2 14:57:44.781 [Lua] Lobby data is_private = false 14:57:44.781 [Lua] Lobby data match_started = true 14:57:44.781 [Lua] Lobby data player_slot_4 = 0:0 14:57:44.781 [Lua] Lobby data difficulty = hardest 14:57:44.781 [Lua] Lobby data player_slot_1 = 0:0 14:57:44.781 [Lua] Lobby data unique_server_name = Tierce 14:57:44.781 [Lua] Lobby data quick_game = false 14:57:44.781 [Lua] Lobby data country_code = CZ 14:57:44.781 [Lua] Lobby data matchmaking = true 14:57:44.781 [Lua] Lobby data power_level = 774 14:57:44.781 [Lua] Lobby data mission_id = inn_level 14:57:44.781 [Lua] Lobby data mechanism = adventure 14:57:44.781 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:44.781 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:44.781 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:44.782 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:44.782 [Lua] Lobby data eac_authorized = true 14:57:44.782 [Lua] Set lobby end. 14:57:44.782 [Lua] GOT close_channel 5 110000102f3cbe0 14:57:44.782 [EAC] EAC server lost client 110000102f3cbe0 14:57:44.782 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 5 14:57:44.782 [Channel] Closing channel 5 to peer 110000102f3cbe0 14:57:44.782 [Channel] Channel 5 to peer 110000102f3cbe0 was disconnected with reason game. 14:57:44.782 [EACServer] [15:57:44:781][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000102F3CBE0 PlayerGUID: 76561198009797600 14:57:44.782 [Lua] [GameNetworkManager] destroying game object with go_id=48 14:57:44.782 [GameSession] destroy_game_object(48) 14:57:44.782 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2586f7958031dbc8]' child 1: '#ID[b200c957903cc5e3]' child 2: '#ID[82396d25c2d930ce]' 14:57:44.790 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_2 14:57:44.802 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer 14:57:44.809 [Lua] [PackageManager] Unload: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 14:57:44.809 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08, ProfileSynchronizer 14:57:44.809 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 14:57:44.812 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer 14:57:44.812 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer 14:57:44.812 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer 14:57:44.813 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer 14:57:44.813 [Lua] [PackageManager] Unload: resource_packages/careers/we_waywatcher, ProfileSynchronizer 14:57:44.813 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer 14:57:44.833 [Connection] Dropped game chunk from 110000102f3cbe0 because channel 5 can't communicate 14:57:44.833 [Connection] Dropped game_session chunk from 110000102f3cbe0 because channel 5 can't communicate 14:57:45.798 [Handshaker] Aborting handshake with 110000102f3cbe0. Reason: no_references 14:57:45.798 [SteamAuthenticator] CancelAuthTicket 110000102f3cbe0 14:57:45.798 [SteamAuthenticator] EndAuthSession 110000102f3cbe0 14:57:45.798 [SteamTransport] Removed peer 110000102f3cbe0 14:57:45.931 [Lua] Set lobby begin: 14:57:45.931 [Lua] Lobby data twitch_enabled = false 14:57:45.931 [Lua] Lobby data selected_mission_id = military 14:57:45.931 [Lua] Lobby data num_players = 4 14:57:45.931 [Lua] Lobby data difficulty_tweak = 0 14:57:45.931 [Lua] Lobby data host = 110000103724cc4 14:57:45.931 [Lua] Lobby data time_of_search = 1638974932 14:57:45.931 [Lua] Lobby data matchmaking_type = 2 14:57:45.931 [Lua] Lobby data is_private = false 14:57:45.931 [Lua] Lobby data match_started = true 14:57:45.931 [Lua] Lobby data player_slot_4 = 0:0 14:57:45.931 [Lua] Lobby data difficulty = hardest 14:57:45.931 [Lua] Lobby data player_slot_1 = 0:0 14:57:45.931 [Lua] Lobby data unique_server_name = Tierce 14:57:45.931 [Lua] Lobby data quick_game = false 14:57:45.931 [Lua] Lobby data country_code = CZ 14:57:45.931 [Lua] Lobby data matchmaking = true 14:57:45.931 [Lua] Lobby data power_level = 744 14:57:45.931 [Lua] Lobby data mission_id = inn_level 14:57:45.931 [Lua] Lobby data mechanism = adventure 14:57:45.932 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:45.932 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:45.932 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:45.932 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:45.932 [Lua] Lobby data eac_authorized = true 14:57:45.932 [Lua] Set lobby end. 14:57:46.048 [Lua] ### CLEARING PEER STATE FOR 11000014072fbe0 14:57:46.048 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Connecting 14:57:46.048 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Connecting 14:57:46.145 [Lua] [NetworkServer] Peer 11000014072fbe0 has sent rpc_notify_lobby_joined 14:57:46.145 [Lua] [PSM] Peer 11000014072fbe0 joined. Want to use profile index "3" and join party "0" 14:57:46.145 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85","11000014072fbe0"] 14:57:46.145 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000014072fbe0, connection_key=3) 14:57:46.145 [Lua] Sync dynamic to client: 14:57:46.232 [Lua] ### Received rpc_level_load_started 14:57:46.232 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_session_id: 1917072128 14:57:46.232 [Lua] player (11000014072fbe0,1) was put into party 0 14:57:46.232 [Lua] [ProfileSynchronizer] Peer 11000014072fbe0 entered session 14:57:46.232 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000014072fbe0 14:57:46.232 [Lua] Mechanism says: a client has initialized the mechanism! 11000014072fbe0 14:57:46.286 [Channel] Channel 7 to peer 11000014072fbe0 in system voip instance 8d1fd90c49b3c0fb was accepted. 14:57:46.286 [Lua] ### Received rpc_level_loaded 14:57:46.286 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_id: 78 14:57:46.525 [SteamVoipClient] select_out(11000014072fbe0, on) 14:57:46.557 [SteamVoipClient] select_out(11000014072fbe0, on) 14:57:46.557 [SteamVoipClient] select_in(11000014072fbe0, on) 14:57:46.557 [SteamVoipClient] select_out(11000014072fbe0, off) 14:57:46.689 [Channel] Channel 8 to peer 11000014072fbe0 in system voip instance 0 was accepted. 14:57:46.807 [Handshaker] Lost connection 35 to 110000102f3cbe0 14:57:46.817 [Connection] Destroying active connection 35 to 110000102f3cbe0 14:57:47.302 [EACServer] [15:57:47:302][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000014072FBE0 Session: 4 Status: Client Authenticated Message: Client authenticated. 14:57:47.303 [EAC] Peer 11000014072fbe0 switched EAC state to ClientAuthenticatedLocal 14:57:47.428 [EACServer] [15:57:47:427][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000014072FBE0. 14:57:47.729 [EACServer] [15:57:47:729][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000014072FBE0 14:57:47.729 [EACServer] [15:57:47:729][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000014072FBE0 Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely. 14:57:47.732 [EAC] Peer 11000014072fbe0 switched EAC state to ClientAuthenticatedRemote 14:57:47.851 [SteamLobby] Detected removed member 110000102f3cbe0 14:57:47.852 [Lua] [LobbyMembers] Member left 110000102f3cbe0 14:57:47.862 [Lua] [NetworkServer] Changing num_players from 4 to 3 14:57:47.862 [Lua] Players: 3 14:57:47.862 [Lua] Set lobby begin: 14:57:47.862 [Lua] Lobby data twitch_enabled = false 14:57:47.862 [Lua] Lobby data selected_mission_id = military 14:57:47.862 [Lua] Lobby data num_players = 3 14:57:47.862 [Lua] Lobby data difficulty_tweak = 0 14:57:47.862 [Lua] Lobby data host = 110000103724cc4 14:57:47.863 [Lua] Lobby data time_of_search = 1638974932 14:57:47.863 [Lua] Lobby data matchmaking_type = 2 14:57:47.863 [Lua] Lobby data is_private = false 14:57:47.863 [Lua] Lobby data match_started = true 14:57:47.863 [Lua] Lobby data player_slot_4 = 0:0 14:57:47.863 [Lua] Lobby data difficulty = hardest 14:57:47.863 [Lua] Lobby data player_slot_1 = 0:0 14:57:47.863 [Lua] Lobby data unique_server_name = Tierce 14:57:47.863 [Lua] Lobby data quick_game = false 14:57:47.863 [Lua] Lobby data country_code = CZ 14:57:47.863 [Lua] Lobby data matchmaking = true 14:57:47.863 [Lua] Lobby data power_level = 744 14:57:47.863 [Lua] Lobby data mission_id = inn_level 14:57:47.863 [Lua] Lobby data mechanism = adventure 14:57:47.863 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:47.863 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:47.863 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:47.863 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:47.864 [Lua] Lobby data eac_authorized = true 14:57:47.864 [Lua] Set lobby end. 14:57:48.180 [Lua] [NetworkServer] Peer 11000014072fbe0 has sent rpc_post_game_notified 14:57:48.181 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Connecting 14:57:48.181 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Loading 14:57:48.650 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:57:48.726 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:57:48.791 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000014072fbe0, connection_key=3) 14:57:48.791 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Loading 14:57:48.791 [Lua] [PeerSM] 11000014072fbe0 :: on_enter LoadingProfilePackages 14:57:48.802 [Lua] [PeerSM] 11000014072fbe0 :: on_exit LoadingProfilePackages 14:57:48.802 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForEnterGame 14:57:50.108 [GameSession] add_peer(11000014072fbe0) 14:57:50.108 [GameSession] create_game_object(0, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(1, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(2, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(3, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(4, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(5, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(6, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(7, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(8, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(9, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(10, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(11, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(12, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(13, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(14, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(15, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(16, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(17, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(18, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(19, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(20, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(21, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(22, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(23, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(24, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(25, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(26, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(27, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(30, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(31, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(32, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(33, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(34, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(35, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(36, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(37, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(38, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(39, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(40, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(41, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(42, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(43, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(44, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(45, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(46, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(3072, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(3073, 0) -> 11000014072fbe0 14:57:50.108 [GameSession] create_game_object(49, 0) -> 11000014072fbe0 14:57:50.108 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForEnterGame 14:57:50.108 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForGameObjectSync 14:57:50.118 [Lua] [NetworkServer] Game_object_sync_done for peer 11000014072fbe0 14:57:50.137 [Lua] Breedfreezer (server) starting a hot join sync 14:57:50.137 [Lua] PlayerManager:add_remote_player 11000014072fbe0 14:57:50.137 [GameSession] create_game_object(67, 50) 14:57:50.137 [GameSession] create_game_object(50, 0) -> 11000010a422a85 14:57:50.137 [GameSession] create_game_object(50, 0) -> 11000014072fbe0 14:57:50.137 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=50 14:57:50.137 [Lua] RemotePlayer:create_game_object( ) 50 14:57:50.185 [Lua] player (11000014072fbe0,1) was put into party 1 14:57:50.186 [Lua] [ProfileSynchronizer] Assigning peer(11000014072fbe0:1) to profile(3) career(3) 14:57:50.186 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"}] 14:57:50.186 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForGameObjectSync 14:57:50.186 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForPlayers 14:57:50.191 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForPlayers 14:57:50.191 [Lua] [PeerSM] 11000014072fbe0 :: on_enter InGame 14:57:50.191 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000014072fbe0:0:0:0 = true 14:57:50.411 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_3, async-read, 14:57:50.411 [GameSession] 11000014072fbe0 -> create_game_object(4096) 14:57:50.411 [GameSession] create_game_object(4096, 0) -> 11000010a422a85 14:57:50.411 [Lua] [GameNetworkManager] game object created go_id=4096, owner_id=11000014072fbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:57:50.411 [Lua] Adding player sync data to peer=11000014072fbe0 local_player_id=1 14:57:50.411 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1882374784,"first_person":{"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01":false}} 14:57:50.412 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: resource_packages/careers/dr_slayer, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_04_t1/wpn_dw_axe_04_t1_runed_01_3p, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_01, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 14:57:50.412 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 14:57:50.432 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 14:57:50.432 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 14:57:50.432 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 14:57:50.453 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 14:57:50.453 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 14:57:50.453 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_slayer 14:57:50.507 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_slayer 14:57:50.507 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_slayer 14:57:50.508 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 14:57:50.550 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 14:57:50.550 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 14:57:50.551 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 14:57:50.644 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 14:57:50.644 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 14:57:50.644 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_04_t1/wpn_dw_axe_04_t1_runed_01_3p 14:57:50.664 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_04_t1/wpn_dw_axe_04_t1_runed_01_3p 14:57:50.664 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_04_t1/wpn_dw_axe_04_t1_runed_01_3p 14:57:50.664 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_01 14:57:50.695 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_01 14:57:50.695 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_01 14:57:50.696 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 14:57:51.065 [Lua] Set lobby begin: 14:57:51.065 [Lua] Lobby data twitch_enabled = false 14:57:51.065 [Lua] Lobby data selected_mission_id = military 14:57:51.065 [Lua] Lobby data num_players = 3 14:57:51.065 [Lua] Lobby data difficulty_tweak = 0 14:57:51.065 [Lua] Lobby data host = 110000103724cc4 14:57:51.065 [Lua] Lobby data time_of_search = 1638974932 14:57:51.065 [Lua] Lobby data matchmaking_type = 2 14:57:51.065 [Lua] Lobby data is_private = false 14:57:51.065 [Lua] Lobby data match_started = true 14:57:51.065 [Lua] Lobby data player_slot_4 = 0:0 14:57:51.065 [Lua] Lobby data difficulty = hardest 14:57:51.065 [Lua] Lobby data player_slot_1 = 0:0 14:57:51.065 [Lua] Lobby data unique_server_name = Tierce 14:57:51.065 [Lua] Lobby data quick_game = false 14:57:51.065 [Lua] Lobby data country_code = CZ 14:57:51.065 [Lua] Lobby data matchmaking = true 14:57:51.065 [Lua] Lobby data power_level = 496 14:57:51.065 [Lua] Lobby data mission_id = inn_level 14:57:51.065 [Lua] Lobby data mechanism = adventure 14:57:51.065 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:51.065 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:51.065 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:51.065 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:51.065 [Lua] Lobby data eac_authorized = true 14:57:51.065 [Lua] Set lobby end. 14:57:51.082 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 14:57:51.082 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 14:57:51.082 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 14:57:51.122 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 14:57:51.122 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 14:57:51.123 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 14:57:51.151 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 14:57:51.151 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 14:57:51.161 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:57:52.567 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:57:53.332 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:57:53.442 [GameSession] 11000014072fbe0 -> create_game_object(4097) 14:57:53.443 [GameSession] create_game_object(4097, 0) -> 11000010a422a85 14:57:53.443 [Lua] [GameNetworkManager] game object created go_id=4097, owner_id=11000014072fbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:57:53.443 [Lua] [NetworkServer] Peer 11000014072fbe0 spawned player. 14:57:53.444 [GameSession] create_game_object(46, 51) 14:57:53.444 [GameSession] create_game_object(51, 0) -> 11000010a422a85 14:57:53.444 [GameSession] create_game_object(51, 0) -> 11000014072fbe0 14:57:53.444 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 14:57:53.444 [Lua] PlayerManager:assign_unit_ownership mamoru.s 11000014072fbe0 1 14:57:53.444 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:57:53.445 [Lua] TalentSystem:rpc_sync_talents 6 4097 14:57:53.652 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = true 14:57:54.059 [SteamLobby] Detected added member 110000140a529d5 14:57:54.059 [Lua] [LobbyMembers] Member joined 110000140a529d5 14:57:54.069 [Lua] [NetworkServer] Changing num_players from 3 to 4 14:57:54.069 [Lua] Players: 4 14:57:54.069 [Lua] Set lobby begin: 14:57:54.069 [Lua] Lobby data twitch_enabled = false 14:57:54.070 [Lua] Lobby data selected_mission_id = military 14:57:54.070 [Lua] Lobby data num_players = 4 14:57:54.070 [Lua] Lobby data difficulty_tweak = 0 14:57:54.070 [Lua] Lobby data host = 110000103724cc4 14:57:54.070 [Lua] Lobby data time_of_search = 1638974932 14:57:54.070 [Lua] Lobby data matchmaking_type = 2 14:57:54.070 [Lua] Lobby data is_private = false 14:57:54.070 [Lua] Lobby data match_started = true 14:57:54.070 [Lua] Lobby data player_slot_4 = 0:0 14:57:54.070 [Lua] Lobby data difficulty = hardest 14:57:54.070 [Lua] Lobby data player_slot_1 = 0:0 14:57:54.070 [Lua] Lobby data unique_server_name = Tierce 14:57:54.070 [Lua] Lobby data quick_game = false 14:57:54.070 [Lua] Lobby data country_code = CZ 14:57:54.070 [Lua] Lobby data matchmaking = true 14:57:54.070 [Lua] Lobby data power_level = 496 14:57:54.070 [Lua] Lobby data mission_id = inn_level 14:57:54.070 [Lua] Lobby data mechanism = adventure 14:57:54.070 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:54.070 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:54.070 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:54.070 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:54.070 [Lua] Lobby data eac_authorized = true 14:57:54.070 [Lua] Set lobby end. 14:57:54.474 [Steam] Accepted connection 1f77e944 request from 110000140a529d5 14:57:54.476 [SteamTransport] Added peer 110000140a529d5 14:57:55.047 [SteamAuthenticator] Sent ticket request to 110000140a529d5 14:57:55.165 [SteamAuthenticator] Got ticket request from 110000140a529d5 14:57:55.165 [SteamAuthenticator] GetAuthSessionTicket 110000140a529d5 14:57:55.165 [SteamAuthenticator] Got ticket from 110000140a529d5 14:57:55.165 [SteamAuthenticator] BeginAuthSession 110000140a529d5 14:57:55.165 [SteamAuthenticator] Authenticating 110000140a529d5 14:57:55.198 [SteamAuthenticator] Got ticket request from 110000140a529d5 14:57:55.460 [SteamAuthenticator] Steam validation for 110000140a529d5 with response 0 14:57:55.733 [Connection] Endpoint 110000140a529d5 set max payload per packet to 1140 14:57:55.733 [Connection] Received a connection 37 to 110000140a529d5 14:57:55.755 [Connection] Sending request connection 37 reply to 110000140a529d5 14:57:55.948 [Handshaker] Established a connection 37 to 110000140a529d5 14:57:55.948 [Lua] GOT approve_channel 9 110000140a529d5 186000001e7fc11 14:57:55.949 [EAC] EAC server has client 110000140a529d5 and channel 9 (and owner 110000140a529d5) 14:57:55.949 [EACServer] [15:57:55:949][Windows][EAC Server] [Info][RegisterClient] Client: 0110000140A529D5 PlayerGUID: 76561199044831701 PlayerIP: 0.0.0.0 OwnerGUID: 76561199044831701 PlayerName: Jerry of the Rock 14:57:55.949 [Lua] Client with peer_id 110000140a529d5 got APPROVED by server 14:57:55.949 [Channel] Channel 9 to peer 110000140a529d5 in system game instance 186000001e7fc11 was accepted. 14:57:55.949 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000140a529d5' 14:57:55.949 [Lua] [ChatManager][1]System: Jerry of the Rock is joining the game 14:57:55.949 [Lua] [NetworkServer] Peer 110000140a529d5 joined server lobby. 14:57:55.949 [Lua] [NetworkServer] Creating peer info. 14:57:55.949 [Lua] [PeerSM] 110000140a529d5 :: on_enter Connecting 14:57:56.089 [Lua] Set lobby begin: 14:57:56.089 [Lua] Lobby data twitch_enabled = false 14:57:56.089 [Lua] Lobby data selected_mission_id = military 14:57:56.089 [Lua] Lobby data num_players = 4 14:57:56.089 [Lua] Lobby data difficulty_tweak = 0 14:57:56.089 [Lua] Lobby data host = 110000103724cc4 14:57:56.089 [Lua] Lobby data time_of_search = 1638974932 14:57:56.089 [Lua] Lobby data matchmaking_type = 2 14:57:56.089 [Lua] Lobby data is_private = false 14:57:56.089 [Lua] Lobby data match_started = true 14:57:56.089 [Lua] Lobby data player_slot_4 = 0:0 14:57:56.089 [Lua] Lobby data difficulty = hardest 14:57:56.089 [Lua] Lobby data player_slot_1 = 0:0 14:57:56.089 [Lua] Lobby data unique_server_name = Tierce 14:57:56.089 [Lua] Lobby data quick_game = false 14:57:56.089 [Lua] Lobby data country_code = CZ 14:57:56.089 [Lua] Lobby data matchmaking = true 14:57:56.089 [Lua] Lobby data power_level = 774 14:57:56.089 [Lua] Lobby data mission_id = inn_level 14:57:56.089 [Lua] Lobby data mechanism = adventure 14:57:56.089 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:56.089 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:56.089 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:56.089 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:56.089 [Lua] Lobby data eac_authorized = true 14:57:56.089 [Lua] Set lobby end. 14:57:56.122 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 110000140a529d5, replying lobby_ok 14:57:56.251 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000140a529d5 REPLY wh:0 | we:0 | dr:11000014072fbe0 | bw:110000103724cc4 | es:11000010a422a85 14:57:58.439 [Channel] Channel 9 to peer 110000140a529d5 was disconnected with reason remote_disconnected. 14:57:58.440 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000140a529d5' 14:57:58.655 [SteamLobby] Detected removed member 110000140a529d5 14:57:58.655 [Lua] [LobbyMembers] Member left 110000140a529d5 14:57:58.665 [Lua] [NetworkServer] Changing num_players from 4 to 3 14:57:58.665 [Lua] Players: 3 14:57:58.666 [Lua] Set lobby begin: 14:57:58.666 [Lua] Lobby data twitch_enabled = false 14:57:58.666 [Lua] Lobby data selected_mission_id = military 14:57:58.666 [Lua] Lobby data num_players = 3 14:57:58.666 [Lua] Lobby data difficulty_tweak = 0 14:57:58.666 [Lua] Lobby data host = 110000103724cc4 14:57:58.666 [Lua] Lobby data time_of_search = 1638974932 14:57:58.666 [Lua] Lobby data matchmaking_type = 2 14:57:58.666 [Lua] Lobby data is_private = false 14:57:58.666 [Lua] Lobby data match_started = true 14:57:58.666 [Lua] Lobby data player_slot_4 = 0:0 14:57:58.666 [Lua] Lobby data difficulty = hardest 14:57:58.666 [Lua] Lobby data player_slot_1 = 0:0 14:57:58.666 [Lua] Lobby data unique_server_name = Tierce 14:57:58.666 [Lua] Lobby data quick_game = false 14:57:58.666 [Lua] Lobby data country_code = CZ 14:57:58.666 [Lua] Lobby data matchmaking = true 14:57:58.666 [Lua] Lobby data power_level = 774 14:57:58.666 [Lua] Lobby data mission_id = inn_level 14:57:58.666 [Lua] Lobby data mechanism = adventure 14:57:58.666 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:58.666 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:58.666 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:58.666 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:58.666 [Lua] Lobby data eac_authorized = true 14:57:58.666 [Lua] Set lobby end. 14:57:59.439 [Steam] Connection 1f77e944 to remote 110000140a529d5 rejected, reason 1000 14:57:59.439 [Handshaker] Aborting handshake with 110000140a529d5. Reason: remote_disconnected 14:57:59.439 [SteamAuthenticator] CancelAuthTicket 110000140a529d5 14:57:59.439 [SteamAuthenticator] EndAuthSession 110000140a529d5 14:57:59.439 [SteamTransport] Removed peer 110000140a529d5 14:57:59.451 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000140a529d5' 14:57:59.451 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000140a529d5) 14:57:59.451 [Lua] [PeerSM] 110000140a529d5 :: on_exit Connecting 14:57:59.451 [Lua] [PeerSM] 110000140a529d5 :: on_enter Disconnecting 14:57:59.451 [Lua] [PSM] Disconnecting peer 110000140a529d5 14:57:59.452 [Lua] [ChatManager][1]System: Jerry of the Rock has left the game 14:57:59.452 [Lua] [PeerSM] 110000140a529d5 :: on_exit Disconnecting 14:57:59.452 [Lua] [PeerSM] 110000140a529d5 :: on_enter Disconnected 14:57:59.452 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000140a529d5) 14:57:59.452 [Lua] [SharedState] network_state_110000103724cc4: 110000140a529d5 14:57:59.452 [Lua] [SharedState] deus_chest_preload: 110000140a529d5 14:57:59.452 [Lua] [SharedState] deus_chest_preload: 110000140a529d5 14:57:59.452 [Lua] [SharedState] deus_chest_preload: 110000140a529d5 14:57:59.452 [Lua] [ProfileSynchronizer] Peer 110000140a529d5 left session 14:57:59.452 [Lua] Set lobby begin: 14:57:59.452 [Lua] Lobby data twitch_enabled = false 14:57:59.452 [Lua] Lobby data selected_mission_id = military 14:57:59.452 [Lua] Lobby data num_players = 3 14:57:59.452 [Lua] Lobby data difficulty_tweak = 0 14:57:59.452 [Lua] Lobby data host = 110000103724cc4 14:57:59.452 [Lua] Lobby data time_of_search = 1638974932 14:57:59.452 [Lua] Lobby data matchmaking_type = 2 14:57:59.452 [Lua] Lobby data is_private = false 14:57:59.453 [Lua] Lobby data match_started = true 14:57:59.453 [Lua] Lobby data player_slot_4 = 0:0 14:57:59.453 [Lua] Lobby data difficulty = hardest 14:57:59.453 [Lua] Lobby data player_slot_1 = 0:0 14:57:59.453 [Lua] Lobby data unique_server_name = Tierce 14:57:59.453 [Lua] Lobby data quick_game = false 14:57:59.453 [Lua] Lobby data country_code = CZ 14:57:59.453 [Lua] Lobby data matchmaking = true 14:57:59.453 [Lua] Lobby data power_level = 774 14:57:59.453 [Lua] Lobby data mission_id = inn_level 14:57:59.453 [Lua] Lobby data mechanism = adventure 14:57:59.453 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:57:59.453 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:57:59.453 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:57:59.453 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:57:59.453 [Lua] Lobby data eac_authorized = true 14:57:59.453 [Lua] Set lobby end. 14:57:59.453 [Lua] GOT close_channel 9 110000140a529d5 14:57:59.453 [EAC] EAC server lost client 110000140a529d5 14:57:59.453 [EACServer] [15:57:59:453][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000140A529D5 PlayerGUID: 76561199044831701 14:57:59.454 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 9 14:57:59.454 [Channel] Closing channel 9 to peer 110000140a529d5 14:57:59.964 [Lua] [PlayFabMirrorBase] _commit_internal "7" 14:57:59.964 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 14:57:59.985 [Lua] generate_backend_stats 110000103724cc4:1 14:58:00.050 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:58:00.050 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:58:00.050 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 31 14:58:00.055 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 31 14:58:00.443 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 31 14:58:00.449 [Lua] [PlayFabMirrorBase] commit result "success", "7" 14:58:00.511 [Handshaker] Lost connection 37 to 110000140a529d5 14:58:00.521 [Connection] Destroying active connection 37 to 110000140a529d5 14:58:07.407 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 14:58:07.408 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 14:58:07.408 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 1 14:58:07.408 [Lua] Set lobby begin: 14:58:07.408 [Lua] Lobby data twitch_enabled = false 14:58:07.408 [Lua] Lobby data selected_mission_id = military 14:58:07.408 [Lua] Lobby data num_players = 3 14:58:07.408 [Lua] Lobby data difficulty_tweak = 0 14:58:07.408 [Lua] Lobby data host = 110000103724cc4 14:58:07.408 [Lua] Lobby data time_of_search = 1638974932 14:58:07.408 [Lua] Lobby data matchmaking_type = 2 14:58:07.408 [Lua] Lobby data is_private = false 14:58:07.408 [Lua] Lobby data match_started = true 14:58:07.408 [Lua] Lobby data player_slot_4 = 0:0 14:58:07.408 [Lua] Lobby data difficulty = hardest 14:58:07.408 [Lua] Lobby data player_slot_1 = 0:0 14:58:07.408 [Lua] Lobby data unique_server_name = Tierce 14:58:07.408 [Lua] Lobby data quick_game = false 14:58:07.408 [Lua] Lobby data country_code = CZ 14:58:07.408 [Lua] Lobby data matchmaking = true 14:58:07.409 [Lua] Lobby data power_level = 774 14:58:07.409 [Lua] Lobby data mission_id = inn_level 14:58:07.409 [Lua] Lobby data mechanism = adventure 14:58:07.409 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:07.409 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:07.409 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:07.409 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:07.409 [Lua] Lobby data eac_authorized = true 14:58:07.409 [Lua] Set lobby end. 14:58:07.409 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 14:58:07.409 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:1, seed:7151959, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:2142007040, lt:load_next_level, extra_packages:{ }) 14:58:07.409 [Lua] [NetworkServer] Entering post game 14:58:07.409 [Lua] [PeerSM] 11000014072fbe0 :: on_exit InGame 14:58:07.409 [Lua] [PeerSM] 11000014072fbe0 :: on_enter InPostGame 14:58:07.409 [Lua] [PeerSM] 11000010a422a85 :: on_exit InGame 14:58:07.409 [Lua] [PeerSM] 11000010a422a85 :: on_enter InPostGame 14:58:07.409 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 14:58:07.409 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 14:58:07.409 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 00000000134A9800 [2] self = table: 000000000902CBB0; game_server_lobby_client = nil [3] self = table: 000000000902CBB0 [4] self = table: 000000000902CBB0; state_context = table: 0000000001411D20 [5] self = table: 00000000009A1410; new_state = table: 000000001357A1F0; params = table: 00000000009A1220; state_context = table: 0000000001411D20; reason = nil [6] self = table: 00000000009A1410; dt = 0.011007317341864109; t = 622.31799488700926; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A1F0; state_context = table: 0000000001411D20; reason = nil [7] self = table: 00000000042517B0; dt = 0.011007317341864109; main_t = 622.31799488700926; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 51.281256882473826 [8] self = table: 0000000015F7E8D0; dt = 0.011007317341864109; t = 622.31799488700926 [9] self = table: 00000000000964D0; real_world_dt = 0.011007317341864109; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.011007317341864109; t = 622.31799488700926 [10] dt = 0.011007317341864109 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 00000000012A82B0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000004647250; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000BE65430; _disable_spawning_reasons = table: 0000000011FCC2D0; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000011FCC080; _mutator_handler = table: 0000000011FCA5A0; network_server = table: 0000000002A8E690; _game_mode = table: 00000000134A9B10; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000011FC9D30; is_server = true; network_event_delegate = table: 00000000102D6D30; [2] _statistics_db = table: 00000000012A82B0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000001411D20; search_config = table: 0000000001E85C60; _network_server = table: 0000000002A8E690; [3] _statistics_db = table: 00000000012A82B0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000001411D20; search_config = table: 0000000001E85C60; _network_server = table: 0000000002A8E690; [4] _statistics_db = table: 00000000012A82B0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000001411D20; search_config = table: 0000000001E85C60; _network_server = table: 0000000002A8E690; [5] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 00000000102D6D30; _host_matchmaking_data = table: 00000000009A1030; _state = table: 000000000902CBB0; is_server = true; _power_level_timer = 626.12946450524032; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000001411D20; statistics_db = table: 00000000012A82B0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000140EAFB0; party_owned_dlcs = table: 00000000009A1600; [6] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 00000000102D6D30; _host_matchmaking_data = table: 00000000009A1030; _state = table: 000000000902CBB0; is_server = true; _power_level_timer = 626.12946450524032; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000001411D20; statistics_db = table: 00000000012A82B0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000140EAFB0; party_owned_dlcs = table: 00000000009A1600; [7] world_name = "level_world"; entity_system_bag = table: 000000000321A080; network_server = table: 0000000002A8E690; entity_system = table: 0000000003219BD0; parent = table: 00000000000964D0; _level_flow_events = table: 000000000EEDA8B0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000011397570; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000280E090; num_local_human_players = 1; _ping_reporter = table: 000000000D271310; _gm_event_end_conditions_met = false; world = [World]; dt = 0.011007317341864109; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000003218890; network_event_delegate = table: 00000000102D6D30; machines = table: 0000000015EC1830; _camera_carrier = table: 000000000D271060; free_flight_manager = table: 00000000003347A0; network_transmit = table: 00000000002BEC40; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000012A82B0; _lobby_host = table: 0000000002A6E410; dice_keeper = table: 0000000004E3DF10; network_clock = table: 00000000028E5B50; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 00000000042517B0; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 0000000004F4F280; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 14:58:07.411 [Lua] [LevelTransitionHandler] promote_next_level_data 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = military 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 7151959 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 1 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 2142007040 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 14:58:07.411 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 14:58:07.411 [Lua] [NetworkServer] Entering post game 14:58:07.411 [Save] Saving `save_data` 14:58:07.411 [Lua] gm_event_end_conditions_met false false 14:58:07.411 [Lua] [PlayFabMirrorBase] Force commit 14:58:07.411 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 14:58:07.411 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 14:58:07.411 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 14:58:07.412 [Lua] TRANSITION nil nil load_next_level 14:58:07.412 [Lua] Transition type "load_next_level", is server: true 14:58:07.412 [Lua] [GameNetworkManager] Leaving game... 14:58:07.412 [Lua] [GameNetworkManager] Shutting down game session host. 14:58:07.412 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 14:58:07.412 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 14:58:07.412 [GameSession] shutdown_game_session_host() 14:58:07.412 [GameSession] shutdown() 14:58:07.412 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=53.28 14:58:07.414 [Save] Save done 14:58:07.414 [Save] Saving `save_data` 14:58:07.416 [Save] Save done 14:58:07.416 [Save] Saving `save_data` 14:58:07.418 [Save] Save done 14:58:07.418 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000014072fbe0:0:0:0 = false 14:58:07.418 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = false 14:58:07.418 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 14:58:07.418 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 14:58:07.418 [Lua] [PlayFabMirrorBase] commit result "success", "8" 14:58:07.451 [Connection] Packet 628 chunk for system game_session from 11000014072fbe0 had no listener 14:58:07.451 [Connection] Packet 9446 chunk for system game_session from 11000010a422a85 had no listener 14:58:07.483 [Connection] Packet 629 chunk for system game_session from 11000014072fbe0 had no listener 14:58:09.411 [Lua] [Managers] Calling function on all managers: 14:58:09.412 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 14:58:09.412 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 14:58:09.412 [Lua] Clearing all global lookup lists 14:58:09.412 [Lua] [IngamePlayerListUI] - Destroy 14:58:09.413 [Lua] [GamePadEquipmentUI] - Destroy 14:58:09.413 [Lua] [EquipmentUI] - Destroy 14:58:09.413 [Lua] [GamePadAbilityUI] - Destroy 14:58:09.413 [Lua] [AbilityUI] - Destroy 14:58:09.414 [Lua] [IngameUI] destroy 14:58:09.415 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[05eb18aa4c526837]' child 4: '#ID[67902ea062f4054c]' 14:58:09.415 error: [Unit] Unit: '#ID[35d3b4b6ef8f79f2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0979e34eaacf6a46]' child 1: '#ID[0979e34eaacf6a46]' child 2: '#ID[7f4a063ca97a0cb5]' 14:58:09.415 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 14:58:09.422 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 14:58:09.422 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 14:58:09.422 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 14:58:09.422 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_3 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 14:58:09.423 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 14:58:09.424 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 14:58:09.424 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 14:58:09.424 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 14:58:09.426 [Lua] PlayerManager:remove_player peer_id=11000010a422a85 1 14:58:09.426 [Lua] PlayerManager:remove_player peer_id=11000014072fbe0 1 14:58:09.466 [Lua] [Managers] Destroying manager group: 14:58:09.467 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f882a97fcceab257]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ffa77cc82ff52341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[10a2441019457628]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[67360bb0fa5404c8]' 14:58:09.470 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 14:58:09.543 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 14:58:09.543 [Lua] [PeerSM] 11000014072fbe0 :: on_exit InPostGame 14:58:09.543 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Loading 14:58:09.543 [Lua] [PeerSM] 11000010a422a85 :: on_exit InPostGame 14:58:09.543 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading 14:58:09.543 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 14:58:09.543 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 14:58:09.543 [Lua] [Matchmaking] unregister rpcs 14:58:09.543 [Lua] ############### UNLOADING PACKAGES ############### 14:58:09.543 [Lua] [Managers] Calling function on all managers: 14:58:09.543 [Lua] [Managers] Destroying manager group: 14:58:09.543 [Lua] [Gamestate] Enter state StateLoading 14:58:09.545 [Lua] [Gamestate] Enter Substate StateLoadingRunning 14:58:09.545 [Lua] [Matchmaking] register rpcs 14:58:09.545 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 14:58:09.545 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 14:58:09.545 [Lua] Set lobby begin: 14:58:09.545 [Lua] Lobby data twitch_enabled = false 14:58:09.545 [Lua] Lobby data selected_mission_id = military 14:58:09.545 [Lua] Lobby data num_players = 3 14:58:09.545 [Lua] Lobby data difficulty_tweak = 0 14:58:09.545 [Lua] Lobby data host = 110000103724cc4 14:58:09.545 [Lua] Lobby data time_of_search = 1638974932 14:58:09.545 [Lua] Lobby data matchmaking_type = 2 14:58:09.545 [Lua] Lobby data is_private = false 14:58:09.545 [Lua] Lobby data match_started = true 14:58:09.545 [Lua] Lobby data player_slot_4 = 0:0 14:58:09.545 [Lua] Lobby data difficulty = hardest 14:58:09.545 [Lua] Lobby data player_slot_1 = 0:0 14:58:09.545 [Lua] Lobby data unique_server_name = Tierce 14:58:09.545 [Lua] Lobby data quick_game = false 14:58:09.545 [Lua] Lobby data country_code = CZ 14:58:09.545 [Lua] Lobby data matchmaking = true 14:58:09.545 [Lua] Lobby data power_level = 0 14:58:09.546 [Lua] Lobby data mission_id = inn_level 14:58:09.546 [Lua] Lobby data mechanism = adventure 14:58:09.546 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:09.546 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:09.546 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:09.546 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:09.546 [Lua] Lobby data eac_authorized = true 14:58:09.546 [Lua] Set lobby end. 14:58:09.546 [Lua] registering RPCs 14:58:09.546 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 14:58:09.546 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 14:58:09.546 [Lua] Set lobby begin: 14:58:09.546 [Lua] Lobby data twitch_enabled = false 14:58:09.546 [Lua] Lobby data selected_mission_id = military 14:58:09.546 [Lua] Lobby data num_players = 3 14:58:09.546 [Lua] Lobby data difficulty_tweak = 0 14:58:09.546 [Lua] Lobby data host = 110000103724cc4 14:58:09.546 [Lua] Lobby data time_of_search = 1638974932 14:58:09.546 [Lua] Lobby data matchmaking_type = 2 14:58:09.546 [Lua] Lobby data is_private = false 14:58:09.546 [Lua] Lobby data match_started = true 14:58:09.546 [Lua] Lobby data player_slot_4 = 0:0 14:58:09.546 [Lua] Lobby data difficulty = hardest 14:58:09.546 [Lua] Lobby data player_slot_1 = 0:0 14:58:09.546 [Lua] Lobby data unique_server_name = Tierce 14:58:09.546 [Lua] Lobby data quick_game = false 14:58:09.546 [Lua] Lobby data country_code = CZ 14:58:09.546 [Lua] Lobby data matchmaking = true 14:58:09.546 [Lua] Lobby data power_level = 0 14:58:09.546 [Lua] Lobby data mission_id = military 14:58:09.546 [Lua] Lobby data mechanism = adventure 14:58:09.546 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:09.546 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:09.546 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:09.546 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:09.546 [Lua] Lobby data eac_authorized = true 14:58:09.546 [Lua] Set lobby end. 14:58:09.548 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized 14:58:09.548 [Lua] [StateLoading] load_current_level 14:58:09.548 [Lua] [LevelTransitionHandler] load_current_level, loading military 1 14:58:09.551 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 14:58:09.551 [Umbra] Unload tome 14:58:09.551 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 14:58:09.606 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 14:58:09.615 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 14:58:09.615 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read, 14:58:09.615 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read, 14:58:09.615 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read, 14:58:09.664 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13 14:58:09.664 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13 14:58:09.664 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common 14:58:09.664 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 14:58:09.664 [Lua] ### Received rpc_level_load_started 14:58:09.664 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_session_id: 2142007040 14:58:09.701 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1882374784,"first_person":{"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01":false}} 14:58:09.701 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:58:09.701 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:58:09.701 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:58:09.701 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:58:10.004 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:58:10.004 [Lua] ### Received rpc_level_load_started 14:58:10.004 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 2142007040 14:58:10.694 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common 14:58:10.694 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common 14:58:10.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military 14:58:14.210 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military 14:58:14.210 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military 14:58:14.211 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta 14:58:14.227 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 14:58:14.294 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta 14:58:14.294 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta 14:58:14.312 [Lua] [LevelTransitionHandler] Level load completed! 14:58:14.312 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 7151959 - use_random_directors: true - conflict_director_name: default 14:58:14.341 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:58:14.341 [Lua] checking dlc's against conflict directors 14:58:14.341 [Lua] number of factions to include 1 14:58:14.341 [Lua] number of factions added 2 14:58:14.341 [Lua] --- --- --- 14:58:14.341 [Lua] Starting... difficulty 'hardest' 14:58:14.341 [Lua] These are the starting conflict directors: 14:58:14.341 [Lua] skaven 14:58:14.341 [Lua] chaos_light 14:58:14.341 [Lua] chaos 14:58:14.341 [Lua] --- --- --- 14:58:14.341 [Lua] 14:58:14.341 [Lua] DONE! Found the following directors: 14:58:14.341 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_raider skaven_stormfiend skaven_clan_rat skaven_clan_rat_with_shield skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_with_shield skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer 14:58:14.342 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, chaos_raider=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_clan_rat_with_shield=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_loot_rat=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_storm_vermin_with_shield=true, skaven_warpfire_thrower=true, chaos_berzerker=true, chaos_marauder=true, skaven_poison_wind_globadier=true, skaven_plague_monk=true, chaos_vortex_sorcerer=true, } 14:58:14.342 [Lua] load_startup_enemy_packages: -------------- 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_spawn 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_troll 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_rat_ogre 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_stormfiend 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] beastmen_minotaur 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_plague_sorcerer 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_corruptor_sorcerer 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_gutter_runner 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_pack_master 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_poison_wind_globadier 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_ratling_gunner 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_warpfire_thrower 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_vortex_sorcerer 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] beastmen_standard_bearer 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_vortex 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] critter_rat 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] critter_pig 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_storm_vermin 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_warrior 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_raider 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_clan_rat 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_clan_rat_with_shield 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_slave 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_fanatic 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_loot_rat 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_marauder_with_shield 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_storm_vermin_with_shield 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_berzerker 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] chaos_marauder 14:58:14.342 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 14:58:14.342 [Lua] skaven_plague_monk 14:58:14.345 [Lua] ### Received rpc_level_loaded 14:58:14.345 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 35 14:58:14.345 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 14:58:14.361 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 14:58:14.361 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 14:58:14.378 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 14:58:14.378 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 14:58:14.379 [Lua] ### Received rpc_level_loaded 14:58:14.379 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 35 14:58:14.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 14:58:14.569 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 14:58:14.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 14:58:14.766 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 14:58:14.766 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 14:58:14.766 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 14:58:14.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 14:58:14.970 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 14:58:14.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 14:58:15.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 14:58:15.206 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 14:58:15.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 14:58:15.257 [Lua] ### Received rpc_level_loaded 14:58:15.257 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_id: 35 14:58:15.257 [Lua] Peer 11000014072fbe0 has loaded the level and all enemies are loaded 14:58:15.257 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Loading 14:58:15.257 [Lua] [PeerSM] 11000014072fbe0 :: on_enter LoadingProfilePackages 14:58:15.274 [Lua] [PeerSM] 11000014072fbe0 :: on_exit LoadingProfilePackages 14:58:15.274 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForEnterGame 14:58:15.597 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 14:58:15.597 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 14:58:15.597 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 14:58:15.699 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 14:58:15.699 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 14:58:15.699 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 14:58:15.818 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 14:58:15.818 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 14:58:15.818 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 14:58:15.954 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 14:58:15.954 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 14:58:15.955 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 14:58:16.140 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 14:58:16.140 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 14:58:16.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 14:58:16.359 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 14:58:16.359 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 14:58:16.360 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 14:58:16.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 14:58:16.479 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 14:58:16.479 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 14:58:16.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 14:58:16.682 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 14:58:16.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 14:58:16.851 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 14:58:16.851 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 14:58:16.851 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 14:58:17.089 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 14:58:17.089 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 14:58:17.090 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 14:58:17.139 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 14:58:17.139 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 14:58:17.139 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 14:58:17.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 14:58:17.207 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 14:58:17.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 14:58:17.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 14:58:17.275 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 14:58:17.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 14:58:17.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 14:58:17.512 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 14:58:17.513 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 14:58:17.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 14:58:17.731 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 14:58:17.731 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 14:58:17.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 14:58:17.901 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 14:58:17.901 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 14:58:18.188 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 14:58:18.188 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 14:58:18.188 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 14:58:18.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 14:58:18.441 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 14:58:18.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 14:58:18.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 14:58:18.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 14:58:18.693 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 14:58:18.876 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 14:58:18.876 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 14:58:18.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 14:58:18.978 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 14:58:18.978 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 14:58:18.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 14:58:19.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 14:58:19.163 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 14:58:19.163 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 14:58:19.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 14:58:19.348 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 14:58:19.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 14:58:19.499 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 14:58:19.499 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 14:58:19.499 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 14:58:19.684 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 14:58:19.684 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 14:58:19.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 14:58:19.887 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 14:58:19.887 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 14:58:19.889 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure 14:58:19.889 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 14:58:19.889 [Lua] Starting async level spawning of levels/honduras/military/world 14:58:19.889 [Umbra] Init version: 3.4.15 :: 16 threads 14:58:20.555 [Lua] Async level spawning done 14:58:20.555 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 14:58:21.509 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 14:58:21.509 [Lua] [Matchmaking] unregister rpcs 14:58:21.509 [Lua] Set lobby begin: 14:58:21.509 [Lua] Lobby data twitch_enabled = false 14:58:21.509 [Lua] Lobby data selected_mission_id = military 14:58:21.509 [Lua] Lobby data num_players = 3 14:58:21.509 [Lua] Lobby data difficulty_tweak = 0 14:58:21.509 [Lua] Lobby data host = 110000103724cc4 14:58:21.509 [Lua] Lobby data time_of_search = 1638974932 14:58:21.509 [Lua] Lobby data matchmaking_type = 2 14:58:21.509 [Lua] Lobby data is_private = false 14:58:21.509 [Lua] Lobby data match_started = true 14:58:21.509 [Lua] Lobby data player_slot_4 = 0:0 14:58:21.509 [Lua] Lobby data difficulty = hardest 14:58:21.509 [Lua] Lobby data player_slot_1 = 0:0 14:58:21.509 [Lua] Lobby data unique_server_name = Tierce 14:58:21.509 [Lua] Lobby data quick_game = false 14:58:21.509 [Lua] Lobby data country_code = CZ 14:58:21.509 [Lua] Lobby data matchmaking = true 14:58:21.509 [Lua] Lobby data power_level = 0 14:58:21.509 [Lua] Lobby data mission_id = military 14:58:21.509 [Lua] Lobby data mechanism = adventure 14:58:21.509 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:21.509 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:21.509 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:21.509 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:21.509 [Lua] Lobby data eac_authorized = true 14:58:21.509 [Lua] Set lobby end. 14:58:21.509 [Lua] [Managers] Destroying manager group: 14:58:21.510 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens 14:58:21.510 [Lua] [Gamestate] Enter StateIngame HOST 14:58:21.510 [Lua] [Managers] Calling function on all managers: 14:58:21.510 [Lua] <>level = military<> 14:58:21.510 [Lua] Set lobby begin: 14:58:21.510 [Lua] Lobby data twitch_enabled = false 14:58:21.510 [Lua] Lobby data selected_mission_id = military 14:58:21.510 [Lua] Lobby data num_players = 3 14:58:21.510 [Lua] Lobby data difficulty_tweak = 0 14:58:21.510 [Lua] Lobby data host = 110000103724cc4 14:58:21.510 [Lua] Lobby data time_of_search = 1638974932 14:58:21.510 [Lua] Lobby data matchmaking_type = 2 14:58:21.510 [Lua] Lobby data is_private = false 14:58:21.510 [Lua] Lobby data match_started = true 14:58:21.510 [Lua] Lobby data player_slot_4 = 0:0 14:58:21.510 [Lua] Lobby data difficulty = hardest 14:58:21.511 [Lua] Lobby data player_slot_1 = 0:0 14:58:21.511 [Lua] Lobby data unique_server_name = Tierce 14:58:21.511 [Lua] Lobby data quick_game = false 14:58:21.511 [Lua] Lobby data country_code = CZ 14:58:21.511 [Lua] Lobby data matchmaking = true 14:58:21.511 [Lua] Lobby data power_level = 0 14:58:21.511 [Lua] Lobby data mission_id = military 14:58:21.511 [Lua] Lobby data mechanism = adventure 14:58:21.511 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:21.511 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:21.511 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:21.511 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:21.511 [Lua] Lobby data eac_authorized = true 14:58:21.511 [Lua] Set lobby end. 14:58:21.511 [Lua] [StateIngame] Server ingame 14:58:21.514 [Lua] Set lobby begin: 14:58:21.514 [Lua] Lobby data twitch_enabled = false 14:58:21.514 [Lua] Lobby data selected_mission_id = military 14:58:21.514 [Lua] Lobby data num_players = 3 14:58:21.514 [Lua] Lobby data difficulty_tweak = 0 14:58:21.514 [Lua] Lobby data host = 110000103724cc4 14:58:21.514 [Lua] Lobby data time_of_search = 1638974932 14:58:21.514 [Lua] Lobby data matchmaking_type = 2 14:58:21.514 [Lua] Lobby data is_private = false 14:58:21.514 [Lua] Lobby data match_started = true 14:58:21.514 [Lua] Lobby data player_slot_4 = 0:0 14:58:21.514 [Lua] Lobby data difficulty = hardest 14:58:21.514 [Lua] Lobby data player_slot_1 = 0:0 14:58:21.514 [Lua] Lobby data unique_server_name = Tierce 14:58:21.514 [Lua] Lobby data quick_game = false 14:58:21.514 [Lua] Lobby data country_code = CZ 14:58:21.514 [Lua] Lobby data matchmaking = true 14:58:21.514 [Lua] Lobby data power_level = 0 14:58:21.514 [Lua] Lobby data mission_id = military 14:58:21.514 [Lua] Lobby data mechanism = adventure 14:58:21.514 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:21.514 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:21.514 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:21.514 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:21.514 [Lua] Lobby data eac_authorized = true 14:58:21.515 [Lua] Set lobby end. 14:58:21.515 [Lua] [Matchmaking] register rpcs 14:58:21.515 [Lua] GameNetworkManager:init... creating game session 14:58:21.515 [Lua] Host GameSession.make_game_session_host with session: 14:58:21.515 [GameSession] make_game_session_host() 14:58:21.515 [Lua] [GameNetworkManager] Setting pong timeout to 60 14:58:21.515 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 14:58:21.515 [Lua] [GameNetworkManager] self.is_server = true 14:58:21.515 [Network] Setting artificial MTU limit to 65536 14:58:21.515 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140 14:58:21.515 [Connection] Endpoint 11000014072fbe0 set max payload per packet to 1140 14:58:21.525 [Lua] Switching ConflictSettings: to: default 14:58:21.525 [Lua] pacing=default 14:58:21.525 [Lua] roaming=nil 14:58:21.525 [Lua] specials=default 14:58:21.525 [Lua] debug_color=maroon 14:58:21.525 [Lua] contained_breeds=nil 14:58:21.525 [Lua] pack_spawning=default 14:58:21.525 [Lua] disabled=false 14:58:21.525 [Lua] factions=nil 14:58:21.525 [Lua] boss=default 14:58:21.525 [Lua] horde=default 14:58:21.525 [Lua] name=default 14:58:21.525 [Lua] intensity=default 14:58:21.525 [Lua] --- 14:58:21.525 [Lua] [LevelAnalysis] set_random_seed( 7151959) 14:58:21.532 [Lua] [AIInterestPointSystem] Level Seed: 7151959 14:58:21.533 [Lua] 14:58:21.533 [Lua] [entity_system_bag] = table 14:58:21.533 [Lua] [entity_system_bag] = metatable 14:58:21.533 [Lua] [startup_data] = table 14:58:21.533 [Lua] [entity_manager] = table 14:58:21.533 [Lua] [entity_manager] = metatable 14:58:21.533 [Lua] [unit_spawner] = table 14:58:21.533 [Lua] [unit_spawner] = metatable 14:58:21.533 [Lua] [unit_storage] = table 14:58:21.533 [Lua] [unit_storage] = metatable 14:58:21.533 [Lua] [dice_keeper] = table 14:58:21.533 [Lua] [dice_keeper] = metatable 14:58:21.533 [Lua] [is_server] = true (boolean) 14:58:21.533 [Lua] [world] = [World] 14:58:21.533 [Lua] [system_api] = table 14:58:21.533 [Lua] [entity_system] = table 14:58:21.533 [Lua] [entity_system] = metatable 14:58:21.533 [Lua] [network_lobby] = table 14:58:21.533 [Lua] [network_lobby] = metatable 14:58:21.533 [Lua] [profile_synchronizer] = table 14:58:21.533 [Lua] [profile_synchronizer] = metatable 14:58:21.533 [Lua] [level_transition_handler] = table 14:58:21.533 [Lua] [level_transition_handler] = metatable 14:58:21.533 [Lua] [num_local_human_players] = 1 (number) 14:58:21.533 [Lua] [statistics_db] = table 14:58:21.533 [Lua] [statistics_db] = metatable 14:58:21.533 [Lua] [network_server] = table 14:58:21.533 [Lua] [network_server] = metatable 14:58:21.533 [Lua] [input_manager] = table 14:58:21.533 [Lua] [input_manager] = metatable 14:58:21.533 [Lua] [network_clock] = table 14:58:21.533 [Lua] [network_clock] = metatable 14:58:21.533 [Lua] [network_transmit] = table 14:58:21.533 [Lua] [network_transmit] = metatable 14:58:21.533 [Lua] [free_flight_manager] = table 14:58:21.533 [Lua] [free_flight_manager] = metatable 14:58:21.533 [Lua] [network_manager] = table 14:58:21.533 [Lua] [network_manager] = metatable 14:58:21.533 [Lua] [network_event_delegate] = table 14:58:21.533 [Lua] [network_event_delegate] = metatable 14:58:21.533 [Lua] 14:58:21.533 [Lua] ignoring extension VersusVolumeObjectiveExtension 14:58:21.533 [Lua] ignoring extension VersusInteractObjectiveExtension 14:58:21.533 [Lua] ignoring extension VersusPayloadObjectiveExtension 14:58:21.533 [Lua] ignoring extension VersusSocketObjectiveExtension 14:58:21.533 [Lua] ignoring extension VersusTargetObjectiveExtension 14:58:21.533 [Lua] ignoring extension VersusMissionObjectiveExtension 14:58:21.537 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 14:58:21.551 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 14:58:21.552 [Lua] [AchievementManager] Achievements using the steam platform 14:58:21.552 [Lua] PlayerManager:add_player player_1 14:58:21.620 [Lua] respawn_unit_spawned with group id: cannon_event 14:58:21.620 [Lua] respawn_unit_spawned with group id: cannon_event 14:58:21.620 [Lua] respawn_unit_spawned with group id: cannon_event 14:58:21.624 [Lua] respawn_unit_spawned with group id: end_event 14:58:21.624 [Lua] respawn_unit_spawned with group id: end_event 14:58:21.624 [Lua] respawn_unit_spawned with group id: end_event 14:58:21.649 [Lua] respawn_unit_spawned with group id: gate_event 14:58:21.649 [Lua] respawn_unit_spawned with group id: gate_event 14:58:21.649 [Lua] respawn_unit_spawned with group id: gate_event 14:58:21.654 [Lua] [StateIngame] Level seed: 7151959 14:58:21.690 [Lua] [LevelAnalysis] set_random_seed( 7151959) 14:58:21.698 [GameSession] create_game_object(67, 0) 14:58:21.698 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 14:58:21.698 [GameSession] create_game_object(95, 1) 14:58:21.698 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 14:58:21.698 [Lua] [IngameUI] init 14:58:21.711 [SteamVoipClient] select_out(110000103724cc4, off) 14:58:21.711 [SteamVoipClient] select_out(11000010a422a85, off) 14:58:21.711 [SteamVoipClient] select_out(11000014072fbe0, off) 14:58:21.714 [Lua] cb_razer_chroma_setup 14:58:21.738 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 14:58:21.738 [Lua] Set lobby begin: 14:58:21.738 [Lua] Lobby data twitch_enabled = false 14:58:21.738 [Lua] Lobby data selected_mission_id = military 14:58:21.738 [Lua] Lobby data num_players = 3 14:58:21.738 [Lua] Lobby data difficulty_tweak = 0 14:58:21.738 [Lua] Lobby data host = 110000103724cc4 14:58:21.738 [Lua] Lobby data time_of_search = 1638974932 14:58:21.738 [Lua] Lobby data matchmaking_type = 2 14:58:21.738 [Lua] Lobby data is_private = false 14:58:21.738 [Lua] Lobby data match_started = true 14:58:21.738 [Lua] Lobby data player_slot_4 = 0:0 14:58:21.738 [Lua] Lobby data difficulty = hardest 14:58:21.738 [Lua] Lobby data player_slot_1 = 0:0 14:58:21.738 [Lua] Lobby data unique_server_name = Tierce 14:58:21.738 [Lua] Lobby data quick_game = false 14:58:21.738 [Lua] Lobby data country_code = CZ 14:58:21.738 [Lua] Lobby data matchmaking = true 14:58:21.738 [Lua] Lobby data power_level = 835 14:58:21.738 [Lua] Lobby data mission_id = military 14:58:21.738 [Lua] Lobby data mechanism = adventure 14:58:21.738 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:21.738 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:21.738 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:21.739 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:21.739 [Lua] Lobby data eac_authorized = true 14:58:21.739 [Lua] Set lobby end. 14:58:21.739 [Lua] CurrentConflictSettings default 14:58:21.739 [Lua] [ConflictDirector] conflict_director is ai_ready 14:58:21.743 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 14:58:21.743 [Lua] [MainPathSpawningGenerator] Injecting travel distances 14:58:21.747 [Lua] SpecialsPacing:remove_unwanted_breeds: 14:58:21.747 [Lua] Forming navigation groups in one frame 14:58:21.747 [Lua] Forming navigation groups 14:58:21.747 [Lua] NavigationGroupManager -> calulation time A: 0 14:58:21.977 [Lua] NavigationGroupManager -> calulation time B: 0.23000000000001819 14:58:21.977 [Lua] number of nav groups: 345 14:58:21.979 [Lua] number of refined nav groups : 265 14:58:21.985 [Lua] NavigationGroupManager -> calulation time C: 0.0079999999999245119 14:58:21.985 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.4506378185003985 Normalized coefficient: 1.8637646457311898 14:58:21.987 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.158871351182468 Normalized coefficient: 1.2953504930758462 14:58:21.990 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 14.648511877655984 Normalized coefficient: 1.0751945406839689 14:58:21.993 [Lua] -------------> JOW Perfect-density 0.90000000000000002 Sum density 0.27359476089477541 Normalized coefficient: 3.2895366748127906 14:58:21.998 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 14:58:21.998 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 14:58:21.998 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 14:58:21.998 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 14:58:21.998 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 14:58:22.007 [Lua] [LevelAnalysis] Generating boss paths for level: military 14:58:22.007 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters. 14:58:22.007 [Lua] [LevelAnalysis] grouping spawners for event_patrol 14:58:22.007 [Lua] [LevelAnalysis] 14:58:22.007 [Lua] [LevelAnalysis] grouping spawners for event_boss 14:58:22.007 [Lua] [LevelAnalysis] 14:58:22.007 [Lua] [LevelAnalysis] Terror events added: 14:58:22.007 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 14:58:22.007 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 14:58:22.007 [Lua] [LevelAnalysis] 3 -->Added boss/special event: nothing 14:58:22.007 [Lua] ----> using boss gizmo! 14:58:22.007 [Lua] [LevelAnalysis] section: 2, start-index: 23, end-index: 48, forbidden-dist: -411.5 start-travel-dist: 585.7, end-travel-dist: 580.2 spawn_distance 164.2 14:58:22.007 [Lua] Adding main path event: Vector3Box(88, 24, 69) boss_event_storm_fiend 45 table: 000000000F02D250 14:58:22.007 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 1 14:58:22.007 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736 14:58:22.007 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1114.0862271785736 forbidden_dist: -1014.0862271785736 14:58:22.007 [Lua] [LevelAnalysis] wanted_distance: 352.8873855484602 14:58:22.007 [Lua] [LevelAnalysis] Terror events added: 14:58:22.007 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 14:58:22.007 [Lua] Adding main path event: Vector3Box(122.001, 36.0001, 50.5327) rare_event_loot_rat 45 table: 000000000F02D810 14:58:22.007 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 14:58:22.010 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 14:58:22.010 [GameSession] create_game_object(68, 2) 14:58:22.010 [GameSession] create_game_object(68, 3) 14:58:22.010 [GameSession] create_game_object(68, 4) 14:58:22.010 [GameSession] create_game_object(68, 5) 14:58:22.010 [GameSession] create_game_object(68, 6) 14:58:22.010 [GameSession] create_game_object(68, 7) 14:58:22.010 [GameSession] create_game_object(68, 8) 14:58:22.010 [GameSession] create_game_object(68, 9) 14:58:22.010 [GameSession] create_game_object(68, 10) 14:58:22.010 [GameSession] create_game_object(68, 11) 14:58:22.010 [GameSession] create_game_object(68, 12) 14:58:22.011 [GameSession] create_game_object(68, 13) 14:58:22.011 [GameSession] create_game_object(68, 14) 14:58:22.011 [GameSession] create_game_object(68, 15) 14:58:22.011 [GameSession] create_game_object(68, 16) 14:58:22.011 [GameSession] create_game_object(68, 17) 14:58:22.011 [GameSession] create_game_object(68, 18) 14:58:22.011 [GameSession] create_game_object(68, 19) 14:58:22.011 [GameSession] create_game_object(68, 20) 14:58:22.011 [GameSession] create_game_object(68, 21) 14:58:22.011 [GameSession] create_game_object(68, 22) 14:58:22.012 [GameSession] create_game_object(68, 23) 14:58:22.012 [GameSession] create_game_object(68, 24) 14:58:22.012 [GameSession] create_game_object(68, 25) 14:58:22.012 [GameSession] create_game_object(68, 26) 14:58:22.012 [GameSession] create_game_object(68, 27) 14:58:22.012 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 14:58:22.012 [GameSession] create_game_object(30, 28) 14:58:22.012 [GameSession] create_game_object(30, 29) 14:58:22.012 [GameSession] create_game_object(30, 30) 14:58:22.012 [GameSession] create_game_object(30, 31) 14:58:22.013 [GameSession] create_game_object(30, 32) 14:58:22.013 [GameSession] create_game_object(30, 33) 14:58:22.013 [GameSession] create_game_object(30, 34) 14:58:22.013 [GameSession] create_game_object(30, 35) 14:58:22.013 [GameSession] create_game_object(68, 36) 14:58:22.013 [GameSession] create_game_object(68, 37) 14:58:22.013 [GameSession] create_game_object(68, 38) 14:58:22.013 [GameSession] create_game_object(68, 39) 14:58:22.013 [GameSession] create_game_object(68, 40) 14:58:22.013 [GameSession] create_game_object(68, 41) 14:58:22.013 [GameSession] create_game_object(68, 42) 14:58:22.013 [GameSession] create_game_object(68, 43) 14:58:22.014 [GameSession] create_game_object(68, 44) 14:58:22.014 [GameSession] create_game_object(68, 45) 14:58:22.014 [GameSession] create_game_object(68, 46) 14:58:22.014 [GameSession] create_game_object(68, 47) 14:58:22.014 [GameSession] create_game_object(68, 48) 14:58:22.014 [GameSession] create_game_object(68, 49) 14:58:22.014 [GameSession] create_game_object(68, 50) 14:58:22.014 [GameSession] create_game_object(68, 51) 14:58:22.014 [GameSession] create_game_object(68, 52) 14:58:22.014 [GameSession] create_game_object(68, 53) 14:58:22.014 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 14:58:22.014 [GameSession] create_game_object(48, 54) 14:58:22.014 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=54 14:58:22.015 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 14:58:22.015 [Lua] [Managers] Calling function on all managers: 14:58:22.044 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 14:58:22.044 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 14:58:22.047 [Lua] player (110000103724cc4,5) was put into party 1 14:58:22.084 [GameSession] create_game_object(12, 55) 14:58:22.084 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=55 14:58:22.084 [GameSession] create_game_object(95, 56) 14:58:22.084 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=56 14:58:22.084 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 14:58:22.084 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 14:58:22.084 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":180222256,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 14:58:22.227 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 14:58:22.227 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"}] 14:58:22.227 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 14:58:22.227 [Lua] [GameNetworkManager] destroying game object with go_id=55 14:58:22.227 [GameSession] destroy_game_object(55) 14:58:22.228 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 14:58:22.228 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 14:58:22.229 [Lua] player (110000103724cc4,5) was put into party 1 14:58:22.270 [GameSession] create_game_object(12, 57) 14:58:22.270 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=57 14:58:22.270 [GameSession] create_game_object(95, 58) 14:58:22.270 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=58 14:58:22.270 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 14:58:22.270 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 14:58:22.270 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":1030928192,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 14:58:22.280 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1882374784,"first_person":{"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01":false}} 14:58:22.280 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:58:22.280 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:58:22.280 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:58:22.280 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 14:58:22.350 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 14:58:22.350 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 14:58:22.350 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:58:22.379 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:58:22.379 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 14:58:22.379 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:58:22.447 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:58:22.447 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 14:58:22.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:58:22.534 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:58:22.534 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 14:58:22.534 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:58:22.583 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:58:22.583 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 14:58:22.583 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 14:58:22.905 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 14:58:22.905 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 14:58:22.905 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:58:22.920 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:58:22.920 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 14:58:22.920 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:58:22.972 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:58:22.972 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 14:58:22.973 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:58:23.312 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:58:23.312 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 14:58:23.320 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1030928192 14:58:23.386 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1030928192 14:58:23.837 [Lua] ### Received rpc_level_loaded 14:58:23.837 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 35 14:58:23.837 [Lua] Peer 11000010a422a85 has loaded the level and all enemies are loaded 14:58:23.838 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading 14:58:23.838 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages 14:58:24.090 [GameSession] add_peer(11000014072fbe0) 14:58:24.090 [GameSession] create_game_object(0, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(1, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(2, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(3, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(4, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(5, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(6, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(7, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(8, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(9, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(10, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(11, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(12, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(13, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(14, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(15, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(16, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(17, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(18, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(19, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(20, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(21, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(22, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(23, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(24, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(25, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(26, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(27, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(28, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(29, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(30, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(31, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(32, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(33, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(34, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(35, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(36, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(37, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(38, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(39, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(40, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(41, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(42, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(43, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(44, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(45, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(46, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(47, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(48, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(49, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(50, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(51, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(52, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(53, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(54, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(56, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(57, 0) -> 11000014072fbe0 14:58:24.090 [GameSession] create_game_object(58, 0) -> 11000014072fbe0 14:58:24.090 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForEnterGame 14:58:24.090 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForGameObjectSync 14:58:24.104 [Lua] [NetworkServer] Game_object_sync_done for peer 11000014072fbe0 14:58:24.113 [Lua] Breedfreezer (server) starting a hot join sync 14:58:24.113 [Lua] packing 0 units of breed chaos_marauder 14:58:24.113 [Lua] packing 0 units of breed skaven_clan_rat 14:58:24.113 [Lua] packing 0 units of breed skaven_storm_vermin 14:58:24.113 [Lua] packing 0 units of breed skaven_slave 14:58:24.113 [Lua] packing 0 units of breed chaos_fanatic 14:58:24.113 [Lua] packing 0 units of breed chaos_raider 14:58:24.113 [Lua] packing 0 units of breed chaos_warrior 14:58:24.113 [Lua] packing 0 units of breed chaos_berzerker 14:58:24.113 [Lua] packing 0 units of breed skaven_plague_monk 14:58:24.113 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:58:24.113 [Lua] 14:58:24.113 [Lua] [1] = 1 (number) 14:58:24.113 [Lua] [2] = 0 (number) 14:58:24.113 [Lua] [3] = 1 (number) 14:58:24.114 [Lua] [4] = 0 (number) 14:58:24.114 [Lua] [5] = 1 (number) 14:58:24.114 [Lua] [6] = 0 (number) 14:58:24.114 [Lua] [7] = 1 (number) 14:58:24.114 [Lua] [8] = 0 (number) 14:58:24.114 [Lua] [9] = 1 (number) 14:58:24.114 [Lua] [10] = 0 (number) 14:58:24.114 [Lua] [11] = 1 (number) 14:58:24.114 [Lua] [12] = 0 (number) 14:58:24.114 [Lua] [13] = 1 (number) 14:58:24.114 [Lua] [14] = 0 (number) 14:58:24.114 [Lua] [15] = 1 (number) 14:58:24.114 [Lua] [16] = 0 (number) 14:58:24.114 [Lua] [17] = 1 (number) 14:58:24.114 [Lua] [18] = 0 (number) 14:58:24.114 [Lua] 14:58:24.114 [Lua] 14:58:24.114 [Lua] 14:58:24.114 [Lua] PlayerManager:add_remote_player 11000014072fbe0 14:58:24.114 [GameSession] create_game_object(67, 59) 14:58:24.114 [GameSession] create_game_object(59, 0) -> 11000014072fbe0 14:58:24.114 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59 14:58:24.114 [Lua] RemotePlayer:create_game_object( ) 59 14:58:24.170 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForGameObjectSync 14:58:24.170 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForPlayers 14:58:24.373 [GameSession] 11000014072fbe0 -> create_game_object(1024) 14:58:24.373 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000014072fbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:58:24.373 [Lua] Adding player sync data to peer=11000014072fbe0 local_player_id=1 14:58:25.679 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1030928192 14:58:25.680 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages 14:58:25.680 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame 14:58:26.607 [Lua] Set lobby begin: 14:58:26.607 [Lua] Lobby data twitch_enabled = false 14:58:26.607 [Lua] Lobby data selected_mission_id = military 14:58:26.607 [Lua] Lobby data num_players = 3 14:58:26.608 [Lua] Lobby data difficulty_tweak = 0 14:58:26.608 [Lua] Lobby data host = 110000103724cc4 14:58:26.608 [Lua] Lobby data time_of_search = 1638974932 14:58:26.608 [Lua] Lobby data matchmaking_type = 2 14:58:26.608 [Lua] Lobby data is_private = false 14:58:26.608 [Lua] Lobby data match_started = true 14:58:26.608 [Lua] Lobby data player_slot_4 = 0:0 14:58:26.608 [Lua] Lobby data difficulty = hardest 14:58:26.608 [Lua] Lobby data player_slot_1 = 0:0 14:58:26.608 [Lua] Lobby data unique_server_name = Tierce 14:58:26.608 [Lua] Lobby data quick_game = false 14:58:26.608 [Lua] Lobby data country_code = CZ 14:58:26.608 [Lua] Lobby data matchmaking = true 14:58:26.608 [Lua] Lobby data power_level = 417 14:58:26.608 [Lua] Lobby data mission_id = military 14:58:26.608 [Lua] Lobby data mechanism = adventure 14:58:26.608 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:26.608 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:26.608 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:26.608 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:26.608 [Lua] Lobby data eac_authorized = true 14:58:26.608 [Lua] Set lobby end. 14:58:31.620 [Lua] Set lobby begin: 14:58:31.620 [Lua] Lobby data twitch_enabled = false 14:58:31.620 [Lua] Lobby data selected_mission_id = military 14:58:31.620 [Lua] Lobby data num_players = 3 14:58:31.620 [Lua] Lobby data difficulty_tweak = 0 14:58:31.620 [Lua] Lobby data host = 110000103724cc4 14:58:31.620 [Lua] Lobby data time_of_search = 1638974932 14:58:31.620 [Lua] Lobby data matchmaking_type = 2 14:58:31.620 [Lua] Lobby data is_private = false 14:58:31.620 [Lua] Lobby data match_started = true 14:58:31.620 [Lua] Lobby data player_slot_4 = 0:0 14:58:31.620 [Lua] Lobby data difficulty = hardest 14:58:31.620 [Lua] Lobby data player_slot_1 = 0:0 14:58:31.620 [Lua] Lobby data unique_server_name = Tierce 14:58:31.620 [Lua] Lobby data quick_game = false 14:58:31.620 [Lua] Lobby data country_code = CZ 14:58:31.620 [Lua] Lobby data matchmaking = true 14:58:31.620 [Lua] Lobby data power_level = 835 14:58:31.620 [Lua] Lobby data mission_id = military 14:58:31.620 [Lua] Lobby data mechanism = adventure 14:58:31.620 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:31.621 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:31.621 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:31.621 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:31.621 [Lua] Lobby data eac_authorized = true 14:58:31.621 [Lua] Set lobby end. 14:58:39.158 [GameSession] add_peer(11000010a422a85) 14:58:39.158 [GameSession] create_game_object(0, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(1, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(2, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(3, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(4, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(5, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(6, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(7, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(8, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(9, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(10, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(11, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(12, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(13, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(14, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(15, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(16, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(17, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(18, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(19, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(20, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(21, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(22, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(23, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(24, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(25, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(26, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(27, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(28, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(29, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(30, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(31, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(32, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(33, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(34, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(35, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(36, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(37, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(38, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(39, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(40, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(41, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(42, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(43, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(44, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(45, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(46, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(47, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(48, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(49, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(50, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(51, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(52, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(53, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(54, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(56, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(57, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(58, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(59, 0) -> 11000010a422a85 14:58:39.158 [GameSession] create_game_object(1024, 0) -> 11000010a422a85 14:58:39.158 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame 14:58:39.158 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync 14:58:39.165 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85 14:58:39.186 [Lua] Breedfreezer (server) starting a hot join sync 14:58:39.186 [Lua] packing 0 units of breed chaos_marauder 14:58:39.186 [Lua] packing 0 units of breed skaven_clan_rat 14:58:39.186 [Lua] packing 0 units of breed skaven_storm_vermin 14:58:39.186 [Lua] packing 0 units of breed skaven_slave 14:58:39.186 [Lua] packing 0 units of breed chaos_fanatic 14:58:39.186 [Lua] packing 0 units of breed chaos_raider 14:58:39.186 [Lua] packing 0 units of breed chaos_warrior 14:58:39.186 [Lua] packing 0 units of breed chaos_berzerker 14:58:39.186 [Lua] packing 0 units of breed skaven_plague_monk 14:58:39.186 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:58:39.186 [Lua] 14:58:39.186 [Lua] [1] = 1 (number) 14:58:39.186 [Lua] [2] = 0 (number) 14:58:39.186 [Lua] [3] = 1 (number) 14:58:39.186 [Lua] [4] = 0 (number) 14:58:39.186 [Lua] [5] = 1 (number) 14:58:39.186 [Lua] [6] = 0 (number) 14:58:39.186 [Lua] [7] = 1 (number) 14:58:39.186 [Lua] [8] = 0 (number) 14:58:39.186 [Lua] [9] = 1 (number) 14:58:39.186 [Lua] [10] = 0 (number) 14:58:39.186 [Lua] [11] = 1 (number) 14:58:39.186 [Lua] [12] = 0 (number) 14:58:39.186 [Lua] [13] = 1 (number) 14:58:39.186 [Lua] [14] = 0 (number) 14:58:39.186 [Lua] [15] = 1 (number) 14:58:39.186 [Lua] [16] = 0 (number) 14:58:39.186 [Lua] [17] = 1 (number) 14:58:39.186 [Lua] [18] = 0 (number) 14:58:39.186 [Lua] 14:58:39.186 [Lua] 14:58:39.186 [Lua] 14:58:39.187 [Lua] PlayerManager:add_remote_player 11000010a422a85 14:58:39.187 [GameSession] create_game_object(67, 60) 14:58:39.187 [GameSession] create_game_object(60, 0) -> 11000014072fbe0 14:58:39.187 [GameSession] create_game_object(60, 0) -> 11000010a422a85 14:58:39.187 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=60 14:58:39.187 [Lua] RemotePlayer:create_game_object( ) 60 14:58:39.235 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync 14:58:39.235 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers 14:58:39.235 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 14:58:39.235 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 14:58:39.235 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 14:58:39.236 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 14:58:39.238 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.238 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.238 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.238 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.238 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.238 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.238 [GameSession] create_game_object(41, 61) 14:58:39.238 [GameSession] create_game_object(61, 0) -> 11000014072fbe0 14:58:39.238 [GameSession] create_game_object(61, 0) -> 11000010a422a85 14:58:39.238 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.238 [GameSession] create_game_object(46, 62) 14:58:39.238 [GameSession] create_game_object(62, 0) -> 11000014072fbe0 14:58:39.238 [GameSession] create_game_object(62, 0) -> 11000010a422a85 14:58:39.238 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=62 14:58:39.240 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(167.355, 260.13, -17.574), Vector4(0, 0, 0.981595, 0.190976)) 14:58:39.242 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:58:39.242 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.242 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:58:39.242 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.242 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:58:39.242 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.242 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 14:58:39.242 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.242 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.242 [GameSession] create_game_object(9, 63) 14:58:39.242 [GameSession] create_game_object(63, 0) -> 11000014072fbe0 14:58:39.242 [GameSession] create_game_object(63, 0) -> 11000010a422a85 14:58:39.242 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.242 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 14:58:39.242 [GameSession] create_game_object(46, 64) 14:58:39.242 [GameSession] create_game_object(64, 0) -> 11000014072fbe0 14:58:39.242 [GameSession] create_game_object(64, 0) -> 11000010a422a85 14:58:39.242 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=64 14:58:39.244 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForPlayers 14:58:39.244 [Lua] [PeerSM] 11000014072fbe0 :: on_enter InGame 14:58:39.244 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000014072fbe0:0:0:0 = true 14:58:39.244 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers 14:58:39.244 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame 14:58:39.244 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true 14:58:39.256 [Lua] Switching ConflictSettings: to: chaos_light 14:58:39.256 [Lua] pacing=chaos 14:58:39.256 [Lua] roaming=nil 14:58:39.256 [Lua] specials=chaos_light 14:58:39.256 [Lua] debug_color=purple 14:58:39.256 [Lua] contained_breeds=nil 14:58:39.256 [Lua] pack_spawning=chaos_light 14:58:39.256 [Lua] disabled=false 14:58:39.256 [Lua] factions=nil 14:58:39.256 [Lua] boss=chaos_light 14:58:39.256 [Lua] horde=chaos 14:58:39.256 [Lua] name=chaos_light 14:58:39.256 [Lua] intensity=default 14:58:39.256 [Lua] --- 14:58:39.262 [Lua] [GameNetworkManager] destroying game object with go_id=62 14:58:39.262 [GameSession] destroy_game_object(62) 14:58:39.262 [GameSession] destroy_game_object(61) 14:58:39.263 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 14:58:39.263 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 14:58:39.264 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"}] 14:58:39.264 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 14:58:39.264 [Lua] [GameNetworkManager] destroying game object with go_id=57 14:58:39.264 [GameSession] destroy_game_object(57) 14:58:39.265 [Lua] player (110000103724cc4,5) was put into party 1 14:58:39.307 [GameSession] create_game_object(12, 65) 14:58:39.307 [GameSession] create_game_object(65, 0) -> 11000014072fbe0 14:58:39.307 [GameSession] create_game_object(65, 0) -> 11000010a422a85 14:58:39.307 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=65 14:58:39.307 [GameSession] create_game_object(95, 66) 14:58:39.307 [GameSession] create_game_object(66, 0) -> 11000014072fbe0 14:58:39.307 [GameSession] create_game_object(66, 0) -> 11000010a422a85 14:58:39.307 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=66 14:58:39.307 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 14:58:39.307 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 14:58:39.307 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":1241405824,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 14:58:39.312 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 14:58:39.329 [GameSession] create_game_object(4, 67) 14:58:39.329 [GameSession] create_game_object(67, 0) -> 11000014072fbe0 14:58:39.329 [GameSession] create_game_object(67, 0) -> 11000010a422a85 14:58:39.359 [GameSession] create_game_object(4, 68) 14:58:39.359 [GameSession] create_game_object(68, 0) -> 11000014072fbe0 14:58:39.359 [GameSession] create_game_object(68, 0) -> 11000010a422a85 14:58:39.498 [Lua] StateInGameRunning:_game_actually_starts() 14:58:39.498 [Lua] ################################################################################################################# 14:58:39.498 [Lua] [Loading Time]: 00:00:30 [Transition]: inn_level-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 14:58:39.498 [Lua] ################################################################################################################# 14:58:39.498 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32 14:58:39.498 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 14:58:39.508 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32 14:58:39.526 [GameSession] 11000014072fbe0 -> create_game_object(1025) 14:58:39.526 [GameSession] create_game_object(1025, 0) -> 11000010a422a85 14:58:39.526 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000014072fbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:58:39.526 [Lua] [NetworkServer] Peer 11000014072fbe0 spawned player. 14:58:39.527 [GameSession] create_game_object(46, 69) 14:58:39.527 [GameSession] create_game_object(69, 0) -> 11000014072fbe0 14:58:39.527 [GameSession] create_game_object(69, 0) -> 11000010a422a85 14:58:39.527 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 14:58:39.527 [Lua] PlayerManager:assign_unit_ownership mamoru.s 11000014072fbe0 1 14:58:39.528 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.528 [Lua] TalentSystem:rpc_sync_talents 6 1025 14:58:39.528 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 14:58:39.684 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = true 14:58:39.709 [GameSession] 11000010a422a85 -> create_game_object(2048) 14:58:39.709 [GameSession] create_game_object(2048, 0) -> 11000014072fbe0 14:58:39.709 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:58:39.709 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1 14:58:39.709 [GameSession] 11000010a422a85 -> create_game_object(2049) 14:58:39.709 [GameSession] create_game_object(2049, 0) -> 11000014072fbe0 14:58:39.709 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:58:39.709 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 14:58:39.710 [GameSession] create_game_object(46, 70) 14:58:39.710 [GameSession] create_game_object(70, 0) -> 11000014072fbe0 14:58:39.710 [GameSession] create_game_object(70, 0) -> 11000010a422a85 14:58:39.710 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=70 14:58:39.710 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 14:58:39.711 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.711 [Lua] TalentSystem:rpc_sync_talents 2 2049 14:58:39.711 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 14:58:39.714 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 14:58:39.715 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.715 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.715 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.715 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.715 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 14:58:39.715 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 14:58:39.716 [GameSession] create_game_object(41, 71) 14:58:39.716 [GameSession] create_game_object(71, 0) -> 11000014072fbe0 14:58:39.716 [GameSession] create_game_object(71, 0) -> 11000010a422a85 14:58:39.716 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:58:39.716 [GameSession] create_game_object(46, 72) 14:58:39.716 [GameSession] create_game_object(72, 0) -> 11000014072fbe0 14:58:39.716 [GameSession] create_game_object(72, 0) -> 11000010a422a85 14:58:39.716 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=72 14:58:39.725 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32 14:58:39.725 [Lua] Commit load time data 14:58:40.291 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true 14:58:41.811 [Lua] Set lobby begin: 14:58:41.811 [Lua] Lobby data twitch_enabled = false 14:58:41.811 [Lua] Lobby data selected_mission_id = military 14:58:41.811 [Lua] Lobby data num_players = 3 14:58:41.811 [Lua] Lobby data difficulty_tweak = 0 14:58:41.811 [Lua] Lobby data host = 110000103724cc4 14:58:41.811 [Lua] Lobby data time_of_search = 1638974932 14:58:41.811 [Lua] Lobby data matchmaking_type = 2 14:58:41.811 [Lua] Lobby data is_private = false 14:58:41.811 [Lua] Lobby data match_started = true 14:58:41.811 [Lua] Lobby data player_slot_4 = 0:0 14:58:41.811 [Lua] Lobby data difficulty = hardest 14:58:41.811 [Lua] Lobby data player_slot_1 = 0:0 14:58:41.811 [Lua] Lobby data unique_server_name = Tierce 14:58:41.811 [Lua] Lobby data quick_game = false 14:58:41.811 [Lua] Lobby data country_code = CZ 14:58:41.811 [Lua] Lobby data matchmaking = true 14:58:41.812 [Lua] Lobby data power_level = 556 14:58:41.812 [Lua] Lobby data mission_id = military 14:58:41.812 [Lua] Lobby data mechanism = adventure 14:58:41.812 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:41.812 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:41.812 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:41.812 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:41.812 [Lua] Lobby data eac_authorized = true 14:58:41.812 [Lua] Set lobby end. 14:58:46.835 [Lua] Set lobby begin: 14:58:46.835 [Lua] Lobby data twitch_enabled = false 14:58:46.835 [Lua] Lobby data selected_mission_id = military 14:58:46.835 [Lua] Lobby data num_players = 3 14:58:46.835 [Lua] Lobby data difficulty_tweak = 0 14:58:46.835 [Lua] Lobby data host = 110000103724cc4 14:58:46.835 [Lua] Lobby data time_of_search = 1638974932 14:58:46.835 [Lua] Lobby data matchmaking_type = 2 14:58:46.835 [Lua] Lobby data is_private = false 14:58:46.835 [Lua] Lobby data match_started = true 14:58:46.835 [Lua] Lobby data player_slot_4 = 0:0 14:58:46.835 [Lua] Lobby data difficulty = hardest 14:58:46.835 [Lua] Lobby data player_slot_1 = 0:0 14:58:46.835 [Lua] Lobby data unique_server_name = Tierce 14:58:46.835 [Lua] Lobby data quick_game = false 14:58:46.835 [Lua] Lobby data country_code = CZ 14:58:46.835 [Lua] Lobby data matchmaking = true 14:58:46.835 [Lua] Lobby data power_level = 774 14:58:46.836 [Lua] Lobby data mission_id = military 14:58:46.836 [Lua] Lobby data mechanism = adventure 14:58:46.836 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:58:46.836 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:58:46.837 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:58:46.837 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:58:46.837 [Lua] Lobby data eac_authorized = true 14:58:46.837 [Lua] Set lobby end. 14:58:58.275 [GameSession] create_game_object(4, 73) 14:58:58.275 [GameSession] create_game_object(73, 0) -> 11000014072fbe0 14:58:58.275 [GameSession] create_game_object(73, 0) -> 11000010a422a85 14:58:58.626 [GameSession] create_game_object(4, 74) 14:58:58.626 [GameSession] create_game_object(74, 0) -> 11000014072fbe0 14:58:58.626 [GameSession] create_game_object(74, 0) -> 11000010a422a85 14:59:06.964 [GameSession] create_game_object(84, 75) 14:59:06.964 [GameSession] create_game_object(75, 0) -> 11000014072fbe0 14:59:06.964 [GameSession] create_game_object(75, 0) -> 11000010a422a85 14:59:06.977 [GameSession] create_game_object(64, 76) 14:59:06.977 [GameSession] create_game_object(76, 0) -> 11000014072fbe0 14:59:06.977 [GameSession] create_game_object(76, 0) -> 11000010a422a85 14:59:07.109 [GameSession] create_game_object(4, 77) 14:59:07.109 [GameSession] create_game_object(77, 0) -> 11000014072fbe0 14:59:07.109 [GameSession] create_game_object(77, 0) -> 11000010a422a85 14:59:07.197 [GameSession] create_game_object(84, 78) 14:59:07.197 [GameSession] create_game_object(78, 0) -> 11000014072fbe0 14:59:07.197 [GameSession] create_game_object(78, 0) -> 11000010a422a85 14:59:07.210 [GameSession] create_game_object(64, 79) 14:59:07.211 [GameSession] create_game_object(79, 0) -> 11000014072fbe0 14:59:07.211 [GameSession] create_game_object(79, 0) -> 11000010a422a85 14:59:08.710 [GameSession] create_game_object(84, 80) 14:59:08.710 [GameSession] create_game_object(80, 0) -> 11000014072fbe0 14:59:08.710 [GameSession] create_game_object(80, 0) -> 11000010a422a85 14:59:08.722 [GameSession] create_game_object(64, 81) 14:59:08.722 [GameSession] create_game_object(81, 0) -> 11000014072fbe0 14:59:08.722 [GameSession] create_game_object(81, 0) -> 11000010a422a85 14:59:08.733 [GameSession] create_game_object(70, 82) 14:59:08.733 [GameSession] create_game_object(82, 0) -> 11000014072fbe0 14:59:08.733 [GameSession] create_game_object(82, 0) -> 11000010a422a85 14:59:08.765 [Lua] Switching ConflictSettings: to: chaos 14:59:08.765 [Lua] pacing=chaos 14:59:08.765 [Lua] roaming=nil 14:59:08.765 [Lua] specials=chaos 14:59:08.765 [Lua] debug_color=purple 14:59:08.765 [Lua] contained_breeds=nil 14:59:08.765 [Lua] pack_spawning=chaos 14:59:08.765 [Lua] disabled=false 14:59:08.765 [Lua] factions=nil 14:59:08.765 [Lua] boss=chaos 14:59:08.765 [Lua] horde=chaos 14:59:08.765 [Lua] name=chaos 14:59:08.765 [Lua] intensity=default 14:59:08.765 [Lua] --- 14:59:09.028 [GameSession] create_game_object(84, 83) 14:59:09.028 [GameSession] create_game_object(83, 0) -> 11000014072fbe0 14:59:09.028 [GameSession] create_game_object(83, 0) -> 11000010a422a85 14:59:09.041 [GameSession] create_game_object(64, 84) 14:59:09.041 [GameSession] create_game_object(84, 0) -> 11000014072fbe0 14:59:09.041 [GameSession] create_game_object(84, 0) -> 11000010a422a85 14:59:09.189 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:59:09.200 [Lua] Spline already found! 14:59:09.204 [GameSession] create_game_object(64, 85) 14:59:09.204 [GameSession] create_game_object(85, 0) -> 11000014072fbe0 14:59:09.204 [GameSession] create_game_object(85, 0) -> 11000010a422a85 14:59:09.212 [GameSession] create_game_object(64, 86) 14:59:09.212 [GameSession] create_game_object(86, 0) -> 11000014072fbe0 14:59:09.212 [GameSession] create_game_object(86, 0) -> 11000010a422a85 14:59:09.225 [GameSession] create_game_object(64, 87) 14:59:09.225 [GameSession] create_game_object(87, 0) -> 11000014072fbe0 14:59:09.225 [GameSession] create_game_object(87, 0) -> 11000010a422a85 14:59:09.227 [Lua] Init group template: spline_patrol 14:59:09.265 [GameSession] create_game_object(4, 88) 14:59:09.265 [GameSession] create_game_object(88, 0) -> 11000014072fbe0 14:59:09.265 [GameSession] create_game_object(88, 0) -> 11000010a422a85 14:59:09.531 [Lua] Players are leaving the safe zone 14:59:09.806 [GameSession] create_game_object(84, 89) 14:59:09.806 [GameSession] create_game_object(89, 0) -> 11000014072fbe0 14:59:09.806 [GameSession] create_game_object(89, 0) -> 11000010a422a85 14:59:09.817 [GameSession] create_game_object(64, 90) 14:59:09.817 [GameSession] create_game_object(90, 0) -> 11000014072fbe0 14:59:09.817 [GameSession] create_game_object(90, 0) -> 11000010a422a85 14:59:09.964 [GameSession] create_game_object(4, 91) 14:59:09.964 [GameSession] create_game_object(91, 0) -> 11000014072fbe0 14:59:09.964 [GameSession] create_game_object(91, 0) -> 11000010a422a85 14:59:10.422 [GameSession] create_game_object(84, 92) 14:59:10.422 [GameSession] create_game_object(92, 0) -> 11000014072fbe0 14:59:10.422 [GameSession] create_game_object(92, 0) -> 11000010a422a85 14:59:10.434 [GameSession] create_game_object(64, 93) 14:59:10.434 [GameSession] create_game_object(93, 0) -> 11000014072fbe0 14:59:10.434 [GameSession] create_game_object(93, 0) -> 11000010a422a85 14:59:11.049 [GameSession] create_game_object(84, 94) 14:59:11.049 [GameSession] create_game_object(94, 0) -> 11000014072fbe0 14:59:11.049 [GameSession] create_game_object(94, 0) -> 11000010a422a85 14:59:11.059 [GameSession] create_game_object(70, 95) 14:59:11.059 [GameSession] create_game_object(95, 0) -> 11000014072fbe0 14:59:11.059 [GameSession] create_game_object(95, 0) -> 11000010a422a85 14:59:11.408 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:59:11.420 [Lua] Spline already found! 14:59:11.423 [GameSession] create_game_object(64, 96) 14:59:11.423 [GameSession] create_game_object(96, 0) -> 11000014072fbe0 14:59:11.423 [GameSession] create_game_object(96, 0) -> 11000010a422a85 14:59:11.431 [GameSession] create_game_object(64, 97) 14:59:11.431 [GameSession] create_game_object(97, 0) -> 11000014072fbe0 14:59:11.431 [GameSession] create_game_object(97, 0) -> 11000010a422a85 14:59:11.442 [GameSession] create_game_object(70, 98) 14:59:11.442 [GameSession] create_game_object(98, 0) -> 11000014072fbe0 14:59:11.442 [GameSession] create_game_object(98, 0) -> 11000010a422a85 14:59:11.443 [Lua] Init group template: spline_patrol 14:59:11.484 [GameSession] create_game_object(84, 99) 14:59:11.484 [GameSession] create_game_object(99, 0) -> 11000014072fbe0 14:59:11.484 [GameSession] create_game_object(99, 0) -> 11000010a422a85 14:59:11.495 [GameSession] create_game_object(64, 100) 14:59:11.495 [GameSession] create_game_object(100, 0) -> 11000014072fbe0 14:59:11.495 [GameSession] create_game_object(100, 0) -> 11000010a422a85 14:59:11.509 [GameSession] create_game_object(64, 101) 14:59:11.509 [GameSession] create_game_object(101, 0) -> 11000014072fbe0 14:59:11.509 [GameSession] create_game_object(101, 0) -> 11000010a422a85 14:59:13.859 [SteamLobby] Detected added member 11000013be2e001 14:59:13.859 [Lua] [LobbyMembers] Member joined 11000013be2e001 14:59:13.869 [Lua] [NetworkServer] Changing num_players from 3 to 4 14:59:13.869 [Lua] Players: 4 14:59:13.869 [Lua] Set lobby begin: 14:59:13.869 [Lua] Lobby data twitch_enabled = false 14:59:13.869 [Lua] Lobby data selected_mission_id = military 14:59:13.869 [Lua] Lobby data num_players = 4 14:59:13.869 [Lua] Lobby data difficulty_tweak = 0 14:59:13.869 [Lua] Lobby data host = 110000103724cc4 14:59:13.869 [Lua] Lobby data time_of_search = 1638974932 14:59:13.869 [Lua] Lobby data matchmaking_type = 2 14:59:13.869 [Lua] Lobby data is_private = false 14:59:13.870 [Lua] Lobby data match_started = true 14:59:13.870 [Lua] Lobby data player_slot_4 = 0:0 14:59:13.870 [Lua] Lobby data difficulty = hardest 14:59:13.870 [Lua] Lobby data player_slot_1 = 0:0 14:59:13.870 [Lua] Lobby data unique_server_name = Tierce 14:59:13.870 [Lua] Lobby data quick_game = false 14:59:13.870 [Lua] Lobby data country_code = CZ 14:59:13.870 [Lua] Lobby data matchmaking = true 14:59:13.870 [Lua] Lobby data power_level = 774 14:59:13.870 [Lua] Lobby data mission_id = military 14:59:13.870 [Lua] Lobby data mechanism = adventure 14:59:13.870 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:59:13.870 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:59:13.870 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:59:13.870 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:59:13.870 [Lua] Lobby data eac_authorized = true 14:59:13.870 [Lua] Set lobby end. 14:59:13.871 [GameSession] create_game_object(84, 102) 14:59:13.871 [GameSession] create_game_object(102, 0) -> 11000014072fbe0 14:59:13.871 [GameSession] create_game_object(102, 0) -> 11000010a422a85 14:59:13.882 [GameSession] create_game_object(70, 103) 14:59:13.882 [GameSession] create_game_object(103, 0) -> 11000014072fbe0 14:59:13.882 [GameSession] create_game_object(103, 0) -> 11000010a422a85 14:59:14.001 [GameSession] create_game_object(4, 104) 14:59:14.001 [GameSession] create_game_object(104, 0) -> 11000014072fbe0 14:59:14.001 [GameSession] create_game_object(104, 0) -> 11000010a422a85 14:59:14.020 [Steam] Accepted connection 80c66fbb request from 11000013be2e001 14:59:14.021 [SteamTransport] Added peer 11000013be2e001 14:59:14.087 [GameSession] create_game_object(84, 105) 14:59:14.087 [GameSession] create_game_object(105, 0) -> 11000014072fbe0 14:59:14.087 [GameSession] create_game_object(105, 0) -> 11000010a422a85 14:59:14.098 [GameSession] create_game_object(70, 106) 14:59:14.098 [GameSession] create_game_object(106, 0) -> 11000014072fbe0 14:59:14.098 [GameSession] create_game_object(106, 0) -> 11000010a422a85 14:59:14.355 [SteamAuthenticator] Sent ticket request to 11000013be2e001 14:59:14.499 [SteamAuthenticator] Got ticket request from 11000013be2e001 14:59:14.499 [SteamAuthenticator] GetAuthSessionTicket 11000013be2e001 14:59:14.511 [SteamAuthenticator] Got ticket from 11000013be2e001 14:59:14.511 [SteamAuthenticator] BeginAuthSession 11000013be2e001 14:59:14.511 [SteamAuthenticator] Authenticating 11000013be2e001 14:59:14.760 [SteamAuthenticator] Steam validation for 11000013be2e001 with response 0 14:59:14.817 [Connection] Endpoint 11000013be2e001 set max payload per packet to 1140 14:59:14.817 [Connection] Received a connection 38 to 11000013be2e001 14:59:14.838 [Connection] Sending request connection 38 reply to 11000013be2e001 14:59:15.042 [Handshaker] Established a connection 38 to 11000013be2e001 14:59:15.042 [Lua] GOT approve_channel 10 11000013be2e001 186000001e7fc11 14:59:15.042 [EAC] EAC server has client 11000013be2e001 and channel 10 (and owner 11000013be2e001) 14:59:15.042 [EACServer] [15:59:15:042][Windows][EAC Server] [Info][RegisterClient] Client: 011000013BE2E001 PlayerGUID: 76561198964989953 PlayerIP: 0.0.0.0 OwnerGUID: 76561198964989953 PlayerName: IIDicoII 14:59:15.042 [Lua] Client with peer_id 11000013be2e001 got APPROVED by server 14:59:15.042 [Channel] Channel 10 to peer 11000013be2e001 in system game instance 186000001e7fc11 was accepted. 14:59:15.043 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000013be2e001' 14:59:15.043 [Lua] [ChatManager][1]System: IIDicoII is joining the game 14:59:15.043 [Lua] [NetworkServer] Peer 11000013be2e001 joined server lobby. 14:59:15.043 [Lua] [NetworkServer] Creating peer info. 14:59:15.043 [Lua] [PeerSM] 11000013be2e001 :: on_enter Connecting 14:59:15.243 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000013be2e001, replying lobby_ok 14:59:15.367 [GameSession] destroy_game_object(104) 14:59:15.420 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000013be2e001 REPLY wh:0 | we:0 | dr:11000014072fbe0 | bw:110000103724cc4 | es:11000010a422a85 14:59:15.594 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 11000013be2e001 14:59:15.594 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 11000013be2e001 14:59:15.594 [Lua] Set lobby begin: 14:59:15.594 [Lua] Lobby data twitch_enabled = false 14:59:15.594 [Lua] Lobby data selected_mission_id = military 14:59:15.595 [Lua] Lobby data num_players = 4 14:59:15.595 [Lua] Lobby data difficulty_tweak = 0 14:59:15.595 [Lua] Lobby data host = 110000103724cc4 14:59:15.595 [Lua] Lobby data time_of_search = 1638974932 14:59:15.595 [Lua] Lobby data matchmaking_type = 2 14:59:15.595 [Lua] Lobby data is_private = false 14:59:15.595 [Lua] Lobby data match_started = true 14:59:15.595 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 14:59:15.595 [Lua] Lobby data difficulty = hardest 14:59:15.595 [Lua] Lobby data player_slot_1 = 0:0 14:59:15.595 [Lua] Lobby data unique_server_name = Tierce 14:59:15.595 [Lua] Lobby data quick_game = false 14:59:15.595 [Lua] Lobby data country_code = CZ 14:59:15.595 [Lua] Lobby data matchmaking = true 14:59:15.595 [Lua] Lobby data power_level = 774 14:59:15.595 [Lua] Lobby data mission_id = military 14:59:15.595 [Lua] Lobby data mechanism = adventure 14:59:15.595 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:59:15.595 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:59:15.595 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:59:15.595 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:59:15.595 [Lua] Lobby data eac_authorized = true 14:59:15.595 [Lua] Set lobby end. 14:59:16.027 [GameSession] create_game_object(84, 107) 14:59:16.027 [GameSession] create_game_object(107, 0) -> 11000014072fbe0 14:59:16.027 [GameSession] create_game_object(107, 0) -> 11000010a422a85 14:59:16.037 [GameSession] create_game_object(70, 108) 14:59:16.037 [GameSession] create_game_object(108, 0) -> 11000014072fbe0 14:59:16.037 [GameSession] create_game_object(108, 0) -> 11000010a422a85 14:59:17.818 [Lua] ### CLEARING PEER STATE FOR 11000013be2e001 14:59:17.818 [Lua] [PeerSM] 11000013be2e001 :: on_exit Connecting 14:59:17.818 [Lua] [PeerSM] 11000013be2e001 :: on_enter Connecting 14:59:17.984 [Lua] [NetworkServer] Peer 11000013be2e001 has sent rpc_notify_lobby_joined 14:59:17.984 [Lua] [PSM] Peer 11000013be2e001 joined. Want to use profile index "4" and join party "0" 14:59:17.984 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85","11000014072fbe0","11000013be2e001"] 14:59:17.984 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000013be2e001, connection_key=4) 14:59:17.984 [Lua] Sync dynamic to client: 14:59:18.096 [GameSession] create_game_object(84, 109) 14:59:18.096 [GameSession] create_game_object(109, 0) -> 11000014072fbe0 14:59:18.096 [GameSession] create_game_object(109, 0) -> 11000010a422a85 14:59:18.106 [GameSession] create_game_object(70, 110) 14:59:18.106 [GameSession] create_game_object(110, 0) -> 11000014072fbe0 14:59:18.106 [GameSession] create_game_object(110, 0) -> 11000010a422a85 14:59:18.210 [Lua] ### Received rpc_level_load_started 14:59:18.210 [Lua] #### Has state machine: true, peer_id: 11000013be2e001, level_session_id: 2142007040 14:59:18.210 [Lua] player (11000013be2e001,1) was put into party 0 14:59:18.210 [Lua] [ProfileSynchronizer] Peer 11000013be2e001 entered session 14:59:18.210 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000013be2e001 14:59:18.210 [Lua] Mechanism says: a client has initialized the mechanism! 11000013be2e001 14:59:18.219 [Channel] Channel 11 to peer 11000013be2e001 in system voip instance 8d1fd90c49b3c0fb was accepted. 14:59:18.332 [GameSession] create_game_object(4, 111) 14:59:18.332 [GameSession] create_game_object(111, 0) -> 11000014072fbe0 14:59:18.332 [GameSession] create_game_object(111, 0) -> 11000010a422a85 14:59:18.413 [SteamVoipClient] select_out(11000013be2e001, on) 14:59:18.461 [SteamVoipClient] select_out(11000013be2e001, on) 14:59:18.461 [SteamVoipClient] select_in(11000013be2e001, on) 14:59:18.461 [SteamVoipClient] select_out(11000013be2e001, off) 14:59:18.653 [Channel] Channel 12 to peer 11000013be2e001 in system voip instance 0 was accepted. 14:59:18.840 [GameSession] destroy_game_object(26) 14:59:19.614 [EACServer] [15:59:19:613][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000013BE2E001 Session: 6 Status: Client Authenticated Message: Client authenticated. 14:59:19.614 [EAC] Peer 11000013be2e001 switched EAC state to ClientAuthenticatedLocal 14:59:19.760 [EACServer] [15:59:19:759][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000013BE2E001. 14:59:19.760 [EACServer] [15:59:19:759][Windows][EAC Server] [Err!][Cerberus] [Backend] Connection timed out, response delay was: 82859 ms. 14:59:19.760 [EACServer] [15:59:19:759][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 14:59:19.760 [EACServer] [15:59:19:759][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected. 14:59:20.124 [Lua] [NetworkServer] Peer 11000013be2e001 has sent rpc_post_game_notified 14:59:20.125 [Lua] [PeerSM] 11000013be2e001 :: on_exit Connecting 14:59:20.125 [Lua] [PeerSM] 11000013be2e001 :: on_enter Loading 14:59:20.160 [EACServer] [15:59:20:159][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000013BE2E001 14:59:20.160 [EACServer] [15:59:20:159][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000013BE2E001 Session: 6 Status: Client Authenticated Remotely Message: Client authenticated remotely. 14:59:20.168 [EAC] Peer 11000013be2e001 switched EAC state to ClientAuthenticatedRemote 14:59:20.614 [GameSession] destroy_game_object(83) 14:59:21.061 [GameSession] destroy_game_object(73) 14:59:21.258 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 14:59:21.906 [GameSession] create_game_object(84, 112) 14:59:21.906 [GameSession] create_game_object(112, 0) -> 11000014072fbe0 14:59:21.906 [GameSession] create_game_object(112, 0) -> 11000010a422a85 14:59:21.971 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0xd3fc, position: 0 14:59:22.395 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 14:59:23.069 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 14:59:23.377 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 14:59:23.967 [GameSession] destroy_game_object(74) 14:59:24.833 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 14:59:24.849 [Lua] Spline already found! 14:59:24.854 [GameSession] create_game_object(70, 113) 14:59:24.854 [GameSession] create_game_object(113, 0) -> 11000014072fbe0 14:59:24.854 [GameSession] create_game_object(113, 0) -> 11000010a422a85 14:59:24.861 [GameSession] create_game_object(64, 114) 14:59:24.861 [GameSession] create_game_object(114, 0) -> 11000014072fbe0 14:59:24.861 [GameSession] create_game_object(114, 0) -> 11000010a422a85 14:59:24.872 [GameSession] create_game_object(70, 115) 14:59:24.872 [GameSession] create_game_object(115, 0) -> 11000014072fbe0 14:59:24.872 [GameSession] create_game_object(115, 0) -> 11000010a422a85 14:59:24.874 [Lua] Init group template: spline_patrol 14:59:25.273 [GameSession] destroy_game_object(112) 14:59:27.722 [GameSession] create_game_object(4, 116) 14:59:27.722 [GameSession] create_game_object(116, 0) -> 11000014072fbe0 14:59:27.722 [GameSession] create_game_object(116, 0) -> 11000010a422a85 14:59:28.022 [GameSession] destroy_game_object(116) 14:59:28.096 [GameSession] create_game_object(4, 117) 14:59:28.096 [GameSession] create_game_object(117, 0) -> 11000014072fbe0 14:59:28.096 [GameSession] create_game_object(117, 0) -> 11000010a422a85 14:59:30.315 [Lua] ### Received rpc_level_loaded 14:59:30.315 [Lua] #### Has state machine: true, peer_id: 11000013be2e001, level_id: 35 14:59:30.315 [Lua] Peer 11000013be2e001 has loaded the level but not all enemies, so we wait 14:59:31.908 [GameSession] destroy_game_object(91) 14:59:32.405 [GameSession] destroy_game_object(117) 14:59:34.736 [GameSession] create_game_object(4, 118) 14:59:34.736 [GameSession] create_game_object(118, 0) -> 11000014072fbe0 14:59:34.736 [GameSession] create_game_object(118, 0) -> 11000010a422a85 14:59:34.955 [GameSession] destroy_game_object(118) 14:59:35.027 [GameSession] create_game_object(4, 119) 14:59:35.027 [GameSession] create_game_object(119, 0) -> 11000014072fbe0 14:59:35.027 [GameSession] create_game_object(119, 0) -> 11000010a422a85 14:59:35.475 [GameSession] destroy_game_object(68) 14:59:36.385 [GameSession] destroy_game_object(119) 14:59:36.457 [GameSession] create_game_object(4, 120) 14:59:36.457 [GameSession] create_game_object(120, 0) -> 11000014072fbe0 14:59:36.457 [GameSession] create_game_object(120, 0) -> 11000010a422a85 14:59:36.978 [GameSession] destroy_game_object(120) 14:59:37.655 [GameSession] destroy_game_object(78) 14:59:37.945 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000013be2e001, connection_key=4) 14:59:37.946 [Lua] [PeerSM] 11000013be2e001 :: on_exit Loading 14:59:37.946 [Lua] [PeerSM] 11000013be2e001 :: on_enter LoadingProfilePackages 14:59:37.956 [Lua] [PeerSM] 11000013be2e001 :: on_exit LoadingProfilePackages 14:59:37.956 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForEnterGame 14:59:40.065 [GameSession] destroy_game_object(77) 14:59:40.263 [GameSession] add_peer(11000013be2e001) 14:59:40.263 [GameSession] create_game_object(0, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(1, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(2, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(3, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(4, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(5, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(6, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(7, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(8, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(9, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(10, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(11, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(12, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(13, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(14, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(15, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(16, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(17, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(18, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(19, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(20, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(21, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(22, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(23, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(24, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(25, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(27, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(28, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(29, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(30, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(31, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(32, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(33, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(34, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(35, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(36, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(37, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(38, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(39, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(40, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(41, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(42, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(43, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(44, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(45, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(46, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(47, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(48, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(49, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(50, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(51, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(52, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(53, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(54, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(56, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(58, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(59, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(1024, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(60, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(63, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(64, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(65, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(66, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(67, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(1025, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(69, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(2048, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(2049, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(70, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(71, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(72, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(75, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(76, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(79, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(80, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(81, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(82, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(84, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(85, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(86, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(87, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(88, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(89, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(90, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(92, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(93, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(94, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(95, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(96, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(97, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(98, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(99, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(100, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(101, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(102, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(103, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(105, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(106, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(107, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(108, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(109, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(110, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(111, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(113, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(114, 0) -> 11000013be2e001 14:59:40.263 [GameSession] create_game_object(115, 0) -> 11000013be2e001 14:59:40.263 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForEnterGame 14:59:40.263 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForGameObjectSync 14:59:40.271 [Lua] [NetworkServer] Game_object_sync_done for peer 11000013be2e001 14:59:40.298 [Lua] Breedfreezer (server) starting a hot join sync 14:59:40.298 [Lua] packing 4 units of breed chaos_marauder 14:59:40.298 [Lua] packing 0 units of breed skaven_clan_rat 14:59:40.298 [Lua] packing 0 units of breed skaven_storm_vermin 14:59:40.298 [Lua] packing 0 units of breed skaven_slave 14:59:40.298 [Lua] packing 0 units of breed chaos_fanatic 14:59:40.298 [Lua] packing 1 units of breed chaos_raider 14:59:40.298 [Lua] packing 0 units of breed chaos_warrior 14:59:40.298 [Lua] packing 0 units of breed chaos_berzerker 14:59:40.298 [Lua] packing 0 units of breed skaven_plague_monk 14:59:40.298 [Lua] --> rpc-package size reached, sending rpc now (last package) 14:59:40.298 [Lua] 14:59:40.298 [Lua] [1] = 2 (number) 14:59:40.298 [Lua] [2] = 4 (number) 14:59:40.298 [Lua] [3] = 1 (number) 14:59:40.298 [Lua] [4] = 0 (number) 14:59:40.298 [Lua] [5] = 1 (number) 14:59:40.298 [Lua] [6] = 0 (number) 14:59:40.298 [Lua] [7] = 1 (number) 14:59:40.298 [Lua] [8] = 0 (number) 14:59:40.298 [Lua] [9] = 1 (number) 14:59:40.298 [Lua] [10] = 0 (number) 14:59:40.298 [Lua] [11] = 1 (number) 14:59:40.298 [Lua] [12] = 1 (number) 14:59:40.298 [Lua] [13] = 1 (number) 14:59:40.298 [Lua] [14] = 0 (number) 14:59:40.298 [Lua] [15] = 1 (number) 14:59:40.298 [Lua] [16] = 0 (number) 14:59:40.298 [Lua] [17] = 1 (number) 14:59:40.298 [Lua] [18] = 0 (number) 14:59:40.298 [Lua] 14:59:40.298 [Lua] 14:59:40.298 [Lua] [1] = 84 (number) 14:59:40.298 [Lua] [2] = 85 (number) 14:59:40.298 [Lua] [3] = 87 (number) 14:59:40.298 [Lua] [4] = 79 (number) 14:59:40.298 [Lua] [5] = 86 (number) 14:59:40.298 [Lua] 14:59:40.298 [Lua] PlayerManager:add_remote_player 11000013be2e001 14:59:40.298 [GameSession] create_game_object(67, 121) 14:59:40.298 [GameSession] create_game_object(121, 0) -> 11000014072fbe0 14:59:40.298 [GameSession] create_game_object(121, 0) -> 11000010a422a85 14:59:40.298 [GameSession] create_game_object(121, 0) -> 11000013be2e001 14:59:40.298 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=121 14:59:40.299 [Lua] RemotePlayer:create_game_object( ) 121 14:59:40.343 [Lua] [ProfileSynchronizer] Assigning peer(11000013be2e001:1) to profile(4) career(3) 14:59:40.343 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000013be2e001"}] 14:59:40.343 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForGameObjectSync 14:59:40.343 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForPlayers 14:59:40.351 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForPlayers 14:59:40.351 [Lua] [PeerSM] 11000013be2e001 :: on_enter InGame 14:59:40.351 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000013be2e001:0:0:0 = true 14:59:40.810 [GameSession] 11000013be2e001 -> create_game_object(3072) 14:59:40.810 [GameSession] create_game_object(3072, 0) -> 11000014072fbe0 14:59:40.810 [GameSession] create_game_object(3072, 0) -> 11000010a422a85 14:59:40.810 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000013be2e001 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 14:59:40.810 [Lua] Adding player sync data to peer=11000013be2e001 local_player_id=1 14:59:40.839 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false},"inventory_id":829394560,"first_person":{"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"resource_packages\/careers\/we_shade":false,"wwise\/bow":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false}} 14:59:40.840 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 14:59:40.840 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 14:59:40.859 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 14:59:40.859 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 14:59:40.859 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 14:59:40.878 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 14:59:40.878 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 14:59:40.878 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 14:59:40.913 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 14:59:40.913 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 14:59:40.914 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 14:59:41.198 [GameSession] destroy_game_object(48) 14:59:41.261 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 14:59:41.261 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 14:59:41.262 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 14:59:41.311 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 14:59:41.311 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 14:59:41.311 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 14:59:41.355 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 14:59:41.355 [Lua] [PackageManager] Force_load: wwise/bow 14:59:41.356 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_runed_01_3p 14:59:41.374 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_runed_01_3p 14:59:41.374 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_runed_01_3p 14:59:41.374 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 14:59:41.393 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 14:59:41.393 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 14:59:41.394 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 14:59:41.429 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 14:59:41.429 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 14:59:41.429 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 14:59:41.446 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 14:59:41.446 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 14:59:41.455 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 14:59:41.866 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 14:59:42.279 [Lua] Set lobby begin: 14:59:42.279 [Lua] Lobby data twitch_enabled = false 14:59:42.279 [Lua] Lobby data selected_mission_id = military 14:59:42.279 [Lua] Lobby data num_players = 4 14:59:42.279 [Lua] Lobby data difficulty_tweak = 0 14:59:42.279 [Lua] Lobby data host = 110000103724cc4 14:59:42.279 [Lua] Lobby data time_of_search = 1638974932 14:59:42.279 [Lua] Lobby data matchmaking_type = 2 14:59:42.279 [Lua] Lobby data is_private = false 14:59:42.279 [Lua] Lobby data match_started = true 14:59:42.279 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 14:59:42.279 [Lua] Lobby data difficulty = hardest 14:59:42.279 [Lua] Lobby data player_slot_1 = 0:0 14:59:42.279 [Lua] Lobby data unique_server_name = Tierce 14:59:42.279 [Lua] Lobby data quick_game = false 14:59:42.279 [Lua] Lobby data country_code = CZ 14:59:42.279 [Lua] Lobby data matchmaking = true 14:59:42.279 [Lua] Lobby data power_level = 580 14:59:42.280 [Lua] Lobby data mission_id = military 14:59:42.280 [Lua] Lobby data mechanism = adventure 14:59:42.280 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:59:42.280 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:59:42.280 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:59:42.280 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:59:42.280 [Lua] Lobby data eac_authorized = true 14:59:42.280 [Lua] Set lobby end. 14:59:42.841 [GameSession] create_game_object(4, 122) 14:59:42.841 [GameSession] create_game_object(122, 0) -> 11000014072fbe0 14:59:42.841 [GameSession] create_game_object(122, 0) -> 11000010a422a85 14:59:42.841 [GameSession] create_game_object(122, 0) -> 11000013be2e001 14:59:43.632 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 14:59:44.318 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 14:59:44.321 [Lua] player (11000013be2e001,1) was put into party 1 14:59:44.329 [Lua] [GameNetworkManager] destroying game object with go_id=72 14:59:44.329 [GameSession] destroy_game_object(72) 14:59:44.329 [GameSession] destroy_game_object(71) 14:59:44.329 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 14:59:44.330 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 14:59:44.332 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000014072fbe0"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000013be2e001"}] 14:59:44.332 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 14:59:44.332 [Lua] [GameNetworkManager] destroying game object with go_id=65 14:59:44.332 [GameSession] destroy_game_object(65) 14:59:44.349 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 14:59:44.349 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer 14:59:44.350 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 14:59:44.353 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer 14:59:44.354 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer 14:59:44.354 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 14:59:44.354 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 14:59:44.354 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 14:59:44.374 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 14:59:44.404 [GameSession] create_game_object(4, 123) 14:59:44.404 [GameSession] create_game_object(123, 0) -> 11000014072fbe0 14:59:44.404 [GameSession] create_game_object(123, 0) -> 11000010a422a85 14:59:44.404 [GameSession] create_game_object(123, 0) -> 11000013be2e001 14:59:44.545 [GameSession] 11000013be2e001 -> create_game_object(3073) 14:59:44.545 [GameSession] create_game_object(3073, 0) -> 11000014072fbe0 14:59:44.545 [GameSession] create_game_object(3073, 0) -> 11000010a422a85 14:59:44.545 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000013be2e001 go_type=player_unit go_created_func_name=game_object_created_player_unit 14:59:44.545 [Lua] [NetworkServer] Peer 11000013be2e001 spawned player. 14:59:44.546 [GameSession] create_game_object(46, 124) 14:59:44.546 [GameSession] create_game_object(124, 0) -> 11000014072fbe0 14:59:44.546 [GameSession] create_game_object(124, 0) -> 11000010a422a85 14:59:44.546 [GameSession] create_game_object(124, 0) -> 11000013be2e001 14:59:44.546 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=124 14:59:44.546 [Lua] PlayerManager:assign_unit_ownership IIDicoII 11000013be2e001 1 14:59:44.547 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 14:59:44.547 [Lua] TalentSystem:rpc_sync_talents 10 3073 14:59:44.797 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000013be2e001:0:0:0 = true 14:59:44.798 [GameSession] create_game_object(84, 125) 14:59:44.798 [GameSession] create_game_object(125, 0) -> 11000014072fbe0 14:59:44.798 [GameSession] create_game_object(125, 0) -> 11000010a422a85 14:59:44.798 [GameSession] create_game_object(125, 0) -> 11000013be2e001 14:59:46.749 [GameSession] create_game_object(84, 126) 14:59:46.749 [GameSession] create_game_object(126, 0) -> 11000014072fbe0 14:59:46.749 [GameSession] create_game_object(126, 0) -> 11000010a422a85 14:59:46.749 [GameSession] create_game_object(126, 0) -> 11000013be2e001 14:59:46.771 [GameSession] destroy_game_object(67) 14:59:47.370 [Lua] Set lobby begin: 14:59:47.370 [Lua] Lobby data twitch_enabled = false 14:59:47.370 [Lua] Lobby data selected_mission_id = military 14:59:47.370 [Lua] Lobby data num_players = 4 14:59:47.370 [Lua] Lobby data difficulty_tweak = 0 14:59:47.370 [Lua] Lobby data host = 110000103724cc4 14:59:47.370 [Lua] Lobby data time_of_search = 1638974932 14:59:47.370 [Lua] Lobby data matchmaking_type = 2 14:59:47.371 [Lua] Lobby data is_private = false 14:59:47.371 [Lua] Lobby data match_started = true 14:59:47.371 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 14:59:47.371 [Lua] Lobby data difficulty = hardest 14:59:47.371 [Lua] Lobby data player_slot_1 = 0:0 14:59:47.371 [Lua] Lobby data unique_server_name = Tierce 14:59:47.371 [Lua] Lobby data quick_game = false 14:59:47.371 [Lua] Lobby data country_code = CZ 14:59:47.371 [Lua] Lobby data matchmaking = true 14:59:47.371 [Lua] Lobby data power_level = 789 14:59:47.371 [Lua] Lobby data mission_id = military 14:59:47.371 [Lua] Lobby data mechanism = adventure 14:59:47.371 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 14:59:47.371 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 14:59:47.371 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 14:59:47.371 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 14:59:47.371 [Lua] Lobby data eac_authorized = true 14:59:47.372 [Lua] Set lobby end. 14:59:50.044 [GameSession] destroy_game_object(95) 14:59:50.044 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 14:59:53.226 [GameSession] create_game_object(4, 127) 14:59:53.226 [GameSession] create_game_object(127, 0) -> 11000014072fbe0 14:59:53.226 [GameSession] create_game_object(127, 0) -> 11000010a422a85 14:59:53.226 [GameSession] create_game_object(127, 0) -> 11000013be2e001 14:59:53.242 [GameSession] destroy_game_object(82) 14:59:53.242 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[48e4a45905fde0f7]' child 3: '#ID[491641d43abe46c8]' 14:59:54.194 [GameSession] destroy_game_object(18) 14:59:56.901 [EACServer] [15:59:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 14:59:58.429 [GameSession] create_game_object(84, 128) 14:59:58.429 [GameSession] create_game_object(128, 0) -> 11000014072fbe0 14:59:58.429 [GameSession] create_game_object(128, 0) -> 11000010a422a85 14:59:58.429 [GameSession] create_game_object(128, 0) -> 11000013be2e001 14:59:58.615 [GameSession] destroy_game_object(128) 14:59:58.689 [GameSession] create_game_object(84, 129) 14:59:58.689 [GameSession] create_game_object(129, 0) -> 11000014072fbe0 14:59:58.689 [GameSession] create_game_object(129, 0) -> 11000010a422a85 14:59:58.689 [GameSession] create_game_object(129, 0) -> 11000013be2e001 15:00:00.238 [GameSession] destroy_game_object(88) 15:00:00.838 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:00:00.849 [Lua] Spline already found! 15:00:00.853 [GameSession] create_game_object(4, 130) 15:00:00.853 [GameSession] create_game_object(130, 0) -> 11000014072fbe0 15:00:00.853 [GameSession] create_game_object(130, 0) -> 11000010a422a85 15:00:00.853 [GameSession] create_game_object(130, 0) -> 11000013be2e001 15:00:00.862 [GameSession] create_game_object(64, 131) 15:00:00.862 [GameSession] create_game_object(131, 0) -> 11000014072fbe0 15:00:00.862 [GameSession] create_game_object(131, 0) -> 11000010a422a85 15:00:00.862 [GameSession] create_game_object(131, 0) -> 11000013be2e001 15:00:00.875 [GameSession] create_game_object(64, 132) 15:00:00.875 [GameSession] create_game_object(132, 0) -> 11000014072fbe0 15:00:00.875 [GameSession] create_game_object(132, 0) -> 11000010a422a85 15:00:00.875 [GameSession] create_game_object(132, 0) -> 11000013be2e001 15:00:00.882 [GameSession] destroy_game_object(98) 15:00:00.882 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:00:00.888 [GameSession] create_game_object(64, 133) 15:00:00.888 [GameSession] create_game_object(133, 0) -> 11000014072fbe0 15:00:00.888 [GameSession] create_game_object(133, 0) -> 11000010a422a85 15:00:00.888 [GameSession] create_game_object(133, 0) -> 11000013be2e001 15:00:00.906 [GameSession] create_game_object(64, 134) 15:00:00.906 [GameSession] create_game_object(134, 0) -> 11000014072fbe0 15:00:00.906 [GameSession] create_game_object(134, 0) -> 11000010a422a85 15:00:00.906 [GameSession] create_game_object(134, 0) -> 11000013be2e001 15:00:00.907 [Lua] Init group template: spline_patrol 15:00:00.924 [GameSession] destroy_game_object(106) 15:00:00.924 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:00:00.933 [GameSession] destroy_game_object(108) 15:00:00.933 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 15:00:01.351 [GameSession] create_game_object(36, 135) 15:00:01.351 [GameSession] create_game_object(135, 0) -> 11000014072fbe0 15:00:01.351 [GameSession] create_game_object(135, 0) -> 11000010a422a85 15:00:01.351 [GameSession] create_game_object(135, 0) -> 11000013be2e001 15:00:01.707 [GameSession] destroy_game_object(19) 15:00:02.048 [GameSession] create_game_object(74, 136) 15:00:02.048 [GameSession] create_game_object(136, 0) -> 11000014072fbe0 15:00:02.048 [GameSession] create_game_object(136, 0) -> 11000010a422a85 15:00:02.048 [GameSession] create_game_object(136, 0) -> 11000013be2e001 15:00:02.590 [GameSession] create_game_object(98, 137) 15:00:02.590 [GameSession] create_game_object(137, 0) -> 11000014072fbe0 15:00:02.590 [GameSession] create_game_object(137, 0) -> 11000010a422a85 15:00:02.590 [GameSession] create_game_object(137, 0) -> 11000013be2e001 15:00:02.596 [GameSession] destroy_game_object(136) 15:00:02.662 [GameSession] create_game_object(84, 138) 15:00:02.662 [GameSession] create_game_object(138, 0) -> 11000014072fbe0 15:00:02.662 [GameSession] create_game_object(138, 0) -> 11000010a422a85 15:00:02.662 [GameSession] create_game_object(138, 0) -> 11000013be2e001 15:00:02.675 [GameSession] create_game_object(64, 139) 15:00:02.675 [GameSession] create_game_object(139, 0) -> 11000014072fbe0 15:00:02.675 [GameSession] create_game_object(139, 0) -> 11000010a422a85 15:00:02.675 [GameSession] create_game_object(139, 0) -> 11000013be2e001 15:00:04.149 [GameSession] create_game_object(84, 140) 15:00:04.149 [GameSession] create_game_object(140, 0) -> 11000014072fbe0 15:00:04.149 [GameSession] create_game_object(140, 0) -> 11000010a422a85 15:00:04.149 [GameSession] create_game_object(140, 0) -> 11000013be2e001 15:00:04.163 [GameSession] create_game_object(64, 141) 15:00:04.163 [GameSession] create_game_object(141, 0) -> 11000014072fbe0 15:00:04.163 [GameSession] create_game_object(141, 0) -> 11000010a422a85 15:00:04.163 [GameSession] create_game_object(141, 0) -> 11000013be2e001 15:00:04.287 [GameSession] create_game_object(4, 142) 15:00:04.287 [GameSession] create_game_object(142, 0) -> 11000014072fbe0 15:00:04.287 [GameSession] create_game_object(142, 0) -> 11000010a422a85 15:00:04.287 [GameSession] create_game_object(142, 0) -> 11000013be2e001 15:00:06.303 [GameSession] destroy_game_object(107) 15:00:06.377 [GameSession] destroy_game_object(109) 15:00:06.718 [GameSession] destroy_game_object(102) 15:00:06.853 [GameSession] destroy_game_object(105) 15:00:09.949 [GameSession] create_game_object(74, 143) 15:00:09.949 [GameSession] create_game_object(143, 0) -> 11000014072fbe0 15:00:09.949 [GameSession] create_game_object(143, 0) -> 11000010a422a85 15:00:09.949 [GameSession] create_game_object(143, 0) -> 11000013be2e001 15:00:10.489 [GameSession] create_game_object(98, 144) 15:00:10.489 [GameSession] create_game_object(144, 0) -> 11000014072fbe0 15:00:10.489 [GameSession] create_game_object(144, 0) -> 11000010a422a85 15:00:10.489 [GameSession] create_game_object(144, 0) -> 11000013be2e001 15:00:10.495 [GameSession] destroy_game_object(143) 15:00:10.677 [GameSession] destroy_game_object(94) 15:00:11.544 [GameSession] destroy_game_object(103) 15:00:11.544 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:00:11.544 [GameSession] destroy_game_object(110) 15:00:11.545 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 15:00:11.545 [GameSession] destroy_game_object(111) 15:00:12.122 [GameSession] destroy_game_object(137) 15:00:12.469 [GameSession] destroy_game_object(80) 15:00:12.545 [GameSession] destroy_game_object(75) 15:00:15.793 [GameSession] destroy_game_object(123) 15:00:18.546 [GameSession] 11000013be2e001 -> create_game_object(3074) 15:00:18.546 [GameSession] create_game_object(3074, 0) -> 11000014072fbe0 15:00:18.546 [GameSession] create_game_object(3074, 0) -> 11000010a422a85 15:00:18.546 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:00:18.908 [GameSession] 11000013be2e001 -> destroy_game_object(3074) 15:00:18.908 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:00:20.207 [GameSession] destroy_game_object(144) 15:00:20.872 [GameSession] destroy_game_object(142) 15:00:21.272 [GameSession] create_game_object(4, 145) 15:00:21.272 [GameSession] create_game_object(145, 0) -> 11000014072fbe0 15:00:21.272 [GameSession] create_game_object(145, 0) -> 11000010a422a85 15:00:21.272 [GameSession] create_game_object(145, 0) -> 11000013be2e001 15:00:23.080 [Lua] [ChatManager][1]System: mamoru.s picked up a piece of Ravaged Art 15:00:23.716 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:00:23.725 [Lua] Spline already found! 15:00:23.736 [GameSession] create_game_object(64, 146) 15:00:23.736 [GameSession] create_game_object(146, 0) -> 11000014072fbe0 15:00:23.736 [GameSession] create_game_object(146, 0) -> 11000010a422a85 15:00:23.736 [GameSession] create_game_object(146, 0) -> 11000013be2e001 15:00:23.747 [Lua] Init group template: spline_patrol 15:00:24.248 [GameSession] destroy_game_object(122) 15:00:24.447 [GameSession] create_game_object(4, 147) 15:00:24.447 [GameSession] create_game_object(147, 0) -> 11000014072fbe0 15:00:24.447 [GameSession] create_game_object(147, 0) -> 11000010a422a85 15:00:24.447 [GameSession] create_game_object(147, 0) -> 11000013be2e001 15:00:25.461 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art 15:00:25.773 [GameSession] create_game_object(4, 148) 15:00:25.773 [GameSession] create_game_object(148, 0) -> 11000014072fbe0 15:00:25.773 [GameSession] create_game_object(148, 0) -> 11000010a422a85 15:00:25.773 [GameSession] create_game_object(148, 0) -> 11000013be2e001 15:00:28.004 [GameSession] destroy_game_object(148) 15:00:29.189 [Lua] Coordinated attack! 15:00:29.803 [GameSession] create_game_object(4, 149) 15:00:29.803 [GameSession] create_game_object(149, 0) -> 11000014072fbe0 15:00:29.803 [GameSession] create_game_object(149, 0) -> 11000010a422a85 15:00:29.803 [GameSession] create_game_object(149, 0) -> 11000013be2e001 15:00:31.349 [GameSession] destroy_game_object(92) 15:00:33.139 [GameSession] destroy_game_object(99) 15:00:39.109 [GameSession] destroy_game_object(89) 15:00:39.262 [GameSession] destroy_game_object(149) 15:00:40.080 [GameSession] destroy_game_object(29) 15:00:40.487 [GameSession] create_game_object(4, 150) 15:00:40.487 [GameSession] create_game_object(150, 0) -> 11000014072fbe0 15:00:40.487 [GameSession] create_game_object(150, 0) -> 11000010a422a85 15:00:40.487 [GameSession] create_game_object(150, 0) -> 11000013be2e001 15:00:42.339 [GameSession] create_game_object(30, 151) 15:00:42.339 [GameSession] create_game_object(151, 0) -> 11000014072fbe0 15:00:42.339 [GameSession] create_game_object(151, 0) -> 11000010a422a85 15:00:42.339 [GameSession] create_game_object(151, 0) -> 11000013be2e001 15:00:43.682 [GameSession] destroy_game_object(150) 15:00:44.996 [GameSession] create_game_object(4, 152) 15:00:44.996 [GameSession] create_game_object(152, 0) -> 11000014072fbe0 15:00:44.996 [GameSession] create_game_object(152, 0) -> 11000010a422a85 15:00:44.996 [GameSession] create_game_object(152, 0) -> 11000013be2e001 15:00:49.784 [GameSession] create_game_object(84, 153) 15:00:49.784 [GameSession] create_game_object(153, 0) -> 11000014072fbe0 15:00:49.784 [GameSession] create_game_object(153, 0) -> 11000010a422a85 15:00:49.784 [GameSession] create_game_object(153, 0) -> 11000013be2e001 15:00:50.368 [GameSession] destroy_game_object(152) 15:00:50.433 [GameSession] create_game_object(4, 154) 15:00:50.433 [GameSession] create_game_object(154, 0) -> 11000014072fbe0 15:00:50.433 [GameSession] create_game_object(154, 0) -> 11000010a422a85 15:00:50.433 [GameSession] create_game_object(154, 0) -> 11000013be2e001 15:00:50.829 [GameSession] destroy_game_object(153) 15:00:55.557 [GameSession] create_game_object(4, 155) 15:00:55.557 [GameSession] create_game_object(155, 0) -> 11000014072fbe0 15:00:55.557 [GameSession] create_game_object(155, 0) -> 11000010a422a85 15:00:55.557 [GameSession] create_game_object(155, 0) -> 11000013be2e001 15:00:55.782 [Lua] [ChatManager][1]System: mamoru.s picked up a Tome 15:00:55.787 [GameSession] destroy_game_object(11) 15:00:57.073 [GameSession] create_game_object(36, 156) 15:00:57.073 [GameSession] create_game_object(156, 0) -> 11000014072fbe0 15:00:57.073 [GameSession] create_game_object(156, 0) -> 11000010a422a85 15:00:57.073 [GameSession] create_game_object(156, 0) -> 11000013be2e001 15:00:57.096 [GameSession] destroy_game_object(115) 15:00:57.096 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:00:59.618 [GameSession] create_game_object(4, 157) 15:00:59.618 [GameSession] create_game_object(157, 0) -> 11000014072fbe0 15:00:59.618 [GameSession] create_game_object(157, 0) -> 11000010a422a85 15:00:59.618 [GameSession] create_game_object(157, 0) -> 11000013be2e001 15:00:59.636 [GameSession] destroy_game_object(113) 15:00:59.636 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 15:01:02.914 [GameSession] create_game_object(84, 158) 15:01:02.914 [GameSession] create_game_object(158, 0) -> 11000014072fbe0 15:01:02.914 [GameSession] create_game_object(158, 0) -> 11000010a422a85 15:01:02.914 [GameSession] create_game_object(158, 0) -> 11000013be2e001 15:01:03.622 [Lua] Time for new HOOORDE! multi_first_wave 15:01:03.622 [Lua] HORDE: Spawning hordes while 11 other ai are spawned 15:01:03.622 [Lua] horde requested: vector_blob 15:01:03.622 [Lua] wants to spawn ahead within distance: 60 15:01:03.622 [Lua] horde crated with id 6 of type vector_blob 15:01:03.622 [Lua] managed to spawn 26/26 horde enemies 15:01:03.622 [Lua] vector blob horde has started 15:01:03.623 [GameSession] create_game_object(64, 159) 15:01:03.623 [GameSession] create_game_object(159, 0) -> 11000014072fbe0 15:01:03.623 [GameSession] create_game_object(159, 0) -> 11000010a422a85 15:01:03.623 [GameSession] create_game_object(159, 0) -> 11000013be2e001 15:01:03.633 [GameSession] create_game_object(64, 160) 15:01:03.633 [GameSession] create_game_object(160, 0) -> 11000014072fbe0 15:01:03.633 [GameSession] create_game_object(160, 0) -> 11000010a422a85 15:01:03.633 [GameSession] create_game_object(160, 0) -> 11000013be2e001 15:01:03.638 [GameSession] destroy_game_object(127) 15:01:03.643 [GameSession] create_game_object(64, 161) 15:01:03.643 [GameSession] create_game_object(161, 0) -> 11000014072fbe0 15:01:03.643 [GameSession] create_game_object(161, 0) -> 11000010a422a85 15:01:03.643 [GameSession] create_game_object(161, 0) -> 11000013be2e001 15:01:03.653 [GameSession] create_game_object(64, 162) 15:01:03.653 [GameSession] create_game_object(162, 0) -> 11000014072fbe0 15:01:03.653 [GameSession] create_game_object(162, 0) -> 11000010a422a85 15:01:03.653 [GameSession] create_game_object(162, 0) -> 11000013be2e001 15:01:03.663 [GameSession] create_game_object(64, 163) 15:01:03.663 [GameSession] create_game_object(163, 0) -> 11000014072fbe0 15:01:03.663 [GameSession] create_game_object(163, 0) -> 11000010a422a85 15:01:03.663 [GameSession] create_game_object(163, 0) -> 11000013be2e001 15:01:03.672 [GameSession] create_game_object(64, 164) 15:01:03.672 [GameSession] create_game_object(164, 0) -> 11000014072fbe0 15:01:03.672 [GameSession] create_game_object(164, 0) -> 11000010a422a85 15:01:03.672 [GameSession] create_game_object(164, 0) -> 11000013be2e001 15:01:03.683 [GameSession] create_game_object(64, 165) 15:01:03.683 [GameSession] create_game_object(165, 0) -> 11000014072fbe0 15:01:03.683 [GameSession] create_game_object(165, 0) -> 11000010a422a85 15:01:03.683 [GameSession] create_game_object(165, 0) -> 11000013be2e001 15:01:03.693 [GameSession] create_game_object(64, 166) 15:01:03.693 [GameSession] create_game_object(166, 0) -> 11000014072fbe0 15:01:03.693 [GameSession] create_game_object(166, 0) -> 11000010a422a85 15:01:03.693 [GameSession] create_game_object(166, 0) -> 11000013be2e001 15:01:03.703 [GameSession] create_game_object(64, 167) 15:01:03.703 [GameSession] create_game_object(167, 0) -> 11000014072fbe0 15:01:03.703 [GameSession] create_game_object(167, 0) -> 11000010a422a85 15:01:03.703 [GameSession] create_game_object(167, 0) -> 11000013be2e001 15:01:03.713 [GameSession] create_game_object(64, 168) 15:01:03.713 [GameSession] create_game_object(168, 0) -> 11000014072fbe0 15:01:03.713 [GameSession] create_game_object(168, 0) -> 11000010a422a85 15:01:03.713 [GameSession] create_game_object(168, 0) -> 11000013be2e001 15:01:03.724 [GameSession] create_game_object(64, 169) 15:01:03.724 [GameSession] create_game_object(169, 0) -> 11000014072fbe0 15:01:03.724 [GameSession] create_game_object(169, 0) -> 11000010a422a85 15:01:03.724 [GameSession] create_game_object(169, 0) -> 11000013be2e001 15:01:03.733 [GameSession] create_game_object(64, 170) 15:01:03.733 [GameSession] create_game_object(170, 0) -> 11000014072fbe0 15:01:03.733 [GameSession] create_game_object(170, 0) -> 11000010a422a85 15:01:03.733 [GameSession] create_game_object(170, 0) -> 11000013be2e001 15:01:03.745 [GameSession] create_game_object(64, 171) 15:01:03.745 [GameSession] create_game_object(171, 0) -> 11000014072fbe0 15:01:03.745 [GameSession] create_game_object(171, 0) -> 11000010a422a85 15:01:03.745 [GameSession] create_game_object(171, 0) -> 11000013be2e001 15:01:03.756 [GameSession] create_game_object(64, 172) 15:01:03.756 [GameSession] create_game_object(172, 0) -> 11000014072fbe0 15:01:03.756 [GameSession] create_game_object(172, 0) -> 11000010a422a85 15:01:03.756 [GameSession] create_game_object(172, 0) -> 11000013be2e001 15:01:03.765 [GameSession] create_game_object(64, 173) 15:01:03.765 [GameSession] create_game_object(173, 0) -> 11000014072fbe0 15:01:03.765 [GameSession] create_game_object(173, 0) -> 11000010a422a85 15:01:03.765 [GameSession] create_game_object(173, 0) -> 11000013be2e001 15:01:03.775 [GameSession] create_game_object(64, 174) 15:01:03.775 [GameSession] create_game_object(174, 0) -> 11000014072fbe0 15:01:03.775 [GameSession] create_game_object(174, 0) -> 11000010a422a85 15:01:03.775 [GameSession] create_game_object(174, 0) -> 11000013be2e001 15:01:03.785 [GameSession] create_game_object(64, 175) 15:01:03.785 [GameSession] create_game_object(175, 0) -> 11000014072fbe0 15:01:03.785 [GameSession] create_game_object(175, 0) -> 11000010a422a85 15:01:03.785 [GameSession] create_game_object(175, 0) -> 11000013be2e001 15:01:03.797 [GameSession] create_game_object(64, 176) 15:01:03.797 [GameSession] create_game_object(176, 0) -> 11000014072fbe0 15:01:03.797 [GameSession] create_game_object(176, 0) -> 11000010a422a85 15:01:03.797 [GameSession] create_game_object(176, 0) -> 11000013be2e001 15:01:03.807 [GameSession] create_game_object(64, 177) 15:01:03.807 [GameSession] create_game_object(177, 0) -> 11000014072fbe0 15:01:03.807 [GameSession] create_game_object(177, 0) -> 11000010a422a85 15:01:03.807 [GameSession] create_game_object(177, 0) -> 11000013be2e001 15:01:03.817 [GameSession] create_game_object(64, 178) 15:01:03.817 [GameSession] create_game_object(178, 0) -> 11000014072fbe0 15:01:03.817 [GameSession] create_game_object(178, 0) -> 11000010a422a85 15:01:03.817 [GameSession] create_game_object(178, 0) -> 11000013be2e001 15:01:03.827 [GameSession] create_game_object(64, 179) 15:01:03.827 [GameSession] create_game_object(179, 0) -> 11000014072fbe0 15:01:03.827 [GameSession] create_game_object(179, 0) -> 11000010a422a85 15:01:03.827 [GameSession] create_game_object(179, 0) -> 11000013be2e001 15:01:03.837 [GameSession] create_game_object(64, 180) 15:01:03.837 [GameSession] create_game_object(180, 0) -> 11000014072fbe0 15:01:03.837 [GameSession] create_game_object(180, 0) -> 11000010a422a85 15:01:03.837 [GameSession] create_game_object(180, 0) -> 11000013be2e001 15:01:03.847 [GameSession] create_game_object(64, 181) 15:01:03.847 [GameSession] create_game_object(181, 0) -> 11000014072fbe0 15:01:03.847 [GameSession] create_game_object(181, 0) -> 11000010a422a85 15:01:03.847 [GameSession] create_game_object(181, 0) -> 11000013be2e001 15:01:03.858 [GameSession] create_game_object(64, 182) 15:01:03.858 [GameSession] create_game_object(182, 0) -> 11000014072fbe0 15:01:03.858 [GameSession] create_game_object(182, 0) -> 11000010a422a85 15:01:03.858 [GameSession] create_game_object(182, 0) -> 11000013be2e001 15:01:03.868 [GameSession] create_game_object(64, 183) 15:01:03.868 [GameSession] create_game_object(183, 0) -> 11000014072fbe0 15:01:03.868 [GameSession] create_game_object(183, 0) -> 11000010a422a85 15:01:03.868 [GameSession] create_game_object(183, 0) -> 11000013be2e001 15:01:03.879 [GameSession] create_game_object(64, 184) 15:01:03.879 [GameSession] create_game_object(184, 0) -> 11000014072fbe0 15:01:03.879 [GameSession] create_game_object(184, 0) -> 11000010a422a85 15:01:03.879 [GameSession] create_game_object(184, 0) -> 11000013be2e001 15:01:03.880 [Lua] Init group template: horde 15:01:05.059 [GameSession] create_game_object(84, 185) 15:01:05.059 [GameSession] create_game_object(185, 0) -> 11000014072fbe0 15:01:05.059 [GameSession] create_game_object(185, 0) -> 11000010a422a85 15:01:05.059 [GameSession] create_game_object(185, 0) -> 11000013be2e001 15:01:05.079 [GameSession] create_game_object(64, 186) 15:01:05.079 [GameSession] create_game_object(186, 0) -> 11000014072fbe0 15:01:05.079 [GameSession] create_game_object(186, 0) -> 11000010a422a85 15:01:05.079 [GameSession] create_game_object(186, 0) -> 11000013be2e001 15:01:06.850 [GameSession] destroy_game_object(125) 15:01:07.491 [GameSession] destroy_game_object(36) 15:01:08.965 [Lua] Override Player Respawning gate_event true 15:01:08.971 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0) 15:01:09.504 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 55 will change to a manual source. 15:01:10.719 [GameSession] destroy_game_object(126) 15:01:11.610 [GameSession] destroy_game_object(16) 15:01:15.169 [GameSession] destroy_game_object(130) 15:01:15.884 [GameSession] destroy_game_object(135) 15:01:18.740 [GameSession] destroy_game_object(155) 15:01:20.471 [GameSession] destroy_game_object(154) 15:01:21.681 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:01:21.693 [Lua] Spline already found! 15:01:21.698 [GameSession] create_game_object(70, 187) 15:01:21.698 [GameSession] create_game_object(187, 0) -> 11000014072fbe0 15:01:21.698 [GameSession] create_game_object(187, 0) -> 11000010a422a85 15:01:21.698 [GameSession] create_game_object(187, 0) -> 11000013be2e001 15:01:21.710 [GameSession] create_game_object(70, 188) 15:01:21.710 [GameSession] create_game_object(188, 0) -> 11000014072fbe0 15:01:21.710 [GameSession] create_game_object(188, 0) -> 11000010a422a85 15:01:21.710 [GameSession] create_game_object(188, 0) -> 11000013be2e001 15:01:21.735 [Lua] Init group template: spline_patrol 15:01:23.176 [GameSession] destroy_game_object(145) 15:01:24.845 [GameSession] destroy_game_object(147) 15:01:25.392 [Lua] Horde killed: ? 15:01:25.901 [GameSession] create_game_object(75, 189) 15:01:25.901 [GameSession] create_game_object(189, 0) -> 11000014072fbe0 15:01:25.901 [GameSession] create_game_object(189, 0) -> 11000010a422a85 15:01:25.901 [GameSession] create_game_object(189, 0) -> 11000013be2e001 15:01:25.901 [GameSession] create_game_object(75, 190) 15:01:25.901 [GameSession] create_game_object(190, 0) -> 11000014072fbe0 15:01:25.901 [GameSession] create_game_object(190, 0) -> 11000010a422a85 15:01:25.901 [GameSession] create_game_object(190, 0) -> 11000013be2e001 15:01:25.913 [GameSession] create_game_object(17, 191) 15:01:25.913 [GameSession] create_game_object(191, 0) -> 11000014072fbe0 15:01:25.913 [GameSession] create_game_object(191, 0) -> 11000010a422a85 15:01:25.913 [GameSession] create_game_object(191, 0) -> 11000013be2e001 15:01:26.112 [GameSession] create_game_object(17, 192) 15:01:26.112 [GameSession] create_game_object(192, 0) -> 11000014072fbe0 15:01:26.112 [GameSession] create_game_object(192, 0) -> 11000010a422a85 15:01:26.112 [GameSession] create_game_object(192, 0) -> 11000013be2e001 15:01:26.299 [GameSession] create_game_object(17, 193) 15:01:26.299 [GameSession] create_game_object(193, 0) -> 11000014072fbe0 15:01:26.299 [GameSession] create_game_object(193, 0) -> 11000010a422a85 15:01:26.299 [GameSession] create_game_object(193, 0) -> 11000013be2e001 15:01:26.374 [GameSession] destroy_game_object(189) 15:01:26.374 [GameSession] destroy_game_object(190) 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:26.641 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:01:27.947 [Lua] [ChatManager][1]System: mamoru.s discarded a Tome 15:01:27.953 [GameSession] destroy_game_object(17) 15:01:28.056 [GameSession] create_game_object(68, 194) 15:01:28.056 [GameSession] create_game_object(194, 0) -> 11000014072fbe0 15:01:28.056 [GameSession] create_game_object(194, 0) -> 11000010a422a85 15:01:28.056 [GameSession] create_game_object(194, 0) -> 11000013be2e001 15:01:28.356 [GameSession] destroy_game_object(191) 15:01:28.568 [GameSession] destroy_game_object(192) 15:01:28.764 [GameSession] destroy_game_object(193) 15:01:28.822 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 104720 15:01:29.362 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:01:29.372 [Lua] Spline already found! 15:01:29.396 [Lua] Init group template: spline_patrol 15:01:31.191 [GameSession] create_game_object(84, 195) 15:01:31.191 [GameSession] create_game_object(195, 0) -> 11000014072fbe0 15:01:31.191 [GameSession] create_game_object(195, 0) -> 11000010a422a85 15:01:31.191 [GameSession] create_game_object(195, 0) -> 11000013be2e001 15:01:31.210 [GameSession] create_game_object(70, 196) 15:01:31.210 [GameSession] create_game_object(196, 0) -> 11000014072fbe0 15:01:31.210 [GameSession] create_game_object(196, 0) -> 11000010a422a85 15:01:31.210 [GameSession] create_game_object(196, 0) -> 11000013be2e001 15:01:31.219 [GameSession] create_game_object(70, 197) 15:01:31.219 [GameSession] create_game_object(197, 0) -> 11000014072fbe0 15:01:31.219 [GameSession] create_game_object(197, 0) -> 11000010a422a85 15:01:31.219 [GameSession] create_game_object(197, 0) -> 11000013be2e001 15:01:31.343 [Lua] [ChatManager][1]System: mamoru.s picked up a Tome 15:01:31.348 [GameSession] destroy_game_object(194) 15:01:31.377 [GameSession] create_game_object(84, 198) 15:01:31.377 [GameSession] create_game_object(198, 0) -> 11000014072fbe0 15:01:31.377 [GameSession] create_game_object(198, 0) -> 11000010a422a85 15:01:31.377 [GameSession] create_game_object(198, 0) -> 11000013be2e001 15:01:32.801 [GameSession] create_game_object(84, 199) 15:01:32.801 [GameSession] create_game_object(199, 0) -> 11000014072fbe0 15:01:32.801 [GameSession] create_game_object(199, 0) -> 11000010a422a85 15:01:32.801 [GameSession] create_game_object(199, 0) -> 11000013be2e001 15:01:32.813 [GameSession] create_game_object(64, 200) 15:01:32.813 [GameSession] create_game_object(200, 0) -> 11000014072fbe0 15:01:32.813 [GameSession] create_game_object(200, 0) -> 11000010a422a85 15:01:32.813 [GameSession] create_game_object(200, 0) -> 11000013be2e001 15:01:32.825 [GameSession] create_game_object(64, 201) 15:01:32.825 [GameSession] create_game_object(201, 0) -> 11000014072fbe0 15:01:32.825 [GameSession] create_game_object(201, 0) -> 11000010a422a85 15:01:32.825 [GameSession] create_game_object(201, 0) -> 11000013be2e001 15:01:32.841 [GameSession] create_game_object(74, 202) 15:01:32.841 [GameSession] create_game_object(202, 0) -> 11000014072fbe0 15:01:32.841 [GameSession] create_game_object(202, 0) -> 11000010a422a85 15:01:32.841 [GameSession] create_game_object(202, 0) -> 11000013be2e001 15:01:33.146 [GameSession] destroy_game_object(199) 15:01:33.355 [GameSession] create_game_object(98, 203) 15:01:33.355 [GameSession] create_game_object(203, 0) -> 11000014072fbe0 15:01:33.355 [GameSession] create_game_object(203, 0) -> 11000010a422a85 15:01:33.355 [GameSession] create_game_object(203, 0) -> 11000013be2e001 15:01:33.360 [GameSession] destroy_game_object(202) 15:01:34.858 [GameSession] create_game_object(74, 204) 15:01:34.858 [GameSession] create_game_object(204, 0) -> 11000014072fbe0 15:01:34.858 [GameSession] create_game_object(204, 0) -> 11000010a422a85 15:01:34.858 [GameSession] create_game_object(204, 0) -> 11000013be2e001 15:01:34.995 [GameSession] destroy_game_object(198) 15:01:35.136 [GameSession] destroy_game_object(204) 15:01:35.197 [GameSession] destroy_game_object(196) 15:01:35.197 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 15:01:35.197 [GameSession] destroy_game_object(197) 15:01:35.197 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 15:01:35.197 [GameSession] destroy_game_object(195) 15:01:35.929 [GameSession] create_game_object(84, 205) 15:01:35.929 [GameSession] create_game_object(205, 0) -> 11000014072fbe0 15:01:35.929 [GameSession] create_game_object(205, 0) -> 11000010a422a85 15:01:35.929 [GameSession] create_game_object(205, 0) -> 11000013be2e001 15:01:35.930 [GameSession] create_game_object(70, 206) 15:01:35.930 [GameSession] create_game_object(206, 0) -> 11000014072fbe0 15:01:35.930 [GameSession] create_game_object(206, 0) -> 11000010a422a85 15:01:35.930 [GameSession] create_game_object(206, 0) -> 11000013be2e001 15:01:35.942 [GameSession] create_game_object(70, 207) 15:01:35.942 [GameSession] create_game_object(207, 0) -> 11000014072fbe0 15:01:35.942 [GameSession] create_game_object(207, 0) -> 11000010a422a85 15:01:35.942 [GameSession] create_game_object(207, 0) -> 11000013be2e001 15:01:36.068 [GameSession] destroy_game_object(206) 15:01:36.068 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 15:01:36.068 [GameSession] destroy_game_object(207) 15:01:36.068 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:01:36.068 [GameSession] destroy_game_object(205) 15:01:37.635 [Lua] Coordinated attack! 15:01:40.121 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:01:40.121 [GameSession] create_game_object(45, 208) 15:01:40.121 [GameSession] create_game_object(208, 0) -> 11000014072fbe0 15:01:40.121 [GameSession] create_game_object(208, 0) -> 11000010a422a85 15:01:40.121 [GameSession] create_game_object(208, 0) -> 11000013be2e001 15:01:41.697 [GameSession] create_game_object(23, 209) 15:01:41.697 [GameSession] create_game_object(209, 0) -> 11000014072fbe0 15:01:41.697 [GameSession] create_game_object(209, 0) -> 11000010a422a85 15:01:41.697 [GameSession] create_game_object(209, 0) -> 11000013be2e001 15:01:43.085 [GameSession] destroy_game_object(203) 15:01:44.746 [GameSession] destroy_game_object(209) 15:01:45.956 [GameSession] create_game_object(84, 210) 15:01:45.956 [GameSession] create_game_object(210, 0) -> 11000014072fbe0 15:01:45.956 [GameSession] create_game_object(210, 0) -> 11000010a422a85 15:01:45.956 [GameSession] create_game_object(210, 0) -> 11000013be2e001 15:01:45.971 [GameSession] create_game_object(84, 211) 15:01:45.971 [GameSession] create_game_object(211, 0) -> 11000014072fbe0 15:01:45.971 [GameSession] create_game_object(211, 0) -> 11000010a422a85 15:01:45.971 [GameSession] create_game_object(211, 0) -> 11000013be2e001 15:01:45.972 [GameSession] create_game_object(70, 212) 15:01:45.972 [GameSession] create_game_object(212, 0) -> 11000014072fbe0 15:01:45.972 [GameSession] create_game_object(212, 0) -> 11000010a422a85 15:01:45.972 [GameSession] create_game_object(212, 0) -> 11000013be2e001 15:01:45.987 [GameSession] create_game_object(70, 213) 15:01:45.987 [GameSession] create_game_object(213, 0) -> 11000014072fbe0 15:01:45.987 [GameSession] create_game_object(213, 0) -> 11000010a422a85 15:01:45.987 [GameSession] create_game_object(213, 0) -> 11000013be2e001 15:01:46.664 [GameSession] create_game_object(84, 214) 15:01:46.664 [GameSession] create_game_object(214, 0) -> 11000014072fbe0 15:01:46.664 [GameSession] create_game_object(214, 0) -> 11000010a422a85 15:01:46.664 [GameSession] create_game_object(214, 0) -> 11000013be2e001 15:01:46.888 [GameSession] create_game_object(84, 215) 15:01:46.888 [GameSession] create_game_object(215, 0) -> 11000014072fbe0 15:01:46.888 [GameSession] create_game_object(215, 0) -> 11000010a422a85 15:01:46.888 [GameSession] create_game_object(215, 0) -> 11000013be2e001 15:01:46.903 [GameSession] create_game_object(70, 216) 15:01:46.903 [GameSession] create_game_object(216, 0) -> 11000014072fbe0 15:01:46.903 [GameSession] create_game_object(216, 0) -> 11000010a422a85 15:01:46.903 [GameSession] create_game_object(216, 0) -> 11000013be2e001 15:01:46.917 [GameSession] create_game_object(70, 217) 15:01:46.917 [GameSession] create_game_object(217, 0) -> 11000014072fbe0 15:01:46.917 [GameSession] create_game_object(217, 0) -> 11000010a422a85 15:01:46.917 [GameSession] create_game_object(217, 0) -> 11000013be2e001 15:01:46.922 [GameSession] destroy_game_object(156) 15:01:46.971 [GameSession] create_game_object(84, 218) 15:01:46.971 [GameSession] create_game_object(218, 0) -> 11000014072fbe0 15:01:46.971 [GameSession] create_game_object(218, 0) -> 11000010a422a85 15:01:46.971 [GameSession] create_game_object(218, 0) -> 11000013be2e001 15:01:49.961 [GameSession] destroy_game_object(129) 15:01:50.147 [GameSession] destroy_game_object(208) 15:01:54.712 [GameSession] destroy_game_object(138) 15:01:55.961 [GameSession] destroy_game_object(140) 15:01:56.901 [EACServer] [16:01:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:02:02.830 [GameSession] create_game_object(36, 219) 15:02:02.830 [GameSession] create_game_object(219, 0) -> 11000014072fbe0 15:02:02.830 [GameSession] create_game_object(219, 0) -> 11000010a422a85 15:02:02.830 [GameSession] create_game_object(219, 0) -> 11000013be2e001 15:02:02.845 [GameSession] destroy_game_object(157) 15:02:05.390 [GameSession] create_game_object(36, 220) 15:02:05.390 [GameSession] create_game_object(220, 0) -> 11000014072fbe0 15:02:05.390 [GameSession] create_game_object(220, 0) -> 11000010a422a85 15:02:05.390 [GameSession] create_game_object(220, 0) -> 11000013be2e001 15:02:06.893 [GameSession] create_game_object(36, 221) 15:02:06.893 [GameSession] create_game_object(221, 0) -> 11000014072fbe0 15:02:06.893 [GameSession] create_game_object(221, 0) -> 11000010a422a85 15:02:06.893 [GameSession] create_game_object(221, 0) -> 11000013be2e001 15:02:08.967 [Lua] fence jumping 15:02:09.364 [Lua] ready to jump failed 15:02:10.401 [Lua] fence jumping 15:02:10.977 [Lua] simple los failed 15:02:11.412 [Lua] simple los failed 15:02:15.030 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 119 will change to a manual source. 15:02:16.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:02:16.742 [Lua] fence jumping 15:02:17.229 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_01 15:02:17.234 [Lua] TerrorEventMixer.start_event: military_courtyard_event_01 (seed: 0) 15:02:21.238 [GameSession] 11000013be2e001 -> create_game_object(3075) 15:02:21.238 [GameSession] create_game_object(3075, 0) -> 11000014072fbe0 15:02:21.238 [GameSession] create_game_object(3075, 0) -> 11000010a422a85 15:02:21.238 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:02:21.358 [GameSession] create_game_object(36, 222) 15:02:21.358 [GameSession] create_game_object(222, 0) -> 11000014072fbe0 15:02:21.358 [GameSession] create_game_object(222, 0) -> 11000010a422a85 15:02:21.358 [GameSession] create_game_object(222, 0) -> 11000013be2e001 15:02:21.370 [GameSession] create_game_object(36, 223) 15:02:21.370 [GameSession] create_game_object(223, 0) -> 11000014072fbe0 15:02:21.370 [GameSession] create_game_object(223, 0) -> 11000010a422a85 15:02:21.370 [GameSession] create_game_object(223, 0) -> 11000013be2e001 15:02:21.382 [GameSession] create_game_object(36, 224) 15:02:21.382 [GameSession] create_game_object(224, 0) -> 11000014072fbe0 15:02:21.382 [GameSession] create_game_object(224, 0) -> 11000010a422a85 15:02:21.382 [GameSession] create_game_object(224, 0) -> 11000013be2e001 15:02:21.394 [GameSession] create_game_object(36, 225) 15:02:21.394 [GameSession] create_game_object(225, 0) -> 11000014072fbe0 15:02:21.394 [GameSession] create_game_object(225, 0) -> 11000010a422a85 15:02:21.394 [GameSession] create_game_object(225, 0) -> 11000013be2e001 15:02:21.414 [GameSession] destroy_game_object(187) 15:02:21.414 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:02:21.817 [GameSession] 11000013be2e001 -> destroy_game_object(3075) 15:02:21.817 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:02:21.860 error: [Unit] Unit: '#ID[44d3f8f364be7754]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:02:21.865 [GameSession] create_game_object(36, 226) 15:02:21.865 [GameSession] create_game_object(226, 0) -> 11000014072fbe0 15:02:21.865 [GameSession] create_game_object(226, 0) -> 11000010a422a85 15:02:21.865 [GameSession] create_game_object(226, 0) -> 11000013be2e001 15:02:21.878 [GameSession] create_game_object(36, 227) 15:02:21.878 [GameSession] create_game_object(227, 0) -> 11000014072fbe0 15:02:21.878 [GameSession] create_game_object(227, 0) -> 11000010a422a85 15:02:21.878 [GameSession] create_game_object(227, 0) -> 11000013be2e001 15:02:21.885 [GameSession] destroy_game_object(188) 15:02:21.885 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:02:21.892 [GameSession] create_game_object(36, 228) 15:02:21.892 [GameSession] create_game_object(228, 0) -> 11000014072fbe0 15:02:21.892 [GameSession] create_game_object(228, 0) -> 11000010a422a85 15:02:21.892 [GameSession] create_game_object(228, 0) -> 11000013be2e001 15:02:21.905 [GameSession] create_game_object(36, 229) 15:02:21.905 [GameSession] create_game_object(229, 0) -> 11000014072fbe0 15:02:21.905 [GameSession] create_game_object(229, 0) -> 11000010a422a85 15:02:21.905 [GameSession] create_game_object(229, 0) -> 11000013be2e001 15:02:22.213 [GameSession] 11000013be2e001 -> create_game_object(3076) 15:02:22.213 [GameSession] create_game_object(3076, 0) -> 11000014072fbe0 15:02:22.213 [GameSession] create_game_object(3076, 0) -> 11000010a422a85 15:02:22.213 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:02:22.351 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x11115, position: 0 15:02:22.365 [GameSession] create_game_object(36, 230) 15:02:22.365 [GameSession] create_game_object(230, 0) -> 11000014072fbe0 15:02:22.365 [GameSession] create_game_object(230, 0) -> 11000010a422a85 15:02:22.365 [GameSession] create_game_object(230, 0) -> 11000013be2e001 15:02:22.376 [GameSession] create_game_object(36, 231) 15:02:22.376 [GameSession] create_game_object(231, 0) -> 11000014072fbe0 15:02:22.376 [GameSession] create_game_object(231, 0) -> 11000010a422a85 15:02:22.376 [GameSession] create_game_object(231, 0) -> 11000013be2e001 15:02:22.387 [GameSession] create_game_object(36, 232) 15:02:22.387 [GameSession] create_game_object(232, 0) -> 11000014072fbe0 15:02:22.387 [GameSession] create_game_object(232, 0) -> 11000010a422a85 15:02:22.387 [GameSession] create_game_object(232, 0) -> 11000013be2e001 15:02:22.400 [GameSession] create_game_object(36, 233) 15:02:22.400 [GameSession] create_game_object(233, 0) -> 11000014072fbe0 15:02:22.400 [GameSession] create_game_object(233, 0) -> 11000010a422a85 15:02:22.400 [GameSession] create_game_object(233, 0) -> 11000013be2e001 15:02:22.639 [GameSession] 11000013be2e001 -> destroy_game_object(3076) 15:02:22.639 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:02:22.889 [GameSession] create_game_object(36, 234) 15:02:22.889 [GameSession] create_game_object(234, 0) -> 11000014072fbe0 15:02:22.889 [GameSession] create_game_object(234, 0) -> 11000010a422a85 15:02:22.889 [GameSession] create_game_object(234, 0) -> 11000013be2e001 15:02:22.901 [GameSession] create_game_object(36, 235) 15:02:22.901 [GameSession] create_game_object(235, 0) -> 11000014072fbe0 15:02:22.901 [GameSession] create_game_object(235, 0) -> 11000010a422a85 15:02:22.901 [GameSession] create_game_object(235, 0) -> 11000013be2e001 15:02:22.914 [GameSession] create_game_object(36, 236) 15:02:22.914 [GameSession] create_game_object(236, 0) -> 11000014072fbe0 15:02:22.914 [GameSession] create_game_object(236, 0) -> 11000010a422a85 15:02:22.914 [GameSession] create_game_object(236, 0) -> 11000013be2e001 15:02:22.928 [GameSession] create_game_object(36, 237) 15:02:22.928 [GameSession] create_game_object(237, 0) -> 11000014072fbe0 15:02:22.928 [GameSession] create_game_object(237, 0) -> 11000010a422a85 15:02:22.928 [GameSession] create_game_object(237, 0) -> 11000013be2e001 15:02:23.369 [GameSession] create_game_object(36, 238) 15:02:23.369 [GameSession] create_game_object(238, 0) -> 11000014072fbe0 15:02:23.369 [GameSession] create_game_object(238, 0) -> 11000010a422a85 15:02:23.369 [GameSession] create_game_object(238, 0) -> 11000013be2e001 15:02:23.378 [GameSession] create_game_object(36, 239) 15:02:23.378 [GameSession] create_game_object(239, 0) -> 11000014072fbe0 15:02:23.378 [GameSession] create_game_object(239, 0) -> 11000010a422a85 15:02:23.378 [GameSession] create_game_object(239, 0) -> 11000013be2e001 15:02:23.389 [GameSession] create_game_object(36, 240) 15:02:23.389 [GameSession] create_game_object(240, 0) -> 11000014072fbe0 15:02:23.389 [GameSession] create_game_object(240, 0) -> 11000010a422a85 15:02:23.389 [GameSession] create_game_object(240, 0) -> 11000013be2e001 15:02:23.400 [GameSession] create_game_object(36, 241) 15:02:23.400 [GameSession] create_game_object(241, 0) -> 11000014072fbe0 15:02:23.400 [GameSession] create_game_object(241, 0) -> 11000010a422a85 15:02:23.400 [GameSession] create_game_object(241, 0) -> 11000013be2e001 15:02:23.454 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 42 will change to a manual source. 15:02:23.855 [GameSession] create_game_object(64, 242) 15:02:23.855 [GameSession] create_game_object(242, 0) -> 11000014072fbe0 15:02:23.855 [GameSession] create_game_object(242, 0) -> 11000010a422a85 15:02:23.855 [GameSession] create_game_object(242, 0) -> 11000013be2e001 15:02:24.283 [GameSession] destroy_game_object(221) 15:02:25.878 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:02:25.912 [GameSession] destroy_game_object(216) 15:02:25.912 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:02:27.274 [GameSession] destroy_game_object(217) 15:02:27.274 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 15:02:27.635 [GameSession] destroy_game_object(213) 15:02:27.635 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 15:02:28.149 [GameSession] destroy_game_object(212) 15:02:28.149 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[491641d43abe46c8]' 15:02:28.853 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:02:28.853 [GameSession] create_game_object(45, 243) 15:02:28.853 [GameSession] create_game_object(243, 0) -> 11000014072fbe0 15:02:28.853 [GameSession] create_game_object(243, 0) -> 11000010a422a85 15:02:28.853 [GameSession] create_game_object(243, 0) -> 11000013be2e001 15:02:31.313 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_03 15:02:31.318 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_03 (seed: 0) 15:02:31.363 [GameSession] create_game_object(36, 244) 15:02:31.363 [GameSession] create_game_object(244, 0) -> 11000014072fbe0 15:02:31.363 [GameSession] create_game_object(244, 0) -> 11000010a422a85 15:02:31.363 [GameSession] create_game_object(244, 0) -> 11000013be2e001 15:02:31.374 [GameSession] create_game_object(36, 245) 15:02:31.374 [GameSession] create_game_object(245, 0) -> 11000014072fbe0 15:02:31.374 [GameSession] create_game_object(245, 0) -> 11000010a422a85 15:02:31.374 [GameSession] create_game_object(245, 0) -> 11000013be2e001 15:02:31.386 [GameSession] create_game_object(89, 246) 15:02:31.386 [GameSession] create_game_object(246, 0) -> 11000014072fbe0 15:02:31.386 [GameSession] create_game_object(246, 0) -> 11000010a422a85 15:02:31.386 [GameSession] create_game_object(246, 0) -> 11000013be2e001 15:02:34.461 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x118cd, position: 0 15:02:36.327 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:02:36.327 [GameSession] create_game_object(45, 247) 15:02:36.327 [GameSession] create_game_object(247, 0) -> 11000014072fbe0 15:02:36.327 [GameSession] create_game_object(247, 0) -> 11000010a422a85 15:02:36.327 [GameSession] create_game_object(247, 0) -> 11000013be2e001 15:02:38.948 [GameSession] destroy_game_object(243) 15:02:41.399 [Lua] event horde ends! 15:02:41.410 [Lua] event horde ends! 15:02:42.570 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 115 will change to a manual source. 15:02:42.617 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 81 will change to a manual source. 15:02:44.021 [GameSession] create_game_object(36, 248) 15:02:44.021 [GameSession] create_game_object(248, 0) -> 11000014072fbe0 15:02:44.021 [GameSession] create_game_object(248, 0) -> 11000010a422a85 15:02:44.021 [GameSession] create_game_object(248, 0) -> 11000013be2e001 15:02:44.033 [GameSession] create_game_object(36, 249) 15:02:44.033 [GameSession] create_game_object(249, 0) -> 11000014072fbe0 15:02:44.033 [GameSession] create_game_object(249, 0) -> 11000010a422a85 15:02:44.033 [GameSession] create_game_object(249, 0) -> 11000013be2e001 15:02:44.539 [GameSession] create_game_object(36, 250) 15:02:44.539 [GameSession] create_game_object(250, 0) -> 11000014072fbe0 15:02:44.539 [GameSession] create_game_object(250, 0) -> 11000010a422a85 15:02:44.539 [GameSession] create_game_object(250, 0) -> 11000013be2e001 15:02:44.555 [GameSession] create_game_object(36, 251) 15:02:44.555 [GameSession] create_game_object(251, 0) -> 11000014072fbe0 15:02:44.555 [GameSession] create_game_object(251, 0) -> 11000010a422a85 15:02:44.555 [GameSession] create_game_object(251, 0) -> 11000013be2e001 15:02:45.029 [GameSession] create_game_object(64, 252) 15:02:45.029 [GameSession] create_game_object(252, 0) -> 11000014072fbe0 15:02:45.029 [GameSession] create_game_object(252, 0) -> 11000010a422a85 15:02:45.029 [GameSession] create_game_object(252, 0) -> 11000013be2e001 15:02:45.042 [GameSession] create_game_object(36, 253) 15:02:45.042 [GameSession] create_game_object(253, 0) -> 11000014072fbe0 15:02:45.042 [GameSession] create_game_object(253, 0) -> 11000010a422a85 15:02:45.042 [GameSession] create_game_object(253, 0) -> 11000013be2e001 15:02:45.055 [GameSession] create_game_object(36, 254) 15:02:45.055 [GameSession] create_game_object(254, 0) -> 11000014072fbe0 15:02:45.055 [GameSession] create_game_object(254, 0) -> 11000010a422a85 15:02:45.055 [GameSession] create_game_object(254, 0) -> 11000013be2e001 15:02:45.537 [GameSession] create_game_object(36, 255) 15:02:45.537 [GameSession] create_game_object(255, 0) -> 11000014072fbe0 15:02:45.537 [GameSession] create_game_object(255, 0) -> 11000010a422a85 15:02:45.537 [GameSession] create_game_object(255, 0) -> 11000013be2e001 15:02:45.549 [GameSession] create_game_object(36, 256) 15:02:45.549 [GameSession] create_game_object(256, 0) -> 11000014072fbe0 15:02:45.549 [GameSession] create_game_object(256, 0) -> 11000010a422a85 15:02:45.549 [GameSession] create_game_object(256, 0) -> 11000013be2e001 15:02:46.016 [GameSession] create_game_object(64, 257) 15:02:46.017 [GameSession] create_game_object(257, 0) -> 11000014072fbe0 15:02:46.017 [GameSession] create_game_object(257, 0) -> 11000010a422a85 15:02:46.017 [GameSession] create_game_object(257, 0) -> 11000013be2e001 15:02:46.028 [GameSession] create_game_object(64, 258) 15:02:46.028 [GameSession] create_game_object(258, 0) -> 11000014072fbe0 15:02:46.028 [GameSession] create_game_object(258, 0) -> 11000010a422a85 15:02:46.028 [GameSession] create_game_object(258, 0) -> 11000013be2e001 15:02:46.043 [GameSession] create_game_object(36, 259) 15:02:46.043 [GameSession] create_game_object(259, 0) -> 11000014072fbe0 15:02:46.043 [GameSession] create_game_object(259, 0) -> 11000010a422a85 15:02:46.043 [GameSession] create_game_object(259, 0) -> 11000013be2e001 15:02:46.058 [GameSession] create_game_object(36, 260) 15:02:46.058 [GameSession] create_game_object(260, 0) -> 11000014072fbe0 15:02:46.058 [GameSession] create_game_object(260, 0) -> 11000010a422a85 15:02:46.058 [GameSession] create_game_object(260, 0) -> 11000013be2e001 15:02:46.416 [GameSession] destroy_game_object(247) 15:02:46.538 [GameSession] create_game_object(64, 261) 15:02:46.538 [GameSession] create_game_object(261, 0) -> 11000014072fbe0 15:02:46.538 [GameSession] create_game_object(261, 0) -> 11000010a422a85 15:02:46.538 [GameSession] create_game_object(261, 0) -> 11000013be2e001 15:02:46.549 [GameSession] create_game_object(36, 262) 15:02:46.549 [GameSession] create_game_object(262, 0) -> 11000014072fbe0 15:02:46.549 [GameSession] create_game_object(262, 0) -> 11000010a422a85 15:02:46.549 [GameSession] create_game_object(262, 0) -> 11000013be2e001 15:02:46.565 [GameSession] create_game_object(36, 263) 15:02:46.565 [GameSession] create_game_object(263, 0) -> 11000014072fbe0 15:02:46.565 [GameSession] create_game_object(263, 0) -> 11000010a422a85 15:02:46.565 [GameSession] create_game_object(263, 0) -> 11000013be2e001 15:02:47.093 [GameSession] create_game_object(36, 264) 15:02:47.093 [GameSession] create_game_object(264, 0) -> 11000014072fbe0 15:02:47.093 [GameSession] create_game_object(264, 0) -> 11000010a422a85 15:02:47.093 [GameSession] create_game_object(264, 0) -> 11000013be2e001 15:02:47.618 [GameSession] create_game_object(64, 265) 15:02:47.618 [GameSession] create_game_object(265, 0) -> 11000014072fbe0 15:02:47.618 [GameSession] create_game_object(265, 0) -> 11000010a422a85 15:02:47.618 [GameSession] create_game_object(265, 0) -> 11000013be2e001 15:02:48.106 [GameSession] create_game_object(64, 266) 15:02:48.106 [GameSession] create_game_object(266, 0) -> 11000014072fbe0 15:02:48.106 [GameSession] create_game_object(266, 0) -> 11000010a422a85 15:02:48.106 [GameSession] create_game_object(266, 0) -> 11000013be2e001 15:02:48.561 [GameSession] create_game_object(64, 267) 15:02:48.561 [GameSession] create_game_object(267, 0) -> 11000014072fbe0 15:02:48.561 [GameSession] create_game_object(267, 0) -> 11000010a422a85 15:02:48.561 [GameSession] create_game_object(267, 0) -> 11000013be2e001 15:02:49.058 [GameSession] create_game_object(64, 268) 15:02:49.058 [GameSession] create_game_object(268, 0) -> 11000014072fbe0 15:02:49.058 [GameSession] create_game_object(268, 0) -> 11000010a422a85 15:02:49.058 [GameSession] create_game_object(268, 0) -> 11000013be2e001 15:02:50.120 [GameSession] create_game_object(64, 269) 15:02:50.120 [GameSession] create_game_object(269, 0) -> 11000014072fbe0 15:02:50.120 [GameSession] create_game_object(269, 0) -> 11000010a422a85 15:02:50.120 [GameSession] create_game_object(269, 0) -> 11000013be2e001 15:02:50.639 [GameSession] create_game_object(64, 270) 15:02:50.639 [GameSession] create_game_object(270, 0) -> 11000014072fbe0 15:02:50.639 [GameSession] create_game_object(270, 0) -> 11000010a422a85 15:02:50.639 [GameSession] create_game_object(270, 0) -> 11000013be2e001 15:02:54.397 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:02:54.397 [GameSession] create_game_object(45, 271) 15:02:54.397 [GameSession] create_game_object(271, 0) -> 11000014072fbe0 15:02:54.397 [GameSession] create_game_object(271, 0) -> 11000010a422a85 15:02:54.397 [GameSession] create_game_object(271, 0) -> 11000013be2e001 15:02:56.121 [GameSession] create_game_object(75, 272) 15:02:56.121 [GameSession] create_game_object(272, 0) -> 11000014072fbe0 15:02:56.121 [GameSession] create_game_object(272, 0) -> 11000010a422a85 15:02:56.121 [GameSession] create_game_object(272, 0) -> 11000013be2e001 15:02:56.121 [GameSession] create_game_object(75, 273) 15:02:56.121 [GameSession] create_game_object(273, 0) -> 11000014072fbe0 15:02:56.121 [GameSession] create_game_object(273, 0) -> 11000010a422a85 15:02:56.121 [GameSession] create_game_object(273, 0) -> 11000013be2e001 15:02:56.134 [GameSession] create_game_object(17, 274) 15:02:56.134 [GameSession] create_game_object(274, 0) -> 11000014072fbe0 15:02:56.134 [GameSession] create_game_object(274, 0) -> 11000010a422a85 15:02:56.134 [GameSession] create_game_object(274, 0) -> 11000013be2e001 15:02:56.300 [GameSession] destroy_game_object(244) 15:02:56.328 [GameSession] create_game_object(17, 275) 15:02:56.328 [GameSession] create_game_object(275, 0) -> 11000014072fbe0 15:02:56.328 [GameSession] create_game_object(275, 0) -> 11000010a422a85 15:02:56.328 [GameSession] create_game_object(275, 0) -> 11000013be2e001 15:02:56.528 [GameSession] create_game_object(17, 276) 15:02:56.528 [GameSession] create_game_object(276, 0) -> 11000014072fbe0 15:02:56.528 [GameSession] create_game_object(276, 0) -> 11000010a422a85 15:02:56.528 [GameSession] create_game_object(276, 0) -> 11000013be2e001 15:02:56.716 [GameSession] create_game_object(17, 277) 15:02:56.716 [GameSession] create_game_object(277, 0) -> 11000014072fbe0 15:02:56.716 [GameSession] create_game_object(277, 0) -> 11000010a422a85 15:02:56.716 [GameSession] create_game_object(277, 0) -> 11000013be2e001 15:02:56.920 [GameSession] create_game_object(17, 278) 15:02:56.920 [GameSession] create_game_object(278, 0) -> 11000014072fbe0 15:02:56.920 [GameSession] create_game_object(278, 0) -> 11000010a422a85 15:02:56.920 [GameSession] create_game_object(278, 0) -> 11000013be2e001 15:02:57.910 [GameSession] create_game_object(75, 279) 15:02:57.910 [GameSession] create_game_object(279, 0) -> 11000014072fbe0 15:02:57.910 [GameSession] create_game_object(279, 0) -> 11000010a422a85 15:02:57.910 [GameSession] create_game_object(279, 0) -> 11000013be2e001 15:02:57.910 [GameSession] create_game_object(75, 280) 15:02:57.910 [GameSession] create_game_object(280, 0) -> 11000014072fbe0 15:02:57.910 [GameSession] create_game_object(280, 0) -> 11000010a422a85 15:02:57.910 [GameSession] create_game_object(280, 0) -> 11000013be2e001 15:02:57.922 [GameSession] create_game_object(17, 281) 15:02:57.922 [GameSession] create_game_object(281, 0) -> 11000014072fbe0 15:02:57.922 [GameSession] create_game_object(281, 0) -> 11000010a422a85 15:02:57.922 [GameSession] create_game_object(281, 0) -> 11000013be2e001 15:02:58.126 [GameSession] create_game_object(17, 282) 15:02:58.126 [GameSession] create_game_object(282, 0) -> 11000014072fbe0 15:02:58.126 [GameSession] create_game_object(282, 0) -> 11000010a422a85 15:02:58.126 [GameSession] create_game_object(282, 0) -> 11000013be2e001 15:02:58.326 [GameSession] create_game_object(17, 283) 15:02:58.326 [GameSession] create_game_object(283, 0) -> 11000014072fbe0 15:02:58.326 [GameSession] create_game_object(283, 0) -> 11000010a422a85 15:02:58.326 [GameSession] create_game_object(283, 0) -> 11000013be2e001 15:02:58.527 [GameSession] create_game_object(17, 284) 15:02:58.527 [GameSession] create_game_object(284, 0) -> 11000014072fbe0 15:02:58.527 [GameSession] create_game_object(284, 0) -> 11000010a422a85 15:02:58.527 [GameSession] create_game_object(284, 0) -> 11000013be2e001 15:02:58.719 [GameSession] create_game_object(17, 285) 15:02:58.719 [GameSession] create_game_object(285, 0) -> 11000014072fbe0 15:02:58.719 [GameSession] create_game_object(285, 0) -> 11000010a422a85 15:02:58.719 [GameSession] create_game_object(285, 0) -> 11000013be2e001 15:02:59.013 [GameSession] destroy_game_object(272) 15:02:59.013 [GameSession] destroy_game_object(273) 15:02:59.232 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x12aad, position: 0 15:02:59.740 [GameSession] destroy_game_object(274) 15:02:59.959 [GameSession] destroy_game_object(275) 15:03:00.041 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x12b95, position: 0 15:03:00.165 [GameSession] destroy_game_object(276) 15:03:00.347 [GameSession] destroy_game_object(277) 15:03:00.551 [GameSession] destroy_game_object(278) 15:03:01.171 [GameSession] destroy_game_object(281) 15:03:01.331 [GameSession] destroy_game_object(20) 15:03:01.371 [GameSession] destroy_game_object(282) 15:03:01.452 [GameSession] create_game_object(53, 286) 15:03:01.452 [GameSession] create_game_object(286, 0) -> 11000014072fbe0 15:03:01.452 [GameSession] create_game_object(286, 0) -> 11000010a422a85 15:03:01.452 [GameSession] create_game_object(286, 0) -> 11000013be2e001 15:03:01.577 [GameSession] destroy_game_object(283) 15:03:01.781 [GameSession] destroy_game_object(284) 15:03:01.974 [GameSession] destroy_game_object(285) 15:03:02.338 [GameSession] destroy_game_object(256) 15:03:03.895 [GameSession] destroy_game_object(255) 15:03:03.895 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:03:04.148 [Lua] event horde ends! 15:03:04.148 [Lua] event horde ends! 15:03:04.556 [GameSession] destroy_game_object(271) 15:03:04.745 [GameSession] 11000013be2e001 -> create_game_object(3077) 15:03:04.745 [GameSession] create_game_object(3077, 0) -> 11000014072fbe0 15:03:04.745 [GameSession] create_game_object(3077, 0) -> 11000010a422a85 15:03:04.745 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:05.035 [GameSession] destroy_game_object(220) 15:03:05.238 [GameSession] 11000013be2e001 -> destroy_game_object(3077) 15:03:05.238 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:05.727 [GameSession] 11000013be2e001 -> create_game_object(3078) 15:03:05.727 [GameSession] create_game_object(3078, 0) -> 11000014072fbe0 15:03:05.727 [GameSession] create_game_object(3078, 0) -> 11000010a422a85 15:03:05.727 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:06.083 [GameSession] 11000013be2e001 -> destroy_game_object(3078) 15:03:06.083 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:11.523 [GameSession] 11000013be2e001 -> create_game_object(3079) 15:03:11.523 [GameSession] create_game_object(3079, 0) -> 11000014072fbe0 15:03:11.523 [GameSession] create_game_object(3079, 0) -> 11000010a422a85 15:03:11.523 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:11.570 [GameSession] destroy_game_object(286) 15:03:11.570 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 15:03:11.984 [GameSession] 11000013be2e001 -> destroy_game_object(3079) 15:03:11.984 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:11.999 [Lua] Coordinated attack! 15:03:13.568 [GameSession] destroy_game_object(279) 15:03:13.568 [GameSession] destroy_game_object(280) 15:03:19.474 [GameSession] create_game_object(75, 287) 15:03:19.474 [GameSession] create_game_object(287, 0) -> 11000014072fbe0 15:03:19.474 [GameSession] create_game_object(287, 0) -> 11000010a422a85 15:03:19.474 [GameSession] create_game_object(287, 0) -> 11000013be2e001 15:03:19.474 [GameSession] create_game_object(75, 288) 15:03:19.474 [GameSession] create_game_object(288, 0) -> 11000014072fbe0 15:03:19.474 [GameSession] create_game_object(288, 0) -> 11000010a422a85 15:03:19.474 [GameSession] create_game_object(288, 0) -> 11000013be2e001 15:03:19.486 [GameSession] create_game_object(17, 289) 15:03:19.486 [GameSession] create_game_object(289, 0) -> 11000014072fbe0 15:03:19.486 [GameSession] create_game_object(289, 0) -> 11000010a422a85 15:03:19.486 [GameSession] create_game_object(289, 0) -> 11000013be2e001 15:03:19.695 [GameSession] create_game_object(17, 290) 15:03:19.695 [GameSession] create_game_object(290, 0) -> 11000014072fbe0 15:03:19.695 [GameSession] create_game_object(290, 0) -> 11000010a422a85 15:03:19.695 [GameSession] create_game_object(290, 0) -> 11000013be2e001 15:03:19.893 [GameSession] create_game_object(17, 291) 15:03:19.893 [GameSession] create_game_object(291, 0) -> 11000014072fbe0 15:03:19.893 [GameSession] create_game_object(291, 0) -> 11000010a422a85 15:03:19.893 [GameSession] create_game_object(291, 0) -> 11000013be2e001 15:03:20.097 [GameSession] create_game_object(17, 292) 15:03:20.097 [GameSession] create_game_object(292, 0) -> 11000014072fbe0 15:03:20.097 [GameSession] create_game_object(292, 0) -> 11000010a422a85 15:03:20.097 [GameSession] create_game_object(292, 0) -> 11000013be2e001 15:03:20.291 [GameSession] create_game_object(17, 293) 15:03:20.291 [GameSession] create_game_object(293, 0) -> 11000014072fbe0 15:03:20.291 [GameSession] create_game_object(293, 0) -> 11000010a422a85 15:03:20.291 [GameSession] create_game_object(293, 0) -> 11000013be2e001 15:03:20.331 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:03:20.332 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 3064913 15:03:20.332 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 3064918 15:03:21.151 [GameSession] destroy_game_object(287) 15:03:21.151 [GameSession] destroy_game_object(288) 15:03:21.998 [GameSession] destroy_game_object(289) 15:03:22.187 [GameSession] destroy_game_object(290) 15:03:22.384 [GameSession] destroy_game_object(291) 15:03:22.579 [GameSession] destroy_game_object(292) 15:03:22.779 [GameSession] destroy_game_object(293) 15:03:25.301 [GameSession] create_game_object(36, 294) 15:03:25.301 [GameSession] create_game_object(294, 0) -> 11000014072fbe0 15:03:25.301 [GameSession] create_game_object(294, 0) -> 11000010a422a85 15:03:25.301 [GameSession] create_game_object(294, 0) -> 11000013be2e001 15:03:25.785 [GameSession] create_game_object(70, 295) 15:03:25.785 [GameSession] create_game_object(295, 0) -> 11000014072fbe0 15:03:25.785 [GameSession] create_game_object(295, 0) -> 11000010a422a85 15:03:25.785 [GameSession] create_game_object(295, 0) -> 11000013be2e001 15:03:26.290 [GameSession] create_game_object(70, 296) 15:03:26.290 [GameSession] create_game_object(296, 0) -> 11000014072fbe0 15:03:26.290 [GameSession] create_game_object(296, 0) -> 11000010a422a85 15:03:26.290 [GameSession] create_game_object(296, 0) -> 11000013be2e001 15:03:26.296 [GameSession] destroy_game_object(246) 15:03:26.296 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1c0ea4a60caea322]' 15:03:27.327 [GameSession] create_game_object(70, 297) 15:03:27.327 [GameSession] create_game_object(297, 0) -> 11000014072fbe0 15:03:27.327 [GameSession] create_game_object(297, 0) -> 11000010a422a85 15:03:27.327 [GameSession] create_game_object(297, 0) -> 11000013be2e001 15:03:27.843 [GameSession] create_game_object(70, 298) 15:03:27.843 [GameSession] create_game_object(298, 0) -> 11000014072fbe0 15:03:27.843 [GameSession] create_game_object(298, 0) -> 11000010a422a85 15:03:27.843 [GameSession] create_game_object(298, 0) -> 11000013be2e001 15:03:27.848 [GameSession] destroy_game_object(219) 15:03:28.342 [GameSession] create_game_object(36, 299) 15:03:28.342 [GameSession] create_game_object(299, 0) -> 11000014072fbe0 15:03:28.342 [GameSession] create_game_object(299, 0) -> 11000010a422a85 15:03:28.342 [GameSession] create_game_object(299, 0) -> 11000013be2e001 15:03:28.837 [GameSession] create_game_object(36, 300) 15:03:28.837 [GameSession] create_game_object(300, 0) -> 11000014072fbe0 15:03:28.837 [GameSession] create_game_object(300, 0) -> 11000010a422a85 15:03:28.837 [GameSession] create_game_object(300, 0) -> 11000013be2e001 15:03:28.851 [GameSession] create_game_object(36, 301) 15:03:28.851 [GameSession] create_game_object(301, 0) -> 11000014072fbe0 15:03:28.851 [GameSession] create_game_object(301, 0) -> 11000010a422a85 15:03:28.851 [GameSession] create_game_object(301, 0) -> 11000013be2e001 15:03:29.334 [GameSession] create_game_object(36, 302) 15:03:29.334 [GameSession] create_game_object(302, 0) -> 11000014072fbe0 15:03:29.334 [GameSession] create_game_object(302, 0) -> 11000010a422a85 15:03:29.334 [GameSession] create_game_object(302, 0) -> 11000013be2e001 15:03:29.348 [GameSession] create_game_object(36, 303) 15:03:29.348 [GameSession] create_game_object(303, 0) -> 11000014072fbe0 15:03:29.348 [GameSession] create_game_object(303, 0) -> 11000010a422a85 15:03:29.348 [GameSession] create_game_object(303, 0) -> 11000013be2e001 15:03:31.569 [GameSession] destroy_game_object(158) 15:03:36.124 [GameSession] 11000013be2e001 -> create_game_object(3080) 15:03:36.124 [GameSession] create_game_object(3080, 0) -> 11000014072fbe0 15:03:36.124 [GameSession] create_game_object(3080, 0) -> 11000010a422a85 15:03:36.124 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:36.559 [GameSession] 11000013be2e001 -> destroy_game_object(3080) 15:03:36.559 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:37.145 [GameSession] create_game_object(4, 304) 15:03:37.145 [GameSession] create_game_object(304, 0) -> 11000014072fbe0 15:03:37.145 [GameSession] create_game_object(304, 0) -> 11000010a422a85 15:03:37.145 [GameSession] create_game_object(304, 0) -> 11000013be2e001 15:03:37.302 [GameSession] 11000013be2e001 -> create_game_object(3081) 15:03:37.302 [GameSession] create_game_object(3081, 0) -> 11000014072fbe0 15:03:37.302 [GameSession] create_game_object(3081, 0) -> 11000010a422a85 15:03:37.302 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:37.650 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 32 will change to a manual source. 15:03:37.651 [GameSession] create_game_object(42, 305) 15:03:37.651 [GameSession] create_game_object(305, 0) -> 11000014072fbe0 15:03:37.651 [GameSession] create_game_object(305, 0) -> 11000010a422a85 15:03:37.651 [GameSession] create_game_object(305, 0) -> 11000013be2e001 15:03:37.737 [GameSession] 11000013be2e001 -> destroy_game_object(3081) 15:03:37.737 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:38.161 [GameSession] create_game_object(4, 306) 15:03:38.161 [GameSession] create_game_object(306, 0) -> 11000014072fbe0 15:03:38.161 [GameSession] create_game_object(306, 0) -> 11000010a422a85 15:03:38.161 [GameSession] create_game_object(306, 0) -> 11000013be2e001 15:03:40.512 [GameSession] create_game_object(23, 307) 15:03:40.512 [GameSession] create_game_object(307, 0) -> 11000014072fbe0 15:03:40.512 [GameSession] create_game_object(307, 0) -> 11000010a422a85 15:03:40.512 [GameSession] create_game_object(307, 0) -> 11000013be2e001 15:03:41.219 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_02 15:03:41.228 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_02 (seed: 0) 15:03:42.297 [GameSession] destroy_game_object(245) 15:03:43.108 [GameSession] create_game_object(36, 308) 15:03:43.108 [GameSession] create_game_object(308, 0) -> 11000014072fbe0 15:03:43.108 [GameSession] create_game_object(308, 0) -> 11000010a422a85 15:03:43.108 [GameSession] create_game_object(308, 0) -> 11000013be2e001 15:03:43.125 [GameSession] create_game_object(36, 309) 15:03:43.125 [GameSession] create_game_object(309, 0) -> 11000014072fbe0 15:03:43.125 [GameSession] create_game_object(309, 0) -> 11000010a422a85 15:03:43.125 [GameSession] create_game_object(309, 0) -> 11000013be2e001 15:03:43.142 [GameSession] create_game_object(36, 310) 15:03:43.142 [GameSession] create_game_object(310, 0) -> 11000014072fbe0 15:03:43.142 [GameSession] create_game_object(310, 0) -> 11000010a422a85 15:03:43.142 [GameSession] create_game_object(310, 0) -> 11000013be2e001 15:03:43.158 [GameSession] create_game_object(36, 311) 15:03:43.158 [GameSession] create_game_object(311, 0) -> 11000014072fbe0 15:03:43.158 [GameSession] create_game_object(311, 0) -> 11000010a422a85 15:03:43.158 [GameSession] create_game_object(311, 0) -> 11000013be2e001 15:03:43.174 [GameSession] create_game_object(4, 312) 15:03:43.174 [GameSession] create_game_object(312, 0) -> 11000014072fbe0 15:03:43.174 [GameSession] create_game_object(312, 0) -> 11000010a422a85 15:03:43.174 [GameSession] create_game_object(312, 0) -> 11000013be2e001 15:03:43.580 [GameSession] destroy_game_object(307) 15:03:45.329 [Lua] event horde ends! 15:03:45.342 [Lua] event horde ends! 15:03:48.204 [Flow] -------------- STOPPED FROM OPENING 15:03:48.204 [Flow] -------------- REAL STOPPED 15:03:48.204 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP 15:03:48.204 [Flow] opening_stopped 15:03:48.204 [Lua] TerrorEventMixer.stop_event: military_courtyard_event 15:03:48.204 [Lua] Override Player Respawning gate_event false 15:03:48.210 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0) 15:03:48.849 [GameSession] create_game_object(74, 313) 15:03:48.849 [GameSession] create_game_object(313, 0) -> 11000014072fbe0 15:03:48.849 [GameSession] create_game_object(313, 0) -> 11000010a422a85 15:03:48.849 [GameSession] create_game_object(313, 0) -> 11000013be2e001 15:03:49.352 [GameSession] create_game_object(98, 314) 15:03:49.352 [GameSession] create_game_object(314, 0) -> 11000014072fbe0 15:03:49.352 [GameSession] create_game_object(314, 0) -> 11000010a422a85 15:03:49.352 [GameSession] create_game_object(314, 0) -> 11000013be2e001 15:03:49.358 [GameSession] destroy_game_object(313) 15:03:53.584 [GameSession] create_game_object(49, 315) 15:03:53.584 [GameSession] create_game_object(315, 0) -> 11000014072fbe0 15:03:53.584 [GameSession] create_game_object(315, 0) -> 11000010a422a85 15:03:53.584 [GameSession] create_game_object(315, 0) -> 11000013be2e001 15:03:54.423 [GameSession] 11000013be2e001 -> create_game_object(3082) 15:03:54.423 [GameSession] create_game_object(3082, 0) -> 11000014072fbe0 15:03:54.423 [GameSession] create_game_object(3082, 0) -> 11000010a422a85 15:03:54.423 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:54.906 [GameSession] 11000013be2e001 -> destroy_game_object(3082) 15:03:54.906 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:55.287 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 39 will change to a manual source. 15:03:56.901 [EACServer] [16:03:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:03:56.992 [GameSession] 11000013be2e001 -> create_game_object(3083) 15:03:56.992 [GameSession] create_game_object(3083, 0) -> 11000014072fbe0 15:03:56.992 [GameSession] create_game_object(3083, 0) -> 11000010a422a85 15:03:56.992 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:03:57.573 [GameSession] 11000013be2e001 -> destroy_game_object(3083) 15:03:57.573 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:03:58.956 [GameSession] destroy_game_object(314) 15:03:59.457 [GameSession] destroy_game_object(315) 15:04:02.977 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 58 will change to a manual source. 15:04:04.789 [GameSession] create_game_object(74, 316) 15:04:04.789 [GameSession] create_game_object(316, 0) -> 11000014072fbe0 15:04:04.789 [GameSession] create_game_object(316, 0) -> 11000010a422a85 15:04:04.789 [GameSession] create_game_object(316, 0) -> 11000013be2e001 15:04:05.318 [GameSession] create_game_object(98, 317) 15:04:05.318 [GameSession] create_game_object(317, 0) -> 11000014072fbe0 15:04:05.318 [GameSession] create_game_object(317, 0) -> 11000010a422a85 15:04:05.318 [GameSession] create_game_object(317, 0) -> 11000013be2e001 15:04:05.324 [GameSession] destroy_game_object(316) 15:04:06.407 [GameSession] destroy_game_object(185) 15:04:11.893 [GameSession] create_game_object(45, 318) 15:04:11.893 [GameSession] create_game_object(318, 0) -> 11000014072fbe0 15:04:11.893 [GameSession] create_game_object(318, 0) -> 11000010a422a85 15:04:11.893 [GameSession] create_game_object(318, 0) -> 11000013be2e001 15:04:11.899 [GameSession] destroy_game_object(312) 15:04:14.911 [GameSession] destroy_game_object(318) 15:04:15.522 [GameSession] destroy_game_object(317) 15:04:15.570 [GameSession] destroy_game_object(218) 15:04:15.580 [GameSession] destroy_game_object(211) 15:04:15.619 [GameSession] destroy_game_object(210) 15:04:15.773 [GameSession] destroy_game_object(214) 15:04:16.009 [GameSession] destroy_game_object(215) 15:04:19.315 [GameSession] create_game_object(45, 319) 15:04:19.315 [GameSession] create_game_object(319, 0) -> 11000014072fbe0 15:04:19.315 [GameSession] create_game_object(319, 0) -> 11000010a422a85 15:04:19.315 [GameSession] create_game_object(319, 0) -> 11000013be2e001 15:04:19.320 [GameSession] destroy_game_object(306) 15:04:21.986 [Lua] main path terror event triggered: rare_event_loot_rat 15:04:21.986 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 15:04:21.997 [GameSession] create_game_object(36, 320) 15:04:21.997 [GameSession] create_game_object(320, 0) -> 11000014072fbe0 15:04:21.997 [GameSession] create_game_object(320, 0) -> 11000010a422a85 15:04:21.997 [GameSession] create_game_object(320, 0) -> 11000013be2e001 15:04:22.242 [GameSession] create_game_object(4, 321) 15:04:22.242 [GameSession] create_game_object(321, 0) -> 11000014072fbe0 15:04:22.242 [GameSession] create_game_object(321, 0) -> 11000010a422a85 15:04:22.242 [GameSession] create_game_object(321, 0) -> 11000013be2e001 15:04:22.252 [GameSession] create_game_object(84, 322) 15:04:22.252 [GameSession] create_game_object(322, 0) -> 11000014072fbe0 15:04:22.252 [GameSession] create_game_object(322, 0) -> 11000010a422a85 15:04:22.252 [GameSession] create_game_object(322, 0) -> 11000013be2e001 15:04:22.252 [GameSession] create_game_object(84, 323) 15:04:22.252 [GameSession] create_game_object(323, 0) -> 11000014072fbe0 15:04:22.252 [GameSession] create_game_object(323, 0) -> 11000010a422a85 15:04:22.252 [GameSession] create_game_object(323, 0) -> 11000013be2e001 15:04:22.252 [GameSession] create_game_object(84, 324) 15:04:22.252 [GameSession] create_game_object(324, 0) -> 11000014072fbe0 15:04:22.252 [GameSession] create_game_object(324, 0) -> 11000010a422a85 15:04:22.252 [GameSession] create_game_object(324, 0) -> 11000013be2e001 15:04:22.252 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:04:22.252 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:04:22.265 [Lua] Spline already found! 15:04:22.268 [Lua] Spline already found! 15:04:22.272 [GameSession] create_game_object(36, 325) 15:04:22.272 [GameSession] create_game_object(325, 0) -> 11000014072fbe0 15:04:22.272 [GameSession] create_game_object(325, 0) -> 11000010a422a85 15:04:22.272 [GameSession] create_game_object(325, 0) -> 11000013be2e001 15:04:22.280 [GameSession] create_game_object(36, 326) 15:04:22.280 [GameSession] create_game_object(326, 0) -> 11000014072fbe0 15:04:22.280 [GameSession] create_game_object(326, 0) -> 11000010a422a85 15:04:22.280 [GameSession] create_game_object(326, 0) -> 11000013be2e001 15:04:22.287 [GameSession] destroy_game_object(295) 15:04:22.287 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:04:22.331 [Lua] Init group template: spline_patrol 15:04:22.361 [GameSession] destroy_game_object(319) 15:04:22.375 [Lua] Init group template: spline_patrol 15:04:22.395 [GameSession] destroy_game_object(298) 15:04:22.395 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:04:22.404 [GameSession] destroy_game_object(297) 15:04:22.404 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:04:23.936 [GameSession] create_game_object(68, 327) 15:04:23.936 [GameSession] create_game_object(327, 0) -> 11000014072fbe0 15:04:23.936 [GameSession] create_game_object(327, 0) -> 11000010a422a85 15:04:23.936 [GameSession] create_game_object(327, 0) -> 11000013be2e001 15:04:23.936 [GameSession] create_game_object(68, 328) 15:04:23.936 [GameSession] create_game_object(328, 0) -> 11000014072fbe0 15:04:23.936 [GameSession] create_game_object(328, 0) -> 11000010a422a85 15:04:23.936 [GameSession] create_game_object(328, 0) -> 11000013be2e001 15:04:23.936 [GameSession] create_game_object(68, 329) 15:04:23.936 [GameSession] create_game_object(329, 0) -> 11000014072fbe0 15:04:23.936 [GameSession] create_game_object(329, 0) -> 11000010a422a85 15:04:23.936 [GameSession] create_game_object(329, 0) -> 11000013be2e001 15:04:24.599 [GameSession] create_game_object(36, 330) 15:04:24.599 [GameSession] create_game_object(330, 0) -> 11000014072fbe0 15:04:24.599 [GameSession] create_game_object(330, 0) -> 11000010a422a85 15:04:24.599 [GameSession] create_game_object(330, 0) -> 11000013be2e001 15:04:24.613 [GameSession] create_game_object(36, 331) 15:04:24.613 [GameSession] create_game_object(331, 0) -> 11000014072fbe0 15:04:24.613 [GameSession] create_game_object(331, 0) -> 11000010a422a85 15:04:24.613 [GameSession] create_game_object(331, 0) -> 11000013be2e001 15:04:24.629 [GameSession] create_game_object(36, 332) 15:04:24.629 [GameSession] create_game_object(332, 0) -> 11000014072fbe0 15:04:24.629 [GameSession] create_game_object(332, 0) -> 11000010a422a85 15:04:24.629 [GameSession] create_game_object(332, 0) -> 11000013be2e001 15:04:24.646 [GameSession] create_game_object(36, 333) 15:04:24.646 [GameSession] create_game_object(333, 0) -> 11000014072fbe0 15:04:24.646 [GameSession] create_game_object(333, 0) -> 11000010a422a85 15:04:24.646 [GameSession] create_game_object(333, 0) -> 11000013be2e001 15:04:24.663 [GameSession] create_game_object(36, 334) 15:04:24.663 [GameSession] create_game_object(334, 0) -> 11000014072fbe0 15:04:24.663 [GameSession] create_game_object(334, 0) -> 11000010a422a85 15:04:24.663 [GameSession] create_game_object(334, 0) -> 11000013be2e001 15:04:24.679 [GameSession] create_game_object(36, 335) 15:04:24.679 [GameSession] create_game_object(335, 0) -> 11000014072fbe0 15:04:24.679 [GameSession] create_game_object(335, 0) -> 11000010a422a85 15:04:24.679 [GameSession] create_game_object(335, 0) -> 11000013be2e001 15:04:24.995 [GameSession] create_game_object(36, 336) 15:04:24.995 [GameSession] create_game_object(336, 0) -> 11000014072fbe0 15:04:24.995 [GameSession] create_game_object(336, 0) -> 11000010a422a85 15:04:24.995 [GameSession] create_game_object(336, 0) -> 11000013be2e001 15:04:25.010 [GameSession] create_game_object(36, 337) 15:04:25.010 [GameSession] create_game_object(337, 0) -> 11000014072fbe0 15:04:25.010 [GameSession] create_game_object(337, 0) -> 11000010a422a85 15:04:25.010 [GameSession] create_game_object(337, 0) -> 11000013be2e001 15:04:25.024 [GameSession] create_game_object(36, 338) 15:04:25.024 [GameSession] create_game_object(338, 0) -> 11000014072fbe0 15:04:25.024 [GameSession] create_game_object(338, 0) -> 11000010a422a85 15:04:25.024 [GameSession] create_game_object(338, 0) -> 11000013be2e001 15:04:25.037 [GameSession] create_game_object(36, 339) 15:04:25.037 [GameSession] create_game_object(339, 0) -> 11000014072fbe0 15:04:25.037 [GameSession] create_game_object(339, 0) -> 11000010a422a85 15:04:25.037 [GameSession] create_game_object(339, 0) -> 11000013be2e001 15:04:25.048 [GameSession] create_game_object(36, 340) 15:04:25.048 [GameSession] create_game_object(340, 0) -> 11000014072fbe0 15:04:25.048 [GameSession] create_game_object(340, 0) -> 11000010a422a85 15:04:25.048 [GameSession] create_game_object(340, 0) -> 11000013be2e001 15:04:25.059 [GameSession] create_game_object(36, 341) 15:04:25.059 [GameSession] create_game_object(341, 0) -> 11000014072fbe0 15:04:25.059 [GameSession] create_game_object(341, 0) -> 11000010a422a85 15:04:25.059 [GameSession] create_game_object(341, 0) -> 11000013be2e001 15:04:25.069 [GameSession] create_game_object(36, 342) 15:04:25.069 [GameSession] create_game_object(342, 0) -> 11000014072fbe0 15:04:25.069 [GameSession] create_game_object(342, 0) -> 11000010a422a85 15:04:25.069 [GameSession] create_game_object(342, 0) -> 11000013be2e001 15:04:25.079 [GameSession] create_game_object(36, 343) 15:04:25.079 [GameSession] create_game_object(343, 0) -> 11000014072fbe0 15:04:25.079 [GameSession] create_game_object(343, 0) -> 11000010a422a85 15:04:25.079 [GameSession] create_game_object(343, 0) -> 11000013be2e001 15:04:25.089 [GameSession] create_game_object(36, 344) 15:04:25.089 [GameSession] create_game_object(344, 0) -> 11000014072fbe0 15:04:25.089 [GameSession] create_game_object(344, 0) -> 11000010a422a85 15:04:25.089 [GameSession] create_game_object(344, 0) -> 11000013be2e001 15:04:25.100 [GameSession] create_game_object(36, 345) 15:04:25.100 [GameSession] create_game_object(345, 0) -> 11000014072fbe0 15:04:25.100 [GameSession] create_game_object(345, 0) -> 11000010a422a85 15:04:25.100 [GameSession] create_game_object(345, 0) -> 11000013be2e001 15:04:25.413 [GameSession] create_game_object(36, 346) 15:04:25.413 [GameSession] create_game_object(346, 0) -> 11000014072fbe0 15:04:25.413 [GameSession] create_game_object(346, 0) -> 11000010a422a85 15:04:25.413 [GameSession] create_game_object(346, 0) -> 11000013be2e001 15:04:25.425 [GameSession] create_game_object(36, 347) 15:04:25.425 [GameSession] create_game_object(347, 0) -> 11000014072fbe0 15:04:25.425 [GameSession] create_game_object(347, 0) -> 11000010a422a85 15:04:25.425 [GameSession] create_game_object(347, 0) -> 11000013be2e001 15:04:25.434 [GameSession] create_game_object(36, 348) 15:04:25.434 [GameSession] create_game_object(348, 0) -> 11000014072fbe0 15:04:25.434 [GameSession] create_game_object(348, 0) -> 11000010a422a85 15:04:25.434 [GameSession] create_game_object(348, 0) -> 11000013be2e001 15:04:25.445 [GameSession] create_game_object(36, 349) 15:04:25.445 [GameSession] create_game_object(349, 0) -> 11000014072fbe0 15:04:25.445 [GameSession] create_game_object(349, 0) -> 11000010a422a85 15:04:25.445 [GameSession] create_game_object(349, 0) -> 11000013be2e001 15:04:25.454 [GameSession] create_game_object(36, 350) 15:04:25.454 [GameSession] create_game_object(350, 0) -> 11000014072fbe0 15:04:25.454 [GameSession] create_game_object(350, 0) -> 11000010a422a85 15:04:25.454 [GameSession] create_game_object(350, 0) -> 11000013be2e001 15:04:25.465 [GameSession] create_game_object(36, 351) 15:04:25.465 [GameSession] create_game_object(351, 0) -> 11000014072fbe0 15:04:25.465 [GameSession] create_game_object(351, 0) -> 11000010a422a85 15:04:25.465 [GameSession] create_game_object(351, 0) -> 11000013be2e001 15:04:25.474 [GameSession] create_game_object(36, 352) 15:04:25.474 [GameSession] create_game_object(352, 0) -> 11000014072fbe0 15:04:25.474 [GameSession] create_game_object(352, 0) -> 11000010a422a85 15:04:25.474 [GameSession] create_game_object(352, 0) -> 11000013be2e001 15:04:25.485 [GameSession] create_game_object(36, 353) 15:04:25.485 [GameSession] create_game_object(353, 0) -> 11000014072fbe0 15:04:25.485 [GameSession] create_game_object(353, 0) -> 11000010a422a85 15:04:25.485 [GameSession] create_game_object(353, 0) -> 11000013be2e001 15:04:25.496 [GameSession] create_game_object(36, 354) 15:04:25.496 [GameSession] create_game_object(354, 0) -> 11000014072fbe0 15:04:25.496 [GameSession] create_game_object(354, 0) -> 11000010a422a85 15:04:25.496 [GameSession] create_game_object(354, 0) -> 11000013be2e001 15:04:25.507 [GameSession] create_game_object(36, 355) 15:04:25.507 [GameSession] create_game_object(355, 0) -> 11000014072fbe0 15:04:25.507 [GameSession] create_game_object(355, 0) -> 11000010a422a85 15:04:25.507 [GameSession] create_game_object(355, 0) -> 11000013be2e001 15:04:25.913 [GameSession] create_game_object(36, 356) 15:04:25.913 [GameSession] create_game_object(356, 0) -> 11000014072fbe0 15:04:25.913 [GameSession] create_game_object(356, 0) -> 11000010a422a85 15:04:25.913 [GameSession] create_game_object(356, 0) -> 11000013be2e001 15:04:25.923 [GameSession] create_game_object(36, 357) 15:04:25.923 [GameSession] create_game_object(357, 0) -> 11000014072fbe0 15:04:25.923 [GameSession] create_game_object(357, 0) -> 11000010a422a85 15:04:25.923 [GameSession] create_game_object(357, 0) -> 11000013be2e001 15:04:25.934 [GameSession] create_game_object(36, 358) 15:04:25.934 [GameSession] create_game_object(358, 0) -> 11000014072fbe0 15:04:25.934 [GameSession] create_game_object(358, 0) -> 11000010a422a85 15:04:25.934 [GameSession] create_game_object(358, 0) -> 11000013be2e001 15:04:25.944 [GameSession] create_game_object(36, 359) 15:04:25.944 [GameSession] create_game_object(359, 0) -> 11000014072fbe0 15:04:25.944 [GameSession] create_game_object(359, 0) -> 11000010a422a85 15:04:25.944 [GameSession] create_game_object(359, 0) -> 11000013be2e001 15:04:25.954 [GameSession] create_game_object(36, 360) 15:04:25.954 [GameSession] create_game_object(360, 0) -> 11000014072fbe0 15:04:25.954 [GameSession] create_game_object(360, 0) -> 11000010a422a85 15:04:25.954 [GameSession] create_game_object(360, 0) -> 11000013be2e001 15:04:25.965 [GameSession] create_game_object(36, 361) 15:04:25.965 [GameSession] create_game_object(361, 0) -> 11000014072fbe0 15:04:25.965 [GameSession] create_game_object(361, 0) -> 11000010a422a85 15:04:25.965 [GameSession] create_game_object(361, 0) -> 11000013be2e001 15:04:25.976 [GameSession] create_game_object(36, 362) 15:04:25.976 [GameSession] create_game_object(362, 0) -> 11000014072fbe0 15:04:25.976 [GameSession] create_game_object(362, 0) -> 11000010a422a85 15:04:25.976 [GameSession] create_game_object(362, 0) -> 11000013be2e001 15:04:25.985 [GameSession] create_game_object(36, 363) 15:04:25.985 [GameSession] create_game_object(363, 0) -> 11000014072fbe0 15:04:25.985 [GameSession] create_game_object(363, 0) -> 11000010a422a85 15:04:25.985 [GameSession] create_game_object(363, 0) -> 11000013be2e001 15:04:25.995 [GameSession] create_game_object(36, 364) 15:04:25.995 [GameSession] create_game_object(364, 0) -> 11000014072fbe0 15:04:25.995 [GameSession] create_game_object(364, 0) -> 11000010a422a85 15:04:25.995 [GameSession] create_game_object(364, 0) -> 11000013be2e001 15:04:26.006 [GameSession] create_game_object(36, 365) 15:04:26.006 [GameSession] create_game_object(365, 0) -> 11000014072fbe0 15:04:26.006 [GameSession] create_game_object(365, 0) -> 11000010a422a85 15:04:26.006 [GameSession] create_game_object(365, 0) -> 11000013be2e001 15:04:26.138 [Flow] 1 15:04:26.139 [Flow] 2 15:04:26.139 [Flow] 3 15:04:26.169 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:04:26.364 [Lua] main_path_player_far_away_check started 15:04:26.453 [GameSession] create_game_object(36, 366) 15:04:26.453 [GameSession] create_game_object(366, 0) -> 11000014072fbe0 15:04:26.453 [GameSession] create_game_object(366, 0) -> 11000010a422a85 15:04:26.453 [GameSession] create_game_object(366, 0) -> 11000013be2e001 15:04:26.554 [Lua] [ChatManager][1]System: mamoru.s picked up a Loot Die 15:04:26.560 [GameSession] destroy_game_object(328) 15:04:27.032 [Flow] 1 15:04:27.305 [GameSession] destroy_game_object(329) 15:04:27.518 [Flow] 2 15:04:27.696 [GameSession] destroy_game_object(327) 15:04:27.789 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:04:27.799 [Lua] Spline already found! 15:04:27.807 [GameSession] create_game_object(36, 367) 15:04:27.807 [GameSession] create_game_object(367, 0) -> 11000014072fbe0 15:04:27.807 [GameSession] create_game_object(367, 0) -> 11000010a422a85 15:04:27.807 [GameSession] create_game_object(367, 0) -> 11000013be2e001 15:04:27.819 [GameSession] create_game_object(36, 368) 15:04:27.819 [GameSession] create_game_object(368, 0) -> 11000014072fbe0 15:04:27.819 [GameSession] create_game_object(368, 0) -> 11000010a422a85 15:04:27.819 [GameSession] create_game_object(368, 0) -> 11000013be2e001 15:04:27.830 [GameSession] create_game_object(36, 369) 15:04:27.830 [GameSession] create_game_object(369, 0) -> 11000014072fbe0 15:04:27.830 [GameSession] create_game_object(369, 0) -> 11000010a422a85 15:04:27.830 [GameSession] create_game_object(369, 0) -> 11000013be2e001 15:04:27.832 [Lua] Init group template: spline_patrol 15:04:28.304 [Flow] 3 15:04:28.335 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:04:29.451 [Lua] main_path_player_far_away_check started 15:04:29.463 [Lua] main_path_player_far_away_check started 15:04:30.925 [Lua] main_path_player_far_away_check started 15:04:30.938 [Lua] main_path_player_far_away_check started 15:04:31.472 [GameSession] create_game_object(84, 370) 15:04:31.472 [GameSession] create_game_object(370, 0) -> 11000014072fbe0 15:04:31.472 [GameSession] create_game_object(370, 0) -> 11000010a422a85 15:04:31.472 [GameSession] create_game_object(370, 0) -> 11000013be2e001 15:04:31.942 [Lua] Switching ConflictSettings: to: skaven 15:04:31.942 [Lua] pacing=default 15:04:31.942 [Lua] roaming=nil 15:04:31.942 [Lua] specials=skaven 15:04:31.942 [Lua] debug_color=orange 15:04:31.942 [Lua] contained_breeds=nil 15:04:31.942 [Lua] pack_spawning=skaven 15:04:31.942 [Lua] disabled=false 15:04:31.942 [Lua] factions=nil 15:04:31.942 [Lua] boss=skaven 15:04:31.942 [Lua] horde=default 15:04:31.942 [Lua] name=skaven 15:04:31.942 [Lua] intensity=default 15:04:31.942 [Lua] --- 15:04:32.604 [Lua] main_path_player_far_away_check started 15:04:33.016 [GameSession] create_game_object(84, 371) 15:04:33.016 [GameSession] create_game_object(371, 0) -> 11000014072fbe0 15:04:33.016 [GameSession] create_game_object(371, 0) -> 11000010a422a85 15:04:33.016 [GameSession] create_game_object(371, 0) -> 11000013be2e001 15:04:33.030 [GameSession] create_game_object(36, 372) 15:04:33.030 [GameSession] create_game_object(372, 0) -> 11000014072fbe0 15:04:33.030 [GameSession] create_game_object(372, 0) -> 11000010a422a85 15:04:33.030 [GameSession] create_game_object(372, 0) -> 11000013be2e001 15:04:33.566 [GameSession] destroy_game_object(371) 15:04:34.060 [Lua] main_path_player_far_away_check started 15:04:34.161 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x156a1, position: 0 15:04:34.251 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1569d, position: 0 15:04:34.272 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1569d, position: 0 15:04:34.801 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1574d, position: 0 15:04:35.691 [Lua] main_path_player_far_away_check started 15:04:37.168 [Lua] main_path_player_far_away_check started 15:04:37.998 [GameSession] destroy_game_object(304) 15:04:38.362 [GameSession] destroy_game_object(296) 15:04:38.362 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:04:38.447 [GameSession] destroy_game_object(305) 15:04:38.819 [Lua] main_path_player_far_away_check started 15:04:39.657 [Lua] Switching ConflictSettings: to: chaos 15:04:39.657 [Lua] pacing=chaos 15:04:39.657 [Lua] roaming=nil 15:04:39.657 [Lua] specials=chaos 15:04:39.657 [Lua] debug_color=purple 15:04:39.657 [Lua] contained_breeds=nil 15:04:39.657 [Lua] pack_spawning=chaos 15:04:39.657 [Lua] disabled=false 15:04:39.657 [Lua] factions=nil 15:04:39.657 [Lua] boss=chaos 15:04:39.657 [Lua] horde=chaos 15:04:39.657 [Lua] name=chaos 15:04:39.657 [Lua] intensity=default 15:04:39.657 [Lua] --- 15:04:39.836 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 72 action: follow 15:04:39.956 [GameSession] destroy_game_object(370) 15:04:40.471 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 26 size: 71 action: follow 15:04:41.114 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 41 size: 70 action: follow 15:04:41.198 [GameSession] destroy_game_object(311) 15:04:41.438 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 48 size: 68 action: follow 15:04:41.591 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 67 action: follow 15:04:41.946 [Lua] main_path_player_far_away_check started 15:04:42.040 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 58 size: 65 action: follow 15:04:42.054 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 61 size: 64 action: follow 15:04:42.334 [Lua] Destroying unit - ai got stuck breed: chaos_vortex_sorcerer index: 1 size: 63 action: skulk_approach 15:04:42.344 [GameSession] destroy_game_object(309) 15:04:42.344 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 15:04:42.942 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 62 action: follow 15:04:43.509 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 61 action: follow 15:04:43.509 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 33 size: 60 action: follow 15:04:43.576 [Lua] event horde ends! 15:04:43.588 [Lua] event horde ends! 15:04:43.629 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 24 size: 59 action: follow 15:04:44.039 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 43 size: 58 action: follow 15:04:44.060 [Lua] Switching ConflictSettings: to: skaven 15:04:44.060 [Lua] pacing=default 15:04:44.060 [Lua] roaming=nil 15:04:44.060 [Lua] specials=skaven 15:04:44.060 [Lua] debug_color=orange 15:04:44.060 [Lua] contained_breeds=nil 15:04:44.060 [Lua] pack_spawning=skaven 15:04:44.060 [Lua] disabled=false 15:04:44.060 [Lua] factions=nil 15:04:44.060 [Lua] boss=skaven 15:04:44.060 [Lua] horde=default 15:04:44.060 [Lua] name=skaven 15:04:44.060 [Lua] intensity=default 15:04:44.060 [Lua] --- 15:04:44.142 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 35 size: 57 action: follow 15:04:44.412 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 45 size: 56 action: follow 15:04:44.682 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 44 size: 55 action: nil 15:04:44.697 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 50 size: 54 action: follow 15:04:44.812 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 46 size: 53 action: follow 15:04:45.077 [Lua] main_path_player_far_away_check started 15:04:45.146 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 35 size: 52 action: follow 15:04:45.160 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 44 size: 51 action: follow 15:04:45.190 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 1 size: 50 action: follow 15:04:45.533 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 50 action: follow 15:04:45.634 [GameSession] create_game_object(84, 373) 15:04:45.634 [GameSession] create_game_object(373, 0) -> 11000014072fbe0 15:04:45.634 [GameSession] create_game_object(373, 0) -> 11000010a422a85 15:04:45.634 [GameSession] create_game_object(373, 0) -> 11000013be2e001 15:04:45.675 [GameSession] create_game_object(4, 374) 15:04:45.675 [GameSession] create_game_object(374, 0) -> 11000014072fbe0 15:04:45.675 [GameSession] create_game_object(374, 0) -> 11000010a422a85 15:04:45.675 [GameSession] create_game_object(374, 0) -> 11000013be2e001 15:04:45.675 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 12 size: 51 action: follow 15:04:46.974 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 36 size: 50 action: follow 15:04:47.325 [GameSession] create_game_object(84, 375) 15:04:47.325 [GameSession] create_game_object(375, 0) -> 11000014072fbe0 15:04:47.325 [GameSession] create_game_object(375, 0) -> 11000010a422a85 15:04:47.325 [GameSession] create_game_object(375, 0) -> 11000013be2e001 15:04:47.339 [GameSession] create_game_object(36, 376) 15:04:47.339 [GameSession] create_game_object(376, 0) -> 11000014072fbe0 15:04:47.339 [GameSession] create_game_object(376, 0) -> 11000010a422a85 15:04:47.339 [GameSession] create_game_object(376, 0) -> 11000013be2e001 15:04:47.978 [GameSession] create_game_object(84, 377) 15:04:47.978 [GameSession] create_game_object(377, 0) -> 11000014072fbe0 15:04:47.978 [GameSession] create_game_object(377, 0) -> 11000010a422a85 15:04:47.978 [GameSession] create_game_object(377, 0) -> 11000013be2e001 15:04:48.243 [GameSession] destroy_game_object(310) 15:04:48.539 [Lua] main_path_player_far_away_check started 15:04:48.667 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 26 size: 50 action: follow 15:04:49.895 [GameSession] create_game_object(4, 378) 15:04:49.895 [GameSession] create_game_object(378, 0) -> 11000014072fbe0 15:04:49.895 [GameSession] create_game_object(378, 0) -> 11000010a422a85 15:04:49.895 [GameSession] create_game_object(378, 0) -> 11000013be2e001 15:04:49.907 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:04:49.908 [GameSession] create_game_object(4, 379) 15:04:49.908 [GameSession] create_game_object(379, 0) -> 11000014072fbe0 15:04:49.908 [GameSession] create_game_object(379, 0) -> 11000010a422a85 15:04:49.908 [GameSession] create_game_object(379, 0) -> 11000013be2e001 15:04:49.921 [Lua] Spline already found! 15:04:49.924 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:04:49.925 [GameSession] create_game_object(84, 380) 15:04:49.925 [GameSession] create_game_object(380, 0) -> 11000014072fbe0 15:04:49.925 [GameSession] create_game_object(380, 0) -> 11000010a422a85 15:04:49.925 [GameSession] create_game_object(380, 0) -> 11000013be2e001 15:04:49.925 [GameSession] create_game_object(84, 381) 15:04:49.925 [GameSession] create_game_object(381, 0) -> 11000014072fbe0 15:04:49.925 [GameSession] create_game_object(381, 0) -> 11000010a422a85 15:04:49.925 [GameSession] create_game_object(381, 0) -> 11000013be2e001 15:04:49.925 [GameSession] create_game_object(84, 382) 15:04:49.925 [GameSession] create_game_object(382, 0) -> 11000014072fbe0 15:04:49.925 [GameSession] create_game_object(382, 0) -> 11000010a422a85 15:04:49.925 [GameSession] create_game_object(382, 0) -> 11000013be2e001 15:04:49.925 [GameSession] create_game_object(84, 383) 15:04:49.925 [GameSession] create_game_object(383, 0) -> 11000014072fbe0 15:04:49.925 [GameSession] create_game_object(383, 0) -> 11000010a422a85 15:04:49.925 [GameSession] create_game_object(383, 0) -> 11000013be2e001 15:04:49.925 [GameSession] create_game_object(84, 384) 15:04:49.925 [GameSession] create_game_object(384, 0) -> 11000014072fbe0 15:04:49.925 [GameSession] create_game_object(384, 0) -> 11000010a422a85 15:04:49.925 [GameSession] create_game_object(384, 0) -> 11000013be2e001 15:04:49.936 [Lua] Spline already found! 15:04:49.951 [GameSession] create_game_object(36, 385) 15:04:49.951 [GameSession] create_game_object(385, 0) -> 11000014072fbe0 15:04:49.951 [GameSession] create_game_object(385, 0) -> 11000010a422a85 15:04:49.951 [GameSession] create_game_object(385, 0) -> 11000013be2e001 15:04:49.953 [Lua] Init group template: spline_patrol 15:04:49.974 [GameSession] create_game_object(36, 386) 15:04:49.974 [GameSession] create_game_object(386, 0) -> 11000014072fbe0 15:04:49.974 [GameSession] create_game_object(386, 0) -> 11000010a422a85 15:04:49.974 [GameSession] create_game_object(386, 0) -> 11000013be2e001 15:04:49.990 [GameSession] create_game_object(36, 387) 15:04:49.990 [GameSession] create_game_object(387, 0) -> 11000014072fbe0 15:04:49.990 [GameSession] create_game_object(387, 0) -> 11000010a422a85 15:04:49.990 [GameSession] create_game_object(387, 0) -> 11000013be2e001 15:04:50.003 [GameSession] create_game_object(36, 388) 15:04:50.003 [GameSession] create_game_object(388, 0) -> 11000014072fbe0 15:04:50.003 [GameSession] create_game_object(388, 0) -> 11000010a422a85 15:04:50.003 [GameSession] create_game_object(388, 0) -> 11000013be2e001 15:04:50.015 [GameSession] create_game_object(36, 389) 15:04:50.015 [GameSession] create_game_object(389, 0) -> 11000014072fbe0 15:04:50.015 [GameSession] create_game_object(389, 0) -> 11000010a422a85 15:04:50.015 [GameSession] create_game_object(389, 0) -> 11000013be2e001 15:04:50.027 [GameSession] create_game_object(36, 390) 15:04:50.027 [GameSession] create_game_object(390, 0) -> 11000014072fbe0 15:04:50.027 [GameSession] create_game_object(390, 0) -> 11000010a422a85 15:04:50.027 [GameSession] create_game_object(390, 0) -> 11000013be2e001 15:04:50.041 [GameSession] create_game_object(36, 391) 15:04:50.041 [GameSession] create_game_object(391, 0) -> 11000014072fbe0 15:04:50.041 [GameSession] create_game_object(391, 0) -> 11000010a422a85 15:04:50.041 [GameSession] create_game_object(391, 0) -> 11000013be2e001 15:04:50.054 [GameSession] create_game_object(36, 392) 15:04:50.054 [GameSession] create_game_object(392, 0) -> 11000014072fbe0 15:04:50.054 [GameSession] create_game_object(392, 0) -> 11000010a422a85 15:04:50.054 [GameSession] create_game_object(392, 0) -> 11000013be2e001 15:04:50.066 [GameSession] create_game_object(36, 393) 15:04:50.066 [GameSession] create_game_object(393, 0) -> 11000014072fbe0 15:04:50.066 [GameSession] create_game_object(393, 0) -> 11000010a422a85 15:04:50.066 [GameSession] create_game_object(393, 0) -> 11000013be2e001 15:04:50.078 [GameSession] create_game_object(36, 394) 15:04:50.078 [GameSession] create_game_object(394, 0) -> 11000014072fbe0 15:04:50.078 [GameSession] create_game_object(394, 0) -> 11000010a422a85 15:04:50.078 [GameSession] create_game_object(394, 0) -> 11000013be2e001 15:04:50.090 [GameSession] create_game_object(36, 395) 15:04:50.090 [GameSession] create_game_object(395, 0) -> 11000014072fbe0 15:04:50.090 [GameSession] create_game_object(395, 0) -> 11000010a422a85 15:04:50.090 [GameSession] create_game_object(395, 0) -> 11000013be2e001 15:04:50.093 [Lua] Init group template: spline_patrol 15:04:50.172 [GameSession] create_game_object(84, 396) 15:04:50.172 [GameSession] create_game_object(396, 0) -> 11000014072fbe0 15:04:50.172 [GameSession] create_game_object(396, 0) -> 11000010a422a85 15:04:50.172 [GameSession] create_game_object(396, 0) -> 11000013be2e001 15:04:50.185 [GameSession] create_game_object(36, 397) 15:04:50.185 [GameSession] create_game_object(397, 0) -> 11000014072fbe0 15:04:50.185 [GameSession] create_game_object(397, 0) -> 11000010a422a85 15:04:50.185 [GameSession] create_game_object(397, 0) -> 11000013be2e001 15:04:51.702 [Lua] main_path_player_far_away_check started 15:04:52.453 [GameSession] destroy_game_object(396) 15:04:52.612 [GameSession] destroy_game_object(394) 15:04:52.612 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:52.626 [GameSession] destroy_game_object(378) 15:04:52.645 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 15:04:52.645 [Lua] ERROR: Tried to freeze unit twice in the same frame. 15:04:52.645 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 15:04:52.645 [Lua] ERROR: Tried to freeze unit twice in the same frame. 15:04:52.653 [GameSession] destroy_game_object(391) 15:04:52.653 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:52.654 [GameSession] destroy_game_object(380) 15:04:52.654 [GameSession] destroy_game_object(389) 15:04:52.654 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:52.654 [GameSession] destroy_game_object(381) 15:04:52.658 [GameSession] destroy_game_object(382) 15:04:52.659 [GameSession] destroy_game_object(386) 15:04:52.659 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:52.659 [GameSession] destroy_game_object(383) 15:04:52.667 [GameSession] destroy_game_object(384) 15:04:53.014 [GameSession] destroy_game_object(49) 15:04:53.409 [GameSession] destroy_game_object(52) 15:04:54.272 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 26 will change to a manual source. 15:04:54.273 [GameSession] create_game_object(42, 398) 15:04:54.273 [GameSession] create_game_object(398, 0) -> 11000014072fbe0 15:04:54.273 [GameSession] create_game_object(398, 0) -> 11000010a422a85 15:04:54.273 [GameSession] create_game_object(398, 0) -> 11000013be2e001 15:04:54.518 [GameSession] create_game_object(84, 399) 15:04:54.518 [GameSession] create_game_object(399, 0) -> 11000014072fbe0 15:04:54.518 [GameSession] create_game_object(399, 0) -> 11000010a422a85 15:04:54.518 [GameSession] create_game_object(399, 0) -> 11000013be2e001 15:04:54.518 [GameSession] create_game_object(84, 400) 15:04:54.518 [GameSession] create_game_object(400, 0) -> 11000014072fbe0 15:04:54.518 [GameSession] create_game_object(400, 0) -> 11000010a422a85 15:04:54.518 [GameSession] create_game_object(400, 0) -> 11000013be2e001 15:04:54.519 [GameSession] create_game_object(36, 401) 15:04:54.519 [GameSession] create_game_object(401, 0) -> 11000014072fbe0 15:04:54.519 [GameSession] create_game_object(401, 0) -> 11000010a422a85 15:04:54.519 [GameSession] create_game_object(401, 0) -> 11000013be2e001 15:04:54.570 [GameSession] create_game_object(84, 402) 15:04:54.570 [GameSession] create_game_object(402, 0) -> 11000014072fbe0 15:04:54.570 [GameSession] create_game_object(402, 0) -> 11000010a422a85 15:04:54.570 [GameSession] create_game_object(402, 0) -> 11000013be2e001 15:04:54.570 [GameSession] create_game_object(84, 403) 15:04:54.570 [GameSession] create_game_object(403, 0) -> 11000014072fbe0 15:04:54.570 [GameSession] create_game_object(403, 0) -> 11000010a422a85 15:04:54.570 [GameSession] create_game_object(403, 0) -> 11000013be2e001 15:04:54.570 [GameSession] create_game_object(84, 404) 15:04:54.570 [GameSession] create_game_object(404, 0) -> 11000014072fbe0 15:04:54.570 [GameSession] create_game_object(404, 0) -> 11000010a422a85 15:04:54.570 [GameSession] create_game_object(404, 0) -> 11000013be2e001 15:04:54.609 [GameSession] create_game_object(36, 405) 15:04:54.609 [GameSession] create_game_object(405, 0) -> 11000014072fbe0 15:04:54.609 [GameSession] create_game_object(405, 0) -> 11000010a422a85 15:04:54.609 [GameSession] create_game_object(405, 0) -> 11000013be2e001 15:04:54.621 [GameSession] create_game_object(4, 406) 15:04:54.621 [GameSession] create_game_object(406, 0) -> 11000014072fbe0 15:04:54.621 [GameSession] create_game_object(406, 0) -> 11000010a422a85 15:04:54.621 [GameSession] create_game_object(406, 0) -> 11000013be2e001 15:04:54.633 [GameSession] create_game_object(84, 407) 15:04:54.633 [GameSession] create_game_object(407, 0) -> 11000014072fbe0 15:04:54.633 [GameSession] create_game_object(407, 0) -> 11000010a422a85 15:04:54.633 [GameSession] create_game_object(407, 0) -> 11000013be2e001 15:04:54.647 [GameSession] create_game_object(36, 408) 15:04:54.647 [GameSession] create_game_object(408, 0) -> 11000014072fbe0 15:04:54.647 [GameSession] create_game_object(408, 0) -> 11000010a422a85 15:04:54.647 [GameSession] create_game_object(408, 0) -> 11000013be2e001 15:04:54.660 [GameSession] create_game_object(36, 409) 15:04:54.660 [GameSession] create_game_object(409, 0) -> 11000014072fbe0 15:04:54.660 [GameSession] create_game_object(409, 0) -> 11000010a422a85 15:04:54.660 [GameSession] create_game_object(409, 0) -> 11000013be2e001 15:04:54.689 [GameSession] create_game_object(36, 410) 15:04:54.689 [GameSession] create_game_object(410, 0) -> 11000014072fbe0 15:04:54.689 [GameSession] create_game_object(410, 0) -> 11000010a422a85 15:04:54.689 [GameSession] create_game_object(410, 0) -> 11000013be2e001 15:04:54.700 [GameSession] create_game_object(36, 411) 15:04:54.700 [GameSession] create_game_object(411, 0) -> 11000014072fbe0 15:04:54.700 [GameSession] create_game_object(411, 0) -> 11000010a422a85 15:04:54.700 [GameSession] create_game_object(411, 0) -> 11000013be2e001 15:04:54.774 [Lua] main_path_player_far_away_check started 15:04:54.775 [GameSession] create_game_object(4, 412) 15:04:54.775 [GameSession] create_game_object(412, 0) -> 11000014072fbe0 15:04:54.775 [GameSession] create_game_object(412, 0) -> 11000010a422a85 15:04:54.775 [GameSession] create_game_object(412, 0) -> 11000013be2e001 15:04:54.895 [GameSession] destroy_game_object(407) 15:04:55.230 [GameSession] destroy_game_object(405) 15:04:55.230 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:55.230 [GameSession] destroy_game_object(406) 15:04:55.249 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 15:04:55.249 [Lua] ERROR: Tried to freeze unit twice in the same frame. 15:04:55.249 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 15:04:55.249 [Lua] ERROR: Tried to freeze unit twice in the same frame. 15:04:55.258 [GameSession] destroy_game_object(408) 15:04:55.258 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:55.258 [GameSession] destroy_game_object(402) 15:04:55.258 [GameSession] destroy_game_object(409) 15:04:55.258 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:55.259 [GameSession] destroy_game_object(403) 15:04:55.266 [GameSession] destroy_game_object(404) 15:04:55.266 [GameSession] destroy_game_object(401) 15:04:55.266 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:55.267 [GameSession] destroy_game_object(399) 15:04:55.275 [GameSession] destroy_game_object(400) 15:04:55.309 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 127 will change to a manual source. 15:04:55.310 [GameSession] create_game_object(42, 413) 15:04:55.310 [GameSession] create_game_object(413, 0) -> 11000014072fbe0 15:04:55.310 [GameSession] create_game_object(413, 0) -> 11000010a422a85 15:04:55.310 [GameSession] create_game_object(413, 0) -> 11000013be2e001 15:04:55.757 [GameSession] create_game_object(84, 414) 15:04:55.757 [GameSession] create_game_object(414, 0) -> 11000014072fbe0 15:04:55.757 [GameSession] create_game_object(414, 0) -> 11000010a422a85 15:04:55.757 [GameSession] create_game_object(414, 0) -> 11000013be2e001 15:04:55.757 [GameSession] create_game_object(84, 415) 15:04:55.757 [GameSession] create_game_object(415, 0) -> 11000014072fbe0 15:04:55.757 [GameSession] create_game_object(415, 0) -> 11000010a422a85 15:04:55.757 [GameSession] create_game_object(415, 0) -> 11000013be2e001 15:04:55.757 [GameSession] create_game_object(84, 416) 15:04:55.757 [GameSession] create_game_object(416, 0) -> 11000014072fbe0 15:04:55.757 [GameSession] create_game_object(416, 0) -> 11000010a422a85 15:04:55.757 [GameSession] create_game_object(416, 0) -> 11000013be2e001 15:04:55.758 [GameSession] create_game_object(84, 417) 15:04:55.758 [GameSession] create_game_object(417, 0) -> 11000014072fbe0 15:04:55.758 [GameSession] create_game_object(417, 0) -> 11000010a422a85 15:04:55.758 [GameSession] create_game_object(417, 0) -> 11000013be2e001 15:04:55.758 [GameSession] create_game_object(84, 418) 15:04:55.758 [GameSession] create_game_object(418, 0) -> 11000014072fbe0 15:04:55.758 [GameSession] create_game_object(418, 0) -> 11000010a422a85 15:04:55.758 [GameSession] create_game_object(418, 0) -> 11000013be2e001 15:04:55.759 [GameSession] create_game_object(36, 419) 15:04:55.759 [GameSession] create_game_object(419, 0) -> 11000014072fbe0 15:04:55.759 [GameSession] create_game_object(419, 0) -> 11000010a422a85 15:04:55.759 [GameSession] create_game_object(419, 0) -> 11000013be2e001 15:04:55.773 [GameSession] create_game_object(36, 420) 15:04:55.773 [GameSession] create_game_object(420, 0) -> 11000014072fbe0 15:04:55.773 [GameSession] create_game_object(420, 0) -> 11000010a422a85 15:04:55.773 [GameSession] create_game_object(420, 0) -> 11000013be2e001 15:04:55.822 [GameSession] create_game_object(36, 421) 15:04:55.822 [GameSession] create_game_object(421, 0) -> 11000014072fbe0 15:04:55.822 [GameSession] create_game_object(421, 0) -> 11000010a422a85 15:04:55.822 [GameSession] create_game_object(421, 0) -> 11000013be2e001 15:04:55.926 [GameSession] create_game_object(36, 422) 15:04:55.926 [GameSession] create_game_object(422, 0) -> 11000014072fbe0 15:04:55.926 [GameSession] create_game_object(422, 0) -> 11000010a422a85 15:04:55.926 [GameSession] create_game_object(422, 0) -> 11000013be2e001 15:04:55.940 [GameSession] create_game_object(4, 423) 15:04:55.940 [GameSession] create_game_object(423, 0) -> 11000014072fbe0 15:04:55.940 [GameSession] create_game_object(423, 0) -> 11000010a422a85 15:04:55.940 [GameSession] create_game_object(423, 0) -> 11000013be2e001 15:04:56.052 [GameSession] create_game_object(84, 424) 15:04:56.052 [GameSession] create_game_object(424, 0) -> 11000014072fbe0 15:04:56.052 [GameSession] create_game_object(424, 0) -> 11000010a422a85 15:04:56.052 [GameSession] create_game_object(424, 0) -> 11000013be2e001 15:04:56.053 [GameSession] create_game_object(36, 425) 15:04:56.053 [GameSession] create_game_object(425, 0) -> 11000014072fbe0 15:04:56.053 [GameSession] create_game_object(425, 0) -> 11000010a422a85 15:04:56.053 [GameSession] create_game_object(425, 0) -> 11000013be2e001 15:04:56.117 [GameSession] destroy_game_object(320) 15:04:56.117 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[52cdb0cd0dd540cc]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' 15:04:56.670 [GameSession] create_game_object(84, 426) 15:04:56.670 [GameSession] create_game_object(426, 0) -> 11000014072fbe0 15:04:56.670 [GameSession] create_game_object(426, 0) -> 11000010a422a85 15:04:56.670 [GameSession] create_game_object(426, 0) -> 11000013be2e001 15:04:56.684 [GameSession] create_game_object(36, 427) 15:04:56.684 [GameSession] create_game_object(427, 0) -> 11000014072fbe0 15:04:56.684 [GameSession] create_game_object(427, 0) -> 11000010a422a85 15:04:56.684 [GameSession] create_game_object(427, 0) -> 11000013be2e001 15:04:57.160 [GameSession] create_game_object(49, 428) 15:04:57.160 [GameSession] create_game_object(428, 0) -> 11000014072fbe0 15:04:57.160 [GameSession] create_game_object(428, 0) -> 11000010a422a85 15:04:57.160 [GameSession] create_game_object(428, 0) -> 11000013be2e001 15:04:57.821 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x1692f, position: 0 15:04:57.908 [Lua] main_path_player_far_away_check started 15:04:58.666 [GameSession] destroy_game_object(326) 15:04:59.745 [GameSession] destroy_game_object(325) 15:04:59.745 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[92ab1ce4280c25d7]' child 2: '#ID[e49b9a622520362d]' 15:04:59.851 [GameSession] destroy_game_object(427) 15:04:59.851 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:04:59.851 [GameSession] destroy_game_object(426) 15:05:00.428 [GameSession] destroy_game_object(424) 15:05:00.656 [GameSession] create_game_object(49, 429) 15:05:00.656 [GameSession] create_game_object(429, 0) -> 11000014072fbe0 15:05:00.656 [GameSession] create_game_object(429, 0) -> 11000010a422a85 15:05:00.656 [GameSession] create_game_object(429, 0) -> 11000013be2e001 15:05:00.697 [GameSession] destroy_game_object(422) 15:05:00.697 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:05:00.698 [GameSession] destroy_game_object(423) 15:05:00.718 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 15:05:00.718 [Lua] ERROR: Tried to freeze unit twice in the same frame. 15:05:00.727 [GameSession] destroy_game_object(419) 15:05:00.727 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:05:00.727 [GameSession] destroy_game_object(414) 15:05:00.728 [GameSession] destroy_game_object(420) 15:05:00.728 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:05:00.728 [GameSession] destroy_game_object(415) 15:05:00.732 [GameSession] destroy_game_object(416) 15:05:00.732 [GameSession] destroy_game_object(421) 15:05:00.732 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:05:00.733 [GameSession] destroy_game_object(417) 15:05:00.733 [GameSession] destroy_game_object(418) 15:05:00.995 [Lua] main_path_player_far_away_check started 15:05:02.208 [GameSession] destroy_game_object(428) 15:05:02.605 [GameSession] destroy_game_object(321) 15:05:03.360 [GameSession] destroy_game_object(377) 15:05:04.231 [GameSession] create_game_object(84, 430) 15:05:04.231 [GameSession] create_game_object(430, 0) -> 11000014072fbe0 15:05:04.231 [GameSession] create_game_object(430, 0) -> 11000010a422a85 15:05:04.231 [GameSession] create_game_object(430, 0) -> 11000013be2e001 15:05:04.394 [GameSession] create_game_object(49, 431) 15:05:04.394 [GameSession] create_game_object(431, 0) -> 11000014072fbe0 15:05:04.394 [GameSession] create_game_object(431, 0) -> 11000010a422a85 15:05:04.394 [GameSession] create_game_object(431, 0) -> 11000013be2e001 15:05:05.685 [GameSession] destroy_game_object(379) 15:05:06.139 [GameSession] destroy_game_object(398) 15:05:07.129 [GameSession] destroy_game_object(429) 15:05:09.408 [GameSession] destroy_game_object(430) 15:05:09.420 [GameSession] destroy_game_object(431) 15:05:09.701 [GameSession] destroy_game_object(376) 15:05:09.701 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:05:09.701 [GameSession] destroy_game_object(375) 15:05:09.949 [GameSession] create_game_object(84, 432) 15:05:09.949 [GameSession] create_game_object(432, 0) -> 11000014072fbe0 15:05:09.949 [GameSession] create_game_object(432, 0) -> 11000010a422a85 15:05:09.949 [GameSession] create_game_object(432, 0) -> 11000013be2e001 15:05:09.950 [GameSession] create_game_object(36, 433) 15:05:09.950 [GameSession] create_game_object(433, 0) -> 11000014072fbe0 15:05:09.950 [GameSession] create_game_object(433, 0) -> 11000010a422a85 15:05:09.950 [GameSession] create_game_object(433, 0) -> 11000013be2e001 15:05:12.153 [GameSession] create_game_object(70, 434) 15:05:12.153 [GameSession] create_game_object(434, 0) -> 11000014072fbe0 15:05:12.153 [GameSession] create_game_object(434, 0) -> 11000010a422a85 15:05:12.153 [GameSession] create_game_object(434, 0) -> 11000013be2e001 15:05:13.148 [GameSession] create_game_object(70, 435) 15:05:13.148 [GameSession] create_game_object(435, 0) -> 11000014072fbe0 15:05:13.148 [GameSession] create_game_object(435, 0) -> 11000010a422a85 15:05:13.148 [GameSession] create_game_object(435, 0) -> 11000013be2e001 15:05:13.674 [GameSession] create_game_object(70, 436) 15:05:13.674 [GameSession] create_game_object(436, 0) -> 11000014072fbe0 15:05:13.674 [GameSession] create_game_object(436, 0) -> 11000010a422a85 15:05:13.674 [GameSession] create_game_object(436, 0) -> 11000013be2e001 15:05:14.618 [GameSession] create_game_object(23, 437) 15:05:14.618 [GameSession] create_game_object(437, 0) -> 11000014072fbe0 15:05:14.618 [GameSession] create_game_object(437, 0) -> 11000010a422a85 15:05:14.618 [GameSession] create_game_object(437, 0) -> 11000013be2e001 15:05:17.273 [GameSession] create_game_object(70, 438) 15:05:17.273 [GameSession] create_game_object(438, 0) -> 11000014072fbe0 15:05:17.273 [GameSession] create_game_object(438, 0) -> 11000010a422a85 15:05:17.273 [GameSession] create_game_object(438, 0) -> 11000013be2e001 15:05:17.711 [GameSession] destroy_game_object(437) 15:05:18.662 [GameSession] create_game_object(84, 439) 15:05:18.662 [GameSession] create_game_object(439, 0) -> 11000014072fbe0 15:05:18.662 [GameSession] create_game_object(439, 0) -> 11000010a422a85 15:05:18.662 [GameSession] create_game_object(439, 0) -> 11000013be2e001 15:05:18.662 [GameSession] create_game_object(84, 440) 15:05:18.662 [GameSession] create_game_object(440, 0) -> 11000014072fbe0 15:05:18.662 [GameSession] create_game_object(440, 0) -> 11000010a422a85 15:05:18.662 [GameSession] create_game_object(440, 0) -> 11000013be2e001 15:05:18.662 [GameSession] create_game_object(84, 441) 15:05:18.662 [GameSession] create_game_object(441, 0) -> 11000014072fbe0 15:05:18.662 [GameSession] create_game_object(441, 0) -> 11000010a422a85 15:05:18.662 [GameSession] create_game_object(441, 0) -> 11000013be2e001 15:05:18.662 [GameSession] create_game_object(84, 442) 15:05:18.662 [GameSession] create_game_object(442, 0) -> 11000014072fbe0 15:05:18.662 [GameSession] create_game_object(442, 0) -> 11000010a422a85 15:05:18.662 [GameSession] create_game_object(442, 0) -> 11000013be2e001 15:05:18.662 [GameSession] create_game_object(84, 443) 15:05:18.662 [GameSession] create_game_object(443, 0) -> 11000014072fbe0 15:05:18.662 [GameSession] create_game_object(443, 0) -> 11000010a422a85 15:05:18.662 [GameSession] create_game_object(443, 0) -> 11000013be2e001 15:05:18.678 [GameSession] create_game_object(36, 444) 15:05:18.678 [GameSession] create_game_object(444, 0) -> 11000014072fbe0 15:05:18.678 [GameSession] create_game_object(444, 0) -> 11000010a422a85 15:05:18.678 [GameSession] create_game_object(444, 0) -> 11000013be2e001 15:05:18.696 [GameSession] create_game_object(36, 445) 15:05:18.696 [GameSession] create_game_object(445, 0) -> 11000014072fbe0 15:05:18.696 [GameSession] create_game_object(445, 0) -> 11000010a422a85 15:05:18.696 [GameSession] create_game_object(445, 0) -> 11000013be2e001 15:05:18.744 [GameSession] create_game_object(36, 446) 15:05:18.744 [GameSession] create_game_object(446, 0) -> 11000014072fbe0 15:05:18.744 [GameSession] create_game_object(446, 0) -> 11000010a422a85 15:05:18.744 [GameSession] create_game_object(446, 0) -> 11000013be2e001 15:05:18.795 [GameSession] create_game_object(36, 447) 15:05:18.795 [GameSession] create_game_object(447, 0) -> 11000014072fbe0 15:05:18.795 [GameSession] create_game_object(447, 0) -> 11000010a422a85 15:05:18.795 [GameSession] create_game_object(447, 0) -> 11000013be2e001 15:05:18.830 [GameSession] create_game_object(4, 448) 15:05:18.830 [GameSession] create_game_object(448, 0) -> 11000014072fbe0 15:05:18.830 [GameSession] create_game_object(448, 0) -> 11000010a422a85 15:05:18.830 [GameSession] create_game_object(448, 0) -> 11000013be2e001 15:05:18.974 [GameSession] create_game_object(84, 449) 15:05:18.974 [GameSession] create_game_object(449, 0) -> 11000014072fbe0 15:05:18.974 [GameSession] create_game_object(449, 0) -> 11000010a422a85 15:05:18.974 [GameSession] create_game_object(449, 0) -> 11000013be2e001 15:05:19.301 [GameSession] create_game_object(70, 450) 15:05:19.301 [GameSession] create_game_object(450, 0) -> 11000014072fbe0 15:05:19.301 [GameSession] create_game_object(450, 0) -> 11000010a422a85 15:05:19.301 [GameSession] create_game_object(450, 0) -> 11000013be2e001 15:05:19.616 [GameSession] create_game_object(84, 451) 15:05:19.616 [GameSession] create_game_object(451, 0) -> 11000014072fbe0 15:05:19.616 [GameSession] create_game_object(451, 0) -> 11000010a422a85 15:05:19.616 [GameSession] create_game_object(451, 0) -> 11000013be2e001 15:05:19.616 [GameSession] create_game_object(36, 452) 15:05:19.616 [GameSession] create_game_object(452, 0) -> 11000014072fbe0 15:05:19.616 [GameSession] create_game_object(452, 0) -> 11000010a422a85 15:05:19.616 [GameSession] create_game_object(452, 0) -> 11000013be2e001 15:05:20.809 [GameSession] destroy_game_object(413) 15:05:23.508 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 39 60 15:05:23.632 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 41 59 15:05:23.671 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 54 58 15:05:23.861 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 39 57 15:05:24.089 [Lua] Destroying unit - ai too far away from all players. chaos_marauder_with_shield 2 39 56 15:05:24.097 [GameSession] destroy_game_object(450) 15:05:24.097 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:05:24.196 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 37 55 15:05:24.292 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 35 54 15:05:24.792 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 18 53 15:05:25.795 [Lua] Destroying unit - ai got stuck breed: chaos_fanatic index: 23 size: 51 action: follow 15:05:25.974 [GameSession] destroy_game_object(364) 15:05:25.974 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:05:32.161 [Lua] event horde ends! 15:05:32.307 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 1 2 46 15:05:32.315 [GameSession] destroy_game_object(308) 15:05:32.315 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 15:05:35.951 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x184f4, position: 0 15:05:36.042 [GameSession] destroy_game_object(345) 15:05:36.753 [GameSession] create_game_object(74, 453) 15:05:36.753 [GameSession] create_game_object(453, 0) -> 11000014072fbe0 15:05:36.753 [GameSession] create_game_object(453, 0) -> 11000010a422a85 15:05:36.753 [GameSession] create_game_object(453, 0) -> 11000013be2e001 15:05:37.263 [Lua] Destroying unit - ai got stuck breed: chaos_marauder index: 15 size: 41 action: follow 15:05:37.287 [GameSession] create_game_object(98, 454) 15:05:37.287 [GameSession] create_game_object(454, 0) -> 11000014072fbe0 15:05:37.287 [GameSession] create_game_object(454, 0) -> 11000010a422a85 15:05:37.287 [GameSession] create_game_object(454, 0) -> 11000013be2e001 15:05:37.296 [GameSession] destroy_game_object(453) 15:05:38.214 [Lua] Destroying unit - ai got stuck breed: chaos_fanatic index: 24 size: 40 action: follow 15:05:39.724 [Lua] Destroying unit - ai got stuck breed: chaos_fanatic index: 17 size: 38 action: follow 15:05:39.838 [GameSession] destroy_game_object(448) 15:05:40.708 [Lua] Destroying unit - ai got stuck breed: chaos_marauder index: 21 size: 35 action: climb 15:05:40.719 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 15:05:40.719 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:05:40.719 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 15:05:40.719 [Lua] horde requested: vector_blob 15:05:40.719 [Lua] wants to spawn behind within distance: 60 15:05:40.719 [Lua] horde crated with id 14 of type vector_blob 15:05:40.720 [Lua] managed to spawn 56/56 horde enemies 15:05:40.720 [Lua] vector blob horde has started 15:05:40.855 [Lua] Destroying unit - ai got stuck breed: chaos_marauder_with_shield index: 22 size: 47 action: nil 15:05:40.864 [GameSession] destroy_game_object(434) 15:05:40.864 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[96673601773e5ae5]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:05:41.362 [GameSession] create_game_object(36, 455) 15:05:41.362 [GameSession] create_game_object(455, 0) -> 11000014072fbe0 15:05:41.362 [GameSession] create_game_object(455, 0) -> 11000010a422a85 15:05:41.362 [GameSession] create_game_object(455, 0) -> 11000013be2e001 15:05:41.364 [Lua] Init group template: horde 15:05:41.858 [Lua] Destroying unit - ai got stuck breed: chaos_fanatic index: 33 size: 89 action: follow 15:05:42.004 [Lua] Destroying unit - ai got stuck breed: chaos_fanatic index: 1 size: 88 action: follow 15:05:43.431 [Lua] Destroying unit - ai got stuck breed: chaos_marauder index: 19 size: 86 action: follow 15:05:44.999 [Lua] Destroying unit - ai got stuck breed: chaos_marauder index: 32 size: 85 action: follow 15:05:45.366 [Lua] Destroying unit - ai got stuck breed: chaos_marauder index: 34 size: 84 action: climb 15:05:46.004 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:05:46.982 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:05:46.982 [GameSession] create_game_object(45, 456) 15:05:46.982 [GameSession] create_game_object(456, 0) -> 11000014072fbe0 15:05:46.982 [GameSession] create_game_object(456, 0) -> 11000010a422a85 15:05:46.982 [GameSession] create_game_object(456, 0) -> 11000013be2e001 15:05:47.415 [GameSession] destroy_game_object(454) 15:05:48.942 [GameSession] destroy_game_object(323) 15:05:49.852 [GameSession] destroy_game_object(444) 15:05:49.852 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:05:50.244 [GameSession] create_game_object(74, 457) 15:05:50.244 [GameSession] create_game_object(457, 0) -> 11000014072fbe0 15:05:50.244 [GameSession] create_game_object(457, 0) -> 11000010a422a85 15:05:50.244 [GameSession] create_game_object(457, 0) -> 11000013be2e001 15:05:50.744 [GameSession] create_game_object(98, 458) 15:05:50.744 [GameSession] create_game_object(458, 0) -> 11000014072fbe0 15:05:50.744 [GameSession] create_game_object(458, 0) -> 11000010a422a85 15:05:50.744 [GameSession] create_game_object(458, 0) -> 11000013be2e001 15:05:50.753 [GameSession] destroy_game_object(457) 15:05:50.971 [GameSession] destroy_game_object(374) 15:05:53.136 [GameSession] destroy_game_object(322) 15:05:53.676 [GameSession] destroy_game_object(324) 15:05:56.901 [EACServer] [16:05:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:05:57.147 [GameSession] destroy_game_object(456) 15:06:00.240 [GameSession] destroy_game_object(458) 15:06:01.144 [GameSession] 11000014072fbe0 -> create_game_object(1026) 15:06:01.144 [GameSession] create_game_object(1026, 0) -> 11000010a422a85 15:06:01.144 [GameSession] create_game_object(1026, 0) -> 11000013be2e001 15:06:01.144 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000014072fbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:06:01.417 [Lua] PlayerManager:assign_unit_ownership mamoru.s 11000014072fbe0 1 15:06:01.417 [GameSession] create_game_object(45, 459) 15:06:01.417 [GameSession] create_game_object(459, 0) -> 11000014072fbe0 15:06:01.417 [GameSession] create_game_object(459, 0) -> 11000010a422a85 15:06:01.417 [GameSession] create_game_object(459, 0) -> 11000013be2e001 15:06:01.445 [GameSession] destroy_game_object(433) 15:06:01.445 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' 15:06:01.446 [GameSession] destroy_game_object(445) 15:06:01.746 [GameSession] 11000014072fbe0 -> destroy_game_object(1026) 15:06:01.746 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000014072fbe0 15:06:03.741 [GameSession] destroy_game_object(452) 15:06:03.741 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 15:06:04.173 [GameSession] destroy_game_object(447) 15:06:05.123 [Lua] HORDE: last wave, reset to standard horde delay 15:06:05.123 [Lua] Time for new HOOORDE! multi_last_wave 15:06:05.123 [Lua] HORDE: Spawning hordes while 25 other ai are spawned 15:06:05.123 [Lua] horde requested: vector_blob 15:06:05.123 [Lua] wants to spawn ahead within distance: 60 15:06:05.123 [Lua] horde crated with id 15 of type vector_blob 15:06:05.123 [Lua] managed to spawn 58/58 horde enemies 15:06:05.123 [Lua] vector blob horde has started 15:06:05.722 [GameSession] create_game_object(36, 460) 15:06:05.722 [GameSession] create_game_object(460, 0) -> 11000014072fbe0 15:06:05.722 [GameSession] create_game_object(460, 0) -> 11000010a422a85 15:06:05.722 [GameSession] create_game_object(460, 0) -> 11000013be2e001 15:06:05.736 [GameSession] create_game_object(36, 461) 15:06:05.736 [GameSession] create_game_object(461, 0) -> 11000014072fbe0 15:06:05.736 [GameSession] create_game_object(461, 0) -> 11000010a422a85 15:06:05.736 [GameSession] create_game_object(461, 0) -> 11000013be2e001 15:06:05.753 [GameSession] create_game_object(36, 462) 15:06:05.753 [GameSession] create_game_object(462, 0) -> 11000014072fbe0 15:06:05.753 [GameSession] create_game_object(462, 0) -> 11000010a422a85 15:06:05.753 [GameSession] create_game_object(462, 0) -> 11000013be2e001 15:06:05.772 [GameSession] create_game_object(36, 463) 15:06:05.772 [GameSession] create_game_object(463, 0) -> 11000014072fbe0 15:06:05.772 [GameSession] create_game_object(463, 0) -> 11000010a422a85 15:06:05.772 [GameSession] create_game_object(463, 0) -> 11000013be2e001 15:06:05.806 [GameSession] create_game_object(36, 464) 15:06:05.806 [GameSession] create_game_object(464, 0) -> 11000014072fbe0 15:06:05.806 [GameSession] create_game_object(464, 0) -> 11000010a422a85 15:06:05.806 [GameSession] create_game_object(464, 0) -> 11000013be2e001 15:06:05.823 [GameSession] create_game_object(36, 465) 15:06:05.823 [GameSession] create_game_object(465, 0) -> 11000014072fbe0 15:06:05.823 [GameSession] create_game_object(465, 0) -> 11000010a422a85 15:06:05.823 [GameSession] create_game_object(465, 0) -> 11000013be2e001 15:06:05.842 [GameSession] create_game_object(36, 466) 15:06:05.842 [GameSession] create_game_object(466, 0) -> 11000014072fbe0 15:06:05.842 [GameSession] create_game_object(466, 0) -> 11000010a422a85 15:06:05.842 [GameSession] create_game_object(466, 0) -> 11000013be2e001 15:06:05.858 [GameSession] create_game_object(36, 467) 15:06:05.858 [GameSession] create_game_object(467, 0) -> 11000014072fbe0 15:06:05.858 [GameSession] create_game_object(467, 0) -> 11000010a422a85 15:06:05.858 [GameSession] create_game_object(467, 0) -> 11000013be2e001 15:06:05.893 [GameSession] create_game_object(36, 468) 15:06:05.893 [GameSession] create_game_object(468, 0) -> 11000014072fbe0 15:06:05.893 [GameSession] create_game_object(468, 0) -> 11000010a422a85 15:06:05.893 [GameSession] create_game_object(468, 0) -> 11000013be2e001 15:06:05.913 [GameSession] create_game_object(36, 469) 15:06:05.913 [GameSession] create_game_object(469, 0) -> 11000014072fbe0 15:06:05.913 [GameSession] create_game_object(469, 0) -> 11000010a422a85 15:06:05.913 [GameSession] create_game_object(469, 0) -> 11000013be2e001 15:06:05.931 [GameSession] create_game_object(36, 470) 15:06:05.931 [GameSession] create_game_object(470, 0) -> 11000014072fbe0 15:06:05.931 [GameSession] create_game_object(470, 0) -> 11000010a422a85 15:06:05.931 [GameSession] create_game_object(470, 0) -> 11000013be2e001 15:06:05.949 [GameSession] create_game_object(36, 471) 15:06:05.949 [GameSession] create_game_object(471, 0) -> 11000014072fbe0 15:06:05.949 [GameSession] create_game_object(471, 0) -> 11000010a422a85 15:06:05.949 [GameSession] create_game_object(471, 0) -> 11000013be2e001 15:06:05.968 [GameSession] create_game_object(36, 472) 15:06:05.968 [GameSession] create_game_object(472, 0) -> 11000014072fbe0 15:06:05.968 [GameSession] create_game_object(472, 0) -> 11000010a422a85 15:06:05.968 [GameSession] create_game_object(472, 0) -> 11000013be2e001 15:06:05.987 [GameSession] create_game_object(36, 473) 15:06:05.987 [GameSession] create_game_object(473, 0) -> 11000014072fbe0 15:06:05.987 [GameSession] create_game_object(473, 0) -> 11000010a422a85 15:06:05.987 [GameSession] create_game_object(473, 0) -> 11000013be2e001 15:06:06.025 [Lua] Init group template: horde 15:06:06.438 [GameSession] destroy_game_object(459) 15:06:07.108 [GameSession] destroy_game_object(435) 15:06:07.108 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:06:09.552 [GameSession] destroy_game_object(412) 15:06:09.803 [GameSession] destroy_game_object(436) 15:06:09.803 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:06:12.454 [GameSession] create_game_object(84, 474) 15:06:12.454 [GameSession] create_game_object(474, 0) -> 11000014072fbe0 15:06:12.454 [GameSession] create_game_object(474, 0) -> 11000010a422a85 15:06:12.454 [GameSession] create_game_object(474, 0) -> 11000013be2e001 15:06:12.465 [GameSession] create_game_object(36, 475) 15:06:12.465 [GameSession] create_game_object(475, 0) -> 11000014072fbe0 15:06:12.465 [GameSession] create_game_object(475, 0) -> 11000010a422a85 15:06:12.465 [GameSession] create_game_object(475, 0) -> 11000013be2e001 15:06:12.853 [GameSession] create_game_object(84, 476) 15:06:12.853 [GameSession] create_game_object(476, 0) -> 11000014072fbe0 15:06:12.853 [GameSession] create_game_object(476, 0) -> 11000010a422a85 15:06:12.853 [GameSession] create_game_object(476, 0) -> 11000013be2e001 15:06:12.936 [GameSession] destroy_game_object(446) 15:06:13.026 [GameSession] create_game_object(84, 477) 15:06:13.026 [GameSession] create_game_object(477, 0) -> 11000014072fbe0 15:06:13.026 [GameSession] create_game_object(477, 0) -> 11000010a422a85 15:06:13.026 [GameSession] create_game_object(477, 0) -> 11000013be2e001 15:06:13.038 [GameSession] create_game_object(36, 478) 15:06:13.038 [GameSession] create_game_object(478, 0) -> 11000014072fbe0 15:06:13.038 [GameSession] create_game_object(478, 0) -> 11000010a422a85 15:06:13.038 [GameSession] create_game_object(478, 0) -> 11000013be2e001 15:06:13.311 [GameSession] create_game_object(84, 479) 15:06:13.311 [GameSession] create_game_object(479, 0) -> 11000014072fbe0 15:06:13.311 [GameSession] create_game_object(479, 0) -> 11000010a422a85 15:06:13.311 [GameSession] create_game_object(479, 0) -> 11000013be2e001 15:06:14.167 [Lua] Horde killed: ? 15:06:15.524 [GameSession] create_game_object(36, 480) 15:06:15.524 [GameSession] create_game_object(480, 0) -> 11000014072fbe0 15:06:15.524 [GameSession] create_game_object(480, 0) -> 11000010a422a85 15:06:15.524 [GameSession] create_game_object(480, 0) -> 11000013be2e001 15:06:15.611 [GameSession] destroy_game_object(479) 15:06:16.039 [GameSession] create_game_object(37, 481) 15:06:16.039 [GameSession] create_game_object(481, 0) -> 11000014072fbe0 15:06:16.039 [GameSession] create_game_object(481, 0) -> 11000010a422a85 15:06:16.039 [GameSession] create_game_object(481, 0) -> 11000013be2e001 15:06:16.095 [GameSession] create_game_object(84, 482) 15:06:16.095 [GameSession] create_game_object(482, 0) -> 11000014072fbe0 15:06:16.095 [GameSession] create_game_object(482, 0) -> 11000010a422a85 15:06:16.095 [GameSession] create_game_object(482, 0) -> 11000013be2e001 15:06:16.432 [GameSession] destroy_game_object(438) 15:06:16.432 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[94b32754a3705548]' 15:06:17.163 [GameSession] create_game_object(84, 483) 15:06:17.163 [GameSession] create_game_object(483, 0) -> 11000014072fbe0 15:06:17.163 [GameSession] create_game_object(483, 0) -> 11000010a422a85 15:06:17.163 [GameSession] create_game_object(483, 0) -> 11000013be2e001 15:06:17.177 [GameSession] create_game_object(36, 484) 15:06:17.177 [GameSession] create_game_object(484, 0) -> 11000014072fbe0 15:06:17.177 [GameSession] create_game_object(484, 0) -> 11000010a422a85 15:06:17.177 [GameSession] create_game_object(484, 0) -> 11000013be2e001 15:06:17.235 [GameSession] destroy_game_object(484) 15:06:17.235 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:06:17.235 [GameSession] destroy_game_object(483) 15:06:19.627 [GameSession] create_game_object(84, 485) 15:06:19.627 [GameSession] create_game_object(485, 0) -> 11000014072fbe0 15:06:19.627 [GameSession] create_game_object(485, 0) -> 11000010a422a85 15:06:19.627 [GameSession] create_game_object(485, 0) -> 11000013be2e001 15:06:19.628 [GameSession] create_game_object(36, 486) 15:06:19.628 [GameSession] create_game_object(486, 0) -> 11000014072fbe0 15:06:19.628 [GameSession] create_game_object(486, 0) -> 11000010a422a85 15:06:19.628 [GameSession] create_game_object(486, 0) -> 11000013be2e001 15:06:20.570 [Lua] fence jumping 15:06:21.051 [Lua] simple los failed 15:06:23.764 [GameSession] destroy_game_object(486) 15:06:23.764 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:06:23.764 [GameSession] destroy_game_object(485) 15:06:24.779 [GameSession] create_game_object(84, 487) 15:06:24.779 [GameSession] create_game_object(487, 0) -> 11000014072fbe0 15:06:24.779 [GameSession] create_game_object(487, 0) -> 11000010a422a85 15:06:24.779 [GameSession] create_game_object(487, 0) -> 11000013be2e001 15:06:24.780 [GameSession] create_game_object(36, 488) 15:06:24.780 [GameSession] create_game_object(488, 0) -> 11000014072fbe0 15:06:24.780 [GameSession] create_game_object(488, 0) -> 11000010a422a85 15:06:24.780 [GameSession] create_game_object(488, 0) -> 11000013be2e001 15:06:25.697 [GameSession] destroy_game_object(480) 15:06:30.291 [GameSession] create_game_object(84, 489) 15:06:30.291 [GameSession] create_game_object(489, 0) -> 11000014072fbe0 15:06:30.291 [GameSession] create_game_object(489, 0) -> 11000010a422a85 15:06:30.291 [GameSession] create_game_object(489, 0) -> 11000013be2e001 15:06:30.716 [Lua] Coordinated attack! 15:06:32.161 [Lua] main_path_player_far_away_check started 15:06:32.423 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:06:32.439 [Lua] Spline already found! 15:06:32.478 [GameSession] destroy_game_object(472) 15:06:32.478 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 15:06:32.485 [Lua] Init group template: spline_patrol 15:06:32.498 [GameSession] destroy_game_object(466) 15:06:32.498 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:06:32.509 [GameSession] destroy_game_object(339) 15:06:34.396 [GameSession] destroy_game_object(476) 15:06:34.396 [GameSession] destroy_game_object(475) 15:06:34.396 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:06:34.396 [GameSession] destroy_game_object(474) 15:06:34.396 [GameSession] destroy_game_object(488) 15:06:34.396 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:06:34.396 [GameSession] destroy_game_object(487) 15:06:34.396 [GameSession] destroy_game_object(478) 15:06:34.396 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:06:34.396 [GameSession] destroy_game_object(477) 15:06:34.396 [GameSession] destroy_game_object(482) 15:06:34.396 [GameSession] destroy_game_object(489) 15:06:35.181 [Lua] Horde killed: ? 15:06:35.215 [Lua] main_path_player_far_away_check started 15:06:35.987 [Lua] [ChatManager][1]System: mamoru.s picked up a Grimoire 15:06:35.993 [GameSession] destroy_game_object(2) 15:06:38.289 [Lua] main_path_player_far_away_check started 15:06:41.370 [Lua] main_path_player_far_away_check started 15:06:52.606 [GameSession] create_game_object(84, 490) 15:06:52.606 [GameSession] create_game_object(490, 0) -> 11000014072fbe0 15:06:52.606 [GameSession] create_game_object(490, 0) -> 11000010a422a85 15:06:52.606 [GameSession] create_game_object(490, 0) -> 11000013be2e001 15:06:52.607 [GameSession] create_game_object(36, 491) 15:06:52.607 [GameSession] create_game_object(491, 0) -> 11000014072fbe0 15:06:52.607 [GameSession] create_game_object(491, 0) -> 11000010a422a85 15:06:52.607 [GameSession] create_game_object(491, 0) -> 11000013be2e001 15:06:53.520 [GameSession] create_game_object(84, 492) 15:06:53.520 [GameSession] create_game_object(492, 0) -> 11000014072fbe0 15:06:53.520 [GameSession] create_game_object(492, 0) -> 11000010a422a85 15:06:53.520 [GameSession] create_game_object(492, 0) -> 11000013be2e001 15:06:53.738 [GameSession] create_game_object(84, 493) 15:06:53.738 [GameSession] create_game_object(493, 0) -> 11000014072fbe0 15:06:53.738 [GameSession] create_game_object(493, 0) -> 11000010a422a85 15:06:53.738 [GameSession] create_game_object(493, 0) -> 11000013be2e001 15:06:53.739 [GameSession] create_game_object(36, 494) 15:06:53.739 [GameSession] create_game_object(494, 0) -> 11000014072fbe0 15:06:53.739 [GameSession] create_game_object(494, 0) -> 11000010a422a85 15:06:53.739 [GameSession] create_game_object(494, 0) -> 11000013be2e001 15:06:54.838 [GameSession] create_game_object(84, 495) 15:06:54.838 [GameSession] create_game_object(495, 0) -> 11000014072fbe0 15:06:54.838 [GameSession] create_game_object(495, 0) -> 11000010a422a85 15:06:54.838 [GameSession] create_game_object(495, 0) -> 11000013be2e001 15:06:54.839 [GameSession] create_game_object(36, 496) 15:06:54.839 [GameSession] create_game_object(496, 0) -> 11000014072fbe0 15:06:54.839 [GameSession] create_game_object(496, 0) -> 11000010a422a85 15:06:54.839 [GameSession] create_game_object(496, 0) -> 11000013be2e001 15:06:58.494 [GameSession] create_game_object(84, 497) 15:06:58.494 [GameSession] create_game_object(497, 0) -> 11000014072fbe0 15:06:58.494 [GameSession] create_game_object(497, 0) -> 11000010a422a85 15:06:58.494 [GameSession] create_game_object(497, 0) -> 11000013be2e001 15:07:02.943 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 99 will change to a manual source. 15:07:02.944 [GameSession] create_game_object(42, 498) 15:07:02.944 [GameSession] create_game_object(498, 0) -> 11000014072fbe0 15:07:02.944 [GameSession] create_game_object(498, 0) -> 11000010a422a85 15:07:02.944 [GameSession] create_game_object(498, 0) -> 11000013be2e001 15:07:02.961 [GameSession] destroy_game_object(481) 15:07:03.751 [GameSession] create_game_object(84, 499) 15:07:03.751 [GameSession] create_game_object(499, 0) -> 11000014072fbe0 15:07:03.751 [GameSession] create_game_object(499, 0) -> 11000010a422a85 15:07:03.751 [GameSession] create_game_object(499, 0) -> 11000013be2e001 15:07:03.784 [GameSession] destroy_game_object(241) 15:07:04.969 [GameSession] create_game_object(84, 500) 15:07:04.969 [GameSession] create_game_object(500, 0) -> 11000014072fbe0 15:07:04.969 [GameSession] create_game_object(500, 0) -> 11000010a422a85 15:07:04.969 [GameSession] create_game_object(500, 0) -> 11000013be2e001 15:07:05.001 [GameSession] destroy_game_object(234) 15:07:05.001 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:07:05.485 [GameSession] create_game_object(36, 501) 15:07:05.485 [GameSession] create_game_object(501, 0) -> 11000014072fbe0 15:07:05.485 [GameSession] create_game_object(501, 0) -> 11000010a422a85 15:07:05.485 [GameSession] create_game_object(501, 0) -> 11000013be2e001 15:07:05.793 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:07:05.807 [Lua] Spline already found! 15:07:05.823 [GameSession] create_game_object(36, 502) 15:07:05.823 [GameSession] create_game_object(502, 0) -> 11000014072fbe0 15:07:05.823 [GameSession] create_game_object(502, 0) -> 11000010a422a85 15:07:05.823 [GameSession] create_game_object(502, 0) -> 11000013be2e001 15:07:05.839 [Lua] Init group template: spline_patrol 15:07:06.134 [GameSession] create_game_object(84, 503) 15:07:06.134 [GameSession] create_game_object(503, 0) -> 11000014072fbe0 15:07:06.134 [GameSession] create_game_object(503, 0) -> 11000010a422a85 15:07:06.134 [GameSession] create_game_object(503, 0) -> 11000013be2e001 15:07:06.150 [GameSession] create_game_object(36, 504) 15:07:06.150 [GameSession] create_game_object(504, 0) -> 11000014072fbe0 15:07:06.150 [GameSession] create_game_object(504, 0) -> 11000010a422a85 15:07:06.150 [GameSession] create_game_object(504, 0) -> 11000013be2e001 15:07:06.978 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 93 will change to a manual source. 15:07:06.978 [GameSession] create_game_object(42, 505) 15:07:06.978 [GameSession] create_game_object(505, 0) -> 11000014072fbe0 15:07:06.978 [GameSession] create_game_object(505, 0) -> 11000010a422a85 15:07:06.978 [GameSession] create_game_object(505, 0) -> 11000013be2e001 15:07:08.062 [GameSession] destroy_game_object(451) 15:07:08.599 [GameSession] destroy_game_object(27) 15:07:08.813 [GameSession] destroy_game_object(449) 15:07:09.325 [Lua] fence jumping 15:07:09.784 [GameSession] destroy_game_object(31) 15:07:09.910 [Lua] ready to jump failed 15:07:11.497 [GameSession] create_game_object(49, 506) 15:07:11.497 [GameSession] create_game_object(506, 0) -> 11000014072fbe0 15:07:11.497 [GameSession] create_game_object(506, 0) -> 11000010a422a85 15:07:11.497 [GameSession] create_game_object(506, 0) -> 11000013be2e001 15:07:12.010 [GameSession] create_game_object(49, 507) 15:07:12.010 [GameSession] create_game_object(507, 0) -> 11000014072fbe0 15:07:12.010 [GameSession] create_game_object(507, 0) -> 11000010a422a85 15:07:12.010 [GameSession] create_game_object(507, 0) -> 11000013be2e001 15:07:12.845 [GameSession] 11000013be2e001 -> create_game_object(3084) 15:07:12.845 [GameSession] create_game_object(3084, 0) -> 11000014072fbe0 15:07:12.845 [GameSession] create_game_object(3084, 0) -> 11000010a422a85 15:07:12.845 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:07:13.296 [GameSession] 11000013be2e001 -> destroy_game_object(3084) 15:07:13.296 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:07:13.876 [GameSession] 11000013be2e001 -> create_game_object(3085) 15:07:13.876 [GameSession] create_game_object(3085, 0) -> 11000014072fbe0 15:07:13.876 [GameSession] create_game_object(3085, 0) -> 11000010a422a85 15:07:13.876 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:07:13.897 [GameSession] create_game_object(23, 508) 15:07:13.897 [GameSession] create_game_object(508, 0) -> 11000014072fbe0 15:07:13.897 [GameSession] create_game_object(508, 0) -> 11000010a422a85 15:07:13.897 [GameSession] create_game_object(508, 0) -> 11000013be2e001 15:07:14.277 [GameSession] 11000013be2e001 -> destroy_game_object(3085) 15:07:14.277 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:07:16.161 [GameSession] 11000013be2e001 -> create_game_object(3086) 15:07:16.161 [GameSession] create_game_object(3086, 0) -> 11000014072fbe0 15:07:16.161 [GameSession] create_game_object(3086, 0) -> 11000010a422a85 15:07:16.161 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:07:16.544 [GameSession] 11000013be2e001 -> destroy_game_object(3086) 15:07:16.544 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:07:16.567 [GameSession] destroy_game_object(506) 15:07:16.760 [Lua] fence jumping 15:07:16.909 [GameSession] destroy_game_object(508) 15:07:17.350 [GameSession] 11000013be2e001 -> create_game_object(3087) 15:07:17.350 [GameSession] create_game_object(3087, 0) -> 11000014072fbe0 15:07:17.350 [GameSession] create_game_object(3087, 0) -> 11000010a422a85 15:07:17.350 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:07:17.351 [Lua] ready to jump failed 15:07:17.456 [GameSession] create_game_object(23, 509) 15:07:17.456 [GameSession] create_game_object(509, 0) -> 11000014072fbe0 15:07:17.456 [GameSession] create_game_object(509, 0) -> 11000010a422a85 15:07:17.456 [GameSession] create_game_object(509, 0) -> 11000013be2e001 15:07:17.477 [GameSession] destroy_game_object(473) 15:07:17.477 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 15:07:17.477 [GameSession] destroy_game_object(230) 15:07:17.478 [GameSession] destroy_game_object(340) 15:07:17.478 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:07:17.478 [GameSession] destroy_game_object(238) 15:07:17.478 [GameSession] destroy_game_object(353) 15:07:17.478 [GameSession] destroy_game_object(461) 15:07:17.479 [GameSession] destroy_game_object(357) 15:07:17.479 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[43937130bb8e1733]' 15:07:17.479 [GameSession] destroy_game_object(460) 15:07:17.760 [GameSession] 11000013be2e001 -> destroy_game_object(3087) 15:07:17.760 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:07:20.608 [GameSession] destroy_game_object(507) 15:07:22.085 [GameSession] destroy_game_object(432) 15:07:22.469 [GameSession] destroy_game_object(509) 15:07:22.669 [GameSession] destroy_game_object(501) 15:07:22.824 [GameSession] destroy_game_object(21) 15:07:24.247 [GameSession] destroy_game_object(373) 15:07:25.551 [Lua] main_path_player_far_away_check started 15:07:26.175 [GameSession] create_game_object(84, 510) 15:07:26.175 [GameSession] create_game_object(510, 0) -> 11000014072fbe0 15:07:26.175 [GameSession] create_game_object(510, 0) -> 11000010a422a85 15:07:26.175 [GameSession] create_game_object(510, 0) -> 11000013be2e001 15:07:26.187 [GameSession] create_game_object(36, 511) 15:07:26.187 [GameSession] create_game_object(511, 0) -> 11000014072fbe0 15:07:26.187 [GameSession] create_game_object(511, 0) -> 11000010a422a85 15:07:26.187 [GameSession] create_game_object(511, 0) -> 11000013be2e001 15:07:26.199 [GameSession] create_game_object(36, 512) 15:07:26.199 [GameSession] create_game_object(512, 0) -> 11000014072fbe0 15:07:26.199 [GameSession] create_game_object(512, 0) -> 11000010a422a85 15:07:26.199 [GameSession] create_game_object(512, 0) -> 11000013be2e001 15:07:27.237 [GameSession] destroy_game_object(439) 15:07:27.687 [Lua] main path terror event triggered: boss_event_storm_fiend 15:07:27.687 [Lua] TerrorEventMixer.start_event: boss_event_storm_fiend (seed: 0) 15:07:27.708 [Flow] Boss DoorStormfiend 15:07:27.708 [Flow] Boss DoorStormfiend 15:07:27.709 [Lua] Boss gave [Unit '#ID[a646a1040104692b]'] initial aggro 15:07:27.709 [GameSession] create_game_object(97, 513) 15:07:27.709 [GameSession] create_game_object(513, 0) -> 11000014072fbe0 15:07:27.709 [GameSession] create_game_object(513, 0) -> 11000010a422a85 15:07:27.709 [GameSession] create_game_object(513, 0) -> 11000013be2e001 15:07:27.710 [Lua] Init group template: boss_door_closers 15:07:27.724 [GameSession] destroy_game_object(347) 15:07:32.274 [Lua] Time for new HOOORDE! multi_first_wave 15:07:32.274 [Lua] HORDE: Spawning hordes while 14 other ai are spawned 15:07:32.274 [Lua] horde requested: vector 15:07:32.274 [Lua] setting up vector-horde 15:07:32.274 [Lua] Composing horde 'large' .. using variant 'plain' 15:07:32.274 [Lua] --> horde wants to spawn ahead of players (0.21263291650154/0.67 15:07:32.274 [Lua] -> spawning: 55 15:07:32.274 [Lua] horde crated with id 19 of type vector 15:07:32.274 [Lua] vector horde has started 15:07:33.666 [GameSession] destroy_game_object(511) 15:07:33.666 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:07:33.666 [GameSession] destroy_game_object(512) 15:07:33.666 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:07:33.666 [GameSession] destroy_game_object(510) 15:07:35.169 [GameSession] create_game_object(84, 514) 15:07:35.169 [GameSession] create_game_object(514, 0) -> 11000014072fbe0 15:07:35.169 [GameSession] create_game_object(514, 0) -> 11000010a422a85 15:07:35.169 [GameSession] create_game_object(514, 0) -> 11000013be2e001 15:07:35.169 [GameSession] create_game_object(36, 515) 15:07:35.169 [GameSession] create_game_object(515, 0) -> 11000014072fbe0 15:07:35.169 [GameSession] create_game_object(515, 0) -> 11000010a422a85 15:07:35.169 [GameSession] create_game_object(515, 0) -> 11000013be2e001 15:07:35.181 [GameSession] create_game_object(36, 516) 15:07:35.181 [GameSession] create_game_object(516, 0) -> 11000014072fbe0 15:07:35.181 [GameSession] create_game_object(516, 0) -> 11000010a422a85 15:07:35.181 [GameSession] create_game_object(516, 0) -> 11000013be2e001 15:07:40.324 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:07:40.324 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:07:40.324 [Lua] HORDE: Spawning hordes while 9 other ai are spawned 15:07:40.324 [Lua] horde requested: vector 15:07:40.324 [Lua] setting up vector-horde 15:07:40.324 [Lua] Composing horde 'large' .. using variant 'plain' 15:07:40.324 [Lua] --> horde wants to spawn ahead of players (0.46942221743404/0.67 15:07:40.324 [Lua] -> spawning: 53 15:07:40.324 [Lua] horde crated with id 20 of type vector 15:07:40.324 [Lua] vector horde has started 15:07:40.344 [GameSession] destroy_game_object(498) 15:07:40.344 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4fccf031bdcc12ab]' 15:07:41.105 [GameSession] create_game_object(84, 517) 15:07:41.105 [GameSession] create_game_object(517, 0) -> 11000014072fbe0 15:07:41.105 [GameSession] create_game_object(517, 0) -> 11000010a422a85 15:07:41.105 [GameSession] create_game_object(517, 0) -> 11000013be2e001 15:07:42.894 [GameSession] create_game_object(36, 518) 15:07:42.894 [GameSession] create_game_object(518, 0) -> 11000014072fbe0 15:07:42.894 [GameSession] create_game_object(518, 0) -> 11000010a422a85 15:07:42.894 [GameSession] create_game_object(518, 0) -> 11000013be2e001 15:07:42.897 [Lua] Init group template: horde 15:07:43.348 [GameSession] destroy_game_object(494) 15:07:44.173 [GameSession] destroy_game_object(496) 15:07:47.022 [GameSession] create_game_object(7, 519) 15:07:47.022 [GameSession] create_game_object(519, 0) -> 11000014072fbe0 15:07:47.022 [GameSession] create_game_object(519, 0) -> 11000010a422a85 15:07:47.022 [GameSession] create_game_object(519, 0) -> 11000013be2e001 15:07:47.393 [GameSession] destroy_game_object(517) 15:07:47.393 [GameSession] destroy_game_object(491) 15:07:47.393 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' child 1: '#ID[92ab1ce4280c25d7]' child 2: '#ID[ec047ee7550b5af1]' 15:07:47.701 [GameSession] destroy_game_object(519) 15:07:48.428 [GameSession] create_game_object(36, 520) 15:07:48.428 [GameSession] create_game_object(520, 0) -> 11000014072fbe0 15:07:48.428 [GameSession] create_game_object(520, 0) -> 11000010a422a85 15:07:48.428 [GameSession] create_game_object(520, 0) -> 11000013be2e001 15:07:48.458 [GameSession] create_game_object(36, 521) 15:07:48.458 [GameSession] create_game_object(521, 0) -> 11000014072fbe0 15:07:48.458 [GameSession] create_game_object(521, 0) -> 11000010a422a85 15:07:48.458 [GameSession] create_game_object(521, 0) -> 11000013be2e001 15:07:48.474 [GameSession] create_game_object(36, 522) 15:07:48.474 [GameSession] create_game_object(522, 0) -> 11000014072fbe0 15:07:48.474 [GameSession] create_game_object(522, 0) -> 11000010a422a85 15:07:48.474 [GameSession] create_game_object(522, 0) -> 11000013be2e001 15:07:48.489 [GameSession] create_game_object(36, 523) 15:07:48.489 [GameSession] create_game_object(523, 0) -> 11000014072fbe0 15:07:48.489 [GameSession] create_game_object(523, 0) -> 11000010a422a85 15:07:48.489 [GameSession] create_game_object(523, 0) -> 11000013be2e001 15:07:48.505 [GameSession] create_game_object(36, 524) 15:07:48.505 [GameSession] create_game_object(524, 0) -> 11000014072fbe0 15:07:48.505 [GameSession] create_game_object(524, 0) -> 11000010a422a85 15:07:48.505 [GameSession] create_game_object(524, 0) -> 11000013be2e001 15:07:48.520 [GameSession] create_game_object(36, 525) 15:07:48.520 [GameSession] create_game_object(525, 0) -> 11000014072fbe0 15:07:48.520 [GameSession] create_game_object(525, 0) -> 11000010a422a85 15:07:48.520 [GameSession] create_game_object(525, 0) -> 11000013be2e001 15:07:48.537 [GameSession] create_game_object(36, 526) 15:07:48.537 [GameSession] create_game_object(526, 0) -> 11000014072fbe0 15:07:48.537 [GameSession] create_game_object(526, 0) -> 11000010a422a85 15:07:48.537 [GameSession] create_game_object(526, 0) -> 11000013be2e001 15:07:48.566 [GameSession] create_game_object(36, 527) 15:07:48.566 [GameSession] create_game_object(527, 0) -> 11000014072fbe0 15:07:48.566 [GameSession] create_game_object(527, 0) -> 11000010a422a85 15:07:48.566 [GameSession] create_game_object(527, 0) -> 11000013be2e001 15:07:48.582 [GameSession] create_game_object(36, 528) 15:07:48.582 [GameSession] create_game_object(528, 0) -> 11000014072fbe0 15:07:48.582 [GameSession] create_game_object(528, 0) -> 11000010a422a85 15:07:48.582 [GameSession] create_game_object(528, 0) -> 11000013be2e001 15:07:48.595 [GameSession] create_game_object(36, 529) 15:07:48.595 [GameSession] create_game_object(529, 0) -> 11000014072fbe0 15:07:48.595 [GameSession] create_game_object(529, 0) -> 11000010a422a85 15:07:48.595 [GameSession] create_game_object(529, 0) -> 11000013be2e001 15:07:48.610 [GameSession] create_game_object(36, 530) 15:07:48.610 [GameSession] create_game_object(530, 0) -> 11000014072fbe0 15:07:48.610 [GameSession] create_game_object(530, 0) -> 11000010a422a85 15:07:48.610 [GameSession] create_game_object(530, 0) -> 11000013be2e001 15:07:48.626 [GameSession] create_game_object(36, 531) 15:07:48.626 [GameSession] create_game_object(531, 0) -> 11000014072fbe0 15:07:48.626 [GameSession] create_game_object(531, 0) -> 11000010a422a85 15:07:48.626 [GameSession] create_game_object(531, 0) -> 11000013be2e001 15:07:48.641 [GameSession] create_game_object(36, 532) 15:07:48.641 [GameSession] create_game_object(532, 0) -> 11000014072fbe0 15:07:48.641 [GameSession] create_game_object(532, 0) -> 11000010a422a85 15:07:48.641 [GameSession] create_game_object(532, 0) -> 11000013be2e001 15:07:48.657 [GameSession] create_game_object(36, 533) 15:07:48.657 [GameSession] create_game_object(533, 0) -> 11000014072fbe0 15:07:48.657 [GameSession] create_game_object(533, 0) -> 11000010a422a85 15:07:48.657 [GameSession] create_game_object(533, 0) -> 11000013be2e001 15:07:48.925 [GameSession] create_game_object(36, 534) 15:07:48.925 [GameSession] create_game_object(534, 0) -> 11000014072fbe0 15:07:48.925 [GameSession] create_game_object(534, 0) -> 11000010a422a85 15:07:48.925 [GameSession] create_game_object(534, 0) -> 11000013be2e001 15:07:48.938 [GameSession] create_game_object(36, 535) 15:07:48.938 [GameSession] create_game_object(535, 0) -> 11000014072fbe0 15:07:48.938 [GameSession] create_game_object(535, 0) -> 11000010a422a85 15:07:48.938 [GameSession] create_game_object(535, 0) -> 11000013be2e001 15:07:48.953 [GameSession] create_game_object(36, 536) 15:07:48.953 [GameSession] create_game_object(536, 0) -> 11000014072fbe0 15:07:48.953 [GameSession] create_game_object(536, 0) -> 11000010a422a85 15:07:48.953 [GameSession] create_game_object(536, 0) -> 11000013be2e001 15:07:48.966 [GameSession] create_game_object(36, 537) 15:07:48.966 [GameSession] create_game_object(537, 0) -> 11000014072fbe0 15:07:48.966 [GameSession] create_game_object(537, 0) -> 11000010a422a85 15:07:48.966 [GameSession] create_game_object(537, 0) -> 11000013be2e001 15:07:48.980 [GameSession] create_game_object(36, 538) 15:07:48.980 [GameSession] create_game_object(538, 0) -> 11000014072fbe0 15:07:48.980 [GameSession] create_game_object(538, 0) -> 11000010a422a85 15:07:48.980 [GameSession] create_game_object(538, 0) -> 11000013be2e001 15:07:48.993 [GameSession] create_game_object(36, 539) 15:07:48.993 [GameSession] create_game_object(539, 0) -> 11000014072fbe0 15:07:48.993 [GameSession] create_game_object(539, 0) -> 11000010a422a85 15:07:48.993 [GameSession] create_game_object(539, 0) -> 11000013be2e001 15:07:49.007 [GameSession] create_game_object(36, 540) 15:07:49.007 [GameSession] create_game_object(540, 0) -> 11000014072fbe0 15:07:49.007 [GameSession] create_game_object(540, 0) -> 11000010a422a85 15:07:49.007 [GameSession] create_game_object(540, 0) -> 11000013be2e001 15:07:49.022 [GameSession] create_game_object(36, 541) 15:07:49.022 [GameSession] create_game_object(541, 0) -> 11000014072fbe0 15:07:49.022 [GameSession] create_game_object(541, 0) -> 11000010a422a85 15:07:49.022 [GameSession] create_game_object(541, 0) -> 11000013be2e001 15:07:49.038 [GameSession] create_game_object(36, 542) 15:07:49.038 [GameSession] create_game_object(542, 0) -> 11000014072fbe0 15:07:49.038 [GameSession] create_game_object(542, 0) -> 11000010a422a85 15:07:49.038 [GameSession] create_game_object(542, 0) -> 11000013be2e001 15:07:49.052 [GameSession] create_game_object(36, 543) 15:07:49.052 [GameSession] create_game_object(543, 0) -> 11000014072fbe0 15:07:49.052 [GameSession] create_game_object(543, 0) -> 11000010a422a85 15:07:49.052 [GameSession] create_game_object(543, 0) -> 11000013be2e001 15:07:49.065 [GameSession] create_game_object(36, 544) 15:07:49.065 [GameSession] create_game_object(544, 0) -> 11000014072fbe0 15:07:49.065 [GameSession] create_game_object(544, 0) -> 11000010a422a85 15:07:49.065 [GameSession] create_game_object(544, 0) -> 11000013be2e001 15:07:49.082 [GameSession] create_game_object(36, 545) 15:07:49.082 [GameSession] create_game_object(545, 0) -> 11000014072fbe0 15:07:49.082 [GameSession] create_game_object(545, 0) -> 11000010a422a85 15:07:49.082 [GameSession] create_game_object(545, 0) -> 11000013be2e001 15:07:49.109 [GameSession] create_game_object(36, 546) 15:07:49.109 [GameSession] create_game_object(546, 0) -> 11000014072fbe0 15:07:49.109 [GameSession] create_game_object(546, 0) -> 11000010a422a85 15:07:49.109 [GameSession] create_game_object(546, 0) -> 11000013be2e001 15:07:49.434 [GameSession] create_game_object(36, 547) 15:07:49.434 [GameSession] create_game_object(547, 0) -> 11000014072fbe0 15:07:49.434 [GameSession] create_game_object(547, 0) -> 11000010a422a85 15:07:49.434 [GameSession] create_game_object(547, 0) -> 11000013be2e001 15:07:49.449 [GameSession] create_game_object(36, 548) 15:07:49.449 [GameSession] create_game_object(548, 0) -> 11000014072fbe0 15:07:49.449 [GameSession] create_game_object(548, 0) -> 11000010a422a85 15:07:49.449 [GameSession] create_game_object(548, 0) -> 11000013be2e001 15:07:49.464 [GameSession] create_game_object(36, 549) 15:07:49.464 [GameSession] create_game_object(549, 0) -> 11000014072fbe0 15:07:49.464 [GameSession] create_game_object(549, 0) -> 11000010a422a85 15:07:49.464 [GameSession] create_game_object(549, 0) -> 11000013be2e001 15:07:49.478 [GameSession] create_game_object(36, 550) 15:07:49.478 [GameSession] create_game_object(550, 0) -> 11000014072fbe0 15:07:49.478 [GameSession] create_game_object(550, 0) -> 11000010a422a85 15:07:49.478 [GameSession] create_game_object(550, 0) -> 11000013be2e001 15:07:49.492 [GameSession] create_game_object(36, 551) 15:07:49.492 [GameSession] create_game_object(551, 0) -> 11000014072fbe0 15:07:49.492 [GameSession] create_game_object(551, 0) -> 11000010a422a85 15:07:49.492 [GameSession] create_game_object(551, 0) -> 11000013be2e001 15:07:49.521 [GameSession] create_game_object(36, 552) 15:07:49.521 [GameSession] create_game_object(552, 0) -> 11000014072fbe0 15:07:49.521 [GameSession] create_game_object(552, 0) -> 11000010a422a85 15:07:49.521 [GameSession] create_game_object(552, 0) -> 11000013be2e001 15:07:49.536 [GameSession] create_game_object(36, 553) 15:07:49.536 [GameSession] create_game_object(553, 0) -> 11000014072fbe0 15:07:49.536 [GameSession] create_game_object(553, 0) -> 11000010a422a85 15:07:49.536 [GameSession] create_game_object(553, 0) -> 11000013be2e001 15:07:49.551 [GameSession] create_game_object(36, 554) 15:07:49.551 [GameSession] create_game_object(554, 0) -> 11000014072fbe0 15:07:49.551 [GameSession] create_game_object(554, 0) -> 11000010a422a85 15:07:49.551 [GameSession] create_game_object(554, 0) -> 11000013be2e001 15:07:49.566 [GameSession] create_game_object(36, 555) 15:07:49.566 [GameSession] create_game_object(555, 0) -> 11000014072fbe0 15:07:49.566 [GameSession] create_game_object(555, 0) -> 11000010a422a85 15:07:49.566 [GameSession] create_game_object(555, 0) -> 11000013be2e001 15:07:49.582 [GameSession] create_game_object(36, 556) 15:07:49.582 [GameSession] create_game_object(556, 0) -> 11000014072fbe0 15:07:49.582 [GameSession] create_game_object(556, 0) -> 11000010a422a85 15:07:49.582 [GameSession] create_game_object(556, 0) -> 11000013be2e001 15:07:49.597 [GameSession] create_game_object(36, 557) 15:07:49.597 [GameSession] create_game_object(557, 0) -> 11000014072fbe0 15:07:49.597 [GameSession] create_game_object(557, 0) -> 11000010a422a85 15:07:49.597 [GameSession] create_game_object(557, 0) -> 11000013be2e001 15:07:49.612 [GameSession] create_game_object(36, 558) 15:07:49.612 [GameSession] create_game_object(558, 0) -> 11000014072fbe0 15:07:49.612 [GameSession] create_game_object(558, 0) -> 11000010a422a85 15:07:49.612 [GameSession] create_game_object(558, 0) -> 11000013be2e001 15:07:49.627 [GameSession] create_game_object(36, 559) 15:07:49.627 [GameSession] create_game_object(559, 0) -> 11000014072fbe0 15:07:49.627 [GameSession] create_game_object(559, 0) -> 11000010a422a85 15:07:49.627 [GameSession] create_game_object(559, 0) -> 11000013be2e001 15:07:49.962 [GameSession] create_game_object(36, 560) 15:07:49.962 [GameSession] create_game_object(560, 0) -> 11000014072fbe0 15:07:49.962 [GameSession] create_game_object(560, 0) -> 11000010a422a85 15:07:49.962 [GameSession] create_game_object(560, 0) -> 11000013be2e001 15:07:50.472 [GameSession] create_game_object(36, 561) 15:07:50.472 [GameSession] create_game_object(561, 0) -> 11000014072fbe0 15:07:50.472 [GameSession] create_game_object(561, 0) -> 11000010a422a85 15:07:50.472 [GameSession] create_game_object(561, 0) -> 11000013be2e001 15:07:50.982 [GameSession] create_game_object(36, 562) 15:07:50.982 [GameSession] create_game_object(562, 0) -> 11000014072fbe0 15:07:50.982 [GameSession] create_game_object(562, 0) -> 11000010a422a85 15:07:50.982 [GameSession] create_game_object(562, 0) -> 11000013be2e001 15:07:51.061 [GameSession] create_game_object(23, 563) 15:07:51.061 [GameSession] create_game_object(563, 0) -> 11000014072fbe0 15:07:51.061 [GameSession] create_game_object(563, 0) -> 11000010a422a85 15:07:51.061 [GameSession] create_game_object(563, 0) -> 11000013be2e001 15:07:51.534 [GameSession] create_game_object(36, 564) 15:07:51.534 [GameSession] create_game_object(564, 0) -> 11000014072fbe0 15:07:51.534 [GameSession] create_game_object(564, 0) -> 11000010a422a85 15:07:51.534 [GameSession] create_game_object(564, 0) -> 11000013be2e001 15:07:52.034 [GameSession] create_game_object(36, 565) 15:07:52.034 [GameSession] create_game_object(565, 0) -> 11000014072fbe0 15:07:52.034 [GameSession] create_game_object(565, 0) -> 11000010a422a85 15:07:52.034 [GameSession] create_game_object(565, 0) -> 11000013be2e001 15:07:52.547 [GameSession] create_game_object(36, 566) 15:07:52.547 [GameSession] create_game_object(566, 0) -> 11000014072fbe0 15:07:52.547 [GameSession] create_game_object(566, 0) -> 11000010a422a85 15:07:52.547 [GameSession] create_game_object(566, 0) -> 11000013be2e001 15:07:53.039 [GameSession] create_game_object(36, 567) 15:07:53.039 [GameSession] create_game_object(567, 0) -> 11000014072fbe0 15:07:53.039 [GameSession] create_game_object(567, 0) -> 11000010a422a85 15:07:53.039 [GameSession] create_game_object(567, 0) -> 11000013be2e001 15:07:53.573 [GameSession] create_game_object(36, 568) 15:07:53.573 [GameSession] create_game_object(568, 0) -> 11000014072fbe0 15:07:53.573 [GameSession] create_game_object(568, 0) -> 11000010a422a85 15:07:53.573 [GameSession] create_game_object(568, 0) -> 11000013be2e001 15:07:53.997 [GameSession] destroy_game_object(502) 15:07:53.997 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:07:54.080 [GameSession] create_game_object(36, 569) 15:07:54.080 [GameSession] create_game_object(569, 0) -> 11000014072fbe0 15:07:54.080 [GameSession] create_game_object(569, 0) -> 11000010a422a85 15:07:54.080 [GameSession] create_game_object(569, 0) -> 11000013be2e001 15:07:54.082 [Lua] Init group template: horde 15:07:54.104 [GameSession] destroy_game_object(563) 15:07:54.212 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1db35, position: 0 15:07:54.831 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1dc14, position: 0 15:07:56.901 [EACServer] [16:07:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:08:10.021 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x1e9f5, position: 0 15:08:10.395 [GameSession] create_game_object(68, 570) 15:08:10.395 [GameSession] create_game_object(570, 0) -> 11000014072fbe0 15:08:10.395 [GameSession] create_game_object(570, 0) -> 11000010a422a85 15:08:10.395 [GameSession] create_game_object(570, 0) -> 11000013be2e001 15:08:12.791 [GameSession] destroy_game_object(527) 15:08:12.791 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:08:13.021 [GameSession] destroy_game_object(568) 15:08:13.050 [GameSession] destroy_game_object(566) 15:08:14.018 [GameSession] destroy_game_object(556) 15:08:14.018 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:08:14.661 [GameSession] destroy_game_object(524) 15:08:14.661 [GameSession] destroy_game_object(533) 15:08:14.769 [GameSession] destroy_game_object(223) 15:08:15.388 [Lua] state dead despawn 15:08:15.392 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 229284 15:08:15.396 [Lua] [GameNetworkManager] destroying game object with go_id=64 15:08:15.396 [GameSession] destroy_game_object(64) 15:08:15.397 [GameSession] destroy_game_object(63) 15:08:15.397 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[543d2a7933b237df]' child 2: '#ID[05eb18aa4c526837]' child 3: '#ID[67902ea062f4054c]' 15:08:15.397 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[f882a97fcceab257]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[ffa77cc82ff52341]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[10a2441019457628]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[67360bb0fa5404c8]' 15:08:15.450 [GameSession] destroy_game_object(560) 15:08:17.075 [GameSession] destroy_game_object(540) 15:08:17.414 [GameSession] destroy_game_object(523) 15:08:17.414 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 15:08:17.414 [GameSession] destroy_game_object(543) 15:08:17.414 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:08:17.770 [GameSession] destroy_game_object(541) 15:08:17.770 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:08:18.020 [GameSession] destroy_game_object(359) 15:08:18.954 [GameSession] destroy_game_object(569) 15:08:19.341 [GameSession] destroy_game_object(469) 15:08:22.324 [GameSession] destroy_game_object(538) 15:08:22.324 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 15:08:22.976 [GameSession] destroy_game_object(554) 15:08:22.976 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:08:23.141 [GameSession] destroy_game_object(558) 15:08:23.141 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 15:08:23.141 [GameSession] destroy_game_object(561) 15:08:23.141 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[8722cd6cee70a7b4]' 15:08:23.270 [GameSession] destroy_game_object(515) 15:08:23.270 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:08:23.271 [GameSession] destroy_game_object(516) 15:08:23.271 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:08:23.271 [GameSession] destroy_game_object(514) 15:08:23.961 [GameSession] destroy_game_object(536) 15:08:23.961 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cd651e3175618baa]' child 2: '#ID[f6ec57aece0e4c0b]' 15:08:23.961 [GameSession] destroy_game_object(555) 15:08:26.191 [Window] Window => inactive 15:08:27.064 [GameSession] destroy_game_object(224) 15:08:27.064 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:08:27.064 [GameSession] destroy_game_object(231) 15:08:27.065 [GameSession] destroy_game_object(338) 15:08:27.065 [GameSession] destroy_game_object(528) 15:08:27.065 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[f6ec57aece0e4c0b]' 15:08:27.065 [GameSession] destroy_game_object(567) 15:08:27.065 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 15:08:27.066 [GameSession] destroy_game_object(504) 15:08:27.066 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[e49b9a622520362d]' 15:08:27.066 [GameSession] destroy_game_object(547) 15:08:27.066 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 15:08:27.066 [GameSession] destroy_game_object(233) 15:08:27.067 [GameSession] destroy_game_object(358) 15:08:27.067 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:08:28.085 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1235.2501220703125 [Unit '#ID[f829bbe1a7f428b8]'] 15:08:33.239 [Lua] Horde killed: ? 15:08:34.013 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 2373.4287109375 [Unit '#ID[f829bbe1a7f428b8]'] 15:08:35.085 [GameSession] create_game_object(84, 571) 15:08:35.085 [GameSession] create_game_object(571, 0) -> 11000014072fbe0 15:08:35.085 [GameSession] create_game_object(571, 0) -> 11000010a422a85 15:08:35.085 [GameSession] create_game_object(571, 0) -> 11000013be2e001 15:08:35.086 [GameSession] create_game_object(36, 572) 15:08:35.087 [GameSession] create_game_object(572, 0) -> 11000014072fbe0 15:08:35.087 [GameSession] create_game_object(572, 0) -> 11000010a422a85 15:08:35.087 [GameSession] create_game_object(572, 0) -> 11000013be2e001 15:08:35.095 [GameSession] create_game_object(36, 573) 15:08:35.095 [GameSession] create_game_object(573, 0) -> 11000014072fbe0 15:08:35.095 [GameSession] create_game_object(573, 0) -> 11000010a422a85 15:08:35.095 [GameSession] create_game_object(573, 0) -> 11000013be2e001 15:08:35.102 [GameSession] destroy_game_object(349) 15:08:35.110 [GameSession] destroy_game_object(229) 15:08:35.110 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:08:40.566 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ }, } 15:08:40.566 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:08:40.566 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ }, } 15:08:40.566 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:08:40.566 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ }, } 15:08:40.566 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:08:40.567 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ }, } 15:08:40.567 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:08:40.567 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:08:40.567 [GameSession] create_game_object(9, 574) 15:08:40.567 [GameSession] create_game_object(574, 0) -> 11000014072fbe0 15:08:40.567 [GameSession] create_game_object(574, 0) -> 11000010a422a85 15:08:40.567 [GameSession] create_game_object(574, 0) -> 11000013be2e001 15:08:40.567 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:08:40.567 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:08:40.567 [GameSession] create_game_object(46, 575) 15:08:40.567 [GameSession] create_game_object(575, 0) -> 11000014072fbe0 15:08:40.567 [GameSession] create_game_object(575, 0) -> 11000010a422a85 15:08:40.567 [GameSession] create_game_object(575, 0) -> 11000013be2e001 15:08:40.567 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=575 15:08:40.814 [Lua] [ChatManager][1]System: mamoru.s discarded a Tome 15:08:40.819 [GameSession] destroy_game_object(570) 15:08:40.910 [GameSession] create_game_object(68, 576) 15:08:40.910 [GameSession] create_game_object(576, 0) -> 11000014072fbe0 15:08:40.910 [GameSession] create_game_object(576, 0) -> 11000010a422a85 15:08:40.910 [GameSession] create_game_object(576, 0) -> 11000013be2e001 15:08:44.331 [Lua] Horde killed: ? 15:08:48.770 [Lua] [ChatManager][1]System: mamoru.s picked up a Tome 15:08:48.774 [GameSession] destroy_game_object(576) 15:08:52.889 [GameSession] destroy_game_object(572) 15:08:52.889 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:08:52.889 [GameSession] destroy_game_object(573) 15:08:52.889 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:08:52.889 [GameSession] destroy_game_object(571) 15:08:53.965 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 80.595832824707031 [Unit '#ID[f829bbe1a7f428b8]'] 15:08:56.101 [GameSession] create_game_object(84, 577) 15:08:56.101 [GameSession] create_game_object(577, 0) -> 11000014072fbe0 15:08:56.101 [GameSession] create_game_object(577, 0) -> 11000010a422a85 15:08:56.101 [GameSession] create_game_object(577, 0) -> 11000013be2e001 15:08:56.102 [GameSession] create_game_object(36, 578) 15:08:56.102 [GameSession] create_game_object(578, 0) -> 11000014072fbe0 15:08:56.102 [GameSession] create_game_object(578, 0) -> 11000010a422a85 15:08:56.102 [GameSession] create_game_object(578, 0) -> 11000013be2e001 15:08:56.111 [GameSession] create_game_object(36, 579) 15:08:56.111 [GameSession] create_game_object(579, 0) -> 11000014072fbe0 15:08:56.111 [GameSession] create_game_object(579, 0) -> 11000010a422a85 15:08:56.111 [GameSession] create_game_object(579, 0) -> 11000013be2e001 15:08:59.379 [GameSession] destroy_game_object(441) 15:09:00.802 [GameSession] destroy_game_object(440) 15:09:02.120 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:09:02.130 [Lua] Spline already found! 15:09:02.142 [GameSession] create_game_object(36, 580) 15:09:02.142 [GameSession] create_game_object(580, 0) -> 11000014072fbe0 15:09:02.142 [GameSession] create_game_object(580, 0) -> 11000010a422a85 15:09:02.142 [GameSession] create_game_object(580, 0) -> 11000013be2e001 15:09:02.148 [GameSession] destroy_game_object(336) 15:09:02.159 [GameSession] destroy_game_object(350) 15:09:02.159 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 15:09:02.164 [Lua] Init group template: spline_patrol 15:09:02.177 [GameSession] destroy_game_object(464) 15:09:02.177 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 15:09:02.187 [GameSession] destroy_game_object(237) 15:09:02.560 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:09:02.569 [Lua] Spline already found! 15:09:02.587 [GameSession] destroy_game_object(235) 15:09:02.587 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:09:02.597 [GameSession] destroy_game_object(232) 15:09:02.597 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' child 1: '#ID[cd651e3175618baa]' child 2: '#ID[f6ec57aece0e4c0b]' 15:09:02.601 [Lua] Init group template: spline_patrol 15:09:02.617 [GameSession] destroy_game_object(363) 15:09:02.617 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:09:02.627 [GameSession] destroy_game_object(356) 15:09:03.228 [GameSession] destroy_game_object(442) 15:09:03.612 [GameSession] destroy_game_object(443) 15:09:05.214 [GameSession] create_game_object(84, 581) 15:09:05.214 [GameSession] create_game_object(581, 0) -> 11000014072fbe0 15:09:05.214 [GameSession] create_game_object(581, 0) -> 11000010a422a85 15:09:05.214 [GameSession] create_game_object(581, 0) -> 11000013be2e001 15:09:05.225 [GameSession] create_game_object(36, 582) 15:09:05.225 [GameSession] create_game_object(582, 0) -> 11000014072fbe0 15:09:05.225 [GameSession] create_game_object(582, 0) -> 11000010a422a85 15:09:05.225 [GameSession] create_game_object(582, 0) -> 11000013be2e001 15:09:05.240 [GameSession] destroy_game_object(468) 15:09:06.336 [GameSession] destroy_game_object(239) 15:09:06.389 [GameSession] create_game_object(23, 583) 15:09:06.389 [GameSession] create_game_object(583, 0) -> 11000014072fbe0 15:09:06.389 [GameSession] create_game_object(583, 0) -> 11000010a422a85 15:09:06.389 [GameSession] create_game_object(583, 0) -> 11000013be2e001 15:09:06.903 [GameSession] create_game_object(84, 584) 15:09:06.903 [GameSession] create_game_object(584, 0) -> 11000014072fbe0 15:09:06.903 [GameSession] create_game_object(584, 0) -> 11000010a422a85 15:09:06.903 [GameSession] create_game_object(584, 0) -> 11000013be2e001 15:09:08.516 [GameSession] destroy_game_object(331) 15:09:08.516 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[cec4c916f2fddf66]' 15:09:10.023 [GameSession] 11000013be2e001 -> create_game_object(3088) 15:09:10.023 [GameSession] create_game_object(3088, 0) -> 11000014072fbe0 15:09:10.023 [GameSession] create_game_object(3088, 0) -> 11000010a422a85 15:09:10.023 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:09:10.935 [GameSession] 11000013be2e001 -> destroy_game_object(3088) 15:09:10.935 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:09:13.317 [Window] Window => active 15:09:13.871 [GameSession] destroy_game_object(584) 15:09:14.462 [GameSession] destroy_game_object(583) 15:09:15.607 [GameSession] create_game_object(23, 585) 15:09:15.607 [GameSession] create_game_object(585, 0) -> 11000014072fbe0 15:09:15.607 [GameSession] create_game_object(585, 0) -> 11000010a422a85 15:09:15.607 [GameSession] create_game_object(585, 0) -> 11000013be2e001 15:09:16.493 [GameSession] destroy_game_object(582) 15:09:16.493 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:09:16.493 [GameSession] destroy_game_object(581) 15:09:16.602 [GameSession] create_game_object(84, 586) 15:09:16.602 [GameSession] create_game_object(586, 0) -> 11000014072fbe0 15:09:16.602 [GameSession] create_game_object(586, 0) -> 11000010a422a85 15:09:16.602 [GameSession] create_game_object(586, 0) -> 11000013be2e001 15:09:16.603 [GameSession] create_game_object(36, 587) 15:09:16.603 [GameSession] create_game_object(587, 0) -> 11000014072fbe0 15:09:16.603 [GameSession] create_game_object(587, 0) -> 11000010a422a85 15:09:16.603 [GameSession] create_game_object(587, 0) -> 11000013be2e001 15:09:19.088 [GameSession] create_game_object(23, 588) 15:09:19.088 [GameSession] create_game_object(588, 0) -> 11000014072fbe0 15:09:19.088 [GameSession] create_game_object(588, 0) -> 11000010a422a85 15:09:19.088 [GameSession] create_game_object(588, 0) -> 11000013be2e001 15:09:21.214 [GameSession] destroy_game_object(587) 15:09:21.214 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:09:21.214 [GameSession] destroy_game_object(586) 15:09:21.991 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1fea8, position: 0 15:09:23.709 [GameSession] destroy_game_object(585) 15:09:25.246 [GameSession] create_game_object(23, 589) 15:09:25.246 [GameSession] create_game_object(589, 0) -> 11000014072fbe0 15:09:25.246 [GameSession] create_game_object(589, 0) -> 11000010a422a85 15:09:25.246 [GameSession] create_game_object(589, 0) -> 11000013be2e001 15:09:27.107 [GameSession] destroy_game_object(588) 15:09:27.864 [GameSession] create_game_object(68, 590) 15:09:27.864 [GameSession] create_game_object(590, 0) -> 11000014072fbe0 15:09:27.864 [GameSession] create_game_object(590, 0) -> 11000010a422a85 15:09:27.864 [GameSession] create_game_object(590, 0) -> 11000013be2e001 15:09:29.243 [Lua] [ChatManager][1]System: Brang picked up a Loot Die 15:09:29.249 [GameSession] destroy_game_object(590) 15:09:30.282 [GameSession] create_game_object(89, 591) 15:09:30.282 [GameSession] create_game_object(591, 0) -> 11000014072fbe0 15:09:30.282 [GameSession] create_game_object(591, 0) -> 11000010a422a85 15:09:30.282 [GameSession] create_game_object(591, 0) -> 11000013be2e001 15:09:30.800 [Window] Window => inactive 15:09:33.298 [GameSession] destroy_game_object(589) 15:09:34.868 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 129 will change to a manual source. 15:09:34.868 [GameSession] create_game_object(42, 592) 15:09:34.868 [GameSession] create_game_object(592, 0) -> 11000014072fbe0 15:09:34.868 [GameSession] create_game_object(592, 0) -> 11000010a422a85 15:09:34.868 [GameSession] create_game_object(592, 0) -> 11000013be2e001 15:09:38.874 [GameSession] create_game_object(84, 593) 15:09:38.874 [GameSession] create_game_object(593, 0) -> 11000014072fbe0 15:09:38.874 [GameSession] create_game_object(593, 0) -> 11000010a422a85 15:09:38.874 [GameSession] create_game_object(593, 0) -> 11000013be2e001 15:09:38.875 [GameSession] create_game_object(36, 594) 15:09:38.875 [GameSession] create_game_object(594, 0) -> 11000014072fbe0 15:09:38.875 [GameSession] create_game_object(594, 0) -> 11000010a422a85 15:09:38.875 [GameSession] create_game_object(594, 0) -> 11000013be2e001 15:09:39.927 [GameSession] destroy_game_object(343) 15:09:39.984 [GameSession] create_game_object(84, 595) 15:09:39.984 [GameSession] create_game_object(595, 0) -> 11000014072fbe0 15:09:39.984 [GameSession] create_game_object(595, 0) -> 11000010a422a85 15:09:39.984 [GameSession] create_game_object(595, 0) -> 11000013be2e001 15:09:40.002 [GameSession] destroy_game_object(471) 15:09:40.428 [GameSession] create_game_object(89, 596) 15:09:40.428 [GameSession] create_game_object(596, 0) -> 11000014072fbe0 15:09:40.428 [GameSession] create_game_object(596, 0) -> 11000010a422a85 15:09:40.428 [GameSession] create_game_object(596, 0) -> 11000013be2e001 15:09:40.444 [GameSession] destroy_game_object(366) 15:09:40.444 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:09:40.604 [GameSession] create_game_object(49, 597) 15:09:40.604 [GameSession] create_game_object(597, 0) -> 11000014072fbe0 15:09:40.604 [GameSession] create_game_object(597, 0) -> 11000010a422a85 15:09:40.604 [GameSession] create_game_object(597, 0) -> 11000013be2e001 15:09:41.149 [GameSession] create_game_object(84, 598) 15:09:41.149 [GameSession] create_game_object(598, 0) -> 11000014072fbe0 15:09:41.149 [GameSession] create_game_object(598, 0) -> 11000010a422a85 15:09:41.149 [GameSession] create_game_object(598, 0) -> 11000013be2e001 15:09:41.177 [GameSession] destroy_game_object(535) 15:09:41.177 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:09:41.536 [GameSession] create_game_object(23, 599) 15:09:41.536 [GameSession] create_game_object(599, 0) -> 11000014072fbe0 15:09:41.536 [GameSession] create_game_object(599, 0) -> 11000010a422a85 15:09:41.536 [GameSession] create_game_object(599, 0) -> 11000013be2e001 15:09:42.562 [GameSession] 11000013be2e001 -> create_game_object(3089) 15:09:42.562 [GameSession] create_game_object(3089, 0) -> 11000014072fbe0 15:09:42.562 [GameSession] create_game_object(3089, 0) -> 11000010a422a85 15:09:42.562 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:09:42.951 [GameSession] 11000013be2e001 -> destroy_game_object(3089) 15:09:42.951 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:09:42.988 [GameSession] create_game_object(84, 600) 15:09:42.988 [GameSession] create_game_object(600, 0) -> 11000014072fbe0 15:09:42.988 [GameSession] create_game_object(600, 0) -> 11000010a422a85 15:09:42.988 [GameSession] create_game_object(600, 0) -> 11000013be2e001 15:09:43.016 [GameSession] destroy_game_object(332) 15:09:43.016 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:09:43.477 [GameSession] 11000013be2e001 -> create_game_object(3090) 15:09:43.477 [GameSession] create_game_object(3090, 0) -> 11000014072fbe0 15:09:43.477 [GameSession] create_game_object(3090, 0) -> 11000010a422a85 15:09:43.477 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:09:43.971 [GameSession] 11000013be2e001 -> destroy_game_object(3090) 15:09:43.971 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:09:44.209 [GameSession] create_game_object(84, 601) 15:09:44.209 [GameSession] create_game_object(601, 0) -> 11000014072fbe0 15:09:44.209 [GameSession] create_game_object(601, 0) -> 11000010a422a85 15:09:44.209 [GameSession] create_game_object(601, 0) -> 11000013be2e001 15:09:44.236 [GameSession] destroy_game_object(351) 15:09:44.236 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:09:44.801 [GameSession] destroy_game_object(601) 15:09:45.665 [GameSession] create_game_object(84, 602) 15:09:45.665 [GameSession] create_game_object(602, 0) -> 11000014072fbe0 15:09:45.665 [GameSession] create_game_object(602, 0) -> 11000010a422a85 15:09:45.665 [GameSession] create_game_object(602, 0) -> 11000013be2e001 15:09:46.060 [GameSession] destroy_game_object(597) 15:09:46.308 [GameSession] create_game_object(84, 603) 15:09:46.308 [GameSession] create_game_object(603, 0) -> 11000014072fbe0 15:09:46.308 [GameSession] create_game_object(603, 0) -> 11000010a422a85 15:09:46.308 [GameSession] create_game_object(603, 0) -> 11000013be2e001 15:09:46.333 [GameSession] destroy_game_object(548) 15:09:46.333 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 15:09:46.582 [GameSession] destroy_game_object(599) 15:09:47.838 [GameSession] create_game_object(84, 604) 15:09:47.838 [GameSession] create_game_object(604, 0) -> 11000014072fbe0 15:09:47.838 [GameSession] create_game_object(604, 0) -> 11000010a422a85 15:09:47.838 [GameSession] create_game_object(604, 0) -> 11000013be2e001 15:09:47.864 [GameSession] destroy_game_object(521) 15:09:47.864 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:09:47.906 [Window] Window => active 15:09:47.920 [GameSession] create_game_object(84, 605) 15:09:47.920 [GameSession] create_game_object(605, 0) -> 11000014072fbe0 15:09:47.920 [GameSession] create_game_object(605, 0) -> 11000010a422a85 15:09:47.920 [GameSession] create_game_object(605, 0) -> 11000013be2e001 15:09:48.514 [GameSession] destroy_game_object(579) 15:09:48.537 [GameSession] create_game_object(84, 606) 15:09:48.537 [GameSession] create_game_object(606, 0) -> 11000014072fbe0 15:09:48.537 [GameSession] create_game_object(606, 0) -> 11000010a422a85 15:09:48.537 [GameSession] create_game_object(606, 0) -> 11000013be2e001 15:09:49.476 [Window] Window => inactive 15:09:50.482 [GameSession] destroy_game_object(578) 15:09:51.039 [GameSession] destroy_game_object(490) 15:09:51.901 [GameSession] destroy_game_object(492) 15:09:52.332 [GameSession] destroy_game_object(493) 15:09:52.809 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:09:52.819 [Lua] Spline already found! 15:09:52.851 [Lua] Init group template: spline_patrol 15:09:53.084 [GameSession] create_game_object(84, 607) 15:09:53.084 [GameSession] create_game_object(607, 0) -> 11000014072fbe0 15:09:53.084 [GameSession] create_game_object(607, 0) -> 11000010a422a85 15:09:53.084 [GameSession] create_game_object(607, 0) -> 11000013be2e001 15:09:53.331 [GameSession] destroy_game_object(495) 15:09:53.861 [GameSession] create_game_object(84, 608) 15:09:53.861 [GameSession] create_game_object(608, 0) -> 11000014072fbe0 15:09:53.861 [GameSession] create_game_object(608, 0) -> 11000010a422a85 15:09:53.862 [GameSession] create_game_object(608, 0) -> 11000013be2e001 15:09:54.780 [GameSession] destroy_game_object(22) 15:09:55.030 [GameSession] destroy_game_object(608) 15:09:56.212 [GameSession] destroy_game_object(607) 15:09:56.901 [EACServer] [16:09:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:09:59.903 [Lua] [ChatManager][1]System: mamoru.s discarded a Tome 15:09:59.909 [GameSession] destroy_game_object(23) 15:10:00.005 [GameSession] create_game_object(68, 609) 15:10:00.005 [GameSession] create_game_object(609, 0) -> 11000014072fbe0 15:10:00.005 [GameSession] create_game_object(609, 0) -> 11000010a422a85 15:10:00.005 [GameSession] create_game_object(609, 0) -> 11000013be2e001 15:10:00.463 [GameSession] create_game_object(84, 610) 15:10:00.463 [GameSession] create_game_object(610, 0) -> 11000014072fbe0 15:10:00.463 [GameSession] create_game_object(610, 0) -> 11000010a422a85 15:10:00.463 [GameSession] create_game_object(610, 0) -> 11000013be2e001 15:10:00.638 [GameSession] destroy_game_object(610) 15:10:00.876 [GameSession] create_game_object(84, 611) 15:10:00.876 [GameSession] create_game_object(611, 0) -> 11000014072fbe0 15:10:00.876 [GameSession] create_game_object(611, 0) -> 11000010a422a85 15:10:00.876 [GameSession] create_game_object(611, 0) -> 11000013be2e001 15:10:00.938 [Window] Window => active 15:10:01.160 [GameSession] destroy_game_object(611) 15:10:02.105 [GameSession] 11000013be2e001 -> create_game_object(3091) 15:10:02.105 [GameSession] create_game_object(3091, 0) -> 11000014072fbe0 15:10:02.105 [GameSession] create_game_object(3091, 0) -> 11000010a422a85 15:10:02.105 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:10:02.301 [Lua] [ChatManager][1]System: mamoru.s picked up a Tome 15:10:02.306 [GameSession] destroy_game_object(609) 15:10:02.512 [GameSession] 11000013be2e001 -> destroy_game_object(3091) 15:10:02.512 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:10:06.087 [Window] Window => inactive 15:10:09.513 [GameSession] create_game_object(84, 612) 15:10:09.513 [GameSession] create_game_object(612, 0) -> 11000014072fbe0 15:10:09.513 [GameSession] create_game_object(612, 0) -> 11000010a422a85 15:10:09.513 [GameSession] create_game_object(612, 0) -> 11000013be2e001 15:10:10.246 [GameSession] destroy_game_object(580) 15:10:10.246 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:10:10.389 [GameSession] create_game_object(84, 613) 15:10:10.389 [GameSession] create_game_object(613, 0) -> 11000014072fbe0 15:10:10.389 [GameSession] create_game_object(613, 0) -> 11000010a422a85 15:10:10.389 [GameSession] create_game_object(613, 0) -> 11000013be2e001 15:10:12.022 [GameSession] destroy_game_object(497) 15:10:13.545 [GameSession] destroy_game_object(513) 15:10:13.545 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 15:10:13.824 [GameSession] destroy_game_object(500) 15:10:15.833 [GameSession] create_game_object(84, 614) 15:10:15.833 [GameSession] create_game_object(614, 0) -> 11000014072fbe0 15:10:15.833 [GameSession] create_game_object(614, 0) -> 11000010a422a85 15:10:15.833 [GameSession] create_game_object(614, 0) -> 11000013be2e001 15:10:16.430 [GameSession] destroy_game_object(499) 15:10:17.369 [GameSession] create_game_object(84, 615) 15:10:17.369 [GameSession] create_game_object(615, 0) -> 11000014072fbe0 15:10:17.369 [GameSession] create_game_object(615, 0) -> 11000010a422a85 15:10:17.369 [GameSession] create_game_object(615, 0) -> 11000013be2e001 15:10:18.109 [GameSession] create_game_object(84, 616) 15:10:18.109 [GameSession] create_game_object(616, 0) -> 11000014072fbe0 15:10:18.109 [GameSession] create_game_object(616, 0) -> 11000010a422a85 15:10:18.109 [GameSession] create_game_object(616, 0) -> 11000013be2e001 15:10:19.161 [GameSession] create_game_object(84, 617) 15:10:19.161 [GameSession] create_game_object(617, 0) -> 11000014072fbe0 15:10:19.161 [GameSession] create_game_object(617, 0) -> 11000010a422a85 15:10:19.161 [GameSession] create_game_object(617, 0) -> 11000013be2e001 15:10:19.183 [GameSession] destroy_game_object(591) 15:10:19.459 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:10:19.467 [Lua] Spline already found! 15:10:19.486 [GameSession] create_game_object(64, 618) 15:10:19.486 [GameSession] create_game_object(618, 0) -> 11000014072fbe0 15:10:19.486 [GameSession] create_game_object(618, 0) -> 11000010a422a85 15:10:19.486 [GameSession] create_game_object(618, 0) -> 11000013be2e001 15:10:19.487 [Lua] Init group template: spline_patrol 15:10:20.278 [Window] Window => active 15:10:22.762 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:10:22.772 [Lua] Spline already found! 15:10:22.793 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:10:22.802 [Lua] Spline already found! 15:10:22.807 [Lua] Init group template: spline_patrol 15:10:22.843 [Lua] Init group template: spline_patrol 15:10:22.864 [GameSession] destroy_game_object(594) 15:10:22.864 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:10:25.834 [GameSession] destroy_game_object(503) 15:10:29.500 [GameSession] destroy_game_object(616) 15:10:29.697 [GameSession] create_game_object(84, 619) 15:10:29.697 [GameSession] create_game_object(619, 0) -> 11000014072fbe0 15:10:29.697 [GameSession] create_game_object(619, 0) -> 11000010a422a85 15:10:29.697 [GameSession] create_game_object(619, 0) -> 11000013be2e001 15:10:31.020 [GameSession] destroy_game_object(619) 15:10:31.335 [GameSession] destroy_game_object(617) 15:10:32.311 [GameSession] create_game_object(84, 620) 15:10:32.311 [GameSession] create_game_object(620, 0) -> 11000014072fbe0 15:10:32.311 [GameSession] create_game_object(620, 0) -> 11000010a422a85 15:10:32.311 [GameSession] create_game_object(620, 0) -> 11000013be2e001 15:10:33.710 [GameSession] create_game_object(4, 621) 15:10:33.710 [GameSession] create_game_object(621, 0) -> 11000014072fbe0 15:10:33.710 [GameSession] create_game_object(621, 0) -> 11000010a422a85 15:10:33.710 [GameSession] create_game_object(621, 0) -> 11000013be2e001 15:10:34.199 [GameSession] destroy_game_object(14) 15:10:34.642 [GameSession] create_game_object(84, 622) 15:10:34.642 [GameSession] create_game_object(622, 0) -> 11000014072fbe0 15:10:34.642 [GameSession] create_game_object(622, 0) -> 11000010a422a85 15:10:34.642 [GameSession] create_game_object(622, 0) -> 11000013be2e001 15:10:35.193 [GameSession] destroy_game_object(15) 15:10:35.394 [GameSession] create_game_object(68, 623) 15:10:35.394 [GameSession] create_game_object(623, 0) -> 11000014072fbe0 15:10:35.394 [GameSession] create_game_object(623, 0) -> 11000010a422a85 15:10:35.394 [GameSession] create_game_object(623, 0) -> 11000013be2e001 15:10:35.750 [GameSession] destroy_game_object(622) 15:10:36.063 [GameSession] destroy_game_object(620) 15:10:36.342 [GameSession] create_game_object(84, 624) 15:10:36.342 [GameSession] create_game_object(624, 0) -> 11000014072fbe0 15:10:36.342 [GameSession] create_game_object(624, 0) -> 11000010a422a85 15:10:36.342 [GameSession] create_game_object(624, 0) -> 11000013be2e001 15:10:36.564 [GameSession] destroy_game_object(624) 15:10:37.080 [GameSession] destroy_game_object(623) 15:10:40.138 [GameSession] destroy_game_object(615) 15:10:41.357 [Lua] [ChatManager][1]System: IIDicoII picked up a Tome 15:10:41.363 [GameSession] destroy_game_object(13) 15:10:42.415 [GameSession] create_game_object(84, 625) 15:10:42.415 [GameSession] create_game_object(625, 0) -> 11000014072fbe0 15:10:42.415 [GameSession] create_game_object(625, 0) -> 11000010a422a85 15:10:42.415 [GameSession] create_game_object(625, 0) -> 11000013be2e001 15:10:42.426 [GameSession] create_game_object(84, 626) 15:10:42.426 [GameSession] create_game_object(626, 0) -> 11000014072fbe0 15:10:42.426 [GameSession] create_game_object(626, 0) -> 11000010a422a85 15:10:42.426 [GameSession] create_game_object(626, 0) -> 11000013be2e001 15:10:44.025 [GameSession] create_game_object(84, 627) 15:10:44.025 [GameSession] create_game_object(627, 0) -> 11000014072fbe0 15:10:44.025 [GameSession] create_game_object(627, 0) -> 11000010a422a85 15:10:44.025 [GameSession] create_game_object(627, 0) -> 11000013be2e001 15:10:44.361 [GameSession] create_game_object(36, 628) 15:10:44.361 [GameSession] create_game_object(628, 0) -> 11000014072fbe0 15:10:44.361 [GameSession] create_game_object(628, 0) -> 11000010a422a85 15:10:44.361 [GameSession] create_game_object(628, 0) -> 11000013be2e001 15:10:47.317 [Flow] 1 15:10:47.317 [Flow] 2 15:10:47.317 [Flow] 3 15:10:47.347 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:10:49.753 [GameSession] create_game_object(84, 629) 15:10:49.753 [GameSession] create_game_object(629, 0) -> 11000014072fbe0 15:10:49.753 [GameSession] create_game_object(629, 0) -> 11000010a422a85 15:10:49.753 [GameSession] create_game_object(629, 0) -> 11000013be2e001 15:10:50.338 [Lua] fence jumping 15:10:50.760 [Lua] Override Player Respawning cannon_event true 15:10:51.255 [GameSession] create_game_object(4, 630) 15:10:51.255 [GameSession] create_game_object(630, 0) -> 11000014072fbe0 15:10:51.255 [GameSession] create_game_object(630, 0) -> 11000010a422a85 15:10:51.255 [GameSession] create_game_object(630, 0) -> 11000013be2e001 15:10:51.945 [GameSession] destroy_game_object(577) 15:10:52.023 [Lua] Time for new HOOORDE! multi_first_wave 15:10:52.023 [Lua] HORDE: Spawning hordes while 25 other ai are spawned 15:10:52.023 [Lua] horde requested: ambush 15:10:52.023 [Lua] setting up ambush-horde 15:10:52.023 [Lua] Composing horde 'large' .. using variant 'plain' 15:10:52.024 [Lua] -> spawning: 55 15:10:52.024 [Lua] horde crated with id 27 of type ambush 15:10:52.024 [Lua] ambush horde has started 15:10:58.552 [Lua] simple los failed 15:10:59.021 [GameSession] destroy_game_object(596) 15:10:59.151 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:10:59.267 [GameSession] destroy_game_object(630) 15:10:59.441 [GameSession] create_game_object(4, 631) 15:10:59.441 [GameSession] create_game_object(631, 0) -> 11000014072fbe0 15:10:59.441 [GameSession] create_game_object(631, 0) -> 11000010a422a85 15:10:59.441 [GameSession] create_game_object(631, 0) -> 11000013be2e001 15:11:00.312 [Lua] simple los failed 15:11:00.414 [GameSession] create_game_object(23, 632) 15:11:00.414 [GameSession] create_game_object(632, 0) -> 11000014072fbe0 15:11:00.414 [GameSession] create_game_object(632, 0) -> 11000010a422a85 15:11:00.414 [GameSession] create_game_object(632, 0) -> 11000013be2e001 15:11:01.366 [GameSession] create_game_object(74, 633) 15:11:01.366 [GameSession] create_game_object(633, 0) -> 11000014072fbe0 15:11:01.366 [GameSession] create_game_object(633, 0) -> 11000010a422a85 15:11:01.366 [GameSession] create_game_object(633, 0) -> 11000013be2e001 15:11:01.906 [GameSession] create_game_object(98, 634) 15:11:01.906 [GameSession] create_game_object(634, 0) -> 11000014072fbe0 15:11:01.906 [GameSession] create_game_object(634, 0) -> 11000010a422a85 15:11:01.906 [GameSession] create_game_object(634, 0) -> 11000013be2e001 15:11:01.915 [GameSession] destroy_game_object(633) 15:11:02.041 [Lua] simple los failed 15:11:02.729 [Lua] Init group template: horde 15:11:03.435 [GameSession] create_game_object(74, 635) 15:11:03.435 [GameSession] create_game_object(635, 0) -> 11000014072fbe0 15:11:03.435 [GameSession] create_game_object(635, 0) -> 11000010a422a85 15:11:03.435 [GameSession] create_game_object(635, 0) -> 11000013be2e001 15:11:03.478 [GameSession] destroy_game_object(632) 15:11:03.966 [GameSession] create_game_object(98, 636) 15:11:03.966 [GameSession] create_game_object(636, 0) -> 11000014072fbe0 15:11:03.966 [GameSession] create_game_object(636, 0) -> 11000010a422a85 15:11:03.966 [GameSession] create_game_object(636, 0) -> 11000013be2e001 15:11:03.974 [GameSession] destroy_game_object(635) 15:11:04.669 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:11:04.981 [GameSession] destroy_game_object(631) 15:11:06.395 [Lua] ready to jump failed 15:11:09.003 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 34 size: 41 action: nil 15:11:09.052 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 11 size: 39 action: nil 15:11:09.147 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 11 size: 36 action: nil 15:11:10.369 [GameSession] create_game_object(4, 637) 15:11:10.369 [GameSession] create_game_object(637, 0) -> 11000014072fbe0 15:11:10.369 [GameSession] create_game_object(637, 0) -> 11000010a422a85 15:11:10.369 [GameSession] create_game_object(637, 0) -> 11000013be2e001 15:11:10.424 [GameSession] destroy_game_object(637) 15:11:10.721 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 15:11:10.721 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:11:10.721 [Lua] HORDE: Spawning hordes while 30 other ai are spawned 15:11:10.721 [Lua] horde requested: ambush 15:11:10.721 [Lua] setting up ambush-horde 15:11:10.721 [Lua] Composing horde 'large' .. using variant 'plain' 15:11:10.722 [Lua] -> spawning: 55 15:11:10.722 [Lua] horde crated with id 28 of type ambush 15:11:10.722 [Lua] ambush horde has started 15:11:11.074 [GameSession] create_game_object(4, 638) 15:11:11.074 [GameSession] create_game_object(638, 0) -> 11000014072fbe0 15:11:11.074 [GameSession] create_game_object(638, 0) -> 11000010a422a85 15:11:11.074 [GameSession] create_game_object(638, 0) -> 11000013be2e001 15:11:11.229 [GameSession] destroy_game_object(634) 15:11:11.333 [GameSession] destroy_game_object(638) 15:11:11.525 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:11:13.183 [GameSession] create_game_object(4, 639) 15:11:13.183 [GameSession] create_game_object(639, 0) -> 11000014072fbe0 15:11:13.183 [GameSession] create_game_object(639, 0) -> 11000010a422a85 15:11:13.183 [GameSession] create_game_object(639, 0) -> 11000013be2e001 15:11:13.271 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x223af, position: 0 15:11:13.444 [GameSession] destroy_game_object(636) 15:11:15.182 [GameSession] create_game_object(36, 640) 15:11:15.182 [GameSession] create_game_object(640, 0) -> 11000014072fbe0 15:11:15.182 [GameSession] create_game_object(640, 0) -> 11000010a422a85 15:11:15.182 [GameSession] create_game_object(640, 0) -> 11000013be2e001 15:11:16.548 [GameSession] create_game_object(74, 641) 15:11:16.548 [GameSession] create_game_object(641, 0) -> 11000014072fbe0 15:11:16.548 [GameSession] create_game_object(641, 0) -> 11000010a422a85 15:11:16.548 [GameSession] create_game_object(641, 0) -> 11000013be2e001 15:11:16.833 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:11:16.868 [GameSession] destroy_game_object(628) 15:11:17.083 [GameSession] create_game_object(98, 642) 15:11:17.083 [GameSession] create_game_object(642, 0) -> 11000014072fbe0 15:11:17.083 [GameSession] create_game_object(642, 0) -> 11000010a422a85 15:11:17.083 [GameSession] create_game_object(642, 0) -> 11000013be2e001 15:11:17.092 [GameSession] destroy_game_object(641) 15:11:17.746 [Lua] HORDE: last wave, reset to standard horde delay 15:11:17.746 [Lua] Time for new HOOORDE! multi_last_wave 15:11:17.746 [Lua] HORDE: Spawning hordes while 52 other ai are spawned 15:11:17.746 [Lua] horde requested: ambush 15:11:17.746 [Lua] setting up ambush-horde 15:11:17.746 [Lua] Composing horde 'large' .. using variant 'plain' 15:11:17.747 [Lua] -> spawning: 56 15:11:17.747 [Lua] horde crated with id 29 of type ambush 15:11:17.747 [Lua] ambush horde has started 15:11:18.263 [GameSession] create_game_object(36, 643) 15:11:18.263 [GameSession] create_game_object(643, 0) -> 11000014072fbe0 15:11:18.263 [GameSession] create_game_object(643, 0) -> 11000010a422a85 15:11:18.263 [GameSession] create_game_object(643, 0) -> 11000013be2e001 15:11:18.341 [GameSession] create_game_object(4, 644) 15:11:18.341 [GameSession] create_game_object(644, 0) -> 11000014072fbe0 15:11:18.341 [GameSession] create_game_object(644, 0) -> 11000010a422a85 15:11:18.341 [GameSession] create_game_object(644, 0) -> 11000013be2e001 15:11:18.576 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:11:18.579 [GameSession] create_game_object(74, 645) 15:11:18.579 [GameSession] create_game_object(645, 0) -> 11000014072fbe0 15:11:18.579 [GameSession] create_game_object(645, 0) -> 11000010a422a85 15:11:18.579 [GameSession] create_game_object(645, 0) -> 11000013be2e001 15:11:19.139 [GameSession] create_game_object(98, 646) 15:11:19.139 [GameSession] create_game_object(646, 0) -> 11000014072fbe0 15:11:19.139 [GameSession] create_game_object(646, 0) -> 11000010a422a85 15:11:19.139 [GameSession] create_game_object(646, 0) -> 11000013be2e001 15:11:19.147 [GameSession] destroy_game_object(645) 15:11:21.254 [GameSession] create_game_object(36, 647) 15:11:21.254 [GameSession] create_game_object(647, 0) -> 11000014072fbe0 15:11:21.254 [GameSession] create_game_object(647, 0) -> 11000010a422a85 15:11:21.254 [GameSession] create_game_object(647, 0) -> 11000013be2e001 15:11:21.266 [GameSession] create_game_object(36, 648) 15:11:21.266 [GameSession] create_game_object(648, 0) -> 11000014072fbe0 15:11:21.266 [GameSession] create_game_object(648, 0) -> 11000010a422a85 15:11:21.266 [GameSession] create_game_object(648, 0) -> 11000013be2e001 15:11:21.277 [GameSession] create_game_object(36, 649) 15:11:21.277 [GameSession] create_game_object(649, 0) -> 11000014072fbe0 15:11:21.277 [GameSession] create_game_object(649, 0) -> 11000010a422a85 15:11:21.277 [GameSession] create_game_object(649, 0) -> 11000013be2e001 15:11:21.289 [GameSession] create_game_object(36, 650) 15:11:21.289 [GameSession] create_game_object(650, 0) -> 11000014072fbe0 15:11:21.289 [GameSession] create_game_object(650, 0) -> 11000010a422a85 15:11:21.289 [GameSession] create_game_object(650, 0) -> 11000013be2e001 15:11:21.301 [GameSession] create_game_object(36, 651) 15:11:21.301 [GameSession] create_game_object(651, 0) -> 11000014072fbe0 15:11:21.301 [GameSession] create_game_object(651, 0) -> 11000010a422a85 15:11:21.301 [GameSession] create_game_object(651, 0) -> 11000013be2e001 15:11:21.313 [GameSession] create_game_object(36, 652) 15:11:21.313 [GameSession] create_game_object(652, 0) -> 11000014072fbe0 15:11:21.313 [GameSession] create_game_object(652, 0) -> 11000010a422a85 15:11:21.313 [GameSession] create_game_object(652, 0) -> 11000013be2e001 15:11:21.325 [GameSession] create_game_object(36, 653) 15:11:21.325 [GameSession] create_game_object(653, 0) -> 11000014072fbe0 15:11:21.325 [GameSession] create_game_object(653, 0) -> 11000010a422a85 15:11:21.325 [GameSession] create_game_object(653, 0) -> 11000013be2e001 15:11:21.337 [GameSession] create_game_object(36, 654) 15:11:21.337 [GameSession] create_game_object(654, 0) -> 11000014072fbe0 15:11:21.337 [GameSession] create_game_object(654, 0) -> 11000010a422a85 15:11:21.337 [GameSession] create_game_object(654, 0) -> 11000013be2e001 15:11:21.349 [GameSession] create_game_object(36, 655) 15:11:21.349 [GameSession] create_game_object(655, 0) -> 11000014072fbe0 15:11:21.349 [GameSession] create_game_object(655, 0) -> 11000010a422a85 15:11:21.349 [GameSession] create_game_object(655, 0) -> 11000013be2e001 15:11:21.361 [GameSession] create_game_object(36, 656) 15:11:21.361 [GameSession] create_game_object(656, 0) -> 11000014072fbe0 15:11:21.361 [GameSession] create_game_object(656, 0) -> 11000010a422a85 15:11:21.361 [GameSession] create_game_object(656, 0) -> 11000013be2e001 15:11:21.374 [GameSession] create_game_object(36, 657) 15:11:21.374 [GameSession] create_game_object(657, 0) -> 11000014072fbe0 15:11:21.374 [GameSession] create_game_object(657, 0) -> 11000010a422a85 15:11:21.374 [GameSession] create_game_object(657, 0) -> 11000013be2e001 15:11:21.386 [GameSession] create_game_object(36, 658) 15:11:21.386 [GameSession] create_game_object(658, 0) -> 11000014072fbe0 15:11:21.386 [GameSession] create_game_object(658, 0) -> 11000010a422a85 15:11:21.386 [GameSession] create_game_object(658, 0) -> 11000013be2e001 15:11:21.410 [GameSession] create_game_object(36, 659) 15:11:21.411 [GameSession] create_game_object(659, 0) -> 11000014072fbe0 15:11:21.411 [GameSession] create_game_object(659, 0) -> 11000010a422a85 15:11:21.411 [GameSession] create_game_object(659, 0) -> 11000013be2e001 15:11:21.424 [GameSession] create_game_object(36, 660) 15:11:21.424 [GameSession] create_game_object(660, 0) -> 11000014072fbe0 15:11:21.424 [GameSession] create_game_object(660, 0) -> 11000010a422a85 15:11:21.424 [GameSession] create_game_object(660, 0) -> 11000013be2e001 15:11:21.449 [GameSession] create_game_object(36, 661) 15:11:21.449 [GameSession] create_game_object(661, 0) -> 11000014072fbe0 15:11:21.449 [GameSession] create_game_object(661, 0) -> 11000010a422a85 15:11:21.449 [GameSession] create_game_object(661, 0) -> 11000013be2e001 15:11:21.461 [GameSession] create_game_object(36, 662) 15:11:21.461 [GameSession] create_game_object(662, 0) -> 11000014072fbe0 15:11:21.461 [GameSession] create_game_object(662, 0) -> 11000010a422a85 15:11:21.461 [GameSession] create_game_object(662, 0) -> 11000013be2e001 15:11:21.473 [GameSession] create_game_object(36, 663) 15:11:21.473 [GameSession] create_game_object(663, 0) -> 11000014072fbe0 15:11:21.473 [GameSession] create_game_object(663, 0) -> 11000010a422a85 15:11:21.473 [GameSession] create_game_object(663, 0) -> 11000013be2e001 15:11:21.487 [GameSession] create_game_object(36, 664) 15:11:21.487 [GameSession] create_game_object(664, 0) -> 11000014072fbe0 15:11:21.487 [GameSession] create_game_object(664, 0) -> 11000010a422a85 15:11:21.487 [GameSession] create_game_object(664, 0) -> 11000013be2e001 15:11:21.500 [GameSession] create_game_object(36, 665) 15:11:21.500 [GameSession] create_game_object(665, 0) -> 11000014072fbe0 15:11:21.500 [GameSession] create_game_object(665, 0) -> 11000010a422a85 15:11:21.500 [GameSession] create_game_object(665, 0) -> 11000013be2e001 15:11:21.513 [GameSession] create_game_object(36, 666) 15:11:21.513 [GameSession] create_game_object(666, 0) -> 11000014072fbe0 15:11:21.513 [GameSession] create_game_object(666, 0) -> 11000010a422a85 15:11:21.513 [GameSession] create_game_object(666, 0) -> 11000013be2e001 15:11:21.525 [GameSession] create_game_object(36, 667) 15:11:21.525 [GameSession] create_game_object(667, 0) -> 11000014072fbe0 15:11:21.525 [GameSession] create_game_object(667, 0) -> 11000010a422a85 15:11:21.525 [GameSession] create_game_object(667, 0) -> 11000013be2e001 15:11:21.538 [GameSession] create_game_object(36, 668) 15:11:21.538 [GameSession] create_game_object(668, 0) -> 11000014072fbe0 15:11:21.538 [GameSession] create_game_object(668, 0) -> 11000010a422a85 15:11:21.538 [GameSession] create_game_object(668, 0) -> 11000013be2e001 15:11:21.551 [GameSession] create_game_object(36, 669) 15:11:21.551 [GameSession] create_game_object(669, 0) -> 11000014072fbe0 15:11:21.551 [GameSession] create_game_object(669, 0) -> 11000010a422a85 15:11:21.551 [GameSession] create_game_object(669, 0) -> 11000013be2e001 15:11:21.565 [GameSession] create_game_object(36, 670) 15:11:21.565 [GameSession] create_game_object(670, 0) -> 11000014072fbe0 15:11:21.565 [GameSession] create_game_object(670, 0) -> 11000010a422a85 15:11:21.565 [GameSession] create_game_object(670, 0) -> 11000013be2e001 15:11:21.592 [GameSession] create_game_object(36, 671) 15:11:21.592 [GameSession] create_game_object(671, 0) -> 11000014072fbe0 15:11:21.592 [GameSession] create_game_object(671, 0) -> 11000010a422a85 15:11:21.592 [GameSession] create_game_object(671, 0) -> 11000013be2e001 15:11:21.605 [GameSession] create_game_object(36, 672) 15:11:21.605 [GameSession] create_game_object(672, 0) -> 11000014072fbe0 15:11:21.605 [GameSession] create_game_object(672, 0) -> 11000010a422a85 15:11:21.605 [GameSession] create_game_object(672, 0) -> 11000013be2e001 15:11:21.618 [GameSession] create_game_object(36, 673) 15:11:21.618 [GameSession] create_game_object(673, 0) -> 11000014072fbe0 15:11:21.618 [GameSession] create_game_object(673, 0) -> 11000010a422a85 15:11:21.618 [GameSession] create_game_object(673, 0) -> 11000013be2e001 15:11:21.646 [GameSession] create_game_object(36, 674) 15:11:21.646 [GameSession] create_game_object(674, 0) -> 11000014072fbe0 15:11:21.646 [GameSession] create_game_object(674, 0) -> 11000010a422a85 15:11:21.646 [GameSession] create_game_object(674, 0) -> 11000013be2e001 15:11:21.659 [GameSession] create_game_object(36, 675) 15:11:21.659 [GameSession] create_game_object(675, 0) -> 11000014072fbe0 15:11:21.659 [GameSession] create_game_object(675, 0) -> 11000010a422a85 15:11:21.659 [GameSession] create_game_object(675, 0) -> 11000013be2e001 15:11:21.762 [GameSession] create_game_object(36, 676) 15:11:21.762 [GameSession] create_game_object(676, 0) -> 11000014072fbe0 15:11:21.762 [GameSession] create_game_object(676, 0) -> 11000010a422a85 15:11:21.762 [GameSession] create_game_object(676, 0) -> 11000013be2e001 15:11:21.776 [GameSession] create_game_object(36, 677) 15:11:21.776 [GameSession] create_game_object(677, 0) -> 11000014072fbe0 15:11:21.776 [GameSession] create_game_object(677, 0) -> 11000010a422a85 15:11:21.776 [GameSession] create_game_object(677, 0) -> 11000013be2e001 15:11:21.789 [GameSession] create_game_object(36, 678) 15:11:21.789 [GameSession] create_game_object(678, 0) -> 11000014072fbe0 15:11:21.789 [GameSession] create_game_object(678, 0) -> 11000010a422a85 15:11:21.789 [GameSession] create_game_object(678, 0) -> 11000013be2e001 15:11:22.279 [GameSession] create_game_object(36, 679) 15:11:22.279 [GameSession] create_game_object(679, 0) -> 11000014072fbe0 15:11:22.279 [GameSession] create_game_object(679, 0) -> 11000010a422a85 15:11:22.279 [GameSession] create_game_object(679, 0) -> 11000013be2e001 15:11:22.784 [GameSession] create_game_object(36, 680) 15:11:22.784 [GameSession] create_game_object(680, 0) -> 11000014072fbe0 15:11:22.784 [GameSession] create_game_object(680, 0) -> 11000010a422a85 15:11:22.784 [GameSession] create_game_object(680, 0) -> 11000013be2e001 15:11:24.401 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:11:24.402 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 1212304 15:11:25.263 [GameSession] destroy_game_object(621) 15:11:26.659 [GameSession] destroy_game_object(642) 15:11:27.530 [Lua] Switching ConflictSettings: to: chaos 15:11:27.530 [Lua] pacing=chaos 15:11:27.530 [Lua] roaming=nil 15:11:27.530 [Lua] specials=chaos 15:11:27.530 [Lua] debug_color=purple 15:11:27.530 [Lua] contained_breeds=nil 15:11:27.530 [Lua] pack_spawning=chaos 15:11:27.530 [Lua] disabled=false 15:11:27.530 [Lua] factions=nil 15:11:27.530 [Lua] boss=chaos 15:11:27.530 [Lua] horde=chaos 15:11:27.530 [Lua] name=chaos 15:11:27.530 [Lua] intensity=default 15:11:27.530 [Lua] --- 15:11:27.606 [GameSession] create_game_object(84, 681) 15:11:27.606 [GameSession] create_game_object(681, 0) -> 11000014072fbe0 15:11:27.606 [GameSession] create_game_object(681, 0) -> 11000010a422a85 15:11:27.606 [GameSession] create_game_object(681, 0) -> 11000013be2e001 15:11:27.620 [GameSession] create_game_object(36, 682) 15:11:27.620 [GameSession] create_game_object(682, 0) -> 11000014072fbe0 15:11:27.620 [GameSession] create_game_object(682, 0) -> 11000010a422a85 15:11:27.620 [GameSession] create_game_object(682, 0) -> 11000013be2e001 15:11:29.272 [GameSession] destroy_game_object(646) 15:11:31.597 [GameSession] destroy_game_object(682) 15:11:31.597 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:11:31.598 [GameSession] destroy_game_object(681) 15:11:31.681 [Lua] Destroying unit - ai got stuck breed: critter_rat index: 16 size: 63 action: flee 15:11:31.692 [GameSession] destroy_game_object(644) 15:11:31.877 [Lua] Switching ConflictSettings: to: skaven 15:11:31.877 [Lua] pacing=default 15:11:31.877 [Lua] roaming=nil 15:11:31.877 [Lua] specials=skaven 15:11:31.877 [Lua] debug_color=orange 15:11:31.877 [Lua] contained_breeds=nil 15:11:31.877 [Lua] pack_spawning=skaven 15:11:31.877 [Lua] disabled=false 15:11:31.877 [Lua] factions=nil 15:11:31.877 [Lua] boss=skaven 15:11:31.877 [Lua] horde=default 15:11:31.877 [Lua] name=skaven 15:11:31.877 [Lua] intensity=default 15:11:31.877 [Lua] --- 15:11:33.872 [Lua] Switching ConflictSettings: to: chaos 15:11:33.872 [Lua] pacing=chaos 15:11:33.872 [Lua] roaming=nil 15:11:33.872 [Lua] specials=chaos 15:11:33.872 [Lua] debug_color=purple 15:11:33.872 [Lua] contained_breeds=nil 15:11:33.872 [Lua] pack_spawning=chaos 15:11:33.872 [Lua] disabled=false 15:11:33.872 [Lua] factions=nil 15:11:33.872 [Lua] boss=chaos 15:11:33.872 [Lua] horde=chaos 15:11:33.872 [Lua] name=chaos 15:11:33.872 [Lua] intensity=default 15:11:33.872 [Lua] --- 15:11:34.010 [GameSession] create_game_object(84, 683) 15:11:34.010 [GameSession] create_game_object(683, 0) -> 11000014072fbe0 15:11:34.010 [GameSession] create_game_object(683, 0) -> 11000010a422a85 15:11:34.010 [GameSession] create_game_object(683, 0) -> 11000013be2e001 15:11:34.011 [GameSession] create_game_object(36, 684) 15:11:34.011 [GameSession] create_game_object(684, 0) -> 11000014072fbe0 15:11:34.011 [GameSession] create_game_object(684, 0) -> 11000010a422a85 15:11:34.011 [GameSession] create_game_object(684, 0) -> 11000013be2e001 15:11:36.085 [GameSession] 11000013be2e001 -> create_game_object(3092) 15:11:36.085 [GameSession] create_game_object(3092, 0) -> 11000014072fbe0 15:11:36.085 [GameSession] create_game_object(3092, 0) -> 11000010a422a85 15:11:36.085 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:11:36.486 [GameSession] 11000013be2e001 -> destroy_game_object(3092) 15:11:36.486 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:11:38.375 [GameSession] 11000013be2e001 -> create_game_object(3093) 15:11:38.375 [GameSession] create_game_object(3093, 0) -> 11000014072fbe0 15:11:38.375 [GameSession] create_game_object(3093, 0) -> 11000010a422a85 15:11:38.375 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:11:38.846 [GameSession] 11000013be2e001 -> destroy_game_object(3093) 15:11:38.846 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:11:40.499 [GameSession] destroy_game_object(522) 15:11:40.499 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' child 1: '#ID[cec4c916f2fddf66]' 15:11:40.514 [GameSession] destroy_game_object(525) 15:11:40.514 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 15:11:40.707 [GameSession] destroy_game_object(677) 15:11:41.020 [GameSession] destroy_game_object(552) 15:11:41.020 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 15:11:41.034 [GameSession] destroy_game_object(639) 15:11:43.959 [GameSession] destroy_game_object(346) 15:11:43.959 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:11:43.960 [GameSession] destroy_game_object(463) 15:11:43.960 [GameSession] destroy_game_object(648) 15:11:43.960 [GameSession] destroy_game_object(654) 15:11:43.961 [GameSession] destroy_game_object(656) 15:11:43.961 [GameSession] destroy_game_object(664) 15:11:43.961 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:11:43.961 [GameSession] destroy_game_object(668) 15:11:43.961 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:11:43.962 [GameSession] destroy_game_object(526) 15:11:43.962 [GameSession] destroy_game_object(518) 15:11:43.962 [GameSession] destroy_game_object(470) 15:11:45.010 [Lua] Horde killed: ? 15:11:49.661 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:11:49.662 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 1212304 15:11:51.241 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:11:56.901 [EACServer] [16:11:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:11:58.597 [GameSession] destroy_game_object(593) 15:12:00.156 [GameSession] create_game_object(4, 685) 15:12:00.156 [GameSession] create_game_object(685, 0) -> 11000014072fbe0 15:12:00.156 [GameSession] create_game_object(685, 0) -> 11000010a422a85 15:12:00.156 [GameSession] create_game_object(685, 0) -> 11000013be2e001 15:12:00.173 [GameSession] destroy_game_object(679) 15:12:00.173 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:12:00.921 [GameSession] destroy_game_object(595) 15:12:02.750 [GameSession] destroy_game_object(598) 15:12:05.741 [GameSession] destroy_game_object(685) 15:12:10.611 [GameSession] create_game_object(4, 686) 15:12:10.611 [GameSession] create_game_object(686, 0) -> 11000014072fbe0 15:12:10.611 [GameSession] create_game_object(686, 0) -> 11000010a422a85 15:12:10.611 [GameSession] create_game_object(686, 0) -> 11000013be2e001 15:12:14.902 [GameSession] destroy_game_object(686) 15:12:17.785 [GameSession] create_game_object(4, 687) 15:12:17.785 [GameSession] create_game_object(687, 0) -> 11000014072fbe0 15:12:17.785 [GameSession] create_game_object(687, 0) -> 11000010a422a85 15:12:17.785 [GameSession] create_game_object(687, 0) -> 11000013be2e001 15:12:20.501 [GameSession] create_game_object(84, 688) 15:12:20.501 [GameSession] create_game_object(688, 0) -> 11000014072fbe0 15:12:20.501 [GameSession] create_game_object(688, 0) -> 11000010a422a85 15:12:20.501 [GameSession] create_game_object(688, 0) -> 11000013be2e001 15:12:20.512 [GameSession] create_game_object(36, 689) 15:12:20.512 [GameSession] create_game_object(689, 0) -> 11000014072fbe0 15:12:20.512 [GameSession] create_game_object(689, 0) -> 11000010a422a85 15:12:20.512 [GameSession] create_game_object(689, 0) -> 11000013be2e001 15:12:20.527 [GameSession] destroy_game_object(549) 15:12:20.527 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[cec4c916f2fddf66]' 15:12:21.079 [GameSession] destroy_game_object(689) 15:12:21.079 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:12:21.079 [GameSession] destroy_game_object(688) 15:12:25.487 [GameSession] create_game_object(36, 690) 15:12:25.487 [GameSession] create_game_object(690, 0) -> 11000014072fbe0 15:12:25.487 [GameSession] create_game_object(690, 0) -> 11000010a422a85 15:12:25.487 [GameSession] create_game_object(690, 0) -> 11000013be2e001 15:12:27.111 [GameSession] create_game_object(84, 691) 15:12:27.111 [GameSession] create_game_object(691, 0) -> 11000014072fbe0 15:12:27.111 [GameSession] create_game_object(691, 0) -> 11000010a422a85 15:12:27.111 [GameSession] create_game_object(691, 0) -> 11000013be2e001 15:12:27.112 [GameSession] create_game_object(36, 692) 15:12:27.112 [GameSession] create_game_object(692, 0) -> 11000014072fbe0 15:12:27.112 [GameSession] create_game_object(692, 0) -> 11000010a422a85 15:12:27.112 [GameSession] create_game_object(692, 0) -> 11000013be2e001 15:12:27.127 [GameSession] destroy_game_object(228) 15:12:27.127 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:12:27.227 [GameSession] destroy_game_object(692) 15:12:27.227 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:12:27.227 [GameSession] destroy_game_object(691) 15:12:28.396 [GameSession] destroy_game_object(687) 15:12:31.173 [Lua] Override Player Respawning cannon_event false 15:12:33.985 [GameSession] create_game_object(4, 693) 15:12:33.985 [GameSession] create_game_object(693, 0) -> 11000014072fbe0 15:12:33.985 [GameSession] create_game_object(693, 0) -> 11000010a422a85 15:12:33.985 [GameSession] create_game_object(693, 0) -> 11000013be2e001 15:12:35.321 [GameSession] create_game_object(84, 694) 15:12:35.321 [GameSession] create_game_object(694, 0) -> 11000014072fbe0 15:12:35.321 [GameSession] create_game_object(694, 0) -> 11000010a422a85 15:12:35.321 [GameSession] create_game_object(694, 0) -> 11000013be2e001 15:12:35.322 [GameSession] create_game_object(36, 695) 15:12:35.322 [GameSession] create_game_object(695, 0) -> 11000014072fbe0 15:12:35.322 [GameSession] create_game_object(695, 0) -> 11000010a422a85 15:12:35.322 [GameSession] create_game_object(695, 0) -> 11000013be2e001 15:12:36.181 [GameSession] create_game_object(4, 696) 15:12:36.181 [GameSession] create_game_object(696, 0) -> 11000014072fbe0 15:12:36.181 [GameSession] create_game_object(696, 0) -> 11000010a422a85 15:12:36.181 [GameSession] create_game_object(696, 0) -> 11000013be2e001 15:12:36.197 [GameSession] destroy_game_object(226) 15:12:38.705 [GameSession] create_game_object(84, 697) 15:12:38.705 [GameSession] create_game_object(697, 0) -> 11000014072fbe0 15:12:38.705 [GameSession] create_game_object(697, 0) -> 11000010a422a85 15:12:38.705 [GameSession] create_game_object(697, 0) -> 11000013be2e001 15:12:38.726 [GameSession] create_game_object(36, 698) 15:12:38.726 [GameSession] create_game_object(698, 0) -> 11000014072fbe0 15:12:38.726 [GameSession] create_game_object(698, 0) -> 11000010a422a85 15:12:38.726 [GameSession] create_game_object(698, 0) -> 11000013be2e001 15:12:38.733 [GameSession] destroy_game_object(673) 15:12:38.733 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:12:38.743 [GameSession] destroy_game_object(675) 15:12:38.939 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:12:38.948 [Lua] Spline already found! 15:12:38.967 [GameSession] destroy_game_object(546) 15:12:38.978 [GameSession] destroy_game_object(330) 15:12:38.978 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[4f0996c6bc322b68]' 15:12:38.989 [GameSession] destroy_game_object(640) 15:12:38.989 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 15:12:39.000 [GameSession] destroy_game_object(600) 15:12:39.000 [GameSession] destroy_game_object(544) 15:12:39.000 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:12:39.004 [Lua] Init group template: spline_patrol 15:12:39.024 [GameSession] destroy_game_object(647) 15:12:39.024 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[ce3cb1190c9d76a7]' child 2: '#ID[f6ec57aece0e4c0b]' child 3: '#ID[4f0996c6bc322b68]' child 4: '#ID[43937130bb8e1733]' 15:12:39.071 [GameSession] destroy_game_object(602) 15:12:39.375 [Lua] Time for new HOOORDE! multi_first_wave 15:12:39.375 [Lua] HORDE: Spawning hordes while 7 other ai are spawned 15:12:39.375 [Lua] horde requested: vector_blob 15:12:39.375 [Lua] wants to spawn ahead within distance: 60 15:12:39.375 [Lua] horde crated with id 31 of type vector_blob 15:12:39.375 [Lua] managed to spawn 27/27 horde enemies 15:12:39.376 [Lua] vector blob horde has started 15:12:39.436 [GameSession] destroy_game_object(669) 15:12:39.448 [GameSession] destroy_game_object(676) 15:12:39.459 [GameSession] destroy_game_object(352) 15:12:39.658 [Lua] Init group template: horde 15:12:40.253 [Lua] Switching ConflictSettings: to: skaven 15:12:40.253 [Lua] pacing=default 15:12:40.253 [Lua] roaming=nil 15:12:40.253 [Lua] specials=skaven 15:12:40.253 [Lua] debug_color=orange 15:12:40.253 [Lua] contained_breeds=nil 15:12:40.253 [Lua] pack_spawning=skaven 15:12:40.253 [Lua] disabled=false 15:12:40.253 [Lua] factions=nil 15:12:40.253 [Lua] boss=skaven 15:12:40.253 [Lua] horde=default 15:12:40.253 [Lua] name=skaven 15:12:40.253 [Lua] intensity=default 15:12:40.253 [Lua] --- 15:12:40.345 [GameSession] destroy_game_object(604) 15:12:40.842 [GameSession] destroy_game_object(603) 15:12:40.951 [GameSession] destroy_game_object(606) 15:12:41.295 [GameSession] destroy_game_object(605) 15:12:42.322 [GameSession] create_game_object(74, 699) 15:12:42.322 [GameSession] create_game_object(699, 0) -> 11000014072fbe0 15:12:42.322 [GameSession] create_game_object(699, 0) -> 11000010a422a85 15:12:42.322 [GameSession] create_game_object(699, 0) -> 11000013be2e001 15:12:42.887 [GameSession] destroy_game_object(699) 15:12:43.664 [GameSession] destroy_game_object(629) 15:12:43.676 [GameSession] destroy_game_object(612) 15:12:43.676 [GameSession] destroy_game_object(627) 15:12:43.676 [GameSession] destroy_game_object(625) 15:12:43.676 [GameSession] destroy_game_object(614) 15:12:43.676 [GameSession] destroy_game_object(613) 15:12:43.676 [GameSession] destroy_game_object(626) 15:12:45.408 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:12:45.419 [Lua] Spline already found! 15:12:45.423 [GameSession] create_game_object(36, 700) 15:12:45.423 [GameSession] create_game_object(700, 0) -> 11000014072fbe0 15:12:45.423 [GameSession] create_game_object(700, 0) -> 11000010a422a85 15:12:45.423 [GameSession] create_game_object(700, 0) -> 11000013be2e001 15:12:45.434 [GameSession] create_game_object(36, 701) 15:12:45.434 [GameSession] create_game_object(701, 0) -> 11000014072fbe0 15:12:45.434 [GameSession] create_game_object(701, 0) -> 11000010a422a85 15:12:45.434 [GameSession] create_game_object(701, 0) -> 11000013be2e001 15:12:45.446 [GameSession] create_game_object(36, 702) 15:12:45.446 [GameSession] create_game_object(702, 0) -> 11000014072fbe0 15:12:45.446 [GameSession] create_game_object(702, 0) -> 11000010a422a85 15:12:45.446 [GameSession] create_game_object(702, 0) -> 11000013be2e001 15:12:45.460 [Lua] Init group template: spline_patrol 15:12:45.696 [GameSession] destroy_game_object(678) 15:12:46.053 [GameSession] 11000013be2e001 -> create_game_object(3094) 15:12:46.053 [GameSession] create_game_object(3094, 0) -> 11000014072fbe0 15:12:46.053 [GameSession] create_game_object(3094, 0) -> 11000010a422a85 15:12:46.053 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:12:46.491 [GameSession] 11000013be2e001 -> destroy_game_object(3094) 15:12:46.491 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:12:46.492 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 15:12:46.492 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:12:46.492 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 15:12:46.492 [Lua] horde requested: vector_blob 15:12:46.492 [Lua] wants to spawn ahead within distance: 60 15:12:46.492 [Lua] horde crated with id 33 of type vector_blob 15:12:46.492 [Lua] managed to spawn 55/55 horde enemies 15:12:46.492 [Lua] vector blob horde has started 15:12:47.275 [Lua] Init group template: horde 15:12:50.093 [GameSession] create_game_object(23, 703) 15:12:50.093 [GameSession] create_game_object(703, 0) -> 11000014072fbe0 15:12:50.093 [GameSession] create_game_object(703, 0) -> 11000010a422a85 15:12:50.093 [GameSession] create_game_object(703, 0) -> 11000013be2e001 15:12:52.735 [GameSession] destroy_game_object(690) 15:12:53.169 [GameSession] destroy_game_object(703) 15:12:53.901 [GameSession] destroy_game_object(696) 15:12:54.165 [GameSession] destroy_game_object(700) 15:12:54.165 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:12:54.166 [GameSession] destroy_game_object(701) 15:12:54.166 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:12:54.166 [GameSession] destroy_game_object(702) 15:12:54.166 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:12:54.861 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x25b09, position: 0 15:12:56.743 [GameSession] destroy_game_object(693) 15:12:57.359 [GameSession] destroy_game_object(684) 15:13:00.549 [GameSession] 11000010a422a85 -> destroy_game_object(2049) 15:13:00.550 [Lua] [NetworkServer] Peer 11000010a422a85 despawned player. 15:13:00.550 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010a422a85 15:13:00.550 [Lua] [GameNetworkManager] destroying game object with go_id=70 15:13:00.550 [GameSession] destroy_game_object(70) 15:13:00.551 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[764c9ae3501bedf6]' child 1: '#ID[b6aa0ac764b6f845]' 15:13:02.214 [Lua] HORDE: last wave, reset to standard horde delay 15:13:02.214 [Lua] Time for new HOOORDE! multi_last_wave 15:13:02.214 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 15:13:02.214 [Lua] horde requested: vector_blob 15:13:02.214 [Lua] wants to spawn behind within distance: 60 15:13:02.214 [Lua] horde crated with id 34 of type vector_blob 15:13:02.214 [Lua] managed to spawn 56/56 horde enemies 15:13:02.214 [Lua] vector blob horde has started 15:13:02.401 [GameSession] create_game_object(36, 704) 15:13:02.401 [GameSession] create_game_object(704, 0) -> 11000014072fbe0 15:13:02.401 [GameSession] create_game_object(704, 0) -> 11000010a422a85 15:13:02.401 [GameSession] create_game_object(704, 0) -> 11000013be2e001 15:13:02.416 [GameSession] create_game_object(36, 705) 15:13:02.416 [GameSession] create_game_object(705, 0) -> 11000014072fbe0 15:13:02.416 [GameSession] create_game_object(705, 0) -> 11000010a422a85 15:13:02.416 [GameSession] create_game_object(705, 0) -> 11000013be2e001 15:13:02.430 [GameSession] create_game_object(36, 706) 15:13:02.430 [GameSession] create_game_object(706, 0) -> 11000014072fbe0 15:13:02.430 [GameSession] create_game_object(706, 0) -> 11000010a422a85 15:13:02.430 [GameSession] create_game_object(706, 0) -> 11000013be2e001 15:13:02.459 [GameSession] create_game_object(36, 707) 15:13:02.459 [GameSession] create_game_object(707, 0) -> 11000014072fbe0 15:13:02.459 [GameSession] create_game_object(707, 0) -> 11000010a422a85 15:13:02.459 [GameSession] create_game_object(707, 0) -> 11000013be2e001 15:13:02.473 [GameSession] create_game_object(36, 708) 15:13:02.473 [GameSession] create_game_object(708, 0) -> 11000014072fbe0 15:13:02.473 [GameSession] create_game_object(708, 0) -> 11000010a422a85 15:13:02.473 [GameSession] create_game_object(708, 0) -> 11000013be2e001 15:13:02.502 [GameSession] create_game_object(36, 709) 15:13:02.502 [GameSession] create_game_object(709, 0) -> 11000014072fbe0 15:13:02.502 [GameSession] create_game_object(709, 0) -> 11000010a422a85 15:13:02.502 [GameSession] create_game_object(709, 0) -> 11000013be2e001 15:13:02.516 [GameSession] create_game_object(36, 710) 15:13:02.516 [GameSession] create_game_object(710, 0) -> 11000014072fbe0 15:13:02.516 [GameSession] create_game_object(710, 0) -> 11000010a422a85 15:13:02.516 [GameSession] create_game_object(710, 0) -> 11000013be2e001 15:13:02.543 [GameSession] create_game_object(36, 711) 15:13:02.543 [GameSession] create_game_object(711, 0) -> 11000014072fbe0 15:13:02.543 [GameSession] create_game_object(711, 0) -> 11000010a422a85 15:13:02.543 [GameSession] create_game_object(711, 0) -> 11000013be2e001 15:13:02.557 [GameSession] create_game_object(36, 712) 15:13:02.557 [GameSession] create_game_object(712, 0) -> 11000014072fbe0 15:13:02.557 [GameSession] create_game_object(712, 0) -> 11000010a422a85 15:13:02.557 [GameSession] create_game_object(712, 0) -> 11000013be2e001 15:13:02.570 [GameSession] create_game_object(36, 713) 15:13:02.570 [GameSession] create_game_object(713, 0) -> 11000014072fbe0 15:13:02.570 [GameSession] create_game_object(713, 0) -> 11000010a422a85 15:13:02.570 [GameSession] create_game_object(713, 0) -> 11000013be2e001 15:13:02.584 [GameSession] create_game_object(36, 714) 15:13:02.584 [GameSession] create_game_object(714, 0) -> 11000014072fbe0 15:13:02.584 [GameSession] create_game_object(714, 0) -> 11000010a422a85 15:13:02.584 [GameSession] create_game_object(714, 0) -> 11000013be2e001 15:13:02.598 [GameSession] create_game_object(36, 715) 15:13:02.598 [GameSession] create_game_object(715, 0) -> 11000014072fbe0 15:13:02.598 [GameSession] create_game_object(715, 0) -> 11000010a422a85 15:13:02.598 [GameSession] create_game_object(715, 0) -> 11000013be2e001 15:13:02.613 [GameSession] create_game_object(36, 716) 15:13:02.613 [GameSession] create_game_object(716, 0) -> 11000014072fbe0 15:13:02.613 [GameSession] create_game_object(716, 0) -> 11000010a422a85 15:13:02.613 [GameSession] create_game_object(716, 0) -> 11000013be2e001 15:13:02.627 [GameSession] create_game_object(36, 717) 15:13:02.627 [GameSession] create_game_object(717, 0) -> 11000014072fbe0 15:13:02.627 [GameSession] create_game_object(717, 0) -> 11000010a422a85 15:13:02.627 [GameSession] create_game_object(717, 0) -> 11000013be2e001 15:13:02.654 [GameSession] create_game_object(36, 718) 15:13:02.654 [GameSession] create_game_object(718, 0) -> 11000014072fbe0 15:13:02.654 [GameSession] create_game_object(718, 0) -> 11000010a422a85 15:13:02.654 [GameSession] create_game_object(718, 0) -> 11000013be2e001 15:13:02.668 [GameSession] create_game_object(36, 719) 15:13:02.668 [GameSession] create_game_object(719, 0) -> 11000014072fbe0 15:13:02.668 [GameSession] create_game_object(719, 0) -> 11000010a422a85 15:13:02.668 [GameSession] create_game_object(719, 0) -> 11000013be2e001 15:13:02.683 [GameSession] create_game_object(36, 720) 15:13:02.683 [GameSession] create_game_object(720, 0) -> 11000014072fbe0 15:13:02.683 [GameSession] create_game_object(720, 0) -> 11000010a422a85 15:13:02.683 [GameSession] create_game_object(720, 0) -> 11000013be2e001 15:13:02.709 [GameSession] create_game_object(36, 721) 15:13:02.709 [GameSession] create_game_object(721, 0) -> 11000014072fbe0 15:13:02.709 [GameSession] create_game_object(721, 0) -> 11000010a422a85 15:13:02.709 [GameSession] create_game_object(721, 0) -> 11000013be2e001 15:13:02.722 [GameSession] create_game_object(36, 722) 15:13:02.722 [GameSession] create_game_object(722, 0) -> 11000014072fbe0 15:13:02.722 [GameSession] create_game_object(722, 0) -> 11000010a422a85 15:13:02.722 [GameSession] create_game_object(722, 0) -> 11000013be2e001 15:13:02.738 [GameSession] create_game_object(36, 723) 15:13:02.738 [GameSession] create_game_object(723, 0) -> 11000014072fbe0 15:13:02.738 [GameSession] create_game_object(723, 0) -> 11000010a422a85 15:13:02.738 [GameSession] create_game_object(723, 0) -> 11000013be2e001 15:13:02.752 [GameSession] create_game_object(36, 724) 15:13:02.752 [GameSession] create_game_object(724, 0) -> 11000014072fbe0 15:13:02.752 [GameSession] create_game_object(724, 0) -> 11000010a422a85 15:13:02.752 [GameSession] create_game_object(724, 0) -> 11000013be2e001 15:13:02.768 [GameSession] create_game_object(36, 725) 15:13:02.768 [GameSession] create_game_object(725, 0) -> 11000014072fbe0 15:13:02.768 [GameSession] create_game_object(725, 0) -> 11000010a422a85 15:13:02.768 [GameSession] create_game_object(725, 0) -> 11000013be2e001 15:13:02.814 [GameSession] create_game_object(36, 726) 15:13:02.814 [GameSession] create_game_object(726, 0) -> 11000014072fbe0 15:13:02.814 [GameSession] create_game_object(726, 0) -> 11000010a422a85 15:13:02.814 [GameSession] create_game_object(726, 0) -> 11000013be2e001 15:13:02.829 [GameSession] create_game_object(36, 727) 15:13:02.829 [GameSession] create_game_object(727, 0) -> 11000014072fbe0 15:13:02.829 [GameSession] create_game_object(727, 0) -> 11000010a422a85 15:13:02.829 [GameSession] create_game_object(727, 0) -> 11000013be2e001 15:13:02.844 [GameSession] create_game_object(36, 728) 15:13:02.844 [GameSession] create_game_object(728, 0) -> 11000014072fbe0 15:13:02.844 [GameSession] create_game_object(728, 0) -> 11000010a422a85 15:13:02.844 [GameSession] create_game_object(728, 0) -> 11000013be2e001 15:13:02.859 [GameSession] create_game_object(36, 729) 15:13:02.859 [GameSession] create_game_object(729, 0) -> 11000014072fbe0 15:13:02.859 [GameSession] create_game_object(729, 0) -> 11000010a422a85 15:13:02.859 [GameSession] create_game_object(729, 0) -> 11000013be2e001 15:13:02.876 [GameSession] create_game_object(36, 730) 15:13:02.876 [GameSession] create_game_object(730, 0) -> 11000014072fbe0 15:13:02.876 [GameSession] create_game_object(730, 0) -> 11000010a422a85 15:13:02.876 [GameSession] create_game_object(730, 0) -> 11000013be2e001 15:13:02.892 [GameSession] create_game_object(36, 731) 15:13:02.892 [GameSession] create_game_object(731, 0) -> 11000014072fbe0 15:13:02.892 [GameSession] create_game_object(731, 0) -> 11000010a422a85 15:13:02.892 [GameSession] create_game_object(731, 0) -> 11000013be2e001 15:13:02.908 [GameSession] create_game_object(36, 732) 15:13:02.908 [GameSession] create_game_object(732, 0) -> 11000014072fbe0 15:13:02.908 [GameSession] create_game_object(732, 0) -> 11000010a422a85 15:13:02.908 [GameSession] create_game_object(732, 0) -> 11000013be2e001 15:13:02.923 [GameSession] create_game_object(36, 733) 15:13:02.923 [GameSession] create_game_object(733, 0) -> 11000014072fbe0 15:13:02.923 [GameSession] create_game_object(733, 0) -> 11000010a422a85 15:13:02.923 [GameSession] create_game_object(733, 0) -> 11000013be2e001 15:13:02.939 [GameSession] create_game_object(36, 734) 15:13:02.939 [GameSession] create_game_object(734, 0) -> 11000014072fbe0 15:13:02.939 [GameSession] create_game_object(734, 0) -> 11000010a422a85 15:13:02.939 [GameSession] create_game_object(734, 0) -> 11000013be2e001 15:13:02.955 [GameSession] create_game_object(36, 735) 15:13:02.955 [GameSession] create_game_object(735, 0) -> 11000014072fbe0 15:13:02.955 [GameSession] create_game_object(735, 0) -> 11000010a422a85 15:13:02.955 [GameSession] create_game_object(735, 0) -> 11000013be2e001 15:13:02.969 [GameSession] create_game_object(36, 736) 15:13:02.969 [GameSession] create_game_object(736, 0) -> 11000014072fbe0 15:13:02.969 [GameSession] create_game_object(736, 0) -> 11000010a422a85 15:13:02.969 [GameSession] create_game_object(736, 0) -> 11000013be2e001 15:13:02.984 [GameSession] create_game_object(36, 737) 15:13:02.984 [GameSession] create_game_object(737, 0) -> 11000014072fbe0 15:13:02.984 [GameSession] create_game_object(737, 0) -> 11000010a422a85 15:13:02.984 [GameSession] create_game_object(737, 0) -> 11000013be2e001 15:13:02.999 [GameSession] create_game_object(36, 738) 15:13:02.999 [GameSession] create_game_object(738, 0) -> 11000014072fbe0 15:13:02.999 [GameSession] create_game_object(738, 0) -> 11000010a422a85 15:13:02.999 [GameSession] create_game_object(738, 0) -> 11000013be2e001 15:13:03.015 [GameSession] create_game_object(36, 739) 15:13:03.015 [GameSession] create_game_object(739, 0) -> 11000014072fbe0 15:13:03.015 [GameSession] create_game_object(739, 0) -> 11000010a422a85 15:13:03.015 [GameSession] create_game_object(739, 0) -> 11000013be2e001 15:13:03.017 [Lua] Init group template: horde 15:13:03.437 [GameSession] create_game_object(23, 740) 15:13:03.437 [GameSession] create_game_object(740, 0) -> 11000014072fbe0 15:13:03.437 [GameSession] create_game_object(740, 0) -> 11000010a422a85 15:13:03.437 [GameSession] create_game_object(740, 0) -> 11000013be2e001 15:13:03.998 [GameSession] destroy_game_object(33) 15:13:09.615 [Lua] Horde killed: ? 15:13:13.512 [GameSession] destroy_game_object(740) 15:13:17.592 [GameSession] create_game_object(36, 741) 15:13:17.592 [GameSession] create_game_object(741, 0) -> 11000014072fbe0 15:13:17.592 [GameSession] create_game_object(741, 0) -> 11000010a422a85 15:13:17.592 [GameSession] create_game_object(741, 0) -> 11000013be2e001 15:13:18.471 [GameSession] create_game_object(36, 742) 15:13:18.471 [GameSession] create_game_object(742, 0) -> 11000014072fbe0 15:13:18.471 [GameSession] create_game_object(742, 0) -> 11000010a422a85 15:13:18.471 [GameSession] create_game_object(742, 0) -> 11000013be2e001 15:13:18.538 [GameSession] create_game_object(36, 743) 15:13:18.538 [GameSession] create_game_object(743, 0) -> 11000014072fbe0 15:13:18.538 [GameSession] create_game_object(743, 0) -> 11000010a422a85 15:13:18.538 [GameSession] create_game_object(743, 0) -> 11000013be2e001 15:13:21.468 [Lua] Horde killed: ? 15:13:21.508 [GameSession] destroy_game_object(698) 15:13:22.470 [GameSession] destroy_game_object(695) 15:13:22.470 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:13:22.550 [GameSession] destroy_game_object(743) 15:13:22.551 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:13:22.796 [GameSession] destroy_game_object(742) 15:13:22.796 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:13:23.213 [GameSession] destroy_game_object(741) 15:13:23.213 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:13:25.066 [GameSession] destroy_game_object(712) 15:13:25.536 [GameSession] destroy_game_object(706) 15:13:25.552 [GameSession] 11000010a422a85 -> create_game_object(2050) 15:13:25.552 [GameSession] create_game_object(2050, 0) -> 11000014072fbe0 15:13:25.552 [GameSession] create_game_object(2050, 0) -> 11000013be2e001 15:13:25.552 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:13:25.552 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 15:13:25.554 [GameSession] create_game_object(46, 744) 15:13:25.554 [GameSession] create_game_object(744, 0) -> 11000014072fbe0 15:13:25.554 [GameSession] create_game_object(744, 0) -> 11000010a422a85 15:13:25.554 [GameSession] create_game_object(744, 0) -> 11000013be2e001 15:13:25.554 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=744 15:13:25.554 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 15:13:25.554 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:13:25.554 [Lua] TalentSystem:rpc_sync_talents 2 2050 15:13:25.891 [GameSession] destroy_game_object(650) 15:13:26.178 [GameSession] destroy_game_object(714) 15:13:26.607 [GameSession] destroy_game_object(534) 15:13:27.067 [GameSession] destroy_game_object(713) 15:13:27.694 [GameSession] destroy_game_object(462) 15:13:28.336 [GameSession] destroy_game_object(738) 15:13:29.132 [GameSession] destroy_game_object(737) 15:13:29.132 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:13:29.168 [GameSession] destroy_game_object(727) 15:13:29.169 [GameSession] destroy_game_object(734) 15:13:29.417 [GameSession] destroy_game_object(658) 15:13:29.554 [GameSession] destroy_game_object(736) 15:13:29.555 [GameSession] destroy_game_object(716) 15:13:30.032 [GameSession] destroy_game_object(729) 15:13:30.032 [GameSession] destroy_game_object(728) 15:13:30.508 [GameSession] destroy_game_object(731) 15:13:30.640 [GameSession] destroy_game_object(730) 15:13:30.812 [GameSession] destroy_game_object(725) 15:13:30.812 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:13:33.899 [GameSession] destroy_game_object(657) 15:13:33.900 [GameSession] destroy_game_object(236) 15:13:33.900 [GameSession] destroy_game_object(722) 15:13:33.900 [GameSession] destroy_game_object(733) 15:13:33.901 [GameSession] destroy_game_object(361) 15:13:33.901 [GameSession] destroy_game_object(562) 15:13:33.901 [GameSession] destroy_game_object(719) 15:13:33.902 [GameSession] destroy_game_object(539) 15:13:33.902 [GameSession] destroy_game_object(360) 15:13:33.902 [GameSession] destroy_game_object(705) 15:13:33.902 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:13:35.687 [Lua] Horde killed: ? 15:13:40.158 [GameSession] destroy_game_object(720) 15:13:40.674 [GameSession] create_game_object(36, 745) 15:13:40.674 [GameSession] create_game_object(745, 0) -> 11000014072fbe0 15:13:40.674 [GameSession] create_game_object(745, 0) -> 11000010a422a85 15:13:40.674 [GameSession] create_game_object(745, 0) -> 11000013be2e001 15:13:41.073 [GameSession] create_game_object(36, 746) 15:13:41.073 [GameSession] create_game_object(746, 0) -> 11000014072fbe0 15:13:41.073 [GameSession] create_game_object(746, 0) -> 11000010a422a85 15:13:41.073 [GameSession] create_game_object(746, 0) -> 11000013be2e001 15:13:41.091 [GameSession] destroy_game_object(718) 15:13:41.097 [GameSession] create_game_object(36, 747) 15:13:41.097 [GameSession] create_game_object(747, 0) -> 11000014072fbe0 15:13:41.097 [GameSession] create_game_object(747, 0) -> 11000010a422a85 15:13:41.097 [GameSession] create_game_object(747, 0) -> 11000013be2e001 15:13:41.114 [GameSession] destroy_game_object(735) 15:13:41.114 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:13:45.084 [GameSession] 11000013be2e001 -> create_game_object(3095) 15:13:45.084 [GameSession] create_game_object(3095, 0) -> 11000014072fbe0 15:13:45.084 [GameSession] create_game_object(3095, 0) -> 11000010a422a85 15:13:45.084 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:45.639 [GameSession] 11000013be2e001 -> destroy_game_object(3095) 15:13:45.639 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:46.634 [GameSession] 11000013be2e001 -> create_game_object(3096) 15:13:46.634 [GameSession] create_game_object(3096, 0) -> 11000014072fbe0 15:13:46.634 [GameSession] create_game_object(3096, 0) -> 11000010a422a85 15:13:46.634 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:47.161 [GameSession] 11000013be2e001 -> destroy_game_object(3096) 15:13:47.161 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:47.624 [GameSession] 11000013be2e001 -> create_game_object(3097) 15:13:47.624 [GameSession] create_game_object(3097, 0) -> 11000014072fbe0 15:13:47.624 [GameSession] create_game_object(3097, 0) -> 11000010a422a85 15:13:47.624 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:48.176 [GameSession] 11000013be2e001 -> destroy_game_object(3097) 15:13:48.176 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:48.490 [GameSession] create_game_object(68, 748) 15:13:48.490 [GameSession] create_game_object(748, 0) -> 11000014072fbe0 15:13:48.490 [GameSession] create_game_object(748, 0) -> 11000010a422a85 15:13:48.490 [GameSession] create_game_object(748, 0) -> 11000013be2e001 15:13:48.970 [GameSession] destroy_game_object(24) 15:13:49.370 [GameSession] create_game_object(68, 749) 15:13:49.370 [GameSession] create_game_object(749, 0) -> 11000014072fbe0 15:13:49.370 [GameSession] create_game_object(749, 0) -> 11000010a422a85 15:13:49.370 [GameSession] create_game_object(749, 0) -> 11000013be2e001 15:13:49.370 [GameSession] destroy_game_object(25) 15:13:50.287 [GameSession] 11000013be2e001 -> create_game_object(3098) 15:13:50.287 [GameSession] create_game_object(3098, 0) -> 11000014072fbe0 15:13:50.287 [GameSession] create_game_object(3098, 0) -> 11000010a422a85 15:13:50.287 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:50.317 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 15:13:50.324 [GameSession] destroy_game_object(748) 15:13:50.728 [GameSession] 11000013be2e001 -> destroy_game_object(3098) 15:13:50.728 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:51.280 [GameSession] 11000013be2e001 -> create_game_object(3099) 15:13:51.280 [GameSession] create_game_object(3099, 0) -> 11000014072fbe0 15:13:51.280 [GameSession] create_game_object(3099, 0) -> 11000010a422a85 15:13:51.280 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:51.688 [GameSession] 11000013be2e001 -> destroy_game_object(3099) 15:13:51.688 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:52.254 [GameSession] 11000013be2e001 -> create_game_object(3100) 15:13:52.254 [GameSession] create_game_object(3100, 0) -> 11000014072fbe0 15:13:52.254 [GameSession] create_game_object(3100, 0) -> 11000010a422a85 15:13:52.254 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:13:52.665 [GameSession] 11000013be2e001 -> destroy_game_object(3100) 15:13:52.665 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:13:56.901 [EACServer] [16:13:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:13:58.231 [Lua] [ChatManager][1]System: IIDicoII discarded a Tome 15:13:58.238 [GameSession] destroy_game_object(749) 15:13:58.447 [GameSession] create_game_object(68, 750) 15:13:58.447 [GameSession] create_game_object(750, 0) -> 11000014072fbe0 15:13:58.447 [GameSession] create_game_object(750, 0) -> 11000010a422a85 15:13:58.447 [GameSession] create_game_object(750, 0) -> 11000013be2e001 15:13:58.549 [GameSession] create_game_object(4, 751) 15:13:58.549 [GameSession] create_game_object(751, 0) -> 11000014072fbe0 15:13:58.549 [GameSession] create_game_object(751, 0) -> 11000010a422a85 15:13:58.549 [GameSession] create_game_object(751, 0) -> 11000013be2e001 15:13:58.567 [GameSession] destroy_game_object(732) 15:14:00.440 [Lua] [ChatManager][1]System: IIDicoII picked up a Tome 15:14:00.446 [GameSession] destroy_game_object(750) 15:14:05.099 [GameSession] destroy_game_object(683) 15:14:05.835 [GameSession] create_game_object(84, 752) 15:14:05.835 [GameSession] create_game_object(752, 0) -> 11000014072fbe0 15:14:05.835 [GameSession] create_game_object(752, 0) -> 11000010a422a85 15:14:05.835 [GameSession] create_game_object(752, 0) -> 11000013be2e001 15:14:05.861 [GameSession] destroy_game_object(739) 15:14:07.827 [GameSession] create_game_object(84, 753) 15:14:07.827 [GameSession] create_game_object(753, 0) -> 11000014072fbe0 15:14:07.827 [GameSession] create_game_object(753, 0) -> 11000010a422a85 15:14:07.827 [GameSession] create_game_object(753, 0) -> 11000013be2e001 15:14:07.853 [GameSession] destroy_game_object(652) 15:14:08.217 [GameSession] create_game_object(84, 754) 15:14:08.217 [GameSession] create_game_object(754, 0) -> 11000014072fbe0 15:14:08.217 [GameSession] create_game_object(754, 0) -> 11000010a422a85 15:14:08.217 [GameSession] create_game_object(754, 0) -> 11000013be2e001 15:14:08.246 [GameSession] destroy_game_object(531) 15:14:08.482 [Flow] 1 15:14:08.482 [Flow] 2 15:14:08.482 [Flow] 3 15:14:08.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:14:09.366 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:14:09.376 [Lua] Spline already found! 15:14:09.396 [GameSession] destroy_game_object(715) 15:14:09.407 [GameSession] destroy_game_object(711) 15:14:09.411 [Lua] Init group template: spline_patrol 15:14:09.426 [GameSession] destroy_game_object(721) 15:14:09.437 [GameSession] destroy_game_object(708) 15:14:09.437 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:14:09.700 [GameSession] create_game_object(4, 755) 15:14:09.700 [GameSession] create_game_object(755, 0) -> 11000014072fbe0 15:14:09.700 [GameSession] create_game_object(755, 0) -> 11000010a422a85 15:14:09.700 [GameSession] create_game_object(755, 0) -> 11000013be2e001 15:14:09.720 [GameSession] destroy_game_object(724) 15:14:10.558 [GameSession] create_game_object(84, 756) 15:14:10.558 [GameSession] create_game_object(756, 0) -> 11000014072fbe0 15:14:10.558 [GameSession] create_game_object(756, 0) -> 11000010a422a85 15:14:10.558 [GameSession] create_game_object(756, 0) -> 11000013be2e001 15:14:10.569 [GameSession] create_game_object(36, 757) 15:14:10.569 [GameSession] create_game_object(757, 0) -> 11000014072fbe0 15:14:10.569 [GameSession] create_game_object(757, 0) -> 11000010a422a85 15:14:10.569 [GameSession] create_game_object(757, 0) -> 11000013be2e001 15:14:10.865 [GameSession] create_game_object(84, 758) 15:14:10.865 [GameSession] create_game_object(758, 0) -> 11000014072fbe0 15:14:10.865 [GameSession] create_game_object(758, 0) -> 11000010a422a85 15:14:10.865 [GameSession] create_game_object(758, 0) -> 11000013be2e001 15:14:10.893 [GameSession] destroy_game_object(680) 15:14:11.378 [GameSession] create_game_object(84, 759) 15:14:11.378 [GameSession] create_game_object(759, 0) -> 11000014072fbe0 15:14:11.378 [GameSession] create_game_object(759, 0) -> 11000010a422a85 15:14:11.378 [GameSession] create_game_object(759, 0) -> 11000013be2e001 15:14:11.405 [GameSession] destroy_game_object(557) 15:14:12.251 [GameSession] destroy_game_object(694) 15:14:13.150 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:14:13.160 [Lua] Spline already found! 15:14:13.194 [Lua] Init group template: spline_patrol 15:14:15.747 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:14:17.026 [Flow] 1 15:14:17.026 [Flow] 2 15:14:17.026 [Flow] 3 15:14:17.533 [GameSession] destroy_game_object(697) 15:14:18.621 [GameSession] destroy_game_object(39) 15:14:19.383 [Lua] Switching ConflictSettings: to: chaos 15:14:19.383 [Lua] pacing=chaos 15:14:19.383 [Lua] roaming=nil 15:14:19.383 [Lua] specials=chaos 15:14:19.383 [Lua] debug_color=purple 15:14:19.383 [Lua] contained_breeds=nil 15:14:19.383 [Lua] pack_spawning=chaos 15:14:19.383 [Lua] disabled=false 15:14:19.383 [Lua] factions=nil 15:14:19.383 [Lua] boss=chaos 15:14:19.383 [Lua] horde=chaos 15:14:19.383 [Lua] name=chaos 15:14:19.383 [Lua] intensity=default 15:14:19.383 [Lua] --- 15:14:23.167 [GameSession] destroy_game_object(745) 15:14:23.168 [GameSession] destroy_game_object(747) 15:14:23.652 [Lua] Switching ConflictSettings: to: skaven 15:14:23.652 [Lua] pacing=default 15:14:23.652 [Lua] roaming=nil 15:14:23.652 [Lua] specials=skaven 15:14:23.652 [Lua] debug_color=orange 15:14:23.652 [Lua] contained_breeds=nil 15:14:23.652 [Lua] pack_spawning=skaven 15:14:23.652 [Lua] disabled=false 15:14:23.652 [Lua] factions=nil 15:14:23.652 [Lua] boss=skaven 15:14:23.652 [Lua] horde=default 15:14:23.652 [Lua] name=skaven 15:14:23.652 [Lua] intensity=default 15:14:23.652 [Lua] --- 15:14:25.151 [Lua] Switching ConflictSettings: to: chaos 15:14:25.151 [Lua] pacing=chaos 15:14:25.151 [Lua] roaming=nil 15:14:25.151 [Lua] specials=chaos 15:14:25.151 [Lua] debug_color=purple 15:14:25.151 [Lua] contained_breeds=nil 15:14:25.151 [Lua] pack_spawning=chaos 15:14:25.151 [Lua] disabled=false 15:14:25.151 [Lua] factions=nil 15:14:25.151 [Lua] boss=chaos 15:14:25.151 [Lua] horde=chaos 15:14:25.151 [Lua] name=chaos 15:14:25.151 [Lua] intensity=default 15:14:25.151 [Lua] --- 15:14:27.481 [Lua] Switching ConflictSettings: to: skaven 15:14:27.482 [Lua] pacing=default 15:14:27.482 [Lua] roaming=nil 15:14:27.482 [Lua] specials=skaven 15:14:27.482 [Lua] debug_color=orange 15:14:27.482 [Lua] contained_breeds=nil 15:14:27.482 [Lua] pack_spawning=skaven 15:14:27.482 [Lua] disabled=false 15:14:27.482 [Lua] factions=nil 15:14:27.482 [Lua] boss=skaven 15:14:27.482 [Lua] horde=default 15:14:27.482 [Lua] name=skaven 15:14:27.482 [Lua] intensity=default 15:14:27.482 [Lua] --- 15:14:27.521 [Lua] Switching ConflictSettings: to: chaos 15:14:27.521 [Lua] pacing=chaos 15:14:27.521 [Lua] roaming=nil 15:14:27.521 [Lua] specials=chaos 15:14:27.521 [Lua] debug_color=purple 15:14:27.521 [Lua] contained_breeds=nil 15:14:27.521 [Lua] pack_spawning=chaos 15:14:27.521 [Lua] disabled=false 15:14:27.521 [Lua] factions=nil 15:14:27.521 [Lua] boss=chaos 15:14:27.521 [Lua] horde=chaos 15:14:27.521 [Lua] name=chaos 15:14:27.521 [Lua] intensity=default 15:14:27.521 [Lua] --- 15:14:29.811 [Lua] Switching ConflictSettings: to: skaven 15:14:29.811 [Lua] pacing=default 15:14:29.811 [Lua] roaming=nil 15:14:29.811 [Lua] specials=skaven 15:14:29.811 [Lua] debug_color=orange 15:14:29.811 [Lua] contained_breeds=nil 15:14:29.811 [Lua] pack_spawning=skaven 15:14:29.811 [Lua] disabled=false 15:14:29.811 [Lua] factions=nil 15:14:29.811 [Lua] boss=skaven 15:14:29.811 [Lua] horde=default 15:14:29.811 [Lua] name=skaven 15:14:29.811 [Lua] intensity=default 15:14:29.811 [Lua] --- 15:14:30.208 [GameSession] destroy_game_object(751) 15:14:32.534 [Lua] Switching ConflictSettings: to: chaos 15:14:32.534 [Lua] pacing=chaos 15:14:32.534 [Lua] roaming=nil 15:14:32.534 [Lua] specials=chaos 15:14:32.534 [Lua] debug_color=purple 15:14:32.534 [Lua] contained_breeds=nil 15:14:32.534 [Lua] pack_spawning=chaos 15:14:32.534 [Lua] disabled=false 15:14:32.534 [Lua] factions=nil 15:14:32.534 [Lua] boss=chaos 15:14:32.534 [Lua] horde=chaos 15:14:32.534 [Lua] name=chaos 15:14:32.534 [Lua] intensity=default 15:14:32.534 [Lua] --- 15:14:33.444 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:14:33.455 [Lua] Spline already found! 15:14:33.481 [Lua] Init group template: spline_patrol 15:14:34.392 [GameSession] create_game_object(89, 760) 15:14:34.392 [GameSession] create_game_object(760, 0) -> 11000014072fbe0 15:14:34.392 [GameSession] create_game_object(760, 0) -> 11000010a422a85 15:14:34.392 [GameSession] create_game_object(760, 0) -> 11000013be2e001 15:14:38.332 [Lua] Switching ConflictSettings: to: skaven 15:14:38.332 [Lua] pacing=default 15:14:38.332 [Lua] roaming=nil 15:14:38.332 [Lua] specials=skaven 15:14:38.332 [Lua] debug_color=orange 15:14:38.332 [Lua] contained_breeds=nil 15:14:38.332 [Lua] pack_spawning=skaven 15:14:38.332 [Lua] disabled=false 15:14:38.332 [Lua] factions=nil 15:14:38.332 [Lua] boss=skaven 15:14:38.332 [Lua] horde=default 15:14:38.332 [Lua] name=skaven 15:14:38.332 [Lua] intensity=default 15:14:38.332 [Lua] --- 15:14:38.349 [Lua] Switching ConflictSettings: to: chaos 15:14:38.349 [Lua] pacing=chaos 15:14:38.349 [Lua] roaming=nil 15:14:38.349 [Lua] specials=chaos 15:14:38.349 [Lua] debug_color=purple 15:14:38.349 [Lua] contained_breeds=nil 15:14:38.349 [Lua] pack_spawning=chaos 15:14:38.349 [Lua] disabled=false 15:14:38.349 [Lua] factions=nil 15:14:38.349 [Lua] boss=chaos 15:14:38.349 [Lua] horde=chaos 15:14:38.349 [Lua] name=chaos 15:14:38.349 [Lua] intensity=default 15:14:38.349 [Lua] --- 15:14:43.080 [GameSession] create_game_object(37, 761) 15:14:43.080 [GameSession] create_game_object(761, 0) -> 11000014072fbe0 15:14:43.080 [GameSession] create_game_object(761, 0) -> 11000010a422a85 15:14:43.080 [GameSession] create_game_object(761, 0) -> 11000013be2e001 15:14:46.648 [Lua] Switching ConflictSettings: to: skaven 15:14:46.648 [Lua] pacing=default 15:14:46.648 [Lua] roaming=nil 15:14:46.648 [Lua] specials=skaven 15:14:46.648 [Lua] debug_color=orange 15:14:46.648 [Lua] contained_breeds=nil 15:14:46.648 [Lua] pack_spawning=skaven 15:14:46.648 [Lua] disabled=false 15:14:46.648 [Lua] factions=nil 15:14:46.648 [Lua] boss=skaven 15:14:46.648 [Lua] horde=default 15:14:46.648 [Lua] name=skaven 15:14:46.648 [Lua] intensity=default 15:14:46.648 [Lua] --- 15:14:46.665 [Lua] Switching ConflictSettings: to: chaos 15:14:46.665 [Lua] pacing=chaos 15:14:46.665 [Lua] roaming=nil 15:14:46.665 [Lua] specials=chaos 15:14:46.665 [Lua] debug_color=purple 15:14:46.665 [Lua] contained_breeds=nil 15:14:46.665 [Lua] pack_spawning=chaos 15:14:46.665 [Lua] disabled=false 15:14:46.665 [Lua] factions=nil 15:14:46.665 [Lua] boss=chaos 15:14:46.665 [Lua] horde=chaos 15:14:46.665 [Lua] name=chaos 15:14:46.665 [Lua] intensity=default 15:14:46.665 [Lua] --- 15:14:47.219 [Lua] [ChatManager][1]System: mamoru.s discarded a Tome 15:14:47.225 [GameSession] destroy_game_object(50) 15:14:47.323 [GameSession] create_game_object(68, 762) 15:14:47.323 [GameSession] create_game_object(762, 0) -> 11000014072fbe0 15:14:47.323 [GameSession] create_game_object(762, 0) -> 11000010a422a85 15:14:47.323 [GameSession] create_game_object(762, 0) -> 11000013be2e001 15:14:48.570 [Lua] Switching ConflictSettings: to: skaven 15:14:48.570 [Lua] pacing=default 15:14:48.570 [Lua] roaming=nil 15:14:48.570 [Lua] specials=skaven 15:14:48.570 [Lua] debug_color=orange 15:14:48.570 [Lua] contained_breeds=nil 15:14:48.570 [Lua] pack_spawning=skaven 15:14:48.570 [Lua] disabled=false 15:14:48.570 [Lua] factions=nil 15:14:48.570 [Lua] boss=skaven 15:14:48.570 [Lua] horde=default 15:14:48.570 [Lua] name=skaven 15:14:48.570 [Lua] intensity=default 15:14:48.570 [Lua] --- 15:14:48.586 [Lua] Switching ConflictSettings: to: chaos 15:14:48.586 [Lua] pacing=chaos 15:14:48.586 [Lua] roaming=nil 15:14:48.586 [Lua] specials=chaos 15:14:48.586 [Lua] debug_color=purple 15:14:48.586 [Lua] contained_breeds=nil 15:14:48.586 [Lua] pack_spawning=chaos 15:14:48.586 [Lua] disabled=false 15:14:48.586 [Lua] factions=nil 15:14:48.586 [Lua] boss=chaos 15:14:48.586 [Lua] horde=chaos 15:14:48.586 [Lua] name=chaos 15:14:48.586 [Lua] intensity=default 15:14:48.586 [Lua] --- 15:14:49.353 [Lua] [ChatManager][1]System: mamoru.s picked up a Tome 15:14:49.358 [GameSession] destroy_game_object(762) 15:14:49.548 [Lua] Switching ConflictSettings: to: skaven 15:14:49.548 [Lua] pacing=default 15:14:49.548 [Lua] roaming=nil 15:14:49.548 [Lua] specials=skaven 15:14:49.548 [Lua] debug_color=orange 15:14:49.548 [Lua] contained_breeds=nil 15:14:49.548 [Lua] pack_spawning=skaven 15:14:49.548 [Lua] disabled=false 15:14:49.548 [Lua] factions=nil 15:14:49.548 [Lua] boss=skaven 15:14:49.548 [Lua] horde=default 15:14:49.548 [Lua] name=skaven 15:14:49.548 [Lua] intensity=default 15:14:49.548 [Lua] --- 15:14:50.698 [GameSession] create_game_object(4, 763) 15:14:50.698 [GameSession] create_game_object(763, 0) -> 11000014072fbe0 15:14:50.698 [GameSession] create_game_object(763, 0) -> 11000010a422a85 15:14:50.698 [GameSession] create_game_object(763, 0) -> 11000013be2e001 15:14:51.936 [Lua] [ChatManager][1]System: mamoru.s picked up a piece of Ravaged Art 15:14:55.824 [Lua] Switching ConflictSettings: to: chaos 15:14:55.824 [Lua] pacing=chaos 15:14:55.824 [Lua] roaming=nil 15:14:55.824 [Lua] specials=chaos 15:14:55.824 [Lua] debug_color=purple 15:14:55.824 [Lua] contained_breeds=nil 15:14:55.824 [Lua] pack_spawning=chaos 15:14:55.824 [Lua] disabled=false 15:14:55.824 [Lua] factions=nil 15:14:55.824 [Lua] boss=chaos 15:14:55.824 [Lua] horde=chaos 15:14:55.824 [Lua] name=chaos 15:14:55.824 [Lua] intensity=default 15:14:55.824 [Lua] --- 15:14:55.885 [Lua] [ChatManager][1]System: Brang picked up a Grimoire 15:14:55.890 [GameSession] destroy_game_object(3) 15:14:56.004 [GameSession] create_game_object(68, 764) 15:14:56.004 [GameSession] create_game_object(764, 0) -> 11000014072fbe0 15:14:56.004 [GameSession] create_game_object(764, 0) -> 11000010a422a85 15:14:56.004 [GameSession] create_game_object(764, 0) -> 11000013be2e001 15:14:58.787 [GameSession] create_game_object(74, 765) 15:14:58.787 [GameSession] create_game_object(765, 0) -> 11000014072fbe0 15:14:58.787 [GameSession] create_game_object(765, 0) -> 11000010a422a85 15:14:58.787 [GameSession] create_game_object(765, 0) -> 11000013be2e001 15:14:59.036 [GameSession] destroy_game_object(765) 15:15:03.789 [Lua] Switching ConflictSettings: to: skaven 15:15:03.789 [Lua] pacing=default 15:15:03.789 [Lua] roaming=nil 15:15:03.789 [Lua] specials=skaven 15:15:03.789 [Lua] debug_color=orange 15:15:03.789 [Lua] contained_breeds=nil 15:15:03.789 [Lua] pack_spawning=skaven 15:15:03.789 [Lua] disabled=false 15:15:03.789 [Lua] factions=nil 15:15:03.789 [Lua] boss=skaven 15:15:03.789 [Lua] horde=default 15:15:03.789 [Lua] name=skaven 15:15:03.789 [Lua] intensity=default 15:15:03.789 [Lua] --- 15:15:03.813 [Lua] Switching ConflictSettings: to: chaos 15:15:03.813 [Lua] pacing=chaos 15:15:03.813 [Lua] roaming=nil 15:15:03.813 [Lua] specials=chaos 15:15:03.813 [Lua] debug_color=purple 15:15:03.813 [Lua] contained_breeds=nil 15:15:03.813 [Lua] pack_spawning=chaos 15:15:03.813 [Lua] disabled=false 15:15:03.813 [Lua] factions=nil 15:15:03.813 [Lua] boss=chaos 15:15:03.813 [Lua] horde=chaos 15:15:03.813 [Lua] name=chaos 15:15:03.813 [Lua] intensity=default 15:15:03.813 [Lua] --- 15:15:19.417 [GameSession] create_game_object(84, 766) 15:15:19.417 [GameSession] create_game_object(766, 0) -> 11000014072fbe0 15:15:19.417 [GameSession] create_game_object(766, 0) -> 11000010a422a85 15:15:19.417 [GameSession] create_game_object(766, 0) -> 11000013be2e001 15:15:20.076 [GameSession] destroy_game_object(746) 15:15:20.968 [Lua] Time for new HOOORDE! multi_first_wave 15:15:20.968 [Lua] HORDE: Spawning hordes while 11 other ai are spawned 15:15:20.968 [Lua] horde requested: vector_blob 15:15:20.968 [Lua] wants to spawn ahead within distance: 60 15:15:20.968 [Lua] horde crated with id 38 of type vector_blob 15:15:20.968 [Lua] managed to spawn 30/30 horde enemies 15:15:20.968 [Lua] vector blob horde has started 15:15:21.013 [GameSession] create_game_object(84, 767) 15:15:21.013 [GameSession] create_game_object(767, 0) -> 11000014072fbe0 15:15:21.013 [GameSession] create_game_object(767, 0) -> 11000010a422a85 15:15:21.013 [GameSession] create_game_object(767, 0) -> 11000013be2e001 15:15:21.297 [Lua] Init group template: horde 15:15:21.307 [GameSession] create_game_object(36, 768) 15:15:21.307 [GameSession] create_game_object(768, 0) -> 11000014072fbe0 15:15:21.307 [GameSession] create_game_object(768, 0) -> 11000010a422a85 15:15:21.307 [GameSession] create_game_object(768, 0) -> 11000013be2e001 15:15:21.951 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x29ca8, position: 0 15:15:22.740 [GameSession] create_game_object(84, 769) 15:15:22.740 [GameSession] create_game_object(769, 0) -> 11000014072fbe0 15:15:22.740 [GameSession] create_game_object(769, 0) -> 11000010a422a85 15:15:22.740 [GameSession] create_game_object(769, 0) -> 11000013be2e001 15:15:23.326 [Lua] [ChatManager][1]System: IIDicoII picked up a piece of Ravaged Art 15:15:25.482 [GameSession] create_game_object(84, 770) 15:15:25.482 [GameSession] create_game_object(770, 0) -> 11000014072fbe0 15:15:25.482 [GameSession] create_game_object(770, 0) -> 11000010a422a85 15:15:25.482 [GameSession] create_game_object(770, 0) -> 11000013be2e001 15:15:28.038 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:15:28.038 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:15:28.038 [Lua] HORDE: Spawning hordes while 41 other ai are spawned 15:15:28.038 [Lua] horde requested: vector_blob 15:15:28.038 [Lua] wants to spawn behind within distance: 60 15:15:28.038 [Lua] horde crated with id 39 of type vector_blob 15:15:28.038 [Lua] managed to spawn 28/28 horde enemies 15:15:28.038 [Lua] vector blob horde has started 15:15:28.078 [GameSession] create_game_object(64, 771) 15:15:28.078 [GameSession] create_game_object(771, 0) -> 11000014072fbe0 15:15:28.078 [GameSession] create_game_object(771, 0) -> 11000010a422a85 15:15:28.078 [GameSession] create_game_object(771, 0) -> 11000013be2e001 15:15:28.101 [GameSession] create_game_object(64, 772) 15:15:28.101 [GameSession] create_game_object(772, 0) -> 11000014072fbe0 15:15:28.101 [GameSession] create_game_object(772, 0) -> 11000010a422a85 15:15:28.101 [GameSession] create_game_object(772, 0) -> 11000013be2e001 15:15:28.125 [GameSession] create_game_object(64, 773) 15:15:28.125 [GameSession] create_game_object(773, 0) -> 11000014072fbe0 15:15:28.125 [GameSession] create_game_object(773, 0) -> 11000010a422a85 15:15:28.125 [GameSession] create_game_object(773, 0) -> 11000013be2e001 15:15:28.137 [GameSession] create_game_object(64, 774) 15:15:28.137 [GameSession] create_game_object(774, 0) -> 11000014072fbe0 15:15:28.137 [GameSession] create_game_object(774, 0) -> 11000010a422a85 15:15:28.137 [GameSession] create_game_object(774, 0) -> 11000013be2e001 15:15:28.149 [GameSession] create_game_object(64, 775) 15:15:28.149 [GameSession] create_game_object(775, 0) -> 11000014072fbe0 15:15:28.149 [GameSession] create_game_object(775, 0) -> 11000010a422a85 15:15:28.149 [GameSession] create_game_object(775, 0) -> 11000013be2e001 15:15:28.161 [GameSession] create_game_object(64, 776) 15:15:28.161 [GameSession] create_game_object(776, 0) -> 11000014072fbe0 15:15:28.161 [GameSession] create_game_object(776, 0) -> 11000010a422a85 15:15:28.161 [GameSession] create_game_object(776, 0) -> 11000013be2e001 15:15:28.173 [GameSession] create_game_object(64, 777) 15:15:28.173 [GameSession] create_game_object(777, 0) -> 11000014072fbe0 15:15:28.173 [GameSession] create_game_object(777, 0) -> 11000010a422a85 15:15:28.173 [GameSession] create_game_object(777, 0) -> 11000013be2e001 15:15:28.186 [GameSession] create_game_object(64, 778) 15:15:28.186 [GameSession] create_game_object(778, 0) -> 11000014072fbe0 15:15:28.186 [GameSession] create_game_object(778, 0) -> 11000010a422a85 15:15:28.186 [GameSession] create_game_object(778, 0) -> 11000013be2e001 15:15:28.222 [GameSession] create_game_object(64, 779) 15:15:28.222 [GameSession] create_game_object(779, 0) -> 11000014072fbe0 15:15:28.222 [GameSession] create_game_object(779, 0) -> 11000010a422a85 15:15:28.222 [GameSession] create_game_object(779, 0) -> 11000013be2e001 15:15:28.247 [GameSession] create_game_object(64, 780) 15:15:28.247 [GameSession] create_game_object(780, 0) -> 11000014072fbe0 15:15:28.247 [GameSession] create_game_object(780, 0) -> 11000010a422a85 15:15:28.247 [GameSession] create_game_object(780, 0) -> 11000013be2e001 15:15:28.255 [GameSession] destroy_game_object(770) 15:15:28.258 [GameSession] create_game_object(64, 781) 15:15:28.258 [GameSession] create_game_object(781, 0) -> 11000014072fbe0 15:15:28.258 [GameSession] create_game_object(781, 0) -> 11000010a422a85 15:15:28.258 [GameSession] create_game_object(781, 0) -> 11000013be2e001 15:15:28.271 [GameSession] create_game_object(64, 782) 15:15:28.271 [GameSession] create_game_object(782, 0) -> 11000014072fbe0 15:15:28.271 [GameSession] create_game_object(782, 0) -> 11000010a422a85 15:15:28.271 [GameSession] create_game_object(782, 0) -> 11000013be2e001 15:15:28.283 [GameSession] create_game_object(64, 783) 15:15:28.283 [GameSession] create_game_object(783, 0) -> 11000014072fbe0 15:15:28.283 [GameSession] create_game_object(783, 0) -> 11000010a422a85 15:15:28.283 [GameSession] create_game_object(783, 0) -> 11000013be2e001 15:15:28.295 [GameSession] create_game_object(64, 784) 15:15:28.295 [GameSession] create_game_object(784, 0) -> 11000014072fbe0 15:15:28.295 [GameSession] create_game_object(784, 0) -> 11000010a422a85 15:15:28.295 [GameSession] create_game_object(784, 0) -> 11000013be2e001 15:15:28.308 [GameSession] create_game_object(64, 785) 15:15:28.308 [GameSession] create_game_object(785, 0) -> 11000014072fbe0 15:15:28.308 [GameSession] create_game_object(785, 0) -> 11000010a422a85 15:15:28.308 [GameSession] create_game_object(785, 0) -> 11000013be2e001 15:15:28.320 [GameSession] create_game_object(64, 786) 15:15:28.320 [GameSession] create_game_object(786, 0) -> 11000014072fbe0 15:15:28.320 [GameSession] create_game_object(786, 0) -> 11000010a422a85 15:15:28.320 [GameSession] create_game_object(786, 0) -> 11000013be2e001 15:15:28.333 [GameSession] create_game_object(64, 787) 15:15:28.333 [GameSession] create_game_object(787, 0) -> 11000014072fbe0 15:15:28.333 [GameSession] create_game_object(787, 0) -> 11000010a422a85 15:15:28.333 [GameSession] create_game_object(787, 0) -> 11000013be2e001 15:15:28.346 [GameSession] create_game_object(64, 788) 15:15:28.346 [GameSession] create_game_object(788, 0) -> 11000014072fbe0 15:15:28.346 [GameSession] create_game_object(788, 0) -> 11000010a422a85 15:15:28.346 [GameSession] create_game_object(788, 0) -> 11000013be2e001 15:15:28.358 [GameSession] create_game_object(64, 789) 15:15:28.358 [GameSession] create_game_object(789, 0) -> 11000014072fbe0 15:15:28.358 [GameSession] create_game_object(789, 0) -> 11000010a422a85 15:15:28.358 [GameSession] create_game_object(789, 0) -> 11000013be2e001 15:15:28.373 [Lua] Init group template: horde 15:15:28.648 [GameSession] create_game_object(84, 790) 15:15:28.648 [GameSession] create_game_object(790, 0) -> 11000014072fbe0 15:15:28.648 [GameSession] create_game_object(790, 0) -> 11000010a422a85 15:15:28.648 [GameSession] create_game_object(790, 0) -> 11000013be2e001 15:15:29.012 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 71207 15:15:29.097 [GameSession] destroy_game_object(790) 15:15:34.796 [GameSession] destroy_game_object(755) 15:15:35.585 [GameSession] destroy_game_object(761) 15:15:35.934 [GameSession] destroy_game_object(769) 15:15:36.034 [GameSession] create_game_object(84, 791) 15:15:36.034 [GameSession] create_game_object(791, 0) -> 11000014072fbe0 15:15:36.034 [GameSession] create_game_object(791, 0) -> 11000010a422a85 15:15:36.034 [GameSession] create_game_object(791, 0) -> 11000013be2e001 15:15:36.383 [GameSession] destroy_game_object(763) 15:15:36.932 [GameSession] destroy_game_object(760) 15:15:37.871 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2ae76, position: 0 15:15:41.680 [Lua] HORDE: last wave, reset to standard horde delay 15:15:41.680 [Lua] Time for new HOOORDE! multi_last_wave 15:15:41.680 [Lua] HORDE: Spawning hordes while 39 other ai are spawned 15:15:41.680 [Lua] horde requested: vector_blob 15:15:41.680 [Lua] wants to spawn behind within distance: 60 15:15:41.680 [Lua] horde crated with id 40 of type vector_blob 15:15:41.681 [Lua] managed to spawn 26/26 horde enemies 15:15:41.681 [Lua] vector blob horde has started 15:15:41.839 [GameSession] create_game_object(64, 792) 15:15:41.839 [GameSession] create_game_object(792, 0) -> 11000014072fbe0 15:15:41.839 [GameSession] create_game_object(792, 0) -> 11000010a422a85 15:15:41.839 [GameSession] create_game_object(792, 0) -> 11000013be2e001 15:15:41.853 [GameSession] create_game_object(64, 793) 15:15:41.853 [GameSession] create_game_object(793, 0) -> 11000014072fbe0 15:15:41.853 [GameSession] create_game_object(793, 0) -> 11000010a422a85 15:15:41.853 [GameSession] create_game_object(793, 0) -> 11000013be2e001 15:15:41.867 [GameSession] create_game_object(64, 794) 15:15:41.867 [GameSession] create_game_object(794, 0) -> 11000014072fbe0 15:15:41.867 [GameSession] create_game_object(794, 0) -> 11000010a422a85 15:15:41.867 [GameSession] create_game_object(794, 0) -> 11000013be2e001 15:15:41.880 [GameSession] create_game_object(64, 795) 15:15:41.880 [GameSession] create_game_object(795, 0) -> 11000014072fbe0 15:15:41.880 [GameSession] create_game_object(795, 0) -> 11000010a422a85 15:15:41.880 [GameSession] create_game_object(795, 0) -> 11000013be2e001 15:15:41.894 [GameSession] create_game_object(64, 796) 15:15:41.894 [GameSession] create_game_object(796, 0) -> 11000014072fbe0 15:15:41.894 [GameSession] create_game_object(796, 0) -> 11000010a422a85 15:15:41.894 [GameSession] create_game_object(796, 0) -> 11000013be2e001 15:15:41.909 [GameSession] create_game_object(64, 797) 15:15:41.909 [GameSession] create_game_object(797, 0) -> 11000014072fbe0 15:15:41.909 [GameSession] create_game_object(797, 0) -> 11000010a422a85 15:15:41.909 [GameSession] create_game_object(797, 0) -> 11000013be2e001 15:15:41.923 [GameSession] create_game_object(64, 798) 15:15:41.923 [GameSession] create_game_object(798, 0) -> 11000014072fbe0 15:15:41.923 [GameSession] create_game_object(798, 0) -> 11000010a422a85 15:15:41.923 [GameSession] create_game_object(798, 0) -> 11000013be2e001 15:15:41.938 [GameSession] create_game_object(64, 799) 15:15:41.938 [GameSession] create_game_object(799, 0) -> 11000014072fbe0 15:15:41.938 [GameSession] create_game_object(799, 0) -> 11000010a422a85 15:15:41.938 [GameSession] create_game_object(799, 0) -> 11000013be2e001 15:15:41.951 [GameSession] create_game_object(64, 800) 15:15:41.951 [GameSession] create_game_object(800, 0) -> 11000014072fbe0 15:15:41.951 [GameSession] create_game_object(800, 0) -> 11000010a422a85 15:15:41.951 [GameSession] create_game_object(800, 0) -> 11000013be2e001 15:15:41.978 [GameSession] create_game_object(64, 801) 15:15:41.978 [GameSession] create_game_object(801, 0) -> 11000014072fbe0 15:15:41.978 [GameSession] create_game_object(801, 0) -> 11000010a422a85 15:15:41.978 [GameSession] create_game_object(801, 0) -> 11000013be2e001 15:15:41.992 [GameSession] create_game_object(64, 802) 15:15:41.992 [GameSession] create_game_object(802, 0) -> 11000014072fbe0 15:15:41.992 [GameSession] create_game_object(802, 0) -> 11000010a422a85 15:15:41.992 [GameSession] create_game_object(802, 0) -> 11000013be2e001 15:15:42.005 [GameSession] create_game_object(64, 803) 15:15:42.005 [GameSession] create_game_object(803, 0) -> 11000014072fbe0 15:15:42.005 [GameSession] create_game_object(803, 0) -> 11000010a422a85 15:15:42.005 [GameSession] create_game_object(803, 0) -> 11000013be2e001 15:15:42.018 [GameSession] create_game_object(64, 804) 15:15:42.018 [GameSession] create_game_object(804, 0) -> 11000014072fbe0 15:15:42.018 [GameSession] create_game_object(804, 0) -> 11000010a422a85 15:15:42.018 [GameSession] create_game_object(804, 0) -> 11000013be2e001 15:15:42.020 [Lua] Init group template: horde 15:15:42.082 [GameSession] create_game_object(37, 805) 15:15:42.082 [GameSession] create_game_object(805, 0) -> 11000014072fbe0 15:15:42.082 [GameSession] create_game_object(805, 0) -> 11000010a422a85 15:15:42.082 [GameSession] create_game_object(805, 0) -> 11000013be2e001 15:15:43.089 [GameSession] destroy_game_object(757) 15:15:43.089 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 15:15:43.488 [Lua] Horde killed: ? 15:15:44.258 [GameSession] create_game_object(84, 806) 15:15:44.258 [GameSession] create_game_object(806, 0) -> 11000014072fbe0 15:15:44.258 [GameSession] create_game_object(806, 0) -> 11000010a422a85 15:15:44.258 [GameSession] create_game_object(806, 0) -> 11000013be2e001 15:15:45.137 [GameSession] create_game_object(84, 807) 15:15:45.137 [GameSession] create_game_object(807, 0) -> 11000014072fbe0 15:15:45.137 [GameSession] create_game_object(807, 0) -> 11000010a422a85 15:15:45.137 [GameSession] create_game_object(807, 0) -> 11000013be2e001 15:15:46.164 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:15:47.999 [Lua] Switching ConflictSettings: to: skaven 15:15:47.999 [Lua] pacing=default 15:15:47.999 [Lua] roaming=nil 15:15:47.999 [Lua] specials=skaven 15:15:47.999 [Lua] debug_color=orange 15:15:47.999 [Lua] contained_breeds=nil 15:15:47.999 [Lua] pack_spawning=skaven 15:15:47.999 [Lua] disabled=false 15:15:47.999 [Lua] factions=nil 15:15:47.999 [Lua] boss=skaven 15:15:47.999 [Lua] horde=default 15:15:47.999 [Lua] name=skaven 15:15:47.999 [Lua] intensity=default 15:15:47.999 [Lua] --- 15:15:48.321 [Lua] Switching ConflictSettings: to: chaos 15:15:48.321 [Lua] pacing=chaos 15:15:48.321 [Lua] roaming=nil 15:15:48.321 [Lua] specials=chaos 15:15:48.321 [Lua] debug_color=purple 15:15:48.321 [Lua] contained_breeds=nil 15:15:48.321 [Lua] pack_spawning=chaos 15:15:48.321 [Lua] disabled=false 15:15:48.321 [Lua] factions=nil 15:15:48.321 [Lua] boss=chaos 15:15:48.321 [Lua] horde=chaos 15:15:48.321 [Lua] name=chaos 15:15:48.321 [Lua] intensity=default 15:15:48.321 [Lua] --- 15:15:49.457 [Lua] Switching ConflictSettings: to: skaven 15:15:49.457 [Lua] pacing=default 15:15:49.457 [Lua] roaming=nil 15:15:49.457 [Lua] specials=skaven 15:15:49.457 [Lua] debug_color=orange 15:15:49.457 [Lua] contained_breeds=nil 15:15:49.457 [Lua] pack_spawning=skaven 15:15:49.457 [Lua] disabled=false 15:15:49.457 [Lua] factions=nil 15:15:49.457 [Lua] boss=skaven 15:15:49.457 [Lua] horde=default 15:15:49.457 [Lua] name=skaven 15:15:49.457 [Lua] intensity=default 15:15:49.457 [Lua] --- 15:15:49.787 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:15:49.801 [Lua] Spline already found! 15:15:49.833 [GameSession] create_game_object(70, 808) 15:15:49.833 [GameSession] create_game_object(808, 0) -> 11000014072fbe0 15:15:49.833 [GameSession] create_game_object(808, 0) -> 11000010a422a85 15:15:49.833 [GameSession] create_game_object(808, 0) -> 11000013be2e001 15:15:49.835 [Lua] Init group template: spline_patrol 15:15:50.946 [GameSession] create_game_object(84, 809) 15:15:50.946 [GameSession] create_game_object(809, 0) -> 11000014072fbe0 15:15:50.946 [GameSession] create_game_object(809, 0) -> 11000010a422a85 15:15:50.946 [GameSession] create_game_object(809, 0) -> 11000013be2e001 15:15:50.961 [GameSession] create_game_object(36, 810) 15:15:50.961 [GameSession] create_game_object(810, 0) -> 11000014072fbe0 15:15:50.961 [GameSession] create_game_object(810, 0) -> 11000010a422a85 15:15:50.961 [GameSession] create_game_object(810, 0) -> 11000013be2e001 15:15:53.287 [GameSession] destroy_game_object(810) 15:15:53.287 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:15:53.287 [GameSession] destroy_game_object(809) 15:15:53.899 [Lua] Switching ConflictSettings: to: chaos 15:15:53.899 [Lua] pacing=chaos 15:15:53.899 [Lua] roaming=nil 15:15:53.899 [Lua] specials=chaos 15:15:53.899 [Lua] debug_color=purple 15:15:53.899 [Lua] contained_breeds=nil 15:15:53.899 [Lua] pack_spawning=chaos 15:15:53.899 [Lua] disabled=false 15:15:53.899 [Lua] factions=nil 15:15:53.899 [Lua] boss=chaos 15:15:53.899 [Lua] horde=chaos 15:15:53.899 [Lua] name=chaos 15:15:53.899 [Lua] intensity=default 15:15:53.899 [Lua] --- 15:15:54.399 [GameSession] create_game_object(23, 811) 15:15:54.399 [GameSession] create_game_object(811, 0) -> 11000014072fbe0 15:15:54.399 [GameSession] create_game_object(811, 0) -> 11000010a422a85 15:15:54.399 [GameSession] create_game_object(811, 0) -> 11000013be2e001 15:15:54.532 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 71207 15:15:54.595 [GameSession] destroy_game_object(805) 15:15:55.108 [GameSession] destroy_game_object(807) 15:15:55.405 [GameSession] create_game_object(84, 812) 15:15:55.405 [GameSession] create_game_object(812, 0) -> 11000014072fbe0 15:15:55.405 [GameSession] create_game_object(812, 0) -> 11000010a422a85 15:15:55.405 [GameSession] create_game_object(812, 0) -> 11000013be2e001 15:15:55.744 [GameSession] destroy_game_object(812) 15:15:56.248 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:15:56.334 error: [Unit] Unit: '#ID[44d3f8f364be7754]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:15:56.901 [EACServer] [16:15:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:15:57.165 [GameSession] create_game_object(84, 813) 15:15:57.165 [GameSession] create_game_object(813, 0) -> 11000014072fbe0 15:15:57.165 [GameSession] create_game_object(813, 0) -> 11000010a422a85 15:15:57.165 [GameSession] create_game_object(813, 0) -> 11000013be2e001 15:15:57.353 [GameSession] destroy_game_object(813) 15:15:57.504 [GameSession] destroy_game_object(811) 15:15:57.995 [GameSession] create_game_object(84, 814) 15:15:57.995 [GameSession] create_game_object(814, 0) -> 11000014072fbe0 15:15:57.995 [GameSession] create_game_object(814, 0) -> 11000010a422a85 15:15:57.995 [GameSession] create_game_object(814, 0) -> 11000013be2e001 15:15:58.415 [GameSession] destroy_game_object(814) 15:15:58.890 [GameSession] create_game_object(84, 815) 15:15:58.890 [GameSession] create_game_object(815, 0) -> 11000014072fbe0 15:15:58.890 [GameSession] create_game_object(815, 0) -> 11000010a422a85 15:15:58.890 [GameSession] create_game_object(815, 0) -> 11000013be2e001 15:15:59.242 [GameSession] destroy_game_object(815) 15:15:59.482 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:16:01.818 [GameSession] create_game_object(36, 816) 15:16:01.818 [GameSession] create_game_object(816, 0) -> 11000014072fbe0 15:16:01.818 [GameSession] create_game_object(816, 0) -> 11000010a422a85 15:16:01.818 [GameSession] create_game_object(816, 0) -> 11000013be2e001 15:16:01.974 [GameSession] create_game_object(84, 817) 15:16:01.974 [GameSession] create_game_object(817, 0) -> 11000014072fbe0 15:16:01.974 [GameSession] create_game_object(817, 0) -> 11000010a422a85 15:16:01.974 [GameSession] create_game_object(817, 0) -> 11000013be2e001 15:16:02.257 [GameSession] destroy_game_object(817) 15:16:03.113 [GameSession] create_game_object(84, 818) 15:16:03.113 [GameSession] create_game_object(818, 0) -> 11000014072fbe0 15:16:03.113 [GameSession] create_game_object(818, 0) -> 11000010a422a85 15:16:03.113 [GameSession] create_game_object(818, 0) -> 11000013be2e001 15:16:05.040 [Lua] Switching ConflictSettings: to: skaven 15:16:05.040 [Lua] pacing=default 15:16:05.040 [Lua] roaming=nil 15:16:05.040 [Lua] specials=skaven 15:16:05.040 [Lua] debug_color=orange 15:16:05.040 [Lua] contained_breeds=nil 15:16:05.040 [Lua] pack_spawning=skaven 15:16:05.040 [Lua] disabled=false 15:16:05.040 [Lua] factions=nil 15:16:05.040 [Lua] boss=skaven 15:16:05.040 [Lua] horde=default 15:16:05.040 [Lua] name=skaven 15:16:05.040 [Lua] intensity=default 15:16:05.040 [Lua] --- 15:16:05.941 [Lua] Switching ConflictSettings: to: chaos 15:16:05.941 [Lua] pacing=chaos 15:16:05.941 [Lua] roaming=nil 15:16:05.941 [Lua] specials=chaos 15:16:05.941 [Lua] debug_color=purple 15:16:05.941 [Lua] contained_breeds=nil 15:16:05.941 [Lua] pack_spawning=chaos 15:16:05.941 [Lua] disabled=false 15:16:05.941 [Lua] factions=nil 15:16:05.941 [Lua] boss=chaos 15:16:05.941 [Lua] horde=chaos 15:16:05.941 [Lua] name=chaos 15:16:05.941 [Lua] intensity=default 15:16:05.941 [Lua] --- 15:16:07.457 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:16:07.457 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:16:07.840 [GameSession] destroy_game_object(818) 15:16:08.482 [GameSession] create_game_object(84, 819) 15:16:08.482 [GameSession] create_game_object(819, 0) -> 11000014072fbe0 15:16:08.482 [GameSession] create_game_object(819, 0) -> 11000010a422a85 15:16:08.482 [GameSession] create_game_object(819, 0) -> 11000013be2e001 15:16:10.897 [Lua] Switching ConflictSettings: to: skaven 15:16:10.897 [Lua] pacing=default 15:16:10.897 [Lua] roaming=nil 15:16:10.897 [Lua] specials=skaven 15:16:10.897 [Lua] debug_color=orange 15:16:10.897 [Lua] contained_breeds=nil 15:16:10.897 [Lua] pack_spawning=skaven 15:16:10.897 [Lua] disabled=false 15:16:10.897 [Lua] factions=nil 15:16:10.897 [Lua] boss=skaven 15:16:10.897 [Lua] horde=default 15:16:10.897 [Lua] name=skaven 15:16:10.897 [Lua] intensity=default 15:16:10.897 [Lua] --- 15:16:12.470 [GameSession] create_game_object(84, 820) 15:16:12.470 [GameSession] create_game_object(820, 0) -> 11000014072fbe0 15:16:12.470 [GameSession] create_game_object(820, 0) -> 11000010a422a85 15:16:12.470 [GameSession] create_game_object(820, 0) -> 11000013be2e001 15:16:12.471 [GameSession] create_game_object(36, 821) 15:16:12.471 [GameSession] create_game_object(821, 0) -> 11000014072fbe0 15:16:12.471 [GameSession] create_game_object(821, 0) -> 11000010a422a85 15:16:12.471 [GameSession] create_game_object(821, 0) -> 11000013be2e001 15:16:12.586 [Lua] Horde killed: ? 15:16:14.295 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:16:14.307 [Lua] Spline already found! 15:16:14.343 [Lua] Init group template: spline_patrol 15:16:15.436 [Lua] simple los failed 15:16:16.827 [Lua] Horde killed: ? 15:16:16.846 [GameSession] destroy_game_object(789) 15:16:16.846 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:16:16.847 [GameSession] destroy_game_object(799) 15:16:16.847 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' child 3: '#ID[d2a9bf7b315bcc5b]' 15:16:18.749 [Lua] simple los failed 15:16:18.955 [Lua] fence jumping 15:16:19.151 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x2d5b2, position: 0 15:16:21.341 [GameSession] create_game_object(84, 822) 15:16:21.341 [GameSession] create_game_object(822, 0) -> 11000014072fbe0 15:16:21.341 [GameSession] create_game_object(822, 0) -> 11000010a422a85 15:16:21.341 [GameSession] create_game_object(822, 0) -> 11000013be2e001 15:16:21.367 [GameSession] create_game_object(70, 823) 15:16:21.367 [GameSession] create_game_object(823, 0) -> 11000014072fbe0 15:16:21.367 [GameSession] create_game_object(823, 0) -> 11000010a422a85 15:16:21.367 [GameSession] create_game_object(823, 0) -> 11000013be2e001 15:16:21.374 [GameSession] destroy_game_object(772) 15:16:21.374 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' child 1: '#ID[71695b775e05dd6f]' 15:16:21.386 [GameSession] destroy_game_object(792) 15:16:21.386 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 15:16:22.960 [Lua] fence jumping 15:16:23.157 [GameSession] destroy_game_object(754) 15:16:23.340 [GameSession] create_game_object(84, 824) 15:16:23.340 [GameSession] create_game_object(824, 0) -> 11000014072fbe0 15:16:23.340 [GameSession] create_game_object(824, 0) -> 11000010a422a85 15:16:23.340 [GameSession] create_game_object(824, 0) -> 11000013be2e001 15:16:23.373 [GameSession] destroy_game_object(801) 15:16:23.387 [GameSession] destroy_game_object(752) 15:16:23.954 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:16:23.965 [Lua] Spline already found! 15:16:23.994 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:16:23.997 [Lua] Init group template: spline_patrol 15:16:24.029 [Lua] Spline already found! 15:16:24.043 [GameSession] create_game_object(70, 825) 15:16:24.043 [GameSession] create_game_object(825, 0) -> 11000014072fbe0 15:16:24.043 [GameSession] create_game_object(825, 0) -> 11000010a422a85 15:16:24.043 [GameSession] create_game_object(825, 0) -> 11000013be2e001 15:16:24.054 [GameSession] create_game_object(64, 826) 15:16:24.054 [GameSession] create_game_object(826, 0) -> 11000014072fbe0 15:16:24.054 [GameSession] create_game_object(826, 0) -> 11000010a422a85 15:16:24.054 [GameSession] create_game_object(826, 0) -> 11000013be2e001 15:16:24.056 [Lua] Init group template: spline_patrol 15:16:25.155 [Lua] fence jumping 15:16:25.617 [GameSession] destroy_game_object(758) 15:16:25.653 [GameSession] destroy_game_object(753) 15:16:25.738 [Lua] simple los failed 15:16:29.230 [GameSession] destroy_game_object(759) 15:16:29.379 [Lua] simple los failed 15:16:29.644 [GameSession] destroy_game_object(756) 15:16:29.927 [GameSession] create_game_object(84, 827) 15:16:29.927 [GameSession] create_game_object(827, 0) -> 11000014072fbe0 15:16:29.927 [GameSession] create_game_object(827, 0) -> 11000010a422a85 15:16:29.927 [GameSession] create_game_object(827, 0) -> 11000013be2e001 15:16:30.140 [GameSession] destroy_game_object(827) 15:16:31.128 [GameSession] create_game_object(84, 828) 15:16:31.128 [GameSession] create_game_object(828, 0) -> 11000014072fbe0 15:16:31.128 [GameSession] create_game_object(828, 0) -> 11000010a422a85 15:16:31.128 [GameSession] create_game_object(828, 0) -> 11000013be2e001 15:16:31.717 [GameSession] 11000013be2e001 -> create_game_object(3101) 15:16:31.717 [GameSession] create_game_object(3101, 0) -> 11000014072fbe0 15:16:31.717 [GameSession] create_game_object(3101, 0) -> 11000010a422a85 15:16:31.717 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:16:34.608 [GameSession] destroy_game_object(183) 15:16:34.608 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 15:16:34.609 [GameSession] destroy_game_object(186) 15:16:34.609 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d2a9bf7b315bcc5b]' 15:16:34.609 [GameSession] destroy_game_object(181) 15:16:34.609 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:16:34.609 [GameSession] destroy_game_object(782) 15:16:34.609 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:16:34.609 [GameSession] destroy_game_object(788) 15:16:34.609 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:16:34.712 [Lua] fence jumping 15:16:36.974 [GameSession] 11000013be2e001 -> destroy_game_object(3101) 15:16:36.975 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:16:37.053 [GameSession] destroy_game_object(828) 15:16:38.018 [GameSession] create_game_object(84, 829) 15:16:38.018 [GameSession] create_game_object(829, 0) -> 11000014072fbe0 15:16:38.018 [GameSession] create_game_object(829, 0) -> 11000010a422a85 15:16:38.018 [GameSession] create_game_object(829, 0) -> 11000013be2e001 15:16:38.408 [GameSession] 11000013be2e001 -> create_game_object(3102) 15:16:38.408 [GameSession] create_game_object(3102, 0) -> 11000014072fbe0 15:16:38.408 [GameSession] create_game_object(3102, 0) -> 11000010a422a85 15:16:38.408 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:16:38.574 [GameSession] destroy_game_object(829) 15:16:38.932 [GameSession] 11000013be2e001 -> destroy_game_object(3102) 15:16:38.933 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:16:40.344 [GameSession] create_game_object(84, 830) 15:16:40.344 [GameSession] create_game_object(830, 0) -> 11000014072fbe0 15:16:40.344 [GameSession] create_game_object(830, 0) -> 11000010a422a85 15:16:40.344 [GameSession] create_game_object(830, 0) -> 11000013be2e001 15:16:41.325 [GameSession] 11000013be2e001 -> create_game_object(3103) 15:16:41.325 [GameSession] create_game_object(3103, 0) -> 11000014072fbe0 15:16:41.325 [GameSession] create_game_object(3103, 0) -> 11000010a422a85 15:16:41.325 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:16:41.500 [GameSession] destroy_game_object(830) 15:16:41.778 [GameSession] 11000013be2e001 -> destroy_game_object(3103) 15:16:41.778 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:16:41.873 [Lua] Coordinated attack! 15:16:43.390 [GameSession] create_game_object(84, 831) 15:16:43.390 [GameSession] create_game_object(831, 0) -> 11000014072fbe0 15:16:43.390 [GameSession] create_game_object(831, 0) -> 11000010a422a85 15:16:43.390 [GameSession] create_game_object(831, 0) -> 11000013be2e001 15:16:43.445 [GameSession] destroy_game_object(816) 15:16:52.011 [GameSession] destroy_game_object(766) 15:16:52.375 [Lua] Switching ConflictSettings: to: chaos 15:16:52.375 [Lua] pacing=chaos 15:16:52.375 [Lua] roaming=nil 15:16:52.375 [Lua] specials=chaos 15:16:52.375 [Lua] debug_color=purple 15:16:52.375 [Lua] contained_breeds=nil 15:16:52.375 [Lua] pack_spawning=chaos 15:16:52.375 [Lua] disabled=false 15:16:52.375 [Lua] factions=nil 15:16:52.375 [Lua] boss=chaos 15:16:52.375 [Lua] horde=chaos 15:16:52.375 [Lua] name=chaos 15:16:52.375 [Lua] intensity=default 15:16:52.375 [Lua] --- 15:16:53.059 [GameSession] destroy_game_object(767) 15:16:59.032 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 32 will change to a manual source. 15:16:59.032 [GameSession] create_game_object(42, 832) 15:16:59.032 [GameSession] create_game_object(832, 0) -> 11000014072fbe0 15:16:59.032 [GameSession] create_game_object(832, 0) -> 11000010a422a85 15:16:59.032 [GameSession] create_game_object(832, 0) -> 11000013be2e001 15:16:59.624 [Lua] [ChatManager][1]System: Brang picked up a Tome 15:16:59.630 [GameSession] destroy_game_object(12) 15:17:01.581 [GameSession] create_game_object(36, 833) 15:17:01.581 [GameSession] create_game_object(833, 0) -> 11000014072fbe0 15:17:01.581 [GameSession] create_game_object(833, 0) -> 11000010a422a85 15:17:01.581 [GameSession] create_game_object(833, 0) -> 11000013be2e001 15:17:01.599 [GameSession] destroy_game_object(164) 15:17:03.114 [GameSession] create_game_object(4, 834) 15:17:03.114 [GameSession] create_game_object(834, 0) -> 11000014072fbe0 15:17:03.114 [GameSession] create_game_object(834, 0) -> 11000010a422a85 15:17:03.114 [GameSession] create_game_object(834, 0) -> 11000013be2e001 15:17:03.131 [GameSession] destroy_game_object(169) 15:17:03.131 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:17:03.604 [Lua] simple los failed 15:17:08.006 [Lua] TerrorEventMixer.start_event: military_temple_guards (seed: 0) 15:17:08.040 [GameSession] create_game_object(70, 835) 15:17:08.040 [GameSession] create_game_object(835, 0) -> 11000014072fbe0 15:17:08.040 [GameSession] create_game_object(835, 0) -> 11000010a422a85 15:17:08.040 [GameSession] create_game_object(835, 0) -> 11000013be2e001 15:17:08.047 [GameSession] destroy_game_object(768) 15:17:08.047 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:17:08.062 [GameSession] create_game_object(70, 836) 15:17:08.062 [GameSession] create_game_object(836, 0) -> 11000014072fbe0 15:17:08.062 [GameSession] create_game_object(836, 0) -> 11000010a422a85 15:17:08.062 [GameSession] create_game_object(836, 0) -> 11000013be2e001 15:17:12.345 [GameSession] destroy_game_object(791) 15:17:13.506 [GameSession] 11000013be2e001 -> create_game_object(3104) 15:17:13.506 [GameSession] create_game_object(3104, 0) -> 11000014072fbe0 15:17:13.506 [GameSession] create_game_object(3104, 0) -> 11000010a422a85 15:17:13.506 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:17:13.877 [Lua] fence jumping 15:17:13.898 [GameSession] 11000013be2e001 -> destroy_game_object(3104) 15:17:13.898 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:17:15.158 [GameSession] create_game_object(49, 837) 15:17:15.158 [GameSession] create_game_object(837, 0) -> 11000014072fbe0 15:17:15.158 [GameSession] create_game_object(837, 0) -> 11000010a422a85 15:17:15.158 [GameSession] create_game_object(837, 0) -> 11000013be2e001 15:17:15.737 [GameSession] 11000013be2e001 -> create_game_object(3105) 15:17:15.737 [GameSession] create_game_object(3105, 0) -> 11000014072fbe0 15:17:15.737 [GameSession] create_game_object(3105, 0) -> 11000010a422a85 15:17:15.737 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:17:16.085 [GameSession] 11000013be2e001 -> destroy_game_object(3105) 15:17:16.085 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:17:16.405 [GameSession] destroy_game_object(833) 15:17:18.348 [Lua] Time for new HOOORDE! multi_first_wave 15:17:18.348 [Lua] HORDE: Spawning hordes while 7 other ai are spawned 15:17:18.348 [Lua] horde requested: vector_blob 15:17:18.348 [Lua] wants to spawn ahead within distance: 60 15:17:18.348 [Lua] horde crated with id 45 of type vector_blob 15:17:18.348 [Lua] managed to spawn 28/28 horde enemies 15:17:18.348 [Lua] vector blob horde has started 15:17:18.409 [GameSession] destroy_game_object(808) 15:17:18.409 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 15:17:18.730 [Lua] Init group template: horde 15:17:18.777 [GameSession] create_game_object(74, 838) 15:17:18.777 [GameSession] create_game_object(838, 0) -> 11000014072fbe0 15:17:18.777 [GameSession] create_game_object(838, 0) -> 11000010a422a85 15:17:18.777 [GameSession] create_game_object(838, 0) -> 11000013be2e001 15:17:19.334 [GameSession] create_game_object(98, 839) 15:17:19.335 [GameSession] create_game_object(839, 0) -> 11000014072fbe0 15:17:19.335 [GameSession] create_game_object(839, 0) -> 11000010a422a85 15:17:19.335 [GameSession] create_game_object(839, 0) -> 11000013be2e001 15:17:19.342 [GameSession] destroy_game_object(838) 15:17:21.065 [GameSession] create_game_object(74, 840) 15:17:21.065 [GameSession] create_game_object(840, 0) -> 11000014072fbe0 15:17:21.065 [GameSession] create_game_object(840, 0) -> 11000010a422a85 15:17:21.065 [GameSession] create_game_object(840, 0) -> 11000013be2e001 15:17:21.108 [GameSession] 11000013be2e001 -> create_game_object(3106) 15:17:21.108 [GameSession] create_game_object(3106, 0) -> 11000014072fbe0 15:17:21.108 [GameSession] create_game_object(3106, 0) -> 11000010a422a85 15:17:21.108 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:17:21.458 [GameSession] 11000013be2e001 -> destroy_game_object(3106) 15:17:21.458 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:17:21.601 [GameSession] create_game_object(98, 841) 15:17:21.601 [GameSession] create_game_object(841, 0) -> 11000014072fbe0 15:17:21.601 [GameSession] create_game_object(841, 0) -> 11000010a422a85 15:17:21.601 [GameSession] create_game_object(841, 0) -> 11000013be2e001 15:17:21.608 [GameSession] destroy_game_object(840) 15:17:22.515 [Lua] [ChatManager][1]System: Brang discarded a Tome 15:17:22.522 [GameSession] destroy_game_object(10) 15:17:22.644 [GameSession] create_game_object(68, 842) 15:17:22.644 [GameSession] create_game_object(842, 0) -> 11000014072fbe0 15:17:22.644 [GameSession] create_game_object(842, 0) -> 11000010a422a85 15:17:22.644 [GameSession] create_game_object(842, 0) -> 11000013be2e001 15:17:24.551 [GameSession] destroy_game_object(837) 15:17:24.556 [Lua] [ChatManager][1]System: Brang picked up a Tome 15:17:24.563 [GameSession] destroy_game_object(842) 15:17:24.859 [GameSession] 11000013be2e001 -> create_game_object(3107) 15:17:24.859 [GameSession] create_game_object(3107, 0) -> 11000014072fbe0 15:17:24.859 [GameSession] create_game_object(3107, 0) -> 11000010a422a85 15:17:24.859 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:17:25.891 [GameSession] 11000013be2e001 -> create_game_object(3108) 15:17:25.891 [GameSession] create_game_object(3108, 0) -> 11000014072fbe0 15:17:25.891 [GameSession] create_game_object(3108, 0) -> 11000010a422a85 15:17:25.891 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=11000013be2e001 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:17:26.402 [GameSession] 11000013be2e001 -> destroy_game_object(3108) 15:17:26.402 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:17:27.976 [GameSession] 11000013be2e001 -> destroy_game_object(3107) 15:17:27.976 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000013be2e001 15:17:29.532 [GameSession] destroy_game_object(839) 15:17:31.377 [GameSession] destroy_game_object(841) 15:17:32.054 [GameSession] destroy_game_object(806) 15:17:33.666 [GameSession] destroy_game_object(819) 15:17:34.916 [GameSession] destroy_game_object(825) 15:17:34.916 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[16eb747bd9b56e96]' child 2: '#ID[491641d43abe46c8]' 15:17:35.927 [GameSession] destroy_game_object(823) 15:17:35.927 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:17:36.291 [GameSession] destroy_game_object(821) 15:17:36.291 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:17:38.409 [GameSession] create_game_object(23, 843) 15:17:38.409 [GameSession] create_game_object(843, 0) -> 11000014072fbe0 15:17:38.409 [GameSession] create_game_object(843, 0) -> 11000010a422a85 15:17:38.409 [GameSession] create_game_object(843, 0) -> 11000013be2e001 15:17:38.451 [GameSession] destroy_game_object(832) 15:17:38.451 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1c0ea4a60caea322]' 15:17:39.392 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 15:17:39.392 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:17:39.392 [Lua] HORDE: Spawning hordes while 21 other ai are spawned 15:17:39.392 [Lua] horde requested: vector_blob 15:17:39.392 [Lua] wants to spawn ahead within distance: 60 15:17:39.392 [Lua] horde crated with id 46 of type vector_blob 15:17:39.392 [Lua] managed to spawn 31/31 horde enemies 15:17:39.392 [Lua] vector blob horde has started 15:17:39.759 [GameSession] destroy_game_object(835) 15:17:39.759 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:17:39.948 [Lua] Init group template: horde 15:17:41.476 [GameSession] destroy_game_object(843) 15:17:43.496 [GameSession] destroy_game_object(836) 15:17:43.496 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[491641d43abe46c8]' 15:17:44.643 [GameSession] destroy_game_object(820) 15:17:46.522 [Lua] Horde killed: ? 15:17:46.532 [Lua] HORDE: last wave, reset to standard horde delay 15:17:46.532 [Lua] Time for new HOOORDE! multi_last_wave 15:17:46.532 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 15:17:46.532 [Lua] horde requested: vector_blob 15:17:46.532 [Lua] wants to spawn ahead within distance: 60 15:17:46.532 [Lua] horde crated with id 47 of type vector_blob 15:17:46.532 [Lua] managed to spawn 28/28 horde enemies 15:17:46.532 [Lua] vector blob horde has started 15:17:46.765 [GameSession] create_game_object(64, 844) 15:17:46.765 [GameSession] create_game_object(844, 0) -> 11000014072fbe0 15:17:46.765 [GameSession] create_game_object(844, 0) -> 11000010a422a85 15:17:46.765 [GameSession] create_game_object(844, 0) -> 11000013be2e001 15:17:46.778 [GameSession] create_game_object(64, 845) 15:17:46.778 [GameSession] create_game_object(845, 0) -> 11000014072fbe0 15:17:46.778 [GameSession] create_game_object(845, 0) -> 11000010a422a85 15:17:46.778 [GameSession] create_game_object(845, 0) -> 11000013be2e001 15:17:46.791 [GameSession] create_game_object(64, 846) 15:17:46.791 [GameSession] create_game_object(846, 0) -> 11000014072fbe0 15:17:46.791 [GameSession] create_game_object(846, 0) -> 11000010a422a85 15:17:46.791 [GameSession] create_game_object(846, 0) -> 11000013be2e001 15:17:46.817 [GameSession] create_game_object(64, 847) 15:17:46.817 [GameSession] create_game_object(847, 0) -> 11000014072fbe0 15:17:46.817 [GameSession] create_game_object(847, 0) -> 11000010a422a85 15:17:46.817 [GameSession] create_game_object(847, 0) -> 11000013be2e001 15:17:46.830 [GameSession] create_game_object(64, 848) 15:17:46.830 [GameSession] create_game_object(848, 0) -> 11000014072fbe0 15:17:46.830 [GameSession] create_game_object(848, 0) -> 11000010a422a85 15:17:46.830 [GameSession] create_game_object(848, 0) -> 11000013be2e001 15:17:46.857 [GameSession] create_game_object(64, 849) 15:17:46.857 [GameSession] create_game_object(849, 0) -> 11000014072fbe0 15:17:46.857 [GameSession] create_game_object(849, 0) -> 11000010a422a85 15:17:46.857 [GameSession] create_game_object(849, 0) -> 11000013be2e001 15:17:46.886 [Lua] Init group template: horde 15:17:48.909 [GameSession] create_game_object(74, 850) 15:17:48.909 [GameSession] create_game_object(850, 0) -> 11000014072fbe0 15:17:48.909 [GameSession] create_game_object(850, 0) -> 11000010a422a85 15:17:48.909 [GameSession] create_game_object(850, 0) -> 11000013be2e001 15:17:49.425 [GameSession] create_game_object(98, 851) 15:17:49.425 [GameSession] create_game_object(851, 0) -> 11000014072fbe0 15:17:49.425 [GameSession] create_game_object(851, 0) -> 11000010a422a85 15:17:49.425 [GameSession] create_game_object(851, 0) -> 11000013be2e001 15:17:49.434 [GameSession] destroy_game_object(850) 15:17:50.813 [GameSession] destroy_game_object(8) 15:17:50.901 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x30594, position: 0 15:17:55.049 [Lua] [ChatManager][1]System: Brang discarded a Tome 15:17:55.057 [GameSession] destroy_game_object(7) 15:17:55.173 [GameSession] create_game_object(68, 852) 15:17:55.173 [GameSession] create_game_object(852, 0) -> 11000014072fbe0 15:17:55.173 [GameSession] create_game_object(852, 0) -> 11000010a422a85 15:17:55.173 [GameSession] create_game_object(852, 0) -> 11000013be2e001 15:17:56.901 [EACServer] [16:17:56:900][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:17:56.920 [Lua] TerrorEventMixer.start_event: military_end_event_disable_pacing (seed: 0) 15:17:59.067 [GameSession] destroy_game_object(851) 15:17:59.151 [GameSession] destroy_game_object(6) 15:18:00.061 [Lua] [ChatManager][1]System: Brang picked up a Tome 15:18:00.069 [GameSession] destroy_game_object(852) 15:18:04.426 [GameSession] create_game_object(74, 853) 15:18:04.426 [GameSession] create_game_object(853, 0) -> 11000014072fbe0 15:18:04.426 [GameSession] create_game_object(853, 0) -> 11000010a422a85 15:18:04.426 [GameSession] create_game_object(853, 0) -> 11000013be2e001 15:18:04.946 [GameSession] create_game_object(98, 854) 15:18:04.946 [GameSession] create_game_object(854, 0) -> 11000014072fbe0 15:18:04.946 [GameSession] create_game_object(854, 0) -> 11000010a422a85 15:18:04.946 [GameSession] create_game_object(854, 0) -> 11000013be2e001 15:18:04.955 [GameSession] destroy_game_object(853) 15:18:10.111 [GameSession] destroy_game_object(834) 15:18:10.781 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x31a94, position: 0 15:18:14.098 [Lua] Horde killed: ? 15:18:14.377 [GameSession] destroy_game_object(854) 15:18:14.627 [Lua] Horde killed: ? 15:18:29.759 [GameSession] destroy_game_object(824) 15:18:29.759 [GameSession] destroy_game_object(822) 15:18:33.596 [Lua] Override Player Respawning end_event true 15:18:35.891 [GameSession] destroy_game_object(831) 15:18:56.748 [Lua] TerrorEventMixer.start_event: military_end_event_survival_start (seed: 0) 15:19:01.324 [GameSession] create_game_object(36, 855) 15:19:01.324 [GameSession] create_game_object(855, 0) -> 11000014072fbe0 15:19:01.324 [GameSession] create_game_object(855, 0) -> 11000010a422a85 15:19:01.324 [GameSession] create_game_object(855, 0) -> 11000013be2e001 15:19:01.336 [GameSession] create_game_object(36, 856) 15:19:01.336 [GameSession] create_game_object(856, 0) -> 11000014072fbe0 15:19:01.336 [GameSession] create_game_object(856, 0) -> 11000010a422a85 15:19:01.336 [GameSession] create_game_object(856, 0) -> 11000013be2e001 15:19:01.348 [GameSession] create_game_object(36, 857) 15:19:01.348 [GameSession] create_game_object(857, 0) -> 11000014072fbe0 15:19:01.348 [GameSession] create_game_object(857, 0) -> 11000010a422a85 15:19:01.348 [GameSession] create_game_object(857, 0) -> 11000013be2e001 15:19:01.361 [GameSession] create_game_object(36, 858) 15:19:01.361 [GameSession] create_game_object(858, 0) -> 11000014072fbe0 15:19:01.361 [GameSession] create_game_object(858, 0) -> 11000010a422a85 15:19:01.361 [GameSession] create_game_object(858, 0) -> 11000013be2e001 15:19:01.823 [GameSession] create_game_object(36, 859) 15:19:01.823 [GameSession] create_game_object(859, 0) -> 11000014072fbe0 15:19:01.823 [GameSession] create_game_object(859, 0) -> 11000010a422a85 15:19:01.823 [GameSession] create_game_object(859, 0) -> 11000013be2e001 15:19:01.853 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:19:01.857 [GameSession] create_game_object(36, 860) 15:19:01.857 [GameSession] create_game_object(860, 0) -> 11000014072fbe0 15:19:01.857 [GameSession] create_game_object(860, 0) -> 11000010a422a85 15:19:01.857 [GameSession] create_game_object(860, 0) -> 11000013be2e001 15:19:08.159 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:19:08.159 [GameSession] create_game_object(45, 861) 15:19:08.159 [GameSession] create_game_object(861, 0) -> 11000014072fbe0 15:19:08.159 [GameSession] create_game_object(861, 0) -> 11000010a422a85 15:19:08.159 [GameSession] create_game_object(861, 0) -> 11000013be2e001 15:19:11.881 [Lua] TerrorEventMixer.start_random_event: military_end_event_specials -> military_end_event_specials_03 15:19:11.887 [Lua] TerrorEventMixer.start_event: military_end_event_specials_03 (seed: 0) 15:19:11.914 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 56 will change to a manual source. 15:19:11.915 [GameSession] create_game_object(42, 862) 15:19:11.915 [GameSession] create_game_object(862, 0) -> 11000014072fbe0 15:19:11.915 [GameSession] create_game_object(862, 0) -> 11000010a422a85 15:19:11.915 [GameSession] create_game_object(862, 0) -> 11000013be2e001 15:19:11.927 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 58 will change to a manual source. 15:19:11.928 [GameSession] create_game_object(42, 863) 15:19:11.928 [GameSession] create_game_object(863, 0) -> 11000014072fbe0 15:19:11.928 [GameSession] create_game_object(863, 0) -> 11000010a422a85 15:19:11.928 [GameSession] create_game_object(863, 0) -> 11000013be2e001 15:19:11.942 [GameSession] create_game_object(37, 864) 15:19:11.942 [GameSession] create_game_object(864, 0) -> 11000014072fbe0 15:19:11.942 [GameSession] create_game_object(864, 0) -> 11000010a422a85 15:19:11.942 [GameSession] create_game_object(864, 0) -> 11000013be2e001 15:19:14.262 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:19:14.262 [GameSession] create_game_object(45, 865) 15:19:14.262 [GameSession] create_game_object(865, 0) -> 11000014072fbe0 15:19:14.262 [GameSession] create_game_object(865, 0) -> 11000010a422a85 15:19:14.262 [GameSession] create_game_object(865, 0) -> 11000013be2e001 15:19:15.362 [GameSession] destroy_game_object(797) 15:19:15.362 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' 15:19:15.362 error: [Unit] Unit: '#ID[ff69b0ed344859f5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:19:15.982 [GameSession] destroy_game_object(178) 15:19:15.982 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d2a9bf7b315bcc5b]' 15:19:16.604 [GameSession] destroy_game_object(175) 15:19:16.604 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[d2a9bf7b315bcc5b]' 15:19:16.857 [GameSession] destroy_game_object(170) 15:19:16.857 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[d2a9bf7b315bcc5b]' 15:19:17.171 [GameSession] destroy_game_object(848) 15:19:17.171 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ccddd6d1ca6fa52]' child 1: '#ID[d180562274076f1b]' 15:19:17.481 [GameSession] destroy_game_object(787) 15:19:17.481 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 15:19:18.335 [GameSession] destroy_game_object(861) 15:19:19.116 [GameSession] destroy_game_object(855) 15:19:19.116 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:19:19.116 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:19:19.993 [GameSession] destroy_game_object(859) 15:19:20.506 error: [Unit] Unit: '#ID[698ef005be18b8d0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:19:21.006 [Lua] event horde ends! 15:19:21.023 [Lua] event horde ends! 15:19:24.347 [GameSession] destroy_game_object(865) 15:19:24.637 [Lua] Destroying unit since outside mesh or world 15:19:26.439 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_01 -> military_end_event_survival_01_right 15:19:26.439 [Lua] TerrorEventMixer.start_event: military_end_event_survival_01_right (seed: 0) 15:19:30.569 [GameSession] destroy_game_object(857) 15:19:30.569 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[a35f2ea23ae5019a]' 15:19:31.058 [GameSession] destroy_game_object(856) 15:19:31.058 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:19:31.074 [GameSession] destroy_game_object(858) 15:19:40.122 [GameSession] destroy_game_object(862) 15:19:40.344 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:19:40.752 [GameSession] destroy_game_object(860) 15:19:46.591 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x33ea8, position: 0 15:19:50.690 [Lua] event horde ends! 15:19:50.704 [Lua] event horde ends! 15:19:53.121 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:19:53.881 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_02 -> military_end_event_survival_02_right 15:19:53.881 [Lua] TerrorEventMixer.start_event: military_end_event_survival_02_right (seed: 0) 15:19:56.901 [EACServer] [16:19:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:19:58.022 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:20:03.001 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:03.001 [GameSession] create_game_object(45, 866) 15:20:03.001 [GameSession] create_game_object(866, 0) -> 11000014072fbe0 15:20:03.001 [GameSession] create_game_object(866, 0) -> 11000010a422a85 15:20:03.001 [GameSession] create_game_object(866, 0) -> 11000013be2e001 15:20:04.691 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:04.691 [GameSession] create_game_object(45, 867) 15:20:04.691 [GameSession] create_game_object(867, 0) -> 11000014072fbe0 15:20:04.691 [GameSession] create_game_object(867, 0) -> 11000010a422a85 15:20:04.691 [GameSession] create_game_object(867, 0) -> 11000013be2e001 15:20:09.625 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:20:13.117 [GameSession] destroy_game_object(866) 15:20:14.831 [GameSession] destroy_game_object(867) 15:20:18.159 [Lua] event horde ends! 15:20:28.230 [Lua] event horde ends! 15:20:36.560 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:36.560 [GameSession] create_game_object(45, 868) 15:20:36.560 [GameSession] create_game_object(868, 0) -> 11000014072fbe0 15:20:36.560 [GameSession] create_game_object(868, 0) -> 11000010a422a85 15:20:36.560 [GameSession] create_game_object(868, 0) -> 11000013be2e001 15:20:38.352 [Lua] event horde ends! 15:20:40.162 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_03 -> military_end_event_survival_03_back 15:20:40.163 [Lua] TerrorEventMixer.start_event: military_end_event_survival_03_back (seed: 0) 15:20:44.796 error: [Unit] Unit: '#ID[44d3f8f364be7754]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 15:20:46.633 [GameSession] destroy_game_object(868) 15:20:49.461 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:49.461 [GameSession] create_game_object(45, 869) 15:20:49.461 [GameSession] create_game_object(869, 0) -> 11000014072fbe0 15:20:49.461 [GameSession] create_game_object(869, 0) -> 11000010a422a85 15:20:49.461 [GameSession] create_game_object(869, 0) -> 11000013be2e001 15:20:51.083 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:51.083 [GameSession] create_game_object(45, 870) 15:20:51.083 [GameSession] create_game_object(870, 0) -> 11000014072fbe0 15:20:51.083 [GameSession] create_game_object(870, 0) -> 11000010a422a85 15:20:51.083 [GameSession] create_game_object(870, 0) -> 11000013be2e001 15:20:52.690 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:20:52.690 [GameSession] create_game_object(45, 871) 15:20:52.690 [GameSession] create_game_object(871, 0) -> 11000014072fbe0 15:20:52.690 [GameSession] create_game_object(871, 0) -> 11000010a422a85 15:20:52.690 [GameSession] create_game_object(871, 0) -> 11000013be2e001 15:20:54.343 [GameSession] create_game_object(36, 872) 15:20:54.343 [GameSession] create_game_object(872, 0) -> 11000014072fbe0 15:20:54.343 [GameSession] create_game_object(872, 0) -> 11000010a422a85 15:20:54.343 [GameSession] create_game_object(872, 0) -> 11000013be2e001 15:20:56.917 [GameSession] create_game_object(36, 873) 15:20:56.917 [GameSession] create_game_object(873, 0) -> 11000014072fbe0 15:20:56.917 [GameSession] create_game_object(873, 0) -> 11000010a422a85 15:20:56.917 [GameSession] create_game_object(873, 0) -> 11000013be2e001 15:20:59.571 [GameSession] destroy_game_object(869) 15:21:00.601 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x3626d, position: 0 15:21:01.165 [GameSession] destroy_game_object(870) 15:21:02.777 [GameSession] destroy_game_object(871) 15:21:02.923 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:21:04.370 [Lua] event horde ends! 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.171 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_04 -> military_end_event_survival_04_right 15:21:09.172 [Lua] TerrorEventMixer.start_event: military_end_event_survival_04_right (seed: 0) 15:21:09.221 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.221 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.221 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.221 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.222 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.222 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.222 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.222 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:09.370 warning: [Physics] Create Actor: Shape density varies. Using average. 15:21:13.260 [GameSession] create_game_object(70, 874) 15:21:13.260 [GameSession] create_game_object(874, 0) -> 11000014072fbe0 15:21:13.260 [GameSession] create_game_object(874, 0) -> 11000010a422a85 15:21:13.260 [GameSession] create_game_object(874, 0) -> 11000013be2e001 15:21:13.273 [GameSession] create_game_object(36, 875) 15:21:13.273 [GameSession] create_game_object(875, 0) -> 11000014072fbe0 15:21:13.273 [GameSession] create_game_object(875, 0) -> 11000010a422a85 15:21:13.273 [GameSession] create_game_object(875, 0) -> 11000013be2e001 15:21:14.433 [Lua] event horde ends! 15:21:14.769 [GameSession] create_game_object(70, 876) 15:21:14.769 [GameSession] create_game_object(876, 0) -> 11000014072fbe0 15:21:14.769 [GameSession] create_game_object(876, 0) -> 11000010a422a85 15:21:14.770 [GameSession] create_game_object(876, 0) -> 11000013be2e001 15:21:15.833 [GameSession] create_game_object(70, 877) 15:21:15.833 [GameSession] create_game_object(877, 0) -> 11000014072fbe0 15:21:15.833 [GameSession] create_game_object(877, 0) -> 11000010a422a85 15:21:15.833 [GameSession] create_game_object(877, 0) -> 11000013be2e001 15:21:15.883 [GameSession] create_game_object(36, 878) 15:21:15.883 [GameSession] create_game_object(878, 0) -> 11000014072fbe0 15:21:15.883 [GameSession] create_game_object(878, 0) -> 11000010a422a85 15:21:15.883 [GameSession] create_game_object(878, 0) -> 11000013be2e001 15:21:16.125 [Lua] Destroying unit - ai got stuck breed: skaven_warpfire_thrower index: 2 size: 20 action: nil 15:21:16.133 [GameSession] destroy_game_object(863) 15:21:16.133 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4ae59806b37d31a5]' 15:21:16.313 [GameSession] create_game_object(70, 879) 15:21:16.313 [GameSession] create_game_object(879, 0) -> 11000014072fbe0 15:21:16.313 [GameSession] create_game_object(879, 0) -> 11000010a422a85 15:21:16.313 [GameSession] create_game_object(879, 0) -> 11000013be2e001 15:21:16.819 [GameSession] create_game_object(70, 880) 15:21:16.819 [GameSession] create_game_object(880, 0) -> 11000014072fbe0 15:21:16.819 [GameSession] create_game_object(880, 0) -> 11000010a422a85 15:21:16.819 [GameSession] create_game_object(880, 0) -> 11000013be2e001 15:21:17.333 [GameSession] create_game_object(64, 881) 15:21:17.333 [GameSession] create_game_object(881, 0) -> 11000014072fbe0 15:21:17.333 [GameSession] create_game_object(881, 0) -> 11000010a422a85 15:21:17.333 [GameSession] create_game_object(881, 0) -> 11000013be2e001 15:21:17.675 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:21:17.675 [GameSession] create_game_object(45, 882) 15:21:17.675 [GameSession] create_game_object(882, 0) -> 11000014072fbe0 15:21:17.675 [GameSession] create_game_object(882, 0) -> 11000010a422a85 15:21:17.675 [GameSession] create_game_object(882, 0) -> 11000013be2e001 15:21:17.850 [GameSession] create_game_object(64, 883) 15:21:17.850 [GameSession] create_game_object(883, 0) -> 11000014072fbe0 15:21:17.850 [GameSession] create_game_object(883, 0) -> 11000010a422a85 15:21:17.850 [GameSession] create_game_object(883, 0) -> 11000013be2e001 15:21:20.451 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:21:20.451 [GameSession] create_game_object(45, 884) 15:21:20.451 [GameSession] create_game_object(884, 0) -> 11000014072fbe0 15:21:20.451 [GameSession] create_game_object(884, 0) -> 11000010a422a85 15:21:20.451 [GameSession] create_game_object(884, 0) -> 11000013be2e001 15:21:23.009 [Lua] TerrorEventMixer.start_random_event: military_end_event_specials -> military_end_event_specials_02 15:21:23.017 [Lua] TerrorEventMixer.start_event: military_end_event_specials_02 (seed: 0) 15:21:23.052 [GameSession] create_game_object(36, 885) 15:21:23.052 [GameSession] create_game_object(885, 0) -> 11000014072fbe0 15:21:23.052 [GameSession] create_game_object(885, 0) -> 11000010a422a85 15:21:23.052 [GameSession] create_game_object(885, 0) -> 11000013be2e001 15:21:23.067 [GameSession] create_game_object(36, 886) 15:21:23.067 [GameSession] create_game_object(886, 0) -> 11000014072fbe0 15:21:23.067 [GameSession] create_game_object(886, 0) -> 11000010a422a85 15:21:23.067 [GameSession] create_game_object(886, 0) -> 11000013be2e001 15:21:23.085 [GameSession] create_game_object(4, 887) 15:21:23.085 [GameSession] create_game_object(887, 0) -> 11000014072fbe0 15:21:23.085 [GameSession] create_game_object(887, 0) -> 11000010a422a85 15:21:23.085 [GameSession] create_game_object(887, 0) -> 11000013be2e001 15:21:23.109 [GameSession] destroy_game_object(872) 15:21:23.109 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' child 1: '#ID[e49b9a622520362d]' child 2: '#ID[a35f2ea23ae5019a]' 15:21:25.081 [GameSession] destroy_game_object(873) 15:21:25.081 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[a35f2ea23ae5019a]' 15:21:25.082 [GameSession] destroy_game_object(874) 15:21:25.082 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:21:26.802 [GameSession] create_game_object(74, 888) 15:21:26.802 [GameSession] create_game_object(888, 0) -> 11000014072fbe0 15:21:26.802 [GameSession] create_game_object(888, 0) -> 11000010a422a85 15:21:26.802 [GameSession] create_game_object(888, 0) -> 11000013be2e001 15:21:27.357 [GameSession] create_game_object(98, 889) 15:21:27.357 [GameSession] create_game_object(889, 0) -> 11000014072fbe0 15:21:27.357 [GameSession] create_game_object(889, 0) -> 11000010a422a85 15:21:27.357 [GameSession] create_game_object(889, 0) -> 11000013be2e001 15:21:27.367 [GameSession] destroy_game_object(888) 15:21:27.808 [GameSession] destroy_game_object(882) 15:21:27.870 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_05 -> military_end_event_survival_05_back 15:21:27.870 [Lua] TerrorEventMixer.start_event: military_end_event_survival_05_back (seed: 0) 15:21:28.868 [GameSession] create_game_object(74, 890) 15:21:28.868 [GameSession] create_game_object(890, 0) -> 11000014072fbe0 15:21:28.868 [GameSession] create_game_object(890, 0) -> 11000010a422a85 15:21:28.868 [GameSession] create_game_object(890, 0) -> 11000013be2e001 15:21:29.408 [GameSession] create_game_object(98, 891) 15:21:29.408 [GameSession] create_game_object(891, 0) -> 11000014072fbe0 15:21:29.408 [GameSession] create_game_object(891, 0) -> 11000010a422a85 15:21:29.408 [GameSession] create_game_object(891, 0) -> 11000013be2e001 15:21:29.416 [GameSession] destroy_game_object(890) 15:21:30.597 [GameSession] destroy_game_object(884) 15:21:32.014 [GameSession] destroy_game_object(875) 15:21:32.014 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' 15:21:32.556 [GameSession] destroy_game_object(877) 15:21:32.556 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:21:33.040 [GameSession] destroy_game_object(879) 15:21:33.040 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:21:33.409 [Lua] event horde ends! 15:21:33.420 [Lua] event horde ends! 15:21:34.527 [GameSession] destroy_game_object(876) 15:21:34.527 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' child 1: '#ID[94b32754a3705548]' 15:21:35.751 [GameSession] destroy_game_object(878) 15:21:35.751 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[e49b9a622520362d]' child 3: '#ID[92ab1ce4280c25d7]' 15:21:36.325 [GameSession] destroy_game_object(880) 15:21:36.325 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:21:36.740 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xced4, position: 0 15:21:37.432 [GameSession] destroy_game_object(889) 15:21:38.249 [GameSession] create_game_object(23, 892) 15:21:38.249 [GameSession] create_game_object(892, 0) -> 11000014072fbe0 15:21:38.249 [GameSession] create_game_object(892, 0) -> 11000010a422a85 15:21:38.249 [GameSession] create_game_object(892, 0) -> 11000013be2e001 15:21:38.431 [GameSession] destroy_game_object(891) 15:21:39.322 [GameSession] destroy_game_object(885) 15:21:39.882 [GameSession] destroy_game_object(886) 15:21:41.296 [GameSession] destroy_game_object(892) 15:21:42.305 [GameSession] create_game_object(68, 893) 15:21:42.305 [GameSession] create_game_object(893, 0) -> 11000014072fbe0 15:21:42.305 [GameSession] create_game_object(893, 0) -> 11000010a422a85 15:21:42.305 [GameSession] create_game_object(893, 0) -> 11000013be2e001 15:21:44.019 [GameSession] create_game_object(74, 894) 15:21:44.019 [GameSession] create_game_object(894, 0) -> 11000014072fbe0 15:21:44.019 [GameSession] create_game_object(894, 0) -> 11000010a422a85 15:21:44.019 [GameSession] create_game_object(894, 0) -> 11000013be2e001 15:21:44.547 [GameSession] create_game_object(98, 895) 15:21:44.547 [GameSession] create_game_object(895, 0) -> 11000014072fbe0 15:21:44.547 [GameSession] create_game_object(895, 0) -> 11000010a422a85 15:21:44.547 [GameSession] create_game_object(895, 0) -> 11000013be2e001 15:21:44.555 [GameSession] destroy_game_object(894) 15:21:47.387 [GameSession] 11000010a422a85 -> destroy_game_object(2050) 15:21:47.387 [Lua] [NetworkServer] Peer 11000010a422a85 despawned player. 15:21:47.387 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010a422a85 15:21:47.388 [Lua] [GameNetworkManager] destroying game object with go_id=744 15:21:47.388 [GameSession] destroy_game_object(744) 15:21:47.388 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 15:21:52.022 [Lua] event horde ends! 15:21:52.421 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x37d30, position: 0 15:21:54.706 [GameSession] destroy_game_object(895) 15:21:56.901 [EACServer] [16:21:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:21:58.561 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x37eb6, position: 0 15:22:02.097 [Lua] event horde ends! 15:22:02.363 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_back (seed: 0) 15:22:02.363 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_middle (seed: 0) 15:22:02.363 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_right (seed: 0) 15:22:05.428 [Lua] TerrorEventMixer.start_random_event: military_end_event_specials -> military_end_event_specials_02 15:22:05.434 [Lua] TerrorEventMixer.start_event: military_end_event_specials_02 (seed: 0) 15:22:05.460 [GameSession] create_game_object(36, 896) 15:22:05.460 [GameSession] create_game_object(896, 0) -> 11000014072fbe0 15:22:05.460 [GameSession] create_game_object(896, 0) -> 11000010a422a85 15:22:05.460 [GameSession] create_game_object(896, 0) -> 11000013be2e001 15:22:05.474 [GameSession] create_game_object(36, 897) 15:22:05.474 [GameSession] create_game_object(897, 0) -> 11000014072fbe0 15:22:05.474 [GameSession] create_game_object(897, 0) -> 11000010a422a85 15:22:05.474 [GameSession] create_game_object(897, 0) -> 11000013be2e001 15:22:05.482 [GameSession] destroy_game_object(887) 15:22:05.486 [GameSession] create_game_object(4, 898) 15:22:05.486 [GameSession] create_game_object(898, 0) -> 11000014072fbe0 15:22:05.486 [GameSession] create_game_object(898, 0) -> 11000010a422a85 15:22:05.486 [GameSession] create_game_object(898, 0) -> 11000013be2e001 15:22:05.559 [Lua] [ChatManager][1]System: Tierce picked up a Tome 15:22:05.567 [GameSession] destroy_game_object(893) 15:22:08.558 [GameSession] create_game_object(36, 899) 15:22:08.558 [GameSession] create_game_object(899, 0) -> 11000014072fbe0 15:22:08.558 [GameSession] create_game_object(899, 0) -> 11000010a422a85 15:22:08.558 [GameSession] create_game_object(899, 0) -> 11000013be2e001 15:22:08.600 [GameSession] create_game_object(36, 900) 15:22:08.600 [GameSession] create_game_object(900, 0) -> 11000014072fbe0 15:22:08.600 [GameSession] create_game_object(900, 0) -> 11000010a422a85 15:22:08.600 [GameSession] create_game_object(900, 0) -> 11000013be2e001 15:22:08.614 [GameSession] create_game_object(36, 901) 15:22:08.614 [GameSession] create_game_object(901, 0) -> 11000014072fbe0 15:22:08.614 [GameSession] create_game_object(901, 0) -> 11000010a422a85 15:22:08.614 [GameSession] create_game_object(901, 0) -> 11000013be2e001 15:22:08.626 [GameSession] create_game_object(36, 902) 15:22:08.626 [GameSession] create_game_object(902, 0) -> 11000014072fbe0 15:22:08.626 [GameSession] create_game_object(902, 0) -> 11000010a422a85 15:22:08.626 [GameSession] create_game_object(902, 0) -> 11000013be2e001 15:22:08.640 [GameSession] create_game_object(36, 903) 15:22:08.640 [GameSession] create_game_object(903, 0) -> 11000014072fbe0 15:22:08.640 [GameSession] create_game_object(903, 0) -> 11000010a422a85 15:22:08.640 [GameSession] create_game_object(903, 0) -> 11000013be2e001 15:22:09.008 [GameSession] create_game_object(36, 904) 15:22:09.008 [GameSession] create_game_object(904, 0) -> 11000014072fbe0 15:22:09.008 [GameSession] create_game_object(904, 0) -> 11000010a422a85 15:22:09.008 [GameSession] create_game_object(904, 0) -> 11000013be2e001 15:22:09.021 [GameSession] create_game_object(36, 905) 15:22:09.021 [GameSession] create_game_object(905, 0) -> 11000014072fbe0 15:22:09.021 [GameSession] create_game_object(905, 0) -> 11000010a422a85 15:22:09.021 [GameSession] create_game_object(905, 0) -> 11000013be2e001 15:22:12.216 [Lua] event horde ends! 15:22:12.287 [Lua] [RespawnHandler] Found available override unit 15:22:12.439 [GameSession] 11000010a422a85 -> create_game_object(2051) 15:22:12.439 [GameSession] create_game_object(2051, 0) -> 11000014072fbe0 15:22:12.439 [GameSession] create_game_object(2051, 0) -> 11000013be2e001 15:22:12.439 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:22:12.439 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 15:22:12.440 [GameSession] create_game_object(46, 906) 15:22:12.440 [GameSession] create_game_object(906, 0) -> 11000014072fbe0 15:22:12.440 [GameSession] create_game_object(906, 0) -> 11000010a422a85 15:22:12.440 [GameSession] create_game_object(906, 0) -> 11000013be2e001 15:22:12.440 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=906 15:22:12.441 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 15:22:12.441 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.62204724550247192) 15:22:12.441 [Lua] TalentSystem:rpc_sync_talents 2 2051 15:22:13.605 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:22:14.512 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:22:16.391 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x389ef, position: 0 15:22:16.549 [GameSession] create_game_object(70, 907) 15:22:16.549 [GameSession] create_game_object(907, 0) -> 11000014072fbe0 15:22:16.549 [GameSession] create_game_object(907, 0) -> 11000010a422a85 15:22:16.549 [GameSession] create_game_object(907, 0) -> 11000013be2e001 15:22:16.596 [GameSession] create_game_object(70, 908) 15:22:16.596 [GameSession] create_game_object(908, 0) -> 11000014072fbe0 15:22:16.596 [GameSession] create_game_object(908, 0) -> 11000010a422a85 15:22:16.596 [GameSession] create_game_object(908, 0) -> 11000013be2e001 15:22:17.084 [GameSession] create_game_object(70, 909) 15:22:17.084 [GameSession] create_game_object(909, 0) -> 11000014072fbe0 15:22:17.084 [GameSession] create_game_object(909, 0) -> 11000010a422a85 15:22:17.084 [GameSession] create_game_object(909, 0) -> 11000013be2e001 15:22:17.112 [GameSession] create_game_object(70, 910) 15:22:17.112 [GameSession] create_game_object(910, 0) -> 11000014072fbe0 15:22:17.112 [GameSession] create_game_object(910, 0) -> 11000010a422a85 15:22:17.112 [GameSession] create_game_object(910, 0) -> 11000013be2e001 15:22:17.615 [GameSession] create_game_object(70, 911) 15:22:17.615 [GameSession] create_game_object(911, 0) -> 11000014072fbe0 15:22:17.615 [GameSession] create_game_object(911, 0) -> 11000010a422a85 15:22:17.615 [GameSession] create_game_object(911, 0) -> 11000013be2e001 15:22:18.133 [GameSession] create_game_object(70, 912) 15:22:18.133 [GameSession] create_game_object(912, 0) -> 11000014072fbe0 15:22:18.133 [GameSession] create_game_object(912, 0) -> 11000010a422a85 15:22:18.133 [GameSession] create_game_object(912, 0) -> 11000013be2e001 15:22:20.189 [GameSession] create_game_object(70, 913) 15:22:20.189 [GameSession] create_game_object(913, 0) -> 11000014072fbe0 15:22:20.189 [GameSession] create_game_object(913, 0) -> 11000010a422a85 15:22:20.189 [GameSession] create_game_object(913, 0) -> 11000013be2e001 15:22:23.431 [GameSession] destroy_game_object(896) 15:22:26.630 [Lua] event horde ends! 15:22:26.630 [Lua] event horde ends! 15:22:26.630 [Lua] event horde ends! 15:22:28.718 [GameSession] destroy_game_object(897) 15:22:28.718 [GameSession] destroy_game_object(559) 15:22:28.734 [GameSession] destroy_game_object(709) 15:22:28.735 [GameSession] destroy_game_object(672) 15:22:28.735 [GameSession] destroy_game_object(912) 15:22:28.735 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:22:28.735 [GameSession] destroy_game_object(704) 15:22:28.736 [GameSession] destroy_game_object(908) 15:22:28.736 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:22:28.736 [GameSession] destroy_game_object(910) 15:22:28.736 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:22:36.691 [Lua] event horde ends! 15:22:36.691 [Lua] event horde ends! 15:22:36.691 [Lua] event horde ends! 15:22:41.976 [Lua] TerrorEventMixer.start_event: military_end_event_survival_escape (seed: 0) 15:22:46.085 [GameSession] destroy_game_object(898) 15:22:46.577 [GameSession] destroy_game_object(864) 15:22:46.589 [GameSession] destroy_game_object(909) 15:22:46.589 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:22:47.073 [GameSession] destroy_game_object(907) 15:22:47.073 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[02ec4bebdf149b85]' 15:22:51.048 [Window] Window => inactive 15:22:54.156 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0083743203431367874; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0083743203431367874; t = 1462.368296386674; all_inside = true; any_inside = true; players_outside_portal = table: 000000000A3086C0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0083743203431367874; t = 1462.368296386674 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0083743203431367874; context = table: 000000000543DF30; t = 1462.368296386674 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.368296386674; dt = 0.0083743203431367874; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.368296386674 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.368296386674; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0083743203431367874; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0083743203431367874 [11] self = table: 0000000001EE3000; dt = 0.0083743203431367874; main_t = 2098.7961259381846; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.368296386674; game_mode_ended = false [12] self = table: 0000000015F7E8D0; dt = 0.0083743203431367874; t = 2098.7961259381846 [13] self = table: 00000000000964D0; real_world_dt = 0.0083743203431367874; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0083743203431367874; t = 2098.7961259381846 [14] dt = 0.0083743203431367874 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0083743203431367874; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.156 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1903576320, lt:load_next_level, extra_packages:{ }) 15:22:54.156 [Lua] [NetworkServer] Entering post game 15:22:54.156 [Lua] [PeerSM] 11000013be2e001 :: on_exit InGame 15:22:54.156 [Lua] [PeerSM] 11000013be2e001 :: on_enter InPostGame 15:22:54.156 [Lua] [PeerSM] 11000014072fbe0 :: on_exit InGame 15:22:54.156 [Lua] [PeerSM] 11000014072fbe0 :: on_enter InPostGame 15:22:54.156 [Lua] [PeerSM] 11000010a422a85 :: on_exit InGame 15:22:54.156 [Lua] [PeerSM] 11000010a422a85 :: on_enter InPostGame 15:22:54.156 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 15:22:54.156 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 15:22:54.156 [Save] Saving `save_data` 15:22:54.156 [Lua] gm_event_end_conditions_met true false 15:22:54.157 [Lua] Game won 15:22:54.157 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:22:54.159 [Save] Save done 15:22:54.159 [Save] Saving `save_data` 15:22:54.161 [Save] Save done 15:22:54.174 [Lua] generate_backend_stats 110000103724cc4:1 15:22:54.238 [Lua] [PlayFabMirrorBase] Force commit 15:22:54.238 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 15:22:54.238 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 33 15:22:54.263 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:22:54.263 [Save] Saving `save_data` 15:22:54.266 [Save] Save done 15:22:54.269 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000013be2e001:0:0:0 = false 15:22:54.269 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000014072fbe0:0:0:0 = false 15:22:54.269 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = false 15:22:54.269 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 15:22:54.269 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 33 4 15:22:54.272 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0083822524175047874; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0083822524175047874; t = 1462.3766786390916; all_inside = true; any_inside = true; players_outside_portal = table: 000000000903D260; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0083822524175047874; t = 1462.3766786390916 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0083822524175047874; context = table: 000000000543DF30; t = 1462.3766786390916 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3766786390916; dt = 0.0083822524175047874; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3766786390916 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.3766786390916; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0083822524175047874; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0083822524175047874 [11] self = table: 0000000001EE3000; dt = 0.0083822524175047874; main_t = 2098.8045081906021; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.3766786390916; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0083822524175047874; t = 2098.8045081906021 [13] self = table: 00000000000964D0; real_world_dt = 0.0083822524175047874; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0083822524175047874; t = 2098.8045081906021 [14] dt = 0.0083822524175047874 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0083822524175047874; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.282 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0084045715630054474; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0084045715630054474; t = 1462.3850832106546; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007902660; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0084045715630054474; t = 1462.3850832106546 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0084045715630054474; context = table: 000000000543DF30; t = 1462.3850832106546 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3850832106546; dt = 0.0084045715630054474; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3850832106546 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.3850832106546; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0084045715630054474; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0084045715630054474 [11] self = table: 0000000001EE3000; dt = 0.0084045715630054474; main_t = 2098.8129127621651; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.3850832106546; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0084045715630054474; t = 2098.8129127621651 [13] self = table: 00000000000964D0; real_world_dt = 0.0084045715630054474; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0084045715630054474; t = 2098.8129127621651 [14] dt = 0.0084045715630054474 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0084045715630054474; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.293 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0084454445168375969; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0084454445168375969; t = 1462.3935286551714; all_inside = true; any_inside = true; players_outside_portal = table: 000000000DA5CAA0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0084454445168375969; t = 1462.3935286551714 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0084454445168375969; context = table: 000000000543DF30; t = 1462.3935286551714 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3935286551714; dt = 0.0084454445168375969; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.3935286551714 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.3935286551714; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0084454445168375969; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0084454445168375969 [11] self = table: 0000000001EE3000; dt = 0.0084454445168375969; main_t = 2098.8213582066819; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.3935286551714; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0084454445168375969; t = 2098.8213582066819 [13] self = table: 00000000000964D0; real_world_dt = 0.0084454445168375969; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0084454445168375969; t = 2098.8213582066819 [14] dt = 0.0084454445168375969 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0084454445168375969; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.302 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0085029872134327888; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0085029872134327888; t = 1462.4020316423848; all_inside = true; any_inside = true; players_outside_portal = table: 0000000008782C80; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0085029872134327888; t = 1462.4020316423848 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0085029872134327888; context = table: 000000000543DF30; t = 1462.4020316423848 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4020316423848; dt = 0.0085029872134327888; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4020316423848 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4020316423848; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0085029872134327888; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0085029872134327888 [11] self = table: 0000000001EE3000; dt = 0.0085029872134327888; main_t = 2098.8298611938953; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4020316423848; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0085029872134327888; t = 2098.8298611938953 [13] self = table: 00000000000964D0; real_world_dt = 0.0085029872134327888; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0085029872134327888; t = 2098.8298611938953 [14] dt = 0.0085029872134327888 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085029872134327888; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.311 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0085479794070124626; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0085479794070124626; t = 1462.4105796217918; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009551210; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0085479794070124626; t = 1462.4105796217918 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0085479794070124626; context = table: 000000000543DF30; t = 1462.4105796217918 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4105796217918; dt = 0.0085479794070124626; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4105796217918 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4105796217918; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0085479794070124626; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0085479794070124626 [11] self = table: 0000000001EE3000; dt = 0.0085479794070124626; main_t = 2098.8384091733024; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4105796217918; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0085479794070124626; t = 2098.8384091733024 [13] self = table: 00000000000964D0; real_world_dt = 0.0085479794070124626; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0085479794070124626; t = 2098.8384091733024 [14] dt = 0.0085479794070124626 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085479794070124626; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.320 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0086050769314169884; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0086050769314169884; t = 1462.4191846987233; all_inside = true; any_inside = true; players_outside_portal = table: 00000000095562E0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0086050769314169884; t = 1462.4191846987233 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0086050769314169884; context = table: 000000000543DF30; t = 1462.4191846987233 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4191846987233; dt = 0.0086050769314169884; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4191846987233 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4191846987233; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0086050769314169884; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0086050769314169884 [11] self = table: 0000000001EE3000; dt = 0.0086050769314169884; main_t = 2098.8470142502338; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4191846987233; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0086050769314169884; t = 2098.8470142502338 [13] self = table: 00000000000964D0; real_world_dt = 0.0086050769314169884; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086050769314169884; t = 2098.8470142502338 [14] dt = 0.0086050769314169884 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086050769314169884; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.330 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0086720790714025497; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0086720790714025497; t = 1462.4278567777947; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D583920; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0086720790714025497; t = 1462.4278567777947 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0086720790714025497; context = table: 000000000543DF30; t = 1462.4278567777947 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4278567777947; dt = 0.0086720790714025497; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4278567777947 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4278567777947; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0086720790714025497; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0086720790714025497 [11] self = table: 0000000001EE3000; dt = 0.0086720790714025497; main_t = 2098.8556863293052; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4278567777947; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0086720790714025497; t = 2098.8556863293052 [13] self = table: 00000000000964D0; real_world_dt = 0.0086720790714025497; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086720790714025497; t = 2098.8556863293052 [14] dt = 0.0086720790714025497 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086720790714025497; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.339 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0087368013337254524; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0087368013337254524; t = 1462.4365935791284; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B90B670; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0087368013337254524; t = 1462.4365935791284 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0087368013337254524; context = table: 000000000543DF30; t = 1462.4365935791284 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4365935791284; dt = 0.0087368013337254524; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4365935791284 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4365935791284; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0087368013337254524; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0087368013337254524 [11] self = table: 0000000001EE3000; dt = 0.0087368013337254524; main_t = 2098.8644231306389; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4365935791284; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0087368013337254524; t = 2098.8644231306389 [13] self = table: 00000000000964D0; real_world_dt = 0.0087368013337254524; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0087368013337254524; t = 2098.8644231306389 [14] dt = 0.0087368013337254524 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0087368013337254524; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.348 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0088046779856085777; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0088046779856085777; t = 1462.445398257114; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012358D60; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0088046779856085777; t = 1462.445398257114 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0088046779856085777; context = table: 000000000543DF30; t = 1462.445398257114 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.445398257114; dt = 0.0088046779856085777; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.445398257114 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.445398257114; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0088046779856085777; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0088046779856085777 [11] self = table: 0000000001EE3000; dt = 0.0088046779856085777; main_t = 2098.8732278086245; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.445398257114; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0088046779856085777; t = 2098.8732278086245 [13] self = table: 00000000000964D0; real_world_dt = 0.0088046779856085777; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0088046779856085777; t = 2098.8732278086245 [14] dt = 0.0088046779856085777 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0088046779856085777; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.357 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.008867884986102581; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.008867884986102581; t = 1462.4542661421001; all_inside = true; any_inside = true; players_outside_portal = table: 0000000000B3A730; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.008867884986102581; t = 1462.4542661421001 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.008867884986102581; context = table: 000000000543DF30; t = 1462.4542661421001 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4542661421001; dt = 0.008867884986102581; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4542661421001 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4542661421001; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.008867884986102581; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.008867884986102581 [11] self = table: 0000000001EE3000; dt = 0.008867884986102581; main_t = 2098.8820956936106; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4542661421001; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.008867884986102581; t = 2098.8820956936106 [13] self = table: 00000000000964D0; real_world_dt = 0.008867884986102581; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.008867884986102581; t = 2098.8820956936106 [14] dt = 0.008867884986102581 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008867884986102581; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.366 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.008928963914513588; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.008928963914513588; t = 1462.4631951060146; all_inside = true; any_inside = true; players_outside_portal = table: 00000000123586A0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.008928963914513588; t = 1462.4631951060146 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.008928963914513588; context = table: 000000000543DF30; t = 1462.4631951060146 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4631951060146; dt = 0.008928963914513588; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4631951060146 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4631951060146; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.008928963914513588; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.008928963914513588 [11] self = table: 0000000001EE3000; dt = 0.008928963914513588; main_t = 2098.8910246575251; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4631951060146; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.008928963914513588; t = 2098.8910246575251 [13] self = table: 00000000000964D0; real_world_dt = 0.008928963914513588; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.008928963914513588; t = 2098.8910246575251 [14] dt = 0.008928963914513588 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008928963914513588; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.376 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0089801736176013947; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0089801736176013947; t = 1462.4721752796322; all_inside = true; any_inside = true; players_outside_portal = table: 00000000122FC390; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0089801736176013947; t = 1462.4721752796322 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0089801736176013947; context = table: 000000000543DF30; t = 1462.4721752796322 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4721752796322; dt = 0.0089801736176013947; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4721752796322 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4721752796322; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0089801736176013947; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0089801736176013947 [11] self = table: 0000000001EE3000; dt = 0.0089801736176013947; main_t = 2098.9000048311427; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4721752796322; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0089801736176013947; t = 2098.9000048311427 [13] self = table: 00000000000964D0; real_world_dt = 0.0089801736176013947; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0089801736176013947; t = 2098.9000048311427 [14] dt = 0.0089801736176013947 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0089801736176013947; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.384 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090159513056278229; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090159513056278229; t = 1462.4811912309378; all_inside = true; any_inside = true; players_outside_portal = table: 000000000904B4A0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090159513056278229; t = 1462.4811912309378 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090159513056278229; context = table: 000000000543DF30; t = 1462.4811912309378 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4811912309378; dt = 0.0090159513056278229; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4811912309378 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4811912309378; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090159513056278229; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090159513056278229 [11] self = table: 0000000001EE3000; dt = 0.0090159513056278229; main_t = 2098.9090207824484; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4811912309378; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090159513056278229; t = 2098.9090207824484 [13] self = table: 00000000000964D0; real_world_dt = 0.0090159513056278229; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090159513056278229; t = 2098.9090207824484 [14] dt = 0.0090159513056278229 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090159513056278229; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.394 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090369153767824173; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090369153767824173; t = 1462.4902281463146; all_inside = true; any_inside = true; players_outside_portal = table: 000000000DBF23D0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090369153767824173; t = 1462.4902281463146 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090369153767824173; context = table: 000000000543DF30; t = 1462.4902281463146 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4902281463146; dt = 0.0090369153767824173; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4902281463146 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4902281463146; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090369153767824173; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090369153767824173 [11] self = table: 0000000001EE3000; dt = 0.0090369153767824173; main_t = 2098.9180576978251; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4902281463146; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090369153767824173; t = 2098.9180576978251 [13] self = table: 00000000000964D0; real_world_dt = 0.0090369153767824173; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090369153767824173; t = 2098.9180576978251 [14] dt = 0.0090369153767824173 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090369153767824173; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.402 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.009049784392118454; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.009049784392118454; t = 1462.4992779307067; all_inside = true; any_inside = true; players_outside_portal = table: 000000000923D7E0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.009049784392118454; t = 1462.4992779307067 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.009049784392118454; context = table: 000000000543DF30; t = 1462.4992779307067 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4992779307067; dt = 0.009049784392118454; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.4992779307067 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.4992779307067; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.009049784392118454; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.009049784392118454 [11] self = table: 0000000001EE3000; dt = 0.009049784392118454; main_t = 2098.9271074822173; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.4992779307067; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.009049784392118454; t = 2098.9271074822173 [13] self = table: 00000000000964D0; real_world_dt = 0.009049784392118454; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009049784392118454; t = 2098.9271074822173 [14] dt = 0.009049784392118454 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009049784392118454; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.412 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090521248057484627; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090521248057484627; t = 1462.5083300555125; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B9190A0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090521248057484627; t = 1462.5083300555125 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090521248057484627; context = table: 000000000543DF30; t = 1462.5083300555125 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5083300555125; dt = 0.0090521248057484627; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5083300555125 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.5083300555125; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090521248057484627; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090521248057484627 [11] self = table: 0000000001EE3000; dt = 0.0090521248057484627; main_t = 2098.936159607023; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.5083300555125; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090521248057484627; t = 2098.936159607023 [13] self = table: 00000000000964D0; real_world_dt = 0.0090521248057484627; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090521248057484627; t = 2098.936159607023 [14] dt = 0.0090521248057484627 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090521248057484627; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.421 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.009054252877831459; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.009054252877831459; t = 1462.5173843083903; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007502750; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.009054252877831459; t = 1462.5173843083903 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.009054252877831459; context = table: 000000000543DF30; t = 1462.5173843083903 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5173843083903; dt = 0.009054252877831459; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5173843083903 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.5173843083903; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.009054252877831459; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.009054252877831459 [11] self = table: 0000000001EE3000; dt = 0.009054252877831459; main_t = 2098.9452138599008; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.5173843083903; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.009054252877831459; t = 2098.9452138599008 [13] self = table: 00000000000964D0; real_world_dt = 0.009054252877831459; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009054252877831459; t = 2098.9452138599008 [14] dt = 0.009054252877831459 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009054252877831459; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.432 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090561695396900177; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090561695396900177; t = 1462.52644047793; all_inside = true; any_inside = true; players_outside_portal = table: 000000000EF28FC0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090561695396900177; t = 1462.52644047793 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090561695396900177; context = table: 000000000543DF30; t = 1462.52644047793 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.52644047793; dt = 0.0090561695396900177; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.52644047793 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.52644047793; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090561695396900177; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090561695396900177 [11] self = table: 0000000001EE3000; dt = 0.0090561695396900177; main_t = 2098.9542700294405; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.52644047793; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090561695396900177; t = 2098.9542700294405 [13] self = table: 00000000000964D0; real_world_dt = 0.0090561695396900177; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090561695396900177; t = 2098.9542700294405 [14] dt = 0.0090561695396900177 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090561695396900177; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.441 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090692043304443359; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090692043304443359; t = 1462.5355096822605; all_inside = true; any_inside = true; players_outside_portal = table: 0000000010AAFB70; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090692043304443359; t = 1462.5355096822605 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090692043304443359; context = table: 000000000543DF30; t = 1462.5355096822605 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5355096822605; dt = 0.0090692043304443359; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5355096822605 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.5355096822605; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090692043304443359; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090692043304443359 [11] self = table: 0000000001EE3000; dt = 0.0090692043304443359; main_t = 2098.963339233771; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.5355096822605; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090692043304443359; t = 2098.963339233771 [13] self = table: 00000000000964D0; real_world_dt = 0.0090692043304443359; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090692043304443359; t = 2098.963339233771 [14] dt = 0.0090692043304443359 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090692043304443359; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.451 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0090932892635464668; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0090932892635464668; t = 1462.544602971524; all_inside = true; any_inside = true; players_outside_portal = table: 000000000DA3C4C0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0090932892635464668; t = 1462.544602971524 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0090932892635464668; context = table: 000000000543DF30; t = 1462.544602971524 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.544602971524; dt = 0.0090932892635464668; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.544602971524 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.544602971524; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0090932892635464668; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0090932892635464668 [11] self = table: 0000000001EE3000; dt = 0.0090932892635464668; main_t = 2098.9724325230345; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.544602971524; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0090932892635464668; t = 2098.9724325230345 [13] self = table: 00000000000964D0; real_world_dt = 0.0090932892635464668; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090932892635464668; t = 2098.9724325230345 [14] dt = 0.0090932892635464668 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090932892635464668; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.460 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0091217570006847382; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0091217570006847382; t = 1462.5537247285247; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D9ED770; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0091217570006847382; t = 1462.5537247285247 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0091217570006847382; context = table: 000000000543DF30; t = 1462.5537247285247 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5537247285247; dt = 0.0091217570006847382; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5537247285247 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.5537247285247; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0091217570006847382; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0091217570006847382 [11] self = table: 0000000001EE3000; dt = 0.0091217570006847382; main_t = 2098.9815542800352; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.5537247285247; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0091217570006847382; t = 2098.9815542800352 [13] self = table: 00000000000964D0; real_world_dt = 0.0091217570006847382; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0091217570006847382; t = 2098.9815542800352 [14] dt = 0.0091217570006847382 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0091217570006847382; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.469 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.0091483034193515778; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.0091483034193515778; t = 1462.562873031944; all_inside = true; any_inside = true; players_outside_portal = table: 000000000F99A2D0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.0091483034193515778; t = 1462.562873031944 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.0091483034193515778; context = table: 000000000543DF30; t = 1462.562873031944 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.562873031944; dt = 0.0091483034193515778; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.562873031944 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.562873031944; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.0091483034193515778; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.0091483034193515778 [11] self = table: 0000000001EE3000; dt = 0.0091483034193515778; main_t = 2098.9907025834545; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.562873031944; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.0091483034193515778; t = 2098.9907025834545 [13] self = table: 00000000000964D0; real_world_dt = 0.0091483034193515778; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0091483034193515778; t = 2098.9907025834545 [14] dt = 0.0091483034193515778 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0091483034193515778; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:54.478 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000072B6270 [2] self = table: 000000000F7CE670; dt = 0.00916295126080513; all_inside = true [3] self = table: 000000000F7CE670; dt = 0.00916295126080513; t = 1462.5720359832048; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D4003A0; buff_system = table: 000000000A1A0070 [4] self = table: 000000000F7CE670; dt = 0.00916295126080513; t = 1462.5720359832048 [5] self = table: 000000000F7CE670; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000006032C0; dt = 0.00916295126080513; context = table: 000000000543DF30; t = 1462.5720359832048 [6] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5720359832048; dt = 0.00916295126080513; update_list = table: 00000000018AFA10; dummy_input = table: 00000000006032C0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000F7CE670 [7] self = table: 000000000116A1F0; context = table: 000000000543DF30; t = 1462.5720359832048 [8] self = table: 00000000055ACE70; entity_system_update_context = table: 000000000543DF30; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000055AC130; t = 1462.5720359832048; i = 82; system = table: 000000000116A1F0 [9] self = table: 000000000543DF00; update_func = "update"; dt = 0.00916295126080513; entity_system_update_context = table: 000000000543DF30 [10] self = table: 000000000543DF00; dt = 0.00916295126080513 [11] self = table: 0000000001EE3000; dt = 0.00916295126080513; main_t = 2098.9998655347154; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1462.5720359832048; game_mode_ended = true [12] self = table: 0000000015F7E8D0; dt = 0.00916295126080513; t = 2098.9998655347154 [13] self = table: 00000000000964D0; real_world_dt = 0.00916295126080513; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.00916295126080513; t = 2098.9998655347154 [14] dt = 0.00916295126080513 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000FFA29E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000B482150; _initial_peers_ready = true; _object_set_names = table: 000000000F132750; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000010BFEFD0; _disable_spawning_reasons = table: 00000000027D1070; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000027D0FD0; _mutator_handler = table: 0000000001D59A50; network_server = table: 0000000002A8E690; _game_mode = table: 000000000EF06420; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "military"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013436F90; is_server = true; network_event_delegate = table: 00000000002DFC50; [2] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.4795296192169189; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000018AFC60; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_37"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000000D26C20; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000EFC55F0; _player_distances = table: 000000000F7CE930; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [7] profiler_names = table: 00000000018AFA70; entity_manager = table: 00000000101FB040; extension_init_context = table: 00000000018AFC60; NAME = "end_zone_system"; unit_storage = table: 0000000000B6D8B0; update_list = table: 00000000018AFA10; statistics_db = table: 000000000FFA29E0; is_server = true; extensions = table: 00000000018AFA40; network_transmit = table: 00000000002BEC40; world = [World]; name = "end_zone_system"; system_api = table: 000000000543D9C0; [8] num_systems = 0; systems_pre_update = table: 00000000055AC0F0; systems = table: 00000000055ACEA0; systems_update = table: 00000000055AC130; systems_post_update = table: 0000000005442450; systems_physics_async_update = table: 0000000005442480; [9] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [10] entity_system_bag = table: 00000000055ACE70; startup_data = table: 0000000005444C40; entity_manager = table: 00000000101FB040; unit_spawner = table: 00000000113976B0; statistics_db = table: 000000000FFA29E0; is_server = true; system_update_context = table: 000000000543DF30; network_transmit = table: 00000000002BEC40; network_clock = table: 000000000F0C7770; dice_keeper = table: 00000000112D5130; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 00000000055ACE70; network_server = table: 0000000002A8E690; entity_system = table: 000000000543DF00; parent = table: 00000000000964D0; _level_flow_events = table: 0000000010E6D520; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1462.5766786390916; input_manager = table: 000000000BE7DF40; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; network_transmit = table: 00000000002BEC40; _max_local_players = 4; _fps_reporter = table: 00000000114C3720; num_local_human_players = 1; _ping_reporter = table: 0000000005DBB9F0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.00916295126080513; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 00000000048A9290; _gm_event_end_reason = "won"; machines = table: 000000000E967280; _camera_carrier = table: 0000000005DBEB70; _quit_game = false; network_clock = table: 000000000F0C7770; _onclose_called = false; _lobby_host = table: 0000000002A6E410; statistics_db = table: 000000000FFA29E0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 00000000003347A0; dice_keeper = table: 00000000112D5130; network_event_delegate = table: 00000000002DFC50; [12] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000001EE3000; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000043553C0; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:22:55.030 [Lua] [PlayFabRequestQueue] EAC Enabled! 33 15:22:55.030 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 33 15:22:55.616 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 33 15:22:55.620 [Lua] [PlayFabMirrorBase] commit result "success", "9" 15:22:55.620 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:22:55.620 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 34 15:22:55.620 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 15:22:55.620 [Lua] victory table: 0000000010A7A970 nil 15:22:55.628 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 34 5 15:22:55.844 [Lua] [PlayFabRequestQueue] EAC Enabled! 34 15:22:55.844 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 34 15:22:56.488 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 34 15:22:56.489 [Save] Saving `save_data` 15:22:56.491 [Save] Save done 15:22:56.491 [Save] Saving `save_data` 15:22:56.493 [Save] Save done 15:23:03.371 [Lua] ConflictDirector - destroy all units 15:23:03.379 [GameSession] destroy_game_object(723) 15:23:03.379 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 15:23:04.128 [Lua] [LevelTransitionHandler] promote_next_level_data 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 15:23:04.128 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1903576320 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 15:23:04.129 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:23:04.129 [Lua] TRANSITION nil nil load_next_level 15:23:04.129 [Lua] Transition type "load_next_level", is server: true 15:23:04.129 [Lua] [GameNetworkManager] Leaving game... 15:23:04.129 [Lua] [GameNetworkManager] Shutting down game session host. 15:23:04.129 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 15:23:04.129 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 15:23:04.129 [GameSession] shutdown_game_session_host() 15:23:04.129 [GameSession] shutdown() 15:23:04.129 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1474.18 15:23:04.136 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 15:23:06.137 [Lua] [Managers] Calling function on all managers: 15:23:06.137 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 15:23:06.137 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 15:23:06.137 [Lua] Clearing all global lookup lists 15:23:06.137 [Lua] [IngamePlayerListUI] - Destroy 15:23:06.137 [Lua] [GamePadEquipmentUI] - Destroy 15:23:06.137 [Lua] [EquipmentUI] - Destroy 15:23:06.137 [Lua] [GamePadAbilityUI] - Destroy 15:23:06.137 [Lua] [AbilityUI] - Destroy 15:23:06.138 [Lua] [IngameUI] destroy 15:23:06.139 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e621f3455504efbd]' 15:23:06.139 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e621f3455504efbd]' 15:23:06.140 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[80cf02c4151ed0f8]' 15:23:06.140 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[02ec4bebdf149b85]' 15:23:06.142 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[5fb6e2fb7ea90e16]' 15:23:06.144 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8ee7c54396141f77]' child 1: '#ID[eb74d09e6ca12756]' child 2: '#ID[507d98bc37e70a98]' 15:23:06.145 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[4f0996c6bc322b68]' 15:23:06.147 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f2b8e90f12af1b2a]' 15:23:06.148 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[27f3aa9d4817c6e6]' child 1: '#ID[49e64c90e8ec390f]' child 2: '#ID[eaf6dc893a6deedd]' child 3: '#ID[3d1c223596227d45]' child 4: '#ID[543d2a7933b237df]' child 5: '#ID[05eb18aa4c526837]' child 6: '#ID[67902ea062f4054c]' 15:23:06.149 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:23:06.149 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[491641d43abe46c8]' 15:23:06.150 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 15:23:06.150 error: [Unit] Unit: '#ID[35d3b4b6ef8f79f2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0979e34eaacf6a46]' child 1: '#ID[0979e34eaacf6a46]' child 2: '#ID[7f4a063ca97a0cb5]' 15:23:06.168 [Lua] PlayerManager:remove_player peer_id=11000010a422a85 1 15:23:06.168 [Lua] PlayerManager:remove_player peer_id=11000013be2e001 1 15:23:06.168 [Lua] PlayerManager:remove_player peer_id=11000014072fbe0 1 15:23:06.235 error: [Unit] Unit: '#ID[fd0efc590404abd1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ea3b8f9c9d93f9d0]' 15:23:06.265 [Lua] [Managers] Destroying manager group: 15:23:06.268 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5a95e75498103668]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8413aae383fa7acb]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[619b3d3019f207dc]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[f882a97fcceab257]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[ffa77cc82ff52341]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[10a2441019457628]' child 15: '#ID[8b14d6d9ef7ee6c5]' child 16: '#ID[67360bb0fa5404c8]' 15:23:06.278 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 15:23:06.414 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 15:23:06.414 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 15:23:06.416 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 15:23:06.416 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 15:23:06.425 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 15:23:06.428 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 15:23:06.429 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 15:23:06.430 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 15:23:06.430 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 15:23:06.430 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 15:23:06.432 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 15:23:06.433 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 15:23:06.433 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 15:23:06.434 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 15:23:06.435 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 15:23:06.437 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 15:23:06.439 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 15:23:06.440 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 15:23:06.442 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 15:23:06.445 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 15:23:06.448 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 15:23:06.450 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 15:23:06.452 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 15:23:06.453 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 15:23:06.456 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 15:23:06.459 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 15:23:06.462 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 15:23:06.462 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 15:23:06.464 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 15:23:06.474 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 15:23:06.474 [Lua] [PeerSM] 11000013be2e001 :: on_exit InPostGame 15:23:06.474 [Lua] [PeerSM] 11000013be2e001 :: on_enter Loading 15:23:06.474 [Lua] [PeerSM] 11000014072fbe0 :: on_exit InPostGame 15:23:06.474 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Loading 15:23:06.474 [Lua] [PeerSM] 11000010a422a85 :: on_exit InPostGame 15:23:06.474 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading 15:23:06.474 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 15:23:06.474 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 15:23:06.474 [Lua] [Matchmaking] unregister rpcs 15:23:06.474 [Lua] ############### UNLOADING PACKAGES ############### 15:23:06.474 [Lua] [Managers] Calling function on all managers: 15:23:06.474 [Lua] [Managers] Destroying manager group: 15:23:06.474 [Lua] [Gamestate] Enter state StateLoading 15:23:06.478 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] Found camera: end_screen_camera 15:23:06.479 [Lua] [EndViewState] Enter Substate EndViewStateSummary 15:23:06.479 [Lua] [Gamestate] Enter Substate StateLoadingRunning 15:23:06.479 [Lua] [Matchmaking] register rpcs 15:23:06.479 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 15:23:06.479 [Lua] Set lobby begin: 15:23:06.479 [Lua] Lobby data twitch_enabled = false 15:23:06.479 [Lua] Lobby data selected_mission_id = military 15:23:06.479 [Lua] Lobby data num_players = 4 15:23:06.479 [Lua] Lobby data difficulty_tweak = 0 15:23:06.479 [Lua] Lobby data host = 110000103724cc4 15:23:06.479 [Lua] Lobby data time_of_search = 1638974932 15:23:06.480 [Lua] Lobby data matchmaking_type = 2 15:23:06.480 [Lua] Lobby data is_private = false 15:23:06.480 [Lua] Lobby data match_started = true 15:23:06.480 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:23:06.480 [Lua] Lobby data difficulty = hardest 15:23:06.480 [Lua] Lobby data player_slot_1 = 0:0 15:23:06.480 [Lua] Lobby data unique_server_name = Tierce 15:23:06.480 [Lua] Lobby data quick_game = false 15:23:06.480 [Lua] Lobby data country_code = CZ 15:23:06.480 [Lua] Lobby data matchmaking = true 15:23:06.480 [Lua] Lobby data power_level = 0 15:23:06.480 [Lua] Lobby data mission_id = military 15:23:06.480 [Lua] Lobby data mechanism = adventure 15:23:06.480 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:23:06.480 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:23:06.480 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:23:06.480 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:23:06.480 [Lua] Lobby data eac_authorized = true 15:23:06.480 [Lua] Set lobby end. 15:23:06.480 [Lua] registering RPCs 15:23:06.480 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 15:23:06.480 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 15:23:06.480 [Lua] Set lobby begin: 15:23:06.480 [Lua] Lobby data twitch_enabled = false 15:23:06.480 [Lua] Lobby data selected_mission_id = inn_level 15:23:06.480 [Lua] Lobby data num_players = 4 15:23:06.480 [Lua] Lobby data difficulty_tweak = 0 15:23:06.480 [Lua] Lobby data host = 110000103724cc4 15:23:06.480 [Lua] Lobby data time_of_search = 1638974932 15:23:06.480 [Lua] Lobby data matchmaking_type = 3 15:23:06.480 [Lua] Lobby data is_private = false 15:23:06.481 [Lua] Lobby data match_started = true 15:23:06.481 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:23:06.481 [Lua] Lobby data difficulty = hardest 15:23:06.481 [Lua] Lobby data player_slot_1 = 0:0 15:23:06.481 [Lua] Lobby data unique_server_name = Tierce 15:23:06.481 [Lua] Lobby data quick_game = false 15:23:06.481 [Lua] Lobby data country_code = CZ 15:23:06.481 [Lua] Lobby data matchmaking = false 15:23:06.481 [Lua] Lobby data power_level = 0 15:23:06.481 [Lua] Lobby data mission_id = inn_level 15:23:06.481 [Lua] Lobby data mechanism = adventure 15:23:06.481 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:23:06.481 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:23:06.481 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:23:06.481 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:23:06.481 [Lua] Lobby data eac_authorized = true 15:23:06.481 [Lua] Set lobby end. 15:23:06.484 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 15:23:06.484 [Lua] [StateLoading] load_current_level 15:23:06.484 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 15:23:06.548 [Umbra] Unload tome 15:23:06.548 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military 15:23:06.571 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1446688970, playing_id: 0x3a021, position: 0 15:23:06.601 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military 15:23:06.611 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military 15:23:06.611 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 15:23:06.611 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 15:23:06.611 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 15:23:06.611 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 15:23:06.821 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 15:23:06.821 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 15:23:06.822 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 15:23:06.822 [Lua] ### Received rpc_level_load_started 15:23:06.822 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_session_id: 1903576320 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1882374784,"first_person":{"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01":false}} 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:23:06.822 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 15:23:06.944 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000013be2e001:0:0:0 = false 15:23:06.944 [Lua] ### Received rpc_level_load_started 15:23:06.944 [Lua] #### Has state machine: true, peer_id: 11000013be2e001, level_session_id: 1903576320 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false},"inventory_id":829394560,"first_person":{"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"resource_packages\/careers\/we_shade":false,"wwise\/bow":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false}} 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:23:06.961 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000013be2e001:0:0:0 = false 15:23:08.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 15:23:08.216 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 15:23:08.217 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 15:23:08.940 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 15:23:08.940 [Lua] ### Received rpc_level_load_started 15:23:08.940 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 1903576320 15:23:11.676 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 15:23:11.676 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 15:23:11.677 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 15:23:11.692 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 15:23:11.727 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 15:23:11.727 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 15:23:11.727 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:23:11.812 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:23:11.812 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:23:11.829 [Lua] [LevelTransitionHandler] Level load completed! 15:23:11.829 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 15:23:11.832 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:23:11.832 [Lua] checking dlc's against conflict directors 15:23:11.832 [Lua] number of factions to include 2 15:23:11.832 [Lua] Updated list weights for random: 15:23:11.832 [Lua] skaven, 0.42 (0.00-0.42) 15:23:11.832 [Lua] chaos, 0.42 (0.42-0.83) 15:23:11.832 [Lua] beastmen, 0.17 (0.83-1.00) 15:23:11.832 [Lua] Rolled random faction: 0.27856689691543579 skaven 15:23:11.832 [Lua] Updated list weights for random: 15:23:11.832 [Lua] beastmen, 0.29 (0.00-0.29) 15:23:11.832 [Lua] chaos, 0.71 (0.29-1.00) 15:23:11.832 [Lua] Rolled random faction: 0.81953376531600952 chaos 15:23:11.832 [Lua] number of factions added 2 15:23:11.832 [Lua] --- --- --- 15:23:11.832 [Lua] Starting... difficulty 'normal' 15:23:11.832 [Lua] These are the starting conflict directors: 15:23:11.832 [Lua] inn_level 15:23:11.832 [Lua] --- --- --- 15:23:11.832 [Lua] 15:23:11.832 [Lua] DONE! Found the following directors: 15:23:11.832 [Lua] (free: 35), Master hash is: 15:23:11.832 [Lua] [EnemyPackageLoader] breed_lookup: { } 15:23:11.832 [Lua] load_startup_enemy_packages: -------------- 15:23:11.832 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 15:23:11.832 [Lua] critter_rat 15:23:11.846 [Lua] ### Received rpc_level_loaded 15:23:11.846 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 15:23:11.846 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 15:23:11.862 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 15:23:11.862 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 15:23:11.879 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 15:23:11.879 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 15:23:11.880 [Lua] ### Received rpc_level_loaded 15:23:11.880 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 15:23:11.895 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 15:23:11.895 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 15:23:11.897 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 15:23:11.897 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 15:23:11.897 [Lua] Starting async level spawning of levels/inn/world 15:23:11.897 [Umbra] Init version: 3.4.15 :: 16 threads 15:23:12.057 [Lua] Async level spawning done 15:23:12.637 [Lua] ### Received rpc_level_loaded 15:23:12.637 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_id: 78 15:23:12.637 [Lua] Peer 11000014072fbe0 has loaded the level and all enemies are loaded 15:23:12.638 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Loading 15:23:12.638 [Lua] [PeerSM] 11000014072fbe0 :: on_enter LoadingProfilePackages 15:23:12.654 [Lua] [PeerSM] 11000014072fbe0 :: on_exit LoadingProfilePackages 15:23:12.654 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForEnterGame 15:23:14.701 [Lua] ### Received rpc_level_loaded 15:23:14.701 [Lua] #### Has state machine: true, peer_id: 11000013be2e001, level_id: 78 15:23:14.701 [Lua] Peer 11000013be2e001 has loaded the level and all enemies are loaded 15:23:14.701 [Lua] [PeerSM] 11000013be2e001 :: on_exit Loading 15:23:14.701 [Lua] [PeerSM] 11000013be2e001 :: on_enter LoadingProfilePackages 15:23:14.718 [Lua] [PeerSM] 11000013be2e001 :: on_exit LoadingProfilePackages 15:23:14.718 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForEnterGame 15:23:23.132 [Lua] [EndViewState] Exit Substate EndViewStateSummary 15:23:23.132 [Lua] [PlayState] Enter Substate EndViewStateChest 15:23:24.472 [Window] Window => active 15:23:26.920 [Window] Window => inactive 15:23:27.091 [Lua] ### Received rpc_level_loaded 15:23:27.091 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 78 15:23:27.091 [Lua] Peer 11000010a422a85 has loaded the level and all enemies are loaded 15:23:27.091 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading 15:23:27.091 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages 15:23:27.108 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages 15:23:27.108 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame 15:23:49.404 [Lua] [PlayState] Exit Substate EndViewStateChest 15:23:49.404 [Lua] [PlayState] Enter Substate EndViewStateScore 15:23:56.902 [EACServer] [16:23:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:24:05.066 [Window] Window => active 15:24:08.012 [Lua] [PlayState] Exit Substate EndViewStateScore 15:24:08.013 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 15:24:09.013 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 15:24:09.013 [Lua] [Matchmaking] unregister rpcs 15:24:09.013 [Lua] Set lobby begin: 15:24:09.013 [Lua] Lobby data twitch_enabled = false 15:24:09.013 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.013 [Lua] Lobby data num_players = 4 15:24:09.013 [Lua] Lobby data difficulty_tweak = 0 15:24:09.013 [Lua] Lobby data host = 110000103724cc4 15:24:09.013 [Lua] Lobby data time_of_search = 1638974932 15:24:09.013 [Lua] Lobby data matchmaking_type = 3 15:24:09.013 [Lua] Lobby data is_private = false 15:24:09.014 [Lua] Lobby data match_started = true 15:24:09.014 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.014 [Lua] Lobby data difficulty = hardest 15:24:09.014 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.014 [Lua] Lobby data unique_server_name = Tierce 15:24:09.014 [Lua] Lobby data quick_game = false 15:24:09.014 [Lua] Lobby data country_code = CZ 15:24:09.014 [Lua] Lobby data matchmaking = false 15:24:09.014 [Lua] Lobby data power_level = 0 15:24:09.014 [Lua] Lobby data mission_id = inn_level 15:24:09.014 [Lua] Lobby data mechanism = adventure 15:24:09.014 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.014 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.014 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.014 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.014 [Lua] Lobby data eac_authorized = true 15:24:09.014 [Lua] Set lobby end. 15:24:09.014 [Lua] [Managers] Destroying manager group: 15:24:09.014 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 15:24:09.014 [Lua] [Gamestate] Enter StateIngame HOST 15:24:09.014 [Lua] [Managers] Calling function on all managers: 15:24:09.015 [Lua] <>level = inn_level<> 15:24:09.015 [Lua] Set lobby begin: 15:24:09.015 [Lua] Lobby data twitch_enabled = false 15:24:09.015 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.015 [Lua] Lobby data num_players = 4 15:24:09.015 [Lua] Lobby data difficulty_tweak = 0 15:24:09.015 [Lua] Lobby data host = 110000103724cc4 15:24:09.015 [Lua] Lobby data time_of_search = 1638974932 15:24:09.015 [Lua] Lobby data matchmaking_type = 3 15:24:09.015 [Lua] Lobby data is_private = false 15:24:09.015 [Lua] Lobby data match_started = true 15:24:09.015 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.015 [Lua] Lobby data difficulty = hardest 15:24:09.015 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.015 [Lua] Lobby data unique_server_name = Tierce 15:24:09.015 [Lua] Lobby data quick_game = false 15:24:09.015 [Lua] Lobby data country_code = CZ 15:24:09.015 [Lua] Lobby data matchmaking = false 15:24:09.015 [Lua] Lobby data power_level = 0 15:24:09.015 [Lua] Lobby data mission_id = inn_level 15:24:09.015 [Lua] Lobby data mechanism = adventure 15:24:09.015 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.015 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.015 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.015 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.015 [Lua] Lobby data eac_authorized = true 15:24:09.015 [Lua] Set lobby end. 15:24:09.016 [Lua] [StateIngame] Server ingame 15:24:09.018 [Lua] Set lobby begin: 15:24:09.018 [Lua] Lobby data twitch_enabled = false 15:24:09.018 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.018 [Lua] Lobby data num_players = 4 15:24:09.018 [Lua] Lobby data difficulty_tweak = 0 15:24:09.018 [Lua] Lobby data host = 110000103724cc4 15:24:09.018 [Lua] Lobby data time_of_search = 1638974932 15:24:09.018 [Lua] Lobby data matchmaking_type = 3 15:24:09.018 [Lua] Lobby data is_private = false 15:24:09.019 [Lua] Lobby data match_started = true 15:24:09.019 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.019 [Lua] Lobby data difficulty = normal 15:24:09.019 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.019 [Lua] Lobby data unique_server_name = Tierce 15:24:09.019 [Lua] Lobby data quick_game = false 15:24:09.019 [Lua] Lobby data country_code = CZ 15:24:09.019 [Lua] Lobby data matchmaking = false 15:24:09.019 [Lua] Lobby data power_level = 0 15:24:09.019 [Lua] Lobby data mission_id = inn_level 15:24:09.019 [Lua] Lobby data mechanism = adventure 15:24:09.019 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.019 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.019 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.019 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.019 [Lua] Lobby data eac_authorized = true 15:24:09.019 [Lua] Set lobby end. 15:24:09.019 [Lua] [Matchmaking] register rpcs 15:24:09.019 [Lua] GameNetworkManager:init... creating game session 15:24:09.019 [Lua] Host GameSession.make_game_session_host with session: 15:24:09.019 [GameSession] make_game_session_host() 15:24:09.019 [Lua] [GameNetworkManager] Setting pong timeout to 60 15:24:09.019 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 15:24:09.019 [Lua] [GameNetworkManager] self.is_server = true 15:24:09.019 [Network] Setting artificial MTU limit to 65536 15:24:09.019 [Connection] Endpoint 11000013be2e001 set max payload per packet to 1140 15:24:09.019 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140 15:24:09.019 [Connection] Endpoint 11000014072fbe0 set max payload per packet to 1140 15:24:09.029 [Lua] Switching ConflictSettings: to: inn_level 15:24:09.029 [Lua] pacing=disabled 15:24:09.029 [Lua] roaming=nil 15:24:09.029 [Lua] disabled=false 15:24:09.029 [Lua] pack_spawning=disabled 15:24:09.029 [Lua] contained_breeds=nil 15:24:09.029 [Lua] boss=disabled 15:24:09.029 [Lua] horde=disabled 15:24:09.029 [Lua] specials=disabled 15:24:09.029 [Lua] name=inn_level 15:24:09.029 [Lua] intensity=disabled 15:24:09.029 [Lua] --- 15:24:09.029 [Lua] [LevelAnalysis] set_random_seed( 0) 15:24:09.032 [Lua] [AIInterestPointSystem] Level Seed: 0 15:24:09.032 [Lua] 15:24:09.032 [Lua] [entity_system_bag] = table 15:24:09.032 [Lua] [entity_system_bag] = metatable 15:24:09.032 [Lua] [startup_data] = table 15:24:09.032 [Lua] [entity_manager] = table 15:24:09.032 [Lua] [entity_manager] = metatable 15:24:09.032 [Lua] [unit_spawner] = table 15:24:09.032 [Lua] [unit_spawner] = metatable 15:24:09.032 [Lua] [unit_storage] = table 15:24:09.032 [Lua] [unit_storage] = metatable 15:24:09.032 [Lua] [dice_keeper] = table 15:24:09.032 [Lua] [dice_keeper] = metatable 15:24:09.032 [Lua] [is_server] = true (boolean) 15:24:09.032 [Lua] [world] = [World] 15:24:09.032 [Lua] [system_api] = table 15:24:09.032 [Lua] [entity_system] = table 15:24:09.032 [Lua] [entity_system] = metatable 15:24:09.032 [Lua] [network_lobby] = table 15:24:09.032 [Lua] [network_lobby] = metatable 15:24:09.032 [Lua] [profile_synchronizer] = table 15:24:09.032 [Lua] [profile_synchronizer] = metatable 15:24:09.032 [Lua] [level_transition_handler] = table 15:24:09.032 [Lua] [level_transition_handler] = metatable 15:24:09.032 [Lua] [num_local_human_players] = 1 (number) 15:24:09.032 [Lua] [statistics_db] = table 15:24:09.032 [Lua] [statistics_db] = metatable 15:24:09.032 [Lua] [network_server] = table 15:24:09.032 [Lua] [network_server] = metatable 15:24:09.032 [Lua] [input_manager] = table 15:24:09.032 [Lua] [input_manager] = metatable 15:24:09.032 [Lua] [network_clock] = table 15:24:09.032 [Lua] [network_clock] = metatable 15:24:09.032 [Lua] [network_transmit] = table 15:24:09.032 [Lua] [network_transmit] = metatable 15:24:09.032 [Lua] [free_flight_manager] = table 15:24:09.032 [Lua] [free_flight_manager] = metatable 15:24:09.032 [Lua] [network_manager] = table 15:24:09.032 [Lua] [network_manager] = metatable 15:24:09.032 [Lua] [network_event_delegate] = table 15:24:09.032 [Lua] [network_event_delegate] = metatable 15:24:09.032 [Lua] 15:24:09.032 [Lua] ignoring extension VersusVolumeObjectiveExtension 15:24:09.032 [Lua] ignoring extension VersusInteractObjectiveExtension 15:24:09.032 [Lua] ignoring extension VersusPayloadObjectiveExtension 15:24:09.032 [Lua] ignoring extension VersusSocketObjectiveExtension 15:24:09.032 [Lua] ignoring extension VersusTargetObjectiveExtension 15:24:09.032 [Lua] ignoring extension VersusMissionObjectiveExtension 15:24:09.033 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 15:24:09.039 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 15:24:09.039 [Lua] [AchievementManager] Achievements using the steam platform 15:24:09.039 [Lua] PlayerManager:add_player player_1 15:24:09.127 [Lua] [StateIngame] Level seed: 0 15:24:09.133 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 15:24:09.133 [GameSession] create_game_object(26, 0) 15:24:09.133 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 15:24:09.133 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 15:24:09.133 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 15:24:09.133 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 15:24:09.133 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 15:24:09.134 [GameSession] create_game_object(26, 1) 15:24:09.134 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 15:24:09.134 [GameSession] create_game_object(26, 2) 15:24:09.134 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 15:24:09.134 [GameSession] create_game_object(26, 3) 15:24:09.134 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 15:24:09.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 15:24:09.135 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 15:24:09.137 [Lua] [LevelAnalysis] set_random_seed( 0) 15:24:09.140 [GameSession] create_game_object(67, 4) 15:24:09.140 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 15:24:09.140 [GameSession] create_game_object(95, 5) 15:24:09.140 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 15:24:09.140 [Lua] [IngameUI] init 15:24:09.155 [SteamVoipClient] select_out(110000103724cc4, off) 15:24:09.155 [SteamVoipClient] select_out(11000010a422a85, off) 15:24:09.155 [SteamVoipClient] select_out(11000013be2e001, off) 15:24:09.155 [SteamVoipClient] select_out(11000014072fbe0, off) 15:24:09.159 [Lua] cb_razer_chroma_setup 15:24:09.204 [Lua] [Matchmaking] Cancelling matchmaking 15:24:09.204 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 15:24:09.204 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 15:24:09.204 [Lua] Set lobby begin: 15:24:09.204 [Lua] Lobby data twitch_enabled = false 15:24:09.204 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.204 [Lua] Lobby data num_players = 4 15:24:09.204 [Lua] Lobby data difficulty_tweak = 0 15:24:09.204 [Lua] Lobby data host = 110000103724cc4 15:24:09.204 [Lua] Lobby data time_of_search = 1638974932 15:24:09.204 [Lua] Lobby data matchmaking_type = 3 15:24:09.204 [Lua] Lobby data is_private = false 15:24:09.204 [Lua] Lobby data match_started = true 15:24:09.204 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.204 [Lua] Lobby data difficulty = normal 15:24:09.204 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.204 [Lua] Lobby data unique_server_name = Tierce 15:24:09.204 [Lua] Lobby data quick_game = false 15:24:09.205 [Lua] Lobby data country_code = CZ 15:24:09.205 [Lua] Lobby data matchmaking = false 15:24:09.205 [Lua] Lobby data power_level = 0 15:24:09.205 [Lua] Lobby data mission_id = inn_level 15:24:09.205 [Lua] Lobby data mechanism = adventure 15:24:09.205 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.205 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.205 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.205 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.205 [Lua] Lobby data eac_authorized = true 15:24:09.205 [Lua] Set lobby end. 15:24:09.207 [Lua] Set lobby begin: 15:24:09.207 [Lua] Lobby data twitch_enabled = false 15:24:09.207 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.207 [Lua] Lobby data num_players = 4 15:24:09.207 [Lua] Lobby data difficulty_tweak = 0 15:24:09.207 [Lua] Lobby data host = 110000103724cc4 15:24:09.207 [Lua] Lobby data time_of_search = 1638974932 15:24:09.207 [Lua] Lobby data matchmaking_type = 3 15:24:09.207 [Lua] Lobby data is_private = false 15:24:09.207 [Lua] Lobby data match_started = true 15:24:09.207 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.207 [Lua] Lobby data difficulty = normal 15:24:09.207 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.207 [Lua] Lobby data unique_server_name = Tierce 15:24:09.207 [Lua] Lobby data quick_game = false 15:24:09.207 [Lua] Lobby data country_code = CZ 15:24:09.207 [Lua] Lobby data matchmaking = false 15:24:09.207 [Lua] Lobby data power_level = 0 15:24:09.207 [Lua] Lobby data mission_id = inn_level 15:24:09.207 [Lua] Lobby data mechanism = adventure 15:24:09.207 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.207 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.207 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.207 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.207 [Lua] Lobby data eac_authorized = true 15:24:09.207 [Lua] Set lobby end. 15:24:09.207 [Lua] [PartyManager] Leader is set to 110000103724cc4 15:24:09.207 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 15:24:09.208 [Lua] Set lobby begin: 15:24:09.208 [Lua] Lobby data twitch_enabled = false 15:24:09.208 [Lua] Lobby data selected_mission_id = inn_level 15:24:09.208 [Lua] Lobby data num_players = 4 15:24:09.208 [Lua] Lobby data difficulty_tweak = 0 15:24:09.208 [Lua] Lobby data host = 110000103724cc4 15:24:09.208 [Lua] Lobby data time_of_search = 1638974932 15:24:09.208 [Lua] Lobby data matchmaking_type = 3 15:24:09.208 [Lua] Lobby data is_private = false 15:24:09.208 [Lua] Lobby data match_started = true 15:24:09.208 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:09.208 [Lua] Lobby data difficulty = normal 15:24:09.208 [Lua] Lobby data player_slot_1 = 0:0 15:24:09.208 [Lua] Lobby data unique_server_name = Tierce 15:24:09.208 [Lua] Lobby data quick_game = false 15:24:09.208 [Lua] Lobby data country_code = CZ 15:24:09.208 [Lua] Lobby data matchmaking = false 15:24:09.208 [Lua] Lobby data power_level = 835 15:24:09.208 [Lua] Lobby data mission_id = inn_level 15:24:09.208 [Lua] Lobby data mechanism = adventure 15:24:09.208 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:09.208 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:09.208 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:09.208 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1 15:24:09.208 [Lua] Lobby data eac_authorized = true 15:24:09.208 [Lua] Set lobby end. 15:24:09.209 [Flow] complete_skittergate_legend true 15:24:09.209 [Flow] complete_all_helmgart_levels_recruit true 15:24:09.210 [Flow] WitchHunterLevel:35 15:24:09.210 [Flow] LeaderYes 15:24:09.210 [Flow] ALL PC XP:304250 15:24:09.210 [Flow] Has "bogenhafen" DLC:true 15:24:09.210 [Flow] WH XP:60850 15:24:09.210 [Flow] Number of crafted items:2998 15:24:09.210 [Flow] Has "pre_order" DLC:true 15:24:09.210 [Flow] Sum of Powe Levels:1500 15:24:09.210 [Flow] lodestone diff 1:false 15:24:09.210 [Flow] magnus and forest activated 15:24:09.210 [Flow] magnus and forest activated 15:24:09.210 [Flow] cemetery and forest activated 15:24:09.210 [Flow] magnus and cemetery 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.210 [Flow] ALL RUNES ACTIVATED 15:24:09.210 [Flow] magnus and forest activated 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.210 [Flow] ALL RUNES ACTIVATED 15:24:09.210 [Flow] cemetery and forest activated 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.210 [Flow] ALL RUNES ACTIVATED 15:24:09.210 [Flow] magnus and forest activated 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.210 [Flow] ALL RUNES ACTIVATED 15:24:09.210 [Flow] magnus and cemetery 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.210 [Flow] ALL RUNES ACTIVATED 15:24:09.210 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:24:09.212 [Lua] CurrentConflictSettings inn_level 15:24:09.212 [Lua] [ConflictDirector] conflict_director is ai_ready 15:24:09.212 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:24:09.212 [Lua] [MainPathSpawningGenerator] Injecting travel distances 15:24:09.213 [Lua] SpecialsPacing:remove_unwanted_breeds: 15:24:09.213 [Lua] Forming navigation groups in one frame 15:24:09.213 [Lua] Forming navigation groups 15:24:09.231 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 15:24:09.232 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000002037268 15:24:09.232 [Lua] number of nav groups: 42 15:24:09.232 [Lua] number of refined nav groups : 23 15:24:09.234 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063 15:24:09.234 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 15:24:09.234 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 15:24:09.234 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 15:24:09.234 [GameSession] create_game_object(68, 6) 15:24:09.234 [GameSession] create_game_object(68, 7) 15:24:09.234 [GameSession] create_game_object(68, 8) 15:24:09.234 [GameSession] create_game_object(68, 9) 15:24:09.234 [GameSession] create_game_object(68, 10) 15:24:09.235 [GameSession] create_game_object(31, 11) 15:24:09.235 [GameSession] create_game_object(31, 12) 15:24:09.235 [GameSession] create_game_object(31, 13) 15:24:09.235 [GameSession] create_game_object(31, 14) 15:24:09.235 [GameSession] create_game_object(31, 15) 15:24:09.235 [GameSession] create_game_object(68, 16) 15:24:09.235 [GameSession] create_game_object(68, 17) 15:24:09.236 [GameSession] create_game_object(68, 18) 15:24:09.236 [GameSession] create_game_object(68, 19) 15:24:09.236 [GameSession] create_game_object(68, 20) 15:24:09.236 [GameSession] create_game_object(68, 21) 15:24:09.236 [GameSession] create_game_object(68, 22) 15:24:09.236 [GameSession] create_game_object(68, 23) 15:24:09.236 [GameSession] create_game_object(68, 24) 15:24:09.236 [GameSession] create_game_object(68, 25) 15:24:09.236 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 15:24:09.236 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 15:24:09.236 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 15:24:09.236 [GameSession] create_game_object(48, 26) 15:24:09.236 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 15:24:09.236 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 15:24:09.236 [Lua] [Managers] Calling function on all managers: 15:24:09.264 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 15:24:09.264 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1882374784,"first_person":{"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_04_t1\/wpn_dw_axe_04_t1_runed_01":false}} 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:24:09.419 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = false 15:24:09.419 [GameSession] add_peer(11000014072fbe0) 15:24:09.419 [GameSession] create_game_object(0, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(1, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(2, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(3, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(4, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(5, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(6, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(7, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(8, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(9, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(10, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(11, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(12, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(13, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(14, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(15, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(16, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(17, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(18, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(19, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(20, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(21, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(22, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(23, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(24, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(25, 0) -> 11000014072fbe0 15:24:09.419 [GameSession] create_game_object(26, 0) -> 11000014072fbe0 15:24:09.419 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForEnterGame 15:24:09.419 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForGameObjectSync 15:24:09.419 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 15:24:09.419 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 15:24:09.419 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 15:24:09.419 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 15:24:09.420 [GameSession] create_game_object(26, 27) 15:24:09.420 [GameSession] create_game_object(27, 0) -> 11000014072fbe0 15:24:09.420 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 15:24:09.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 15:24:09.431 [Lua] [NetworkServer] Game_object_sync_done for peer 11000014072fbe0 15:24:09.440 [Lua] Breedfreezer (server) starting a hot join sync 15:24:09.440 [Lua] PlayerManager:add_remote_player 11000014072fbe0 15:24:09.440 [GameSession] create_game_object(67, 28) 15:24:09.440 [GameSession] create_game_object(28, 0) -> 11000014072fbe0 15:24:09.440 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 15:24:09.440 [Lua] RemotePlayer:create_game_object( ) 28 15:24:09.481 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForGameObjectSync 15:24:09.481 [Lua] [PeerSM] 11000014072fbe0 :: on_enter WaitingForPlayers 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false},"inventory_id":829394560,"first_person":{"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"resource_packages\/careers\/we_shade":false,"wwise\/bow":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_runed_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false}} 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:24:09.491 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000013be2e001:0:0:0 = false 15:24:09.492 [GameSession] add_peer(11000013be2e001) 15:24:09.492 [GameSession] create_game_object(0, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(1, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(2, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(3, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(4, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(5, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(6, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(7, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(8, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(9, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(10, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(11, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(12, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(13, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(14, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(15, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(16, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(17, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(18, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(19, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(20, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(21, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(22, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(23, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(24, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(25, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(26, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(27, 0) -> 11000013be2e001 15:24:09.492 [GameSession] create_game_object(28, 0) -> 11000013be2e001 15:24:09.492 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForEnterGame 15:24:09.492 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForGameObjectSync 15:24:09.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 15:24:09.492 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 15:24:09.492 [GameSession] create_game_object(26, 29) 15:24:09.492 [GameSession] create_game_object(29, 0) -> 11000014072fbe0 15:24:09.492 [GameSession] create_game_object(29, 0) -> 11000013be2e001 15:24:09.492 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 15:24:09.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 15:24:09.504 [Lua] [NetworkServer] Game_object_sync_done for peer 11000013be2e001 15:24:09.519 [Lua] Breedfreezer (server) starting a hot join sync 15:24:09.519 [Lua] PlayerManager:add_remote_player 11000013be2e001 15:24:09.519 [GameSession] create_game_object(67, 30) 15:24:09.519 [GameSession] create_game_object(30, 0) -> 11000014072fbe0 15:24:09.519 [GameSession] create_game_object(30, 0) -> 11000013be2e001 15:24:09.519 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=30 15:24:09.519 [Lua] RemotePlayer:create_game_object( ) 30 15:24:09.562 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForGameObjectSync 15:24:09.562 [Lua] [PeerSM] 11000013be2e001 :: on_enter WaitingForPlayers 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}} 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000013be2e001:1:0:0 = 829394560 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000014072fbe0:1:0:0 = 1882374784 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1241405824 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592 15:24:09.575 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false 15:24:09.576 [GameSession] add_peer(11000010a422a85) 15:24:09.576 [GameSession] create_game_object(0, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(1, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(2, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(3, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(4, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(5, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(6, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(7, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(8, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(9, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(10, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(11, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(12, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(13, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(14, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(15, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(16, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(17, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(18, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(19, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(20, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(21, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(22, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(23, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(24, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(25, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(26, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(27, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(28, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(29, 0) -> 11000010a422a85 15:24:09.576 [GameSession] create_game_object(30, 0) -> 11000010a422a85 15:24:09.576 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame 15:24:09.576 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync 15:24:09.576 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 15:24:09.576 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 15:24:09.576 [GameSession] create_game_object(26, 31) 15:24:09.576 [GameSession] create_game_object(31, 0) -> 11000014072fbe0 15:24:09.576 [GameSession] create_game_object(31, 0) -> 11000013be2e001 15:24:09.576 [GameSession] create_game_object(31, 0) -> 11000010a422a85 15:24:09.576 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 15:24:09.576 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:24:09.597 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_3, async-read, 15:24:09.597 [GameSession] 11000014072fbe0 -> create_game_object(1024) 15:24:09.597 [GameSession] create_game_object(1024, 0) -> 11000013be2e001 15:24:09.597 [GameSession] create_game_object(1024, 0) -> 11000010a422a85 15:24:09.597 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000014072fbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:24:09.597 [Lua] Adding player sync data to peer=11000014072fbe0 local_player_id=1 15:24:09.598 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85 15:24:09.616 [Lua] Breedfreezer (server) starting a hot join sync 15:24:09.617 [Lua] PlayerManager:add_remote_player 11000010a422a85 15:24:09.617 [GameSession] create_game_object(67, 32) 15:24:09.617 [GameSession] create_game_object(32, 0) -> 11000014072fbe0 15:24:09.617 [GameSession] create_game_object(32, 0) -> 11000013be2e001 15:24:09.617 [GameSession] create_game_object(32, 0) -> 11000010a422a85 15:24:09.617 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=32 15:24:09.617 [Lua] RemotePlayer:create_game_object( ) 32 15:24:09.660 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync 15:24:09.660 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers 15:24:09.660 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 15:24:09.660 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 15:24:09.660 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 15:24:09.663 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 15:24:09.665 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:24:09.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:24:09.665 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:24:09.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:24:09.665 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:24:09.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:24:09.665 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:24:09.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:24:09.666 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:24:09.666 [GameSession] create_game_object(9, 33) 15:24:09.666 [GameSession] create_game_object(33, 0) -> 11000014072fbe0 15:24:09.666 [GameSession] create_game_object(33, 0) -> 11000013be2e001 15:24:09.666 [GameSession] create_game_object(33, 0) -> 11000010a422a85 15:24:09.666 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:24:09.666 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:24:09.666 [GameSession] create_game_object(46, 34) 15:24:09.666 [GameSession] create_game_object(34, 0) -> 11000014072fbe0 15:24:09.666 [GameSession] create_game_object(34, 0) -> 11000013be2e001 15:24:09.666 [GameSession] create_game_object(34, 0) -> 11000010a422a85 15:24:09.666 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=34 15:24:09.677 [Lua] [PeerSM] 11000013be2e001 :: on_exit WaitingForPlayers 15:24:09.677 [Lua] [PeerSM] 11000013be2e001 :: on_enter InGame 15:24:09.677 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000013be2e001:0:0:0 = true 15:24:09.677 [Lua] [PeerSM] 11000014072fbe0 :: on_exit WaitingForPlayers 15:24:09.677 [Lua] [PeerSM] 11000014072fbe0 :: on_enter InGame 15:24:09.678 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000014072fbe0:0:0:0 = true 15:24:09.678 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers 15:24:09.678 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame 15:24:09.678 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true 15:24:09.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:24:09.678 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:24:09.678 [GameSession] create_game_object(26, 35) 15:24:09.678 [GameSession] create_game_object(35, 0) -> 11000014072fbe0 15:24:09.678 [GameSession] create_game_object(35, 0) -> 11000013be2e001 15:24:09.678 [GameSession] create_game_object(35, 0) -> 11000010a422a85 15:24:09.678 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 15:24:09.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:24:09.696 [Lua] Players are leaving the safe zone 15:24:09.711 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:24:09.711 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:24:09.711 [GameSession] create_game_object(26, 36) 15:24:09.711 [GameSession] create_game_object(36, 0) -> 11000014072fbe0 15:24:09.711 [GameSession] create_game_object(36, 0) -> 11000013be2e001 15:24:09.711 [GameSession] create_game_object(36, 0) -> 11000010a422a85 15:24:09.711 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 15:24:09.711 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:24:09.743 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:24:09.743 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:24:09.743 [GameSession] create_game_object(26, 37) 15:24:09.743 [GameSession] create_game_object(37, 0) -> 11000014072fbe0 15:24:09.743 [GameSession] create_game_object(37, 0) -> 11000013be2e001 15:24:09.743 [GameSession] create_game_object(37, 0) -> 11000010a422a85 15:24:09.743 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 15:24:09.743 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:24:09.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:24:09.764 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:24:09.764 [GameSession] create_game_object(26, 38) 15:24:09.764 [GameSession] create_game_object(38, 0) -> 11000014072fbe0 15:24:09.764 [GameSession] create_game_object(38, 0) -> 11000013be2e001 15:24:09.764 [GameSession] create_game_object(38, 0) -> 11000010a422a85 15:24:09.764 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 15:24:09.764 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:24:09.789 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:24:09.789 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:24:09.789 [GameSession] create_game_object(26, 39) 15:24:09.789 [GameSession] create_game_object(39, 0) -> 11000014072fbe0 15:24:09.790 [GameSession] create_game_object(39, 0) -> 11000013be2e001 15:24:09.790 [GameSession] create_game_object(39, 0) -> 11000010a422a85 15:24:09.790 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 15:24:09.790 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:24:09.815 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:24:09.815 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:24:09.815 [GameSession] create_game_object(26, 40) 15:24:09.815 [GameSession] create_game_object(40, 0) -> 11000014072fbe0 15:24:09.815 [GameSession] create_game_object(40, 0) -> 11000013be2e001 15:24:09.815 [GameSession] create_game_object(40, 0) -> 11000010a422a85 15:24:09.815 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 15:24:09.815 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:24:09.828 [GameSession] 11000014072fbe0 -> create_game_object(1025) 15:24:09.828 [GameSession] create_game_object(1025, 0) -> 11000013be2e001 15:24:09.828 [GameSession] create_game_object(1025, 0) -> 11000010a422a85 15:24:09.828 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000014072fbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:24:09.828 [Lua] [NetworkServer] Peer 11000014072fbe0 spawned player. 15:24:09.829 [GameSession] create_game_object(46, 41) 15:24:09.829 [GameSession] create_game_object(41, 0) -> 11000014072fbe0 15:24:09.829 [GameSession] create_game_object(41, 0) -> 11000013be2e001 15:24:09.829 [GameSession] create_game_object(41, 0) -> 11000010a422a85 15:24:09.829 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=41 15:24:09.829 [Lua] PlayerManager:assign_unit_ownership mamoru.s 11000014072fbe0 1 15:24:09.830 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:24:09.830 [Lua] TalentSystem:rpc_sync_talents 6 1025 15:24:09.842 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:24:09.842 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:24:09.842 [GameSession] create_game_object(26, 42) 15:24:09.842 [GameSession] create_game_object(42, 0) -> 11000014072fbe0 15:24:09.842 [GameSession] create_game_object(42, 0) -> 11000013be2e001 15:24:09.842 [GameSession] create_game_object(42, 0) -> 11000010a422a85 15:24:09.842 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 15:24:09.842 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 15:24:09.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 15:24:09.877 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 15:24:09.877 [GameSession] create_game_object(26, 43) 15:24:09.877 [GameSession] create_game_object(43, 0) -> 11000014072fbe0 15:24:09.877 [GameSession] create_game_object(43, 0) -> 11000013be2e001 15:24:09.877 [GameSession] create_game_object(43, 0) -> 11000010a422a85 15:24:09.877 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 15:24:09.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:24:09.913 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_2, async-read, 15:24:09.913 [GameSession] 11000013be2e001 -> create_game_object(2048) 15:24:09.913 [GameSession] create_game_object(2048, 0) -> 11000014072fbe0 15:24:09.913 [GameSession] create_game_object(2048, 0) -> 11000010a422a85 15:24:09.913 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000013be2e001 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:24:09.913 [Lua] Adding player sync data to peer=11000013be2e001 local_player_id=1 15:24:09.914 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:24:09.914 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:24:09.914 [GameSession] create_game_object(26, 44) 15:24:09.914 [GameSession] create_game_object(44, 0) -> 11000014072fbe0 15:24:09.914 [GameSession] create_game_object(44, 0) -> 11000013be2e001 15:24:09.914 [GameSession] create_game_object(44, 0) -> 11000010a422a85 15:24:09.914 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44 15:24:09.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:24:09.950 [GameSession] 11000013be2e001 -> create_game_object(2049) 15:24:09.950 [GameSession] create_game_object(2049, 0) -> 11000014072fbe0 15:24:09.950 [GameSession] create_game_object(2049, 0) -> 11000010a422a85 15:24:09.950 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000013be2e001 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:24:09.950 [Lua] [NetworkServer] Peer 11000013be2e001 spawned player. 15:24:09.951 [GameSession] create_game_object(46, 45) 15:24:09.951 [GameSession] create_game_object(45, 0) -> 11000014072fbe0 15:24:09.951 [GameSession] create_game_object(45, 0) -> 11000013be2e001 15:24:09.951 [GameSession] create_game_object(45, 0) -> 11000010a422a85 15:24:09.951 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 15:24:09.951 [Lua] PlayerManager:assign_unit_ownership IIDicoII 11000013be2e001 1 15:24:09.952 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:24:09.953 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:24:09.953 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:24:09.953 [GameSession] create_game_object(26, 46) 15:24:09.953 [GameSession] create_game_object(46, 0) -> 11000014072fbe0 15:24:09.953 [GameSession] create_game_object(46, 0) -> 11000013be2e001 15:24:09.953 [GameSession] create_game_object(46, 0) -> 11000010a422a85 15:24:09.953 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=46 15:24:09.953 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:24:09.965 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000014072fbe0:0:0:0 = true 15:24:09.966 [Lua] StateInGameRunning:_game_actually_starts() 15:24:09.966 [Lua] [GameModeInn] Start menu closed 15:24:09.966 [Lua] [GameModeInn] Start menu opened 15:24:09.966 [Lua] ################################################################################################################# 15:24:09.966 [Lua] [Loading Time]: 00:01:04 [Transition]: military-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 15:24:09.966 [Lua] ################################################################################################################# 15:24:09.966 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 35 15:24:09.966 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 15:24:09.980 [Lua] TalentSystem:rpc_sync_talents 10 2049 15:24:09.982 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:24:09.982 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:24:09.982 [GameSession] create_game_object(26, 47) 15:24:09.982 [GameSession] create_game_object(47, 0) -> 11000014072fbe0 15:24:09.982 [GameSession] create_game_object(47, 0) -> 11000013be2e001 15:24:09.982 [GameSession] create_game_object(47, 0) -> 11000010a422a85 15:24:09.982 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 15:24:09.982 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:24:09.982 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 35 15:24:10.012 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:24:10.012 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:24:10.012 [GameSession] create_game_object(26, 48) 15:24:10.012 [GameSession] create_game_object(48, 0) -> 11000014072fbe0 15:24:10.012 [GameSession] create_game_object(48, 0) -> 11000013be2e001 15:24:10.012 [GameSession] create_game_object(48, 0) -> 11000010a422a85 15:24:10.012 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 15:24:10.012 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 15:24:10.039 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 15:24:10.039 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 15:24:10.177 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3, async-read, 15:24:10.177 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:24:10.177 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_1, async-read, 15:24:10.177 [GameSession] 11000010a422a85 -> create_game_object(3072) 15:24:10.177 [GameSession] create_game_object(3072, 0) -> 11000014072fbe0 15:24:10.177 [GameSession] create_game_object(3072, 0) -> 11000013be2e001 15:24:10.177 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:24:10.177 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1 15:24:10.177 [GameSession] 11000010a422a85 -> create_game_object(3073) 15:24:10.177 [GameSession] create_game_object(3073, 0) -> 11000014072fbe0 15:24:10.177 [GameSession] create_game_object(3073, 0) -> 11000013be2e001 15:24:10.177 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:24:10.177 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player. 15:24:10.179 [GameSession] create_game_object(46, 49) 15:24:10.179 [GameSession] create_game_object(49, 0) -> 11000014072fbe0 15:24:10.179 [GameSession] create_game_object(49, 0) -> 11000013be2e001 15:24:10.179 [GameSession] create_game_object(49, 0) -> 11000010a422a85 15:24:10.179 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 15:24:10.179 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1 15:24:10.179 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:24:10.179 [Lua] TalentSystem:rpc_sync_talents 2 3073 15:24:10.209 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38 15:24:10.209 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38 15:24:10.210 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:24:10.215 [Flow] DISABLE 15:24:10.268 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3, async-read, 15:24:10.268 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:24:10.490 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000013be2e001:0:0:0 = true 15:24:10.769 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 35 15:24:10.769 [Lua] Commit load time data 15:24:11.084 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true 15:24:12.990 [Lua] [IngameUI] menu view on_enter hero_view 15:24:12.995 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00a04a40 15:24:12.995 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 15:24:13.083 [GameSession] 11000014072fbe0 -> leave() 15:24:13.083 [GameSession] 11000014072fbe0 -> destroy_game_object(1025) 15:24:13.084 [Lua] [NetworkServer] Peer 11000014072fbe0 despawned player. 15:24:13.084 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000014072fbe0 15:24:13.084 [Lua] [NetworkServer] Peer wants to leave game session: peer id 11000014072fbe0 15:24:13.084 [Lua] [ChatManager][1]System: mamoru.s has left the game 15:24:13.084 [Lua] [PeerSM] 11000014072fbe0 :: on_exit InGame 15:24:13.084 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Disconnecting 15:24:13.084 [Lua] [PSM] Disconnecting peer 11000014072fbe0 15:24:13.084 [Lua] [PSM] Disconnected peer 11000014072fbe0 is being removed from session. 15:24:13.084 [GameSession] remove_peer(11000014072fbe0) 15:24:13.084 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000014072fbe0 15:24:13.084 [Lua] PlayerManager:remove_player peer_id=11000014072fbe0 1 15:24:13.084 [Lua] [GameNetworkManager] destroying game object with go_id=28 15:24:13.084 [GameSession] destroy_game_object(28) 15:24:13.085 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Disconnecting 15:24:13.085 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Disconnected 15:24:13.085 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000014072fbe0) 15:24:13.085 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85","11000013be2e001"] 15:24:13.085 [Lua] [SharedState] network_state_110000103724cc4: 11000014072fbe0 15:24:13.085 [Lua] [SharedState] deus_chest_preload: 11000014072fbe0 15:24:13.085 [Lua] [SharedState] deus_chest_preload: 11000014072fbe0 15:24:13.085 [Lua] [SharedState] deus_chest_preload: 11000014072fbe0 15:24:13.085 [Lua] [SharedState] deus_chest_preload: 11000014072fbe0 15:24:13.085 [Lua] [SharedState] deus_chest_preload: 11000014072fbe0 15:24:13.085 [Lua] [ProfileSynchronizer] Peer 11000014072fbe0 left session 15:24:13.085 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000013be2e001"}] 15:24:13.085 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 15:24:13.085 [Lua] Set lobby begin: 15:24:13.085 [Lua] Lobby data twitch_enabled = false 15:24:13.085 [Lua] Lobby data selected_mission_id = inn_level 15:24:13.085 [Lua] Lobby data num_players = 4 15:24:13.085 [Lua] Lobby data difficulty_tweak = 0 15:24:13.085 [Lua] Lobby data host = 110000103724cc4 15:24:13.085 [Lua] Lobby data time_of_search = 1638974932 15:24:13.085 [Lua] Lobby data matchmaking_type = 3 15:24:13.085 [Lua] Lobby data is_private = false 15:24:13.085 [Lua] Lobby data match_started = true 15:24:13.085 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:13.085 [Lua] Lobby data difficulty = normal 15:24:13.085 [Lua] Lobby data player_slot_1 = 0:0 15:24:13.085 [Lua] Lobby data unique_server_name = Tierce 15:24:13.085 [Lua] Lobby data quick_game = false 15:24:13.085 [Lua] Lobby data country_code = CZ 15:24:13.085 [Lua] Lobby data matchmaking = false 15:24:13.086 [Lua] Lobby data power_level = 835 15:24:13.086 [Lua] Lobby data mission_id = inn_level 15:24:13.086 [Lua] Lobby data mechanism = adventure 15:24:13.086 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:13.086 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:13.086 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:13.087 [Lua] Lobby data player_slot_3 = 0:0 15:24:13.087 [Lua] Lobby data eac_authorized = true 15:24:13.087 [Lua] Set lobby end. 15:24:13.087 [Lua] GOT close_channel 6 11000014072fbe0 15:24:13.087 [EAC] EAC server lost client 11000014072fbe0 15:24:13.087 [EACServer] [16:24:13:086][Windows][EAC Server] [Info][UnregisterClient] Client: 011000014072FBE0 PlayerGUID: 76561199041543136 15:24:13.087 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 6 15:24:13.087 [Channel] Closing channel 6 to peer 11000014072fbe0 15:24:13.087 [Channel] Channel 6 to peer 11000014072fbe0 was disconnected with reason game. 15:24:13.087 [Channel] Closing channel 7 to peer 11000014072fbe0 15:24:13.087 [Channel] Channel 7 to peer 11000014072fbe0 was disconnected with reason game. 15:24:13.087 [SteamVoipClient] select_out(11000014072fbe0, off) 15:24:13.087 [SteamVoipClient] select_in(11000014072fbe0, off) 15:24:13.087 [Lua] [GameNetworkManager] destroying game object with go_id=41 15:24:13.087 [GameSession] destroy_game_object(41) 15:24:13.087 error: [Unit] Unit: '#ID[35d3b4b6ef8f79f2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0979e34eaacf6a46]' child 1: '#ID[0979e34eaacf6a46]' child 2: '#ID[7f4a063ca97a0cb5]' 15:24:13.088 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3, async-read, 15:24:13.088 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:24:13.095 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_client_1 15:24:13.111 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00, ProfileSynchronizer 15:24:13.112 [Lua] [PackageManager] Unload: resource_packages/careers/dr_slayer, ProfileSynchronizer 15:24:13.113 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon, ProfileSynchronizer 15:24:13.113 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_04_t1/wpn_dw_axe_04_t1_runed_01_3p, ProfileSynchronizer 15:24:13.118 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 15:24:13.118 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 15:24:13.118 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 15:24:13.119 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 15:24:13.119 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_01, ProfileSynchronizer 15:24:13.125 [Channel] Closing channel 8 to peer 11000014072fbe0 15:24:13.125 [Channel] Channel 8 to peer 11000014072fbe0 was disconnected with reason by_destruction. 15:24:13.125 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.166 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.190 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.228 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.255 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.295 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.320 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.358 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.384 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.422 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.450 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.479 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.522 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.551 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.580 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.609 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.654 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.684 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.714 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.743 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.771 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.815 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.844 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.873 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.902 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.945 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:13.974 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:14.002 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:14.031 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:14.074 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:14.104 [Connection] Dropped voip chunk from 11000014072fbe0 because channel 8 can't communicate 15:24:14.118 [Handshaker] Aborting handshake with 11000014072fbe0. Reason: no_references 15:24:14.118 [SteamAuthenticator] CancelAuthTicket 11000014072fbe0 15:24:14.118 [SteamAuthenticator] EndAuthSession 11000014072fbe0 15:24:14.118 [SteamTransport] Removed peer 11000014072fbe0 15:24:14.185 [Lua] [HeroViewStateAchievements] Using search query: 15:24:14.305 [Lua] [PlayFabMirrorBase] _commit_internal "10" 15:24:14.305 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:24:14.326 [Lua] generate_backend_stats 110000103724cc4:1 15:24:14.392 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:24:14.392 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:24:14.392 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 36 15:24:14.392 [Lua] Set lobby begin: 15:24:14.392 [Lua] Lobby data twitch_enabled = false 15:24:14.392 [Lua] Lobby data selected_mission_id = inn_level 15:24:14.392 [Lua] Lobby data num_players = 4 15:24:14.392 [Lua] Lobby data difficulty_tweak = 0 15:24:14.392 [Lua] Lobby data host = 110000103724cc4 15:24:14.392 [Lua] Lobby data time_of_search = 1638974932 15:24:14.392 [Lua] Lobby data matchmaking_type = 3 15:24:14.392 [Lua] Lobby data is_private = false 15:24:14.392 [Lua] Lobby data match_started = true 15:24:14.392 [Lua] Lobby data player_slot_4 = 11000013be2e001:1 15:24:14.392 [Lua] Lobby data difficulty = normal 15:24:14.392 [Lua] Lobby data player_slot_1 = 0:0 15:24:14.392 [Lua] Lobby data unique_server_name = Tierce 15:24:14.392 [Lua] Lobby data quick_game = false 15:24:14.393 [Lua] Lobby data country_code = CZ 15:24:14.393 [Lua] Lobby data matchmaking = false 15:24:14.393 [Lua] Lobby data power_level = 278 15:24:14.393 [Lua] Lobby data mission_id = inn_level 15:24:14.393 [Lua] Lobby data mechanism = adventure 15:24:14.393 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:14.393 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:14.393 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:14.393 [Lua] Lobby data player_slot_3 = 0:0 15:24:14.393 [Lua] Lobby data eac_authorized = true 15:24:14.393 [Lua] Set lobby end. 15:24:14.401 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 36 15:24:14.676 [GameSession] 11000013be2e001 -> leave() 15:24:14.677 [Lua] [NetworkServer] Peer wants to leave game session: peer id 11000013be2e001 15:24:14.677 [Lua] [ChatManager][1]System: IIDicoII has left the game 15:24:14.677 [Lua] [PeerSM] 11000013be2e001 :: on_exit InGame 15:24:14.677 [Lua] [PeerSM] 11000013be2e001 :: on_enter Disconnecting 15:24:14.677 [Lua] [PSM] Disconnecting peer 11000013be2e001 15:24:14.677 [Lua] [PSM] Disconnected peer 11000013be2e001 is being removed from session. 15:24:14.677 [GameSession] remove_peer(11000013be2e001) 15:24:14.677 [Lua] [NetworkServer] Peer 11000013be2e001 despawned player. 15:24:14.677 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000013be2e001 15:24:14.677 [Lua] [GameNetworkManager] game object was destroyed id=2048 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000013be2e001 15:24:14.677 [Lua] PlayerManager:remove_player peer_id=11000013be2e001 1 15:24:14.677 [Lua] [GameNetworkManager] destroying game object with go_id=30 15:24:14.677 [GameSession] destroy_game_object(30) 15:24:14.678 [Lua] [PeerSM] 11000013be2e001 :: on_exit Disconnecting 15:24:14.678 [Lua] [PeerSM] 11000013be2e001 :: on_enter Disconnected 15:24:14.678 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000013be2e001) 15:24:14.678 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85"] 15:24:14.678 [Lua] [SharedState] network_state_110000103724cc4: 11000013be2e001 15:24:14.678 [Lua] [SharedState] deus_chest_preload: 11000013be2e001 15:24:14.678 [Lua] [SharedState] deus_chest_preload: 11000013be2e001 15:24:14.678 [Lua] [SharedState] deus_chest_preload: 11000013be2e001 15:24:14.678 [Lua] [SharedState] deus_chest_preload: 11000013be2e001 15:24:14.678 [Lua] [SharedState] deus_chest_preload: 11000013be2e001 15:24:14.678 [Lua] [ProfileSynchronizer] Peer 11000013be2e001 left session 15:24:14.678 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}] 15:24:14.678 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 15:24:14.678 [Lua] Set lobby begin: 15:24:14.678 [Lua] Lobby data twitch_enabled = false 15:24:14.678 [Lua] Lobby data selected_mission_id = inn_level 15:24:14.678 [Lua] Lobby data num_players = 4 15:24:14.678 [Lua] Lobby data difficulty_tweak = 0 15:24:14.678 [Lua] Lobby data host = 110000103724cc4 15:24:14.678 [Lua] Lobby data time_of_search = 1638974932 15:24:14.678 [Lua] Lobby data matchmaking_type = 3 15:24:14.678 [Lua] Lobby data is_private = false 15:24:14.678 [Lua] Lobby data match_started = true 15:24:14.679 [Lua] Lobby data player_slot_4 = 0:0 15:24:14.679 [Lua] Lobby data difficulty = normal 15:24:14.679 [Lua] Lobby data player_slot_1 = 0:0 15:24:14.679 [Lua] Lobby data unique_server_name = Tierce 15:24:14.679 [Lua] Lobby data quick_game = false 15:24:14.679 [Lua] Lobby data country_code = CZ 15:24:14.679 [Lua] Lobby data matchmaking = false 15:24:14.679 [Lua] Lobby data power_level = 278 15:24:14.679 [Lua] Lobby data mission_id = inn_level 15:24:14.679 [Lua] Lobby data mechanism = adventure 15:24:14.679 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:14.679 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:14.680 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:14.680 [Lua] Lobby data player_slot_3 = 0:0 15:24:14.680 [Lua] Lobby data eac_authorized = true 15:24:14.680 [Lua] Set lobby end. 15:24:14.680 [Lua] GOT close_channel 10 11000013be2e001 15:24:14.680 [EAC] EAC server lost client 11000013be2e001 15:24:14.680 [EACServer] [16:24:14:680][Windows][EAC Server] [Info][UnregisterClient] Client: 011000013BE2E001 PlayerGUID: 76561198964989953 15:24:14.680 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 10 15:24:14.680 [Channel] Closing channel 10 to peer 11000013be2e001 15:24:14.680 [Channel] Channel 10 to peer 11000013be2e001 was disconnected with reason game. 15:24:14.680 [Channel] Closing channel 11 to peer 11000013be2e001 15:24:14.680 [Channel] Channel 11 to peer 11000013be2e001 was disconnected with reason game. 15:24:14.680 [SteamVoipClient] select_out(11000013be2e001, off) 15:24:14.680 [SteamVoipClient] select_in(11000013be2e001, off) 15:24:14.680 [Lua] [GameNetworkManager] destroying game object with go_id=45 15:24:14.680 [GameSession] destroy_game_object(45) 15:24:14.680 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8ee7c54396141f77]' child 1: '#ID[eb74d09e6ca12756]' child 2: '#ID[507d98bc37e70a98]' 15:24:14.688 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_38, keep_hall_painting_wood_base_client_3 15:24:14.705 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer 15:24:14.705 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01, ProfileSynchronizer 15:24:14.705 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer 15:24:14.712 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 15:24:14.713 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 15:24:14.713 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer 15:24:14.714 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 15:24:14.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_runed_01_3p, ProfileSynchronizer 15:24:14.714 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 15:24:14.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p, ProfileSynchronizer 15:24:14.722 [Channel] Closing channel 12 to peer 11000013be2e001 15:24:14.722 [Channel] Channel 12 to peer 11000013be2e001 was disconnected with reason by_destruction. 15:24:14.722 [Connection] Dropped game chunk from 11000013be2e001 because channel 10 can't communicate 15:24:14.722 [Connection] Dropped game_session chunk from 11000013be2e001 because channel 10 can't communicate 15:24:14.722 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.752 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.777 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.810 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 36 15:24:14.816 [Lua] [PlayFabMirrorBase] commit result "success", "10" 15:24:14.828 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.867 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.907 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.936 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:14.980 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.009 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.038 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.067 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.097 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.139 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.169 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.198 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.213 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.227 [Handshaker] Lost connection 36 to 11000014072fbe0 15:24:15.241 [Connection] Destroying active connection 36 to 11000014072fbe0 15:24:15.241 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.271 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.300 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.328 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.357 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.400 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.415 [SteamLobby] Detected removed member 11000014072fbe0 15:24:15.416 [Lua] [LobbyMembers] Member left 11000014072fbe0 15:24:15.430 [Lua] [NetworkServer] Changing num_players from 4 to 3 15:24:15.430 [Lua] Players: 3 15:24:15.430 [Lua] Set lobby begin: 15:24:15.430 [Lua] Lobby data twitch_enabled = false 15:24:15.430 [Lua] Lobby data selected_mission_id = inn_level 15:24:15.430 [Lua] Lobby data num_players = 3 15:24:15.430 [Lua] Lobby data difficulty_tweak = 0 15:24:15.430 [Lua] Lobby data host = 110000103724cc4 15:24:15.430 [Lua] Lobby data time_of_search = 1638974932 15:24:15.430 [Lua] Lobby data matchmaking_type = 3 15:24:15.431 [Lua] Lobby data is_private = false 15:24:15.431 [Lua] Lobby data match_started = true 15:24:15.431 [Lua] Lobby data player_slot_4 = 0:0 15:24:15.431 [Lua] Lobby data difficulty = normal 15:24:15.431 [Lua] Lobby data player_slot_1 = 0:0 15:24:15.431 [Lua] Lobby data unique_server_name = Tierce 15:24:15.431 [Lua] Lobby data quick_game = false 15:24:15.431 [Lua] Lobby data country_code = CZ 15:24:15.431 [Lua] Lobby data matchmaking = false 15:24:15.431 [Lua] Lobby data power_level = 278 15:24:15.431 [Lua] Lobby data mission_id = inn_level 15:24:15.431 [Lua] Lobby data mechanism = adventure 15:24:15.431 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:15.431 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:15.432 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:15.432 [Lua] Lobby data player_slot_3 = 0:0 15:24:15.432 [Lua] Lobby data eac_authorized = true 15:24:15.432 [Lua] Set lobby end. 15:24:15.458 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.502 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.545 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.587 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.631 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.674 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.718 [Connection] Dropped voip chunk from 11000013be2e001 because channel 12 can't communicate 15:24:15.732 [Handshaker] Aborting handshake with 11000013be2e001. Reason: no_references 15:24:15.732 [SteamAuthenticator] CancelAuthTicket 11000013be2e001 15:24:15.732 [SteamAuthenticator] EndAuthSession 11000013be2e001 15:24:15.732 [SteamTransport] Removed peer 11000013be2e001 15:24:15.771 [Lua] [HeroViewStateAchievements] Using search query: 15:24:16.509 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 15:24:16.509 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:24:16.538 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 15:24:16.538 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:24:16.553 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 15:24:16.553 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:24:16.567 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 15:24:16.567 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:24:16.582 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 15:24:16.582 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:24:16.595 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 15:24:16.595 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:24:16.610 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 15:24:16.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:24:16.726 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 15:24:16.726 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:24:16.737 [Handshaker] Lost connection 38 to 11000013be2e001 15:24:16.739 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 15:24:16.739 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:24:16.752 [Connection] Destroying active connection 38 to 11000013be2e001 15:24:16.911 [SteamLobby] Detected removed member 11000013be2e001 15:24:16.911 [Lua] [LobbyMembers] Member left 11000013be2e001 15:24:16.925 [Lua] [NetworkServer] Changing num_players from 3 to 2 15:24:16.925 [Lua] Players: 2 15:24:16.925 [Lua] Set lobby begin: 15:24:16.925 [Lua] Lobby data twitch_enabled = false 15:24:16.925 [Lua] Lobby data selected_mission_id = inn_level 15:24:16.925 [Lua] Lobby data num_players = 2 15:24:16.925 [Lua] Lobby data difficulty_tweak = 0 15:24:16.925 [Lua] Lobby data host = 110000103724cc4 15:24:16.925 [Lua] Lobby data time_of_search = 1638974932 15:24:16.925 [Lua] Lobby data matchmaking_type = 3 15:24:16.925 [Lua] Lobby data is_private = false 15:24:16.925 [Lua] Lobby data match_started = true 15:24:16.925 [Lua] Lobby data player_slot_4 = 0:0 15:24:16.925 [Lua] Lobby data difficulty = normal 15:24:16.925 [Lua] Lobby data player_slot_1 = 0:0 15:24:16.926 [Lua] Lobby data unique_server_name = Tierce 15:24:16.926 [Lua] Lobby data quick_game = false 15:24:16.926 [Lua] Lobby data country_code = CZ 15:24:16.926 [Lua] Lobby data matchmaking = false 15:24:16.926 [Lua] Lobby data power_level = 278 15:24:16.926 [Lua] Lobby data mission_id = inn_level 15:24:16.926 [Lua] Lobby data mechanism = adventure 15:24:16.926 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:16.926 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:16.926 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:16.926 [Lua] Lobby data player_slot_3 = 0:0 15:24:16.926 [Lua] Lobby data eac_authorized = true 15:24:16.926 [Lua] Set lobby end. 15:24:18.240 [Lua] [HeroViewStateAchievements] Using search query: 15:24:19.445 [Lua] Set lobby begin: 15:24:19.445 [Lua] Lobby data twitch_enabled = false 15:24:19.445 [Lua] Lobby data selected_mission_id = inn_level 15:24:19.445 [Lua] Lobby data num_players = 2 15:24:19.445 [Lua] Lobby data difficulty_tweak = 0 15:24:19.445 [Lua] Lobby data host = 110000103724cc4 15:24:19.445 [Lua] Lobby data time_of_search = 1638974932 15:24:19.445 [Lua] Lobby data matchmaking_type = 3 15:24:19.445 [Lua] Lobby data is_private = false 15:24:19.445 [Lua] Lobby data match_started = true 15:24:19.445 [Lua] Lobby data player_slot_4 = 0:0 15:24:19.445 [Lua] Lobby data difficulty = normal 15:24:19.445 [Lua] Lobby data player_slot_1 = 0:0 15:24:19.445 [Lua] Lobby data unique_server_name = Tierce 15:24:19.445 [Lua] Lobby data quick_game = false 15:24:19.445 [Lua] Lobby data country_code = CZ 15:24:19.445 [Lua] Lobby data matchmaking = false 15:24:19.445 [Lua] Lobby data power_level = 744 15:24:19.445 [Lua] Lobby data mission_id = inn_level 15:24:19.445 [Lua] Lobby data mechanism = adventure 15:24:19.445 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:19.445 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:19.445 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:19.445 [Lua] Lobby data player_slot_3 = 0:0 15:24:19.445 [Lua] Lobby data eac_authorized = true 15:24:19.445 [Lua] Set lobby end. 15:24:24.746 [Lua] [PlayFabMirrorBase] _commit_internal "11" 15:24:24.746 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:24:24.766 [Lua] generate_backend_stats 110000103724cc4:1 15:24:24.832 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:24:24.832 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:24:24.832 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 37 15:24:24.840 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 37 15:24:25.261 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 37 15:24:25.268 [Lua] [PlayFabMirrorBase] commit result "success", "11" 15:24:26.411 [Lua] [IngameUI] menu view on_exit hero_view 15:24:26.415 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00a04a40 15:24:26.415 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 15:24:27.152 [Lua] [IngameUI] menu view on_enter start_game_view 15:24:27.154 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0b5f6280 15:24:27.154 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 15:24:27.156 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 15:24:27.156 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 15:24:27.157 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 15:24:27.157 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 15:24:27.951 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom 15:24:27.951 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 15:24:27.951 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection 15:24:27.966 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 15:24:27.966 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 15:24:29.358 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom 15:24:29.358 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection 15:24:29.370 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection 15:24:32.327 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 15:24:32.327 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection 15:24:32.327 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 15:24:32.327 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 15:24:32.328 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 15:24:33.165 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 15:24:33.165 [Lua] ............................................................................................................ 15:24:33.165 [Lua] ............................................................................................................ 15:24:33.165 [Lua] GAME START SETTINGS -> Level: ussingen | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 15:24:33.165 [Lua] ............................................................................................................ 15:24:33.165 [Lua] ............................................................................................................ 15:24:33.165 [Lua] [Matchmaking] Cancelling matchmaking 15:24:33.165 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 15:24:33.274 [Lua] [IngameUI] menu view on_exit start_game_view 15:24:33.274 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 15:24:33.274 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 15:24:33.274 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 15:24:33.274 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 15:24:33.275 [Save] Saving `save_data` 15:24:33.278 [Save] Save done 15:24:33.279 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0b5f6280 15:24:41.424 [Lua] [PlayFabMirrorBase] _commit_internal "12" 15:24:41.425 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:24:41.446 [Lua] generate_backend_stats 110000103724cc4:1 15:24:41.512 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:24:41.512 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:24:41.517 [Lua] [PlayFabMirrorBase] commit result "success", "12" 15:24:41.808 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 15:24:41.808 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 15:24:41.810 [Lua] Set lobby begin: 15:24:41.810 [Lua] Lobby data twitch_enabled = false 15:24:41.810 [Lua] Lobby data selected_mission_id = inn_level 15:24:41.811 [Lua] Lobby data num_players = 2 15:24:41.811 [Lua] Lobby data difficulty_tweak = 0 15:24:41.811 [Lua] Lobby data host = 110000103724cc4 15:24:41.811 [Lua] Lobby data time_of_search = 1638974932 15:24:41.811 [Lua] Lobby data matchmaking_type = 3 15:24:41.811 [Lua] Lobby data is_private = false 15:24:41.811 [Lua] Lobby data match_started = true 15:24:41.811 [Lua] Lobby data player_slot_4 = 0:0 15:24:41.811 [Lua] Lobby data difficulty = hardest 15:24:41.811 [Lua] Lobby data player_slot_1 = 0:0 15:24:41.811 [Lua] Lobby data unique_server_name = Tierce 15:24:41.811 [Lua] Lobby data quick_game = false 15:24:41.811 [Lua] Lobby data country_code = CZ 15:24:41.811 [Lua] Lobby data matchmaking = false 15:24:41.811 [Lua] Lobby data power_level = 744 15:24:41.811 [Lua] Lobby data mission_id = inn_level 15:24:41.811 [Lua] Lobby data mechanism = adventure 15:24:41.811 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:41.811 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:41.811 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:41.811 [Lua] Lobby data player_slot_3 = 0:0 15:24:41.811 [Lua] Lobby data eac_authorized = true 15:24:41.811 [Lua] Set lobby end. 15:24:41.811 [Lua] [PartyManager] Leader is set to 110000103724cc4 15:24:41.811 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level ussingen 0 15:24:41.811 [Lua] Set lobby begin: 15:24:41.811 [Lua] Lobby data twitch_enabled = false 15:24:41.811 [Lua] Lobby data selected_mission_id = ussingen 15:24:41.811 [Lua] Lobby data num_players = 2 15:24:41.811 [Lua] Lobby data difficulty_tweak = 0 15:24:41.811 [Lua] Lobby data host = 110000103724cc4 15:24:41.812 [Lua] Lobby data time_of_search = 1638974932 15:24:41.812 [Lua] Lobby data matchmaking_type = 2 15:24:41.812 [Lua] Lobby data is_private = false 15:24:41.812 [Lua] Lobby data match_started = true 15:24:41.812 [Lua] Lobby data player_slot_4 = 0:0 15:24:41.812 [Lua] Lobby data difficulty = hardest 15:24:41.812 [Lua] Lobby data player_slot_1 = 0:0 15:24:41.812 [Lua] Lobby data unique_server_name = Tierce 15:24:41.812 [Lua] Lobby data quick_game = false 15:24:41.812 [Lua] Lobby data country_code = CZ 15:24:41.812 [Lua] Lobby data matchmaking = true 15:24:41.812 [Lua] Lobby data power_level = 744 15:24:41.812 [Lua] Lobby data mission_id = inn_level 15:24:41.812 [Lua] Lobby data mechanism = adventure 15:24:41.812 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:41.812 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:41.812 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:41.812 [Lua] Lobby data player_slot_3 = 0:0 15:24:41.812 [Lua] Lobby data eac_authorized = true 15:24:41.812 [Lua] Set lobby end. 15:24:41.812 [Lua] Set lobby begin: 15:24:41.812 [Lua] Lobby data twitch_enabled = false 15:24:41.812 [Lua] Lobby data selected_mission_id = ussingen 15:24:41.812 [Lua] Lobby data num_players = 2 15:24:41.812 [Lua] Lobby data difficulty_tweak = 0 15:24:41.812 [Lua] Lobby data host = 110000103724cc4 15:24:41.812 [Lua] Lobby data time_of_search = 1638974932 15:24:41.812 [Lua] Lobby data matchmaking_type = 2 15:24:41.812 [Lua] Lobby data is_private = false 15:24:41.812 [Lua] Lobby data match_started = true 15:24:41.812 [Lua] Lobby data player_slot_4 = 0:0 15:24:41.812 [Lua] Lobby data difficulty = hardest 15:24:41.812 [Lua] Lobby data player_slot_1 = 0:0 15:24:41.812 [Lua] Lobby data unique_server_name = Tierce 15:24:41.812 [Lua] Lobby data quick_game = false 15:24:41.812 [Lua] Lobby data country_code = CZ 15:24:41.812 [Lua] Lobby data matchmaking = true 15:24:41.812 [Lua] Lobby data power_level = 744 15:24:41.812 [Lua] Lobby data mission_id = inn_level 15:24:41.812 [Lua] Lobby data mechanism = adventure 15:24:41.812 [Lua] Lobby data player_slot_5 = 11000010a422a85:1 15:24:41.812 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:24:41.812 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:24:41.812 [Lua] Lobby data player_slot_3 = 0:0 15:24:41.812 [Lua] Lobby data eac_authorized = true 15:24:41.812 [Lua] Set lobby end. 15:24:41.813 [Lua] [ChatManager][1]System: Starting hosted game... 15:24:41.813 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 15:24:41.813 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 15:24:47.641 [Window] Window => inactive 15:24:48.554 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1303565056,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3":false,"wwise\/two_handed_axes":false}} 15:24:48.555 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer, async-read, 15:24:48.564 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p, ProfileSynchronizer 15:24:48.593 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 15:24:48.593 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 15:24:48.603 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1303565056 15:24:48.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1303565056 15:25:07.535 [GameSession] 11000010a422a85 -> leave() 15:25:07.536 [Lua] [NetworkServer] Peer wants to leave game session: peer id 11000010a422a85 15:25:07.536 [Lua] [ChatManager][1]System: Brang has left the game 15:25:07.536 [Lua] [PeerSM] 11000010a422a85 :: on_exit InGame 15:25:07.536 [Lua] [PeerSM] 11000010a422a85 :: on_enter Disconnecting 15:25:07.536 [Lua] [PSM] Disconnecting peer 11000010a422a85 15:25:07.536 [Lua] [PSM] Disconnected peer 11000010a422a85 is being removed from session. 15:25:07.536 [GameSession] remove_peer(11000010a422a85) 15:25:07.536 [Lua] [NetworkServer] Peer 11000010a422a85 despawned player. 15:25:07.536 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010a422a85 15:25:07.536 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010a422a85 15:25:07.536 [Lua] PlayerManager:remove_player peer_id=11000010a422a85 1 15:25:07.536 [Lua] [GameNetworkManager] destroying game object with go_id=32 15:25:07.536 [GameSession] destroy_game_object(32) 15:25:07.536 [Lua] [PeerSM] 11000010a422a85 :: on_exit Disconnecting 15:25:07.536 [Lua] [PeerSM] 11000010a422a85 :: on_enter Disconnected 15:25:07.536 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010a422a85) 15:25:07.536 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4"] 15:25:07.536 [Lua] [SharedState] network_state_110000103724cc4: 11000010a422a85 15:25:07.536 [Lua] [SharedState] deus_chest_preload: 11000010a422a85 15:25:07.536 [Lua] [SharedState] deus_chest_preload: 11000010a422a85 15:25:07.536 [Lua] [SharedState] deus_chest_preload: 11000010a422a85 15:25:07.536 [Lua] [SharedState] deus_chest_preload: 11000010a422a85 15:25:07.536 [Lua] [SharedState] deus_chest_preload: 11000010a422a85 15:25:07.536 [Lua] [ProfileSynchronizer] Peer 11000010a422a85 left session 15:25:07.536 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"}] 15:25:07.536 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 15:25:07.536 [Lua] Set lobby begin: 15:25:07.536 [Lua] Lobby data twitch_enabled = false 15:25:07.536 [Lua] Lobby data selected_mission_id = ussingen 15:25:07.536 [Lua] Lobby data num_players = 2 15:25:07.536 [Lua] Lobby data difficulty_tweak = 0 15:25:07.536 [Lua] Lobby data host = 110000103724cc4 15:25:07.536 [Lua] Lobby data time_of_search = 1638974932 15:25:07.536 [Lua] Lobby data matchmaking_type = 2 15:25:07.536 [Lua] Lobby data is_private = false 15:25:07.537 [Lua] Lobby data match_started = true 15:25:07.537 [Lua] Lobby data player_slot_4 = 0:0 15:25:07.537 [Lua] Lobby data difficulty = hardest 15:25:07.537 [Lua] Lobby data player_slot_1 = 0:0 15:25:07.537 [Lua] Lobby data unique_server_name = Tierce 15:25:07.537 [Lua] Lobby data quick_game = false 15:25:07.537 [Lua] Lobby data country_code = CZ 15:25:07.537 [Lua] Lobby data matchmaking = true 15:25:07.537 [Lua] Lobby data power_level = 744 15:25:07.537 [Lua] Lobby data mission_id = inn_level 15:25:07.537 [Lua] Lobby data mechanism = adventure 15:25:07.537 [Lua] Lobby data player_slot_5 = 0:0 15:25:07.537 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:07.537 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:07.537 [Lua] Lobby data player_slot_3 = 0:0 15:25:07.537 [Lua] Lobby data eac_authorized = true 15:25:07.537 [Lua] Set lobby end. 15:25:07.537 [Lua] GOT close_channel 2 11000010a422a85 15:25:07.537 [EAC] EAC server lost client 11000010a422a85 15:25:07.537 [EACServer] [16:25:07:537][Windows][EAC Server] [Info][UnregisterClient] Client: 011000010A422A85 PlayerGUID: 76561198132374149 15:25:07.537 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 2 15:25:07.537 [Channel] Closing channel 2 to peer 11000010a422a85 15:25:07.537 [Channel] Channel 2 to peer 11000010a422a85 was disconnected with reason game. 15:25:07.537 [Channel] Closing channel 3 to peer 11000010a422a85 15:25:07.537 [Channel] Channel 3 to peer 11000010a422a85 was disconnected with reason game. 15:25:07.537 [SteamVoipClient] select_out(11000010a422a85, off) 15:25:07.537 [SteamVoipClient] select_in(11000010a422a85, off) 15:25:07.537 [Lua] [GameNetworkManager] destroying game object with go_id=49 15:25:07.537 [GameSession] destroy_game_object(49) 15:25:07.538 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[b6aa0ac764b6f845]' 15:25:07.556 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 15:25:07.556 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 15:25:07.556 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer 15:25:07.556 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer 15:25:07.556 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 15:25:07.557 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07, ProfileSynchronizer 15:25:07.557 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 15:25:07.557 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart, ProfileSynchronizer 15:25:07.562 [Channel] Closing channel 4 to peer 11000010a422a85 15:25:07.562 [Channel] Channel 4 to peer 11000010a422a85 was disconnected with reason by_destruction. 15:25:07.568 [Connection] Dropped game chunk from 11000010a422a85 because channel 2 can't communicate 15:25:07.568 [Connection] Dropped game_session chunk from 11000010a422a85 because channel 2 can't communicate 15:25:07.568 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.614 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.661 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.710 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.787 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.854 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.932 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:07.999 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.066 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.134 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.203 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.273 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.343 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.373 [Window] Window => active 15:25:08.375 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.412 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.441 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.450 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.470 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.500 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.539 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.550 [Connection] Dropped voip chunk from 11000010a422a85 because channel 4 can't communicate 15:25:08.558 [Handshaker] Aborting handshake with 11000010a422a85. Reason: no_references 15:25:08.558 [SteamAuthenticator] CancelAuthTicket 11000010a422a85 15:25:08.559 [SteamAuthenticator] EndAuthSession 11000010a422a85 15:25:08.559 [SteamTransport] Removed peer 11000010a422a85 15:25:09.550 [Handshaker] Lost connection 34 to 11000010a422a85 15:25:09.559 [Connection] Destroying active connection 34 to 11000010a422a85 15:25:09.705 [Lua] Set lobby begin: 15:25:09.705 [Lua] Lobby data twitch_enabled = false 15:25:09.705 [Lua] Lobby data selected_mission_id = ussingen 15:25:09.705 [Lua] Lobby data num_players = 2 15:25:09.705 [Lua] Lobby data difficulty_tweak = 0 15:25:09.705 [Lua] Lobby data host = 110000103724cc4 15:25:09.705 [Lua] Lobby data time_of_search = 1638974932 15:25:09.705 [Lua] Lobby data matchmaking_type = 2 15:25:09.705 [Lua] Lobby data is_private = false 15:25:09.705 [Lua] Lobby data match_started = true 15:25:09.705 [Lua] Lobby data player_slot_4 = 0:0 15:25:09.705 [Lua] Lobby data difficulty = hardest 15:25:09.705 [Lua] Lobby data player_slot_1 = 0:0 15:25:09.705 [Lua] Lobby data unique_server_name = Tierce 15:25:09.705 [Lua] Lobby data quick_game = false 15:25:09.705 [Lua] Lobby data country_code = CZ 15:25:09.705 [Lua] Lobby data matchmaking = true 15:25:09.705 [Lua] Lobby data power_level = 835 15:25:09.705 [Lua] Lobby data mission_id = inn_level 15:25:09.705 [Lua] Lobby data mechanism = adventure 15:25:09.705 [Lua] Lobby data player_slot_5 = 0:0 15:25:09.705 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:09.705 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:09.705 [Lua] Lobby data player_slot_3 = 0:0 15:25:09.705 [Lua] Lobby data eac_authorized = true 15:25:09.705 [Lua] Set lobby end. 15:25:10.711 [SteamLobby] Detected removed member 11000010a422a85 15:25:10.712 [Lua] [LobbyMembers] Member left 11000010a422a85 15:25:10.721 [Lua] [NetworkServer] Changing num_players from 2 to 1 15:25:10.721 [Lua] Players: 1 15:25:10.721 [Lua] Set lobby begin: 15:25:10.721 [Lua] Lobby data twitch_enabled = false 15:25:10.721 [Lua] Lobby data selected_mission_id = ussingen 15:25:10.721 [Lua] Lobby data num_players = 1 15:25:10.721 [Lua] Lobby data difficulty_tweak = 0 15:25:10.721 [Lua] Lobby data host = 110000103724cc4 15:25:10.721 [Lua] Lobby data time_of_search = 1638974932 15:25:10.721 [Lua] Lobby data matchmaking_type = 2 15:25:10.721 [Lua] Lobby data is_private = false 15:25:10.721 [Lua] Lobby data match_started = true 15:25:10.721 [Lua] Lobby data player_slot_4 = 0:0 15:25:10.721 [Lua] Lobby data difficulty = hardest 15:25:10.721 [Lua] Lobby data player_slot_1 = 0:0 15:25:10.721 [Lua] Lobby data unique_server_name = Tierce 15:25:10.721 [Lua] Lobby data quick_game = false 15:25:10.721 [Lua] Lobby data country_code = CZ 15:25:10.721 [Lua] Lobby data matchmaking = true 15:25:10.721 [Lua] Lobby data power_level = 835 15:25:10.721 [Lua] Lobby data mission_id = inn_level 15:25:10.721 [Lua] Lobby data mechanism = adventure 15:25:10.721 [Lua] Lobby data player_slot_5 = 0:0 15:25:10.721 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:10.721 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:10.721 [Lua] Lobby data player_slot_3 = 0:0 15:25:10.721 [Lua] Lobby data eac_authorized = true 15:25:10.721 [Lua] Set lobby end. 15:25:11.120 [SteamLobby] Detected added member 1100001056ede37 15:25:11.120 [Lua] [LobbyMembers] Member joined 1100001056ede37 15:25:11.130 [Lua] [NetworkServer] Changing num_players from 1 to 2 15:25:11.130 [Lua] Players: 2 15:25:11.130 [Lua] Set lobby begin: 15:25:11.130 [Lua] Lobby data twitch_enabled = false 15:25:11.130 [Lua] Lobby data selected_mission_id = ussingen 15:25:11.130 [Lua] Lobby data num_players = 2 15:25:11.130 [Lua] Lobby data difficulty_tweak = 0 15:25:11.130 [Lua] Lobby data host = 110000103724cc4 15:25:11.130 [Lua] Lobby data time_of_search = 1638974932 15:25:11.130 [Lua] Lobby data matchmaking_type = 2 15:25:11.130 [Lua] Lobby data is_private = false 15:25:11.130 [Lua] Lobby data match_started = true 15:25:11.130 [Lua] Lobby data player_slot_4 = 0:0 15:25:11.130 [Lua] Lobby data difficulty = hardest 15:25:11.130 [Lua] Lobby data player_slot_1 = 0:0 15:25:11.130 [Lua] Lobby data unique_server_name = Tierce 15:25:11.130 [Lua] Lobby data quick_game = false 15:25:11.130 [Lua] Lobby data country_code = CZ 15:25:11.130 [Lua] Lobby data matchmaking = true 15:25:11.131 [Lua] Lobby data power_level = 835 15:25:11.131 [Lua] Lobby data mission_id = inn_level 15:25:11.131 [Lua] Lobby data mechanism = adventure 15:25:11.131 [Lua] Lobby data player_slot_5 = 0:0 15:25:11.131 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:11.131 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:11.131 [Lua] Lobby data player_slot_3 = 0:0 15:25:11.131 [Lua] Lobby data eac_authorized = true 15:25:11.131 [Lua] Set lobby end. 15:25:11.430 [Steam] Accepted connection 5c04d710 request from 1100001056ede37 15:25:11.432 [SteamTransport] Added peer 1100001056ede37 15:25:11.884 [SteamAuthenticator] Sent ticket request to 1100001056ede37 15:25:11.940 [SteamAuthenticator] Got ticket request from 1100001056ede37 15:25:11.940 [SteamAuthenticator] GetAuthSessionTicket 1100001056ede37 15:25:11.940 [SteamAuthenticator] Got ticket from 1100001056ede37 15:25:11.940 [SteamAuthenticator] BeginAuthSession 1100001056ede37 15:25:11.940 [SteamAuthenticator] Authenticating 1100001056ede37 15:25:12.269 [SteamAuthenticator] Steam validation for 1100001056ede37 with response 0 15:25:12.317 [Connection] Endpoint 1100001056ede37 set max payload per packet to 1140 15:25:12.317 [Connection] Received a connection 39 to 1100001056ede37 15:25:12.335 [Connection] Sending request connection 39 reply to 1100001056ede37 15:25:12.439 [Handshaker] Established a connection 39 to 1100001056ede37 15:25:12.439 [Lua] GOT approve_channel 13 1100001056ede37 186000001e7fc11 15:25:12.439 [EAC] EAC server has client 1100001056ede37 and channel 13 (and owner 1100001056ede37) 15:25:12.439 [EACServer] [16:25:12:439][Windows][EAC Server] [Info][RegisterClient] Client: 01100001056EDE37 PlayerGUID: 76561198051417655 PlayerIP: 0.0.0.0 OwnerGUID: 76561198051417655 PlayerName: Fisting Screaming 15:25:12.439 [Lua] Client with peer_id 1100001056ede37 got APPROVED by server 15:25:12.439 [Channel] Channel 13 to peer 1100001056ede37 in system game instance 186000001e7fc11 was accepted. 15:25:12.439 [EACServer] [16:25:12:439][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:25:12.440 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001056ede37' 15:25:12.440 [Lua] [ChatManager][1]System: Fisting Screaming is joining the game 15:25:12.440 [Lua] [NetworkServer] Peer 1100001056ede37 joined server lobby. 15:25:12.440 [Lua] [NetworkServer] Creating peer info. 15:25:12.440 [Lua] [PeerSM] 1100001056ede37 :: on_enter Connecting 15:25:12.553 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 1100001056ede37, replying lobby_ok 15:25:12.628 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001056ede37 REPLY wh:0 | we:0 | dr:0 | bw:110000103724cc4 | es:0 15:25:12.703 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 1100001056ede37 15:25:12.703 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 1100001056ede37 15:25:12.703 [Lua] Set lobby begin: 15:25:12.703 [Lua] Lobby data twitch_enabled = false 15:25:12.703 [Lua] Lobby data selected_mission_id = ussingen 15:25:12.703 [Lua] Lobby data num_players = 2 15:25:12.703 [Lua] Lobby data difficulty_tweak = 0 15:25:12.703 [Lua] Lobby data host = 110000103724cc4 15:25:12.703 [Lua] Lobby data time_of_search = 1638974932 15:25:12.703 [Lua] Lobby data matchmaking_type = 2 15:25:12.703 [Lua] Lobby data is_private = false 15:25:12.704 [Lua] Lobby data match_started = true 15:25:12.704 [Lua] Lobby data player_slot_4 = 0:0 15:25:12.704 [Lua] Lobby data difficulty = hardest 15:25:12.704 [Lua] Lobby data player_slot_1 = 0:0 15:25:12.704 [Lua] Lobby data unique_server_name = Tierce 15:25:12.704 [Lua] Lobby data quick_game = false 15:25:12.704 [Lua] Lobby data country_code = CZ 15:25:12.704 [Lua] Lobby data matchmaking = true 15:25:12.704 [Lua] Lobby data power_level = 835 15:25:12.704 [Lua] Lobby data mission_id = inn_level 15:25:12.704 [Lua] Lobby data mechanism = adventure 15:25:12.704 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:12.704 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:12.704 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:12.704 [Lua] Lobby data player_slot_3 = 0:0 15:25:12.704 [Lua] Lobby data eac_authorized = true 15:25:12.704 [Lua] Set lobby end. 15:25:14.895 [Lua] ### CLEARING PEER STATE FOR 1100001056ede37 15:25:14.895 [Lua] [PeerSM] 1100001056ede37 :: on_exit Connecting 15:25:14.895 [Lua] [PeerSM] 1100001056ede37 :: on_enter Connecting 15:25:14.970 [Lua] [NetworkServer] Peer 1100001056ede37 has sent rpc_notify_lobby_joined 15:25:14.970 [Lua] [PSM] Peer 1100001056ede37 joined. Want to use profile index "5" and join party "0" 15:25:14.970 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","1100001056ede37"] 15:25:14.970 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001056ede37, connection_key=5) 15:25:14.970 [Lua] Sync dynamic to client: 15:25:15.093 [Lua] ### Received rpc_level_load_started 15:25:15.093 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_session_id: 1903576320 15:25:15.093 [Lua] player (1100001056ede37,1) was put into party 0 15:25:15.093 [Lua] [ProfileSynchronizer] Peer 1100001056ede37 entered session 15:25:15.093 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001056ede37 15:25:15.093 [Lua] Mechanism says: a client has initialized the mechanism! 1100001056ede37 15:25:15.093 [Channel] Channel 14 to peer 1100001056ede37 in system voip instance 8d1fd90c49b3c0fb was accepted. 15:25:15.093 [Lua] ### Received rpc_level_loaded 15:25:15.093 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_id: 78 15:25:15.263 [SteamVoipClient] select_out(1100001056ede37, on) 15:25:15.275 [SteamVoipClient] select_out(1100001056ede37, on) 15:25:15.275 [SteamVoipClient] select_in(1100001056ede37, on) 15:25:15.275 [SteamVoipClient] select_out(1100001056ede37, off) 15:25:15.286 [EACServer] [16:25:15:285][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001056EDE37 Session: 7 Status: Client Authenticated Message: Client authenticated. 15:25:15.286 [EAC] Peer 1100001056ede37 switched EAC state to ClientAuthenticatedLocal 15:25:15.376 [Channel] Channel 15 to peer 1100001056ede37 in system voip instance 0 was accepted. 15:25:15.417 [EACServer] [16:25:15:417][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 01100001056EDE37. 15:25:15.717 [EACServer] [16:25:15:717][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 01100001056EDE37 15:25:15.717 [EACServer] [16:25:15:717][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001056EDE37 Session: 7 Status: Client Authenticated Remotely Message: Client authenticated remotely. 15:25:15.718 [EAC] Peer 1100001056ede37 switched EAC state to ClientAuthenticatedRemote 15:25:16.409 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:25:16.476 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=1100001056ede37, connection_key=5) 15:25:16.976 [Lua] [NetworkServer] Peer 1100001056ede37 has sent rpc_post_game_notified 15:25:16.976 [Lua] [PeerSM] 1100001056ede37 :: on_exit Connecting 15:25:16.976 [Lua] [PeerSM] 1100001056ede37 :: on_enter Loading 15:25:16.985 [Lua] [PeerSM] 1100001056ede37 :: on_exit Loading 15:25:16.985 [Lua] [PeerSM] 1100001056ede37 :: on_enter LoadingProfilePackages 15:25:16.995 [Lua] [PeerSM] 1100001056ede37 :: on_exit LoadingProfilePackages 15:25:16.995 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForEnterGame 15:25:18.321 [GameSession] add_peer(1100001056ede37) 15:25:18.321 [GameSession] create_game_object(0, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(1, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(2, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(3, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(4, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(5, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(6, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(7, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(8, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(9, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(10, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(11, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(12, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(13, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(14, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(15, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(16, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(17, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(18, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(19, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(20, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(21, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(22, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(23, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(24, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(25, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(26, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(27, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(29, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(31, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(33, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(34, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(35, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(36, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(37, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(38, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(39, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(40, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(42, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(43, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(44, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(46, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(47, 0) -> 1100001056ede37 15:25:18.321 [GameSession] create_game_object(48, 0) -> 1100001056ede37 15:25:18.321 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForEnterGame 15:25:18.321 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForGameObjectSync 15:25:18.331 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001056ede37 15:25:18.339 [Lua] Breedfreezer (server) starting a hot join sync 15:25:18.339 [Lua] PlayerManager:add_remote_player 1100001056ede37 15:25:18.339 [GameSession] create_game_object(67, 50) 15:25:18.339 [GameSession] create_game_object(50, 0) -> 1100001056ede37 15:25:18.339 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=50 15:25:18.340 [Lua] RemotePlayer:create_game_object( ) 50 15:25:18.395 [Lua] player (1100001056ede37,1) was put into party 1 15:25:18.395 [Lua] [ProfileSynchronizer] Assigning peer(1100001056ede37:1) to profile(5) career(1) 15:25:18.395 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"}] 15:25:18.395 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForGameObjectSync 15:25:18.395 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForPlayers 15:25:18.400 [Window] Window => inactive 15:25:18.401 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForPlayers 15:25:18.401 [Lua] [PeerSM] 1100001056ede37 :: on_enter InGame 15:25:18.402 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = true 15:25:18.557 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:25:18.557 [GameSession] 1100001056ede37 -> create_game_object(4096) 15:25:18.557 [Lua] [GameNetworkManager] game object created go_id=4096, owner_id=1100001056ede37 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:25:18.557 [Lua] Adding player sync data to peer=1100001056ede37 local_player_id=1 15:25:18.558 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:25:18.558 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_boar_spear_02/wpn_emp_boar_spear_02_3p, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_10, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 15:25:18.558 [Lua] [PackageManager] Load: wwise/blunderbuss, ProfileSynchronizer, async-read, 15:25:18.576 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_morr01 15:25:18.576 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_morr01 15:25:18.577 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 15:25:18.655 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 15:25:18.655 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 15:25:18.655 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 15:25:19.050 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 15:25:19.050 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 15:25:19.051 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_boar_spear_02/wpn_emp_boar_spear_02_3p 15:25:19.085 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_boar_spear_02/wpn_emp_boar_spear_02_3p 15:25:19.085 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_boar_spear_02/wpn_emp_boar_spear_02_3p 15:25:19.085 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 15:25:19.116 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 15:25:19.116 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 15:25:19.117 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_10 15:25:19.144 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_10 15:25:19.144 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_10 15:25:19.144 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 15:25:19.182 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 15:25:19.182 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 15:25:19.182 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 15:25:19.210 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 15:25:19.210 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 15:25:19.211 [Lua] [PackageManager] Queueing new asynch package: wwise/blunderbuss 15:25:19.249 [Lua] [PackageManager] Finished loading asynchronous package: wwise/blunderbuss 15:25:19.249 [Lua] [PackageManager] Force_load: wwise/blunderbuss 15:25:19.257 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:25:19.801 [Lua] Set lobby begin: 15:25:19.801 [Lua] Lobby data twitch_enabled = false 15:25:19.801 [Lua] Lobby data selected_mission_id = ussingen 15:25:19.801 [Lua] Lobby data num_players = 2 15:25:19.801 [Lua] Lobby data difficulty_tweak = 0 15:25:19.801 [Lua] Lobby data host = 110000103724cc4 15:25:19.802 [Lua] Lobby data time_of_search = 1638974932 15:25:19.802 [Lua] Lobby data matchmaking_type = 2 15:25:19.802 [Lua] Lobby data is_private = false 15:25:19.802 [Lua] Lobby data match_started = true 15:25:19.802 [Lua] Lobby data player_slot_4 = 0:0 15:25:19.802 [Lua] Lobby data difficulty = hardest 15:25:19.802 [Lua] Lobby data player_slot_1 = 0:0 15:25:19.802 [Lua] Lobby data unique_server_name = Tierce 15:25:19.802 [Lua] Lobby data quick_game = false 15:25:19.802 [Lua] Lobby data country_code = CZ 15:25:19.802 [Lua] Lobby data matchmaking = true 15:25:19.802 [Lua] Lobby data power_level = 417 15:25:19.802 [Lua] Lobby data mission_id = inn_level 15:25:19.802 [Lua] Lobby data mechanism = adventure 15:25:19.802 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:19.802 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:19.802 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:19.802 [Lua] Lobby data player_slot_3 = 0:0 15:25:19.802 [Lua] Lobby data eac_authorized = true 15:25:19.802 [Lua] Set lobby end. 15:25:20.800 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:25:20.903 [GameSession] 1100001056ede37 -> create_game_object(4097) 15:25:20.903 [Lua] [GameNetworkManager] game object created go_id=4097, owner_id=1100001056ede37 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:25:20.903 [Lua] [NetworkServer] Peer 1100001056ede37 spawned player. 15:25:20.904 [GameSession] create_game_object(46, 51) 15:25:20.904 [GameSession] create_game_object(51, 0) -> 1100001056ede37 15:25:20.904 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 15:25:20.904 [Lua] PlayerManager:assign_unit_ownership Fisting Screaming 1100001056ede37 1 15:25:20.904 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:20.904 [Lua] TalentSystem:rpc_sync_talents 13 4097 15:25:21.060 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = true 15:25:24.815 [Lua] Set lobby begin: 15:25:24.815 [Lua] Lobby data twitch_enabled = false 15:25:24.815 [Lua] Lobby data selected_mission_id = ussingen 15:25:24.815 [Lua] Lobby data num_players = 2 15:25:24.815 [Lua] Lobby data difficulty_tweak = 0 15:25:24.815 [Lua] Lobby data host = 110000103724cc4 15:25:24.815 [Lua] Lobby data time_of_search = 1638974932 15:25:24.815 [Lua] Lobby data matchmaking_type = 2 15:25:24.815 [Lua] Lobby data is_private = false 15:25:24.815 [Lua] Lobby data match_started = true 15:25:24.815 [Lua] Lobby data player_slot_4 = 0:0 15:25:24.815 [Lua] Lobby data difficulty = hardest 15:25:24.815 [Lua] Lobby data player_slot_1 = 0:0 15:25:24.816 [Lua] Lobby data unique_server_name = Tierce 15:25:24.816 [Lua] Lobby data quick_game = false 15:25:24.816 [Lua] Lobby data country_code = CZ 15:25:24.816 [Lua] Lobby data matchmaking = true 15:25:24.816 [Lua] Lobby data power_level = 834 15:25:24.816 [Lua] Lobby data mission_id = inn_level 15:25:24.816 [Lua] Lobby data mechanism = adventure 15:25:24.816 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:24.816 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:24.816 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:24.816 [Lua] Lobby data player_slot_3 = 0:0 15:25:24.816 [Lua] Lobby data eac_authorized = true 15:25:24.816 [Lua] Set lobby end. 15:25:27.642 [Lua] [PlayFabMirrorBase] _commit_internal "13" 15:25:27.642 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:25:27.662 [Lua] generate_backend_stats 110000103724cc4:1 15:25:27.727 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:25:27.727 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:25:27.727 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 38 15:25:27.732 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 38 15:25:28.681 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 38 15:25:28.687 [Lua] [PlayFabMirrorBase] commit result "success", "13" 15:25:37.928 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 15:25:37.928 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 15:25:37.928 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level ussingen 1 15:25:37.928 [Lua] Set lobby begin: 15:25:37.928 [Lua] Lobby data twitch_enabled = false 15:25:37.928 [Lua] Lobby data selected_mission_id = ussingen 15:25:37.928 [Lua] Lobby data num_players = 2 15:25:37.928 [Lua] Lobby data difficulty_tweak = 0 15:25:37.928 [Lua] Lobby data host = 110000103724cc4 15:25:37.928 [Lua] Lobby data time_of_search = 1638974932 15:25:37.929 [Lua] Lobby data matchmaking_type = 2 15:25:37.929 [Lua] Lobby data is_private = false 15:25:37.929 [Lua] Lobby data match_started = true 15:25:37.929 [Lua] Lobby data player_slot_4 = 0:0 15:25:37.929 [Lua] Lobby data difficulty = hardest 15:25:37.929 [Lua] Lobby data player_slot_1 = 0:0 15:25:37.929 [Lua] Lobby data unique_server_name = Tierce 15:25:37.929 [Lua] Lobby data quick_game = false 15:25:37.929 [Lua] Lobby data country_code = CZ 15:25:37.929 [Lua] Lobby data matchmaking = true 15:25:37.929 [Lua] Lobby data power_level = 834 15:25:37.929 [Lua] Lobby data mission_id = inn_level 15:25:37.929 [Lua] Lobby data mechanism = adventure 15:25:37.929 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:37.929 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:37.929 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:37.929 [Lua] Lobby data player_slot_3 = 0:0 15:25:37.929 [Lua] Lobby data eac_authorized = true 15:25:37.929 [Lua] Set lobby end. 15:25:37.929 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 15:25:37.929 [Lua] [LevelTransitionHandler] set_next_level( lvl:ussingen, mc:adventure, gm:adventure, env:1, seed:8118492, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1964178560, lt:load_next_level, extra_packages:{ }) 15:25:37.929 [Lua] [NetworkServer] Entering post game 15:25:37.929 [Lua] [PeerSM] 1100001056ede37 :: on_exit InGame 15:25:37.929 [Lua] [PeerSM] 1100001056ede37 :: on_enter InPostGame 15:25:37.929 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 15:25:37.929 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 15:25:37.930 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 000000000E999290 [2] self = table: 00000000102DE800; game_server_lobby_client = nil [3] self = table: 00000000102DE800 [4] self = table: 00000000102DE800; state_context = table: 0000000008FBB6C0 [5] self = table: 00000000009A1410; new_state = table: 000000001357A1F0; params = table: 00000000009A1220; state_context = table: 0000000008FBB6C0; reason = nil [6] self = table: 00000000009A1410; dt = 0.0096492413431406021; t = 2261.6151326559484; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A1F0; state_context = table: 0000000008FBB6C0; reason = nil [7] self = table: 00000000140D1CE0; dt = 0.0096492413431406021; main_t = 2261.6151326559484; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 88.127771848812699 [8] self = table: 0000000015F7E8D0; dt = 0.0096492413431406021; t = 2261.6151326559484 [9] self = table: 00000000000964D0; real_world_dt = 0.0096492413431406021; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0096492413431406021; t = 2261.6151326559484 [10] dt = 0.0096492413431406021 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000000543DF00; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000C004DD0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000C004DA0; _disable_spawning_reasons = table: 00000000102F1820; _has_created_game_mode_data = false; _looping_event_timers = table: 000000001103C480; _mutator_handler = table: 000000000C5B3680; network_server = table: 0000000002A8E690; _game_mode = table: 000000000E999330; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 00000000027B0ED0; is_server = true; network_event_delegate = table: 0000000000DB6AF0; [2] _statistics_db = table: 000000000543DF00; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000008FBB6C0; search_config = table: 00000000127DD140; _network_server = table: 0000000002A8E690; [3] _statistics_db = table: 000000000543DF00; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000008FBB6C0; search_config = table: 00000000127DD140; _network_server = table: 0000000002A8E690; [4] _statistics_db = table: 000000000543DF00; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 0000000008FBB6C0; search_config = table: 00000000127DD140; _network_server = table: 0000000002A8E690; [5] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000000DB6AF0; _host_matchmaking_data = table: 00000000009A1030; _state = table: 00000000102DE800; is_server = true; _power_level_timer = 2263.6071846429259; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000008FBB6C0; statistics_db = table: 000000000543DF00; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000023A3780; party_owned_dlcs = table: 00000000009A1600; [6] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000000DB6AF0; _host_matchmaking_data = table: 00000000009A1030; _state = table: 00000000102DE800; is_server = true; _power_level_timer = 2263.6071846429259; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000008FBB6C0; statistics_db = table: 000000000543DF00; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000023A3780; party_owned_dlcs = table: 00000000009A1600; [7] world_name = "level_world"; entity_system_bag = table: 000000001034C0F0; network_server = table: 0000000002A8E690; entity_system = table: 0000000004F5DD80; parent = table: 00000000000964D0; _level_flow_events = table: 00000000135EEA90; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000EC07800; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000E7BFE20; num_local_human_players = 1; _ping_reporter = table: 000000000715A180; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0096492413431406021; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000E5276C0; network_event_delegate = table: 0000000000DB6AF0; machines = table: 000000000F6EF060; _camera_carrier = table: 000000000FEC4ED0; free_flight_manager = table: 00000000003347A0; network_transmit = table: 00000000002BEC40; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000543DF00; _lobby_host = table: 0000000002A6E410; dice_keeper = table: 00000000091264E0; network_clock = table: 0000000002377730; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 00000000140D1CE0; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000027D1070; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:25:37.931 [Lua] [LevelTransitionHandler] promote_next_level_data 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = ussingen 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 8118492 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 1 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1964178560 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 15:25:37.931 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:25:37.931 [Lua] [NetworkServer] Entering post game 15:25:37.931 [Lua] gm_event_end_conditions_met false false 15:25:37.931 [Save] Saving `save_data` 15:25:37.931 [Lua] [PlayFabMirrorBase] Force commit 15:25:37.931 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 15:25:37.931 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:25:37.931 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:25:37.932 [Lua] TRANSITION nil nil load_next_level 15:25:37.932 [Lua] Transition type "load_next_level", is server: true 15:25:37.932 [Lua] [GameNetworkManager] Leaving game... 15:25:37.932 [Lua] [GameNetworkManager] Shutting down game session host. 15:25:37.932 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 15:25:37.932 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 15:25:37.932 [GameSession] shutdown_game_session_host() 15:25:37.932 [GameSession] shutdown() 15:25:37.932 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=90.13 15:25:37.934 [Save] Save done 15:25:37.934 [Save] Saving `save_data` 15:25:37.936 [Save] Save done 15:25:37.936 [Save] Saving `save_data` 15:25:37.938 [Save] Save done 15:25:37.938 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = false 15:25:37.938 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 15:25:37.938 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 15:25:37.938 [Lua] [PlayFabMirrorBase] commit result "success", "14" 15:25:39.924 [Lua] [PlayerSyncData] Game session is not initialized 15:25:39.924 [Lua] Set lobby begin: 15:25:39.924 [Lua] Lobby data twitch_enabled = false 15:25:39.924 [Lua] Lobby data selected_mission_id = ussingen 15:25:39.924 [Lua] Lobby data num_players = 2 15:25:39.924 [Lua] Lobby data difficulty_tweak = 0 15:25:39.924 [Lua] Lobby data host = 110000103724cc4 15:25:39.924 [Lua] Lobby data time_of_search = 1638974932 15:25:39.924 [Lua] Lobby data matchmaking_type = 2 15:25:39.924 [Lua] Lobby data is_private = false 15:25:39.924 [Lua] Lobby data match_started = true 15:25:39.924 [Lua] Lobby data player_slot_4 = 0:0 15:25:39.924 [Lua] Lobby data difficulty = hardest 15:25:39.924 [Lua] Lobby data player_slot_1 = 0:0 15:25:39.924 [Lua] Lobby data unique_server_name = Tierce 15:25:39.925 [Lua] Lobby data quick_game = false 15:25:39.925 [Lua] Lobby data country_code = CZ 15:25:39.925 [Lua] Lobby data matchmaking = true 15:25:39.925 [Lua] Lobby data power_level = 0 15:25:39.925 [Lua] Lobby data mission_id = inn_level 15:25:39.925 [Lua] Lobby data mechanism = adventure 15:25:39.925 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:39.925 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:39.925 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:39.925 [Lua] Lobby data player_slot_3 = 0:0 15:25:39.925 [Lua] Lobby data eac_authorized = true 15:25:39.925 [Lua] Set lobby end. 15:25:39.934 [Lua] [Managers] Calling function on all managers: 15:25:39.934 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 15:25:39.934 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 15:25:39.934 [Lua] Clearing all global lookup lists 15:25:39.934 [Lua] [IngamePlayerListUI] - Destroy 15:25:39.934 [Lua] [GamePadEquipmentUI] - Destroy 15:25:39.934 [Lua] [EquipmentUI] - Destroy 15:25:39.934 [Lua] [GamePadAbilityUI] - Destroy 15:25:39.934 [Lua] [AbilityUI] - Destroy 15:25:39.935 [Lua] [IngameUI] destroy 15:25:39.937 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[05eb18aa4c526837]' child 4: '#ID[67902ea062f4054c]' 15:25:39.937 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3072e58e97a23ecf]' child 1: '#ID[f78ce8191c529f4f]' 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 15:25:39.943 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 15:25:39.944 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 15:25:39.945 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 15:25:39.945 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 15:25:39.947 [Lua] PlayerManager:remove_player peer_id=1100001056ede37 1 15:25:39.987 [Lua] [Managers] Destroying manager group: 15:25:39.988 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f882a97fcceab257]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ffa77cc82ff52341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[10a2441019457628]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[67360bb0fa5404c8]' 15:25:39.991 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 15:25:40.082 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 15:25:40.082 [Lua] [PeerSM] 1100001056ede37 :: on_exit InPostGame 15:25:40.082 [Lua] [PeerSM] 1100001056ede37 :: on_enter Loading 15:25:40.082 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 15:25:40.082 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 15:25:40.082 [Lua] [Matchmaking] unregister rpcs 15:25:40.082 [Lua] ############### UNLOADING PACKAGES ############### 15:25:40.082 [Lua] [Managers] Calling function on all managers: 15:25:40.082 [Lua] [Managers] Destroying manager group: 15:25:40.082 [Lua] [Gamestate] Enter state StateLoading 15:25:40.084 [Lua] [Gamestate] Enter Substate StateLoadingRunning 15:25:40.084 [Lua] [Matchmaking] register rpcs 15:25:40.084 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 15:25:40.084 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 15:25:40.084 [Lua] registering RPCs 15:25:40.084 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 15:25:40.084 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 15:25:40.084 [Lua] Set lobby begin: 15:25:40.084 [Lua] Lobby data twitch_enabled = false 15:25:40.084 [Lua] Lobby data selected_mission_id = ussingen 15:25:40.084 [Lua] Lobby data num_players = 2 15:25:40.084 [Lua] Lobby data difficulty_tweak = 0 15:25:40.084 [Lua] Lobby data host = 110000103724cc4 15:25:40.084 [Lua] Lobby data time_of_search = 1638974932 15:25:40.084 [Lua] Lobby data matchmaking_type = 2 15:25:40.084 [Lua] Lobby data is_private = false 15:25:40.084 [Lua] Lobby data match_started = true 15:25:40.084 [Lua] Lobby data player_slot_4 = 0:0 15:25:40.084 [Lua] Lobby data difficulty = hardest 15:25:40.084 [Lua] Lobby data player_slot_1 = 0:0 15:25:40.084 [Lua] Lobby data unique_server_name = Tierce 15:25:40.084 [Lua] Lobby data quick_game = false 15:25:40.084 [Lua] Lobby data country_code = CZ 15:25:40.084 [Lua] Lobby data matchmaking = true 15:25:40.084 [Lua] Lobby data power_level = 0 15:25:40.085 [Lua] Lobby data mission_id = ussingen 15:25:40.085 [Lua] Lobby data mechanism = adventure 15:25:40.085 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:40.085 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:40.085 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:40.085 [Lua] Lobby data player_slot_3 = 0:0 15:25:40.085 [Lua] Lobby data eac_authorized = true 15:25:40.085 [Lua] Set lobby end. 15:25:40.087 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_11, global_loading_screens, async-read, prioritized 15:25:40.087 [Lua] [StateLoading] load_current_level 15:25:40.087 [Lua] [LevelTransitionHandler] load_current_level, loading ussingen 1 15:25:40.090 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 15:25:40.090 [Umbra] Unload tome 15:25:40.091 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 15:25:40.153 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 15:25:40.165 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 15:25:40.165 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen_common, ussingen, async-read, 15:25:40.165 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen, ussingen, async-read, 15:25:40.218 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_11 15:25:40.218 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_11 15:25:40.218 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen_common 15:25:40.218 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:25:40.218 [Lua] ### Received rpc_level_load_started 15:25:40.218 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_session_id: 1964178560 15:25:40.238 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:25:40.238 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:25:40.238 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:25:40.238 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:25:41.540 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen_common 15:25:41.540 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen_common 15:25:41.540 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen 15:25:41.658 [Umbra] Loading umbra tome '#ID[cc28ede86ff5f32f]' 15:25:42.099 [Window] Window => active 15:25:43.882 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen 15:25:43.882 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen 15:25:43.898 [Lua] [LevelTransitionHandler] Level load completed! 15:25:43.898 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: ussingen - level_seed: 8118492 - use_random_directors: true - conflict_director_name: default 15:25:43.920 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:25:43.921 [Lua] checking dlc's against conflict directors 15:25:43.921 [Lua] number of factions to include 2 15:25:43.921 [Lua] number of factions added 2 15:25:43.921 [Lua] --- --- --- 15:25:43.921 [Lua] Starting... difficulty 'hardest' 15:25:43.921 [Lua] These are the starting conflict directors: 15:25:43.921 [Lua] skaven 15:25:43.921 [Lua] chaos 15:25:43.921 [Lua] default_light 15:25:43.921 [Lua] --- --- --- 15:25:43.921 [Lua] 15:25:43.921 [Lua] Looking for a new director: 15:25:43.921 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:25:43.921 [Lua] ->trying director: default 15:25:43.921 [Lua] --> success! 15:25:43.921 [Lua] --> re-used the same breeds 15:25:43.921 [Lua] 15:25:43.921 [Lua] Looking for a new director: 15:25:43.921 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:25:43.921 [Lua] ->trying director: default 15:25:43.921 [Lua] --> success! 15:25:43.921 [Lua] --> re-used the same breeds 15:25:43.921 [Lua] 15:25:43.921 [Lua] Looking for a new director: 15:25:43.921 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:25:43.921 [Lua] ->trying director: default 15:25:43.921 [Lua] --> success! 15:25:43.921 [Lua] --> re-used the same breeds 15:25:43.921 [Lua] 15:25:43.921 [Lua] Looking for a new director: 15:25:43.921 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:25:43.921 [Lua] ->trying director: default 15:25:43.921 [Lua] --> success! 15:25:43.921 [Lua] --> re-used the same breeds 15:25:43.921 [Lua] 15:25:43.921 [Lua] DONE! Found the following directors: 15:25:43.921 [Lua] default 15:25:43.921 [Lua] default 15:25:43.921 [Lua] default 15:25:43.921 [Lua] default 15:25:43.921 [Lua] (free: 10), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:25:43.921 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_plague_monk=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_berzerker=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_clan_rat_with_shield=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, chaos_vortex_sorcerer=true, skaven_ratling_gunner=true, chaos_raider=true, skaven_storm_vermin_with_shield=true, } 15:25:43.921 [Lua] load_startup_enemy_packages: -------------- 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_spawn 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_troll 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_rat_ogre 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_stormfiend 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] beastmen_minotaur 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_plague_sorcerer 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_corruptor_sorcerer 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_gutter_runner 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_pack_master 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_poison_wind_globadier 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_ratling_gunner 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_warpfire_thrower 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_vortex_sorcerer 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] beastmen_standard_bearer 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_vortex 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] critter_rat 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] critter_pig 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_marauder 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_storm_vermin 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_warrior 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_plague_monk 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_clan_rat 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_berzerker 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_slave 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_fanatic 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_clan_rat_with_shield 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_marauder_with_shield 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_loot_rat 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] chaos_raider 15:25:43.921 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 15:25:43.921 [Lua] skaven_storm_vermin_with_shield 15:25:43.923 [Lua] ### Received rpc_level_loaded 15:25:43.923 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 40 15:25:43.923 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 15:25:43.940 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 15:25:43.940 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 15:25:43.957 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 15:25:43.957 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 15:25:43.957 [Lua] ### Received rpc_level_loaded 15:25:43.957 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 40 15:25:44.143 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 15:25:44.143 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 15:25:44.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 15:25:44.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 15:25:44.344 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 15:25:44.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 15:25:44.361 [Lua] ### Received rpc_level_loaded 15:25:44.361 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_id: 40 15:25:44.361 [Lua] Peer 1100001056ede37 has loaded the level and all enemies are loaded 15:25:44.361 [Lua] [PeerSM] 1100001056ede37 :: on_exit Loading 15:25:44.361 [Lua] [PeerSM] 1100001056ede37 :: on_enter LoadingProfilePackages 15:25:44.378 [Lua] [PeerSM] 1100001056ede37 :: on_exit LoadingProfilePackages 15:25:44.378 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForEnterGame 15:25:44.548 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 15:25:44.548 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 15:25:44.548 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 15:25:44.784 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 15:25:44.784 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 15:25:44.785 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 15:25:45.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 15:25:45.172 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 15:25:45.173 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 15:25:45.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 15:25:45.274 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 15:25:45.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 15:25:45.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 15:25:45.393 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 15:25:45.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 15:25:45.528 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 15:25:45.528 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 15:25:45.528 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 15:25:45.715 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 15:25:45.715 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 15:25:45.716 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 15:25:45.938 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 15:25:45.938 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 15:25:45.939 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 15:25:46.052 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 15:25:46.052 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 15:25:46.052 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 15:25:46.255 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 15:25:46.255 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 15:25:46.255 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 15:25:46.426 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 15:25:46.426 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 15:25:46.426 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 15:25:46.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 15:25:46.678 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 15:25:46.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 15:25:46.728 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 15:25:46.728 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 15:25:46.728 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 15:25:46.796 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 15:25:46.796 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 15:25:46.796 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 15:25:46.864 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 15:25:46.864 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 15:25:46.864 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 15:25:47.071 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 15:25:47.071 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 15:25:47.071 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 15:25:47.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 15:25:47.303 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 15:25:47.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 15:25:47.506 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 15:25:47.506 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 15:25:47.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 15:25:47.709 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 15:25:47.709 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 15:25:47.710 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 15:25:47.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 15:25:47.998 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 15:25:47.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 15:25:48.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 15:25:48.150 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 15:25:48.151 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 15:25:48.405 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 15:25:48.405 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 15:25:48.405 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 15:25:48.591 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 15:25:48.591 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 15:25:48.591 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 15:25:48.843 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 15:25:48.843 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 15:25:48.843 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 15:25:49.029 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 15:25:49.029 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 15:25:49.029 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 15:25:49.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 15:25:49.131 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 15:25:49.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 15:25:49.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 15:25:49.283 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 15:25:49.284 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 15:25:49.470 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 15:25:49.470 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 15:25:49.471 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: ussingen game_mode: adventure 15:25:49.471 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 15:25:49.471 [Lua] Starting async level spawning of levels/honduras/ussingen/world 15:25:49.471 [Umbra] Init version: 3.4.15 :: 16 threads 15:25:50.003 [Lua] Async level spawning done 15:25:50.003 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 15:25:50.969 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 15:25:50.969 [Lua] [Matchmaking] unregister rpcs 15:25:50.969 [Lua] Set lobby begin: 15:25:50.969 [Lua] Lobby data twitch_enabled = false 15:25:50.969 [Lua] Lobby data selected_mission_id = ussingen 15:25:50.969 [Lua] Lobby data num_players = 2 15:25:50.969 [Lua] Lobby data difficulty_tweak = 0 15:25:50.969 [Lua] Lobby data host = 110000103724cc4 15:25:50.969 [Lua] Lobby data time_of_search = 1638974932 15:25:50.969 [Lua] Lobby data matchmaking_type = 2 15:25:50.969 [Lua] Lobby data is_private = false 15:25:50.969 [Lua] Lobby data match_started = true 15:25:50.969 [Lua] Lobby data player_slot_4 = 0:0 15:25:50.969 [Lua] Lobby data difficulty = hardest 15:25:50.969 [Lua] Lobby data player_slot_1 = 0:0 15:25:50.969 [Lua] Lobby data unique_server_name = Tierce 15:25:50.970 [Lua] Lobby data quick_game = false 15:25:50.970 [Lua] Lobby data country_code = CZ 15:25:50.970 [Lua] Lobby data matchmaking = true 15:25:50.970 [Lua] Lobby data power_level = 0 15:25:50.970 [Lua] Lobby data mission_id = ussingen 15:25:50.970 [Lua] Lobby data mechanism = adventure 15:25:50.970 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:50.970 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:50.970 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:50.970 [Lua] Lobby data player_slot_3 = 0:0 15:25:50.970 [Lua] Lobby data eac_authorized = true 15:25:50.970 [Lua] Set lobby end. 15:25:50.970 [Lua] [Managers] Destroying manager group: 15:25:50.970 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_11, global_loading_screens 15:25:50.970 [Lua] [Gamestate] Enter StateIngame HOST 15:25:50.970 [Lua] [Managers] Calling function on all managers: 15:25:50.971 [Lua] <>level = ussingen<> 15:25:50.971 [Lua] Set lobby begin: 15:25:50.971 [Lua] Lobby data twitch_enabled = false 15:25:50.971 [Lua] Lobby data selected_mission_id = ussingen 15:25:50.971 [Lua] Lobby data num_players = 2 15:25:50.971 [Lua] Lobby data difficulty_tweak = 0 15:25:50.971 [Lua] Lobby data host = 110000103724cc4 15:25:50.971 [Lua] Lobby data time_of_search = 1638974932 15:25:50.971 [Lua] Lobby data matchmaking_type = 2 15:25:50.971 [Lua] Lobby data is_private = false 15:25:50.971 [Lua] Lobby data match_started = true 15:25:50.971 [Lua] Lobby data player_slot_4 = 0:0 15:25:50.971 [Lua] Lobby data difficulty = hardest 15:25:50.971 [Lua] Lobby data player_slot_1 = 0:0 15:25:50.971 [Lua] Lobby data unique_server_name = Tierce 15:25:50.971 [Lua] Lobby data quick_game = false 15:25:50.971 [Lua] Lobby data country_code = CZ 15:25:50.971 [Lua] Lobby data matchmaking = true 15:25:50.971 [Lua] Lobby data power_level = 0 15:25:50.971 [Lua] Lobby data mission_id = ussingen 15:25:50.971 [Lua] Lobby data mechanism = adventure 15:25:50.971 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:50.971 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:50.972 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:50.972 [Lua] Lobby data player_slot_3 = 0:0 15:25:50.972 [Lua] Lobby data eac_authorized = true 15:25:50.972 [Lua] Set lobby end. 15:25:50.972 [Lua] [StateIngame] Server ingame 15:25:50.975 [Lua] Set lobby begin: 15:25:50.975 [Lua] Lobby data twitch_enabled = false 15:25:50.975 [Lua] Lobby data selected_mission_id = ussingen 15:25:50.975 [Lua] Lobby data num_players = 2 15:25:50.975 [Lua] Lobby data difficulty_tweak = 0 15:25:50.975 [Lua] Lobby data host = 110000103724cc4 15:25:50.975 [Lua] Lobby data time_of_search = 1638974932 15:25:50.975 [Lua] Lobby data matchmaking_type = 2 15:25:50.975 [Lua] Lobby data is_private = false 15:25:50.975 [Lua] Lobby data match_started = true 15:25:50.975 [Lua] Lobby data player_slot_4 = 0:0 15:25:50.975 [Lua] Lobby data difficulty = hardest 15:25:50.975 [Lua] Lobby data player_slot_1 = 0:0 15:25:50.975 [Lua] Lobby data unique_server_name = Tierce 15:25:50.975 [Lua] Lobby data quick_game = false 15:25:50.975 [Lua] Lobby data country_code = CZ 15:25:50.975 [Lua] Lobby data matchmaking = true 15:25:50.975 [Lua] Lobby data power_level = 0 15:25:50.975 [Lua] Lobby data mission_id = ussingen 15:25:50.975 [Lua] Lobby data mechanism = adventure 15:25:50.975 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:50.975 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:50.975 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:50.975 [Lua] Lobby data player_slot_3 = 0:0 15:25:50.975 [Lua] Lobby data eac_authorized = true 15:25:50.975 [Lua] Set lobby end. 15:25:50.975 [Lua] [Matchmaking] register rpcs 15:25:50.975 [Lua] GameNetworkManager:init... creating game session 15:25:50.975 [Lua] Host GameSession.make_game_session_host with session: 15:25:50.975 [GameSession] make_game_session_host() 15:25:50.975 [Lua] [GameNetworkManager] Setting pong timeout to 60 15:25:50.975 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 15:25:50.975 [Lua] [GameNetworkManager] self.is_server = true 15:25:50.975 [Network] Setting artificial MTU limit to 65536 15:25:50.975 [Connection] Endpoint 1100001056ede37 set max payload per packet to 1140 15:25:50.986 [Lua] Switching ConflictSettings: to: default 15:25:50.986 [Lua] pacing=default 15:25:50.986 [Lua] roaming=nil 15:25:50.986 [Lua] specials=default 15:25:50.986 [Lua] debug_color=maroon 15:25:50.986 [Lua] contained_breeds=nil 15:25:50.986 [Lua] pack_spawning=default 15:25:50.986 [Lua] disabled=false 15:25:50.986 [Lua] factions=nil 15:25:50.986 [Lua] boss=default 15:25:50.986 [Lua] horde=default 15:25:50.986 [Lua] name=default 15:25:50.986 [Lua] intensity=default 15:25:50.986 [Lua] --- 15:25:50.987 [Lua] [LevelAnalysis] set_random_seed( 8118492) 15:25:50.991 [Lua] [AIInterestPointSystem] Level Seed: 8118492 15:25:50.991 [Lua] 15:25:50.991 [Lua] [entity_system_bag] = table 15:25:50.991 [Lua] [entity_system_bag] = metatable 15:25:50.991 [Lua] [startup_data] = table 15:25:50.991 [Lua] [entity_manager] = table 15:25:50.991 [Lua] [entity_manager] = metatable 15:25:50.991 [Lua] [unit_spawner] = table 15:25:50.991 [Lua] [unit_spawner] = metatable 15:25:50.991 [Lua] [unit_storage] = table 15:25:50.991 [Lua] [unit_storage] = metatable 15:25:50.991 [Lua] [dice_keeper] = table 15:25:50.991 [Lua] [dice_keeper] = metatable 15:25:50.991 [Lua] [is_server] = true (boolean) 15:25:50.992 [Lua] [world] = [World] 15:25:50.992 [Lua] [system_api] = table 15:25:50.992 [Lua] [entity_system] = table 15:25:50.992 [Lua] [entity_system] = metatable 15:25:50.992 [Lua] [network_lobby] = table 15:25:50.992 [Lua] [network_lobby] = metatable 15:25:50.992 [Lua] [profile_synchronizer] = table 15:25:50.992 [Lua] [profile_synchronizer] = metatable 15:25:50.992 [Lua] [level_transition_handler] = table 15:25:50.992 [Lua] [level_transition_handler] = metatable 15:25:50.992 [Lua] [num_local_human_players] = 1 (number) 15:25:50.992 [Lua] [statistics_db] = table 15:25:50.992 [Lua] [statistics_db] = metatable 15:25:50.992 [Lua] [network_server] = table 15:25:50.992 [Lua] [network_server] = metatable 15:25:50.992 [Lua] [input_manager] = table 15:25:50.992 [Lua] [input_manager] = metatable 15:25:50.992 [Lua] [network_clock] = table 15:25:50.992 [Lua] [network_clock] = metatable 15:25:50.992 [Lua] [network_transmit] = table 15:25:50.992 [Lua] [network_transmit] = metatable 15:25:50.992 [Lua] [free_flight_manager] = table 15:25:50.992 [Lua] [free_flight_manager] = metatable 15:25:50.992 [Lua] [network_manager] = table 15:25:50.992 [Lua] [network_manager] = metatable 15:25:50.992 [Lua] [network_event_delegate] = table 15:25:50.992 [Lua] [network_event_delegate] = metatable 15:25:50.992 [Lua] 15:25:50.992 [Lua] ignoring extension VersusVolumeObjectiveExtension 15:25:50.992 [Lua] ignoring extension VersusInteractObjectiveExtension 15:25:50.992 [Lua] ignoring extension VersusPayloadObjectiveExtension 15:25:50.992 [Lua] ignoring extension VersusSocketObjectiveExtension 15:25:50.992 [Lua] ignoring extension VersusTargetObjectiveExtension 15:25:50.992 [Lua] ignoring extension VersusMissionObjectiveExtension 15:25:50.995 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 15:25:51.011 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 15:25:51.011 [Lua] [AchievementManager] Achievements using the steam platform 15:25:51.012 [Lua] PlayerManager:add_player player_1 15:25:51.092 [Lua] respawn_unit_spawned with group id: mansion_event 15:25:51.092 [Lua] respawn_unit_spawned with group id: mansion_event 15:25:51.092 [Lua] respawn_unit_spawned with group id: mansion_event 15:25:51.121 [Lua] respawn_unit_spawned with group id: cellar_drop 15:25:51.121 [Lua] respawn_unit_spawned with group id: cellar_drop 15:25:51.121 [Lua] respawn_unit_spawned with group id: cellar_drop 15:25:51.121 [Lua] [StateIngame] Level seed: 8118492 15:25:51.148 [Lua] [LevelAnalysis] set_random_seed( 8118492) 15:25:51.153 [GameSession] create_game_object(67, 0) 15:25:51.153 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 15:25:51.153 [GameSession] create_game_object(95, 1) 15:25:51.153 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 15:25:51.153 [Lua] [IngameUI] init 15:25:51.166 [SteamVoipClient] select_out(110000103724cc4, off) 15:25:51.166 [SteamVoipClient] select_out(1100001056ede37, off) 15:25:51.169 [Lua] cb_razer_chroma_setup 15:25:51.194 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 15:25:51.194 [Lua] Set lobby begin: 15:25:51.194 [Lua] Lobby data twitch_enabled = false 15:25:51.194 [Lua] Lobby data selected_mission_id = ussingen 15:25:51.194 [Lua] Lobby data num_players = 2 15:25:51.194 [Lua] Lobby data difficulty_tweak = 0 15:25:51.194 [Lua] Lobby data host = 110000103724cc4 15:25:51.194 [Lua] Lobby data time_of_search = 1638974932 15:25:51.194 [Lua] Lobby data matchmaking_type = 2 15:25:51.194 [Lua] Lobby data is_private = false 15:25:51.194 [Lua] Lobby data match_started = true 15:25:51.194 [Lua] Lobby data player_slot_4 = 0:0 15:25:51.194 [Lua] Lobby data difficulty = hardest 15:25:51.194 [Lua] Lobby data player_slot_1 = 0:0 15:25:51.194 [Lua] Lobby data unique_server_name = Tierce 15:25:51.194 [Lua] Lobby data quick_game = false 15:25:51.195 [Lua] Lobby data country_code = CZ 15:25:51.195 [Lua] Lobby data matchmaking = true 15:25:51.195 [Lua] Lobby data power_level = 835 15:25:51.195 [Lua] Lobby data mission_id = ussingen 15:25:51.195 [Lua] Lobby data mechanism = adventure 15:25:51.195 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:51.195 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:51.195 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:51.195 [Lua] Lobby data player_slot_3 = 0:0 15:25:51.195 [Lua] Lobby data eac_authorized = true 15:25:51.195 [Lua] Set lobby end. 15:25:51.196 [GameSession] create_game_object(30, 2) 15:25:51.196 [GameSession] create_game_object(30, 3) 15:25:51.196 [GameSession] create_game_object(30, 4) 15:25:51.196 [Lua] CurrentConflictSettings default 15:25:51.196 [Lua] [ConflictDirector] conflict_director is ai_ready 15:25:51.199 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:25:51.199 [Lua] [MainPathSpawningGenerator] Injecting travel distances 15:25:51.203 [Lua] SpecialsPacing:remove_unwanted_breeds: 15:25:51.203 [Lua] Forming navigation groups in one frame 15:25:51.203 [Lua] Forming navigation groups 15:25:51.219 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000076398 15:25:51.364 [Lua] NavigationGroupManager -> calulation time B: 0.14499999999998181 15:25:51.364 [Lua] number of nav groups: 362 15:25:51.366 [Lua] number of refined nav groups : 240 15:25:51.372 [Lua] NavigationGroupManager -> calulation time C: 0.0079999999998108251 15:25:51.372 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.840461945533752 Normalized coefficient: 1.2265913848588796 15:25:51.375 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.8397741690278071 Normalized coefficient: 1.6006464914180165 15:25:51.379 [Lua] -------------> JOW Perfect-density 12.599999999999994 Sum density 8.7682060718536388 Normalized coefficient: 1.4370100219754869 15:25:51.389 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 15:25:51.389 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 15:25:51.389 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 15:25:51.395 [Lua] [LevelAnalysis] Generating boss paths for level: ussingen 15:25:51.395 [Lua] [LevelAnalysis] This level has a total main-path length of 1026.344 meters. 15:25:51.395 [Lua] [LevelAnalysis] grouping spawners for event_patrol 15:25:51.395 [Lua] [LevelAnalysis] 15:25:51.395 [Lua] [LevelAnalysis] grouping spawners for event_boss 15:25:51.395 [Lua] [LevelAnalysis] 15:25:51.395 [Lua] [LevelAnalysis] Terror events added: 15:25:51.395 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 15:25:51.395 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 15:25:51.395 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 15:25:51.395 [Lua] NORMAL PATROL MAIN PATH 289.05398559570313 15:25:51.395 [Lua] [waypoints] = table 15:25:51.395 [Lua] [astar_points] = table 15:25:51.395 [Lua] [travel_dist] = 289.08226469159126 (number) 15:25:51.395 [Lua] [one_directional] = true (boolean) 15:25:51.395 [Lua] [id] = boss_12 (string) 15:25:51.395 [Lua] ----> using boss spline path! 15:25:51.395 [Lua] Adding main path event: Vector3Box(-39.1358, -229.769, 1.053) boss_event_spline_patrol 45 table: 000000000F30D830 15:25:51.395 [Lua] ----> using boss gizmo! 15:25:51.395 [Lua] [LevelAnalysis] section: 2, start-index: 9, end-index: 13, forbidden-dist: -390.6 start-travel-dist: 689.7, end-travel-dist: 427.2 spawn_distance 289.1 15:25:51.395 [Lua] Adding main path event: Vector3Box(-64.9094, -41.3107, 16.5) boss_event_chaos_spawn 45 table: 000000000F30DE50 15:25:51.395 [Lua] NORMAL PATROL MAIN PATH 956.5928955078125 15:25:51.395 [Lua] [waypoints] = table 15:25:51.395 [Lua] [astar_points] = table 15:25:51.395 [Lua] [travel_dist] = 955.93605142831802 (number) 15:25:51.395 [Lua] [one_directional] = true (boolean) 15:25:51.395 [Lua] [id] = boss8 (string) 15:25:51.395 [Lua] ----> using boss spline path! 15:25:51.395 [Lua] Adding main path event: Vector3Box(42.5, 17, 10.3528) boss_event_spline_patrol 45 table: 000000000F30E170 15:25:51.395 [Lua] [LevelAnalysis] num_event_places_f: 0.65089581203460689 , num_event_places: 0 , trailing_event_fraction: 0.65089581203460689 , num_events: 0 15:25:51.395 [Lua] [LevelAnalysis] Level path distance: 1026.3437180519104 15:25:51.395 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 15:25:51.397 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 15:25:51.398 [GameSession] create_game_object(68, 5) 15:25:51.398 [GameSession] create_game_object(68, 6) 15:25:51.398 [GameSession] create_game_object(68, 7) 15:25:51.398 [GameSession] create_game_object(68, 8) 15:25:51.398 [GameSession] create_game_object(68, 9) 15:25:51.398 [GameSession] create_game_object(68, 10) 15:25:51.398 [GameSession] create_game_object(68, 11) 15:25:51.398 [GameSession] create_game_object(68, 12) 15:25:51.398 [GameSession] create_game_object(68, 13) 15:25:51.398 [GameSession] create_game_object(68, 14) 15:25:51.399 [GameSession] create_game_object(68, 15) 15:25:51.399 [GameSession] create_game_object(68, 16) 15:25:51.399 [GameSession] create_game_object(68, 17) 15:25:51.399 [GameSession] create_game_object(68, 18) 15:25:51.399 [GameSession] create_game_object(68, 19) 15:25:51.399 [GameSession] create_game_object(68, 20) 15:25:51.399 [GameSession] create_game_object(68, 21) 15:25:51.399 [GameSession] create_game_object(68, 22) 15:25:51.399 [GameSession] create_game_object(30, 23) 15:25:51.399 [GameSession] create_game_object(30, 24) 15:25:51.400 [GameSession] create_game_object(30, 25) 15:25:51.400 [GameSession] create_game_object(30, 26) 15:25:51.400 [GameSession] create_game_object(30, 27) 15:25:51.400 [GameSession] create_game_object(30, 28) 15:25:51.400 [GameSession] create_game_object(68, 29) 15:25:51.400 [GameSession] create_game_object(68, 30) 15:25:51.400 [GameSession] create_game_object(68, 31) 15:25:51.400 [GameSession] create_game_object(68, 32) 15:25:51.400 [GameSession] create_game_object(68, 33) 15:25:51.400 [GameSession] create_game_object(68, 34) 15:25:51.401 [GameSession] create_game_object(68, 35) 15:25:51.401 [GameSession] create_game_object(68, 36) 15:25:51.401 [GameSession] create_game_object(68, 37) 15:25:51.401 [GameSession] create_game_object(68, 38) 15:25:51.401 [GameSession] create_game_object(68, 39) 15:25:51.401 [GameSession] create_game_object(68, 40) 15:25:51.401 [GameSession] create_game_object(68, 41) 15:25:51.401 [GameSession] create_game_object(68, 42) 15:25:51.401 [GameSession] create_game_object(68, 43) 15:25:51.401 [GameSession] create_game_object(68, 44) 15:25:51.401 [GameSession] create_game_object(68, 45) 15:25:51.402 [GameSession] create_game_object(68, 46) 15:25:51.402 [GameSession] create_game_object(68, 47) 15:25:51.402 [GameSession] create_game_object(68, 48) 15:25:51.402 [GameSession] create_game_object(68, 49) 15:25:51.402 [GameSession] create_game_object(68, 50) 15:25:51.402 [GameSession] create_game_object(68, 51) 15:25:51.402 [GameSession] create_game_object(68, 52) 15:25:51.402 [GameSession] create_game_object(68, 53) 15:25:51.402 [GameSession] create_game_object(68, 54) 15:25:51.402 [GameSession] create_game_object(68, 55) 15:25:51.402 [GameSession] create_game_object(68, 56) 15:25:51.404 [GameSession] create_game_object(77, 57) 15:25:51.404 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=57 15:25:51.404 [GameSession] create_game_object(48, 58) 15:25:51.404 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=58 15:25:51.404 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 15:25:51.404 [Lua] [Managers] Calling function on all managers: 15:25:51.437 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 15:25:51.437 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 15:25:51.439 [Lua] player (110000103724cc4,4) was put into party 1 15:25:51.477 [GameSession] create_game_object(12, 59) 15:25:51.477 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=59 15:25:51.477 [GameSession] create_game_object(95, 60) 15:25:51.477 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=60 15:25:51.477 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:4) to profile(3) career(4) 15:25:51.477 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:51.477 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false},"inventory_id":2041568000,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false}} 15:25:51.478 [Lua] player (110000103724cc4,5) was put into party 1 15:25:51.519 [GameSession] create_game_object(12, 61) 15:25:51.519 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=61 15:25:51.519 [GameSession] create_game_object(95, 62) 15:25:51.519 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=62 15:25:51.519 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 15:25:51.519 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:51.519 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":1122976512,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 15:25:51.670 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:25:51.670 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:25:51.670 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:25:51.670 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 15:25:51.670 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 15:25:51.671 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:51.671 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 15:25:51.671 [Lua] [GameNetworkManager] destroying game object with go_id=61 15:25:51.671 [GameSession] destroy_game_object(61) 15:25:51.671 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 15:25:51.671 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 15:25:51.672 [Lua] player (110000103724cc4,5) was put into party 1 15:25:51.716 [GameSession] create_game_object(12, 63) 15:25:51.716 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=63 15:25:51.716 [GameSession] create_game_object(95, 64) 15:25:51.716 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=64 15:25:51.716 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 15:25:51.716 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:51.716 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":338150816,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 15:25:51.920 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 15:25:51.920 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 15:25:51.920 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 15:25:52.048 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 15:25:52.048 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 15:25:52.048 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 15:25:52.215 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 15:25:52.215 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 15:25:52.215 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 15:25:52.269 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 15:25:52.269 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 15:25:52.269 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 15:25:52.354 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 15:25:52.354 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 15:25:52.354 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 15:25:52.386 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 15:25:52.386 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 15:25:52.386 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 15:25:52.861 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 15:25:52.861 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 15:25:52.861 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 15:25:53.039 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 15:25:53.039 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 15:25:53.039 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 15:25:53.077 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 15:25:53.077 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 15:25:53.078 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 15:25:53.123 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 15:25:53.123 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 15:25:53.123 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 15:25:53.213 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 15:25:53.213 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 15:25:53.213 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 15:25:53.271 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 15:25:53.271 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 15:25:53.271 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 15:25:53.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 15:25:53.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 15:25:53.348 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 15:25:53.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 15:25:53.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 15:25:53.369 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 15:25:53.713 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 15:25:53.713 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 15:25:53.713 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 15:25:53.735 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 15:25:53.735 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 15:25:53.735 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 15:25:53.811 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 15:25:53.811 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 15:25:53.812 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 15:25:53.919 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 15:25:53.919 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 15:25:53.919 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 15:25:53.984 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 15:25:53.984 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 15:25:53.985 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 15:25:54.049 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 15:25:54.049 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 15:25:54.049 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 15:25:54.104 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 15:25:54.104 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 15:25:54.105 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 15:25:54.320 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 338150816 15:25:54.473 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 15:25:54.473 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 15:25:54.473 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 15:25:54.498 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 15:25:54.498 [Lua] [PackageManager] Force_load: wwise/coghammer 15:25:54.498 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 15:25:54.579 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 15:25:54.579 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 15:25:54.579 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 15:25:54.589 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 338150816 15:25:54.610 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:25:54.611 [GameSession] add_peer(1100001056ede37) 15:25:54.611 [GameSession] create_game_object(0, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(1, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(2, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(3, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(4, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(5, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(6, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(7, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(8, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(9, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(10, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(11, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(12, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(13, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(14, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(15, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(16, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(17, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(18, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(19, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(20, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(21, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(22, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(23, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(24, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(25, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(26, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(27, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(28, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(29, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(30, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(31, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(32, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(33, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(34, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(35, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(36, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(37, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(38, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(39, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(40, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(41, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(42, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(43, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(44, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(45, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(46, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(47, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(48, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(49, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(50, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(51, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(52, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(53, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(54, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(55, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(56, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(57, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(58, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(59, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(60, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(62, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(63, 0) -> 1100001056ede37 15:25:54.611 [GameSession] create_game_object(64, 0) -> 1100001056ede37 15:25:54.611 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForEnterGame 15:25:54.611 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForGameObjectSync 15:25:54.621 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001056ede37 15:25:54.638 [Lua] Breedfreezer (server) starting a hot join sync 15:25:54.638 [Lua] packing 0 units of breed chaos_marauder 15:25:54.638 [Lua] packing 0 units of breed skaven_clan_rat 15:25:54.638 [Lua] packing 0 units of breed skaven_storm_vermin 15:25:54.638 [Lua] packing 0 units of breed skaven_slave 15:25:54.638 [Lua] packing 0 units of breed chaos_fanatic 15:25:54.638 [Lua] packing 0 units of breed chaos_raider 15:25:54.638 [Lua] packing 0 units of breed chaos_warrior 15:25:54.638 [Lua] packing 0 units of breed chaos_berzerker 15:25:54.638 [Lua] packing 0 units of breed skaven_plague_monk 15:25:54.638 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:25:54.638 [Lua] 15:25:54.638 [Lua] [1] = 1 (number) 15:25:54.638 [Lua] [2] = 0 (number) 15:25:54.638 [Lua] [3] = 1 (number) 15:25:54.638 [Lua] [4] = 0 (number) 15:25:54.638 [Lua] [5] = 1 (number) 15:25:54.638 [Lua] [6] = 0 (number) 15:25:54.638 [Lua] [7] = 1 (number) 15:25:54.638 [Lua] [8] = 0 (number) 15:25:54.638 [Lua] [9] = 1 (number) 15:25:54.638 [Lua] [10] = 0 (number) 15:25:54.638 [Lua] [11] = 1 (number) 15:25:54.638 [Lua] [12] = 0 (number) 15:25:54.638 [Lua] [13] = 1 (number) 15:25:54.638 [Lua] [14] = 0 (number) 15:25:54.638 [Lua] [15] = 1 (number) 15:25:54.638 [Lua] [16] = 0 (number) 15:25:54.638 [Lua] [17] = 1 (number) 15:25:54.638 [Lua] [18] = 0 (number) 15:25:54.638 [Lua] 15:25:54.638 [Lua] 15:25:54.638 [Lua] 15:25:54.639 [Lua] PlayerManager:add_remote_player 1100001056ede37 15:25:54.639 [GameSession] create_game_object(67, 65) 15:25:54.639 [GameSession] create_game_object(65, 0) -> 1100001056ede37 15:25:54.639 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=65 15:25:54.639 [Lua] RemotePlayer:create_game_object( ) 65 15:25:54.697 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForGameObjectSync 15:25:54.697 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForPlayers 15:25:54.697 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 15:25:54.697 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 15:25:54.697 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 15:25:54.702 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForPlayers 15:25:54.702 [Lua] [PeerSM] 1100001056ede37 :: on_enter InGame 15:25:54.702 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = true 15:25:54.702 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 15:25:54.702 [Lua] [PackageManager] Force_load: wwise/drakegun 15:25:54.702 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 15:25:54.735 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 15:25:54.735 [Lua] [PackageManager] Force_load: wwise/flamethrower 15:25:54.741 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:25:54.743 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000103724cc4 4 15:25:54.745 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.745 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.745 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.745 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.745 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.745 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.746 [GameSession] create_game_object(41, 66) 15:25:54.746 [GameSession] create_game_object(66, 0) -> 1100001056ede37 15:25:54.746 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.746 [GameSession] create_game_object(46, 67) 15:25:54.746 [GameSession] create_game_object(67, 0) -> 1100001056ede37 15:25:54.746 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 15:25:54.747 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 15:25:54.748 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.748 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.748 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.748 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.748 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.748 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.749 [GameSession] create_game_object(41, 68) 15:25:54.749 [GameSession] create_game_object(68, 0) -> 1100001056ede37 15:25:54.749 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.749 [GameSession] create_game_object(46, 69) 15:25:54.749 [GameSession] create_game_object(69, 0) -> 1100001056ede37 15:25:54.749 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 15:25:54.752 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(54.5052, -416.586, 6.85499), Vector4(0, 0, -0.346979, -0.937873)) 15:25:54.754 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:25:54.754 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.754 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:25:54.754 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.754 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:25:54.754 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.754 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:25:54.754 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.754 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.754 [GameSession] create_game_object(9, 70) 15:25:54.754 [GameSession] create_game_object(70, 0) -> 1100001056ede37 15:25:54.754 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.754 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:25:54.754 [GameSession] create_game_object(46, 71) 15:25:54.754 [GameSession] create_game_object(71, 0) -> 1100001056ede37 15:25:54.754 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71 15:25:54.756 [Lua] [GameNetworkManager] destroying game object with go_id=69 15:25:54.756 [GameSession] destroy_game_object(69) 15:25:54.756 [GameSession] destroy_game_object(68) 15:25:54.756 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 15:25:54.756 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 15:25:54.769 [Lua] Switching ConflictSettings: to: chaos 15:25:54.769 [Lua] pacing=chaos 15:25:54.769 [Lua] roaming=nil 15:25:54.769 [Lua] specials=chaos 15:25:54.769 [Lua] debug_color=purple 15:25:54.769 [Lua] contained_breeds=nil 15:25:54.769 [Lua] pack_spawning=chaos 15:25:54.769 [Lua] disabled=false 15:25:54.769 [Lua] factions=nil 15:25:54.769 [Lua] boss=chaos 15:25:54.769 [Lua] horde=chaos 15:25:54.769 [Lua] name=chaos 15:25:54.769 [Lua] intensity=default 15:25:54.769 [Lua] --- 15:25:54.770 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:54.770 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 15:25:54.770 [Lua] [GameNetworkManager] destroying game object with go_id=63 15:25:54.770 [GameSession] destroy_game_object(63) 15:25:54.771 [Lua] player (110000103724cc4,5) was put into party 1 15:25:54.819 [GameSession] create_game_object(12, 72) 15:25:54.819 [GameSession] create_game_object(72, 0) -> 1100001056ede37 15:25:54.819 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=72 15:25:54.819 [GameSession] create_game_object(95, 73) 15:25:54.819 [GameSession] create_game_object(73, 0) -> 1100001056ede37 15:25:54.819 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=73 15:25:54.819 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 15:25:54.819 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 15:25:54.819 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":839607808,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 15:25:54.826 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:25:54.991 [GameSession] 1100001056ede37 -> create_game_object(1024) 15:25:54.991 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001056ede37 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:25:54.991 [Lua] Adding player sync data to peer=1100001056ede37 local_player_id=1 15:25:54.991 [GameSession] 1100001056ede37 -> create_game_object(1025) 15:25:54.991 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001056ede37 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:25:54.991 [Lua] [NetworkServer] Peer 1100001056ede37 spawned player. 15:25:54.992 [GameSession] create_game_object(46, 74) 15:25:54.992 [GameSession] create_game_object(74, 0) -> 1100001056ede37 15:25:54.992 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=74 15:25:54.992 [Lua] PlayerManager:assign_unit_ownership Fisting Screaming 1100001056ede37 1 15:25:54.993 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.993 [Lua] TalentSystem:rpc_sync_talents 13 1025 15:25:54.993 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:25:54.996 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 15:25:54.998 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.998 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.998 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.998 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.998 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 15:25:54.998 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:25:54.998 [GameSession] create_game_object(41, 75) 15:25:54.998 [GameSession] create_game_object(75, 0) -> 1100001056ede37 15:25:54.998 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:25:54.998 [GameSession] create_game_object(46, 76) 15:25:54.998 [GameSession] create_game_object(76, 0) -> 1100001056ede37 15:25:54.998 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=76 15:25:55.043 [Lua] StateInGameRunning:_game_actually_starts() 15:25:55.043 [Lua] ################################################################################################################# 15:25:55.043 [Lua] [Loading Time]: 00:00:15 [Transition]: inn_level-ussingen [Members joined]: 0 [Members Left]: 0 [Is Server]: true 15:25:55.043 [Lua] ################################################################################################################# 15:25:55.044 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 39 15:25:55.044 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 15:25:55.053 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 39 15:25:55.247 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = true 15:25:55.262 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 39 15:25:55.262 [Lua] Commit load time data 15:25:56.150 [Lua] Set lobby begin: 15:25:56.150 [Lua] Lobby data twitch_enabled = false 15:25:56.150 [Lua] Lobby data selected_mission_id = ussingen 15:25:56.150 [Lua] Lobby data num_players = 2 15:25:56.150 [Lua] Lobby data difficulty_tweak = 0 15:25:56.150 [Lua] Lobby data host = 110000103724cc4 15:25:56.150 [Lua] Lobby data time_of_search = 1638974932 15:25:56.150 [Lua] Lobby data matchmaking_type = 2 15:25:56.150 [Lua] Lobby data is_private = false 15:25:56.150 [Lua] Lobby data match_started = true 15:25:56.150 [Lua] Lobby data player_slot_4 = 0:0 15:25:56.150 [Lua] Lobby data difficulty = hardest 15:25:56.150 [Lua] Lobby data player_slot_1 = 0:0 15:25:56.150 [Lua] Lobby data unique_server_name = Tierce 15:25:56.151 [Lua] Lobby data quick_game = false 15:25:56.151 [Lua] Lobby data country_code = CZ 15:25:56.151 [Lua] Lobby data matchmaking = true 15:25:56.151 [Lua] Lobby data power_level = 417 15:25:56.151 [Lua] Lobby data mission_id = ussingen 15:25:56.151 [Lua] Lobby data mechanism = adventure 15:25:56.151 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:25:56.151 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:25:56.151 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:25:56.151 [Lua] Lobby data player_slot_3 = 0:0 15:25:56.151 [Lua] Lobby data eac_authorized = true 15:25:56.151 [Lua] Set lobby end. 15:25:56.902 [EACServer] [16:25:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:26:01.134 [Lua] Set lobby begin: 15:26:01.134 [Lua] Lobby data twitch_enabled = false 15:26:01.134 [Lua] Lobby data selected_mission_id = ussingen 15:26:01.134 [Lua] Lobby data num_players = 2 15:26:01.134 [Lua] Lobby data difficulty_tweak = 0 15:26:01.134 [Lua] Lobby data host = 110000103724cc4 15:26:01.134 [Lua] Lobby data time_of_search = 1638974932 15:26:01.134 [Lua] Lobby data matchmaking_type = 2 15:26:01.134 [Lua] Lobby data is_private = false 15:26:01.134 [Lua] Lobby data match_started = true 15:26:01.134 [Lua] Lobby data player_slot_4 = 0:0 15:26:01.134 [Lua] Lobby data difficulty = hardest 15:26:01.134 [Lua] Lobby data player_slot_1 = 0:0 15:26:01.134 [Lua] Lobby data unique_server_name = Tierce 15:26:01.134 [Lua] Lobby data quick_game = false 15:26:01.134 [Lua] Lobby data country_code = CZ 15:26:01.134 [Lua] Lobby data matchmaking = true 15:26:01.134 [Lua] Lobby data power_level = 834 15:26:01.134 [Lua] Lobby data mission_id = ussingen 15:26:01.134 [Lua] Lobby data mechanism = adventure 15:26:01.134 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:26:01.135 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:26:01.135 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:26:01.135 [Lua] Lobby data player_slot_3 = 0:0 15:26:01.135 [Lua] Lobby data eac_authorized = true 15:26:01.135 [Lua] Set lobby end. 15:26:17.520 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x3a481, position: 1920 15:26:28.987 [GameSession] create_game_object(84, 77) 15:26:28.987 [GameSession] create_game_object(77, 0) -> 1100001056ede37 15:26:29.000 [GameSession] create_game_object(64, 78) 15:26:29.000 [GameSession] create_game_object(78, 0) -> 1100001056ede37 15:26:29.832 [GameSession] create_game_object(84, 79) 15:26:29.832 [GameSession] create_game_object(79, 0) -> 1100001056ede37 15:26:29.842 [GameSession] create_game_object(64, 80) 15:26:29.842 [GameSession] create_game_object(80, 0) -> 1100001056ede37 15:26:31.821 [GameSession] create_game_object(84, 81) 15:26:31.821 [GameSession] create_game_object(81, 0) -> 1100001056ede37 15:26:31.831 [GameSession] create_game_object(64, 82) 15:26:31.831 [GameSession] create_game_object(82, 0) -> 1100001056ede37 15:26:31.842 [GameSession] create_game_object(64, 83) 15:26:31.842 [GameSession] create_game_object(83, 0) -> 1100001056ede37 15:26:32.891 [Lua] Players are leaving the safe zone 15:26:33.853 [GameSession] create_game_object(84, 84) 15:26:33.853 [GameSession] create_game_object(84, 0) -> 1100001056ede37 15:26:33.864 [GameSession] create_game_object(64, 85) 15:26:33.864 [GameSession] create_game_object(85, 0) -> 1100001056ede37 15:26:34.548 [GameSession] create_game_object(84, 86) 15:26:34.548 [GameSession] create_game_object(86, 0) -> 1100001056ede37 15:26:34.559 [GameSession] create_game_object(64, 87) 15:26:34.559 [GameSession] create_game_object(87, 0) -> 1100001056ede37 15:26:36.617 [GameSession] destroy_game_object(86) 15:26:38.440 [GameSession] create_game_object(84, 88) 15:26:38.440 [GameSession] create_game_object(88, 0) -> 1100001056ede37 15:26:42.140 [GameSession] create_game_object(51, 89) 15:26:42.141 [GameSession] create_game_object(89, 0) -> 1100001056ede37 15:26:43.046 [GameSession] create_game_object(7, 90) 15:26:43.046 [GameSession] create_game_object(90, 0) -> 1100001056ede37 15:26:43.133 [GameSession] create_game_object(7, 91) 15:26:43.133 [GameSession] create_game_object(91, 0) -> 1100001056ede37 15:26:43.217 [GameSession] create_game_object(7, 92) 15:26:43.217 [GameSession] create_game_object(92, 0) -> 1100001056ede37 15:26:43.304 [GameSession] create_game_object(7, 93) 15:26:43.304 [GameSession] create_game_object(93, 0) -> 1100001056ede37 15:26:43.520 [GameSession] destroy_game_object(90) 15:26:43.602 [GameSession] destroy_game_object(91) 15:26:43.673 [GameSession] destroy_game_object(92) 15:26:43.759 [GameSession] destroy_game_object(93) 15:26:45.069 [GameSession] destroy_game_object(88) 15:26:46.194 [GameSession] destroy_game_object(89) 15:26:46.318 [GameSession] create_game_object(84, 94) 15:26:46.318 [GameSession] create_game_object(94, 0) -> 1100001056ede37 15:26:46.984 [GameSession] destroy_game_object(94) 15:26:47.001 [Lua] spawning mini patrol 15:26:50.147 [GameSession] create_game_object(84, 95) 15:26:50.147 [GameSession] create_game_object(95, 0) -> 1100001056ede37 15:26:51.026 [GameSession] create_game_object(64, 96) 15:26:51.026 [GameSession] create_game_object(96, 0) -> 1100001056ede37 15:26:51.537 [GameSession] create_game_object(64, 97) 15:26:51.537 [GameSession] create_game_object(97, 0) -> 1100001056ede37 15:26:52.036 [GameSession] create_game_object(64, 98) 15:26:52.036 [GameSession] create_game_object(98, 0) -> 1100001056ede37 15:26:52.038 [Lua] Init group template: mini_patrol 15:26:53.010 [GameSession] create_game_object(7, 99) 15:26:53.010 [GameSession] create_game_object(99, 0) -> 1100001056ede37 15:26:53.098 [GameSession] create_game_object(7, 100) 15:26:53.098 [GameSession] create_game_object(100, 0) -> 1100001056ede37 15:26:53.185 [GameSession] create_game_object(7, 101) 15:26:53.185 [GameSession] create_game_object(101, 0) -> 1100001056ede37 15:26:53.271 [GameSession] create_game_object(7, 102) 15:26:53.271 [GameSession] create_game_object(102, 0) -> 1100001056ede37 15:26:53.579 [GameSession] destroy_game_object(100) 15:26:53.668 [GameSession] destroy_game_object(101) 15:26:53.745 [GameSession] destroy_game_object(102) 15:26:53.764 [GameSession] create_game_object(7, 103) 15:26:53.764 [GameSession] create_game_object(103, 0) -> 1100001056ede37 15:26:53.855 [GameSession] create_game_object(7, 104) 15:26:53.855 [GameSession] create_game_object(104, 0) -> 1100001056ede37 15:26:53.941 [GameSession] create_game_object(7, 105) 15:26:53.941 [GameSession] create_game_object(105, 0) -> 1100001056ede37 15:26:54.031 [GameSession] create_game_object(7, 106) 15:26:54.031 [GameSession] create_game_object(106, 0) -> 1100001056ede37 15:26:54.246 [GameSession] destroy_game_object(103) 15:26:54.511 [GameSession] create_game_object(7, 107) 15:26:54.511 [GameSession] create_game_object(107, 0) -> 1100001056ede37 15:26:54.599 [GameSession] create_game_object(7, 108) 15:26:54.599 [GameSession] create_game_object(108, 0) -> 1100001056ede37 15:26:54.688 [GameSession] create_game_object(7, 109) 15:26:54.688 [GameSession] create_game_object(109, 0) -> 1100001056ede37 15:26:54.778 [GameSession] create_game_object(7, 110) 15:26:54.778 [GameSession] create_game_object(110, 0) -> 1100001056ede37 15:26:55.011 [GameSession] destroy_game_object(107) 15:26:55.099 [GameSession] destroy_game_object(108) 15:26:55.173 [GameSession] destroy_game_object(109) 15:26:55.262 [GameSession] destroy_game_object(110) 15:26:56.212 [Lua] TerrorEventMixer.start_event: ussingen_gate_guards (seed: 0) 15:26:56.224 [GameSession] create_game_object(64, 111) 15:26:56.224 [GameSession] create_game_object(111, 0) -> 1100001056ede37 15:26:56.355 [GameSession] create_game_object(7, 112) 15:26:56.355 [GameSession] create_game_object(112, 0) -> 1100001056ede37 15:26:56.446 [GameSession] create_game_object(7, 113) 15:26:56.446 [GameSession] create_game_object(113, 0) -> 1100001056ede37 15:26:56.537 [GameSession] create_game_object(7, 114) 15:26:56.537 [GameSession] create_game_object(114, 0) -> 1100001056ede37 15:26:56.626 [GameSession] create_game_object(7, 115) 15:26:56.626 [GameSession] create_game_object(115, 0) -> 1100001056ede37 15:26:56.814 [Lua] Mini patrol killed! 1 15:26:56.851 [GameSession] destroy_game_object(112) 15:26:56.978 [GameSession] destroy_game_object(113) 15:26:57.067 [GameSession] create_game_object(64, 116) 15:26:57.067 [GameSession] create_game_object(116, 0) -> 1100001056ede37 15:26:57.074 [GameSession] destroy_game_object(114) 15:26:57.130 [GameSession] destroy_game_object(115) 15:26:57.394 [GameSession] destroy_game_object(99) 15:26:58.200 [GameSession] destroy_game_object(104) 15:26:58.306 [GameSession] destroy_game_object(106) 15:26:58.306 [GameSession] destroy_game_object(105) 15:26:58.937 [GameSession] create_game_object(51, 117) 15:26:58.937 [GameSession] create_game_object(117, 0) -> 1100001056ede37 15:26:59.442 [GameSession] destroy_game_object(117) 15:27:07.935 [GameSession] destroy_game_object(84) 15:27:08.317 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:08.327 [Lua] Spline already found! 15:27:08.331 [GameSession] create_game_object(64, 118) 15:27:08.331 [GameSession] create_game_object(118, 0) -> 1100001056ede37 15:27:08.339 [GameSession] create_game_object(64, 119) 15:27:08.339 [GameSession] create_game_object(119, 0) -> 1100001056ede37 15:27:08.349 [GameSession] create_game_object(64, 120) 15:27:08.349 [GameSession] create_game_object(120, 0) -> 1100001056ede37 15:27:08.360 [GameSession] create_game_object(64, 121) 15:27:08.360 [GameSession] create_game_object(121, 0) -> 1100001056ede37 15:27:08.362 [Lua] Init group template: spline_patrol 15:27:08.929 [GameSession] create_game_object(84, 122) 15:27:08.929 [GameSession] create_game_object(122, 0) -> 1100001056ede37 15:27:08.940 [GameSession] create_game_object(36, 123) 15:27:08.940 [GameSession] create_game_object(123, 0) -> 1100001056ede37 15:27:09.232 [GameSession] destroy_game_object(81) 15:27:09.367 [GameSession] create_game_object(84, 124) 15:27:09.367 [GameSession] create_game_object(124, 0) -> 1100001056ede37 15:27:09.378 [GameSession] create_game_object(36, 125) 15:27:09.378 [GameSession] create_game_object(125, 0) -> 1100001056ede37 15:27:09.506 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:09.516 [Lua] Spline already found! 15:27:09.519 [GameSession] create_game_object(36, 126) 15:27:09.519 [GameSession] create_game_object(126, 0) -> 1100001056ede37 15:27:09.528 [GameSession] create_game_object(36, 127) 15:27:09.528 [GameSession] create_game_object(127, 0) -> 1100001056ede37 15:27:09.538 [GameSession] create_game_object(36, 128) 15:27:09.538 [GameSession] create_game_object(128, 0) -> 1100001056ede37 15:27:09.549 [GameSession] create_game_object(36, 129) 15:27:09.549 [GameSession] create_game_object(129, 0) -> 1100001056ede37 15:27:09.560 [GameSession] create_game_object(36, 130) 15:27:09.560 [GameSession] create_game_object(130, 0) -> 1100001056ede37 15:27:09.572 [GameSession] create_game_object(36, 131) 15:27:09.572 [GameSession] create_game_object(131, 0) -> 1100001056ede37 15:27:09.574 [Lua] Init group template: spline_patrol 15:27:11.068 [Lua] event horde ends! 15:27:11.136 [GameSession] create_game_object(84, 132) 15:27:11.136 [GameSession] create_game_object(132, 0) -> 1100001056ede37 15:27:11.146 [GameSession] create_game_object(64, 133) 15:27:11.146 [GameSession] create_game_object(133, 0) -> 1100001056ede37 15:27:11.157 [GameSession] create_game_object(64, 134) 15:27:11.157 [GameSession] create_game_object(134, 0) -> 1100001056ede37 15:27:11.356 [GameSession] create_game_object(84, 135) 15:27:11.356 [GameSession] create_game_object(135, 0) -> 1100001056ede37 15:27:11.367 [GameSession] create_game_object(36, 136) 15:27:11.367 [GameSession] create_game_object(136, 0) -> 1100001056ede37 15:27:11.643 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:27:11.643 [GameSession] create_game_object(45, 137) 15:27:11.643 [GameSession] create_game_object(137, 0) -> 1100001056ede37 15:27:11.767 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:11.777 [Lua] Spline already found! 15:27:11.780 [GameSession] create_game_object(64, 138) 15:27:11.780 [GameSession] create_game_object(138, 0) -> 1100001056ede37 15:27:11.789 [GameSession] create_game_object(64, 139) 15:27:11.789 [GameSession] create_game_object(139, 0) -> 1100001056ede37 15:27:11.800 [GameSession] create_game_object(64, 140) 15:27:11.800 [GameSession] create_game_object(140, 0) -> 1100001056ede37 15:27:11.802 [Lua] Init group template: spline_patrol 15:27:12.233 [GameSession] create_game_object(84, 141) 15:27:12.233 [GameSession] create_game_object(141, 0) -> 1100001056ede37 15:27:12.243 [GameSession] create_game_object(84, 142) 15:27:12.243 [GameSession] create_game_object(142, 0) -> 1100001056ede37 15:27:12.244 [GameSession] create_game_object(36, 143) 15:27:12.244 [GameSession] create_game_object(143, 0) -> 1100001056ede37 15:27:12.254 [GameSession] create_game_object(36, 144) 15:27:12.254 [GameSession] create_game_object(144, 0) -> 1100001056ede37 15:27:12.265 [GameSession] create_game_object(64, 145) 15:27:12.265 [GameSession] create_game_object(145, 0) -> 1100001056ede37 15:27:13.578 [GameSession] create_game_object(84, 146) 15:27:13.578 [GameSession] create_game_object(146, 0) -> 1100001056ede37 15:27:13.591 [GameSession] create_game_object(64, 147) 15:27:13.591 [GameSession] create_game_object(147, 0) -> 1100001056ede37 15:27:13.986 [GameSession] destroy_game_object(146) 15:27:14.482 [GameSession] create_game_object(84, 148) 15:27:14.482 [GameSession] create_game_object(148, 0) -> 1100001056ede37 15:27:14.494 [GameSession] create_game_object(36, 149) 15:27:14.494 [GameSession] create_game_object(149, 0) -> 1100001056ede37 15:27:14.504 [GameSession] create_game_object(36, 150) 15:27:14.504 [GameSession] create_game_object(150, 0) -> 1100001056ede37 15:27:15.115 [GameSession] create_game_object(84, 151) 15:27:15.115 [GameSession] create_game_object(151, 0) -> 1100001056ede37 15:27:15.127 [GameSession] create_game_object(36, 152) 15:27:15.127 [GameSession] create_game_object(152, 0) -> 1100001056ede37 15:27:15.219 [GameSession] create_game_object(51, 153) 15:27:15.219 [GameSession] create_game_object(153, 0) -> 1100001056ede37 15:27:16.027 [GameSession] create_game_object(22, 154) 15:27:16.027 [GameSession] create_game_object(154, 0) -> 1100001056ede37 15:27:16.027 [GameSession] create_game_object(22, 155) 15:27:16.027 [GameSession] create_game_object(155, 0) -> 1100001056ede37 15:27:16.027 [GameSession] create_game_object(22, 156) 15:27:16.027 [GameSession] create_game_object(156, 0) -> 1100001056ede37 15:27:16.118 [GameSession] destroy_game_object(152) 15:27:16.118 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:16.119 [GameSession] destroy_game_object(151) 15:27:17.069 [GameSession] destroy_game_object(156) 15:27:17.070 [GameSession] destroy_game_object(154) 15:27:17.070 error: [Unit] Unit: '#ID[a48b3a9de5ae12a1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 15:27:17.070 [GameSession] destroy_game_object(155) 15:27:17.213 [Lua] spawning mini patrol 15:27:17.479 [GameSession] destroy_game_object(149) 15:27:17.479 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:17.479 [GameSession] destroy_game_object(150) 15:27:17.479 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:17.479 [GameSession] destroy_game_object(148) 15:27:17.586 [GameSession] create_game_object(22, 157) 15:27:17.586 [GameSession] create_game_object(157, 0) -> 1100001056ede37 15:27:17.587 [GameSession] create_game_object(22, 158) 15:27:17.587 [GameSession] create_game_object(158, 0) -> 1100001056ede37 15:27:17.587 [GameSession] create_game_object(22, 159) 15:27:17.587 [GameSession] create_game_object(159, 0) -> 1100001056ede37 15:27:18.143 [GameSession] create_game_object(84, 160) 15:27:18.143 [GameSession] create_game_object(160, 0) -> 1100001056ede37 15:27:18.605 [GameSession] destroy_game_object(158) 15:27:18.605 [GameSession] destroy_game_object(159) 15:27:18.605 [GameSession] destroy_game_object(157) 15:27:18.766 [GameSession] destroy_game_object(160) 15:27:20.743 [GameSession] create_game_object(84, 161) 15:27:20.743 [GameSession] create_game_object(161, 0) -> 1100001056ede37 15:27:20.744 [GameSession] create_game_object(36, 162) 15:27:20.744 [GameSession] create_game_object(162, 0) -> 1100001056ede37 15:27:20.756 [GameSession] create_game_object(36, 163) 15:27:20.756 [GameSession] create_game_object(163, 0) -> 1100001056ede37 15:27:21.015 [GameSession] destroy_game_object(162) 15:27:21.015 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:21.016 [GameSession] destroy_game_object(163) 15:27:21.016 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:21.016 [GameSession] destroy_game_object(161) 15:27:21.190 [GameSession] create_game_object(84, 164) 15:27:21.190 [GameSession] create_game_object(164, 0) -> 1100001056ede37 15:27:21.191 [GameSession] create_game_object(36, 165) 15:27:21.191 [GameSession] create_game_object(165, 0) -> 1100001056ede37 15:27:21.203 [GameSession] create_game_object(36, 166) 15:27:21.203 [GameSession] create_game_object(166, 0) -> 1100001056ede37 15:27:21.257 [GameSession] create_game_object(64, 167) 15:27:21.257 [GameSession] create_game_object(167, 0) -> 1100001056ede37 15:27:21.665 [GameSession] create_game_object(84, 168) 15:27:21.665 [GameSession] create_game_object(168, 0) -> 1100001056ede37 15:27:21.777 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:21.781 [Lua] Init group template: mini_patrol 15:27:21.791 [Lua] Spline already found! 15:27:21.794 [GameSession] create_game_object(36, 169) 15:27:21.794 [GameSession] create_game_object(169, 0) -> 1100001056ede37 15:27:21.806 [GameSession] create_game_object(36, 170) 15:27:21.806 [GameSession] create_game_object(170, 0) -> 1100001056ede37 15:27:21.814 [GameSession] destroy_game_object(137) 15:27:21.819 [GameSession] create_game_object(36, 171) 15:27:21.819 [GameSession] create_game_object(171, 0) -> 1100001056ede37 15:27:21.821 [Lua] Init group template: spline_patrol 15:27:22.584 [GameSession] create_game_object(84, 172) 15:27:22.584 [GameSession] create_game_object(172, 0) -> 1100001056ede37 15:27:22.584 [GameSession] create_game_object(36, 173) 15:27:22.584 [GameSession] create_game_object(173, 0) -> 1100001056ede37 15:27:24.698 [GameSession] create_game_object(84, 174) 15:27:24.698 [GameSession] create_game_object(174, 0) -> 1100001056ede37 15:27:24.711 [GameSession] create_game_object(64, 175) 15:27:24.711 [GameSession] create_game_object(175, 0) -> 1100001056ede37 15:27:25.094 [GameSession] destroy_game_object(153) 15:27:25.487 [GameSession] create_game_object(36, 176) 15:27:25.487 [GameSession] create_game_object(176, 0) -> 1100001056ede37 15:27:25.623 [GameSession] destroy_game_object(77) 15:27:25.786 [GameSession] create_game_object(84, 177) 15:27:25.786 [GameSession] create_game_object(177, 0) -> 1100001056ede37 15:27:25.799 [GameSession] create_game_object(36, 178) 15:27:25.799 [GameSession] create_game_object(178, 0) -> 1100001056ede37 15:27:25.901 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x3a481, position: 6527999 15:27:25.901 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x3a481, position: 6527999 15:27:26.349 [GameSession] create_game_object(84, 179) 15:27:26.349 [GameSession] create_game_object(179, 0) -> 1100001056ede37 15:27:26.362 [GameSession] create_game_object(36, 180) 15:27:26.362 [GameSession] create_game_object(180, 0) -> 1100001056ede37 15:27:26.744 [Lua] Switching ConflictSettings: to: default 15:27:26.744 [Lua] pacing=default 15:27:26.744 [Lua] roaming=nil 15:27:26.744 [Lua] specials=default 15:27:26.744 [Lua] debug_color=maroon 15:27:26.744 [Lua] contained_breeds=nil 15:27:26.744 [Lua] pack_spawning=default 15:27:26.744 [Lua] disabled=false 15:27:26.744 [Lua] factions=nil 15:27:26.744 [Lua] boss=default 15:27:26.744 [Lua] horde=default 15:27:26.744 [Lua] name=default 15:27:26.744 [Lua] intensity=default 15:27:26.744 [Lua] --- 15:27:27.010 [GameSession] create_game_object(36, 181) 15:27:27.010 [GameSession] create_game_object(181, 0) -> 1100001056ede37 15:27:27.052 [GameSession] destroy_game_object(79) 15:27:27.524 [GameSession] create_game_object(36, 182) 15:27:27.524 [GameSession] create_game_object(182, 0) -> 1100001056ede37 15:27:28.870 [Lua] main path terror event triggered: boss_event_spline_patrol 15:27:28.870 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol (seed: 0) 15:27:28.883 [Lua] > starting new spline, using new navbot: standard , id: boss_12 15:27:28.893 [Lua] > continuing spline boss_12 index: 2 retries: 0 15:27:28.903 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.903 [Lua] > continuing spline boss_12 index: 3 retries: 0 15:27:28.925 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.925 [Lua] > continuing spline boss_12 index: 4 retries: 0 15:27:28.936 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.936 [Lua] > continuing spline boss_12 index: 5 retries: 0 15:27:28.947 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.947 [Lua] > continuing spline boss_12 index: 6 retries: 0 15:27:28.959 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.959 [Lua] > continuing spline boss_12 index: 7 retries: 0 15:27:28.970 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.970 [Lua] > continuing spline boss_12 index: 8 retries: 0 15:27:28.981 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_12 15:27:28.981 [Lua] > spline completed boss_12 retries: 0 15:27:29.004 [GameSession] create_game_object(64, 183) 15:27:29.004 [GameSession] create_game_object(183, 0) -> 1100001056ede37 15:27:29.015 [GameSession] create_game_object(70, 184) 15:27:29.015 [GameSession] create_game_object(184, 0) -> 1100001056ede37 15:27:29.027 [GameSession] create_game_object(70, 185) 15:27:29.027 [GameSession] create_game_object(185, 0) -> 1100001056ede37 15:27:29.053 [GameSession] create_game_object(64, 186) 15:27:29.053 [GameSession] create_game_object(186, 0) -> 1100001056ede37 15:27:29.068 [GameSession] create_game_object(70, 187) 15:27:29.068 [GameSession] create_game_object(187, 0) -> 1100001056ede37 15:27:29.082 [GameSession] create_game_object(70, 188) 15:27:29.082 [GameSession] create_game_object(188, 0) -> 1100001056ede37 15:27:29.094 [GameSession] create_game_object(64, 189) 15:27:29.094 [GameSession] create_game_object(189, 0) -> 1100001056ede37 15:27:29.108 [GameSession] create_game_object(64, 190) 15:27:29.108 [GameSession] create_game_object(190, 0) -> 1100001056ede37 15:27:29.122 [GameSession] create_game_object(64, 191) 15:27:29.122 [GameSession] create_game_object(191, 0) -> 1100001056ede37 15:27:29.135 [GameSession] create_game_object(64, 192) 15:27:29.135 [GameSession] create_game_object(192, 0) -> 1100001056ede37 15:27:29.150 [GameSession] create_game_object(70, 193) 15:27:29.150 [GameSession] create_game_object(193, 0) -> 1100001056ede37 15:27:29.166 [GameSession] create_game_object(70, 194) 15:27:29.166 [GameSession] create_game_object(194, 0) -> 1100001056ede37 15:27:29.182 [GameSession] create_game_object(64, 195) 15:27:29.182 [GameSession] create_game_object(195, 0) -> 1100001056ede37 15:27:29.198 [GameSession] create_game_object(64, 196) 15:27:29.198 [GameSession] create_game_object(196, 0) -> 1100001056ede37 15:27:29.214 [GameSession] create_game_object(70, 197) 15:27:29.214 [GameSession] create_game_object(197, 0) -> 1100001056ede37 15:27:29.228 [GameSession] create_game_object(70, 198) 15:27:29.228 [GameSession] create_game_object(198, 0) -> 1100001056ede37 15:27:29.231 [Lua] Init group template: spline_patrol 15:27:29.495 [GameSession] destroy_game_object(95) 15:27:30.589 [GameSession] destroy_game_object(23) 15:27:30.589 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' child 1: '#ID[5cda8113065faef2]' 15:27:31.199 [GameSession] create_game_object(51, 199) 15:27:31.199 [GameSession] create_game_object(199, 0) -> 1100001056ede37 15:27:34.280 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x3bdd0, position: 0 15:27:34.611 [SteamLobby] Detected added member 1100001038d2642 15:27:34.611 [Lua] [LobbyMembers] Member joined 1100001038d2642 15:27:34.623 [Lua] [NetworkServer] Changing num_players from 2 to 3 15:27:34.623 [Lua] Players: 3 15:27:34.623 [Lua] Set lobby begin: 15:27:34.623 [Lua] Lobby data twitch_enabled = false 15:27:34.623 [Lua] Lobby data selected_mission_id = ussingen 15:27:34.623 [Lua] Lobby data num_players = 3 15:27:34.623 [Lua] Lobby data difficulty_tweak = 0 15:27:34.623 [Lua] Lobby data host = 110000103724cc4 15:27:34.623 [Lua] Lobby data time_of_search = 1638974932 15:27:34.623 [Lua] Lobby data matchmaking_type = 2 15:27:34.623 [Lua] Lobby data is_private = false 15:27:34.623 [Lua] Lobby data match_started = true 15:27:34.623 [Lua] Lobby data player_slot_4 = 0:0 15:27:34.623 [Lua] Lobby data difficulty = hardest 15:27:34.623 [Lua] Lobby data player_slot_1 = 0:0 15:27:34.623 [Lua] Lobby data unique_server_name = Tierce 15:27:34.623 [Lua] Lobby data quick_game = false 15:27:34.623 [Lua] Lobby data country_code = CZ 15:27:34.623 [Lua] Lobby data matchmaking = true 15:27:34.623 [Lua] Lobby data power_level = 834 15:27:34.623 [Lua] Lobby data mission_id = ussingen 15:27:34.623 [Lua] Lobby data mechanism = adventure 15:27:34.623 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:27:34.623 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:27:34.623 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:27:34.623 [Lua] Lobby data player_slot_3 = 0:0 15:27:34.623 [Lua] Lobby data eac_authorized = true 15:27:34.623 [Lua] Set lobby end. 15:27:34.930 [Steam] Accepted connection 103eb6d1 request from 1100001038d2642 15:27:34.932 [SteamTransport] Added peer 1100001038d2642 15:27:35.397 [SteamAuthenticator] Sent ticket request to 1100001038d2642 15:27:35.445 [SteamAuthenticator] Got ticket request from 1100001038d2642 15:27:35.445 [SteamAuthenticator] GetAuthSessionTicket 1100001038d2642 15:27:35.457 [SteamAuthenticator] Got ticket from 1100001038d2642 15:27:35.457 [SteamAuthenticator] BeginAuthSession 1100001038d2642 15:27:35.457 [SteamAuthenticator] Authenticating 1100001038d2642 15:27:35.546 [GameSession] destroy_game_object(199) 15:27:35.671 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:35.685 [Lua] Spline already found! 15:27:35.738 [Lua] Init group template: spline_patrol 15:27:35.777 [SteamAuthenticator] Steam validation for 1100001038d2642 with response 0 15:27:35.813 [Connection] Endpoint 1100001038d2642 set max payload per packet to 1140 15:27:35.813 [Connection] Received a connection 40 to 1100001038d2642 15:27:35.845 [Connection] Sending request connection 40 reply to 1100001038d2642 15:27:35.953 [Handshaker] Established a connection 40 to 1100001038d2642 15:27:35.953 [Lua] GOT approve_channel 16 1100001038d2642 186000001e7fc11 15:27:35.953 [EAC] EAC server has client 1100001038d2642 and channel 16 (and owner 1100001038d2642) 15:27:35.953 [EACServer] [16:27:35:952][Windows][EAC Server] [Info][RegisterClient] Client: 01100001038D2642 PlayerGUID: 76561198019847746 PlayerIP: 0.0.0.0 OwnerGUID: 76561198019847746 PlayerName: james 15:27:35.953 [Lua] Client with peer_id 1100001038d2642 got APPROVED by server 15:27:35.953 [Channel] Channel 16 to peer 1100001038d2642 in system game instance 186000001e7fc11 was accepted. 15:27:35.954 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001038d2642' 15:27:35.954 [Lua] [ChatManager][1]System: james is joining the game 15:27:35.954 [Lua] [NetworkServer] Peer 1100001038d2642 joined server lobby. 15:27:35.954 [Lua] [NetworkServer] Creating peer info. 15:27:35.954 [Lua] [PeerSM] 1100001038d2642 :: on_enter Connecting 15:27:35.973 [GameSession] create_game_object(84, 200) 15:27:35.973 [GameSession] create_game_object(200, 0) -> 1100001056ede37 15:27:36.013 [GameSession] create_game_object(64, 201) 15:27:36.013 [GameSession] create_game_object(201, 0) -> 1100001056ede37 15:27:36.064 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 1100001038d2642, replying lobby_ok 15:27:36.146 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001038d2642 REPLY wh:0 | we:0 | dr:0 | bw:110000103724cc4 | es:1100001056ede37 15:27:36.208 [GameSession] destroy_game_object(200) 15:27:36.227 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 1100001038d2642 15:27:36.227 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:1:0 = 1100001038d2642 15:27:36.228 [Lua] Set lobby begin: 15:27:36.228 [Lua] Lobby data twitch_enabled = false 15:27:36.228 [Lua] Lobby data selected_mission_id = ussingen 15:27:36.228 [Lua] Lobby data num_players = 3 15:27:36.228 [Lua] Lobby data difficulty_tweak = 0 15:27:36.228 [Lua] Lobby data host = 110000103724cc4 15:27:36.228 [Lua] Lobby data time_of_search = 1638974932 15:27:36.228 [Lua] Lobby data matchmaking_type = 2 15:27:36.228 [Lua] Lobby data is_private = false 15:27:36.228 [Lua] Lobby data match_started = true 15:27:36.228 [Lua] Lobby data player_slot_4 = 0:0 15:27:36.228 [Lua] Lobby data difficulty = hardest 15:27:36.228 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:27:36.228 [Lua] Lobby data unique_server_name = Tierce 15:27:36.228 [Lua] Lobby data quick_game = false 15:27:36.228 [Lua] Lobby data country_code = CZ 15:27:36.228 [Lua] Lobby data matchmaking = true 15:27:36.228 [Lua] Lobby data power_level = 834 15:27:36.228 [Lua] Lobby data mission_id = ussingen 15:27:36.228 [Lua] Lobby data mechanism = adventure 15:27:36.228 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:27:36.228 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:27:36.228 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:27:36.228 [Lua] Lobby data player_slot_3 = 0:0 15:27:36.229 [Lua] Lobby data eac_authorized = true 15:27:36.229 [Lua] Set lobby end. 15:27:36.585 [Lua] Mini patrol killed! 5 15:27:37.523 [GameSession] create_game_object(84, 202) 15:27:37.523 [GameSession] create_game_object(202, 0) -> 1100001056ede37 15:27:38.193 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 29 will change to a manual source. 15:27:38.457 [Lua] ### CLEARING PEER STATE FOR 1100001038d2642 15:27:38.457 [Lua] [PeerSM] 1100001038d2642 :: on_exit Connecting 15:27:38.457 [Lua] [PeerSM] 1100001038d2642 :: on_enter Connecting 15:27:38.479 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 110 will change to a manual source. 15:27:38.543 [Lua] [NetworkServer] Peer 1100001038d2642 has sent rpc_notify_lobby_joined 15:27:38.543 [Lua] [PSM] Peer 1100001038d2642 joined. Want to use profile index "1" and join party "0" 15:27:38.543 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","1100001056ede37","1100001038d2642"] 15:27:38.543 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001038d2642, connection_key=6) 15:27:38.543 [Lua] Sync dynamic to client: 15:27:38.694 [Lua] ### Received rpc_level_load_started 15:27:38.694 [Lua] #### Has state machine: true, peer_id: 1100001038d2642, level_session_id: 1964178560 15:27:38.694 [Lua] player (1100001038d2642,1) was put into party 0 15:27:38.694 [Lua] [ProfileSynchronizer] Peer 1100001038d2642 entered session 15:27:38.694 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001038d2642 15:27:38.694 [Lua] Mechanism says: a client has initialized the mechanism! 1100001038d2642 15:27:38.694 [Channel] Channel 17 to peer 1100001038d2642 in system voip instance 8d1fd90c49b3c0fb was accepted. 15:27:38.770 [SteamVoipClient] select_out(1100001038d2642, on) 15:27:38.785 [SteamVoipClient] select_out(1100001038d2642, on) 15:27:38.785 [SteamVoipClient] select_in(1100001038d2642, on) 15:27:38.785 [SteamVoipClient] select_out(1100001038d2642, off) 15:27:38.888 [Channel] Channel 18 to peer 1100001038d2642 in system voip instance 0 was accepted. 15:27:39.299 [EACServer] [16:27:39:298][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001038D2642 Session: 8 Status: Client Authenticated Message: Client authenticated. 15:27:39.300 [EAC] Peer 1100001038d2642 switched EAC state to ClientAuthenticatedLocal 15:27:39.464 [EACServer] [16:27:39:464][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 01100001038D2642. 15:27:39.765 [EACServer] [16:27:39:765][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 01100001038D2642 15:27:39.765 [EACServer] [16:27:39:765][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001038D2642 Session: 8 Status: Client Authenticated Remotely Message: Client authenticated remotely. 15:27:39.777 [EAC] Peer 1100001038d2642 switched EAC state to ClientAuthenticatedRemote 15:27:40.587 [Lua] [NetworkServer] Peer 1100001038d2642 has sent rpc_post_game_notified 15:27:40.588 [Lua] [PeerSM] 1100001038d2642 :: on_exit Connecting 15:27:40.588 [Lua] [PeerSM] 1100001038d2642 :: on_enter Loading 15:27:41.506 [Lua] event horde ends! 15:27:42.014 [GameSession] create_game_object(7, 203) 15:27:42.014 [GameSession] create_game_object(203, 0) -> 1100001056ede37 15:27:42.101 [GameSession] create_game_object(7, 204) 15:27:42.101 [GameSession] create_game_object(204, 0) -> 1100001056ede37 15:27:42.189 [GameSession] create_game_object(7, 205) 15:27:42.189 [GameSession] create_game_object(205, 0) -> 1100001056ede37 15:27:42.279 [GameSession] create_game_object(7, 206) 15:27:42.279 [GameSession] create_game_object(206, 0) -> 1100001056ede37 15:27:42.291 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:27:42.376 [GameSession] destroy_game_object(203) 15:27:42.463 [GameSession] destroy_game_object(204) 15:27:42.699 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:27:42.759 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:27:42.800 [GameSession] destroy_game_object(206) 15:27:42.886 [GameSession] destroy_game_object(205) 15:27:42.999 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:27:44.359 error: [Unit] Unit: '#ID[ff69b0ed344859f5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[60aacb675ed8aef1]' child 1: '#ID[60aacb675ed8aef1]' 15:27:45.325 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:45.339 [Lua] Spline already found! 15:27:45.373 [Lua] Init group template: spline_patrol 15:27:46.340 [Lua] ### Received rpc_level_loaded 15:27:46.340 [Lua] #### Has state machine: true, peer_id: 1100001038d2642, level_id: 40 15:27:46.340 [Lua] Peer 1100001038d2642 has loaded the level but not all enemies, so we wait 15:27:46.895 [GameSession] create_game_object(84, 207) 15:27:46.895 [GameSession] create_game_object(207, 0) -> 1100001056ede37 15:27:47.589 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:27:47.602 [Lua] Spline already found! 15:27:47.631 [GameSession] create_game_object(36, 208) 15:27:47.631 [GameSession] create_game_object(208, 0) -> 1100001056ede37 15:27:47.644 [GameSession] create_game_object(36, 209) 15:27:47.644 [GameSession] create_game_object(209, 0) -> 1100001056ede37 15:27:47.648 [Lua] Init group template: spline_patrol 15:27:47.971 [GameSession] destroy_game_object(16) 15:27:48.232 [GameSession] create_game_object(51, 210) 15:27:48.232 [GameSession] create_game_object(210, 0) -> 1100001056ede37 15:27:48.549 [GameSession] create_game_object(84, 211) 15:27:48.549 [GameSession] create_game_object(211, 0) -> 1100001056ede37 15:27:48.567 [GameSession] create_game_object(64, 212) 15:27:48.567 [GameSession] create_game_object(212, 0) -> 1100001056ede37 15:27:48.747 [GameSession] destroy_game_object(211) 15:27:48.932 [GameSession] create_game_object(84, 213) 15:27:48.932 [GameSession] create_game_object(213, 0) -> 1100001056ede37 15:27:49.240 [GameSession] destroy_game_object(210) 15:27:49.325 [GameSession] create_game_object(84, 214) 15:27:49.326 [GameSession] create_game_object(214, 0) -> 1100001056ede37 15:27:49.341 [GameSession] create_game_object(36, 215) 15:27:49.341 [GameSession] create_game_object(215, 0) -> 1100001056ede37 15:27:50.648 [GameSession] create_game_object(84, 216) 15:27:50.648 [GameSession] create_game_object(216, 0) -> 1100001056ede37 15:27:50.659 [GameSession] create_game_object(23, 217) 15:27:50.659 [GameSession] create_game_object(217, 0) -> 1100001056ede37 15:27:51.051 [GameSession] destroy_game_object(216) 15:27:51.455 [GameSession] destroy_game_object(215) 15:27:51.455 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:51.455 [GameSession] destroy_game_object(214) 15:27:51.596 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=1100001038d2642, connection_key=6) 15:27:51.596 [Lua] [PeerSM] 1100001038d2642 :: on_exit Loading 15:27:51.596 [Lua] [PeerSM] 1100001038d2642 :: on_enter LoadingProfilePackages 15:27:51.615 [Lua] [PeerSM] 1100001038d2642 :: on_exit LoadingProfilePackages 15:27:51.615 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForEnterGame 15:27:51.673 [GameSession] destroy_game_object(213) 15:27:51.826 [GameSession] create_game_object(22, 218) 15:27:51.826 [GameSession] create_game_object(218, 0) -> 1100001056ede37 15:27:51.826 [GameSession] create_game_object(22, 219) 15:27:51.826 [GameSession] create_game_object(219, 0) -> 1100001056ede37 15:27:51.826 [GameSession] create_game_object(22, 220) 15:27:51.826 [GameSession] create_game_object(220, 0) -> 1100001056ede37 15:27:51.988 [GameSession] create_game_object(84, 221) 15:27:51.988 [GameSession] create_game_object(221, 0) -> 1100001056ede37 15:27:52.104 [GameSession] create_game_object(84, 222) 15:27:52.104 [GameSession] create_game_object(222, 0) -> 1100001056ede37 15:27:52.105 [GameSession] create_game_object(36, 223) 15:27:52.105 [GameSession] create_game_object(223, 0) -> 1100001056ede37 15:27:52.458 [GameSession] create_game_object(84, 224) 15:27:52.458 [GameSession] create_game_object(224, 0) -> 1100001056ede37 15:27:52.691 [GameSession] destroy_game_object(224) 15:27:52.750 [GameSession] destroy_game_object(143) 15:27:52.750 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' child 1: '#ID[92ab1ce4280c25d7]' child 2: '#ID[f85977b29dfaf7db]' child 3: '#ID[74da6222e522f181]' child 4: '#ID[a35f2ea23ae5019a]' 15:27:52.880 [GameSession] destroy_game_object(220) 15:27:52.880 [GameSession] destroy_game_object(218) 15:27:52.880 [GameSession] destroy_game_object(219) 15:27:53.022 [GameSession] create_game_object(84, 225) 15:27:53.022 [GameSession] create_game_object(225, 0) -> 1100001056ede37 15:27:53.128 [GameSession] destroy_game_object(176) 15:27:53.247 [GameSession] destroy_game_object(225) 15:27:53.336 [GameSession] add_peer(1100001038d2642) 15:27:53.336 [GameSession] create_game_object(0, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(1, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(2, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(3, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(4, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(5, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(6, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(7, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(8, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(9, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(10, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(11, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(12, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(13, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(14, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(15, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(17, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(18, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(19, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(20, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(21, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(22, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(24, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(25, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(26, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(27, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(28, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(29, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(30, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(31, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(32, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(33, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(34, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(35, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(36, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(37, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(38, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(39, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(40, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(41, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(42, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(43, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(44, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(45, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(46, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(47, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(48, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(49, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(50, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(51, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(52, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(53, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(54, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(55, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(56, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(57, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(58, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(59, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(60, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(62, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(64, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(65, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(66, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(67, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(70, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(71, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(72, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(73, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(1024, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(1025, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(74, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(75, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(76, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(78, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(80, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(82, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(83, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(85, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(87, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(96, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(97, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(98, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(111, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(116, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(118, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(119, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(120, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(121, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(122, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(123, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(124, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(125, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(126, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(127, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(128, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(129, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(130, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(131, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(132, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(133, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(134, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(135, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(136, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(138, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(139, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(140, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(141, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(142, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(144, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(145, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(147, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(164, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(165, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(166, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(167, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(168, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(169, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(170, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(171, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(172, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(173, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(174, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(175, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(177, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(178, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(179, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(180, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(181, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(182, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(183, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(184, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(185, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(186, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(187, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(188, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(189, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(190, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(191, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(192, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(193, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(194, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(195, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(196, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(197, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(198, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(201, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(202, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(207, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(208, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(209, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(212, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(217, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(221, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(222, 0) -> 1100001038d2642 15:27:53.336 [GameSession] create_game_object(223, 0) -> 1100001038d2642 15:27:53.336 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForEnterGame 15:27:53.336 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForGameObjectSync 15:27:53.351 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001038d2642 15:27:53.384 [Lua] Breedfreezer (server) starting a hot join sync 15:27:53.384 [Lua] packing 9 units of breed chaos_marauder 15:27:53.384 [Lua] packing 1 units of breed skaven_clan_rat 15:27:53.384 [Lua] packing 0 units of breed skaven_storm_vermin 15:27:53.384 [Lua] packing 0 units of breed skaven_slave 15:27:53.384 [Lua] packing 3 units of breed chaos_fanatic 15:27:53.384 [Lua] packing 0 units of breed chaos_raider 15:27:53.384 [Lua] packing 2 units of breed chaos_warrior 15:27:53.384 [Lua] packing 0 units of breed chaos_berzerker 15:27:53.384 [Lua] packing 0 units of breed skaven_plague_monk 15:27:53.384 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:27:53.384 [Lua] 15:27:53.384 [Lua] [1] = 14 (number) 15:27:53.384 [Lua] [2] = 9 (number) 15:27:53.384 [Lua] [3] = 8 (number) 15:27:53.384 [Lua] [4] = 1 (number) 15:27:53.384 [Lua] [5] = 1 (number) 15:27:53.384 [Lua] [6] = 0 (number) 15:27:53.384 [Lua] [7] = 1 (number) 15:27:53.384 [Lua] [8] = 0 (number) 15:27:53.384 [Lua] [9] = 2 (number) 15:27:53.384 [Lua] [10] = 3 (number) 15:27:53.384 [Lua] [11] = 5 (number) 15:27:53.384 [Lua] [12] = 0 (number) 15:27:53.384 [Lua] [13] = 2 (number) 15:27:53.384 [Lua] [14] = 2 (number) 15:27:53.384 [Lua] [15] = 1 (number) 15:27:53.384 [Lua] [16] = 0 (number) 15:27:53.384 [Lua] [17] = 1 (number) 15:27:53.384 [Lua] [18] = 0 (number) 15:27:53.384 [Lua] 15:27:53.384 [Lua] 15:27:53.384 [Lua] [1] = 140 (number) 15:27:53.384 [Lua] [2] = 120 (number) 15:27:53.384 [Lua] [3] = 83 (number) 15:27:53.384 [Lua] [4] = 167 (number) 15:27:53.384 [Lua] [5] = 145 (number) 15:27:53.384 [Lua] [6] = 87 (number) 15:27:53.384 [Lua] [7] = 119 (number) 15:27:53.384 [Lua] [8] = 78 (number) 15:27:53.384 [Lua] [9] = 139 (number) 15:27:53.384 [Lua] [10] = 136 (number) 15:27:53.384 [Lua] [11] = 118 (number) 15:27:53.384 [Lua] [12] = 138 (number) 15:27:53.384 [Lua] [13] = 121 (number) 15:27:53.384 [Lua] [14] = 116 (number) 15:27:53.384 [Lua] [15] = 111 (number) 15:27:53.384 [Lua] 15:27:53.384 [Lua] PlayerManager:add_remote_player 1100001038d2642 15:27:53.384 [GameSession] create_game_object(67, 226) 15:27:53.384 [GameSession] create_game_object(226, 0) -> 1100001056ede37 15:27:53.384 [GameSession] create_game_object(226, 0) -> 1100001038d2642 15:27:53.384 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=226 15:27:53.384 [Lua] RemotePlayer:create_game_object( ) 226 15:27:53.423 [Lua] [ProfileSynchronizer] Assigning peer(1100001038d2642:1) to profile(1) career(2) 15:27:53.423 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":2,"peer_id":"1100001038d2642"}] 15:27:53.423 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForGameObjectSync 15:27:53.423 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForPlayers 15:27:53.434 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForPlayers 15:27:53.434 [Lua] [PeerSM] 1100001038d2642 :: on_enter InGame 15:27:53.434 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001038d2642:0:0:0 = true 15:27:53.745 [GameSession] destroy_game_object(217) 15:27:53.749 [GameSession] 1100001038d2642 -> create_game_object(2048) 15:27:53.749 [GameSession] create_game_object(2048, 0) -> 1100001056ede37 15:27:53.749 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=1100001038d2642 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:27:53.749 [Lua] Adding player sync data to peer=1100001038d2642 local_player_id=1 15:27:53.750 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/wh_bountyhunter":false},"inventory_id":2118793600,"first_person":{"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"wwise\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/wh_bountyhunter":false}} 15:27:53.750 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: resource_packages/careers/wh_bountyhunter, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 15:27:53.750 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 15:27:53.813 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 15:27:53.813 [Lua] [PackageManager] Force_load: wwise/crossbow 15:27:53.813 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 15:27:53.845 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 15:27:53.845 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 15:27:53.845 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03 15:27:53.878 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03 15:27:53.878 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03 15:27:53.878 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 15:27:54.023 [GameSession] create_game_object(75, 227) 15:27:54.023 [GameSession] create_game_object(227, 0) -> 1100001056ede37 15:27:54.023 [GameSession] create_game_object(227, 0) -> 1100001038d2642 15:27:54.024 [GameSession] create_game_object(75, 228) 15:27:54.024 [GameSession] create_game_object(228, 0) -> 1100001056ede37 15:27:54.024 [GameSession] create_game_object(228, 0) -> 1100001038d2642 15:27:54.041 [GameSession] create_game_object(17, 229) 15:27:54.041 [GameSession] create_game_object(229, 0) -> 1100001056ede37 15:27:54.041 [GameSession] create_game_object(229, 0) -> 1100001038d2642 15:27:54.105 [GameSession] destroy_game_object(223) 15:27:54.105 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:27:54.105 [GameSession] destroy_game_object(222) 15:27:54.246 [GameSession] create_game_object(17, 230) 15:27:54.246 [GameSession] create_game_object(230, 0) -> 1100001056ede37 15:27:54.246 [GameSession] create_game_object(230, 0) -> 1100001038d2642 15:27:54.400 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 15:27:54.400 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base 15:27:54.401 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 15:27:54.431 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 15:27:54.431 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 15:27:54.431 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_bountyhunter 15:27:54.433 [GameSession] create_game_object(17, 231) 15:27:54.433 [GameSession] create_game_object(231, 0) -> 1100001056ede37 15:27:54.433 [GameSession] create_game_object(231, 0) -> 1100001038d2642 15:27:54.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_bountyhunter 15:27:54.511 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_bountyhunter 15:27:54.511 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 15:27:54.544 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 15:27:54.544 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p 15:27:54.544 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 15:27:54.575 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 15:27:54.575 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 15:27:54.589 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:27:54.622 [GameSession] create_game_object(17, 232) 15:27:54.622 [GameSession] create_game_object(232, 0) -> 1100001056ede37 15:27:54.622 [GameSession] create_game_object(232, 0) -> 1100001038d2642 15:27:54.645 [GameSession] destroy_game_object(221) 15:27:54.815 [GameSession] create_game_object(17, 233) 15:27:54.815 [GameSession] create_game_object(233, 0) -> 1100001056ede37 15:27:54.815 [GameSession] create_game_object(233, 0) -> 1100001038d2642 15:27:55.042 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:27:55.497 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:27:55.503 [Lua] player (1100001038d2642,1) was put into party 1 15:27:55.512 [Lua] [GameNetworkManager] destroying game object with go_id=76 15:27:55.512 [GameSession] destroy_game_object(76) 15:27:55.513 [GameSession] destroy_game_object(75) 15:27:55.513 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 15:27:55.513 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 15:27:55.518 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":2,"peer_id":"1100001038d2642"}] 15:27:55.518 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 15:27:55.518 [Lua] [GameNetworkManager] destroying game object with go_id=72 15:27:55.518 [GameSession] destroy_game_object(72) 15:27:55.536 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 15:27:55.537 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer 15:27:55.537 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 15:27:55.542 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer 15:27:55.556 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 15:27:55.556 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 15:27:55.557 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 15:27:55.557 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 15:27:55.557 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer 15:27:55.674 [GameSession] 1100001038d2642 -> create_game_object(2049) 15:27:55.674 [GameSession] create_game_object(2049, 0) -> 1100001056ede37 15:27:55.674 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=1100001038d2642 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:27:55.674 [Lua] [NetworkServer] Peer 1100001038d2642 spawned player. 15:27:55.675 [GameSession] create_game_object(46, 234) 15:27:55.675 [GameSession] create_game_object(234, 0) -> 1100001056ede37 15:27:55.675 [GameSession] create_game_object(234, 0) -> 1100001038d2642 15:27:55.675 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=234 15:27:55.675 [Lua] PlayerManager:assign_unit_ownership james 1100001038d2642 1 15:27:55.676 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:27:55.676 [Lua] TalentSystem:rpc_sync_talents 16 2049 15:27:56.003 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001038d2642:0:0:0 = true 15:27:56.902 [EACServer] [16:27:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:27:57.009 [Lua] Set lobby begin: 15:27:57.009 [Lua] Lobby data twitch_enabled = false 15:27:57.009 [Lua] Lobby data selected_mission_id = ussingen 15:27:57.010 [Lua] Lobby data num_players = 3 15:27:57.010 [Lua] Lobby data difficulty_tweak = 0 15:27:57.010 [Lua] Lobby data host = 110000103724cc4 15:27:57.010 [Lua] Lobby data time_of_search = 1638974932 15:27:57.010 [Lua] Lobby data matchmaking_type = 2 15:27:57.010 [Lua] Lobby data is_private = false 15:27:57.010 [Lua] Lobby data match_started = true 15:27:57.010 [Lua] Lobby data player_slot_4 = 0:0 15:27:57.010 [Lua] Lobby data difficulty = hardest 15:27:57.010 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:27:57.010 [Lua] Lobby data unique_server_name = Tierce 15:27:57.010 [Lua] Lobby data quick_game = false 15:27:57.010 [Lua] Lobby data country_code = CZ 15:27:57.010 [Lua] Lobby data matchmaking = true 15:27:57.010 [Lua] Lobby data power_level = 556 15:27:57.010 [Lua] Lobby data mission_id = ussingen 15:27:57.010 [Lua] Lobby data mechanism = adventure 15:27:57.011 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:27:57.011 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:27:57.011 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:27:57.011 [Lua] Lobby data player_slot_3 = 0:0 15:27:57.011 [Lua] Lobby data eac_authorized = true 15:27:57.011 [Lua] Set lobby end. 15:27:58.503 [GameSession] destroy_game_object(229) 15:27:58.690 [GameSession] destroy_game_object(230) 15:27:58.764 [GameSession] create_game_object(53, 235) 15:27:58.764 [GameSession] create_game_object(235, 0) -> 1100001056ede37 15:27:58.764 [GameSession] create_game_object(235, 0) -> 1100001038d2642 15:27:58.887 [GameSession] destroy_game_object(231) 15:27:59.089 [GameSession] destroy_game_object(232) 15:27:59.290 [GameSession] destroy_game_object(233) 15:28:01.723 [GameSession] create_game_object(75, 236) 15:28:01.723 [GameSession] create_game_object(236, 0) -> 1100001056ede37 15:28:01.723 [GameSession] create_game_object(236, 0) -> 1100001038d2642 15:28:01.723 [GameSession] create_game_object(75, 237) 15:28:01.723 [GameSession] create_game_object(237, 0) -> 1100001056ede37 15:28:01.723 [GameSession] create_game_object(237, 0) -> 1100001038d2642 15:28:01.733 [GameSession] create_game_object(17, 238) 15:28:01.733 [GameSession] create_game_object(238, 0) -> 1100001056ede37 15:28:01.733 [GameSession] create_game_object(238, 0) -> 1100001038d2642 15:28:01.865 [GameSession] destroy_game_object(184) 15:28:01.865 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 15:28:01.935 [GameSession] create_game_object(17, 239) 15:28:01.935 [GameSession] create_game_object(239, 0) -> 1100001056ede37 15:28:01.935 [GameSession] create_game_object(239, 0) -> 1100001038d2642 15:28:02.005 [Lua] Set lobby begin: 15:28:02.005 [Lua] Lobby data twitch_enabled = false 15:28:02.005 [Lua] Lobby data selected_mission_id = ussingen 15:28:02.005 [Lua] Lobby data num_players = 3 15:28:02.005 [Lua] Lobby data difficulty_tweak = 0 15:28:02.005 [Lua] Lobby data host = 110000103724cc4 15:28:02.005 [Lua] Lobby data time_of_search = 1638974932 15:28:02.005 [Lua] Lobby data matchmaking_type = 2 15:28:02.005 [Lua] Lobby data is_private = false 15:28:02.005 [Lua] Lobby data match_started = true 15:28:02.005 [Lua] Lobby data player_slot_4 = 0:0 15:28:02.005 [Lua] Lobby data difficulty = hardest 15:28:02.005 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:28:02.005 [Lua] Lobby data unique_server_name = Tierce 15:28:02.005 [Lua] Lobby data quick_game = false 15:28:02.005 [Lua] Lobby data country_code = CZ 15:28:02.005 [Lua] Lobby data matchmaking = true 15:28:02.005 [Lua] Lobby data power_level = 834 15:28:02.005 [Lua] Lobby data mission_id = ussingen 15:28:02.006 [Lua] Lobby data mechanism = adventure 15:28:02.006 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:28:02.006 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:28:02.006 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:28:02.006 [Lua] Lobby data player_slot_3 = 0:0 15:28:02.006 [Lua] Lobby data eac_authorized = true 15:28:02.006 [Lua] Set lobby end. 15:28:02.128 [GameSession] destroy_game_object(202) 15:28:02.128 [GameSession] destroy_game_object(207) 15:28:02.142 [GameSession] create_game_object(17, 240) 15:28:02.142 [GameSession] create_game_object(240, 0) -> 1100001056ede37 15:28:02.142 [GameSession] create_game_object(240, 0) -> 1100001038d2642 15:28:02.173 [GameSession] destroy_game_object(188) 15:28:02.173 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 15:28:02.332 [GameSession] create_game_object(17, 241) 15:28:02.332 [GameSession] create_game_object(241, 0) -> 1100001056ede37 15:28:02.332 [GameSession] create_game_object(241, 0) -> 1100001038d2642 15:28:02.523 [GameSession] 1100001038d2642 -> create_game_object(2050) 15:28:02.523 [GameSession] create_game_object(2050, 0) -> 1100001056ede37 15:28:02.523 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:02.537 [GameSession] create_game_object(17, 242) 15:28:02.537 [GameSession] create_game_object(242, 0) -> 1100001056ede37 15:28:02.537 [GameSession] create_game_object(242, 0) -> 1100001038d2642 15:28:02.592 [GameSession] destroy_game_object(209) 15:28:02.592 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:02.970 [GameSession] 1100001038d2642 -> destroy_game_object(2050) 15:28:02.970 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:05.118 [GameSession] destroy_game_object(238) 15:28:05.305 [GameSession] destroy_game_object(239) 15:28:05.391 [GameSession] create_game_object(53, 243) 15:28:05.391 [GameSession] create_game_object(243, 0) -> 1100001056ede37 15:28:05.391 [GameSession] create_game_object(243, 0) -> 1100001038d2642 15:28:05.527 [GameSession] destroy_game_object(240) 15:28:05.589 [GameSession] destroy_game_object(243) 15:28:05.589 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 15:28:05.599 [GameSession] destroy_game_object(187) 15:28:05.599 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 15:28:05.716 [GameSession] destroy_game_object(241) 15:28:05.927 [GameSession] destroy_game_object(242) 15:28:07.661 [GameSession] destroy_game_object(237) 15:28:07.661 [GameSession] destroy_game_object(236) 15:28:07.880 [GameSession] create_game_object(23, 244) 15:28:07.880 [GameSession] create_game_object(244, 0) -> 1100001056ede37 15:28:07.880 [GameSession] create_game_object(244, 0) -> 1100001038d2642 15:28:09.213 [GameSession] 1100001038d2642 -> create_game_object(2051) 15:28:09.213 [GameSession] create_game_object(2051, 0) -> 1100001056ede37 15:28:09.214 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:09.819 [GameSession] 1100001038d2642 -> destroy_game_object(2051) 15:28:09.819 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:10.880 [GameSession] destroy_game_object(244) 15:28:13.775 [GameSession] 1100001038d2642 -> create_game_object(2052) 15:28:13.775 [GameSession] create_game_object(2052, 0) -> 1100001056ede37 15:28:13.775 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:14.255 [GameSession] 1100001038d2642 -> destroy_game_object(2052) 15:28:14.255 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:14.257 [Lua] state dead despawn 15:28:14.268 [Lua] [GameNetworkManager] destroying game object with go_id=67 15:28:14.268 [GameSession] destroy_game_object(67) 15:28:14.268 [GameSession] destroy_game_object(66) 15:28:14.268 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[12b1b06400b8bcc3]' child 1: '#ID[356c6daa084b6fa5]' child 2: '#ID[eb0ca4f3801e60a6]' child 3: '#ID[6106253c2f292493]' child 4: '#ID[7fca86d6df62cda4]' 15:28:14.268 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1539e658fb86bced]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[1bca545bb69dccfb]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[9980aa466fc8c88c]' child 6: '#ID[55fd69380cc84c88]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[10a0a3f87e96537f]' 15:28:14.277 [GameSession] destroy_game_object(180) 15:28:14.277 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:14.277 [GameSession] destroy_game_object(179) 15:28:14.277 [GameSession] destroy_game_object(174) 15:28:14.292 [Lua] Switching ConflictSettings: to: chaos 15:28:14.292 [Lua] pacing=chaos 15:28:14.292 [Lua] roaming=nil 15:28:14.292 [Lua] specials=chaos 15:28:14.292 [Lua] debug_color=purple 15:28:14.292 [Lua] contained_breeds=nil 15:28:14.292 [Lua] pack_spawning=chaos 15:28:14.292 [Lua] disabled=false 15:28:14.292 [Lua] factions=nil 15:28:14.292 [Lua] boss=chaos 15:28:14.292 [Lua] horde=chaos 15:28:14.292 [Lua] name=chaos 15:28:14.292 [Lua] intensity=default 15:28:14.292 [Lua] --- 15:28:14.296 [GameSession] destroy_game_object(168) 15:28:14.305 [GameSession] destroy_game_object(177) 15:28:14.305 [GameSession] destroy_game_object(173) 15:28:14.305 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:14.305 [GameSession] destroy_game_object(172) 15:28:15.752 [GameSession] 1100001038d2642 -> create_game_object(2053) 15:28:15.752 [GameSession] create_game_object(2053, 0) -> 1100001056ede37 15:28:15.752 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:16.232 [GameSession] 1100001038d2642 -> destroy_game_object(2053) 15:28:16.232 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:18.569 [GameSession] destroy_game_object(197) 15:28:18.569 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:28:18.968 [GameSession] destroy_game_object(235) 15:28:18.968 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 15:28:19.645 [GameSession] 1100001038d2642 -> create_game_object(2054) 15:28:19.645 [GameSession] create_game_object(2054, 0) -> 1100001056ede37 15:28:19.645 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:19.997 [Lua] Time for new HOOORDE! multi_first_wave 15:28:19.997 [Lua] HORDE: Spawning hordes while 11 other ai are spawned 15:28:19.997 [Lua] horde requested: vector_blob 15:28:19.997 [Lua] wants to spawn behind within distance: 60 15:28:19.997 [Lua] horde crated with id 11 of type vector_blob 15:28:19.997 [Lua] managed to spawn 29/29 horde enemies 15:28:19.997 [Lua] vector blob horde has started 15:28:20.027 [GameSession] destroy_game_object(193) 15:28:20.027 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:28:20.038 [GameSession] destroy_game_object(165) 15:28:20.054 [GameSession] create_game_object(64, 245) 15:28:20.055 [GameSession] create_game_object(245, 0) -> 1100001056ede37 15:28:20.055 [GameSession] create_game_object(245, 0) -> 1100001038d2642 15:28:20.065 [GameSession] create_game_object(64, 246) 15:28:20.065 [GameSession] create_game_object(246, 0) -> 1100001056ede37 15:28:20.065 [GameSession] create_game_object(246, 0) -> 1100001038d2642 15:28:20.076 [GameSession] create_game_object(64, 247) 15:28:20.076 [GameSession] create_game_object(247, 0) -> 1100001056ede37 15:28:20.076 [GameSession] create_game_object(247, 0) -> 1100001038d2642 15:28:20.099 [GameSession] create_game_object(64, 248) 15:28:20.099 [GameSession] create_game_object(248, 0) -> 1100001056ede37 15:28:20.099 [GameSession] create_game_object(248, 0) -> 1100001038d2642 15:28:20.109 [GameSession] create_game_object(64, 249) 15:28:20.109 [GameSession] create_game_object(249, 0) -> 1100001056ede37 15:28:20.109 [GameSession] create_game_object(249, 0) -> 1100001038d2642 15:28:20.120 [GameSession] create_game_object(64, 250) 15:28:20.120 [GameSession] create_game_object(250, 0) -> 1100001056ede37 15:28:20.120 [GameSession] create_game_object(250, 0) -> 1100001038d2642 15:28:20.153 [GameSession] create_game_object(64, 251) 15:28:20.154 [GameSession] create_game_object(251, 0) -> 1100001056ede37 15:28:20.154 [GameSession] create_game_object(251, 0) -> 1100001038d2642 15:28:20.165 [GameSession] create_game_object(64, 252) 15:28:20.165 [GameSession] create_game_object(252, 0) -> 1100001056ede37 15:28:20.165 [GameSession] create_game_object(252, 0) -> 1100001038d2642 15:28:20.175 [GameSession] 1100001038d2642 -> destroy_game_object(2054) 15:28:20.175 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:20.177 [GameSession] create_game_object(64, 253) 15:28:20.177 [GameSession] create_game_object(253, 0) -> 1100001056ede37 15:28:20.177 [GameSession] create_game_object(253, 0) -> 1100001038d2642 15:28:20.189 [GameSession] create_game_object(64, 254) 15:28:20.189 [GameSession] create_game_object(254, 0) -> 1100001056ede37 15:28:20.189 [GameSession] create_game_object(254, 0) -> 1100001038d2642 15:28:20.200 [GameSession] create_game_object(64, 255) 15:28:20.200 [GameSession] create_game_object(255, 0) -> 1100001056ede37 15:28:20.200 [GameSession] create_game_object(255, 0) -> 1100001038d2642 15:28:20.211 [GameSession] create_game_object(64, 256) 15:28:20.211 [GameSession] create_game_object(256, 0) -> 1100001056ede37 15:28:20.211 [GameSession] create_game_object(256, 0) -> 1100001038d2642 15:28:20.224 [GameSession] create_game_object(64, 257) 15:28:20.224 [GameSession] create_game_object(257, 0) -> 1100001056ede37 15:28:20.224 [GameSession] create_game_object(257, 0) -> 1100001038d2642 15:28:20.236 [GameSession] create_game_object(64, 258) 15:28:20.236 [GameSession] create_game_object(258, 0) -> 1100001056ede37 15:28:20.236 [GameSession] create_game_object(258, 0) -> 1100001038d2642 15:28:20.247 [GameSession] create_game_object(64, 259) 15:28:20.247 [GameSession] create_game_object(259, 0) -> 1100001056ede37 15:28:20.247 [GameSession] create_game_object(259, 0) -> 1100001038d2642 15:28:20.259 [GameSession] create_game_object(64, 260) 15:28:20.259 [GameSession] create_game_object(260, 0) -> 1100001056ede37 15:28:20.259 [GameSession] create_game_object(260, 0) -> 1100001038d2642 15:28:20.273 [GameSession] create_game_object(64, 261) 15:28:20.273 [GameSession] create_game_object(261, 0) -> 1100001056ede37 15:28:20.273 [GameSession] create_game_object(261, 0) -> 1100001038d2642 15:28:20.284 [GameSession] create_game_object(64, 262) 15:28:20.284 [GameSession] create_game_object(262, 0) -> 1100001056ede37 15:28:20.284 [GameSession] create_game_object(262, 0) -> 1100001038d2642 15:28:20.319 [GameSession] create_game_object(64, 263) 15:28:20.319 [GameSession] create_game_object(263, 0) -> 1100001056ede37 15:28:20.319 [GameSession] create_game_object(263, 0) -> 1100001038d2642 15:28:20.321 [Lua] Init group template: horde 15:28:20.970 [GameSession] destroy_game_object(228) 15:28:20.970 [GameSession] destroy_game_object(227) 15:28:25.609 [GameSession] create_game_object(84, 264) 15:28:25.609 [GameSession] create_game_object(264, 0) -> 1100001056ede37 15:28:25.609 [GameSession] create_game_object(264, 0) -> 1100001038d2642 15:28:25.609 [GameSession] create_game_object(36, 265) 15:28:25.609 [GameSession] create_game_object(265, 0) -> 1100001056ede37 15:28:25.609 [GameSession] create_game_object(265, 0) -> 1100001038d2642 15:28:25.701 [GameSession] destroy_game_object(265) 15:28:25.701 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:25.701 [GameSession] destroy_game_object(264) 15:28:26.905 [GameSession] destroy_game_object(166) 15:28:26.905 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 15:28:28.295 [GameSession] destroy_game_object(198) 15:28:28.295 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:28:29.105 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 15:28:29.105 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:28:29.105 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 15:28:29.105 [Lua] horde requested: vector_blob 15:28:29.105 [Lua] wants to spawn behind within distance: 60 15:28:29.105 [Lua] horde crated with id 12 of type vector_blob 15:28:29.105 [Lua] managed to spawn 30/30 horde enemies 15:28:29.105 [Lua] vector blob horde has started 15:28:29.106 [GameSession] create_game_object(64, 266) 15:28:29.106 [GameSession] create_game_object(266, 0) -> 1100001056ede37 15:28:29.106 [GameSession] create_game_object(266, 0) -> 1100001038d2642 15:28:29.127 [GameSession] create_game_object(64, 267) 15:28:29.127 [GameSession] create_game_object(267, 0) -> 1100001056ede37 15:28:29.127 [GameSession] create_game_object(267, 0) -> 1100001038d2642 15:28:29.138 [GameSession] create_game_object(64, 268) 15:28:29.138 [GameSession] create_game_object(268, 0) -> 1100001056ede37 15:28:29.138 [GameSession] create_game_object(268, 0) -> 1100001038d2642 15:28:29.153 [GameSession] create_game_object(64, 269) 15:28:29.153 [GameSession] create_game_object(269, 0) -> 1100001056ede37 15:28:29.153 [GameSession] create_game_object(269, 0) -> 1100001038d2642 15:28:29.164 [GameSession] create_game_object(64, 270) 15:28:29.164 [GameSession] create_game_object(270, 0) -> 1100001056ede37 15:28:29.164 [GameSession] create_game_object(270, 0) -> 1100001038d2642 15:28:29.187 [GameSession] create_game_object(64, 271) 15:28:29.187 [GameSession] create_game_object(271, 0) -> 1100001056ede37 15:28:29.187 [GameSession] create_game_object(271, 0) -> 1100001038d2642 15:28:29.198 [GameSession] create_game_object(64, 272) 15:28:29.198 [GameSession] create_game_object(272, 0) -> 1100001056ede37 15:28:29.198 [GameSession] create_game_object(272, 0) -> 1100001038d2642 15:28:29.209 [GameSession] create_game_object(64, 273) 15:28:29.209 [GameSession] create_game_object(273, 0) -> 1100001056ede37 15:28:29.209 [GameSession] create_game_object(273, 0) -> 1100001038d2642 15:28:29.221 [GameSession] create_game_object(64, 274) 15:28:29.221 [GameSession] create_game_object(274, 0) -> 1100001056ede37 15:28:29.221 [GameSession] create_game_object(274, 0) -> 1100001038d2642 15:28:29.233 [GameSession] create_game_object(64, 275) 15:28:29.233 [GameSession] create_game_object(275, 0) -> 1100001056ede37 15:28:29.233 [GameSession] create_game_object(275, 0) -> 1100001038d2642 15:28:29.243 [GameSession] create_game_object(64, 276) 15:28:29.243 [GameSession] create_game_object(276, 0) -> 1100001056ede37 15:28:29.243 [GameSession] create_game_object(276, 0) -> 1100001038d2642 15:28:29.254 [GameSession] create_game_object(64, 277) 15:28:29.254 [GameSession] create_game_object(277, 0) -> 1100001056ede37 15:28:29.254 [GameSession] create_game_object(277, 0) -> 1100001038d2642 15:28:29.265 [GameSession] create_game_object(64, 278) 15:28:29.265 [GameSession] create_game_object(278, 0) -> 1100001056ede37 15:28:29.265 [GameSession] create_game_object(278, 0) -> 1100001038d2642 15:28:29.277 [GameSession] create_game_object(64, 279) 15:28:29.277 [GameSession] create_game_object(279, 0) -> 1100001056ede37 15:28:29.277 [GameSession] create_game_object(279, 0) -> 1100001038d2642 15:28:29.289 [GameSession] create_game_object(64, 280) 15:28:29.289 [GameSession] create_game_object(280, 0) -> 1100001056ede37 15:28:29.289 [GameSession] create_game_object(280, 0) -> 1100001038d2642 15:28:29.300 [GameSession] create_game_object(64, 281) 15:28:29.300 [GameSession] create_game_object(281, 0) -> 1100001056ede37 15:28:29.300 [GameSession] create_game_object(281, 0) -> 1100001038d2642 15:28:29.312 [GameSession] create_game_object(64, 282) 15:28:29.312 [GameSession] create_game_object(282, 0) -> 1100001056ede37 15:28:29.312 [GameSession] create_game_object(282, 0) -> 1100001038d2642 15:28:29.338 [GameSession] create_game_object(64, 283) 15:28:29.338 [GameSession] create_game_object(283, 0) -> 1100001056ede37 15:28:29.338 [GameSession] create_game_object(283, 0) -> 1100001038d2642 15:28:29.349 [GameSession] create_game_object(64, 284) 15:28:29.350 [GameSession] create_game_object(284, 0) -> 1100001056ede37 15:28:29.350 [GameSession] create_game_object(284, 0) -> 1100001038d2642 15:28:29.361 [GameSession] create_game_object(64, 285) 15:28:29.361 [GameSession] create_game_object(285, 0) -> 1100001056ede37 15:28:29.361 [GameSession] create_game_object(285, 0) -> 1100001038d2642 15:28:29.374 [GameSession] create_game_object(64, 286) 15:28:29.374 [GameSession] create_game_object(286, 0) -> 1100001056ede37 15:28:29.374 [GameSession] create_game_object(286, 0) -> 1100001038d2642 15:28:29.408 [GameSession] create_game_object(64, 287) 15:28:29.408 [GameSession] create_game_object(287, 0) -> 1100001056ede37 15:28:29.408 [GameSession] create_game_object(287, 0) -> 1100001038d2642 15:28:29.419 [GameSession] create_game_object(64, 288) 15:28:29.419 [GameSession] create_game_object(288, 0) -> 1100001056ede37 15:28:29.419 [GameSession] create_game_object(288, 0) -> 1100001038d2642 15:28:29.430 [GameSession] create_game_object(64, 289) 15:28:29.430 [GameSession] create_game_object(289, 0) -> 1100001056ede37 15:28:29.430 [GameSession] create_game_object(289, 0) -> 1100001038d2642 15:28:29.444 [Lua] Init group template: horde 15:28:30.788 [GameSession] create_game_object(84, 290) 15:28:30.788 [GameSession] create_game_object(290, 0) -> 1100001056ede37 15:28:30.788 [GameSession] create_game_object(290, 0) -> 1100001038d2642 15:28:30.789 [GameSession] create_game_object(36, 291) 15:28:30.789 [GameSession] create_game_object(291, 0) -> 1100001056ede37 15:28:30.789 [GameSession] create_game_object(291, 0) -> 1100001038d2642 15:28:31.040 [GameSession] 1100001038d2642 -> create_game_object(2055) 15:28:31.040 [GameSession] create_game_object(2055, 0) -> 1100001056ede37 15:28:31.040 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:31.223 [GameSession] destroy_game_object(182) 15:28:31.463 [GameSession] destroy_game_object(291) 15:28:31.463 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:31.463 [GameSession] destroy_game_object(290) 15:28:31.545 [GameSession] 1100001038d2642 -> destroy_game_object(2055) 15:28:31.545 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:32.418 [GameSession] 1100001038d2642 -> create_game_object(2056) 15:28:32.418 [GameSession] create_game_object(2056, 0) -> 1100001056ede37 15:28:32.418 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:32.710 [GameSession] destroy_game_object(181) 15:28:32.750 [GameSession] destroy_game_object(185) 15:28:32.750 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:28:32.796 [GameSession] create_game_object(84, 292) 15:28:32.796 [GameSession] create_game_object(292, 0) -> 1100001056ede37 15:28:32.796 [GameSession] create_game_object(292, 0) -> 1100001038d2642 15:28:32.796 [GameSession] create_game_object(36, 293) 15:28:32.796 [GameSession] create_game_object(293, 0) -> 1100001056ede37 15:28:32.796 [GameSession] create_game_object(293, 0) -> 1100001038d2642 15:28:33.052 [GameSession] 1100001038d2642 -> destroy_game_object(2056) 15:28:33.052 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:33.711 [GameSession] 1100001038d2642 -> create_game_object(2057) 15:28:33.711 [GameSession] create_game_object(2057, 0) -> 1100001056ede37 15:28:33.711 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:33.835 [GameSession] destroy_game_object(293) 15:28:33.835 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:33.835 [GameSession] destroy_game_object(292) 15:28:34.155 [GameSession] 1100001038d2642 -> destroy_game_object(2057) 15:28:34.155 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:34.713 [GameSession] create_game_object(84, 294) 15:28:34.713 [GameSession] create_game_object(294, 0) -> 1100001056ede37 15:28:34.713 [GameSession] create_game_object(294, 0) -> 1100001038d2642 15:28:34.714 [GameSession] create_game_object(36, 295) 15:28:34.714 [GameSession] create_game_object(295, 0) -> 1100001056ede37 15:28:34.714 [GameSession] create_game_object(295, 0) -> 1100001038d2642 15:28:34.765 [GameSession] create_game_object(84, 296) 15:28:34.765 [GameSession] create_game_object(296, 0) -> 1100001056ede37 15:28:34.765 [GameSession] create_game_object(296, 0) -> 1100001038d2642 15:28:34.766 [GameSession] create_game_object(36, 297) 15:28:34.766 [GameSession] create_game_object(297, 0) -> 1100001056ede37 15:28:34.766 [GameSession] create_game_object(297, 0) -> 1100001038d2642 15:28:35.017 [Lua] Switching ConflictSettings: to: default 15:28:35.017 [Lua] pacing=default 15:28:35.017 [Lua] roaming=nil 15:28:35.017 [Lua] specials=default 15:28:35.017 [Lua] debug_color=maroon 15:28:35.017 [Lua] contained_breeds=nil 15:28:35.017 [Lua] pack_spawning=default 15:28:35.017 [Lua] disabled=false 15:28:35.017 [Lua] factions=nil 15:28:35.017 [Lua] boss=default 15:28:35.017 [Lua] horde=default 15:28:35.017 [Lua] name=default 15:28:35.017 [Lua] intensity=default 15:28:35.017 [Lua] --- 15:28:35.347 [GameSession] 1100001038d2642 -> create_game_object(2058) 15:28:35.347 [GameSession] create_game_object(2058, 0) -> 1100001056ede37 15:28:35.347 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:35.858 [GameSession] 1100001038d2642 -> destroy_game_object(2058) 15:28:35.858 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:36.658 [Lua] Switching ConflictSettings: to: chaos 15:28:36.658 [Lua] pacing=chaos 15:28:36.658 [Lua] roaming=nil 15:28:36.658 [Lua] specials=chaos 15:28:36.658 [Lua] debug_color=purple 15:28:36.658 [Lua] contained_breeds=nil 15:28:36.658 [Lua] pack_spawning=chaos 15:28:36.658 [Lua] disabled=false 15:28:36.658 [Lua] factions=nil 15:28:36.658 [Lua] boss=chaos 15:28:36.658 [Lua] horde=chaos 15:28:36.658 [Lua] name=chaos 15:28:36.658 [Lua] intensity=default 15:28:36.658 [Lua] --- 15:28:36.706 [GameSession] 1100001038d2642 -> create_game_object(2059) 15:28:36.706 [GameSession] create_game_object(2059, 0) -> 1100001056ede37 15:28:36.706 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:36.771 [GameSession] destroy_game_object(194) 15:28:36.771 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:28:37.017 [Lua] Switching ConflictSettings: to: default 15:28:37.017 [Lua] pacing=default 15:28:37.017 [Lua] roaming=nil 15:28:37.017 [Lua] specials=default 15:28:37.017 [Lua] debug_color=maroon 15:28:37.017 [Lua] contained_breeds=nil 15:28:37.017 [Lua] pack_spawning=default 15:28:37.017 [Lua] disabled=false 15:28:37.017 [Lua] factions=nil 15:28:37.017 [Lua] boss=default 15:28:37.017 [Lua] horde=default 15:28:37.017 [Lua] name=default 15:28:37.017 [Lua] intensity=default 15:28:37.017 [Lua] --- 15:28:37.158 [GameSession] 1100001038d2642 -> destroy_game_object(2059) 15:28:37.158 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:38.429 [GameSession] destroy_game_object(195) 15:28:38.429 error: [Unit] Unit: '#ID[1818b5b8b2f54cb3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' child 1: '#ID[0dde5683c1fb83b3]' 15:28:39.426 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000103724cc4 4 15:28:39.428 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:28:39.428 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:28:39.428 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:28:39.428 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:28:39.428 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:28:39.428 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:28:39.428 [GameSession] create_game_object(41, 298) 15:28:39.428 [GameSession] create_game_object(298, 0) -> 1100001056ede37 15:28:39.428 [GameSession] create_game_object(298, 0) -> 1100001038d2642 15:28:39.428 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:28:39.429 [GameSession] create_game_object(46, 299) 15:28:39.429 [GameSession] create_game_object(299, 0) -> 1100001056ede37 15:28:39.429 [GameSession] create_game_object(299, 0) -> 1100001038d2642 15:28:39.429 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=299 15:28:41.039 [GameSession] destroy_game_object(295) 15:28:41.039 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:41.039 [GameSession] destroy_game_object(294) 15:28:41.433 [GameSession] destroy_game_object(192) 15:28:41.433 error: [Unit] Unit: '#ID[1818b5b8b2f54cb3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1cb41446c50bae3f]' 15:28:41.928 [GameSession] create_game_object(84, 300) 15:28:41.928 [GameSession] create_game_object(300, 0) -> 1100001056ede37 15:28:41.928 [GameSession] create_game_object(300, 0) -> 1100001038d2642 15:28:41.928 [GameSession] create_game_object(36, 301) 15:28:41.928 [GameSession] create_game_object(301, 0) -> 1100001056ede37 15:28:41.928 [GameSession] create_game_object(301, 0) -> 1100001038d2642 15:28:44.795 [Lua] Switching ConflictSettings: to: chaos 15:28:44.795 [Lua] pacing=chaos 15:28:44.795 [Lua] roaming=nil 15:28:44.795 [Lua] specials=chaos 15:28:44.795 [Lua] debug_color=purple 15:28:44.795 [Lua] contained_breeds=nil 15:28:44.795 [Lua] pack_spawning=chaos 15:28:44.795 [Lua] disabled=false 15:28:44.795 [Lua] factions=nil 15:28:44.795 [Lua] boss=chaos 15:28:44.795 [Lua] horde=chaos 15:28:44.795 [Lua] name=chaos 15:28:44.795 [Lua] intensity=default 15:28:44.795 [Lua] --- 15:28:45.097 [GameSession] destroy_game_object(297) 15:28:45.097 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:45.098 [GameSession] destroy_game_object(296) 15:28:45.261 [GameSession] destroy_game_object(301) 15:28:45.261 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:28:45.262 [GameSession] destroy_game_object(300) 15:28:46.436 [Lua] HORDE: last wave, reset to standard horde delay 15:28:46.436 [Lua] Time for new HOOORDE! multi_last_wave 15:28:46.436 [Lua] HORDE: Spawning hordes while 44 other ai are spawned 15:28:46.436 [Lua] horde requested: vector_blob 15:28:46.436 [Lua] wants to spawn behind within distance: 60 15:28:46.436 [Lua] horde crated with id 13 of type vector_blob 15:28:46.436 [Lua] managed to spawn 31/31 horde enemies 15:28:46.436 [Lua] vector blob horde has started 15:28:46.595 [GameSession] create_game_object(64, 302) 15:28:46.595 [GameSession] create_game_object(302, 0) -> 1100001056ede37 15:28:46.595 [GameSession] create_game_object(302, 0) -> 1100001038d2642 15:28:46.634 [GameSession] create_game_object(64, 303) 15:28:46.634 [GameSession] create_game_object(303, 0) -> 1100001056ede37 15:28:46.634 [GameSession] create_game_object(303, 0) -> 1100001038d2642 15:28:46.651 [GameSession] create_game_object(64, 304) 15:28:46.651 [GameSession] create_game_object(304, 0) -> 1100001056ede37 15:28:46.651 [GameSession] create_game_object(304, 0) -> 1100001038d2642 15:28:46.669 [GameSession] create_game_object(64, 305) 15:28:46.669 [GameSession] create_game_object(305, 0) -> 1100001056ede37 15:28:46.669 [GameSession] create_game_object(305, 0) -> 1100001038d2642 15:28:46.688 [GameSession] create_game_object(64, 306) 15:28:46.688 [GameSession] create_game_object(306, 0) -> 1100001056ede37 15:28:46.688 [GameSession] create_game_object(306, 0) -> 1100001038d2642 15:28:46.706 [GameSession] create_game_object(64, 307) 15:28:46.706 [GameSession] create_game_object(307, 0) -> 1100001056ede37 15:28:46.706 [GameSession] create_game_object(307, 0) -> 1100001038d2642 15:28:46.725 [GameSession] create_game_object(64, 308) 15:28:46.725 [GameSession] create_game_object(308, 0) -> 1100001056ede37 15:28:46.725 [GameSession] create_game_object(308, 0) -> 1100001038d2642 15:28:46.765 [GameSession] create_game_object(64, 309) 15:28:46.765 [GameSession] create_game_object(309, 0) -> 1100001056ede37 15:28:46.765 [GameSession] create_game_object(309, 0) -> 1100001038d2642 15:28:46.820 [GameSession] create_game_object(64, 310) 15:28:46.820 [GameSession] create_game_object(310, 0) -> 1100001056ede37 15:28:46.820 [GameSession] create_game_object(310, 0) -> 1100001038d2642 15:28:46.857 [GameSession] create_game_object(64, 311) 15:28:46.857 [GameSession] create_game_object(311, 0) -> 1100001056ede37 15:28:46.857 [GameSession] create_game_object(311, 0) -> 1100001038d2642 15:28:46.875 [GameSession] create_game_object(64, 312) 15:28:46.875 [GameSession] create_game_object(312, 0) -> 1100001056ede37 15:28:46.875 [GameSession] create_game_object(312, 0) -> 1100001038d2642 15:28:46.894 [GameSession] create_game_object(64, 313) 15:28:46.894 [GameSession] create_game_object(313, 0) -> 1100001056ede37 15:28:46.894 [GameSession] create_game_object(313, 0) -> 1100001038d2642 15:28:46.912 [GameSession] create_game_object(64, 314) 15:28:46.912 [GameSession] create_game_object(314, 0) -> 1100001056ede37 15:28:46.912 [GameSession] create_game_object(314, 0) -> 1100001038d2642 15:28:46.930 [GameSession] create_game_object(64, 315) 15:28:46.930 [GameSession] create_game_object(315, 0) -> 1100001056ede37 15:28:46.930 [GameSession] create_game_object(315, 0) -> 1100001038d2642 15:28:46.949 [GameSession] create_game_object(64, 316) 15:28:46.949 [GameSession] create_game_object(316, 0) -> 1100001056ede37 15:28:46.949 [GameSession] create_game_object(316, 0) -> 1100001038d2642 15:28:46.968 [GameSession] create_game_object(64, 317) 15:28:46.968 [GameSession] create_game_object(317, 0) -> 1100001056ede37 15:28:46.968 [GameSession] create_game_object(317, 0) -> 1100001038d2642 15:28:46.987 [GameSession] create_game_object(64, 318) 15:28:46.987 [GameSession] create_game_object(318, 0) -> 1100001056ede37 15:28:46.987 [GameSession] create_game_object(318, 0) -> 1100001038d2642 15:28:46.991 [Lua] Init group template: horde 15:28:47.188 [GameSession] create_game_object(37, 319) 15:28:47.188 [GameSession] create_game_object(319, 0) -> 1100001056ede37 15:28:47.188 [GameSession] create_game_object(319, 0) -> 1100001038d2642 15:28:51.020 [GameSession] 1100001038d2642 -> create_game_object(2060) 15:28:51.020 [GameSession] create_game_object(2060, 0) -> 1100001056ede37 15:28:51.020 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:51.020 [GameSession] 1100001038d2642 -> create_game_object(2061) 15:28:51.020 [GameSession] create_game_object(2061, 0) -> 1100001056ede37 15:28:51.020 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:28:51.339 [GameSession] 1100001038d2642 -> destroy_game_object(2060) 15:28:51.339 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:51.505 [GameSession] 1100001038d2642 -> destroy_game_object(2061) 15:28:51.505 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:28:54.177 [GameSession] destroy_game_object(319) 15:28:56.753 [Lua] Coordinated attack! 15:28:58.505 [Lua] Horde killed: ? 15:28:58.705 [Lua] Horde killed: ? 15:29:01.453 [GameSession] 1100001038d2642 -> create_game_object(2062) 15:29:01.453 [GameSession] create_game_object(2062, 0) -> 1100001056ede37 15:29:01.453 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:01.906 [GameSession] 1100001038d2642 -> destroy_game_object(2062) 15:29:01.906 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:29:12.534 [GameSession] destroy_game_object(305) 15:29:12.534 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d2a9bf7b315bcc5b]' 15:29:16.017 [Lua] Horde killed: ? 15:29:17.640 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:29:18.338 [GameSession] create_game_object(84, 320) 15:29:18.338 [GameSession] create_game_object(320, 0) -> 1100001056ede37 15:29:18.338 [GameSession] create_game_object(320, 0) -> 1100001038d2642 15:29:18.338 [GameSession] create_game_object(36, 321) 15:29:18.339 [GameSession] create_game_object(321, 0) -> 1100001056ede37 15:29:18.339 [GameSession] create_game_object(321, 0) -> 1100001038d2642 15:29:18.345 [GameSession] destroy_game_object(316) 15:29:18.345 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 15:29:18.355 [GameSession] destroy_game_object(258) 15:29:18.355 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[09154e32212bcbd7]' 15:29:18.391 [GameSession] create_game_object(84, 322) 15:29:18.391 [GameSession] create_game_object(322, 0) -> 1100001056ede37 15:29:18.391 [GameSession] create_game_object(322, 0) -> 1100001038d2642 15:29:18.392 [GameSession] create_game_object(36, 323) 15:29:18.392 [GameSession] create_game_object(323, 0) -> 1100001056ede37 15:29:18.392 [GameSession] create_game_object(323, 0) -> 1100001038d2642 15:29:18.408 [GameSession] destroy_game_object(313) 15:29:18.408 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' 15:29:18.409 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' child 1: '#ID[5cda8113065faef2]' 15:29:18.928 [Lua] Switching ConflictSettings: to: default 15:29:18.928 [Lua] pacing=default 15:29:18.928 [Lua] roaming=nil 15:29:18.928 [Lua] specials=default 15:29:18.928 [Lua] debug_color=maroon 15:29:18.928 [Lua] contained_breeds=nil 15:29:18.928 [Lua] pack_spawning=default 15:29:18.928 [Lua] disabled=false 15:29:18.928 [Lua] factions=nil 15:29:18.928 [Lua] boss=default 15:29:18.928 [Lua] horde=default 15:29:18.928 [Lua] name=default 15:29:18.928 [Lua] intensity=default 15:29:18.928 [Lua] --- 15:29:20.197 [GameSession] destroy_game_object(314) 15:29:20.197 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 15:29:20.431 [GameSession] destroy_game_object(309) 15:29:20.431 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:29:21.615 [GameSession] create_game_object(84, 324) 15:29:21.615 [GameSession] create_game_object(324, 0) -> 1100001056ede37 15:29:21.615 [GameSession] create_game_object(324, 0) -> 1100001038d2642 15:29:23.598 [GameSession] create_game_object(36, 325) 15:29:23.598 [GameSession] create_game_object(325, 0) -> 1100001056ede37 15:29:23.598 [GameSession] create_game_object(325, 0) -> 1100001038d2642 15:29:23.816 [GameSession] create_game_object(84, 326) 15:29:23.817 [GameSession] create_game_object(326, 0) -> 1100001056ede37 15:29:23.817 [GameSession] create_game_object(326, 0) -> 1100001038d2642 15:29:24.882 [GameSession] create_game_object(84, 327) 15:29:24.882 [GameSession] create_game_object(327, 0) -> 1100001056ede37 15:29:24.882 [GameSession] create_game_object(327, 0) -> 1100001038d2642 15:29:25.078 [GameSession] create_game_object(37, 328) 15:29:25.078 [GameSession] create_game_object(328, 0) -> 1100001056ede37 15:29:25.078 [GameSession] create_game_object(328, 0) -> 1100001038d2642 15:29:25.520 [GameSession] create_game_object(84, 329) 15:29:25.520 [GameSession] create_game_object(329, 0) -> 1100001056ede37 15:29:25.520 [GameSession] create_game_object(329, 0) -> 1100001038d2642 15:29:25.586 [GameSession] create_game_object(84, 330) 15:29:25.586 [GameSession] create_game_object(330, 0) -> 1100001056ede37 15:29:25.586 [GameSession] create_game_object(330, 0) -> 1100001038d2642 15:29:25.587 [GameSession] create_game_object(36, 331) 15:29:25.587 [GameSession] create_game_object(331, 0) -> 1100001056ede37 15:29:25.587 [GameSession] create_game_object(331, 0) -> 1100001038d2642 15:29:25.714 [GameSession] create_game_object(84, 332) 15:29:25.714 [GameSession] create_game_object(332, 0) -> 1100001056ede37 15:29:25.714 [GameSession] create_game_object(332, 0) -> 1100001038d2642 15:29:26.106 [GameSession] create_game_object(84, 333) 15:29:26.106 [GameSession] create_game_object(333, 0) -> 1100001056ede37 15:29:26.106 [GameSession] create_game_object(333, 0) -> 1100001038d2642 15:29:26.258 [GameSession] create_game_object(84, 334) 15:29:26.258 [GameSession] create_game_object(334, 0) -> 1100001056ede37 15:29:26.258 [GameSession] create_game_object(334, 0) -> 1100001038d2642 15:29:27.630 [GameSession] create_game_object(4, 335) 15:29:27.630 [GameSession] create_game_object(335, 0) -> 1100001056ede37 15:29:27.630 [GameSession] create_game_object(335, 0) -> 1100001038d2642 15:29:28.546 [GameSession] create_game_object(84, 336) 15:29:28.546 [GameSession] create_game_object(336, 0) -> 1100001056ede37 15:29:28.546 [GameSession] create_game_object(336, 0) -> 1100001038d2642 15:29:28.566 [GameSession] create_game_object(64, 337) 15:29:28.566 [GameSession] create_game_object(337, 0) -> 1100001056ede37 15:29:28.566 [GameSession] create_game_object(337, 0) -> 1100001038d2642 15:29:28.641 [Lua] spawning mini patrol 15:29:28.771 [GameSession] destroy_game_object(15) 15:29:29.158 [GameSession] create_game_object(36, 338) 15:29:29.158 [GameSession] create_game_object(338, 0) -> 1100001056ede37 15:29:29.158 [GameSession] create_game_object(338, 0) -> 1100001038d2642 15:29:29.207 [GameSession] create_game_object(84, 339) 15:29:29.207 [GameSession] create_game_object(339, 0) -> 1100001056ede37 15:29:29.207 [GameSession] create_game_object(339, 0) -> 1100001038d2642 15:29:29.256 [GameSession] create_game_object(36, 340) 15:29:29.256 [GameSession] create_game_object(340, 0) -> 1100001056ede37 15:29:29.256 [GameSession] create_game_object(340, 0) -> 1100001038d2642 15:29:29.271 [GameSession] create_game_object(36, 341) 15:29:29.271 [GameSession] create_game_object(341, 0) -> 1100001056ede37 15:29:29.271 [GameSession] create_game_object(341, 0) -> 1100001038d2642 15:29:29.627 [GameSession] create_game_object(84, 342) 15:29:29.627 [GameSession] create_game_object(342, 0) -> 1100001056ede37 15:29:29.627 [GameSession] create_game_object(342, 0) -> 1100001038d2642 15:29:29.642 [GameSession] create_game_object(36, 343) 15:29:29.642 [GameSession] create_game_object(343, 0) -> 1100001056ede37 15:29:29.642 [GameSession] create_game_object(343, 0) -> 1100001038d2642 15:29:29.657 [GameSession] create_game_object(36, 344) 15:29:29.657 [GameSession] create_game_object(344, 0) -> 1100001056ede37 15:29:29.657 [GameSession] create_game_object(344, 0) -> 1100001038d2642 15:29:29.672 [GameSession] create_game_object(36, 345) 15:29:29.672 [GameSession] create_game_object(345, 0) -> 1100001056ede37 15:29:29.672 [GameSession] create_game_object(345, 0) -> 1100001038d2642 15:29:29.686 [GameSession] create_game_object(36, 346) 15:29:29.686 [GameSession] create_game_object(346, 0) -> 1100001056ede37 15:29:29.686 [GameSession] create_game_object(346, 0) -> 1100001038d2642 15:29:30.680 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:29:30.693 [Lua] Spline already found! 15:29:30.710 [GameSession] create_game_object(64, 347) 15:29:30.710 [GameSession] create_game_object(347, 0) -> 1100001056ede37 15:29:30.710 [GameSession] create_game_object(347, 0) -> 1100001038d2642 15:29:30.729 [GameSession] create_game_object(64, 348) 15:29:30.729 [GameSession] create_game_object(348, 0) -> 1100001056ede37 15:29:30.729 [GameSession] create_game_object(348, 0) -> 1100001038d2642 15:29:30.732 [Lua] Init group template: spline_patrol 15:29:32.715 [GameSession] create_game_object(102, 349) 15:29:32.715 [GameSession] create_game_object(349, 0) -> 1100001056ede37 15:29:32.715 [GameSession] create_game_object(349, 0) -> 1100001038d2642 15:29:33.219 [GameSession] create_game_object(102, 350) 15:29:33.219 [GameSession] create_game_object(350, 0) -> 1100001056ede37 15:29:33.219 [GameSession] create_game_object(350, 0) -> 1100001038d2642 15:29:33.736 [GameSession] create_game_object(102, 351) 15:29:33.736 [GameSession] create_game_object(351, 0) -> 1100001056ede37 15:29:33.736 [GameSession] create_game_object(351, 0) -> 1100001038d2642 15:29:33.738 [Lua] Init group template: mini_patrol 15:29:34.072 [GameSession] destroy_game_object(339) 15:29:34.151 [GameSession] destroy_game_object(343) 15:29:34.151 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:34.151 [GameSession] destroy_game_object(342) 15:29:35.508 [GameSession] destroy_game_object(122) 15:29:35.654 [GameSession] destroy_game_object(29) 15:29:35.705 [GameSession] destroy_game_object(132) 15:29:36.306 [GameSession] create_game_object(84, 352) 15:29:36.306 [GameSession] create_game_object(352, 0) -> 1100001056ede37 15:29:36.306 [GameSession] create_game_object(352, 0) -> 1100001038d2642 15:29:36.405 [GameSession] create_game_object(84, 353) 15:29:36.405 [GameSession] create_game_object(353, 0) -> 1100001056ede37 15:29:36.405 [GameSession] create_game_object(353, 0) -> 1100001038d2642 15:29:36.406 [GameSession] create_game_object(36, 354) 15:29:36.406 [GameSession] create_game_object(354, 0) -> 1100001056ede37 15:29:36.406 [GameSession] create_game_object(354, 0) -> 1100001038d2642 15:29:39.660 [GameSession] destroy_game_object(352) 15:29:39.744 [GameSession] destroy_game_object(354) 15:29:39.744 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:39.745 [GameSession] destroy_game_object(353) 15:29:39.823 error: [Unit] Unit: '#ID[44d3f8f364be7754]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:29:40.896 [GameSession] destroy_game_object(331) 15:29:40.896 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:40.896 [GameSession] destroy_game_object(330) 15:29:42.163 [GameSession] destroy_game_object(307) 15:29:42.163 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' 15:29:44.069 [GameSession] create_game_object(84, 355) 15:29:44.069 [GameSession] create_game_object(355, 0) -> 1100001056ede37 15:29:44.069 [GameSession] create_game_object(355, 0) -> 1100001038d2642 15:29:44.070 [GameSession] create_game_object(36, 356) 15:29:44.070 [GameSession] create_game_object(356, 0) -> 1100001056ede37 15:29:44.070 [GameSession] create_game_object(356, 0) -> 1100001038d2642 15:29:44.188 [GameSession] create_game_object(84, 357) 15:29:44.188 [GameSession] create_game_object(357, 0) -> 1100001056ede37 15:29:44.188 [GameSession] create_game_object(357, 0) -> 1100001038d2642 15:29:44.189 [GameSession] create_game_object(36, 358) 15:29:44.189 [GameSession] create_game_object(358, 0) -> 1100001056ede37 15:29:44.189 [GameSession] create_game_object(358, 0) -> 1100001038d2642 15:29:44.420 [GameSession] 1100001038d2642 -> create_game_object(2063) 15:29:44.420 [GameSession] create_game_object(2063, 0) -> 1100001056ede37 15:29:44.420 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:44.526 [GameSession] create_game_object(84, 359) 15:29:44.526 [GameSession] create_game_object(359, 0) -> 1100001056ede37 15:29:44.526 [GameSession] create_game_object(359, 0) -> 1100001038d2642 15:29:44.766 [GameSession] 1100001038d2642 -> destroy_game_object(2063) 15:29:44.766 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:29:44.895 [GameSession] destroy_game_object(317) 15:29:45.597 [GameSession] destroy_game_object(356) 15:29:45.597 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:45.597 [GameSession] destroy_game_object(355) 15:29:45.729 [GameSession] destroy_game_object(359) 15:29:45.987 [GameSession] destroy_game_object(358) 15:29:45.987 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:45.988 [GameSession] destroy_game_object(357) 15:29:46.254 [GameSession] create_game_object(84, 360) 15:29:46.254 [GameSession] create_game_object(360, 0) -> 1100001056ede37 15:29:46.254 [GameSession] create_game_object(360, 0) -> 1100001038d2642 15:29:46.255 [GameSession] create_game_object(36, 361) 15:29:46.255 [GameSession] create_game_object(361, 0) -> 1100001056ede37 15:29:46.255 [GameSession] create_game_object(361, 0) -> 1100001038d2642 15:29:47.126 [GameSession] destroy_game_object(312) 15:29:47.126 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:29:48.421 [GameSession] destroy_game_object(361) 15:29:48.421 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:48.421 [GameSession] destroy_game_object(360) 15:29:49.659 [GameSession] 1100001038d2642 -> create_game_object(2064) 15:29:49.659 [GameSession] create_game_object(2064, 0) -> 1100001056ede37 15:29:49.659 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:49.718 [GameSession] destroy_game_object(318) 15:29:49.718 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:29:50.007 [GameSession] 1100001038d2642 -> destroy_game_object(2064) 15:29:50.007 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:29:50.743 [GameSession] create_game_object(84, 362) 15:29:50.743 [GameSession] create_game_object(362, 0) -> 1100001056ede37 15:29:50.743 [GameSession] create_game_object(362, 0) -> 1100001038d2642 15:29:50.744 [GameSession] create_game_object(36, 363) 15:29:50.744 [GameSession] create_game_object(363, 0) -> 1100001056ede37 15:29:50.744 [GameSession] create_game_object(363, 0) -> 1100001038d2642 15:29:51.379 [GameSession] 1100001038d2642 -> create_game_object(2065) 15:29:51.379 [GameSession] create_game_object(2065, 0) -> 1100001056ede37 15:29:51.379 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:51.726 [GameSession] 1100001038d2642 -> destroy_game_object(2065) 15:29:51.726 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:29:52.272 [GameSession] create_game_object(74, 364) 15:29:52.272 [GameSession] create_game_object(364, 0) -> 1100001056ede37 15:29:52.272 [GameSession] create_game_object(364, 0) -> 1100001038d2642 15:29:52.883 [GameSession] create_game_object(98, 365) 15:29:52.883 [GameSession] create_game_object(365, 0) -> 1100001056ede37 15:29:52.883 [GameSession] create_game_object(365, 0) -> 1100001038d2642 15:29:52.891 [GameSession] destroy_game_object(364) 15:29:52.907 [Lua] event horde ends! 15:29:53.691 [GameSession] destroy_game_object(363) 15:29:53.691 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:29:53.691 [GameSession] destroy_game_object(362) 15:29:53.707 [Lua] Mini patrol killed! 14 15:29:53.725 [GameSession] destroy_game_object(260) 15:29:53.725 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ccddd6d1ca6fa52]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[d2a9bf7b315bcc5b]' 15:29:54.510 [GameSession] create_game_object(84, 366) 15:29:54.510 [GameSession] create_game_object(366, 0) -> 1100001056ede37 15:29:54.510 [GameSession] create_game_object(366, 0) -> 1100001038d2642 15:29:54.511 [GameSession] create_game_object(36, 367) 15:29:54.511 [GameSession] create_game_object(367, 0) -> 1100001056ede37 15:29:54.511 [GameSession] create_game_object(367, 0) -> 1100001038d2642 15:29:54.568 [GameSession] create_game_object(74, 368) 15:29:54.568 [GameSession] create_game_object(368, 0) -> 1100001056ede37 15:29:54.568 [GameSession] create_game_object(368, 0) -> 1100001038d2642 15:29:54.653 [GameSession] create_game_object(84, 369) 15:29:54.653 [GameSession] create_game_object(369, 0) -> 1100001056ede37 15:29:54.653 [GameSession] create_game_object(369, 0) -> 1100001038d2642 15:29:54.654 [GameSession] create_game_object(36, 370) 15:29:54.654 [GameSession] create_game_object(370, 0) -> 1100001056ede37 15:29:54.654 [GameSession] create_game_object(370, 0) -> 1100001038d2642 15:29:54.710 [GameSession] create_game_object(84, 371) 15:29:54.710 [GameSession] create_game_object(371, 0) -> 1100001056ede37 15:29:54.710 [GameSession] create_game_object(371, 0) -> 1100001038d2642 15:29:55.140 [GameSession] create_game_object(98, 372) 15:29:55.140 [GameSession] create_game_object(372, 0) -> 1100001056ede37 15:29:55.140 [GameSession] create_game_object(372, 0) -> 1100001038d2642 15:29:55.148 [GameSession] destroy_game_object(368) 15:29:55.342 [GameSession] create_game_object(84, 373) 15:29:55.342 [GameSession] create_game_object(373, 0) -> 1100001056ede37 15:29:55.342 [GameSession] create_game_object(373, 0) -> 1100001038d2642 15:29:55.508 [GameSession] create_game_object(84, 374) 15:29:55.508 [GameSession] create_game_object(374, 0) -> 1100001056ede37 15:29:55.508 [GameSession] create_game_object(374, 0) -> 1100001038d2642 15:29:56.063 [GameSession] create_game_object(64, 375) 15:29:56.063 [GameSession] create_game_object(375, 0) -> 1100001056ede37 15:29:56.063 [GameSession] create_game_object(375, 0) -> 1100001038d2642 15:29:56.491 [GameSession] 1100001038d2642 -> create_game_object(2066) 15:29:56.491 [GameSession] create_game_object(2066, 0) -> 1100001056ede37 15:29:56.491 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:56.902 [EACServer] [16:29:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:29:56.916 [GameSession] 1100001038d2642 -> destroy_game_object(2066) 15:29:56.916 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:29:58.422 [GameSession] 1100001038d2642 -> create_game_object(2067) 15:29:58.422 [GameSession] create_game_object(2067, 0) -> 1100001056ede37 15:29:58.422 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:29:58.892 [GameSession] 1100001038d2642 -> destroy_game_object(2067) 15:29:58.892 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:30:02.103 [GameSession] destroy_game_object(350) 15:30:02.103 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' 15:30:03.207 [GameSession] destroy_game_object(349) 15:30:03.207 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 15:30:03.230 [GameSession] destroy_game_object(338) 15:30:03.239 [GameSession] destroy_game_object(142) 15:30:04.117 [GameSession] destroy_game_object(365) 15:30:04.458 [GameSession] destroy_game_object(328) 15:30:04.458 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:30:04.560 [GameSession] create_game_object(68, 376) 15:30:04.560 [GameSession] create_game_object(376, 0) -> 1100001056ede37 15:30:04.560 [GameSession] create_game_object(376, 0) -> 1100001038d2642 15:30:04.962 [GameSession] destroy_game_object(351) 15:30:04.962 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' 15:30:05.588 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 15:30:05.593 [GameSession] destroy_game_object(376) 15:30:06.228 [GameSession] destroy_game_object(372) 15:30:10.047 [Lua] spawning mini patrol 15:30:10.380 [GameSession] create_game_object(84, 377) 15:30:10.380 [GameSession] create_game_object(377, 0) -> 1100001056ede37 15:30:10.380 [GameSession] create_game_object(377, 0) -> 1100001038d2642 15:30:13.348 [GameSession] 1100001038d2642 -> create_game_object(2068) 15:30:13.348 [GameSession] create_game_object(2068, 0) -> 1100001056ede37 15:30:13.348 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:30:13.700 [GameSession] 1100001038d2642 -> destroy_game_object(2068) 15:30:13.700 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:30:14.325 [GameSession] destroy_game_object(45) 15:30:14.506 [Lua] Time for new HOOORDE! multi_first_wave 15:30:14.506 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 15:30:14.506 [Lua] horde requested: vector_blob 15:30:14.506 [Lua] wants to spawn ahead within distance: 60 15:30:14.506 [Lua] horde crated with id 17 of type vector_blob 15:30:14.506 [Lua] managed to spawn 55/55 horde enemies 15:30:14.506 [Lua] vector blob horde has started 15:30:14.507 [GameSession] create_game_object(36, 378) 15:30:14.507 [GameSession] create_game_object(378, 0) -> 1100001056ede37 15:30:14.507 [GameSession] create_game_object(378, 0) -> 1100001038d2642 15:30:14.517 [GameSession] create_game_object(36, 379) 15:30:14.517 [GameSession] create_game_object(379, 0) -> 1100001056ede37 15:30:14.517 [GameSession] create_game_object(379, 0) -> 1100001038d2642 15:30:14.528 [GameSession] create_game_object(36, 380) 15:30:14.528 [GameSession] create_game_object(380, 0) -> 1100001056ede37 15:30:14.528 [GameSession] create_game_object(380, 0) -> 1100001038d2642 15:30:14.539 [GameSession] create_game_object(36, 381) 15:30:14.539 [GameSession] create_game_object(381, 0) -> 1100001056ede37 15:30:14.539 [GameSession] create_game_object(381, 0) -> 1100001038d2642 15:30:14.548 [GameSession] create_game_object(36, 382) 15:30:14.548 [GameSession] create_game_object(382, 0) -> 1100001056ede37 15:30:14.548 [GameSession] create_game_object(382, 0) -> 1100001038d2642 15:30:14.559 [GameSession] create_game_object(36, 383) 15:30:14.559 [GameSession] create_game_object(383, 0) -> 1100001056ede37 15:30:14.559 [GameSession] create_game_object(383, 0) -> 1100001038d2642 15:30:14.570 [GameSession] create_game_object(36, 384) 15:30:14.570 [GameSession] create_game_object(384, 0) -> 1100001056ede37 15:30:14.570 [GameSession] create_game_object(384, 0) -> 1100001038d2642 15:30:14.581 [GameSession] create_game_object(36, 385) 15:30:14.581 [GameSession] create_game_object(385, 0) -> 1100001056ede37 15:30:14.581 [GameSession] create_game_object(385, 0) -> 1100001038d2642 15:30:14.592 [GameSession] create_game_object(36, 386) 15:30:14.592 [GameSession] create_game_object(386, 0) -> 1100001056ede37 15:30:14.592 [GameSession] create_game_object(386, 0) -> 1100001038d2642 15:30:14.604 [GameSession] create_game_object(36, 387) 15:30:14.604 [GameSession] create_game_object(387, 0) -> 1100001056ede37 15:30:14.604 [GameSession] create_game_object(387, 0) -> 1100001038d2642 15:30:14.614 [GameSession] create_game_object(36, 388) 15:30:14.614 [GameSession] create_game_object(388, 0) -> 1100001056ede37 15:30:14.614 [GameSession] create_game_object(388, 0) -> 1100001038d2642 15:30:14.626 [GameSession] create_game_object(36, 389) 15:30:14.626 [GameSession] create_game_object(389, 0) -> 1100001056ede37 15:30:14.626 [GameSession] create_game_object(389, 0) -> 1100001038d2642 15:30:14.639 [GameSession] create_game_object(36, 390) 15:30:14.639 [GameSession] create_game_object(390, 0) -> 1100001056ede37 15:30:14.639 [GameSession] create_game_object(390, 0) -> 1100001038d2642 15:30:14.652 [GameSession] create_game_object(36, 391) 15:30:14.652 [GameSession] create_game_object(391, 0) -> 1100001056ede37 15:30:14.652 [GameSession] create_game_object(391, 0) -> 1100001038d2642 15:30:14.677 [GameSession] create_game_object(36, 392) 15:30:14.677 [GameSession] create_game_object(392, 0) -> 1100001056ede37 15:30:14.677 [GameSession] create_game_object(392, 0) -> 1100001038d2642 15:30:14.688 [GameSession] create_game_object(36, 393) 15:30:14.688 [GameSession] create_game_object(393, 0) -> 1100001056ede37 15:30:14.688 [GameSession] create_game_object(393, 0) -> 1100001038d2642 15:30:14.701 [GameSession] create_game_object(36, 394) 15:30:14.701 [GameSession] create_game_object(394, 0) -> 1100001056ede37 15:30:14.701 [GameSession] create_game_object(394, 0) -> 1100001038d2642 15:30:14.714 [GameSession] create_game_object(36, 395) 15:30:14.714 [GameSession] create_game_object(395, 0) -> 1100001056ede37 15:30:14.714 [GameSession] create_game_object(395, 0) -> 1100001038d2642 15:30:14.727 [GameSession] create_game_object(36, 396) 15:30:14.727 [GameSession] create_game_object(396, 0) -> 1100001056ede37 15:30:14.727 [GameSession] create_game_object(396, 0) -> 1100001038d2642 15:30:14.742 [GameSession] create_game_object(36, 397) 15:30:14.742 [GameSession] create_game_object(397, 0) -> 1100001056ede37 15:30:14.742 [GameSession] create_game_object(397, 0) -> 1100001038d2642 15:30:14.755 [GameSession] create_game_object(36, 398) 15:30:14.755 [GameSession] create_game_object(398, 0) -> 1100001056ede37 15:30:14.755 [GameSession] create_game_object(398, 0) -> 1100001038d2642 15:30:14.766 [GameSession] create_game_object(36, 399) 15:30:14.766 [GameSession] create_game_object(399, 0) -> 1100001056ede37 15:30:14.766 [GameSession] create_game_object(399, 0) -> 1100001038d2642 15:30:14.779 [GameSession] create_game_object(36, 400) 15:30:14.779 [GameSession] create_game_object(400, 0) -> 1100001056ede37 15:30:14.779 [GameSession] create_game_object(400, 0) -> 1100001038d2642 15:30:14.792 [GameSession] create_game_object(36, 401) 15:30:14.792 [GameSession] create_game_object(401, 0) -> 1100001056ede37 15:30:14.792 [GameSession] create_game_object(401, 0) -> 1100001038d2642 15:30:14.806 [GameSession] create_game_object(36, 402) 15:30:14.806 [GameSession] create_game_object(402, 0) -> 1100001056ede37 15:30:14.806 [GameSession] create_game_object(402, 0) -> 1100001038d2642 15:30:14.818 [GameSession] create_game_object(36, 403) 15:30:14.818 [GameSession] create_game_object(403, 0) -> 1100001056ede37 15:30:14.818 [GameSession] create_game_object(403, 0) -> 1100001038d2642 15:30:14.830 [GameSession] create_game_object(36, 404) 15:30:14.830 [GameSession] create_game_object(404, 0) -> 1100001056ede37 15:30:14.830 [GameSession] create_game_object(404, 0) -> 1100001038d2642 15:30:14.844 [GameSession] create_game_object(36, 405) 15:30:14.844 [GameSession] create_game_object(405, 0) -> 1100001056ede37 15:30:14.844 [GameSession] create_game_object(405, 0) -> 1100001038d2642 15:30:14.857 [GameSession] create_game_object(36, 406) 15:30:14.857 [GameSession] create_game_object(406, 0) -> 1100001056ede37 15:30:14.857 [GameSession] create_game_object(406, 0) -> 1100001038d2642 15:30:14.871 [GameSession] create_game_object(36, 407) 15:30:14.871 [GameSession] create_game_object(407, 0) -> 1100001056ede37 15:30:14.871 [GameSession] create_game_object(407, 0) -> 1100001038d2642 15:30:14.883 [GameSession] create_game_object(36, 408) 15:30:14.883 [GameSession] create_game_object(408, 0) -> 1100001056ede37 15:30:14.883 [GameSession] create_game_object(408, 0) -> 1100001038d2642 15:30:14.895 [GameSession] create_game_object(36, 409) 15:30:14.895 [GameSession] create_game_object(409, 0) -> 1100001056ede37 15:30:14.895 [GameSession] create_game_object(409, 0) -> 1100001038d2642 15:30:14.909 [GameSession] create_game_object(36, 410) 15:30:14.909 [GameSession] create_game_object(410, 0) -> 1100001056ede37 15:30:14.909 [GameSession] create_game_object(410, 0) -> 1100001038d2642 15:30:14.923 [GameSession] create_game_object(36, 411) 15:30:14.923 [GameSession] create_game_object(411, 0) -> 1100001056ede37 15:30:14.923 [GameSession] create_game_object(411, 0) -> 1100001038d2642 15:30:14.936 [GameSession] create_game_object(36, 412) 15:30:14.936 [GameSession] create_game_object(412, 0) -> 1100001056ede37 15:30:14.936 [GameSession] create_game_object(412, 0) -> 1100001038d2642 15:30:14.954 [GameSession] create_game_object(36, 413) 15:30:14.954 [GameSession] create_game_object(413, 0) -> 1100001056ede37 15:30:14.954 [GameSession] create_game_object(413, 0) -> 1100001038d2642 15:30:14.966 [GameSession] create_game_object(36, 414) 15:30:14.966 [GameSession] create_game_object(414, 0) -> 1100001056ede37 15:30:14.966 [GameSession] create_game_object(414, 0) -> 1100001038d2642 15:30:14.978 [GameSession] create_game_object(36, 415) 15:30:14.978 [GameSession] create_game_object(415, 0) -> 1100001056ede37 15:30:14.978 [GameSession] create_game_object(415, 0) -> 1100001038d2642 15:30:14.992 [GameSession] create_game_object(36, 416) 15:30:14.992 [GameSession] create_game_object(416, 0) -> 1100001056ede37 15:30:14.992 [GameSession] create_game_object(416, 0) -> 1100001038d2642 15:30:15.004 [GameSession] create_game_object(36, 417) 15:30:15.004 [GameSession] create_game_object(417, 0) -> 1100001056ede37 15:30:15.004 [GameSession] create_game_object(417, 0) -> 1100001038d2642 15:30:15.017 [GameSession] create_game_object(36, 418) 15:30:15.017 [GameSession] create_game_object(418, 0) -> 1100001056ede37 15:30:15.017 [GameSession] create_game_object(418, 0) -> 1100001038d2642 15:30:15.029 [GameSession] create_game_object(36, 419) 15:30:15.029 [GameSession] create_game_object(419, 0) -> 1100001056ede37 15:30:15.029 [GameSession] create_game_object(419, 0) -> 1100001038d2642 15:30:15.042 [GameSession] create_game_object(36, 420) 15:30:15.042 [GameSession] create_game_object(420, 0) -> 1100001056ede37 15:30:15.042 [GameSession] create_game_object(420, 0) -> 1100001038d2642 15:30:15.056 [GameSession] create_game_object(36, 421) 15:30:15.056 [GameSession] create_game_object(421, 0) -> 1100001056ede37 15:30:15.056 [GameSession] create_game_object(421, 0) -> 1100001038d2642 15:30:15.069 [GameSession] create_game_object(36, 422) 15:30:15.069 [GameSession] create_game_object(422, 0) -> 1100001056ede37 15:30:15.069 [GameSession] create_game_object(422, 0) -> 1100001038d2642 15:30:15.082 [GameSession] create_game_object(36, 423) 15:30:15.082 [GameSession] create_game_object(423, 0) -> 1100001056ede37 15:30:15.082 [GameSession] create_game_object(423, 0) -> 1100001038d2642 15:30:15.095 [GameSession] create_game_object(36, 424) 15:30:15.095 [GameSession] create_game_object(424, 0) -> 1100001056ede37 15:30:15.095 [GameSession] create_game_object(424, 0) -> 1100001038d2642 15:30:15.107 [GameSession] create_game_object(36, 425) 15:30:15.107 [GameSession] create_game_object(425, 0) -> 1100001056ede37 15:30:15.107 [GameSession] create_game_object(425, 0) -> 1100001038d2642 15:30:15.121 [GameSession] create_game_object(36, 426) 15:30:15.121 [GameSession] create_game_object(426, 0) -> 1100001056ede37 15:30:15.121 [GameSession] create_game_object(426, 0) -> 1100001038d2642 15:30:15.134 [GameSession] create_game_object(36, 427) 15:30:15.134 [GameSession] create_game_object(427, 0) -> 1100001056ede37 15:30:15.134 [GameSession] create_game_object(427, 0) -> 1100001038d2642 15:30:15.147 [GameSession] create_game_object(36, 428) 15:30:15.147 [GameSession] create_game_object(428, 0) -> 1100001056ede37 15:30:15.147 [GameSession] create_game_object(428, 0) -> 1100001038d2642 15:30:15.159 [GameSession] create_game_object(36, 429) 15:30:15.159 [GameSession] create_game_object(429, 0) -> 1100001056ede37 15:30:15.159 [GameSession] create_game_object(429, 0) -> 1100001038d2642 15:30:15.173 [GameSession] create_game_object(36, 430) 15:30:15.173 [GameSession] create_game_object(430, 0) -> 1100001056ede37 15:30:15.173 [GameSession] create_game_object(430, 0) -> 1100001038d2642 15:30:15.188 [GameSession] create_game_object(36, 431) 15:30:15.188 [GameSession] create_game_object(431, 0) -> 1100001056ede37 15:30:15.188 [GameSession] create_game_object(431, 0) -> 1100001038d2642 15:30:15.190 [Lua] Init group template: horde 15:30:15.204 [GameSession] create_game_object(36, 432) 15:30:15.204 [GameSession] create_game_object(432, 0) -> 1100001056ede37 15:30:15.204 [GameSession] create_game_object(432, 0) -> 1100001038d2642 15:30:15.218 [GameSession] create_game_object(36, 433) 15:30:15.218 [GameSession] create_game_object(433, 0) -> 1100001056ede37 15:30:15.218 [GameSession] create_game_object(433, 0) -> 1100001038d2642 15:30:15.221 [Lua] Init group template: mini_patrol 15:30:16.760 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:30:16.873 [GameSession] destroy_game_object(325) 15:30:16.873 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:30:21.072 [GameSession] destroy_game_object(3) 15:30:21.072 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:30:23.769 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:30:23.790 [Lua] Spline already found! 15:30:23.902 [GameSession] create_game_object(64, 434) 15:30:23.902 [GameSession] create_game_object(434, 0) -> 1100001056ede37 15:30:23.902 [GameSession] create_game_object(434, 0) -> 1100001038d2642 15:30:23.906 [Lua] Init group template: spline_patrol 15:30:24.458 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:30:24.477 [Lua] Spline already found! 15:30:24.481 [GameSession] create_game_object(64, 435) 15:30:24.481 [GameSession] create_game_object(435, 0) -> 1100001056ede37 15:30:24.481 [GameSession] create_game_object(435, 0) -> 1100001038d2642 15:30:24.497 [GameSession] create_game_object(64, 436) 15:30:24.497 [GameSession] create_game_object(436, 0) -> 1100001056ede37 15:30:24.497 [GameSession] create_game_object(436, 0) -> 1100001038d2642 15:30:24.515 [GameSession] create_game_object(64, 437) 15:30:24.515 [GameSession] create_game_object(437, 0) -> 1100001056ede37 15:30:24.515 [GameSession] create_game_object(437, 0) -> 1100001038d2642 15:30:24.518 [Lua] Init group template: spline_patrol 15:30:29.484 [GameSession] destroy_game_object(321) 15:30:31.749 [GameSession] 1100001038d2642 -> create_game_object(2069) 15:30:31.749 [GameSession] create_game_object(2069, 0) -> 1100001056ede37 15:30:31.749 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:30:32.033 [GameSession] destroy_game_object(320) 15:30:32.178 [GameSession] 1100001038d2642 -> destroy_game_object(2069) 15:30:32.178 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:30:33.074 [GameSession] destroy_game_object(335) 15:30:33.077 [Lua] HORDE: Pushing horde in time; too many units out 83 15:30:33.853 [GameSession] 1100001038d2642 -> create_game_object(2070) 15:30:33.853 [GameSession] create_game_object(2070, 0) -> 1100001056ede37 15:30:33.853 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:30:33.853 [GameSession] 1100001038d2642 -> create_game_object(2071) 15:30:33.853 [GameSession] create_game_object(2071, 0) -> 1100001056ede37 15:30:33.853 [Lua] [GameNetworkManager] game object created go_id=2071, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:30:34.172 [GameSession] create_game_object(23, 438) 15:30:34.172 [GameSession] create_game_object(438, 0) -> 1100001056ede37 15:30:34.172 [GameSession] create_game_object(438, 0) -> 1100001038d2642 15:30:34.230 [GameSession] 1100001038d2642 -> destroy_game_object(2071) 15:30:34.230 [Lua] [GameNetworkManager] game object was destroyed id=2071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:30:34.277 [GameSession] 1100001038d2642 -> destroy_game_object(2070) 15:30:34.277 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:30:34.457 [Lua] event horde ends! 15:30:34.570 [GameSession] destroy_game_object(370) 15:30:34.794 [Lua] Coordinated attack! 15:30:37.211 [GameSession] destroy_game_object(438) 15:30:37.252 [Lua] Mini patrol killed! 16 15:30:38.138 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 15:30:38.138 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:30:38.138 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 15:30:38.138 [Lua] horde requested: vector_blob 15:30:38.138 [Lua] wants to spawn ahead within distance: 60 15:30:38.138 [Lua] horde crated with id 20 of type vector_blob 15:30:38.138 [Lua] managed to spawn 55/55 horde enemies 15:30:38.138 [Lua] vector blob horde has started 15:30:38.891 [GameSession] create_game_object(36, 439) 15:30:38.891 [GameSession] create_game_object(439, 0) -> 1100001056ede37 15:30:38.891 [GameSession] create_game_object(439, 0) -> 1100001038d2642 15:30:38.906 [GameSession] create_game_object(36, 440) 15:30:38.906 [GameSession] create_game_object(440, 0) -> 1100001056ede37 15:30:38.906 [GameSession] create_game_object(440, 0) -> 1100001038d2642 15:30:38.921 [GameSession] create_game_object(36, 441) 15:30:38.921 [GameSession] create_game_object(441, 0) -> 1100001056ede37 15:30:38.921 [GameSession] create_game_object(441, 0) -> 1100001038d2642 15:30:38.936 [GameSession] create_game_object(36, 442) 15:30:38.936 [GameSession] create_game_object(442, 0) -> 1100001056ede37 15:30:38.936 [GameSession] create_game_object(442, 0) -> 1100001038d2642 15:30:38.950 [GameSession] create_game_object(36, 443) 15:30:38.950 [GameSession] create_game_object(443, 0) -> 1100001056ede37 15:30:38.950 [GameSession] create_game_object(443, 0) -> 1100001038d2642 15:30:38.965 [GameSession] create_game_object(36, 444) 15:30:38.965 [GameSession] create_game_object(444, 0) -> 1100001056ede37 15:30:38.965 [GameSession] create_game_object(444, 0) -> 1100001038d2642 15:30:38.980 [GameSession] create_game_object(36, 445) 15:30:38.980 [GameSession] create_game_object(445, 0) -> 1100001056ede37 15:30:38.980 [GameSession] create_game_object(445, 0) -> 1100001038d2642 15:30:38.994 [GameSession] create_game_object(36, 446) 15:30:38.994 [GameSession] create_game_object(446, 0) -> 1100001056ede37 15:30:38.994 [GameSession] create_game_object(446, 0) -> 1100001038d2642 15:30:39.009 [GameSession] create_game_object(36, 447) 15:30:39.009 [GameSession] create_game_object(447, 0) -> 1100001056ede37 15:30:39.009 [GameSession] create_game_object(447, 0) -> 1100001038d2642 15:30:39.024 [GameSession] create_game_object(36, 448) 15:30:39.024 [GameSession] create_game_object(448, 0) -> 1100001056ede37 15:30:39.024 [GameSession] create_game_object(448, 0) -> 1100001038d2642 15:30:39.039 [GameSession] create_game_object(36, 449) 15:30:39.039 [GameSession] create_game_object(449, 0) -> 1100001056ede37 15:30:39.039 [GameSession] create_game_object(449, 0) -> 1100001038d2642 15:30:39.042 [Lua] Init group template: horde 15:30:41.391 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:30:42.020 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:30:42.022 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:30:43.290 [GameSession] destroy_game_object(44) 15:30:43.639 [Lua] Horde killed: ? 15:30:45.270 [Lua] HORDE: Pushing horde in time; too many units out 90 15:30:48.613 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:30:48.624 [Lua] Spline already found! 15:30:48.686 [GameSession] create_game_object(64, 450) 15:30:48.686 [GameSession] create_game_object(450, 0) -> 1100001056ede37 15:30:48.686 [GameSession] create_game_object(450, 0) -> 1100001038d2642 15:30:48.688 [Lua] Init group template: spline_patrol 15:30:48.838 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:30:48.850 [Lua] Spline already found! 15:30:48.917 [Lua] Init group template: spline_patrol 15:30:49.248 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:30:49.259 [Lua] Spline already found! 15:30:49.291 [Lua] Init group template: spline_patrol 15:30:50.291 [Lua] HORDE: Pushing horde in time; too many units out 103 15:30:52.427 [GameSession] destroy_game_object(323) 15:30:54.056 [GameSession] create_game_object(89, 451) 15:30:54.056 [GameSession] create_game_object(451, 0) -> 1100001056ede37 15:30:54.056 [GameSession] create_game_object(451, 0) -> 1100001038d2642 15:30:55.405 [Lua] HORDE: Pushing horde in time; too many units out 88 15:30:56.570 [GameSession] create_game_object(89, 452) 15:30:56.570 [GameSession] create_game_object(452, 0) -> 1100001056ede37 15:30:56.570 [GameSession] create_game_object(452, 0) -> 1100001038d2642 15:30:57.536 [GameSession] destroy_game_object(124) 15:30:57.603 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[60aacb675ed8aef1]' 15:30:57.618 [GameSession] destroy_game_object(333) 15:30:58.094 [GameSession] create_game_object(36, 453) 15:30:58.094 [GameSession] create_game_object(453, 0) -> 1100001056ede37 15:30:58.094 [GameSession] create_game_object(453, 0) -> 1100001038d2642 15:31:00.407 [Lua] HORDE: Pushing horde in time; too many units out 68 15:31:01.523 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 15:31:03.910 [GameSession] create_game_object(84, 454) 15:31:03.910 [GameSession] create_game_object(454, 0) -> 1100001056ede37 15:31:03.910 [GameSession] create_game_object(454, 0) -> 1100001038d2642 15:31:03.925 [GameSession] create_game_object(64, 455) 15:31:03.925 [GameSession] create_game_object(455, 0) -> 1100001056ede37 15:31:03.925 [GameSession] create_game_object(455, 0) -> 1100001038d2642 15:31:04.308 [GameSession] 1100001038d2642 -> create_game_object(2072) 15:31:04.308 [GameSession] create_game_object(2072, 0) -> 1100001056ede37 15:31:04.308 [Lua] [GameNetworkManager] game object created go_id=2072, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:04.408 [GameSession] destroy_game_object(431) 15:31:04.408 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:31:04.445 [GameSession] destroy_game_object(454) 15:31:04.813 [GameSession] 1100001038d2642 -> destroy_game_object(2072) 15:31:04.813 [Lua] [GameNetworkManager] game object was destroyed id=2072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:05.466 [Lua] HORDE: last wave, reset to standard horde delay 15:31:05.466 [Lua] Time for new HOOORDE! multi_last_wave 15:31:05.466 [Lua] HORDE: Spawning hordes while 52 other ai are spawned 15:31:05.466 [Lua] horde requested: vector_blob 15:31:05.466 [Lua] wants to spawn ahead within distance: 60 15:31:05.466 [Lua] horde crated with id 24 of type vector_blob 15:31:05.466 [Lua] managed to spawn 58/58 horde enemies 15:31:05.466 [Lua] vector blob horde has started 15:31:05.522 [GameSession] 1100001038d2642 -> create_game_object(2073) 15:31:05.522 [GameSession] create_game_object(2073, 0) -> 1100001056ede37 15:31:05.522 [Lua] [GameNetworkManager] game object created go_id=2073, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:06.027 [GameSession] 1100001038d2642 -> destroy_game_object(2073) 15:31:06.027 [Lua] [GameNetworkManager] game object was destroyed id=2073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:06.314 [GameSession] create_game_object(36, 456) 15:31:06.314 [GameSession] create_game_object(456, 0) -> 1100001056ede37 15:31:06.314 [GameSession] create_game_object(456, 0) -> 1100001038d2642 15:31:06.329 [GameSession] create_game_object(36, 457) 15:31:06.329 [GameSession] create_game_object(457, 0) -> 1100001056ede37 15:31:06.329 [GameSession] create_game_object(457, 0) -> 1100001038d2642 15:31:06.332 [Lua] Init group template: horde 15:31:07.270 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:31:07.271 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:31:09.116 [GameSession] create_game_object(84, 458) 15:31:09.116 [GameSession] create_game_object(458, 0) -> 1100001056ede37 15:31:09.116 [GameSession] create_game_object(458, 0) -> 1100001038d2642 15:31:09.853 [GameSession] destroy_game_object(458) 15:31:11.544 [Lua] Horde killed: ? 15:31:15.708 [GameSession] create_game_object(84, 459) 15:31:15.708 [GameSession] create_game_object(459, 0) -> 1100001056ede37 15:31:15.708 [GameSession] create_game_object(459, 0) -> 1100001038d2642 15:31:16.548 [GameSession] 1100001038d2642 -> create_game_object(2074) 15:31:16.548 [GameSession] create_game_object(2074, 0) -> 1100001056ede37 15:31:16.548 [Lua] [GameNetworkManager] game object created go_id=2074, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:16.902 [GameSession] 1100001038d2642 -> destroy_game_object(2074) 15:31:16.902 [Lua] [GameNetworkManager] game object was destroyed id=2074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:17.171 [GameSession] create_game_object(84, 460) 15:31:17.171 [GameSession] create_game_object(460, 0) -> 1100001056ede37 15:31:17.171 [GameSession] create_game_object(460, 0) -> 1100001038d2642 15:31:17.408 [GameSession] destroy_game_object(453) 15:31:19.339 [GameSession] 1100001038d2642 -> create_game_object(2075) 15:31:19.339 [GameSession] create_game_object(2075, 0) -> 1100001056ede37 15:31:19.339 [Lua] [GameNetworkManager] game object created go_id=2075, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:19.702 [GameSession] 1100001038d2642 -> destroy_game_object(2075) 15:31:19.702 [Lua] [GameNetworkManager] game object was destroyed id=2075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:21.070 [GameSession] 1100001038d2642 -> create_game_object(2076) 15:31:21.070 [GameSession] create_game_object(2076, 0) -> 1100001056ede37 15:31:21.070 [Lua] [GameNetworkManager] game object created go_id=2076, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:21.481 [GameSession] 1100001038d2642 -> destroy_game_object(2076) 15:31:21.481 [Lua] [GameNetworkManager] game object was destroyed id=2076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:22.938 [GameSession] destroy_game_object(451) 15:31:22.938 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:31:25.404 [GameSession] create_game_object(68, 461) 15:31:25.404 [GameSession] create_game_object(461, 0) -> 1100001056ede37 15:31:25.404 [GameSession] create_game_object(461, 0) -> 1100001038d2642 15:31:26.642 [Lua] [ChatManager][1]System: Tierce picked up a Tome 15:31:26.651 [GameSession] create_game_object(68, 462) 15:31:26.651 [GameSession] create_game_object(462, 0) -> 1100001056ede37 15:31:26.651 [GameSession] create_game_object(462, 0) -> 1100001038d2642 15:31:26.651 [GameSession] destroy_game_object(5) 15:31:27.818 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 15:31:27.825 [GameSession] destroy_game_object(461) 15:31:28.463 [GameSession] destroy_game_object(40) 15:31:30.579 [GameSession] destroy_game_object(459) 15:31:32.071 [GameSession] destroy_game_object(138) 15:31:32.071 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 15:31:32.530 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:31:32.531 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:31:33.265 [GameSession] destroy_game_object(394) 15:31:33.408 [GameSession] destroy_game_object(388) 15:31:34.109 [GameSession] destroy_game_object(385) 15:31:34.265 [GameSession] destroy_game_object(402) 15:31:34.415 [GameSession] destroy_game_object(460) 15:31:35.526 [GameSession] destroy_game_object(378) 15:31:36.237 [GameSession] destroy_game_object(280) 15:31:36.237 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 15:31:36.639 [GameSession] destroy_game_object(135) 15:31:36.788 [Lua] Horde killed: ? 15:31:37.271 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:31:37.655 [GameSession] create_game_object(84, 463) 15:31:37.655 [GameSession] create_game_object(463, 0) -> 1100001056ede37 15:31:37.655 [GameSession] create_game_object(463, 0) -> 1100001038d2642 15:31:39.427 [GameSession] destroy_game_object(415) 15:31:39.427 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[de0ec22470771b93]' 15:31:40.089 [Lua] Coordinated attack! 15:31:40.552 [GameSession] destroy_game_object(141) 15:31:41.374 [GameSession] destroy_game_object(164) 15:31:41.774 [GameSession] destroy_game_object(334) 15:31:42.130 [GameSession] create_game_object(84, 464) 15:31:42.130 [GameSession] create_game_object(464, 0) -> 1100001056ede37 15:31:42.130 [GameSession] create_game_object(464, 0) -> 1100001038d2642 15:31:42.141 [GameSession] create_game_object(36, 465) 15:31:42.141 [GameSession] create_game_object(465, 0) -> 1100001056ede37 15:31:42.141 [GameSession] create_game_object(465, 0) -> 1100001038d2642 15:31:42.743 [GameSession] create_game_object(84, 466) 15:31:42.743 [GameSession] create_game_object(466, 0) -> 1100001056ede37 15:31:42.743 [GameSession] create_game_object(466, 0) -> 1100001038d2642 15:31:43.273 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:31:43.284 [Lua] Spline already found! 15:31:43.325 [Lua] Init group template: spline_patrol 15:31:43.467 [GameSession] destroy_game_object(256) 15:31:43.467 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3b1225029bb1ade9]' 15:31:43.467 [GameSession] destroy_game_object(118) 15:31:43.467 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c32c6b784164fd44]' 15:31:43.467 [GameSession] destroy_game_object(336) 15:31:45.190 [GameSession] destroy_game_object(324) 15:31:45.258 [GameSession] destroy_game_object(327) 15:31:45.577 [GameSession] create_game_object(84, 467) 15:31:45.577 [GameSession] create_game_object(467, 0) -> 1100001056ede37 15:31:45.577 [GameSession] create_game_object(467, 0) -> 1100001038d2642 15:31:46.319 [GameSession] create_game_object(84, 468) 15:31:46.319 [GameSession] create_game_object(468, 0) -> 1100001056ede37 15:31:46.319 [GameSession] create_game_object(468, 0) -> 1100001038d2642 15:31:46.330 [GameSession] create_game_object(36, 469) 15:31:46.330 [GameSession] create_game_object(469, 0) -> 1100001056ede37 15:31:46.330 [GameSession] create_game_object(469, 0) -> 1100001038d2642 15:31:46.678 [GameSession] create_game_object(84, 470) 15:31:46.678 [GameSession] create_game_object(470, 0) -> 1100001056ede37 15:31:46.678 [GameSession] create_game_object(470, 0) -> 1100001038d2642 15:31:46.934 [GameSession] destroy_game_object(332) 15:31:46.977 [GameSession] destroy_game_object(322) 15:31:47.168 [GameSession] create_game_object(84, 471) 15:31:47.168 [GameSession] create_game_object(471, 0) -> 1100001056ede37 15:31:47.168 [GameSession] create_game_object(471, 0) -> 1100001038d2642 15:31:47.179 [GameSession] create_game_object(36, 472) 15:31:47.179 [GameSession] create_game_object(472, 0) -> 1100001056ede37 15:31:47.179 [GameSession] create_game_object(472, 0) -> 1100001038d2642 15:31:49.299 [GameSession] create_game_object(84, 473) 15:31:49.299 [GameSession] create_game_object(473, 0) -> 1100001056ede37 15:31:49.299 [GameSession] create_game_object(473, 0) -> 1100001038d2642 15:31:49.871 [GameSession] destroy_game_object(473) 15:31:49.885 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 6 39 15:31:50.109 [GameSession] create_game_object(30, 474) 15:31:50.109 [GameSession] create_game_object(474, 0) -> 1100001056ede37 15:31:50.109 [GameSession] create_game_object(474, 0) -> 1100001038d2642 15:31:50.575 [GameSession] destroy_game_object(425) 15:31:50.575 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 15:31:50.580 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x46d3e, position: 0 15:31:50.929 [GameSession] create_game_object(84, 475) 15:31:50.929 [GameSession] create_game_object(475, 0) -> 1100001056ede37 15:31:50.929 [GameSession] create_game_object(475, 0) -> 1100001038d2642 15:31:51.179 [GameSession] destroy_game_object(382) 15:31:51.179 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:31:51.503 [GameSession] destroy_game_object(475) 15:31:51.629 [GameSession] 1100001038d2642 -> create_game_object(2077) 15:31:51.629 [GameSession] create_game_object(2077, 0) -> 1100001056ede37 15:31:51.629 [Lua] [GameNetworkManager] game object created go_id=2077, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:31:51.814 [GameSession] destroy_game_object(379) 15:31:51.814 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 15:31:51.877 [GameSession] create_game_object(84, 476) 15:31:51.877 [GameSession] create_game_object(476, 0) -> 1100001056ede37 15:31:51.877 [GameSession] create_game_object(476, 0) -> 1100001038d2642 15:31:52.105 [GameSession] 1100001038d2642 -> destroy_game_object(2077) 15:31:52.105 [Lua] [GameNetworkManager] game object was destroyed id=2077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:31:52.184 [GameSession] destroy_game_object(395) 15:31:52.184 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:31:52.563 [GameSession] destroy_game_object(416) 15:31:52.776 [GameSession] destroy_game_object(413) 15:31:53.199 [GameSession] destroy_game_object(476) 15:31:53.803 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:31:54.903 [GameSession] create_game_object(84, 477) 15:31:54.903 [GameSession] create_game_object(477, 0) -> 1100001056ede37 15:31:54.903 [GameSession] create_game_object(477, 0) -> 1100001038d2642 15:31:54.952 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:31:54.972 [Lua] Spline already found! 15:31:55.007 [Lua] Init group template: spline_patrol 15:31:55.023 [GameSession] destroy_game_object(477) 15:31:55.181 [GameSession] create_game_object(84, 478) 15:31:55.181 [GameSession] create_game_object(478, 0) -> 1100001056ede37 15:31:55.181 [GameSession] create_game_object(478, 0) -> 1100001038d2642 15:31:55.276 [GameSession] destroy_game_object(478) 15:31:55.379 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:31:55.391 [Lua] Spline already found! 15:31:55.420 [GameSession] create_game_object(36, 479) 15:31:55.420 [GameSession] create_game_object(479, 0) -> 1100001056ede37 15:31:55.420 [GameSession] create_game_object(479, 0) -> 1100001038d2642 15:31:55.433 [GameSession] create_game_object(36, 480) 15:31:55.433 [GameSession] create_game_object(480, 0) -> 1100001056ede37 15:31:55.433 [GameSession] create_game_object(480, 0) -> 1100001038d2642 15:31:55.436 [Lua] Init group template: spline_patrol 15:31:55.564 [GameSession] create_game_object(84, 481) 15:31:55.564 [GameSession] create_game_object(481, 0) -> 1100001056ede37 15:31:55.564 [GameSession] create_game_object(481, 0) -> 1100001038d2642 15:31:55.577 [GameSession] create_game_object(36, 482) 15:31:55.577 [GameSession] create_game_object(482, 0) -> 1100001056ede37 15:31:55.577 [GameSession] create_game_object(482, 0) -> 1100001038d2642 15:31:55.589 [GameSession] create_game_object(36, 483) 15:31:55.589 [GameSession] create_game_object(483, 0) -> 1100001056ede37 15:31:55.589 [GameSession] create_game_object(483, 0) -> 1100001038d2642 15:31:56.211 [GameSession] create_game_object(84, 484) 15:31:56.211 [GameSession] create_game_object(484, 0) -> 1100001056ede37 15:31:56.211 [GameSession] create_game_object(484, 0) -> 1100001038d2642 15:31:56.222 [GameSession] create_game_object(36, 485) 15:31:56.222 [GameSession] create_game_object(485, 0) -> 1100001056ede37 15:31:56.222 [GameSession] create_game_object(485, 0) -> 1100001038d2642 15:31:56.233 [GameSession] create_game_object(84, 486) 15:31:56.233 [GameSession] create_game_object(486, 0) -> 1100001056ede37 15:31:56.233 [GameSession] create_game_object(486, 0) -> 1100001038d2642 15:31:56.235 [GameSession] create_game_object(36, 487) 15:31:56.235 [GameSession] create_game_object(487, 0) -> 1100001056ede37 15:31:56.235 [GameSession] create_game_object(487, 0) -> 1100001038d2642 15:31:56.246 [GameSession] create_game_object(36, 488) 15:31:56.246 [GameSession] create_game_object(488, 0) -> 1100001056ede37 15:31:56.246 [GameSession] create_game_object(488, 0) -> 1100001038d2642 15:31:56.291 [GameSession] create_game_object(84, 489) 15:31:56.291 [GameSession] create_game_object(489, 0) -> 1100001056ede37 15:31:56.291 [GameSession] create_game_object(489, 0) -> 1100001038d2642 15:31:56.303 [GameSession] create_game_object(36, 490) 15:31:56.303 [GameSession] create_game_object(490, 0) -> 1100001056ede37 15:31:56.303 [GameSession] create_game_object(490, 0) -> 1100001038d2642 15:31:56.392 [GameSession] create_game_object(84, 491) 15:31:56.392 [GameSession] create_game_object(491, 0) -> 1100001056ede37 15:31:56.392 [GameSession] create_game_object(491, 0) -> 1100001038d2642 15:31:56.404 [GameSession] create_game_object(36, 492) 15:31:56.404 [GameSession] create_game_object(492, 0) -> 1100001056ede37 15:31:56.404 [GameSession] create_game_object(492, 0) -> 1100001038d2642 15:31:56.414 [GameSession] create_game_object(84, 493) 15:31:56.414 [GameSession] create_game_object(493, 0) -> 1100001056ede37 15:31:56.414 [GameSession] create_game_object(493, 0) -> 1100001038d2642 15:31:56.437 [GameSession] create_game_object(84, 494) 15:31:56.437 [GameSession] create_game_object(494, 0) -> 1100001056ede37 15:31:56.437 [GameSession] create_game_object(494, 0) -> 1100001038d2642 15:31:56.449 [GameSession] create_game_object(36, 495) 15:31:56.449 [GameSession] create_game_object(495, 0) -> 1100001056ede37 15:31:56.449 [GameSession] create_game_object(495, 0) -> 1100001038d2642 15:31:56.902 [EACServer] [16:31:56:901][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:31:57.270 [Lua] Switching ConflictSettings: to: skaven 15:31:57.270 [Lua] pacing=default 15:31:57.270 [Lua] roaming=nil 15:31:57.270 [Lua] specials=skaven 15:31:57.270 [Lua] debug_color=orange 15:31:57.270 [Lua] contained_breeds=nil 15:31:57.270 [Lua] pack_spawning=skaven 15:31:57.270 [Lua] disabled=false 15:31:57.270 [Lua] factions=nil 15:31:57.270 [Lua] boss=skaven 15:31:57.270 [Lua] horde=default 15:31:57.270 [Lua] name=skaven 15:31:57.270 [Lua] intensity=default 15:31:57.270 [Lua] --- 15:31:58.559 [GameSession] create_game_object(84, 496) 15:31:58.559 [GameSession] create_game_object(496, 0) -> 1100001056ede37 15:31:58.559 [GameSession] create_game_object(496, 0) -> 1100001038d2642 15:31:58.559 [GameSession] create_game_object(84, 497) 15:31:58.559 [GameSession] create_game_object(497, 0) -> 1100001056ede37 15:31:58.559 [GameSession] create_game_object(497, 0) -> 1100001038d2642 15:31:58.572 [GameSession] create_game_object(84, 498) 15:31:58.572 [GameSession] create_game_object(498, 0) -> 1100001056ede37 15:31:58.572 [GameSession] create_game_object(498, 0) -> 1100001038d2642 15:31:58.573 [GameSession] create_game_object(36, 499) 15:31:58.573 [GameSession] create_game_object(499, 0) -> 1100001056ede37 15:31:58.573 [GameSession] create_game_object(499, 0) -> 1100001038d2642 15:31:58.587 [GameSession] create_game_object(36, 500) 15:31:58.587 [GameSession] create_game_object(500, 0) -> 1100001056ede37 15:31:58.587 [GameSession] create_game_object(500, 0) -> 1100001038d2642 15:31:58.600 [GameSession] create_game_object(36, 501) 15:31:58.600 [GameSession] create_game_object(501, 0) -> 1100001056ede37 15:31:58.600 [GameSession] create_game_object(501, 0) -> 1100001038d2642 15:31:59.802 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:31:59.814 [Lua] Spline already found! 15:31:59.816 [GameSession] create_game_object(36, 502) 15:31:59.816 [GameSession] create_game_object(502, 0) -> 1100001056ede37 15:31:59.816 [GameSession] create_game_object(502, 0) -> 1100001038d2642 15:31:59.828 [GameSession] create_game_object(36, 503) 15:31:59.828 [GameSession] create_game_object(503, 0) -> 1100001056ede37 15:31:59.828 [GameSession] create_game_object(503, 0) -> 1100001038d2642 15:31:59.841 [GameSession] create_game_object(36, 504) 15:31:59.841 [GameSession] create_game_object(504, 0) -> 1100001056ede37 15:31:59.841 [GameSession] create_game_object(504, 0) -> 1100001038d2642 15:31:59.843 [Lua] Init group template: spline_patrol 15:32:00.073 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:00.084 [Lua] Spline already found! 15:32:00.111 [GameSession] create_game_object(84, 505) 15:32:00.111 [GameSession] create_game_object(505, 0) -> 1100001056ede37 15:32:00.111 [GameSession] create_game_object(505, 0) -> 1100001038d2642 15:32:00.112 [GameSession] create_game_object(64, 506) 15:32:00.112 [GameSession] create_game_object(506, 0) -> 1100001056ede37 15:32:00.112 [GameSession] create_game_object(506, 0) -> 1100001038d2642 15:32:00.126 [Lua] Init group template: spline_patrol 15:32:00.191 [GameSession] destroy_game_object(452) 15:32:00.295 [GameSession] create_game_object(84, 507) 15:32:00.295 [GameSession] create_game_object(507, 0) -> 1100001056ede37 15:32:00.295 [GameSession] create_game_object(507, 0) -> 1100001038d2642 15:32:00.307 [GameSession] create_game_object(36, 508) 15:32:00.307 [GameSession] create_game_object(508, 0) -> 1100001056ede37 15:32:00.307 [GameSession] create_game_object(508, 0) -> 1100001038d2642 15:32:00.319 [GameSession] create_game_object(36, 509) 15:32:00.319 [GameSession] create_game_object(509, 0) -> 1100001056ede37 15:32:00.319 [GameSession] create_game_object(509, 0) -> 1100001038d2642 15:32:00.331 [GameSession] create_game_object(36, 510) 15:32:00.331 [GameSession] create_game_object(510, 0) -> 1100001056ede37 15:32:00.331 [GameSession] create_game_object(510, 0) -> 1100001038d2642 15:32:00.343 [GameSession] create_game_object(36, 511) 15:32:00.343 [GameSession] create_game_object(511, 0) -> 1100001056ede37 15:32:00.343 [GameSession] create_game_object(511, 0) -> 1100001038d2642 15:32:00.355 [GameSession] create_game_object(36, 512) 15:32:00.355 [GameSession] create_game_object(512, 0) -> 1100001056ede37 15:32:00.355 [GameSession] create_game_object(512, 0) -> 1100001038d2642 15:32:00.367 [GameSession] create_game_object(36, 513) 15:32:00.367 [GameSession] create_game_object(513, 0) -> 1100001056ede37 15:32:00.367 [GameSession] create_game_object(513, 0) -> 1100001038d2642 15:32:00.488 [GameSession] destroy_game_object(508) 15:32:00.488 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:00.488 [GameSession] destroy_game_object(509) 15:32:00.488 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:00.488 [GameSession] destroy_game_object(507) 15:32:01.102 [GameSession] 1100001038d2642 -> create_game_object(2078) 15:32:01.102 [GameSession] create_game_object(2078, 0) -> 1100001056ede37 15:32:01.102 [Lua] [GameNetworkManager] game object created go_id=2078, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:01.215 [GameSession] destroy_game_object(505) 15:32:01.430 [GameSession] create_game_object(84, 514) 15:32:01.430 [GameSession] create_game_object(514, 0) -> 1100001056ede37 15:32:01.430 [GameSession] create_game_object(514, 0) -> 1100001038d2642 15:32:01.462 [GameSession] 1100001038d2642 -> destroy_game_object(2078) 15:32:01.462 [Lua] [GameNetworkManager] game object was destroyed id=2078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:01.463 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:01.474 [Lua] Spline already found! 15:32:01.478 [GameSession] create_game_object(36, 515) 15:32:01.478 [GameSession] create_game_object(515, 0) -> 1100001056ede37 15:32:01.478 [GameSession] create_game_object(515, 0) -> 1100001038d2642 15:32:01.489 [GameSession] create_game_object(36, 516) 15:32:01.489 [GameSession] create_game_object(516, 0) -> 1100001056ede37 15:32:01.489 [GameSession] create_game_object(516, 0) -> 1100001038d2642 15:32:01.502 [GameSession] create_game_object(36, 517) 15:32:01.502 [GameSession] create_game_object(517, 0) -> 1100001056ede37 15:32:01.502 [GameSession] create_game_object(517, 0) -> 1100001038d2642 15:32:01.504 [Lua] Init group template: spline_patrol 15:32:01.568 [GameSession] create_game_object(84, 518) 15:32:01.568 [GameSession] create_game_object(518, 0) -> 1100001056ede37 15:32:01.568 [GameSession] create_game_object(518, 0) -> 1100001038d2642 15:32:01.569 [GameSession] create_game_object(36, 519) 15:32:01.569 [GameSession] create_game_object(519, 0) -> 1100001056ede37 15:32:01.569 [GameSession] create_game_object(519, 0) -> 1100001038d2642 15:32:01.581 [GameSession] create_game_object(36, 520) 15:32:01.581 [GameSession] create_game_object(520, 0) -> 1100001056ede37 15:32:01.581 [GameSession] create_game_object(520, 0) -> 1100001038d2642 15:32:01.652 [GameSession] create_game_object(84, 521) 15:32:01.652 [GameSession] create_game_object(521, 0) -> 1100001056ede37 15:32:01.652 [GameSession] create_game_object(521, 0) -> 1100001038d2642 15:32:01.664 [GameSession] create_game_object(36, 522) 15:32:01.664 [GameSession] create_game_object(522, 0) -> 1100001056ede37 15:32:01.664 [GameSession] create_game_object(522, 0) -> 1100001038d2642 15:32:02.211 [GameSession] create_game_object(84, 523) 15:32:02.211 [GameSession] create_game_object(523, 0) -> 1100001056ede37 15:32:02.211 [GameSession] create_game_object(523, 0) -> 1100001038d2642 15:32:02.223 [GameSession] create_game_object(64, 524) 15:32:02.223 [GameSession] create_game_object(524, 0) -> 1100001056ede37 15:32:02.223 [GameSession] create_game_object(524, 0) -> 1100001038d2642 15:32:02.396 [GameSession] 1100001038d2642 -> create_game_object(2079) 15:32:02.396 [GameSession] create_game_object(2079, 0) -> 1100001056ede37 15:32:02.396 [Lua] [GameNetworkManager] game object created go_id=2079, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:02.673 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:02.683 [Lua] Spline already found! 15:32:02.685 [Lua] Patrol formation outside navmesh. template_name: spline_patrol, spline_name: roaming43 group_type: roaming_patrol, wanted_spawn_pos: Vector3(-31.2054, -93.1547, 5.82244) 15:32:02.697 [GameSession] create_game_object(36, 525) 15:32:02.697 [GameSession] create_game_object(525, 0) -> 1100001056ede37 15:32:02.697 [GameSession] create_game_object(525, 0) -> 1100001038d2642 15:32:02.699 [Lua] Init group template: spline_patrol 15:32:02.715 [GameSession] 1100001038d2642 -> destroy_game_object(2079) 15:32:02.715 [Lua] [GameNetworkManager] game object was destroyed id=2079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:03.010 [GameSession] create_game_object(84, 526) 15:32:03.010 [GameSession] create_game_object(526, 0) -> 1100001056ede37 15:32:03.010 [GameSession] create_game_object(526, 0) -> 1100001038d2642 15:32:03.022 [GameSession] create_game_object(36, 527) 15:32:03.022 [GameSession] create_game_object(527, 0) -> 1100001056ede37 15:32:03.022 [GameSession] create_game_object(527, 0) -> 1100001038d2642 15:32:03.034 [GameSession] create_game_object(36, 528) 15:32:03.034 [GameSession] create_game_object(528, 0) -> 1100001056ede37 15:32:03.034 [GameSession] create_game_object(528, 0) -> 1100001038d2642 15:32:03.206 [GameSession] destroy_game_object(465) 15:32:03.206 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:32:03.386 [GameSession] create_game_object(84, 529) 15:32:03.386 [GameSession] create_game_object(529, 0) -> 1100001056ede37 15:32:03.386 [GameSession] create_game_object(529, 0) -> 1100001038d2642 15:32:03.400 [GameSession] create_game_object(36, 530) 15:32:03.400 [GameSession] create_game_object(530, 0) -> 1100001056ede37 15:32:03.400 [GameSession] create_game_object(530, 0) -> 1100001038d2642 15:32:03.561 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:03.574 [Lua] Spline already found! 15:32:03.578 [GameSession] create_game_object(36, 531) 15:32:03.578 [GameSession] create_game_object(531, 0) -> 1100001056ede37 15:32:03.578 [GameSession] create_game_object(531, 0) -> 1100001038d2642 15:32:03.588 [GameSession] create_game_object(84, 532) 15:32:03.588 [GameSession] create_game_object(532, 0) -> 1100001056ede37 15:32:03.588 [GameSession] create_game_object(532, 0) -> 1100001038d2642 15:32:03.589 [GameSession] create_game_object(36, 533) 15:32:03.589 [GameSession] create_game_object(533, 0) -> 1100001056ede37 15:32:03.589 [GameSession] create_game_object(533, 0) -> 1100001038d2642 15:32:03.602 [GameSession] create_game_object(36, 534) 15:32:03.602 [GameSession] create_game_object(534, 0) -> 1100001056ede37 15:32:03.602 [GameSession] create_game_object(534, 0) -> 1100001038d2642 15:32:03.604 [Lua] Init group template: spline_patrol 15:32:03.627 [GameSession] create_game_object(36, 535) 15:32:03.627 [GameSession] create_game_object(535, 0) -> 1100001056ede37 15:32:03.627 [GameSession] create_game_object(535, 0) -> 1100001038d2642 15:32:06.523 [GameSession] create_game_object(84, 536) 15:32:06.523 [GameSession] create_game_object(536, 0) -> 1100001056ede37 15:32:06.523 [GameSession] create_game_object(536, 0) -> 1100001038d2642 15:32:07.386 [GameSession] destroy_game_object(474) 15:32:07.978 [GameSession] destroy_game_object(536) 15:32:08.119 [GameSession] 1100001038d2642 -> create_game_object(2080) 15:32:08.119 [GameSession] create_game_object(2080, 0) -> 1100001056ede37 15:32:08.119 [Lua] [GameNetworkManager] game object created go_id=2080, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:08.328 [GameSession] destroy_game_object(472) 15:32:08.328 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:32:08.526 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 11 will change to a manual source. 15:32:08.526 [GameSession] create_game_object(42, 537) 15:32:08.526 [GameSession] create_game_object(537, 0) -> 1100001056ede37 15:32:08.526 [GameSession] create_game_object(537, 0) -> 1100001038d2642 15:32:08.615 [GameSession] 1100001038d2642 -> destroy_game_object(2080) 15:32:08.615 [Lua] [GameNetworkManager] game object was destroyed id=2080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:08.771 [GameSession] destroy_game_object(329) 15:32:08.806 [Lua] Switching ConflictSettings: to: default 15:32:08.806 [Lua] pacing=default 15:32:08.806 [Lua] roaming=nil 15:32:08.806 [Lua] specials=default 15:32:08.806 [Lua] debug_color=maroon 15:32:08.806 [Lua] contained_breeds=nil 15:32:08.806 [Lua] pack_spawning=default 15:32:08.806 [Lua] disabled=false 15:32:08.806 [Lua] factions=nil 15:32:08.806 [Lua] boss=default 15:32:08.806 [Lua] horde=default 15:32:08.806 [Lua] name=default 15:32:08.806 [Lua] intensity=default 15:32:08.806 [Lua] --- 15:32:09.022 [GameSession] create_game_object(84, 538) 15:32:09.022 [GameSession] create_game_object(538, 0) -> 1100001056ede37 15:32:09.022 [GameSession] create_game_object(538, 0) -> 1100001038d2642 15:32:09.079 [GameSession] create_game_object(84, 539) 15:32:09.079 [GameSession] create_game_object(539, 0) -> 1100001056ede37 15:32:09.079 [GameSession] create_game_object(539, 0) -> 1100001038d2642 15:32:09.197 [GameSession] create_game_object(84, 540) 15:32:09.197 [GameSession] create_game_object(540, 0) -> 1100001056ede37 15:32:09.197 [GameSession] create_game_object(540, 0) -> 1100001038d2642 15:32:10.309 [GameSession] 1100001038d2642 -> create_game_object(2081) 15:32:10.309 [GameSession] create_game_object(2081, 0) -> 1100001056ede37 15:32:10.309 [Lua] [GameNetworkManager] game object created go_id=2081, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:10.411 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:10.423 [Lua] Spline already found! 15:32:10.427 [GameSession] create_game_object(36, 541) 15:32:10.427 [GameSession] create_game_object(541, 0) -> 1100001056ede37 15:32:10.427 [GameSession] create_game_object(541, 0) -> 1100001038d2642 15:32:10.440 [GameSession] create_game_object(36, 542) 15:32:10.440 [GameSession] create_game_object(542, 0) -> 1100001056ede37 15:32:10.440 [GameSession] create_game_object(542, 0) -> 1100001038d2642 15:32:10.453 [GameSession] create_game_object(36, 543) 15:32:10.453 [GameSession] create_game_object(543, 0) -> 1100001056ede37 15:32:10.453 [GameSession] create_game_object(543, 0) -> 1100001038d2642 15:32:10.456 [Lua] Init group template: spline_patrol 15:32:10.776 [GameSession] 1100001038d2642 -> destroy_game_object(2081) 15:32:10.776 [Lua] [GameNetworkManager] game object was destroyed id=2081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:11.115 [GameSession] create_game_object(89, 544) 15:32:11.115 [GameSession] create_game_object(544, 0) -> 1100001056ede37 15:32:11.115 [GameSession] create_game_object(544, 0) -> 1100001038d2642 15:32:11.245 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:11.256 [Lua] Spline already found! 15:32:11.259 [GameSession] create_game_object(36, 545) 15:32:11.259 [GameSession] create_game_object(545, 0) -> 1100001056ede37 15:32:11.259 [GameSession] create_game_object(545, 0) -> 1100001038d2642 15:32:11.272 [GameSession] create_game_object(36, 546) 15:32:11.272 [GameSession] create_game_object(546, 0) -> 1100001056ede37 15:32:11.272 [GameSession] create_game_object(546, 0) -> 1100001038d2642 15:32:11.285 [GameSession] create_game_object(36, 547) 15:32:11.285 [GameSession] create_game_object(547, 0) -> 1100001056ede37 15:32:11.285 [GameSession] create_game_object(547, 0) -> 1100001038d2642 15:32:11.299 [Lua] Init group template: spline_patrol 15:32:11.328 [GameSession] destroy_game_object(52) 15:32:12.238 [GameSession] 1100001038d2642 -> create_game_object(2082) 15:32:12.238 [GameSession] create_game_object(2082, 0) -> 1100001056ede37 15:32:12.238 [Lua] [GameNetworkManager] game object created go_id=2082, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:12.637 [GameSession] create_game_object(89, 548) 15:32:12.637 [GameSession] create_game_object(548, 0) -> 1100001056ede37 15:32:12.637 [GameSession] create_game_object(548, 0) -> 1100001038d2642 15:32:12.740 [GameSession] 1100001038d2642 -> destroy_game_object(2082) 15:32:12.740 [Lua] [GameNetworkManager] game object was destroyed id=2082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:12.886 [GameSession] destroy_game_object(326) 15:32:13.018 [GameSession] create_game_object(84, 549) 15:32:13.018 [GameSession] create_game_object(549, 0) -> 1100001056ede37 15:32:13.018 [GameSession] create_game_object(549, 0) -> 1100001038d2642 15:32:13.030 [GameSession] create_game_object(36, 550) 15:32:13.030 [GameSession] create_game_object(550, 0) -> 1100001056ede37 15:32:13.030 [GameSession] create_game_object(550, 0) -> 1100001038d2642 15:32:16.976 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 30 79 15:32:17.487 [Lua] [ChatManager][1]System: Tierce picked up a Grimoire 15:32:17.495 [GameSession] destroy_game_object(8) 15:32:17.572 [GameSession] destroy_game_object(540) 15:32:18.598 [GameSession] destroy_game_object(539) 15:32:18.656 [GameSession] destroy_game_object(538) 15:32:18.794 [GameSession] destroy_game_object(367) 15:32:18.794 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:18.794 [GameSession] destroy_game_object(366) 15:32:19.349 [GameSession] create_game_object(84, 551) 15:32:19.349 [GameSession] create_game_object(551, 0) -> 1100001056ede37 15:32:19.349 [GameSession] create_game_object(551, 0) -> 1100001038d2642 15:32:19.409 [GameSession] create_game_object(84, 552) 15:32:19.409 [GameSession] create_game_object(552, 0) -> 1100001056ede37 15:32:19.409 [GameSession] create_game_object(552, 0) -> 1100001038d2642 15:32:19.558 [GameSession] destroy_game_object(371) 15:32:20.114 [GameSession] destroy_game_object(552) 15:32:20.205 [GameSession] destroy_game_object(377) 15:32:20.275 [GameSession] destroy_game_object(551) 15:32:20.754 [GameSession] 1100001038d2642 -> create_game_object(2083) 15:32:20.754 [GameSession] create_game_object(2083, 0) -> 1100001056ede37 15:32:20.754 [Lua] [GameNetworkManager] game object created go_id=2083, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:20.923 [GameSession] destroy_game_object(373) 15:32:21.086 [Lua] Switching ConflictSettings: to: skaven 15:32:21.086 [Lua] pacing=default 15:32:21.086 [Lua] roaming=nil 15:32:21.086 [Lua] specials=skaven 15:32:21.086 [Lua] debug_color=orange 15:32:21.086 [Lua] contained_breeds=nil 15:32:21.086 [Lua] pack_spawning=skaven 15:32:21.086 [Lua] disabled=false 15:32:21.086 [Lua] factions=nil 15:32:21.086 [Lua] boss=skaven 15:32:21.086 [Lua] horde=default 15:32:21.086 [Lua] name=skaven 15:32:21.086 [Lua] intensity=default 15:32:21.086 [Lua] --- 15:32:21.097 [GameSession] 1100001038d2642 -> destroy_game_object(2083) 15:32:21.097 [Lua] [GameNetworkManager] game object was destroyed id=2083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:21.147 [Lua] Switching ConflictSettings: to: default 15:32:21.147 [Lua] pacing=default 15:32:21.147 [Lua] roaming=nil 15:32:21.147 [Lua] specials=default 15:32:21.147 [Lua] debug_color=maroon 15:32:21.147 [Lua] contained_breeds=nil 15:32:21.147 [Lua] pack_spawning=default 15:32:21.147 [Lua] disabled=false 15:32:21.147 [Lua] factions=nil 15:32:21.147 [Lua] boss=default 15:32:21.147 [Lua] horde=default 15:32:21.147 [Lua] name=default 15:32:21.147 [Lua] intensity=default 15:32:21.147 [Lua] --- 15:32:21.501 [GameSession] create_game_object(84, 553) 15:32:21.501 [GameSession] create_game_object(553, 0) -> 1100001056ede37 15:32:21.501 [GameSession] create_game_object(553, 0) -> 1100001038d2642 15:32:21.572 [GameSession] create_game_object(84, 554) 15:32:21.572 [GameSession] create_game_object(554, 0) -> 1100001056ede37 15:32:21.572 [GameSession] create_game_object(554, 0) -> 1100001038d2642 15:32:23.429 [GameSession] create_game_object(84, 555) 15:32:23.429 [GameSession] create_game_object(555, 0) -> 1100001056ede37 15:32:23.429 [GameSession] create_game_object(555, 0) -> 1100001038d2642 15:32:23.749 [GameSession] 1100001038d2642 -> create_game_object(2084) 15:32:23.749 [GameSession] create_game_object(2084, 0) -> 1100001056ede37 15:32:23.749 [Lua] [GameNetworkManager] game object created go_id=2084, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:24.159 [GameSession] destroy_game_object(553) 15:32:24.159 [GameSession] destroy_game_object(554) 15:32:24.306 [GameSession] 1100001038d2642 -> destroy_game_object(2084) 15:32:24.306 [Lua] [GameNetworkManager] game object was destroyed id=2084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:24.506 [GameSession] create_game_object(84, 556) 15:32:24.506 [GameSession] create_game_object(556, 0) -> 1100001056ede37 15:32:24.506 [GameSession] create_game_object(556, 0) -> 1100001038d2642 15:32:24.507 [GameSession] create_game_object(36, 557) 15:32:24.507 [GameSession] create_game_object(557, 0) -> 1100001056ede37 15:32:24.507 [GameSession] create_game_object(557, 0) -> 1100001038d2642 15:32:24.802 [GameSession] create_game_object(84, 558) 15:32:24.802 [GameSession] create_game_object(558, 0) -> 1100001056ede37 15:32:24.802 [GameSession] create_game_object(558, 0) -> 1100001038d2642 15:32:24.870 [GameSession] create_game_object(84, 559) 15:32:24.870 [GameSession] create_game_object(559, 0) -> 1100001056ede37 15:32:24.870 [GameSession] create_game_object(559, 0) -> 1100001038d2642 15:32:25.860 [GameSession] 1100001038d2642 -> create_game_object(2085) 15:32:25.860 [GameSession] create_game_object(2085, 0) -> 1100001056ede37 15:32:25.860 [Lua] [GameNetworkManager] game object created go_id=2085, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:26.301 [GameSession] destroy_game_object(559) 15:32:26.367 [GameSession] destroy_game_object(558) 15:32:26.444 [GameSession] 1100001038d2642 -> destroy_game_object(2085) 15:32:26.444 [Lua] [GameNetworkManager] game object was destroyed id=2085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:27.715 [GameSession] 1100001038d2642 -> create_game_object(2086) 15:32:27.715 [GameSession] create_game_object(2086, 0) -> 1100001056ede37 15:32:27.715 [Lua] [GameNetworkManager] game object created go_id=2086, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:32:27.930 [GameSession] destroy_game_object(488) 15:32:27.930 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:32:28.197 [Lua] Switching ConflictSettings: to: skaven 15:32:28.197 [Lua] pacing=default 15:32:28.197 [Lua] roaming=nil 15:32:28.197 [Lua] specials=skaven 15:32:28.197 [Lua] debug_color=orange 15:32:28.197 [Lua] contained_breeds=nil 15:32:28.197 [Lua] pack_spawning=skaven 15:32:28.197 [Lua] disabled=false 15:32:28.197 [Lua] factions=nil 15:32:28.197 [Lua] boss=skaven 15:32:28.197 [Lua] horde=default 15:32:28.197 [Lua] name=skaven 15:32:28.197 [Lua] intensity=default 15:32:28.197 [Lua] --- 15:32:28.219 [GameSession] 1100001038d2642 -> destroy_game_object(2086) 15:32:28.219 [Lua] [GameNetworkManager] game object was destroyed id=2086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:32:28.607 [GameSession] destroy_game_object(550) 15:32:28.607 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:28.607 [GameSession] destroy_game_object(549) 15:32:29.281 [GameSession] create_game_object(84, 560) 15:32:29.281 [GameSession] create_game_object(560, 0) -> 1100001056ede37 15:32:29.281 [GameSession] create_game_object(560, 0) -> 1100001038d2642 15:32:32.912 [GameSession] destroy_game_object(532) 15:32:32.965 [GameSession] destroy_game_object(369) 15:32:33.375 [GameSession] destroy_game_object(529) 15:32:33.389 [GameSession] destroy_game_object(526) 15:32:34.336 [GameSession] create_game_object(84, 561) 15:32:34.336 [GameSession] create_game_object(561, 0) -> 1100001056ede37 15:32:34.336 [GameSession] create_game_object(561, 0) -> 1100001038d2642 15:32:34.525 [GameSession] destroy_game_object(561) 15:32:35.425 [GameSession] create_game_object(84, 562) 15:32:35.425 [GameSession] create_game_object(562, 0) -> 1100001056ede37 15:32:35.425 [GameSession] create_game_object(562, 0) -> 1100001038d2642 15:32:35.780 [GameSession] destroy_game_object(557) 15:32:35.780 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:35.781 [GameSession] destroy_game_object(556) 15:32:36.092 [GameSession] create_game_object(84, 563) 15:32:36.092 [GameSession] create_game_object(563, 0) -> 1100001056ede37 15:32:36.092 [GameSession] create_game_object(563, 0) -> 1100001038d2642 15:32:36.093 [GameSession] create_game_object(36, 564) 15:32:36.093 [GameSession] create_game_object(564, 0) -> 1100001056ede37 15:32:36.093 [GameSession] create_game_object(564, 0) -> 1100001038d2642 15:32:37.267 [GameSession] create_game_object(84, 565) 15:32:37.267 [GameSession] create_game_object(565, 0) -> 1100001056ede37 15:32:37.267 [GameSession] create_game_object(565, 0) -> 1100001038d2642 15:32:37.268 [GameSession] create_game_object(36, 566) 15:32:37.268 [GameSession] create_game_object(566, 0) -> 1100001056ede37 15:32:37.268 [GameSession] create_game_object(566, 0) -> 1100001038d2642 15:32:37.857 [GameSession] destroy_game_object(566) 15:32:37.857 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:37.857 [GameSession] destroy_game_object(565) 15:32:38.942 [GameSession] destroy_game_object(562) 15:32:39.792 [GameSession] create_game_object(84, 567) 15:32:39.792 [GameSession] create_game_object(567, 0) -> 1100001056ede37 15:32:39.792 [GameSession] create_game_object(567, 0) -> 1100001038d2642 15:32:40.937 [GameSession] create_game_object(84, 568) 15:32:40.937 [GameSession] create_game_object(568, 0) -> 1100001056ede37 15:32:40.937 [GameSession] create_game_object(568, 0) -> 1100001038d2642 15:32:41.737 [GameSession] create_game_object(84, 569) 15:32:41.737 [GameSession] create_game_object(569, 0) -> 1100001056ede37 15:32:41.737 [GameSession] create_game_object(569, 0) -> 1100001038d2642 15:32:41.862 [GameSession] destroy_game_object(564) 15:32:41.862 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:41.862 [GameSession] destroy_game_object(563) 15:32:42.204 [GameSession] destroy_game_object(374) 15:32:42.710 [Lua] Switching ConflictSettings: to: default 15:32:42.710 [Lua] pacing=default 15:32:42.710 [Lua] roaming=nil 15:32:42.710 [Lua] specials=default 15:32:42.710 [Lua] debug_color=maroon 15:32:42.710 [Lua] contained_breeds=nil 15:32:42.710 [Lua] pack_spawning=default 15:32:42.710 [Lua] disabled=false 15:32:42.710 [Lua] factions=nil 15:32:42.710 [Lua] boss=default 15:32:42.710 [Lua] horde=default 15:32:42.710 [Lua] name=default 15:32:42.710 [Lua] intensity=default 15:32:42.710 [Lua] --- 15:32:43.283 [GameSession] create_game_object(84, 570) 15:32:43.283 [GameSession] create_game_object(570, 0) -> 1100001056ede37 15:32:43.283 [GameSession] create_game_object(570, 0) -> 1100001038d2642 15:32:43.284 [GameSession] create_game_object(36, 571) 15:32:43.284 [GameSession] create_game_object(571, 0) -> 1100001056ede37 15:32:43.284 [GameSession] create_game_object(571, 0) -> 1100001038d2642 15:32:43.881 [GameSession] destroy_game_object(571) 15:32:43.881 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:43.881 [GameSession] destroy_game_object(570) 15:32:44.256 [GameSession] create_game_object(84, 572) 15:32:44.256 [GameSession] create_game_object(572, 0) -> 1100001056ede37 15:32:44.256 [GameSession] create_game_object(572, 0) -> 1100001038d2642 15:32:44.329 [GameSession] create_game_object(84, 573) 15:32:44.329 [GameSession] create_game_object(573, 0) -> 1100001056ede37 15:32:44.329 [GameSession] create_game_object(573, 0) -> 1100001038d2642 15:32:45.748 [GameSession] create_game_object(84, 574) 15:32:45.748 [GameSession] create_game_object(574, 0) -> 1100001056ede37 15:32:45.748 [GameSession] create_game_object(574, 0) -> 1100001038d2642 15:32:45.749 [GameSession] create_game_object(36, 575) 15:32:45.749 [GameSession] create_game_object(575, 0) -> 1100001056ede37 15:32:45.749 [GameSession] create_game_object(575, 0) -> 1100001038d2642 15:32:46.293 [GameSession] destroy_game_object(575) 15:32:46.293 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:46.293 [GameSession] destroy_game_object(574) 15:32:46.366 [GameSession] destroy_game_object(522) 15:32:46.366 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:32:46.383 [GameSession] 1100001038d2642 -> destroy_game_object(2049) 15:32:46.383 [Lua] [NetworkServer] Peer 1100001038d2642 despawned player. 15:32:46.384 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=1100001038d2642 15:32:46.384 [Lua] [GameNetworkManager] destroying game object with go_id=234 15:32:46.384 [GameSession] destroy_game_object(234) 15:32:46.385 error: [Unit] Unit: '#ID[df94116158fa20da]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[50a6545c35aefad1]' child 1: '#ID[ee3baa7047dc627e]' 15:32:46.410 [Lua] Switching ConflictSettings: to: skaven 15:32:46.410 [Lua] pacing=default 15:32:46.410 [Lua] roaming=nil 15:32:46.410 [Lua] specials=skaven 15:32:46.410 [Lua] debug_color=orange 15:32:46.410 [Lua] contained_breeds=nil 15:32:46.410 [Lua] pack_spawning=skaven 15:32:46.410 [Lua] disabled=false 15:32:46.410 [Lua] factions=nil 15:32:46.410 [Lua] boss=skaven 15:32:46.410 [Lua] horde=default 15:32:46.410 [Lua] name=skaven 15:32:46.410 [Lua] intensity=default 15:32:46.410 [Lua] --- 15:32:46.445 [Lua] Switching ConflictSettings: to: default 15:32:46.445 [Lua] pacing=default 15:32:46.445 [Lua] roaming=nil 15:32:46.445 [Lua] specials=default 15:32:46.445 [Lua] debug_color=maroon 15:32:46.445 [Lua] contained_breeds=nil 15:32:46.445 [Lua] pack_spawning=default 15:32:46.445 [Lua] disabled=false 15:32:46.445 [Lua] factions=nil 15:32:46.445 [Lua] boss=default 15:32:46.445 [Lua] horde=default 15:32:46.445 [Lua] name=default 15:32:46.445 [Lua] intensity=default 15:32:46.445 [Lua] --- 15:32:48.049 [GameSession] destroy_game_object(573) 15:32:48.100 [GameSession] destroy_game_object(572) 15:32:49.654 [GameSession] create_game_object(84, 576) 15:32:49.654 [GameSession] create_game_object(576, 0) -> 1100001056ede37 15:32:49.654 [GameSession] create_game_object(576, 0) -> 1100001038d2642 15:32:49.654 [GameSession] create_game_object(84, 577) 15:32:49.654 [GameSession] create_game_object(577, 0) -> 1100001056ede37 15:32:49.654 [GameSession] create_game_object(577, 0) -> 1100001038d2642 15:32:51.123 [GameSession] create_game_object(84, 578) 15:32:51.123 [GameSession] create_game_object(578, 0) -> 1100001056ede37 15:32:51.123 [GameSession] create_game_object(578, 0) -> 1100001038d2642 15:32:51.772 [GameSession] destroy_game_object(578) 15:32:52.096 [GameSession] create_game_object(84, 579) 15:32:52.096 [GameSession] create_game_object(579, 0) -> 1100001056ede37 15:32:52.096 [GameSession] create_game_object(579, 0) -> 1100001038d2642 15:32:52.153 [GameSession] create_game_object(84, 580) 15:32:52.153 [GameSession] create_game_object(580, 0) -> 1100001056ede37 15:32:52.153 [GameSession] create_game_object(580, 0) -> 1100001038d2642 15:32:52.154 [GameSession] create_game_object(36, 581) 15:32:52.154 [GameSession] create_game_object(581, 0) -> 1100001056ede37 15:32:52.154 [GameSession] create_game_object(581, 0) -> 1100001038d2642 15:32:52.277 [GameSession] destroy_game_object(581) 15:32:52.277 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:32:52.277 [GameSession] destroy_game_object(580) 15:32:52.614 [GameSession] destroy_game_object(579) 15:32:53.229 [GameSession] destroy_game_object(576) 15:32:53.287 [GameSession] destroy_game_object(577) 15:32:53.627 [GameSession] create_game_object(84, 582) 15:32:53.627 [GameSession] create_game_object(582, 0) -> 1100001056ede37 15:32:53.627 [GameSession] create_game_object(582, 0) -> 1100001038d2642 15:32:53.690 [GameSession] create_game_object(84, 583) 15:32:53.690 [GameSession] create_game_object(583, 0) -> 1100001056ede37 15:32:53.690 [GameSession] create_game_object(583, 0) -> 1100001038d2642 15:32:54.251 [GameSession] create_game_object(84, 584) 15:32:54.251 [GameSession] create_game_object(584, 0) -> 1100001056ede37 15:32:54.251 [GameSession] create_game_object(584, 0) -> 1100001038d2642 15:32:54.643 [GameSession] create_game_object(84, 585) 15:32:54.643 [GameSession] create_game_object(585, 0) -> 1100001056ede37 15:32:54.643 [GameSession] create_game_object(585, 0) -> 1100001038d2642 15:32:54.653 [GameSession] destroy_game_object(555) 15:32:56.826 [GameSession] create_game_object(7, 586) 15:32:56.826 [GameSession] create_game_object(586, 0) -> 1100001056ede37 15:32:56.826 [GameSession] create_game_object(586, 0) -> 1100001038d2642 15:32:56.847 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:32:56.858 [Lua] Spline already found! 15:32:56.948 [Lua] Init group template: spline_patrol 15:32:58.093 [Lua] spawning mini patrol 15:32:59.375 [GameSession] destroy_game_object(537) 15:32:59.438 [GameSession] destroy_game_object(586) 15:32:59.765 [Lua] Coordinated attack! 15:33:02.171 [GameSession] create_game_object(36, 587) 15:33:02.171 [GameSession] create_game_object(587, 0) -> 1100001056ede37 15:33:02.171 [GameSession] create_game_object(587, 0) -> 1100001038d2642 15:33:02.536 [GameSession] create_game_object(84, 588) 15:33:02.536 [GameSession] create_game_object(588, 0) -> 1100001056ede37 15:33:02.536 [GameSession] create_game_object(588, 0) -> 1100001038d2642 15:33:02.680 [Lua] Init group template: mini_patrol 15:33:02.792 [GameSession] create_game_object(84, 589) 15:33:02.792 [GameSession] create_game_object(589, 0) -> 1100001056ede37 15:33:02.792 [GameSession] create_game_object(589, 0) -> 1100001038d2642 15:33:02.877 [GameSession] destroy_game_object(463) 15:33:03.207 [GameSession] destroy_game_object(546) 15:33:03.207 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:33:03.207 [GameSession] destroy_game_object(547) 15:33:03.207 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:33:03.207 [GameSession] destroy_game_object(545) 15:33:03.207 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:33:03.967 [GameSession] destroy_game_object(589) 15:33:04.111 [GameSession] create_game_object(84, 590) 15:33:04.111 [GameSession] create_game_object(590, 0) -> 1100001056ede37 15:33:04.111 [GameSession] create_game_object(590, 0) -> 1100001038d2642 15:33:04.333 [GameSession] destroy_game_object(588) 15:33:05.099 [GameSession] create_game_object(84, 591) 15:33:05.099 [GameSession] create_game_object(591, 0) -> 1100001056ede37 15:33:05.099 [GameSession] create_game_object(591, 0) -> 1100001038d2642 15:33:05.248 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 4 68 15:33:05.611 [GameSession] create_game_object(84, 592) 15:33:05.611 [GameSession] create_game_object(592, 0) -> 1100001056ede37 15:33:05.611 [GameSession] create_game_object(592, 0) -> 1100001038d2642 15:33:07.273 [GameSession] create_game_object(84, 593) 15:33:07.273 [GameSession] create_game_object(593, 0) -> 1100001056ede37 15:33:07.273 [GameSession] create_game_object(593, 0) -> 1100001038d2642 15:33:07.406 [GameSession] destroy_game_object(466) 15:33:07.451 [GameSession] destroy_game_object(593) 15:33:07.504 [GameSession] create_game_object(84, 594) 15:33:07.504 [GameSession] create_game_object(594, 0) -> 1100001056ede37 15:33:07.504 [GameSession] create_game_object(594, 0) -> 1100001038d2642 15:33:07.675 [GameSession] destroy_game_object(464) 15:33:09.566 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:33:09.577 [Lua] Spline already found! 15:33:09.608 [Lua] Init group template: spline_patrol 15:33:10.156 [GameSession] destroy_game_object(467) 15:33:11.372 [GameSession] destroy_game_object(468) 15:33:11.384 [GameSession] destroy_game_object(482) 15:33:11.384 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:33:11.385 [GameSession] destroy_game_object(481) 15:33:11.677 [GameSession] 1100001038d2642 -> create_game_object(2087) 15:33:11.677 [GameSession] create_game_object(2087, 0) -> 1100001056ede37 15:33:11.677 [Lua] [GameNetworkManager] game object created go_id=2087, owner_id=1100001038d2642 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:33:11.677 [Lua] [NetworkServer] Peer 1100001038d2642 spawned player. 15:33:11.678 [GameSession] create_game_object(46, 595) 15:33:11.678 [GameSession] create_game_object(595, 0) -> 1100001056ede37 15:33:11.678 [GameSession] create_game_object(595, 0) -> 1100001038d2642 15:33:11.678 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=595 15:33:11.678 [Lua] PlayerManager:assign_unit_ownership james 1100001038d2642 1 15:33:11.679 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.66929131746292114) 15:33:11.679 [Lua] TalentSystem:rpc_sync_talents 16 2087 15:33:11.701 [GameSession] destroy_game_object(504) 15:33:11.925 [GameSession] destroy_game_object(469) 15:33:11.925 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:33:12.530 [GameSession] destroy_game_object(470) 15:33:12.597 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 12 60 15:33:12.727 [Lua] Time for new HOOORDE! multi_first_wave 15:33:12.727 [Lua] HORDE: Spawning hordes while 59 other ai are spawned 15:33:12.727 [Lua] horde requested: ambush 15:33:12.727 [Lua] setting up ambush-horde 15:33:12.727 [Lua] Composing horde 'large' .. using variant 'plain' 15:33:12.727 [Lua] -> spawning: 56 15:33:12.727 [Lua] horde crated with id 38 of type ambush 15:33:12.727 [Lua] ambush horde has started 15:33:12.744 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 7 59 15:33:12.744 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 11 58 15:33:12.926 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 15 57 15:33:12.926 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 16 56 15:33:13.104 [GameSession] destroy_game_object(471) 15:33:13.186 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 55 15:33:15.883 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 20 52 15:33:16.031 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 22 51 15:33:16.112 [GameSession] destroy_game_object(548) 15:33:16.610 [GameSession] destroy_game_object(503) 15:33:16.775 [GameSession] destroy_game_object(544) 15:33:17.314 [GameSession] create_game_object(36, 596) 15:33:17.314 [GameSession] create_game_object(596, 0) -> 1100001056ede37 15:33:17.314 [GameSession] create_game_object(596, 0) -> 1100001038d2642 15:33:17.318 [Lua] Init group template: horde 15:33:17.724 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 17 102 15:33:18.022 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 18 100 15:33:21.362 [GameSession] create_game_object(84, 597) 15:33:21.362 [GameSession] create_game_object(597, 0) -> 1100001056ede37 15:33:21.362 [GameSession] create_game_object(597, 0) -> 1100001038d2642 15:33:21.363 [GameSession] create_game_object(36, 598) 15:33:21.363 [GameSession] create_game_object(598, 0) -> 1100001056ede37 15:33:21.363 [GameSession] create_game_object(598, 0) -> 1100001038d2642 15:33:21.754 [GameSession] create_game_object(23, 599) 15:33:21.754 [GameSession] create_game_object(599, 0) -> 1100001056ede37 15:33:21.754 [GameSession] create_game_object(599, 0) -> 1100001038d2642 15:33:21.936 [GameSession] destroy_game_object(598) 15:33:21.936 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:33:21.936 [GameSession] destroy_game_object(597) 15:33:22.459 [Lua] event horde ends! 15:33:24.122 [Lua] Mini patrol killed! 36 15:33:24.568 [SteamLobby] Detected added member 1100001329576c0 15:33:24.568 [Lua] [LobbyMembers] Member joined 1100001329576c0 15:33:24.585 [Lua] [NetworkServer] Changing num_players from 3 to 4 15:33:24.585 [Lua] Players: 4 15:33:24.585 [Lua] Set lobby begin: 15:33:24.585 [Lua] Lobby data twitch_enabled = false 15:33:24.585 [Lua] Lobby data selected_mission_id = ussingen 15:33:24.585 [Lua] Lobby data num_players = 4 15:33:24.585 [Lua] Lobby data difficulty_tweak = 0 15:33:24.585 [Lua] Lobby data host = 110000103724cc4 15:33:24.585 [Lua] Lobby data time_of_search = 1638974932 15:33:24.585 [Lua] Lobby data matchmaking_type = 2 15:33:24.585 [Lua] Lobby data is_private = false 15:33:24.585 [Lua] Lobby data match_started = true 15:33:24.585 [Lua] Lobby data player_slot_4 = 0:0 15:33:24.585 [Lua] Lobby data difficulty = hardest 15:33:24.585 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:33:24.585 [Lua] Lobby data unique_server_name = Tierce 15:33:24.585 [Lua] Lobby data quick_game = false 15:33:24.585 [Lua] Lobby data country_code = CZ 15:33:24.585 [Lua] Lobby data matchmaking = true 15:33:24.586 [Lua] Lobby data power_level = 834 15:33:24.586 [Lua] Lobby data mission_id = ussingen 15:33:24.586 [Lua] Lobby data mechanism = adventure 15:33:24.586 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:33:24.586 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:33:24.586 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:33:24.586 [Lua] Lobby data player_slot_3 = 0:0 15:33:24.586 [Lua] Lobby data eac_authorized = true 15:33:24.586 [Lua] Set lobby end. 15:33:24.819 [GameSession] destroy_game_object(599) 15:33:24.945 [Steam] Accepted connection 37616bea request from 1100001329576c0 15:33:24.946 [SteamTransport] Added peer 1100001329576c0 15:33:25.392 [GameSession] destroy_game_object(587) 15:33:25.548 [SteamAuthenticator] Sent ticket request to 1100001329576c0 15:33:25.615 [SteamAuthenticator] Got ticket request from 1100001329576c0 15:33:25.615 [SteamAuthenticator] GetAuthSessionTicket 1100001329576c0 15:33:25.616 [SteamAuthenticator] Got ticket from 1100001329576c0 15:33:25.616 [SteamAuthenticator] BeginAuthSession 1100001329576c0 15:33:25.616 [SteamAuthenticator] Authenticating 1100001329576c0 15:33:25.666 [SteamAuthenticator] Got ticket request from 1100001329576c0 15:33:25.867 [SteamAuthenticator] Steam validation for 1100001329576c0 with response 0 15:33:26.003 [Connection] Endpoint 1100001329576c0 set max payload per packet to 1140 15:33:26.003 [Connection] Received a connection 41 to 1100001329576c0 15:33:26.034 [Connection] Sending request connection 41 reply to 1100001329576c0 15:33:26.147 [Handshaker] Established a connection 41 to 1100001329576c0 15:33:26.147 [Lua] GOT approve_channel 19 1100001329576c0 186000001e7fc11 15:33:26.147 [EAC] EAC server has client 1100001329576c0 and channel 19 (and owner 1100001329576c0) 15:33:26.147 [EACServer] [16:33:26:146][Windows][EAC Server] [Info][RegisterClient] Client: 01100001329576C0 PlayerGUID: 76561198808921792 PlayerIP: 0.0.0.0 OwnerGUID: 76561198808921792 PlayerName: Ganyotcu 15:33:26.147 [Lua] Client with peer_id 1100001329576c0 got APPROVED by server 15:33:26.147 [Channel] Channel 19 to peer 1100001329576c0 in system game instance 186000001e7fc11 was accepted. 15:33:26.147 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001329576c0' 15:33:26.147 [Lua] [ChatManager][1]System: Ganyotcu is joining the game 15:33:26.147 [Lua] [NetworkServer] Peer 1100001329576c0 joined server lobby. 15:33:26.147 [Lua] [NetworkServer] Creating peer info. 15:33:26.147 [Lua] [PeerSM] 1100001329576c0 :: on_enter Connecting 15:33:26.285 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 1100001329576c0, replying lobby_ok 15:33:26.693 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001329576c0 REPLY wh:1100001038d2642 | we:0 | dr:0 | bw:110000103724cc4 | es:1100001056ede37 15:33:26.858 [Lua] HORDE: Pushing horde in time; too many units out 75 15:33:28.075 [Channel] Channel 19 to peer 1100001329576c0 was disconnected with reason remote_disconnected. 15:33:28.075 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '1100001329576c0' 15:33:28.110 [GameSession] create_game_object(84, 600) 15:33:28.110 [GameSession] create_game_object(600, 0) -> 1100001056ede37 15:33:28.110 [GameSession] create_game_object(600, 0) -> 1100001038d2642 15:33:28.111 [GameSession] create_game_object(36, 601) 15:33:28.111 [GameSession] create_game_object(601, 0) -> 1100001056ede37 15:33:28.111 [GameSession] create_game_object(601, 0) -> 1100001038d2642 15:33:28.321 [SteamLobby] Detected removed member 1100001329576c0 15:33:28.321 [Lua] [LobbyMembers] Member left 1100001329576c0 15:33:28.338 [Lua] [NetworkServer] Changing num_players from 4 to 3 15:33:28.338 [Lua] Players: 3 15:33:28.338 [Lua] Set lobby begin: 15:33:28.338 [Lua] Lobby data twitch_enabled = false 15:33:28.338 [Lua] Lobby data selected_mission_id = ussingen 15:33:28.338 [Lua] Lobby data num_players = 3 15:33:28.338 [Lua] Lobby data difficulty_tweak = 0 15:33:28.338 [Lua] Lobby data host = 110000103724cc4 15:33:28.338 [Lua] Lobby data time_of_search = 1638974932 15:33:28.338 [Lua] Lobby data matchmaking_type = 2 15:33:28.338 [Lua] Lobby data is_private = false 15:33:28.338 [Lua] Lobby data match_started = true 15:33:28.338 [Lua] Lobby data player_slot_4 = 0:0 15:33:28.338 [Lua] Lobby data difficulty = hardest 15:33:28.338 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:33:28.338 [Lua] Lobby data unique_server_name = Tierce 15:33:28.339 [Lua] Lobby data quick_game = false 15:33:28.339 [Lua] Lobby data country_code = CZ 15:33:28.339 [Lua] Lobby data matchmaking = true 15:33:28.339 [Lua] Lobby data power_level = 834 15:33:28.339 [Lua] Lobby data mission_id = ussingen 15:33:28.339 [Lua] Lobby data mechanism = adventure 15:33:28.339 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:33:28.339 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:33:28.339 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:33:28.339 [Lua] Lobby data player_slot_3 = 0:0 15:33:28.339 [Lua] Lobby data eac_authorized = true 15:33:28.339 [Lua] Set lobby end. 15:33:29.091 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '1100001329576c0' 15:33:29.091 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001329576c0) 15:33:29.091 [Lua] [PeerSM] 1100001329576c0 :: on_exit Connecting 15:33:29.091 [Lua] [PeerSM] 1100001329576c0 :: on_enter Disconnecting 15:33:29.091 [Lua] [PSM] Disconnecting peer 1100001329576c0 15:33:29.092 [Lua] [ChatManager][1]System: Ganyotcu has left the game 15:33:29.092 [Lua] [PeerSM] 1100001329576c0 :: on_exit Disconnecting 15:33:29.092 [Lua] [PeerSM] 1100001329576c0 :: on_enter Disconnected 15:33:29.092 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001329576c0) 15:33:29.092 [Lua] [SharedState] network_state_110000103724cc4: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [SharedState] deus_chest_preload: 1100001329576c0 15:33:29.092 [Lua] [ProfileSynchronizer] Peer 1100001329576c0 left session 15:33:29.092 [Lua] Set lobby begin: 15:33:29.092 [Lua] Lobby data twitch_enabled = false 15:33:29.092 [Lua] Lobby data selected_mission_id = ussingen 15:33:29.092 [Lua] Lobby data num_players = 3 15:33:29.092 [Lua] Lobby data difficulty_tweak = 0 15:33:29.092 [Lua] Lobby data host = 110000103724cc4 15:33:29.092 [Lua] Lobby data time_of_search = 1638974932 15:33:29.092 [Lua] Lobby data matchmaking_type = 2 15:33:29.092 [Lua] Lobby data is_private = false 15:33:29.092 [Lua] Lobby data match_started = true 15:33:29.092 [Lua] Lobby data player_slot_4 = 0:0 15:33:29.092 [Lua] Lobby data difficulty = hardest 15:33:29.092 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:33:29.092 [Lua] Lobby data unique_server_name = Tierce 15:33:29.093 [Lua] Lobby data quick_game = false 15:33:29.093 [Lua] Lobby data country_code = CZ 15:33:29.093 [Lua] Lobby data matchmaking = true 15:33:29.093 [Lua] Lobby data power_level = 834 15:33:29.093 [Lua] Lobby data mission_id = ussingen 15:33:29.093 [Lua] Lobby data mechanism = adventure 15:33:29.093 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:33:29.093 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:33:29.093 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:33:29.093 [Lua] Lobby data player_slot_3 = 0:0 15:33:29.093 [Lua] Lobby data eac_authorized = true 15:33:29.093 [Lua] Set lobby end. 15:33:29.093 [Lua] GOT close_channel 19 1100001329576c0 15:33:29.093 [EAC] EAC server lost client 1100001329576c0 15:33:29.093 [EACServer] [16:33:29:093][Windows][EAC Server] [Info][UnregisterClient] Client: 01100001329576C0 PlayerGUID: 76561198808921792 15:33:29.093 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 19 15:33:29.093 [Channel] Closing channel 19 to peer 1100001329576c0 15:33:29.107 [Steam] Connection 37616bea to remote 1100001329576c0 rejected, reason 1000 15:33:29.107 [Handshaker] Aborting handshake with 1100001329576c0. Reason: remote_disconnected 15:33:29.107 [SteamAuthenticator] CancelAuthTicket 1100001329576c0 15:33:29.107 [SteamAuthenticator] EndAuthSession 1100001329576c0 15:33:29.107 [SteamTransport] Removed peer 1100001329576c0 15:33:30.094 [Handshaker] Lost connection 41 to 1100001329576c0 15:33:30.112 [Connection] Destroying active connection 41 to 1100001329576c0 15:33:31.913 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:33:31.913 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:33:31.913 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 15:33:31.913 [Lua] horde requested: ambush 15:33:31.913 [Lua] setting up ambush-horde 15:33:31.913 [Lua] Composing horde 'large' .. using variant 'plain' 15:33:31.913 [Lua] -> spawning: 55 15:33:31.913 [Lua] horde crated with id 39 of type ambush 15:33:31.913 [Lua] ambush horde has started 15:33:35.961 [GameSession] create_game_object(36, 602) 15:33:35.961 [GameSession] create_game_object(602, 0) -> 1100001056ede37 15:33:35.961 [GameSession] create_game_object(602, 0) -> 1100001038d2642 15:33:35.977 [GameSession] create_game_object(36, 603) 15:33:35.977 [GameSession] create_game_object(603, 0) -> 1100001056ede37 15:33:35.977 [GameSession] create_game_object(603, 0) -> 1100001038d2642 15:33:35.994 [GameSession] create_game_object(36, 604) 15:33:35.994 [GameSession] create_game_object(604, 0) -> 1100001056ede37 15:33:35.994 [GameSession] create_game_object(604, 0) -> 1100001038d2642 15:33:36.011 [GameSession] create_game_object(36, 605) 15:33:36.011 [GameSession] create_game_object(605, 0) -> 1100001056ede37 15:33:36.011 [GameSession] create_game_object(605, 0) -> 1100001038d2642 15:33:36.027 [GameSession] create_game_object(36, 606) 15:33:36.027 [GameSession] create_game_object(606, 0) -> 1100001056ede37 15:33:36.027 [GameSession] create_game_object(606, 0) -> 1100001038d2642 15:33:36.045 [GameSession] create_game_object(36, 607) 15:33:36.045 [GameSession] create_game_object(607, 0) -> 1100001056ede37 15:33:36.045 [GameSession] create_game_object(607, 0) -> 1100001038d2642 15:33:36.065 [GameSession] create_game_object(36, 608) 15:33:36.065 [GameSession] create_game_object(608, 0) -> 1100001056ede37 15:33:36.065 [GameSession] create_game_object(608, 0) -> 1100001038d2642 15:33:36.081 [GameSession] create_game_object(36, 609) 15:33:36.081 [GameSession] create_game_object(609, 0) -> 1100001056ede37 15:33:36.081 [GameSession] create_game_object(609, 0) -> 1100001038d2642 15:33:36.119 [GameSession] create_game_object(36, 610) 15:33:36.119 [GameSession] create_game_object(610, 0) -> 1100001056ede37 15:33:36.119 [GameSession] create_game_object(610, 0) -> 1100001038d2642 15:33:36.137 [GameSession] create_game_object(36, 611) 15:33:36.137 [GameSession] create_game_object(611, 0) -> 1100001056ede37 15:33:36.137 [GameSession] create_game_object(611, 0) -> 1100001038d2642 15:33:36.171 [GameSession] create_game_object(36, 612) 15:33:36.172 [GameSession] create_game_object(612, 0) -> 1100001056ede37 15:33:36.172 [GameSession] create_game_object(612, 0) -> 1100001038d2642 15:33:36.188 [GameSession] create_game_object(36, 613) 15:33:36.188 [GameSession] create_game_object(613, 0) -> 1100001056ede37 15:33:36.188 [GameSession] create_game_object(613, 0) -> 1100001038d2642 15:33:36.458 [GameSession] create_game_object(36, 614) 15:33:36.458 [GameSession] create_game_object(614, 0) -> 1100001056ede37 15:33:36.458 [GameSession] create_game_object(614, 0) -> 1100001038d2642 15:33:36.474 [GameSession] create_game_object(36, 615) 15:33:36.474 [GameSession] create_game_object(615, 0) -> 1100001056ede37 15:33:36.474 [GameSession] create_game_object(615, 0) -> 1100001038d2642 15:33:36.965 [GameSession] create_game_object(4, 616) 15:33:36.965 [GameSession] create_game_object(616, 0) -> 1100001056ede37 15:33:36.965 [GameSession] create_game_object(616, 0) -> 1100001038d2642 15:33:37.487 [Lua] Init group template: horde 15:33:38.665 [GameSession] create_game_object(74, 617) 15:33:38.665 [GameSession] create_game_object(617, 0) -> 1100001056ede37 15:33:38.665 [GameSession] create_game_object(617, 0) -> 1100001038d2642 15:33:39.235 [GameSession] create_game_object(98, 618) 15:33:39.235 [GameSession] create_game_object(618, 0) -> 1100001056ede37 15:33:39.235 [GameSession] create_game_object(618, 0) -> 1100001038d2642 15:33:39.246 [GameSession] destroy_game_object(617) 15:33:42.893 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6143501876f892b9]' 15:33:43.464 [GameSession] destroy_game_object(500) 15:33:43.464 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:33:47.664 [GameSession] create_game_object(74, 619) 15:33:47.664 [GameSession] create_game_object(619, 0) -> 1100001056ede37 15:33:47.664 [GameSession] create_game_object(619, 0) -> 1100001038d2642 15:33:48.130 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x4b01c, position: 0 15:33:48.190 [Lua] HORDE: Pushing horde in time; too many units out 72 15:33:48.216 [GameSession] create_game_object(98, 620) 15:33:48.216 [GameSession] create_game_object(620, 0) -> 1100001056ede37 15:33:48.216 [GameSession] create_game_object(620, 0) -> 1100001038d2642 15:33:48.227 [GameSession] destroy_game_object(619) 15:33:48.378 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 77 will change to a manual source. 15:33:49.213 [GameSession] destroy_game_object(618) 15:33:49.594 [GameSession] create_game_object(36, 621) 15:33:49.594 [GameSession] create_game_object(621, 0) -> 1100001056ede37 15:33:49.594 [GameSession] create_game_object(621, 0) -> 1100001038d2642 15:33:49.925 [GameSession] destroy_game_object(131) 15:33:49.925 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 15:33:51.329 [GameSession] destroy_game_object(427) 15:33:51.329 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[e8394a44ce4980be]' 15:33:51.479 [GameSession] destroy_game_object(432) 15:33:51.479 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' 15:33:53.250 [Lua] HORDE: last wave, reset to standard horde delay 15:33:53.250 [Lua] Time for new HOOORDE! multi_last_wave 15:33:53.250 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 15:33:53.250 [Lua] horde requested: ambush 15:33:53.250 [Lua] setting up ambush-horde 15:33:53.250 [Lua] Composing horde 'large' .. using variant 'plain' 15:33:53.250 [Lua] -> spawning: 54 15:33:53.251 [Lua] horde crated with id 40 of type ambush 15:33:53.251 [Lua] ambush horde has started 15:33:56.023 [Lua] state dead despawn 15:33:56.038 [Lua] [GameNetworkManager] destroying game object with go_id=299 15:33:56.038 [GameSession] destroy_game_object(299) 15:33:56.039 [GameSession] destroy_game_object(298) 15:33:56.039 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[12b1b06400b8bcc3]' child 1: '#ID[356c6daa084b6fa5]' child 2: '#ID[eb0ca4f3801e60a6]' child 3: '#ID[6106253c2f292493]' child 4: '#ID[7fca86d6df62cda4]' 15:33:56.039 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1539e658fb86bced]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[1bca545bb69dccfb]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[9980aa466fc8c88c]' child 6: '#ID[55fd69380cc84c88]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[10a0a3f87e96537f]' 15:33:56.903 [EACServer] [16:33:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:33:57.819 [Lua] Init group template: horde 15:33:58.480 [GameSession] destroy_game_object(620) 15:34:00.001 [Lua] Horde killed: ? 15:34:00.686 [Lua] Horde killed: ? 15:34:02.496 [GameSession] destroy_game_object(601) 15:34:02.496 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:02.496 [GameSession] destroy_game_object(600) 15:34:10.401 [GameSession] destroy_game_object(621) 15:34:13.640 [GameSession] destroy_game_object(340) 15:34:13.640 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[e8394a44ce4980be]' 15:34:14.634 [GameSession] destroy_game_object(130) 15:34:14.634 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' 15:34:17.889 [GameSession] destroy_game_object(442) 15:34:19.414 [GameSession] destroy_game_object(449) 15:34:19.636 [GameSession] destroy_game_object(417) 15:34:21.165 [Lua] Horde killed: ? 15:34:21.186 [GameSession] destroy_game_object(403) 15:34:21.295 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000103724cc4 4 15:34:21.296 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:34:21.296 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:34:21.296 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:34:21.296 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:34:21.296 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", additional_items={ slot_grenade={ items={ }, max_slots=2, }, }, } 15:34:21.296 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:34:21.297 [GameSession] create_game_object(41, 622) 15:34:21.297 [GameSession] create_game_object(622, 0) -> 1100001056ede37 15:34:21.297 [GameSession] create_game_object(622, 0) -> 1100001038d2642 15:34:21.297 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.90909090909090906) 15:34:21.297 [GameSession] create_game_object(46, 623) 15:34:21.297 [GameSession] create_game_object(623, 0) -> 1100001056ede37 15:34:21.297 [GameSession] create_game_object(623, 0) -> 1100001038d2642 15:34:21.297 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=623 15:34:22.845 [GameSession] create_game_object(74, 624) 15:34:22.845 [GameSession] create_game_object(624, 0) -> 1100001056ede37 15:34:22.845 [GameSession] create_game_object(624, 0) -> 1100001038d2642 15:34:23.369 [GameSession] create_game_object(98, 625) 15:34:23.369 [GameSession] create_game_object(625, 0) -> 1100001056ede37 15:34:23.369 [GameSession] create_game_object(625, 0) -> 1100001038d2642 15:34:23.377 [GameSession] destroy_game_object(624) 15:34:24.818 [GameSession] create_game_object(74, 626) 15:34:24.818 [GameSession] create_game_object(626, 0) -> 1100001056ede37 15:34:24.818 [GameSession] create_game_object(626, 0) -> 1100001038d2642 15:34:24.837 [GameSession] destroy_game_object(626) 15:34:25.929 [GameSession] destroy_game_object(439) 15:34:25.929 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 15:34:29.838 [GameSession] create_game_object(84, 627) 15:34:29.838 [GameSession] create_game_object(627, 0) -> 1100001056ede37 15:34:29.838 [GameSession] create_game_object(627, 0) -> 1100001038d2642 15:34:29.839 [GameSession] create_game_object(36, 628) 15:34:29.839 [GameSession] create_game_object(628, 0) -> 1100001056ede37 15:34:29.839 [GameSession] create_game_object(628, 0) -> 1100001038d2642 15:34:30.878 [Lua] [ChatManager][1]System: Fisting Screaming picked up a piece of Ravaged Art 15:34:31.062 [GameSession] create_game_object(36, 629) 15:34:31.062 [GameSession] create_game_object(629, 0) -> 1100001056ede37 15:34:31.062 [GameSession] create_game_object(629, 0) -> 1100001038d2642 15:34:31.416 [GameSession] destroy_game_object(629) 15:34:31.417 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:32.827 [GameSession] destroy_game_object(628) 15:34:32.827 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:32.827 [GameSession] destroy_game_object(627) 15:34:33.176 [GameSession] destroy_game_object(625) 15:34:34.424 [GameSession] create_game_object(84, 630) 15:34:34.424 [GameSession] create_game_object(630, 0) -> 1100001056ede37 15:34:34.424 [GameSession] create_game_object(630, 0) -> 1100001038d2642 15:34:34.425 [GameSession] create_game_object(36, 631) 15:34:34.425 [GameSession] create_game_object(631, 0) -> 1100001056ede37 15:34:34.425 [GameSession] create_game_object(631, 0) -> 1100001038d2642 15:34:38.221 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art 15:34:38.298 [GameSession] create_game_object(36, 632) 15:34:38.298 [GameSession] create_game_object(632, 0) -> 1100001056ede37 15:34:38.298 [GameSession] create_game_object(632, 0) -> 1100001038d2642 15:34:38.493 [GameSession] create_game_object(84, 633) 15:34:38.493 [GameSession] create_game_object(633, 0) -> 1100001056ede37 15:34:38.493 [GameSession] create_game_object(633, 0) -> 1100001038d2642 15:34:38.494 [GameSession] create_game_object(36, 634) 15:34:38.495 [GameSession] create_game_object(634, 0) -> 1100001056ede37 15:34:38.495 [GameSession] create_game_object(634, 0) -> 1100001038d2642 15:34:38.909 [GameSession] destroy_game_object(634) 15:34:38.909 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:38.909 [GameSession] destroy_game_object(633) 15:34:39.150 [GameSession] destroy_game_object(632) 15:34:39.150 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:40.074 [GameSession] destroy_game_object(631) 15:34:40.074 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:40.074 [GameSession] destroy_game_object(630) 15:34:41.184 [GameSession] create_game_object(84, 635) 15:34:41.184 [GameSession] create_game_object(635, 0) -> 1100001056ede37 15:34:41.184 [GameSession] create_game_object(635, 0) -> 1100001038d2642 15:34:41.185 [GameSession] create_game_object(36, 636) 15:34:41.185 [GameSession] create_game_object(636, 0) -> 1100001056ede37 15:34:41.185 [GameSession] create_game_object(636, 0) -> 1100001038d2642 15:34:43.755 [GameSession] destroy_game_object(636) 15:34:43.755 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:43.755 [GameSession] destroy_game_object(635) 15:34:44.714 [GameSession] destroy_game_object(383) 15:34:44.714 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:34:45.744 [Lua] Override Player Respawning cellar_drop true 15:34:48.747 [Lua] Switching ConflictSettings: to: skaven 15:34:48.747 [Lua] pacing=default 15:34:48.747 [Lua] roaming=nil 15:34:48.747 [Lua] specials=skaven 15:34:48.747 [Lua] debug_color=orange 15:34:48.747 [Lua] contained_breeds=nil 15:34:48.747 [Lua] pack_spawning=skaven 15:34:48.747 [Lua] disabled=false 15:34:48.747 [Lua] factions=nil 15:34:48.747 [Lua] boss=skaven 15:34:48.747 [Lua] horde=default 15:34:48.747 [Lua] name=skaven 15:34:48.747 [Lua] intensity=default 15:34:48.747 [Lua] --- 15:34:49.168 [GameSession] destroy_game_object(523) 15:34:49.944 [GameSession] destroy_game_object(514) 15:34:50.333 [GameSession] destroy_game_object(519) 15:34:50.333 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:50.333 [GameSession] destroy_game_object(520) 15:34:50.333 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:50.333 [GameSession] destroy_game_object(518) 15:34:52.547 [GameSession] create_game_object(84, 637) 15:34:52.547 [GameSession] create_game_object(637, 0) -> 1100001056ede37 15:34:52.547 [GameSession] create_game_object(637, 0) -> 1100001038d2642 15:34:52.548 [GameSession] create_game_object(36, 638) 15:34:52.548 [GameSession] create_game_object(638, 0) -> 1100001056ede37 15:34:52.548 [GameSession] create_game_object(638, 0) -> 1100001038d2642 15:34:52.558 [GameSession] create_game_object(36, 639) 15:34:52.558 [GameSession] create_game_object(639, 0) -> 1100001056ede37 15:34:52.558 [GameSession] create_game_object(639, 0) -> 1100001038d2642 15:34:54.327 [GameSession] destroy_game_object(610) 15:34:55.629 [GameSession] destroy_game_object(447) 15:34:55.629 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:34:56.304 [GameSession] destroy_game_object(608) 15:34:57.730 [GameSession] destroy_game_object(638) 15:34:57.730 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:57.730 [GameSession] destroy_game_object(639) 15:34:57.730 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:34:57.730 [GameSession] destroy_game_object(637) 15:34:57.740 [GameSession] destroy_game_object(592) 15:34:57.740 [GameSession] destroy_game_object(590) 15:34:57.755 [GameSession] create_game_object(36, 640) 15:34:57.755 [GameSession] create_game_object(640, 0) -> 1100001056ede37 15:34:57.755 [GameSession] create_game_object(640, 0) -> 1100001038d2642 15:34:57.773 [GameSession] destroy_game_object(569) 15:34:57.773 [GameSession] destroy_game_object(568) 15:34:57.773 [GameSession] destroy_game_object(484) 15:34:57.773 [GameSession] destroy_game_object(591) 15:34:57.773 [GameSession] destroy_game_object(489) 15:34:58.344 [GameSession] create_game_object(84, 641) 15:34:58.344 [GameSession] create_game_object(641, 0) -> 1100001056ede37 15:34:58.344 [GameSession] create_game_object(641, 0) -> 1100001038d2642 15:34:58.345 [GameSession] create_game_object(36, 642) 15:34:58.345 [GameSession] create_game_object(642, 0) -> 1100001056ede37 15:34:58.345 [GameSession] create_game_object(642, 0) -> 1100001038d2642 15:34:58.377 [Lua] spawning mini patrol 15:34:58.472 [GameSession] destroy_game_object(594) 15:34:58.676 [GameSession] create_game_object(36, 643) 15:34:58.676 [GameSession] create_game_object(643, 0) -> 1100001056ede37 15:34:58.676 [GameSession] create_game_object(643, 0) -> 1100001038d2642 15:34:59.128 [GameSession] create_game_object(36, 644) 15:34:59.128 [GameSession] create_game_object(644, 0) -> 1100001056ede37 15:34:59.128 [GameSession] create_game_object(644, 0) -> 1100001038d2642 15:35:00.063 [GameSession] destroy_game_object(584) 15:35:02.052 [GameSession] destroy_game_object(585) 15:35:02.889 [Lua] Override Player Respawning cellar_drop false 15:35:03.969 [Lua] Init group template: mini_patrol 15:35:04.051 [GameSession] destroy_game_object(491) 15:35:05.304 [GameSession] destroy_game_object(582) 15:35:05.528 [GameSession] destroy_game_object(583) 15:35:06.898 [GameSession] destroy_game_object(498) 15:35:07.373 [GameSession] destroy_game_object(494) 15:35:07.959 [GameSession] destroy_game_object(521) 15:35:08.016 [GameSession] destroy_game_object(392) 15:35:08.016 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[8722cd6cee70a7b4]' 15:35:08.028 [GameSession] destroy_game_object(422) 15:35:08.028 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:35:08.063 [GameSession] destroy_game_object(420) 15:35:08.063 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:35:10.589 [GameSession] destroy_game_object(609) 15:35:10.589 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:35:12.307 [GameSession] create_game_object(23, 645) 15:35:12.307 [GameSession] create_game_object(645, 0) -> 1100001056ede37 15:35:12.307 [GameSession] create_game_object(645, 0) -> 1100001038d2642 15:35:13.338 [GameSession] destroy_game_object(486) 15:35:13.371 [GameSession] destroy_game_object(602) 15:35:13.371 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:35:13.371 [GameSession] destroy_game_object(616) 15:35:14.642 [GameSession] create_game_object(89, 646) 15:35:14.642 [GameSession] create_game_object(646, 0) -> 1100001056ede37 15:35:14.642 [GameSession] create_game_object(646, 0) -> 1100001038d2642 15:35:15.374 [GameSession] destroy_game_object(645) 15:35:19.260 [GameSession] destroy_game_object(642) 15:35:19.322 [GameSession] destroy_game_object(493) 15:35:22.529 [Lua] event horde ends! 15:35:25.187 [GameSession] create_game_object(89, 647) 15:35:25.187 [GameSession] create_game_object(647, 0) -> 1100001056ede37 15:35:25.187 [GameSession] create_game_object(647, 0) -> 1100001038d2642 15:35:31.936 [GameSession] destroy_game_object(643) 15:35:34.879 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 27 will change to a manual source. 15:35:34.879 [GameSession] create_game_object(42, 648) 15:35:34.879 [GameSession] create_game_object(648, 0) -> 1100001056ede37 15:35:34.879 [GameSession] create_game_object(648, 0) -> 1100001038d2642 15:35:39.663 [GameSession] destroy_game_object(50) 15:35:41.870 [GameSession] destroy_game_object(54) 15:35:42.762 [Lua] Mini patrol killed! 41 15:35:44.805 [Lua] spawning mini patrol 15:35:45.777 [Lua] Time for new HOOORDE! multi_first_wave 15:35:45.777 [Lua] HORDE: Spawning hordes while 21 other ai are spawned 15:35:45.777 [Lua] horde requested: vector_blob 15:35:45.777 [Lua] wants to spawn behind within distance: 60 15:35:45.777 [Lua] horde crated with id 43 of type vector_blob 15:35:45.777 [Lua] managed to spawn 54/54 horde enemies 15:35:45.777 [Lua] vector blob horde has started 15:35:45.808 [GameSession] destroy_game_object(640) 15:35:45.821 [GameSession] destroy_game_object(644) 15:35:46.396 [Lua] Init group template: horde 15:35:46.531 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:35:48.888 [GameSession] create_game_object(36, 649) 15:35:48.888 [GameSession] create_game_object(649, 0) -> 1100001056ede37 15:35:48.888 [GameSession] create_game_object(649, 0) -> 1100001038d2642 15:35:49.870 [GameSession] destroy_game_object(18) 15:35:50.368 [Lua] Init group template: mini_patrol 15:35:56.903 [EACServer] [16:35:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:36:02.393 [GameSession] destroy_game_object(646) 15:36:02.946 [GameSession] destroy_game_object(648) 15:36:03.119 [GameSession] destroy_game_object(512) 15:36:03.119 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[1cb0130da5e378f4]' 15:36:03.292 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:36:03.292 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:36:03.292 [Lua] HORDE: Spawning hordes while 53 other ai are spawned 15:36:03.292 [Lua] horde requested: vector_blob 15:36:03.292 [Lua] wants to spawn ahead within distance: 60 15:36:03.292 [Lua] horde crated with id 44 of type vector_blob 15:36:03.293 [Lua] managed to spawn 56/56 horde enemies 15:36:03.293 [Lua] vector blob horde has started 15:36:03.509 [GameSession] create_game_object(36, 650) 15:36:03.509 [GameSession] create_game_object(650, 0) -> 1100001056ede37 15:36:03.509 [GameSession] create_game_object(650, 0) -> 1100001038d2642 15:36:03.526 [GameSession] create_game_object(36, 651) 15:36:03.526 [GameSession] create_game_object(651, 0) -> 1100001056ede37 15:36:03.526 [GameSession] create_game_object(651, 0) -> 1100001038d2642 15:36:03.542 [GameSession] create_game_object(36, 652) 15:36:03.542 [GameSession] create_game_object(652, 0) -> 1100001056ede37 15:36:03.542 [GameSession] create_game_object(652, 0) -> 1100001038d2642 15:36:03.556 [GameSession] create_game_object(36, 653) 15:36:03.556 [GameSession] create_game_object(653, 0) -> 1100001056ede37 15:36:03.557 [GameSession] create_game_object(653, 0) -> 1100001038d2642 15:36:03.571 [GameSession] create_game_object(36, 654) 15:36:03.571 [GameSession] create_game_object(654, 0) -> 1100001056ede37 15:36:03.571 [GameSession] create_game_object(654, 0) -> 1100001038d2642 15:36:03.588 [GameSession] create_game_object(36, 655) 15:36:03.588 [GameSession] create_game_object(655, 0) -> 1100001056ede37 15:36:03.588 [GameSession] create_game_object(655, 0) -> 1100001038d2642 15:36:03.604 [GameSession] create_game_object(36, 656) 15:36:03.604 [GameSession] create_game_object(656, 0) -> 1100001056ede37 15:36:03.604 [GameSession] create_game_object(656, 0) -> 1100001038d2642 15:36:03.619 [GameSession] create_game_object(36, 657) 15:36:03.619 [GameSession] create_game_object(657, 0) -> 1100001056ede37 15:36:03.619 [GameSession] create_game_object(657, 0) -> 1100001038d2642 15:36:03.634 [GameSession] create_game_object(36, 658) 15:36:03.634 [GameSession] create_game_object(658, 0) -> 1100001056ede37 15:36:03.634 [GameSession] create_game_object(658, 0) -> 1100001038d2642 15:36:03.650 [GameSession] create_game_object(36, 659) 15:36:03.650 [GameSession] create_game_object(659, 0) -> 1100001056ede37 15:36:03.650 [GameSession] create_game_object(659, 0) -> 1100001038d2642 15:36:03.665 [GameSession] create_game_object(36, 660) 15:36:03.665 [GameSession] create_game_object(660, 0) -> 1100001056ede37 15:36:03.665 [GameSession] create_game_object(660, 0) -> 1100001038d2642 15:36:03.696 [GameSession] create_game_object(36, 661) 15:36:03.696 [GameSession] create_game_object(661, 0) -> 1100001056ede37 15:36:03.696 [GameSession] create_game_object(661, 0) -> 1100001038d2642 15:36:03.711 [GameSession] create_game_object(36, 662) 15:36:03.711 [GameSession] create_game_object(662, 0) -> 1100001056ede37 15:36:03.711 [GameSession] create_game_object(662, 0) -> 1100001038d2642 15:36:03.726 [GameSession] create_game_object(36, 663) 15:36:03.726 [GameSession] create_game_object(663, 0) -> 1100001056ede37 15:36:03.726 [GameSession] create_game_object(663, 0) -> 1100001038d2642 15:36:03.742 [GameSession] create_game_object(36, 664) 15:36:03.742 [GameSession] create_game_object(664, 0) -> 1100001056ede37 15:36:03.742 [GameSession] create_game_object(664, 0) -> 1100001038d2642 15:36:03.759 [GameSession] create_game_object(36, 665) 15:36:03.759 [GameSession] create_game_object(665, 0) -> 1100001056ede37 15:36:03.759 [GameSession] create_game_object(665, 0) -> 1100001038d2642 15:36:03.792 [GameSession] create_game_object(36, 666) 15:36:03.792 [GameSession] create_game_object(666, 0) -> 1100001056ede37 15:36:03.792 [GameSession] create_game_object(666, 0) -> 1100001038d2642 15:36:03.838 [GameSession] create_game_object(36, 667) 15:36:03.838 [GameSession] create_game_object(667, 0) -> 1100001056ede37 15:36:03.838 [GameSession] create_game_object(667, 0) -> 1100001038d2642 15:36:03.852 [GameSession] create_game_object(36, 668) 15:36:03.852 [GameSession] create_game_object(668, 0) -> 1100001056ede37 15:36:03.852 [GameSession] create_game_object(668, 0) -> 1100001038d2642 15:36:03.867 [GameSession] create_game_object(36, 669) 15:36:03.867 [GameSession] create_game_object(669, 0) -> 1100001056ede37 15:36:03.867 [GameSession] create_game_object(669, 0) -> 1100001038d2642 15:36:03.897 [GameSession] create_game_object(36, 670) 15:36:03.897 [GameSession] create_game_object(670, 0) -> 1100001056ede37 15:36:03.897 [GameSession] create_game_object(670, 0) -> 1100001038d2642 15:36:03.913 [GameSession] create_game_object(36, 671) 15:36:03.913 [GameSession] create_game_object(671, 0) -> 1100001056ede37 15:36:03.913 [GameSession] create_game_object(671, 0) -> 1100001038d2642 15:36:03.928 [GameSession] create_game_object(36, 672) 15:36:03.928 [GameSession] create_game_object(672, 0) -> 1100001056ede37 15:36:03.928 [GameSession] create_game_object(672, 0) -> 1100001038d2642 15:36:03.945 [GameSession] create_game_object(36, 673) 15:36:03.945 [GameSession] create_game_object(673, 0) -> 1100001056ede37 15:36:03.945 [GameSession] create_game_object(673, 0) -> 1100001038d2642 15:36:03.994 [GameSession] create_game_object(36, 674) 15:36:03.994 [GameSession] create_game_object(674, 0) -> 1100001056ede37 15:36:03.994 [GameSession] create_game_object(674, 0) -> 1100001038d2642 15:36:04.009 [GameSession] create_game_object(36, 675) 15:36:04.009 [GameSession] create_game_object(675, 0) -> 1100001056ede37 15:36:04.009 [GameSession] create_game_object(675, 0) -> 1100001038d2642 15:36:04.025 [GameSession] create_game_object(36, 676) 15:36:04.025 [GameSession] create_game_object(676, 0) -> 1100001056ede37 15:36:04.025 [GameSession] create_game_object(676, 0) -> 1100001038d2642 15:36:04.040 [GameSession] create_game_object(36, 677) 15:36:04.040 [GameSession] create_game_object(677, 0) -> 1100001056ede37 15:36:04.040 [GameSession] create_game_object(677, 0) -> 1100001038d2642 15:36:04.056 [GameSession] create_game_object(36, 678) 15:36:04.056 [GameSession] create_game_object(678, 0) -> 1100001056ede37 15:36:04.056 [GameSession] create_game_object(678, 0) -> 1100001038d2642 15:36:04.071 [GameSession] create_game_object(36, 679) 15:36:04.071 [GameSession] create_game_object(679, 0) -> 1100001056ede37 15:36:04.071 [GameSession] create_game_object(679, 0) -> 1100001038d2642 15:36:04.087 [GameSession] create_game_object(36, 680) 15:36:04.087 [GameSession] create_game_object(680, 0) -> 1100001056ede37 15:36:04.087 [GameSession] create_game_object(680, 0) -> 1100001038d2642 15:36:04.104 [GameSession] create_game_object(36, 681) 15:36:04.104 [GameSession] create_game_object(681, 0) -> 1100001056ede37 15:36:04.104 [GameSession] create_game_object(681, 0) -> 1100001038d2642 15:36:04.120 [GameSession] create_game_object(36, 682) 15:36:04.120 [GameSession] create_game_object(682, 0) -> 1100001056ede37 15:36:04.120 [GameSession] create_game_object(682, 0) -> 1100001038d2642 15:36:04.150 [GameSession] create_game_object(36, 683) 15:36:04.150 [GameSession] create_game_object(683, 0) -> 1100001056ede37 15:36:04.150 [GameSession] create_game_object(683, 0) -> 1100001038d2642 15:36:04.153 [Lua] Init group template: horde 15:36:08.964 [Lua] event horde ends! 15:36:10.269 [SteamLobby] Detected added member 11000010b5e68f9 15:36:10.269 [Lua] [LobbyMembers] Member joined 11000010b5e68f9 15:36:10.282 [Lua] [NetworkServer] Changing num_players from 3 to 4 15:36:10.282 [Lua] Players: 4 15:36:10.282 [Lua] Set lobby begin: 15:36:10.282 [Lua] Lobby data twitch_enabled = false 15:36:10.282 [Lua] Lobby data selected_mission_id = ussingen 15:36:10.282 [Lua] Lobby data num_players = 4 15:36:10.282 [Lua] Lobby data difficulty_tweak = 0 15:36:10.282 [Lua] Lobby data host = 110000103724cc4 15:36:10.282 [Lua] Lobby data time_of_search = 1638974932 15:36:10.282 [Lua] Lobby data matchmaking_type = 2 15:36:10.282 [Lua] Lobby data is_private = false 15:36:10.282 [Lua] Lobby data match_started = true 15:36:10.282 [Lua] Lobby data player_slot_4 = 0:0 15:36:10.283 [Lua] Lobby data difficulty = hardest 15:36:10.283 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:36:10.283 [Lua] Lobby data unique_server_name = Tierce 15:36:10.283 [Lua] Lobby data quick_game = false 15:36:10.283 [Lua] Lobby data country_code = CZ 15:36:10.283 [Lua] Lobby data matchmaking = true 15:36:10.283 [Lua] Lobby data power_level = 834 15:36:10.283 [Lua] Lobby data mission_id = ussingen 15:36:10.283 [Lua] Lobby data mechanism = adventure 15:36:10.283 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:36:10.283 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:36:10.283 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:36:10.283 [Lua] Lobby data player_slot_3 = 0:0 15:36:10.283 [Lua] Lobby data eac_authorized = true 15:36:10.283 [Lua] Set lobby end. 15:36:10.637 [Steam] Accepted connection b39d675b request from 11000010b5e68f9 15:36:10.638 [SteamTransport] Added peer 11000010b5e68f9 15:36:11.256 [SteamAuthenticator] Sent ticket request to 11000010b5e68f9 15:36:11.327 [SteamAuthenticator] Got ticket request from 11000010b5e68f9 15:36:11.327 [SteamAuthenticator] GetAuthSessionTicket 11000010b5e68f9 15:36:11.354 [SteamAuthenticator] Got ticket from 11000010b5e68f9 15:36:11.354 [SteamAuthenticator] BeginAuthSession 11000010b5e68f9 15:36:11.354 [SteamAuthenticator] Authenticating 11000010b5e68f9 15:36:11.450 [SteamAuthenticator] Got ticket request from 11000010b5e68f9 15:36:11.495 [Lua] Mini patrol killed! 42 15:36:11.668 [SteamAuthenticator] Steam validation for 11000010b5e68f9 with response 0 15:36:11.790 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:36:11.791 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:36:11.822 [Connection] Endpoint 11000010b5e68f9 set max payload per packet to 1140 15:36:11.822 [Connection] Received a connection 42 to 11000010b5e68f9 15:36:11.850 [Connection] Sending request connection 42 reply to 11000010b5e68f9 15:36:12.010 [Handshaker] Established a connection 42 to 11000010b5e68f9 15:36:12.010 [Lua] GOT approve_channel 20 11000010b5e68f9 186000001e7fc11 15:36:12.010 [EAC] EAC server has client 11000010b5e68f9 and channel 20 (and owner 11000010b5e68f9) 15:36:12.010 [EACServer] [16:36:12:010][Windows][EAC Server] [Info][RegisterClient] Client: 011000010B5E68F9 PlayerGUID: 76561198151002361 PlayerIP: 0.0.0.0 OwnerGUID: 76561198151002361 PlayerName: adenar94 15:36:12.010 [Lua] Client with peer_id 11000010b5e68f9 got APPROVED by server 15:36:12.010 [Channel] Channel 20 to peer 11000010b5e68f9 in system game instance 186000001e7fc11 was accepted. 15:36:12.011 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010b5e68f9' 15:36:12.011 [Lua] [ChatManager][1]System: adenar94 is joining the game 15:36:12.011 [Lua] [NetworkServer] Peer 11000010b5e68f9 joined server lobby. 15:36:12.011 [Lua] [NetworkServer] Creating peer info. 15:36:12.011 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter Connecting 15:36:12.153 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000010b5e68f9, replying lobby_ok 15:36:12.266 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010b5e68f9 REPLY wh:1100001038d2642 | we:0 | dr:0 | bw:110000103724cc4 | es:1100001056ede37 15:36:12.370 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 11000010b5e68f9 15:36:12.370 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 11000010b5e68f9 15:36:12.370 [Lua] Set lobby begin: 15:36:12.370 [Lua] Lobby data twitch_enabled = false 15:36:12.370 [Lua] Lobby data selected_mission_id = ussingen 15:36:12.370 [Lua] Lobby data num_players = 4 15:36:12.370 [Lua] Lobby data difficulty_tweak = 0 15:36:12.370 [Lua] Lobby data host = 110000103724cc4 15:36:12.370 [Lua] Lobby data time_of_search = 1638974932 15:36:12.370 [Lua] Lobby data matchmaking_type = 2 15:36:12.370 [Lua] Lobby data is_private = false 15:36:12.370 [Lua] Lobby data match_started = true 15:36:12.370 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:36:12.370 [Lua] Lobby data difficulty = hardest 15:36:12.370 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:36:12.370 [Lua] Lobby data unique_server_name = Tierce 15:36:12.370 [Lua] Lobby data quick_game = false 15:36:12.370 [Lua] Lobby data country_code = CZ 15:36:12.370 [Lua] Lobby data matchmaking = true 15:36:12.370 [Lua] Lobby data power_level = 834 15:36:12.370 [Lua] Lobby data mission_id = ussingen 15:36:12.371 [Lua] Lobby data mechanism = adventure 15:36:12.371 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:36:12.371 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:36:12.371 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:36:12.371 [Lua] Lobby data player_slot_3 = 0:0 15:36:12.371 [Lua] Lobby data eac_authorized = true 15:36:12.371 [Lua] Set lobby end. 15:36:13.114 [Lua] Horde killed: ? 15:36:13.137 [GameSession] destroy_game_object(649) 15:36:13.137 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[a35f2ea23ae5019a]' 15:36:14.837 [Lua] ### CLEARING PEER STATE FOR 11000010b5e68f9 15:36:14.837 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit Connecting 15:36:14.837 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter Connecting 15:36:14.931 [Lua] [NetworkServer] Peer 11000010b5e68f9 has sent rpc_notify_lobby_joined 15:36:14.931 [Lua] [PSM] Peer 11000010b5e68f9 joined. Want to use profile index "4" and join party "0" 15:36:14.931 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","1100001056ede37","1100001038d2642","11000010b5e68f9"] 15:36:14.931 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010b5e68f9, connection_key=7) 15:36:14.931 [Lua] Sync dynamic to client: 15:36:15.295 [Lua] ### Received rpc_level_load_started 15:36:15.295 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_session_id: 1964178560 15:36:15.295 [Lua] player (11000010b5e68f9,1) was put into party 0 15:36:15.295 [Lua] [ProfileSynchronizer] Peer 11000010b5e68f9 entered session 15:36:15.295 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010b5e68f9 15:36:15.295 [Lua] Mechanism says: a client has initialized the mechanism! 11000010b5e68f9 15:36:15.323 [Channel] Channel 21 to peer 11000010b5e68f9 in system voip instance 8d1fd90c49b3c0fb was accepted. 15:36:15.572 [SteamVoipClient] select_out(11000010b5e68f9, on) 15:36:15.584 [SteamVoipClient] select_out(11000010b5e68f9, on) 15:36:15.584 [SteamVoipClient] select_in(11000010b5e68f9, on) 15:36:15.584 [SteamVoipClient] select_out(11000010b5e68f9, off) 15:36:15.766 [Channel] Channel 22 to peer 11000010b5e68f9 in system voip instance 0 was accepted. 15:36:15.855 [EACServer] [16:36:15:855][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010B5E68F9 Session: 10 Status: Client Authenticated Message: Client authenticated. 15:36:15.856 [EAC] Peer 11000010b5e68f9 switched EAC state to ClientAuthenticatedLocal 15:36:15.986 [EACServer] [16:36:15:986][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010B5E68F9. 15:36:16.287 [EACServer] [16:36:16:286][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010B5E68F9 15:36:16.287 [EACServer] [16:36:16:286][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010B5E68F9 Session: 10 Status: Client Authenticated Remotely Message: Client authenticated remotely. 15:36:16.299 [EAC] Peer 11000010b5e68f9 switched EAC state to ClientAuthenticatedRemote 15:36:17.027 [Lua] [NetworkServer] Peer 11000010b5e68f9 has sent rpc_post_game_notified 15:36:17.028 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit Connecting 15:36:17.028 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter Loading 15:36:21.207 [GameSession] destroy_game_object(128) 15:36:21.208 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[d824e344f36ffdfb]' 15:36:21.605 [Lua] HORDE: last wave, reset to standard horde delay 15:36:21.605 [Lua] Time for new HOOORDE! multi_last_wave 15:36:21.605 [Lua] HORDE: Spawning hordes while 53 other ai are spawned 15:36:21.605 [Lua] horde requested: vector_blob 15:36:21.605 [Lua] wants to spawn ahead within distance: 60 15:36:21.605 [Lua] horde crated with id 45 of type vector_blob 15:36:21.605 [Lua] managed to spawn 55/55 horde enemies 15:36:21.605 [Lua] vector blob horde has started 15:36:22.402 [GameSession] create_game_object(36, 684) 15:36:22.402 [GameSession] create_game_object(684, 0) -> 1100001056ede37 15:36:22.402 [GameSession] create_game_object(684, 0) -> 1100001038d2642 15:36:22.406 [Lua] Init group template: horde 15:36:22.580 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:36:23.639 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:36:24.262 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:36:25.502 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:36:25.992 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:36:34.918 [Lua] ### Received rpc_level_loaded 15:36:34.918 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_id: 40 15:36:34.918 [Lua] Peer 11000010b5e68f9 has loaded the level but not all enemies, so we wait 15:36:37.040 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:36:37.042 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:36:38.133 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:36:38.558 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:36:40.820 [GameSession] destroy_game_object(495) 15:36:40.820 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[d824e344f36ffdfb]' 15:36:41.163 [GameSession] destroy_game_object(605) 15:36:41.204 [GameSession] destroy_game_object(444) 15:36:41.242 [GameSession] destroy_game_object(412) 15:36:41.243 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:36:41.406 [GameSession] destroy_game_object(683) 15:36:41.406 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:36:41.422 [GameSession] destroy_game_object(603) 15:36:41.742 [GameSession] destroy_game_object(669) 15:36:41.767 [GameSession] destroy_game_object(661) 15:36:41.978 [GameSession] destroy_game_object(672) 15:36:42.371 [GameSession] destroy_game_object(386) 15:36:42.372 [GameSession] destroy_game_object(411) 15:36:42.854 [GameSession] destroy_game_object(421) 15:36:42.854 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:36:42.854 [GameSession] destroy_game_object(428) 15:36:42.854 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:36:43.358 [GameSession] destroy_game_object(456) 15:36:43.359 [GameSession] destroy_game_object(397) 15:36:43.359 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:36:43.897 [GameSession] destroy_game_object(178) 15:36:43.897 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 15:36:44.363 [GameSession] destroy_game_object(651) 15:36:44.793 [GameSession] destroy_game_object(443) 15:36:45.220 [GameSession] destroy_game_object(441) 15:36:45.944 [Lua] Horde killed: ? 15:36:45.963 [GameSession] destroy_game_object(406) 15:36:46.648 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010b5e68f9, connection_key=7) 15:36:46.649 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit Loading 15:36:46.649 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter LoadingProfilePackages 15:36:46.662 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit LoadingProfilePackages 15:36:46.662 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForEnterGame 15:36:49.333 [GameSession] destroy_game_object(446) 15:36:49.333 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:36:50.246 [GameSession] add_peer(11000010b5e68f9) 15:36:50.246 [GameSession] create_game_object(0, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(1, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(2, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(4, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(6, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(7, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(9, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(10, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(11, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(12, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(13, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(14, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(17, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(19, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(20, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(21, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(22, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(24, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(25, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(26, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(27, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(28, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(30, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(31, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(32, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(33, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(34, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(35, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(36, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(37, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(38, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(39, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(41, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(42, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(43, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(46, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(47, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(48, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(49, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(51, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(53, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(55, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(56, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(57, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(58, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(59, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(60, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(62, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(64, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(65, 0) -> 11000010b5e68f9 15:36:50.246 [GameSession] create_game_object(70, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(71, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(73, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(1024, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(1025, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(74, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(78, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(80, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(82, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(83, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(85, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(87, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(96, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(97, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(98, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(111, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(116, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(119, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(120, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(121, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(123, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(125, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(126, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(127, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(129, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(133, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(134, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(136, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(139, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(140, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(144, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(145, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(147, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(167, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(169, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(170, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(171, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(175, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(183, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(186, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(189, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(190, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(191, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(196, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(201, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(208, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(212, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(226, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(2048, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(245, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(246, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(247, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(248, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(249, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(250, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(251, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(252, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(253, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(254, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(255, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(257, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(259, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(261, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(262, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(263, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(266, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(267, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(268, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(269, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(270, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(271, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(272, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(273, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(274, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(275, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(276, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(277, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(278, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(279, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(281, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(282, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(283, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(284, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(285, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(286, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(287, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(288, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(289, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(302, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(303, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(304, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(306, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(308, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(310, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(311, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(315, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(337, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(341, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(344, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(345, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(346, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(347, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(348, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(375, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(380, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(381, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(384, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(387, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(389, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(390, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(391, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(393, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(396, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(398, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(399, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(400, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(401, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(404, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(405, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(407, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(408, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(409, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(410, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(414, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(418, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(419, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(423, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(424, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(426, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(429, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(430, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(433, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(434, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(435, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(436, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(437, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(440, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(445, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(448, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(450, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(455, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(457, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(462, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(479, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(480, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(483, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(485, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(487, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(490, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(492, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(496, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(497, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(499, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(501, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(502, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(506, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(510, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(511, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(513, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(515, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(516, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(517, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(524, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(525, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(527, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(528, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(530, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(531, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(533, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(534, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(535, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(541, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(542, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(543, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(560, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(567, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(2087, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(595, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(596, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(604, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(606, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(607, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(611, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(612, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(613, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(614, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(615, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(622, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(623, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(641, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(647, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(650, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(652, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(653, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(654, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(655, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(656, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(657, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(658, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(659, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(660, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(662, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(663, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(664, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(665, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(666, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(667, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(668, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(670, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(671, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(673, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(674, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(675, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(676, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(677, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(678, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(679, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(680, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(681, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(682, 0) -> 11000010b5e68f9 15:36:50.247 [GameSession] create_game_object(684, 0) -> 11000010b5e68f9 15:36:50.247 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForEnterGame 15:36:50.247 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForGameObjectSync 15:36:50.257 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010b5e68f9 15:36:50.286 [Lua] Breedfreezer (server) starting a hot join sync 15:36:50.286 [Lua] packing 17 units of breed chaos_marauder 15:36:50.287 [Lua] packing 32 units of breed skaven_clan_rat 15:36:50.287 [Lua] packing 0 units of breed skaven_storm_vermin 15:36:50.287 [Lua] packing 50 units of breed skaven_slave 15:36:50.287 [Lua] --> rpc-package size reached, sending rpc now 15:36:50.287 [Lua] packing 48 units of breed chaos_fanatic 15:36:50.287 [Lua] packing 7 units of breed chaos_raider 15:36:50.287 [Lua] packing 6 units of breed chaos_warrior 15:36:50.287 [Lua] packing 0 units of breed chaos_berzerker 15:36:50.287 [Lua] packing 6 units of breed skaven_plague_monk 15:36:50.287 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:36:50.287 [Lua] 15:36:50.287 [Lua] [1] = 42 (number) 15:36:50.287 [Lua] [2] = 48 (number) 15:36:50.287 [Lua] [3] = 5 (number) 15:36:50.287 [Lua] [4] = 7 (number) 15:36:50.287 [Lua] [5] = 2 (number) 15:36:50.287 [Lua] [6] = 6 (number) 15:36:50.287 [Lua] [7] = 1 (number) 15:36:50.287 [Lua] [8] = 0 (number) 15:36:50.287 [Lua] [9] = 8 (number) 15:36:50.287 [Lua] [10] = 6 (number) 15:36:50.287 [Lua] 15:36:50.287 [Lua] 15:36:50.287 [Lua] [1] = 289 (number) 15:36:50.287 [Lua] [2] = 255 (number) 15:36:50.287 [Lua] [3] = 279 (number) 15:36:50.287 [Lua] [4] = 284 (number) 15:36:50.287 [Lua] [5] = 272 (number) 15:36:50.287 [Lua] [6] = 282 (number) 15:36:50.287 [Lua] [7] = 267 (number) 15:36:50.287 [Lua] [8] = 274 (number) 15:36:50.287 [Lua] [9] = 266 (number) 15:36:50.287 [Lua] [10] = 257 (number) 15:36:50.287 [Lua] [11] = 302 (number) 15:36:50.287 [Lua] [12] = 261 (number) 15:36:50.287 [Lua] [13] = 248 (number) 15:36:50.287 [Lua] [14] = 249 (number) 15:36:50.287 [Lua] [15] = 253 (number) 15:36:50.287 [Lua] [16] = 303 (number) 15:36:50.287 [Lua] [17] = 306 (number) 15:36:50.287 [Lua] [18] = 286 (number) 15:36:50.287 [Lua] [19] = 308 (number) 15:36:50.287 [Lua] [20] = 304 (number) 15:36:50.287 [Lua] [21] = 252 (number) 15:36:50.287 [Lua] [22] = 311 (number) 15:36:50.287 [Lua] [23] = 134 (number) 15:36:50.287 [Lua] [24] = 310 (number) 15:36:50.287 [Lua] [25] = 315 (number) 15:36:50.287 [Lua] [26] = 262 (number) 15:36:50.287 [Lua] [27] = 259 (number) 15:36:50.287 [Lua] [28] = 247 (number) 15:36:50.287 [Lua] [29] = 273 (number) 15:36:50.287 [Lua] [30] = 271 (number) 15:36:50.287 [Lua] [31] = 254 (number) 15:36:50.287 [Lua] [32] = 277 (number) 15:36:50.287 [Lua] [33] = 201 (number) 15:36:50.287 [Lua] [34] = 246 (number) 15:36:50.287 [Lua] [35] = 263 (number) 15:36:50.287 [Lua] [36] = 270 (number) 15:36:50.287 [Lua] [37] = 287 (number) 15:36:50.287 [Lua] [38] = 275 (number) 15:36:50.287 [Lua] [39] = 245 (number) 15:36:50.287 [Lua] [40] = 281 (number) 15:36:50.287 [Lua] [41] = 288 (number) 15:36:50.287 [Lua] [42] = 250 (number) 15:36:50.287 [Lua] [43] = 121 (number) 15:36:50.287 [Lua] [44] = 269 (number) 15:36:50.287 [Lua] [45] = 268 (number) 15:36:50.287 [Lua] [46] = 285 (number) 15:36:50.287 [Lua] [47] = 278 (number) 15:36:50.287 [Lua] [48] = 276 (number) 15:36:50.287 [Lua] [49] = 189 (number) 15:36:50.287 [Lua] [50] = 455 (number) 15:36:50.287 [Lua] [51] = 450 (number) 15:36:50.287 [Lua] [52] = 183 (number) 15:36:50.287 [Lua] [53] = 212 (number) 15:36:50.287 [Lua] [54] = 147 (number) 15:36:50.287 [Lua] [55] = 506 (number) 15:36:50.287 [Lua] [56] = 116 (number) 15:36:50.287 [Lua] [57] = 111 (number) 15:36:50.287 [Lua] [58] = 186 (number) 15:36:50.287 [Lua] [59] = 82 (number) 15:36:50.287 [Lua] [60] = 191 (number) 15:36:50.287 [Lua] [61] = 196 (number) 15:36:50.287 [Lua] [62] = 543 (number) 15:36:50.287 [Lua] [63] = 515 (number) 15:36:50.287 [Lua] [64] = 542 (number) 15:36:50.287 [Lua] [65] = 541 (number) 15:36:50.287 [Lua] [66] = 516 (number) 15:36:50.287 [Lua] [67] = 517 (number) 15:36:50.287 [Lua] 15:36:50.287 [Lua] PlayerManager:add_remote_player 11000010b5e68f9 15:36:50.287 [GameSession] create_game_object(67, 685) 15:36:50.287 [GameSession] create_game_object(685, 0) -> 1100001056ede37 15:36:50.287 [GameSession] create_game_object(685, 0) -> 1100001038d2642 15:36:50.287 [GameSession] create_game_object(685, 0) -> 11000010b5e68f9 15:36:50.287 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=685 15:36:50.287 [Lua] RemotePlayer:create_game_object( ) 685 15:36:50.331 [Lua] [ProfileSynchronizer] Assigning peer(11000010b5e68f9:1) to profile(4) career(4) 15:36:50.331 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":2,"peer_id":"1100001038d2642"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"11000010b5e68f9"}] 15:36:50.331 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForGameObjectSync 15:36:50.331 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForPlayers 15:36:50.340 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForPlayers 15:36:50.340 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter InGame 15:36:50.340 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010b5e68f9:0:0:0 = true 15:36:51.739 [GameSession] 11000010b5e68f9 -> create_game_object(3072) 15:36:51.739 [GameSession] create_game_object(3072, 0) -> 1100001056ede37 15:36:51.739 [GameSession] create_game_object(3072, 0) -> 1100001038d2642 15:36:51.739 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010b5e68f9 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:36:51.739 [Lua] Adding player sync data to peer=11000010b5e68f9 local_player_id=1 15:36:51.739 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false},"inventory_id":1925705600,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}} 15:36:51.740 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 15:36:51.740 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, ProfileSynchronizer, async-read, 15:36:51.764 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p 15:36:51.764 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p 15:36:51.764 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 15:36:51.843 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 15:36:51.843 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 15:36:51.844 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 15:36:51.868 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 15:36:51.868 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 15:36:51.868 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 15:36:51.911 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 15:36:51.911 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 15:36:51.911 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 15:36:52.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 15:36:52.275 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 15:36:52.275 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 15:36:52.334 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 15:36:52.334 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 15:36:52.334 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_husk_base 15:36:52.538 [Lua] Set lobby begin: 15:36:52.538 [Lua] Lobby data twitch_enabled = false 15:36:52.538 [Lua] Lobby data selected_mission_id = ussingen 15:36:52.538 [Lua] Lobby data num_players = 4 15:36:52.538 [Lua] Lobby data difficulty_tweak = 0 15:36:52.538 [Lua] Lobby data host = 110000103724cc4 15:36:52.538 [Lua] Lobby data time_of_search = 1638974932 15:36:52.538 [Lua] Lobby data matchmaking_type = 2 15:36:52.538 [Lua] Lobby data is_private = false 15:36:52.538 [Lua] Lobby data match_started = true 15:36:52.538 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:36:52.538 [Lua] Lobby data difficulty = hardest 15:36:52.538 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:36:52.538 [Lua] Lobby data unique_server_name = Tierce 15:36:52.538 [Lua] Lobby data quick_game = false 15:36:52.538 [Lua] Lobby data country_code = CZ 15:36:52.538 [Lua] Lobby data matchmaking = true 15:36:52.538 [Lua] Lobby data power_level = 626 15:36:52.538 [Lua] Lobby data mission_id = ussingen 15:36:52.538 [Lua] Lobby data mechanism = adventure 15:36:52.538 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:36:52.539 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:36:52.539 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:36:52.539 [Lua] Lobby data player_slot_3 = 0:0 15:36:52.539 [Lua] Lobby data eac_authorized = true 15:36:52.539 [Lua] Set lobby end. 15:36:52.721 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_husk_base 15:36:52.721 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_husk_base 15:36:52.721 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 15:36:52.752 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 15:36:52.752 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 15:36:52.769 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:36:52.783 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:36:53.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:36:54.144 [GameSession] destroy_game_object(613) 15:36:54.275 [GameSession] destroy_game_object(17) 15:36:56.393 [GameSession] destroy_game_object(606) 15:36:57.615 [Lua] Set lobby begin: 15:36:57.615 [Lua] Lobby data twitch_enabled = false 15:36:57.615 [Lua] Lobby data selected_mission_id = ussingen 15:36:57.615 [Lua] Lobby data num_players = 4 15:36:57.615 [Lua] Lobby data difficulty_tweak = 0 15:36:57.615 [Lua] Lobby data host = 110000103724cc4 15:36:57.615 [Lua] Lobby data time_of_search = 1638974932 15:36:57.615 [Lua] Lobby data matchmaking_type = 2 15:36:57.615 [Lua] Lobby data is_private = false 15:36:57.615 [Lua] Lobby data match_started = true 15:36:57.615 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:36:57.615 [Lua] Lobby data difficulty = hardest 15:36:57.615 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:36:57.615 [Lua] Lobby data unique_server_name = Tierce 15:36:57.615 [Lua] Lobby data quick_game = false 15:36:57.615 [Lua] Lobby data country_code = CZ 15:36:57.615 [Lua] Lobby data matchmaking = true 15:36:57.615 [Lua] Lobby data power_level = 834 15:36:57.615 [Lua] Lobby data mission_id = ussingen 15:36:57.615 [Lua] Lobby data mechanism = adventure 15:36:57.615 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:36:57.615 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:36:57.615 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:36:57.615 [Lua] Lobby data player_slot_3 = 0:0 15:36:57.615 [Lua] Lobby data eac_authorized = true 15:36:57.615 [Lua] Set lobby end. 15:36:57.714 [GameSession] destroy_game_object(440) 15:36:57.714 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:37:02.300 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:37:02.301 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:37:05.795 [Lua] Horde killed: ? 15:37:06.330 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:37:06.334 [Lua] player (11000010b5e68f9,1) was put into party 1 15:37:06.348 [Lua] [GameNetworkManager] destroying game object with go_id=623 15:37:06.348 [GameSession] destroy_game_object(623) 15:37:06.349 [GameSession] destroy_game_object(622) 15:37:06.349 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[12b1b06400b8bcc3]' child 1: '#ID[356c6daa084b6fa5]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[eb0ca4f3801e60a6]' child 4: '#ID[6106253c2f292493]' child 5: '#ID[7fca86d6df62cda4]' 15:37:06.349 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1539e658fb86bced]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[1bca545bb69dccfb]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[9980aa466fc8c88c]' child 7: '#ID[55fd69380cc84c88]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[10a0a3f87e96537f]' 15:37:06.353 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":2,"peer_id":"1100001038d2642"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"11000010b5e68f9"}] 15:37:06.353 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 4 15:37:06.353 [Lua] [GameNetworkManager] destroying game object with go_id=59 15:37:06.353 [GameSession] destroy_game_object(59) 15:37:06.372 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer 15:37:06.390 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer 15:37:06.390 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer 15:37:06.397 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer 15:37:06.398 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer 15:37:06.398 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer 15:37:06.398 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer 15:37:06.399 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 15:37:06.399 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer 15:37:06.399 [Lua] [PackageManager] Unload: wwise/flamethrower, ProfileSynchronizer 15:37:06.401 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer 15:37:06.401 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer 15:37:06.404 [Lua] [PackageManager] Unload: resource_packages/careers/dr_engineer, ProfileSynchronizer 15:37:06.407 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer 15:37:06.407 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer 15:37:06.408 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer 15:37:06.408 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer 15:37:06.588 [GameSession] 11000010b5e68f9 -> create_game_object(3073) 15:37:06.588 [GameSession] create_game_object(3073, 0) -> 1100001056ede37 15:37:06.588 [GameSession] create_game_object(3073, 0) -> 1100001038d2642 15:37:06.588 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010b5e68f9 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:37:06.588 [Lua] [NetworkServer] Peer 11000010b5e68f9 spawned player. 15:37:06.589 [GameSession] create_game_object(46, 686) 15:37:06.589 [GameSession] create_game_object(686, 0) -> 1100001056ede37 15:37:06.589 [GameSession] create_game_object(686, 0) -> 1100001038d2642 15:37:06.589 [GameSession] create_game_object(686, 0) -> 11000010b5e68f9 15:37:06.589 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=686 15:37:06.589 [Lua] PlayerManager:assign_unit_ownership adenar94 11000010b5e68f9 1 15:37:06.589 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.84375) temporary_health_percentage (0.13802083333333334) melee slot ammo (1) ranged slot ammo (0.54545454545454541) 15:37:06.590 [Lua] TalentSystem:rpc_sync_talents 20 3073 15:37:07.502 [Window] Window => inactive 15:37:07.599 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = true 15:37:11.205 [Lua] Switching ConflictSettings: to: default 15:37:11.205 [Lua] pacing=default 15:37:11.205 [Lua] roaming=nil 15:37:11.205 [Lua] specials=default 15:37:11.205 [Lua] debug_color=maroon 15:37:11.205 [Lua] contained_breeds=nil 15:37:11.205 [Lua] pack_spawning=default 15:37:11.205 [Lua] disabled=false 15:37:11.205 [Lua] factions=nil 15:37:11.205 [Lua] boss=default 15:37:11.205 [Lua] horde=default 15:37:11.205 [Lua] name=default 15:37:11.205 [Lua] intensity=default 15:37:11.205 [Lua] --- 15:37:11.266 [GameSession] 1100001038d2642 -> create_game_object(2088) 15:37:11.266 [GameSession] create_game_object(2088, 0) -> 1100001056ede37 15:37:11.266 [GameSession] create_game_object(2088, 0) -> 11000010b5e68f9 15:37:11.266 [Lua] [GameNetworkManager] game object created go_id=2088, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:11.670 [GameSession] 1100001038d2642 -> destroy_game_object(2088) 15:37:11.670 [Lua] [GameNetworkManager] game object was destroyed id=2088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:13.012 [GameSession] 1100001038d2642 -> create_game_object(2089) 15:37:13.012 [GameSession] create_game_object(2089, 0) -> 1100001056ede37 15:37:13.012 [GameSession] create_game_object(2089, 0) -> 11000010b5e68f9 15:37:13.012 [Lua] [GameNetworkManager] game object created go_id=2089, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:13.147 [GameSession] destroy_game_object(393) 15:37:13.147 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:37:13.147 [GameSession] destroy_game_object(682) 15:37:13.147 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:37:13.148 [GameSession] destroy_game_object(414) 15:37:13.148 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:37:13.148 [GameSession] destroy_game_object(604) 15:37:13.149 [GameSession] destroy_game_object(656) 15:37:13.149 [GameSession] destroy_game_object(429) 15:37:13.149 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:37:13.149 [GameSession] destroy_game_object(647) 15:37:13.150 [GameSession] destroy_game_object(676) 15:37:13.150 [GameSession] destroy_game_object(492) 15:37:13.150 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[67d008059c7c539e]' 15:37:13.150 [GameSession] destroy_game_object(380) 15:37:13.150 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[f6ec57aece0e4c0b]' 15:37:13.452 [GameSession] 1100001038d2642 -> destroy_game_object(2089) 15:37:13.452 [Lua] [GameNetworkManager] game object was destroyed id=2089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:14.071 [GameSession] create_game_object(84, 687) 15:37:14.071 [GameSession] create_game_object(687, 0) -> 1100001056ede37 15:37:14.071 [GameSession] create_game_object(687, 0) -> 1100001038d2642 15:37:14.071 [GameSession] create_game_object(687, 0) -> 11000010b5e68f9 15:37:14.373 [GameSession] create_game_object(84, 688) 15:37:14.373 [GameSession] create_game_object(688, 0) -> 1100001056ede37 15:37:14.373 [GameSession] create_game_object(688, 0) -> 1100001038d2642 15:37:14.373 [GameSession] create_game_object(688, 0) -> 11000010b5e68f9 15:37:14.413 [GameSession] 11000010b5e68f9 -> create_game_object(3074) 15:37:14.413 [GameSession] create_game_object(3074, 0) -> 1100001056ede37 15:37:14.413 [GameSession] create_game_object(3074, 0) -> 1100001038d2642 15:37:14.413 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:14.487 [GameSession] 11000010b5e68f9 -> create_game_object(3075) 15:37:14.487 [GameSession] create_game_object(3075, 0) -> 1100001056ede37 15:37:14.487 [GameSession] create_game_object(3075, 0) -> 1100001038d2642 15:37:14.487 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:14.614 [GameSession] 11000010b5e68f9 -> create_game_object(3076) 15:37:14.614 [GameSession] create_game_object(3076, 0) -> 1100001056ede37 15:37:14.614 [GameSession] create_game_object(3076, 0) -> 1100001038d2642 15:37:14.614 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:14.699 [GameSession] 11000010b5e68f9 -> create_game_object(3077) 15:37:14.699 [GameSession] create_game_object(3077, 0) -> 1100001056ede37 15:37:14.699 [GameSession] create_game_object(3077, 0) -> 1100001038d2642 15:37:14.699 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:14.931 [GameSession] 11000010b5e68f9 -> destroy_game_object(3074) 15:37:14.931 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:15.082 [GameSession] create_game_object(84, 689) 15:37:15.082 [GameSession] create_game_object(689, 0) -> 1100001056ede37 15:37:15.082 [GameSession] create_game_object(689, 0) -> 1100001038d2642 15:37:15.082 [GameSession] create_game_object(689, 0) -> 11000010b5e68f9 15:37:15.133 [GameSession] 11000010b5e68f9 -> destroy_game_object(3075) 15:37:15.133 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:15.164 [GameSession] 11000010b5e68f9 -> destroy_game_object(3077) 15:37:15.164 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:15.207 [GameSession] 11000010b5e68f9 -> destroy_game_object(3076) 15:37:15.207 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:15.430 [GameSession] create_game_object(84, 690) 15:37:15.430 [GameSession] create_game_object(690, 0) -> 1100001056ede37 15:37:15.430 [GameSession] create_game_object(690, 0) -> 1100001038d2642 15:37:15.430 [GameSession] create_game_object(690, 0) -> 11000010b5e68f9 15:37:15.442 [GameSession] create_game_object(36, 691) 15:37:15.442 [GameSession] create_game_object(691, 0) -> 1100001056ede37 15:37:15.442 [GameSession] create_game_object(691, 0) -> 1100001038d2642 15:37:15.442 [GameSession] create_game_object(691, 0) -> 11000010b5e68f9 15:37:15.593 [GameSession] 11000010b5e68f9 -> create_game_object(3078) 15:37:15.593 [GameSession] create_game_object(3078, 0) -> 1100001056ede37 15:37:15.593 [GameSession] create_game_object(3078, 0) -> 1100001038d2642 15:37:15.593 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:15.670 [GameSession] 11000010b5e68f9 -> create_game_object(3079) 15:37:15.670 [GameSession] create_game_object(3079, 0) -> 1100001056ede37 15:37:15.670 [GameSession] create_game_object(3079, 0) -> 1100001038d2642 15:37:15.670 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:15.726 [Lua] main path terror event triggered: boss_event_chaos_spawn 15:37:15.726 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn (seed: 0) 15:37:15.748 [Flow] Boss DoorStormfiend 15:37:15.750 [Lua] Boss gave [Unit '#ID[df94116158fa20da]'] initial aggro 15:37:15.750 [GameSession] create_game_object(4, 692) 15:37:15.750 [GameSession] create_game_object(692, 0) -> 1100001056ede37 15:37:15.750 [GameSession] create_game_object(692, 0) -> 1100001038d2642 15:37:15.750 [GameSession] create_game_object(692, 0) -> 11000010b5e68f9 15:37:15.751 [Lua] Init group template: boss_door_closers 15:37:15.758 [GameSession] 11000010b5e68f9 -> create_game_object(3080) 15:37:15.758 [GameSession] create_game_object(3080, 0) -> 1100001056ede37 15:37:15.758 [GameSession] create_game_object(3080, 0) -> 1100001038d2642 15:37:15.758 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:15.833 [GameSession] 11000010b5e68f9 -> create_game_object(3081) 15:37:15.833 [GameSession] create_game_object(3081, 0) -> 1100001056ede37 15:37:15.833 [GameSession] create_game_object(3081, 0) -> 1100001038d2642 15:37:15.833 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:16.166 [GameSession] 11000010b5e68f9 -> destroy_game_object(3078) 15:37:16.166 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:16.240 [GameSession] 11000010b5e68f9 -> destroy_game_object(3079) 15:37:16.241 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:16.315 [GameSession] 11000010b5e68f9 -> destroy_game_object(3080) 15:37:16.316 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:16.401 [GameSession] 11000010b5e68f9 -> destroy_game_object(3081) 15:37:16.401 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:16.723 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:37:16.733 [Lua] Spline already found! 15:37:16.776 [GameSession] destroy_game_object(410) 15:37:16.776 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:37:16.792 [Lua] Init group template: spline_patrol 15:37:22.426 [GameSession] destroy_game_object(691) 15:37:22.426 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:37:22.426 [GameSession] destroy_game_object(690) 15:37:22.769 [GameSession] destroy_game_object(689) 15:37:23.679 [GameSession] destroy_game_object(688) 15:37:23.920 [GameSession] destroy_game_object(687) 15:37:25.483 [Window] Window => active 15:37:25.487 [GameSession] 1100001038d2642 -> create_game_object(2090) 15:37:25.487 [GameSession] create_game_object(2090, 0) -> 1100001056ede37 15:37:25.487 [GameSession] create_game_object(2090, 0) -> 11000010b5e68f9 15:37:25.487 [Lua] [GameNetworkManager] game object created go_id=2090, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:26.125 [GameSession] 1100001038d2642 -> destroy_game_object(2090) 15:37:26.125 [Lua] [GameNetworkManager] game object was destroyed id=2090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:26.420 [Lua] Switching ConflictSettings: to: skaven 15:37:26.420 [Lua] pacing=default 15:37:26.420 [Lua] roaming=nil 15:37:26.420 [Lua] specials=skaven 15:37:26.420 [Lua] debug_color=orange 15:37:26.420 [Lua] contained_breeds=nil 15:37:26.420 [Lua] pack_spawning=skaven 15:37:26.420 [Lua] disabled=false 15:37:26.420 [Lua] factions=nil 15:37:26.420 [Lua] boss=skaven 15:37:26.420 [Lua] horde=default 15:37:26.420 [Lua] name=skaven 15:37:26.420 [Lua] intensity=default 15:37:26.420 [Lua] --- 15:37:26.487 [GameSession] 1100001038d2642 -> create_game_object(2091) 15:37:26.487 [GameSession] create_game_object(2091, 0) -> 1100001056ede37 15:37:26.487 [GameSession] create_game_object(2091, 0) -> 11000010b5e68f9 15:37:26.487 [Lua] [GameNetworkManager] game object created go_id=2091, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:26.487 [GameSession] 1100001038d2642 -> create_game_object(2092) 15:37:26.487 [GameSession] create_game_object(2092, 0) -> 1100001056ede37 15:37:26.487 [GameSession] create_game_object(2092, 0) -> 11000010b5e68f9 15:37:26.487 [Lua] [GameNetworkManager] game object created go_id=2092, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:26.531 [GameSession] destroy_game_object(641) 15:37:26.889 [GameSession] 1100001038d2642 -> destroy_game_object(2091) 15:37:26.889 [Lua] [GameNetworkManager] game object was destroyed id=2091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:26.921 [GameSession] 1100001038d2642 -> destroy_game_object(2092) 15:37:26.921 [Lua] [GameNetworkManager] game object was destroyed id=2092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:28.072 [GameSession] 1100001038d2642 -> create_game_object(2093) 15:37:28.072 [GameSession] create_game_object(2093, 0) -> 1100001056ede37 15:37:28.072 [GameSession] create_game_object(2093, 0) -> 11000010b5e68f9 15:37:28.072 [Lua] [GameNetworkManager] game object created go_id=2093, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:28.135 [Lua] Switching ConflictSettings: to: default 15:37:28.135 [Lua] pacing=default 15:37:28.135 [Lua] roaming=nil 15:37:28.135 [Lua] specials=default 15:37:28.135 [Lua] debug_color=maroon 15:37:28.135 [Lua] contained_breeds=nil 15:37:28.135 [Lua] pack_spawning=default 15:37:28.135 [Lua] disabled=false 15:37:28.135 [Lua] factions=nil 15:37:28.135 [Lua] boss=default 15:37:28.135 [Lua] horde=default 15:37:28.135 [Lua] name=default 15:37:28.135 [Lua] intensity=default 15:37:28.135 [Lua] --- 15:37:28.555 [GameSession] 1100001038d2642 -> destroy_game_object(2093) 15:37:28.555 [Lua] [GameNetworkManager] game object was destroyed id=2093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:29.178 [Lua] Switching ConflictSettings: to: skaven 15:37:29.178 [Lua] pacing=default 15:37:29.178 [Lua] roaming=nil 15:37:29.178 [Lua] specials=skaven 15:37:29.178 [Lua] debug_color=orange 15:37:29.178 [Lua] contained_breeds=nil 15:37:29.178 [Lua] pack_spawning=skaven 15:37:29.178 [Lua] disabled=false 15:37:29.178 [Lua] factions=nil 15:37:29.178 [Lua] boss=skaven 15:37:29.178 [Lua] horde=default 15:37:29.178 [Lua] name=skaven 15:37:29.178 [Lua] intensity=default 15:37:29.178 [Lua] --- 15:37:29.341 [GameSession] 1100001056ede37 -> create_game_object(1026) 15:37:29.341 [GameSession] create_game_object(1026, 0) -> 1100001038d2642 15:37:29.341 [GameSession] create_game_object(1026, 0) -> 11000010b5e68f9 15:37:29.341 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001056ede37 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:29.342 [GameSession] 1100001038d2642 -> create_game_object(2094) 15:37:29.342 [GameSession] create_game_object(2094, 0) -> 1100001056ede37 15:37:29.342 [GameSession] create_game_object(2094, 0) -> 11000010b5e68f9 15:37:29.342 [Lua] [GameNetworkManager] game object created go_id=2094, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:29.765 [GameSession] create_game_object(22, 693) 15:37:29.765 [GameSession] create_game_object(693, 0) -> 1100001056ede37 15:37:29.765 [GameSession] create_game_object(693, 0) -> 1100001038d2642 15:37:29.765 [GameSession] create_game_object(693, 0) -> 11000010b5e68f9 15:37:29.765 [GameSession] create_game_object(22, 694) 15:37:29.765 [GameSession] create_game_object(694, 0) -> 1100001056ede37 15:37:29.765 [GameSession] create_game_object(694, 0) -> 1100001038d2642 15:37:29.765 [GameSession] create_game_object(694, 0) -> 11000010b5e68f9 15:37:29.765 [GameSession] create_game_object(22, 695) 15:37:29.765 [GameSession] create_game_object(695, 0) -> 1100001056ede37 15:37:29.765 [GameSession] create_game_object(695, 0) -> 1100001038d2642 15:37:29.765 [GameSession] create_game_object(695, 0) -> 11000010b5e68f9 15:37:29.765 [GameSession] create_game_object(22, 696) 15:37:29.765 [GameSession] create_game_object(696, 0) -> 1100001056ede37 15:37:29.765 [GameSession] create_game_object(696, 0) -> 1100001038d2642 15:37:29.765 [GameSession] create_game_object(696, 0) -> 11000010b5e68f9 15:37:29.766 [GameSession] create_game_object(22, 697) 15:37:29.766 [GameSession] create_game_object(697, 0) -> 1100001056ede37 15:37:29.766 [GameSession] create_game_object(697, 0) -> 1100001038d2642 15:37:29.766 [GameSession] create_game_object(697, 0) -> 11000010b5e68f9 15:37:29.766 [GameSession] create_game_object(22, 698) 15:37:29.766 [GameSession] create_game_object(698, 0) -> 1100001056ede37 15:37:29.766 [GameSession] create_game_object(698, 0) -> 1100001038d2642 15:37:29.766 [GameSession] create_game_object(698, 0) -> 11000010b5e68f9 15:37:29.766 [GameSession] create_game_object(22, 699) 15:37:29.766 [GameSession] create_game_object(699, 0) -> 1100001056ede37 15:37:29.766 [GameSession] create_game_object(699, 0) -> 1100001038d2642 15:37:29.766 [GameSession] create_game_object(699, 0) -> 11000010b5e68f9 15:37:29.766 [GameSession] create_game_object(22, 700) 15:37:29.766 [GameSession] create_game_object(700, 0) -> 1100001056ede37 15:37:29.766 [GameSession] create_game_object(700, 0) -> 1100001038d2642 15:37:29.766 [GameSession] create_game_object(700, 0) -> 11000010b5e68f9 15:37:29.893 [GameSession] 1100001038d2642 -> destroy_game_object(2094) 15:37:29.893 [Lua] [GameNetworkManager] game object was destroyed id=2094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:30.202 [GameSession] 1100001056ede37 -> destroy_game_object(1026) 15:37:30.202 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001056ede37 15:37:30.732 [GameSession] 1100001038d2642 -> create_game_object(2095) 15:37:30.732 [GameSession] create_game_object(2095, 0) -> 1100001056ede37 15:37:30.732 [GameSession] create_game_object(2095, 0) -> 11000010b5e68f9 15:37:30.732 [Lua] [GameNetworkManager] game object created go_id=2095, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:31.110 [GameSession] 1100001038d2642 -> destroy_game_object(2095) 15:37:31.110 [Lua] [GameNetworkManager] game object was destroyed id=2095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:31.956 [Lua] spawning mini patrol 15:37:33.538 [GameSession] 11000010b5e68f9 -> create_game_object(3082) 15:37:33.538 [GameSession] create_game_object(3082, 0) -> 1100001056ede37 15:37:33.538 [GameSession] create_game_object(3082, 0) -> 1100001038d2642 15:37:33.538 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:33.624 [GameSession] 11000010b5e68f9 -> create_game_object(3083) 15:37:33.624 [GameSession] create_game_object(3083, 0) -> 1100001056ede37 15:37:33.624 [GameSession] create_game_object(3083, 0) -> 1100001038d2642 15:37:33.624 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:33.710 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x51c76, position: 0 15:37:33.736 [GameSession] 11000010b5e68f9 -> create_game_object(3084) 15:37:33.736 [GameSession] create_game_object(3084, 0) -> 1100001056ede37 15:37:33.736 [GameSession] create_game_object(3084, 0) -> 1100001038d2642 15:37:33.736 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:33.790 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x51c74, position: 0 15:37:33.811 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x51c74, position: 0 15:37:33.824 [GameSession] 11000010b5e68f9 -> create_game_object(3085) 15:37:33.824 [GameSession] create_game_object(3085, 0) -> 1100001056ede37 15:37:33.824 [GameSession] create_game_object(3085, 0) -> 1100001038d2642 15:37:33.824 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:33.984 [GameSession] 11000010b5e68f9 -> destroy_game_object(3082) 15:37:33.984 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.079 [GameSession] 11000010b5e68f9 -> destroy_game_object(3083) 15:37:34.079 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.110 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x51c9f, position: 0 15:37:34.127 [GameSession] 11000010b5e68f9 -> destroy_game_object(3084) 15:37:34.127 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.217 [GameSession] 11000010b5e68f9 -> destroy_game_object(3085) 15:37:34.217 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.304 [GameSession] 11000010b5e68f9 -> create_game_object(3086) 15:37:34.304 [GameSession] create_game_object(3086, 0) -> 1100001056ede37 15:37:34.304 [GameSession] create_game_object(3086, 0) -> 1100001038d2642 15:37:34.304 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:34.393 [GameSession] 11000010b5e68f9 -> create_game_object(3087) 15:37:34.393 [GameSession] create_game_object(3087, 0) -> 1100001056ede37 15:37:34.393 [GameSession] create_game_object(3087, 0) -> 1100001038d2642 15:37:34.393 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:34.470 [GameSession] 11000010b5e68f9 -> create_game_object(3088) 15:37:34.470 [GameSession] create_game_object(3088, 0) -> 1100001056ede37 15:37:34.470 [GameSession] create_game_object(3088, 0) -> 1100001038d2642 15:37:34.470 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:34.545 [GameSession] 11000010b5e68f9 -> create_game_object(3089) 15:37:34.545 [GameSession] create_game_object(3089, 0) -> 1100001056ede37 15:37:34.545 [GameSession] create_game_object(3089, 0) -> 1100001038d2642 15:37:34.545 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:34.678 [GameSession] 11000010b5e68f9 -> destroy_game_object(3086) 15:37:34.678 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.757 [GameSession] 11000010b5e68f9 -> destroy_game_object(3087) 15:37:34.757 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.794 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:37:34.848 [GameSession] 11000010b5e68f9 -> destroy_game_object(3088) 15:37:34.848 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:34.917 [GameSession] 11000010b5e68f9 -> destroy_game_object(3089) 15:37:34.917 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:35.009 [GameSession] 11000010b5e68f9 -> create_game_object(3090) 15:37:35.009 [GameSession] create_game_object(3090, 0) -> 1100001056ede37 15:37:35.009 [GameSession] create_game_object(3090, 0) -> 1100001038d2642 15:37:35.009 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:35.101 [GameSession] 11000010b5e68f9 -> create_game_object(3091) 15:37:35.101 [GameSession] create_game_object(3091, 0) -> 1100001056ede37 15:37:35.101 [GameSession] create_game_object(3091, 0) -> 1100001038d2642 15:37:35.101 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:35.179 [GameSession] 11000010b5e68f9 -> create_game_object(3092) 15:37:35.179 [GameSession] create_game_object(3092, 0) -> 1100001056ede37 15:37:35.179 [GameSession] create_game_object(3092, 0) -> 1100001038d2642 15:37:35.179 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:35.283 [GameSession] 11000010b5e68f9 -> create_game_object(3093) 15:37:35.283 [GameSession] create_game_object(3093, 0) -> 1100001056ede37 15:37:35.283 [GameSession] create_game_object(3093, 0) -> 1100001038d2642 15:37:35.283 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:35.399 [GameSession] 11000010b5e68f9 -> destroy_game_object(3090) 15:37:35.399 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:35.501 [GameSession] 11000010b5e68f9 -> destroy_game_object(3091) 15:37:35.501 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:35.604 [GameSession] 11000010b5e68f9 -> destroy_game_object(3092) 15:37:35.604 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:35.689 [GameSession] 11000010b5e68f9 -> destroy_game_object(3093) 15:37:35.689 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:35.803 [GameSession] destroy_game_object(700) 15:37:35.803 [GameSession] destroy_game_object(696) 15:37:35.803 [GameSession] destroy_game_object(697) 15:37:35.803 [GameSession] destroy_game_object(699) 15:37:35.803 [GameSession] destroy_game_object(698) 15:37:35.803 [GameSession] destroy_game_object(693) 15:37:35.803 [GameSession] destroy_game_object(695) 15:37:35.803 [GameSession] destroy_game_object(694) 15:37:36.910 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x51d73, position: 0 15:37:37.137 [GameSession] 1100001038d2642 -> create_game_object(2096) 15:37:37.137 [GameSession] create_game_object(2096, 0) -> 1100001056ede37 15:37:37.137 [GameSession] create_game_object(2096, 0) -> 11000010b5e68f9 15:37:37.137 [Lua] [GameNetworkManager] game object created go_id=2096, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:37.518 [Lua] Init group template: mini_patrol 15:37:37.555 [GameSession] 1100001038d2642 -> destroy_game_object(2096) 15:37:37.555 [Lua] [GameNetworkManager] game object was destroyed id=2096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:38.420 [GameSession] 1100001038d2642 -> create_game_object(2097) 15:37:38.420 [GameSession] create_game_object(2097, 0) -> 1100001056ede37 15:37:38.420 [GameSession] create_game_object(2097, 0) -> 11000010b5e68f9 15:37:38.420 [Lua] [GameNetworkManager] game object created go_id=2097, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:38.786 [GameSession] 1100001038d2642 -> destroy_game_object(2097) 15:37:38.786 [Lua] [GameNetworkManager] game object was destroyed id=2097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:39.626 [Lua] main_path_player_far_away_check started 15:37:39.818 [GameSession] 1100001038d2642 -> create_game_object(2098) 15:37:39.818 [GameSession] create_game_object(2098, 0) -> 1100001056ede37 15:37:39.818 [GameSession] create_game_object(2098, 0) -> 11000010b5e68f9 15:37:39.818 [Lua] [GameNetworkManager] game object created go_id=2098, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:39.968 [GameSession] create_game_object(4, 701) 15:37:39.968 [GameSession] create_game_object(701, 0) -> 1100001056ede37 15:37:39.968 [GameSession] create_game_object(701, 0) -> 1100001038d2642 15:37:39.968 [GameSession] create_game_object(701, 0) -> 11000010b5e68f9 15:37:40.182 [GameSession] 1100001038d2642 -> destroy_game_object(2098) 15:37:40.182 [Lua] [GameNetworkManager] game object was destroyed id=2098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:41.174 [GameSession] 1100001038d2642 -> create_game_object(2099) 15:37:41.174 [GameSession] create_game_object(2099, 0) -> 1100001056ede37 15:37:41.174 [GameSession] create_game_object(2099, 0) -> 11000010b5e68f9 15:37:41.174 [Lua] [GameNetworkManager] game object created go_id=2099, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:41.533 [GameSession] 1100001038d2642 -> destroy_game_object(2099) 15:37:41.533 [Lua] [GameNetworkManager] game object was destroyed id=2099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:41.733 [GameSession] create_game_object(23, 702) 15:37:41.733 [GameSession] create_game_object(702, 0) -> 1100001056ede37 15:37:41.733 [GameSession] create_game_object(702, 0) -> 1100001038d2642 15:37:41.733 [GameSession] create_game_object(702, 0) -> 11000010b5e68f9 15:37:42.743 [GameSession] 1100001038d2642 -> create_game_object(2100) 15:37:42.743 [GameSession] create_game_object(2100, 0) -> 1100001056ede37 15:37:42.743 [GameSession] create_game_object(2100, 0) -> 11000010b5e68f9 15:37:42.743 [Lua] [GameNetworkManager] game object created go_id=2100, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:42.744 [Lua] main_path_player_far_away_check started 15:37:43.093 [GameSession] 1100001038d2642 -> destroy_game_object(2100) 15:37:43.093 [Lua] [GameNetworkManager] game object was destroyed id=2100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:44.102 [Lua] main_path_player_far_away_check started 15:37:44.399 [GameSession] 1100001038d2642 -> create_game_object(2101) 15:37:44.399 [GameSession] create_game_object(2101, 0) -> 1100001056ede37 15:37:44.399 [GameSession] create_game_object(2101, 0) -> 11000010b5e68f9 15:37:44.399 [Lua] [GameNetworkManager] game object created go_id=2101, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:44.772 [GameSession] destroy_game_object(702) 15:37:44.778 [GameSession] 1100001038d2642 -> destroy_game_object(2101) 15:37:44.778 [Lua] [GameNetworkManager] game object was destroyed id=2101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:45.429 [Lua] Switching ConflictSettings: to: default 15:37:45.429 [Lua] pacing=default 15:37:45.429 [Lua] roaming=nil 15:37:45.429 [Lua] specials=default 15:37:45.429 [Lua] debug_color=maroon 15:37:45.429 [Lua] contained_breeds=nil 15:37:45.429 [Lua] pack_spawning=default 15:37:45.429 [Lua] disabled=false 15:37:45.429 [Lua] factions=nil 15:37:45.429 [Lua] boss=default 15:37:45.429 [Lua] horde=default 15:37:45.429 [Lua] name=default 15:37:45.429 [Lua] intensity=default 15:37:45.429 [Lua] --- 15:37:46.441 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x5215a, position: 0 15:37:46.810 [GameSession] 1100001038d2642 -> create_game_object(2102) 15:37:46.810 [GameSession] create_game_object(2102, 0) -> 1100001056ede37 15:37:46.810 [GameSession] create_game_object(2102, 0) -> 11000010b5e68f9 15:37:46.810 [Lua] [GameNetworkManager] game object created go_id=2102, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:46.891 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x521a1, position: 0 15:37:46.939 [Lua] Switching ConflictSettings: to: skaven 15:37:46.939 [Lua] pacing=default 15:37:46.939 [Lua] roaming=nil 15:37:46.939 [Lua] specials=skaven 15:37:46.939 [Lua] debug_color=orange 15:37:46.939 [Lua] contained_breeds=nil 15:37:46.939 [Lua] pack_spawning=skaven 15:37:46.939 [Lua] disabled=false 15:37:46.939 [Lua] factions=nil 15:37:46.939 [Lua] boss=skaven 15:37:46.939 [Lua] horde=default 15:37:46.939 [Lua] name=skaven 15:37:46.939 [Lua] intensity=default 15:37:46.939 [Lua] --- 15:37:47.192 [GameSession] 1100001038d2642 -> destroy_game_object(2102) 15:37:47.192 [Lua] [GameNetworkManager] game object was destroyed id=2102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:48.087 [Lua] Switching ConflictSettings: to: default 15:37:48.087 [Lua] pacing=default 15:37:48.087 [Lua] roaming=nil 15:37:48.087 [Lua] specials=default 15:37:48.087 [Lua] debug_color=maroon 15:37:48.087 [Lua] contained_breeds=nil 15:37:48.087 [Lua] pack_spawning=default 15:37:48.087 [Lua] disabled=false 15:37:48.087 [Lua] factions=nil 15:37:48.087 [Lua] boss=default 15:37:48.087 [Lua] horde=default 15:37:48.087 [Lua] name=default 15:37:48.087 [Lua] intensity=default 15:37:48.087 [Lua] --- 15:37:48.097 [GameSession] 1100001038d2642 -> create_game_object(2103) 15:37:48.097 [GameSession] create_game_object(2103, 0) -> 1100001056ede37 15:37:48.097 [GameSession] create_game_object(2103, 0) -> 11000010b5e68f9 15:37:48.097 [Lua] [GameNetworkManager] game object created go_id=2103, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:48.485 [GameSession] 1100001038d2642 -> destroy_game_object(2103) 15:37:48.485 [Lua] [GameNetworkManager] game object was destroyed id=2103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:48.495 [Lua] Switching ConflictSettings: to: skaven 15:37:48.495 [Lua] pacing=default 15:37:48.495 [Lua] roaming=nil 15:37:48.495 [Lua] specials=skaven 15:37:48.495 [Lua] debug_color=orange 15:37:48.495 [Lua] contained_breeds=nil 15:37:48.495 [Lua] pack_spawning=skaven 15:37:48.495 [Lua] disabled=false 15:37:48.495 [Lua] factions=nil 15:37:48.495 [Lua] boss=skaven 15:37:48.495 [Lua] horde=default 15:37:48.495 [Lua] name=skaven 15:37:48.495 [Lua] intensity=default 15:37:48.495 [Lua] --- 15:37:49.445 [GameSession] 11000010b5e68f9 -> create_game_object(3094) 15:37:49.445 [GameSession] create_game_object(3094, 0) -> 1100001056ede37 15:37:49.445 [GameSession] create_game_object(3094, 0) -> 1100001038d2642 15:37:49.445 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:49.488 [GameSession] 1100001038d2642 -> create_game_object(2104) 15:37:49.488 [GameSession] create_game_object(2104, 0) -> 1100001056ede37 15:37:49.488 [GameSession] create_game_object(2104, 0) -> 11000010b5e68f9 15:37:49.488 [Lua] [GameNetworkManager] game object created go_id=2104, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:49.545 [GameSession] 11000010b5e68f9 -> create_game_object(3095) 15:37:49.545 [GameSession] create_game_object(3095, 0) -> 1100001056ede37 15:37:49.545 [GameSession] create_game_object(3095, 0) -> 1100001038d2642 15:37:49.545 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:49.591 [GameSession] 11000010b5e68f9 -> create_game_object(3096) 15:37:49.591 [GameSession] create_game_object(3096, 0) -> 1100001056ede37 15:37:49.591 [GameSession] create_game_object(3096, 0) -> 1100001038d2642 15:37:49.591 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:49.706 [GameSession] 11000010b5e68f9 -> create_game_object(3097) 15:37:49.706 [GameSession] create_game_object(3097, 0) -> 1100001056ede37 15:37:49.706 [GameSession] create_game_object(3097, 0) -> 1100001038d2642 15:37:49.706 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:49.857 [GameSession] 1100001038d2642 -> destroy_game_object(2104) 15:37:49.857 [Lua] [GameNetworkManager] game object was destroyed id=2104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:49.857 [GameSession] 11000010b5e68f9 -> destroy_game_object(3094) 15:37:49.857 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:49.904 [GameSession] 11000010b5e68f9 -> destroy_game_object(3095) 15:37:49.904 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.011 [GameSession] 11000010b5e68f9 -> destroy_game_object(3096) 15:37:50.012 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.213 [GameSession] 11000010b5e68f9 -> create_game_object(3098) 15:37:50.213 [GameSession] create_game_object(3098, 0) -> 1100001056ede37 15:37:50.213 [GameSession] create_game_object(3098, 0) -> 1100001038d2642 15:37:50.213 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:50.214 [GameSession] 11000010b5e68f9 -> destroy_game_object(3097) 15:37:50.214 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.323 [GameSession] 11000010b5e68f9 -> create_game_object(3099) 15:37:50.323 [GameSession] create_game_object(3099, 0) -> 1100001056ede37 15:37:50.323 [GameSession] create_game_object(3099, 0) -> 1100001038d2642 15:37:50.323 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:50.423 [GameSession] 11000010b5e68f9 -> create_game_object(3100) 15:37:50.423 [GameSession] create_game_object(3100, 0) -> 1100001056ede37 15:37:50.423 [GameSession] create_game_object(3100, 0) -> 1100001038d2642 15:37:50.423 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:50.530 [GameSession] 11000010b5e68f9 -> create_game_object(3101) 15:37:50.530 [GameSession] create_game_object(3101, 0) -> 1100001056ede37 15:37:50.530 [GameSession] create_game_object(3101, 0) -> 1100001038d2642 15:37:50.530 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:50.576 [GameSession] 11000010b5e68f9 -> destroy_game_object(3098) 15:37:50.576 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.676 [GameSession] 11000010b5e68f9 -> destroy_game_object(3099) 15:37:50.676 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.771 [GameSession] 11000010b5e68f9 -> destroy_game_object(3100) 15:37:50.771 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:50.882 [GameSession] 11000010b5e68f9 -> destroy_game_object(3101) 15:37:50.882 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:51.009 [GameSession] 11000010b5e68f9 -> create_game_object(3102) 15:37:51.009 [GameSession] create_game_object(3102, 0) -> 1100001056ede37 15:37:51.009 [GameSession] create_game_object(3102, 0) -> 1100001038d2642 15:37:51.010 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:51.136 [GameSession] 11000010b5e68f9 -> create_game_object(3103) 15:37:51.136 [GameSession] create_game_object(3103, 0) -> 1100001056ede37 15:37:51.136 [GameSession] create_game_object(3103, 0) -> 1100001038d2642 15:37:51.136 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:51.302 [GameSession] 11000010b5e68f9 -> create_game_object(3104) 15:37:51.302 [GameSession] create_game_object(3104, 0) -> 1100001056ede37 15:37:51.302 [GameSession] create_game_object(3104, 0) -> 1100001038d2642 15:37:51.302 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:51.302 [GameSession] 11000010b5e68f9 -> create_game_object(3105) 15:37:51.302 [GameSession] create_game_object(3105, 0) -> 1100001056ede37 15:37:51.302 [GameSession] create_game_object(3105, 0) -> 1100001038d2642 15:37:51.302 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:51.400 [GameSession] 11000010b5e68f9 -> destroy_game_object(3102) 15:37:51.400 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:51.512 [GameSession] 11000010b5e68f9 -> destroy_game_object(3103) 15:37:51.512 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:51.545 [GameSession] 11000010b5e68f9 -> destroy_game_object(3104) 15:37:51.545 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:51.656 [GameSession] 11000010b5e68f9 -> destroy_game_object(3105) 15:37:51.656 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:51.768 [GameSession] 11000010b5e68f9 -> create_game_object(3106) 15:37:51.768 [GameSession] create_game_object(3106, 0) -> 1100001056ede37 15:37:51.768 [GameSession] create_game_object(3106, 0) -> 1100001038d2642 15:37:51.768 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:51.874 [GameSession] 11000010b5e68f9 -> create_game_object(3107) 15:37:51.874 [GameSession] create_game_object(3107, 0) -> 1100001056ede37 15:37:51.874 [GameSession] create_game_object(3107, 0) -> 1100001038d2642 15:37:51.874 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.010 [GameSession] 11000010b5e68f9 -> create_game_object(3108) 15:37:52.010 [GameSession] create_game_object(3108, 0) -> 1100001056ede37 15:37:52.010 [GameSession] create_game_object(3108, 0) -> 1100001038d2642 15:37:52.010 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.106 [GameSession] 11000010b5e68f9 -> create_game_object(3109) 15:37:52.106 [GameSession] create_game_object(3109, 0) -> 1100001056ede37 15:37:52.106 [GameSession] create_game_object(3109, 0) -> 1100001038d2642 15:37:52.106 [Lua] [GameNetworkManager] game object created go_id=3109, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.173 [GameSession] 11000010b5e68f9 -> destroy_game_object(3106) 15:37:52.173 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:52.290 [GameSession] 11000010b5e68f9 -> destroy_game_object(3107) 15:37:52.290 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:52.419 [GameSession] 11000010b5e68f9 -> destroy_game_object(3108) 15:37:52.419 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:52.484 [GameSession] 11000010b5e68f9 -> destroy_game_object(3109) 15:37:52.484 [Lua] [GameNetworkManager] game object was destroyed id=3109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:52.593 [GameSession] 11000010b5e68f9 -> create_game_object(3110) 15:37:52.593 [GameSession] create_game_object(3110, 0) -> 1100001056ede37 15:37:52.593 [GameSession] create_game_object(3110, 0) -> 1100001038d2642 15:37:52.593 [Lua] [GameNetworkManager] game object created go_id=3110, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.650 [GameSession] destroy_game_object(404) 15:37:52.650 [GameSession] destroy_game_object(190) 15:37:52.700 [GameSession] 11000010b5e68f9 -> create_game_object(3111) 15:37:52.700 [GameSession] create_game_object(3111, 0) -> 1100001056ede37 15:37:52.700 [GameSession] create_game_object(3111, 0) -> 1100001038d2642 15:37:52.700 [Lua] [GameNetworkManager] game object created go_id=3111, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.761 [GameSession] 11000010b5e68f9 -> create_game_object(3112) 15:37:52.761 [GameSession] create_game_object(3112, 0) -> 1100001056ede37 15:37:52.761 [GameSession] create_game_object(3112, 0) -> 1100001038d2642 15:37:52.761 [Lua] [GameNetworkManager] game object created go_id=3112, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.884 [GameSession] 11000010b5e68f9 -> create_game_object(3113) 15:37:52.884 [GameSession] create_game_object(3113, 0) -> 1100001056ede37 15:37:52.884 [GameSession] create_game_object(3113, 0) -> 1100001038d2642 15:37:52.884 [Lua] [GameNetworkManager] game object created go_id=3113, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:52.998 [GameSession] 11000010b5e68f9 -> destroy_game_object(3110) 15:37:52.998 [Lua] [GameNetworkManager] game object was destroyed id=3110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.058 [GameSession] 11000010b5e68f9 -> destroy_game_object(3111) 15:37:53.058 [Lua] [GameNetworkManager] game object was destroyed id=3111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.169 [GameSession] 11000010b5e68f9 -> destroy_game_object(3112) 15:37:53.169 [Lua] [GameNetworkManager] game object was destroyed id=3112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.282 [GameSession] 11000010b5e68f9 -> destroy_game_object(3113) 15:37:53.282 [Lua] [GameNetworkManager] game object was destroyed id=3113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.336 [GameSession] 11000010b5e68f9 -> create_game_object(3114) 15:37:53.336 [GameSession] create_game_object(3114, 0) -> 1100001056ede37 15:37:53.336 [GameSession] create_game_object(3114, 0) -> 1100001038d2642 15:37:53.336 [Lua] [GameNetworkManager] game object created go_id=3114, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:53.449 [GameSession] 11000010b5e68f9 -> create_game_object(3115) 15:37:53.449 [GameSession] create_game_object(3115, 0) -> 1100001056ede37 15:37:53.449 [GameSession] create_game_object(3115, 0) -> 1100001038d2642 15:37:53.449 [Lua] [GameNetworkManager] game object created go_id=3115, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:53.503 [GameSession] 11000010b5e68f9 -> create_game_object(3116) 15:37:53.503 [GameSession] create_game_object(3116, 0) -> 1100001056ede37 15:37:53.503 [GameSession] create_game_object(3116, 0) -> 1100001038d2642 15:37:53.503 [Lua] [GameNetworkManager] game object created go_id=3116, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:53.599 [GameSession] 11000010b5e68f9 -> create_game_object(3117) 15:37:53.600 [GameSession] create_game_object(3117, 0) -> 1100001056ede37 15:37:53.600 [GameSession] create_game_object(3117, 0) -> 1100001038d2642 15:37:53.600 [Lua] [GameNetworkManager] game object created go_id=3117, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:53.826 [GameSession] 11000010b5e68f9 -> destroy_game_object(3115) 15:37:53.826 [Lua] [GameNetworkManager] game object was destroyed id=3115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.826 [GameSession] 11000010b5e68f9 -> destroy_game_object(3114) 15:37:53.826 [Lua] [GameNetworkManager] game object was destroyed id=3114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:53.872 [GameSession] 11000010b5e68f9 -> destroy_game_object(3116) 15:37:53.873 [Lua] [GameNetworkManager] game object was destroyed id=3116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.094 [GameSession] 11000010b5e68f9 -> create_game_object(3118) 15:37:54.094 [GameSession] create_game_object(3118, 0) -> 1100001056ede37 15:37:54.094 [GameSession] create_game_object(3118, 0) -> 1100001038d2642 15:37:54.094 [Lua] [GameNetworkManager] game object created go_id=3118, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.094 [GameSession] 11000010b5e68f9 -> destroy_game_object(3117) 15:37:54.094 [Lua] [GameNetworkManager] game object was destroyed id=3117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.153 [Lua] main_path_player_far_away_check started 15:37:54.186 [GameSession] 11000010b5e68f9 -> create_game_object(3119) 15:37:54.186 [GameSession] create_game_object(3119, 0) -> 1100001056ede37 15:37:54.186 [GameSession] create_game_object(3119, 0) -> 1100001038d2642 15:37:54.186 [Lua] [GameNetworkManager] game object created go_id=3119, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.293 [GameSession] 11000010b5e68f9 -> create_game_object(3120) 15:37:54.294 [GameSession] create_game_object(3120, 0) -> 1100001056ede37 15:37:54.294 [GameSession] create_game_object(3120, 0) -> 1100001038d2642 15:37:54.294 [Lua] [GameNetworkManager] game object created go_id=3120, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.369 [GameSession] 1100001038d2642 -> create_game_object(2105) 15:37:54.369 [GameSession] create_game_object(2105, 0) -> 1100001056ede37 15:37:54.369 [GameSession] create_game_object(2105, 0) -> 11000010b5e68f9 15:37:54.369 [Lua] [GameNetworkManager] game object created go_id=2105, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.370 [GameSession] 1100001038d2642 -> create_game_object(2106) 15:37:54.370 [GameSession] create_game_object(2106, 0) -> 1100001056ede37 15:37:54.370 [GameSession] create_game_object(2106, 0) -> 11000010b5e68f9 15:37:54.370 [Lua] [GameNetworkManager] game object created go_id=2106, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.392 [GameSession] 11000010b5e68f9 -> create_game_object(3121) 15:37:54.392 [GameSession] create_game_object(3121, 0) -> 1100001056ede37 15:37:54.392 [GameSession] create_game_object(3121, 0) -> 1100001038d2642 15:37:54.392 [Lua] [GameNetworkManager] game object created go_id=3121, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.452 [GameSession] create_game_object(68, 703) 15:37:54.452 [GameSession] create_game_object(703, 0) -> 1100001056ede37 15:37:54.452 [GameSession] create_game_object(703, 0) -> 1100001038d2642 15:37:54.452 [GameSession] create_game_object(703, 0) -> 11000010b5e68f9 15:37:54.486 [Lua] main_path_player_far_away_check started 15:37:54.497 [GameSession] 11000010b5e68f9 -> destroy_game_object(3118) 15:37:54.497 [Lua] [GameNetworkManager] game object was destroyed id=3118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.645 [GameSession] 11000010b5e68f9 -> destroy_game_object(3119) 15:37:54.645 [Lua] [GameNetworkManager] game object was destroyed id=3119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.696 [GameSession] 11000010b5e68f9 -> destroy_game_object(3120) 15:37:54.696 [Lua] [GameNetworkManager] game object was destroyed id=3120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.760 [GameSession] 1100001038d2642 -> destroy_game_object(2106) 15:37:54.760 [Lua] [GameNetworkManager] game object was destroyed id=2106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:54.800 [GameSession] 11000010b5e68f9 -> destroy_game_object(3121) 15:37:54.800 [Lua] [GameNetworkManager] game object was destroyed id=3121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:54.800 [GameSession] 1100001038d2642 -> destroy_game_object(2105) 15:37:54.800 [Lua] [GameNetworkManager] game object was destroyed id=2105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:37:54.856 [GameSession] 11000010b5e68f9 -> create_game_object(3122) 15:37:54.856 [GameSession] create_game_object(3122, 0) -> 1100001056ede37 15:37:54.856 [GameSession] create_game_object(3122, 0) -> 1100001038d2642 15:37:54.856 [Lua] [GameNetworkManager] game object created go_id=3122, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:54.954 [GameSession] 11000010b5e68f9 -> create_game_object(3123) 15:37:54.954 [GameSession] create_game_object(3123, 0) -> 1100001056ede37 15:37:54.954 [GameSession] create_game_object(3123, 0) -> 1100001038d2642 15:37:54.954 [Lua] [GameNetworkManager] game object created go_id=3123, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:55.054 [GameSession] 11000010b5e68f9 -> create_game_object(3124) 15:37:55.054 [GameSession] create_game_object(3124, 0) -> 1100001056ede37 15:37:55.054 [GameSession] create_game_object(3124, 0) -> 1100001038d2642 15:37:55.054 [Lua] [GameNetworkManager] game object created go_id=3124, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:55.157 [GameSession] 11000010b5e68f9 -> create_game_object(3125) 15:37:55.157 [GameSession] create_game_object(3125, 0) -> 1100001056ede37 15:37:55.157 [GameSession] create_game_object(3125, 0) -> 1100001038d2642 15:37:55.157 [Lua] [GameNetworkManager] game object created go_id=3125, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:37:55.423 [GameSession] 11000010b5e68f9 -> destroy_game_object(3123) 15:37:55.423 [Lua] [GameNetworkManager] game object was destroyed id=3123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:55.463 [GameSession] 11000010b5e68f9 -> destroy_game_object(3122) 15:37:55.463 [Lua] [GameNetworkManager] game object was destroyed id=3122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:55.521 [GameSession] 11000010b5e68f9 -> destroy_game_object(3124) 15:37:55.521 [Lua] [GameNetworkManager] game object was destroyed id=3124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:55.605 [GameSession] 11000010b5e68f9 -> destroy_game_object(3125) 15:37:55.605 [Lua] [GameNetworkManager] game object was destroyed id=3125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:37:55.774 [Lua] [ChatManager][1]System: Fisting Screaming picked up a Loot Die 15:37:55.781 [GameSession] destroy_game_object(703) 15:37:56.116 [Lua] event horde ends! 15:37:56.903 [EACServer] [16:37:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:37:57.879 [Lua] Switching ConflictSettings: to: default 15:37:57.879 [Lua] pacing=default 15:37:57.879 [Lua] roaming=nil 15:37:57.879 [Lua] specials=default 15:37:57.879 [Lua] debug_color=maroon 15:37:57.879 [Lua] contained_breeds=nil 15:37:57.879 [Lua] pack_spawning=default 15:37:57.879 [Lua] disabled=false 15:37:57.879 [Lua] factions=nil 15:37:57.879 [Lua] boss=default 15:37:57.879 [Lua] horde=default 15:37:57.879 [Lua] name=default 15:37:57.879 [Lua] intensity=default 15:37:57.879 [Lua] --- 15:37:58.198 [Lua] Time for new HOOORDE! multi_first_wave 15:37:58.198 [Lua] HORDE: Spawning hordes while 13 other ai are spawned 15:37:58.198 [Lua] horde requested: ambush 15:37:58.198 [Lua] setting up ambush-horde 15:37:58.198 [Lua] Composing horde 'large' .. using variant 'plain' 15:37:58.198 [Lua] -> spawning: 55 15:37:58.198 [Lua] horde crated with id 49 of type ambush 15:37:58.198 [Lua] ambush horde has started 15:37:58.566 [Lua] main_path_player_far_away_check started 15:37:58.651 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 81 will change to a manual source. 15:37:58.651 [GameSession] create_game_object(42, 704) 15:37:58.651 [GameSession] create_game_object(704, 0) -> 1100001056ede37 15:37:58.651 [GameSession] create_game_object(704, 0) -> 1100001038d2642 15:37:58.651 [GameSession] create_game_object(704, 0) -> 11000010b5e68f9 15:37:58.670 [GameSession] destroy_game_object(659) 15:37:58.670 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:38:01.161 [GameSession] create_game_object(74, 705) 15:38:01.161 [GameSession] create_game_object(705, 0) -> 1100001056ede37 15:38:01.161 [GameSession] create_game_object(705, 0) -> 1100001038d2642 15:38:01.161 [GameSession] create_game_object(705, 0) -> 11000010b5e68f9 15:38:01.699 [GameSession] create_game_object(98, 706) 15:38:01.699 [GameSession] create_game_object(706, 0) -> 1100001056ede37 15:38:01.699 [GameSession] create_game_object(706, 0) -> 1100001038d2642 15:38:01.699 [GameSession] create_game_object(706, 0) -> 11000010b5e68f9 15:38:01.707 [GameSession] destroy_game_object(705) 15:38:01.780 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:38:01.847 [Lua] Mini patrol killed! 48 15:38:01.867 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:38:02.174 [GameSession] 11000010b5e68f9 -> create_game_object(3126) 15:38:02.174 [GameSession] create_game_object(3126, 0) -> 1100001056ede37 15:38:02.174 [GameSession] create_game_object(3126, 0) -> 1100001038d2642 15:38:02.174 [Lua] [GameNetworkManager] game object created go_id=3126, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:02.233 [GameSession] 11000010b5e68f9 -> create_game_object(3127) 15:38:02.233 [GameSession] create_game_object(3127, 0) -> 1100001056ede37 15:38:02.233 [GameSession] create_game_object(3127, 0) -> 1100001038d2642 15:38:02.233 [Lua] [GameNetworkManager] game object created go_id=3127, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:02.362 [GameSession] 11000010b5e68f9 -> create_game_object(3128) 15:38:02.362 [GameSession] create_game_object(3128, 0) -> 1100001056ede37 15:38:02.362 [GameSession] create_game_object(3128, 0) -> 1100001038d2642 15:38:02.362 [Lua] [GameNetworkManager] game object created go_id=3128, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:02.420 [GameSession] 11000010b5e68f9 -> create_game_object(3129) 15:38:02.420 [GameSession] create_game_object(3129, 0) -> 1100001056ede37 15:38:02.420 [GameSession] create_game_object(3129, 0) -> 1100001038d2642 15:38:02.420 [Lua] [GameNetworkManager] game object created go_id=3129, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:02.665 [GameSession] 11000010b5e68f9 -> destroy_game_object(3126) 15:38:02.665 [Lua] [GameNetworkManager] game object was destroyed id=3126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:02.790 [GameSession] 11000010b5e68f9 -> destroy_game_object(3127) 15:38:02.790 [Lua] [GameNetworkManager] game object was destroyed id=3127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:02.909 [GameSession] 11000010b5e68f9 -> destroy_game_object(3128) 15:38:02.910 [Lua] [GameNetworkManager] game object was destroyed id=3128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:02.936 [GameSession] 11000010b5e68f9 -> create_game_object(3130) 15:38:02.936 [GameSession] create_game_object(3130, 0) -> 1100001056ede37 15:38:02.936 [GameSession] create_game_object(3130, 0) -> 1100001038d2642 15:38:02.936 [Lua] [GameNetworkManager] game object created go_id=3130, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:02.997 [GameSession] 11000010b5e68f9 -> destroy_game_object(3129) 15:38:02.997 [Lua] [GameNetworkManager] game object was destroyed id=3129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:03.023 [GameSession] 11000010b5e68f9 -> create_game_object(3131) 15:38:03.023 [GameSession] create_game_object(3131, 0) -> 1100001056ede37 15:38:03.023 [GameSession] create_game_object(3131, 0) -> 1100001038d2642 15:38:03.023 [Lua] [GameNetworkManager] game object created go_id=3131, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:03.118 [Lua] Switching ConflictSettings: to: skaven 15:38:03.118 [Lua] pacing=default 15:38:03.118 [Lua] roaming=nil 15:38:03.118 [Lua] specials=skaven 15:38:03.118 [Lua] debug_color=orange 15:38:03.118 [Lua] contained_breeds=nil 15:38:03.118 [Lua] pack_spawning=skaven 15:38:03.118 [Lua] disabled=false 15:38:03.118 [Lua] factions=nil 15:38:03.118 [Lua] boss=skaven 15:38:03.118 [Lua] horde=default 15:38:03.118 [Lua] name=skaven 15:38:03.118 [Lua] intensity=default 15:38:03.118 [Lua] --- 15:38:03.126 [GameSession] 11000010b5e68f9 -> create_game_object(3132) 15:38:03.126 [GameSession] create_game_object(3132, 0) -> 1100001056ede37 15:38:03.126 [GameSession] create_game_object(3132, 0) -> 1100001038d2642 15:38:03.126 [Lua] [GameNetworkManager] game object created go_id=3132, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:03.127 [Lua] main_path_player_far_away_check started 15:38:03.233 [GameSession] 11000010b5e68f9 -> create_game_object(3133) 15:38:03.233 [GameSession] create_game_object(3133, 0) -> 1100001056ede37 15:38:03.233 [GameSession] create_game_object(3133, 0) -> 1100001038d2642 15:38:03.233 [Lua] [GameNetworkManager] game object created go_id=3133, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:03.250 [Lua] Init group template: horde 15:38:03.421 [GameSession] 11000010b5e68f9 -> destroy_game_object(3130) 15:38:03.421 [Lua] [GameNetworkManager] game object was destroyed id=3130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:03.544 [GameSession] 11000010b5e68f9 -> destroy_game_object(3131) 15:38:03.544 [Lua] [GameNetworkManager] game object was destroyed id=3131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:03.676 [GameSession] 11000010b5e68f9 -> destroy_game_object(3132) 15:38:03.676 [Lua] [GameNetworkManager] game object was destroyed id=3132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:03.787 [GameSession] 11000010b5e68f9 -> destroy_game_object(3133) 15:38:03.787 [Lua] [GameNetworkManager] game object was destroyed id=3133 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:04.005 [GameSession] 11000010b5e68f9 -> create_game_object(3134) 15:38:04.005 [GameSession] create_game_object(3134, 0) -> 1100001056ede37 15:38:04.005 [GameSession] create_game_object(3134, 0) -> 1100001038d2642 15:38:04.005 [Lua] [GameNetworkManager] game object created go_id=3134, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:04.111 [GameSession] 11000010b5e68f9 -> create_game_object(3135) 15:38:04.111 [GameSession] create_game_object(3135, 0) -> 1100001056ede37 15:38:04.111 [GameSession] create_game_object(3135, 0) -> 1100001038d2642 15:38:04.111 [Lua] [GameNetworkManager] game object created go_id=3135, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:04.219 [GameSession] 11000010b5e68f9 -> create_game_object(3136) 15:38:04.219 [GameSession] create_game_object(3136, 0) -> 1100001056ede37 15:38:04.219 [GameSession] create_game_object(3136, 0) -> 1100001038d2642 15:38:04.219 [Lua] [GameNetworkManager] game object created go_id=3136, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:04.305 [GameSession] 11000010b5e68f9 -> create_game_object(3137) 15:38:04.305 [GameSession] create_game_object(3137, 0) -> 1100001056ede37 15:38:04.305 [GameSession] create_game_object(3137, 0) -> 1100001038d2642 15:38:04.305 [Lua] [GameNetworkManager] game object created go_id=3137, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:04.505 [GameSession] 11000010b5e68f9 -> destroy_game_object(3134) 15:38:04.505 [Lua] [GameNetworkManager] game object was destroyed id=3134 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:04.618 [GameSession] 11000010b5e68f9 -> destroy_game_object(3135) 15:38:04.619 [Lua] [GameNetworkManager] game object was destroyed id=3135 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:04.721 [GameSession] 11000010b5e68f9 -> destroy_game_object(3136) 15:38:04.721 [Lua] [GameNetworkManager] game object was destroyed id=3136 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:04.817 [GameSession] 11000010b5e68f9 -> destroy_game_object(3137) 15:38:04.817 [Lua] [GameNetworkManager] game object was destroyed id=3137 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:06.277 [Lua] main_path_player_far_away_check started 15:38:07.190 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:38:07.190 [GameSession] create_game_object(45, 707) 15:38:07.190 [GameSession] create_game_object(707, 0) -> 1100001056ede37 15:38:07.190 [GameSession] create_game_object(707, 0) -> 1100001038d2642 15:38:07.190 [GameSession] create_game_object(707, 0) -> 11000010b5e68f9 15:38:08.862 [GameSession] destroy_game_object(692) 15:38:08.862 error: [Unit] Unit: '#ID[a9b416aa2fc562b7]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a77a29a21960ae06]' child 1: '#ID[a77a29a21960ae06]' child 2: '#ID[a77a29a21960ae06]' child 3: '#ID[a77a29a21960ae06]' child 4: '#ID[a77a29a21960ae06]' child 5: '#ID[a77a29a21960ae06]' child 6: '#ID[a77a29a21960ae06]' child 7: '#ID[a77a29a21960ae06]' child 8: '#ID[a77a29a21960ae06]' child 9: '#ID[a77a29a21960ae06]' child 10: '#ID[a77a29a21960ae06]' child 11: '#ID[a77a29a21960ae06]' child 12: '#ID[a77a29a21960ae06]' child 13: '#ID[a77a29a21960ae06]' child 14: '#ID[a77a29a21960ae06]' child 15: '#ID[a77a29a21960ae06]' child 16: '#ID[a77a29a21960ae06]' child 17: '#ID[a77a29a21960ae06]' child 18: '#ID[a77a29a21960ae06]' child 19: '#ID[a77a29a21960ae06]' child 20: '#ID[a77a29a21960ae06]' child 21: '#ID[a77a29a21960ae06]' child 22: '#ID[a77a29a21960ae06]' child 23: '#ID[762a8fd18be82fcd]' child 24: '#ID[762a8fd18be82fcd]' child 25: '#ID[762a8fd18be82fcd]' child 26: '#ID[762a8fd18be82fcd]' child 27: '#ID[762a8fd18be82fcd]' child 28: '#ID[762a8fd18be82fcd]' child 29: '#ID[762a8fd18be82fcd]' 15:38:09.261 [GameSession] destroy_game_object(701) 15:38:09.370 [Lua] main_path_player_far_away_check started 15:38:12.225 [GameSession] destroy_game_object(706) 15:38:12.279 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:38:12.279 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:38:12.279 [Lua] HORDE: Spawning hordes while 45 other ai are spawned 15:38:12.279 [Lua] horde requested: ambush 15:38:12.279 [Lua] setting up ambush-horde 15:38:12.279 [Lua] Composing horde 'large' .. using variant 'plain' 15:38:12.279 [Lua] -> spawning: 57 15:38:12.279 [Lua] horde crated with id 50 of type ambush 15:38:12.279 [Lua] ambush horde has started 15:38:12.379 [GameSession] create_game_object(89, 708) 15:38:12.379 [GameSession] create_game_object(708, 0) -> 1100001056ede37 15:38:12.379 [GameSession] create_game_object(708, 0) -> 1100001038d2642 15:38:12.379 [GameSession] create_game_object(708, 0) -> 11000010b5e68f9 15:38:12.850 [GameSession] create_game_object(49, 709) 15:38:12.850 [GameSession] create_game_object(709, 0) -> 1100001056ede37 15:38:12.850 [GameSession] create_game_object(709, 0) -> 1100001038d2642 15:38:12.850 [GameSession] create_game_object(709, 0) -> 11000010b5e68f9 15:38:13.675 [GameSession] destroy_game_object(501) 15:38:13.675 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 15:38:16.115 [GameSession] create_game_object(36, 710) 15:38:16.115 [GameSession] create_game_object(710, 0) -> 1100001056ede37 15:38:16.115 [GameSession] create_game_object(710, 0) -> 1100001038d2642 15:38:16.115 [GameSession] create_game_object(710, 0) -> 11000010b5e68f9 15:38:16.131 [GameSession] create_game_object(36, 711) 15:38:16.131 [GameSession] create_game_object(711, 0) -> 1100001056ede37 15:38:16.131 [GameSession] create_game_object(711, 0) -> 1100001038d2642 15:38:16.131 [GameSession] create_game_object(711, 0) -> 11000010b5e68f9 15:38:16.148 [GameSession] create_game_object(36, 712) 15:38:16.148 [GameSession] create_game_object(712, 0) -> 1100001056ede37 15:38:16.148 [GameSession] create_game_object(712, 0) -> 1100001038d2642 15:38:16.148 [GameSession] create_game_object(712, 0) -> 11000010b5e68f9 15:38:16.164 [GameSession] create_game_object(36, 713) 15:38:16.164 [GameSession] create_game_object(713, 0) -> 1100001056ede37 15:38:16.164 [GameSession] create_game_object(713, 0) -> 1100001038d2642 15:38:16.164 [GameSession] create_game_object(713, 0) -> 11000010b5e68f9 15:38:16.178 [GameSession] create_game_object(36, 714) 15:38:16.178 [GameSession] create_game_object(714, 0) -> 1100001056ede37 15:38:16.178 [GameSession] create_game_object(714, 0) -> 1100001038d2642 15:38:16.178 [GameSession] create_game_object(714, 0) -> 11000010b5e68f9 15:38:16.194 [GameSession] create_game_object(36, 715) 15:38:16.194 [GameSession] create_game_object(715, 0) -> 1100001056ede37 15:38:16.194 [GameSession] create_game_object(715, 0) -> 1100001038d2642 15:38:16.194 [GameSession] create_game_object(715, 0) -> 11000010b5e68f9 15:38:16.213 [GameSession] create_game_object(36, 716) 15:38:16.213 [GameSession] create_game_object(716, 0) -> 1100001056ede37 15:38:16.213 [GameSession] create_game_object(716, 0) -> 1100001038d2642 15:38:16.213 [GameSession] create_game_object(716, 0) -> 11000010b5e68f9 15:38:16.229 [GameSession] create_game_object(36, 717) 15:38:16.229 [GameSession] create_game_object(717, 0) -> 1100001056ede37 15:38:16.229 [GameSession] create_game_object(717, 0) -> 1100001038d2642 15:38:16.229 [GameSession] create_game_object(717, 0) -> 11000010b5e68f9 15:38:16.244 [GameSession] create_game_object(36, 718) 15:38:16.244 [GameSession] create_game_object(718, 0) -> 1100001056ede37 15:38:16.244 [GameSession] create_game_object(718, 0) -> 1100001038d2642 15:38:16.244 [GameSession] create_game_object(718, 0) -> 11000010b5e68f9 15:38:16.260 [GameSession] create_game_object(36, 719) 15:38:16.260 [GameSession] create_game_object(719, 0) -> 1100001056ede37 15:38:16.260 [GameSession] create_game_object(719, 0) -> 1100001038d2642 15:38:16.260 [GameSession] create_game_object(719, 0) -> 11000010b5e68f9 15:38:16.277 [GameSession] create_game_object(36, 720) 15:38:16.277 [GameSession] create_game_object(720, 0) -> 1100001056ede37 15:38:16.277 [GameSession] create_game_object(720, 0) -> 1100001038d2642 15:38:16.277 [GameSession] create_game_object(720, 0) -> 11000010b5e68f9 15:38:16.292 [GameSession] create_game_object(36, 721) 15:38:16.292 [GameSession] create_game_object(721, 0) -> 1100001056ede37 15:38:16.292 [GameSession] create_game_object(721, 0) -> 1100001038d2642 15:38:16.292 [GameSession] create_game_object(721, 0) -> 11000010b5e68f9 15:38:16.307 [GameSession] create_game_object(36, 722) 15:38:16.307 [GameSession] create_game_object(722, 0) -> 1100001056ede37 15:38:16.307 [GameSession] create_game_object(722, 0) -> 1100001038d2642 15:38:16.307 [GameSession] create_game_object(722, 0) -> 11000010b5e68f9 15:38:16.322 [GameSession] create_game_object(36, 723) 15:38:16.322 [GameSession] create_game_object(723, 0) -> 1100001056ede37 15:38:16.322 [GameSession] create_game_object(723, 0) -> 1100001038d2642 15:38:16.322 [GameSession] create_game_object(723, 0) -> 11000010b5e68f9 15:38:16.339 [GameSession] create_game_object(36, 724) 15:38:16.339 [GameSession] create_game_object(724, 0) -> 1100001056ede37 15:38:16.339 [GameSession] create_game_object(724, 0) -> 1100001038d2642 15:38:16.339 [GameSession] create_game_object(724, 0) -> 11000010b5e68f9 15:38:16.372 [GameSession] create_game_object(36, 725) 15:38:16.372 [GameSession] create_game_object(725, 0) -> 1100001056ede37 15:38:16.372 [GameSession] create_game_object(725, 0) -> 1100001038d2642 15:38:16.372 [GameSession] create_game_object(725, 0) -> 11000010b5e68f9 15:38:16.389 [GameSession] create_game_object(36, 726) 15:38:16.389 [GameSession] create_game_object(726, 0) -> 1100001056ede37 15:38:16.389 [GameSession] create_game_object(726, 0) -> 1100001038d2642 15:38:16.389 [GameSession] create_game_object(726, 0) -> 11000010b5e68f9 15:38:16.407 [GameSession] create_game_object(36, 727) 15:38:16.407 [GameSession] create_game_object(727, 0) -> 1100001056ede37 15:38:16.407 [GameSession] create_game_object(727, 0) -> 1100001038d2642 15:38:16.407 [GameSession] create_game_object(727, 0) -> 11000010b5e68f9 15:38:16.424 [GameSession] create_game_object(36, 728) 15:38:16.424 [GameSession] create_game_object(728, 0) -> 1100001056ede37 15:38:16.424 [GameSession] create_game_object(728, 0) -> 1100001038d2642 15:38:16.424 [GameSession] create_game_object(728, 0) -> 11000010b5e68f9 15:38:16.458 [GameSession] create_game_object(36, 729) 15:38:16.458 [GameSession] create_game_object(729, 0) -> 1100001056ede37 15:38:16.458 [GameSession] create_game_object(729, 0) -> 1100001038d2642 15:38:16.458 [GameSession] create_game_object(729, 0) -> 11000010b5e68f9 15:38:16.474 [GameSession] create_game_object(36, 730) 15:38:16.474 [GameSession] create_game_object(730, 0) -> 1100001056ede37 15:38:16.474 [GameSession] create_game_object(730, 0) -> 1100001038d2642 15:38:16.474 [GameSession] create_game_object(730, 0) -> 11000010b5e68f9 15:38:16.492 [GameSession] create_game_object(36, 731) 15:38:16.492 [GameSession] create_game_object(731, 0) -> 1100001056ede37 15:38:16.492 [GameSession] create_game_object(731, 0) -> 1100001038d2642 15:38:16.492 [GameSession] create_game_object(731, 0) -> 11000010b5e68f9 15:38:16.512 [GameSession] create_game_object(36, 732) 15:38:16.512 [GameSession] create_game_object(732, 0) -> 1100001056ede37 15:38:16.512 [GameSession] create_game_object(732, 0) -> 1100001038d2642 15:38:16.512 [GameSession] create_game_object(732, 0) -> 11000010b5e68f9 15:38:16.816 [GameSession] create_game_object(36, 733) 15:38:16.816 [GameSession] create_game_object(733, 0) -> 1100001056ede37 15:38:16.816 [GameSession] create_game_object(733, 0) -> 1100001038d2642 15:38:16.816 [GameSession] create_game_object(733, 0) -> 11000010b5e68f9 15:38:16.832 [GameSession] create_game_object(36, 734) 15:38:16.832 [GameSession] create_game_object(734, 0) -> 1100001056ede37 15:38:16.832 [GameSession] create_game_object(734, 0) -> 1100001038d2642 15:38:16.832 [GameSession] create_game_object(734, 0) -> 11000010b5e68f9 15:38:17.342 [GameSession] destroy_game_object(707) 15:38:18.822 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:38:19.867 [Lua] Init group template: horde 15:38:20.614 [GameSession] 11000010b5e68f9 -> create_game_object(3138) 15:38:20.614 [GameSession] create_game_object(3138, 0) -> 1100001056ede37 15:38:20.614 [GameSession] create_game_object(3138, 0) -> 1100001038d2642 15:38:20.614 [Lua] [GameNetworkManager] game object created go_id=3138, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:20.706 [GameSession] create_game_object(23, 735) 15:38:20.706 [GameSession] create_game_object(735, 0) -> 1100001056ede37 15:38:20.706 [GameSession] create_game_object(735, 0) -> 1100001038d2642 15:38:20.706 [GameSession] create_game_object(735, 0) -> 11000010b5e68f9 15:38:20.714 [GameSession] 11000010b5e68f9 -> create_game_object(3139) 15:38:20.714 [GameSession] create_game_object(3139, 0) -> 1100001056ede37 15:38:20.714 [GameSession] create_game_object(3139, 0) -> 1100001038d2642 15:38:20.714 [Lua] [GameNetworkManager] game object created go_id=3139, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:20.821 [GameSession] 11000010b5e68f9 -> create_game_object(3140) 15:38:20.821 [GameSession] create_game_object(3140, 0) -> 1100001056ede37 15:38:20.821 [GameSession] create_game_object(3140, 0) -> 1100001038d2642 15:38:20.821 [Lua] [GameNetworkManager] game object created go_id=3140, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:20.928 [GameSession] 11000010b5e68f9 -> create_game_object(3141) 15:38:20.928 [GameSession] create_game_object(3141, 0) -> 1100001056ede37 15:38:20.928 [GameSession] create_game_object(3141, 0) -> 1100001038d2642 15:38:20.928 [Lua] [GameNetworkManager] game object created go_id=3141, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:21.158 [GameSession] 11000010b5e68f9 -> destroy_game_object(3138) 15:38:21.159 [Lua] [GameNetworkManager] game object was destroyed id=3138 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:21.354 [GameSession] 11000010b5e68f9 -> destroy_game_object(3139) 15:38:21.354 [Lua] [GameNetworkManager] game object was destroyed id=3139 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:21.396 [GameSession] 11000010b5e68f9 -> destroy_game_object(3141) 15:38:21.396 [Lua] [GameNetworkManager] game object was destroyed id=3141 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:21.425 [GameSession] 11000010b5e68f9 -> create_game_object(3142) 15:38:21.425 [GameSession] create_game_object(3142, 0) -> 1100001056ede37 15:38:21.425 [GameSession] create_game_object(3142, 0) -> 1100001038d2642 15:38:21.425 [Lua] [GameNetworkManager] game object created go_id=3142, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:21.469 [GameSession] 11000010b5e68f9 -> destroy_game_object(3140) 15:38:21.469 [Lua] [GameNetworkManager] game object was destroyed id=3140 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:21.531 [GameSession] 11000010b5e68f9 -> create_game_object(3143) 15:38:21.531 [GameSession] create_game_object(3143, 0) -> 1100001056ede37 15:38:21.531 [GameSession] create_game_object(3143, 0) -> 1100001038d2642 15:38:21.531 [Lua] [GameNetworkManager] game object created go_id=3143, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:21.635 [GameSession] 11000010b5e68f9 -> create_game_object(3144) 15:38:21.635 [GameSession] create_game_object(3144, 0) -> 1100001056ede37 15:38:21.635 [GameSession] create_game_object(3144, 0) -> 1100001038d2642 15:38:21.635 [Lua] [GameNetworkManager] game object created go_id=3144, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:21.771 [GameSession] 11000010b5e68f9 -> create_game_object(3145) 15:38:21.771 [GameSession] create_game_object(3145, 0) -> 1100001056ede37 15:38:21.771 [GameSession] create_game_object(3145, 0) -> 1100001038d2642 15:38:21.771 [Lua] [GameNetworkManager] game object created go_id=3145, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:38:22.035 [GameSession] 11000010b5e68f9 -> destroy_game_object(3142) 15:38:22.035 [Lua] [GameNetworkManager] game object was destroyed id=3142 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:22.147 [GameSession] 11000010b5e68f9 -> destroy_game_object(3143) 15:38:22.147 [Lua] [GameNetworkManager] game object was destroyed id=3143 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:22.186 [GameSession] create_game_object(84, 736) 15:38:22.186 [GameSession] create_game_object(736, 0) -> 1100001056ede37 15:38:22.186 [GameSession] create_game_object(736, 0) -> 1100001038d2642 15:38:22.186 [GameSession] create_game_object(736, 0) -> 11000010b5e68f9 15:38:22.187 [GameSession] create_game_object(36, 737) 15:38:22.187 [GameSession] create_game_object(737, 0) -> 1100001056ede37 15:38:22.187 [GameSession] create_game_object(737, 0) -> 1100001038d2642 15:38:22.187 [GameSession] create_game_object(737, 0) -> 11000010b5e68f9 15:38:22.202 [GameSession] create_game_object(36, 738) 15:38:22.202 [GameSession] create_game_object(738, 0) -> 1100001056ede37 15:38:22.202 [GameSession] create_game_object(738, 0) -> 1100001038d2642 15:38:22.202 [GameSession] create_game_object(738, 0) -> 11000010b5e68f9 15:38:22.217 [GameSession] 11000010b5e68f9 -> destroy_game_object(3145) 15:38:22.217 [Lua] [GameNetworkManager] game object was destroyed id=3145 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:22.250 [GameSession] 11000010b5e68f9 -> destroy_game_object(3144) 15:38:22.250 [Lua] [GameNetworkManager] game object was destroyed id=3144 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:38:22.262 [GameSession] destroy_game_object(709) 15:38:22.523 [GameSession] destroy_game_object(737) 15:38:22.523 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:22.523 [GameSession] destroy_game_object(738) 15:38:22.523 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:22.523 [GameSession] destroy_game_object(736) 15:38:24.987 [GameSession] create_game_object(84, 739) 15:38:24.987 [GameSession] create_game_object(739, 0) -> 1100001056ede37 15:38:24.987 [GameSession] create_game_object(739, 0) -> 1100001038d2642 15:38:24.987 [GameSession] create_game_object(739, 0) -> 11000010b5e68f9 15:38:24.988 [GameSession] create_game_object(36, 740) 15:38:24.988 [GameSession] create_game_object(740, 0) -> 1100001056ede37 15:38:24.988 [GameSession] create_game_object(740, 0) -> 1100001038d2642 15:38:24.988 [GameSession] create_game_object(740, 0) -> 11000010b5e68f9 15:38:25.001 [GameSession] create_game_object(36, 741) 15:38:25.001 [GameSession] create_game_object(741, 0) -> 1100001056ede37 15:38:25.001 [GameSession] create_game_object(741, 0) -> 1100001038d2642 15:38:25.001 [GameSession] create_game_object(741, 0) -> 11000010b5e68f9 15:38:25.455 [GameSession] create_game_object(22, 742) 15:38:25.455 [GameSession] create_game_object(742, 0) -> 1100001056ede37 15:38:25.455 [GameSession] create_game_object(742, 0) -> 1100001038d2642 15:38:25.455 [GameSession] create_game_object(742, 0) -> 11000010b5e68f9 15:38:25.455 [GameSession] create_game_object(22, 743) 15:38:25.455 [GameSession] create_game_object(743, 0) -> 1100001056ede37 15:38:25.455 [GameSession] create_game_object(743, 0) -> 1100001038d2642 15:38:25.455 [GameSession] create_game_object(743, 0) -> 11000010b5e68f9 15:38:25.456 [GameSession] create_game_object(22, 744) 15:38:25.456 [GameSession] create_game_object(744, 0) -> 1100001056ede37 15:38:25.456 [GameSession] create_game_object(744, 0) -> 1100001038d2642 15:38:25.456 [GameSession] create_game_object(744, 0) -> 11000010b5e68f9 15:38:25.456 [GameSession] create_game_object(22, 745) 15:38:25.456 [GameSession] create_game_object(745, 0) -> 1100001056ede37 15:38:25.456 [GameSession] create_game_object(745, 0) -> 1100001038d2642 15:38:25.456 [GameSession] create_game_object(745, 0) -> 11000010b5e68f9 15:38:25.456 [GameSession] create_game_object(22, 746) 15:38:25.456 [GameSession] create_game_object(746, 0) -> 1100001056ede37 15:38:25.456 [GameSession] create_game_object(746, 0) -> 1100001038d2642 15:38:25.456 [GameSession] create_game_object(746, 0) -> 11000010b5e68f9 15:38:25.456 [GameSession] create_game_object(22, 747) 15:38:25.456 [GameSession] create_game_object(747, 0) -> 1100001056ede37 15:38:25.456 [GameSession] create_game_object(747, 0) -> 1100001038d2642 15:38:25.456 [GameSession] create_game_object(747, 0) -> 11000010b5e68f9 15:38:25.456 [GameSession] create_game_object(22, 748) 15:38:25.456 [GameSession] create_game_object(748, 0) -> 1100001056ede37 15:38:25.456 [GameSession] create_game_object(748, 0) -> 1100001038d2642 15:38:25.456 [GameSession] create_game_object(748, 0) -> 11000010b5e68f9 15:38:25.457 [GameSession] create_game_object(22, 749) 15:38:25.457 [GameSession] create_game_object(749, 0) -> 1100001056ede37 15:38:25.457 [GameSession] create_game_object(749, 0) -> 1100001038d2642 15:38:25.457 [GameSession] create_game_object(749, 0) -> 11000010b5e68f9 15:38:25.842 [GameSession] destroy_game_object(735) 15:38:26.352 [GameSession] destroy_game_object(740) 15:38:26.352 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:26.352 [GameSession] destroy_game_object(741) 15:38:26.352 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:26.352 [GameSession] destroy_game_object(739) 15:38:27.040 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:38:27.042 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:38:27.680 [GameSession] create_game_object(84, 750) 15:38:27.680 [GameSession] create_game_object(750, 0) -> 1100001056ede37 15:38:27.680 [GameSession] create_game_object(750, 0) -> 1100001038d2642 15:38:27.680 [GameSession] create_game_object(750, 0) -> 11000010b5e68f9 15:38:27.682 [GameSession] create_game_object(36, 751) 15:38:27.682 [GameSession] create_game_object(751, 0) -> 1100001056ede37 15:38:27.682 [GameSession] create_game_object(751, 0) -> 1100001038d2642 15:38:27.682 [GameSession] create_game_object(751, 0) -> 11000010b5e68f9 15:38:27.696 [GameSession] create_game_object(36, 752) 15:38:27.696 [GameSession] create_game_object(752, 0) -> 1100001056ede37 15:38:27.696 [GameSession] create_game_object(752, 0) -> 1100001038d2642 15:38:27.696 [GameSession] create_game_object(752, 0) -> 11000010b5e68f9 15:38:28.067 [GameSession] destroy_game_object(751) 15:38:28.067 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:28.068 [GameSession] destroy_game_object(752) 15:38:28.068 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:28.068 [GameSession] destroy_game_object(750) 15:38:28.533 [Lua] HORDE: last wave, reset to standard horde delay 15:38:28.533 [Lua] Time for new HOOORDE! multi_last_wave 15:38:28.533 [Lua] HORDE: Spawning hordes while 51 other ai are spawned 15:38:28.533 [Lua] horde requested: ambush 15:38:28.533 [Lua] setting up ambush-horde 15:38:28.533 [Lua] Composing horde 'large' .. using variant 'plain' 15:38:28.533 [Lua] -> spawning: 55 15:38:28.533 [Lua] horde crated with id 51 of type ambush 15:38:28.534 [Lua] ambush horde has started 15:38:30.153 [GameSession] create_game_object(23, 753) 15:38:30.153 [GameSession] create_game_object(753, 0) -> 1100001056ede37 15:38:30.153 [GameSession] create_game_object(753, 0) -> 1100001038d2642 15:38:30.153 [GameSession] create_game_object(753, 0) -> 11000010b5e68f9 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:30.483 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:31.548 [GameSession] destroy_game_object(744) 15:38:31.548 [GameSession] destroy_game_object(748) 15:38:31.548 [GameSession] destroy_game_object(747) 15:38:31.548 [GameSession] destroy_game_object(746) 15:38:31.548 [GameSession] destroy_game_object(743) 15:38:31.549 [GameSession] destroy_game_object(742) 15:38:31.549 [GameSession] destroy_game_object(745) 15:38:31.549 [GameSession] destroy_game_object(749) 15:38:32.303 [Lua] Horde killed: ? 15:38:33.243 [GameSession] destroy_game_object(753) 15:38:34.913 [GameSession] create_game_object(84, 754) 15:38:34.913 [GameSession] create_game_object(754, 0) -> 1100001056ede37 15:38:34.913 [GameSession] create_game_object(754, 0) -> 1100001038d2642 15:38:34.913 [GameSession] create_game_object(754, 0) -> 11000010b5e68f9 15:38:34.914 [GameSession] create_game_object(36, 755) 15:38:34.914 [GameSession] create_game_object(755, 0) -> 1100001056ede37 15:38:34.914 [GameSession] create_game_object(755, 0) -> 1100001038d2642 15:38:34.914 [GameSession] create_game_object(755, 0) -> 11000010b5e68f9 15:38:34.930 [GameSession] create_game_object(36, 756) 15:38:34.930 [GameSession] create_game_object(756, 0) -> 1100001056ede37 15:38:34.930 [GameSession] create_game_object(756, 0) -> 1100001038d2642 15:38:34.930 [GameSession] create_game_object(756, 0) -> 11000010b5e68f9 15:38:35.719 [GameSession] destroy_game_object(755) 15:38:35.719 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:35.719 [GameSession] destroy_game_object(756) 15:38:35.719 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:35.719 [GameSession] destroy_game_object(754) 15:38:35.990 [GameSession] create_game_object(84, 757) 15:38:35.990 [GameSession] create_game_object(757, 0) -> 1100001056ede37 15:38:35.990 [GameSession] create_game_object(757, 0) -> 1100001038d2642 15:38:35.990 [GameSession] create_game_object(757, 0) -> 11000010b5e68f9 15:38:35.991 [GameSession] create_game_object(36, 758) 15:38:35.991 [GameSession] create_game_object(758, 0) -> 1100001056ede37 15:38:35.991 [GameSession] create_game_object(758, 0) -> 1100001038d2642 15:38:35.991 [GameSession] create_game_object(758, 0) -> 11000010b5e68f9 15:38:36.005 [GameSession] create_game_object(36, 759) 15:38:36.005 [GameSession] create_game_object(759, 0) -> 1100001056ede37 15:38:36.005 [GameSession] create_game_object(759, 0) -> 1100001038d2642 15:38:36.005 [GameSession] create_game_object(759, 0) -> 11000010b5e68f9 15:38:36.380 [GameSession] destroy_game_object(758) 15:38:36.380 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:36.380 [GameSession] destroy_game_object(759) 15:38:36.380 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:38:36.380 [GameSession] destroy_game_object(757) 15:38:37.161 [Lua] Init group template: horde 15:38:38.023 [Lua] main_path_player_far_away_check started 15:38:38.261 [Lua] main_path_player_far_away_check started 15:38:43.647 [Lua] Horde killed: ? 15:38:46.578 [Lua] main_path_player_far_away_check started 15:38:47.631 [Lua] main_path_player_far_away_check started 15:38:49.691 [Lua] main_path_player_far_away_check started 15:38:52.300 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:38:52.302 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1212304 15:38:52.851 [GameSession] create_game_object(22, 760) 15:38:52.851 [GameSession] create_game_object(760, 0) -> 1100001056ede37 15:38:52.851 [GameSession] create_game_object(760, 0) -> 1100001038d2642 15:38:52.851 [GameSession] create_game_object(760, 0) -> 11000010b5e68f9 15:38:52.851 [GameSession] create_game_object(22, 761) 15:38:52.851 [GameSession] create_game_object(761, 0) -> 1100001056ede37 15:38:52.851 [GameSession] create_game_object(761, 0) -> 1100001038d2642 15:38:52.851 [GameSession] create_game_object(761, 0) -> 11000010b5e68f9 15:38:52.851 [GameSession] create_game_object(22, 762) 15:38:52.851 [GameSession] create_game_object(762, 0) -> 1100001056ede37 15:38:52.851 [GameSession] create_game_object(762, 0) -> 1100001038d2642 15:38:52.851 [GameSession] create_game_object(762, 0) -> 11000010b5e68f9 15:38:52.851 [GameSession] create_game_object(22, 763) 15:38:52.851 [GameSession] create_game_object(763, 0) -> 1100001056ede37 15:38:52.851 [GameSession] create_game_object(763, 0) -> 1100001038d2642 15:38:52.851 [GameSession] create_game_object(763, 0) -> 11000010b5e68f9 15:38:52.851 [GameSession] create_game_object(22, 764) 15:38:52.851 [GameSession] create_game_object(764, 0) -> 1100001056ede37 15:38:52.851 [GameSession] create_game_object(764, 0) -> 1100001038d2642 15:38:52.851 [GameSession] create_game_object(764, 0) -> 11000010b5e68f9 15:38:52.852 [GameSession] create_game_object(22, 765) 15:38:52.852 [GameSession] create_game_object(765, 0) -> 1100001056ede37 15:38:52.852 [GameSession] create_game_object(765, 0) -> 1100001038d2642 15:38:52.852 [GameSession] create_game_object(765, 0) -> 11000010b5e68f9 15:38:52.852 [GameSession] create_game_object(22, 766) 15:38:52.852 [GameSession] create_game_object(766, 0) -> 1100001056ede37 15:38:52.852 [GameSession] create_game_object(766, 0) -> 1100001038d2642 15:38:52.852 [GameSession] create_game_object(766, 0) -> 11000010b5e68f9 15:38:52.852 [GameSession] create_game_object(22, 767) 15:38:52.852 [GameSession] create_game_object(767, 0) -> 1100001056ede37 15:38:52.852 [GameSession] create_game_object(767, 0) -> 1100001038d2642 15:38:52.852 [GameSession] create_game_object(767, 0) -> 11000010b5e68f9 15:38:53.299 [Lua] main_path_player_far_away_check started 15:38:53.534 [GameSession] destroy_game_object(530) 15:38:53.534 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[fa92662140c4085e]' 15:38:55.965 [GameSession] destroy_game_object(499) 15:38:55.965 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 15:38:56.653 [GameSession] destroy_game_object(401) 15:38:56.653 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:38:56.821 [GameSession] destroy_game_object(731) 15:38:56.912 [GameSession] destroy_game_object(381) 15:38:57.692 [GameSession] destroy_game_object(655) 15:38:57.692 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:38:57.837 [GameSession] destroy_game_object(667) 15:38:57.837 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:57.882 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:38:58.867 [GameSession] destroy_game_object(760) 15:38:58.867 [GameSession] destroy_game_object(765) 15:38:58.868 [GameSession] destroy_game_object(767) 15:38:58.868 [GameSession] destroy_game_object(766) 15:38:58.868 [GameSession] destroy_game_object(764) 15:38:58.868 [GameSession] destroy_game_object(761) 15:38:58.868 [GameSession] destroy_game_object(762) 15:38:58.868 [GameSession] destroy_game_object(763) 15:39:03.603 [GameSession] 1100001038d2642 -> create_game_object(2107) 15:39:03.603 [GameSession] create_game_object(2107, 0) -> 1100001056ede37 15:39:03.603 [GameSession] create_game_object(2107, 0) -> 11000010b5e68f9 15:39:03.603 [Lua] [GameNetworkManager] game object created go_id=2107, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:03.603 [GameSession] 1100001038d2642 -> create_game_object(2108) 15:39:03.603 [GameSession] create_game_object(2108, 0) -> 1100001056ede37 15:39:03.603 [GameSession] create_game_object(2108, 0) -> 11000010b5e68f9 15:39:03.603 [Lua] [GameNetworkManager] game object created go_id=2108, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:03.726 [GameSession] destroy_game_object(673) 15:39:03.726 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 15:39:03.726 [GameSession] destroy_game_object(722) 15:39:03.726 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 15:39:03.727 [GameSession] destroy_game_object(611) 15:39:03.727 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:03.727 [GameSession] destroy_game_object(612) 15:39:03.727 [GameSession] destroy_game_object(389) 15:39:03.727 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:03.728 [GameSession] destroy_game_object(717) 15:39:03.728 [GameSession] destroy_game_object(652) 15:39:03.728 [GameSession] destroy_game_object(663) 15:39:03.729 [GameSession] destroy_game_object(664) 15:39:03.729 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:03.729 [GameSession] destroy_game_object(726) 15:39:03.993 [GameSession] 1100001038d2642 -> destroy_game_object(2108) 15:39:03.993 [Lua] [GameNetworkManager] game object was destroyed id=2108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:39:03.993 [GameSession] 1100001038d2642 -> destroy_game_object(2107) 15:39:03.993 [Lua] [GameNetworkManager] game object was destroyed id=2107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:39:06.736 [Lua] Switching ConflictSettings: to: default 15:39:06.736 [Lua] pacing=default 15:39:06.736 [Lua] roaming=nil 15:39:06.736 [Lua] specials=default 15:39:06.736 [Lua] debug_color=maroon 15:39:06.736 [Lua] contained_breeds=nil 15:39:06.736 [Lua] pack_spawning=default 15:39:06.736 [Lua] disabled=false 15:39:06.736 [Lua] factions=nil 15:39:06.736 [Lua] boss=default 15:39:06.736 [Lua] horde=default 15:39:06.736 [Lua] name=default 15:39:06.736 [Lua] intensity=default 15:39:06.736 [Lua] --- 15:39:07.061 [Lua] Horde killed: ? 15:39:12.508 [GameSession] create_game_object(84, 768) 15:39:12.508 [GameSession] create_game_object(768, 0) -> 1100001056ede37 15:39:12.508 [GameSession] create_game_object(768, 0) -> 1100001038d2642 15:39:12.508 [GameSession] create_game_object(768, 0) -> 11000010b5e68f9 15:39:12.526 [GameSession] destroy_game_object(658) 15:39:12.526 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 15:39:12.537 [GameSession] destroy_game_object(448) 15:39:12.817 [GameSession] create_game_object(84, 769) 15:39:12.817 [GameSession] create_game_object(769, 0) -> 1100001056ede37 15:39:12.817 [GameSession] create_game_object(769, 0) -> 1100001038d2642 15:39:12.817 [GameSession] create_game_object(769, 0) -> 11000010b5e68f9 15:39:12.835 [GameSession] destroy_game_object(409) 15:39:12.835 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:13.061 [GameSession] create_game_object(84, 770) 15:39:13.061 [GameSession] create_game_object(770, 0) -> 1100001056ede37 15:39:13.061 [GameSession] create_game_object(770, 0) -> 1100001038d2642 15:39:13.061 [GameSession] create_game_object(770, 0) -> 11000010b5e68f9 15:39:14.831 [GameSession] create_game_object(84, 771) 15:39:14.831 [GameSession] create_game_object(771, 0) -> 1100001056ede37 15:39:14.831 [GameSession] create_game_object(771, 0) -> 1100001038d2642 15:39:14.831 [GameSession] create_game_object(771, 0) -> 11000010b5e68f9 15:39:14.833 [GameSession] create_game_object(36, 772) 15:39:14.833 [GameSession] create_game_object(772, 0) -> 1100001056ede37 15:39:14.833 [GameSession] create_game_object(772, 0) -> 1100001038d2642 15:39:14.833 [GameSession] create_game_object(772, 0) -> 11000010b5e68f9 15:39:20.129 [GameSession] destroy_game_object(560) 15:39:22.586 [GameSession] destroy_game_object(496) 15:39:22.888 [GameSession] destroy_game_object(497) 15:39:23.093 [GameSession] destroy_game_object(567) 15:39:26.386 [GameSession] 11000010b5e68f9 -> create_game_object(3146) 15:39:26.386 [GameSession] create_game_object(3146, 0) -> 1100001056ede37 15:39:26.386 [GameSession] create_game_object(3146, 0) -> 1100001038d2642 15:39:26.386 [Lua] [GameNetworkManager] game object created go_id=3146, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:26.475 [GameSession] 11000010b5e68f9 -> create_game_object(3147) 15:39:26.475 [GameSession] create_game_object(3147, 0) -> 1100001056ede37 15:39:26.475 [GameSession] create_game_object(3147, 0) -> 1100001038d2642 15:39:26.475 [Lua] [GameNetworkManager] game object created go_id=3147, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:26.563 [GameSession] 11000010b5e68f9 -> create_game_object(3148) 15:39:26.563 [GameSession] create_game_object(3148, 0) -> 1100001056ede37 15:39:26.563 [GameSession] create_game_object(3148, 0) -> 1100001038d2642 15:39:26.563 [Lua] [GameNetworkManager] game object created go_id=3148, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:26.675 [GameSession] 11000010b5e68f9 -> create_game_object(3149) 15:39:26.675 [GameSession] create_game_object(3149, 0) -> 1100001056ede37 15:39:26.675 [GameSession] create_game_object(3149, 0) -> 1100001038d2642 15:39:26.675 [Lua] [GameNetworkManager] game object created go_id=3149, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:26.830 [GameSession] 11000010b5e68f9 -> destroy_game_object(3146) 15:39:26.830 [Lua] [GameNetworkManager] game object was destroyed id=3146 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.017 [GameSession] 11000010b5e68f9 -> destroy_game_object(3148) 15:39:27.017 [Lua] [GameNetworkManager] game object was destroyed id=3148 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.103 [GameSession] 11000010b5e68f9 -> destroy_game_object(3149) 15:39:27.103 [Lua] [GameNetworkManager] game object was destroyed id=3149 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.158 [GameSession] 11000010b5e68f9 -> create_game_object(3150) 15:39:27.158 [GameSession] create_game_object(3150, 0) -> 1100001056ede37 15:39:27.158 [GameSession] create_game_object(3150, 0) -> 1100001038d2642 15:39:27.158 [Lua] [GameNetworkManager] game object created go_id=3150, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:27.254 [GameSession] 11000010b5e68f9 -> create_game_object(3151) 15:39:27.254 [GameSession] create_game_object(3151, 0) -> 1100001056ede37 15:39:27.254 [GameSession] create_game_object(3151, 0) -> 1100001038d2642 15:39:27.254 [Lua] [GameNetworkManager] game object created go_id=3151, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:27.361 [GameSession] 11000010b5e68f9 -> create_game_object(3152) 15:39:27.361 [GameSession] create_game_object(3152, 0) -> 1100001056ede37 15:39:27.361 [GameSession] create_game_object(3152, 0) -> 1100001038d2642 15:39:27.361 [Lua] [GameNetworkManager] game object created go_id=3152, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:27.457 [GameSession] 11000010b5e68f9 -> create_game_object(3153) 15:39:27.457 [GameSession] create_game_object(3153, 0) -> 1100001056ede37 15:39:27.457 [GameSession] create_game_object(3153, 0) -> 1100001038d2642 15:39:27.457 [Lua] [GameNetworkManager] game object created go_id=3153, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:27.618 [GameSession] 11000010b5e68f9 -> destroy_game_object(3150) 15:39:27.618 [Lua] [GameNetworkManager] game object was destroyed id=3150 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.703 [GameSession] 11000010b5e68f9 -> destroy_game_object(3151) 15:39:27.703 [Lua] [GameNetworkManager] game object was destroyed id=3151 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.802 [GameSession] 11000010b5e68f9 -> destroy_game_object(3152) 15:39:27.802 [Lua] [GameNetworkManager] game object was destroyed id=3152 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.921 [GameSession] 11000010b5e68f9 -> destroy_game_object(3153) 15:39:27.921 [Lua] [GameNetworkManager] game object was destroyed id=3153 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:27.953 [GameSession] create_game_object(84, 773) 15:39:27.953 [GameSession] create_game_object(773, 0) -> 1100001056ede37 15:39:27.953 [GameSession] create_game_object(773, 0) -> 1100001038d2642 15:39:27.953 [GameSession] create_game_object(773, 0) -> 11000010b5e68f9 15:39:27.983 [GameSession] destroy_game_object(721) 15:39:27.983 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:28.287 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 4 23 15:39:28.466 [Lua] Override Player Respawning mansion_event true 15:39:28.617 [GameSession] 11000010b5e68f9 -> create_game_object(3154) 15:39:28.618 [GameSession] create_game_object(3154, 0) -> 1100001056ede37 15:39:28.618 [GameSession] create_game_object(3154, 0) -> 1100001038d2642 15:39:28.618 [Lua] [GameNetworkManager] game object created go_id=3154, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:28.735 [GameSession] 11000010b5e68f9 -> create_game_object(3155) 15:39:28.735 [GameSession] create_game_object(3155, 0) -> 1100001056ede37 15:39:28.735 [GameSession] create_game_object(3155, 0) -> 1100001038d2642 15:39:28.735 [Lua] [GameNetworkManager] game object created go_id=3155, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:28.841 [GameSession] 11000010b5e68f9 -> create_game_object(3156) 15:39:28.841 [GameSession] create_game_object(3156, 0) -> 1100001056ede37 15:39:28.841 [GameSession] create_game_object(3156, 0) -> 1100001038d2642 15:39:28.841 [Lua] [GameNetworkManager] game object created go_id=3156, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:28.959 [GameSession] 11000010b5e68f9 -> create_game_object(3157) 15:39:28.959 [GameSession] create_game_object(3157, 0) -> 1100001056ede37 15:39:28.959 [GameSession] create_game_object(3157, 0) -> 1100001038d2642 15:39:28.959 [Lua] [GameNetworkManager] game object created go_id=3157, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:29.135 [GameSession] 11000010b5e68f9 -> destroy_game_object(3154) 15:39:29.135 [Lua] [GameNetworkManager] game object was destroyed id=3154 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:29.244 [GameSession] 11000010b5e68f9 -> destroy_game_object(3155) 15:39:29.244 [Lua] [GameNetworkManager] game object was destroyed id=3155 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:29.244 [GameSession] 11000010b5e68f9 -> destroy_game_object(3156) 15:39:29.244 [Lua] [GameNetworkManager] game object was destroyed id=3156 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:29.345 [GameSession] 11000010b5e68f9 -> destroy_game_object(3157) 15:39:29.345 [Lua] [GameNetworkManager] game object was destroyed id=3157 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:29.597 [GameSession] 11000010b5e68f9 -> create_game_object(3158) 15:39:29.597 [GameSession] create_game_object(3158, 0) -> 1100001056ede37 15:39:29.597 [GameSession] create_game_object(3158, 0) -> 1100001038d2642 15:39:29.597 [Lua] [GameNetworkManager] game object created go_id=3158, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:29.696 [GameSession] 11000010b5e68f9 -> create_game_object(3159) 15:39:29.696 [GameSession] create_game_object(3159, 0) -> 1100001056ede37 15:39:29.696 [GameSession] create_game_object(3159, 0) -> 1100001038d2642 15:39:29.696 [Lua] [GameNetworkManager] game object created go_id=3159, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:29.811 [GameSession] 11000010b5e68f9 -> create_game_object(3160) 15:39:29.811 [GameSession] create_game_object(3160, 0) -> 1100001056ede37 15:39:29.811 [GameSession] create_game_object(3160, 0) -> 1100001038d2642 15:39:29.811 [Lua] [GameNetworkManager] game object created go_id=3160, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:29.905 [GameSession] 11000010b5e68f9 -> create_game_object(3161) 15:39:29.905 [GameSession] create_game_object(3161, 0) -> 1100001056ede37 15:39:29.905 [GameSession] create_game_object(3161, 0) -> 1100001038d2642 15:39:29.905 [Lua] [GameNetworkManager] game object created go_id=3161, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:39:29.977 [GameSession] 11000010b5e68f9 -> destroy_game_object(3158) 15:39:29.978 [Lua] [GameNetworkManager] game object was destroyed id=3158 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:30.067 [GameSession] 11000010b5e68f9 -> destroy_game_object(3159) 15:39:30.067 [Lua] [GameNetworkManager] game object was destroyed id=3159 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:30.209 [GameSession] 11000010b5e68f9 -> destroy_game_object(3160) 15:39:30.210 [Lua] [GameNetworkManager] game object was destroyed id=3160 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:30.245 [GameSession] 11000010b5e68f9 -> destroy_game_object(3161) 15:39:30.245 [Lua] [GameNetworkManager] game object was destroyed id=3161 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:31.797 [GameSession] destroy_game_object(773) 15:39:33.493 [GameSession] destroy_game_object(34) 15:39:34.336 [GameSession] create_game_object(84, 774) 15:39:34.336 [GameSession] create_game_object(774, 0) -> 1100001056ede37 15:39:34.336 [GameSession] create_game_object(774, 0) -> 1100001038d2642 15:39:34.336 [GameSession] create_game_object(774, 0) -> 11000010b5e68f9 15:39:34.336 [GameSession] create_game_object(84, 775) 15:39:34.336 [GameSession] create_game_object(775, 0) -> 1100001056ede37 15:39:34.336 [GameSession] create_game_object(775, 0) -> 1100001038d2642 15:39:34.336 [GameSession] create_game_object(775, 0) -> 11000010b5e68f9 15:39:34.348 [GameSession] create_game_object(70, 776) 15:39:34.348 [GameSession] create_game_object(776, 0) -> 1100001056ede37 15:39:34.348 [GameSession] create_game_object(776, 0) -> 1100001038d2642 15:39:34.349 [GameSession] create_game_object(776, 0) -> 11000010b5e68f9 15:39:34.491 [GameSession] destroy_game_object(776) 15:39:34.491 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:39:34.492 [GameSession] destroy_game_object(774) 15:39:34.689 [GameSession] destroy_game_object(775) 15:39:35.077 [Lua] Destroying unit - ai too far away from all players. chaos_raider 3 3 16 15:39:35.321 [GameSession] create_game_object(84, 777) 15:39:35.321 [GameSession] create_game_object(777, 0) -> 1100001056ede37 15:39:35.321 [GameSession] create_game_object(777, 0) -> 1100001038d2642 15:39:35.321 [GameSession] create_game_object(777, 0) -> 11000010b5e68f9 15:39:35.743 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 6 15 15:39:35.765 [GameSession] destroy_game_object(670) 15:39:35.765 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:35.766 [GameSession] destroy_game_object(666) 15:39:35.766 [GameSession] destroy_game_object(391) 15:39:35.767 [GameSession] destroy_game_object(684) 15:39:35.767 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:39:35.767 [GameSession] destroy_game_object(708) 15:39:35.767 [GameSession] destroy_game_object(713) 15:39:35.768 [GameSession] destroy_game_object(657) 15:39:35.768 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:39:36.191 [GameSession] destroy_game_object(777) 15:39:36.485 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 7 12 15:39:36.745 [GameSession] 11000010b5e68f9 -> destroy_game_object(3147) 15:39:36.745 [Lua] [GameNetworkManager] game object was destroyed id=3147 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:39:37.280 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 10 10 15:39:37.512 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 7 9 15:39:37.600 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 1 8 15:39:37.632 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 7 15:39:41.756 [GameSession] create_game_object(84, 778) 15:39:41.756 [GameSession] create_game_object(778, 0) -> 1100001056ede37 15:39:41.756 [GameSession] create_game_object(778, 0) -> 1100001038d2642 15:39:41.756 [GameSession] create_game_object(778, 0) -> 11000010b5e68f9 15:39:41.927 [Window] Window => inactive 15:39:44.042 [GameSession] create_game_object(84, 779) 15:39:44.042 [GameSession] create_game_object(779, 0) -> 1100001056ede37 15:39:44.042 [GameSession] create_game_object(779, 0) -> 1100001038d2642 15:39:44.042 [GameSession] create_game_object(779, 0) -> 11000010b5e68f9 15:39:44.151 [Lua] Switching ConflictSettings: to: skaven 15:39:44.151 [Lua] pacing=default 15:39:44.151 [Lua] roaming=nil 15:39:44.151 [Lua] specials=skaven 15:39:44.151 [Lua] debug_color=orange 15:39:44.151 [Lua] contained_breeds=nil 15:39:44.151 [Lua] pack_spawning=skaven 15:39:44.151 [Lua] disabled=false 15:39:44.151 [Lua] factions=nil 15:39:44.151 [Lua] boss=skaven 15:39:44.151 [Lua] horde=default 15:39:44.151 [Lua] name=skaven 15:39:44.151 [Lua] intensity=default 15:39:44.151 [Lua] --- 15:39:44.287 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:39:44.296 [Lua] Spline already found! 15:39:44.301 [GameSession] create_game_object(70, 780) 15:39:44.301 [GameSession] create_game_object(780, 0) -> 1100001056ede37 15:39:44.301 [GameSession] create_game_object(780, 0) -> 1100001038d2642 15:39:44.301 [GameSession] create_game_object(780, 0) -> 11000010b5e68f9 15:39:44.320 [GameSession] create_game_object(70, 781) 15:39:44.320 [GameSession] create_game_object(781, 0) -> 1100001056ede37 15:39:44.320 [GameSession] create_game_object(781, 0) -> 1100001038d2642 15:39:44.320 [GameSession] create_game_object(781, 0) -> 11000010b5e68f9 15:39:44.321 [Lua] Init group template: spline_patrol 15:39:46.485 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:39:46.495 [Lua] Spline already found! 15:39:46.513 [GameSession] destroy_game_object(725) 15:39:46.517 [GameSession] create_game_object(36, 782) 15:39:46.517 [GameSession] create_game_object(782, 0) -> 1100001056ede37 15:39:46.517 [GameSession] create_game_object(782, 0) -> 1100001038d2642 15:39:46.517 [GameSession] create_game_object(782, 0) -> 11000010b5e68f9 15:39:46.518 [Lua] Init group template: spline_patrol 15:39:46.533 [GameSession] destroy_game_object(710) 15:39:46.533 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[8722cd6cee70a7b4]' 15:39:47.878 [GameSession] destroy_game_object(10) 15:39:50.235 [GameSession] destroy_game_object(13) 15:39:51.077 [GameSession] create_game_object(84, 783) 15:39:51.077 [GameSession] create_game_object(783, 0) -> 1100001056ede37 15:39:51.077 [GameSession] create_game_object(783, 0) -> 1100001038d2642 15:39:51.077 [GameSession] create_game_object(783, 0) -> 11000010b5e68f9 15:39:51.089 [GameSession] create_game_object(70, 784) 15:39:51.089 [GameSession] create_game_object(784, 0) -> 1100001056ede37 15:39:51.089 [GameSession] create_game_object(784, 0) -> 1100001038d2642 15:39:51.089 [GameSession] create_game_object(784, 0) -> 11000010b5e68f9 15:39:51.450 [Window] Window => active 15:39:52.015 [GameSession] create_game_object(84, 785) 15:39:52.015 [GameSession] create_game_object(785, 0) -> 1100001056ede37 15:39:52.015 [GameSession] create_game_object(785, 0) -> 1100001038d2642 15:39:52.015 [GameSession] create_game_object(785, 0) -> 11000010b5e68f9 15:39:52.016 [GameSession] create_game_object(70, 786) 15:39:52.016 [GameSession] create_game_object(786, 0) -> 1100001056ede37 15:39:52.016 [GameSession] create_game_object(786, 0) -> 1100001038d2642 15:39:52.016 [GameSession] create_game_object(786, 0) -> 11000010b5e68f9 15:39:53.495 [GameSession] create_game_object(84, 787) 15:39:53.495 [GameSession] create_game_object(787, 0) -> 1100001056ede37 15:39:53.495 [GameSession] create_game_object(787, 0) -> 1100001038d2642 15:39:53.495 [GameSession] create_game_object(787, 0) -> 11000010b5e68f9 15:39:53.515 [GameSession] create_game_object(70, 788) 15:39:53.515 [GameSession] create_game_object(788, 0) -> 1100001056ede37 15:39:53.515 [GameSession] create_game_object(788, 0) -> 1100001038d2642 15:39:53.515 [GameSession] create_game_object(788, 0) -> 11000010b5e68f9 15:39:53.525 [GameSession] create_game_object(70, 789) 15:39:53.525 [GameSession] create_game_object(789, 0) -> 1100001056ede37 15:39:53.525 [GameSession] create_game_object(789, 0) -> 1100001038d2642 15:39:53.525 [GameSession] create_game_object(789, 0) -> 11000010b5e68f9 15:39:53.742 [GameSession] destroy_game_object(11) 15:39:53.914 [GameSession] destroy_game_object(788) 15:39:53.914 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[96673601773e5ae5]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:39:53.914 [GameSession] destroy_game_object(789) 15:39:53.914 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 15:39:53.914 [GameSession] destroy_game_object(787) 15:39:54.008 [GameSession] create_game_object(84, 790) 15:39:54.008 [GameSession] create_game_object(790, 0) -> 1100001056ede37 15:39:54.008 [GameSession] create_game_object(790, 0) -> 1100001038d2642 15:39:54.008 [GameSession] create_game_object(790, 0) -> 11000010b5e68f9 15:39:54.018 [GameSession] create_game_object(70, 791) 15:39:54.018 [GameSession] create_game_object(791, 0) -> 1100001056ede37 15:39:54.018 [GameSession] create_game_object(791, 0) -> 1100001038d2642 15:39:54.018 [GameSession] create_game_object(791, 0) -> 11000010b5e68f9 15:39:54.027 [GameSession] create_game_object(70, 792) 15:39:54.027 [GameSession] create_game_object(792, 0) -> 1100001056ede37 15:39:54.027 [GameSession] create_game_object(792, 0) -> 1100001038d2642 15:39:54.027 [GameSession] create_game_object(792, 0) -> 11000010b5e68f9 15:39:54.161 [GameSession] destroy_game_object(791) 15:39:54.161 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:39:54.162 [GameSession] destroy_game_object(792) 15:39:54.162 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 15:39:54.162 [GameSession] destroy_game_object(790) 15:39:54.967 [GameSession] create_game_object(84, 793) 15:39:54.967 [GameSession] create_game_object(793, 0) -> 1100001056ede37 15:39:54.967 [GameSession] create_game_object(793, 0) -> 1100001038d2642 15:39:54.967 [GameSession] create_game_object(793, 0) -> 11000010b5e68f9 15:39:54.979 [GameSession] create_game_object(70, 794) 15:39:54.979 [GameSession] create_game_object(794, 0) -> 1100001056ede37 15:39:54.979 [GameSession] create_game_object(794, 0) -> 1100001038d2642 15:39:54.979 [GameSession] create_game_object(794, 0) -> 11000010b5e68f9 15:39:54.990 [GameSession] create_game_object(70, 795) 15:39:54.990 [GameSession] create_game_object(795, 0) -> 1100001056ede37 15:39:54.990 [GameSession] create_game_object(795, 0) -> 1100001038d2642 15:39:54.990 [GameSession] create_game_object(795, 0) -> 11000010b5e68f9 15:39:56.062 [GameSession] destroy_game_object(794) 15:39:56.062 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:39:56.062 [GameSession] destroy_game_object(795) 15:39:56.062 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:39:56.062 [GameSession] destroy_game_object(793) 15:39:56.205 [GameSession] create_game_object(84, 796) 15:39:56.205 [GameSession] create_game_object(796, 0) -> 1100001056ede37 15:39:56.205 [GameSession] create_game_object(796, 0) -> 1100001038d2642 15:39:56.205 [GameSession] create_game_object(796, 0) -> 11000010b5e68f9 15:39:56.216 [GameSession] create_game_object(70, 797) 15:39:56.216 [GameSession] create_game_object(797, 0) -> 1100001056ede37 15:39:56.216 [GameSession] create_game_object(797, 0) -> 1100001038d2642 15:39:56.216 [GameSession] create_game_object(797, 0) -> 11000010b5e68f9 15:39:56.226 [GameSession] create_game_object(70, 798) 15:39:56.226 [GameSession] create_game_object(798, 0) -> 1100001056ede37 15:39:56.226 [GameSession] create_game_object(798, 0) -> 1100001038d2642 15:39:56.226 [GameSession] create_game_object(798, 0) -> 11000010b5e68f9 15:39:56.454 [GameSession] destroy_game_object(779) 15:39:56.681 [GameSession] create_game_object(36, 799) 15:39:56.681 [GameSession] create_game_object(799, 0) -> 1100001056ede37 15:39:56.681 [GameSession] create_game_object(799, 0) -> 1100001038d2642 15:39:56.681 [GameSession] create_game_object(799, 0) -> 11000010b5e68f9 15:39:56.903 [EACServer] [16:39:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:39:58.380 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 27 will change to a manual source. 15:40:00.095 [GameSession] create_game_object(84, 800) 15:40:00.095 [GameSession] create_game_object(800, 0) -> 1100001056ede37 15:40:00.095 [GameSession] create_game_object(800, 0) -> 1100001038d2642 15:40:00.095 [GameSession] create_game_object(800, 0) -> 11000010b5e68f9 15:40:00.108 [GameSession] create_game_object(70, 801) 15:40:00.108 [GameSession] create_game_object(801, 0) -> 1100001056ede37 15:40:00.108 [GameSession] create_game_object(801, 0) -> 1100001038d2642 15:40:00.108 [GameSession] create_game_object(801, 0) -> 11000010b5e68f9 15:40:01.028 [GameSession] destroy_game_object(801) 15:40:01.028 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[96673601773e5ae5]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:40:01.028 [GameSession] destroy_game_object(800) 15:40:01.638 [GameSession] destroy_game_object(797) 15:40:01.638 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:40:01.638 [GameSession] destroy_game_object(798) 15:40:01.638 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:40:01.638 [GameSession] destroy_game_object(796) 15:40:01.695 [GameSession] create_game_object(84, 802) 15:40:01.695 [GameSession] create_game_object(802, 0) -> 1100001056ede37 15:40:01.695 [GameSession] create_game_object(802, 0) -> 1100001038d2642 15:40:01.695 [GameSession] create_game_object(802, 0) -> 11000010b5e68f9 15:40:02.564 [GameSession] destroy_game_object(802) 15:40:03.162 [GameSession] create_game_object(84, 803) 15:40:03.162 [GameSession] create_game_object(803, 0) -> 1100001056ede37 15:40:03.162 [GameSession] create_game_object(803, 0) -> 1100001038d2642 15:40:03.162 [GameSession] create_game_object(803, 0) -> 11000010b5e68f9 15:40:03.174 [GameSession] create_game_object(70, 804) 15:40:03.174 [GameSession] create_game_object(804, 0) -> 1100001056ede37 15:40:03.174 [GameSession] create_game_object(804, 0) -> 1100001038d2642 15:40:03.174 [GameSession] create_game_object(804, 0) -> 11000010b5e68f9 15:40:03.183 [GameSession] create_game_object(70, 805) 15:40:03.183 [GameSession] create_game_object(805, 0) -> 1100001056ede37 15:40:03.183 [GameSession] create_game_object(805, 0) -> 1100001038d2642 15:40:03.183 [GameSession] create_game_object(805, 0) -> 11000010b5e68f9 15:40:03.327 [GameSession] create_game_object(84, 806) 15:40:03.327 [GameSession] create_game_object(806, 0) -> 1100001056ede37 15:40:03.327 [GameSession] create_game_object(806, 0) -> 1100001038d2642 15:40:03.327 [GameSession] create_game_object(806, 0) -> 11000010b5e68f9 15:40:04.145 [GameSession] destroy_game_object(804) 15:40:04.145 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 15:40:04.145 [GameSession] destroy_game_object(805) 15:40:04.145 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 15:40:04.145 [GameSession] destroy_game_object(803) 15:40:04.780 [GameSession] destroy_game_object(786) 15:40:04.780 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[df148b2fd02e70d8]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:40:04.781 [GameSession] destroy_game_object(785) 15:40:05.024 [GameSession] destroy_game_object(784) 15:40:05.024 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 15:40:05.024 [GameSession] destroy_game_object(783) 15:40:05.406 [Lua] [ChatManager][1]System: adenar94 picked up a Grimoire 15:40:05.412 [GameSession] destroy_game_object(9) 15:40:05.743 [GameSession] create_game_object(84, 807) 15:40:05.743 [GameSession] create_game_object(807, 0) -> 1100001056ede37 15:40:05.743 [GameSession] create_game_object(807, 0) -> 1100001038d2642 15:40:05.743 [GameSession] create_game_object(807, 0) -> 11000010b5e68f9 15:40:05.745 [GameSession] create_game_object(70, 808) 15:40:05.745 [GameSession] create_game_object(808, 0) -> 1100001056ede37 15:40:05.745 [GameSession] create_game_object(808, 0) -> 1100001038d2642 15:40:05.745 [GameSession] create_game_object(808, 0) -> 11000010b5e68f9 15:40:06.007 [GameSession] create_game_object(84, 809) 15:40:06.007 [GameSession] create_game_object(809, 0) -> 1100001056ede37 15:40:06.007 [GameSession] create_game_object(809, 0) -> 1100001038d2642 15:40:06.007 [GameSession] create_game_object(809, 0) -> 11000010b5e68f9 15:40:06.009 [GameSession] create_game_object(70, 810) 15:40:06.009 [GameSession] create_game_object(810, 0) -> 1100001056ede37 15:40:06.009 [GameSession] create_game_object(810, 0) -> 1100001038d2642 15:40:06.009 [GameSession] create_game_object(810, 0) -> 11000010b5e68f9 15:40:06.298 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 149 will change to a manual source. 15:40:06.299 [GameSession] create_game_object(42, 811) 15:40:06.299 [GameSession] create_game_object(811, 0) -> 1100001056ede37 15:40:06.299 [GameSession] create_game_object(811, 0) -> 1100001038d2642 15:40:06.299 [GameSession] create_game_object(811, 0) -> 11000010b5e68f9 15:40:09.350 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 1 17 15:40:09.350 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 2 16 15:40:09.894 [GameSession] create_game_object(84, 812) 15:40:09.894 [GameSession] create_game_object(812, 0) -> 1100001056ede37 15:40:09.894 [GameSession] create_game_object(812, 0) -> 1100001038d2642 15:40:09.894 [GameSession] create_game_object(812, 0) -> 11000010b5e68f9 15:40:09.905 [GameSession] create_game_object(70, 813) 15:40:09.905 [GameSession] create_game_object(813, 0) -> 1100001056ede37 15:40:09.905 [GameSession] create_game_object(813, 0) -> 1100001038d2642 15:40:09.905 [GameSession] create_game_object(813, 0) -> 11000010b5e68f9 15:40:09.916 [GameSession] create_game_object(70, 814) 15:40:09.916 [GameSession] create_game_object(814, 0) -> 1100001056ede37 15:40:09.916 [GameSession] create_game_object(814, 0) -> 1100001038d2642 15:40:09.916 [GameSession] create_game_object(814, 0) -> 11000010b5e68f9 15:40:10.226 [GameSession] destroy_game_object(813) 15:40:10.226 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2f1c87c314ca32cc]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:40:10.226 [GameSession] destroy_game_object(814) 15:40:10.226 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:40:10.226 [GameSession] destroy_game_object(812) 15:40:12.098 [GameSession] create_game_object(84, 815) 15:40:12.098 [GameSession] create_game_object(815, 0) -> 1100001056ede37 15:40:12.098 [GameSession] create_game_object(815, 0) -> 1100001038d2642 15:40:12.098 [GameSession] create_game_object(815, 0) -> 11000010b5e68f9 15:40:12.111 [GameSession] create_game_object(70, 816) 15:40:12.111 [GameSession] create_game_object(816, 0) -> 1100001056ede37 15:40:12.111 [GameSession] create_game_object(816, 0) -> 1100001038d2642 15:40:12.111 [GameSession] create_game_object(816, 0) -> 11000010b5e68f9 15:40:12.121 [GameSession] create_game_object(70, 817) 15:40:12.121 [GameSession] create_game_object(817, 0) -> 1100001056ede37 15:40:12.121 [GameSession] create_game_object(817, 0) -> 1100001038d2642 15:40:12.121 [GameSession] create_game_object(817, 0) -> 11000010b5e68f9 15:40:12.821 [GameSession] destroy_game_object(806) 15:40:13.657 [GameSession] 11000010b5e68f9 -> create_game_object(3162) 15:40:13.657 [GameSession] create_game_object(3162, 0) -> 1100001056ede37 15:40:13.657 [GameSession] create_game_object(3162, 0) -> 1100001038d2642 15:40:13.657 [Lua] [GameNetworkManager] game object created go_id=3162, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:13.756 [GameSession] 11000010b5e68f9 -> create_game_object(3163) 15:40:13.756 [GameSession] create_game_object(3163, 0) -> 1100001056ede37 15:40:13.756 [GameSession] create_game_object(3163, 0) -> 1100001038d2642 15:40:13.756 [Lua] [GameNetworkManager] game object created go_id=3163, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:13.825 [GameSession] create_game_object(84, 818) 15:40:13.825 [GameSession] create_game_object(818, 0) -> 1100001056ede37 15:40:13.825 [GameSession] create_game_object(818, 0) -> 1100001038d2642 15:40:13.825 [GameSession] create_game_object(818, 0) -> 11000010b5e68f9 15:40:13.866 [GameSession] 11000010b5e68f9 -> create_game_object(3164) 15:40:13.866 [GameSession] create_game_object(3164, 0) -> 1100001056ede37 15:40:13.866 [GameSession] create_game_object(3164, 0) -> 1100001038d2642 15:40:13.867 [Lua] [GameNetworkManager] game object created go_id=3164, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:13.963 [GameSession] 11000010b5e68f9 -> create_game_object(3165) 15:40:13.963 [GameSession] create_game_object(3165, 0) -> 1100001056ede37 15:40:13.963 [GameSession] create_game_object(3165, 0) -> 1100001038d2642 15:40:13.963 [Lua] [GameNetworkManager] game object created go_id=3165, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:14.037 [GameSession] destroy_game_object(816) 15:40:14.037 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:40:14.037 [GameSession] destroy_game_object(817) 15:40:14.037 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:40:14.037 [GameSession] destroy_game_object(815) 15:40:14.146 [GameSession] 11000010b5e68f9 -> destroy_game_object(3162) 15:40:14.146 [Lua] [GameNetworkManager] game object was destroyed id=3162 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:14.212 [GameSession] 11000010b5e68f9 -> destroy_game_object(3163) 15:40:14.212 [Lua] [GameNetworkManager] game object was destroyed id=3163 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:14.233 [GameSession] destroy_game_object(818) 15:40:14.292 [GameSession] 11000010b5e68f9 -> destroy_game_object(3164) 15:40:14.292 [Lua] [GameNetworkManager] game object was destroyed id=3164 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:14.386 [GameSession] create_game_object(84, 819) 15:40:14.386 [GameSession] create_game_object(819, 0) -> 1100001056ede37 15:40:14.386 [GameSession] create_game_object(819, 0) -> 1100001038d2642 15:40:14.386 [GameSession] create_game_object(819, 0) -> 11000010b5e68f9 15:40:14.398 [GameSession] create_game_object(70, 820) 15:40:14.398 [GameSession] create_game_object(820, 0) -> 1100001056ede37 15:40:14.398 [GameSession] create_game_object(820, 0) -> 1100001038d2642 15:40:14.398 [GameSession] create_game_object(820, 0) -> 11000010b5e68f9 15:40:14.412 [GameSession] create_game_object(70, 821) 15:40:14.412 [GameSession] create_game_object(821, 0) -> 1100001056ede37 15:40:14.412 [GameSession] create_game_object(821, 0) -> 1100001038d2642 15:40:14.412 [GameSession] create_game_object(821, 0) -> 11000010b5e68f9 15:40:14.423 [GameSession] 11000010b5e68f9 -> create_game_object(3166) 15:40:14.423 [GameSession] create_game_object(3166, 0) -> 1100001056ede37 15:40:14.423 [GameSession] create_game_object(3166, 0) -> 1100001038d2642 15:40:14.423 [Lua] [GameNetworkManager] game object created go_id=3166, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:14.423 [GameSession] 11000010b5e68f9 -> destroy_game_object(3165) 15:40:14.423 [Lua] [GameNetworkManager] game object was destroyed id=3165 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:14.526 [GameSession] 11000010b5e68f9 -> create_game_object(3167) 15:40:14.526 [GameSession] create_game_object(3167, 0) -> 1100001056ede37 15:40:14.526 [GameSession] create_game_object(3167, 0) -> 1100001038d2642 15:40:14.526 [Lua] [GameNetworkManager] game object created go_id=3167, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:14.625 [GameSession] 11000010b5e68f9 -> create_game_object(3168) 15:40:14.625 [GameSession] create_game_object(3168, 0) -> 1100001056ede37 15:40:14.625 [GameSession] create_game_object(3168, 0) -> 1100001038d2642 15:40:14.625 [Lua] [GameNetworkManager] game object created go_id=3168, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:14.701 [GameSession] 11000010b5e68f9 -> create_game_object(3169) 15:40:14.701 [GameSession] create_game_object(3169, 0) -> 1100001056ede37 15:40:14.701 [GameSession] create_game_object(3169, 0) -> 1100001038d2642 15:40:14.701 [Lua] [GameNetworkManager] game object created go_id=3169, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:14.903 [GameSession] 11000010b5e68f9 -> destroy_game_object(3166) 15:40:14.903 [Lua] [GameNetworkManager] game object was destroyed id=3166 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:14.939 [GameSession] create_game_object(89, 822) 15:40:14.939 [GameSession] create_game_object(822, 0) -> 1100001056ede37 15:40:14.939 [GameSession] create_game_object(822, 0) -> 1100001038d2642 15:40:14.939 [GameSession] create_game_object(822, 0) -> 11000010b5e68f9 15:40:15.029 [GameSession] 11000010b5e68f9 -> destroy_game_object(3167) 15:40:15.029 [Lua] [GameNetworkManager] game object was destroyed id=3167 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:15.110 [GameSession] 11000010b5e68f9 -> destroy_game_object(3168) 15:40:15.110 [Lua] [GameNetworkManager] game object was destroyed id=3168 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:15.202 [GameSession] 11000010b5e68f9 -> destroy_game_object(3169) 15:40:15.202 [Lua] [GameNetworkManager] game object was destroyed id=3169 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:17.729 [GameSession] create_game_object(84, 823) 15:40:17.729 [GameSession] create_game_object(823, 0) -> 1100001056ede37 15:40:17.729 [GameSession] create_game_object(823, 0) -> 1100001038d2642 15:40:17.729 [GameSession] create_game_object(823, 0) -> 11000010b5e68f9 15:40:25.457 [GameSession] destroy_game_object(820) 15:40:25.457 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:40:25.457 [GameSession] destroy_game_object(821) 15:40:25.457 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[bd9b6c52dd283bac]' child 2: '#ID[491641d43abe46c8]' 15:40:25.457 [GameSession] destroy_game_object(819) 15:40:26.389 [GameSession] destroy_game_object(12) 15:40:27.704 [GameSession] create_game_object(84, 824) 15:40:27.704 [GameSession] create_game_object(824, 0) -> 1100001056ede37 15:40:27.704 [GameSession] create_game_object(824, 0) -> 1100001038d2642 15:40:27.704 [GameSession] create_game_object(824, 0) -> 11000010b5e68f9 15:40:27.715 [GameSession] create_game_object(70, 825) 15:40:27.715 [GameSession] create_game_object(825, 0) -> 1100001056ede37 15:40:27.715 [GameSession] create_game_object(825, 0) -> 1100001038d2642 15:40:27.715 [GameSession] create_game_object(825, 0) -> 11000010b5e68f9 15:40:27.725 [GameSession] create_game_object(70, 826) 15:40:27.725 [GameSession] create_game_object(826, 0) -> 1100001056ede37 15:40:27.725 [GameSession] create_game_object(826, 0) -> 1100001038d2642 15:40:27.725 [GameSession] create_game_object(826, 0) -> 11000010b5e68f9 15:40:28.023 [GameSession] destroy_game_object(825) 15:40:28.023 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0761472b4e01087b]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:40:28.023 [GameSession] destroy_game_object(826) 15:40:28.023 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:40:28.023 [GameSession] destroy_game_object(824) 15:40:28.825 [GameSession] create_game_object(84, 827) 15:40:28.825 [GameSession] create_game_object(827, 0) -> 1100001056ede37 15:40:28.825 [GameSession] create_game_object(827, 0) -> 1100001038d2642 15:40:28.825 [GameSession] create_game_object(827, 0) -> 11000010b5e68f9 15:40:28.837 [GameSession] create_game_object(70, 828) 15:40:28.837 [GameSession] create_game_object(828, 0) -> 1100001056ede37 15:40:28.837 [GameSession] create_game_object(828, 0) -> 1100001038d2642 15:40:28.837 [GameSession] create_game_object(828, 0) -> 11000010b5e68f9 15:40:28.848 [GameSession] create_game_object(70, 829) 15:40:28.848 [GameSession] create_game_object(829, 0) -> 1100001056ede37 15:40:28.848 [GameSession] create_game_object(829, 0) -> 1100001038d2642 15:40:28.848 [GameSession] create_game_object(829, 0) -> 11000010b5e68f9 15:40:29.841 [GameSession] create_game_object(84, 830) 15:40:29.841 [GameSession] create_game_object(830, 0) -> 1100001056ede37 15:40:29.841 [GameSession] create_game_object(830, 0) -> 1100001038d2642 15:40:29.841 [GameSession] create_game_object(830, 0) -> 11000010b5e68f9 15:40:29.843 [GameSession] create_game_object(70, 831) 15:40:29.843 [GameSession] create_game_object(831, 0) -> 1100001056ede37 15:40:29.843 [GameSession] create_game_object(831, 0) -> 1100001038d2642 15:40:29.843 [GameSession] create_game_object(831, 0) -> 11000010b5e68f9 15:40:29.890 [GameSession] destroy_game_object(823) 15:40:31.090 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:40:31.109 [GameSession] create_game_object(84, 832) 15:40:31.109 [GameSession] create_game_object(832, 0) -> 1100001056ede37 15:40:31.109 [GameSession] create_game_object(832, 0) -> 1100001038d2642 15:40:31.109 [GameSession] create_game_object(832, 0) -> 11000010b5e68f9 15:40:31.176 [Lua] Switching ConflictSettings: to: chaos 15:40:31.176 [Lua] pacing=chaos 15:40:31.176 [Lua] roaming=nil 15:40:31.176 [Lua] specials=chaos 15:40:31.176 [Lua] debug_color=purple 15:40:31.176 [Lua] contained_breeds=nil 15:40:31.176 [Lua] pack_spawning=chaos 15:40:31.176 [Lua] disabled=false 15:40:31.176 [Lua] factions=nil 15:40:31.176 [Lua] boss=chaos 15:40:31.176 [Lua] horde=chaos 15:40:31.176 [Lua] name=chaos 15:40:31.176 [Lua] intensity=default 15:40:31.176 [Lua] --- 15:40:31.703 [GameSession] create_game_object(84, 833) 15:40:31.703 [GameSession] create_game_object(833, 0) -> 1100001056ede37 15:40:31.703 [GameSession] create_game_object(833, 0) -> 1100001038d2642 15:40:31.703 [GameSession] create_game_object(833, 0) -> 11000010b5e68f9 15:40:31.713 [GameSession] create_game_object(70, 834) 15:40:31.713 [GameSession] create_game_object(834, 0) -> 1100001056ede37 15:40:31.713 [GameSession] create_game_object(834, 0) -> 1100001038d2642 15:40:31.713 [GameSession] create_game_object(834, 0) -> 11000010b5e68f9 15:40:31.723 [GameSession] create_game_object(70, 835) 15:40:31.723 [GameSession] create_game_object(835, 0) -> 1100001056ede37 15:40:31.723 [GameSession] create_game_object(835, 0) -> 1100001038d2642 15:40:31.723 [GameSession] create_game_object(835, 0) -> 11000010b5e68f9 15:40:32.424 [GameSession] create_game_object(84, 836) 15:40:32.424 [GameSession] create_game_object(836, 0) -> 1100001056ede37 15:40:32.424 [GameSession] create_game_object(836, 0) -> 1100001038d2642 15:40:32.424 [GameSession] create_game_object(836, 0) -> 11000010b5e68f9 15:40:32.434 [GameSession] create_game_object(70, 837) 15:40:32.434 [GameSession] create_game_object(837, 0) -> 1100001056ede37 15:40:32.434 [GameSession] create_game_object(837, 0) -> 1100001038d2642 15:40:32.434 [GameSession] create_game_object(837, 0) -> 11000010b5e68f9 15:40:32.873 [GameSession] create_game_object(84, 838) 15:40:32.873 [GameSession] create_game_object(838, 0) -> 1100001056ede37 15:40:32.873 [GameSession] create_game_object(838, 0) -> 1100001038d2642 15:40:32.873 [GameSession] create_game_object(838, 0) -> 11000010b5e68f9 15:40:32.896 [GameSession] create_game_object(70, 839) 15:40:32.896 [GameSession] create_game_object(839, 0) -> 1100001056ede37 15:40:32.896 [GameSession] create_game_object(839, 0) -> 1100001038d2642 15:40:32.896 [GameSession] create_game_object(839, 0) -> 11000010b5e68f9 15:40:32.926 [Lua] Time for new HOOORDE! multi_first_wave 15:40:32.926 [Lua] HORDE: Spawning hordes while 20 other ai are spawned 15:40:32.926 [Lua] horde requested: vector_blob 15:40:32.926 [Lua] wants to spawn behind within distance: 60 15:40:32.926 [Lua] could not, tries to spawnahead 15:40:32.926 [Lua] horde crated with id 54 of type vector_blob 15:40:32.926 [Lua] managed to spawn 29/29 horde enemies 15:40:32.926 [Lua] vector blob horde has started 15:40:33.248 [Lua] Init group template: horde 15:40:34.257 [GameSession] create_game_object(84, 840) 15:40:34.257 [GameSession] create_game_object(840, 0) -> 1100001056ede37 15:40:34.257 [GameSession] create_game_object(840, 0) -> 1100001038d2642 15:40:34.257 [GameSession] create_game_object(840, 0) -> 11000010b5e68f9 15:40:35.079 [GameSession] destroy_game_object(607) 15:40:35.277 [GameSession] create_game_object(84, 841) 15:40:35.277 [GameSession] create_game_object(841, 0) -> 1100001056ede37 15:40:35.277 [GameSession] create_game_object(841, 0) -> 1100001038d2642 15:40:35.277 [GameSession] create_game_object(841, 0) -> 11000010b5e68f9 15:40:35.288 [GameSession] create_game_object(36, 842) 15:40:35.288 [GameSession] create_game_object(842, 0) -> 1100001056ede37 15:40:35.288 [GameSession] create_game_object(842, 0) -> 1100001038d2642 15:40:35.288 [GameSession] create_game_object(842, 0) -> 11000010b5e68f9 15:40:36.509 [GameSession] 11000010b5e68f9 -> create_game_object(3170) 15:40:36.509 [GameSession] create_game_object(3170, 0) -> 1100001056ede37 15:40:36.509 [GameSession] create_game_object(3170, 0) -> 1100001038d2642 15:40:36.509 [Lua] [GameNetworkManager] game object created go_id=3170, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:36.611 [GameSession] 11000010b5e68f9 -> create_game_object(3171) 15:40:36.611 [GameSession] create_game_object(3171, 0) -> 1100001056ede37 15:40:36.611 [GameSession] create_game_object(3171, 0) -> 1100001038d2642 15:40:36.611 [Lua] [GameNetworkManager] game object created go_id=3171, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:36.715 [GameSession] 11000010b5e68f9 -> create_game_object(3172) 15:40:36.715 [GameSession] create_game_object(3172, 0) -> 1100001056ede37 15:40:36.715 [GameSession] create_game_object(3172, 0) -> 1100001038d2642 15:40:36.715 [Lua] [GameNetworkManager] game object created go_id=3172, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:36.808 [GameSession] 11000010b5e68f9 -> create_game_object(3173) 15:40:36.808 [GameSession] create_game_object(3173, 0) -> 1100001056ede37 15:40:36.808 [GameSession] create_game_object(3173, 0) -> 1100001038d2642 15:40:36.808 [Lua] [GameNetworkManager] game object created go_id=3173, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:36.974 [GameSession] 1100001038d2642 -> create_game_object(2109) 15:40:36.974 [GameSession] create_game_object(2109, 0) -> 1100001056ede37 15:40:36.974 [GameSession] create_game_object(2109, 0) -> 11000010b5e68f9 15:40:36.974 [Lua] [GameNetworkManager] game object created go_id=2109, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:37.200 [GameSession] 11000010b5e68f9 -> destroy_game_object(3170) 15:40:37.200 [Lua] [GameNetworkManager] game object was destroyed id=3170 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.261 [GameSession] 11000010b5e68f9 -> create_game_object(3174) 15:40:37.261 [GameSession] create_game_object(3174, 0) -> 1100001056ede37 15:40:37.261 [GameSession] create_game_object(3174, 0) -> 1100001038d2642 15:40:37.261 [Lua] [GameNetworkManager] game object created go_id=3174, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:37.303 [GameSession] 11000010b5e68f9 -> destroy_game_object(3173) 15:40:37.303 [Lua] [GameNetworkManager] game object was destroyed id=3173 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.303 [GameSession] 11000010b5e68f9 -> destroy_game_object(3171) 15:40:37.303 [Lua] [GameNetworkManager] game object was destroyed id=3171 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.330 [GameSession] 1100001038d2642 -> destroy_game_object(2109) 15:40:37.330 [Lua] [GameNetworkManager] game object was destroyed id=2109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:40:37.374 [GameSession] 11000010b5e68f9 -> create_game_object(3175) 15:40:37.374 [GameSession] create_game_object(3175, 0) -> 1100001056ede37 15:40:37.374 [GameSession] create_game_object(3175, 0) -> 1100001038d2642 15:40:37.374 [Lua] [GameNetworkManager] game object created go_id=3175, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:37.416 [GameSession] 11000010b5e68f9 -> destroy_game_object(3172) 15:40:37.417 [Lua] [GameNetworkManager] game object was destroyed id=3172 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.470 [GameSession] 11000010b5e68f9 -> create_game_object(3176) 15:40:37.470 [GameSession] create_game_object(3176, 0) -> 1100001056ede37 15:40:37.470 [GameSession] create_game_object(3176, 0) -> 1100001038d2642 15:40:37.470 [Lua] [GameNetworkManager] game object created go_id=3176, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:37.567 [GameSession] 11000010b5e68f9 -> create_game_object(3177) 15:40:37.567 [GameSession] create_game_object(3177, 0) -> 1100001056ede37 15:40:37.567 [GameSession] create_game_object(3177, 0) -> 1100001038d2642 15:40:37.567 [Lua] [GameNetworkManager] game object created go_id=3177, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:37.708 [GameSession] 11000010b5e68f9 -> destroy_game_object(3174) 15:40:37.708 [Lua] [GameNetworkManager] game object was destroyed id=3174 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.829 [GameSession] 11000010b5e68f9 -> destroy_game_object(3175) 15:40:37.829 [Lua] [GameNetworkManager] game object was destroyed id=3175 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:37.922 [GameSession] 11000010b5e68f9 -> destroy_game_object(3176) 15:40:37.922 [Lua] [GameNetworkManager] game object was destroyed id=3176 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.032 [GameSession] 11000010b5e68f9 -> destroy_game_object(3177) 15:40:38.032 [Lua] [GameNetworkManager] game object was destroyed id=3177 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.073 [GameSession] 11000010b5e68f9 -> create_game_object(3178) 15:40:38.073 [GameSession] create_game_object(3178, 0) -> 1100001056ede37 15:40:38.073 [GameSession] create_game_object(3178, 0) -> 1100001038d2642 15:40:38.073 [Lua] [GameNetworkManager] game object created go_id=3178, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:38.171 [GameSession] 11000010b5e68f9 -> create_game_object(3179) 15:40:38.171 [GameSession] create_game_object(3179, 0) -> 1100001056ede37 15:40:38.171 [GameSession] create_game_object(3179, 0) -> 1100001038d2642 15:40:38.171 [Lua] [GameNetworkManager] game object created go_id=3179, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:38.294 [GameSession] 11000010b5e68f9 -> create_game_object(3180) 15:40:38.294 [GameSession] create_game_object(3180, 0) -> 1100001056ede37 15:40:38.294 [GameSession] create_game_object(3180, 0) -> 1100001038d2642 15:40:38.294 [Lua] [GameNetworkManager] game object created go_id=3180, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:38.404 [GameSession] 11000010b5e68f9 -> create_game_object(3181) 15:40:38.404 [GameSession] create_game_object(3181, 0) -> 1100001056ede37 15:40:38.404 [GameSession] create_game_object(3181, 0) -> 1100001038d2642 15:40:38.404 [Lua] [GameNetworkManager] game object created go_id=3181, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:38.518 [GameSession] 11000010b5e68f9 -> destroy_game_object(3178) 15:40:38.518 [Lua] [GameNetworkManager] game object was destroyed id=3178 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.619 [GameSession] 11000010b5e68f9 -> destroy_game_object(3179) 15:40:38.619 [Lua] [GameNetworkManager] game object was destroyed id=3179 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.726 [GameSession] 11000010b5e68f9 -> destroy_game_object(3180) 15:40:38.727 [Lua] [GameNetworkManager] game object was destroyed id=3180 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.847 [GameSession] 11000010b5e68f9 -> destroy_game_object(3181) 15:40:38.847 [Lua] [GameNetworkManager] game object was destroyed id=3181 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:38.862 [GameSession] 11000010b5e68f9 -> create_game_object(3182) 15:40:38.862 [GameSession] create_game_object(3182, 0) -> 1100001056ede37 15:40:38.862 [GameSession] create_game_object(3182, 0) -> 1100001038d2642 15:40:38.862 [Lua] [GameNetworkManager] game object created go_id=3182, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:38.986 [GameSession] 11000010b5e68f9 -> create_game_object(3183) 15:40:38.986 [GameSession] create_game_object(3183, 0) -> 1100001056ede37 15:40:38.986 [GameSession] create_game_object(3183, 0) -> 1100001038d2642 15:40:38.986 [Lua] [GameNetworkManager] game object created go_id=3183, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:39.086 [GameSession] 11000010b5e68f9 -> create_game_object(3184) 15:40:39.086 [GameSession] create_game_object(3184, 0) -> 1100001056ede37 15:40:39.086 [GameSession] create_game_object(3184, 0) -> 1100001038d2642 15:40:39.086 [Lua] [GameNetworkManager] game object created go_id=3184, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:39.211 [GameSession] 11000010b5e68f9 -> create_game_object(3185) 15:40:39.211 [GameSession] create_game_object(3185, 0) -> 1100001056ede37 15:40:39.211 [GameSession] create_game_object(3185, 0) -> 1100001038d2642 15:40:39.211 [Lua] [GameNetworkManager] game object created go_id=3185, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:39.285 [GameSession] 11000010b5e68f9 -> destroy_game_object(3182) 15:40:39.285 [Lua] [GameNetworkManager] game object was destroyed id=3182 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:39.531 [GameSession] 11000010b5e68f9 -> destroy_game_object(3183) 15:40:39.531 [Lua] [GameNetworkManager] game object was destroyed id=3183 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:39.604 [GameSession] 11000010b5e68f9 -> destroy_game_object(3185) 15:40:39.604 [Lua] [GameNetworkManager] game object was destroyed id=3185 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:39.604 [GameSession] 11000010b5e68f9 -> destroy_game_object(3184) 15:40:39.604 [Lua] [GameNetworkManager] game object was destroyed id=3184 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:39.764 [GameSession] 11000010b5e68f9 -> create_game_object(3186) 15:40:39.764 [GameSession] create_game_object(3186, 0) -> 1100001056ede37 15:40:39.764 [GameSession] create_game_object(3186, 0) -> 1100001038d2642 15:40:39.764 [Lua] [GameNetworkManager] game object created go_id=3186, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:39.869 [GameSession] 11000010b5e68f9 -> create_game_object(3187) 15:40:39.869 [GameSession] create_game_object(3187, 0) -> 1100001056ede37 15:40:39.869 [GameSession] create_game_object(3187, 0) -> 1100001038d2642 15:40:39.869 [Lua] [GameNetworkManager] game object created go_id=3187, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.018 [GameSession] 11000010b5e68f9 -> create_game_object(3188) 15:40:40.018 [GameSession] create_game_object(3188, 0) -> 1100001056ede37 15:40:40.018 [GameSession] create_game_object(3188, 0) -> 1100001038d2642 15:40:40.018 [Lua] [GameNetworkManager] game object created go_id=3188, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.118 [GameSession] 11000010b5e68f9 -> create_game_object(3189) 15:40:40.118 [GameSession] create_game_object(3189, 0) -> 1100001056ede37 15:40:40.118 [GameSession] create_game_object(3189, 0) -> 1100001038d2642 15:40:40.119 [Lua] [GameNetworkManager] game object created go_id=3189, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.170 [GameSession] 11000010b5e68f9 -> destroy_game_object(3186) 15:40:40.170 [Lua] [GameNetworkManager] game object was destroyed id=3186 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:40.301 [GameSession] 11000010b5e68f9 -> destroy_game_object(3187) 15:40:40.301 [Lua] [GameNetworkManager] game object was destroyed id=3187 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:40.415 [GameSession] 11000010b5e68f9 -> destroy_game_object(3188) 15:40:40.415 [Lua] [GameNetworkManager] game object was destroyed id=3188 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:40.574 [GameSession] 11000010b5e68f9 -> create_game_object(3190) 15:40:40.574 [GameSession] create_game_object(3190, 0) -> 1100001056ede37 15:40:40.574 [GameSession] create_game_object(3190, 0) -> 1100001038d2642 15:40:40.574 [Lua] [GameNetworkManager] game object created go_id=3190, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.574 [GameSession] 11000010b5e68f9 -> destroy_game_object(3189) 15:40:40.574 [Lua] [GameNetworkManager] game object was destroyed id=3189 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:40.704 [GameSession] 11000010b5e68f9 -> create_game_object(3191) 15:40:40.704 [GameSession] create_game_object(3191, 0) -> 1100001056ede37 15:40:40.704 [GameSession] create_game_object(3191, 0) -> 1100001038d2642 15:40:40.704 [Lua] [GameNetworkManager] game object created go_id=3191, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.815 [GameSession] 11000010b5e68f9 -> create_game_object(3192) 15:40:40.815 [GameSession] create_game_object(3192, 0) -> 1100001056ede37 15:40:40.815 [GameSession] create_game_object(3192, 0) -> 1100001038d2642 15:40:40.815 [Lua] [GameNetworkManager] game object created go_id=3192, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:40.928 [GameSession] 11000010b5e68f9 -> create_game_object(3193) 15:40:40.928 [GameSession] create_game_object(3193, 0) -> 1100001056ede37 15:40:40.928 [GameSession] create_game_object(3193, 0) -> 1100001038d2642 15:40:40.928 [Lua] [GameNetworkManager] game object created go_id=3193, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:41.014 [GameSession] 11000010b5e68f9 -> destroy_game_object(3190) 15:40:41.014 [Lua] [GameNetworkManager] game object was destroyed id=3190 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:41.126 [GameSession] 11000010b5e68f9 -> destroy_game_object(3191) 15:40:41.126 [Lua] [GameNetworkManager] game object was destroyed id=3191 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:41.271 [GameSession] 11000010b5e68f9 -> destroy_game_object(3192) 15:40:41.271 [Lua] [GameNetworkManager] game object was destroyed id=3192 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:41.356 [GameSession] 11000010b5e68f9 -> create_game_object(3194) 15:40:41.356 [GameSession] create_game_object(3194, 0) -> 1100001056ede37 15:40:41.356 [GameSession] create_game_object(3194, 0) -> 1100001038d2642 15:40:41.356 [Lua] [GameNetworkManager] game object created go_id=3194, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:41.356 [GameSession] 11000010b5e68f9 -> destroy_game_object(3193) 15:40:41.356 [Lua] [GameNetworkManager] game object was destroyed id=3193 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:41.473 [GameSession] 11000010b5e68f9 -> create_game_object(3195) 15:40:41.473 [GameSession] create_game_object(3195, 0) -> 1100001056ede37 15:40:41.473 [GameSession] create_game_object(3195, 0) -> 1100001038d2642 15:40:41.473 [Lua] [GameNetworkManager] game object created go_id=3195, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:41.579 [GameSession] destroy_game_object(799) 15:40:41.579 [GameSession] destroy_game_object(782) 15:40:41.601 [GameSession] 11000010b5e68f9 -> create_game_object(3196) 15:40:41.601 [GameSession] create_game_object(3196, 0) -> 1100001056ede37 15:40:41.601 [GameSession] create_game_object(3196, 0) -> 1100001038d2642 15:40:41.601 [Lua] [GameNetworkManager] game object created go_id=3196, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:41.720 [GameSession] 11000010b5e68f9 -> create_game_object(3197) 15:40:41.720 [GameSession] create_game_object(3197, 0) -> 1100001056ede37 15:40:41.720 [GameSession] create_game_object(3197, 0) -> 1100001038d2642 15:40:41.720 [Lua] [GameNetworkManager] game object created go_id=3197, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:41.804 [GameSession] 11000010b5e68f9 -> destroy_game_object(3194) 15:40:41.804 [Lua] [GameNetworkManager] game object was destroyed id=3194 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:41.870 [GameSession] destroy_game_object(811) 15:40:41.875 [GameSession] 11000010b5e68f9 -> destroy_game_object(3195) 15:40:41.875 [Lua] [GameNetworkManager] game object was destroyed id=3195 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.106 [GameSession] 11000010b5e68f9 -> destroy_game_object(3196) 15:40:42.106 [Lua] [GameNetworkManager] game object was destroyed id=3196 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.182 [GameSession] 11000010b5e68f9 -> create_game_object(3198) 15:40:42.182 [GameSession] create_game_object(3198, 0) -> 1100001056ede37 15:40:42.182 [GameSession] create_game_object(3198, 0) -> 1100001038d2642 15:40:42.182 [Lua] [GameNetworkManager] game object created go_id=3198, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:42.212 [GameSession] 11000010b5e68f9 -> destroy_game_object(3197) 15:40:42.212 [Lua] [GameNetworkManager] game object was destroyed id=3197 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.257 [GameSession] 11000010b5e68f9 -> create_game_object(3199) 15:40:42.257 [GameSession] create_game_object(3199, 0) -> 1100001056ede37 15:40:42.257 [GameSession] create_game_object(3199, 0) -> 1100001038d2642 15:40:42.257 [Lua] [GameNetworkManager] game object created go_id=3199, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:42.347 [GameSession] 11000010b5e68f9 -> create_game_object(3200) 15:40:42.347 [GameSession] create_game_object(3200, 0) -> 1100001056ede37 15:40:42.347 [GameSession] create_game_object(3200, 0) -> 1100001038d2642 15:40:42.347 [Lua] [GameNetworkManager] game object created go_id=3200, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:42.374 [GameSession] destroy_game_object(533) 15:40:42.374 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' 15:40:42.379 [GameSession] 1100001038d2642 -> create_game_object(2110) 15:40:42.379 [GameSession] create_game_object(2110, 0) -> 1100001056ede37 15:40:42.379 [GameSession] create_game_object(2110, 0) -> 11000010b5e68f9 15:40:42.379 [Lua] [GameNetworkManager] game object created go_id=2110, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:42.406 [GameSession] destroy_game_object(772) 15:40:42.406 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 15:40:42.413 [GameSession] 11000010b5e68f9 -> create_game_object(3201) 15:40:42.413 [GameSession] create_game_object(3201, 0) -> 1100001056ede37 15:40:42.413 [GameSession] create_game_object(3201, 0) -> 1100001038d2642 15:40:42.413 [Lua] [GameNetworkManager] game object created go_id=3201, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:42.575 [GameSession] destroy_game_object(781) 15:40:42.575 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a77a29a21960ae06]' child 1: '#ID[a77a29a21960ae06]' child 2: '#ID[a77a29a21960ae06]' child 3: '#ID[491641d43abe46c8]' 15:40:42.710 [GameSession] 11000010b5e68f9 -> destroy_game_object(3198) 15:40:42.710 [Lua] [GameNetworkManager] game object was destroyed id=3198 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.741 [GameSession] 11000010b5e68f9 -> destroy_game_object(3199) 15:40:42.741 [Lua] [GameNetworkManager] game object was destroyed id=3199 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.776 [GameSession] 11000010b5e68f9 -> destroy_game_object(3200) 15:40:42.776 [Lua] [GameNetworkManager] game object was destroyed id=3200 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:42.825 [GameSession] 1100001038d2642 -> destroy_game_object(2110) 15:40:42.826 [Lua] [GameNetworkManager] game object was destroyed id=2110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:40:42.857 [GameSession] 11000010b5e68f9 -> destroy_game_object(3201) 15:40:42.857 [Lua] [GameNetworkManager] game object was destroyed id=3201 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:43.096 [GameSession] 11000010b5e68f9 -> create_game_object(3202) 15:40:43.096 [GameSession] create_game_object(3202, 0) -> 1100001056ede37 15:40:43.096 [GameSession] create_game_object(3202, 0) -> 1100001038d2642 15:40:43.096 [Lua] [GameNetworkManager] game object created go_id=3202, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:43.217 [GameSession] 11000010b5e68f9 -> create_game_object(3203) 15:40:43.217 [GameSession] create_game_object(3203, 0) -> 1100001056ede37 15:40:43.217 [GameSession] create_game_object(3203, 0) -> 1100001038d2642 15:40:43.217 [Lua] [GameNetworkManager] game object created go_id=3203, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:43.345 [GameSession] 11000010b5e68f9 -> create_game_object(3204) 15:40:43.345 [GameSession] create_game_object(3204, 0) -> 1100001056ede37 15:40:43.345 [GameSession] create_game_object(3204, 0) -> 1100001038d2642 15:40:43.345 [Lua] [GameNetworkManager] game object created go_id=3204, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:43.361 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 15:40:43.361 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:40:43.361 [Lua] HORDE: Spawning hordes while 38 other ai are spawned 15:40:43.361 [Lua] horde requested: vector_blob 15:40:43.361 [Lua] wants to spawn ahead within distance: 60 15:40:43.361 [Lua] could not, tries to spawnbehind 15:40:43.361 [Lua] horde crated with id 55 of type vector_blob 15:40:43.361 [Lua] managed to spawn 29/29 horde enemies 15:40:43.361 [Lua] vector blob horde has started 15:40:43.461 [GameSession] 11000010b5e68f9 -> create_game_object(3205) 15:40:43.461 [GameSession] create_game_object(3205, 0) -> 1100001056ede37 15:40:43.461 [GameSession] create_game_object(3205, 0) -> 1100001038d2642 15:40:43.461 [Lua] [GameNetworkManager] game object created go_id=3205, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:43.553 [GameSession] 11000010b5e68f9 -> destroy_game_object(3202) 15:40:43.554 [Lua] [GameNetworkManager] game object was destroyed id=3202 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:43.673 [GameSession] 11000010b5e68f9 -> destroy_game_object(3203) 15:40:43.673 [Lua] [GameNetworkManager] game object was destroyed id=3203 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:43.786 [GameSession] create_game_object(64, 843) 15:40:43.786 [GameSession] create_game_object(843, 0) -> 1100001056ede37 15:40:43.786 [GameSession] create_game_object(843, 0) -> 1100001038d2642 15:40:43.786 [GameSession] create_game_object(843, 0) -> 11000010b5e68f9 15:40:43.789 [Lua] Init group template: horde 15:40:43.817 [GameSession] 11000010b5e68f9 -> destroy_game_object(3204) 15:40:43.817 [Lua] [GameNetworkManager] game object was destroyed id=3204 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:43.897 [GameSession] 11000010b5e68f9 -> destroy_game_object(3205) 15:40:43.897 [Lua] [GameNetworkManager] game object was destroyed id=3205 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:40:43.946 [GameSession] create_game_object(84, 844) 15:40:43.946 [GameSession] create_game_object(844, 0) -> 1100001056ede37 15:40:43.946 [GameSession] create_game_object(844, 0) -> 1100001038d2642 15:40:43.946 [GameSession] create_game_object(844, 0) -> 11000010b5e68f9 15:40:44.144 [GameSession] 1100001038d2642 -> create_game_object(2111) 15:40:44.144 [GameSession] create_game_object(2111, 0) -> 1100001056ede37 15:40:44.144 [GameSession] create_game_object(2111, 0) -> 11000010b5e68f9 15:40:44.144 [Lua] [GameNetworkManager] game object created go_id=2111, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:44.613 [GameSession] 1100001038d2642 -> destroy_game_object(2111) 15:40:44.613 [Lua] [GameNetworkManager] game object was destroyed id=2111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:40:46.626 [GameSession] 1100001038d2642 -> create_game_object(2112) 15:40:46.626 [GameSession] create_game_object(2112, 0) -> 1100001056ede37 15:40:46.626 [GameSession] create_game_object(2112, 0) -> 11000010b5e68f9 15:40:46.626 [Lua] [GameNetworkManager] game object created go_id=2112, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:46.627 [GameSession] 1100001038d2642 -> create_game_object(2113) 15:40:46.627 [GameSession] create_game_object(2113, 0) -> 1100001056ede37 15:40:46.627 [GameSession] create_game_object(2113, 0) -> 11000010b5e68f9 15:40:46.627 [Lua] [GameNetworkManager] game object created go_id=2113, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:40:47.037 [GameSession] 1100001038d2642 -> destroy_game_object(2112) 15:40:47.037 [Lua] [GameNetworkManager] game object was destroyed id=2112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:40:47.068 [GameSession] 1100001038d2642 -> destroy_game_object(2113) 15:40:47.068 [Lua] [GameNetworkManager] game object was destroyed id=2113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:40:47.099 [GameSession] create_game_object(22, 845) 15:40:47.099 [GameSession] create_game_object(845, 0) -> 1100001056ede37 15:40:47.099 [GameSession] create_game_object(845, 0) -> 1100001038d2642 15:40:47.099 [GameSession] create_game_object(845, 0) -> 11000010b5e68f9 15:40:47.099 [GameSession] create_game_object(22, 846) 15:40:47.099 [GameSession] create_game_object(846, 0) -> 1100001056ede37 15:40:47.099 [GameSession] create_game_object(846, 0) -> 1100001038d2642 15:40:47.099 [GameSession] create_game_object(846, 0) -> 11000010b5e68f9 15:40:47.100 [GameSession] create_game_object(22, 847) 15:40:47.100 [GameSession] create_game_object(847, 0) -> 1100001056ede37 15:40:47.100 [GameSession] create_game_object(847, 0) -> 1100001038d2642 15:40:47.100 [GameSession] create_game_object(847, 0) -> 11000010b5e68f9 15:40:47.100 [GameSession] create_game_object(22, 848) 15:40:47.100 [GameSession] create_game_object(848, 0) -> 1100001056ede37 15:40:47.100 [GameSession] create_game_object(848, 0) -> 1100001038d2642 15:40:47.100 [GameSession] create_game_object(848, 0) -> 11000010b5e68f9 15:40:47.100 [GameSession] create_game_object(22, 849) 15:40:47.100 [GameSession] create_game_object(849, 0) -> 1100001056ede37 15:40:47.100 [GameSession] create_game_object(849, 0) -> 1100001038d2642 15:40:47.100 [GameSession] create_game_object(849, 0) -> 11000010b5e68f9 15:40:47.100 [GameSession] create_game_object(22, 850) 15:40:47.100 [GameSession] create_game_object(850, 0) -> 1100001056ede37 15:40:47.100 [GameSession] create_game_object(850, 0) -> 1100001038d2642 15:40:47.100 [GameSession] create_game_object(850, 0) -> 11000010b5e68f9 15:40:47.100 [GameSession] create_game_object(22, 851) 15:40:47.100 [GameSession] create_game_object(851, 0) -> 1100001056ede37 15:40:47.100 [GameSession] create_game_object(851, 0) -> 1100001038d2642 15:40:47.100 [GameSession] create_game_object(851, 0) -> 11000010b5e68f9 15:40:47.101 [GameSession] create_game_object(22, 852) 15:40:47.101 [GameSession] create_game_object(852, 0) -> 1100001056ede37 15:40:47.101 [GameSession] create_game_object(852, 0) -> 1100001038d2642 15:40:47.101 [GameSession] create_game_object(852, 0) -> 11000010b5e68f9 15:40:47.965 [GameSession] destroy_game_object(844) 15:40:48.869 [GameSession] destroy_game_object(780) 15:40:48.869 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a77a29a21960ae06]' child 1: '#ID[a77a29a21960ae06]' child 2: '#ID[491641d43abe46c8]' 15:40:48.977 [GameSession] create_game_object(84, 853) 15:40:48.977 [GameSession] create_game_object(853, 0) -> 1100001056ede37 15:40:48.977 [GameSession] create_game_object(853, 0) -> 1100001038d2642 15:40:48.977 [GameSession] create_game_object(853, 0) -> 11000010b5e68f9 15:40:49.641 [GameSession] destroy_game_object(822) 15:40:49.993 [GameSession] destroy_game_object(853) 15:40:50.102 [GameSession] create_game_object(84, 854) 15:40:50.102 [GameSession] create_game_object(854, 0) -> 1100001056ede37 15:40:50.102 [GameSession] create_game_object(854, 0) -> 1100001038d2642 15:40:50.102 [GameSession] create_game_object(854, 0) -> 11000010b5e68f9 15:40:50.981 [Lua] Horde killed: ? 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:52.137 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:40:53.142 [GameSession] destroy_game_object(852) 15:40:53.142 [GameSession] destroy_game_object(851) 15:40:53.142 [GameSession] destroy_game_object(846) 15:40:53.142 [GameSession] destroy_game_object(848) 15:40:53.143 [GameSession] destroy_game_object(850) 15:40:53.143 [GameSession] destroy_game_object(849) 15:40:53.143 [GameSession] destroy_game_object(847) 15:40:53.143 [GameSession] destroy_game_object(845) 15:40:53.777 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:40:56.141 [GameSession] destroy_game_object(828) 15:40:56.141 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:40:56.594 [GameSession] destroy_game_object(769) 15:40:56.774 [GameSession] destroy_game_object(768) 15:40:58.148 [GameSession] create_game_object(23, 855) 15:40:58.148 [GameSession] create_game_object(855, 0) -> 1100001056ede37 15:40:58.148 [GameSession] create_game_object(855, 0) -> 1100001038d2642 15:40:58.148 [GameSession] create_game_object(855, 0) -> 11000010b5e68f9 15:40:58.277 [GameSession] destroy_game_object(829) 15:40:58.277 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 15:40:58.544 [GameSession] destroy_game_object(144) 15:40:58.544 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[fa92662140c4085e]' 15:40:58.563 [Lua] HORDE: last wave, reset to standard horde delay 15:40:58.563 [Lua] Time for new HOOORDE! multi_last_wave 15:40:58.563 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 15:40:58.563 [Lua] horde requested: vector_blob 15:40:58.563 [Lua] wants to spawn ahead within distance: 60 15:40:58.563 [Lua] horde crated with id 56 of type vector_blob 15:40:58.563 [Lua] managed to spawn 32/32 horde enemies 15:40:58.563 [Lua] vector blob horde has started 15:40:59.040 [Lua] Init group template: horde 15:40:59.288 [GameSession] destroy_game_object(483) 15:40:59.288 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[d824e344f36ffdfb]' 15:40:59.749 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:40:59.788 [GameSession] destroy_game_object(808) 15:40:59.788 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 15:41:00.018 [GameSession] destroy_game_object(831) 15:41:00.018 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[94b32754a3705548]' 15:41:00.783 [GameSession] destroy_game_object(810) 15:41:00.783 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[94b32754a3705548]' child 2: '#ID[491641d43abe46c8]' 15:41:01.187 [GameSession] destroy_game_object(855) 15:41:05.826 [Lua] Horde killed: ? 15:41:10.814 [GameSession] 1100001038d2642 -> create_game_object(2114) 15:41:10.814 [GameSession] create_game_object(2114, 0) -> 1100001056ede37 15:41:10.814 [GameSession] create_game_object(2114, 0) -> 11000010b5e68f9 15:41:10.814 [Lua] [GameNetworkManager] game object created go_id=2114, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:41:11.196 [GameSession] 1100001038d2642 -> destroy_game_object(2114) 15:41:11.196 [Lua] [GameNetworkManager] game object was destroyed id=2114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:41:15.135 [Lua] Switching ConflictSettings: to: default_light 15:41:15.135 [Lua] pacing=default 15:41:15.135 [Lua] roaming=nil 15:41:15.135 [Lua] specials=default_light 15:41:15.135 [Lua] debug_color=maroon 15:41:15.135 [Lua] contained_breeds=nil 15:41:15.135 [Lua] pack_spawning=default 15:41:15.135 [Lua] disabled=false 15:41:15.135 [Lua] factions=nil 15:41:15.135 [Lua] boss=default_light 15:41:15.135 [Lua] horde=default 15:41:15.135 [Lua] name=default_light 15:41:15.135 [Lua] intensity=default 15:41:15.135 [Lua] --- 15:41:15.762 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:41:15.806 [GameSession] create_game_object(84, 856) 15:41:15.806 [GameSession] create_game_object(856, 0) -> 1100001056ede37 15:41:15.806 [GameSession] create_game_object(856, 0) -> 1100001038d2642 15:41:15.806 [GameSession] create_game_object(856, 0) -> 11000010b5e68f9 15:41:16.155 [GameSession] destroy_game_object(837) 15:41:16.155 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[491641d43abe46c8]' 15:41:17.045 [GameSession] destroy_game_object(856) 15:41:17.930 [Lua] Switching ConflictSettings: to: chaos 15:41:17.930 [Lua] pacing=chaos 15:41:17.930 [Lua] roaming=nil 15:41:17.930 [Lua] specials=chaos 15:41:17.930 [Lua] debug_color=purple 15:41:17.930 [Lua] contained_breeds=nil 15:41:17.930 [Lua] pack_spawning=chaos 15:41:17.930 [Lua] disabled=false 15:41:17.930 [Lua] factions=nil 15:41:17.930 [Lua] boss=chaos 15:41:17.930 [Lua] horde=chaos 15:41:17.930 [Lua] name=chaos 15:41:17.930 [Lua] intensity=default 15:41:17.930 [Lua] --- 15:41:17.965 [Lua] Switching ConflictSettings: to: default_light 15:41:17.965 [Lua] pacing=default 15:41:17.965 [Lua] roaming=nil 15:41:17.965 [Lua] specials=default_light 15:41:17.965 [Lua] debug_color=maroon 15:41:17.965 [Lua] contained_breeds=nil 15:41:17.965 [Lua] pack_spawning=default 15:41:17.965 [Lua] disabled=false 15:41:17.965 [Lua] factions=nil 15:41:17.965 [Lua] boss=default_light 15:41:17.965 [Lua] horde=default 15:41:17.965 [Lua] name=default_light 15:41:17.965 [Lua] intensity=default 15:41:17.965 [Lua] --- 15:41:18.678 [GameSession] create_game_object(84, 857) 15:41:18.678 [GameSession] create_game_object(857, 0) -> 1100001056ede37 15:41:18.678 [GameSession] create_game_object(857, 0) -> 1100001038d2642 15:41:18.678 [GameSession] create_game_object(857, 0) -> 11000010b5e68f9 15:41:18.738 [GameSession] destroy_game_object(834) 15:41:18.738 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:41:21.244 [GameSession] create_game_object(4, 858) 15:41:21.244 [GameSession] create_game_object(858, 0) -> 1100001056ede37 15:41:21.244 [GameSession] create_game_object(858, 0) -> 1100001038d2642 15:41:21.244 [GameSession] create_game_object(858, 0) -> 11000010b5e68f9 15:41:23.973 [GameSession] destroy_game_object(835) 15:41:23.973 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:41:26.193 [Lua] Horde killed: ? 15:41:27.848 [Lua] Switching ConflictSettings: to: chaos 15:41:27.848 [Lua] pacing=chaos 15:41:27.848 [Lua] roaming=nil 15:41:27.848 [Lua] specials=chaos 15:41:27.848 [Lua] debug_color=purple 15:41:27.848 [Lua] contained_breeds=nil 15:41:27.848 [Lua] pack_spawning=chaos 15:41:27.848 [Lua] disabled=false 15:41:27.848 [Lua] factions=nil 15:41:27.848 [Lua] boss=chaos 15:41:27.848 [Lua] horde=chaos 15:41:27.848 [Lua] name=chaos 15:41:27.848 [Lua] intensity=default 15:41:27.848 [Lua] --- 15:41:27.896 [GameSession] create_game_object(84, 859) 15:41:27.896 [GameSession] create_game_object(859, 0) -> 1100001056ede37 15:41:27.896 [GameSession] create_game_object(859, 0) -> 1100001038d2642 15:41:27.896 [GameSession] create_game_object(859, 0) -> 11000010b5e68f9 15:41:28.356 [GameSession] create_game_object(84, 860) 15:41:28.356 [GameSession] create_game_object(860, 0) -> 1100001056ede37 15:41:28.356 [GameSession] create_game_object(860, 0) -> 1100001038d2642 15:41:28.356 [GameSession] create_game_object(860, 0) -> 11000010b5e68f9 15:41:28.979 [GameSession] destroy_game_object(770) 15:41:30.020 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:41:30.020 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 2827659 15:41:30.765 [GameSession] destroy_game_object(857) 15:41:31.497 [GameSession] 1100001038d2642 -> create_game_object(2115) 15:41:31.497 [GameSession] create_game_object(2115, 0) -> 1100001056ede37 15:41:31.497 [GameSession] create_game_object(2115, 0) -> 11000010b5e68f9 15:41:31.497 [Lua] [GameNetworkManager] game object created go_id=2115, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:41:31.973 [GameSession] 1100001038d2642 -> destroy_game_object(2115) 15:41:31.973 [Lua] [GameNetworkManager] game object was destroyed id=2115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:41:31.990 [GameSession] destroy_game_object(838) 15:41:32.142 [GameSession] create_game_object(84, 861) 15:41:32.142 [GameSession] create_game_object(861, 0) -> 1100001056ede37 15:41:32.142 [GameSession] create_game_object(861, 0) -> 1100001038d2642 15:41:32.142 [GameSession] create_game_object(861, 0) -> 11000010b5e68f9 15:41:33.103 [GameSession] destroy_game_object(771) 15:41:34.305 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_01 (seed: 0) 15:41:35.103 [GameSession] destroy_game_object(809) 15:41:35.996 [GameSession] create_game_object(84, 862) 15:41:35.996 [GameSession] create_game_object(862, 0) -> 1100001056ede37 15:41:35.996 [GameSession] create_game_object(862, 0) -> 1100001038d2642 15:41:35.996 [GameSession] create_game_object(862, 0) -> 11000010b5e68f9 15:41:36.012 [GameSession] destroy_game_object(830) 15:41:37.313 [GameSession] destroy_game_object(833) 15:41:40.499 [GameSession] create_game_object(70, 863) 15:41:40.499 [GameSession] create_game_object(863, 0) -> 1100001056ede37 15:41:40.499 [GameSession] create_game_object(863, 0) -> 1100001038d2642 15:41:40.499 [GameSession] create_game_object(863, 0) -> 11000010b5e68f9 15:41:41.455 [GameSession] destroy_game_object(836) 15:41:41.461 [GameSession] create_game_object(13, 864) 15:41:41.461 [GameSession] create_game_object(864, 0) -> 1100001056ede37 15:41:41.461 [GameSession] create_game_object(864, 0) -> 1100001038d2642 15:41:41.461 [GameSession] create_game_object(864, 0) -> 11000010b5e68f9 15:41:41.461 [GameSession] create_game_object(13, 865) 15:41:41.461 [GameSession] create_game_object(865, 0) -> 1100001056ede37 15:41:41.461 [GameSession] create_game_object(865, 0) -> 1100001038d2642 15:41:41.461 [GameSession] create_game_object(865, 0) -> 11000010b5e68f9 15:41:41.461 [GameSession] create_game_object(13, 866) 15:41:41.461 [GameSession] create_game_object(866, 0) -> 1100001056ede37 15:41:41.461 [GameSession] create_game_object(866, 0) -> 1100001038d2642 15:41:41.461 [GameSession] create_game_object(866, 0) -> 11000010b5e68f9 15:41:42.009 [GameSession] create_game_object(70, 867) 15:41:42.009 [GameSession] create_game_object(867, 0) -> 1100001056ede37 15:41:42.009 [GameSession] create_game_object(867, 0) -> 1100001038d2642 15:41:42.009 [GameSession] create_game_object(867, 0) -> 11000010b5e68f9 15:41:42.504 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 121 will change to a manual source. 15:41:42.504 [GameSession] create_game_object(42, 868) 15:41:42.504 [GameSession] create_game_object(868, 0) -> 1100001056ede37 15:41:42.504 [GameSession] create_game_object(868, 0) -> 1100001038d2642 15:41:42.504 [GameSession] create_game_object(868, 0) -> 11000010b5e68f9 15:41:42.988 [Lua] main_path_player_far_away_check started 15:41:42.995 [GameSession] destroy_game_object(827) 15:41:43.058 [GameSession] create_game_object(70, 869) 15:41:43.058 [GameSession] create_game_object(869, 0) -> 1100001056ede37 15:41:43.058 [GameSession] create_game_object(869, 0) -> 1100001038d2642 15:41:43.058 [GameSession] create_game_object(869, 0) -> 11000010b5e68f9 15:41:43.120 [GameSession] destroy_game_object(841) 15:41:43.564 [GameSession] create_game_object(70, 870) 15:41:43.564 [GameSession] create_game_object(870, 0) -> 1100001056ede37 15:41:43.564 [GameSession] create_game_object(870, 0) -> 1100001038d2642 15:41:43.564 [GameSession] create_game_object(870, 0) -> 11000010b5e68f9 15:41:44.299 [Lua] main_path_player_far_away_check started 15:41:44.617 [GameSession] destroy_game_object(807) 15:41:45.183 [GameSession] destroy_game_object(861) 15:41:45.262 [GameSession] destroy_game_object(866) 15:41:45.837 [Flow] 1 15:41:45.837 [Flow] 2 15:41:45.837 [Flow] 3 15:41:45.865 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:41:46.044 [Flow] 1 15:41:46.044 [Flow] 2 15:41:46.044 [Flow] 3 15:41:46.074 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:41:47.577 [GameSession] create_game_object(64, 871) 15:41:47.577 [GameSession] create_game_object(871, 0) -> 1100001056ede37 15:41:47.577 [GameSession] create_game_object(871, 0) -> 1100001038d2642 15:41:47.577 [GameSession] create_game_object(871, 0) -> 11000010b5e68f9 15:41:48.071 [GameSession] create_game_object(64, 872) 15:41:48.071 [GameSession] create_game_object(872, 0) -> 1100001056ede37 15:41:48.071 [GameSession] create_game_object(872, 0) -> 1100001038d2642 15:41:48.071 [GameSession] create_game_object(872, 0) -> 11000010b5e68f9 15:41:48.080 [GameSession] create_game_object(64, 873) 15:41:48.080 [GameSession] create_game_object(873, 0) -> 1100001056ede37 15:41:48.080 [GameSession] create_game_object(873, 0) -> 1100001038d2642 15:41:48.080 [GameSession] create_game_object(873, 0) -> 11000010b5e68f9 15:41:48.198 [GameSession] destroy_game_object(854) 15:41:48.313 [GameSession] create_game_object(84, 874) 15:41:48.313 [GameSession] create_game_object(874, 0) -> 1100001056ede37 15:41:48.313 [GameSession] create_game_object(874, 0) -> 1100001038d2642 15:41:48.313 [GameSession] create_game_object(874, 0) -> 11000010b5e68f9 15:41:48.586 [GameSession] create_game_object(64, 875) 15:41:48.586 [GameSession] create_game_object(875, 0) -> 1100001056ede37 15:41:48.586 [GameSession] create_game_object(875, 0) -> 1100001038d2642 15:41:48.586 [GameSession] create_game_object(875, 0) -> 11000010b5e68f9 15:41:48.595 [GameSession] create_game_object(64, 876) 15:41:48.595 [GameSession] create_game_object(876, 0) -> 1100001056ede37 15:41:48.595 [GameSession] create_game_object(876, 0) -> 1100001038d2642 15:41:48.595 [GameSession] create_game_object(876, 0) -> 11000010b5e68f9 15:41:52.622 [Lua] main_path_player_far_away_check started 15:41:55.517 [GameSession] destroy_game_object(865) 15:41:55.911 [GameSession] create_game_object(68, 877) 15:41:55.911 [GameSession] create_game_object(877, 0) -> 1100001056ede37 15:41:55.911 [GameSession] create_game_object(877, 0) -> 1100001038d2642 15:41:55.911 [GameSession] create_game_object(877, 0) -> 11000010b5e68f9 15:41:56.554 [Lua] main_path_player_far_away_check started 15:41:56.903 [EACServer] [16:41:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:41:56.996 [Lua] main_path_player_far_away_check started 15:41:57.401 [GameSession] create_game_object(13, 878) 15:41:57.401 [GameSession] create_game_object(878, 0) -> 1100001056ede37 15:41:57.401 [GameSession] create_game_object(878, 0) -> 1100001038d2642 15:41:57.401 [GameSession] create_game_object(878, 0) -> 11000010b5e68f9 15:41:57.548 [Lua] [flow_callback_ussingen_barrel_challenge] [Unit '#ID[8d489b6f75a1e34c]'] 15:41:57.548 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[aa558ce9d9e3247b]'] [Unit '#ID[8d489b6f75a1e34c]'] 15:41:57.548 [Flow] Socket 1 occupied 15:41:57.548 [Lua] [flow:Sockets occupied:] float=1.000000 15:41:57.548 [GameSession] destroy_game_object(878) 15:41:57.954 [Lua] main_path_player_far_away_check started 15:41:58.654 [Lua] event horde ends! 15:42:00.962 [GameSession] 1100001056ede37 -> destroy_game_object(1025) 15:42:00.962 [Lua] [NetworkServer] Peer 1100001056ede37 despawned player. 15:42:00.962 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=1100001056ede37 15:42:00.962 [Lua] [GameNetworkManager] destroying game object with go_id=74 15:42:00.962 [GameSession] destroy_game_object(74) 15:42:00.963 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3072e58e97a23ecf]' child 1: '#ID[f78ce8191c529f4f]' 15:42:00.970 [GameSession] destroy_game_object(778) 15:42:00.980 [GameSession] destroy_game_object(840) 15:42:01.020 [Lua] main_path_player_far_away_check started 15:42:03.056 [GameSession] create_game_object(13, 879) 15:42:03.056 [GameSession] create_game_object(879, 0) -> 1100001056ede37 15:42:03.056 [GameSession] create_game_object(879, 0) -> 1100001038d2642 15:42:03.056 [GameSession] create_game_object(879, 0) -> 11000010b5e68f9 15:42:04.114 [Lua] main_path_player_far_away_check started 15:42:06.606 [GameSession] 1100001038d2642 -> create_game_object(2116) 15:42:06.606 [GameSession] create_game_object(2116, 0) -> 1100001056ede37 15:42:06.606 [GameSession] create_game_object(2116, 0) -> 11000010b5e68f9 15:42:06.606 [Lua] [GameNetworkManager] game object created go_id=2116, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:42:06.606 [GameSession] 1100001038d2642 -> create_game_object(2117) 15:42:06.606 [GameSession] create_game_object(2117, 0) -> 1100001056ede37 15:42:06.606 [GameSession] create_game_object(2117, 0) -> 11000010b5e68f9 15:42:06.606 [Lua] [GameNetworkManager] game object created go_id=2117, owner_id=1100001038d2642 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:42:06.704 [GameSession] destroy_game_object(858) 15:42:06.783 [Lua] event horde ends! 15:42:06.977 [GameSession] 1100001038d2642 -> destroy_game_object(2117) 15:42:06.977 [Lua] [GameNetworkManager] game object was destroyed id=2117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:42:06.977 [GameSession] 1100001038d2642 -> destroy_game_object(2116) 15:42:06.977 [Lua] [GameNetworkManager] game object was destroyed id=2116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001038d2642 15:42:07.203 [Lua] main_path_player_far_away_check started 15:42:07.425 [Lua] main_path_player_far_away_check started 15:42:09.202 [GameSession] 11000010b5e68f9 -> destroy_game_object(3073) 15:42:09.202 [Lua] [NetworkServer] Peer 11000010b5e68f9 despawned player. 15:42:09.202 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010b5e68f9 15:42:09.202 [Lua] [GameNetworkManager] destroying game object with go_id=686 15:42:09.202 [GameSession] destroy_game_object(686) 15:42:09.203 error: [Unit] Unit: '#ID[f0ac4f25f5da6b8b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c9e9197b4d14d9e4]' child 1: '#ID[9659849f16998ffe]' child 2: '#ID[263f466be412f9d9]' 15:42:10.261 [GameSession] destroy_game_object(879) 15:42:10.261 error: [Unit] Unit: '#ID[8d489b6f75a1e34c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:42:10.280 [Lua] main_path_player_far_away_check started 15:42:10.513 [Lua] main_path_player_far_away_check started 15:42:12.720 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1044609 15:42:13.333 [Lua] main_path_player_far_away_check started 15:42:13.539 [Lua] main_path_player_far_away_check started 15:42:13.901 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1100863 15:42:13.901 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1100863 15:42:15.714 [GameSession] destroy_game_object(832) 15:42:16.402 [Lua] main_path_player_far_away_check started 15:42:16.551 [GameSession] create_game_object(49, 880) 15:42:16.551 [GameSession] create_game_object(880, 0) -> 1100001056ede37 15:42:16.551 [GameSession] create_game_object(880, 0) -> 1100001038d2642 15:42:16.551 [GameSession] create_game_object(880, 0) -> 11000010b5e68f9 15:42:16.588 [Lua] main_path_player_far_away_check started 15:42:19.043 [GameSession] create_game_object(49, 881) 15:42:19.043 [GameSession] create_game_object(881, 0) -> 1100001056ede37 15:42:19.043 [GameSession] create_game_object(881, 0) -> 1100001038d2642 15:42:19.043 [GameSession] create_game_object(881, 0) -> 11000010b5e68f9 15:42:19.398 [GameSession] create_game_object(23, 882) 15:42:19.398 [GameSession] create_game_object(882, 0) -> 1100001056ede37 15:42:19.398 [GameSession] create_game_object(882, 0) -> 1100001038d2642 15:42:19.398 [GameSession] create_game_object(882, 0) -> 11000010b5e68f9 15:42:19.537 [Lua] main_path_player_far_away_check started 15:42:19.656 [GameSession] create_game_object(68, 883) 15:42:19.657 [GameSession] create_game_object(883, 0) -> 1100001056ede37 15:42:19.657 [GameSession] create_game_object(883, 0) -> 1100001038d2642 15:42:19.657 [GameSession] create_game_object(883, 0) -> 11000010b5e68f9 15:42:19.713 [Lua] main_path_player_far_away_check started 15:42:20.552 [GameSession] create_game_object(23, 884) 15:42:20.552 [GameSession] create_game_object(884, 0) -> 1100001056ede37 15:42:20.552 [GameSession] create_game_object(884, 0) -> 1100001038d2642 15:42:20.552 [GameSession] create_game_object(884, 0) -> 11000010b5e68f9 15:42:22.126 [GameSession] destroy_game_object(880) 15:42:22.552 [Lua] main_path_player_far_away_check started 15:42:22.712 [Lua] main_path_player_far_away_check started 15:42:23.529 [GameSession] destroy_game_object(884) 15:42:24.401 [GameSession] destroy_game_object(881) 15:42:24.401 [GameSession] destroy_game_object(882) 15:42:24.607 [GameSession] 1100001038d2642 -> destroy_game_object(2087) 15:42:24.607 [Lua] [NetworkServer] Peer 1100001038d2642 despawned player. 15:42:24.607 [Lua] [GameNetworkManager] game object was destroyed id=2087 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=1100001038d2642 15:42:24.608 [Lua] [GameNetworkManager] destroying game object with go_id=595 15:42:24.608 [GameSession] destroy_game_object(595) 15:42:24.608 error: [Unit] Unit: '#ID[df94116158fa20da]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[50a6545c35aefad1]' child 1: '#ID[ee3baa7047dc627e]' 15:42:24.616 [GameSession] destroy_game_object(862) 15:42:25.580 [Lua] main_path_player_far_away_check started 15:42:25.950 [Lua] [RespawnHandler] Found available override unit 15:42:26.058 [GameSession] 1100001056ede37 -> create_game_object(1027) 15:42:26.058 [GameSession] create_game_object(1027, 0) -> 1100001038d2642 15:42:26.058 [GameSession] create_game_object(1027, 0) -> 11000010b5e68f9 15:42:26.058 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001056ede37 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:42:26.058 [Lua] [NetworkServer] Peer 1100001056ede37 spawned player. 15:42:26.060 [GameSession] create_game_object(46, 885) 15:42:26.060 [GameSession] create_game_object(885, 0) -> 1100001056ede37 15:42:26.060 [GameSession] create_game_object(885, 0) -> 1100001038d2642 15:42:26.060 [GameSession] create_game_object(885, 0) -> 11000010b5e68f9 15:42:26.060 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=885 15:42:26.060 [Lua] PlayerManager:assign_unit_ownership Fisting Screaming 1100001056ede37 1 15:42:26.060 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.81102359294891357) 15:42:26.061 [Lua] TalentSystem:rpc_sync_talents 13 1027 15:42:26.904 [Lua] TerrorEventMixer.start_random_event: ussingen_payload_event_loop -> ussingen_payload_event_loop_01 15:42:26.904 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_loop_01 (seed: 0) 15:42:26.960 [GameSession] create_game_object(89, 886) 15:42:26.960 [GameSession] create_game_object(886, 0) -> 1100001056ede37 15:42:26.960 [GameSession] create_game_object(886, 0) -> 1100001038d2642 15:42:26.960 [GameSession] create_game_object(886, 0) -> 11000010b5e68f9 15:42:26.979 [GameSession] create_game_object(36, 887) 15:42:26.979 [GameSession] create_game_object(887, 0) -> 1100001056ede37 15:42:26.979 [GameSession] create_game_object(887, 0) -> 1100001038d2642 15:42:26.979 [GameSession] create_game_object(887, 0) -> 11000010b5e68f9 15:42:28.600 [Lua] main_path_player_far_away_check started 15:42:31.602 [Lua] main_path_player_far_away_check started 15:42:31.926 [GameSession] destroy_game_object(863) 15:42:31.926 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:42:32.436 [GameSession] destroy_game_object(869) 15:42:32.436 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 15:42:32.942 [GameSession] destroy_game_object(870) 15:42:32.942 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:42:34.163 [Lua] [RespawnHandler] Found available override unit 15:42:34.322 [GameSession] 11000010b5e68f9 -> create_game_object(3206) 15:42:34.322 [GameSession] create_game_object(3206, 0) -> 1100001056ede37 15:42:34.322 [GameSession] create_game_object(3206, 0) -> 1100001038d2642 15:42:34.322 [Lua] [GameNetworkManager] game object created go_id=3206, owner_id=11000010b5e68f9 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:42:34.322 [Lua] [NetworkServer] Peer 11000010b5e68f9 spawned player. 15:42:34.323 [GameSession] create_game_object(46, 888) 15:42:34.323 [GameSession] create_game_object(888, 0) -> 1100001056ede37 15:42:34.323 [GameSession] create_game_object(888, 0) -> 1100001038d2642 15:42:34.323 [GameSession] create_game_object(888, 0) -> 11000010b5e68f9 15:42:34.323 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=888 15:42:34.323 [Lua] PlayerManager:assign_unit_ownership adenar94 11000010b5e68f9 1 15:42:34.324 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:42:34.324 [Lua] TalentSystem:rpc_sync_talents 20 3206 15:42:34.633 [Lua] main_path_player_far_away_check started 15:42:37.491 [GameSession] create_game_object(70, 889) 15:42:37.491 [GameSession] create_game_object(889, 0) -> 1100001056ede37 15:42:37.491 [GameSession] create_game_object(889, 0) -> 1100001038d2642 15:42:37.491 [GameSession] create_game_object(889, 0) -> 11000010b5e68f9 15:42:37.664 [Lua] main_path_player_far_away_check started 15:42:39.014 [GameSession] create_game_object(70, 890) 15:42:39.014 [GameSession] create_game_object(890, 0) -> 1100001056ede37 15:42:39.014 [GameSession] create_game_object(890, 0) -> 1100001038d2642 15:42:39.014 [GameSession] create_game_object(890, 0) -> 11000010b5e68f9 15:42:40.685 [Lua] main_path_player_far_away_check started 15:42:42.037 [GameSession] create_game_object(70, 891) 15:42:42.037 [GameSession] create_game_object(891, 0) -> 1100001056ede37 15:42:42.037 [GameSession] create_game_object(891, 0) -> 1100001038d2642 15:42:42.037 [GameSession] create_game_object(891, 0) -> 11000010b5e68f9 15:42:43.753 [Lua] main_path_player_far_away_check started 15:42:46.842 [Lua] main_path_player_far_away_check started 15:42:48.237 [GameSession] create_game_object(64, 892) 15:42:48.237 [GameSession] create_game_object(892, 0) -> 1100001056ede37 15:42:48.237 [GameSession] create_game_object(892, 0) -> 1100001038d2642 15:42:48.237 [GameSession] create_game_object(892, 0) -> 11000010b5e68f9 15:42:49.672 [Lua] [RespawnHandler] Found available override unit 15:42:49.754 [GameSession] 1100001038d2642 -> create_game_object(2118) 15:42:49.754 [GameSession] create_game_object(2118, 0) -> 1100001056ede37 15:42:49.754 [GameSession] create_game_object(2118, 0) -> 11000010b5e68f9 15:42:49.754 [Lua] [GameNetworkManager] game object created go_id=2118, owner_id=1100001038d2642 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:42:49.754 [Lua] [NetworkServer] Peer 1100001038d2642 spawned player. 15:42:49.755 [GameSession] create_game_object(46, 893) 15:42:49.755 [GameSession] create_game_object(893, 0) -> 1100001056ede37 15:42:49.755 [GameSession] create_game_object(893, 0) -> 1100001038d2642 15:42:49.755 [GameSession] create_game_object(893, 0) -> 11000010b5e68f9 15:42:49.755 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=893 15:42:49.755 [Lua] PlayerManager:assign_unit_ownership james 1100001038d2642 1 15:42:49.756 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.83464568853378296) 15:42:49.756 [Lua] TalentSystem:rpc_sync_talents 16 2118 15:42:49.770 [GameSession] create_game_object(64, 894) 15:42:49.770 [GameSession] create_game_object(894, 0) -> 1100001056ede37 15:42:49.770 [GameSession] create_game_object(894, 0) -> 1100001038d2642 15:42:49.770 [GameSession] create_game_object(894, 0) -> 11000010b5e68f9 15:42:50.753 [GameSession] create_game_object(70, 895) 15:42:50.753 [GameSession] create_game_object(895, 0) -> 1100001056ede37 15:42:50.753 [GameSession] create_game_object(895, 0) -> 1100001038d2642 15:42:50.753 [GameSession] create_game_object(895, 0) -> 11000010b5e68f9 15:42:51.045 [Lua] event horde ends! 15:42:51.057 [Lua] event horde ends! 15:42:52.286 [GameSession] create_game_object(64, 896) 15:42:52.286 [GameSession] create_game_object(896, 0) -> 1100001056ede37 15:42:52.286 [GameSession] create_game_object(896, 0) -> 1100001038d2642 15:42:52.286 [GameSession] create_game_object(896, 0) -> 11000010b5e68f9 15:42:52.796 [GameSession] create_game_object(64, 897) 15:42:52.796 [GameSession] create_game_object(897, 0) -> 1100001056ede37 15:42:52.796 [GameSession] create_game_object(897, 0) -> 1100001038d2642 15:42:52.796 [GameSession] create_game_object(897, 0) -> 11000010b5e68f9 15:42:53.301 [GameSession] create_game_object(64, 898) 15:42:53.301 [GameSession] create_game_object(898, 0) -> 1100001056ede37 15:42:53.301 [GameSession] create_game_object(898, 0) -> 1100001038d2642 15:42:53.301 [GameSession] create_game_object(898, 0) -> 11000010b5e68f9 15:42:54.388 [GameSession] create_game_object(64, 899) 15:42:54.388 [GameSession] create_game_object(899, 0) -> 1100001056ede37 15:42:54.388 [GameSession] create_game_object(899, 0) -> 1100001038d2642 15:42:54.388 [GameSession] create_game_object(899, 0) -> 11000010b5e68f9 15:42:54.899 [GameSession] create_game_object(64, 900) 15:42:54.899 [GameSession] create_game_object(900, 0) -> 1100001056ede37 15:42:54.899 [GameSession] create_game_object(900, 0) -> 1100001038d2642 15:42:54.899 [GameSession] create_game_object(900, 0) -> 11000010b5e68f9 15:42:55.410 [GameSession] create_game_object(64, 901) 15:42:55.410 [GameSession] create_game_object(901, 0) -> 1100001056ede37 15:42:55.410 [GameSession] create_game_object(901, 0) -> 1100001038d2642 15:42:55.410 [GameSession] create_game_object(901, 0) -> 11000010b5e68f9 15:42:55.972 [GameSession] create_game_object(64, 902) 15:42:55.972 [GameSession] create_game_object(902, 0) -> 1100001056ede37 15:42:55.972 [GameSession] create_game_object(902, 0) -> 1100001038d2642 15:42:55.972 [GameSession] create_game_object(902, 0) -> 11000010b5e68f9 15:42:57.266 [Lua] event horde ends! 15:42:58.691 [GameSession] create_game_object(22, 903) 15:42:58.691 [GameSession] create_game_object(903, 0) -> 1100001056ede37 15:42:58.691 [GameSession] create_game_object(903, 0) -> 1100001038d2642 15:42:58.691 [GameSession] create_game_object(903, 0) -> 11000010b5e68f9 15:42:58.691 [GameSession] create_game_object(22, 904) 15:42:58.691 [GameSession] create_game_object(904, 0) -> 1100001056ede37 15:42:58.691 [GameSession] create_game_object(904, 0) -> 1100001038d2642 15:42:58.691 [GameSession] create_game_object(904, 0) -> 11000010b5e68f9 15:42:58.691 [GameSession] create_game_object(22, 905) 15:42:58.691 [GameSession] create_game_object(905, 0) -> 1100001056ede37 15:42:58.691 [GameSession] create_game_object(905, 0) -> 1100001038d2642 15:42:58.691 [GameSession] create_game_object(905, 0) -> 11000010b5e68f9 15:42:58.692 [GameSession] create_game_object(22, 906) 15:42:58.692 [GameSession] create_game_object(906, 0) -> 1100001056ede37 15:42:58.692 [GameSession] create_game_object(906, 0) -> 1100001038d2642 15:42:58.692 [GameSession] create_game_object(906, 0) -> 11000010b5e68f9 15:42:58.692 [GameSession] create_game_object(22, 907) 15:42:58.692 [GameSession] create_game_object(907, 0) -> 1100001056ede37 15:42:58.692 [GameSession] create_game_object(907, 0) -> 1100001038d2642 15:42:58.692 [GameSession] create_game_object(907, 0) -> 11000010b5e68f9 15:42:58.800 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:43:01.221 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1044609 15:43:02.391 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1100863 15:43:02.391 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 1100863 15:43:03.739 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:43:03.740 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:43:03.740 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:43:03.740 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:43:03.740 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:43:03.980 [Lua] Switching ConflictSettings: to: default_light 15:43:03.980 [Lua] pacing=default 15:43:03.980 [Lua] roaming=nil 15:43:03.980 [Lua] specials=default_light 15:43:03.980 [Lua] debug_color=maroon 15:43:03.980 [Lua] contained_breeds=nil 15:43:03.980 [Lua] pack_spawning=default 15:43:03.980 [Lua] disabled=false 15:43:03.980 [Lua] factions=nil 15:43:03.980 [Lua] boss=default_light 15:43:03.980 [Lua] horde=default 15:43:03.980 [Lua] name=default_light 15:43:03.980 [Lua] intensity=default 15:43:03.980 [Lua] --- 15:43:04.741 [GameSession] destroy_game_object(906) 15:43:04.742 [GameSession] destroy_game_object(907) 15:43:04.742 [GameSession] destroy_game_object(904) 15:43:04.742 [GameSession] destroy_game_object(903) 15:43:04.742 [GameSession] destroy_game_object(905) 15:43:04.760 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x3a448, position: 0 15:43:09.405 [GameSession] create_game_object(68, 908) 15:43:09.405 [GameSession] create_game_object(908, 0) -> 1100001056ede37 15:43:09.405 [GameSession] create_game_object(908, 0) -> 1100001038d2642 15:43:09.405 [GameSession] create_game_object(908, 0) -> 11000010b5e68f9 15:43:09.405 [GameSession] create_game_object(68, 909) 15:43:09.405 [GameSession] create_game_object(909, 0) -> 1100001056ede37 15:43:09.405 [GameSession] create_game_object(909, 0) -> 1100001038d2642 15:43:09.405 [GameSession] create_game_object(909, 0) -> 11000010b5e68f9 15:43:12.821 [GameSession] 11000010b5e68f9 -> destroy_game_object(3206) 15:43:12.821 [Lua] [NetworkServer] Peer 11000010b5e68f9 despawned player. 15:43:12.822 [Lua] [GameNetworkManager] game object was destroyed id=3206 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010b5e68f9 15:43:12.822 [Lua] [GameNetworkManager] destroying game object with go_id=888 15:43:12.822 [GameSession] destroy_game_object(888) 15:43:12.823 error: [Unit] Unit: '#ID[f0ac4f25f5da6b8b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c9e9197b4d14d9e4]' child 1: '#ID[9659849f16998ffe]' child 2: '#ID[263f466be412f9d9]' 15:43:14.404 [Lua] state dead despawn 15:43:14.420 [Lua] [GameNetworkManager] destroying game object with go_id=71 15:43:14.420 [GameSession] destroy_game_object(71) 15:43:14.420 [GameSession] destroy_game_object(70) 15:43:14.420 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[543d2a7933b237df]' child 2: '#ID[05eb18aa4c526837]' child 3: '#ID[67902ea062f4054c]' 15:43:14.421 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[8b14d6d9ef7ee6c5]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[f882a97fcceab257]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[ffa77cc82ff52341]' child 12: '#ID[8b14d6d9ef7ee6c5]' child 13: '#ID[10a2441019457628]' child 14: '#ID[8b14d6d9ef7ee6c5]' child 15: '#ID[67360bb0fa5404c8]' 15:43:14.429 [GameSession] destroy_game_object(874) 15:43:14.429 [GameSession] destroy_game_object(860) 15:43:14.443 [GameSession] destroy_game_object(859) 15:43:14.537 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1988963072, lt:load_next_level, extra_packages:{ }) 15:43:14.537 [Lua] [NetworkServer] Entering post game 15:43:14.537 [Lua] [PeerSM] 1100001056ede37 :: on_exit InGame 15:43:14.537 [Lua] [PeerSM] 1100001056ede37 :: on_enter InPostGame 15:43:14.537 [Lua] [PeerSM] 1100001038d2642 :: on_exit InGame 15:43:14.537 [Lua] [PeerSM] 1100001038d2642 :: on_enter InPostGame 15:43:14.537 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit InGame 15:43:14.537 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter InPostGame 15:43:14.537 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 15:43:14.537 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 15:43:14.537 [Save] Saving `save_data` 15:43:14.537 [Lua] gm_event_end_conditions_met false true 15:43:14.537 [Lua] Game lost 15:43:14.539 [Save] Save done 15:43:14.539 [Save] Saving `save_data` 15:43:14.541 [Save] Save done 15:43:14.567 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:43:14.584 [Lua] generate_backend_stats 110000103724cc4:1 15:43:14.646 [Lua] [PlayFabMirrorBase] Force commit 15:43:14.646 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 15:43:14.646 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:43:14.646 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:43:14.646 [Save] Saving `save_data` 15:43:14.648 [Save] Save done 15:43:14.652 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = false 15:43:14.652 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001038d2642:0:0:0 = false 15:43:14.652 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010b5e68f9:0:0:0 = false 15:43:14.652 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 15:43:14.652 [Lua] [PlayFabMirrorBase] commit result "success", "15" 15:43:14.653 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:43:14.653 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 40 15:43:14.653 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 15:43:14.653 [Lua] defeat table: 000000000F05CD20 nil 15:43:14.675 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 40 6 15:43:15.057 [Window] Window => inactive 15:43:15.502 [Lua] [PlayFabRequestQueue] EAC Enabled! 40 15:43:15.502 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 40 15:43:16.067 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 40 15:43:22.383 [Lua] ConflictDirector - destroy all units 15:43:22.394 [GameSession] destroy_game_object(895) 15:43:22.394 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:43:22.395 [GameSession] destroy_game_object(891) 15:43:22.395 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[76f3a856c6ade282]' child 1: '#ID[7c2ce940af7baf12]' child 2: '#ID[491641d43abe46c8]' 15:43:22.395 [GameSession] destroy_game_object(890) 15:43:22.395 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7f24389b4adb35d7]' child 1: '#ID[a836c291a846f30f]' child 2: '#ID[491641d43abe46c8]' 15:43:22.395 [GameSession] destroy_game_object(889) 15:43:22.395 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2bbebc464ca36e66]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 15:43:22.395 [GameSession] destroy_game_object(886) 15:43:22.395 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0ba5019a02792c5c]' 15:43:22.395 [GameSession] destroy_game_object(455) 15:43:22.395 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fc36bb062fad707b]' 15:43:22.396 [GameSession] destroy_game_object(842) 15:43:22.396 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:43:22.396 [GameSession] destroy_game_object(839) 15:43:22.396 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[1fc9d3c2d6b727f9]' child 2: '#ID[491641d43abe46c8]' 15:43:22.396 [GameSession] destroy_game_object(887) 15:43:22.396 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a5d76b0c3cd4d99a]' 15:43:22.396 [GameSession] destroy_game_object(408) 15:43:22.396 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1fa33bbc447b784e]' child 4: '#ID[116455b60cd6a913]' 15:43:22.966 [Lua] [LevelTransitionHandler] promote_next_level_data 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1988963072 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 15:43:22.966 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:43:22.966 [Lua] TRANSITION nil nil load_next_level 15:43:22.966 [Lua] Transition type "load_next_level", is server: true 15:43:22.966 [Lua] [GameNetworkManager] Leaving game... 15:43:22.966 [Lua] [GameNetworkManager] Shutting down game session host. 15:43:22.966 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 15:43:22.966 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 15:43:22.966 [GameSession] shutdown_game_session_host() 15:43:22.966 [GameSession] shutdown() 15:43:22.966 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1045.08 15:43:22.976 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 15:43:24.982 [Lua] [Managers] Calling function on all managers: 15:43:24.982 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 15:43:24.983 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 15:43:24.983 [Lua] Clearing all global lookup lists 15:43:24.983 [Lua] [IngamePlayerListUI] - Destroy 15:43:24.983 [Lua] [GamePadEquipmentUI] - Destroy 15:43:24.983 [Lua] [EquipmentUI] - Destroy 15:43:24.983 [Lua] [GamePadAbilityUI] - Destroy 15:43:24.983 [Lua] [AbilityUI] - Destroy 15:43:24.984 [Lua] [IngameUI] destroy 15:43:24.985 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[80cf02c4151ed0f8]' 15:43:24.986 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[04e19a2283116db3]' 15:43:24.986 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[5fb6e2fb7ea90e16]' 15:43:24.986 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[5fb6e2fb7ea90e16]' 15:43:24.987 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[27a54af46fb336af]' 15:43:24.993 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[04e19a2283116db3]' 15:43:24.996 error: [Unit] Unit: '#ID[df94116158fa20da]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[50a6545c35aefad1]' child 1: '#ID[ee3baa7047dc627e]' 15:43:24.997 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3072e58e97a23ecf]' child 1: '#ID[f78ce8191c529f4f]' 15:43:24.998 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[491641d43abe46c8]' 15:43:25.010 [Lua] PlayerManager:remove_player peer_id=1100001038d2642 1 15:43:25.010 [Lua] PlayerManager:remove_player peer_id=11000010b5e68f9 1 15:43:25.011 [Lua] PlayerManager:remove_player peer_id=1100001056ede37 1 15:43:25.248 [Lua] [Managers] Destroying manager group: 15:43:25.261 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 15:43:25.426 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 15:43:25.427 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 15:43:25.428 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 15:43:25.428 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 15:43:25.434 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 15:43:25.438 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 15:43:25.439 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 15:43:25.439 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 15:43:25.439 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 15:43:25.440 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 15:43:25.441 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 15:43:25.442 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 15:43:25.442 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 15:43:25.443 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 15:43:25.444 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 15:43:25.445 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 15:43:25.447 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 15:43:25.448 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 15:43:25.451 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 15:43:25.453 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 15:43:25.459 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 15:43:25.461 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 15:43:25.462 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 15:43:25.463 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 15:43:25.465 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 15:43:25.467 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 15:43:25.470 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 15:43:25.471 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 15:43:25.473 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 15:43:25.481 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 15:43:25.481 [Lua] [PeerSM] 1100001056ede37 :: on_exit InPostGame 15:43:25.481 [Lua] [PeerSM] 1100001056ede37 :: on_enter Loading 15:43:25.481 [Lua] [PeerSM] 1100001038d2642 :: on_exit InPostGame 15:43:25.481 [Lua] [PeerSM] 1100001038d2642 :: on_enter Loading 15:43:25.481 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit InPostGame 15:43:25.481 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter Loading 15:43:25.481 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 15:43:25.481 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 15:43:25.481 [Lua] [Matchmaking] unregister rpcs 15:43:25.481 [Lua] ############### UNLOADING PACKAGES ############### 15:43:25.481 [Lua] [Managers] Calling function on all managers: 15:43:25.481 [Lua] [Managers] Destroying manager group: 15:43:25.481 [Lua] [Gamestate] Enter state StateLoading 15:43:25.485 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] Found camera: end_screen_camera 15:43:25.486 [Lua] [EndViewState] Enter Substate EndViewStateSummary 15:43:25.487 [Lua] [Gamestate] Enter Substate StateLoadingRunning 15:43:25.487 [Lua] [Matchmaking] register rpcs 15:43:25.487 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 15:43:25.487 [Lua] Set lobby begin: 15:43:25.487 [Lua] Lobby data twitch_enabled = false 15:43:25.487 [Lua] Lobby data selected_mission_id = ussingen 15:43:25.487 [Lua] Lobby data num_players = 4 15:43:25.487 [Lua] Lobby data difficulty_tweak = 0 15:43:25.487 [Lua] Lobby data host = 110000103724cc4 15:43:25.487 [Lua] Lobby data time_of_search = 1638974932 15:43:25.487 [Lua] Lobby data matchmaking_type = 2 15:43:25.487 [Lua] Lobby data is_private = false 15:43:25.487 [Lua] Lobby data match_started = true 15:43:25.487 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:43:25.487 [Lua] Lobby data difficulty = hardest 15:43:25.487 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:43:25.487 [Lua] Lobby data unique_server_name = Tierce 15:43:25.487 [Lua] Lobby data quick_game = false 15:43:25.487 [Lua] Lobby data country_code = CZ 15:43:25.487 [Lua] Lobby data matchmaking = true 15:43:25.487 [Lua] Lobby data power_level = 0 15:43:25.487 [Lua] Lobby data mission_id = ussingen 15:43:25.487 [Lua] Lobby data mechanism = adventure 15:43:25.487 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:43:25.487 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:43:25.487 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:43:25.487 [Lua] Lobby data player_slot_3 = 0:0 15:43:25.487 [Lua] Lobby data eac_authorized = true 15:43:25.487 [Lua] Set lobby end. 15:43:25.487 [Lua] registering RPCs 15:43:25.487 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 15:43:25.488 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 15:43:25.488 [Lua] Set lobby begin: 15:43:25.488 [Lua] Lobby data twitch_enabled = false 15:43:25.488 [Lua] Lobby data selected_mission_id = inn_level 15:43:25.488 [Lua] Lobby data num_players = 4 15:43:25.488 [Lua] Lobby data difficulty_tweak = 0 15:43:25.488 [Lua] Lobby data host = 110000103724cc4 15:43:25.488 [Lua] Lobby data time_of_search = 1638974932 15:43:25.488 [Lua] Lobby data matchmaking_type = 3 15:43:25.488 [Lua] Lobby data is_private = false 15:43:25.488 [Lua] Lobby data match_started = true 15:43:25.488 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:43:25.488 [Lua] Lobby data difficulty = hardest 15:43:25.488 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:43:25.488 [Lua] Lobby data unique_server_name = Tierce 15:43:25.488 [Lua] Lobby data quick_game = false 15:43:25.488 [Lua] Lobby data country_code = CZ 15:43:25.488 [Lua] Lobby data matchmaking = false 15:43:25.488 [Lua] Lobby data power_level = 0 15:43:25.488 [Lua] Lobby data mission_id = inn_level 15:43:25.488 [Lua] Lobby data mechanism = adventure 15:43:25.488 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:43:25.488 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:43:25.488 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:43:25.488 [Lua] Lobby data player_slot_3 = 0:0 15:43:25.488 [Lua] Lobby data eac_authorized = true 15:43:25.488 [Lua] Set lobby end. 15:43:25.491 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 15:43:25.491 [Lua] [StateLoading] load_current_level 15:43:25.491 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 15:43:25.559 [Umbra] Unload tome 15:43:25.604 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/ussingen, ussingen 15:43:25.612 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/ussingen_common, ussingen 15:43:25.613 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 15:43:25.613 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 15:43:25.613 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 15:43:25.613 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 15:43:25.620 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:43:25.620 [Lua] ### Received rpc_level_load_started 15:43:25.620 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_session_id: 1988963072 15:43:25.620 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001038d2642:0:0:0 = false 15:43:25.620 [Lua] ### Received rpc_level_load_started 15:43:25.620 [Lua] #### Has state machine: true, peer_id: 1100001038d2642, level_session_id: 1988963072 15:43:25.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 15:43:25.838 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 15:43:25.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/wh_bountyhunter":false},"inventory_id":2118793600,"first_person":{"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"wwise\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/wh_bountyhunter":false}} 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:43:25.839 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001038d2642:0:0:0 = false 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false},"inventory_id":1925705600,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}} 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:43:26.419 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:43:26.420 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:43:26.420 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:43:26.420 [Lua] ### Received rpc_level_load_started 15:43:26.420 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_session_id: 1988963072 15:43:26.580 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x5dafb, position: 4813914 15:43:27.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 15:43:27.259 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 15:43:27.260 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 15:43:30.575 [Lua] ### Received rpc_level_loaded 15:43:30.575 [Lua] #### Has state machine: true, peer_id: 1100001038d2642, level_id: 78 15:43:30.575 [Lua] Peer 1100001038d2642 has loaded the level and all enemies are loaded 15:43:30.576 [Lua] [PeerSM] 1100001038d2642 :: on_exit Loading 15:43:30.576 [Lua] [PeerSM] 1100001038d2642 :: on_enter LoadingProfilePackages 15:43:30.592 [Lua] [PeerSM] 1100001038d2642 :: on_exit LoadingProfilePackages 15:43:30.592 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForEnterGame 15:43:30.726 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 15:43:30.726 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 15:43:30.727 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 15:43:30.743 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 15:43:30.776 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 15:43:30.776 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 15:43:30.776 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:43:30.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:43:30.860 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 15:43:30.877 [Lua] [LevelTransitionHandler] Level load completed! 15:43:30.877 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 15:43:30.880 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:43:30.880 [Lua] checking dlc's against conflict directors 15:43:30.880 [Lua] number of factions to include 2 15:43:30.880 [Lua] Updated list weights for random: 15:43:30.880 [Lua] skaven, 0.42 (0.00-0.42) 15:43:30.880 [Lua] chaos, 0.42 (0.42-0.83) 15:43:30.880 [Lua] beastmen, 0.17 (0.83-1.00) 15:43:30.880 [Lua] Rolled random faction: 0.27856689691543579 skaven 15:43:30.880 [Lua] Updated list weights for random: 15:43:30.880 [Lua] beastmen, 0.29 (0.00-0.29) 15:43:30.880 [Lua] chaos, 0.71 (0.29-1.00) 15:43:30.880 [Lua] Rolled random faction: 0.81953376531600952 chaos 15:43:30.880 [Lua] number of factions added 2 15:43:30.880 [Lua] --- --- --- 15:43:30.880 [Lua] Starting... difficulty 'normal' 15:43:30.880 [Lua] These are the starting conflict directors: 15:43:30.880 [Lua] inn_level 15:43:30.880 [Lua] --- --- --- 15:43:30.880 [Lua] 15:43:30.880 [Lua] DONE! Found the following directors: 15:43:30.880 [Lua] (free: 35), Master hash is: 15:43:30.880 [Lua] [EnemyPackageLoader] breed_lookup: { } 15:43:30.880 [Lua] load_startup_enemy_packages: -------------- 15:43:30.880 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 15:43:30.880 [Lua] critter_rat 15:43:30.895 [Lua] ### Received rpc_level_loaded 15:43:30.895 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 15:43:30.895 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 15:43:30.911 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 15:43:30.911 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 15:43:30.928 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 15:43:30.928 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 15:43:30.929 [Lua] ### Received rpc_level_loaded 15:43:30.929 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 15:43:30.945 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 15:43:30.945 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 15:43:30.946 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 15:43:30.946 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 15:43:30.946 [Lua] Starting async level spawning of levels/inn/world 15:43:30.947 [Umbra] Init version: 3.4.15 :: 16 threads 15:43:31.108 [Lua] Async level spawning done 15:43:31.317 [Lua] ### Received rpc_level_loaded 15:43:31.317 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_id: 78 15:43:31.317 [Lua] Peer 1100001056ede37 has loaded the level and all enemies are loaded 15:43:31.317 [Lua] [PeerSM] 1100001056ede37 :: on_exit Loading 15:43:31.317 [Lua] [PeerSM] 1100001056ede37 :: on_enter LoadingProfilePackages 15:43:31.334 [Lua] [PeerSM] 1100001056ede37 :: on_exit LoadingProfilePackages 15:43:31.334 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForEnterGame 15:43:32.643 [Lua] [EndViewState] Exit Substate EndViewStateSummary 15:43:32.643 [Lua] [PlayState] Enter Substate EndViewStateScore 15:43:40.913 [Lua] ### Received rpc_level_loaded 15:43:40.913 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_id: 78 15:43:40.913 [Lua] Peer 11000010b5e68f9 has loaded the level and all enemies are loaded 15:43:40.913 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit Loading 15:43:40.913 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter LoadingProfilePackages 15:43:40.930 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit LoadingProfilePackages 15:43:40.930 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForEnterGame 15:43:56.903 [EACServer] [16:43:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:44:22.454 [Lua] [PlayState] Exit Substate EndViewStateScore 15:44:22.455 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 15:44:22.755 [Window] Window => active 15:44:23.459 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 15:44:23.459 [Lua] [Matchmaking] unregister rpcs 15:44:23.459 [Lua] Set lobby begin: 15:44:23.459 [Lua] Lobby data twitch_enabled = false 15:44:23.459 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.459 [Lua] Lobby data num_players = 4 15:44:23.459 [Lua] Lobby data difficulty_tweak = 0 15:44:23.459 [Lua] Lobby data host = 110000103724cc4 15:44:23.459 [Lua] Lobby data time_of_search = 1638974932 15:44:23.459 [Lua] Lobby data matchmaking_type = 3 15:44:23.459 [Lua] Lobby data is_private = false 15:44:23.459 [Lua] Lobby data match_started = true 15:44:23.459 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.459 [Lua] Lobby data difficulty = hardest 15:44:23.459 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.459 [Lua] Lobby data unique_server_name = Tierce 15:44:23.459 [Lua] Lobby data quick_game = false 15:44:23.459 [Lua] Lobby data country_code = CZ 15:44:23.460 [Lua] Lobby data matchmaking = false 15:44:23.460 [Lua] Lobby data power_level = 0 15:44:23.460 [Lua] Lobby data mission_id = inn_level 15:44:23.460 [Lua] Lobby data mechanism = adventure 15:44:23.460 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.460 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.460 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.460 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.460 [Lua] Lobby data eac_authorized = true 15:44:23.460 [Lua] Set lobby end. 15:44:23.460 [Lua] [Managers] Destroying manager group: 15:44:23.460 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 15:44:23.460 [Lua] [Gamestate] Enter StateIngame HOST 15:44:23.460 [Lua] [Managers] Calling function on all managers: 15:44:23.461 [Lua] <>level = inn_level<> 15:44:23.461 [Lua] Set lobby begin: 15:44:23.461 [Lua] Lobby data twitch_enabled = false 15:44:23.461 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.461 [Lua] Lobby data num_players = 4 15:44:23.461 [Lua] Lobby data difficulty_tweak = 0 15:44:23.461 [Lua] Lobby data host = 110000103724cc4 15:44:23.461 [Lua] Lobby data time_of_search = 1638974932 15:44:23.461 [Lua] Lobby data matchmaking_type = 3 15:44:23.461 [Lua] Lobby data is_private = false 15:44:23.461 [Lua] Lobby data match_started = true 15:44:23.461 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.461 [Lua] Lobby data difficulty = hardest 15:44:23.461 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.461 [Lua] Lobby data unique_server_name = Tierce 15:44:23.461 [Lua] Lobby data quick_game = false 15:44:23.461 [Lua] Lobby data country_code = CZ 15:44:23.461 [Lua] Lobby data matchmaking = false 15:44:23.461 [Lua] Lobby data power_level = 0 15:44:23.461 [Lua] Lobby data mission_id = inn_level 15:44:23.461 [Lua] Lobby data mechanism = adventure 15:44:23.461 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.461 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.461 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.461 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.461 [Lua] Lobby data eac_authorized = true 15:44:23.461 [Lua] Set lobby end. 15:44:23.461 [Lua] [StateIngame] Server ingame 15:44:23.464 [Lua] Set lobby begin: 15:44:23.464 [Lua] Lobby data twitch_enabled = false 15:44:23.464 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.464 [Lua] Lobby data num_players = 4 15:44:23.464 [Lua] Lobby data difficulty_tweak = 0 15:44:23.464 [Lua] Lobby data host = 110000103724cc4 15:44:23.464 [Lua] Lobby data time_of_search = 1638974932 15:44:23.464 [Lua] Lobby data matchmaking_type = 3 15:44:23.464 [Lua] Lobby data is_private = false 15:44:23.464 [Lua] Lobby data match_started = true 15:44:23.464 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.464 [Lua] Lobby data difficulty = normal 15:44:23.464 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.464 [Lua] Lobby data unique_server_name = Tierce 15:44:23.464 [Lua] Lobby data quick_game = false 15:44:23.464 [Lua] Lobby data country_code = CZ 15:44:23.464 [Lua] Lobby data matchmaking = false 15:44:23.464 [Lua] Lobby data power_level = 0 15:44:23.465 [Lua] Lobby data mission_id = inn_level 15:44:23.465 [Lua] Lobby data mechanism = adventure 15:44:23.465 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.465 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.465 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.465 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.465 [Lua] Lobby data eac_authorized = true 15:44:23.465 [Lua] Set lobby end. 15:44:23.465 [Lua] [Matchmaking] register rpcs 15:44:23.465 [Lua] GameNetworkManager:init... creating game session 15:44:23.465 [Lua] Host GameSession.make_game_session_host with session: 15:44:23.465 [GameSession] make_game_session_host() 15:44:23.465 [Lua] [GameNetworkManager] Setting pong timeout to 60 15:44:23.465 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 15:44:23.465 [Lua] [GameNetworkManager] self.is_server = true 15:44:23.465 [Network] Setting artificial MTU limit to 65536 15:44:23.465 [Connection] Endpoint 1100001056ede37 set max payload per packet to 1140 15:44:23.465 [Connection] Endpoint 1100001038d2642 set max payload per packet to 1140 15:44:23.465 [Connection] Endpoint 11000010b5e68f9 set max payload per packet to 1140 15:44:23.475 [Lua] Switching ConflictSettings: to: inn_level 15:44:23.475 [Lua] pacing=disabled 15:44:23.475 [Lua] roaming=nil 15:44:23.475 [Lua] disabled=false 15:44:23.475 [Lua] pack_spawning=disabled 15:44:23.475 [Lua] contained_breeds=nil 15:44:23.475 [Lua] boss=disabled 15:44:23.475 [Lua] horde=disabled 15:44:23.475 [Lua] specials=disabled 15:44:23.475 [Lua] name=inn_level 15:44:23.475 [Lua] intensity=disabled 15:44:23.475 [Lua] --- 15:44:23.475 [Lua] [LevelAnalysis] set_random_seed( 0) 15:44:23.479 [Lua] [AIInterestPointSystem] Level Seed: 0 15:44:23.479 [Lua] 15:44:23.479 [Lua] [entity_system_bag] = table 15:44:23.479 [Lua] [entity_system_bag] = metatable 15:44:23.479 [Lua] [startup_data] = table 15:44:23.479 [Lua] [entity_manager] = table 15:44:23.479 [Lua] [entity_manager] = metatable 15:44:23.479 [Lua] [unit_spawner] = table 15:44:23.479 [Lua] [unit_spawner] = metatable 15:44:23.479 [Lua] [unit_storage] = table 15:44:23.479 [Lua] [unit_storage] = metatable 15:44:23.479 [Lua] [dice_keeper] = table 15:44:23.479 [Lua] [dice_keeper] = metatable 15:44:23.479 [Lua] [is_server] = true (boolean) 15:44:23.479 [Lua] [world] = [World] 15:44:23.479 [Lua] [system_api] = table 15:44:23.479 [Lua] [entity_system] = table 15:44:23.479 [Lua] [entity_system] = metatable 15:44:23.479 [Lua] [network_lobby] = table 15:44:23.479 [Lua] [network_lobby] = metatable 15:44:23.479 [Lua] [profile_synchronizer] = table 15:44:23.479 [Lua] [profile_synchronizer] = metatable 15:44:23.479 [Lua] [level_transition_handler] = table 15:44:23.479 [Lua] [level_transition_handler] = metatable 15:44:23.479 [Lua] [num_local_human_players] = 1 (number) 15:44:23.479 [Lua] [statistics_db] = table 15:44:23.479 [Lua] [statistics_db] = metatable 15:44:23.479 [Lua] [network_server] = table 15:44:23.479 [Lua] [network_server] = metatable 15:44:23.479 [Lua] [input_manager] = table 15:44:23.479 [Lua] [input_manager] = metatable 15:44:23.479 [Lua] [network_clock] = table 15:44:23.479 [Lua] [network_clock] = metatable 15:44:23.479 [Lua] [network_transmit] = table 15:44:23.479 [Lua] [network_transmit] = metatable 15:44:23.479 [Lua] [free_flight_manager] = table 15:44:23.479 [Lua] [free_flight_manager] = metatable 15:44:23.479 [Lua] [network_manager] = table 15:44:23.479 [Lua] [network_manager] = metatable 15:44:23.479 [Lua] [network_event_delegate] = table 15:44:23.479 [Lua] [network_event_delegate] = metatable 15:44:23.479 [Lua] 15:44:23.479 [Lua] ignoring extension VersusVolumeObjectiveExtension 15:44:23.479 [Lua] ignoring extension VersusInteractObjectiveExtension 15:44:23.479 [Lua] ignoring extension VersusPayloadObjectiveExtension 15:44:23.479 [Lua] ignoring extension VersusSocketObjectiveExtension 15:44:23.479 [Lua] ignoring extension VersusTargetObjectiveExtension 15:44:23.479 [Lua] ignoring extension VersusMissionObjectiveExtension 15:44:23.480 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 15:44:23.486 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 15:44:23.486 [Lua] [AchievementManager] Achievements using the steam platform 15:44:23.487 [Lua] PlayerManager:add_player player_1 15:44:23.578 [Lua] [StateIngame] Level seed: 0 15:44:23.584 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 15:44:23.584 [GameSession] create_game_object(26, 0) 15:44:23.584 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 15:44:23.584 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 15:44:23.584 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 15:44:23.584 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 15:44:23.584 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 15:44:23.585 [GameSession] create_game_object(26, 1) 15:44:23.585 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 15:44:23.585 [GameSession] create_game_object(26, 2) 15:44:23.585 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 15:44:23.585 [GameSession] create_game_object(26, 3) 15:44:23.585 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 15:44:23.585 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 15:44:23.586 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 15:44:23.588 [Lua] [LevelAnalysis] set_random_seed( 0) 15:44:23.592 [GameSession] create_game_object(67, 4) 15:44:23.592 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 15:44:23.592 [GameSession] create_game_object(95, 5) 15:44:23.592 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 15:44:23.592 [Lua] [IngameUI] init 15:44:23.607 [SteamVoipClient] select_out(110000103724cc4, off) 15:44:23.607 [SteamVoipClient] select_out(1100001038d2642, off) 15:44:23.607 [SteamVoipClient] select_out(1100001056ede37, off) 15:44:23.607 [SteamVoipClient] select_out(11000010b5e68f9, off) 15:44:23.611 [Lua] cb_razer_chroma_setup 15:44:23.656 [Lua] [Matchmaking] Cancelling matchmaking 15:44:23.656 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 15:44:23.656 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 15:44:23.656 [Lua] Set lobby begin: 15:44:23.656 [Lua] Lobby data twitch_enabled = false 15:44:23.656 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.656 [Lua] Lobby data num_players = 4 15:44:23.656 [Lua] Lobby data difficulty_tweak = 0 15:44:23.656 [Lua] Lobby data host = 110000103724cc4 15:44:23.657 [Lua] Lobby data time_of_search = 1638974932 15:44:23.657 [Lua] Lobby data matchmaking_type = 3 15:44:23.657 [Lua] Lobby data is_private = false 15:44:23.657 [Lua] Lobby data match_started = true 15:44:23.657 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.657 [Lua] Lobby data difficulty = normal 15:44:23.657 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.657 [Lua] Lobby data unique_server_name = Tierce 15:44:23.657 [Lua] Lobby data quick_game = false 15:44:23.657 [Lua] Lobby data country_code = CZ 15:44:23.657 [Lua] Lobby data matchmaking = false 15:44:23.657 [Lua] Lobby data power_level = 0 15:44:23.657 [Lua] Lobby data mission_id = inn_level 15:44:23.657 [Lua] Lobby data mechanism = adventure 15:44:23.657 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.657 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.657 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.657 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.657 [Lua] Lobby data eac_authorized = true 15:44:23.657 [Lua] Set lobby end. 15:44:23.659 [Lua] Set lobby begin: 15:44:23.659 [Lua] Lobby data twitch_enabled = false 15:44:23.659 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.659 [Lua] Lobby data num_players = 4 15:44:23.659 [Lua] Lobby data difficulty_tweak = 0 15:44:23.659 [Lua] Lobby data host = 110000103724cc4 15:44:23.659 [Lua] Lobby data time_of_search = 1638974932 15:44:23.659 [Lua] Lobby data matchmaking_type = 3 15:44:23.659 [Lua] Lobby data is_private = false 15:44:23.659 [Lua] Lobby data match_started = true 15:44:23.659 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.659 [Lua] Lobby data difficulty = normal 15:44:23.659 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.659 [Lua] Lobby data unique_server_name = Tierce 15:44:23.659 [Lua] Lobby data quick_game = false 15:44:23.659 [Lua] Lobby data country_code = CZ 15:44:23.659 [Lua] Lobby data matchmaking = false 15:44:23.659 [Lua] Lobby data power_level = 0 15:44:23.659 [Lua] Lobby data mission_id = inn_level 15:44:23.659 [Lua] Lobby data mechanism = adventure 15:44:23.659 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.660 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.660 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.660 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.660 [Lua] Lobby data eac_authorized = true 15:44:23.660 [Lua] Set lobby end. 15:44:23.660 [Lua] [PartyManager] Leader is set to 110000103724cc4 15:44:23.660 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 15:44:23.660 [Lua] Set lobby begin: 15:44:23.660 [Lua] Lobby data twitch_enabled = false 15:44:23.660 [Lua] Lobby data selected_mission_id = inn_level 15:44:23.660 [Lua] Lobby data num_players = 4 15:44:23.660 [Lua] Lobby data difficulty_tweak = 0 15:44:23.660 [Lua] Lobby data host = 110000103724cc4 15:44:23.660 [Lua] Lobby data time_of_search = 1638974932 15:44:23.660 [Lua] Lobby data matchmaking_type = 3 15:44:23.660 [Lua] Lobby data is_private = false 15:44:23.660 [Lua] Lobby data match_started = true 15:44:23.660 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:23.660 [Lua] Lobby data difficulty = normal 15:44:23.660 [Lua] Lobby data player_slot_1 = 1100001038d2642:1 15:44:23.660 [Lua] Lobby data unique_server_name = Tierce 15:44:23.660 [Lua] Lobby data quick_game = false 15:44:23.660 [Lua] Lobby data country_code = CZ 15:44:23.660 [Lua] Lobby data matchmaking = false 15:44:23.660 [Lua] Lobby data power_level = 835 15:44:23.660 [Lua] Lobby data mission_id = inn_level 15:44:23.660 [Lua] Lobby data mechanism = adventure 15:44:23.660 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:23.661 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:23.661 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:23.661 [Lua] Lobby data player_slot_3 = 0:0 15:44:23.661 [Lua] Lobby data eac_authorized = true 15:44:23.661 [Lua] Set lobby end. 15:44:23.661 [Flow] complete_skittergate_legend true 15:44:23.661 [Flow] complete_all_helmgart_levels_recruit true 15:44:23.662 [Flow] WitchHunterLevel:35 15:44:23.662 [Flow] LeaderYes 15:44:23.662 [Flow] ALL PC XP:304250 15:44:23.662 [Flow] Has "bogenhafen" DLC:true 15:44:23.662 [Flow] WH XP:60850 15:44:23.662 [Flow] Number of crafted items:2998 15:44:23.662 [Flow] Has "pre_order" DLC:true 15:44:23.662 [Flow] Sum of Powe Levels:1500 15:44:23.662 [Flow] lodestone diff 1:false 15:44:23.662 [Flow] magnus and forest activated 15:44:23.662 [Flow] magnus and forest activated 15:44:23.662 [Flow] cemetery and forest activated 15:44:23.662 [Flow] magnus and cemetery 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.662 [Flow] ALL RUNES ACTIVATED 15:44:23.662 [Flow] magnus and forest activated 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.662 [Flow] ALL RUNES ACTIVATED 15:44:23.662 [Flow] cemetery and forest activated 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.662 [Flow] ALL RUNES ACTIVATED 15:44:23.662 [Flow] magnus and forest activated 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.662 [Flow] ALL RUNES ACTIVATED 15:44:23.662 [Flow] magnus and cemetery 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.662 [Flow] ALL RUNES ACTIVATED 15:44:23.662 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 15:44:23.664 [Lua] CurrentConflictSettings inn_level 15:44:23.664 [Lua] [ConflictDirector] conflict_director is ai_ready 15:44:23.664 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:44:23.664 [Lua] [MainPathSpawningGenerator] Injecting travel distances 15:44:23.665 [Lua] SpecialsPacing:remove_unwanted_breeds: 15:44:23.665 [Lua] Forming navigation groups in one frame 15:44:23.665 [Lua] Forming navigation groups 15:44:23.683 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 15:44:23.684 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999974897946 15:44:23.684 [Lua] number of nav groups: 42 15:44:23.684 [Lua] number of refined nav groups : 23 15:44:23.686 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063 15:44:23.686 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 15:44:23.686 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 15:44:23.686 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 15:44:23.686 [GameSession] create_game_object(68, 6) 15:44:23.686 [GameSession] create_game_object(68, 7) 15:44:23.686 [GameSession] create_game_object(68, 8) 15:44:23.686 [GameSession] create_game_object(68, 9) 15:44:23.686 [GameSession] create_game_object(68, 10) 15:44:23.687 [GameSession] create_game_object(31, 11) 15:44:23.687 [GameSession] create_game_object(31, 12) 15:44:23.687 [GameSession] create_game_object(31, 13) 15:44:23.687 [GameSession] create_game_object(31, 14) 15:44:23.687 [GameSession] create_game_object(31, 15) 15:44:23.687 [GameSession] create_game_object(68, 16) 15:44:23.687 [GameSession] create_game_object(68, 17) 15:44:23.688 [GameSession] create_game_object(68, 18) 15:44:23.688 [GameSession] create_game_object(68, 19) 15:44:23.688 [GameSession] create_game_object(68, 20) 15:44:23.688 [GameSession] create_game_object(68, 21) 15:44:23.688 [GameSession] create_game_object(68, 22) 15:44:23.688 [GameSession] create_game_object(68, 23) 15:44:23.688 [GameSession] create_game_object(68, 24) 15:44:23.688 [GameSession] create_game_object(68, 25) 15:44:23.688 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 15:44:23.688 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 15:44:23.688 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 15:44:23.688 [GameSession] create_game_object(48, 26) 15:44:23.688 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 15:44:23.688 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 15:44:23.688 [Lua] [Managers] Calling function on all managers: 15:44:23.713 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 15:44:23.713 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 15:44:23.872 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/wh_bountyhunter":false},"inventory_id":2118793600,"first_person":{"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/headpiece\/wh_bh_hat_03":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"wwise\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_bounty_hunter\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/wh_bountyhunter":false}} 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001038d2642:0:0:0 = false 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:44:23.873 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:44:23.873 [GameSession] add_peer(1100001056ede37) 15:44:23.873 [GameSession] create_game_object(0, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(1, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(2, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(3, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(4, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(5, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(6, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(7, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(8, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(9, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(10, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(11, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(12, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(13, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(14, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(15, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(16, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(17, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(18, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(19, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(20, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(21, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(22, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(23, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(24, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(25, 0) -> 1100001056ede37 15:44:23.873 [GameSession] create_game_object(26, 0) -> 1100001056ede37 15:44:23.873 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForEnterGame 15:44:23.873 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForGameObjectSync 15:44:23.873 [GameSession] add_peer(1100001038d2642) 15:44:23.873 [GameSession] create_game_object(0, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(1, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(2, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(3, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(4, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(5, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(6, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(7, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(8, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(9, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(10, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(11, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(12, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(13, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(14, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(15, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(16, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(17, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(18, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(19, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(20, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(21, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(22, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(23, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(24, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(25, 0) -> 1100001038d2642 15:44:23.873 [GameSession] create_game_object(26, 0) -> 1100001038d2642 15:44:23.873 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForEnterGame 15:44:23.873 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForGameObjectSync 15:44:23.874 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 15:44:23.874 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 15:44:23.874 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 15:44:23.874 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 15:44:23.874 [GameSession] create_game_object(26, 27) 15:44:23.874 [GameSession] create_game_object(27, 0) -> 1100001056ede37 15:44:23.874 [GameSession] create_game_object(27, 0) -> 1100001038d2642 15:44:23.874 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 15:44:23.874 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 15:44:23.893 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001056ede37 15:44:23.904 [Lua] Breedfreezer (server) starting a hot join sync 15:44:23.904 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001038d2642 15:44:23.914 [Lua] Breedfreezer (server) starting a hot join sync 15:44:23.914 [Lua] PlayerManager:add_remote_player 1100001056ede37 15:44:23.914 [GameSession] create_game_object(67, 28) 15:44:23.914 [GameSession] create_game_object(28, 0) -> 1100001056ede37 15:44:23.914 [GameSession] create_game_object(28, 0) -> 1100001038d2642 15:44:23.914 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 15:44:23.914 [Lua] RemotePlayer:create_game_object( ) 28 15:44:23.956 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForGameObjectSync 15:44:23.956 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForPlayers 15:44:23.956 [Lua] PlayerManager:add_remote_player 1100001038d2642 15:44:23.956 [GameSession] create_game_object(67, 29) 15:44:23.956 [GameSession] create_game_object(29, 0) -> 1100001056ede37 15:44:23.956 [GameSession] create_game_object(29, 0) -> 1100001038d2642 15:44:23.956 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29 15:44:23.956 [Lua] RemotePlayer:create_game_object( ) 29 15:44:24.000 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForGameObjectSync 15:44:24.000 [Lua] [PeerSM] 1100001038d2642 :: on_enter WaitingForPlayers 15:44:24.013 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 15:44:24.013 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 15:44:24.013 [GameSession] create_game_object(26, 30) 15:44:24.013 [GameSession] create_game_object(30, 0) -> 1100001056ede37 15:44:24.013 [GameSession] create_game_object(30, 0) -> 1100001038d2642 15:44:24.013 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 15:44:24.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 15:44:24.039 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 15:44:24.039 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 15:44:24.039 [GameSession] create_game_object(26, 31) 15:44:24.039 [GameSession] create_game_object(31, 0) -> 1100001056ede37 15:44:24.039 [GameSession] create_game_object(31, 0) -> 1100001038d2642 15:44:24.039 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 15:44:24.040 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:44:24.075 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_3, async-read, 15:44:24.075 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:44:24.075 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2, async-read, 15:44:24.075 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:44:24.075 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 15:44:24.075 [GameSession] create_game_object(26, 32) 15:44:24.075 [GameSession] create_game_object(32, 0) -> 1100001056ede37 15:44:24.075 [GameSession] create_game_object(32, 0) -> 1100001038d2642 15:44:24.075 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 15:44:24.075 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:44:24.101 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:44:24.101 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 15:44:24.101 [GameSession] create_game_object(26, 33) 15:44:24.101 [GameSession] create_game_object(33, 0) -> 1100001056ede37 15:44:24.101 [GameSession] create_game_object(33, 0) -> 1100001038d2642 15:44:24.101 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 15:44:24.101 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:44:24.126 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:44:24.126 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 15:44:24.127 [GameSession] create_game_object(26, 34) 15:44:24.127 [GameSession] create_game_object(34, 0) -> 1100001056ede37 15:44:24.127 [GameSession] create_game_object(34, 0) -> 1100001038d2642 15:44:24.127 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 15:44:24.127 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:44:24.145 [GameSession] 1100001056ede37 -> create_game_object(1024) 15:44:24.145 [GameSession] create_game_object(1024, 0) -> 1100001038d2642 15:44:24.145 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001056ede37 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:44:24.145 [Lua] Adding player sync data to peer=1100001056ede37 local_player_id=1 15:44:24.146 [GameSession] 1100001038d2642 -> create_game_object(2048) 15:44:24.146 [GameSession] create_game_object(2048, 0) -> 1100001056ede37 15:44:24.146 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=1100001038d2642 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:44:24.146 [Lua] Adding player sync data to peer=1100001038d2642 local_player_id=1 15:44:24.146 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:44:24.146 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 15:44:24.146 [GameSession] create_game_object(26, 35) 15:44:24.146 [GameSession] create_game_object(35, 0) -> 1100001056ede37 15:44:24.146 [GameSession] create_game_object(35, 0) -> 1100001038d2642 15:44:24.146 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 15:44:24.146 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false},"inventory_id":1925705600,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}} 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001038d2642:1:0:0 = 2118793600 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:44:24.168 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:44:24.169 [GameSession] add_peer(11000010b5e68f9) 15:44:24.169 [GameSession] create_game_object(0, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(1, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(2, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(3, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(4, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(5, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(6, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(7, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(8, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(9, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(10, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(11, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(12, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(13, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(14, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(15, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(16, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(17, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(18, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(19, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(20, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(21, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(22, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(23, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(24, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(25, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(26, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(27, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(28, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(29, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(30, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(31, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(32, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(33, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(34, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(1024, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(2048, 0) -> 11000010b5e68f9 15:44:24.169 [GameSession] create_game_object(35, 0) -> 11000010b5e68f9 15:44:24.169 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForEnterGame 15:44:24.169 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForGameObjectSync 15:44:24.169 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:44:24.169 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 15:44:24.169 [GameSession] create_game_object(26, 36) 15:44:24.169 [GameSession] create_game_object(36, 0) -> 1100001056ede37 15:44:24.169 [GameSession] create_game_object(36, 0) -> 1100001038d2642 15:44:24.169 [GameSession] create_game_object(36, 0) -> 11000010b5e68f9 15:44:24.169 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 15:44:24.169 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:44:24.180 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010b5e68f9 15:44:24.203 [Lua] Breedfreezer (server) starting a hot join sync 15:44:24.204 [Lua] PlayerManager:add_remote_player 11000010b5e68f9 15:44:24.204 [GameSession] create_game_object(67, 37) 15:44:24.204 [GameSession] create_game_object(37, 0) -> 1100001056ede37 15:44:24.204 [GameSession] create_game_object(37, 0) -> 1100001038d2642 15:44:24.204 [GameSession] create_game_object(37, 0) -> 11000010b5e68f9 15:44:24.204 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=37 15:44:24.204 [Lua] RemotePlayer:create_game_object( ) 37 15:44:24.248 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForGameObjectSync 15:44:24.248 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForPlayers 15:44:24.248 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 15:44:24.248 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 15:44:24.248 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 15:44:24.248 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2, async-read, 15:44:24.248 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:44:24.251 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 15:44:24.253 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:44:24.253 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:44:24.253 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:44:24.253 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:44:24.253 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:44:24.253 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:44:24.253 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:44:24.253 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:44:24.253 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:44:24.254 [GameSession] create_game_object(9, 38) 15:44:24.254 [GameSession] create_game_object(38, 0) -> 1100001056ede37 15:44:24.254 [GameSession] create_game_object(38, 0) -> 1100001038d2642 15:44:24.254 [GameSession] create_game_object(38, 0) -> 11000010b5e68f9 15:44:24.254 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:44:24.254 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:44:24.254 [GameSession] create_game_object(46, 39) 15:44:24.254 [GameSession] create_game_object(39, 0) -> 1100001056ede37 15:44:24.254 [GameSession] create_game_object(39, 0) -> 1100001038d2642 15:44:24.254 [GameSession] create_game_object(39, 0) -> 11000010b5e68f9 15:44:24.254 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=39 15:44:24.256 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForPlayers 15:44:24.256 [Lua] [PeerSM] 1100001056ede37 :: on_enter InGame 15:44:24.256 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = true 15:44:24.256 [Lua] [PeerSM] 1100001038d2642 :: on_exit WaitingForPlayers 15:44:24.256 [Lua] [PeerSM] 1100001038d2642 :: on_enter InGame 15:44:24.256 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001038d2642:0:0:0 = true 15:44:24.256 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForPlayers 15:44:24.256 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter InGame 15:44:24.256 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010b5e68f9:0:0:0 = true 15:44:24.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:44:24.256 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 15:44:24.256 [GameSession] create_game_object(26, 40) 15:44:24.256 [GameSession] create_game_object(40, 0) -> 1100001056ede37 15:44:24.256 [GameSession] create_game_object(40, 0) -> 1100001038d2642 15:44:24.256 [GameSession] create_game_object(40, 0) -> 11000010b5e68f9 15:44:24.256 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 15:44:24.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:44:24.270 [Lua] Players are leaving the safe zone 15:44:24.282 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:44:24.282 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 15:44:24.282 [GameSession] create_game_object(26, 41) 15:44:24.282 [GameSession] create_game_object(41, 0) -> 1100001056ede37 15:44:24.282 [GameSession] create_game_object(41, 0) -> 1100001038d2642 15:44:24.282 [GameSession] create_game_object(41, 0) -> 11000010b5e68f9 15:44:24.282 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 15:44:24.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 15:44:24.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 15:44:24.314 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 15:44:24.314 [GameSession] create_game_object(26, 42) 15:44:24.314 [GameSession] create_game_object(42, 0) -> 1100001056ede37 15:44:24.314 [GameSession] create_game_object(42, 0) -> 1100001038d2642 15:44:24.314 [GameSession] create_game_object(42, 0) -> 11000010b5e68f9 15:44:24.314 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 15:44:24.314 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:44:24.351 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:44:24.351 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 15:44:24.351 [GameSession] create_game_object(26, 43) 15:44:24.351 [GameSession] create_game_object(43, 0) -> 1100001056ede37 15:44:24.351 [GameSession] create_game_object(43, 0) -> 1100001038d2642 15:44:24.351 [GameSession] create_game_object(43, 0) -> 11000010b5e68f9 15:44:24.351 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 15:44:24.351 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:44:24.376 [GameSession] 1100001038d2642 -> create_game_object(2049) 15:44:24.376 [GameSession] create_game_object(2049, 0) -> 1100001056ede37 15:44:24.376 [GameSession] create_game_object(2049, 0) -> 11000010b5e68f9 15:44:24.376 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=1100001038d2642 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:44:24.376 [Lua] [NetworkServer] Peer 1100001038d2642 spawned player. 15:44:24.378 [GameSession] create_game_object(46, 44) 15:44:24.378 [GameSession] create_game_object(44, 0) -> 1100001056ede37 15:44:24.378 [GameSession] create_game_object(44, 0) -> 1100001038d2642 15:44:24.378 [GameSession] create_game_object(44, 0) -> 11000010b5e68f9 15:44:24.378 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 15:44:24.378 [Lua] PlayerManager:assign_unit_ownership james 1100001038d2642 1 15:44:24.378 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:44:24.378 [Lua] TalentSystem:rpc_sync_talents 16 2049 15:44:24.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:44:24.379 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 15:44:24.379 [GameSession] create_game_object(26, 45) 15:44:24.379 [GameSession] create_game_object(45, 0) -> 1100001056ede37 15:44:24.379 [GameSession] create_game_object(45, 0) -> 1100001038d2642 15:44:24.379 [GameSession] create_game_object(45, 0) -> 11000010b5e68f9 15:44:24.379 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=45 15:44:24.379 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:44:24.410 [GameSession] 1100001056ede37 -> create_game_object(1025) 15:44:24.410 [GameSession] create_game_object(1025, 0) -> 1100001038d2642 15:44:24.410 [GameSession] create_game_object(1025, 0) -> 11000010b5e68f9 15:44:24.410 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001056ede37 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:44:24.410 [Lua] [NetworkServer] Peer 1100001056ede37 spawned player. 15:44:24.411 [GameSession] create_game_object(46, 46) 15:44:24.411 [GameSession] create_game_object(46, 0) -> 1100001056ede37 15:44:24.411 [GameSession] create_game_object(46, 0) -> 1100001038d2642 15:44:24.411 [GameSession] create_game_object(46, 0) -> 11000010b5e68f9 15:44:24.411 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 15:44:24.411 [Lua] PlayerManager:assign_unit_ownership Fisting Screaming 1100001056ede37 1 15:44:24.412 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:44:24.412 [Lua] TalentSystem:rpc_sync_talents 13 1025 15:44:24.413 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:44:24.413 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 15:44:24.413 [GameSession] create_game_object(26, 47) 15:44:24.413 [GameSession] create_game_object(47, 0) -> 1100001056ede37 15:44:24.413 [GameSession] create_game_object(47, 0) -> 1100001038d2642 15:44:24.413 [GameSession] create_game_object(47, 0) -> 11000010b5e68f9 15:44:24.413 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 15:44:24.413 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:44:24.445 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:44:24.445 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 15:44:24.445 [GameSession] create_game_object(26, 48) 15:44:24.445 [GameSession] create_game_object(48, 0) -> 1100001056ede37 15:44:24.445 [GameSession] create_game_object(48, 0) -> 1100001038d2642 15:44:24.445 [GameSession] create_game_object(48, 0) -> 11000010b5e68f9 15:44:24.445 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 15:44:24.445 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_morr01 15:44:24.473 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_morr01 15:44:24.473 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_morr01 15:44:24.473 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:44:24.539 [Lua] StateInGameRunning:_game_actually_starts() 15:44:24.539 [Lua] [GameModeInn] Start menu closed 15:44:24.539 [Lua] [GameModeInn] Start menu opened 15:44:24.539 [Lua] ################################################################################################################# 15:44:24.539 [Lua] [Loading Time]: 00:00:59 [Transition]: ussingen-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 15:44:24.539 [Lua] ################################################################################################################# 15:44:24.539 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 41 15:44:24.539 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 15:44:24.551 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 41 15:44:24.556 [Flow] DISABLE 15:44:24.618 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001038d2642:0:0:0 = true 15:44:24.634 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = true 15:44:24.676 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:44:24.676 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:44:24.946 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:44:24.946 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:44:24.946 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2, async-read, 15:44:24.946 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:44:24.946 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_1, async-read, 15:44:24.946 [GameSession] 11000010b5e68f9 -> create_game_object(3072) 15:44:24.946 [GameSession] create_game_object(3072, 0) -> 1100001056ede37 15:44:24.946 [GameSession] create_game_object(3072, 0) -> 1100001038d2642 15:44:24.946 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010b5e68f9 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:44:24.946 [Lua] Adding player sync data to peer=11000010b5e68f9 local_player_id=1 15:44:24.946 [GameSession] 11000010b5e68f9 -> create_game_object(3073) 15:44:24.946 [GameSession] create_game_object(3073, 0) -> 1100001056ede37 15:44:24.946 [GameSession] create_game_object(3073, 0) -> 1100001038d2642 15:44:24.946 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010b5e68f9 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:44:24.946 [Lua] [NetworkServer] Peer 11000010b5e68f9 spawned player. 15:44:24.948 [GameSession] create_game_object(46, 49) 15:44:24.948 [GameSession] create_game_object(49, 0) -> 1100001056ede37 15:44:24.948 [GameSession] create_game_object(49, 0) -> 1100001038d2642 15:44:24.948 [GameSession] create_game_object(49, 0) -> 11000010b5e68f9 15:44:24.948 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 15:44:24.948 [Lua] PlayerManager:assign_unit_ownership adenar94 11000010b5e68f9 1 15:44:24.948 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:44:24.948 [Lua] TalentSystem:rpc_sync_talents 20 3073 15:44:25.331 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 41 15:44:25.331 [Lua] Commit load time data 15:44:25.608 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = true 15:44:26.857 [GameSession] 1100001038d2642 -> leave() 15:44:26.857 [GameSession] 1100001038d2642 -> destroy_game_object(2049) 15:44:26.857 [Lua] [NetworkServer] Peer 1100001038d2642 despawned player. 15:44:26.857 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=1100001038d2642 15:44:26.858 [Lua] [NetworkServer] Peer wants to leave game session: peer id 1100001038d2642 15:44:26.858 [Lua] [ChatManager][1]System: james has left the game 15:44:26.858 [Lua] [PeerSM] 1100001038d2642 :: on_exit InGame 15:44:26.858 [Lua] [PeerSM] 1100001038d2642 :: on_enter Disconnecting 15:44:26.858 [Lua] [PSM] Disconnecting peer 1100001038d2642 15:44:26.858 [Lua] [PSM] Disconnected peer 1100001038d2642 is being removed from session. 15:44:26.858 [GameSession] remove_peer(1100001038d2642) 15:44:26.858 [Lua] [GameNetworkManager] game object was destroyed id=2048 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=1100001038d2642 15:44:26.858 [Lua] PlayerManager:remove_player peer_id=1100001038d2642 1 15:44:26.858 [Lua] [GameNetworkManager] destroying game object with go_id=29 15:44:26.858 [GameSession] destroy_game_object(29) 15:44:26.859 [Lua] [PeerSM] 1100001038d2642 :: on_exit Disconnecting 15:44:26.859 [Lua] [PeerSM] 1100001038d2642 :: on_enter Disconnected 15:44:26.859 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001038d2642) 15:44:26.859 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","1100001056ede37","11000010b5e68f9"] 15:44:26.859 [Lua] [SharedState] network_state_110000103724cc4: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [SharedState] deus_chest_preload: 1100001038d2642 15:44:26.859 [Lua] [ProfileSynchronizer] Peer 1100001038d2642 left session 15:44:26.859 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"11000010b5e68f9"}] 15:44:26.859 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:1:0 = 15:44:26.859 [Lua] Set lobby begin: 15:44:26.859 [Lua] Lobby data twitch_enabled = false 15:44:26.859 [Lua] Lobby data selected_mission_id = inn_level 15:44:26.859 [Lua] Lobby data num_players = 4 15:44:26.859 [Lua] Lobby data difficulty_tweak = 0 15:44:26.859 [Lua] Lobby data host = 110000103724cc4 15:44:26.859 [Lua] Lobby data time_of_search = 1638974932 15:44:26.859 [Lua] Lobby data matchmaking_type = 3 15:44:26.859 [Lua] Lobby data is_private = false 15:44:26.859 [Lua] Lobby data match_started = true 15:44:26.859 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:26.859 [Lua] Lobby data difficulty = normal 15:44:26.859 [Lua] Lobby data player_slot_1 = 0:0 15:44:26.859 [Lua] Lobby data unique_server_name = Tierce 15:44:26.859 [Lua] Lobby data quick_game = false 15:44:26.859 [Lua] Lobby data country_code = CZ 15:44:26.859 [Lua] Lobby data matchmaking = false 15:44:26.860 [Lua] Lobby data power_level = 835 15:44:26.860 [Lua] Lobby data mission_id = inn_level 15:44:26.860 [Lua] Lobby data mechanism = adventure 15:44:26.860 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:26.860 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:26.860 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:26.860 [Lua] Lobby data player_slot_3 = 0:0 15:44:26.860 [Lua] Lobby data eac_authorized = true 15:44:26.860 [Lua] Set lobby end. 15:44:26.860 [Lua] GOT close_channel 16 1100001038d2642 15:44:26.860 [EAC] EAC server lost client 1100001038d2642 15:44:26.860 [EACServer] [16:44:26:860][Windows][EAC Server] [Info][UnregisterClient] Client: 01100001038D2642 PlayerGUID: 76561198019847746 15:44:26.860 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 16 15:44:26.860 [Channel] Closing channel 16 to peer 1100001038d2642 15:44:26.860 [Channel] Channel 16 to peer 1100001038d2642 was disconnected with reason game. 15:44:26.860 [Channel] Closing channel 17 to peer 1100001038d2642 15:44:26.860 [Channel] Channel 17 to peer 1100001038d2642 was disconnected with reason game. 15:44:26.860 [SteamVoipClient] select_out(1100001038d2642, off) 15:44:26.860 [SteamVoipClient] select_in(1100001038d2642, off) 15:44:26.860 [Lua] [GameNetworkManager] destroying game object with go_id=44 15:44:26.860 [GameSession] destroy_game_object(44) 15:44:26.860 error: [Unit] Unit: '#ID[df94116158fa20da]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[50a6545c35aefad1]' child 1: '#ID[ee3baa7047dc627e]' 15:44:26.861 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:44:26.861 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:44:26.861 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2, async-read, 15:44:26.861 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:44:26.861 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded: 15:44:26.880 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 15:44:26.880 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer 15:44:26.880 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/headpiece/wh_bh_hat_03, ProfileSynchronizer 15:44:26.886 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 15:44:26.886 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 15:44:26.886 [Lua] [PackageManager] Unload: resource_packages/careers/wh_bountyhunter, ProfileSynchronizer 15:44:26.886 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_runed_01_3p, ProfileSynchronizer 15:44:26.886 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 15:44:26.893 [Channel] Closing channel 18 to peer 1100001038d2642 15:44:26.893 [Channel] Channel 18 to peer 1100001038d2642 was disconnected with reason by_destruction. 15:44:26.893 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:26.917 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:26.939 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:26.973 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:26.997 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.035 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.064 [Lua] [IngameUI] menu view on_enter start_game_view 15:44:27.066 [Lua] [IngameUI] menu view post_update_on_enter table: 0x10919120 15:44:27.066 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 15:44:27.068 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 15:44:27.068 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 15:44:27.069 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 15:44:27.069 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 15:44:27.075 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.101 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.140 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.196 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.223 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.251 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.278 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.319 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.347 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.387 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.420 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.450 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.481 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.514 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.551 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.586 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.622 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.647 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.686 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.714 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.754 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.782 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.823 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.850 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.890 [Connection] Dropped voip chunk from 1100001038d2642 because channel 18 can't communicate 15:44:27.904 [Handshaker] Aborting handshake with 1100001038d2642. Reason: no_references 15:44:27.904 [SteamAuthenticator] CancelAuthTicket 1100001038d2642 15:44:27.904 [SteamAuthenticator] EndAuthSession 1100001038d2642 15:44:27.904 [SteamTransport] Removed peer 1100001038d2642 15:44:28.117 [Lua] [IngameUI] menu view on_exit start_game_view 15:44:28.117 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 15:44:28.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 15:44:28.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 15:44:28.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 15:44:28.117 [Save] Saving `save_data` 15:44:28.120 [Save] Save done 15:44:28.121 [Lua] [IngameUI] menu view post_update_on_exit table: 0x10919120 15:44:28.655 [Lua] [PlayFabMirrorBase] _commit_internal "16" 15:44:28.655 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:44:28.678 [Lua] generate_backend_stats 110000103724cc4:1 15:44:28.745 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:44:28.745 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:44:28.745 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 42 15:44:28.745 [Lua] Set lobby begin: 15:44:28.745 [Lua] Lobby data twitch_enabled = false 15:44:28.745 [Lua] Lobby data selected_mission_id = inn_level 15:44:28.745 [Lua] Lobby data num_players = 4 15:44:28.745 [Lua] Lobby data difficulty_tweak = 0 15:44:28.745 [Lua] Lobby data host = 110000103724cc4 15:44:28.745 [Lua] Lobby data time_of_search = 1638974932 15:44:28.745 [Lua] Lobby data matchmaking_type = 3 15:44:28.745 [Lua] Lobby data is_private = false 15:44:28.745 [Lua] Lobby data match_started = true 15:44:28.745 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:28.745 [Lua] Lobby data difficulty = normal 15:44:28.745 [Lua] Lobby data player_slot_1 = 0:0 15:44:28.745 [Lua] Lobby data unique_server_name = Tierce 15:44:28.745 [Lua] Lobby data quick_game = false 15:44:28.745 [Lua] Lobby data country_code = CZ 15:44:28.745 [Lua] Lobby data matchmaking = false 15:44:28.745 [Lua] Lobby data power_level = 556 15:44:28.745 [Lua] Lobby data mission_id = inn_level 15:44:28.745 [Lua] Lobby data mechanism = adventure 15:44:28.745 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:28.746 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:28.746 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:28.746 [Lua] Lobby data player_slot_3 = 0:0 15:44:28.746 [Lua] Lobby data eac_authorized = true 15:44:28.746 [Lua] Set lobby end. 15:44:28.750 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 42 15:44:28.981 [Handshaker] Lost connection 40 to 1100001038d2642 15:44:28.993 [Connection] Destroying active connection 40 to 1100001038d2642 15:44:29.143 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 42 15:44:29.152 [Lua] [PlayFabMirrorBase] commit result "success", "16" 15:44:29.166 [SteamLobby] Detected removed member 1100001038d2642 15:44:29.166 [Lua] [LobbyMembers] Member left 1100001038d2642 15:44:29.179 [Lua] [NetworkServer] Changing num_players from 4 to 3 15:44:29.179 [Lua] Players: 3 15:44:29.179 [Lua] Set lobby begin: 15:44:29.179 [Lua] Lobby data twitch_enabled = false 15:44:29.179 [Lua] Lobby data selected_mission_id = inn_level 15:44:29.179 [Lua] Lobby data num_players = 3 15:44:29.180 [Lua] Lobby data difficulty_tweak = 0 15:44:29.180 [Lua] Lobby data host = 110000103724cc4 15:44:29.180 [Lua] Lobby data time_of_search = 1638974932 15:44:29.180 [Lua] Lobby data matchmaking_type = 3 15:44:29.180 [Lua] Lobby data is_private = false 15:44:29.180 [Lua] Lobby data match_started = true 15:44:29.180 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:29.180 [Lua] Lobby data difficulty = normal 15:44:29.180 [Lua] Lobby data player_slot_1 = 0:0 15:44:29.180 [Lua] Lobby data unique_server_name = Tierce 15:44:29.180 [Lua] Lobby data quick_game = false 15:44:29.180 [Lua] Lobby data country_code = CZ 15:44:29.180 [Lua] Lobby data matchmaking = false 15:44:29.180 [Lua] Lobby data power_level = 556 15:44:29.180 [Lua] Lobby data mission_id = inn_level 15:44:29.180 [Lua] Lobby data mechanism = adventure 15:44:29.180 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:29.180 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:29.180 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:29.180 [Lua] Lobby data player_slot_3 = 0:0 15:44:29.180 [Lua] Lobby data eac_authorized = true 15:44:29.180 [Lua] Set lobby end. 15:44:30.668 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 15:44:30.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:44:30.694 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 15:44:30.694 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:44:30.707 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 15:44:30.707 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:44:30.720 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 15:44:30.720 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:44:30.734 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 15:44:30.734 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:44:30.748 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 15:44:30.748 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:44:30.761 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 15:44:30.761 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:44:30.866 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 15:44:30.867 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:44:30.880 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 15:44:30.880 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 15:44:30.933 [Lua] [IngameUI] menu view on_enter start_game_view 15:44:30.935 [Lua] [IngameUI] menu view post_update_on_enter table: 0x10919120 15:44:30.935 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 15:44:30.937 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 15:44:30.937 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 15:44:30.938 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 15:44:30.938 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 15:44:32.005 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 15:44:32.005 [Lua] ............................................................................................................ 15:44:32.005 [Lua] ............................................................................................................ 15:44:32.005 [Lua] GAME START SETTINGS -> Level: ussingen | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 15:44:32.005 [Lua] ............................................................................................................ 15:44:32.005 [Lua] ............................................................................................................ 15:44:32.005 [Lua] [Matchmaking] Cancelling matchmaking 15:44:32.005 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 15:44:32.116 [Lua] [IngameUI] menu view on_exit start_game_view 15:44:32.116 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 15:44:32.117 [Save] Saving `save_data` 15:44:32.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 15:44:32.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 15:44:32.117 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 15:44:32.119 [Save] Save done 15:44:32.120 [Lua] [IngameUI] menu view post_update_on_exit table: 0x10919120 15:44:33.744 [Lua] Set lobby begin: 15:44:33.744 [Lua] Lobby data twitch_enabled = false 15:44:33.744 [Lua] Lobby data selected_mission_id = inn_level 15:44:33.744 [Lua] Lobby data num_players = 3 15:44:33.744 [Lua] Lobby data difficulty_tweak = 0 15:44:33.744 [Lua] Lobby data host = 110000103724cc4 15:44:33.744 [Lua] Lobby data time_of_search = 1638974932 15:44:33.744 [Lua] Lobby data matchmaking_type = 3 15:44:33.744 [Lua] Lobby data is_private = false 15:44:33.744 [Lua] Lobby data match_started = true 15:44:33.745 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:33.745 [Lua] Lobby data difficulty = normal 15:44:33.745 [Lua] Lobby data player_slot_1 = 0:0 15:44:33.745 [Lua] Lobby data unique_server_name = Tierce 15:44:33.745 [Lua] Lobby data quick_game = false 15:44:33.745 [Lua] Lobby data country_code = CZ 15:44:33.745 [Lua] Lobby data matchmaking = false 15:44:33.745 [Lua] Lobby data power_level = 834 15:44:33.745 [Lua] Lobby data mission_id = inn_level 15:44:33.745 [Lua] Lobby data mechanism = adventure 15:44:33.745 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:33.745 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:33.745 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:33.745 [Lua] Lobby data player_slot_3 = 0:0 15:44:33.745 [Lua] Lobby data eac_authorized = true 15:44:33.745 [Lua] Set lobby end. 15:44:40.012 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 15:44:40.012 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 15:44:40.014 [Lua] Set lobby begin: 15:44:40.014 [Lua] Lobby data twitch_enabled = false 15:44:40.014 [Lua] Lobby data selected_mission_id = inn_level 15:44:40.014 [Lua] Lobby data num_players = 3 15:44:40.014 [Lua] Lobby data difficulty_tweak = 0 15:44:40.015 [Lua] Lobby data host = 110000103724cc4 15:44:40.015 [Lua] Lobby data time_of_search = 1638974932 15:44:40.015 [Lua] Lobby data matchmaking_type = 3 15:44:40.015 [Lua] Lobby data is_private = false 15:44:40.015 [Lua] Lobby data match_started = true 15:44:40.015 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:40.015 [Lua] Lobby data difficulty = hardest 15:44:40.015 [Lua] Lobby data player_slot_1 = 0:0 15:44:40.015 [Lua] Lobby data unique_server_name = Tierce 15:44:40.015 [Lua] Lobby data quick_game = false 15:44:40.015 [Lua] Lobby data country_code = CZ 15:44:40.015 [Lua] Lobby data matchmaking = false 15:44:40.015 [Lua] Lobby data power_level = 834 15:44:40.015 [Lua] Lobby data mission_id = inn_level 15:44:40.015 [Lua] Lobby data mechanism = adventure 15:44:40.015 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:40.015 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:40.015 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:40.015 [Lua] Lobby data player_slot_3 = 0:0 15:44:40.015 [Lua] Lobby data eac_authorized = true 15:44:40.015 [Lua] Set lobby end. 15:44:40.015 [Lua] [PartyManager] Leader is set to 110000103724cc4 15:44:40.015 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level ussingen 0 15:44:40.015 [Lua] Set lobby begin: 15:44:40.015 [Lua] Lobby data twitch_enabled = false 15:44:40.015 [Lua] Lobby data selected_mission_id = ussingen 15:44:40.015 [Lua] Lobby data num_players = 3 15:44:40.015 [Lua] Lobby data difficulty_tweak = 0 15:44:40.015 [Lua] Lobby data host = 110000103724cc4 15:44:40.015 [Lua] Lobby data time_of_search = 1638974932 15:44:40.015 [Lua] Lobby data matchmaking_type = 2 15:44:40.015 [Lua] Lobby data is_private = false 15:44:40.015 [Lua] Lobby data match_started = true 15:44:40.016 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:40.016 [Lua] Lobby data difficulty = hardest 15:44:40.016 [Lua] Lobby data player_slot_1 = 0:0 15:44:40.016 [Lua] Lobby data unique_server_name = Tierce 15:44:40.016 [Lua] Lobby data quick_game = false 15:44:40.016 [Lua] Lobby data country_code = CZ 15:44:40.016 [Lua] Lobby data matchmaking = true 15:44:40.016 [Lua] Lobby data power_level = 834 15:44:40.016 [Lua] Lobby data mission_id = inn_level 15:44:40.016 [Lua] Lobby data mechanism = adventure 15:44:40.016 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:40.016 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:40.016 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:40.016 [Lua] Lobby data player_slot_3 = 0:0 15:44:40.016 [Lua] Lobby data eac_authorized = true 15:44:40.016 [Lua] Set lobby end. 15:44:40.016 [Lua] Set lobby begin: 15:44:40.016 [Lua] Lobby data twitch_enabled = false 15:44:40.016 [Lua] Lobby data selected_mission_id = ussingen 15:44:40.016 [Lua] Lobby data num_players = 3 15:44:40.016 [Lua] Lobby data difficulty_tweak = 0 15:44:40.016 [Lua] Lobby data host = 110000103724cc4 15:44:40.016 [Lua] Lobby data time_of_search = 1638974932 15:44:40.016 [Lua] Lobby data matchmaking_type = 2 15:44:40.016 [Lua] Lobby data is_private = false 15:44:40.016 [Lua] Lobby data match_started = true 15:44:40.016 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:40.016 [Lua] Lobby data difficulty = hardest 15:44:40.016 [Lua] Lobby data player_slot_1 = 0:0 15:44:40.016 [Lua] Lobby data unique_server_name = Tierce 15:44:40.016 [Lua] Lobby data quick_game = false 15:44:40.016 [Lua] Lobby data country_code = CZ 15:44:40.016 [Lua] Lobby data matchmaking = true 15:44:40.016 [Lua] Lobby data power_level = 834 15:44:40.016 [Lua] Lobby data mission_id = inn_level 15:44:40.016 [Lua] Lobby data mechanism = adventure 15:44:40.016 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:40.017 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:40.017 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:40.017 [Lua] Lobby data player_slot_3 = 0:0 15:44:40.017 [Lua] Lobby data eac_authorized = true 15:44:40.017 [Lua] Set lobby end. 15:44:40.017 [Lua] [ChatManager][1]System: Starting hosted game... 15:44:40.017 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 15:44:40.017 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 15:44:48.069 [SteamLobby] Detected added member 1100001072238ff 15:44:48.069 [Lua] [LobbyMembers] Member joined 1100001072238ff 15:44:48.080 [Lua] [NetworkServer] Changing num_players from 3 to 4 15:44:48.080 [Lua] Players: 4 15:44:48.080 [Lua] Set lobby begin: 15:44:48.080 [Lua] Lobby data twitch_enabled = false 15:44:48.080 [Lua] Lobby data selected_mission_id = ussingen 15:44:48.080 [Lua] Lobby data num_players = 4 15:44:48.081 [Lua] Lobby data difficulty_tweak = 0 15:44:48.081 [Lua] Lobby data host = 110000103724cc4 15:44:48.081 [Lua] Lobby data time_of_search = 1638974932 15:44:48.081 [Lua] Lobby data matchmaking_type = 2 15:44:48.081 [Lua] Lobby data is_private = false 15:44:48.081 [Lua] Lobby data match_started = true 15:44:48.081 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:48.081 [Lua] Lobby data difficulty = hardest 15:44:48.081 [Lua] Lobby data player_slot_1 = 0:0 15:44:48.081 [Lua] Lobby data unique_server_name = Tierce 15:44:48.081 [Lua] Lobby data quick_game = false 15:44:48.081 [Lua] Lobby data country_code = CZ 15:44:48.081 [Lua] Lobby data matchmaking = true 15:44:48.081 [Lua] Lobby data power_level = 834 15:44:48.081 [Lua] Lobby data mission_id = inn_level 15:44:48.081 [Lua] Lobby data mechanism = adventure 15:44:48.081 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:48.081 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:48.081 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:48.081 [Lua] Lobby data player_slot_3 = 0:0 15:44:48.081 [Lua] Lobby data eac_authorized = true 15:44:48.081 [Lua] Set lobby end. 15:44:49.182 [Steam] Accepted connection c1d6b41a request from 1100001072238ff 15:44:49.183 [SteamTransport] Added peer 1100001072238ff 15:44:49.599 [SteamAuthenticator] Sent ticket request to 1100001072238ff 15:44:49.689 [SteamAuthenticator] Got ticket request from 1100001072238ff 15:44:49.689 [SteamAuthenticator] GetAuthSessionTicket 1100001072238ff 15:44:49.689 [SteamAuthenticator] Got ticket from 1100001072238ff 15:44:49.689 [SteamAuthenticator] BeginAuthSession 1100001072238ff 15:44:49.689 [SteamAuthenticator] Authenticating 1100001072238ff 15:44:49.970 [SteamAuthenticator] Steam validation for 1100001072238ff with response 0 15:44:49.994 [Connection] Endpoint 1100001072238ff set max payload per packet to 1140 15:44:49.994 [Connection] Received a connection 43 to 1100001072238ff 15:44:50.016 [Connection] Sending request connection 43 reply to 1100001072238ff 15:44:50.105 [Handshaker] Established a connection 43 to 1100001072238ff 15:44:50.105 [Lua] GOT approve_channel 23 1100001072238ff 186000001e7fc11 15:44:50.105 [EAC] EAC server has client 1100001072238ff and channel 23 (and owner 1100001072238ff) 15:44:50.105 [EACServer] [16:44:50:105][Windows][EAC Server] [Info][RegisterClient] Client: 01100001072238FF PlayerGUID: 76561198079949055 PlayerIP: 0.0.0.0 OwnerGUID: 76561198079949055 PlayerName: zealdozer 15:44:50.105 [Lua] Client with peer_id 1100001072238ff got APPROVED by server 15:44:50.105 [Channel] Channel 23 to peer 1100001072238ff in system game instance 186000001e7fc11 was accepted. 15:44:50.106 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001072238ff' 15:44:50.106 [Lua] [ChatManager][1]System: zealdozer is joining the game 15:44:50.106 [Lua] [NetworkServer] Peer 1100001072238ff joined server lobby. 15:44:50.106 [Lua] [NetworkServer] Creating peer info. 15:44:50.106 [Lua] [PeerSM] 1100001072238ff :: on_enter Connecting 15:44:50.206 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 1100001072238ff, replying lobby_ok 15:44:50.284 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001072238ff REPLY wh:0 | we:11000010b5e68f9 | dr:0 | bw:110000103724cc4 | es:1100001056ede37 15:44:50.352 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 1100001072238ff 15:44:50.352 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 1100001072238ff 15:44:50.352 [Lua] Set lobby begin: 15:44:50.352 [Lua] Lobby data twitch_enabled = false 15:44:50.352 [Lua] Lobby data selected_mission_id = ussingen 15:44:50.353 [Lua] Lobby data num_players = 4 15:44:50.353 [Lua] Lobby data difficulty_tweak = 0 15:44:50.353 [Lua] Lobby data host = 110000103724cc4 15:44:50.353 [Lua] Lobby data time_of_search = 1638974932 15:44:50.353 [Lua] Lobby data matchmaking_type = 2 15:44:50.353 [Lua] Lobby data is_private = false 15:44:50.353 [Lua] Lobby data match_started = true 15:44:50.353 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:44:50.353 [Lua] Lobby data difficulty = hardest 15:44:50.353 [Lua] Lobby data player_slot_1 = 0:0 15:44:50.353 [Lua] Lobby data unique_server_name = Tierce 15:44:50.353 [Lua] Lobby data quick_game = false 15:44:50.353 [Lua] Lobby data country_code = CZ 15:44:50.353 [Lua] Lobby data matchmaking = true 15:44:50.353 [Lua] Lobby data power_level = 834 15:44:50.353 [Lua] Lobby data mission_id = inn_level 15:44:50.353 [Lua] Lobby data mechanism = adventure 15:44:50.353 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:44:50.354 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:44:50.354 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:44:50.354 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:44:50.354 [Lua] Lobby data eac_authorized = true 15:44:50.354 [Lua] Set lobby end. 15:44:52.683 [Lua] ### CLEARING PEER STATE FOR 1100001072238ff 15:44:52.683 [Lua] [PeerSM] 1100001072238ff :: on_exit Connecting 15:44:52.683 [Lua] [PeerSM] 1100001072238ff :: on_enter Connecting 15:44:52.764 [Lua] [NetworkServer] Peer 1100001072238ff has sent rpc_notify_lobby_joined 15:44:52.764 [Lua] [PSM] Peer 1100001072238ff joined. Want to use profile index "3" and join party "0" 15:44:52.764 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","1100001056ede37","11000010b5e68f9","1100001072238ff"] 15:44:52.764 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001072238ff, connection_key=8) 15:44:52.764 [Lua] Sync dynamic to client: 15:44:52.855 [Lua] ### Received rpc_level_load_started 15:44:52.855 [Lua] #### Has state machine: true, peer_id: 1100001072238ff, level_session_id: 1988963072 15:44:52.855 [Lua] player (1100001072238ff,1) was put into party 0 15:44:52.855 [Lua] [ProfileSynchronizer] Peer 1100001072238ff entered session 15:44:52.855 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001072238ff 15:44:52.855 [Lua] Mechanism says: a client has initialized the mechanism! 1100001072238ff 15:44:52.924 [Channel] Channel 24 to peer 1100001072238ff in system voip instance 8d1fd90c49b3c0fb was accepted. 15:44:52.924 [Lua] ### Received rpc_level_loaded 15:44:52.924 [Lua] #### Has state machine: true, peer_id: 1100001072238ff, level_id: 78 15:44:53.153 [SteamVoipClient] select_out(1100001072238ff, on) 15:44:53.205 [SteamVoipClient] select_out(1100001072238ff, on) 15:44:53.205 [SteamVoipClient] select_in(1100001072238ff, on) 15:44:53.205 [SteamVoipClient] select_out(1100001072238ff, off) 15:44:53.324 [Channel] Channel 25 to peer 1100001072238ff in system voip instance 0 was accepted. 15:44:53.471 [EACServer] [16:44:53:471][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001072238FF Session: 11 Status: Client Authenticated Message: Client authenticated. 15:44:53.472 [EAC] Peer 1100001072238ff switched EAC state to ClientAuthenticatedLocal 15:44:53.629 [EACServer] [16:44:53:629][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 01100001072238FF. 15:44:54.329 [EACServer] [16:44:54:329][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 01100001072238FF 15:44:54.329 [EACServer] [16:44:54:329][Windows][EAC Server] [Info][QueueClientUpdate] Client: 01100001072238FF Session: 11 Status: Client Authenticated Remotely Message: Client authenticated remotely. 15:44:54.335 [EAC] Peer 1100001072238ff switched EAC state to ClientAuthenticatedRemote 15:44:54.801 [Lua] [NetworkServer] Peer 1100001072238ff has sent rpc_post_game_notified 15:44:54.801 [Lua] [PeerSM] 1100001072238ff :: on_exit Connecting 15:44:54.801 [Lua] [PeerSM] 1100001072238ff :: on_enter Loading 15:44:57.979 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:44:59.678 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:44:59.912 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:44:59.990 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=1100001072238ff, connection_key=8) 15:44:59.991 [Lua] [PeerSM] 1100001072238ff :: on_exit Loading 15:44:59.991 [Lua] [PeerSM] 1100001072238ff :: on_enter LoadingProfilePackages 15:45:00.002 [Lua] [PeerSM] 1100001072238ff :: on_exit LoadingProfilePackages 15:45:00.002 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForEnterGame 15:45:01.351 [GameSession] add_peer(1100001072238ff) 15:45:01.351 [GameSession] create_game_object(0, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(1, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(2, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(3, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(4, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(5, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(6, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(7, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(8, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(9, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(10, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(11, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(12, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(13, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(14, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(15, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(16, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(17, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(18, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(19, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(20, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(21, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(22, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(23, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(24, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(25, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(26, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(27, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(28, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(30, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(31, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(32, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(33, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(34, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(1024, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(35, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(36, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(37, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(38, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(39, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(40, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(41, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(42, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(43, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(45, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(1025, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(46, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(47, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(48, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(3072, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(3073, 0) -> 1100001072238ff 15:45:01.351 [GameSession] create_game_object(49, 0) -> 1100001072238ff 15:45:01.351 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForEnterGame 15:45:01.351 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForGameObjectSync 15:45:01.362 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001072238ff 15:45:01.385 [Lua] Breedfreezer (server) starting a hot join sync 15:45:01.385 [Lua] PlayerManager:add_remote_player 1100001072238ff 15:45:01.385 [GameSession] create_game_object(67, 50) 15:45:01.385 [GameSession] create_game_object(50, 0) -> 1100001056ede37 15:45:01.385 [GameSession] create_game_object(50, 0) -> 11000010b5e68f9 15:45:01.385 [GameSession] create_game_object(50, 0) -> 1100001072238ff 15:45:01.385 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=50 15:45:01.385 [Lua] RemotePlayer:create_game_object( ) 50 15:45:01.442 [Lua] player (1100001072238ff,1) was put into party 1 15:45:01.442 [Lua] [ProfileSynchronizer] Assigning peer(1100001072238ff:1) to profile(3) career(3) 15:45:01.442 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"1100001056ede37"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"11000010b5e68f9"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"1100001072238ff"}] 15:45:01.442 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForGameObjectSync 15:45:01.442 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForPlayers 15:45:01.443 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:45:01.443 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:45:01.443 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2, async-read, 15:45:01.443 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:45:01.448 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForPlayers 15:45:01.448 [Lua] [PeerSM] 1100001072238ff :: on_enter InGame 15:45:01.448 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001072238ff:0:0:0 = true 15:45:01.773 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 15:45:01.773 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 15:45:01.773 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 15:45:01.773 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_1, async-read, 15:45:01.773 [GameSession] 1100001072238ff -> create_game_object(4096) 15:45:01.773 [GameSession] create_game_object(4096, 0) -> 1100001056ede37 15:45:01.773 [GameSession] create_game_object(4096, 0) -> 11000010b5e68f9 15:45:01.773 [Lua] [GameNetworkManager] game object created go_id=4096, owner_id=1100001072238ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:45:01.773 [Lua] Adding player sync data to peer=1100001072238ff local_player_id=1 15:45:01.773 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false},"inventory_id":44340512,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false}} 15:45:01.774 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: resource_packages/careers/dr_slayer, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, ProfileSynchronizer, async-read, 15:45:01.774 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02, ProfileSynchronizer, async-read, 15:45:01.794 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 15:45:01.794 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 15:45:01.794 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_slayer 15:45:01.840 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_slayer 15:45:01.840 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_slayer 15:45:01.840 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 15:45:01.873 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 15:45:01.873 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 15:45:01.873 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 15:45:01.896 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 15:45:01.896 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 15:45:01.896 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 15:45:02.288 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 15:45:02.288 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_husk_base 15:45:02.289 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 15:45:02.322 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 15:45:02.322 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 15:45:02.322 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 15:45:02.345 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 15:45:02.345 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 15:45:02.345 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 15:45:02.378 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 15:45:02.378 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 15:45:02.389 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:02.526 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:03.430 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:03.946 [Lua] Set lobby begin: 15:45:03.946 [Lua] Lobby data twitch_enabled = false 15:45:03.946 [Lua] Lobby data selected_mission_id = ussingen 15:45:03.946 [Lua] Lobby data num_players = 4 15:45:03.946 [Lua] Lobby data difficulty_tweak = 0 15:45:03.946 [Lua] Lobby data host = 110000103724cc4 15:45:03.946 [Lua] Lobby data time_of_search = 1638974932 15:45:03.946 [Lua] Lobby data matchmaking_type = 2 15:45:03.946 [Lua] Lobby data is_private = false 15:45:03.946 [Lua] Lobby data match_started = true 15:45:03.946 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:03.946 [Lua] Lobby data difficulty = hardest 15:45:03.946 [Lua] Lobby data player_slot_1 = 0:0 15:45:03.946 [Lua] Lobby data unique_server_name = Tierce 15:45:03.946 [Lua] Lobby data quick_game = false 15:45:03.946 [Lua] Lobby data country_code = CZ 15:45:03.946 [Lua] Lobby data matchmaking = true 15:45:03.946 [Lua] Lobby data power_level = 626 15:45:03.946 [Lua] Lobby data mission_id = inn_level 15:45:03.946 [Lua] Lobby data mechanism = adventure 15:45:03.946 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:03.946 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:03.946 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:03.946 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:03.946 [Lua] Lobby data eac_authorized = true 15:45:03.946 [Lua] Set lobby end. 15:45:08.111 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:08.212 [GameSession] 1100001072238ff -> create_game_object(4097) 15:45:08.212 [GameSession] create_game_object(4097, 0) -> 1100001056ede37 15:45:08.212 [GameSession] create_game_object(4097, 0) -> 11000010b5e68f9 15:45:08.212 [Lua] [GameNetworkManager] game object created go_id=4097, owner_id=1100001072238ff go_type=player_unit go_created_func_name=game_object_created_player_unit 15:45:08.212 [Lua] [NetworkServer] Peer 1100001072238ff spawned player. 15:45:08.214 [GameSession] create_game_object(46, 51) 15:45:08.214 [GameSession] create_game_object(51, 0) -> 1100001056ede37 15:45:08.214 [GameSession] create_game_object(51, 0) -> 11000010b5e68f9 15:45:08.214 [GameSession] create_game_object(51, 0) -> 1100001072238ff 15:45:08.214 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 15:45:08.214 [Lua] PlayerManager:assign_unit_ownership zealdozer 1100001072238ff 1 15:45:08.214 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:08.215 [Lua] TalentSystem:rpc_sync_talents 23 4097 15:45:08.483 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001072238ff:0:0:0 = true 15:45:08.947 [Lua] Set lobby begin: 15:45:08.947 [Lua] Lobby data twitch_enabled = false 15:45:08.947 [Lua] Lobby data selected_mission_id = ussingen 15:45:08.947 [Lua] Lobby data num_players = 4 15:45:08.947 [Lua] Lobby data difficulty_tweak = 0 15:45:08.947 [Lua] Lobby data host = 110000103724cc4 15:45:08.947 [Lua] Lobby data time_of_search = 1638974932 15:45:08.947 [Lua] Lobby data matchmaking_type = 2 15:45:08.947 [Lua] Lobby data is_private = false 15:45:08.947 [Lua] Lobby data match_started = true 15:45:08.947 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:08.948 [Lua] Lobby data difficulty = hardest 15:45:08.948 [Lua] Lobby data player_slot_1 = 0:0 15:45:08.948 [Lua] Lobby data unique_server_name = Tierce 15:45:08.948 [Lua] Lobby data quick_game = false 15:45:08.948 [Lua] Lobby data country_code = CZ 15:45:08.948 [Lua] Lobby data matchmaking = true 15:45:08.948 [Lua] Lobby data power_level = 799 15:45:08.948 [Lua] Lobby data mission_id = inn_level 15:45:08.948 [Lua] Lobby data mechanism = adventure 15:45:08.948 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:08.948 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:08.948 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:08.948 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:08.948 [Lua] Lobby data eac_authorized = true 15:45:08.948 [Lua] Set lobby end. 15:45:11.471 [Lua] [PlayFabMirrorBase] _commit_internal "17" 15:45:11.471 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 15:45:11.495 [Lua] generate_backend_stats 110000103724cc4:1 15:45:11.560 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:45:11.560 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:45:11.560 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 43 15:45:11.566 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 43 15:45:11.960 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 43 15:45:11.966 [Lua] [PlayFabMirrorBase] commit result "success", "17" 15:45:19.791 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 15:45:19.791 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 15:45:19.792 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level ussingen 1 15:45:19.792 [Lua] Set lobby begin: 15:45:19.792 [Lua] Lobby data twitch_enabled = false 15:45:19.792 [Lua] Lobby data selected_mission_id = ussingen 15:45:19.792 [Lua] Lobby data num_players = 4 15:45:19.792 [Lua] Lobby data difficulty_tweak = 0 15:45:19.792 [Lua] Lobby data host = 110000103724cc4 15:45:19.792 [Lua] Lobby data time_of_search = 1638974932 15:45:19.792 [Lua] Lobby data matchmaking_type = 2 15:45:19.792 [Lua] Lobby data is_private = false 15:45:19.792 [Lua] Lobby data match_started = true 15:45:19.792 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:19.792 [Lua] Lobby data difficulty = hardest 15:45:19.792 [Lua] Lobby data player_slot_1 = 0:0 15:45:19.792 [Lua] Lobby data unique_server_name = Tierce 15:45:19.792 [Lua] Lobby data quick_game = false 15:45:19.792 [Lua] Lobby data country_code = CZ 15:45:19.792 [Lua] Lobby data matchmaking = true 15:45:19.792 [Lua] Lobby data power_level = 799 15:45:19.793 [Lua] Lobby data mission_id = inn_level 15:45:19.793 [Lua] Lobby data mechanism = adventure 15:45:19.793 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:19.793 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:19.793 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:19.793 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:19.793 [Lua] Lobby data eac_authorized = true 15:45:19.793 [Lua] Set lobby end. 15:45:19.793 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 15:45:19.793 [Lua] [LevelTransitionHandler] set_next_level( lvl:ussingen, mc:adventure, gm:adventure, env:1, seed:4633365, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:713471808, lt:load_next_level, extra_packages:{ }) 15:45:19.793 [Lua] [NetworkServer] Entering post game 15:45:19.793 [Lua] [PeerSM] 1100001056ede37 :: on_exit InGame 15:45:19.793 [Lua] [PeerSM] 1100001056ede37 :: on_enter InPostGame 15:45:19.793 [Lua] [PeerSM] 1100001072238ff :: on_exit InGame 15:45:19.793 [Lua] [PeerSM] 1100001072238ff :: on_enter InPostGame 15:45:19.793 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit InGame 15:45:19.793 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter InPostGame 15:45:19.793 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 15:45:19.793 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 15:45:19.794 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 000000000C93C540 [2] self = table: 0000000001F423E0; game_server_lobby_client = nil [3] self = table: 0000000001F423E0 [4] self = table: 0000000001F423E0; state_context = table: 000000000096A0A0 [5] self = table: 00000000009A1410; new_state = table: 000000001357A1F0; params = table: 00000000009A1220; state_context = table: 000000000096A0A0; reason = nil [6] self = table: 00000000009A1410; dt = 0.011388273909687996; t = 3434.0514190122485; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A1F0; state_context = table: 000000000096A0A0; reason = nil [7] self = table: 000000000E68F620; dt = 0.011388273909687996; main_t = 3434.0514190122485; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 55.825465024448931 [8] self = table: 0000000015F7E8D0; dt = 0.011388273909687996; t = 3434.0514190122485 [9] self = table: 00000000000964D0; real_world_dt = 0.011388273909687996; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.011388273909687996; t = 3434.0514190122485 [10] dt = 0.011388273909687996 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000001125D590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000000C1B400; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000000C1B3D0; _disable_spawning_reasons = table: 0000000013E303A0; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000013E30300; _mutator_handler = table: 0000000007175590; network_server = table: 0000000002A8E690; _game_mode = table: 000000000C93C5E0; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 000000000799A7D0; is_server = true; network_event_delegate = table: 0000000002937960; [2] _statistics_db = table: 000000001125D590; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000096A0A0; search_config = table: 000000001170B8A0; _network_server = table: 0000000002A8E690; [3] _statistics_db = table: 000000001125D590; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000096A0A0; search_config = table: 000000001170B8A0; _network_server = table: 0000000002A8E690; [4] _statistics_db = table: 000000001125D590; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000096A0A0; search_config = table: 000000001170B8A0; _network_server = table: 0000000002A8E690; [5] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000002937960; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000001F423E0; is_server = true; _power_level_timer = 3438.3175967270508; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000096A0A0; statistics_db = table: 000000001125D590; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 000000001230CFB0; party_owned_dlcs = table: 00000000009A1600; [6] peers_to_sync = table: 00000000009A1A10; network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000002937960; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000001F423E0; is_server = true; _power_level_timer = 3438.3175967270508; lobby_finder = table: 00000000009A1C00; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000096A0A0; statistics_db = table: 000000001125D590; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 000000001230CFB0; party_owned_dlcs = table: 00000000009A1600; [7] world_name = "level_world"; entity_system_bag = table: 000000001308B960; network_server = table: 0000000002A8E690; entity_system = table: 000000000AB8BEC0; parent = table: 00000000000964D0; _level_flow_events = table: 00000000072614F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000004B96770; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000005F84F80; num_local_human_players = 1; _ping_reporter = table: 0000000009B53500; _gm_event_end_conditions_met = false; world = [World]; dt = 0.011388273909687996; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000C61DEB0; network_event_delegate = table: 0000000002937960; machines = table: 00000000131F3AF0; _camera_carrier = table: 00000000125CF9C0; free_flight_manager = table: 00000000003347A0; network_transmit = table: 00000000002BEC40; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000001125D590; _lobby_host = table: 0000000002A6E410; dice_keeper = table: 000000001259E8A0; network_clock = table: 0000000000BE6910; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000E68F620; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 00000000086FED60; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true; 15:45:19.795 [Lua] [LevelTransitionHandler] promote_next_level_data 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = ussingen 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 4633365 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 1 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 713471808 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 15:45:19.795 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 15:45:19.795 [Lua] [NetworkServer] Entering post game 15:45:19.796 [Save] Saving `save_data` 15:45:19.796 [Lua] gm_event_end_conditions_met false false 15:45:19.796 [Lua] [PlayFabMirrorBase] Force commit 15:45:19.796 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 15:45:19.796 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 15:45:19.796 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 15:45:19.796 [Lua] TRANSITION nil nil load_next_level 15:45:19.796 [Lua] Transition type "load_next_level", is server: true 15:45:19.796 [Lua] [GameNetworkManager] Leaving game... 15:45:19.796 [Lua] [GameNetworkManager] Shutting down game session host. 15:45:19.796 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 15:45:19.796 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 15:45:19.796 [GameSession] shutdown_game_session_host() 15:45:19.796 [GameSession] shutdown() 15:45:19.796 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=57.83 15:45:19.798 [Save] Save done 15:45:19.798 [Save] Saving `save_data` 15:45:19.801 [Save] Save done 15:45:19.801 [Save] Saving `save_data` 15:45:19.802 [Connection] Packet 13155 chunk for system game_session from 11000010b5e68f9 had no listener 15:45:19.802 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = false 15:45:19.802 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001072238ff:0:0:0 = false 15:45:19.802 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010b5e68f9:0:0:0 = false 15:45:19.802 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 15:45:19.802 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 15:45:19.803 [Lua] [PlayFabMirrorBase] commit result "success", "18" 15:45:19.804 [Save] Save done 15:45:19.813 [Connection] Packet 750 chunk for system game_session from 1100001072238ff had no listener 15:45:19.824 [Connection] Packet 33931 chunk for system game_session from 1100001056ede37 had no listener 15:45:19.837 [Connection] Packet 13156 chunk for system game_session from 11000010b5e68f9 had no listener 15:45:19.846 [Network] Ignoring message `rpc_set_blocking` from wrong session a249 or from non-session peer 1100001072238ff 15:45:19.846 [Network] Ignoring message `rpc_set_charge_blocking` from wrong session a249 or from non-session peer 1100001072238ff 15:45:19.846 [Network] Ignoring message `rpc_anim_event_variable_float` from wrong session a249 or from non-session peer 1100001072238ff 15:45:19.846 [Connection] Packet 751 chunk for system game_session from 1100001072238ff had no listener 15:45:19.857 [Connection] Packet 33932 chunk for system game_session from 1100001056ede37 had no listener 15:45:19.869 [Connection] Packet 13157 chunk for system game_session from 11000010b5e68f9 had no listener 15:45:21.794 [Lua] [Managers] Calling function on all managers: 15:45:21.794 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 15:45:21.795 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 15:45:21.795 [Lua] Clearing all global lookup lists 15:45:21.795 [Lua] [IngamePlayerListUI] - Destroy 15:45:21.795 [Lua] [GamePadEquipmentUI] - Destroy 15:45:21.795 [Lua] [EquipmentUI] - Destroy 15:45:21.795 [Lua] [GamePadAbilityUI] - Destroy 15:45:21.795 [Lua] [AbilityUI] - Destroy 15:45:21.796 [Lua] [IngameUI] destroy 15:45:21.797 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[eaf6dc893a6deedd]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[543d2a7933b237df]' child 3: '#ID[05eb18aa4c526837]' child 4: '#ID[67902ea062f4054c]' 15:45:21.797 error: [Unit] Unit: '#ID[35d3b4b6ef8f79f2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cb498dc3472d70d]' child 1: '#ID[5cb498dc3472d70d]' child 2: '#ID[c69a9118403d2aa2]' 15:45:21.798 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3072e58e97a23ecf]' child 1: '#ID[f78ce8191c529f4f]' 15:45:21.798 error: [Unit] Unit: '#ID[f0ac4f25f5da6b8b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c9e9197b4d14d9e4]' child 1: '#ID[9659849f16998ffe]' child 2: '#ID[263f466be412f9d9]' 15:45:21.799 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 15:45:21.805 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 15:45:21.805 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 15:45:21.805 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 15:45:21.805 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_hall_painting_wood_base_client_1 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 15:45:21.806 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 15:45:21.807 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 15:45:21.808 [Lua] PlayerManager:remove_player peer_id=1100001072238ff 1 15:45:21.809 [Lua] PlayerManager:remove_player peer_id=11000010b5e68f9 1 15:45:21.809 [Lua] PlayerManager:remove_player peer_id=1100001056ede37 1 15:45:21.850 [Lua] [Managers] Destroying manager group: 15:45:21.851 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[f882a97fcceab257]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[ffa77cc82ff52341]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[10a2441019457628]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[67360bb0fa5404c8]' 15:45:21.854 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 15:45:21.933 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 15:45:21.933 [Lua] [PeerSM] 1100001056ede37 :: on_exit InPostGame 15:45:21.933 [Lua] [PeerSM] 1100001056ede37 :: on_enter Loading 15:45:21.933 [Lua] [PeerSM] 1100001072238ff :: on_exit InPostGame 15:45:21.933 [Lua] [PeerSM] 1100001072238ff :: on_enter Loading 15:45:21.933 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit InPostGame 15:45:21.933 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter Loading 15:45:21.933 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 15:45:21.933 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 15:45:21.933 [Lua] [Matchmaking] unregister rpcs 15:45:21.933 [Lua] ############### UNLOADING PACKAGES ############### 15:45:21.933 [Lua] [Managers] Calling function on all managers: 15:45:21.933 [Lua] [Managers] Destroying manager group: 15:45:21.933 [Lua] [Gamestate] Enter state StateLoading 15:45:21.935 [Lua] [Gamestate] Enter Substate StateLoadingRunning 15:45:21.935 [Lua] [Matchmaking] register rpcs 15:45:21.935 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 15:45:21.935 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 15:45:21.935 [Lua] Set lobby begin: 15:45:21.935 [Lua] Lobby data twitch_enabled = false 15:45:21.935 [Lua] Lobby data selected_mission_id = ussingen 15:45:21.935 [Lua] Lobby data num_players = 4 15:45:21.935 [Lua] Lobby data difficulty_tweak = 0 15:45:21.935 [Lua] Lobby data host = 110000103724cc4 15:45:21.935 [Lua] Lobby data time_of_search = 1638974932 15:45:21.935 [Lua] Lobby data matchmaking_type = 2 15:45:21.935 [Lua] Lobby data is_private = false 15:45:21.935 [Lua] Lobby data match_started = true 15:45:21.935 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:21.935 [Lua] Lobby data difficulty = hardest 15:45:21.935 [Lua] Lobby data player_slot_1 = 0:0 15:45:21.935 [Lua] Lobby data unique_server_name = Tierce 15:45:21.935 [Lua] Lobby data quick_game = false 15:45:21.935 [Lua] Lobby data country_code = CZ 15:45:21.935 [Lua] Lobby data matchmaking = true 15:45:21.935 [Lua] Lobby data power_level = 0 15:45:21.935 [Lua] Lobby data mission_id = inn_level 15:45:21.936 [Lua] Lobby data mechanism = adventure 15:45:21.936 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:21.936 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:21.936 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:21.936 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:21.936 [Lua] Lobby data eac_authorized = true 15:45:21.936 [Lua] Set lobby end. 15:45:21.936 [Lua] registering RPCs 15:45:21.936 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 15:45:21.936 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 15:45:21.936 [Lua] Set lobby begin: 15:45:21.936 [Lua] Lobby data twitch_enabled = false 15:45:21.936 [Lua] Lobby data selected_mission_id = ussingen 15:45:21.936 [Lua] Lobby data num_players = 4 15:45:21.936 [Lua] Lobby data difficulty_tweak = 0 15:45:21.936 [Lua] Lobby data host = 110000103724cc4 15:45:21.936 [Lua] Lobby data time_of_search = 1638974932 15:45:21.936 [Lua] Lobby data matchmaking_type = 2 15:45:21.936 [Lua] Lobby data is_private = false 15:45:21.936 [Lua] Lobby data match_started = true 15:45:21.936 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:21.936 [Lua] Lobby data difficulty = hardest 15:45:21.936 [Lua] Lobby data player_slot_1 = 0:0 15:45:21.936 [Lua] Lobby data unique_server_name = Tierce 15:45:21.936 [Lua] Lobby data quick_game = false 15:45:21.936 [Lua] Lobby data country_code = CZ 15:45:21.936 [Lua] Lobby data matchmaking = true 15:45:21.936 [Lua] Lobby data power_level = 0 15:45:21.936 [Lua] Lobby data mission_id = ussingen 15:45:21.936 [Lua] Lobby data mechanism = adventure 15:45:21.936 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:21.936 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:21.936 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:21.936 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:21.936 [Lua] Lobby data eac_authorized = true 15:45:21.936 [Lua] Set lobby end. 15:45:21.939 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_11, global_loading_screens, async-read, prioritized 15:45:21.939 [Lua] [StateLoading] load_current_level 15:45:21.939 [Lua] [LevelTransitionHandler] load_current_level, loading ussingen 1 15:45:21.941 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 15:45:21.941 [Umbra] Unload tome 15:45:21.942 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 15:45:21.997 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 15:45:22.004 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 15:45:22.004 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen_common, ussingen, async-read, 15:45:22.004 [Lua] [PackageManager] Load: resource_packages/levels/honduras/ussingen, ussingen, async-read, 15:45:22.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_11 15:45:22.053 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_11 15:45:22.053 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen_common 15:45:22.053 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:45:22.053 [Lua] ### Received rpc_level_load_started 15:45:22.053 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_session_id: 713471808 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:45:22.091 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:45:22.108 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001072238ff:0:0:0 = false 15:45:22.108 [Lua] ### Received rpc_level_load_started 15:45:22.108 [Lua] #### Has state machine: true, peer_id: 1100001072238ff, level_session_id: 713471808 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false},"inventory_id":44340512,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false}} 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:22.125 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001072238ff:0:0:0 = false 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false},"inventory_id":1925705600,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}} 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:45:22.446 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:45:22.446 [Lua] ### Received rpc_level_load_started 15:45:22.446 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_session_id: 713471808 15:45:23.362 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen_common 15:45:23.362 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen_common 15:45:23.363 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/ussingen 15:45:23.477 [Umbra] Loading umbra tome '#ID[cc28ede86ff5f32f]' 15:45:25.648 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/ussingen 15:45:25.648 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/ussingen 15:45:25.666 [Lua] [LevelTransitionHandler] Level load completed! 15:45:25.666 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: ussingen - level_seed: 4633365 - use_random_directors: true - conflict_director_name: default 15:45:25.691 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:45:25.691 [Lua] checking dlc's against conflict directors 15:45:25.691 [Lua] number of factions to include 2 15:45:25.691 [Lua] number of factions added 2 15:45:25.691 [Lua] --- --- --- 15:45:25.691 [Lua] Starting... difficulty 'hardest' 15:45:25.691 [Lua] These are the starting conflict directors: 15:45:25.691 [Lua] skaven 15:45:25.691 [Lua] chaos 15:45:25.691 [Lua] default_light 15:45:25.691 [Lua] --- --- --- 15:45:25.691 [Lua] 15:45:25.691 [Lua] Looking for a new director: 15:45:25.691 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:45:25.691 [Lua] ->trying director: skaven 15:45:25.691 [Lua] --> success! 15:45:25.691 [Lua] --> re-used the same breeds 15:45:25.691 [Lua] 15:45:25.691 [Lua] Looking for a new director: 15:45:25.691 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:45:25.691 [Lua] ->trying director: default 15:45:25.691 [Lua] --> success! 15:45:25.691 [Lua] --> re-used the same breeds 15:45:25.691 [Lua] 15:45:25.691 [Lua] Looking for a new director: 15:45:25.691 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:45:25.691 [Lua] ->trying director: skaven 15:45:25.691 [Lua] --> success! 15:45:25.691 [Lua] --> re-used the same breeds 15:45:25.691 [Lua] 15:45:25.691 [Lua] Looking for a new director: 15:45:25.691 [Lua] (free: 10) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:45:25.691 [Lua] ->trying director: skaven 15:45:25.691 [Lua] --> success! 15:45:25.691 [Lua] --> re-used the same breeds 15:45:25.691 [Lua] 15:45:25.691 [Lua] DONE! Found the following directors: 15:45:25.691 [Lua] skaven 15:45:25.691 [Lua] default 15:45:25.691 [Lua] skaven 15:45:25.691 [Lua] skaven 15:45:25.691 [Lua] (free: 10), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_plague_monk skaven_stormfiend skaven_clan_rat chaos_berzerker skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower skaven_poison_wind_globadier chaos_vortex_sorcerer skaven_ratling_gunner chaos_raider skaven_storm_vermin_with_shield 15:45:25.691 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_plague_monk=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_berzerker=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_clan_rat_with_shield=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, chaos_vortex_sorcerer=true, skaven_ratling_gunner=true, chaos_raider=true, skaven_storm_vermin_with_shield=true, } 15:45:25.691 [Lua] load_startup_enemy_packages: -------------- 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_spawn 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_troll 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_rat_ogre 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_stormfiend 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] beastmen_minotaur 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_plague_sorcerer 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_corruptor_sorcerer 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_gutter_runner 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_pack_master 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_poison_wind_globadier 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_ratling_gunner 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_warpfire_thrower 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_vortex_sorcerer 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] beastmen_standard_bearer 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_vortex 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] critter_rat 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] critter_pig 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_marauder 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_storm_vermin 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_warrior 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_plague_monk 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_clan_rat 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_berzerker 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_slave 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_fanatic 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_clan_rat_with_shield 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_marauder_with_shield 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_loot_rat 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] chaos_raider 15:45:25.691 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 15:45:25.691 [Lua] skaven_storm_vermin_with_shield 15:45:25.694 [Lua] ### Received rpc_level_loaded 15:45:25.694 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 40 15:45:25.694 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 15:45:25.710 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 15:45:25.710 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 15:45:25.727 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 15:45:25.727 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 15:45:25.727 [Lua] ### Received rpc_level_loaded 15:45:25.727 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 40 15:45:25.913 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 15:45:25.913 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 15:45:25.913 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 15:45:26.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 15:45:26.097 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 15:45:26.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 15:45:26.149 [Lua] ### Received rpc_level_loaded 15:45:26.149 [Lua] #### Has state machine: true, peer_id: 1100001056ede37, level_id: 40 15:45:26.149 [Lua] Peer 1100001056ede37 has loaded the level and all enemies are loaded 15:45:26.149 [Lua] [PeerSM] 1100001056ede37 :: on_exit Loading 15:45:26.149 [Lua] [PeerSM] 1100001056ede37 :: on_enter LoadingProfilePackages 15:45:26.166 [Lua] [PeerSM] 1100001056ede37 :: on_exit LoadingProfilePackages 15:45:26.166 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForEnterGame 15:45:26.301 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 15:45:26.301 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 15:45:26.301 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 15:45:26.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 15:45:26.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 15:45:26.536 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 15:45:26.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 15:45:26.923 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 15:45:26.923 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 15:45:27.025 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 15:45:27.025 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 15:45:27.025 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 15:45:27.143 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 15:45:27.143 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 15:45:27.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 15:45:27.244 [Lua] ### Received rpc_level_loaded 15:45:27.244 [Lua] #### Has state machine: true, peer_id: 1100001072238ff, level_id: 40 15:45:27.244 [Lua] Peer 1100001072238ff has loaded the level and all enemies are loaded 15:45:27.244 [Lua] [PeerSM] 1100001072238ff :: on_exit Loading 15:45:27.244 [Lua] [PeerSM] 1100001072238ff :: on_enter LoadingProfilePackages 15:45:27.261 [Lua] [PeerSM] 1100001072238ff :: on_exit LoadingProfilePackages 15:45:27.261 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForEnterGame 15:45:27.278 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 15:45:27.278 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 15:45:27.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 15:45:27.463 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 15:45:27.463 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 15:45:27.463 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 15:45:27.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 15:45:27.682 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 15:45:27.683 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 15:45:27.800 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 15:45:27.800 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 15:45:27.801 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 15:45:28.002 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 15:45:28.002 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 15:45:28.002 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 15:45:28.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 15:45:28.172 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 15:45:28.172 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 15:45:28.425 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 15:45:28.425 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 15:45:28.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 15:45:28.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 15:45:28.476 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 15:45:28.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 15:45:28.543 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 15:45:28.543 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 15:45:28.543 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 15:45:28.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 15:45:28.594 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 15:45:28.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 15:45:28.796 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 15:45:28.796 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 15:45:28.796 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 15:45:29.033 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 15:45:29.033 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 15:45:29.034 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 15:45:29.236 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 15:45:29.236 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 15:45:29.236 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 15:45:29.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 15:45:29.438 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 15:45:29.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 15:45:29.726 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 15:45:29.726 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 15:45:29.727 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 15:45:29.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 15:45:29.879 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 15:45:29.879 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 15:45:30.132 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 15:45:30.132 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 15:45:30.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 15:45:30.316 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 15:45:30.316 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 15:45:30.317 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 15:45:30.570 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 15:45:30.570 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 15:45:30.570 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 15:45:30.756 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 15:45:30.756 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 15:45:30.757 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 15:45:30.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 15:45:30.859 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 15:45:30.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 15:45:31.010 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 15:45:31.010 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 15:45:31.010 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 15:45:31.195 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 15:45:31.195 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 15:45:31.196 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: ussingen game_mode: adventure 15:45:31.196 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 15:45:31.196 [Lua] Starting async level spawning of levels/honduras/ussingen/world 15:45:31.196 [Umbra] Init version: 3.4.15 :: 16 threads 15:45:31.728 [Lua] Async level spawning done 15:45:31.728 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 15:45:32.705 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 15:45:32.705 [Lua] [Matchmaking] unregister rpcs 15:45:32.705 [Lua] Set lobby begin: 15:45:32.705 [Lua] Lobby data twitch_enabled = false 15:45:32.705 [Lua] Lobby data selected_mission_id = ussingen 15:45:32.705 [Lua] Lobby data num_players = 4 15:45:32.705 [Lua] Lobby data difficulty_tweak = 0 15:45:32.705 [Lua] Lobby data host = 110000103724cc4 15:45:32.705 [Lua] Lobby data time_of_search = 1638974932 15:45:32.705 [Lua] Lobby data matchmaking_type = 2 15:45:32.705 [Lua] Lobby data is_private = false 15:45:32.705 [Lua] Lobby data match_started = true 15:45:32.705 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:32.705 [Lua] Lobby data difficulty = hardest 15:45:32.705 [Lua] Lobby data player_slot_1 = 0:0 15:45:32.705 [Lua] Lobby data unique_server_name = Tierce 15:45:32.705 [Lua] Lobby data quick_game = false 15:45:32.705 [Lua] Lobby data country_code = CZ 15:45:32.705 [Lua] Lobby data matchmaking = true 15:45:32.705 [Lua] Lobby data power_level = 0 15:45:32.705 [Lua] Lobby data mission_id = ussingen 15:45:32.706 [Lua] Lobby data mechanism = adventure 15:45:32.706 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:32.706 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:32.706 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:32.706 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:32.706 [Lua] Lobby data eac_authorized = true 15:45:32.706 [Lua] Set lobby end. 15:45:32.706 [Lua] [Managers] Destroying manager group: 15:45:32.706 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_11, global_loading_screens 15:45:32.706 [Lua] [Gamestate] Enter StateIngame HOST 15:45:32.706 [Lua] [Managers] Calling function on all managers: 15:45:32.707 [Lua] <>level = ussingen<> 15:45:32.707 [Lua] Set lobby begin: 15:45:32.707 [Lua] Lobby data twitch_enabled = false 15:45:32.707 [Lua] Lobby data selected_mission_id = ussingen 15:45:32.707 [Lua] Lobby data num_players = 4 15:45:32.707 [Lua] Lobby data difficulty_tweak = 0 15:45:32.707 [Lua] Lobby data host = 110000103724cc4 15:45:32.707 [Lua] Lobby data time_of_search = 1638974932 15:45:32.707 [Lua] Lobby data matchmaking_type = 2 15:45:32.707 [Lua] Lobby data is_private = false 15:45:32.707 [Lua] Lobby data match_started = true 15:45:32.707 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:32.707 [Lua] Lobby data difficulty = hardest 15:45:32.707 [Lua] Lobby data player_slot_1 = 0:0 15:45:32.707 [Lua] Lobby data unique_server_name = Tierce 15:45:32.707 [Lua] Lobby data quick_game = false 15:45:32.707 [Lua] Lobby data country_code = CZ 15:45:32.707 [Lua] Lobby data matchmaking = true 15:45:32.707 [Lua] Lobby data power_level = 0 15:45:32.707 [Lua] Lobby data mission_id = ussingen 15:45:32.707 [Lua] Lobby data mechanism = adventure 15:45:32.707 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:32.707 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:32.707 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:32.707 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:32.707 [Lua] Lobby data eac_authorized = true 15:45:32.707 [Lua] Set lobby end. 15:45:32.707 [Lua] [StateIngame] Server ingame 15:45:32.710 [Lua] Set lobby begin: 15:45:32.710 [Lua] Lobby data twitch_enabled = false 15:45:32.710 [Lua] Lobby data selected_mission_id = ussingen 15:45:32.710 [Lua] Lobby data num_players = 4 15:45:32.710 [Lua] Lobby data difficulty_tweak = 0 15:45:32.710 [Lua] Lobby data host = 110000103724cc4 15:45:32.710 [Lua] Lobby data time_of_search = 1638974932 15:45:32.711 [Lua] Lobby data matchmaking_type = 2 15:45:32.711 [Lua] Lobby data is_private = false 15:45:32.711 [Lua] Lobby data match_started = true 15:45:32.711 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:32.711 [Lua] Lobby data difficulty = hardest 15:45:32.711 [Lua] Lobby data player_slot_1 = 0:0 15:45:32.711 [Lua] Lobby data unique_server_name = Tierce 15:45:32.711 [Lua] Lobby data quick_game = false 15:45:32.711 [Lua] Lobby data country_code = CZ 15:45:32.711 [Lua] Lobby data matchmaking = true 15:45:32.711 [Lua] Lobby data power_level = 0 15:45:32.711 [Lua] Lobby data mission_id = ussingen 15:45:32.711 [Lua] Lobby data mechanism = adventure 15:45:32.711 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:32.711 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:32.711 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:32.711 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:32.711 [Lua] Lobby data eac_authorized = true 15:45:32.711 [Lua] Set lobby end. 15:45:32.711 [Lua] [Matchmaking] register rpcs 15:45:32.711 [Lua] GameNetworkManager:init... creating game session 15:45:32.711 [Lua] Host GameSession.make_game_session_host with session: 15:45:32.711 [GameSession] make_game_session_host() 15:45:32.711 [Lua] [GameNetworkManager] Setting pong timeout to 60 15:45:32.711 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 15:45:32.711 [Lua] [GameNetworkManager] self.is_server = true 15:45:32.711 [Network] Setting artificial MTU limit to 65536 15:45:32.711 [Connection] Endpoint 1100001056ede37 set max payload per packet to 1140 15:45:32.711 [Connection] Endpoint 11000010b5e68f9 set max payload per packet to 1140 15:45:32.711 [Connection] Endpoint 1100001072238ff set max payload per packet to 1140 15:45:32.721 [Lua] Switching ConflictSettings: to: default 15:45:32.721 [Lua] pacing=default 15:45:32.721 [Lua] roaming=nil 15:45:32.721 [Lua] specials=default 15:45:32.722 [Lua] debug_color=maroon 15:45:32.722 [Lua] contained_breeds=nil 15:45:32.722 [Lua] pack_spawning=default 15:45:32.722 [Lua] disabled=false 15:45:32.722 [Lua] factions=nil 15:45:32.722 [Lua] boss=default 15:45:32.722 [Lua] horde=default 15:45:32.722 [Lua] name=default 15:45:32.722 [Lua] intensity=default 15:45:32.722 [Lua] --- 15:45:32.722 [Lua] [LevelAnalysis] set_random_seed( 4633365) 15:45:32.726 [Lua] [AIInterestPointSystem] Level Seed: 4633365 15:45:32.726 [Lua] 15:45:32.726 [Lua] [entity_system_bag] = table 15:45:32.727 [Lua] [entity_system_bag] = metatable 15:45:32.727 [Lua] [startup_data] = table 15:45:32.727 [Lua] [entity_manager] = table 15:45:32.727 [Lua] [entity_manager] = metatable 15:45:32.727 [Lua] [unit_spawner] = table 15:45:32.727 [Lua] [unit_spawner] = metatable 15:45:32.727 [Lua] [unit_storage] = table 15:45:32.727 [Lua] [unit_storage] = metatable 15:45:32.727 [Lua] [dice_keeper] = table 15:45:32.727 [Lua] [dice_keeper] = metatable 15:45:32.727 [Lua] [is_server] = true (boolean) 15:45:32.727 [Lua] [world] = [World] 15:45:32.727 [Lua] [system_api] = table 15:45:32.727 [Lua] [entity_system] = table 15:45:32.727 [Lua] [entity_system] = metatable 15:45:32.727 [Lua] [network_lobby] = table 15:45:32.727 [Lua] [network_lobby] = metatable 15:45:32.727 [Lua] [profile_synchronizer] = table 15:45:32.727 [Lua] [profile_synchronizer] = metatable 15:45:32.727 [Lua] [level_transition_handler] = table 15:45:32.727 [Lua] [level_transition_handler] = metatable 15:45:32.727 [Lua] [num_local_human_players] = 1 (number) 15:45:32.727 [Lua] [statistics_db] = table 15:45:32.727 [Lua] [statistics_db] = metatable 15:45:32.727 [Lua] [network_server] = table 15:45:32.727 [Lua] [network_server] = metatable 15:45:32.727 [Lua] [input_manager] = table 15:45:32.727 [Lua] [input_manager] = metatable 15:45:32.727 [Lua] [network_clock] = table 15:45:32.727 [Lua] [network_clock] = metatable 15:45:32.727 [Lua] [network_transmit] = table 15:45:32.727 [Lua] [network_transmit] = metatable 15:45:32.727 [Lua] [free_flight_manager] = table 15:45:32.727 [Lua] [free_flight_manager] = metatable 15:45:32.727 [Lua] [network_manager] = table 15:45:32.727 [Lua] [network_manager] = metatable 15:45:32.727 [Lua] [network_event_delegate] = table 15:45:32.727 [Lua] [network_event_delegate] = metatable 15:45:32.727 [Lua] 15:45:32.727 [Lua] ignoring extension VersusVolumeObjectiveExtension 15:45:32.727 [Lua] ignoring extension VersusInteractObjectiveExtension 15:45:32.727 [Lua] ignoring extension VersusPayloadObjectiveExtension 15:45:32.727 [Lua] ignoring extension VersusSocketObjectiveExtension 15:45:32.727 [Lua] ignoring extension VersusTargetObjectiveExtension 15:45:32.727 [Lua] ignoring extension VersusMissionObjectiveExtension 15:45:32.731 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 15:45:32.746 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 15:45:32.747 [Lua] [AchievementManager] Achievements using the steam platform 15:45:32.747 [Lua] PlayerManager:add_player player_1 15:45:32.829 [Lua] respawn_unit_spawned with group id: mansion_event 15:45:32.829 [Lua] respawn_unit_spawned with group id: mansion_event 15:45:32.829 [Lua] respawn_unit_spawned with group id: mansion_event 15:45:32.858 [Lua] respawn_unit_spawned with group id: cellar_drop 15:45:32.858 [Lua] respawn_unit_spawned with group id: cellar_drop 15:45:32.858 [Lua] respawn_unit_spawned with group id: cellar_drop 15:45:32.859 [Lua] [StateIngame] Level seed: 4633365 15:45:32.886 [Lua] [LevelAnalysis] set_random_seed( 4633365) 15:45:32.891 [GameSession] create_game_object(67, 0) 15:45:32.891 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 15:45:32.891 [GameSession] create_game_object(95, 1) 15:45:32.891 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 15:45:32.892 [Lua] [IngameUI] init 15:45:32.905 [SteamVoipClient] select_out(110000103724cc4, off) 15:45:32.905 [SteamVoipClient] select_out(1100001056ede37, off) 15:45:32.905 [SteamVoipClient] select_out(1100001072238ff, off) 15:45:32.905 [SteamVoipClient] select_out(11000010b5e68f9, off) 15:45:32.908 [Lua] cb_razer_chroma_setup 15:45:32.933 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 15:45:32.934 [Lua] Set lobby begin: 15:45:32.934 [Lua] Lobby data twitch_enabled = false 15:45:32.934 [Lua] Lobby data selected_mission_id = ussingen 15:45:32.934 [Lua] Lobby data num_players = 4 15:45:32.934 [Lua] Lobby data difficulty_tweak = 0 15:45:32.934 [Lua] Lobby data host = 110000103724cc4 15:45:32.934 [Lua] Lobby data time_of_search = 1638974932 15:45:32.934 [Lua] Lobby data matchmaking_type = 2 15:45:32.934 [Lua] Lobby data is_private = false 15:45:32.934 [Lua] Lobby data match_started = true 15:45:32.934 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:32.934 [Lua] Lobby data difficulty = hardest 15:45:32.934 [Lua] Lobby data player_slot_1 = 0:0 15:45:32.934 [Lua] Lobby data unique_server_name = Tierce 15:45:32.934 [Lua] Lobby data quick_game = false 15:45:32.934 [Lua] Lobby data country_code = CZ 15:45:32.934 [Lua] Lobby data matchmaking = true 15:45:32.934 [Lua] Lobby data power_level = 835 15:45:32.934 [Lua] Lobby data mission_id = ussingen 15:45:32.934 [Lua] Lobby data mechanism = adventure 15:45:32.934 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:32.934 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:32.934 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:32.934 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:32.934 [Lua] Lobby data eac_authorized = true 15:45:32.934 [Lua] Set lobby end. 15:45:32.935 [GameSession] create_game_object(30, 2) 15:45:32.935 [GameSession] create_game_object(30, 3) 15:45:32.935 [GameSession] create_game_object(30, 4) 15:45:32.936 [Lua] CurrentConflictSettings default 15:45:32.936 [Lua] [ConflictDirector] conflict_director is ai_ready 15:45:32.939 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 15:45:32.939 [Lua] [MainPathSpawningGenerator] Injecting travel distances 15:45:32.942 [Lua] SpecialsPacing:remove_unwanted_breeds: 15:45:32.942 [Lua] Forming navigation groups in one frame 15:45:32.942 [Lua] Forming navigation groups 15:45:32.959 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 15:45:33.104 [Lua] NavigationGroupManager -> calulation time B: 0.14499999999998181 15:45:33.104 [Lua] number of nav groups: 362 15:45:33.106 [Lua] number of refined nav groups : 240 15:45:33.112 [Lua] NavigationGroupManager -> calulation time C: 0.0080000000002655725 15:45:33.112 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.643627925962212 Normalized coefficient: 1.3526711863474832 15:45:33.116 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.036508497595792 Normalized coefficient: 1.3085189947854015 15:45:33.119 [Lua] -------------> JOW Perfect-density 12.599999999999994 Sum density 8.4989326179027564 Normalized coefficient: 1.4825391100828895 15:45:33.132 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 15:45:33.132 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 15:45:33.132 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 15:45:33.138 [Lua] [LevelAnalysis] Generating boss paths for level: ussingen 15:45:33.138 [Lua] [LevelAnalysis] This level has a total main-path length of 1026.344 meters. 15:45:33.138 [Lua] [LevelAnalysis] grouping spawners for event_patrol 15:45:33.138 [Lua] [LevelAnalysis] 15:45:33.138 [Lua] [LevelAnalysis] grouping spawners for event_boss 15:45:33.138 [Lua] [LevelAnalysis] 15:45:33.138 [Lua] [LevelAnalysis] Terror events added: 15:45:33.138 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 15:45:33.138 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 15:45:33.138 [Lua] [LevelAnalysis] 3 -->Added boss/special event: nothing 15:45:33.138 [Lua] ----> using boss gizmo! 15:45:33.138 [Lua] [LevelAnalysis] section: 2, start-index: 9, end-index: 13, forbidden-dist: -397.2 start-travel-dist: 689.7, end-travel-dist: 427.2 spawn_distance 282.5 15:45:33.138 [Lua] Adding main path event: Vector3Box(-62.9748, -86.6778, 11.96) boss_event_rat_ogre 45 table: 000000000F19FB90 15:45:33.138 [Lua] [LevelAnalysis] num_event_places_f: 0.65089581203460689 , num_event_places: 0 , trailing_event_fraction: 0.65089581203460689 , num_events: 0 15:45:33.138 [Lua] [LevelAnalysis] Level path distance: 1026.3437180519104 15:45:33.138 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 15:45:33.140 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 15:45:33.140 [GameSession] create_game_object(68, 5) 15:45:33.140 [GameSession] create_game_object(68, 6) 15:45:33.141 [GameSession] create_game_object(68, 7) 15:45:33.141 [GameSession] create_game_object(68, 8) 15:45:33.141 [GameSession] create_game_object(68, 9) 15:45:33.141 [GameSession] create_game_object(68, 10) 15:45:33.141 [GameSession] create_game_object(68, 11) 15:45:33.141 [GameSession] create_game_object(68, 12) 15:45:33.141 [GameSession] create_game_object(68, 13) 15:45:33.141 [GameSession] create_game_object(68, 14) 15:45:33.142 [GameSession] create_game_object(68, 15) 15:45:33.142 [GameSession] create_game_object(68, 16) 15:45:33.142 [GameSession] create_game_object(68, 17) 15:45:33.142 [GameSession] create_game_object(68, 18) 15:45:33.142 [GameSession] create_game_object(68, 19) 15:45:33.142 [GameSession] create_game_object(68, 20) 15:45:33.142 [GameSession] create_game_object(68, 21) 15:45:33.142 [GameSession] create_game_object(30, 22) 15:45:33.142 [GameSession] create_game_object(30, 23) 15:45:33.143 [GameSession] create_game_object(30, 24) 15:45:33.143 [GameSession] create_game_object(30, 25) 15:45:33.143 [GameSession] create_game_object(30, 26) 15:45:33.143 [GameSession] create_game_object(30, 27) 15:45:33.143 [GameSession] create_game_object(68, 28) 15:45:33.143 [GameSession] create_game_object(68, 29) 15:45:33.143 [GameSession] create_game_object(68, 30) 15:45:33.143 [GameSession] create_game_object(68, 31) 15:45:33.143 [GameSession] create_game_object(68, 32) 15:45:33.143 [GameSession] create_game_object(68, 33) 15:45:33.144 [GameSession] create_game_object(68, 34) 15:45:33.144 [GameSession] create_game_object(68, 35) 15:45:33.144 [GameSession] create_game_object(68, 36) 15:45:33.144 [GameSession] create_game_object(68, 37) 15:45:33.144 [GameSession] create_game_object(68, 38) 15:45:33.144 [GameSession] create_game_object(68, 39) 15:45:33.144 [GameSession] create_game_object(68, 40) 15:45:33.144 [GameSession] create_game_object(68, 41) 15:45:33.144 [GameSession] create_game_object(68, 42) 15:45:33.144 [GameSession] create_game_object(68, 43) 15:45:33.144 [GameSession] create_game_object(68, 44) 15:45:33.145 [GameSession] create_game_object(68, 45) 15:45:33.145 [GameSession] create_game_object(68, 46) 15:45:33.145 [GameSession] create_game_object(68, 47) 15:45:33.145 [GameSession] create_game_object(68, 48) 15:45:33.145 [GameSession] create_game_object(68, 49) 15:45:33.145 [GameSession] create_game_object(68, 50) 15:45:33.145 [GameSession] create_game_object(68, 51) 15:45:33.145 [GameSession] create_game_object(68, 52) 15:45:33.145 [GameSession] create_game_object(68, 53) 15:45:33.145 [GameSession] create_game_object(68, 54) 15:45:33.147 [GameSession] create_game_object(77, 55) 15:45:33.147 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=55 15:45:33.147 [GameSession] create_game_object(48, 56) 15:45:33.147 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=56 15:45:33.147 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 15:45:33.148 [Lua] [Managers] Calling function on all managers: 15:45:33.173 [Lua] ### Received rpc_level_loaded 15:45:33.173 [Lua] #### Has state machine: true, peer_id: 11000010b5e68f9, level_id: 40 15:45:33.173 [Lua] Peer 11000010b5e68f9 has loaded the level and all enemies are loaded 15:45:33.174 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit Loading 15:45:33.174 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter LoadingProfilePackages 15:45:33.174 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 15:45:33.174 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"wwise\/two_handed_axes":false},"inventory_id":1655206144,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/carroburg\/chr_empire_soldier_mercenary_carroburg":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/blunderbuss":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_10":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_emp_boar_spear_02\/wpn_emp_boar_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_blunderbuss_02_t2\/wpn_empire_blunderbuss_02_t2_runed_01":false}} 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 839607808 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = false 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false},"inventory_id":1925705600,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}} 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 2041568000 15:45:33.383 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = false 15:45:33.384 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit LoadingProfilePackages 15:45:33.384 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForEnterGame 15:45:33.384 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 15:45:33.384 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_axes":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false},"inventory_id":44340512,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1_3p":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_axe_01_t1\/wpn_dw_axe_01_t1":false,"units\/weapons\/player\/wpn_dw_hammer_01_t1\/wpn_dw_hammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false}} 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010b5e68f9:1:0:0 = 1925705600 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001072238ff:1:0:0 = 44340512 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:1100001056ede37:1:0:0 = 1655206144 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392 15:45:33.558 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001072238ff:0:0:0 = false 15:45:33.864 [GameSession] add_peer(1100001056ede37) 15:45:33.864 [GameSession] create_game_object(0, 0) -> 1100001056ede37 15:45:33.864 [GameSession] create_game_object(1, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(2, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(3, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(4, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(5, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(6, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(7, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(8, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(9, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(10, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(11, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(12, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(13, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(14, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(15, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(16, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(17, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(18, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(19, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(20, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(21, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(22, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(23, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(24, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(25, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(26, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(27, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(28, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(29, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(30, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(31, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(32, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(33, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(34, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(35, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(36, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(37, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(38, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(39, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(40, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(41, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(42, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(43, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(44, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(45, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(46, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(47, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(48, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(49, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(50, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(51, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(52, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(53, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(54, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(55, 0) -> 1100001056ede37 15:45:33.865 [GameSession] create_game_object(56, 0) -> 1100001056ede37 15:45:33.865 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForEnterGame 15:45:33.865 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForGameObjectSync 15:45:33.874 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001056ede37 15:45:33.884 [Lua] Breedfreezer (server) starting a hot join sync 15:45:33.884 [Lua] packing 0 units of breed chaos_marauder 15:45:33.884 [Lua] packing 0 units of breed skaven_clan_rat 15:45:33.884 [Lua] packing 0 units of breed skaven_storm_vermin 15:45:33.884 [Lua] packing 0 units of breed skaven_slave 15:45:33.884 [Lua] packing 0 units of breed chaos_fanatic 15:45:33.884 [Lua] packing 0 units of breed chaos_raider 15:45:33.884 [Lua] packing 0 units of breed chaos_warrior 15:45:33.884 [Lua] packing 0 units of breed chaos_berzerker 15:45:33.884 [Lua] packing 0 units of breed skaven_plague_monk 15:45:33.884 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:45:33.884 [Lua] 15:45:33.884 [Lua] [1] = 1 (number) 15:45:33.884 [Lua] [2] = 0 (number) 15:45:33.884 [Lua] [3] = 1 (number) 15:45:33.884 [Lua] [4] = 0 (number) 15:45:33.884 [Lua] [5] = 1 (number) 15:45:33.884 [Lua] [6] = 0 (number) 15:45:33.884 [Lua] [7] = 1 (number) 15:45:33.884 [Lua] [8] = 0 (number) 15:45:33.884 [Lua] [9] = 1 (number) 15:45:33.884 [Lua] [10] = 0 (number) 15:45:33.884 [Lua] [11] = 1 (number) 15:45:33.884 [Lua] [12] = 0 (number) 15:45:33.884 [Lua] [13] = 1 (number) 15:45:33.884 [Lua] [14] = 0 (number) 15:45:33.884 [Lua] [15] = 1 (number) 15:45:33.884 [Lua] [16] = 0 (number) 15:45:33.884 [Lua] [17] = 1 (number) 15:45:33.884 [Lua] [18] = 0 (number) 15:45:33.884 [Lua] 15:45:33.884 [Lua] 15:45:33.884 [Lua] 15:45:33.884 [Lua] PlayerManager:add_remote_player 1100001056ede37 15:45:33.884 [GameSession] create_game_object(67, 57) 15:45:33.884 [GameSession] create_game_object(57, 0) -> 1100001056ede37 15:45:33.884 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57 15:45:33.884 [Lua] RemotePlayer:create_game_object( ) 57 15:45:33.924 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForGameObjectSync 15:45:33.924 [Lua] [PeerSM] 1100001056ede37 :: on_enter WaitingForPlayers 15:45:34.068 [GameSession] 1100001056ede37 -> create_game_object(1024) 15:45:34.068 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001056ede37 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:45:34.068 [Lua] Adding player sync data to peer=1100001056ede37 local_player_id=1 15:45:37.763 [Lua] Set lobby begin: 15:45:37.763 [Lua] Lobby data twitch_enabled = false 15:45:37.763 [Lua] Lobby data selected_mission_id = ussingen 15:45:37.763 [Lua] Lobby data num_players = 4 15:45:37.763 [Lua] Lobby data difficulty_tweak = 0 15:45:37.763 [Lua] Lobby data host = 110000103724cc4 15:45:37.764 [Lua] Lobby data time_of_search = 1638974932 15:45:37.764 [Lua] Lobby data matchmaking_type = 2 15:45:37.764 [Lua] Lobby data is_private = false 15:45:37.764 [Lua] Lobby data match_started = true 15:45:37.764 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:37.764 [Lua] Lobby data difficulty = hardest 15:45:37.764 [Lua] Lobby data player_slot_1 = 0:0 15:45:37.764 [Lua] Lobby data unique_server_name = Tierce 15:45:37.764 [Lua] Lobby data quick_game = false 15:45:37.764 [Lua] Lobby data country_code = CZ 15:45:37.764 [Lua] Lobby data matchmaking = true 15:45:37.764 [Lua] Lobby data power_level = 417 15:45:37.764 [Lua] Lobby data mission_id = ussingen 15:45:37.764 [Lua] Lobby data mechanism = adventure 15:45:37.764 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:37.764 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:37.764 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:37.764 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:37.764 [Lua] Lobby data eac_authorized = true 15:45:37.764 [Lua] Set lobby end. 15:45:40.965 [GameSession] add_peer(1100001072238ff) 15:45:40.965 [GameSession] create_game_object(0, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(1, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(2, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(3, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(4, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(5, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(6, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(7, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(8, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(9, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(10, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(11, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(12, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(13, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(14, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(15, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(16, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(17, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(18, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(19, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(20, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(21, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(22, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(23, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(24, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(25, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(26, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(27, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(28, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(29, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(30, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(31, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(32, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(33, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(34, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(35, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(36, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(37, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(38, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(39, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(40, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(41, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(42, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(43, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(44, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(45, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(46, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(47, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(48, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(49, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(50, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(51, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(52, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(53, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(54, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(55, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(56, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(57, 0) -> 1100001072238ff 15:45:40.965 [GameSession] create_game_object(1024, 0) -> 1100001072238ff 15:45:40.965 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForEnterGame 15:45:40.965 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForGameObjectSync 15:45:40.975 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001072238ff 15:45:40.989 [Lua] Breedfreezer (server) starting a hot join sync 15:45:40.989 [Lua] packing 0 units of breed chaos_marauder 15:45:40.989 [Lua] packing 0 units of breed skaven_clan_rat 15:45:40.989 [Lua] packing 0 units of breed skaven_storm_vermin 15:45:40.989 [Lua] packing 0 units of breed skaven_slave 15:45:40.989 [Lua] packing 0 units of breed chaos_fanatic 15:45:40.989 [Lua] packing 0 units of breed chaos_raider 15:45:40.989 [Lua] packing 0 units of breed chaos_warrior 15:45:40.989 [Lua] packing 0 units of breed chaos_berzerker 15:45:40.989 [Lua] packing 0 units of breed skaven_plague_monk 15:45:40.989 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:45:40.989 [Lua] 15:45:40.989 [Lua] [1] = 1 (number) 15:45:40.989 [Lua] [2] = 0 (number) 15:45:40.989 [Lua] [3] = 1 (number) 15:45:40.989 [Lua] [4] = 0 (number) 15:45:40.989 [Lua] [5] = 1 (number) 15:45:40.989 [Lua] [6] = 0 (number) 15:45:40.989 [Lua] [7] = 1 (number) 15:45:40.989 [Lua] [8] = 0 (number) 15:45:40.989 [Lua] [9] = 1 (number) 15:45:40.989 [Lua] [10] = 0 (number) 15:45:40.989 [Lua] [11] = 1 (number) 15:45:40.989 [Lua] [12] = 0 (number) 15:45:40.989 [Lua] [13] = 1 (number) 15:45:40.989 [Lua] [14] = 0 (number) 15:45:40.989 [Lua] [15] = 1 (number) 15:45:40.989 [Lua] [16] = 0 (number) 15:45:40.989 [Lua] [17] = 1 (number) 15:45:40.989 [Lua] [18] = 0 (number) 15:45:40.989 [Lua] 15:45:40.989 [Lua] 15:45:40.989 [Lua] 15:45:40.990 [Lua] PlayerManager:add_remote_player 1100001072238ff 15:45:40.990 [GameSession] create_game_object(67, 58) 15:45:40.990 [GameSession] create_game_object(58, 0) -> 1100001056ede37 15:45:40.990 [GameSession] create_game_object(58, 0) -> 1100001072238ff 15:45:40.990 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=58 15:45:40.990 [Lua] RemotePlayer:create_game_object( ) 58 15:45:41.050 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForGameObjectSync 15:45:41.050 [Lua] [PeerSM] 1100001072238ff :: on_enter WaitingForPlayers 15:45:41.500 [GameSession] 1100001072238ff -> create_game_object(2048) 15:45:41.500 [GameSession] create_game_object(2048, 0) -> 1100001056ede37 15:45:41.500 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=1100001072238ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:45:41.500 [Lua] Adding player sync data to peer=1100001072238ff local_player_id=1 15:45:42.835 [Lua] Set lobby begin: 15:45:42.835 [Lua] Lobby data twitch_enabled = false 15:45:42.835 [Lua] Lobby data selected_mission_id = ussingen 15:45:42.835 [Lua] Lobby data num_players = 4 15:45:42.835 [Lua] Lobby data difficulty_tweak = 0 15:45:42.835 [Lua] Lobby data host = 110000103724cc4 15:45:42.835 [Lua] Lobby data time_of_search = 1638974932 15:45:42.835 [Lua] Lobby data matchmaking_type = 2 15:45:42.836 [Lua] Lobby data is_private = false 15:45:42.836 [Lua] Lobby data match_started = true 15:45:42.836 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:42.836 [Lua] Lobby data difficulty = hardest 15:45:42.836 [Lua] Lobby data player_slot_1 = 0:0 15:45:42.836 [Lua] Lobby data unique_server_name = Tierce 15:45:42.836 [Lua] Lobby data quick_game = false 15:45:42.836 [Lua] Lobby data country_code = CZ 15:45:42.836 [Lua] Lobby data matchmaking = true 15:45:42.836 [Lua] Lobby data power_level = 556 15:45:42.836 [Lua] Lobby data mission_id = ussingen 15:45:42.836 [Lua] Lobby data mechanism = adventure 15:45:42.836 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:42.836 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:42.836 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:42.836 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:42.836 [Lua] Lobby data eac_authorized = true 15:45:42.836 [Lua] Set lobby end. 15:45:47.841 [Lua] Set lobby begin: 15:45:47.841 [Lua] Lobby data twitch_enabled = false 15:45:47.841 [Lua] Lobby data selected_mission_id = ussingen 15:45:47.841 [Lua] Lobby data num_players = 4 15:45:47.842 [Lua] Lobby data difficulty_tweak = 0 15:45:47.842 [Lua] Lobby data host = 110000103724cc4 15:45:47.842 [Lua] Lobby data time_of_search = 1638974932 15:45:47.842 [Lua] Lobby data matchmaking_type = 2 15:45:47.842 [Lua] Lobby data is_private = false 15:45:47.842 [Lua] Lobby data match_started = true 15:45:47.842 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:47.842 [Lua] Lobby data difficulty = hardest 15:45:47.843 [Lua] Lobby data player_slot_1 = 0:0 15:45:47.843 [Lua] Lobby data unique_server_name = Tierce 15:45:47.843 [Lua] Lobby data quick_game = false 15:45:47.843 [Lua] Lobby data country_code = CZ 15:45:47.843 [Lua] Lobby data matchmaking = true 15:45:47.843 [Lua] Lobby data power_level = 788 15:45:47.843 [Lua] Lobby data mission_id = ussingen 15:45:47.843 [Lua] Lobby data mechanism = adventure 15:45:47.843 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:47.843 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:47.843 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:47.843 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:47.844 [Lua] Lobby data eac_authorized = true 15:45:47.844 [Lua] Set lobby end. 15:45:49.327 [GameSession] add_peer(11000010b5e68f9) 15:45:49.327 [GameSession] create_game_object(0, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(1, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(2, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(3, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(4, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(5, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(6, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(7, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(8, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(9, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(10, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(11, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(12, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(13, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(14, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(15, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(16, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(17, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(18, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(19, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(20, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(21, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(22, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(23, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(24, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(25, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(26, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(27, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(28, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(29, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(30, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(31, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(32, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(33, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(34, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(35, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(36, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(37, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(38, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(39, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(40, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(41, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(42, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(43, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(44, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(45, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(46, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(47, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(48, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(49, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(50, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(51, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(52, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(53, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(54, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(55, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(56, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(57, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(1024, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(58, 0) -> 11000010b5e68f9 15:45:49.327 [GameSession] create_game_object(2048, 0) -> 11000010b5e68f9 15:45:49.327 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForEnterGame 15:45:49.327 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForGameObjectSync 15:45:49.336 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010b5e68f9 15:45:49.362 [Lua] Breedfreezer (server) starting a hot join sync 15:45:49.362 [Lua] packing 0 units of breed chaos_marauder 15:45:49.362 [Lua] packing 0 units of breed skaven_clan_rat 15:45:49.362 [Lua] packing 0 units of breed skaven_storm_vermin 15:45:49.362 [Lua] packing 0 units of breed skaven_slave 15:45:49.362 [Lua] packing 0 units of breed chaos_fanatic 15:45:49.362 [Lua] packing 0 units of breed chaos_raider 15:45:49.362 [Lua] packing 0 units of breed chaos_warrior 15:45:49.362 [Lua] packing 0 units of breed chaos_berzerker 15:45:49.362 [Lua] packing 0 units of breed skaven_plague_monk 15:45:49.362 [Lua] --> rpc-package size reached, sending rpc now (last package) 15:45:49.362 [Lua] 15:45:49.362 [Lua] [1] = 1 (number) 15:45:49.362 [Lua] [2] = 0 (number) 15:45:49.362 [Lua] [3] = 1 (number) 15:45:49.362 [Lua] [4] = 0 (number) 15:45:49.362 [Lua] [5] = 1 (number) 15:45:49.362 [Lua] [6] = 0 (number) 15:45:49.362 [Lua] [7] = 1 (number) 15:45:49.362 [Lua] [8] = 0 (number) 15:45:49.362 [Lua] [9] = 1 (number) 15:45:49.362 [Lua] [10] = 0 (number) 15:45:49.362 [Lua] [11] = 1 (number) 15:45:49.362 [Lua] [12] = 0 (number) 15:45:49.362 [Lua] [13] = 1 (number) 15:45:49.362 [Lua] [14] = 0 (number) 15:45:49.362 [Lua] [15] = 1 (number) 15:45:49.362 [Lua] [16] = 0 (number) 15:45:49.362 [Lua] [17] = 1 (number) 15:45:49.362 [Lua] [18] = 0 (number) 15:45:49.362 [Lua] 15:45:49.362 [Lua] 15:45:49.362 [Lua] 15:45:49.362 [Lua] PlayerManager:add_remote_player 11000010b5e68f9 15:45:49.362 [GameSession] create_game_object(67, 59) 15:45:49.362 [GameSession] create_game_object(59, 0) -> 1100001056ede37 15:45:49.362 [GameSession] create_game_object(59, 0) -> 1100001072238ff 15:45:49.362 [GameSession] create_game_object(59, 0) -> 11000010b5e68f9 15:45:49.362 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59 15:45:49.362 [Lua] RemotePlayer:create_game_object( ) 59 15:45:49.413 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForGameObjectSync 15:45:49.413 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter WaitingForPlayers 15:45:49.413 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 15:45:49.413 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 15:45:49.413 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 15:45:49.416 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(51.0173, -417.984, 6.71343), Vector4(0, 0, 0.110209, -0.993908)) 15:45:49.418 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:45:49.418 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:45:49.418 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:45:49.418 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:45:49.418 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:45:49.418 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:45:49.418 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 15:45:49.418 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 15:45:49.418 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:49.418 [GameSession] create_game_object(9, 60) 15:45:49.418 [GameSession] create_game_object(60, 0) -> 1100001056ede37 15:45:49.418 [GameSession] create_game_object(60, 0) -> 1100001072238ff 15:45:49.418 [GameSession] create_game_object(60, 0) -> 11000010b5e68f9 15:45:49.418 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:49.418 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:45:49.418 [GameSession] create_game_object(46, 61) 15:45:49.418 [GameSession] create_game_object(61, 0) -> 1100001056ede37 15:45:49.418 [GameSession] create_game_object(61, 0) -> 1100001072238ff 15:45:49.418 [GameSession] create_game_object(61, 0) -> 11000010b5e68f9 15:45:49.418 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61 15:45:49.421 [Lua] [PeerSM] 1100001056ede37 :: on_exit WaitingForPlayers 15:45:49.421 [Lua] [PeerSM] 1100001056ede37 :: on_enter InGame 15:45:49.421 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001056ede37:0:0:0 = true 15:45:49.421 [Lua] [PeerSM] 1100001072238ff :: on_exit WaitingForPlayers 15:45:49.421 [Lua] [PeerSM] 1100001072238ff :: on_enter InGame 15:45:49.422 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:1100001072238ff:0:0:0 = true 15:45:49.422 [Lua] [PeerSM] 11000010b5e68f9 :: on_exit WaitingForPlayers 15:45:49.422 [Lua] [PeerSM] 11000010b5e68f9 :: on_enter InGame 15:45:49.422 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010b5e68f9:0:0:0 = true 15:45:49.433 [Lua] Switching ConflictSettings: to: chaos 15:45:49.433 [Lua] pacing=chaos 15:45:49.433 [Lua] roaming=nil 15:45:49.433 [Lua] specials=chaos 15:45:49.433 [Lua] debug_color=purple 15:45:49.433 [Lua] contained_breeds=nil 15:45:49.433 [Lua] pack_spawning=chaos 15:45:49.433 [Lua] disabled=false 15:45:49.433 [Lua] factions=nil 15:45:49.433 [Lua] boss=chaos 15:45:49.433 [Lua] horde=chaos 15:45:49.433 [Lua] name=chaos 15:45:49.433 [Lua] intensity=default 15:45:49.433 [Lua] --- 15:45:49.583 [GameSession] 1100001056ede37 -> create_game_object(1025) 15:45:49.583 [GameSession] create_game_object(1025, 0) -> 1100001072238ff 15:45:49.583 [GameSession] create_game_object(1025, 0) -> 11000010b5e68f9 15:45:49.583 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001056ede37 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:45:49.583 [Lua] [NetworkServer] Peer 1100001056ede37 spawned player. 15:45:49.584 [GameSession] create_game_object(46, 62) 15:45:49.584 [GameSession] create_game_object(62, 0) -> 1100001056ede37 15:45:49.584 [GameSession] create_game_object(62, 0) -> 1100001072238ff 15:45:49.584 [GameSession] create_game_object(62, 0) -> 11000010b5e68f9 15:45:49.584 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=62 15:45:49.584 [Lua] PlayerManager:assign_unit_ownership Fisting Screaming 1100001056ede37 1 15:45:49.585 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:49.585 [Lua] TalentSystem:rpc_sync_talents 13 1025 15:45:49.621 [GameSession] 1100001072238ff -> create_game_object(2049) 15:45:49.621 [GameSession] create_game_object(2049, 0) -> 1100001056ede37 15:45:49.621 [GameSession] create_game_object(2049, 0) -> 11000010b5e68f9 15:45:49.621 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=1100001072238ff go_type=player_unit go_created_func_name=game_object_created_player_unit 15:45:49.621 [Lua] [NetworkServer] Peer 1100001072238ff spawned player. 15:45:49.623 [GameSession] create_game_object(46, 63) 15:45:49.623 [GameSession] create_game_object(63, 0) -> 1100001056ede37 15:45:49.623 [GameSession] create_game_object(63, 0) -> 1100001072238ff 15:45:49.623 [GameSession] create_game_object(63, 0) -> 11000010b5e68f9 15:45:49.623 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63 15:45:49.623 [Lua] PlayerManager:assign_unit_ownership zealdozer 1100001072238ff 1 15:45:49.623 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:49.623 [Lua] TalentSystem:rpc_sync_talents 23 2049 15:45:49.631 [Lua] StateInGameRunning:_game_actually_starts() 15:45:49.632 [Lua] ################################################################################################################# 15:45:49.632 [Lua] [Loading Time]: 00:00:28 [Transition]: inn_level-ussingen [Members joined]: 0 [Members Left]: 0 [Is Server]: true 15:45:49.632 [Lua] ################################################################################################################# 15:45:49.632 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 44 15:45:49.632 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 15:45:49.641 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 44 15:45:49.727 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001056ede37:0:0:0 = true 15:45:49.842 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:1100001072238ff:0:0:0 = true 15:45:49.846 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 44 15:45:49.846 [Lua] Commit load time data 15:45:50.386 [GameSession] 11000010b5e68f9 -> create_game_object(3072) 15:45:50.386 [GameSession] create_game_object(3072, 0) -> 1100001056ede37 15:45:50.386 [GameSession] create_game_object(3072, 0) -> 1100001072238ff 15:45:50.386 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010b5e68f9 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 15:45:50.386 [Lua] Adding player sync data to peer=11000010b5e68f9 local_player_id=1 15:45:50.386 [GameSession] 11000010b5e68f9 -> create_game_object(3073) 15:45:50.386 [GameSession] create_game_object(3073, 0) -> 1100001056ede37 15:45:50.386 [GameSession] create_game_object(3073, 0) -> 1100001072238ff 15:45:50.386 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010b5e68f9 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:45:50.386 [Lua] [NetworkServer] Peer 11000010b5e68f9 spawned player. 15:45:50.387 [GameSession] create_game_object(46, 64) 15:45:50.387 [GameSession] create_game_object(64, 0) -> 1100001056ede37 15:45:50.387 [GameSession] create_game_object(64, 0) -> 1100001072238ff 15:45:50.387 [GameSession] create_game_object(64, 0) -> 11000010b5e68f9 15:45:50.387 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=64 15:45:50.387 [Lua] PlayerManager:assign_unit_ownership adenar94 11000010b5e68f9 1 15:45:50.388 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 15:45:50.388 [Lua] TalentSystem:rpc_sync_talents 20 3073 15:45:51.359 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010b5e68f9:0:0:0 = true 15:45:52.988 [Lua] Set lobby begin: 15:45:52.988 [Lua] Lobby data twitch_enabled = false 15:45:52.988 [Lua] Lobby data selected_mission_id = ussingen 15:45:52.988 [Lua] Lobby data num_players = 4 15:45:52.988 [Lua] Lobby data difficulty_tweak = 0 15:45:52.988 [Lua] Lobby data host = 110000103724cc4 15:45:52.988 [Lua] Lobby data time_of_search = 1638974932 15:45:52.988 [Lua] Lobby data matchmaking_type = 2 15:45:52.988 [Lua] Lobby data is_private = false 15:45:52.988 [Lua] Lobby data match_started = true 15:45:52.988 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:52.988 [Lua] Lobby data difficulty = hardest 15:45:52.988 [Lua] Lobby data player_slot_1 = 0:0 15:45:52.988 [Lua] Lobby data unique_server_name = Tierce 15:45:52.988 [Lua] Lobby data quick_game = false 15:45:52.988 [Lua] Lobby data country_code = CZ 15:45:52.988 [Lua] Lobby data matchmaking = true 15:45:52.988 [Lua] Lobby data power_level = 591 15:45:52.988 [Lua] Lobby data mission_id = ussingen 15:45:52.988 [Lua] Lobby data mechanism = adventure 15:45:52.988 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:52.988 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:52.988 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:52.988 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:52.988 [Lua] Lobby data eac_authorized = true 15:45:52.988 [Lua] Set lobby end. 15:45:56.903 [EACServer] [16:45:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:45:57.984 [Lua] Set lobby begin: 15:45:57.984 [Lua] Lobby data twitch_enabled = false 15:45:57.984 [Lua] Lobby data selected_mission_id = ussingen 15:45:57.984 [Lua] Lobby data num_players = 4 15:45:57.985 [Lua] Lobby data difficulty_tweak = 0 15:45:57.985 [Lua] Lobby data host = 110000103724cc4 15:45:57.985 [Lua] Lobby data time_of_search = 1638974932 15:45:57.985 [Lua] Lobby data matchmaking_type = 2 15:45:57.985 [Lua] Lobby data is_private = false 15:45:57.985 [Lua] Lobby data match_started = true 15:45:57.985 [Lua] Lobby data player_slot_4 = 11000010b5e68f9:1 15:45:57.985 [Lua] Lobby data difficulty = hardest 15:45:57.985 [Lua] Lobby data player_slot_1 = 0:0 15:45:57.985 [Lua] Lobby data unique_server_name = Tierce 15:45:57.985 [Lua] Lobby data quick_game = false 15:45:57.985 [Lua] Lobby data country_code = CZ 15:45:57.985 [Lua] Lobby data matchmaking = true 15:45:57.985 [Lua] Lobby data power_level = 799 15:45:57.985 [Lua] Lobby data mission_id = ussingen 15:45:57.985 [Lua] Lobby data mechanism = adventure 15:45:57.985 [Lua] Lobby data player_slot_5 = 1100001056ede37:1 15:45:57.985 [Lua] Lobby data player_slot_2 = 110000103724cc4:1 15:45:57.985 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 15:45:57.985 [Lua] Lobby data player_slot_3 = 1100001072238ff:1 15:45:57.985 [Lua] Lobby data eac_authorized = true 15:45:57.985 [Lua] Set lobby end. 15:46:12.110 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x5dfbc, position: 1920 15:46:16.239 [GameSession] create_game_object(84, 65) 15:46:16.239 [GameSession] create_game_object(65, 0) -> 1100001056ede37 15:46:16.239 [GameSession] create_game_object(65, 0) -> 1100001072238ff 15:46:16.239 [GameSession] create_game_object(65, 0) -> 11000010b5e68f9 15:46:16.250 [GameSession] create_game_object(64, 66) 15:46:16.250 [GameSession] create_game_object(66, 0) -> 1100001056ede37 15:46:16.250 [GameSession] create_game_object(66, 0) -> 1100001072238ff 15:46:16.250 [GameSession] create_game_object(66, 0) -> 11000010b5e68f9 15:46:16.259 [GameSession] create_game_object(64, 67) 15:46:16.259 [GameSession] create_game_object(67, 0) -> 1100001056ede37 15:46:16.259 [GameSession] create_game_object(67, 0) -> 1100001072238ff 15:46:16.259 [GameSession] create_game_object(67, 0) -> 11000010b5e68f9 15:46:18.668 [GameSession] create_game_object(84, 68) 15:46:18.668 [GameSession] create_game_object(68, 0) -> 1100001056ede37 15:46:18.668 [GameSession] create_game_object(68, 0) -> 1100001072238ff 15:46:18.668 [GameSession] create_game_object(68, 0) -> 11000010b5e68f9 15:46:18.678 [GameSession] create_game_object(64, 69) 15:46:18.678 [GameSession] create_game_object(69, 0) -> 1100001056ede37 15:46:18.678 [GameSession] create_game_object(69, 0) -> 1100001072238ff 15:46:18.678 [GameSession] create_game_object(69, 0) -> 11000010b5e68f9 15:46:18.688 [GameSession] create_game_object(64, 70) 15:46:18.688 [GameSession] create_game_object(70, 0) -> 1100001056ede37 15:46:18.688 [GameSession] create_game_object(70, 0) -> 1100001072238ff 15:46:18.688 [GameSession] create_game_object(70, 0) -> 11000010b5e68f9 15:46:19.143 [GameSession] create_game_object(84, 71) 15:46:19.143 [GameSession] create_game_object(71, 0) -> 1100001056ede37 15:46:19.143 [GameSession] create_game_object(71, 0) -> 1100001072238ff 15:46:19.143 [GameSession] create_game_object(71, 0) -> 11000010b5e68f9 15:46:19.154 [GameSession] create_game_object(64, 72) 15:46:19.154 [GameSession] create_game_object(72, 0) -> 1100001056ede37 15:46:19.154 [GameSession] create_game_object(72, 0) -> 1100001072238ff 15:46:19.154 [GameSession] create_game_object(72, 0) -> 11000010b5e68f9 15:46:19.165 [GameSession] create_game_object(64, 73) 15:46:19.165 [GameSession] create_game_object(73, 0) -> 1100001056ede37 15:46:19.165 [GameSession] create_game_object(73, 0) -> 1100001072238ff 15:46:19.165 [GameSession] create_game_object(73, 0) -> 11000010b5e68f9 15:46:19.400 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:46:19.409 [Lua] Spline already found! 15:46:19.412 [GameSession] create_game_object(64, 74) 15:46:19.412 [GameSession] create_game_object(74, 0) -> 1100001056ede37 15:46:19.412 [GameSession] create_game_object(74, 0) -> 1100001072238ff 15:46:19.412 [GameSession] create_game_object(74, 0) -> 11000010b5e68f9 15:46:19.420 [GameSession] create_game_object(64, 75) 15:46:19.420 [GameSession] create_game_object(75, 0) -> 1100001056ede37 15:46:19.420 [GameSession] create_game_object(75, 0) -> 1100001072238ff 15:46:19.420 [GameSession] create_game_object(75, 0) -> 11000010b5e68f9 15:46:19.431 [GameSession] create_game_object(64, 76) 15:46:19.431 [GameSession] create_game_object(76, 0) -> 1100001056ede37 15:46:19.431 [GameSession] create_game_object(76, 0) -> 1100001072238ff 15:46:19.431 [GameSession] create_game_object(76, 0) -> 11000010b5e68f9 15:46:19.432 [Lua] Init group template: spline_patrol 15:46:19.692 [GameSession] create_game_object(84, 77) 15:46:19.692 [GameSession] create_game_object(77, 0) -> 1100001056ede37 15:46:19.692 [GameSession] create_game_object(77, 0) -> 1100001072238ff 15:46:19.692 [GameSession] create_game_object(77, 0) -> 11000010b5e68f9 15:46:19.702 [GameSession] create_game_object(64, 78) 15:46:19.702 [GameSession] create_game_object(78, 0) -> 1100001056ede37 15:46:19.702 [GameSession] create_game_object(78, 0) -> 1100001072238ff 15:46:19.702 [GameSession] create_game_object(78, 0) -> 11000010b5e68f9 15:46:22.207 [Lua] Players are leaving the safe zone 15:46:34.292 [Lua] spawning mini patrol 15:46:38.304 [GameSession] create_game_object(64, 79) 15:46:38.304 [GameSession] create_game_object(79, 0) -> 1100001056ede37 15:46:38.304 [GameSession] create_game_object(79, 0) -> 1100001072238ff 15:46:38.304 [GameSession] create_game_object(79, 0) -> 11000010b5e68f9 15:46:38.813 [GameSession] create_game_object(64, 80) 15:46:38.813 [GameSession] create_game_object(80, 0) -> 1100001056ede37 15:46:38.813 [GameSession] create_game_object(80, 0) -> 1100001072238ff 15:46:38.813 [GameSession] create_game_object(80, 0) -> 11000010b5e68f9 15:46:38.898 [GameSession] create_game_object(84, 81) 15:46:38.898 [GameSession] create_game_object(81, 0) -> 1100001056ede37 15:46:38.898 [GameSession] create_game_object(81, 0) -> 1100001072238ff 15:46:38.898 [GameSession] create_game_object(81, 0) -> 11000010b5e68f9 15:46:38.908 [GameSession] create_game_object(64, 82) 15:46:38.908 [GameSession] create_game_object(82, 0) -> 1100001056ede37 15:46:38.908 [GameSession] create_game_object(82, 0) -> 1100001072238ff 15:46:38.908 [GameSession] create_game_object(82, 0) -> 11000010b5e68f9 15:46:39.222 [GameSession] destroy_game_object(81) 15:46:39.330 [Lua] Init group template: mini_patrol 15:46:39.536 [GameSession] create_game_object(84, 83) 15:46:39.536 [GameSession] create_game_object(83, 0) -> 1100001056ede37 15:46:39.536 [GameSession] create_game_object(83, 0) -> 1100001072238ff 15:46:39.536 [GameSession] create_game_object(83, 0) -> 11000010b5e68f9 15:46:39.537 [GameSession] create_game_object(64, 84) 15:46:39.537 [GameSession] create_game_object(84, 0) -> 1100001056ede37 15:46:39.537 [GameSession] create_game_object(84, 0) -> 1100001072238ff 15:46:39.537 [GameSession] create_game_object(84, 0) -> 11000010b5e68f9 15:46:40.427 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:46:40.437 [Lua] Spline already found! 15:46:40.442 [GameSession] create_game_object(64, 85) 15:46:40.442 [GameSession] create_game_object(85, 0) -> 1100001056ede37 15:46:40.442 [GameSession] create_game_object(85, 0) -> 1100001072238ff 15:46:40.442 [GameSession] create_game_object(85, 0) -> 11000010b5e68f9 15:46:40.449 [GameSession] create_game_object(64, 86) 15:46:40.449 [GameSession] create_game_object(86, 0) -> 1100001056ede37 15:46:40.449 [GameSession] create_game_object(86, 0) -> 1100001072238ff 15:46:40.449 [GameSession] create_game_object(86, 0) -> 11000010b5e68f9 15:46:40.459 [GameSession] create_game_object(64, 87) 15:46:40.460 [GameSession] create_game_object(87, 0) -> 1100001056ede37 15:46:40.460 [GameSession] create_game_object(87, 0) -> 1100001072238ff 15:46:40.460 [GameSession] create_game_object(87, 0) -> 11000010b5e68f9 15:46:40.461 [Lua] Init group template: spline_patrol 15:46:44.009 [Lua] TerrorEventMixer.start_event: ussingen_gate_guards (seed: 0) 15:46:44.023 [GameSession] create_game_object(64, 88) 15:46:44.023 [GameSession] create_game_object(88, 0) -> 1100001056ede37 15:46:44.023 [GameSession] create_game_object(88, 0) -> 1100001072238ff 15:46:44.023 [GameSession] create_game_object(88, 0) -> 11000010b5e68f9 15:46:44.857 [GameSession] create_game_object(64, 89) 15:46:44.857 [GameSession] create_game_object(89, 0) -> 1100001056ede37 15:46:44.857 [GameSession] create_game_object(89, 0) -> 1100001072238ff 15:46:44.857 [GameSession] create_game_object(89, 0) -> 11000010b5e68f9 15:46:49.870 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x5ed4a, position: 0 15:46:53.421 [Lua] Mini patrol killed! 2 15:46:55.552 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 69 will change to a manual source. 15:46:55.553 [GameSession] create_game_object(42, 90) 15:46:55.553 [GameSession] create_game_object(90, 0) -> 1100001056ede37 15:46:55.553 [GameSession] create_game_object(90, 0) -> 1100001072238ff 15:46:55.553 [GameSession] create_game_object(90, 0) -> 11000010b5e68f9 15:46:56.352 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:46:56.364 [Lua] Spline already found! 15:46:56.366 [GameSession] create_game_object(36, 91) 15:46:56.366 [GameSession] create_game_object(91, 0) -> 1100001056ede37 15:46:56.366 [GameSession] create_game_object(91, 0) -> 1100001072238ff 15:46:56.366 [GameSession] create_game_object(91, 0) -> 11000010b5e68f9 15:46:56.377 [GameSession] create_game_object(36, 92) 15:46:56.377 [GameSession] create_game_object(92, 0) -> 1100001056ede37 15:46:56.377 [GameSession] create_game_object(92, 0) -> 1100001072238ff 15:46:56.377 [GameSession] create_game_object(92, 0) -> 11000010b5e68f9 15:46:56.389 [GameSession] create_game_object(36, 93) 15:46:56.389 [GameSession] create_game_object(93, 0) -> 1100001056ede37 15:46:56.389 [GameSession] create_game_object(93, 0) -> 1100001072238ff 15:46:56.389 [GameSession] create_game_object(93, 0) -> 11000010b5e68f9 15:46:56.390 [Lua] Init group template: spline_patrol 15:46:57.319 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:46:57.330 [Lua] Spline already found! 15:46:57.332 [GameSession] create_game_object(70, 94) 15:46:57.332 [GameSession] create_game_object(94, 0) -> 1100001056ede37 15:46:57.332 [GameSession] create_game_object(94, 0) -> 1100001072238ff 15:46:57.332 [GameSession] create_game_object(94, 0) -> 11000010b5e68f9 15:46:57.341 [GameSession] create_game_object(64, 95) 15:46:57.341 [GameSession] create_game_object(95, 0) -> 1100001056ede37 15:46:57.341 [GameSession] create_game_object(95, 0) -> 1100001072238ff 15:46:57.341 [GameSession] create_game_object(95, 0) -> 11000010b5e68f9 15:46:57.354 [GameSession] create_game_object(64, 96) 15:46:57.354 [GameSession] create_game_object(96, 0) -> 1100001056ede37 15:46:57.354 [GameSession] create_game_object(96, 0) -> 1100001072238ff 15:46:57.354 [GameSession] create_game_object(96, 0) -> 11000010b5e68f9 15:46:57.366 [GameSession] create_game_object(70, 97) 15:46:57.366 [GameSession] create_game_object(97, 0) -> 1100001056ede37 15:46:57.366 [GameSession] create_game_object(97, 0) -> 1100001072238ff 15:46:57.366 [GameSession] create_game_object(97, 0) -> 11000010b5e68f9 15:46:57.367 [Lua] Init group template: spline_patrol 15:46:57.384 [GameSession] destroy_game_object(15) 15:46:57.416 [GameSession] create_game_object(84, 98) 15:46:57.416 [GameSession] create_game_object(98, 0) -> 1100001056ede37 15:46:57.416 [GameSession] create_game_object(98, 0) -> 1100001072238ff 15:46:57.416 [GameSession] create_game_object(98, 0) -> 11000010b5e68f9 15:46:57.429 [GameSession] create_game_object(36, 99) 15:46:57.429 [GameSession] create_game_object(99, 0) -> 1100001056ede37 15:46:57.429 [GameSession] create_game_object(99, 0) -> 1100001072238ff 15:46:57.429 [GameSession] create_game_object(99, 0) -> 11000010b5e68f9 15:46:58.436 [Lua] event horde ends! 15:46:58.449 [Lua] spawning mini patrol 15:46:58.484 [GameSession] create_game_object(84, 100) 15:46:58.484 [GameSession] create_game_object(100, 0) -> 1100001056ede37 15:46:58.484 [GameSession] create_game_object(100, 0) -> 1100001072238ff 15:46:58.484 [GameSession] create_game_object(100, 0) -> 11000010b5e68f9 15:46:58.496 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:46:58.506 [Lua] Spline already found! 15:46:58.509 [GameSession] create_game_object(70, 101) 15:46:58.509 [GameSession] create_game_object(101, 0) -> 1100001056ede37 15:46:58.509 [GameSession] create_game_object(101, 0) -> 1100001072238ff 15:46:58.509 [GameSession] create_game_object(101, 0) -> 11000010b5e68f9 15:46:58.518 [GameSession] create_game_object(70, 102) 15:46:58.518 [GameSession] create_game_object(102, 0) -> 1100001056ede37 15:46:58.518 [GameSession] create_game_object(102, 0) -> 1100001072238ff 15:46:58.518 [GameSession] create_game_object(102, 0) -> 11000010b5e68f9 15:46:58.547 [Lua] Init group template: spline_patrol 15:46:59.700 [GameSession] destroy_game_object(68) 15:46:59.781 [GameSession] create_game_object(84, 103) 15:46:59.781 [GameSession] create_game_object(103, 0) -> 1100001056ede37 15:46:59.781 [GameSession] create_game_object(103, 0) -> 1100001072238ff 15:46:59.781 [GameSession] create_game_object(103, 0) -> 11000010b5e68f9 15:46:59.795 [GameSession] create_game_object(84, 104) 15:46:59.795 [GameSession] create_game_object(104, 0) -> 1100001056ede37 15:46:59.795 [GameSession] create_game_object(104, 0) -> 1100001072238ff 15:46:59.795 [GameSession] create_game_object(104, 0) -> 11000010b5e68f9 15:46:59.796 [GameSession] create_game_object(64, 105) 15:46:59.796 [GameSession] create_game_object(105, 0) -> 1100001056ede37 15:46:59.796 [GameSession] create_game_object(105, 0) -> 1100001072238ff 15:46:59.796 [GameSession] create_game_object(105, 0) -> 11000010b5e68f9 15:46:59.807 [GameSession] create_game_object(36, 106) 15:46:59.807 [GameSession] create_game_object(106, 0) -> 1100001056ede37 15:46:59.807 [GameSession] create_game_object(106, 0) -> 1100001072238ff 15:46:59.807 [GameSession] create_game_object(106, 0) -> 11000010b5e68f9 15:47:00.284 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:00.295 [Lua] Spline already found! 15:47:00.298 [GameSession] create_game_object(36, 107) 15:47:00.298 [GameSession] create_game_object(107, 0) -> 1100001056ede37 15:47:00.298 [GameSession] create_game_object(107, 0) -> 1100001072238ff 15:47:00.298 [GameSession] create_game_object(107, 0) -> 11000010b5e68f9 15:47:00.307 [GameSession] create_game_object(36, 108) 15:47:00.307 [GameSession] create_game_object(108, 0) -> 1100001056ede37 15:47:00.307 [GameSession] create_game_object(108, 0) -> 1100001072238ff 15:47:00.307 [GameSession] create_game_object(108, 0) -> 11000010b5e68f9 15:47:00.321 [GameSession] create_game_object(36, 109) 15:47:00.321 [GameSession] create_game_object(109, 0) -> 1100001056ede37 15:47:00.321 [GameSession] create_game_object(109, 0) -> 1100001072238ff 15:47:00.321 [GameSession] create_game_object(109, 0) -> 11000010b5e68f9 15:47:00.333 [GameSession] create_game_object(36, 110) 15:47:00.333 [GameSession] create_game_object(110, 0) -> 1100001056ede37 15:47:00.333 [GameSession] create_game_object(110, 0) -> 1100001072238ff 15:47:00.333 [GameSession] create_game_object(110, 0) -> 11000010b5e68f9 15:47:00.334 [Lua] Init group template: spline_patrol 15:47:00.817 [GameSession] create_game_object(84, 111) 15:47:00.817 [GameSession] create_game_object(111, 0) -> 1100001056ede37 15:47:00.817 [GameSession] create_game_object(111, 0) -> 1100001072238ff 15:47:00.817 [GameSession] create_game_object(111, 0) -> 11000010b5e68f9 15:47:00.830 [GameSession] create_game_object(64, 112) 15:47:00.830 [GameSession] create_game_object(112, 0) -> 1100001056ede37 15:47:00.830 [GameSession] create_game_object(112, 0) -> 1100001072238ff 15:47:00.830 [GameSession] create_game_object(112, 0) -> 11000010b5e68f9 15:47:01.191 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:01.200 [GameSession] destroy_game_object(65) 15:47:01.204 [Lua] Spline already found! 15:47:01.208 [GameSession] create_game_object(36, 113) 15:47:01.208 [GameSession] create_game_object(113, 0) -> 1100001056ede37 15:47:01.208 [GameSession] create_game_object(113, 0) -> 1100001072238ff 15:47:01.208 [GameSession] create_game_object(113, 0) -> 11000010b5e68f9 15:47:01.217 [GameSession] create_game_object(36, 114) 15:47:01.217 [GameSession] create_game_object(114, 0) -> 1100001056ede37 15:47:01.217 [GameSession] create_game_object(114, 0) -> 1100001072238ff 15:47:01.217 [GameSession] create_game_object(114, 0) -> 11000010b5e68f9 15:47:01.232 [GameSession] create_game_object(36, 115) 15:47:01.232 [GameSession] create_game_object(115, 0) -> 1100001056ede37 15:47:01.232 [GameSession] create_game_object(115, 0) -> 1100001072238ff 15:47:01.232 [GameSession] create_game_object(115, 0) -> 11000010b5e68f9 15:47:01.245 [GameSession] create_game_object(36, 116) 15:47:01.245 [GameSession] create_game_object(116, 0) -> 1100001056ede37 15:47:01.245 [GameSession] create_game_object(116, 0) -> 1100001072238ff 15:47:01.245 [GameSession] create_game_object(116, 0) -> 11000010b5e68f9 15:47:01.247 [Lua] Init group template: spline_patrol 15:47:01.666 [GameSession] create_game_object(84, 117) 15:47:01.666 [GameSession] create_game_object(117, 0) -> 1100001056ede37 15:47:01.666 [GameSession] create_game_object(117, 0) -> 1100001072238ff 15:47:01.666 [GameSession] create_game_object(117, 0) -> 11000010b5e68f9 15:47:01.680 [GameSession] create_game_object(36, 118) 15:47:01.680 [GameSession] create_game_object(118, 0) -> 1100001056ede37 15:47:01.680 [GameSession] create_game_object(118, 0) -> 1100001072238ff 15:47:01.680 [GameSession] create_game_object(118, 0) -> 11000010b5e68f9 15:47:02.126 [GameSession] create_game_object(84, 119) 15:47:02.126 [GameSession] create_game_object(119, 0) -> 1100001056ede37 15:47:02.126 [GameSession] create_game_object(119, 0) -> 1100001072238ff 15:47:02.126 [GameSession] create_game_object(119, 0) -> 11000010b5e68f9 15:47:02.140 [GameSession] create_game_object(36, 120) 15:47:02.140 [GameSession] create_game_object(120, 0) -> 1100001056ede37 15:47:02.140 [GameSession] create_game_object(120, 0) -> 1100001072238ff 15:47:02.140 [GameSession] create_game_object(120, 0) -> 11000010b5e68f9 15:47:02.191 [GameSession] create_game_object(49, 121) 15:47:02.191 [GameSession] create_game_object(121, 0) -> 1100001056ede37 15:47:02.191 [GameSession] create_game_object(121, 0) -> 1100001072238ff 15:47:02.191 [GameSession] create_game_object(121, 0) -> 11000010b5e68f9 15:47:02.517 [Lua] Can't find any hidden spawners for this breed 15:47:02.517 [Lua] event horde failed 15:47:02.630 [GameSession] 11000010b5e68f9 -> create_game_object(3074) 15:47:02.630 [GameSession] create_game_object(3074, 0) -> 1100001056ede37 15:47:02.630 [GameSession] create_game_object(3074, 0) -> 1100001072238ff 15:47:02.630 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:02.674 [GameSession] destroy_game_object(77) 15:47:02.716 [GameSession] 11000010b5e68f9 -> create_game_object(3075) 15:47:02.716 [GameSession] create_game_object(3075, 0) -> 1100001056ede37 15:47:02.716 [GameSession] create_game_object(3075, 0) -> 1100001072238ff 15:47:02.716 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:02.801 [GameSession] 11000010b5e68f9 -> create_game_object(3076) 15:47:02.801 [GameSession] create_game_object(3076, 0) -> 1100001056ede37 15:47:02.801 [GameSession] create_game_object(3076, 0) -> 1100001072238ff 15:47:02.801 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:02.914 [GameSession] 11000010b5e68f9 -> create_game_object(3077) 15:47:02.914 [GameSession] create_game_object(3077, 0) -> 1100001056ede37 15:47:02.914 [GameSession] create_game_object(3077, 0) -> 1100001072238ff 15:47:02.914 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:03.188 [GameSession] 11000010b5e68f9 -> destroy_game_object(3074) 15:47:03.188 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:03.287 [GameSession] 11000010b5e68f9 -> destroy_game_object(3075) 15:47:03.287 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:03.375 [GameSession] 11000010b5e68f9 -> destroy_game_object(3076) 15:47:03.375 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:03.400 [GameSession] 11000010b5e68f9 -> create_game_object(3078) 15:47:03.400 [GameSession] create_game_object(3078, 0) -> 1100001056ede37 15:47:03.400 [GameSession] create_game_object(3078, 0) -> 1100001072238ff 15:47:03.400 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:03.463 [GameSession] 11000010b5e68f9 -> destroy_game_object(3077) 15:47:03.463 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:03.488 [GameSession] 11000010b5e68f9 -> create_game_object(3079) 15:47:03.488 [GameSession] create_game_object(3079, 0) -> 1100001056ede37 15:47:03.488 [GameSession] create_game_object(3079, 0) -> 1100001072238ff 15:47:03.488 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:03.594 [GameSession] 11000010b5e68f9 -> create_game_object(3080) 15:47:03.594 [GameSession] create_game_object(3080, 0) -> 1100001056ede37 15:47:03.594 [GameSession] create_game_object(3080, 0) -> 1100001072238ff 15:47:03.594 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:03.670 [GameSession] 11000010b5e68f9 -> create_game_object(3081) 15:47:03.670 [GameSession] create_game_object(3081, 0) -> 1100001056ede37 15:47:03.670 [GameSession] create_game_object(3081, 0) -> 1100001072238ff 15:47:03.670 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:03.741 [GameSession] destroy_game_object(120) 15:47:03.741 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:03.741 [GameSession] destroy_game_object(119) 15:47:04.278 [GameSession] 11000010b5e68f9 -> destroy_game_object(3078) 15:47:04.278 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:04.337 [GameSession] 11000010b5e68f9 -> destroy_game_object(3079) 15:47:04.337 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:04.544 [GameSession] 11000010b5e68f9 -> destroy_game_object(3080) 15:47:04.544 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:04.618 [GameSession] 11000010b5e68f9 -> destroy_game_object(3081) 15:47:04.618 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:04.864 [GameSession] create_game_object(84, 122) 15:47:04.864 [GameSession] create_game_object(122, 0) -> 1100001056ede37 15:47:04.864 [GameSession] create_game_object(122, 0) -> 1100001072238ff 15:47:04.864 [GameSession] create_game_object(122, 0) -> 11000010b5e68f9 15:47:04.865 [GameSession] create_game_object(36, 123) 15:47:04.865 [GameSession] create_game_object(123, 0) -> 1100001056ede37 15:47:04.865 [GameSession] create_game_object(123, 0) -> 1100001072238ff 15:47:04.865 [GameSession] create_game_object(123, 0) -> 11000010b5e68f9 15:47:04.954 [GameSession] destroy_game_object(123) 15:47:04.954 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:04.954 [GameSession] destroy_game_object(122) 15:47:05.116 [GameSession] create_game_object(51, 124) 15:47:05.116 [GameSession] create_game_object(124, 0) -> 1100001056ede37 15:47:05.116 [GameSession] create_game_object(124, 0) -> 1100001072238ff 15:47:05.116 [GameSession] create_game_object(124, 0) -> 11000010b5e68f9 15:47:05.371 [GameSession] create_game_object(84, 125) 15:47:05.371 [GameSession] create_game_object(125, 0) -> 1100001056ede37 15:47:05.371 [GameSession] create_game_object(125, 0) -> 1100001072238ff 15:47:05.371 [GameSession] create_game_object(125, 0) -> 11000010b5e68f9 15:47:05.371 [GameSession] create_game_object(36, 126) 15:47:05.371 [GameSession] create_game_object(126, 0) -> 1100001056ede37 15:47:05.371 [GameSession] create_game_object(126, 0) -> 1100001072238ff 15:47:05.371 [GameSession] create_game_object(126, 0) -> 11000010b5e68f9 15:47:05.989 [GameSession] destroy_game_object(126) 15:47:05.989 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:05.989 [GameSession] destroy_game_object(125) 15:47:06.531 [GameSession] create_game_object(84, 127) 15:47:06.531 [GameSession] create_game_object(127, 0) -> 1100001056ede37 15:47:06.531 [GameSession] create_game_object(127, 0) -> 1100001072238ff 15:47:06.531 [GameSession] create_game_object(127, 0) -> 11000010b5e68f9 15:47:06.532 [GameSession] create_game_object(36, 128) 15:47:06.532 [GameSession] create_game_object(128, 0) -> 1100001056ede37 15:47:06.532 [GameSession] create_game_object(128, 0) -> 1100001072238ff 15:47:06.532 [GameSession] create_game_object(128, 0) -> 11000010b5e68f9 15:47:07.248 [GameSession] destroy_game_object(121) 15:47:08.283 [GameSession] create_game_object(36, 129) 15:47:08.283 [GameSession] create_game_object(129, 0) -> 1100001056ede37 15:47:08.283 [GameSession] create_game_object(129, 0) -> 1100001072238ff 15:47:08.283 [GameSession] create_game_object(129, 0) -> 11000010b5e68f9 15:47:08.535 [GameSession] create_game_object(51, 130) 15:47:08.535 [GameSession] create_game_object(130, 0) -> 1100001056ede37 15:47:08.535 [GameSession] create_game_object(130, 0) -> 1100001072238ff 15:47:08.535 [GameSession] create_game_object(130, 0) -> 11000010b5e68f9 15:47:09.201 [GameSession] destroy_game_object(124) 15:47:09.571 [GameSession] destroy_game_object(71) 15:47:10.099 [GameSession] destroy_game_object(130) 15:47:11.706 [GameSession] create_game_object(23, 131) 15:47:11.706 [GameSession] create_game_object(131, 0) -> 1100001056ede37 15:47:11.706 [GameSession] create_game_object(131, 0) -> 1100001072238ff 15:47:11.706 [GameSession] create_game_object(131, 0) -> 11000010b5e68f9 15:47:12.645 [GameSession] create_game_object(84, 132) 15:47:12.645 [GameSession] create_game_object(132, 0) -> 1100001056ede37 15:47:12.645 [GameSession] create_game_object(132, 0) -> 1100001072238ff 15:47:12.645 [GameSession] create_game_object(132, 0) -> 11000010b5e68f9 15:47:13.857 [GameSession] destroy_game_object(90) 15:47:13.857 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a77a29a21960ae06]' child 1: '#ID[a77a29a21960ae06]' child 2: '#ID[a77a29a21960ae06]' child 3: '#ID[a77a29a21960ae06]' 15:47:14.778 [GameSession] destroy_game_object(131) 15:47:15.230 [GameSession] destroy_game_object(132) 15:47:15.429 [GameSession] create_game_object(84, 133) 15:47:15.429 [GameSession] create_game_object(133, 0) -> 1100001056ede37 15:47:15.429 [GameSession] create_game_object(133, 0) -> 1100001072238ff 15:47:15.429 [GameSession] create_game_object(133, 0) -> 11000010b5e68f9 15:47:15.563 [GameSession] destroy_game_object(133) 15:47:16.573 [GameSession] create_game_object(84, 134) 15:47:16.573 [GameSession] create_game_object(134, 0) -> 1100001056ede37 15:47:16.573 [GameSession] create_game_object(134, 0) -> 1100001072238ff 15:47:16.573 [GameSession] create_game_object(134, 0) -> 11000010b5e68f9 15:47:18.867 [GameSession] create_game_object(84, 135) 15:47:18.867 [GameSession] create_game_object(135, 0) -> 1100001056ede37 15:47:18.867 [GameSession] create_game_object(135, 0) -> 1100001072238ff 15:47:18.867 [GameSession] create_game_object(135, 0) -> 11000010b5e68f9 15:47:18.881 [GameSession] create_game_object(36, 136) 15:47:18.881 [GameSession] create_game_object(136, 0) -> 1100001056ede37 15:47:18.881 [GameSession] create_game_object(136, 0) -> 1100001072238ff 15:47:18.881 [GameSession] create_game_object(136, 0) -> 11000010b5e68f9 15:47:19.534 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 4 will change to a manual source. 15:47:20.611 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x5dfbc, position: 6527999 15:47:20.611 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3724495377, playing_id: 0x5dfbc, position: 6527999 15:47:21.144 [GameSession] create_game_object(84, 137) 15:47:21.144 [GameSession] create_game_object(137, 0) -> 1100001056ede37 15:47:21.144 [GameSession] create_game_object(137, 0) -> 1100001072238ff 15:47:21.144 [GameSession] create_game_object(137, 0) -> 11000010b5e68f9 15:47:21.157 [GameSession] create_game_object(36, 138) 15:47:21.157 [GameSession] create_game_object(138, 0) -> 1100001056ede37 15:47:21.157 [GameSession] create_game_object(138, 0) -> 1100001072238ff 15:47:21.157 [GameSession] create_game_object(138, 0) -> 11000010b5e68f9 15:47:21.714 [GameSession] create_game_object(84, 139) 15:47:21.714 [GameSession] create_game_object(139, 0) -> 1100001056ede37 15:47:21.714 [GameSession] create_game_object(139, 0) -> 1100001072238ff 15:47:21.714 [GameSession] create_game_object(139, 0) -> 11000010b5e68f9 15:47:21.769 [GameSession] create_game_object(84, 140) 15:47:21.769 [GameSession] create_game_object(140, 0) -> 1100001056ede37 15:47:21.769 [GameSession] create_game_object(140, 0) -> 1100001072238ff 15:47:21.769 [GameSession] create_game_object(140, 0) -> 11000010b5e68f9 15:47:21.780 [GameSession] create_game_object(36, 141) 15:47:21.780 [GameSession] create_game_object(141, 0) -> 1100001056ede37 15:47:21.780 [GameSession] create_game_object(141, 0) -> 1100001072238ff 15:47:21.780 [GameSession] create_game_object(141, 0) -> 11000010b5e68f9 15:47:21.789 [GameSession] create_game_object(36, 142) 15:47:21.789 [GameSession] create_game_object(142, 0) -> 1100001056ede37 15:47:21.789 [GameSession] create_game_object(142, 0) -> 1100001072238ff 15:47:21.789 [GameSession] create_game_object(142, 0) -> 11000010b5e68f9 15:47:22.222 [GameSession] 11000010b5e68f9 -> create_game_object(3082) 15:47:22.222 [GameSession] create_game_object(3082, 0) -> 1100001056ede37 15:47:22.222 [GameSession] create_game_object(3082, 0) -> 1100001072238ff 15:47:22.222 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:22.276 [Lua] Switching ConflictSettings: to: skaven 15:47:22.276 [Lua] pacing=default 15:47:22.276 [Lua] roaming=nil 15:47:22.276 [Lua] specials=skaven 15:47:22.276 [Lua] debug_color=orange 15:47:22.276 [Lua] contained_breeds=nil 15:47:22.276 [Lua] pack_spawning=skaven 15:47:22.276 [Lua] disabled=false 15:47:22.276 [Lua] factions=nil 15:47:22.276 [Lua] boss=skaven 15:47:22.276 [Lua] horde=default 15:47:22.276 [Lua] name=skaven 15:47:22.276 [Lua] intensity=default 15:47:22.276 [Lua] --- 15:47:22.317 [GameSession] 11000010b5e68f9 -> create_game_object(3083) 15:47:22.317 [GameSession] create_game_object(3083, 0) -> 1100001056ede37 15:47:22.317 [GameSession] create_game_object(3083, 0) -> 1100001072238ff 15:47:22.317 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:22.422 [GameSession] 11000010b5e68f9 -> create_game_object(3084) 15:47:22.422 [GameSession] create_game_object(3084, 0) -> 1100001056ede37 15:47:22.422 [GameSession] create_game_object(3084, 0) -> 1100001072238ff 15:47:22.422 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:22.445 [GameSession] create_game_object(84, 143) 15:47:22.445 [GameSession] create_game_object(143, 0) -> 1100001056ede37 15:47:22.445 [GameSession] create_game_object(143, 0) -> 1100001072238ff 15:47:22.445 [GameSession] create_game_object(143, 0) -> 11000010b5e68f9 15:47:22.458 [GameSession] create_game_object(36, 144) 15:47:22.458 [GameSession] create_game_object(144, 0) -> 1100001056ede37 15:47:22.458 [GameSession] create_game_object(144, 0) -> 1100001072238ff 15:47:22.458 [GameSession] create_game_object(144, 0) -> 11000010b5e68f9 15:47:22.529 [GameSession] 11000010b5e68f9 -> create_game_object(3085) 15:47:22.529 [GameSession] create_game_object(3085, 0) -> 1100001056ede37 15:47:22.529 [GameSession] create_game_object(3085, 0) -> 1100001072238ff 15:47:22.529 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:22.706 [GameSession] create_game_object(84, 145) 15:47:22.706 [GameSession] create_game_object(145, 0) -> 1100001056ede37 15:47:22.706 [GameSession] create_game_object(145, 0) -> 1100001072238ff 15:47:22.706 [GameSession] create_game_object(145, 0) -> 11000010b5e68f9 15:47:22.717 [GameSession] create_game_object(84, 146) 15:47:22.717 [GameSession] create_game_object(146, 0) -> 1100001056ede37 15:47:22.717 [GameSession] create_game_object(146, 0) -> 1100001072238ff 15:47:22.717 [GameSession] create_game_object(146, 0) -> 11000010b5e68f9 15:47:22.718 [GameSession] create_game_object(36, 147) 15:47:22.718 [GameSession] create_game_object(147, 0) -> 1100001056ede37 15:47:22.718 [GameSession] create_game_object(147, 0) -> 1100001072238ff 15:47:22.718 [GameSession] create_game_object(147, 0) -> 11000010b5e68f9 15:47:22.728 [GameSession] create_game_object(36, 148) 15:47:22.728 [GameSession] create_game_object(148, 0) -> 1100001056ede37 15:47:22.728 [GameSession] create_game_object(148, 0) -> 1100001072238ff 15:47:22.728 [GameSession] create_game_object(148, 0) -> 11000010b5e68f9 15:47:22.740 [GameSession] create_game_object(36, 149) 15:47:22.740 [GameSession] create_game_object(149, 0) -> 1100001056ede37 15:47:22.740 [GameSession] create_game_object(149, 0) -> 1100001072238ff 15:47:22.740 [GameSession] create_game_object(149, 0) -> 11000010b5e68f9 15:47:22.857 [GameSession] create_game_object(36, 150) 15:47:22.857 [GameSession] create_game_object(150, 0) -> 1100001056ede37 15:47:22.857 [GameSession] create_game_object(150, 0) -> 1100001072238ff 15:47:22.857 [GameSession] create_game_object(150, 0) -> 11000010b5e68f9 15:47:22.900 [GameSession] create_game_object(36, 151) 15:47:22.900 [GameSession] create_game_object(151, 0) -> 1100001056ede37 15:47:22.900 [GameSession] create_game_object(151, 0) -> 1100001072238ff 15:47:22.900 [GameSession] create_game_object(151, 0) -> 11000010b5e68f9 15:47:22.928 [GameSession] 11000010b5e68f9 -> destroy_game_object(3082) 15:47:22.929 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.039 [GameSession] 11000010b5e68f9 -> destroy_game_object(3083) 15:47:23.040 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.040 [GameSession] 11000010b5e68f9 -> create_game_object(3086) 15:47:23.040 [GameSession] create_game_object(3086, 0) -> 1100001056ede37 15:47:23.040 [GameSession] create_game_object(3086, 0) -> 1100001072238ff 15:47:23.040 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:23.084 [GameSession] create_game_object(84, 152) 15:47:23.084 [GameSession] create_game_object(152, 0) -> 1100001056ede37 15:47:23.084 [GameSession] create_game_object(152, 0) -> 1100001072238ff 15:47:23.084 [GameSession] create_game_object(152, 0) -> 11000010b5e68f9 15:47:23.139 [GameSession] 11000010b5e68f9 -> destroy_game_object(3084) 15:47:23.139 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.139 [GameSession] 11000010b5e68f9 -> create_game_object(3087) 15:47:23.139 [GameSession] create_game_object(3087, 0) -> 1100001056ede37 15:47:23.139 [GameSession] create_game_object(3087, 0) -> 1100001072238ff 15:47:23.139 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:23.200 [GameSession] destroy_game_object(139) 15:47:23.234 [GameSession] 11000010b5e68f9 -> destroy_game_object(3085) 15:47:23.234 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.234 [GameSession] 11000010b5e68f9 -> create_game_object(3088) 15:47:23.234 [GameSession] create_game_object(3088, 0) -> 1100001056ede37 15:47:23.234 [GameSession] create_game_object(3088, 0) -> 1100001072238ff 15:47:23.234 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:23.267 [GameSession] create_game_object(84, 153) 15:47:23.267 [GameSession] create_game_object(153, 0) -> 1100001056ede37 15:47:23.267 [GameSession] create_game_object(153, 0) -> 1100001072238ff 15:47:23.267 [GameSession] create_game_object(153, 0) -> 11000010b5e68f9 15:47:23.330 [GameSession] 11000010b5e68f9 -> create_game_object(3089) 15:47:23.330 [GameSession] create_game_object(3089, 0) -> 1100001056ede37 15:47:23.330 [GameSession] create_game_object(3089, 0) -> 1100001072238ff 15:47:23.330 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:23.407 [GameSession] create_game_object(84, 154) 15:47:23.407 [GameSession] create_game_object(154, 0) -> 1100001056ede37 15:47:23.407 [GameSession] create_game_object(154, 0) -> 1100001072238ff 15:47:23.407 [GameSession] create_game_object(154, 0) -> 11000010b5e68f9 15:47:23.418 [GameSession] create_game_object(36, 155) 15:47:23.418 [GameSession] create_game_object(155, 0) -> 1100001056ede37 15:47:23.418 [GameSession] create_game_object(155, 0) -> 1100001072238ff 15:47:23.418 [GameSession] create_game_object(155, 0) -> 11000010b5e68f9 15:47:23.428 [GameSession] create_game_object(36, 156) 15:47:23.428 [GameSession] create_game_object(156, 0) -> 1100001056ede37 15:47:23.428 [GameSession] create_game_object(156, 0) -> 1100001072238ff 15:47:23.428 [GameSession] create_game_object(156, 0) -> 11000010b5e68f9 15:47:23.593 [GameSession] 11000010b5e68f9 -> destroy_game_object(3086) 15:47:23.593 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.688 [GameSession] 11000010b5e68f9 -> destroy_game_object(3087) 15:47:23.688 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.741 [GameSession] 11000010b5e68f9 -> destroy_game_object(3088) 15:47:23.741 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.851 [GameSession] 11000010b5e68f9 -> create_game_object(3090) 15:47:23.851 [GameSession] create_game_object(3090, 0) -> 1100001056ede37 15:47:23.851 [GameSession] create_game_object(3090, 0) -> 1100001072238ff 15:47:23.851 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:23.851 [GameSession] 11000010b5e68f9 -> destroy_game_object(3089) 15:47:23.851 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:23.983 [GameSession] 11000010b5e68f9 -> create_game_object(3091) 15:47:23.983 [GameSession] create_game_object(3091, 0) -> 1100001056ede37 15:47:23.983 [GameSession] create_game_object(3091, 0) -> 1100001072238ff 15:47:23.983 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.071 [GameSession] 11000010b5e68f9 -> create_game_object(3092) 15:47:24.072 [GameSession] create_game_object(3092, 0) -> 1100001056ede37 15:47:24.072 [GameSession] create_game_object(3092, 0) -> 1100001072238ff 15:47:24.072 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.128 [GameSession] create_game_object(36, 157) 15:47:24.128 [GameSession] create_game_object(157, 0) -> 1100001056ede37 15:47:24.128 [GameSession] create_game_object(157, 0) -> 1100001072238ff 15:47:24.128 [GameSession] create_game_object(157, 0) -> 11000010b5e68f9 15:47:24.184 [GameSession] 11000010b5e68f9 -> create_game_object(3093) 15:47:24.184 [GameSession] create_game_object(3093, 0) -> 1100001056ede37 15:47:24.184 [GameSession] create_game_object(3093, 0) -> 1100001072238ff 15:47:24.184 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.358 [GameSession] 11000010b5e68f9 -> destroy_game_object(3090) 15:47:24.358 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:24.576 [GameSession] 11000010b5e68f9 -> destroy_game_object(3091) 15:47:24.576 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:24.643 [GameSession] 11000010b5e68f9 -> create_game_object(3094) 15:47:24.643 [GameSession] create_game_object(3094, 0) -> 1100001056ede37 15:47:24.643 [GameSession] create_game_object(3094, 0) -> 1100001072238ff 15:47:24.643 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.693 [GameSession] 11000010b5e68f9 -> destroy_game_object(3092) 15:47:24.693 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:24.762 [GameSession] 11000010b5e68f9 -> create_game_object(3095) 15:47:24.762 [GameSession] create_game_object(3095, 0) -> 1100001056ede37 15:47:24.762 [GameSession] create_game_object(3095, 0) -> 1100001072238ff 15:47:24.762 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.808 [GameSession] 11000010b5e68f9 -> destroy_game_object(3093) 15:47:24.808 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:24.808 [GameSession] 11000010b5e68f9 -> create_game_object(3096) 15:47:24.808 [GameSession] create_game_object(3096, 0) -> 1100001056ede37 15:47:24.808 [GameSession] create_game_object(3096, 0) -> 1100001072238ff 15:47:24.808 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:24.924 [GameSession] 11000010b5e68f9 -> create_game_object(3097) 15:47:24.924 [GameSession] create_game_object(3097, 0) -> 1100001056ede37 15:47:24.924 [GameSession] create_game_object(3097, 0) -> 1100001072238ff 15:47:24.924 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:25.045 [GameSession] destroy_game_object(101) 15:47:25.045 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:47:25.253 [GameSession] 11000010b5e68f9 -> destroy_game_object(3094) 15:47:25.253 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:25.253 [GameSession] 11000010b5e68f9 -> destroy_game_object(3096) 15:47:25.253 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:25.323 [GameSession] 11000010b5e68f9 -> destroy_game_object(3097) 15:47:25.323 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:25.323 [GameSession] 11000010b5e68f9 -> destroy_game_object(3095) 15:47:25.323 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:25.505 [GameSession] 11000010b5e68f9 -> create_game_object(3098) 15:47:25.505 [GameSession] create_game_object(3098, 0) -> 1100001056ede37 15:47:25.505 [GameSession] create_game_object(3098, 0) -> 1100001072238ff 15:47:25.505 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:25.562 [GameSession] 11000010b5e68f9 -> create_game_object(3099) 15:47:25.562 [GameSession] create_game_object(3099, 0) -> 1100001056ede37 15:47:25.562 [GameSession] create_game_object(3099, 0) -> 1100001072238ff 15:47:25.562 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:25.671 [GameSession] 11000010b5e68f9 -> create_game_object(3100) 15:47:25.671 [GameSession] create_game_object(3100, 0) -> 1100001056ede37 15:47:25.671 [GameSession] create_game_object(3100, 0) -> 1100001072238ff 15:47:25.671 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:25.730 [GameSession] 11000010b5e68f9 -> create_game_object(3101) 15:47:25.730 [GameSession] create_game_object(3101, 0) -> 1100001056ede37 15:47:25.730 [GameSession] create_game_object(3101, 0) -> 1100001072238ff 15:47:25.730 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:25.906 [GameSession] 11000010b5e68f9 -> destroy_game_object(3098) 15:47:25.906 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:26.069 [GameSession] 11000010b5e68f9 -> destroy_game_object(3099) 15:47:26.069 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:26.124 [GameSession] 11000010b5e68f9 -> destroy_game_object(3100) 15:47:26.124 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:26.124 [GameSession] 11000010b5e68f9 -> destroy_game_object(3101) 15:47:26.124 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:26.362 [GameSession] 11000010b5e68f9 -> create_game_object(3102) 15:47:26.362 [GameSession] create_game_object(3102, 0) -> 1100001056ede37 15:47:26.362 [GameSession] create_game_object(3102, 0) -> 1100001072238ff 15:47:26.362 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:26.490 [GameSession] 11000010b5e68f9 -> create_game_object(3103) 15:47:26.490 [GameSession] create_game_object(3103, 0) -> 1100001056ede37 15:47:26.490 [GameSession] create_game_object(3103, 0) -> 1100001072238ff 15:47:26.490 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:26.546 [GameSession] 11000010b5e68f9 -> create_game_object(3104) 15:47:26.546 [GameSession] create_game_object(3104, 0) -> 1100001056ede37 15:47:26.546 [GameSession] create_game_object(3104, 0) -> 1100001072238ff 15:47:26.546 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:26.665 [GameSession] 11000010b5e68f9 -> create_game_object(3105) 15:47:26.665 [GameSession] create_game_object(3105, 0) -> 1100001056ede37 15:47:26.665 [GameSession] create_game_object(3105, 0) -> 1100001072238ff 15:47:26.665 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:47:26.864 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:47:26.918 [GameSession] 11000010b5e68f9 -> destroy_game_object(3102) 15:47:26.918 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:26.918 [GameSession] 11000010b5e68f9 -> destroy_game_object(3103) 15:47:26.918 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:27.038 [GameSession] 11000010b5e68f9 -> destroy_game_object(3104) 15:47:27.038 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:27.092 [GameSession] 11000010b5e68f9 -> destroy_game_object(3105) 15:47:27.092 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:47:27.140 [GameSession] destroy_game_object(83) 15:47:27.962 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:27.972 [Lua] Spline already found! 15:47:27.997 [GameSession] create_game_object(36, 158) 15:47:27.997 [GameSession] create_game_object(158, 0) -> 1100001056ede37 15:47:27.997 [GameSession] create_game_object(158, 0) -> 1100001072238ff 15:47:27.997 [GameSession] create_game_object(158, 0) -> 11000010b5e68f9 15:47:28.008 [GameSession] create_game_object(36, 159) 15:47:28.008 [GameSession] create_game_object(159, 0) -> 1100001056ede37 15:47:28.008 [GameSession] create_game_object(159, 0) -> 1100001072238ff 15:47:28.008 [GameSession] create_game_object(159, 0) -> 11000010b5e68f9 15:47:28.019 [GameSession] create_game_object(36, 160) 15:47:28.019 [GameSession] create_game_object(160, 0) -> 1100001056ede37 15:47:28.019 [GameSession] create_game_object(160, 0) -> 1100001072238ff 15:47:28.019 [GameSession] create_game_object(160, 0) -> 11000010b5e68f9 15:47:28.030 [GameSession] create_game_object(36, 161) 15:47:28.030 [GameSession] create_game_object(161, 0) -> 1100001056ede37 15:47:28.030 [GameSession] create_game_object(161, 0) -> 1100001072238ff 15:47:28.030 [GameSession] create_game_object(161, 0) -> 11000010b5e68f9 15:47:28.032 [Lua] Init group template: spline_patrol 15:47:28.408 [GameSession] create_game_object(84, 162) 15:47:28.408 [GameSession] create_game_object(162, 0) -> 1100001056ede37 15:47:28.408 [GameSession] create_game_object(162, 0) -> 1100001072238ff 15:47:28.408 [GameSession] create_game_object(162, 0) -> 11000010b5e68f9 15:47:29.059 [GameSession] create_game_object(84, 163) 15:47:29.059 [GameSession] create_game_object(163, 0) -> 1100001056ede37 15:47:29.059 [GameSession] create_game_object(163, 0) -> 1100001072238ff 15:47:29.059 [GameSession] create_game_object(163, 0) -> 11000010b5e68f9 15:47:29.072 [GameSession] create_game_object(36, 164) 15:47:29.072 [GameSession] create_game_object(164, 0) -> 1100001056ede37 15:47:29.072 [GameSession] create_game_object(164, 0) -> 1100001072238ff 15:47:29.072 [GameSession] create_game_object(164, 0) -> 11000010b5e68f9 15:47:29.083 [GameSession] create_game_object(36, 165) 15:47:29.083 [GameSession] create_game_object(165, 0) -> 1100001056ede37 15:47:29.083 [GameSession] create_game_object(165, 0) -> 1100001072238ff 15:47:29.083 [GameSession] create_game_object(165, 0) -> 11000010b5e68f9 15:47:29.192 [GameSession] destroy_game_object(97) 15:47:29.192 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[94b32754a3705548]' 15:47:29.451 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:29.462 [Lua] Spline already found! 15:47:29.466 [GameSession] create_game_object(36, 166) 15:47:29.466 [GameSession] create_game_object(166, 0) -> 1100001056ede37 15:47:29.466 [GameSession] create_game_object(166, 0) -> 1100001072238ff 15:47:29.466 [GameSession] create_game_object(166, 0) -> 11000010b5e68f9 15:47:29.476 [GameSession] create_game_object(36, 167) 15:47:29.476 [GameSession] create_game_object(167, 0) -> 1100001056ede37 15:47:29.476 [GameSession] create_game_object(167, 0) -> 1100001072238ff 15:47:29.476 [GameSession] create_game_object(167, 0) -> 11000010b5e68f9 15:47:29.487 [GameSession] create_game_object(36, 168) 15:47:29.487 [GameSession] create_game_object(168, 0) -> 1100001056ede37 15:47:29.487 [GameSession] create_game_object(168, 0) -> 1100001072238ff 15:47:29.487 [GameSession] create_game_object(168, 0) -> 11000010b5e68f9 15:47:29.499 [GameSession] create_game_object(36, 169) 15:47:29.499 [GameSession] create_game_object(169, 0) -> 1100001056ede37 15:47:29.499 [GameSession] create_game_object(169, 0) -> 1100001072238ff 15:47:29.499 [GameSession] create_game_object(169, 0) -> 11000010b5e68f9 15:47:29.510 [GameSession] create_game_object(36, 170) 15:47:29.510 [GameSession] create_game_object(170, 0) -> 1100001056ede37 15:47:29.510 [GameSession] create_game_object(170, 0) -> 1100001072238ff 15:47:29.510 [GameSession] create_game_object(170, 0) -> 11000010b5e68f9 15:47:29.522 [GameSession] create_game_object(36, 171) 15:47:29.522 [GameSession] create_game_object(171, 0) -> 1100001056ede37 15:47:29.522 [GameSession] create_game_object(171, 0) -> 1100001072238ff 15:47:29.522 [GameSession] create_game_object(171, 0) -> 11000010b5e68f9 15:47:29.533 [GameSession] create_game_object(36, 172) 15:47:29.533 [GameSession] create_game_object(172, 0) -> 1100001056ede37 15:47:29.533 [GameSession] create_game_object(172, 0) -> 1100001072238ff 15:47:29.533 [GameSession] create_game_object(172, 0) -> 11000010b5e68f9 15:47:29.544 [GameSession] create_game_object(36, 173) 15:47:29.544 [GameSession] create_game_object(173, 0) -> 1100001056ede37 15:47:29.544 [GameSession] create_game_object(173, 0) -> 1100001072238ff 15:47:29.544 [GameSession] create_game_object(173, 0) -> 11000010b5e68f9 15:47:29.547 [Lua] Init group template: spline_patrol 15:47:29.690 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:29.701 [Lua] Spline already found! 15:47:29.704 [GameSession] create_game_object(36, 174) 15:47:29.704 [GameSession] create_game_object(174, 0) -> 1100001056ede37 15:47:29.704 [GameSession] create_game_object(174, 0) -> 1100001072238ff 15:47:29.704 [GameSession] create_game_object(174, 0) -> 11000010b5e68f9 15:47:29.715 [GameSession] create_game_object(36, 175) 15:47:29.715 [GameSession] create_game_object(175, 0) -> 1100001056ede37 15:47:29.715 [GameSession] create_game_object(175, 0) -> 1100001072238ff 15:47:29.715 [GameSession] create_game_object(175, 0) -> 11000010b5e68f9 15:47:29.727 [GameSession] create_game_object(36, 176) 15:47:29.727 [GameSession] create_game_object(176, 0) -> 1100001056ede37 15:47:29.727 [GameSession] create_game_object(176, 0) -> 1100001072238ff 15:47:29.727 [GameSession] create_game_object(176, 0) -> 11000010b5e68f9 15:47:29.738 [GameSession] create_game_object(36, 177) 15:47:29.738 [GameSession] create_game_object(177, 0) -> 1100001056ede37 15:47:29.738 [GameSession] create_game_object(177, 0) -> 1100001072238ff 15:47:29.738 [GameSession] create_game_object(177, 0) -> 11000010b5e68f9 15:47:29.740 [Lua] Init group template: spline_patrol 15:47:29.961 [GameSession] destroy_game_object(153) 15:47:30.261 [GameSession] create_game_object(84, 178) 15:47:30.261 [GameSession] create_game_object(178, 0) -> 1100001056ede37 15:47:30.261 [GameSession] create_game_object(178, 0) -> 1100001072238ff 15:47:30.261 [GameSession] create_game_object(178, 0) -> 11000010b5e68f9 15:47:30.986 [GameSession] destroy_game_object(16) 15:47:31.808 [GameSession] destroy_game_object(178) 15:47:31.933 [GameSession] create_game_object(84, 179) 15:47:31.933 [GameSession] create_game_object(179, 0) -> 1100001056ede37 15:47:31.933 [GameSession] create_game_object(179, 0) -> 1100001072238ff 15:47:31.933 [GameSession] create_game_object(179, 0) -> 11000010b5e68f9 15:47:31.943 [GameSession] create_game_object(36, 180) 15:47:31.943 [GameSession] create_game_object(180, 0) -> 1100001056ede37 15:47:31.943 [GameSession] create_game_object(180, 0) -> 1100001072238ff 15:47:31.943 [GameSession] create_game_object(180, 0) -> 11000010b5e68f9 15:47:36.175 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:47:36.185 [Lua] Spline already found! 15:47:36.209 [Lua] Init group template: spline_patrol 15:47:36.314 [GameSession] create_game_object(84, 181) 15:47:36.314 [GameSession] create_game_object(181, 0) -> 1100001056ede37 15:47:36.314 [GameSession] create_game_object(181, 0) -> 1100001072238ff 15:47:36.314 [GameSession] create_game_object(181, 0) -> 11000010b5e68f9 15:47:36.325 [GameSession] create_game_object(36, 182) 15:47:36.325 [GameSession] create_game_object(182, 0) -> 1100001056ede37 15:47:36.325 [GameSession] create_game_object(182, 0) -> 1100001072238ff 15:47:36.325 [GameSession] create_game_object(182, 0) -> 11000010b5e68f9 15:47:36.642 [GameSession] create_game_object(36, 183) 15:47:36.642 [GameSession] create_game_object(183, 0) -> 1100001056ede37 15:47:36.642 [GameSession] create_game_object(183, 0) -> 1100001072238ff 15:47:36.642 [GameSession] create_game_object(183, 0) -> 11000010b5e68f9 15:47:37.891 [GameSession] destroy_game_object(182) 15:47:37.891 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:37.891 [GameSession] destroy_game_object(181) 15:47:38.264 [GameSession] destroy_game_object(102) 15:47:38.264 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[48e4a45905fde0f7]' 15:47:39.936 [GameSession] destroy_game_object(180) 15:47:39.936 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:39.937 [GameSession] destroy_game_object(179) 15:47:41.168 [GameSession] create_game_object(84, 184) 15:47:41.168 [GameSession] create_game_object(184, 0) -> 1100001056ede37 15:47:41.168 [GameSession] create_game_object(184, 0) -> 1100001072238ff 15:47:41.168 [GameSession] create_game_object(184, 0) -> 11000010b5e68f9 15:47:41.168 [GameSession] create_game_object(36, 185) 15:47:41.168 [GameSession] create_game_object(185, 0) -> 1100001056ede37 15:47:41.168 [GameSession] create_game_object(185, 0) -> 1100001072238ff 15:47:41.168 [GameSession] create_game_object(185, 0) -> 11000010b5e68f9 15:47:41.708 [GameSession] destroy_game_object(185) 15:47:41.708 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:47:41.708 [GameSession] destroy_game_object(184) 15:47:41.815 [Lua] spawning mini patrol 15:47:42.141 [GameSession] create_game_object(84, 186) 15:47:42.141 [GameSession] create_game_object(186, 0) -> 1100001056ede37 15:47:42.141 [GameSession] create_game_object(186, 0) -> 1100001072238ff 15:47:42.141 [GameSession] create_game_object(186, 0) -> 11000010b5e68f9 15:47:43.867 [GameSession] create_game_object(84, 187) 15:47:43.867 [GameSession] create_game_object(187, 0) -> 1100001056ede37 15:47:43.867 [GameSession] create_game_object(187, 0) -> 1100001072238ff 15:47:43.867 [GameSession] create_game_object(187, 0) -> 11000010b5e68f9 15:47:43.868 [GameSession] create_game_object(36, 188) 15:47:43.868 [GameSession] create_game_object(188, 0) -> 1100001056ede37 15:47:43.868 [GameSession] create_game_object(188, 0) -> 1100001072238ff 15:47:43.868 [GameSession] create_game_object(188, 0) -> 11000010b5e68f9 15:47:43.888 [GameSession] create_game_object(84, 189) 15:47:43.888 [GameSession] create_game_object(189, 0) -> 1100001056ede37 15:47:43.888 [GameSession] create_game_object(189, 0) -> 1100001072238ff 15:47:43.888 [GameSession] create_game_object(189, 0) -> 11000010b5e68f9 15:47:43.889 [GameSession] create_game_object(36, 190) 15:47:43.889 [GameSession] create_game_object(190, 0) -> 1100001056ede37 15:47:43.889 [GameSession] create_game_object(190, 0) -> 1100001072238ff 15:47:43.889 [GameSession] create_game_object(190, 0) -> 11000010b5e68f9 15:47:44.335 [GameSession] destroy_game_object(145) 15:47:45.150 [GameSession] destroy_game_object(94) 15:47:45.150 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:47:45.649 [GameSession] create_game_object(51, 191) 15:47:45.649 [GameSession] create_game_object(191, 0) -> 1100001056ede37 15:47:45.649 [GameSession] create_game_object(191, 0) -> 1100001072238ff 15:47:45.649 [GameSession] create_game_object(191, 0) -> 11000010b5e68f9 15:47:45.828 [GameSession] create_game_object(84, 192) 15:47:45.828 [GameSession] create_game_object(192, 0) -> 1100001056ede37 15:47:45.828 [GameSession] create_game_object(192, 0) -> 1100001072238ff 15:47:45.828 [GameSession] create_game_object(192, 0) -> 11000010b5e68f9 15:47:45.864 [GameSession] create_game_object(36, 193) 15:47:45.864 [GameSession] create_game_object(193, 0) -> 1100001056ede37 15:47:45.864 [GameSession] create_game_object(193, 0) -> 1100001072238ff 15:47:45.864 [GameSession] create_game_object(193, 0) -> 11000010b5e68f9 15:47:45.877 [GameSession] create_game_object(36, 194) 15:47:45.877 [GameSession] create_game_object(194, 0) -> 1100001056ede37 15:47:45.877 [GameSession] create_game_object(194, 0) -> 1100001072238ff 15:47:45.877 [GameSession] create_game_object(194, 0) -> 11000010b5e68f9 15:47:45.888 [GameSession] create_game_object(36, 195) 15:47:45.888 [GameSession] create_game_object(195, 0) -> 1100001056ede37 15:47:45.888 [GameSession] create_game_object(195, 0) -> 1100001072238ff 15:47:45.888 [GameSession] create_game_object(195, 0) -> 11000010b5e68f9 15:47:45.901 [GameSession] create_game_object(36, 196) 15:47:45.901 [GameSession] create_game_object(196, 0) -> 1100001056ede37 15:47:45.901 [GameSession] create_game_object(196, 0) -> 1100001072238ff 15:47:45.901 [GameSession] create_game_object(196, 0) -> 11000010b5e68f9 15:47:45.913 [GameSession] create_game_object(36, 197) 15:47:45.913 [GameSession] create_game_object(197, 0) -> 1100001056ede37 15:47:45.913 [GameSession] create_game_object(197, 0) -> 1100001072238ff 15:47:45.913 [GameSession] create_game_object(197, 0) -> 11000010b5e68f9 15:47:45.925 [GameSession] create_game_object(36, 198) 15:47:45.925 [GameSession] create_game_object(198, 0) -> 1100001056ede37 15:47:45.925 [GameSession] create_game_object(198, 0) -> 1100001072238ff 15:47:45.925 [GameSession] create_game_object(198, 0) -> 11000010b5e68f9 15:47:46.087 [GameSession] create_game_object(84, 199) 15:47:46.087 [GameSession] create_game_object(199, 0) -> 1100001056ede37 15:47:46.087 [GameSession] create_game_object(199, 0) -> 1100001072238ff 15:47:46.087 [GameSession] create_game_object(199, 0) -> 11000010b5e68f9 15:47:46.100 [GameSession] create_game_object(36, 200) 15:47:46.100 [GameSession] create_game_object(200, 0) -> 1100001056ede37 15:47:46.100 [GameSession] create_game_object(200, 0) -> 1100001072238ff 15:47:46.100 [GameSession] create_game_object(200, 0) -> 11000010b5e68f9 15:47:46.112 [GameSession] create_game_object(36, 201) 15:47:46.112 [GameSession] create_game_object(201, 0) -> 1100001056ede37 15:47:46.112 [GameSession] create_game_object(201, 0) -> 1100001072238ff 15:47:46.112 [GameSession] create_game_object(201, 0) -> 11000010b5e68f9 15:47:46.125 [GameSession] create_game_object(36, 202) 15:47:46.125 [GameSession] create_game_object(202, 0) -> 1100001056ede37 15:47:46.125 [GameSession] create_game_object(202, 0) -> 1100001072238ff 15:47:46.125 [GameSession] create_game_object(202, 0) -> 11000010b5e68f9 15:47:46.136 [GameSession] create_game_object(36, 203) 15:47:46.137 [GameSession] create_game_object(203, 0) -> 1100001056ede37 15:47:46.137 [GameSession] create_game_object(203, 0) -> 1100001072238ff 15:47:46.137 [GameSession] create_game_object(203, 0) -> 11000010b5e68f9 15:47:46.249 [GameSession] create_game_object(84, 204) 15:47:46.249 [GameSession] create_game_object(204, 0) -> 1100001056ede37 15:47:46.249 [GameSession] create_game_object(204, 0) -> 1100001072238ff 15:47:46.249 [GameSession] create_game_object(204, 0) -> 11000010b5e68f9 15:47:46.261 [GameSession] create_game_object(36, 205) 15:47:46.261 [GameSession] create_game_object(205, 0) -> 1100001056ede37 15:47:46.261 [GameSession] create_game_object(205, 0) -> 1100001072238ff 15:47:46.261 [GameSession] create_game_object(205, 0) -> 11000010b5e68f9 15:47:46.272 [GameSession] create_game_object(36, 206) 15:47:46.272 [GameSession] create_game_object(206, 0) -> 1100001056ede37 15:47:46.272 [GameSession] create_game_object(206, 0) -> 1100001072238ff 15:47:46.272 [GameSession] create_game_object(206, 0) -> 11000010b5e68f9 15:47:46.284 [GameSession] create_game_object(36, 207) 15:47:46.284 [GameSession] create_game_object(207, 0) -> 1100001056ede37 15:47:46.284 [GameSession] create_game_object(207, 0) -> 1100001072238ff 15:47:46.284 [GameSession] create_game_object(207, 0) -> 11000010b5e68f9 15:47:46.296 [GameSession] create_game_object(36, 208) 15:47:46.296 [GameSession] create_game_object(208, 0) -> 1100001056ede37 15:47:46.296 [GameSession] create_game_object(208, 0) -> 1100001072238ff 15:47:46.296 [GameSession] create_game_object(208, 0) -> 11000010b5e68f9 15:47:46.308 [GameSession] create_game_object(36, 209) 15:47:46.308 [GameSession] create_game_object(209, 0) -> 1100001056ede37 15:47:46.308 [GameSession] create_game_object(209, 0) -> 1100001072238ff 15:47:46.308 [GameSession] create_game_object(209, 0) -> 11000010b5e68f9 15:47:46.320 [GameSession] create_game_object(36, 210) 15:47:46.320 [GameSession] create_game_object(210, 0) -> 1100001056ede37 15:47:46.320 [GameSession] create_game_object(210, 0) -> 1100001072238ff 15:47:46.320 [GameSession] create_game_object(210, 0) -> 11000010b5e68f9 15:47:46.343 [GameSession] create_game_object(36, 211) 15:47:46.343 [GameSession] create_game_object(211, 0) -> 1100001056ede37 15:47:46.343 [GameSession] create_game_object(211, 0) -> 1100001072238ff 15:47:46.343 [GameSession] create_game_object(211, 0) -> 11000010b5e68f9 15:47:46.447 [GameSession] destroy_game_object(111) 15:47:46.472 [GameSession] destroy_game_object(100) 15:47:46.632 [GameSession] destroy_game_object(103) 15:47:46.740 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x606fb, position: 0 15:47:46.861 [GameSession] destroy_game_object(191) 15:47:46.865 [GameSession] create_game_object(36, 212) 15:47:46.865 [GameSession] create_game_object(212, 0) -> 1100001056ede37 15:47:46.865 [GameSession] create_game_object(212, 0) -> 1100001072238ff 15:47:46.865 [GameSession] create_game_object(212, 0) -> 11000010b5e68f9 15:47:46.867 [Lua] Init group template: mini_patrol 15:47:48.767 [Lua] Time for new HOOORDE! multi_first_wave 15:47:48.767 [Lua] HORDE: Spawning hordes while 57 other ai are spawned 15:47:48.767 [Lua] horde requested: vector 15:47:48.767 [Lua] setting up vector-horde 15:47:48.767 [Lua] Composing horde 'large' .. using variant 'plain' 15:47:48.767 [Lua] --> horde wants to spawn behind players (0.8401697441083/0.67 15:47:48.767 [Lua] -> spawning: 52 15:47:48.767 [Lua] horde crated with id 15 of type vector 15:47:48.767 [Lua] vector horde has started 15:47:49.450 [GameSession] destroy_game_object(115) 15:47:49.450 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:47:49.510 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:47:54.460 [GameSession] destroy_game_object(128) 15:47:54.460 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:47:54.935 [GameSession] destroy_game_object(151) 15:47:55.769 [GameSession] destroy_game_object(106) 15:47:55.769 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[74da6222e522f181]' 15:47:56.834 [GameSession] create_game_object(36, 213) 15:47:56.834 [GameSession] create_game_object(213, 0) -> 1100001056ede37 15:47:56.834 [GameSession] create_game_object(213, 0) -> 1100001072238ff 15:47:56.834 [GameSession] create_game_object(213, 0) -> 11000010b5e68f9 15:47:56.847 [GameSession] create_game_object(36, 214) 15:47:56.847 [GameSession] create_game_object(214, 0) -> 1100001056ede37 15:47:56.847 [GameSession] create_game_object(214, 0) -> 1100001072238ff 15:47:56.847 [GameSession] create_game_object(214, 0) -> 11000010b5e68f9 15:47:56.861 [GameSession] create_game_object(36, 215) 15:47:56.861 [GameSession] create_game_object(215, 0) -> 1100001056ede37 15:47:56.861 [GameSession] create_game_object(215, 0) -> 1100001072238ff 15:47:56.861 [GameSession] create_game_object(215, 0) -> 11000010b5e68f9 15:47:56.875 [GameSession] create_game_object(36, 216) 15:47:56.875 [GameSession] create_game_object(216, 0) -> 1100001056ede37 15:47:56.875 [GameSession] create_game_object(216, 0) -> 1100001072238ff 15:47:56.875 [GameSession] create_game_object(216, 0) -> 11000010b5e68f9 15:47:56.888 [GameSession] create_game_object(36, 217) 15:47:56.888 [GameSession] create_game_object(217, 0) -> 1100001056ede37 15:47:56.888 [GameSession] create_game_object(217, 0) -> 1100001072238ff 15:47:56.888 [GameSession] create_game_object(217, 0) -> 11000010b5e68f9 15:47:56.902 [GameSession] create_game_object(36, 218) 15:47:56.902 [GameSession] create_game_object(218, 0) -> 1100001056ede37 15:47:56.902 [GameSession] create_game_object(218, 0) -> 1100001072238ff 15:47:56.902 [GameSession] create_game_object(218, 0) -> 11000010b5e68f9 15:47:56.903 [EACServer] [16:47:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:47:56.917 [GameSession] create_game_object(36, 219) 15:47:56.917 [GameSession] create_game_object(219, 0) -> 1100001056ede37 15:47:56.917 [GameSession] create_game_object(219, 0) -> 1100001072238ff 15:47:56.917 [GameSession] create_game_object(219, 0) -> 11000010b5e68f9 15:47:56.932 [GameSession] create_game_object(36, 220) 15:47:56.932 [GameSession] create_game_object(220, 0) -> 1100001056ede37 15:47:56.932 [GameSession] create_game_object(220, 0) -> 1100001072238ff 15:47:56.932 [GameSession] create_game_object(220, 0) -> 11000010b5e68f9 15:47:56.947 [GameSession] create_game_object(36, 221) 15:47:56.947 [GameSession] create_game_object(221, 0) -> 1100001056ede37 15:47:56.947 [GameSession] create_game_object(221, 0) -> 1100001072238ff 15:47:56.947 [GameSession] create_game_object(221, 0) -> 11000010b5e68f9 15:47:56.977 [GameSession] create_game_object(36, 222) 15:47:56.977 [GameSession] create_game_object(222, 0) -> 1100001056ede37 15:47:56.977 [GameSession] create_game_object(222, 0) -> 1100001072238ff 15:47:56.977 [GameSession] create_game_object(222, 0) -> 11000010b5e68f9 15:47:56.992 [GameSession] create_game_object(36, 223) 15:47:56.992 [GameSession] create_game_object(223, 0) -> 1100001056ede37 15:47:56.992 [GameSession] create_game_object(223, 0) -> 1100001072238ff 15:47:56.992 [GameSession] create_game_object(223, 0) -> 11000010b5e68f9 15:47:57.007 [GameSession] create_game_object(36, 224) 15:47:57.007 [GameSession] create_game_object(224, 0) -> 1100001056ede37 15:47:57.007 [GameSession] create_game_object(224, 0) -> 1100001072238ff 15:47:57.007 [GameSession] create_game_object(224, 0) -> 11000010b5e68f9 15:47:57.021 [GameSession] create_game_object(36, 225) 15:47:57.021 [GameSession] create_game_object(225, 0) -> 1100001056ede37 15:47:57.021 [GameSession] create_game_object(225, 0) -> 1100001072238ff 15:47:57.021 [GameSession] create_game_object(225, 0) -> 11000010b5e68f9 15:47:57.035 [GameSession] create_game_object(36, 226) 15:47:57.035 [GameSession] create_game_object(226, 0) -> 1100001056ede37 15:47:57.035 [GameSession] create_game_object(226, 0) -> 1100001072238ff 15:47:57.035 [GameSession] create_game_object(226, 0) -> 11000010b5e68f9 15:47:57.049 [GameSession] create_game_object(36, 227) 15:47:57.049 [GameSession] create_game_object(227, 0) -> 1100001056ede37 15:47:57.049 [GameSession] create_game_object(227, 0) -> 1100001072238ff 15:47:57.049 [GameSession] create_game_object(227, 0) -> 11000010b5e68f9 15:47:57.064 [GameSession] create_game_object(36, 228) 15:47:57.064 [GameSession] create_game_object(228, 0) -> 1100001056ede37 15:47:57.064 [GameSession] create_game_object(228, 0) -> 1100001072238ff 15:47:57.064 [GameSession] create_game_object(228, 0) -> 11000010b5e68f9 15:47:57.077 [GameSession] create_game_object(36, 229) 15:47:57.078 [GameSession] create_game_object(229, 0) -> 1100001056ede37 15:47:57.078 [GameSession] create_game_object(229, 0) -> 1100001072238ff 15:47:57.078 [GameSession] create_game_object(229, 0) -> 11000010b5e68f9 15:47:57.093 [GameSession] create_game_object(36, 230) 15:47:57.093 [GameSession] create_game_object(230, 0) -> 1100001056ede37 15:47:57.093 [GameSession] create_game_object(230, 0) -> 1100001072238ff 15:47:57.093 [GameSession] create_game_object(230, 0) -> 11000010b5e68f9 15:47:57.107 [GameSession] create_game_object(36, 231) 15:47:57.107 [GameSession] create_game_object(231, 0) -> 1100001056ede37 15:47:57.107 [GameSession] create_game_object(231, 0) -> 1100001072238ff 15:47:57.107 [GameSession] create_game_object(231, 0) -> 11000010b5e68f9 15:47:57.120 [GameSession] create_game_object(36, 232) 15:47:57.120 [GameSession] create_game_object(232, 0) -> 1100001056ede37 15:47:57.120 [GameSession] create_game_object(232, 0) -> 1100001072238ff 15:47:57.120 [GameSession] create_game_object(232, 0) -> 11000010b5e68f9 15:47:57.134 [GameSession] create_game_object(36, 233) 15:47:57.134 [GameSession] create_game_object(233, 0) -> 1100001056ede37 15:47:57.134 [GameSession] create_game_object(233, 0) -> 1100001072238ff 15:47:57.134 [GameSession] create_game_object(233, 0) -> 11000010b5e68f9 15:47:57.164 [GameSession] create_game_object(36, 234) 15:47:57.164 [GameSession] create_game_object(234, 0) -> 1100001056ede37 15:47:57.164 [GameSession] create_game_object(234, 0) -> 1100001072238ff 15:47:57.164 [GameSession] create_game_object(234, 0) -> 11000010b5e68f9 15:47:57.177 [GameSession] create_game_object(36, 235) 15:47:57.177 [GameSession] create_game_object(235, 0) -> 1100001056ede37 15:47:57.177 [GameSession] create_game_object(235, 0) -> 1100001072238ff 15:47:57.177 [GameSession] create_game_object(235, 0) -> 11000010b5e68f9 15:47:57.191 [GameSession] create_game_object(36, 236) 15:47:57.191 [GameSession] create_game_object(236, 0) -> 1100001056ede37 15:47:57.191 [GameSession] create_game_object(236, 0) -> 1100001072238ff 15:47:57.191 [GameSession] create_game_object(236, 0) -> 11000010b5e68f9 15:47:57.204 [GameSession] create_game_object(36, 237) 15:47:57.204 [GameSession] create_game_object(237, 0) -> 1100001056ede37 15:47:57.204 [GameSession] create_game_object(237, 0) -> 1100001072238ff 15:47:57.204 [GameSession] create_game_object(237, 0) -> 11000010b5e68f9 15:47:57.218 [GameSession] create_game_object(36, 238) 15:47:57.218 [GameSession] create_game_object(238, 0) -> 1100001056ede37 15:47:57.218 [GameSession] create_game_object(238, 0) -> 1100001072238ff 15:47:57.218 [GameSession] create_game_object(238, 0) -> 11000010b5e68f9 15:47:57.232 [GameSession] create_game_object(36, 239) 15:47:57.232 [GameSession] create_game_object(239, 0) -> 1100001056ede37 15:47:57.232 [GameSession] create_game_object(239, 0) -> 1100001072238ff 15:47:57.232 [GameSession] create_game_object(239, 0) -> 11000010b5e68f9 15:47:57.246 [GameSession] create_game_object(36, 240) 15:47:57.246 [GameSession] create_game_object(240, 0) -> 1100001056ede37 15:47:57.246 [GameSession] create_game_object(240, 0) -> 1100001072238ff 15:47:57.246 [GameSession] create_game_object(240, 0) -> 11000010b5e68f9 15:47:57.260 [GameSession] create_game_object(36, 241) 15:47:57.260 [GameSession] create_game_object(241, 0) -> 1100001056ede37 15:47:57.260 [GameSession] create_game_object(241, 0) -> 1100001072238ff 15:47:57.260 [GameSession] create_game_object(241, 0) -> 11000010b5e68f9 15:47:57.274 [GameSession] create_game_object(36, 242) 15:47:57.274 [GameSession] create_game_object(242, 0) -> 1100001056ede37 15:47:57.274 [GameSession] create_game_object(242, 0) -> 1100001072238ff 15:47:57.274 [GameSession] create_game_object(242, 0) -> 11000010b5e68f9 15:47:57.290 [GameSession] create_game_object(36, 243) 15:47:57.290 [GameSession] create_game_object(243, 0) -> 1100001056ede37 15:47:57.290 [GameSession] create_game_object(243, 0) -> 1100001072238ff 15:47:57.290 [GameSession] create_game_object(243, 0) -> 11000010b5e68f9 15:47:57.304 [GameSession] create_game_object(36, 244) 15:47:57.304 [GameSession] create_game_object(244, 0) -> 1100001056ede37 15:47:57.304 [GameSession] create_game_object(244, 0) -> 1100001072238ff 15:47:57.304 [GameSession] create_game_object(244, 0) -> 11000010b5e68f9 15:47:57.318 [GameSession] create_game_object(36, 245) 15:47:57.318 [GameSession] create_game_object(245, 0) -> 1100001056ede37 15:47:57.318 [GameSession] create_game_object(245, 0) -> 1100001072238ff 15:47:57.318 [GameSession] create_game_object(245, 0) -> 11000010b5e68f9 15:47:57.331 [GameSession] create_game_object(36, 246) 15:47:57.331 [GameSession] create_game_object(246, 0) -> 1100001056ede37 15:47:57.331 [GameSession] create_game_object(246, 0) -> 1100001072238ff 15:47:57.331 [GameSession] create_game_object(246, 0) -> 11000010b5e68f9 15:47:57.344 [GameSession] create_game_object(36, 247) 15:47:57.344 [GameSession] create_game_object(247, 0) -> 1100001056ede37 15:47:57.344 [GameSession] create_game_object(247, 0) -> 1100001072238ff 15:47:57.344 [GameSession] create_game_object(247, 0) -> 11000010b5e68f9 15:47:57.358 [GameSession] create_game_object(36, 248) 15:47:57.358 [GameSession] create_game_object(248, 0) -> 1100001056ede37 15:47:57.358 [GameSession] create_game_object(248, 0) -> 1100001072238ff 15:47:57.358 [GameSession] create_game_object(248, 0) -> 11000010b5e68f9 15:47:57.385 [GameSession] create_game_object(36, 249) 15:47:57.386 [GameSession] create_game_object(249, 0) -> 1100001056ede37 15:47:57.386 [GameSession] create_game_object(249, 0) -> 1100001072238ff 15:47:57.386 [GameSession] create_game_object(249, 0) -> 11000010b5e68f9 15:47:57.400 [GameSession] create_game_object(36, 250) 15:47:57.400 [GameSession] create_game_object(250, 0) -> 1100001056ede37 15:47:57.400 [GameSession] create_game_object(250, 0) -> 1100001072238ff 15:47:57.400 [GameSession] create_game_object(250, 0) -> 11000010b5e68f9 15:47:57.414 [GameSession] create_game_object(36, 251) 15:47:57.414 [GameSession] create_game_object(251, 0) -> 1100001056ede37 15:47:57.414 [GameSession] create_game_object(251, 0) -> 1100001072238ff 15:47:57.414 [GameSession] create_game_object(251, 0) -> 11000010b5e68f9 15:47:57.445 [GameSession] create_game_object(36, 252) 15:47:57.445 [GameSession] create_game_object(252, 0) -> 1100001056ede37 15:47:57.445 [GameSession] create_game_object(252, 0) -> 1100001072238ff 15:47:57.445 [GameSession] create_game_object(252, 0) -> 11000010b5e68f9 15:47:57.460 [GameSession] create_game_object(36, 253) 15:47:57.460 [GameSession] create_game_object(253, 0) -> 1100001056ede37 15:47:57.460 [GameSession] create_game_object(253, 0) -> 1100001072238ff 15:47:57.460 [GameSession] create_game_object(253, 0) -> 11000010b5e68f9 15:47:57.474 [GameSession] create_game_object(36, 254) 15:47:57.474 [GameSession] create_game_object(254, 0) -> 1100001056ede37 15:47:57.474 [GameSession] create_game_object(254, 0) -> 1100001072238ff 15:47:57.474 [GameSession] create_game_object(254, 0) -> 11000010b5e68f9 15:47:57.863 [GameSession] create_game_object(36, 255) 15:47:57.863 [GameSession] create_game_object(255, 0) -> 1100001056ede37 15:47:57.863 [GameSession] create_game_object(255, 0) -> 1100001072238ff 15:47:57.863 [GameSession] create_game_object(255, 0) -> 11000010b5e68f9 15:47:57.875 [GameSession] create_game_object(36, 256) 15:47:57.875 [GameSession] create_game_object(256, 0) -> 1100001056ede37 15:47:57.875 [GameSession] create_game_object(256, 0) -> 1100001072238ff 15:47:57.875 [GameSession] create_game_object(256, 0) -> 11000010b5e68f9 15:47:57.999 [GameSession] destroy_game_object(136) 15:47:57.999 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 15:47:58.397 [GameSession] create_game_object(36, 257) 15:47:58.397 [GameSession] create_game_object(257, 0) -> 1100001056ede37 15:47:58.397 [GameSession] create_game_object(257, 0) -> 1100001072238ff 15:47:58.397 [GameSession] create_game_object(257, 0) -> 11000010b5e68f9 15:47:58.409 [GameSession] create_game_object(36, 258) 15:47:58.409 [GameSession] create_game_object(258, 0) -> 1100001056ede37 15:47:58.409 [GameSession] create_game_object(258, 0) -> 1100001072238ff 15:47:58.409 [GameSession] create_game_object(258, 0) -> 11000010b5e68f9 15:47:58.883 [GameSession] create_game_object(36, 259) 15:47:58.883 [GameSession] create_game_object(259, 0) -> 1100001056ede37 15:47:58.883 [GameSession] create_game_object(259, 0) -> 1100001072238ff 15:47:58.883 [GameSession] create_game_object(259, 0) -> 11000010b5e68f9 15:47:58.896 [GameSession] create_game_object(36, 260) 15:47:58.896 [GameSession] create_game_object(260, 0) -> 1100001056ede37 15:47:58.896 [GameSession] create_game_object(260, 0) -> 1100001072238ff 15:47:58.896 [GameSession] create_game_object(260, 0) -> 11000010b5e68f9 15:47:58.899 [Lua] Init group template: horde 15:47:59.483 [Lua] Mini patrol killed! 14 15:47:59.506 [GameSession] destroy_game_object(138) 15:47:59.506 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:47:59.834 [GameSession] destroy_game_object(148) 15:48:04.750 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x61667, position: 0 15:48:04.998 [GameSession] destroy_game_object(197) 15:48:04.998 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[a35f2ea23ae5019a]' 15:48:06.000 [Lua] event horde ends! 15:48:07.448 [GameSession] destroy_game_object(144) 15:48:07.448 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[e49b9a622520362d]' 15:48:07.853 [Lua] HORDE: Pushing horde in time; too many units out 77 15:48:10.061 [GameSession] create_game_object(36, 261) 15:48:10.061 [GameSession] create_game_object(261, 0) -> 1100001056ede37 15:48:10.061 [GameSession] create_game_object(261, 0) -> 1100001072238ff 15:48:10.061 [GameSession] create_game_object(261, 0) -> 11000010b5e68f9 15:48:10.481 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:48:13.983 [Lua] HORDE: Pushing horde in time; too many units out 68 15:48:14.441 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:48:14.770 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:48:14.771 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 1212304 15:48:18.412 error: [Unit] Unit: '#ID[698ef005be18b8d0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:48:19.000 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 15:48:19.000 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:48:19.000 [Lua] HORDE: Spawning hordes while 43 other ai are spawned 15:48:19.000 [Lua] horde requested: vector 15:48:19.000 [Lua] setting up vector-horde 15:48:19.000 [Lua] Composing horde 'large' .. using variant 'plain' 15:48:19.000 [Lua] --> horde wants to spawn ahead of players (0.66311896786376/0.67 15:48:19.000 [Lua] -> spawning: 54 15:48:19.000 [Lua] horde crated with id 16 of type vector 15:48:19.000 [Lua] vector horde has started 15:48:19.343 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:48:19.950 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:48:20.559 [GameSession] create_game_object(84, 262) 15:48:20.559 [GameSession] create_game_object(262, 0) -> 1100001056ede37 15:48:20.559 [GameSession] create_game_object(262, 0) -> 1100001072238ff 15:48:20.559 [GameSession] create_game_object(262, 0) -> 11000010b5e68f9 15:48:20.577 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 125 will change to a manual source. 15:48:20.846 [GameSession] create_game_object(84, 263) 15:48:20.846 [GameSession] create_game_object(263, 0) -> 1100001056ede37 15:48:20.846 [GameSession] create_game_object(263, 0) -> 1100001072238ff 15:48:20.846 [GameSession] create_game_object(263, 0) -> 11000010b5e68f9 15:48:21.553 [GameSession] destroy_game_object(263) 15:48:21.747 [GameSession] destroy_game_object(262) 15:48:21.987 [GameSession] destroy_game_object(204) 15:48:22.344 [GameSession] destroy_game_object(199) 15:48:22.447 [GameSession] create_game_object(84, 264) 15:48:22.447 [GameSession] create_game_object(264, 0) -> 1100001056ede37 15:48:22.447 [GameSession] create_game_object(264, 0) -> 1100001072238ff 15:48:22.447 [GameSession] create_game_object(264, 0) -> 11000010b5e68f9 15:48:22.632 [GameSession] destroy_game_object(190) 15:48:22.632 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:48:22.632 [GameSession] destroy_game_object(189) 15:48:22.695 [GameSession] create_game_object(84, 265) 15:48:22.695 [GameSession] create_game_object(265, 0) -> 1100001056ede37 15:48:22.695 [GameSession] create_game_object(265, 0) -> 1100001072238ff 15:48:22.695 [GameSession] create_game_object(265, 0) -> 11000010b5e68f9 15:48:23.138 [GameSession] create_game_object(84, 266) 15:48:23.138 [GameSession] create_game_object(266, 0) -> 1100001056ede37 15:48:23.138 [GameSession] create_game_object(266, 0) -> 1100001072238ff 15:48:23.138 [GameSession] create_game_object(266, 0) -> 11000010b5e68f9 15:48:23.139 [GameSession] create_game_object(36, 267) 15:48:23.139 [GameSession] create_game_object(267, 0) -> 1100001056ede37 15:48:23.139 [GameSession] create_game_object(267, 0) -> 1100001072238ff 15:48:23.139 [GameSession] create_game_object(267, 0) -> 11000010b5e68f9 15:48:23.809 [Lua] Horde killed: ? 15:48:23.822 [Lua] HORDE: last wave, reset to standard horde delay 15:48:23.822 [Lua] Time for new HOOORDE! multi_last_wave 15:48:23.822 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 15:48:23.822 [Lua] horde requested: vector 15:48:23.822 [Lua] setting up vector-horde 15:48:23.822 [Lua] Composing horde 'large' .. using variant 'plain' 15:48:23.822 [Lua] --> horde wants to spawn behind players (0.82214684846469/0.67 15:48:23.822 [Lua] -> spawning: 55 15:48:23.822 [Lua] horde crated with id 17 of type vector 15:48:23.822 [Lua] vector horde has started 15:48:25.167 [GameSession] destroy_game_object(265) 15:48:25.781 [GameSession] create_game_object(84, 268) 15:48:25.781 [GameSession] create_game_object(268, 0) -> 1100001056ede37 15:48:25.781 [GameSession] create_game_object(268, 0) -> 1100001072238ff 15:48:25.781 [GameSession] create_game_object(268, 0) -> 11000010b5e68f9 15:48:25.950 [GameSession] destroy_game_object(268) 15:48:26.275 [GameSession] destroy_game_object(264) 15:48:28.967 [GameSession] create_game_object(36, 269) 15:48:28.967 [GameSession] create_game_object(269, 0) -> 1100001056ede37 15:48:28.967 [GameSession] create_game_object(269, 0) -> 1100001072238ff 15:48:28.967 [GameSession] create_game_object(269, 0) -> 11000010b5e68f9 15:48:29.069 [GameSession] create_game_object(36, 270) 15:48:29.069 [GameSession] create_game_object(270, 0) -> 1100001056ede37 15:48:29.069 [GameSession] create_game_object(270, 0) -> 1100001072238ff 15:48:29.069 [GameSession] create_game_object(270, 0) -> 11000010b5e68f9 15:48:29.950 [GameSession] create_game_object(36, 271) 15:48:29.950 [GameSession] create_game_object(271, 0) -> 1100001056ede37 15:48:29.950 [GameSession] create_game_object(271, 0) -> 1100001072238ff 15:48:29.950 [GameSession] create_game_object(271, 0) -> 11000010b5e68f9 15:48:30.054 [GameSession] create_game_object(36, 272) 15:48:30.054 [GameSession] create_game_object(272, 0) -> 1100001056ede37 15:48:30.054 [GameSession] create_game_object(272, 0) -> 1100001072238ff 15:48:30.054 [GameSession] create_game_object(272, 0) -> 11000010b5e68f9 15:48:30.157 [GameSession] create_game_object(36, 273) 15:48:30.157 [GameSession] create_game_object(273, 0) -> 1100001056ede37 15:48:30.157 [GameSession] create_game_object(273, 0) -> 1100001072238ff 15:48:30.157 [GameSession] create_game_object(273, 0) -> 11000010b5e68f9 15:48:30.256 [GameSession] create_game_object(36, 274) 15:48:30.256 [GameSession] create_game_object(274, 0) -> 1100001056ede37 15:48:30.256 [GameSession] create_game_object(274, 0) -> 1100001072238ff 15:48:30.256 [GameSession] create_game_object(274, 0) -> 11000010b5e68f9 15:48:30.731 [GameSession] destroy_game_object(267) 15:48:30.731 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:48:30.731 [GameSession] destroy_game_object(266) 15:48:30.962 [GameSession] create_game_object(36, 275) 15:48:30.962 [GameSession] create_game_object(275, 0) -> 1100001056ede37 15:48:30.962 [GameSession] create_game_object(275, 0) -> 1100001072238ff 15:48:30.962 [GameSession] create_game_object(275, 0) -> 11000010b5e68f9 15:48:31.061 [GameSession] create_game_object(36, 276) 15:48:31.061 [GameSession] create_game_object(276, 0) -> 1100001056ede37 15:48:31.061 [GameSession] create_game_object(276, 0) -> 1100001072238ff 15:48:31.061 [GameSession] create_game_object(276, 0) -> 11000010b5e68f9 15:48:31.158 [GameSession] create_game_object(36, 277) 15:48:31.158 [GameSession] create_game_object(277, 0) -> 1100001056ede37 15:48:31.158 [GameSession] create_game_object(277, 0) -> 1100001072238ff 15:48:31.158 [GameSession] create_game_object(277, 0) -> 11000010b5e68f9 15:48:31.259 [GameSession] create_game_object(36, 278) 15:48:31.259 [GameSession] create_game_object(278, 0) -> 1100001056ede37 15:48:31.259 [GameSession] create_game_object(278, 0) -> 1100001072238ff 15:48:31.259 [GameSession] create_game_object(278, 0) -> 11000010b5e68f9 15:48:31.840 [GameSession] create_game_object(36, 279) 15:48:31.840 [GameSession] create_game_object(279, 0) -> 1100001056ede37 15:48:31.840 [GameSession] create_game_object(279, 0) -> 1100001072238ff 15:48:31.840 [GameSession] create_game_object(279, 0) -> 11000010b5e68f9 15:48:31.852 [GameSession] create_game_object(36, 280) 15:48:31.852 [GameSession] create_game_object(280, 0) -> 1100001056ede37 15:48:31.852 [GameSession] create_game_object(280, 0) -> 1100001072238ff 15:48:31.852 [GameSession] create_game_object(280, 0) -> 11000010b5e68f9 15:48:31.863 [GameSession] create_game_object(36, 281) 15:48:31.863 [GameSession] create_game_object(281, 0) -> 1100001056ede37 15:48:31.863 [GameSession] create_game_object(281, 0) -> 1100001072238ff 15:48:31.863 [GameSession] create_game_object(281, 0) -> 11000010b5e68f9 15:48:31.875 [GameSession] create_game_object(36, 282) 15:48:31.875 [GameSession] create_game_object(282, 0) -> 1100001056ede37 15:48:31.875 [GameSession] create_game_object(282, 0) -> 1100001072238ff 15:48:31.875 [GameSession] create_game_object(282, 0) -> 11000010b5e68f9 15:48:31.888 [GameSession] create_game_object(36, 283) 15:48:31.888 [GameSession] create_game_object(283, 0) -> 1100001056ede37 15:48:31.888 [GameSession] create_game_object(283, 0) -> 1100001072238ff 15:48:31.888 [GameSession] create_game_object(283, 0) -> 11000010b5e68f9 15:48:31.900 [GameSession] create_game_object(36, 284) 15:48:31.900 [GameSession] create_game_object(284, 0) -> 1100001056ede37 15:48:31.900 [GameSession] create_game_object(284, 0) -> 1100001072238ff 15:48:31.900 [GameSession] create_game_object(284, 0) -> 11000010b5e68f9 15:48:31.913 [GameSession] create_game_object(36, 285) 15:48:31.913 [GameSession] create_game_object(285, 0) -> 1100001056ede37 15:48:31.913 [GameSession] create_game_object(285, 0) -> 1100001072238ff 15:48:31.913 [GameSession] create_game_object(285, 0) -> 11000010b5e68f9 15:48:31.925 [GameSession] create_game_object(36, 286) 15:48:31.925 [GameSession] create_game_object(286, 0) -> 1100001056ede37 15:48:31.925 [GameSession] create_game_object(286, 0) -> 1100001072238ff 15:48:31.925 [GameSession] create_game_object(286, 0) -> 11000010b5e68f9 15:48:31.937 [GameSession] create_game_object(36, 287) 15:48:31.937 [GameSession] create_game_object(287, 0) -> 1100001056ede37 15:48:31.937 [GameSession] create_game_object(287, 0) -> 1100001072238ff 15:48:31.937 [GameSession] create_game_object(287, 0) -> 11000010b5e68f9 15:48:31.948 [GameSession] create_game_object(36, 288) 15:48:31.948 [GameSession] create_game_object(288, 0) -> 1100001056ede37 15:48:31.948 [GameSession] create_game_object(288, 0) -> 1100001072238ff 15:48:31.948 [GameSession] create_game_object(288, 0) -> 11000010b5e68f9 15:48:31.961 [GameSession] create_game_object(36, 289) 15:48:31.961 [GameSession] create_game_object(289, 0) -> 1100001056ede37 15:48:31.961 [GameSession] create_game_object(289, 0) -> 1100001072238ff 15:48:31.961 [GameSession] create_game_object(289, 0) -> 11000010b5e68f9 15:48:31.973 [GameSession] create_game_object(36, 290) 15:48:31.973 [GameSession] create_game_object(290, 0) -> 1100001056ede37 15:48:31.973 [GameSession] create_game_object(290, 0) -> 1100001072238ff 15:48:31.973 [GameSession] create_game_object(290, 0) -> 11000010b5e68f9 15:48:31.986 [GameSession] create_game_object(36, 291) 15:48:31.986 [GameSession] create_game_object(291, 0) -> 1100001056ede37 15:48:31.986 [GameSession] create_game_object(291, 0) -> 1100001072238ff 15:48:31.986 [GameSession] create_game_object(291, 0) -> 11000010b5e68f9 15:48:31.998 [GameSession] create_game_object(36, 292) 15:48:31.998 [GameSession] create_game_object(292, 0) -> 1100001056ede37 15:48:31.998 [GameSession] create_game_object(292, 0) -> 1100001072238ff 15:48:31.998 [GameSession] create_game_object(292, 0) -> 11000010b5e68f9 15:48:32.010 [GameSession] create_game_object(36, 293) 15:48:32.011 [GameSession] create_game_object(293, 0) -> 1100001056ede37 15:48:32.011 [GameSession] create_game_object(293, 0) -> 1100001072238ff 15:48:32.011 [GameSession] create_game_object(293, 0) -> 11000010b5e68f9 15:48:32.023 [GameSession] create_game_object(36, 294) 15:48:32.023 [GameSession] create_game_object(294, 0) -> 1100001056ede37 15:48:32.023 [GameSession] create_game_object(294, 0) -> 1100001072238ff 15:48:32.023 [GameSession] create_game_object(294, 0) -> 11000010b5e68f9 15:48:32.036 [GameSession] create_game_object(36, 295) 15:48:32.036 [GameSession] create_game_object(295, 0) -> 1100001056ede37 15:48:32.036 [GameSession] create_game_object(295, 0) -> 1100001072238ff 15:48:32.036 [GameSession] create_game_object(295, 0) -> 11000010b5e68f9 15:48:32.048 [GameSession] create_game_object(36, 296) 15:48:32.048 [GameSession] create_game_object(296, 0) -> 1100001056ede37 15:48:32.048 [GameSession] create_game_object(296, 0) -> 1100001072238ff 15:48:32.048 [GameSession] create_game_object(296, 0) -> 11000010b5e68f9 15:48:32.061 [GameSession] create_game_object(36, 297) 15:48:32.061 [GameSession] create_game_object(297, 0) -> 1100001056ede37 15:48:32.061 [GameSession] create_game_object(297, 0) -> 1100001072238ff 15:48:32.061 [GameSession] create_game_object(297, 0) -> 11000010b5e68f9 15:48:32.074 [GameSession] create_game_object(36, 298) 15:48:32.074 [GameSession] create_game_object(298, 0) -> 1100001056ede37 15:48:32.074 [GameSession] create_game_object(298, 0) -> 1100001072238ff 15:48:32.074 [GameSession] create_game_object(298, 0) -> 11000010b5e68f9 15:48:32.087 [GameSession] create_game_object(36, 299) 15:48:32.087 [GameSession] create_game_object(299, 0) -> 1100001056ede37 15:48:32.087 [GameSession] create_game_object(299, 0) -> 1100001072238ff 15:48:32.087 [GameSession] create_game_object(299, 0) -> 11000010b5e68f9 15:48:32.099 [GameSession] create_game_object(36, 300) 15:48:32.099 [GameSession] create_game_object(300, 0) -> 1100001056ede37 15:48:32.099 [GameSession] create_game_object(300, 0) -> 1100001072238ff 15:48:32.099 [GameSession] create_game_object(300, 0) -> 11000010b5e68f9 15:48:32.111 [GameSession] create_game_object(36, 301) 15:48:32.111 [GameSession] create_game_object(301, 0) -> 1100001056ede37 15:48:32.111 [GameSession] create_game_object(301, 0) -> 1100001072238ff 15:48:32.111 [GameSession] create_game_object(301, 0) -> 11000010b5e68f9 15:48:32.124 [GameSession] create_game_object(36, 302) 15:48:32.124 [GameSession] create_game_object(302, 0) -> 1100001056ede37 15:48:32.124 [GameSession] create_game_object(302, 0) -> 1100001072238ff 15:48:32.124 [GameSession] create_game_object(302, 0) -> 11000010b5e68f9 15:48:32.136 [GameSession] create_game_object(36, 303) 15:48:32.136 [GameSession] create_game_object(303, 0) -> 1100001056ede37 15:48:32.136 [GameSession] create_game_object(303, 0) -> 1100001072238ff 15:48:32.136 [GameSession] create_game_object(303, 0) -> 11000010b5e68f9 15:48:32.151 [GameSession] create_game_object(36, 304) 15:48:32.151 [GameSession] create_game_object(304, 0) -> 1100001056ede37 15:48:32.151 [GameSession] create_game_object(304, 0) -> 1100001072238ff 15:48:32.151 [GameSession] create_game_object(304, 0) -> 11000010b5e68f9 15:48:32.163 [GameSession] create_game_object(36, 305) 15:48:32.163 [GameSession] create_game_object(305, 0) -> 1100001056ede37 15:48:32.163 [GameSession] create_game_object(305, 0) -> 1100001072238ff 15:48:32.163 [GameSession] create_game_object(305, 0) -> 11000010b5e68f9 15:48:32.176 [GameSession] create_game_object(36, 306) 15:48:32.176 [GameSession] create_game_object(306, 0) -> 1100001056ede37 15:48:32.176 [GameSession] create_game_object(306, 0) -> 1100001072238ff 15:48:32.176 [GameSession] create_game_object(306, 0) -> 11000010b5e68f9 15:48:32.188 [GameSession] create_game_object(36, 307) 15:48:32.188 [GameSession] create_game_object(307, 0) -> 1100001056ede37 15:48:32.189 [GameSession] create_game_object(307, 0) -> 1100001072238ff 15:48:32.189 [GameSession] create_game_object(307, 0) -> 11000010b5e68f9 15:48:32.202 [GameSession] create_game_object(36, 308) 15:48:32.202 [GameSession] create_game_object(308, 0) -> 1100001056ede37 15:48:32.202 [GameSession] create_game_object(308, 0) -> 1100001072238ff 15:48:32.202 [GameSession] create_game_object(308, 0) -> 11000010b5e68f9 15:48:32.230 [GameSession] create_game_object(36, 309) 15:48:32.230 [GameSession] create_game_object(309, 0) -> 1100001056ede37 15:48:32.230 [GameSession] create_game_object(309, 0) -> 1100001072238ff 15:48:32.230 [GameSession] create_game_object(309, 0) -> 11000010b5e68f9 15:48:32.242 [GameSession] create_game_object(36, 310) 15:48:32.242 [GameSession] create_game_object(310, 0) -> 1100001056ede37 15:48:32.242 [GameSession] create_game_object(310, 0) -> 1100001072238ff 15:48:32.242 [GameSession] create_game_object(310, 0) -> 11000010b5e68f9 15:48:32.255 [GameSession] create_game_object(36, 311) 15:48:32.255 [GameSession] create_game_object(311, 0) -> 1100001056ede37 15:48:32.255 [GameSession] create_game_object(311, 0) -> 1100001072238ff 15:48:32.255 [GameSession] create_game_object(311, 0) -> 11000010b5e68f9 15:48:32.268 [GameSession] create_game_object(36, 312) 15:48:32.268 [GameSession] create_game_object(312, 0) -> 1100001056ede37 15:48:32.268 [GameSession] create_game_object(312, 0) -> 1100001072238ff 15:48:32.268 [GameSession] create_game_object(312, 0) -> 11000010b5e68f9 15:48:32.283 [GameSession] create_game_object(36, 313) 15:48:32.283 [GameSession] create_game_object(313, 0) -> 1100001056ede37 15:48:32.283 [GameSession] create_game_object(313, 0) -> 1100001072238ff 15:48:32.283 [GameSession] create_game_object(313, 0) -> 11000010b5e68f9 15:48:32.295 [GameSession] create_game_object(36, 314) 15:48:32.295 [GameSession] create_game_object(314, 0) -> 1100001056ede37 15:48:32.295 [GameSession] create_game_object(314, 0) -> 1100001072238ff 15:48:32.295 [GameSession] create_game_object(314, 0) -> 11000010b5e68f9 15:48:32.321 [GameSession] create_game_object(36, 315) 15:48:32.321 [GameSession] create_game_object(315, 0) -> 1100001056ede37 15:48:32.321 [GameSession] create_game_object(315, 0) -> 1100001072238ff 15:48:32.321 [GameSession] create_game_object(315, 0) -> 11000010b5e68f9 15:48:32.334 [GameSession] create_game_object(36, 316) 15:48:32.334 [GameSession] create_game_object(316, 0) -> 1100001056ede37 15:48:32.334 [GameSession] create_game_object(316, 0) -> 1100001072238ff 15:48:32.334 [GameSession] create_game_object(316, 0) -> 11000010b5e68f9 15:48:32.348 [GameSession] create_game_object(36, 317) 15:48:32.348 [GameSession] create_game_object(317, 0) -> 1100001056ede37 15:48:32.348 [GameSession] create_game_object(317, 0) -> 1100001072238ff 15:48:32.348 [GameSession] create_game_object(317, 0) -> 11000010b5e68f9 15:48:32.360 [GameSession] create_game_object(36, 318) 15:48:32.360 [GameSession] create_game_object(318, 0) -> 1100001056ede37 15:48:32.360 [GameSession] create_game_object(318, 0) -> 1100001072238ff 15:48:32.360 [GameSession] create_game_object(318, 0) -> 11000010b5e68f9 15:48:32.374 [GameSession] create_game_object(36, 319) 15:48:32.374 [GameSession] create_game_object(319, 0) -> 1100001056ede37 15:48:32.374 [GameSession] create_game_object(319, 0) -> 1100001072238ff 15:48:32.374 [GameSession] create_game_object(319, 0) -> 11000010b5e68f9 15:48:32.387 [GameSession] create_game_object(36, 320) 15:48:32.387 [GameSession] create_game_object(320, 0) -> 1100001056ede37 15:48:32.387 [GameSession] create_game_object(320, 0) -> 1100001072238ff 15:48:32.387 [GameSession] create_game_object(320, 0) -> 11000010b5e68f9 15:48:32.400 [GameSession] create_game_object(36, 321) 15:48:32.400 [GameSession] create_game_object(321, 0) -> 1100001056ede37 15:48:32.400 [GameSession] create_game_object(321, 0) -> 1100001072238ff 15:48:32.400 [GameSession] create_game_object(321, 0) -> 11000010b5e68f9 15:48:32.414 [GameSession] create_game_object(36, 322) 15:48:32.414 [GameSession] create_game_object(322, 0) -> 1100001056ede37 15:48:32.414 [GameSession] create_game_object(322, 0) -> 1100001072238ff 15:48:32.414 [GameSession] create_game_object(322, 0) -> 11000010b5e68f9 15:48:32.416 [Lua] Init group template: horde 15:48:32.441 [GameSession] create_game_object(36, 323) 15:48:32.441 [GameSession] create_game_object(323, 0) -> 1100001056ede37 15:48:32.441 [GameSession] create_game_object(323, 0) -> 1100001072238ff 15:48:32.441 [GameSession] create_game_object(323, 0) -> 11000010b5e68f9 15:48:32.453 [GameSession] create_game_object(36, 324) 15:48:32.453 [GameSession] create_game_object(324, 0) -> 1100001056ede37 15:48:32.453 [GameSession] create_game_object(324, 0) -> 1100001072238ff 15:48:32.453 [GameSession] create_game_object(324, 0) -> 11000010b5e68f9 15:48:36.475 [Lua] Init group template: horde 15:48:37.529 [GameSession] destroy_game_object(43) 15:48:37.629 [GameSession] create_game_object(68, 325) 15:48:37.629 [GameSession] create_game_object(325, 0) -> 1100001056ede37 15:48:37.629 [GameSession] create_game_object(325, 0) -> 1100001072238ff 15:48:37.629 [GameSession] create_game_object(325, 0) -> 11000010b5e68f9 15:48:40.030 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:48:40.031 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 1212304 15:48:43.181 [GameSession] destroy_game_object(44) 15:48:44.821 [GameSession] destroy_game_object(127) 15:48:46.732 [GameSession] destroy_game_object(52) 15:48:48.086 [GameSession] destroy_game_object(141) 15:48:48.086 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 15:48:50.504 [Lua] Destroying unit since outside mesh or world 15:48:52.546 [GameSession] destroy_game_object(223) 15:48:52.546 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:48:52.871 [GameSession] destroy_game_object(209) 15:48:52.871 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[1fa33bbc447b784e]' 15:48:53.304 [GameSession] destroy_game_object(324) 15:48:53.495 [GameSession] destroy_game_object(108) 15:48:53.495 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[0169f0d1b5e35ac9]' child 5: '#ID[1fa33bbc447b784e]' 15:48:53.534 [GameSession] destroy_game_object(251) 15:48:53.925 [Lua] Horde killed: ? 15:48:53.946 [GameSession] destroy_game_object(91) 15:48:53.946 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[d824e344f36ffdfb]' 15:48:54.966 [GameSession] destroy_game_object(170) 15:48:54.966 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[fa92662140c4085e]' 15:48:56.435 [GameSession] destroy_game_object(220) 15:48:56.436 [GameSession] destroy_game_object(269) 15:48:56.436 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:56.687 [GameSession] destroy_game_object(165) 15:48:56.687 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[1fa33bbc447b784e]' 15:48:57.167 [GameSession] destroy_game_object(207) 15:48:57.167 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' 15:48:57.622 [GameSession] destroy_game_object(217) 15:48:57.622 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:48:57.949 [GameSession] destroy_game_object(219) 15:48:57.949 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:58.030 [GameSession] destroy_game_object(237) 15:48:58.030 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:58.084 [GameSession] destroy_game_object(295) 15:48:58.477 [GameSession] destroy_game_object(257) 15:48:58.477 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:59.014 [GameSession] destroy_game_object(298) 15:48:59.014 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:48:59.015 [GameSession] destroy_game_object(301) 15:48:59.489 [GameSession] destroy_game_object(283) 15:48:59.489 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:59.947 [GameSession] create_game_object(4, 326) 15:48:59.947 [GameSession] create_game_object(326, 0) -> 1100001056ede37 15:48:59.947 [GameSession] create_game_object(326, 0) -> 1100001072238ff 15:48:59.947 [GameSession] create_game_object(326, 0) -> 11000010b5e68f9 15:48:59.998 [GameSession] destroy_game_object(289) 15:48:59.998 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:48:59.998 [GameSession] destroy_game_object(318) 15:49:00.054 [GameSession] destroy_game_object(159) 15:49:00.054 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 15:49:00.189 [GameSession] destroy_game_object(314) 15:49:00.623 [GameSession] destroy_game_object(303) 15:49:00.623 [GameSession] destroy_game_object(308) 15:49:00.623 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:49:00.919 [GameSession] destroy_game_object(285) 15:49:01.041 [GameSession] destroy_game_object(247) 15:49:01.531 [GameSession] destroy_game_object(304) 15:49:01.595 [GameSession] destroy_game_object(291) 15:49:01.595 [GameSession] destroy_game_object(279) 15:49:01.596 [GameSession] destroy_game_object(282) 15:49:01.596 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:49:01.596 [GameSession] destroy_game_object(211) 15:49:01.596 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[d824e344f36ffdfb]' 15:49:01.596 [GameSession] destroy_game_object(290) 15:49:01.596 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 15:49:01.596 [GameSession] destroy_game_object(313) 15:49:01.596 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:49:02.006 [GameSession] destroy_game_object(317) 15:49:02.006 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:02.052 [GameSession] destroy_game_object(300) 15:49:02.052 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:02.121 [GameSession] destroy_game_object(3) 15:49:02.121 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:49:02.733 [GameSession] destroy_game_object(306) 15:49:02.762 [GameSession] destroy_game_object(93) 15:49:02.762 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[67d008059c7c539e]' 15:49:02.788 [GameSession] destroy_game_object(305) 15:49:02.788 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:02.875 [GameSession] destroy_game_object(236) 15:49:02.875 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:03.115 [GameSession] destroy_game_object(312) 15:49:03.115 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:03.239 [GameSession] destroy_game_object(286) 15:49:03.239 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:03.276 [GameSession] destroy_game_object(38) 15:49:03.465 [GameSession] destroy_game_object(323) 15:49:03.519 [GameSession] destroy_game_object(309) 15:49:03.943 [GameSession] destroy_game_object(288) 15:49:04.103 [GameSession] destroy_game_object(228) 15:49:04.452 [GameSession] destroy_game_object(319) 15:49:05.290 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:49:05.291 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 1212304 15:49:07.055 [GameSession] create_game_object(84, 327) 15:49:07.055 [GameSession] create_game_object(327, 0) -> 1100001056ede37 15:49:07.055 [GameSession] create_game_object(327, 0) -> 1100001072238ff 15:49:07.055 [GameSession] create_game_object(327, 0) -> 11000010b5e68f9 15:49:07.056 [GameSession] create_game_object(36, 328) 15:49:07.056 [GameSession] create_game_object(328, 0) -> 1100001056ede37 15:49:07.056 [GameSession] create_game_object(328, 0) -> 1100001072238ff 15:49:07.056 [GameSession] create_game_object(328, 0) -> 11000010b5e68f9 15:49:07.075 [GameSession] destroy_game_object(302) 15:49:07.361 [Lua] Horde killed: ? 15:49:08.405 [GameSession] destroy_game_object(325) 15:49:08.450 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:49:09.544 [GameSession] destroy_game_object(328) 15:49:09.544 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:49:09.544 [GameSession] destroy_game_object(327) 15:49:11.455 [GameSession] 11000010b5e68f9 -> create_game_object(3106) 15:49:11.455 [GameSession] create_game_object(3106, 0) -> 1100001056ede37 15:49:11.455 [GameSession] create_game_object(3106, 0) -> 1100001072238ff 15:49:11.456 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:11.543 [GameSession] 11000010b5e68f9 -> create_game_object(3107) 15:49:11.543 [GameSession] create_game_object(3107, 0) -> 1100001056ede37 15:49:11.543 [GameSession] create_game_object(3107, 0) -> 1100001072238ff 15:49:11.543 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:11.639 [GameSession] 11000010b5e68f9 -> create_game_object(3108) 15:49:11.639 [GameSession] create_game_object(3108, 0) -> 1100001056ede37 15:49:11.639 [GameSession] create_game_object(3108, 0) -> 1100001072238ff 15:49:11.639 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:11.765 [GameSession] 11000010b5e68f9 -> create_game_object(3109) 15:49:11.765 [GameSession] create_game_object(3109, 0) -> 1100001056ede37 15:49:11.765 [GameSession] create_game_object(3109, 0) -> 1100001072238ff 15:49:11.765 [Lua] [GameNetworkManager] game object created go_id=3109, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:11.936 [GameSession] 11000010b5e68f9 -> destroy_game_object(3106) 15:49:11.936 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:11.988 [GameSession] 11000010b5e68f9 -> destroy_game_object(3107) 15:49:11.988 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:12.092 [GameSession] 11000010b5e68f9 -> destroy_game_object(3108) 15:49:12.092 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:12.136 [GameSession] 11000010b5e68f9 -> destroy_game_object(3109) 15:49:12.136 [Lua] [GameNetworkManager] game object was destroyed id=3109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:12.190 [GameSession] 11000010b5e68f9 -> create_game_object(3110) 15:49:12.190 [GameSession] create_game_object(3110, 0) -> 1100001056ede37 15:49:12.190 [GameSession] create_game_object(3110, 0) -> 1100001072238ff 15:49:12.190 [Lua] [GameNetworkManager] game object created go_id=3110, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:12.288 [GameSession] 11000010b5e68f9 -> create_game_object(3111) 15:49:12.288 [GameSession] create_game_object(3111, 0) -> 1100001056ede37 15:49:12.288 [GameSession] create_game_object(3111, 0) -> 1100001072238ff 15:49:12.288 [Lua] [GameNetworkManager] game object created go_id=3111, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:12.392 [GameSession] 11000010b5e68f9 -> create_game_object(3112) 15:49:12.392 [GameSession] create_game_object(3112, 0) -> 1100001056ede37 15:49:12.392 [GameSession] create_game_object(3112, 0) -> 1100001072238ff 15:49:12.392 [Lua] [GameNetworkManager] game object created go_id=3112, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:12.504 [GameSession] 11000010b5e68f9 -> create_game_object(3113) 15:49:12.504 [GameSession] create_game_object(3113, 0) -> 1100001056ede37 15:49:12.504 [GameSession] create_game_object(3113, 0) -> 1100001072238ff 15:49:12.504 [Lua] [GameNetworkManager] game object created go_id=3113, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:49:12.614 [GameSession] 11000010b5e68f9 -> destroy_game_object(3110) 15:49:12.614 [Lua] [GameNetworkManager] game object was destroyed id=3110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:12.738 [GameSession] 11000010b5e68f9 -> destroy_game_object(3111) 15:49:12.738 [Lua] [GameNetworkManager] game object was destroyed id=3111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:12.890 [GameSession] 11000010b5e68f9 -> destroy_game_object(3112) 15:49:12.890 [Lua] [GameNetworkManager] game object was destroyed id=3112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:13.005 [GameSession] 11000010b5e68f9 -> destroy_game_object(3113) 15:49:13.005 [Lua] [GameNetworkManager] game object was destroyed id=3113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:49:17.992 [GameSession] create_game_object(84, 329) 15:49:17.992 [GameSession] create_game_object(329, 0) -> 1100001056ede37 15:49:17.992 [GameSession] create_game_object(329, 0) -> 1100001072238ff 15:49:17.992 [GameSession] create_game_object(329, 0) -> 11000010b5e68f9 15:49:17.993 [GameSession] create_game_object(36, 330) 15:49:17.993 [GameSession] create_game_object(330, 0) -> 1100001056ede37 15:49:17.993 [GameSession] create_game_object(330, 0) -> 1100001072238ff 15:49:17.993 [GameSession] create_game_object(330, 0) -> 11000010b5e68f9 15:49:23.632 [Lua] spawning mini patrol 15:49:23.914 [Lua] Switching ConflictSettings: to: default 15:49:23.915 [Lua] pacing=default 15:49:23.915 [Lua] roaming=nil 15:49:23.915 [Lua] specials=default 15:49:23.915 [Lua] debug_color=maroon 15:49:23.915 [Lua] contained_breeds=nil 15:49:23.915 [Lua] pack_spawning=default 15:49:23.915 [Lua] disabled=false 15:49:23.915 [Lua] factions=nil 15:49:23.915 [Lua] boss=default 15:49:23.915 [Lua] horde=default 15:49:23.915 [Lua] name=default 15:49:23.915 [Lua] intensity=default 15:49:23.915 [Lua] --- 15:49:24.387 [GameSession] create_game_object(84, 331) 15:49:24.387 [GameSession] create_game_object(331, 0) -> 1100001056ede37 15:49:24.387 [GameSession] create_game_object(331, 0) -> 1100001072238ff 15:49:24.387 [GameSession] create_game_object(331, 0) -> 11000010b5e68f9 15:49:24.398 [GameSession] create_game_object(36, 332) 15:49:24.398 [GameSession] create_game_object(332, 0) -> 1100001056ede37 15:49:24.398 [GameSession] create_game_object(332, 0) -> 1100001072238ff 15:49:24.398 [GameSession] create_game_object(332, 0) -> 11000010b5e68f9 15:49:24.415 [GameSession] destroy_game_object(293) 15:49:24.629 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:49:24.641 [Lua] Spline already found! 15:49:24.663 [GameSession] destroy_game_object(316) 15:49:24.663 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:24.667 [GameSession] create_game_object(36, 333) 15:49:24.667 [GameSession] create_game_object(333, 0) -> 1100001056ede37 15:49:24.667 [GameSession] create_game_object(333, 0) -> 1100001072238ff 15:49:24.667 [GameSession] create_game_object(333, 0) -> 11000010b5e68f9 15:49:24.668 [Lua] Init group template: spline_patrol 15:49:24.689 [GameSession] destroy_game_object(321) 15:49:24.699 [GameSession] destroy_game_object(280) 15:49:25.221 [GameSession] create_game_object(84, 334) 15:49:25.221 [GameSession] create_game_object(334, 0) -> 1100001056ede37 15:49:25.221 [GameSession] create_game_object(334, 0) -> 1100001072238ff 15:49:25.221 [GameSession] create_game_object(334, 0) -> 11000010b5e68f9 15:49:25.234 [GameSession] create_game_object(36, 335) 15:49:25.234 [GameSession] create_game_object(335, 0) -> 1100001056ede37 15:49:25.234 [GameSession] create_game_object(335, 0) -> 1100001072238ff 15:49:25.234 [GameSession] create_game_object(335, 0) -> 11000010b5e68f9 15:49:25.245 [GameSession] create_game_object(36, 336) 15:49:25.245 [GameSession] create_game_object(336, 0) -> 1100001056ede37 15:49:25.245 [GameSession] create_game_object(336, 0) -> 1100001072238ff 15:49:25.245 [GameSession] create_game_object(336, 0) -> 11000010b5e68f9 15:49:25.253 [GameSession] destroy_game_object(296) 15:49:25.265 [GameSession] destroy_game_object(315) 15:49:25.909 [GameSession] create_game_object(84, 337) 15:49:25.909 [GameSession] create_game_object(337, 0) -> 1100001056ede37 15:49:25.909 [GameSession] create_game_object(337, 0) -> 1100001072238ff 15:49:25.909 [GameSession] create_game_object(337, 0) -> 11000010b5e68f9 15:49:27.676 [GameSession] create_game_object(36, 338) 15:49:27.676 [GameSession] create_game_object(338, 0) -> 1100001056ede37 15:49:27.676 [GameSession] create_game_object(338, 0) -> 1100001072238ff 15:49:27.676 [GameSession] create_game_object(338, 0) -> 11000010b5e68f9 15:49:27.859 [GameSession] destroy_game_object(186) 15:49:28.170 [Lua] Init group template: mini_patrol 15:49:31.728 [GameSession] destroy_game_object(337) 15:49:32.396 [GameSession] destroy_game_object(332) 15:49:32.396 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:49:32.396 [GameSession] destroy_game_object(331) 15:49:32.622 [GameSession] destroy_game_object(335) 15:49:32.622 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:49:32.622 [GameSession] destroy_game_object(336) 15:49:32.622 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:49:32.622 [GameSession] destroy_game_object(334) 15:49:34.333 [GameSession] destroy_game_object(297) 15:49:34.423 [Lua] [ChatManager][1]System: Tierce picked up a Tome 15:49:34.429 [GameSession] create_game_object(68, 339) 15:49:34.429 [GameSession] create_game_object(339, 0) -> 1100001056ede37 15:49:34.429 [GameSession] create_game_object(339, 0) -> 1100001072238ff 15:49:34.429 [GameSession] create_game_object(339, 0) -> 11000010b5e68f9 15:49:34.429 [GameSession] destroy_game_object(5) 15:49:35.734 [GameSession] create_game_object(84, 340) 15:49:35.734 [GameSession] create_game_object(340, 0) -> 1100001056ede37 15:49:35.734 [GameSession] create_game_object(340, 0) -> 1100001072238ff 15:49:35.734 [GameSession] create_game_object(340, 0) -> 11000010b5e68f9 15:49:35.735 [GameSession] create_game_object(36, 341) 15:49:35.735 [GameSession] create_game_object(341, 0) -> 1100001056ede37 15:49:35.735 [GameSession] create_game_object(341, 0) -> 1100001072238ff 15:49:35.735 [GameSession] create_game_object(341, 0) -> 11000010b5e68f9 15:49:35.745 [GameSession] create_game_object(36, 342) 15:49:35.745 [GameSession] create_game_object(342, 0) -> 1100001056ede37 15:49:35.745 [GameSession] create_game_object(342, 0) -> 1100001072238ff 15:49:35.745 [GameSession] create_game_object(342, 0) -> 11000010b5e68f9 15:49:35.949 [GameSession] create_game_object(84, 343) 15:49:35.949 [GameSession] create_game_object(343, 0) -> 1100001056ede37 15:49:35.949 [GameSession] create_game_object(343, 0) -> 1100001072238ff 15:49:35.949 [GameSession] create_game_object(343, 0) -> 11000010b5e68f9 15:49:35.950 [GameSession] create_game_object(36, 344) 15:49:35.950 [GameSession] create_game_object(344, 0) -> 1100001056ede37 15:49:35.950 [GameSession] create_game_object(344, 0) -> 1100001072238ff 15:49:35.950 [GameSession] create_game_object(344, 0) -> 11000010b5e68f9 15:49:36.360 [GameSession] create_game_object(84, 345) 15:49:36.360 [GameSession] create_game_object(345, 0) -> 1100001056ede37 15:49:36.360 [GameSession] create_game_object(345, 0) -> 1100001072238ff 15:49:36.360 [GameSession] create_game_object(345, 0) -> 11000010b5e68f9 15:49:38.587 [GameSession] destroy_game_object(292) 15:49:38.642 [GameSession] destroy_game_object(287) 15:49:39.791 [Lua] Mini patrol killed! 18 15:49:39.808 [GameSession] destroy_game_object(281) 15:49:41.973 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:49:41.984 [Lua] Spline already found! 15:49:42.021 [Lua] Init group template: spline_patrol 15:49:42.805 [GameSession] destroy_game_object(339) 15:49:43.476 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art 15:49:47.761 [Lua] event horde ends! 15:49:48.027 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:49:48.038 [Lua] Spline already found! 15:49:48.079 [Lua] Init group template: spline_patrol 15:49:48.374 [GameSession] destroy_game_object(99) 15:49:48.374 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:49:48.374 [GameSession] destroy_game_object(98) 15:49:48.453 [Lua] [ChatManager][1]System: Fisting Screaming picked up a piece of Ravaged Art 15:49:50.185 [Lua] [ChatManager][1]System: zealdozer picked up a piece of Ravaged Art 15:49:51.202 [Lua] [ChatManager][1]System: adenar94 picked up a piece of Ravaged Art 15:49:52.587 [GameSession] create_game_object(84, 346) 15:49:52.587 [GameSession] create_game_object(346, 0) -> 1100001056ede37 15:49:52.587 [GameSession] create_game_object(346, 0) -> 1100001072238ff 15:49:52.587 [GameSession] create_game_object(346, 0) -> 11000010b5e68f9 15:49:53.792 [GameSession] destroy_game_object(307) 15:49:54.171 [GameSession] create_game_object(84, 347) 15:49:54.171 [GameSession] create_game_object(347, 0) -> 1100001056ede37 15:49:54.171 [GameSession] create_game_object(347, 0) -> 1100001072238ff 15:49:54.171 [GameSession] create_game_object(347, 0) -> 11000010b5e68f9 15:49:54.180 [GameSession] destroy_game_object(140) 15:49:54.184 [GameSession] create_game_object(36, 348) 15:49:54.184 [GameSession] create_game_object(348, 0) -> 1100001056ede37 15:49:54.184 [GameSession] create_game_object(348, 0) -> 1100001072238ff 15:49:54.184 [GameSession] create_game_object(348, 0) -> 11000010b5e68f9 15:49:54.509 [GameSession] destroy_game_object(294) 15:49:54.535 [GameSession] destroy_game_object(104) 15:49:55.321 [GameSession] destroy_game_object(146) 15:49:55.390 [GameSession] destroy_game_object(192) 15:49:55.560 [GameSession] destroy_game_object(299) 15:49:55.560 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 15:49:55.981 [GameSession] destroy_game_object(310) 15:49:56.305 [GameSession] destroy_game_object(134) 15:49:56.750 [GameSession] destroy_game_object(311) 15:49:56.836 [GameSession] create_game_object(84, 349) 15:49:56.836 [GameSession] create_game_object(349, 0) -> 1100001056ede37 15:49:56.836 [GameSession] create_game_object(349, 0) -> 1100001072238ff 15:49:56.836 [GameSession] create_game_object(349, 0) -> 11000010b5e68f9 15:49:56.850 [GameSession] create_game_object(36, 350) 15:49:56.850 [GameSession] create_game_object(350, 0) -> 1100001056ede37 15:49:56.850 [GameSession] create_game_object(350, 0) -> 1100001072238ff 15:49:56.850 [GameSession] create_game_object(350, 0) -> 11000010b5e68f9 15:49:56.903 [EACServer] [16:49:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:49:56.939 [GameSession] destroy_game_object(117) 15:49:57.464 [GameSession] destroy_game_object(137) 15:49:58.110 [GameSession] destroy_game_object(261) 15:50:00.966 [GameSession] destroy_game_object(135) 15:50:01.503 [GameSession] destroy_game_object(338) 15:50:01.503 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[a35f2ea23ae5019a]' 15:50:02.412 [GameSession] destroy_game_object(326) 15:50:02.578 [GameSession] destroy_game_object(20) 15:50:03.942 [GameSession] destroy_game_object(152) 15:50:04.125 [GameSession] destroy_game_object(162) 15:50:04.899 [GameSession] destroy_game_object(143) 15:50:05.445 [GameSession] create_game_object(84, 351) 15:50:05.445 [GameSession] create_game_object(351, 0) -> 1100001056ede37 15:50:05.445 [GameSession] create_game_object(351, 0) -> 1100001072238ff 15:50:05.445 [GameSession] create_game_object(351, 0) -> 11000010b5e68f9 15:50:05.834 [Lua] spawning mini patrol 15:50:08.081 [GameSession] create_game_object(30, 352) 15:50:08.081 [GameSession] create_game_object(352, 0) -> 1100001056ede37 15:50:08.081 [GameSession] create_game_object(352, 0) -> 1100001072238ff 15:50:08.081 [GameSession] create_game_object(352, 0) -> 11000010b5e68f9 15:50:08.496 [GameSession] destroy_game_object(154) 15:50:09.888 [GameSession] create_game_object(36, 353) 15:50:09.888 [GameSession] create_game_object(353, 0) -> 1100001056ede37 15:50:09.888 [GameSession] create_game_object(353, 0) -> 1100001072238ff 15:50:09.888 [GameSession] create_game_object(353, 0) -> 11000010b5e68f9 15:50:10.889 [Lua] Init group template: mini_patrol 15:50:11.002 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:50:11.012 [Lua] Spline already found! 15:50:11.016 [GameSession] create_game_object(36, 354) 15:50:11.016 [GameSession] create_game_object(354, 0) -> 1100001056ede37 15:50:11.016 [GameSession] create_game_object(354, 0) -> 1100001072238ff 15:50:11.016 [GameSession] create_game_object(354, 0) -> 11000010b5e68f9 15:50:11.026 [GameSession] create_game_object(102, 355) 15:50:11.026 [GameSession] create_game_object(355, 0) -> 1100001056ede37 15:50:11.026 [GameSession] create_game_object(355, 0) -> 1100001072238ff 15:50:11.026 [GameSession] create_game_object(355, 0) -> 11000010b5e68f9 15:50:11.047 [GameSession] create_game_object(102, 356) 15:50:11.047 [GameSession] create_game_object(356, 0) -> 1100001056ede37 15:50:11.047 [GameSession] create_game_object(356, 0) -> 1100001072238ff 15:50:11.047 [GameSession] create_game_object(356, 0) -> 11000010b5e68f9 15:50:11.048 [Lua] Init group template: spline_patrol 15:50:11.769 [GameSession] create_game_object(84, 357) 15:50:11.769 [GameSession] create_game_object(357, 0) -> 1100001056ede37 15:50:11.769 [GameSession] create_game_object(357, 0) -> 1100001072238ff 15:50:11.769 [GameSession] create_game_object(357, 0) -> 11000010b5e68f9 15:50:11.781 [GameSession] create_game_object(36, 358) 15:50:11.781 [GameSession] create_game_object(358, 0) -> 1100001056ede37 15:50:11.781 [GameSession] create_game_object(358, 0) -> 1100001072238ff 15:50:11.781 [GameSession] create_game_object(358, 0) -> 11000010b5e68f9 15:50:12.644 [GameSession] 11000010b5e68f9 -> create_game_object(3114) 15:50:12.644 [GameSession] create_game_object(3114, 0) -> 1100001056ede37 15:50:12.644 [GameSession] create_game_object(3114, 0) -> 1100001072238ff 15:50:12.644 [Lua] [GameNetworkManager] game object created go_id=3114, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:12.717 [GameSession] 11000010b5e68f9 -> create_game_object(3115) 15:50:12.717 [GameSession] create_game_object(3115, 0) -> 1100001056ede37 15:50:12.717 [GameSession] create_game_object(3115, 0) -> 1100001072238ff 15:50:12.717 [Lua] [GameNetworkManager] game object created go_id=3115, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:12.810 [GameSession] create_game_object(84, 359) 15:50:12.810 [GameSession] create_game_object(359, 0) -> 1100001056ede37 15:50:12.810 [GameSession] create_game_object(359, 0) -> 1100001072238ff 15:50:12.810 [GameSession] create_game_object(359, 0) -> 11000010b5e68f9 15:50:12.822 [GameSession] create_game_object(36, 360) 15:50:12.822 [GameSession] create_game_object(360, 0) -> 1100001056ede37 15:50:12.822 [GameSession] create_game_object(360, 0) -> 1100001072238ff 15:50:12.822 [GameSession] create_game_object(360, 0) -> 11000010b5e68f9 15:50:12.831 [GameSession] 11000010b5e68f9 -> create_game_object(3116) 15:50:12.831 [GameSession] create_game_object(3116, 0) -> 1100001056ede37 15:50:12.831 [GameSession] create_game_object(3116, 0) -> 1100001072238ff 15:50:12.831 [Lua] [GameNetworkManager] game object created go_id=3116, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:12.905 [GameSession] 11000010b5e68f9 -> create_game_object(3117) 15:50:12.905 [GameSession] create_game_object(3117, 0) -> 1100001056ede37 15:50:12.905 [GameSession] create_game_object(3117, 0) -> 1100001072238ff 15:50:12.905 [Lua] [GameNetworkManager] game object created go_id=3117, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:13.127 [GameSession] 11000010b5e68f9 -> destroy_game_object(3114) 15:50:13.127 [Lua] [GameNetworkManager] game object was destroyed id=3114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:13.149 [GameSession] 11000010b5e68f9 -> destroy_game_object(3115) 15:50:13.150 [Lua] [GameNetworkManager] game object was destroyed id=3115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:13.213 [GameSession] 11000010b5e68f9 -> destroy_game_object(3116) 15:50:13.213 [Lua] [GameNetworkManager] game object was destroyed id=3116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:13.310 [GameSession] 11000010b5e68f9 -> destroy_game_object(3117) 15:50:13.310 [Lua] [GameNetworkManager] game object was destroyed id=3117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:13.539 [GameSession] 11000010b5e68f9 -> create_game_object(3118) 15:50:13.539 [GameSession] create_game_object(3118, 0) -> 1100001056ede37 15:50:13.539 [GameSession] create_game_object(3118, 0) -> 1100001072238ff 15:50:13.539 [Lua] [GameNetworkManager] game object created go_id=3118, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:13.627 [GameSession] 11000010b5e68f9 -> create_game_object(3119) 15:50:13.627 [GameSession] create_game_object(3119, 0) -> 1100001056ede37 15:50:13.627 [GameSession] create_game_object(3119, 0) -> 1100001072238ff 15:50:13.627 [Lua] [GameNetworkManager] game object created go_id=3119, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:13.714 [GameSession] 11000010b5e68f9 -> create_game_object(3120) 15:50:13.714 [GameSession] create_game_object(3120, 0) -> 1100001056ede37 15:50:13.714 [GameSession] create_game_object(3120, 0) -> 1100001072238ff 15:50:13.714 [Lua] [GameNetworkManager] game object created go_id=3120, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:13.802 [GameSession] 11000010b5e68f9 -> create_game_object(3121) 15:50:13.802 [GameSession] create_game_object(3121, 0) -> 1100001056ede37 15:50:13.802 [GameSession] create_game_object(3121, 0) -> 1100001072238ff 15:50:13.802 [Lua] [GameNetworkManager] game object created go_id=3121, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:13.939 [GameSession] destroy_game_object(333) 15:50:14.023 [GameSession] 11000010b5e68f9 -> destroy_game_object(3118) 15:50:14.023 [Lua] [GameNetworkManager] game object was destroyed id=3118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:14.111 [GameSession] 11000010b5e68f9 -> destroy_game_object(3119) 15:50:14.111 [Lua] [GameNetworkManager] game object was destroyed id=3119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:14.210 [GameSession] 11000010b5e68f9 -> destroy_game_object(3121) 15:50:14.210 [Lua] [GameNetworkManager] game object was destroyed id=3121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:14.210 [GameSession] 11000010b5e68f9 -> destroy_game_object(3120) 15:50:14.210 [Lua] [GameNetworkManager] game object was destroyed id=3120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:15.071 [GameSession] destroy_game_object(330) 15:50:17.386 [GameSession] destroy_game_object(356) 15:50:17.386 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[25d1c548d6f54b52]' 15:50:17.386 [GameSession] destroy_game_object(354) 15:50:17.386 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:17.386 [GameSession] destroy_game_object(355) 15:50:17.386 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:50:18.735 [GameSession] create_game_object(84, 361) 15:50:18.735 [GameSession] create_game_object(361, 0) -> 1100001056ede37 15:50:18.735 [GameSession] create_game_object(361, 0) -> 1100001072238ff 15:50:18.735 [GameSession] create_game_object(361, 0) -> 11000010b5e68f9 15:50:18.928 [Lua] Mini patrol killed! 22 15:50:19.240 [GameSession] create_game_object(84, 362) 15:50:19.240 [GameSession] create_game_object(362, 0) -> 1100001056ede37 15:50:19.240 [GameSession] create_game_object(362, 0) -> 1100001072238ff 15:50:19.240 [GameSession] create_game_object(362, 0) -> 11000010b5e68f9 15:50:19.252 [GameSession] create_game_object(36, 363) 15:50:19.252 [GameSession] create_game_object(363, 0) -> 1100001056ede37 15:50:19.252 [GameSession] create_game_object(363, 0) -> 1100001072238ff 15:50:19.252 [GameSession] create_game_object(363, 0) -> 11000010b5e68f9 15:50:19.718 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:50:19.728 [Lua] Spline already found! 15:50:19.731 [GameSession] create_game_object(36, 364) 15:50:19.731 [GameSession] create_game_object(364, 0) -> 1100001056ede37 15:50:19.731 [GameSession] create_game_object(364, 0) -> 1100001072238ff 15:50:19.731 [GameSession] create_game_object(364, 0) -> 11000010b5e68f9 15:50:19.741 [GameSession] create_game_object(36, 365) 15:50:19.741 [GameSession] create_game_object(365, 0) -> 1100001056ede37 15:50:19.741 [GameSession] create_game_object(365, 0) -> 1100001072238ff 15:50:19.741 [GameSession] create_game_object(365, 0) -> 11000010b5e68f9 15:50:19.763 [GameSession] create_game_object(36, 366) 15:50:19.763 [GameSession] create_game_object(366, 0) -> 1100001056ede37 15:50:19.763 [GameSession] create_game_object(366, 0) -> 1100001072238ff 15:50:19.763 [GameSession] create_game_object(366, 0) -> 11000010b5e68f9 15:50:19.764 [Lua] Init group template: spline_patrol 15:50:19.777 [GameSession] destroy_game_object(364) 15:50:19.777 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:19.777 [GameSession] destroy_game_object(365) 15:50:19.777 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:19.778 [GameSession] destroy_game_object(366) 15:50:19.778 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:19.824 [GameSession] destroy_game_object(352) 15:50:19.906 [GameSession] create_game_object(36, 367) 15:50:19.906 [GameSession] create_game_object(367, 0) -> 1100001056ede37 15:50:19.906 [GameSession] create_game_object(367, 0) -> 1100001072238ff 15:50:19.906 [GameSession] create_game_object(367, 0) -> 11000010b5e68f9 15:50:20.377 [GameSession] create_game_object(102, 368) 15:50:20.377 [GameSession] create_game_object(368, 0) -> 1100001056ede37 15:50:20.377 [GameSession] create_game_object(368, 0) -> 1100001072238ff 15:50:20.377 [GameSession] create_game_object(368, 0) -> 11000010b5e68f9 15:50:20.746 [GameSession] create_game_object(84, 369) 15:50:20.746 [GameSession] create_game_object(369, 0) -> 1100001056ede37 15:50:20.746 [GameSession] create_game_object(369, 0) -> 1100001072238ff 15:50:20.746 [GameSession] create_game_object(369, 0) -> 11000010b5e68f9 15:50:20.757 [GameSession] create_game_object(36, 370) 15:50:20.757 [GameSession] create_game_object(370, 0) -> 1100001056ede37 15:50:20.757 [GameSession] create_game_object(370, 0) -> 1100001072238ff 15:50:20.757 [GameSession] create_game_object(370, 0) -> 11000010b5e68f9 15:50:20.788 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:50:20.798 [Lua] Spline already found! 15:50:20.802 [GameSession] create_game_object(84, 371) 15:50:20.802 [GameSession] create_game_object(371, 0) -> 1100001056ede37 15:50:20.802 [GameSession] create_game_object(371, 0) -> 1100001072238ff 15:50:20.802 [GameSession] create_game_object(371, 0) -> 11000010b5e68f9 15:50:20.802 [GameSession] create_game_object(84, 372) 15:50:20.802 [GameSession] create_game_object(372, 0) -> 1100001056ede37 15:50:20.802 [GameSession] create_game_object(372, 0) -> 1100001072238ff 15:50:20.802 [GameSession] create_game_object(372, 0) -> 11000010b5e68f9 15:50:20.824 [Lua] Init group template: spline_patrol 15:50:21.448 [Lua] Switching ConflictSettings: to: chaos 15:50:21.448 [Lua] pacing=chaos 15:50:21.448 [Lua] roaming=nil 15:50:21.448 [Lua] specials=chaos 15:50:21.448 [Lua] debug_color=purple 15:50:21.448 [Lua] contained_breeds=nil 15:50:21.448 [Lua] pack_spawning=chaos 15:50:21.448 [Lua] disabled=false 15:50:21.448 [Lua] factions=nil 15:50:21.448 [Lua] boss=chaos 15:50:21.448 [Lua] horde=chaos 15:50:21.448 [Lua] name=chaos 15:50:21.448 [Lua] intensity=default 15:50:21.448 [Lua] --- 15:50:21.493 [GameSession] destroy_game_object(163) 15:50:23.302 [GameSession] destroy_game_object(188) 15:50:23.302 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:23.303 [GameSession] destroy_game_object(187) 15:50:23.836 [Lua] Time for new HOOORDE! multi_first_wave 15:50:23.836 [Lua] HORDE: Spawning hordes while 36 other ai are spawned 15:50:23.836 [Lua] horde requested: ambush 15:50:23.836 [Lua] setting up ambush-horde 15:50:23.836 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 15:50:23.836 [Lua] -> spawning: 29 15:50:23.836 [Lua] horde crated with id 26 of type ambush 15:50:23.836 [Lua] ambush horde has started 15:50:24.440 [GameSession] create_game_object(84, 373) 15:50:24.440 [GameSession] create_game_object(373, 0) -> 1100001056ede37 15:50:24.440 [GameSession] create_game_object(373, 0) -> 1100001072238ff 15:50:24.440 [GameSession] create_game_object(373, 0) -> 11000010b5e68f9 15:50:24.441 [GameSession] create_game_object(36, 374) 15:50:24.441 [GameSession] create_game_object(374, 0) -> 1100001056ede37 15:50:24.441 [GameSession] create_game_object(374, 0) -> 1100001072238ff 15:50:24.441 [GameSession] create_game_object(374, 0) -> 11000010b5e68f9 15:50:24.494 [Lua] Switching ConflictSettings: to: default 15:50:24.494 [Lua] pacing=default 15:50:24.494 [Lua] roaming=nil 15:50:24.494 [Lua] specials=default 15:50:24.494 [Lua] debug_color=maroon 15:50:24.494 [Lua] contained_breeds=nil 15:50:24.494 [Lua] pack_spawning=default 15:50:24.494 [Lua] disabled=false 15:50:24.494 [Lua] factions=nil 15:50:24.494 [Lua] boss=default 15:50:24.494 [Lua] horde=default 15:50:24.494 [Lua] name=default 15:50:24.494 [Lua] intensity=default 15:50:24.494 [Lua] --- 15:50:24.914 [GameSession] destroy_game_object(370) 15:50:24.914 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:24.914 [GameSession] destroy_game_object(369) 15:50:24.961 [GameSession] destroy_game_object(367) 15:50:24.961 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:25.057 [GameSession] destroy_game_object(372) 15:50:25.680 [GameSession] destroy_game_object(363) 15:50:25.680 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:25.680 [GameSession] destroy_game_object(362) 15:50:25.945 [GameSession] destroy_game_object(361) 15:50:27.020 [Lua] [ChatManager][1]System: Tierce picked up a Grimoire 15:50:27.027 [GameSession] destroy_game_object(8) 15:50:27.135 [GameSession] destroy_game_object(371) 15:50:27.315 [Lua] replace_hidden_spawners -> first try found: 1 cover points 15:50:27.315 [Lua] replace_hidden_spawners -> replacing hidden spawners! 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.315 [Lua] ->moving spawner 15:50:27.351 [GameSession] create_game_object(64, 375) 15:50:27.351 [GameSession] create_game_object(375, 0) -> 1100001056ede37 15:50:27.351 [GameSession] create_game_object(375, 0) -> 1100001072238ff 15:50:27.351 [GameSession] create_game_object(375, 0) -> 11000010b5e68f9 15:50:27.362 [GameSession] create_game_object(64, 376) 15:50:27.362 [GameSession] create_game_object(376, 0) -> 1100001056ede37 15:50:27.362 [GameSession] create_game_object(376, 0) -> 1100001072238ff 15:50:27.362 [GameSession] create_game_object(376, 0) -> 11000010b5e68f9 15:50:27.374 [GameSession] create_game_object(64, 377) 15:50:27.374 [GameSession] create_game_object(377, 0) -> 1100001056ede37 15:50:27.374 [GameSession] create_game_object(377, 0) -> 1100001072238ff 15:50:27.374 [GameSession] create_game_object(377, 0) -> 11000010b5e68f9 15:50:27.386 [GameSession] create_game_object(64, 378) 15:50:27.386 [GameSession] create_game_object(378, 0) -> 1100001056ede37 15:50:27.386 [GameSession] create_game_object(378, 0) -> 1100001072238ff 15:50:27.386 [GameSession] create_game_object(378, 0) -> 11000010b5e68f9 15:50:27.397 [GameSession] create_game_object(64, 379) 15:50:27.397 [GameSession] create_game_object(379, 0) -> 1100001056ede37 15:50:27.397 [GameSession] create_game_object(379, 0) -> 1100001072238ff 15:50:27.397 [GameSession] create_game_object(379, 0) -> 11000010b5e68f9 15:50:27.408 [GameSession] create_game_object(64, 380) 15:50:27.408 [GameSession] create_game_object(380, 0) -> 1100001056ede37 15:50:27.408 [GameSession] create_game_object(380, 0) -> 1100001072238ff 15:50:27.408 [GameSession] create_game_object(380, 0) -> 11000010b5e68f9 15:50:27.419 [GameSession] create_game_object(64, 381) 15:50:27.419 [GameSession] create_game_object(381, 0) -> 1100001056ede37 15:50:27.419 [GameSession] create_game_object(381, 0) -> 1100001072238ff 15:50:27.419 [GameSession] create_game_object(381, 0) -> 11000010b5e68f9 15:50:27.430 [GameSession] create_game_object(64, 382) 15:50:27.430 [GameSession] create_game_object(382, 0) -> 1100001056ede37 15:50:27.430 [GameSession] create_game_object(382, 0) -> 1100001072238ff 15:50:27.430 [GameSession] create_game_object(382, 0) -> 11000010b5e68f9 15:50:27.441 [GameSession] create_game_object(64, 383) 15:50:27.441 [GameSession] create_game_object(383, 0) -> 1100001056ede37 15:50:27.441 [GameSession] create_game_object(383, 0) -> 1100001072238ff 15:50:27.441 [GameSession] create_game_object(383, 0) -> 11000010b5e68f9 15:50:27.452 [GameSession] create_game_object(64, 384) 15:50:27.452 [GameSession] create_game_object(384, 0) -> 1100001056ede37 15:50:27.452 [GameSession] create_game_object(384, 0) -> 1100001072238ff 15:50:27.452 [GameSession] create_game_object(384, 0) -> 11000010b5e68f9 15:50:27.463 [GameSession] create_game_object(64, 385) 15:50:27.463 [GameSession] create_game_object(385, 0) -> 1100001056ede37 15:50:27.463 [GameSession] create_game_object(385, 0) -> 1100001072238ff 15:50:27.463 [GameSession] create_game_object(385, 0) -> 11000010b5e68f9 15:50:27.474 [GameSession] create_game_object(64, 386) 15:50:27.474 [GameSession] create_game_object(386, 0) -> 1100001056ede37 15:50:27.474 [GameSession] create_game_object(386, 0) -> 1100001072238ff 15:50:27.474 [GameSession] create_game_object(386, 0) -> 11000010b5e68f9 15:50:27.487 [GameSession] create_game_object(64, 387) 15:50:27.487 [GameSession] create_game_object(387, 0) -> 1100001056ede37 15:50:27.487 [GameSession] create_game_object(387, 0) -> 1100001072238ff 15:50:27.487 [GameSession] create_game_object(387, 0) -> 11000010b5e68f9 15:50:27.498 [GameSession] create_game_object(64, 388) 15:50:27.498 [GameSession] create_game_object(388, 0) -> 1100001056ede37 15:50:27.498 [GameSession] create_game_object(388, 0) -> 1100001072238ff 15:50:27.498 [GameSession] create_game_object(388, 0) -> 11000010b5e68f9 15:50:27.510 [GameSession] create_game_object(64, 389) 15:50:27.510 [GameSession] create_game_object(389, 0) -> 1100001056ede37 15:50:27.510 [GameSession] create_game_object(389, 0) -> 1100001072238ff 15:50:27.510 [GameSession] create_game_object(389, 0) -> 11000010b5e68f9 15:50:27.521 [GameSession] create_game_object(64, 390) 15:50:27.521 [GameSession] create_game_object(390, 0) -> 1100001056ede37 15:50:27.521 [GameSession] create_game_object(390, 0) -> 1100001072238ff 15:50:27.521 [GameSession] create_game_object(390, 0) -> 11000010b5e68f9 15:50:27.532 [GameSession] create_game_object(64, 391) 15:50:27.532 [GameSession] create_game_object(391, 0) -> 1100001056ede37 15:50:27.532 [GameSession] create_game_object(391, 0) -> 1100001072238ff 15:50:27.532 [GameSession] create_game_object(391, 0) -> 11000010b5e68f9 15:50:27.543 [GameSession] create_game_object(64, 392) 15:50:27.543 [GameSession] create_game_object(392, 0) -> 1100001056ede37 15:50:27.543 [GameSession] create_game_object(392, 0) -> 1100001072238ff 15:50:27.543 [GameSession] create_game_object(392, 0) -> 11000010b5e68f9 15:50:27.555 [GameSession] create_game_object(64, 393) 15:50:27.555 [GameSession] create_game_object(393, 0) -> 1100001056ede37 15:50:27.555 [GameSession] create_game_object(393, 0) -> 1100001072238ff 15:50:27.555 [GameSession] create_game_object(393, 0) -> 11000010b5e68f9 15:50:27.566 [GameSession] create_game_object(64, 394) 15:50:27.566 [GameSession] create_game_object(394, 0) -> 1100001056ede37 15:50:27.566 [GameSession] create_game_object(394, 0) -> 1100001072238ff 15:50:27.566 [GameSession] create_game_object(394, 0) -> 11000010b5e68f9 15:50:27.579 [GameSession] create_game_object(64, 395) 15:50:27.579 [GameSession] create_game_object(395, 0) -> 1100001056ede37 15:50:27.579 [GameSession] create_game_object(395, 0) -> 1100001072238ff 15:50:27.579 [GameSession] create_game_object(395, 0) -> 11000010b5e68f9 15:50:27.838 [GameSession] create_game_object(64, 396) 15:50:27.838 [GameSession] create_game_object(396, 0) -> 1100001056ede37 15:50:27.838 [GameSession] create_game_object(396, 0) -> 1100001072238ff 15:50:27.838 [GameSession] create_game_object(396, 0) -> 11000010b5e68f9 15:50:27.849 [GameSession] create_game_object(64, 397) 15:50:27.849 [GameSession] create_game_object(397, 0) -> 1100001056ede37 15:50:27.849 [GameSession] create_game_object(397, 0) -> 1100001072238ff 15:50:27.849 [GameSession] create_game_object(397, 0) -> 11000010b5e68f9 15:50:27.861 [GameSession] create_game_object(64, 398) 15:50:27.861 [GameSession] create_game_object(398, 0) -> 1100001056ede37 15:50:27.861 [GameSession] create_game_object(398, 0) -> 1100001072238ff 15:50:27.861 [GameSession] create_game_object(398, 0) -> 11000010b5e68f9 15:50:28.338 [GameSession] create_game_object(64, 399) 15:50:28.338 [GameSession] create_game_object(399, 0) -> 1100001056ede37 15:50:28.338 [GameSession] create_game_object(399, 0) -> 1100001072238ff 15:50:28.338 [GameSession] create_game_object(399, 0) -> 11000010b5e68f9 15:50:28.851 [GameSession] create_game_object(64, 400) 15:50:28.851 [GameSession] create_game_object(400, 0) -> 1100001056ede37 15:50:28.851 [GameSession] create_game_object(400, 0) -> 1100001072238ff 15:50:28.851 [GameSession] create_game_object(400, 0) -> 11000010b5e68f9 15:50:28.852 [Lua] Init group template: horde 15:50:30.046 [Lua] event horde ends! 15:50:30.752 [GameSession] destroy_game_object(360) 15:50:30.752 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:30.752 [GameSession] destroy_game_object(359) 15:50:31.217 [GameSession] 11000010b5e68f9 -> create_game_object(3122) 15:50:31.217 [GameSession] create_game_object(3122, 0) -> 1100001056ede37 15:50:31.217 [GameSession] create_game_object(3122, 0) -> 1100001072238ff 15:50:31.217 [Lua] [GameNetworkManager] game object created go_id=3122, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:31.326 [GameSession] 11000010b5e68f9 -> create_game_object(3123) 15:50:31.326 [GameSession] create_game_object(3123, 0) -> 1100001056ede37 15:50:31.326 [GameSession] create_game_object(3123, 0) -> 1100001072238ff 15:50:31.326 [Lua] [GameNetworkManager] game object created go_id=3123, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:31.420 [GameSession] 11000010b5e68f9 -> create_game_object(3124) 15:50:31.420 [GameSession] create_game_object(3124, 0) -> 1100001056ede37 15:50:31.420 [GameSession] create_game_object(3124, 0) -> 1100001072238ff 15:50:31.420 [Lua] [GameNetworkManager] game object created go_id=3124, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:31.541 [GameSession] 11000010b5e68f9 -> create_game_object(3125) 15:50:31.541 [GameSession] create_game_object(3125, 0) -> 1100001056ede37 15:50:31.541 [GameSession] create_game_object(3125, 0) -> 1100001072238ff 15:50:31.541 [Lua] [GameNetworkManager] game object created go_id=3125, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:31.731 [GameSession] 11000010b5e68f9 -> destroy_game_object(3122) 15:50:31.731 [Lua] [GameNetworkManager] game object was destroyed id=3122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:31.872 [GameSession] 11000010b5e68f9 -> destroy_game_object(3123) 15:50:31.872 [Lua] [GameNetworkManager] game object was destroyed id=3123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:31.977 [GameSession] 11000010b5e68f9 -> destroy_game_object(3125) 15:50:31.977 [Lua] [GameNetworkManager] game object was destroyed id=3125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:31.977 [GameSession] 11000010b5e68f9 -> destroy_game_object(3124) 15:50:31.977 [Lua] [GameNetworkManager] game object was destroyed id=3124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:32.180 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 71207 15:50:32.446 [GameSession] 11000010b5e68f9 -> create_game_object(3126) 15:50:32.446 [GameSession] create_game_object(3126, 0) -> 1100001056ede37 15:50:32.446 [GameSession] create_game_object(3126, 0) -> 1100001072238ff 15:50:32.446 [Lua] [GameNetworkManager] game object created go_id=3126, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:32.536 [GameSession] 11000010b5e68f9 -> create_game_object(3127) 15:50:32.536 [GameSession] create_game_object(3127, 0) -> 1100001056ede37 15:50:32.536 [GameSession] create_game_object(3127, 0) -> 1100001072238ff 15:50:32.536 [Lua] [GameNetworkManager] game object created go_id=3127, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:32.647 [GameSession] 11000010b5e68f9 -> create_game_object(3128) 15:50:32.647 [GameSession] create_game_object(3128, 0) -> 1100001056ede37 15:50:32.647 [GameSession] create_game_object(3128, 0) -> 1100001072238ff 15:50:32.647 [Lua] [GameNetworkManager] game object created go_id=3128, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:32.744 [GameSession] 11000010b5e68f9 -> create_game_object(3129) 15:50:32.744 [GameSession] create_game_object(3129, 0) -> 1100001056ede37 15:50:32.744 [GameSession] create_game_object(3129, 0) -> 1100001072238ff 15:50:32.744 [Lua] [GameNetworkManager] game object created go_id=3129, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:32.880 [GameSession] 11000010b5e68f9 -> destroy_game_object(3126) 15:50:32.880 [Lua] [GameNetworkManager] game object was destroyed id=3126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:32.952 [GameSession] 11000010b5e68f9 -> destroy_game_object(3127) 15:50:32.952 [Lua] [GameNetworkManager] game object was destroyed id=3127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:33.061 [GameSession] 11000010b5e68f9 -> destroy_game_object(3128) 15:50:33.061 [Lua] [GameNetworkManager] game object was destroyed id=3128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:33.184 [GameSession] 11000010b5e68f9 -> destroy_game_object(3129) 15:50:33.184 [Lua] [GameNetworkManager] game object was destroyed id=3129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:34.446 [GameSession] destroy_game_object(342) 15:50:34.446 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:50:34.477 [GameSession] destroy_game_object(341) 15:50:34.477 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[a35f2ea23ae5019a]' 15:50:34.655 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 15:50:34.655 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:50:34.655 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 15:50:34.655 [Lua] horde requested: ambush 15:50:34.655 [Lua] setting up ambush-horde 15:50:34.655 [Lua] Composing horde 'large' .. using variant 'plain' 15:50:34.655 [Lua] -> spawning: 54 15:50:34.655 [Lua] horde crated with id 27 of type ambush 15:50:34.655 [Lua] ambush horde has started 15:50:35.176 [GameSession] destroy_game_object(353) 15:50:35.483 [GameSession] create_game_object(84, 401) 15:50:35.483 [GameSession] create_game_object(401, 0) -> 1100001056ede37 15:50:35.483 [GameSession] create_game_object(401, 0) -> 1100001072238ff 15:50:35.483 [GameSession] create_game_object(401, 0) -> 11000010b5e68f9 15:50:35.484 [GameSession] create_game_object(36, 402) 15:50:35.484 [GameSession] create_game_object(402, 0) -> 1100001056ede37 15:50:35.484 [GameSession] create_game_object(402, 0) -> 1100001072238ff 15:50:35.484 [GameSession] create_game_object(402, 0) -> 11000010b5e68f9 15:50:35.508 [GameSession] destroy_game_object(344) 15:50:35.671 [GameSession] destroy_game_object(402) 15:50:35.671 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:35.672 [GameSession] destroy_game_object(401) 15:50:36.996 [GameSession] create_game_object(84, 403) 15:50:36.996 [GameSession] create_game_object(403, 0) -> 1100001056ede37 15:50:36.996 [GameSession] create_game_object(403, 0) -> 1100001072238ff 15:50:36.996 [GameSession] create_game_object(403, 0) -> 11000010b5e68f9 15:50:36.997 [GameSession] create_game_object(36, 404) 15:50:36.997 [GameSession] create_game_object(404, 0) -> 1100001056ede37 15:50:36.997 [GameSession] create_game_object(404, 0) -> 1100001072238ff 15:50:36.997 [GameSession] create_game_object(404, 0) -> 11000010b5e68f9 15:50:37.290 [GameSession] create_game_object(84, 405) 15:50:37.290 [GameSession] create_game_object(405, 0) -> 1100001056ede37 15:50:37.290 [GameSession] create_game_object(405, 0) -> 1100001072238ff 15:50:37.290 [GameSession] create_game_object(405, 0) -> 11000010b5e68f9 15:50:37.291 [GameSession] create_game_object(36, 406) 15:50:37.291 [GameSession] create_game_object(406, 0) -> 1100001056ede37 15:50:37.291 [GameSession] create_game_object(406, 0) -> 1100001072238ff 15:50:37.291 [GameSession] create_game_object(406, 0) -> 11000010b5e68f9 15:50:37.482 [Lua] Switching ConflictSettings: to: chaos 15:50:37.482 [Lua] pacing=chaos 15:50:37.482 [Lua] roaming=nil 15:50:37.482 [Lua] specials=chaos 15:50:37.482 [Lua] debug_color=purple 15:50:37.482 [Lua] contained_breeds=nil 15:50:37.482 [Lua] pack_spawning=chaos 15:50:37.482 [Lua] disabled=false 15:50:37.482 [Lua] factions=nil 15:50:37.482 [Lua] boss=chaos 15:50:37.482 [Lua] horde=chaos 15:50:37.482 [Lua] name=chaos 15:50:37.482 [Lua] intensity=default 15:50:37.482 [Lua] --- 15:50:37.678 [GameSession] create_game_object(36, 407) 15:50:37.678 [GameSession] create_game_object(407, 0) -> 1100001056ede37 15:50:37.678 [GameSession] create_game_object(407, 0) -> 1100001072238ff 15:50:37.678 [GameSession] create_game_object(407, 0) -> 11000010b5e68f9 15:50:38.156 [Lua] replace_hidden_spawners -> first try found: 3 cover points 15:50:38.156 [Lua] replace_hidden_spawners -> replacing hidden spawners! 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:38.156 [Lua] ->moving spawner 15:50:39.020 [Lua] Switching ConflictSettings: to: default 15:50:39.020 [Lua] pacing=default 15:50:39.020 [Lua] roaming=nil 15:50:39.020 [Lua] specials=default 15:50:39.020 [Lua] debug_color=maroon 15:50:39.020 [Lua] contained_breeds=nil 15:50:39.020 [Lua] pack_spawning=default 15:50:39.020 [Lua] disabled=false 15:50:39.020 [Lua] factions=nil 15:50:39.020 [Lua] boss=default 15:50:39.020 [Lua] horde=default 15:50:39.020 [Lua] name=default 15:50:39.020 [Lua] intensity=default 15:50:39.020 [Lua] --- 15:50:39.218 [GameSession] destroy_game_object(406) 15:50:39.218 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:39.218 [GameSession] destroy_game_object(405) 15:50:39.295 [GameSession] destroy_game_object(404) 15:50:39.295 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:39.295 [GameSession] destroy_game_object(403) 15:50:39.746 [Lua] Init group template: horde 15:50:39.799 [GameSession] create_game_object(84, 408) 15:50:39.799 [GameSession] create_game_object(408, 0) -> 1100001056ede37 15:50:39.799 [GameSession] create_game_object(408, 0) -> 1100001072238ff 15:50:39.799 [GameSession] create_game_object(408, 0) -> 11000010b5e68f9 15:50:39.800 [GameSession] create_game_object(36, 409) 15:50:39.800 [GameSession] create_game_object(409, 0) -> 1100001056ede37 15:50:39.800 [GameSession] create_game_object(409, 0) -> 1100001072238ff 15:50:39.800 [GameSession] create_game_object(409, 0) -> 11000010b5e68f9 15:50:39.896 [GameSession] destroy_game_object(409) 15:50:39.896 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:39.897 [GameSession] destroy_game_object(408) 15:50:40.727 [GameSession] create_game_object(84, 410) 15:50:40.727 [GameSession] create_game_object(410, 0) -> 1100001056ede37 15:50:40.727 [GameSession] create_game_object(410, 0) -> 1100001072238ff 15:50:40.727 [GameSession] create_game_object(410, 0) -> 11000010b5e68f9 15:50:40.728 [GameSession] create_game_object(36, 411) 15:50:40.728 [GameSession] create_game_object(411, 0) -> 1100001056ede37 15:50:40.728 [GameSession] create_game_object(411, 0) -> 1100001072238ff 15:50:40.728 [GameSession] create_game_object(411, 0) -> 11000010b5e68f9 15:50:40.828 [Lua] fence jumping 15:50:40.912 [GameSession] destroy_game_object(411) 15:50:40.912 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:40.912 [GameSession] destroy_game_object(410) 15:50:41.821 [Lua] ready to jump failed 15:50:42.653 [GameSession] create_game_object(22, 412) 15:50:42.653 [GameSession] create_game_object(412, 0) -> 1100001056ede37 15:50:42.653 [GameSession] create_game_object(412, 0) -> 1100001072238ff 15:50:42.653 [GameSession] create_game_object(412, 0) -> 11000010b5e68f9 15:50:42.653 [GameSession] create_game_object(22, 413) 15:50:42.653 [GameSession] create_game_object(413, 0) -> 1100001056ede37 15:50:42.653 [GameSession] create_game_object(413, 0) -> 1100001072238ff 15:50:42.653 [GameSession] create_game_object(413, 0) -> 11000010b5e68f9 15:50:42.653 [GameSession] create_game_object(22, 414) 15:50:42.653 [GameSession] create_game_object(414, 0) -> 1100001056ede37 15:50:42.653 [GameSession] create_game_object(414, 0) -> 1100001072238ff 15:50:42.653 [GameSession] create_game_object(414, 0) -> 11000010b5e68f9 15:50:42.653 [GameSession] create_game_object(22, 415) 15:50:42.653 [GameSession] create_game_object(415, 0) -> 1100001056ede37 15:50:42.653 [GameSession] create_game_object(415, 0) -> 1100001072238ff 15:50:42.653 [GameSession] create_game_object(415, 0) -> 11000010b5e68f9 15:50:42.654 [GameSession] create_game_object(22, 416) 15:50:42.654 [GameSession] create_game_object(416, 0) -> 1100001056ede37 15:50:42.654 [GameSession] create_game_object(416, 0) -> 1100001072238ff 15:50:42.654 [GameSession] create_game_object(416, 0) -> 11000010b5e68f9 15:50:42.654 [GameSession] create_game_object(22, 417) 15:50:42.654 [GameSession] create_game_object(417, 0) -> 1100001056ede37 15:50:42.654 [GameSession] create_game_object(417, 0) -> 1100001072238ff 15:50:42.654 [GameSession] create_game_object(417, 0) -> 11000010b5e68f9 15:50:43.099 [Lua] fence jumping 15:50:43.714 [Lua] ready to jump failed 15:50:43.817 [GameSession] create_game_object(84, 418) 15:50:43.817 [GameSession] create_game_object(418, 0) -> 1100001056ede37 15:50:43.817 [GameSession] create_game_object(418, 0) -> 1100001072238ff 15:50:43.817 [GameSession] create_game_object(418, 0) -> 11000010b5e68f9 15:50:43.818 [GameSession] create_game_object(36, 419) 15:50:43.818 [GameSession] create_game_object(419, 0) -> 1100001056ede37 15:50:43.818 [GameSession] create_game_object(419, 0) -> 1100001072238ff 15:50:43.818 [GameSession] create_game_object(419, 0) -> 11000010b5e68f9 15:50:44.076 [GameSession] create_game_object(22, 420) 15:50:44.076 [GameSession] create_game_object(420, 0) -> 1100001056ede37 15:50:44.076 [GameSession] create_game_object(420, 0) -> 1100001072238ff 15:50:44.076 [GameSession] create_game_object(420, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 421) 15:50:44.077 [GameSession] create_game_object(421, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(421, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(421, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 422) 15:50:44.077 [GameSession] create_game_object(422, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(422, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(422, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 423) 15:50:44.077 [GameSession] create_game_object(423, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(423, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(423, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 424) 15:50:44.077 [GameSession] create_game_object(424, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(424, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(424, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 425) 15:50:44.077 [GameSession] create_game_object(425, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(425, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(425, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 426) 15:50:44.077 [GameSession] create_game_object(426, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(426, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(426, 0) -> 11000010b5e68f9 15:50:44.077 [GameSession] create_game_object(22, 427) 15:50:44.077 [GameSession] create_game_object(427, 0) -> 1100001056ede37 15:50:44.077 [GameSession] create_game_object(427, 0) -> 1100001072238ff 15:50:44.077 [GameSession] create_game_object(427, 0) -> 11000010b5e68f9 15:50:44.476 [GameSession] destroy_game_object(419) 15:50:44.476 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:44.477 [GameSession] destroy_game_object(418) 15:50:45.756 [Lua] fence jumping 15:50:45.928 [GameSession] create_game_object(23, 428) 15:50:45.928 [GameSession] create_game_object(428, 0) -> 1100001056ede37 15:50:45.928 [GameSession] create_game_object(428, 0) -> 1100001072238ff 15:50:45.928 [GameSession] create_game_object(428, 0) -> 11000010b5e68f9 15:50:45.967 [GameSession] destroy_game_object(348) 15:50:45.967 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:50:46.931 [GameSession] create_game_object(84, 429) 15:50:46.931 [GameSession] create_game_object(429, 0) -> 1100001056ede37 15:50:46.931 [GameSession] create_game_object(429, 0) -> 1100001072238ff 15:50:46.931 [GameSession] create_game_object(429, 0) -> 11000010b5e68f9 15:50:46.932 [GameSession] create_game_object(36, 430) 15:50:46.932 [GameSession] create_game_object(430, 0) -> 1100001056ede37 15:50:46.932 [GameSession] create_game_object(430, 0) -> 1100001072238ff 15:50:46.932 [GameSession] create_game_object(430, 0) -> 11000010b5e68f9 15:50:47.322 [Lua] ready to jump failed 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:47.940 [GameSession] destroy_game_object(430) 15:50:47.940 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:47.940 [GameSession] destroy_game_object(429) 15:50:48.879 [GameSession] destroy_game_object(414) 15:50:48.879 [GameSession] destroy_game_object(415) 15:50:48.879 [GameSession] destroy_game_object(412) 15:50:48.879 [GameSession] destroy_game_object(416) 15:50:48.879 [GameSession] destroy_game_object(413) 15:50:48.880 [GameSession] destroy_game_object(417) 15:50:49.080 [GameSession] destroy_game_object(428) 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.240 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:50:49.423 [GameSession] create_game_object(84, 431) 15:50:49.423 [GameSession] create_game_object(431, 0) -> 1100001056ede37 15:50:49.423 [GameSession] create_game_object(431, 0) -> 1100001072238ff 15:50:49.423 [GameSession] create_game_object(431, 0) -> 11000010b5e68f9 15:50:49.424 [GameSession] create_game_object(36, 432) 15:50:49.424 [GameSession] create_game_object(432, 0) -> 1100001056ede37 15:50:49.424 [GameSession] create_game_object(432, 0) -> 1100001072238ff 15:50:49.424 [GameSession] create_game_object(432, 0) -> 11000010b5e68f9 15:50:49.550 [GameSession] create_game_object(84, 433) 15:50:49.550 [GameSession] create_game_object(433, 0) -> 1100001056ede37 15:50:49.550 [GameSession] create_game_object(433, 0) -> 1100001072238ff 15:50:49.550 [GameSession] create_game_object(433, 0) -> 11000010b5e68f9 15:50:49.551 [GameSession] create_game_object(36, 434) 15:50:49.551 [GameSession] create_game_object(434, 0) -> 1100001056ede37 15:50:49.551 [GameSession] create_game_object(434, 0) -> 1100001072238ff 15:50:49.551 [GameSession] create_game_object(434, 0) -> 11000010b5e68f9 15:50:49.618 [Lua] Switching ConflictSettings: to: chaos 15:50:49.618 [Lua] pacing=chaos 15:50:49.618 [Lua] roaming=nil 15:50:49.618 [Lua] specials=chaos 15:50:49.618 [Lua] debug_color=purple 15:50:49.618 [Lua] contained_breeds=nil 15:50:49.618 [Lua] pack_spawning=chaos 15:50:49.618 [Lua] disabled=false 15:50:49.618 [Lua] factions=nil 15:50:49.618 [Lua] boss=chaos 15:50:49.618 [Lua] horde=chaos 15:50:49.618 [Lua] name=chaos 15:50:49.618 [Lua] intensity=default 15:50:49.618 [Lua] --- 15:50:49.868 [Lua] Switching ConflictSettings: to: default 15:50:49.868 [Lua] pacing=default 15:50:49.868 [Lua] roaming=nil 15:50:49.868 [Lua] specials=default 15:50:49.868 [Lua] debug_color=maroon 15:50:49.868 [Lua] contained_breeds=nil 15:50:49.868 [Lua] pack_spawning=default 15:50:49.868 [Lua] disabled=false 15:50:49.868 [Lua] factions=nil 15:50:49.868 [Lua] boss=default 15:50:49.868 [Lua] horde=default 15:50:49.868 [Lua] name=default 15:50:49.868 [Lua] intensity=default 15:50:49.868 [Lua] --- 15:50:50.027 [GameSession] destroy_game_object(434) 15:50:50.027 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:50.027 [GameSession] destroy_game_object(433) 15:50:50.196 [GameSession] destroy_game_object(427) 15:50:50.196 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' child 2: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(426) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' child 2: '#ID[e1457e78c5004b9d]' child 3: '#ID[e1457e78c5004b9d]' child 4: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(421) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(425) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' child 2: '#ID[e1457e78c5004b9d]' child 3: '#ID[e1457e78c5004b9d]' child 4: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(424) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(423) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:50:50.197 [GameSession] destroy_game_object(422) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 15:50:50.197 [GameSession] destroy_game_object(420) 15:50:50.197 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:50:50.384 [GameSession] destroy_game_object(432) 15:50:50.384 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:50.384 [GameSession] destroy_game_object(431) 15:50:50.553 [GameSession] create_game_object(84, 435) 15:50:50.553 [GameSession] create_game_object(435, 0) -> 1100001056ede37 15:50:50.553 [GameSession] create_game_object(435, 0) -> 1100001072238ff 15:50:50.553 [GameSession] create_game_object(435, 0) -> 11000010b5e68f9 15:50:50.554 [GameSession] create_game_object(36, 436) 15:50:50.554 [GameSession] create_game_object(436, 0) -> 1100001056ede37 15:50:50.554 [GameSession] create_game_object(436, 0) -> 1100001072238ff 15:50:50.554 [GameSession] create_game_object(436, 0) -> 11000010b5e68f9 15:50:50.736 [GameSession] create_game_object(84, 437) 15:50:50.736 [GameSession] create_game_object(437, 0) -> 1100001056ede37 15:50:50.736 [GameSession] create_game_object(437, 0) -> 1100001072238ff 15:50:50.736 [GameSession] create_game_object(437, 0) -> 11000010b5e68f9 15:50:50.737 [GameSession] create_game_object(36, 438) 15:50:50.737 [GameSession] create_game_object(438, 0) -> 1100001056ede37 15:50:50.737 [GameSession] create_game_object(438, 0) -> 1100001072238ff 15:50:50.737 [GameSession] create_game_object(438, 0) -> 11000010b5e68f9 15:50:50.937 [Lua] HORDE: Pushing horde in time; too many units out 63 15:50:50.994 [Lua] Switching ConflictSettings: to: chaos 15:50:50.994 [Lua] pacing=chaos 15:50:50.994 [Lua] roaming=nil 15:50:50.994 [Lua] specials=chaos 15:50:50.994 [Lua] debug_color=purple 15:50:50.994 [Lua] contained_breeds=nil 15:50:50.994 [Lua] pack_spawning=chaos 15:50:50.994 [Lua] disabled=false 15:50:50.994 [Lua] factions=nil 15:50:50.994 [Lua] boss=chaos 15:50:50.994 [Lua] horde=chaos 15:50:50.994 [Lua] name=chaos 15:50:50.994 [Lua] intensity=default 15:50:50.994 [Lua] --- 15:50:51.854 [Lua] fence jumping 15:50:52.428 [Lua] ready to jump failed 15:50:53.324 [GameSession] destroy_game_object(358) 15:50:53.324 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:53.324 [GameSession] destroy_game_object(357) 15:50:53.404 [GameSession] create_game_object(36, 439) 15:50:53.404 [GameSession] create_game_object(439, 0) -> 1100001056ede37 15:50:53.404 [GameSession] create_game_object(439, 0) -> 1100001072238ff 15:50:53.404 [GameSession] create_game_object(439, 0) -> 11000010b5e68f9 15:50:53.576 [GameSession] create_game_object(84, 440) 15:50:53.576 [GameSession] create_game_object(440, 0) -> 1100001056ede37 15:50:53.576 [GameSession] create_game_object(440, 0) -> 1100001072238ff 15:50:53.576 [GameSession] create_game_object(440, 0) -> 11000010b5e68f9 15:50:53.577 [GameSession] create_game_object(36, 441) 15:50:53.577 [GameSession] create_game_object(441, 0) -> 1100001056ede37 15:50:53.577 [GameSession] create_game_object(441, 0) -> 1100001072238ff 15:50:53.577 [GameSession] create_game_object(441, 0) -> 11000010b5e68f9 15:50:54.409 [Lua] Horde killed: ? 15:50:54.421 [Lua] HORDE: last wave, reset to standard horde delay 15:50:54.421 [Lua] Time for new HOOORDE! multi_last_wave 15:50:54.421 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 15:50:54.421 [Lua] horde requested: ambush 15:50:54.421 [Lua] setting up ambush-horde 15:50:54.421 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 15:50:54.421 [Lua] -> spawning: 31 15:50:54.421 [Lua] horde crated with id 28 of type ambush 15:50:54.421 [Lua] ambush horde has started 15:50:57.700 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 71207 15:50:57.873 [Lua] replace_hidden_spawners -> first try found: 0 cover points 15:50:57.873 [Lua] replace_hidden_spawners -> second try try found: 11 cover points 15:50:57.873 [Lua] replace_hidden_spawners -> replacing hidden spawners! 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.873 [Lua] ->moving spawner 15:50:57.885 [Lua] replace_hidden_spawners -> first try found: 2 cover points 15:50:57.885 [Lua] replace_hidden_spawners -> replacing hidden spawners! 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:57.885 [Lua] ->moving spawner 15:50:58.676 [Lua] Switching ConflictSettings: to: default 15:50:58.676 [Lua] pacing=default 15:50:58.676 [Lua] roaming=nil 15:50:58.676 [Lua] specials=default 15:50:58.676 [Lua] debug_color=maroon 15:50:58.676 [Lua] contained_breeds=nil 15:50:58.676 [Lua] pack_spawning=default 15:50:58.676 [Lua] disabled=false 15:50:58.676 [Lua] factions=nil 15:50:58.676 [Lua] boss=default 15:50:58.676 [Lua] horde=default 15:50:58.676 [Lua] name=default 15:50:58.676 [Lua] intensity=default 15:50:58.676 [Lua] --- 15:50:58.920 [Lua] Init group template: horde 15:50:59.061 [GameSession] destroy_game_object(438) 15:50:59.061 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:59.061 [GameSession] destroy_game_object(437) 15:50:59.305 [GameSession] 11000010b5e68f9 -> create_game_object(3130) 15:50:59.305 [GameSession] create_game_object(3130, 0) -> 1100001056ede37 15:50:59.305 [GameSession] create_game_object(3130, 0) -> 1100001072238ff 15:50:59.305 [Lua] [GameNetworkManager] game object created go_id=3130, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:59.328 [GameSession] destroy_game_object(436) 15:50:59.328 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:50:59.328 [GameSession] destroy_game_object(435) 15:50:59.392 [GameSession] 11000010b5e68f9 -> create_game_object(3131) 15:50:59.392 [GameSession] create_game_object(3131, 0) -> 1100001056ede37 15:50:59.392 [GameSession] create_game_object(3131, 0) -> 1100001072238ff 15:50:59.392 [Lua] [GameNetworkManager] game object created go_id=3131, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:59.490 [GameSession] 11000010b5e68f9 -> create_game_object(3132) 15:50:59.490 [GameSession] create_game_object(3132, 0) -> 1100001056ede37 15:50:59.490 [GameSession] create_game_object(3132, 0) -> 1100001072238ff 15:50:59.490 [Lua] [GameNetworkManager] game object created go_id=3132, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:59.593 [GameSession] 11000010b5e68f9 -> create_game_object(3133) 15:50:59.593 [GameSession] create_game_object(3133, 0) -> 1100001056ede37 15:50:59.593 [GameSession] create_game_object(3133, 0) -> 1100001072238ff 15:50:59.593 [Lua] [GameNetworkManager] game object created go_id=3133, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:50:59.964 [GameSession] 11000010b5e68f9 -> destroy_game_object(3132) 15:50:59.964 [Lua] [GameNetworkManager] game object was destroyed id=3132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:50:59.964 [GameSession] 11000010b5e68f9 -> destroy_game_object(3130) 15:50:59.964 [Lua] [GameNetworkManager] game object was destroyed id=3130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:00.022 [GameSession] 11000010b5e68f9 -> destroy_game_object(3133) 15:51:00.022 [Lua] [GameNetworkManager] game object was destroyed id=3133 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:00.022 [GameSession] 11000010b5e68f9 -> destroy_game_object(3131) 15:51:00.022 [Lua] [GameNetworkManager] game object was destroyed id=3131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:00.211 [GameSession] create_game_object(84, 442) 15:51:00.211 [GameSession] create_game_object(442, 0) -> 1100001056ede37 15:51:00.211 [GameSession] create_game_object(442, 0) -> 1100001072238ff 15:51:00.211 [GameSession] create_game_object(442, 0) -> 11000010b5e68f9 15:51:00.212 [GameSession] create_game_object(36, 443) 15:51:00.212 [GameSession] create_game_object(443, 0) -> 1100001056ede37 15:51:00.212 [GameSession] create_game_object(443, 0) -> 1100001072238ff 15:51:00.212 [GameSession] create_game_object(443, 0) -> 11000010b5e68f9 15:51:00.809 [GameSession] destroy_game_object(443) 15:51:00.809 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:00.809 [GameSession] destroy_game_object(442) 15:51:03.108 [GameSession] destroy_game_object(407) 15:51:03.631 [GameSession] create_game_object(84, 444) 15:51:03.631 [GameSession] create_game_object(444, 0) -> 1100001056ede37 15:51:03.631 [GameSession] create_game_object(444, 0) -> 1100001072238ff 15:51:03.631 [GameSession] create_game_object(444, 0) -> 11000010b5e68f9 15:51:03.632 [GameSession] create_game_object(36, 445) 15:51:03.632 [GameSession] create_game_object(445, 0) -> 1100001056ede37 15:51:03.632 [GameSession] create_game_object(445, 0) -> 1100001072238ff 15:51:03.632 [GameSession] create_game_object(445, 0) -> 11000010b5e68f9 15:51:03.814 [GameSession] create_game_object(84, 446) 15:51:03.814 [GameSession] create_game_object(446, 0) -> 1100001056ede37 15:51:03.814 [GameSession] create_game_object(446, 0) -> 1100001072238ff 15:51:03.814 [GameSession] create_game_object(446, 0) -> 11000010b5e68f9 15:51:03.814 [GameSession] create_game_object(36, 447) 15:51:03.814 [GameSession] create_game_object(447, 0) -> 1100001056ede37 15:51:03.814 [GameSession] create_game_object(447, 0) -> 1100001072238ff 15:51:03.815 [GameSession] create_game_object(447, 0) -> 11000010b5e68f9 15:51:04.793 [GameSession] create_game_object(84, 448) 15:51:04.793 [GameSession] create_game_object(448, 0) -> 1100001056ede37 15:51:04.793 [GameSession] create_game_object(448, 0) -> 1100001072238ff 15:51:04.793 [GameSession] create_game_object(448, 0) -> 11000010b5e68f9 15:51:04.794 [GameSession] create_game_object(36, 449) 15:51:04.794 [GameSession] create_game_object(449, 0) -> 1100001056ede37 15:51:04.794 [GameSession] create_game_object(449, 0) -> 1100001072238ff 15:51:04.794 [GameSession] create_game_object(449, 0) -> 11000010b5e68f9 15:51:04.890 [GameSession] destroy_game_object(449) 15:51:04.890 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:04.890 [GameSession] destroy_game_object(448) 15:51:05.051 [GameSession] create_game_object(84, 450) 15:51:05.051 [GameSession] create_game_object(450, 0) -> 1100001056ede37 15:51:05.051 [GameSession] create_game_object(450, 0) -> 1100001072238ff 15:51:05.051 [GameSession] create_game_object(450, 0) -> 11000010b5e68f9 15:51:05.052 [GameSession] create_game_object(36, 451) 15:51:05.052 [GameSession] create_game_object(451, 0) -> 1100001056ede37 15:51:05.052 [GameSession] create_game_object(451, 0) -> 1100001072238ff 15:51:05.052 [GameSession] create_game_object(451, 0) -> 11000010b5e68f9 15:51:06.124 [Lua] Switching ConflictSettings: to: chaos 15:51:06.124 [Lua] pacing=chaos 15:51:06.124 [Lua] roaming=nil 15:51:06.124 [Lua] specials=chaos 15:51:06.124 [Lua] debug_color=purple 15:51:06.124 [Lua] contained_breeds=nil 15:51:06.124 [Lua] pack_spawning=chaos 15:51:06.124 [Lua] disabled=false 15:51:06.124 [Lua] factions=nil 15:51:06.124 [Lua] boss=chaos 15:51:06.124 [Lua] horde=chaos 15:51:06.124 [Lua] name=chaos 15:51:06.125 [Lua] intensity=default 15:51:06.125 [Lua] --- 15:51:07.923 [GameSession] create_game_object(36, 452) 15:51:07.923 [GameSession] create_game_object(452, 0) -> 1100001056ede37 15:51:07.923 [GameSession] create_game_object(452, 0) -> 1100001072238ff 15:51:07.923 [GameSession] create_game_object(452, 0) -> 11000010b5e68f9 15:51:08.230 [GameSession] destroy_game_object(452) 15:51:08.231 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:08.630 [GameSession] create_game_object(36, 453) 15:51:08.630 [GameSession] create_game_object(453, 0) -> 1100001056ede37 15:51:08.630 [GameSession] create_game_object(453, 0) -> 1100001072238ff 15:51:08.630 [GameSession] create_game_object(453, 0) -> 11000010b5e68f9 15:51:08.712 [GameSession] create_game_object(102, 454) 15:51:08.712 [GameSession] create_game_object(454, 0) -> 1100001056ede37 15:51:08.712 [GameSession] create_game_object(454, 0) -> 1100001072238ff 15:51:08.712 [GameSession] create_game_object(454, 0) -> 11000010b5e68f9 15:51:08.878 [GameSession] destroy_game_object(454) 15:51:08.878 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:51:09.023 [GameSession] create_game_object(102, 455) 15:51:09.023 [GameSession] create_game_object(455, 0) -> 1100001056ede37 15:51:09.023 [GameSession] create_game_object(455, 0) -> 1100001072238ff 15:51:09.023 [GameSession] create_game_object(455, 0) -> 11000010b5e68f9 15:51:09.504 [GameSession] destroy_game_object(455) 15:51:09.504 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:51:09.579 [GameSession] create_game_object(102, 456) 15:51:09.579 [GameSession] create_game_object(456, 0) -> 1100001056ede37 15:51:09.579 [GameSession] create_game_object(456, 0) -> 1100001072238ff 15:51:09.579 [GameSession] create_game_object(456, 0) -> 11000010b5e68f9 15:51:09.645 [GameSession] create_game_object(36, 457) 15:51:09.645 [GameSession] create_game_object(457, 0) -> 1100001056ede37 15:51:09.645 [GameSession] create_game_object(457, 0) -> 1100001072238ff 15:51:09.645 [GameSession] create_game_object(457, 0) -> 11000010b5e68f9 15:51:09.729 [GameSession] destroy_game_object(457) 15:51:09.729 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:10.281 [GameSession] destroy_game_object(439) 15:51:10.413 [GameSession] create_game_object(36, 458) 15:51:10.413 [GameSession] create_game_object(458, 0) -> 1100001056ede37 15:51:10.413 [GameSession] create_game_object(458, 0) -> 1100001072238ff 15:51:10.413 [GameSession] create_game_object(458, 0) -> 11000010b5e68f9 15:51:10.464 [GameSession] create_game_object(84, 459) 15:51:10.464 [GameSession] create_game_object(459, 0) -> 1100001056ede37 15:51:10.464 [GameSession] create_game_object(459, 0) -> 1100001072238ff 15:51:10.464 [GameSession] create_game_object(459, 0) -> 11000010b5e68f9 15:51:10.708 [GameSession] destroy_game_object(374) 15:51:10.708 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:10.708 [GameSession] destroy_game_object(373) 15:51:10.899 [GameSession] create_game_object(84, 460) 15:51:10.899 [GameSession] create_game_object(460, 0) -> 1100001056ede37 15:51:10.899 [GameSession] create_game_object(460, 0) -> 1100001072238ff 15:51:10.899 [GameSession] create_game_object(460, 0) -> 11000010b5e68f9 15:51:10.900 [GameSession] create_game_object(36, 461) 15:51:10.900 [GameSession] create_game_object(461, 0) -> 1100001056ede37 15:51:10.900 [GameSession] create_game_object(461, 0) -> 1100001072238ff 15:51:10.900 [GameSession] create_game_object(461, 0) -> 11000010b5e68f9 15:51:11.978 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:51:11.992 [Lua] Spline already found! 15:51:12.007 [GameSession] create_game_object(36, 462) 15:51:12.007 [GameSession] create_game_object(462, 0) -> 1100001056ede37 15:51:12.007 [GameSession] create_game_object(462, 0) -> 1100001072238ff 15:51:12.007 [GameSession] create_game_object(462, 0) -> 11000010b5e68f9 15:51:12.039 [Lua] Init group template: spline_patrol 15:51:12.070 [Lua] Horde killed: ? 15:51:12.145 [GameSession] create_game_object(84, 463) 15:51:12.145 [GameSession] create_game_object(463, 0) -> 1100001056ede37 15:51:12.145 [GameSession] create_game_object(463, 0) -> 1100001072238ff 15:51:12.145 [GameSession] create_game_object(463, 0) -> 11000010b5e68f9 15:51:12.161 [GameSession] create_game_object(102, 464) 15:51:12.161 [GameSession] create_game_object(464, 0) -> 1100001056ede37 15:51:12.161 [GameSession] create_game_object(464, 0) -> 1100001072238ff 15:51:12.161 [GameSession] create_game_object(464, 0) -> 11000010b5e68f9 15:51:12.231 [GameSession] create_game_object(84, 465) 15:51:12.231 [GameSession] create_game_object(465, 0) -> 1100001056ede37 15:51:12.231 [GameSession] create_game_object(465, 0) -> 1100001072238ff 15:51:12.231 [GameSession] create_game_object(465, 0) -> 11000010b5e68f9 15:51:12.248 [GameSession] create_game_object(102, 466) 15:51:12.248 [GameSession] create_game_object(466, 0) -> 1100001056ede37 15:51:12.248 [GameSession] create_game_object(466, 0) -> 1100001072238ff 15:51:12.248 [GameSession] create_game_object(466, 0) -> 11000010b5e68f9 15:51:12.261 [GameSession] create_game_object(36, 467) 15:51:12.261 [GameSession] create_game_object(467, 0) -> 1100001056ede37 15:51:12.261 [GameSession] create_game_object(467, 0) -> 1100001072238ff 15:51:12.261 [GameSession] create_game_object(467, 0) -> 11000010b5e68f9 15:51:12.325 [GameSession] create_game_object(36, 468) 15:51:12.325 [GameSession] create_game_object(468, 0) -> 1100001056ede37 15:51:12.325 [GameSession] create_game_object(468, 0) -> 1100001072238ff 15:51:12.325 [GameSession] create_game_object(468, 0) -> 11000010b5e68f9 15:51:12.390 [GameSession] destroy_game_object(461) 15:51:12.390 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:12.390 [GameSession] destroy_game_object(460) 15:51:12.731 [GameSession] create_game_object(84, 469) 15:51:12.731 [GameSession] create_game_object(469, 0) -> 1100001056ede37 15:51:12.731 [GameSession] create_game_object(469, 0) -> 1100001072238ff 15:51:12.731 [GameSession] create_game_object(469, 0) -> 11000010b5e68f9 15:51:12.732 [GameSession] create_game_object(36, 470) 15:51:12.732 [GameSession] create_game_object(470, 0) -> 1100001056ede37 15:51:12.732 [GameSession] create_game_object(470, 0) -> 1100001072238ff 15:51:12.732 [GameSession] create_game_object(470, 0) -> 11000010b5e68f9 15:51:12.745 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:51:12.761 [Lua] Spline already found! 15:51:12.764 [GameSession] create_game_object(36, 471) 15:51:12.764 [GameSession] create_game_object(471, 0) -> 1100001056ede37 15:51:12.764 [GameSession] create_game_object(471, 0) -> 1100001072238ff 15:51:12.764 [GameSession] create_game_object(471, 0) -> 11000010b5e68f9 15:51:12.777 [GameSession] create_game_object(102, 472) 15:51:12.777 [GameSession] create_game_object(472, 0) -> 1100001056ede37 15:51:12.777 [GameSession] create_game_object(472, 0) -> 1100001072238ff 15:51:12.777 [GameSession] create_game_object(472, 0) -> 11000010b5e68f9 15:51:12.812 [Lua] Init group template: spline_patrol 15:51:13.119 [GameSession] create_game_object(36, 473) 15:51:13.119 [GameSession] create_game_object(473, 0) -> 1100001056ede37 15:51:13.119 [GameSession] create_game_object(473, 0) -> 1100001072238ff 15:51:13.119 [GameSession] create_game_object(473, 0) -> 11000010b5e68f9 15:51:13.447 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:51:13.462 [Lua] Spline already found! 15:51:13.512 [Lua] Init group template: spline_patrol 15:51:13.542 [GameSession] create_game_object(84, 474) 15:51:13.542 [GameSession] create_game_object(474, 0) -> 1100001056ede37 15:51:13.542 [GameSession] create_game_object(474, 0) -> 1100001072238ff 15:51:13.542 [GameSession] create_game_object(474, 0) -> 11000010b5e68f9 15:51:14.325 [GameSession] destroy_game_object(474) 15:51:14.766 [GameSession] destroy_game_object(473) 15:51:14.766 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:15.241 [Lua] Horde killed: ? 15:51:15.297 [GameSession] destroy_game_object(468) 15:51:15.297 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:15.387 [GameSession] destroy_game_object(466) 15:51:15.387 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:51:15.388 [GameSession] destroy_game_object(467) 15:51:15.388 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:15.388 [GameSession] destroy_game_object(465) 15:51:15.388 [GameSession] destroy_game_object(464) 15:51:15.388 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:51:15.388 [GameSession] destroy_game_object(463) 15:51:16.157 [GameSession] destroy_game_object(459) 15:51:16.295 [GameSession] create_game_object(84, 475) 15:51:16.295 [GameSession] create_game_object(475, 0) -> 1100001056ede37 15:51:16.295 [GameSession] create_game_object(475, 0) -> 1100001072238ff 15:51:16.295 [GameSession] create_game_object(475, 0) -> 11000010b5e68f9 15:51:16.524 [GameSession] destroy_game_object(475) 15:51:16.558 [GameSession] destroy_game_object(456) 15:51:16.559 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9e66a935010bdf16]' child 1: '#ID[23873dbc0b321dcf]' 15:51:16.689 [GameSession] destroy_game_object(453) 15:51:16.689 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:16.904 [GameSession] destroy_game_object(458) 15:51:16.904 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:17.003 [GameSession] destroy_game_object(471) 15:51:17.004 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:17.004 [GameSession] destroy_game_object(472) 15:51:17.004 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[63068713f1be46c5]' 15:51:17.130 [GameSession] create_game_object(36, 476) 15:51:17.130 [GameSession] create_game_object(476, 0) -> 1100001056ede37 15:51:17.130 [GameSession] create_game_object(476, 0) -> 1100001072238ff 15:51:17.130 [GameSession] create_game_object(476, 0) -> 11000010b5e68f9 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:51:17.492 [GameSession] create_game_object(36, 477) 15:51:17.492 [GameSession] create_game_object(477, 0) -> 1100001056ede37 15:51:17.492 [GameSession] create_game_object(477, 0) -> 1100001072238ff 15:51:17.492 [GameSession] create_game_object(477, 0) -> 11000010b5e68f9 15:51:17.571 [GameSession] create_game_object(102, 478) 15:51:17.571 [GameSession] create_game_object(478, 0) -> 1100001056ede37 15:51:17.571 [GameSession] create_game_object(478, 0) -> 1100001072238ff 15:51:17.571 [GameSession] create_game_object(478, 0) -> 11000010b5e68f9 15:51:17.602 [GameSession] create_game_object(84, 479) 15:51:17.602 [GameSession] create_game_object(479, 0) -> 1100001056ede37 15:51:17.602 [GameSession] create_game_object(479, 0) -> 1100001072238ff 15:51:17.602 [GameSession] create_game_object(479, 0) -> 11000010b5e68f9 15:51:17.747 [GameSession] create_game_object(102, 480) 15:51:17.747 [GameSession] create_game_object(480, 0) -> 1100001056ede37 15:51:17.747 [GameSession] create_game_object(480, 0) -> 1100001072238ff 15:51:17.747 [GameSession] create_game_object(480, 0) -> 11000010b5e68f9 15:51:18.228 [GameSession] destroy_game_object(479) 15:51:18.856 [GameSession] create_game_object(84, 481) 15:51:18.856 [GameSession] create_game_object(481, 0) -> 1100001056ede37 15:51:18.856 [GameSession] create_game_object(481, 0) -> 1100001072238ff 15:51:18.856 [GameSession] create_game_object(481, 0) -> 11000010b5e68f9 15:51:19.656 [GameSession] destroy_game_object(346) 15:51:20.003 [GameSession] destroy_game_object(470) 15:51:20.003 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:20.003 [GameSession] destroy_game_object(469) 15:51:20.275 [GameSession] destroy_game_object(329) 15:51:20.559 [GameSession] create_game_object(84, 482) 15:51:20.559 [GameSession] create_game_object(482, 0) -> 1100001056ede37 15:51:20.559 [GameSession] create_game_object(482, 0) -> 1100001072238ff 15:51:20.559 [GameSession] create_game_object(482, 0) -> 11000010b5e68f9 15:51:20.560 [GameSession] create_game_object(102, 483) 15:51:20.560 [GameSession] create_game_object(483, 0) -> 1100001056ede37 15:51:20.560 [GameSession] create_game_object(483, 0) -> 1100001072238ff 15:51:20.560 [GameSession] create_game_object(483, 0) -> 11000010b5e68f9 15:51:20.621 [GameSession] create_game_object(84, 484) 15:51:20.621 [GameSession] create_game_object(484, 0) -> 1100001056ede37 15:51:20.621 [GameSession] create_game_object(484, 0) -> 1100001072238ff 15:51:20.621 [GameSession] create_game_object(484, 0) -> 11000010b5e68f9 15:51:20.622 [GameSession] create_game_object(102, 485) 15:51:20.622 [GameSession] create_game_object(485, 0) -> 1100001056ede37 15:51:20.622 [GameSession] create_game_object(485, 0) -> 1100001072238ff 15:51:20.622 [GameSession] create_game_object(485, 0) -> 11000010b5e68f9 15:51:20.633 [GameSession] create_game_object(36, 486) 15:51:20.633 [GameSession] create_game_object(486, 0) -> 1100001056ede37 15:51:20.633 [GameSession] create_game_object(486, 0) -> 1100001072238ff 15:51:20.633 [GameSession] create_game_object(486, 0) -> 11000010b5e68f9 15:51:20.689 [GameSession] create_game_object(36, 487) 15:51:20.689 [GameSession] create_game_object(487, 0) -> 1100001056ede37 15:51:20.689 [GameSession] create_game_object(487, 0) -> 1100001072238ff 15:51:20.689 [GameSession] create_game_object(487, 0) -> 11000010b5e68f9 15:51:20.799 [GameSession] create_game_object(36, 488) 15:51:20.799 [GameSession] create_game_object(488, 0) -> 1100001056ede37 15:51:20.799 [GameSession] create_game_object(488, 0) -> 1100001072238ff 15:51:20.799 [GameSession] create_game_object(488, 0) -> 11000010b5e68f9 15:51:21.131 [GameSession] destroy_game_object(350) 15:51:21.131 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:21.131 [GameSession] destroy_game_object(349) 15:51:21.290 [GameSession] create_game_object(36, 489) 15:51:21.290 [GameSession] create_game_object(489, 0) -> 1100001056ede37 15:51:21.290 [GameSession] create_game_object(489, 0) -> 1100001072238ff 15:51:21.290 [GameSession] create_game_object(489, 0) -> 11000010b5e68f9 15:51:21.781 [GameSession] create_game_object(84, 490) 15:51:21.781 [GameSession] create_game_object(490, 0) -> 1100001056ede37 15:51:21.781 [GameSession] create_game_object(490, 0) -> 1100001072238ff 15:51:21.781 [GameSession] create_game_object(490, 0) -> 11000010b5e68f9 15:51:21.877 [GameSession] create_game_object(84, 491) 15:51:21.877 [GameSession] create_game_object(491, 0) -> 1100001056ede37 15:51:21.877 [GameSession] create_game_object(491, 0) -> 1100001072238ff 15:51:21.877 [GameSession] create_game_object(491, 0) -> 11000010b5e68f9 15:51:22.179 [GameSession] destroy_game_object(30) 15:51:22.464 [GameSession] create_game_object(84, 492) 15:51:22.464 [GameSession] create_game_object(492, 0) -> 1100001056ede37 15:51:22.464 [GameSession] create_game_object(492, 0) -> 1100001072238ff 15:51:22.464 [GameSession] create_game_object(492, 0) -> 11000010b5e68f9 15:51:22.476 [GameSession] create_game_object(36, 493) 15:51:22.476 [GameSession] create_game_object(493, 0) -> 1100001056ede37 15:51:22.476 [GameSession] create_game_object(493, 0) -> 1100001072238ff 15:51:22.476 [GameSession] create_game_object(493, 0) -> 11000010b5e68f9 15:51:23.100 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 282899 15:51:23.666 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:51:23.676 [Lua] Spline already found! 15:51:23.703 [Lua] Init group template: spline_patrol 15:51:23.811 [GameSession] create_game_object(84, 494) 15:51:23.811 [GameSession] create_game_object(494, 0) -> 1100001056ede37 15:51:23.811 [GameSession] create_game_object(494, 0) -> 1100001072238ff 15:51:23.811 [GameSession] create_game_object(494, 0) -> 11000010b5e68f9 15:51:23.822 [GameSession] create_game_object(36, 495) 15:51:23.822 [GameSession] create_game_object(495, 0) -> 1100001056ede37 15:51:23.822 [GameSession] create_game_object(495, 0) -> 1100001072238ff 15:51:23.822 [GameSession] create_game_object(495, 0) -> 11000010b5e68f9 15:51:24.569 [Lua] Switching ConflictSettings: to: skaven 15:51:24.569 [Lua] pacing=default 15:51:24.569 [Lua] roaming=nil 15:51:24.569 [Lua] specials=skaven 15:51:24.569 [Lua] debug_color=orange 15:51:24.569 [Lua] contained_breeds=nil 15:51:24.569 [Lua] pack_spawning=skaven 15:51:24.569 [Lua] disabled=false 15:51:24.569 [Lua] factions=nil 15:51:24.569 [Lua] boss=skaven 15:51:24.569 [Lua] horde=default 15:51:24.569 [Lua] name=skaven 15:51:24.569 [Lua] intensity=default 15:51:24.569 [Lua] --- 15:51:24.854 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:51:24.864 [Lua] Spline already found! 15:51:24.892 [Lua] Init group template: spline_patrol 15:51:25.277 [GameSession] create_game_object(84, 496) 15:51:25.277 [GameSession] create_game_object(496, 0) -> 1100001056ede37 15:51:25.277 [GameSession] create_game_object(496, 0) -> 1100001072238ff 15:51:25.277 [GameSession] create_game_object(496, 0) -> 11000010b5e68f9 15:51:25.552 [GameSession] create_game_object(84, 497) 15:51:25.552 [GameSession] create_game_object(497, 0) -> 1100001056ede37 15:51:25.552 [GameSession] create_game_object(497, 0) -> 1100001072238ff 15:51:25.552 [GameSession] create_game_object(497, 0) -> 11000010b5e68f9 15:51:25.633 [GameSession] create_game_object(84, 498) 15:51:25.633 [GameSession] create_game_object(498, 0) -> 1100001056ede37 15:51:25.633 [GameSession] create_game_object(498, 0) -> 1100001072238ff 15:51:25.633 [GameSession] create_game_object(498, 0) -> 11000010b5e68f9 15:51:25.643 [GameSession] create_game_object(36, 499) 15:51:25.643 [GameSession] create_game_object(499, 0) -> 1100001056ede37 15:51:25.643 [GameSession] create_game_object(499, 0) -> 1100001072238ff 15:51:25.643 [GameSession] create_game_object(499, 0) -> 11000010b5e68f9 15:51:26.643 [GameSession] 11000010b5e68f9 -> create_game_object(3134) 15:51:26.643 [GameSession] create_game_object(3134, 0) -> 1100001056ede37 15:51:26.643 [GameSession] create_game_object(3134, 0) -> 1100001072238ff 15:51:26.643 [Lua] [GameNetworkManager] game object created go_id=3134, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:26.694 [GameSession] 11000010b5e68f9 -> create_game_object(3135) 15:51:26.694 [GameSession] create_game_object(3135, 0) -> 1100001056ede37 15:51:26.694 [GameSession] create_game_object(3135, 0) -> 1100001072238ff 15:51:26.694 [Lua] [GameNetworkManager] game object created go_id=3135, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:26.696 [GameSession] create_game_object(84, 500) 15:51:26.696 [GameSession] create_game_object(500, 0) -> 1100001056ede37 15:51:26.696 [GameSession] create_game_object(500, 0) -> 1100001072238ff 15:51:26.696 [GameSession] create_game_object(500, 0) -> 11000010b5e68f9 15:51:26.707 [GameSession] create_game_object(36, 501) 15:51:26.707 [GameSession] create_game_object(501, 0) -> 1100001056ede37 15:51:26.707 [GameSession] create_game_object(501, 0) -> 1100001072238ff 15:51:26.707 [GameSession] create_game_object(501, 0) -> 11000010b5e68f9 15:51:26.827 [GameSession] 11000010b5e68f9 -> create_game_object(3136) 15:51:26.827 [GameSession] create_game_object(3136, 0) -> 1100001056ede37 15:51:26.827 [GameSession] create_game_object(3136, 0) -> 1100001072238ff 15:51:26.827 [Lua] [GameNetworkManager] game object created go_id=3136, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:26.829 [GameSession] create_game_object(84, 502) 15:51:26.829 [GameSession] create_game_object(502, 0) -> 1100001056ede37 15:51:26.829 [GameSession] create_game_object(502, 0) -> 1100001072238ff 15:51:26.829 [GameSession] create_game_object(502, 0) -> 11000010b5e68f9 15:51:26.840 [GameSession] create_game_object(36, 503) 15:51:26.840 [GameSession] create_game_object(503, 0) -> 1100001056ede37 15:51:26.840 [GameSession] create_game_object(503, 0) -> 1100001072238ff 15:51:26.840 [GameSession] create_game_object(503, 0) -> 11000010b5e68f9 15:51:26.882 [GameSession] 11000010b5e68f9 -> create_game_object(3137) 15:51:26.882 [GameSession] create_game_object(3137, 0) -> 1100001056ede37 15:51:26.882 [GameSession] create_game_object(3137, 0) -> 1100001072238ff 15:51:26.883 [Lua] [GameNetworkManager] game object created go_id=3137, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:27.259 [GameSession] 11000010b5e68f9 -> destroy_game_object(3136) 15:51:27.259 [Lua] [GameNetworkManager] game object was destroyed id=3136 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:27.259 [GameSession] 11000010b5e68f9 -> destroy_game_object(3134) 15:51:27.259 [Lua] [GameNetworkManager] game object was destroyed id=3134 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:27.301 [GameSession] 11000010b5e68f9 -> destroy_game_object(3137) 15:51:27.301 [Lua] [GameNetworkManager] game object was destroyed id=3137 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:27.355 [GameSession] 11000010b5e68f9 -> destroy_game_object(3135) 15:51:27.355 [Lua] [GameNetworkManager] game object was destroyed id=3135 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:27.411 [GameSession] 11000010b5e68f9 -> create_game_object(3138) 15:51:27.411 [GameSession] create_game_object(3138, 0) -> 1100001056ede37 15:51:27.411 [GameSession] create_game_object(3138, 0) -> 1100001072238ff 15:51:27.411 [Lua] [GameNetworkManager] game object created go_id=3138, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:27.523 [GameSession] 11000010b5e68f9 -> create_game_object(3139) 15:51:27.523 [GameSession] create_game_object(3139, 0) -> 1100001056ede37 15:51:27.523 [GameSession] create_game_object(3139, 0) -> 1100001072238ff 15:51:27.523 [Lua] [GameNetworkManager] game object created go_id=3139, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:27.624 [GameSession] 11000010b5e68f9 -> create_game_object(3140) 15:51:27.624 [GameSession] create_game_object(3140, 0) -> 1100001056ede37 15:51:27.624 [GameSession] create_game_object(3140, 0) -> 1100001072238ff 15:51:27.624 [Lua] [GameNetworkManager] game object created go_id=3140, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:27.725 [GameSession] create_game_object(84, 504) 15:51:27.725 [GameSession] create_game_object(504, 0) -> 1100001056ede37 15:51:27.725 [GameSession] create_game_object(504, 0) -> 1100001072238ff 15:51:27.725 [GameSession] create_game_object(504, 0) -> 11000010b5e68f9 15:51:27.725 [GameSession] create_game_object(84, 505) 15:51:27.725 [GameSession] create_game_object(505, 0) -> 1100001056ede37 15:51:27.725 [GameSession] create_game_object(505, 0) -> 1100001072238ff 15:51:27.725 [GameSession] create_game_object(505, 0) -> 11000010b5e68f9 15:51:27.726 [GameSession] create_game_object(84, 506) 15:51:27.726 [GameSession] create_game_object(506, 0) -> 1100001056ede37 15:51:27.726 [GameSession] create_game_object(506, 0) -> 1100001072238ff 15:51:27.726 [GameSession] create_game_object(506, 0) -> 11000010b5e68f9 15:51:27.726 [GameSession] create_game_object(84, 507) 15:51:27.726 [GameSession] create_game_object(507, 0) -> 1100001056ede37 15:51:27.726 [GameSession] create_game_object(507, 0) -> 1100001072238ff 15:51:27.726 [GameSession] create_game_object(507, 0) -> 11000010b5e68f9 15:51:27.738 [GameSession] 11000010b5e68f9 -> create_game_object(3141) 15:51:27.738 [GameSession] create_game_object(3141, 0) -> 1100001056ede37 15:51:27.738 [GameSession] create_game_object(3141, 0) -> 1100001072238ff 15:51:27.738 [Lua] [GameNetworkManager] game object created go_id=3141, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:27.782 [GameSession] create_game_object(36, 508) 15:51:27.782 [GameSession] create_game_object(508, 0) -> 1100001056ede37 15:51:27.782 [GameSession] create_game_object(508, 0) -> 1100001072238ff 15:51:27.782 [GameSession] create_game_object(508, 0) -> 11000010b5e68f9 15:51:27.797 [GameSession] create_game_object(36, 509) 15:51:27.797 [GameSession] create_game_object(509, 0) -> 1100001056ede37 15:51:27.797 [GameSession] create_game_object(509, 0) -> 1100001072238ff 15:51:27.797 [GameSession] create_game_object(509, 0) -> 11000010b5e68f9 15:51:27.810 [GameSession] create_game_object(36, 510) 15:51:27.810 [GameSession] create_game_object(510, 0) -> 1100001056ede37 15:51:27.810 [GameSession] create_game_object(510, 0) -> 1100001072238ff 15:51:27.810 [GameSession] create_game_object(510, 0) -> 11000010b5e68f9 15:51:27.850 [GameSession] 11000010b5e68f9 -> destroy_game_object(3138) 15:51:27.850 [Lua] [GameNetworkManager] game object was destroyed id=3138 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:27.982 [GameSession] 11000010b5e68f9 -> destroy_game_object(3139) 15:51:27.982 [Lua] [GameNetworkManager] game object was destroyed id=3139 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:28.041 [GameSession] 11000010b5e68f9 -> destroy_game_object(3140) 15:51:28.042 [Lua] [GameNetworkManager] game object was destroyed id=3140 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:28.148 [GameSession] 11000010b5e68f9 -> destroy_game_object(3141) 15:51:28.148 [Lua] [GameNetworkManager] game object was destroyed id=3141 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:28.222 [GameSession] 11000010b5e68f9 -> create_game_object(3142) 15:51:28.222 [GameSession] create_game_object(3142, 0) -> 1100001056ede37 15:51:28.222 [GameSession] create_game_object(3142, 0) -> 1100001072238ff 15:51:28.222 [Lua] [GameNetworkManager] game object created go_id=3142, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:28.326 [GameSession] 11000010b5e68f9 -> create_game_object(3143) 15:51:28.326 [GameSession] create_game_object(3143, 0) -> 1100001056ede37 15:51:28.326 [GameSession] create_game_object(3143, 0) -> 1100001072238ff 15:51:28.326 [Lua] [GameNetworkManager] game object created go_id=3143, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:28.403 [GameSession] 11000010b5e68f9 -> create_game_object(3144) 15:51:28.403 [GameSession] create_game_object(3144, 0) -> 1100001056ede37 15:51:28.403 [GameSession] create_game_object(3144, 0) -> 1100001072238ff 15:51:28.403 [Lua] [GameNetworkManager] game object created go_id=3144, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:28.428 [Lua] Coordinated attack! 15:51:28.522 [GameSession] 11000010b5e68f9 -> create_game_object(3145) 15:51:28.522 [GameSession] create_game_object(3145, 0) -> 1100001056ede37 15:51:28.522 [GameSession] create_game_object(3145, 0) -> 1100001072238ff 15:51:28.522 [Lua] [GameNetworkManager] game object created go_id=3145, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:28.532 [GameSession] destroy_game_object(507) 15:51:28.601 [GameSession] create_game_object(84, 511) 15:51:28.601 [GameSession] create_game_object(511, 0) -> 1100001056ede37 15:51:28.601 [GameSession] create_game_object(511, 0) -> 1100001072238ff 15:51:28.601 [GameSession] create_game_object(511, 0) -> 11000010b5e68f9 15:51:28.601 [GameSession] create_game_object(84, 512) 15:51:28.601 [GameSession] create_game_object(512, 0) -> 1100001056ede37 15:51:28.601 [GameSession] create_game_object(512, 0) -> 1100001072238ff 15:51:28.601 [GameSession] create_game_object(512, 0) -> 11000010b5e68f9 15:51:28.601 [GameSession] create_game_object(84, 513) 15:51:28.601 [GameSession] create_game_object(513, 0) -> 1100001056ede37 15:51:28.601 [GameSession] create_game_object(513, 0) -> 1100001072238ff 15:51:28.601 [GameSession] create_game_object(513, 0) -> 11000010b5e68f9 15:51:28.630 [GameSession] create_game_object(36, 514) 15:51:28.630 [GameSession] create_game_object(514, 0) -> 1100001056ede37 15:51:28.630 [GameSession] create_game_object(514, 0) -> 1100001072238ff 15:51:28.630 [GameSession] create_game_object(514, 0) -> 11000010b5e68f9 15:51:28.644 [GameSession] create_game_object(36, 515) 15:51:28.644 [GameSession] create_game_object(515, 0) -> 1100001056ede37 15:51:28.644 [GameSession] create_game_object(515, 0) -> 1100001072238ff 15:51:28.644 [GameSession] create_game_object(515, 0) -> 11000010b5e68f9 15:51:28.987 [GameSession] 11000010b5e68f9 -> destroy_game_object(3142) 15:51:28.987 [Lua] [GameNetworkManager] game object was destroyed id=3142 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:29.093 [GameSession] 11000010b5e68f9 -> destroy_game_object(3143) 15:51:29.093 [Lua] [GameNetworkManager] game object was destroyed id=3143 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:29.121 [GameSession] 11000010b5e68f9 -> destroy_game_object(3145) 15:51:29.121 [Lua] [GameNetworkManager] game object was destroyed id=3145 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:29.198 [GameSession] 11000010b5e68f9 -> destroy_game_object(3144) 15:51:29.198 [Lua] [GameNetworkManager] game object was destroyed id=3144 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:29.365 [GameSession] 11000010b5e68f9 -> create_game_object(3146) 15:51:29.365 [GameSession] create_game_object(3146, 0) -> 1100001056ede37 15:51:29.365 [GameSession] create_game_object(3146, 0) -> 1100001072238ff 15:51:29.365 [Lua] [GameNetworkManager] game object created go_id=3146, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:29.485 [GameSession] 11000010b5e68f9 -> create_game_object(3147) 15:51:29.485 [GameSession] create_game_object(3147, 0) -> 1100001056ede37 15:51:29.485 [GameSession] create_game_object(3147, 0) -> 1100001072238ff 15:51:29.485 [Lua] [GameNetworkManager] game object created go_id=3147, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:29.582 [GameSession] 11000010b5e68f9 -> create_game_object(3148) 15:51:29.582 [GameSession] create_game_object(3148, 0) -> 1100001056ede37 15:51:29.582 [GameSession] create_game_object(3148, 0) -> 1100001072238ff 15:51:29.582 [Lua] [GameNetworkManager] game object created go_id=3148, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:29.663 [GameSession] 11000010b5e68f9 -> create_game_object(3149) 15:51:29.663 [GameSession] create_game_object(3149, 0) -> 1100001056ede37 15:51:29.663 [GameSession] create_game_object(3149, 0) -> 1100001072238ff 15:51:29.663 [Lua] [GameNetworkManager] game object created go_id=3149, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:29.862 [GameSession] 11000010b5e68f9 -> destroy_game_object(3146) 15:51:29.862 [Lua] [GameNetworkManager] game object was destroyed id=3146 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:29.958 [GameSession] 11000010b5e68f9 -> destroy_game_object(3147) 15:51:29.958 [Lua] [GameNetworkManager] game object was destroyed id=3147 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.111 [GameSession] 11000010b5e68f9 -> create_game_object(3150) 15:51:30.111 [GameSession] create_game_object(3150, 0) -> 1100001056ede37 15:51:30.111 [GameSession] create_game_object(3150, 0) -> 1100001072238ff 15:51:30.111 [Lua] [GameNetworkManager] game object created go_id=3150, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:30.184 [GameSession] 11000010b5e68f9 -> destroy_game_object(3149) 15:51:30.184 [Lua] [GameNetworkManager] game object was destroyed id=3149 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.215 [GameSession] 11000010b5e68f9 -> create_game_object(3151) 15:51:30.215 [GameSession] create_game_object(3151, 0) -> 1100001056ede37 15:51:30.215 [GameSession] create_game_object(3151, 0) -> 1100001072238ff 15:51:30.215 [Lua] [GameNetworkManager] game object created go_id=3151, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:30.215 [GameSession] 11000010b5e68f9 -> destroy_game_object(3148) 15:51:30.215 [Lua] [GameNetworkManager] game object was destroyed id=3148 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.302 [GameSession] 11000010b5e68f9 -> create_game_object(3152) 15:51:30.302 [GameSession] create_game_object(3152, 0) -> 1100001056ede37 15:51:30.302 [GameSession] create_game_object(3152, 0) -> 1100001072238ff 15:51:30.302 [Lua] [GameNetworkManager] game object created go_id=3152, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:30.397 [GameSession] 11000010b5e68f9 -> create_game_object(3153) 15:51:30.397 [GameSession] create_game_object(3153, 0) -> 1100001056ede37 15:51:30.397 [GameSession] create_game_object(3153, 0) -> 1100001072238ff 15:51:30.397 [Lua] [GameNetworkManager] game object created go_id=3153, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:30.638 [GameSession] 11000010b5e68f9 -> destroy_game_object(3150) 15:51:30.638 [Lua] [GameNetworkManager] game object was destroyed id=3150 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.724 [GameSession] 11000010b5e68f9 -> destroy_game_object(3151) 15:51:30.724 [Lua] [GameNetworkManager] game object was destroyed id=3151 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.825 [GameSession] 11000010b5e68f9 -> destroy_game_object(3152) 15:51:30.825 [Lua] [GameNetworkManager] game object was destroyed id=3152 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.843 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 2 68 15:51:30.857 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 7 67 15:51:30.900 [GameSession] 11000010b5e68f9 -> destroy_game_object(3153) 15:51:30.900 [Lua] [GameNetworkManager] game object was destroyed id=3153 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:30.947 [GameSession] 11000010b5e68f9 -> create_game_object(3154) 15:51:30.947 [GameSession] create_game_object(3154, 0) -> 1100001056ede37 15:51:30.947 [GameSession] create_game_object(3154, 0) -> 1100001072238ff 15:51:30.947 [Lua] [GameNetworkManager] game object created go_id=3154, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:31.035 [GameSession] 11000010b5e68f9 -> create_game_object(3155) 15:51:31.035 [GameSession] create_game_object(3155, 0) -> 1100001056ede37 15:51:31.035 [GameSession] create_game_object(3155, 0) -> 1100001072238ff 15:51:31.035 [Lua] [GameNetworkManager] game object created go_id=3155, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:31.133 [GameSession] 11000010b5e68f9 -> create_game_object(3156) 15:51:31.133 [GameSession] create_game_object(3156, 0) -> 1100001056ede37 15:51:31.133 [GameSession] create_game_object(3156, 0) -> 1100001072238ff 15:51:31.133 [Lua] [GameNetworkManager] game object created go_id=3156, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:31.225 [GameSession] 11000010b5e68f9 -> create_game_object(3157) 15:51:31.225 [GameSession] create_game_object(3157, 0) -> 1100001056ede37 15:51:31.225 [GameSession] create_game_object(3157, 0) -> 1100001072238ff 15:51:31.225 [Lua] [GameNetworkManager] game object created go_id=3157, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:31.398 [GameSession] destroy_game_object(340) 15:51:31.651 [GameSession] 11000010b5e68f9 -> destroy_game_object(3154) 15:51:31.651 [Lua] [GameNetworkManager] game object was destroyed id=3154 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:31.750 [GameSession] 11000010b5e68f9 -> destroy_game_object(3155) 15:51:31.750 [Lua] [GameNetworkManager] game object was destroyed id=3155 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:31.856 [GameSession] 11000010b5e68f9 -> destroy_game_object(3156) 15:51:31.856 [Lua] [GameNetworkManager] game object was destroyed id=3156 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:31.985 [GameSession] 11000010b5e68f9 -> destroy_game_object(3157) 15:51:31.985 [Lua] [GameNetworkManager] game object was destroyed id=3157 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:32.380 [GameSession] destroy_game_object(345) 15:51:32.392 [GameSession] destroy_game_object(343) 15:51:32.405 [GameSession] destroy_game_object(515) 15:51:32.405 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:32.405 [GameSession] destroy_game_object(512) 15:51:33.362 [GameSession] destroy_game_object(514) 15:51:33.362 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:33.363 [GameSession] destroy_game_object(513) 15:51:33.570 [GameSession] create_game_object(84, 516) 15:51:33.570 [GameSession] create_game_object(516, 0) -> 1100001056ede37 15:51:33.570 [GameSession] create_game_object(516, 0) -> 1100001072238ff 15:51:33.570 [GameSession] create_game_object(516, 0) -> 11000010b5e68f9 15:51:33.571 [GameSession] create_game_object(36, 517) 15:51:33.571 [GameSession] create_game_object(517, 0) -> 1100001056ede37 15:51:33.571 [GameSession] create_game_object(517, 0) -> 1100001072238ff 15:51:33.571 [GameSession] create_game_object(517, 0) -> 11000010b5e68f9 15:51:33.963 [GameSession] destroy_game_object(517) 15:51:33.963 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:33.963 [GameSession] destroy_game_object(516) 15:51:34.183 [GameSession] destroy_game_object(511) 15:51:37.635 [GameSession] destroy_game_object(508) 15:51:37.635 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:37.635 [GameSession] destroy_game_object(506) 15:51:37.642 [GameSession] create_game_object(84, 518) 15:51:37.642 [GameSession] create_game_object(518, 0) -> 1100001056ede37 15:51:37.642 [GameSession] create_game_object(518, 0) -> 1100001072238ff 15:51:37.642 [GameSession] create_game_object(518, 0) -> 11000010b5e68f9 15:51:37.659 [GameSession] create_game_object(36, 519) 15:51:37.659 [GameSession] create_game_object(519, 0) -> 1100001056ede37 15:51:37.659 [GameSession] create_game_object(519, 0) -> 1100001072238ff 15:51:37.659 [GameSession] create_game_object(519, 0) -> 11000010b5e68f9 15:51:37.675 [GameSession] create_game_object(36, 520) 15:51:37.675 [GameSession] create_game_object(520, 0) -> 1100001056ede37 15:51:37.675 [GameSession] create_game_object(520, 0) -> 1100001072238ff 15:51:37.675 [GameSession] create_game_object(520, 0) -> 11000010b5e68f9 15:51:37.820 [GameSession] create_game_object(84, 521) 15:51:37.820 [GameSession] create_game_object(521, 0) -> 1100001056ede37 15:51:37.820 [GameSession] create_game_object(521, 0) -> 1100001072238ff 15:51:37.820 [GameSession] create_game_object(521, 0) -> 11000010b5e68f9 15:51:37.820 [GameSession] create_game_object(84, 522) 15:51:37.820 [GameSession] create_game_object(522, 0) -> 1100001056ede37 15:51:37.820 [GameSession] create_game_object(522, 0) -> 1100001072238ff 15:51:37.820 [GameSession] create_game_object(522, 0) -> 11000010b5e68f9 15:51:37.820 [GameSession] create_game_object(84, 523) 15:51:37.820 [GameSession] create_game_object(523, 0) -> 1100001056ede37 15:51:37.820 [GameSession] create_game_object(523, 0) -> 1100001072238ff 15:51:37.820 [GameSession] create_game_object(523, 0) -> 11000010b5e68f9 15:51:37.821 [GameSession] create_game_object(36, 524) 15:51:37.821 [GameSession] create_game_object(524, 0) -> 1100001056ede37 15:51:37.821 [GameSession] create_game_object(524, 0) -> 1100001072238ff 15:51:37.821 [GameSession] create_game_object(524, 0) -> 11000010b5e68f9 15:51:37.831 [GameSession] destroy_game_object(519) 15:51:37.831 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:37.831 [GameSession] destroy_game_object(520) 15:51:37.831 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:37.831 [GameSession] destroy_game_object(518) 15:51:37.870 [GameSession] create_game_object(36, 525) 15:51:37.870 [GameSession] create_game_object(525, 0) -> 1100001056ede37 15:51:37.870 [GameSession] create_game_object(525, 0) -> 1100001072238ff 15:51:37.870 [GameSession] create_game_object(525, 0) -> 11000010b5e68f9 15:51:37.886 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 5 58 15:51:38.784 [GameSession] destroy_game_object(495) 15:51:38.784 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:38.784 [GameSession] destroy_game_object(494) 15:51:39.288 [GameSession] create_game_object(84, 526) 15:51:39.288 [GameSession] create_game_object(526, 0) -> 1100001056ede37 15:51:39.288 [GameSession] create_game_object(526, 0) -> 1100001072238ff 15:51:39.288 [GameSession] create_game_object(526, 0) -> 11000010b5e68f9 15:51:39.289 [GameSession] create_game_object(36, 527) 15:51:39.289 [GameSession] create_game_object(527, 0) -> 1100001056ede37 15:51:39.289 [GameSession] create_game_object(527, 0) -> 1100001072238ff 15:51:39.289 [GameSession] create_game_object(527, 0) -> 11000010b5e68f9 15:51:39.300 [GameSession] create_game_object(36, 528) 15:51:39.300 [GameSession] create_game_object(528, 0) -> 1100001056ede37 15:51:39.300 [GameSession] create_game_object(528, 0) -> 1100001072238ff 15:51:39.300 [GameSession] create_game_object(528, 0) -> 11000010b5e68f9 15:51:39.480 [GameSession] create_game_object(84, 529) 15:51:39.480 [GameSession] create_game_object(529, 0) -> 1100001056ede37 15:51:39.480 [GameSession] create_game_object(529, 0) -> 1100001072238ff 15:51:39.480 [GameSession] create_game_object(529, 0) -> 11000010b5e68f9 15:51:39.481 [GameSession] create_game_object(36, 530) 15:51:39.481 [GameSession] create_game_object(530, 0) -> 1100001056ede37 15:51:39.481 [GameSession] create_game_object(530, 0) -> 1100001072238ff 15:51:39.481 [GameSession] create_game_object(530, 0) -> 11000010b5e68f9 15:51:39.670 [GameSession] destroy_game_object(530) 15:51:39.670 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:39.670 [GameSession] destroy_game_object(529) 15:51:39.966 [GameSession] create_game_object(84, 531) 15:51:39.966 [GameSession] create_game_object(531, 0) -> 1100001056ede37 15:51:39.966 [GameSession] create_game_object(531, 0) -> 1100001072238ff 15:51:39.966 [GameSession] create_game_object(531, 0) -> 11000010b5e68f9 15:51:39.967 [GameSession] create_game_object(36, 532) 15:51:39.967 [GameSession] create_game_object(532, 0) -> 1100001056ede37 15:51:39.967 [GameSession] create_game_object(532, 0) -> 1100001072238ff 15:51:39.967 [GameSession] create_game_object(532, 0) -> 11000010b5e68f9 15:51:40.080 [GameSession] destroy_game_object(347) 15:51:40.153 [GameSession] destroy_game_object(532) 15:51:40.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:40.153 [GameSession] destroy_game_object(531) 15:51:40.475 [GameSession] create_game_object(84, 533) 15:51:40.475 [GameSession] create_game_object(533, 0) -> 1100001056ede37 15:51:40.475 [GameSession] create_game_object(533, 0) -> 1100001072238ff 15:51:40.475 [GameSession] create_game_object(533, 0) -> 11000010b5e68f9 15:51:40.485 [GameSession] create_game_object(36, 534) 15:51:40.485 [GameSession] create_game_object(534, 0) -> 1100001056ede37 15:51:40.485 [GameSession] create_game_object(534, 0) -> 1100001072238ff 15:51:40.485 [GameSession] create_game_object(534, 0) -> 11000010b5e68f9 15:51:40.571 [GameSession] create_game_object(51, 535) 15:51:40.571 [GameSession] create_game_object(535, 0) -> 1100001056ede37 15:51:40.571 [GameSession] create_game_object(535, 0) -> 1100001072238ff 15:51:40.571 [GameSession] create_game_object(535, 0) -> 11000010b5e68f9 15:51:41.237 [GameSession] create_game_object(84, 536) 15:51:41.237 [GameSession] create_game_object(536, 0) -> 1100001056ede37 15:51:41.237 [GameSession] create_game_object(536, 0) -> 1100001072238ff 15:51:41.237 [GameSession] create_game_object(536, 0) -> 11000010b5e68f9 15:51:41.238 [GameSession] create_game_object(36, 537) 15:51:41.238 [GameSession] create_game_object(537, 0) -> 1100001056ede37 15:51:41.238 [GameSession] create_game_object(537, 0) -> 1100001072238ff 15:51:41.238 [GameSession] create_game_object(537, 0) -> 11000010b5e68f9 15:51:41.557 [GameSession] create_game_object(84, 538) 15:51:41.557 [GameSession] create_game_object(538, 0) -> 1100001056ede37 15:51:41.557 [GameSession] create_game_object(538, 0) -> 1100001072238ff 15:51:41.557 [GameSession] create_game_object(538, 0) -> 11000010b5e68f9 15:51:41.742 [GameSession] destroy_game_object(538) 15:51:42.184 [GameSession] destroy_game_object(535) 15:51:42.388 [GameSession] destroy_game_object(534) 15:51:42.388 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:42.388 [GameSession] destroy_game_object(533) 15:51:43.476 [GameSession] destroy_game_object(527) 15:51:43.476 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:43.476 [GameSession] destroy_game_object(528) 15:51:43.476 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:43.476 [GameSession] destroy_game_object(526) 15:51:43.501 [GameSession] destroy_game_object(129) 15:51:44.732 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 8 55 15:51:44.867 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 3 54 15:51:44.908 [GameSession] destroy_game_object(368) 15:51:44.908 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[1cb0130da5e378f4]' 15:51:45.000 [GameSession] create_game_object(84, 539) 15:51:45.000 [GameSession] create_game_object(539, 0) -> 1100001056ede37 15:51:45.000 [GameSession] create_game_object(539, 0) -> 1100001072238ff 15:51:45.000 [GameSession] create_game_object(539, 0) -> 11000010b5e68f9 15:51:45.000 [GameSession] create_game_object(36, 540) 15:51:45.001 [GameSession] create_game_object(540, 0) -> 1100001056ede37 15:51:45.001 [GameSession] create_game_object(540, 0) -> 1100001072238ff 15:51:45.001 [GameSession] create_game_object(540, 0) -> 11000010b5e68f9 15:51:45.016 [GameSession] create_game_object(36, 541) 15:51:45.016 [GameSession] create_game_object(541, 0) -> 1100001056ede37 15:51:45.016 [GameSession] create_game_object(541, 0) -> 1100001072238ff 15:51:45.016 [GameSession] create_game_object(541, 0) -> 11000010b5e68f9 15:51:45.725 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 15 55 15:51:47.250 [GameSession] destroy_game_object(525) 15:51:47.250 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:47.250 [GameSession] destroy_game_object(523) 15:51:47.330 [GameSession] destroy_game_object(522) 15:51:47.999 [GameSession] create_game_object(84, 542) 15:51:47.999 [GameSession] create_game_object(542, 0) -> 1100001056ede37 15:51:47.999 [GameSession] create_game_object(542, 0) -> 1100001072238ff 15:51:47.999 [GameSession] create_game_object(542, 0) -> 11000010b5e68f9 15:51:48.000 [GameSession] create_game_object(36, 543) 15:51:48.000 [GameSession] create_game_object(543, 0) -> 1100001056ede37 15:51:48.000 [GameSession] create_game_object(543, 0) -> 1100001072238ff 15:51:48.000 [GameSession] create_game_object(543, 0) -> 11000010b5e68f9 15:51:48.190 [GameSession] destroy_game_object(524) 15:51:48.190 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:51:48.190 [GameSession] destroy_game_object(521) 15:51:48.366 [GameSession] create_game_object(84, 544) 15:51:48.366 [GameSession] create_game_object(544, 0) -> 1100001056ede37 15:51:48.366 [GameSession] create_game_object(544, 0) -> 1100001072238ff 15:51:48.366 [GameSession] create_game_object(544, 0) -> 11000010b5e68f9 15:51:48.367 [GameSession] create_game_object(36, 545) 15:51:48.367 [GameSession] create_game_object(545, 0) -> 1100001056ede37 15:51:48.367 [GameSession] create_game_object(545, 0) -> 1100001072238ff 15:51:48.367 [GameSession] create_game_object(545, 0) -> 11000010b5e68f9 15:51:48.792 [GameSession] create_game_object(84, 546) 15:51:48.792 [GameSession] create_game_object(546, 0) -> 1100001056ede37 15:51:48.792 [GameSession] create_game_object(546, 0) -> 1100001072238ff 15:51:48.792 [GameSession] create_game_object(546, 0) -> 11000010b5e68f9 15:51:48.793 [GameSession] create_game_object(36, 547) 15:51:48.793 [GameSession] create_game_object(547, 0) -> 1100001056ede37 15:51:48.793 [GameSession] create_game_object(547, 0) -> 1100001072238ff 15:51:48.793 [GameSession] create_game_object(547, 0) -> 11000010b5e68f9 15:51:48.873 [GameSession] create_game_object(84, 548) 15:51:48.873 [GameSession] create_game_object(548, 0) -> 1100001056ede37 15:51:48.873 [GameSession] create_game_object(548, 0) -> 1100001072238ff 15:51:48.873 [GameSession] create_game_object(548, 0) -> 11000010b5e68f9 15:51:49.057 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 4 55 15:51:49.081 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 17 54 15:51:50.110 [GameSession] create_game_object(84, 549) 15:51:50.110 [GameSession] create_game_object(549, 0) -> 1100001056ede37 15:51:50.110 [GameSession] create_game_object(549, 0) -> 1100001072238ff 15:51:50.110 [GameSession] create_game_object(549, 0) -> 11000010b5e68f9 15:51:50.111 [GameSession] create_game_object(36, 550) 15:51:50.111 [GameSession] create_game_object(550, 0) -> 1100001056ede37 15:51:50.111 [GameSession] create_game_object(550, 0) -> 1100001072238ff 15:51:50.111 [GameSession] create_game_object(550, 0) -> 11000010b5e68f9 15:51:50.299 [GameSession] 11000010b5e68f9 -> create_game_object(3158) 15:51:50.299 [GameSession] create_game_object(3158, 0) -> 1100001056ede37 15:51:50.299 [GameSession] create_game_object(3158, 0) -> 1100001072238ff 15:51:50.299 [Lua] [GameNetworkManager] game object created go_id=3158, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:50.353 [GameSession] 11000010b5e68f9 -> create_game_object(3159) 15:51:50.353 [GameSession] create_game_object(3159, 0) -> 1100001056ede37 15:51:50.353 [GameSession] create_game_object(3159, 0) -> 1100001072238ff 15:51:50.353 [Lua] [GameNetworkManager] game object created go_id=3159, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:50.473 [GameSession] 11000010b5e68f9 -> create_game_object(3160) 15:51:50.473 [GameSession] create_game_object(3160, 0) -> 1100001056ede37 15:51:50.473 [GameSession] create_game_object(3160, 0) -> 1100001072238ff 15:51:50.473 [Lua] [GameNetworkManager] game object created go_id=3160, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:50.518 [GameSession] 11000010b5e68f9 -> create_game_object(3161) 15:51:50.519 [GameSession] create_game_object(3161, 0) -> 1100001056ede37 15:51:50.519 [GameSession] create_game_object(3161, 0) -> 1100001072238ff 15:51:50.519 [Lua] [GameNetworkManager] game object created go_id=3161, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:50.769 [GameSession] 11000010b5e68f9 -> destroy_game_object(3158) 15:51:50.769 [Lua] [GameNetworkManager] game object was destroyed id=3158 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:50.861 [GameSession] create_game_object(84, 551) 15:51:50.861 [GameSession] create_game_object(551, 0) -> 1100001056ede37 15:51:50.861 [GameSession] create_game_object(551, 0) -> 1100001072238ff 15:51:50.861 [GameSession] create_game_object(551, 0) -> 11000010b5e68f9 15:51:50.929 [GameSession] 11000010b5e68f9 -> destroy_game_object(3159) 15:51:50.929 [Lua] [GameNetworkManager] game object was destroyed id=3159 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.019 [GameSession] 11000010b5e68f9 -> destroy_game_object(3160) 15:51:51.019 [Lua] [GameNetworkManager] game object was destroyed id=3160 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.066 [GameSession] 11000010b5e68f9 -> create_game_object(3162) 15:51:51.066 [GameSession] create_game_object(3162, 0) -> 1100001056ede37 15:51:51.066 [GameSession] create_game_object(3162, 0) -> 1100001072238ff 15:51:51.066 [Lua] [GameNetworkManager] game object created go_id=3162, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:51.066 [GameSession] 11000010b5e68f9 -> destroy_game_object(3161) 15:51:51.066 [Lua] [GameNetworkManager] game object was destroyed id=3161 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.110 [GameSession] 11000010b5e68f9 -> create_game_object(3163) 15:51:51.110 [GameSession] create_game_object(3163, 0) -> 1100001056ede37 15:51:51.110 [GameSession] create_game_object(3163, 0) -> 1100001072238ff 15:51:51.110 [Lua] [GameNetworkManager] game object created go_id=3163, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:51.232 [GameSession] 11000010b5e68f9 -> create_game_object(3164) 15:51:51.232 [GameSession] create_game_object(3164, 0) -> 1100001056ede37 15:51:51.232 [GameSession] create_game_object(3164, 0) -> 1100001072238ff 15:51:51.232 [Lua] [GameNetworkManager] game object created go_id=3164, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:51.302 [GameSession] 11000010b5e68f9 -> create_game_object(3165) 15:51:51.302 [GameSession] create_game_object(3165, 0) -> 1100001056ede37 15:51:51.302 [GameSession] create_game_object(3165, 0) -> 1100001072238ff 15:51:51.302 [Lua] [GameNetworkManager] game object created go_id=3165, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:51.496 [GameSession] 11000010b5e68f9 -> destroy_game_object(3162) 15:51:51.496 [Lua] [GameNetworkManager] game object was destroyed id=3162 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.617 [GameSession] 11000010b5e68f9 -> destroy_game_object(3163) 15:51:51.617 [Lua] [GameNetworkManager] game object was destroyed id=3163 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.660 [GameSession] 11000010b5e68f9 -> destroy_game_object(3164) 15:51:51.660 [Lua] [GameNetworkManager] game object was destroyed id=3164 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.661 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 6 56 15:51:51.770 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 11 55 15:51:51.791 [GameSession] 11000010b5e68f9 -> destroy_game_object(3165) 15:51:51.791 [Lua] [GameNetworkManager] game object was destroyed id=3165 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:51.822 [GameSession] destroy_game_object(551) 15:51:52.016 [GameSession] create_game_object(84, 552) 15:51:52.016 [GameSession] create_game_object(552, 0) -> 1100001056ede37 15:51:52.016 [GameSession] create_game_object(552, 0) -> 1100001072238ff 15:51:52.016 [GameSession] create_game_object(552, 0) -> 11000010b5e68f9 15:51:52.146 [GameSession] destroy_game_object(552) 15:51:52.160 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 10 52 15:51:52.172 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 16 51 15:51:52.398 [GameSession] create_game_object(84, 553) 15:51:52.398 [GameSession] create_game_object(553, 0) -> 1100001056ede37 15:51:52.398 [GameSession] create_game_object(553, 0) -> 1100001072238ff 15:51:52.398 [GameSession] create_game_object(553, 0) -> 11000010b5e68f9 15:51:52.630 [GameSession] destroy_game_object(553) 15:51:53.308 [GameSession] create_game_object(51, 554) 15:51:53.308 [GameSession] create_game_object(554, 0) -> 1100001056ede37 15:51:53.308 [GameSession] create_game_object(554, 0) -> 1100001072238ff 15:51:53.308 [GameSession] create_game_object(554, 0) -> 11000010b5e68f9 15:51:53.754 [GameSession] create_game_object(37, 555) 15:51:53.754 [GameSession] create_game_object(555, 0) -> 1100001056ede37 15:51:53.754 [GameSession] create_game_object(555, 0) -> 1100001072238ff 15:51:53.754 [GameSession] create_game_object(555, 0) -> 11000010b5e68f9 15:51:54.278 [GameSession] 11000010b5e68f9 -> create_game_object(3166) 15:51:54.278 [GameSession] create_game_object(3166, 0) -> 1100001056ede37 15:51:54.278 [GameSession] create_game_object(3166, 0) -> 1100001072238ff 15:51:54.278 [Lua] [GameNetworkManager] game object created go_id=3166, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:54.358 [GameSession] 11000010b5e68f9 -> create_game_object(3167) 15:51:54.358 [GameSession] create_game_object(3167, 0) -> 1100001056ede37 15:51:54.358 [GameSession] create_game_object(3167, 0) -> 1100001072238ff 15:51:54.358 [Lua] [GameNetworkManager] game object created go_id=3167, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:54.461 [GameSession] destroy_game_object(554) 15:51:54.465 [GameSession] 11000010b5e68f9 -> create_game_object(3168) 15:51:54.465 [GameSession] create_game_object(3168, 0) -> 1100001056ede37 15:51:54.465 [GameSession] create_game_object(3168, 0) -> 1100001072238ff 15:51:54.465 [Lua] [GameNetworkManager] game object created go_id=3168, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:54.476 [GameSession] destroy_game_object(447) 15:51:54.521 [GameSession] 11000010b5e68f9 -> create_game_object(3169) 15:51:54.521 [GameSession] create_game_object(3169, 0) -> 1100001056ede37 15:51:54.521 [GameSession] create_game_object(3169, 0) -> 1100001072238ff 15:51:54.521 [Lua] [GameNetworkManager] game object created go_id=3169, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:51:54.658 [GameSession] 11000010b5e68f9 -> destroy_game_object(3166) 15:51:54.658 [Lua] [GameNetworkManager] game object was destroyed id=3166 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:54.778 [GameSession] 11000010b5e68f9 -> destroy_game_object(3167) 15:51:54.778 [Lua] [GameNetworkManager] game object was destroyed id=3167 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:54.808 [GameSession] create_game_object(84, 556) 15:51:54.808 [GameSession] create_game_object(556, 0) -> 1100001056ede37 15:51:54.808 [GameSession] create_game_object(556, 0) -> 1100001072238ff 15:51:54.808 [GameSession] create_game_object(556, 0) -> 11000010b5e68f9 15:51:54.876 [GameSession] 11000010b5e68f9 -> destroy_game_object(3168) 15:51:54.877 [Lua] [GameNetworkManager] game object was destroyed id=3168 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:54.999 [GameSession] 11000010b5e68f9 -> destroy_game_object(3169) 15:51:54.999 [Lua] [GameNetworkManager] game object was destroyed id=3169 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:51:55.289 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 117 will change to a manual source. 15:51:55.289 [GameSession] create_game_object(42, 557) 15:51:55.289 [GameSession] create_game_object(557, 0) -> 1100001056ede37 15:51:55.289 [GameSession] create_game_object(557, 0) -> 1100001072238ff 15:51:55.289 [GameSession] create_game_object(557, 0) -> 11000010b5e68f9 15:51:55.744 [GameSession] destroy_game_object(351) 15:51:56.431 [GameSession] destroy_game_object(451) 15:51:56.619 [GameSession] create_game_object(84, 558) 15:51:56.619 [GameSession] create_game_object(558, 0) -> 1100001056ede37 15:51:56.619 [GameSession] create_game_object(558, 0) -> 1100001072238ff 15:51:56.619 [GameSession] create_game_object(558, 0) -> 11000010b5e68f9 15:51:56.628 [GameSession] destroy_game_object(556) 15:51:56.786 [GameSession] create_game_object(4, 559) 15:51:56.786 [GameSession] create_game_object(559, 0) -> 1100001056ede37 15:51:56.786 [GameSession] create_game_object(559, 0) -> 1100001072238ff 15:51:56.786 [GameSession] create_game_object(559, 0) -> 11000010b5e68f9 15:51:56.822 [GameSession] create_game_object(84, 560) 15:51:56.822 [GameSession] create_game_object(560, 0) -> 1100001056ede37 15:51:56.822 [GameSession] create_game_object(560, 0) -> 1100001072238ff 15:51:56.822 [GameSession] create_game_object(560, 0) -> 11000010b5e68f9 15:51:56.903 [EACServer] [16:51:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:51:57.195 [GameSession] destroy_game_object(558) 15:51:57.615 [GameSession] create_game_object(84, 561) 15:51:57.615 [GameSession] create_game_object(561, 0) -> 1100001056ede37 15:51:57.615 [GameSession] create_game_object(561, 0) -> 1100001072238ff 15:51:57.615 [GameSession] create_game_object(561, 0) -> 11000010b5e68f9 15:52:02.001 [GameSession] destroy_game_object(561) 15:52:03.084 [GameSession] destroy_game_object(560) 15:52:03.313 [GameSession] destroy_game_object(477) 15:52:04.238 [GameSession] destroy_game_object(547) 15:52:04.238 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:04.238 [GameSession] destroy_game_object(546) 15:52:04.433 [GameSession] destroy_game_object(550) 15:52:04.433 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:04.433 [GameSession] destroy_game_object(549) 15:52:04.966 [GameSession] create_game_object(84, 562) 15:52:04.966 [GameSession] create_game_object(562, 0) -> 1100001056ede37 15:52:04.966 [GameSession] create_game_object(562, 0) -> 1100001072238ff 15:52:04.966 [GameSession] create_game_object(562, 0) -> 11000010b5e68f9 15:52:05.108 [GameSession] destroy_game_object(562) 15:52:06.121 [GameSession] create_game_object(84, 563) 15:52:06.121 [GameSession] create_game_object(563, 0) -> 1100001056ede37 15:52:06.121 [GameSession] create_game_object(563, 0) -> 1100001072238ff 15:52:06.121 [GameSession] create_game_object(563, 0) -> 11000010b5e68f9 15:52:06.944 [GameSession] destroy_game_object(478) 15:52:06.944 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:52:06.979 [GameSession] destroy_game_object(462) 15:52:06.979 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:52:07.519 [GameSession] destroy_game_object(543) 15:52:07.519 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:07.519 [GameSession] destroy_game_object(542) 15:52:08.170 [GameSession] create_game_object(49, 564) 15:52:08.170 [GameSession] create_game_object(564, 0) -> 1100001056ede37 15:52:08.170 [GameSession] create_game_object(564, 0) -> 1100001072238ff 15:52:08.170 [GameSession] create_game_object(564, 0) -> 11000010b5e68f9 15:52:09.137 [GameSession] create_game_object(84, 565) 15:52:09.137 [GameSession] create_game_object(565, 0) -> 1100001056ede37 15:52:09.137 [GameSession] create_game_object(565, 0) -> 1100001072238ff 15:52:09.137 [GameSession] create_game_object(565, 0) -> 11000010b5e68f9 15:52:09.138 [GameSession] create_game_object(36, 566) 15:52:09.138 [GameSession] create_game_object(566, 0) -> 1100001056ede37 15:52:09.138 [GameSession] create_game_object(566, 0) -> 1100001072238ff 15:52:09.138 [GameSession] create_game_object(566, 0) -> 11000010b5e68f9 15:52:10.078 [GameSession] 11000010b5e68f9 -> create_game_object(3170) 15:52:10.078 [GameSession] create_game_object(3170, 0) -> 1100001056ede37 15:52:10.078 [GameSession] create_game_object(3170, 0) -> 1100001072238ff 15:52:10.078 [Lua] [GameNetworkManager] game object created go_id=3170, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:10.168 [GameSession] 11000010b5e68f9 -> create_game_object(3171) 15:52:10.168 [GameSession] create_game_object(3171, 0) -> 1100001056ede37 15:52:10.168 [GameSession] create_game_object(3171, 0) -> 1100001072238ff 15:52:10.168 [Lua] [GameNetworkManager] game object created go_id=3171, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:10.170 [GameSession] create_game_object(84, 567) 15:52:10.170 [GameSession] create_game_object(567, 0) -> 1100001056ede37 15:52:10.170 [GameSession] create_game_object(567, 0) -> 1100001072238ff 15:52:10.170 [GameSession] create_game_object(567, 0) -> 11000010b5e68f9 15:52:10.170 [GameSession] create_game_object(36, 568) 15:52:10.170 [GameSession] create_game_object(568, 0) -> 1100001056ede37 15:52:10.170 [GameSession] create_game_object(568, 0) -> 1100001072238ff 15:52:10.170 [GameSession] create_game_object(568, 0) -> 11000010b5e68f9 15:52:10.262 [GameSession] 11000010b5e68f9 -> create_game_object(3172) 15:52:10.262 [GameSession] create_game_object(3172, 0) -> 1100001056ede37 15:52:10.262 [GameSession] create_game_object(3172, 0) -> 1100001072238ff 15:52:10.262 [Lua] [GameNetworkManager] game object created go_id=3172, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:10.384 [GameSession] 11000010b5e68f9 -> create_game_object(3173) 15:52:10.384 [GameSession] create_game_object(3173, 0) -> 1100001056ede37 15:52:10.384 [GameSession] create_game_object(3173, 0) -> 1100001072238ff 15:52:10.384 [Lua] [GameNetworkManager] game object created go_id=3173, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:10.536 [GameSession] create_game_object(84, 569) 15:52:10.536 [GameSession] create_game_object(569, 0) -> 1100001056ede37 15:52:10.536 [GameSession] create_game_object(569, 0) -> 1100001072238ff 15:52:10.536 [GameSession] create_game_object(569, 0) -> 11000010b5e68f9 15:52:10.537 [GameSession] create_game_object(36, 570) 15:52:10.537 [GameSession] create_game_object(570, 0) -> 1100001056ede37 15:52:10.537 [GameSession] create_game_object(570, 0) -> 1100001072238ff 15:52:10.537 [GameSession] create_game_object(570, 0) -> 11000010b5e68f9 15:52:10.668 [GameSession] 11000010b5e68f9 -> destroy_game_object(3170) 15:52:10.668 [Lua] [GameNetworkManager] game object was destroyed id=3170 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:10.682 [GameSession] 11000010b5e68f9 -> destroy_game_object(3171) 15:52:10.682 [Lua] [GameNetworkManager] game object was destroyed id=3171 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:10.713 [GameSession] create_game_object(84, 571) 15:52:10.713 [GameSession] create_game_object(571, 0) -> 1100001056ede37 15:52:10.713 [GameSession] create_game_object(571, 0) -> 1100001072238ff 15:52:10.713 [GameSession] create_game_object(571, 0) -> 11000010b5e68f9 15:52:10.810 [GameSession] 11000010b5e68f9 -> destroy_game_object(3172) 15:52:10.810 [Lua] [GameNetworkManager] game object was destroyed id=3172 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:10.867 [GameSession] 11000010b5e68f9 -> destroy_game_object(3173) 15:52:10.867 [Lua] [GameNetworkManager] game object was destroyed id=3173 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:11.134 [GameSession] 11000010b5e68f9 -> create_game_object(3174) 15:52:11.134 [GameSession] create_game_object(3174, 0) -> 1100001056ede37 15:52:11.134 [GameSession] create_game_object(3174, 0) -> 1100001072238ff 15:52:11.134 [Lua] [GameNetworkManager] game object created go_id=3174, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:11.148 [GameSession] 11000010b5e68f9 -> create_game_object(3175) 15:52:11.148 [GameSession] create_game_object(3175, 0) -> 1100001056ede37 15:52:11.148 [GameSession] create_game_object(3175, 0) -> 1100001072238ff 15:52:11.148 [Lua] [GameNetworkManager] game object created go_id=3175, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:11.148 [GameSession] 11000010b5e68f9 -> create_game_object(3176) 15:52:11.148 [GameSession] create_game_object(3176, 0) -> 1100001056ede37 15:52:11.148 [GameSession] create_game_object(3176, 0) -> 1100001072238ff 15:52:11.148 [Lua] [GameNetworkManager] game object created go_id=3176, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:11.317 [GameSession] 11000010b5e68f9 -> create_game_object(3177) 15:52:11.317 [GameSession] create_game_object(3177, 0) -> 1100001056ede37 15:52:11.317 [GameSession] create_game_object(3177, 0) -> 1100001072238ff 15:52:11.317 [Lua] [GameNetworkManager] game object created go_id=3177, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:52:11.524 [GameSession] 11000010b5e68f9 -> destroy_game_object(3174) 15:52:11.524 [Lua] [GameNetworkManager] game object was destroyed id=3174 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:11.567 [GameSession] 11000010b5e68f9 -> destroy_game_object(3175) 15:52:11.567 [Lua] [GameNetworkManager] game object was destroyed id=3175 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:11.567 [GameSession] 11000010b5e68f9 -> destroy_game_object(3176) 15:52:11.567 [Lua] [GameNetworkManager] game object was destroyed id=3176 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:11.686 [GameSession] 11000010b5e68f9 -> destroy_game_object(3177) 15:52:11.686 [Lua] [GameNetworkManager] game object was destroyed id=3177 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:52:13.167 [GameSession] destroy_game_object(563) 15:52:13.576 [GameSession] destroy_game_object(483) 15:52:13.576 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:52:16.276 [GameSession] destroy_game_object(555) 15:52:16.887 [GameSession] destroy_game_object(487) 15:52:17.195 [GameSession] destroy_game_object(564) 15:52:17.864 [GameSession] destroy_game_object(488) 15:52:17.864 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:52:21.587 [GameSession] create_game_object(84, 572) 15:52:21.587 [GameSession] create_game_object(572, 0) -> 1100001056ede37 15:52:21.587 [GameSession] create_game_object(572, 0) -> 1100001072238ff 15:52:21.587 [GameSession] create_game_object(572, 0) -> 11000010b5e68f9 15:52:21.728 [GameSession] destroy_game_object(571) 15:52:22.062 [GameSession] destroy_game_object(568) 15:52:22.062 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:22.063 [GameSession] destroy_game_object(567) 15:52:22.415 [GameSession] destroy_game_object(570) 15:52:22.415 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:22.415 [GameSession] destroy_game_object(569) 15:52:23.279 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x6a815, position: 0 15:52:23.670 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x6a831, position: 0 15:52:23.897 [GameSession] destroy_game_object(485) 15:52:23.897 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:52:25.500 [GameSession] destroy_game_object(486) 15:52:25.500 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[e49b9a622520362d]' 15:52:27.254 [Lua] Override Player Respawning cellar_drop true 15:52:27.978 [GameSession] destroy_game_object(566) 15:52:27.978 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:27.979 [GameSession] destroy_game_object(565) 15:52:29.249 [GameSession] destroy_game_object(17) 15:52:31.567 [GameSession] create_game_object(84, 573) 15:52:31.567 [GameSession] create_game_object(573, 0) -> 1100001056ede37 15:52:31.567 [GameSession] create_game_object(573, 0) -> 1100001072238ff 15:52:31.567 [GameSession] create_game_object(573, 0) -> 11000010b5e68f9 15:52:31.568 [GameSession] create_game_object(36, 574) 15:52:31.568 [GameSession] create_game_object(574, 0) -> 1100001056ede37 15:52:31.568 [GameSession] create_game_object(574, 0) -> 1100001072238ff 15:52:31.568 [GameSession] create_game_object(574, 0) -> 11000010b5e68f9 15:52:32.736 [GameSession] create_game_object(84, 575) 15:52:32.736 [GameSession] create_game_object(575, 0) -> 1100001056ede37 15:52:32.736 [GameSession] create_game_object(575, 0) -> 1100001072238ff 15:52:32.736 [GameSession] create_game_object(575, 0) -> 11000010b5e68f9 15:52:32.737 [GameSession] create_game_object(36, 576) 15:52:32.737 [GameSession] create_game_object(576, 0) -> 1100001056ede37 15:52:32.737 [GameSession] create_game_object(576, 0) -> 1100001072238ff 15:52:32.737 [GameSession] create_game_object(576, 0) -> 11000010b5e68f9 15:52:32.958 [GameSession] destroy_game_object(18) 15:52:33.472 [Lua] spawning mini patrol 15:52:34.389 [GameSession] create_game_object(84, 577) 15:52:34.389 [GameSession] create_game_object(577, 0) -> 1100001056ede37 15:52:34.389 [GameSession] create_game_object(577, 0) -> 1100001072238ff 15:52:34.389 [GameSession] create_game_object(577, 0) -> 11000010b5e68f9 15:52:34.390 [GameSession] create_game_object(36, 578) 15:52:34.390 [GameSession] create_game_object(578, 0) -> 1100001056ede37 15:52:34.390 [GameSession] create_game_object(578, 0) -> 1100001072238ff 15:52:34.390 [GameSession] create_game_object(578, 0) -> 11000010b5e68f9 15:52:34.944 [GameSession] create_game_object(84, 579) 15:52:34.944 [GameSession] create_game_object(579, 0) -> 1100001056ede37 15:52:34.944 [GameSession] create_game_object(579, 0) -> 1100001072238ff 15:52:34.944 [GameSession] create_game_object(579, 0) -> 11000010b5e68f9 15:52:37.508 [GameSession] create_game_object(102, 580) 15:52:37.508 [GameSession] create_game_object(580, 0) -> 1100001056ede37 15:52:37.508 [GameSession] create_game_object(580, 0) -> 1100001072238ff 15:52:37.508 [GameSession] create_game_object(580, 0) -> 11000010b5e68f9 15:52:37.989 [GameSession] destroy_game_object(572) 15:52:38.016 [GameSession] create_game_object(102, 581) 15:52:38.016 [GameSession] create_game_object(581, 0) -> 1100001056ede37 15:52:38.016 [GameSession] create_game_object(581, 0) -> 1100001072238ff 15:52:38.016 [GameSession] create_game_object(581, 0) -> 11000010b5e68f9 15:52:38.518 [GameSession] create_game_object(102, 582) 15:52:38.518 [GameSession] create_game_object(582, 0) -> 1100001056ede37 15:52:38.518 [GameSession] create_game_object(582, 0) -> 1100001072238ff 15:52:38.518 [GameSession] create_game_object(582, 0) -> 11000010b5e68f9 15:52:38.519 [Lua] Init group template: mini_patrol 15:52:39.537 [GameSession] destroy_game_object(548) 15:52:39.949 [GameSession] destroy_game_object(445) 15:52:39.949 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.949 [GameSession] destroy_game_object(444) 15:52:39.949 [GameSession] destroy_game_object(441) 15:52:39.949 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.949 [GameSession] destroy_game_object(440) 15:52:39.960 [GameSession] destroy_game_object(503) 15:52:39.960 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.960 [GameSession] destroy_game_object(502) 15:52:39.970 [GameSession] destroy_game_object(537) 15:52:39.970 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.970 [GameSession] destroy_game_object(536) 15:52:39.980 [GameSession] destroy_game_object(540) 15:52:39.980 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.981 [GameSession] destroy_game_object(541) 15:52:39.981 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:39.981 [GameSession] destroy_game_object(539) 15:52:40.213 [GameSession] destroy_game_object(545) 15:52:40.213 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:40.213 [GameSession] destroy_game_object(544) 15:52:41.376 [Lua] Override Player Respawning cellar_drop false 15:52:42.168 [GameSession] destroy_game_object(499) 15:52:42.168 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:42.168 [GameSession] destroy_game_object(498) 15:52:43.033 [GameSession] destroy_game_object(496) 15:52:43.864 [GameSession] destroy_game_object(490) 15:52:43.940 [GameSession] destroy_game_object(501) 15:52:43.940 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:52:43.940 [GameSession] destroy_game_object(500) 15:52:44.414 [GameSession] destroy_game_object(172) 15:52:44.414 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[c266e4325891574e]' 15:52:44.414 [GameSession] destroy_game_object(118) 15:52:44.414 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[2dbd783743b714eb]' 15:52:44.415 [GameSession] destroy_game_object(497) 15:52:45.747 [GameSession] destroy_game_object(481) 15:52:46.060 [GameSession] destroy_game_object(160) 15:52:46.060 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1fa33bbc447b784e]' 15:52:46.060 [GameSession] destroy_game_object(480) 15:52:46.060 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[9c46d0ce7416b58b]' 15:52:50.065 [GameSession] create_game_object(84, 583) 15:52:50.065 [GameSession] create_game_object(583, 0) -> 1100001056ede37 15:52:50.065 [GameSession] create_game_object(583, 0) -> 1100001072238ff 15:52:50.065 [GameSession] create_game_object(583, 0) -> 11000010b5e68f9 15:52:50.066 [GameSession] create_game_object(36, 584) 15:52:50.066 [GameSession] create_game_object(584, 0) -> 1100001056ede37 15:52:50.066 [GameSession] create_game_object(584, 0) -> 1100001072238ff 15:52:50.066 [GameSession] create_game_object(584, 0) -> 11000010b5e68f9 15:52:50.086 [GameSession] destroy_game_object(557) 15:52:50.114 [GameSession] create_game_object(84, 585) 15:52:50.114 [GameSession] create_game_object(585, 0) -> 1100001056ede37 15:52:50.114 [GameSession] create_game_object(585, 0) -> 1100001072238ff 15:52:50.114 [GameSession] create_game_object(585, 0) -> 11000010b5e68f9 15:52:50.114 [GameSession] create_game_object(84, 586) 15:52:50.114 [GameSession] create_game_object(586, 0) -> 1100001056ede37 15:52:50.114 [GameSession] create_game_object(586, 0) -> 1100001072238ff 15:52:50.114 [GameSession] create_game_object(586, 0) -> 11000010b5e68f9 15:52:50.115 [GameSession] create_game_object(36, 587) 15:52:50.115 [GameSession] create_game_object(587, 0) -> 1100001056ede37 15:52:50.115 [GameSession] create_game_object(587, 0) -> 1100001072238ff 15:52:50.115 [GameSession] create_game_object(587, 0) -> 11000010b5e68f9 15:52:50.127 [GameSession] create_game_object(36, 588) 15:52:50.127 [GameSession] create_game_object(588, 0) -> 1100001056ede37 15:52:50.127 [GameSession] create_game_object(588, 0) -> 1100001072238ff 15:52:50.127 [GameSession] create_game_object(588, 0) -> 11000010b5e68f9 15:52:50.655 [GameSession] destroy_game_object(450) 15:52:50.716 [GameSession] destroy_game_object(206) 15:52:50.716 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[bb7dd2b9ad2ebc02]' 15:52:50.822 [GameSession] destroy_game_object(559) 15:52:51.523 [GameSession] destroy_game_object(194) 15:52:51.523 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[d13431450e6fa316]' 15:52:52.730 [GameSession] destroy_game_object(446) 15:52:53.816 [GameSession] destroy_game_object(482) 15:52:53.923 [Lua] Time for new HOOORDE! multi_first_wave 15:52:53.923 [Lua] HORDE: Spawning hordes while 13 other ai are spawned 15:52:53.923 [Lua] horde requested: vector_blob 15:52:53.923 [Lua] wants to spawn ahead within distance: 60 15:52:53.923 [Lua] horde crated with id 35 of type vector_blob 15:52:53.924 [Lua] managed to spawn 54/54 horde enemies 15:52:53.924 [Lua] vector blob horde has started 15:52:54.510 [Lua] Init group template: horde 15:52:57.440 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:52:57.555 [Lua] event horde ends! 15:53:02.836 [GameSession] destroy_game_object(476) 15:53:02.836 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:53:03.418 [GameSession] destroy_game_object(510) 15:53:03.419 [GameSession] destroy_game_object(489) 15:53:03.419 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' child 2: '#ID[74da6222e522f181]' 15:53:03.938 [GameSession] destroy_game_object(509) 15:53:03.938 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:53:03.959 [GameSession] create_game_object(84, 589) 15:53:03.959 [GameSession] create_game_object(589, 0) -> 1100001056ede37 15:53:03.959 [GameSession] create_game_object(589, 0) -> 1100001072238ff 15:53:03.959 [GameSession] create_game_object(589, 0) -> 11000010b5e68f9 15:53:04.051 [Lua] HORDE: Pushing horde in time; too many units out 64 15:53:04.094 [GameSession] destroy_game_object(578) 15:53:04.115 [GameSession] create_game_object(4, 590) 15:53:04.115 [GameSession] create_game_object(590, 0) -> 1100001056ede37 15:53:04.115 [GameSession] create_game_object(590, 0) -> 1100001072238ff 15:53:04.115 [GameSession] create_game_object(590, 0) -> 11000010b5e68f9 15:53:04.140 [GameSession] destroy_game_object(589) 15:53:04.440 [GameSession] destroy_game_object(576) 15:53:04.440 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:53:04.440 [GameSession] destroy_game_object(574) 15:53:05.084 [GameSession] create_game_object(84, 591) 15:53:05.084 [GameSession] create_game_object(591, 0) -> 1100001056ede37 15:53:05.084 [GameSession] create_game_object(591, 0) -> 1100001072238ff 15:53:05.084 [GameSession] create_game_object(591, 0) -> 11000010b5e68f9 15:53:05.356 [GameSession] destroy_game_object(591) 15:53:05.605 [GameSession] destroy_game_object(201) 15:53:05.605 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[fa92662140c4085e]' 15:53:05.728 [GameSession] create_game_object(74, 592) 15:53:05.728 [GameSession] create_game_object(592, 0) -> 1100001056ede37 15:53:05.728 [GameSession] create_game_object(592, 0) -> 1100001072238ff 15:53:05.728 [GameSession] create_game_object(592, 0) -> 11000010b5e68f9 15:53:05.992 [GameSession] destroy_game_object(196) 15:53:05.992 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[fa92662140c4085e]' 15:53:06.273 [GameSession] create_game_object(98, 593) 15:53:06.273 [GameSession] create_game_object(593, 0) -> 1100001056ede37 15:53:06.273 [GameSession] create_game_object(593, 0) -> 1100001072238ff 15:53:06.273 [GameSession] create_game_object(593, 0) -> 11000010b5e68f9 15:53:06.282 [GameSession] destroy_game_object(592) 15:53:06.299 [GameSession] destroy_game_object(582) 15:53:06.299 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 15:53:06.420 [GameSession] create_game_object(84, 594) 15:53:06.420 [GameSession] create_game_object(594, 0) -> 1100001056ede37 15:53:06.420 [GameSession] create_game_object(594, 0) -> 1100001072238ff 15:53:06.420 [GameSession] create_game_object(594, 0) -> 11000010b5e68f9 15:53:07.781 [GameSession] create_game_object(74, 595) 15:53:07.781 [GameSession] create_game_object(595, 0) -> 1100001056ede37 15:53:07.781 [GameSession] create_game_object(595, 0) -> 1100001072238ff 15:53:07.781 [GameSession] create_game_object(595, 0) -> 11000010b5e68f9 15:53:08.288 [GameSession] create_game_object(98, 596) 15:53:08.288 [GameSession] create_game_object(596, 0) -> 1100001056ede37 15:53:08.288 [GameSession] create_game_object(596, 0) -> 1100001072238ff 15:53:08.288 [GameSession] create_game_object(596, 0) -> 11000010b5e68f9 15:53:08.296 [GameSession] destroy_game_object(595) 15:53:09.084 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 15:53:09.084 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:53:09.084 [Lua] HORDE: Spawning hordes while 19 other ai are spawned 15:53:09.084 [Lua] horde requested: vector_blob 15:53:09.084 [Lua] wants to spawn ahead within distance: 60 15:53:09.084 [Lua] horde crated with id 36 of type vector_blob 15:53:09.085 [Lua] managed to spawn 56/56 horde enemies 15:53:09.085 [Lua] vector blob horde has started 15:53:09.726 [GameSession] create_game_object(36, 597) 15:53:09.726 [GameSession] create_game_object(597, 0) -> 1100001056ede37 15:53:09.726 [GameSession] create_game_object(597, 0) -> 1100001072238ff 15:53:09.726 [GameSession] create_game_object(597, 0) -> 11000010b5e68f9 15:53:09.739 [GameSession] create_game_object(36, 598) 15:53:09.739 [GameSession] create_game_object(598, 0) -> 1100001056ede37 15:53:09.739 [GameSession] create_game_object(598, 0) -> 1100001072238ff 15:53:09.739 [GameSession] create_game_object(598, 0) -> 11000010b5e68f9 15:53:09.764 [GameSession] create_game_object(36, 599) 15:53:09.764 [GameSession] create_game_object(599, 0) -> 1100001056ede37 15:53:09.764 [GameSession] create_game_object(599, 0) -> 1100001072238ff 15:53:09.764 [GameSession] create_game_object(599, 0) -> 11000010b5e68f9 15:53:09.777 [GameSession] create_game_object(36, 600) 15:53:09.777 [GameSession] create_game_object(600, 0) -> 1100001056ede37 15:53:09.777 [GameSession] create_game_object(600, 0) -> 1100001072238ff 15:53:09.777 [GameSession] create_game_object(600, 0) -> 11000010b5e68f9 15:53:09.789 [GameSession] create_game_object(36, 601) 15:53:09.789 [GameSession] create_game_object(601, 0) -> 1100001056ede37 15:53:09.789 [GameSession] create_game_object(601, 0) -> 1100001072238ff 15:53:09.789 [GameSession] create_game_object(601, 0) -> 11000010b5e68f9 15:53:09.803 [GameSession] create_game_object(36, 602) 15:53:09.803 [GameSession] create_game_object(602, 0) -> 1100001056ede37 15:53:09.803 [GameSession] create_game_object(602, 0) -> 1100001072238ff 15:53:09.803 [GameSession] create_game_object(602, 0) -> 11000010b5e68f9 15:53:09.816 [GameSession] create_game_object(36, 603) 15:53:09.816 [GameSession] create_game_object(603, 0) -> 1100001056ede37 15:53:09.816 [GameSession] create_game_object(603, 0) -> 1100001072238ff 15:53:09.816 [GameSession] create_game_object(603, 0) -> 11000010b5e68f9 15:53:09.829 [GameSession] create_game_object(36, 604) 15:53:09.829 [GameSession] create_game_object(604, 0) -> 1100001056ede37 15:53:09.829 [GameSession] create_game_object(604, 0) -> 1100001072238ff 15:53:09.829 [GameSession] create_game_object(604, 0) -> 11000010b5e68f9 15:53:09.842 [GameSession] create_game_object(36, 605) 15:53:09.842 [GameSession] create_game_object(605, 0) -> 1100001056ede37 15:53:09.842 [GameSession] create_game_object(605, 0) -> 1100001072238ff 15:53:09.842 [GameSession] create_game_object(605, 0) -> 11000010b5e68f9 15:53:09.856 [GameSession] create_game_object(36, 606) 15:53:09.856 [GameSession] create_game_object(606, 0) -> 1100001056ede37 15:53:09.856 [GameSession] create_game_object(606, 0) -> 1100001072238ff 15:53:09.856 [GameSession] create_game_object(606, 0) -> 11000010b5e68f9 15:53:09.857 [Lua] Init group template: horde 15:53:10.553 [Lua] Horde killed: ? 15:53:10.729 [GameSession] create_game_object(84, 607) 15:53:10.729 [GameSession] create_game_object(607, 0) -> 1100001056ede37 15:53:10.729 [GameSession] create_game_object(607, 0) -> 1100001072238ff 15:53:10.729 [GameSession] create_game_object(607, 0) -> 11000010b5e68f9 15:53:10.730 [GameSession] create_game_object(36, 608) 15:53:10.730 [GameSession] create_game_object(608, 0) -> 1100001056ede37 15:53:10.730 [GameSession] create_game_object(608, 0) -> 1100001072238ff 15:53:10.730 [GameSession] create_game_object(608, 0) -> 11000010b5e68f9 15:53:11.679 [GameSession] create_game_object(84, 609) 15:53:11.679 [GameSession] create_game_object(609, 0) -> 1100001056ede37 15:53:11.679 [GameSession] create_game_object(609, 0) -> 1100001072238ff 15:53:11.679 [GameSession] create_game_object(609, 0) -> 11000010b5e68f9 15:53:11.680 [GameSession] create_game_object(36, 610) 15:53:11.680 [GameSession] create_game_object(610, 0) -> 1100001056ede37 15:53:11.680 [GameSession] create_game_object(610, 0) -> 1100001072238ff 15:53:11.680 [GameSession] create_game_object(610, 0) -> 11000010b5e68f9 15:53:14.863 [GameSession] destroy_game_object(593) 15:53:15.064 [GameSession] create_game_object(22, 611) 15:53:15.064 [GameSession] create_game_object(611, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(611, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(611, 0) -> 11000010b5e68f9 15:53:15.064 [GameSession] create_game_object(22, 612) 15:53:15.064 [GameSession] create_game_object(612, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(612, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(612, 0) -> 11000010b5e68f9 15:53:15.064 [GameSession] create_game_object(22, 613) 15:53:15.064 [GameSession] create_game_object(613, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(613, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(613, 0) -> 11000010b5e68f9 15:53:15.064 [GameSession] create_game_object(22, 614) 15:53:15.064 [GameSession] create_game_object(614, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(614, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(614, 0) -> 11000010b5e68f9 15:53:15.064 [GameSession] create_game_object(22, 615) 15:53:15.064 [GameSession] create_game_object(615, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(615, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(615, 0) -> 11000010b5e68f9 15:53:15.064 [GameSession] create_game_object(22, 616) 15:53:15.064 [GameSession] create_game_object(616, 0) -> 1100001056ede37 15:53:15.064 [GameSession] create_game_object(616, 0) -> 1100001072238ff 15:53:15.064 [GameSession] create_game_object(616, 0) -> 11000010b5e68f9 15:53:15.849 [GameSession] create_game_object(84, 617) 15:53:15.849 [GameSession] create_game_object(617, 0) -> 1100001056ede37 15:53:15.849 [GameSession] create_game_object(617, 0) -> 1100001072238ff 15:53:15.849 [GameSession] create_game_object(617, 0) -> 11000010b5e68f9 15:53:16.157 [Lua] main path terror event triggered: boss_event_rat_ogre 15:53:16.157 [Lua] TerrorEventMixer.start_event: boss_event_rat_ogre (seed: 0) 15:53:16.180 [Flow] Boss DoorStormfiend 15:53:16.181 [Lua] Boss gave [Unit '#ID[a646a1040104692b]'] initial aggro 15:53:16.181 [GameSession] create_game_object(36, 618) 15:53:16.181 [GameSession] create_game_object(618, 0) -> 1100001056ede37 15:53:16.181 [GameSession] create_game_object(618, 0) -> 1100001072238ff 15:53:16.181 [GameSession] create_game_object(618, 0) -> 11000010b5e68f9 15:53:16.183 [Lua] Init group template: boss_door_closers 15:53:16.380 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:53:17.271 [GameSession] create_game_object(84, 619) 15:53:17.271 [GameSession] create_game_object(619, 0) -> 1100001056ede37 15:53:17.271 [GameSession] create_game_object(619, 0) -> 1100001072238ff 15:53:17.271 [GameSession] create_game_object(619, 0) -> 11000010b5e68f9 15:53:17.272 [GameSession] create_game_object(36, 620) 15:53:17.272 [GameSession] create_game_object(620, 0) -> 1100001056ede37 15:53:17.272 [GameSession] create_game_object(620, 0) -> 1100001072238ff 15:53:17.272 [GameSession] create_game_object(620, 0) -> 11000010b5e68f9 15:53:17.297 [GameSession] create_game_object(84, 621) 15:53:17.297 [GameSession] create_game_object(621, 0) -> 1100001056ede37 15:53:17.297 [GameSession] create_game_object(621, 0) -> 1100001072238ff 15:53:17.297 [GameSession] create_game_object(621, 0) -> 11000010b5e68f9 15:53:17.298 [GameSession] create_game_object(36, 622) 15:53:17.298 [GameSession] create_game_object(622, 0) -> 1100001056ede37 15:53:17.298 [GameSession] create_game_object(622, 0) -> 1100001072238ff 15:53:17.298 [GameSession] create_game_object(622, 0) -> 11000010b5e68f9 15:53:17.312 [GameSession] create_game_object(36, 623) 15:53:17.312 [GameSession] create_game_object(623, 0) -> 1100001056ede37 15:53:17.312 [GameSession] create_game_object(623, 0) -> 1100001072238ff 15:53:17.312 [GameSession] create_game_object(623, 0) -> 11000010b5e68f9 15:53:17.405 [GameSession] create_game_object(84, 624) 15:53:17.405 [GameSession] create_game_object(624, 0) -> 1100001056ede37 15:53:17.405 [GameSession] create_game_object(624, 0) -> 1100001072238ff 15:53:17.405 [GameSession] create_game_object(624, 0) -> 11000010b5e68f9 15:53:17.406 [GameSession] create_game_object(36, 625) 15:53:17.406 [GameSession] create_game_object(625, 0) -> 1100001056ede37 15:53:17.406 [GameSession] create_game_object(625, 0) -> 1100001072238ff 15:53:17.406 [GameSession] create_game_object(625, 0) -> 11000010b5e68f9 15:53:17.606 [GameSession] destroy_game_object(596) 15:53:17.953 [GameSession] create_game_object(84, 626) 15:53:17.953 [GameSession] create_game_object(626, 0) -> 1100001056ede37 15:53:17.954 [GameSession] create_game_object(626, 0) -> 1100001072238ff 15:53:17.954 [GameSession] create_game_object(626, 0) -> 11000010b5e68f9 15:53:19.214 [GameSession] create_game_object(23, 627) 15:53:19.214 [GameSession] create_game_object(627, 0) -> 1100001056ede37 15:53:19.214 [GameSession] create_game_object(627, 0) -> 1100001072238ff 15:53:19.214 [GameSession] create_game_object(627, 0) -> 11000010b5e68f9 15:53:19.245 [GameSession] destroy_game_object(620) 15:53:19.245 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:19.245 [GameSession] destroy_game_object(619) 15:53:19.287 [GameSession] destroy_game_object(581) 15:53:19.287 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[68b1dd10510e5a98]' child 5: '#ID[49da4b8c8272104d]' child 6: '#ID[347639593b1a173a]' child 7: '#ID[1cb0130da5e378f4]' 15:53:19.422 [GameSession] destroy_game_object(622) 15:53:19.422 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:19.422 [GameSession] destroy_game_object(623) 15:53:19.422 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:19.422 [GameSession] destroy_game_object(621) 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:20.175 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:21.045 [GameSession] create_game_object(68, 628) 15:53:21.045 [GameSession] create_game_object(628, 0) -> 1100001056ede37 15:53:21.045 [GameSession] create_game_object(628, 0) -> 1100001072238ff 15:53:21.045 [GameSession] create_game_object(628, 0) -> 11000010b5e68f9 15:53:21.131 [GameSession] destroy_game_object(625) 15:53:21.131 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:21.131 [GameSession] destroy_game_object(624) 15:53:21.179 [GameSession] destroy_game_object(611) 15:53:21.179 [GameSession] destroy_game_object(616) 15:53:21.179 [GameSession] destroy_game_object(615) 15:53:21.179 [GameSession] destroy_game_object(612) 15:53:21.179 [GameSession] destroy_game_object(613) 15:53:21.179 [GameSession] destroy_game_object(614) 15:53:21.887 [GameSession] create_game_object(84, 629) 15:53:21.887 [GameSession] create_game_object(629, 0) -> 1100001056ede37 15:53:21.887 [GameSession] create_game_object(629, 0) -> 1100001072238ff 15:53:21.887 [GameSession] create_game_object(629, 0) -> 11000010b5e68f9 15:53:21.888 [GameSession] create_game_object(36, 630) 15:53:21.888 [GameSession] create_game_object(630, 0) -> 1100001056ede37 15:53:21.888 [GameSession] create_game_object(630, 0) -> 1100001072238ff 15:53:21.888 [GameSession] create_game_object(630, 0) -> 11000010b5e68f9 15:53:22.296 [GameSession] destroy_game_object(627) 15:53:22.445 [Lua] [ChatManager][1]System: zealdozer picked up a Loot Die 15:53:22.453 [GameSession] destroy_game_object(628) 15:53:23.015 [GameSession] destroy_game_object(630) 15:53:23.015 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:23.015 [GameSession] destroy_game_object(629) 15:53:23.400 [GameSession] create_game_object(84, 631) 15:53:23.400 [GameSession] create_game_object(631, 0) -> 1100001056ede37 15:53:23.400 [GameSession] create_game_object(631, 0) -> 1100001072238ff 15:53:23.400 [GameSession] create_game_object(631, 0) -> 11000010b5e68f9 15:53:23.401 [GameSession] create_game_object(36, 632) 15:53:23.401 [GameSession] create_game_object(632, 0) -> 1100001056ede37 15:53:23.401 [GameSession] create_game_object(632, 0) -> 1100001072238ff 15:53:23.401 [GameSession] create_game_object(632, 0) -> 11000010b5e68f9 15:53:23.612 [GameSession] destroy_game_object(632) 15:53:23.612 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:23.612 [GameSession] destroy_game_object(631) 15:53:23.712 [GameSession] create_game_object(84, 633) 15:53:23.712 [GameSession] create_game_object(633, 0) -> 1100001056ede37 15:53:23.712 [GameSession] create_game_object(633, 0) -> 1100001072238ff 15:53:23.712 [GameSession] create_game_object(633, 0) -> 11000010b5e68f9 15:53:23.713 [GameSession] create_game_object(36, 634) 15:53:23.713 [GameSession] create_game_object(634, 0) -> 1100001056ede37 15:53:23.713 [GameSession] create_game_object(634, 0) -> 1100001072238ff 15:53:23.713 [GameSession] create_game_object(634, 0) -> 11000010b5e68f9 15:53:24.367 [GameSession] destroy_game_object(40) 15:53:24.482 [GameSession] create_game_object(68, 635) 15:53:24.482 [GameSession] create_game_object(635, 0) -> 1100001056ede37 15:53:24.482 [GameSession] create_game_object(635, 0) -> 1100001072238ff 15:53:24.482 [GameSession] create_game_object(635, 0) -> 11000010b5e68f9 15:53:26.685 [GameSession] destroy_game_object(635) 15:53:27.787 [GameSession] create_game_object(84, 636) 15:53:27.787 [GameSession] create_game_object(636, 0) -> 1100001056ede37 15:53:27.787 [GameSession] create_game_object(636, 0) -> 1100001072238ff 15:53:27.787 [GameSession] create_game_object(636, 0) -> 11000010b5e68f9 15:53:27.788 [GameSession] create_game_object(36, 637) 15:53:27.788 [GameSession] create_game_object(637, 0) -> 1100001056ede37 15:53:27.788 [GameSession] create_game_object(637, 0) -> 1100001072238ff 15:53:27.788 [GameSession] create_game_object(637, 0) -> 11000010b5e68f9 15:53:27.799 [GameSession] create_game_object(36, 638) 15:53:27.799 [GameSession] create_game_object(638, 0) -> 1100001056ede37 15:53:27.799 [GameSession] create_game_object(638, 0) -> 1100001072238ff 15:53:27.799 [GameSession] create_game_object(638, 0) -> 11000010b5e68f9 15:53:27.914 [Lua] HORDE: last wave, reset to standard horde delay 15:53:27.914 [Lua] Time for new HOOORDE! multi_last_wave 15:53:27.914 [Lua] HORDE: Spawning hordes while 26 other ai are spawned 15:53:27.914 [Lua] horde requested: vector_blob 15:53:27.914 [Lua] wants to spawn behind within distance: 60 15:53:27.914 [Lua] could not, tries to spawnahead 15:53:27.914 [Lua] horde crated with id 38 of type vector_blob 15:53:27.914 [Lua] managed to spawn 57/57 horde enemies 15:53:27.914 [Lua] vector blob horde has started 15:53:28.624 [GameSession] create_game_object(36, 639) 15:53:28.624 [GameSession] create_game_object(639, 0) -> 1100001056ede37 15:53:28.624 [GameSession] create_game_object(639, 0) -> 1100001072238ff 15:53:28.624 [GameSession] create_game_object(639, 0) -> 11000010b5e68f9 15:53:28.638 [GameSession] create_game_object(36, 640) 15:53:28.638 [GameSession] create_game_object(640, 0) -> 1100001056ede37 15:53:28.638 [GameSession] create_game_object(640, 0) -> 1100001072238ff 15:53:28.638 [GameSession] create_game_object(640, 0) -> 11000010b5e68f9 15:53:28.652 [GameSession] create_game_object(36, 641) 15:53:28.652 [GameSession] create_game_object(641, 0) -> 1100001056ede37 15:53:28.652 [GameSession] create_game_object(641, 0) -> 1100001072238ff 15:53:28.652 [GameSession] create_game_object(641, 0) -> 11000010b5e68f9 15:53:28.665 [GameSession] create_game_object(36, 642) 15:53:28.665 [GameSession] create_game_object(642, 0) -> 1100001056ede37 15:53:28.665 [GameSession] create_game_object(642, 0) -> 1100001072238ff 15:53:28.665 [GameSession] create_game_object(642, 0) -> 11000010b5e68f9 15:53:28.667 [Lua] Init group template: horde 15:53:28.713 [GameSession] destroy_game_object(39) 15:53:28.755 [GameSession] create_game_object(37, 643) 15:53:28.755 [GameSession] create_game_object(643, 0) -> 1100001056ede37 15:53:28.755 [GameSession] create_game_object(643, 0) -> 1100001072238ff 15:53:28.755 [GameSession] create_game_object(643, 0) -> 11000010b5e68f9 15:53:28.906 [GameSession] destroy_game_object(588) 15:53:29.269 [GameSession] create_game_object(37, 644) 15:53:29.269 [GameSession] create_game_object(644, 0) -> 1100001056ede37 15:53:29.269 [GameSession] create_game_object(644, 0) -> 1100001072238ff 15:53:29.269 [GameSession] create_game_object(644, 0) -> 11000010b5e68f9 15:53:29.685 [GameSession] create_game_object(84, 645) 15:53:29.685 [GameSession] create_game_object(645, 0) -> 1100001056ede37 15:53:29.685 [GameSession] create_game_object(645, 0) -> 1100001072238ff 15:53:29.685 [GameSession] create_game_object(645, 0) -> 11000010b5e68f9 15:53:29.686 [GameSession] create_game_object(36, 646) 15:53:29.686 [GameSession] create_game_object(646, 0) -> 1100001056ede37 15:53:29.686 [GameSession] create_game_object(646, 0) -> 1100001072238ff 15:53:29.686 [GameSession] create_game_object(646, 0) -> 11000010b5e68f9 15:53:30.310 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x6d049, position: 0 15:53:30.810 [GameSession] destroy_game_object(626) 15:53:31.159 [GameSession] destroy_game_object(634) 15:53:31.159 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:31.159 [GameSession] destroy_game_object(633) 15:53:31.171 [GameSession] destroy_game_object(646) 15:53:31.171 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:31.171 [GameSession] destroy_game_object(645) 15:53:31.196 [GameSession] destroy_game_object(637) 15:53:31.197 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:31.197 [GameSession] destroy_game_object(638) 15:53:31.197 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:31.197 [GameSession] destroy_game_object(636) 15:53:32.134 [GameSession] create_game_object(22, 647) 15:53:32.134 [GameSession] create_game_object(647, 0) -> 1100001056ede37 15:53:32.134 [GameSession] create_game_object(647, 0) -> 1100001072238ff 15:53:32.134 [GameSession] create_game_object(647, 0) -> 11000010b5e68f9 15:53:32.134 [GameSession] create_game_object(22, 648) 15:53:32.134 [GameSession] create_game_object(648, 0) -> 1100001056ede37 15:53:32.134 [GameSession] create_game_object(648, 0) -> 1100001072238ff 15:53:32.134 [GameSession] create_game_object(648, 0) -> 11000010b5e68f9 15:53:32.134 [GameSession] create_game_object(22, 649) 15:53:32.134 [GameSession] create_game_object(649, 0) -> 1100001056ede37 15:53:32.134 [GameSession] create_game_object(649, 0) -> 1100001072238ff 15:53:32.134 [GameSession] create_game_object(649, 0) -> 11000010b5e68f9 15:53:32.135 [GameSession] create_game_object(22, 650) 15:53:32.135 [GameSession] create_game_object(650, 0) -> 1100001056ede37 15:53:32.135 [GameSession] create_game_object(650, 0) -> 1100001072238ff 15:53:32.135 [GameSession] create_game_object(650, 0) -> 11000010b5e68f9 15:53:32.135 [GameSession] create_game_object(22, 651) 15:53:32.135 [GameSession] create_game_object(651, 0) -> 1100001056ede37 15:53:32.135 [GameSession] create_game_object(651, 0) -> 1100001072238ff 15:53:32.135 [GameSession] create_game_object(651, 0) -> 11000010b5e68f9 15:53:32.135 [GameSession] create_game_object(22, 652) 15:53:32.135 [GameSession] create_game_object(652, 0) -> 1100001056ede37 15:53:32.135 [GameSession] create_game_object(652, 0) -> 1100001072238ff 15:53:32.135 [GameSession] create_game_object(652, 0) -> 11000010b5e68f9 15:53:32.135 [GameSession] create_game_object(22, 653) 15:53:32.135 [GameSession] create_game_object(653, 0) -> 1100001056ede37 15:53:32.135 [GameSession] create_game_object(653, 0) -> 1100001072238ff 15:53:32.135 [GameSession] create_game_object(653, 0) -> 11000010b5e68f9 15:53:32.628 [GameSession] create_game_object(84, 654) 15:53:32.628 [GameSession] create_game_object(654, 0) -> 1100001056ede37 15:53:32.628 [GameSession] create_game_object(654, 0) -> 1100001072238ff 15:53:32.628 [GameSession] create_game_object(654, 0) -> 11000010b5e68f9 15:53:32.629 [GameSession] create_game_object(36, 655) 15:53:32.629 [GameSession] create_game_object(655, 0) -> 1100001056ede37 15:53:32.629 [GameSession] create_game_object(655, 0) -> 1100001072238ff 15:53:32.629 [GameSession] create_game_object(655, 0) -> 11000010b5e68f9 15:53:32.659 [GameSession] create_game_object(36, 656) 15:53:32.659 [GameSession] create_game_object(656, 0) -> 1100001056ede37 15:53:32.659 [GameSession] create_game_object(656, 0) -> 1100001072238ff 15:53:32.659 [GameSession] create_game_object(656, 0) -> 11000010b5e68f9 15:53:32.711 [GameSession] create_game_object(84, 657) 15:53:32.711 [GameSession] create_game_object(657, 0) -> 1100001056ede37 15:53:32.711 [GameSession] create_game_object(657, 0) -> 1100001072238ff 15:53:32.711 [GameSession] create_game_object(657, 0) -> 11000010b5e68f9 15:53:32.711 [GameSession] create_game_object(36, 658) 15:53:32.711 [GameSession] create_game_object(658, 0) -> 1100001056ede37 15:53:32.711 [GameSession] create_game_object(658, 0) -> 1100001072238ff 15:53:32.711 [GameSession] create_game_object(658, 0) -> 11000010b5e68f9 15:53:33.041 [GameSession] create_game_object(84, 659) 15:53:33.041 [GameSession] create_game_object(659, 0) -> 1100001056ede37 15:53:33.041 [GameSession] create_game_object(659, 0) -> 1100001072238ff 15:53:33.041 [GameSession] create_game_object(659, 0) -> 11000010b5e68f9 15:53:33.042 [GameSession] create_game_object(36, 660) 15:53:33.042 [GameSession] create_game_object(660, 0) -> 1100001056ede37 15:53:33.042 [GameSession] create_game_object(660, 0) -> 1100001072238ff 15:53:33.042 [GameSession] create_game_object(660, 0) -> 11000010b5e68f9 15:53:33.787 [GameSession] destroy_game_object(660) 15:53:33.787 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:33.787 [GameSession] destroy_game_object(659) 15:53:34.100 [GameSession] destroy_game_object(658) 15:53:34.100 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:34.101 [GameSession] destroy_game_object(657) 15:53:34.131 [GameSession] destroy_game_object(655) 15:53:34.131 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:34.131 [GameSession] destroy_game_object(656) 15:53:34.131 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:53:34.131 [GameSession] destroy_game_object(654) 15:53:34.860 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x6d56b, position: 0 15:53:35.888 [Lua] Mini patrol killed! 34 15:53:36.148 [GameSession] create_game_object(23, 661) 15:53:36.148 [GameSession] create_game_object(661, 0) -> 1100001056ede37 15:53:36.148 [GameSession] create_game_object(661, 0) -> 1100001072238ff 15:53:36.148 [GameSession] create_game_object(661, 0) -> 11000010b5e68f9 15:53:36.580 [GameSession] destroy_game_object(617) 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:37.208 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:38.237 [GameSession] destroy_game_object(653) 15:53:38.237 [GameSession] destroy_game_object(652) 15:53:38.237 [GameSession] destroy_game_object(651) 15:53:38.237 [GameSession] destroy_game_object(648) 15:53:38.237 [GameSession] destroy_game_object(647) 15:53:38.237 [GameSession] destroy_game_object(649) 15:53:38.237 [GameSession] destroy_game_object(650) 15:53:38.720 [Lua] Horde killed: ? 15:53:39.182 [GameSession] destroy_game_object(661) 15:53:41.170 [Lua] rat ogre died! 15:53:41.170 [GameSession] create_game_object(68, 662) 15:53:41.170 [GameSession] create_game_object(662, 0) -> 1100001056ede37 15:53:41.170 [GameSession] create_game_object(662, 0) -> 1100001072238ff 15:53:41.170 [GameSession] create_game_object(662, 0) -> 11000010b5e68f9 15:53:42.419 [GameSession] destroy_game_object(493) 15:53:42.419 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 15:53:42.475 [Lua] [ChatManager][1]System: Fisting Screaming picked up a Loot Die 15:53:42.483 [GameSession] destroy_game_object(662) 15:53:42.750 [GameSession] destroy_game_object(580) 15:53:42.750 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' 15:53:43.560 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:53:44.048 [GameSession] destroy_game_object(587) 15:53:45.342 [Lua] rat ogre was despawned! 15:53:45.355 [GameSession] destroy_game_object(618) 15:53:49.169 [GameSession] create_game_object(22, 663) 15:53:49.169 [GameSession] create_game_object(663, 0) -> 1100001056ede37 15:53:49.169 [GameSession] create_game_object(663, 0) -> 1100001072238ff 15:53:49.169 [GameSession] create_game_object(663, 0) -> 11000010b5e68f9 15:53:49.169 [GameSession] create_game_object(22, 664) 15:53:49.169 [GameSession] create_game_object(664, 0) -> 1100001056ede37 15:53:49.169 [GameSession] create_game_object(664, 0) -> 1100001072238ff 15:53:49.169 [GameSession] create_game_object(664, 0) -> 11000010b5e68f9 15:53:49.169 [GameSession] create_game_object(22, 665) 15:53:49.169 [GameSession] create_game_object(665, 0) -> 1100001056ede37 15:53:49.169 [GameSession] create_game_object(665, 0) -> 1100001072238ff 15:53:49.169 [GameSession] create_game_object(665, 0) -> 11000010b5e68f9 15:53:49.169 [GameSession] create_game_object(22, 666) 15:53:49.169 [GameSession] create_game_object(666, 0) -> 1100001056ede37 15:53:49.169 [GameSession] create_game_object(666, 0) -> 1100001072238ff 15:53:49.169 [GameSession] create_game_object(666, 0) -> 11000010b5e68f9 15:53:49.169 [GameSession] create_game_object(22, 667) 15:53:49.169 [GameSession] create_game_object(667, 0) -> 1100001056ede37 15:53:49.169 [GameSession] create_game_object(667, 0) -> 1100001072238ff 15:53:49.169 [GameSession] create_game_object(667, 0) -> 11000010b5e68f9 15:53:54.214 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:54.214 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:54.214 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:54.214 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:54.214 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:53:55.209 [GameSession] destroy_game_object(667) 15:53:55.209 [GameSession] destroy_game_object(664) 15:53:55.209 [GameSession] destroy_game_object(663) 15:53:55.209 [GameSession] destroy_game_object(665) 15:53:55.209 [GameSession] destroy_game_object(666) 15:53:55.367 [GameSession] create_game_object(84, 668) 15:53:55.367 [GameSession] create_game_object(668, 0) -> 1100001056ede37 15:53:55.367 [GameSession] create_game_object(668, 0) -> 1100001072238ff 15:53:55.367 [GameSession] create_game_object(668, 0) -> 11000010b5e68f9 15:53:55.368 [GameSession] create_game_object(36, 669) 15:53:55.368 [GameSession] create_game_object(669, 0) -> 1100001056ede37 15:53:55.368 [GameSession] create_game_object(669, 0) -> 1100001072238ff 15:53:55.368 [GameSession] create_game_object(669, 0) -> 11000010b5e68f9 15:53:56.513 [GameSession] create_game_object(84, 670) 15:53:56.513 [GameSession] create_game_object(670, 0) -> 1100001056ede37 15:53:56.513 [GameSession] create_game_object(670, 0) -> 1100001072238ff 15:53:56.513 [GameSession] create_game_object(670, 0) -> 11000010b5e68f9 15:53:56.514 [GameSession] create_game_object(36, 671) 15:53:56.514 [GameSession] create_game_object(671, 0) -> 1100001056ede37 15:53:56.514 [GameSession] create_game_object(671, 0) -> 1100001072238ff 15:53:56.514 [GameSession] create_game_object(671, 0) -> 11000010b5e68f9 15:53:56.525 [GameSession] create_game_object(36, 672) 15:53:56.525 [GameSession] create_game_object(672, 0) -> 1100001056ede37 15:53:56.525 [GameSession] create_game_object(672, 0) -> 1100001072238ff 15:53:56.525 [GameSession] create_game_object(672, 0) -> 11000010b5e68f9 15:53:56.546 [GameSession] destroy_game_object(584) 15:53:56.546 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:53:56.781 [GameSession] create_game_object(84, 673) 15:53:56.781 [GameSession] create_game_object(673, 0) -> 1100001056ede37 15:53:56.781 [GameSession] create_game_object(673, 0) -> 1100001072238ff 15:53:56.781 [GameSession] create_game_object(673, 0) -> 11000010b5e68f9 15:53:56.903 [EACServer] [16:53:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:53:59.192 [GameSession] destroy_game_object(270) 15:53:59.540 [GameSession] destroy_game_object(643) 15:53:59.593 [GameSession] create_game_object(84, 674) 15:53:59.593 [GameSession] create_game_object(674, 0) -> 1100001056ede37 15:53:59.593 [GameSession] create_game_object(674, 0) -> 1100001072238ff 15:53:59.593 [GameSession] create_game_object(674, 0) -> 11000010b5e68f9 15:54:00.000 [GameSession] destroy_game_object(601) 15:54:01.473 [GameSession] destroy_game_object(278) 15:54:01.578 [GameSession] create_game_object(84, 675) 15:54:01.578 [GameSession] create_game_object(675, 0) -> 1100001056ede37 15:54:01.578 [GameSession] create_game_object(675, 0) -> 1100001072238ff 15:54:01.578 [GameSession] create_game_object(675, 0) -> 11000010b5e68f9 15:54:01.579 [GameSession] create_game_object(36, 676) 15:54:01.579 [GameSession] create_game_object(676, 0) -> 1100001056ede37 15:54:01.579 [GameSession] create_game_object(676, 0) -> 1100001072238ff 15:54:01.579 [GameSession] create_game_object(676, 0) -> 11000010b5e68f9 15:54:02.407 [GameSession] destroy_game_object(239) 15:54:02.801 [GameSession] destroy_game_object(273) 15:54:02.801 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 15:54:06.868 [Lua] Horde killed: ? 15:54:07.974 [GameSession] destroy_game_object(674) 15:54:09.976 [GameSession] destroy_game_object(673) 15:54:10.625 [GameSession] destroy_game_object(676) 15:54:10.625 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:10.625 [GameSession] destroy_game_object(167) 15:54:10.625 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1fa33bbc447b784e]' child 4: '#ID[ac2db0916ee1782f]' 15:54:10.625 [GameSession] destroy_game_object(675) 15:54:11.085 [GameSession] destroy_game_object(671) 15:54:11.085 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:11.085 [GameSession] destroy_game_object(672) 15:54:11.085 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:11.085 [GameSession] destroy_game_object(110) 15:54:11.085 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[86a01859214b5cf7]' 15:54:11.086 [GameSession] destroy_game_object(670) 15:54:12.266 [GameSession] destroy_game_object(669) 15:54:12.266 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:12.266 [GameSession] destroy_game_object(668) 15:54:12.722 [GameSession] create_game_object(84, 677) 15:54:12.722 [GameSession] create_game_object(677, 0) -> 1100001056ede37 15:54:12.722 [GameSession] create_game_object(677, 0) -> 1100001072238ff 15:54:12.722 [GameSession] create_game_object(677, 0) -> 11000010b5e68f9 15:54:12.723 [GameSession] create_game_object(36, 678) 15:54:12.723 [GameSession] create_game_object(678, 0) -> 1100001056ede37 15:54:12.723 [GameSession] create_game_object(678, 0) -> 1100001072238ff 15:54:12.723 [GameSession] create_game_object(678, 0) -> 11000010b5e68f9 15:54:12.797 [GameSession] create_game_object(84, 679) 15:54:12.797 [GameSession] create_game_object(679, 0) -> 1100001056ede37 15:54:12.797 [GameSession] create_game_object(679, 0) -> 1100001072238ff 15:54:12.797 [GameSession] create_game_object(679, 0) -> 11000010b5e68f9 15:54:12.798 [GameSession] create_game_object(36, 680) 15:54:12.798 [GameSession] create_game_object(680, 0) -> 1100001056ede37 15:54:12.798 [GameSession] create_game_object(680, 0) -> 1100001072238ff 15:54:12.798 [GameSession] create_game_object(680, 0) -> 11000010b5e68f9 15:54:12.810 [GameSession] create_game_object(36, 681) 15:54:12.810 [GameSession] create_game_object(681, 0) -> 1100001056ede37 15:54:12.810 [GameSession] create_game_object(681, 0) -> 1100001072238ff 15:54:12.810 [GameSession] create_game_object(681, 0) -> 11000010b5e68f9 15:54:13.070 [GameSession] create_game_object(84, 682) 15:54:13.070 [GameSession] create_game_object(682, 0) -> 1100001056ede37 15:54:13.070 [GameSession] create_game_object(682, 0) -> 1100001072238ff 15:54:13.070 [GameSession] create_game_object(682, 0) -> 11000010b5e68f9 15:54:13.071 [GameSession] create_game_object(36, 683) 15:54:13.071 [GameSession] create_game_object(683, 0) -> 1100001056ede37 15:54:13.071 [GameSession] create_game_object(683, 0) -> 1100001072238ff 15:54:13.071 [GameSession] create_game_object(683, 0) -> 11000010b5e68f9 15:54:16.091 [GameSession] create_game_object(84, 684) 15:54:16.091 [GameSession] create_game_object(684, 0) -> 1100001056ede37 15:54:16.091 [GameSession] create_game_object(684, 0) -> 1100001072238ff 15:54:16.091 [GameSession] create_game_object(684, 0) -> 11000010b5e68f9 15:54:16.118 [GameSession] destroy_game_object(215) 15:54:16.118 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[ce3cb1190c9d76a7]' 15:54:16.150 [GameSession] destroy_game_object(684) 15:54:16.982 [GameSession] create_game_object(84, 685) 15:54:16.982 [GameSession] create_game_object(685, 0) -> 1100001056ede37 15:54:16.982 [GameSession] create_game_object(685, 0) -> 1100001072238ff 15:54:16.982 [GameSession] create_game_object(685, 0) -> 11000010b5e68f9 15:54:17.010 [GameSession] destroy_game_object(683) 15:54:17.010 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:17.011 [GameSession] destroy_game_object(682) 15:54:17.016 [Lua] [ChatManager][1]System: Fisting Screaming picked up a Tome 15:54:17.021 [GameSession] destroy_game_object(6) 15:54:17.445 [GameSession] create_game_object(84, 686) 15:54:17.445 [GameSession] create_game_object(686, 0) -> 1100001056ede37 15:54:17.445 [GameSession] create_game_object(686, 0) -> 1100001072238ff 15:54:17.445 [GameSession] create_game_object(686, 0) -> 11000010b5e68f9 15:54:17.446 [GameSession] create_game_object(36, 687) 15:54:17.446 [GameSession] create_game_object(687, 0) -> 1100001056ede37 15:54:17.446 [GameSession] create_game_object(687, 0) -> 1100001072238ff 15:54:17.446 [GameSession] create_game_object(687, 0) -> 11000010b5e68f9 15:54:17.687 [GameSession] destroy_game_object(685) 15:54:17.719 [GameSession] destroy_game_object(687) 15:54:17.719 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:17.719 [GameSession] destroy_game_object(686) 15:54:18.061 [GameSession] create_game_object(84, 688) 15:54:18.061 [GameSession] create_game_object(688, 0) -> 1100001056ede37 15:54:18.061 [GameSession] create_game_object(688, 0) -> 1100001072238ff 15:54:18.061 [GameSession] create_game_object(688, 0) -> 11000010b5e68f9 15:54:18.062 [GameSession] create_game_object(36, 689) 15:54:18.062 [GameSession] create_game_object(689, 0) -> 1100001056ede37 15:54:18.062 [GameSession] create_game_object(689, 0) -> 1100001072238ff 15:54:18.062 [GameSession] create_game_object(689, 0) -> 11000010b5e68f9 15:54:18.433 [GameSession] destroy_game_object(689) 15:54:18.433 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:18.433 [GameSession] destroy_game_object(688) 15:54:18.948 [GameSession] destroy_game_object(678) 15:54:18.948 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:18.949 [GameSession] destroy_game_object(677) 15:54:18.968 [GameSession] destroy_game_object(680) 15:54:18.968 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:18.969 [GameSession] destroy_game_object(681) 15:54:18.969 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:18.969 [GameSession] destroy_game_object(164) 15:54:18.969 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[c32c6b784164fd44]' 15:54:18.969 [GameSession] destroy_game_object(679) 15:54:19.749 [GameSession] create_game_object(84, 690) 15:54:19.749 [GameSession] create_game_object(690, 0) -> 1100001056ede37 15:54:19.749 [GameSession] create_game_object(690, 0) -> 1100001072238ff 15:54:19.749 [GameSession] create_game_object(690, 0) -> 11000010b5e68f9 15:54:19.750 [GameSession] create_game_object(36, 691) 15:54:19.750 [GameSession] create_game_object(691, 0) -> 1100001056ede37 15:54:19.750 [GameSession] create_game_object(691, 0) -> 1100001072238ff 15:54:19.750 [GameSession] create_game_object(691, 0) -> 11000010b5e68f9 15:54:21.609 [GameSession] create_game_object(84, 692) 15:54:21.609 [GameSession] create_game_object(692, 0) -> 1100001056ede37 15:54:21.609 [GameSession] create_game_object(692, 0) -> 1100001072238ff 15:54:21.609 [GameSession] create_game_object(692, 0) -> 11000010b5e68f9 15:54:21.610 [GameSession] create_game_object(36, 693) 15:54:21.610 [GameSession] create_game_object(693, 0) -> 1100001056ede37 15:54:21.610 [GameSession] create_game_object(693, 0) -> 1100001072238ff 15:54:21.610 [GameSession] create_game_object(693, 0) -> 11000010b5e68f9 15:54:21.622 [GameSession] create_game_object(36, 694) 15:54:21.622 [GameSession] create_game_object(694, 0) -> 1100001056ede37 15:54:21.622 [GameSession] create_game_object(694, 0) -> 1100001072238ff 15:54:21.622 [GameSession] create_game_object(694, 0) -> 11000010b5e68f9 15:54:21.879 [GameSession] create_game_object(84, 695) 15:54:21.879 [GameSession] create_game_object(695, 0) -> 1100001056ede37 15:54:21.879 [GameSession] create_game_object(695, 0) -> 1100001072238ff 15:54:21.879 [GameSession] create_game_object(695, 0) -> 11000010b5e68f9 15:54:23.209 [GameSession] create_game_object(84, 696) 15:54:23.209 [GameSession] create_game_object(696, 0) -> 1100001056ede37 15:54:23.209 [GameSession] create_game_object(696, 0) -> 1100001072238ff 15:54:23.209 [GameSession] create_game_object(696, 0) -> 11000010b5e68f9 15:54:24.161 [GameSession] create_game_object(84, 697) 15:54:24.161 [GameSession] create_game_object(697, 0) -> 1100001056ede37 15:54:24.161 [GameSession] create_game_object(697, 0) -> 1100001072238ff 15:54:24.161 [GameSession] create_game_object(697, 0) -> 11000010b5e68f9 15:54:24.162 [GameSession] create_game_object(36, 698) 15:54:24.162 [GameSession] create_game_object(698, 0) -> 1100001056ede37 15:54:24.162 [GameSession] create_game_object(698, 0) -> 1100001072238ff 15:54:24.162 [GameSession] create_game_object(698, 0) -> 11000010b5e68f9 15:54:24.638 [GameSession] destroy_game_object(698) 15:54:24.638 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:24.639 [GameSession] destroy_game_object(697) 15:54:25.034 [GameSession] create_game_object(84, 699) 15:54:25.034 [GameSession] create_game_object(699, 0) -> 1100001056ede37 15:54:25.034 [GameSession] create_game_object(699, 0) -> 1100001072238ff 15:54:25.034 [GameSession] create_game_object(699, 0) -> 11000010b5e68f9 15:54:25.035 [GameSession] create_game_object(36, 700) 15:54:25.035 [GameSession] create_game_object(700, 0) -> 1100001056ede37 15:54:25.035 [GameSession] create_game_object(700, 0) -> 1100001072238ff 15:54:25.035 [GameSession] create_game_object(700, 0) -> 11000010b5e68f9 15:54:25.437 [GameSession] destroy_game_object(579) 15:54:25.491 [GameSession] destroy_game_object(577) 15:54:27.246 [GameSession] destroy_game_object(504) 15:54:27.984 [GameSession] create_game_object(84, 701) 15:54:27.984 [GameSession] create_game_object(701, 0) -> 1100001056ede37 15:54:27.984 [GameSession] create_game_object(701, 0) -> 1100001072238ff 15:54:27.984 [GameSession] create_game_object(701, 0) -> 11000010b5e68f9 15:54:27.992 [GameSession] destroy_game_object(575) 15:54:28.606 [GameSession] destroy_game_object(505) 15:54:28.718 [GameSession] destroy_game_object(573) 15:54:29.206 [GameSession] create_game_object(84, 702) 15:54:29.206 [GameSession] create_game_object(702, 0) -> 1100001056ede37 15:54:29.206 [GameSession] create_game_object(702, 0) -> 1100001072238ff 15:54:29.206 [GameSession] create_game_object(702, 0) -> 11000010b5e68f9 15:54:29.217 [GameSession] create_game_object(84, 703) 15:54:29.217 [GameSession] create_game_object(703, 0) -> 1100001056ede37 15:54:29.217 [GameSession] create_game_object(703, 0) -> 1100001072238ff 15:54:29.217 [GameSession] create_game_object(703, 0) -> 11000010b5e68f9 15:54:29.217 [GameSession] create_game_object(84, 704) 15:54:29.217 [GameSession] create_game_object(704, 0) -> 1100001056ede37 15:54:29.217 [GameSession] create_game_object(704, 0) -> 1100001072238ff 15:54:29.217 [GameSession] create_game_object(704, 0) -> 11000010b5e68f9 15:54:29.217 [GameSession] create_game_object(36, 705) 15:54:29.217 [GameSession] create_game_object(705, 0) -> 1100001056ede37 15:54:29.218 [GameSession] create_game_object(705, 0) -> 1100001072238ff 15:54:29.218 [GameSession] create_game_object(705, 0) -> 11000010b5e68f9 15:54:29.247 [GameSession] destroy_game_object(274) 15:54:29.247 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:29.273 [GameSession] create_game_object(36, 706) 15:54:29.273 [GameSession] create_game_object(706, 0) -> 1100001056ede37 15:54:29.273 [GameSession] create_game_object(706, 0) -> 1100001072238ff 15:54:29.273 [GameSession] create_game_object(706, 0) -> 11000010b5e68f9 15:54:29.619 [GameSession] destroy_game_object(284) 15:54:29.619 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:30.563 [GameSession] create_game_object(84, 707) 15:54:30.563 [GameSession] create_game_object(707, 0) -> 1100001056ede37 15:54:30.563 [GameSession] create_game_object(707, 0) -> 1100001072238ff 15:54:30.563 [GameSession] create_game_object(707, 0) -> 11000010b5e68f9 15:54:31.893 [GameSession] create_game_object(84, 708) 15:54:31.893 [GameSession] create_game_object(708, 0) -> 1100001056ede37 15:54:31.893 [GameSession] create_game_object(708, 0) -> 1100001072238ff 15:54:31.893 [GameSession] create_game_object(708, 0) -> 11000010b5e68f9 15:54:32.237 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:54:32.249 [Lua] Spline already found! 15:54:32.278 [Lua] Init group template: spline_patrol 15:54:32.782 [GameSession] destroy_game_object(224) 15:54:32.782 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 15:54:33.223 [GameSession] 11000010b5e68f9 -> create_game_object(3178) 15:54:33.223 [GameSession] create_game_object(3178, 0) -> 1100001056ede37 15:54:33.223 [GameSession] create_game_object(3178, 0) -> 1100001072238ff 15:54:33.223 [Lua] [GameNetworkManager] game object created go_id=3178, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:33.332 [GameSession] 11000010b5e68f9 -> create_game_object(3179) 15:54:33.332 [GameSession] create_game_object(3179, 0) -> 1100001056ede37 15:54:33.332 [GameSession] create_game_object(3179, 0) -> 1100001072238ff 15:54:33.332 [Lua] [GameNetworkManager] game object created go_id=3179, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:33.435 [GameSession] 11000010b5e68f9 -> create_game_object(3180) 15:54:33.435 [GameSession] create_game_object(3180, 0) -> 1100001056ede37 15:54:33.435 [GameSession] create_game_object(3180, 0) -> 1100001072238ff 15:54:33.435 [Lua] [GameNetworkManager] game object created go_id=3180, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:33.528 [GameSession] 11000010b5e68f9 -> create_game_object(3181) 15:54:33.528 [GameSession] create_game_object(3181, 0) -> 1100001056ede37 15:54:33.528 [GameSession] create_game_object(3181, 0) -> 1100001072238ff 15:54:33.528 [Lua] [GameNetworkManager] game object created go_id=3181, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:33.670 [GameSession] 11000010b5e68f9 -> destroy_game_object(3178) 15:54:33.671 [Lua] [GameNetworkManager] game object was destroyed id=3178 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:33.763 [GameSession] 11000010b5e68f9 -> destroy_game_object(3179) 15:54:33.763 [Lua] [GameNetworkManager] game object was destroyed id=3179 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:33.876 [GameSession] 11000010b5e68f9 -> destroy_game_object(3180) 15:54:33.877 [Lua] [GameNetworkManager] game object was destroyed id=3180 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:33.994 [GameSession] 11000010b5e68f9 -> destroy_game_object(3181) 15:54:33.994 [Lua] [GameNetworkManager] game object was destroyed id=3181 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:34.552 [GameSession] destroy_game_object(701) 15:54:34.949 [GameSession] 11000010b5e68f9 -> create_game_object(3182) 15:54:34.949 [GameSession] create_game_object(3182, 0) -> 1100001056ede37 15:54:34.949 [GameSession] create_game_object(3182, 0) -> 1100001072238ff 15:54:34.949 [Lua] [GameNetworkManager] game object created go_id=3182, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:35.042 [GameSession] create_game_object(84, 709) 15:54:35.042 [GameSession] create_game_object(709, 0) -> 1100001056ede37 15:54:35.042 [GameSession] create_game_object(709, 0) -> 1100001072238ff 15:54:35.042 [GameSession] create_game_object(709, 0) -> 11000010b5e68f9 15:54:35.064 [GameSession] 11000010b5e68f9 -> create_game_object(3183) 15:54:35.064 [GameSession] create_game_object(3183, 0) -> 1100001056ede37 15:54:35.064 [GameSession] create_game_object(3183, 0) -> 1100001072238ff 15:54:35.064 [Lua] [GameNetworkManager] game object created go_id=3183, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:35.111 [GameSession] 11000010b5e68f9 -> create_game_object(3184) 15:54:35.111 [GameSession] create_game_object(3184, 0) -> 1100001056ede37 15:54:35.111 [GameSession] create_game_object(3184, 0) -> 1100001072238ff 15:54:35.111 [Lua] [GameNetworkManager] game object created go_id=3184, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:35.131 [GameSession] destroy_game_object(639) 15:54:35.131 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:35.212 [GameSession] 11000010b5e68f9 -> create_game_object(3185) 15:54:35.212 [GameSession] create_game_object(3185, 0) -> 1100001056ede37 15:54:35.212 [GameSession] create_game_object(3185, 0) -> 1100001072238ff 15:54:35.212 [Lua] [GameNetworkManager] game object created go_id=3185, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:35.363 [GameSession] 11000010b5e68f9 -> destroy_game_object(3182) 15:54:35.363 [Lua] [GameNetworkManager] game object was destroyed id=3182 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:35.408 [GameSession] 11000010b5e68f9 -> destroy_game_object(3183) 15:54:35.408 [Lua] [GameNetworkManager] game object was destroyed id=3183 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:35.501 [GameSession] 11000010b5e68f9 -> destroy_game_object(3184) 15:54:35.501 [Lua] [GameNetworkManager] game object was destroyed id=3184 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:35.680 [GameSession] 11000010b5e68f9 -> destroy_game_object(3185) 15:54:35.680 [Lua] [GameNetworkManager] game object was destroyed id=3185 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:35.897 [GameSession] 11000010b5e68f9 -> create_game_object(3186) 15:54:35.897 [GameSession] create_game_object(3186, 0) -> 1100001056ede37 15:54:35.897 [GameSession] create_game_object(3186, 0) -> 1100001072238ff 15:54:35.897 [Lua] [GameNetworkManager] game object created go_id=3186, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:35.961 [GameSession] create_game_object(23, 710) 15:54:35.961 [GameSession] create_game_object(710, 0) -> 1100001056ede37 15:54:35.961 [GameSession] create_game_object(710, 0) -> 1100001072238ff 15:54:35.961 [GameSession] create_game_object(710, 0) -> 11000010b5e68f9 15:54:35.992 [GameSession] 11000010b5e68f9 -> create_game_object(3187) 15:54:35.992 [GameSession] create_game_object(3187, 0) -> 1100001056ede37 15:54:35.992 [GameSession] create_game_object(3187, 0) -> 1100001072238ff 15:54:35.992 [Lua] [GameNetworkManager] game object created go_id=3187, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:36.097 [GameSession] 11000010b5e68f9 -> create_game_object(3188) 15:54:36.097 [GameSession] create_game_object(3188, 0) -> 1100001056ede37 15:54:36.097 [GameSession] create_game_object(3188, 0) -> 1100001072238ff 15:54:36.097 [Lua] [GameNetworkManager] game object created go_id=3188, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:36.202 [GameSession] 11000010b5e68f9 -> create_game_object(3189) 15:54:36.202 [GameSession] create_game_object(3189, 0) -> 1100001056ede37 15:54:36.202 [GameSession] create_game_object(3189, 0) -> 1100001072238ff 15:54:36.202 [Lua] [GameNetworkManager] game object created go_id=3189, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:54:36.296 [GameSession] 11000010b5e68f9 -> destroy_game_object(3186) 15:54:36.296 [Lua] [GameNetworkManager] game object was destroyed id=3186 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:36.396 [GameSession] 11000010b5e68f9 -> destroy_game_object(3187) 15:54:36.396 [Lua] [GameNetworkManager] game object was destroyed id=3187 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:36.500 [GameSession] destroy_game_object(709) 15:54:36.511 [GameSession] destroy_game_object(25) 15:54:36.529 [GameSession] 11000010b5e68f9 -> destroy_game_object(3188) 15:54:36.529 [Lua] [GameNetworkManager] game object was destroyed id=3188 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:36.633 [GameSession] 11000010b5e68f9 -> destroy_game_object(3189) 15:54:36.633 [Lua] [GameNetworkManager] game object was destroyed id=3189 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:54:36.685 [GameSession] create_game_object(51, 711) 15:54:36.685 [GameSession] create_game_object(711, 0) -> 1100001056ede37 15:54:36.685 [GameSession] create_game_object(711, 0) -> 1100001072238ff 15:54:36.685 [GameSession] create_game_object(711, 0) -> 11000010b5e68f9 15:54:38.213 [GameSession] create_game_object(84, 712) 15:54:38.213 [GameSession] create_game_object(712, 0) -> 1100001056ede37 15:54:38.213 [GameSession] create_game_object(712, 0) -> 1100001072238ff 15:54:38.213 [GameSession] create_game_object(712, 0) -> 11000010b5e68f9 15:54:38.267 [GameSession] destroy_game_object(603) 15:54:38.572 [Lua] spawning mini patrol 15:54:38.983 [GameSession] create_game_object(84, 713) 15:54:38.983 [GameSession] create_game_object(713, 0) -> 1100001056ede37 15:54:38.983 [GameSession] create_game_object(713, 0) -> 1100001072238ff 15:54:38.983 [GameSession] create_game_object(713, 0) -> 11000010b5e68f9 15:54:39.682 [GameSession] destroy_game_object(713) 15:54:40.735 [GameSession] destroy_game_object(711) 15:54:40.970 [GameSession] destroy_game_object(644) 15:54:41.005 [GameSession] destroy_game_object(226) 15:54:41.005 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:41.425 [GameSession] destroy_game_object(590) 15:54:41.578 [GameSession] destroy_game_object(586) 15:54:41.812 [GameSession] destroy_game_object(585) 15:54:42.250 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x6f6f8, position: 0 15:54:42.496 [GameSession] destroy_game_object(712) 15:54:42.608 [GameSession] destroy_game_object(583) 15:54:42.851 [GameSession] destroy_game_object(320) 15:54:42.851 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:43.438 [GameSession] destroy_game_object(248) 15:54:43.438 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 15:54:43.638 [Lua] Init group template: mini_patrol 15:54:46.062 [GameSession] destroy_game_object(710) 15:54:46.314 [GameSession] create_game_object(22, 714) 15:54:46.314 [GameSession] create_game_object(714, 0) -> 1100001056ede37 15:54:46.314 [GameSession] create_game_object(714, 0) -> 1100001072238ff 15:54:46.314 [GameSession] create_game_object(714, 0) -> 11000010b5e68f9 15:54:46.314 [GameSession] create_game_object(22, 715) 15:54:46.314 [GameSession] create_game_object(715, 0) -> 1100001056ede37 15:54:46.314 [GameSession] create_game_object(715, 0) -> 1100001072238ff 15:54:46.314 [GameSession] create_game_object(715, 0) -> 11000010b5e68f9 15:54:46.314 [GameSession] create_game_object(22, 716) 15:54:46.314 [GameSession] create_game_object(716, 0) -> 1100001056ede37 15:54:46.314 [GameSession] create_game_object(716, 0) -> 1100001072238ff 15:54:46.314 [GameSession] create_game_object(716, 0) -> 11000010b5e68f9 15:54:46.315 [GameSession] create_game_object(22, 717) 15:54:46.315 [GameSession] create_game_object(717, 0) -> 1100001056ede37 15:54:46.315 [GameSession] create_game_object(717, 0) -> 1100001072238ff 15:54:46.315 [GameSession] create_game_object(717, 0) -> 11000010b5e68f9 15:54:46.315 [GameSession] create_game_object(22, 718) 15:54:46.315 [GameSession] create_game_object(718, 0) -> 1100001056ede37 15:54:46.315 [GameSession] create_game_object(718, 0) -> 1100001072238ff 15:54:46.315 [GameSession] create_game_object(718, 0) -> 11000010b5e68f9 15:54:46.315 [GameSession] create_game_object(22, 719) 15:54:46.315 [GameSession] create_game_object(719, 0) -> 1100001056ede37 15:54:46.315 [GameSession] create_game_object(719, 0) -> 1100001072238ff 15:54:46.315 [GameSession] create_game_object(719, 0) -> 11000010b5e68f9 15:54:46.315 [GameSession] create_game_object(22, 720) 15:54:46.315 [GameSession] create_game_object(720, 0) -> 1100001056ede37 15:54:46.315 [GameSession] create_game_object(720, 0) -> 1100001072238ff 15:54:46.315 [GameSession] create_game_object(720, 0) -> 11000010b5e68f9 15:54:46.315 [GameSession] create_game_object(22, 721) 15:54:46.315 [GameSession] create_game_object(721, 0) -> 1100001056ede37 15:54:46.315 [GameSession] create_game_object(721, 0) -> 1100001072238ff 15:54:46.315 [GameSession] create_game_object(721, 0) -> 11000010b5e68f9 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:51.393 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:54:52.399 [GameSession] destroy_game_object(721) 15:54:52.399 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' child 2: '#ID[e1457e78c5004b9d]' child 3: '#ID[e1457e78c5004b9d]' child 4: '#ID[e1457e78c5004b9d]' 15:54:52.399 [GameSession] destroy_game_object(715) 15:54:52.399 [GameSession] destroy_game_object(719) 15:54:52.399 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' 15:54:52.399 [GameSession] destroy_game_object(718) 15:54:52.399 [GameSession] destroy_game_object(714) 15:54:52.399 [GameSession] destroy_game_object(717) 15:54:52.399 [GameSession] destroy_game_object(720) 15:54:52.399 error: [Unit] Unit: '#ID[97bc465947370424]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e1457e78c5004b9d]' child 1: '#ID[e1457e78c5004b9d]' child 2: '#ID[e1457e78c5004b9d]' child 3: '#ID[5cda8113065faef2]' 15:54:52.399 [GameSession] destroy_game_object(716) 15:54:53.070 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x6fcc6, position: 0 15:54:53.649 [GameSession] create_game_object(84, 722) 15:54:53.649 [GameSession] create_game_object(722, 0) -> 1100001056ede37 15:54:53.649 [GameSession] create_game_object(722, 0) -> 1100001072238ff 15:54:53.649 [GameSession] create_game_object(722, 0) -> 11000010b5e68f9 15:54:54.361 [GameSession] destroy_game_object(492) 15:54:54.556 [GameSession] create_game_object(84, 723) 15:54:54.556 [GameSession] create_game_object(723, 0) -> 1100001056ede37 15:54:54.556 [GameSession] create_game_object(723, 0) -> 1100001072238ff 15:54:54.556 [GameSession] create_game_object(723, 0) -> 11000010b5e68f9 15:54:54.579 [GameSession] destroy_game_object(610) 15:54:54.579 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:54:54.727 [GameSession] destroy_game_object(723) 15:54:54.935 [GameSession] create_game_object(84, 724) 15:54:54.935 [GameSession] create_game_object(724, 0) -> 1100001056ede37 15:54:54.935 [GameSession] create_game_object(724, 0) -> 1100001072238ff 15:54:54.935 [GameSession] create_game_object(724, 0) -> 11000010b5e68f9 15:54:55.430 [GameSession] destroy_game_object(700) 15:54:55.430 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:54:55.430 [GameSession] destroy_game_object(699) 15:54:55.741 [GameSession] create_game_object(4, 725) 15:54:55.741 [GameSession] create_game_object(725, 0) -> 1100001056ede37 15:54:55.741 [GameSession] create_game_object(725, 0) -> 1100001072238ff 15:54:55.741 [GameSession] create_game_object(725, 0) -> 11000010b5e68f9 15:54:55.918 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 2 17 15:54:56.869 [GameSession] create_game_object(84, 726) 15:54:56.869 [GameSession] create_game_object(726, 0) -> 1100001056ede37 15:54:56.869 [GameSession] create_game_object(726, 0) -> 1100001072238ff 15:54:56.869 [GameSession] create_game_object(726, 0) -> 11000010b5e68f9 15:54:56.916 [GameSession] destroy_game_object(484) 15:54:56.986 [GameSession] create_game_object(84, 727) 15:54:56.986 [GameSession] create_game_object(727, 0) -> 1100001056ede37 15:54:56.986 [GameSession] create_game_object(727, 0) -> 1100001072238ff 15:54:56.986 [GameSession] create_game_object(727, 0) -> 11000010b5e68f9 15:54:57.031 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 15:54:57.269 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x6fec6, position: 0 15:54:57.483 [GameSession] create_game_object(84, 728) 15:54:57.483 [GameSession] create_game_object(728, 0) -> 1100001056ede37 15:54:57.483 [GameSession] create_game_object(728, 0) -> 1100001072238ff 15:54:57.483 [GameSession] create_game_object(728, 0) -> 11000010b5e68f9 15:54:57.496 [GameSession] create_game_object(36, 729) 15:54:57.497 [GameSession] create_game_object(729, 0) -> 1100001056ede37 15:54:57.497 [GameSession] create_game_object(729, 0) -> 1100001072238ff 15:54:57.497 [GameSession] create_game_object(729, 0) -> 11000010b5e68f9 15:54:57.516 [GameSession] destroy_game_object(694) 15:54:57.516 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:54:59.017 [Lua] Mini patrol killed! 40 15:54:59.047 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:54:59.063 [Lua] Spline already found! 15:54:59.080 [GameSession] create_game_object(36, 730) 15:54:59.080 [GameSession] create_game_object(730, 0) -> 1100001056ede37 15:54:59.080 [GameSession] create_game_object(730, 0) -> 1100001072238ff 15:54:59.080 [GameSession] create_game_object(730, 0) -> 11000010b5e68f9 15:54:59.094 [GameSession] create_game_object(36, 731) 15:54:59.094 [GameSession] create_game_object(731, 0) -> 1100001056ede37 15:54:59.094 [GameSession] create_game_object(731, 0) -> 1100001072238ff 15:54:59.094 [GameSession] create_game_object(731, 0) -> 11000010b5e68f9 15:54:59.108 [GameSession] create_game_object(36, 732) 15:54:59.108 [GameSession] create_game_object(732, 0) -> 1100001056ede37 15:54:59.108 [GameSession] create_game_object(732, 0) -> 1100001072238ff 15:54:59.108 [GameSession] create_game_object(732, 0) -> 11000010b5e68f9 15:54:59.109 [Lua] Init group template: spline_patrol 15:54:59.140 [GameSession] destroy_game_object(608) 15:54:59.140 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[e49b9a622520362d]' 15:55:02.711 [Lua] event horde ends! 15:55:03.989 [GameSession] destroy_game_object(491) 15:55:05.410 [GameSession] create_game_object(36, 733) 15:55:05.410 [GameSession] create_game_object(733, 0) -> 1100001056ede37 15:55:05.410 [GameSession] create_game_object(733, 0) -> 1100001072238ff 15:55:05.410 [GameSession] create_game_object(733, 0) -> 11000010b5e68f9 15:55:07.689 [GameSession] create_game_object(84, 734) 15:55:07.689 [GameSession] create_game_object(734, 0) -> 1100001056ede37 15:55:07.689 [GameSession] create_game_object(734, 0) -> 1100001072238ff 15:55:07.689 [GameSession] create_game_object(734, 0) -> 11000010b5e68f9 15:55:07.722 [GameSession] destroy_game_object(693) 15:55:07.722 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:55:08.015 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:55:08.027 [Lua] Spline already found! 15:55:08.066 [Lua] Init group template: spline_patrol 15:55:08.696 [GameSession] create_game_object(84, 735) 15:55:08.696 [GameSession] create_game_object(735, 0) -> 1100001056ede37 15:55:08.696 [GameSession] create_game_object(735, 0) -> 1100001072238ff 15:55:08.696 [GameSession] create_game_object(735, 0) -> 11000010b5e68f9 15:55:09.116 [Lua] Override Player Respawning mansion_event true 15:55:09.191 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:55:09.202 [Lua] Spline already found! 15:55:09.231 [Lua] Init group template: spline_patrol 15:55:10.611 [GameSession] destroy_game_object(609) 15:55:11.026 [GameSession] destroy_game_object(594) 15:55:11.150 [GameSession] destroy_game_object(607) 15:55:11.383 [GameSession] 11000010b5e68f9 -> create_game_object(3190) 15:55:11.383 [GameSession] create_game_object(3190, 0) -> 1100001056ede37 15:55:11.383 [GameSession] create_game_object(3190, 0) -> 1100001072238ff 15:55:11.383 [Lua] [GameNetworkManager] game object created go_id=3190, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:11.485 [GameSession] 11000010b5e68f9 -> create_game_object(3191) 15:55:11.485 [GameSession] create_game_object(3191, 0) -> 1100001056ede37 15:55:11.485 [GameSession] create_game_object(3191, 0) -> 1100001072238ff 15:55:11.485 [Lua] [GameNetworkManager] game object created go_id=3191, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:11.587 [GameSession] 11000010b5e68f9 -> create_game_object(3192) 15:55:11.587 [GameSession] create_game_object(3192, 0) -> 1100001056ede37 15:55:11.587 [GameSession] create_game_object(3192, 0) -> 1100001072238ff 15:55:11.587 [Lua] [GameNetworkManager] game object created go_id=3192, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:11.677 [GameSession] 11000010b5e68f9 -> create_game_object(3193) 15:55:11.677 [GameSession] create_game_object(3193, 0) -> 1100001056ede37 15:55:11.677 [GameSession] create_game_object(3193, 0) -> 1100001072238ff 15:55:11.677 [Lua] [GameNetworkManager] game object created go_id=3193, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:11.882 [GameSession] 11000010b5e68f9 -> destroy_game_object(3190) 15:55:11.882 [Lua] [GameNetworkManager] game object was destroyed id=3190 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:11.977 [GameSession] 11000010b5e68f9 -> destroy_game_object(3191) 15:55:11.978 [Lua] [GameNetworkManager] game object was destroyed id=3191 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:12.124 [GameSession] 11000010b5e68f9 -> destroy_game_object(3192) 15:55:12.124 [Lua] [GameNetworkManager] game object was destroyed id=3192 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:12.220 [GameSession] 11000010b5e68f9 -> create_game_object(3194) 15:55:12.220 [GameSession] create_game_object(3194, 0) -> 1100001056ede37 15:55:12.220 [GameSession] create_game_object(3194, 0) -> 1100001072238ff 15:55:12.220 [Lua] [GameNetworkManager] game object created go_id=3194, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:12.220 [GameSession] 11000010b5e68f9 -> destroy_game_object(3193) 15:55:12.220 [Lua] [GameNetworkManager] game object was destroyed id=3193 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:12.323 [GameSession] 11000010b5e68f9 -> create_game_object(3195) 15:55:12.323 [GameSession] create_game_object(3195, 0) -> 1100001056ede37 15:55:12.324 [GameSession] create_game_object(3195, 0) -> 1100001072238ff 15:55:12.324 [Lua] [GameNetworkManager] game object created go_id=3195, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:12.429 [GameSession] 11000010b5e68f9 -> create_game_object(3196) 15:55:12.429 [GameSession] create_game_object(3196, 0) -> 1100001056ede37 15:55:12.429 [GameSession] create_game_object(3196, 0) -> 1100001072238ff 15:55:12.429 [Lua] [GameNetworkManager] game object created go_id=3196, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:12.532 [GameSession] 11000010b5e68f9 -> create_game_object(3197) 15:55:12.532 [GameSession] create_game_object(3197, 0) -> 1100001056ede37 15:55:12.532 [GameSession] create_game_object(3197, 0) -> 1100001072238ff 15:55:12.532 [Lua] [GameNetworkManager] game object created go_id=3197, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:55:12.734 [GameSession] 11000010b5e68f9 -> destroy_game_object(3194) 15:55:12.734 [Lua] [GameNetworkManager] game object was destroyed id=3194 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:12.851 [GameSession] 11000010b5e68f9 -> destroy_game_object(3195) 15:55:12.851 [Lua] [GameNetworkManager] game object was destroyed id=3195 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:12.949 [GameSession] 11000010b5e68f9 -> destroy_game_object(3196) 15:55:12.949 [Lua] [GameNetworkManager] game object was destroyed id=3196 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:13.026 [GameSession] 11000010b5e68f9 -> destroy_game_object(3197) 15:55:13.026 [Lua] [GameNetworkManager] game object was destroyed id=3197 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:55:13.904 [GameSession] destroy_game_object(733) 15:55:14.046 [GameSession] create_game_object(4, 736) 15:55:14.046 [GameSession] create_game_object(736, 0) -> 1100001056ede37 15:55:14.046 [GameSession] create_game_object(736, 0) -> 1100001072238ff 15:55:14.046 [GameSession] create_game_object(736, 0) -> 11000010b5e68f9 15:55:18.334 [GameSession] create_game_object(74, 737) 15:55:18.334 [GameSession] create_game_object(737, 0) -> 1100001056ede37 15:55:18.334 [GameSession] create_game_object(737, 0) -> 1100001072238ff 15:55:18.334 [GameSession] create_game_object(737, 0) -> 11000010b5e68f9 15:55:18.872 [GameSession] create_game_object(98, 738) 15:55:18.872 [GameSession] create_game_object(738, 0) -> 1100001056ede37 15:55:18.872 [GameSession] create_game_object(738, 0) -> 1100001072238ff 15:55:18.872 [GameSession] create_game_object(738, 0) -> 11000010b5e68f9 15:55:18.879 [GameSession] destroy_game_object(737) 15:55:19.582 [GameSession] destroy_game_object(691) 15:55:19.582 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:55:19.693 [GameSession] destroy_game_object(735) 15:55:21.045 [GameSession] create_game_object(84, 739) 15:55:21.045 [GameSession] create_game_object(739, 0) -> 1100001056ede37 15:55:21.045 [GameSession] create_game_object(739, 0) -> 1100001072238ff 15:55:21.045 [GameSession] create_game_object(739, 0) -> 11000010b5e68f9 15:55:21.651 [GameSession] create_game_object(74, 740) 15:55:21.651 [GameSession] create_game_object(740, 0) -> 1100001056ede37 15:55:21.651 [GameSession] create_game_object(740, 0) -> 1100001072238ff 15:55:21.651 [GameSession] create_game_object(740, 0) -> 11000010b5e68f9 15:55:22.091 [GameSession] destroy_game_object(739) 15:55:22.185 [GameSession] create_game_object(98, 741) 15:55:22.185 [GameSession] create_game_object(741, 0) -> 1100001056ede37 15:55:22.185 [GameSession] create_game_object(741, 0) -> 1100001072238ff 15:55:22.185 [GameSession] create_game_object(741, 0) -> 11000010b5e68f9 15:55:22.193 [GameSession] destroy_game_object(740) 15:55:22.358 [GameSession] create_game_object(84, 742) 15:55:22.358 [GameSession] create_game_object(742, 0) -> 1100001056ede37 15:55:22.358 [GameSession] create_game_object(742, 0) -> 1100001072238ff 15:55:22.358 [GameSession] create_game_object(742, 0) -> 11000010b5e68f9 15:55:27.836 [GameSession] create_game_object(23, 743) 15:55:27.836 [GameSession] create_game_object(743, 0) -> 1100001056ede37 15:55:27.836 [GameSession] create_game_object(743, 0) -> 1100001072238ff 15:55:27.836 [GameSession] create_game_object(743, 0) -> 11000010b5e68f9 15:55:30.455 [GameSession] destroy_game_object(738) 15:55:30.885 [GameSession] destroy_game_object(743) 15:55:31.024 [GameSession] create_game_object(74, 744) 15:55:31.024 [GameSession] create_game_object(744, 0) -> 1100001056ede37 15:55:31.024 [GameSession] create_game_object(744, 0) -> 1100001072238ff 15:55:31.024 [GameSession] create_game_object(744, 0) -> 11000010b5e68f9 15:55:31.538 [GameSession] create_game_object(98, 745) 15:55:31.538 [GameSession] create_game_object(745, 0) -> 1100001056ede37 15:55:31.538 [GameSession] create_game_object(745, 0) -> 1100001072238ff 15:55:31.538 [GameSession] create_game_object(745, 0) -> 11000010b5e68f9 15:55:31.545 [GameSession] destroy_game_object(744) 15:55:31.727 [GameSession] destroy_game_object(741) 15:55:31.903 [GameSession] create_game_object(23, 746) 15:55:31.903 [GameSession] create_game_object(746, 0) -> 1100001056ede37 15:55:31.903 [GameSession] create_game_object(746, 0) -> 1100001072238ff 15:55:31.903 [GameSession] create_game_object(746, 0) -> 11000010b5e68f9 15:55:32.422 [GameSession] destroy_game_object(26) 15:55:34.087 [GameSession] destroy_game_object(705) 15:55:34.087 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 15:55:34.874 [Lua] Coordinated attack! 15:55:35.137 [GameSession] destroy_game_object(33) 15:55:38.345 [GameSession] create_game_object(84, 747) 15:55:38.345 [GameSession] create_game_object(747, 0) -> 1100001056ede37 15:55:38.345 [GameSession] create_game_object(747, 0) -> 1100001072238ff 15:55:38.345 [GameSession] create_game_object(747, 0) -> 11000010b5e68f9 15:55:39.041 [GameSession] destroy_game_object(692) 15:55:41.144 [GameSession] create_game_object(84, 748) 15:55:41.144 [GameSession] create_game_object(748, 0) -> 1100001056ede37 15:55:41.144 [GameSession] create_game_object(748, 0) -> 1100001072238ff 15:55:41.144 [GameSession] create_game_object(748, 0) -> 11000010b5e68f9 15:55:41.222 [GameSession] create_game_object(84, 749) 15:55:41.222 [GameSession] create_game_object(749, 0) -> 1100001056ede37 15:55:41.222 [GameSession] create_game_object(749, 0) -> 1100001072238ff 15:55:41.222 [GameSession] create_game_object(749, 0) -> 11000010b5e68f9 15:55:41.247 [GameSession] destroy_game_object(745) 15:55:41.874 [GameSession] destroy_game_object(746) 15:55:42.753 [GameSession] destroy_game_object(706) 15:55:42.753 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:55:42.753 [GameSession] destroy_game_object(703) 15:55:43.357 [GameSession] destroy_game_object(748) 15:55:43.492 [GameSession] destroy_game_object(690) 15:55:43.500 [GameSession] create_game_object(84, 750) 15:55:43.500 [GameSession] create_game_object(750, 0) -> 1100001056ede37 15:55:43.500 [GameSession] create_game_object(750, 0) -> 1100001072238ff 15:55:43.500 [GameSession] create_game_object(750, 0) -> 11000010b5e68f9 15:55:43.501 [GameSession] create_game_object(36, 751) 15:55:43.501 [GameSession] create_game_object(751, 0) -> 1100001056ede37 15:55:43.501 [GameSession] create_game_object(751, 0) -> 1100001072238ff 15:55:43.501 [GameSession] create_game_object(751, 0) -> 11000010b5e68f9 15:55:43.561 [GameSession] create_game_object(84, 752) 15:55:43.562 [GameSession] create_game_object(752, 0) -> 1100001056ede37 15:55:43.562 [GameSession] create_game_object(752, 0) -> 1100001072238ff 15:55:43.562 [GameSession] create_game_object(752, 0) -> 11000010b5e68f9 15:55:43.903 [GameSession] destroy_game_object(752) 15:55:44.599 [GameSession] destroy_game_object(695) 15:55:44.748 [GameSession] destroy_game_object(751) 15:55:44.748 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:55:44.748 [GameSession] destroy_game_object(750) 15:55:45.419 [GameSession] destroy_game_object(702) 15:55:46.537 [GameSession] create_game_object(84, 753) 15:55:46.537 [GameSession] create_game_object(753, 0) -> 1100001056ede37 15:55:46.537 [GameSession] create_game_object(753, 0) -> 1100001072238ff 15:55:46.537 [GameSession] create_game_object(753, 0) -> 11000010b5e68f9 15:55:47.215 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 3 16 15:55:47.488 [GameSession] destroy_game_object(696) 15:55:50.997 [GameSession] create_game_object(84, 754) 15:55:50.997 [GameSession] create_game_object(754, 0) -> 1100001056ede37 15:55:50.997 [GameSession] create_game_object(754, 0) -> 1100001072238ff 15:55:50.997 [GameSession] create_game_object(754, 0) -> 11000010b5e68f9 15:55:51.654 [GameSession] create_game_object(84, 755) 15:55:51.654 [GameSession] create_game_object(755, 0) -> 1100001056ede37 15:55:51.654 [GameSession] create_game_object(755, 0) -> 1100001072238ff 15:55:51.654 [GameSession] create_game_object(755, 0) -> 11000010b5e68f9 15:55:51.655 [GameSession] create_game_object(36, 756) 15:55:51.655 [GameSession] create_game_object(756, 0) -> 1100001056ede37 15:55:51.655 [GameSession] create_game_object(756, 0) -> 1100001072238ff 15:55:51.655 [GameSession] create_game_object(756, 0) -> 11000010b5e68f9 15:55:51.923 [GameSession] destroy_game_object(11) 15:55:52.110 [Lua] spawning mini patrol 15:55:52.591 [GameSession] destroy_game_object(10) 15:55:53.905 [GameSession] create_game_object(84, 757) 15:55:53.905 [GameSession] create_game_object(757, 0) -> 1100001056ede37 15:55:53.905 [GameSession] create_game_object(757, 0) -> 1100001072238ff 15:55:53.905 [GameSession] create_game_object(757, 0) -> 11000010b5e68f9 15:55:53.918 [GameSession] create_game_object(36, 758) 15:55:53.918 [GameSession] create_game_object(758, 0) -> 1100001056ede37 15:55:53.918 [GameSession] create_game_object(758, 0) -> 1100001072238ff 15:55:53.918 [GameSession] create_game_object(758, 0) -> 11000010b5e68f9 15:55:54.577 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:55:54.577 [GameSession] create_game_object(45, 759) 15:55:54.577 [GameSession] create_game_object(759, 0) -> 1100001056ede37 15:55:54.577 [GameSession] create_game_object(759, 0) -> 1100001072238ff 15:55:54.577 [GameSession] create_game_object(759, 0) -> 11000010b5e68f9 15:55:54.766 [GameSession] destroy_game_object(749) 15:55:55.547 [GameSession] destroy_game_object(747) 15:55:56.442 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:55:56.442 [GameSession] create_game_object(45, 760) 15:55:56.442 [GameSession] create_game_object(760, 0) -> 1100001056ede37 15:55:56.442 [GameSession] create_game_object(760, 0) -> 1100001072238ff 15:55:56.442 [GameSession] create_game_object(760, 0) -> 11000010b5e68f9 15:55:56.903 [EACServer] [16:55:56:902][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:55:56.993 [GameSession] destroy_game_object(758) 15:55:56.993 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:55:56.994 [GameSession] destroy_game_object(757) 15:55:57.170 [Lua] Init group template: mini_patrol 15:55:58.065 [GameSession] create_game_object(51, 761) 15:55:58.065 [GameSession] create_game_object(761, 0) -> 1100001056ede37 15:55:58.065 [GameSession] create_game_object(761, 0) -> 1100001072238ff 15:55:58.065 [GameSession] create_game_object(761, 0) -> 11000010b5e68f9 15:56:02.107 [GameSession] destroy_game_object(761) 15:56:04.671 [GameSession] destroy_game_object(759) 15:56:04.955 [GameSession] create_game_object(84, 762) 15:56:04.955 [GameSession] create_game_object(762, 0) -> 1100001056ede37 15:56:04.955 [GameSession] create_game_object(762, 0) -> 1100001072238ff 15:56:04.955 [GameSession] create_game_object(762, 0) -> 11000010b5e68f9 15:56:04.956 [GameSession] create_game_object(36, 763) 15:56:04.956 [GameSession] create_game_object(763, 0) -> 1100001056ede37 15:56:04.956 [GameSession] create_game_object(763, 0) -> 1100001072238ff 15:56:04.956 [GameSession] create_game_object(763, 0) -> 11000010b5e68f9 15:56:05.293 [GameSession] create_game_object(84, 764) 15:56:05.293 [GameSession] create_game_object(764, 0) -> 1100001056ede37 15:56:05.293 [GameSession] create_game_object(764, 0) -> 1100001072238ff 15:56:05.293 [GameSession] create_game_object(764, 0) -> 11000010b5e68f9 15:56:05.880 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:56:06.055 [GameSession] create_game_object(84, 765) 15:56:06.055 [GameSession] create_game_object(765, 0) -> 1100001056ede37 15:56:06.055 [GameSession] create_game_object(765, 0) -> 1100001072238ff 15:56:06.055 [GameSession] create_game_object(765, 0) -> 11000010b5e68f9 15:56:06.066 [Lua] Time for new HOOORDE! multi_first_wave 15:56:06.066 [Lua] HORDE: Spawning hordes while 17 other ai are spawned 15:56:06.066 [Lua] horde requested: vector_blob 15:56:06.066 [Lua] wants to spawn ahead within distance: 60 15:56:06.066 [Lua] horde crated with id 45 of type vector_blob 15:56:06.066 [Lua] managed to spawn 54/54 horde enemies 15:56:06.066 [Lua] vector blob horde has started 15:56:06.082 [GameSession] destroy_game_object(725) 15:56:06.113 [GameSession] destroy_game_object(736) 15:56:06.123 [GameSession] destroy_game_object(732) 15:56:06.145 [GameSession] destroy_game_object(730) 15:56:06.145 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 15:56:06.496 [Lua] Switching ConflictSettings: to: chaos 15:56:06.496 [Lua] pacing=chaos 15:56:06.496 [Lua] roaming=nil 15:56:06.496 [Lua] specials=chaos 15:56:06.496 [Lua] debug_color=purple 15:56:06.496 [Lua] contained_breeds=nil 15:56:06.496 [Lua] pack_spawning=chaos 15:56:06.496 [Lua] disabled=false 15:56:06.496 [Lua] factions=nil 15:56:06.496 [Lua] boss=chaos 15:56:06.496 [Lua] horde=chaos 15:56:06.496 [Lua] name=chaos 15:56:06.496 [Lua] intensity=default 15:56:06.496 [Lua] --- 15:56:06.525 [GameSession] destroy_game_object(760) 15:56:06.638 [GameSession] create_game_object(84, 766) 15:56:06.638 [GameSession] create_game_object(766, 0) -> 1100001056ede37 15:56:06.638 [GameSession] create_game_object(766, 0) -> 1100001072238ff 15:56:06.638 [GameSession] create_game_object(766, 0) -> 11000010b5e68f9 15:56:06.641 [Lua] Init group template: horde 15:56:06.974 [GameSession] create_game_object(84, 767) 15:56:06.974 [GameSession] create_game_object(767, 0) -> 1100001056ede37 15:56:06.974 [GameSession] create_game_object(767, 0) -> 1100001072238ff 15:56:06.974 [GameSession] create_game_object(767, 0) -> 11000010b5e68f9 15:56:07.499 [Lua] [ChatManager][1]System: Tierce discarded a Tome 15:56:07.506 [GameSession] create_game_object(68, 768) 15:56:07.506 [GameSession] create_game_object(768, 0) -> 1100001056ede37 15:56:07.506 [GameSession] create_game_object(768, 0) -> 1100001072238ff 15:56:07.506 [GameSession] create_game_object(768, 0) -> 11000010b5e68f9 15:56:07.506 [GameSession] destroy_game_object(13) 15:56:07.630 [GameSession] create_game_object(84, 769) 15:56:07.630 [GameSession] create_game_object(769, 0) -> 1100001056ede37 15:56:07.630 [GameSession] create_game_object(769, 0) -> 1100001072238ff 15:56:07.630 [GameSession] create_game_object(769, 0) -> 11000010b5e68f9 15:56:08.088 [GameSession] 11000010b5e68f9 -> create_game_object(3198) 15:56:08.088 [GameSession] create_game_object(3198, 0) -> 1100001056ede37 15:56:08.088 [GameSession] create_game_object(3198, 0) -> 1100001072238ff 15:56:08.088 [Lua] [GameNetworkManager] game object created go_id=3198, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:08.205 [GameSession] 11000010b5e68f9 -> create_game_object(3199) 15:56:08.205 [GameSession] create_game_object(3199, 0) -> 1100001056ede37 15:56:08.205 [GameSession] create_game_object(3199, 0) -> 1100001072238ff 15:56:08.205 [Lua] [GameNetworkManager] game object created go_id=3199, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:08.301 [GameSession] 11000010b5e68f9 -> create_game_object(3200) 15:56:08.301 [GameSession] create_game_object(3200, 0) -> 1100001056ede37 15:56:08.301 [GameSession] create_game_object(3200, 0) -> 1100001072238ff 15:56:08.301 [Lua] [GameNetworkManager] game object created go_id=3200, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:08.411 [GameSession] 11000010b5e68f9 -> create_game_object(3201) 15:56:08.411 [GameSession] create_game_object(3201, 0) -> 1100001056ede37 15:56:08.411 [GameSession] create_game_object(3201, 0) -> 1100001072238ff 15:56:08.411 [Lua] [GameNetworkManager] game object created go_id=3201, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:08.474 [GameSession] 11000010b5e68f9 -> destroy_game_object(3198) 15:56:08.474 [Lua] [GameNetworkManager] game object was destroyed id=3198 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:08.606 [GameSession] destroy_game_object(769) 15:56:08.618 [GameSession] 11000010b5e68f9 -> destroy_game_object(3199) 15:56:08.618 [Lua] [GameNetworkManager] game object was destroyed id=3199 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:08.692 [GameSession] 11000010b5e68f9 -> destroy_game_object(3200) 15:56:08.692 [Lua] [GameNetworkManager] game object was destroyed id=3200 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:08.796 [GameSession] 11000010b5e68f9 -> destroy_game_object(3201) 15:56:08.796 [Lua] [GameNetworkManager] game object was destroyed id=3201 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:09.324 [GameSession] create_game_object(84, 770) 15:56:09.324 [GameSession] create_game_object(770, 0) -> 1100001056ede37 15:56:09.324 [GameSession] create_game_object(770, 0) -> 1100001072238ff 15:56:09.324 [GameSession] create_game_object(770, 0) -> 11000010b5e68f9 15:56:09.477 [Lua] [ChatManager][1]System: Tierce picked up a Tome 15:56:09.483 [GameSession] destroy_game_object(768) 15:56:09.808 [GameSession] destroy_game_object(770) 15:56:10.006 [GameSession] create_game_object(84, 771) 15:56:10.006 [GameSession] create_game_object(771, 0) -> 1100001056ede37 15:56:10.006 [GameSession] create_game_object(771, 0) -> 1100001072238ff 15:56:10.006 [GameSession] create_game_object(771, 0) -> 11000010b5e68f9 15:56:10.073 [GameSession] destroy_game_object(731) 15:56:10.172 [GameSession] destroy_game_object(767) 15:56:10.578 [GameSession] destroy_game_object(771) 15:56:10.837 [GameSession] destroy_game_object(765) 15:56:11.399 [GameSession] create_game_object(84, 772) 15:56:11.399 [GameSession] create_game_object(772, 0) -> 1100001056ede37 15:56:11.399 [GameSession] create_game_object(772, 0) -> 1100001072238ff 15:56:11.399 [GameSession] create_game_object(772, 0) -> 11000010b5e68f9 15:56:12.346 [GameSession] create_game_object(84, 773) 15:56:12.346 [GameSession] create_game_object(773, 0) -> 1100001056ede37 15:56:12.346 [GameSession] create_game_object(773, 0) -> 1100001072238ff 15:56:12.346 [GameSession] create_game_object(773, 0) -> 11000010b5e68f9 15:56:12.346 [GameSession] create_game_object(84, 774) 15:56:12.346 [GameSession] create_game_object(774, 0) -> 1100001056ede37 15:56:12.346 [GameSession] create_game_object(774, 0) -> 1100001072238ff 15:56:12.346 [GameSession] create_game_object(774, 0) -> 11000010b5e68f9 15:56:12.414 [Lua] Mini patrol killed! 44 15:56:12.964 [GameSession] create_game_object(84, 775) 15:56:12.964 [GameSession] create_game_object(775, 0) -> 1100001056ede37 15:56:12.964 [GameSession] create_game_object(775, 0) -> 1100001072238ff 15:56:12.964 [GameSession] create_game_object(775, 0) -> 11000010b5e68f9 15:56:12.978 [GameSession] create_game_object(64, 776) 15:56:12.978 [GameSession] create_game_object(776, 0) -> 1100001056ede37 15:56:12.978 [GameSession] create_game_object(776, 0) -> 1100001072238ff 15:56:12.978 [GameSession] create_game_object(776, 0) -> 11000010b5e68f9 15:56:13.241 [GameSession] create_game_object(4, 777) 15:56:13.241 [GameSession] create_game_object(777, 0) -> 1100001056ede37 15:56:13.241 [GameSession] create_game_object(777, 0) -> 1100001072238ff 15:56:13.241 [GameSession] create_game_object(777, 0) -> 11000010b5e68f9 15:56:14.040 [GameSession] create_game_object(84, 778) 15:56:14.040 [GameSession] create_game_object(778, 0) -> 1100001056ede37 15:56:14.040 [GameSession] create_game_object(778, 0) -> 1100001072238ff 15:56:14.040 [GameSession] create_game_object(778, 0) -> 11000010b5e68f9 15:56:14.056 [GameSession] create_game_object(36, 779) 15:56:14.056 [GameSession] create_game_object(779, 0) -> 1100001056ede37 15:56:14.056 [GameSession] create_game_object(779, 0) -> 1100001072238ff 15:56:14.056 [GameSession] create_game_object(779, 0) -> 11000010b5e68f9 15:56:14.353 [GameSession] destroy_game_object(779) 15:56:14.353 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:14.353 [GameSession] destroy_game_object(778) 15:56:14.543 [GameSession] create_game_object(84, 780) 15:56:14.543 [GameSession] create_game_object(780, 0) -> 1100001056ede37 15:56:14.543 [GameSession] create_game_object(780, 0) -> 1100001072238ff 15:56:14.543 [GameSession] create_game_object(780, 0) -> 11000010b5e68f9 15:56:14.544 [GameSession] create_game_object(36, 781) 15:56:14.544 [GameSession] create_game_object(781, 0) -> 1100001056ede37 15:56:14.544 [GameSession] create_game_object(781, 0) -> 1100001072238ff 15:56:14.544 [GameSession] create_game_object(781, 0) -> 11000010b5e68f9 15:56:15.561 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:56:15.573 [Lua] Spline already found! 15:56:15.645 [Lua] Init group template: spline_patrol 15:56:15.900 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x71d3b, position: 0 15:56:16.340 [Lua] event horde ends! 15:56:16.462 [GameSession] destroy_game_object(729) 15:56:16.462 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 15:56:17.007 [Lua] HORDE: Pushing horde in time; too many units out 68 15:56:17.449 [GameSession] destroy_game_object(756) 15:56:17.449 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:17.449 [GameSession] destroy_game_object(755) 15:56:17.561 [GameSession] create_game_object(84, 782) 15:56:17.561 [GameSession] create_game_object(782, 0) -> 1100001056ede37 15:56:17.561 [GameSession] create_game_object(782, 0) -> 1100001072238ff 15:56:17.561 [GameSession] create_game_object(782, 0) -> 11000010b5e68f9 15:56:17.579 [GameSession] create_game_object(36, 783) 15:56:17.579 [GameSession] create_game_object(783, 0) -> 1100001056ede37 15:56:17.579 [GameSession] create_game_object(783, 0) -> 1100001072238ff 15:56:17.579 [GameSession] create_game_object(783, 0) -> 11000010b5e68f9 15:56:17.857 [GameSession] create_game_object(36, 784) 15:56:17.857 [GameSession] create_game_object(784, 0) -> 1100001056ede37 15:56:17.857 [GameSession] create_game_object(784, 0) -> 1100001072238ff 15:56:17.857 [GameSession] create_game_object(784, 0) -> 11000010b5e68f9 15:56:18.345 [GameSession] create_game_object(89, 785) 15:56:18.345 [GameSession] create_game_object(785, 0) -> 1100001056ede37 15:56:18.345 [GameSession] create_game_object(785, 0) -> 1100001072238ff 15:56:18.345 [GameSession] create_game_object(785, 0) -> 11000010b5e68f9 15:56:18.518 [GameSession] destroy_game_object(783) 15:56:18.518 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:18.519 [GameSession] destroy_game_object(782) 15:56:19.731 [GameSession] create_game_object(84, 786) 15:56:19.731 [GameSession] create_game_object(786, 0) -> 1100001056ede37 15:56:19.731 [GameSession] create_game_object(786, 0) -> 1100001072238ff 15:56:19.731 [GameSession] create_game_object(786, 0) -> 11000010b5e68f9 15:56:19.732 [GameSession] create_game_object(36, 787) 15:56:19.732 [GameSession] create_game_object(787, 0) -> 1100001056ede37 15:56:19.732 [GameSession] create_game_object(787, 0) -> 1100001072238ff 15:56:19.732 [GameSession] create_game_object(787, 0) -> 11000010b5e68f9 15:56:19.850 [GameSession] destroy_game_object(787) 15:56:19.850 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:19.851 [GameSession] destroy_game_object(786) 15:56:20.204 [Lua] fence jumping 15:56:20.657 [GameSession] create_game_object(84, 788) 15:56:20.657 [GameSession] create_game_object(788, 0) -> 1100001056ede37 15:56:20.657 [GameSession] create_game_object(788, 0) -> 1100001072238ff 15:56:20.657 [GameSession] create_game_object(788, 0) -> 11000010b5e68f9 15:56:20.658 [GameSession] create_game_object(36, 789) 15:56:20.658 [GameSession] create_game_object(789, 0) -> 1100001056ede37 15:56:20.658 [GameSession] create_game_object(789, 0) -> 1100001072238ff 15:56:20.658 [GameSession] create_game_object(789, 0) -> 11000010b5e68f9 15:56:20.845 [GameSession] destroy_game_object(789) 15:56:20.845 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:20.846 [GameSession] destroy_game_object(788) 15:56:21.222 [Lua] ready to jump failed 15:56:21.386 [GameSession] create_game_object(84, 790) 15:56:21.386 [GameSession] create_game_object(790, 0) -> 1100001056ede37 15:56:21.386 [GameSession] create_game_object(790, 0) -> 1100001072238ff 15:56:21.386 [GameSession] create_game_object(790, 0) -> 11000010b5e68f9 15:56:21.386 [GameSession] create_game_object(36, 791) 15:56:21.386 [GameSession] create_game_object(791, 0) -> 1100001056ede37 15:56:21.386 [GameSession] create_game_object(791, 0) -> 1100001072238ff 15:56:21.386 [GameSession] create_game_object(791, 0) -> 11000010b5e68f9 15:56:21.456 [GameSession] destroy_game_object(791) 15:56:21.456 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:21.456 [GameSession] destroy_game_object(790) 15:56:21.566 [GameSession] create_game_object(84, 792) 15:56:21.566 [GameSession] create_game_object(792, 0) -> 1100001056ede37 15:56:21.566 [GameSession] create_game_object(792, 0) -> 1100001072238ff 15:56:21.566 [GameSession] create_game_object(792, 0) -> 11000010b5e68f9 15:56:21.566 [GameSession] create_game_object(36, 793) 15:56:21.566 [GameSession] create_game_object(793, 0) -> 1100001056ede37 15:56:21.566 [GameSession] create_game_object(793, 0) -> 1100001072238ff 15:56:21.566 [GameSession] create_game_object(793, 0) -> 11000010b5e68f9 15:56:21.940 [GameSession] destroy_game_object(793) 15:56:21.940 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:21.940 [GameSession] destroy_game_object(792) 15:56:22.026 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 15:56:22.026 [Lua] Time for new HOOORDE! multi_consecutive_wave 15:56:22.026 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 15:56:22.026 [Lua] horde requested: vector_blob 15:56:22.026 [Lua] wants to spawn ahead within distance: 60 15:56:22.026 [Lua] could not, tries to spawnbehind 15:56:22.026 [Lua] horde crated with id 47 of type vector_blob 15:56:22.026 [Lua] managed to spawn 28/28 horde enemies 15:56:22.026 [Lua] vector blob horde has started 15:56:22.439 [Lua] Init group template: horde 15:56:22.466 [GameSession] create_game_object(84, 794) 15:56:22.466 [GameSession] create_game_object(794, 0) -> 1100001056ede37 15:56:22.466 [GameSession] create_game_object(794, 0) -> 1100001072238ff 15:56:22.466 [GameSession] create_game_object(794, 0) -> 11000010b5e68f9 15:56:22.467 [GameSession] create_game_object(36, 795) 15:56:22.467 [GameSession] create_game_object(795, 0) -> 1100001056ede37 15:56:22.467 [GameSession] create_game_object(795, 0) -> 1100001072238ff 15:56:22.467 [GameSession] create_game_object(795, 0) -> 11000010b5e68f9 15:56:23.812 [GameSession] create_game_object(74, 796) 15:56:23.812 [GameSession] create_game_object(796, 0) -> 1100001056ede37 15:56:23.812 [GameSession] create_game_object(796, 0) -> 1100001072238ff 15:56:23.812 [GameSession] create_game_object(796, 0) -> 11000010b5e68f9 15:56:24.350 [GameSession] create_game_object(98, 797) 15:56:24.350 [GameSession] create_game_object(797, 0) -> 1100001056ede37 15:56:24.350 [GameSession] create_game_object(797, 0) -> 1100001072238ff 15:56:24.350 [GameSession] create_game_object(797, 0) -> 11000010b5e68f9 15:56:24.360 [GameSession] destroy_game_object(796) 15:56:24.917 [Lua] fence jumping 15:56:25.534 [Lua] Horde killed: ? 15:56:25.885 [GameSession] create_game_object(74, 798) 15:56:25.885 [GameSession] create_game_object(798, 0) -> 1100001056ede37 15:56:25.885 [GameSession] create_game_object(798, 0) -> 1100001072238ff 15:56:25.885 [GameSession] create_game_object(798, 0) -> 11000010b5e68f9 15:56:26.420 [GameSession] create_game_object(98, 799) 15:56:26.420 [GameSession] create_game_object(799, 0) -> 1100001056ede37 15:56:26.420 [GameSession] create_game_object(799, 0) -> 1100001072238ff 15:56:26.420 [GameSession] create_game_object(799, 0) -> 11000010b5e68f9 15:56:26.429 [GameSession] destroy_game_object(798) 15:56:27.461 [GameSession] create_game_object(84, 800) 15:56:27.461 [GameSession] create_game_object(800, 0) -> 1100001056ede37 15:56:27.461 [GameSession] create_game_object(800, 0) -> 1100001072238ff 15:56:27.461 [GameSession] create_game_object(800, 0) -> 11000010b5e68f9 15:56:27.478 [GameSession] create_game_object(36, 801) 15:56:27.478 [GameSession] create_game_object(801, 0) -> 1100001056ede37 15:56:27.478 [GameSession] create_game_object(801, 0) -> 1100001072238ff 15:56:27.478 [GameSession] create_game_object(801, 0) -> 11000010b5e68f9 15:56:27.599 [GameSession] destroy_game_object(801) 15:56:27.599 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:27.599 [GameSession] destroy_game_object(800) 15:56:28.608 [GameSession] destroy_game_object(707) 15:56:30.425 [GameSession] create_game_object(22, 802) 15:56:30.425 [GameSession] create_game_object(802, 0) -> 1100001056ede37 15:56:30.425 [GameSession] create_game_object(802, 0) -> 1100001072238ff 15:56:30.425 [GameSession] create_game_object(802, 0) -> 11000010b5e68f9 15:56:30.425 [GameSession] create_game_object(22, 803) 15:56:30.425 [GameSession] create_game_object(803, 0) -> 1100001056ede37 15:56:30.425 [GameSession] create_game_object(803, 0) -> 1100001072238ff 15:56:30.425 [GameSession] create_game_object(803, 0) -> 11000010b5e68f9 15:56:30.426 [GameSession] create_game_object(22, 804) 15:56:30.426 [GameSession] create_game_object(804, 0) -> 1100001056ede37 15:56:30.426 [GameSession] create_game_object(804, 0) -> 1100001072238ff 15:56:30.426 [GameSession] create_game_object(804, 0) -> 11000010b5e68f9 15:56:30.426 [GameSession] create_game_object(22, 805) 15:56:30.426 [GameSession] create_game_object(805, 0) -> 1100001056ede37 15:56:30.426 [GameSession] create_game_object(805, 0) -> 1100001072238ff 15:56:30.426 [GameSession] create_game_object(805, 0) -> 11000010b5e68f9 15:56:30.426 [GameSession] create_game_object(22, 806) 15:56:30.426 [GameSession] create_game_object(806, 0) -> 1100001056ede37 15:56:30.426 [GameSession] create_game_object(806, 0) -> 1100001072238ff 15:56:30.426 [GameSession] create_game_object(806, 0) -> 11000010b5e68f9 15:56:30.427 [GameSession] create_game_object(22, 807) 15:56:30.427 [GameSession] create_game_object(807, 0) -> 1100001056ede37 15:56:30.427 [GameSession] create_game_object(807, 0) -> 1100001072238ff 15:56:30.427 [GameSession] create_game_object(807, 0) -> 11000010b5e68f9 15:56:30.427 [GameSession] create_game_object(22, 808) 15:56:30.427 [GameSession] create_game_object(808, 0) -> 1100001056ede37 15:56:30.427 [GameSession] create_game_object(808, 0) -> 1100001072238ff 15:56:30.427 [GameSession] create_game_object(808, 0) -> 11000010b5e68f9 15:56:31.231 [GameSession] destroy_game_object(708) 15:56:31.397 [GameSession] destroy_game_object(784) 15:56:31.968 [GameSession] create_game_object(84, 809) 15:56:31.968 [GameSession] create_game_object(809, 0) -> 1100001056ede37 15:56:31.968 [GameSession] create_game_object(809, 0) -> 1100001072238ff 15:56:31.968 [GameSession] create_game_object(809, 0) -> 11000010b5e68f9 15:56:31.969 [GameSession] create_game_object(36, 810) 15:56:31.969 [GameSession] create_game_object(810, 0) -> 1100001056ede37 15:56:31.969 [GameSession] create_game_object(810, 0) -> 1100001072238ff 15:56:31.969 [GameSession] create_game_object(810, 0) -> 11000010b5e68f9 15:56:32.526 [GameSession] create_game_object(22, 811) 15:56:32.526 [GameSession] create_game_object(811, 0) -> 1100001056ede37 15:56:32.526 [GameSession] create_game_object(811, 0) -> 1100001072238ff 15:56:32.526 [GameSession] create_game_object(811, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 812) 15:56:32.527 [GameSession] create_game_object(812, 0) -> 1100001056ede37 15:56:32.527 [GameSession] create_game_object(812, 0) -> 1100001072238ff 15:56:32.527 [GameSession] create_game_object(812, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 813) 15:56:32.527 [GameSession] create_game_object(813, 0) -> 1100001056ede37 15:56:32.527 [GameSession] create_game_object(813, 0) -> 1100001072238ff 15:56:32.527 [GameSession] create_game_object(813, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 814) 15:56:32.527 [GameSession] create_game_object(814, 0) -> 1100001056ede37 15:56:32.527 [GameSession] create_game_object(814, 0) -> 1100001072238ff 15:56:32.527 [GameSession] create_game_object(814, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 815) 15:56:32.527 [GameSession] create_game_object(815, 0) -> 1100001056ede37 15:56:32.527 [GameSession] create_game_object(815, 0) -> 1100001072238ff 15:56:32.527 [GameSession] create_game_object(815, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 816) 15:56:32.527 [GameSession] create_game_object(816, 0) -> 1100001056ede37 15:56:32.527 [GameSession] create_game_object(816, 0) -> 1100001072238ff 15:56:32.527 [GameSession] create_game_object(816, 0) -> 11000010b5e68f9 15:56:32.527 [GameSession] create_game_object(22, 817) 15:56:32.528 [GameSession] create_game_object(817, 0) -> 1100001056ede37 15:56:32.528 [GameSession] create_game_object(817, 0) -> 1100001072238ff 15:56:32.528 [GameSession] create_game_object(817, 0) -> 11000010b5e68f9 15:56:32.528 [GameSession] create_game_object(22, 818) 15:56:32.528 [GameSession] create_game_object(818, 0) -> 1100001056ede37 15:56:32.528 [GameSession] create_game_object(818, 0) -> 1100001072238ff 15:56:32.528 [GameSession] create_game_object(818, 0) -> 11000010b5e68f9 15:56:34.192 [GameSession] destroy_game_object(722) 15:56:34.288 [GameSession] destroy_game_object(797) 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:35.514 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:36.096 [GameSession] create_game_object(84, 819) 15:56:36.096 [GameSession] create_game_object(819, 0) -> 1100001056ede37 15:56:36.096 [GameSession] create_game_object(819, 0) -> 1100001072238ff 15:56:36.096 [GameSession] create_game_object(819, 0) -> 11000010b5e68f9 15:56:36.112 [GameSession] create_game_object(36, 820) 15:56:36.112 [GameSession] create_game_object(820, 0) -> 1100001056ede37 15:56:36.112 [GameSession] create_game_object(820, 0) -> 1100001072238ff 15:56:36.112 [GameSession] create_game_object(820, 0) -> 11000010b5e68f9 15:56:36.432 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 15:56:36.449 [Lua] Spline already found! 15:56:36.503 [Lua] Init group template: spline_patrol 15:56:36.555 [GameSession] destroy_game_object(804) 15:56:36.556 [GameSession] destroy_game_object(805) 15:56:36.556 [GameSession] destroy_game_object(807) 15:56:36.556 [GameSession] destroy_game_object(802) 15:56:36.556 [GameSession] destroy_game_object(803) 15:56:36.556 [GameSession] destroy_game_object(806) 15:56:36.556 [GameSession] destroy_game_object(808) 15:56:36.595 [Lua] Switching ConflictSettings: to: default_light 15:56:36.595 [Lua] pacing=default 15:56:36.595 [Lua] roaming=nil 15:56:36.595 [Lua] specials=default_light 15:56:36.595 [Lua] debug_color=maroon 15:56:36.595 [Lua] contained_breeds=nil 15:56:36.595 [Lua] pack_spawning=default 15:56:36.595 [Lua] disabled=false 15:56:36.595 [Lua] factions=nil 15:56:36.595 [Lua] boss=default_light 15:56:36.595 [Lua] horde=default 15:56:36.595 [Lua] name=default_light 15:56:36.595 [Lua] intensity=default 15:56:36.595 [Lua] --- 15:56:37.407 [GameSession] destroy_game_object(799) 15:56:37.629 [Lua] Switching ConflictSettings: to: chaos 15:56:37.629 [Lua] pacing=chaos 15:56:37.629 [Lua] roaming=nil 15:56:37.629 [Lua] specials=chaos 15:56:37.629 [Lua] debug_color=purple 15:56:37.629 [Lua] contained_breeds=nil 15:56:37.629 [Lua] pack_spawning=chaos 15:56:37.629 [Lua] disabled=false 15:56:37.629 [Lua] factions=nil 15:56:37.629 [Lua] boss=chaos 15:56:37.629 [Lua] horde=chaos 15:56:37.629 [Lua] name=chaos 15:56:37.629 [Lua] intensity=default 15:56:37.629 [Lua] --- 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:37.676 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:56:38.653 [GameSession] destroy_game_object(818) 15:56:38.653 [GameSession] destroy_game_object(815) 15:56:38.653 [GameSession] destroy_game_object(816) 15:56:38.653 [GameSession] destroy_game_object(811) 15:56:38.653 [GameSession] destroy_game_object(817) 15:56:38.654 [GameSession] destroy_game_object(814) 15:56:38.654 [GameSession] destroy_game_object(813) 15:56:38.654 [GameSession] destroy_game_object(812) 15:56:38.840 [Lua] Switching ConflictSettings: to: default_light 15:56:38.840 [Lua] pacing=default 15:56:38.840 [Lua] roaming=nil 15:56:38.840 [Lua] specials=default_light 15:56:38.840 [Lua] debug_color=maroon 15:56:38.840 [Lua] contained_breeds=nil 15:56:38.840 [Lua] pack_spawning=default 15:56:38.840 [Lua] disabled=false 15:56:38.840 [Lua] factions=nil 15:56:38.840 [Lua] boss=default_light 15:56:38.840 [Lua] horde=default 15:56:38.840 [Lua] name=default_light 15:56:38.840 [Lua] intensity=default 15:56:38.840 [Lua] --- 15:56:39.225 [Lua] Switching ConflictSettings: to: chaos 15:56:39.225 [Lua] pacing=chaos 15:56:39.225 [Lua] roaming=nil 15:56:39.225 [Lua] specials=chaos 15:56:39.225 [Lua] debug_color=purple 15:56:39.225 [Lua] contained_breeds=nil 15:56:39.225 [Lua] pack_spawning=chaos 15:56:39.225 [Lua] disabled=false 15:56:39.225 [Lua] factions=nil 15:56:39.225 [Lua] boss=chaos 15:56:39.225 [Lua] horde=chaos 15:56:39.225 [Lua] name=chaos 15:56:39.225 [Lua] intensity=default 15:56:39.225 [Lua] --- 15:56:39.594 [GameSession] destroy_game_object(820) 15:56:39.594 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:56:39.595 [GameSession] destroy_game_object(819) 15:56:40.126 [GameSession] create_game_object(84, 821) 15:56:40.126 [GameSession] create_game_object(821, 0) -> 1100001056ede37 15:56:40.126 [GameSession] create_game_object(821, 0) -> 1100001072238ff 15:56:40.126 [GameSession] create_game_object(821, 0) -> 11000010b5e68f9 15:56:40.127 [GameSession] create_game_object(36, 822) 15:56:40.127 [GameSession] create_game_object(822, 0) -> 1100001056ede37 15:56:40.127 [GameSession] create_game_object(822, 0) -> 1100001072238ff 15:56:40.127 [GameSession] create_game_object(822, 0) -> 11000010b5e68f9 15:56:40.947 [GameSession] create_game_object(74, 823) 15:56:40.947 [GameSession] create_game_object(823, 0) -> 1100001056ede37 15:56:40.947 [GameSession] create_game_object(823, 0) -> 1100001072238ff 15:56:40.947 [GameSession] create_game_object(823, 0) -> 11000010b5e68f9 15:56:41.071 [GameSession] destroy_game_object(727) 15:56:41.324 [Lua] HORDE: last wave, reset to standard horde delay 15:56:41.324 [Lua] Time for new HOOORDE! multi_last_wave 15:56:41.324 [Lua] HORDE: Spawning hordes while 47 other ai are spawned 15:56:41.324 [Lua] horde requested: vector_blob 15:56:41.324 [Lua] wants to spawn ahead within distance: 60 15:56:41.324 [Lua] horde crated with id 49 of type vector_blob 15:56:41.324 [Lua] managed to spawn 28/28 horde enemies 15:56:41.324 [Lua] vector blob horde has started 15:56:41.372 [GameSession] create_game_object(64, 824) 15:56:41.372 [GameSession] create_game_object(824, 0) -> 1100001056ede37 15:56:41.372 [GameSession] create_game_object(824, 0) -> 1100001072238ff 15:56:41.372 [GameSession] create_game_object(824, 0) -> 11000010b5e68f9 15:56:41.383 [GameSession] create_game_object(64, 825) 15:56:41.383 [GameSession] create_game_object(825, 0) -> 1100001056ede37 15:56:41.383 [GameSession] create_game_object(825, 0) -> 1100001072238ff 15:56:41.383 [GameSession] create_game_object(825, 0) -> 11000010b5e68f9 15:56:41.395 [GameSession] create_game_object(64, 826) 15:56:41.395 [GameSession] create_game_object(826, 0) -> 1100001056ede37 15:56:41.395 [GameSession] create_game_object(826, 0) -> 1100001072238ff 15:56:41.395 [GameSession] create_game_object(826, 0) -> 11000010b5e68f9 15:56:41.406 [GameSession] create_game_object(64, 827) 15:56:41.406 [GameSession] create_game_object(827, 0) -> 1100001056ede37 15:56:41.406 [GameSession] create_game_object(827, 0) -> 1100001072238ff 15:56:41.406 [GameSession] create_game_object(827, 0) -> 11000010b5e68f9 15:56:41.419 [GameSession] create_game_object(64, 828) 15:56:41.419 [GameSession] create_game_object(828, 0) -> 1100001056ede37 15:56:41.419 [GameSession] create_game_object(828, 0) -> 1100001072238ff 15:56:41.419 [GameSession] create_game_object(828, 0) -> 11000010b5e68f9 15:56:41.431 [GameSession] create_game_object(64, 829) 15:56:41.431 [GameSession] create_game_object(829, 0) -> 1100001056ede37 15:56:41.431 [GameSession] create_game_object(829, 0) -> 1100001072238ff 15:56:41.431 [GameSession] create_game_object(829, 0) -> 11000010b5e68f9 15:56:41.444 [GameSession] create_game_object(64, 830) 15:56:41.444 [GameSession] create_game_object(830, 0) -> 1100001056ede37 15:56:41.444 [GameSession] create_game_object(830, 0) -> 1100001072238ff 15:56:41.444 [GameSession] create_game_object(830, 0) -> 11000010b5e68f9 15:56:41.444 [GameSession] create_game_object(98, 831) 15:56:41.444 [GameSession] create_game_object(831, 0) -> 1100001056ede37 15:56:41.444 [GameSession] create_game_object(831, 0) -> 1100001072238ff 15:56:41.444 [GameSession] create_game_object(831, 0) -> 11000010b5e68f9 15:56:41.453 [GameSession] destroy_game_object(823) 15:56:41.456 [GameSession] create_game_object(64, 832) 15:56:41.456 [GameSession] create_game_object(832, 0) -> 1100001056ede37 15:56:41.456 [GameSession] create_game_object(832, 0) -> 1100001072238ff 15:56:41.456 [GameSession] create_game_object(832, 0) -> 11000010b5e68f9 15:56:41.468 [GameSession] create_game_object(64, 833) 15:56:41.468 [GameSession] create_game_object(833, 0) -> 1100001056ede37 15:56:41.468 [GameSession] create_game_object(833, 0) -> 1100001072238ff 15:56:41.468 [GameSession] create_game_object(833, 0) -> 11000010b5e68f9 15:56:41.483 [GameSession] create_game_object(64, 834) 15:56:41.483 [GameSession] create_game_object(834, 0) -> 1100001056ede37 15:56:41.483 [GameSession] create_game_object(834, 0) -> 1100001072238ff 15:56:41.483 [GameSession] create_game_object(834, 0) -> 11000010b5e68f9 15:56:41.500 [GameSession] create_game_object(64, 835) 15:56:41.500 [GameSession] create_game_object(835, 0) -> 1100001056ede37 15:56:41.500 [GameSession] create_game_object(835, 0) -> 1100001072238ff 15:56:41.500 [GameSession] create_game_object(835, 0) -> 11000010b5e68f9 15:56:41.516 [GameSession] create_game_object(64, 836) 15:56:41.516 [GameSession] create_game_object(836, 0) -> 1100001056ede37 15:56:41.516 [GameSession] create_game_object(836, 0) -> 1100001072238ff 15:56:41.516 [GameSession] create_game_object(836, 0) -> 11000010b5e68f9 15:56:41.533 [GameSession] create_game_object(64, 837) 15:56:41.533 [GameSession] create_game_object(837, 0) -> 1100001056ede37 15:56:41.533 [GameSession] create_game_object(837, 0) -> 1100001072238ff 15:56:41.533 [GameSession] create_game_object(837, 0) -> 11000010b5e68f9 15:56:41.550 [GameSession] create_game_object(64, 838) 15:56:41.550 [GameSession] create_game_object(838, 0) -> 1100001056ede37 15:56:41.550 [GameSession] create_game_object(838, 0) -> 1100001072238ff 15:56:41.550 [GameSession] create_game_object(838, 0) -> 11000010b5e68f9 15:56:41.567 [GameSession] create_game_object(64, 839) 15:56:41.567 [GameSession] create_game_object(839, 0) -> 1100001056ede37 15:56:41.567 [GameSession] create_game_object(839, 0) -> 1100001072238ff 15:56:41.567 [GameSession] create_game_object(839, 0) -> 11000010b5e68f9 15:56:41.583 [GameSession] create_game_object(64, 840) 15:56:41.583 [GameSession] create_game_object(840, 0) -> 1100001056ede37 15:56:41.583 [GameSession] create_game_object(840, 0) -> 1100001072238ff 15:56:41.583 [GameSession] create_game_object(840, 0) -> 11000010b5e68f9 15:56:41.600 [GameSession] create_game_object(64, 841) 15:56:41.600 [GameSession] create_game_object(841, 0) -> 1100001056ede37 15:56:41.600 [GameSession] create_game_object(841, 0) -> 1100001072238ff 15:56:41.600 [GameSession] create_game_object(841, 0) -> 11000010b5e68f9 15:56:41.615 [GameSession] create_game_object(64, 842) 15:56:41.615 [GameSession] create_game_object(842, 0) -> 1100001056ede37 15:56:41.615 [GameSession] create_game_object(842, 0) -> 1100001072238ff 15:56:41.615 [GameSession] create_game_object(842, 0) -> 11000010b5e68f9 15:56:41.632 [GameSession] create_game_object(64, 843) 15:56:41.632 [GameSession] create_game_object(843, 0) -> 1100001056ede37 15:56:41.632 [GameSession] create_game_object(843, 0) -> 1100001072238ff 15:56:41.632 [GameSession] create_game_object(843, 0) -> 11000010b5e68f9 15:56:41.648 [GameSession] create_game_object(64, 844) 15:56:41.648 [GameSession] create_game_object(844, 0) -> 1100001056ede37 15:56:41.648 [GameSession] create_game_object(844, 0) -> 1100001072238ff 15:56:41.648 [GameSession] create_game_object(844, 0) -> 11000010b5e68f9 15:56:41.664 [GameSession] create_game_object(64, 845) 15:56:41.664 [GameSession] create_game_object(845, 0) -> 1100001056ede37 15:56:41.664 [GameSession] create_game_object(845, 0) -> 1100001072238ff 15:56:41.664 [GameSession] create_game_object(845, 0) -> 11000010b5e68f9 15:56:41.682 [GameSession] create_game_object(64, 846) 15:56:41.682 [GameSession] create_game_object(846, 0) -> 1100001056ede37 15:56:41.682 [GameSession] create_game_object(846, 0) -> 1100001072238ff 15:56:41.682 [GameSession] create_game_object(846, 0) -> 11000010b5e68f9 15:56:41.700 [GameSession] create_game_object(64, 847) 15:56:41.700 [GameSession] create_game_object(847, 0) -> 1100001056ede37 15:56:41.700 [GameSession] create_game_object(847, 0) -> 1100001072238ff 15:56:41.700 [GameSession] create_game_object(847, 0) -> 11000010b5e68f9 15:56:41.717 [GameSession] create_game_object(64, 848) 15:56:41.717 [GameSession] create_game_object(848, 0) -> 1100001056ede37 15:56:41.717 [GameSession] create_game_object(848, 0) -> 1100001072238ff 15:56:41.717 [GameSession] create_game_object(848, 0) -> 11000010b5e68f9 15:56:41.720 [Lua] Init group template: horde 15:56:41.816 [GameSession] 11000010b5e68f9 -> create_game_object(3202) 15:56:41.816 [GameSession] create_game_object(3202, 0) -> 1100001056ede37 15:56:41.816 [GameSession] create_game_object(3202, 0) -> 1100001072238ff 15:56:41.816 [Lua] [GameNetworkManager] game object created go_id=3202, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:41.895 [GameSession] 11000010b5e68f9 -> create_game_object(3203) 15:56:41.895 [GameSession] create_game_object(3203, 0) -> 1100001056ede37 15:56:41.895 [GameSession] create_game_object(3203, 0) -> 1100001072238ff 15:56:41.895 [Lua] [GameNetworkManager] game object created go_id=3203, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:41.986 [GameSession] 11000010b5e68f9 -> create_game_object(3204) 15:56:41.986 [GameSession] create_game_object(3204, 0) -> 1100001056ede37 15:56:41.986 [GameSession] create_game_object(3204, 0) -> 1100001072238ff 15:56:41.986 [Lua] [GameNetworkManager] game object created go_id=3204, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:42.061 [GameSession] 11000010b5e68f9 -> create_game_object(3205) 15:56:42.061 [GameSession] create_game_object(3205, 0) -> 1100001056ede37 15:56:42.061 [GameSession] create_game_object(3205, 0) -> 1100001072238ff 15:56:42.061 [Lua] [GameNetworkManager] game object created go_id=3205, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:56:42.457 [GameSession] 11000010b5e68f9 -> destroy_game_object(3202) 15:56:42.457 [Lua] [GameNetworkManager] game object was destroyed id=3202 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:42.583 [GameSession] 11000010b5e68f9 -> destroy_game_object(3205) 15:56:42.583 [Lua] [GameNetworkManager] game object was destroyed id=3205 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:42.625 [GameSession] 11000010b5e68f9 -> destroy_game_object(3204) 15:56:42.625 [Lua] [GameNetworkManager] game object was destroyed id=3204 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:42.625 [GameSession] 11000010b5e68f9 -> destroy_game_object(3203) 15:56:42.625 [Lua] [GameNetworkManager] game object was destroyed id=3203 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:56:42.890 [GameSession] create_game_object(84, 849) 15:56:42.890 [GameSession] create_game_object(849, 0) -> 1100001056ede37 15:56:42.890 [GameSession] create_game_object(849, 0) -> 1100001072238ff 15:56:42.890 [GameSession] create_game_object(849, 0) -> 11000010b5e68f9 15:56:42.931 [GameSession] create_game_object(64, 850) 15:56:42.931 [GameSession] create_game_object(850, 0) -> 1100001056ede37 15:56:42.931 [GameSession] create_game_object(850, 0) -> 1100001072238ff 15:56:42.931 [GameSession] create_game_object(850, 0) -> 11000010b5e68f9 15:56:42.947 [GameSession] create_game_object(64, 851) 15:56:42.947 [GameSession] create_game_object(851, 0) -> 1100001056ede37 15:56:42.947 [GameSession] create_game_object(851, 0) -> 1100001072238ff 15:56:42.947 [GameSession] create_game_object(851, 0) -> 11000010b5e68f9 15:56:42.992 [GameSession] create_game_object(74, 852) 15:56:42.992 [GameSession] create_game_object(852, 0) -> 1100001056ede37 15:56:42.992 [GameSession] create_game_object(852, 0) -> 1100001072238ff 15:56:42.992 [GameSession] create_game_object(852, 0) -> 11000010b5e68f9 15:56:43.363 [GameSession] destroy_game_object(763) 15:56:43.363 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 15:56:43.549 [GameSession] create_game_object(98, 853) 15:56:43.549 [GameSession] create_game_object(853, 0) -> 1100001056ede37 15:56:43.549 [GameSession] create_game_object(853, 0) -> 1100001072238ff 15:56:43.549 [GameSession] create_game_object(853, 0) -> 11000010b5e68f9 15:56:43.557 [GameSession] destroy_game_object(852) 15:56:43.828 [GameSession] create_game_object(84, 854) 15:56:43.828 [GameSession] create_game_object(854, 0) -> 1100001056ede37 15:56:43.828 [GameSession] create_game_object(854, 0) -> 1100001072238ff 15:56:43.828 [GameSession] create_game_object(854, 0) -> 11000010b5e68f9 15:56:43.829 [GameSession] create_game_object(64, 855) 15:56:43.829 [GameSession] create_game_object(855, 0) -> 1100001056ede37 15:56:43.829 [GameSession] create_game_object(855, 0) -> 1100001072238ff 15:56:43.829 [GameSession] create_game_object(855, 0) -> 11000010b5e68f9 15:56:44.430 [GameSession] create_game_object(84, 856) 15:56:44.430 [GameSession] create_game_object(856, 0) -> 1100001056ede37 15:56:44.430 [GameSession] create_game_object(856, 0) -> 1100001072238ff 15:56:44.430 [GameSession] create_game_object(856, 0) -> 11000010b5e68f9 15:56:45.078 [GameSession] destroy_game_object(849) 15:56:45.296 [GameSession] create_game_object(84, 857) 15:56:45.296 [GameSession] create_game_object(857, 0) -> 1100001056ede37 15:56:45.296 [GameSession] create_game_object(857, 0) -> 1100001072238ff 15:56:45.296 [GameSession] create_game_object(857, 0) -> 11000010b5e68f9 15:56:45.409 [GameSession] destroy_game_object(785) 15:56:46.096 [GameSession] destroy_game_object(857) 15:56:46.569 [GameSession] create_game_object(84, 858) 15:56:46.569 [GameSession] create_game_object(858, 0) -> 1100001056ede37 15:56:46.569 [GameSession] create_game_object(858, 0) -> 1100001072238ff 15:56:46.569 [GameSession] create_game_object(858, 0) -> 11000010b5e68f9 15:56:48.336 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 15:56:48.336 [GameSession] create_game_object(45, 859) 15:56:48.336 [GameSession] create_game_object(859, 0) -> 1100001056ede37 15:56:48.336 [GameSession] create_game_object(859, 0) -> 1100001072238ff 15:56:48.336 [GameSession] create_game_object(859, 0) -> 11000010b5e68f9 15:56:48.364 [GameSession] destroy_game_object(856) 15:56:49.287 [GameSession] destroy_game_object(854) 15:56:51.053 [GameSession] destroy_game_object(831) 15:56:51.072 [Lua] Switching ConflictSettings: to: default_light 15:56:51.072 [Lua] pacing=default 15:56:51.072 [Lua] roaming=nil 15:56:51.072 [Lua] specials=default_light 15:56:51.072 [Lua] debug_color=maroon 15:56:51.072 [Lua] contained_breeds=nil 15:56:51.072 [Lua] pack_spawning=default 15:56:51.072 [Lua] disabled=false 15:56:51.072 [Lua] factions=nil 15:56:51.072 [Lua] boss=default_light 15:56:51.072 [Lua] horde=default 15:56:51.072 [Lua] name=default_light 15:56:51.072 [Lua] intensity=default 15:56:51.072 [Lua] --- 15:56:52.597 [Lua] Horde killed: ? 15:56:53.376 [GameSession] destroy_game_object(853) 15:56:58.429 [GameSession] destroy_game_object(859) 15:57:00.142 [GameSession] destroy_game_object(777) 15:57:00.270 [GameSession] create_game_object(84, 860) 15:57:00.270 [GameSession] create_game_object(860, 0) -> 1100001056ede37 15:57:00.270 [GameSession] create_game_object(860, 0) -> 1100001072238ff 15:57:00.270 [GameSession] create_game_object(860, 0) -> 11000010b5e68f9 15:57:00.834 [GameSession] create_game_object(84, 861) 15:57:00.834 [GameSession] create_game_object(861, 0) -> 1100001056ede37 15:57:00.834 [GameSession] create_game_object(861, 0) -> 1100001072238ff 15:57:00.834 [GameSession] create_game_object(861, 0) -> 11000010b5e68f9 15:57:02.747 [GameSession] destroy_game_object(704) 15:57:03.498 [Lua] Switching ConflictSettings: to: chaos 15:57:03.498 [Lua] pacing=chaos 15:57:03.498 [Lua] roaming=nil 15:57:03.498 [Lua] specials=chaos 15:57:03.498 [Lua] debug_color=purple 15:57:03.498 [Lua] contained_breeds=nil 15:57:03.498 [Lua] pack_spawning=chaos 15:57:03.498 [Lua] disabled=false 15:57:03.498 [Lua] factions=nil 15:57:03.498 [Lua] boss=chaos 15:57:03.498 [Lua] horde=chaos 15:57:03.498 [Lua] name=chaos 15:57:03.498 [Lua] intensity=default 15:57:03.498 [Lua] --- 15:57:03.869 [Lua] Switching ConflictSettings: to: default_light 15:57:03.869 [Lua] pacing=default 15:57:03.869 [Lua] roaming=nil 15:57:03.869 [Lua] specials=default_light 15:57:03.869 [Lua] debug_color=maroon 15:57:03.869 [Lua] contained_breeds=nil 15:57:03.869 [Lua] pack_spawning=default 15:57:03.869 [Lua] disabled=false 15:57:03.869 [Lua] factions=nil 15:57:03.869 [Lua] boss=default_light 15:57:03.869 [Lua] horde=default 15:57:03.869 [Lua] name=default_light 15:57:03.869 [Lua] intensity=default 15:57:03.869 [Lua] --- 15:57:03.984 [Lua] Switching ConflictSettings: to: chaos 15:57:03.984 [Lua] pacing=chaos 15:57:03.984 [Lua] roaming=nil 15:57:03.984 [Lua] specials=chaos 15:57:03.984 [Lua] debug_color=purple 15:57:03.984 [Lua] contained_breeds=nil 15:57:03.984 [Lua] pack_spawning=chaos 15:57:03.984 [Lua] disabled=false 15:57:03.984 [Lua] factions=nil 15:57:03.984 [Lua] boss=chaos 15:57:03.984 [Lua] horde=chaos 15:57:03.984 [Lua] name=chaos 15:57:03.984 [Lua] intensity=default 15:57:03.984 [Lua] --- 15:57:05.386 [GameSession] destroy_game_object(773) 15:57:07.019 [GameSession] destroy_game_object(774) 15:57:08.254 [GameSession] destroy_game_object(728) 15:57:08.678 [GameSession] destroy_game_object(772) 15:57:08.785 [GameSession] 11000010b5e68f9 -> create_game_object(3206) 15:57:08.785 [GameSession] create_game_object(3206, 0) -> 1100001056ede37 15:57:08.785 [GameSession] create_game_object(3206, 0) -> 1100001072238ff 15:57:08.785 [Lua] [GameNetworkManager] game object created go_id=3206, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:08.910 [GameSession] 11000010b5e68f9 -> create_game_object(3207) 15:57:08.910 [GameSession] create_game_object(3207, 0) -> 1100001056ede37 15:57:08.910 [GameSession] create_game_object(3207, 0) -> 1100001072238ff 15:57:08.910 [Lua] [GameNetworkManager] game object created go_id=3207, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:08.973 [GameSession] 11000010b5e68f9 -> create_game_object(3208) 15:57:08.973 [GameSession] create_game_object(3208, 0) -> 1100001056ede37 15:57:08.973 [GameSession] create_game_object(3208, 0) -> 1100001072238ff 15:57:08.973 [Lua] [GameNetworkManager] game object created go_id=3208, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:09.090 [GameSession] 11000010b5e68f9 -> create_game_object(3209) 15:57:09.090 [GameSession] create_game_object(3209, 0) -> 1100001056ede37 15:57:09.090 [GameSession] create_game_object(3209, 0) -> 1100001072238ff 15:57:09.090 [Lua] [GameNetworkManager] game object created go_id=3209, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:09.273 [GameSession] 11000010b5e68f9 -> destroy_game_object(3206) 15:57:09.273 [Lua] [GameNetworkManager] game object was destroyed id=3206 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:09.402 [GameSession] 11000010b5e68f9 -> destroy_game_object(3207) 15:57:09.402 [Lua] [GameNetworkManager] game object was destroyed id=3207 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:09.441 [GameSession] 11000010b5e68f9 -> destroy_game_object(3208) 15:57:09.441 [Lua] [GameNetworkManager] game object was destroyed id=3208 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:09.556 [GameSession] 11000010b5e68f9 -> destroy_game_object(3209) 15:57:09.556 [Lua] [GameNetworkManager] game object was destroyed id=3209 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:09.730 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:57:09.730 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064913 15:57:09.730 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064918 15:57:10.244 [GameSession] destroy_game_object(762) 15:57:10.365 [GameSession] destroy_game_object(775) 15:57:11.479 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_01 (seed: 0) 15:57:12.331 [GameSession] create_game_object(84, 862) 15:57:12.331 [GameSession] create_game_object(862, 0) -> 1100001056ede37 15:57:12.331 [GameSession] create_game_object(862, 0) -> 1100001072238ff 15:57:12.331 [GameSession] create_game_object(862, 0) -> 11000010b5e68f9 15:57:13.401 [GameSession] destroy_game_object(862) 15:57:13.811 [GameSession] create_game_object(84, 863) 15:57:13.811 [GameSession] create_game_object(863, 0) -> 1100001056ede37 15:57:13.811 [GameSession] create_game_object(863, 0) -> 1100001072238ff 15:57:13.811 [GameSession] create_game_object(863, 0) -> 11000010b5e68f9 15:57:14.171 [GameSession] destroy_game_object(863) 15:57:15.152 [GameSession] destroy_game_object(766) 15:57:15.941 [GameSession] 11000010b5e68f9 -> create_game_object(3210) 15:57:15.941 [GameSession] create_game_object(3210, 0) -> 1100001056ede37 15:57:15.941 [GameSession] create_game_object(3210, 0) -> 1100001072238ff 15:57:15.941 [Lua] [GameNetworkManager] game object created go_id=3210, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:16.002 [GameSession] 11000010b5e68f9 -> create_game_object(3211) 15:57:16.002 [GameSession] create_game_object(3211, 0) -> 1100001056ede37 15:57:16.002 [GameSession] create_game_object(3211, 0) -> 1100001072238ff 15:57:16.002 [Lua] [GameNetworkManager] game object created go_id=3211, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:16.047 [GameSession] destroy_game_object(764) 15:57:16.152 [GameSession] 11000010b5e68f9 -> create_game_object(3212) 15:57:16.152 [GameSession] create_game_object(3212, 0) -> 1100001056ede37 15:57:16.152 [GameSession] create_game_object(3212, 0) -> 1100001072238ff 15:57:16.152 [Lua] [GameNetworkManager] game object created go_id=3212, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:16.163 [GameSession] 11000010b5e68f9 -> create_game_object(3213) 15:57:16.163 [GameSession] create_game_object(3213, 0) -> 1100001056ede37 15:57:16.163 [GameSession] create_game_object(3213, 0) -> 1100001072238ff 15:57:16.163 [Lua] [GameNetworkManager] game object created go_id=3213, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:57:16.312 [GameSession] 11000010b5e68f9 -> destroy_game_object(3210) 15:57:16.312 [Lua] [GameNetworkManager] game object was destroyed id=3210 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:16.543 [GameSession] 11000010b5e68f9 -> destroy_game_object(3211) 15:57:16.543 [Lua] [GameNetworkManager] game object was destroyed id=3211 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:16.619 [GameSession] 11000010b5e68f9 -> destroy_game_object(3212) 15:57:16.619 [Lua] [GameNetworkManager] game object was destroyed id=3212 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:16.619 [GameSession] 11000010b5e68f9 -> destroy_game_object(3213) 15:57:16.619 [Lua] [GameNetworkManager] game object was destroyed id=3213 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:57:16.939 [GameSession] create_game_object(84, 864) 15:57:16.939 [GameSession] create_game_object(864, 0) -> 1100001056ede37 15:57:16.939 [GameSession] create_game_object(864, 0) -> 1100001072238ff 15:57:16.939 [GameSession] create_game_object(864, 0) -> 11000010b5e68f9 15:57:16.954 [GameSession] create_game_object(36, 865) 15:57:16.954 [GameSession] create_game_object(865, 0) -> 1100001056ede37 15:57:16.954 [GameSession] create_game_object(865, 0) -> 1100001072238ff 15:57:16.954 [GameSession] create_game_object(865, 0) -> 11000010b5e68f9 15:57:16.968 [GameSession] create_game_object(36, 866) 15:57:16.968 [GameSession] create_game_object(866, 0) -> 1100001056ede37 15:57:16.968 [GameSession] create_game_object(866, 0) -> 1100001072238ff 15:57:16.968 [GameSession] create_game_object(866, 0) -> 11000010b5e68f9 15:57:17.164 [GameSession] destroy_game_object(726) 15:57:17.335 [GameSession] destroy_game_object(865) 15:57:17.335 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:17.335 [GameSession] destroy_game_object(866) 15:57:17.335 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:17.335 [GameSession] destroy_game_object(864) 15:57:18.045 [GameSession] create_game_object(84, 867) 15:57:18.045 [GameSession] create_game_object(867, 0) -> 1100001056ede37 15:57:18.045 [GameSession] create_game_object(867, 0) -> 1100001072238ff 15:57:18.045 [GameSession] create_game_object(867, 0) -> 11000010b5e68f9 15:57:19.666 [GameSession] create_game_object(36, 868) 15:57:19.666 [GameSession] create_game_object(868, 0) -> 1100001056ede37 15:57:19.666 [GameSession] create_game_object(868, 0) -> 1100001072238ff 15:57:19.666 [GameSession] create_game_object(868, 0) -> 11000010b5e68f9 15:57:20.401 [GameSession] create_game_object(84, 869) 15:57:20.401 [GameSession] create_game_object(869, 0) -> 1100001056ede37 15:57:20.401 [GameSession] create_game_object(869, 0) -> 1100001072238ff 15:57:20.401 [GameSession] create_game_object(869, 0) -> 11000010b5e68f9 15:57:21.242 [GameSession] create_game_object(64, 870) 15:57:21.242 [GameSession] create_game_object(870, 0) -> 1100001056ede37 15:57:21.242 [GameSession] create_game_object(870, 0) -> 1100001072238ff 15:57:21.242 [GameSession] create_game_object(870, 0) -> 11000010b5e68f9 15:57:21.254 [GameSession] create_game_object(64, 871) 15:57:21.254 [GameSession] create_game_object(871, 0) -> 1100001056ede37 15:57:21.254 [GameSession] create_game_object(871, 0) -> 1100001072238ff 15:57:21.254 [GameSession] create_game_object(871, 0) -> 11000010b5e68f9 15:57:21.756 [GameSession] create_game_object(64, 872) 15:57:21.756 [GameSession] create_game_object(872, 0) -> 1100001056ede37 15:57:21.756 [GameSession] create_game_object(872, 0) -> 1100001072238ff 15:57:21.756 [GameSession] create_game_object(872, 0) -> 11000010b5e68f9 15:57:22.116 [Lua] Horde killed: ? 15:57:22.136 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:57:22.161 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5cda8113065faef2]' 15:57:22.263 [GameSession] destroy_game_object(34) 15:57:23.711 [GameSession] create_game_object(70, 873) 15:57:23.711 [GameSession] create_game_object(873, 0) -> 1100001056ede37 15:57:23.711 [GameSession] create_game_object(873, 0) -> 1100001072238ff 15:57:23.711 [GameSession] create_game_object(873, 0) -> 11000010b5e68f9 15:57:24.213 [GameSession] create_game_object(64, 874) 15:57:24.213 [GameSession] create_game_object(874, 0) -> 1100001056ede37 15:57:24.213 [GameSession] create_game_object(874, 0) -> 1100001072238ff 15:57:24.213 [GameSession] create_game_object(874, 0) -> 11000010b5e68f9 15:57:24.226 [GameSession] create_game_object(64, 875) 15:57:24.226 [GameSession] create_game_object(875, 0) -> 1100001056ede37 15:57:24.226 [GameSession] create_game_object(875, 0) -> 1100001072238ff 15:57:24.226 [GameSession] create_game_object(875, 0) -> 11000010b5e68f9 15:57:24.734 [GameSession] create_game_object(64, 876) 15:57:24.734 [GameSession] create_game_object(876, 0) -> 1100001056ede37 15:57:24.734 [GameSession] create_game_object(876, 0) -> 1100001072238ff 15:57:24.734 [GameSession] create_game_object(876, 0) -> 11000010b5e68f9 15:57:24.748 [GameSession] create_game_object(64, 877) 15:57:24.748 [GameSession] create_game_object(877, 0) -> 1100001056ede37 15:57:24.748 [GameSession] create_game_object(877, 0) -> 1100001072238ff 15:57:24.748 [GameSession] create_game_object(877, 0) -> 11000010b5e68f9 15:57:25.258 [GameSession] create_game_object(70, 878) 15:57:25.258 [GameSession] create_game_object(878, 0) -> 1100001056ede37 15:57:25.258 [GameSession] create_game_object(878, 0) -> 1100001072238ff 15:57:25.258 [GameSession] create_game_object(878, 0) -> 11000010b5e68f9 15:57:25.271 [GameSession] create_game_object(64, 879) 15:57:25.271 [GameSession] create_game_object(879, 0) -> 1100001056ede37 15:57:25.271 [GameSession] create_game_object(879, 0) -> 1100001072238ff 15:57:25.271 [GameSession] create_game_object(879, 0) -> 11000010b5e68f9 15:57:25.465 [GameSession] destroy_game_object(754) 15:57:25.759 [GameSession] create_game_object(70, 880) 15:57:25.759 [GameSession] create_game_object(880, 0) -> 1100001056ede37 15:57:25.759 [GameSession] create_game_object(880, 0) -> 1100001072238ff 15:57:25.759 [GameSession] create_game_object(880, 0) -> 11000010b5e68f9 15:57:25.807 [GameSession] destroy_game_object(742) 15:57:26.208 [GameSession] destroy_game_object(753) 15:57:26.472 [GameSession] create_game_object(13, 881) 15:57:26.472 [GameSession] create_game_object(881, 0) -> 1100001056ede37 15:57:26.472 [GameSession] create_game_object(881, 0) -> 1100001072238ff 15:57:26.472 [GameSession] create_game_object(881, 0) -> 11000010b5e68f9 15:57:26.472 [GameSession] create_game_object(13, 882) 15:57:26.472 [GameSession] create_game_object(882, 0) -> 1100001056ede37 15:57:26.472 [GameSession] create_game_object(882, 0) -> 1100001072238ff 15:57:26.472 [GameSession] create_game_object(882, 0) -> 11000010b5e68f9 15:57:26.472 [GameSession] create_game_object(13, 883) 15:57:26.472 [GameSession] create_game_object(883, 0) -> 1100001056ede37 15:57:26.472 [GameSession] create_game_object(883, 0) -> 1100001072238ff 15:57:26.472 [GameSession] create_game_object(883, 0) -> 11000010b5e68f9 15:57:27.820 [Lua] main_path_player_far_away_check started 15:57:28.171 [GameSession] destroy_game_object(795) 15:57:28.171 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:28.171 [GameSession] destroy_game_object(794) 15:57:28.199 [GameSession] destroy_game_object(781) 15:57:28.199 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:28.199 [GameSession] destroy_game_object(780) 15:57:28.559 [Flow] 1 15:57:28.559 [Flow] 2 15:57:28.559 [Flow] 3 15:57:28.599 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:57:32.399 [GameSession] destroy_game_object(822) 15:57:32.399 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:32.399 [GameSession] destroy_game_object(821) 15:57:32.598 [GameSession] destroy_game_object(810) 15:57:32.598 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:32.598 [GameSession] destroy_game_object(809) 15:57:33.321 [GameSession] create_game_object(84, 884) 15:57:33.321 [GameSession] create_game_object(884, 0) -> 1100001056ede37 15:57:33.321 [GameSession] create_game_object(884, 0) -> 1100001072238ff 15:57:33.321 [GameSession] create_game_object(884, 0) -> 11000010b5e68f9 15:57:33.322 [GameSession] create_game_object(36, 885) 15:57:33.322 [GameSession] create_game_object(885, 0) -> 1100001056ede37 15:57:33.322 [GameSession] create_game_object(885, 0) -> 1100001072238ff 15:57:33.322 [GameSession] create_game_object(885, 0) -> 11000010b5e68f9 15:57:33.481 [GameSession] create_game_object(84, 886) 15:57:33.481 [GameSession] create_game_object(886, 0) -> 1100001056ede37 15:57:33.481 [GameSession] create_game_object(886, 0) -> 1100001072238ff 15:57:33.481 [GameSession] create_game_object(886, 0) -> 11000010b5e68f9 15:57:33.482 [GameSession] create_game_object(36, 887) 15:57:33.482 [GameSession] create_game_object(887, 0) -> 1100001056ede37 15:57:33.482 [GameSession] create_game_object(887, 0) -> 1100001072238ff 15:57:33.482 [GameSession] create_game_object(887, 0) -> 11000010b5e68f9 15:57:33.551 [GameSession] destroy_game_object(887) 15:57:33.551 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:33.551 [GameSession] destroy_game_object(886) 15:57:33.925 [GameSession] destroy_game_object(885) 15:57:33.925 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:57:33.926 [GameSession] destroy_game_object(884) 15:57:34.394 [GameSession] create_game_object(84, 888) 15:57:34.394 [GameSession] create_game_object(888, 0) -> 1100001056ede37 15:57:34.394 [GameSession] create_game_object(888, 0) -> 1100001072238ff 15:57:34.394 [GameSession] create_game_object(888, 0) -> 11000010b5e68f9 15:57:34.395 [GameSession] create_game_object(36, 889) 15:57:34.395 [GameSession] create_game_object(889, 0) -> 1100001056ede37 15:57:34.395 [GameSession] create_game_object(889, 0) -> 1100001072238ff 15:57:34.395 [GameSession] create_game_object(889, 0) -> 11000010b5e68f9 15:57:34.554 [GameSession] create_game_object(84, 890) 15:57:34.554 [GameSession] create_game_object(890, 0) -> 1100001056ede37 15:57:34.554 [GameSession] create_game_object(890, 0) -> 1100001072238ff 15:57:34.554 [GameSession] create_game_object(890, 0) -> 11000010b5e68f9 15:57:34.555 [GameSession] create_game_object(36, 891) 15:57:34.555 [GameSession] create_game_object(891, 0) -> 1100001056ede37 15:57:34.555 [GameSession] create_game_object(891, 0) -> 1100001072238ff 15:57:34.555 [GameSession] create_game_object(891, 0) -> 11000010b5e68f9 15:57:35.169 [GameSession] destroy_game_object(724) 15:57:35.745 [Lua] event horde ends! 15:57:36.164 [GameSession] destroy_game_object(734) 15:57:36.591 [GameSession] create_game_object(84, 892) 15:57:36.591 [GameSession] create_game_object(892, 0) -> 1100001056ede37 15:57:36.591 [GameSession] create_game_object(892, 0) -> 1100001072238ff 15:57:36.591 [GameSession] create_game_object(892, 0) -> 11000010b5e68f9 15:57:37.819 [GameSession] destroy_game_object(892) 15:57:39.702 [GameSession] destroy_game_object(881) 15:57:41.135 [GameSession] destroy_game_object(882) 15:57:42.494 [Lua] main_path_player_far_away_check started 15:57:43.101 [GameSession] create_game_object(13, 893) 15:57:43.101 [GameSession] create_game_object(893, 0) -> 1100001056ede37 15:57:43.101 [GameSession] create_game_object(893, 0) -> 1100001072238ff 15:57:43.101 [GameSession] create_game_object(893, 0) -> 11000010b5e68f9 15:57:43.680 [GameSession] create_game_object(84, 894) 15:57:43.680 [GameSession] create_game_object(894, 0) -> 1100001056ede37 15:57:43.680 [GameSession] create_game_object(894, 0) -> 1100001072238ff 15:57:43.680 [GameSession] create_game_object(894, 0) -> 11000010b5e68f9 15:57:43.699 [Lua] [flow_callback_ussingen_barrel_challenge] [Unit '#ID[8d489b6f75a1e34c]'] 15:57:43.699 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[aa558ce9d9e3247b]'] [Unit '#ID[8d489b6f75a1e34c]'] 15:57:43.699 [Lua] [flow:Sockets occupied:] float=1.000000 15:57:43.699 [Flow] Socket 3 occupied 15:57:43.700 [GameSession] destroy_game_object(893) 15:57:43.876 [Lua] event horde ends! 15:57:44.411 [GameSession] destroy_game_object(894) 15:57:44.489 [GameSession] create_game_object(68, 895) 15:57:44.489 [GameSession] create_game_object(895, 0) -> 1100001056ede37 15:57:44.489 [GameSession] create_game_object(895, 0) -> 1100001072238ff 15:57:44.489 [GameSession] create_game_object(895, 0) -> 11000010b5e68f9 15:57:45.609 [Lua] main_path_player_far_away_check started 15:57:46.250 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x767b0, position: 0 15:57:49.721 [GameSession] 11000010b5e68f9 -> destroy_game_object(3073) 15:57:49.721 [Lua] [NetworkServer] Peer 11000010b5e68f9 despawned player. 15:57:49.721 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010b5e68f9 15:57:49.722 [Lua] [GameNetworkManager] destroying game object with go_id=64 15:57:49.722 [GameSession] destroy_game_object(64) 15:57:49.723 error: [Unit] Unit: '#ID[f0ac4f25f5da6b8b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c9e9197b4d14d9e4]' child 1: '#ID[9659849f16998ffe]' child 2: '#ID[263f466be412f9d9]' 15:57:50.172 [GameSession] create_game_object(84, 896) 15:57:50.172 [GameSession] create_game_object(896, 0) -> 1100001056ede37 15:57:50.172 [GameSession] create_game_object(896, 0) -> 1100001072238ff 15:57:50.172 [GameSession] create_game_object(896, 0) -> 11000010b5e68f9 15:57:50.172 [GameSession] create_game_object(36, 897) 15:57:50.172 [GameSession] create_game_object(897, 0) -> 1100001056ede37 15:57:50.172 [GameSession] create_game_object(897, 0) -> 1100001072238ff 15:57:50.172 [GameSession] create_game_object(897, 0) -> 11000010b5e68f9 15:57:50.183 [GameSession] create_game_object(36, 898) 15:57:50.183 [GameSession] create_game_object(898, 0) -> 1100001056ede37 15:57:50.183 [GameSession] create_game_object(898, 0) -> 1100001072238ff 15:57:50.183 [GameSession] create_game_object(898, 0) -> 11000010b5e68f9 15:57:50.743 [Lua] main_path_player_far_away_check started 15:57:52.163 [Lua] main_path_player_far_away_check started 15:57:52.556 [Lua] main_path_player_far_away_check started 15:57:53.246 [Lua] TerrorEventMixer.start_random_event: ussingen_payload_event_loop -> ussingen_payload_event_loop_04 15:57:53.246 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_loop_04 (seed: 0) 15:57:53.253 [GameSession] destroy_game_object(868) 15:57:53.275 [GameSession] create_game_object(36, 899) 15:57:53.275 [GameSession] create_game_object(899, 0) -> 1100001056ede37 15:57:53.275 [GameSession] create_game_object(899, 0) -> 1100001072238ff 15:57:53.275 [GameSession] create_game_object(899, 0) -> 11000010b5e68f9 15:57:53.796 [Lua] main_path_player_far_away_check started 15:57:55.235 [Lua] main_path_player_far_away_check started 15:57:56.509 [GameSession] create_game_object(13, 900) 15:57:56.509 [GameSession] create_game_object(900, 0) -> 1100001056ede37 15:57:56.509 [GameSession] create_game_object(900, 0) -> 1100001072238ff 15:57:56.509 [GameSession] create_game_object(900, 0) -> 11000010b5e68f9 15:57:56.901 [Lua] main_path_player_far_away_check started 15:57:56.903 [EACServer] [16:57:56:903][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 15:57:57.844 [GameSession] create_game_object(70, 901) 15:57:57.844 [GameSession] create_game_object(901, 0) -> 1100001056ede37 15:57:57.844 [GameSession] create_game_object(901, 0) -> 1100001072238ff 15:57:57.844 [GameSession] create_game_object(901, 0) -> 11000010b5e68f9 15:57:57.986 [Lua] main_path_player_far_away_check started 15:57:58.314 [Lua] main_path_player_far_away_check started 15:57:58.315 [GameSession] create_game_object(70, 902) 15:57:58.315 [GameSession] create_game_object(902, 0) -> 1100001056ede37 15:57:58.315 [GameSession] create_game_object(902, 0) -> 1100001072238ff 15:57:58.315 [GameSession] create_game_object(902, 0) -> 11000010b5e68f9 15:57:58.323 [GameSession] destroy_game_object(900) 15:57:58.849 [GameSession] create_game_object(70, 903) 15:57:58.849 [GameSession] create_game_object(903, 0) -> 1100001056ede37 15:57:58.849 [GameSession] create_game_object(903, 0) -> 1100001072238ff 15:57:58.849 [GameSession] create_game_object(903, 0) -> 11000010b5e68f9 15:57:58.860 [GameSession] create_game_object(70, 904) 15:57:58.860 [GameSession] create_game_object(904, 0) -> 1100001056ede37 15:57:58.860 [GameSession] create_game_object(904, 0) -> 1100001072238ff 15:57:58.860 [GameSession] create_game_object(904, 0) -> 11000010b5e68f9 15:57:59.361 [GameSession] create_game_object(64, 905) 15:57:59.361 [GameSession] create_game_object(905, 0) -> 1100001056ede37 15:57:59.361 [GameSession] create_game_object(905, 0) -> 1100001072238ff 15:57:59.361 [GameSession] create_game_object(905, 0) -> 11000010b5e68f9 15:57:59.870 [GameSession] create_game_object(64, 906) 15:57:59.870 [GameSession] create_game_object(906, 0) -> 1100001056ede37 15:57:59.870 [GameSession] create_game_object(906, 0) -> 1100001072238ff 15:57:59.870 [GameSession] create_game_object(906, 0) -> 11000010b5e68f9 15:57:59.975 [Lua] main_path_player_far_away_check started 15:58:01.391 [Lua] main_path_player_far_away_check started 15:58:01.392 [GameSession] create_game_object(64, 907) 15:58:01.392 [GameSession] create_game_object(907, 0) -> 1100001056ede37 15:58:01.392 [GameSession] create_game_object(907, 0) -> 1100001072238ff 15:58:01.392 [GameSession] create_game_object(907, 0) -> 11000010b5e68f9 15:58:01.957 [GameSession] create_game_object(64, 908) 15:58:01.957 [GameSession] create_game_object(908, 0) -> 1100001056ede37 15:58:01.957 [GameSession] create_game_object(908, 0) -> 1100001072238ff 15:58:01.957 [GameSession] create_game_object(908, 0) -> 11000010b5e68f9 15:58:03.057 [Lua] main_path_player_far_away_check started 15:58:03.535 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 154 will change to a manual source. 15:58:04.424 [Lua] main_path_player_far_away_check started 15:58:04.485 [Lua] main_path_player_far_away_check started 15:58:06.089 [Lua] main_path_player_far_away_check started 15:58:06.939 [GameSession] create_game_object(13, 909) 15:58:06.939 [GameSession] create_game_object(909, 0) -> 1100001056ede37 15:58:06.939 [GameSession] create_game_object(909, 0) -> 1100001072238ff 15:58:06.939 [GameSession] create_game_object(909, 0) -> 11000010b5e68f9 15:58:07.085 [Lua] [flow_callback_ussingen_barrel_challenge] [Unit '#ID[8d489b6f75a1e34c]'] 15:58:07.085 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[aa558ce9d9e3247b]'] [Unit '#ID[8d489b6f75a1e34c]'] 15:58:07.085 [Flow] Socket 1 occupied 15:58:07.085 [Lua] [flow:Sockets occupied:] float=2.000000 15:58:07.086 [GameSession] destroy_game_object(909) 15:58:07.322 [GameSession] destroy_game_object(878) 15:58:07.322 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:09.040 [GameSession] destroy_game_object(897) 15:58:09.040 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:09.040 [GameSession] destroy_game_object(898) 15:58:09.040 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:09.040 [GameSession] destroy_game_object(896) 15:58:09.254 [Lua] main_path_player_far_away_check started 15:58:09.364 [GameSession] destroy_game_object(873) 15:58:09.364 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:10.198 [GameSession] create_game_object(84, 910) 15:58:10.198 [GameSession] create_game_object(910, 0) -> 1100001056ede37 15:58:10.198 [GameSession] create_game_object(910, 0) -> 1100001072238ff 15:58:10.198 [GameSession] create_game_object(910, 0) -> 11000010b5e68f9 15:58:10.199 [GameSession] create_game_object(36, 911) 15:58:10.199 [GameSession] create_game_object(911, 0) -> 1100001056ede37 15:58:10.199 [GameSession] create_game_object(911, 0) -> 1100001072238ff 15:58:10.199 [GameSession] create_game_object(911, 0) -> 11000010b5e68f9 15:58:10.213 [GameSession] create_game_object(36, 912) 15:58:10.213 [GameSession] create_game_object(912, 0) -> 1100001056ede37 15:58:10.213 [GameSession] create_game_object(912, 0) -> 1100001072238ff 15:58:10.213 [GameSession] create_game_object(912, 0) -> 11000010b5e68f9 15:58:12.166 [GameSession] destroy_game_object(911) 15:58:12.166 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:12.167 [GameSession] destroy_game_object(912) 15:58:12.167 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:12.167 [GameSession] destroy_game_object(910) 15:58:12.474 [Flow] 1 15:58:12.475 [Flow] 2 15:58:13.580 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:58:13.581 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064913 15:58:13.581 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064918 15:58:14.447 [Flow] 3 15:58:14.489 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 15:58:14.643 [Lua] [RespawnHandler] Found available override unit 15:58:14.791 [GameSession] 11000010b5e68f9 -> create_game_object(3214) 15:58:14.791 [GameSession] create_game_object(3214, 0) -> 1100001056ede37 15:58:14.791 [GameSession] create_game_object(3214, 0) -> 1100001072238ff 15:58:14.791 [Lua] [GameNetworkManager] game object created go_id=3214, owner_id=11000010b5e68f9 go_type=player_unit go_created_func_name=game_object_created_player_unit 15:58:14.791 [Lua] [NetworkServer] Peer 11000010b5e68f9 spawned player. 15:58:14.792 [GameSession] create_game_object(46, 913) 15:58:14.792 [GameSession] create_game_object(913, 0) -> 1100001056ede37 15:58:14.792 [GameSession] create_game_object(913, 0) -> 1100001072238ff 15:58:14.792 [GameSession] create_game_object(913, 0) -> 11000010b5e68f9 15:58:14.792 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=913 15:58:14.792 [Lua] PlayerManager:assign_unit_ownership adenar94 11000010b5e68f9 1 15:58:14.793 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 15:58:14.793 [Lua] TalentSystem:rpc_sync_talents 20 3214 15:58:15.113 [GameSession] create_game_object(84, 914) 15:58:15.113 [GameSession] create_game_object(914, 0) -> 1100001056ede37 15:58:15.113 [GameSession] create_game_object(914, 0) -> 1100001072238ff 15:58:15.113 [GameSession] create_game_object(914, 0) -> 11000010b5e68f9 15:58:15.114 [GameSession] create_game_object(36, 915) 15:58:15.114 [GameSession] create_game_object(915, 0) -> 1100001056ede37 15:58:15.114 [GameSession] create_game_object(915, 0) -> 1100001072238ff 15:58:15.114 [GameSession] create_game_object(915, 0) -> 11000010b5e68f9 15:58:15.127 [GameSession] create_game_object(84, 916) 15:58:15.127 [GameSession] create_game_object(916, 0) -> 1100001056ede37 15:58:15.127 [GameSession] create_game_object(916, 0) -> 1100001072238ff 15:58:15.127 [GameSession] create_game_object(916, 0) -> 11000010b5e68f9 15:58:15.128 [GameSession] create_game_object(36, 917) 15:58:15.128 [GameSession] create_game_object(917, 0) -> 1100001056ede37 15:58:15.128 [GameSession] create_game_object(917, 0) -> 1100001072238ff 15:58:15.128 [GameSession] create_game_object(917, 0) -> 11000010b5e68f9 15:58:15.816 [GameSession] create_game_object(84, 918) 15:58:15.816 [GameSession] create_game_object(918, 0) -> 1100001056ede37 15:58:15.816 [GameSession] create_game_object(918, 0) -> 1100001072238ff 15:58:15.816 [GameSession] create_game_object(918, 0) -> 11000010b5e68f9 15:58:15.816 [GameSession] create_game_object(84, 919) 15:58:15.816 [GameSession] create_game_object(919, 0) -> 1100001056ede37 15:58:15.816 [GameSession] create_game_object(919, 0) -> 1100001072238ff 15:58:15.816 [GameSession] create_game_object(919, 0) -> 11000010b5e68f9 15:58:15.817 [GameSession] create_game_object(36, 920) 15:58:15.817 [GameSession] create_game_object(920, 0) -> 1100001056ede37 15:58:15.817 [GameSession] create_game_object(920, 0) -> 1100001072238ff 15:58:15.817 [GameSession] create_game_object(920, 0) -> 11000010b5e68f9 15:58:15.831 [GameSession] create_game_object(36, 921) 15:58:15.831 [GameSession] create_game_object(921, 0) -> 1100001056ede37 15:58:15.831 [GameSession] create_game_object(921, 0) -> 1100001072238ff 15:58:15.831 [GameSession] create_game_object(921, 0) -> 11000010b5e68f9 15:58:15.903 [GameSession] destroy_game_object(920) 15:58:15.903 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:15.904 [GameSession] destroy_game_object(921) 15:58:15.904 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:15.904 [GameSession] destroy_game_object(918) 15:58:15.942 [GameSession] destroy_game_object(919) 15:58:17.036 [GameSession] destroy_game_object(901) 15:58:17.036 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:17.508 [Lua] event horde ends! 15:58:17.521 [Lua] event horde ends! 15:58:17.911 [GameSession] create_game_object(84, 922) 15:58:17.911 [GameSession] create_game_object(922, 0) -> 1100001056ede37 15:58:17.911 [GameSession] create_game_object(922, 0) -> 1100001072238ff 15:58:17.911 [GameSession] create_game_object(922, 0) -> 11000010b5e68f9 15:58:18.503 [GameSession] destroy_game_object(880) 15:58:18.503 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 15:58:19.072 [GameSession] create_game_object(84, 923) 15:58:19.072 [GameSession] create_game_object(923, 0) -> 1100001056ede37 15:58:19.072 [GameSession] create_game_object(923, 0) -> 1100001072238ff 15:58:19.072 [GameSession] create_game_object(923, 0) -> 11000010b5e68f9 15:58:19.073 [GameSession] create_game_object(36, 924) 15:58:19.073 [GameSession] create_game_object(924, 0) -> 1100001056ede37 15:58:19.073 [GameSession] create_game_object(924, 0) -> 1100001072238ff 15:58:19.073 [GameSession] create_game_object(924, 0) -> 11000010b5e68f9 15:58:19.086 [GameSession] create_game_object(36, 925) 15:58:19.086 [GameSession] create_game_object(925, 0) -> 1100001056ede37 15:58:19.086 [GameSession] create_game_object(925, 0) -> 1100001072238ff 15:58:19.086 [GameSession] create_game_object(925, 0) -> 11000010b5e68f9 15:58:19.323 [GameSession] destroy_game_object(924) 15:58:19.323 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:19.323 [GameSession] destroy_game_object(925) 15:58:19.323 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:19.323 [GameSession] destroy_game_object(923) 15:58:19.433 [GameSession] destroy_game_object(922) 15:58:19.582 [GameSession] create_game_object(84, 926) 15:58:19.582 [GameSession] create_game_object(926, 0) -> 1100001056ede37 15:58:19.582 [GameSession] create_game_object(926, 0) -> 1100001072238ff 15:58:19.582 [GameSession] create_game_object(926, 0) -> 11000010b5e68f9 15:58:19.803 [GameSession] create_game_object(84, 927) 15:58:19.803 [GameSession] create_game_object(927, 0) -> 1100001056ede37 15:58:19.803 [GameSession] create_game_object(927, 0) -> 1100001072238ff 15:58:19.803 [GameSession] create_game_object(927, 0) -> 11000010b5e68f9 15:58:19.804 [GameSession] create_game_object(36, 928) 15:58:19.804 [GameSession] create_game_object(928, 0) -> 1100001056ede37 15:58:19.804 [GameSession] create_game_object(928, 0) -> 1100001072238ff 15:58:19.804 [GameSession] create_game_object(928, 0) -> 11000010b5e68f9 15:58:19.816 [GameSession] create_game_object(36, 929) 15:58:19.816 [GameSession] create_game_object(929, 0) -> 1100001056ede37 15:58:19.816 [GameSession] create_game_object(929, 0) -> 1100001072238ff 15:58:19.816 [GameSession] create_game_object(929, 0) -> 11000010b5e68f9 15:58:19.840 [GameSession] destroy_game_object(928) 15:58:19.840 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:19.840 [GameSession] destroy_game_object(929) 15:58:19.840 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:19.841 [GameSession] destroy_game_object(927) 15:58:23.640 [GameSession] create_game_object(70, 930) 15:58:23.640 [GameSession] create_game_object(930, 0) -> 1100001056ede37 15:58:23.640 [GameSession] create_game_object(930, 0) -> 1100001072238ff 15:58:23.640 [GameSession] create_game_object(930, 0) -> 11000010b5e68f9 15:58:23.652 [GameSession] create_game_object(70, 931) 15:58:23.652 [GameSession] create_game_object(931, 0) -> 1100001056ede37 15:58:23.652 [GameSession] create_game_object(931, 0) -> 1100001072238ff 15:58:23.652 [GameSession] create_game_object(931, 0) -> 11000010b5e68f9 15:58:24.358 [GameSession] create_game_object(84, 932) 15:58:24.358 [GameSession] create_game_object(932, 0) -> 1100001056ede37 15:58:24.358 [GameSession] create_game_object(932, 0) -> 1100001072238ff 15:58:24.358 [GameSession] create_game_object(932, 0) -> 11000010b5e68f9 15:58:24.359 [GameSession] create_game_object(36, 933) 15:58:24.359 [GameSession] create_game_object(933, 0) -> 1100001056ede37 15:58:24.359 [GameSession] create_game_object(933, 0) -> 1100001072238ff 15:58:24.359 [GameSession] create_game_object(933, 0) -> 11000010b5e68f9 15:58:24.370 [GameSession] create_game_object(36, 934) 15:58:24.370 [GameSession] create_game_object(934, 0) -> 1100001056ede37 15:58:24.370 [GameSession] create_game_object(934, 0) -> 1100001072238ff 15:58:24.370 [GameSession] create_game_object(934, 0) -> 11000010b5e68f9 15:58:24.632 [GameSession] create_game_object(70, 935) 15:58:24.632 [GameSession] create_game_object(935, 0) -> 1100001056ede37 15:58:24.632 [GameSession] create_game_object(935, 0) -> 1100001072238ff 15:58:24.632 [GameSession] create_game_object(935, 0) -> 11000010b5e68f9 15:58:26.436 [GameSession] destroy_game_object(933) 15:58:26.436 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:26.437 [GameSession] destroy_game_object(934) 15:58:26.437 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:26.437 [GameSession] destroy_game_object(932) 15:58:26.776 [GameSession] create_game_object(84, 936) 15:58:26.776 [GameSession] create_game_object(936, 0) -> 1100001056ede37 15:58:26.776 [GameSession] create_game_object(936, 0) -> 1100001072238ff 15:58:26.776 [GameSession] create_game_object(936, 0) -> 11000010b5e68f9 15:58:26.777 [GameSession] create_game_object(36, 937) 15:58:26.777 [GameSession] create_game_object(937, 0) -> 1100001056ede37 15:58:26.777 [GameSession] create_game_object(937, 0) -> 1100001072238ff 15:58:26.777 [GameSession] create_game_object(937, 0) -> 11000010b5e68f9 15:58:26.786 [GameSession] create_game_object(36, 938) 15:58:26.786 [GameSession] create_game_object(938, 0) -> 1100001056ede37 15:58:26.786 [GameSession] create_game_object(938, 0) -> 1100001072238ff 15:58:26.786 [GameSession] create_game_object(938, 0) -> 11000010b5e68f9 15:58:27.011 [Lua] main_path_player_far_away_check started 15:58:30.128 [Lua] main_path_player_far_away_check started 15:58:33.198 [Lua] main_path_player_far_away_check started 15:58:34.392 [GameSession] destroy_game_object(904) 15:58:34.392 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:37.258 [Lua] main_path_player_far_away_check started 15:58:39.895 [GameSession] create_game_object(23, 939) 15:58:39.895 [GameSession] create_game_object(939, 0) -> 1100001056ede37 15:58:39.895 [GameSession] create_game_object(939, 0) -> 1100001072238ff 15:58:39.895 [GameSession] create_game_object(939, 0) -> 11000010b5e68f9 15:58:41.937 [Lua] TerrorEventMixer.start_random_event: ussingen_payload_event_loop -> ussingen_payload_event_loop_02 15:58:41.937 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_loop_02 (seed: 0) 15:58:41.983 [GameSession] create_game_object(4, 940) 15:58:41.983 [GameSession] create_game_object(940, 0) -> 1100001056ede37 15:58:41.983 [GameSession] create_game_object(940, 0) -> 1100001072238ff 15:58:41.983 [GameSession] create_game_object(940, 0) -> 11000010b5e68f9 15:58:42.005 [GameSession] destroy_game_object(902) 15:58:42.005 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 15:58:42.967 [GameSession] destroy_game_object(939) 15:58:43.811 [Lua] event horde ends! 15:58:45.539 [Lua] [ChatManager][1]System: Fisting Screaming discarded a Tome 15:58:45.545 [GameSession] destroy_game_object(895) 15:58:45.630 [GameSession] create_game_object(68, 941) 15:58:45.630 [GameSession] create_game_object(941, 0) -> 1100001056ede37 15:58:45.630 [GameSession] create_game_object(941, 0) -> 1100001072238ff 15:58:45.630 [GameSession] create_game_object(941, 0) -> 11000010b5e68f9 15:58:48.193 [Lua] [ChatManager][1]System: Fisting Screaming picked up a Tome 15:58:48.199 [GameSession] destroy_game_object(941) 15:58:48.671 [GameSession] destroy_game_object(903) 15:58:48.671 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:50.512 [GameSession] create_game_object(64, 942) 15:58:50.512 [GameSession] create_game_object(942, 0) -> 1100001056ede37 15:58:50.512 [GameSession] create_game_object(942, 0) -> 1100001072238ff 15:58:50.512 [GameSession] create_game_object(942, 0) -> 11000010b5e68f9 15:58:50.524 [GameSession] create_game_object(64, 943) 15:58:50.524 [GameSession] create_game_object(943, 0) -> 1100001056ede37 15:58:50.524 [GameSession] create_game_object(943, 0) -> 1100001072238ff 15:58:50.524 [GameSession] create_game_object(943, 0) -> 11000010b5e68f9 15:58:50.540 [GameSession] create_game_object(64, 944) 15:58:50.540 [GameSession] create_game_object(944, 0) -> 1100001056ede37 15:58:50.540 [GameSession] create_game_object(944, 0) -> 1100001072238ff 15:58:50.540 [GameSession] create_game_object(944, 0) -> 11000010b5e68f9 15:58:51.034 [GameSession] create_game_object(64, 945) 15:58:51.034 [GameSession] create_game_object(945, 0) -> 1100001056ede37 15:58:51.034 [GameSession] create_game_object(945, 0) -> 1100001072238ff 15:58:51.034 [GameSession] create_game_object(945, 0) -> 11000010b5e68f9 15:58:51.049 [GameSession] create_game_object(64, 946) 15:58:51.049 [GameSession] create_game_object(946, 0) -> 1100001056ede37 15:58:51.049 [GameSession] create_game_object(946, 0) -> 1100001072238ff 15:58:51.049 [GameSession] create_game_object(946, 0) -> 11000010b5e68f9 15:58:51.514 [GameSession] create_game_object(64, 947) 15:58:51.514 [GameSession] create_game_object(947, 0) -> 1100001056ede37 15:58:51.514 [GameSession] create_game_object(947, 0) -> 1100001072238ff 15:58:51.514 [GameSession] create_game_object(947, 0) -> 11000010b5e68f9 15:58:52.975 [GameSession] destroy_game_object(937) 15:58:52.975 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:52.975 [GameSession] destroy_game_object(938) 15:58:52.975 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:52.975 [GameSession] destroy_game_object(936) 15:58:54.391 [GameSession] destroy_game_object(926) 15:58:54.728 [GameSession] destroy_game_object(915) 15:58:54.728 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:54.728 [GameSession] destroy_game_object(914) 15:58:54.740 [GameSession] destroy_game_object(917) 15:58:54.740 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:58:54.740 [GameSession] destroy_game_object(916) 15:58:54.875 [GameSession] create_game_object(84, 948) 15:58:54.875 [GameSession] create_game_object(948, 0) -> 1100001056ede37 15:58:54.875 [GameSession] create_game_object(948, 0) -> 1100001072238ff 15:58:54.875 [GameSession] create_game_object(948, 0) -> 11000010b5e68f9 15:58:54.876 [GameSession] create_game_object(36, 949) 15:58:54.876 [GameSession] create_game_object(949, 0) -> 1100001056ede37 15:58:54.876 [GameSession] create_game_object(949, 0) -> 1100001072238ff 15:58:54.876 [GameSession] create_game_object(949, 0) -> 11000010b5e68f9 15:58:54.886 [GameSession] create_game_object(36, 950) 15:58:54.886 [GameSession] create_game_object(950, 0) -> 1100001056ede37 15:58:54.886 [GameSession] create_game_object(950, 0) -> 1100001072238ff 15:58:54.886 [GameSession] create_game_object(950, 0) -> 11000010b5e68f9 15:58:55.586 [Lua] main_path_player_far_away_check started 15:58:56.180 [Lua] main_path_player_far_away_check started 15:58:58.037 [GameSession] destroy_game_object(931) 15:58:58.037 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:58:58.644 [Lua] main_path_player_far_away_check started 15:58:58.691 [GameSession] destroy_game_object(930) 15:58:58.691 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 15:58:58.877 [GameSession] create_game_object(84, 951) 15:58:58.877 [GameSession] create_game_object(951, 0) -> 1100001056ede37 15:58:58.877 [GameSession] create_game_object(951, 0) -> 1100001072238ff 15:58:58.877 [GameSession] create_game_object(951, 0) -> 11000010b5e68f9 15:58:58.878 [GameSession] create_game_object(36, 952) 15:58:58.878 [GameSession] create_game_object(952, 0) -> 1100001056ede37 15:58:58.878 [GameSession] create_game_object(952, 0) -> 1100001072238ff 15:58:58.878 [GameSession] create_game_object(952, 0) -> 11000010b5e68f9 15:58:58.889 [GameSession] create_game_object(84, 953) 15:58:58.889 [GameSession] create_game_object(953, 0) -> 1100001056ede37 15:58:58.889 [GameSession] create_game_object(953, 0) -> 1100001072238ff 15:58:58.889 [GameSession] create_game_object(953, 0) -> 11000010b5e68f9 15:58:58.889 [GameSession] create_game_object(84, 954) 15:58:58.889 [GameSession] create_game_object(954, 0) -> 1100001056ede37 15:58:58.889 [GameSession] create_game_object(954, 0) -> 1100001072238ff 15:58:58.889 [GameSession] create_game_object(954, 0) -> 11000010b5e68f9 15:58:58.890 [GameSession] create_game_object(36, 955) 15:58:58.890 [GameSession] create_game_object(955, 0) -> 1100001056ede37 15:58:58.890 [GameSession] create_game_object(955, 0) -> 1100001072238ff 15:58:58.890 [GameSession] create_game_object(955, 0) -> 11000010b5e68f9 15:58:58.912 [GameSession] create_game_object(64, 956) 15:58:58.912 [GameSession] create_game_object(956, 0) -> 1100001056ede37 15:58:58.912 [GameSession] create_game_object(956, 0) -> 1100001072238ff 15:58:58.912 [GameSession] create_game_object(956, 0) -> 11000010b5e68f9 15:58:58.922 [GameSession] create_game_object(64, 957) 15:58:58.923 [GameSession] create_game_object(957, 0) -> 1100001056ede37 15:58:58.923 [GameSession] create_game_object(957, 0) -> 1100001072238ff 15:58:58.923 [GameSession] create_game_object(957, 0) -> 11000010b5e68f9 15:58:59.308 [Lua] main_path_player_far_away_check started 15:59:00.810 [GameSession] destroy_game_object(935) 15:59:00.810 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 15:59:01.838 [Lua] main_path_player_far_away_check started 15:59:02.444 [Lua] main_path_player_far_away_check started 15:59:02.490 [GameSession] create_game_object(84, 958) 15:59:02.490 [GameSession] create_game_object(958, 0) -> 1100001056ede37 15:59:02.490 [GameSession] create_game_object(958, 0) -> 1100001072238ff 15:59:02.490 [GameSession] create_game_object(958, 0) -> 11000010b5e68f9 15:59:02.822 [GameSession] destroy_game_object(958) 15:59:02.856 [GameSession] create_game_object(84, 959) 15:59:02.856 [GameSession] create_game_object(959, 0) -> 1100001056ede37 15:59:02.856 [GameSession] create_game_object(959, 0) -> 1100001072238ff 15:59:02.856 [GameSession] create_game_object(959, 0) -> 11000010b5e68f9 15:59:02.909 [GameSession] destroy_game_object(940) 15:59:05.151 [Lua] main_path_player_far_away_check started 15:59:05.579 [GameSession] destroy_game_object(959) 15:59:06.048 [GameSession] destroy_game_object(952) 15:59:06.048 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:06.048 [GameSession] destroy_game_object(951) 15:59:06.050 [Lua] event horde ends! 15:59:06.058 [GameSession] destroy_game_object(955) 15:59:06.058 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:06.058 [GameSession] destroy_game_object(953) 15:59:06.058 [GameSession] destroy_game_object(954) 15:59:06.071 [Lua] event horde ends! 15:59:06.482 [GameSession] create_game_object(84, 960) 15:59:06.482 [GameSession] create_game_object(960, 0) -> 1100001056ede37 15:59:06.482 [GameSession] create_game_object(960, 0) -> 1100001072238ff 15:59:06.482 [GameSession] create_game_object(960, 0) -> 11000010b5e68f9 15:59:06.482 [GameSession] create_game_object(36, 961) 15:59:06.482 [GameSession] create_game_object(961, 0) -> 1100001056ede37 15:59:06.482 [GameSession] create_game_object(961, 0) -> 1100001072238ff 15:59:06.482 [GameSession] create_game_object(961, 0) -> 11000010b5e68f9 15:59:06.502 [GameSession] create_game_object(84, 962) 15:59:06.502 [GameSession] create_game_object(962, 0) -> 1100001056ede37 15:59:06.502 [GameSession] create_game_object(962, 0) -> 1100001072238ff 15:59:06.502 [GameSession] create_game_object(962, 0) -> 11000010b5e68f9 15:59:06.503 [GameSession] create_game_object(36, 963) 15:59:06.503 [GameSession] create_game_object(963, 0) -> 1100001056ede37 15:59:06.503 [GameSession] create_game_object(963, 0) -> 1100001072238ff 15:59:06.503 [GameSession] create_game_object(963, 0) -> 11000010b5e68f9 15:59:07.211 [Lua] main_path_player_far_away_check started 15:59:07.857 [GameSession] destroy_game_object(963) 15:59:07.857 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:07.857 [GameSession] destroy_game_object(962) 15:59:07.867 [GameSession] destroy_game_object(961) 15:59:07.867 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:07.867 [GameSession] destroy_game_object(960) 15:59:08.207 [Lua] main_path_player_far_away_check started 15:59:09.671 [GameSession] create_game_object(84, 964) 15:59:09.671 [GameSession] create_game_object(964, 0) -> 1100001056ede37 15:59:09.671 [GameSession] create_game_object(964, 0) -> 1100001072238ff 15:59:09.671 [GameSession] create_game_object(964, 0) -> 11000010b5e68f9 15:59:09.672 [GameSession] create_game_object(36, 965) 15:59:09.672 [GameSession] create_game_object(965, 0) -> 1100001056ede37 15:59:09.672 [GameSession] create_game_object(965, 0) -> 1100001072238ff 15:59:09.672 [GameSession] create_game_object(965, 0) -> 11000010b5e68f9 15:59:09.986 [GameSession] destroy_game_object(965) 15:59:09.986 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:09.986 [GameSession] destroy_game_object(964) 15:59:10.042 [GameSession] create_game_object(84, 966) 15:59:10.042 [GameSession] create_game_object(966, 0) -> 1100001056ede37 15:59:10.042 [GameSession] create_game_object(966, 0) -> 1100001072238ff 15:59:10.042 [GameSession] create_game_object(966, 0) -> 11000010b5e68f9 15:59:10.043 [GameSession] create_game_object(36, 967) 15:59:10.043 [GameSession] create_game_object(967, 0) -> 1100001056ede37 15:59:10.043 [GameSession] create_game_object(967, 0) -> 1100001072238ff 15:59:10.043 [GameSession] create_game_object(967, 0) -> 11000010b5e68f9 15:59:10.065 [GameSession] create_game_object(84, 968) 15:59:10.065 [GameSession] create_game_object(968, 0) -> 1100001056ede37 15:59:10.065 [GameSession] create_game_object(968, 0) -> 1100001072238ff 15:59:10.065 [GameSession] create_game_object(968, 0) -> 11000010b5e68f9 15:59:10.066 [GameSession] create_game_object(36, 969) 15:59:10.066 [GameSession] create_game_object(969, 0) -> 1100001056ede37 15:59:10.066 [GameSession] create_game_object(969, 0) -> 1100001072238ff 15:59:10.066 [GameSession] create_game_object(969, 0) -> 11000010b5e68f9 15:59:10.276 [Lua] main_path_player_far_away_check started 15:59:11.305 [Lua] main_path_player_far_away_check started 15:59:13.374 [Lua] main_path_player_far_away_check started 15:59:14.409 [Lua] main_path_player_far_away_check started 15:59:15.396 [GameSession] destroy_game_object(883) 15:59:16.049 [Lua] TerrorEventMixer.start_random_event: ussingen_payload_event_loop -> ussingen_payload_event_loop_03 15:59:16.049 [Lua] TerrorEventMixer.start_event: ussingen_payload_event_loop_03 (seed: 0) 15:59:16.063 [GameSession] create_game_object(36, 970) 15:59:16.063 [GameSession] create_game_object(970, 0) -> 1100001056ede37 15:59:16.063 [GameSession] create_game_object(970, 0) -> 1100001072238ff 15:59:16.063 [GameSession] create_game_object(970, 0) -> 11000010b5e68f9 15:59:16.463 [GameSession] create_game_object(13, 971) 15:59:16.463 [GameSession] create_game_object(971, 0) -> 1100001056ede37 15:59:16.463 [GameSession] create_game_object(971, 0) -> 1100001072238ff 15:59:16.463 [GameSession] create_game_object(971, 0) -> 11000010b5e68f9 15:59:17.056 [Lua] [flow_callback_ussingen_barrel_challenge] [Unit '#ID[8d489b6f75a1e34c]'] 15:59:17.056 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[aa558ce9d9e3247b]'] [Unit '#ID[8d489b6f75a1e34c]'] 15:59:17.056 [Flow] Socket 2 occupied 15:59:17.056 [Lua] [flow:Sockets occupied:] float=3.000000 15:59:17.056 [Lua] [flow_callback_ussingen_barrel_challenge_completed] 15:59:17.057 [GameSession] destroy_game_object(971) 15:59:17.429 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 0 15:59:17.430 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064913 15:59:17.430 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5df8a, position: 3064918 15:59:17.536 [Lua] main_path_player_far_away_check started 15:59:20.020 [GameSession] 11000010b5e68f9 -> create_game_object(3215) 15:59:20.020 [GameSession] create_game_object(3215, 0) -> 1100001056ede37 15:59:20.020 [GameSession] create_game_object(3215, 0) -> 1100001072238ff 15:59:20.020 [Lua] [GameNetworkManager] game object created go_id=3215, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:20.124 [GameSession] 11000010b5e68f9 -> create_game_object(3216) 15:59:20.124 [GameSession] create_game_object(3216, 0) -> 1100001056ede37 15:59:20.124 [GameSession] create_game_object(3216, 0) -> 1100001072238ff 15:59:20.124 [Lua] [GameNetworkManager] game object created go_id=3216, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:20.178 [GameSession] 11000010b5e68f9 -> create_game_object(3217) 15:59:20.178 [GameSession] create_game_object(3217, 0) -> 1100001056ede37 15:59:20.178 [GameSession] create_game_object(3217, 0) -> 1100001072238ff 15:59:20.178 [Lua] [GameNetworkManager] game object created go_id=3217, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:20.279 [GameSession] 11000010b5e68f9 -> create_game_object(3218) 15:59:20.279 [GameSession] create_game_object(3218, 0) -> 1100001056ede37 15:59:20.279 [GameSession] create_game_object(3218, 0) -> 1100001072238ff 15:59:20.279 [Lua] [GameNetworkManager] game object created go_id=3218, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:20.445 [GameSession] 11000010b5e68f9 -> destroy_game_object(3215) 15:59:20.445 [Lua] [GameNetworkManager] game object was destroyed id=3215 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:20.565 [GameSession] 11000010b5e68f9 -> destroy_game_object(3216) 15:59:20.565 [Lua] [GameNetworkManager] game object was destroyed id=3216 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:20.624 [GameSession] 11000010b5e68f9 -> destroy_game_object(3217) 15:59:20.624 [Lua] [GameNetworkManager] game object was destroyed id=3217 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:20.672 [GameSession] 11000010b5e68f9 -> destroy_game_object(3218) 15:59:20.672 [Lua] [GameNetworkManager] game object was destroyed id=3218 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:22.175 [Lua] fence jumping 15:59:22.754 [GameSession] destroy_game_object(949) 15:59:22.754 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:22.755 [GameSession] destroy_game_object(950) 15:59:22.755 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:22.755 [GameSession] destroy_game_object(948) 15:59:23.255 [GameSession] destroy_game_object(869) 15:59:23.568 [Lua] ready to jump failed 15:59:23.789 [GameSession] create_game_object(84, 972) 15:59:23.789 [GameSession] create_game_object(972, 0) -> 1100001056ede37 15:59:23.789 [GameSession] create_game_object(972, 0) -> 1100001072238ff 15:59:23.789 [GameSession] create_game_object(972, 0) -> 11000010b5e68f9 15:59:24.141 [GameSession] 11000010b5e68f9 -> create_game_object(3219) 15:59:24.141 [GameSession] create_game_object(3219, 0) -> 1100001056ede37 15:59:24.141 [GameSession] create_game_object(3219, 0) -> 1100001072238ff 15:59:24.141 [Lua] [GameNetworkManager] game object created go_id=3219, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:24.248 [GameSession] 11000010b5e68f9 -> create_game_object(3220) 15:59:24.248 [GameSession] create_game_object(3220, 0) -> 1100001056ede37 15:59:24.248 [GameSession] create_game_object(3220, 0) -> 1100001072238ff 15:59:24.248 [Lua] [GameNetworkManager] game object created go_id=3220, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:24.305 [GameSession] create_game_object(84, 973) 15:59:24.305 [GameSession] create_game_object(973, 0) -> 1100001056ede37 15:59:24.305 [GameSession] create_game_object(973, 0) -> 1100001072238ff 15:59:24.305 [GameSession] create_game_object(973, 0) -> 11000010b5e68f9 15:59:24.306 [GameSession] create_game_object(36, 974) 15:59:24.306 [GameSession] create_game_object(974, 0) -> 1100001056ede37 15:59:24.306 [GameSession] create_game_object(974, 0) -> 1100001072238ff 15:59:24.306 [GameSession] create_game_object(974, 0) -> 11000010b5e68f9 15:59:24.317 [GameSession] create_game_object(36, 975) 15:59:24.317 [GameSession] create_game_object(975, 0) -> 1100001056ede37 15:59:24.317 [GameSession] create_game_object(975, 0) -> 1100001072238ff 15:59:24.317 [GameSession] create_game_object(975, 0) -> 11000010b5e68f9 15:59:24.337 [GameSession] 11000010b5e68f9 -> create_game_object(3221) 15:59:24.337 [GameSession] create_game_object(3221, 0) -> 1100001056ede37 15:59:24.337 [GameSession] create_game_object(3221, 0) -> 1100001072238ff 15:59:24.337 [Lua] [GameNetworkManager] game object created go_id=3221, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:24.403 [Lua] simple los failed 15:59:24.434 [GameSession] 11000010b5e68f9 -> create_game_object(3222) 15:59:24.434 [GameSession] create_game_object(3222, 0) -> 1100001056ede37 15:59:24.434 [GameSession] create_game_object(3222, 0) -> 1100001072238ff 15:59:24.434 [Lua] [GameNetworkManager] game object created go_id=3222, owner_id=11000010b5e68f9 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 15:59:24.581 [GameSession] 11000010b5e68f9 -> destroy_game_object(3219) 15:59:24.581 [Lua] [GameNetworkManager] game object was destroyed id=3219 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:24.689 [GameSession] 11000010b5e68f9 -> destroy_game_object(3220) 15:59:24.689 [Lua] [GameNetworkManager] game object was destroyed id=3220 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:24.763 [GameSession] 11000010b5e68f9 -> destroy_game_object(3221) 15:59:24.763 [Lua] [GameNetworkManager] game object was destroyed id=3221 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:24.862 [GameSession] 11000010b5e68f9 -> destroy_game_object(3222) 15:59:24.862 [Lua] [GameNetworkManager] game object was destroyed id=3222 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010b5e68f9 15:59:28.373 [Lua] ready to jump failed 15:59:29.337 [GameSession] destroy_game_object(974) 15:59:29.337 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:29.338 [GameSession] destroy_game_object(975) 15:59:29.338 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:29.338 [GameSession] destroy_game_object(973) 15:59:29.638 [GameSession] destroy_game_object(972) 15:59:29.834 [GameSession] create_game_object(84, 976) 15:59:29.834 [GameSession] create_game_object(976, 0) -> 1100001056ede37 15:59:29.834 [GameSession] create_game_object(976, 0) -> 1100001072238ff 15:59:29.834 [GameSession] create_game_object(976, 0) -> 11000010b5e68f9 15:59:30.244 [GameSession] create_game_object(70, 977) 15:59:30.244 [GameSession] create_game_object(977, 0) -> 1100001056ede37 15:59:30.244 [GameSession] create_game_object(977, 0) -> 1100001072238ff 15:59:30.244 [GameSession] create_game_object(977, 0) -> 11000010b5e68f9 15:59:30.743 [GameSession] create_game_object(70, 978) 15:59:30.743 [GameSession] create_game_object(978, 0) -> 1100001056ede37 15:59:30.743 [GameSession] create_game_object(978, 0) -> 1100001072238ff 15:59:30.743 [GameSession] create_game_object(978, 0) -> 11000010b5e68f9 15:59:30.800 [GameSession] create_game_object(51, 979) 15:59:30.800 [GameSession] create_game_object(979, 0) -> 1100001056ede37 15:59:30.800 [GameSession] create_game_object(979, 0) -> 1100001072238ff 15:59:30.800 [GameSession] create_game_object(979, 0) -> 11000010b5e68f9 15:59:31.308 [GameSession] destroy_game_object(976) 15:59:31.785 [GameSession] create_game_object(70, 980) 15:59:31.785 [GameSession] create_game_object(980, 0) -> 1100001056ede37 15:59:31.785 [GameSession] create_game_object(980, 0) -> 1100001072238ff 15:59:31.785 [GameSession] create_game_object(980, 0) -> 11000010b5e68f9 15:59:32.034 [GameSession] create_game_object(84, 981) 15:59:32.034 [GameSession] create_game_object(981, 0) -> 1100001056ede37 15:59:32.034 [GameSession] create_game_object(981, 0) -> 1100001072238ff 15:59:32.034 [GameSession] create_game_object(981, 0) -> 11000010b5e68f9 15:59:32.797 [GameSession] destroy_game_object(979) 15:59:34.865 [GameSession] destroy_game_object(970) 15:59:36.076 [GameSession] create_game_object(84, 982) 15:59:36.076 [GameSession] create_game_object(982, 0) -> 1100001056ede37 15:59:36.076 [GameSession] create_game_object(982, 0) -> 1100001072238ff 15:59:36.076 [GameSession] create_game_object(982, 0) -> 11000010b5e68f9 15:59:36.077 [GameSession] create_game_object(36, 983) 15:59:36.077 [GameSession] create_game_object(983, 0) -> 1100001056ede37 15:59:36.077 [GameSession] create_game_object(983, 0) -> 1100001072238ff 15:59:36.077 [GameSession] create_game_object(983, 0) -> 11000010b5e68f9 15:59:36.091 [GameSession] create_game_object(36, 984) 15:59:36.091 [GameSession] create_game_object(984, 0) -> 1100001056ede37 15:59:36.091 [GameSession] create_game_object(984, 0) -> 1100001072238ff 15:59:36.091 [GameSession] create_game_object(984, 0) -> 11000010b5e68f9 15:59:36.414 [GameSession] create_game_object(23, 985) 15:59:36.414 [GameSession] create_game_object(985, 0) -> 1100001056ede37 15:59:36.414 [GameSession] create_game_object(985, 0) -> 1100001072238ff 15:59:36.414 [GameSession] create_game_object(985, 0) -> 11000010b5e68f9 15:59:38.280 [GameSession] create_game_object(22, 986) 15:59:38.280 [GameSession] create_game_object(986, 0) -> 1100001056ede37 15:59:38.280 [GameSession] create_game_object(986, 0) -> 1100001072238ff 15:59:38.280 [GameSession] create_game_object(986, 0) -> 11000010b5e68f9 15:59:38.280 [GameSession] create_game_object(22, 987) 15:59:38.280 [GameSession] create_game_object(987, 0) -> 1100001056ede37 15:59:38.280 [GameSession] create_game_object(987, 0) -> 1100001072238ff 15:59:38.280 [GameSession] create_game_object(987, 0) -> 11000010b5e68f9 15:59:38.280 [GameSession] create_game_object(22, 988) 15:59:38.280 [GameSession] create_game_object(988, 0) -> 1100001056ede37 15:59:38.280 [GameSession] create_game_object(988, 0) -> 1100001072238ff 15:59:38.280 [GameSession] create_game_object(988, 0) -> 11000010b5e68f9 15:59:38.280 [GameSession] create_game_object(22, 989) 15:59:38.280 [GameSession] create_game_object(989, 0) -> 1100001056ede37 15:59:38.280 [GameSession] create_game_object(989, 0) -> 1100001072238ff 15:59:38.280 [GameSession] create_game_object(989, 0) -> 11000010b5e68f9 15:59:38.281 [GameSession] create_game_object(22, 990) 15:59:38.281 [GameSession] create_game_object(990, 0) -> 1100001056ede37 15:59:38.281 [GameSession] create_game_object(990, 0) -> 1100001072238ff 15:59:38.281 [GameSession] create_game_object(990, 0) -> 11000010b5e68f9 15:59:38.281 [GameSession] create_game_object(22, 991) 15:59:38.281 [GameSession] create_game_object(991, 0) -> 1100001056ede37 15:59:38.281 [GameSession] create_game_object(991, 0) -> 1100001072238ff 15:59:38.281 [GameSession] create_game_object(991, 0) -> 11000010b5e68f9 15:59:38.281 [GameSession] create_game_object(22, 992) 15:59:38.281 [GameSession] create_game_object(992, 0) -> 1100001056ede37 15:59:38.281 [GameSession] create_game_object(992, 0) -> 1100001072238ff 15:59:38.281 [GameSession] create_game_object(992, 0) -> 11000010b5e68f9 15:59:38.281 [GameSession] create_game_object(22, 993) 15:59:38.281 [GameSession] create_game_object(993, 0) -> 1100001056ede37 15:59:38.281 [GameSession] create_game_object(993, 0) -> 1100001072238ff 15:59:38.281 [GameSession] create_game_object(993, 0) -> 11000010b5e68f9 15:59:39.485 [GameSession] destroy_game_object(985) 15:59:39.725 [GameSession] create_game_object(68, 994) 15:59:39.725 [GameSession] create_game_object(994, 0) -> 1100001056ede37 15:59:39.725 [GameSession] create_game_object(994, 0) -> 1100001072238ff 15:59:39.725 [GameSession] create_game_object(994, 0) -> 11000010b5e68f9 15:59:40.218 [GameSession] destroy_game_object(983) 15:59:40.218 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:40.219 [GameSession] destroy_game_object(984) 15:59:40.219 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 15:59:40.219 [GameSession] destroy_game_object(982) 15:59:40.358 [Lua] event horde ends! 15:59:40.377 [Lua] event horde ends! 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:43.342 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[97bc465947370424]']"] 15:59:44.085 [GameSession] create_game_object(84, 995) 15:59:44.085 [GameSession] create_game_object(995, 0) -> 1100001056ede37 15:59:44.085 [GameSession] create_game_object(995, 0) -> 1100001072238ff 15:59:44.085 [GameSession] create_game_object(995, 0) -> 11000010b5e68f9 15:59:44.086 [GameSession] create_game_object(36, 996) 15:59:44.086 [GameSession] create_game_object(996, 0) -> 1100001056ede37 15:59:44.086 [GameSession] create_game_object(996, 0) -> 1100001072238ff 15:59:44.086 [GameSession] create_game_object(996, 0) -> 11000010b5e68f9 15:59:44.097 [GameSession] create_game_object(36, 997) 15:59:44.097 [GameSession] create_game_object(997, 0) -> 1100001056ede37 15:59:44.097 [GameSession] create_game_object(997, 0) -> 1100001072238ff 15:59:44.097 [GameSession] create_game_object(997, 0) -> 11000010b5e68f9 15:59:44.481 <>Access violation (0xc0000005) in build 3caf390912f2 accessing address 0000000000000018 from 00007FFAD2B3F4EC<> <> {00007ffb1d5d0000, 001f5000, a280d1d6, 96ef4ed5-3740-2daa-a51d-4a4212ea4b2c, 00000001, ntdll.pdb} {00007ffb1b7e0000, 000be000, 38b369c4, dbe09e71-b370-9cb7-22c5-5e5573fa7be1, 00000001, kernel32.pdb} {00007ffad2790000, 0292b000, 61a0fcaa, 032bd17a-5e46-4842-a77d-82ec8762c9ee, 00000001, C:\dvs\p4\build\sw\rel\gpu_drv\r495\r496_97\drivers\wgf2um\_out\wddm2_amd64_release\nvwgf2umx.pdb} 0x00007ffb1d5d0000:0x0000000000051454 RtlRaiseException 0x00007ffb1d5d0000:0x00000000000a0bfe KiUserExceptionDispatcher 0x00007ffad2790000:0x00000000003af4ec NVDEV_Thunk 0x00007ffad2790000:0x00000000000be49c 0x00007ffad2790000:0x0000000000b7852f NVDEV_Thunk 0x00007ffad2790000:0x0000000000b784aa NVDEV_Thunk 0x00007ffad2790000:0x0000000000b6d1fd NVDEV_Thunk 0x00007ffad2790000:0x000000000055d0ba NVDEV_Thunk 0x00007ffad2790000:0x00000000012e9918 OpenAdapter12 0x00007ffb1b7e0000:0x0000000000017034 BaseThreadInitThunk 0x00007ffb1d5d0000:0x0000000000052651 RtlUserThreadStart <> <>1<> <>win32<> <>3caf390912f2<> <>release<> <>Developer Build (1.3.6875.0)<> <>f3ccbd62-ebef-4a17-974d-3b5cc3820b37<> <>--- CPU CPU: AMD Ryzen 7 3700X 8-Core Processor Vendor: AuthenticAMD Logical processors: 16 Family: 8:15, Model: 7:1 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32717MB Available: 27554MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e --- Graphics Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Myš Input device: Keyboard (19.4): Klávesnice Input device: Generic (17.0): USB PnP Sound Device Input device: Generic (17.0): USB Device Input device: Generic (17.0): USB Gaming Keyboard <> <>C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-12-08-14.47.31-f3ccbd62-ebef-4a17-974d-3b5cc3820b37.log<> <>C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-12-08-14.47.31-f3ccbd62-ebef-4a17-974d-3b5cc3820b37.dmp<> <> Memory Total: 32717 MB Available: 28141 MB Used: 4575 MB Peak Used: 4593 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 37581 MB Used: 7778 MB Peak: 7974 MB <> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]