[Log version] 1
[Session] 3b8e07a2-5f70-41af-bec9-ba8b650b23d9
UTC time stamps
01:37:39.116 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2695
01:37:39.116 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2707
01:37:39.116 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2710
01:37:39.116 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2715
01:37:39.116 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2718
01:37:39.117 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2720
01:37:39.159 [RazerChroma] Setup Razer Chroma resources
01:37:39.159 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2728
01:37:39.163 [Window] Window => active
01:37:39.175 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2751
01:37:39.179 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2756
01:37:39.193 warning: [EAC] ClientAuth can't be created because CreateClientAuth failed
01:37:39.288 warning: [EAC] Client can't be created because CreateGameClient failed
01:37:39.288 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2765
01:37:39.296 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1650)
01:37:39.488 [AFTERMATH] Initialized Aftermath
01:37:39.498 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2767
01:37:39.513 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2773
01:37:40.028 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2775
01:37:40.036 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2778
01:37:40.149 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780
01:37:40.149 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782
01:37:40.150 [Save] Save dir: `C:\Users\User\AppData\Roaming\fatshark\Vermintide 2`
01:37:40.150 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2796
01:37:40.150 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2815
01:37:40.180 [RazerChroma] Setup Razer Chroma
01:37:40.187 [LightFX ] Loaded DLL.
01:37:40.187 [LightFX ] Init()
01:37:40.189 [LightFX ] LightFX failed to initialize
01:37:40.217 [Lua] boot.lua start, os clock: 2.181
01:37:40.218 [Lua] LUA IS STRIPPED!
01:37:40.218 [Lua] Boot:setup() entered. time: 0 os-clock: 2.1819999999999999
01:37:40.218 [Lua] --- CPU
CPU: AMD Ryzen 5 4600H with Radeon Graphics
Vendor: AuthenticAMD
Logical processors: 12
Family: 8:15, Model: 6:0
Type: 0, Stepping: 1
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00001010 00001100 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 15733MB
Available: 10413MB
--- OS
Windows version 10.0 build 9200, 64 bit
Windows 10
Machine ID 2a45330d-8a2e-458a-bd74-6cb935e3b730
--- Graphics
Graphics card: NVIDIA GeForce GTX 1650 (DirectX 11.0, 3962MB) Driver version: 46089
Graphics card: AMD Radeon(TM) Graphics (DirectX 11.0, 496MB)
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Realtek Gaming GbE Family Controller (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Kaspersky Security Data Escort Adapter (IPv4, IPv6)
Network interface: Realtek RTL8822CE 802.11ac PCIe Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): HP Wireless Button Driver
Input device: Generic (17.0): HIDI2C Device
01:37:40.218 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 3169
01:37:40.221 [SteamStats] RequestCurrentStats success: true
01:37:42.195 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.7322071492671967 os-clock: 4.1589999999999998
01:37:42.195 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
01:37:42.195 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
01:37:42.198 [Lua] Flushing: resource_packages/strings [ResourcePackage]
01:37:42.199 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
01:37:42.202 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
01:37:42.202 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
01:37:42.202 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
01:37:42.202 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
01:37:42.202 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
01:37:42.204 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
01:37:42.204 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
01:37:42.205 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
01:37:42.207 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
01:37:42.207 [Lua] Development.init_application_parameters
01:37:42.207 [Lua] -----------------------------------------------------------------
01:37:42.207 [Lua] -- Application parameters --
01:37:42.207 [Lua] -bundle-dir = ../bundle
01:37:42.207 [Lua] -ini = settings
01:37:42.207 [Lua] -silent-mode = true
01:37:42.207 [Lua] eac-untrusted = true
01:37:42.207 [Lua] telemetry-disable = true
01:37:42.207 [Lua] benchmark-mode = true
01:37:42.207 [Lua] -----------------------------------------------------------------
01:37:42.207 [Lua] *****************************************************************
01:37:42.207 [Lua] ** Initial contents of script_data **
01:37:42.207 [Lua] script_data.attract_benchmark = true
01:37:42.207 [Lua] script_data.attract_mode = true
01:37:42.207 [Lua] script_data.build_identifier = 72af77cbc050
01:37:42.207 [Lua] script_data.disable_debug_draw = true
01:37:42.207 [Lua] script_data.disable_gutter_runner = true
01:37:42.207 [Lua] script_data.disable_pack_master = true
01:37:42.207 [Lua] script_data.disable_tutorial_at_start = true
01:37:42.207 [Lua] script_data.eac-untrusted = true
01:37:42.207 [Lua] script_data.force_steam = true
01:37:42.207 [Lua] script_data.hide_fps = false
01:37:42.207 [Lua] script_data.infinite_ammo = true
01:37:42.207 [Lua] script_data.player_invincible = true
01:37:42.207 [Lua] script_data.screen_space_player_camera_reactions = false
01:37:42.207 [Lua] script_data.settings = { }
01:37:42.207 [Lua] script_data.show_fps = true
01:37:42.207 [Lua] script_data.tobii_button = false
01:37:42.207 [Lua] script_data.use_lan_backend = false
01:37:42.207 [Lua] script_data.use_local_backend = false
01:37:42.207 [Lua] script_data.wanted_profile = bright_wizard
01:37:42.207 [Lua] *****************************************************************
01:37:44.017 [Lua] settings.steam: nil
01:37:44.017 [Lua] Steam: table: 0000000000062440
01:37:44.017 [Lua] force_steam: true
01:37:44.017 [Lua] BUILD: release
01:37:44.017 [Lua] test_backend: nil
01:37:44.017 [Lua] DEDICATED_SERVER: false
01:37:44.017 [Lua] Using app_id '552500' to define backend
01:37:44.017 [Lua] PlayFab Title ID: 5107
01:37:44.080 [Lua] [1] = beastmen_minotaur (string)
01:37:44.080 [Lua] [2] = skaven_storm_vermin_champion (string)
01:37:44.080 [Lua] [3] = chaos_dummy_troll (string)
01:37:44.080 [Lua] [4] = skaven_grey_seer (string)
01:37:44.080 [Lua] [5] = chaos_plague_wave_spawner (string)
01:37:44.080 [Lua] [6] = chaos_vortex (string)
01:37:44.080 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string)
01:37:44.080 [Lua] [8] = chaos_dummy_sorcerer (string)
01:37:44.080 [Lua] [9] = chaos_tentacle (string)
01:37:44.080 [Lua] [10] = skaven_loot_rat (string)
01:37:44.080 [Lua] [11] = skaven_stormfiend_demo (string)
01:37:44.080 [Lua] [12] = critter_rat (string)
01:37:44.080 [Lua] [13] = skaven_explosive_loot_rat (string)
01:37:44.080 [Lua] [14] = chaos_spawn (string)
01:37:44.080 [Lua] [15] = skaven_stormfiend_boss (string)
01:37:44.080 [Lua] [16] = critter_pig (string)
01:37:44.080 [Lua] [17] = chaos_troll (string)
01:37:44.080 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string)
01:37:44.080 [Lua] [19] = skaven_rat_ogre (string)
01:37:44.080 [Lua] [20] = skaven_stormfiend (string)
01:37:44.080 [Lua] [21] = skaven_storm_vermin_warlord (string)
01:37:44.080 [Lua] [22] = skaven_warpfire_thrower (string)
01:37:44.080 [Lua] [23] = chaos_plague_sorcerer (string)
01:37:44.080 [Lua] [24] = chaos_exalted_champion_warcamp (string)
01:37:44.080 [Lua] [25] = skaven_pack_master (string)
01:37:44.080 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string)
01:37:44.080 [Lua] [27] = skaven_ratling_gunner (string)
01:37:44.080 [Lua] [28] = chaos_mutator_sorcerer (string)
01:37:44.080 [Lua] [29] = skaven_poison_wind_globadier (string)
01:37:44.080 [Lua] [30] = chaos_tentacle_sorcerer (string)
01:37:44.080 [Lua] [31] = chaos_exalted_champion_norsca (string)
01:37:44.080 [Lua] [32] = chaos_warrior (string)
01:37:44.080 [Lua] [33] = chaos_exalted_sorcerer (string)
01:37:44.080 [Lua] [34] = skaven_gutter_runner (string)
01:37:44.080 [Lua] [35] = chaos_corruptor_sorcerer (string)
01:37:44.080 [Lua] [36] = chaos_vortex_sorcerer (string)
01:37:44.080 [Lua] [37] = skaven_plague_monk (string)
01:37:44.080 [Lua] [38] = chaos_berzerker (string)
01:37:44.080 [Lua] [39] = beastmen_gor (string)
01:37:44.080 [Lua] [40] = beastmen_ungor_archer (string)
01:37:44.080 [Lua] [41] = beastmen_ungor_dummy (string)
01:37:44.080 [Lua] [42] = beastmen_standard_bearer_crater (string)
01:37:44.080 [Lua] [43] = skaven_storm_vermin_commander (string)
01:37:44.080 [Lua] [44] = beastmen_standard_bearer (string)
01:37:44.080 [Lua] [45] = skaven_storm_vermin (string)
01:37:44.080 [Lua] [46] = beastmen_ungor (string)
01:37:44.080 [Lua] [47] = chaos_raider_tutorial (string)
01:37:44.080 [Lua] [48] = chaos_raider (string)
01:37:44.080 [Lua] [49] = beastmen_gor_dummy (string)
01:37:44.080 [Lua] [50] = skaven_storm_vermin_with_shield (string)
01:37:44.080 [Lua] [51] = beastmen_bestigor (string)
01:37:44.080 [Lua] [52] = beastmen_bestigor_dummy (string)
01:37:44.080 [Lua] [53] = skaven_clan_rat_tutorial (string)
01:37:44.080 [Lua] [54] = chaos_marauder (string)
01:37:44.080 [Lua] [55] = skaven_dummy_clan_rat (string)
01:37:44.080 [Lua] [56] = chaos_fanatic (string)
01:37:44.080 [Lua] [57] = chaos_marauder_with_shield (string)
01:37:44.080 [Lua] [58] = chaos_zombie (string)
01:37:44.080 [Lua] [59] = skaven_clan_rat (string)
01:37:44.080 [Lua] [60] = skaven_clan_rat_with_shield (string)
01:37:44.080 [Lua] [61] = chaos_marauder_tutorial (string)
01:37:44.080 [Lua] [62] = skaven_dummy_slave (string)
01:37:44.080 [Lua] [63] = skaven_slave (string)
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
01:37:44.140 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
01:37:44.152 [Lua] level display name dlc_bogenhafen_city
01:37:44.152 [Lua] level display name cemetery
01:37:44.153 [Lua] level display name forest_ambush
01:37:44.153 [Lua] level display name mines
01:37:44.153 [Lua] level display name nurgle
01:37:44.153 [Lua] level display name warcamp
01:37:44.153 [Lua] level display name bell
01:37:44.153 [Lua] level display name skittergate
01:37:44.153 [Lua] level display name prologue
01:37:44.153 [Lua] level display name dlc_celebrate_crawl
01:37:44.153 [Lua] level display name military
01:37:44.153 [Lua] level display name magnus
01:37:44.153 [Lua] level display name skaven_stronghold
01:37:44.153 [Lua] level display name fort
01:37:44.153 [Lua] level display name ground_zero
01:37:44.153 [Lua] level display name elven_ruins
01:37:44.153 [Lua] level display name farmlands
01:37:44.153 [Lua] level display name ussingen
01:37:44.153 [Lua] level display name dlc_portals
01:37:44.153 [Lua] level display name dlc_castle
01:37:44.153 [Lua] level display name catacombs
01:37:44.153 [Lua] level display name crater
01:37:44.153 [Lua] level display name plaza
01:37:44.153 [Lua] level display name dlc_bogenhafen_slum
01:37:44.153 [Lua] level display name dlc_bastion
01:37:44.196 [Lua] TIME: 0.032
01:37:44.955 [Lua] [ConflictSettings] Contained breeds generated in: 0.71400000000000041
01:37:45.127 [Lua] <>realm = modded<>
01:37:45.541 [Lua] <>project = vermintide 2<>
01:37:45.554 [Lua] <>build = release<>
01:37:45.554 [Lua] <>platform = win32<>
01:37:45.554 [Lua] <>dedicated_server = false<>
01:37:45.554 [Lua] <>title_id = 5107<>
01:37:45.554 [Lua] <>content_revision = 17502<>
01:37:45.554 [Lua] <>engine_revision = 72af77cbc050<>
01:37:45.554 [Lua] <>release_version = 4.0.0<>
01:37:45.554 [Lua] <>rendering_backend = dx11<>
01:37:45.554 [Lua] <>teamcity_build_id = 79856<>
01:37:45.554 [Lua] <>steam_id = 110000116f474aa<>
01:37:45.554 [Lua] <>steam_profile_name = Axzire<>
01:37:45.554 [Lua] <>machine_id = 2a45330d-8a2e-458a-bd74-6cb935e3b730<>
01:37:45.555 [Lua] [Boot] Application build: release
01:37:45.555 [Lua] [Boot] Content revision: 17502
01:37:45.555 [Lua] [Boot] Engine revision: 72af77cbc050
01:37:45.555 [Lua] [Boot] Release version: 4.0.0
01:37:45.555 [Lua] [Boot] User ID: 110000116f474aa Axzire
01:37:45.555 [Application] apply_user_settings
01:37:45.887 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
01:37:45.892 [Lua] initializing mechanism to: adventure
01:37:45.892 [Lua] Game:setup() total time: 0.338
01:37:45.892 [Lua] handle rev info: 0
01:37:45.892 [Lua] handle gfx quality: 0
01:37:45.892 [Lua] default settings: 0.3279999999999994
01:37:45.892 [Lua] user settings: 0
01:37:45.892 [Lua] set frame times: 0
01:37:45.892 [Lua] init random: 0
01:37:45.892 [Lua] managers: 0.0090000000000003411
01:37:45.892 [Lua]
01:37:45.892 [Lua] unaccounted: 0.001000000000000334
01:37:45.892 [Lua] [Boot] use baked enemy meshes: false
01:37:45.893 [Lua] [Testify] Ready!
01:37:48.551 [Lua] [Gamestate] Enter StateTitleScreen
01:37:48.563 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
01:37:48.568 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
01:37:48.568 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
01:37:48.568 [Save] Loading `save_data`
01:37:48.568 warning: [Save] Missing filename `save_data`
01:37:48.585 warning: [Lua] Load error "STINGRAY_SAVEDATA_ERROR_MISSING"
01:37:48.585 [Lua] [BackendManagerPlayFab] Backend Enabled
01:37:53.174 [Lua] <>playfab_id = 71ADC3EA2E4F4160<>
01:37:55.371 [Save] Saving `save_data`
01:37:55.372 [Save] Save done
01:37:55.372 [Save] Saving `save_data`
01:37:55.373 [Save] Save done
01:37:55.373 [Save] Saving `save_data`
01:37:55.375 [Save] Save done
01:37:57.166 [Lua] steam item server: requesting user inventory
01:37:57.453 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
01:37:57.453 [Lua] ISI-> GET_ALL_ITEMS!
01:37:57.453 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
01:37:57.453 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
01:37:57.453 [Lua]
01:37:57.453 [Lua]
01:37:57.639 [Lua] Broken item slots for career es_questingknight
01:37:57.639 [Lua] [slot_ranged] = true (boolean)
01:37:57.639 [Lua] [slot_ring] = true (boolean)
01:37:57.639 [Lua] [slot_melee] = true (boolean)
01:37:57.639 [Lua] [slot_frame] = true (boolean)
01:37:57.639 [Lua] [slot_skin] = true (boolean)
01:37:57.639 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.639 [Lua] [slot_hat] = true (boolean)
01:37:57.639 [Lua] [slot_necklace] = true (boolean)
01:37:57.639 [Lua] Broken item slots for career es_knight
01:37:57.639 [Lua] [slot_ranged] = true (boolean)
01:37:57.639 [Lua] [slot_ring] = true (boolean)
01:37:57.639 [Lua] [slot_melee] = true (boolean)
01:37:57.639 [Lua] [slot_frame] = true (boolean)
01:37:57.639 [Lua] [slot_skin] = true (boolean)
01:37:57.639 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.639 [Lua] [slot_hat] = true (boolean)
01:37:57.639 [Lua] [slot_necklace] = true (boolean)
01:37:57.639 [Lua] Broken item slots for career es_huntsman
01:37:57.639 [Lua] [slot_ranged] = true (boolean)
01:37:57.639 [Lua] [slot_ring] = true (boolean)
01:37:57.639 [Lua] [slot_melee] = true (boolean)
01:37:57.639 [Lua] [slot_frame] = true (boolean)
01:37:57.639 [Lua] [slot_skin] = true (boolean)
01:37:57.639 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.639 [Lua] [slot_hat] = true (boolean)
01:37:57.639 [Lua] [slot_necklace] = true (boolean)
01:37:57.639 [Lua] Broken item slots for career es_mercenary
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career we_shade
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career we_waywatcher
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career we_maidenguard
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career dr_ironbreaker
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career dr_slayer
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career dr_ranger
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career bw_adept
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career bw_scholar
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career bw_unchained
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career wh_bountyhunter
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career wh_zealot
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.640 [Lua] Broken item slots for career wh_captain
01:37:57.640 [Lua] [slot_ranged] = true (boolean)
01:37:57.640 [Lua] [slot_ring] = true (boolean)
01:37:57.640 [Lua] [slot_melee] = true (boolean)
01:37:57.640 [Lua] [slot_frame] = true (boolean)
01:37:57.640 [Lua] [slot_skin] = true (boolean)
01:37:57.640 [Lua] [slot_trinket_1] = true (boolean)
01:37:57.640 [Lua] [slot_hat] = true (boolean)
01:37:57.640 [Lua] [slot_necklace] = true (boolean)
01:37:57.842 [Lua] Broken item slots for career weaves_loadout_es_questingknight
01:37:57.842 [Lua] [slot_melee] = true (boolean)
01:37:57.842 [Lua] [slot_ranged] = true (boolean)
01:37:57.993 [Save] Saving `save_data`
01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1
01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2
01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3
01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4
01:37:57.993 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
01:37:57.993 [Lua] [SteamManager] request_item_prices
01:37:57.994 [Save] Save done
01:37:57.994 [Save] Saving `save_data`
01:37:57.995 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1
01:37:57.996 [Save] Save done
01:37:57.996 [Save] Saving `save_data`
01:37:57.997 [Save] Save done
01:37:58.079 [Lua] Player statistics loaded!
01:37:58.180 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1
01:37:58.195 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2
01:37:58.301 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2
01:37:58.304 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 483 item(s) to the peddler stock
01:37:58.314 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3
01:37:58.399 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3
01:37:58.416 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4
01:37:58.518 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4
01:38:02.187 [Lua] [SteamManager] on_price_result 1 USD
01:38:02.188 [Lua] _refresh_steam_item_prices_cb
01:38:02.188 [Lua] [UnlockManager] All unlocks ready
01:38:02.203 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
01:38:03.260 [Lua] [Gamestate] Enter state StateLoading
01:38:03.262 [Lua] [LevelTransitionHandler] set_next_level( military, 0 )
01:38:03.262 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
01:38:03.262 [Lua] [LobbyManager] Setting up network options
01:38:03.262 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
01:38:03.262 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
01:38:03.262 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
01:38:03.262 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
01:38:03.262 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
01:38:03.262 [Lua] LobbyManager:setup_network_options server_port: 27015
01:38:03.263 [Lua] state_loading_restart_network JOIN VIA STEAM 0
01:38:03.267 [Lua] registering RPCs
01:38:03.267 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
01:38:03.267 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
01:38:03.267 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
01:38:03.267 [Lua] [LevelTransitionHandler] load_level military 0
01:38:03.267 [Lua] [LevelTransitionHandler] Loading level: "military"
01:38:03.267 [Lua] [LevelTransitionHandler] Package name: "resource_packages/levels/honduras/military" Meta package name: "resource_packages/levels/honduras/military_meta"
01:38:03.267 [SteamVoip] Creating room 85de9941b125a1ac
01:38:03.267 [SteamVoip] Joining room 85de9941b125a1ac
01:38:03.272 [EAC] EAC server 110000116f474aa is initializing
01:38:03.277 [EAC] Server is also client 110000116f474aa
01:38:03.277 [EACServer] [17:38:03:276][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF775558FE0 LogLevel: Info.
01:38:03.277 [Lua] ### Created peer state machine for 110000116f474aa
01:38:03.277 [Lua] [PeerSM] 110000116f474aa :: on_enter Connecting
01:38:03.277 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
01:38:03.277 warning: [Application] Application.update_render_world is deprecated.
01:38:03.279 [Lua] [Gamestate] Enter Substate StateLoadingRunning
01:38:03.279 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
01:38:03.279 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
01:38:03.279 [Lua] Set lobby begin:
01:38:03.279 [Lua] Set lobby end.
01:38:03.279 [Lua] [PSM] Peer 110000116f474aa joined. Want to use profile index "6" and join party "nil"
01:38:03.279 [Lua] [LobbyHost] Changed state from 0 to creating
01:38:03.330 error: [WwisePlugin] post_event with null event_name
<> [0] =[C]: in function trigger_event
[1] @scripts/managers/music/music_manager.lua:115: in function trigger_event
[2] @scripts/game_state/state_loading.lua:537: in function _trigger_sound_events
[3] @scripts/game_state/state_loading.lua:383: in function _trigger_loading_view
[4] @scripts/game_state/state_loading.lua:524: in function callback
[5] @scripts/managers/transition/transition_manager.lua:316: in function update
[6] @scripts/boot.lua:893: in function game_update
[7] @scripts/boot.lua:605:in function
<>
<> [1] self = table: 0000000002596CD0; event_name = nil; wwise_world = [WwiseWorld]
[2] self = table: 00000000005A4B10; level_key = "military"; level_settings = table: 00000000002330E0; wwise_events = table: 0000000000246530; wwise_event = nil
[3] self = table: 00000000005A4B10; level_key = "military"; act_progression_index = nil; level_settings = table: 00000000002330E0; weave_name = nil; weave_template = nil
[4] self = table: 00000000005A4B10; level_key = "military"; act_progression_index = nil; skip_fade = nil; game_difficulty = "normal"
[5] self = table: 000000000259C5C0; dt = 0.017389599233865738; is_loading_icon_active = true; callback = [function]
[6] self = table: 0000000000097200; real_world_dt = 0.017389599233865738; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017389599233865738; t = 17.909538719104603
[7] dt = 0.017389599233865738
<>
<> [1] _event_queues = table: 000000000259BEF0; _world = [World]; _scream_delays = table: 000000000259B7E0; _flags = table: 0000000002598A70; _game_states = table: 000000000259A150; _wwise_world = [WwiseWorld]; _current_horde_sound_settings = table: 000000000259BC70; _has_focus = true; _bus_transitions = table: 0000000002598410; _group_states = table: 000000000259A700; _music_players = table: 0000000002598020; _duck_sounds_stack = 0;
[2] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0;
[3] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0;
[4] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0;
[5] _world_name = "top_ingame_view"; _world = [World]; _loading_icon_view = table: 00000000025A1900; _fade_speed = 3; _twitch_icon_view = table: 00000000025C2E00; _color = Vector3Box(0, 0, 0); _gui = [Gui]; _fade = 1; _disconnect_indicator_view = table: 00000000025BD250; _fade_state = "in"; _loading_icon_viewport = [Viewport];
[6] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80;
<>
01:38:03.346 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]'
01:38:03.415 [Lua] [LobbyHost] Changed state from creating to joined
01:38:03.415 [Lua] [PartyManager] Leader is set to 110000116f474aa
01:38:03.415 [Lua] [ChatManager] Setting up network context, host_peer_id:110000116f474aa my_peer_id:110000116f474aa
01:38:03.415 [Lua] [ChatManager] Registering channel 1
01:38:03.415 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
01:38:03.415 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
01:38:03.415 [Lua] [PartyManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
01:38:03.431 [Lua] [NetworkServer] Changing num_players from nil to 1
01:38:03.431 [Lua] Players: 1
01:38:03.431 [Lua] Set lobby begin:
01:38:03.431 [Lua] Lobby data level_key = military
01:38:03.431 [Lua] Lobby data num_players = 1
01:38:03.431 [Lua] Lobby data matchmaking = true
01:38:03.431 [Lua] Set lobby end.
01:38:05.257 [Lua] player (110000116f474aa,1) was put into party 0
01:38:05.257 [Lua] [PeerSM] 110000116f474aa :: on_exit Connecting
01:38:05.257 [Lua] [PeerSM] 110000116f474aa :: on_enter Loading
01:38:05.257 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000116f474aa military 0
01:38:05.257 warning: [Lua] Following data will be uploaded to Crashify:
<>
01:38:05.258 warning: [Lua] "[[PeerStates.Loading]] level_key: military", Num ocurrencies: 1, User: 110000116f474aa "Axzire"
[0] =[C]: in function callstack
[1] @scripts/utils/script_application.lua:19: in function send_to_crashify
[2] @scripts/network/peer_states.lua:203: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: %s"; print_key = "[PeerStates.Loading]level_key: %s"; print_count = 1; message_formatted = "level_key: military"; body = "\"[[PeerStates.Loading]] level_key: military\", Num ocurrencies: 1, User: 110000116f474aa \"Axzire\""
[2] self = table: 0000000002DBF920; previous_state = Connecting; party = table: 0000000001613560; mechanism_manager = table: 000000000245B570; network_transmit = table: 0000000002079A30; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 638969; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002DC1820
[3] _ = table: 0000000002DBF920; new_state = Loading; old_state = Connecting
[4] self = table: 00000000013D3220; dt = 0.017029700800776482; state_data = table: 0000000002DBF920; new_state = Loading
[5] self = table: 00000000106CE0D0; dt = 0.017029700800776482; peer_state_machines = table: 0000000002DC0B60; joined_peers = table: 0000000001E11980; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 00000000013D3220
[6] self = table: 00000000005A4B10; dt = 0.017029700800776482
[7] self = table: 00000000005A4B10; dt = 0.017029700800776482; t = 19.837043597595766
[8] self = table: 00000000024EA710; dt = 0.017029700800776482; t = 19.837043597595766
[9] self = table: 0000000000097200; real_world_dt = 0.017029700800776482; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017029700800776482; t = 19.837043597595766
[10] dt = 0.017029700800776482
[2] server = table: 00000000106CE0D0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9566610008478165; peer_id = "110000116f474aa";
[4] current_state = Loading; function_memoize = table: 0000000002DBD8E0; state_data = table: 0000000002DBF920;
[5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002DBF480; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000001FBD600; _joined_peers = table: 0000000001E11980; voip = table: 0000000001E15020; environment_variation_id = 0; level_transition_handler = table: 0000000002612E90; _connections = table: 00000000029AC2A0; lobby_host = table: 000000001250EDC0; level_key = "military"; slot_allocator = table: 0000000002DBF4B0; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000000FFCFD50; wanted_career_index = 1; _reserved_slots = table: 0000000002DBA400; wanted_profile_index = 1; _connected_peers = table: 0000000001E119B0; player_manager = table: 0000000001546EB0; _profile_requester = table: 00000000026464B0; network_transmit = table: 0000000002079A30; peers_completed_game_object_sync = table: 0000000001F43420; peer_state_machines = table: 0000000002DC0B60; network_event_delegate = table: 0000000011BC8530;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[8] _params = table: 00000000024E94C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097200; _state = table: 00000000005A4B10;
[9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80;
<>
01:38:05.258 [Lua] <>
<>[PeerStates.Loading]<>
<>level_key: military<>
<>
[0] =[C]: in function callstack
[1] @foundation/scripts/util/crashify.lua:58: in function print_exception
[2] @scripts/network/peer_states.lua:204: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: military"
[2] self = table: 0000000002DBF920; previous_state = Connecting; party = table: 0000000001613560; mechanism_manager = table: 000000000245B570; network_transmit = table: 0000000002079A30; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 638969; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002DC1820
[3] _ = table: 0000000002DBF920; new_state = Loading; old_state = Connecting
[4] self = table: 00000000013D3220; dt = 0.017029700800776482; state_data = table: 0000000002DBF920; new_state = Loading
[5] self = table: 00000000106CE0D0; dt = 0.017029700800776482; peer_state_machines = table: 0000000002DC0B60; joined_peers = table: 0000000001E11980; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 00000000013D3220
[6] self = table: 00000000005A4B10; dt = 0.017029700800776482
[7] self = table: 00000000005A4B10; dt = 0.017029700800776482; t = 19.837043597595766
[8] self = table: 00000000024EA710; dt = 0.017029700800776482; t = 19.837043597595766
[9] self = table: 0000000000097200; real_world_dt = 0.017029700800776482; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017029700800776482; t = 19.837043597595766
[10] dt = 0.017029700800776482
[2] server = table: 00000000106CE0D0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9566610008478165; peer_id = "110000116f474aa";
[4] current_state = Loading; function_memoize = table: 0000000002DBD8E0; state_data = table: 0000000002DBF920;
[5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002DBF480; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000001FBD600; _joined_peers = table: 0000000001E11980; voip = table: 0000000001E15020; environment_variation_id = 0; level_transition_handler = table: 0000000002612E90; _connections = table: 00000000029AC2A0; lobby_host = table: 000000001250EDC0; level_key = "military"; slot_allocator = table: 0000000002DBF4B0; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000000FFCFD50; wanted_career_index = 1; _reserved_slots = table: 0000000002DBA400; wanted_profile_index = 1; _connected_peers = table: 0000000001E119B0; player_manager = table: 0000000001546EB0; _profile_requester = table: 00000000026464B0; network_transmit = table: 0000000002079A30; peers_completed_game_object_sync = table: 0000000001F43420; peer_state_machines = table: 0000000002DC0B60; network_event_delegate = table: 0000000011BC8530;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[8] _params = table: 00000000024E94C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097200; _state = table: 00000000005A4B10;
[9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80;
<>
<>
01:38:05.258 [Lua] [StateLoading] got rpc_load_level 71 military
01:38:11.019 [Lua] [LevelTransitionHandler] Level load completed!
01:38:11.019 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 638969 - use_random_directors: true - overriden_conflict: nil
01:38:11.046 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
01:38:11.046 [Lua] checking dlc's against conflict directors
01:38:11.046 [Lua] - removing conflict director 'chaos_beastmen'
01:38:11.046 [Lua] - removing conflict director 'skaven_beastmen'
01:38:11.046 [Lua] - removing conflict director 'beastmen'
01:38:11.046 [Lua] number of factions to include 2
01:38:11.046 [Lua] number of factions added 2
01:38:11.046 [Lua] --- --- ---
01:38:11.046 [Lua] Starting... difficulty 'normal'
01:38:11.046 [Lua] These are the starting conflict directors:
01:38:11.046 [Lua] chaos
01:38:11.046 [Lua] chaos_light
01:38:11.046 [Lua] skaven
01:38:11.047 [Lua] --- --- ---
01:38:11.047 [Lua]
01:38:11.047 [Lua] Looking for a new director:
01:38:11.047 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier
01:38:11.047 [Lua] ->trying director: skaven
01:38:11.047 [Lua] --> success!
01:38:11.047 [Lua] --> re-used the same breeds
01:38:11.047 [Lua]
01:38:11.047 [Lua] DONE! Found the following directors:
01:38:11.047 [Lua] skaven
01:38:11.047 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier
01:38:11.047 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin=true,
chaos_vortex_sorcerer=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
skaven_clan_rat_with_shield=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_storm_vermin_with_shield=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
chaos_raider=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_loot_rat=true,
skaven_warpfire_thrower=true,
chaos_berzerker=true,
chaos_marauder=true,
skaven_storm_vermin_commander=true,
skaven_plague_monk=true,
skaven_poison_wind_globadier=true,
}
01:38:11.047 [Lua] load_startup_enemy_packages: --------------
01:38:11.047 [Lua] chaos_spawn
01:38:11.047 [Lua] chaos_troll
01:38:11.047 [Lua] skaven_rat_ogre
01:38:11.047 [Lua] skaven_stormfiend
01:38:11.047 [Lua] beastmen_minotaur
01:38:11.047 [Lua] chaos_plague_sorcerer
01:38:11.047 [Lua] chaos_corruptor_sorcerer
01:38:11.047 [Lua] skaven_gutter_runner
01:38:11.047 [Lua] skaven_pack_master
01:38:11.047 [Lua] skaven_poison_wind_globadier
01:38:11.047 [Lua] skaven_ratling_gunner
01:38:11.047 [Lua] skaven_warpfire_thrower
01:38:11.047 [Lua] chaos_vortex_sorcerer
01:38:11.047 [Lua] beastmen_standard_bearer
01:38:11.047 [Lua] chaos_vortex
01:38:11.047 [Lua] critter_rat
01:38:11.047 [Lua] critter_pig
01:38:11.047 [Lua] skaven_storm_vermin
01:38:11.047 [Lua] chaos_warrior
01:38:11.047 [Lua] skaven_clan_rat_with_shield
01:38:11.047 [Lua] skaven_clan_rat
01:38:11.047 [Lua] skaven_storm_vermin_with_shield
01:38:11.047 [Lua] skaven_slave
01:38:11.047 [Lua] chaos_fanatic
01:38:11.047 [Lua] chaos_raider
01:38:11.047 [Lua] chaos_marauder_with_shield
01:38:11.047 [Lua] skaven_loot_rat
01:38:11.047 [Lua] chaos_berzerker
01:38:11.047 [Lua] chaos_marauder
01:38:11.047 [Lua] skaven_plague_monk
01:38:11.049 [Lua] ### Sending rpc_level_loaded
01:38:11.049 [Lua] #### Has state machine: true, peer_id: 110000116f474aa, level_id: 71
01:38:11.049 [Lua] Peer 110000116f474aa has loaded the level and all enemies are loaded
01:38:11.067 [Lua] [PeerSM] 110000116f474aa :: on_exit Loading
01:38:11.067 [Lua] [PeerSM] 110000116f474aa :: on_enter LoadingProfilePackages
01:38:11.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:0 my_peer_id:110000116f474aa
01:38:11.083 [Lua] [PeerSM] 110000116f474aa :: on_exit LoadingProfilePackages
01:38:11.083 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForEnterGame
01:38:11.084 [Lua] ### Sending rpc_level_loaded
01:38:11.084 [Lua] #### Has state machine: false, peer_id: 110000116f474aa, level_id: 71
01:38:19.919 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: nil
01:38:19.919 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
01:38:19.919 [Lua] Starting async level spawning of levels/honduras/military/world
01:38:19.919 [Umbra] Init version: 3.4.15 :: 16 threads
01:38:20.681 [Lua] Async level spawning done
01:38:20.681 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
01:38:21.658 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
01:38:21.658 [Lua] Set lobby begin:
01:38:21.658 [Lua] Lobby data host = 110000116f474aa
01:38:21.658 [Lua] Lobby data level_key = military
01:38:21.658 [Lua] Lobby data country_code = US
01:38:21.658 [Lua] Lobby data num_players = 1
01:38:21.658 [Lua] Lobby data unique_server_name = Axzire
01:38:21.658 [Lua] Lobby data matchmaking = true
01:38:21.658 [Lua] Set lobby end.
01:38:21.659 [Lua] [Gamestate] Enter StateIngame HOST
01:38:21.660 [Lua] <>level = military<>
01:38:21.660 [Lua] Set lobby begin:
01:38:21.660 [Lua] Lobby data host = 110000116f474aa
01:38:21.660 [Lua] Lobby data level_key = military
01:38:21.660 [Lua] Lobby data selected_level_key = military
01:38:21.660 [Lua] Lobby data country_code = US
01:38:21.660 [Lua] Lobby data num_players = 1
01:38:21.660 [Lua] Lobby data unique_server_name = Axzire
01:38:21.660 [Lua] Lobby data matchmaking = true
01:38:21.660 [Lua] Set lobby end.
01:38:21.660 [Lua] [StateIngame] Server ingame
01:38:21.664 [Lua] Set lobby begin:
01:38:21.664 [Lua] Lobby data level_key = military
01:38:21.664 [Lua] Lobby data selected_level_key = military
01:38:21.664 [Lua] Lobby data num_players = 1
01:38:21.664 [Lua] Lobby data matchmaking = true
01:38:21.664 [Lua] Lobby data host = 110000116f474aa
01:38:21.664 [Lua] Lobby data country_code = US
01:38:21.664 [Lua] Lobby data difficulty_tweak = 0
01:38:21.664 [Lua] Lobby data unique_server_name = Axzire
01:38:21.665 [Lua] Lobby data difficulty = normal
01:38:21.665 [Lua] Set lobby end.
01:38:21.665 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
01:38:21.665 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
01:38:21.665 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
01:38:21.665 [Lua] [Matchmaking] initializing
01:38:21.665 [Lua] [Matchmaking] my_peer_id: 110000116f474aa, I am server
01:38:21.665 [Lua] [Matchmaking] register rpcs
01:38:21.665 [Lua] GameNetworkManager:init... creating game session
01:38:21.665 [Lua] Host GameSession.make_game_session_host with session:
01:38:21.665 [Network] Setting artificial MTU limit to 65536
01:38:21.665 [Lua] [StateIngame] loadout_changed: false old_loadout: nil new_loadout: nil game_mode: adventure
01:38:21.665 [Lua] Assigning peer(110000116f474aa:1) to profile(6) career(1)
01:38:21.665 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(1) profile_index(6) career_index(1)
01:38:21.665 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
01:38:21.665 [Lua]
01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean)
01:38:21.665 [Lua] [resource_packages/careers/es_knight] = false (boolean)
01:38:21.665 [Lua] [wwise/two_handed_hammers] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean)
01:38:21.665 [Lua] [wwise/bow] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean)
01:38:21.665 [Lua]
01:38:21.665 [Lua]
01:38:21.665 [Lua] [wwise/two_handed_hammers] = false (boolean)
01:38:21.665 [Lua] [resource_packages/careers/es_knight] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean)
01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh] = false (boolean)
01:38:21.665 [Lua] [wwise/bow] = false (boolean)
01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01] = false (boolean)
01:38:21.665 [Lua]
01:38:21.665 [Lua] player (110000116f474aa,1) was put into party 1
01:38:21.673 [Lua] Switching ConflictSettings: to: default
01:38:21.673 [Lua] pacing=default
01:38:21.673 [Lua] roaming=nil
01:38:21.673 [Lua] specials=default
01:38:21.673 [Lua] debug_color=maroon
01:38:21.673 [Lua] contained_breeds=nil
01:38:21.673 [Lua] pack_spawning=default
01:38:21.673 [Lua] disabled=false
01:38:21.673 [Lua] factions=nil
01:38:21.673 [Lua] boss=default
01:38:21.673 [Lua] horde=default
01:38:21.673 [Lua] name=default
01:38:21.673 [Lua] intensity=default
01:38:21.673 [Lua] ---
01:38:21.673 [Lua] [LevelAnalysis] set_random_seed( 638969)
01:38:21.707 [Lua] [AIInterestPointSystem] Level Seed: 638969
01:38:21.707 [Lua]
01:38:21.707 [Lua] [entity_system_bag] = table
01:38:21.707 [Lua] [entity_system_bag] = metatable
01:38:21.707 [Lua] [startup_data] = table
01:38:21.707 [Lua] [entity_manager] = table
01:38:21.707 [Lua] [entity_manager] = metatable
01:38:21.707 [Lua] [unit_spawner] = table
01:38:21.707 [Lua] [unit_spawner] = metatable
01:38:21.707 [Lua] [unit_storage] = table
01:38:21.707 [Lua] [unit_storage] = metatable
01:38:21.707 [Lua] [dice_keeper] = table
01:38:21.707 [Lua] [dice_keeper] = metatable
01:38:21.707 [Lua] [is_server] = true (boolean)
01:38:21.707 [Lua] [world] = [World]
01:38:21.707 [Lua] [system_api] = table
01:38:21.707 [Lua] [entity_system] = table
01:38:21.707 [Lua] [entity_system] = metatable
01:38:21.707 [Lua] [network_lobby] = table
01:38:21.707 [Lua] [network_lobby] = metatable
01:38:21.707 [Lua] [profile_synchronizer] = table
01:38:21.707 [Lua] [profile_synchronizer] = metatable
01:38:21.707 [Lua] [level_transition_handler] = table
01:38:21.707 [Lua] [level_transition_handler] = metatable
01:38:21.707 [Lua] [num_local_human_players] = 1 (number)
01:38:21.707 [Lua] [statistics_db] = table
01:38:21.707 [Lua] [statistics_db] = metatable
01:38:21.707 [Lua] [network_server] = table
01:38:21.707 [Lua] [network_server] = metatable
01:38:21.707 [Lua] [input_manager] = table
01:38:21.707 [Lua] [input_manager] = metatable
01:38:21.707 [Lua] [network_clock] = table
01:38:21.707 [Lua] [network_clock] = metatable
01:38:21.707 [Lua] [network_transmit] = table
01:38:21.707 [Lua] [network_transmit] = metatable
01:38:21.707 [Lua] [free_flight_manager] = table
01:38:21.707 [Lua] [free_flight_manager] = metatable
01:38:21.707 [Lua] [network_manager] = table
01:38:21.707 [Lua] [network_manager] = metatable
01:38:21.707 [Lua] [network_event_delegate] = table
01:38:21.707 [Lua] [network_event_delegate] = metatable
01:38:21.707 [Lua]
01:38:21.707 [Lua] ignoring extension VersusVolumeObjectiveExtension
01:38:21.707 [Lua] ignoring extension VersusInteractObjectiveExtension
01:38:21.707 [Lua] ignoring extension VersusPayloadObjectiveExtension
01:38:21.707 [Lua] ignoring extension VersusSocketObjectiveExtension
01:38:21.707 [Lua] ignoring extension VersusTargetObjectiveExtension
01:38:21.707 [Lua] ignoring extension VersusMissionObjectiveExtension
01:38:21.710 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
01:38:21.729 [Lua] [AchievementManager] Achievements using the steam platform
01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event
01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event
01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event
01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event
01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event
01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event
01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event
01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event
01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event
01:38:21.794 [Lua] [StateIngame] Level seed: 638969
01:38:21.834 [Lua] [LevelAnalysis] set_random_seed( 846387)
01:38:21.843 [Lua] [IngameUI] init
01:38:21.854 [SteamVoipClient] select_out(110000116f474aa, off)
01:38:21.856 [Lua] cb_razer_chroma_setup
01:38:21.874 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
01:38:21.874 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
01:38:21.874 [Lua] Set lobby begin:
01:38:21.874 [Lua] Lobby data level_key = military
01:38:21.874 [Lua] Lobby data power_level = 199
01:38:21.874 [Lua] Lobby data selected_level_key = military
01:38:21.874 [Lua] Lobby data num_players = 1
01:38:21.874 [Lua] Lobby data matchmaking = true
01:38:21.874 [Lua] Lobby data host = 110000116f474aa
01:38:21.874 [Lua] Lobby data country_code = US
01:38:21.874 [Lua] Lobby data difficulty_tweak = 0
01:38:21.875 [Lua] Lobby data unique_server_name = Axzire
01:38:21.875 [Lua] Lobby data difficulty = normal
01:38:21.875 [Lua] Set lobby end.
01:38:21.875 [Lua] CurrentConflictSettings default
01:38:21.875 [Lua] [ConflictDirector] conflict_director is ai_ready
01:38:21.880 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
01:38:21.880 [Lua] [MainPathSpawningGenerator] Injecting travel distances
01:38:21.884 [Lua] SpecialsPacing:remove_unwanted_breeds:
01:38:21.884 [Lua] Forming navigation groups in one frame
01:38:21.884 [Lua] Forming navigation groups
01:38:21.884 [Lua] NavigationGroupManager -> calulation time A: 0.0010000000000047748
01:38:22.134 [Lua] NavigationGroupManager -> calulation time B: 0.25
01:38:22.134 [Lua] number of nav groups: 341
01:38:22.136 [Lua] number of refined nav groups : 267
01:38:22.142 [Lua] NavigationGroupManager -> calulation time C: 0.0069999999999978968
01:38:22.142 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.385928332805632 Normalized coefficient: 1.17660871987493
01:38:22.144 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.875183978676802 Normalized coefficient: 1.2232834906347207
01:38:22.146 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.7838569268584212 Normalized coefficient: 1.6097945950909653
01:38:22.149 [Lua] -------------> JOW Perfect-density 1.3500000000000001 Sum density 0.74227838516235356 Normalized coefficient: 1.8187246550426275
01:38:22.152 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
01:38:22.152 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
01:38:22.152 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
01:38:22.152 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
01:38:22.152 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
01:38:22.162 [Lua] [LevelAnalysis] Generating boss paths for level: military
01:38:22.162 [Lua] [LevelAnalysis] This level has a total main-path length of 1115.830 meters.
01:38:22.162 [Lua] [LevelAnalysis] grouping spawners for event_patrol
01:38:22.162 [Lua] [LevelAnalysis]
01:38:22.162 [Lua] [LevelAnalysis] grouping spawners for event_boss
01:38:22.162 [Lua] [LevelAnalysis]
01:38:22.162 [Lua] [LevelAnalysis] Terror events added:
01:38:22.162 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
01:38:22.162 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing
01:38:22.162 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss
01:38:22.162 [Lua] ----> using boss gizmo!
01:38:22.162 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.7 start-travel-dist: 216.7, end-travel-dist: 299.9 spawn_distance 0.0
01:38:22.162 [Lua] Adding main path event: Vector3Box(112.5, 137, -19.3033) boss_event_rat_ogre 45 table: 000000000B7F3C10
01:38:22.162 [Lua] ----> using boss gizmo!
01:38:22.162 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -276.6 start-travel-dist: 774.1, end-travel-dist: 937.9 spawn_distance 487.5
01:38:22.162 [Lua] Adding main path event: Vector3Box(-93, -86, 64.5) boss_event_chaos_troll 45 table: 000000000B7F3F60
01:38:22.162 [Lua] [LevelAnalysis] num_event_places_f: 0.7105533328056336 , num_event_places: 0 , trailing_event_fraction: 0.7105533328056336 , num_events: 1
01:38:22.162 [Lua] [LevelAnalysis] Level path distance: 1115.8299992084503
01:38:22.162 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1115.8299992084503 forbidden_dist: -1015.8299992084503
01:38:22.162 [Lua] [LevelAnalysis] wanted_distance: 458.64378847500035
01:38:22.162 [Lua] [LevelAnalysis] Terror events added:
01:38:22.162 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
01:38:22.162 [Lua] Adding main path event: Vector3Box(170.124, 28.9063, 50.6714) rare_event_loot_rat 45 table: 000000000B7F4470
01:38:22.163 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn potions pickups
01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups
01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
01:38:22.211 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:1 my_peer_id:110000116f474aa
01:38:22.216 [Lua] player (110000116f474aa,2) was put into party 1
01:38:22.228 [Lua] Assigning peer(110000116f474aa:2) to profile(3) career(1)
01:38:22.228 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(2) profile_index(3) career_index(1)
01:38:22.228 [Lua] Set lobby begin:
01:38:22.228 [Lua] Lobby data level_key = military
01:38:22.229 [Lua] Lobby data power_level = 199
01:38:22.229 [Lua] Lobby data selected_level_key = military
01:38:22.229 [Lua] Lobby data player_slot_1 = 0:0
01:38:22.229 [Lua] Lobby data player_slot_4 = 0:0
01:38:22.229 [Lua] Lobby data num_players = 1
01:38:22.229 [Lua] Lobby data matchmaking = true
01:38:22.229 [Lua] Lobby data host = 110000116f474aa
01:38:22.229 [Lua] Lobby data country_code = US
01:38:22.229 [Lua] Lobby data unique_server_name = Axzire
01:38:22.229 [Lua] Lobby data player_slot_5 = 0:0
01:38:22.229 [Lua] Lobby data player_slot_2 = 0:0
01:38:22.229 [Lua] Lobby data difficulty_tweak = 0
01:38:22.229 [Lua] Lobby data player_slot_3 = 0:0
01:38:22.230 [Lua] Lobby data difficulty = normal
01:38:22.230 [Lua] Set lobby end.
01:38:22.230 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
01:38:22.230 [Lua]
01:38:22.230 [Lua] [wwise/one_handed_axes] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean)
01:38:22.230 [Lua] [wwise/crossbow] = false (boolean)
01:38:22.230 [Lua] [resource_packages/careers/dr_ranger] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
01:38:22.230 [Lua]
01:38:22.230 [Lua]
01:38:22.230 [Lua] [wwise/crossbow] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base] = false (boolean)
01:38:22.230 [Lua] [resource_packages/careers/dr_ranger] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
01:38:22.230 [Lua] [wwise/one_handed_axes] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1] = false (boolean)
01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1] = false (boolean)
01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
01:38:22.230 [Lua]
01:38:22.230 [Lua] player (110000116f474aa,3) was put into party 1
01:38:22.243 [Lua] Assigning peer(110000116f474aa:3) to profile(4) career(1)
01:38:22.243 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(3) profile_index(4) career_index(1)
01:38:22.243 [Lua] Set lobby begin:
01:38:22.243 [Lua] Lobby data level_key = military
01:38:22.243 [Lua] Lobby data power_level = 199
01:38:22.243 [Lua] Lobby data selected_level_key = military
01:38:22.243 [Lua] Lobby data player_slot_1 = 0:0
01:38:22.243 [Lua] Lobby data player_slot_4 = 0:0
01:38:22.243 [Lua] Lobby data num_players = 1
01:38:22.243 [Lua] Lobby data matchmaking = true
01:38:22.243 [Lua] Lobby data host = 110000116f474aa
01:38:22.243 [Lua] Lobby data country_code = US
01:38:22.244 [Lua] Lobby data unique_server_name = Axzire
01:38:22.244 [Lua] Lobby data player_slot_5 = 0:0
01:38:22.244 [Lua] Lobby data player_slot_2 = 0:0
01:38:22.244 [Lua] Lobby data difficulty_tweak = 0
01:38:22.244 [Lua] Lobby data player_slot_3 = 0:0
01:38:22.244 [Lua] Lobby data difficulty = normal
01:38:22.244 [Lua] Set lobby end.
01:38:22.244 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
01:38:22.244 [Lua]
01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean)
01:38:22.244 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean)
01:38:22.244 [Lua] [wwise/bow] = false (boolean)
01:38:22.244 [Lua] [wwise/one_handed_daggers] = false (boolean)
01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean)
01:38:22.244 [Lua]
01:38:22.244 [Lua]
01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean)
01:38:22.244 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean)
01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
01:38:22.244 [Lua] [wwise/one_handed_daggers] = false (boolean)
01:38:22.244 [Lua] [wwise/bow] = false (boolean)
01:38:22.244 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
01:38:22.244 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean)
01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1] = false (boolean)
01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1] = false (boolean)
01:38:22.244 [Lua]
01:38:22.244 [Lua] player (110000116f474aa,4) was put into party 1
01:38:22.257 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1)
01:38:22.257 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1)
01:38:22.257 [Lua] Set lobby begin:
01:38:22.257 [Lua] Lobby data level_key = military
01:38:22.257 [Lua] Lobby data power_level = 199
01:38:22.257 [Lua] Lobby data selected_level_key = military
01:38:22.257 [Lua] Lobby data player_slot_1 = 0:0
01:38:22.257 [Lua] Lobby data player_slot_4 = 0:0
01:38:22.257 [Lua] Lobby data num_players = 1
01:38:22.257 [Lua] Lobby data matchmaking = true
01:38:22.257 [Lua] Lobby data host = 110000116f474aa
01:38:22.257 [Lua] Lobby data country_code = US
01:38:22.257 [Lua] Lobby data unique_server_name = Axzire
01:38:22.257 [Lua] Lobby data player_slot_5 = 0:0
01:38:22.257 [Lua] Lobby data player_slot_2 = 0:0
01:38:22.257 [Lua] Lobby data difficulty_tweak = 0
01:38:22.257 [Lua] Lobby data player_slot_3 = 0:0
01:38:22.257 [Lua] Lobby data difficulty = normal
01:38:22.257 [Lua] Set lobby end.
01:38:22.258 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
01:38:22.258 [Lua]
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
01:38:22.258 [Lua] [wwise/one_handed_hammers] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
01:38:22.258 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
01:38:22.258 [Lua] [wwise/staff] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
01:38:22.258 [Lua]
01:38:22.258 [Lua]
01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean)
01:38:22.258 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean)
01:38:22.258 [Lua] [wwise/staff] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean)
01:38:22.258 [Lua] [wwise/one_handed_hammers] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean)
01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
01:38:22.258 [Lua]
01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:2 my_peer_id:110000116f474aa
01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:3 my_peer_id:110000116f474aa
01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:4 my_peer_id:110000116f474aa
01:38:22.464 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:22.478 [Lua] Spline already found!
01:38:22.495 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:22.513 [Lua] Spline already found!
01:38:22.617 [Lua] Init group template: spline_patrol
01:38:22.697 [Lua] Init group template: spline_patrol
01:38:29.759 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForEnterGame
01:38:29.759 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForGameObjectSync
01:38:29.774 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForGameObjectSync
01:38:29.774 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForPlayers
01:38:29.775 [Lua] player (110000116f474aa,4) was put into party 1
01:38:29.792 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1)
01:38:29.792 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1)
01:38:29.792 [Lua] Set lobby begin:
01:38:29.792 [Lua] Lobby data level_key = military
01:38:29.792 [Lua] Lobby data power_level = 199
01:38:29.792 [Lua] Lobby data selected_level_key = military
01:38:29.792 [Lua] Lobby data player_slot_1 = 0:0
01:38:29.792 [Lua] Lobby data player_slot_4 = 0:0
01:38:29.792 [Lua] Lobby data num_players = 1
01:38:29.792 [Lua] Lobby data matchmaking = true
01:38:29.792 [Lua] Lobby data host = 110000116f474aa
01:38:29.793 [Lua] Lobby data country_code = US
01:38:29.793 [Lua] Lobby data unique_server_name = Axzire
01:38:29.793 [Lua] Lobby data player_slot_5 = 0:0
01:38:29.793 [Lua] Lobby data player_slot_2 = 0:0
01:38:29.793 [Lua] Lobby data difficulty_tweak = 0
01:38:29.793 [Lua] Lobby data player_slot_3 = 0:0
01:38:29.793 [Lua] Lobby data difficulty = normal
01:38:29.793 [Lua] Set lobby end.
01:38:29.793 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
01:38:29.793 [Lua]
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
01:38:29.793 [Lua] [wwise/one_handed_hammers] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
01:38:29.793 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
01:38:29.793 [Lua] [wwise/staff] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
01:38:29.793 [Lua]
01:38:29.793 [Lua]
01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean)
01:38:29.793 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean)
01:38:29.793 [Lua] [wwise/staff] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean)
01:38:29.793 [Lua] [wwise/one_handed_hammers] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean)
01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
01:38:29.793 [Lua]
01:38:29.795 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:5 my_peer_id:110000116f474aa
01:38:29.796 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForPlayers
01:38:29.796 [Lua] [PeerSM] 110000116f474aa :: on_enter InGame
01:38:29.821 [Lua] test
01:38:29.825 [Lua] test
01:38:29.827 [Lua] test
01:38:29.846 [Lua] Switching ConflictSettings: to: chaos_light
01:38:29.846 [Lua] pacing=chaos
01:38:29.846 [Lua] roaming=nil
01:38:29.846 [Lua] specials=chaos_light
01:38:29.846 [Lua] debug_color=purple
01:38:29.846 [Lua] contained_breeds=nil
01:38:29.846 [Lua] pack_spawning=chaos_light
01:38:29.846 [Lua] disabled=false
01:38:29.846 [Lua] factions=nil
01:38:29.846 [Lua] boss=chaos_light
01:38:29.846 [Lua] horde=chaos
01:38:29.846 [Lua] name=chaos_light
01:38:29.846 [Lua] intensity=default
01:38:29.846 [Lua] ---
01:38:29.847 [Lua] updating bot weapon metadata for weapon: dual_wield_daggers_template_1
01:38:29.847 [Lua] updating bot weapon metadata for weapon: longbow_template_1
01:38:29.847 [Lua] updating bot weapon metadata for weapon: one_handed_hammer_wizard_template_1
01:38:29.847 [Lua] updating bot weapon metadata for weapon: staff_fireball_fireball_template_1
01:38:29.847 [Lua] updating bot weapon metadata for weapon: one_hand_axe_template_2
01:38:29.847 [Lua] updating bot weapon metadata for weapon: crossbow_template_1
01:38:29.867 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 10 11
01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_raider 4 1 10
01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 2 9
01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 3 8
01:38:29.890 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 4 7
01:38:29.890 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 5 6
01:38:29.890 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 1 5
01:38:29.925 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 1 1
01:38:30.225 [Lua] StateInGameRunning:_game_actually_starts()
01:38:30.225 [Lua] #################################################################################################################
01:38:30.225 [Lua] [Loading Time]: 00:00:27 [Transition]: none-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true
01:38:30.225 [Lua] #################################################################################################################
01:38:30.225 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 5
01:38:30.245 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 5
01:38:30.366 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 5
01:38:30.366 [Lua] Commit load time data
01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:30.393 [Lua] Spline already found!
01:38:30.395 [Lua] Spline already found!
01:38:30.399 [Lua] Spline already found!
01:38:30.403 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:30.416 [Lua] Spline already found!
01:38:30.699 [Lua] Init group template: spline_patrol
01:38:30.758 [Lua] Init group template: spline_patrol
01:38:30.814 [Lua] Init group template: spline_patrol
01:38:31.074 [Lua] Init group template: spline_patrol
01:38:50.281 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_1 (seed: 0)
01:38:50.281 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:50.299 [Lua] Spline already found!
01:38:50.383 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:38:50.400 [Lua] Spline already found!
01:38:50.404 [Lua] Init group template: spline_patrol
01:38:50.710 [Lua] Init group template: spline_patrol
01:38:51.458 [Lua] TerrorEventMixer.start_event: military_benchmark_1 (seed: 0)
01:38:51.475 [Lua] main_path_player_far_away_check started
01:38:51.492 [Lua] main_path_player_far_away_check started
01:38:51.492 [Lua] Players are leaving the safe zone
01:38:51.509 [Lua] main_path_player_far_away_check started
01:38:51.526 [Lua] main_path_player_far_away_check started
01:38:51.551 [Lua] Switching ConflictSettings: to: chaos
01:38:51.551 [Lua] pacing=chaos
01:38:51.551 [Lua] roaming=nil
01:38:51.551 [Lua] specials=chaos
01:38:51.551 [Lua] debug_color=purple
01:38:51.551 [Lua] contained_breeds=nil
01:38:51.551 [Lua] pack_spawning=chaos
01:38:51.551 [Lua] disabled=false
01:38:51.551 [Lua] factions=nil
01:38:51.551 [Lua] boss=chaos
01:38:51.551 [Lua] horde=chaos
01:38:51.551 [Lua] name=chaos
01:38:51.551 [Lua] intensity=default
01:38:51.551 [Lua] ---
01:38:52.332 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 42 67
01:38:52.385 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']"
01:38:52.385 [Lua] ERROR: Tried to freeze unit twice in the same frame.
01:38:52.465 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 34 34
01:38:57.341 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:38:57.631 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 31 55
01:39:02.951 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:03.256 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:08.701 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:09.132 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:10.927 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:12.219 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:13.177 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:15.000 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:15.373 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_2 (seed: 0)
01:39:15.673 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:15.865 [Lua] event horde ends!
01:39:16.050 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:16.085 [Lua] event horde ends!
01:39:16.323 [Lua] event horde ends!
01:39:17.437 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 1 5
01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 2 2 4
01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 3 3
01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 1 2
01:39:17.539 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:17.560 [Lua] Spline already found!
01:39:17.565 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:17.580 [Lua] Spline already found!
01:39:17.729 [Lua] Init group template: spline_patrol
01:39:17.920 [Lua] Init group template: spline_patrol
01:39:22.357 [Lua] debug destroy close units 0
01:39:22.398 [Lua] main_path_player_far_away_check started
01:39:22.420 [Lua] main_path_player_far_away_check started
01:39:22.441 [Lua] main_path_player_far_away_check started
01:39:22.462 [Lua] main_path_player_far_away_check started
01:39:22.536 [Lua] Switching ConflictSettings: to: chaos_light
01:39:22.536 [Lua] pacing=chaos
01:39:22.536 [Lua] roaming=nil
01:39:22.536 [Lua] specials=chaos_light
01:39:22.536 [Lua] debug_color=purple
01:39:22.536 [Lua] contained_breeds=nil
01:39:22.536 [Lua] pack_spawning=chaos_light
01:39:22.536 [Lua] disabled=false
01:39:22.536 [Lua] factions=nil
01:39:22.536 [Lua] boss=chaos_light
01:39:22.536 [Lua] horde=chaos
01:39:22.536 [Lua] name=chaos_light
01:39:22.537 [Lua] intensity=default
01:39:22.537 [Lua] ---
01:39:29.925 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:29.945 [Lua] Spline already found!
01:39:30.035 [Lua] Init group template: spline_patrol
01:39:30.424 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_3 (seed: 0)
01:39:30.468 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:30.490 [Lua] Spline already found!
01:39:30.558 [Lua] Init group template: spline_patrol
01:39:31.444 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 71207
01:39:32.466 [Lua] Destroying unit - ai too far away from all players. critter_rat 6 2 34
01:39:32.488 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 3 5 24
01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 6 23
01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 7 22
01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 8 21
01:39:44.466 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:44.479 [Lua] Spline already found!
01:39:44.517 [Lua] Init group template: spline_patrol
01:39:46.962 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_4 (seed: 0)
01:39:47.003 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:47.003 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:47.016 [Lua] Spline already found!
01:39:47.019 [Lua] Spline already found!
01:39:47.193 [Lua] Init group template: spline_patrol
01:39:47.248 [Lua] Init group template: spline_patrol
01:39:47.371 [Lua] TerrorEventMixer.start_event: military_benchmark_2 (seed: 0)
01:39:47.383 [Lua] main_path_player_far_away_check started
01:39:47.397 [Lua] main_path_player_far_away_check started
01:39:47.411 [Lua] main_path_player_far_away_check started
01:39:47.424 [Lua] main_path_player_far_away_check started
01:39:47.446 [Lua] Switching ConflictSettings: to: skaven
01:39:47.446 [Lua] pacing=default
01:39:47.446 [Lua] roaming=nil
01:39:47.446 [Lua] specials=skaven
01:39:47.446 [Lua] debug_color=orange
01:39:47.446 [Lua] contained_breeds=nil
01:39:47.446 [Lua] pack_spawning=skaven
01:39:47.446 [Lua] disabled=false
01:39:47.446 [Lua] factions=nil
01:39:47.446 [Lua] boss=skaven
01:39:47.446 [Lua] horde=default
01:39:47.446 [Lua] name=skaven
01:39:47.446 [Lua] intensity=default
01:39:47.446 [Lua] ---
01:39:48.474 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:48.488 [Lua] Spline already found!
01:39:48.518 [Lua] Init group template: spline_patrol
01:39:49.032 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:39:49.046 [Lua] Spline already found!
01:39:49.050 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 14 46
01:39:49.050 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 15 45
01:39:49.050 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 16 44
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 17 44
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 18 43
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 19 42
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 20 41
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 21 40
01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 22 39
01:39:49.074 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 23 39
01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 24 38
01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 25 37
01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 26 36
01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 27 35
01:39:49.091 [Lua] Init group template: spline_patrol
01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 1 30
01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 2 29
01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 3 28
01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 4 27
01:39:49.131 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 11 20
01:39:49.131 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 12 19
01:39:54.405 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:58.617 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:39:59.207 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:40:02.713 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:40:08.476 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_5 (seed: 0)
01:40:09.456 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
01:40:10.509 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 2 34
01:40:10.530 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 7 34
01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 9 33
01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 10 32
01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 11 31
01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 12 30
01:40:10.549 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 13 29
01:40:10.593 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 1 28
01:40:10.593 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 2 27
01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 3 26
01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 4 25
01:40:10.613 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 5 24
01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 6 23
01:40:10.613 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 7 22
01:40:11.480 [Lua] event horde ends!
01:40:12.489 [Lua] event horde ends!
01:40:13.010 [Lua] event horde ends!
01:40:13.780 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:40:13.796 [Lua] Spline already found!
01:40:13.833 [Lua] Init group template: spline_patrol
01:40:19.044 [Lua] debug destroy close units 0
01:40:19.079 [Lua] main_path_player_far_away_check started
01:40:19.096 [Lua] main_path_player_far_away_check started
01:40:19.113 [Lua] main_path_player_far_away_check started
01:40:19.130 [Lua] main_path_player_far_away_check started
01:40:19.192 [Lua] Switching ConflictSettings: to: chaos_light
01:40:19.192 [Lua] pacing=chaos
01:40:19.192 [Lua] roaming=nil
01:40:19.192 [Lua] specials=chaos_light
01:40:19.192 [Lua] debug_color=purple
01:40:19.193 [Lua] contained_breeds=nil
01:40:19.193 [Lua] pack_spawning=chaos_light
01:40:19.193 [Lua] disabled=false
01:40:19.193 [Lua] factions=nil
01:40:19.193 [Lua] boss=chaos_light
01:40:19.193 [Lua] horde=chaos
01:40:19.193 [Lua] name=chaos_light
01:40:19.193 [Lua] intensity=default
01:40:19.193 [Lua] ---
01:40:19.320 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
01:40:19.337 [Lua] Spline already found!
01:40:19.375 [Lua] Init group template: spline_patrol
01:40:23.008 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_6 (seed: 0)
01:40:24.906 [Lua] TerrorEventMixer.start_event: military_benchmark_troll_sound (seed: 0)
01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 15 16
01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 4 15
01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 5 14
01:40:25.084 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 8 10
01:40:25.099 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 3 7
01:40:25.099 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 5 6
01:40:25.575 [Lua] Time for new HOOORDE! multi_first_wave
01:40:25.575 [Lua] HORDE: Spawning hordes while 2 other ai are spawned
01:40:25.575 [Lua] horde requested: vector_blob
01:40:25.575 [Lua] wants to spawn ahead within distance: 60
01:40:25.575 [Lua] horde crated with id 20 of type vector_blob
01:40:25.575 [Lua] managed to spawn 24/24 horde enemies
01:40:25.575 [Lua] vector blob horde has started
01:40:25.893 [Lua] Init group template: horde
01:40:30.522 [Lua] TerrorEventMixer.start_event: military_benchmark_troll (seed: 0)
01:40:36.530 [Lua] HORDE: last wave, reset to standard horde delay
01:40:36.530 [Lua] Time for new HOOORDE! multi_last_wave
01:40:36.530 [Lua] HORDE: Spawning hordes while 26 other ai are spawned
01:40:36.530 [Lua] horde requested: vector_blob
01:40:36.530 [Lua] wants to spawn behind within distance: 60
01:40:36.530 [Lua] could not, tries to spawnahead
01:40:36.530 [Lua] horde crated with id 21 of type vector_blob
01:40:36.530 [Lua] managed to spawn 22/22 horde enemies
01:40:36.530 [Lua] vector blob horde has started
01:40:36.563 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 27 30
01:40:36.573 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 28 30
01:40:36.701 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 36 41
01:40:36.701 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 37 40
01:40:36.757 [Lua] Init group template: horde
01:40:36.775 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 40 44
01:40:37.277 [Lua] TerrorEventMixer.start_event: military_benchmark_end (seed: 0)
01:40:37.285 [Lua] [Matchmaking] Doing transition leave_game from UI
01:40:37.285 [Lua] TRANSITION leave_game nil nil
01:40:37.285 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
01:40:37.285 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=137.46
01:40:37.289 [Application] Lua signals application exit.
01:40:37.337 [Lua] Clearing all global lookup lists
01:40:37.338 [Lua] [IngamePlayerListUI] - Destroy
01:40:37.338 [Lua] [EquipmentUI] - Destroy
01:40:37.338 [Lua] [AbilityUI] - Destroy
01:40:37.338 [Lua] [GamePadAbilityUI] - Destroy
01:40:37.338 [Lua] [GamePadEquipmentUI] - Destroy
01:40:37.338 [Lua] [IngameUI] destroy
01:40:37.352 [Lua] Horde killed: ?
01:40:37.353 [Lua] Horde killed: ?
01:40:37.509 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
01:40:37.705 [Lua] [Matchmaking] unregister rpcs
01:40:37.705 [Lua] [Matchmaking] destroying
01:40:37.705 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser]
01:40:37.705 [Lua] [ChatManager] Unregistering channel 1
01:40:37.705 [Lua] [EnemyPackageLoader] network_context_destroyed
01:40:37.705 [Lua] [PartyManager] network_context_destroyed
01:40:37.705 [Lua] [GameMechanismManager] network_context_destroyed
01:40:37.706 [SteamVoip] Leaving room 85de9941b125a1ac
01:40:37.706 [SteamVoipClient] select_out(110000116f474aa, off)
01:40:37.706 [SteamVoip] Destroying room 85de9941b125a1ac
01:40:37.780 [EACServer] [17:40:37:780][Windows][EAC Server] [Info][Destroy] Called
01:40:37.782 [Lua] [LobbyHost] Destroying
01:40:37.782 [Umbra] Unload tome
01:40:37.841 [Lua] ############### UNLOADING PACKAGES ###############
01:40:39.253 [RazerChroma] Shutdown Razer Chroma
[Log end]