[Log version] 1
[Session] 713adf7e-ffae-4d0b-a07e-66ec7762a2a4
UTC time stamps
16:07:30.211 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
16:07:30.211 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
16:07:30.211 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
16:07:30.211 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
16:07:30.211 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
16:07:30.212 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
16:07:30.243 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
16:07:30.255 [HTTP Cache] Initialized cache: C:\Users\Keron\AppData\Roaming\Fatshark\Darktide\http_cache.db
16:07:30.255 [HTTP Cache] Cache file size: 9888 kB
16:07:30.271 [Backend] Created
16:07:30.271 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
16:07:30.985 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
16:07:31.000 [EOS] Overlay will not load, because the binary's path is not configured
16:07:31.091 [EOS] Has EAC Client
16:07:31.091 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
16:07:31.091 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
16:07:31.091 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
16:07:31.091 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
16:07:31.091 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
16:07:31.460 error: [D3D12_RENDER_DEVICE] SL Error: '[23.11.2022 08-07-31][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
'
16:07:31.485 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3060)
16:07:33.934 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
16:07:33.934 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
16:07:35.098 [Application] --- CPU
CPU: AMD Ryzen 5 5600X 6-Core Processor
Vendor: AuthenticAMD
Logical processors: 12
Family: 10:15, Model: 2:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000000 00001100 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 32689MB
Available: 11068MB
--- OS
Windows version 10.0 build 19045, 64 bit
Windows 10
Machine ID 2947dcae-3d34-4ac1-8709-2f9638d007fc
--- Network
Network interface: Realtek PCIe GbE Family Controller #3 (IPv4, IPv6)
Network interface: TAP-NordVPN Windows Adapter V9 (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #5 (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #6 (IPv4, IPv6)
Network interface: Intel(R) Wi-Fi 6 AX200 160MHz #3 (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) #3 (IPv4, IPv6)
--- Input
No input devices detected.
--- Graphics
Graphics card: NVIDIA GeForce RTX 3060 (DirectX 12.1, 12129MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
16:07:35.098 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
16:07:35.131 [Window] Window => active
16:07:35.235 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
16:07:35.236 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
16:07:35.238 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
16:07:35.671 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:07:35.671 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:07:35.671 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
16:07:35.671 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
16:07:35.671 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
16:07:36.616 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
16:07:36.892 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
16:07:36.892 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
16:07:36.892 [Save] Save dir: `C:\Users\Keron\AppData\Roaming\Fatshark\Darktide`
16:07:36.892 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
16:07:36.916 [Lua] [ParameterResolver] Resolving Game Parameters
16:07:36.916 [Lua] [ParameterResolver] Resolving Development Parameters
16:07:36.916 [Lua] [GameStateMachine] Init state StateBoot
16:07:36.916 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
16:07:36.916 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
16:07:36.916 [EOS] Updating Platform SDK Config, Time: 5.825110
16:07:36.925 [SteamStats] RequestCurrentStats success: true
16:07:36.928 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
16:07:37.486 [EOS] SDK Config Platform Update Request Successful, Time: 6.360964
16:07:37.488 [EOS] Start Session (User: ...)
16:07:37.488 warning: [EOS] EOS SDK Analytics disabled for route [1].
16:07:37.491 [EOS] Updating Product SDK Config, Time: 6.394474
16:07:37.870 [EOS] Start Session (User: ...)
16:07:38.324 [EOS] SDK Config Product Update Request Successful, Time: 7.125494
16:07:38.327 warning: [EOS] Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
16:07:38.327 warning: [EOS] Social overlay is disabled due to overlay setup failure (EOS_UnexpectedError).
16:07:38.327 [EOS] SDK Config Data - Watermark: -934553538
16:07:38.327 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 7.125494, Update Interval: 344.105957
16:07:38.346 [Lua] [LocalizationManager] Setup localizers
16:07:38.530 [Lua] [GameStateMachine] Changing state to StateRequireScripts
16:07:38.530 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
16:07:38.530 [Lua] INFO [Log Internal] Global log level set to: 2
16:07:38.530 [Lua] <>project = bishop<>
16:07:38.530 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
16:07:38.530 [Lua] <>build = release<>
16:07:38.530 [Lua] <>platform = win32<>
16:07:38.530 [Lua] <>title_id = 4711<>
16:07:38.530 [Lua] <>content_revision = 67317<>
16:07:38.530 [Lua] <>engine_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229<>
16:07:38.530 [Lua] <>rendering_backend = dx12<>
16:07:38.530 [Lua] <>teamcity_build_id = 238768<>
16:07:38.530 [Lua] <>server = false<>
16:07:38.530 [Lua] <>backend_env = prod<>
16:07:38.530 [Lua] <>steam_id = 1100001047dad7c<>
16:07:38.538 [Lua] <>steam_user_name = ThreeWorlds<>
16:07:38.539 [Lua] <>steam_app_id = 1361210<>
16:07:38.539 [Lua] <>machine_id = 2947dcae-3d34-4ac1-8709-2f9638d007fc<>
16:07:38.539 [Lua] INFO [Testify] Ready!
16:07:38.617 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
16:07:38.712 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
16:07:38.760 [Lua] INFO [GameStateMachine] Changing state to StateGame
16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
16:07:38.760 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
16:07:38.760 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:07:38.760 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
16:07:38.760 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:07:38.761 [Lua] INFO [Input Manager] Init device: mouse, 1
16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
16:07:38.761 [Lua] INFO [Input Manager] Init device: keyboard, 1
16:07:38.761 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
16:07:38.761 [Lua] INFO [Input Manager] Using input from: keyboard(1)
16:07:38.761 [Lua] INFO [MechanismManager] Initialized without mechanism
16:07:38.761 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a
16:07:38.761 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
16:07:38.761 [Lua] INFO [AccountManager] Using base account manager
16:07:38.769 [Lua] INFO [GameStateMachine] Init state StateSplash
16:07:38.770 [Lua] INFO [Input Manager] Created a InputService of type [View]
16:07:38.770 [Lua] INFO [ConstantElementLoading] State changed nil ->
16:07:38.770 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
16:07:38.971 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
16:07:38.971 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:07:50.392 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
16:07:50.392 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
16:07:52.633 [Window] Window => inactive
16:07:52.634 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:07:59.661 [Window] Window => active
16:07:59.661 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
16:08:00.711 [Lua] INFO [GameStateMachine] Changing state to StateTitle
16:08:00.711 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
16:08:00.711 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
16:08:00.833 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
16:08:01.897 [Lua] INFO [StateTitle] Changing state idle -> signing_in
16:08:02.982 [Backend] Joined authentication queue at position 0
16:08:03.349 [Backend] Finished waiting in authentication queue
16:08:03.366 [Lua] <>account_id = 9a4d4e38-a873-4be7-a071-b9ed639e0ab1<>
16:08:03.485 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 5ad7b32aa77667c5
16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32
16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /game-settings
16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items
16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo
16:08:03.488 [Lua] <>account_id = 9a4d4e38-a873-4be7-a071-b9ed639e0ab1<>
16:08:03.488 [Lua] INFO [BackendManager] title_request: POST /store/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/payments/reconcile?platform=steam
16:08:03.488 [Lua] INFO [BackendManager] title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:03.489 [Lua] INFO [Backend] Starting time sync
16:08:04.375 [Window] Window => inactive
16:08:04.375 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
16:08:12.453 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/67317/Ub9KnHHtghx93axXvQWw2NLq8JcWQ1Q5z8Kj.json
16:08:13.497 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:13.497 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:13.514 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:13.815 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32
16:08:13.915 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings
16:08:13.998 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:23.925 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:24.009 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:24.543 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings
16:08:24.693 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:34.555 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:34.722 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:36.124 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:36.241 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 504
Description: Error fetching data
Body:
504 Gateway Time-out
504 Gateway Time-out
Headers:
{
server = "awselb/2.0",
content-type = "text/html",
connection = "keep-alive",
content-length = "132",
x-cache = "Error from cloudfront",
x-amz-cf-pop = "LAX50-C2",
via = "1.1 6f9c977a59db9a95a2e65aaab6409f3c.cloudfront.net (CloudFront)",
x-amz-cf-id = "usgNmQSvlngx2diar1kWe9UPpmbDYDGIiFRuLyo_f9MzxKvE6cFxEg==",
age = "1",
date = "Wed, 23 Nov 2022 16:08:35 GMT",
}
16:08:36.542 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings
16:08:38.427 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:38.527 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 504
Description: Error fetching data
Body:
504 Gateway Time-out
504 Gateway Time-out
Headers:
{
server = "awselb/2.0",
content-type = "text/html",
connection = "keep-alive",
content-length = "132",
x-cache = "Error from cloudfront",
x-amz-cf-pop = "LAX50-C2",
via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)",
x-amz-cf-id = "had7w_Ng4j8Zh8nQp1_GbRDvhdKJ3V3ym6G0LwHHzjS7jHG4TGt9UQ==",
age = "3",
date = "Wed, 23 Nov 2022 16:08:35 GMT",
}
16:08:44.633 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true
16:08:44.851 warning: [Lua] WARNING [AchievementsManager] Failed to fetch data, the error was: {
{
__locals = "
[1] x = Backend error:
Code: 504
Description: Error fetching data
Body:
504 Gateway Time-out
504 Gateway Time-out
Headers:
{
server = "awselb/2.0",
content-type = "text/html",
connection = "keep-alive",
content-length = "132",
x-cache = "Error from cloudfront",
x-amz-cf-pop = "LAX50-C2",
via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)",
x-amz-cf-id = "2Pomwl9dc8NUvuNVYP_-Vf4d8i027C77e0OZ-8xxqNiV0l1rNZtJnA==",
age = "10",
date = "Wed, 23 Nov 2022 16:08:35 GMT",
}
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:212
@scripts/managers/data_service/services/account_service.lua:57<>;
[2] (*temporary) = function: 0x0142a6d0;
[3] q = table: 0x03a062e0; i = 1; obj = table: 0x03a05ae0;
[4] dt = 0.016726699945875; t = 66.212386446067; async = function: 0x02610020;
[5] self = table: 0x00129800; dt = 0.016726699945875; network_is_active = true; t = 66.212386446067;
[6] self = table: 0x001645b0; dt = 0.016726699945875; t = nil;
[7] self = table: 0x00073e70; dt = 0.016726699945875;
[8] dt = 0.016726699945875; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:212
@scripts/managers/data_service/services/account_service.lua:57<>",
code = 504,
response_time = -1,
status = 504,
body = "
504 Gateway Time-out
504 Gateway Time-out
",
description = "Error fetching data",
headers = {
server = "awselb/2.0",
content-type = "text/html",
connection = "keep-alive",
content-length = "132",
x-cache = "Error from cloudfront",
x-amz-cf-pop = "LAX50-C2",
via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)",
x-amz-cf-id = "2Pomwl9dc8NUvuNVYP_-Vf4d8i027C77e0OZ-8xxqNiV0l1rNZtJnA==",
age = "10",
date = "Wed, 23 Nov 2022 16:08:35 GMT",
},
},
__locals = "
[1] x = table: 0x01b424f0;
[2] (*temporary) = function: 0x024508a0;
[3] q = table: 0x03a052e0; i = 1; obj = table: 0x039f3f00;
[4] dt = 0.016726699945875; t = 66.212386446067; async = function: 0x024507f0;
[5] self = table: 0x00129800; dt = 0.016726699945875; network_is_active = true; t = 66.212386446067;
[6] self = table: 0x001645b0; dt = 0.016726699945875; t = nil;
[7] self = table: 0x00073e70; dt = 0.016726699945875;
[8] dt = 0.016726699945875; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:214
@scripts/managers/data_service/services/account_service.lua:57<>",
}
16:08:46.552 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:08:50.004 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings
16:09:00.031 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause:
Backend error:
Code: 0
Description: Error fetching data
16:09:07.754 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings
16:09:17.846 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:107: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
true,
{
__locals = "
[1] x = Backend error:
Code: 0
Description: Error fetching data
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53
=[C]:-1<>;
[2] (*temporary) = function: 0x020fedc0;
[3] q = table: 0x03427800; i = 1; obj = table: 0x03299cb0;
[4] dt = 0.01666710002437; t = 99.157868045987; async = function: 0x03374960;
[5] self = table: 0x00129800; dt = 0.01666710002437; network_is_active = true; t = 99.157868045987;
[6] self = table: 0x001645b0; dt = 0.01666710002437; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666710002437;
[8] dt = 0.01666710002437; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53
=[C]:-1<>",
code = 0,
response_time = -1,
status = 0,
description = "Error fetching data",
},
{
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
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item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
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workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
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workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/muzzle_01/muzzle_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01",
feature_flags = (rec-limit),
attach_node = "ap_muzzle_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_5c = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_5c/trinket_5c",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_5c_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_5c",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_5c",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_02/helmet_02",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera = {
material_overrides = (rec-limit),
sort_order = 25,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_color_psyker_01_black_scalera_desc",
name = "content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "eye_color_psyker_01_black_scalera",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Psyker glowing eyes variant",
display_name = "loc_eye_color_psyker_01_black_scalera",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_feet/frateris_militia_shoes_g = {
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_g/frateris_militia_shoes_g",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_leftleg",
item_list_faction = "Player",
name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_g",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/ranged/grips/flamer_rifle_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/face_scars/scar_face_08 = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/scars/scar_face_08/scar_face_08",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_scar_face_08_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/human/face_scars/scar_face_08",
dev_name = "scar_face_08",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for human face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_scar_face_08",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/face_scars/scar_face_16 = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/scars/scar_face_16/scar_face_16",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_scar_face_16_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/human/face_scars/scar_face_16",
dev_name = "scar_face_16",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for human face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_scar_face_16",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_thumper_p1/suppression_on_close_kill = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill",
description = "loc_trait_bespoke_suppression_on_close_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_054",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small",
dev_name = "",
name = "content/items/traits/bespoke_thumper_p1/suppression_on_close_kill",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_suppression_on_close_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff",
description = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_175",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_175_small",
dev_name = "",
name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/faces/male_caucasian_face_05 = {
base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_05/face_caucasian_05",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/male_caucasian_face_05",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/2d/portrait_frames/default = {
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_default_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/default",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/default",
dev_name = "default",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "This is default",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_default",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/default",
},
content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_chainsword_2h_p1_armor_penetration_against_staggered",
description = "loc_trait_bespoke_armor_penetration_against_staggered_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_201",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_201_small",
dev_name = "armor_penetration_against_staggered",
name = "content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered",
dev_description = "{rending:%s} Rending when attacking staggered enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_armor_penetration_against_staggered",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/melee/blades/chain_axe_blade_03 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/chain_axe/attachments/blade_03/blade_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/blades/chain_axe_blade_03",
feature_flags = (rec-limit),
attach_node = "ap_blade_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/receiver_01/receiver_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01",
feature_flags = (rec-limit),
attach_node = "rp_autogun_ak_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03",
workflow_state = "RELEASABLE",
},
content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_on_cleaving_melee",
description = "loc_trait_bespoke_crit_chance_on_cleaving_melee_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_105",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_105_small",
dev_name = "crit_chance_on_cleaving_melee",
name = "content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee",
dev_description = "Cleaving trough several enemies with gauntlet melee attack increases crit chance by {crit_chance:%s} for {time:%s} seconds.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_chance_on_cleaving_melee",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/skins/mo_970_camo_25 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_970_camo_25",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/minions/decal_material_overrides/decal_transit_03 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_transit_03",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment = {
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/special/training_grounds_psyker_attachment/training_ground_psyker_attachment",
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
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},
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dev_description = "
",
},
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},
content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette = {
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},
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},
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},
content/items/characters/player/ogryn/gear_hands/ogryn_imperial_guard_gloves_a = {
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},
content/items/characters/player/human/gear_attachments/npc_iven_rannick_accessories = {
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},
content/items/weapons/player/ranged/magazines/autogun_rifle_ak_magazine_01 = {
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},
content/items/characters/minions/gib_items/chaos_ogryn_flesh = {
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},
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_wt_06 = {
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},
content/items/characters/player/human/attachment_base/male_mannequin_arms = {
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},
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dev_description = "Increased damage by {damage:%s} against staggered enemies.",
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},
content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_01 = {
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},
content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_05 = {
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},
content/items/weapons/minions/ranged/renegade_lasgun_b = {
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reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/characters/player/ogryn/gear_lowerbody/ogryn_prisoner_lowerbody_c = {
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dev_description = "Prison pants for those charged with insubordination.",
},
content/items/perks/gadget_common/trait_gadget_grim_corruption_resistance = {
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},
content/items/characters/player/hair_colors/hair_color_black_02 = {
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dev_description = "Black hair color variant",
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},
content/items/traits/bespoke_thunderhammer_2h_p1/hit_mass_consumption_reduction_on_kill = {
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},
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},
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},
content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time = {
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name = "content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time",
dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.",
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},
content/items/characters/player/skin_colors/skin_color_african_01 = {
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material_override_apply_to_parent = true,
item_type = "SKIN_COLOR",
dev_description = "Dark skin tone variant",
display_name = "loc_skin_color_dark_01",
is_fallback_item = false,
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},
content/items/characters/player/human/gear_arms/empty_arms = {
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name = "content/items/characters/player/human/gear_arms/empty_arms",
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},
content/items/weapons/player/melee/connectors/human_power_maul_connector_01 = {
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name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_01",
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},
content/items/2d/portrait_frames/metal_04 = {
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workflow_checklist = (rec-limit),
description = "loc_metal_04_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/metal_04",
item_type = "PORTRAIT_FRAME",
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dev_name = "metal_04",
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dev_description = "This is metal_04",
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breeds = (rec-limit),
item_category = "UI",
display_name = "loc_metal_04",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_04",
},
content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03 = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01_attach_lvl_03/astra_upperbody_career_01_attach_lvl_03",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body_01_var_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_newly_infected_offset",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/bolt_gun/attachments/underbarrel_02/underbarrel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02",
feature_flags = (rec-limit),
attach_node = "ap_underbarrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/fullbody_a/fullbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/face_hair/female_facial_hair_base = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_base/facial_hair_base",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_female_facial_hair_base_desc",
name = "content/items/characters/player/human/face_hair/female_facial_hair_base",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "female_facial_hair_base",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Thin eyebrows",
display_name = "loc_female_facial_hair_base",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a = {
sort_order = 500,
base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_tripplemohawk_a/hair_short_tripplemohawk_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_hair_short_tripplemohawk_a_desc",
name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_hair_short_tripplemohawk_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Ogryn tripple mohawk",
display_name = "loc_ogryn_hair_short_tripplemohawk_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire",
description = "loc_trait_bespoke_power_bonus_on_continuous_fire_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_126",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_126_small",
dev_name = "Heated muzzle",
name = "content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire",
dev_description = "Continuous fire increases Power by {power_level:%s} the longer you keep firing.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_bonus_on_continuous_fire",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_arms/servitor_arms_02 = {
show_in_1p = true,
base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/arms_02",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
tags = (rec-limit),
always_owned = false,
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
genders = (rec-limit),
is_fallback_item = false,
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_arms/servitor_arms_02",
workflow_state = "RELEASABLE",
},
content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_rifle/ammunition/ammunition_01/ammunition_02",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_bullet_02",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_09a = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_09a",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_06/barrel_06",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff",
description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_174",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small",
dev_name = "-",
name = "content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11 = {
material_overrides = (rec-limit),
sort_order = 0,
show_in_1p = false,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11",
description = "loc_body_tattoo_ogryn_11_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_ogryn_11",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style tattoo for ogryn body",
display_name = "loc_body_tattoo_ogryn_11",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/environment_overrides/acid_01 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/environment_overrides/acid_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/weapons/player/skins/mo_739_camo_19 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_739_camo_19",
item_type = "MATERIAL_OVERRIDES",
},
content/items/animations/end_of_round/end_of_round_veteran_001 = {
face_animation_event = "pose_amused",
state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
prop_item = "",
animation_event = "eor_veteran_001",
always_owned = false,
icon = "",
item_type = "END_OF_ROUND",
name = "content/items/animations/end_of_round/end_of_round_veteran_001",
dev_name = "end_of_round_veteran_001",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Veteran standing with their right hand tucked in their belt",
tags = (rec-limit),
description = "loc_end_of_round_veteran_001_desc",
feature_flags = (rec-limit),
display_name = "loc_end_of_round_veteran_001",
is_fallback_item = false,
slots = (rec-limit),
},
content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/stock_02/stock_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02",
feature_flags = (rec-limit),
attach_node = "ap_stock_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/thunder_hammer/attachments/pommel_02/pommel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02",
feature_flags = (rec-limit),
attach_node = "ap_pommel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/gadgets/defensive_gadget_17 = {
is_display_name_ref = true,
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
feature_flags = (rec-limit),
attach_node = "j_rightweaponattach",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
is_description_ref = false,
icon = "",
item_type = "GADGET",
dev_name = "",
name = "content/items/gadgets/defensive_gadget_17",
trait_restrictions = (rec-limit),
tags = (rec-limit),
attachments = (rec-limit),
slots = (rec-limit),
display_name = "loc_curio_c_i01",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/attachment_base/male_torso = {
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
tags = (rec-limit),
base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/torso_01",
name = "content/items/characters/player/ogryn/attachment_base/male_torso",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/perks/melee_common/wield_increase_damage = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_increase_damage",
description = "loc_trait_melee_common_wield_increase_attack_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/melee_common/wield_increase_damage",
dev_description = "Increase Melee Attack Damage by {damage:%s}",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_torso/npc_upperbody_b = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_b/npc_upperbody_b",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/npc_upperbody_b",
workflow_state = "RELEASABLE",
},
content/items/curios/devices/device_h_01 = {
base_unit = "content/weapons/player/attachments/devices/device_h/device_h_01",
resource_dependencies = (rec-limit),
tags = (rec-limit),
feature_flags = (rec-limit),
attach_node = "ap_device_float",
item_list_faction = "Player",
name = "content/items/curios/devices/device_h_01",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.045000001788139343,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02",
workflow_state = "RELEASABLE",
description = "loc_zealot_upperbody_career_02_lvl_05_set_02_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "zealot_upperbody_career_02_lvl_05_set_02",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Zealot Preacher class tier 5 upperbody apparel. Inquisition color scheme. ",
mask_arms = "mask_arms_keep_finger_tops",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_zealot_upperbody_career_02_lvl_05_set_02",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount = {
show_in_1p = true,
base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/shoulder_mount_01",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
tags = (rec-limit),
always_owned = false,
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
genders = (rec-limit),
is_fallback_item = false,
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount",
workflow_state = "RELEASABLE",
},
content/items/traits/bespoke_lasgun_p3/increased_sprint_speed = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed",
description = "loc_trait_bespoke_increased_sprint_speed_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_056",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small",
dev_name = "",
name = "content/items/traits/bespoke_lasgun_p3/increased_sprint_speed",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increased_sprint_speed",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c = {
sort_order = 18,
base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_c/hair_short_modular_c",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_hair_short_c_desc",
name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_hair_short_c",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Ogryn afro with dreads and shaved sides",
display_name = "loc_ogryn_hair_short_c",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/melee/heads/axe_head_04 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/axe/attachments/head_04/head_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/heads/axe_head_04",
feature_flags = (rec-limit),
attach_node = "ap_head_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemleft_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_05/emblem_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemleft_05",
feature_flags = (rec-limit),
attach_node = "ap_emblem_left",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01",
workflow_state = "RELEASABLE",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_sniper/special_sniper",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_veteran_lowerbody_career_02_lvl_05_set_04_desc",
name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "veteran_lowerbody_career_02_lvl_05_set_04",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_veteran_lowerbody_career_02_lvl_05_set_04",
is_fallback_item = false,
dev_description = "Veteran Grunt tier 5 pants with armored boots. Inquisition color scheme. ",
},
content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_03/face_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_cultist_03_offset",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/perks/ranged_common/wield_increase_finesse_modifier = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_ranged_increase_finesse",
description = "loc_trait_ranged_common_wield_increase_finesse_modifier_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/ranged_common/wield_increase_finesse_modifier",
dev_description = "Increase Finesse modifier by {finesse_modifier:%s}",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_gear/melee_a = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_a/melee_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_a",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/body_tattoo/body_tattoo_markus = {
material_overrides = (rec-limit),
sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_markus",
description = "loc_body_tattoo_markus_desc",
workflow_state = "RELEASABLE",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_markus",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "V2 Xover tattoo inspiered by Victor",
display_name = "loc_body_tattoo_markus",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/curios/carriers/carrier_a = {
show_in_1p = false,
base_unit = "content/weapons/player/attachments/devices/carrier_a/carrier_a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "rp_devices_chained_rig",
item_list_faction = "Player",
name = "content/items/curios/carriers/carrier_a",
workflow_checklist = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_bolter_p1_cleave_and_no_explode_on_unarmored",
description = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_151",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_151_small",
dev_name = "Flesh tearing rounds",
name = "content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored",
dev_description = "Shots cleave trough and never explode when firing at unarmored targets.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/melee/grips/shovel_grip_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/shovel/attachments/grip_05/grip_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/grips/shovel_grip_05",
feature_flags = (rec-limit),
attach_node = "rp_shovel_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/curios/devices/device_g_02 = {
base_unit = "content/weapons/player/attachments/devices/device_g/device_g_02",
resource_dependencies = (rec-limit),
tags = (rec-limit),
feature_flags = (rec-limit),
attach_node = "ap_device_float",
item_list_faction = "Player",
name = "content/items/curios/devices/device_g_02",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/face_scars/scar_face_07 = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/scars/scar_face_07/scar_face_07",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_scar_face_07_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/human/face_scars/scar_face_07",
dev_name = "scar_face_07",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for human face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_scar_face_07",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/pommel_02/pommel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02",
feature_flags = (rec-limit),
attach_node = "ap_pommel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/backpacks/backpack_b = {
material_overrides = (rec-limit),
sort_order = 0,
base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_b/backpack_b",
feature_flags = (rec-limit),
attach_node = "j_backpackoffset",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_backpack_b_desc",
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_EXTRA_COSMETIC",
dev_name = "backpack_b",
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
name = "content/items/characters/player/human/backpacks/backpack_b",
dev_description = "This is backpack_b",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
profile_properties = (rec-limit),
display_name = "loc_backpack_b",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/perks/ranged_common/wield_increase_berserker_damage = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_ranged_common_wield_increased_berserker_damage",
description = "loc_trait_ranged_common_wield_berserker_damage_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/ranged_common/wield_increase_berserker_damage",
dev_description = "Deal {damage:%s} additional damage to Berserker enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push",
description = "loc_trait_bespoke_crit_chance_on_push_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_097",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_097_small",
dev_name = "Push and smash",
name = "content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push",
dev_description = "Pushing enemies increases your crit chance by {crit_chance:%s} for {time:%s} seconds. ",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_chance_on_push",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/minions/ranged/renegade_lasgun = {
material_overrides = (rec-limit),
fx_sources = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
is_fallback_item = false,
name = "content/items/weapons/minions/ranged/renegade_lasgun",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
wielded_attach_node = "j_rightweaponattach",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/curios/curio_a_a01 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_a_a01_desc",
item_type = "GADGET",
dev_name = "curio_a_a01",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_a_a01",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_a_a01",
name = "content/items/curios/curio_a_a01",
weapon_type = (rec-limit),
},
content/items/characters/player/human/face_scars/scar_face_31 = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/scars/scar_face_31/scar_face_31",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_scar_face_31_desc",
resource_dependencies = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/human/face_scars/scar_face_31",
dev_name = "scar_face_31",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Leech scar for human face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_scar_face_31",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_a_01/imperial_guard_upperbody_a_01_arms",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
show_in_1p = true,
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms",
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_848_camo_22 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_848_camo_22",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/eye_colors/eye_color_sienna_black_scalera = {
material_overrides = (rec-limit),
sort_order = -1,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_color_sienna_black_scalera_desc",
name = "content/items/characters/player/eye_colors/eye_color_sienna_black_scalera",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "eye_color_sienna_black_scalera",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Sienna's glowing eyes, Vermintde crossover,",
display_name = "loc_eye_color_sienna_black_scalera",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time",
description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_104",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_104_small",
dev_name = "Careful aim",
name = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time",
dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/decal_material_overrides/decal_wt_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_wt_02",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/characters/player/human/backpacks/backpack_welder_servitor_01 = {
material_overrides = (rec-limit),
sort_order = 0,
base_unit = "content/characters/npc/servitor/attachments_gear/backpacks/welder_servitor_backpack_01/welder_servitor_backpack_01",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_backpack_welder_servitor_01_desc",
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_EXTRA_COSMETIC",
dev_name = "backpack_welder_servitor_01",
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
name = "content/items/characters/player/human/backpacks/backpack_welder_servitor_01",
dev_description = "This is backpack_welder_servitor_01",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
profile_properties = (rec-limit),
display_name = "loc_backpack_welder_servitor_01",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b",
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff",
description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_138",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small",
dev_name = "Cracking impact'",
name = "content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit",
dev_description = "Your projectile rends armour by {rend:%s} on armoured enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power",
description = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_109",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_109_small",
dev_name = "Trickshooter",
name = "content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits",
dev_description = "For every chained weakspot hit you get {power_level:%s} increased power. Stacks up to {stacks:%s} times.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04 = {
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sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
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upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04",
description = "loc_body_tattoo_veteran_04_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
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dev_name = "body_tattoo_veteran_04",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style and blackwork tattoo for veteran body",
display_name = "loc_body_tattoo_veteran_04",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_02",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_purple_02_blind_left = {
material_overrides = (rec-limit),
sort_order = 18,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_purple_02_blind_left_desc",
name = "content/items/characters/player/eye_colors/eye_color_purple_02_blind_left",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
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dev_name = "eye_purple_02_blind_left",
workflow_checklist = (rec-limit),
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tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Left blind eye",
display_name = "loc_eye_purple_02_blind_left",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01 = {
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hide_slots = (rec-limit),
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feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
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tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/hair/hair_short_buzzcut_a = {
sort_order = 2,
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upbringings = (rec-limit),
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attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_hair_short_buzzcut_a_desc",
name = "content/items/characters/player/human/hair/hair_short_buzzcut_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "hair_short_buzzcut_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Buzzcut variant. Even cut. ",
display_name = "loc_hair_short_buzzcut_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/2d/portrait_frames/achievements_23 = {
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_achievements_23_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/achievements_23",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/achievements_23",
dev_name = "Holo Hive",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Facing any Circumstances, you come out triumphant.",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_achievements_23",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_23",
},
content/items/animations/end_of_round/end_of_round_ogryn_004 = {
face_animation_event = "pose_suspicious",
state_machine = "content/characters/player/ogryn/third_person/animations/menu/end_of_round",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
prop_item = "",
animation_event = "eor_ogryn_004",
always_owned = false,
icon = "",
item_type = "END_OF_ROUND",
name = "content/items/animations/end_of_round/end_of_round_ogryn_004",
dev_name = "end_of_round_ogryn_004",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Ogryn standing and pointing forward in pose inspired by technoviking",
tags = (rec-limit),
description = "loc_end_of_round_ogryn_004_desc",
feature_flags = (rec-limit),
display_name = "loc_end_of_round_ogryn_004",
is_fallback_item = false,
slots = (rec-limit),
},
content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
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archetypes = (rec-limit),
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tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b",
workflow_state = "RELEASABLE",
},
content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit",
description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_171",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small",
dev_name = "",
name = "content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05 = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05",
workflow_state = "RELEASABLE",
description = "loc_psyker_career_01_lvl_03_headgear_set_05_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "psyker_career_01_lvl_03_headgear_set_05",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "loc_psyker_career_01_lvl_03_headgear_set_05",
is_fallback_item = false,
dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Inquisition color scheme. ",
},
content/items/characters/player/human/gear_hands/astra_gloves_d = {
resource_dependencies = (rec-limit),
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/gloves/astra_gloves_d/astra_gloves_d",
tags = (rec-limit),
name = "content/items/characters/player/human/gear_hands/astra_gloves_d",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
show_in_1p = true,
},
content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/thunder_hammer/attachments/shaft_05/shaft_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05",
feature_flags = (rec-limit),
attach_node = "rp_thunder_hammer_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff",
description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_138",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small",
dev_name = "Cracking impact'",
name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit",
dev_description = "Your projectile applies {rend:%s} stacks of Rend on armoured enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_02/receiver_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02",
feature_flags = (rec-limit),
attach_node = "rp_stubgun_heavy_ogryn_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/autogun_p3_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig",
weapon_template = "autogun_p3_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_autogun_p3_m1_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p3_m1",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Long range high accuracy autogun with a 3 shot burst firing mode.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p3_m1",
is_fallback_item = false,
dev_name = "Autogun Pattern 3 Mark 1",
},
content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger",
description = "loc_trait_bespoke_consecutive_hits_increases_stagger_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_172",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_172_small",
dev_name = "consecutive_hits_increases_stagger",
name = "content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger",
dev_description = "Hitting the same enemy increases impact by {impact:%s} for {time:%s} seconds. Stacks {stacks:%s} times.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_consecutive_hits_increases_stagger",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/melee/chainsword_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/chain_sword/wpn_chain_sword_chained_rig",
weapon_template = "chainsword_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/weapons/player/melee/chainsword_p1_m1",
workflow_state = "RELEASABLE",
description = "loc_chainsword_p1_m1_desc",
workflow_checklist = (rec-limit),
wieldable_slot_scripts = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_MELEE",
weapon_type = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_p1",
tags = (rec-limit),
input_descriptions = (rec-limit),
slot_weapon_skin = "",
dev_description = "",
archetypes = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_chainsword_p1_m1",
is_fallback_item = false,
dev_name = "",
},
content/items/weapons/player/skins/mo_xbox_retail_01 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_xbox_retail_01",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a = {
sort_order = 3,
base_unit = "content/characters/player/ogryn/attachments_base/hair/hiar_short_scab_a/hair_short_scab_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_hair_short_scab_a_desc",
name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_hair_short_scab_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Ogryn rough scab cut",
display_name = "loc_ogryn_hair_short_scab_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_brown_01 = {
material_overrides = (rec-limit),
sort_order = 19,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_color_brown_01_desc",
name = "content/items/characters/player/eye_colors/eye_color_brown_01",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "eye_color_brown_01",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Brown eye color variant",
display_name = "loc_eye_color_brown_01",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/ogryn/attachment_base/male_face_caucasian = {
base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/male_face_caucasian_01",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_ogryn/attachments_base/head_b = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/face_b/face_b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_b",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/blades/sabre_blade_02 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/sabre/attachments/blade_02/blade_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/blades/sabre_blade_02",
feature_flags = (rec-limit),
attach_node = "ap_blade_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment = {
material_overrides = (rec-limit),
base_unit = "",
resource_dependencies = (rec-limit),
feature_flags = (rec-limit),
attach_node = "",
item_list_faction = "Minion",
name = "content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/human/hair/hair_long_tiedback_a = {
sort_order = 30,
base_unit = "content/characters/player/human/attachments_base/hair/male/hair_long_tiedback_a/hair_long_tiedback_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_hair_long_tiedback_a_desc",
name = "content/items/characters/player/human/hair/hair_long_tiedback_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "hair_long_tiedback_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Well kept long tied back hairstyle",
display_name = "loc_hair_long_tiedback_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03 = {
sort_order = 13,
base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_b/hair_short_modular_b_03",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_hair_short_modular_b_03_desc",
name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_hair_short_modular_b_03",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Ogryn short haircut with heavy front and shaved back/sides ",
display_name = "loc_ogryn_hair_short_modular_b_03",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_ogryn_powrmaul_p1_explosion_on_activated_attacks_on_armor",
description = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_213",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_213_small",
dev_name = "Conductive overload",
name = "content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor",
dev_description = "Hitting an armored enemy with you powered up weapon causes an additional explosion.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks",
description = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_015",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_015_small",
dev_name = "Chained warp blast",
name = "content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks",
dev_description = "Chaining secondary attacks reduces their charge time by {charge_time:%s} up to a total of {stacks:%s} stacks.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/ogryn/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition",
workflow_state = "RELEASABLE",
description = "loc_ogryn_upperbody_skull_edition_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "ogryn_upperbody_skull_edition",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
genders = (rec-limit),
mask_arms = "",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_ogryn_upperbody_skull_edition",
is_fallback_item = false,
dev_description = "This is ogryn_upperbody_skull_edition",
},
content/items/weapons/player/melee/combatknife_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_knife/wpn_combat_knife_chained_rig",
weapon_template = "combatknife_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_knife",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/melee/combatknife_p1_m1",
description = "loc_combatknife_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_MELEE",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/combatknife_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Fast and accurate weapon.
Weapon special is a quick jab that can stagger opponents.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_combatknife_p1_m1",
is_fallback_item = false,
dev_name = "Combatknife Pattern 1 Mark 1",
},
content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/barrel_01/barrel_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit",
description = "loc_trait_bespoke_infinite_melee_cleave_on_crit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_076",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_076_small",
dev_name = "Infinite cleave on crit",
name = "content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit",
dev_description = "After landing a Critical Strike, your attacks ignore enemy hit mass. Lasts for {time:%s} seconds.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_infinite_melee_cleave_on_crit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide",
description = "loc_trait_bespoke_reload_speed_on_slide_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_117",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small",
dev_name = "",
name = "content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_reload_speed_on_slide",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/cine_props/tool_screwdriver_02 = {
base_unit = "content/environment/artsets/imperial/global/props/toolbox/tool_screwdriver_static_02",
resource_dependencies = (rec-limit),
tags = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_rightweaponattach",
item_list_faction = "Player",
name = "content/items/characters/player/human/cine_props/tool_screwdriver_02",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_hands/hmn_gloves_l = {
resource_dependencies = (rec-limit),
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_l/hmn_gloves_l",
tags = (rec-limit),
name = "content/items/characters/player/human/gear_hands/hmn_gloves_l",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
show_in_1p = true,
},
content/items/animations/end_of_round/end_of_round_veteran_007_weapon = {
face_animation_event = "pose_suspicious",
state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
prop_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
animation_event = "eor_veteran_007",
always_owned = false,
icon = "",
item_type = "END_OF_ROUND",
name = "content/items/animations/end_of_round/end_of_round_veteran_007_weapon",
dev_name = "end_of_round_veteran_007_weapon",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Veteran standing in a relaxed pose with a lasgun in their right hand looking straight at the camera",
tags = (rec-limit),
description = "loc_end_of_round_veteran_007_weapon_desc",
feature_flags = (rec-limit),
display_name = "loc_end_of_round_veteran_007_weapon",
is_fallback_item = false,
slots = (rec-limit),
},
content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_b/melee_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_e/upperbody_e",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/attachment_base/male_torso = {
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
tags = (rec-limit),
base_unit = "content/characters/player/human/attachments_base/male/base_body/male_torso_01",
name = "content/items/characters/player/human/attachment_base/male_torso",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/player/skin_colors/skin_color_caucasian_03 = {
material_overrides = (rec-limit),
sort_order = 12,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_skin_color_neutral_03_desc",
name = "content/items/characters/player/skin_colors/skin_color_caucasian_03",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "skin_color_neutral_03",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "SKIN_COLOR",
dev_description = "Neutral skin tone variant",
display_name = "loc_skin_color_neutral_03",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/2d/portrait_frames/achievements_15 = {
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_achievements_15_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/achievements_15",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/achievements_15",
dev_name = "Foot Soldier",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "You've come back, and going in for more. Keep at it.",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_achievements_15",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_15",
},
content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/rail_off/rail_off",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off",
feature_flags = (rec-limit),
attach_node = "ap_rail_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/decal_material_overrides/decal_transit_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_transit_02",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/characters/player/human/faces/female_african_face_02 = {
base_unit = "content/characters/player/human/attachments_base/female/face_african_02/female_face_african_02",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/female_african_face_02",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/female/face_african_02/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/female/face_african_02/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02 = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02",
workflow_state = "RELEASABLE",
description = "loc_frateris_militia_b_headgear_set_02_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "frateris_militia_b_headgear_set_02",
tags = (rec-limit),
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hide_eyebrows = false,
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parent_slot_names = (rec-limit),
display_name = "loc_frateris_militia_b_headgear_set_02",
is_fallback_item = false,
dev_description = "Rogue trader themed eyepatch. Brown leather variant. ",
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07 = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_370_camo_10 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_370_camo_10",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/minions/ranged/renegade_lasgun_c = {
material_overrides = (rec-limit),
fx_sources = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
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name = "content/items/weapons/minions/ranged/renegade_lasgun_c",
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feature_flags = (rec-limit),
wielded_attach_node = "j_rightweaponattach",
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tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02 = {
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attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02",
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description = "loc_veteran_career_01_lvl_04_headgear_set_02_desc",
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voice_fx_preset = "voice_fx_rtpc_none",
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is_fallback_item = false,
dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Navy color scheme. ",
},
content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill = {
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description = "loc_trait_bespoke_increase_power_on_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_073",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small",
dev_name = "Increased overall power with kills",
name = "content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill",
dev_description = "Killing enemies increses your power by {power_level:%s} for {time:%s} seconds. Stacks {stacks:%s} times.",
workflow_state = "RELEASABLE",
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display_name = "loc_trait_bespoke_increase_power_on_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_blue_02_blind_left = {
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sort_order = 6,
base_unit = "content/characters/empty_item/empty_item",
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upbringings = (rec-limit),
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attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_blue_02_blind_left_desc",
name = "content/items/characters/player/eye_colors/eye_color_blue_02_blind_left",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
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dev_name = "eye_blue_02_blind_left",
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tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Left blind eye",
display_name = "loc_eye_blue_02_blind_left",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/attachment_base/female_mannequin_legs = {
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slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_legs",
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breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/player/human/faces/female_caucasian_face_05 = {
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name = "content/items/characters/player/human/faces/female_caucasian_face_05",
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state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/face_hair/facial_hair_vandyke_a = {
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upbringings = (rec-limit),
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item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_vandyke_a_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_vandyke_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
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dev_name = "facial_hair_vandyke_a",
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tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "fancy handle mustache with chin goattee and normal eyebrows ",
display_name = "loc_facial_hair_vandyke_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02 = {
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slots = (rec-limit),
resource_dependencies = (rec-limit),
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name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02",
archetypes = (rec-limit),
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attach_node = "j_hips",
item_list_faction = "Player",
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breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02 = {
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base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/upperbody_a/upperbody_a",
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workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/attachment_base/female_mannequin_torso = {
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always_owned = false,
slots = (rec-limit),
tags = (rec-limit),
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name = "content/items/characters/player/human/attachment_base/female_mannequin_torso",
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display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/player/ogryn/attachment_base/mannequin_legs = {
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slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_legs",
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name = "content/items/characters/player/ogryn/attachment_base/mannequin_legs",
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breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03 = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_b/upperbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/body_tattoo/body_tattoo_sianna = {
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sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
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item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_sianna",
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workflow_state = "RELEASABLE",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_sianna",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "V2 Xover tattoo inspiered by Kerillian",
display_name = "loc_body_tattoo_sianna",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04 = {
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base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_04/barrel_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01 = {
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show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/ammunition/ammunition_01/ammunition_01",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_bullet_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/full/2h_chain_sword_body_02 = {
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base_unit = "content/weapons/player/melee/2h_chain_sword/attachments/body_02/body_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/full/2h_chain_sword_body_02",
feature_flags = (rec-limit),
attach_node = "ap_body_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/parent_items/base_body_tattoo = {
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sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/parent_items/base_body_tattoo",
description = "",
workflow_state = "RELEASABLE",
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slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "",
display_name = "",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_torso/npc_upperbody_ = {
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hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_l/npc_upperbody_l",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/npc_upperbody_",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns = {
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base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_mustache_sideburns",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_b_mustache_sideburns_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_b_mustache_sideburns",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Handle mustache with sideburns and half thick eyebrows ",
display_name = "loc_facial_hair_b_mustache_sideburns",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_head/rebreather_02_a = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_a",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/rebreather_02_a",
workflow_state = "RELEASABLE",
description = "",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = true,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "",
is_fallback_item = false,
dev_description = "
",
},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard = {
sort_order = 17,
base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_fullbeard",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_facial_hair_b_fullbeard_desc",
name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_facial_hair_b_fullbeard",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Ogryn medium length full beard with thick eyebrows ",
display_name = "loc_ogryn_facial_hair_b_fullbeard",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.054999999701976776,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05",
workflow_state = "RELEASABLE",
description = "loc_zealot_upperbody_career_01_lvl_02_set_05_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "zealot_upperbody_career_01_lvl_02_set_05",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ",
mask_arms = "mask_arms_keep_fingers",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_zealot_upperbody_career_01_lvl_02_set_05",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05 = {
material_overrides = (rec-limit),
sort_order = 0,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_face_psyker_05_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_TATTOO",
name = "content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05",
dev_name = "face_psyker_05",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Prison style and blackwork tattoo for psyker face",
parent_slot_names = (rec-limit),
material_override_apply_to_parent = true,
home_planets = (rec-limit),
display_name = "loc_face_psyker_05",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/grips/flamer_rifle_grip_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03 = {
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feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03",
workflow_state = "RELEASABLE",
description = "loc_ogryn_career_02_lvl_04_headgear_set_03_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "ogryn_career_02_lvl_04_headgear_set_03",
tags = (rec-limit),
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parent_slot_names = (rec-limit),
display_name = "loc_ogryn_career_02_lvl_04_headgear_set_03",
is_fallback_item = false,
dev_description = "Ogryn Bonebreaker class helmet with mask. Part of tier 4 cosmetic set. Inquisition color scheme.",
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02 = {
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base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body",
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event_in_parent_state_machine = "face_newly_infected_offset",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/attachment_base/male_legs = {
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slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/legs_01",
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item_list_faction = "Player",
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance = {
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weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance",
description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_087",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_087_small",
dev_name = "Chained hits increases crit",
name = "content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance",
dev_description = "-",
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display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_hook_05_gold = {
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name = "content/items/weapons/player/trinkets/trinket_hook_05_gold",
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tags = (rec-limit),
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is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/unarmed_hub_ogryn = {
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base_unit = "content/weapons/player/unarmed/unarmed",
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name = "content/items/weapons/player/melee/unarmed_hub_ogryn",
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attachments = (rec-limit),
breeds = (rec-limit),
display_name = "",
is_fallback_item = true,
slot_weapon_skin = "",
},
content/items/weapons/player/trinkets/trinket_hook_05_coated_v = {
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name = "content/items/weapons/player/trinkets/trinket_hook_05_coated_v",
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},
content/items/characters/player/human/face_hair/facial_hair_c_stubble = {
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feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_c_stubble_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_c_stubble",
always_owned = true,
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home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_c_stubble",
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archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Stubble with normal eyebrows ",
display_name = "loc_facial_hair_c_stubble",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05 = {
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workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
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tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows = {
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description = "loc_ogryn_facial_hair_a_eyebrows_desc",
name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows",
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home_planets = (rec-limit),
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dev_name = "ogryn_facial_hair_a_eyebrows",
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genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Ogryn normal eyebrows",
display_name = "loc_ogryn_facial_hair_a_eyebrows",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01 = {
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feature_flags = (rec-limit),
attach_node = "root_point",
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breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_02_lvl_03_set_01_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01",
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slots = (rec-limit),
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workflow_checklist = (rec-limit),
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tags = (rec-limit),
archetypes = (rec-limit),
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genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_02_lvl_03_set_01",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 3 pants with sandals. Inquistion color scheme. ",
},
content/items/weapons/player/trinkets/trinket_hook_04_gold = {
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base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_04_gold",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/trinkets/trinket_hook_04_gold",
feature_flags = (rec-limit),
attach_node = "ap_trinket_hook",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_hook_03_v = {
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base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_03_v",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/trinkets/trinket_hook_03_v",
feature_flags = (rec-limit),
attach_node = "ap_trinket_hook",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_blue_01 = {
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sort_order = 1,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_color_blue_01_desc",
name = "content/items/characters/player/eye_colors/eye_color_blue_01",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "eye_color_blue_01",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Blue eye color variant",
display_name = "loc_eye_color_blue_01",
is_fallback_item = true,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01 = {
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hide_slots = (rec-limit),
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feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_veteran_lowerbody_career_02_lvl_02_set_01_desc",
name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "Veteran Navy Black Pants",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_veteran_lowerbody_career_02_lvl_02_set_01",
is_fallback_item = false,
dev_description = "Veteran Grunt tier 2 pants with boots. Iinquisition color scheme. ",
},
content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat = {
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weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat",
description = "loc_trait_bespoke_power_bonus_scaled_on_heat_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_152",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_152_small",
dev_name = "power_bonus_scaled_on_heat",
name = "content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat",
dev_description = "Damage output is scaled on current heat level up to {damage:%s}.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_bonus_scaled_on_heat",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_hook_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/trinkets/trinket_hook_02",
feature_flags = (rec-limit),
attach_node = "ap_trinket_hook",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/chain_axe_shaft_02 = {
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base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_02/shaft_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_02",
feature_flags = (rec-limit),
attach_node = "ap_shaft_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_hook_01 = {
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base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/trinkets/trinket_hook_01",
feature_flags = (rec-limit),
attach_node = "ap_trinket_hook",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04 = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/trinkets/empty_trinket = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_empty_trinket_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/empty_trinket",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_empty_trinket",
is_fallback_item = true,
tags = (rec-limit),
},
content/items/characters/minions/parent_items/environment_material_override_base = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/parent_items/environment_material_override_base",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_05/muzzle_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05",
feature_flags = (rec-limit),
attach_node = "ap_muzzle_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02 = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02",
workflow_state = "RELEASABLE",
description = "loc_psyker_career_01_lvl_05_headgear_set_02_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "psyker_career_01_lvl_05_headgear_set_02",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "loc_psyker_career_01_lvl_05_headgear_set_02",
is_fallback_item = false,
dev_description = "Psyker Biomancer class hood with mask and goggles. Part of tier 5 cosmetic set. Inquisition color scheme. ",
},
content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.035000000149011612,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02",
workflow_state = "RELEASABLE",
description = "loc_veteran_upperbody_career_02_lvl_01_set_02_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "Veteran Navy Armored Vest",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Veteran Grunt tier 1 shirt with armored vest. Navycolor scheme. ",
mask_arms = "mask_arms_keep_forearms_and_hands",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_veteran_upperbody_career_02_lvl_01_set_02",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/attachment_base/female_legs = {
always_owned = true,
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_base/female/base_body/female_legs_01",
tags = (rec-limit),
name = "content/items/characters/player/human/attachment_base/female_legs",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/weapons/minions/ranged/renegade_elite_shotgun = {
material_overrides = (rec-limit),
fx_sources = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/weapons/enemy/ranged/chaos_traitor_guard_elite_shotgun_01/chaos_traitor_guard_elite_shotgun_01",
is_fallback_item = false,
name = "content/items/weapons/minions/ranged/renegade_elite_shotgun",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
wielded_attach_node = "j_rightweaponattach",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/weapons/player/trinkets/trinket_5d = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_5d/trinket_5d",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_5d_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
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dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_5d",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_5d",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001 = {
material_overrides = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_SKIN",
weapon_template_restriction = (rec-limit),
preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1",
name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
workflow_checklist = (rec-limit),
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attachments = (rec-limit),
tags = (rec-limit),
display_name = "loc_thunderhammer_2h_p1_s001",
is_fallback_item = false,
description = "loc_thunderhammer_2h_p1_s001_desc",
},
content/items/weapons/player/trinkets/trinket_4c = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_4c/trinket_4c",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_4c_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_4c",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_4c",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combatsword_p2_power_bonus_based_on_charge_time",
description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_177",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_177_small",
dev_name = "Pinpointing target",
name = "content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time",
dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_bonus_based_on_charge_time",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_4b = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_4b/trinket_4b",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_4b_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_4b",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_4b",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_4a = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_4a/trinket_4a",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_4a_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_4a",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_4a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12 = {
sort_order = 0,
base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_12/scar_face_12",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_ogryn_scar_face_12_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12",
dev_name = "ogryn_scar_face_12",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for ogryn face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_ogryn_scar_face_12",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_3c = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_3c/trinket_3c",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_3c_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_3c",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_3c",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/human/face_scars/scar_face_18 = {
sort_order = 0,
base_unit = "content/characters/player/human/attachments_base/scars/scar_face_18/scar_face_18",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_scar_face_18_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/human/face_scars/scar_face_18",
dev_name = "scar_face_18",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for human face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_scar_face_18",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/melee/connectors/thunder_hammer_connector_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_05/connector_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_05",
feature_flags = (rec-limit),
attach_node = "ap_connector_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_01/receiver_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01",
feature_flags = (rec-limit),
attach_node = "rp_lasgun_elysian_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_2d = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinkets/trinket_2d/trinket_2d",
feature_flags = (rec-limit),
attach_node = "ap_trinket",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
description = "loc_trinket_2d_desc",
slots = (rec-limit),
item_type = "WEAPON_TRINKET",
dev_name = "",
resource_dependencies = (rec-limit),
dev_description = "",
name = "content/items/weapons/player/trinkets/trinket_2d",
attachments = (rec-limit),
workflow_state = "RELEASABLE",
display_name = "loc_trinket_2d",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/traits/bespoke_laspistol_p1/crit_chance_on_successful_dodge = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_laspistol_p1_crit_chance_on_successful_dodge",
description = "loc_trait_bespoke_crit_chance_on_successful_dodge_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_123",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_123_small",
dev_name = "Dodge n' gun",
name = "content/items/traits/bespoke_laspistol_p1/crit_chance_on_successful_dodge",
dev_description = "Successfully dodging an attack increases you critical hit chance by {crit_chance:%s} for {time:%s} seconds.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_chance_on_successful_dodge",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_attachments/servitor_shoulderpad_02 = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/shoulderpad_02/shoulderpad_02",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/servitor_shoulderpad_02",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09 = {
material_overrides = (rec-limit),
sort_order = 0,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_face_tattoo_ogryn_09_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_TATTOO",
name = "content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09",
dev_name = "face_tattoo_ogryn_09",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Prison style tattoo for ogryn face ",
parent_slot_names = (rec-limit),
material_override_apply_to_parent = true,
home_planets = (rec-limit),
display_name = "loc_face_tattoo_ogryn_09",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.059999998658895493,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b",
workflow_state = "RELEASABLE",
description = "loc_prisoner_upperbody_psyker_b_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "Yellow Prison Shirt and Psyker Collar",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "A prison shirt with Psyker subjugation collar for those charged with dereliction of duty.",
mask_arms = "",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_prisoner_upperbody_psyker_b",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/characters/minions/skin_color_overrides/chaos_skin_color_03 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_03",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_cultist_01_offset",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot",
description = "loc_trait_bespoke_weakspot_stacking_crit_chance_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_022",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_022_small",
dev_name = "",
name = "content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_weakspot_stacking_crit_chance",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/lowerbody_a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002 = {
material_overrides = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_SKIN",
weapon_template_restriction = (rec-limit),
preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1",
name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
workflow_checklist = (rec-limit),
resource_dependencies = (rec-limit),
attachments = (rec-limit),
tags = (rec-limit),
display_name = "loc_thunderhammer_2h_p1_s002",
is_fallback_item = false,
description = "loc_thunderhammer_2h_p1_s002_desc",
},
content/items/perks/melee_common/wield_increase_impact = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_increase_impact",
description = "loc_trait_melee_common_wield_increased_impact_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/melee_common/wield_increase_impact",
dev_description = "Increase Melee Impact Power by {impact_power:%s}",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_e_var_06 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_e/upperbody_e",
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},
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},
content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_04 = {
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},
content/items/weapons/player/melee/pommels/shovel_pommel_05 = {
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},
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},
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},
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},
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content/items/weapons/player/skins/mo_950_camo_24 = {
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item_type = "MATERIAL_OVERRIDES",
},
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deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_01_lvl_01_set_02_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02",
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item_type = "GEAR_LOWERBODY",
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dev_name = "zealot_lowerbody_career_01_lvl_01_set_02",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_02",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ",
},
content/items/characters/minions/chaos_poxwalker/attachments_base/body = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_base/body/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_poxwalker/attachments_base/body",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01 = {
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sort_order = 0,
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base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01",
workflow_state = "RELEASABLE",
description = "loc_ogryn_career_01_lvl_03_headgear_set_01_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "ogryn_career_01_lvl_03_headgear_set_01",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "loc_ogryn_career_01_lvl_03_headgear_set_01",
is_fallback_item = false,
dev_description = "Ogryn Bonebreaker class helmet. Part of tier 3 cosmetic set. Inquisition color scheme.",
},
content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b = {
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base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_867_camo_22 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
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tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_867_camo_22",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_864_camo_22 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
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feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_864_camo_22",
item_type = "MATERIAL_OVERRIDES",
},
content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
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tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot",
description = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_037",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_037_small",
dev_name = "Dodge on weakspot hit",
name = "content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot",
dev_description = "Ignores incoming ranged attacks for {time:%s} seconds after you hit an enemy weakspot.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04 = {
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backpack_offset = -0.035000000149011612,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04",
workflow_state = "RELEASABLE",
description = "loc_veteran_upperbody_career_02_lvl_05_set_04_desc",
workflow_checklist = (rec-limit),
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slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "veteran_upperbody_career_02_lvl_05_set_04",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Veteran Grunt tier 5 armor. Inquisition color scheme. ",
mask_arms = "mask_arms_keep_forearms_and_hands",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_veteran_upperbody_career_02_lvl_05_set_04",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/weapons/player/skins/mo_855_camo_22 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
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resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_855_camo_22",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/npc/ogryn_combatblade_npc_01 = {
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show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig",
weapon_template = "ogryn_combatblade_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee",
item_list_faction = "Minion",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/weapons/npc/ogryn_combatblade_npc_01",
workflow_state = "RELEASABLE",
description = "loc_ogryn_combatblade_npc_p1_m1_desc",
workflow_checklist = (rec-limit),
wieldable_slot_scripts = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_MELEE",
weapon_type = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1",
tags = (rec-limit),
input_descriptions = (rec-limit),
slot_weapon_skin = "",
dev_description = "",
archetypes = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_combatblade_npc_p1_m1",
is_fallback_item = false,
dev_name = "Combat Blade Pattern 1 Mark 1",
},
content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03 = {
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sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03",
description = "loc_body_tattoo_veteran_03_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_veteran_03",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style and blackwork tattoo for veteran body",
display_name = "loc_body_tattoo_veteran_03",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/skin_color_overrides/chaos_skin_color_01 = {
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base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/weapons/player/skins/mo_851_camo_22 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_851_camo_22",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee = {
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base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_goattee",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_facial_hair_b_goattee_desc",
name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_facial_hair_b_goattee",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Ogryn middle length goattee with thick eyebrows ",
display_name = "loc_ogryn_facial_hair_b_goattee",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c",
workflow_checklist = (rec-limit),
},
content/items/2d/portrait_frames/special_pre_order_edition = {
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_special_pre_order_edition_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/special_pre_order_edition",
dev_name = "special_pre_order_edition",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "This is special_pre_order_edition",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_special_pre_order_edition",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition",
},
content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/weapons/player/skins/mo_824_camo_21 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_824_camo_21",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_821_camo_21 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_821_camo_21",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_a/upperbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/attachment_base/male_arms = {
show_in_1p = true,
base_unit = "content/characters/player/human/attachments_base/male/base_body/male_arms_01",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
tags = (rec-limit),
always_owned = true,
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
genders = (rec-limit),
is_fallback_item = false,
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/attachment_base/male_arms",
workflow_state = "RELEASABLE",
},
content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/gauntlet_basic/attachments/barrel_01/barrel_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/chainsword_2h_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/2h_chain_sword/wpn_2h_chain_sword_chained_rig",
weapon_template = "chainsword_2h_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_2h_melee_sword",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/melee/chainsword_2h_p1_m1",
description = "loc_chainsword_2h_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_MELEE",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_2h_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "2 handed Chainsword Pattern 1 Mark 1 desc
Primary Attacks will be normal (allthough quite heavy) blunt attacks
Secondary will rev up the chains and deal devastatings blows to single targets.
Pushfollow is a more tanky horde clearing sweep.
All attacks can be activated with weapon special to deal massive damage.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_chainsword_2h_p1_m1",
is_fallback_item = false,
dev_name = "2h Chainsword Pattern 1 Mark 1",
},
content/items/weapons/player/skins/mo_533_camo_14 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_533_camo_14",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/melee/heads/shovel_ogryn_head_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/head_03/head_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/heads/shovel_ogryn_head_03",
feature_flags = (rec-limit),
attach_node = "ap_head_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_454_camo_12 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_454_camo_12",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01",
workflow_state = "RELEASABLE",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_03",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_446_camo_12 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_446_camo_12",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_426_camo_11 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_426_camo_11",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_395_camo_10 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_395_camo_10",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_373_camo_10 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_373_camo_10",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_a_01/frateris_militia_upperbody_a_01",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/curios/devices/device_d_01 = {
base_unit = "content/weapons/player/attachments/devices/device_d/device_d_01",
resource_dependencies = (rec-limit),
tags = (rec-limit),
feature_flags = (rec-limit),
attach_node = "ap_device_float",
item_list_faction = "Player",
name = "content/items/curios/devices/device_d_01",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_348_camo_09 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_348_camo_09",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_329_camo_09 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_329_camo_09",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a = {
sort_order = 28,
base_unit = "content/characters/player/human/attachments_base/hair/male/the_fullgoatee/the_fullgoatee",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_fullgoattee_a_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_fullgoattee_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Short full goattee with thin eyebrows ",
display_name = "loc_facial_hair_fullgoattee_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/skins/mo_311_camo_08 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_311_camo_08",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_291_camo_08 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_291_camo_08",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_193_camo_05 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_193_camo_05",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_185_camo_05 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_185_camo_05",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/skins/mo_182_camo_05 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_182_camo_05",
item_type = "MATERIAL_OVERRIDES",
},
content/items/luggable/container_01_luggable = {
show_in_1p = true,
base_unit = "content/pickups/luggables/container_01/luggable_container_01",
breed_attach_node = (rec-limit),
weapon_template = "luggable",
feature_flags = (rec-limit),
item_list_faction = "Player",
tags = (rec-limit),
item_type = "LUGGABLE",
input_descriptions = (rec-limit),
resource_dependencies = (rec-limit),
wieldable_slot_scripts = (rec-limit),
is_fallback_item = false,
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/luggable/container_01_luggable",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/face_implants/temple_cables_c = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_base/implants/temple_cables_c/temple_cables_c",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "",
name = "content/items/characters/player/human/face_implants/temple_cables_c",
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
workflow_state = "RELEASABLE",
dev_name = "",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
dev_description = "
",
hide_eyebrows = false,
voice_fx_preset = "voice_fx_rtpc_none",
tags = (rec-limit),
display_name = "",
is_fallback_item = false,
parent_slot_names = (rec-limit),
},
content/items/weapons/player/ranged/bot_autogun_killshot = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig",
weapon_template = "bot_autogun_killshot",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_bot_autogun_killshot_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/bot_autogun_killshot",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_bot_autogun_killshot",
is_fallback_item = false,
dev_name = "Bot Autogun Killshot",
},
content/items/weapons/player/skins/mo_1522_color_prison_red_01 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_1522_color_prison_red_01",
item_type = "MATERIAL_OVERRIDES",
},
content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.05000000074505806,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01",
workflow_state = "RELEASABLE",
description = "loc_zealot_upperbody_career_01_lvl_03_set_01_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "zealot_upperbody_career_01_lvl_03_set_01",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Zealot Preacher class tier 3 upperbody apparel. Inquisition color scheme. ",
mask_arms = "mask_arms_keep_fingers",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_zealot_upperbody_career_01_lvl_03_set_01",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire",
description = "loc_trait_bespoke_toughness_on_continuous_fire_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_127",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_127_small",
dev_name = "Gun nut",
name = "content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire",
dev_description = "Maintaining continuous fire recovers {toughness:%s} toughness over time. Stacks up to {stacks:%s} times.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_toughness_on_continuous_fire",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/face_hair/facial_hair_a_eyebrows = {
sort_order = 18,
base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_eyebrows",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_a_eyebrows_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_a_eyebrows",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_a_eyebrows",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Thick eyebrows",
display_name = "loc_facial_hair_a_eyebrows",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/decal_material_overrides/decal_wt_04 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_wt_04",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/weapons/player/skins/mo_1499_camo_38 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_1499_camo_38",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/minions/ranged/renegade_autopistol = {
material_overrides = (rec-limit),
fx_sources = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/weapons/enemy/ranged/autogun_pistol/autogun_pistol",
is_fallback_item = false,
name = "content/items/weapons/minions/ranged/renegade_autopistol",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
wielded_attach_node = "j_rightweaponattach",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/weapons/player/melee/grips/combat_blade_grip_04 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_04/grip_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/grips/combat_blade_grip_04",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_1231_camo_31 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_1231_camo_31",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/enemy/melee/chaos_ogryn_executor_2h_club/chaos_ogryn_executor_2h_club_03",
resource_dependencies = (rec-limit),
is_fallback_item = false,
name = "content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03",
feature_flags = (rec-limit),
workflow_state = "RELEASABLE",
item_list_faction = "Minion",
wielded_attach_node = "j_rightweaponattach",
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_2h",
},
content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/receiver_02/receiver_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02",
feature_flags = (rec-limit),
attach_node = "rp_flamer_rifle_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_feet/astra_shoes_g = {
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/footwear/astra_shoes_g/astra_shoes_g",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_leftleg",
item_list_faction = "Player",
name = "content/items/characters/player/human/gear_feet/astra_shoes_g",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/melee/blades/combat_blade_blade_05 = {
material_overrides = (rec-limit),
show_in_1p = true,
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",
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},
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},
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content/items/characters/player/human/faces/face_iven_rannick_cine_dummy = {
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dev_description = "Prison pants for those charged with misplaced faith.",
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c_var_07 = {
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},
content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_01 = {
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},
content/items/animations/end_of_round/end_of_round_psyker_001 = {
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},
content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_03 = {
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},
content/items/characters/player/ogryn/hair/ogryn_hair_short_buzzcut_c = {
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},
content/items/traits/bespoke_ogryn_heavystubber_p1/ammo_refill_from_reserve_on_crit = {
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},
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dev_description = "Psyker Biomancer class tier 5 armored pants with boots. Inquistion color scheme. ",
},
content/items/weapons/player/ranged/stubrevolver_p1_m1 = {
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Weapon special lets you throw grenades without changing weapons.",
slot_weapon_skin = "",
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_dust_04 = {
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},
content/items/characters/minions/decal_material_overrides/decal_dust_01 = {
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},
content/items/weapons/player/ranged/stocks/stock_04 = {
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},
content/items/weapons/player/ranged/stocks/stock_03 = {
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},
content/items/weapons/player/ranged/grips/grip_01 = {
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content/items/characters/player/parent_items/base_face_tattoo = {
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},
content/items/characters/player/human/faces/female_caucasian_face_02 = {
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},
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},
content/items/2d/portrait_frames/achievements_22 = {
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display_name = "loc_achievements_22",
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texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_22",
},
content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_05 = {
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mask_arms = "mask_arms_keep_wrist_and_hands",
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mask_torso = "",
display_name = "loc_veteran_upperbody_career_01_lvl_01_set_05",
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genders = (rec-limit),
},
content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_05 = {
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},
content/items/characters/player/ogryn/face_scars/ogryn_scar_face_11 = {
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dev_name = "ogryn_scar_face_11",
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dev_description = "Burn scar for ogryn face",
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display_name = "loc_ogryn_scar_face_11",
is_fallback_item = false,
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},
content/items/characters/player/ogryn/attachment_base/male_face_caucasian_04 = {
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state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_03 = {
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},
content/items/weapons/player/melee/connectors/human_power_maul_connector_03 = {
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resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_03",
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},
content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_01 = {
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display_name = "n/a",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03 = {
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resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
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display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03 = {
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base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03",
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display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_head/ogryn_bandana_mask_01 = {
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sort_order = 0,
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base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_bandana_mask_01/ogryn_bandana_mask_01",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
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dev_description = "
",
},
content/items/weapons/player/ranged/stocks/plasma_rifle_stock_03 = {
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},
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},
content/items/weapons/player/ranged/stocks/plasma_rifle_stock_01 = {
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},
content/items/characters/player/human/gear_attachments/servitor_chestplate_01 = {
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},
content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_03 = {
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dev_description = "Veteran Grunt tier 2 pants with boots. Imperial Navy brown color scheme. ",
},
content/items/characters/player/human/gear_torso/npc_upperbody_d = {
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},
content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_02_grunge_03 = {
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},
content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_01 = {
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_01 = {
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},
content/items/characters/player/human/gear_feet/frateris_militia_shoes_c = {
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},
content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02_b = {
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},
content/items/characters/player/ogryn/face_scars/ogryn_scar_face_27 = {
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_var_01 = {
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},
content/items/characters/player/eye_colors/eye_color_purple_01_black_scalera = {
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},
content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_01_lvl_03_set_04 = {
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dev_description = "Ogryn Bonebreaker tier 3 tank top. Inquisition color scheme.",
},
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},
content/items/traits/bespoke_flamer_p1/ammo_spent_from_reserve_on_crit = {
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c = {
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},
content/items/characters/minions/parent_items/minion_base_body = {
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},
content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_02 = {
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},
content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse = {
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name = "content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse",
dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.",
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display_name = "loc_trait_bespoke_crit_weakspot_finesse",
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},
content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_01 = {
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},
content/items/characters/player/human/gear_hands/frateris_militia_gloves_c = {
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breeds = (rec-limit),
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},
content/items/traits/bespoke_rippergun_p1/toughness_on_close_range_kills = {
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trait = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills",
description = "loc_trait_bespoke_toughness_on_close_range_kills_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_059",
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icon_small = "content/ui/textures/icons/traits/weapon_trait_059_small",
dev_name = "Red face paint",
name = "content/items/traits/bespoke_rippergun_p1/toughness_on_close_range_kills",
dev_description = "Close range kills replenishes your tougness by {toughness:%s}.",
workflow_state = "RELEASABLE",
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display_name = "loc_trait_bespoke_toughness_on_close_range_kills",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_laspistol_p1/reload_speed_on_slide = {
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feature_flags = (rec-limit),
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tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide",
description = "loc_trait_bespoke_reload_speed_on_slide_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_117",
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dev_name = "",
name = "content/items/traits/bespoke_laspistol_p1/reload_speed_on_slide",
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workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_reload_speed_on_slide",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_melee_elite_a_decal_a = {
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resource_dependencies = (rec-limit),
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workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_melee_elite_a_decal_a",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02 = {
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sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/ogryn/third_person/base_gear_rig",
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attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02",
workflow_state = "RELEASABLE",
description = "loc_ogryn_career_01_lvl_04_headgear_set_02_desc",
workflow_checklist = (rec-limit),
always_owned = false,
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item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "ogryn_career_01_lvl_04_headgear_set_02",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = true,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
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},
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},
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",
},
content/items/weapons/player/ranged/grips/plasma_rifle_grip_03 = {
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},
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},
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},
content/items/weapons/player/ranged/sights/shotgun_rifle_sight_04 = {
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content/items/characters/player/human/hair/hair_short_e = {
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},
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},
content/items/weapons/player/ranged/sights/shotgun_grenade_sight_04 = {
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},
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content/items/weapons/player/ranged/sights/shotgun_grenade_sight_01 = {
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},
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},
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},
content/items/weapons/player/ranged/sights/reflex_sight_03 = {
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},
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},
content/items/characters/player/human/body_tattoo/empty_body_tattoo = {
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formative_events = (rec-limit),
},
content/items/weapons/player/ranged/sights/reflex_sight_02 = {
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},
content/items/weapons/player/melee/grips/chain_axe_grip_01 = {
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},
content/items/weapons/player/ranged/sights/reflex_sight_01 = {
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},
content/items/weapons/player/ranged/sights/lasgun_rifle_sight_01 = {
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},
content/items/weapons/player/ranged/sights/lasgun_rifle_elysian_sight_03 = {
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base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/sight_03/sight_03",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/sights/lasgun_rifle_elysian_sight_03",
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},
content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_03 = {
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breeds = (rec-limit),
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},
content/items/weapons/player/melee/heads/shovel_head_05 = {
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name = "content/items/weapons/player/melee/heads/shovel_head_05",
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},
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name = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit",
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},
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resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_03",
feature_flags = (rec-limit),
attach_node = "rp_human_power_maul_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/hair/hair_medium_dapper_a = {
sort_order = 29,
base_unit = "content/characters/player/human/attachments_base/hair/male/hair_medium_dapper_a/hair_medium_dapper_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_hair_medium_dapper_a_desc",
name = "content/items/characters/player/human/hair/hair_medium_dapper_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "hair_medium_dapper_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Well kept dapper hairstyle",
display_name = "loc_hair_medium_dapper_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_02/shaft_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02",
feature_flags = (rec-limit),
attach_node = "rp_human_power_maul_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_01/shaft_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01",
feature_flags = (rec-limit),
attach_node = "rp_human_power_maul_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_legs/astra_pants_a = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/lowerbody/astra_pants_a/astra_pants_a",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/astra_pants_a",
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/backpacks/backpack_cadian_a = {
material_overrides = (rec-limit),
sort_order = 0,
base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_cadian_a/backpack_cadian_a",
feature_flags = (rec-limit),
attach_node = "j_backpackoffset",
item_list_faction = "Player",
breeds = (rec-limit),
description = "",
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_EXTRA_COSMETIC",
dev_name = "",
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
name = "content/items/characters/player/human/backpacks/backpack_cadian_a",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
profile_properties = (rec-limit),
display_name = "",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns = {
sort_order = 25,
base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_goattee_sideburns",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_a_goattee_sideburns_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_a_goattee_sideburns",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "big goattee with sideburns and thick eyebrows",
display_name = "loc_facial_hair_a_goattee_sideburns",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_03/shaft_upper_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03",
feature_flags = (rec-limit),
attach_node = "ap_shaft_upper_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_02/shaft_upper_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02",
feature_flags = (rec-limit),
attach_node = "ap_shaft_upper_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/face_hair/facial_hair_b_fullbeard = {
sort_order = 17,
base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_fullbeard",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_b_fullbeard_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_b_fullbeard",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_b_fullbeard",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Medium length full beard with half thick eyebrows ",
display_name = "loc_facial_hair_b_fullbeard",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_01/shaft_upper_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01",
feature_flags = (rec-limit),
attach_node = "ap_shaft_upper_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_03/shaft_lower_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03",
feature_flags = (rec-limit),
attach_node = "rp_force_staff_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_02/shaft_lower_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02",
feature_flags = (rec-limit),
attach_node = "rp_force_staff_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill",
description = "loc_trait_bespoke_increase_power_on_close_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_052",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_052_small",
dev_name = "Increased overall power with close range kills",
name = "content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill",
dev_description = "Close ranged kill increases Power by {power_level:%s} for {time:%s} seconds.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increase_power_on_close_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_01/shaft_lower_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01",
feature_flags = (rec-limit),
attach_node = "rp_force_staff_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/chain_axe_shaft_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_03/shaft_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_03",
feature_flags = (rec-limit),
attach_node = "ap_shaft_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance",
description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_169",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_169_small",
dev_name = "Chained hits increases crit",
name = "content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/skin_colors/skin_color_hispanic_02 = {
material_overrides = (rec-limit),
sort_order = 5,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_skin_color_tanned_02_desc",
name = "content/items/characters/player/skin_colors/skin_color_hispanic_02",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "skin_color_tanned_02",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "SKIN_COLOR",
dev_description = "Tanned skin tone variant",
display_name = "loc_skin_color_tanned_02",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/trinkets/trinket_hook_01_v = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01_v",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/trinkets/trinket_hook_01_v",
feature_flags = (rec-limit),
attach_node = "ap_trinket_hook",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/shafts/chain_axe_shaft_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_01/shaft_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_01",
feature_flags = (rec-limit),
attach_node = "ap_shaft_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_03/receiver_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03",
feature_flags = (rec-limit),
attach_node = "rp_stubgun_heavy_ogryn_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_base/base_a/upperbody_a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/receiver_01/receiver_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01",
feature_flags = (rec-limit),
attach_node = "rp_shotgun_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.05000000074505806,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02",
workflow_state = "RELEASABLE",
description = "loc_zealot_upperbody_career_01_lvl_04_set_02_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "zealot_upperbody_career_01_lvl_04_set_02",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Zealot Preacher class tier 4 upperbody apparel. Navy color scheme. ",
mask_arms = "mask_arms_keep_fingers",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_zealot_upperbody_career_01_lvl_04_set_02",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/receiver_01/receiver_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01",
feature_flags = (rec-limit),
attach_node = "rp_rippergun_rifle_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/receiver_01/receiver_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01",
feature_flags = (rec-limit),
attach_node = "rp_plasma_rifle_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/faces/male_middle_eastern_face_02 = {
base_unit = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/male_face_middle_eastern_02",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/male_middle_eastern_face_02",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_legs/npc_iven_rannick_pants = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_iven_rannick_pants/npc_iven_rannick_pants",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/npc_iven_rannick_pants",
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_newly_infected_offset",
feature_flags = (rec-limit),
attach_node = "j_hips",
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content/items/weapons/player/ranged/recievers/autogun_rifle_killshot_receiver_01 = {
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide",
description = "loc_trait_bespoke_reload_speed_on_slide_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_117",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small",
dev_name = "Slide reloading",
name = "content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide",
dev_description = "Reloading while Sliding is {reload_speed:%s} faster.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_reload_speed_on_slide",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/face_hair/facial_hair_fullbeard_a = {
sort_order = 27,
base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_fullbeard_a/facial_hair_fullbeard_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_fullbeard_a_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_fullbeard_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_fullbeard_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Thick full beard with thin eyebrows ",
display_name = "loc_facial_hair_fullbeard_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/eye_colors/eye_color_blue_01_blind_left = {
material_overrides = (rec-limit),
sort_order = 3,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_eye_blue_01_blind_left_desc",
name = "content/items/characters/player/eye_colors/eye_color_blue_01_blind_left",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "eye_blue_01_blind_left",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Left blind eye",
display_name = "loc_eye_blue_01_blind_left",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/imperial_guard_a/imperial_guard_a",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/body_tattoo/body_tattoo_03 = {
material_overrides = (rec-limit),
sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_03",
description = "loc_body_tattoo_03_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_03",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style tattoo for human body",
display_name = "loc_body_tattoo_03",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus",
description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_182",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_182_small",
dev_name = "Dodge grants finesse bonus",
name = "content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage",
dev_description = "- from forrcesword",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a_decal",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/faces/male_african_face_01 = {
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childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/male_african_face_01",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/male/face_african_01/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/male/face_african_01/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/upper_torso_flesh_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "",
item_list_faction = "Minion",
name = "content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/blades/combat_blade_blade_06 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/blade_06/blade_06",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/blades/combat_blade_blade_06",
feature_flags = (rec-limit),
attach_node = "ap_blade_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/plasmagun_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/wpn_plasma_rifle_chained_rig",
weapon_template = "plasmagun_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_no_stock_heavy_plasma",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/plasmagun_p1_m1",
description = "loc_plasmagun_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/plasmagun_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Plasmagun Pattern 1 Mark 1 desc
Primary Attack quickly fires the plasma gun at half charge.
Secondary Attack lets you manually charge the weapon up to a realy powerful blast.
Weapon special vents heat build up.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_plasmagun_p1_m1",
is_fallback_item = false,
dev_name = "Plasmagun Pattern 1 Mark 1",
},
content/items/weapons/player/ranged/ogryn_thumper_p1_m2 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_grenade/wpn_shotgun_grenade_chained_rig",
weapon_template = "ogryn_thumper_p1_m2",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_rifle",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/ogryn_thumper_p1_m2",
description = "loc_ogryn_thumper_p1_m2_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/thumper_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Ogryn Thumper Pattern 1 Mark 2.
Grenade Launcher Thumper, fairly accurate and long range projectilees that detonate shortly after first impact.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_thumper_p1_m2",
is_fallback_item = false,
dev_name = "Lorenz Pattern Mk II Thumper",
},
content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack",
description = "loc_trait_bespoke_power_bonus_on_first_attack_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_188",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_188_small",
dev_name = "Powerful first strike",
name = "content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_bonus_on_first_attack",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01/traitor_guard_captain_helmet_01_c",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/ogryn_rippergun_p1_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig",
weapon_template = "ogryn_rippergun_p1_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_side_grip_heavy",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m3",
description = "loc_ogryn_rippergun_p1_m3_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "5 pellet shells in twin shot bursts with flat spread burst/autofire brace mode.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_rippergun_p1_m3",
is_fallback_item = false,
dev_name = "Rippergun Pattern 1 Mark 3",
},
content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_02/stock_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02",
feature_flags = (rec-limit),
attach_node = "ap_stock_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/gauntlet_basic/wpn_gauntlet_basic_chained_rig",
weapon_template = "ogryn_gauntlet_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_gauntlet",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1",
description = "loc_ogryn_gauntlet_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/grenadier_gauntlet_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Grenadier Gauntlet Pattern 1 Mark 1 desc
Arm mounted grenade launcher that also serves as a battering melee weapon. Primary attack is a normal melee loop while secondary braces the weapon into grenade firing mode where Ogryns can shoot a clip of crowd clearing explosives.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_gauntlet_p1_m1",
is_fallback_item = false,
dev_name = "Grenadier Gauntlet Pattern 1 Mark 1",
},
content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/ranged_head_attachment_01/ranged_head_attachment_01",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_feet/imperial_guard_shoes_c = {
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_c/imperial_guard_shoes_c",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_leftleg",
item_list_faction = "Player",
name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_c",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/melee/ogryn_combatblade_p1_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig",
weapon_template = "ogryn_combatblade_p1_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/weapons/player/melee/ogryn_combatblade_p1_m3",
workflow_state = "RELEASABLE",
description = "loc_ogryn_combatblade_p1_m3_desc",
workflow_checklist = (rec-limit),
wieldable_slot_scripts = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_MELEE",
weapon_type = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1",
tags = (rec-limit),
input_descriptions = (rec-limit),
slot_weapon_skin = "",
dev_description = "Stabby smiter dagger.
",
archetypes = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_combatblade_p1_m3",
is_fallback_item = false,
dev_name = "Combat Blade Pattern 1 Mark 3",
},
content/items/curios/curio_a_f01 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_a_f01_desc",
item_type = "GADGET",
dev_name = "curio_a_f01",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_a_f01",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_a_f01",
name = "content/items/curios/curio_a_f01",
weapon_type = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_03/muzzle_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03",
feature_flags = (rec-limit),
attach_node = "ap_muzzle_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_02/muzzle_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02",
feature_flags = (rec-limit),
attach_node = "ap_muzzle_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_01 = {
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},
content/items/weapons/player/ranged/magazines/gauntlet_basic_magazine_01 = {
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},
content/items/characters/minions/decal_material_overrides/decal_wt_05 = {
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material_override_apply_to_parent = true,
},
content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_02 = {
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_05 = {
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resource_dependencies = (rec-limit),
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_wt_04 = {
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workflow_checklist = (rec-limit),
},
content/items/characters/player/human/cine_props/incese_burner_left = {
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attach_node = "j_leftweaponattach",
item_list_faction = "Player",
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display_name = "n/a",
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},
content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_01 = {
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breeds = (rec-limit),
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dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ",
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mask_torso = "",
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genders = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_03 = {
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},
content/items/weapons/player/melee/full/ogryn_club_pipe_full_01 = {
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name = "content/items/weapons/player/melee/full/ogryn_club_pipe_full_01",
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},
content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_02 = {
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},
content/items/weapons/player/skins/lasgun/lasgun_p1_ps007 = {
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slots = (rec-limit),
item_type = "WEAPON_SKIN",
weapon_template_restriction = (rec-limit),
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},
content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_04 = {
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},
content/items/generic/ogryn_netgunner_net = {
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show_in_1p = true,
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},
content/items/characters/minions/gib_items/renegade_berserker_flesh = {
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event_in_parent_state_machine = "",
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},
content/items/characters/player/human/gear_upperbody/psyker_upperbody_skull_edition = {
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attachments = (rec-limit),
mask_torso = "",
display_name = "loc_psyker_upperbody_skull_edition",
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genders = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_01 = {
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_03 = {
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},
content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03 = {
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name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02 = {
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name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_01 = {
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resource_dependencies = (rec-limit),
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},
content/items/generic/human_netgunner_net = {
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show_in_1p = true,
base_unit = "content/characters/player/human/attachments_combat/netgunner_net/netgunner_net",
feature_flags = (rec-limit),
attach_node = "j_rightweaponattach",
resource_dependencies = (rec-limit),
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tags = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02 = {
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base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_02/muzzle_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01 = {
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base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_01/muzzle_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03 = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_03/magazine_03",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_magazine_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b = {
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slots = (rec-limit),
resource_dependencies = (rec-limit),
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workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b",
archetypes = (rec-limit),
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attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02 = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_02/magazine_02",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_magazine_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/trails/2h_power_sword_trail_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/2h_power_sword/attachments/trail_01/trail_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/trails/2h_power_sword_trail_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/trails/combat_sword_trail_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_sword/attachments/trail_01/trail_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/trails/combat_sword_trail_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/hair/hair_short_modular_c_05 = {
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base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_modular_c/hair_short_modular_c_05",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_hair_short_modular_c_05_desc",
name = "content/items/characters/player/human/hair/hair_short_modular_c_05",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "hair_short_modular_c_05",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Twisted braids variant with cut sides",
display_name = "loc_hair_short_modular_c_05",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_mutant_charger/attachments_base/body = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05 = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/leather_face_cover_a/leather_face_cover_a",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
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breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05",
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voice_fx_preset = "voice_fx_rtpc_none",
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display_name = "loc_zealot_career_02_lvl_03_headgear_set_05",
is_fallback_item = false,
dev_description = "Zealot Exoriator class face cover. Part of tier 3 cosmetic set. Inquisition theme. ",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_wt_04 = {
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display_name = "n/a",
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},
content/items/perks/gadget_common/trait_gadget_dr_vs_gunners = {
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},
content/items/weapons/player/ranged/magazines/plasma_rifle_magazine_02 = {
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},
content/items/weapons/player/ranged/magazines/plasma_rifle_magazine_01 = {
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},
content/items/traits/bespoke_autopistol_p1/recoil_reduction_and_suppression_increase_on_close_kills = {
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},
content/items/characters/player/human/face_scars/scar_face_09 = {
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home_planets = (rec-limit),
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},
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},
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},
content/items/weapons/player/ranged/magazines/lasgun_rifle_magazine_01 = {
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},
content/items/perks/gadget_common/trait_gadget_revive_speed = {
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_01 = {
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},
content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_02 = {
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},
content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage = {
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},
content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_01 = {
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},
content/items/weapons/player/ranged/magazines/lasgun_elysian_magazine_01 = {
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},
content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05 = {
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name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05",
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b = {
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},
content/items/curios/curio_a_j02 = {
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slot_weapon_skin = "",
display_name = "loc_curio_a_j02",
name = "content/items/curios/curio_a_j02",
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},
content/items/characters/player/eye_colors/eye_color_green_01_blind_right = {
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display_name = "loc_eye_green_01_blind_right",
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formative_events = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_elite_a_decal_a = {
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},
content/items/weapons/player/melee/combatsword_p3_m3 = {
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item_type = "WEAPON_MELEE",
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hud_icon = "content/ui/materials/icons/weapons/hud/combatsword_p3",
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display_name = "loc_combatsword_p3_m3",
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dev_name = "",
},
content/items/characters/player/human/gear_head/rebreather_01_b_pickup = {
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attach_node = "j_leftweaponattach",
item_list_faction = "Player",
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dev_description = "This is rebreather_01_b_pickup",
},
content/items/weapons/player/ranged/magazines/flamer_rifle_magazine_02 = {
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},
content/items/weapons/player/melee/pommels/power_sword_pommel_03 = {
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name = "content/items/weapons/player/melee/pommels/power_sword_pommel_03",
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},
content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_02 = {
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show_in_1p = true,
base_unit = "content/weapons/player/ranged/bolt_gun/attachments/magazine_02/magazine_02",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_02",
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display_name = "n/a",
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},
content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01 = {
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base_unit = "content/weapons/player/ranged/bolt_gun/attachments/magazine_01/magazine_01",
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name = "content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01",
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display_name = "n/a",
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},
content/items/2d/portrait_frames/achievements_17 = {
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resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_achievements_17_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/achievements_17",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/achievements_17",
dev_name = "achievements_17",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "This is achievements_17",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_achievements_17",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_17",
},
content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03 = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/magazine_03/magazine_03",
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name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03",
only_show_in_1p = false,
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02 = {
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name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02",
only_show_in_1p = false,
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item_list_faction = "Player",
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display_name = "n/a",
is_fallback_item = false,
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},
content/items/characters/player/human/hair/hair_short_shira_a = {
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attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
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description = "loc_hair_short_shira_a_desc",
name = "content/items/characters/player/human/hair/hair_short_shira_a",
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parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Side swept hairstyle",
display_name = "loc_hair_short_shira_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03 = {
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workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
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is_fallback_item = false,
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},
content/items/characters/player/human/gear_head/rebreather_01_a = {
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voice_fx_preset = "voice_fx_rtpc_none",
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dev_description = "
",
},
content/items/characters/player/human/face_tattoo/face_tattoo_04 = {
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dev_name = "face_tattoo_04",
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},
content/items/weapons/player/melee/blades/chain_axe_blade_01 = {
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},
content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_02 = {
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},
content/items/characters/player/eye_colors/eye_color_purple_02 = {
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breeds = (rec-limit),
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name = "content/items/characters/player/eye_colors/eye_color_purple_02",
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material_override_apply_to_parent = true,
item_type = "EYE_COLOR",
dev_description = "Cadia purple eyes variant",
display_name = "loc_eye_color_purple_02",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02 = {
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event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
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},
content/items/animations/end_of_round/end_of_round_psyker_002 = {
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state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
prop_item = "",
animation_event = "eor_psyker_002",
always_owned = false,
icon = "",
item_type = "END_OF_ROUND",
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feature_flags = (rec-limit),
display_name = "loc_end_of_round_psyker_002",
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},
content/items/weapons/player/melee/heads/axe_head_02 = {
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name = "content/items/weapons/player/melee/heads/axe_head_02",
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},
content/items/weapons/player/ranged/laspistol_p1_m1 = {
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inventory_animation_event = "inventory_idle_pistol_sidearm",
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hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1",
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dev_description = "Laspistol Pattern 1 Mark 1 desc
Faster, lighter, pistol version of the lasgun. Higher ammo and better mobility than the rifle.
Weapon special lets you throw grenades without changing weapons.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_laspistol_p1_m1",
is_fallback_item = false,
dev_name = "Laspistol Pattern 1 Mark 1",
},
content/items/weapons/player/melee/combatsword_p2_m1 = {
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item_list_faction = "Player",
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hud_icon = "content/ui/materials/icons/weapons/hud/combatsword_p2",
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dev_description = "A sword proficient in cutting down hordes with wide, piercing sweeps.
Week agains armored targets.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_combatsword_p2_m1",
is_fallback_item = false,
dev_name = "Combatsword Pattern 2 Mark 1 - Falchion ",
},
content/items/weapons/player/melee/heads/power_maul_head_01 = {
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base_unit = "content/weapons/player/melee/power_maul/attachments/head_01/head_01",
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name = "content/items/weapons/player/melee/heads/power_maul_head_01",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/lasgun_p3_m3 = {
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base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig",
weapon_template = "lasgun_p3_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
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name = "content/items/weapons/player/ranged/lasgun_p3_m3",
slots = (rec-limit),
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workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3",
wieldable_slot_scripts = (rec-limit),
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tags = (rec-limit),
dev_description = "Slower rof but more powerful than mark 1.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p3_m3",
is_fallback_item = false,
dev_name = "Accatran Lasgun (Pattern 3) Mark 3",
},
content/items/weapons/player/ranged/lasgun_p3_m2 = {
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show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig",
weapon_template = "lasgun_p3_m2",
feature_flags = (rec-limit),
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item_list_faction = "Player",
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slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p3_m2",
is_fallback_item = false,
dev_name = "Accatran Lasgun (Pattern 3) Mark 2",
},
content/items/weapons/player/ranged/lasgun_p3_m1 = {
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weapon_template = "lasgun_p3_m1",
feature_flags = (rec-limit),
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item_list_faction = "Player",
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archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Full auto lasgun.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p3_m1",
is_fallback_item = false,
dev_name = "Accatran Lasgun Pattern 3 Mark 1",
},
content/items/weapons/player/ranged/lasgun_p2_m3 = {
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base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig",
weapon_template = "lasgun_p2_m3",
feature_flags = (rec-limit),
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item_list_faction = "Player",
breeds = (rec-limit),
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name = "content/items/weapons/player/ranged/lasgun_p2_m3",
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hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2",
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slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p2_m3",
is_fallback_item = false,
dev_name = "Lucius Lasgun (Pattern 2) Mark 3",
},
content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04 = {
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workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04",
archetypes = (rec-limit),
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item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01 = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/lasgun_p2_m2 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig",
weapon_template = "lasgun_p2_m2",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_rifle",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_lasgun_p2_m2_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/lasgun_p2_m2",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p2_m2",
is_fallback_item = false,
dev_name = "Lucius Lasgun (Pattern 2) Mark 2",
},
content/items/characters/player/human/faces/female_caucasian_face_03 = {
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childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/female_caucasian_face_03",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/lasgun_p2_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig",
weapon_template = "lasgun_p2_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_rifle",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_lasgun_p2_m1_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/lasgun_p2_m1",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Single fire lasgun with charge up capabilities.
Equipped with a bayonette as weapon special. ",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p2_m1",
is_fallback_item = false,
dev_name = "Lucius Lasgun (Pattern 2) Mark 1",
},
content/items/characters/player/human/gear_feet/frateris_militia_shoes_d = {
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_d/frateris_militia_shoes_d",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_leftleg",
item_list_faction = "Player",
name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_d",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/weapons/player/ranged/lasgun_p1_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
resource_dependencies = (rec-limit),
weapon_template = "lasgun_p1_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
name = "content/items/weapons/player/ranged/lasgun_p1_m3",
breeds = (rec-limit),
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
description = "loc_lasgun_p1_m3_desc",
wieldable_slot_scripts = (rec-limit),
weapon_type = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
tags = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1",
slot_weapon_skin = "",
archetypes = (rec-limit),
available_overclocks = (rec-limit),
dev_description = "Slower than Mark1, but higher damage.",
available_base_stats = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p1_m3",
is_fallback_item = false,
dev_name = "Lasgun Pattern 1 Mark 3",
},
content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03 = {
material_overrides = (rec-limit),
fx_sources = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
is_fallback_item = false,
name = "content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
wielded_attach_node = "j_rightweaponattach",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_spear",
},
content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01 = {
material_overrides = (rec-limit),
sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01",
description = "loc_body_tattoo_psyker_01_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_psyker_01",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style and blackwork tattoo for human psyker body",
display_name = "loc_body_tattoo_psyker_01",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/perks/gadget_common/trait_gadget_reduced_block_cost = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "gadget_block_cost_reduction",
description = "loc_gadget_block_cost_reduction_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost",
dev_description = "Reduce cost of Blocking by {block_cost_multiplier:%s}",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit",
description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_171",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small",
dev_name = "stacking_increase_impact_on_hit",
name = "content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/lasgun_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
resource_dependencies = (rec-limit),
weapon_template = "lasgun_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
name = "content/items/weapons/player/ranged/lasgun_p1_m1",
breeds = (rec-limit),
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
description = "loc_lasgun_p1_m1_desc",
wieldable_slot_scripts = (rec-limit),
weapon_type = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
tags = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1",
slot_weapon_skin = "",
archetypes = (rec-limit),
available_overclocks = (rec-limit),
dev_description = "Versatile and easy to use standard issue lasgun. Weak in close range, but accurate and deadly at range.
Equipped with a flashlight to help you in dark areas.",
available_base_stats = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_lasgun_p1_m1",
is_fallback_item = false,
dev_name = "Kantrael Lasgun (Pattern 1) Mark 1",
},
content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/lowerbody/imperial_guard_lowerbody_01/imperial_guard_lowerbody_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01",
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_attachments/prisoner_male_belt_01 = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/belt/prisoner_male_belt_01/prisoner_male_belt_01",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/prisoner_male_belt_01",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_04/chaos_traitor_guard_melee_weapon_04",
resource_dependencies = (rec-limit),
is_fallback_item = false,
name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04",
feature_flags = (rec-limit),
workflow_state = "RELEASABLE",
item_list_faction = "Minion",
wielded_attach_node = "j_rightweaponattach",
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_sword_left",
},
content/items/weapons/player/ranged/handles/combat_blade_handle_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_03/handle_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/handles/combat_blade_handle_03",
feature_flags = (rec-limit),
attach_node = "rp_combat_blade_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/handles/combat_blade_handle_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_02/handle_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/handles/combat_blade_handle_02",
feature_flags = (rec-limit),
attach_node = "rp_combat_blade_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/handles/combat_blade_handle_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_01/handle_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/handles/combat_blade_handle_01",
feature_flags = (rec-limit),
attach_node = "rp_combat_blade_chained_rig",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/npc/laspistol_npc_01 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig",
weapon_template = "laspistol_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_pistol_sidearm",
item_list_faction = "Minion",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/npc/laspistol_npc_01",
description = "loc_laspistol_npc_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_laspistol_npc_p1_m1",
is_fallback_item = false,
dev_name = "",
},
content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill",
description = "loc_trait_bespoke_suppression_on_close_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_054",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small",
dev_name = "",
name = "content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill",
dev_description = "",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_suppression_on_close_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_torso/npc_upperbody_e = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_e/npc_upperbody_e",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/npc_upperbody_e",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/face_hair/facial_hair_c_fullbeard = {
sort_order = 8,
base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_c/facial_hair_c_fullbeard",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_facial_hair_c_fullbeard_desc",
name = "content/items/characters/player/human/face_hair/facial_hair_c_fullbeard",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "facial_hair_c_fullbeard",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Chin beard with thin mustache and normal eyebrows ",
display_name = "loc_facial_hair_c_fullbeard",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/curios/curio_b_j01 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_b_j01_desc",
item_type = "GADGET",
dev_name = "curio_b_j01",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_b_j01",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_b_j01",
name = "content/items/curios/curio_b_j01",
weapon_type = (rec-limit),
},
content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_05/grip_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_hands/frateris_militia_gloves_b = {
resource_dependencies = (rec-limit),
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/gloves/frateris_militia_gloves_b/frateris_militia_gloves_b",
tags = (rec-limit),
name = "content/items/characters/player/human/gear_hands/frateris_militia_gloves_b",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
show_in_1p = true,
},
content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/2h_power_maul/attachments/pommel_01/pommel_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01",
feature_flags = (rec-limit),
attach_node = "ap_pommel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/curios/devices/device_j_01 = {
base_unit = "content/weapons/player/attachments/devices/device_j/device_j_01",
resource_dependencies = (rec-limit),
tags = (rec-limit),
feature_flags = (rec-limit),
attach_node = "ap_device_stand",
item_list_faction = "Player",
name = "content/items/curios/devices/device_j_01",
workflow_state = "RELEASABLE",
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/midrange_elite_a/midrange_elite_a_var_01",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill",
description = "loc_trait_bespoke_increase_damage_on_close_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_016",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_016_small",
dev_name = "Close range kill gives damage boost",
name = "content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill",
dev_description = "Gain a {damage:%s} increase to damage for {time:%s} seconds when killing an enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increase_damage_on_close_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/stock_02/stock_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02",
feature_flags = (rec-limit),
attach_node = "ap_stock_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/plasma_rifle_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_lasgun_p1_crit_weakspot_finesse",
description = "loc_trait_bespoke_crit_weakspot_finesse_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_050",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_050_small",
dev_name = "Weakspot damage bonus",
name = "content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse",
dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_weakspot_finesse",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/grips/plasma_rifle_grip_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_d/upperbody_d",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_head/eyepatch_a = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/eyepatch_a",
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description = "",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
genders = (rec-limit),
hide_eyebrows = true,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "",
is_fallback_item = false,
dev_description = "
",
},
content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03",
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attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08 = {
sort_order = 0,
base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_08/scar_face_08",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_ogryn_scar_face_08_desc",
resource_dependencies = (rec-limit),
always_owned = true,
slots = (rec-limit),
item_type = "FACE_SCAR",
name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08",
dev_name = "ogryn_scar_face_08",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
workflow_checklist = (rec-limit),
dev_description = "Burn scar for ogryn face",
tags = (rec-limit),
parent_slot_names = (rec-limit),
home_planets = (rec-limit),
display_name = "loc_ogryn_scar_face_08",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/hair_colors/hair_color_brown_01 = {
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sort_order = 3,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/hair_colors/hair_color_brown_01",
description = "loc_hair_color_brown_01_desc",
workflow_state = "RELEASABLE",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "hair_color_brown_01",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "HAIR_COLOR",
dev_description = "Brown hair color variant",
display_name = "loc_hair_color_brown_01",
is_fallback_item = true,
formative_events = (rec-limit),
},
content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03 = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_head_attachment_01/melee_head_attachment_03",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_02_lvl_05_set_01_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "zealot_lowerbody_career_02_lvl_05_set_01",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_01",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ",
},
content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01 = {
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base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a = {
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base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/upperbody_a",
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event_in_parent_state_machine = "",
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item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a",
tags = (rec-limit),
display_name = "n/a",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03 = {
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base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage",
description = "loc_trait_bespoke_power_scales_with_clip_percentage_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_163",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_163_small",
dev_name = "power_scales_with_clip_percentage",
name = "content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage",
dev_description = "Weapon Power increased based on how much ammunition you have left in the current clip. {power_level:%s} on full, scaling down to -{power_level:%s} on empty. Stacks up to {stacks:%s} times.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_power_scales_with_clip_percentage",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04 = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/magazine_04/magazine_04",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_magazine_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_head/rebreather_02_c = {
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sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_c",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/rebreather_02_c",
workflow_state = "RELEASABLE",
description = "",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = true,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "",
is_fallback_item = false,
dev_description = "
",
},
content/items/weapons/player/ranged/grips/grip_04 = {
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base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/grip_04",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/grip_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/grips/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/grip_03",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_thumper_p2_armor_rend_on_aoe_crit",
description = "loc_trait_bespoke_armor_rend_on_aoe_crit_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_136",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_136_small",
dev_name = "Shattering explosions'",
name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit",
dev_description = "Critical hits from the exlosion rends enemies armour by {rend:%s}.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_armor_rend_on_aoe_crit",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_01_lvl_01_set_05_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "zealot_lowerbody_career_01_lvl_01_set_05",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_05",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ",
},
content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/2d/portrait_frames/gothic_03 = {
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_gothic_03_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/gothic_03",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/gothic_03",
dev_name = "gothic_03",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "This is gothic_03",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_gothic_03",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/gothic_03",
},
content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02",
workflow_state = "RELEASABLE",
},
content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time",
description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_140",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_140_small",
dev_name = "Careful aim",
name = "content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time",
dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_hands/hmn_gloves_f = {
resource_dependencies = (rec-limit),
slots = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_f/hmn_gloves_f",
tags = (rec-limit),
name = "content/items/characters/player/human/gear_hands/hmn_gloves_f",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
show_in_1p = true,
},
content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/grip_01/grip_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/devices/skull_decoder = {
show_in_1p = true,
base_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder",
weapon_template = "skull_decoder",
feature_flags = (rec-limit),
attach_node = "j_rightweaponattach",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
item_type = "DEVICE",
input_descriptions = (rec-limit),
resource_dependencies = (rec-limit),
wieldable_slot_scripts = (rec-limit),
preview_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder",
is_fallback_item = false,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/devices/skull_decoder",
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/autogun_rifle_grip_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_03",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/grips/autogun_rifle_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_combatsword_p2_infinite_melee_cleave_on_weakspot_kill",
description = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_178",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_178_small",
dev_name = "Brutal momentum",
name = "content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill",
dev_description = "Weapon ignores hit-mass after you kill an enemy with weakspot hit. Lasts {time:%s} seconds",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.054999999701976776,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04",
workflow_state = "RELEASABLE",
description = "loc_zealot_upperbody_career_01_lvl_02_set_04_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "zealot_upperbody_career_01_lvl_02_set_04",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ",
mask_arms = "mask_arms_keep_fingers",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_zealot_upperbody_career_01_lvl_02_set_04",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/weapons/player/ranged/forcestaff_p3_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig",
weapon_template = "forcestaff_p3_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_staff",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/forcestaff_p3_m1",
description = "loc_forcestaff_p3_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Primary fire: Warp projectile same as p1. Secondary: Charge up "Warp Lightning" attack that hits multiple targets..",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_forcestaff_p3_m1",
is_fallback_item = false,
dev_name = "",
},
content/items/weapons/player/ranged/forcestaff_p2_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig",
weapon_template = "forcestaff_p2_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_staff",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/forcestaff_p2_m1",
description = "loc_forcestaff_p2_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Primary Attack: A short burst of "warp flame". Secondary Attack: Charge up the attack to be able to fire a longer stream of this "warp flame".",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_forcestaff_p2_m1",
is_fallback_item = false,
dev_name = "",
},
content/items/characters/minions/chaos_hound/attachments_gear/horns_02 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_hound/attachments_gear/horns/horns_02",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_hound/attachments_gear/horns_02",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/forcestaff_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig",
weapon_template = "forcestaff_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_staff",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/forcestaff_p1_m1",
description = "loc_forcestaff_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "A staff that helps the psyker to harness the powers of the warp.
Primary attack shoots single "fire"balls of warp energy.
Secondary attacks lets you charge up a warp explosion, excelent for crowd control.
",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_forcestaff_p1_m1",
is_fallback_item = false,
dev_name = "Forcestaff Pattern 1 Mark 1",
},
content/items/characters/player/hair_colors/hair_color_sienna = {
material_overrides = (rec-limit),
sort_order = -1,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/hair_colors/hair_color_sienna",
description = "loc_hair_color_sienna_desc",
workflow_state = "RELEASABLE",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "hair_color_sienna",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "HAIR_COLOR",
dev_description = "Sienna's hair color, Vermintde crossover",
display_name = "loc_hair_color_sienna",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/melee/blades/combat_knife_blade_04 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_knife/attachments/blade_04/blade_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/blades/combat_knife_blade_04",
feature_flags = (rec-limit),
attach_node = "ap_blade_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_autogun_p1/increased_sprint_speed = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed",
description = "loc_trait_bespoke_increased_sprint_speed_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_056",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small",
dev_name = "Increased sprint speed",
name = "content/items/traits/bespoke_autogun_p1/increased_sprint_speed",
dev_description = "{sprint_speed:%s} increased Sprint Speed while wielding this weapon.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increased_sprint_speed",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_cultist_01_offset",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/pocketable/medical_crate_pocketable = {
show_in_1p = true,
base_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate",
weapon_template = "medical_crate_pocketable",
feature_flags = (rec-limit),
attach_node = "j_rightweaponattach",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "POCKETABLE",
input_descriptions = (rec-limit),
resource_dependencies = (rec-limit),
wieldable_slot_scripts = (rec-limit),
tags = (rec-limit),
preview_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate",
is_fallback_item = false,
display_name = "n/a",
name = "content/items/pocketable/medical_crate_pocketable",
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep",
description = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_173",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_173_small",
dev_name = "Increased stagger per sweep hit",
name = "content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep",
dev_description = "Each target in a sweep receives {damage:%s} more impact damage, times the number of previous hits in the sweep.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special",
description = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_203",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_203_small",
dev_name = "Armor penetrator",
name = "content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks",
dev_description = "Your powered up attacks have increased Cleave",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/grips/hatchet_grip_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/hatchet/attachments/grip_03/grip_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/grips/hatchet_grip_03",
feature_flags = (rec-limit),
attach_node = "rp_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_head/ogryn_helmet_a = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a",
feature_flags = (rec-limit),
attach_node = "j_head",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/ogryn/gear_head/ogryn_helmet_a",
workflow_state = "RELEASABLE",
description = "",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_none",
dev_name = "",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = false,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "",
is_fallback_item = false,
dev_description = "
",
},
content/items/curios/curio_a_b02 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_a_b02_desc",
item_type = "GADGET",
dev_name = "curio_a_b02",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_a_b02",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_a_b02",
name = "content/items/curios/curio_a_b02",
weapon_type = (rec-limit),
},
content/items/weapons/player/ranged/flamer_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/flamer_rifle/wpn_flamer_rifle_chained_rig",
weapon_template = "flamer_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_no_stock_heavy_flamer",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/flamer_p1_m1",
description = "loc_flamer_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/flamer_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "flamer desc
Primary attack is a short burst of flames while secondary lets you spit out flames as long as you fuel canister allows.
Weapon special is a simple weapon bash that could be useful in emergencies.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_flamer_p1_m1",
is_fallback_item = false,
dev_name = "Flamer Pattern 1 Mark 1",
},
content/items/characters/player/human/faces/male_caucasian_face_09 = {
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childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/male_caucasian_face_09",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02 = {
resource_dependencies = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_02/ammo_02",
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02",
only_show_in_1p = false,
feature_flags = (rec-limit),
attach_node = "ap_bullet_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/gib_items/poxwalker_flesh = {
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base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/flesh",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/gib_items/poxwalker_flesh",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_veteran_lowerbody_career_02_lvl_03_set_05_desc",
name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "Veteran Navy Pants",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_veteran_lowerbody_career_02_lvl_03_set_05",
is_fallback_item = false,
dev_description = "Veteran Grunt tier 3 pants with boots. Imperial Navy color scheme. ",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_grenadier/special_grenadier",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/decal_material_overrides/decal_wt_01 = {
material_overrides = (rec-limit),
base_unit = "content/characters/empty_item/empty_item",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_wt_01",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
material_override_apply_to_parent = true,
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
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feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_02_lvl_05_set_04_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "zealot_lowerbody_career_02_lvl_05_set_04",
tags = (rec-limit),
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genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_04",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
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display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05 = {
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resource_dependencies = (rec-limit),
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name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
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item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_09b = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_09b",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01 = {
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base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_01/chaos_traitor_guard_melee_weapon_01",
resource_dependencies = (rec-limit),
is_fallback_item = false,
name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01",
feature_flags = (rec-limit),
workflow_state = "RELEASABLE",
item_list_faction = "Minion",
wielded_attach_node = "j_rightweaponattach",
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_sword_left",
},
content/items/characters/player/ogryn/attachment_base/mannequin_arms = {
show_in_1p = true,
base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_arms",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
tags = (rec-limit),
always_owned = false,
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
genders = (rec-limit),
is_fallback_item = false,
workflow_checklist = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/ogryn/attachment_base/mannequin_arms",
workflow_state = "RELEASABLE",
},
content/items/curios/curio_c_b01 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_c_b01_desc",
item_type = "GADGET",
dev_name = "curio_c_b01",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_c_b01",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_c_b01",
name = "content/items/curios/curio_c_b01",
weapon_type = (rec-limit),
},
content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04 = {
material_overrides = (rec-limit),
sort_order = 0,
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04",
workflow_state = "RELEASABLE",
description = "loc_veteran_career_01_lvl_04_headgear_set_04_desc",
workflow_checklist = (rec-limit),
always_owned = false,
slots = (rec-limit),
item_type = "GEAR_HEAD",
voice_fx_preset = "voice_fx_rtpc_metal_small_02",
dev_name = "veteran_career_01_lvl_04_headgear_set_04",
tags = (rec-limit),
archetypes = (rec-limit),
hide_beard = true,
genders = (rec-limit),
hide_eyebrows = false,
attachments = (rec-limit),
parent_slot_names = (rec-limit),
display_name = "loc_veteran_career_01_lvl_04_headgear_set_04",
is_fallback_item = false,
dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Inquisition color scheme. ",
},
content/items/weapons/player/ranged/emblems/emblemright_08a = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_08/emblem_08a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_08a",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_07 = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_07/emblem_07",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_07",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_06 = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_06/emblem_06",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_06",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/face_hair/female_facial_hair_a = {
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base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_a/facial_hair_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_female_facial_hair_a_desc",
name = "content/items/characters/player/human/face_hair/female_facial_hair_a",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "female_facial_hair_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Scarred eyebrows ",
display_name = "loc_female_facial_hair_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns = {
sort_order = 4,
base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_c/facial_hair_c_mustache_sideburns",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_facial_hair_c_mustache_sideburns_desc",
name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns",
always_owned = true,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "ogryn_facial_hair_c_mustache_sideburns",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "FACE_HAIR",
dev_description = "Ogryn mustache with sideburns and thin eyebrows",
display_name = "loc_ogryn_facial_hair_c_mustache_sideburns",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_04e = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04e",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_04e",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/connectors/thunder_hammer_connector_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_01/connector_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_01",
feature_flags = (rec-limit),
attach_node = "ap_connector_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/grips/combat_blade_grip_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_02/grip_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/grips/combat_blade_grip_02",
feature_flags = (rec-limit),
attach_node = "ap_grip_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_04c = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04c",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_04c",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_04b = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_04b",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/emblems/emblemright_04a = {
show_in_1p = true,
base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04a",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/emblems/emblemright_04a",
feature_flags = (rec-limit),
attach_node = "ap_emblem_right",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02 = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_01/imperial_guard_shoulderpad_02_attach_01_var_02",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_plasmagun_p1/reduced_overheat_on_crits = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_crits",
description = "loc_trait_bespoke_reduced_overheat_on_crits_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_156",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_156_small",
dev_name = "reduced_overheat_on_crits",
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display_name = "loc_trait_bespoke_reduced_overheat_on_crits",
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},
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dev_description = "Ogryn Bonebreaker class helmet with mask amd goggles. Part of tier 5 cosmetic set. Inquisition color scheme.",
},
content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07 = {
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name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07",
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},
content/items/weapons/player/ranged/emblems/emblemleft_06 = {
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_07 = {
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},
content/items/weapons/player/ranged/emblems/emblemleft_04e = {
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},
content/items/weapons/player/ranged/emblems/emblemleft_04d = {
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},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_eyebrows = {
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dev_description = "Ogryn thick eyebrows",
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_lowerbody_b_fx_cage_attachment = {
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},
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dev_description = "Ogryn tier 4 tank top. Navy color scheme.",
},
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_03 = {
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},
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},
content/items/weapons/player/ranged/emblems/emblemleft_01 = {
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},
content/items/curios/curio_b_h02 = {
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slot_weapon_skin = "",
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name = "content/items/curios/curio_b_h02",
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},
content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_10 = {
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},
content/items/weapons/player/ranged/decals/decalright_02 = {
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},
content/items/weapons/player/ranged/decals/decalleft_03 = {
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},
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},
content/items/weapons/player/ranged/decals/decalleft_01 = {
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},
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icon = "",
item_type = "TRAIT",
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},
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slot_weapon_skin = "",
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},
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},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_03 = {
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},
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name = "content/items/traits/bespoke_chainsword_p1/chained_hits_increases_cleave",
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},
content/items/2d/portrait_frames/achievements_24 = {
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display_name = "loc_achievements_24",
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texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_24",
},
content/items/characters/minions/chaos_poxwalker_bomber/attachments_gear/horn_head_01 = {
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},
content/items/characters/player/human/gear_head/aviator_hat_02 = {
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",
},
content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_03 = {
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},
content/items/characters/player/human/gear_legs/astra_pants_a_04 = {
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name = "content/items/characters/player/human/gear_legs/astra_pants_a_04",
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},
content/items/weapons/player/ranged/bullets/stubgun_pistol_bullet_01 = {
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},
content/items/curios/curio_a_h01 = {
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},
content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01 = {
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},
content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02_used = {
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},
content/items/weapons/player/ranged/emblems/emblemright_09e = {
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},
content/items/traits/bespoke_autogun_p1/followup_shots_ranged_damage = {
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},
content/items/traits/bespoke_stubrevolver_p1/rending_on_crit = {
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},
content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_01 = {
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},
content/items/characters/player/human/face_scars/scar_face_04 = {
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},
content/items/characters/player/human/face_scars/scar_face_12 = {
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},
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name = "content/items/curios/curio_a_k01",
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},
content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01_color_var_03 = {
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dev_description = "Reload speed increased by {reload_speed:%s} for {time:%s} seconds after sliding.",
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},
content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_05 = {
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},
content/items/characters/player/human/attachments_default/slot_body_torso = {
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genders = (rec-limit),
},
content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage = {
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trait = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus",
description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_182",
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dev_name = "Dodge grants finesse bonus",
name = "content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage",
dev_description = "Sucessfull dodges increases weakspot and critical strike damage by {damage:%s} for {time:%s} seconds.",
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display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus",
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},
content/items/characters/minions/chaos_ogryn/attachments_base/head_a = {
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event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_a",
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},
content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01 = {
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name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01",
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description = "loc_veteran_upperbody_career_01_lvl_05_set_01_desc",
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item_type = "GEAR_UPPERBODY",
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profile_properties = (rec-limit),
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crimes = (rec-limit),
dev_description = "Veteran Drill Sergeant tier 5 armor. Inquisition color scheme. ",
mask_arms = "",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_veteran_upperbody_career_01_lvl_05_set_01",
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genders = (rec-limit),
},
content/items/weapons/player/ranged/bot_laspistol_killshot = {
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show_in_1p = true,
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inventory_animation_event = "inventory_idle_pistol_sidearm",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/bot_laspistol_killshot",
description = "loc_bot_laspistol_killshot_desc",
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wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1",
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dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_bot_laspistol_killshot",
is_fallback_item = false,
dev_name = "Bot Laspistol Killshot",
},
content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01 = {
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sort_order = 0,
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attach_node = "1",
item_list_faction = "Player",
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name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01",
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workflow_state = "RELEASABLE",
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home_planets = (rec-limit),
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dev_name = "body_tattoo_ogryn_labour_01",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Worker tattoo for ogryn body",
display_name = "loc_body_tattoo_ogryn_labour_01",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/bot_lasgun_killshot = {
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show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig",
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weapon_template = "bot_lasgun_killshot",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
name = "content/items/weapons/player/ranged/bot_lasgun_killshot",
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description = "loc_bot_lasgun_killshot_desc",
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item_type = "WEAPON_RANGED",
tags = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1",
slot_weapon_skin = "",
archetypes = (rec-limit),
available_overclocks = (rec-limit),
dev_description = "",
available_base_stats = (rec-limit),
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_bot_lasgun_killshot",
is_fallback_item = false,
dev_name = "",
},
content/items/weapons/player/skins/mo_177_camo_05 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
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tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_177_camo_05",
item_type = "MATERIAL_OVERRIDES",
},
content/items/2d/portrait_frames/achievements_37 = {
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always_owned = false,
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display_name = "loc_achievements_37",
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},
content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_b_var_01 = {
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},
content/items/characters/player/ogryn/gear_feet/ogryn_d_boots = {
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content/items/traits/bespoke_thumper_p2/toughness_on_elite_kills = {
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},
content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_05 = {
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},
content/items/weapons/player/ranged/bayonets/rippergun_rifle_bayonet_02 = {
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},
content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_14 = {
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display_name = "loc_face_tattoo_ogryn_14",
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},
content/items/weapons/player/ranged/bayonets/bayonet_03 = {
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},
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},
content/items/weapons/player/ranged/bayonets/bayonet_01 = {
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},
content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_a_02 = {
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display_name = "loc_ogryn_hair_short_modular_a_02",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_03 = {
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},
content/items/weapons/player/ranged/ogryn_heavystubber_p1_m1 = {
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weapon_template = "ogryn_heavystubber_p1_m1",
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inventory_animation_event = "inventory_idle_heavy_stubber",
item_list_faction = "Player",
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hud_icon = "content/ui/materials/icons/weapons/hud/heavystubber_p1",
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dev_description = "Twin Linked Heavy Stubber Pattern 1 Mark 1 description
Very high ammo, fairly high rate of fire and damage and lots of supression. Ogryn goes Spray n' Pray.",
slot_weapon_skin = "",
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attach_node = "j_rightweaponattach",
display_name = "loc_ogryn_heavystubber_p1_m1",
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},
content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_01 = {
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},
content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_03 = {
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},
content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_stubble = {
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dev_description = "Ogryn stubble with thin eyebrows",
display_name = "loc_ogryn_facial_hair_c_stubble",
is_fallback_item = false,
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},
content/items/characters/minions/chaos_ogryn/attachments_gear/melee_a = {
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},
content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06 = {
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name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06",
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},
content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_05 = {
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},
content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_04 = {
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},
content/items/characters/player/human/gear_legs/empty_legs = {
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_01 = {
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},
content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03 = {
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name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03",
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is_fallback_item = false,
dev_description = "Veteran Grunt tier 1 pants with boots. Imperial Navy color scheme. ",
},
content/items/2d/portrait_frames/metal_03 = {
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always_owned = false,
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dev_name = "metal_03",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
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dev_description = "This is metal_03",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_metal_03",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_03",
},
content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03 = {
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base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_03/barrel_03",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03",
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display_name = "n/a",
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},
content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02 = {
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base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_01/barrel_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01",
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_03/barrel_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03",
feature_flags = (rec-limit),
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/melee/blades/power_sword_blade_05 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/melee/power_sword/attachments/blade_05/blade_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/blades/power_sword_blade_05",
feature_flags = (rec-limit),
attach_node = "ap_blade_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
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},
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},
content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_06 = {
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content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_03 = {
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content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_02 = {
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content/items/weapons/player/melee/trails/chain_sword_trail_01 = {
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",
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content/items/characters/player/human/gear_hands/hmn_gloves_i = {
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content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_02 = {
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resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_bespoke_thumper_p2_increased_damage_on_staggered_enemies",
description = "loc_trait_bespoke_increased_damage_on_staggered_enemies_desc",
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item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_135_small",
dev_name = "Finish em'",
name = "content/items/traits/bespoke_thumper_p2/increased_damage_on_staggered_enemies",
dev_description = "Increased damage by {damage:%s} against staggered enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increased_damage_on_staggered_enemies",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_05/barrel_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_04/barrel_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03 = {
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base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_03/barrel_03",
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workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/perks/melee_common/wield_increase_stamina = {
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weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_increase_stamina",
description = "loc_trait_melee_common_wield_increase_stamina_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
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dev_description = "Gain {stamina:%s} Increased Stamina",
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workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_01/barrel_01",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/perks/ranged_common/wield_increase_power_modifier = {
is_display_name_ref = false,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = false,
trait = "weapon_trait_ranged_increase_power",
description = "loc_trait_ranged_common_wield_increase_power_modifier_desc",
icon = "",
item_type = "PERK",
icon_small = "",
dev_name = "",
name = "content/items/perks/ranged_common/wield_increase_power_modifier",
dev_description = "Increase Power Modifier by {power_mod:%s}",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/skins/mo_654_camo_17 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
resource_dependencies = (rec-limit),
material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_654_camo_17",
item_type = "MATERIAL_OVERRIDES",
},
content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril = {
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weapon_type_restriction = (rec-limit),
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trait = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus",
description = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc",
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icon_small = "content/ui/textures/icons/traits/weapon_trait_064_small",
dev_name = "Harnessing the warp",
name = "content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril",
dev_description = "Increases your critical hit chance by {crit_chance:%s} at different increments of Peril up to {stacks:%s} stacks",
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workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril",
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description_values = (rec-limit),
},
content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02 = {
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base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/barrel_02/barrel_02",
resource_dependencies = (rec-limit),
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name = "content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02",
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item_list_faction = "Player",
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workflow_checklist = (rec-limit),
},
content/items/weapons/player/skins/mo_1225_camo_31 = {
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show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1",
workflow_state = "RELEASABLE",
feature_flags = (rec-limit),
attach_node = "1",
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material_override_apply_to_parent = true,
tags = (rec-limit),
display_name = "n/a",
name = "content/items/weapons/player/skins/mo_1225_camo_31",
item_type = "MATERIAL_OVERRIDES",
},
content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01 = {
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base_unit = "content/weapons/player/ranged/bolt_gun/attachments/barrel_01/barrel_01",
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name = "content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave = {
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weapon_type_restriction = (rec-limit),
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tags = (rec-limit),
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trait = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave",
description = "loc_trait_bespoke_chained_hits_increases_cleave_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_168",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_168_small",
dev_name = "Chained hits increases cleave",
name = "content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave",
dev_description = "Consecutive hits increases weapon cleave capabilites by {cleave:%s}. Stacks up to {stacks:%s} times",
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workflow_checklist = (rec-limit),
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display_name = "loc_trait_bespoke_chained_hits_increases_cleave",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03 = {
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base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/barrel_03/barrel_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03",
feature_flags = (rec-limit),
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item_list_faction = "Player",
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tags = (rec-limit),
display_name = "n/a",
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workflow_checklist = (rec-limit),
},
content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage = {
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weapon_type_restriction = (rec-limit),
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tags = (rec-limit),
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trait = "weapon_trait_ranged_common_wield_increased_disgustingly_resilient_damage",
description = "loc_trait_ranged_common_wield_disgustinglyresilient_damage_desc",
icon = "",
item_type = "PERK",
icon_small = "",
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name = "content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage",
dev_description = "Deal {damage:%s} additional damage to Resilient enemies.",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
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display_name = "",
weapon_template_restriction = (rec-limit),
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},
content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_02 = {
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item_list_faction = "Player",
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crimes = (rec-limit),
dev_description = "Veteran Drill Sergeant tier 1 shirt with armored west. Imperial navy color scheme. ",
mask_arms = "mask_arms_keep_wrist_and_hands",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_veteran_upperbody_career_01_lvl_01_set_02",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/2d/portrait_frames/achievements_32 = {
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resource_dependencies = (rec-limit),
workflow_checklist = (rec-limit),
description = "loc_achievements_32_desc",
always_owned = false,
icon = "content/ui/textures/nameplates/portrait_frames/achievements_32",
item_type = "PORTRAIT_FRAME",
name = "content/items/2d/portrait_frames/achievements_32",
dev_name = "Comrade in Arms",
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Aiding your comrades does not equal weakness, it shows virtue.",
slots = (rec-limit),
breeds = (rec-limit),
item_category = "UI",
display_name = "loc_achievements_32",
is_fallback_item = false,
texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_32",
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03 = {
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workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03",
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attachments = (rec-limit),
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display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a = {
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resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/longrange_hood_a/longrange_hood_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/minions/decal_material_overrides/decal_foundry_03 = {
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base_unit = "content/characters/empty_item/empty_item",
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workflow_state = "RELEASABLE",
name = "content/items/characters/minions/decal_material_overrides/decal_foundry_03",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
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material_override_apply_to_parent = true,
},
content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04 = {
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hide_slots = (rec-limit),
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feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_lowerbody_career_01_lvl_02_set_04_desc",
name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "Ogryn Black Britches",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_ogryn_lowerbody_career_01_lvl_02_set_04",
is_fallback_item = false,
dev_description = "Ogryn Bonebreaker tier 2 pants with armored boots. Navy color scheme.",
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05 = {
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base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_05/barrel_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05",
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item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/torso_02_shoulderpads_01/torso_02_shoulderpads_01",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
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archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01",
workflow_state = "RELEASABLE",
},
content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody = {
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hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_hadron_seven_three_upperbody/npc_hadron_seven_three_upperbody",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
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archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody",
workflow_state = "RELEASABLE",
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_04/barrel_04",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/minions/melee/renegade_melee_weapon_04 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/enemy/melee/enemy_melee_weapon_04/enemy_melee_weapon_04",
resource_dependencies = (rec-limit),
is_fallback_item = false,
name = "content/items/weapons/minions/melee/renegade_melee_weapon_04",
feature_flags = (rec-limit),
workflow_state = "RELEASABLE",
item_list_faction = "Minion",
wielded_attach_node = "j_rightweaponattach",
tags = (rec-limit),
display_name = "n/a",
reset_scene_graph_on_unlink = true,
unwielded_attach_node = "ap_sword_left",
},
content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_daemonhost_witch/attachments_base/body/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/enforcer_upperbody_a/enforcer_upperbody_a_arms",
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
show_in_1p = true,
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms",
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_05/barrel_05",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_01/barrel_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/faces/male_indian_face_01 = {
base_unit = "content/characters/player/human/attachments_base/male/face_indian_01/male_face_indian_01",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/faces/male_indian_face_01",
always_owned = true,
slots = (rec-limit),
item_type = "FACE",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
tags = (rec-limit),
archetypes = (rec-limit),
home_planets = (rec-limit),
genders = (rec-limit),
state_machine_missions = "content/characters/player/human/attachments_base/male/face_indian_01/animations/gameplay",
attachments = (rec-limit),
deform_overrides = (rec-limit),
state_machine_prologue = "content/characters/player/human/attachments_base/male/face_indian_01/animations/cinematic",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/characters/player/human/gear_torso/npc_upperbody_f = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_f/npc_upperbody_f",
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
workflow_checklist = (rec-limit),
slots = (rec-limit),
archetypes = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_fallback_item = false,
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_torso/npc_upperbody_f",
workflow_state = "RELEASABLE",
},
content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02 = {
material_overrides = (rec-limit),
sort_order = 0,
show_in_1p = true,
base_unit = "content/characters/empty_item/empty_item",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "1",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02",
description = "loc_body_tattoo_ogryn_01_tier_02_desc",
workflow_state = "RELEASABLE",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_checklist = (rec-limit),
dev_name = "body_tattoo_ogryn_01_tier_02",
tags = (rec-limit),
archetypes = (rec-limit),
parent_slot_names = (rec-limit),
genders = (rec-limit),
material_override_apply_to_parent = true,
item_type = "BODY_TATTOO",
dev_description = "Prison style and blackwork tattoo for ogryn body",
display_name = "loc_body_tattoo_ogryn_01_tier_02",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/barrel_03/barrel_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03",
feature_flags = (rec-limit),
attach_node = "ap_barrel_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05 = {
material_overrides = (rec-limit),
slots = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_02_attach_lvl_05/frateris_militia_upperbody_career_02_attach_lvl_05",
workflow_checklist = (rec-limit),
name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/player/human/gear_feet/imperial_guard_shoes_01 = {
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hide_slots = (rec-limit),
base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_01/imperial_guard_shoes_01",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
archetypes = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_leftleg",
item_list_faction = "Player",
name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_01",
breeds = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
tags = (rec-limit),
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_newly_infected_offset",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/autopistol_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_pistol/wpn_autogun_pistol_chained_rig",
weapon_template = "autopistol_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_pistol_sidearm",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autopistol_p1_m1",
description = "loc_autopistol_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/autopistol_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Smg with really high rate of fire and mobility.
Secondary attack braces the weapon for increased stability.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autopistol_p1_m1",
is_fallback_item = false,
dev_name = "",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/hood_and_goggles_a/hood_and_goggles_a",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/weapons/player/ranged/autogun_p3_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig",
weapon_template = "autogun_p3_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_autogun_p3_m3_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p3_m3",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Long range high accuracy autogun with a faster 4 shot burst firing mode.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p3_m3",
is_fallback_item = false,
dev_name = "Autogun Pattern 3 Mark 3",
},
content/items/curios/curio_a_c01 = {
material_overrides = (rec-limit),
base_unit = "content/weapons/player/attachments/devices/devices_chained_rig",
weapon_template = "",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_1h_melee_offset",
resource_dependencies = (rec-limit),
tags = (rec-limit),
description = "loc_curio_a_c01_desc",
item_type = "GADGET",
dev_name = "curio_a_c01",
attach_node = "j_rightweaponattach",
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
dev_description = "This is curio_a_c01",
attachments = (rec-limit),
slot_weapon_skin = "",
display_name = "loc_curio_a_c01",
name = "content/items/curios/curio_a_c01",
weapon_type = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_d7_psyker_m_lowerbody_desc",
name = "content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "d7_psyker_m_lowerbody",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_d7_psyker_m_lowerbody",
is_fallback_item = false,
dev_description = "This is d7_psyker_m_lowerbody",
},
content/items/characters/player/human/hair/hair_short_mohawk_a = {
sort_order = 7,
base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_mohawk_a/hair_short_mohawk_a",
childhoods = (rec-limit),
upbringings = (rec-limit),
feature_flags = (rec-limit),
attach_node = "j_spine2",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_hair_short_mohawk_a_desc",
name = "content/items/characters/player/human/hair/hair_short_mohawk_a",
always_owned = false,
slots = (rec-limit),
home_planets = (rec-limit),
workflow_state = "RELEASABLE",
dev_name = "hair_short_mohawk_a",
workflow_checklist = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
genders = (rec-limit),
parent_slot_names = (rec-limit),
item_type = "HAIR",
dev_description = "Short mohawk with shaved sides. ",
display_name = "loc_hair_short_mohawk_a",
is_fallback_item = false,
formative_events = (rec-limit),
},
content/items/weapons/player/ranged/autogun_p2_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig",
weapon_template = "autogun_p2_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_autogun_p2_m3_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p2_m3",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p2_m3",
is_fallback_item = false,
dev_name = "",
},
content/items/weapons/player/melee/full/force_staff_full_03 = {
show_in_1p = true,
base_unit = "content/weapons/player/melee/force_staff/attachments/body_03/body_03",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
name = "content/items/weapons/player/melee/full/force_staff_full_03",
feature_flags = (rec-limit),
attach_node = "ap_body_01",
item_list_faction = "Player",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff",
description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_174",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small",
dev_name = "-",
name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits",
description = "loc_trait_bespoke_toughness_recovery_on_multiple_hits_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_088",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_088_small",
dev_name = "Fortifying sweeps",
name = "content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits",
dev_description = "-",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
is_fallback_item = false,
display_name = "loc_trait_bespoke_toughness_recovery_on_multiple_hits",
weapon_template_restriction = (rec-limit),
description_values = (rec-limit),
},
content/items/weapons/player/ranged/autogun_p1_m3 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig",
weapon_template = "autogun_p1_m3",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p1_m3",
description = "loc_autogun_p1_m3_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Autogun Pattern 1 Mark 3 desc
All round assault rifle with high rate of fire and good accuracy. Struggles against armor.
Equipped with a flashlight to help you in dark areas.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p1_m3",
is_fallback_item = false,
dev_name = "Autogun Pattern 1 Mark 3",
},
content/items/weapons/player/ranged/autogun_p1_m1 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig",
weapon_template = "autogun_p1_m1",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p1_m1",
description = "loc_autogun_p1_m1_desc",
workflow_state = "RELEASABLE",
workflow_checklist = (rec-limit),
slots = (rec-limit),
item_type = "WEAPON_RANGED",
wieldable_slot_scripts = (rec-limit),
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1",
weapon_type = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "Autogun Pattern 1 Mark 1 desc
All round assault rifle with high rate of fire and good accuracy. Slower but more powerful than the MkIII.
Equipped with a flashlight to help you in dark areas.",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p1_m1",
is_fallback_item = false,
dev_name = "Autogun Pattern 1 Mark 1",
},
content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
backpack_offset = -0.039999999105930328,
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
resource_dependencies = (rec-limit),
breeds = (rec-limit),
name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02",
workflow_state = "RELEASABLE",
description = "loc_psyker_upperbody_career_02_lvl_05_set_02_desc",
workflow_checklist = (rec-limit),
tags = (rec-limit),
slots = (rec-limit),
item_type = "GEAR_UPPERBODY",
show_in_1p = true,
dev_name = "psyker_upperbody_career_02_lvl_05_set_02",
profile_properties = (rec-limit),
archetypes = (rec-limit),
crimes = (rec-limit),
dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ",
mask_arms = "mask_arms_keep_fingers",
attachments = (rec-limit),
mask_torso = "",
display_name = "loc_psyker_upperbody_career_02_lvl_05_set_02",
is_fallback_item = false,
genders = (rec-limit),
},
content/items/weapons/player/ranged/autogun_p2_m2 = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig",
weapon_template = "autogun_p2_m2",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_carbine",
item_list_faction = "Player",
breeds = (rec-limit),
description = "loc_autogun_p2_m2_desc",
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/ranged/autogun_p2_m2",
slots = (rec-limit),
item_type = "WEAPON_RANGED",
workflow_state = "RELEASABLE",
hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2",
wieldable_slot_scripts = (rec-limit),
archetypes = (rec-limit),
tags = (rec-limit),
dev_description = "",
slot_weapon_skin = "",
attachments = (rec-limit),
attach_node = "j_rightweaponattach",
display_name = "loc_autogun_p2_m2",
is_fallback_item = false,
dev_name = "",
},
content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07 = {
material_overrides = (rec-limit),
resource_dependencies = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b",
workflow_state = "RELEASABLE",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07",
event_in_parent_state_machine = "",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Minion",
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/ogryn/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_ogryn_lowerbody_career_02_lvl_02_set_01_desc",
name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "ogryn_lowerbody_career_02_lvl_02_set_01",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_ogryn_lowerbody_career_02_lvl_02_set_01",
is_fallback_item = false,
dev_description = "Ogryn tier 2 pants with combat boots. Inquisition color scheme.",
},
content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03 = {
material_overrides = (rec-limit),
base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_03/face_03_b",
resource_dependencies = (rec-limit),
workflow_state = "RELEASABLE",
event_in_parent_state_machine = "face_03_offset",
feature_flags = (rec-limit),
attach_node = "j_spine1",
item_list_faction = "Minion",
name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03",
tags = (rec-limit),
display_name = "n/a",
is_fallback_item = false,
workflow_checklist = (rec-limit),
},
content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04 = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/player/human/third_person/base_gear_rig",
feature_flags = (rec-limit),
attach_node = "root_point",
item_list_faction = "Player",
breeds = (rec-limit),
resource_dependencies = (rec-limit),
description = "loc_zealot_lowerbody_career_01_lvl_01_set_04_desc",
name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04",
workflow_state = "RELEASABLE",
slots = (rec-limit),
item_type = "GEAR_LOWERBODY",
workflow_checklist = (rec-limit),
dev_name = "zealot_lowerbody_career_01_lvl_01_set_04",
tags = (rec-limit),
archetypes = (rec-limit),
show_in_1p = false,
genders = (rec-limit),
mask_legs = "",
attachments = (rec-limit),
crimes = (rec-limit),
display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_04",
is_fallback_item = false,
dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ",
},
content/items/weapons/player/melee/unarmed = {
material_overrides = (rec-limit),
show_in_1p = true,
base_unit = "content/weapons/player/unarmed/unarmed",
weapon_template = "unarmed",
feature_flags = (rec-limit),
inventory_animation_event = "inventory_idle_default",
item_list_faction = "Player",
tags = (rec-limit),
description = "loc_unarmed_desc",
slots = (rec-limit),
resource_dependencies = (rec-limit),
name = "content/items/weapons/player/melee/unarmed",
archetypes = (rec-limit),
workflow_state = "RELEASABLE",
wieldable_slot_scripts = (rec-limit),
attach_node = "j_rightweaponattach",
attachments = (rec-limit),
breeds = (rec-limit),
display_name = "loc_unarmed",
is_fallback_item = true,
slot_weapon_skin = "",
},
content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare = {
material_overrides = (rec-limit),
hide_slots = (rec-limit),
base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_hadron_seven_three_lowerbody/npc_hadron_seven_three_lowerbody_bare",
feature_flags = (rec-limit),
attach_node = "j_hips",
item_list_faction = "Player",
workflow_state = "RELEASABLE",
slots = (rec-limit),
resource_dependencies = (rec-limit),
archetypes = (rec-limit),
breeds = (rec-limit),
mask_legs = "",
is_fallback_item = false,
attachments = (rec-limit),
tags = (rec-limit),
display_name = "n/a",
name = "content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare",
workflow_checklist = (rec-limit),
},
content/items/traits/bespoke_powersword_p1/increase_power_on_kill = {
is_display_name_ref = true,
weapon_type_restriction = (rec-limit),
feature_flags = (rec-limit),
resource_dependencies = (rec-limit),
tags = (rec-limit),
is_description_ref = true,
trait = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill",
description = "loc_trait_bespoke_increase_power_on_kill_desc",
icon = "content/ui/textures/icons/traits/weapon_trait_073",
item_type = "TRAIT",
icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small",
dev_name = " error
16:09:19.261 [Window] Window => active
16:09:19.261 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
16:09:19.680 [Lua] INFO [StateTitle] Changing state error -> idle
16:09:21.968 [Lua] <>shutdown = true<>
16:09:21.968 [Application] Window signals application exit.
16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
16:09:22.583 [Lua] <>shutdown = true<>
16:09:22.584 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
16:09:22.587 [Lua] INFO [Log Internal] Global log level set to: 5
16:09:22.587 [Lua] INFO [Log Internal] Global log level set to: 2
16:09:23.051 warning: [D3D12ArrayStorage] 112 of 150 resources of type 'D3D12ConstantBuffer' has not been released.
[Log end]