[Log version] 1
[Session] f3ccbd62-ebef-4a17-974d-3b5cc3820b37
UTC time stamps
14:47:31.808 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807
14:47:31.808 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819
14:47:31.808 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822
14:47:31.809 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827
14:47:31.809 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830
14:47:31.809 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832
14:47:31.819 [RazerChroma] Setup Razer Chroma resources
14:47:31.819 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840
14:47:31.831 [Window] Window => active
14:47:31.866 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863
14:47:31.883 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868
14:47:32.336 [EAC] Init client 110000103724cc4
14:47:32.336 [EAC] EAC client initialized
14:47:32.336 warning: [EAC] Failed to initialize localization
14:47:32.337 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877
14:47:32.385 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2080 Ti)
14:47:32.744 [AFTERMATH] Initialized Aftermath
14:47:32.752 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879
14:47:32.835 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885
14:47:34.080 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887
14:47:34.081 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890
14:47:34.169 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892
14:47:34.169 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894
14:47:34.169 [Save] Save dir: `C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2`
14:47:34.170 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908
14:47:34.170 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927
14:47:34.249 [RazerChroma] Setup Razer Chroma
14:47:34.279 [LightFX ] Loaded DLL.
14:47:34.279 [LightFX ] Init()
14:47:34.281 [LightFX ] LightFX failed to initialize
14:47:34.289 [Lua] boot.lua start, os clock: 3.6179999999999999
14:47:34.289 [Lua] Active feature-flags:
14:47:34.289 [Lua] PLATFORM_win32
14:47:34.289 [Lua] FEATURE_steam_rich_presence
14:47:34.289 [Lua] FEATURE_grudge_marks
14:47:34.289 [Lua] FEATURE_geheimnisnacht_2021
14:47:34.289 [Lua] FEATURE_fall_collection_2021
14:47:34.289 [Lua]
14:47:34.289 [Lua] Boot:setup() entered. time: 0 os-clock: 3.6179999999999999
14:47:34.289 [Lua] --- CPU
CPU: AMD Ryzen 7 3700X 8-Core Processor
Vendor: AuthenticAMD
Logical processors: 16
Family: 8:15, Model: 7:1
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 32717MB
Available: 27554MB
--- OS
Windows version 10.0 build 19043, 64 bit
Windows 10
Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e
--- Graphics
Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Myš
Input device: Keyboard (19.4): Klávesnice
Input device: Generic (17.0): USB PnP Sound Device
Input device: Generic (17.0): USB Device
Input device: Generic (17.0): USB Gaming Keyboard
14:47:34.289 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283
14:47:34.294 [SteamStats] RequestCurrentStats success: true
14:47:35.179 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 2.8937311993795447 os-clock: 4.508
14:47:35.179 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
14:47:35.179 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/strings [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
14:47:35.180 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
14:47:35.180 [Lua] Development.init_application_parameters
14:47:35.180 [Lua] -----------------------------------------------------------------
14:47:35.180 [Lua] -- Application parameters --
14:47:35.180 [Lua] -----------------------------------------------------------------
14:47:35.180 [Lua] *****************************************************************
14:47:35.180 [Lua] ** Initial contents of script_data **
14:47:35.180 [Lua] script_data.beta_level_progression = false
14:47:35.180 [Lua] script_data.build_identifier = 3caf390912f2
14:47:35.180 [Lua] script_data.debug_interactions = false
14:47:35.180 [Lua] script_data.disable_debug_draw = true
14:47:35.180 [Lua] script_data.disable_intro_trailer = false
14:47:35.180 [Lua] script_data.disable_store = false
14:47:35.180 [Lua] script_data.disable_tutorial_at_start = false
14:47:35.180 [Lua] script_data.eac-untrusted = false
14:47:35.180 [Lua] script_data.enable_detailed_tooltips = false
14:47:35.180 [Lua] script_data.force_debug_disabled = true
14:47:35.180 [Lua] script_data.force_steam = true
14:47:35.180 [Lua] script_data.hide_fps = true
14:47:35.180 [Lua] script_data.hide_version_info = true
14:47:35.180 [Lua] script_data.matchmaking_debug = true
14:47:35.180 [Lua] script_data.network_debug = true
14:47:35.180 [Lua] script_data.package_debug = true
14:47:35.180 [Lua] script_data.packaged_build = true
14:47:35.180 [Lua] script_data.qr_watermark = true
14:47:35.180 [Lua] script_data.settings = { }
14:47:35.180 [Lua] script_data.show_fps = false
14:47:35.180 [Lua] script_data.spawn_empty_chest = true
14:47:35.180 [Lua] script_data.telemetry_log_interval = 600
14:47:35.180 [Lua] script_data.text_watermark = true
14:47:35.180 [Lua] script_data.tobii_button = false
14:47:35.180 [Lua] script_data.use_beta_overlay = false
14:47:35.180 [Lua] script_data.use_local_backend = false
14:47:35.180 [Lua] script_data.use_tech_telemetry = true
14:47:35.180 [Lua] script_data.use_telemetry = true
14:47:35.180 [Lua] *****************************************************************
14:47:35.180 [Lua] [Boot] use baked enemy meshes: false
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
14:47:35.180 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
14:47:35.186 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
14:47:35.186 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
14:47:35.186 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
14:47:35.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
14:47:35.214 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
14:47:35.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
14:47:35.235 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
14:47:35.235 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
14:47:35.235 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
14:47:35.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
14:47:35.343 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
14:47:35.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
14:47:35.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
14:47:35.374 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
14:47:35.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021
14:47:35.377 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021
14:47:35.377 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021
14:47:35.377 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks
14:47:35.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks
14:47:35.569 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks
14:47:35.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
14:47:35.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
14:47:35.594 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
14:47:35.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
14:47:35.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
14:47:35.613 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
14:47:35.614 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
14:47:35.666 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
14:47:35.666 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
14:47:35.666 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
14:47:35.857 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
14:47:35.857 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
14:47:35.858 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
14:47:35.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
14:47:35.860 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
14:47:35.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
14:47:35.867 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
14:47:35.867 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
14:47:35.867 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
14:47:35.913 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
14:47:35.913 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
14:47:35.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
14:47:36.057 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
14:47:36.057 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
14:47:36.057 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021
14:47:36.060 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021
14:47:36.060 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021
14:47:36.060 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods
14:47:36.415 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods
14:47:36.415 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods
14:47:36.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
14:47:36.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
14:47:36.420 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
14:47:36.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
14:47:36.425 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
14:47:36.425 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
14:47:36.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
14:47:36.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
14:47:36.434 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
14:47:36.434 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
14:47:36.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
14:47:36.455 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
14:47:36.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
14:47:36.462 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
14:47:36.462 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
14:47:36.462 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
14:47:36.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
14:47:36.520 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
14:47:36.521 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
14:47:36.530 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
14:47:36.530 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
14:47:36.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
14:47:36.542 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
14:47:36.542 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
14:47:36.551 [Lua] settings.steam: nil
14:47:36.551 [Lua] Steam: table: 0000000000062910
14:47:36.551 [Lua] force_steam: true
14:47:36.551 [Lua] BUILD: release
14:47:36.551 [Lua] test_backend: nil
14:47:36.551 [Lua] DEDICATED_SERVER: false
14:47:36.551 [Lua] Using app_id '552500' to define backend
14:47:36.551 [Lua] PlayFab Title ID: 5107
14:47:36.595 [Lua] [1] = chaos_dummy_troll (string)
14:47:36.595 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
14:47:36.595 [Lua] [3] = skaven_rat_ogre (string)
14:47:36.595 [Lua] [4] = critter_rat (string)
14:47:36.595 [Lua] [5] = chaos_troll (string)
14:47:36.595 [Lua] [6] = beastmen_minotaur (string)
14:47:36.595 [Lua] [7] = skaven_storm_vermin_warlord (string)
14:47:36.595 [Lua] [8] = skaven_stormfiend (string)
14:47:36.595 [Lua] [9] = chaos_greed_pinata (string)
14:47:36.595 [Lua] [10] = skaven_stormfiend_demo (string)
14:47:36.595 [Lua] [11] = chaos_plague_wave_spawner (string)
14:47:36.595 [Lua] [12] = chaos_vortex (string)
14:47:36.595 [Lua] [13] = skaven_stormfiend_boss (string)
14:47:36.595 [Lua] [14] = chaos_spawn (string)
14:47:36.595 [Lua] [15] = skaven_storm_vermin_champion (string)
14:47:36.595 [Lua] [16] = chaos_tentacle (string)
14:47:36.595 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
14:47:36.595 [Lua] [18] = skaven_grey_seer (string)
14:47:36.595 [Lua] [19] = skaven_explosive_loot_rat (string)
14:47:36.595 [Lua] [20] = skaven_loot_rat (string)
14:47:36.595 [Lua] [21] = critter_pig (string)
14:47:36.595 [Lua] [22] = chaos_dummy_sorcerer (string)
14:47:36.595 [Lua] [23] = chaos_mutator_sorcerer (string)
14:47:36.595 [Lua] [24] = skaven_gutter_runner (string)
14:47:36.595 [Lua] [25] = skaven_pack_master (string)
14:47:36.595 [Lua] [26] = chaos_exalted_sorcerer (string)
14:47:36.595 [Lua] [27] = chaos_vortex_sorcerer (string)
14:47:36.595 [Lua] [28] = skaven_poison_wind_globadier (string)
14:47:36.595 [Lua] [29] = chaos_corruptor_sorcerer (string)
14:47:36.595 [Lua] [30] = chaos_warrior (string)
14:47:36.595 [Lua] [31] = skaven_warpfire_thrower (string)
14:47:36.595 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
14:47:36.595 [Lua] [33] = chaos_plague_sorcerer (string)
14:47:36.595 [Lua] [34] = curse_mutator_sorcerer (string)
14:47:36.595 [Lua] [35] = chaos_exalted_champion_warcamp (string)
14:47:36.595 [Lua] [36] = chaos_tentacle_sorcerer (string)
14:47:36.595 [Lua] [37] = skaven_ratling_gunner (string)
14:47:36.595 [Lua] [38] = chaos_exalted_champion_norsca (string)
14:47:36.595 [Lua] [39] = chaos_raider (string)
14:47:36.595 [Lua] [40] = chaos_berzerker (string)
14:47:36.595 [Lua] [41] = beastmen_ungor_dummy (string)
14:47:36.595 [Lua] [42] = skaven_storm_vermin (string)
14:47:36.595 [Lua] [43] = beastmen_standard_bearer_crater (string)
14:47:36.595 [Lua] [44] = chaos_raider_tutorial (string)
14:47:36.595 [Lua] [45] = beastmen_gor_dummy (string)
14:47:36.595 [Lua] [46] = beastmen_bestigor_dummy (string)
14:47:36.595 [Lua] [47] = skaven_storm_vermin_with_shield (string)
14:47:36.595 [Lua] [48] = beastmen_ungor (string)
14:47:36.595 [Lua] [49] = skaven_storm_vermin_commander (string)
14:47:36.595 [Lua] [50] = beastmen_ungor_archer (string)
14:47:36.595 [Lua] [51] = beastmen_standard_bearer (string)
14:47:36.595 [Lua] [52] = beastmen_gor (string)
14:47:36.595 [Lua] [53] = beastmen_bestigor (string)
14:47:36.595 [Lua] [54] = skaven_plague_monk (string)
14:47:36.595 [Lua] [55] = chaos_marauder (string)
14:47:36.595 [Lua] [56] = skaven_dummy_clan_rat (string)
14:47:36.595 [Lua] [57] = chaos_marauder_tutorial (string)
14:47:36.595 [Lua] [58] = skaven_clan_rat (string)
14:47:36.595 [Lua] [59] = chaos_zombie (string)
14:47:36.595 [Lua] [60] = chaos_fanatic (string)
14:47:36.595 [Lua] [61] = skaven_clan_rat_tutorial (string)
14:47:36.595 [Lua] [62] = chaos_marauder_with_shield (string)
14:47:36.595 [Lua] [63] = skaven_clan_rat_with_shield (string)
14:47:36.595 [Lua] [64] = skaven_slave (string)
14:47:36.595 [Lua] [65] = skaven_dummy_slave (string)
14:47:36.627 [Lua] [UIRenderer] Loading
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
14:47:36.629 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
14:47:36.671 [Lua] level display name sig_snare_d_nurgle_path1
14:47:36.671 [Lua] level display name sig_snare_d_khorne_path1
14:47:36.671 [Lua] level display name pat_mines_nurgle_path5
14:47:36.671 [Lua] level display name pat_forest_slaanesh_path2
14:47:36.671 [Lua] level display name sig_snare_c_wastes_path1
14:47:36.671 [Lua] level display name pat_tower_nurgle_path5
14:47:36.671 [Lua] level display name arena_citadel_tzeentch_path1
14:47:36.671 [Lua] level display name pat_mines_khorne_path5
14:47:36.671 [Lua] level display name sig_crag_wastes_path1
14:47:36.671 [Lua] level display name warcamp
14:47:36.671 [Lua] level display name pat_tower_slaanesh_path2
14:47:36.671 [Lua] level display name sig_volcano_wastes_path1
14:47:36.671 [Lua] level display name pat_mines_slaanesh_path2
14:47:36.671 [Lua] level display name pat_bay_tzeentch_path5
14:47:36.671 [Lua] level display name pat_tower_khorne_path5
14:47:36.671 [Lua] level display name sig_gorge_slaanesh_path2
14:47:36.671 [Lua] level display name sig_crag_nurgle_path5
14:47:36.671 [Lua] level display name arena_ice_tzeentch_path1
14:47:36.671 [Lua] level display name sig_volcano_nurgle_path2
14:47:36.671 [Lua] level display name pat_forest_wastes_path5
14:47:36.671 [Lua] level display name sig_gorge_slaanesh_path3
14:47:36.671 [Lua] level display name sig_citadel_slaanesh_path1
14:47:36.671 [Lua] level display name sig_volcano_khorne_path1
14:47:36.671 [Lua] level display name sig_mordrek_slaanesh_path5
14:47:36.671 [Lua] level display name prologue
14:47:36.671 [Lua] level display name military
14:47:36.671 [Lua] level display name skaven_stronghold
14:47:36.672 [Lua] level display name arena_cave_tzeentch_path1
14:47:36.672 [Lua] level display name pat_mines_nurgle_path1
14:47:36.672 [Lua] level display name ussingen
14:47:36.672 [Lua] level display name pat_forest_khorne_path2
14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path3
14:47:36.672 [Lua] level display name fort
14:47:36.672 [Lua] level display name pat_tower_nurgle_path1
14:47:36.672 [Lua] level display name sig_crag_tzeentch_path3
14:47:36.672 [Lua] level display name ground_zero
14:47:36.672 [Lua] level display name sig_snare_a_khorne_path1
14:47:36.672 [Lua] level display name sig_mordrek_slaanesh_path3
14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path1
14:47:36.672 [Lua] level display name pat_forest_nurgle_path3
14:47:36.672 [Lua] level display name elven_ruins
14:47:36.672 [Lua] level display name pat_bay_nurgle_path1
14:47:36.672 [Lua] level display name pat_bay_khorne_path2
14:47:36.672 [Lua] level display name pat_mines_tzeentch_path4
14:47:36.672 [Lua] level display name farmlands
14:47:36.672 [Lua] level display name pat_tower_tzeentch_path2
14:47:36.672 [Lua] level display name pat_town_wastes_path5
14:47:36.672 [Lua] level display name pat_mines_tzeentch_path2
14:47:36.672 [Lua] level display name sig_snare_d_slaanesh_path1
14:47:36.672 [Lua] level display name sig_gorge_wastes_path4
14:47:36.672 [Lua] level display name pat_mines_wastes_path4
14:47:36.672 [Lua] level display name sig_citadel_nurgle_path1
14:47:36.672 [Lua] level display name sig_mordrek_slaanesh_path1
14:47:36.672 [Lua] level display name pat_mountain_slaanesh_path3
14:47:36.672 [Lua] level display name sig_snare_c_khorne_path1
14:47:36.672 [Lua] level display name sig_mordrek_wastes_path5
14:47:36.672 [Lua] level display name pat_town_nurgle_path5
14:47:36.672 [Lua] level display name sig_snare_a_nurgle_path1
14:47:36.672 [Lua] level display name pat_mines_slaanesh_path5
14:47:36.672 [Lua] level display name plaza
14:47:36.672 [Lua] level display name pat_mountain_wastes_path5
14:47:36.672 [Lua] level display name pat_mountain_slaanesh_path1
14:47:36.672 [Lua] level display name pat_tower_wastes_path4
14:47:36.672 [Lua] level display name pat_town_tzeentch_path5
14:47:36.672 [Lua] level display name sig_mordrek_khorne_path4
14:47:36.672 [Lua] level display name sig_mordrek_wastes_path3
14:47:36.672 [Lua] level display name pat_town_tzeentch_path3
14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path5
14:47:36.672 [Lua] level display name pat_town_wastes_path1
14:47:36.672 [Lua] level display name pat_tower_slaanesh_path5
14:47:36.672 [Lua] level display name sig_gorge_slaanesh_path5
14:47:36.672 [Lua] level display name mines
14:47:36.672 [Lua] level display name sig_snare_e_nurgle_path1
14:47:36.672 [Lua] level display name pat_bay_nurgle_path3
14:47:36.672 [Lua] level display name pat_mountain_khorne_path3
14:47:36.672 [Lua] level display name sig_mordrek_khorne_path2
14:47:36.672 [Lua] level display name sig_snare_d_wastes_path1
14:47:36.672 [Lua] level display name pat_forest_wastes_path1
14:47:36.672 [Lua] level display name sig_mordrek_nurgle_path1
14:47:36.672 [Lua] level display name arena_citadel_khorne_path1
14:47:36.672 [Lua] level display name sig_crag_khorne_path3
14:47:36.672 [Lua] level display name dlc_celebrate_crawl
14:47:36.672 [Lua] level display name arena_citadel_slaanesh_path1
14:47:36.672 [Lua] level display name magnus
14:47:36.672 [Lua] level display name sig_gorge_wastes_path3
14:47:36.672 [Lua] level display name pat_bay_slaanesh_path5
14:47:36.672 [Lua] level display name pat_bay_wastes_path4
14:47:36.672 [Lua] level display name pat_mountain_khorne_path1
14:47:36.672 [Lua] level display name pat_forest_nurgle_path5
14:47:36.672 [Lua] level display name arena_ice_nurgle_path1
14:47:36.672 [Lua] level display name pat_forest_tzeentch_path2
14:47:36.672 [Lua] level display name arena_cave_khorne_path1
14:47:36.672 [Lua] level display name sig_mordrek_tzeentch_path3
14:47:36.672 [Lua] level display name pat_mines_wastes_path3
14:47:36.672 [Lua] level display name sig_volcano_wastes_path4
14:47:36.672 [Lua] level display name sig_volcano_tzeentch_path2
14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path3
14:47:36.672 [Lua] level display name pat_tower_wastes_path3
14:47:36.672 [Lua] level display name pat_mountain_khorne_path5
14:47:36.672 [Lua] level display name sig_citadel_khorne_path4
14:47:36.672 [Lua] level display name pat_forest_slaanesh_path3
14:47:36.672 [Lua] level display name sig_citadel_nurgle_path5
14:47:36.672 [Lua] level display name sig_mordrek_tzeentch_path1
14:47:36.672 [Lua] level display name crater
14:47:36.672 [Lua] level display name sig_volcano_wastes_path2
14:47:36.672 [Lua] level display name sig_gorge_khorne_path1
14:47:36.672 [Lua] level display name sig_crag_wastes_path2
14:47:36.672 [Lua] level display name pat_bay_wastes_path5
14:47:36.672 [Lua] level display name pat_tower_nurgle_path2
14:47:36.672 [Lua] level display name pat_forest_nurgle_path2
14:47:36.672 [Lua] level display name sig_crag_nurgle_path1
14:47:36.672 [Lua] level display name sig_citadel_khorne_path2
14:47:36.672 [Lua] level display name pat_forest_slaanesh_path1
14:47:36.672 [Lua] level display name sig_volcano_nurgle_path1
14:47:36.672 [Lua] level display name sig_volcano_khorne_path4
14:47:36.672 [Lua] level display name pat_mines_tzeentch_path5
14:47:36.672 [Lua] level display name pat_mountain_wastes_path3
14:47:36.672 [Lua] level display name pat_bay_nurgle_path5
14:47:36.672 [Lua] level display name pat_forest_wastes_path3
14:47:36.672 [Lua] level display name sig_crag_slaanesh_path3
14:47:36.672 [Lua] level display name sig_snare_b_tzeentch_path1
14:47:36.672 [Lua] level display name sig_crag_nurgle_path3
14:47:36.672 [Lua] level display name sig_snare_b_nurgle_path1
14:47:36.672 [Lua] level display name pat_forest_tzeentch_path4
14:47:36.672 [Lua] level display name sig_gorge_wastes_path1
14:47:36.672 [Lua] level display name sig_gorge_khorne_path5
14:47:36.672 [Lua] level display name sig_snare_b_khorne_path1
14:47:36.672 [Lua] level display name pat_tower_khorne_path4
14:47:36.672 [Lua] level display name pat_tower_tzeentch_path4
14:47:36.672 [Lua] level display name sig_citadel_tzeentch_path5
14:47:36.672 [Lua] level display name pat_forest_wastes_path4
14:47:36.672 [Lua] level display name pat_forest_khorne_path3
14:47:36.672 [Lua] level display name pat_town_khorne_path3
14:47:36.672 [Lua] level display name pat_mines_nurgle_path2
14:47:36.673 [Lua] level display name pat_bay_slaanesh_path1
14:47:36.673 [Lua] level display name bell
14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path3
14:47:36.673 [Lua] level display name pat_mines_khorne_path2
14:47:36.673 [Lua] level display name pat_forest_khorne_path5
14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path5
14:47:36.673 [Lua] level display name sig_citadel_slaanesh_path4
14:47:36.673 [Lua] level display name dlc_bastion
14:47:36.673 [Lua] level display name sig_citadel_nurgle_path3
14:47:36.673 [Lua] level display name arena_citadel_nurgle_path1
14:47:36.673 [Lua] level display name pat_mountain_nurgle_path5
14:47:36.673 [Lua] level display name sig_mordrek_slaanesh_path4
14:47:36.673 [Lua] level display name pat_town_nurgle_path1
14:47:36.673 [Lua] level display name sig_gorge_nurgle_path4
14:47:36.673 [Lua] level display name pat_mines_khorne_path4
14:47:36.673 [Lua] level display name arena_ruin_nurgle_path1
14:47:36.673 [Lua] level display name pat_town_slaanesh_path5
14:47:36.673 [Lua] level display name arena_ice_khorne_path1
14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path4
14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path5
14:47:36.673 [Lua] level display name sig_mordrek_slaanesh_path2
14:47:36.673 [Lua] level display name sig_gorge_nurgle_path1
14:47:36.673 [Lua] level display name pat_tower_slaanesh_path1
14:47:36.673 [Lua] level display name arena_ruin_tzeentch_path1
14:47:36.673 [Lua] level display name skittergate
14:47:36.673 [Lua] level display name pat_forest_wastes_path2
14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path2
14:47:36.673 [Lua] level display name pat_forest_slaanesh_path5
14:47:36.673 [Lua] level display name pat_bay_tzeentch_path2
14:47:36.673 [Lua] level display name pat_tower_slaanesh_path3
14:47:36.673 [Lua] level display name arena_cave_nurgle_path1
14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path3
14:47:36.673 [Lua] level display name dlc_bogenhafen_city
14:47:36.673 [Lua] level display name pat_forest_tzeentch_path3
14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path2
14:47:36.673 [Lua] level display name pat_mines_nurgle_path4
14:47:36.673 [Lua] level display name pat_forest_nurgle_path1
14:47:36.673 [Lua] level display name pat_mines_slaanesh_path3
14:47:36.673 [Lua] level display name pat_bay_tzeentch_path4
14:47:36.673 [Lua] level display name sig_snare_a_wastes_path1
14:47:36.673 [Lua] level display name sig_gorge_wastes_path5
14:47:36.673 [Lua] level display name sig_crag_nurgle_path4
14:47:36.673 [Lua] level display name sig_volcano_slaanesh_path1
14:47:36.673 [Lua] level display name sig_gorge_nurgle_path2
14:47:36.673 [Lua] level display name sig_crag_tzeentch_path2
14:47:36.673 [Lua] level display name pat_town_slaanesh_path2
14:47:36.673 [Lua] level display name pat_town_khorne_path5
14:47:36.673 [Lua] level display name pat_town_tzeentch_path4
14:47:36.673 [Lua] level display name arena_ruin_slaanesh_path1
14:47:36.673 [Lua] level display name pat_mines_slaanesh_path4
14:47:36.673 [Lua] level display name pat_tower_khorne_path3
14:47:36.673 [Lua] level display name pat_tower_tzeentch_path1
14:47:36.673 [Lua] level display name pat_mountain_nurgle_path1
14:47:36.673 [Lua] level display name arena_ice_slaanesh_path1
14:47:36.673 [Lua] level display name pat_mines_wastes_path5
14:47:36.673 [Lua] level display name sig_gorge_khorne_path3
14:47:36.673 [Lua] level display name dlc_bogenhafen_slum
14:47:36.673 [Lua] level display name sig_crag_khorne_path4
14:47:36.673 [Lua] level display name pat_tower_tzeentch_path3
14:47:36.673 [Lua] level display name sig_crag_tzeentch_path1
14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path1
14:47:36.673 [Lua] level display name sig_mordrek_wastes_path2
14:47:36.673 [Lua] level display name pat_town_nurgle_path4
14:47:36.673 [Lua] level display name arena_cave_slaanesh_path1
14:47:36.673 [Lua] level display name pat_forest_khorne_path1
14:47:36.673 [Lua] level display name sig_gorge_tzeentch_path3
14:47:36.673 [Lua] level display name sig_snare_e_khorne_path1
14:47:36.673 [Lua] level display name sig_mordrek_khorne_path5
14:47:36.673 [Lua] level display name sig_crag_wastes_path4
14:47:36.673 [Lua] level display name cemetery
14:47:36.673 [Lua] level display name pat_tower_slaanesh_path4
14:47:36.673 [Lua] level display name sig_gorge_slaanesh_path4
14:47:36.673 [Lua] level display name dlc_castle
14:47:36.673 [Lua] level display name pat_bay_khorne_path5
14:47:36.673 [Lua] level display name pat_mountain_tzeentch_path1
14:47:36.673 [Lua] level display name forest_ambush
14:47:36.673 [Lua] level display name pat_mines_wastes_path1
14:47:36.673 [Lua] level display name sig_crag_wastes_path5
14:47:36.673 [Lua] level display name pat_mountain_nurgle_path2
14:47:36.673 [Lua] level display name pat_tower_wastes_path5
14:47:36.673 [Lua] level display name sig_volcano_nurgle_path3
14:47:36.673 [Lua] level display name sig_mordrek_khorne_path3
14:47:36.673 [Lua] level display name pat_forest_slaanesh_path4
14:47:36.673 [Lua] level display name sig_snare_e_wastes_path1
14:47:36.673 [Lua] level display name nurgle
14:47:36.673 [Lua] level display name sig_crag_tzeentch_path5
14:47:36.673 [Lua] level display name pat_town_wastes_path2
14:47:36.673 [Lua] level display name sig_crag_tzeentch_path4
14:47:36.673 [Lua] level display name pat_town_wastes_path4
14:47:36.673 [Lua] level display name pat_bay_wastes_path3
14:47:36.673 [Lua] level display name sig_crag_khorne_path2
14:47:36.673 [Lua] level display name sig_volcano_wastes_path5
14:47:36.673 [Lua] level display name pat_bay_slaanesh_path3
14:47:36.673 [Lua] level display name pat_bay_nurgle_path2
14:47:36.673 [Lua] level display name sig_crag_slaanesh_path2
14:47:36.673 [Lua] level display name pat_town_tzeentch_path2
14:47:36.673 [Lua] level display name sig_crag_slaanesh_path1
14:47:36.673 [Lua] level display name sig_crag_nurgle_path2
14:47:36.673 [Lua] level display name sig_crag_khorne_path5
14:47:36.673 [Lua] level display name sig_crag_khorne_path1
14:47:36.673 [Lua] level display name sig_snare_e_tzeentch_path1
14:47:36.673 [Lua] level display name sig_snare_e_slaanesh_path1
14:47:36.673 [Lua] level display name pat_mountain_wastes_path4
14:47:36.673 [Lua] level display name pat_mountain_wastes_path2
14:47:36.673 [Lua] level display name pat_mountain_wastes_path1
14:47:36.673 [Lua] level display name pat_bay_slaanesh_path2
14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path5
14:47:36.674 [Lua] level display name pat_bay_khorne_path1
14:47:36.674 [Lua] level display name pat_mountain_nurgle_path3
14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path2
14:47:36.674 [Lua] level display name pat_mountain_nurgle_path4
14:47:36.674 [Lua] level display name sig_mordrek_nurgle_path2
14:47:36.674 [Lua] level display name pat_mountain_slaanesh_path4
14:47:36.674 [Lua] level display name pat_tower_wastes_path1
14:47:36.674 [Lua] level display name pat_town_tzeentch_path1
14:47:36.674 [Lua] level display name sig_crag_slaanesh_path5
14:47:36.674 [Lua] level display name arena_ruin_khorne_path1
14:47:36.674 [Lua] level display name pat_town_slaanesh_path3
14:47:36.674 [Lua] level display name pat_forest_nurgle_path4
14:47:36.674 [Lua] level display name pat_bay_khorne_path3
14:47:36.674 [Lua] level display name pat_mountain_khorne_path2
14:47:36.674 [Lua] level display name pat_tower_wastes_path2
14:47:36.674 [Lua] level display name sig_snare_b_slaanesh_path1
14:47:36.674 [Lua] level display name pat_mountain_khorne_path4
14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path2
14:47:36.674 [Lua] level display name pat_mines_wastes_path2
14:47:36.674 [Lua] level display name pat_mines_khorne_path3
14:47:36.674 [Lua] level display name sig_citadel_khorne_path3
14:47:36.674 [Lua] level display name pat_town_khorne_path1
14:47:36.674 [Lua] level display name sig_citadel_tzeentch_path2
14:47:36.674 [Lua] level display name sig_snare_a_slaanesh_path1
14:47:36.674 [Lua] level display name sig_volcano_nurgle_path5
14:47:36.674 [Lua] level display name sig_gorge_slaanesh_path1
14:47:36.674 [Lua] level display name pat_town_khorne_path4
14:47:36.674 [Lua] level display name pat_town_slaanesh_path1
14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path1
14:47:36.674 [Lua] level display name pat_bay_wastes_path1
14:47:36.674 [Lua] level display name sig_snare_c_tzeentch_path1
14:47:36.674 [Lua] level display name sig_citadel_nurgle_path4
14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path4
14:47:36.674 [Lua] level display name pat_forest_tzeentch_path1
14:47:36.674 [Lua] level display name sig_volcano_khorne_path5
14:47:36.674 [Lua] level display name sig_citadel_khorne_path1
14:47:36.674 [Lua] level display name pat_mines_nurgle_path3
14:47:36.674 [Lua] level display name sig_volcano_wastes_path3
14:47:36.674 [Lua] level display name pat_town_wastes_path3
14:47:36.674 [Lua] level display name sig_gorge_khorne_path4
14:47:36.674 [Lua] level display name pat_tower_khorne_path2
14:47:36.674 [Lua] level display name sig_gorge_nurgle_path5
14:47:36.674 [Lua] level display name sig_mordrek_khorne_path1
14:47:36.674 [Lua] level display name sig_crag_wastes_path3
14:47:36.674 [Lua] level display name pat_bay_slaanesh_path4
14:47:36.674 [Lua] level display name catacombs
14:47:36.674 [Lua] level display name sig_volcano_nurgle_path4
14:47:36.674 [Lua] level display name sig_mordrek_wastes_path1
14:47:36.674 [Lua] level display name pat_bay_khorne_path4
14:47:36.674 [Lua] level display name pat_bay_tzeentch_path3
14:47:36.674 [Lua] level display name sig_volcano_khorne_path3
14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path5
14:47:36.674 [Lua] level display name pat_town_nurgle_path3
14:47:36.674 [Lua] level display name pat_bay_nurgle_path4
14:47:36.674 [Lua] level display name sig_snare_d_tzeentch_path1
14:47:36.674 [Lua] level display name sig_citadel_khorne_path5
14:47:36.674 [Lua] level display name sig_gorge_nurgle_path3
14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path5
14:47:36.674 [Lua] level display name pat_bay_tzeentch_path1
14:47:36.674 [Lua] level display name pat_town_khorne_path2
14:47:36.674 [Lua] level display name sig_mordrek_nurgle_path4
14:47:36.674 [Lua] level display name pat_mines_slaanesh_path1
14:47:36.674 [Lua] level display name pat_mines_tzeentch_path3
14:47:36.674 [Lua] level display name sig_mordrek_tzeentch_path4
14:47:36.674 [Lua] level display name sig_crag_slaanesh_path4
14:47:36.674 [Lua] level display name dlc_portals
14:47:36.674 [Lua] level display name pat_forest_tzeentch_path5
14:47:36.674 [Lua] level display name sig_gorge_wastes_path2
14:47:36.674 [Lua] level display name pat_tower_nurgle_path3
14:47:36.674 [Lua] level display name pat_mines_khorne_path1
14:47:36.674 [Lua] level display name sig_citadel_tzeentch_path4
14:47:36.674 [Lua] level display name sig_snare_c_nurgle_path1
14:47:36.674 [Lua] level display name pat_tower_tzeentch_path5
14:47:36.674 [Lua] level display name sig_volcano_slaanesh_path4
14:47:36.674 [Lua] level display name sig_volcano_tzeentch_path3
14:47:36.674 [Lua] level display name pat_mountain_tzeentch_path4
14:47:36.674 [Lua] level display name pat_town_nurgle_path2
14:47:36.674 [Lua] level display name sig_snare_c_slaanesh_path1
14:47:36.674 [Lua] level display name pat_town_slaanesh_path4
14:47:36.674 [Lua] level display name pat_tower_khorne_path1
14:47:36.674 [Lua] level display name pat_tower_nurgle_path4
14:47:36.674 [Lua] level display name pat_mines_tzeentch_path1
14:47:36.674 [Lua] level display name sig_volcano_khorne_path2
14:47:36.674 [Lua] level display name sig_snare_a_tzeentch_path1
14:47:36.674 [Lua] level display name sig_snare_b_wastes_path1
14:47:36.674 [Lua] level display name sig_gorge_tzeentch_path5
14:47:36.674 [Lua] level display name sig_volcano_slaanesh_path2
14:47:36.674 [Lua] level display name pat_bay_wastes_path2
14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path5
14:47:36.674 [Lua] level display name pat_forest_khorne_path4
14:47:36.674 [Lua] level display name sig_mordrek_wastes_path4
14:47:36.674 [Lua] level display name sig_citadel_nurgle_path2
14:47:36.674 [Lua] level display name sig_gorge_khorne_path2
14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path2
14:47:36.674 [Lua] level display name sig_citadel_slaanesh_path3
14:47:36.708 [Lua] TIME: 0.021999999999999
14:47:37.331 [Lua] [ConflictSettings] Contained breeds generated in: 0.57099999999999973
14:47:37.675 [Lua] <>realm = official<>
14:47:37.675 [Lua] [ModManager] Mods enabled: false // Bundled: true
14:47:37.777 [Lua] <>project = vermintide 2<>
14:47:37.777 [Lua] <>build = release<>
14:47:37.777 [Lua] <>platform = win32<>
14:47:37.777 [Lua] <>dedicated_server = false<>
14:47:37.777 [Lua] <>title_id = 5107<>
14:47:37.777 [Lua] <>content_revision = 26718<>
14:47:37.777 [Lua] <>engine_revision = 3caf390912f2<>
14:47:37.777 [Lua] <>release_version = 4.4.2<>
14:47:37.777 [Lua] <>rendering_backend = dx11<>
14:47:37.777 [Lua] <>teamcity_build_id = 124034<>
14:47:37.777 [Lua] <>steam_id = 110000103724cc4<>
14:47:37.777 [Lua] <>steam_profile_name = Tierce<>
14:47:37.778 [Lua] <>steam_app_id = 552500<>
14:47:37.778 [Lua] <>machine_id = 5e86be93-f77e-4234-9f9c-4f5473921f5e<>
14:47:37.778 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil)
14:47:37.778 [Lua] Game:_handle_win32_graphics_quality() total time: 0
14:47:37.778 [Lua] save: 0
14:47:37.778 [Lua]
14:47:37.778 [Lua] unaccounted: 0
14:47:37.778 [Lua] [Boot] User ID: 110000103724cc4 Tierce
14:47:37.781 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
14:47:37.783 [Lua] initializing mechanism to: adventure
14:47:37.783 [Lua] Game:setup() total time: 0.0049999999999999
14:47:37.783 [Lua] handle gfx quality: 0
14:47:37.783 [Lua] default settings: 0
14:47:37.783 [Lua] user settings: 0
14:47:37.783 [Lua] set frame times: 0
14:47:37.783 [Lua] init random: 0
14:47:37.783 [Lua] managers: 0.0049999999999998934
14:47:37.783 [Lua]
14:47:37.783 [Lua] unaccounted: 0
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
14:47:37.783 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
14:47:37.783 [Lua] [Testify] Ready!
14:47:37.862 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
14:47:37.862 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
14:47:37.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
14:47:38.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
14:47:38.166 [Lua] [PackageManager] Force_load: resource_packages/title_screen
14:47:38.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
14:47:38.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
14:47:38.216 [Lua] [PackageManager] Force_load: resource_packages/menu
14:47:38.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
14:47:38.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
14:47:38.283 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
14:47:38.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
14:47:38.720 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
14:47:38.720 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
14:47:38.720 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
14:47:38.805 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
14:47:38.805 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read,
14:47:38.806 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
14:47:38.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
14:47:38.856 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
14:47:38.856 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
14:47:39.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
14:47:39.160 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
14:47:39.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
14:47:39.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
14:47:39.397 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
14:47:39.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
14:47:39.755 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
14:47:39.755 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
14:47:39.755 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
14:47:40.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
14:47:40.161 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
14:47:40.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
14:47:40.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
14:47:40.348 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
14:47:40.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
14:47:40.517 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
14:47:40.517 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
14:47:40.517 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
14:47:40.618 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
14:47:40.618 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
14:47:40.619 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
14:47:40.686 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
14:47:40.686 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
14:47:40.686 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
14:47:40.918 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
14:47:40.918 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
14:47:40.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
14:47:40.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
14:47:40.990 [Lua] [PackageManager] Force_load: resource_packages/inventory
14:47:40.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
14:47:41.038 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
14:47:41.038 [Lua] [PackageManager] Force_load: resource_packages/careers
14:47:41.038 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
14:47:41.089 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
14:47:41.089 [Lua] [PackageManager] Force_load: resource_packages/decals
14:47:41.089 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
14:47:41.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
14:47:41.157 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
14:47:41.157 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
14:47:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
14:47:41.616 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
14:47:41.617 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
14:47:42.347 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
14:47:42.347 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
14:47:42.347 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
14:47:43.058 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
14:47:43.058 [Lua] [PackageManager] Force_load: resource_packages/ingame
14:47:43.059 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
14:47:43.668 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
14:47:43.668 [Lua] [PackageManager] Force_load: resource_packages/pickups
14:47:43.668 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
14:47:43.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
14:47:43.735 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
14:47:43.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
14:47:43.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
14:47:43.786 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
14:47:43.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds
14:47:43.854 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds
14:47:43.854 [Lua] [PackageManager] Force_load: resource_packages/breeds
14:47:43.854 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources
14:47:44.058 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources
14:47:44.058 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources
14:47:44.059 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
14:47:44.108 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
14:47:44.108 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
14:47:46.096 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
14:47:46.096 [Lua] [Gamestate] Enter StateTitleScreen
14:47:46.096 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
14:47:46.096 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
14:47:46.113 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
14:47:46.113 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
14:47:46.113 [Save] Loading `save_data`
14:47:46.114 [Save] Load done
14:47:46.130 [Lua] [BackendManagerPlayFab] Backend Enabled
14:47:47.720 [Lua] <>playfab_id = A8BBEE90455F4E7<>
14:47:47.969 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
14:47:47.969 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2
14:47:47.970 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
14:47:48.327 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
14:47:48.327 [Save] Saving `save_data`
14:47:48.327 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3
14:47:48.329 [Save] Save done
14:47:48.343 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1
14:47:48.562 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
14:47:48.563 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2
14:47:48.952 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2
14:47:48.969 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2
14:47:49.173 [Lua] [PlayFabRequestQueue] EAC Enabled! 3
14:47:49.173 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3
14:47:49.744 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3
14:47:49.744 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4
14:47:49.761 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4
14:47:49.979 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4
14:47:49.979 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5
14:47:49.996 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5
14:47:50.233 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5
14:47:50.233 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6
14:47:50.250 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6
14:47:50.469 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6
14:47:50.469 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7
14:47:50.486 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7
14:47:50.822 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7
14:47:50.823 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8
14:47:50.839 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8
14:47:51.126 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8
14:47:51.126 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9
14:47:51.143 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9
14:47:51.345 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9
14:47:51.345 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10
14:47:51.362 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10
14:47:51.580 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10
14:47:51.580 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11
14:47:51.596 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11
14:47:51.820 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11
14:47:51.821 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12
14:47:51.832 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12
14:47:52.017 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12
14:47:52.017 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13
14:47:52.034 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13
14:47:52.305 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13
14:47:52.305 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14
14:47:52.321 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14
14:47:52.524 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14
14:47:52.524 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15
14:47:52.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15
14:47:52.743 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15
14:47:52.743 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16
14:47:52.759 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16
14:47:52.946 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16
14:47:52.946 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17
14:47:52.963 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17
14:47:53.286 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17
14:47:53.287 warning: [Lua] Incorrectly configured weapon skins for wh_2h_sword_skin
14:47:53.287 warning: [Lua] Incorrectly configured weapon skins for wh_brace_of_pistols_skin
14:47:53.288 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_flamethrower_skin
14:47:53.288 warning: [Lua] Incorrectly configured weapon skins for es_handgun_skin
14:47:53.288 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory
14:47:53.820 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
14:47:53.820 [Lua] ISI-> GET_ALL_ITEMS!
14:47:53.820 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
14:47:53.820 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
14:47:53.820 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18
14:47:53.820 [Lua]
14:47:53.820 [Lua]
14:47:53.837 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18
14:47:54.055 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18
14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19
14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20
14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21
14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22
14:47:54.072 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23
14:47:54.072 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
14:47:54.072 [Lua] [SteamManager] request_item_prices
14:47:54.073 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19
14:47:54.611 [Lua] [SteamManager] on_price_result 1 EUR
14:47:54.611 [Lua] _refresh_steam_item_prices_cb
14:47:54.611 [Lua] Missing item masterlist item for steam_itemdefid: 30
14:47:54.833 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19
14:47:54.833 [Lua] Player statistics loaded!
14:47:54.845 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20
14:47:55.047 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20
14:47:55.064 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21
14:47:55.253 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21
14:47:55.258 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 516 item(s) to the peddler stock
14:47:55.265 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22
14:47:55.519 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22
14:47:55.536 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23
14:47:55.856 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23
14:47:55.872 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
14:47:56.894 [Lua] [Managers] Destroying manager group:
14:47:56.894 [Lua] [Gamestate] Enter state StateLoading
14:47:56.895 [Lua] [StateLoading] Auto Skip: nil
14:47:56.895 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
14:47:56.895 [Lua] [LobbyManager] Setting up network options
14:47:56.895 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
14:47:56.895 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
14:47:56.895 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
14:47:56.895 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
14:47:56.895 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
14:47:56.895 [Lua] LobbyManager:setup_network_options server_port: 27015
14:47:56.895 [Lua] state_loading_restart_network JOIN VIA STEAM 0
14:47:56.897 [Lua] registering RPCs
14:47:56.897 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
14:47:56.897 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
14:47:56.897 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2
14:47:56.897 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2
14:47:56.898 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1111104256, lt:load_next_level, extra_packages:{
})
14:47:56.898 [Lua] [LevelTransitionHandler] promote_next_level_data
14:47:56.898 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
14:47:56.898 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4"]
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {}
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1111104256
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {}
14:47:56.898 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:47:56.898 [SteamVoip] Creating room 8d1fd90c49b3c0fb
14:47:56.898 [SteamVoip] Joining room 8d1fd90c49b3c0fb
14:47:56.899 [EAC] EAC server 110000103724cc4 is initializing
14:47:56.902 [EAC] Server is also client 110000103724cc4
14:47:56.902 [EACServer] [15:47:56:901][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7B8457CB0 LogLevel: Info.
14:47:56.902 [Lua] ### Created peer state machine for 110000103724cc4
14:47:56.902 [Lua] [PeerSM] 110000103724cc4 :: on_enter Connecting
14:47:56.902 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
14:47:56.902 warning: [Application] Application.update_render_world is deprecated.
14:47:56.911 [Lua] [LevelTransitionHandler] Level load completed!
14:47:56.912 [Lua] [Gamestate] Enter Substate StateLoadingRunning
14:47:56.912 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
14:47:56.912 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
14:47:56.912 [Lua] Set lobby begin:
14:47:56.912 [Lua] Set lobby end.
14:47:56.912 [Lua] [PSM] Peer 110000103724cc4 joined. Want to use profile index "2" and join party "nil"
14:47:56.912 [Lua] [LobbyHost] Changed state from 0 to creating
14:47:56.913 [Lua] [StateLoading] load_current_level
14:47:56.913 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
14:47:56.913 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
14:47:56.913 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
14:47:56.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
14:47:56.924 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
14:47:56.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
14:47:57.151 [SteamLobby] Detected added member 110000103724cc4
14:47:57.152 [Lua] [LobbyHost] Changed state from creating to joined
14:47:57.153 [Lua] [PartyManager] Leader is set to 110000103724cc4
14:47:57.153 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103724cc4 my_peer_id:110000103724cc4
14:47:57.153 [Lua] [ChatManager] Registering channel 1
14:47:57.153 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4)
14:47:57.153 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4)
14:47:57.153 [Lua] [PartyManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4)
14:47:57.154 [Lua] [NetworkServer] Changing num_players from nil to 1
14:47:57.154 [Lua] Players: 1
14:47:57.154 [Lua] Set lobby begin:
14:47:57.154 [Lua] Lobby data mission_id = inn_level
14:47:57.154 [Lua] Lobby data mechanism = adventure
14:47:57.154 [Lua] Lobby data matchmaking_type = 3
14:47:57.154 [Lua] Lobby data eac_authorized = true
14:47:57.154 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:47:57.154 [Lua] Lobby data selected_mission_id = inn_level
14:47:57.154 [Lua] Lobby data num_players = 1
14:47:57.154 [Lua] Lobby data matchmaking = false
14:47:57.154 [Lua] Set lobby end.
14:47:58.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
14:47:58.434 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
14:47:58.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
14:47:58.850 [Lua] player (110000103724cc4,1) was put into party 0
14:47:58.850 [Lua] [ProfileSynchronizer] Peer 110000103724cc4 entered session
14:47:58.850 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103724cc4
14:47:58.850 [Lua] [PeerSM] 110000103724cc4 :: on_exit Connecting
14:47:58.850 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading
14:48:02.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
14:48:02.087 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
14:48:02.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
14:48:02.091 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
14:48:02.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
14:48:02.111 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
14:48:02.111 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:48:02.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:48:02.150 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:48:02.152 [Lua] [LevelTransitionHandler] Level load completed!
14:48:02.152 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
14:48:02.154 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:48:02.154 [Lua] checking dlc's against conflict directors
14:48:02.154 [Lua] number of factions to include 2
14:48:02.154 [Lua] Updated list weights for random:
14:48:02.154 [Lua] skaven, 0.42 (0.00-0.42)
14:48:02.154 [Lua] chaos, 0.42 (0.42-0.83)
14:48:02.154 [Lua] beastmen, 0.17 (0.83-1.00)
14:48:02.154 [Lua] Rolled random faction: 0.27856689691543579 skaven
14:48:02.154 [Lua] Updated list weights for random:
14:48:02.154 [Lua] beastmen, 0.29 (0.00-0.29)
14:48:02.154 [Lua] chaos, 0.71 (0.29-1.00)
14:48:02.154 [Lua] Rolled random faction: 0.81953376531600952 chaos
14:48:02.154 [Lua] number of factions added 2
14:48:02.154 [Lua] --- --- ---
14:48:02.154 [Lua] Starting... difficulty 'normal'
14:48:02.154 [Lua] These are the starting conflict directors:
14:48:02.154 [Lua] inn_level
14:48:02.154 [Lua] --- --- ---
14:48:02.154 [Lua]
14:48:02.154 [Lua] DONE! Found the following directors:
14:48:02.154 [Lua] (free: 35), Master hash is:
14:48:02.154 [Lua] [EnemyPackageLoader] breed_lookup: {
}
14:48:02.154 [Lua] load_startup_enemy_packages: --------------
14:48:02.154 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
14:48:02.154 [Lua] critter_rat
14:48:02.156 [Lua] ### Received rpc_level_loaded
14:48:02.156 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78
14:48:02.156 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded
14:48:02.157 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading
14:48:02.157 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages
14:48:02.158 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages
14:48:02.158 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame
14:48:02.158 [Lua] ### Received rpc_level_loaded
14:48:02.158 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78
14:48:02.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
14:48:02.165 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
14:48:02.166 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
14:48:02.166 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
14:48:02.166 [Lua] Starting async level spawning of levels/inn/world
14:48:02.166 [Umbra] Init version: 3.4.15 :: 16 threads
14:48:02.331 [Lua] Async level spawning done
14:48:02.331 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
14:48:03.210 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
14:48:03.210 [Lua] Set lobby begin:
14:48:03.210 [Lua] Lobby data selected_mission_id = inn_level
14:48:03.210 [Lua] Lobby data num_players = 1
14:48:03.210 [Lua] Lobby data matchmaking = false
14:48:03.210 [Lua] Lobby data host = 110000103724cc4
14:48:03.210 [Lua] Lobby data mission_id = inn_level
14:48:03.210 [Lua] Lobby data matchmaking_type = 3
14:48:03.210 [Lua] Lobby data country_code = CZ
14:48:03.210 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:03.210 [Lua] Lobby data unique_server_name = Tierce
14:48:03.210 [Lua] Lobby data mechanism = adventure
14:48:03.210 [Lua] Lobby data eac_authorized = true
14:48:03.210 [Lua] Set lobby end.
14:48:03.210 [Lua] [Managers] Destroying manager group:
14:48:03.211 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
14:48:03.211 [Lua] [Gamestate] Enter StateIngame HOST
14:48:03.211 [Lua] [Managers] Calling function on all managers:
14:48:03.211 [Lua] <>level = inn_level<>
14:48:03.211 [Lua] Set lobby begin:
14:48:03.211 [Lua] Lobby data selected_mission_id = inn_level
14:48:03.211 [Lua] Lobby data num_players = 1
14:48:03.211 [Lua] Lobby data matchmaking = false
14:48:03.211 [Lua] Lobby data host = 110000103724cc4
14:48:03.211 [Lua] Lobby data mission_id = inn_level
14:48:03.211 [Lua] Lobby data matchmaking_type = 3
14:48:03.211 [Lua] Lobby data country_code = CZ
14:48:03.211 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:03.211 [Lua] Lobby data unique_server_name = Tierce
14:48:03.211 [Lua] Lobby data mechanism = adventure
14:48:03.211 [Lua] Lobby data eac_authorized = true
14:48:03.211 [Lua] Set lobby end.
14:48:03.211 [Lua] [StateIngame] Server ingame
14:48:03.215 [Lua] Set lobby begin:
14:48:03.215 [Lua] Lobby data difficulty = normal
14:48:03.215 [Lua] Lobby data selected_mission_id = inn_level
14:48:03.215 [Lua] Lobby data difficulty_tweak = 0
14:48:03.215 [Lua] Lobby data num_players = 1
14:48:03.215 [Lua] Lobby data matchmaking = false
14:48:03.215 [Lua] Lobby data host = 110000103724cc4
14:48:03.215 [Lua] Lobby data mission_id = inn_level
14:48:03.215 [Lua] Lobby data matchmaking_type = 3
14:48:03.215 [Lua] Lobby data country_code = CZ
14:48:03.215 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:03.215 [Lua] Lobby data unique_server_name = Tierce
14:48:03.215 [Lua] Lobby data mechanism = adventure
14:48:03.215 [Lua] Lobby data eac_authorized = true
14:48:03.215 [Lua] Set lobby end.
14:48:03.215 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2
14:48:03.215 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2
14:48:03.215 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
14:48:03.215 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
14:48:03.215 [Lua] [Matchmaking] initializing
14:48:03.215 [Lua] [Matchmaking] my_peer_id: 110000103724cc4, I am server
14:48:03.215 [Lua] [Matchmaking] register rpcs
14:48:03.215 [Lua] GameNetworkManager:init... creating game session
14:48:03.215 [Lua] Host GameSession.make_game_session_host with session:
14:48:03.215 [GameSession] make_game_session_host()
14:48:03.215 [Lua] [GameNetworkManager] Setting pong timeout to 60
14:48:03.215 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4
14:48:03.215 [Lua] [GameNetworkManager] self.is_server = true
14:48:03.215 [Network] Setting artificial MTU limit to 65536
14:48:03.223 [Lua] Switching ConflictSettings: to: inn_level
14:48:03.223 [Lua] pacing=disabled
14:48:03.223 [Lua] roaming=nil
14:48:03.223 [Lua] disabled=false
14:48:03.223 [Lua] pack_spawning=disabled
14:48:03.223 [Lua] contained_breeds=nil
14:48:03.223 [Lua] boss=disabled
14:48:03.223 [Lua] horde=disabled
14:48:03.223 [Lua] specials=disabled
14:48:03.223 [Lua] name=inn_level
14:48:03.223 [Lua] intensity=disabled
14:48:03.223 [Lua] ---
14:48:03.223 [Lua] [LevelAnalysis] set_random_seed( 0)
14:48:03.227 [Lua] [AIInterestPointSystem] Level Seed: 0
14:48:03.227 [Lua]
14:48:03.227 [Lua] [entity_system_bag] = table
14:48:03.227 [Lua] [entity_system_bag] = metatable
14:48:03.227 [Lua] [startup_data] = table
14:48:03.227 [Lua] [entity_manager] = table
14:48:03.227 [Lua] [entity_manager] = metatable
14:48:03.227 [Lua] [unit_spawner] = table
14:48:03.227 [Lua] [unit_spawner] = metatable
14:48:03.227 [Lua] [unit_storage] = table
14:48:03.227 [Lua] [unit_storage] = metatable
14:48:03.227 [Lua] [dice_keeper] = table
14:48:03.227 [Lua] [dice_keeper] = metatable
14:48:03.227 [Lua] [is_server] = true (boolean)
14:48:03.227 [Lua] [world] = [World]
14:48:03.227 [Lua] [system_api] = table
14:48:03.227 [Lua] [entity_system] = table
14:48:03.227 [Lua] [entity_system] = metatable
14:48:03.227 [Lua] [network_lobby] = table
14:48:03.227 [Lua] [network_lobby] = metatable
14:48:03.227 [Lua] [profile_synchronizer] = table
14:48:03.227 [Lua] [profile_synchronizer] = metatable
14:48:03.227 [Lua] [level_transition_handler] = table
14:48:03.227 [Lua] [level_transition_handler] = metatable
14:48:03.227 [Lua] [num_local_human_players] = 1 (number)
14:48:03.227 [Lua] [statistics_db] = table
14:48:03.227 [Lua] [statistics_db] = metatable
14:48:03.227 [Lua] [network_server] = table
14:48:03.227 [Lua] [network_server] = metatable
14:48:03.227 [Lua] [input_manager] = table
14:48:03.227 [Lua] [input_manager] = metatable
14:48:03.227 [Lua] [network_clock] = table
14:48:03.227 [Lua] [network_clock] = metatable
14:48:03.227 [Lua] [network_transmit] = table
14:48:03.227 [Lua] [network_transmit] = metatable
14:48:03.227 [Lua] [free_flight_manager] = table
14:48:03.227 [Lua] [free_flight_manager] = metatable
14:48:03.227 [Lua] [network_manager] = table
14:48:03.227 [Lua] [network_manager] = metatable
14:48:03.227 [Lua] [network_event_delegate] = table
14:48:03.227 [Lua] [network_event_delegate] = metatable
14:48:03.227 [Lua]
14:48:03.227 [Lua] ignoring extension VersusVolumeObjectiveExtension
14:48:03.227 [Lua] ignoring extension VersusInteractObjectiveExtension
14:48:03.227 [Lua] ignoring extension VersusPayloadObjectiveExtension
14:48:03.227 [Lua] ignoring extension VersusSocketObjectiveExtension
14:48:03.227 [Lua] ignoring extension VersusTargetObjectiveExtension
14:48:03.227 [Lua] ignoring extension VersusMissionObjectiveExtension
14:48:03.228 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
14:48:03.234 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
14:48:03.234 [Lua] [AchievementManager] Achievements using the steam platform
14:48:03.234 [Lua] PlayerManager:add_player player_1
14:48:03.311 [Lua] [StateIngame] Level seed: 0
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read,
14:48:03.317 [GameSession] create_game_object(26, 0)
14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read,
14:48:03.317 [GameSession] create_game_object(26, 1)
14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
14:48:03.317 [GameSession] create_game_object(26, 2)
14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
14:48:03.317 [GameSession] create_game_object(26, 3)
14:48:03.317 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read,
14:48:03.317 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read,
14:48:03.318 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read,
14:48:03.320 [Lua] [LevelAnalysis] set_random_seed( 0)
14:48:03.323 [GameSession] create_game_object(67, 4)
14:48:03.323 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4
14:48:03.323 [GameSession] create_game_object(95, 5)
14:48:03.323 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5
14:48:03.324 [Lua] [IngameUI] init
14:48:03.337 [SteamVoipClient] select_out(110000103724cc4, off)
14:48:03.339 [Lua] cb_razer_chroma_setup
14:48:03.382 [Lua] [Matchmaking] Cancelling matchmaking
14:48:03.382 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
14:48:03.382 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
14:48:03.382 [Lua] Set lobby begin:
14:48:03.382 [Lua] Lobby data difficulty = normal
14:48:03.382 [Lua] Lobby data selected_mission_id = inn_level
14:48:03.382 [Lua] Lobby data power_level = 0
14:48:03.382 [Lua] Lobby data difficulty_tweak = 0
14:48:03.382 [Lua] Lobby data num_players = 1
14:48:03.382 [Lua] Lobby data matchmaking = false
14:48:03.382 [Lua] Lobby data host = 110000103724cc4
14:48:03.382 [Lua] Lobby data mission_id = inn_level
14:48:03.382 [Lua] Lobby data matchmaking_type = 3
14:48:03.382 [Lua] Lobby data country_code = CZ
14:48:03.382 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:03.382 [Lua] Lobby data unique_server_name = Tierce
14:48:03.382 [Lua] Lobby data mechanism = adventure
14:48:03.382 [Lua] Lobby data eac_authorized = true
14:48:03.382 [Lua] Set lobby end.
14:48:03.383 [Flow] complete_skittergate_legend true
14:48:03.383 [Flow] complete_all_helmgart_levels_recruit true
14:48:03.384 [Flow] WitchHunterLevel:35
14:48:03.384 [Flow] LeaderYes
14:48:03.384 [Flow] ALL PC XP:304250
14:48:03.384 [Flow] Has "bogenhafen" DLC:true
14:48:03.384 [Flow] WH XP:60850
14:48:03.384 [Flow] Number of crafted items:2998
14:48:03.384 [Flow] Has "pre_order" DLC:true
14:48:03.384 [Flow] Sum of Powe Levels:1500
14:48:03.384 [Flow] lodestone diff 1:false
14:48:03.384 [Flow] magnus and forest activated
14:48:03.384 [Flow] magnus and forest activated
14:48:03.384 [Flow] cemetery and forest activated
14:48:03.384 [Flow] magnus and cemetery
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.384 [Flow] ALL RUNES ACTIVATED
14:48:03.384 [Flow] magnus and forest activated
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.384 [Flow] ALL RUNES ACTIVATED
14:48:03.384 [Flow] cemetery and forest activated
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.384 [Flow] ALL RUNES ACTIVATED
14:48:03.384 [Flow] magnus and forest activated
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.384 [Flow] ALL RUNES ACTIVATED
14:48:03.384 [Flow] magnus and cemetery
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.384 [Flow] ALL RUNES ACTIVATED
14:48:03.384 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:48:03.386 [Lua] CurrentConflictSettings inn_level
14:48:03.386 [Lua] [ConflictDirector] conflict_director is ai_ready
14:48:03.386 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:48:03.386 [Lua] [MainPathSpawningGenerator] Injecting travel distances
14:48:03.387 [Lua] SpecialsPacing:remove_unwanted_breeds:
14:48:03.387 [Lua] Forming navigation groups in one frame
14:48:03.387 [Lua] Forming navigation groups
14:48:03.405 [Lua] NavigationGroupManager -> calulation time A: 0.017000000000003013
14:48:03.405 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942
14:48:03.405 [Lua] number of nav groups: 42
14:48:03.406 [Lua] number of refined nav groups : 23
14:48:03.407 [Lua] NavigationGroupManager -> calulation time C: 0.0010000000000047748
14:48:03.407 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
14:48:03.408 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
14:48:03.408 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
14:48:03.408 [GameSession] create_game_object(68, 6)
14:48:03.408 [GameSession] create_game_object(68, 7)
14:48:03.408 [GameSession] create_game_object(68, 8)
14:48:03.408 [GameSession] create_game_object(68, 9)
14:48:03.408 [GameSession] create_game_object(68, 10)
14:48:03.408 [GameSession] create_game_object(31, 11)
14:48:03.409 [GameSession] create_game_object(31, 12)
14:48:03.409 [GameSession] create_game_object(31, 13)
14:48:03.409 [GameSession] create_game_object(31, 14)
14:48:03.409 [GameSession] create_game_object(31, 15)
14:48:03.409 [GameSession] create_game_object(68, 16)
14:48:03.409 [GameSession] create_game_object(68, 17)
14:48:03.409 [GameSession] create_game_object(68, 18)
14:48:03.409 [GameSession] create_game_object(68, 19)
14:48:03.410 [GameSession] create_game_object(68, 20)
14:48:03.410 [GameSession] create_game_object(68, 21)
14:48:03.410 [GameSession] create_game_object(68, 22)
14:48:03.410 [GameSession] create_game_object(68, 23)
14:48:03.410 [GameSession] create_game_object(68, 24)
14:48:03.410 [GameSession] create_game_object(68, 25)
14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
14:48:03.410 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
14:48:03.410 [GameSession] create_game_object(48, 26)
14:48:03.410 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26
14:48:03.410 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
14:48:03.410 [Lua] [Managers] Calling function on all managers:
14:48:03.432 [Save] Saving `save_data`
14:48:03.434 [Save] Save done
14:48:03.440 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame
14:48:03.440 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync
14:48:03.444 [Lua] [UnlockManager] All unlocks ready
14:48:03.636 [Lua] player (110000103724cc4,1) was put into party 1
14:48:03.636 [Lua] [IngamePlayerListUI] - Destroy
14:48:03.636 [Lua] [GamePadEquipmentUI] - Destroy
14:48:03.636 [Lua] [EquipmentUI] - Destroy
14:48:03.636 [Lua] [GamePadAbilityUI] - Destroy
14:48:03.636 [Lua] [AbilityUI] - Destroy
14:48:03.645 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 110000103724cc4
14:48:03.645 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:2:0 = 110000103724cc4
14:48:03.645 [Lua] Set lobby begin:
14:48:03.645 [Lua] Lobby data selected_mission_id = inn_level
14:48:03.645 [Lua] Lobby data num_players = 1
14:48:03.645 [Lua] Lobby data difficulty_tweak = 0
14:48:03.645 [Lua] Lobby data host = 110000103724cc4
14:48:03.645 [Lua] Lobby data matchmaking_type = 3
14:48:03.645 [Lua] Lobby data difficulty = normal
14:48:03.645 [Lua] Lobby data player_slot_1 = 0:0
14:48:03.645 [Lua] Lobby data unique_server_name = Tierce
14:48:03.645 [Lua] Lobby data player_slot_4 = 0:0
14:48:03.645 [Lua] Lobby data country_code = CZ
14:48:03.645 [Lua] Lobby data matchmaking = false
14:48:03.645 [Lua] Lobby data power_level = 0
14:48:03.645 [Lua] Lobby data mission_id = inn_level
14:48:03.645 [Lua] Lobby data mechanism = adventure
14:48:03.645 [Lua] Lobby data player_slot_5 = 0:0
14:48:03.646 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:03.646 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:03.646 [Lua] Lobby data player_slot_3 = 0:0
14:48:03.646 [Lua] Lobby data eac_authorized = true
14:48:03.646 [Lua] Set lobby end.
14:48:03.646 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:1) to profile(2) career(3)
14:48:03.646 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"}]
14:48:03.646 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed_3p":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/ash\/chr_bright_wizard_unchained_ash":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"wwise\/bw_deus_01":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_02":false},"inventory_id":1310907392,"first_person":{"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/ash\/chr_bright_wizard_unchained_ash":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_02":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01":false,"units\/weapons\/player\/wpn_bw_deus_02\/wpn_bw_deus_02_runed":false,"wwise\/bw_deus_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}}
14:48:03.646 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync
14:48:03.646 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers
14:48:03.646 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01
14:48:03.646 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01
14:48:03.646 [GameSession] create_game_object(26, 27)
14:48:03.646 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27
14:48:03.646 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: wwise/bw_deus_01, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
14:48:03.656 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, ProfileSynchronizer, async-read,
14:48:03.657 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers
14:48:03.657 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame
14:48:03.657 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true
14:48:03.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
14:48:03.678 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
14:48:03.678 [GameSession] create_game_object(26, 28)
14:48:03.678 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28
14:48:03.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03
14:48:03.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03
14:48:03.706 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03
14:48:03.706 [GameSession] create_game_object(26, 29)
14:48:03.706 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
14:48:03.706 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:48:03.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:48:03.735 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:48:03.735 [GameSession] create_game_object(26, 30)
14:48:03.735 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
14:48:03.735 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:48:03.767 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:48:03.767 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:48:03.767 [GameSession] create_game_object(26, 31)
14:48:03.767 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
14:48:03.767 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:48:03.792 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:48:03.792 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:48:03.792 [GameSession] create_game_object(26, 32)
14:48:03.792 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
14:48:03.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:48:03.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:48:03.817 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:48:03.817 [GameSession] create_game_object(26, 33)
14:48:03.817 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
14:48:03.817 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:48:03.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:48:03.847 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:48:03.847 [GameSession] create_game_object(26, 34)
14:48:03.847 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
14:48:03.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:48:03.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:48:03.877 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:48:03.877 [GameSession] create_game_object(26, 35)
14:48:03.877 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
14:48:03.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:48:03.905 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:48:03.905 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:48:03.905 [GameSession] create_game_object(26, 36)
14:48:03.905 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
14:48:03.905 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom
14:48:03.936 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom
14:48:03.936 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom
14:48:03.936 [GameSession] create_game_object(26, 37)
14:48:03.936 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
14:48:03.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:48:03.963 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:48:03.963 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:48:03.963 [GameSession] create_game_object(26, 38)
14:48:03.963 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
14:48:03.963 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:48:03.989 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:48:03.989 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:48:03.990 [GameSession] create_game_object(26, 39)
14:48:03.990 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
14:48:03.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:48:04.031 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:48:04.031 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:48:04.031 [GameSession] create_game_object(26, 40)
14:48:04.031 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
14:48:04.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:48:04.055 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:48:04.055 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:48:04.055 [GameSession] create_game_object(26, 41)
14:48:04.055 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
14:48:04.055 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
14:48:04.107 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
14:48:04.107 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
14:48:04.107 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball
14:48:04.190 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball
14:48:04.190 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball
14:48:04.191 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
14:48:04.308 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
14:48:04.308 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
14:48:04.308 [Lua] [PackageManager] Queueing new asynch package: wwise/bw_deus_01
14:48:04.378 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bw_deus_01
14:48:04.378 [Lua] [PackageManager] Force_load: wwise/bw_deus_01
14:48:04.378 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
14:48:04.426 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
14:48:04.426 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
14:48:04.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
14:48:04.726 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
14:48:04.726 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
14:48:04.726 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p
14:48:04.788 [Flow] DISABLE
14:48:04.795 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p
14:48:04.795 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed_3p
14:48:04.795 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed
14:48:04.936 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed
14:48:04.936 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_deus_02/wpn_bw_deus_02_runed
14:48:04.936 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash
14:48:05.018 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash
14:48:05.018 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash
14:48:05.018 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained
14:48:05.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained
14:48:05.212 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained
14:48:05.213 [Lua] [PackageManager] Queueing new asynch package: wwise/flail
14:48:05.252 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail
14:48:05.252 [Lua] [PackageManager] Force_load: wwise/flail
14:48:05.253 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01
14:48:05.389 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01
14:48:05.389 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01
14:48:05.390 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
14:48:05.737 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
14:48:05.737 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
14:48:05.738 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
14:48:06.115 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
14:48:06.115 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
14:48:06.116 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02
14:48:06.148 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02
14:48:06.148 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02
14:48:06.160 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:48:06.163 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
14:48:06.166 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:48:06.166 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:48:06.166 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:48:06.166 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:48:06.166 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:48:06.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:48:06.167 [GameSession] create_game_object(9, 42)
14:48:06.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:48:06.167 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1
14:48:06.167 [GameSession] create_game_object(46, 43)
14:48:06.167 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
14:48:06.181 [Lua] Players are leaving the safe zone
14:48:06.405 [Lua] StateInGameRunning:_game_actually_starts()
14:48:06.405 [Lua] [IngameUI] menu view on_enter start_menu_view
14:48:06.405 [Lua] hero_fullscreen_menu_on_enter
14:48:06.405 [Lua] [GameModeInn] Start menu opened
14:48:06.405 [Lua] #################################################################################################################
14:48:06.405 [Lua] [Loading Time]: 00:00:09 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
14:48:06.405 [Lua] #################################################################################################################
14:48:06.406 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 24
14:48:06.406 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true
14:48:06.409 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f114220
14:48:06.410 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
14:48:06.414 [SteamVoipClient] select_out(110000103724cc4, off)
14:48:06.417 [Lua] cb_razer_chroma_setup
14:48:06.423 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 24
14:48:06.427 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.427 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.428 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.428 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.428 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.428 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized
14:48:06.475 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p
14:48:06.475 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p
14:48:06.475 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01
14:48:06.484 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01
14:48:06.484 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_01
14:48:06.636 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 24
14:48:06.636 [Lua] Commit load time data
14:48:07.412 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x8d, position: 0
14:48:07.634 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read,
14:48:07.634 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:48:07.643 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read,
14:48:07.643 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:48:07.648 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
14:48:07.648 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:48:07.653 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read,
14:48:07.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:48:07.658 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read,
14:48:07.658 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:48:07.662 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read,
14:48:07.662 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:48:07.667 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read,
14:48:07.667 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:48:07.704 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read,
14:48:07.704 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:48:07.709 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read,
14:48:07.709 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:48:07.991 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x8d, position: 27249
14:48:08.348 [Lua] [IngameUI] menu view on_exit start_menu_view
14:48:08.348 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
14:48:08.348 [Lua] hero_fullscreen_menu_on_exit
14:48:08.348 [Lua] [GameModeInn] Start menu closed
14:48:08.350 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f114220
14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/ash/chr_bright_wizard_unchained_ash, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
14:48:08.351 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_02, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
14:48:08.351 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_flaming_sword_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
14:48:08.925 [Lua] [PlayFabMirrorBase] _commit_internal "1"
14:48:08.925 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
14:48:08.942 [Lua] generate_backend_stats 110000103724cc4:1
14:48:09.009 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:48:09.009 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:48:09.009 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 25
14:48:09.010 [Lua] Set lobby begin:
14:48:09.010 [Lua] Lobby data selected_mission_id = inn_level
14:48:09.010 [Lua] Lobby data num_players = 1
14:48:09.010 [Lua] Lobby data difficulty_tweak = 0
14:48:09.010 [Lua] Lobby data host = 110000103724cc4
14:48:09.010 [Lua] Lobby data matchmaking_type = 3
14:48:09.010 [Lua] Lobby data difficulty = normal
14:48:09.010 [Lua] Lobby data player_slot_1 = 0:0
14:48:09.010 [Lua] Lobby data unique_server_name = Tierce
14:48:09.010 [Lua] Lobby data player_slot_4 = 0:0
14:48:09.010 [Lua] Lobby data country_code = CZ
14:48:09.010 [Lua] Lobby data matchmaking = false
14:48:09.010 [Lua] Lobby data power_level = 835
14:48:09.010 [Lua] Lobby data mission_id = inn_level
14:48:09.010 [Lua] Lobby data mechanism = adventure
14:48:09.010 [Lua] Lobby data player_slot_5 = 0:0
14:48:09.010 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:09.010 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:09.010 [Lua] Lobby data player_slot_3 = 0:0
14:48:09.010 [Lua] Lobby data eac_authorized = true
14:48:09.010 [Lua] Set lobby end.
14:48:09.015 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 25
14:48:09.078 [Lua] [IngameUI] menu view on_enter ingame_menu
14:48:09.967 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 25
14:48:09.975 [Lua] [PlayFabMirrorBase] commit result "success", "1"
14:48:10.182 [Lua] [IngameUI] menu view on_exit ingame_menu
14:48:10.182 [Lua] [IngameUI] menu view on_enter options_view
14:48:11.705 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high
14:48:11.705 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high
14:48:15.559 [Network] Setting artificial MTU limit to 65536
14:48:15.559 [Save] Saving `save_data`
14:48:15.560 [Application] apply_user_settings
14:48:15.562 [Save] Save done
14:48:17.739 [Lua] [OptionsView] Triggering `on_game_options_changed`
14:48:17.739 [Lua] PopupManager:queue_default_popup: Settings have been changed.
Keep changes? Keep Changes? keep_changes Keep Changes revert_changes Discard Changes
14:48:19.320 [Lua] PopupManager:query_result returned result: keep_changes
14:48:21.015 [Lua] [IngameUI] menu view on_exit options_view
14:48:21.015 [Lua] [IngameUI] menu view on_enter ingame_menu
14:48:21.710 [Lua] [IngameUI] menu view on_exit ingame_menu
14:48:23.363 [Lua] [IngameUI] menu view on_enter start_game_view
14:48:23.366 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f115a70
14:48:23.366 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
14:48:23.369 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
14:48:23.369 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
14:48:23.370 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
14:48:23.370 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
14:48:25.059 [Lua] [IngameUI] menu view on_exit start_game_view
14:48:25.059 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
14:48:25.060 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
14:48:25.061 [Save] Saving `save_data`
14:48:25.063 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f115a70
14:48:25.063 [Save] Save done
14:48:26.068 [Lua] [IngameUI] menu view on_enter hero_view
14:48:26.073 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f1119c0
14:48:26.073 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements
14:48:27.688 [Lua] [HeroViewStateAchievements] Using search query:
14:48:29.003 [Lua] [HeroViewStateAchievements] Using search query:
14:48:29.456 [Lua] [HeroViewStateAchievements] Using search query:
14:48:32.412 [Lua] [HeroViewStateAchievements] Using search query:
14:48:42.866 [Lua] [IngameUI] menu view on_exit hero_view
14:48:42.869 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f1119c0
14:48:42.869 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements
14:48:44.550 [Lua] [IngameUI] menu view on_enter hero_view
14:48:44.555 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f1119c0
14:48:44.555 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements
14:48:45.660 [Lua] [IngameUI] menu view on_exit hero_view
14:48:45.663 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f1119c0
14:48:45.663 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements
14:48:46.492 [Lua] [IngameUI] menu view on_enter start_game_view
14:48:46.495 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f115a70
14:48:46.495 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
14:48:46.497 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
14:48:46.497 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
14:48:46.498 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
14:48:46.498 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
14:48:47.223 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom
14:48:47.223 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
14:48:47.223 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection
14:48:47.238 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
14:48:47.238 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
14:48:48.470 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom
14:48:48.470 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection
14:48:48.481 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection
14:48:50.627 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
14:48:50.627 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection
14:48:50.627 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
14:48:50.628 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
14:48:50.628 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
14:48:52.301 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom)
14:48:52.301 [Lua] ............................................................................................................
14:48:52.301 [Lua] ............................................................................................................
14:48:52.301 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No
14:48:52.301 [Lua] ............................................................................................................
14:48:52.301 [Lua] ............................................................................................................
14:48:52.301 [Lua] [Matchmaking] Cancelling matchmaking
14:48:52.301 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
14:48:52.311 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
14:48:52.311 [Lua] [Matchmaking] Entering MatchmakingStateSearchGame on_enter()
14:48:52.311 [Lua] [Matchmaking] Filter: Free slots = 1
14:48:52.311 [Lua] [Matchmaking] Filter: Distance = close
14:48:52.311 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest
14:48:52.311 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2
14:48:52.311 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true
14:48:52.311 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9
14:48:52.311 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military
14:48:52.311 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure
14:48:52.311 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true
14:48:52.311 [Lua] [Matchmaking] Near Filter: power_level, value=835
14:48:52.311 [Lua] Set lobby begin:
14:48:52.311 [Lua] Lobby data selected_mission_id = inn_level
14:48:52.311 [Lua] Lobby data num_players = 1
14:48:52.312 [Lua] Lobby data difficulty_tweak = 0
14:48:52.312 [Lua] Lobby data host = 110000103724cc4
14:48:52.312 [Lua] Lobby data time_of_search = 1638974932
14:48:52.312 [Lua] Lobby data matchmaking_type = 3
14:48:52.312 [Lua] Lobby data difficulty = normal
14:48:52.312 [Lua] Lobby data player_slot_1 = 0:0
14:48:52.312 [Lua] Lobby data unique_server_name = Tierce
14:48:52.312 [Lua] Lobby data player_slot_4 = 0:0
14:48:52.312 [Lua] Lobby data country_code = CZ
14:48:52.312 [Lua] Lobby data matchmaking = searching
14:48:52.312 [Lua] Lobby data power_level = 835
14:48:52.312 [Lua] Lobby data mission_id = inn_level
14:48:52.312 [Lua] Lobby data mechanism = adventure
14:48:52.312 [Lua] Lobby data player_slot_5 = 0:0
14:48:52.312 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:52.312 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:52.312 [Lua] Lobby data player_slot_3 = 0:0
14:48:52.312 [Lua] Lobby data eac_authorized = true
14:48:52.312 [Lua] Set lobby end.
14:48:52.312 [Lua] ===========LobbyFinder:refresh() _refresing=false
14:48:52.313 [Lua] [ChatManager][1]System: Starting search
14:48:52.313 [Lua] [ChatManager][1]System: Righteous Stand
14:48:52.313 [Lua] [ChatManager][1]System: Legend
14:48:52.407 [Lua] [IngameUI] menu view on_exit start_game_view
14:48:52.407 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
14:48:52.407 [Save] Saving `save_data`
14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
14:48:52.407 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
14:48:52.411 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f115a70
14:48:52.412 [Save] Save done
14:48:52.559 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 0
14:48:52.559 [Lua] [Matchmaking] max_quick_play_search_range: nil
14:48:52.559 [Lua]
14:48:52.559 [Lua] [1] = military (string)
14:48:52.559 [Lua]
14:48:52.559 [Lua] [Matchmaking] Changing distance filter from close to far
14:48:52.559 [Lua] [Matchmaking] Filter: Free slots = 1
14:48:52.559 [Lua] [Matchmaking] Filter: Distance = far
14:48:52.559 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest
14:48:52.559 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2
14:48:52.559 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true
14:48:52.559 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9
14:48:52.559 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military
14:48:52.559 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure
14:48:52.559 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true
14:48:52.559 [Lua] [Matchmaking] Near Filter: power_level, value=835
14:48:52.559 [Lua] [ChatManager][1]System: Increased search range
14:48:52.559 [Lua] ===========LobbyFinder:refresh() _refresing=false
14:48:52.822 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 1
14:48:52.823 [Lua]
14:48:52.823 [Lua] [twitch_enabled] = false (string)
14:48:52.823 [Lua] [power_level] = 835 (string)
14:48:52.823 [Lua] [id] = 186000001e7ca65 (string)
14:48:52.823 [Lua] [unique_server_name] = Paradraga (string)
14:48:52.823 [Lua] [difficulty_tweak] = 0 (string)
14:48:52.823 [Lua] [host] = 110000106432053 (string)
14:48:52.823 [Lua] [matchmaking_type] = 2 (string)
14:48:52.823 [Lua] [is_private] = false (string)
14:48:52.823 [Lua] [selected_mission_id] = military (string)
14:48:52.823 [Lua] [name] = Lobby 186000001e7ca65 (string)
14:48:52.823 [Lua] [difficulty] = hardest (string)
14:48:52.823 [Lua] [match_started] = true (string)
14:48:52.823 [Lua] [mechanism] = adventure (string)
14:48:52.823 [Lua] [network_hash] = 90c1a6e4f32a23e9 (string)
14:48:52.823 [Lua] [quick_game] = false (string)
14:48:52.823 [Lua] [num_players] = 3 (string)
14:48:52.823 [Lua] [matchmaking] = true (string)
14:48:52.823 [Lua] [player_slot_1] = 1100001038d2642:1 (string)
14:48:52.823 [Lua] [player_slot_4] = 0:0 (string)
14:48:52.823 [Lua] [mission_id] = military (string)
14:48:52.823 [Lua] [player_slot_5] = 1100001128b5dcd:1 (string)
14:48:52.823 [Lua] [player_slot_2] = 0:0 (string)
14:48:52.823 [Lua] [country_code] = BE (string)
14:48:52.823 [Lua] [player_slot_3] = 110000106432053:1 (string)
14:48:52.823 [Lua] [eac_authorized] = true (string)
14:48:52.823 [Lua]
14:48:52.823 [Lua] =======================Found valid lobby!
14:48:52.823 [Lua] [Matchmaking] max_quick_play_search_range: nil
14:48:52.823 [Lua]
14:48:52.823 [Lua] [1] = military (string)
14:48:52.823 [Lua]
14:48:52.823 [Lua] [Matchmaking] Lobby hosted by Paradraga discarded due to 'secondary lobby before reaching max distance'
14:48:52.823 [Lua] [Matchmaking] Changing distance filter from far to world
14:48:52.823 [Lua] [Matchmaking] Filter: Free slots = 1
14:48:52.823 [Lua] [Matchmaking] Filter: Distance = world
14:48:52.823 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=hardest
14:48:52.823 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(equal), value=2
14:48:52.823 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true
14:48:52.823 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=90c1a6e4f32a23e9
14:48:52.823 [Lua] [Matchmaking] Filter: selected_mission_id, comparison(equal), value=military
14:48:52.823 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure
14:48:52.823 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true
14:48:52.823 [Lua] [Matchmaking] Near Filter: power_level, value=835
14:48:52.823 [Lua] [ChatManager][1]System: Increased search range
14:48:52.823 [Lua] ===========LobbyFinder:refresh() _refresing=false
14:48:52.899 [Lua] [PlayFabMirrorBase] _commit_internal "2"
14:48:52.899 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
14:48:52.917 [Lua] generate_backend_stats 110000103724cc4:1
14:48:52.981 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:48:52.981 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:48:52.986 [Lua] [PlayFabMirrorBase] commit result "success", "2"
14:48:53.114 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 1
14:48:53.115 [Lua]
14:48:53.115 [Lua] [twitch_enabled] = false (string)
14:48:53.115 [Lua] [power_level] = 835 (string)
14:48:53.115 [Lua] [id] = 186000001e7ca65 (string)
14:48:53.115 [Lua] [unique_server_name] = Paradraga (string)
14:48:53.115 [Lua] [difficulty_tweak] = 0 (string)
14:48:53.115 [Lua] [host] = 110000106432053 (string)
14:48:53.115 [Lua] [matchmaking_type] = 2 (string)
14:48:53.115 [Lua] [is_private] = false (string)
14:48:53.115 [Lua] [selected_mission_id] = military (string)
14:48:53.115 [Lua] [name] = Lobby 186000001e7ca65 (string)
14:48:53.115 [Lua] [difficulty] = hardest (string)
14:48:53.115 [Lua] [match_started] = true (string)
14:48:53.115 [Lua] [mechanism] = adventure (string)
14:48:53.115 [Lua] [network_hash] = 90c1a6e4f32a23e9 (string)
14:48:53.115 [Lua] [quick_game] = false (string)
14:48:53.115 [Lua] [num_players] = 3 (string)
14:48:53.115 [Lua] [matchmaking] = true (string)
14:48:53.115 [Lua] [player_slot_1] = 1100001038d2642:1 (string)
14:48:53.115 [Lua] [player_slot_4] = 0:0 (string)
14:48:53.115 [Lua] [mission_id] = military (string)
14:48:53.115 [Lua] [player_slot_5] = 1100001128b5dcd:1 (string)
14:48:53.115 [Lua] [player_slot_2] = 0:0 (string)
14:48:53.115 [Lua] [country_code] = BE (string)
14:48:53.115 [Lua] [player_slot_3] = 110000106432053:1 (string)
14:48:53.115 [Lua] [eac_authorized] = true (string)
14:48:53.115 [Lua]
14:48:53.115 [Lua] =======================Found valid lobby!
14:48:53.115 [Lua] [Matchmaking] max_quick_play_search_range: nil
14:48:53.115 [Lua]
14:48:53.115 [Lua] [1] = military (string)
14:48:53.115 [Lua]
14:48:53.116 [Lua] [Matchmaking] Lobby hosted by Paradraga discarded due to 'secondary lobby before reaching max distance'
14:48:53.116 [Lua] [ChatManager][1]System: Cannot find any matching games...
14:48:53.116 [Lua] [Matchmaking] Exiting state MatchmakingStateSearchGame with on_exit()
14:48:53.116 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
14:48:53.119 [Lua] Set lobby begin:
14:48:53.119 [Lua] Lobby data selected_mission_id = inn_level
14:48:53.119 [Lua] Lobby data num_players = 1
14:48:53.119 [Lua] Lobby data difficulty_tweak = 0
14:48:53.119 [Lua] Lobby data host = 110000103724cc4
14:48:53.119 [Lua] Lobby data time_of_search = 1638974932
14:48:53.119 [Lua] Lobby data matchmaking_type = 3
14:48:53.119 [Lua] Lobby data difficulty = hardest
14:48:53.119 [Lua] Lobby data player_slot_1 = 0:0
14:48:53.119 [Lua] Lobby data unique_server_name = Tierce
14:48:53.119 [Lua] Lobby data player_slot_4 = 0:0
14:48:53.119 [Lua] Lobby data country_code = CZ
14:48:53.119 [Lua] Lobby data matchmaking = searching
14:48:53.119 [Lua] Lobby data power_level = 835
14:48:53.119 [Lua] Lobby data mission_id = inn_level
14:48:53.119 [Lua] Lobby data mechanism = adventure
14:48:53.119 [Lua] Lobby data player_slot_5 = 0:0
14:48:53.120 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:53.120 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:53.120 [Lua] Lobby data player_slot_3 = 0:0
14:48:53.120 [Lua] Lobby data eac_authorized = true
14:48:53.120 [Lua] Set lobby end.
14:48:53.120 [Lua] [PartyManager] Leader is set to 110000103724cc4
14:48:53.120 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 0
14:48:53.120 [Lua] Set lobby begin:
14:48:53.120 [Lua] Lobby data twitch_enabled = false
14:48:53.120 [Lua] Lobby data selected_mission_id = military
14:48:53.120 [Lua] Lobby data num_players = 1
14:48:53.120 [Lua] Lobby data difficulty_tweak = 0
14:48:53.120 [Lua] Lobby data host = 110000103724cc4
14:48:53.120 [Lua] Lobby data time_of_search = 1638974932
14:48:53.120 [Lua] Lobby data matchmaking_type = 2
14:48:53.120 [Lua] Lobby data match_started = true
14:48:53.120 [Lua] Lobby data player_slot_4 = 0:0
14:48:53.120 [Lua] Lobby data difficulty = hardest
14:48:53.120 [Lua] Lobby data player_slot_1 = 0:0
14:48:53.120 [Lua] Lobby data unique_server_name = Tierce
14:48:53.120 [Lua] Lobby data quick_game = false
14:48:53.120 [Lua] Lobby data country_code = CZ
14:48:53.120 [Lua] Lobby data matchmaking = true
14:48:53.120 [Lua] Lobby data power_level = 835
14:48:53.120 [Lua] Lobby data mission_id = inn_level
14:48:53.120 [Lua] Lobby data mechanism = adventure
14:48:53.120 [Lua] Lobby data player_slot_5 = 0:0
14:48:53.120 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:53.120 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:53.120 [Lua] Lobby data player_slot_3 = 0:0
14:48:53.120 [Lua] Lobby data eac_authorized = true
14:48:53.121 [Lua] Set lobby end.
14:48:53.121 [Lua] Set lobby begin:
14:48:53.121 [Lua] Lobby data twitch_enabled = false
14:48:53.121 [Lua] Lobby data selected_mission_id = military
14:48:53.121 [Lua] Lobby data num_players = 1
14:48:53.121 [Lua] Lobby data difficulty_tweak = 0
14:48:53.121 [Lua] Lobby data host = 110000103724cc4
14:48:53.121 [Lua] Lobby data time_of_search = 1638974932
14:48:53.121 [Lua] Lobby data matchmaking_type = 2
14:48:53.121 [Lua] Lobby data is_private = false
14:48:53.121 [Lua] Lobby data match_started = true
14:48:53.121 [Lua] Lobby data player_slot_4 = 0:0
14:48:53.121 [Lua] Lobby data difficulty = hardest
14:48:53.121 [Lua] Lobby data player_slot_1 = 0:0
14:48:53.121 [Lua] Lobby data unique_server_name = Tierce
14:48:53.121 [Lua] Lobby data quick_game = false
14:48:53.121 [Lua] Lobby data country_code = CZ
14:48:53.121 [Lua] Lobby data matchmaking = true
14:48:53.121 [Lua] Lobby data power_level = 835
14:48:53.121 [Lua] Lobby data mission_id = inn_level
14:48:53.121 [Lua] Lobby data mechanism = adventure
14:48:53.121 [Lua] Lobby data player_slot_5 = 0:0
14:48:53.121 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:48:53.121 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:48:53.121 [Lua] Lobby data player_slot_3 = 0:0
14:48:53.121 [Lua] Lobby data eac_authorized = true
14:48:53.121 [Lua] Set lobby end.
14:48:53.121 [Lua] [ChatManager][1]System: Starting hosted game...
14:48:53.127 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
14:48:53.127 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
14:49:05.557 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
14:49:05.557 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
14:49:05.557 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 1
14:49:05.557 [Lua] Set lobby begin:
14:49:05.557 [Lua] Lobby data twitch_enabled = false
14:49:05.557 [Lua] Lobby data selected_mission_id = military
14:49:05.557 [Lua] Lobby data num_players = 1
14:49:05.557 [Lua] Lobby data difficulty_tweak = 0
14:49:05.558 [Lua] Lobby data host = 110000103724cc4
14:49:05.558 [Lua] Lobby data time_of_search = 1638974932
14:49:05.558 [Lua] Lobby data matchmaking_type = 2
14:49:05.558 [Lua] Lobby data is_private = false
14:49:05.558 [Lua] Lobby data match_started = true
14:49:05.558 [Lua] Lobby data player_slot_4 = 0:0
14:49:05.558 [Lua] Lobby data difficulty = hardest
14:49:05.558 [Lua] Lobby data player_slot_1 = 0:0
14:49:05.558 [Lua] Lobby data unique_server_name = Tierce
14:49:05.558 [Lua] Lobby data quick_game = false
14:49:05.558 [Lua] Lobby data country_code = CZ
14:49:05.558 [Lua] Lobby data matchmaking = true
14:49:05.558 [Lua] Lobby data power_level = 835
14:49:05.558 [Lua] Lobby data mission_id = inn_level
14:49:05.558 [Lua] Lobby data mechanism = adventure
14:49:05.558 [Lua] Lobby data player_slot_5 = 0:0
14:49:05.558 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:05.558 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:05.558 [Lua] Lobby data player_slot_3 = 0:0
14:49:05.558 [Lua] Lobby data eac_authorized = true
14:49:05.558 [Lua] Set lobby end.
14:49:05.558 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
14:49:05.558 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:1, seed:1498349, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1899749120, lt:load_next_level, extra_packages:{
})
14:49:05.558 [Lua] [NetworkServer] Entering post game
14:49:05.558 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame
14:49:05.558 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame
14:49:05.559 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game
[3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game
[4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter
[5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state
[6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update
[7] @scripts/game_state/state_ingame.lua:936: in function update
[8] @foundation/scripts/util/state_machine.lua:141: in function update
[9] @scripts/boot.lua:891: in function game_update
[10] @scripts/boot.lua:625:in function
[1] self = table: 0000000013C5F1A0
[2] self = table: 0000000004AE8B30; game_server_lobby_client = nil
[3] self = table: 0000000004AE8B30
[4] self = table: 0000000004AE8B30; state_context = table: 000000000C9E1060
[5] self = table: 00000000009A1410; new_state = table: 000000001357A1F0; params = table: 00000000009A1220; state_context = table: 000000000C9E1060; reason = nil
[6] self = table: 00000000009A1410; dt = 0.0087347105145454407; t = 84.169683204032481; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A1F0; state_context = table: 000000000C9E1060; reason = nil
[7] self = table: 00000000050903B0; dt = 0.0087347105145454407; main_t = 84.169683204032481; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 59.016304236254655
[8] self = table: 0000000015F7E8D0; dt = 0.0087347105145454407; t = 84.169683204032481
[9] self = table: 00000000000964D0; real_world_dt = 0.0087347105145454407; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0087347105145454407; t = 84.169683204032481
[10] dt = 0.0087347105145454407
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 0000000002BB42D0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000A16AAD0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000A16AAA0; _disable_spawning_reasons = table: 0000000013CD1600; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000013CD15D0; _mutator_handler = table: 0000000013CD07C0; network_server = table: 0000000002A8E690; _game_mode = table: 0000000013C63520; _profile_synchronizer = table: 0000000002AEFD90; _lobby_host = table: 0000000002A6E410; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC40; _flow_set_data = table: 0000000013CD0790; is_server = true; network_event_delegate = table: 0000000015669580;
[2] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690;
[3] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690;
[4] _statistics_db = table: 0000000002BB42D0; _lobby = table: 0000000002A6E410; _matchmaking_manager = table: 00000000009A1410; _network_transmit = table: 00000000002BEC40; state_context = table: 000000000C9E1060; search_config = table: 0000000001C56E80; _network_server = table: 0000000002A8E690;
[5] network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000015669580; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000004AE8B30; is_server = true; _power_level_timer = 85.206522730179131; lobby_finder = table: 00000000009A1C00; peers_to_sync = table: 00000000009A1A10; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000C9E1060; statistics_db = table: 0000000002BB42D0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000002EC09B0; party_owned_dlcs = table: 00000000009A1600;
[6] network_server = table: 0000000002A8E690; _waystone_is_active = false; network_event_delegate = table: 0000000015669580; _host_matchmaking_data = table: 00000000009A1030; _state = table: 0000000004AE8B30; is_server = true; _power_level_timer = 85.206522730179131; lobby_finder = table: 00000000009A1C00; peers_to_sync = table: 00000000009A1A10; _level_weights = table: 00000000009A1820; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 0000000002A6E410; profile_update_time = 0; params = table: 00000000009A1220; profile_synchronizer = table: 0000000002AEFD90; debug = table: 00000000020D5AA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000C9E1060; statistics_db = table: 0000000002BB42D0; network_transmit = table: 00000000002BEC40; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000002EC09B0; party_owned_dlcs = table: 00000000009A1600;
[7] world_name = "level_world"; entity_system_bag = table: 00000000017408F0; network_server = table: 0000000002A8E690; entity_system = table: 000000000246C280; parent = table: 00000000000964D0; _level_flow_events = table: 000000000A1723B0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000002B912F0; profile_synchronizer = table: 0000000002AEFD90; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000014E5BA60; num_local_human_players = 1; _ping_reporter = table: 000000000C76B600; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0087347105145454407; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001E6D4A0; network_event_delegate = table: 0000000015669580; machines = table: 000000000A172C50; _camera_carrier = table: 000000000C76AAA0; free_flight_manager = table: 00000000003347A0; network_transmit = table: 00000000002BEC40; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000002BB42D0; _lobby_host = table: 0000000002A6E410; dice_keeper = table: 00000000009B0200; network_clock = table: 00000000007FE650; _debug_gui_immediate = [Gui]; _quit_game = false;
[8] _params = table: 0000000015F7E8A0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 00000000050903B0;
[9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E8D0; has_booted = true; loading_context = table: 0000000002AF4530; startup_timer = 4.0470981723628938; bar_timer = 0; disable_loading_bar = true;
14:49:05.560 [Lua] [LevelTransitionHandler] promote_next_level_data
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = military
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 1498349
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {}
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 1
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1899749120
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {}
14:49:05.560 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:49:05.560 [Lua] [NetworkServer] Entering post game
14:49:05.560 [Save] Saving `save_data`
14:49:05.560 [Lua] gm_event_end_conditions_met false false
14:49:05.560 [Lua] [PlayFabMirrorBase] Force commit
14:49:05.560 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
14:49:05.560 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:49:05.560 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:49:05.560 [Lua] TRANSITION nil nil load_next_level
14:49:05.560 [Lua] Transition type "load_next_level", is server: true
14:49:05.560 [Lua] [GameNetworkManager] Leaving game...
14:49:05.560 [Lua] [GameNetworkManager] Shutting down game session host.
14:49:05.560 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
14:49:05.560 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
14:49:05.560 [GameSession] shutdown_game_session_host()
14:49:05.560 [GameSession] shutdown()
14:49:05.560 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=61.02
14:49:05.563 [Save] Save done
14:49:05.563 [Save] Saving `save_data`
14:49:05.565 [Save] Save done
14:49:05.565 [Save] Saving `save_data`
14:49:05.565 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false
14:49:05.565 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
14:49:05.565 [Lua] [PlayFabMirrorBase] commit result "success", "3"
14:49:05.568 [Save] Save done
14:49:06.606 [Lua] Set lobby begin:
14:49:06.606 [Lua] Lobby data twitch_enabled = false
14:49:06.606 [Lua] Lobby data selected_mission_id = military
14:49:06.606 [Lua] Lobby data num_players = 1
14:49:06.606 [Lua] Lobby data difficulty_tweak = 0
14:49:06.606 [Lua] Lobby data host = 110000103724cc4
14:49:06.606 [Lua] Lobby data time_of_search = 1638974932
14:49:06.606 [Lua] Lobby data matchmaking_type = 2
14:49:06.606 [Lua] Lobby data is_private = false
14:49:06.606 [Lua] Lobby data match_started = true
14:49:06.606 [Lua] Lobby data player_slot_4 = 0:0
14:49:06.607 [Lua] Lobby data difficulty = hardest
14:49:06.607 [Lua] Lobby data player_slot_1 = 0:0
14:49:06.607 [Lua] Lobby data unique_server_name = Tierce
14:49:06.607 [Lua] Lobby data quick_game = false
14:49:06.607 [Lua] Lobby data country_code = CZ
14:49:06.607 [Lua] Lobby data matchmaking = true
14:49:06.607 [Lua] Lobby data power_level = 0
14:49:06.607 [Lua] Lobby data mission_id = inn_level
14:49:06.607 [Lua] Lobby data mechanism = adventure
14:49:06.607 [Lua] Lobby data player_slot_5 = 0:0
14:49:06.607 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:06.607 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:06.607 [Lua] Lobby data player_slot_3 = 0:0
14:49:06.607 [Lua] Lobby data eac_authorized = true
14:49:06.607 [Lua] Set lobby end.
14:49:07.569 [Lua] [Managers] Calling function on all managers:
14:49:07.569 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1
14:49:07.570 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false
14:49:07.570 [Lua] Clearing all global lookup lists
14:49:07.570 [Lua] [IngamePlayerListUI] - Destroy
14:49:07.570 [Lua] [GamePadEquipmentUI] - Destroy
14:49:07.570 [Lua] [EquipmentUI] - Destroy
14:49:07.570 [Lua] [GamePadAbilityUI] - Destroy
14:49:07.570 [Lua] [AbilityUI] - Destroy
14:49:07.571 [Lua] [IngameUI] destroy
14:49:07.572 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[eaf6dc893a6deedd]'
child 1: '#ID[3d1c223596227d45]'
child 2: '#ID[543d2a7933b237df]'
child 3: '#ID[05eb18aa4c526837]'
child 4: '#ID[67902ea062f4054c]'
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4
14:49:07.579 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2
14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1
14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2
14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1
14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1
14:49:07.580 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3
14:49:07.620 [Lua] [Managers] Destroying manager group:
14:49:07.621 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[619b3d3019f207dc]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[f882a97fcceab257]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[ffa77cc82ff52341]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[10a2441019457628]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[67360bb0fa5404c8]'
14:49:07.623 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
14:49:07.702 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
14:49:07.702 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame
14:49:07.702 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading
14:49:07.702 [Lua] [Matchmaking] unregister rpcs
14:49:07.703 [Lua] ############### UNLOADING PACKAGES ###############
14:49:07.703 [Lua] [Managers] Calling function on all managers:
14:49:07.703 [Lua] [Managers] Destroying manager group:
14:49:07.703 [Lua] [Gamestate] Enter state StateLoading
14:49:07.704 [Lua] [Gamestate] Enter Substate StateLoadingRunning
14:49:07.704 [Lua] [Matchmaking] register rpcs
14:49:07.704 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
14:49:07.704 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
14:49:07.704 [Lua] registering RPCs
14:49:07.704 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
14:49:07.704 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
14:49:07.704 [Lua] Set lobby begin:
14:49:07.704 [Lua] Lobby data twitch_enabled = false
14:49:07.704 [Lua] Lobby data selected_mission_id = military
14:49:07.704 [Lua] Lobby data num_players = 1
14:49:07.704 [Lua] Lobby data difficulty_tweak = 0
14:49:07.704 [Lua] Lobby data host = 110000103724cc4
14:49:07.704 [Lua] Lobby data time_of_search = 1638974932
14:49:07.704 [Lua] Lobby data matchmaking_type = 2
14:49:07.705 [Lua] Lobby data is_private = false
14:49:07.705 [Lua] Lobby data match_started = true
14:49:07.705 [Lua] Lobby data player_slot_4 = 0:0
14:49:07.705 [Lua] Lobby data difficulty = hardest
14:49:07.705 [Lua] Lobby data player_slot_1 = 0:0
14:49:07.705 [Lua] Lobby data unique_server_name = Tierce
14:49:07.705 [Lua] Lobby data quick_game = false
14:49:07.705 [Lua] Lobby data country_code = CZ
14:49:07.705 [Lua] Lobby data matchmaking = true
14:49:07.705 [Lua] Lobby data power_level = 0
14:49:07.705 [Lua] Lobby data mission_id = military
14:49:07.705 [Lua] Lobby data mechanism = adventure
14:49:07.705 [Lua] Lobby data player_slot_5 = 0:0
14:49:07.705 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:07.705 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:07.705 [Lua] Lobby data player_slot_3 = 0:0
14:49:07.705 [Lua] Lobby data eac_authorized = true
14:49:07.705 [Lua] Set lobby end.
14:49:07.707 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized
14:49:07.707 [Lua] [StateLoading] load_current_level
14:49:07.707 [Lua] [LevelTransitionHandler] load_current_level, loading military 1
14:49:07.709 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
14:49:07.709 [Umbra] Unload tome
14:49:07.710 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
14:49:07.763 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
14:49:07.772 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read,
14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read,
14:49:07.772 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read,
14:49:07.824 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13
14:49:07.824 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13
14:49:07.824 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common
14:49:08.868 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common
14:49:08.868 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common
14:49:08.868 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military
14:49:12.500 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military
14:49:12.500 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military
14:49:12.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta
14:49:12.533 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]'
14:49:12.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta
14:49:12.601 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta
14:49:12.619 [Lua] [LevelTransitionHandler] Level load completed!
14:49:12.619 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 1498349 - use_random_directors: true - conflict_director_name: default
14:49:12.644 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:49:12.644 [Lua] checking dlc's against conflict directors
14:49:12.644 [Lua] number of factions to include 2
14:49:12.644 [Lua] number of factions added 2
14:49:12.644 [Lua] --- --- ---
14:49:12.644 [Lua] Starting... difficulty 'hardest'
14:49:12.644 [Lua] These are the starting conflict directors:
14:49:12.644 [Lua] chaos
14:49:12.644 [Lua] chaos_light
14:49:12.644 [Lua] skaven
14:49:12.644 [Lua] --- --- ---
14:49:12.644 [Lua]
14:49:12.644 [Lua] DONE! Found the following directors:
14:49:12.644 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer
14:49:12.644 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin=true,
skaven_storm_vermin_commander=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
skaven_clan_rat_with_shield=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_storm_vermin_with_shield=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
chaos_raider=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_loot_rat=true,
skaven_warpfire_thrower=true,
chaos_berzerker=true,
chaos_marauder=true,
skaven_poison_wind_globadier=true,
skaven_plague_monk=true,
chaos_vortex_sorcerer=true,
}
14:49:12.644 [Lua] load_startup_enemy_packages: --------------
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_spawn
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_troll
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_rat_ogre
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_stormfiend
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] beastmen_minotaur
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_plague_sorcerer
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_corruptor_sorcerer
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_gutter_runner
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_pack_master
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_poison_wind_globadier
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_ratling_gunner
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_warpfire_thrower
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_vortex_sorcerer
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] beastmen_standard_bearer
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_vortex
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] critter_rat
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] critter_pig
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_storm_vermin
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_warrior
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_clan_rat_with_shield
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_clan_rat
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_storm_vermin_with_shield
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_slave
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_fanatic
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_raider
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_marauder_with_shield
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_loot_rat
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_berzerker
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] chaos_marauder
14:49:12.644 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
14:49:12.644 [Lua] skaven_plague_monk
14:49:12.648 [Lua] ### Received rpc_level_loaded
14:49:12.648 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 35
14:49:12.648 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded
14:49:12.665 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading
14:49:12.665 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages
14:49:12.681 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages
14:49:12.681 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame
14:49:12.682 [Lua] ### Received rpc_level_loaded
14:49:12.682 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 35
14:49:12.884 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
14:49:12.884 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
14:49:12.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
14:49:13.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
14:49:13.087 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
14:49:13.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
14:49:13.289 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
14:49:13.289 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
14:49:13.290 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
14:49:13.525 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
14:49:13.525 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
14:49:13.526 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
14:49:13.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
14:49:13.930 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
14:49:13.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
14:49:14.032 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
14:49:14.032 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
14:49:14.033 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
14:49:14.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
14:49:14.152 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
14:49:14.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
14:49:14.288 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
14:49:14.288 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
14:49:14.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
14:49:14.474 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
14:49:14.474 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
14:49:14.475 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
14:49:14.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
14:49:14.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
14:49:14.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
14:49:14.813 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
14:49:14.813 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
14:49:14.813 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
14:49:15.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
14:49:15.016 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
14:49:15.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
14:49:15.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
14:49:15.202 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
14:49:15.202 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
14:49:15.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
14:49:15.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
14:49:15.454 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
14:49:15.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
14:49:15.520 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
14:49:15.520 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
14:49:15.587 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
14:49:15.587 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
14:49:15.587 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
14:49:15.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
14:49:15.654 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
14:49:15.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
14:49:15.888 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
14:49:15.888 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
14:49:15.888 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
14:49:16.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
14:49:16.107 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
14:49:16.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
14:49:16.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
14:49:16.393 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
14:49:16.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
14:49:16.645 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
14:49:16.645 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
14:49:16.645 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
14:49:16.828 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
14:49:16.828 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
14:49:16.829 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
14:49:17.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
14:49:17.096 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
14:49:17.096 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
14:49:17.297 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
14:49:17.297 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
14:49:17.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
14:49:17.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
14:49:17.449 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
14:49:17.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
14:49:17.651 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
14:49:17.651 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
14:49:17.651 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
14:49:17.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
14:49:17.752 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
14:49:17.752 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
14:49:17.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
14:49:17.903 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
14:49:17.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
14:49:18.088 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
14:49:18.088 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
14:49:18.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
14:49:18.290 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
14:49:18.290 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
14:49:18.291 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure
14:49:18.291 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
14:49:18.291 [Lua] Starting async level spawning of levels/honduras/military/world
14:49:18.292 [Umbra] Init version: 3.4.15 :: 16 threads
14:49:18.977 [Lua] Async level spawning done
14:49:18.977 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
14:49:19.940 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
14:49:19.940 [Lua] [Matchmaking] unregister rpcs
14:49:19.940 [Lua] Set lobby begin:
14:49:19.940 [Lua] Lobby data twitch_enabled = false
14:49:19.940 [Lua] Lobby data selected_mission_id = military
14:49:19.940 [Lua] Lobby data num_players = 1
14:49:19.940 [Lua] Lobby data difficulty_tweak = 0
14:49:19.940 [Lua] Lobby data host = 110000103724cc4
14:49:19.940 [Lua] Lobby data time_of_search = 1638974932
14:49:19.940 [Lua] Lobby data matchmaking_type = 2
14:49:19.940 [Lua] Lobby data is_private = false
14:49:19.941 [Lua] Lobby data match_started = true
14:49:19.941 [Lua] Lobby data player_slot_4 = 0:0
14:49:19.941 [Lua] Lobby data difficulty = hardest
14:49:19.941 [Lua] Lobby data player_slot_1 = 0:0
14:49:19.941 [Lua] Lobby data unique_server_name = Tierce
14:49:19.941 [Lua] Lobby data quick_game = false
14:49:19.941 [Lua] Lobby data country_code = CZ
14:49:19.941 [Lua] Lobby data matchmaking = true
14:49:19.941 [Lua] Lobby data power_level = 0
14:49:19.941 [Lua] Lobby data mission_id = military
14:49:19.941 [Lua] Lobby data mechanism = adventure
14:49:19.941 [Lua] Lobby data player_slot_5 = 0:0
14:49:19.941 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:19.941 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:19.941 [Lua] Lobby data player_slot_3 = 0:0
14:49:19.941 [Lua] Lobby data eac_authorized = true
14:49:19.941 [Lua] Set lobby end.
14:49:19.941 [Lua] [Managers] Destroying manager group:
14:49:19.941 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens
14:49:19.941 [Lua] [Gamestate] Enter StateIngame HOST
14:49:19.941 [Lua] [Managers] Calling function on all managers:
14:49:19.942 [Lua] <>level = military<>
14:49:19.942 [Lua] Set lobby begin:
14:49:19.942 [Lua] Lobby data twitch_enabled = false
14:49:19.942 [Lua] Lobby data selected_mission_id = military
14:49:19.942 [Lua] Lobby data num_players = 1
14:49:19.942 [Lua] Lobby data difficulty_tweak = 0
14:49:19.942 [Lua] Lobby data host = 110000103724cc4
14:49:19.942 [Lua] Lobby data time_of_search = 1638974932
14:49:19.942 [Lua] Lobby data matchmaking_type = 2
14:49:19.942 [Lua] Lobby data is_private = false
14:49:19.942 [Lua] Lobby data match_started = true
14:49:19.942 [Lua] Lobby data player_slot_4 = 0:0
14:49:19.942 [Lua] Lobby data difficulty = hardest
14:49:19.942 [Lua] Lobby data player_slot_1 = 0:0
14:49:19.942 [Lua] Lobby data unique_server_name = Tierce
14:49:19.942 [Lua] Lobby data quick_game = false
14:49:19.942 [Lua] Lobby data country_code = CZ
14:49:19.942 [Lua] Lobby data matchmaking = true
14:49:19.942 [Lua] Lobby data power_level = 0
14:49:19.942 [Lua] Lobby data mission_id = military
14:49:19.942 [Lua] Lobby data mechanism = adventure
14:49:19.942 [Lua] Lobby data player_slot_5 = 0:0
14:49:19.942 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:19.942 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:19.942 [Lua] Lobby data player_slot_3 = 0:0
14:49:19.942 [Lua] Lobby data eac_authorized = true
14:49:19.942 [Lua] Set lobby end.
14:49:19.943 [Lua] [StateIngame] Server ingame
14:49:19.945 [Lua] Set lobby begin:
14:49:19.945 [Lua] Lobby data twitch_enabled = false
14:49:19.945 [Lua] Lobby data selected_mission_id = military
14:49:19.945 [Lua] Lobby data num_players = 1
14:49:19.945 [Lua] Lobby data difficulty_tweak = 0
14:49:19.945 [Lua] Lobby data host = 110000103724cc4
14:49:19.945 [Lua] Lobby data time_of_search = 1638974932
14:49:19.945 [Lua] Lobby data matchmaking_type = 2
14:49:19.945 [Lua] Lobby data is_private = false
14:49:19.945 [Lua] Lobby data match_started = true
14:49:19.945 [Lua] Lobby data player_slot_4 = 0:0
14:49:19.945 [Lua] Lobby data difficulty = hardest
14:49:19.946 [Lua] Lobby data player_slot_1 = 0:0
14:49:19.946 [Lua] Lobby data unique_server_name = Tierce
14:49:19.946 [Lua] Lobby data quick_game = false
14:49:19.946 [Lua] Lobby data country_code = CZ
14:49:19.946 [Lua] Lobby data matchmaking = true
14:49:19.946 [Lua] Lobby data power_level = 0
14:49:19.946 [Lua] Lobby data mission_id = military
14:49:19.946 [Lua] Lobby data mechanism = adventure
14:49:19.946 [Lua] Lobby data player_slot_5 = 0:0
14:49:19.946 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:19.946 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:19.946 [Lua] Lobby data player_slot_3 = 0:0
14:49:19.946 [Lua] Lobby data eac_authorized = true
14:49:19.946 [Lua] Set lobby end.
14:49:19.946 [Lua] [Matchmaking] register rpcs
14:49:19.946 [Lua] GameNetworkManager:init... creating game session
14:49:19.946 [Lua] Host GameSession.make_game_session_host with session:
14:49:19.946 [GameSession] make_game_session_host()
14:49:19.946 [Lua] [GameNetworkManager] Setting pong timeout to 60
14:49:19.946 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4
14:49:19.946 [Lua] [GameNetworkManager] self.is_server = true
14:49:19.946 [Network] Setting artificial MTU limit to 65536
14:49:19.954 [Lua] Switching ConflictSettings: to: default
14:49:19.954 [Lua] pacing=default
14:49:19.954 [Lua] roaming=nil
14:49:19.954 [Lua] specials=default
14:49:19.954 [Lua] debug_color=maroon
14:49:19.954 [Lua] contained_breeds=nil
14:49:19.954 [Lua] pack_spawning=default
14:49:19.954 [Lua] disabled=false
14:49:19.954 [Lua] factions=nil
14:49:19.954 [Lua] boss=default
14:49:19.954 [Lua] horde=default
14:49:19.954 [Lua] name=default
14:49:19.954 [Lua] intensity=default
14:49:19.954 [Lua] ---
14:49:19.954 [Lua] [LevelAnalysis] set_random_seed( 1498349)
14:49:19.963 [Lua] [AIInterestPointSystem] Level Seed: 1498349
14:49:19.963 [Lua]
14:49:19.963 [Lua] [entity_system_bag] = table
14:49:19.963 [Lua] [entity_system_bag] = metatable
14:49:19.963 [Lua] [startup_data] = table
14:49:19.963 [Lua] [entity_manager] = table
14:49:19.963 [Lua] [entity_manager] = metatable
14:49:19.963 [Lua] [unit_spawner] = table
14:49:19.963 [Lua] [unit_spawner] = metatable
14:49:19.963 [Lua] [unit_storage] = table
14:49:19.963 [Lua] [unit_storage] = metatable
14:49:19.963 [Lua] [dice_keeper] = table
14:49:19.963 [Lua] [dice_keeper] = metatable
14:49:19.963 [Lua] [is_server] = true (boolean)
14:49:19.963 [Lua] [world] = [World]
14:49:19.963 [Lua] [system_api] = table
14:49:19.963 [Lua] [entity_system] = table
14:49:19.963 [Lua] [entity_system] = metatable
14:49:19.963 [Lua] [network_lobby] = table
14:49:19.963 [Lua] [network_lobby] = metatable
14:49:19.963 [Lua] [profile_synchronizer] = table
14:49:19.963 [Lua] [profile_synchronizer] = metatable
14:49:19.963 [Lua] [level_transition_handler] = table
14:49:19.963 [Lua] [level_transition_handler] = metatable
14:49:19.963 [Lua] [num_local_human_players] = 1 (number)
14:49:19.963 [Lua] [statistics_db] = table
14:49:19.963 [Lua] [statistics_db] = metatable
14:49:19.963 [Lua] [network_server] = table
14:49:19.963 [Lua] [network_server] = metatable
14:49:19.963 [Lua] [input_manager] = table
14:49:19.963 [Lua] [input_manager] = metatable
14:49:19.963 [Lua] [network_clock] = table
14:49:19.963 [Lua] [network_clock] = metatable
14:49:19.963 [Lua] [network_transmit] = table
14:49:19.963 [Lua] [network_transmit] = metatable
14:49:19.963 [Lua] [free_flight_manager] = table
14:49:19.963 [Lua] [free_flight_manager] = metatable
14:49:19.963 [Lua] [network_manager] = table
14:49:19.963 [Lua] [network_manager] = metatable
14:49:19.963 [Lua] [network_event_delegate] = table
14:49:19.963 [Lua] [network_event_delegate] = metatable
14:49:19.963 [Lua]
14:49:19.963 [Lua] ignoring extension VersusVolumeObjectiveExtension
14:49:19.963 [Lua] ignoring extension VersusInteractObjectiveExtension
14:49:19.963 [Lua] ignoring extension VersusPayloadObjectiveExtension
14:49:19.963 [Lua] ignoring extension VersusSocketObjectiveExtension
14:49:19.963 [Lua] ignoring extension VersusTargetObjectiveExtension
14:49:19.963 [Lua] ignoring extension VersusMissionObjectiveExtension
14:49:19.967 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
14:49:19.983 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
14:49:19.983 [Lua] [AchievementManager] Achievements using the steam platform
14:49:19.984 [Lua] PlayerManager:add_player player_1
14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event
14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event
14:49:20.049 [Lua] respawn_unit_spawned with group id: cannon_event
14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event
14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event
14:49:20.052 [Lua] respawn_unit_spawned with group id: end_event
14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event
14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event
14:49:20.074 [Lua] respawn_unit_spawned with group id: gate_event
14:49:20.079 [Lua] [StateIngame] Level seed: 1498349
14:49:20.113 [Lua] [LevelAnalysis] set_random_seed( 1498349)
14:49:20.121 [GameSession] create_game_object(67, 0)
14:49:20.121 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
14:49:20.121 [GameSession] create_game_object(95, 1)
14:49:20.121 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
14:49:20.122 [Lua] [IngameUI] init
14:49:20.132 [SteamVoipClient] select_out(110000103724cc4, off)
14:49:20.135 [Lua] cb_razer_chroma_setup
14:49:20.159 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
14:49:20.159 [Lua] Set lobby begin:
14:49:20.159 [Lua] Lobby data twitch_enabled = false
14:49:20.159 [Lua] Lobby data selected_mission_id = military
14:49:20.159 [Lua] Lobby data num_players = 1
14:49:20.159 [Lua] Lobby data difficulty_tweak = 0
14:49:20.159 [Lua] Lobby data host = 110000103724cc4
14:49:20.159 [Lua] Lobby data time_of_search = 1638974932
14:49:20.159 [Lua] Lobby data matchmaking_type = 2
14:49:20.160 [Lua] Lobby data is_private = false
14:49:20.160 [Lua] Lobby data match_started = true
14:49:20.160 [Lua] Lobby data player_slot_4 = 0:0
14:49:20.160 [Lua] Lobby data difficulty = hardest
14:49:20.160 [Lua] Lobby data player_slot_1 = 0:0
14:49:20.160 [Lua] Lobby data unique_server_name = Tierce
14:49:20.160 [Lua] Lobby data quick_game = false
14:49:20.160 [Lua] Lobby data country_code = CZ
14:49:20.160 [Lua] Lobby data matchmaking = true
14:49:20.160 [Lua] Lobby data power_level = 835
14:49:20.160 [Lua] Lobby data mission_id = military
14:49:20.160 [Lua] Lobby data mechanism = adventure
14:49:20.160 [Lua] Lobby data player_slot_5 = 0:0
14:49:20.160 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:49:20.160 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:49:20.160 [Lua] Lobby data player_slot_3 = 0:0
14:49:20.160 [Lua] Lobby data eac_authorized = true
14:49:20.160 [Lua] Set lobby end.
14:49:20.161 [Lua] CurrentConflictSettings default
14:49:20.161 [Lua] [ConflictDirector] conflict_director is ai_ready
14:49:20.165 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:49:20.165 [Lua] [MainPathSpawningGenerator] Injecting travel distances
14:49:20.169 [Lua] SpecialsPacing:remove_unwanted_breeds:
14:49:20.169 [Lua] Forming navigation groups in one frame
14:49:20.169 [Lua] Forming navigation groups
14:49:20.169 [Lua] NavigationGroupManager -> calulation time A: 0
14:49:20.399 [Lua] NavigationGroupManager -> calulation time B: 0.23000000000000398
14:49:20.399 [Lua] number of nav groups: 345
14:49:20.401 [Lua] number of refined nav groups : 265
14:49:20.406 [Lua] NavigationGroupManager -> calulation time C: 0.0069999999999907914
14:49:20.407 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.286499998904768 Normalized coefficient: 1.3954724672421348
14:49:20.409 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.575139260035941 Normalized coefficient: 1.4893420892829417
14:49:20.411 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.242895468324415 Normalized coefficient: 1.1893169464089104
14:49:20.413 [Lua] -------------> JOW Perfect-density 0.90000000000000002 Sum density 1.3915979325771333 Normalized coefficient: 0.64673852909027296
14:49:20.418 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
14:49:20.418 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
14:49:20.418 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
14:49:20.418 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
14:49:20.418 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
14:49:20.428 [Lua] [LevelAnalysis] Generating boss paths for level: military
14:49:20.428 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters.
14:49:20.428 [Lua] [LevelAnalysis] grouping spawners for event_patrol
14:49:20.428 [Lua] [LevelAnalysis]
14:49:20.428 [Lua] [LevelAnalysis] grouping spawners for event_boss
14:49:20.428 [Lua] [LevelAnalysis]
14:49:20.428 [Lua] [LevelAnalysis] Terror events added:
14:49:20.428 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing
14:49:20.428 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
14:49:20.428 [Lua] [LevelAnalysis] 3 -->Added boss/special event: nothing
14:49:20.428 [Lua] ----> using boss gizmo!
14:49:20.428 [Lua] [LevelAnalysis] section: 2, start-index: 23, end-index: 48, forbidden-dist: -411.5 start-travel-dist: 585.7, end-travel-dist: 580.2 spawn_distance 164.2
14:49:20.428 [Lua] Adding main path event: Vector3Box(32.5835, 27.2919, 75.556) boss_event_storm_fiend 45 table: 000000000EEA8F70
14:49:20.428 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 1
14:49:20.428 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736
14:49:20.428 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1114.0862271785736 forbidden_dist: -1014.0862271785736
14:49:20.428 [Lua] [LevelAnalysis] wanted_distance: 316.02475973096324
14:49:20.428 [Lua] [LevelAnalysis] Terror events added:
14:49:20.428 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
14:49:20.428 [Lua] Adding main path event: Vector3Box(115.233, 63.0111, -13.8405) rare_event_loot_rat 45 table: 000000000EEA94E0
14:49:20.428 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
14:49:20.431 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
14:49:20.431 [GameSession] create_game_object(68, 2)
14:49:20.431 [GameSession] create_game_object(68, 3)
14:49:20.431 [GameSession] create_game_object(68, 4)
14:49:20.431 [GameSession] create_game_object(68, 5)
14:49:20.431 [GameSession] create_game_object(68, 6)
14:49:20.431 [GameSession] create_game_object(68, 7)
14:49:20.431 [GameSession] create_game_object(68, 8)
14:49:20.431 [GameSession] create_game_object(68, 9)
14:49:20.431 [GameSession] create_game_object(68, 10)
14:49:20.432 [GameSession] create_game_object(68, 11)
14:49:20.432 [GameSession] create_game_object(68, 12)
14:49:20.432 [GameSession] create_game_object(68, 13)
14:49:20.432 [GameSession] create_game_object(68, 14)
14:49:20.432 [GameSession] create_game_object(68, 15)
14:49:20.432 [GameSession] create_game_object(68, 16)
14:49:20.432 [GameSession] create_game_object(68, 17)
14:49:20.432 [GameSession] create_game_object(68, 18)
14:49:20.432 [GameSession] create_game_object(68, 19)
14:49:20.432 [GameSession] create_game_object(68, 20)
14:49:20.433 [GameSession] create_game_object(68, 21)
14:49:20.433 [GameSession] create_game_object(68, 22)
14:49:20.433 [GameSession] create_game_object(68, 23)
14:49:20.433 [GameSession] create_game_object(68, 24)
14:49:20.433 [GameSession] create_game_object(68, 25)
14:49:20.433 [GameSession] create_game_object(68, 26)
14:49:20.433 [GameSession] create_game_object(68, 27)
14:49:20.433 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
14:49:20.433 [GameSession] create_game_object(30, 28)
14:49:20.433 [GameSession] create_game_object(30, 29)
14:49:20.433 [GameSession] create_game_object(30, 30)
14:49:20.434 [GameSession] create_game_object(30, 31)
14:49:20.434 [GameSession] create_game_object(30, 32)
14:49:20.434 [GameSession] create_game_object(30, 33)
14:49:20.434 [GameSession] create_game_object(30, 34)
14:49:20.434 [GameSession] create_game_object(30, 35)
14:49:20.434 [GameSession] create_game_object(68, 36)
14:49:20.434 [GameSession] create_game_object(68, 37)
14:49:20.434 [GameSession] create_game_object(68, 38)
14:49:20.434 [GameSession] create_game_object(68, 39)
14:49:20.434 [GameSession] create_game_object(68, 40)
14:49:20.434 [GameSession] create_game_object(68, 41)
14:49:20.435 [GameSession] create_game_object(68, 42)
14:49:20.435 [GameSession] create_game_object(68, 43)
14:49:20.435 [GameSession] create_game_object(68, 44)
14:49:20.435 [GameSession] create_game_object(68, 45)
14:49:20.435 [GameSession] create_game_object(68, 46)
14:49:20.435 [GameSession] create_game_object(68, 47)
14:49:20.435 [GameSession] create_game_object(68, 48)
14:49:20.435 [GameSession] create_game_object(68, 49)
14:49:20.435 [GameSession] create_game_object(68, 50)
14:49:20.435 [GameSession] create_game_object(68, 51)
14:49:20.435 [GameSession] create_game_object(68, 52)
14:49:20.435 [GameSession] create_game_object(68, 53)
14:49:20.435 [GameSession] create_game_object(68, 54)
14:49:20.435 [GameSession] create_game_object(48, 55)
14:49:20.435 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55
14:49:20.436 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
14:49:20.437 [Lua] [Managers] Calling function on all managers:
14:49:20.459 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame
14:49:20.459 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync
14:49:20.462 [Lua] player (110000103724cc4,6) was put into party 1
14:49:20.506 [GameSession] create_game_object(12, 56)
14:49:20.506 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56
14:49:20.506 [GameSession] create_game_object(95, 57)
14:49:20.506 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57
14:49:20.506 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:6) to profile(5) career(4)
14:49:20.506 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"}]
14:49:20.506 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:6:0:0 = {"third_person":{"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false},"inventory_id":1326942592,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false,"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01":false}}
14:49:20.507 [Lua] player (110000103724cc4,4) was put into party 1
14:49:20.545 [GameSession] create_game_object(12, 58)
14:49:20.545 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58
14:49:20.546 [GameSession] create_game_object(95, 59)
14:49:20.546 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59
14:49:20.546 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:4) to profile(3) career(4)
14:49:20.546 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}]
14:49:20.546 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false},"inventory_id":1887985664,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false}}
14:49:20.546 [Lua] player (110000103724cc4,5) was put into party 1
14:49:20.589 [GameSession] create_game_object(12, 60)
14:49:20.590 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60
14:49:20.590 [GameSession] create_game_object(95, 61)
14:49:20.590 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61
14:49:20.590 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4)
14:49:20.590 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}]
14:49:20.590 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":126209464,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}}
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer, async-read,
14:49:20.642 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"}]
14:49:20.642 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5
14:49:20.642 [Lua] [GameNetworkManager] destroying game object with go_id=60
14:49:20.642 [GameSession] destroy_game_object(60)
14:49:20.643 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync
14:49:20.643 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers
14:49:20.645 [Lua] player (110000103724cc4,5) was put into party 1
14:49:20.687 [GameSession] create_game_object(12, 62)
14:49:20.687 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62
14:49:20.687 [GameSession] create_game_object(95, 63)
14:49:20.687 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63
14:49:20.687 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4)
14:49:20.687 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}]
14:49:20.687 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":735923264,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}}
14:49:20.920 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers
14:49:20.920 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame
14:49:20.920 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true
14:49:21.132 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh
14:49:21.132 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh
14:49:21.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight
14:49:21.296 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight
14:49:21.296 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight
14:49:21.296 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
14:49:21.773 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
14:49:21.773 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
14:49:21.773 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p
14:49:21.887 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p
14:49:21.887 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p
14:49:21.888 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2
14:49:22.036 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2
14:49:22.036 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2
14:49:22.037 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01
14:49:22.084 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01
14:49:22.084 [Lua] [PackageManager] Force_load: wwise/dr_deus_01
14:49:22.085 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
14:49:22.177 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
14:49:22.177 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
14:49:22.177 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04
14:49:22.201 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04
14:49:22.201 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04
14:49:22.201 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
14:49:22.282 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
14:49:22.282 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
14:49:22.282 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed
14:49:22.447 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed
14:49:22.447 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed
14:49:22.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
14:49:22.464 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
14:49:22.464 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
14:49:22.465 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02
14:49:22.489 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02
14:49:22.489 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02
14:49:22.490 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p
14:49:22.523 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p
14:49:22.523 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p
14:49:22.523 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed
14:49:22.616 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed
14:49:22.616 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed
14:49:22.616 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p
14:49:22.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p
14:49:22.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p
14:49:22.680 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01
14:49:22.757 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01
14:49:22.757 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01
14:49:22.758 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun
14:49:22.813 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun
14:49:22.813 [Lua] [PackageManager] Force_load: wwise/drakegun
14:49:22.814 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes
14:49:22.854 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes
14:49:22.854 [Lua] [PackageManager] Force_load: wwise/two_handed_axes
14:49:22.855 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
14:49:23.245 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
14:49:23.245 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
14:49:23.245 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p
14:49:23.274 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p
14:49:23.274 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p
14:49:23.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister
14:49:23.614 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister
14:49:23.614 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister
14:49:23.615 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p
14:49:23.640 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p
14:49:23.640 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p
14:49:23.640 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
14:49:23.683 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
14:49:23.683 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
14:49:23.683 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold
14:49:23.759 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold
14:49:23.759 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold
14:49:23.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer
14:49:23.880 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer
14:49:23.880 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer
14:49:23.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p
14:49:23.904 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p
14:49:23.904 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p
14:49:23.904 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p
14:49:23.940 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p
14:49:23.940 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p
14:49:23.940 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p
14:49:24.016 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p
14:49:24.016 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p
14:49:24.016 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords
14:49:24.054 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords
14:49:24.054 [Lua] [PackageManager] Force_load: wwise/two_handed_swords
14:49:24.055 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01
14:49:24.113 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01
14:49:24.113 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01
14:49:24.114 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower
14:49:24.121 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:49:24.163 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower
14:49:24.163 [Lua] [PackageManager] Force_load: wwise/flamethrower
14:49:24.164 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh
14:49:24.256 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh
14:49:24.256 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh
14:49:24.256 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed
14:49:24.320 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed
14:49:24.320 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed
14:49:24.320 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01
14:49:24.382 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01
14:49:24.382 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01
14:49:24.382 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer
14:49:24.415 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer
14:49:24.415 [Lua] [PackageManager] Force_load: wwise/coghammer
14:49:24.415 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base
14:49:24.899 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base
14:49:24.899 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base
14:49:24.899 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02
14:49:24.973 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02
14:49:24.973 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02
14:49:24.973 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
14:49:24.981 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:49:24.990 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
14:49:24.990 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
14:49:24.998 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:49:24.999 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000103724cc4 6
14:49:25.001 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.001 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.001 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.001 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.002 [GameSession] create_game_object(41, 64)
14:49:25.002 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:49:25.002 [GameSession] create_game_object(46, 65)
14:49:25.002 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
14:49:25.003 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000103724cc4 4
14:49:25.004 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.004 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.004 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.004 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.005 [GameSession] create_game_object(41, 66)
14:49:25.005 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:49:25.005 [GameSession] create_game_object(46, 67)
14:49:25.005 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67
14:49:25.006 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5
14:49:25.007 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.007 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.007 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
14:49:25.007 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.007 [GameSession] create_game_object(41, 68)
14:49:25.007 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:49:25.007 [GameSession] create_game_object(46, 69)
14:49:25.007 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69
14:49:25.010 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(170.097, 259.898, -17.574), Vector4(0, 0, 0.923366, 0.38392))
14:49:25.012 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.012 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.012 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.012 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:49:25.012 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:49:25.012 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:49:25.013 [GameSession] create_game_object(9, 70)
14:49:25.013 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:49:25.013 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1
14:49:25.013 [GameSession] create_game_object(46, 71)
14:49:25.013 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71
14:49:25.024 [Lua] Switching ConflictSettings: to: chaos_light
14:49:25.024 [Lua] pacing=chaos
14:49:25.024 [Lua] roaming=nil
14:49:25.024 [Lua] specials=chaos_light
14:49:25.024 [Lua] debug_color=purple
14:49:25.024 [Lua] contained_breeds=nil
14:49:25.024 [Lua] pack_spawning=chaos_light
14:49:25.024 [Lua] disabled=false
14:49:25.024 [Lua] factions=nil
14:49:25.024 [Lua] boss=chaos_light
14:49:25.024 [Lua] horde=chaos
14:49:25.024 [Lua] name=chaos_light
14:49:25.024 [Lua] intensity=default
14:49:25.024 [Lua] ---
14:49:25.024 [Lua] updating bot weapon metadata for weapon: two_handed_axes_template_2
14:49:25.025 [Lua] updating bot weapon metadata for weapon: staff_life
14:49:25.025 [Lua] updating bot weapon metadata for weapon: two_handed_cog_hammers_template_1
14:49:25.025 [Lua] updating bot weapon metadata for weapon: dr_deus_01_template_1
14:49:25.025 [Lua] updating bot weapon metadata for weapon: bastard_sword_template
14:49:25.025 [Lua] updating bot weapon metadata for weapon: one_handed_sword_shield_template_2
14:49:25.032 [GameSession] create_game_object(4, 72)
14:49:25.040 [GameSession] create_game_object(4, 73)
14:49:25.239 [Lua] StateInGameRunning:_game_actually_starts()
14:49:25.240 [Lua] #################################################################################################################
14:49:25.240 [Lua] [Loading Time]: 00:00:18 [Transition]: inn_level-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true
14:49:25.240 [Lua] #################################################################################################################
14:49:25.240 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 26
14:49:25.240 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true
14:49:25.248 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 26
14:49:26.045 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 26
14:49:26.045 [Lua] Commit load time data
14:49:43.824 [GameSession] create_game_object(4, 74)
14:49:44.062 [GameSession] create_game_object(4, 75)
14:49:45.465 [GameSession] create_game_object(84, 76)
14:49:45.477 [GameSession] create_game_object(36, 77)
14:49:47.561 [GameSession] create_game_object(84, 78)
14:49:47.572 [GameSession] create_game_object(36, 79)
14:49:47.582 [GameSession] create_game_object(36, 80)
14:49:48.205 [GameSession] create_game_object(84, 81)
14:49:48.217 [GameSession] create_game_object(36, 82)
14:49:48.701 [GameSession] create_game_object(84, 83)
14:49:48.712 [GameSession] create_game_object(36, 84)
14:49:50.700 [GameSession] create_game_object(84, 85)
14:49:50.712 [GameSession] create_game_object(36, 86)
14:49:50.962 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:49:50.974 [Lua] Spline already found!
14:49:50.977 [GameSession] create_game_object(36, 87)
14:49:50.985 [GameSession] create_game_object(36, 88)
14:49:50.997 [GameSession] create_game_object(36, 89)
14:49:50.999 [Lua] Init group template: spline_patrol
14:49:51.492 [GameSession] create_game_object(84, 90)
14:49:51.506 [GameSession] create_game_object(36, 91)
14:49:51.925 [GameSession] create_game_object(84, 92)
14:49:51.937 [GameSession] create_game_object(36, 93)
14:49:52.435 [GameSession] create_game_object(4, 94)
14:49:52.536 [GameSession] create_game_object(84, 95)
14:49:52.548 [GameSession] create_game_object(36, 96)
14:49:53.891 [GameSession] create_game_object(84, 97)
14:49:53.903 [GameSession] create_game_object(36, 98)
14:49:54.159 [Lua] Switching ConflictSettings: to: skaven
14:49:54.159 [Lua] pacing=default
14:49:54.159 [Lua] roaming=nil
14:49:54.159 [Lua] specials=skaven
14:49:54.159 [Lua] debug_color=orange
14:49:54.159 [Lua] contained_breeds=nil
14:49:54.159 [Lua] pack_spawning=skaven
14:49:54.159 [Lua] disabled=false
14:49:54.159 [Lua] factions=nil
14:49:54.159 [Lua] boss=skaven
14:49:54.159 [Lua] horde=default
14:49:54.159 [Lua] name=skaven
14:49:54.159 [Lua] intensity=default
14:49:54.159 [Lua] ---
14:49:54.324 [GameSession] create_game_object(84, 99)
14:49:54.336 [GameSession] create_game_object(36, 100)
14:49:54.348 [GameSession] create_game_object(36, 101)
14:49:54.684 [GameSession] create_game_object(4, 102)
14:49:54.900 [Lua] Players are leaving the safe zone
14:49:54.959 [GameSession] create_game_object(84, 103)
14:49:54.973 [GameSession] create_game_object(36, 104)
14:49:55.058 [GameSession] create_game_object(7, 105)
14:49:55.585 [GameSession] create_game_object(4, 106)
14:49:55.859 [GameSession] destroy_game_object(72)
14:49:55.941 [GameSession] destroy_game_object(105)
14:49:57.201 [GameSession] destroy_game_object(73)
14:49:57.368 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:49:57.379 [Lua] Spline already found!
14:49:57.382 [GameSession] create_game_object(36, 107)
14:49:57.392 [GameSession] create_game_object(36, 108)
14:49:57.403 [GameSession] create_game_object(36, 109)
14:49:57.405 [Lua] Init group template: spline_patrol
14:49:57.546 [GameSession] destroy_game_object(26)
14:49:57.884 [GameSession] create_game_object(84, 110)
14:49:57.896 [GameSession] create_game_object(36, 111)
14:49:57.908 [GameSession] create_game_object(36, 112)
14:49:58.066 [GameSession] destroy_game_object(111)
14:49:58.066 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:49:58.066 [GameSession] destroy_game_object(110)
14:50:05.361 [GameSession] destroy_game_object(74)
14:50:08.895 [GameSession] destroy_game_object(88)
14:50:08.896 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:50:09.466 [GameSession] destroy_game_object(75)
14:50:11.253 [GameSession] destroy_game_object(27)
14:50:17.099 [GameSession] create_game_object(36, 113)
14:50:17.644 [GameSession] create_game_object(84, 114)
14:50:17.654 [GameSession] create_game_object(36, 115)
14:50:18.799 [GameSession] create_game_object(4, 116)
14:50:19.757 [GameSession] destroy_game_object(18)
14:50:20.032 [GameSession] destroy_game_object(116)
14:50:21.597 [GameSession] create_game_object(4, 117)
14:50:25.143 [GameSession] create_game_object(4, 118)
14:50:26.611 [GameSession] destroy_game_object(95)
14:50:27.570 [GameSession] destroy_game_object(92)
14:50:28.599 [GameSession] destroy_game_object(76)
14:50:28.745 [GameSession] destroy_game_object(97)
14:50:29.514 [GameSession] destroy_game_object(94)
14:50:29.957 [GameSession] create_game_object(68, 119)
14:50:31.095 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die
14:50:31.100 [GameSession] destroy_game_object(119)
14:50:31.624 [GameSession] destroy_game_object(54)
14:50:31.676 [GameSession] create_game_object(37, 120)
14:50:32.079 [GameSession] create_game_object(4, 121)
14:50:33.302 [GameSession] destroy_game_object(121)
14:50:35.200 [GameSession] create_game_object(4, 122)
14:50:36.091 [GameSession] create_game_object(84, 123)
14:50:37.258 [GameSession] create_game_object(84, 124)
14:50:38.254 [GameSession] create_game_object(84, 125)
14:50:38.378 [GameSession] create_game_object(74, 126)
14:50:38.907 [GameSession] create_game_object(98, 127)
14:50:38.913 [GameSession] destroy_game_object(126)
14:50:39.679 [GameSession] destroy_game_object(106)
14:50:40.095 [GameSession] create_game_object(51, 128)
14:50:40.305 [GameSession] create_game_object(36, 129)
14:50:42.157 [GameSession] destroy_game_object(128)
14:50:42.685 [GameSession] create_game_object(4, 130)
14:50:45.449 [GameSession] create_game_object(22, 131)
14:50:45.449 [GameSession] create_game_object(22, 132)
14:50:45.449 [GameSession] create_game_object(22, 133)
14:50:45.866 [GameSession] destroy_game_object(28)
14:50:45.866 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
14:50:46.480 [GameSession] destroy_game_object(133)
14:50:46.480 [GameSession] destroy_game_object(131)
14:50:46.480 [GameSession] destroy_game_object(132)
14:50:46.898 [Lua] Coordinated attack!
14:50:47.132 [Lua] Time for new HOOORDE! multi_first_wave
14:50:47.132 [Lua] HORDE: Spawning hordes while 17 other ai are spawned
14:50:47.132 [Lua] horde requested: ambush
14:50:47.132 [Lua] setting up ambush-horde
14:50:47.132 [Lua] Composing horde 'large' .. using variant 'plain'
14:50:47.133 [Lua] -> spawning: 55
14:50:47.133 [Lua] horde crated with id 3 of type ambush
14:50:47.133 [Lua] ambush horde has started
14:50:47.747 [GameSession] destroy_game_object(127)
14:50:47.802 [GameSession] create_game_object(84, 134)
14:50:47.803 [GameSession] create_game_object(36, 135)
14:50:48.831 [GameSession] destroy_game_object(129)
14:50:50.438 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:50:50.449 [Lua] Spline already found!
14:50:50.453 [GameSession] create_game_object(36, 136)
14:50:50.463 [GameSession] create_game_object(36, 137)
14:50:50.476 [GameSession] create_game_object(36, 138)
14:50:50.478 [Lua] Init group template: spline_patrol
14:50:50.596 [GameSession] create_game_object(36, 139)
14:50:50.606 [GameSession] create_game_object(36, 140)
14:50:50.617 [GameSession] create_game_object(36, 141)
14:50:50.629 [GameSession] create_game_object(36, 142)
14:50:50.639 [GameSession] create_game_object(36, 143)
14:50:50.651 [GameSession] create_game_object(36, 144)
14:50:50.662 [GameSession] create_game_object(36, 145)
14:50:50.673 [GameSession] create_game_object(36, 146)
14:50:50.685 [GameSession] create_game_object(36, 147)
14:50:50.697 [GameSession] create_game_object(36, 148)
14:50:50.710 [GameSession] create_game_object(36, 149)
14:50:50.719 [GameSession] create_game_object(36, 150)
14:50:50.731 [GameSession] create_game_object(36, 151)
14:50:50.741 [GameSession] create_game_object(36, 152)
14:50:50.753 [GameSession] create_game_object(36, 153)
14:50:50.764 [GameSession] create_game_object(36, 154)
14:50:50.775 [GameSession] create_game_object(36, 155)
14:50:50.786 [GameSession] create_game_object(36, 156)
14:50:50.797 [GameSession] create_game_object(36, 157)
14:50:50.809 [GameSession] create_game_object(36, 158)
14:50:50.812 [GameSession] create_game_object(51, 159)
14:50:50.821 [GameSession] create_game_object(36, 160)
14:50:50.832 [GameSession] create_game_object(36, 161)
14:50:50.843 [GameSession] create_game_object(36, 162)
14:50:50.856 [GameSession] create_game_object(36, 163)
14:50:50.868 [GameSession] create_game_object(36, 164)
14:50:50.880 [GameSession] create_game_object(36, 165)
14:50:50.892 [GameSession] create_game_object(36, 166)
14:50:50.903 [GameSession] create_game_object(36, 167)
14:50:50.916 [GameSession] create_game_object(36, 168)
14:50:50.929 [GameSession] create_game_object(36, 169)
14:50:50.941 [GameSession] create_game_object(36, 170)
14:50:50.952 [GameSession] create_game_object(36, 171)
14:50:50.963 [GameSession] create_game_object(36, 172)
14:50:50.973 [GameSession] create_game_object(36, 173)
14:50:50.984 [GameSession] create_game_object(36, 174)
14:50:50.995 [GameSession] create_game_object(36, 175)
14:50:51.006 [GameSession] create_game_object(36, 176)
14:50:51.017 [GameSession] create_game_object(36, 177)
14:50:51.028 [GameSession] create_game_object(36, 178)
14:50:51.039 [GameSession] create_game_object(36, 179)
14:50:51.050 [GameSession] create_game_object(36, 180)
14:50:51.062 [GameSession] create_game_object(36, 181)
14:50:51.072 [GameSession] create_game_object(36, 182)
14:50:51.126 [GameSession] create_game_object(36, 183)
14:50:51.136 [GameSession] create_game_object(36, 184)
14:50:51.148 [GameSession] create_game_object(36, 185)
14:50:51.162 [GameSession] create_game_object(36, 186)
14:50:51.175 [GameSession] create_game_object(36, 187)
14:50:51.187 [GameSession] create_game_object(36, 188)
14:50:51.199 [GameSession] create_game_object(36, 189)
14:50:51.210 [GameSession] create_game_object(84, 190)
14:50:51.211 [GameSession] create_game_object(36, 191)
14:50:51.222 [GameSession] create_game_object(36, 192)
14:50:51.234 [GameSession] create_game_object(36, 193)
14:50:51.644 [GameSession] create_game_object(36, 194)
14:50:51.656 [GameSession] create_game_object(36, 195)
14:50:51.668 [GameSession] create_game_object(36, 196)
14:50:52.150 [GameSession] create_game_object(36, 197)
14:50:52.153 [Lua] Init group template: horde
14:50:53.592 [GameSession] destroy_game_object(77)
14:50:54.222 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:50:55.077 [GameSession] destroy_game_object(79)
14:50:55.910 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[fad9d5eae8747e2a]'
14:50:56.265 [GameSession] destroy_game_object(86)
14:50:56.266 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
14:50:56.266 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:50:56.341 [GameSession] destroy_game_object(159)
14:50:56.565 [GameSession] destroy_game_object(118)
14:50:56.661 [GameSession] create_game_object(84, 198)
14:50:57.373 [GameSession] destroy_game_object(120)
14:50:57.452 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
14:50:57.614 [GameSession] create_game_object(84, 199)
14:50:57.628 [GameSession] create_game_object(64, 200)
14:50:58.468 [GameSession] destroy_game_object(100)
14:50:58.468 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f85977b29dfaf7db]'
14:50:59.373 [GameSession] create_game_object(23, 201)
14:50:59.408 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
child 1: '#ID[d494514ee8f06950]'
14:50:59.408 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:50:59.944 [GameSession] destroy_game_object(199)
14:51:00.029 [GameSession] create_game_object(84, 202)
14:51:00.157 [GameSession] destroy_game_object(202)
14:51:01.129 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
14:51:01.129 [Lua] Time for new HOOORDE! multi_consecutive_wave
14:51:01.129 [Lua] HORDE: Spawning hordes while 58 other ai are spawned
14:51:01.129 [Lua] horde requested: ambush
14:51:01.129 [Lua] setting up ambush-horde
14:51:01.129 [Lua] Composing horde 'large' .. using variant 'plain'
14:51:01.130 [Lua] -> spawning: 55
14:51:01.130 [Lua] horde crated with id 5 of type ambush
14:51:01.130 [Lua] ambush horde has started
14:51:01.536 [GameSession] destroy_game_object(122)
14:51:02.246 [GameSession] destroy_game_object(198)
14:51:02.470 [GameSession] destroy_game_object(201)
14:51:04.821 [GameSession] create_game_object(36, 203)
14:51:04.836 [GameSession] create_game_object(36, 204)
14:51:04.852 [GameSession] create_game_object(36, 205)
14:51:04.885 [GameSession] create_game_object(36, 206)
14:51:04.901 [GameSession] create_game_object(36, 207)
14:51:04.915 [GameSession] create_game_object(36, 208)
14:51:04.926 [GameSession] destroy_game_object(104)
14:51:04.926 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
14:51:04.931 [GameSession] create_game_object(36, 209)
14:51:04.946 [GameSession] create_game_object(36, 210)
14:51:04.962 [GameSession] create_game_object(36, 211)
14:51:04.976 [GameSession] create_game_object(36, 212)
14:51:04.992 [GameSession] create_game_object(36, 213)
14:51:05.008 [GameSession] create_game_object(36, 214)
14:51:05.023 [GameSession] create_game_object(36, 215)
14:51:05.082 [GameSession] create_game_object(36, 216)
14:51:05.096 [GameSession] create_game_object(36, 217)
14:51:05.110 [GameSession] create_game_object(36, 218)
14:51:05.137 [GameSession] create_game_object(36, 219)
14:51:05.149 [GameSession] destroy_game_object(102)
14:51:05.166 [GameSession] create_game_object(36, 220)
14:51:05.194 [GameSession] create_game_object(36, 221)
14:51:05.206 [GameSession] create_game_object(36, 222)
14:51:05.219 [GameSession] create_game_object(36, 223)
14:51:05.234 [GameSession] create_game_object(36, 224)
14:51:05.250 [GameSession] create_game_object(36, 225)
14:51:05.264 [GameSession] create_game_object(36, 226)
14:51:05.537 [GameSession] destroy_game_object(190)
14:51:08.901 [SteamLobby] Detected added member 110000100ad333f
14:51:08.901 [Lua] [LobbyMembers] Member joined 110000100ad333f
14:51:08.918 [Lua] [NetworkServer] Changing num_players from 1 to 2
14:51:08.918 [Lua] Players: 2
14:51:08.918 [Lua] Set lobby begin:
14:51:08.918 [Lua] Lobby data twitch_enabled = false
14:51:08.918 [Lua] Lobby data selected_mission_id = military
14:51:08.918 [Lua] Lobby data num_players = 2
14:51:08.918 [Lua] Lobby data difficulty_tweak = 0
14:51:08.918 [Lua] Lobby data host = 110000103724cc4
14:51:08.918 [Lua] Lobby data time_of_search = 1638974932
14:51:08.919 [Lua] Lobby data matchmaking_type = 2
14:51:08.919 [Lua] Lobby data is_private = false
14:51:08.919 [Lua] Lobby data match_started = true
14:51:08.919 [Lua] Lobby data player_slot_4 = 0:0
14:51:08.919 [Lua] Lobby data difficulty = hardest
14:51:08.919 [Lua] Lobby data player_slot_1 = 0:0
14:51:08.919 [Lua] Lobby data unique_server_name = Tierce
14:51:08.919 [Lua] Lobby data quick_game = false
14:51:08.919 [Lua] Lobby data country_code = CZ
14:51:08.919 [Lua] Lobby data matchmaking = true
14:51:08.919 [Lua] Lobby data power_level = 835
14:51:08.919 [Lua] Lobby data mission_id = military
14:51:08.919 [Lua] Lobby data mechanism = adventure
14:51:08.919 [Lua] Lobby data player_slot_5 = 0:0
14:51:08.919 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:08.919 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:08.919 [Lua] Lobby data player_slot_3 = 0:0
14:51:08.919 [Lua] Lobby data eac_authorized = true
14:51:08.919 [Lua] Set lobby end.
14:51:09.134 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
14:51:09.171 [Lua] Init group template: horde
14:51:09.264 [Steam] Accepted connection 7c279e87 request from 110000100ad333f
14:51:09.462 [SteamTransport] Added peer 110000100ad333f
14:51:09.975 [SteamAuthenticator] Sent ticket request to 110000100ad333f
14:51:10.025 [SteamAuthenticator] Got ticket request from 110000100ad333f
14:51:10.025 [SteamAuthenticator] GetAuthSessionTicket 110000100ad333f
14:51:10.026 [SteamAuthenticator] Got ticket request from 110000100ad333f
14:51:10.052 [SteamAuthenticator] Got ticket from 110000100ad333f
14:51:10.052 [SteamAuthenticator] BeginAuthSession 110000100ad333f
14:51:10.052 [SteamAuthenticator] Authenticating 110000100ad333f
14:51:10.247 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
child 1: '#ID[0c907ca2f09e88d5]'
14:51:10.400 [SteamAuthenticator] Steam validation for 110000100ad333f with response 0
14:51:10.400 [Connection] Endpoint 110000100ad333f set max payload per packet to 1140
14:51:10.400 [Connection] Received a connection 33 to 110000100ad333f
14:51:10.427 [Connection] Sending request connection 33 reply to 110000100ad333f
14:51:10.514 [Handshaker] Established a connection 33 to 110000100ad333f
14:51:10.514 [Lua] GOT approve_channel 1 110000100ad333f 186000001e7fc11
14:51:10.515 [EAC] EAC server has client 110000100ad333f and channel 1 (and owner 110000100ad333f)
14:51:10.515 [EACServer] [15:51:10:515][Windows][EAC Server] [Info][RegisterClient] Client: 0110000100AD333F PlayerGUID: 76561197971616575 PlayerIP: 0.0.0.0 OwnerGUID: 76561197971616575 PlayerName: Urban_Camel
14:51:10.515 [Lua] Client with peer_id 110000100ad333f got APPROVED by server
14:51:10.515 [Channel] Channel 1 to peer 110000100ad333f in system game instance 186000001e7fc11 was accepted.
14:51:10.515 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000100ad333f'
14:51:10.515 [Lua] [ChatManager][1]System: Urban_Camel is joining the game
14:51:10.515 [Lua] [NetworkServer] Peer 110000100ad333f joined server lobby.
14:51:10.515 [Lua] [NetworkServer] Creating peer info.
14:51:10.515 [Lua] [PeerSM] 110000100ad333f :: on_enter Connecting
14:51:10.579 [EACServer] [15:51:10:579][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established.
14:51:10.633 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 110000100ad333f, replying lobby_ok
14:51:10.707 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000100ad333f REPLY wh:0 | we:0 | dr:0 | bw:110000103724cc4 | es:0
14:51:10.780 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000100ad333f
14:51:10.780 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 110000100ad333f
14:51:10.780 [Lua] Set lobby begin:
14:51:10.780 [Lua] Lobby data twitch_enabled = false
14:51:10.780 [Lua] Lobby data selected_mission_id = military
14:51:10.781 [Lua] Lobby data num_players = 2
14:51:10.781 [Lua] Lobby data difficulty_tweak = 0
14:51:10.781 [Lua] Lobby data host = 110000103724cc4
14:51:10.781 [Lua] Lobby data time_of_search = 1638974932
14:51:10.781 [Lua] Lobby data matchmaking_type = 2
14:51:10.781 [Lua] Lobby data is_private = false
14:51:10.781 [Lua] Lobby data match_started = true
14:51:10.781 [Lua] Lobby data player_slot_4 = 0:0
14:51:10.781 [Lua] Lobby data difficulty = hardest
14:51:10.781 [Lua] Lobby data player_slot_1 = 0:0
14:51:10.781 [Lua] Lobby data unique_server_name = Tierce
14:51:10.781 [Lua] Lobby data quick_game = false
14:51:10.781 [Lua] Lobby data country_code = CZ
14:51:10.781 [Lua] Lobby data matchmaking = true
14:51:10.781 [Lua] Lobby data power_level = 835
14:51:10.781 [Lua] Lobby data mission_id = military
14:51:10.781 [Lua] Lobby data mechanism = adventure
14:51:10.781 [Lua] Lobby data player_slot_5 = 0:0
14:51:10.781 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:10.781 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:10.781 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:10.781 [Lua] Lobby data eac_authorized = true
14:51:10.781 [Lua] Set lobby end.
14:51:11.101 [SteamLobby] Detected added member 11000010a422a85
14:51:11.101 [Lua] [LobbyMembers] Member joined 11000010a422a85
14:51:11.115 [Lua] [NetworkServer] Changing num_players from 2 to 3
14:51:11.115 [Lua] Players: 3
14:51:11.115 [Lua] Set lobby begin:
14:51:11.115 [Lua] Lobby data twitch_enabled = false
14:51:11.115 [Lua] Lobby data selected_mission_id = military
14:51:11.115 [Lua] Lobby data num_players = 3
14:51:11.115 [Lua] Lobby data difficulty_tweak = 0
14:51:11.115 [Lua] Lobby data host = 110000103724cc4
14:51:11.115 [Lua] Lobby data time_of_search = 1638974932
14:51:11.115 [Lua] Lobby data matchmaking_type = 2
14:51:11.115 [Lua] Lobby data is_private = false
14:51:11.115 [Lua] Lobby data match_started = true
14:51:11.115 [Lua] Lobby data player_slot_4 = 0:0
14:51:11.115 [Lua] Lobby data difficulty = hardest
14:51:11.115 [Lua] Lobby data player_slot_1 = 0:0
14:51:11.115 [Lua] Lobby data unique_server_name = Tierce
14:51:11.115 [Lua] Lobby data quick_game = false
14:51:11.115 [Lua] Lobby data country_code = CZ
14:51:11.115 [Lua] Lobby data matchmaking = true
14:51:11.116 [Lua] Lobby data power_level = 835
14:51:11.116 [Lua] Lobby data mission_id = military
14:51:11.116 [Lua] Lobby data mechanism = adventure
14:51:11.116 [Lua] Lobby data player_slot_5 = 0:0
14:51:11.116 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:11.116 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:11.116 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:11.116 [Lua] Lobby data eac_authorized = true
14:51:11.116 [Lua] Set lobby end.
14:51:11.426 [Steam] Accepted connection d6102e52 request from 11000010a422a85
14:51:11.427 [SteamTransport] Added peer 11000010a422a85
14:51:11.859 [SteamAuthenticator] Sent ticket request to 11000010a422a85
14:51:11.901 [SteamAuthenticator] Got ticket request from 11000010a422a85
14:51:11.901 [SteamAuthenticator] GetAuthSessionTicket 11000010a422a85
14:51:11.915 [SteamAuthenticator] Got ticket from 11000010a422a85
14:51:11.915 [SteamAuthenticator] BeginAuthSession 11000010a422a85
14:51:11.915 [SteamAuthenticator] Authenticating 11000010a422a85
14:51:12.199 [SteamAuthenticator] Steam validation for 11000010a422a85 with response 0
14:51:12.318 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140
14:51:12.318 [Connection] Received a connection 34 to 11000010a422a85
14:51:12.347 [Connection] Sending request connection 34 reply to 11000010a422a85
14:51:12.471 [Handshaker] Established a connection 34 to 11000010a422a85
14:51:12.471 [Lua] GOT approve_channel 2 11000010a422a85 186000001e7fc11
14:51:12.471 [EAC] EAC server has client 11000010a422a85 and channel 2 (and owner 11000010a422a85)
14:51:12.471 [EACServer] [15:51:12:471][Windows][EAC Server] [Info][RegisterClient] Client: 011000010A422A85 PlayerGUID: 76561198132374149 PlayerIP: 0.0.0.0 OwnerGUID: 76561198132374149 PlayerName: Brang
14:51:12.471 [Lua] Client with peer_id 11000010a422a85 got APPROVED by server
14:51:12.471 [Channel] Channel 2 to peer 11000010a422a85 in system game instance 186000001e7fc11 was accepted.
14:51:12.472 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010a422a85'
14:51:12.472 [Lua] [ChatManager][1]System: Brang is joining the game
14:51:12.472 [Lua] [NetworkServer] Peer 11000010a422a85 joined server lobby.
14:51:12.472 [Lua] [NetworkServer] Creating peer info.
14:51:12.472 [Lua] [PeerSM] 11000010a422a85 :: on_enter Connecting
14:51:12.594 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000010a422a85, replying lobby_ok
14:51:12.685 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010a422a85 REPLY wh:0 | we:0 | dr:110000100ad333f | bw:110000103724cc4 | es:0
14:51:12.822 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010a422a85
14:51:12.822 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 11000010a422a85
14:51:12.822 [Lua] Set lobby begin:
14:51:12.822 [Lua] Lobby data twitch_enabled = false
14:51:12.822 [Lua] Lobby data selected_mission_id = military
14:51:12.822 [Lua] Lobby data num_players = 3
14:51:12.823 [Lua] Lobby data difficulty_tweak = 0
14:51:12.823 [Lua] Lobby data host = 110000103724cc4
14:51:12.823 [Lua] Lobby data time_of_search = 1638974932
14:51:12.823 [Lua] Lobby data matchmaking_type = 2
14:51:12.823 [Lua] Lobby data is_private = false
14:51:12.823 [Lua] Lobby data match_started = true
14:51:12.823 [Lua] Lobby data player_slot_4 = 0:0
14:51:12.823 [Lua] Lobby data difficulty = hardest
14:51:12.823 [Lua] Lobby data player_slot_1 = 0:0
14:51:12.823 [Lua] Lobby data unique_server_name = Tierce
14:51:12.823 [Lua] Lobby data quick_game = false
14:51:12.823 [Lua] Lobby data country_code = CZ
14:51:12.823 [Lua] Lobby data matchmaking = true
14:51:12.823 [Lua] Lobby data power_level = 835
14:51:12.823 [Lua] Lobby data mission_id = military
14:51:12.824 [Lua] Lobby data mechanism = adventure
14:51:12.824 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:51:12.824 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:12.824 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:12.824 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:12.824 [Lua] Lobby data eac_authorized = true
14:51:12.824 [Lua] Set lobby end.
14:51:13.050 [Lua] ### CLEARING PEER STATE FOR 110000100ad333f
14:51:13.050 [Lua] [PeerSM] 110000100ad333f :: on_exit Connecting
14:51:13.050 [Lua] [PeerSM] 110000100ad333f :: on_enter Connecting
14:51:13.105 [Lua] [NetworkServer] Peer 110000100ad333f has sent rpc_notify_lobby_joined
14:51:13.105 [Lua] [PSM] Peer 110000100ad333f joined. Want to use profile index "3" and join party "0"
14:51:13.105 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f"]
14:51:13.105 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000100ad333f, connection_key=0)
14:51:13.105 [Lua] Sync dynamic to client:
14:51:13.178 [GameSession] destroy_game_object(137)
14:51:13.277 [Lua] ### Received rpc_level_load_started
14:51:13.278 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_session_id: 1899749120
14:51:13.278 [Lua] player (110000100ad333f,1) was put into party 0
14:51:13.278 [Lua] [ProfileSynchronizer] Peer 110000100ad333f entered session
14:51:13.278 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000100ad333f
14:51:13.278 [Lua] Mechanism says: a client has initialized the mechanism! 110000100ad333f
14:51:13.558 [Lua] HORDE: Pushing horde in time; too many units out 61
14:51:14.541 [GameSession] create_game_object(4, 227)
14:51:15.060 [GameSession] create_game_object(37, 228)
14:51:15.112 [Lua] ### CLEARING PEER STATE FOR 11000010a422a85
14:51:15.112 [Lua] [PeerSM] 11000010a422a85 :: on_exit Connecting
14:51:15.112 [Lua] [PeerSM] 11000010a422a85 :: on_enter Connecting
14:51:15.155 [Lua] [NetworkServer] Peer 110000100ad333f has sent rpc_post_game_notified
14:51:15.156 [Lua] [PeerSM] 110000100ad333f :: on_exit Connecting
14:51:15.156 [Lua] [PeerSM] 110000100ad333f :: on_enter Loading
14:51:15.245 [EACServer] [15:51:15:244][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000100AD333F Session: 1 Status: Client Authenticated Message: Client authenticated.
14:51:15.245 [EAC] Peer 110000100ad333f switched EAC state to ClientAuthenticatedLocal
14:51:15.276 [Lua] [NetworkServer] Peer 11000010a422a85 has sent rpc_notify_lobby_joined
14:51:15.276 [Lua] [PSM] Peer 11000010a422a85 joined. Want to use profile index "5" and join party "0"
14:51:15.276 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f","11000010a422a85"]
14:51:15.276 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010a422a85, connection_key=1)
14:51:15.276 [Lua] Sync dynamic to client:
14:51:15.626 [Lua] ### Received rpc_level_load_started
14:51:15.626 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 1899749120
14:51:15.626 [Lua] player (11000010a422a85,1) was put into party 0
14:51:15.626 [Lua] [ProfileSynchronizer] Peer 11000010a422a85 entered session
14:51:15.626 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010a422a85
14:51:15.626 [Lua] Mechanism says: a client has initialized the mechanism! 11000010a422a85
14:51:15.653 [Channel] Channel 3 to peer 11000010a422a85 in system voip instance 8d1fd90c49b3c0fb was accepted.
14:51:15.827 [SteamVoipClient] select_out(11000010a422a85, on)
14:51:15.841 [SteamVoipClient] select_out(11000010a422a85, on)
14:51:15.841 [SteamVoipClient] select_in(11000010a422a85, on)
14:51:15.841 [SteamVoipClient] select_out(11000010a422a85, off)
14:51:15.966 [Channel] Channel 4 to peer 11000010a422a85 in system voip instance 0 was accepted.
14:51:15.983 [EACServer] [15:51:15:983][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000100AD333F.
14:51:16.284 [EACServer] [15:51:16:284][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000100AD333F
14:51:16.284 [EACServer] [15:51:16:284][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000100AD333F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
14:51:16.298 [EAC] Peer 110000100ad333f switched EAC state to ClientAuthenticatedRemote
14:51:16.530 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:51:16.860 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[afed7a74495deac1]'
child 2: '#ID[77c40a77f3befeb7]'
14:51:17.314 [Lua] [NetworkServer] Peer 11000010a422a85 has sent rpc_post_game_notified
14:51:17.314 [EACServer] [15:51:17:313][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010A422A85 Session: 2 Status: Client Authenticated Message: Client authenticated.
14:51:17.314 [Lua] [PeerSM] 11000010a422a85 :: on_exit Connecting
14:51:17.314 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading
14:51:17.315 [EAC] Peer 11000010a422a85 switched EAC state to ClientAuthenticatedLocal
14:51:17.358 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:51:17.486 [EACServer] [15:51:17:485][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010A422A85.
14:51:17.609 [Lua] Horde killed: ?
14:51:17.620 [Lua] HORDE: last wave, reset to standard horde delay
14:51:17.620 [Lua] Time for new HOOORDE! multi_last_wave
14:51:17.620 [Lua] HORDE: Spawning hordes while 46 other ai are spawned
14:51:17.620 [Lua] horde requested: ambush
14:51:17.620 [Lua] setting up ambush-horde
14:51:17.620 [Lua] Composing horde 'large' .. using variant 'plain'
14:51:17.621 [Lua] -> spawning: 52
14:51:17.621 [Lua] horde crated with id 6 of type ambush
14:51:17.621 [Lua] ambush horde has started
14:51:17.768 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:51:17.786 [EACServer] [15:51:17:786][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010A422A85
14:51:17.786 [EACServer] [15:51:17:786][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010A422A85 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
14:51:17.803 [EAC] Peer 11000010a422a85 switched EAC state to ClientAuthenticatedRemote
14:51:17.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:51:18.084 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:51:18.641 [GameSession] create_game_object(89, 229)
14:51:19.151 [GameSession] create_game_object(89, 230)
14:51:19.270 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:51:19.270 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
14:51:19.270 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
14:51:19.481 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:51:19.483 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1212304
14:51:20.835 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
14:51:21.296 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:51:23.463 [Lua] ### Received rpc_level_loaded
14:51:23.463 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_id: 35
14:51:23.463 [Lua] Peer 110000100ad333f has loaded the level but not all enemies, so we wait
14:51:24.298 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
14:51:24.572 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:51:24.719 error: [Unit] Unit: '#ID[f42cfa9bec9839aa]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
14:51:25.110 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:51:25.339 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:51:25.572 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:51:26.168 [GameSession] create_game_object(22, 231)
14:51:26.169 [GameSession] create_game_object(22, 232)
14:51:26.169 [GameSession] create_game_object(22, 233)
14:51:27.227 [GameSession] destroy_game_object(231)
14:51:27.227 [GameSession] destroy_game_object(233)
14:51:27.227 [GameSession] destroy_game_object(232)
14:51:27.439 [GameSession] create_game_object(84, 234)
14:51:27.670 [GameSession] destroy_game_object(234)
14:51:28.000 [GameSession] destroy_game_object(228)
14:51:28.776 [GameSession] create_game_object(84, 235)
14:51:29.549 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000100ad333f, connection_key=0)
14:51:29.550 [Lua] [PeerSM] 110000100ad333f :: on_exit Loading
14:51:29.550 [Lua] [PeerSM] 110000100ad333f :: on_enter LoadingProfilePackages
14:51:29.563 [Lua] [PeerSM] 110000100ad333f :: on_exit LoadingProfilePackages
14:51:29.563 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForEnterGame
14:51:30.422 [Lua] Horde killed: ?
14:51:30.655 [GameSession] destroy_game_object(117)
14:51:30.673 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:51:30.685 [Lua] Spline already found!
14:51:30.715 [Lua] Init group template: spline_patrol
14:51:30.852 [GameSession] create_game_object(4, 236)
14:51:31.376 [GameSession] create_game_object(84, 237)
14:51:31.589 [GameSession] destroy_game_object(237)
14:51:31.616 [GameSession] add_peer(110000100ad333f)
14:51:31.616 [GameSession] create_game_object(0, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(1, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(2, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(3, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(4, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(5, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(6, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(7, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(8, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(9, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(10, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(11, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(12, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(13, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(14, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(15, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(16, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(17, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(19, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(20, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(21, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(22, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(23, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(24, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(25, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(29, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(30, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(31, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(32, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(33, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(34, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(35, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(36, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(37, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(38, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(39, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(40, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(41, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(42, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(43, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(44, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(45, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(46, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(47, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(48, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(49, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(50, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(51, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(52, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(53, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(55, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(56, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(57, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(58, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(59, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(61, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(62, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(63, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(64, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(65, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(66, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(67, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(68, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(69, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(70, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(71, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(78, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(80, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(81, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(82, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(83, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(84, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(85, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(87, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(89, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(90, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(91, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(93, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(96, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(98, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(99, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(101, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(103, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(107, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(108, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(109, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(112, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(113, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(114, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(115, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(123, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(124, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(125, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(130, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(134, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(135, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(136, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(138, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(139, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(140, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(141, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(142, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(143, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(144, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(145, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(146, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(147, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(148, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(149, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(150, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(151, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(152, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(153, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(154, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(155, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(156, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(157, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(158, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(160, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(161, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(162, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(163, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(164, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(165, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(166, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(167, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(168, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(169, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(170, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(171, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(172, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(173, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(174, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(175, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(176, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(177, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(178, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(179, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(180, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(181, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(182, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(183, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(184, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(185, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(186, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(187, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(188, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(189, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(191, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(192, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(193, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(194, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(195, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(196, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(197, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(200, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(203, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(204, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(205, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(206, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(207, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(208, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(209, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(210, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(211, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(212, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(213, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(214, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(215, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(216, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(217, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(218, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(219, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(220, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(221, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(222, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(223, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(224, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(225, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(226, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(227, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(229, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(230, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(235, 0) -> 110000100ad333f
14:51:31.616 [GameSession] create_game_object(236, 0) -> 110000100ad333f
14:51:31.616 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForEnterGame
14:51:31.616 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForGameObjectSync
14:51:31.630 [Lua] [NetworkServer] Game_object_sync_done for peer 110000100ad333f
14:51:31.649 [Lua] Breedfreezer (server) starting a hot join sync
14:51:31.649 [Lua] packing 1 units of breed chaos_marauder
14:51:31.649 [Lua] packing 14 units of breed skaven_clan_rat
14:51:31.649 [Lua] packing 0 units of breed skaven_storm_vermin
14:51:31.649 [Lua] packing 36 units of breed skaven_slave
14:51:31.649 [Lua] packing 0 units of breed chaos_fanatic
14:51:31.649 [Lua] packing 0 units of breed chaos_raider
14:51:31.649 [Lua] packing 0 units of breed chaos_warrior
14:51:31.649 [Lua] packing 0 units of breed chaos_berzerker
14:51:31.649 [Lua] packing 0 units of breed skaven_plague_monk
14:51:31.649 [Lua] --> rpc-package size reached, sending rpc now (last package)
14:51:31.649 [Lua]
14:51:31.649 [Lua] [1] = 3 (number)
14:51:31.649 [Lua] [2] = 1 (number)
14:51:31.649 [Lua] [3] = 26 (number)
14:51:31.649 [Lua] [4] = 14 (number)
14:51:31.649 [Lua] [5] = 1 (number)
14:51:31.649 [Lua] [6] = 0 (number)
14:51:31.649 [Lua] [7] = 20 (number)
14:51:31.649 [Lua] [8] = 36 (number)
14:51:31.649 [Lua] [9] = 1 (number)
14:51:31.649 [Lua] [10] = 0 (number)
14:51:31.649 [Lua] [11] = 1 (number)
14:51:31.649 [Lua] [12] = 0 (number)
14:51:31.649 [Lua] [13] = 1 (number)
14:51:31.649 [Lua] [14] = 0 (number)
14:51:31.649 [Lua] [15] = 1 (number)
14:51:31.649 [Lua] [16] = 0 (number)
14:51:31.649 [Lua] [17] = 1 (number)
14:51:31.649 [Lua] [18] = 0 (number)
14:51:31.649 [Lua]
14:51:31.649 [Lua]
14:51:31.649 [Lua] [1] = 200 (number)
14:51:31.649 [Lua] [2] = 98 (number)
14:51:31.649 [Lua] [3] = 152 (number)
14:51:31.649 [Lua] [4] = 138 (number)
14:51:31.649 [Lua] [5] = 145 (number)
14:51:31.649 [Lua] [6] = 193 (number)
14:51:31.649 [Lua] [7] = 192 (number)
14:51:31.649 [Lua] [8] = 91 (number)
14:51:31.649 [Lua] [9] = 141 (number)
14:51:31.649 [Lua] [10] = 84 (number)
14:51:31.649 [Lua] [11] = 87 (number)
14:51:31.649 [Lua] [12] = 108 (number)
14:51:31.649 [Lua] [13] = 107 (number)
14:51:31.649 [Lua] [14] = 80 (number)
14:51:31.649 [Lua] [15] = 109 (number)
14:51:31.649 [Lua] [16] = 142 (number)
14:51:31.649 [Lua] [17] = 151 (number)
14:51:31.649 [Lua] [18] = 182 (number)
14:51:31.649 [Lua] [19] = 222 (number)
14:51:31.649 [Lua] [20] = 213 (number)
14:51:31.649 [Lua] [21] = 214 (number)
14:51:31.649 [Lua] [22] = 211 (number)
14:51:31.649 [Lua] [23] = 219 (number)
14:51:31.649 [Lua] [24] = 210 (number)
14:51:31.649 [Lua] [25] = 209 (number)
14:51:31.649 [Lua] [26] = 180 (number)
14:51:31.649 [Lua] [27] = 204 (number)
14:51:31.649 [Lua] [28] = 196 (number)
14:51:31.649 [Lua] [29] = 174 (number)
14:51:31.649 [Lua] [30] = 184 (number)
14:51:31.649 [Lua] [31] = 203 (number)
14:51:31.649 [Lua] [32] = 206 (number)
14:51:31.649 [Lua] [33] = 217 (number)
14:51:31.649 [Lua] [34] = 162 (number)
14:51:31.649 [Lua] [35] = 165 (number)
14:51:31.649 [Lua] [36] = 166 (number)
14:51:31.649 [Lua] [37] = 173 (number)
14:51:31.649 [Lua] [38] = 181 (number)
14:51:31.649 [Lua] [39] = 160 (number)
14:51:31.649 [Lua] [40] = 207 (number)
14:51:31.649 [Lua] [41] = 215 (number)
14:51:31.649 [Lua] [42] = 178 (number)
14:51:31.649 [Lua] [43] = 150 (number)
14:51:31.649 [Lua] [44] = 194 (number)
14:51:31.649 [Lua] [45] = 225 (number)
14:51:31.649 [Lua] [46] = 171 (number)
14:51:31.649 [Lua] [47] = 212 (number)
14:51:31.649 [Lua] [48] = 183 (number)
14:51:31.649 [Lua] [49] = 144 (number)
14:51:31.649 [Lua] [50] = 197 (number)
14:51:31.649 [Lua] [51] = 156 (number)
14:51:31.649 [Lua]
14:51:31.650 [Lua] PlayerManager:add_remote_player 110000100ad333f
14:51:31.650 [GameSession] create_game_object(67, 238)
14:51:31.650 [GameSession] create_game_object(238, 0) -> 110000100ad333f
14:51:31.650 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=238
14:51:31.650 [Lua] RemotePlayer:create_game_object( ) 238
14:51:31.695 [Lua] [ProfileSynchronizer] Assigning peer(110000100ad333f:1) to profile(3) career(2)
14:51:31.695 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"}]
14:51:31.695 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForGameObjectSync
14:51:31.695 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForPlayers
14:51:31.707 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForPlayers
14:51:31.707 [Lua] [PeerSM] 110000100ad333f :: on_enter InGame
14:51:31.707 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = true
14:51:32.185 [GameSession] 110000100ad333f -> create_game_object(1024)
14:51:32.185 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000100ad333f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:51:32.185 [Lua] Adding player sync data to peer=110000100ad333f local_player_id=1
14:51:32.186 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}}
14:51:32.186 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
14:51:32.186 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson, ProfileSynchronizer, async-read,
14:51:32.230 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
14:51:32.230 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
14:51:32.230 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
14:51:32.542 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
14:51:32.542 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
14:51:32.543 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
14:51:32.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
14:51:32.569 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
14:51:32.569 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09
14:51:32.597 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09
14:51:32.597 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09
14:51:32.597 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p
14:51:32.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p
14:51:32.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p
14:51:32.622 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
14:51:32.650 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
14:51:32.650 [Lua] [PackageManager] Force_load: wwise/handgun
14:51:32.651 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson
14:51:32.784 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson
14:51:32.784 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson
14:51:32.796 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:51:33.958 [GameSession] create_game_object(84, 239)
14:51:33.958 [GameSession] create_game_object(239, 0) -> 110000100ad333f
14:51:33.994 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
14:51:34.155 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:51:34.160 [Lua] player (110000100ad333f,1) was put into party 1
14:51:34.167 [Lua] [GameNetworkManager] destroying game object with go_id=67
14:51:34.167 [GameSession] destroy_game_object(67)
14:51:34.167 [GameSession] destroy_game_object(66)
14:51:34.168 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c0fdfd628f672028]'
child 1: '#ID[2b37bca301899671]'
child 2: '#ID[12b1b06400b8bcc3]'
child 3: '#ID[356c6daa084b6fa5]'
child 4: '#ID[3d1c223596227d45]'
child 5: '#ID[eb0ca4f3801e60a6]'
child 6: '#ID[6106253c2f292493]'
child 7: '#ID[7fca86d6df62cda4]'
14:51:34.168 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[181a7a0ad51f873d]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[33f2350a5569735b]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[1539e658fb86bced]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[619b3d3019f207dc]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[1bca545bb69dccfb]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[9980aa466fc8c88c]'
child 11: '#ID[55fd69380cc84c88]'
child 12: '#ID[8b14d6d9ef7ee6c5]'
child 13: '#ID[10a0a3f87e96537f]'
14:51:34.172 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"}]
14:51:34.172 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 4
14:51:34.172 [Lua] [GameNetworkManager] destroying game object with go_id=58
14:51:34.172 [GameSession] destroy_game_object(58)
14:51:34.189 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer
14:51:34.190 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer
14:51:34.190 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer
14:51:34.190 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer
14:51:34.204 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer
14:51:34.204 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer
14:51:34.204 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer
14:51:34.205 [Lua] [PackageManager] Unload: wwise/flamethrower, ProfileSynchronizer
14:51:34.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer
14:51:34.205 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer
14:51:34.205 [Lua] [PackageManager] Unload: resource_packages/careers/dr_engineer, ProfileSynchronizer
14:51:34.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer
14:51:34.209 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer
14:51:34.209 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer
14:51:34.209 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer
14:51:34.212 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer
14:51:34.273 [GameSession] destroy_game_object(239)
14:51:34.322 [GameSession] 110000100ad333f -> create_game_object(1025)
14:51:34.322 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000100ad333f go_type=player_unit go_created_func_name=game_object_created_player_unit
14:51:34.322 [Lua] [NetworkServer] Peer 110000100ad333f spawned player.
14:51:34.324 [GameSession] create_game_object(46, 240)
14:51:34.324 [GameSession] create_game_object(240, 0) -> 110000100ad333f
14:51:34.324 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=240
14:51:34.324 [Lua] PlayerManager:assign_unit_ownership Urban_Camel 110000100ad333f 1
14:51:34.325 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.89583333333333337) temporary_health_percentage (0.068750000000000006) melee slot ammo (1) ranged slot ammo (0.90909090909090906)
14:51:34.325 [Lua] TalentSystem:rpc_sync_talents 1 1025
14:51:34.350 [GameSession] create_game_object(84, 241)
14:51:34.350 [GameSession] create_game_object(241, 0) -> 110000100ad333f
14:51:34.781 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = true
14:51:36.323 [Lua] Set lobby begin:
14:51:36.323 [Lua] Lobby data twitch_enabled = false
14:51:36.323 [Lua] Lobby data selected_mission_id = military
14:51:36.323 [Lua] Lobby data num_players = 3
14:51:36.323 [Lua] Lobby data difficulty_tweak = 0
14:51:36.323 [Lua] Lobby data host = 110000103724cc4
14:51:36.323 [Lua] Lobby data time_of_search = 1638974932
14:51:36.323 [Lua] Lobby data matchmaking_type = 2
14:51:36.323 [Lua] Lobby data is_private = false
14:51:36.323 [Lua] Lobby data match_started = true
14:51:36.323 [Lua] Lobby data player_slot_4 = 0:0
14:51:36.323 [Lua] Lobby data difficulty = hardest
14:51:36.323 [Lua] Lobby data player_slot_1 = 0:0
14:51:36.323 [Lua] Lobby data unique_server_name = Tierce
14:51:36.323 [Lua] Lobby data quick_game = false
14:51:36.323 [Lua] Lobby data country_code = CZ
14:51:36.323 [Lua] Lobby data matchmaking = true
14:51:36.323 [Lua] Lobby data power_level = 417
14:51:36.323 [Lua] Lobby data mission_id = military
14:51:36.323 [Lua] Lobby data mechanism = adventure
14:51:36.323 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:51:36.323 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:36.323 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:36.324 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:36.324 [Lua] Lobby data eac_authorized = true
14:51:36.324 [Lua] Set lobby end.
14:51:36.645 [GameSession] destroy_game_object(241)
14:51:37.426 [GameSession] destroy_game_object(155)
14:51:37.426 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
14:51:38.165 [Lua] ### Received rpc_level_loaded
14:51:38.165 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 35
14:51:38.165 [Lua] Peer 11000010a422a85 has loaded the level but not all enemies, so we wait
14:51:38.273 [GameSession] destroy_game_object(154)
14:51:38.913 [GameSession] destroy_game_object(161)
14:51:38.913 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
14:51:39.078 [GameSession] destroy_game_object(140)
14:51:39.078 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[cd651e3175618baa]'
14:51:39.506 [GameSession] destroy_game_object(208)
14:51:39.506 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
14:51:39.607 [GameSession] destroy_game_object(146)
14:51:39.925 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:51:40.241 [GameSession] create_game_object(51, 242)
14:51:40.241 [GameSession] create_game_object(242, 0) -> 110000100ad333f
14:51:41.443 [Lua] Set lobby begin:
14:51:41.443 [Lua] Lobby data twitch_enabled = false
14:51:41.443 [Lua] Lobby data selected_mission_id = military
14:51:41.443 [Lua] Lobby data num_players = 3
14:51:41.443 [Lua] Lobby data difficulty_tweak = 0
14:51:41.443 [Lua] Lobby data host = 110000103724cc4
14:51:41.443 [Lua] Lobby data time_of_search = 1638974932
14:51:41.444 [Lua] Lobby data matchmaking_type = 2
14:51:41.444 [Lua] Lobby data is_private = false
14:51:41.444 [Lua] Lobby data match_started = true
14:51:41.444 [Lua] Lobby data player_slot_4 = 0:0
14:51:41.444 [Lua] Lobby data difficulty = hardest
14:51:41.444 [Lua] Lobby data player_slot_1 = 0:0
14:51:41.444 [Lua] Lobby data unique_server_name = Tierce
14:51:41.444 [Lua] Lobby data quick_game = false
14:51:41.444 [Lua] Lobby data country_code = CZ
14:51:41.444 [Lua] Lobby data matchmaking = true
14:51:41.444 [Lua] Lobby data power_level = 835
14:51:41.444 [Lua] Lobby data mission_id = military
14:51:41.444 [Lua] Lobby data mechanism = adventure
14:51:41.444 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:51:41.444 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:41.444 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:41.444 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:41.444 [Lua] Lobby data eac_authorized = true
14:51:41.444 [Lua] Set lobby end.
14:51:42.485 [GameSession] destroy_game_object(130)
14:51:42.549 [GameSession] create_game_object(84, 243)
14:51:42.549 [GameSession] create_game_object(243, 0) -> 110000100ad333f
14:51:42.735 [GameSession] create_game_object(22, 244)
14:51:42.735 [GameSession] create_game_object(244, 0) -> 110000100ad333f
14:51:42.735 [GameSession] create_game_object(22, 245)
14:51:42.735 [GameSession] create_game_object(245, 0) -> 110000100ad333f
14:51:42.735 [GameSession] create_game_object(22, 246)
14:51:42.735 [GameSession] create_game_object(246, 0) -> 110000100ad333f
14:51:43.337 [GameSession] destroy_game_object(243)
14:51:43.521 [GameSession] create_game_object(84, 247)
14:51:43.521 [GameSession] create_game_object(247, 0) -> 110000100ad333f
14:51:43.778 [GameSession] destroy_game_object(245)
14:51:43.778 [GameSession] destroy_game_object(246)
14:51:43.778 [GameSession] destroy_game_object(244)
14:51:44.742 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:51:44.742 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1212304
14:51:45.699 [GameSession] destroy_game_object(242)
14:51:45.741 [GameSession] destroy_game_object(143)
14:51:45.741 [GameSession] destroy_game_object(147)
14:51:45.741 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
child 1: '#ID[cd651e3175618baa]'
14:51:45.742 [GameSession] destroy_game_object(157)
14:51:45.742 [GameSession] destroy_game_object(169)
14:51:45.743 [GameSession] destroy_game_object(221)
14:51:45.743 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
14:51:45.743 [GameSession] destroy_game_object(224)
14:51:45.743 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
14:51:45.743 [GameSession] destroy_game_object(205)
14:51:45.744 [GameSession] destroy_game_object(218)
14:51:45.744 [GameSession] destroy_game_object(170)
14:51:45.744 [GameSession] destroy_game_object(227)
14:51:46.052 [GameSession] destroy_game_object(236)
14:51:46.349 [GameSession] create_game_object(4, 248)
14:51:46.349 [GameSession] create_game_object(248, 0) -> 110000100ad333f
14:51:46.805 [GameSession] create_game_object(84, 249)
14:51:46.805 [GameSession] create_game_object(249, 0) -> 110000100ad333f
14:51:46.820 [GameSession] create_game_object(64, 250)
14:51:46.820 [GameSession] create_game_object(250, 0) -> 110000100ad333f
14:51:47.689 [GameSession] create_game_object(84, 251)
14:51:47.689 [GameSession] create_game_object(251, 0) -> 110000100ad333f
14:51:47.700 [GameSession] create_game_object(64, 252)
14:51:47.700 [GameSession] create_game_object(252, 0) -> 110000100ad333f
14:51:49.546 [GameSession] create_game_object(4, 253)
14:51:49.546 [GameSession] create_game_object(253, 0) -> 110000100ad333f
14:51:49.650 [GameSession] create_game_object(84, 254)
14:51:49.650 [GameSession] create_game_object(254, 0) -> 110000100ad333f
14:51:49.664 [GameSession] create_game_object(64, 255)
14:51:49.664 [GameSession] create_game_object(255, 0) -> 110000100ad333f
14:51:51.856 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010a422a85, connection_key=1)
14:51:51.857 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading
14:51:51.857 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages
14:51:51.868 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages
14:51:51.868 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame
14:51:53.232 [GameSession] destroy_game_object(176)
14:51:53.232 [GameSession] destroy_game_object(172)
14:51:53.232 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[4f0996c6bc322b68]'
14:51:53.233 [GameSession] destroy_game_object(223)
14:51:53.233 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
14:51:53.233 [GameSession] destroy_game_object(185)
14:51:53.233 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[cd651e3175618baa]'
14:51:53.792 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:51:53.804 [Lua] Spline already found!
14:51:53.806 [GameSession] create_game_object(36, 256)
14:51:53.806 [GameSession] create_game_object(256, 0) -> 110000100ad333f
14:51:53.827 [GameSession] create_game_object(36, 257)
14:51:53.827 [GameSession] create_game_object(257, 0) -> 110000100ad333f
14:51:53.829 [Lua] Init group template: spline_patrol
14:51:54.212 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:51:55.068 [GameSession] add_peer(11000010a422a85)
14:51:55.068 [GameSession] create_game_object(0, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(1, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(2, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(3, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(4, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(5, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(6, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(7, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(8, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(9, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(10, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(11, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(12, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(13, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(14, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(15, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(16, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(17, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(19, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(20, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(21, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(22, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(23, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(24, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(25, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(29, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(30, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(31, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(32, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(33, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(34, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(35, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(36, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(37, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(38, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(39, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(40, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(41, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(42, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(43, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(44, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(45, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(46, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(47, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(48, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(49, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(50, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(51, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(52, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(53, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(55, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(56, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(57, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(59, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(61, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(62, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(63, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(64, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(65, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(68, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(69, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(70, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(71, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(78, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(80, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(81, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(82, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(83, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(84, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(85, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(87, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(89, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(90, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(91, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(93, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(96, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(98, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(99, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(101, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(103, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(107, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(108, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(109, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(112, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(113, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(114, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(115, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(123, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(124, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(125, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(134, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(135, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(136, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(138, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(139, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(141, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(142, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(144, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(145, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(148, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(149, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(150, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(151, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(152, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(153, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(156, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(158, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(160, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(162, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(163, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(164, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(165, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(166, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(167, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(168, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(171, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(173, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(174, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(175, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(177, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(178, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(179, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(180, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(181, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(182, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(183, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(184, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(186, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(187, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(188, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(189, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(191, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(192, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(193, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(194, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(195, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(196, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(197, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(200, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(203, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(204, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(206, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(207, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(209, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(210, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(211, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(212, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(213, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(214, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(215, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(216, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(217, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(219, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(220, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(222, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(225, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(226, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(229, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(230, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(235, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(238, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(1024, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(1025, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(240, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(247, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(248, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(249, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(250, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(251, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(252, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(253, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(254, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(255, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(256, 0) -> 11000010a422a85
14:51:55.068 [GameSession] create_game_object(257, 0) -> 11000010a422a85
14:51:55.068 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame
14:51:55.068 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync
14:51:55.079 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85
14:51:55.104 [Lua] Breedfreezer (server) starting a hot join sync
14:51:55.104 [Lua] packing 0 units of breed chaos_marauder
14:51:55.104 [Lua] packing 15 units of breed skaven_clan_rat
14:51:55.104 [Lua] packing 0 units of breed skaven_storm_vermin
14:51:55.104 [Lua] packing 50 units of breed skaven_slave
14:51:55.104 [Lua] packing 0 units of breed chaos_fanatic
14:51:55.104 [Lua] packing 0 units of breed chaos_raider
14:51:55.104 [Lua] packing 0 units of breed chaos_warrior
14:51:55.104 [Lua] packing 0 units of breed chaos_berzerker
14:51:55.104 [Lua] packing 0 units of breed skaven_plague_monk
14:51:55.104 [Lua] --> rpc-package size reached, sending rpc now (last package)
14:51:55.104 [Lua]
14:51:55.104 [Lua] [1] = 7 (number)
14:51:55.104 [Lua] [2] = 0 (number)
14:51:55.104 [Lua] [3] = 27 (number)
14:51:55.104 [Lua] [4] = 15 (number)
14:51:55.104 [Lua] [5] = 1 (number)
14:51:55.104 [Lua] [6] = 0 (number)
14:51:55.104 [Lua] [7] = 20 (number)
14:51:55.104 [Lua] [8] = 50 (number)
14:51:55.104 [Lua] [9] = 1 (number)
14:51:55.104 [Lua] [10] = 0 (number)
14:51:55.104 [Lua] [11] = 1 (number)
14:51:55.104 [Lua] [12] = 0 (number)
14:51:55.104 [Lua] [13] = 1 (number)
14:51:55.104 [Lua] [14] = 0 (number)
14:51:55.104 [Lua] [15] = 1 (number)
14:51:55.104 [Lua] [16] = 0 (number)
14:51:55.104 [Lua] [17] = 1 (number)
14:51:55.104 [Lua] [18] = 0 (number)
14:51:55.104 [Lua]
14:51:55.104 [Lua]
14:51:55.104 [Lua] [1] = 152 (number)
14:51:55.104 [Lua] [2] = 138 (number)
14:51:55.104 [Lua] [3] = 145 (number)
14:51:55.104 [Lua] [4] = 193 (number)
14:51:55.104 [Lua] [5] = 192 (number)
14:51:55.104 [Lua] [6] = 91 (number)
14:51:55.104 [Lua] [7] = 141 (number)
14:51:55.104 [Lua] [8] = 84 (number)
14:51:55.104 [Lua] [9] = 87 (number)
14:51:55.104 [Lua] [10] = 108 (number)
14:51:55.104 [Lua] [11] = 107 (number)
14:51:55.104 [Lua] [12] = 80 (number)
14:51:55.104 [Lua] [13] = 109 (number)
14:51:55.104 [Lua] [14] = 101 (number)
14:51:55.104 [Lua] [15] = 93 (number)
14:51:55.104 [Lua] [16] = 142 (number)
14:51:55.104 [Lua] [17] = 151 (number)
14:51:55.104 [Lua] [18] = 182 (number)
14:51:55.104 [Lua] [19] = 222 (number)
14:51:55.104 [Lua] [20] = 213 (number)
14:51:55.104 [Lua] [21] = 214 (number)
14:51:55.104 [Lua] [22] = 211 (number)
14:51:55.104 [Lua] [23] = 219 (number)
14:51:55.104 [Lua] [24] = 210 (number)
14:51:55.104 [Lua] [25] = 209 (number)
14:51:55.104 [Lua] [26] = 180 (number)
14:51:55.104 [Lua] [27] = 204 (number)
14:51:55.104 [Lua] [28] = 196 (number)
14:51:55.104 [Lua] [29] = 174 (number)
14:51:55.104 [Lua] [30] = 184 (number)
14:51:55.104 [Lua] [31] = 203 (number)
14:51:55.104 [Lua] [32] = 206 (number)
14:51:55.104 [Lua] [33] = 217 (number)
14:51:55.104 [Lua] [34] = 162 (number)
14:51:55.104 [Lua] [35] = 165 (number)
14:51:55.104 [Lua] [36] = 166 (number)
14:51:55.104 [Lua] [37] = 173 (number)
14:51:55.104 [Lua] [38] = 181 (number)
14:51:55.104 [Lua] [39] = 160 (number)
14:51:55.104 [Lua] [40] = 207 (number)
14:51:55.104 [Lua] [41] = 215 (number)
14:51:55.104 [Lua] [42] = 178 (number)
14:51:55.104 [Lua] [43] = 150 (number)
14:51:55.104 [Lua] [44] = 194 (number)
14:51:55.104 [Lua] [45] = 225 (number)
14:51:55.104 [Lua] [46] = 171 (number)
14:51:55.104 [Lua] [47] = 212 (number)
14:51:55.104 [Lua] [48] = 183 (number)
14:51:55.104 [Lua] [49] = 144 (number)
14:51:55.104 [Lua] [50] = 197 (number)
14:51:55.104 [Lua] [51] = 156 (number)
14:51:55.104 [Lua] [52] = 158 (number)
14:51:55.104 [Lua] [53] = 195 (number)
14:51:55.104 [Lua] [54] = 189 (number)
14:51:55.104 [Lua] [55] = 191 (number)
14:51:55.104 [Lua] [56] = 167 (number)
14:51:55.104 [Lua] [57] = 187 (number)
14:51:55.104 [Lua] [58] = 148 (number)
14:51:55.104 [Lua] [59] = 177 (number)
14:51:55.104 [Lua] [60] = 139 (number)
14:51:55.104 [Lua] [61] = 216 (number)
14:51:55.104 [Lua] [62] = 188 (number)
14:51:55.104 [Lua] [63] = 168 (number)
14:51:55.104 [Lua] [64] = 163 (number)
14:51:55.104 [Lua] [65] = 186 (number)
14:51:55.104 [Lua]
14:51:55.104 [Lua] PlayerManager:add_remote_player 11000010a422a85
14:51:55.104 [GameSession] create_game_object(67, 258)
14:51:55.104 [GameSession] create_game_object(258, 0) -> 110000100ad333f
14:51:55.104 [GameSession] create_game_object(258, 0) -> 11000010a422a85
14:51:55.104 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=258
14:51:55.104 [Lua] RemotePlayer:create_game_object( ) 258
14:51:55.157 [Lua] [ProfileSynchronizer] Assigning peer(11000010a422a85:1) to profile(5) career(1)
14:51:55.157 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}]
14:51:55.157 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync
14:51:55.157 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers
14:51:55.165 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers
14:51:55.165 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame
14:51:55.166 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true
14:51:55.764 [GameSession] 11000010a422a85 -> create_game_object(2048)
14:51:55.764 [GameSession] create_game_object(2048, 0) -> 110000100ad333f
14:51:55.764 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:51:55.764 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1
14:51:55.764 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}}
14:51:55.765 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p, ProfileSynchronizer, async-read,
14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
14:51:55.765 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read,
14:51:55.765 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer, async-read,
14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07, ProfileSynchronizer, async-read,
14:51:55.765 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart, ProfileSynchronizer, async-read,
14:51:55.809 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p
14:51:55.809 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p
14:51:55.809 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
14:51:55.924 [GameSession] destroy_game_object(257)
14:51:55.924 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:51:55.924 [GameSession] destroy_game_object(256)
14:51:55.924 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:51:56.265 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
14:51:56.265 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
14:51:56.265 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
14:51:56.292 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
14:51:56.292 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
14:51:56.293 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
14:51:56.317 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
14:51:56.317 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
14:51:56.318 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
14:51:56.343 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
14:51:56.343 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
14:51:56.343 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart
14:51:56.374 [GameSession] destroy_game_object(248)
14:51:56.418 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart
14:51:56.418 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/helmgart/chr_empire_soldier_mercenary_helmgart
14:51:56.428 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:51:56.630 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:51:56.638 [GameSession] destroy_game_object(113)
14:51:56.638 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:51:56.703 [Lua] Set lobby begin:
14:51:56.703 [Lua] Lobby data twitch_enabled = false
14:51:56.703 [Lua] Lobby data selected_mission_id = military
14:51:56.703 [Lua] Lobby data num_players = 3
14:51:56.703 [Lua] Lobby data difficulty_tweak = 0
14:51:56.703 [Lua] Lobby data host = 110000103724cc4
14:51:56.703 [Lua] Lobby data time_of_search = 1638974932
14:51:56.703 [Lua] Lobby data matchmaking_type = 2
14:51:56.703 [Lua] Lobby data is_private = false
14:51:56.703 [Lua] Lobby data match_started = true
14:51:56.703 [Lua] Lobby data player_slot_4 = 0:0
14:51:56.703 [Lua] Lobby data difficulty = hardest
14:51:56.703 [Lua] Lobby data player_slot_1 = 0:0
14:51:56.703 [Lua] Lobby data unique_server_name = Tierce
14:51:56.703 [Lua] Lobby data quick_game = false
14:51:56.703 [Lua] Lobby data country_code = CZ
14:51:56.703 [Lua] Lobby data matchmaking = true
14:51:56.703 [Lua] Lobby data power_level = 556
14:51:56.703 [Lua] Lobby data mission_id = military
14:51:56.704 [Lua] Lobby data mechanism = adventure
14:51:56.704 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:51:56.704 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:51:56.704 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:51:56.704 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:51:56.704 [Lua] Lobby data eac_authorized = true
14:51:56.704 [Lua] Set lobby end.
14:51:56.844 [GameSession] destroy_game_object(115)
14:51:56.844 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:51:56.845 [GameSession] destroy_game_object(114)
14:51:57.007 [GameSession] destroy_game_object(254)
14:51:57.438 [GameSession] destroy_game_object(253)
14:51:57.473 [Lua] Coordinated attack!
14:51:58.773 [GameSession] create_game_object(84, 259)
14:51:58.773 [GameSession] create_game_object(259, 0) -> 110000100ad333f
14:51:58.773 [GameSession] create_game_object(259, 0) -> 11000010a422a85
14:51:58.774 [GameSession] create_game_object(36, 260)
14:51:58.774 [GameSession] create_game_object(260, 0) -> 110000100ad333f
14:51:58.774 [GameSession] create_game_object(260, 0) -> 11000010a422a85
14:52:01.116 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:52:01.120 [Lua] player (11000010a422a85,1) was put into party 1
14:52:01.128 [Lua] [GameNetworkManager] destroying game object with go_id=65
14:52:01.128 [GameSession] destroy_game_object(65)
14:52:01.129 [GameSession] destroy_game_object(64)
14:52:01.129 error: [Unit] Unit: '#ID[0ce871cc53f1ae0a]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4df62f26165cf2bc]'
child 1: '#ID[c0ba5b12689278d3]'
child 2: '#ID[3d1c223596227d45]'
child 3: '#ID[f3ec09a279311ac8]'
child 4: '#ID[318860fa8ec9d8dd]'
child 5: '#ID[0cc18b1a088b09e7]'
14:52:01.129 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f46bcf56485c0e2c]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[619b3d3019f207dc]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[66185b7357661c26]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[e55ee23298c90f4e]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[c1aac28a4d4e4c55]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[a13eb09517ba1128]'
14:52:01.133 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}]
14:52:01.133 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 6
14:52:01.133 [Lua] [GameNetworkManager] destroying game object with go_id=56
14:52:01.133 [GameSession] destroy_game_object(56)
14:52:01.149 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer
14:52:01.152 [Lua] [PackageManager] Unload: resource_packages/careers/es_questingknight, ProfileSynchronizer
14:52:01.153 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer
14:52:01.153 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer
14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer
14:52:01.154 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer
14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer
14:52:01.154 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer
14:52:01.154 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer
14:52:01.155 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer
14:52:01.155 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer
14:52:01.201 [GameSession] destroy_game_object(251)
14:52:01.229 [GameSession] 11000010a422a85 -> create_game_object(2049)
14:52:01.229 [GameSession] create_game_object(2049, 0) -> 110000100ad333f
14:52:01.229 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:52:01.229 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player.
14:52:01.230 [GameSession] create_game_object(46, 261)
14:52:01.230 [GameSession] create_game_object(261, 0) -> 110000100ad333f
14:52:01.230 [GameSession] create_game_object(261, 0) -> 11000010a422a85
14:52:01.230 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=261
14:52:01.230 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1
14:52:01.231 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:52:01.231 [Lua] TalentSystem:rpc_sync_talents 2 2049
14:52:01.497 [GameSession] destroy_game_object(260)
14:52:01.497 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:01.497 [GameSession] destroy_game_object(259)
14:52:01.728 [GameSession] create_game_object(84, 262)
14:52:01.728 [GameSession] create_game_object(262, 0) -> 110000100ad333f
14:52:01.728 [GameSession] create_game_object(262, 0) -> 11000010a422a85
14:52:01.729 [GameSession] create_game_object(36, 263)
14:52:01.729 [GameSession] create_game_object(263, 0) -> 110000100ad333f
14:52:01.729 [GameSession] create_game_object(263, 0) -> 11000010a422a85
14:52:01.739 [Lua] Set lobby begin:
14:52:01.739 [Lua] Lobby data twitch_enabled = false
14:52:01.739 [Lua] Lobby data selected_mission_id = military
14:52:01.739 [Lua] Lobby data num_players = 3
14:52:01.739 [Lua] Lobby data difficulty_tweak = 0
14:52:01.739 [Lua] Lobby data host = 110000103724cc4
14:52:01.739 [Lua] Lobby data time_of_search = 1638974932
14:52:01.739 [Lua] Lobby data matchmaking_type = 2
14:52:01.740 [Lua] Lobby data is_private = false
14:52:01.740 [Lua] Lobby data match_started = true
14:52:01.740 [Lua] Lobby data player_slot_4 = 0:0
14:52:01.740 [Lua] Lobby data difficulty = hardest
14:52:01.740 [Lua] Lobby data player_slot_1 = 0:0
14:52:01.740 [Lua] Lobby data unique_server_name = Tierce
14:52:01.740 [Lua] Lobby data quick_game = false
14:52:01.740 [Lua] Lobby data country_code = CZ
14:52:01.740 [Lua] Lobby data matchmaking = true
14:52:01.740 [Lua] Lobby data power_level = 774
14:52:01.740 [Lua] Lobby data mission_id = military
14:52:01.740 [Lua] Lobby data mechanism = adventure
14:52:01.740 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:52:01.740 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:52:01.740 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:52:01.740 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:52:01.740 [Lua] Lobby data eac_authorized = true
14:52:01.740 [Lua] Set lobby end.
14:52:01.821 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true
14:52:04.438 [GameSession] destroy_game_object(263)
14:52:04.438 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:04.438 [GameSession] destroy_game_object(262)
14:52:04.742 [GameSession] create_game_object(84, 264)
14:52:04.742 [GameSession] create_game_object(264, 0) -> 110000100ad333f
14:52:04.742 [GameSession] create_game_object(264, 0) -> 11000010a422a85
14:52:04.986 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art
14:52:05.712 [GameSession] destroy_game_object(83)
14:52:05.933 [GameSession] create_game_object(4, 265)
14:52:05.933 [GameSession] create_game_object(265, 0) -> 110000100ad333f
14:52:05.933 [GameSession] create_game_object(265, 0) -> 11000010a422a85
14:52:06.346 [GameSession] create_game_object(84, 266)
14:52:06.346 [GameSession] create_game_object(266, 0) -> 110000100ad333f
14:52:06.346 [GameSession] create_game_object(266, 0) -> 11000010a422a85
14:52:06.896 [GameSession] destroy_game_object(78)
14:52:07.885 [GameSession] create_game_object(4, 267)
14:52:07.885 [GameSession] create_game_object(267, 0) -> 110000100ad333f
14:52:07.885 [GameSession] create_game_object(267, 0) -> 11000010a422a85
14:52:08.172 [GameSession] destroy_game_object(267)
14:52:08.355 [GameSession] destroy_game_object(90)
14:52:08.445 [GameSession] destroy_game_object(81)
14:52:08.704 [GameSession] create_game_object(84, 268)
14:52:08.704 [GameSession] create_game_object(268, 0) -> 110000100ad333f
14:52:08.704 [GameSession] create_game_object(268, 0) -> 11000010a422a85
14:52:08.705 [GameSession] create_game_object(36, 269)
14:52:08.705 [GameSession] create_game_object(269, 0) -> 110000100ad333f
14:52:08.705 [GameSession] create_game_object(269, 0) -> 11000010a422a85
14:52:08.724 [GameSession] destroy_game_object(85)
14:52:09.180 [GameSession] create_game_object(4, 270)
14:52:09.180 [GameSession] create_game_object(270, 0) -> 110000100ad333f
14:52:09.180 [GameSession] create_game_object(270, 0) -> 11000010a422a85
14:52:09.445 [GameSession] create_game_object(36, 271)
14:52:09.445 [GameSession] create_game_object(271, 0) -> 110000100ad333f
14:52:09.445 [GameSession] create_game_object(271, 0) -> 11000010a422a85
14:52:11.432 [GameSession] destroy_game_object(49)
14:52:12.618 [GameSession] create_game_object(4, 272)
14:52:12.618 [GameSession] create_game_object(272, 0) -> 110000100ad333f
14:52:12.618 [GameSession] create_game_object(272, 0) -> 11000010a422a85
14:52:13.595 [GameSession] create_game_object(36, 273)
14:52:13.595 [GameSession] create_game_object(273, 0) -> 110000100ad333f
14:52:13.595 [GameSession] create_game_object(273, 0) -> 11000010a422a85
14:52:13.611 [GameSession] destroy_game_object(226)
14:52:13.611 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[cd651e3175618baa]'
14:52:13.686 [GameSession] destroy_game_object(272)
14:52:13.810 [GameSession] destroy_game_object(36)
14:52:13.971 [GameSession] create_game_object(4, 274)
14:52:13.971 [GameSession] create_game_object(274, 0) -> 110000100ad333f
14:52:13.971 [GameSession] create_game_object(274, 0) -> 11000010a422a85
14:52:15.647 [GameSession] destroy_game_object(274)
14:52:15.795 [Lua] [ChatManager][1]System: Urban_Camel picked up a piece of Ravaged Art
14:52:16.055 [GameSession] destroy_game_object(273)
14:52:16.055 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:16.296 [GameSession] destroy_game_object(269)
14:52:16.296 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:16.296 [GameSession] destroy_game_object(268)
14:52:16.416 [Lua] [ChatManager][1]System: Brang picked up a piece of Ravaged Art
14:52:16.638 [GameSession] create_game_object(36, 275)
14:52:16.638 [GameSession] create_game_object(275, 0) -> 110000100ad333f
14:52:16.638 [GameSession] create_game_object(275, 0) -> 11000010a422a85
14:52:16.970 [GameSession] create_game_object(4, 276)
14:52:16.970 [GameSession] create_game_object(276, 0) -> 110000100ad333f
14:52:16.970 [GameSession] create_game_object(276, 0) -> 11000010a422a85
14:52:17.051 [GameSession] create_game_object(84, 277)
14:52:17.051 [GameSession] create_game_object(277, 0) -> 110000100ad333f
14:52:17.051 [GameSession] create_game_object(277, 0) -> 11000010a422a85
14:52:17.053 [GameSession] create_game_object(36, 278)
14:52:17.053 [GameSession] create_game_object(278, 0) -> 110000100ad333f
14:52:17.053 [GameSession] create_game_object(278, 0) -> 11000010a422a85
14:52:17.383 [GameSession] destroy_game_object(278)
14:52:17.383 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:17.383 [GameSession] destroy_game_object(277)
14:52:20.170 [GameSession] destroy_game_object(275)
14:52:20.170 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
14:52:20.255 [GameSession] destroy_game_object(276)
14:52:20.366 [Lua] [ChatManager][1]System: Tierce picked up a Tome
14:52:20.371 [GameSession] create_game_object(68, 279)
14:52:20.371 [GameSession] create_game_object(279, 0) -> 110000100ad333f
14:52:20.371 [GameSession] create_game_object(279, 0) -> 11000010a422a85
14:52:20.371 [GameSession] destroy_game_object(11)
14:52:21.219 [GameSession] create_game_object(4, 280)
14:52:21.219 [GameSession] create_game_object(280, 0) -> 110000100ad333f
14:52:21.219 [GameSession] create_game_object(280, 0) -> 11000010a422a85
14:52:21.291 [GameSession] create_game_object(36, 281)
14:52:21.291 [GameSession] create_game_object(281, 0) -> 110000100ad333f
14:52:21.291 [GameSession] create_game_object(281, 0) -> 11000010a422a85
14:52:23.196 [GameSession] create_game_object(84, 282)
14:52:23.196 [GameSession] create_game_object(282, 0) -> 110000100ad333f
14:52:23.196 [GameSession] create_game_object(282, 0) -> 11000010a422a85
14:52:23.208 [GameSession] create_game_object(64, 283)
14:52:23.208 [GameSession] create_game_object(283, 0) -> 110000100ad333f
14:52:23.208 [GameSession] create_game_object(283, 0) -> 11000010a422a85
14:52:27.107 [SteamLobby] Detected added member 110000102f3cbe0
14:52:27.107 [Lua] [LobbyMembers] Member joined 110000102f3cbe0
14:52:27.120 [Lua] [NetworkServer] Changing num_players from 3 to 4
14:52:27.120 [Lua] Players: 4
14:52:27.120 [Lua] Set lobby begin:
14:52:27.120 [Lua] Lobby data twitch_enabled = false
14:52:27.120 [Lua] Lobby data selected_mission_id = military
14:52:27.121 [Lua] Lobby data num_players = 4
14:52:27.121 [Lua] Lobby data difficulty_tweak = 0
14:52:27.121 [Lua] Lobby data host = 110000103724cc4
14:52:27.121 [Lua] Lobby data time_of_search = 1638974932
14:52:27.121 [Lua] Lobby data matchmaking_type = 2
14:52:27.121 [Lua] Lobby data is_private = false
14:52:27.121 [Lua] Lobby data match_started = true
14:52:27.121 [Lua] Lobby data player_slot_4 = 0:0
14:52:27.121 [Lua] Lobby data difficulty = hardest
14:52:27.121 [Lua] Lobby data player_slot_1 = 0:0
14:52:27.121 [Lua] Lobby data unique_server_name = Tierce
14:52:27.121 [Lua] Lobby data quick_game = false
14:52:27.121 [Lua] Lobby data country_code = CZ
14:52:27.121 [Lua] Lobby data matchmaking = true
14:52:27.121 [Lua] Lobby data power_level = 774
14:52:27.121 [Lua] Lobby data mission_id = military
14:52:27.121 [Lua] Lobby data mechanism = adventure
14:52:27.122 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:52:27.122 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:52:27.122 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:52:27.122 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:52:27.122 [Lua] Lobby data eac_authorized = true
14:52:27.122 [Lua] Set lobby end.
14:52:27.333 [GameSession] create_game_object(84, 284)
14:52:27.333 [GameSession] create_game_object(284, 0) -> 110000100ad333f
14:52:27.333 [GameSession] create_game_object(284, 0) -> 11000010a422a85
14:52:27.346 [GameSession] create_game_object(64, 285)
14:52:27.346 [GameSession] create_game_object(285, 0) -> 110000100ad333f
14:52:27.346 [GameSession] create_game_object(285, 0) -> 11000010a422a85
14:52:27.363 [GameSession] destroy_game_object(179)
14:52:27.363 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
child 1: '#ID[8722cd6cee70a7b4]'
child 2: '#ID[4f0996c6bc322b68]'
14:52:27.367 [Steam] Accepted connection 7f830815 request from 110000102f3cbe0
14:52:27.368 [SteamTransport] Added peer 110000102f3cbe0
14:52:28.028 [SteamAuthenticator] Sent ticket request to 110000102f3cbe0
14:52:28.064 [SteamAuthenticator] Got ticket request from 110000102f3cbe0
14:52:28.064 [SteamAuthenticator] GetAuthSessionTicket 110000102f3cbe0
14:52:28.099 [SteamAuthenticator] Got ticket from 110000102f3cbe0
14:52:28.100 [SteamAuthenticator] BeginAuthSession 110000102f3cbe0
14:52:28.100 [SteamAuthenticator] Authenticating 110000102f3cbe0
14:52:28.192 [GameSession] destroy_game_object(103)
14:52:28.413 [SteamAuthenticator] Steam validation for 110000102f3cbe0 with response 0
14:52:28.438 [Connection] Endpoint 110000102f3cbe0 set max payload per packet to 1140
14:52:28.438 [Connection] Received a connection 35 to 110000102f3cbe0
14:52:28.462 [Connection] Sending request connection 35 reply to 110000102f3cbe0
14:52:28.583 [Handshaker] Established a connection 35 to 110000102f3cbe0
14:52:28.583 [Lua] GOT approve_channel 5 110000102f3cbe0 186000001e7fc11
14:52:28.583 [EAC] EAC server has client 110000102f3cbe0 and channel 5 (and owner 110000102f3cbe0)
14:52:28.583 [Lua] Client with peer_id 110000102f3cbe0 got APPROVED by server
14:52:28.583 [EACServer] [15:52:28:582][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102F3CBE0 PlayerGUID: 76561198009797600 PlayerIP: 0.0.0.0 OwnerGUID: 76561198009797600 PlayerName: Captain Obvious
14:52:28.583 [Channel] Channel 5 to peer 110000102f3cbe0 in system game instance 186000001e7fc11 was accepted.
14:52:28.584 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102f3cbe0'
14:52:28.584 [Lua] [ChatManager][1]System: Captain Obvious is joining the game
14:52:28.584 [Lua] [NetworkServer] Peer 110000102f3cbe0 joined server lobby.
14:52:28.584 [Lua] [NetworkServer] Creating peer info.
14:52:28.584 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Connecting
14:52:28.703 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 110000102f3cbe0, replying lobby_ok
14:52:28.789 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102f3cbe0 REPLY wh:0 | we:0 | dr:110000100ad333f | bw:110000103724cc4 | es:11000010a422a85
14:52:28.869 [GameSession] create_game_object(37, 286)
14:52:28.869 [GameSession] create_game_object(286, 0) -> 110000100ad333f
14:52:28.869 [GameSession] create_game_object(286, 0) -> 11000010a422a85
14:52:31.029 [GameSession] destroy_game_object(284)
14:52:31.382 [GameSession] create_game_object(37, 287)
14:52:31.382 [GameSession] create_game_object(287, 0) -> 110000100ad333f
14:52:31.382 [GameSession] create_game_object(287, 0) -> 11000010a422a85
14:52:31.758 [GameSession] create_game_object(84, 288)
14:52:31.758 [GameSession] create_game_object(288, 0) -> 110000100ad333f
14:52:31.758 [GameSession] create_game_object(288, 0) -> 11000010a422a85
14:52:32.529 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000102f3cbe0
14:52:32.529 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 110000102f3cbe0
14:52:32.530 [Lua] Set lobby begin:
14:52:32.530 [Lua] Lobby data twitch_enabled = false
14:52:32.530 [Lua] Lobby data selected_mission_id = military
14:52:32.530 [Lua] Lobby data num_players = 4
14:52:32.530 [Lua] Lobby data difficulty_tweak = 0
14:52:32.530 [Lua] Lobby data host = 110000103724cc4
14:52:32.530 [Lua] Lobby data time_of_search = 1638974932
14:52:32.530 [Lua] Lobby data matchmaking_type = 2
14:52:32.530 [Lua] Lobby data is_private = false
14:52:32.530 [Lua] Lobby data match_started = true
14:52:32.530 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:52:32.530 [Lua] Lobby data difficulty = hardest
14:52:32.530 [Lua] Lobby data player_slot_1 = 0:0
14:52:32.530 [Lua] Lobby data unique_server_name = Tierce
14:52:32.530 [Lua] Lobby data quick_game = false
14:52:32.530 [Lua] Lobby data country_code = CZ
14:52:32.530 [Lua] Lobby data matchmaking = true
14:52:32.530 [Lua] Lobby data power_level = 774
14:52:32.530 [Lua] Lobby data mission_id = military
14:52:32.530 [Lua] Lobby data mechanism = adventure
14:52:32.530 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:52:32.530 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:52:32.530 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:52:32.530 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:52:32.530 [Lua] Lobby data eac_authorized = true
14:52:32.531 [Lua] Set lobby end.
14:52:32.907 [GameSession] create_game_object(36, 289)
14:52:32.907 [GameSession] create_game_object(289, 0) -> 110000100ad333f
14:52:32.907 [GameSession] create_game_object(289, 0) -> 11000010a422a85
14:52:32.958 [Lua] ready to jump failed
14:52:34.989 [Lua] ### CLEARING PEER STATE FOR 110000102f3cbe0
14:52:34.989 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Connecting
14:52:34.989 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Connecting
14:52:35.038 [Lua] [NetworkServer] Peer 110000102f3cbe0 has sent rpc_notify_lobby_joined
14:52:35.038 [Lua] [PSM] Peer 110000102f3cbe0 joined. Want to use profile index "4" and join party "0"
14:52:35.038 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000100ad333f","11000010a422a85","110000102f3cbe0"]
14:52:35.038 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102f3cbe0, connection_key=2)
14:52:35.038 [Lua] Sync dynamic to client:
14:52:35.220 [Lua] ### Received rpc_level_load_started
14:52:35.220 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_session_id: 1899749120
14:52:35.220 [Lua] player (110000102f3cbe0,1) was put into party 0
14:52:35.220 [Lua] [ProfileSynchronizer] Peer 110000102f3cbe0 entered session
14:52:35.220 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102f3cbe0
14:52:35.220 [Lua] Mechanism says: a client has initialized the mechanism! 110000102f3cbe0
14:52:35.440 [GameSession] create_game_object(4, 290)
14:52:35.440 [GameSession] create_game_object(290, 0) -> 110000100ad333f
14:52:35.440 [GameSession] create_game_object(290, 0) -> 11000010a422a85
14:52:36.152 [GameSession] destroy_game_object(99)
14:52:36.654 [GameSession] create_game_object(22, 291)
14:52:36.654 [GameSession] create_game_object(291, 0) -> 110000100ad333f
14:52:36.654 [GameSession] create_game_object(291, 0) -> 11000010a422a85
14:52:36.655 [GameSession] create_game_object(22, 292)
14:52:36.655 [GameSession] create_game_object(292, 0) -> 110000100ad333f
14:52:36.655 [GameSession] create_game_object(292, 0) -> 11000010a422a85
14:52:37.098 [Lua] [NetworkServer] Peer 110000102f3cbe0 has sent rpc_post_game_notified
14:52:37.099 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Connecting
14:52:37.099 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Loading
14:52:37.205 [EACServer] [15:52:37:204][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102F3CBE0 Session: 3 Status: Client Authenticated Message: Client authenticated.
14:52:37.206 [EAC] Peer 110000102f3cbe0 switched EAC state to ClientAuthenticatedLocal
14:52:37.312 [EACServer] [15:52:37:311][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102F3CBE0.
14:52:37.612 [EACServer] [15:52:37:612][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102F3CBE0
14:52:37.612 [EACServer] [15:52:37:612][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102F3CBE0 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely.
14:52:37.614 [EAC] Peer 110000102f3cbe0 switched EAC state to ClientAuthenticatedRemote
14:52:37.688 [GameSession] destroy_game_object(291)
14:52:37.688 [GameSession] destroy_game_object(292)
14:52:38.701 [GameSession] destroy_game_object(289)
14:52:40.510 [GameSession] create_game_object(22, 293)
14:52:40.510 [GameSession] create_game_object(293, 0) -> 110000100ad333f
14:52:40.510 [GameSession] create_game_object(293, 0) -> 11000010a422a85
14:52:40.510 [GameSession] create_game_object(22, 294)
14:52:40.510 [GameSession] create_game_object(294, 0) -> 110000100ad333f
14:52:40.510 [GameSession] create_game_object(294, 0) -> 11000010a422a85
14:52:40.511 [GameSession] create_game_object(22, 295)
14:52:40.511 [GameSession] create_game_object(295, 0) -> 110000100ad333f
14:52:40.511 [GameSession] create_game_object(295, 0) -> 11000010a422a85
14:52:40.579 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:52:41.540 [GameSession] destroy_game_object(295)
14:52:41.540 [GameSession] destroy_game_object(293)
14:52:41.541 [GameSession] destroy_game_object(294)
14:52:42.070 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:52:42.295 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:52:42.458 [GameSession] destroy_game_object(288)
14:52:42.469 [GameSession] destroy_game_object(230)
14:52:42.469 [GameSession] destroy_game_object(149)
14:52:42.469 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
14:52:42.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:52:43.119 [GameSession] create_game_object(84, 296)
14:52:43.119 [GameSession] create_game_object(296, 0) -> 110000100ad333f
14:52:43.119 [GameSession] create_game_object(296, 0) -> 11000010a422a85
14:52:44.564 [GameSession] create_game_object(22, 297)
14:52:44.564 [GameSession] create_game_object(297, 0) -> 110000100ad333f
14:52:44.564 [GameSession] create_game_object(297, 0) -> 11000010a422a85
14:52:44.564 [GameSession] create_game_object(22, 298)
14:52:44.564 [GameSession] create_game_object(298, 0) -> 110000100ad333f
14:52:44.564 [GameSession] create_game_object(298, 0) -> 11000010a422a85
14:52:44.564 [GameSession] create_game_object(22, 299)
14:52:44.564 [GameSession] create_game_object(299, 0) -> 110000100ad333f
14:52:44.564 [GameSession] create_game_object(299, 0) -> 11000010a422a85
14:52:44.582 [GameSession] destroy_game_object(220)
14:52:45.024 [GameSession] destroy_game_object(296)
14:52:45.612 [GameSession] destroy_game_object(298)
14:52:45.612 [GameSession] destroy_game_object(299)
14:52:45.612 [GameSession] destroy_game_object(297)
14:52:46.362 [GameSession] create_game_object(74, 300)
14:52:46.362 [GameSession] create_game_object(300, 0) -> 110000100ad333f
14:52:46.362 [GameSession] create_game_object(300, 0) -> 11000010a422a85
14:52:46.396 [GameSession] destroy_game_object(282)
14:52:46.901 [GameSession] create_game_object(98, 301)
14:52:46.901 [GameSession] create_game_object(301, 0) -> 110000100ad333f
14:52:46.901 [GameSession] create_game_object(301, 0) -> 11000010a422a85
14:52:46.907 [GameSession] destroy_game_object(300)
14:52:47.345 [GameSession] create_game_object(84, 302)
14:52:47.345 [GameSession] create_game_object(302, 0) -> 110000100ad333f
14:52:47.345 [GameSession] create_game_object(302, 0) -> 11000010a422a85
14:52:48.059 [GameSession] destroy_game_object(265)
14:52:48.347 [GameSession] create_game_object(74, 303)
14:52:48.347 [GameSession] create_game_object(303, 0) -> 110000100ad333f
14:52:48.347 [GameSession] create_game_object(303, 0) -> 11000010a422a85
14:52:48.465 [GameSession] destroy_game_object(47)
14:52:48.892 [GameSession] create_game_object(98, 304)
14:52:48.892 [GameSession] create_game_object(304, 0) -> 110000100ad333f
14:52:48.892 [GameSession] create_game_object(304, 0) -> 11000010a422a85
14:52:48.898 [GameSession] destroy_game_object(303)
14:52:49.287 [GameSession] create_game_object(84, 305)
14:52:49.287 [GameSession] create_game_object(305, 0) -> 110000100ad333f
14:52:49.287 [GameSession] create_game_object(305, 0) -> 11000010a422a85
14:52:50.397 [Lua] ### Received rpc_level_loaded
14:52:50.397 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_id: 35
14:52:50.397 [Lua] Peer 110000102f3cbe0 has loaded the level but not all enemies, so we wait
14:52:50.825 [GameSession] destroy_game_object(279)
14:52:57.607 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102f3cbe0, connection_key=2)
14:52:57.608 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Loading
14:52:57.608 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter LoadingProfilePackages
14:52:57.621 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit LoadingProfilePackages
14:52:57.621 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForEnterGame
14:52:57.682 [GameSession] destroy_game_object(301)
14:52:59.260 [GameSession] destroy_game_object(304)
14:52:59.922 [GameSession] add_peer(110000102f3cbe0)
14:52:59.922 [GameSession] create_game_object(0, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(1, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(2, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(3, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(4, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(5, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(6, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(7, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(8, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(9, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(10, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(12, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(13, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(14, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(15, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(16, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(17, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(19, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(20, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(21, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(22, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(23, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(24, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(25, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(29, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(30, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(31, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(32, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(33, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(34, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(35, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(37, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(38, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(39, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(40, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(41, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(42, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(43, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(44, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(45, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(46, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(48, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(50, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(51, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(52, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(53, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(55, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(57, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(59, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(61, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(62, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(63, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(68, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(69, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(70, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(71, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(80, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(82, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(84, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(87, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(89, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(91, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(93, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(96, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(98, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(101, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(107, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(108, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(109, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(112, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(123, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(124, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(125, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(134, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(135, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(136, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(138, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(139, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(141, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(142, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(144, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(145, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(148, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(150, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(151, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(152, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(153, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(156, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(158, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(160, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(162, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(163, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(164, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(165, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(166, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(167, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(168, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(171, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(173, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(174, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(175, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(177, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(178, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(180, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(181, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(182, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(183, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(184, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(186, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(187, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(188, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(189, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(191, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(192, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(193, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(194, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(195, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(196, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(197, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(200, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(203, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(204, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(206, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(207, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(209, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(210, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(211, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(212, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(213, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(214, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(215, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(216, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(217, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(219, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(222, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(225, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(229, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(235, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(238, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(1024, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(1025, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(240, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(247, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(249, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(250, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(252, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(255, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(258, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(2048, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(2049, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(261, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(264, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(266, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(270, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(271, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(280, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(281, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(283, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(285, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(286, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(287, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(290, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(302, 0) -> 110000102f3cbe0
14:52:59.922 [GameSession] create_game_object(305, 0) -> 110000102f3cbe0
14:52:59.922 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForEnterGame
14:52:59.922 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForGameObjectSync
14:52:59.931 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102f3cbe0
14:52:59.954 [Lua] Breedfreezer (server) starting a hot join sync
14:52:59.954 [Lua] packing 0 units of breed chaos_marauder
14:52:59.954 [Lua] packing 16 units of breed skaven_clan_rat
14:52:59.954 [Lua] packing 0 units of breed skaven_storm_vermin
14:52:59.954 [Lua] packing 50 units of breed skaven_slave
14:52:59.954 [Lua] packing 0 units of breed chaos_fanatic
14:52:59.954 [Lua] packing 0 units of breed chaos_raider
14:52:59.954 [Lua] packing 0 units of breed chaos_warrior
14:52:59.954 [Lua] packing 0 units of breed chaos_berzerker
14:52:59.954 [Lua] packing 0 units of breed skaven_plague_monk
14:52:59.954 [Lua] --> rpc-package size reached, sending rpc now (last package)
14:52:59.954 [Lua]
14:52:59.954 [Lua] [1] = 10 (number)
14:52:59.954 [Lua] [2] = 0 (number)
14:52:59.954 [Lua] [3] = 31 (number)
14:52:59.954 [Lua] [4] = 16 (number)
14:52:59.954 [Lua] [5] = 1 (number)
14:52:59.954 [Lua] [6] = 0 (number)
14:52:59.954 [Lua] [7] = 20 (number)
14:52:59.954 [Lua] [8] = 50 (number)
14:52:59.954 [Lua] [9] = 1 (number)
14:52:59.954 [Lua] [10] = 0 (number)
14:52:59.954 [Lua] [11] = 1 (number)
14:52:59.954 [Lua] [12] = 0 (number)
14:52:59.954 [Lua] [13] = 1 (number)
14:52:59.954 [Lua] [14] = 0 (number)
14:52:59.954 [Lua] [15] = 1 (number)
14:52:59.954 [Lua] [16] = 0 (number)
14:52:59.954 [Lua] [17] = 1 (number)
14:52:59.954 [Lua] [18] = 0 (number)
14:52:59.954 [Lua]
14:52:59.954 [Lua]
14:52:59.954 [Lua] [1] = 192 (number)
14:52:59.954 [Lua] [2] = 91 (number)
14:52:59.954 [Lua] [3] = 141 (number)
14:52:59.954 [Lua] [4] = 84 (number)
14:52:59.954 [Lua] [5] = 87 (number)
14:52:59.954 [Lua] [6] = 108 (number)
14:52:59.954 [Lua] [7] = 107 (number)
14:52:59.954 [Lua] [8] = 80 (number)
14:52:59.954 [Lua] [9] = 109 (number)
14:52:59.954 [Lua] [10] = 101 (number)
14:52:59.954 [Lua] [11] = 93 (number)
14:52:59.954 [Lua] [12] = 98 (number)
14:52:59.954 [Lua] [13] = 82 (number)
14:52:59.954 [Lua] [14] = 152 (number)
14:52:59.954 [Lua] [15] = 138 (number)
14:52:59.954 [Lua] [16] = 145 (number)
14:52:59.954 [Lua] [17] = 142 (number)
14:52:59.954 [Lua] [18] = 151 (number)
14:52:59.954 [Lua] [19] = 182 (number)
14:52:59.954 [Lua] [20] = 222 (number)
14:52:59.954 [Lua] [21] = 213 (number)
14:52:59.954 [Lua] [22] = 214 (number)
14:52:59.954 [Lua] [23] = 211 (number)
14:52:59.954 [Lua] [24] = 219 (number)
14:52:59.954 [Lua] [25] = 210 (number)
14:52:59.954 [Lua] [26] = 209 (number)
14:52:59.954 [Lua] [27] = 180 (number)
14:52:59.954 [Lua] [28] = 204 (number)
14:52:59.954 [Lua] [29] = 196 (number)
14:52:59.954 [Lua] [30] = 174 (number)
14:52:59.954 [Lua] [31] = 184 (number)
14:52:59.954 [Lua] [32] = 203 (number)
14:52:59.954 [Lua] [33] = 206 (number)
14:52:59.954 [Lua] [34] = 217 (number)
14:52:59.954 [Lua] [35] = 162 (number)
14:52:59.954 [Lua] [36] = 165 (number)
14:52:59.954 [Lua] [37] = 166 (number)
14:52:59.954 [Lua] [38] = 173 (number)
14:52:59.954 [Lua] [39] = 181 (number)
14:52:59.954 [Lua] [40] = 160 (number)
14:52:59.954 [Lua] [41] = 207 (number)
14:52:59.954 [Lua] [42] = 215 (number)
14:52:59.954 [Lua] [43] = 178 (number)
14:52:59.954 [Lua] [44] = 150 (number)
14:52:59.954 [Lua] [45] = 194 (number)
14:52:59.954 [Lua] [46] = 225 (number)
14:52:59.954 [Lua] [47] = 171 (number)
14:52:59.954 [Lua] [48] = 212 (number)
14:52:59.954 [Lua] [49] = 183 (number)
14:52:59.954 [Lua] [50] = 144 (number)
14:52:59.954 [Lua] [51] = 197 (number)
14:52:59.954 [Lua] [52] = 156 (number)
14:52:59.954 [Lua] [53] = 158 (number)
14:52:59.954 [Lua] [54] = 195 (number)
14:52:59.954 [Lua] [55] = 189 (number)
14:52:59.954 [Lua] [56] = 191 (number)
14:52:59.954 [Lua] [57] = 167 (number)
14:52:59.954 [Lua] [58] = 187 (number)
14:52:59.954 [Lua] [59] = 148 (number)
14:52:59.954 [Lua] [60] = 177 (number)
14:52:59.954 [Lua] [61] = 139 (number)
14:52:59.954 [Lua] [62] = 216 (number)
14:52:59.954 [Lua] [63] = 188 (number)
14:52:59.954 [Lua] [64] = 168 (number)
14:52:59.954 [Lua] [65] = 163 (number)
14:52:59.954 [Lua] [66] = 186 (number)
14:52:59.954 [Lua]
14:52:59.954 [Lua] PlayerManager:add_remote_player 110000102f3cbe0
14:52:59.954 [GameSession] create_game_object(67, 306)
14:52:59.954 [GameSession] create_game_object(306, 0) -> 110000100ad333f
14:52:59.954 [GameSession] create_game_object(306, 0) -> 11000010a422a85
14:52:59.954 [GameSession] create_game_object(306, 0) -> 110000102f3cbe0
14:52:59.954 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=306
14:52:59.954 [Lua] RemotePlayer:create_game_object( ) 306
14:53:00.005 [Lua] [ProfileSynchronizer] Assigning peer(110000102f3cbe0:1) to profile(4) career(1)
14:53:00.005 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}]
14:53:00.005 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForGameObjectSync
14:53:00.005 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForPlayers
14:53:00.012 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForPlayers
14:53:00.012 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InGame
14:53:00.012 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = true
14:53:00.582 [GameSession] 110000102f3cbe0 -> create_game_object(3072)
14:53:00.582 [GameSession] create_game_object(3072, 0) -> 110000100ad333f
14:53:00.582 [GameSession] create_game_object(3072, 0) -> 11000010a422a85
14:53:00.582 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102f3cbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:53:00.582 [Lua] Adding player sync data to peer=110000102f3cbe0 local_player_id=1
14:53:00.583 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}}
14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read,
14:53:00.583 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer, async-read,
14:53:00.638 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
14:53:00.638 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
14:53:00.638 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher
14:53:00.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher
14:53:00.703 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher
14:53:00.703 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p
14:53:00.724 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p
14:53:00.724 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p
14:53:00.724 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01
14:53:00.768 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01
14:53:00.768 [Lua] [PackageManager] Force_load: wwise/we_deus_01
14:53:00.769 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base
14:53:01.142 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base
14:53:01.142 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base
14:53:01.142 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers
14:53:01.175 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers
14:53:01.175 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers
14:53:01.175 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08
14:53:01.197 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08
14:53:01.197 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08
14:53:01.198 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
14:53:01.264 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
14:53:01.264 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
14:53:01.265 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
14:53:01.308 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
14:53:01.308 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
14:53:01.308 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
14:53:01.332 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
14:53:01.332 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p
14:53:01.343 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:53:01.809 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:53:02.212 [Lua] Set lobby begin:
14:53:02.212 [Lua] Lobby data twitch_enabled = false
14:53:02.212 [Lua] Lobby data selected_mission_id = military
14:53:02.212 [Lua] Lobby data num_players = 4
14:53:02.212 [Lua] Lobby data difficulty_tweak = 0
14:53:02.212 [Lua] Lobby data host = 110000103724cc4
14:53:02.212 [Lua] Lobby data time_of_search = 1638974932
14:53:02.212 [Lua] Lobby data matchmaking_type = 2
14:53:02.212 [Lua] Lobby data is_private = false
14:53:02.212 [Lua] Lobby data match_started = true
14:53:02.212 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:53:02.212 [Lua] Lobby data difficulty = hardest
14:53:02.212 [Lua] Lobby data player_slot_1 = 0:0
14:53:02.212 [Lua] Lobby data unique_server_name = Tierce
14:53:02.212 [Lua] Lobby data quick_game = false
14:53:02.212 [Lua] Lobby data country_code = CZ
14:53:02.212 [Lua] Lobby data matchmaking = true
14:53:02.212 [Lua] Lobby data power_level = 580
14:53:02.212 [Lua] Lobby data mission_id = military
14:53:02.212 [Lua] Lobby data mechanism = adventure
14:53:02.212 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:53:02.212 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:53:02.212 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:53:02.212 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:53:02.212 [Lua] Lobby data eac_authorized = true
14:53:02.213 [Lua] Set lobby end.
14:53:03.268 [GameSession] create_game_object(84, 307)
14:53:03.268 [GameSession] create_game_object(307, 0) -> 110000100ad333f
14:53:03.268 [GameSession] create_game_object(307, 0) -> 11000010a422a85
14:53:03.268 [GameSession] create_game_object(307, 0) -> 110000102f3cbe0
14:53:03.287 [GameSession] create_game_object(64, 308)
14:53:03.287 [GameSession] create_game_object(308, 0) -> 110000100ad333f
14:53:03.287 [GameSession] create_game_object(308, 0) -> 11000010a422a85
14:53:03.287 [GameSession] create_game_object(308, 0) -> 110000102f3cbe0
14:53:03.296 [GameSession] create_game_object(64, 309)
14:53:03.296 [GameSession] create_game_object(309, 0) -> 110000100ad333f
14:53:03.296 [GameSession] create_game_object(309, 0) -> 11000010a422a85
14:53:03.296 [GameSession] create_game_object(309, 0) -> 110000102f3cbe0
14:53:03.561 [Lua] Switching ConflictSettings: to: chaos
14:53:03.561 [Lua] pacing=chaos
14:53:03.561 [Lua] roaming=nil
14:53:03.561 [Lua] specials=chaos
14:53:03.561 [Lua] debug_color=purple
14:53:03.561 [Lua] contained_breeds=nil
14:53:03.561 [Lua] pack_spawning=chaos
14:53:03.561 [Lua] disabled=false
14:53:03.561 [Lua] factions=nil
14:53:03.561 [Lua] boss=chaos
14:53:03.561 [Lua] horde=chaos
14:53:03.561 [Lua] name=chaos
14:53:03.561 [Lua] intensity=default
14:53:03.561 [Lua] ---
14:53:04.209 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:53:04.604 [GameSession] create_game_object(84, 310)
14:53:04.604 [GameSession] create_game_object(310, 0) -> 110000100ad333f
14:53:04.604 [GameSession] create_game_object(310, 0) -> 11000010a422a85
14:53:04.604 [GameSession] create_game_object(310, 0) -> 110000102f3cbe0
14:53:04.614 [GameSession] create_game_object(64, 311)
14:53:04.614 [GameSession] create_game_object(311, 0) -> 110000100ad333f
14:53:04.614 [GameSession] create_game_object(311, 0) -> 11000010a422a85
14:53:04.614 [GameSession] create_game_object(311, 0) -> 110000102f3cbe0
14:53:04.628 [GameSession] destroy_game_object(164)
14:53:04.628 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
14:53:05.048 [GameSession] create_game_object(7, 312)
14:53:05.048 [GameSession] create_game_object(312, 0) -> 110000100ad333f
14:53:05.048 [GameSession] create_game_object(312, 0) -> 11000010a422a85
14:53:05.048 [GameSession] create_game_object(312, 0) -> 110000102f3cbe0
14:53:05.139 [GameSession] create_game_object(7, 313)
14:53:05.139 [GameSession] create_game_object(313, 0) -> 110000100ad333f
14:53:05.139 [GameSession] create_game_object(313, 0) -> 11000010a422a85
14:53:05.139 [GameSession] create_game_object(313, 0) -> 110000102f3cbe0
14:53:05.153 [GameSession] destroy_game_object(124)
14:53:05.157 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:53:05.167 [Lua] Spline already found!
14:53:05.172 [GameSession] create_game_object(64, 314)
14:53:05.172 [GameSession] create_game_object(314, 0) -> 110000100ad333f
14:53:05.172 [GameSession] create_game_object(314, 0) -> 11000010a422a85
14:53:05.172 [GameSession] create_game_object(314, 0) -> 110000102f3cbe0
14:53:05.181 [GameSession] create_game_object(64, 315)
14:53:05.181 [GameSession] create_game_object(315, 0) -> 110000100ad333f
14:53:05.181 [GameSession] create_game_object(315, 0) -> 11000010a422a85
14:53:05.181 [GameSession] create_game_object(315, 0) -> 110000102f3cbe0
14:53:05.189 [GameSession] create_game_object(64, 316)
14:53:05.189 [GameSession] create_game_object(316, 0) -> 110000100ad333f
14:53:05.189 [GameSession] create_game_object(316, 0) -> 11000010a422a85
14:53:05.189 [GameSession] create_game_object(316, 0) -> 110000102f3cbe0
14:53:05.198 [GameSession] create_game_object(64, 317)
14:53:05.198 [GameSession] create_game_object(317, 0) -> 110000100ad333f
14:53:05.198 [GameSession] create_game_object(317, 0) -> 11000010a422a85
14:53:05.198 [GameSession] create_game_object(317, 0) -> 110000102f3cbe0
14:53:05.199 [Lua] Init group template: spline_patrol
14:53:05.239 [GameSession] create_game_object(7, 318)
14:53:05.239 [GameSession] create_game_object(318, 0) -> 110000100ad333f
14:53:05.239 [GameSession] create_game_object(318, 0) -> 11000010a422a85
14:53:05.239 [GameSession] create_game_object(318, 0) -> 110000102f3cbe0
14:53:05.318 [GameSession] create_game_object(7, 319)
14:53:05.318 [GameSession] create_game_object(319, 0) -> 110000100ad333f
14:53:05.318 [GameSession] create_game_object(319, 0) -> 11000010a422a85
14:53:05.318 [GameSession] create_game_object(319, 0) -> 110000102f3cbe0
14:53:05.550 [GameSession] destroy_game_object(312)
14:53:05.606 [GameSession] destroy_game_object(313)
14:53:05.706 [GameSession] destroy_game_object(318)
14:53:05.788 [GameSession] destroy_game_object(319)
14:53:05.801 [GameSession] create_game_object(7, 320)
14:53:05.801 [GameSession] create_game_object(320, 0) -> 110000100ad333f
14:53:05.801 [GameSession] create_game_object(320, 0) -> 11000010a422a85
14:53:05.801 [GameSession] create_game_object(320, 0) -> 110000102f3cbe0
14:53:05.883 [GameSession] create_game_object(7, 321)
14:53:05.883 [GameSession] create_game_object(321, 0) -> 110000100ad333f
14:53:05.883 [GameSession] create_game_object(321, 0) -> 11000010a422a85
14:53:05.883 [GameSession] create_game_object(321, 0) -> 110000102f3cbe0
14:53:05.963 [GameSession] create_game_object(7, 322)
14:53:05.963 [GameSession] create_game_object(322, 0) -> 110000100ad333f
14:53:05.963 [GameSession] create_game_object(322, 0) -> 11000010a422a85
14:53:05.963 [GameSession] create_game_object(322, 0) -> 110000102f3cbe0
14:53:06.041 [GameSession] create_game_object(7, 323)
14:53:06.041 [GameSession] create_game_object(323, 0) -> 110000100ad333f
14:53:06.041 [GameSession] create_game_object(323, 0) -> 11000010a422a85
14:53:06.041 [GameSession] create_game_object(323, 0) -> 110000102f3cbe0
14:53:06.268 [GameSession] destroy_game_object(320)
14:53:06.314 [GameSession] destroy_game_object(321)
14:53:06.399 [GameSession] destroy_game_object(322)
14:53:06.537 [GameSession] destroy_game_object(323)
14:53:06.573 [GameSession] destroy_game_object(123)
14:53:07.267 [Lua] Set lobby begin:
14:53:07.267 [Lua] Lobby data twitch_enabled = false
14:53:07.267 [Lua] Lobby data selected_mission_id = military
14:53:07.267 [Lua] Lobby data num_players = 4
14:53:07.267 [Lua] Lobby data difficulty_tweak = 0
14:53:07.267 [Lua] Lobby data host = 110000103724cc4
14:53:07.267 [Lua] Lobby data time_of_search = 1638974932
14:53:07.267 [Lua] Lobby data matchmaking_type = 2
14:53:07.267 [Lua] Lobby data is_private = false
14:53:07.267 [Lua] Lobby data match_started = true
14:53:07.267 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:53:07.267 [Lua] Lobby data difficulty = hardest
14:53:07.267 [Lua] Lobby data player_slot_1 = 0:0
14:53:07.267 [Lua] Lobby data unique_server_name = Tierce
14:53:07.267 [Lua] Lobby data quick_game = false
14:53:07.268 [Lua] Lobby data country_code = CZ
14:53:07.268 [Lua] Lobby data matchmaking = true
14:53:07.268 [Lua] Lobby data power_level = 789
14:53:07.268 [Lua] Lobby data mission_id = military
14:53:07.268 [Lua] Lobby data mechanism = adventure
14:53:07.268 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:53:07.268 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:53:07.268 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:53:07.268 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:53:07.268 [Lua] Lobby data eac_authorized = true
14:53:07.269 [Lua] Set lobby end.
14:53:07.736 [GameSession] destroy_game_object(125)
14:53:08.400 [Lua] Time for new HOOORDE! multi_first_wave
14:53:08.400 [Lua] HORDE: Spawning hordes while 16 other ai are spawned
14:53:08.400 [Lua] horde requested: vector_blob
14:53:08.400 [Lua] wants to spawn ahead within distance: 60
14:53:08.400 [Lua] horde crated with id 10 of type vector_blob
14:53:08.400 [Lua] managed to spawn 30/30 horde enemies
14:53:08.400 [Lua] vector blob horde has started
14:53:08.401 [GameSession] create_game_object(64, 324)
14:53:08.401 [GameSession] create_game_object(324, 0) -> 110000100ad333f
14:53:08.401 [GameSession] create_game_object(324, 0) -> 11000010a422a85
14:53:08.401 [GameSession] create_game_object(324, 0) -> 110000102f3cbe0
14:53:08.410 [GameSession] create_game_object(64, 325)
14:53:08.410 [GameSession] create_game_object(325, 0) -> 110000100ad333f
14:53:08.410 [GameSession] create_game_object(325, 0) -> 11000010a422a85
14:53:08.410 [GameSession] create_game_object(325, 0) -> 110000102f3cbe0
14:53:08.420 [GameSession] create_game_object(64, 326)
14:53:08.420 [GameSession] create_game_object(326, 0) -> 110000100ad333f
14:53:08.420 [GameSession] create_game_object(326, 0) -> 11000010a422a85
14:53:08.420 [GameSession] create_game_object(326, 0) -> 110000102f3cbe0
14:53:08.429 [GameSession] create_game_object(64, 327)
14:53:08.429 [GameSession] create_game_object(327, 0) -> 110000100ad333f
14:53:08.429 [GameSession] create_game_object(327, 0) -> 11000010a422a85
14:53:08.429 [GameSession] create_game_object(327, 0) -> 110000102f3cbe0
14:53:08.439 [GameSession] create_game_object(64, 328)
14:53:08.439 [GameSession] create_game_object(328, 0) -> 110000100ad333f
14:53:08.439 [GameSession] create_game_object(328, 0) -> 11000010a422a85
14:53:08.439 [GameSession] create_game_object(328, 0) -> 110000102f3cbe0
14:53:08.448 [GameSession] create_game_object(64, 329)
14:53:08.448 [GameSession] create_game_object(329, 0) -> 110000100ad333f
14:53:08.448 [GameSession] create_game_object(329, 0) -> 11000010a422a85
14:53:08.448 [GameSession] create_game_object(329, 0) -> 110000102f3cbe0
14:53:08.459 [GameSession] create_game_object(64, 330)
14:53:08.459 [GameSession] create_game_object(330, 0) -> 110000100ad333f
14:53:08.459 [GameSession] create_game_object(330, 0) -> 11000010a422a85
14:53:08.459 [GameSession] create_game_object(330, 0) -> 110000102f3cbe0
14:53:08.468 [GameSession] create_game_object(64, 331)
14:53:08.468 [GameSession] create_game_object(331, 0) -> 110000100ad333f
14:53:08.468 [GameSession] create_game_object(331, 0) -> 11000010a422a85
14:53:08.468 [GameSession] create_game_object(331, 0) -> 110000102f3cbe0
14:53:08.478 [GameSession] create_game_object(64, 332)
14:53:08.478 [GameSession] create_game_object(332, 0) -> 110000100ad333f
14:53:08.478 [GameSession] create_game_object(332, 0) -> 11000010a422a85
14:53:08.478 [GameSession] create_game_object(332, 0) -> 110000102f3cbe0
14:53:08.488 [GameSession] create_game_object(64, 333)
14:53:08.488 [GameSession] create_game_object(333, 0) -> 110000100ad333f
14:53:08.488 [GameSession] create_game_object(333, 0) -> 11000010a422a85
14:53:08.488 [GameSession] create_game_object(333, 0) -> 110000102f3cbe0
14:53:08.498 [GameSession] create_game_object(64, 334)
14:53:08.498 [GameSession] create_game_object(334, 0) -> 110000100ad333f
14:53:08.498 [GameSession] create_game_object(334, 0) -> 11000010a422a85
14:53:08.498 [GameSession] create_game_object(334, 0) -> 110000102f3cbe0
14:53:08.507 [GameSession] create_game_object(64, 335)
14:53:08.507 [GameSession] create_game_object(335, 0) -> 110000100ad333f
14:53:08.507 [GameSession] create_game_object(335, 0) -> 11000010a422a85
14:53:08.507 [GameSession] create_game_object(335, 0) -> 110000102f3cbe0
14:53:08.517 [GameSession] create_game_object(64, 336)
14:53:08.517 [GameSession] create_game_object(336, 0) -> 110000100ad333f
14:53:08.517 [GameSession] create_game_object(336, 0) -> 11000010a422a85
14:53:08.517 [GameSession] create_game_object(336, 0) -> 110000102f3cbe0
14:53:08.526 [GameSession] create_game_object(64, 337)
14:53:08.526 [GameSession] create_game_object(337, 0) -> 110000100ad333f
14:53:08.526 [GameSession] create_game_object(337, 0) -> 11000010a422a85
14:53:08.526 [GameSession] create_game_object(337, 0) -> 110000102f3cbe0
14:53:08.537 [GameSession] create_game_object(64, 338)
14:53:08.537 [GameSession] create_game_object(338, 0) -> 110000100ad333f
14:53:08.537 [GameSession] create_game_object(338, 0) -> 11000010a422a85
14:53:08.537 [GameSession] create_game_object(338, 0) -> 110000102f3cbe0
14:53:08.549 [GameSession] create_game_object(64, 339)
14:53:08.549 [GameSession] create_game_object(339, 0) -> 110000100ad333f
14:53:08.549 [GameSession] create_game_object(339, 0) -> 11000010a422a85
14:53:08.549 [GameSession] create_game_object(339, 0) -> 110000102f3cbe0
14:53:08.558 [GameSession] create_game_object(64, 340)
14:53:08.558 [GameSession] create_game_object(340, 0) -> 110000100ad333f
14:53:08.558 [GameSession] create_game_object(340, 0) -> 11000010a422a85
14:53:08.558 [GameSession] create_game_object(340, 0) -> 110000102f3cbe0
14:53:08.568 [GameSession] create_game_object(64, 341)
14:53:08.568 [GameSession] create_game_object(341, 0) -> 110000100ad333f
14:53:08.568 [GameSession] create_game_object(341, 0) -> 11000010a422a85
14:53:08.568 [GameSession] create_game_object(341, 0) -> 110000102f3cbe0
14:53:08.577 [GameSession] create_game_object(64, 342)
14:53:08.577 [GameSession] create_game_object(342, 0) -> 110000100ad333f
14:53:08.577 [GameSession] create_game_object(342, 0) -> 11000010a422a85
14:53:08.577 [GameSession] create_game_object(342, 0) -> 110000102f3cbe0
14:53:08.587 [GameSession] create_game_object(64, 343)
14:53:08.587 [GameSession] create_game_object(343, 0) -> 110000100ad333f
14:53:08.587 [GameSession] create_game_object(343, 0) -> 11000010a422a85
14:53:08.587 [GameSession] create_game_object(343, 0) -> 110000102f3cbe0
14:53:08.596 [GameSession] create_game_object(64, 344)
14:53:08.596 [GameSession] create_game_object(344, 0) -> 110000100ad333f
14:53:08.596 [GameSession] create_game_object(344, 0) -> 11000010a422a85
14:53:08.596 [GameSession] create_game_object(344, 0) -> 110000102f3cbe0
14:53:08.606 [GameSession] create_game_object(64, 345)
14:53:08.606 [GameSession] create_game_object(345, 0) -> 110000100ad333f
14:53:08.606 [GameSession] create_game_object(345, 0) -> 11000010a422a85
14:53:08.606 [GameSession] create_game_object(345, 0) -> 110000102f3cbe0
14:53:08.615 [GameSession] create_game_object(64, 346)
14:53:08.615 [GameSession] create_game_object(346, 0) -> 110000100ad333f
14:53:08.615 [GameSession] create_game_object(346, 0) -> 11000010a422a85
14:53:08.615 [GameSession] create_game_object(346, 0) -> 110000102f3cbe0
14:53:08.624 [GameSession] create_game_object(64, 347)
14:53:08.624 [GameSession] create_game_object(347, 0) -> 110000100ad333f
14:53:08.624 [GameSession] create_game_object(347, 0) -> 11000010a422a85
14:53:08.624 [GameSession] create_game_object(347, 0) -> 110000102f3cbe0
14:53:08.635 [GameSession] create_game_object(64, 348)
14:53:08.635 [GameSession] create_game_object(348, 0) -> 110000100ad333f
14:53:08.635 [GameSession] create_game_object(348, 0) -> 11000010a422a85
14:53:08.635 [GameSession] create_game_object(348, 0) -> 110000102f3cbe0
14:53:08.645 [GameSession] create_game_object(64, 349)
14:53:08.645 [GameSession] create_game_object(349, 0) -> 110000100ad333f
14:53:08.645 [GameSession] create_game_object(349, 0) -> 11000010a422a85
14:53:08.645 [GameSession] create_game_object(349, 0) -> 110000102f3cbe0
14:53:08.655 [GameSession] create_game_object(64, 350)
14:53:08.655 [GameSession] create_game_object(350, 0) -> 110000100ad333f
14:53:08.655 [GameSession] create_game_object(350, 0) -> 11000010a422a85
14:53:08.655 [GameSession] create_game_object(350, 0) -> 110000102f3cbe0
14:53:08.666 [GameSession] create_game_object(64, 351)
14:53:08.666 [GameSession] create_game_object(351, 0) -> 110000100ad333f
14:53:08.666 [GameSession] create_game_object(351, 0) -> 11000010a422a85
14:53:08.666 [GameSession] create_game_object(351, 0) -> 110000102f3cbe0
14:53:08.675 [GameSession] create_game_object(64, 352)
14:53:08.675 [GameSession] create_game_object(352, 0) -> 110000100ad333f
14:53:08.675 [GameSession] create_game_object(352, 0) -> 11000010a422a85
14:53:08.675 [GameSession] create_game_object(352, 0) -> 110000102f3cbe0
14:53:08.685 [GameSession] create_game_object(64, 353)
14:53:08.685 [GameSession] create_game_object(353, 0) -> 110000100ad333f
14:53:08.685 [GameSession] create_game_object(353, 0) -> 11000010a422a85
14:53:08.685 [GameSession] create_game_object(353, 0) -> 110000102f3cbe0
14:53:08.687 [Lua] Init group template: horde
14:53:09.841 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:53:09.844 [Lua] player (110000102f3cbe0,1) was put into party 1
14:53:09.851 [Lua] [GameNetworkManager] destroying game object with go_id=69
14:53:09.851 [GameSession] destroy_game_object(69)
14:53:09.852 [GameSession] destroy_game_object(68)
14:53:09.852 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8478c54d489f858e]'
child 1: '#ID[8a3c816f7a955bf4]'
child 2: '#ID[3d1c223596227d45]'
child 3: '#ID[96d0ea85357aa6f4]'
child 4: '#ID[a73f6308a2ca30f4]'
14:53:09.852 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8b14d6d9ef7ee6c5]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[591e8680614ecb40]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[619b3d3019f207dc]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[87d9907aeab7ab19]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[e97284ba19333daf]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[359af53c6d2a32d5]'
14:53:09.855 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000100ad333f"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}]
14:53:09.855 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5
14:53:09.855 [Lua] [GameNetworkManager] destroying game object with go_id=62
14:53:09.855 [GameSession] destroy_game_object(62)
14:53:09.869 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer
14:53:09.870 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer
14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer
14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer
14:53:09.874 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer
14:53:09.875 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer
14:53:09.883 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer
14:53:09.883 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer
14:53:09.883 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer
14:53:10.011 [GameSession] create_game_object(84, 354)
14:53:10.011 [GameSession] create_game_object(354, 0) -> 110000100ad333f
14:53:10.011 [GameSession] create_game_object(354, 0) -> 11000010a422a85
14:53:10.011 [GameSession] create_game_object(354, 0) -> 110000102f3cbe0
14:53:10.020 [GameSession] create_game_object(64, 355)
14:53:10.020 [GameSession] create_game_object(355, 0) -> 110000100ad333f
14:53:10.020 [GameSession] create_game_object(355, 0) -> 11000010a422a85
14:53:10.020 [GameSession] create_game_object(355, 0) -> 110000102f3cbe0
14:53:10.066 [GameSession] 110000102f3cbe0 -> create_game_object(3073)
14:53:10.066 [GameSession] create_game_object(3073, 0) -> 110000100ad333f
14:53:10.066 [GameSession] create_game_object(3073, 0) -> 11000010a422a85
14:53:10.067 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:53:10.067 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player.
14:53:10.068 [GameSession] create_game_object(46, 356)
14:53:10.068 [GameSession] create_game_object(356, 0) -> 110000100ad333f
14:53:10.068 [GameSession] create_game_object(356, 0) -> 11000010a422a85
14:53:10.068 [GameSession] create_game_object(356, 0) -> 110000102f3cbe0
14:53:10.068 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=356
14:53:10.068 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1
14:53:10.068 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.57333333333333336) temporary_health_percentage (0.031666666666666669) melee slot ammo (1) ranged slot ammo (1)
14:53:10.068 [Lua] TalentSystem:rpc_sync_talents 5 3073
14:53:10.502 [Lua] Override Player Respawning gate_event true
14:53:10.506 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0)
14:53:10.556 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = true
14:53:12.403 [GameSession] create_game_object(84, 357)
14:53:12.403 [GameSession] create_game_object(357, 0) -> 110000100ad333f
14:53:12.403 [GameSession] create_game_object(357, 0) -> 11000010a422a85
14:53:12.403 [GameSession] create_game_object(357, 0) -> 110000102f3cbe0
14:53:12.414 [GameSession] create_game_object(64, 358)
14:53:12.414 [GameSession] create_game_object(358, 0) -> 110000100ad333f
14:53:12.414 [GameSession] create_game_object(358, 0) -> 11000010a422a85
14:53:12.414 [GameSession] create_game_object(358, 0) -> 110000102f3cbe0
14:53:14.956 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:53:14.967 [Lua] Spline already found!
14:53:14.971 [GameSession] create_game_object(64, 359)
14:53:14.971 [GameSession] create_game_object(359, 0) -> 110000100ad333f
14:53:14.971 [GameSession] create_game_object(359, 0) -> 11000010a422a85
14:53:14.971 [GameSession] create_game_object(359, 0) -> 110000102f3cbe0
14:53:14.981 [GameSession] create_game_object(64, 360)
14:53:14.981 [GameSession] create_game_object(360, 0) -> 110000100ad333f
14:53:14.981 [GameSession] create_game_object(360, 0) -> 11000010a422a85
14:53:14.981 [GameSession] create_game_object(360, 0) -> 110000102f3cbe0
14:53:14.993 [GameSession] create_game_object(64, 361)
14:53:14.993 [GameSession] create_game_object(361, 0) -> 110000100ad333f
14:53:14.993 [GameSession] create_game_object(361, 0) -> 11000010a422a85
14:53:14.993 [GameSession] create_game_object(361, 0) -> 110000102f3cbe0
14:53:15.005 [GameSession] create_game_object(64, 362)
14:53:15.005 [GameSession] create_game_object(362, 0) -> 110000100ad333f
14:53:15.005 [GameSession] create_game_object(362, 0) -> 11000010a422a85
14:53:15.005 [GameSession] create_game_object(362, 0) -> 110000102f3cbe0
14:53:15.007 [Lua] Init group template: spline_patrol
14:53:15.541 [GameSession] create_game_object(84, 363)
14:53:15.541 [GameSession] create_game_object(363, 0) -> 110000100ad333f
14:53:15.541 [GameSession] create_game_object(363, 0) -> 11000010a422a85
14:53:15.541 [GameSession] create_game_object(363, 0) -> 110000102f3cbe0
14:53:15.554 [GameSession] create_game_object(64, 364)
14:53:15.554 [GameSession] create_game_object(364, 0) -> 110000100ad333f
14:53:15.554 [GameSession] create_game_object(364, 0) -> 11000010a422a85
14:53:15.554 [GameSession] create_game_object(364, 0) -> 110000102f3cbe0
14:53:16.094 [GameSession] destroy_game_object(16)
14:53:16.459 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 5 52
14:53:17.345 [GameSession] destroy_game_object(135)
14:53:17.511 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:53:17.523 [Lua] Spline already found!
14:53:17.525 [GameSession] create_game_object(64, 365)
14:53:17.525 [GameSession] create_game_object(365, 0) -> 110000100ad333f
14:53:17.525 [GameSession] create_game_object(365, 0) -> 11000010a422a85
14:53:17.525 [GameSession] create_game_object(365, 0) -> 110000102f3cbe0
14:53:17.536 [GameSession] create_game_object(64, 366)
14:53:17.536 [GameSession] create_game_object(366, 0) -> 110000100ad333f
14:53:17.536 [GameSession] create_game_object(366, 0) -> 11000010a422a85
14:53:17.536 [GameSession] create_game_object(366, 0) -> 110000102f3cbe0
14:53:17.547 [GameSession] create_game_object(64, 367)
14:53:17.547 [GameSession] create_game_object(367, 0) -> 110000100ad333f
14:53:17.547 [GameSession] create_game_object(367, 0) -> 11000010a422a85
14:53:17.547 [GameSession] create_game_object(367, 0) -> 110000102f3cbe0
14:53:17.561 [GameSession] create_game_object(64, 368)
14:53:17.561 [GameSession] create_game_object(368, 0) -> 110000100ad333f
14:53:17.561 [GameSession] create_game_object(368, 0) -> 11000010a422a85
14:53:17.561 [GameSession] create_game_object(368, 0) -> 110000102f3cbe0
14:53:17.563 [Lua] Init group template: spline_patrol
14:53:17.672 [GameSession] create_game_object(84, 369)
14:53:17.672 [GameSession] create_game_object(369, 0) -> 110000100ad333f
14:53:17.672 [GameSession] create_game_object(369, 0) -> 11000010a422a85
14:53:17.672 [GameSession] create_game_object(369, 0) -> 110000102f3cbe0
14:53:17.684 [GameSession] create_game_object(64, 370)
14:53:17.684 [GameSession] create_game_object(370, 0) -> 110000100ad333f
14:53:17.684 [GameSession] create_game_object(370, 0) -> 11000010a422a85
14:53:17.684 [GameSession] create_game_object(370, 0) -> 110000102f3cbe0
14:53:17.757 [GameSession] create_game_object(84, 371)
14:53:17.757 [GameSession] create_game_object(371, 0) -> 110000100ad333f
14:53:17.757 [GameSession] create_game_object(371, 0) -> 11000010a422a85
14:53:17.757 [GameSession] create_game_object(371, 0) -> 110000102f3cbe0
14:53:17.769 [GameSession] create_game_object(64, 372)
14:53:17.769 [GameSession] create_game_object(372, 0) -> 110000100ad333f
14:53:17.769 [GameSession] create_game_object(372, 0) -> 11000010a422a85
14:53:17.769 [GameSession] create_game_object(372, 0) -> 110000102f3cbe0
14:53:18.252 [GameSession] destroy_game_object(371)
14:53:18.711 [GameSession] create_game_object(84, 373)
14:53:18.711 [GameSession] create_game_object(373, 0) -> 110000100ad333f
14:53:18.711 [GameSession] create_game_object(373, 0) -> 11000010a422a85
14:53:18.711 [GameSession] create_game_object(373, 0) -> 110000102f3cbe0
14:53:19.154 [GameSession] create_game_object(23, 374)
14:53:19.154 [GameSession] create_game_object(374, 0) -> 110000100ad333f
14:53:19.154 [GameSession] create_game_object(374, 0) -> 11000010a422a85
14:53:19.154 [GameSession] create_game_object(374, 0) -> 110000102f3cbe0
14:53:19.249 [GameSession] destroy_game_object(229)
14:53:19.757 [GameSession] destroy_game_object(287)
14:53:20.146 [GameSession] destroy_game_object(286)
14:53:20.579 [GameSession] destroy_game_object(134)
14:53:20.954 [GameSession] destroy_game_object(290)
14:53:22.276 [GameSession] destroy_game_object(374)
14:53:22.413 [GameSession] destroy_game_object(271)
14:53:22.413 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
14:53:22.803 [GameSession] destroy_game_object(270)
14:53:26.929 [Lua] main path terror event triggered: rare_event_loot_rat
14:53:26.929 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0)
14:53:26.942 [GameSession] create_game_object(36, 375)
14:53:26.942 [GameSession] create_game_object(375, 0) -> 110000100ad333f
14:53:26.942 [GameSession] create_game_object(375, 0) -> 11000010a422a85
14:53:26.942 [GameSession] create_game_object(375, 0) -> 110000102f3cbe0
14:53:28.959 [Lua] Horde killed: ?
14:53:29.966 [GameSession] destroy_game_object(280)
14:53:30.801 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:53:33.785 [GameSession] create_game_object(36, 376)
14:53:33.785 [GameSession] create_game_object(376, 0) -> 110000100ad333f
14:53:33.785 [GameSession] create_game_object(376, 0) -> 11000010a422a85
14:53:33.785 [GameSession] create_game_object(376, 0) -> 110000102f3cbe0
14:53:34.364 [GameSession] destroy_game_object(17)
14:53:34.489 [GameSession] create_game_object(68, 377)
14:53:34.489 [GameSession] create_game_object(377, 0) -> 110000100ad333f
14:53:34.489 [GameSession] create_game_object(377, 0) -> 11000010a422a85
14:53:34.489 [GameSession] create_game_object(377, 0) -> 110000102f3cbe0
14:53:35.840 [GameSession] create_game_object(84, 378)
14:53:35.840 [GameSession] create_game_object(378, 0) -> 110000100ad333f
14:53:35.840 [GameSession] create_game_object(378, 0) -> 11000010a422a85
14:53:35.840 [GameSession] create_game_object(378, 0) -> 110000102f3cbe0
14:53:35.851 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
14:53:35.863 [Lua] Spline already found!
14:53:35.877 [GameSession] create_game_object(64, 379)
14:53:35.877 [GameSession] create_game_object(379, 0) -> 110000100ad333f
14:53:35.877 [GameSession] create_game_object(379, 0) -> 11000010a422a85
14:53:35.877 [GameSession] create_game_object(379, 0) -> 110000102f3cbe0
14:53:35.921 [Lua] Init group template: spline_patrol
14:53:36.733 [Lua] fence jumping
14:53:37.337 [Lua] ready to jump failed
14:53:38.651 [GameSession] destroy_game_object(377)
14:53:39.377 [Lua] ready to jump failed
14:53:40.891 [Lua] simple los failed
14:53:41.142 [GameSession] destroy_game_object(378)
14:53:42.105 [GameSession] create_game_object(84, 380)
14:53:42.105 [GameSession] create_game_object(380, 0) -> 110000100ad333f
14:53:42.105 [GameSession] create_game_object(380, 0) -> 11000010a422a85
14:53:42.105 [GameSession] create_game_object(380, 0) -> 110000102f3cbe0
14:53:42.186 [GameSession] destroy_game_object(380)
14:53:43.661 [GameSession] create_game_object(84, 381)
14:53:43.661 [GameSession] create_game_object(381, 0) -> 110000100ad333f
14:53:43.661 [GameSession] create_game_object(381, 0) -> 11000010a422a85
14:53:43.661 [GameSession] create_game_object(381, 0) -> 110000102f3cbe0
14:53:44.062 [GameSession] destroy_game_object(381)
14:53:44.708 [GameSession] create_game_object(84, 382)
14:53:44.708 [GameSession] create_game_object(382, 0) -> 110000100ad333f
14:53:44.708 [GameSession] create_game_object(382, 0) -> 11000010a422a85
14:53:44.708 [GameSession] create_game_object(382, 0) -> 110000102f3cbe0
14:53:44.949 [GameSession] destroy_game_object(382)
14:53:45.430 [GameSession] create_game_object(84, 383)
14:53:45.430 [GameSession] create_game_object(383, 0) -> 110000100ad333f
14:53:45.430 [GameSession] create_game_object(383, 0) -> 11000010a422a85
14:53:45.430 [GameSession] create_game_object(383, 0) -> 110000102f3cbe0
14:53:45.480 [GameSession] create_game_object(36, 384)
14:53:45.480 [GameSession] create_game_object(384, 0) -> 110000100ad333f
14:53:45.480 [GameSession] create_game_object(384, 0) -> 11000010a422a85
14:53:45.480 [GameSession] create_game_object(384, 0) -> 110000102f3cbe0
14:53:45.749 [GameSession] destroy_game_object(383)
14:53:46.222 [GameSession] create_game_object(84, 385)
14:53:46.222 [GameSession] create_game_object(385, 0) -> 110000100ad333f
14:53:46.222 [GameSession] create_game_object(385, 0) -> 11000010a422a85
14:53:46.222 [GameSession] create_game_object(385, 0) -> 110000102f3cbe0
14:53:46.528 [Lua] fence jumping
14:53:47.142 [Lua] ready to jump failed
14:53:47.652 [GameSession] destroy_game_object(376)
14:53:49.146 [Lua] fence jumping
14:53:49.412 [GameSession] destroy_game_object(235)
14:53:49.690 [GameSession] 110000102f3cbe0 -> create_game_object(3074)
14:53:49.690 [GameSession] create_game_object(3074, 0) -> 110000100ad333f
14:53:49.690 [GameSession] create_game_object(3074, 0) -> 11000010a422a85
14:53:49.690 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:49.691 [GameSession] 110000102f3cbe0 -> create_game_object(3075)
14:53:49.691 [GameSession] create_game_object(3075, 0) -> 110000100ad333f
14:53:49.691 [GameSession] create_game_object(3075, 0) -> 11000010a422a85
14:53:49.691 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:49.691 [GameSession] 110000102f3cbe0 -> create_game_object(3076)
14:53:49.691 [GameSession] create_game_object(3076, 0) -> 110000100ad333f
14:53:49.691 [GameSession] create_game_object(3076, 0) -> 11000010a422a85
14:53:49.691 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:49.731 [Lua] ready to jump failed
14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3077)
14:53:49.786 [GameSession] create_game_object(3077, 0) -> 110000100ad333f
14:53:49.786 [GameSession] create_game_object(3077, 0) -> 11000010a422a85
14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3078)
14:53:49.786 [GameSession] create_game_object(3078, 0) -> 110000100ad333f
14:53:49.786 [GameSession] create_game_object(3078, 0) -> 11000010a422a85
14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:49.786 [GameSession] 110000102f3cbe0 -> create_game_object(3079)
14:53:49.786 [GameSession] create_game_object(3079, 0) -> 110000100ad333f
14:53:49.786 [GameSession] create_game_object(3079, 0) -> 11000010a422a85
14:53:49.786 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:53:50.215 [GameSession] 110000102f3cbe0 -> destroy_game_object(3074)
14:53:50.215 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.267 [GameSession] 110000102f3cbe0 -> destroy_game_object(3076)
14:53:50.268 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.332 [GameSession] 110000102f3cbe0 -> destroy_game_object(3078)
14:53:50.332 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.362 [GameSession] 110000102f3cbe0 -> destroy_game_object(3077)
14:53:50.362 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.410 [GameSession] 110000102f3cbe0 -> destroy_game_object(3079)
14:53:50.410 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.458 [GameSession] 110000102f3cbe0 -> destroy_game_object(3075)
14:53:50.458 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:53:50.850 [GameSession] destroy_game_object(247)
14:53:51.119 [Lua] ready to jump failed
14:53:56.092 [GameSession] create_game_object(89, 386)
14:53:56.092 [GameSession] create_game_object(386, 0) -> 110000100ad333f
14:53:56.092 [GameSession] create_game_object(386, 0) -> 11000010a422a85
14:53:56.092 [GameSession] create_game_object(386, 0) -> 110000102f3cbe0
14:53:56.599 [GameSession] create_game_object(89, 387)
14:53:56.599 [GameSession] create_game_object(387, 0) -> 110000100ad333f
14:53:56.599 [GameSession] create_game_object(387, 0) -> 11000010a422a85
14:53:56.599 [GameSession] create_game_object(387, 0) -> 110000102f3cbe0
14:53:58.264 [GameSession] create_game_object(68, 388)
14:53:58.264 [GameSession] create_game_object(388, 0) -> 110000100ad333f
14:53:58.264 [GameSession] create_game_object(388, 0) -> 11000010a422a85
14:53:58.264 [GameSession] create_game_object(388, 0) -> 110000102f3cbe0
14:53:58.264 [GameSession] create_game_object(68, 389)
14:53:58.264 [GameSession] create_game_object(389, 0) -> 110000100ad333f
14:53:58.264 [GameSession] create_game_object(389, 0) -> 11000010a422a85
14:53:58.264 [GameSession] create_game_object(389, 0) -> 110000102f3cbe0
14:53:59.122 [GameSession] create_game_object(23, 390)
14:53:59.122 [GameSession] create_game_object(390, 0) -> 110000100ad333f
14:53:59.122 [GameSession] create_game_object(390, 0) -> 11000010a422a85
14:53:59.122 [GameSession] create_game_object(390, 0) -> 110000102f3cbe0
14:54:02.129 [GameSession] destroy_game_object(390)
14:54:02.592 [GameSession] destroy_game_object(281)
14:54:04.564 [GameSession] destroy_game_object(384)
14:54:06.631 [GameSession] 110000102f3cbe0 -> create_game_object(3080)
14:54:06.631 [GameSession] create_game_object(3080, 0) -> 110000100ad333f
14:54:06.631 [GameSession] create_game_object(3080, 0) -> 11000010a422a85
14:54:06.631 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:06.752 [GameSession] 110000102f3cbe0 -> create_game_object(3081)
14:54:06.752 [GameSession] create_game_object(3081, 0) -> 110000100ad333f
14:54:06.752 [GameSession] create_game_object(3081, 0) -> 11000010a422a85
14:54:06.752 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:07.058 [GameSession] 110000102f3cbe0 -> destroy_game_object(3080)
14:54:07.058 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:07.251 [GameSession] 110000102f3cbe0 -> destroy_game_object(3081)
14:54:07.251 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:08.559 [GameSession] destroy_game_object(266)
14:54:16.357 [GameSession] 110000102f3cbe0 -> create_game_object(3082)
14:54:16.357 [GameSession] create_game_object(3082, 0) -> 110000100ad333f
14:54:16.357 [GameSession] create_game_object(3082, 0) -> 11000010a422a85
14:54:16.357 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:16.468 [GameSession] 110000102f3cbe0 -> create_game_object(3083)
14:54:16.468 [GameSession] create_game_object(3083, 0) -> 110000100ad333f
14:54:16.468 [GameSession] create_game_object(3083, 0) -> 11000010a422a85
14:54:16.468 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:16.861 [GameSession] 110000102f3cbe0 -> destroy_game_object(3082)
14:54:16.861 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:17.034 [GameSession] 110000102f3cbe0 -> destroy_game_object(3083)
14:54:17.034 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:17.339 [GameSession] destroy_game_object(249)
14:54:17.848 [GameSession] destroy_game_object(264)
14:54:21.808 [GameSession] 110000102f3cbe0 -> create_game_object(3084)
14:54:21.808 [GameSession] create_game_object(3084, 0) -> 110000100ad333f
14:54:21.808 [GameSession] create_game_object(3084, 0) -> 11000010a422a85
14:54:21.808 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:22.105 [GameSession] 110000102f3cbe0 -> destroy_game_object(3084)
14:54:22.105 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:23.393 [GameSession] 110000102f3cbe0 -> create_game_object(3085)
14:54:23.393 [GameSession] create_game_object(3085, 0) -> 110000100ad333f
14:54:23.393 [GameSession] create_game_object(3085, 0) -> 11000010a422a85
14:54:23.393 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:23.829 [GameSession] 110000102f3cbe0 -> destroy_game_object(3085)
14:54:23.829 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:31.992 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die
14:54:31.997 [GameSession] destroy_game_object(388)
14:54:32.774 [GameSession] destroy_game_object(389)
14:54:34.612 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:54:35.359 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_02
14:54:35.364 [Lua] TerrorEventMixer.start_event: military_courtyard_event_02 (seed: 0)
14:54:38.363 [GameSession] destroy_game_object(302)
14:54:39.336 [GameSession] destroy_game_object(305)
14:54:40.483 [GameSession] destroy_game_object(375)
14:54:40.483 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[52cdb0cd0dd540cc]'
child 1: '#ID[95c81ee874c57aa9]'
child 2: '#ID[aff6689fb627f253]'
child 3: '#ID[0169f0d1b5e35ac9]'
child 4: '#ID[1fa33bbc447b784e]'
14:54:41.003 [GameSession] destroy_game_object(386)
14:54:42.625 [GameSession] create_game_object(4, 391)
14:54:42.625 [GameSession] create_game_object(391, 0) -> 110000100ad333f
14:54:42.625 [GameSession] create_game_object(391, 0) -> 11000010a422a85
14:54:42.625 [GameSession] create_game_object(391, 0) -> 110000102f3cbe0
14:54:46.073 [GameSession] create_game_object(64, 392)
14:54:46.073 [GameSession] create_game_object(392, 0) -> 110000100ad333f
14:54:46.073 [GameSession] create_game_object(392, 0) -> 11000010a422a85
14:54:46.073 [GameSession] create_game_object(392, 0) -> 110000102f3cbe0
14:54:46.606 [GameSession] create_game_object(64, 393)
14:54:46.606 [GameSession] create_game_object(393, 0) -> 110000100ad333f
14:54:46.606 [GameSession] create_game_object(393, 0) -> 11000010a422a85
14:54:46.606 [GameSession] create_game_object(393, 0) -> 110000102f3cbe0
14:54:47.089 [GameSession] create_game_object(64, 394)
14:54:47.089 [GameSession] create_game_object(394, 0) -> 110000100ad333f
14:54:47.089 [GameSession] create_game_object(394, 0) -> 11000010a422a85
14:54:47.089 [GameSession] create_game_object(394, 0) -> 110000102f3cbe0
14:54:49.428 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_01
14:54:49.435 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_01 (seed: 0)
14:54:49.486 [GameSession] create_game_object(4, 395)
14:54:49.486 [GameSession] create_game_object(395, 0) -> 110000100ad333f
14:54:49.486 [GameSession] create_game_object(395, 0) -> 11000010a422a85
14:54:49.486 [GameSession] create_game_object(395, 0) -> 110000102f3cbe0
14:54:49.499 [GameSession] create_game_object(4, 396)
14:54:49.499 [GameSession] create_game_object(396, 0) -> 110000100ad333f
14:54:49.499 [GameSession] create_game_object(396, 0) -> 11000010a422a85
14:54:49.499 [GameSession] create_game_object(396, 0) -> 110000102f3cbe0
14:54:49.511 [GameSession] create_game_object(36, 397)
14:54:49.512 [GameSession] create_game_object(397, 0) -> 110000100ad333f
14:54:49.512 [GameSession] create_game_object(397, 0) -> 11000010a422a85
14:54:49.512 [GameSession] create_game_object(397, 0) -> 110000102f3cbe0
14:54:49.560 [GameSession] create_game_object(74, 398)
14:54:49.560 [GameSession] create_game_object(398, 0) -> 110000100ad333f
14:54:49.560 [GameSession] create_game_object(398, 0) -> 11000010a422a85
14:54:49.560 [GameSession] create_game_object(398, 0) -> 110000102f3cbe0
14:54:50.049 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1
14:54:50.049 [GameSession] create_game_object(45, 399)
14:54:50.049 [GameSession] create_game_object(399, 0) -> 110000100ad333f
14:54:50.049 [GameSession] create_game_object(399, 0) -> 11000010a422a85
14:54:50.049 [GameSession] create_game_object(399, 0) -> 110000102f3cbe0
14:54:50.090 [GameSession] create_game_object(98, 400)
14:54:50.090 [GameSession] create_game_object(400, 0) -> 110000100ad333f
14:54:50.090 [GameSession] create_game_object(400, 0) -> 11000010a422a85
14:54:50.090 [GameSession] create_game_object(400, 0) -> 110000102f3cbe0
14:54:50.096 [GameSession] destroy_game_object(398)
14:54:50.587 [Lua] fence jumping
14:54:51.181 [Lua] ready to jump failed
14:54:52.703 [Lua] fence jumping
14:54:52.732 [GameSession] create_game_object(74, 401)
14:54:52.732 [GameSession] create_game_object(401, 0) -> 110000100ad333f
14:54:52.732 [GameSession] create_game_object(401, 0) -> 11000010a422a85
14:54:52.732 [GameSession] create_game_object(401, 0) -> 110000102f3cbe0
14:54:53.254 [GameSession] create_game_object(98, 402)
14:54:53.254 [GameSession] create_game_object(402, 0) -> 110000100ad333f
14:54:53.254 [GameSession] create_game_object(402, 0) -> 11000010a422a85
14:54:53.254 [GameSession] create_game_object(402, 0) -> 110000102f3cbe0
14:54:53.261 [GameSession] destroy_game_object(401)
14:54:54.916 [GameSession] 110000102f3cbe0 -> create_game_object(3086)
14:54:54.916 [GameSession] create_game_object(3086, 0) -> 110000100ad333f
14:54:54.916 [GameSession] create_game_object(3086, 0) -> 11000010a422a85
14:54:54.916 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:54.916 [GameSession] 110000102f3cbe0 -> create_game_object(3087)
14:54:54.916 [GameSession] create_game_object(3087, 0) -> 110000100ad333f
14:54:54.916 [GameSession] create_game_object(3087, 0) -> 11000010a422a85
14:54:54.916 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:54.917 [GameSession] 110000102f3cbe0 -> create_game_object(3088)
14:54:54.917 [GameSession] create_game_object(3088, 0) -> 110000100ad333f
14:54:54.917 [GameSession] create_game_object(3088, 0) -> 11000010a422a85
14:54:54.917 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:54.921 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:54:55.061 [GameSession] 110000102f3cbe0 -> create_game_object(3089)
14:54:55.061 [GameSession] create_game_object(3089, 0) -> 110000100ad333f
14:54:55.061 [GameSession] create_game_object(3089, 0) -> 11000010a422a85
14:54:55.061 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:55.062 [GameSession] 110000102f3cbe0 -> create_game_object(3090)
14:54:55.062 [GameSession] create_game_object(3090, 0) -> 110000100ad333f
14:54:55.062 [GameSession] create_game_object(3090, 0) -> 11000010a422a85
14:54:55.062 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:55.062 [GameSession] 110000102f3cbe0 -> create_game_object(3091)
14:54:55.062 [GameSession] create_game_object(3091, 0) -> 110000100ad333f
14:54:55.062 [GameSession] create_game_object(3091, 0) -> 11000010a422a85
14:54:55.062 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000102f3cbe0 go_type=true_flight_projectile_unit go_created_func_name=game_object_created_network_unit
14:54:55.196 [GameSession] destroy_game_object(387)
14:54:55.383 [GameSession] 110000102f3cbe0 -> destroy_game_object(3086)
14:54:55.383 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:55.441 [GameSession] 110000102f3cbe0 -> destroy_game_object(3087)
14:54:55.441 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:55.491 [GameSession] 110000102f3cbe0 -> destroy_game_object(3088)
14:54:55.491 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:55.664 [GameSession] 110000102f3cbe0 -> destroy_game_object(3090)
14:54:55.664 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:55.664 [GameSession] 110000102f3cbe0 -> destroy_game_object(3089)
14:54:55.664 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:55.775 [GameSession] 110000102f3cbe0 -> destroy_game_object(3091)
14:54:55.775 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:54:58.639 [GameSession] destroy_game_object(400)
14:54:59.189 [GameSession] destroy_game_object(397)
14:54:59.612 [Lua] event horde ends!
14:55:00.208 [GameSession] destroy_game_object(399)
14:55:00.555 [GameSession] create_game_object(74, 403)
14:55:00.555 [GameSession] create_game_object(403, 0) -> 110000100ad333f
14:55:00.555 [GameSession] create_game_object(403, 0) -> 11000010a422a85
14:55:00.555 [GameSession] create_game_object(403, 0) -> 110000102f3cbe0
14:55:01.104 [GameSession] create_game_object(98, 404)
14:55:01.104 [GameSession] create_game_object(404, 0) -> 110000100ad333f
14:55:01.104 [GameSession] create_game_object(404, 0) -> 11000010a422a85
14:55:01.104 [GameSession] create_game_object(404, 0) -> 110000102f3cbe0
14:55:01.112 [GameSession] destroy_game_object(403)
14:55:03.337 [GameSession] 110000102f3cbe0 -> create_game_object(3092)
14:55:03.337 [GameSession] create_game_object(3092, 0) -> 110000100ad333f
14:55:03.337 [GameSession] create_game_object(3092, 0) -> 11000010a422a85
14:55:03.337 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:55:03.373 [GameSession] destroy_game_object(402)
14:55:03.382 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 98 will change to a manual source.
14:55:03.382 [GameSession] create_game_object(42, 405)
14:55:03.382 [GameSession] create_game_object(405, 0) -> 110000100ad333f
14:55:03.382 [GameSession] create_game_object(405, 0) -> 11000010a422a85
14:55:03.382 [GameSession] create_game_object(405, 0) -> 110000102f3cbe0
14:55:03.633 [GameSession] create_game_object(74, 406)
14:55:03.633 [GameSession] create_game_object(406, 0) -> 110000100ad333f
14:55:03.633 [GameSession] create_game_object(406, 0) -> 11000010a422a85
14:55:03.633 [GameSession] create_game_object(406, 0) -> 110000102f3cbe0
14:55:03.831 [GameSession] 110000102f3cbe0 -> destroy_game_object(3092)
14:55:03.831 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:55:04.169 [GameSession] create_game_object(98, 407)
14:55:04.169 [GameSession] create_game_object(407, 0) -> 110000100ad333f
14:55:04.169 [GameSession] create_game_object(407, 0) -> 11000010a422a85
14:55:04.169 [GameSession] create_game_object(407, 0) -> 110000102f3cbe0
14:55:04.176 [GameSession] destroy_game_object(406)
14:55:04.937 [GameSession] 110000102f3cbe0 -> create_game_object(3093)
14:55:04.937 [GameSession] create_game_object(3093, 0) -> 110000100ad333f
14:55:04.937 [GameSession] create_game_object(3093, 0) -> 11000010a422a85
14:55:04.937 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:55:05.342 [GameSession] 110000102f3cbe0 -> destroy_game_object(3093)
14:55:05.342 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:55:07.981 [GameSession] create_game_object(36, 408)
14:55:07.981 [GameSession] create_game_object(408, 0) -> 110000100ad333f
14:55:07.981 [GameSession] create_game_object(408, 0) -> 11000010a422a85
14:55:07.981 [GameSession] create_game_object(408, 0) -> 110000102f3cbe0
14:55:08.515 [GameSession] create_game_object(36, 409)
14:55:08.515 [GameSession] create_game_object(409, 0) -> 110000100ad333f
14:55:08.515 [GameSession] create_game_object(409, 0) -> 11000010a422a85
14:55:08.515 [GameSession] create_game_object(409, 0) -> 110000102f3cbe0
14:55:08.859 [GameSession] destroy_game_object(20)
14:55:09.037 [GameSession] create_game_object(36, 410)
14:55:09.037 [GameSession] create_game_object(410, 0) -> 110000100ad333f
14:55:09.037 [GameSession] create_game_object(410, 0) -> 11000010a422a85
14:55:09.037 [GameSession] create_game_object(410, 0) -> 110000102f3cbe0
14:55:09.505 [GameSession] create_game_object(36, 411)
14:55:09.505 [GameSession] create_game_object(411, 0) -> 110000100ad333f
14:55:09.505 [GameSession] create_game_object(411, 0) -> 11000010a422a85
14:55:09.505 [GameSession] create_game_object(411, 0) -> 110000102f3cbe0
14:55:09.930 [GameSession] create_game_object(36, 412)
14:55:09.930 [GameSession] create_game_object(412, 0) -> 110000100ad333f
14:55:09.930 [GameSession] create_game_object(412, 0) -> 11000010a422a85
14:55:09.930 [GameSession] create_game_object(412, 0) -> 110000102f3cbe0
14:55:11.025 [GameSession] create_game_object(36, 413)
14:55:11.025 [GameSession] create_game_object(413, 0) -> 110000100ad333f
14:55:11.025 [GameSession] create_game_object(413, 0) -> 11000010a422a85
14:55:11.025 [GameSession] create_game_object(413, 0) -> 110000102f3cbe0
14:55:11.304 [GameSession] destroy_game_object(404)
14:55:12.245 [GameSession] destroy_game_object(395)
14:55:12.688 [GameSession] destroy_game_object(391)
14:55:13.846 [GameSession] destroy_game_object(407)
14:55:13.960 [GameSession] create_game_object(49, 414)
14:55:13.960 [GameSession] create_game_object(414, 0) -> 110000100ad333f
14:55:13.960 [GameSession] create_game_object(414, 0) -> 11000010a422a85
14:55:13.960 [GameSession] create_game_object(414, 0) -> 110000102f3cbe0
14:55:16.430 [GameSession] create_game_object(74, 415)
14:55:16.430 [GameSession] create_game_object(415, 0) -> 110000100ad333f
14:55:16.430 [GameSession] create_game_object(415, 0) -> 11000010a422a85
14:55:16.430 [GameSession] create_game_object(415, 0) -> 110000102f3cbe0
14:55:16.956 [GameSession] create_game_object(98, 416)
14:55:16.956 [GameSession] create_game_object(416, 0) -> 110000100ad333f
14:55:16.956 [GameSession] create_game_object(416, 0) -> 11000010a422a85
14:55:16.956 [GameSession] create_game_object(416, 0) -> 110000102f3cbe0
14:55:16.964 [GameSession] destroy_game_object(415)
14:55:17.121 [GameSession] 110000102f3cbe0 -> create_game_object(3094)
14:55:17.121 [GameSession] create_game_object(3094, 0) -> 110000100ad333f
14:55:17.121 [GameSession] create_game_object(3094, 0) -> 11000010a422a85
14:55:17.121 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000102f3cbe0 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
14:55:17.474 [GameSession] 110000102f3cbe0 -> destroy_game_object(3094)
14:55:17.474 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102f3cbe0
14:55:17.747 [GameSession] create_game_object(23, 417)
14:55:17.747 [GameSession] create_game_object(417, 0) -> 110000100ad333f
14:55:17.747 [GameSession] create_game_object(417, 0) -> 11000010a422a85
14:55:17.747 [GameSession] create_game_object(417, 0) -> 110000102f3cbe0
14:55:17.938 [GameSession] create_game_object(49, 418)
14:55:17.938 [GameSession] create_game_object(418, 0) -> 110000100ad333f
14:55:17.938 [GameSession] create_game_object(418, 0) -> 11000010a422a85
14:55:17.938 [GameSession] create_game_object(418, 0) -> 110000102f3cbe0
14:55:20.185 [GameSession] create_game_object(49, 419)
14:55:20.185 [GameSession] create_game_object(419, 0) -> 110000100ad333f
14:55:20.185 [GameSession] create_game_object(419, 0) -> 11000010a422a85
14:55:20.185 [GameSession] create_game_object(419, 0) -> 110000102f3cbe0
14:55:20.219 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 21 will change to a manual source.
14:55:20.578 [GameSession] create_game_object(4, 420)
14:55:20.578 [GameSession] create_game_object(420, 0) -> 110000100ad333f
14:55:20.578 [GameSession] create_game_object(420, 0) -> 11000010a422a85
14:55:20.578 [GameSession] create_game_object(420, 0) -> 110000102f3cbe0
14:55:20.823 [GameSession] destroy_game_object(417)
14:55:21.116 [GameSession] destroy_game_object(414)
14:55:21.904 [GameSession] destroy_game_object(409)
14:55:21.904 [GameSession] destroy_game_object(408)
14:55:21.904 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
14:55:22.119 [GameSession] create_game_object(49, 421)
14:55:22.119 [GameSession] create_game_object(421, 0) -> 110000100ad333f
14:55:22.119 [GameSession] create_game_object(421, 0) -> 11000010a422a85
14:55:22.119 [GameSession] create_game_object(421, 0) -> 110000102f3cbe0
14:55:23.011 [GameSession] destroy_game_object(418)
14:55:23.226 [GameSession] create_game_object(45, 422)
14:55:23.226 [GameSession] create_game_object(422, 0) -> 110000100ad333f
14:55:23.226 [GameSession] create_game_object(422, 0) -> 11000010a422a85
14:55:23.226 [GameSession] create_game_object(422, 0) -> 110000102f3cbe0
14:55:23.233 [GameSession] destroy_game_object(396)
14:55:23.402 [GameSession] create_game_object(49, 423)
14:55:23.402 [GameSession] create_game_object(423, 0) -> 110000100ad333f
14:55:23.402 [GameSession] create_game_object(423, 0) -> 11000010a422a85
14:55:23.402 [GameSession] create_game_object(423, 0) -> 110000102f3cbe0
14:55:25.234 [GameSession] destroy_game_object(419)
14:55:26.226 [GameSession] destroy_game_object(416)
14:55:26.226 [GameSession] destroy_game_object(422)
14:55:26.699 [GameSession] create_game_object(49, 424)
14:55:26.699 [GameSession] create_game_object(424, 0) -> 110000100ad333f
14:55:26.699 [GameSession] create_game_object(424, 0) -> 11000010a422a85
14:55:26.699 [GameSession] create_game_object(424, 0) -> 110000102f3cbe0
14:55:26.762 [GameSession] create_game_object(68, 425)
14:55:26.762 [GameSession] create_game_object(425, 0) -> 110000100ad333f
14:55:26.762 [GameSession] create_game_object(425, 0) -> 11000010a422a85
14:55:26.762 [GameSession] create_game_object(425, 0) -> 110000102f3cbe0
14:55:27.133 [GameSession] destroy_game_object(421)
14:55:27.546 [Lua] event horde ends!
14:55:27.558 [Lua] event horde ends!
14:55:29.902 [GameSession] destroy_game_object(423)
14:55:32.062 [GameSession] 110000102f3cbe0 -> destroy_game_object(3073)
14:55:32.062 [Lua] [NetworkServer] Peer 110000102f3cbe0 despawned player.
14:55:32.062 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102f3cbe0
14:55:32.063 [Lua] [GameNetworkManager] destroying game object with go_id=356
14:55:32.063 [GameSession] destroy_game_object(356)
14:55:32.064 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1f9b316b371774f1]'
child 1: '#ID[124437020ad2f599]'
child 2: '#ID[82396d25c2d930ce]'
14:55:34.214 [GameSession] destroy_game_object(424)
14:55:35.570 [GameSession] destroy_game_object(425)
14:55:36.041 [GameSession] create_game_object(75, 426)
14:55:36.041 [GameSession] create_game_object(426, 0) -> 110000100ad333f
14:55:36.041 [GameSession] create_game_object(426, 0) -> 11000010a422a85
14:55:36.041 [GameSession] create_game_object(426, 0) -> 110000102f3cbe0
14:55:36.041 [GameSession] create_game_object(75, 427)
14:55:36.041 [GameSession] create_game_object(427, 0) -> 110000100ad333f
14:55:36.041 [GameSession] create_game_object(427, 0) -> 11000010a422a85
14:55:36.041 [GameSession] create_game_object(427, 0) -> 110000102f3cbe0
14:55:36.054 [GameSession] create_game_object(17, 428)
14:55:36.054 [GameSession] create_game_object(428, 0) -> 110000100ad333f
14:55:36.054 [GameSession] create_game_object(428, 0) -> 11000010a422a85
14:55:36.054 [GameSession] create_game_object(428, 0) -> 110000102f3cbe0
14:55:36.247 [GameSession] create_game_object(17, 429)
14:55:36.247 [GameSession] create_game_object(429, 0) -> 110000100ad333f
14:55:36.247 [GameSession] create_game_object(429, 0) -> 11000010a422a85
14:55:36.247 [GameSession] create_game_object(429, 0) -> 110000102f3cbe0
14:55:36.446 [GameSession] create_game_object(17, 430)
14:55:36.446 [GameSession] create_game_object(430, 0) -> 110000100ad333f
14:55:36.446 [GameSession] create_game_object(430, 0) -> 11000010a422a85
14:55:36.446 [GameSession] create_game_object(430, 0) -> 110000102f3cbe0
14:55:36.641 [GameSession] create_game_object(17, 431)
14:55:36.641 [GameSession] create_game_object(431, 0) -> 110000100ad333f
14:55:36.641 [GameSession] create_game_object(431, 0) -> 11000010a422a85
14:55:36.641 [GameSession] create_game_object(431, 0) -> 110000102f3cbe0
14:55:36.851 [GameSession] create_game_object(17, 432)
14:55:36.851 [GameSession] create_game_object(432, 0) -> 110000100ad333f
14:55:36.851 [GameSession] create_game_object(432, 0) -> 11000010a422a85
14:55:36.851 [GameSession] create_game_object(432, 0) -> 110000102f3cbe0
14:55:38.553 [GameSession] destroy_game_object(428)
14:55:38.761 [GameSession] destroy_game_object(429)
14:55:38.832 [GameSession] create_game_object(53, 433)
14:55:38.832 [GameSession] create_game_object(433, 0) -> 110000100ad333f
14:55:38.832 [GameSession] create_game_object(433, 0) -> 11000010a422a85
14:55:38.832 [GameSession] create_game_object(433, 0) -> 110000102f3cbe0
14:55:38.891 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 0
14:55:38.971 [GameSession] destroy_game_object(430)
14:55:39.178 [GameSession] destroy_game_object(431)
14:55:39.375 [GameSession] destroy_game_object(432)
14:55:40.717 [GameSession] create_game_object(36, 434)
14:55:40.717 [GameSession] create_game_object(434, 0) -> 110000100ad333f
14:55:40.717 [GameSession] create_game_object(434, 0) -> 11000010a422a85
14:55:40.717 [GameSession] create_game_object(434, 0) -> 110000102f3cbe0
14:55:41.240 [GameSession] create_game_object(36, 435)
14:55:41.240 [GameSession] create_game_object(435, 0) -> 110000100ad333f
14:55:41.240 [GameSession] create_game_object(435, 0) -> 11000010a422a85
14:55:41.240 [GameSession] create_game_object(435, 0) -> 110000102f3cbe0
14:55:41.383 [GameSession] destroy_game_object(433)
14:55:41.383 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9d723643fe1422f0]'
child 1: '#ID[2177651d23b735e3]'
14:55:41.752 [GameSession] create_game_object(36, 436)
14:55:41.752 [GameSession] create_game_object(436, 0) -> 110000100ad333f
14:55:41.752 [GameSession] create_game_object(436, 0) -> 11000010a422a85
14:55:41.752 [GameSession] create_game_object(436, 0) -> 110000102f3cbe0
14:55:41.835 [GameSession] create_game_object(74, 437)
14:55:41.835 [GameSession] create_game_object(437, 0) -> 110000100ad333f
14:55:41.835 [GameSession] create_game_object(437, 0) -> 11000010a422a85
14:55:41.835 [GameSession] create_game_object(437, 0) -> 110000102f3cbe0
14:55:42.233 [GameSession] create_game_object(36, 438)
14:55:42.233 [GameSession] create_game_object(438, 0) -> 110000100ad333f
14:55:42.233 [GameSession] create_game_object(438, 0) -> 11000010a422a85
14:55:42.233 [GameSession] create_game_object(438, 0) -> 110000102f3cbe0
14:55:42.361 [GameSession] create_game_object(98, 439)
14:55:42.361 [GameSession] create_game_object(439, 0) -> 110000100ad333f
14:55:42.361 [GameSession] create_game_object(439, 0) -> 11000010a422a85
14:55:42.361 [GameSession] create_game_object(439, 0) -> 110000102f3cbe0
14:55:42.369 [GameSession] destroy_game_object(437)
14:55:43.280 [GameSession] create_game_object(36, 440)
14:55:43.280 [GameSession] create_game_object(440, 0) -> 110000100ad333f
14:55:43.280 [GameSession] create_game_object(440, 0) -> 11000010a422a85
14:55:43.280 [GameSession] create_game_object(440, 0) -> 110000102f3cbe0
14:55:43.417 [GameSession] destroy_game_object(426)
14:55:43.417 [GameSession] destroy_game_object(427)
14:55:46.153 [GameSession] destroy_game_object(411)
14:55:46.153 [GameSession] destroy_game_object(413)
14:55:46.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
14:55:50.961 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xab23, position: 0
14:55:51.331 [GameSession] destroy_game_object(439)
14:55:52.753 [GameSession] destroy_game_object(405)
14:55:53.101 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xac81, position: 0
14:55:53.651 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xacc5, position: 0
14:55:54.592 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0xad3d, position: 0
14:55:56.670 [Lua] [RespawnHandler] Found available override unit
14:55:56.810 [GameSession] 110000102f3cbe0 -> create_game_object(3095)
14:55:56.810 [GameSession] create_game_object(3095, 0) -> 110000100ad333f
14:55:56.810 [GameSession] create_game_object(3095, 0) -> 11000010a422a85
14:55:56.810 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:55:56.810 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player.
14:55:56.811 [GameSession] create_game_object(46, 441)
14:55:56.811 [GameSession] create_game_object(441, 0) -> 110000100ad333f
14:55:56.811 [GameSession] create_game_object(441, 0) -> 11000010a422a85
14:55:56.811 [GameSession] create_game_object(441, 0) -> 110000102f3cbe0
14:55:56.811 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=441
14:55:56.811 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1
14:55:56.812 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
14:55:56.812 [Lua] TalentSystem:rpc_sync_talents 5 3095
14:55:57.064 [GameSession] create_game_object(68, 442)
14:55:57.064 [GameSession] create_game_object(442, 0) -> 110000100ad333f
14:55:57.064 [GameSession] create_game_object(442, 0) -> 11000010a422a85
14:55:57.064 [GameSession] create_game_object(442, 0) -> 110000102f3cbe0
14:55:57.065 [GameSession] create_game_object(68, 443)
14:55:57.065 [GameSession] create_game_object(443, 0) -> 110000100ad333f
14:55:57.065 [GameSession] create_game_object(443, 0) -> 11000010a422a85
14:55:57.065 [GameSession] create_game_object(443, 0) -> 110000102f3cbe0
14:55:57.065 [GameSession] create_game_object(68, 444)
14:55:57.065 [GameSession] create_game_object(444, 0) -> 110000100ad333f
14:55:57.065 [GameSession] create_game_object(444, 0) -> 11000010a422a85
14:55:57.065 [GameSession] create_game_object(444, 0) -> 110000102f3cbe0
14:55:57.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0xaf1a, position: 0
14:55:57.894 [GameSession] create_game_object(23, 445)
14:55:57.894 [GameSession] create_game_object(445, 0) -> 110000100ad333f
14:55:57.894 [GameSession] create_game_object(445, 0) -> 11000010a422a85
14:55:57.894 [GameSession] create_game_object(445, 0) -> 110000102f3cbe0
14:55:57.941 [GameSession] destroy_game_object(410)
14:55:57.941 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[92ab1ce4280c25d7]'
14:55:57.941 [GameSession] destroy_game_object(412)
14:55:57.941 [GameSession] destroy_game_object(420)
14:56:00.781 [Lua] event horde ends!
14:56:00.796 [Lua] event horde ends!
14:56:00.908 [GameSession] destroy_game_object(445)
14:56:02.343 [GameSession] 11000010a422a85 -> destroy_game_object(2049)
14:56:02.343 [Lua] [NetworkServer] Peer 11000010a422a85 despawned player.
14:56:02.343 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010a422a85
14:56:02.343 [Lua] [GameNetworkManager] destroying game object with go_id=261
14:56:02.343 [GameSession] destroy_game_object(261)
14:56:02.344 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[41d53919014fef21]'
child 1: '#ID[b6aa0ac764b6f845]'
14:56:06.176 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_02
14:56:06.183 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_02 (seed: 0)
14:56:06.235 [GameSession] create_game_object(36, 446)
14:56:06.235 [GameSession] create_game_object(446, 0) -> 110000100ad333f
14:56:06.235 [GameSession] create_game_object(446, 0) -> 11000010a422a85
14:56:06.235 [GameSession] create_game_object(446, 0) -> 110000102f3cbe0
14:56:06.249 [GameSession] create_game_object(36, 447)
14:56:06.249 [GameSession] create_game_object(447, 0) -> 110000100ad333f
14:56:06.249 [GameSession] create_game_object(447, 0) -> 11000010a422a85
14:56:06.249 [GameSession] create_game_object(447, 0) -> 110000102f3cbe0
14:56:06.255 [Flow] -------------- STOPPED FROM OPENING
14:56:06.255 [Flow] -------------- REAL STOPPED
14:56:06.255 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP
14:56:06.255 [Flow] opening_stopped
14:56:06.255 [Lua] TerrorEventMixer.stop_event: military_courtyard_event
14:56:06.256 [Lua] Override Player Respawning gate_event false
14:56:06.260 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0)
14:56:06.262 [GameSession] create_game_object(36, 448)
14:56:06.262 [GameSession] create_game_object(448, 0) -> 110000100ad333f
14:56:06.262 [GameSession] create_game_object(448, 0) -> 11000010a422a85
14:56:06.262 [GameSession] create_game_object(448, 0) -> 110000102f3cbe0
14:56:06.275 [GameSession] create_game_object(36, 449)
14:56:06.275 [GameSession] create_game_object(449, 0) -> 110000100ad333f
14:56:06.275 [GameSession] create_game_object(449, 0) -> 11000010a422a85
14:56:06.275 [GameSession] create_game_object(449, 0) -> 110000102f3cbe0
14:56:06.288 [GameSession] create_game_object(36, 450)
14:56:06.288 [GameSession] create_game_object(450, 0) -> 110000100ad333f
14:56:06.288 [GameSession] create_game_object(450, 0) -> 11000010a422a85
14:56:06.288 [GameSession] create_game_object(450, 0) -> 110000102f3cbe0
14:56:06.466 [Lua] fence jumping
14:56:06.811 [GameSession] create_game_object(70, 451)
14:56:06.811 [GameSession] create_game_object(451, 0) -> 110000100ad333f
14:56:06.811 [GameSession] create_game_object(451, 0) -> 11000010a422a85
14:56:06.811 [GameSession] create_game_object(451, 0) -> 110000102f3cbe0
14:56:06.824 [GameSession] create_game_object(70, 452)
14:56:06.824 [GameSession] create_game_object(452, 0) -> 110000100ad333f
14:56:06.824 [GameSession] create_game_object(452, 0) -> 11000010a422a85
14:56:06.824 [GameSession] create_game_object(452, 0) -> 110000102f3cbe0
14:56:06.870 [Lua] ready to jump failed
14:56:08.825 [GameSession] create_game_object(70, 453)
14:56:08.825 [GameSession] create_game_object(453, 0) -> 110000100ad333f
14:56:08.825 [GameSession] create_game_object(453, 0) -> 11000010a422a85
14:56:08.825 [GameSession] create_game_object(453, 0) -> 110000102f3cbe0
14:56:09.335 [GameSession] create_game_object(70, 454)
14:56:09.335 [GameSession] create_game_object(454, 0) -> 110000100ad333f
14:56:09.335 [GameSession] create_game_object(454, 0) -> 11000010a422a85
14:56:09.335 [GameSession] create_game_object(454, 0) -> 110000102f3cbe0
14:56:09.875 [GameSession] create_game_object(70, 455)
14:56:09.875 [GameSession] create_game_object(455, 0) -> 110000100ad333f
14:56:09.875 [GameSession] create_game_object(455, 0) -> 11000010a422a85
14:56:09.875 [GameSession] create_game_object(455, 0) -> 110000102f3cbe0
14:56:15.251 [GameSession] destroy_game_object(450)
14:56:17.437 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 57 will change to a manual source.
14:56:18.452 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 15 will change to a manual source.
14:56:25.380 [Lua] event horde ends!
14:56:27.160 [GameSession] 11000010a422a85 -> create_game_object(2050)
14:56:27.160 [GameSession] create_game_object(2050, 0) -> 110000100ad333f
14:56:27.160 [GameSession] create_game_object(2050, 0) -> 110000102f3cbe0
14:56:27.160 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:56:27.160 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player.
14:56:27.161 [GameSession] create_game_object(46, 456)
14:56:27.161 [GameSession] create_game_object(456, 0) -> 110000100ad333f
14:56:27.161 [GameSession] create_game_object(456, 0) -> 11000010a422a85
14:56:27.161 [GameSession] create_game_object(456, 0) -> 110000102f3cbe0
14:56:27.161 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=456
14:56:27.161 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1
14:56:27.162 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.55905508995056152)
14:56:27.162 [Lua] TalentSystem:rpc_sync_talents 2 2050
14:56:33.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1044609
14:56:34.382 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1100863
14:56:34.382 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x378, position: 1100863
14:56:37.179 [GameSession] create_game_object(75, 457)
14:56:37.179 [GameSession] create_game_object(457, 0) -> 110000100ad333f
14:56:37.179 [GameSession] create_game_object(457, 0) -> 11000010a422a85
14:56:37.179 [GameSession] create_game_object(457, 0) -> 110000102f3cbe0
14:56:37.179 [GameSession] create_game_object(75, 458)
14:56:37.179 [GameSession] create_game_object(458, 0) -> 110000100ad333f
14:56:37.179 [GameSession] create_game_object(458, 0) -> 11000010a422a85
14:56:37.179 [GameSession] create_game_object(458, 0) -> 110000102f3cbe0
14:56:37.193 [GameSession] create_game_object(17, 459)
14:56:37.193 [GameSession] create_game_object(459, 0) -> 110000100ad333f
14:56:37.193 [GameSession] create_game_object(459, 0) -> 11000010a422a85
14:56:37.193 [GameSession] create_game_object(459, 0) -> 110000102f3cbe0
14:56:37.382 [GameSession] create_game_object(17, 460)
14:56:37.382 [GameSession] create_game_object(460, 0) -> 110000100ad333f
14:56:37.382 [GameSession] create_game_object(460, 0) -> 11000010a422a85
14:56:37.382 [GameSession] create_game_object(460, 0) -> 110000102f3cbe0
14:56:37.563 [GameSession] create_game_object(17, 461)
14:56:37.563 [GameSession] create_game_object(461, 0) -> 110000100ad333f
14:56:37.563 [GameSession] create_game_object(461, 0) -> 11000010a422a85
14:56:37.563 [GameSession] create_game_object(461, 0) -> 110000102f3cbe0
14:56:37.774 [GameSession] create_game_object(17, 462)
14:56:37.774 [GameSession] create_game_object(462, 0) -> 110000100ad333f
14:56:37.774 [GameSession] create_game_object(462, 0) -> 11000010a422a85
14:56:37.774 [GameSession] create_game_object(462, 0) -> 110000102f3cbe0
14:56:37.977 [GameSession] create_game_object(17, 463)
14:56:37.977 [GameSession] create_game_object(463, 0) -> 110000100ad333f
14:56:37.977 [GameSession] create_game_object(463, 0) -> 11000010a422a85
14:56:37.977 [GameSession] create_game_object(463, 0) -> 110000102f3cbe0
14:56:39.539 [GameSession] create_game_object(68, 464)
14:56:39.539 [GameSession] create_game_object(464, 0) -> 110000100ad333f
14:56:39.539 [GameSession] create_game_object(464, 0) -> 11000010a422a85
14:56:39.539 [GameSession] create_game_object(464, 0) -> 110000102f3cbe0
14:56:39.539 [GameSession] create_game_object(68, 465)
14:56:39.539 [GameSession] create_game_object(465, 0) -> 110000100ad333f
14:56:39.539 [GameSession] create_game_object(465, 0) -> 11000010a422a85
14:56:39.539 [GameSession] create_game_object(465, 0) -> 110000102f3cbe0
14:56:39.539 [GameSession] create_game_object(68, 466)
14:56:39.539 [GameSession] create_game_object(466, 0) -> 110000100ad333f
14:56:39.539 [GameSession] create_game_object(466, 0) -> 11000010a422a85
14:56:39.539 [GameSession] create_game_object(466, 0) -> 110000102f3cbe0
14:56:40.420 [GameSession] destroy_game_object(459)
14:56:40.608 [GameSession] destroy_game_object(460)
14:56:40.684 [GameSession] create_game_object(53, 467)
14:56:40.684 [GameSession] create_game_object(467, 0) -> 110000100ad333f
14:56:40.684 [GameSession] create_game_object(467, 0) -> 11000010a422a85
14:56:40.684 [GameSession] create_game_object(467, 0) -> 110000102f3cbe0
14:56:40.812 [GameSession] destroy_game_object(461)
14:56:41.016 [GameSession] destroy_game_object(462)
14:56:41.218 [GameSession] destroy_game_object(463)
14:56:44.530 [Lua] state dead despawn
14:56:44.543 [Lua] [GameNetworkManager] destroying game object with go_id=71
14:56:44.543 [GameSession] destroy_game_object(71)
14:56:44.543 [GameSession] destroy_game_object(70)
14:56:44.543 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[eaf6dc893a6deedd]'
child 1: '#ID[543d2a7933b237df]'
child 2: '#ID[05eb18aa4c526837]'
child 3: '#ID[67902ea062f4054c]'
14:56:44.543 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8b14d6d9ef7ee6c5]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[8b14d6d9ef7ee6c5]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[8b14d6d9ef7ee6c5]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[f882a97fcceab257]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[ffa77cc82ff52341]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[10a2441019457628]'
child 11: '#ID[8b14d6d9ef7ee6c5]'
child 12: '#ID[67360bb0fa5404c8]'
14:56:45.242 [GameSession] create_game_object(68, 468)
14:56:45.242 [GameSession] create_game_object(468, 0) -> 110000100ad333f
14:56:45.242 [GameSession] create_game_object(468, 0) -> 11000010a422a85
14:56:45.242 [GameSession] create_game_object(468, 0) -> 110000102f3cbe0
14:56:45.242 [GameSession] create_game_object(68, 469)
14:56:45.242 [GameSession] create_game_object(469, 0) -> 110000100ad333f
14:56:45.242 [GameSession] create_game_object(469, 0) -> 11000010a422a85
14:56:45.242 [GameSession] create_game_object(469, 0) -> 110000102f3cbe0
14:56:49.527 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1917072128, lt:load_next_level, extra_packages:{
})
14:56:49.527 [Lua] [NetworkServer] Entering post game
14:56:49.527 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InGame
14:56:49.527 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InPostGame
14:56:49.527 [Lua] [PeerSM] 110000100ad333f :: on_exit InGame
14:56:49.527 [Lua] [PeerSM] 110000100ad333f :: on_enter InPostGame
14:56:49.527 [Lua] [PeerSM] 11000010a422a85 :: on_exit InGame
14:56:49.527 [Lua] [PeerSM] 11000010a422a85 :: on_enter InPostGame
14:56:49.527 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame
14:56:49.527 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame
14:56:49.527 [Save] Saving `save_data`
14:56:49.527 [Lua] gm_event_end_conditions_met false true
14:56:49.528 [Lua] Game lost
14:56:49.530 [Save] Save done
14:56:49.530 [Save] Saving `save_data`
14:56:49.532 [Save] Save done
14:56:49.551 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
14:56:49.564 [Lua] generate_backend_stats 110000103724cc4:1
14:56:49.624 [Lua] [PlayFabMirrorBase] Force commit
14:56:49.624 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
14:56:49.624 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:56:49.624 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:56:49.624 [Save] Saving `save_data`
14:56:49.627 [Save] Save done
14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = false
14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = false
14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = false
14:56:49.629 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false
14:56:49.629 [Lua] [PlayFabMirrorBase] commit result "success", "4"
14:56:49.629 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:56:49.629 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 27
14:56:49.629 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
14:56:49.702 [Lua] defeat table: 00000000072394D0 nil
14:56:49.708 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 27 3
14:56:50.483 [Lua] [PlayFabRequestQueue] EAC Enabled! 27
14:56:50.483 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 27
14:56:51.043 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 27
14:56:57.399 [Lua] ConflictDirector - destroy all units
14:56:57.399 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[068e78299011dd47]']"
14:56:57.404 [GameSession] destroy_game_object(467)
14:56:57.404 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9d723643fe1422f0]'
child 1: '#ID[2177651d23b735e3]'
14:56:57.405 [GameSession] destroy_game_object(455)
14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[7f24389b4adb35d7]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
14:56:57.405 [GameSession] destroy_game_object(454)
14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[df148b2fd02e70d8]'
child 1: '#ID[bd9b6c52dd283bac]'
child 2: '#ID[491641d43abe46c8]'
14:56:57.405 [GameSession] destroy_game_object(453)
14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[96673601773e5ae5]'
child 1: '#ID[9d4a4ea9fb86b3d5]'
child 2: '#ID[491641d43abe46c8]'
14:56:57.405 [GameSession] destroy_game_object(451)
14:56:57.405 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[76f3a856c6ade282]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
14:56:57.405 [GameSession] destroy_game_object(449)
14:56:57.405 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a5d76b0c3cd4d99a]'
14:56:57.405 [GameSession] destroy_game_object(448)
14:56:57.405 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a5d76b0c3cd4d99a]'
14:56:57.405 [GameSession] destroy_game_object(447)
14:56:57.406 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
14:56:57.410 [GameSession] destroy_game_object(446)
14:56:57.410 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
14:56:58.058 [Lua] [LevelTransitionHandler] promote_next_level_data
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {}
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1917072128
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {}
14:56:58.058 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data
14:56:58.058 [Lua] TRANSITION nil nil load_next_level
14:56:58.058 [Lua] Transition type "load_next_level", is server: true
14:56:58.058 [Lua] [GameNetworkManager] Leaving game...
14:56:58.058 [Lua] [GameNetworkManager] Shutting down game session host.
14:56:58.058 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
14:56:58.058 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
14:56:58.058 [GameSession] shutdown_game_session_host()
14:56:58.058 [GameSession] shutdown()
14:56:58.058 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=456.91
14:56:58.067 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized
14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized
14:56:58.733 [Lua] [PlayerSyncData] Game session is not initialized
14:56:58.733 [Lua] Set lobby begin:
14:56:58.733 [Lua] Lobby data twitch_enabled = false
14:56:58.733 [Lua] Lobby data selected_mission_id = military
14:56:58.733 [Lua] Lobby data num_players = 4
14:56:58.733 [Lua] Lobby data difficulty_tweak = 0
14:56:58.733 [Lua] Lobby data host = 110000103724cc4
14:56:58.733 [Lua] Lobby data time_of_search = 1638974932
14:56:58.733 [Lua] Lobby data matchmaking_type = 2
14:56:58.733 [Lua] Lobby data is_private = false
14:56:58.733 [Lua] Lobby data match_started = true
14:56:58.733 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:56:58.734 [Lua] Lobby data difficulty = hardest
14:56:58.734 [Lua] Lobby data player_slot_1 = 0:0
14:56:58.734 [Lua] Lobby data unique_server_name = Tierce
14:56:58.734 [Lua] Lobby data quick_game = false
14:56:58.734 [Lua] Lobby data country_code = CZ
14:56:58.734 [Lua] Lobby data matchmaking = true
14:56:58.734 [Lua] Lobby data power_level = 0
14:56:58.734 [Lua] Lobby data mission_id = military
14:56:58.734 [Lua] Lobby data mechanism = adventure
14:56:58.734 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:56:58.734 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:56:58.734 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:56:58.734 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:56:58.734 [Lua] Lobby data eac_authorized = true
14:56:58.734 [Lua] Set lobby end.
14:57:00.058 [Lua] [Managers] Calling function on all managers:
14:57:00.059 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1
14:57:00.059 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false
14:57:00.059 [Lua] Clearing all global lookup lists
14:57:00.059 [Lua] [IngamePlayerListUI] - Destroy
14:57:00.059 [Lua] [GamePadEquipmentUI] - Destroy
14:57:00.059 [Lua] [EquipmentUI] - Destroy
14:57:00.059 [Lua] [GamePadAbilityUI] - Destroy
14:57:00.059 [Lua] [AbilityUI] - Destroy
14:57:00.060 [Lua] [IngameUI] destroy
14:57:00.062 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[95c81ee874c57aa9]'
child 1: '#ID[120fa82ec80287d1]'
child 2: '#ID[670c5888c0a79e05]'
child 3: '#ID[c52a458fcc87bad4]'
child 4: '#ID[d824e344f36ffdfb]'
14:57:00.064 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[48e4a45905fde0f7]'
child 1: '#ID[186f88d80aae9d8c]'
14:57:00.065 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[63f7015e7d85d09e]'
14:57:00.065 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1ab685658ee69bce]'
14:57:00.067 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
14:57:00.068 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[63f7015e7d85d09e]'
14:57:00.069 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
14:57:00.070 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[2586f7958031dbc8]'
child 1: '#ID[b200c957903cc5e3]'
child 2: '#ID[82396d25c2d930ce]'
14:57:00.070 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[885c94974a7b7d6f]'
child 1: '#ID[0a8f983f26cd7168]'
14:57:00.070 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[41d53919014fef21]'
child 1: '#ID[b6aa0ac764b6f845]'
14:57:00.085 [Lua] PlayerManager:remove_player peer_id=110000102f3cbe0 1
14:57:00.085 [Lua] PlayerManager:remove_player peer_id=11000010a422a85 1
14:57:00.086 [Lua] PlayerManager:remove_player peer_id=110000100ad333f 1
14:57:00.156 error: [Unit] Unit: '#ID[fd0efc590404abd1]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ea3b8f9c9d93f9d0]'
14:57:00.182 [Lua] [Managers] Destroying manager group:
14:57:00.191 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
14:57:00.318 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
14:57:00.318 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
14:57:00.320 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
14:57:00.320 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
14:57:00.325 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
14:57:00.329 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
14:57:00.329 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
14:57:00.330 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
14:57:00.332 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
14:57:00.333 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
14:57:00.334 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
14:57:00.336 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
14:57:00.337 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
14:57:00.338 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
14:57:00.340 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
14:57:00.343 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
14:57:00.346 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader
14:57:00.347 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
14:57:00.349 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
14:57:00.349 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
14:57:00.351 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
14:57:00.353 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
14:57:00.356 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
14:57:00.356 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
14:57:00.358 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
14:57:00.366 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader
14:57:00.366 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InPostGame
14:57:00.366 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Loading
14:57:00.366 [Lua] [PeerSM] 110000100ad333f :: on_exit InPostGame
14:57:00.366 [Lua] [PeerSM] 110000100ad333f :: on_enter Loading
14:57:00.366 [Lua] [PeerSM] 11000010a422a85 :: on_exit InPostGame
14:57:00.366 [Lua] [PeerSM] 11000010a422a85 :: on_enter Loading
14:57:00.366 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame
14:57:00.366 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading
14:57:00.366 [Lua] [Matchmaking] unregister rpcs
14:57:00.366 [Lua] ############### UNLOADING PACKAGES ###############
14:57:00.366 [Lua] [Managers] Calling function on all managers:
14:57:00.366 [Lua] [Managers] Destroying manager group:
14:57:00.366 [Lua] [Gamestate] Enter state StateLoading
14:57:00.370 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] Found camera: end_screen_camera
14:57:00.371 [Lua] [EndViewState] Enter Substate EndViewStateSummary
14:57:00.371 [Lua] [Gamestate] Enter Substate StateLoadingRunning
14:57:00.371 [Lua] [Matchmaking] register rpcs
14:57:00.371 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
14:57:00.371 [Lua] registering RPCs
14:57:00.371 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
14:57:00.372 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
14:57:00.372 [Lua] Set lobby begin:
14:57:00.372 [Lua] Lobby data twitch_enabled = false
14:57:00.372 [Lua] Lobby data selected_mission_id = inn_level
14:57:00.372 [Lua] Lobby data num_players = 4
14:57:00.372 [Lua] Lobby data difficulty_tweak = 0
14:57:00.372 [Lua] Lobby data host = 110000103724cc4
14:57:00.372 [Lua] Lobby data time_of_search = 1638974932
14:57:00.372 [Lua] Lobby data matchmaking_type = 3
14:57:00.372 [Lua] Lobby data is_private = false
14:57:00.372 [Lua] Lobby data match_started = true
14:57:00.372 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:00.372 [Lua] Lobby data difficulty = hardest
14:57:00.372 [Lua] Lobby data player_slot_1 = 0:0
14:57:00.372 [Lua] Lobby data unique_server_name = Tierce
14:57:00.372 [Lua] Lobby data quick_game = false
14:57:00.372 [Lua] Lobby data country_code = CZ
14:57:00.372 [Lua] Lobby data matchmaking = false
14:57:00.372 [Lua] Lobby data power_level = 0
14:57:00.372 [Lua] Lobby data mission_id = inn_level
14:57:00.372 [Lua] Lobby data mechanism = adventure
14:57:00.372 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:00.372 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:00.372 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:00.372 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:00.372 [Lua] Lobby data eac_authorized = true
14:57:00.372 [Lua] Set lobby end.
14:57:00.375 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
14:57:00.375 [Lua] [StateLoading] load_current_level
14:57:00.375 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
14:57:00.432 [Umbra] Unload tome
14:57:00.432 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military
14:57:00.483 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military
14:57:00.491 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military
14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
14:57:00.491 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
14:57:00.491 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
14:57:00.668 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
14:57:00.668 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
14:57:00.668 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false
14:57:00.668 [Lua] ### Received rpc_level_load_started
14:57:00.668 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_session_id: 1917072128
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}}
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:57:00.668 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}}
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:00.907 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false
14:57:00.907 [Lua] ### Received rpc_level_load_started
14:57:00.907 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_session_id: 1917072128
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}}
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:57:01.244 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false
14:57:01.244 [Lua] ### Received rpc_level_load_started
14:57:01.244 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_session_id: 1917072128
14:57:01.471 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0xcb58, position: 4813914
14:57:02.079 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
14:57:02.080 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
14:57:02.080 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
14:57:05.580 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
14:57:05.580 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
14:57:05.581 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
14:57:05.597 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
14:57:05.631 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
14:57:05.631 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
14:57:05.631 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:57:05.715 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:57:05.715 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
14:57:05.732 [Lua] [LevelTransitionHandler] Level load completed!
14:57:05.732 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
14:57:05.735 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:57:05.735 [Lua] checking dlc's against conflict directors
14:57:05.735 [Lua] number of factions to include 2
14:57:05.735 [Lua] Updated list weights for random:
14:57:05.735 [Lua] skaven, 0.42 (0.00-0.42)
14:57:05.735 [Lua] chaos, 0.42 (0.42-0.83)
14:57:05.735 [Lua] beastmen, 0.17 (0.83-1.00)
14:57:05.735 [Lua] Rolled random faction: 0.27856689691543579 skaven
14:57:05.735 [Lua] Updated list weights for random:
14:57:05.735 [Lua] beastmen, 0.29 (0.00-0.29)
14:57:05.735 [Lua] chaos, 0.71 (0.29-1.00)
14:57:05.735 [Lua] Rolled random faction: 0.81953376531600952 chaos
14:57:05.735 [Lua] number of factions added 2
14:57:05.735 [Lua] --- --- ---
14:57:05.735 [Lua] Starting... difficulty 'normal'
14:57:05.735 [Lua] These are the starting conflict directors:
14:57:05.735 [Lua] inn_level
14:57:05.735 [Lua] --- --- ---
14:57:05.735 [Lua]
14:57:05.735 [Lua] DONE! Found the following directors:
14:57:05.735 [Lua] (free: 35), Master hash is:
14:57:05.735 [Lua] [EnemyPackageLoader] breed_lookup: {
}
14:57:05.735 [Lua] load_startup_enemy_packages: --------------
14:57:05.735 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
14:57:05.735 [Lua] critter_rat
14:57:05.750 [Lua] ### Received rpc_level_loaded
14:57:05.750 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78
14:57:05.750 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded
14:57:05.765 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading
14:57:05.765 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages
14:57:05.783 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages
14:57:05.783 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame
14:57:05.783 [Lua] ### Received rpc_level_loaded
14:57:05.783 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78
14:57:05.799 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
14:57:05.799 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
14:57:05.801 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
14:57:05.801 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
14:57:05.801 [Lua] Starting async level spawning of levels/inn/world
14:57:05.801 [Umbra] Init version: 3.4.15 :: 16 threads
14:57:05.962 [Lua] Async level spawning done
14:57:06.490 [Lua] ### Received rpc_level_loaded
14:57:06.490 [Lua] #### Has state machine: true, peer_id: 110000100ad333f, level_id: 78
14:57:06.490 [Lua] Peer 110000100ad333f has loaded the level and all enemies are loaded
14:57:06.490 [Lua] [PeerSM] 110000100ad333f :: on_exit Loading
14:57:06.490 [Lua] [PeerSM] 110000100ad333f :: on_enter LoadingProfilePackages
14:57:06.507 [Lua] [PeerSM] 110000100ad333f :: on_exit LoadingProfilePackages
14:57:06.507 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForEnterGame
14:57:06.730 [Lua] [EndViewState] Exit Substate EndViewStateSummary
14:57:06.730 [Lua] [PlayState] Enter Substate EndViewStateScore
14:57:09.127 [Lua] ### Received rpc_level_loaded
14:57:09.127 [Lua] #### Has state machine: true, peer_id: 110000102f3cbe0, level_id: 78
14:57:09.127 [Lua] Peer 110000102f3cbe0 has loaded the level and all enemies are loaded
14:57:09.128 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Loading
14:57:09.128 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter LoadingProfilePackages
14:57:09.145 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit LoadingProfilePackages
14:57:09.145 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForEnterGame
14:57:14.616 [Lua] [PlayState] Exit Substate EndViewStateScore
14:57:14.617 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
14:57:15.626 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
14:57:15.626 [Lua] [Matchmaking] unregister rpcs
14:57:15.626 [Lua] Set lobby begin:
14:57:15.626 [Lua] Lobby data twitch_enabled = false
14:57:15.626 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.626 [Lua] Lobby data num_players = 4
14:57:15.626 [Lua] Lobby data difficulty_tweak = 0
14:57:15.626 [Lua] Lobby data host = 110000103724cc4
14:57:15.626 [Lua] Lobby data time_of_search = 1638974932
14:57:15.626 [Lua] Lobby data matchmaking_type = 3
14:57:15.626 [Lua] Lobby data is_private = false
14:57:15.626 [Lua] Lobby data match_started = true
14:57:15.626 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.626 [Lua] Lobby data difficulty = hardest
14:57:15.626 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.626 [Lua] Lobby data unique_server_name = Tierce
14:57:15.626 [Lua] Lobby data quick_game = false
14:57:15.626 [Lua] Lobby data country_code = CZ
14:57:15.626 [Lua] Lobby data matchmaking = false
14:57:15.626 [Lua] Lobby data power_level = 0
14:57:15.626 [Lua] Lobby data mission_id = inn_level
14:57:15.626 [Lua] Lobby data mechanism = adventure
14:57:15.626 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.626 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.626 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.626 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.626 [Lua] Lobby data eac_authorized = true
14:57:15.626 [Lua] Set lobby end.
14:57:15.626 [Lua] [Managers] Destroying manager group:
14:57:15.627 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
14:57:15.627 [Lua] [Gamestate] Enter StateIngame HOST
14:57:15.627 [Lua] [Managers] Calling function on all managers:
14:57:15.627 [Lua] <>level = inn_level<>
14:57:15.627 [Lua] Set lobby begin:
14:57:15.627 [Lua] Lobby data twitch_enabled = false
14:57:15.627 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.627 [Lua] Lobby data num_players = 4
14:57:15.627 [Lua] Lobby data difficulty_tweak = 0
14:57:15.627 [Lua] Lobby data host = 110000103724cc4
14:57:15.627 [Lua] Lobby data time_of_search = 1638974932
14:57:15.627 [Lua] Lobby data matchmaking_type = 3
14:57:15.628 [Lua] Lobby data is_private = false
14:57:15.628 [Lua] Lobby data match_started = true
14:57:15.628 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.628 [Lua] Lobby data difficulty = hardest
14:57:15.628 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.628 [Lua] Lobby data unique_server_name = Tierce
14:57:15.628 [Lua] Lobby data quick_game = false
14:57:15.628 [Lua] Lobby data country_code = CZ
14:57:15.628 [Lua] Lobby data matchmaking = false
14:57:15.628 [Lua] Lobby data power_level = 0
14:57:15.628 [Lua] Lobby data mission_id = inn_level
14:57:15.628 [Lua] Lobby data mechanism = adventure
14:57:15.628 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.628 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.628 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.628 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.628 [Lua] Lobby data eac_authorized = true
14:57:15.628 [Lua] Set lobby end.
14:57:15.628 [Lua] [StateIngame] Server ingame
14:57:15.631 [Lua] Set lobby begin:
14:57:15.631 [Lua] Lobby data twitch_enabled = false
14:57:15.631 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.631 [Lua] Lobby data num_players = 4
14:57:15.631 [Lua] Lobby data difficulty_tweak = 0
14:57:15.631 [Lua] Lobby data host = 110000103724cc4
14:57:15.631 [Lua] Lobby data time_of_search = 1638974932
14:57:15.631 [Lua] Lobby data matchmaking_type = 3
14:57:15.631 [Lua] Lobby data is_private = false
14:57:15.631 [Lua] Lobby data match_started = true
14:57:15.631 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.631 [Lua] Lobby data difficulty = normal
14:57:15.631 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.631 [Lua] Lobby data unique_server_name = Tierce
14:57:15.631 [Lua] Lobby data quick_game = false
14:57:15.631 [Lua] Lobby data country_code = CZ
14:57:15.631 [Lua] Lobby data matchmaking = false
14:57:15.631 [Lua] Lobby data power_level = 0
14:57:15.631 [Lua] Lobby data mission_id = inn_level
14:57:15.631 [Lua] Lobby data mechanism = adventure
14:57:15.631 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.631 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.631 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.631 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.632 [Lua] Lobby data eac_authorized = true
14:57:15.632 [Lua] Set lobby end.
14:57:15.632 [Lua] [Matchmaking] register rpcs
14:57:15.632 [Lua] GameNetworkManager:init... creating game session
14:57:15.632 [Lua] Host GameSession.make_game_session_host with session:
14:57:15.632 [GameSession] make_game_session_host()
14:57:15.632 [Lua] [GameNetworkManager] Setting pong timeout to 60
14:57:15.632 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4
14:57:15.632 [Lua] [GameNetworkManager] self.is_server = true
14:57:15.632 [Network] Setting artificial MTU limit to 65536
14:57:15.632 [Connection] Endpoint 110000100ad333f set max payload per packet to 1140
14:57:15.632 [Connection] Endpoint 11000010a422a85 set max payload per packet to 1140
14:57:15.632 [Connection] Endpoint 110000102f3cbe0 set max payload per packet to 1140
14:57:15.641 [Lua] Switching ConflictSettings: to: inn_level
14:57:15.641 [Lua] pacing=disabled
14:57:15.641 [Lua] roaming=nil
14:57:15.641 [Lua] disabled=false
14:57:15.641 [Lua] pack_spawning=disabled
14:57:15.641 [Lua] contained_breeds=nil
14:57:15.641 [Lua] boss=disabled
14:57:15.641 [Lua] horde=disabled
14:57:15.641 [Lua] specials=disabled
14:57:15.641 [Lua] name=inn_level
14:57:15.641 [Lua] intensity=disabled
14:57:15.641 [Lua] ---
14:57:15.641 [Lua] [LevelAnalysis] set_random_seed( 0)
14:57:15.644 [Lua] [AIInterestPointSystem] Level Seed: 0
14:57:15.644 [Lua]
14:57:15.644 [Lua] [entity_system_bag] = table
14:57:15.644 [Lua] [entity_system_bag] = metatable
14:57:15.644 [Lua] [startup_data] = table
14:57:15.644 [Lua] [entity_manager] = table
14:57:15.644 [Lua] [entity_manager] = metatable
14:57:15.644 [Lua] [unit_spawner] = table
14:57:15.644 [Lua] [unit_spawner] = metatable
14:57:15.644 [Lua] [unit_storage] = table
14:57:15.644 [Lua] [unit_storage] = metatable
14:57:15.644 [Lua] [dice_keeper] = table
14:57:15.644 [Lua] [dice_keeper] = metatable
14:57:15.644 [Lua] [is_server] = true (boolean)
14:57:15.644 [Lua] [world] = [World]
14:57:15.644 [Lua] [system_api] = table
14:57:15.644 [Lua] [entity_system] = table
14:57:15.644 [Lua] [entity_system] = metatable
14:57:15.644 [Lua] [network_lobby] = table
14:57:15.644 [Lua] [network_lobby] = metatable
14:57:15.644 [Lua] [profile_synchronizer] = table
14:57:15.644 [Lua] [profile_synchronizer] = metatable
14:57:15.644 [Lua] [level_transition_handler] = table
14:57:15.644 [Lua] [level_transition_handler] = metatable
14:57:15.644 [Lua] [num_local_human_players] = 1 (number)
14:57:15.644 [Lua] [statistics_db] = table
14:57:15.644 [Lua] [statistics_db] = metatable
14:57:15.644 [Lua] [network_server] = table
14:57:15.644 [Lua] [network_server] = metatable
14:57:15.644 [Lua] [input_manager] = table
14:57:15.644 [Lua] [input_manager] = metatable
14:57:15.644 [Lua] [network_clock] = table
14:57:15.644 [Lua] [network_clock] = metatable
14:57:15.644 [Lua] [network_transmit] = table
14:57:15.644 [Lua] [network_transmit] = metatable
14:57:15.644 [Lua] [free_flight_manager] = table
14:57:15.644 [Lua] [free_flight_manager] = metatable
14:57:15.644 [Lua] [network_manager] = table
14:57:15.644 [Lua] [network_manager] = metatable
14:57:15.644 [Lua] [network_event_delegate] = table
14:57:15.644 [Lua] [network_event_delegate] = metatable
14:57:15.644 [Lua]
14:57:15.645 [Lua] ignoring extension VersusVolumeObjectiveExtension
14:57:15.645 [Lua] ignoring extension VersusInteractObjectiveExtension
14:57:15.645 [Lua] ignoring extension VersusPayloadObjectiveExtension
14:57:15.645 [Lua] ignoring extension VersusSocketObjectiveExtension
14:57:15.645 [Lua] ignoring extension VersusTargetObjectiveExtension
14:57:15.645 [Lua] ignoring extension VersusMissionObjectiveExtension
14:57:15.645 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
14:57:15.650 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
14:57:15.651 [Lua] [AchievementManager] Achievements using the steam platform
14:57:15.651 [Lua] PlayerManager:add_player player_1
14:57:15.737 [Lua] [StateIngame] Level seed: 0
14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read,
14:57:15.743 [GameSession] create_game_object(26, 0)
14:57:15.743 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read,
14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
14:57:15.743 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read,
14:57:15.744 [GameSession] create_game_object(26, 1)
14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
14:57:15.744 [GameSession] create_game_object(26, 2)
14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
14:57:15.744 [GameSession] create_game_object(26, 3)
14:57:15.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read,
14:57:15.744 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read,
14:57:15.745 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read,
14:57:15.747 [Lua] [LevelAnalysis] set_random_seed( 0)
14:57:15.750 [GameSession] create_game_object(67, 4)
14:57:15.750 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4
14:57:15.750 [GameSession] create_game_object(95, 5)
14:57:15.750 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5
14:57:15.750 [Lua] [IngameUI] init
14:57:15.765 [SteamVoipClient] select_out(110000103724cc4, off)
14:57:15.765 [SteamVoipClient] select_out(11000010a422a85, off)
14:57:15.768 [Lua] cb_razer_chroma_setup
14:57:15.811 [Lua] [Matchmaking] Cancelling matchmaking
14:57:15.811 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit()
14:57:15.811 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
14:57:15.811 [Lua] Set lobby begin:
14:57:15.811 [Lua] Lobby data twitch_enabled = false
14:57:15.811 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.811 [Lua] Lobby data num_players = 4
14:57:15.811 [Lua] Lobby data difficulty_tweak = 0
14:57:15.811 [Lua] Lobby data host = 110000103724cc4
14:57:15.811 [Lua] Lobby data time_of_search = 1638974932
14:57:15.811 [Lua] Lobby data matchmaking_type = 3
14:57:15.811 [Lua] Lobby data is_private = false
14:57:15.811 [Lua] Lobby data match_started = true
14:57:15.811 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.812 [Lua] Lobby data difficulty = normal
14:57:15.812 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.812 [Lua] Lobby data unique_server_name = Tierce
14:57:15.812 [Lua] Lobby data quick_game = false
14:57:15.812 [Lua] Lobby data country_code = CZ
14:57:15.812 [Lua] Lobby data matchmaking = false
14:57:15.812 [Lua] Lobby data power_level = 0
14:57:15.812 [Lua] Lobby data mission_id = inn_level
14:57:15.812 [Lua] Lobby data mechanism = adventure
14:57:15.812 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.812 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.812 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.812 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.812 [Lua] Lobby data eac_authorized = true
14:57:15.812 [Lua] Set lobby end.
14:57:15.814 [Lua] Set lobby begin:
14:57:15.814 [Lua] Lobby data twitch_enabled = false
14:57:15.814 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.814 [Lua] Lobby data num_players = 4
14:57:15.814 [Lua] Lobby data difficulty_tweak = 0
14:57:15.814 [Lua] Lobby data host = 110000103724cc4
14:57:15.814 [Lua] Lobby data time_of_search = 1638974932
14:57:15.814 [Lua] Lobby data matchmaking_type = 3
14:57:15.814 [Lua] Lobby data is_private = false
14:57:15.814 [Lua] Lobby data match_started = true
14:57:15.814 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.814 [Lua] Lobby data difficulty = normal
14:57:15.814 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.814 [Lua] Lobby data unique_server_name = Tierce
14:57:15.814 [Lua] Lobby data quick_game = false
14:57:15.814 [Lua] Lobby data country_code = CZ
14:57:15.814 [Lua] Lobby data matchmaking = false
14:57:15.814 [Lua] Lobby data power_level = 0
14:57:15.814 [Lua] Lobby data mission_id = inn_level
14:57:15.814 [Lua] Lobby data mechanism = adventure
14:57:15.814 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.814 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.814 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.814 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.814 [Lua] Lobby data eac_authorized = true
14:57:15.814 [Lua] Set lobby end.
14:57:15.814 [Lua] [PartyManager] Leader is set to 110000103724cc4
14:57:15.815 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
14:57:15.815 [Lua] Set lobby begin:
14:57:15.815 [Lua] Lobby data twitch_enabled = false
14:57:15.815 [Lua] Lobby data selected_mission_id = inn_level
14:57:15.815 [Lua] Lobby data num_players = 4
14:57:15.815 [Lua] Lobby data difficulty_tweak = 0
14:57:15.815 [Lua] Lobby data host = 110000103724cc4
14:57:15.815 [Lua] Lobby data time_of_search = 1638974932
14:57:15.815 [Lua] Lobby data matchmaking_type = 3
14:57:15.815 [Lua] Lobby data is_private = false
14:57:15.815 [Lua] Lobby data match_started = true
14:57:15.815 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:15.815 [Lua] Lobby data difficulty = normal
14:57:15.815 [Lua] Lobby data player_slot_1 = 0:0
14:57:15.815 [Lua] Lobby data unique_server_name = Tierce
14:57:15.815 [Lua] Lobby data quick_game = false
14:57:15.815 [Lua] Lobby data country_code = CZ
14:57:15.815 [Lua] Lobby data matchmaking = false
14:57:15.815 [Lua] Lobby data power_level = 835
14:57:15.815 [Lua] Lobby data mission_id = inn_level
14:57:15.815 [Lua] Lobby data mechanism = adventure
14:57:15.815 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:15.815 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:15.815 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:15.815 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:15.815 [Lua] Lobby data eac_authorized = true
14:57:15.815 [Lua] Set lobby end.
14:57:15.816 [Flow] complete_skittergate_legend true
14:57:15.816 [Flow] complete_all_helmgart_levels_recruit true
14:57:15.817 [Flow] WitchHunterLevel:35
14:57:15.817 [Flow] LeaderYes
14:57:15.817 [Flow] ALL PC XP:304250
14:57:15.817 [Flow] Has "bogenhafen" DLC:true
14:57:15.817 [Flow] WH XP:60850
14:57:15.817 [Flow] Number of crafted items:2998
14:57:15.817 [Flow] Has "pre_order" DLC:true
14:57:15.817 [Flow] Sum of Powe Levels:1500
14:57:15.817 [Flow] lodestone diff 1:false
14:57:15.817 [Flow] magnus and forest activated
14:57:15.817 [Flow] magnus and forest activated
14:57:15.817 [Flow] cemetery and forest activated
14:57:15.817 [Flow] magnus and cemetery
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.817 [Flow] ALL RUNES ACTIVATED
14:57:15.817 [Flow] magnus and forest activated
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.817 [Flow] ALL RUNES ACTIVATED
14:57:15.817 [Flow] cemetery and forest activated
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.817 [Flow] ALL RUNES ACTIVATED
14:57:15.817 [Flow] magnus and forest activated
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.817 [Flow] ALL RUNES ACTIVATED
14:57:15.817 [Flow] magnus and cemetery
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.817 [Flow] ALL RUNES ACTIVATED
14:57:15.817 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
14:57:15.819 [Lua] CurrentConflictSettings inn_level
14:57:15.819 [Lua] [ConflictDirector] conflict_director is ai_ready
14:57:15.819 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
14:57:15.819 [Lua] [MainPathSpawningGenerator] Injecting travel distances
14:57:15.820 [Lua] SpecialsPacing:remove_unwanted_breeds:
14:57:15.820 [Lua] Forming navigation groups in one frame
14:57:15.820 [Lua] Forming navigation groups
14:57:15.838 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104
14:57:15.839 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999997635314
14:57:15.839 [Lua] number of nav groups: 42
14:57:15.839 [Lua] number of refined nav groups : 23
14:57:15.841 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063
14:57:15.841 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
14:57:15.841 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
14:57:15.841 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
14:57:15.841 [GameSession] create_game_object(68, 6)
14:57:15.841 [GameSession] create_game_object(68, 7)
14:57:15.841 [GameSession] create_game_object(68, 8)
14:57:15.841 [GameSession] create_game_object(68, 9)
14:57:15.841 [GameSession] create_game_object(68, 10)
14:57:15.841 [GameSession] create_game_object(31, 11)
14:57:15.842 [GameSession] create_game_object(31, 12)
14:57:15.842 [GameSession] create_game_object(31, 13)
14:57:15.842 [GameSession] create_game_object(31, 14)
14:57:15.842 [GameSession] create_game_object(31, 15)
14:57:15.842 [GameSession] create_game_object(68, 16)
14:57:15.842 [GameSession] create_game_object(68, 17)
14:57:15.842 [GameSession] create_game_object(68, 18)
14:57:15.842 [GameSession] create_game_object(68, 19)
14:57:15.843 [GameSession] create_game_object(68, 20)
14:57:15.843 [GameSession] create_game_object(68, 21)
14:57:15.843 [GameSession] create_game_object(68, 22)
14:57:15.843 [GameSession] create_game_object(68, 23)
14:57:15.843 [GameSession] create_game_object(68, 24)
14:57:15.843 [GameSession] create_game_object(68, 25)
14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
14:57:15.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
14:57:15.843 [GameSession] create_game_object(48, 26)
14:57:15.843 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26
14:57:15.843 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
14:57:15.843 [Lua] [Managers] Calling function on all managers:
14:57:15.867 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame
14:57:15.867 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/two_handed_axes":false},"inventory_id":1426789120,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_07":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/helmgart\/chr_empire_soldier_mercenary_helmgart":false,"wwise\/two_handed_axes":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false}}
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:57:16.023 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = false
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"wwise\/one_handed_swords":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":855823424,"first_person":{"units\/beings\/player\/way_watcher\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_08":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_deus_01\/wpn_we_deus_01_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false}}
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:16.024 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = false
14:57:16.024 [GameSession] add_peer(110000102f3cbe0)
14:57:16.024 [GameSession] create_game_object(0, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(1, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(2, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(3, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(4, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(5, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(6, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(7, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(8, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(9, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(10, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(11, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(12, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(13, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(14, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(15, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(16, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(17, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(18, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(19, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(20, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(21, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(22, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(23, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(24, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(25, 0) -> 110000102f3cbe0
14:57:16.024 [GameSession] create_game_object(26, 0) -> 110000102f3cbe0
14:57:16.024 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForEnterGame
14:57:16.024 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForGameObjectSync
14:57:16.024 [GameSession] add_peer(110000100ad333f)
14:57:16.024 [GameSession] create_game_object(0, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(1, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(2, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(3, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(4, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(5, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(6, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(7, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(8, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(9, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(10, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(11, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(12, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(13, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(14, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(15, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(16, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(17, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(18, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(19, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(20, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(21, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(22, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(23, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(24, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(25, 0) -> 110000100ad333f
14:57:16.024 [GameSession] create_game_object(26, 0) -> 110000100ad333f
14:57:16.024 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForEnterGame
14:57:16.024 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForGameObjectSync
14:57:16.024 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync
14:57:16.024 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers
14:57:16.024 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01
14:57:16.024 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01
14:57:16.025 [GameSession] create_game_object(26, 27)
14:57:16.025 [GameSession] create_game_object(27, 0) -> 110000102f3cbe0
14:57:16.025 [GameSession] create_game_object(27, 0) -> 110000100ad333f
14:57:16.025 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27
14:57:16.025 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
14:57:16.035 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102f3cbe0
14:57:16.045 [Lua] Breedfreezer (server) starting a hot join sync
14:57:16.045 [Lua] [NetworkServer] Game_object_sync_done for peer 110000100ad333f
14:57:16.054 [Lua] Breedfreezer (server) starting a hot join sync
14:57:16.055 [Lua] PlayerManager:add_remote_player 110000102f3cbe0
14:57:16.055 [GameSession] create_game_object(67, 28)
14:57:16.055 [GameSession] create_game_object(28, 0) -> 110000102f3cbe0
14:57:16.055 [GameSession] create_game_object(28, 0) -> 110000100ad333f
14:57:16.055 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28
14:57:16.055 [Lua] RemotePlayer:create_game_object( ) 28
14:57:16.094 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForGameObjectSync
14:57:16.094 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter WaitingForPlayers
14:57:16.094 [Lua] PlayerManager:add_remote_player 110000100ad333f
14:57:16.094 [GameSession] create_game_object(67, 29)
14:57:16.094 [GameSession] create_game_object(29, 0) -> 110000102f3cbe0
14:57:16.094 [GameSession] create_game_object(29, 0) -> 110000100ad333f
14:57:16.094 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29
14:57:16.094 [Lua] RemotePlayer:create_game_object( ) 29
14:57:16.135 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForGameObjectSync
14:57:16.135 [Lua] [PeerSM] 110000100ad333f :: on_enter WaitingForPlayers
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false},"inventory_id":1446395648,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_09":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/crimson\/chr_dwarf_ranger_ironbreaker_crimson":false}}
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000102f3cbe0:1:0:0 = 855823424
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000100ad333f:1:0:0 = 1446395648
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010a422a85:1:0:0 = 1426789120
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:4:0:0 = 1887985664
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 735923264
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1326942592
14:57:16.141 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = false
14:57:16.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
14:57:16.142 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
14:57:16.142 [GameSession] create_game_object(26, 30)
14:57:16.142 [GameSession] create_game_object(30, 0) -> 110000102f3cbe0
14:57:16.142 [GameSession] create_game_object(30, 0) -> 110000100ad333f
14:57:16.142 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
14:57:16.142 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03
14:57:16.167 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03
14:57:16.167 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03
14:57:16.167 [GameSession] create_game_object(26, 31)
14:57:16.167 [GameSession] create_game_object(31, 0) -> 110000102f3cbe0
14:57:16.167 [GameSession] create_game_object(31, 0) -> 110000100ad333f
14:57:16.167 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
14:57:16.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:57:16.201 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:57:16.201 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
14:57:16.201 [GameSession] create_game_object(26, 32)
14:57:16.201 [GameSession] create_game_object(32, 0) -> 110000102f3cbe0
14:57:16.201 [GameSession] create_game_object(32, 0) -> 110000100ad333f
14:57:16.201 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
14:57:16.201 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:57:16.228 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:57:16.228 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box
14:57:16.228 [GameSession] create_game_object(26, 33)
14:57:16.228 [GameSession] create_game_object(33, 0) -> 110000102f3cbe0
14:57:16.228 [GameSession] create_game_object(33, 0) -> 110000100ad333f
14:57:16.228 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
14:57:16.228 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:57:16.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:57:16.250 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
14:57:16.250 [GameSession] create_game_object(26, 34)
14:57:16.250 [GameSession] create_game_object(34, 0) -> 110000102f3cbe0
14:57:16.250 [GameSession] create_game_object(34, 0) -> 110000100ad333f
14:57:16.250 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
14:57:16.250 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:57:16.272 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3, async-read,
14:57:16.272 [GameSession] 110000100ad333f -> create_game_object(2048)
14:57:16.272 [GameSession] create_game_object(2048, 0) -> 110000102f3cbe0
14:57:16.272 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000100ad333f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:57:16.272 [Lua] Adding player sync data to peer=110000100ad333f local_player_id=1
14:57:16.273 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:57:16.273 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10
14:57:16.273 [GameSession] create_game_object(26, 35)
14:57:16.273 [GameSession] create_game_object(35, 0) -> 110000102f3cbe0
14:57:16.273 [GameSession] create_game_object(35, 0) -> 110000100ad333f
14:57:16.273 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
14:57:16.273 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:57:16.298 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:57:16.298 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02
14:57:16.298 [GameSession] create_game_object(26, 36)
14:57:16.298 [GameSession] create_game_object(36, 0) -> 110000102f3cbe0
14:57:16.298 [GameSession] create_game_object(36, 0) -> 110000100ad333f
14:57:16.298 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
14:57:16.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:57:16.322 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:57:16.322 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01
14:57:16.322 [GameSession] create_game_object(26, 37)
14:57:16.322 [GameSession] create_game_object(37, 0) -> 110000102f3cbe0
14:57:16.322 [GameSession] create_game_object(37, 0) -> 110000100ad333f
14:57:16.322 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
14:57:16.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:57:16.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:57:16.352 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46
14:57:16.352 [GameSession] create_game_object(26, 38)
14:57:16.352 [GameSession] create_game_object(38, 0) -> 110000102f3cbe0
14:57:16.352 [GameSession] create_game_object(38, 0) -> 110000100ad333f
14:57:16.352 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
14:57:16.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom
14:57:16.383 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom
14:57:16.383 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom
14:57:16.383 [GameSession] create_game_object(26, 39)
14:57:16.383 [GameSession] create_game_object(39, 0) -> 110000102f3cbe0
14:57:16.383 [GameSession] create_game_object(39, 0) -> 110000100ad333f
14:57:16.383 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
14:57:16.383 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:57:16.403 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2, async-read,
14:57:16.403 [GameSession] 110000102f3cbe0 -> create_game_object(1024)
14:57:16.403 [GameSession] create_game_object(1024, 0) -> 110000100ad333f
14:57:16.403 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102f3cbe0 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:57:16.403 [Lua] Adding player sync data to peer=110000102f3cbe0 local_player_id=1
14:57:16.414 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:57:16.414 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027
14:57:16.414 [GameSession] create_game_object(26, 40)
14:57:16.414 [GameSession] create_game_object(40, 0) -> 110000102f3cbe0
14:57:16.414 [GameSession] create_game_object(40, 0) -> 110000100ad333f
14:57:16.414 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
14:57:16.414 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:57:16.438 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:57:16.438 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01
14:57:16.438 [GameSession] create_game_object(26, 41)
14:57:16.438 [GameSession] create_game_object(41, 0) -> 110000102f3cbe0
14:57:16.438 [GameSession] create_game_object(41, 0) -> 110000100ad333f
14:57:16.438 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
14:57:16.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:57:16.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:57:16.466 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
14:57:16.466 [GameSession] create_game_object(26, 42)
14:57:16.466 [GameSession] create_game_object(42, 0) -> 110000102f3cbe0
14:57:16.466 [GameSession] create_game_object(42, 0) -> 110000100ad333f
14:57:16.466 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42
14:57:16.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:57:16.488 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:57:16.488 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
14:57:16.488 [GameSession] create_game_object(26, 43)
14:57:16.488 [GameSession] create_game_object(43, 0) -> 110000102f3cbe0
14:57:16.488 [GameSession] create_game_object(43, 0) -> 110000100ad333f
14:57:16.488 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43
14:57:16.488 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01
14:57:16.524 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01
14:57:16.524 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01
14:57:16.575 [Flow] DISABLE
14:57:16.701 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3, async-read,
14:57:16.732 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
14:57:16.732 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
14:57:16.732 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
14:57:19.996 [Lua] ### Received rpc_level_loaded
14:57:19.996 [Lua] #### Has state machine: true, peer_id: 11000010a422a85, level_id: 78
14:57:19.996 [Lua] Peer 11000010a422a85 has loaded the level and all enemies are loaded
14:57:19.997 [Lua] [PeerSM] 11000010a422a85 :: on_exit Loading
14:57:19.997 [Lua] [PeerSM] 11000010a422a85 :: on_enter LoadingProfilePackages
14:57:20.009 [Lua] [PeerSM] 11000010a422a85 :: on_exit LoadingProfilePackages
14:57:20.009 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForEnterGame
14:57:20.615 [Lua] [PlayFabMirrorBase] _commit_internal "5"
14:57:20.615 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
14:57:20.635 [Lua] generate_backend_stats 110000103724cc4:1
14:57:20.697 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:57:20.697 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:57:20.698 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28
14:57:20.698 [Lua] Set lobby begin:
14:57:20.698 [Lua] Lobby data twitch_enabled = false
14:57:20.698 [Lua] Lobby data selected_mission_id = inn_level
14:57:20.698 [Lua] Lobby data num_players = 4
14:57:20.698 [Lua] Lobby data difficulty_tweak = 0
14:57:20.698 [Lua] Lobby data host = 110000103724cc4
14:57:20.698 [Lua] Lobby data time_of_search = 1638974932
14:57:20.698 [Lua] Lobby data matchmaking_type = 3
14:57:20.698 [Lua] Lobby data is_private = false
14:57:20.698 [Lua] Lobby data match_started = true
14:57:20.698 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:20.698 [Lua] Lobby data difficulty = normal
14:57:20.698 [Lua] Lobby data player_slot_1 = 0:0
14:57:20.698 [Lua] Lobby data unique_server_name = Tierce
14:57:20.698 [Lua] Lobby data quick_game = false
14:57:20.698 [Lua] Lobby data country_code = CZ
14:57:20.698 [Lua] Lobby data matchmaking = false
14:57:20.698 [Lua] Lobby data power_level = 278
14:57:20.698 [Lua] Lobby data mission_id = inn_level
14:57:20.698 [Lua] Lobby data mechanism = adventure
14:57:20.698 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:20.698 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:20.698 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:20.698 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:20.698 [Lua] Lobby data eac_authorized = true
14:57:20.698 [Lua] Set lobby end.
14:57:20.702 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28
14:57:21.090 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28
14:57:21.099 [Lua] [PlayFabMirrorBase] commit result "success", "5"
14:57:21.901 [GameSession] add_peer(11000010a422a85)
14:57:21.901 [GameSession] create_game_object(0, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(1, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(2, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(3, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(4, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(5, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(6, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(7, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(8, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(9, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(10, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(11, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(12, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(13, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(14, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(15, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(16, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(17, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(18, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(19, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(20, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(21, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(22, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(23, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(24, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(25, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(26, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(27, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(28, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(29, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(30, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(31, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(32, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(33, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(34, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(2048, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(35, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(36, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(37, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(38, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(39, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(1024, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(40, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(41, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(42, 0) -> 11000010a422a85
14:57:21.901 [GameSession] create_game_object(43, 0) -> 11000010a422a85
14:57:21.901 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForEnterGame
14:57:21.901 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForGameObjectSync
14:57:21.913 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010a422a85
14:57:21.932 [Lua] Breedfreezer (server) starting a hot join sync
14:57:21.932 [Lua] PlayerManager:add_remote_player 11000010a422a85
14:57:21.932 [GameSession] create_game_object(67, 44)
14:57:21.932 [GameSession] create_game_object(44, 0) -> 110000102f3cbe0
14:57:21.932 [GameSession] create_game_object(44, 0) -> 110000100ad333f
14:57:21.932 [GameSession] create_game_object(44, 0) -> 11000010a422a85
14:57:21.932 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44
14:57:21.932 [Lua] RemotePlayer:create_game_object( ) 44
14:57:21.984 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForGameObjectSync
14:57:21.984 [Lua] [PeerSM] 11000010a422a85 :: on_enter WaitingForPlayers
14:57:21.984 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers
14:57:21.984 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame
14:57:21.984 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true
14:57:21.985 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3, async-read,
14:57:21.985 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
14:57:21.985 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2, async-read,
14:57:21.985 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded:
14:57:21.986 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
14:57:21.989 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:57:21.989 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:57:21.989 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:57:21.989 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
14:57:21.989 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
14:57:21.989 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:57:21.989 [GameSession] create_game_object(9, 45)
14:57:21.989 [GameSession] create_game_object(45, 0) -> 110000102f3cbe0
14:57:21.989 [GameSession] create_game_object(45, 0) -> 110000100ad333f
14:57:21.989 [GameSession] create_game_object(45, 0) -> 11000010a422a85
14:57:21.989 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:57:21.989 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1
14:57:21.989 [GameSession] create_game_object(46, 46)
14:57:21.989 [GameSession] create_game_object(46, 0) -> 110000102f3cbe0
14:57:21.989 [GameSession] create_game_object(46, 0) -> 110000100ad333f
14:57:21.989 [GameSession] create_game_object(46, 0) -> 11000010a422a85
14:57:21.989 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46
14:57:21.991 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit WaitingForPlayers
14:57:21.991 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter InGame
14:57:21.991 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000102f3cbe0:0:0:0 = true
14:57:21.991 [Lua] [PeerSM] 110000100ad333f :: on_exit WaitingForPlayers
14:57:21.991 [Lua] [PeerSM] 110000100ad333f :: on_enter InGame
14:57:21.992 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000100ad333f:0:0:0 = true
14:57:21.992 [Lua] [PeerSM] 11000010a422a85 :: on_exit WaitingForPlayers
14:57:21.992 [Lua] [PeerSM] 11000010a422a85 :: on_enter InGame
14:57:21.992 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010a422a85:0:0:0 = true
14:57:22.003 [Lua] Players are leaving the safe zone
14:57:22.137 [GameSession] 110000100ad333f -> create_game_object(2049)
14:57:22.137 [GameSession] create_game_object(2049, 0) -> 110000102f3cbe0
14:57:22.137 [GameSession] create_game_object(2049, 0) -> 11000010a422a85
14:57:22.137 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000100ad333f go_type=player_unit go_created_func_name=game_object_created_player_unit
14:57:22.137 [Lua] [NetworkServer] Peer 110000100ad333f spawned player.
14:57:22.139 [GameSession] create_game_object(46, 47)
14:57:22.139 [GameSession] create_game_object(47, 0) -> 110000102f3cbe0
14:57:22.139 [GameSession] create_game_object(47, 0) -> 110000100ad333f
14:57:22.139 [GameSession] create_game_object(47, 0) -> 11000010a422a85
14:57:22.139 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47
14:57:22.139 [Lua] PlayerManager:assign_unit_ownership Urban_Camel 110000100ad333f 1
14:57:22.139 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:57:22.139 [Lua] TalentSystem:rpc_sync_talents 1 2049
14:57:22.162 [GameSession] 110000102f3cbe0 -> create_game_object(1025)
14:57:22.162 [GameSession] create_game_object(1025, 0) -> 110000100ad333f
14:57:22.162 [GameSession] create_game_object(1025, 0) -> 11000010a422a85
14:57:22.162 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102f3cbe0 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:57:22.162 [Lua] [NetworkServer] Peer 110000102f3cbe0 spawned player.
14:57:22.163 [GameSession] create_game_object(46, 48)
14:57:22.163 [GameSession] create_game_object(48, 0) -> 110000102f3cbe0
14:57:22.163 [GameSession] create_game_object(48, 0) -> 110000100ad333f
14:57:22.163 [GameSession] create_game_object(48, 0) -> 11000010a422a85
14:57:22.163 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48
14:57:22.163 [Lua] PlayerManager:assign_unit_ownership Captain Obvious 110000102f3cbe0 1
14:57:22.164 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:57:22.164 [Lua] TalentSystem:rpc_sync_talents 5 1025
14:57:22.227 [Lua] StateInGameRunning:_game_actually_starts()
14:57:22.227 [Lua] [GameModeInn] Start menu closed
14:57:22.227 [Lua] [GameModeInn] Start menu opened
14:57:22.227 [Lua] #################################################################################################################
14:57:22.227 [Lua] [Loading Time]: 00:00:22 [Transition]: military-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
14:57:22.227 [Lua] #################################################################################################################
14:57:22.227 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 29
14:57:22.227 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true
14:57:22.241 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 29
14:57:22.287 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read,
14:57:22.287 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:57:22.314 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read,
14:57:22.314 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:57:22.329 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
14:57:22.329 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:57:22.341 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read,
14:57:22.341 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:57:22.353 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read,
14:57:22.353 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:57:22.364 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read,
14:57:22.364 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:57:22.377 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read,
14:57:22.377 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:57:22.399 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3, async-read,
14:57:22.411 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_3
14:57:22.411 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded:
14:57:22.411 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_1, async-read,
14:57:22.411 [GameSession] 11000010a422a85 -> create_game_object(3072)
14:57:22.411 [GameSession] create_game_object(3072, 0) -> 110000102f3cbe0
14:57:22.411 [GameSession] create_game_object(3072, 0) -> 110000100ad333f
14:57:22.411 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010a422a85 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
14:57:22.411 [Lua] Adding player sync data to peer=11000010a422a85 local_player_id=1
14:57:22.412 [GameSession] 11000010a422a85 -> create_game_object(3073)
14:57:22.412 [GameSession] create_game_object(3073, 0) -> 110000102f3cbe0
14:57:22.412 [GameSession] create_game_object(3073, 0) -> 110000100ad333f
14:57:22.412 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010a422a85 go_type=player_unit go_created_func_name=game_object_created_player_unit
14:57:22.412 [Lua] [NetworkServer] Peer 11000010a422a85 spawned player.
14:57:22.413 [GameSession] create_game_object(46, 49)
14:57:22.413 [GameSession] create_game_object(49, 0) -> 110000102f3cbe0
14:57:22.413 [GameSession] create_game_object(49, 0) -> 110000100ad333f
14:57:22.413 [GameSession] create_game_object(49, 0) -> 11000010a422a85
14:57:22.413 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49
14:57:22.413 [Lua] PlayerManager:assign_unit_ownership Brang 11000010a422a85 1
14:57:22.413 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
14:57:22.413 [Lua] TalentSystem:rpc_sync_talents 2 3073
14:57:22.436 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
14:57:22.436 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
14:57:22.441 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 29
14:57:22.441 [Lua] Commit load time data
14:57:22.447 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000100ad333f:0:0:0 = true
14:57:22.488 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read,
14:57:22.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
14:57:22.501 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read,
14:57:22.501 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
14:57:23.094 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000102f3cbe0:0:0:0 = true
14:57:23.182 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010a422a85:0:0:0 = true
14:57:24.907 [Lua] [IngameUI] menu view on_enter start_game_view
14:57:24.909 [Lua] [IngameUI] menu view post_update_on_enter table: 0x112d5840
14:57:24.909 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
14:57:24.910 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
14:57:24.910 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
14:57:24.911 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
14:57:24.911 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
14:57:25.815 [Lua] Set lobby begin:
14:57:25.815 [Lua] Lobby data twitch_enabled = false
14:57:25.815 [Lua] Lobby data selected_mission_id = inn_level
14:57:25.815 [Lua] Lobby data num_players = 4
14:57:25.815 [Lua] Lobby data difficulty_tweak = 0
14:57:25.815 [Lua] Lobby data host = 110000103724cc4
14:57:25.815 [Lua] Lobby data time_of_search = 1638974932
14:57:25.815 [Lua] Lobby data matchmaking_type = 3
14:57:25.815 [Lua] Lobby data is_private = false
14:57:25.815 [Lua] Lobby data match_started = true
14:57:25.815 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:25.815 [Lua] Lobby data difficulty = normal
14:57:25.815 [Lua] Lobby data player_slot_1 = 0:0
14:57:25.815 [Lua] Lobby data unique_server_name = Tierce
14:57:25.815 [Lua] Lobby data quick_game = false
14:57:25.815 [Lua] Lobby data country_code = CZ
14:57:25.815 [Lua] Lobby data matchmaking = false
14:57:25.815 [Lua] Lobby data power_level = 626
14:57:25.815 [Lua] Lobby data mission_id = inn_level
14:57:25.815 [Lua] Lobby data mechanism = adventure
14:57:25.815 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:25.816 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:25.816 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:25.816 [Lua] Lobby data player_slot_3 = 110000100ad333f:1
14:57:25.816 [Lua] Lobby data eac_authorized = true
14:57:25.816 [Lua] Set lobby end.
14:57:26.227 [GameSession] 110000100ad333f -> leave()
14:57:26.227 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000100ad333f
14:57:26.227 [Lua] [ChatManager][1]System: Urban_Camel has left the game
14:57:26.227 [Lua] [PeerSM] 110000100ad333f :: on_exit InGame
14:57:26.227 [Lua] [PeerSM] 110000100ad333f :: on_enter Disconnecting
14:57:26.227 [Lua] [PSM] Disconnecting peer 110000100ad333f
14:57:26.227 [Lua] [PSM] Disconnected peer 110000100ad333f is being removed from session.
14:57:26.227 [GameSession] remove_peer(110000100ad333f)
14:57:26.227 [Lua] [NetworkServer] Peer 110000100ad333f despawned player.
14:57:26.227 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000100ad333f
14:57:26.227 [Lua] [GameNetworkManager] game object was destroyed id=2048 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000100ad333f
14:57:26.227 [Lua] PlayerManager:remove_player peer_id=110000100ad333f 1
14:57:26.227 [Lua] [GameNetworkManager] destroying game object with go_id=29
14:57:26.227 [GameSession] destroy_game_object(29)
14:57:26.228 [Lua] [PeerSM] 110000100ad333f :: on_exit Disconnecting
14:57:26.228 [Lua] [PeerSM] 110000100ad333f :: on_enter Disconnected
14:57:26.228 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000100ad333f)
14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000102f3cbe0","11000010a422a85"]
14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: 110000100ad333f
14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f
14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f
14:57:26.228 [Lua] [SharedState] deus_chest_preload: 110000100ad333f
14:57:26.228 [Lua] [ProfileSynchronizer] Peer 110000100ad333f left session
14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000102f3cbe0"}]
14:57:26.228 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 =
14:57:26.228 [Lua] Set lobby begin:
14:57:26.228 [Lua] Lobby data twitch_enabled = false
14:57:26.228 [Lua] Lobby data selected_mission_id = inn_level
14:57:26.228 [Lua] Lobby data num_players = 4
14:57:26.228 [Lua] Lobby data difficulty_tweak = 0
14:57:26.228 [Lua] Lobby data host = 110000103724cc4
14:57:26.228 [Lua] Lobby data time_of_search = 1638974932
14:57:26.228 [Lua] Lobby data matchmaking_type = 3
14:57:26.228 [Lua] Lobby data is_private = false
14:57:26.228 [Lua] Lobby data match_started = true
14:57:26.228 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:26.228 [Lua] Lobby data difficulty = normal
14:57:26.228 [Lua] Lobby data player_slot_1 = 0:0
14:57:26.228 [Lua] Lobby data unique_server_name = Tierce
14:57:26.228 [Lua] Lobby data quick_game = false
14:57:26.228 [Lua] Lobby data country_code = CZ
14:57:26.228 [Lua] Lobby data matchmaking = false
14:57:26.228 [Lua] Lobby data power_level = 626
14:57:26.229 [Lua] Lobby data mission_id = inn_level
14:57:26.229 [Lua] Lobby data mechanism = adventure
14:57:26.229 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:26.229 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:26.229 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:26.229 [Lua] Lobby data player_slot_3 = 0:0
14:57:26.229 [Lua] Lobby data eac_authorized = true
14:57:26.229 [Lua] Set lobby end.
14:57:26.229 [Lua] GOT close_channel 1 110000100ad333f
14:57:26.229 [EAC] EAC server lost client 110000100ad333f
14:57:26.229 [EACServer] [15:57:26:228][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000100AD333F PlayerGUID: 76561197971616575
14:57:26.229 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 1
14:57:26.229 [Channel] Closing channel 1 to peer 110000100ad333f
14:57:26.229 [Channel] Channel 1 to peer 110000100ad333f was disconnected with reason game.
14:57:26.229 [Lua] [GameNetworkManager] destroying game object with go_id=47
14:57:26.229 [GameSession] destroy_game_object(47)
14:57:26.230 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8246672ff86a5738]'
child 1: '#ID[0a8f983f26cd7168]'
14:57:26.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_hall_painting_wood_base_client_3
14:57:26.239 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_2, async-read,
14:57:26.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded:
14:57:26.259 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer
14:57:26.264 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
14:57:26.267 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer
14:57:26.267 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_09, ProfileSynchronizer
14:57:26.267 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/crimson/chr_dwarf_ranger_ironbreaker_crimson, ProfileSynchronizer
14:57:26.268 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer
14:57:26.269 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer
14:57:26.275 [Connection] Dropped game chunk from 110000100ad333f because channel 1 can't communicate
14:57:26.275 [Connection] Dropped game_session chunk from 110000100ad333f because channel 1 can't communicate
14:57:26.859 [Lua] [IngameUI] menu view on_exit start_game_view
14:57:26.859 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
14:57:26.859 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
14:57:26.860 [Save] Saving `save_data`
14:57:26.862 [Save] Save done
14:57:26.863 [Lua] [IngameUI] menu view post_update_on_exit table: 0x112d5840
14:57:27.245 [Handshaker] Aborting handshake with 110000100ad333f. Reason: no_references
14:57:27.245 [SteamAuthenticator] CancelAuthTicket 110000100ad333f
14:57:27.245 [SteamAuthenticator] EndAuthSession 110000100ad333f
14:57:27.245 [SteamTransport] Removed peer 110000100ad333f
14:57:27.828 [Lua] [IngameUI] menu view on_enter start_game_view
14:57:27.831 [Lua] [IngameUI] menu view post_update_on_enter table: 0x112d5840
14:57:27.831 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
14:57:27.833 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
14:57:27.833 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
14:57:28.257 [Handshaker] Lost connection 33 to 110000100ad333f
14:57:28.271 [Connection] Destroying active connection 33 to 110000100ad333f
14:57:28.758 [SteamLobby] Detected removed member 110000100ad333f
14:57:28.759 [Lua] [LobbyMembers] Member left 110000100ad333f
14:57:28.772 [Lua] [NetworkServer] Changing num_players from 4 to 3
14:57:28.772 [Lua] Players: 3
14:57:28.772 [Lua] Set lobby begin:
14:57:28.772 [Lua] Lobby data twitch_enabled = false
14:57:28.772 [Lua] Lobby data selected_mission_id = inn_level
14:57:28.772 [Lua] Lobby data num_players = 3
14:57:28.772 [Lua] Lobby data difficulty_tweak = 0
14:57:28.772 [Lua] Lobby data host = 110000103724cc4
14:57:28.772 [Lua] Lobby data time_of_search = 1638974932
14:57:28.773 [Lua] Lobby data matchmaking_type = 3
14:57:28.773 [Lua] Lobby data is_private = false
14:57:28.773 [Lua] Lobby data match_started = true
14:57:28.773 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:28.773 [Lua] Lobby data difficulty = normal
14:57:28.773 [Lua] Lobby data player_slot_1 = 0:0
14:57:28.773 [Lua] Lobby data unique_server_name = Tierce
14:57:28.773 [Lua] Lobby data quick_game = false
14:57:28.773 [Lua] Lobby data country_code = CZ
14:57:28.773 [Lua] Lobby data matchmaking = false
14:57:28.773 [Lua] Lobby data power_level = 626
14:57:28.773 [Lua] Lobby data mission_id = inn_level
14:57:28.773 [Lua] Lobby data mechanism = adventure
14:57:28.773 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:28.773 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:28.773 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:28.773 [Lua] Lobby data player_slot_3 = 0:0
14:57:28.773 [Lua] Lobby data eac_authorized = true
14:57:28.773 [Lua] Set lobby end.
14:57:28.966 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom)
14:57:28.966 [Lua] ............................................................................................................
14:57:28.966 [Lua] ............................................................................................................
14:57:28.966 [Lua] GAME START SETTINGS -> Level: military | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No
14:57:28.966 [Lua] ............................................................................................................
14:57:28.966 [Lua] ............................................................................................................
14:57:28.966 [Lua] [Matchmaking] Cancelling matchmaking
14:57:28.966 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
14:57:29.074 [Lua] [IngameUI] menu view on_exit start_game_view
14:57:29.074 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
14:57:29.074 [Save] Saving `save_data`
14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
14:57:29.074 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
14:57:29.077 [Save] Save done
14:57:29.078 [Lua] [IngameUI] menu view post_update_on_exit table: 0x112d5840
14:57:30.839 [Lua] Set lobby begin:
14:57:30.839 [Lua] Lobby data twitch_enabled = false
14:57:30.839 [Lua] Lobby data selected_mission_id = inn_level
14:57:30.839 [Lua] Lobby data num_players = 3
14:57:30.839 [Lua] Lobby data difficulty_tweak = 0
14:57:30.839 [Lua] Lobby data host = 110000103724cc4
14:57:30.839 [Lua] Lobby data time_of_search = 1638974932
14:57:30.839 [Lua] Lobby data matchmaking_type = 3
14:57:30.839 [Lua] Lobby data is_private = false
14:57:30.839 [Lua] Lobby data match_started = true
14:57:30.839 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:30.839 [Lua] Lobby data difficulty = normal
14:57:30.840 [Lua] Lobby data player_slot_1 = 0:0
14:57:30.840 [Lua] Lobby data unique_server_name = Tierce
14:57:30.840 [Lua] Lobby data quick_game = false
14:57:30.840 [Lua] Lobby data country_code = CZ
14:57:30.840 [Lua] Lobby data matchmaking = false
14:57:30.840 [Lua] Lobby data power_level = 774
14:57:30.840 [Lua] Lobby data mission_id = inn_level
14:57:30.840 [Lua] Lobby data mechanism = adventure
14:57:30.840 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:30.840 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:30.840 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:30.840 [Lua] Lobby data player_slot_3 = 0:0
14:57:30.840 [Lua] Lobby data eac_authorized = true
14:57:30.840 [Lua] Set lobby end.
14:57:32.043 [Lua] [PlayFabMirrorBase] _commit_internal "6"
14:57:32.043 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
14:57:32.063 [Lua] generate_backend_stats 110000103724cc4:1
14:57:32.128 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
14:57:32.128 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
14:57:32.128 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 30
14:57:32.134 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 30
14:57:32.516 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 30
14:57:32.523 [Lua] [PlayFabMirrorBase] commit result "success", "6"
14:57:39.956 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
14:57:39.956 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
14:57:39.958 [Lua] Set lobby begin:
14:57:39.958 [Lua] Lobby data twitch_enabled = false
14:57:39.958 [Lua] Lobby data selected_mission_id = inn_level
14:57:39.958 [Lua] Lobby data num_players = 3
14:57:39.958 [Lua] Lobby data difficulty_tweak = 0
14:57:39.958 [Lua] Lobby data host = 110000103724cc4
14:57:39.958 [Lua] Lobby data time_of_search = 1638974932
14:57:39.959 [Lua] Lobby data matchmaking_type = 3
14:57:39.959 [Lua] Lobby data is_private = false
14:57:39.959 [Lua] Lobby data match_started = true
14:57:39.959 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:39.959 [Lua] Lobby data difficulty = hardest
14:57:39.959 [Lua] Lobby data player_slot_1 = 0:0
14:57:39.959 [Lua] Lobby data unique_server_name = Tierce
14:57:39.959 [Lua] Lobby data quick_game = false
14:57:39.959 [Lua] Lobby data country_code = CZ
14:57:39.959 [Lua] Lobby data matchmaking = false
14:57:39.959 [Lua] Lobby data power_level = 774
14:57:39.959 [Lua] Lobby data mission_id = inn_level
14:57:39.959 [Lua] Lobby data mechanism = adventure
14:57:39.959 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:39.959 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:39.959 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:39.959 [Lua] Lobby data player_slot_3 = 0:0
14:57:39.959 [Lua] Lobby data eac_authorized = true
14:57:39.959 [Lua] Set lobby end.
14:57:39.959 [Lua] [PartyManager] Leader is set to 110000103724cc4
14:57:39.959 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 0
14:57:39.959 [Lua] Set lobby begin:
14:57:39.959 [Lua] Lobby data twitch_enabled = false
14:57:39.959 [Lua] Lobby data selected_mission_id = military
14:57:39.959 [Lua] Lobby data num_players = 3
14:57:39.959 [Lua] Lobby data difficulty_tweak = 0
14:57:39.959 [Lua] Lobby data host = 110000103724cc4
14:57:39.959 [Lua] Lobby data time_of_search = 1638974932
14:57:39.959 [Lua] Lobby data matchmaking_type = 2
14:57:39.959 [Lua] Lobby data is_private = false
14:57:39.959 [Lua] Lobby data match_started = true
14:57:39.960 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:39.960 [Lua] Lobby data difficulty = hardest
14:57:39.960 [Lua] Lobby data player_slot_1 = 0:0
14:57:39.960 [Lua] Lobby data unique_server_name = Tierce
14:57:39.960 [Lua] Lobby data quick_game = false
14:57:39.960 [Lua] Lobby data country_code = CZ
14:57:39.960 [Lua] Lobby data matchmaking = true
14:57:39.960 [Lua] Lobby data power_level = 774
14:57:39.960 [Lua] Lobby data mission_id = inn_level
14:57:39.960 [Lua] Lobby data mechanism = adventure
14:57:39.960 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:39.960 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:39.960 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:39.960 [Lua] Lobby data player_slot_3 = 0:0
14:57:39.960 [Lua] Lobby data eac_authorized = true
14:57:39.960 [Lua] Set lobby end.
14:57:39.960 [Lua] Set lobby begin:
14:57:39.960 [Lua] Lobby data twitch_enabled = false
14:57:39.960 [Lua] Lobby data selected_mission_id = military
14:57:39.960 [Lua] Lobby data num_players = 3
14:57:39.960 [Lua] Lobby data difficulty_tweak = 0
14:57:39.960 [Lua] Lobby data host = 110000103724cc4
14:57:39.960 [Lua] Lobby data time_of_search = 1638974932
14:57:39.960 [Lua] Lobby data matchmaking_type = 2
14:57:39.960 [Lua] Lobby data is_private = false
14:57:39.960 [Lua] Lobby data match_started = true
14:57:39.960 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:39.960 [Lua] Lobby data difficulty = hardest
14:57:39.960 [Lua] Lobby data player_slot_1 = 0:0
14:57:39.960 [Lua] Lobby data unique_server_name = Tierce
14:57:39.960 [Lua] Lobby data quick_game = false
14:57:39.960 [Lua] Lobby data country_code = CZ
14:57:39.960 [Lua] Lobby data matchmaking = true
14:57:39.960 [Lua] Lobby data power_level = 774
14:57:39.960 [Lua] Lobby data mission_id = inn_level
14:57:39.960 [Lua] Lobby data mechanism = adventure
14:57:39.961 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:39.961 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:39.961 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:39.961 [Lua] Lobby data player_slot_3 = 0:0
14:57:39.961 [Lua] Lobby data eac_authorized = true
14:57:39.961 [Lua] Set lobby end.
14:57:39.961 [Lua] [ChatManager][1]System: Starting hosted game...
14:57:39.961 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
14:57:39.961 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
14:57:41.752 [SteamLobby] Detected added member 11000014072fbe0
14:57:41.753 [Lua] [LobbyMembers] Member joined 11000014072fbe0
14:57:41.763 [Lua] [NetworkServer] Changing num_players from 3 to 4
14:57:41.763 [Lua] Players: 4
14:57:41.763 [Lua] Set lobby begin:
14:57:41.763 [Lua] Lobby data twitch_enabled = false
14:57:41.763 [Lua] Lobby data selected_mission_id = military
14:57:41.764 [Lua] Lobby data num_players = 4
14:57:41.764 [Lua] Lobby data difficulty_tweak = 0
14:57:41.764 [Lua] Lobby data host = 110000103724cc4
14:57:41.764 [Lua] Lobby data time_of_search = 1638974932
14:57:41.764 [Lua] Lobby data matchmaking_type = 2
14:57:41.764 [Lua] Lobby data is_private = false
14:57:41.764 [Lua] Lobby data match_started = true
14:57:41.764 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:41.764 [Lua] Lobby data difficulty = hardest
14:57:41.764 [Lua] Lobby data player_slot_1 = 0:0
14:57:41.764 [Lua] Lobby data unique_server_name = Tierce
14:57:41.764 [Lua] Lobby data quick_game = false
14:57:41.764 [Lua] Lobby data country_code = CZ
14:57:41.764 [Lua] Lobby data matchmaking = true
14:57:41.764 [Lua] Lobby data power_level = 774
14:57:41.764 [Lua] Lobby data mission_id = inn_level
14:57:41.764 [Lua] Lobby data mechanism = adventure
14:57:41.764 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:41.764 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:41.764 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:41.764 [Lua] Lobby data player_slot_3 = 0:0
14:57:41.764 [Lua] Lobby data eac_authorized = true
14:57:41.764 [Lua] Set lobby end.
14:57:42.470 [Steam] Accepted connection 13be3be6 request from 11000014072fbe0
14:57:42.471 [SteamTransport] Added peer 11000014072fbe0
14:57:42.943 [SteamAuthenticator] Sent ticket request to 11000014072fbe0
14:57:43.032 [SteamAuthenticator] Got ticket request from 11000014072fbe0
14:57:43.032 [SteamAuthenticator] GetAuthSessionTicket 11000014072fbe0
14:57:43.044 [SteamAuthenticator] Got ticket from 11000014072fbe0
14:57:43.044 [SteamAuthenticator] BeginAuthSession 11000014072fbe0
14:57:43.044 [SteamAuthenticator] Authenticating 11000014072fbe0
14:57:43.310 [SteamAuthenticator] Steam validation for 11000014072fbe0 with response 0
14:57:43.420 [Connection] Endpoint 11000014072fbe0 set max payload per packet to 1140
14:57:43.420 [Connection] Received a connection 36 to 11000014072fbe0
14:57:43.442 [Connection] Sending request connection 36 reply to 11000014072fbe0
14:57:43.549 [Handshaker] Established a connection 36 to 11000014072fbe0
14:57:43.550 [Lua] GOT approve_channel 6 11000014072fbe0 186000001e7fc11
14:57:43.550 [EAC] EAC server has client 11000014072fbe0 and channel 6 (and owner 11000014072fbe0)
14:57:43.550 [EACServer] [15:57:43:549][Windows][EAC Server] [Info][RegisterClient] Client: 011000014072FBE0 PlayerGUID: 76561199041543136 PlayerIP: 0.0.0.0 OwnerGUID: 76561199041543136 PlayerName: mamoru.s
14:57:43.550 [Lua] Client with peer_id 11000014072fbe0 got APPROVED by server
14:57:43.550 [Channel] Channel 6 to peer 11000014072fbe0 in system game instance 186000001e7fc11 was accepted.
14:57:43.550 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000014072fbe0'
14:57:43.550 [Lua] [ChatManager][1]System: mamoru.s is joining the game
14:57:43.551 [Lua] [NetworkServer] Peer 11000014072fbe0 joined server lobby.
14:57:43.551 [Lua] [NetworkServer] Creating peer info.
14:57:43.551 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Connecting
14:57:43.659 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001e7fc11 from 11000014072fbe0, replying lobby_ok
14:57:43.744 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000014072fbe0 REPLY wh:0 | we:110000102f3cbe0 | dr:0 | bw:110000103724cc4 | es:11000010a422a85
14:57:43.829 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 11000014072fbe0
14:57:43.829 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 11000014072fbe0
14:57:43.829 [Lua] Set lobby begin:
14:57:43.829 [Lua] Lobby data twitch_enabled = false
14:57:43.829 [Lua] Lobby data selected_mission_id = military
14:57:43.829 [Lua] Lobby data num_players = 4
14:57:43.829 [Lua] Lobby data difficulty_tweak = 0
14:57:43.829 [Lua] Lobby data host = 110000103724cc4
14:57:43.829 [Lua] Lobby data time_of_search = 1638974932
14:57:43.829 [Lua] Lobby data matchmaking_type = 2
14:57:43.829 [Lua] Lobby data is_private = false
14:57:43.830 [Lua] Lobby data match_started = true
14:57:43.830 [Lua] Lobby data player_slot_4 = 110000102f3cbe0:1
14:57:43.830 [Lua] Lobby data difficulty = hardest
14:57:43.830 [Lua] Lobby data player_slot_1 = 0:0
14:57:43.830 [Lua] Lobby data unique_server_name = Tierce
14:57:43.830 [Lua] Lobby data quick_game = false
14:57:43.830 [Lua] Lobby data country_code = CZ
14:57:43.830 [Lua] Lobby data matchmaking = true
14:57:43.830 [Lua] Lobby data power_level = 774
14:57:43.830 [Lua] Lobby data mission_id = inn_level
14:57:43.830 [Lua] Lobby data mechanism = adventure
14:57:43.830 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:43.830 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:43.830 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:43.830 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1
14:57:43.830 [Lua] Lobby data eac_authorized = true
14:57:43.830 [Lua] Set lobby end.
14:57:44.779 [GameSession] 110000102f3cbe0 -> leave()
14:57:44.780 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000102f3cbe0
14:57:44.780 [Lua] [ChatManager][1]System: Captain Obvious has left the game
14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit InGame
14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Disconnecting
14:57:44.780 [Lua] [PSM] Disconnecting peer 110000102f3cbe0
14:57:44.780 [Lua] [PSM] Disconnected peer 110000102f3cbe0 is being removed from session.
14:57:44.780 [GameSession] remove_peer(110000102f3cbe0)
14:57:44.780 [Lua] [NetworkServer] Peer 110000102f3cbe0 despawned player.
14:57:44.780 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102f3cbe0
14:57:44.780 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102f3cbe0
14:57:44.780 [Lua] PlayerManager:remove_player peer_id=110000102f3cbe0 1
14:57:44.780 [Lua] [GameNetworkManager] destroying game object with go_id=28
14:57:44.780 [GameSession] destroy_game_object(28)
14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_exit Disconnecting
14:57:44.780 [Lua] [PeerSM] 110000102f3cbe0 :: on_enter Disconnected
14:57:44.780 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000102f3cbe0)
14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85"]
14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: 110000102f3cbe0
14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0
14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0
14:57:44.781 [Lua] [SharedState] deus_chest_preload: 110000102f3cbe0
14:57:44.781 [Lua] [ProfileSynchronizer] Peer 110000102f3cbe0 left session
14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010a422a85"}]
14:57:44.781 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 =
14:57:44.781 [Lua] Set lobby begin:
14:57:44.781 [Lua] Lobby data twitch_enabled = false
14:57:44.781 [Lua] Lobby data selected_mission_id = military
14:57:44.781 [Lua] Lobby data num_players = 4
14:57:44.781 [Lua] Lobby data difficulty_tweak = 0
14:57:44.781 [Lua] Lobby data host = 110000103724cc4
14:57:44.781 [Lua] Lobby data time_of_search = 1638974932
14:57:44.781 [Lua] Lobby data matchmaking_type = 2
14:57:44.781 [Lua] Lobby data is_private = false
14:57:44.781 [Lua] Lobby data match_started = true
14:57:44.781 [Lua] Lobby data player_slot_4 = 0:0
14:57:44.781 [Lua] Lobby data difficulty = hardest
14:57:44.781 [Lua] Lobby data player_slot_1 = 0:0
14:57:44.781 [Lua] Lobby data unique_server_name = Tierce
14:57:44.781 [Lua] Lobby data quick_game = false
14:57:44.781 [Lua] Lobby data country_code = CZ
14:57:44.781 [Lua] Lobby data matchmaking = true
14:57:44.781 [Lua] Lobby data power_level = 774
14:57:44.781 [Lua] Lobby data mission_id = inn_level
14:57:44.781 [Lua] Lobby data mechanism = adventure
14:57:44.781 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:44.781 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:44.781 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:44.782 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1
14:57:44.782 [Lua] Lobby data eac_authorized = true
14:57:44.782 [Lua] Set lobby end.
14:57:44.782 [Lua] GOT close_channel 5 110000102f3cbe0
14:57:44.782 [EAC] EAC server lost client 110000102f3cbe0
14:57:44.782 [Lua] LobbyInternal.close_channel lobby: userdata: 0x02a76e28, channel: 5
14:57:44.782 [Channel] Closing channel 5 to peer 110000102f3cbe0
14:57:44.782 [Channel] Channel 5 to peer 110000102f3cbe0 was disconnected with reason game.
14:57:44.782 [EACServer] [15:57:44:781][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000102F3CBE0 PlayerGUID: 76561198009797600
14:57:44.782 [Lua] [GameNetworkManager] destroying game object with go_id=48
14:57:44.782 [GameSession] destroy_game_object(48)
14:57:44.782 error: [Unit] Unit: '#ID[23039422afe3909c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[2586f7958031dbc8]'
child 1: '#ID[b200c957903cc5e3]'
child 2: '#ID[82396d25c2d930ce]'
14:57:44.790 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_client_2
14:57:44.802 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer
14:57:44.809 [Lua] [PackageManager] Unload: units/beings/player/way_watcher/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
14:57:44.809 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_08, ProfileSynchronizer
14:57:44.809 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
14:57:44.812 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer
14:57:44.812 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer
14:57:44.812 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer
14:57:44.813 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer
14:57:44.813 [Lua] [PackageManager] Unload: resource_packages/careers/we_waywatcher, ProfileSynchronizer
14:57:44.813 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer
14:57:44.833 [Connection] Dropped game chunk from 110000102f3cbe0 because channel 5 can't communicate
14:57:44.833 [Connection] Dropped game_session chunk from 110000102f3cbe0 because channel 5 can't communicate
14:57:45.798 [Handshaker] Aborting handshake with 110000102f3cbe0. Reason: no_references
14:57:45.798 [SteamAuthenticator] CancelAuthTicket 110000102f3cbe0
14:57:45.798 [SteamAuthenticator] EndAuthSession 110000102f3cbe0
14:57:45.798 [SteamTransport] Removed peer 110000102f3cbe0
14:57:45.931 [Lua] Set lobby begin:
14:57:45.931 [Lua] Lobby data twitch_enabled = false
14:57:45.931 [Lua] Lobby data selected_mission_id = military
14:57:45.931 [Lua] Lobby data num_players = 4
14:57:45.931 [Lua] Lobby data difficulty_tweak = 0
14:57:45.931 [Lua] Lobby data host = 110000103724cc4
14:57:45.931 [Lua] Lobby data time_of_search = 1638974932
14:57:45.931 [Lua] Lobby data matchmaking_type = 2
14:57:45.931 [Lua] Lobby data is_private = false
14:57:45.931 [Lua] Lobby data match_started = true
14:57:45.931 [Lua] Lobby data player_slot_4 = 0:0
14:57:45.931 [Lua] Lobby data difficulty = hardest
14:57:45.931 [Lua] Lobby data player_slot_1 = 0:0
14:57:45.931 [Lua] Lobby data unique_server_name = Tierce
14:57:45.931 [Lua] Lobby data quick_game = false
14:57:45.931 [Lua] Lobby data country_code = CZ
14:57:45.931 [Lua] Lobby data matchmaking = true
14:57:45.931 [Lua] Lobby data power_level = 744
14:57:45.931 [Lua] Lobby data mission_id = inn_level
14:57:45.931 [Lua] Lobby data mechanism = adventure
14:57:45.932 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:45.932 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:45.932 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:45.932 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1
14:57:45.932 [Lua] Lobby data eac_authorized = true
14:57:45.932 [Lua] Set lobby end.
14:57:46.048 [Lua] ### CLEARING PEER STATE FOR 11000014072fbe0
14:57:46.048 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Connecting
14:57:46.048 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Connecting
14:57:46.145 [Lua] [NetworkServer] Peer 11000014072fbe0 has sent rpc_notify_lobby_joined
14:57:46.145 [Lua] [PSM] Peer 11000014072fbe0 joined. Want to use profile index "3" and join party "0"
14:57:46.145 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","11000010a422a85","11000014072fbe0"]
14:57:46.145 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000014072fbe0, connection_key=3)
14:57:46.145 [Lua] Sync dynamic to client:
14:57:46.232 [Lua] ### Received rpc_level_load_started
14:57:46.232 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_session_id: 1917072128
14:57:46.232 [Lua] player (11000014072fbe0,1) was put into party 0
14:57:46.232 [Lua] [ProfileSynchronizer] Peer 11000014072fbe0 entered session
14:57:46.232 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000014072fbe0
14:57:46.232 [Lua] Mechanism says: a client has initialized the mechanism! 11000014072fbe0
14:57:46.286 [Channel] Channel 7 to peer 11000014072fbe0 in system voip instance 8d1fd90c49b3c0fb was accepted.
14:57:46.286 [Lua] ### Received rpc_level_loaded
14:57:46.286 [Lua] #### Has state machine: true, peer_id: 11000014072fbe0, level_id: 78
14:57:46.525 [SteamVoipClient] select_out(11000014072fbe0, on)
14:57:46.557 [SteamVoipClient] select_out(11000014072fbe0, on)
14:57:46.557 [SteamVoipClient] select_in(11000014072fbe0, on)
14:57:46.557 [SteamVoipClient] select_out(11000014072fbe0, off)
14:57:46.689 [Channel] Channel 8 to peer 11000014072fbe0 in system voip instance 0 was accepted.
14:57:46.807 [Handshaker] Lost connection 35 to 110000102f3cbe0
14:57:46.817 [Connection] Destroying active connection 35 to 110000102f3cbe0
14:57:47.302 [EACServer] [15:57:47:302][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000014072FBE0 Session: 4 Status: Client Authenticated Message: Client authenticated.
14:57:47.303 [EAC] Peer 11000014072fbe0 switched EAC state to ClientAuthenticatedLocal
14:57:47.428 [EACServer] [15:57:47:427][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000014072FBE0.
14:57:47.729 [EACServer] [15:57:47:729][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000014072FBE0
14:57:47.729 [EACServer] [15:57:47:729][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000014072FBE0 Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely.
14:57:47.732 [EAC] Peer 11000014072fbe0 switched EAC state to ClientAuthenticatedRemote
14:57:47.851 [SteamLobby] Detected removed member 110000102f3cbe0
14:57:47.852 [Lua] [LobbyMembers] Member left 110000102f3cbe0
14:57:47.862 [Lua] [NetworkServer] Changing num_players from 4 to 3
14:57:47.862 [Lua] Players: 3
14:57:47.862 [Lua] Set lobby begin:
14:57:47.862 [Lua] Lobby data twitch_enabled = false
14:57:47.862 [Lua] Lobby data selected_mission_id = military
14:57:47.862 [Lua] Lobby data num_players = 3
14:57:47.862 [Lua] Lobby data difficulty_tweak = 0
14:57:47.862 [Lua] Lobby data host = 110000103724cc4
14:57:47.863 [Lua] Lobby data time_of_search = 1638974932
14:57:47.863 [Lua] Lobby data matchmaking_type = 2
14:57:47.863 [Lua] Lobby data is_private = false
14:57:47.863 [Lua] Lobby data match_started = true
14:57:47.863 [Lua] Lobby data player_slot_4 = 0:0
14:57:47.863 [Lua] Lobby data difficulty = hardest
14:57:47.863 [Lua] Lobby data player_slot_1 = 0:0
14:57:47.863 [Lua] Lobby data unique_server_name = Tierce
14:57:47.863 [Lua] Lobby data quick_game = false
14:57:47.863 [Lua] Lobby data country_code = CZ
14:57:47.863 [Lua] Lobby data matchmaking = true
14:57:47.863 [Lua] Lobby data power_level = 744
14:57:47.863 [Lua] Lobby data mission_id = inn_level
14:57:47.863 [Lua] Lobby data mechanism = adventure
14:57:47.863 [Lua] Lobby data player_slot_5 = 11000010a422a85:1
14:57:47.863 [Lua] Lobby data player_slot_2 = 110000103724cc4:1
14:57:47.863 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
14:57:47.863 [Lua] Lobby data player_slot_3 = 11000014072fbe0:1
14:57:47.864 [Lua] Lobby data eac_authorized = true
14:57:47.864 [Lua] Set lobby end.
14:57:48.180 [Lua] [NetworkServer] Peer 11000014072fbe0 has sent rpc_post_game_notified
14:57:48.181 [Lua] [PeerSM] 11000014072fbe0 :: on_exit Connecting
14:57:48.181 [Lua] [PeerSM] 11000014072fbe0 :: on_enter Loading
14:57:48.650 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1310907392
14:57:48.726 [Lua] [SharedState] network_state_110000103724cc4: