[Log version] 1
[Session] c115034c-c777-4445-9cf2-10d74cd1f455
UTC time stamps
16:39:02.989 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
16:39:02.989 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
16:39:02.989 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
16:39:02.989 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
16:39:02.989 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
16:39:02.995 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
16:39:03.063 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
16:39:03.084 [HTTP Cache] Initialized cache: C:\Users\Daniel\AppData\Roaming\Fatshark\Darktide\http_cache.db
16:39:03.084 [HTTP Cache] Cache file size: 6600 kB
16:39:03.093 [Backend] Created
16:39:03.093 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
16:39:03.678 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
16:39:04.071 [EOS] Overlay loaded and initialized
16:39:04.243 [EOS] Has EAC Client
16:39:04.243 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
16:39:04.243 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
16:39:04.243 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
16:39:04.243 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
16:39:04.243 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
16:39:04.726 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 17-39-04][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
'
16:39:04.763 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1660)
16:39:06.254 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 17-39-06][streamline][error]dlssentry.cpp:745[slOnPluginStartup] Missing NGX context - DLSS cannot run
'
16:39:06.306 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
16:39:06.306 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
16:39:06.711 [Application] --- CPU
CPU: AMD Ryzen 5 3600 6-Core Processor
Vendor: AuthenticAMD
Logical processors: 12
Family: 8:15, Model: 7:1
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000010 00001100 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 16286MB
Available: 9439MB
--- OS
Windows version 10.0 build 19044, 64 bit
Windows 10
Machine ID b843f17e-cb8c-40aa-8827-98d96a31a6a9
--- Network
Network interface: Kaspersky VPN (IPv4, IPv6)
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
--- Input
No input devices detected.
--- Graphics
Graphics card: NVIDIA GeForce GTX 1660 (DirectX 12.1, 5980MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
16:39:06.711 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
16:39:06.754 [Window] Window => active
16:39:06.808 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
16:39:06.811 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
16:39:06.825 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
16:39:08.228 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:39:08.228 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:39:08.228 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:39:08.228 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:39:08.228 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:39:08.522 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
16:39:29.666 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
16:39:29.666 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
16:39:29.667 [Save] Save dir: `C:\Users\Daniel\AppData\Roaming\Fatshark\Darktide`
16:39:30.013 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
16:39:31.244 [Lua] [ParameterResolver] Resolving Game Parameters
16:39:31.244 [Lua] [ParameterResolver] Resolving Development Parameters
16:39:31.244 [Lua] [GameStateMachine] Init state StateBoot
16:39:31.244 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
16:39:31.253 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
16:39:31.370 [EOS] Updating Platform SDK Config, Time: 27.063490
16:39:31.399 [SteamStats] RequestCurrentStats success: true
16:39:31.448 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
16:39:32.472 warning: [EOS] 000002384A0EE2C0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
16:39:32.472 warning: [EOS] 000002384A0EE2C0: request failed, libcurl error: 35 (SSL connect error)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 0 ( Trying 18.210.44.220...)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 1 (TCP_NODELAY set)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 2 (Connected to api.epicgames.dev (18.210.44.220) port 443 (#0))
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 3 (ALPN, offering http/1.1)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 4 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 5 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 6 (OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.epicgames.dev:443 )
16:39:32.472 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 7 (Closing connection 0)
16:39:32.472 warning: [EOS] Lockout of 3.369182s on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:35.844 warning: [EOS] Retry 1 on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:35.978 warning: [EOS] 000002384A0EE2C0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
16:39:35.978 warning: [EOS] 000002384A0EE2C0: request failed, libcurl error: 35 (SSL connect error)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 8 (Hostname api.epicgames.dev was found in DNS cache)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 9 ( Trying 18.210.44.220...)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 10 (TCP_NODELAY set)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 11 (Connected to api.epicgames.dev (18.210.44.220) port 443 (#1))
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 12 (ALPN, offering http/1.1)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 13 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 14 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 15 (OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.epicgames.dev:443 )
16:39:35.978 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 16 (Closing connection 1)
16:39:35.978 warning: [EOS] Lockout of 5.771172s on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:41.753 warning: [EOS] Retry 2 on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:41.920 warning: [EOS] 000002384A0EE2C0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
16:39:41.920 warning: [EOS] 000002384A0EE2C0: request failed, libcurl error: 35 (SSL connect error)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 17 (Hostname api.epicgames.dev was found in DNS cache)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 18 ( Trying 18.210.44.220...)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 19 (TCP_NODELAY set)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 20 (Connected to api.epicgames.dev (18.210.44.220) port 443 (#2))
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 21 (ALPN, offering http/1.1)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 22 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 23 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 24 (OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.epicgames.dev:443 )
16:39:41.920 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 25 (Closing connection 2)
16:39:41.920 warning: [EOS] Lockout of 12.580950s on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:48.721 [Lua] [LocalizationManager] Setup localizers
16:39:48.743 [Lua] [GameStateMachine] Changing state to StateRequireScripts
16:39:48.743 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
16:39:48.743 [Lua] INFO [Log Internal] Global log level set to: 2
16:39:48.743 [Lua] <>project = bishop<>
16:39:48.743 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
16:39:48.743 [Lua] <>build = release<>
16:39:48.743 [Lua] <>platform = win32<>
16:39:48.743 [Lua] <>title_id = 4711<>
16:39:48.743 [Lua] <>content_revision = 67317<>
16:39:48.743 [Lua] <>engine_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229<>
16:39:48.743 [Lua] <>rendering_backend = dx12<>
16:39:48.743 [Lua] <>teamcity_build_id = 238768<>
16:39:48.743 [Lua] <>server = false<>
16:39:48.743 [Lua] <>backend_env = prod<>
16:39:48.743 [Lua] <>steam_id = 110000105863e97<>
16:39:48.743 [Lua] <>steam_user_name = Rechet<>
16:39:48.743 [Lua] <>steam_app_id = 1361210<>
16:39:48.744 [Lua] <>machine_id = b843f17e-cb8c-40aa-8827-98d96a31a6a9<>
16:39:48.744 [Lua] INFO [Testify] Ready!
16:39:48.824 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
16:39:48.926 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
16:39:49.167 [Lua] INFO [GameStateMachine] Changing state to StateGame
16:39:49.197 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
16:39:49.197 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
16:39:49.197 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
16:39:49.197 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
16:39:49.197 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
16:39:49.197 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
16:39:49.197 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:39:49.212 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
16:39:49.212 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:39:49.212 [Lua] INFO [Input Manager] Init device: mouse, 1
16:39:49.212 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
16:39:49.212 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
16:39:49.212 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
16:39:49.212 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
16:39:49.212 [Lua] INFO [Input Manager] Init device: keyboard, 1
16:39:49.212 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
16:39:49.212 [Lua] INFO [Input Manager] Using input from: keyboard(1)
16:39:49.213 [Lua] INFO [MechanismManager] Initialized without mechanism
16:39:49.213 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a
16:39:49.242 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:39:49.242 [Lua] INFO [AccountManager] Using base account manager
16:39:49.250 [Lua] INFO [GameStateMachine] Init state StateSplash
16:39:49.251 [Lua] INFO [Input Manager] Created a InputService of type [View]
16:39:49.251 [Lua] INFO [ConstantElementLoading] State changed nil ->
16:39:49.251 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
16:39:49.987 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
16:39:49.987 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:39:54.507 warning: [EOS] Retry 3 on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:54.658 warning: [EOS] 000002384A0EE2C0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
16:39:54.658 warning: [EOS] 000002384A0EE2C0: request failed, libcurl error: 35 (SSL connect error)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 26 (Hostname api.epicgames.dev was found in DNS cache)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 27 ( Trying 18.210.44.220...)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 28 (TCP_NODELAY set)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 29 (Connected to api.epicgames.dev (18.210.44.220) port 443 (#3))
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 30 (ALPN, offering http/1.1)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 31 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 32 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 33 (OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.epicgames.dev:443 )
16:39:54.658 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 34 (Closing connection 3)
16:39:54.658 warning: [EOS] Lockout of 25.478806s on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:39:58.939 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
16:39:58.939 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:40:02.729 [Lua] INFO [GameStateMachine] Changing state to StateTitle
16:40:02.730 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
16:40:02.730 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
16:40:03.302 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
16:40:05.735 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:40:06.202 error: [Backend] Authentication queue join request failed
16:40:06.219 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:107: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x01f43e50;
[3] q = table: 0x01e03980; i = 1; obj = table: 0x01e1a250;
[4] dt = 0.016667099944163; t = 17.137296348803; async = function: 0x002e6970;
[5] self = table: 0x00129830; dt = 0.016667099944163; network_is_active = false; t = 17.137296348803;
[6] self = table: 0x00164020; dt = 0.016667099944163; t = nil;
[7] self = table: 0x00073ea0; dt = 0.016667099944163;
[8] dt = 0.016667099944163; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 0,
description = "Authentication queue join request failed",
}
16:40:06.219 [Lua] INFO [StateTitle] Changing state signing_in -> error
16:40:09.571 [Lua] INFO [StateTitle] Changing state error -> idle
16:40:11.305 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:40:11.721 error: [Backend] Authentication queue join request failed
16:40:11.738 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:107: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x01e5ed60;
[3] q = table: 0x03663ad0; i = 1; obj = table: 0x00557980;
[4] dt = 0.01666700002372; t = 22.656690849944; async = function: 0x0391f440;
[5] self = table: 0x00129830; dt = 0.01666700002372; network_is_active = false; t = 22.656690849944;
[6] self = table: 0x00164020; dt = 0.01666700002372; t = nil;
[7] self = table: 0x00073ea0; dt = 0.01666700002372;
[8] dt = 0.01666700002372; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 0,
description = "Authentication queue join request failed",
}
16:40:11.738 [Lua] INFO [StateTitle] Changing state signing_in -> error
16:40:13.806 [Lua] INFO [StateTitle] Changing state error -> idle
16:40:15.290 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:40:15.656 error: [Backend] Authentication queue join request failed
16:40:15.673 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:107: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x01eb1660;
[3] q = table: 0x01c87ff0; i = 1; obj = table: 0x01c9ef00;
[4] dt = 0.016666900026852; t = 26.591524849757; async = function: 0x00567760;
[5] self = table: 0x00129830; dt = 0.016666900026852; network_is_active = false; t = 26.591524849757;
[6] self = table: 0x00164020; dt = 0.016666900026852; t = nil;
[7] self = table: 0x00073ea0; dt = 0.016666900026852;
[8] dt = 0.016666900026852; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 0,
description = "Authentication queue join request failed",
}
16:40:15.673 [Lua] INFO [StateTitle] Changing state signing_in -> error
16:40:17.823 [Lua] INFO [StateTitle] Changing state error -> idle
16:40:20.141 warning: [EOS] Retry 4 on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:40:20.275 warning: [EOS] 000002384A0EE2C0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
16:40:20.275 warning: [EOS] 000002384A0EE2C0: request failed, libcurl error: 35 (SSL connect error)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 35 (Hostname api.epicgames.dev was found in DNS cache)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 36 ( Trying 18.210.44.220...)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 37 (TCP_NODELAY set)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 38 (Connected to api.epicgames.dev (18.210.44.220) port 443 (#4))
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 39 (ALPN, offering http/1.1)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 40 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 41 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 42 (OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.epicgames.dev:443 )
16:40:20.275 warning: [EOS] 000002384A0EE2C0: libcurl info message cache 43 (Closing connection 4)
16:40:20.275 warning: [EOS] Lockout of 33.196201s on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
16:40:22.074 [Window] Window => inactive
16:40:22.186 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:40:26.204 [Lua] <>shutdown = true<>
16:40:26.205 [Application] Window signals application exit.
16:40:26.264 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
16:40:26.264 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
16:40:26.264 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
16:40:26.264 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
16:40:28.372 [Lua] <>shutdown = true<>
16:40:28.372 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
16:40:28.373 [Lua] INFO [Log Internal] Global log level set to: 5
16:40:28.373 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]