[Log version] 1 [Session] 1f252aff-2096-4f41-a627-457ae1227e78 UTC time stamps 16:47:45.675 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793 16:47:45.675 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805 16:47:45.675 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808 16:47:45.675 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813 16:47:45.675 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816 16:47:45.676 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818 16:47:45.705 [RazerChroma] Setup Razer Chroma resources 16:47:45.705 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826 16:47:45.942 [Window] Window => active 16:47:46.025 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849 16:47:46.083 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854 16:47:47.296 [EAC] Init client 11000010500508b 16:47:47.296 [EAC] EAC client initialized 16:47:47.296 warning: [EAC] Failed to initialize localization 16:47:47.297 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863 16:47:47.509 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1060 6GB) 16:47:48.529 [AFTERMATH] Initialized Aftermath 16:47:48.535 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865 16:47:48.611 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871 16:47:49.821 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873 16:47:49.825 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876 16:47:49.956 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878 16:47:49.956 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880 16:47:49.956 [Save] Save dir: `C:\Users\James\AppData\Roaming\fatshark\Vermintide 2` 16:47:49.957 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894 16:47:49.957 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913 16:47:50.048 [LightFX ] Loaded DLL. 16:47:50.048 [LightFX ] Init() 16:47:50.050 [LightFX ] LightFX failed to initialize 16:47:50.276 [RazerChroma] Setup Razer Chroma 16:47:50.297 [Lua] boot.lua start, os clock: 8.1980000000000004 16:47:50.298 [Lua] Active feature-flags: 16:47:50.298 [Lua] FEATURE_thornsister 16:47:50.298 [Lua] 16:47:50.298 [Lua] LUA IS STRIPPED! 16:47:50.298 [Lua] Boot:setup() entered. time: 0 os-clock: 8.1989999999999998 16:47:50.298 [Lua] --- CPU CPU: AMD FX(tm)-8320 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000100 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16352MB Available: 12033MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 8148730f-4e3d-4da0-8385-a40cd187ac82 --- Graphics Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 11.0, 6052MB) Driver version: 47212 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Broadcom NetLink (TM) Gigabit Ethernet (IPv4, IPv6) Network interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (IPv4, IPv6) Network interface: TAP-Windows Adapter V9 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Usb Gaming Keyboard Input device: Generic (17.0): USB PnP Audio Device Input device: Generic (17.0): ROG SICA 16:47:50.299 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269 16:47:50.306 [SteamStats] RequestCurrentStats success: true 16:47:54.537 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 6.0429264679551125 os-clock: 12.438000000000001 16:47:54.538 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 16:47:54.538 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 16:47:54.538 [Lua] Flushing: resource_packages/strings [ResourcePackage] 16:47:54.539 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 16:47:54.539 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 16:47:54.539 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 16:47:54.539 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 16:47:54.539 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 16:47:54.540 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 16:47:54.540 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 16:47:54.540 [Lua] Development.init_application_parameters 16:47:54.540 [Lua] ----------------------------------------------------------------- 16:47:54.540 [Lua] -- Application parameters -- 16:47:54.540 [Lua] ----------------------------------------------------------------- 16:47:54.540 [Lua] ***************************************************************** 16:47:54.540 [Lua] ** Initial contents of script_data ** 16:47:54.540 [Lua] script_data.beta_level_progression = false 16:47:54.540 [Lua] script_data.build_identifier = 2003b9c18405 16:47:54.540 [Lua] script_data.debug_interactions = false 16:47:54.540 [Lua] script_data.disable_debug_draw = true 16:47:54.540 [Lua] script_data.disable_intro_trailer = false 16:47:54.540 [Lua] script_data.disable_store = false 16:47:54.540 [Lua] script_data.disable_tutorial_at_start = false 16:47:54.540 [Lua] script_data.eac-untrusted = false 16:47:54.540 [Lua] script_data.enable_detailed_tooltips = false 16:47:54.540 [Lua] script_data.force_debug_disabled = true 16:47:54.540 [Lua] script_data.force_steam = true 16:47:54.540 [Lua] script_data.hide_fps = true 16:47:54.540 [Lua] script_data.hide_version_info = true 16:47:54.540 [Lua] script_data.matchmaking_debug = true 16:47:54.540 [Lua] script_data.network_debug = true 16:47:54.540 [Lua] script_data.package_debug = true 16:47:54.540 [Lua] script_data.packaged_build = true 16:47:54.540 [Lua] script_data.qr_watermark = true 16:47:54.540 [Lua] script_data.settings = { } 16:47:54.540 [Lua] script_data.show_fps = false 16:47:54.540 [Lua] script_data.spawn_empty_chest = true 16:47:54.540 [Lua] script_data.telemetry_log_interval = 600 16:47:54.540 [Lua] script_data.text_watermark = true 16:47:54.540 [Lua] script_data.tobii_button = false 16:47:54.540 [Lua] script_data.use_beta_overlay = false 16:47:54.540 [Lua] script_data.use_local_backend = false 16:47:54.540 [Lua] script_data.use_tech_telemetry = true 16:47:54.540 [Lua] script_data.use_telemetry = true 16:47:54.540 [Lua] ***************************************************************** 16:47:54.540 [Lua] [Boot] use baked enemy meshes: false 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 16:47:54.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 16:47:54.621 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 16:47:54.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 16:47:54.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 16:47:54.804 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 16:47:54.804 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 16:47:55.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 16:47:55.021 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 16:47:55.022 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 16:47:55.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 16:47:55.387 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 16:47:55.388 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 16:47:55.638 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 16:47:55.638 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 16:47:55.638 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 16:47:55.922 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 16:47:55.922 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 16:47:55.923 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 16:47:56.022 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 16:47:56.022 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 16:47:56.023 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 16:47:56.287 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 16:47:56.287 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 16:47:56.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 16:47:56.904 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 16:47:56.904 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 16:47:56.905 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 16:47:56.954 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 16:47:56.954 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 16:47:56.954 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 16:47:57.071 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 16:47:57.071 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 16:47:57.071 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 16:47:57.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 16:47:57.305 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 16:47:57.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 16:47:57.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 16:47:57.804 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 16:47:57.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 16:47:58.871 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 16:47:58.871 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 16:47:58.871 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 16:47:58.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 16:47:58.937 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 16:47:58.938 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 16:47:59.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 16:47:59.021 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 16:47:59.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 16:47:59.121 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 16:47:59.121 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 16:47:59.122 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 16:47:59.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 16:47:59.237 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 16:47:59.238 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 16:47:59.321 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 16:47:59.321 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 16:47:59.321 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 16:47:59.521 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 16:47:59.521 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 16:47:59.521 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 16:47:59.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 16:47:59.654 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 16:47:59.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 16:47:59.756 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 16:47:59.756 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 16:47:59.788 [Lua] settings.steam: nil 16:47:59.788 [Lua] Steam: table: 00000000000625C0 16:47:59.788 [Lua] force_steam: true 16:47:59.788 [Lua] BUILD: release 16:47:59.788 [Lua] test_backend: nil 16:47:59.788 [Lua] DEDICATED_SERVER: false 16:47:59.788 [Lua] Using app_id '552500' to define backend 16:47:59.789 [Lua] PlayFab Title ID: 5107 16:47:59.881 [Lua] [1] = chaos_dummy_troll (string) 16:47:59.881 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 16:47:59.881 [Lua] [3] = skaven_rat_ogre (string) 16:47:59.881 [Lua] [4] = critter_rat (string) 16:47:59.881 [Lua] [5] = chaos_troll (string) 16:47:59.881 [Lua] [6] = beastmen_minotaur (string) 16:47:59.881 [Lua] [7] = skaven_storm_vermin_warlord (string) 16:47:59.881 [Lua] [8] = skaven_stormfiend (string) 16:47:59.881 [Lua] [9] = chaos_greed_pinata (string) 16:47:59.881 [Lua] [10] = skaven_stormfiend_demo (string) 16:47:59.881 [Lua] [11] = chaos_plague_wave_spawner (string) 16:47:59.881 [Lua] [12] = chaos_vortex (string) 16:47:59.881 [Lua] [13] = skaven_stormfiend_boss (string) 16:47:59.881 [Lua] [14] = chaos_spawn (string) 16:47:59.881 [Lua] [15] = skaven_storm_vermin_champion (string) 16:47:59.881 [Lua] [16] = chaos_tentacle (string) 16:47:59.881 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 16:47:59.881 [Lua] [18] = skaven_grey_seer (string) 16:47:59.881 [Lua] [19] = skaven_explosive_loot_rat (string) 16:47:59.881 [Lua] [20] = skaven_loot_rat (string) 16:47:59.881 [Lua] [21] = critter_pig (string) 16:47:59.881 [Lua] [22] = chaos_dummy_sorcerer (string) 16:47:59.881 [Lua] [23] = chaos_mutator_sorcerer (string) 16:47:59.881 [Lua] [24] = skaven_gutter_runner (string) 16:47:59.881 [Lua] [25] = skaven_pack_master (string) 16:47:59.881 [Lua] [26] = chaos_exalted_sorcerer (string) 16:47:59.881 [Lua] [27] = chaos_vortex_sorcerer (string) 16:47:59.881 [Lua] [28] = skaven_poison_wind_globadier (string) 16:47:59.881 [Lua] [29] = chaos_corruptor_sorcerer (string) 16:47:59.881 [Lua] [30] = chaos_warrior (string) 16:47:59.881 [Lua] [31] = skaven_warpfire_thrower (string) 16:47:59.881 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 16:47:59.881 [Lua] [33] = chaos_plague_sorcerer (string) 16:47:59.881 [Lua] [34] = curse_mutator_sorcerer (string) 16:47:59.881 [Lua] [35] = chaos_exalted_champion_warcamp (string) 16:47:59.881 [Lua] [36] = chaos_tentacle_sorcerer (string) 16:47:59.881 [Lua] [37] = skaven_ratling_gunner (string) 16:47:59.881 [Lua] [38] = chaos_exalted_champion_norsca (string) 16:47:59.881 [Lua] [39] = chaos_raider (string) 16:47:59.881 [Lua] [40] = chaos_berzerker (string) 16:47:59.881 [Lua] [41] = beastmen_ungor_dummy (string) 16:47:59.881 [Lua] [42] = skaven_storm_vermin (string) 16:47:59.881 [Lua] [43] = beastmen_standard_bearer_crater (string) 16:47:59.881 [Lua] [44] = chaos_raider_tutorial (string) 16:47:59.881 [Lua] [45] = beastmen_gor_dummy (string) 16:47:59.881 [Lua] [46] = beastmen_bestigor_dummy (string) 16:47:59.881 [Lua] [47] = skaven_storm_vermin_with_shield (string) 16:47:59.881 [Lua] [48] = beastmen_ungor (string) 16:47:59.881 [Lua] [49] = skaven_storm_vermin_commander (string) 16:47:59.881 [Lua] [50] = beastmen_ungor_archer (string) 16:47:59.881 [Lua] [51] = beastmen_standard_bearer (string) 16:47:59.881 [Lua] [52] = beastmen_gor (string) 16:47:59.881 [Lua] [53] = beastmen_bestigor (string) 16:47:59.881 [Lua] [54] = skaven_plague_monk (string) 16:47:59.881 [Lua] [55] = chaos_marauder (string) 16:47:59.881 [Lua] [56] = skaven_dummy_clan_rat (string) 16:47:59.881 [Lua] [57] = chaos_marauder_tutorial (string) 16:47:59.881 [Lua] [58] = skaven_clan_rat (string) 16:47:59.881 [Lua] [59] = chaos_zombie (string) 16:47:59.881 [Lua] [60] = chaos_fanatic (string) 16:47:59.881 [Lua] [61] = skaven_clan_rat_tutorial (string) 16:47:59.881 [Lua] [62] = chaos_marauder_with_shield (string) 16:47:59.881 [Lua] [63] = skaven_clan_rat_with_shield (string) 16:47:59.881 [Lua] [64] = skaven_slave (string) 16:47:59.881 [Lua] [65] = skaven_dummy_slave (string) 16:47:59.947 [Lua] [UIRenderer] Loading 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 16:47:59.952 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 16:47:59.967 [Lua] level display name warcamp 16:47:59.967 [Lua] level display name prologue 16:47:59.967 [Lua] level display name military 16:47:59.967 [Lua] level display name skaven_stronghold 16:47:59.967 [Lua] level display name ussingen 16:47:59.967 [Lua] level display name fort 16:47:59.967 [Lua] level display name ground_zero 16:47:59.967 [Lua] level display name elven_ruins 16:47:59.967 [Lua] level display name farmlands 16:47:59.967 [Lua] level display name plaza 16:47:59.967 [Lua] level display name mines 16:47:59.967 [Lua] level display name magnus 16:47:59.967 [Lua] level display name crater 16:47:59.967 [Lua] level display name bell 16:47:59.967 [Lua] level display name dlc_bastion 16:47:59.967 [Lua] level display name skittergate 16:47:59.968 [Lua] level display name dlc_bogenhafen_city 16:47:59.968 [Lua] level display name dlc_bogenhafen_slum 16:47:59.968 [Lua] level display name cemetery 16:47:59.968 [Lua] level display name dlc_castle 16:47:59.968 [Lua] level display name forest_ambush 16:47:59.968 [Lua] level display name nurgle 16:47:59.968 [Lua] level display name catacombs 16:47:59.968 [Lua] level display name dlc_portals 16:48:00.034 [Lua] TIME: 0.046999999999997 16:48:01.725 [Lua] [ConflictSettings] Contained breeds generated in: 1.6059999999999981 16:48:01.906 [Lua] <>realm = official<> 16:48:02.381 [Lua] 16:48:02.381 [Lua] [1] = table 16:48:02.381 [Lua] [download_pending] = false (boolean) 16:48:02.381 [Lua] [id] = 1369573612 (string) 16:48:02.381 [Lua] [banned] = false (boolean) 16:48:02.381 [Lua] [author_id] = 58813412 (number) 16:48:02.381 [Lua] [tags] = table 16:48:02.381 [Lua] [1] = Tools (string) 16:48:02.381 [Lua] [2] = approved (string) 16:48:02.381 [Lua] [author] = bIbIbI(rus) (string) 16:48:02.381 [Lua] [sanctioned] = true (boolean) 16:48:02.381 [Lua] [out_of_date] = false (boolean) 16:48:02.381 [Lua] [downloading] = false (boolean) 16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 16:48:02.381 [Lua] [num_children] = 0 (number) 16:48:02.381 [Lua] [ugc_status] = 3 (number) 16:48:02.381 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options (opened from the main menu or by pressing F4) [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 16:48:02.381 [Lua] [last_updated] = 7/22/2021 2:25:11 PM (string) 16:48:02.381 [Lua] [installed] = true (boolean) 16:48:02.381 [Lua] [enabled] = true (boolean) 16:48:02.381 [Lua] [name] = Vermintide Mod Framework (string) 16:48:02.381 [Lua] [dependency_error] = (string) 16:48:02.381 [Lua] [2] = table 16:48:02.381 [Lua] [download_pending] = false (boolean) 16:48:02.381 [Lua] [id] = 1374248490 (string) 16:48:02.381 [Lua] [children] = table 16:48:02.381 [Lua] [1] = 1369573612 (string) 16:48:02.381 [Lua] [banned] = false (boolean) 16:48:02.381 [Lua] [author_id] = 45268594 (number) 16:48:02.381 [Lua] [tags] = table 16:48:02.381 [Lua] [1] = approved (string) 16:48:02.381 [Lua] [author] = prop joe (string) 16:48:02.381 [Lua] [sanctioned] = true (boolean) 16:48:02.381 [Lua] [out_of_date] = false (boolean) 16:48:02.381 [Lua] [downloading] = false (boolean) 16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string) 16:48:02.381 [Lua] [num_children] = 1 (number) 16:48:02.381 [Lua] [ugc_status] = 3 (number) 16:48:02.381 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 16:48:02.381 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string) 16:48:02.381 [Lua] [installed] = true (boolean) 16:48:02.381 [Lua] [enabled] = true (boolean) 16:48:02.381 [Lua] [name] = Penlight Lua Libraries (string) 16:48:02.381 [Lua] [dependency_error] = (string) 16:48:02.381 [Lua] [3] = table 16:48:02.381 [Lua] [download_pending] = false (boolean) 16:48:02.381 [Lua] [id] = 1383433646 (string) 16:48:02.381 [Lua] [children] = table 16:48:02.381 [Lua] [1] = 1369573612 (string) 16:48:02.381 [Lua] [banned] = false (boolean) 16:48:02.381 [Lua] [author_id] = 45268594 (number) 16:48:02.381 [Lua] [tags] = table 16:48:02.381 [Lua] [1] = approved (string) 16:48:02.381 [Lua] [2] = UI (string) 16:48:02.381 [Lua] [3] = QoL (string) 16:48:02.381 [Lua] [author] = prop joe (string) 16:48:02.381 [Lua] [sanctioned] = true (boolean) 16:48:02.381 [Lua] [out_of_date] = false (boolean) 16:48:02.381 [Lua] [downloading] = false (boolean) 16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 16:48:02.381 [Lua] [num_children] = 1 (number) 16:48:02.381 [Lua] [ugc_status] = 3 (number) 16:48:02.381 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon. This mod is included in UI Tweaks, if you use UI Tweaks you don't need this. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string) 16:48:02.381 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string) 16:48:02.381 [Lua] [installed] = true (boolean) 16:48:02.381 [Lua] [enabled] = true (boolean) 16:48:02.381 [Lua] [name] = Persistent Ammo Counter (string) 16:48:02.381 [Lua] [dependency_error] = (string) 16:48:02.381 [Lua] [4] = table 16:48:02.381 [Lua] [download_pending] = false (boolean) 16:48:02.381 [Lua] [id] = 1388911015 (string) 16:48:02.381 [Lua] [children] = table 16:48:02.381 [Lua] [1] = 1369573612 (string) 16:48:02.381 [Lua] [banned] = false (boolean) 16:48:02.381 [Lua] [author_id] = 4821406 (number) 16:48:02.381 [Lua] [tags] = table 16:48:02.381 [Lua] [1] = approved (string) 16:48:02.381 [Lua] [author] = grasmann (string) 16:48:02.381 [Lua] [sanctioned] = true (boolean) 16:48:02.381 [Lua] [out_of_date] = false (boolean) 16:48:02.381 [Lua] [downloading] = false (boolean) 16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string) 16:48:02.381 [Lua] [num_children] = 1 (number) 16:48:02.381 [Lua] [ugc_status] = 3 (number) 16:48:02.381 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b] Version: 2.0.3 [h1]Settings[/h1] [u]Animation[/u] Blocks with melee weapon when using ui elements. [b]Stamina still counts.[/b] [u]Animation and Push[/u] Additionally executes a push when block ends. [b]If enough stamina available.[/b] [h1]Compatibility[/h1] Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url] [h1]Languages[/h1] English, Russian, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string) 16:48:02.381 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string) 16:48:02.381 [Lua] [installed] = true (boolean) 16:48:02.381 [Lua] [enabled] = true (boolean) 16:48:02.381 [Lua] [name] = Chat Block (string) 16:48:02.381 [Lua] [dependency_error] = (string) 16:48:02.381 [Lua] [5] = table 16:48:02.381 [Lua] [download_pending] = false (boolean) 16:48:02.381 [Lua] [id] = 1389872347 (string) 16:48:02.381 [Lua] [children] = table 16:48:02.381 [Lua] [1] = 1369573612 (string) 16:48:02.381 [Lua] [banned] = false (boolean) 16:48:02.381 [Lua] [author_id] = 4821406 (number) 16:48:02.381 [Lua] [tags] = table 16:48:02.381 [Lua] [1] = approved (string) 16:48:02.381 [Lua] [2] = UI (string) 16:48:02.381 [Lua] [author] = grasmann (string) 16:48:02.381 [Lua] [sanctioned] = true (boolean) 16:48:02.381 [Lua] [out_of_date] = false (boolean) 16:48:02.381 [Lua] [downloading] = false (boolean) 16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 16:48:02.381 [Lua] [num_children] = 1 (number) 16:48:02.381 [Lua] [ugc_status] = 3 (number) 16:48:02.381 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 16:48:02.382 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Simple UI (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [6] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1391228174 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 4821406 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = UI (string) 16:48:02.382 [Lua] [2] = QoL (string) 16:48:02.382 [Lua] [3] = Approved (string) 16:48:02.382 [Lua] [author] = grasmann (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b] Version: 2.1.1 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty, rarity, mutator and mission. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [u]2.0 Ready[/u] Updated for v2.0 update [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string) 16:48:02.382 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = UI Improvements (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [7] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1395453301 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 58813412 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = Approved (string) 16:48:02.382 [Lua] [2] = QoL (string) 16:48:02.382 [Lua] [author] = bIbIbI(rus) (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string) 16:48:02.382 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Skip Intro (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [8] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1397265260 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 26572404 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = UI (string) 16:48:02.382 [Lua] [2] = QoL (string) 16:48:02.382 [Lua] [3] = approved (string) 16:48:02.382 [Lua] [author] = Necrossin (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI (string) 16:48:02.382 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Numeric UI (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [9] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1445717962 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [2] = 1389872347 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 38895286 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = UI (string) 16:48:02.382 [Lua] [2] = QoL (string) 16:48:02.382 [Lua] [3] = applied (string) 16:48:02.382 [Lua] [author] = Squatting Bear (string) 16:48:02.382 [Lua] [sanctioned] = false (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string) 16:48:02.382 [Lua] [num_children] = 2 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b] Some things that might not be obvious: [list] [*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel. [*] You can rename a loadout by clicking on its current name at the top of the loadout details panel. [*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files. [/list] Version: 1.1.4 Changelist: 1.1.4: Fix breakage caused by Chaos Wastes update, and allow up to 30 loadouts to be saved per career. 1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight. 1.1.2: Fix for loadouts with Throwing Axes not working. 1.1.1: Fixes for breakage from changes in v2.0 of the game. 1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games. 1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots. 1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers. 1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function). 1.0.3: Fix for breakage from changes in v1.2 of the game. 1.0.2: Fixes to work with hero/career switch in UI Improvements mod 1.0.1: Fixes for UI scaling 1.0.0: Initial release [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url] [h1]Acknowledgments[/h1] Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod. General thanks to everyone who worked on the Vermintide Mod Framework. (string) 16:48:02.382 [Lua] [last_updated] = 6/15/2021 7:40:12 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Loadout Manager (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [10] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1448714756 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 18741013 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = approved (string) 16:48:02.382 [Lua] [2] = QoL (string) 16:48:02.382 [Lua] [3] = Misc (string) 16:48:02.382 [Lua] [author] = SkacikPL (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1] With this mod enabled the camera will not be affected by weapon swing animations. [i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string) 16:48:02.382 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = No Wobble (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [11] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1464907434 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 14284923 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = UI (string) 16:48:02.382 [Lua] [2] = Misc (string) 16:48:02.382 [Lua] [3] = approved (string) 16:48:02.382 [Lua] [author] = Fracticality (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = Added support for Kerillian's Staff of Life and Javelins. --------------------------------------------------------------------------------- Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string) 16:48:02.382 [Lua] [last_updated] = 6/12/2021 7:13:47 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Armory (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [12] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1487862316 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 45268594 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = approved (string) 16:48:02.382 [Lua] [2] = UI (string) 16:48:02.382 [Lua] [3] = QoL (string) 16:48:02.382 [Lua] [author] = prop joe (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:48:02.382 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Reroll Improvements (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [13] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1652856346 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 71964233 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = approved (string) 16:48:02.382 [Lua] [author] = raindish (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954104002481272952/FFF225C4067A5DDA4ABA635E59A0FDBE3219C2E2/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = Display your dodge count, effective dodge count, and the dodge count reset cooldown in your HUD. Position and font size are configurable in the Mod Settings. [10/01/2021] Fixed movement bug that could happen if you weapon switched at a high dodge count to a low dodge count weapon [01/01/21] The cooldown text is toggable and defaults to off [09/04/19] Positioning is now clamped within the viewport [13/02/19] Added option to only display UI when dodge count isn't full (string) 16:48:02.382 [Lua] [last_updated] = 5/25/2021 1:05:41 PM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Dodge Count UI (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [14] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1593460250 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 84308322 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = approved (string) 16:48:02.382 [Lua] [2] = UI (string) 16:48:02.382 [Lua] [3] = QoL (string) 16:48:02.382 [Lua] [author] = pixaal (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something. Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed. Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 16:48:02.382 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Crosshair Kill Confirmation (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [15] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1502859403 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 96578995 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = QoL (string) 16:48:02.382 [Lua] [2] = approved (string) 16:48:02.382 [Lua] [author] = NonzeroGeoduck7 (string) 16:48:02.382 [Lua] [sanctioned] = true (boolean) 16:48:02.382 [Lua] [out_of_date] = false (boolean) 16:48:02.382 [Lua] [downloading] = false (boolean) 16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string) 16:48:02.382 [Lua] [num_children] = 1 (number) 16:48:02.382 [Lua] [ugc_status] = 3 (number) 16:48:02.382 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Jun 25, 2020] [/h1] * Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0 [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string) 16:48:02.382 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string) 16:48:02.382 [Lua] [installed] = true (boolean) 16:48:02.382 [Lua] [enabled] = true (boolean) 16:48:02.382 [Lua] [name] = Notice Key Pickup (string) 16:48:02.382 [Lua] [dependency_error] = (string) 16:48:02.382 [Lua] [16] = table 16:48:02.382 [Lua] [download_pending] = false (boolean) 16:48:02.382 [Lua] [id] = 1498992606 (string) 16:48:02.382 [Lua] [children] = table 16:48:02.382 [Lua] [1] = 1369573612 (string) 16:48:02.382 [Lua] [banned] = false (boolean) 16:48:02.382 [Lua] [author_id] = 84308322 (number) 16:48:02.382 [Lua] [tags] = table 16:48:02.382 [Lua] [1] = approved (string) 16:48:02.382 [Lua] [author] = pixaal (string) 16:48:02.383 [Lua] [sanctioned] = true (boolean) 16:48:02.383 [Lua] [out_of_date] = false (boolean) 16:48:02.383 [Lua] [downloading] = false (boolean) 16:48:02.383 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string) 16:48:02.383 [Lua] [num_children] = 1 (number) 16:48:02.383 [Lua] [ugc_status] = 3 (number) 16:48:02.383 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"? Despair no more! This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining. Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use. You can also filter the lobby list by typing "/country UK" (for example) in the chat. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 16:48:02.383 [Lua] [last_updated] = 5/6/2021 7:15:49 PM (string) 16:48:02.383 [Lua] [installed] = true (boolean) 16:48:02.383 [Lua] [enabled] = true (boolean) 16:48:02.383 [Lua] [name] = Countries in Lobby Browser (string) 16:48:02.383 [Lua] [dependency_error] = (string) 16:48:02.383 [Lua] [17] = table 16:48:02.383 [Lua] [download_pending] = false (boolean) 16:48:02.383 [Lua] [id] = 1495937978 (string) 16:48:02.383 [Lua] [children] = table 16:48:02.383 [Lua] [1] = 1369573612 (string) 16:48:02.383 [Lua] [banned] = false (boolean) 16:48:02.383 [Lua] [author_id] = 96578995 (number) 16:48:02.383 [Lua] [tags] = table 16:48:02.383 [Lua] [1] = approved (string) 16:48:02.383 [Lua] [2] = QoL (string) 16:48:02.383 [Lua] [author] = NonzeroGeoduck7 (string) 16:48:02.383 [Lua] [sanctioned] = true (boolean) 16:48:02.383 [Lua] [out_of_date] = false (boolean) 16:48:02.383 [Lua] [downloading] = false (boolean) 16:48:02.383 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string) 16:48:02.383 [Lua] [num_children] = 1 (number) 16:48:02.383 [Lua] [ugc_status] = 3 (number) 16:48:02.383 [Lua] [description] = =============================================== Private quick play games can only be hosted in modded realm =============================================== Allows you to host quick play games and games with the weekly mutator. Adds UI elements to the quickplay menu screen to host a game. This mod has been tested for game version 2.2.2 [h1] Update [March 07, 2020] [/h1] * Fixed an issue where the description of the weekly mutator was not shown in the mission start screen. [h1] Update [May 05, 2019] [/h1] * Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes. [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url] (string) 16:48:02.383 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string) 16:48:02.383 [Lua] [installed] = true (boolean) 16:48:02.383 [Lua] [enabled] = true (boolean) 16:48:02.383 [Lua] [name] = Host your own game (string) 16:48:02.383 [Lua] [dependency_error] = (string) 16:48:02.383 [Lua] 16:48:02.383 [Lua] 16:48:02.383 [Lua] [1388911015] = 13 (number) 16:48:02.383 [Lua] [1389872347] = 12 (number) 16:48:02.383 [Lua] [1495937978] = 4 (number) 16:48:02.383 [Lua] [1369573612] = 16 (number) 16:48:02.383 [Lua] [1652856346] = 0 (number) 16:48:02.383 [Lua] [1487862316] = 5 (number) 16:48:02.383 [Lua] [1498992606] = 3 (number) 16:48:02.383 [Lua] [1502859403] = 2 (number) 16:48:02.383 [Lua] [1374248490] = 15 (number) 16:48:02.383 [Lua] [1383433646] = 14 (number) 16:48:02.383 [Lua] [1391228174] = 11 (number) 16:48:02.383 [Lua] [1593460250] = 1 (number) 16:48:02.383 [Lua] [1445717962] = 8 (number) 16:48:02.383 [Lua] [1395453301] = 10 (number) 16:48:02.383 [Lua] [1397265260] = 9 (number) 16:48:02.383 [Lua] [1464907434] = 6 (number) 16:48:02.383 [Lua] [1448714756] = 7 (number) 16:48:02.383 [Lua] 16:48:02.396 [Lua] 16:48:02.396 [Lua] [1388911015] = 13 (number) 16:48:02.396 [Lua] [1389872347] = 12 (number) 16:48:02.396 [Lua] [1495937978] = 4 (number) 16:48:02.396 [Lua] [1369573612] = 16 (number) 16:48:02.396 [Lua] [1652856346] = 0 (number) 16:48:02.396 [Lua] [1487862316] = 5 (number) 16:48:02.396 [Lua] [1498992606] = 3 (number) 16:48:02.396 [Lua] [1502859403] = 2 (number) 16:48:02.396 [Lua] [1374248490] = 15 (number) 16:48:02.396 [Lua] [1383433646] = 14 (number) 16:48:02.396 [Lua] [1391228174] = 11 (number) 16:48:02.396 [Lua] [1593460250] = 1 (number) 16:48:02.396 [Lua] [1445717962] = 8 (number) 16:48:02.396 [Lua] [1395453301] = 10 (number) 16:48:02.396 [Lua] [1397265260] = 9 (number) 16:48:02.396 [Lua] [1464907434] = 6 (number) 16:48:02.396 [Lua] [1448714756] = 7 (number) 16:48:02.396 [Lua] 16:48:02.398 [Lua] <>modded = true<> 16:48:02.398 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 16:48:02.653 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 16:48:02.698 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 16:48:02.698 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x186b0b30) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x186b0c50) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x02c98ea0) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x02c99030) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03fadad0) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03fb3b20) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1a700ca0) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1a700fd0) 16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1a700e80) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000da360) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x1896a500) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x1895c8b0) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x196104e0) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x1895c8f0) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x1895c890) 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 16:48:02.700 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1aae74f0) 16:48:02.703 [Lua] <>modded = true<> 16:48:02.703 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 16:48:02.737 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 16:48:02.771 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 16:48:02.771 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 16:48:02.773 [Lua] <>modded = true<> 16:48:02.773 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<> 16:48:02.804 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]` 16:48:02.821 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]` 16:48:02.821 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646] 16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x18a76150) 16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x18aa7060) 16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x18a75e80) 16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x18aa70c0) 16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo 16:48:02.824 [Lua] <>modded = true<> 16:48:02.824 [Lua] <>Mod:1388911015:Chat Block = true<> 16:48:02.921 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]` 16:48:02.937 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]` 16:48:02.937 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015] 16:48:02.938 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x02361bd0) 16:48:02.938 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock 16:48:02.940 [Lua] <>modded = true<> 16:48:02.940 [Lua] <>Mod:1389872347:Simple UI = true<> 16:48:02.971 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]` 16:48:02.987 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]` 16:48:02.987 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 16:48:02.987 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 16:48:02.988 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x182f06d0) 16:48:02.990 [Lua] <>modded = true<> 16:48:02.990 [Lua] <>Mod:1391228174:UI Improvements = true<> 16:48:03.021 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]` 16:48:03.054 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]` 16:48:03.054 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174] 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_hero_portrait_frame' from [HeroWindowOptions] (Origin: function: 0x18fd0040) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowOptions] (Origin: function: 0x18fcf910) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowOptions] (Origin: function: 0x18fd0060) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowOptions] (Origin: function: 0x18fcfa90) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowOptions] (Origin: function: 0x18fcf9a0) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'update_skin_sync' from [HeroViewStateOverview] (Origin: function: 0x19681b10) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_set_loadout_item' from [HeroViewStateOverview] (Origin: function: 0x19681ab0) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'draw' from [table: 0x02d334f0] (Origin: function: 0x02d33660) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_get_items_by_filter' from [ItemGridUI] (Origin: function: 0x18ecba00) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19289460) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x19289870) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowCrafting] (Origin: function: 0x190d6290) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCrafting] (Origin: function: 0x190d6620) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_recipe_page' from [HeroWindowCrafting] (Origin: function: 0x190d6470) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowCrafting] (Origin: function: 0x190d6320) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x190d6410) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCrafting] (Origin: function: 0x190d6270) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'craft' from [HeroWindowCrafting] (Origin: function: 0x190d6950) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_update_craft_end_time' from [HeroWindowCrafting] (Origin: function: 0x190d65a0) 16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_crafting_material_panel' from [HeroWindowInventory] (Origin: function: 0x19175850) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCosmeticsInventory] (Origin: function: 0x19203810) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowCosmeticsInventory] (Origin: function: 0x19203ae0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroViewStateLoot] (Origin: function: 0x197238d0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e20470) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e205d0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e207f0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e20640) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateAchievements] (Origin: function: 0x198bc350) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_tab_list_pressed' from [HeroViewStateAchievements] (Origin: function: 0x198bc370) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_activate_tab' from [HeroViewStateAchievements] (Origin: function: 0x198bc3b0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroViewStateAchievements] (Origin: function: 0x198bbae0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroViewStateAchievements] (Origin: function: 0x198bc410) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_layout_button_pressed' from [HeroViewStateAchievements] (Origin: function: 0x198b4db0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_change_screen_by_name' from [HeroView] (Origin: function: 0x19b52720) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_window' from [HeroViewStateOverview] (Origin: function: 0x196815c0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroView] (Origin: function: 0x19b52260) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_exit' from [HeroView] (Origin: function: 0x19b523f0) 16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hooks): Enabling all hooks for mod: ui_improvements 16:48:03.059 [Lua] <>modded = true<> 16:48:03.059 [Lua] <>Mod:1395453301:Skip Intro = true<> 16:48:03.087 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 16:48:03.104 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 16:48:03.104 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x02c63b60) 16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x02c63c10) 16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 16:48:03.107 [Lua] <>modded = true<> 16:48:03.107 [Lua] <>Mod:1397265260:Numeric UI = true<> 16:48:03.137 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 16:48:03.154 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 16:48:03.154 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 16:48:03.154 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 16:48:03.155 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x18a45890) 16:48:03.155 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x18a45c20) 16:48:03.158 [Lua] <>modded = true<> 16:48:03.158 [Lua] <>Mod:1445717962:Loadout Manager = true<> 16:48:03.187 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[762e3b713f1711ab]` 16:48:03.204 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[762e3b713f1711ab].#ID[3fcdd69156a46417]` 16:48:03.204 [Lua] Init VMF mod 'loadout_manager_vt2' [workshop_name: 'Loadout Manager', workshop_id: 1445717962] 16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] Using deprecated widget definitions. Please, update your mod. 16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_setup_menu_layout' from [HeroViewStateOverview] (Origin: function: 0x19681290) 16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [PopupProfilePicker] (Origin: function: 0x18d0bf10) 16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'hide' from [PopupProfilePicker] (Origin: function: 0x18d0be20) 16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'post_update' from [HeroViewStateOverview] (Origin: function: 0x19681730) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeAdventure] (Origin: function: 0x03db6fa0) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeDeus] (Origin: function: 0x04462770) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeAdventure] (Origin: function: 0x03db7060) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeDeus] (Origin: function: 0x04462830) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_loadout_item' from [BackendUtils] (Origin: function: 0x00c74900) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_talents' from [BackendInterfaceTalentsPlayfab] (Origin: function: 0x009155f0) 16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hooks): Enabling all hooks for mod: loadout_manager_vt2 16:48:03.207 [Lua] <>modded = true<> 16:48:03.207 [Lua] <>Mod:1448714756:No Wobble = true<> 16:48:03.237 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 16:48:03.254 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 16:48:03.254 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756] 16:48:03.254 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod. 16:48:03.254 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x03d75660) 16:48:03.254 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble 16:48:03.257 [Lua] <>modded = true<> 16:48:03.257 [Lua] <>Mod:1464907434:Armory = true<> 16:48:03.287 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]` 16:48:03.321 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]` 16:48:03.321 [Lua] Init VMF mod 'armory' [workshop_name: 'Armory', workshop_id: 1464907434] 16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x18ec41c0) 16:48:03.324 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x19b52080) 16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x18568ca0) 16:48:03.324 [Lua] [MOD][armory][INFO] (hook): Hooking 'scale_power_levels' from [ActionUtils] (Origin: function: 0x182f9450) 16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x19681790) 16:48:03.325 [Lua] [MOD][armory][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x196812b0) 16:48:03.325 [Lua] [MOD][armory][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x02c92760) 16:48:03.327 [Lua] <>modded = true<> 16:48:03.327 [Lua] <>Mod:1487862316:Reroll Improvements = true<> 16:48:03.354 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]` 16:48:03.371 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]` 16:48:03.371 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316] 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod. 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1903d2d0) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1903d2b0) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x1903d250) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x1903d090) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19020ac0) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19020aa0) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x19020a40) 16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x19020880) 16:48:03.374 [Lua] <>modded = true<> 16:48:03.374 [Lua] <>Mod:1652856346:Dodge Count UI = true<> 16:48:03.404 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[46258abaf45af33e]` 16:48:03.421 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[46258abaf45af33e].#ID[3fcdd69156a46417]` 16:48:03.421 [Lua] Init VMF mod 'dodge-count-ui' [workshop_name: 'Dodge Count UI', workshop_id: 1652856346] 16:48:03.421 [Lua] [MOD][dodge-count-ui][INFO] (hook_safe): Hooking 'update' from [IngameHud] (Origin: function: 0x18cf0690) 16:48:03.421 [Lua] [MOD][dodge-count-ui][INFO] (hooks): Enabling all hooks for mod: dodge-count-ui 16:48:03.424 [Lua] <>modded = true<> 16:48:03.424 [Lua] <>Mod:1593460250:Crosshair Kill Confirmation = true<> 16:48:03.546 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b2e131a6e70dc57c]` 16:48:03.571 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b2e131a6e70dc57c].#ID[3fcdd69156a46417]` 16:48:03.571 [Lua] Init VMF mod 'Crosshair Kill Confirmation' [workshop_name: 'Crosshair Kill Confirmation', workshop_id: 1593460250] 16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x02b46a30) 16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'on_exit' from [StateInGameRunning] (Origin: function: 0x18569160) 16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'update_hit_markers' from [CrosshairUI] (Origin: function: 0x18b9a8b0) 16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hooks): Enabling all hooks for mod: Crosshair Kill Confirmation 16:48:03.574 [Lua] <>modded = true<> 16:48:03.574 [Lua] <>Mod:1502859403:Notice Key Pickup = true<> 16:48:03.604 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]` 16:48:03.621 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]` 16:48:03.621 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403] 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod. 16:48:03.621 [Lua] [MOD][keyPickupMessage][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x018bc090) 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x018bbfc0) 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed. 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x18b8db40) 16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage 16:48:03.624 [Lua] <>modded = true<> 16:48:03.624 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<> 16:48:03.654 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]` 16:48:03.671 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]` 16:48:03.671 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606] 16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook): Hooking 'remove_invalid_lobbies' from [LobbyItemsList] (Origin: function: 0x19c4ea40) 16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook_safe): Hooking 'populate_lobby_list' from [LobbyItemsList] (Origin: function: 0x19c4ea60) 16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hooks): Enabling all hooks for mod: Countries in Lobby Browser 16:48:03.673 [Lua] <>modded = true<> 16:48:03.673 [Lua] <>Mod:1495937978:Host your own game = true<> 16:48:03.704 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]` 16:48:03.721 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]` 16:48:03.721 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978] 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x182f0980) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b809b0) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80b70) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80b30) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80ae0) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbcf0) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbed0) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fc020) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbd80) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x19bcf5d0) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x19bcf810) 16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay 16:48:03.737 [Lua] <>project = vermintide 2<> 16:48:03.737 [Lua] <>build = release<> 16:48:03.737 [Lua] <>platform = win32<> 16:48:03.737 [Lua] <>dedicated_server = false<> 16:48:03.737 [Lua] <>title_id = 5107<> 16:48:03.737 [Lua] <>content_revision = 24198<> 16:48:03.737 [Lua] <>engine_revision = 2003b9c18405<> 16:48:03.737 [Lua] <>release_version = 4.4.0<> 16:48:03.737 [Lua] <>rendering_backend = dx11<> 16:48:03.737 [Lua] <>teamcity_build_id = 101691<> 16:48:03.738 [Lua] <>steam_id = 11000010500508b<> 16:48:03.738 [Lua] <>steam_profile_name = Zealot<> 16:48:03.738 [Lua] <>machine_id = 8148730f-4e3d-4da0-8385-a40cd187ac82<> 16:48:03.738 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 16:48:03.739 [Lua] [Boot] Application build: release 16:48:03.739 [Lua] [Boot] Content revision: 24198 16:48:03.739 [Lua] [Boot] Engine revision: 2003b9c18405 16:48:03.739 [Lua] [Boot] Release version: 4.4.0 16:48:03.739 [Lua] [Boot] User ID: 11000010500508b Zealot 16:48:03.744 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 16:48:03.749 [Lua] initializing mechanism to: adventure 16:48:03.749 [Lua] Game:setup() total time: 0.010000000000002 16:48:03.749 [Lua] handle rev info: 0 16:48:03.749 [Lua] handle gfx quality: 0 16:48:03.749 [Lua] default settings: 0 16:48:03.749 [Lua] user settings: 0 16:48:03.749 [Lua] set frame times: 0 16:48:03.749 [Lua] init random: 0 16:48:03.749 [Lua] managers: 0.0090000000000003411 16:48:03.749 [Lua] 16:48:03.749 [Lua] unaccounted: 0.0010000000000012221 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 16:48:03.749 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 16:48:03.749 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 16:48:03.749 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 16:48:03.749 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed. 16:48:03.749 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 16:48:03.749 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 16:48:03.749 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 16:48:03.749 [Lua] [Testify] Ready! 16:48:03.750 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [TokenManager] (Origin: function: 0x000edf30) 16:48:03.878 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 16:48:03.878 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 16:48:03.880 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 16:48:04.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 16:48:04.325 [Lua] [PackageManager] Force_load: resource_packages/title_screen 16:48:04.325 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 16:48:04.376 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 16:48:04.376 [Lua] [PackageManager] Force_load: resource_packages/menu 16:48:04.376 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 16:48:04.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 16:48:04.442 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 16:48:04.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 16:48:05.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 16:48:05.021 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 16:48:05.022 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 16:48:05.124 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 16:48:05.124 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 16:48:05.125 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 16:48:05.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 16:48:05.259 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 16:48:05.260 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 16:48:05.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 16:48:05.615 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 16:48:05.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 16:48:05.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 16:48:05.970 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 16:48:05.970 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 16:48:06.493 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 16:48:06.493 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 16:48:06.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 16:48:07.103 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 16:48:07.103 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 16:48:07.103 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:48:07.137 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 16:48:07.137 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 16:48:07.137 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 16:48:07.137 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x046fc8b0) 16:48:07.137 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x04564500) 16:48:07.137 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x02950b50) 16:48:07.137 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x044bbac0) 16:48:07.138 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 16:48:07.138 [Lua] [Gamestate] Enter StateTitleScreen 16:48:07.140 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 16:48:07.143 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 16:48:07.154 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 16:48:07.154 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 16:48:07.154 [Save] Loading `save_data` 16:48:07.157 [Save] Load done 16:48:07.171 [Lua] [BackendManagerPlayFab] Backend Enabled 16:48:07.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:48:07.374 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:48:07.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 16:48:07.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 16:48:07.612 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 16:48:07.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 16:48:07.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 16:48:07.764 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 16:48:07.765 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 16:48:12.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 16:48:12.096 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 16:48:12.096 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 16:48:12.635 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 16:48:12.635 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 16:48:12.636 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 16:48:12.750 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 16:48:12.751 [Lua] [PackageManager] Force_load: resource_packages/inventory 16:48:12.751 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 16:48:12.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 16:48:12.808 [Lua] [PackageManager] Force_load: resource_packages/careers 16:48:12.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 16:48:12.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 16:48:12.859 [Lua] [PackageManager] Force_load: resource_packages/decals 16:48:12.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 16:48:13.077 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 16:48:13.077 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 16:48:13.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 16:48:13.569 [Lua] <>playfab_id = 5447BD24A961F732<> 16:48:13.835 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 16:48:13.835 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 16:48:13.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 16:48:13.920 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 16:48:13.920 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 16:48:14.375 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 16:48:14.376 [Save] Saving `save_data` 16:48:14.376 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2 16:48:14.382 [Save] Save done 16:48:14.392 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1 16:48:14.716 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 16:48:14.716 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2 16:48:14.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 16:48:14.988 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 16:48:14.989 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 16:48:15.476 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2 16:48:15.476 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3 16:48:15.493 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3 16:48:15.797 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3 16:48:15.797 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4 16:48:15.814 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4 16:48:16.019 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 16:48:16.019 [Lua] [PackageManager] Force_load: resource_packages/ingame 16:48:16.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 16:48:16.204 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4 16:48:16.204 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5 16:48:16.220 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5 16:48:16.589 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5 16:48:16.589 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6 16:48:16.605 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6 16:48:17.028 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6 16:48:17.028 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7 16:48:17.045 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 16:48:17.045 [Lua] [PackageManager] Force_load: resource_packages/pickups 16:48:17.045 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 16:48:17.045 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7 16:48:17.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 16:48:17.131 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 16:48:17.131 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 16:48:17.180 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 16:48:17.180 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 16:48:17.180 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 16:48:17.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 16:48:17.283 [Lua] [PackageManager] Force_load: resource_packages/breeds 16:48:17.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 16:48:17.385 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7 16:48:17.385 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8 16:48:17.403 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8 16:48:17.722 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8 16:48:17.722 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9 16:48:17.739 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 16:48:17.739 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 16:48:17.740 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 16:48:17.740 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 16:48:17.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 16:48:17.790 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 16:48:18.062 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 16:48:18.062 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10 16:48:18.079 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10 16:48:18.681 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10 16:48:18.683 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11 16:48:18.690 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11 16:48:18.996 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11 16:48:18.996 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12 16:48:19.013 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12 16:48:19.387 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12 16:48:19.387 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 13 16:48:19.406 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 13 16:48:19.726 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 13 16:48:19.726 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 14 16:48:19.743 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 14 16:48:20.049 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 14 16:48:20.049 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 15 16:48:20.066 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 15 16:48:20.372 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 15 16:48:20.372 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 16 16:48:20.390 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 16 16:48:20.732 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 16 16:48:20.733 [Lua] steam item server: requesting user inventory 16:48:21.562 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 16:48:21.562 [Lua] ISI-> GET_ALL_ITEMS! 16:48:21.562 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 16:48:21.562 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 16:48:21.562 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 17 16:48:21.562 [Lua] 16:48:21.562 [Lua] 16:48:21.578 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 17 16:48:21.885 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 17 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 18 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 19 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 20 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 16:48:21.901 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 16:48:21.901 [Lua] [SteamManager] request_item_prices 16:48:21.902 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 18 16:48:22.241 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 18 16:48:22.241 [Lua] Player statistics loaded! 16:48:22.257 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 19 16:48:22.562 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 19 16:48:22.578 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 20 16:48:22.885 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 20 16:48:22.901 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 16:48:23.215 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 16:48:23.219 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 463 item(s) to the peddler stock 16:48:23.224 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 16:48:23.530 [Lua] [SteamManager] on_price_result 1 ZAR 16:48:23.531 [Lua] _refresh_steam_item_prices_cb 16:48:23.531 [Lua] Missing item masterlist item for steam_itemdefid: 30 16:48:23.547 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 16:48:23.564 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 16:48:23.972 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 16:48:23.988 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 16:48:25.007 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 16:48:25.008 [Lua] [Managers] Destroying manager group: 16:48:25.008 [Lua] [Gamestate] Enter state StateLoading 16:48:25.010 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 16:48:25.010 [Lua] [LobbyManager] Setting up network options 16:48:25.010 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 16:48:25.010 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 16:48:25.010 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 16:48:25.010 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 16:48:25.010 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 16:48:25.010 [Lua] LobbyManager:setup_network_options server_port: 27015 16:48:25.010 [Lua] state_loading_restart_network JOIN VIA STEAM 0 16:48:25.016 [Lua] registering RPCs 16:48:25.016 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 16:48:25.016 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 16:48:25.016 [Lua] [LobbyAux] Making combined_hash: ee62f6c1cf799ec6 from network_hash=492f81ad51811b97, trunk_revision=24198, engine_revision=2003b9c18405, project_hash=bulldozer, lobby_data_version=2 16:48:25.016 [Lua] GameServerAux.create_network_hash network_hash: 492f81ad51811b97, trunk_revision/content_revision: 24198, ignore_engine_revision: nil, engine_revision: 2003b9c18405, , concatenated_dlc_string , use_trunk_revision true, combined_hash ee62f6c1cf799ec6, lobby_data_version=2 16:48:25.016 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:308083136, lt:load_next_level, extra_packages:{ }) 16:48:25.016 [Lua] [LevelTransitionHandler] promote_next_level_data 16:48:25.016 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 16:48:25.016 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peers:0:0:0:0 = ["11000010500508b"] 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_key:0:0:0:0 = inn_level 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_seed:0:0:0:0 = 0 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: conflict_director:0:0:0:0 = inn_level 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: locked_director_functions:0:0:0:0 = {} 16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: game_mode:0:0:0:0 = inn 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: mechanism:0:0:0:0 = adventure 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: environment_variation_id:0:0:0:0 = 0 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty:0:0:0:0 = normal 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty_tweak:0:0:0:0 = 0 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_session_id:0:0:0:0 = 308083136 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_transition_type:0:0:0:0 = load_next_level 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: extra_packages:0:0:0:0 = {} 16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data 16:48:25.017 [SteamVoip] Creating room f83284c5ef232f60 16:48:25.017 [SteamVoip] Joining room f83284c5ef232f60 16:48:25.019 [EAC] EAC server 11000010500508b is initializing 16:48:25.026 [EAC] Server is also client 11000010500508b 16:48:25.026 [EACServer] [18:48:25:025][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF65D0087F0 LogLevel: Info. 16:48:25.026 [Lua] ### Created peer state machine for 11000010500508b 16:48:25.026 [Lua] [PeerSM] 11000010500508b :: on_enter Connecting 16:48:25.026 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 16:48:25.026 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:48:25.026 warning: [Application] Application.update_render_world is deprecated. 16:48:25.028 [Lua] [LevelTransitionHandler] Level load completed! 16:48:25.028 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:48:25.028 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:48:25.028 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 16:48:25.028 [Lua] Set lobby begin: 16:48:25.028 [Lua] Set lobby end. 16:48:25.028 [Lua] [PSM] Peer 11000010500508b joined. Want to use profile index "5" and join party "nil" 16:48:25.028 [Lua] [LobbyHost] Changed state from 0 to creating 16:48:25.045 [Lua] [StateLoading] load_current_level 16:48:25.045 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 16:48:25.045 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 16:48:25.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 16:48:25.078 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 16:48:25.078 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 16:48:25.472 [Lua] [LobbyHost] Changed state from creating to joined 16:48:25.473 [Lua] [PartyManager] Leader is set to 11000010500508b 16:48:25.473 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010500508b my_peer_id:11000010500508b 16:48:25.473 [Lua] [ChatManager] Registering channel 1 16:48:25.473 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b) 16:48:25.473 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b) 16:48:25.473 [Lua] [PartyManager] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b) 16:48:25.488 [Lua] [NetworkServer] Changing num_players from nil to 1 16:48:25.488 [Lua] Players: 1 16:48:25.488 [Lua] Set lobby begin: 16:48:25.488 [Lua] Lobby data mission_id = inn_level 16:48:25.488 [Lua] Lobby data mechanism = adventure 16:48:25.488 [Lua] Lobby data matchmaking_type = 3 16:48:25.488 [Lua] Lobby data eac_authorized = true 16:48:25.489 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:25.489 [Lua] Lobby data selected_mission_id = inn_level 16:48:25.489 [Lua] Lobby data num_players = 1 16:48:25.489 [Lua] Lobby data matchmaking = false 16:48:25.489 [Lua] Set lobby end. 16:48:27.030 [Lua] player (11000010500508b,1) was put into party 0 16:48:27.030 [Lua] [ProfileSynchronizer] Peer 11000010500508b entered session 16:48:27.030 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010500508b 16:48:27.030 [Lua] [PeerSM] 11000010500508b :: on_exit Connecting 16:48:27.030 [Lua] [PeerSM] 11000010500508b :: on_enter Loading 16:48:27.083 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 16:48:27.083 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 16:48:27.084 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 16:48:32.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 16:48:32.566 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 16:48:32.567 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 16:48:32.599 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 16:48:32.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 16:48:32.649 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 16:48:32.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:32.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:32.852 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:32.870 [Lua] [LevelTransitionHandler] Level load completed! 16:48:32.870 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 16:48:32.874 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:32.874 [Lua] checking dlc's against conflict directors 16:48:32.874 [Lua] number of factions to include 2 16:48:32.874 [Lua] Updated list weights for random: 16:48:32.874 [Lua] skaven, 0.42 (0.00-0.42) 16:48:32.874 [Lua] chaos, 0.42 (0.42-0.83) 16:48:32.874 [Lua] beastmen, 0.17 (0.83-1.00) 16:48:32.874 [Lua] Rolled random faction: 0.27856689691543579 skaven 16:48:32.874 [Lua] Updated list weights for random: 16:48:32.874 [Lua] beastmen, 0.29 (0.00-0.29) 16:48:32.874 [Lua] chaos, 0.71 (0.29-1.00) 16:48:32.874 [Lua] Rolled random faction: 0.81953376531600952 chaos 16:48:32.874 [Lua] number of factions added 2 16:48:32.874 [Lua] --- --- --- 16:48:32.874 [Lua] Starting... difficulty 'normal' 16:48:32.874 [Lua] These are the starting conflict directors: 16:48:32.874 [Lua] inn_level 16:48:32.874 [Lua] --- --- --- 16:48:32.874 [Lua] 16:48:32.874 [Lua] DONE! Found the following directors: 16:48:32.874 [Lua] (free: 35), Master hash is: 16:48:32.874 [Lua] [EnemyPackageLoader] breed_lookup: { } 16:48:32.874 [Lua] load_startup_enemy_packages: -------------- 16:48:32.874 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:48:32.874 [Lua] critter_rat 16:48:32.887 [Lua] ### Received rpc_level_loaded 16:48:32.887 [Lua] #### Has state machine: true, peer_id: 11000010500508b, level_id: 78 16:48:32.887 [Lua] Peer 11000010500508b has loaded the level and all enemies are loaded 16:48:32.903 [Lua] [PeerSM] 11000010500508b :: on_exit Loading 16:48:32.903 [Lua] [PeerSM] 11000010500508b :: on_enter LoadingProfilePackages 16:48:32.920 [Lua] [PeerSM] 11000010500508b :: on_exit LoadingProfilePackages 16:48:32.920 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForEnterGame 16:48:32.920 [Lua] ### Received rpc_level_loaded 16:48:32.920 [Lua] #### Has state machine: false, peer_id: 11000010500508b, level_id: 78 16:48:33.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:48:33.021 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:48:33.022 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 16:48:33.022 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:48:33.022 [Lua] Starting async level spawning of levels/inn/world 16:48:33.023 [Umbra] Init version: 3.4.15 :: 16 threads 16:48:33.540 [Lua] Async level spawning done 16:48:33.540 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:48:34.512 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:48:34.512 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:48:34.512 [Lua] Set lobby begin: 16:48:34.512 [Lua] Lobby data selected_mission_id = inn_level 16:48:34.512 [Lua] Lobby data num_players = 1 16:48:34.512 [Lua] Lobby data matchmaking = false 16:48:34.513 [Lua] Lobby data host = 11000010500508b 16:48:34.513 [Lua] Lobby data mission_id = inn_level 16:48:34.513 [Lua] Lobby data matchmaking_type = 3 16:48:34.513 [Lua] Lobby data country_code = ZA 16:48:34.513 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:34.513 [Lua] Lobby data unique_server_name = Zealot 16:48:34.513 [Lua] Lobby data mechanism = adventure 16:48:34.513 [Lua] Lobby data eac_authorized = true 16:48:34.513 [Lua] Set lobby end. 16:48:34.513 [Lua] [Managers] Destroying manager group: 16:48:34.514 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 16:48:34.514 [Lua] [Gamestate] Enter StateIngame HOST 16:48:34.514 [Lua] [Managers] Calling function on all managers: 16:48:34.514 [Lua] <>level = inn_level<> 16:48:34.514 [Lua] Set lobby begin: 16:48:34.514 [Lua] Lobby data selected_mission_id = inn_level 16:48:34.514 [Lua] Lobby data num_players = 1 16:48:34.514 [Lua] Lobby data matchmaking = false 16:48:34.514 [Lua] Lobby data host = 11000010500508b 16:48:34.514 [Lua] Lobby data mission_id = inn_level 16:48:34.515 [Lua] Lobby data matchmaking_type = 3 16:48:34.515 [Lua] Lobby data country_code = ZA 16:48:34.515 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:34.515 [Lua] Lobby data unique_server_name = Zealot 16:48:34.515 [Lua] Lobby data mechanism = adventure 16:48:34.515 [Lua] Lobby data eac_authorized = true 16:48:34.515 [Lua] Set lobby end. 16:48:34.515 [Lua] [StateIngame] Server ingame 16:48:34.520 [Lua] Set lobby begin: 16:48:34.520 [Lua] Lobby data difficulty = normal 16:48:34.520 [Lua] Lobby data selected_mission_id = inn_level 16:48:34.520 [Lua] Lobby data difficulty_tweak = 0 16:48:34.520 [Lua] Lobby data num_players = 1 16:48:34.520 [Lua] Lobby data matchmaking = false 16:48:34.520 [Lua] Lobby data host = 11000010500508b 16:48:34.520 [Lua] Lobby data mission_id = inn_level 16:48:34.520 [Lua] Lobby data matchmaking_type = 3 16:48:34.520 [Lua] Lobby data country_code = ZA 16:48:34.520 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:34.521 [Lua] Lobby data unique_server_name = Zealot 16:48:34.521 [Lua] Lobby data mechanism = adventure 16:48:34.521 [Lua] Lobby data eac_authorized = true 16:48:34.521 [Lua] Set lobby end. 16:48:34.521 [Lua] [LobbyAux] Making combined_hash: ee62f6c1cf799ec6 from network_hash=492f81ad51811b97, trunk_revision=24198, engine_revision=2003b9c18405, project_hash=bulldozer, lobby_data_version=2 16:48:34.521 [Lua] GameServerAux.create_network_hash network_hash: 492f81ad51811b97, trunk_revision/content_revision: 24198, ignore_engine_revision: nil, engine_revision: 2003b9c18405, , concatenated_dlc_string , use_trunk_revision true, combined_hash ee62f6c1cf799ec6, lobby_data_version=2 16:48:34.521 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 16:48:34.521 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 16:48:34.521 [Lua] [Matchmaking] initializing 16:48:34.521 [Lua] [Matchmaking] my_peer_id: 11000010500508b, I am server 16:48:34.521 [Lua] [Matchmaking] register rpcs 16:48:34.521 [Lua] GameNetworkManager:init... creating game session 16:48:34.521 [Lua] Host GameSession.make_game_session_host with session: 16:48:34.521 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:48:34.521 [Lua] [GameNetworkManager] My own peer_id = 11000010500508b 16:48:34.521 [Lua] [GameNetworkManager] self.is_server = true 16:48:34.521 [Network] Setting artificial MTU limit to 65536 16:48:34.536 [Lua] Switching ConflictSettings: to: inn_level 16:48:34.536 [Lua] pacing=disabled 16:48:34.536 [Lua] roaming=nil 16:48:34.536 [Lua] disabled=false 16:48:34.536 [Lua] pack_spawning=disabled 16:48:34.536 [Lua] contained_breeds=nil 16:48:34.536 [Lua] boss=disabled 16:48:34.536 [Lua] horde=disabled 16:48:34.536 [Lua] specials=disabled 16:48:34.536 [Lua] name=inn_level 16:48:34.536 [Lua] intensity=disabled 16:48:34.536 [Lua] --- 16:48:34.536 [Lua] [LevelAnalysis] set_random_seed( 0) 16:48:34.542 [Lua] [AIInterestPointSystem] Level Seed: 0 16:48:34.542 [Lua] 16:48:34.542 [Lua] [entity_system_bag] = table 16:48:34.542 [Lua] [entity_system_bag] = metatable 16:48:34.542 [Lua] [startup_data] = table 16:48:34.542 [Lua] [entity_manager] = table 16:48:34.542 [Lua] [entity_manager] = metatable 16:48:34.542 [Lua] [unit_spawner] = table 16:48:34.542 [Lua] [unit_spawner] = metatable 16:48:34.542 [Lua] [unit_storage] = table 16:48:34.542 [Lua] [unit_storage] = metatable 16:48:34.542 [Lua] [dice_keeper] = table 16:48:34.542 [Lua] [dice_keeper] = metatable 16:48:34.542 [Lua] [is_server] = true (boolean) 16:48:34.542 [Lua] [world] = [World] 16:48:34.542 [Lua] [system_api] = table 16:48:34.542 [Lua] [entity_system] = table 16:48:34.542 [Lua] [entity_system] = metatable 16:48:34.542 [Lua] [network_lobby] = table 16:48:34.542 [Lua] [network_lobby] = metatable 16:48:34.542 [Lua] [profile_synchronizer] = table 16:48:34.542 [Lua] [profile_synchronizer] = metatable 16:48:34.542 [Lua] [level_transition_handler] = table 16:48:34.542 [Lua] [level_transition_handler] = metatable 16:48:34.542 [Lua] [num_local_human_players] = 1 (number) 16:48:34.542 [Lua] [statistics_db] = table 16:48:34.542 [Lua] [statistics_db] = metatable 16:48:34.542 [Lua] [network_server] = table 16:48:34.542 [Lua] [network_server] = metatable 16:48:34.542 [Lua] [input_manager] = table 16:48:34.542 [Lua] [input_manager] = metatable 16:48:34.542 [Lua] [network_clock] = table 16:48:34.542 [Lua] [network_clock] = metatable 16:48:34.542 [Lua] [network_transmit] = table 16:48:34.542 [Lua] [network_transmit] = metatable 16:48:34.542 [Lua] [free_flight_manager] = table 16:48:34.542 [Lua] [free_flight_manager] = metatable 16:48:34.542 [Lua] [network_manager] = table 16:48:34.542 [Lua] [network_manager] = metatable 16:48:34.542 [Lua] [network_event_delegate] = table 16:48:34.542 [Lua] [network_event_delegate] = metatable 16:48:34.542 [Lua] 16:48:34.543 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:48:34.543 [Lua] ignoring extension VersusInteractObjectiveExtension 16:48:34.543 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:48:34.543 [Lua] ignoring extension VersusSocketObjectiveExtension 16:48:34.543 [Lua] ignoring extension VersusTargetObjectiveExtension 16:48:34.543 [Lua] ignoring extension VersusMissionObjectiveExtension 16:48:34.543 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:48:34.553 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 16:48:34.553 [Lua] [AchievementManager] Achievements using the steam platform 16:48:34.554 [Lua] PlayerManager:add_player player_1 16:48:34.609 [Lua] [StateIngame] Level seed: 0 16:48:34.619 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 16:48:34.619 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 16:48:34.620 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1, async-read, 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=15 16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=16 16:48:34.622 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=17 16:48:34.626 [Lua] [LevelAnalysis] set_random_seed( 0) 16:48:34.631 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=18 16:48:34.631 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=19 16:48:34.632 [Lua] [IngameUI] init 16:48:34.661 [SteamVoipClient] select_out(11000010500508b, off) 16:48:34.666 [Lua] cb_razer_chroma_setup 16:48:34.721 [Lua] [Matchmaking] Cancelling matchmaking 16:48:34.721 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:48:34.721 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 16:48:34.721 [Lua] Set lobby begin: 16:48:34.721 [Lua] Lobby data difficulty = normal 16:48:34.721 [Lua] Lobby data selected_mission_id = inn_level 16:48:34.721 [Lua] Lobby data power_level = 0 16:48:34.721 [Lua] Lobby data difficulty_tweak = 0 16:48:34.721 [Lua] Lobby data num_players = 1 16:48:34.721 [Lua] Lobby data matchmaking = false 16:48:34.721 [Lua] Lobby data host = 11000010500508b 16:48:34.722 [Lua] Lobby data mission_id = inn_level 16:48:34.722 [Lua] Lobby data matchmaking_type = 3 16:48:34.722 [Lua] Lobby data country_code = ZA 16:48:34.722 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:34.722 [Lua] Lobby data unique_server_name = Zealot 16:48:34.722 [Lua] Lobby data mechanism = adventure 16:48:34.722 [Lua] Lobby data eac_authorized = true 16:48:34.722 [Lua] Set lobby end. 16:48:34.723 [Flow] complete_skittergate_legend false 16:48:34.723 [Flow] complete_all_helmgart_levels_recruit false 16:48:34.724 [Flow] WitchHunterLevel:1 16:48:34.724 [Flow] LeaderYes 16:48:34.724 [Flow] ALL PC XP:11869.7 16:48:34.724 [Flow] Has "bogenhafen" DLC:true 16:48:34.724 [Flow] WH XP:0 16:48:34.724 [Flow] Number of crafted items:0 16:48:34.724 [Flow] Sum of Powe Levels:486 16:48:34.724 [Flow] lodestone diff 1:false 16:48:34.724 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:34.726 [Lua] CurrentConflictSettings inn_level 16:48:34.726 [Lua] [ConflictDirector] conflict_director is ai_ready 16:48:34.727 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:34.727 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:48:34.731 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:48:34.731 [Lua] Forming navigation groups in one frame 16:48:34.731 [Lua] Forming navigation groups 16:48:34.770 [Lua] NavigationGroupManager -> calulation time A: 0.039999999999999147 16:48:34.772 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000047748 16:48:34.772 [Lua] number of nav groups: 42 16:48:34.773 [Lua] number of refined nav groups : 23 16:48:34.775 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999977831 16:48:34.775 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 16:48:34.775 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:48:34.776 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 16:48:34.779 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=40 16:48:34.779 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:48:34.779 [Lua] [Managers] Calling function on all managers: 16:48:34.780 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:48:34.798 [Save] Saving `save_data` 16:48:34.801 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForEnterGame 16:48:34.801 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForGameObjectSync 16:48:34.803 [Save] Save done 16:48:34.810 [Lua] [UnlockManager] All unlocks ready 16:48:35.092 [Lua] player (11000010500508b,1) was put into party 1 16:48:35.092 [Lua] [IngamePlayerListUI] - Destroy 16:48:35.092 [Lua] [GamePadEquipmentUI] - Destroy 16:48:35.092 [Lua] [EquipmentUI] - Destroy 16:48:35.092 [Lua] [GamePadAbilityUI] - Destroy 16:48:35.092 [Lua] [AbilityUI] - Destroy 16:48:35.109 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010500508b 16:48:35.109 [Lua] [SharedState] [SharedState] network_state_11000010500508b: profile_index_reservation:0:0:5:0 = 11000010500508b 16:48:35.109 [Lua] Set lobby begin: 16:48:35.109 [Lua] Lobby data selected_mission_id = inn_level 16:48:35.109 [Lua] Lobby data num_players = 1 16:48:35.109 [Lua] Lobby data difficulty_tweak = 0 16:48:35.109 [Lua] Lobby data host = 11000010500508b 16:48:35.110 [Lua] Lobby data matchmaking_type = 3 16:48:35.110 [Lua] Lobby data difficulty = normal 16:48:35.110 [Lua] Lobby data player_slot_1 = 0:0 16:48:35.110 [Lua] Lobby data unique_server_name = Zealot 16:48:35.110 [Lua] Lobby data player_slot_4 = 0:0 16:48:35.110 [Lua] Lobby data country_code = ZA 16:48:35.110 [Lua] Lobby data matchmaking = false 16:48:35.110 [Lua] Lobby data power_level = 0 16:48:35.110 [Lua] Lobby data mission_id = inn_level 16:48:35.110 [Lua] Lobby data mechanism = adventure 16:48:35.110 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:48:35.111 [Lua] Lobby data player_slot_2 = 0:0 16:48:35.111 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:35.111 [Lua] Lobby data player_slot_3 = 0:0 16:48:35.111 [Lua] Lobby data eac_authorized = true 16:48:35.111 [Lua] Set lobby end. 16:48:35.111 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:1) to profile(5) career(1) 16:48:35.111 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"}] 16:48:35.112 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false},"inventory_id":1993366784,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false}} 16:48:35.112 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForGameObjectSync 16:48:35.112 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForPlayers 16:48:35.112 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 16:48:35.112 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 16:48:35.112 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer, async-read, 16:48:35.122 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForPlayers 16:48:35.122 [Lua] [PeerSM] 11000010500508b :: on_enter InGame 16:48:35.122 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = true 16:48:35.602 [Flow] DISABLE 16:48:36.252 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 16:48:36.252 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 16:48:36.253 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 16:48:36.376 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 16:48:36.376 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 16:48:36.377 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 16:48:36.485 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 16:48:36.485 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 16:48:36.486 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 16:48:36.716 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 16:48:36.716 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 16:48:36.716 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 16:48:36.984 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 16:48:36.984 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 16:48:36.984 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 16:48:37.140 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 16:48:37.140 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 16:48:37.140 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 16:48:37.206 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 16:48:37.206 [Lua] [PackageManager] Force_load: wwise/handgun 16:48:37.207 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 16:48:37.431 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 16:48:37.431 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 16:48:37.431 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 16:48:37.908 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 16:48:37.908 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 16:48:37.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 16:48:38.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 16:48:38.073 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 16:48:38.074 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 16:48:38.240 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 16:48:38.240 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 16:48:38.240 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 16:48:38.901 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 16:48:38.901 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 16:48:38.902 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 16:48:39.077 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 16:48:39.077 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 16:48:39.077 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 16:48:39.241 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 16:48:39.242 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 16:48:39.242 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 16:48:39.435 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 16:48:39.435 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 16:48:39.449 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:1:0:0 = 1993366784 16:48:39.457 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 16:48:39.461 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:48:39.461 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:48:39.461 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:48:39.461 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:48:39.461 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:39.462 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:39.462 [Lua] PlayerManager:assign_unit_ownership Zealot 11000010500508b 1 16:48:39.462 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 16:48:39.567 [Lua] Players are leaving the safe zone 16:48:39.813 [Lua] PlayFabMirrorBase:_commit_internal 1 16:48:39.813 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:48:39.816 [Lua] generate_backend_stats 11000010500508b:1 16:48:39.856 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:48:39.856 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:48:39.856 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24 16:48:39.856 [Lua] Set lobby begin: 16:48:39.856 [Lua] Lobby data selected_mission_id = inn_level 16:48:39.856 [Lua] Lobby data num_players = 1 16:48:39.856 [Lua] Lobby data difficulty_tweak = 0 16:48:39.856 [Lua] Lobby data host = 11000010500508b 16:48:39.856 [Lua] Lobby data matchmaking_type = 3 16:48:39.856 [Lua] Lobby data difficulty = normal 16:48:39.856 [Lua] Lobby data player_slot_1 = 0:0 16:48:39.857 [Lua] Lobby data unique_server_name = Zealot 16:48:39.857 [Lua] Lobby data player_slot_4 = 0:0 16:48:39.857 [Lua] Lobby data country_code = ZA 16:48:39.857 [Lua] Lobby data matchmaking = false 16:48:39.857 [Lua] Lobby data power_level = 431 16:48:39.857 [Lua] Lobby data mission_id = inn_level 16:48:39.857 [Lua] Lobby data mechanism = adventure 16:48:39.857 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:48:39.857 [Lua] Lobby data player_slot_2 = 0:0 16:48:39.857 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:48:39.857 [Lua] Lobby data player_slot_3 = 0:0 16:48:39.857 [Lua] Lobby data eac_authorized = true 16:48:39.857 [Lua] Set lobby end. 16:48:39.864 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24 16:48:39.905 [Lua] StateInGameRunning:_game_actually_starts() 16:48:39.905 [Lua] [IngameUI] menu view on_enter start_menu_view 16:48:39.906 [Lua] hero_fullscreen_menu_on_enter 16:48:39.906 [Lua] ################################################################################################################# 16:48:39.906 [Lua] [Loading Time]: 00:00:15 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:48:39.906 [Lua] ################################################################################################################# 16:48:39.906 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25 16:48:39.906 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = true 16:48:39.913 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f306b0 16:48:39.916 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 16:48:39.921 [SteamVoipClient] select_out(11000010500508b, off) 16:48:39.926 [Lua] cb_razer_chroma_setup 16:48:39.939 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:48:39.940 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:48:39.940 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:48:40.036 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01 16:48:40.036 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView 16:48:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:48:40.113 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 16:48:40.113 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewerStartMenuView 16:48:40.113 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:48:40.130 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 16:48:40.130 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 16:48:40.195 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24 16:48:40.210 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25 16:48:40.210 [Lua] commit result success 1 16:48:40.210 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 26 16:48:40.527 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25 16:48:40.527 [Lua] Commit load time data 16:48:40.539 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 26 16:48:40.845 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 26 16:48:40.915 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x425, position: 0 16:48:41.485 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x425, position: 27249 16:48:44.023 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1, async-read, 16:48:44.023 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 16:48:51.578 [Lua] OptionsView:cb_char_texture_quality_saved_value 2 medium 16:48:51.578 [Lua] OptionsView:cb_env_texture_quality_saved_value 2 medium 16:49:05.928 warning: [Lua] Following data will be uploaded to Crashify: <> 16:49:05.929 warning: [Lua] "[[OptionsView]] triggering on_exit() without triggering exit()", Num ocurrencies: 1, User: 11000010500508b "Zealot" [0] =[C]: in function callstack [1] @scripts/utils/script_application.lua:19: in function send_to_crashify [2] @scripts/ui/views/options_view.lua:1479: in function on_exit [3] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:587: in function exit_current_view [4] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:563: in function exit [5] @scripts/ui/views/options_view.lua:2533: in function on_exit_pressed [6] @scripts/ui/views/options_view.lua:2498: in function update [7] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:179: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/ui/views/start_menu_view/start_menu_view.lua:247: in function update [10] @scripts/ui/views/ingame_ui.lua:573: in function hook_chain [11] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [12] @scripts/game_state/state_ingame_running.lua:1011: in function update_ui [13] @scripts/game_state/state_ingame.lua:694:in function [14] =[C]: in function update_animations_with_callback [15] @foundation/scripts/util/script_world.lua:361: in function update [16] @foundation/scripts/managers/world/world_manager.lua:102: in function update [17] @scripts/boot.lua:912: in function game_update [18] @scripts/boot.lua:639:in function [1] system = "[OptionsView]"; message = "triggering on_exit() without triggering exit()"; print_key = "[OptionsView]triggering on_exit() without triggering exit()"; print_count = 1; message_formatted = "triggering on_exit() without triggering exit()"; body = "\"[[OptionsView]] triggering on_exit() without triggering exit()\", Num ocurrencies: 1, User: 11000010500508b \"Zealot\"" [2] self = table: 00000000119F5930 [3] self = table: 00000000119F50D0; active_view = "options_view"; views = table: 00000000119F5200 [5] self = table: 00000000119F5930 [6] self = table: 00000000119F5930; dt = 0.016674097627401352; disable_all_input = false; reload_options = false; transitioning = false; ui_renderer = table: 00000000033AF150; ui_scenegraph = table: 00000000014815F0; input_manager = table: 0000000000012D00; input_service = table: 00000000119F59D0; gamepad_active = false; selected_widget = nil; exit_button_hotspot = table: 00000000119FDC70 [7] self = table: 00000000119F50D0; dt = 0.016674097627401352; t = 76.578675618395209; active_view = "options_view" [8] self = table: 00000000119F50A0; dt = 0.016674097627401352; t = 76.578675618395209 [9] self = table: 0000000003F306B0; dt = 0.016674097627401352; t = 76.578675618395209; requested_screen_change_data = nil; is_sub_menu = true; input_manager = table: 0000000000012D00; gamepad_active = false; input_blocked = nil; input_service = table: 0000000003F306E0; transitioning = false [10] self = table: 000000000245BFD0; dt = 0.016674097627401352; t = 76.578675618395209; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 0000000010C1F6F0; is_in_inn = true; input_service = table: 0000000000F66520; end_screen_active = nil; ingame_hud = table: 0000000000850B70; transition_manager = table: 00000000044E5BF0; end_screen = table: 000000000AB16EE0; disable_toggle_menu = false; current_view = "start_menu_view" [11] hook_chain = [function] [12] self = table: 0000000004091490; t = 76.578675618395209; dt = 0.016674097627401352; disable_ingame_ui = nil; ingame_ui = table: 000000000245BFD0; level_end_view_wrapper = nil; level_end_view = nil [13] i = 1; machine = table: 0000000004091630 [15] world = [World]; dt = 0.016674097627401352; anim_callback = [function]; scene_callback = [function] [16] self = table: 00000000034B4560; dt = 0.016674097627401352; t = 58.517225105315447; _ = 2; world = [World] [17] self = table: 0000000000095910; real_world_dt = 0.016674097627401352; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016674097627401352; t = 58.517225105315447 [18] dt = 0.016674097627401352 [2] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0; [3] _ui_animations = table: 00000000119F51A0; _active_view = "options_view"; _console_cursor = table: 0000000019C52890; local_player = table: 000000000321B4F0; local_player_id = 1; career_index = 1; parent = table: 0000000003F306B0; _stats_id = "11000010500508b:1"; _animations = table: 00000000119F5170; statistics_db = table: 00000000016338B0; is_server = true; world_previewer = table: 0000000003F30BB0; _hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; _views = table: 00000000119F5200; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000019C52A60; render_settings = table: 00000000119F5100; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; wwise_world = [WwiseWorld]; _widgets = table: 0000000001AE07F0; menu_input_description = table: 0000000018BEBFB0; use_user_skins = true; player_manager = table: 0000000019CAD900; platform = "win32"; _available_profiles = table: 00000000119F51D0; _player_portrait_widget = table: 0000000003016EA0; ui_scenegraph = table: 000000001847AFF0; _widgets_by_name = table: 0000000001AE0820; [5] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0; [6] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0; [7] _ui_animations = table: 00000000119F51A0; _active_view = "options_view"; _console_cursor = table: 0000000019C52890; local_player = table: 000000000321B4F0; local_player_id = 1; career_index = 1; parent = table: 0000000003F306B0; _stats_id = "11000010500508b:1"; _animations = table: 00000000119F5170; statistics_db = table: 00000000016338B0; is_server = true; world_previewer = table: 0000000003F30BB0; _hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; _views = table: 00000000119F5200; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000019C52A60; render_settings = table: 00000000119F5100; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; wwise_world = [WwiseWorld]; _widgets = table: 0000000001AE07F0; menu_input_description = table: 0000000018BEBFB0; use_user_skins = true; player_manager = table: 0000000019CAD900; platform = "win32"; _available_profiles = table: 00000000119F51D0; _player_portrait_widget = table: 0000000003016EA0; ui_scenegraph = table: 000000001847AFF0; _widgets_by_name = table: 0000000001AE0820; [8] _params = table: 00000000027984F0; _profiling_debugging_enabled = false; _parent = table: 0000000003F306B0; _state = table: 00000000119F50D0; [9] _draw_menu_world = true; _machine = table: 00000000119F50A0; _exit_button_widget = table: 00000000119F2520; ui_animator = table: 00000000119F2A00; local_player_id = 1; _static_widgets = table: 00000000119F2340; wwise_world = [WwiseWorld]; world_manager = table: 00000000034B4560; exit_to_game = true; units = table: 0000000003F2D7D0; is_server = true; player_manager = table: 0000000019CAD900; ui_animations = table: 0000000002798520; world = [World]; ingame_ui_context = table: 000000000245BC90; viewport_widget = table: 00000000119F3A60; attachment_units = table: 0000000003F2D800; ui_renderer = table: 00000000033AF150; world_previewer = table: 0000000003F30BB0; _console_cursor_widget = table: 00000000119F2900; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; ui_top_renderer = table: 0000000019291A10; _state_machine_params = table: 00000000027984F0; is_in_inn = true; _hero_name = "empire_soldier"; ingame_ui = table: 000000000245BFD0; unit_states = table: 0000000003F2D830; peer_id = "11000010500508b"; ui_scenegraph = table: 00000000119F1EE0; [10] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; initial_profile_view = true; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "initial_start_menu_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "start_menu_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 00000000119F1E70; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; popup_handler = table: 000000000AB304E0; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [12] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 76.562001520767808; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [16] locked = true; _scene_update_callbacks = table: 00000000034BB8E0; _worlds = table: 00000000034B41A0; _update_queue = table: 00000000119F3C80; _disabled_worlds = table: 00000000034BB920; _wwise_worlds = table: 00000000034C1A90; _queued_worlds_to_release = table: 00000000034C1A60; _anim_update_callbacks = table: 00000000034C1830; [17] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; <> 16:49:05.929 [Application] set exit code policy to silent_limited 16:49:05.929 [Application] setting exit code to 0xfa730001 16:49:10.309 [Lua] [IngameUI] menu view on_exit start_menu_view 16:49:10.309 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 16:49:10.309 [Lua] hero_fullscreen_menu_on_exit 16:49:10.315 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f306b0 16:49:10.316 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 16:49:10.316 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 16:49:10.323 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView 16:49:12.147 [Lua] [IngameUI] menu view on_enter hero_view 16:49:12.158 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f2db70 16:49:12.158 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowCharacterPreview] (Origin: function: 0x19664a00) 16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowCharacterPreview] (Origin: function: 0x1965b820) 16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCharacterPreview] (Origin: function: 0x19644a60) 16:49:12.182 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:12.185 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [14] @foundation/scripts/util/state_machine.lua:130: in function _change_state [15] @scripts/game_state/game_state_machine.lua:18: in function _change_state [16] @foundation/scripts/util/state_machine.lua:95: in function init [17] @scripts/game_state/game_state_machine.lua:7: in function init [18] @foundation/scripts/util/class.lua:62: in function new [19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [24] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition [25] @scripts/ui/views/ingame_ui.lua:687: in function post_update [26] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [27] @scripts/game_state/game_state_machine.lua:34: in function post_update [28] @scripts/game_state/state_ingame.lua:1742: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/boot.lua:1034: in function game_update [31] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 0000000019403490; size = table: 0000000019403450; space = 30; pos = table: 00000000194034E0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000AB78F60; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000A8F6ED0; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 000000000AB78F60; params = table: 000000000AB78C10; offset = table: 000000000AB78F90; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary" [9] self = table: 0000000003EA54F0; window_index = 1; window_name = "options"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000AB78F60; ignore_alignment = nil; window_offset = table: 000000000AB78F90; params = table: 000000000AB78C10 [10] hook_chain = [function] [11] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil [13] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10 [14] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [15] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil [16] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [17] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550 [19] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false [20] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [21] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0 [22] hook_chain = [function] [23] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil [24] self = table: 000000000245BFD0; new_transition = "hero_view_force"; transition_params = table: 0000000003EEE4B0; old_view = nil; new_view = table: 0000000003F2DB70 [25] self = table: 000000000245BFD0; dt = 0.016418091952800751; t = 37.202975255437195 ... [2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CEA4C10; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9D0770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0; [8] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CEA4C10; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9D0770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0; [9] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [18] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [19] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [25] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [26] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [27] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [28] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [29] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [30] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:12.185 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:12.185 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:49:12.187 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:49:12.189 [Lua] [ModShim] %s %s Function "_G.UIResolutionWidthFragments" is deprecated! [0] =[C]: in function callstack [1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning [2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionWidthFragments [3] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:104: in function get_gui_dimensions [4] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:129: in function create_loadouts_window [5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows [6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [9] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [10] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [12] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups [15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [16] @foundation/scripts/util/state_machine.lua:130: in function _change_state [17] @scripts/game_state/game_state_machine.lua:18: in function _change_state [18] @foundation/scripts/util/state_machine.lua:95: in function init [19] @scripts/game_state/game_state_machine.lua:7: in function init [20] @foundation/scripts/util/class.lua:62: in function new [21] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [22] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [23] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [24] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [25] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [26] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition [27] @scripts/ui/views/ingame_ui.lua:687: in function post_update [28] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/game_state/state_ingame.lua:1742: in function post_update [31] @scripts/game_state/game_state_machine.lua:34: in function post_update [32] @scripts/boot.lua:1034: in function game_update [33] @scripts/boot.lua:639:in function [1] name = "_G.UIResolutionWidthFragments"; warning = "Function \"_G.UIResolutionWidthFragments\" is deprecated!" [3] self = table: 0000000002976330; scale = 1; gui_size = table: 00000000156132C0; align_right = false [4] self = table: 0000000002976330 [5] self = table: 0000000002976330 [6] self = table: 0000000019405320 [8] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function] [10] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1 [11] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10 [12] hook_chain = [function] [13] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2 [14] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil [15] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10 [16] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil [18] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [20] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550 [21] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false [22] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [23] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0 [24] hook_chain = [function] [25] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil ... [3] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [4] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [6] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true; [11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [20] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [25] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [26] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [28] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [29] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [30] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [31] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [32] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:12.191 [Lua] [ModShim] %s %s Function "_G.UIResolutionHeightFragments" is deprecated! [0] =[C]: in function callstack [1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning [2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionHeightFragments [3] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:105: in function get_gui_dimensions [4] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:129: in function create_loadouts_window [5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows [6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [9] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [10] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [12] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups [15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [16] @foundation/scripts/util/state_machine.lua:130: in function _change_state [17] @scripts/game_state/game_state_machine.lua:18: in function _change_state [18] @foundation/scripts/util/state_machine.lua:95: in function init [19] @scripts/game_state/game_state_machine.lua:7: in function init [20] @foundation/scripts/util/class.lua:62: in function new [21] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [22] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [23] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [24] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [25] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [26] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition [27] @scripts/ui/views/ingame_ui.lua:687: in function post_update [28] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/game_state/state_ingame.lua:1742: in function post_update [31] @scripts/game_state/game_state_machine.lua:34: in function post_update [32] @scripts/boot.lua:1034: in function game_update [33] @scripts/boot.lua:639:in function [1] name = "_G.UIResolutionHeightFragments"; warning = "Function \"_G.UIResolutionHeightFragments\" is deprecated!" [3] self = table: 0000000002976330; scale = 1; gui_size = table: 00000000156132C0; align_right = false; gui_x_position = 704 [4] self = table: 0000000002976330 [5] self = table: 0000000002976330 [6] self = table: 0000000019405320 [8] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function] [10] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1 [11] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10 [12] hook_chain = [function] [13] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2 [14] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil [15] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10 [16] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil [18] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [20] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550 [21] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false [22] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [23] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0 [24] hook_chain = [function] [25] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil ... [3] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [4] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [6] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true; [11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [20] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [25] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [26] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [28] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [29] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [30] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [31] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [32] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:12.193 [Lua] [ModShim] %s %s Function "_G.UIResolution" is deprecated! [0] =[C]: in function callstack [1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning [2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolution [3] @scripts/mods/simple_ui/simple_ui.lua:115: in function adjust_to_fit_position_and_scale [4] @scripts/mods/simple_ui/simple_ui.lua:154: in function create_window [5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:133: in function create_loadouts_window [6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows [7] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function [8] =[C]: in function xpcall [9] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [10] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [11] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [13] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups [16] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [17] @foundation/scripts/util/state_machine.lua:130: in function _change_state [18] @scripts/game_state/game_state_machine.lua:18: in function _change_state [19] @foundation/scripts/util/state_machine.lua:95: in function init [20] @scripts/game_state/game_state_machine.lua:7: in function init [21] @foundation/scripts/util/class.lua:62: in function new [22] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [23] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [24] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [25] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [26] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [27] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition [28] @scripts/ui/views/ingame_ui.lua:687: in function post_update [29] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [30] @scripts/game_state/game_state_machine.lua:34: in function post_update [31] @scripts/game_state/state_ingame.lua:1742: in function post_update [32] @scripts/game_state/game_state_machine.lua:34: in function post_update [33] @scripts/boot.lua:1034: in function game_update [34] @scripts/boot.lua:639:in function [1] name = "_G.UIResolution"; warning = "Function \"_G.UIResolution\" is deprecated!" [3] self = table: 00000000038145E0; position = table: 0000000015613920 [4] self = table: 00000000038145E0; name = "loadoutmgr_loadouts"; position = table: 00000000156138E0; size = table: 00000000156138A0 [5] self = table: 0000000002976330; gui_size = table: 00000000156132C0; gui_position = table: 0000000015613860; loadout_buttons_height = 46; window_size = table: 00000000156138A0; window_position = table: 00000000156138E0; window_name = "loadoutmgr_loadouts" [6] self = table: 0000000002976330 [7] self = table: 0000000019405320 [9] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function] [11] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1 [12] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10 [13] hook_chain = [function] [14] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2 [15] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil [16] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10 [17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [18] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil [19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [20] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [21] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550 [22] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false [23] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [24] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0 [25] hook_chain = [function] ... [3] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080; [4] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080; [5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [6] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780; [7] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true; [12] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [16] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [20] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [21] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [26] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [28] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [29] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [30] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [31] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [32] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [33] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:12.194 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:49:12.202 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:49:12.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:49:12.747 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:49:12.787 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.861 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:14.260 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:49:14.260 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:49:14.260 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:49:14.260 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:14.260 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:49:14.265 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:49:14.265 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:49:14.265 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:49:14.265 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:14.284 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:14.288 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain [33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update [34] @scripts/game_state/game_state_machine.lua:34: in function post_update [35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [36] @scripts/ui/views/ingame_ui.lua:693: in function post_update [37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [38] @scripts/game_state/game_state_machine.lua:34: in function post_update [39] @scripts/game_state/state_ingame.lua:1742: in function post_update [40] @scripts/game_state/game_state_machine.lua:34: in function post_update [41] @scripts/boot.lua:1034: in function game_update [42] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000F60ABF0; size = table: 000000000F60ABB0; space = 30; pos = table: 000000000F60AC40; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 00000000111CD190; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000F2F25B0; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 00000000111CD190; params = table: 00000000111CCE60; offset = table: 00000000111CD1C0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D44C70; career_name = "es_huntsman" [9] self = table: 0000000019403190; window_index = 1; window_name = "options"; active_windows = table: 00000000111CD0F0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 00000000111CD190; ignore_alignment = nil; window_offset = table: 00000000111CD1C0; params = table: 00000000111CCE60 [10] hook_chain = [function] [11] self = table: 0000000019403190; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000019403190; name = "equipment"; index = 1; layout_setting = table: 000000000416FB50 [13] self = table: 0000000019403190; params = table: 00000000111CCE60; active_windows = table: 00000000111CD0F0; start_state = "equipment" [14] self = table: 0000000019403190; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 2; window_params = table: 00000000111CCE60 [15] self = table: 000000000D036090; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [16] self = table: 000000000D036090; new_state = table: 0000000019681050; notify = nil; old_state = nil [17] self = table: 000000000D036090; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 000000000D036090; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000002C3AAE0; object = table: 000000000D036090 [20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false [21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70 [25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 2 ... [2] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F2F2580; input_manager = table: 0000000000012D00; _widgets = table: 00000000111D4870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210; [8] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F2F2580; input_manager = table: 0000000000012D00; _widgets = table: 00000000111D4870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210; [9] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190; [19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [25] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [26] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; conditions_params = table: 0000000019405190; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 0000000019405200; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 1; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000A9D0770; _portrait_widget = table: 0000000011177D40; _sync_delay = 2.103377427905798; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0; [31] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0; [35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 84.717526159249246; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.02097645029425621; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:14.288 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:14.288 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:49:14.290 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:49:14.291 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:49:14.301 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:49:14.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:49:14.759 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:49:14.800 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:15.182 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:49:15.182 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:49:15.182 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:49:15.317 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:15.321 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:49:15.321 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:49:15.321 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:49:15.321 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:15.340 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:15.343 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain [33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update [34] @scripts/game_state/game_state_machine.lua:34: in function post_update [35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [36] @scripts/ui/views/ingame_ui.lua:693: in function post_update [37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [38] @scripts/game_state/game_state_machine.lua:34: in function post_update [39] @scripts/game_state/state_ingame.lua:1742: in function post_update [40] @scripts/game_state/game_state_machine.lua:34: in function post_update [41] @scripts/boot.lua:1034: in function game_update [42] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000F3348B0; size = table: 000000000F334870; space = 30; pos = table: 000000000F334900; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000D19F8C0; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000F325C80; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 000000000D19F8C0; params = table: 000000000D19F590; offset = table: 000000000D19F8F0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D455B0; career_name = "es_knight" [9] self = table: 000000001831B750; window_index = 1; window_name = "options"; active_windows = table: 000000000D19F820; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000D19F8C0; ignore_alignment = nil; window_offset = table: 000000000D19F8F0; params = table: 000000000D19F590 [10] hook_chain = [function] [11] self = table: 000000001831B750; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 000000001831B750; name = "equipment"; index = 1; layout_setting = table: 000000000416FB50 [13] self = table: 000000001831B750; params = table: 000000000D19F590; active_windows = table: 000000000D19F820; start_state = "equipment" [14] self = table: 000000001831B750; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 3; window_params = table: 000000000D19F590 [15] self = table: 0000000001D6D580; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [16] self = table: 0000000001D6D580; new_state = table: 0000000019681050; notify = nil; old_state = nil [17] self = table: 0000000001D6D580; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 0000000001D6D580; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000002C3AAE0; object = table: 0000000001D6D580 [20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false [21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70 [25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 3 ... [2] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F325C50; input_manager = table: 0000000000012D00; _widgets = table: 000000000D1A6340; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940; [8] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F325C50; input_manager = table: 0000000000012D00; _widgets = table: 000000000D1A6340; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940; [9] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750; [19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [25] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [26] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; conditions_params = table: 000000000F61C720; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000F61C790; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 1; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 00000000111D4870; _portrait_widget = table: 000000000CF56430; _sync_delay = 3.2185279913246632; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210; [31] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190; [35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 85.519833228550851; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.021824266761541367; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:15.343 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:15.343 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:49:15.345 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:49:15.345 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:49:15.353 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:49:15.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:49:15.757 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:49:15.790 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.334 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 16:49:16.334 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 16:49:16.368 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.368 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.368 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.446 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 16:49:16.446 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:16.446 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.446 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:16.446 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:49:16.590 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 16:49:16.590 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 16:49:16.590 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 16:49:16.746 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 16:49:16.746 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p 16:49:16.747 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 16:49:16.786 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 16:49:16.786 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 16:49:19.719 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:49:19.725 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:19.725 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:19.725 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:19.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 16:49:19.730 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:49:19.730 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 16:49:19.732 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:49:19.732 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:49:26.764 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:49:26.764 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:49:26.764 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 16:49:26.764 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:26.781 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:26.784 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain [33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update [34] @scripts/game_state/game_state_machine.lua:34: in function post_update [35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [36] @scripts/ui/views/ingame_ui.lua:693: in function post_update [37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [38] @scripts/game_state/game_state_machine.lua:34: in function post_update [39] @scripts/game_state/state_ingame.lua:1742: in function post_update [40] @scripts/game_state/game_state_machine.lua:34: in function post_update [41] @scripts/boot.lua:1034: in function game_update [42] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000C7A0180; size = table: 000000000C7A0140; space = 30; pos = table: 000000000C7A01D0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000C76E320; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000C791670; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 000000000C76E320; params = table: 000000000C76DFF0; offset = table: 000000000C76E350; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary" [9] self = table: 000000000CC87F50; window_index = 1; window_name = "options"; active_windows = table: 000000000C76E280; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000C76E320; ignore_alignment = nil; window_offset = table: 000000000C76E350; params = table: 000000000C76DFF0 [10] hook_chain = [function] [11] self = table: 000000000CC87F50; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 000000000CC87F50; name = "talents"; index = 2; layout_setting = table: 0000000001635280 [13] self = table: 000000000CC87F50; params = table: 000000000C76DFF0; active_windows = table: 000000000C76E280; start_state = "talents" [14] self = table: 000000000CC87F50; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000C76DFF0 [15] self = table: 000000000CC87E30; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [16] self = table: 000000000CC87E30; new_state = table: 0000000019681050; notify = nil; old_state = nil [17] self = table: 000000000CC87E30; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 000000000CC87E30; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000002C3AAE0; object = table: 000000000CC87E30 [20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false [21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil [23] hook_chain = [function] [24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70 [25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 1 ... [2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000C791640; input_manager = table: 0000000000012D00; _widgets = table: 000000000C774DA0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0; [8] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000C791640; input_manager = table: 0000000000012D00; _widgets = table: 000000000C774DA0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0; [9] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50; [19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [25] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [26] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; conditions_params = table: 000000000F344760; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000F3447D0; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000D1A6340; _portrait_widget = table: 000000000C7B6DE0; _sync_delay = 0.84933820366859436; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940; [31] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; _previous_selected_game_mode_index = 1; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [32] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; _previous_selected_game_mode_index = 1; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750; [35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 96.761185212992132; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.019357204437255859; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:26.784 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:26.784 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 16:49:28.193 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:49:28.193 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:49:28.193 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 16:49:28.194 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:28.212 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:28.214 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain [33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update [34] @scripts/game_state/game_state_machine.lua:34: in function post_update [35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [36] @scripts/ui/views/ingame_ui.lua:693: in function post_update [37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [38] @scripts/game_state/game_state_machine.lua:34: in function post_update [39] @scripts/game_state/state_ingame.lua:1742: in function post_update [40] @scripts/game_state/game_state_machine.lua:34: in function post_update [41] @scripts/boot.lua:1034: in function game_update [42] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000CC35C70; size = table: 000000000CC35C30; space = 30; pos = table: 000000000CC35CC0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000001E553B0; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 0000000018665C60; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 0000000001E553B0; params = table: 0000000001E55080; offset = table: 0000000001E553E0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D455B0; career_name = "es_knight" [9] self = table: 0000000018323910; window_index = 1; window_name = "options"; active_windows = table: 0000000001E55310; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 0000000001E553B0; ignore_alignment = nil; window_offset = table: 0000000001E553E0; params = table: 0000000001E55080 [10] hook_chain = [function] [11] self = table: 0000000018323910; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000018323910; name = "talents"; index = 2; layout_setting = table: 0000000001635280 [13] self = table: 0000000018323910; params = table: 0000000001E55080; active_windows = table: 0000000001E55310; start_state = "talents" [14] self = table: 0000000018323910; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 3; window_params = table: 0000000001E55080 [15] self = table: 0000000011BAA1A0; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [16] self = table: 0000000011BAA1A0; new_state = table: 0000000019681050; notify = nil; old_state = nil [17] self = table: 0000000011BAA1A0; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 0000000011BAA1A0; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000002C3AAE0; object = table: 0000000011BAA1A0 [20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false [21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil [23] hook_chain = [function] [24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70 [25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 3 ... [2] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000018665C30; input_manager = table: 0000000000012D00; _widgets = table: 00000000183F2870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430; [8] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000018665C30; input_manager = table: 0000000000012D00; _widgets = table: 00000000183F2870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430; [9] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910; [19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [25] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [26] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; conditions_params = table: 000000000C7A9BD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000C7A9C40; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000C774DA0; _portrait_widget = table: 000000000C7FBDC0; _sync_delay = 2.592232583090663; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0; [31] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [32] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50; [35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 98.188483201898634; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.01860809326171875; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:28.215 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:28.215 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 16:49:29.257 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:49:29.257 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:49:29.257 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 16:49:29.257 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:49:29.274 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:49:29.277 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain [33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update [34] @scripts/game_state/game_state_machine.lua:34: in function post_update [35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [36] @scripts/ui/views/ingame_ui.lua:693: in function post_update [37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [38] @scripts/game_state/game_state_machine.lua:34: in function post_update [39] @scripts/game_state/state_ingame.lua:1742: in function post_update [40] @scripts/game_state/game_state_machine.lua:34: in function post_update [41] @scripts/boot.lua:1034: in function game_update [42] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000CE3ABB0; size = table: 000000000CE3AB70; space = 30; pos = table: 000000000CE3AC00; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000CE080F0; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000CE2C040; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 000000000CE080F0; params = table: 000000000CE07DC0; offset = table: 000000000CE08120; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary" [9] self = table: 000000001113CCA0; window_index = 1; window_name = "options"; active_windows = table: 000000000CE08050; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000CE080F0; ignore_alignment = nil; window_offset = table: 000000000CE08120; params = table: 000000000CE07DC0 [10] hook_chain = [function] [11] self = table: 000000001113CCA0; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 000000001113CCA0; name = "talents"; index = 2; layout_setting = table: 0000000001635280 [13] self = table: 000000001113CCA0; params = table: 000000000CE07DC0; active_windows = table: 000000000CE08050; start_state = "talents" [14] self = table: 000000001113CCA0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000CE07DC0 [15] self = table: 000000001113CB80; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [16] self = table: 000000001113CB80; new_state = table: 0000000019681050; notify = nil; old_state = nil [17] self = table: 000000001113CB80; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 000000001113CB80; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [19] self = table: 0000000002C3AAE0; object = table: 000000001113CB80 [20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false [21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil [23] hook_chain = [function] [24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70 [25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 1 ... [2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 000000000CE083A0; _widgets_by_name = table: 000000000CE0F7A0; parent = table: 000000001113CCA0; _animations = table: 000000000CE08370; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CE2C010; input_manager = table: 0000000000012D00; _widgets = table: 000000000CE0F770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000CE08460; render_settings = table: 000000000CE08170; [8] _ui_animations = table: 000000000CE083A0; _widgets_by_name = table: 000000000CE0F7A0; parent = table: 000000001113CCA0; _animations = table: 000000000CE08370; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CE2C010; input_manager = table: 0000000000012D00; _widgets = table: 000000000CE0F770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000CE08460; render_settings = table: 000000000CE08170; [9] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0; [18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0; [19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [24] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [25] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [26] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; conditions_params = table: 0000000011180410; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 0000000011180480; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 00000000183F2870; _portrait_widget = table: 00000000066DA170; _sync_delay = 3.0085158813744783; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430; [31] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [32] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2; [34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910; [35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880; [36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 99.198515559546649; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.018623746931552887; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:49:29.277 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:49:29.277 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 16:50:01.676 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 16:50:01.676 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:50:01.678 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:50:01.679 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:50:01.688 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:50:02.099 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:50:02.099 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:50:02.141 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:51.131 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:51.131 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:51.135 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(11000010500508b:1) 16:50:51.136 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_3p":false,"wwise\/handgun":false},"inventory_id":1009341568,"first_person":{"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"wwise\/one_handed_swords":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false}} 16:50:51.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1, ProfileSynchronizer, async-read, 16:50:51.172 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 16:50:51.172 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer 16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer 16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer 16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer 16:50:51.250 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 16:50:51.250 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 16:50:51.251 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1 16:50:51.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, ProfileSynchronizer, async-read, 16:50:51.292 [SteamStats] UserAchievement equip_exotic_quality, current progress: 0, max progress: 0 16:50:51.486 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1 16:50:51.486 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1 16:50:51.508 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:1:0:0 = 1009341568 16:50:51.622 [SteamStats] UserStatsStored success: true 16:50:52.633 [Lua] item table: 000000000CC60440 E550FA31BB193286 16:50:57.666 [Lua] [ModShim] %s %s Function "_G.UIResolutionScale_pow2" is deprecated! [0] =[C]: in function callstack [1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning [2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionScale [3] @scripts/mods/simple_ui/basic_gui.lua:190: in function tooltip [4] @scripts/mods/simple_ui/simple_ui.lua:1516: in function update [5] @scripts/mods/simple_ui/simple_ui.lua:1298: in function update_widgets [6] @scripts/mods/simple_ui/simple_ui.lua:1251: in function update [7] @scripts/mods/simple_ui/simple_ui.lua:271: in function update [8] @scripts/mods/simple_ui/simple_ui.lua:191: in function update_windows [9] @scripts/mods/simple_ui/simple_ui.lua:2573: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [11] @scripts/game_state/state_ingame.lua:938: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:904: in function game_update [14] @scripts/boot.lua:639:in function [1] name = "_G.UIResolutionScale_pow2"; warning = "Function \"_G.UIResolutionScale_pow2\" is deprecated!" [3] self = table: 0000000002CBB2B0; str = "Loadout 9"; colors = table: 00000000043A4AA0; font_size = nil; line_padding = nil; offset = nil; padding = nil; font_material = nil; size = nil; cursor_axis_id = 2; mouse = Vector3(1105, 243, 0) [4] self = table: 000000001A997BD0; cursor = table: 0000000010DAEED0; hovered = false [5] self = table: 000000000A88DEF0; catched = nil; z = 4; _ = 9; widget = table: 000000001A997BD0 [6] self = table: 000000000A88DEF0; cursor = table: 000000000BBC0000 [7] self = table: 00000000044C8560; z = 1; _ = 1; window = table: 000000000A88DEF0 [8] self = table: 00000000038145E0; dt = 0.01945522241294384; position = table: 000000000345B400 [9] func = [function]; self = table: 00000000009A3CC0; dt = 0.01945522241294384 [10] hook_chain = [function] [11] self = table: 0000000001652A20; dt = 0.01945522241294384; main_t = 168.49257326032966; is_server = true; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; t = 140.95262921322137 [12] self = table: 0000000002A13210; dt = 0.01945522241294384; t = 168.49257326032966 [13] self = table: 0000000000095910; real_world_dt = 0.01945522241294384; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.01945522241294384; t = 168.49257326032966 [14] dt = 0.01945522241294384 [3] _data = table: 00000000035B2410; gui = [Gui]; default_world = "top_ingame_view"; default_font_size = 22; default_font = "hell_shark"; default_font_material = "materials/fonts/gw_body"; [4] z_order = 4; theme = table: 00000000006C0010; position = table: 0000000010DAEF10; window = table: 000000000A88DEF0; cursor = table: 0000000010DAEF50; hovered = true; _type = "button"; visible = true; offset = table: 000000000F2F1180; size = table: 000000000F2F1460; params = 9; text = "9"; tooltip = " Loadout 9"; anchor = "bottom_left"; name = "loadoutmgr_loadouts_9"; [5] original_size = table: 000000000F2F1E70; resize_offset = table: 000000000A870C30; hovered = false; size = table: 000000000F2F1E70; visible = true; name = "loadoutmgr_loadouts"; drag_offset = table: 0000000019BA08D0; z_order = 1; theme = table: 0000000018D66BF0; transparent = false; resizing = false; position = table: 000000000F2F1E30; cursor = table: 000000000A81F5A0; initialized = true; loadouts_page_index = 0; resize_origin = table: 00000000011143B0; dragging = false; widgets = table: 0000000001114590; [6] original_size = table: 000000000F2F1E70; resize_offset = table: 000000000A870C30; hovered = false; size = table: 000000000F2F1E70; visible = true; name = "loadoutmgr_loadouts"; drag_offset = table: 0000000019BA08D0; z_order = 1; theme = table: 0000000018D66BF0; transparent = false; resizing = false; position = table: 000000000F2F1E30; cursor = table: 000000000A81F5A0; initialized = true; loadouts_page_index = 0; resize_origin = table: 00000000011143B0; dragging = false; widgets = table: 0000000001114590; [7] list = table: 00000000044C88C0; [8] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080; [9] network_server = table: 000000000419DD80; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 00000000037EF0B0; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 172.89243733230978; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000001BC7D20; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80; [11] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.01945522241294384; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [12] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [13] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:50:58.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:58.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:50:58.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:50:58.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:11.940 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:51:11.940 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:11.940 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:11.944 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:51:11.944 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 16:51:11.946 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:51:11.946 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:51:14.513 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 16:51:14.513 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:51:14.515 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:51:14.516 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory 16:51:14.523 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout 16:51:14.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:51:14.949 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:51:14.984 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:15.053 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:15.053 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:15.053 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:16.640 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:51:16.640 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:51:16.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:16.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:16.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:16.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:16.646 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:51:16.646 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory 16:51:16.646 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout 16:51:16.653 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:51:16.653 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 16:51:18.212 [Lua] [IngameUI] menu view on_exit hero_view 16:51:18.217 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f2db70 16:51:18.217 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 16:51:22.579 [Lua] [IngameUI] menu view on_enter hero_view 16:51:22.586 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f2db70 16:51:22.586 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:51:22.605 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:51:22.608 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter [14] @foundation/scripts/util/state_machine.lua:130: in function _change_state [15] @scripts/game_state/game_state_machine.lua:18: in function _change_state [16] @foundation/scripts/util/state_machine.lua:95: in function init [17] @scripts/game_state/game_state_machine.lua:7: in function init [18] @foundation/scripts/util/class.lua:62: in function new [19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [24] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition [25] @scripts/ui/views/ingame_ui.lua:687: in function post_update [26] @scripts/game_state/state_ingame_running.lua:1083: in function post_update [27] @scripts/game_state/game_state_machine.lua:34: in function post_update [28] @scripts/game_state/state_ingame.lua:1742: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/boot.lua:1034: in function game_update [31] @scripts/boot.lua:639:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000A776230; size = table: 000000000A7761F0; space = 30; pos = table: 000000000A776280; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000001D75960; c = 4 [5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 0000000002796180; safe_hooks = table: 0000000019674460; i = 1 [8] self = table: 0000000001D75960; params = table: 0000000019937960; offset = table: 00000000010B6840; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary" [9] self = table: 00000000019A4E40; window_index = 1; window_name = "options"; active_windows = table: 0000000001D758A0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 0000000001D75960; ignore_alignment = nil; window_offset = table: 00000000010B6840; params = table: 0000000019937960 [10] hook_chain = [function] [11] self = table: 00000000019A4E40; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 00000000019A4E40; params = table: 0000000019937960; active_windows = table: 0000000001D758A0; start_state = nil [13] self = table: 00000000019A4E40; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 0000000019937960 [14] self = table: 0000000000AC9640; new_state = table: 0000000019681050; params = table: 0000000003F2E330 [15] self = table: 0000000000AC9640; new_state = table: 0000000019681050; notify = nil; old_state = nil [16] self = table: 0000000000AC9640; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [17] self = table: 0000000000AC9640; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false [18] self = table: 0000000002C3AAE0; object = table: 0000000000AC9640 [19] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000018C98270; start_state = table: 0000000019681050; profiling_debugging_enabled = false [20] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000018C98270; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050 [21] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000018C98270 [22] hook_chain = [function] [23] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000018C98270; menu_state_name = "overview"; menu_sub_state_name = nil [24] self = table: 000000000245BFD0; new_transition = "hero_view_force"; transition_params = table: 0000000018C98270; old_view = nil; new_view = table: 0000000003F2DB70 [25] self = table: 000000000245BFD0; dt = 0.016652850434184074; t = 165.36466443818063 ... [2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "cosmetics"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0; [3] _ui_animations = table: 0000000001D75BC0; _widgets_by_name = table: 0000000019A6B730; parent = table: 00000000019A4E40; _animations = table: 0000000001D75B90; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000002796150; input_manager = table: 0000000000012D00; _widgets = table: 00000000190CE8E0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000019938C40; render_settings = table: 0000000001D75990; [8] _ui_animations = table: 0000000001D75BC0; _widgets_by_name = table: 0000000019A6B730; parent = table: 00000000019A4E40; _animations = table: 0000000001D75B90; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000002796150; input_manager = table: 0000000000012D00; _widgets = table: 00000000190CE8E0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000019938C40; render_settings = table: 0000000001D75990; [9] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40; [15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40; [16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40; [17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40; [18] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0; [19] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170; [20] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170; [21] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170; [23] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170; [24] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000018C98270; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [25] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000018C98270; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940; [26] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 210.96605899836868; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940; [27] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490; [28] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016652850434184074; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [29] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [30] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:51:22.608 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 16:51:22.608 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:51:22.610 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:51:22.610 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:51:22.618 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:51:23.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:51:23.053 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:51:23.093 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.156 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.156 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:23.156 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.156 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:23.156 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:51:23.526 [Lua] PlayFabMirrorBase:_commit_internal 2 16:51:23.526 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:51:23.530 [Lua] generate_backend_stats 11000010500508b:1 16:51:23.572 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 27 16:51:23.573 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:51:23.573 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28 16:51:23.587 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 27 2 16:51:24.418 [Lua] [IngameUI] menu view on_exit hero_view 16:51:24.424 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f2db70 16:51:24.424 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:51:24.424 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:51:24.424 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:51:24.424 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:24.424 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:24.424 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:24.424 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:51:24.437 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:51:24.437 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:51:24.437 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:51:24.855 [Lua] [PlayFabRequestQueue] EAC Enabled! 27 16:51:24.855 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 27 16:51:25.535 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 27 16:51:25.545 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28 16:51:25.682 [Lua] [IngameUI] menu view on_enter ingame_menu 16:51:26.177 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28 16:51:26.184 [Lua] commit result success 2 16:51:26.184 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 29 16:51:26.201 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 29 16:51:26.585 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 29 16:51:27.159 [Lua] [IngameUI] menu view on_exit ingame_menu 16:51:27.159 [Lua] [IngameUI] menu view on_enter options_view 16:51:34.394 [Lua] PlayFabMirrorBase:_commit_internal 3 16:51:34.394 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:51:34.398 [Lua] generate_backend_stats 11000010500508b:1 16:51:34.437 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:51:34.437 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:51:34.445 [Lua] commit result success 3 16:51:34.445 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 30 16:51:34.460 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 30 16:51:34.780 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 30 16:51:39.885 [Network] Setting artificial MTU limit to 65536 16:51:39.885 [Lua] PopupManager:queue_default_popup: Settings will be applied once a new mission is started. Mission Reload Needed continue Continue 16:51:39.886 [Save] Saving `save_data` 16:51:39.894 [Save] Save done 16:51:39.900 [Lua] [OptionsView] Triggering `on_game_options_changed` 16:51:41.171 [Lua] PopupManager:query_result returned result: continue 16:51:44.647 [Lua] [IngameUI] menu view on_exit options_view 16:51:44.647 [Lua] [IngameUI] menu view on_enter ingame_menu 16:51:47.347 [Lua] [IngameUI] menu view on_exit ingame_menu 16:51:49.835 [Lua] [IngameUI] menu view on_enter start_game_view 16:51:49.841 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f284d0 16:51:49.841 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 16:51:49.844 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 16:51:49.844 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 16:51:49.845 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 16:51:49.845 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 16:51:51.744 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom 16:51:51.744 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 16:51:51.744 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection 16:51:51.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 16:51:51.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 16:51:54.358 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom 16:51:54.358 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection 16:51:54.376 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection 16:52:07.591 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 16:52:07.591 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection 16:52:07.591 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 16:52:07.592 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 16:52:07.593 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 16:52:13.243 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 16:52:13.243 [Lua] ............................................................................................................ 16:52:13.243 [Lua] ............................................................................................................ 16:52:13.243 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hard | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 16:52:13.243 [Lua] ............................................................................................................ 16:52:13.243 [Lua] ............................................................................................................ 16:52:13.243 [Lua] [Matchmaking] Cancelling matchmaking 16:52:13.243 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:52:13.255 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 16:52:13.255 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 16:52:13.258 [Lua] Set lobby begin: 16:52:13.258 [Lua] Lobby data selected_mission_id = inn_level 16:52:13.258 [Lua] Lobby data num_players = 1 16:52:13.258 [Lua] Lobby data difficulty_tweak = 0 16:52:13.258 [Lua] Lobby data host = 11000010500508b 16:52:13.258 [Lua] Lobby data matchmaking_type = 3 16:52:13.258 [Lua] Lobby data difficulty = hard 16:52:13.258 [Lua] Lobby data player_slot_1 = 0:0 16:52:13.258 [Lua] Lobby data unique_server_name = Zealot 16:52:13.258 [Lua] Lobby data player_slot_4 = 0:0 16:52:13.259 [Lua] Lobby data country_code = ZA 16:52:13.259 [Lua] Lobby data matchmaking = false 16:52:13.259 [Lua] Lobby data power_level = 431 16:52:13.259 [Lua] Lobby data mission_id = inn_level 16:52:13.259 [Lua] Lobby data mechanism = adventure 16:52:13.259 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:13.259 [Lua] Lobby data player_slot_2 = 0:0 16:52:13.259 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:13.259 [Lua] Lobby data player_slot_3 = 0:0 16:52:13.259 [Lua] Lobby data eac_authorized = true 16:52:13.259 [Lua] Set lobby end. 16:52:13.259 [Lua] [PartyManager] Leader is set to 11000010500508b 16:52:13.260 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level farmlands 0 16:52:13.260 [Lua] Set lobby begin: 16:52:13.260 [Lua] Lobby data twitch_enabled = false 16:52:13.260 [Lua] Lobby data selected_mission_id = farmlands 16:52:13.260 [Lua] Lobby data num_players = 1 16:52:13.260 [Lua] Lobby data difficulty_tweak = 0 16:52:13.260 [Lua] Lobby data host = 11000010500508b 16:52:13.260 [Lua] Lobby data matchmaking_type = 2 16:52:13.260 [Lua] Lobby data match_started = true 16:52:13.260 [Lua] Lobby data difficulty = hard 16:52:13.260 [Lua] Lobby data player_slot_1 = 0:0 16:52:13.260 [Lua] Lobby data player_slot_4 = 0:0 16:52:13.260 [Lua] Lobby data unique_server_name = Zealot 16:52:13.261 [Lua] Lobby data quick_game = false 16:52:13.261 [Lua] Lobby data country_code = ZA 16:52:13.261 [Lua] Lobby data matchmaking = false 16:52:13.261 [Lua] Lobby data power_level = 431 16:52:13.261 [Lua] Lobby data mission_id = inn_level 16:52:13.261 [Lua] Lobby data mechanism = adventure 16:52:13.261 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:13.261 [Lua] Lobby data player_slot_2 = 0:0 16:52:13.261 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:13.261 [Lua] Lobby data player_slot_3 = 0:0 16:52:13.261 [Lua] Lobby data eac_authorized = true 16:52:13.261 [Lua] Set lobby end. 16:52:13.261 [Lua] Set lobby begin: 16:52:13.261 [Lua] Lobby data twitch_enabled = false 16:52:13.261 [Lua] Lobby data selected_mission_id = farmlands 16:52:13.261 [Lua] Lobby data num_players = 1 16:52:13.262 [Lua] Lobby data difficulty_tweak = 0 16:52:13.262 [Lua] Lobby data host = 11000010500508b 16:52:13.262 [Lua] Lobby data matchmaking_type = 2 16:52:13.262 [Lua] Lobby data is_private = true 16:52:13.262 [Lua] Lobby data match_started = true 16:52:13.262 [Lua] Lobby data difficulty = hard 16:52:13.262 [Lua] Lobby data player_slot_1 = 0:0 16:52:13.262 [Lua] Lobby data player_slot_4 = 0:0 16:52:13.262 [Lua] Lobby data unique_server_name = Zealot 16:52:13.262 [Lua] Lobby data quick_game = false 16:52:13.262 [Lua] Lobby data country_code = ZA 16:52:13.262 [Lua] Lobby data matchmaking = false 16:52:13.262 [Lua] Lobby data power_level = 431 16:52:13.262 [Lua] Lobby data mission_id = inn_level 16:52:13.262 [Lua] Lobby data mechanism = adventure 16:52:13.262 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:13.262 [Lua] Lobby data player_slot_2 = 0:0 16:52:13.263 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:13.263 [Lua] Lobby data player_slot_3 = 0:0 16:52:13.263 [Lua] Lobby data eac_authorized = true 16:52:13.263 [Lua] Set lobby end. 16:52:13.263 [Lua] [ChatManager][1]System: Starting hosted game... 16:52:13.263 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 16:52:13.263 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 16:52:13.368 [Lua] [IngameUI] menu view on_exit start_game_view 16:52:13.368 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 16:52:13.369 [Save] Saving `save_data` 16:52:13.377 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f284d0 16:52:13.387 [Save] Save done 16:52:29.279 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 16:52:29.280 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 16:52:29.280 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level farmlands 0 16:52:29.280 [Lua] Set lobby begin: 16:52:29.280 [Lua] Lobby data twitch_enabled = false 16:52:29.280 [Lua] Lobby data selected_mission_id = farmlands 16:52:29.280 [Lua] Lobby data num_players = 1 16:52:29.280 [Lua] Lobby data difficulty_tweak = 0 16:52:29.280 [Lua] Lobby data host = 11000010500508b 16:52:29.280 [Lua] Lobby data matchmaking_type = 2 16:52:29.280 [Lua] Lobby data is_private = true 16:52:29.281 [Lua] Lobby data match_started = true 16:52:29.281 [Lua] Lobby data difficulty = hard 16:52:29.281 [Lua] Lobby data player_slot_1 = 0:0 16:52:29.281 [Lua] Lobby data player_slot_4 = 0:0 16:52:29.281 [Lua] Lobby data unique_server_name = Zealot 16:52:29.281 [Lua] Lobby data quick_game = false 16:52:29.281 [Lua] Lobby data country_code = ZA 16:52:29.281 [Lua] Lobby data matchmaking = false 16:52:29.281 [Lua] Lobby data power_level = 431 16:52:29.281 [Lua] Lobby data mission_id = inn_level 16:52:29.281 [Lua] Lobby data mechanism = adventure 16:52:29.281 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:29.281 [Lua] Lobby data player_slot_2 = 0:0 16:52:29.281 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:29.282 [Lua] Lobby data player_slot_3 = 0:0 16:52:29.282 [Lua] Lobby data eac_authorized = true 16:52:29.282 [Lua] Set lobby end. 16:52:29.282 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 16:52:29.282 [Lua] [LevelTransitionHandler] set_next_level( lvl:farmlands, mc:adventure, gm:adventure, env:0, seed:3819074, conflict:default, lckd_director_funcs:{beastmen}, diff:hard, diff_tweak:0, id:1045291712, lt:load_next_level, extra_packages:{ }) 16:52:29.282 [Lua] [NetworkServer] Entering post game 16:52:29.282 [Lua] [PeerSM] 11000010500508b :: on_exit InGame 16:52:29.282 [Lua] [PeerSM] 11000010500508b :: on_enter InPostGame 16:52:29.282 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:587: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:362: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:395: in function func [7] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [8] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [9] @scripts/game_state/state_ingame.lua:938: in function update [10] @foundation/scripts/util/state_machine.lua:141: in function update [11] @scripts/boot.lua:904: in function game_update [12] @scripts/boot.lua:639:in function [1] self = table: 0000000019891E10 [2] self = table: 000000000A81A770; game_server_lobby_client = nil [3] self = table: 000000000A81A770 [4] self = table: 000000000A81A770; state_context = table: 0000000002E76E90 [5] self = table: 00000000009A3CC0; new_state = table: 00000000182E8BC0; params = table: 00000000009A3A00; state_context = table: 0000000002E76E90; reason = nil [6] self = table: 00000000009A3CC0; dt = 0.016817826777696609; t = 259.37742452230304; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 00000000182E8BC0; state_context = table: 0000000002E76E90; reason = nil [7] func = [function]; self = table: 00000000009A3CC0; dt = 0.016817826777696609 [8] hook_chain = [function] [9] self = table: 0000000001652A20; dt = 0.016817826777696609; main_t = 259.37742452230304; is_server = true; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; t = 231.83748047519475 [10] self = table: 0000000002A13210; dt = 0.016817826777696609; t = 259.37742452230304 [11] self = table: 0000000000095910; real_world_dt = 0.016817826777696609; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016817826777696609; t = 259.37742452230304 [12] dt = 0.016817826777696609 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 00000000016338B0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000001515A4F0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000001515A4C0; _disable_spawning_reasons = table: 0000000018D2D0A0; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000018D2D070; _mutator_handler = table: 0000000000964350; network_server = table: 000000000419DD80; _game_mode = table: 00000000009659C0; _profile_synchronizer = table: 00000000041BC430; _lobby_host = table: 000000000419BB20; _level_key = "inn_level"; _network_transmit = table: 0000000000136000; _flow_set_data = table: 00000000009A0AA0; is_server = true; network_event_delegate = table: 00000000188F8940; [2] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80; [3] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80; [4] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80; [5] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80; [6] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80; [7] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80; [9] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016817826777696609; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false; [10] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20; [11] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true; 16:52:29.284 [Lua] [LevelTransitionHandler] promote_next_level_data 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_key:0:0:0:0 = farmlands 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_seed:0:0:0:0 = 3819074 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: conflict_director:0:0:0:0 = default 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: locked_director_functions:0:0:0:0 = ["beastmen"] 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: game_mode:0:0:0:0 = adventure 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: mechanism:0:0:0:0 = adventure 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: environment_variation_id:0:0:0:0 = 0 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty:0:0:0:0 = hard 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty_tweak:0:0:0:0 = 0 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_session_id:0:0:0:0 = 1045291712 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_transition_type:0:0:0:0 = load_next_level 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: extra_packages:0:0:0:0 = {} 16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data 16:52:29.284 [Lua] [NetworkServer] Entering post game 16:52:29.284 [Save] Saving `save_data` 16:52:29.284 [Lua] gm_event_end_conditions_met false false 16:52:29.284 [Lua] PlayFabMirrorBase:_commit_internal nil 16:52:29.284 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:52:29.287 [Lua] generate_backend_stats 11000010500508b:1 16:52:29.289 [Save] Save done 16:52:29.289 [Save] Saving `save_data` 16:52:29.294 [Save] Save done 16:52:29.326 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:52:29.326 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:52:29.326 [Save] Saving `save_data` 16:52:29.326 [Lua] TRANSITION nil nil load_next_level 16:52:29.326 [Lua] Transition type "load_next_level", is server: true 16:52:29.326 [Lua] [GameNetworkManager] Leaving game... 16:52:29.326 [Lua] [GameNetworkManager] Shutting down game session host. 16:52:29.326 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:52:29.326 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:52:29.326 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=233.84 16:52:29.330 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = false 16:52:29.330 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:52:29.330 [Lua] commit result success 4 16:52:29.330 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31 16:52:29.333 [Save] Save done 16:52:29.337 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31 16:52:29.648 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31 16:52:31.313 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:52:31.313 [Lua] [Managers] Calling function on all managers: 16:52:31.313 [Lua] PlayerManager:remove_player peer_id=11000010500508b 1 16:52:31.313 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = false 16:52:31.313 [Lua] Clearing all global lookup lists 16:52:31.314 [Lua] [IngamePlayerListUI] - Destroy 16:52:31.314 [Lua] [GamePadEquipmentUI] - Destroy 16:52:31.314 [Lua] [EquipmentUI] - Destroy 16:52:31.314 [Lua] [GamePadAbilityUI] - Destroy 16:52:31.314 [Lua] [AbilityUI] - Destroy 16:52:31.315 [Lua] [IngameUI] destroy 16:52:31.331 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1 16:52:31.394 [Lua] [Managers] Destroying manager group: 16:52:31.401 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:52:31.513 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:52:31.513 [Lua] [PeerSM] 11000010500508b :: on_exit InPostGame 16:52:31.513 [Lua] [PeerSM] 11000010500508b :: on_enter Loading 16:52:31.513 [Lua] [Matchmaking] unregister rpcs 16:52:31.514 [Lua] ############### UNLOADING PACKAGES ############### 16:52:31.514 [Lua] [Managers] Calling function on all managers: 16:52:31.514 [Lua] [Managers] Destroying manager group: 16:52:31.514 [Lua] [Gamestate] Enter state StateLoading 16:52:31.516 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:52:31.516 [Lua] [Matchmaking] register rpcs 16:52:31.516 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 16:52:31.516 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 16:52:31.516 [Lua] Set lobby begin: 16:52:31.516 [Lua] Lobby data twitch_enabled = false 16:52:31.516 [Lua] Lobby data selected_mission_id = farmlands 16:52:31.517 [Lua] Lobby data num_players = 1 16:52:31.517 [Lua] Lobby data difficulty_tweak = 0 16:52:31.517 [Lua] Lobby data host = 11000010500508b 16:52:31.517 [Lua] Lobby data matchmaking_type = 2 16:52:31.517 [Lua] Lobby data is_private = true 16:52:31.517 [Lua] Lobby data match_started = true 16:52:31.517 [Lua] Lobby data difficulty = hard 16:52:31.517 [Lua] Lobby data player_slot_1 = 0:0 16:52:31.517 [Lua] Lobby data player_slot_4 = 0:0 16:52:31.517 [Lua] Lobby data unique_server_name = Zealot 16:52:31.517 [Lua] Lobby data quick_game = false 16:52:31.517 [Lua] Lobby data country_code = ZA 16:52:31.517 [Lua] Lobby data matchmaking = false 16:52:31.518 [Lua] Lobby data power_level = 0 16:52:31.518 [Lua] Lobby data mission_id = inn_level 16:52:31.518 [Lua] Lobby data mechanism = adventure 16:52:31.518 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:31.518 [Lua] Lobby data player_slot_2 = 0:0 16:52:31.518 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:31.518 [Lua] Lobby data player_slot_3 = 0:0 16:52:31.518 [Lua] Lobby data eac_authorized = true 16:52:31.518 [Lua] Set lobby end. 16:52:31.518 [Lua] registering RPCs 16:52:31.518 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:52:31.518 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:52:31.518 [Lua] Set lobby begin: 16:52:31.518 [Lua] Lobby data twitch_enabled = false 16:52:31.518 [Lua] Lobby data selected_mission_id = farmlands 16:52:31.518 [Lua] Lobby data num_players = 1 16:52:31.518 [Lua] Lobby data difficulty_tweak = 0 16:52:31.518 [Lua] Lobby data host = 11000010500508b 16:52:31.519 [Lua] Lobby data matchmaking_type = 2 16:52:31.519 [Lua] Lobby data is_private = true 16:52:31.519 [Lua] Lobby data match_started = true 16:52:31.519 [Lua] Lobby data difficulty = hard 16:52:31.519 [Lua] Lobby data player_slot_1 = 0:0 16:52:31.519 [Lua] Lobby data player_slot_4 = 0:0 16:52:31.519 [Lua] Lobby data unique_server_name = Zealot 16:52:31.519 [Lua] Lobby data quick_game = false 16:52:31.519 [Lua] Lobby data country_code = ZA 16:52:31.519 [Lua] Lobby data matchmaking = false 16:52:31.519 [Lua] Lobby data power_level = 0 16:52:31.519 [Lua] Lobby data mission_id = farmlands 16:52:31.519 [Lua] Lobby data mechanism = adventure 16:52:31.519 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:31.519 [Lua] Lobby data player_slot_2 = 0:0 16:52:31.520 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:31.520 [Lua] Lobby data player_slot_3 = 0:0 16:52:31.520 [Lua] Lobby data eac_authorized = true 16:52:31.520 [Lua] Set lobby end. 16:52:31.520 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:52:31.522 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized 16:52:31.523 [Lua] [StateLoading] load_current_level 16:52:31.523 [Lua] [LevelTransitionHandler] load_current_level, loading farmlands 0 16:52:31.534 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 16:52:31.534 [Umbra] Unload tome 16:52:31.535 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 16:52:31.648 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 16:52:31.668 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands_common, farmlands, async-read, 16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, farmlands, async-read, 16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands_meta, farmlands, async-read, 16:52:31.751 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7 16:52:31.751 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7 16:52:31.751 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands_common 16:52:33.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands_common 16:52:33.303 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands_common 16:52:33.304 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands 16:52:37.279 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands 16:52:37.279 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands 16:52:37.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands_meta 16:52:37.313 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]' 16:52:37.398 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands_meta 16:52:37.398 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands_meta 16:52:37.415 [Lua] [LevelTransitionHandler] Level load completed! 16:52:37.415 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: farmlands - level_seed: 3819074 - use_random_directors: true - conflict_director_name: default 16:52:37.449 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:52:37.449 [Lua] checking dlc's against conflict directors 16:52:37.449 [Lua] - removing conflict director 'chaos_beastmen' 16:52:37.449 [Lua] - removing conflict director 'skaven_beastmen' 16:52:37.449 [Lua] - removing conflict director 'beastmen' 16:52:37.449 [Lua] number of factions to include 1 16:52:37.449 [Lua] number of factions added 1 16:52:37.449 [Lua] --- --- --- 16:52:37.449 [Lua] Starting... difficulty 'hard' 16:52:37.449 [Lua] These are the starting conflict directors: 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] chaos_light 16:52:37.449 [Lua] --- --- --- 16:52:37.449 [Lua] 16:52:37.449 [Lua] Looking for a new director: 16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] ->trying director: chaos 16:52:37.449 [Lua] --> success! 16:52:37.449 [Lua] --> re-used the same breeds 16:52:37.449 [Lua] 16:52:37.449 [Lua] Looking for a new director: 16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] ->trying director: chaos 16:52:37.449 [Lua] --> success! 16:52:37.449 [Lua] --> re-used the same breeds 16:52:37.449 [Lua] 16:52:37.449 [Lua] Looking for a new director: 16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] ->trying director: chaos 16:52:37.449 [Lua] --> success! 16:52:37.449 [Lua] --> re-used the same breeds 16:52:37.449 [Lua] 16:52:37.449 [Lua] Looking for a new director: 16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] ->trying director: chaos 16:52:37.449 [Lua] --> success! 16:52:37.449 [Lua] --> re-used the same breeds 16:52:37.449 [Lua] 16:52:37.449 [Lua] Looking for a new director: 16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] ->trying director: chaos 16:52:37.449 [Lua] --> success! 16:52:37.449 [Lua] --> re-used the same breeds 16:52:37.449 [Lua] 16:52:37.449 [Lua] DONE! Found the following directors: 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] chaos 16:52:37.449 [Lua] (free: 13), Master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder 16:52:37.449 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_plague_monk=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_berzerker=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, skaven_loot_rat=true, chaos_vortex_sorcerer=true, chaos_raider=true, chaos_marauder=true, } 16:52:37.449 [Lua] load_startup_enemy_packages: -------------- 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_spawn 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_troll 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_rat_ogre 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_stormfiend 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] beastmen_minotaur 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_plague_sorcerer 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_corruptor_sorcerer 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_gutter_runner 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_pack_master 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_poison_wind_globadier 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_ratling_gunner 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_warpfire_thrower 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_vortex_sorcerer 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] beastmen_standard_bearer 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_vortex 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] critter_rat 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] critter_pig 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_storm_vermin 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] chaos_warrior 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_clan_rat 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 16:52:37.449 [Lua] skaven_slave 16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] chaos_fanatic 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] skaven_plague_monk 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] chaos_marauder_with_shield 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] chaos_berzerker 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] skaven_loot_rat 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] chaos_raider 16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 16:52:37.450 [Lua] chaos_marauder 16:52:37.453 [Lua] ### Received rpc_level_loaded 16:52:37.453 [Lua] #### Has state machine: true, peer_id: 11000010500508b, level_id: 62 16:52:37.453 [Lua] Peer 11000010500508b has loaded the level and all enemies are loaded 16:52:37.470 [Lua] [PeerSM] 11000010500508b :: on_exit Loading 16:52:37.470 [Lua] [PeerSM] 11000010500508b :: on_enter LoadingProfilePackages 16:52:37.487 [Lua] [PeerSM] 11000010500508b :: on_exit LoadingProfilePackages 16:52:37.487 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForEnterGame 16:52:37.488 [Lua] ### Received rpc_level_loaded 16:52:37.488 [Lua] #### Has state machine: false, peer_id: 11000010500508b, level_id: 62 16:52:37.851 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 16:52:37.851 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 16:52:37.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 16:52:38.170 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 16:52:38.170 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 16:52:38.170 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 16:52:38.488 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 16:52:38.488 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 16:52:38.489 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 16:52:38.841 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 16:52:38.841 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 16:52:38.842 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 16:52:39.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 16:52:39.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 16:52:39.536 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 16:52:39.736 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 16:52:39.736 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 16:52:39.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 16:52:39.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 16:52:39.973 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 16:52:39.974 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 16:52:40.225 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 16:52:40.225 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 16:52:40.226 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 16:52:40.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 16:52:40.563 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 16:52:40.563 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 16:52:40.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 16:52:40.952 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 16:52:40.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 16:52:41.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 16:52:41.206 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 16:52:41.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 16:52:41.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 16:52:41.575 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 16:52:41.575 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 16:52:41.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 16:52:41.896 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 16:52:41.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 16:52:42.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 16:52:42.318 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 16:52:42.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 16:52:42.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 16:52:42.386 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 16:52:42.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 16:52:42.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:52:42.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:52:42.453 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 16:52:42.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 16:52:42.589 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 16:52:42.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 16:52:42.994 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 16:52:42.994 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 16:52:42.995 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 16:52:43.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 16:52:43.332 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 16:52:43.332 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 16:52:43.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 16:52:43.804 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 16:52:43.804 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 16:52:44.245 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 16:52:44.245 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 16:52:44.245 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 16:52:44.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 16:52:44.601 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 16:52:44.601 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 16:52:44.955 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 16:52:44.955 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 16:52:44.955 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 16:52:45.293 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 16:52:45.293 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 16:52:45.293 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 16:52:45.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 16:52:45.581 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 16:52:45.581 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 16:52:45.784 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 16:52:45.784 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 16:52:45.784 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 16:52:46.056 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 16:52:46.056 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 16:52:46.057 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 16:52:46.378 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 16:52:46.378 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 16:52:46.380 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: farmlands game_mode: adventure 16:52:46.380 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:52:46.380 [Lua] Starting async level spawning of levels/honduras/farmlands/world 16:52:46.380 [Umbra] Init version: 3.4.15 :: 16 threads 16:52:47.186 [Lua] Async level spawning done 16:52:47.186 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:52:48.160 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:52:48.160 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:52:48.160 [Lua] [Matchmaking] unregister rpcs 16:52:48.160 [Lua] Set lobby begin: 16:52:48.160 [Lua] Lobby data twitch_enabled = false 16:52:48.161 [Lua] Lobby data selected_mission_id = farmlands 16:52:48.161 [Lua] Lobby data num_players = 1 16:52:48.161 [Lua] Lobby data difficulty_tweak = 0 16:52:48.161 [Lua] Lobby data host = 11000010500508b 16:52:48.161 [Lua] Lobby data matchmaking_type = 2 16:52:48.161 [Lua] Lobby data is_private = true 16:52:48.161 [Lua] Lobby data match_started = true 16:52:48.161 [Lua] Lobby data difficulty = hard 16:52:48.161 [Lua] Lobby data player_slot_1 = 0:0 16:52:48.161 [Lua] Lobby data player_slot_4 = 0:0 16:52:48.161 [Lua] Lobby data unique_server_name = Zealot 16:52:48.161 [Lua] Lobby data quick_game = false 16:52:48.162 [Lua] Lobby data country_code = ZA 16:52:48.162 [Lua] Lobby data matchmaking = false 16:52:48.162 [Lua] Lobby data power_level = 0 16:52:48.162 [Lua] Lobby data mission_id = farmlands 16:52:48.162 [Lua] Lobby data mechanism = adventure 16:52:48.162 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:48.162 [Lua] Lobby data player_slot_2 = 0:0 16:52:48.162 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:48.162 [Lua] Lobby data player_slot_3 = 0:0 16:52:48.162 [Lua] Lobby data eac_authorized = true 16:52:48.162 [Lua] Set lobby end. 16:52:48.162 [Lua] [Managers] Destroying manager group: 16:52:48.163 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens 16:52:48.163 [Lua] [Gamestate] Enter StateIngame HOST 16:52:48.163 [Lua] [Managers] Calling function on all managers: 16:52:48.164 [Lua] <>level = farmlands<> 16:52:48.164 [Lua] Set lobby begin: 16:52:48.164 [Lua] Lobby data twitch_enabled = false 16:52:48.164 [Lua] Lobby data selected_mission_id = farmlands 16:52:48.164 [Lua] Lobby data num_players = 1 16:52:48.164 [Lua] Lobby data difficulty_tweak = 0 16:52:48.164 [Lua] Lobby data host = 11000010500508b 16:52:48.164 [Lua] Lobby data matchmaking_type = 2 16:52:48.164 [Lua] Lobby data is_private = true 16:52:48.164 [Lua] Lobby data match_started = true 16:52:48.164 [Lua] Lobby data difficulty = hard 16:52:48.164 [Lua] Lobby data player_slot_1 = 0:0 16:52:48.164 [Lua] Lobby data player_slot_4 = 0:0 16:52:48.164 [Lua] Lobby data unique_server_name = Zealot 16:52:48.164 [Lua] Lobby data quick_game = false 16:52:48.165 [Lua] Lobby data country_code = ZA 16:52:48.165 [Lua] Lobby data matchmaking = false 16:52:48.165 [Lua] Lobby data power_level = 0 16:52:48.165 [Lua] Lobby data mission_id = farmlands 16:52:48.165 [Lua] Lobby data mechanism = adventure 16:52:48.165 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:48.165 [Lua] Lobby data player_slot_2 = 0:0 16:52:48.165 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:48.165 [Lua] Lobby data player_slot_3 = 0:0 16:52:48.165 [Lua] Lobby data eac_authorized = true 16:52:48.165 [Lua] Set lobby end. 16:52:48.165 [Lua] [StateIngame] Server ingame 16:52:48.169 [Lua] Set lobby begin: 16:52:48.169 [Lua] Lobby data twitch_enabled = false 16:52:48.169 [Lua] Lobby data selected_mission_id = farmlands 16:52:48.169 [Lua] Lobby data num_players = 1 16:52:48.169 [Lua] Lobby data difficulty_tweak = 0 16:52:48.169 [Lua] Lobby data host = 11000010500508b 16:52:48.169 [Lua] Lobby data matchmaking_type = 2 16:52:48.169 [Lua] Lobby data is_private = true 16:52:48.169 [Lua] Lobby data match_started = true 16:52:48.169 [Lua] Lobby data difficulty = hard 16:52:48.170 [Lua] Lobby data player_slot_1 = 0:0 16:52:48.170 [Lua] Lobby data player_slot_4 = 0:0 16:52:48.170 [Lua] Lobby data unique_server_name = Zealot 16:52:48.170 [Lua] Lobby data quick_game = false 16:52:48.170 [Lua] Lobby data country_code = ZA 16:52:48.170 [Lua] Lobby data matchmaking = false 16:52:48.170 [Lua] Lobby data power_level = 0 16:52:48.170 [Lua] Lobby data mission_id = farmlands 16:52:48.170 [Lua] Lobby data mechanism = adventure 16:52:48.170 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:48.170 [Lua] Lobby data player_slot_2 = 0:0 16:52:48.170 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:48.170 [Lua] Lobby data player_slot_3 = 0:0 16:52:48.170 [Lua] Lobby data eac_authorized = true 16:52:48.170 [Lua] Set lobby end. 16:52:48.170 [Lua] [Matchmaking] register rpcs 16:52:48.170 [Lua] GameNetworkManager:init... creating game session 16:52:48.170 [Lua] Host GameSession.make_game_session_host with session: 16:52:48.171 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:52:48.171 [Lua] [GameNetworkManager] My own peer_id = 11000010500508b 16:52:48.171 [Lua] [GameNetworkManager] self.is_server = true 16:52:48.171 [Network] Setting artificial MTU limit to 65536 16:52:48.187 [Lua] Switching ConflictSettings: to: default 16:52:48.187 [Lua] pacing=default 16:52:48.187 [Lua] roaming=nil 16:52:48.187 [Lua] specials=default 16:52:48.187 [Lua] debug_color=maroon 16:52:48.187 [Lua] contained_breeds=nil 16:52:48.187 [Lua] pack_spawning=default 16:52:48.187 [Lua] disabled=false 16:52:48.187 [Lua] factions=nil 16:52:48.187 [Lua] boss=default 16:52:48.187 [Lua] horde=default 16:52:48.187 [Lua] name=default 16:52:48.187 [Lua] intensity=default 16:52:48.187 [Lua] --- 16:52:48.187 [Lua] [LevelAnalysis] set_random_seed( 3819074) 16:52:48.197 [Lua] [AIInterestPointSystem] Level Seed: 3819074 16:52:48.197 [Lua] 16:52:48.197 [Lua] [entity_system_bag] = table 16:52:48.197 [Lua] [entity_system_bag] = metatable 16:52:48.197 [Lua] [startup_data] = table 16:52:48.197 [Lua] [entity_manager] = table 16:52:48.197 [Lua] [entity_manager] = metatable 16:52:48.197 [Lua] [unit_spawner] = table 16:52:48.197 [Lua] [unit_spawner] = metatable 16:52:48.197 [Lua] [unit_storage] = table 16:52:48.197 [Lua] [unit_storage] = metatable 16:52:48.197 [Lua] [dice_keeper] = table 16:52:48.197 [Lua] [dice_keeper] = metatable 16:52:48.197 [Lua] [is_server] = true (boolean) 16:52:48.197 [Lua] [world] = [World] 16:52:48.197 [Lua] [system_api] = table 16:52:48.197 [Lua] [entity_system] = table 16:52:48.197 [Lua] [entity_system] = metatable 16:52:48.197 [Lua] [network_lobby] = table 16:52:48.197 [Lua] [network_lobby] = metatable 16:52:48.197 [Lua] [profile_synchronizer] = table 16:52:48.197 [Lua] [profile_synchronizer] = metatable 16:52:48.197 [Lua] [level_transition_handler] = table 16:52:48.197 [Lua] [level_transition_handler] = metatable 16:52:48.197 [Lua] [num_local_human_players] = 1 (number) 16:52:48.197 [Lua] [statistics_db] = table 16:52:48.197 [Lua] [statistics_db] = metatable 16:52:48.197 [Lua] [network_server] = table 16:52:48.197 [Lua] [network_server] = metatable 16:52:48.197 [Lua] [input_manager] = table 16:52:48.197 [Lua] [input_manager] = metatable 16:52:48.197 [Lua] [network_clock] = table 16:52:48.197 [Lua] [network_clock] = metatable 16:52:48.197 [Lua] [network_transmit] = table 16:52:48.197 [Lua] [network_transmit] = metatable 16:52:48.197 [Lua] [free_flight_manager] = table 16:52:48.197 [Lua] [free_flight_manager] = metatable 16:52:48.197 [Lua] [network_manager] = table 16:52:48.197 [Lua] [network_manager] = metatable 16:52:48.197 [Lua] [network_event_delegate] = table 16:52:48.197 [Lua] [network_event_delegate] = metatable 16:52:48.197 [Lua] 16:52:48.198 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:52:48.198 [Lua] ignoring extension VersusInteractObjectiveExtension 16:52:48.198 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:52:48.198 [Lua] ignoring extension VersusSocketObjectiveExtension 16:52:48.198 [Lua] ignoring extension VersusTargetObjectiveExtension 16:52:48.198 [Lua] ignoring extension VersusMissionObjectiveExtension 16:52:48.201 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:52:48.236 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 16:52:48.236 [Lua] [AchievementManager] Achievements using the steam platform 16:52:48.236 [Lua] PlayerManager:add_player player_1 16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn 16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn 16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn 16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill 16:52:48.340 [Lua] [StateIngame] Level seed: 3819074 16:52:48.386 [Lua] [LevelAnalysis] set_random_seed( 3819074) 16:52:48.393 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 16:52:48.393 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 16:52:48.394 [Lua] [IngameUI] init 16:52:48.413 [SteamVoipClient] select_out(11000010500508b, off) 16:52:48.417 [Lua] cb_razer_chroma_setup 16:52:48.451 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 16:52:48.451 [Lua] Set lobby begin: 16:52:48.451 [Lua] Lobby data twitch_enabled = false 16:52:48.451 [Lua] Lobby data selected_mission_id = farmlands 16:52:48.451 [Lua] Lobby data num_players = 1 16:52:48.451 [Lua] Lobby data difficulty_tweak = 0 16:52:48.451 [Lua] Lobby data host = 11000010500508b 16:52:48.451 [Lua] Lobby data matchmaking_type = 2 16:52:48.451 [Lua] Lobby data is_private = true 16:52:48.451 [Lua] Lobby data match_started = true 16:52:48.451 [Lua] Lobby data difficulty = hard 16:52:48.451 [Lua] Lobby data player_slot_1 = 0:0 16:52:48.452 [Lua] Lobby data player_slot_4 = 0:0 16:52:48.452 [Lua] Lobby data unique_server_name = Zealot 16:52:48.452 [Lua] Lobby data quick_game = false 16:52:48.452 [Lua] Lobby data country_code = ZA 16:52:48.452 [Lua] Lobby data matchmaking = false 16:52:48.452 [Lua] Lobby data power_level = 431 16:52:48.452 [Lua] Lobby data mission_id = farmlands 16:52:48.452 [Lua] Lobby data mechanism = adventure 16:52:48.452 [Lua] Lobby data player_slot_5 = 11000010500508b:1 16:52:48.452 [Lua] Lobby data player_slot_2 = 0:0 16:52:48.452 [Lua] Lobby data network_hash = ee62f6c1cf799ec6 16:52:48.452 [Lua] Lobby data player_slot_3 = 0:0 16:52:48.452 [Lua] Lobby data eac_authorized = true 16:52:48.452 [Lua] Set lobby end. 16:52:48.453 [Flow] Spawned:c_barrel_socket 16:52:48.453 [Lua] CurrentConflictSettings default 16:52:48.453 [Lua] [ConflictDirector] conflict_director is ai_ready 16:52:48.456 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:52:48.456 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:52:48.475 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:52:48.475 [Lua] Forming navigation groups in one frame 16:52:48.475 [Lua] Forming navigation groups 16:52:48.511 [Lua] NavigationGroupManager -> calulation time A: 0.036000000000001364 16:52:48.894 [Lua] NavigationGroupManager -> calulation time B: 0.38199999999994816 16:52:48.894 [Lua] number of nav groups: 409 16:52:48.898 [Lua] number of refined nav groups : 264 16:52:48.909 [Lua] NavigationGroupManager -> calulation time C: 0.016000000000019554 16:52:48.910 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.206547792255877 Normalized coefficient: 1.1925902399138368 16:52:48.914 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.586204823106526 Normalized coefficient: 1.3593752432711659 16:52:48.919 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 14.662928232550625 Normalized coefficient: 1.0741374267273671 16:52:48.924 [Lua] -------------> JOW Perfect-density 11.699999999999996 Sum density 10.013978561758993 Normalized coefficient: 1.1683667912651139 16:52:48.926 [Lua] Warning: missing nodes! in zones 16:52:48.932 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 16:52:48.932 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 16:52:48.932 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 16:52:48.932 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 16:52:48.932 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 16:52:48.943 [Lua] [LevelAnalysis] Generating boss paths for level: farmlands 16:52:48.943 [Lua] [LevelAnalysis] This level has a total main-path length of 1372.980 meters. 16:52:48.943 [Lua] [LevelAnalysis] grouping spawners for event_patrol 16:52:48.943 [Lua] [LevelAnalysis] 16:52:48.943 [Lua] [LevelAnalysis] grouping spawners for event_boss 16:52:48.944 [Lua] [LevelAnalysis] 16:52:48.944 [Lua] [LevelAnalysis] Terror events added: 16:52:48.944 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 16:52:48.944 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 16:52:48.944 [Lua] ----> using boss gizmo! 16:52:48.944 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 2, forbidden-dist: -267.1 start-travel-dist: 277.1, end-travel-dist: 250.0 spawn_distance 0.0 16:52:48.944 [Lua] Adding main path event: Vector3Box(161.892, -175.598, 5.006) boss_event_chaos_troll 45 table: 00000000165070F0 16:52:48.944 [Lua] [LevelAnalysis] num_event_places_f: 0.88198651409149165 , num_event_places: 0 , trailing_event_fraction: 0.88198651409149165 , num_events: 1 16:52:48.944 [Lua] [LevelAnalysis] Level path distance: 1372.9797711372375 16:52:48.944 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1372.9797711372375 forbidden_dist: -1272.9797711372375 16:52:48.944 [Lua] [LevelAnalysis] wanted_distance: 1047.2815956683626 16:52:48.944 [Lua] [LevelAnalysis] Terror events added: 16:52:48.944 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:52:48.948 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hard, USING SETTINGS FOR EASY 16:52:48.956 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:52:48.956 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:52:48.956 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=57 16:52:48.956 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:52:48.956 [Lua] [Managers] Calling function on all managers: 16:52:48.956 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:52:48.972 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForEnterGame 16:52:48.972 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForGameObjectSync 16:52:48.976 [Lua] player (11000010500508b,4) was put into party 1 16:52:48.994 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58 16:52:48.994 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59 16:52:48.994 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:4) to profile(3) career(1) 16:52:48.994 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"}] 16:52:48.994 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:4:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1_3p":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/dr_ranger":false,"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_01":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":732509440,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1_3p":false,"resource_packages\/careers\/dr_ranger":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1":false,"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_01":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 16:52:48.994 [Lua] player (11000010500508b,5) was put into party 1 16:52:49.012 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60 16:52:49.013 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61 16:52:49.013 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:5) to profile(4) career(1) 16:52:49.013 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"}] 16:52:49.013 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_01":false,"wwise\/one_handed_swords":false,"resource_packages\/careers\/we_waywatcher":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1_3p":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_husk_base":false},"inventory_id":1808472192,"first_person":{"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/bow":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1_3p":false,"resource_packages\/careers\/we_waywatcher":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1":false}} 16:52:49.013 [Lua] player (11000010500508b,2) was put into party 1 16:52:49.032 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62 16:52:49.032 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63 16:52:49.032 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:2) to profile(1) career(1) 16:52:49.032 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":1,"peer_id":"11000010500508b"}] 16:52:49.032 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:2:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false},"inventory_id":951093440,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false}} 16:52:49.238 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, ProfileSynchronizer, async-read, 16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 16:52:49.239 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"}] 16:52:49.239 [Lua] PlayerManager:remove_player peer_id=11000010500508b 2 16:52:49.239 [Lua] [GameNetworkManager] destroying game object with go_id=62 16:52:49.239 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForGameObjectSync 16:52:49.239 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForPlayers 16:52:49.241 [Lua] player (11000010500508b,2) was put into party 1 16:52:49.263 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=64 16:52:49.263 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=65 16:52:49.263 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:2) to profile(1) career(1) 16:52:49.263 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":1,"peer_id":"11000010500508b"}] 16:52:49.263 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:2:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false},"inventory_id":1558663552,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false}} 16:52:49.272 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForPlayers 16:52:49.272 [Lua] [PeerSM] 11000010500508b :: on_enter InGame 16:52:49.272 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = true 16:52:49.387 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 16:52:49.387 [Lua] [PackageManager] Force_load: wwise/crossbow 16:52:49.388 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 16:52:49.584 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 16:52:49.584 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 16:52:49.584 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 16:52:49.619 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 16:52:49.619 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 16:52:49.620 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 16:52:49.798 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 16:52:49.798 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 16:52:49.798 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 16:52:49.882 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 16:52:49.882 [Lua] [PackageManager] Force_load: wwise/pistol 16:52:49.882 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:52:50.015 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:52:50.015 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:52:50.015 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 16:52:50.596 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 16:52:50.596 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base 16:52:50.597 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 16:52:50.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 16:52:50.731 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 16:52:50.732 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 16:52:50.899 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 16:52:50.900 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 16:52:50.900 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 16:52:51.031 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 16:52:51.031 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01 16:52:51.032 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 16:52:51.200 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 16:52:51.200 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1 16:52:51.200 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 16:52:51.417 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 16:52:51.417 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 16:52:51.417 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 16:52:52.073 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 16:52:52.073 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base 16:52:52.074 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 16:52:52.231 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 16:52:52.231 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1 16:52:52.231 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 16:52:52.364 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 16:52:52.364 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 16:52:52.364 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 16:52:52.598 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 16:52:52.598 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1 16:52:52.598 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 16:52:52.614 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:2:0:0 = 1558663552 16:52:52.781 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 16:52:52.781 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1 16:52:52.781 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 16:52:53.505 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 16:52:53.505 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base 16:52:53.506 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 16:52:53.647 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 16:52:53.647 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 16:52:53.647 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 16:52:53.882 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 16:52:53.882 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh 16:52:53.882 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 16:52:54.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 16:52:54.097 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 16:52:54.098 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 16:52:54.214 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 16:52:54.214 [Lua] [PackageManager] Force_load: wwise/bow 16:52:54.214 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 16:52:54.363 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 16:52:54.364 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 16:52:54.364 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 16:52:54.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 16:52:54.581 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 16:52:54.581 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:52:54.730 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:52:54.730 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:52:54.730 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 16:52:54.864 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 16:52:54.864 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 16:52:54.864 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 16:52:55.083 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 16:52:55.083 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 16:52:55.083 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 16:52:55.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 16:52:55.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1 16:52:55.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 16:52:55.447 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 16:52:55.447 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1 16:52:55.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 16:52:55.614 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 16:52:55.614 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 16:52:55.614 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 16:52:55.766 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 16:52:55.766 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 16:52:55.766 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 16:52:55.780 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:5:0:0 = 1808472192 16:52:55.897 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 16:52:55.897 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 16:52:55.913 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:4:0:0 = 732509440 16:52:55.915 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 11000010500508b 4 16:52:55.918 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.918 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.918 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.919 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:52:55.919 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 16:52:55.920 [Lua] PlayerManager:assign_unit_ownership Kerillian 11000010500508b 5 16:52:55.922 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.922 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.922 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.923 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:52:55.923 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 16:52:55.924 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 11000010500508b 2 16:52:55.926 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.926 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.926 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.926 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.927 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:52:55.927 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71 16:52:55.931 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(293.711, -321.175, 1.60056), Vector4(0.042133, 0.01129, -0.173482, -0.983871)) 16:52:55.934 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.934 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.934 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.934 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 16:52:55.934 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:52:55.935 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:52:55.935 [Lua] PlayerManager:assign_unit_ownership Zealot 11000010500508b 1 16:52:55.935 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=73 16:52:55.953 [Lua] Switching ConflictSettings: to: chaos 16:52:55.953 [Lua] pacing=chaos 16:52:55.953 [Lua] roaming=nil 16:52:55.953 [Lua] specials=chaos 16:52:55.953 [Lua] debug_color=purple 16:52:55.953 [Lua] contained_breeds=nil 16:52:55.953 [Lua] pack_spawning=chaos 16:52:55.953 [Lua] disabled=false 16:52:55.953 [Lua] factions=nil 16:52:55.953 [Lua] boss=chaos 16:52:55.953 [Lua] horde=chaos 16:52:55.953 [Lua] name=chaos 16:52:55.953 [Lua] intensity=default 16:52:55.953 [Lua] --- 16:52:55.954 [Lua] updating bot weapon metadata for weapon: two_handed_hammers_template_1 16:52:55.954 [Lua] updating bot weapon metadata for weapon: crossbow_template_1 16:52:55.954 [Lua] updating bot weapon metadata for weapon: fencing_sword_template_1 16:52:55.954 [Lua] updating bot weapon metadata for weapon: brace_of_pistols_template_1 16:52:55.954 [Lua] updating bot weapon metadata for weapon: we_one_hand_sword_template_1 16:52:55.954 [Lua] updating bot weapon metadata for weapon: longbow_template_1 16:52:56.250 [Lua] StateInGameRunning:_game_actually_starts() 16:52:56.250 [Lua] ################################################################################################################# 16:52:56.250 [Lua] [Loading Time]: 00:00:25 [Transition]: inn_level-farmlands [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:52:56.250 [Lua] ################################################################################################################# 16:52:56.250 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32 16:52:56.250 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = true 16:52:56.266 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32 16:52:56.586 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32 16:52:56.586 [Lua] Commit load time data 16:53:38.899 [Lua] Players are leaving the safe zone 16:53:42.866 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:53:42.883 [Lua] Spline already found! 16:53:42.920 [Lua] Init group template: spline_patrol 16:53:56.849 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:53:56.866 [Lua] Spline already found! 16:53:56.919 [Lua] Init group template: spline_patrol 16:54:02.151 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:54:02.167 [Lua] Spline already found! 16:54:02.224 [Lua] Init group template: spline_patrol 16:54:16.683 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:54:16.700 [Lua] Spline already found! 16:54:16.737 [Lua] Init group template: spline_patrol 16:54:19.135 [Lua] Time for new HOOORDE! multi_first_wave 16:54:19.135 [Lua] HORDE: Spawning hordes while 25 other ai are spawned 16:54:19.135 [Lua] horde requested: vector_blob 16:54:19.135 [Lua] wants to spawn ahead within distance: 60 16:54:19.135 [Lua] horde crated with id 5 of type vector_blob 16:54:19.135 [Lua] managed to spawn 23/23 horde enemies 16:54:19.135 [Lua] vector blob horde has started 16:54:19.505 [Lua] Init group template: horde 16:54:31.904 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:54:34.551 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 16:54:34.551 [Lua] Time for new HOOORDE! multi_consecutive_wave 16:54:34.551 [Lua] HORDE: Spawning hordes while 44 other ai are spawned 16:54:34.551 [Lua] horde requested: vector_blob 16:54:34.551 [Lua] wants to spawn ahead within distance: 60 16:54:34.551 [Lua] horde crated with id 6 of type vector_blob 16:54:34.551 [Lua] managed to spawn 21/21 horde enemies 16:54:34.551 [Lua] vector blob horde has started 16:54:34.890 [Lua] Init group template: horde 16:54:44.702 [Lua] HORDE: last wave, reset to standard horde delay 16:54:44.702 [Lua] Time for new HOOORDE! multi_last_wave 16:54:44.702 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 16:54:44.702 [Lua] horde requested: vector_blob 16:54:44.702 [Lua] wants to spawn ahead within distance: 60 16:54:44.702 [Lua] horde crated with id 7 of type vector_blob 16:54:44.703 [Lua] managed to spawn 23/23 horde enemies 16:54:44.703 [Lua] vector blob horde has started 16:54:45.076 [Lua] Init group template: horde 16:54:55.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:54:55.946 [Lua] Horde killed: ? 16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:55:14.574 [Lua] Horde killed: ? 16:55:17.223 [Lua] Horde killed: ? 16:55:37.856 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:55:38.990 [Lua] main path terror event triggered: boss_event_chaos_troll 16:55:38.990 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0) 16:55:39.020 [Flow] Boss DoorTroll 16:55:39.020 [Flow] Boss DoorTroll 16:55:39.023 [Lua] Init group template: boss_door_closers 16:55:39.557 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:55:43.772 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1219.6156005859375 [Unit '#ID[7cd7a7adbeeab338]'] 16:55:47.741 [Flow] destructible planks state 1 16:55:48.189 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:55:48.206 [Flow] destructible planks state 2 16:55:48.206 [Flow] destructible planks state 3 - destroyed 16:55:48.257 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 16:55:56.487 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 199.718505859375 [Unit '#ID[7cd7a7adbeeab338]'] 16:56:03.455 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 12.603425025939941 [Unit '#ID[7cd7a7adbeeab338]'] 16:56:17.621 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source. 16:56:51.741 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:57:08.725 [Lua] chaos troll died! 16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:57:13.558 [Lua] [ChatManager][1]System: Zealot picked up a Loot Die (1) 16:58:14.693 [Lua] ready to jump failed 16:58:17.493 [Lua] fence jumping 16:58:18.510 [Lua] ready to jump failed 16:59:03.094 [Lua] Time for new HOOORDE! multi_first_wave 16:59:03.094 [Lua] HORDE: Spawning hordes while 22 other ai are spawned 16:59:03.094 [Lua] horde requested: vector_blob 16:59:03.094 [Lua] wants to spawn behind within distance: 60 16:59:03.094 [Lua] horde crated with id 9 of type vector_blob 16:59:03.094 [Lua] managed to spawn 21/21 horde enemies 16:59:03.094 [Lua] vector blob horde has started 16:59:03.430 [Lua] Init group template: horde 16:59:09.414 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 16:59:09.923 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207 16:59:12.149 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 13 16:59:12.149 [Lua] Time for new HOOORDE! multi_consecutive_wave 16:59:12.149 [Lua] HORDE: Spawning hordes while 43 other ai are spawned 16:59:12.149 [Lua] horde requested: vector_blob 16:59:12.149 [Lua] wants to spawn ahead within distance: 60 16:59:12.149 [Lua] horde crated with id 10 of type vector_blob 16:59:12.149 [Lua] managed to spawn 21/21 horde enemies 16:59:12.149 [Lua] vector blob horde has started 16:59:12.480 [Lua] Init group template: horde 16:59:20.013 [Lua] chaos troll was despawned! 16:59:23.167 [Lua] Horde killed: ? 16:59:23.180 [Lua] HORDE: last wave, reset to standard horde delay 16:59:23.180 [Lua] Time for new HOOORDE! multi_last_wave 16:59:23.180 [Lua] HORDE: Spawning hordes while 40 other ai are spawned 16:59:23.180 [Lua] horde requested: vector_blob 16:59:23.180 [Lua] wants to spawn ahead within distance: 60 16:59:23.180 [Lua] horde crated with id 11 of type vector_blob 16:59:23.180 [Lua] managed to spawn 24/24 horde enemies 16:59:23.180 [Lua] vector blob horde has started 16:59:23.595 [Lua] Init group template: horde 16:59:30.584 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 95 will change to a manual source. 16:59:35.435 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207 16:59:35.697 [Lua] Horde killed: ? 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 16:59:41.584 [Lua] Horde killed: ? 16:59:45.843 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 282899 17:00:50.280 [Lua] fence jumping 17:00:50.848 [Lua] simple los failed 17:00:56.981 [Lua] ready to jump failed 17:00:58.849 [Lua] fence jumping 17:00:58.930 [Lua] fence jumping 17:00:59.963 [Lua] simple los failed 17:01:08.846 [Lua] Time for new HOOORDE! multi_first_wave 17:01:08.846 [Lua] HORDE: Spawning hordes while 12 other ai are spawned 17:01:08.846 [Lua] horde requested: vector_blob 17:01:08.846 [Lua] wants to spawn behind within distance: 60 17:01:08.846 [Lua] horde crated with id 12 of type vector_blob 17:01:08.846 [Lua] managed to spawn 21/21 horde enemies 17:01:08.846 [Lua] vector blob horde has started 17:01:09.184 [Lua] Init group template: horde 17:01:09.715 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 17:01:17.847 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 11 17:01:17.847 [Lua] Time for new HOOORDE! multi_consecutive_wave 17:01:17.847 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 17:01:17.847 [Lua] horde requested: vector_blob 17:01:17.847 [Lua] wants to spawn behind within distance: 60 17:01:17.848 [Lua] horde crated with id 13 of type vector_blob 17:01:17.848 [Lua] managed to spawn 21/21 horde enemies 17:01:17.848 [Lua] vector blob horde has started 17:01:18.186 [Lua] Init group template: horde 17:01:28.905 [Lua] HORDE: last wave, reset to standard horde delay 17:01:28.905 [Lua] Time for new HOOORDE! multi_last_wave 17:01:28.905 [Lua] HORDE: Spawning hordes while 33 other ai are spawned 17:01:28.905 [Lua] horde requested: vector_blob 17:01:28.905 [Lua] wants to spawn behind within distance: 60 17:01:28.905 [Lua] horde crated with id 14 of type vector_blob 17:01:28.905 [Lua] managed to spawn 20/20 horde enemies 17:01:28.905 [Lua] vector blob horde has started 17:01:29.228 [Lua] Init group template: horde 17:01:30.632 [Lua] Horde killed: ? 17:01:39.085 [Lua] Horde killed: ? 17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:01:51.718 [Lua] Horde killed: ? 17:02:30.067 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 17:02:30.936 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 17:03:05.000 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:03:05.017 [Lua] Spline already found! 17:03:05.053 [Lua] Init group template: spline_patrol 17:03:33.085 [Lua] Time for new HOOORDE! multi_first_wave 17:03:33.085 [Lua] HORDE: Spawning hordes while 10 other ai are spawned 17:03:33.085 [Lua] horde requested: vector_blob 17:03:33.085 [Lua] wants to spawn ahead within distance: 60 17:03:33.085 [Lua] horde crated with id 16 of type vector_blob 17:03:33.085 [Lua] managed to spawn 21/21 horde enemies 17:03:33.085 [Lua] vector blob horde has started 17:03:33.421 [Lua] Init group template: horde 17:03:40.335 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 8 35 17:03:42.954 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 17:03:42.954 [Lua] Time for new HOOORDE! multi_consecutive_wave 17:03:42.954 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 17:03:42.954 [Lua] horde requested: vector_blob 17:03:42.954 [Lua] wants to spawn ahead within distance: 60 17:03:42.955 [Lua] horde crated with id 17 of type vector_blob 17:03:42.955 [Lua] managed to spawn 23/23 horde enemies 17:03:42.955 [Lua] vector blob horde has started 17:03:43.331 [Lua] Init group template: horde 17:03:52.043 [Lua] HORDE: last wave, reset to standard horde delay 17:03:52.043 [Lua] Time for new HOOORDE! multi_last_wave 17:03:52.043 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 17:03:52.043 [Lua] horde requested: vector_blob 17:03:52.043 [Lua] wants to spawn behind within distance: 60 17:03:52.043 [Lua] horde crated with id 18 of type vector_blob 17:03:52.043 [Lua] managed to spawn 22/22 horde enemies 17:03:52.043 [Lua] vector blob horde has started 17:03:52.401 [Lua] Init group template: horde 17:03:58.543 [Lua] Horde killed: ? 17:04:04.192 [Lua] Horde killed: ? 17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:04:13.140 [Lua] Horde killed: ? 17:04:52.070 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 7 11 17:05:33.739 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:05:33.755 [Lua] Spline already found! 17:05:33.791 [Lua] Init group template: spline_patrol 17:05:36.238 [Lua] Time for new HOOORDE! multi_first_wave 17:05:36.238 [Lua] HORDE: Spawning hordes while 6 other ai are spawned 17:05:36.238 [Lua] horde requested: vector_blob 17:05:36.238 [Lua] wants to spawn ahead within distance: 60 17:05:36.238 [Lua] horde crated with id 20 of type vector_blob 17:05:36.239 [Lua] managed to spawn 22/22 horde enemies 17:05:36.239 [Lua] vector blob horde has started 17:05:36.598 [Lua] Init group template: horde 17:05:38.539 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:05:38.556 [Lua] Spline already found! 17:05:38.655 [Lua] Init group template: spline_patrol 17:05:44.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207 17:05:52.037 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 12 17:05:52.037 [Lua] Time for new HOOORDE! multi_consecutive_wave 17:05:52.037 [Lua] HORDE: Spawning hordes while 30 other ai are spawned 17:05:52.037 [Lua] horde requested: vector_blob 17:05:52.037 [Lua] wants to spawn ahead within distance: 60 17:05:52.037 [Lua] horde crated with id 22 of type vector_blob 17:05:52.037 [Lua] managed to spawn 24/24 horde enemies 17:05:52.037 [Lua] vector blob horde has started 17:05:52.451 [Lua] Init group template: horde 17:06:05.960 [Lua] Horde killed: ? 17:06:07.274 [Lua] HORDE: last wave, reset to standard horde delay 17:06:07.274 [Lua] Time for new HOOORDE! multi_last_wave 17:06:07.274 [Lua] HORDE: Spawning hordes while 30 other ai are spawned 17:06:07.274 [Lua] horde requested: vector_blob 17:06:07.274 [Lua] wants to spawn ahead within distance: 60 17:06:07.274 [Lua] horde crated with id 23 of type vector_blob 17:06:07.274 [Lua] managed to spawn 21/21 horde enemies 17:06:07.274 [Lua] vector blob horde has started 17:06:07.630 [Lua] Init group template: horde 17:06:08.283 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source. 17:06:10.415 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207 17:06:19.623 [Lua] Horde killed: ? 17:06:26.346 [Lua] Horde killed: ? 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0 17:06:32.815 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 282899 17:07:12.158 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:07:12.174 [Lua] Spline already found! 17:07:12.212 [Lua] Init group template: spline_patrol 17:07:17.593 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 1 12 17:07:30.199 [Lua] Override Player Respawning barn_event_respawn true 17:07:32.476 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:07:32.492 [Lua] Spline already found! 17:07:32.546 [Lua] Init group template: spline_patrol 17:07:38.444 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 6 24 17:07:42.509 <>Access violation (0xc0000005) in build 2003b9c18405 accessing address FFFFFFFFFFFFFFFF from 00007FF65D02B2D6<> <> {00007ff65cc50000, 00ce9000, 60b4df1a, dcc73796-55a1-49f7-820f-8276e5354404, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64\release\vermintide2.pdb} {00007ff8f3330000, 001f5000, 4f115fac, e2bf5ea3-ecaa-1d53-10f1-e166306a0bcc, 00000001, ntdll.pdb} {00007ff8f3230000, 000be000, 0871fae9, 1deb36eb-c19f-9389-3e14-684776d19db3, 00000001, kernel32.pdb} 0x00007ff8f3330000:0x00000000000a0bfe KiUserExceptionDispatcher 0x00007ff65cc50000:0x00000000003db2d6 0x00007ff65cc50000:0x00000000003dbe30 0x00007ff65cc50000:0x00000000003dba7e 0x00007ff65cc50000:0x00000000003d37d7 0x00007ff65cc50000:0x00000000003d71e4 0x00007ff65cc50000:0x000000000027a4b1 0x00007ff65cc50000:0x0000000000303b6b 0x00007ff65cc50000:0x00000000002fe0f2 0x00007ff8f3230000:0x0000000000017034 BaseThreadInitThunk 0x00007ff8f3330000:0x0000000000052651 RtlUserThreadStart <> <>1<> <>wt_3<> <>win32<> <>2003b9c18405<> <>release<> <>Developer Build (1.3.6791.0)<> <>1f252aff-2096-4f41-a627-457ae1227e78<> <>--- CPU CPU: AMD FX(tm)-8320 Eight-Core Processor Vendor: AuthenticAMD Logical processors: 8 Family: 6:15, Model: 0:2 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5 Feature bits: EBX: 00000100 00001000 00001000 00000000 ECX: 00111110 10011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 16352MB Available: 12033MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 8148730f-4e3d-4da0-8385-a40cd187ac82 --- Graphics Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 11.0, 6052MB) Driver version: 47212 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Broadcom NetLink (TM) Gigabit Ethernet (IPv4, IPv6) Network interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (IPv4, IPv6) Network interface: TAP-Windows Adapter V9 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Usb Gaming Keyboard Input device: Generic (17.0): USB PnP Audio Device Input device: Generic (17.0): ROG SICA <> <>C:\Users\James\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-10-05-16.47.45-1f252aff-2096-4f41-a627-457ae1227e78.log<> <>C:\Users\James\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-10-05-16.47.45-1f252aff-2096-4f41-a627-457ae1227e78.dmp<> <> Memory Total: 16352 MB Available: 12864 MB Used: 3487 MB Peak Used: 3514 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 32352 MB Used: 4887 MB Peak: 4936 MB <> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]