adapter_index = 0 allow_occupied_hero_lobbies = false ambient_light_quality = "high" animation_lod_distance_multiplier = 0.5 ao_quality = "medium" aspect_ratio = -1 blood_enabled = true borderless_fullscreen = false camera_shake = false char_texture_quality = "high" chat_enabled = true chat_font_size = 20 deadlock_timeout = 15 dismemberment_enabled = true double_tap_dodge = false double_tap_dodge_threshold = 0.25 dynamic_range_sound = "high" enable_gamepad_acceleration = true enabled_crosshairs = "all" env_texture_quality = "high" fullscreen = true fullscreen_minimize_on_alt_tab = true fullscreen_output = 0 gamepad_auto_aim_enabled = true gamepad_layout = "default" gamepad_left_handed = false gamepad_look_invert_y = false gamepad_look_sensitivity = 0 gamepad_look_sensitivity_y = 0 gamepad_rumble_enabled = true gamepad_use_ps4_style_input_icons = false gamepad_zoom_sensitivity = 0 gamepad_zoom_sensitivity_y = 0 give_on_defend = true graphics_quality = "custom" head_bob = false hud_clamp_ui_scaling = false hud_scale = 100 language_id = "fr" lightfx = { } local_light_shadow_quality = "high" master_bus_volume = 32 max_fps = 60 max_quick_play_search_range = "medium" max_stacking_frames = -1 max_upload_speed = 2048 max_worker_threads = 1 mod_settings = { auto_disable_unsanctioned = true developer_mode = false disable_pcalls = false log_level = 1 } mods = [ { author = "fetching..." author_id = 76561198019079140 banned = false dependency_error = "" description = "The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]." download_pending = false downloading = false enabled = false id = "1369573612" installed = true last_updated = "23/10/2019 12:36:46" name = "Vermintide Mod Framework" num_children = 0 out_of_date = false sanctioned = true tags = [ "approved" "Tools" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/" } { author = "fetching..." author_id = 76561197965087134 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url]" download_pending = false downloading = false enabled = false id = "1389872347" installed = true last_updated = "31/10/2019 09:17:26" name = "Simple UI" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/" } { author = "fetching..." author_id = 76561198005534322 banned = false children = [ "1369573612" ] dependency_error = "" description = "A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url]" download_pending = false downloading = false enabled = false id = "1374248490" installed = true last_updated = "29/08/2018 20:03:32" name = "Penlight Lua Libraries" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/" } { author = "fetching..." author_id = 76561198019079140 banned = false children = [ "1369573612" ] dependency_error = "" description = "We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it." download_pending = false downloading = false enabled = false id = "1395453301" installed = true last_updated = "06/12/2019 11:35:09" name = "Skip Intro" num_children = 1 out_of_date = false sanctioned = true tags = [ "applied" "approved" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/" } { author = "fetching..." author_id = 76561198056844723 banned = false children = [ "1369573612" ] dependency_error = "" description = "Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url]" download_pending = false downloading = false enabled = false id = "1502859403" installed = true last_updated = "15/02/2020 21:46:25" name = "Notice Key Pickup" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/" } { author = "fetching..." author_id = 76561198056844723 banned = false children = [ "1369573612" ] dependency_error = "" description = " Times the lifespan of monsters and lords and shows it in the chat. The message will also be shown on the Ingame HUD for a few seconds. Monsters: time from spawn to death Lords: time from the start of the fight to their death (intro sequence excluded) [h1] Update [Feb 02, 2020] [/h1] * updated for game version 2.1.0 [h1] Update [Aug 09, 2019] [/h1] * Fixed a crash that was introduced with patch 2.0 (when playing weaves modus) * Minotaur fight time will now be tracked. [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/BossTimer] GitHub [/url] " download_pending = false downloading = false enabled = false id = "1460327284" installed = true last_updated = "15/02/2020 21:39:18" name = "BossKillTimer" num_children = 1 out_of_date = false sanctioned = true tags = [ "applied" "approved" "UI" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/964220916265799900/26EE27D261FCE358D8EFA314DEF3BF25CB55B3CF/" } { author = "fetching..." author_id = 76561198056844723 banned = false children = [ "1369573612" ] dependency_error = "" description = "Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire. You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities. [h1] Known issues [/h1] * Bounty hunter and Pyromancer skill shot is not shown as friendly fire. [h1] Update [Aug 9] [/h1] * Fixed a crash that was introduced with Vermintide 2 patch 2.0 Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] " download_pending = false downloading = false enabled = false id = "1516618647" installed = true last_updated = "09/08/2019 11:15:28" name = "Friendly Fire Indicator" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/" } { author = "fetching..." author_id = 76561198116105701 banned = false children = [ "1369573612" "1389872347" ] dependency_error = "" description = "Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus. This mod allows you to filter your inventory equipment by: - Rarity - Weapon Type - Properties - Traits * It also enables you to hide the default power level 5 weapons. It allows you to further filter your deeds by: - Mission - Mutators - Rewards It allows you to filter your salvage menu by: - Weapon Category - Rarity - Power Level - Illusion * It also enables you to completely hide hats from the salvage screen. It allows you to filter your property and trait reroll crafting menus by: - Weapon Category - Rarity - Power Level - Weapon Type It is compatible with the Controller Menu Layout (Console UI) >>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<< [b]Required Mods:[/b] Vermintide Mod Framework SimpleUI [b]Recommended Mods:[/b] UI Improvements for deed difficulty filtering [b]Acknowledgements:[/b] Thanks to Grasmann and Prop Joe!" download_pending = false downloading = false enabled = false id = "1497664830" installed = true last_updated = "02/09/2019 18:03:44" name = "Item Filter" num_children = 2 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/" } { author = "fetching..." author_id = 76561197974550651 banned = false children = [ "1369573612" ] dependency_error = "" description = " - Updated for 2.0 (Winds of Magic) - Note: Damage numbers are based on body hits and do not account for stagger. Simply multiply these values by 1.2, 1.4, or 1.6 as necessary - Note: Bardin's Dual Hammers \"Light Attack 4\" is actually the followup attack after the push attack. This will be fixed to be more intuitive in a future update. --------------------------------------------------------------------------------- Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default)" download_pending = false downloading = false enabled = false id = "1464907434" installed = true last_updated = "17/08/2019 19:28:18" name = "Armory" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "Misc" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/946207409567313080/035D9FBDF6859DBC7FC3747910735F65FE910993/" } { author = "fetching..." author_id = 76561198035574152 banned = false children = [ "1369573612" ] dependency_error = "" description = "Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled." download_pending = false downloading = false enabled = false id = "1421155919" installed = true last_updated = "29/10/2019 19:17:56" name = "Mission timer" num_children = 1 out_of_date = false sanctioned = true tags = [ "applied" "approved" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/" } { author = "fetching..." author_id = 76561198005534322 banned = false children = [ "1369573612" "1374248490" ] dependency_error = "" description = "Adds a \"Friendly Fire\" category to the scoreboard. Friendly Fire and Damage Taken now award circles to the lowest score. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url]" download_pending = false downloading = false enabled = false id = "1393343095" installed = true last_updated = "06/09/2018 09:26:51" name = "Scoreboard Tweaks" num_children = 2 out_of_date = false sanctioned = true tags = [ "approved" "UI" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/" } { author = "fetching..." author_id = 76561198005534322 banned = false children = [ "1369573612" ] dependency_error = "" description = "Track kills done with a weapon. Can only work from the point when you install the mod, since the mod adds the actual code for tracking kills. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/WeaponKillCounter]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url]" download_pending = false downloading = false enabled = false id = "1383542440" installed = true last_updated = "24/10/2019 13:57:30" name = "Weapon Kill Counter" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/921427929446975537/69ED16F594DAFEA95D481AEDD199E7200EBD2D6C/" } { author = "fetching..." author_id = 76561198005534322 banned = false children = [ "1369573612" "1374248490" "1389872347" ] dependency_error = "" description = "Adds a million options to customize the HUD. Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs. Options to reposition, scale, and change direction of UI elements. Options to hide UI elements or make them less obtrusive. Options to prevent passive and aura buffs from showing on the UI. Compatible with Numeric UI mod. Some tips: F4 is the shortcut to open the mod options. You'll need it. Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url] MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123]Paypal[/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url]" download_pending = false downloading = false enabled = false id = "1467751760" installed = true last_updated = "31/10/2019 12:36:46" name = "UI Tweaks" num_children = 3 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/" } { author = "fetching..." author_id = 76561197965087134 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]A collection of improvements to the game menus for better usability.[/b] Version: 2.0.0 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty, rarity, mutator and mission. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [u]2.0 Ready[/u] Updated for v2.0 update [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url]" download_pending = false downloading = false enabled = false id = "1391228174" installed = true last_updated = "12/08/2019 16:51:27" name = "UI Improvements" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/" } { author = "unknown" author_id = 33103900 banned = true children = [ "1369573612" ] dependency_error = "" description = "" download_pending = false downloading = false enabled = false id = "1402835022" installed = false last_updated = "" name = "StickyGrim" num_children = 1 out_of_date = false sanctioned = true tags = [ "applied" "approved" "QoL" ] ugc_status = 2 url = "" } { author = "fetching..." author_id = 76561197986838132 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating \"last life\" and \"Natural Bond\" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out \"Mod Options\" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI " download_pending = false downloading = false enabled = false id = "1397265260" installed = true last_updated = "12/08/2019 16:32:46" name = "Numeric UI" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/" } { author = "fetching..." author_id = 76561197974550651 banned = false children = [ "1369573612" ] dependency_error = "" description = "Bestiary provides an in-game method of viewing enemy models, attributes, and statistics. Compatible with Deathwish! Open with /bestiary or set a keybind using the Mod Options menu (F4 by default) ------------------------------------------------------------------------------------ Updated for Game Version 2.1.0" download_pending = false downloading = false enabled = false id = "1431393962" installed = true last_updated = "14/01/2020 20:07:35" name = "Bestiary" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "Misc" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/924811883706289494/FA8CA57073843E1A9A55D50608DC659BC1688267/" } { author = "fetching..." author_id = 76561197965087134 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]Shows damage dealt by players in chat and as floating numbers.[/b] Version: 2.2.0 [h1]Settings[/h1] [u]Floating Numbers[/u] Shows damage as numbers on the screen. Different colors and icons for different damage types and hit zones. [u]Chat Output[/u] Posts damage dealt to the chat. [h1]Languages[/h1] English, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/show_damage/readme.txt][h1]Changelog[/h1][/url]" download_pending = false downloading = false enabled = false id = "1388882435" installed = true last_updated = "21/03/2019 20:57:05" name = "Show Damage" num_children = 1 out_of_date = false sanctioned = false tags = [ "applied" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/1010402472054763300/3FBD92042B3DB78D6A8AD0C57C704C287C714079/" } ] mods_settings = { armory = { open_armory_view = [ ] } Bestiary = { open_bestiary_view = [ "numpad 1" ] stats_initialized = true } BossTimer = { activated = true } ffindicator = { advancedOptions = true blackIndicator = false dmgIndicatorColor = 1 ffIndicatorColor = 2 noArtilleryIndicatorName = true noHagbaneIndicator = true noHagbaneIndicatorName = true noIndicator = false noOverchargeIndicator = true noOverchargeIndicatorName = true noPackmasterIndicator = true noPackmasterIndicatorName = true noPlagueFaceIndicatorName = true noPlagueGroundIndicatorName = true noPushIndicator = true noPushIndicatorName = true } HideBuffs = { AMMO_COUNTER_OFFSET_X = 0 AMMO_COUNTER_OFFSET_Y = 0 BARDIN_IRONBREAKER_ACTIVATED_ABILITY = true BARDIN_RANGER_ACTIVATED_ABILITY = true BARDIN_SLAYER_ACTIVATED_ABILITY = true BARKSKIN = true BARRAGE = true BH_CRIT_PASSIVE = true BUFFS_DISABLE_ALIGN_ANIMATION = false BUFFS_FLOW_VERTICALLY = false BUFFS_OFFSET_X = 0 BUFFS_OFFSET_Y = 0 BW_TRANQUILITY = true CDR_POT = true CHAT_OFFSET_X = 0 CHAT_OFFSET_Y = 0 DISABLE_LEVEL_INTRO_AUDIO = false DMG_POT = true FASTER_CHEST_OPENING = false force_default_frame = false grimoire_health_debuff = false GROMRIL = true HIDE_BOSS_HP_BAR = false hide_frames = false hide_hotkeys = true HIDE_HUD_WHEN_INSPECTING = false hide_levels = false HIDE_NEW_AREA_TEXT = false HIDE_OTHER_OUTLINES = false HIDE_PICKUP_OUTLINES = false hide_player_portrait = false HIDE_SHADE_GRIMOIRE_POWER_BUFF = false HIDE_WEAPON_SLOTS = false HIDE_WHC_GRIMOIRE_POWER_BUFF = false HUNTER = true HUNTSMAN_HS_CRIT_BUFF = true HUNTSMAN_HS_RELOAD_SPEED_BUFF = true kerillian_maidenguard_passive_stamina_regen_buff = false KERILLIAN_SHADE_ACTIVATED_ABILITY = true kerillian_waywatcher_passive = false KNIGHT_ULT_BLOCK = true KNIGHT_ULT_POWER = true MARKUS_HUNTSMAN_ACTIVATED_ABILITY = true markus_huntsman_passive_crit_aura_buff = false markus_knight_passive_defence_aura = false MAX_NUMBER_OF_BUFFS = 5 MINI_HUD_PRESET = false no_mission_objective = false no_tutorial_ui = false OTHER_ELEMENTS_HEAT_BAR_OFFSET_X = 0 OTHER_ELEMENTS_HEAT_BAR_OFFSET_Y = 0 OTHER_ELEMENTS_SUBTITLES_OFFSET_X = 0 OTHER_ELEMENTS_SUBTITLES_OFFSET_Y = 0 PACED_STRIKES = true PERSISTENT_AMMO_COUNTER = true PLAYER_AMMO_BAR = false PLAYER_AMMO_BAR_ALPHA = 255 PLAYER_AMMO_BAR_HEIGHT = 2 PLAYER_ITEM_SLOTS_OFFSET_X = 0 PLAYER_ITEM_SLOTS_OFFSET_Y = 0 PLAYER_ITEM_SLOTS_SIZE = 40 PLAYER_ITEM_SLOTS_SPACING = 0 PLAYER_UI_CUSTOM_BUFFS_AMMO = false PLAYER_UI_CUSTOM_BUFFS_AMMO_DURATION = 15 PLAYER_UI_CUSTOM_BUFFS_DMG_TAKEN = false PLAYER_UI_CUSTOM_BUFFS_DMG_TAKEN_DURATION = 15 PLAYER_UI_CUSTOM_BUFFS_DPS = false PLAYER_UI_CUSTOM_BUFFS_DPS_HOTKEY = [ ] PLAYER_UI_CUSTOM_BUFFS_DPS_TIMED = false PLAYER_UI_CUSTOM_BUFFS_DPS_TIMED_DURATION = 15 PLAYER_UI_CUSTOM_BUFFS_DPS_TIMED_HOTKEY = [ ] PLAYER_UI_CUSTOM_BUFFS_TEMP_HP = false PLAYER_UI_CUSTOM_BUFFS_TEMP_HP_DURATION = 15 PLAYER_UI_CUSTOM_BUFFS_WOUNDED = true PLAYER_UI_OFFSET_X = 0 PLAYER_UI_OFFSET_Y = 0 PLAYER_UI_PLAYER_PORTRAIT_OFFSET_X = 0 PLAYER_UI_PLAYER_PORTRAIT_OFFSET_Y = 0 PLAYER_UI_PLAYER_ULT_SKULL_OFFSET_X = 0 PLAYER_UI_PLAYER_ULT_SKULL_OFFSET_Y = 0 PLAYER_UI_WIDTH_SCALE = 100 PLAYER_ULT_BAR_HEIGHT = 9 PRIORITY_BUFFS_DISABLE_ALIGN_ANIMATION = true REPOSITION_WEAPON_SLOTS = -1 REVERSE_BUFF_DIRECTION = false SECOND_BUFF_BAR = true SECOND_BUFF_BAR_DISABLE_BUFF_POPUPS = true SECOND_BUFF_BAR_OFFSET_X = 0 SECOND_BUFF_BAR_OFFSET_Y = 0 SECOND_BUFF_BAR_SIZE_ADJUST_X = 0 SECOND_BUFF_BAR_SIZE_ADJUST_Y = 0 SECOND_BUFF_BAR_SIZE_ALPHA = 255 SHIELDS_OFFSET_X = 0 SHIELDS_OFFSET_Y = 0 SHIELDS_SIZE_ADJUST = 0 SHIELDS_SPACING = 30 SHOW_RELOAD_REMINDER = false SPEED_POT = true SWIFT_SLAYING = true TEAM_UI_AMMO_BAR = false TEAM_UI_AMMO_HIDE_INDICATOR = false TEAM_UI_AMMO_SHOW_HEAT = false TEAM_UI_FLOWS_HORIZONTALLY = false TEAM_UI_HP_BAR_OFFSET_X = 0 TEAM_UI_HP_BAR_OFFSET_Y = 0 TEAM_UI_HP_BAR_SCALE_HEIGHT = 100 TEAM_UI_HP_BAR_SCALE_WIDTH = 100 TEAM_UI_ICONS_ALPHA = 200 TEAM_UI_ICONS_GROUP = true TEAM_UI_ICONS_HAND_OF_SHALLYA = true TEAM_UI_ICONS_HEALSHARE = true TEAM_UI_ICONS_NATURAL_BOND = false TEAM_UI_ICONS_OFFSET_X = 0 TEAM_UI_ICONS_OFFSET_Y = 0 TEAM_UI_ITEM_SLOTS_OFFSET_X = 0 TEAM_UI_ITEM_SLOTS_OFFSET_Y = 0 TEAM_UI_ITEM_SLOTS_SIZE = 25 TEAM_UI_ITEM_SLOTS_SPACING = 35 TEAM_UI_NAME_OFFSET_X = 0 TEAM_UI_NAME_OFFSET_Y = 0 TEAM_UI_OFFSET_X = 0 TEAM_UI_OFFSET_Y = 0 TEAM_UI_PLAYER_NAME_ALIGNMENT = 5 TEAM_UI_PORTRAIT_ALPHA = 255 TEAM_UI_PORTRAIT_OFFSET_X = 0 TEAM_UI_PORTRAIT_OFFSET_Y = 0 TEAM_UI_PORTRAIT_SCALE = 100 TEAM_UI_SPACING = 220 TWITCH_BUFFS = true UNOBTRUSIVE_FLOATING_OBJECTIVE = false UNOBTRUSIVE_MISSION_TOOLTIP = false victor_bountyhunter_passive_infinite_ammo_buff = false VICTOR_ZEALOT_ACTIVATED_ABILITY = true WHC_PING_AS = true WHC_PING_CRIT = true WHC_ULT = true } item_filter = { hide_cosmetics = true max_salvage_hero_power = 300 min_reroll_hero_power = 5 show_crafting_filter = true show_deed_filter = true show_default = true show_loadout_filter = true } keyPickupMessage = { bottle = true brick = true candle = true key = true } "Mission timer" = { ingame_timer = true } NumericUI = { cooldown_timer = 1 player_health = 1 player_maxhp = true teammate_ammo = 2 teammate_deaths_door = true teammate_health = 1 teammate_maxhp = true teammate_nb = true } ui_improvements = { alternative_exotic_background = true crafting_buttons = true remember_categories = true } VMF = { chat_history = [ "tome" "circle" "Hi" "which part didn't you get" "stay as far as possible" "stay as far as possible" "there's a bug" "stay here" "guys" "here" "curse resistance sucks tbh" "yeah" "I'm triggering the bug" "Hi" "bb" "gg" "Hi" "no death" "yep wp" "rock and stone brudda" "tried to fix it but can't" "yeah well sorry" "I don't get why it lags when I hgost in this game" "where's the art ?" "welcome back" "Hi" "gg" "art here" "what" "Hi" "gg" "for no reason" "I keep taking rand hits" "without taking those that normally spawn" "put 3 barrels" "3 barrels" "we can do an achievement" "wait" "idk why it but it seems like you have priority when yopu're in game" "then people join" "I start the game alone usually" "tome" "boss first" "what the fuck sienna" "Hi" "I was parrying" "what the fuick" "I'm not far" "revive me" "really" ] chat_history_buffer_size = 50 chat_history_commands_only = false chat_history_enable = true chat_history_remove_dups = false chat_history_remove_dups_mode = "last" chat_history_save = true developer_mode = false log_ui_renderers_info = false logging_mode = "default" open_vmf_options = [ "f4" ] options_menu_collapsed_mods = [ ] options_menu_collapsed_widgets = [ ] options_menu_favorite_mods = [ ] output_mode_debug = 0 output_mode_echo = 3 output_mode_error = 3 output_mode_info = 1 output_mode_warning = 3 show_developer_console = false show_network_debug_info = false toggle_developer_console = [ ] vmf_initialized = true vmf_options_scrolling_speed = 100 } WeaponKillCounter = { weapon_kills = { 359E4C6C515A9A12 = 567 3BF1BF46ECA99E27 = 454 3F79A68612CF0B19 = 2632 43DDBEBF247E206E = 6293 446400A69EF67E81 = 791 4484A6A78B09B21D = 2326 481FAD6258D5526 = 737 4E3DE69FC56B9ECB = 273 548F92E1B03EDC22 = 14289 56A8414A22DCD61A = 912 58A4D450C370D2A2 = 490 66D15DA9F8FF6BB3 = 88 69C9AA4EE6E090A6 = 1096 6D0F43FFC74045EB = 5 78CA70C0A150595F = 680 7D90A357C8CD9E7 = 1049 7FA13F8664F4B1CE = 34 880322B4E942E871 = 1645 9639E2F006CE80D2 = 57 A2FA5D18FED91EFC = 39 A3CE617C30C6D44 = 900 A70C88957DF2F8E0 = 456 A9064221AE0A7DE0 = 8547 AE2FB471EFF6A218 = 1868 B14AA58806A58F96 = 84 C2BDF363803491A0 = 203 C388A9A37987F9DD = 378 C4B5B9962648B212 = 3828 CEC3597AA17DA7BC = 3736 D34F917882D78E82 = 25 E73ED5B05E89636F = 44 F2168D2F5B951352 = 647 F4EE69AD36ED292C = 1685 F8133D8362887135 = 3 } } } mouse_look_invert_y = false mouse_look_sensitivity = 0.3 music_bus_volume = 100 num_blood_decals = 100 overcharge_opacity = 100 particles_quality = "high" play_intro_cinematic = false player_outlines = "always_on" process_priority = "unchanged" profanity_check = false ragdoll_enabled = true render_api = "dx11" render_settings = { ao_enabled = true ao_high_quality = false ao_secondary_enabled = false async_fog = false async_ssr = false bloom_enabled = true cached_local_lights_shadow_atlas_size = [ 2048 2048 ] capture_cubemap = false clear_back_buffer_enabled = false clustered_shading_enabled = false debug_rendering = false deferred_local_lights_cast_shadows = true dof_enabled = true eye_adaptation_speed = 1 fog_enabled = true forward_local_lights_cast_shadows = true fov = 90 fxaa_enabled = true gamma = 2.8 gui_bloom = true hdr = false hdr_rgb_format = "R11G11B10F" lens_flares_enabled = true lens_quality_enabled = false lens_quality_high_quality = true light_shafts_enabled = true local_lights = true local_lights_distance_culling = false local_lights_distance_culling_cut_distance = 50 local_lights_distance_culling_fade_distance = 30 local_lights_shadow_atlas_size = [ 2048 2048 ] local_lights_shadow_map_filter_quality = "low" local_probes_enabled = true lod_decoration_density = 1 lod_object_multiplier = 1 lod_scatter_density = 1 low_res_transparency = true max_shadow_casting_lights = 3 mixed_resolution_rendering_size = [ 1280 720 ] motion_blur_enabled = false outline_enabled = true particles_capacity_multiplier = 0.25 particles_cast_shadows = true particles_distance_culling = true particles_local_lighting = true particles_receive_shadows = false particles_simulation_lod = 1 particles_tessellation = true radiance_probes_enabled = true reflection_probes_enabled = true render_heatmap_enabled = false shadow_fade_in_speed = 4 shadow_fade_out_speed = 2 sharpen_enabled = true skin_material_enabled = true specular_aa = false ssr_enabled = true ssr_high_quality = false static_sun_shadow_map_size = [ 2048 2048 ] static_sun_shadows = true sun_flare_enabled = false sun_shadow_map_filter_quality = "low" sun_shadow_map_size = [ 1024 1024 ] sun_shadows = true taa_enabled = false ui_bloom_enabled = true volumetric_data_size = [ 96 80 128 ] volumetric_extrapolation_high_quality = true volumetric_extrapolation_volumetric_shadows = false volumetric_lighting_enabled = true volumetric_lighting_local_lights = true volumetric_lighting_local_shadows = false volumetric_reprojection_amount = 0.625 volumetric_volumes_enabled = true world_interaction_size = [ 1920 1080 ] } root_scale_x = 1 root_scale_y = 1 screen_blood_enabled = true screen_resolution = [ 1920 1080 ] sfx_bus_volume = 100 show_numerical_latency = true small_network_packets = false social_wheel_delay = 0.12 social_wheel_gamepad_layout = "auto" sound = { } sound_channel_configuration = -1 sound_panning_rule = "headphones" sound_quality = "medium" subtitles_background_opacity = 20 subtitles_font_size = 20 sun_shadow_quality = "high" texture_settings = { "texture_categories/character_df" = 0 "texture_categories/character_df_1p" = 0 "texture_categories/character_dfa" = 0 "texture_categories/character_ma" = 0 "texture_categories/character_ma_1p" = 0 "texture_categories/character_nm" = 0 "texture_categories/character_nm_1p" = 0 "texture_categories/environment_df" = 0 "texture_categories/environment_dfa" = 0 "texture_categories/environment_dfa1" = 0 "texture_categories/environment_gsm" = 0 "texture_categories/environment_hm" = 0 "texture_categories/environment_hma" = 0 "texture_categories/environment_nm" = 0 "texture_categories/environment_streamable_df" = 0 "texture_categories/environment_streamable_dfa" = 0 "texture_categories/environment_streamable_ma" = 0 "texture_categories/environment_streamable_nm" = 0 "texture_categories/weapon_df" = 0 "texture_categories/weapon_df_3p" = 0 "texture_categories/weapon_dfa" = 0 "texture_categories/weapon_ma" = 0 "texture_categories/weapon_ma_3p" = 0 "texture_categories/weapon_mae" = 0 "texture_categories/weapon_nm" = 0 "texture_categories/weapon_nm_3p" = 0 } tobii_aim_at_gaze = true tobii_clean_ui = true tobii_extended_view = true tobii_extended_view_sensitivity = 50 tobii_extended_view_use_head_tracking = false tobii_eyetracking = true tobii_fire_at_gaze = true toggle_alternate_attack = false toggle_crouch = false toggle_stationary_dodge = false tutorials_enabled = false twitch_difficulty = 50 twitch_disable_mutators = false twitch_disable_positive_votes = "enable_positive_votes" twitch_mutator_duration = 1 twitch_spawn_amount = 1 twitch_time_between_votes = 30 twitch_vote_time = 45 ui_scale = 100 use_alien_fx = false use_baked_enemy_meshes = false use_custom_hud_scale = false use_gamepad_hud_layout = "auto" use_gamepad_menu_layout = false use_high_quality_fur = true use_hud_screen_fit = true use_physic_debris = true use_razer_chroma = false use_subtitles = true voice_bus_volume = 100 voip_bus_volume = 100 voip_is_enabled = true voip_push_to_talk = true volumetric_fog_quality = "medium" vsync = true weapon_scroll_type = "scroll_wrap"