[Log version] 1
[Session] 1f252aff-2096-4f41-a627-457ae1227e78
UTC time stamps
16:47:45.675 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793
16:47:45.675 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805
16:47:45.675 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808
16:47:45.675 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813
16:47:45.675 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816
16:47:45.676 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818
16:47:45.705 [RazerChroma] Setup Razer Chroma resources
16:47:45.705 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826
16:47:45.942 [Window] Window => active
16:47:46.025 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849
16:47:46.083 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854
16:47:47.296 [EAC] Init client 11000010500508b
16:47:47.296 [EAC] EAC client initialized
16:47:47.296 warning: [EAC] Failed to initialize localization
16:47:47.297 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863
16:47:47.509 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1060 6GB)
16:47:48.529 [AFTERMATH] Initialized Aftermath
16:47:48.535 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865
16:47:48.611 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871
16:47:49.821 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873
16:47:49.825 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876
16:47:49.956 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878
16:47:49.956 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880
16:47:49.956 [Save] Save dir: `C:\Users\James\AppData\Roaming\fatshark\Vermintide 2`
16:47:49.957 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894
16:47:49.957 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913
16:47:50.048 [LightFX ] Loaded DLL.
16:47:50.048 [LightFX ] Init()
16:47:50.050 [LightFX ] LightFX failed to initialize
16:47:50.276 [RazerChroma] Setup Razer Chroma
16:47:50.297 [Lua] boot.lua start, os clock: 8.1980000000000004
16:47:50.298 [Lua] Active feature-flags:
16:47:50.298 [Lua] FEATURE_thornsister
16:47:50.298 [Lua]
16:47:50.298 [Lua] LUA IS STRIPPED!
16:47:50.298 [Lua] Boot:setup() entered. time: 0 os-clock: 8.1989999999999998
16:47:50.298 [Lua] --- CPU
CPU: AMD FX(tm)-8320 Eight-Core Processor
Vendor: AuthenticAMD
Logical processors: 8
Family: 6:15, Model: 0:2
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5
Feature bits:
EBX: 00000100 00001000 00001000 00000000
ECX: 00111110 10011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 16352MB
Available: 12033MB
--- OS
Windows version 10.0 build 19043, 64 bit
Windows 10
Machine ID 8148730f-4e3d-4da0-8385-a40cd187ac82
--- Graphics
Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 11.0, 6052MB) Driver version: 47212
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Broadcom NetLink (TM) Gigabit Ethernet (IPv4, IPv6)
Network interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (IPv4, IPv6)
Network interface: TAP-Windows Adapter V9 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Usb Gaming Keyboard
Input device: Generic (17.0): USB PnP Audio Device
Input device: Generic (17.0): ROG SICA
16:47:50.299 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269
16:47:50.306 [SteamStats] RequestCurrentStats success: true
16:47:54.537 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 6.0429264679551125 os-clock: 12.438000000000001
16:47:54.538 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
16:47:54.538 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
16:47:54.538 [Lua] Flushing: resource_packages/strings [ResourcePackage]
16:47:54.539 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
16:47:54.539 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
16:47:54.539 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
16:47:54.539 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
16:47:54.539 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
16:47:54.540 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
16:47:54.540 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
16:47:54.540 [Lua] Development.init_application_parameters
16:47:54.540 [Lua] -----------------------------------------------------------------
16:47:54.540 [Lua] -- Application parameters --
16:47:54.540 [Lua] -----------------------------------------------------------------
16:47:54.540 [Lua] *****************************************************************
16:47:54.540 [Lua] ** Initial contents of script_data **
16:47:54.540 [Lua] script_data.beta_level_progression = false
16:47:54.540 [Lua] script_data.build_identifier = 2003b9c18405
16:47:54.540 [Lua] script_data.debug_interactions = false
16:47:54.540 [Lua] script_data.disable_debug_draw = true
16:47:54.540 [Lua] script_data.disable_intro_trailer = false
16:47:54.540 [Lua] script_data.disable_store = false
16:47:54.540 [Lua] script_data.disable_tutorial_at_start = false
16:47:54.540 [Lua] script_data.eac-untrusted = false
16:47:54.540 [Lua] script_data.enable_detailed_tooltips = false
16:47:54.540 [Lua] script_data.force_debug_disabled = true
16:47:54.540 [Lua] script_data.force_steam = true
16:47:54.540 [Lua] script_data.hide_fps = true
16:47:54.540 [Lua] script_data.hide_version_info = true
16:47:54.540 [Lua] script_data.matchmaking_debug = true
16:47:54.540 [Lua] script_data.network_debug = true
16:47:54.540 [Lua] script_data.package_debug = true
16:47:54.540 [Lua] script_data.packaged_build = true
16:47:54.540 [Lua] script_data.qr_watermark = true
16:47:54.540 [Lua] script_data.settings = { }
16:47:54.540 [Lua] script_data.show_fps = false
16:47:54.540 [Lua] script_data.spawn_empty_chest = true
16:47:54.540 [Lua] script_data.telemetry_log_interval = 600
16:47:54.540 [Lua] script_data.text_watermark = true
16:47:54.540 [Lua] script_data.tobii_button = false
16:47:54.540 [Lua] script_data.use_beta_overlay = false
16:47:54.540 [Lua] script_data.use_local_backend = false
16:47:54.540 [Lua] script_data.use_tech_telemetry = true
16:47:54.540 [Lua] script_data.use_telemetry = true
16:47:54.540 [Lua] *****************************************************************
16:47:54.540 [Lua] [Boot] use baked enemy meshes: false
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
16:47:54.540 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
16:47:54.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
16:47:54.621 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
16:47:54.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
16:47:54.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
16:47:54.804 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
16:47:54.804 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
16:47:55.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
16:47:55.021 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
16:47:55.022 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
16:47:55.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
16:47:55.387 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
16:47:55.388 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
16:47:55.638 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
16:47:55.638 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
16:47:55.638 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
16:47:55.922 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
16:47:55.922 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
16:47:55.923 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
16:47:56.022 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
16:47:56.022 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
16:47:56.023 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
16:47:56.287 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
16:47:56.287 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
16:47:56.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
16:47:56.904 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
16:47:56.904 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
16:47:56.905 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
16:47:56.954 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
16:47:56.954 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
16:47:56.954 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
16:47:57.071 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
16:47:57.071 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
16:47:57.071 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
16:47:57.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
16:47:57.305 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
16:47:57.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
16:47:57.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
16:47:57.804 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
16:47:57.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods
16:47:58.871 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods
16:47:58.871 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods
16:47:58.871 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
16:47:58.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
16:47:58.937 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
16:47:58.938 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
16:47:59.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
16:47:59.021 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
16:47:59.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
16:47:59.121 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
16:47:59.121 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
16:47:59.122 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
16:47:59.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
16:47:59.237 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
16:47:59.238 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
16:47:59.321 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
16:47:59.321 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
16:47:59.321 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
16:47:59.521 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
16:47:59.521 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
16:47:59.521 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
16:47:59.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
16:47:59.654 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
16:47:59.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
16:47:59.756 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
16:47:59.756 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
16:47:59.788 [Lua] settings.steam: nil
16:47:59.788 [Lua] Steam: table: 00000000000625C0
16:47:59.788 [Lua] force_steam: true
16:47:59.788 [Lua] BUILD: release
16:47:59.788 [Lua] test_backend: nil
16:47:59.788 [Lua] DEDICATED_SERVER: false
16:47:59.788 [Lua] Using app_id '552500' to define backend
16:47:59.789 [Lua] PlayFab Title ID: 5107
16:47:59.881 [Lua] [1] = chaos_dummy_troll (string)
16:47:59.881 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
16:47:59.881 [Lua] [3] = skaven_rat_ogre (string)
16:47:59.881 [Lua] [4] = critter_rat (string)
16:47:59.881 [Lua] [5] = chaos_troll (string)
16:47:59.881 [Lua] [6] = beastmen_minotaur (string)
16:47:59.881 [Lua] [7] = skaven_storm_vermin_warlord (string)
16:47:59.881 [Lua] [8] = skaven_stormfiend (string)
16:47:59.881 [Lua] [9] = chaos_greed_pinata (string)
16:47:59.881 [Lua] [10] = skaven_stormfiend_demo (string)
16:47:59.881 [Lua] [11] = chaos_plague_wave_spawner (string)
16:47:59.881 [Lua] [12] = chaos_vortex (string)
16:47:59.881 [Lua] [13] = skaven_stormfiend_boss (string)
16:47:59.881 [Lua] [14] = chaos_spawn (string)
16:47:59.881 [Lua] [15] = skaven_storm_vermin_champion (string)
16:47:59.881 [Lua] [16] = chaos_tentacle (string)
16:47:59.881 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
16:47:59.881 [Lua] [18] = skaven_grey_seer (string)
16:47:59.881 [Lua] [19] = skaven_explosive_loot_rat (string)
16:47:59.881 [Lua] [20] = skaven_loot_rat (string)
16:47:59.881 [Lua] [21] = critter_pig (string)
16:47:59.881 [Lua] [22] = chaos_dummy_sorcerer (string)
16:47:59.881 [Lua] [23] = chaos_mutator_sorcerer (string)
16:47:59.881 [Lua] [24] = skaven_gutter_runner (string)
16:47:59.881 [Lua] [25] = skaven_pack_master (string)
16:47:59.881 [Lua] [26] = chaos_exalted_sorcerer (string)
16:47:59.881 [Lua] [27] = chaos_vortex_sorcerer (string)
16:47:59.881 [Lua] [28] = skaven_poison_wind_globadier (string)
16:47:59.881 [Lua] [29] = chaos_corruptor_sorcerer (string)
16:47:59.881 [Lua] [30] = chaos_warrior (string)
16:47:59.881 [Lua] [31] = skaven_warpfire_thrower (string)
16:47:59.881 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
16:47:59.881 [Lua] [33] = chaos_plague_sorcerer (string)
16:47:59.881 [Lua] [34] = curse_mutator_sorcerer (string)
16:47:59.881 [Lua] [35] = chaos_exalted_champion_warcamp (string)
16:47:59.881 [Lua] [36] = chaos_tentacle_sorcerer (string)
16:47:59.881 [Lua] [37] = skaven_ratling_gunner (string)
16:47:59.881 [Lua] [38] = chaos_exalted_champion_norsca (string)
16:47:59.881 [Lua] [39] = chaos_raider (string)
16:47:59.881 [Lua] [40] = chaos_berzerker (string)
16:47:59.881 [Lua] [41] = beastmen_ungor_dummy (string)
16:47:59.881 [Lua] [42] = skaven_storm_vermin (string)
16:47:59.881 [Lua] [43] = beastmen_standard_bearer_crater (string)
16:47:59.881 [Lua] [44] = chaos_raider_tutorial (string)
16:47:59.881 [Lua] [45] = beastmen_gor_dummy (string)
16:47:59.881 [Lua] [46] = beastmen_bestigor_dummy (string)
16:47:59.881 [Lua] [47] = skaven_storm_vermin_with_shield (string)
16:47:59.881 [Lua] [48] = beastmen_ungor (string)
16:47:59.881 [Lua] [49] = skaven_storm_vermin_commander (string)
16:47:59.881 [Lua] [50] = beastmen_ungor_archer (string)
16:47:59.881 [Lua] [51] = beastmen_standard_bearer (string)
16:47:59.881 [Lua] [52] = beastmen_gor (string)
16:47:59.881 [Lua] [53] = beastmen_bestigor (string)
16:47:59.881 [Lua] [54] = skaven_plague_monk (string)
16:47:59.881 [Lua] [55] = chaos_marauder (string)
16:47:59.881 [Lua] [56] = skaven_dummy_clan_rat (string)
16:47:59.881 [Lua] [57] = chaos_marauder_tutorial (string)
16:47:59.881 [Lua] [58] = skaven_clan_rat (string)
16:47:59.881 [Lua] [59] = chaos_zombie (string)
16:47:59.881 [Lua] [60] = chaos_fanatic (string)
16:47:59.881 [Lua] [61] = skaven_clan_rat_tutorial (string)
16:47:59.881 [Lua] [62] = chaos_marauder_with_shield (string)
16:47:59.881 [Lua] [63] = skaven_clan_rat_with_shield (string)
16:47:59.881 [Lua] [64] = skaven_slave (string)
16:47:59.881 [Lua] [65] = skaven_dummy_slave (string)
16:47:59.947 [Lua] [UIRenderer] Loading
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
16:47:59.952 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
16:47:59.967 [Lua] level display name warcamp
16:47:59.967 [Lua] level display name prologue
16:47:59.967 [Lua] level display name military
16:47:59.967 [Lua] level display name skaven_stronghold
16:47:59.967 [Lua] level display name ussingen
16:47:59.967 [Lua] level display name fort
16:47:59.967 [Lua] level display name ground_zero
16:47:59.967 [Lua] level display name elven_ruins
16:47:59.967 [Lua] level display name farmlands
16:47:59.967 [Lua] level display name plaza
16:47:59.967 [Lua] level display name mines
16:47:59.967 [Lua] level display name magnus
16:47:59.967 [Lua] level display name crater
16:47:59.967 [Lua] level display name bell
16:47:59.967 [Lua] level display name dlc_bastion
16:47:59.967 [Lua] level display name skittergate
16:47:59.968 [Lua] level display name dlc_bogenhafen_city
16:47:59.968 [Lua] level display name dlc_bogenhafen_slum
16:47:59.968 [Lua] level display name cemetery
16:47:59.968 [Lua] level display name dlc_castle
16:47:59.968 [Lua] level display name forest_ambush
16:47:59.968 [Lua] level display name nurgle
16:47:59.968 [Lua] level display name catacombs
16:47:59.968 [Lua] level display name dlc_portals
16:48:00.034 [Lua] TIME: 0.046999999999997
16:48:01.725 [Lua] [ConflictSettings] Contained breeds generated in: 1.6059999999999981
16:48:01.906 [Lua] <>realm = official<>
16:48:02.381 [Lua]
16:48:02.381 [Lua] [1] = table
16:48:02.381 [Lua] [download_pending] = false (boolean)
16:48:02.381 [Lua] [id] = 1369573612 (string)
16:48:02.381 [Lua] [banned] = false (boolean)
16:48:02.381 [Lua] [author_id] = 58813412 (number)
16:48:02.381 [Lua] [tags] = table
16:48:02.381 [Lua] [1] = Tools (string)
16:48:02.381 [Lua] [2] = approved (string)
16:48:02.381 [Lua] [author] = bIbIbI(rus) (string)
16:48:02.381 [Lua] [sanctioned] = true (boolean)
16:48:02.381 [Lua] [out_of_date] = false (boolean)
16:48:02.381 [Lua] [downloading] = false (boolean)
16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
16:48:02.381 [Lua] [num_children] = 0 (number)
16:48:02.381 [Lua] [ugc_status] = 3 (number)
16:48:02.381 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
16:48:02.381 [Lua] [last_updated] = 7/22/2021 2:25:11 PM (string)
16:48:02.381 [Lua] [installed] = true (boolean)
16:48:02.381 [Lua] [enabled] = true (boolean)
16:48:02.381 [Lua] [name] = Vermintide Mod Framework (string)
16:48:02.381 [Lua] [dependency_error] = (string)
16:48:02.381 [Lua] [2] = table
16:48:02.381 [Lua] [download_pending] = false (boolean)
16:48:02.381 [Lua] [id] = 1374248490 (string)
16:48:02.381 [Lua] [children] = table
16:48:02.381 [Lua] [1] = 1369573612 (string)
16:48:02.381 [Lua] [banned] = false (boolean)
16:48:02.381 [Lua] [author_id] = 45268594 (number)
16:48:02.381 [Lua] [tags] = table
16:48:02.381 [Lua] [1] = approved (string)
16:48:02.381 [Lua] [author] = prop joe (string)
16:48:02.381 [Lua] [sanctioned] = true (boolean)
16:48:02.381 [Lua] [out_of_date] = false (boolean)
16:48:02.381 [Lua] [downloading] = false (boolean)
16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
16:48:02.381 [Lua] [num_children] = 1 (number)
16:48:02.381 [Lua] [ugc_status] = 3 (number)
16:48:02.381 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
16:48:02.381 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
16:48:02.381 [Lua] [installed] = true (boolean)
16:48:02.381 [Lua] [enabled] = true (boolean)
16:48:02.381 [Lua] [name] = Penlight Lua Libraries (string)
16:48:02.381 [Lua] [dependency_error] = (string)
16:48:02.381 [Lua] [3] = table
16:48:02.381 [Lua] [download_pending] = false (boolean)
16:48:02.381 [Lua] [id] = 1383433646 (string)
16:48:02.381 [Lua] [children] = table
16:48:02.381 [Lua] [1] = 1369573612 (string)
16:48:02.381 [Lua] [banned] = false (boolean)
16:48:02.381 [Lua] [author_id] = 45268594 (number)
16:48:02.381 [Lua] [tags] = table
16:48:02.381 [Lua] [1] = approved (string)
16:48:02.381 [Lua] [2] = UI (string)
16:48:02.381 [Lua] [3] = QoL (string)
16:48:02.381 [Lua] [author] = prop joe (string)
16:48:02.381 [Lua] [sanctioned] = true (boolean)
16:48:02.381 [Lua] [out_of_date] = false (boolean)
16:48:02.381 [Lua] [downloading] = false (boolean)
16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
16:48:02.381 [Lua] [num_children] = 1 (number)
16:48:02.381 [Lua] [ugc_status] = 3 (number)
16:48:02.381 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon.
This mod is included in UI Tweaks, if you use UI Tweaks you don't need this.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string)
16:48:02.381 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string)
16:48:02.381 [Lua] [installed] = true (boolean)
16:48:02.381 [Lua] [enabled] = true (boolean)
16:48:02.381 [Lua] [name] = Persistent Ammo Counter (string)
16:48:02.381 [Lua] [dependency_error] = (string)
16:48:02.381 [Lua] [4] = table
16:48:02.381 [Lua] [download_pending] = false (boolean)
16:48:02.381 [Lua] [id] = 1388911015 (string)
16:48:02.381 [Lua] [children] = table
16:48:02.381 [Lua] [1] = 1369573612 (string)
16:48:02.381 [Lua] [banned] = false (boolean)
16:48:02.381 [Lua] [author_id] = 4821406 (number)
16:48:02.381 [Lua] [tags] = table
16:48:02.381 [Lua] [1] = approved (string)
16:48:02.381 [Lua] [author] = grasmann (string)
16:48:02.381 [Lua] [sanctioned] = true (boolean)
16:48:02.381 [Lua] [out_of_date] = false (boolean)
16:48:02.381 [Lua] [downloading] = false (boolean)
16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string)
16:48:02.381 [Lua] [num_children] = 1 (number)
16:48:02.381 [Lua] [ugc_status] = 3 (number)
16:48:02.381 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b]
Version: 2.0.3
[h1]Settings[/h1]
[u]Animation[/u]
Blocks with melee weapon when using ui elements.
[b]Stamina still counts.[/b]
[u]Animation and Push[/u]
Additionally executes a push when block ends.
[b]If enough stamina available.[/b]
[h1]Compatibility[/h1]
Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url]
[h1]Languages[/h1]
English, Russian, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string)
16:48:02.381 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string)
16:48:02.381 [Lua] [installed] = true (boolean)
16:48:02.381 [Lua] [enabled] = true (boolean)
16:48:02.381 [Lua] [name] = Chat Block (string)
16:48:02.381 [Lua] [dependency_error] = (string)
16:48:02.381 [Lua] [5] = table
16:48:02.381 [Lua] [download_pending] = false (boolean)
16:48:02.381 [Lua] [id] = 1389872347 (string)
16:48:02.381 [Lua] [children] = table
16:48:02.381 [Lua] [1] = 1369573612 (string)
16:48:02.381 [Lua] [banned] = false (boolean)
16:48:02.381 [Lua] [author_id] = 4821406 (number)
16:48:02.381 [Lua] [tags] = table
16:48:02.381 [Lua] [1] = approved (string)
16:48:02.381 [Lua] [2] = UI (string)
16:48:02.381 [Lua] [author] = grasmann (string)
16:48:02.381 [Lua] [sanctioned] = true (boolean)
16:48:02.381 [Lua] [out_of_date] = false (boolean)
16:48:02.381 [Lua] [downloading] = false (boolean)
16:48:02.381 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
16:48:02.381 [Lua] [num_children] = 1 (number)
16:48:02.381 [Lua] [ugc_status] = 3 (number)
16:48:02.381 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
16:48:02.382 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Simple UI (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [6] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1391228174 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 4821406 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = UI (string)
16:48:02.382 [Lua] [2] = QoL (string)
16:48:02.382 [Lua] [3] = Approved (string)
16:48:02.382 [Lua] [author] = grasmann (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
16:48:02.382 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = UI Improvements (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [7] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1395453301 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 58813412 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = Approved (string)
16:48:02.382 [Lua] [2] = QoL (string)
16:48:02.382 [Lua] [author] = bIbIbI(rus) (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string)
16:48:02.382 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Skip Intro (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [8] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1397265260 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 26572404 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = UI (string)
16:48:02.382 [Lua] [2] = QoL (string)
16:48:02.382 [Lua] [3] = approved (string)
16:48:02.382 [Lua] [author] = Necrossin (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
16:48:02.382 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Numeric UI (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [9] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1445717962 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [2] = 1389872347 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 38895286 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = UI (string)
16:48:02.382 [Lua] [2] = QoL (string)
16:48:02.382 [Lua] [3] = applied (string)
16:48:02.382 [Lua] [author] = Squatting Bear (string)
16:48:02.382 [Lua] [sanctioned] = false (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string)
16:48:02.382 [Lua] [num_children] = 2 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b]
Some things that might not be obvious:
[list]
[*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel.
[*] You can rename a loadout by clicking on its current name at the top of the loadout details panel.
[*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files.
[/list]
Version: 1.1.4
Changelist:
1.1.4: Fix breakage caused by Chaos Wastes update, and allow up to 30 loadouts to be saved per career.
1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight.
1.1.2: Fix for loadouts with Throwing Axes not working.
1.1.1: Fixes for breakage from changes in v2.0 of the game.
1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games.
1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots.
1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers.
1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function).
1.0.3: Fix for breakage from changes in v1.2 of the game.
1.0.2: Fixes to work with hero/career switch in UI Improvements mod
1.0.1: Fixes for UI scaling
1.0.0: Initial release
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url]
[h1]Acknowledgments[/h1]
Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod.
General thanks to everyone who worked on the Vermintide Mod Framework.
(string)
16:48:02.382 [Lua] [last_updated] = 6/15/2021 7:40:12 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Loadout Manager (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [10] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1448714756 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 18741013 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = approved (string)
16:48:02.382 [Lua] [2] = QoL (string)
16:48:02.382 [Lua] [3] = Misc (string)
16:48:02.382 [Lua] [author] = SkacikPL (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string)
16:48:02.382 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = No Wobble (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [11] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1464907434 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 14284923 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = UI (string)
16:48:02.382 [Lua] [2] = Misc (string)
16:48:02.382 [Lua] [3] = approved (string)
16:48:02.382 [Lua] [author] = Fracticality (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = Added support for Kerillian's Staff of Life and Javelins.
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string)
16:48:02.382 [Lua] [last_updated] = 6/12/2021 7:13:47 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Armory (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [12] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1487862316 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 45268594 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = approved (string)
16:48:02.382 [Lua] [2] = UI (string)
16:48:02.382 [Lua] [3] = QoL (string)
16:48:02.382 [Lua] [author] = prop joe (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:48:02.382 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Reroll Improvements (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [13] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1652856346 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 71964233 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = approved (string)
16:48:02.382 [Lua] [author] = raindish (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954104002481272952/FFF225C4067A5DDA4ABA635E59A0FDBE3219C2E2/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = Display your dodge count, effective dodge count, and the dodge count reset cooldown in your HUD. Position and font size are configurable in the Mod Settings.
[10/01/2021] Fixed movement bug that could happen if you weapon switched at a high dodge count to a low dodge count weapon
[01/01/21] The cooldown text is toggable and defaults to off
[09/04/19] Positioning is now clamped within the viewport
[13/02/19] Added option to only display UI when dodge count isn't full (string)
16:48:02.382 [Lua] [last_updated] = 5/25/2021 1:05:41 PM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Dodge Count UI (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [14] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1593460250 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 84308322 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = approved (string)
16:48:02.382 [Lua] [2] = UI (string)
16:48:02.382 [Lua] [3] = QoL (string)
16:48:02.382 [Lua] [author] = pixaal (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something.
Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed.
Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
16:48:02.382 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Crosshair Kill Confirmation (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [15] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1502859403 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 96578995 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = QoL (string)
16:48:02.382 [Lua] [2] = approved (string)
16:48:02.382 [Lua] [author] = NonzeroGeoduck7 (string)
16:48:02.382 [Lua] [sanctioned] = true (boolean)
16:48:02.382 [Lua] [out_of_date] = false (boolean)
16:48:02.382 [Lua] [downloading] = false (boolean)
16:48:02.382 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
16:48:02.382 [Lua] [num_children] = 1 (number)
16:48:02.382 [Lua] [ugc_status] = 3 (number)
16:48:02.382 [Lua] [description] =
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string)
16:48:02.382 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string)
16:48:02.382 [Lua] [installed] = true (boolean)
16:48:02.382 [Lua] [enabled] = true (boolean)
16:48:02.382 [Lua] [name] = Notice Key Pickup (string)
16:48:02.382 [Lua] [dependency_error] = (string)
16:48:02.382 [Lua] [16] = table
16:48:02.382 [Lua] [download_pending] = false (boolean)
16:48:02.382 [Lua] [id] = 1498992606 (string)
16:48:02.382 [Lua] [children] = table
16:48:02.382 [Lua] [1] = 1369573612 (string)
16:48:02.382 [Lua] [banned] = false (boolean)
16:48:02.382 [Lua] [author_id] = 84308322 (number)
16:48:02.382 [Lua] [tags] = table
16:48:02.382 [Lua] [1] = approved (string)
16:48:02.382 [Lua] [author] = pixaal (string)
16:48:02.383 [Lua] [sanctioned] = true (boolean)
16:48:02.383 [Lua] [out_of_date] = false (boolean)
16:48:02.383 [Lua] [downloading] = false (boolean)
16:48:02.383 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string)
16:48:02.383 [Lua] [num_children] = 1 (number)
16:48:02.383 [Lua] [ugc_status] = 3 (number)
16:48:02.383 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
You can also filter the lobby list by typing "/country UK" (for example) in the chat.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
16:48:02.383 [Lua] [last_updated] = 5/6/2021 7:15:49 PM (string)
16:48:02.383 [Lua] [installed] = true (boolean)
16:48:02.383 [Lua] [enabled] = true (boolean)
16:48:02.383 [Lua] [name] = Countries in Lobby Browser (string)
16:48:02.383 [Lua] [dependency_error] = (string)
16:48:02.383 [Lua] [17] = table
16:48:02.383 [Lua] [download_pending] = false (boolean)
16:48:02.383 [Lua] [id] = 1495937978 (string)
16:48:02.383 [Lua] [children] = table
16:48:02.383 [Lua] [1] = 1369573612 (string)
16:48:02.383 [Lua] [banned] = false (boolean)
16:48:02.383 [Lua] [author_id] = 96578995 (number)
16:48:02.383 [Lua] [tags] = table
16:48:02.383 [Lua] [1] = approved (string)
16:48:02.383 [Lua] [2] = QoL (string)
16:48:02.383 [Lua] [author] = NonzeroGeoduck7 (string)
16:48:02.383 [Lua] [sanctioned] = true (boolean)
16:48:02.383 [Lua] [out_of_date] = false (boolean)
16:48:02.383 [Lua] [downloading] = false (boolean)
16:48:02.383 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string)
16:48:02.383 [Lua] [num_children] = 1 (number)
16:48:02.383 [Lua] [ugc_status] = 3 (number)
16:48:02.383 [Lua] [description] =
===============================================
Private quick play games can only be hosted in modded realm
===============================================
Allows you to host quick play games and games with the weekly mutator.
Adds UI elements to the quickplay menu screen to host a game.
This mod has been tested for game version 2.2.2
[h1] Update [March 07, 2020] [/h1]
* Fixed an issue where the description of the weekly mutator was not shown in the mission start screen.
[h1] Update [May 05, 2019] [/h1]
* Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes.
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url]
(string)
16:48:02.383 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string)
16:48:02.383 [Lua] [installed] = true (boolean)
16:48:02.383 [Lua] [enabled] = true (boolean)
16:48:02.383 [Lua] [name] = Host your own game (string)
16:48:02.383 [Lua] [dependency_error] = (string)
16:48:02.383 [Lua]
16:48:02.383 [Lua]
16:48:02.383 [Lua] [1388911015] = 13 (number)
16:48:02.383 [Lua] [1389872347] = 12 (number)
16:48:02.383 [Lua] [1495937978] = 4 (number)
16:48:02.383 [Lua] [1369573612] = 16 (number)
16:48:02.383 [Lua] [1652856346] = 0 (number)
16:48:02.383 [Lua] [1487862316] = 5 (number)
16:48:02.383 [Lua] [1498992606] = 3 (number)
16:48:02.383 [Lua] [1502859403] = 2 (number)
16:48:02.383 [Lua] [1374248490] = 15 (number)
16:48:02.383 [Lua] [1383433646] = 14 (number)
16:48:02.383 [Lua] [1391228174] = 11 (number)
16:48:02.383 [Lua] [1593460250] = 1 (number)
16:48:02.383 [Lua] [1445717962] = 8 (number)
16:48:02.383 [Lua] [1395453301] = 10 (number)
16:48:02.383 [Lua] [1397265260] = 9 (number)
16:48:02.383 [Lua] [1464907434] = 6 (number)
16:48:02.383 [Lua] [1448714756] = 7 (number)
16:48:02.383 [Lua]
16:48:02.396 [Lua]
16:48:02.396 [Lua] [1388911015] = 13 (number)
16:48:02.396 [Lua] [1389872347] = 12 (number)
16:48:02.396 [Lua] [1495937978] = 4 (number)
16:48:02.396 [Lua] [1369573612] = 16 (number)
16:48:02.396 [Lua] [1652856346] = 0 (number)
16:48:02.396 [Lua] [1487862316] = 5 (number)
16:48:02.396 [Lua] [1498992606] = 3 (number)
16:48:02.396 [Lua] [1502859403] = 2 (number)
16:48:02.396 [Lua] [1374248490] = 15 (number)
16:48:02.396 [Lua] [1383433646] = 14 (number)
16:48:02.396 [Lua] [1391228174] = 11 (number)
16:48:02.396 [Lua] [1593460250] = 1 (number)
16:48:02.396 [Lua] [1445717962] = 8 (number)
16:48:02.396 [Lua] [1395453301] = 10 (number)
16:48:02.396 [Lua] [1397265260] = 9 (number)
16:48:02.396 [Lua] [1464907434] = 6 (number)
16:48:02.396 [Lua] [1448714756] = 7 (number)
16:48:02.396 [Lua]
16:48:02.398 [Lua] <>modded = true<>
16:48:02.398 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
16:48:02.653 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
16:48:02.698 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
16:48:02.698 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x186b0b30)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x186b0c50)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x02c98ea0)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x02c99030)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03fadad0)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03fb3b20)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1a700ca0)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1a700fd0)
16:48:02.699 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1a700e80)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000da360)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x1896a500)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x1895c8b0)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x196104e0)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x1895c8f0)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x1895c890)
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
16:48:02.700 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1aae74f0)
16:48:02.703 [Lua] <>modded = true<>
16:48:02.703 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
16:48:02.737 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
16:48:02.771 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
16:48:02.771 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
16:48:02.773 [Lua] <>modded = true<>
16:48:02.773 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<>
16:48:02.804 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]`
16:48:02.821 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]`
16:48:02.821 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646]
16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x18a76150)
16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x18aa7060)
16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x18a75e80)
16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x18aa70c0)
16:48:02.821 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo
16:48:02.824 [Lua] <>modded = true<>
16:48:02.824 [Lua] <>Mod:1388911015:Chat Block = true<>
16:48:02.921 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]`
16:48:02.937 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]`
16:48:02.937 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015]
16:48:02.938 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x02361bd0)
16:48:02.938 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock
16:48:02.940 [Lua] <>modded = true<>
16:48:02.940 [Lua] <>Mod:1389872347:Simple UI = true<>
16:48:02.971 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]`
16:48:02.987 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]`
16:48:02.987 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
16:48:02.987 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
16:48:02.988 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x182f06d0)
16:48:02.990 [Lua] <>modded = true<>
16:48:02.990 [Lua] <>Mod:1391228174:UI Improvements = true<>
16:48:03.021 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]`
16:48:03.054 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]`
16:48:03.054 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174]
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_hero_portrait_frame' from [HeroWindowOptions] (Origin: function: 0x18fd0040)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowOptions] (Origin: function: 0x18fcf910)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowOptions] (Origin: function: 0x18fd0060)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowOptions] (Origin: function: 0x18fcfa90)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowOptions] (Origin: function: 0x18fcf9a0)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'update_skin_sync' from [HeroViewStateOverview] (Origin: function: 0x19681b10)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_set_loadout_item' from [HeroViewStateOverview] (Origin: function: 0x19681ab0)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'draw' from [table: 0x02d334f0] (Origin: function: 0x02d33660)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_get_items_by_filter' from [ItemGridUI] (Origin: function: 0x18ecba00)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19289460)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x19289870)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowCrafting] (Origin: function: 0x190d6290)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCrafting] (Origin: function: 0x190d6620)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_recipe_page' from [HeroWindowCrafting] (Origin: function: 0x190d6470)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowCrafting] (Origin: function: 0x190d6320)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x190d6410)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCrafting] (Origin: function: 0x190d6270)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'craft' from [HeroWindowCrafting] (Origin: function: 0x190d6950)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_update_craft_end_time' from [HeroWindowCrafting] (Origin: function: 0x190d65a0)
16:48:03.055 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_crafting_material_panel' from [HeroWindowInventory] (Origin: function: 0x19175850)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCosmeticsInventory] (Origin: function: 0x19203810)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowCosmeticsInventory] (Origin: function: 0x19203ae0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroViewStateLoot] (Origin: function: 0x197238d0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e20470)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e205d0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e207f0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x19e20640)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateAchievements] (Origin: function: 0x198bc350)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_tab_list_pressed' from [HeroViewStateAchievements] (Origin: function: 0x198bc370)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_activate_tab' from [HeroViewStateAchievements] (Origin: function: 0x198bc3b0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroViewStateAchievements] (Origin: function: 0x198bbae0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroViewStateAchievements] (Origin: function: 0x198bc410)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_layout_button_pressed' from [HeroViewStateAchievements] (Origin: function: 0x198b4db0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_change_screen_by_name' from [HeroView] (Origin: function: 0x19b52720)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_window' from [HeroViewStateOverview] (Origin: function: 0x196815c0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroView] (Origin: function: 0x19b52260)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_exit' from [HeroView] (Origin: function: 0x19b523f0)
16:48:03.056 [Lua] [MOD][ui_improvements][INFO] (hooks): Enabling all hooks for mod: ui_improvements
16:48:03.059 [Lua] <>modded = true<>
16:48:03.059 [Lua] <>Mod:1395453301:Skip Intro = true<>
16:48:03.087 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
16:48:03.104 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
16:48:03.104 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x02c63b60)
16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x02c63c10)
16:48:03.104 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro
16:48:03.107 [Lua] <>modded = true<>
16:48:03.107 [Lua] <>Mod:1397265260:Numeric UI = true<>
16:48:03.137 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
16:48:03.154 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
16:48:03.154 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
16:48:03.154 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod.
16:48:03.155 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x18a45890)
16:48:03.155 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x18a45c20)
16:48:03.158 [Lua] <>modded = true<>
16:48:03.158 [Lua] <>Mod:1445717962:Loadout Manager = true<>
16:48:03.187 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[762e3b713f1711ab]`
16:48:03.204 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[762e3b713f1711ab].#ID[3fcdd69156a46417]`
16:48:03.204 [Lua] Init VMF mod 'loadout_manager_vt2' [workshop_name: 'Loadout Manager', workshop_id: 1445717962]
16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] Using deprecated widget definitions. Please, update your mod.
16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_setup_menu_layout' from [HeroViewStateOverview] (Origin: function: 0x19681290)
16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [PopupProfilePicker] (Origin: function: 0x18d0bf10)
16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'hide' from [PopupProfilePicker] (Origin: function: 0x18d0be20)
16:48:03.204 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'post_update' from [HeroViewStateOverview] (Origin: function: 0x19681730)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeAdventure] (Origin: function: 0x03db6fa0)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeDeus] (Origin: function: 0x04462770)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeAdventure] (Origin: function: 0x03db7060)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeDeus] (Origin: function: 0x04462830)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_loadout_item' from [BackendUtils] (Origin: function: 0x00c74900)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_talents' from [BackendInterfaceTalentsPlayfab] (Origin: function: 0x009155f0)
16:48:03.205 [Lua] [MOD][loadout_manager_vt2][INFO] (hooks): Enabling all hooks for mod: loadout_manager_vt2
16:48:03.207 [Lua] <>modded = true<>
16:48:03.207 [Lua] <>Mod:1448714756:No Wobble = true<>
16:48:03.237 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
16:48:03.254 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
16:48:03.254 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756]
16:48:03.254 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod.
16:48:03.254 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x03d75660)
16:48:03.254 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble
16:48:03.257 [Lua] <>modded = true<>
16:48:03.257 [Lua] <>Mod:1464907434:Armory = true<>
16:48:03.287 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]`
16:48:03.321 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]`
16:48:03.321 [Lua] Init VMF mod 'armory' [workshop_name: 'Armory', workshop_id: 1464907434]
16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x18ec41c0)
16:48:03.324 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x19b52080)
16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x18568ca0)
16:48:03.324 [Lua] [MOD][armory][INFO] (hook): Hooking 'scale_power_levels' from [ActionUtils] (Origin: function: 0x182f9450)
16:48:03.324 [Lua] [MOD][armory][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x19681790)
16:48:03.325 [Lua] [MOD][armory][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x196812b0)
16:48:03.325 [Lua] [MOD][armory][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x02c92760)
16:48:03.327 [Lua] <>modded = true<>
16:48:03.327 [Lua] <>Mod:1487862316:Reroll Improvements = true<>
16:48:03.354 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]`
16:48:03.371 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]`
16:48:03.371 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316]
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod.
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1903d2d0)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1903d2b0)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x1903d250)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x1903d090)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19020ac0)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19020aa0)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x19020a40)
16:48:03.371 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x19020880)
16:48:03.374 [Lua] <>modded = true<>
16:48:03.374 [Lua] <>Mod:1652856346:Dodge Count UI = true<>
16:48:03.404 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[46258abaf45af33e]`
16:48:03.421 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[46258abaf45af33e].#ID[3fcdd69156a46417]`
16:48:03.421 [Lua] Init VMF mod 'dodge-count-ui' [workshop_name: 'Dodge Count UI', workshop_id: 1652856346]
16:48:03.421 [Lua] [MOD][dodge-count-ui][INFO] (hook_safe): Hooking 'update' from [IngameHud] (Origin: function: 0x18cf0690)
16:48:03.421 [Lua] [MOD][dodge-count-ui][INFO] (hooks): Enabling all hooks for mod: dodge-count-ui
16:48:03.424 [Lua] <>modded = true<>
16:48:03.424 [Lua] <>Mod:1593460250:Crosshair Kill Confirmation = true<>
16:48:03.546 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b2e131a6e70dc57c]`
16:48:03.571 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b2e131a6e70dc57c].#ID[3fcdd69156a46417]`
16:48:03.571 [Lua] Init VMF mod 'Crosshair Kill Confirmation' [workshop_name: 'Crosshair Kill Confirmation', workshop_id: 1593460250]
16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x02b46a30)
16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'on_exit' from [StateInGameRunning] (Origin: function: 0x18569160)
16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'update_hit_markers' from [CrosshairUI] (Origin: function: 0x18b9a8b0)
16:48:03.572 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hooks): Enabling all hooks for mod: Crosshair Kill Confirmation
16:48:03.574 [Lua] <>modded = true<>
16:48:03.574 [Lua] <>Mod:1502859403:Notice Key Pickup = true<>
16:48:03.604 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]`
16:48:03.621 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]`
16:48:03.621 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403]
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod.
16:48:03.621 [Lua] [MOD][keyPickupMessage][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x018bc090)
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x018bbfc0)
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x18b8db40)
16:48:03.621 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage
16:48:03.624 [Lua] <>modded = true<>
16:48:03.624 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<>
16:48:03.654 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]`
16:48:03.671 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]`
16:48:03.671 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606]
16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook): Hooking 'remove_invalid_lobbies' from [LobbyItemsList] (Origin: function: 0x19c4ea40)
16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook_safe): Hooking 'populate_lobby_list' from [LobbyItemsList] (Origin: function: 0x19c4ea60)
16:48:03.671 [Lua] [MOD][Countries in Lobby Browser][INFO] (hooks): Enabling all hooks for mod: Countries in Lobby Browser
16:48:03.673 [Lua] <>modded = true<>
16:48:03.673 [Lua] <>Mod:1495937978:Host your own game = true<>
16:48:03.704 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]`
16:48:03.721 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]`
16:48:03.721 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978]
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x182f0980)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b809b0)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80b70)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80b30)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x19b80ae0)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbcf0)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbed0)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fc020)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x1a0fbd80)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x19bcf5d0)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x19bcf810)
16:48:03.722 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay
16:48:03.737 [Lua] <>project = vermintide 2<>
16:48:03.737 [Lua] <>build = release<>
16:48:03.737 [Lua] <>platform = win32<>
16:48:03.737 [Lua] <>dedicated_server = false<>
16:48:03.737 [Lua] <>title_id = 5107<>
16:48:03.737 [Lua] <>content_revision = 24198<>
16:48:03.737 [Lua] <>engine_revision = 2003b9c18405<>
16:48:03.737 [Lua] <>release_version = 4.4.0<>
16:48:03.737 [Lua] <>rendering_backend = dx11<>
16:48:03.737 [Lua] <>teamcity_build_id = 101691<>
16:48:03.738 [Lua] <>steam_id = 11000010500508b<>
16:48:03.738 [Lua] <>steam_profile_name = Zealot<>
16:48:03.738 [Lua] <>machine_id = 8148730f-4e3d-4da0-8385-a40cd187ac82<>
16:48:03.738 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil)
16:48:03.739 [Lua] [Boot] Application build: release
16:48:03.739 [Lua] [Boot] Content revision: 24198
16:48:03.739 [Lua] [Boot] Engine revision: 2003b9c18405
16:48:03.739 [Lua] [Boot] Release version: 4.4.0
16:48:03.739 [Lua] [Boot] User ID: 11000010500508b Zealot
16:48:03.744 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
16:48:03.749 [Lua] initializing mechanism to: adventure
16:48:03.749 [Lua] Game:setup() total time: 0.010000000000002
16:48:03.749 [Lua] handle rev info: 0
16:48:03.749 [Lua] handle gfx quality: 0
16:48:03.749 [Lua] default settings: 0
16:48:03.749 [Lua] user settings: 0
16:48:03.749 [Lua] set frame times: 0
16:48:03.749 [Lua] init random: 0
16:48:03.749 [Lua] managers: 0.0090000000000003411
16:48:03.749 [Lua]
16:48:03.749 [Lua] unaccounted: 0.0010000000000012221
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
16:48:03.749 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
16:48:03.749 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
16:48:03.749 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
16:48:03.749 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
16:48:03.749 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
16:48:03.749 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
16:48:03.749 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
16:48:03.749 [Lua] [Testify] Ready!
16:48:03.750 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [TokenManager] (Origin: function: 0x000edf30)
16:48:03.878 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
16:48:03.878 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
16:48:03.880 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
16:48:04.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
16:48:04.325 [Lua] [PackageManager] Force_load: resource_packages/title_screen
16:48:04.325 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
16:48:04.376 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
16:48:04.376 [Lua] [PackageManager] Force_load: resource_packages/menu
16:48:04.376 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
16:48:04.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
16:48:04.442 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
16:48:04.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
16:48:05.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
16:48:05.021 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
16:48:05.022 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
16:48:05.124 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
16:48:05.124 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read,
16:48:05.125 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
16:48:05.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
16:48:05.259 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
16:48:05.260 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
16:48:05.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
16:48:05.615 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
16:48:05.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
16:48:05.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
16:48:05.970 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
16:48:05.970 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
16:48:06.493 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
16:48:06.493 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
16:48:06.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
16:48:07.103 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
16:48:07.103 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
16:48:07.103 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:48:07.137 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
16:48:07.137 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro
16:48:07.137 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
16:48:07.137 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x046fc8b0)
16:48:07.137 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x04564500)
16:48:07.137 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x02950b50)
16:48:07.137 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x044bbac0)
16:48:07.138 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
16:48:07.138 [Lua] [Gamestate] Enter StateTitleScreen
16:48:07.140 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
16:48:07.140 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
16:48:07.143 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
16:48:07.154 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
16:48:07.154 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
16:48:07.154 [Save] Loading `save_data`
16:48:07.157 [Save] Load done
16:48:07.171 [Lua] [BackendManagerPlayFab] Backend Enabled
16:48:07.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:48:07.374 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:48:07.374 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
16:48:07.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
16:48:07.612 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
16:48:07.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
16:48:07.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
16:48:07.764 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
16:48:07.765 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
16:48:12.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
16:48:12.096 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
16:48:12.096 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
16:48:12.635 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
16:48:12.635 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
16:48:12.636 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
16:48:12.750 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
16:48:12.751 [Lua] [PackageManager] Force_load: resource_packages/inventory
16:48:12.751 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
16:48:12.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
16:48:12.808 [Lua] [PackageManager] Force_load: resource_packages/careers
16:48:12.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
16:48:12.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
16:48:12.859 [Lua] [PackageManager] Force_load: resource_packages/decals
16:48:12.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
16:48:13.077 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
16:48:13.077 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
16:48:13.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
16:48:13.569 [Lua] <>playfab_id = 5447BD24A961F732<>
16:48:13.835 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
16:48:13.835 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
16:48:13.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
16:48:13.920 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
16:48:13.920 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
16:48:14.375 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
16:48:14.376 [Save] Saving `save_data`
16:48:14.376 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2
16:48:14.382 [Save] Save done
16:48:14.392 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1
16:48:14.716 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
16:48:14.716 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2
16:48:14.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
16:48:14.988 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
16:48:14.989 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
16:48:15.476 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2
16:48:15.476 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3
16:48:15.493 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3
16:48:15.797 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3
16:48:15.797 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4
16:48:15.814 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4
16:48:16.019 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
16:48:16.019 [Lua] [PackageManager] Force_load: resource_packages/ingame
16:48:16.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
16:48:16.204 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4
16:48:16.204 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5
16:48:16.220 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5
16:48:16.589 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5
16:48:16.589 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6
16:48:16.605 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6
16:48:17.028 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6
16:48:17.028 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7
16:48:17.045 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
16:48:17.045 [Lua] [PackageManager] Force_load: resource_packages/pickups
16:48:17.045 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
16:48:17.045 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7
16:48:17.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
16:48:17.131 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
16:48:17.131 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
16:48:17.180 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
16:48:17.180 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
16:48:17.180 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds
16:48:17.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds
16:48:17.283 [Lua] [PackageManager] Force_load: resource_packages/breeds
16:48:17.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources
16:48:17.385 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7
16:48:17.385 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8
16:48:17.403 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8
16:48:17.722 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8
16:48:17.722 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9
16:48:17.739 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources
16:48:17.739 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources
16:48:17.740 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
16:48:17.740 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
16:48:17.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
16:48:17.790 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
16:48:18.062 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
16:48:18.062 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10
16:48:18.079 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10
16:48:18.681 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10
16:48:18.683 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11
16:48:18.690 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11
16:48:18.996 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11
16:48:18.996 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12
16:48:19.013 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12
16:48:19.387 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12
16:48:19.387 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 13
16:48:19.406 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 13
16:48:19.726 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 13
16:48:19.726 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 14
16:48:19.743 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 14
16:48:20.049 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 14
16:48:20.049 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 15
16:48:20.066 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 15
16:48:20.372 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 15
16:48:20.372 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 16
16:48:20.390 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 16
16:48:20.732 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 16
16:48:20.733 [Lua] steam item server: requesting user inventory
16:48:21.562 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
16:48:21.562 [Lua] ISI-> GET_ALL_ITEMS!
16:48:21.562 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
16:48:21.562 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
16:48:21.562 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 17
16:48:21.562 [Lua]
16:48:21.562 [Lua]
16:48:21.578 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 17
16:48:21.885 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 17
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 18
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 19
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 20
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22
16:48:21.901 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23
16:48:21.901 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
16:48:21.901 [Lua] [SteamManager] request_item_prices
16:48:21.902 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 18
16:48:22.241 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 18
16:48:22.241 [Lua] Player statistics loaded!
16:48:22.257 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 19
16:48:22.562 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 19
16:48:22.578 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 20
16:48:22.885 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 20
16:48:22.901 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21
16:48:23.215 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21
16:48:23.219 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 463 item(s) to the peddler stock
16:48:23.224 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22
16:48:23.530 [Lua] [SteamManager] on_price_result 1 ZAR
16:48:23.531 [Lua] _refresh_steam_item_prices_cb
16:48:23.531 [Lua] Missing item masterlist item for steam_itemdefid: 30
16:48:23.547 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22
16:48:23.564 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23
16:48:23.972 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23
16:48:23.988 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
16:48:25.007 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
16:48:25.008 [Lua] [Managers] Destroying manager group:
16:48:25.008 [Lua] [Gamestate] Enter state StateLoading
16:48:25.010 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
16:48:25.010 [Lua] [LobbyManager] Setting up network options
16:48:25.010 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
16:48:25.010 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
16:48:25.010 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
16:48:25.010 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
16:48:25.010 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
16:48:25.010 [Lua] LobbyManager:setup_network_options server_port: 27015
16:48:25.010 [Lua] state_loading_restart_network JOIN VIA STEAM 0
16:48:25.016 [Lua] registering RPCs
16:48:25.016 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
16:48:25.016 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
16:48:25.016 [Lua] [LobbyAux] Making combined_hash: ee62f6c1cf799ec6 from network_hash=492f81ad51811b97, trunk_revision=24198, engine_revision=2003b9c18405, project_hash=bulldozer, lobby_data_version=2
16:48:25.016 [Lua] GameServerAux.create_network_hash network_hash: 492f81ad51811b97, trunk_revision/content_revision: 24198, ignore_engine_revision: nil, engine_revision: 2003b9c18405, , concatenated_dlc_string , use_trunk_revision true, combined_hash ee62f6c1cf799ec6, lobby_data_version=2
16:48:25.016 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:308083136, lt:load_next_level, extra_packages:{
})
16:48:25.016 [Lua] [LevelTransitionHandler] promote_next_level_data
16:48:25.016 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:48:25.016 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peers:0:0:0:0 = ["11000010500508b"]
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_key:0:0:0:0 = inn_level
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_seed:0:0:0:0 = 0
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: conflict_director:0:0:0:0 = inn_level
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: locked_director_functions:0:0:0:0 = {}
16:48:25.016 [Lua] [SharedState] [SharedState] network_state_11000010500508b: game_mode:0:0:0:0 = inn
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: mechanism:0:0:0:0 = adventure
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: environment_variation_id:0:0:0:0 = 0
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty:0:0:0:0 = normal
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty_tweak:0:0:0:0 = 0
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_session_id:0:0:0:0 = 308083136
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_transition_type:0:0:0:0 = load_next_level
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: extra_packages:0:0:0:0 = {}
16:48:25.017 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data
16:48:25.017 [SteamVoip] Creating room f83284c5ef232f60
16:48:25.017 [SteamVoip] Joining room f83284c5ef232f60
16:48:25.019 [EAC] EAC server 11000010500508b is initializing
16:48:25.026 [EAC] Server is also client 11000010500508b
16:48:25.026 [EACServer] [18:48:25:025][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF65D0087F0 LogLevel: Info.
16:48:25.026 [Lua] ### Created peer state machine for 11000010500508b
16:48:25.026 [Lua] [PeerSM] 11000010500508b :: on_enter Connecting
16:48:25.026 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
16:48:25.026 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:48:25.026 warning: [Application] Application.update_render_world is deprecated.
16:48:25.028 [Lua] [LevelTransitionHandler] Level load completed!
16:48:25.028 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:48:25.028 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:48:25.028 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
16:48:25.028 [Lua] Set lobby begin:
16:48:25.028 [Lua] Set lobby end.
16:48:25.028 [Lua] [PSM] Peer 11000010500508b joined. Want to use profile index "5" and join party "nil"
16:48:25.028 [Lua] [LobbyHost] Changed state from 0 to creating
16:48:25.045 [Lua] [StateLoading] load_current_level
16:48:25.045 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
16:48:25.045 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
16:48:25.045 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
16:48:25.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:48:25.078 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:48:25.078 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:48:25.472 [Lua] [LobbyHost] Changed state from creating to joined
16:48:25.473 [Lua] [PartyManager] Leader is set to 11000010500508b
16:48:25.473 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010500508b my_peer_id:11000010500508b
16:48:25.473 [Lua] [ChatManager] Registering channel 1
16:48:25.473 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b)
16:48:25.473 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b)
16:48:25.473 [Lua] [PartyManager] network_context_created (server_peer_id=11000010500508b, own_peer_id=11000010500508b)
16:48:25.488 [Lua] [NetworkServer] Changing num_players from nil to 1
16:48:25.488 [Lua] Players: 1
16:48:25.488 [Lua] Set lobby begin:
16:48:25.488 [Lua] Lobby data mission_id = inn_level
16:48:25.488 [Lua] Lobby data mechanism = adventure
16:48:25.488 [Lua] Lobby data matchmaking_type = 3
16:48:25.488 [Lua] Lobby data eac_authorized = true
16:48:25.489 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:25.489 [Lua] Lobby data selected_mission_id = inn_level
16:48:25.489 [Lua] Lobby data num_players = 1
16:48:25.489 [Lua] Lobby data matchmaking = false
16:48:25.489 [Lua] Set lobby end.
16:48:27.030 [Lua] player (11000010500508b,1) was put into party 0
16:48:27.030 [Lua] [ProfileSynchronizer] Peer 11000010500508b entered session
16:48:27.030 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010500508b
16:48:27.030 [Lua] [PeerSM] 11000010500508b :: on_exit Connecting
16:48:27.030 [Lua] [PeerSM] 11000010500508b :: on_enter Loading
16:48:27.083 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:48:27.083 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:48:27.084 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:48:32.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:48:32.566 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:48:32.567 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
16:48:32.599 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
16:48:32.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
16:48:32.649 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
16:48:32.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:32.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:32.852 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:32.870 [Lua] [LevelTransitionHandler] Level load completed!
16:48:32.870 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:48:32.874 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:32.874 [Lua] checking dlc's against conflict directors
16:48:32.874 [Lua] number of factions to include 2
16:48:32.874 [Lua] Updated list weights for random:
16:48:32.874 [Lua] skaven, 0.42 (0.00-0.42)
16:48:32.874 [Lua] chaos, 0.42 (0.42-0.83)
16:48:32.874 [Lua] beastmen, 0.17 (0.83-1.00)
16:48:32.874 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:48:32.874 [Lua] Updated list weights for random:
16:48:32.874 [Lua] beastmen, 0.29 (0.00-0.29)
16:48:32.874 [Lua] chaos, 0.71 (0.29-1.00)
16:48:32.874 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:48:32.874 [Lua] number of factions added 2
16:48:32.874 [Lua] --- --- ---
16:48:32.874 [Lua] Starting... difficulty 'normal'
16:48:32.874 [Lua] These are the starting conflict directors:
16:48:32.874 [Lua] inn_level
16:48:32.874 [Lua] --- --- ---
16:48:32.874 [Lua]
16:48:32.874 [Lua] DONE! Found the following directors:
16:48:32.874 [Lua] (free: 35), Master hash is:
16:48:32.874 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:48:32.874 [Lua] load_startup_enemy_packages: --------------
16:48:32.874 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:48:32.874 [Lua] critter_rat
16:48:32.887 [Lua] ### Received rpc_level_loaded
16:48:32.887 [Lua] #### Has state machine: true, peer_id: 11000010500508b, level_id: 78
16:48:32.887 [Lua] Peer 11000010500508b has loaded the level and all enemies are loaded
16:48:32.903 [Lua] [PeerSM] 11000010500508b :: on_exit Loading
16:48:32.903 [Lua] [PeerSM] 11000010500508b :: on_enter LoadingProfilePackages
16:48:32.920 [Lua] [PeerSM] 11000010500508b :: on_exit LoadingProfilePackages
16:48:32.920 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForEnterGame
16:48:32.920 [Lua] ### Received rpc_level_loaded
16:48:32.920 [Lua] #### Has state machine: false, peer_id: 11000010500508b, level_id: 78
16:48:33.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:48:33.021 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:48:33.022 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
16:48:33.022 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:48:33.022 [Lua] Starting async level spawning of levels/inn/world
16:48:33.023 [Umbra] Init version: 3.4.15 :: 16 threads
16:48:33.540 [Lua] Async level spawning done
16:48:33.540 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:48:34.512 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:48:34.512 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:48:34.512 [Lua] Set lobby begin:
16:48:34.512 [Lua] Lobby data selected_mission_id = inn_level
16:48:34.512 [Lua] Lobby data num_players = 1
16:48:34.512 [Lua] Lobby data matchmaking = false
16:48:34.513 [Lua] Lobby data host = 11000010500508b
16:48:34.513 [Lua] Lobby data mission_id = inn_level
16:48:34.513 [Lua] Lobby data matchmaking_type = 3
16:48:34.513 [Lua] Lobby data country_code = ZA
16:48:34.513 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:34.513 [Lua] Lobby data unique_server_name = Zealot
16:48:34.513 [Lua] Lobby data mechanism = adventure
16:48:34.513 [Lua] Lobby data eac_authorized = true
16:48:34.513 [Lua] Set lobby end.
16:48:34.513 [Lua] [Managers] Destroying manager group:
16:48:34.514 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:48:34.514 [Lua] [Gamestate] Enter StateIngame HOST
16:48:34.514 [Lua] [Managers] Calling function on all managers:
16:48:34.514 [Lua] <>level = inn_level<>
16:48:34.514 [Lua] Set lobby begin:
16:48:34.514 [Lua] Lobby data selected_mission_id = inn_level
16:48:34.514 [Lua] Lobby data num_players = 1
16:48:34.514 [Lua] Lobby data matchmaking = false
16:48:34.514 [Lua] Lobby data host = 11000010500508b
16:48:34.514 [Lua] Lobby data mission_id = inn_level
16:48:34.515 [Lua] Lobby data matchmaking_type = 3
16:48:34.515 [Lua] Lobby data country_code = ZA
16:48:34.515 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:34.515 [Lua] Lobby data unique_server_name = Zealot
16:48:34.515 [Lua] Lobby data mechanism = adventure
16:48:34.515 [Lua] Lobby data eac_authorized = true
16:48:34.515 [Lua] Set lobby end.
16:48:34.515 [Lua] [StateIngame] Server ingame
16:48:34.520 [Lua] Set lobby begin:
16:48:34.520 [Lua] Lobby data difficulty = normal
16:48:34.520 [Lua] Lobby data selected_mission_id = inn_level
16:48:34.520 [Lua] Lobby data difficulty_tweak = 0
16:48:34.520 [Lua] Lobby data num_players = 1
16:48:34.520 [Lua] Lobby data matchmaking = false
16:48:34.520 [Lua] Lobby data host = 11000010500508b
16:48:34.520 [Lua] Lobby data mission_id = inn_level
16:48:34.520 [Lua] Lobby data matchmaking_type = 3
16:48:34.520 [Lua] Lobby data country_code = ZA
16:48:34.520 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:34.521 [Lua] Lobby data unique_server_name = Zealot
16:48:34.521 [Lua] Lobby data mechanism = adventure
16:48:34.521 [Lua] Lobby data eac_authorized = true
16:48:34.521 [Lua] Set lobby end.
16:48:34.521 [Lua] [LobbyAux] Making combined_hash: ee62f6c1cf799ec6 from network_hash=492f81ad51811b97, trunk_revision=24198, engine_revision=2003b9c18405, project_hash=bulldozer, lobby_data_version=2
16:48:34.521 [Lua] GameServerAux.create_network_hash network_hash: 492f81ad51811b97, trunk_revision/content_revision: 24198, ignore_engine_revision: nil, engine_revision: 2003b9c18405, , concatenated_dlc_string , use_trunk_revision true, combined_hash ee62f6c1cf799ec6, lobby_data_version=2
16:48:34.521 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
16:48:34.521 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:48:34.521 [Lua] [Matchmaking] initializing
16:48:34.521 [Lua] [Matchmaking] my_peer_id: 11000010500508b, I am server
16:48:34.521 [Lua] [Matchmaking] register rpcs
16:48:34.521 [Lua] GameNetworkManager:init... creating game session
16:48:34.521 [Lua] Host GameSession.make_game_session_host with session:
16:48:34.521 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:48:34.521 [Lua] [GameNetworkManager] My own peer_id = 11000010500508b
16:48:34.521 [Lua] [GameNetworkManager] self.is_server = true
16:48:34.521 [Network] Setting artificial MTU limit to 65536
16:48:34.536 [Lua] Switching ConflictSettings: to: inn_level
16:48:34.536 [Lua] pacing=disabled
16:48:34.536 [Lua] roaming=nil
16:48:34.536 [Lua] disabled=false
16:48:34.536 [Lua] pack_spawning=disabled
16:48:34.536 [Lua] contained_breeds=nil
16:48:34.536 [Lua] boss=disabled
16:48:34.536 [Lua] horde=disabled
16:48:34.536 [Lua] specials=disabled
16:48:34.536 [Lua] name=inn_level
16:48:34.536 [Lua] intensity=disabled
16:48:34.536 [Lua] ---
16:48:34.536 [Lua] [LevelAnalysis] set_random_seed( 0)
16:48:34.542 [Lua] [AIInterestPointSystem] Level Seed: 0
16:48:34.542 [Lua]
16:48:34.542 [Lua] [entity_system_bag] = table
16:48:34.542 [Lua] [entity_system_bag] = metatable
16:48:34.542 [Lua] [startup_data] = table
16:48:34.542 [Lua] [entity_manager] = table
16:48:34.542 [Lua] [entity_manager] = metatable
16:48:34.542 [Lua] [unit_spawner] = table
16:48:34.542 [Lua] [unit_spawner] = metatable
16:48:34.542 [Lua] [unit_storage] = table
16:48:34.542 [Lua] [unit_storage] = metatable
16:48:34.542 [Lua] [dice_keeper] = table
16:48:34.542 [Lua] [dice_keeper] = metatable
16:48:34.542 [Lua] [is_server] = true (boolean)
16:48:34.542 [Lua] [world] = [World]
16:48:34.542 [Lua] [system_api] = table
16:48:34.542 [Lua] [entity_system] = table
16:48:34.542 [Lua] [entity_system] = metatable
16:48:34.542 [Lua] [network_lobby] = table
16:48:34.542 [Lua] [network_lobby] = metatable
16:48:34.542 [Lua] [profile_synchronizer] = table
16:48:34.542 [Lua] [profile_synchronizer] = metatable
16:48:34.542 [Lua] [level_transition_handler] = table
16:48:34.542 [Lua] [level_transition_handler] = metatable
16:48:34.542 [Lua] [num_local_human_players] = 1 (number)
16:48:34.542 [Lua] [statistics_db] = table
16:48:34.542 [Lua] [statistics_db] = metatable
16:48:34.542 [Lua] [network_server] = table
16:48:34.542 [Lua] [network_server] = metatable
16:48:34.542 [Lua] [input_manager] = table
16:48:34.542 [Lua] [input_manager] = metatable
16:48:34.542 [Lua] [network_clock] = table
16:48:34.542 [Lua] [network_clock] = metatable
16:48:34.542 [Lua] [network_transmit] = table
16:48:34.542 [Lua] [network_transmit] = metatable
16:48:34.542 [Lua] [free_flight_manager] = table
16:48:34.542 [Lua] [free_flight_manager] = metatable
16:48:34.542 [Lua] [network_manager] = table
16:48:34.542 [Lua] [network_manager] = metatable
16:48:34.542 [Lua] [network_event_delegate] = table
16:48:34.542 [Lua] [network_event_delegate] = metatable
16:48:34.542 [Lua]
16:48:34.543 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:48:34.543 [Lua] ignoring extension VersusInteractObjectiveExtension
16:48:34.543 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:48:34.543 [Lua] ignoring extension VersusSocketObjectiveExtension
16:48:34.543 [Lua] ignoring extension VersusTargetObjectiveExtension
16:48:34.543 [Lua] ignoring extension VersusMissionObjectiveExtension
16:48:34.543 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:48:34.553 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:48:34.553 [Lua] [AchievementManager] Achievements using the steam platform
16:48:34.554 [Lua] PlayerManager:add_player player_1
16:48:34.609 [Lua] [StateIngame] Level seed: 0
16:48:34.619 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:48:34.619 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
16:48:34.620 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1, async-read,
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
16:48:34.620 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=15
16:48:34.621 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=16
16:48:34.622 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=17
16:48:34.626 [Lua] [LevelAnalysis] set_random_seed( 0)
16:48:34.631 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=18
16:48:34.631 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=19
16:48:34.632 [Lua] [IngameUI] init
16:48:34.661 [SteamVoipClient] select_out(11000010500508b, off)
16:48:34.666 [Lua] cb_razer_chroma_setup
16:48:34.721 [Lua] [Matchmaking] Cancelling matchmaking
16:48:34.721 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:48:34.721 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:48:34.721 [Lua] Set lobby begin:
16:48:34.721 [Lua] Lobby data difficulty = normal
16:48:34.721 [Lua] Lobby data selected_mission_id = inn_level
16:48:34.721 [Lua] Lobby data power_level = 0
16:48:34.721 [Lua] Lobby data difficulty_tweak = 0
16:48:34.721 [Lua] Lobby data num_players = 1
16:48:34.721 [Lua] Lobby data matchmaking = false
16:48:34.721 [Lua] Lobby data host = 11000010500508b
16:48:34.722 [Lua] Lobby data mission_id = inn_level
16:48:34.722 [Lua] Lobby data matchmaking_type = 3
16:48:34.722 [Lua] Lobby data country_code = ZA
16:48:34.722 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:34.722 [Lua] Lobby data unique_server_name = Zealot
16:48:34.722 [Lua] Lobby data mechanism = adventure
16:48:34.722 [Lua] Lobby data eac_authorized = true
16:48:34.722 [Lua] Set lobby end.
16:48:34.723 [Flow] complete_skittergate_legend false
16:48:34.723 [Flow] complete_all_helmgart_levels_recruit false
16:48:34.724 [Flow] WitchHunterLevel:1
16:48:34.724 [Flow] LeaderYes
16:48:34.724 [Flow] ALL PC XP:11869.7
16:48:34.724 [Flow] Has "bogenhafen" DLC:true
16:48:34.724 [Flow] WH XP:0
16:48:34.724 [Flow] Number of crafted items:0
16:48:34.724 [Flow] Sum of Powe Levels:486
16:48:34.724 [Flow] lodestone diff 1:false
16:48:34.724 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:34.726 [Lua] CurrentConflictSettings inn_level
16:48:34.726 [Lua] [ConflictDirector] conflict_director is ai_ready
16:48:34.727 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:34.727 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:48:34.731 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:48:34.731 [Lua] Forming navigation groups in one frame
16:48:34.731 [Lua] Forming navigation groups
16:48:34.770 [Lua] NavigationGroupManager -> calulation time A: 0.039999999999999147
16:48:34.772 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000047748
16:48:34.772 [Lua] number of nav groups: 42
16:48:34.773 [Lua] number of refined nav groups : 23
16:48:34.775 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999977831
16:48:34.775 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:48:34.775 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:48:34.776 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:48:34.779 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:48:34.779 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=40
16:48:34.779 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:48:34.779 [Lua] [Managers] Calling function on all managers:
16:48:34.780 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:48:34.798 [Save] Saving `save_data`
16:48:34.801 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForEnterGame
16:48:34.801 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForGameObjectSync
16:48:34.803 [Save] Save done
16:48:34.810 [Lua] [UnlockManager] All unlocks ready
16:48:35.092 [Lua] player (11000010500508b,1) was put into party 1
16:48:35.092 [Lua] [IngamePlayerListUI] - Destroy
16:48:35.092 [Lua] [GamePadEquipmentUI] - Destroy
16:48:35.092 [Lua] [EquipmentUI] - Destroy
16:48:35.092 [Lua] [GamePadAbilityUI] - Destroy
16:48:35.092 [Lua] [AbilityUI] - Destroy
16:48:35.109 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010500508b
16:48:35.109 [Lua] [SharedState] [SharedState] network_state_11000010500508b: profile_index_reservation:0:0:5:0 = 11000010500508b
16:48:35.109 [Lua] Set lobby begin:
16:48:35.109 [Lua] Lobby data selected_mission_id = inn_level
16:48:35.109 [Lua] Lobby data num_players = 1
16:48:35.109 [Lua] Lobby data difficulty_tweak = 0
16:48:35.109 [Lua] Lobby data host = 11000010500508b
16:48:35.110 [Lua] Lobby data matchmaking_type = 3
16:48:35.110 [Lua] Lobby data difficulty = normal
16:48:35.110 [Lua] Lobby data player_slot_1 = 0:0
16:48:35.110 [Lua] Lobby data unique_server_name = Zealot
16:48:35.110 [Lua] Lobby data player_slot_4 = 0:0
16:48:35.110 [Lua] Lobby data country_code = ZA
16:48:35.110 [Lua] Lobby data matchmaking = false
16:48:35.110 [Lua] Lobby data power_level = 0
16:48:35.110 [Lua] Lobby data mission_id = inn_level
16:48:35.110 [Lua] Lobby data mechanism = adventure
16:48:35.110 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:48:35.111 [Lua] Lobby data player_slot_2 = 0:0
16:48:35.111 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:35.111 [Lua] Lobby data player_slot_3 = 0:0
16:48:35.111 [Lua] Lobby data eac_authorized = true
16:48:35.111 [Lua] Set lobby end.
16:48:35.111 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:1) to profile(5) career(1)
16:48:35.111 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"}]
16:48:35.112 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false},"inventory_id":1993366784,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2":false,"units\/weapons\/player\/wpn_empire_shield_02\/wpn_emp_shield_02":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false}}
16:48:35.112 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForGameObjectSync
16:48:35.112 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForPlayers
16:48:35.112 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
16:48:35.112 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
16:48:35.112 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer, async-read,
16:48:35.122 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForPlayers
16:48:35.122 [Lua] [PeerSM] 11000010500508b :: on_enter InGame
16:48:35.122 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = true
16:48:35.602 [Flow] DISABLE
16:48:36.252 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
16:48:36.252 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
16:48:36.253 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
16:48:36.376 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
16:48:36.376 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
16:48:36.377 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
16:48:36.485 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
16:48:36.485 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
16:48:36.486 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
16:48:36.716 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
16:48:36.716 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
16:48:36.716 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
16:48:36.984 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
16:48:36.984 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
16:48:36.984 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
16:48:37.140 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
16:48:37.140 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
16:48:37.140 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
16:48:37.206 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
16:48:37.206 [Lua] [PackageManager] Force_load: wwise/handgun
16:48:37.207 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
16:48:37.431 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
16:48:37.431 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
16:48:37.431 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
16:48:37.908 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
16:48:37.908 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
16:48:37.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
16:48:38.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
16:48:38.073 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
16:48:38.074 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
16:48:38.240 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
16:48:38.240 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09
16:48:38.240 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
16:48:38.901 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
16:48:38.901 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
16:48:38.902 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
16:48:39.077 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
16:48:39.077 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
16:48:39.077 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
16:48:39.241 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
16:48:39.242 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
16:48:39.242 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:48:39.435 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:48:39.435 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:48:39.449 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:1:0:0 = 1993366784
16:48:39.457 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:48:39.461 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:48:39.461 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:48:39.461 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:48:39.461 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:48:39.461 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:48:39.461 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:39.462 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:39.462 [Lua] PlayerManager:assign_unit_ownership Zealot 11000010500508b 1
16:48:39.462 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
16:48:39.567 [Lua] Players are leaving the safe zone
16:48:39.813 [Lua] PlayFabMirrorBase:_commit_internal 1
16:48:39.813 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:48:39.816 [Lua] generate_backend_stats 11000010500508b:1
16:48:39.856 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:48:39.856 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:48:39.856 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24
16:48:39.856 [Lua] Set lobby begin:
16:48:39.856 [Lua] Lobby data selected_mission_id = inn_level
16:48:39.856 [Lua] Lobby data num_players = 1
16:48:39.856 [Lua] Lobby data difficulty_tweak = 0
16:48:39.856 [Lua] Lobby data host = 11000010500508b
16:48:39.856 [Lua] Lobby data matchmaking_type = 3
16:48:39.856 [Lua] Lobby data difficulty = normal
16:48:39.856 [Lua] Lobby data player_slot_1 = 0:0
16:48:39.857 [Lua] Lobby data unique_server_name = Zealot
16:48:39.857 [Lua] Lobby data player_slot_4 = 0:0
16:48:39.857 [Lua] Lobby data country_code = ZA
16:48:39.857 [Lua] Lobby data matchmaking = false
16:48:39.857 [Lua] Lobby data power_level = 431
16:48:39.857 [Lua] Lobby data mission_id = inn_level
16:48:39.857 [Lua] Lobby data mechanism = adventure
16:48:39.857 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:48:39.857 [Lua] Lobby data player_slot_2 = 0:0
16:48:39.857 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:48:39.857 [Lua] Lobby data player_slot_3 = 0:0
16:48:39.857 [Lua] Lobby data eac_authorized = true
16:48:39.857 [Lua] Set lobby end.
16:48:39.864 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24
16:48:39.905 [Lua] StateInGameRunning:_game_actually_starts()
16:48:39.905 [Lua] [IngameUI] menu view on_enter start_menu_view
16:48:39.906 [Lua] hero_fullscreen_menu_on_enter
16:48:39.906 [Lua] #################################################################################################################
16:48:39.906 [Lua] [Loading Time]: 00:00:15 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:48:39.906 [Lua] #################################################################################################################
16:48:39.906 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25
16:48:39.906 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = true
16:48:39.913 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f306b0
16:48:39.916 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
16:48:39.921 [SteamVoipClient] select_out(11000010500508b, off)
16:48:39.926 [Lua] cb_razer_chroma_setup
16:48:39.939 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:48:39.940 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:48:39.940 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:48:40.036 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01
16:48:40.036 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView
16:48:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:48:40.113 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
16:48:40.113 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_01, MenuWorldPreviewerStartMenuView
16:48:40.113 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:48:40.130 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
16:48:40.130 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
16:48:40.195 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24
16:48:40.210 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25
16:48:40.210 [Lua] commit result success 1
16:48:40.210 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 26
16:48:40.527 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25
16:48:40.527 [Lua] Commit load time data
16:48:40.539 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 26
16:48:40.845 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 26
16:48:40.915 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x425, position: 0
16:48:41.485 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x425, position: 27249
16:48:44.023 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1, async-read,
16:48:44.023 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:48:51.578 [Lua] OptionsView:cb_char_texture_quality_saved_value 2 medium
16:48:51.578 [Lua] OptionsView:cb_env_texture_quality_saved_value 2 medium
16:49:05.928 warning: [Lua] Following data will be uploaded to Crashify:
<>
16:49:05.929 warning: [Lua] "[[OptionsView]] triggering on_exit() without triggering exit()", Num ocurrencies: 1, User: 11000010500508b "Zealot"
[0] =[C]: in function callstack
[1] @scripts/utils/script_application.lua:19: in function send_to_crashify
[2] @scripts/ui/views/options_view.lua:1479: in function on_exit
[3] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:587: in function exit_current_view
[4] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:563: in function exit
[5] @scripts/ui/views/options_view.lua:2533: in function on_exit_pressed
[6] @scripts/ui/views/options_view.lua:2498: in function update
[7] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:179: in function update
[8] @foundation/scripts/util/state_machine.lua:141: in function update
[9] @scripts/ui/views/start_menu_view/start_menu_view.lua:247: in function update
[10] @scripts/ui/views/ingame_ui.lua:573: in function hook_chain
[11] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[12] @scripts/game_state/state_ingame_running.lua:1011: in function update_ui
[13] @scripts/game_state/state_ingame.lua:694:in function
[14] =[C]: in function update_animations_with_callback
[15] @foundation/scripts/util/script_world.lua:361: in function update
[16] @foundation/scripts/managers/world/world_manager.lua:102: in function update
[17] @scripts/boot.lua:912: in function game_update
[18] @scripts/boot.lua:639:in function
[1] system = "[OptionsView]"; message = "triggering on_exit() without triggering exit()"; print_key = "[OptionsView]triggering on_exit() without triggering exit()"; print_count = 1; message_formatted = "triggering on_exit() without triggering exit()"; body = "\"[[OptionsView]] triggering on_exit() without triggering exit()\", Num ocurrencies: 1, User: 11000010500508b \"Zealot\""
[2] self = table: 00000000119F5930
[3] self = table: 00000000119F50D0; active_view = "options_view"; views = table: 00000000119F5200
[5] self = table: 00000000119F5930
[6] self = table: 00000000119F5930; dt = 0.016674097627401352; disable_all_input = false; reload_options = false; transitioning = false; ui_renderer = table: 00000000033AF150; ui_scenegraph = table: 00000000014815F0; input_manager = table: 0000000000012D00; input_service = table: 00000000119F59D0; gamepad_active = false; selected_widget = nil; exit_button_hotspot = table: 00000000119FDC70
[7] self = table: 00000000119F50D0; dt = 0.016674097627401352; t = 76.578675618395209; active_view = "options_view"
[8] self = table: 00000000119F50A0; dt = 0.016674097627401352; t = 76.578675618395209
[9] self = table: 0000000003F306B0; dt = 0.016674097627401352; t = 76.578675618395209; requested_screen_change_data = nil; is_sub_menu = true; input_manager = table: 0000000000012D00; gamepad_active = false; input_blocked = nil; input_service = table: 0000000003F306E0; transitioning = false
[10] self = table: 000000000245BFD0; dt = 0.016674097627401352; t = 76.578675618395209; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 0000000010C1F6F0; is_in_inn = true; input_service = table: 0000000000F66520; end_screen_active = nil; ingame_hud = table: 0000000000850B70; transition_manager = table: 00000000044E5BF0; end_screen = table: 000000000AB16EE0; disable_toggle_menu = false; current_view = "start_menu_view"
[11] hook_chain = [function]
[12] self = table: 0000000004091490; t = 76.578675618395209; dt = 0.016674097627401352; disable_ingame_ui = nil; ingame_ui = table: 000000000245BFD0; level_end_view_wrapper = nil; level_end_view = nil
[13] i = 1; machine = table: 0000000004091630
[15] world = [World]; dt = 0.016674097627401352; anim_callback = [function]; scene_callback = [function]
[16] self = table: 00000000034B4560; dt = 0.016674097627401352; t = 58.517225105315447; _ = 2; world = [World]
[17] self = table: 0000000000095910; real_world_dt = 0.016674097627401352; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016674097627401352; t = 58.517225105315447
[18] dt = 0.016674097627401352
[2] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0;
[3] _ui_animations = table: 00000000119F51A0; _active_view = "options_view"; _console_cursor = table: 0000000019C52890; local_player = table: 000000000321B4F0; local_player_id = 1; career_index = 1; parent = table: 0000000003F306B0; _stats_id = "11000010500508b:1"; _animations = table: 00000000119F5170; statistics_db = table: 00000000016338B0; is_server = true; world_previewer = table: 0000000003F30BB0; _hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; _views = table: 00000000119F5200; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000019C52A60; render_settings = table: 00000000119F5100; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; wwise_world = [WwiseWorld]; _widgets = table: 0000000001AE07F0; menu_input_description = table: 0000000018BEBFB0; use_user_skins = true; player_manager = table: 0000000019CAD900; platform = "win32"; _available_profiles = table: 00000000119F51D0; _player_portrait_widget = table: 0000000003016EA0; ui_scenegraph = table: 000000001847AFF0; _widgets_by_name = table: 0000000001AE0820;
[5] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0;
[6] active = true; original_keymaps = table: 00000000015CBF10; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000138DB00; voip = table: 00000000041BC8A0; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 00000000119F7BC0; ui_renderer = table: 00000000033AF150; apply_button = table: 00000000119FE5E0; title_buttons = table: 00000000119FB010; input_manager = table: 0000000000012D00; controller_cooldown = 0; changed_user_settings = table: 000000001A2ECAA0; render_settings = table: 00000000119F5960; original_user_settings = table: 00000000186BDBE0; scroll_field_widget = table: 00000000119F9EF0; exit_button = table: 00000000119FE0E0; scroll_value = 0; changed_keymaps = false; gamepad_tooltip_available = true; scrollbar = table: 00000000119FF350; selected_settings_list = table: 0000000003721F50; gamepad_active_generic_actions_name = "default"; disable_all_input = false; session_keymaps = table: 000000001A913900; original_bot_spawn_priority = table: 000000001A7207B0; selected_title = 2; ui_top_renderer = table: 0000000019291A10; original_render_settings = table: 00000000016F70A0; _input_functions = table: 0000000002EF8500; menu_input_description = table: 000000000A972680; ui_calibration_view = table: 0000000001D81180; ingame_ui = table: 000000000245BFD0; settings_lists = table: 0000000011A008F0; safe_rect_widget = table: 0000000011A007D0; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 00000000119FAE70; gamepad_layout_widget = table: 00000000010A12B0; ui_animations = table: 00000000119F5D40; reset_to_default = table: 00000000119FEC20; ui_scenegraph = table: 00000000014815F0; background_widgets = table: 00000000119F7BF0;
[7] _ui_animations = table: 00000000119F51A0; _active_view = "options_view"; _console_cursor = table: 0000000019C52890; local_player = table: 000000000321B4F0; local_player_id = 1; career_index = 1; parent = table: 0000000003F306B0; _stats_id = "11000010500508b:1"; _animations = table: 00000000119F5170; statistics_db = table: 00000000016338B0; is_server = true; world_previewer = table: 0000000003F30BB0; _hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; _views = table: 00000000119F5200; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000019C52A60; render_settings = table: 00000000119F5100; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; wwise_world = [WwiseWorld]; _widgets = table: 0000000001AE07F0; menu_input_description = table: 0000000018BEBFB0; use_user_skins = true; player_manager = table: 0000000019CAD900; platform = "win32"; _available_profiles = table: 00000000119F51D0; _player_portrait_widget = table: 0000000003016EA0; ui_scenegraph = table: 000000001847AFF0; _widgets_by_name = table: 0000000001AE0820;
[8] _params = table: 00000000027984F0; _profiling_debugging_enabled = false; _parent = table: 0000000003F306B0; _state = table: 00000000119F50D0;
[9] _draw_menu_world = true; _machine = table: 00000000119F50A0; _exit_button_widget = table: 00000000119F2520; ui_animator = table: 00000000119F2A00; local_player_id = 1; _static_widgets = table: 00000000119F2340; wwise_world = [WwiseWorld]; world_manager = table: 00000000034B4560; exit_to_game = true; units = table: 0000000003F2D7D0; is_server = true; player_manager = table: 0000000019CAD900; ui_animations = table: 0000000002798520; world = [World]; ingame_ui_context = table: 000000000245BC90; viewport_widget = table: 00000000119F3A60; attachment_units = table: 0000000003F2D800; ui_renderer = table: 00000000033AF150; world_previewer = table: 0000000003F30BB0; _console_cursor_widget = table: 00000000119F2900; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; ui_top_renderer = table: 0000000019291A10; _state_machine_params = table: 00000000027984F0; is_in_inn = true; _hero_name = "empire_soldier"; ingame_ui = table: 000000000245BFD0; unit_states = table: 0000000003F2D830; peer_id = "11000010500508b"; ui_scenegraph = table: 00000000119F1EE0;
[10] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; initial_profile_view = true; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "initial_start_menu_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "start_menu_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 00000000119F1E70; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; popup_handler = table: 000000000AB304E0; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[12] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 76.562001520767808; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[16] locked = true; _scene_update_callbacks = table: 00000000034BB8E0; _worlds = table: 00000000034B41A0; _update_queue = table: 00000000119F3C80; _disabled_worlds = table: 00000000034BB920; _wwise_worlds = table: 00000000034C1A90; _queued_worlds_to_release = table: 00000000034C1A60; _anim_update_callbacks = table: 00000000034C1830;
[17] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
<>
16:49:05.929 [Application] set exit code policy to silent_limited
16:49:05.929 [Application] setting exit code to 0xfa730001
16:49:10.309 [Lua] [IngameUI] menu view on_exit start_menu_view
16:49:10.309 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
16:49:10.309 [Lua] hero_fullscreen_menu_on_exit
16:49:10.315 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f306b0
16:49:10.316 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:49:10.316 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:49:10.323 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerStartMenuView
16:49:12.147 [Lua] [IngameUI] menu view on_enter hero_view
16:49:12.158 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f2db70
16:49:12.158 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowCharacterPreview] (Origin: function: 0x19664a00)
16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowCharacterPreview] (Origin: function: 0x1965b820)
16:49:12.158 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCharacterPreview] (Origin: function: 0x19644a60)
16:49:12.182 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:12.185 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[14] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[15] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[16] @foundation/scripts/util/state_machine.lua:95: in function init
[17] @scripts/game_state/game_state_machine.lua:7: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[24] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition
[25] @scripts/ui/views/ingame_ui.lua:687: in function post_update
[26] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[27] @scripts/game_state/game_state_machine.lua:34: in function post_update
[28] @scripts/game_state/state_ingame.lua:1742: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/boot.lua:1034: in function game_update
[31] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 0000000019403490; size = table: 0000000019403450; space = 30; pos = table: 00000000194034E0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000AB78F60; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000A8F6ED0; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 000000000AB78F60; params = table: 000000000AB78C10; offset = table: 000000000AB78F90; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary"
[9] self = table: 0000000003EA54F0; window_index = 1; window_name = "options"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000AB78F60; ignore_alignment = nil; window_offset = table: 000000000AB78F90; params = table: 000000000AB78C10
[10] hook_chain = [function]
[11] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil
[13] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10
[14] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[15] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil
[16] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[17] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550
[19] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[20] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[21] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0
[22] hook_chain = [function]
[23] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil
[24] self = table: 000000000245BFD0; new_transition = "hero_view_force"; transition_params = table: 0000000003EEE4B0; old_view = nil; new_view = table: 0000000003F2DB70
[25] self = table: 000000000245BFD0; dt = 0.016418091952800751; t = 37.202975255437195
...
[2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CEA4C10; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9D0770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0;
[8] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CEA4C10; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9D0770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0;
[9] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[18] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[19] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[25] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[26] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[27] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[28] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[30] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:12.185 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:12.185 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:49:12.187 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:49:12.189 [Lua] [ModShim] %s
%s Function "_G.UIResolutionWidthFragments" is deprecated!
[0] =[C]: in function callstack
[1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning
[2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionWidthFragments
[3] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:104: in function get_gui_dimensions
[4] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:129: in function create_loadouts_window
[5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows
[6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[9] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[10] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[12] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups
[15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[16] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[17] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[18] @foundation/scripts/util/state_machine.lua:95: in function init
[19] @scripts/game_state/game_state_machine.lua:7: in function init
[20] @foundation/scripts/util/class.lua:62: in function new
[21] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[22] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[23] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[24] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[25] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[26] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition
[27] @scripts/ui/views/ingame_ui.lua:687: in function post_update
[28] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/game_state/state_ingame.lua:1742: in function post_update
[31] @scripts/game_state/game_state_machine.lua:34: in function post_update
[32] @scripts/boot.lua:1034: in function game_update
[33] @scripts/boot.lua:639:in function
[1] name = "_G.UIResolutionWidthFragments"; warning = "Function \"_G.UIResolutionWidthFragments\" is deprecated!"
[3] self = table: 0000000002976330; scale = 1; gui_size = table: 00000000156132C0; align_right = false
[4] self = table: 0000000002976330
[5] self = table: 0000000002976330
[6] self = table: 0000000019405320
[8] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function]
[10] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1
[11] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10
[12] hook_chain = [function]
[13] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2
[14] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil
[15] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10
[16] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil
[18] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[20] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550
[21] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[22] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[23] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0
[24] hook_chain = [function]
[25] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil
...
[3] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[4] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[6] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true;
[11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[20] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[25] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[26] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[28] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[29] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[30] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[31] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[32] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:12.191 [Lua] [ModShim] %s
%s Function "_G.UIResolutionHeightFragments" is deprecated!
[0] =[C]: in function callstack
[1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning
[2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionHeightFragments
[3] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:105: in function get_gui_dimensions
[4] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:129: in function create_loadouts_window
[5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows
[6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[9] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[10] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[12] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups
[15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[16] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[17] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[18] @foundation/scripts/util/state_machine.lua:95: in function init
[19] @scripts/game_state/game_state_machine.lua:7: in function init
[20] @foundation/scripts/util/class.lua:62: in function new
[21] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[22] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[23] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[24] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[25] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[26] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition
[27] @scripts/ui/views/ingame_ui.lua:687: in function post_update
[28] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/game_state/state_ingame.lua:1742: in function post_update
[31] @scripts/game_state/game_state_machine.lua:34: in function post_update
[32] @scripts/boot.lua:1034: in function game_update
[33] @scripts/boot.lua:639:in function
[1] name = "_G.UIResolutionHeightFragments"; warning = "Function \"_G.UIResolutionHeightFragments\" is deprecated!"
[3] self = table: 0000000002976330; scale = 1; gui_size = table: 00000000156132C0; align_right = false; gui_x_position = 704
[4] self = table: 0000000002976330
[5] self = table: 0000000002976330
[6] self = table: 0000000019405320
[8] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function]
[10] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1
[11] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10
[12] hook_chain = [function]
[13] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2
[14] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil
[15] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10
[16] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil
[18] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[20] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550
[21] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[22] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[23] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0
[24] hook_chain = [function]
[25] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000003EEE4B0; menu_state_name = "overview"; menu_sub_state_name = nil
...
[3] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[4] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[6] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true;
[11] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[20] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[25] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[26] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[28] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[29] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[30] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[31] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[32] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:12.193 [Lua] [ModShim] %s
%s Function "_G.UIResolution" is deprecated!
[0] =[C]: in function callstack
[1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning
[2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolution
[3] @scripts/mods/simple_ui/simple_ui.lua:115: in function adjust_to_fit_position_and_scale
[4] @scripts/mods/simple_ui/simple_ui.lua:154: in function create_window
[5] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:133: in function create_loadouts_window
[6] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:396: in function reload_windows
[7] @scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua:595:in function
[8] =[C]: in function xpcall
[9] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[10] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[11] @scripts/mods/vmf/modules/core/hooks.lua:184: in function on_enter
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[13] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[15] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups
[16] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[17] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[18] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[19] @foundation/scripts/util/state_machine.lua:95: in function init
[20] @scripts/game_state/game_state_machine.lua:7: in function init
[21] @foundation/scripts/util/class.lua:62: in function new
[22] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[23] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[24] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[25] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[26] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[27] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition
[28] @scripts/ui/views/ingame_ui.lua:687: in function post_update
[29] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[30] @scripts/game_state/game_state_machine.lua:34: in function post_update
[31] @scripts/game_state/state_ingame.lua:1742: in function post_update
[32] @scripts/game_state/game_state_machine.lua:34: in function post_update
[33] @scripts/boot.lua:1034: in function game_update
[34] @scripts/boot.lua:639:in function
[1] name = "_G.UIResolution"; warning = "Function \"_G.UIResolution\" is deprecated!"
[3] self = table: 00000000038145E0; position = table: 0000000015613920
[4] self = table: 00000000038145E0; name = "loadoutmgr_loadouts"; position = table: 00000000156138E0; size = table: 00000000156138A0
[5] self = table: 0000000002976330; gui_size = table: 00000000156132C0; gui_position = table: 0000000015613860; loadout_buttons_height = 46; window_size = table: 00000000156138A0; window_position = table: 00000000156138E0; window_name = "loadoutmgr_loadouts"
[6] self = table: 0000000002976330
[7] self = table: 0000000019405320
[9] mod = table: 0000000002976330; error_prefix_data = "(safe_hook)"; func = [function]
[11] hook_chain = [function]; num_values = 0; values = table: 0000000015613280; safe_hooks = table: 0000000000616DD0; i = 1
[12] self = table: 0000000003EA54F0; window_index = 2; window_name = "character_preview"; active_windows = table: 000000000AB78EA0; new_window_settings = table: 0000000003F40F20; window_class_name = "HeroWindowCharacterPreview"; current_window = nil; window_class = table: 0000000019673FE0; window = table: 0000000019405320; ignore_alignment = nil; window_offset = table: 0000000019405350; params = table: 000000000AB78C10
[13] hook_chain = [function]
[14] self = table: 0000000003EA54F0; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 2; window_changed = false; window_name = "character_preview"; window_position_index = 2
[15] self = table: 0000000003EA54F0; params = table: 000000000AB78C10; active_windows = table: 000000000AB78EA0; start_state = nil
[16] self = table: 0000000003EA54F0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000AB78C10
[17] self = table: 0000000003EA4550; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[18] self = table: 0000000003EA4550; new_state = table: 0000000019681050; notify = nil; old_state = nil
[19] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[20] self = table: 0000000003EA4550; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[21] self = table: 0000000002C3AAE0; object = table: 0000000003EA4550
[22] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000003EEE4B0; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[23] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[24] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000003EEE4B0
[25] hook_chain = [function]
...
[3] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080;
[4] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080;
[5] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[6] _data = table: 00000000029767B0; change_page_button_theme = table: 00000000006D2E50; fatshark_view = table: 0000000019405320; loadouts_data = table: 0000000000D57D10; cloud_file = table: 0000000000AABFC0; simple_ui = table: 00000000038145E0; checkbox_theme = table: 00000000007C3070; button_theme = table: 00000000006C0010; title_theme = table: 00000000006E1C00; is_loading = false; equipment_queue = table: 0000000002977780;
[7] _loading_overlay_widgets_by_name = table: 0000000015611ED0; _widgets_by_name = table: 000000000A9A5630; skin_sync_id = 0; parent = table: 0000000003EA54F0; _animations = table: 0000000019405620; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; ui_top_renderer = table: 0000000019291A10; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; ui_renderer = table: 00000000033AF150; ui_animator = table: 0000000015612D70; input_manager = table: 0000000000012D00; _widgets = table: 000000000A9A5600; career_index = 1; _level_package_name = "resource_packages/levels/ui_inventory_preview"; player_manager = table: 0000000019CAD900; _loading_overlay_widgets = table: 0000000015611EA0; statistics_db = table: 00000000016338B0; render_settings = table: 00000000194055B0; ui_scenegraph = table: 0000000019405650; _show_loading_overlay = true;
[12] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[16] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000A935D50; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[19] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[20] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[21] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[23] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[26] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; _on_enter_transition_params = table: 0000000003EEE4B0; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[27] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[28] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[29] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 82.80436981562525; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[30] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[31] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016418091952800751; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[32] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[33] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:12.194 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:49:12.202 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:49:12.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:49:12.747 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:49:12.787 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.861 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:12.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:12.861 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:14.260 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:49:14.260 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:49:14.260 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:49:14.260 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:14.260 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:14.260 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:49:14.265 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:49:14.265 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:49:14.265 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:49:14.265 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:14.284 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:14.288 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain
[33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update
[34] @scripts/game_state/game_state_machine.lua:34: in function post_update
[35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[36] @scripts/ui/views/ingame_ui.lua:693: in function post_update
[37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[38] @scripts/game_state/game_state_machine.lua:34: in function post_update
[39] @scripts/game_state/state_ingame.lua:1742: in function post_update
[40] @scripts/game_state/game_state_machine.lua:34: in function post_update
[41] @scripts/boot.lua:1034: in function game_update
[42] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000F60ABF0; size = table: 000000000F60ABB0; space = 30; pos = table: 000000000F60AC40; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 00000000111CD190; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000F2F25B0; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 00000000111CD190; params = table: 00000000111CCE60; offset = table: 00000000111CD1C0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D44C70; career_name = "es_huntsman"
[9] self = table: 0000000019403190; window_index = 1; window_name = "options"; active_windows = table: 00000000111CD0F0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 00000000111CD190; ignore_alignment = nil; window_offset = table: 00000000111CD1C0; params = table: 00000000111CCE60
[10] hook_chain = [function]
[11] self = table: 0000000019403190; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000019403190; name = "equipment"; index = 1; layout_setting = table: 000000000416FB50
[13] self = table: 0000000019403190; params = table: 00000000111CCE60; active_windows = table: 00000000111CD0F0; start_state = "equipment"
[14] self = table: 0000000019403190; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 2; window_params = table: 00000000111CCE60
[15] self = table: 000000000D036090; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[16] self = table: 000000000D036090; new_state = table: 0000000019681050; notify = nil; old_state = nil
[17] self = table: 000000000D036090; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 000000000D036090; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000002C3AAE0; object = table: 000000000D036090
[20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70
[25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 2
...
[2] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F2F2580; input_manager = table: 0000000000012D00; _widgets = table: 00000000111D4870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210;
[8] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F2F2580; input_manager = table: 0000000000012D00; _widgets = table: 00000000111D4870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210;
[9] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 00000000111C7BE0; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190;
[19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[25] _data = table: 00000000182AB2E0; career_index = 2; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[26] _ui_animations = table: 000000000AB79210; _widgets_by_name = table: 000000000A9D07A0; conditions_params = table: 0000000019405190; parent = table: 0000000003EA54F0; _animations = table: 000000000AB791E0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 0000000019405200; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 1; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000A9D0770; _portrait_widget = table: 0000000011177D40; _sync_delay = 2.103377427905798; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000AB792D0; render_settings = table: 000000000AB78FE0;
[31] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 000000000A965850; parent = table: 0000000003F2DB70; _animations = table: 000000000A8307C0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018A88620; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A823040; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000A831E60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000AB78C10; ui_scenegraph = table: 000000000A75D130; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000AB78EA0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000A83AF10; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000A965820; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000003EA54F0;
[35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 84.717526159249246; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.02097645029425621; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:14.288 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:14.288 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:49:14.290 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:49:14.291 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:49:14.301 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:49:14.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:49:14.759 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:49:14.800 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:15.182 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:49:15.182 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:49:15.182 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:49:15.317 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:15.321 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:49:15.321 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:49:15.321 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:49:15.321 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:15.340 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:15.343 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain
[33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update
[34] @scripts/game_state/game_state_machine.lua:34: in function post_update
[35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[36] @scripts/ui/views/ingame_ui.lua:693: in function post_update
[37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[38] @scripts/game_state/game_state_machine.lua:34: in function post_update
[39] @scripts/game_state/state_ingame.lua:1742: in function post_update
[40] @scripts/game_state/game_state_machine.lua:34: in function post_update
[41] @scripts/boot.lua:1034: in function game_update
[42] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000F3348B0; size = table: 000000000F334870; space = 30; pos = table: 000000000F334900; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000D19F8C0; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000F325C80; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 000000000D19F8C0; params = table: 000000000D19F590; offset = table: 000000000D19F8F0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D455B0; career_name = "es_knight"
[9] self = table: 000000001831B750; window_index = 1; window_name = "options"; active_windows = table: 000000000D19F820; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000D19F8C0; ignore_alignment = nil; window_offset = table: 000000000D19F8F0; params = table: 000000000D19F590
[10] hook_chain = [function]
[11] self = table: 000000001831B750; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 000000001831B750; name = "equipment"; index = 1; layout_setting = table: 000000000416FB50
[13] self = table: 000000001831B750; params = table: 000000000D19F590; active_windows = table: 000000000D19F820; start_state = "equipment"
[14] self = table: 000000001831B750; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 3; window_params = table: 000000000D19F590
[15] self = table: 0000000001D6D580; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[16] self = table: 0000000001D6D580; new_state = table: 0000000019681050; notify = nil; old_state = nil
[17] self = table: 0000000001D6D580; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 0000000001D6D580; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000002C3AAE0; object = table: 0000000001D6D580
[20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70
[25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 3
...
[2] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F325C50; input_manager = table: 0000000000012D00; _widgets = table: 000000000D1A6340; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940;
[8] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000F325C50; input_manager = table: 0000000000012D00; _widgets = table: 000000000D1A6340; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940;
[9] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000D19A310; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750;
[19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[25] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[26] _ui_animations = table: 00000000111CD440; _widgets_by_name = table: 00000000111D48A0; conditions_params = table: 000000000F61C720; parent = table: 0000000019403190; _animations = table: 00000000111CD410; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000F61C790; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 1; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 00000000111D4870; _portrait_widget = table: 000000000CF56430; _sync_delay = 3.2185279913246632; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 2; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 00000000111CD500; render_settings = table: 00000000111CD210;
[31] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 00000000111C0250; parent = table: 0000000003F2DB70; _animations = table: 00000000152ECFD0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 00000000156125F0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000A838AC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 2; _ui_animations = table: 00000000152EEC90; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 00000000111CCE60; ui_scenegraph = table: 00000000111BDB40; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 00000000111CD0F0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000015612110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 00000000111C0220; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000019403190;
[35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 85.519833228550851; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.021824266761541367; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:15.343 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:15.343 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:49:15.345 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:49:15.345 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:49:15.353 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:49:15.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:49:15.757 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:49:15.790 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.334 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
16:49:16.334 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
16:49:16.368 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.368 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.368 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.446 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:49:16.446 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:16.446 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.446 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:16.446 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:49:16.590 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:49:16.590 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:49:16.590 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
16:49:16.746 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
16:49:16.746 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p
16:49:16.747 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
16:49:16.786 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
16:49:16.786 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
16:49:19.719 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:49:19.725 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:19.725 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:19.725 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:19.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t1/wpn_empire_blunderbuss_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
16:49:19.730 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:49:19.730 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
16:49:19.732 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:49:19.732 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:49:26.764 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:49:26.764 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:49:26.764 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
16:49:26.764 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:26.781 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:26.784 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain
[33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update
[34] @scripts/game_state/game_state_machine.lua:34: in function post_update
[35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[36] @scripts/ui/views/ingame_ui.lua:693: in function post_update
[37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[38] @scripts/game_state/game_state_machine.lua:34: in function post_update
[39] @scripts/game_state/state_ingame.lua:1742: in function post_update
[40] @scripts/game_state/game_state_machine.lua:34: in function post_update
[41] @scripts/boot.lua:1034: in function game_update
[42] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000C7A0180; size = table: 000000000C7A0140; space = 30; pos = table: 000000000C7A01D0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000C76E320; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000C791670; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 000000000C76E320; params = table: 000000000C76DFF0; offset = table: 000000000C76E350; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary"
[9] self = table: 000000000CC87F50; window_index = 1; window_name = "options"; active_windows = table: 000000000C76E280; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000C76E320; ignore_alignment = nil; window_offset = table: 000000000C76E350; params = table: 000000000C76DFF0
[10] hook_chain = [function]
[11] self = table: 000000000CC87F50; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 000000000CC87F50; name = "talents"; index = 2; layout_setting = table: 0000000001635280
[13] self = table: 000000000CC87F50; params = table: 000000000C76DFF0; active_windows = table: 000000000C76E280; start_state = "talents"
[14] self = table: 000000000CC87F50; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000C76DFF0
[15] self = table: 000000000CC87E30; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[16] self = table: 000000000CC87E30; new_state = table: 0000000019681050; notify = nil; old_state = nil
[17] self = table: 000000000CC87E30; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 000000000CC87E30; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000002C3AAE0; object = table: 000000000CC87E30
[20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70
[25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 1
...
[2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000C791640; input_manager = table: 0000000000012D00; _widgets = table: 000000000C774DA0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0;
[8] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000C791640; input_manager = table: 0000000000012D00; _widgets = table: 000000000C774DA0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0;
[9] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C768D70; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50;
[19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[25] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[26] _ui_animations = table: 000000000D19FB70; _widgets_by_name = table: 000000000D1A6370; conditions_params = table: 000000000F344760; parent = table: 000000001831B750; _animations = table: 000000000D19FB40; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000F3447D0; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000D1A6340; _portrait_widget = table: 000000000C7B6DE0; _sync_delay = 0.84933820366859436; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000D19FC30; render_settings = table: 000000000D19F940;
[31] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; _previous_selected_game_mode_index = 1; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[32] _widgets_by_name = table: 000000000D192980; parent = table: 0000000003F2DB70; _animations = table: 000000001A118FC0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 0000000018E42A80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001831A990; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000198F7760; _previous_selected_game_mode_index = 1; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000D19F590; ui_scenegraph = table: 000000000D1902C0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000D19F820; peer_id = "11000010500508b"; _disabled_backend_ids = table: 0000000001F478D0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000D192950; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001831B750;
[35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 96.761185212992132; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.019357204437255859; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:26.784 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:26.784 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
16:49:28.193 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:49:28.193 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:49:28.193 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
16:49:28.194 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:28.212 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:28.214 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain
[33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update
[34] @scripts/game_state/game_state_machine.lua:34: in function post_update
[35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[36] @scripts/ui/views/ingame_ui.lua:693: in function post_update
[37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[38] @scripts/game_state/game_state_machine.lua:34: in function post_update
[39] @scripts/game_state/state_ingame.lua:1742: in function post_update
[40] @scripts/game_state/game_state_machine.lua:34: in function post_update
[41] @scripts/boot.lua:1034: in function game_update
[42] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000CC35C70; size = table: 000000000CC35C30; space = 30; pos = table: 000000000CC35CC0; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000001E553B0; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 0000000018665C60; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 0000000001E553B0; params = table: 0000000001E55080; offset = table: 0000000001E553E0; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D455B0; career_name = "es_knight"
[9] self = table: 0000000018323910; window_index = 1; window_name = "options"; active_windows = table: 0000000001E55310; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 0000000001E553B0; ignore_alignment = nil; window_offset = table: 0000000001E553E0; params = table: 0000000001E55080
[10] hook_chain = [function]
[11] self = table: 0000000018323910; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000018323910; name = "talents"; index = 2; layout_setting = table: 0000000001635280
[13] self = table: 0000000018323910; params = table: 0000000001E55080; active_windows = table: 0000000001E55310; start_state = "talents"
[14] self = table: 0000000018323910; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 3; window_params = table: 0000000001E55080
[15] self = table: 0000000011BAA1A0; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[16] self = table: 0000000011BAA1A0; new_state = table: 0000000019681050; notify = nil; old_state = nil
[17] self = table: 0000000011BAA1A0; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 0000000011BAA1A0; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000002C3AAE0; object = table: 0000000011BAA1A0
[20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70
[25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 3
...
[2] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000018665C30; input_manager = table: 0000000000012D00; _widgets = table: 00000000183F2870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430;
[8] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000018665C30; input_manager = table: 0000000000012D00; _widgets = table: 00000000183F2870; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430;
[9] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000ABD51D0; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910;
[19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[25] _data = table: 00000000182AB2E0; career_index = 3; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[26] _ui_animations = table: 000000000C76E5D0; _widgets_by_name = table: 000000000C774DD0; conditions_params = table: 000000000C7A9BD0; parent = table: 000000000CC87F50; _animations = table: 000000000C76E5A0; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 000000000C7A9C40; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 000000000C774DA0; _portrait_widget = table: 000000000C7FBDC0; _sync_delay = 2.592232583090663; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000C76E690; render_settings = table: 000000000C76E3A0;
[31] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[32] _widgets_by_name = table: 000000000C761400; parent = table: 0000000003F2DB70; _animations = table: 000000000CC884D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000CC88E80; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000CC88150; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000000CC88500; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000C76DFF0; ui_scenegraph = table: 000000001198CC00; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000C76E280; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000000CC88E50; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000C7613D0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000000CC87F50;
[35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 98.188483201898634; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.01860809326171875; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:28.215 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:28.215 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
16:49:29.257 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:49:29.257 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:49:29.257 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
16:49:29.257 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:49:29.274 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:49:29.277 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:306: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:404: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:587: in function hook_chain
[33] @scripts/mods/vmf/modules/core/hooks.lua:180: in function post_update
[34] @scripts/game_state/game_state_machine.lua:34: in function post_update
[35] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[36] @scripts/ui/views/ingame_ui.lua:693: in function post_update
[37] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[38] @scripts/game_state/game_state_machine.lua:34: in function post_update
[39] @scripts/game_state/state_ingame.lua:1742: in function post_update
[40] @scripts/game_state/game_state_machine.lua:34: in function post_update
[41] @scripts/boot.lua:1034: in function game_update
[42] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000CE3ABB0; size = table: 000000000CE3AB70; space = 30; pos = table: 000000000CE3AC00; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000CE080F0; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000CE2C040; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 000000000CE080F0; params = table: 000000000CE07DC0; offset = table: 000000000CE08120; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary"
[9] self = table: 000000001113CCA0; window_index = 1; window_name = "options"; active_windows = table: 000000000CE08050; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 000000000CE080F0; ignore_alignment = nil; window_offset = table: 000000000CE08120; params = table: 000000000CE07DC0
[10] hook_chain = [function]
[11] self = table: 000000001113CCA0; index = 2; layout_setting = table: 0000000001635280; windows = table: 0000000004525B70; sound_event_enter = "play_gui_talents_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 000000001113CCA0; name = "talents"; index = 2; layout_setting = table: 0000000001635280
[13] self = table: 000000001113CCA0; params = table: 000000000CE07DC0; active_windows = table: 000000000CE08050; start_state = "talents"
[14] self = table: 000000001113CCA0; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 000000000CE07DC0
[15] self = table: 000000001113CB80; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[16] self = table: 000000001113CB80; new_state = table: 0000000019681050; notify = nil; old_state = nil
[17] self = table: 000000001113CB80; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 000000001113CB80; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[19] self = table: 0000000002C3AAE0; object = table: 000000001113CB80
[20] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = "talents"; optional_params = nil; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[21] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[22] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = "talents"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 00000000182AAAE0; hero_view = table: 0000000003F2DB70
[25] self = table: 00000000182AAAE0; profile_index = 5; career_index = 1
...
[2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 000000000CE083A0; _widgets_by_name = table: 000000000CE0F7A0; parent = table: 000000001113CCA0; _animations = table: 000000000CE08370; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CE2C010; input_manager = table: 0000000000012D00; _widgets = table: 000000000CE0F770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000CE08460; render_settings = table: 000000000CE08170;
[8] _ui_animations = table: 000000000CE083A0; _widgets_by_name = table: 000000000CE0F7A0; parent = table: 000000001113CCA0; _animations = table: 000000000CE08370; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 000000000CE2C010; input_manager = table: 0000000000012D00; _widgets = table: 000000000CE0F770; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 000000000CE08460; render_settings = table: 000000000CE08170;
[9] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000CDFB1B0; parent = table: 0000000003F2DB70; _animations = table: 000000001113D220; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000CE02B40; _friends_component_ui = table: 000000001113DBD0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000001113CEA0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 000000001113D250; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 000000000CE07DC0; ui_scenegraph = table: 000000000CDF8AF0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 000000000CE08050; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001113DBA0; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000CDFB180; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0;
[18] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 000000001113CCA0;
[19] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[20] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[21] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[22] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[24] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[25] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "talents"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[26] _ui_animations = table: 0000000001E55660; _widgets_by_name = table: 00000000183F28A0; conditions_params = table: 0000000011180410; parent = table: 0000000018323910; _animations = table: 0000000001E55630; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; _hero_level = 15; button_widgets_by_news_template = table: 0000000011180480; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; _selected_index = 2; input_manager = table: 0000000000012D00; _loadout_sync_id = 0; _widgets = table: 00000000183F2870; _portrait_widget = table: 00000000066DA170; _sync_delay = 3.0085158813744783; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 3; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000001E55720; render_settings = table: 0000000001E55430;
[31] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[32] _widgets_by_name = table: 000000000ABEF6A0; parent = table: 0000000003F2DB70; _animations = table: 000000000A886720; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; _friends_component_ui = table: 000000000A80D110; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 000000000118CCC0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 3; _ui_animations = table: 00000000012B8770; local_player_id = 1; is_server = true; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000001E55080; ui_scenegraph = table: 000000000A90CE60; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001E55310; peer_id = "11000010500508b"; _disabled_backend_ids = table: 00000000118F0110; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000000ABEF670; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 2;
[34] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 0000000018323910;
[35] _loading_widgets = table: 00000000044B30E0; wwise_world = [WwiseWorld]; local_player_id = 1; world_manager = table: 00000000034B4560; _hero_name = "empire_soldier"; ui_animator = table: 00000000010E07A0; units = table: 0000000003F2E430; _static_widgets = table: 00000000044DAA20; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; input_manager = table: 0000000000012D00; ui_renderer = table: 00000000033AF150; ingame_ui = table: 000000000245BFD0; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; is_server = true; ui_scenegraph = table: 0000000003E89C50; _hdr_gui_data = table: 000000000230E880;
[36] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000003EEE4B0; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[37] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 99.198515559546649; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[38] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[39] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.018623746931552887; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[40] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[41] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:49:29.277 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:49:29.277 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
16:50:01.676 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
16:50:01.676 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:50:01.678 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:50:01.679 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:50:01.688 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:50:02.099 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:50:02.099 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:50:02.141 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:02.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:02.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:51.131 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:51.131 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:51.131 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:51.135 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(11000010500508b:1)
16:50:51.136 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_3p":false,"wwise\/handgun":false},"inventory_id":1009341568,"first_person":{"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"wwise\/one_handed_swords":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false}}
16:50:51.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1, ProfileSynchronizer, async-read,
16:50:51.172 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer
16:50:51.172 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer
16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer
16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer
16:50:51.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer
16:50:51.250 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
16:50:51.250 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
16:50:51.251 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1
16:50:51.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, ProfileSynchronizer, async-read,
16:50:51.292 [SteamStats] UserAchievement equip_exotic_quality, current progress: 0, max progress: 0
16:50:51.486 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1
16:50:51.486 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1
16:50:51.508 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:1:0:0 = 1009341568
16:50:51.622 [SteamStats] UserStatsStored success: true
16:50:52.633 [Lua] item table: 000000000CC60440 E550FA31BB193286
16:50:57.666 [Lua] [ModShim] %s
%s Function "_G.UIResolutionScale_pow2" is deprecated!
[0] =[C]: in function callstack
[1] @scripts/managers/mod/mod_shim.lua:54: in function print_deprecated_function_warning
[2] @scripts/managers/mod/mod_shim.lua:78: in function UIResolutionScale
[3] @scripts/mods/simple_ui/basic_gui.lua:190: in function tooltip
[4] @scripts/mods/simple_ui/simple_ui.lua:1516: in function update
[5] @scripts/mods/simple_ui/simple_ui.lua:1298: in function update_widgets
[6] @scripts/mods/simple_ui/simple_ui.lua:1251: in function update
[7] @scripts/mods/simple_ui/simple_ui.lua:271: in function update
[8] @scripts/mods/simple_ui/simple_ui.lua:191: in function update_windows
[9] @scripts/mods/simple_ui/simple_ui.lua:2573: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[11] @scripts/game_state/state_ingame.lua:938: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:904: in function game_update
[14] @scripts/boot.lua:639:in function
[1] name = "_G.UIResolutionScale_pow2"; warning = "Function \"_G.UIResolutionScale_pow2\" is deprecated!"
[3] self = table: 0000000002CBB2B0; str = "Loadout 9"; colors = table: 00000000043A4AA0; font_size = nil; line_padding = nil; offset = nil; padding = nil; font_material = nil; size = nil; cursor_axis_id = 2; mouse = Vector3(1105, 243, 0)
[4] self = table: 000000001A997BD0; cursor = table: 0000000010DAEED0; hovered = false
[5] self = table: 000000000A88DEF0; catched = nil; z = 4; _ = 9; widget = table: 000000001A997BD0
[6] self = table: 000000000A88DEF0; cursor = table: 000000000BBC0000
[7] self = table: 00000000044C8560; z = 1; _ = 1; window = table: 000000000A88DEF0
[8] self = table: 00000000038145E0; dt = 0.01945522241294384; position = table: 000000000345B400
[9] func = [function]; self = table: 00000000009A3CC0; dt = 0.01945522241294384
[10] hook_chain = [function]
[11] self = table: 0000000001652A20; dt = 0.01945522241294384; main_t = 168.49257326032966; is_server = true; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; t = 140.95262921322137
[12] self = table: 0000000002A13210; dt = 0.01945522241294384; t = 168.49257326032966
[13] self = table: 0000000000095910; real_world_dt = 0.01945522241294384; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.01945522241294384; t = 168.49257326032966
[14] dt = 0.01945522241294384
[3] _data = table: 00000000035B2410; gui = [Gui]; default_world = "top_ingame_view"; default_font_size = 22; default_font = "hell_shark"; default_font_material = "materials/fonts/gw_body";
[4] z_order = 4; theme = table: 00000000006C0010; position = table: 0000000010DAEF10; window = table: 000000000A88DEF0; cursor = table: 0000000010DAEF50; hovered = true; _type = "button"; visible = true; offset = table: 000000000F2F1180; size = table: 000000000F2F1460; params = 9; text = "9"; tooltip = " Loadout 9"; anchor = "bottom_left"; name = "loadoutmgr_loadouts_9";
[5] original_size = table: 000000000F2F1E70; resize_offset = table: 000000000A870C30; hovered = false; size = table: 000000000F2F1E70; visible = true; name = "loadoutmgr_loadouts"; drag_offset = table: 0000000019BA08D0; z_order = 1; theme = table: 0000000018D66BF0; transparent = false; resizing = false; position = table: 000000000F2F1E30; cursor = table: 000000000A81F5A0; initialized = true; loadouts_page_index = 0; resize_origin = table: 00000000011143B0; dragging = false; widgets = table: 0000000001114590;
[6] original_size = table: 000000000F2F1E70; resize_offset = table: 000000000A870C30; hovered = false; size = table: 000000000F2F1E70; visible = true; name = "loadoutmgr_loadouts"; drag_offset = table: 0000000019BA08D0; z_order = 1; theme = table: 0000000018D66BF0; transparent = false; resizing = false; position = table: 000000000F2F1E30; cursor = table: 000000000A81F5A0; initialized = true; loadouts_page_index = 0; resize_origin = table: 00000000011143B0; dragging = false; widgets = table: 0000000001114590;
[7] list = table: 00000000044C88C0;
[8] timers = table: 00000000044CA3C0; width = 1920; fonts = table: 00000000044CA780; mouse = table: 00000000044C8940; theme = "default"; widgets = table: 000000000451EC80; themes = table: 000000000474E1A0; _data = table: 0000000003817CF0; input = table: 00000000044CA630; text_alignment = table: 0000000004503990; anchor = table: 00000000044CACF0; windows = table: 00000000044C8560; height = 1080;
[9] network_server = table: 000000000419DD80; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 00000000037EF0B0; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 172.89243733230978; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000001BC7D20; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80;
[11] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.01945522241294384; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[12] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[13] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:50:58.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:58.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:50:58.579 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:50:58.579 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:11.940 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:51:11.940 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:11.940 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:11.944 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:51:11.944 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
16:51:11.946 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:51:11.946 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:51:14.513 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
16:51:14.513 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:51:14.515 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:51:14.516 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory
16:51:14.523 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout
16:51:14.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:51:14.949 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:51:14.984 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:15.053 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:15.053 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:15.053 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:15.053 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:16.640 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:51:16.640 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:51:16.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:16.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:16.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:16.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:16.646 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:51:16.646 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory
16:51:16.646 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout
16:51:16.653 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:51:16.653 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
16:51:18.212 [Lua] [IngameUI] menu view on_exit hero_view
16:51:18.217 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f2db70
16:51:18.217 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
16:51:22.579 [Lua] [IngameUI] menu view on_enter hero_view
16:51:22.586 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f2db70
16:51:22.586 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:51:22.605 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:51:22.608 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:287: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:335: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:228: in function _initial_windows_setups
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:122: in function on_enter
[14] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[15] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[16] @foundation/scripts/util/state_machine.lua:95: in function init
[17] @scripts/game_state/game_state_machine.lua:7: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[24] @scripts/ui/views/ingame_ui.lua:919: in function _post_handle_transition
[25] @scripts/ui/views/ingame_ui.lua:687: in function post_update
[26] @scripts/game_state/state_ingame_running.lua:1083: in function post_update
[27] @scripts/game_state/game_state_machine.lua:34: in function post_update
[28] @scripts/game_state/state_ingame.lua:1742: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/boot.lua:1034: in function game_update
[31] @scripts/boot.lua:639:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 00000000182AAAE0; profile_index = 5; career_index = 4; root = table: 000000000A776230; size = table: 000000000A7761F0; space = 30; pos = table: 000000000A776280; is_selected = false; career_settings = table: 0000000000D53C20; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000001D75960; c = 4
[5] mod = table: 00000000182AAAE0; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 0000000002796180; safe_hooks = table: 0000000019674460; i = 1
[8] self = table: 0000000001D75960; params = table: 0000000019937960; offset = table: 00000000010B6840; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000002F43530; career_data = table: 0000000000D45EB0; career_name = "es_mercenary"
[9] self = table: 00000000019A4E40; window_index = 1; window_name = "options"; active_windows = table: 0000000001D758A0; new_window_settings = table: 00000000002081D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 0000000018FCF800; window = table: 0000000001D75960; ignore_alignment = nil; window_offset = table: 00000000010B6840; params = table: 0000000019937960
[10] hook_chain = [function]
[11] self = table: 00000000019A4E40; index = 1; layout_setting = table: 000000000416FB50; windows = table: 000000000419E950; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 00000000019A4E40; params = table: 0000000019937960; active_windows = table: 0000000001D758A0; start_state = nil
[13] self = table: 00000000019A4E40; params = table: 0000000003F2E330; ingame_ui_context = table: 000000000245BC90; player_manager = table: 0000000019CAD900; local_player = table: 000000000321B4F0; profile_index = 5; profile_settings = table: 0000000002F43530; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 00000000015C0630; career_index = 1; window_params = table: 0000000019937960
[14] self = table: 0000000000AC9640; new_state = table: 0000000019681050; params = table: 0000000003F2E330
[15] self = table: 0000000000AC9640; new_state = table: 0000000019681050; notify = nil; old_state = nil
[16] self = table: 0000000000AC9640; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[17] self = table: 0000000000AC9640; parent = table: 0000000003F2DB70; start_state = table: 0000000019681050; params = table: 0000000003F2E330; profiling_debugging_enabled = false
[18] self = table: 0000000002C3AAE0; object = table: 0000000000AC9640
[19] self = table: 0000000003F2DB70; state_machine_params = table: 0000000003F2E330; optional_start_state = table: 0000000019681050; optional_start_sub_state = nil; optional_params = table: 0000000018C98270; start_state = table: 0000000019681050; profiling_debugging_enabled = false
[20] self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000018C98270; settings = table: 0000000019B4DAF0; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019681050
[21] func = [function]; self = table: 0000000003F2DB70; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 0000000018C98270
[22] hook_chain = [function]
[23] self = table: 0000000003F2DB70; on_enter_transition_params = table: 0000000018C98270; menu_state_name = "overview"; menu_sub_state_name = nil
[24] self = table: 000000000245BFD0; new_transition = "hero_view_force"; transition_params = table: 0000000018C98270; old_view = nil; new_view = table: 0000000003F2DB70
[25] self = table: 000000000245BFD0; dt = 0.016652850434184074; t = 165.36466443818063
...
[2] _data = table: 00000000182AB2E0; career_index = 1; window_settings = table: 0000000001653EE0; actual_career_index = 1; profile_index = 5; sub_screen = "cosmetics"; career_widgets = table: 000000001942CC80; button_list = table: 0000000000639C40; deeds = table: 0000000000417CE0; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000019CA9FA0; button_order = table: 00000000005A4420; achievement_filter_buttons = table: 000000000161A600; character_widgets = table: 000000001940A8E0;
[3] _ui_animations = table: 0000000001D75BC0; _widgets_by_name = table: 0000000019A6B730; parent = table: 00000000019A4E40; _animations = table: 0000000001D75B90; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000002796150; input_manager = table: 0000000000012D00; _widgets = table: 00000000190CE8E0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000019938C40; render_settings = table: 0000000001D75990;
[8] _ui_animations = table: 0000000001D75BC0; _widgets_by_name = table: 0000000019A6B730; parent = table: 00000000019A4E40; _animations = table: 0000000001D75B90; _stats_id = "11000010500508b:1"; hero_name = "empire_soldier"; peer_id = "11000010500508b"; ui_renderer = table: 0000000019291A10; ui_animator = table: 0000000002796150; input_manager = table: 0000000000012D00; _widgets = table: 00000000190CE8E0; player_manager = table: 0000000019CAD900; profile_index = 5; career_index = 1; statistics_db = table: 00000000016338B0; ui_scenegraph = table: 0000000019938C40; render_settings = table: 0000000001D75990;
[9] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000001A8E1EF0; parent = table: 0000000003F2DB70; _animations = table: 000000000A8860D0; statistics_db = table: 00000000016338B0; hero_name = "empire_soldier"; ingame_ui_context = table: 000000000245BC90; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000003E9D000; _friends_component_ui = table: 000000001AAE8610; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; render_settings = table: 0000000001B097E0; profile_index = 5; _window_layouts = table: 0000000000C420E0; career_index = 1; _ui_animations = table: 0000000019A479D0; local_player_id = 1; _close_on_exit = true; player = table: 000000000321B4F0; _stats_id = "11000010500508b:1"; _window_params = table: 0000000019937960; ui_scenegraph = table: 000000000376BCA0; inventory_sync_id = 0; ui_top_renderer = table: 0000000019291A10; _active_windows = table: 0000000001D758A0; peer_id = "11000010500508b"; _disabled_backend_ids = table: 000000001AA2A070; _max_active_windows = 5; ingame_ui = table: 000000000245BFD0; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000002952560; voting_manager = table: 0000000002129570; _widgets = table: 000000001A8E1EC0; ui_renderer = table: 00000000033AF150; is_in_inn = true; player_manager = table: 0000000019CAD900; _windows_settings = table: 0000000003F40C80; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40;
[15] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40;
[16] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40;
[17] _params = table: 0000000003F2E330; _profiling_debugging_enabled = false; _parent = table: 0000000003F2DB70; _state = table: 00000000019A4E40;
[18] ___is_class_metatable___ = true; __index = table: 0000000002C3AAE0; super = table: 00000000000B3AF0;
[19] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170;
[20] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170;
[21] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170;
[23] _loading_widgets = table: 000000000A896980; _on_enter_transition_params = table: 0000000018C98270; local_player_id = 1; is_server = true; units = table: 0000000003F2E430; world_manager = table: 00000000034B4560; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 000000000245BC90; peer_id = "11000010500508b"; wwise_world = [WwiseWorld]; ui_renderer = table: 00000000033AF150; _static_widgets = table: 000000000A895D30; ui_animations = table: 0000000003F2E7D0; _state_machine_params = table: 0000000003F2E330; profile_synchronizer = table: 00000000041BC430; voting_manager = table: 0000000002129570; exit_to_game = true; ui_top_renderer = table: 0000000019291A10; is_in_inn = true; player_manager = table: 0000000019CAD900; attachment_units = table: 0000000003F2E460; unit_states = table: 0000000003F2E7A0; ui_animator = table: 000000000A8273E0; ui_scenegraph = table: 000000000A88B730; _hdr_gui_data = table: 0000000003EF2170;
[24] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000018C98270; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[25] fps = 0; world_manager = table: 00000000034B4560; ingame_hud = table: 0000000000850B70; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000033AF150; telemetry_time_view_enter = 0; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; blocked_transitions = table: 000000001A7009E0; motd_ui = table: 000000000AB479F0; cutscene_system = table: 00000000012BD530; has_left_menu = true; popup_handler = table: 000000000AB304E0; text_popup_ui = table: 000000000AB30690; local_player_id = 1; unlock_manager = table: 00000000199FAEC0; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000019291A10; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 000000000AB16EE0; world = [World]; camera_manager = table: 0000000001408EF0; motd_backend = table: 00000000016711F0; _profile_requester = table: 00000000041BC220; hotkey_mapping = table: 000000001A6FF900; ingame_ui_context = table: 000000000245BC90; new_transition = "hero_view_force"; views = table: 0000000010C1F6F0; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 0000000018C98270; is_in_inn = true; _player = table: 000000000321B4F0; weave_onboarding = table: 000000000AB181A0; menu_active = false; peer_id = "11000010500508b"; network_event_delegate = table: 00000000188F8940;
[26] world_name = "level_world"; network_server = table: 000000000419DD80; _t = 210.96605899836868; parent = table: 0000000001652A20; _booted_eac_untrusted = false; statistics_db = table: 00000000016338B0; _conflict_directory_is_ready = true; _network_options = table: 00000000186C8F00; _game_started_timestamp = 1633452519; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000A9DD880; profile_synchronizer = table: 00000000041BC430; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000A9DD7E0; player = table: 000000000321B4F0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 000000000245BFD0; input_manager = table: 0000000000012D00; _lobby_host = table: 000000000419BB20; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 000000000245BC90; _game_has_started = true; free_flight_manager = table: 0000000019CAF500; viewport_name = "player_1"; network_event_delegate = table: 00000000188F8940;
[27] _params = table: 0000000004091840; _profiling_debugging_enabled = true; _parent = table: 0000000001652A20; _state = table: 0000000004091490;
[28] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016652850434184074; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[30] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:51:22.608 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
16:51:22.608 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:51:22.610 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:51:22.610 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:51:22.618 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:51:23.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:51:23.053 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:51:23.093 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.155 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.156 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.156 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:23.156 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.156 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:23.156 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:51:23.526 [Lua] PlayFabMirrorBase:_commit_internal 2
16:51:23.526 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:51:23.530 [Lua] generate_backend_stats 11000010500508b:1
16:51:23.572 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 27
16:51:23.573 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:51:23.573 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28
16:51:23.587 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 27 2
16:51:24.418 [Lua] [IngameUI] menu view on_exit hero_view
16:51:24.424 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f2db70
16:51:24.424 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:51:24.424 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:51:24.424 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:51:24.424 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:24.424 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:24.424 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:24.424 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:51:24.437 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:51:24.437 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:51:24.437 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:51:24.855 [Lua] [PlayFabRequestQueue] EAC Enabled! 27
16:51:24.855 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 27
16:51:25.535 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 27
16:51:25.545 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28
16:51:25.682 [Lua] [IngameUI] menu view on_enter ingame_menu
16:51:26.177 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28
16:51:26.184 [Lua] commit result success 2
16:51:26.184 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 29
16:51:26.201 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 29
16:51:26.585 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 29
16:51:27.159 [Lua] [IngameUI] menu view on_exit ingame_menu
16:51:27.159 [Lua] [IngameUI] menu view on_enter options_view
16:51:34.394 [Lua] PlayFabMirrorBase:_commit_internal 3
16:51:34.394 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:51:34.398 [Lua] generate_backend_stats 11000010500508b:1
16:51:34.437 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:51:34.437 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:51:34.445 [Lua] commit result success 3
16:51:34.445 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 30
16:51:34.460 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 30
16:51:34.780 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 30
16:51:39.885 [Network] Setting artificial MTU limit to 65536
16:51:39.885 [Lua] PopupManager:queue_default_popup: Settings will be applied once a new mission is started. Mission Reload Needed continue Continue
16:51:39.886 [Save] Saving `save_data`
16:51:39.894 [Save] Save done
16:51:39.900 [Lua] [OptionsView] Triggering `on_game_options_changed`
16:51:41.171 [Lua] PopupManager:query_result returned result: continue
16:51:44.647 [Lua] [IngameUI] menu view on_exit options_view
16:51:44.647 [Lua] [IngameUI] menu view on_enter ingame_menu
16:51:47.347 [Lua] [IngameUI] menu view on_exit ingame_menu
16:51:49.835 [Lua] [IngameUI] menu view on_enter start_game_view
16:51:49.841 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03f284d0
16:51:49.841 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:51:49.844 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:51:49.844 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:51:49.845 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:51:49.845 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:51:51.744 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom
16:51:51.744 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:51:51.744 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection
16:51:51.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:51:51.758 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:51:54.358 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom
16:51:54.358 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection
16:51:54.376 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection
16:52:07.591 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:52:07.591 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection
16:52:07.591 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:52:07.592 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:52:07.593 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:52:13.243 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom)
16:52:13.243 [Lua] ............................................................................................................
16:52:13.243 [Lua] ............................................................................................................
16:52:13.243 [Lua] GAME START SETTINGS -> Level: farmlands | Difficulty: hard | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No
16:52:13.243 [Lua] ............................................................................................................
16:52:13.243 [Lua] ............................................................................................................
16:52:13.243 [Lua] [Matchmaking] Cancelling matchmaking
16:52:13.243 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:52:13.255 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:52:13.255 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:52:13.258 [Lua] Set lobby begin:
16:52:13.258 [Lua] Lobby data selected_mission_id = inn_level
16:52:13.258 [Lua] Lobby data num_players = 1
16:52:13.258 [Lua] Lobby data difficulty_tweak = 0
16:52:13.258 [Lua] Lobby data host = 11000010500508b
16:52:13.258 [Lua] Lobby data matchmaking_type = 3
16:52:13.258 [Lua] Lobby data difficulty = hard
16:52:13.258 [Lua] Lobby data player_slot_1 = 0:0
16:52:13.258 [Lua] Lobby data unique_server_name = Zealot
16:52:13.258 [Lua] Lobby data player_slot_4 = 0:0
16:52:13.259 [Lua] Lobby data country_code = ZA
16:52:13.259 [Lua] Lobby data matchmaking = false
16:52:13.259 [Lua] Lobby data power_level = 431
16:52:13.259 [Lua] Lobby data mission_id = inn_level
16:52:13.259 [Lua] Lobby data mechanism = adventure
16:52:13.259 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:13.259 [Lua] Lobby data player_slot_2 = 0:0
16:52:13.259 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:13.259 [Lua] Lobby data player_slot_3 = 0:0
16:52:13.259 [Lua] Lobby data eac_authorized = true
16:52:13.259 [Lua] Set lobby end.
16:52:13.259 [Lua] [PartyManager] Leader is set to 11000010500508b
16:52:13.260 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level farmlands 0
16:52:13.260 [Lua] Set lobby begin:
16:52:13.260 [Lua] Lobby data twitch_enabled = false
16:52:13.260 [Lua] Lobby data selected_mission_id = farmlands
16:52:13.260 [Lua] Lobby data num_players = 1
16:52:13.260 [Lua] Lobby data difficulty_tweak = 0
16:52:13.260 [Lua] Lobby data host = 11000010500508b
16:52:13.260 [Lua] Lobby data matchmaking_type = 2
16:52:13.260 [Lua] Lobby data match_started = true
16:52:13.260 [Lua] Lobby data difficulty = hard
16:52:13.260 [Lua] Lobby data player_slot_1 = 0:0
16:52:13.260 [Lua] Lobby data player_slot_4 = 0:0
16:52:13.260 [Lua] Lobby data unique_server_name = Zealot
16:52:13.261 [Lua] Lobby data quick_game = false
16:52:13.261 [Lua] Lobby data country_code = ZA
16:52:13.261 [Lua] Lobby data matchmaking = false
16:52:13.261 [Lua] Lobby data power_level = 431
16:52:13.261 [Lua] Lobby data mission_id = inn_level
16:52:13.261 [Lua] Lobby data mechanism = adventure
16:52:13.261 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:13.261 [Lua] Lobby data player_slot_2 = 0:0
16:52:13.261 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:13.261 [Lua] Lobby data player_slot_3 = 0:0
16:52:13.261 [Lua] Lobby data eac_authorized = true
16:52:13.261 [Lua] Set lobby end.
16:52:13.261 [Lua] Set lobby begin:
16:52:13.261 [Lua] Lobby data twitch_enabled = false
16:52:13.261 [Lua] Lobby data selected_mission_id = farmlands
16:52:13.261 [Lua] Lobby data num_players = 1
16:52:13.262 [Lua] Lobby data difficulty_tweak = 0
16:52:13.262 [Lua] Lobby data host = 11000010500508b
16:52:13.262 [Lua] Lobby data matchmaking_type = 2
16:52:13.262 [Lua] Lobby data is_private = true
16:52:13.262 [Lua] Lobby data match_started = true
16:52:13.262 [Lua] Lobby data difficulty = hard
16:52:13.262 [Lua] Lobby data player_slot_1 = 0:0
16:52:13.262 [Lua] Lobby data player_slot_4 = 0:0
16:52:13.262 [Lua] Lobby data unique_server_name = Zealot
16:52:13.262 [Lua] Lobby data quick_game = false
16:52:13.262 [Lua] Lobby data country_code = ZA
16:52:13.262 [Lua] Lobby data matchmaking = false
16:52:13.262 [Lua] Lobby data power_level = 431
16:52:13.262 [Lua] Lobby data mission_id = inn_level
16:52:13.262 [Lua] Lobby data mechanism = adventure
16:52:13.262 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:13.262 [Lua] Lobby data player_slot_2 = 0:0
16:52:13.263 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:13.263 [Lua] Lobby data player_slot_3 = 0:0
16:52:13.263 [Lua] Lobby data eac_authorized = true
16:52:13.263 [Lua] Set lobby end.
16:52:13.263 [Lua] [ChatManager][1]System: Starting hosted game...
16:52:13.263 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:52:13.263 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:52:13.368 [Lua] [IngameUI] menu view on_exit start_game_view
16:52:13.368 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:52:13.368 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:52:13.369 [Save] Saving `save_data`
16:52:13.377 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03f284d0
16:52:13.387 [Save] Save done
16:52:29.279 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:52:29.280 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:52:29.280 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level farmlands 0
16:52:29.280 [Lua] Set lobby begin:
16:52:29.280 [Lua] Lobby data twitch_enabled = false
16:52:29.280 [Lua] Lobby data selected_mission_id = farmlands
16:52:29.280 [Lua] Lobby data num_players = 1
16:52:29.280 [Lua] Lobby data difficulty_tweak = 0
16:52:29.280 [Lua] Lobby data host = 11000010500508b
16:52:29.280 [Lua] Lobby data matchmaking_type = 2
16:52:29.280 [Lua] Lobby data is_private = true
16:52:29.281 [Lua] Lobby data match_started = true
16:52:29.281 [Lua] Lobby data difficulty = hard
16:52:29.281 [Lua] Lobby data player_slot_1 = 0:0
16:52:29.281 [Lua] Lobby data player_slot_4 = 0:0
16:52:29.281 [Lua] Lobby data unique_server_name = Zealot
16:52:29.281 [Lua] Lobby data quick_game = false
16:52:29.281 [Lua] Lobby data country_code = ZA
16:52:29.281 [Lua] Lobby data matchmaking = false
16:52:29.281 [Lua] Lobby data power_level = 431
16:52:29.281 [Lua] Lobby data mission_id = inn_level
16:52:29.281 [Lua] Lobby data mechanism = adventure
16:52:29.281 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:29.281 [Lua] Lobby data player_slot_2 = 0:0
16:52:29.281 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:29.282 [Lua] Lobby data player_slot_3 = 0:0
16:52:29.282 [Lua] Lobby data eac_authorized = true
16:52:29.282 [Lua] Set lobby end.
16:52:29.282 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:52:29.282 [Lua] [LevelTransitionHandler] set_next_level( lvl:farmlands, mc:adventure, gm:adventure, env:0, seed:3819074, conflict:default, lckd_director_funcs:{beastmen}, diff:hard, diff_tweak:0, id:1045291712, lt:load_next_level, extra_packages:{
})
16:52:29.282 [Lua] [NetworkServer] Entering post game
16:52:29.282 [Lua] [PeerSM] 11000010500508b :: on_exit InGame
16:52:29.282 [Lua] [PeerSM] 11000010500508b :: on_enter InPostGame
16:52:29.282 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:587: in function complete_level
[2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game
[3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game
[4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter
[5] @scripts/managers/matchmaking/matchmaking_manager.lua:362: in function _change_state
[6] @scripts/managers/matchmaking/matchmaking_manager.lua:395: in function func
[7] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain
[8] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[9] @scripts/game_state/state_ingame.lua:938: in function update
[10] @foundation/scripts/util/state_machine.lua:141: in function update
[11] @scripts/boot.lua:904: in function game_update
[12] @scripts/boot.lua:639:in function
[1] self = table: 0000000019891E10
[2] self = table: 000000000A81A770; game_server_lobby_client = nil
[3] self = table: 000000000A81A770
[4] self = table: 000000000A81A770; state_context = table: 0000000002E76E90
[5] self = table: 00000000009A3CC0; new_state = table: 00000000182E8BC0; params = table: 00000000009A3A00; state_context = table: 0000000002E76E90; reason = nil
[6] self = table: 00000000009A3CC0; dt = 0.016817826777696609; t = 259.37742452230304; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 00000000182E8BC0; state_context = table: 0000000002E76E90; reason = nil
[7] func = [function]; self = table: 00000000009A3CC0; dt = 0.016817826777696609
[8] hook_chain = [function]
[9] self = table: 0000000001652A20; dt = 0.016817826777696609; main_t = 259.37742452230304; is_server = true; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; t = 231.83748047519475
[10] self = table: 0000000002A13210; dt = 0.016817826777696609; t = 259.37742452230304
[11] self = table: 0000000000095910; real_world_dt = 0.016817826777696609; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016817826777696609; t = 259.37742452230304
[12] dt = 0.016817826777696609
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 00000000016338B0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000001515A4F0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000001515A4C0; _disable_spawning_reasons = table: 0000000018D2D0A0; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000018D2D070; _mutator_handler = table: 0000000000964350; network_server = table: 000000000419DD80; _game_mode = table: 00000000009659C0; _profile_synchronizer = table: 00000000041BC430; _lobby_host = table: 000000000419BB20; _level_key = "inn_level"; _network_transmit = table: 0000000000136000; _flow_set_data = table: 00000000009A0AA0; is_server = true; network_event_delegate = table: 00000000188F8940;
[2] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80;
[3] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80;
[4] _statistics_db = table: 00000000016338B0; _lobby = table: 000000000419BB20; _matchmaking_manager = table: 00000000009A3CC0; _network_transmit = table: 0000000000136000; state_context = table: 0000000002E76E90; search_config = table: 0000000003E95650; _network_server = table: 000000000419DD80;
[5] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80;
[6] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80;
[7] start_matchmaking_time = 1000000; network_server = table: 000000000419DD80; _waystone_is_active = false; is_server = true; _host_matchmaking_data = table: 00000000009A3740; _state = table: 000000000A81A770; peers_to_sync = table: 00000000009A44E0; _power_level_timer = 263.0424706088379; lobby_finder = table: 00000000009A4770; network_event_delegate = table: 00000000188F8940; _level_weights = table: 00000000009A4250; _ingame_ui = table: 000000000245BFD0; countdown_has_finished = false; peer_id = "11000010500508b"; lobby_finder_timer = 0; lobby = table: 000000000419BB20; profile_update_time = 0; params = table: 00000000009A3A00; profile_synchronizer = table: 00000000041BC430; debug = table: 0000000001BC7F00; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000002E76E90; statistics_db = table: 00000000016338B0; network_transmit = table: 0000000000136000; _network_hash = "ee62f6c1cf799ec6"; difficulty_manager = table: 000000000413D570; party_owned_dlcs = table: 00000000009A3F80;
[9] world_name = "level_world"; entity_system_bag = table: 00000000182C3770; network_server = table: 000000000419DD80; entity_system = table: 00000000182C3840; parent = table: 0000000000095910; _level_flow_events = table: 0000000004091980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000012D00; profile_synchronizer = table: 00000000041BC430; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000153F4F0; num_local_human_players = 1; _ping_reporter = table: 000000000A8CCF20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.016817826777696609; peer_id = "11000010500508b"; level = [Level]; network_timer_handler = table: 00000000010E4910; network_event_delegate = table: 00000000188F8940; machines = table: 00000000040917A0; _camera_carrier = table: 000000000A8CC400; free_flight_manager = table: 0000000019CAF500; network_transmit = table: 0000000000136000; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 00000000016338B0; _lobby_host = table: 000000000419BB20; dice_keeper = table: 0000000002129600; network_clock = table: 0000000002310E00; _debug_gui_immediate = [Gui]; _quit_game = false;
[10] _params = table: 0000000002A12ED0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000095910; _state = table: 0000000001652A20;
[11] startup_package_handles = table: 0000000000099FF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000996F0; flow_return_table = table: 0000000000095940; _machine = table: 0000000002A13210; has_booted = true; loading_context = table: 0000000001679980; startup_timer = 12.556164808571339; bar_timer = 0; disable_loading_bar = true;
16:52:29.284 [Lua] [LevelTransitionHandler] promote_next_level_data
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_key:0:0:0:0 = farmlands
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_seed:0:0:0:0 = 3819074
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: conflict_director:0:0:0:0 = default
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: locked_director_functions:0:0:0:0 = ["beastmen"]
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: game_mode:0:0:0:0 = adventure
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: mechanism:0:0:0:0 = adventure
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: environment_variation_id:0:0:0:0 = 0
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty:0:0:0:0 = hard
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: difficulty_tweak:0:0:0:0 = 0
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_session_id:0:0:0:0 = 1045291712
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: level_transition_type:0:0:0:0 = load_next_level
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: extra_packages:0:0:0:0 = {}
16:52:29.284 [Lua] [SharedState] [SharedState] network_state_11000010500508b: name:set_level_data
16:52:29.284 [Lua] [NetworkServer] Entering post game
16:52:29.284 [Save] Saving `save_data`
16:52:29.284 [Lua] gm_event_end_conditions_met false false
16:52:29.284 [Lua] PlayFabMirrorBase:_commit_internal nil
16:52:29.284 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:52:29.287 [Lua] generate_backend_stats 11000010500508b:1
16:52:29.289 [Save] Save done
16:52:29.289 [Save] Saving `save_data`
16:52:29.294 [Save] Save done
16:52:29.326 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:52:29.326 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:52:29.326 [Save] Saving `save_data`
16:52:29.326 [Lua] TRANSITION nil nil load_next_level
16:52:29.326 [Lua] Transition type "load_next_level", is server: true
16:52:29.326 [Lua] [GameNetworkManager] Leaving game...
16:52:29.326 [Lua] [GameNetworkManager] Shutting down game session host.
16:52:29.326 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:52:29.326 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:52:29.326 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=233.84
16:52:29.330 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = false
16:52:29.330 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:52:29.330 [Lua] commit result success 4
16:52:29.330 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31
16:52:29.333 [Save] Save done
16:52:29.337 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31
16:52:29.648 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31
16:52:31.313 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:52:31.313 [Lua] [Managers] Calling function on all managers:
16:52:31.313 [Lua] PlayerManager:remove_player peer_id=11000010500508b 1
16:52:31.313 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = false
16:52:31.313 [Lua] Clearing all global lookup lists
16:52:31.314 [Lua] [IngamePlayerListUI] - Destroy
16:52:31.314 [Lua] [GamePadEquipmentUI] - Destroy
16:52:31.314 [Lua] [EquipmentUI] - Destroy
16:52:31.314 [Lua] [GamePadAbilityUI] - Destroy
16:52:31.314 [Lua] [AbilityUI] - Destroy
16:52:31.315 [Lua] [IngameUI] destroy
16:52:31.331 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_kruber_painting_wood_base_1
16:52:31.394 [Lua] [Managers] Destroying manager group:
16:52:31.401 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:52:31.513 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:52:31.513 [Lua] [PeerSM] 11000010500508b :: on_exit InPostGame
16:52:31.513 [Lua] [PeerSM] 11000010500508b :: on_enter Loading
16:52:31.513 [Lua] [Matchmaking] unregister rpcs
16:52:31.514 [Lua] ############### UNLOADING PACKAGES ###############
16:52:31.514 [Lua] [Managers] Calling function on all managers:
16:52:31.514 [Lua] [Managers] Destroying manager group:
16:52:31.514 [Lua] [Gamestate] Enter state StateLoading
16:52:31.516 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:52:31.516 [Lua] [Matchmaking] register rpcs
16:52:31.516 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:52:31.516 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:52:31.516 [Lua] Set lobby begin:
16:52:31.516 [Lua] Lobby data twitch_enabled = false
16:52:31.516 [Lua] Lobby data selected_mission_id = farmlands
16:52:31.517 [Lua] Lobby data num_players = 1
16:52:31.517 [Lua] Lobby data difficulty_tweak = 0
16:52:31.517 [Lua] Lobby data host = 11000010500508b
16:52:31.517 [Lua] Lobby data matchmaking_type = 2
16:52:31.517 [Lua] Lobby data is_private = true
16:52:31.517 [Lua] Lobby data match_started = true
16:52:31.517 [Lua] Lobby data difficulty = hard
16:52:31.517 [Lua] Lobby data player_slot_1 = 0:0
16:52:31.517 [Lua] Lobby data player_slot_4 = 0:0
16:52:31.517 [Lua] Lobby data unique_server_name = Zealot
16:52:31.517 [Lua] Lobby data quick_game = false
16:52:31.517 [Lua] Lobby data country_code = ZA
16:52:31.517 [Lua] Lobby data matchmaking = false
16:52:31.518 [Lua] Lobby data power_level = 0
16:52:31.518 [Lua] Lobby data mission_id = inn_level
16:52:31.518 [Lua] Lobby data mechanism = adventure
16:52:31.518 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:31.518 [Lua] Lobby data player_slot_2 = 0:0
16:52:31.518 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:31.518 [Lua] Lobby data player_slot_3 = 0:0
16:52:31.518 [Lua] Lobby data eac_authorized = true
16:52:31.518 [Lua] Set lobby end.
16:52:31.518 [Lua] registering RPCs
16:52:31.518 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:52:31.518 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:52:31.518 [Lua] Set lobby begin:
16:52:31.518 [Lua] Lobby data twitch_enabled = false
16:52:31.518 [Lua] Lobby data selected_mission_id = farmlands
16:52:31.518 [Lua] Lobby data num_players = 1
16:52:31.518 [Lua] Lobby data difficulty_tweak = 0
16:52:31.518 [Lua] Lobby data host = 11000010500508b
16:52:31.519 [Lua] Lobby data matchmaking_type = 2
16:52:31.519 [Lua] Lobby data is_private = true
16:52:31.519 [Lua] Lobby data match_started = true
16:52:31.519 [Lua] Lobby data difficulty = hard
16:52:31.519 [Lua] Lobby data player_slot_1 = 0:0
16:52:31.519 [Lua] Lobby data player_slot_4 = 0:0
16:52:31.519 [Lua] Lobby data unique_server_name = Zealot
16:52:31.519 [Lua] Lobby data quick_game = false
16:52:31.519 [Lua] Lobby data country_code = ZA
16:52:31.519 [Lua] Lobby data matchmaking = false
16:52:31.519 [Lua] Lobby data power_level = 0
16:52:31.519 [Lua] Lobby data mission_id = farmlands
16:52:31.519 [Lua] Lobby data mechanism = adventure
16:52:31.519 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:31.519 [Lua] Lobby data player_slot_2 = 0:0
16:52:31.520 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:31.520 [Lua] Lobby data player_slot_3 = 0:0
16:52:31.520 [Lua] Lobby data eac_authorized = true
16:52:31.520 [Lua] Set lobby end.
16:52:31.520 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:52:31.522 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_7, global_loading_screens, async-read, prioritized
16:52:31.523 [Lua] [StateLoading] load_current_level
16:52:31.523 [Lua] [LevelTransitionHandler] load_current_level, loading farmlands 0
16:52:31.534 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
16:52:31.534 [Umbra] Unload tome
16:52:31.535 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
16:52:31.648 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
16:52:31.668 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands_common, farmlands, async-read,
16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands, farmlands, async-read,
16:52:31.668 [Lua] [PackageManager] Load: resource_packages/levels/honduras/farmlands_meta, farmlands, async-read,
16:52:31.751 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_7
16:52:31.751 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_7
16:52:31.751 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands_common
16:52:33.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands_common
16:52:33.303 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands_common
16:52:33.304 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands
16:52:37.279 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands
16:52:37.279 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands
16:52:37.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/farmlands_meta
16:52:37.313 [Umbra] Loading umbra tome '#ID[dfc5a4402624614e]'
16:52:37.398 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/farmlands_meta
16:52:37.398 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/farmlands_meta
16:52:37.415 [Lua] [LevelTransitionHandler] Level load completed!
16:52:37.415 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: farmlands - level_seed: 3819074 - use_random_directors: true - conflict_director_name: default
16:52:37.449 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:52:37.449 [Lua] checking dlc's against conflict directors
16:52:37.449 [Lua] - removing conflict director 'chaos_beastmen'
16:52:37.449 [Lua] - removing conflict director 'skaven_beastmen'
16:52:37.449 [Lua] - removing conflict director 'beastmen'
16:52:37.449 [Lua] number of factions to include 1
16:52:37.449 [Lua] number of factions added 1
16:52:37.449 [Lua] --- --- ---
16:52:37.449 [Lua] Starting... difficulty 'hard'
16:52:37.449 [Lua] These are the starting conflict directors:
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] chaos_light
16:52:37.449 [Lua] --- --- ---
16:52:37.449 [Lua]
16:52:37.449 [Lua] Looking for a new director:
16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] ->trying director: chaos
16:52:37.449 [Lua] --> success!
16:52:37.449 [Lua] --> re-used the same breeds
16:52:37.449 [Lua]
16:52:37.449 [Lua] Looking for a new director:
16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] ->trying director: chaos
16:52:37.449 [Lua] --> success!
16:52:37.449 [Lua] --> re-used the same breeds
16:52:37.449 [Lua]
16:52:37.449 [Lua] Looking for a new director:
16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] ->trying director: chaos
16:52:37.449 [Lua] --> success!
16:52:37.449 [Lua] --> re-used the same breeds
16:52:37.449 [Lua]
16:52:37.449 [Lua] Looking for a new director:
16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] ->trying director: chaos
16:52:37.449 [Lua] --> success!
16:52:37.449 [Lua] --> re-used the same breeds
16:52:37.449 [Lua]
16:52:37.449 [Lua] Looking for a new director:
16:52:37.449 [Lua] (free: 13) master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] ->trying director: chaos
16:52:37.449 [Lua] --> success!
16:52:37.449 [Lua] --> re-used the same breeds
16:52:37.449 [Lua]
16:52:37.449 [Lua] DONE! Found the following directors:
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] chaos
16:52:37.449 [Lua] (free: 13), Master hash is: skaven_ratling_gunner skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner chaos_berzerker skaven_warpfire_thrower skaven_poison_wind_globadier skaven_loot_rat chaos_vortex_sorcerer chaos_raider chaos_marauder
16:52:37.449 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin_commander=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
skaven_plague_monk=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
chaos_berzerker=true,
skaven_warpfire_thrower=true,
skaven_poison_wind_globadier=true,
skaven_loot_rat=true,
chaos_vortex_sorcerer=true,
chaos_raider=true,
chaos_marauder=true,
}
16:52:37.449 [Lua] load_startup_enemy_packages: --------------
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_spawn
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_troll
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_rat_ogre
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_stormfiend
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] beastmen_minotaur
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_plague_sorcerer
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_corruptor_sorcerer
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_gutter_runner
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_pack_master
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_poison_wind_globadier
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_ratling_gunner
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_warpfire_thrower
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_vortex_sorcerer
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] beastmen_standard_bearer
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_vortex
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] critter_rat
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] critter_pig
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_storm_vermin
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] chaos_warrior
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_clan_rat
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:52:37.449 [Lua] skaven_slave
16:52:37.449 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] chaos_fanatic
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] skaven_plague_monk
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] chaos_marauder_with_shield
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] chaos_berzerker
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] skaven_loot_rat
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] chaos_raider
16:52:37.450 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:52:37.450 [Lua] chaos_marauder
16:52:37.453 [Lua] ### Received rpc_level_loaded
16:52:37.453 [Lua] #### Has state machine: true, peer_id: 11000010500508b, level_id: 62
16:52:37.453 [Lua] Peer 11000010500508b has loaded the level and all enemies are loaded
16:52:37.470 [Lua] [PeerSM] 11000010500508b :: on_exit Loading
16:52:37.470 [Lua] [PeerSM] 11000010500508b :: on_enter LoadingProfilePackages
16:52:37.487 [Lua] [PeerSM] 11000010500508b :: on_exit LoadingProfilePackages
16:52:37.487 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForEnterGame
16:52:37.488 [Lua] ### Received rpc_level_loaded
16:52:37.488 [Lua] #### Has state machine: false, peer_id: 11000010500508b, level_id: 62
16:52:37.851 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:52:37.851 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:52:37.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:52:38.170 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:52:38.170 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:52:38.170 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:52:38.488 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:52:38.488 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:52:38.489 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:52:38.841 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:52:38.841 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:52:38.842 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:52:39.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:52:39.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:52:39.536 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:52:39.736 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:52:39.736 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:52:39.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:52:39.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:52:39.973 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:52:39.974 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:52:40.225 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:52:40.225 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:52:40.226 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:52:40.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:52:40.563 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:52:40.563 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:52:40.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:52:40.952 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:52:40.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:52:41.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:52:41.206 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:52:41.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:52:41.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:52:41.575 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:52:41.575 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:52:41.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:52:41.896 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:52:41.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:52:42.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:52:42.318 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:52:42.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:52:42.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:52:42.386 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:52:42.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:52:42.453 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:52:42.453 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:52:42.453 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:52:42.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:52:42.589 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:52:42.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:52:42.994 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:52:42.994 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:52:42.995 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:52:43.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:52:43.332 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:52:43.332 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:52:43.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:52:43.804 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:52:43.804 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:52:44.245 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:52:44.245 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:52:44.245 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:52:44.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:52:44.601 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:52:44.601 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:52:44.955 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:52:44.955 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:52:44.955 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:52:45.293 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:52:45.293 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:52:45.293 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:52:45.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:52:45.581 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:52:45.581 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:52:45.784 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:52:45.784 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:52:45.784 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:52:46.056 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:52:46.056 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:52:46.057 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:52:46.378 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:52:46.378 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:52:46.380 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: farmlands game_mode: adventure
16:52:46.380 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:52:46.380 [Lua] Starting async level spawning of levels/honduras/farmlands/world
16:52:46.380 [Umbra] Init version: 3.4.15 :: 16 threads
16:52:47.186 [Lua] Async level spawning done
16:52:47.186 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:52:48.160 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:52:48.160 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:52:48.160 [Lua] [Matchmaking] unregister rpcs
16:52:48.160 [Lua] Set lobby begin:
16:52:48.160 [Lua] Lobby data twitch_enabled = false
16:52:48.161 [Lua] Lobby data selected_mission_id = farmlands
16:52:48.161 [Lua] Lobby data num_players = 1
16:52:48.161 [Lua] Lobby data difficulty_tweak = 0
16:52:48.161 [Lua] Lobby data host = 11000010500508b
16:52:48.161 [Lua] Lobby data matchmaking_type = 2
16:52:48.161 [Lua] Lobby data is_private = true
16:52:48.161 [Lua] Lobby data match_started = true
16:52:48.161 [Lua] Lobby data difficulty = hard
16:52:48.161 [Lua] Lobby data player_slot_1 = 0:0
16:52:48.161 [Lua] Lobby data player_slot_4 = 0:0
16:52:48.161 [Lua] Lobby data unique_server_name = Zealot
16:52:48.161 [Lua] Lobby data quick_game = false
16:52:48.162 [Lua] Lobby data country_code = ZA
16:52:48.162 [Lua] Lobby data matchmaking = false
16:52:48.162 [Lua] Lobby data power_level = 0
16:52:48.162 [Lua] Lobby data mission_id = farmlands
16:52:48.162 [Lua] Lobby data mechanism = adventure
16:52:48.162 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:48.162 [Lua] Lobby data player_slot_2 = 0:0
16:52:48.162 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:48.162 [Lua] Lobby data player_slot_3 = 0:0
16:52:48.162 [Lua] Lobby data eac_authorized = true
16:52:48.162 [Lua] Set lobby end.
16:52:48.162 [Lua] [Managers] Destroying manager group:
16:52:48.163 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_7, global_loading_screens
16:52:48.163 [Lua] [Gamestate] Enter StateIngame HOST
16:52:48.163 [Lua] [Managers] Calling function on all managers:
16:52:48.164 [Lua] <>level = farmlands<>
16:52:48.164 [Lua] Set lobby begin:
16:52:48.164 [Lua] Lobby data twitch_enabled = false
16:52:48.164 [Lua] Lobby data selected_mission_id = farmlands
16:52:48.164 [Lua] Lobby data num_players = 1
16:52:48.164 [Lua] Lobby data difficulty_tweak = 0
16:52:48.164 [Lua] Lobby data host = 11000010500508b
16:52:48.164 [Lua] Lobby data matchmaking_type = 2
16:52:48.164 [Lua] Lobby data is_private = true
16:52:48.164 [Lua] Lobby data match_started = true
16:52:48.164 [Lua] Lobby data difficulty = hard
16:52:48.164 [Lua] Lobby data player_slot_1 = 0:0
16:52:48.164 [Lua] Lobby data player_slot_4 = 0:0
16:52:48.164 [Lua] Lobby data unique_server_name = Zealot
16:52:48.164 [Lua] Lobby data quick_game = false
16:52:48.165 [Lua] Lobby data country_code = ZA
16:52:48.165 [Lua] Lobby data matchmaking = false
16:52:48.165 [Lua] Lobby data power_level = 0
16:52:48.165 [Lua] Lobby data mission_id = farmlands
16:52:48.165 [Lua] Lobby data mechanism = adventure
16:52:48.165 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:48.165 [Lua] Lobby data player_slot_2 = 0:0
16:52:48.165 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:48.165 [Lua] Lobby data player_slot_3 = 0:0
16:52:48.165 [Lua] Lobby data eac_authorized = true
16:52:48.165 [Lua] Set lobby end.
16:52:48.165 [Lua] [StateIngame] Server ingame
16:52:48.169 [Lua] Set lobby begin:
16:52:48.169 [Lua] Lobby data twitch_enabled = false
16:52:48.169 [Lua] Lobby data selected_mission_id = farmlands
16:52:48.169 [Lua] Lobby data num_players = 1
16:52:48.169 [Lua] Lobby data difficulty_tweak = 0
16:52:48.169 [Lua] Lobby data host = 11000010500508b
16:52:48.169 [Lua] Lobby data matchmaking_type = 2
16:52:48.169 [Lua] Lobby data is_private = true
16:52:48.169 [Lua] Lobby data match_started = true
16:52:48.169 [Lua] Lobby data difficulty = hard
16:52:48.170 [Lua] Lobby data player_slot_1 = 0:0
16:52:48.170 [Lua] Lobby data player_slot_4 = 0:0
16:52:48.170 [Lua] Lobby data unique_server_name = Zealot
16:52:48.170 [Lua] Lobby data quick_game = false
16:52:48.170 [Lua] Lobby data country_code = ZA
16:52:48.170 [Lua] Lobby data matchmaking = false
16:52:48.170 [Lua] Lobby data power_level = 0
16:52:48.170 [Lua] Lobby data mission_id = farmlands
16:52:48.170 [Lua] Lobby data mechanism = adventure
16:52:48.170 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:48.170 [Lua] Lobby data player_slot_2 = 0:0
16:52:48.170 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:48.170 [Lua] Lobby data player_slot_3 = 0:0
16:52:48.170 [Lua] Lobby data eac_authorized = true
16:52:48.170 [Lua] Set lobby end.
16:52:48.170 [Lua] [Matchmaking] register rpcs
16:52:48.170 [Lua] GameNetworkManager:init... creating game session
16:52:48.170 [Lua] Host GameSession.make_game_session_host with session:
16:52:48.171 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:52:48.171 [Lua] [GameNetworkManager] My own peer_id = 11000010500508b
16:52:48.171 [Lua] [GameNetworkManager] self.is_server = true
16:52:48.171 [Network] Setting artificial MTU limit to 65536
16:52:48.187 [Lua] Switching ConflictSettings: to: default
16:52:48.187 [Lua] pacing=default
16:52:48.187 [Lua] roaming=nil
16:52:48.187 [Lua] specials=default
16:52:48.187 [Lua] debug_color=maroon
16:52:48.187 [Lua] contained_breeds=nil
16:52:48.187 [Lua] pack_spawning=default
16:52:48.187 [Lua] disabled=false
16:52:48.187 [Lua] factions=nil
16:52:48.187 [Lua] boss=default
16:52:48.187 [Lua] horde=default
16:52:48.187 [Lua] name=default
16:52:48.187 [Lua] intensity=default
16:52:48.187 [Lua] ---
16:52:48.187 [Lua] [LevelAnalysis] set_random_seed( 3819074)
16:52:48.197 [Lua] [AIInterestPointSystem] Level Seed: 3819074
16:52:48.197 [Lua]
16:52:48.197 [Lua] [entity_system_bag] = table
16:52:48.197 [Lua] [entity_system_bag] = metatable
16:52:48.197 [Lua] [startup_data] = table
16:52:48.197 [Lua] [entity_manager] = table
16:52:48.197 [Lua] [entity_manager] = metatable
16:52:48.197 [Lua] [unit_spawner] = table
16:52:48.197 [Lua] [unit_spawner] = metatable
16:52:48.197 [Lua] [unit_storage] = table
16:52:48.197 [Lua] [unit_storage] = metatable
16:52:48.197 [Lua] [dice_keeper] = table
16:52:48.197 [Lua] [dice_keeper] = metatable
16:52:48.197 [Lua] [is_server] = true (boolean)
16:52:48.197 [Lua] [world] = [World]
16:52:48.197 [Lua] [system_api] = table
16:52:48.197 [Lua] [entity_system] = table
16:52:48.197 [Lua] [entity_system] = metatable
16:52:48.197 [Lua] [network_lobby] = table
16:52:48.197 [Lua] [network_lobby] = metatable
16:52:48.197 [Lua] [profile_synchronizer] = table
16:52:48.197 [Lua] [profile_synchronizer] = metatable
16:52:48.197 [Lua] [level_transition_handler] = table
16:52:48.197 [Lua] [level_transition_handler] = metatable
16:52:48.197 [Lua] [num_local_human_players] = 1 (number)
16:52:48.197 [Lua] [statistics_db] = table
16:52:48.197 [Lua] [statistics_db] = metatable
16:52:48.197 [Lua] [network_server] = table
16:52:48.197 [Lua] [network_server] = metatable
16:52:48.197 [Lua] [input_manager] = table
16:52:48.197 [Lua] [input_manager] = metatable
16:52:48.197 [Lua] [network_clock] = table
16:52:48.197 [Lua] [network_clock] = metatable
16:52:48.197 [Lua] [network_transmit] = table
16:52:48.197 [Lua] [network_transmit] = metatable
16:52:48.197 [Lua] [free_flight_manager] = table
16:52:48.197 [Lua] [free_flight_manager] = metatable
16:52:48.197 [Lua] [network_manager] = table
16:52:48.197 [Lua] [network_manager] = metatable
16:52:48.197 [Lua] [network_event_delegate] = table
16:52:48.197 [Lua] [network_event_delegate] = metatable
16:52:48.197 [Lua]
16:52:48.198 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:52:48.198 [Lua] ignoring extension VersusInteractObjectiveExtension
16:52:48.198 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:52:48.198 [Lua] ignoring extension VersusSocketObjectiveExtension
16:52:48.198 [Lua] ignoring extension VersusTargetObjectiveExtension
16:52:48.198 [Lua] ignoring extension VersusMissionObjectiveExtension
16:52:48.201 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:52:48.236 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:52:48.236 [Lua] [AchievementManager] Achievements using the steam platform
16:52:48.236 [Lua] PlayerManager:add_player player_1
16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.324 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn
16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn
16:52:48.334 [Lua] respawn_unit_spawned with group id: barn_event_respawn
16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.334 [Lua] respawn_unit_spawned with group id: respawns_sawmill
16:52:48.340 [Lua] [StateIngame] Level seed: 3819074
16:52:48.386 [Lua] [LevelAnalysis] set_random_seed( 3819074)
16:52:48.393 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:52:48.393 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:52:48.394 [Lua] [IngameUI] init
16:52:48.413 [SteamVoipClient] select_out(11000010500508b, off)
16:52:48.417 [Lua] cb_razer_chroma_setup
16:52:48.451 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:52:48.451 [Lua] Set lobby begin:
16:52:48.451 [Lua] Lobby data twitch_enabled = false
16:52:48.451 [Lua] Lobby data selected_mission_id = farmlands
16:52:48.451 [Lua] Lobby data num_players = 1
16:52:48.451 [Lua] Lobby data difficulty_tweak = 0
16:52:48.451 [Lua] Lobby data host = 11000010500508b
16:52:48.451 [Lua] Lobby data matchmaking_type = 2
16:52:48.451 [Lua] Lobby data is_private = true
16:52:48.451 [Lua] Lobby data match_started = true
16:52:48.451 [Lua] Lobby data difficulty = hard
16:52:48.451 [Lua] Lobby data player_slot_1 = 0:0
16:52:48.452 [Lua] Lobby data player_slot_4 = 0:0
16:52:48.452 [Lua] Lobby data unique_server_name = Zealot
16:52:48.452 [Lua] Lobby data quick_game = false
16:52:48.452 [Lua] Lobby data country_code = ZA
16:52:48.452 [Lua] Lobby data matchmaking = false
16:52:48.452 [Lua] Lobby data power_level = 431
16:52:48.452 [Lua] Lobby data mission_id = farmlands
16:52:48.452 [Lua] Lobby data mechanism = adventure
16:52:48.452 [Lua] Lobby data player_slot_5 = 11000010500508b:1
16:52:48.452 [Lua] Lobby data player_slot_2 = 0:0
16:52:48.452 [Lua] Lobby data network_hash = ee62f6c1cf799ec6
16:52:48.452 [Lua] Lobby data player_slot_3 = 0:0
16:52:48.452 [Lua] Lobby data eac_authorized = true
16:52:48.452 [Lua] Set lobby end.
16:52:48.453 [Flow] Spawned:c_barrel_socket
16:52:48.453 [Lua] CurrentConflictSettings default
16:52:48.453 [Lua] [ConflictDirector] conflict_director is ai_ready
16:52:48.456 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:52:48.456 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:52:48.475 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:52:48.475 [Lua] Forming navigation groups in one frame
16:52:48.475 [Lua] Forming navigation groups
16:52:48.511 [Lua] NavigationGroupManager -> calulation time A: 0.036000000000001364
16:52:48.894 [Lua] NavigationGroupManager -> calulation time B: 0.38199999999994816
16:52:48.894 [Lua] number of nav groups: 409
16:52:48.898 [Lua] number of refined nav groups : 264
16:52:48.909 [Lua] NavigationGroupManager -> calulation time C: 0.016000000000019554
16:52:48.910 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.206547792255877 Normalized coefficient: 1.1925902399138368
16:52:48.914 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.586204823106526 Normalized coefficient: 1.3593752432711659
16:52:48.919 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 14.662928232550625 Normalized coefficient: 1.0741374267273671
16:52:48.924 [Lua] -------------> JOW Perfect-density 11.699999999999996 Sum density 10.013978561758993 Normalized coefficient: 1.1683667912651139
16:52:48.926 [Lua] Warning: missing nodes! in zones
16:52:48.932 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
16:52:48.932 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
16:52:48.932 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
16:52:48.932 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:52:48.932 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside
16:52:48.943 [Lua] [LevelAnalysis] Generating boss paths for level: farmlands
16:52:48.943 [Lua] [LevelAnalysis] This level has a total main-path length of 1372.980 meters.
16:52:48.943 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:52:48.943 [Lua] [LevelAnalysis]
16:52:48.943 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:52:48.944 [Lua] [LevelAnalysis]
16:52:48.944 [Lua] [LevelAnalysis] Terror events added:
16:52:48.944 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:52:48.944 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing
16:52:48.944 [Lua] ----> using boss gizmo!
16:52:48.944 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 2, forbidden-dist: -267.1 start-travel-dist: 277.1, end-travel-dist: 250.0 spawn_distance 0.0
16:52:48.944 [Lua] Adding main path event: Vector3Box(161.892, -175.598, 5.006) boss_event_chaos_troll 45 table: 00000000165070F0
16:52:48.944 [Lua] [LevelAnalysis] num_event_places_f: 0.88198651409149165 , num_event_places: 0 , trailing_event_fraction: 0.88198651409149165 , num_events: 1
16:52:48.944 [Lua] [LevelAnalysis] Level path distance: 1372.9797711372375
16:52:48.944 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1372.9797711372375 forbidden_dist: -1272.9797711372375
16:52:48.944 [Lua] [LevelAnalysis] wanted_distance: 1047.2815956683626
16:52:48.944 [Lua] [LevelAnalysis] Terror events added:
16:52:48.944 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:52:48.948 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hard, USING SETTINGS FOR EASY
16:52:48.956 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:52:48.956 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:52:48.956 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=57
16:52:48.956 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:52:48.956 [Lua] [Managers] Calling function on all managers:
16:52:48.956 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:52:48.972 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForEnterGame
16:52:48.972 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForGameObjectSync
16:52:48.976 [Lua] player (11000010500508b,4) was put into party 1
16:52:48.994 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58
16:52:48.994 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59
16:52:48.994 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:4) to profile(3) career(1)
16:52:48.994 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"}]
16:52:48.994 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:4:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1_3p":false,"wwise\/two_handed_hammers":false,"resource_packages\/careers\/dr_ranger":false,"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_01":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":732509440,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1_3p":false,"resource_packages\/careers\/dr_ranger":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_2h_hammer_01_t1\/wpn_dw_2h_hammer_01_t1":false,"units\/weapons\/player\/wpn_dw_xbow_01_t1\/wpn_dw_xbow_01_t1":false,"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_01":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}}
16:52:48.994 [Lua] player (11000010500508b,5) was put into party 1
16:52:49.012 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60
16:52:49.013 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61
16:52:49.013 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:5) to profile(4) career(1)
16:52:49.013 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"}]
16:52:49.013 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_01":false,"wwise\/one_handed_swords":false,"resource_packages\/careers\/we_waywatcher":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1_3p":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_husk_base":false},"inventory_id":1808472192,"first_person":{"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"wwise\/bow":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1_3p":false,"resource_packages\/careers\/we_waywatcher":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_sword_01_t1\/wpn_we_sword_01_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_01_t1\/wpn_we_bow_01_t1":false}}
16:52:49.013 [Lua] player (11000010500508b,2) was put into party 1
16:52:49.032 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62
16:52:49.032 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63
16:52:49.032 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:2) to profile(1) career(1)
16:52:49.032 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":1,"peer_id":"11000010500508b"}]
16:52:49.032 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:2:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false},"inventory_id":951093440,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false}}
16:52:49.238 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, ProfileSynchronizer, async-read,
16:52:49.238 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read,
16:52:49.239 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"}]
16:52:49.239 [Lua] PlayerManager:remove_player peer_id=11000010500508b 2
16:52:49.239 [Lua] [GameNetworkManager] destroying game object with go_id=62
16:52:49.239 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForGameObjectSync
16:52:49.239 [Lua] [PeerSM] 11000010500508b :: on_enter WaitingForPlayers
16:52:49.241 [Lua] player (11000010500508b,2) was put into party 1
16:52:49.263 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=64
16:52:49.263 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=65
16:52:49.263 [Lua] [ProfileSynchronizer] Assigning peer(11000010500508b:2) to profile(1) career(1)
16:52:49.263 [Lua] [SharedState] [SharedState] network_state_11000010500508b: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":1,"peer_id":"11000010500508b"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":1,"peer_id":"11000010500508b"}]
16:52:49.263 [Lua] [SharedState] [SharedState] network_state_11000010500508b: inventory_list:0:2:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false},"inventory_id":1558663552,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"wwise\/one_handed_swords":false}}
16:52:49.272 [Lua] [PeerSM] 11000010500508b :: on_exit WaitingForPlayers
16:52:49.272 [Lua] [PeerSM] 11000010500508b :: on_enter InGame
16:52:49.272 [Lua] [SharedState] [SharedState] network_state_11000010500508b: peer_ingame:11000010500508b:0:0:0 = true
16:52:49.387 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow
16:52:49.387 [Lua] [PackageManager] Force_load: wwise/crossbow
16:52:49.388 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:52:49.584 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:52:49.584 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:52:49.584 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
16:52:49.619 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
16:52:49.619 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
16:52:49.620 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
16:52:49.798 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
16:52:49.798 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
16:52:49.798 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol
16:52:49.882 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol
16:52:49.882 [Lua] [PackageManager] Force_load: wwise/pistol
16:52:49.882 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:52:50.015 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:52:50.015 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:52:50.015 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:52:50.596 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:52:50.596 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:52:50.597 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain
16:52:50.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain
16:52:50.731 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain
16:52:50.732 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:52:50.899 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:52:50.900 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:52:50.900 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
16:52:51.031 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
16:52:51.031 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01
16:52:51.032 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
16:52:51.200 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
16:52:51.200 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1
16:52:51.200 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:52:51.417 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:52:51.417 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:52:51.417 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
16:52:52.073 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
16:52:52.073 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base
16:52:52.074 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1
16:52:52.231 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1
16:52:52.231 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1
16:52:52.231 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p
16:52:52.364 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p
16:52:52.364 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p
16:52:52.364 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:52:52.598 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:52:52.598 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:52:52.598 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1
16:52:52.614 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:2:0:0 = 1558663552
16:52:52.781 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1
16:52:52.781 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1
16:52:52.781 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
16:52:53.505 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
16:52:53.505 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base
16:52:53.506 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
16:52:53.647 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
16:52:53.647 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p
16:52:53.647 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
16:52:53.882 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
16:52:53.882 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh
16:52:53.882 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger
16:52:54.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
16:52:54.097 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
16:52:54.098 [Lua] [PackageManager] Queueing new asynch package: wwise/bow
16:52:54.214 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow
16:52:54.214 [Lua] [PackageManager] Force_load: wwise/bow
16:52:54.214 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
16:52:54.363 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
16:52:54.364 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
16:52:54.364 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher
16:52:54.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher
16:52:54.581 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher
16:52:54.581 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:52:54.730 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:52:54.730 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:52:54.730 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
16:52:54.864 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
16:52:54.864 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
16:52:54.864 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
16:52:55.083 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
16:52:55.083 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh
16:52:55.083 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
16:52:55.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
16:52:55.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
16:52:55.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1
16:52:55.447 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1
16:52:55.447 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1
16:52:55.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
16:52:55.614 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
16:52:55.614 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
16:52:55.614 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01
16:52:55.766 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01
16:52:55.766 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01
16:52:55.766 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
16:52:55.780 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:5:0:0 = 1808472192
16:52:55.897 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
16:52:55.897 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
16:52:55.913 [Lua] [SharedState] [SharedState] network_state_11000010500508b: loaded_inventory_id:11000010500508b:4:0:0 = 732509440
16:52:55.915 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 11000010500508b 4
16:52:55.918 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.918 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.918 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.918 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.919 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:52:55.919 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67
16:52:55.920 [Lua] PlayerManager:assign_unit_ownership Kerillian 11000010500508b 5
16:52:55.922 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.922 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.922 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.922 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.923 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:52:55.923 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69
16:52:55.924 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 11000010500508b 2
16:52:55.926 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.926 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.926 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.926 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:52:55.926 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.927 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:52:55.927 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71
16:52:55.931 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(293.711, -321.175, 1.60056), Vector4(0.042133, 0.01129, -0.173482, -0.983871))
16:52:55.934 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.934 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.934 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.934 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:52:55.934 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:52:55.934 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:52:55.935 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:52:55.935 [Lua] PlayerManager:assign_unit_ownership Zealot 11000010500508b 1
16:52:55.935 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=73
16:52:55.953 [Lua] Switching ConflictSettings: to: chaos
16:52:55.953 [Lua] pacing=chaos
16:52:55.953 [Lua] roaming=nil
16:52:55.953 [Lua] specials=chaos
16:52:55.953 [Lua] debug_color=purple
16:52:55.953 [Lua] contained_breeds=nil
16:52:55.953 [Lua] pack_spawning=chaos
16:52:55.953 [Lua] disabled=false
16:52:55.953 [Lua] factions=nil
16:52:55.953 [Lua] boss=chaos
16:52:55.953 [Lua] horde=chaos
16:52:55.953 [Lua] name=chaos
16:52:55.953 [Lua] intensity=default
16:52:55.953 [Lua] ---
16:52:55.954 [Lua] updating bot weapon metadata for weapon: two_handed_hammers_template_1
16:52:55.954 [Lua] updating bot weapon metadata for weapon: crossbow_template_1
16:52:55.954 [Lua] updating bot weapon metadata for weapon: fencing_sword_template_1
16:52:55.954 [Lua] updating bot weapon metadata for weapon: brace_of_pistols_template_1
16:52:55.954 [Lua] updating bot weapon metadata for weapon: we_one_hand_sword_template_1
16:52:55.954 [Lua] updating bot weapon metadata for weapon: longbow_template_1
16:52:56.250 [Lua] StateInGameRunning:_game_actually_starts()
16:52:56.250 [Lua] #################################################################################################################
16:52:56.250 [Lua] [Loading Time]: 00:00:25 [Transition]: inn_level-farmlands [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:52:56.250 [Lua] #################################################################################################################
16:52:56.250 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32
16:52:56.250 [Lua] [SharedState] [SharedState] network_state_11000010500508b: actually_ingame:11000010500508b:0:0:0 = true
16:52:56.266 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32
16:52:56.586 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32
16:52:56.586 [Lua] Commit load time data
16:53:38.899 [Lua] Players are leaving the safe zone
16:53:42.866 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:53:42.883 [Lua] Spline already found!
16:53:42.920 [Lua] Init group template: spline_patrol
16:53:56.849 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:53:56.866 [Lua] Spline already found!
16:53:56.919 [Lua] Init group template: spline_patrol
16:54:02.151 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:54:02.167 [Lua] Spline already found!
16:54:02.224 [Lua] Init group template: spline_patrol
16:54:16.683 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:54:16.700 [Lua] Spline already found!
16:54:16.737 [Lua] Init group template: spline_patrol
16:54:19.135 [Lua] Time for new HOOORDE! multi_first_wave
16:54:19.135 [Lua] HORDE: Spawning hordes while 25 other ai are spawned
16:54:19.135 [Lua] horde requested: vector_blob
16:54:19.135 [Lua] wants to spawn ahead within distance: 60
16:54:19.135 [Lua] horde crated with id 5 of type vector_blob
16:54:19.135 [Lua] managed to spawn 23/23 horde enemies
16:54:19.135 [Lua] vector blob horde has started
16:54:19.505 [Lua] Init group template: horde
16:54:31.904 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:54:34.551 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:54:34.551 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:54:34.551 [Lua] HORDE: Spawning hordes while 44 other ai are spawned
16:54:34.551 [Lua] horde requested: vector_blob
16:54:34.551 [Lua] wants to spawn ahead within distance: 60
16:54:34.551 [Lua] horde crated with id 6 of type vector_blob
16:54:34.551 [Lua] managed to spawn 21/21 horde enemies
16:54:34.551 [Lua] vector blob horde has started
16:54:34.890 [Lua] Init group template: horde
16:54:44.702 [Lua] HORDE: last wave, reset to standard horde delay
16:54:44.702 [Lua] Time for new HOOORDE! multi_last_wave
16:54:44.702 [Lua] HORDE: Spawning hordes while 50 other ai are spawned
16:54:44.702 [Lua] horde requested: vector_blob
16:54:44.702 [Lua] wants to spawn ahead within distance: 60
16:54:44.702 [Lua] horde crated with id 7 of type vector_blob
16:54:44.703 [Lua] managed to spawn 23/23 horde enemies
16:54:44.703 [Lua] vector blob horde has started
16:54:45.076 [Lua] Init group template: horde
16:54:55.906 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:54:55.946 [Lua] Horde killed: ?
16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:55:13.736 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:55:14.574 [Lua] Horde killed: ?
16:55:17.223 [Lua] Horde killed: ?
16:55:37.856 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:55:38.990 [Lua] main path terror event triggered: boss_event_chaos_troll
16:55:38.990 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0)
16:55:39.020 [Flow] Boss DoorTroll
16:55:39.020 [Flow] Boss DoorTroll
16:55:39.023 [Lua] Init group template: boss_door_closers
16:55:39.557 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:55:43.772 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1219.6156005859375 [Unit '#ID[7cd7a7adbeeab338]']
16:55:47.741 [Flow] destructible planks state 1
16:55:48.189 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:55:48.206 [Flow] destructible planks state 2
16:55:48.206 [Flow] destructible planks state 3 - destroyed
16:55:48.257 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"]
16:55:56.487 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 199.718505859375 [Unit '#ID[7cd7a7adbeeab338]']
16:56:03.455 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 12.603425025939941 [Unit '#ID[7cd7a7adbeeab338]']
16:56:17.621 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source.
16:56:51.741 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:57:08.725 [Lua] chaos troll died!
16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:57:09.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:57:13.558 [Lua] [ChatManager][1]System: Zealot picked up a Loot Die (1)
16:58:14.693 [Lua] ready to jump failed
16:58:17.493 [Lua] fence jumping
16:58:18.510 [Lua] ready to jump failed
16:59:03.094 [Lua] Time for new HOOORDE! multi_first_wave
16:59:03.094 [Lua] HORDE: Spawning hordes while 22 other ai are spawned
16:59:03.094 [Lua] horde requested: vector_blob
16:59:03.094 [Lua] wants to spawn behind within distance: 60
16:59:03.094 [Lua] horde crated with id 9 of type vector_blob
16:59:03.094 [Lua] managed to spawn 21/21 horde enemies
16:59:03.094 [Lua] vector blob horde has started
16:59:03.430 [Lua] Init group template: horde
16:59:09.414 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"]
16:59:09.923 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207
16:59:12.149 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 13
16:59:12.149 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:59:12.149 [Lua] HORDE: Spawning hordes while 43 other ai are spawned
16:59:12.149 [Lua] horde requested: vector_blob
16:59:12.149 [Lua] wants to spawn ahead within distance: 60
16:59:12.149 [Lua] horde crated with id 10 of type vector_blob
16:59:12.149 [Lua] managed to spawn 21/21 horde enemies
16:59:12.149 [Lua] vector blob horde has started
16:59:12.480 [Lua] Init group template: horde
16:59:20.013 [Lua] chaos troll was despawned!
16:59:23.167 [Lua] Horde killed: ?
16:59:23.180 [Lua] HORDE: last wave, reset to standard horde delay
16:59:23.180 [Lua] Time for new HOOORDE! multi_last_wave
16:59:23.180 [Lua] HORDE: Spawning hordes while 40 other ai are spawned
16:59:23.180 [Lua] horde requested: vector_blob
16:59:23.180 [Lua] wants to spawn ahead within distance: 60
16:59:23.180 [Lua] horde crated with id 11 of type vector_blob
16:59:23.180 [Lua] managed to spawn 24/24 horde enemies
16:59:23.180 [Lua] vector blob horde has started
16:59:23.595 [Lua] Init group template: horde
16:59:30.584 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 95 will change to a manual source.
16:59:35.435 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207
16:59:35.697 [Lua] Horde killed: ?
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:39.963 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
16:59:41.584 [Lua] Horde killed: ?
16:59:45.843 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 282899
17:00:50.280 [Lua] fence jumping
17:00:50.848 [Lua] simple los failed
17:00:56.981 [Lua] ready to jump failed
17:00:58.849 [Lua] fence jumping
17:00:58.930 [Lua] fence jumping
17:00:59.963 [Lua] simple los failed
17:01:08.846 [Lua] Time for new HOOORDE! multi_first_wave
17:01:08.846 [Lua] HORDE: Spawning hordes while 12 other ai are spawned
17:01:08.846 [Lua] horde requested: vector_blob
17:01:08.846 [Lua] wants to spawn behind within distance: 60
17:01:08.846 [Lua] horde crated with id 12 of type vector_blob
17:01:08.846 [Lua] managed to spawn 21/21 horde enemies
17:01:08.846 [Lua] vector blob horde has started
17:01:09.184 [Lua] Init group template: horde
17:01:09.715 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
17:01:17.847 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 11
17:01:17.847 [Lua] Time for new HOOORDE! multi_consecutive_wave
17:01:17.847 [Lua] HORDE: Spawning hordes while 34 other ai are spawned
17:01:17.847 [Lua] horde requested: vector_blob
17:01:17.847 [Lua] wants to spawn behind within distance: 60
17:01:17.848 [Lua] horde crated with id 13 of type vector_blob
17:01:17.848 [Lua] managed to spawn 21/21 horde enemies
17:01:17.848 [Lua] vector blob horde has started
17:01:18.186 [Lua] Init group template: horde
17:01:28.905 [Lua] HORDE: last wave, reset to standard horde delay
17:01:28.905 [Lua] Time for new HOOORDE! multi_last_wave
17:01:28.905 [Lua] HORDE: Spawning hordes while 33 other ai are spawned
17:01:28.905 [Lua] horde requested: vector_blob
17:01:28.905 [Lua] wants to spawn behind within distance: 60
17:01:28.905 [Lua] horde crated with id 14 of type vector_blob
17:01:28.905 [Lua] managed to spawn 20/20 horde enemies
17:01:28.905 [Lua] vector blob horde has started
17:01:29.228 [Lua] Init group template: horde
17:01:30.632 [Lua] Horde killed: ?
17:01:39.085 [Lua] Horde killed: ?
17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:01:48.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:01:51.718 [Lua] Horde killed: ?
17:02:30.067 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
17:02:30.936 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position
17:03:05.000 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:03:05.017 [Lua] Spline already found!
17:03:05.053 [Lua] Init group template: spline_patrol
17:03:33.085 [Lua] Time for new HOOORDE! multi_first_wave
17:03:33.085 [Lua] HORDE: Spawning hordes while 10 other ai are spawned
17:03:33.085 [Lua] horde requested: vector_blob
17:03:33.085 [Lua] wants to spawn ahead within distance: 60
17:03:33.085 [Lua] horde crated with id 16 of type vector_blob
17:03:33.085 [Lua] managed to spawn 21/21 horde enemies
17:03:33.085 [Lua] vector blob horde has started
17:03:33.421 [Lua] Init group template: horde
17:03:40.335 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 8 35
17:03:42.954 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
17:03:42.954 [Lua] Time for new HOOORDE! multi_consecutive_wave
17:03:42.954 [Lua] HORDE: Spawning hordes while 34 other ai are spawned
17:03:42.954 [Lua] horde requested: vector_blob
17:03:42.954 [Lua] wants to spawn ahead within distance: 60
17:03:42.955 [Lua] horde crated with id 17 of type vector_blob
17:03:42.955 [Lua] managed to spawn 23/23 horde enemies
17:03:42.955 [Lua] vector blob horde has started
17:03:43.331 [Lua] Init group template: horde
17:03:52.043 [Lua] HORDE: last wave, reset to standard horde delay
17:03:52.043 [Lua] Time for new HOOORDE! multi_last_wave
17:03:52.043 [Lua] HORDE: Spawning hordes while 37 other ai are spawned
17:03:52.043 [Lua] horde requested: vector_blob
17:03:52.043 [Lua] wants to spawn behind within distance: 60
17:03:52.043 [Lua] horde crated with id 18 of type vector_blob
17:03:52.043 [Lua] managed to spawn 22/22 horde enemies
17:03:52.043 [Lua] vector blob horde has started
17:03:52.401 [Lua] Init group template: horde
17:03:58.543 [Lua] Horde killed: ?
17:04:04.192 [Lua] Horde killed: ?
17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:04:12.201 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:04:13.140 [Lua] Horde killed: ?
17:04:52.070 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 7 11
17:05:33.739 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:05:33.755 [Lua] Spline already found!
17:05:33.791 [Lua] Init group template: spline_patrol
17:05:36.238 [Lua] Time for new HOOORDE! multi_first_wave
17:05:36.238 [Lua] HORDE: Spawning hordes while 6 other ai are spawned
17:05:36.238 [Lua] horde requested: vector_blob
17:05:36.238 [Lua] wants to spawn ahead within distance: 60
17:05:36.238 [Lua] horde crated with id 20 of type vector_blob
17:05:36.239 [Lua] managed to spawn 22/22 horde enemies
17:05:36.239 [Lua] vector blob horde has started
17:05:36.598 [Lua] Init group template: horde
17:05:38.539 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:05:38.556 [Lua] Spline already found!
17:05:38.655 [Lua] Init group template: spline_patrol
17:05:44.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207
17:05:52.037 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 12
17:05:52.037 [Lua] Time for new HOOORDE! multi_consecutive_wave
17:05:52.037 [Lua] HORDE: Spawning hordes while 30 other ai are spawned
17:05:52.037 [Lua] horde requested: vector_blob
17:05:52.037 [Lua] wants to spawn ahead within distance: 60
17:05:52.037 [Lua] horde crated with id 22 of type vector_blob
17:05:52.037 [Lua] managed to spawn 24/24 horde enemies
17:05:52.037 [Lua] vector blob horde has started
17:05:52.451 [Lua] Init group template: horde
17:06:05.960 [Lua] Horde killed: ?
17:06:07.274 [Lua] HORDE: last wave, reset to standard horde delay
17:06:07.274 [Lua] Time for new HOOORDE! multi_last_wave
17:06:07.274 [Lua] HORDE: Spawning hordes while 30 other ai are spawned
17:06:07.274 [Lua] horde requested: vector_blob
17:06:07.274 [Lua] wants to spawn ahead within distance: 60
17:06:07.274 [Lua] horde crated with id 23 of type vector_blob
17:06:07.274 [Lua] managed to spawn 21/21 horde enemies
17:06:07.274 [Lua] vector blob horde has started
17:06:07.630 [Lua] Init group template: horde
17:06:08.283 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source.
17:06:10.415 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 71207
17:06:19.623 [Lua] Horde killed: ?
17:06:26.346 [Lua] Horde killed: ?
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:26.924 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 0
17:06:32.815 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x98c9, position: 282899
17:07:12.158 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:07:12.174 [Lua] Spline already found!
17:07:12.212 [Lua] Init group template: spline_patrol
17:07:17.593 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 1 12
17:07:30.199 [Lua] Override Player Respawning barn_event_respawn true
17:07:32.476 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:07:32.492 [Lua] Spline already found!
17:07:32.546 [Lua] Init group template: spline_patrol
17:07:38.444 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 6 24
17:07:42.509 <>Access violation (0xc0000005) in build 2003b9c18405
accessing address FFFFFFFFFFFFFFFF from 00007FF65D02B2D6<>
<>
{00007ff65cc50000, 00ce9000, 60b4df1a, dcc73796-55a1-49f7-820f-8276e5354404, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64\release\vermintide2.pdb}
{00007ff8f3330000, 001f5000, 4f115fac, e2bf5ea3-ecaa-1d53-10f1-e166306a0bcc, 00000001, ntdll.pdb}
{00007ff8f3230000, 000be000, 0871fae9, 1deb36eb-c19f-9389-3e14-684776d19db3, 00000001, kernel32.pdb}
0x00007ff8f3330000:0x00000000000a0bfe KiUserExceptionDispatcher
0x00007ff65cc50000:0x00000000003db2d6
0x00007ff65cc50000:0x00000000003dbe30
0x00007ff65cc50000:0x00000000003dba7e
0x00007ff65cc50000:0x00000000003d37d7
0x00007ff65cc50000:0x00000000003d71e4
0x00007ff65cc50000:0x000000000027a4b1
0x00007ff65cc50000:0x0000000000303b6b
0x00007ff65cc50000:0x00000000002fe0f2
0x00007ff8f3230000:0x0000000000017034 BaseThreadInitThunk
0x00007ff8f3330000:0x0000000000052651 RtlUserThreadStart
<>
<>1<>
<>wt_3<>
<>win32<>
<>2003b9c18405<>
<>release<>
<>Developer Build (1.3.6791.0)<>
<>1f252aff-2096-4f41-a627-457ae1227e78<>
<>--- CPU
CPU: AMD FX(tm)-8320 Eight-Core Processor
Vendor: AuthenticAMD
Logical processors: 8
Family: 6:15, Model: 0:2
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE5
Feature bits:
EBX: 00000100 00001000 00001000 00000000
ECX: 00111110 10011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 16352MB
Available: 12033MB
--- OS
Windows version 10.0 build 19043, 64 bit
Windows 10
Machine ID 8148730f-4e3d-4da0-8385-a40cd187ac82
--- Graphics
Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 11.0, 6052MB) Driver version: 47212
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Broadcom NetLink (TM) Gigabit Ethernet (IPv4, IPv6)
Network interface: Broadcom NetLink (TM) Gigabit Ethernet #2 (IPv4, IPv6)
Network interface: TAP-Windows Adapter V9 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Usb Gaming Keyboard
Input device: Generic (17.0): USB PnP Audio Device
Input device: Generic (17.0): ROG SICA
<>
<>C:\Users\James\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-10-05-16.47.45-1f252aff-2096-4f41-a627-457ae1227e78.log<>
<>C:\Users\James\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-10-05-16.47.45-1f252aff-2096-4f41-a627-457ae1227e78.dmp<>
<>
Memory
Total: 16352 MB
Available: 12864 MB
Used: 3487 MB
Peak Used: 3514 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 32352 MB
Used: 4887 MB
Peak: 4936 MB
<>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
[Log end]