[Log version] 1 [Session] 3b8e07a2-5f70-41af-bec9-ba8b650b23d9 UTC time stamps 01:37:39.116 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2695 01:37:39.116 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2707 01:37:39.116 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2710 01:37:39.116 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2715 01:37:39.116 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2718 01:37:39.117 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2720 01:37:39.159 [RazerChroma] Setup Razer Chroma resources 01:37:39.159 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2728 01:37:39.163 [Window] Window => active 01:37:39.175 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2751 01:37:39.179 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2756 01:37:39.193 warning: [EAC] ClientAuth can't be created because CreateClientAuth failed 01:37:39.288 warning: [EAC] Client can't be created because CreateGameClient failed 01:37:39.288 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2765 01:37:39.296 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1650) 01:37:39.488 [AFTERMATH] Initialized Aftermath 01:37:39.498 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2767 01:37:39.513 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2773 01:37:40.028 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2775 01:37:40.036 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2778 01:37:40.149 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780 01:37:40.149 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782 01:37:40.150 [Save] Save dir: `C:\Users\User\AppData\Roaming\fatshark\Vermintide 2` 01:37:40.150 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2796 01:37:40.150 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2815 01:37:40.180 [RazerChroma] Setup Razer Chroma 01:37:40.187 [LightFX ] Loaded DLL. 01:37:40.187 [LightFX ] Init() 01:37:40.189 [LightFX ] LightFX failed to initialize 01:37:40.217 [Lua] boot.lua start, os clock: 2.181 01:37:40.218 [Lua] LUA IS STRIPPED! 01:37:40.218 [Lua] Boot:setup() entered. time: 0 os-clock: 2.1819999999999999 01:37:40.218 [Lua] --- CPU CPU: AMD Ryzen 5 4600H with Radeon Graphics Vendor: AuthenticAMD Logical processors: 12 Family: 8:15, Model: 6:0 Type: 0, Stepping: 1 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00001010 00001100 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 15733MB Available: 10413MB --- OS Windows version 10.0 build 9200, 64 bit Windows 10 Machine ID 2a45330d-8a2e-458a-bd74-6cb935e3b730 --- Graphics Graphics card: NVIDIA GeForce GTX 1650 (DirectX 11.0, 3962MB) Driver version: 46089 Graphics card: AMD Radeon(TM) Graphics (DirectX 11.0, 496MB) Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Realtek Gaming GbE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Kaspersky Security Data Escort Adapter (IPv4, IPv6) Network interface: Realtek RTL8822CE 802.11ac PCIe Adapter (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): HP Wireless Button Driver Input device: Generic (17.0): HIDI2C Device 01:37:40.218 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 3169 01:37:40.221 [SteamStats] RequestCurrentStats success: true 01:37:42.195 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.7322071492671967 os-clock: 4.1589999999999998 01:37:42.195 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 01:37:42.195 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 01:37:42.198 [Lua] Flushing: resource_packages/strings [ResourcePackage] 01:37:42.199 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 01:37:42.202 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 01:37:42.202 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 01:37:42.202 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 01:37:42.202 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 01:37:42.202 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 01:37:42.204 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 01:37:42.204 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage] 01:37:42.205 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 01:37:42.207 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 01:37:42.207 [Lua] Development.init_application_parameters 01:37:42.207 [Lua] ----------------------------------------------------------------- 01:37:42.207 [Lua] -- Application parameters -- 01:37:42.207 [Lua] -bundle-dir = ../bundle 01:37:42.207 [Lua] -ini = settings 01:37:42.207 [Lua] -silent-mode = true 01:37:42.207 [Lua] eac-untrusted = true 01:37:42.207 [Lua] telemetry-disable = true 01:37:42.207 [Lua] benchmark-mode = true 01:37:42.207 [Lua] ----------------------------------------------------------------- 01:37:42.207 [Lua] ***************************************************************** 01:37:42.207 [Lua] ** Initial contents of script_data ** 01:37:42.207 [Lua] script_data.attract_benchmark = true 01:37:42.207 [Lua] script_data.attract_mode = true 01:37:42.207 [Lua] script_data.build_identifier = 72af77cbc050 01:37:42.207 [Lua] script_data.disable_debug_draw = true 01:37:42.207 [Lua] script_data.disable_gutter_runner = true 01:37:42.207 [Lua] script_data.disable_pack_master = true 01:37:42.207 [Lua] script_data.disable_tutorial_at_start = true 01:37:42.207 [Lua] script_data.eac-untrusted = true 01:37:42.207 [Lua] script_data.force_steam = true 01:37:42.207 [Lua] script_data.hide_fps = false 01:37:42.207 [Lua] script_data.infinite_ammo = true 01:37:42.207 [Lua] script_data.player_invincible = true 01:37:42.207 [Lua] script_data.screen_space_player_camera_reactions = false 01:37:42.207 [Lua] script_data.settings = { } 01:37:42.207 [Lua] script_data.show_fps = true 01:37:42.207 [Lua] script_data.tobii_button = false 01:37:42.207 [Lua] script_data.use_lan_backend = false 01:37:42.207 [Lua] script_data.use_local_backend = false 01:37:42.207 [Lua] script_data.wanted_profile = bright_wizard 01:37:42.207 [Lua] ***************************************************************** 01:37:44.017 [Lua] settings.steam: nil 01:37:44.017 [Lua] Steam: table: 0000000000062440 01:37:44.017 [Lua] force_steam: true 01:37:44.017 [Lua] BUILD: release 01:37:44.017 [Lua] test_backend: nil 01:37:44.017 [Lua] DEDICATED_SERVER: false 01:37:44.017 [Lua] Using app_id '552500' to define backend 01:37:44.017 [Lua] PlayFab Title ID: 5107 01:37:44.080 [Lua] [1] = beastmen_minotaur (string) 01:37:44.080 [Lua] [2] = skaven_storm_vermin_champion (string) 01:37:44.080 [Lua] [3] = chaos_dummy_troll (string) 01:37:44.080 [Lua] [4] = skaven_grey_seer (string) 01:37:44.080 [Lua] [5] = chaos_plague_wave_spawner (string) 01:37:44.080 [Lua] [6] = chaos_vortex (string) 01:37:44.080 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string) 01:37:44.080 [Lua] [8] = chaos_dummy_sorcerer (string) 01:37:44.080 [Lua] [9] = chaos_tentacle (string) 01:37:44.080 [Lua] [10] = skaven_loot_rat (string) 01:37:44.080 [Lua] [11] = skaven_stormfiend_demo (string) 01:37:44.080 [Lua] [12] = critter_rat (string) 01:37:44.080 [Lua] [13] = skaven_explosive_loot_rat (string) 01:37:44.080 [Lua] [14] = chaos_spawn (string) 01:37:44.080 [Lua] [15] = skaven_stormfiend_boss (string) 01:37:44.080 [Lua] [16] = critter_pig (string) 01:37:44.080 [Lua] [17] = chaos_troll (string) 01:37:44.080 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string) 01:37:44.080 [Lua] [19] = skaven_rat_ogre (string) 01:37:44.080 [Lua] [20] = skaven_stormfiend (string) 01:37:44.080 [Lua] [21] = skaven_storm_vermin_warlord (string) 01:37:44.080 [Lua] [22] = skaven_warpfire_thrower (string) 01:37:44.080 [Lua] [23] = chaos_plague_sorcerer (string) 01:37:44.080 [Lua] [24] = chaos_exalted_champion_warcamp (string) 01:37:44.080 [Lua] [25] = skaven_pack_master (string) 01:37:44.080 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string) 01:37:44.080 [Lua] [27] = skaven_ratling_gunner (string) 01:37:44.080 [Lua] [28] = chaos_mutator_sorcerer (string) 01:37:44.080 [Lua] [29] = skaven_poison_wind_globadier (string) 01:37:44.080 [Lua] [30] = chaos_tentacle_sorcerer (string) 01:37:44.080 [Lua] [31] = chaos_exalted_champion_norsca (string) 01:37:44.080 [Lua] [32] = chaos_warrior (string) 01:37:44.080 [Lua] [33] = chaos_exalted_sorcerer (string) 01:37:44.080 [Lua] [34] = skaven_gutter_runner (string) 01:37:44.080 [Lua] [35] = chaos_corruptor_sorcerer (string) 01:37:44.080 [Lua] [36] = chaos_vortex_sorcerer (string) 01:37:44.080 [Lua] [37] = skaven_plague_monk (string) 01:37:44.080 [Lua] [38] = chaos_berzerker (string) 01:37:44.080 [Lua] [39] = beastmen_gor (string) 01:37:44.080 [Lua] [40] = beastmen_ungor_archer (string) 01:37:44.080 [Lua] [41] = beastmen_ungor_dummy (string) 01:37:44.080 [Lua] [42] = beastmen_standard_bearer_crater (string) 01:37:44.080 [Lua] [43] = skaven_storm_vermin_commander (string) 01:37:44.080 [Lua] [44] = beastmen_standard_bearer (string) 01:37:44.080 [Lua] [45] = skaven_storm_vermin (string) 01:37:44.080 [Lua] [46] = beastmen_ungor (string) 01:37:44.080 [Lua] [47] = chaos_raider_tutorial (string) 01:37:44.080 [Lua] [48] = chaos_raider (string) 01:37:44.080 [Lua] [49] = beastmen_gor_dummy (string) 01:37:44.080 [Lua] [50] = skaven_storm_vermin_with_shield (string) 01:37:44.080 [Lua] [51] = beastmen_bestigor (string) 01:37:44.080 [Lua] [52] = beastmen_bestigor_dummy (string) 01:37:44.080 [Lua] [53] = skaven_clan_rat_tutorial (string) 01:37:44.080 [Lua] [54] = chaos_marauder (string) 01:37:44.080 [Lua] [55] = skaven_dummy_clan_rat (string) 01:37:44.080 [Lua] [56] = chaos_fanatic (string) 01:37:44.080 [Lua] [57] = chaos_marauder_with_shield (string) 01:37:44.080 [Lua] [58] = chaos_zombie (string) 01:37:44.080 [Lua] [59] = skaven_clan_rat (string) 01:37:44.080 [Lua] [60] = skaven_clan_rat_with_shield (string) 01:37:44.080 [Lua] [61] = chaos_marauder_tutorial (string) 01:37:44.080 [Lua] [62] = skaven_dummy_slave (string) 01:37:44.080 [Lua] [63] = skaven_slave (string) 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 01:37:44.140 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 01:37:44.152 [Lua] level display name dlc_bogenhafen_city 01:37:44.152 [Lua] level display name cemetery 01:37:44.153 [Lua] level display name forest_ambush 01:37:44.153 [Lua] level display name mines 01:37:44.153 [Lua] level display name nurgle 01:37:44.153 [Lua] level display name warcamp 01:37:44.153 [Lua] level display name bell 01:37:44.153 [Lua] level display name skittergate 01:37:44.153 [Lua] level display name prologue 01:37:44.153 [Lua] level display name dlc_celebrate_crawl 01:37:44.153 [Lua] level display name military 01:37:44.153 [Lua] level display name magnus 01:37:44.153 [Lua] level display name skaven_stronghold 01:37:44.153 [Lua] level display name fort 01:37:44.153 [Lua] level display name ground_zero 01:37:44.153 [Lua] level display name elven_ruins 01:37:44.153 [Lua] level display name farmlands 01:37:44.153 [Lua] level display name ussingen 01:37:44.153 [Lua] level display name dlc_portals 01:37:44.153 [Lua] level display name dlc_castle 01:37:44.153 [Lua] level display name catacombs 01:37:44.153 [Lua] level display name crater 01:37:44.153 [Lua] level display name plaza 01:37:44.153 [Lua] level display name dlc_bogenhafen_slum 01:37:44.153 [Lua] level display name dlc_bastion 01:37:44.196 [Lua] TIME: 0.032 01:37:44.955 [Lua] [ConflictSettings] Contained breeds generated in: 0.71400000000000041 01:37:45.127 [Lua] <>realm = modded<> 01:37:45.541 [Lua] <>project = vermintide 2<> 01:37:45.554 [Lua] <>build = release<> 01:37:45.554 [Lua] <>platform = win32<> 01:37:45.554 [Lua] <>dedicated_server = false<> 01:37:45.554 [Lua] <>title_id = 5107<> 01:37:45.554 [Lua] <>content_revision = 17502<> 01:37:45.554 [Lua] <>engine_revision = 72af77cbc050<> 01:37:45.554 [Lua] <>release_version = 4.0.0<> 01:37:45.554 [Lua] <>rendering_backend = dx11<> 01:37:45.554 [Lua] <>teamcity_build_id = 79856<> 01:37:45.554 [Lua] <>steam_id = 110000116f474aa<> 01:37:45.554 [Lua] <>steam_profile_name = Axzire<> 01:37:45.554 [Lua] <>machine_id = 2a45330d-8a2e-458a-bd74-6cb935e3b730<> 01:37:45.555 [Lua] [Boot] Application build: release 01:37:45.555 [Lua] [Boot] Content revision: 17502 01:37:45.555 [Lua] [Boot] Engine revision: 72af77cbc050 01:37:45.555 [Lua] [Boot] Release version: 4.0.0 01:37:45.555 [Lua] [Boot] User ID: 110000116f474aa Axzire 01:37:45.555 [Application] apply_user_settings 01:37:45.887 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 01:37:45.892 [Lua] initializing mechanism to: adventure 01:37:45.892 [Lua] Game:setup() total time: 0.338 01:37:45.892 [Lua] handle rev info: 0 01:37:45.892 [Lua] handle gfx quality: 0 01:37:45.892 [Lua] default settings: 0.3279999999999994 01:37:45.892 [Lua] user settings: 0 01:37:45.892 [Lua] set frame times: 0 01:37:45.892 [Lua] init random: 0 01:37:45.892 [Lua] managers: 0.0090000000000003411 01:37:45.892 [Lua] 01:37:45.892 [Lua] unaccounted: 0.001000000000000334 01:37:45.892 [Lua] [Boot] use baked enemy meshes: false 01:37:45.893 [Lua] [Testify] Ready! 01:37:48.551 [Lua] [Gamestate] Enter StateTitleScreen 01:37:48.563 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 01:37:48.563 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 01:37:48.568 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 01:37:48.568 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 01:37:48.568 [Save] Loading `save_data` 01:37:48.568 warning: [Save] Missing filename `save_data` 01:37:48.585 warning: [Lua] Load error "STINGRAY_SAVEDATA_ERROR_MISSING" 01:37:48.585 [Lua] [BackendManagerPlayFab] Backend Enabled 01:37:53.174 [Lua] <>playfab_id = 71ADC3EA2E4F4160<> 01:37:55.371 [Save] Saving `save_data` 01:37:55.372 [Save] Save done 01:37:55.372 [Save] Saving `save_data` 01:37:55.373 [Save] Save done 01:37:55.373 [Save] Saving `save_data` 01:37:55.375 [Save] Save done 01:37:57.166 [Lua] steam item server: requesting user inventory 01:37:57.453 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 01:37:57.453 [Lua] ISI-> GET_ALL_ITEMS! 01:37:57.453 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 01:37:57.453 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 01:37:57.453 [Lua] 01:37:57.453 [Lua] 01:37:57.639 [Lua] Broken item slots for career es_questingknight 01:37:57.639 [Lua] [slot_ranged] = true (boolean) 01:37:57.639 [Lua] [slot_ring] = true (boolean) 01:37:57.639 [Lua] [slot_melee] = true (boolean) 01:37:57.639 [Lua] [slot_frame] = true (boolean) 01:37:57.639 [Lua] [slot_skin] = true (boolean) 01:37:57.639 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.639 [Lua] [slot_hat] = true (boolean) 01:37:57.639 [Lua] [slot_necklace] = true (boolean) 01:37:57.639 [Lua] Broken item slots for career es_knight 01:37:57.639 [Lua] [slot_ranged] = true (boolean) 01:37:57.639 [Lua] [slot_ring] = true (boolean) 01:37:57.639 [Lua] [slot_melee] = true (boolean) 01:37:57.639 [Lua] [slot_frame] = true (boolean) 01:37:57.639 [Lua] [slot_skin] = true (boolean) 01:37:57.639 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.639 [Lua] [slot_hat] = true (boolean) 01:37:57.639 [Lua] [slot_necklace] = true (boolean) 01:37:57.639 [Lua] Broken item slots for career es_huntsman 01:37:57.639 [Lua] [slot_ranged] = true (boolean) 01:37:57.639 [Lua] [slot_ring] = true (boolean) 01:37:57.639 [Lua] [slot_melee] = true (boolean) 01:37:57.639 [Lua] [slot_frame] = true (boolean) 01:37:57.639 [Lua] [slot_skin] = true (boolean) 01:37:57.639 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.639 [Lua] [slot_hat] = true (boolean) 01:37:57.639 [Lua] [slot_necklace] = true (boolean) 01:37:57.639 [Lua] Broken item slots for career es_mercenary 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career we_shade 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career we_waywatcher 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career we_maidenguard 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career dr_ironbreaker 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career dr_slayer 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career dr_ranger 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career bw_adept 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career bw_scholar 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career bw_unchained 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career wh_bountyhunter 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career wh_zealot 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.640 [Lua] Broken item slots for career wh_captain 01:37:57.640 [Lua] [slot_ranged] = true (boolean) 01:37:57.640 [Lua] [slot_ring] = true (boolean) 01:37:57.640 [Lua] [slot_melee] = true (boolean) 01:37:57.640 [Lua] [slot_frame] = true (boolean) 01:37:57.640 [Lua] [slot_skin] = true (boolean) 01:37:57.640 [Lua] [slot_trinket_1] = true (boolean) 01:37:57.640 [Lua] [slot_hat] = true (boolean) 01:37:57.640 [Lua] [slot_necklace] = true (boolean) 01:37:57.842 [Lua] Broken item slots for career weaves_loadout_es_questingknight 01:37:57.842 [Lua] [slot_melee] = true (boolean) 01:37:57.842 [Lua] [slot_ranged] = true (boolean) 01:37:57.993 [Save] Saving `save_data` 01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1 01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2 01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3 01:37:57.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4 01:37:57.993 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 01:37:57.993 [Lua] [SteamManager] request_item_prices 01:37:57.994 [Save] Save done 01:37:57.994 [Save] Saving `save_data` 01:37:57.995 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1 01:37:57.996 [Save] Save done 01:37:57.996 [Save] Saving `save_data` 01:37:57.997 [Save] Save done 01:37:58.079 [Lua] Player statistics loaded! 01:37:58.180 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1 01:37:58.195 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2 01:37:58.301 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2 01:37:58.304 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 483 item(s) to the peddler stock 01:37:58.314 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3 01:37:58.399 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3 01:37:58.416 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4 01:37:58.518 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4 01:38:02.187 [Lua] [SteamManager] on_price_result 1 USD 01:38:02.188 [Lua] _refresh_steam_item_prices_cb 01:38:02.188 [Lua] [UnlockManager] All unlocks ready 01:38:02.203 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 01:38:03.260 [Lua] [Gamestate] Enter state StateLoading 01:38:03.262 [Lua] [LevelTransitionHandler] set_next_level( military, 0 ) 01:38:03.262 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 01:38:03.262 [Lua] [LobbyManager] Setting up network options 01:38:03.262 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 01:38:03.262 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 01:38:03.262 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 01:38:03.262 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 01:38:03.262 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 01:38:03.262 [Lua] LobbyManager:setup_network_options server_port: 27015 01:38:03.263 [Lua] state_loading_restart_network JOIN VIA STEAM 0 01:38:03.267 [Lua] registering RPCs 01:38:03.267 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 01:38:03.267 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer 01:38:03.267 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 01:38:03.267 [Lua] [LevelTransitionHandler] load_level military 0 01:38:03.267 [Lua] [LevelTransitionHandler] Loading level: "military" 01:38:03.267 [Lua] [LevelTransitionHandler] Package name: "resource_packages/levels/honduras/military" Meta package name: "resource_packages/levels/honduras/military_meta" 01:38:03.267 [SteamVoip] Creating room 85de9941b125a1ac 01:38:03.267 [SteamVoip] Joining room 85de9941b125a1ac 01:38:03.272 [EAC] EAC server 110000116f474aa is initializing 01:38:03.277 [EAC] Server is also client 110000116f474aa 01:38:03.277 [EACServer] [17:38:03:276][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF775558FE0 LogLevel: Info. 01:38:03.277 [Lua] ### Created peer state machine for 110000116f474aa 01:38:03.277 [Lua] [PeerSM] 110000116f474aa :: on_enter Connecting 01:38:03.277 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 01:38:03.277 warning: [Application] Application.update_render_world is deprecated. 01:38:03.279 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:38:03.279 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:38:03.279 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 01:38:03.279 [Lua] Set lobby begin: 01:38:03.279 [Lua] Set lobby end. 01:38:03.279 [Lua] [PSM] Peer 110000116f474aa joined. Want to use profile index "6" and join party "nil" 01:38:03.279 [Lua] [LobbyHost] Changed state from 0 to creating 01:38:03.330 error: [WwisePlugin] post_event with null event_name <> [0] =[C]: in function trigger_event [1] @scripts/managers/music/music_manager.lua:115: in function trigger_event [2] @scripts/game_state/state_loading.lua:537: in function _trigger_sound_events [3] @scripts/game_state/state_loading.lua:383: in function _trigger_loading_view [4] @scripts/game_state/state_loading.lua:524: in function callback [5] @scripts/managers/transition/transition_manager.lua:316: in function update [6] @scripts/boot.lua:893: in function game_update [7] @scripts/boot.lua:605:in function <> <> [1] self = table: 0000000002596CD0; event_name = nil; wwise_world = [WwiseWorld] [2] self = table: 00000000005A4B10; level_key = "military"; level_settings = table: 00000000002330E0; wwise_events = table: 0000000000246530; wwise_event = nil [3] self = table: 00000000005A4B10; level_key = "military"; act_progression_index = nil; level_settings = table: 00000000002330E0; weave_name = nil; weave_template = nil [4] self = table: 00000000005A4B10; level_key = "military"; act_progression_index = nil; skip_fade = nil; game_difficulty = "normal" [5] self = table: 000000000259C5C0; dt = 0.017389599233865738; is_loading_icon_active = true; callback = [function] [6] self = table: 0000000000097200; real_world_dt = 0.017389599233865738; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017389599233865738; t = 17.909538719104603 [7] dt = 0.017389599233865738 <> <> [1] _event_queues = table: 000000000259BEF0; _world = [World]; _scream_delays = table: 000000000259B7E0; _flags = table: 0000000002598A70; _game_states = table: 000000000259A150; _wwise_world = [WwiseWorld]; _current_horde_sound_settings = table: 000000000259BC70; _has_focus = true; _bus_transitions = table: 0000000002598410; _group_states = table: 000000000259A700; _music_players = table: 0000000002598020; _duck_sounds_stack = 0; [2] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0; [3] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0; [4] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _has_invitation_error = false; _machine = table: 00000000106FA9E0; _lobby_host = table: 000000001250EDC0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 000000000FFCFD50; _network_transmit = table: 0000000002079A30; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000001B994D0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000001BA3A0; [5] _world_name = "top_ingame_view"; _world = [World]; _loading_icon_view = table: 00000000025A1900; _fade_speed = 3; _twitch_icon_view = table: 00000000025C2E00; _color = Vector3Box(0, 0, 0); _gui = [Gui]; _fade = 1; _disconnect_indicator_view = table: 00000000025BD250; _fade_state = "in"; _loading_icon_viewport = [Viewport]; [6] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80; <> 01:38:03.346 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 01:38:03.415 [Lua] [LobbyHost] Changed state from creating to joined 01:38:03.415 [Lua] [PartyManager] Leader is set to 110000116f474aa 01:38:03.415 [Lua] [ChatManager] Setting up network context, host_peer_id:110000116f474aa my_peer_id:110000116f474aa 01:38:03.415 [Lua] [ChatManager] Registering channel 1 01:38:03.415 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa) 01:38:03.415 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa) 01:38:03.415 [Lua] [PartyManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa) 01:38:03.431 [Lua] [NetworkServer] Changing num_players from nil to 1 01:38:03.431 [Lua] Players: 1 01:38:03.431 [Lua] Set lobby begin: 01:38:03.431 [Lua] Lobby data level_key = military 01:38:03.431 [Lua] Lobby data num_players = 1 01:38:03.431 [Lua] Lobby data matchmaking = true 01:38:03.431 [Lua] Set lobby end. 01:38:05.257 [Lua] player (110000116f474aa,1) was put into party 0 01:38:05.257 [Lua] [PeerSM] 110000116f474aa :: on_exit Connecting 01:38:05.257 [Lua] [PeerSM] 110000116f474aa :: on_enter Loading 01:38:05.257 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000116f474aa military 0 01:38:05.257 warning: [Lua] Following data will be uploaded to Crashify: <> 01:38:05.258 warning: [Lua] "[[PeerStates.Loading]] level_key: military", Num ocurrencies: 1, User: 110000116f474aa "Axzire" [0] =[C]: in function callstack [1] @scripts/utils/script_application.lua:19: in function send_to_crashify [2] @scripts/network/peer_states.lua:203: in function on_enter [3] @scripts/network/peer_state_machine.lua:30: in function change_state [4] @scripts/network/peer_state_machine.lua:78: in function update [5] @scripts/network/network_server.lua:672: in function update [6] @scripts/game_state/state_loading.lua:757: in function _update_network [7] @scripts/game_state/state_loading.lua:633: in function update [8] @foundation/scripts/util/state_machine.lua:145: in function update [9] @scripts/boot.lua:842: in function game_update [10] @scripts/boot.lua:605:in function [1] system = "[PeerStates.Loading]"; message = "level_key: %s"; print_key = "[PeerStates.Loading]level_key: %s"; print_count = 1; message_formatted = "level_key: military"; body = "\"[[PeerStates.Loading]] level_key: military\", Num ocurrencies: 1, User: 110000116f474aa \"Axzire\"" [2] self = table: 0000000002DBF920; previous_state = Connecting; party = table: 0000000001613560; mechanism_manager = table: 000000000245B570; network_transmit = table: 0000000002079A30; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 638969; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002DC1820 [3] _ = table: 0000000002DBF920; new_state = Loading; old_state = Connecting [4] self = table: 00000000013D3220; dt = 0.017029700800776482; state_data = table: 0000000002DBF920; new_state = Loading [5] self = table: 00000000106CE0D0; dt = 0.017029700800776482; peer_state_machines = table: 0000000002DC0B60; joined_peers = table: 0000000001E11980; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 00000000013D3220 [6] self = table: 00000000005A4B10; dt = 0.017029700800776482 [7] self = table: 00000000005A4B10; dt = 0.017029700800776482; t = 19.837043597595766 [8] self = table: 00000000024EA710; dt = 0.017029700800776482; t = 19.837043597595766 [9] self = table: 0000000000097200; real_world_dt = 0.017029700800776482; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017029700800776482; t = 19.837043597595766 [10] dt = 0.017029700800776482 [2] server = table: 00000000106CE0D0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9566610008478165; peer_id = "110000116f474aa"; [4] current_state = Loading; function_memoize = table: 0000000002DBD8E0; state_data = table: 0000000002DBF920; [5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002DBF480; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000001FBD600; _joined_peers = table: 0000000001E11980; voip = table: 0000000001E15020; environment_variation_id = 0; level_transition_handler = table: 0000000002612E90; _connections = table: 00000000029AC2A0; lobby_host = table: 000000001250EDC0; level_key = "military"; slot_allocator = table: 0000000002DBF4B0; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000000FFCFD50; wanted_career_index = 1; _reserved_slots = table: 0000000002DBA400; wanted_profile_index = 1; _connected_peers = table: 0000000001E119B0; player_manager = table: 0000000001546EB0; _profile_requester = table: 00000000026464B0; network_transmit = table: 0000000002079A30; peers_completed_game_object_sync = table: 0000000001F43420; peer_state_machines = table: 0000000002DC0B60; network_event_delegate = table: 0000000011BC8530; [6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [8] _params = table: 00000000024E94C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097200; _state = table: 00000000005A4B10; [9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80; <> 01:38:05.258 [Lua] <> <>[PeerStates.Loading]<> <>level_key: military<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:58: in function print_exception [2] @scripts/network/peer_states.lua:204: in function on_enter [3] @scripts/network/peer_state_machine.lua:30: in function change_state [4] @scripts/network/peer_state_machine.lua:78: in function update [5] @scripts/network/network_server.lua:672: in function update [6] @scripts/game_state/state_loading.lua:757: in function _update_network [7] @scripts/game_state/state_loading.lua:633: in function update [8] @foundation/scripts/util/state_machine.lua:145: in function update [9] @scripts/boot.lua:842: in function game_update [10] @scripts/boot.lua:605:in function [1] system = "[PeerStates.Loading]"; message = "level_key: military" [2] self = table: 0000000002DBF920; previous_state = Connecting; party = table: 0000000001613560; mechanism_manager = table: 000000000245B570; network_transmit = table: 0000000002079A30; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 638969; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002DC1820 [3] _ = table: 0000000002DBF920; new_state = Loading; old_state = Connecting [4] self = table: 00000000013D3220; dt = 0.017029700800776482; state_data = table: 0000000002DBF920; new_state = Loading [5] self = table: 00000000106CE0D0; dt = 0.017029700800776482; peer_state_machines = table: 0000000002DC0B60; joined_peers = table: 0000000001E11980; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 00000000013D3220 [6] self = table: 00000000005A4B10; dt = 0.017029700800776482 [7] self = table: 00000000005A4B10; dt = 0.017029700800776482; t = 19.837043597595766 [8] self = table: 00000000024EA710; dt = 0.017029700800776482; t = 19.837043597595766 [9] self = table: 0000000000097200; real_world_dt = 0.017029700800776482; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017029700800776482; t = 19.837043597595766 [10] dt = 0.017029700800776482 [2] server = table: 00000000106CE0D0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9566610008478165; peer_id = "110000116f474aa"; [4] current_state = Loading; function_memoize = table: 0000000002DBD8E0; state_data = table: 0000000002DBF920; [5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002DBF480; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000001FBD600; _joined_peers = table: 0000000001E11980; voip = table: 0000000001E15020; environment_variation_id = 0; level_transition_handler = table: 0000000002612E90; _connections = table: 00000000029AC2A0; lobby_host = table: 000000001250EDC0; level_key = "military"; slot_allocator = table: 0000000002DBF4B0; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000000FFCFD50; wanted_career_index = 1; _reserved_slots = table: 0000000002DBA400; wanted_profile_index = 1; _connected_peers = table: 0000000001E119B0; player_manager = table: 0000000001546EB0; _profile_requester = table: 00000000026464B0; network_transmit = table: 0000000002079A30; peers_completed_game_object_sync = table: 0000000001F43420; peer_state_machines = table: 0000000002DC0B60; network_event_delegate = table: 0000000011BC8530; [6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097200; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 000000001250EDC0; _input_manager = table: 00000000001BA3A0; _profile_synchronizer = table: 000000000FFCFD50; _machine = table: 00000000106FA9E0; _network_event_delegate = table: 0000000011BC8530; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000001B994D0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 00000000106CE0D0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000002612E90; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002079A30; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [8] _params = table: 00000000024E94C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097200; _state = table: 00000000005A4B10; [9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097230; _machine = table: 00000000024EA710; startup_timer = 5.4716604797868058; has_booted = true; loading_context = table: 00000000024E8A80; <> <> 01:38:05.258 [Lua] [StateLoading] got rpc_load_level 71 military 01:38:11.019 [Lua] [LevelTransitionHandler] Level load completed! 01:38:11.019 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 638969 - use_random_directors: true - overriden_conflict: nil 01:38:11.046 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:38:11.046 [Lua] checking dlc's against conflict directors 01:38:11.046 [Lua] - removing conflict director 'chaos_beastmen' 01:38:11.046 [Lua] - removing conflict director 'skaven_beastmen' 01:38:11.046 [Lua] - removing conflict director 'beastmen' 01:38:11.046 [Lua] number of factions to include 2 01:38:11.046 [Lua] number of factions added 2 01:38:11.046 [Lua] --- --- --- 01:38:11.046 [Lua] Starting... difficulty 'normal' 01:38:11.046 [Lua] These are the starting conflict directors: 01:38:11.046 [Lua] chaos 01:38:11.046 [Lua] chaos_light 01:38:11.046 [Lua] skaven 01:38:11.047 [Lua] --- --- --- 01:38:11.047 [Lua] 01:38:11.047 [Lua] Looking for a new director: 01:38:11.047 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier 01:38:11.047 [Lua] ->trying director: skaven 01:38:11.047 [Lua] --> success! 01:38:11.047 [Lua] --> re-used the same breeds 01:38:11.047 [Lua] 01:38:11.047 [Lua] DONE! Found the following directors: 01:38:11.047 [Lua] skaven 01:38:11.047 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier 01:38:11.047 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_clan_rat_with_shield=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_storm_vermin_with_shield=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, chaos_raider=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_warpfire_thrower=true, chaos_berzerker=true, chaos_marauder=true, skaven_storm_vermin_commander=true, skaven_plague_monk=true, skaven_poison_wind_globadier=true, } 01:38:11.047 [Lua] load_startup_enemy_packages: -------------- 01:38:11.047 [Lua] chaos_spawn 01:38:11.047 [Lua] chaos_troll 01:38:11.047 [Lua] skaven_rat_ogre 01:38:11.047 [Lua] skaven_stormfiend 01:38:11.047 [Lua] beastmen_minotaur 01:38:11.047 [Lua] chaos_plague_sorcerer 01:38:11.047 [Lua] chaos_corruptor_sorcerer 01:38:11.047 [Lua] skaven_gutter_runner 01:38:11.047 [Lua] skaven_pack_master 01:38:11.047 [Lua] skaven_poison_wind_globadier 01:38:11.047 [Lua] skaven_ratling_gunner 01:38:11.047 [Lua] skaven_warpfire_thrower 01:38:11.047 [Lua] chaos_vortex_sorcerer 01:38:11.047 [Lua] beastmen_standard_bearer 01:38:11.047 [Lua] chaos_vortex 01:38:11.047 [Lua] critter_rat 01:38:11.047 [Lua] critter_pig 01:38:11.047 [Lua] skaven_storm_vermin 01:38:11.047 [Lua] chaos_warrior 01:38:11.047 [Lua] skaven_clan_rat_with_shield 01:38:11.047 [Lua] skaven_clan_rat 01:38:11.047 [Lua] skaven_storm_vermin_with_shield 01:38:11.047 [Lua] skaven_slave 01:38:11.047 [Lua] chaos_fanatic 01:38:11.047 [Lua] chaos_raider 01:38:11.047 [Lua] chaos_marauder_with_shield 01:38:11.047 [Lua] skaven_loot_rat 01:38:11.047 [Lua] chaos_berzerker 01:38:11.047 [Lua] chaos_marauder 01:38:11.047 [Lua] skaven_plague_monk 01:38:11.049 [Lua] ### Sending rpc_level_loaded 01:38:11.049 [Lua] #### Has state machine: true, peer_id: 110000116f474aa, level_id: 71 01:38:11.049 [Lua] Peer 110000116f474aa has loaded the level and all enemies are loaded 01:38:11.067 [Lua] [PeerSM] 110000116f474aa :: on_exit Loading 01:38:11.067 [Lua] [PeerSM] 110000116f474aa :: on_enter LoadingProfilePackages 01:38:11.067 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:0 my_peer_id:110000116f474aa 01:38:11.083 [Lua] [PeerSM] 110000116f474aa :: on_exit LoadingProfilePackages 01:38:11.083 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForEnterGame 01:38:11.084 [Lua] ### Sending rpc_level_loaded 01:38:11.084 [Lua] #### Has state machine: false, peer_id: 110000116f474aa, level_id: 71 01:38:19.919 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: nil 01:38:19.919 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 01:38:19.919 [Lua] Starting async level spawning of levels/honduras/military/world 01:38:19.919 [Umbra] Init version: 3.4.15 :: 16 threads 01:38:20.681 [Lua] Async level spawning done 01:38:20.681 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:38:21.658 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:38:21.658 [Lua] Set lobby begin: 01:38:21.658 [Lua] Lobby data host = 110000116f474aa 01:38:21.658 [Lua] Lobby data level_key = military 01:38:21.658 [Lua] Lobby data country_code = US 01:38:21.658 [Lua] Lobby data num_players = 1 01:38:21.658 [Lua] Lobby data unique_server_name = Axzire 01:38:21.658 [Lua] Lobby data matchmaking = true 01:38:21.658 [Lua] Set lobby end. 01:38:21.659 [Lua] [Gamestate] Enter StateIngame HOST 01:38:21.660 [Lua] <>level = military<> 01:38:21.660 [Lua] Set lobby begin: 01:38:21.660 [Lua] Lobby data host = 110000116f474aa 01:38:21.660 [Lua] Lobby data level_key = military 01:38:21.660 [Lua] Lobby data selected_level_key = military 01:38:21.660 [Lua] Lobby data country_code = US 01:38:21.660 [Lua] Lobby data num_players = 1 01:38:21.660 [Lua] Lobby data unique_server_name = Axzire 01:38:21.660 [Lua] Lobby data matchmaking = true 01:38:21.660 [Lua] Set lobby end. 01:38:21.660 [Lua] [StateIngame] Server ingame 01:38:21.664 [Lua] Set lobby begin: 01:38:21.664 [Lua] Lobby data level_key = military 01:38:21.664 [Lua] Lobby data selected_level_key = military 01:38:21.664 [Lua] Lobby data num_players = 1 01:38:21.664 [Lua] Lobby data matchmaking = true 01:38:21.664 [Lua] Lobby data host = 110000116f474aa 01:38:21.664 [Lua] Lobby data country_code = US 01:38:21.664 [Lua] Lobby data difficulty_tweak = 0 01:38:21.664 [Lua] Lobby data unique_server_name = Axzire 01:38:21.665 [Lua] Lobby data difficulty = normal 01:38:21.665 [Lua] Set lobby end. 01:38:21.665 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer 01:38:21.665 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:38:21.665 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:38:21.665 [Lua] [Matchmaking] initializing 01:38:21.665 [Lua] [Matchmaking] my_peer_id: 110000116f474aa, I am server 01:38:21.665 [Lua] [Matchmaking] register rpcs 01:38:21.665 [Lua] GameNetworkManager:init... creating game session 01:38:21.665 [Lua] Host GameSession.make_game_session_host with session: 01:38:21.665 [Network] Setting artificial MTU limit to 65536 01:38:21.665 [Lua] [StateIngame] loadout_changed: false old_loadout: nil new_loadout: nil game_mode: adventure 01:38:21.665 [Lua] Assigning peer(110000116f474aa:1) to profile(6) career(1) 01:38:21.665 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(1) profile_index(6) career_index(1) 01:38:21.665 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 01:38:21.665 [Lua] 01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean) 01:38:21.665 [Lua] [resource_packages/careers/es_knight] = false (boolean) 01:38:21.665 [Lua] [wwise/two_handed_hammers] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean) 01:38:21.665 [Lua] [wwise/bow] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean) 01:38:21.665 [Lua] 01:38:21.665 [Lua] 01:38:21.665 [Lua] [wwise/two_handed_hammers] = false (boolean) 01:38:21.665 [Lua] [resource_packages/careers/es_knight] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean) 01:38:21.665 [Lua] [units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh] = false (boolean) 01:38:21.665 [Lua] [wwise/bow] = false (boolean) 01:38:21.665 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01] = false (boolean) 01:38:21.665 [Lua] 01:38:21.665 [Lua] player (110000116f474aa,1) was put into party 1 01:38:21.673 [Lua] Switching ConflictSettings: to: default 01:38:21.673 [Lua] pacing=default 01:38:21.673 [Lua] roaming=nil 01:38:21.673 [Lua] specials=default 01:38:21.673 [Lua] debug_color=maroon 01:38:21.673 [Lua] contained_breeds=nil 01:38:21.673 [Lua] pack_spawning=default 01:38:21.673 [Lua] disabled=false 01:38:21.673 [Lua] factions=nil 01:38:21.673 [Lua] boss=default 01:38:21.673 [Lua] horde=default 01:38:21.673 [Lua] name=default 01:38:21.673 [Lua] intensity=default 01:38:21.673 [Lua] --- 01:38:21.673 [Lua] [LevelAnalysis] set_random_seed( 638969) 01:38:21.707 [Lua] [AIInterestPointSystem] Level Seed: 638969 01:38:21.707 [Lua] 01:38:21.707 [Lua] [entity_system_bag] = table 01:38:21.707 [Lua] [entity_system_bag] = metatable 01:38:21.707 [Lua] [startup_data] = table 01:38:21.707 [Lua] [entity_manager] = table 01:38:21.707 [Lua] [entity_manager] = metatable 01:38:21.707 [Lua] [unit_spawner] = table 01:38:21.707 [Lua] [unit_spawner] = metatable 01:38:21.707 [Lua] [unit_storage] = table 01:38:21.707 [Lua] [unit_storage] = metatable 01:38:21.707 [Lua] [dice_keeper] = table 01:38:21.707 [Lua] [dice_keeper] = metatable 01:38:21.707 [Lua] [is_server] = true (boolean) 01:38:21.707 [Lua] [world] = [World] 01:38:21.707 [Lua] [system_api] = table 01:38:21.707 [Lua] [entity_system] = table 01:38:21.707 [Lua] [entity_system] = metatable 01:38:21.707 [Lua] [network_lobby] = table 01:38:21.707 [Lua] [network_lobby] = metatable 01:38:21.707 [Lua] [profile_synchronizer] = table 01:38:21.707 [Lua] [profile_synchronizer] = metatable 01:38:21.707 [Lua] [level_transition_handler] = table 01:38:21.707 [Lua] [level_transition_handler] = metatable 01:38:21.707 [Lua] [num_local_human_players] = 1 (number) 01:38:21.707 [Lua] [statistics_db] = table 01:38:21.707 [Lua] [statistics_db] = metatable 01:38:21.707 [Lua] [network_server] = table 01:38:21.707 [Lua] [network_server] = metatable 01:38:21.707 [Lua] [input_manager] = table 01:38:21.707 [Lua] [input_manager] = metatable 01:38:21.707 [Lua] [network_clock] = table 01:38:21.707 [Lua] [network_clock] = metatable 01:38:21.707 [Lua] [network_transmit] = table 01:38:21.707 [Lua] [network_transmit] = metatable 01:38:21.707 [Lua] [free_flight_manager] = table 01:38:21.707 [Lua] [free_flight_manager] = metatable 01:38:21.707 [Lua] [network_manager] = table 01:38:21.707 [Lua] [network_manager] = metatable 01:38:21.707 [Lua] [network_event_delegate] = table 01:38:21.707 [Lua] [network_event_delegate] = metatable 01:38:21.707 [Lua] 01:38:21.707 [Lua] ignoring extension VersusVolumeObjectiveExtension 01:38:21.707 [Lua] ignoring extension VersusInteractObjectiveExtension 01:38:21.707 [Lua] ignoring extension VersusPayloadObjectiveExtension 01:38:21.707 [Lua] ignoring extension VersusSocketObjectiveExtension 01:38:21.707 [Lua] ignoring extension VersusTargetObjectiveExtension 01:38:21.707 [Lua] ignoring extension VersusMissionObjectiveExtension 01:38:21.710 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:38:21.729 [Lua] [AchievementManager] Achievements using the steam platform 01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event 01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event 01:38:21.751 [Lua] respawn_unit_spawned with group id: cannon_event 01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event 01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event 01:38:21.755 [Lua] respawn_unit_spawned with group id: end_event 01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event 01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event 01:38:21.786 [Lua] respawn_unit_spawned with group id: gate_event 01:38:21.794 [Lua] [StateIngame] Level seed: 638969 01:38:21.834 [Lua] [LevelAnalysis] set_random_seed( 846387) 01:38:21.843 [Lua] [IngameUI] init 01:38:21.854 [SteamVoipClient] select_out(110000116f474aa, off) 01:38:21.856 [Lua] cb_razer_chroma_setup 01:38:21.874 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 01:38:21.874 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 01:38:21.874 [Lua] Set lobby begin: 01:38:21.874 [Lua] Lobby data level_key = military 01:38:21.874 [Lua] Lobby data power_level = 199 01:38:21.874 [Lua] Lobby data selected_level_key = military 01:38:21.874 [Lua] Lobby data num_players = 1 01:38:21.874 [Lua] Lobby data matchmaking = true 01:38:21.874 [Lua] Lobby data host = 110000116f474aa 01:38:21.874 [Lua] Lobby data country_code = US 01:38:21.874 [Lua] Lobby data difficulty_tweak = 0 01:38:21.875 [Lua] Lobby data unique_server_name = Axzire 01:38:21.875 [Lua] Lobby data difficulty = normal 01:38:21.875 [Lua] Set lobby end. 01:38:21.875 [Lua] CurrentConflictSettings default 01:38:21.875 [Lua] [ConflictDirector] conflict_director is ai_ready 01:38:21.880 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:38:21.880 [Lua] [MainPathSpawningGenerator] Injecting travel distances 01:38:21.884 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:38:21.884 [Lua] Forming navigation groups in one frame 01:38:21.884 [Lua] Forming navigation groups 01:38:21.884 [Lua] NavigationGroupManager -> calulation time A: 0.0010000000000047748 01:38:22.134 [Lua] NavigationGroupManager -> calulation time B: 0.25 01:38:22.134 [Lua] number of nav groups: 341 01:38:22.136 [Lua] number of refined nav groups : 267 01:38:22.142 [Lua] NavigationGroupManager -> calulation time C: 0.0069999999999978968 01:38:22.142 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.385928332805632 Normalized coefficient: 1.17660871987493 01:38:22.144 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.875183978676802 Normalized coefficient: 1.2232834906347207 01:38:22.146 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.7838569268584212 Normalized coefficient: 1.6097945950909653 01:38:22.149 [Lua] -------------> JOW Perfect-density 1.3500000000000001 Sum density 0.74227838516235356 Normalized coefficient: 1.8187246550426275 01:38:22.152 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 01:38:22.152 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 01:38:22.152 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 01:38:22.152 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 01:38:22.152 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 01:38:22.162 [Lua] [LevelAnalysis] Generating boss paths for level: military 01:38:22.162 [Lua] [LevelAnalysis] This level has a total main-path length of 1115.830 meters. 01:38:22.162 [Lua] [LevelAnalysis] grouping spawners for event_patrol 01:38:22.162 [Lua] [LevelAnalysis] 01:38:22.162 [Lua] [LevelAnalysis] grouping spawners for event_boss 01:38:22.162 [Lua] [LevelAnalysis] 01:38:22.162 [Lua] [LevelAnalysis] Terror events added: 01:38:22.162 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 01:38:22.162 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 01:38:22.162 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 01:38:22.162 [Lua] ----> using boss gizmo! 01:38:22.162 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.7 start-travel-dist: 216.7, end-travel-dist: 299.9 spawn_distance 0.0 01:38:22.162 [Lua] Adding main path event: Vector3Box(112.5, 137, -19.3033) boss_event_rat_ogre 45 table: 000000000B7F3C10 01:38:22.162 [Lua] ----> using boss gizmo! 01:38:22.162 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -276.6 start-travel-dist: 774.1, end-travel-dist: 937.9 spawn_distance 487.5 01:38:22.162 [Lua] Adding main path event: Vector3Box(-93, -86, 64.5) boss_event_chaos_troll 45 table: 000000000B7F3F60 01:38:22.162 [Lua] [LevelAnalysis] num_event_places_f: 0.7105533328056336 , num_event_places: 0 , trailing_event_fraction: 0.7105533328056336 , num_events: 1 01:38:22.162 [Lua] [LevelAnalysis] Level path distance: 1115.8299992084503 01:38:22.162 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1115.8299992084503 forbidden_dist: -1015.8299992084503 01:38:22.162 [Lua] [LevelAnalysis] wanted_distance: 458.64378847500035 01:38:22.162 [Lua] [LevelAnalysis] Terror events added: 01:38:22.162 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 01:38:22.162 [Lua] Adding main path event: Vector3Box(170.124, 28.9063, 50.6714) rare_event_loot_rat 45 table: 000000000B7F4470 01:38:22.163 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn potions pickups 01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 01:38:22.172 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 01:38:22.211 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:1 my_peer_id:110000116f474aa 01:38:22.216 [Lua] player (110000116f474aa,2) was put into party 1 01:38:22.228 [Lua] Assigning peer(110000116f474aa:2) to profile(3) career(1) 01:38:22.228 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(2) profile_index(3) career_index(1) 01:38:22.228 [Lua] Set lobby begin: 01:38:22.228 [Lua] Lobby data level_key = military 01:38:22.229 [Lua] Lobby data power_level = 199 01:38:22.229 [Lua] Lobby data selected_level_key = military 01:38:22.229 [Lua] Lobby data player_slot_1 = 0:0 01:38:22.229 [Lua] Lobby data player_slot_4 = 0:0 01:38:22.229 [Lua] Lobby data num_players = 1 01:38:22.229 [Lua] Lobby data matchmaking = true 01:38:22.229 [Lua] Lobby data host = 110000116f474aa 01:38:22.229 [Lua] Lobby data country_code = US 01:38:22.229 [Lua] Lobby data unique_server_name = Axzire 01:38:22.229 [Lua] Lobby data player_slot_5 = 0:0 01:38:22.229 [Lua] Lobby data player_slot_2 = 0:0 01:38:22.229 [Lua] Lobby data difficulty_tweak = 0 01:38:22.229 [Lua] Lobby data player_slot_3 = 0:0 01:38:22.230 [Lua] Lobby data difficulty = normal 01:38:22.230 [Lua] Set lobby end. 01:38:22.230 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 01:38:22.230 [Lua] 01:38:22.230 [Lua] [wwise/one_handed_axes] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean) 01:38:22.230 [Lua] [wwise/crossbow] = false (boolean) 01:38:22.230 [Lua] [resource_packages/careers/dr_ranger] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean) 01:38:22.230 [Lua] 01:38:22.230 [Lua] 01:38:22.230 [Lua] [wwise/crossbow] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base] = false (boolean) 01:38:22.230 [Lua] [resource_packages/careers/dr_ranger] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 01:38:22.230 [Lua] [wwise/one_handed_axes] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1] = false (boolean) 01:38:22.230 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1] = false (boolean) 01:38:22.230 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean) 01:38:22.230 [Lua] 01:38:22.230 [Lua] player (110000116f474aa,3) was put into party 1 01:38:22.243 [Lua] Assigning peer(110000116f474aa:3) to profile(4) career(1) 01:38:22.243 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(3) profile_index(4) career_index(1) 01:38:22.243 [Lua] Set lobby begin: 01:38:22.243 [Lua] Lobby data level_key = military 01:38:22.243 [Lua] Lobby data power_level = 199 01:38:22.243 [Lua] Lobby data selected_level_key = military 01:38:22.243 [Lua] Lobby data player_slot_1 = 0:0 01:38:22.243 [Lua] Lobby data player_slot_4 = 0:0 01:38:22.243 [Lua] Lobby data num_players = 1 01:38:22.243 [Lua] Lobby data matchmaking = true 01:38:22.243 [Lua] Lobby data host = 110000116f474aa 01:38:22.243 [Lua] Lobby data country_code = US 01:38:22.244 [Lua] Lobby data unique_server_name = Axzire 01:38:22.244 [Lua] Lobby data player_slot_5 = 0:0 01:38:22.244 [Lua] Lobby data player_slot_2 = 0:0 01:38:22.244 [Lua] Lobby data difficulty_tweak = 0 01:38:22.244 [Lua] Lobby data player_slot_3 = 0:0 01:38:22.244 [Lua] Lobby data difficulty = normal 01:38:22.244 [Lua] Set lobby end. 01:38:22.244 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 01:38:22.244 [Lua] 01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean) 01:38:22.244 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean) 01:38:22.244 [Lua] [wwise/bow] = false (boolean) 01:38:22.244 [Lua] [wwise/one_handed_daggers] = false (boolean) 01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean) 01:38:22.244 [Lua] 01:38:22.244 [Lua] 01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean) 01:38:22.244 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean) 01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 01:38:22.244 [Lua] [wwise/one_handed_daggers] = false (boolean) 01:38:22.244 [Lua] [wwise/bow] = false (boolean) 01:38:22.244 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 01:38:22.244 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean) 01:38:22.244 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1] = false (boolean) 01:38:22.244 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1] = false (boolean) 01:38:22.244 [Lua] 01:38:22.244 [Lua] player (110000116f474aa,4) was put into party 1 01:38:22.257 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1) 01:38:22.257 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1) 01:38:22.257 [Lua] Set lobby begin: 01:38:22.257 [Lua] Lobby data level_key = military 01:38:22.257 [Lua] Lobby data power_level = 199 01:38:22.257 [Lua] Lobby data selected_level_key = military 01:38:22.257 [Lua] Lobby data player_slot_1 = 0:0 01:38:22.257 [Lua] Lobby data player_slot_4 = 0:0 01:38:22.257 [Lua] Lobby data num_players = 1 01:38:22.257 [Lua] Lobby data matchmaking = true 01:38:22.257 [Lua] Lobby data host = 110000116f474aa 01:38:22.257 [Lua] Lobby data country_code = US 01:38:22.257 [Lua] Lobby data unique_server_name = Axzire 01:38:22.257 [Lua] Lobby data player_slot_5 = 0:0 01:38:22.257 [Lua] Lobby data player_slot_2 = 0:0 01:38:22.257 [Lua] Lobby data difficulty_tweak = 0 01:38:22.257 [Lua] Lobby data player_slot_3 = 0:0 01:38:22.257 [Lua] Lobby data difficulty = normal 01:38:22.257 [Lua] Set lobby end. 01:38:22.258 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 01:38:22.258 [Lua] 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 01:38:22.258 [Lua] [wwise/one_handed_hammers] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 01:38:22.258 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 01:38:22.258 [Lua] [wwise/staff] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 01:38:22.258 [Lua] 01:38:22.258 [Lua] 01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean) 01:38:22.258 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean) 01:38:22.258 [Lua] [wwise/staff] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean) 01:38:22.258 [Lua] [wwise/one_handed_hammers] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 01:38:22.258 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean) 01:38:22.258 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 01:38:22.258 [Lua] 01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:2 my_peer_id:110000116f474aa 01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:3 my_peer_id:110000116f474aa 01:38:22.262 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:4 my_peer_id:110000116f474aa 01:38:22.464 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:22.478 [Lua] Spline already found! 01:38:22.495 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:22.513 [Lua] Spline already found! 01:38:22.617 [Lua] Init group template: spline_patrol 01:38:22.697 [Lua] Init group template: spline_patrol 01:38:29.759 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForEnterGame 01:38:29.759 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForGameObjectSync 01:38:29.774 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForGameObjectSync 01:38:29.774 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForPlayers 01:38:29.775 [Lua] player (110000116f474aa,4) was put into party 1 01:38:29.792 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1) 01:38:29.792 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1) 01:38:29.792 [Lua] Set lobby begin: 01:38:29.792 [Lua] Lobby data level_key = military 01:38:29.792 [Lua] Lobby data power_level = 199 01:38:29.792 [Lua] Lobby data selected_level_key = military 01:38:29.792 [Lua] Lobby data player_slot_1 = 0:0 01:38:29.792 [Lua] Lobby data player_slot_4 = 0:0 01:38:29.792 [Lua] Lobby data num_players = 1 01:38:29.792 [Lua] Lobby data matchmaking = true 01:38:29.792 [Lua] Lobby data host = 110000116f474aa 01:38:29.793 [Lua] Lobby data country_code = US 01:38:29.793 [Lua] Lobby data unique_server_name = Axzire 01:38:29.793 [Lua] Lobby data player_slot_5 = 0:0 01:38:29.793 [Lua] Lobby data player_slot_2 = 0:0 01:38:29.793 [Lua] Lobby data difficulty_tweak = 0 01:38:29.793 [Lua] Lobby data player_slot_3 = 0:0 01:38:29.793 [Lua] Lobby data difficulty = normal 01:38:29.793 [Lua] Set lobby end. 01:38:29.793 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 01:38:29.793 [Lua] 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 01:38:29.793 [Lua] [wwise/one_handed_hammers] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 01:38:29.793 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 01:38:29.793 [Lua] [wwise/staff] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 01:38:29.793 [Lua] 01:38:29.793 [Lua] 01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean) 01:38:29.793 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean) 01:38:29.793 [Lua] [wwise/staff] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean) 01:38:29.793 [Lua] [wwise/one_handed_hammers] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 01:38:29.793 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean) 01:38:29.793 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 01:38:29.793 [Lua] 01:38:29.795 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:5 my_peer_id:110000116f474aa 01:38:29.796 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForPlayers 01:38:29.796 [Lua] [PeerSM] 110000116f474aa :: on_enter InGame 01:38:29.821 [Lua] test 01:38:29.825 [Lua] test 01:38:29.827 [Lua] test 01:38:29.846 [Lua] Switching ConflictSettings: to: chaos_light 01:38:29.846 [Lua] pacing=chaos 01:38:29.846 [Lua] roaming=nil 01:38:29.846 [Lua] specials=chaos_light 01:38:29.846 [Lua] debug_color=purple 01:38:29.846 [Lua] contained_breeds=nil 01:38:29.846 [Lua] pack_spawning=chaos_light 01:38:29.846 [Lua] disabled=false 01:38:29.846 [Lua] factions=nil 01:38:29.846 [Lua] boss=chaos_light 01:38:29.846 [Lua] horde=chaos 01:38:29.846 [Lua] name=chaos_light 01:38:29.846 [Lua] intensity=default 01:38:29.846 [Lua] --- 01:38:29.847 [Lua] updating bot weapon metadata for weapon: dual_wield_daggers_template_1 01:38:29.847 [Lua] updating bot weapon metadata for weapon: longbow_template_1 01:38:29.847 [Lua] updating bot weapon metadata for weapon: one_handed_hammer_wizard_template_1 01:38:29.847 [Lua] updating bot weapon metadata for weapon: staff_fireball_fireball_template_1 01:38:29.847 [Lua] updating bot weapon metadata for weapon: one_hand_axe_template_2 01:38:29.847 [Lua] updating bot weapon metadata for weapon: crossbow_template_1 01:38:29.867 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 10 11 01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_raider 4 1 10 01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 2 9 01:38:29.867 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 3 8 01:38:29.890 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 4 7 01:38:29.890 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 5 6 01:38:29.890 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 1 5 01:38:29.925 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 1 1 01:38:30.225 [Lua] StateInGameRunning:_game_actually_starts() 01:38:30.225 [Lua] ################################################################################################################# 01:38:30.225 [Lua] [Loading Time]: 00:00:27 [Transition]: none-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:38:30.225 [Lua] ################################################################################################################# 01:38:30.225 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 5 01:38:30.245 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 5 01:38:30.366 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 5 01:38:30.366 [Lua] Commit load time data 01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:30.382 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:30.393 [Lua] Spline already found! 01:38:30.395 [Lua] Spline already found! 01:38:30.399 [Lua] Spline already found! 01:38:30.403 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:30.416 [Lua] Spline already found! 01:38:30.699 [Lua] Init group template: spline_patrol 01:38:30.758 [Lua] Init group template: spline_patrol 01:38:30.814 [Lua] Init group template: spline_patrol 01:38:31.074 [Lua] Init group template: spline_patrol 01:38:50.281 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_1 (seed: 0) 01:38:50.281 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:50.299 [Lua] Spline already found! 01:38:50.383 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:38:50.400 [Lua] Spline already found! 01:38:50.404 [Lua] Init group template: spline_patrol 01:38:50.710 [Lua] Init group template: spline_patrol 01:38:51.458 [Lua] TerrorEventMixer.start_event: military_benchmark_1 (seed: 0) 01:38:51.475 [Lua] main_path_player_far_away_check started 01:38:51.492 [Lua] main_path_player_far_away_check started 01:38:51.492 [Lua] Players are leaving the safe zone 01:38:51.509 [Lua] main_path_player_far_away_check started 01:38:51.526 [Lua] main_path_player_far_away_check started 01:38:51.551 [Lua] Switching ConflictSettings: to: chaos 01:38:51.551 [Lua] pacing=chaos 01:38:51.551 [Lua] roaming=nil 01:38:51.551 [Lua] specials=chaos 01:38:51.551 [Lua] debug_color=purple 01:38:51.551 [Lua] contained_breeds=nil 01:38:51.551 [Lua] pack_spawning=chaos 01:38:51.551 [Lua] disabled=false 01:38:51.551 [Lua] factions=nil 01:38:51.551 [Lua] boss=chaos 01:38:51.551 [Lua] horde=chaos 01:38:51.551 [Lua] name=chaos 01:38:51.551 [Lua] intensity=default 01:38:51.551 [Lua] --- 01:38:52.332 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 42 67 01:38:52.385 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 01:38:52.385 [Lua] ERROR: Tried to freeze unit twice in the same frame. 01:38:52.465 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 34 34 01:38:57.341 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:38:57.631 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 31 55 01:39:02.951 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:03.256 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:08.701 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:09.132 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:10.927 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:12.219 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:13.177 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:15.000 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:15.373 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_2 (seed: 0) 01:39:15.673 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:15.865 [Lua] event horde ends! 01:39:16.050 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:16.085 [Lua] event horde ends! 01:39:16.323 [Lua] event horde ends! 01:39:17.437 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 1 5 01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 2 2 4 01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 3 3 01:39:17.437 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 1 2 01:39:17.539 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:17.560 [Lua] Spline already found! 01:39:17.565 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:17.580 [Lua] Spline already found! 01:39:17.729 [Lua] Init group template: spline_patrol 01:39:17.920 [Lua] Init group template: spline_patrol 01:39:22.357 [Lua] debug destroy close units 0 01:39:22.398 [Lua] main_path_player_far_away_check started 01:39:22.420 [Lua] main_path_player_far_away_check started 01:39:22.441 [Lua] main_path_player_far_away_check started 01:39:22.462 [Lua] main_path_player_far_away_check started 01:39:22.536 [Lua] Switching ConflictSettings: to: chaos_light 01:39:22.536 [Lua] pacing=chaos 01:39:22.536 [Lua] roaming=nil 01:39:22.536 [Lua] specials=chaos_light 01:39:22.536 [Lua] debug_color=purple 01:39:22.536 [Lua] contained_breeds=nil 01:39:22.536 [Lua] pack_spawning=chaos_light 01:39:22.536 [Lua] disabled=false 01:39:22.536 [Lua] factions=nil 01:39:22.536 [Lua] boss=chaos_light 01:39:22.536 [Lua] horde=chaos 01:39:22.536 [Lua] name=chaos_light 01:39:22.537 [Lua] intensity=default 01:39:22.537 [Lua] --- 01:39:29.925 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:29.945 [Lua] Spline already found! 01:39:30.035 [Lua] Init group template: spline_patrol 01:39:30.424 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_3 (seed: 0) 01:39:30.468 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:30.490 [Lua] Spline already found! 01:39:30.558 [Lua] Init group template: spline_patrol 01:39:31.444 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 71207 01:39:32.466 [Lua] Destroying unit - ai too far away from all players. critter_rat 6 2 34 01:39:32.488 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 3 5 24 01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 6 23 01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 7 22 01:39:32.488 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 8 21 01:39:44.466 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:44.479 [Lua] Spline already found! 01:39:44.517 [Lua] Init group template: spline_patrol 01:39:46.962 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_4 (seed: 0) 01:39:47.003 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:47.003 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:47.016 [Lua] Spline already found! 01:39:47.019 [Lua] Spline already found! 01:39:47.193 [Lua] Init group template: spline_patrol 01:39:47.248 [Lua] Init group template: spline_patrol 01:39:47.371 [Lua] TerrorEventMixer.start_event: military_benchmark_2 (seed: 0) 01:39:47.383 [Lua] main_path_player_far_away_check started 01:39:47.397 [Lua] main_path_player_far_away_check started 01:39:47.411 [Lua] main_path_player_far_away_check started 01:39:47.424 [Lua] main_path_player_far_away_check started 01:39:47.446 [Lua] Switching ConflictSettings: to: skaven 01:39:47.446 [Lua] pacing=default 01:39:47.446 [Lua] roaming=nil 01:39:47.446 [Lua] specials=skaven 01:39:47.446 [Lua] debug_color=orange 01:39:47.446 [Lua] contained_breeds=nil 01:39:47.446 [Lua] pack_spawning=skaven 01:39:47.446 [Lua] disabled=false 01:39:47.446 [Lua] factions=nil 01:39:47.446 [Lua] boss=skaven 01:39:47.446 [Lua] horde=default 01:39:47.446 [Lua] name=skaven 01:39:47.446 [Lua] intensity=default 01:39:47.446 [Lua] --- 01:39:48.474 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:48.488 [Lua] Spline already found! 01:39:48.518 [Lua] Init group template: spline_patrol 01:39:49.032 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:39:49.046 [Lua] Spline already found! 01:39:49.050 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 14 46 01:39:49.050 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 15 45 01:39:49.050 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 16 44 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 17 44 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 18 43 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 19 42 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 20 41 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 21 40 01:39:49.062 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 22 39 01:39:49.074 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 23 39 01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 24 38 01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 25 37 01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 26 36 01:39:49.075 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 27 35 01:39:49.091 [Lua] Init group template: spline_patrol 01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 1 30 01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 2 29 01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 3 28 01:39:49.114 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 4 27 01:39:49.131 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 11 20 01:39:49.131 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 12 19 01:39:54.405 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:58.617 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:39:59.207 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:40:02.713 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:40:08.476 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_5 (seed: 0) 01:40:09.456 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 01:40:10.509 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 2 34 01:40:10.530 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 7 34 01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 9 33 01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 10 32 01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 11 31 01:40:10.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 12 30 01:40:10.549 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 13 29 01:40:10.593 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 1 28 01:40:10.593 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 2 27 01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 3 26 01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 4 25 01:40:10.613 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 5 24 01:40:10.613 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 6 23 01:40:10.613 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 7 22 01:40:11.480 [Lua] event horde ends! 01:40:12.489 [Lua] event horde ends! 01:40:13.010 [Lua] event horde ends! 01:40:13.780 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:40:13.796 [Lua] Spline already found! 01:40:13.833 [Lua] Init group template: spline_patrol 01:40:19.044 [Lua] debug destroy close units 0 01:40:19.079 [Lua] main_path_player_far_away_check started 01:40:19.096 [Lua] main_path_player_far_away_check started 01:40:19.113 [Lua] main_path_player_far_away_check started 01:40:19.130 [Lua] main_path_player_far_away_check started 01:40:19.192 [Lua] Switching ConflictSettings: to: chaos_light 01:40:19.192 [Lua] pacing=chaos 01:40:19.192 [Lua] roaming=nil 01:40:19.192 [Lua] specials=chaos_light 01:40:19.192 [Lua] debug_color=purple 01:40:19.193 [Lua] contained_breeds=nil 01:40:19.193 [Lua] pack_spawning=chaos_light 01:40:19.193 [Lua] disabled=false 01:40:19.193 [Lua] factions=nil 01:40:19.193 [Lua] boss=chaos_light 01:40:19.193 [Lua] horde=chaos 01:40:19.193 [Lua] name=chaos_light 01:40:19.193 [Lua] intensity=default 01:40:19.193 [Lua] --- 01:40:19.320 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 01:40:19.337 [Lua] Spline already found! 01:40:19.375 [Lua] Init group template: spline_patrol 01:40:23.008 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_6 (seed: 0) 01:40:24.906 [Lua] TerrorEventMixer.start_event: military_benchmark_troll_sound (seed: 0) 01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 15 16 01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 4 15 01:40:25.068 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 5 14 01:40:25.084 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 8 10 01:40:25.099 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 3 7 01:40:25.099 [Lua] Destroying unit - ai too far away from all players. critter_rat 3 5 6 01:40:25.575 [Lua] Time for new HOOORDE! multi_first_wave 01:40:25.575 [Lua] HORDE: Spawning hordes while 2 other ai are spawned 01:40:25.575 [Lua] horde requested: vector_blob 01:40:25.575 [Lua] wants to spawn ahead within distance: 60 01:40:25.575 [Lua] horde crated with id 20 of type vector_blob 01:40:25.575 [Lua] managed to spawn 24/24 horde enemies 01:40:25.575 [Lua] vector blob horde has started 01:40:25.893 [Lua] Init group template: horde 01:40:30.522 [Lua] TerrorEventMixer.start_event: military_benchmark_troll (seed: 0) 01:40:36.530 [Lua] HORDE: last wave, reset to standard horde delay 01:40:36.530 [Lua] Time for new HOOORDE! multi_last_wave 01:40:36.530 [Lua] HORDE: Spawning hordes while 26 other ai are spawned 01:40:36.530 [Lua] horde requested: vector_blob 01:40:36.530 [Lua] wants to spawn behind within distance: 60 01:40:36.530 [Lua] could not, tries to spawnahead 01:40:36.530 [Lua] horde crated with id 21 of type vector_blob 01:40:36.530 [Lua] managed to spawn 22/22 horde enemies 01:40:36.530 [Lua] vector blob horde has started 01:40:36.563 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 27 30 01:40:36.573 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 28 30 01:40:36.701 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 36 41 01:40:36.701 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 37 40 01:40:36.757 [Lua] Init group template: horde 01:40:36.775 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 40 44 01:40:37.277 [Lua] TerrorEventMixer.start_event: military_benchmark_end (seed: 0) 01:40:37.285 [Lua] [Matchmaking] Doing transition leave_game from UI 01:40:37.285 [Lua] TRANSITION leave_game nil nil 01:40:37.285 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:40:37.285 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=137.46 01:40:37.289 [Application] Lua signals application exit. 01:40:37.337 [Lua] Clearing all global lookup lists 01:40:37.338 [Lua] [IngamePlayerListUI] - Destroy 01:40:37.338 [Lua] [EquipmentUI] - Destroy 01:40:37.338 [Lua] [AbilityUI] - Destroy 01:40:37.338 [Lua] [GamePadAbilityUI] - Destroy 01:40:37.338 [Lua] [GamePadEquipmentUI] - Destroy 01:40:37.338 [Lua] [IngameUI] destroy 01:40:37.352 [Lua] Horde killed: ? 01:40:37.353 [Lua] Horde killed: ? 01:40:37.509 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:40:37.705 [Lua] [Matchmaking] unregister rpcs 01:40:37.705 [Lua] [Matchmaking] destroying 01:40:37.705 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 01:40:37.705 [Lua] [ChatManager] Unregistering channel 1 01:40:37.705 [Lua] [EnemyPackageLoader] network_context_destroyed 01:40:37.705 [Lua] [PartyManager] network_context_destroyed 01:40:37.705 [Lua] [GameMechanismManager] network_context_destroyed 01:40:37.706 [SteamVoip] Leaving room 85de9941b125a1ac 01:40:37.706 [SteamVoipClient] select_out(110000116f474aa, off) 01:40:37.706 [SteamVoip] Destroying room 85de9941b125a1ac 01:40:37.780 [EACServer] [17:40:37:780][Windows][EAC Server] [Info][Destroy] Called 01:40:37.782 [Lua] [LobbyHost] Destroying 01:40:37.782 [Umbra] Unload tome 01:40:37.841 [Lua] ############### UNLOADING PACKAGES ############### 01:40:39.253 [RazerChroma] Shutdown Razer Chroma [Log end]