[Log version] 1 [Session] 713adf7e-ffae-4d0b-a07e-66ec7762a2a4 UTC time stamps 16:07:30.211 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533 16:07:30.211 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545 16:07:30.211 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548 16:07:30.211 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553 16:07:30.211 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556 16:07:30.212 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572 16:07:30.243 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598 16:07:30.255 [HTTP Cache] Initialized cache: C:\Users\Keron\AppData\Roaming\Fatshark\Darktide\http_cache.db 16:07:30.255 [HTTP Cache] Cache file size: 9888 kB 16:07:30.271 [Backend] Created 16:07:30.271 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603 16:07:30.985 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624 16:07:31.000 [EOS] Overlay will not load, because the binary's path is not configured 16:07:31.091 [EOS] Has EAC Client 16:07:31.091 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9] 16:07:31.091 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10] 16:07:31.091 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11] 16:07:31.091 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12] 16:07:31.091 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632 16:07:31.460 error: [D3D12_RENDER_DEVICE] SL Error: '[23.11.2022 08-07-31][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/ ' 16:07:31.485 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3060) 16:07:33.934 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 16:07:33.934 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 16:07:35.098 [Application] --- CPU CPU: AMD Ryzen 5 5600X 6-Core Processor Vendor: AuthenticAMD Logical processors: 12 Family: 10:15, Model: 2:1 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000000 00001100 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32689MB Available: 11068MB --- OS Windows version 10.0 build 19045, 64 bit Windows 10 Machine ID 2947dcae-3d34-4ac1-8709-2f9638d007fc --- Network Network interface: Realtek PCIe GbE Family Controller #3 (IPv4, IPv6) Network interface: TAP-NordVPN Windows Adapter V9 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #5 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #6 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX200 160MHz #3 (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) #3 (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 3060 (DirectX 12.1, 12129MB) Driver version: 52698 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) 16:07:35.098 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636 16:07:35.131 [Window] Window => active 16:07:35.235 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647 16:07:35.236 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653 16:07:35.238 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656 16:07:35.671 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:07:35.671 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:07:35.671 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:07:35.671 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:07:35.671 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:07:36.616 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659 16:07:36.892 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661 16:07:36.892 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663 16:07:36.892 [Save] Save dir: `C:\Users\Keron\AppData\Roaming\Fatshark\Darktide` 16:07:36.892 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702 16:07:36.916 [Lua] [ParameterResolver] Resolving Game Parameters 16:07:36.916 [Lua] [ParameterResolver] Resolving Development Parameters 16:07:36.916 [Lua] [GameStateMachine] Init state StateBoot 16:07:36.916 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 16:07:36.916 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124 16:07:36.916 [EOS] Updating Platform SDK Config, Time: 5.825110 16:07:36.925 [SteamStats] RequestCurrentStats success: true 16:07:36.928 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 16:07:37.486 [EOS] SDK Config Platform Update Request Successful, Time: 6.360964 16:07:37.488 [EOS] Start Session (User: ...) 16:07:37.488 warning: [EOS] EOS SDK Analytics disabled for route [1]. 16:07:37.491 [EOS] Updating Product SDK Config, Time: 6.394474 16:07:37.870 [EOS] Start Session (User: ...) 16:07:38.324 [EOS] SDK Config Product Update Request Successful, Time: 7.125494 16:07:38.327 warning: [EOS] Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured). 16:07:38.327 warning: [EOS] Social overlay is disabled due to overlay setup failure (EOS_UnexpectedError). 16:07:38.327 [EOS] SDK Config Data - Watermark: -934553538 16:07:38.327 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 7.125494, Update Interval: 344.105957 16:07:38.346 [Lua] [LocalizationManager] Setup localizers 16:07:38.530 [Lua] [GameStateMachine] Changing state to StateRequireScripts 16:07:38.530 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 16:07:38.530 [Lua] INFO [Log Internal] Global log level set to: 2 16:07:38.530 [Lua] <>project = bishop<> 16:07:38.530 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<> 16:07:38.530 [Lua] <>build = release<> 16:07:38.530 [Lua] <>platform = win32<> 16:07:38.530 [Lua] <>title_id = 4711<> 16:07:38.530 [Lua] <>content_revision = 67317<> 16:07:38.530 [Lua] <>engine_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229<> 16:07:38.530 [Lua] <>rendering_backend = dx12<> 16:07:38.530 [Lua] <>teamcity_build_id = 238768<> 16:07:38.530 [Lua] <>server = false<> 16:07:38.530 [Lua] <>backend_env = prod<> 16:07:38.530 [Lua] <>steam_id = 1100001047dad7c<> 16:07:38.538 [Lua] <>steam_user_name = ThreeWorlds<> 16:07:38.539 [Lua] <>steam_app_id = 1361210<> 16:07:38.539 [Lua] <>machine_id = 2947dcae-3d34-4ac1-8709-2f9638d007fc<> 16:07:38.539 [Lua] INFO [Testify] Ready! 16:07:38.617 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 16:07:38.712 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 16:07:38.760 [Lua] INFO [GameStateMachine] Changing state to StateGame 16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 16:07:38.760 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 16:07:38.760 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 16:07:38.760 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:07:38.760 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 16:07:38.760 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:07:38.761 [Lua] INFO [Input Manager] Init device: mouse, 1 16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 16:07:38.761 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 16:07:38.761 [Lua] INFO [Input Manager] Init device: keyboard, 1 16:07:38.761 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 16:07:38.761 [Lua] INFO [Input Manager] Using input from: keyboard(1) 16:07:38.761 [Lua] INFO [MechanismManager] Initialized without mechanism 16:07:38.761 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a 16:07:38.761 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:07:38.761 [Lua] INFO [AccountManager] Using base account manager 16:07:38.769 [Lua] INFO [GameStateMachine] Init state StateSplash 16:07:38.770 [Lua] INFO [Input Manager] Created a InputService of type [View] 16:07:38.770 [Lua] INFO [ConstantElementLoading] State changed nil -> 16:07:38.770 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 16:07:38.971 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:07:38.971 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 16:07:50.392 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:07:50.392 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 16:07:52.633 [Window] Window => inactive 16:07:52.634 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 16:07:59.661 [Window] Window => active 16:07:59.661 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 16:08:00.711 [Lua] INFO [GameStateMachine] Changing state to StateTitle 16:08:00.711 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 16:08:00.711 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 16:08:00.833 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 16:08:01.897 [Lua] INFO [StateTitle] Changing state idle -> signing_in 16:08:02.982 [Backend] Joined authentication queue at position 0 16:08:03.349 [Backend] Finished waiting in authentication queue 16:08:03.366 [Lua] <>account_id = 9a4d4e38-a873-4be7-a071-b9ed639e0ab1<> 16:08:03.485 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 5ad7b32aa77667c5 16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32 16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /game-settings 16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 16:08:03.485 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 16:08:03.488 [Lua] <>account_id = 9a4d4e38-a873-4be7-a071-b9ed639e0ab1<> 16:08:03.488 [Lua] INFO [BackendManager] title_request: POST /store/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/payments/reconcile?platform=steam 16:08:03.488 [Lua] INFO [BackendManager] title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:03.489 [Lua] INFO [Backend] Starting time sync 16:08:04.375 [Window] Window => inactive 16:08:04.375 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 16:08:12.453 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/67317/Ub9KnHHtghx93axXvQWw2NLq8JcWQ1Q5z8Kj.json 16:08:13.497 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:13.497 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:13.514 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:13.815 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-version/status?gameVersion=1.0.7-b238768&svnRev=67317&platform=win32 16:08:13.915 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings 16:08:13.998 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:23.925 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:24.009 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:24.543 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings 16:08:24.693 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:34.555 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:34.722 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:36.124 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:36.241 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 504 Description: Error fetching data Body: 504 Gateway Time-out

504 Gateway Time-out

Headers: { server = "awselb/2.0", content-type = "text/html", connection = "keep-alive", content-length = "132", x-cache = "Error from cloudfront", x-amz-cf-pop = "LAX50-C2", via = "1.1 6f9c977a59db9a95a2e65aaab6409f3c.cloudfront.net (CloudFront)", x-amz-cf-id = "usgNmQSvlngx2diar1kWe9UPpmbDYDGIiFRuLyo_f9MzxKvE6cFxEg==", age = "1", date = "Wed, 23 Nov 2022 16:08:35 GMT", } 16:08:36.542 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings 16:08:38.427 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:38.527 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 504 Description: Error fetching data Body: 504 Gateway Time-out

504 Gateway Time-out

Headers: { server = "awselb/2.0", content-type = "text/html", connection = "keep-alive", content-length = "132", x-cache = "Error from cloudfront", x-amz-cf-pop = "LAX50-C2", via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)", x-amz-cf-id = "had7w_Ng4j8Zh8nQp1_GbRDvhdKJ3V3ym6G0LwHHzjS7jHG4TGt9UQ==", age = "3", date = "Wed, 23 Nov 2022 16:08:35 GMT", } 16:08:44.633 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/9a4d4e38-a873-4be7-a071-b9ed639e0ab1/account/commendations?includeStats=true&includeAll=true 16:08:44.851 warning: [Lua] WARNING [AchievementsManager] Failed to fetch data, the error was: { { __locals = " [1] x = Backend error: Code: 504 Description: Error fetching data Body: 504 Gateway Time-out

504 Gateway Time-out

Headers: { server = "awselb/2.0", content-type = "text/html", connection = "keep-alive", content-length = "132", x-cache = "Error from cloudfront", x-amz-cf-pop = "LAX50-C2", via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)", x-amz-cf-id = "2Pomwl9dc8NUvuNVYP_-Vf4d8i027C77e0OZ-8xxqNiV0l1rNZtJnA==", age = "10", date = "Wed, 23 Nov 2022 16:08:35 GMT", } Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:212 @scripts/managers/data_service/services/account_service.lua:57<>; [2] (*temporary) = function: 0x0142a6d0; [3] q = table: 0x03a062e0; i = 1; obj = table: 0x03a05ae0; [4] dt = 0.016726699945875; t = 66.212386446067; async = function: 0x02610020; [5] self = table: 0x00129800; dt = 0.016726699945875; network_is_active = true; t = 66.212386446067; [6] self = table: 0x001645b0; dt = 0.016726699945875; t = nil; [7] self = table: 0x00073e70; dt = 0.016726699945875; [8] dt = 0.016726699945875; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:212 @scripts/managers/data_service/services/account_service.lua:57<>", code = 504, response_time = -1, status = 504, body = " 504 Gateway Time-out

504 Gateway Time-out

", description = "Error fetching data", headers = { server = "awselb/2.0", content-type = "text/html", connection = "keep-alive", content-length = "132", x-cache = "Error from cloudfront", x-amz-cf-pop = "LAX50-C2", via = "1.1 83fb8fa820a10369f86ee48b015d2676.cloudfront.net (CloudFront)", x-amz-cf-id = "2Pomwl9dc8NUvuNVYP_-Vf4d8i027C77e0OZ-8xxqNiV0l1rNZtJnA==", age = "10", date = "Wed, 23 Nov 2022 16:08:35 GMT", }, }, __locals = " [1] x = table: 0x01b424f0; [2] (*temporary) = function: 0x024508a0; [3] q = table: 0x03a052e0; i = 1; obj = table: 0x039f3f00; [4] dt = 0.016726699945875; t = 66.212386446067; async = function: 0x024507f0; [5] self = table: 0x00129800; dt = 0.016726699945875; network_is_active = true; t = 66.212386446067; [6] self = table: 0x001645b0; dt = 0.016726699945875; t = nil; [7] self = table: 0x00073e70; dt = 0.016726699945875; [8] dt = 0.016726699945875; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:214 @scripts/managers/data_service/services/account_service.lua:57<>", } 16:08:46.552 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:08:50.004 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings 16:09:00.031 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 16:09:07.754 [Lua] INFO [BackendManager] Retrying request title_request: GET /game-settings 16:09:17.846 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' scripts/managers/data_service/services/account_service.lua:104: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function , message: { true, { __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53 =[C]:-1<>; [2] (*temporary) = function: 0x020fedc0; [3] q = table: 0x03427800; i = 1; obj = table: 0x03299cb0; [4] dt = 0.01666710002437; t = 99.157868045987; async = function: 0x03374960; [5] self = table: 0x00129800; dt = 0.01666710002437; network_is_active = true; t = 99.157868045987; [6] self = table: 0x001645b0; dt = 0.01666710002437; t = nil; [7] self = table: 0x00073e70; dt = 0.01666710002437; [8] dt = 0.01666710002437; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53 =[C]:-1<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", }, { content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_5c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5c/trinket_5c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5c", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_02/helmet_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera = { material_overrides = (rec-limit), sort_order = 25, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_psyker_01_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_psyker_01_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Psyker glowing eyes variant", display_name = "loc_eye_color_psyker_01_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_g = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_g/frateris_militia_shoes_g", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_g", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/grips/flamer_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_08 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_08/scar_face_08", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_08_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_08", dev_name = "scar_face_08", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_08", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_16 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_16/scar_face_16", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_16_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_16", dev_name = "scar_face_16", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_16", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p1/suppression_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill", description = "loc_trait_bespoke_suppression_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_054", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small", dev_name = "", name = "content/items/traits/bespoke_thumper_p1/suppression_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_175", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_175_small", dev_name = "", name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/faces/male_caucasian_face_05 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_05/face_caucasian_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_05", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/default = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_default_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/default", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/default", dev_name = "default", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is default", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_default", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/default", }, content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_2h_p1_armor_penetration_against_staggered", description = "loc_trait_bespoke_armor_penetration_against_staggered_desc", icon = "content/ui/textures/icons/traits/weapon_trait_201", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_201_small", dev_name = "armor_penetration_against_staggered", name = "content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered", dev_description = "{rending:%s} Rending when attacking staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_penetration_against_staggered", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/blades/chain_axe_blade_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/blade_03/blade_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/chain_axe_blade_03", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01", feature_flags = (rec-limit), attach_node = "rp_autogun_ak_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_on_cleaving_melee", description = "loc_trait_bespoke_crit_chance_on_cleaving_melee_desc", icon = "content/ui/textures/icons/traits/weapon_trait_105", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_105_small", dev_name = "crit_chance_on_cleaving_melee", name = "content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee", dev_description = "Cleaving trough several enemies with gauntlet melee attack increases crit chance by {crit_chance:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_on_cleaving_melee", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_970_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_970_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/decal_material_overrides/decal_transit_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment = { resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/training_grounds_psyker_attachment/training_ground_psyker_attachment", breeds = (rec-limit), name = "content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/gadgets/defensive_gadget_11 = { is_display_name_ref = true, base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", is_description_ref = false, icon = "", item_type = "GADGET", dev_name = "", name = "content/items/gadgets/defensive_gadget_11", trait_restrictions = (rec-limit), tags = (rec-limit), attachments = (rec-limit), slots = (rec-limit), display_name = "loc_curio_b_f01", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_04", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01/frateris_militia_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_01", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_chained_hits_on_single_target = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power", description = "loc_trait_bespoke_power_bonus_on_chained_hits_on_single_target_desc", icon = "content/ui/textures/icons/traits/weapon_trait_141", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_141_small", dev_name = "Power bonus on single target", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_chained_hits_on_single_target", dev_description = "Chaining attacks on a single enemy builds up Power bonus up to {power:%s}. 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(rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Half shaped thick eyebrows", display_name = "loc_female_facial_hulihee_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/shaft_04/shaft_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_04", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/third_person/base_gear_rig", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_skull_edition_attachment = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01_skull_edition/imperial_guard_upperbody_01_skull_edition", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_skull_edition_attachment", workflow_state = "RELEASABLE", }, content/items/characters/minions/skin_color_overrides/newly_infected_grunge_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/newly_infected_grunge_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_b_attach_03 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_03/imperial_guard_shoulderpad_02_b_attach_03", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_b_attach_03", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/ogryn_rippergun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m1", description = "loc_ogryn_rippergun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "The Ogryn Assault shotgun. Hip fire shots a burst of flesh rendering shells. Secondary fire braces the gun up for a more controlled full auto firing mode. Also equipped with a bayonette if someone would dare to get close to you, or when ammo runs out.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_p1_m1", is_fallback_item = false, dev_name = "Rippergun Pattern 1 Mark 1", }, content/items/characters/player/human/gear_feet/npc_iven_rannick_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/footware/npc_iven_rannick_boots/npc_iven_rannick_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/npc_iven_rannick_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_02 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_02/scar_face_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_02_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_02", dev_name = "ogryn_scar_face_02", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_armored_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_melee_common_wield_increased_armored_damage", description = "loc_trait_melee_common_wield_increased_armored_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_armored_damage", dev_description = "Deal {damage:%s} additional damage to Armored enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/hilts/force_sword_hilt_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_sword/attachments/hilt_02/hilt_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/hilts/force_sword_hilt_02", feature_flags = (rec-limit), attach_node = "ap_hilt_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.059999998658895493, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_a", workflow_state = "RELEASABLE", description = "loc_prisoner_upperbody_psyker_a_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Green Prison Shirt and Psyker Collar", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "A prison shirt with Psyker subjugation collar for those charged with misplaced faith.", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_prisoner_upperbody_psyker_a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_02/face_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_02_offset", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/servitor_torso_01 = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_base/torso_01/torso_01", name = "content/items/characters/player/human/gear_torso/servitor_torso_01", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_08 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_08", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/ranged/renegade_netgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/chaos_traitor_guard_netgun_01/chaos_traitor_guard_netgun_01", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_netgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/2d/portrait_frames/achievements_36 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_36_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_36", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_36", dev_name = "achievements_36", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_36", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_36", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_36", }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_05_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "veteran_lowerbody_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_05_set_01", is_fallback_item = false, dev_description = "Veteran Grunt tier 5 pants with armored boots. Inquisition color scheme. ", }, content/items/characters/player/human/gear_lowerbody/d7_veteran_f_lowerbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_d7_veteran_f_lowerbody_desc", name = "content/items/characters/player/human/gear_lowerbody/d7_veteran_f_lowerbody", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "d7_veteran_f_lowerbody", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_d7_veteran_f_lowerbody", is_fallback_item = false, dev_description = "This is d7_veteran_f_lowerbody", }, content/items/characters/player/human/gear_head/catchan_jungd_fighters_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/catchan_jungd_fighters_02/catchan_jungd_fighters_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/catchan_jungd_fighters_02", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/melee/grips/chain_sword_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/chain_sword_grip_03", feature_flags = (rec-limit), attach_node = "rp_chain_sword_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_armor_rending_bayonette", description = "loc_trait_bespoke_armor_rending_bayonette_desc", icon = "content/ui/textures/icons/traits/weapon_trait_059", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_059_small", dev_name = "Ogryn can opener", name = "content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette", dev_description = "Your bayonet weapon special attack applies {rend:%s} stacks of rending on armoured targets.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rending_bayonette", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_28 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_28_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_28", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_28", dev_name = "achievements_28", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_28", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_28", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_28", }, content/items/characters/player/ogryn/gear_hands/ogryn_imperial_guard_gloves_a = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/gloves/imperial_guard_a/imperial_guard_a", tags = (rec-limit), name = "content/items/characters/player/ogryn/gear_hands/ogryn_imperial_guard_gloves_a", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/characters/player/human/gear_attachments/npc_iven_rannick_accessories = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_iven_rannick_accessories/npc_iven_rannick_accessories", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/npc_iven_rannick_accessories", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/magazines/autogun_rifle_ak_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_ak_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/gib_items/chaos_ogryn_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/gibbing/flesh", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/chaos_ogryn_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/genstealer_cults_04_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/genestealer_cults_04_a/genestealer_cults_04_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/genstealer_cults_04_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_wt_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_wt_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_mannequin_arms = { show_in_1p = true, base_unit = "content/characters/player/human/attachments_base/male/base_body/male_mannequin_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_mannequin_arms", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_gauntlet_p1/increased_damage_on_staggered_enemies = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_gauntlet_p1_increased_damage_on_staggered_enemies", description = "loc_trait_bespoke_increased_damage_on_staggered_enemies_desc", icon = "content/ui/textures/icons/traits/weapon_trait_135", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_135_small", dev_name = "Finish em'", name = "content/items/traits/bespoke_ogryn_gauntlet_p1/increased_damage_on_staggered_enemies", dev_description = "Increased damage by {damage:%s} against staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_damage_on_staggered_enemies", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_05/shaft_upper_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_05", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/ranged/renegade_lasgun_b = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_b", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_prisoner_lowerbody_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_prisoner_lowerbody_c_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_prisoner_lowerbody_c", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Ogryn Sized Red Prison Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_prisoner_lowerbody_c", is_fallback_item = false, dev_description = "Prison pants for those charged with insubordination.", }, content/items/perks/gadget_common/trait_gadget_grim_corruption_resistance = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_permanent_damage_resistance", description = "loc_gadget_grim_corruption_resistance_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_grim_corruption_resistance", dev_description = "Reduce the amount of Corruption suffered by holding a Grimoire by {permanent_damage_converter_resistance:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/hair_colors/hair_color_black_02 = { material_overrides = (rec-limit), sort_order = 2, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_black_02", description = "loc_hair_color_black_02_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_black_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Black hair color variant", display_name = "loc_hair_color_black_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_thunderhammer_2h_p1/hit_mass_consumption_reduction_on_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill", description = "loc_trait_bespoke_hit_mass_consumption_reduction_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_100", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_100_small", dev_name = "Hit mass cost reduction on kill", name = "content/items/traits/bespoke_thunderhammer_2h_p1/hit_mass_consumption_reduction_on_kill", dev_description = "Killing an enemy decreases enemy hit mass by {hit_mass:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_hit_mass_consumption_reduction_on_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/empty_face_hair = { sort_order = -500, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "", name = "content/items/characters/player/human/face_hair/empty_face_hair", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "", display_name = "", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/upperbody_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_club_p1_windup_increases_power", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_177", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_177_small", dev_name = "Pinpointing target", name = "content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time", dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_based_on_charge_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_african_01 = { material_overrides = (rec-limit), sort_order = 1, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_dark_01_desc", name = "content/items/characters/player/skin_colors/skin_color_african_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_dark_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Dark skin tone variant", display_name = "loc_skin_color_dark_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_arms/empty_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/empty_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/human_power_maul_connector_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/connector_01/connector_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_01", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/metal_04 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_metal_04_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/metal_04", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/metal_04", dev_name = "metal_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is metal_04", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_metal_04", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_04", }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01_attach_lvl_03/astra_upperbody_career_01_attach_lvl_03", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body_01_var_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/underbarrel_02/underbarrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/female_facial_hair_base = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_base/facial_hair_base", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_female_facial_hair_base_desc", name = "content/items/characters/player/human/face_hair/female_facial_hair_base", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "female_facial_hair_base", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thin eyebrows", display_name = "loc_female_facial_hair_base", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a = { sort_order = 500, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_tripplemohawk_a/hair_short_tripplemohawk_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_tripplemohawk_a_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_tripplemohawk_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn tripple mohawk", display_name = "loc_ogryn_hair_short_tripplemohawk_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire", description = "loc_trait_bespoke_power_bonus_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_126", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_126_small", dev_name = "Heated muzzle", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire", dev_description = "Continuous fire increases Power by {power_level:%s} the longer you keep firing.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_arms/servitor_arms_02 = { show_in_1p = true, base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/arms_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/servitor_arms_02", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/ammunition/ammunition_01/ammunition_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_174", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small", dev_name = "-", name = "content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = false, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11", description = "loc_body_tattoo_ogryn_11_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_11", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_11", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/environment_overrides/acid_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/environment_overrides/acid_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_739_camo_19 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_739_camo_19", item_type = "MATERIAL_OVERRIDES", }, content/items/animations/end_of_round/end_of_round_veteran_001 = { face_animation_event = "pose_amused", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_veteran_001", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_veteran_001", dev_name = "end_of_round_veteran_001", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Veteran standing with their right hand tucked in their belt", tags = (rec-limit), description = "loc_end_of_round_veteran_001_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_veteran_001", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/pommel_02/pommel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/gadgets/defensive_gadget_17 = { is_display_name_ref = true, base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", is_description_ref = false, icon = "", item_type = "GADGET", dev_name = "", name = "content/items/gadgets/defensive_gadget_17", trait_restrictions = (rec-limit), tags = (rec-limit), attachments = (rec-limit), slots = (rec-limit), display_name = "loc_curio_c_i01", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_torso = { resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/torso_01", name = "content/items/characters/player/ogryn/attachment_base/male_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/perks/melee_common/wield_increase_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_damage", description = "loc_trait_melee_common_wield_increase_attack_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_damage", dev_description = "Increase Melee Attack Damage by {damage:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_b/npc_upperbody_b", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_b", workflow_state = "RELEASABLE", }, content/items/curios/devices/device_h_01 = { base_unit = "content/weapons/player/attachments/devices/device_h/device_h_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_h_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_02_lvl_05_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_02_lvl_05_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 5 upperbody apparel. Inquisition color scheme. ", mask_arms = "mask_arms_keep_finger_tops", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_02_lvl_05_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount = { show_in_1p = true, base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/shoulder_mount_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_lasgun_p3/increased_sprint_speed = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed", description = "loc_trait_bespoke_increased_sprint_speed_desc", icon = "content/ui/textures/icons/traits/weapon_trait_056", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small", dev_name = "", name = "content/items/traits/bespoke_lasgun_p3/increased_sprint_speed", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_sprint_speed", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c = { sort_order = 18, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_c/hair_short_modular_c", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_c_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_c", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn afro with dreads and shaved sides", display_name = "loc_ogryn_hair_short_c", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/heads/axe_head_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/axe/attachments/head_04/head_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/axe_head_04", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_05 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_05/emblem_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_05", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_sniper/special_sniper", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d", workflow_state = "RELEASABLE", }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "veteran_lowerbody_career_02_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_05_set_04", is_fallback_item = false, dev_description = "Veteran Grunt tier 5 pants with armored boots. Inquisition color scheme. ", }, content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_03/face_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_03_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_finesse_modifier = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_finesse", description = "loc_trait_ranged_common_wield_increase_finesse_modifier_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_finesse_modifier", dev_description = "Increase Finesse modifier by {finesse_modifier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_a/melee_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_markus = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_markus", description = "loc_body_tattoo_markus_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_markus", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "V2 Xover tattoo inspiered by Victor", display_name = "loc_body_tattoo_markus", is_fallback_item = false, formative_events = (rec-limit), }, content/items/curios/carriers/carrier_a = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_a/carrier_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_a", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_bolter_p1_cleave_and_no_explode_on_unarmored", description = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored_desc", icon = "content/ui/textures/icons/traits/weapon_trait_151", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_151_small", dev_name = "Flesh tearing rounds", name = "content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored", dev_description = "Shots cleave trough and never explode when firing at unarmored targets.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/grips/shovel_grip_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel/attachments/grip_05/grip_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/shovel_grip_05", feature_flags = (rec-limit), attach_node = "rp_shovel_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/devices/device_g_02 = { base_unit = "content/weapons/player/attachments/devices/device_g/device_g_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_g_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_07 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_07/scar_face_07", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_07_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_07", dev_name = "scar_face_07", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_07", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/pommel_02/pommel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/backpacks/backpack_b = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_b/backpack_b", feature_flags = (rec-limit), attach_node = "j_backpackoffset", item_list_faction = "Player", breeds = (rec-limit), description = "loc_backpack_b_desc", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "backpack_b", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_b", dev_description = "This is backpack_b", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "loc_backpack_b", is_fallback_item = false, tags = (rec-limit), }, content/items/perks/ranged_common/wield_increase_berserker_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_common_wield_increased_berserker_damage", description = "loc_trait_ranged_common_wield_berserker_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_berserker_damage", dev_description = "Deal {damage:%s} additional damage to Berserker enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push", description = "loc_trait_bespoke_crit_chance_on_push_desc", icon = "content/ui/textures/icons/traits/weapon_trait_097", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_097_small", dev_name = "Push and smash", name = "content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push", dev_description = "Pushing enemies increases your crit chance by {crit_chance:%s} for {time:%s} seconds. ", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_on_push", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/minions/ranged/renegade_lasgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/curios/curio_a_a01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_a01_desc", item_type = "GADGET", dev_name = "curio_a_a01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_a01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_a01", name = "content/items/curios/curio_a_a01", weapon_type = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_31 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_31/scar_face_31", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_31_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_31", dev_name = "scar_face_31", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Leech scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_31", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_a_01/imperial_guard_upperbody_a_01_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_848_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_848_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/eye_colors/eye_color_sienna_black_scalera = { material_overrides = (rec-limit), sort_order = -1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_sienna_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_sienna_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_sienna_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Sienna's glowing eyes, Vermintde crossover,", display_name = "loc_eye_color_sienna_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time", description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_104", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_104_small", dev_name = "Careful aim", name = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time", dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_02 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_02", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/backpacks/backpack_welder_servitor_01 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/npc/servitor/attachments_gear/backpacks/welder_servitor_backpack_01/welder_servitor_backpack_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), description = "loc_backpack_welder_servitor_01_desc", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "backpack_welder_servitor_01", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_welder_servitor_01", dev_description = "This is backpack_welder_servitor_01", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "loc_backpack_welder_servitor_01", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff", description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_138", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small", dev_name = "Cracking impact'", name = "content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit", dev_description = "Your projectile rends armour by {rend:%s} on armoured enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power", description = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_109", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_109_small", dev_name = "Trickshooter", name = "content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits", dev_description = "For every chained weakspot hit you get {power_level:%s} increased power. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04", description = "loc_body_tattoo_veteran_04_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_veteran_04", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for veteran body", display_name = "loc_body_tattoo_veteran_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_02_blind_left = { material_overrides = (rec-limit), sort_order = 18, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_purple_02_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_02_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_purple_02_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_purple_02_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01", workflow_state = "RELEASABLE", }, content/items/characters/player/human/hair/hair_short_buzzcut_a = { sort_order = 2, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_buzzcut_a/hair_short_buzzcut_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_buzzcut_a_desc", name = "content/items/characters/player/human/hair/hair_short_buzzcut_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_buzzcut_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Buzzcut variant. Even cut. ", display_name = "loc_hair_short_buzzcut_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_23 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_23_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_23", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_23", dev_name = "Holo Hive", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Facing any Circumstances, you come out triumphant.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_23", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_23", }, content/items/animations/end_of_round/end_of_round_ogryn_004 = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/ogryn/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_ogryn_004", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_ogryn_004", dev_name = "end_of_round_ogryn_004", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Ogryn standing and pointing forward in pose inspired by technoviking", tags = (rec-limit), description = "loc_end_of_round_ogryn_004_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_ogryn_004", is_fallback_item = false, slots = (rec-limit), }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit", description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_171", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small", dev_name = "", name = "content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_05_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_05", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_05", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_hands/astra_gloves_d = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/astra_gloves_d/astra_gloves_d", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/astra_gloves_d", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/shaft_05/shaft_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff", description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_138", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small", dev_name = "Cracking impact'", name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit", dev_description = "Your projectile applies {rend:%s} stacks of Rend on armoured enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02", feature_flags = (rec-limit), attach_node = "rp_stubgun_heavy_ogryn_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autogun_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "autogun_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p3_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p3_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Long range high accuracy autogun with a 3 shot burst firing mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p3_m1", is_fallback_item = false, dev_name = "Autogun Pattern 3 Mark 1", }, content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger", description = "loc_trait_bespoke_consecutive_hits_increases_stagger_desc", icon = "content/ui/textures/icons/traits/weapon_trait_172", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_172_small", dev_name = "consecutive_hits_increases_stagger", name = "content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger", dev_description = "Hitting the same enemy increases impact by {impact:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_consecutive_hits_increases_stagger", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/chainsword_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/wpn_chain_sword_chained_rig", weapon_template = "chainsword_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/player/melee/chainsword_p1_m1", workflow_state = "RELEASABLE", description = "loc_chainsword_p1_m1_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_chainsword_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/skins/mo_xbox_retail_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_xbox_retail_01", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a = { sort_order = 3, base_unit = "content/characters/player/ogryn/attachments_base/hair/hiar_short_scab_a/hair_short_scab_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_scab_a_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_scab_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn rough scab cut", display_name = "loc_ogryn_hair_short_scab_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_brown_01 = { material_overrides = (rec-limit), sort_order = 19, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_brown_01_desc", name = "content/items/characters/player/eye_colors/eye_color_brown_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_brown_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Brown eye color variant", display_name = "loc_eye_color_brown_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/male_face_caucasian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/head_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/face_b/face_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/sabre_blade_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/sabre/attachments/blade_02/blade_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/sabre_blade_02", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/hair/hair_long_tiedback_a = { sort_order = 30, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_long_tiedback_a/hair_long_tiedback_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_long_tiedback_a_desc", name = "content/items/characters/player/human/hair/hair_long_tiedback_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_long_tiedback_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Well kept long tied back hairstyle", display_name = "loc_hair_long_tiedback_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03 = { sort_order = 13, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_b/hair_short_modular_b_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_b_03_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_b_03", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn short haircut with heavy front and shaved back/sides ", display_name = "loc_ogryn_hair_short_modular_b_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_powrmaul_p1_explosion_on_activated_attacks_on_armor", description = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor_desc", icon = "content/ui/textures/icons/traits/weapon_trait_213", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_213_small", dev_name = "Conductive overload", name = "content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor", dev_description = "Hitting an armored enemy with you powered up weapon causes an additional explosion.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks", description = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_015", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_015_small", dev_name = "Chained warp blast", name = "content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks", dev_description = "Chaining secondary attacks reduces their charge time by {charge_time:%s} up to a total of {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_skull_edition_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "ogryn_upperbody_skull_edition", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_skull_edition", is_fallback_item = false, dev_description = "This is ogryn_upperbody_skull_edition", }, content/items/weapons/player/melee/combatknife_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_knife/wpn_combat_knife_chained_rig", weapon_template = "combatknife_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_knife", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/combatknife_p1_m1", description = "loc_combatknife_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combatknife_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Fast and accurate weapon. Weapon special is a quick jab that can stagger opponents.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatknife_p1_m1", is_fallback_item = false, dev_name = "Combatknife Pattern 1 Mark 1", }, content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit", description = "loc_trait_bespoke_infinite_melee_cleave_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_076", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_076_small", dev_name = "Infinite cleave on crit", name = "content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit", dev_description = "After landing a Critical Strike, your attacks ignore enemy hit mass. Lasts for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_melee_cleave_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "", name = "content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/cine_props/tool_screwdriver_02 = { base_unit = "content/environment/artsets/imperial/global/props/toolbox/tool_screwdriver_static_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", name = "content/items/characters/player/human/cine_props/tool_screwdriver_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_l = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_l/hmn_gloves_l", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_l", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/animations/end_of_round/end_of_round_veteran_007_weapon = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "content/items/weapons/player/ranged/lasgun_p1_m1", animation_event = "eor_veteran_007", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_veteran_007_weapon", dev_name = "end_of_round_veteran_007_weapon", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Veteran standing in a relaxed pose with a lasgun in their right hand looking straight at the camera", tags = (rec-limit), description = "loc_end_of_round_veteran_007_weapon_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_veteran_007_weapon", is_fallback_item = false, slots = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_b/melee_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_torso = { resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_base/male/base_body/male_torso_01", name = "content/items/characters/player/human/attachment_base/male_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_caucasian_03 = { material_overrides = (rec-limit), sort_order = 12, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_neutral_03_desc", name = "content/items/characters/player/skin_colors/skin_color_caucasian_03", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_neutral_03", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Neutral skin tone variant", display_name = "loc_skin_color_neutral_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_15 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_15_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_15", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_15", dev_name = "Foot Soldier", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "You've come back, and going in for more. Keep at it.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_15", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_15", }, content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/rail_off/rail_off", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off", feature_flags = (rec-limit), attach_node = "ap_rail_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_transit_02 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_02", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/faces/female_african_face_02 = { base_unit = "content/characters/player/human/attachments_base/female/face_african_02/female_face_african_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_african_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_african_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_african_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_frateris_militia_b_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "frateris_militia_b_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_frateris_militia_b_headgear_set_02", is_fallback_item = false, dev_description = "Rogue trader themed eyepatch. Brown leather variant. ", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_370_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_370_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/ranged/renegade_lasgun_c = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_c", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "veteran_career_01_lvl_04_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_02", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Navy color scheme. ", }, content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill", description = "loc_trait_bespoke_increase_power_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_073", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small", dev_name = "Increased overall power with kills", name = "content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill", dev_description = "Killing enemies increses your power by {power_level:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_02_blind_left = { material_overrides = (rec-limit), sort_order = 6, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_blue_02_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_02_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_blue_02_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_blue_02_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_legs = { always_owned = false, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_legs", tags = (rec-limit), name = "content/items/characters/player/human/attachment_base/female_mannequin_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/faces/female_caucasian_face_05 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_05/female_face_caucasian_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_05", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_vandyke_a = { sort_order = 30, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_vandyke_a/facial_hair_vandyke_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_vandyke_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_vandyke_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_vandyke_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "fancy handle mustache with chin goattee and normal eyebrows ", display_name = "loc_facial_hair_vandyke_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_03_attach_lvl_02/astra_upperbody_career_03_attach_lvl_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/upperbody_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_torso = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_torso", name = "content/items/characters/player/human/attachment_base/female_mannequin_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/mannequin_legs = { always_owned = false, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_legs", tags = (rec-limit), name = "content/items/characters/player/ogryn/attachment_base/mannequin_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_sianna = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_sianna", description = "loc_body_tattoo_sianna_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_sianna", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "V2 Xover tattoo inspiered by Kerillian", display_name = "loc_body_tattoo_sianna", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/ammunition/ammunition_01/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/full/2h_chain_sword_body_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_chain_sword/attachments/body_02/body_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/2h_chain_sword_body_02", feature_flags = (rec-limit), attach_node = "ap_body_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/parent_items/base_body_tattoo = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/parent_items/base_body_tattoo", description = "", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "", display_name = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_ = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_l/npc_upperbody_l", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns = { sort_order = 13, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_mustache_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_b_mustache_sideburns_desc", name = "content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_b_mustache_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Handle mustache with sideburns and half thick eyebrows ", display_name = "loc_facial_hair_b_mustache_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_02_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_02_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard = { sort_order = 17, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_fullbeard_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn medium length full beard with thick eyebrows ", display_name = "loc_ogryn_facial_hair_b_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_02_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_02_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_02_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_psyker_05_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05", dev_name = "face_psyker_05", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style and blackwork tattoo for psyker face", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_psyker_05", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/flamer_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_career_02_lvl_04_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_02_lvl_04_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_02_lvl_04_headgear_set_03", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask. Part of tier 4 cosmetic set. Inquisition color scheme.", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_legs = { always_owned = true, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/legs_01", tags = (rec-limit), name = "content/items/characters/player/ogryn/attachment_base/male_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance", description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_087", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_087_small", dev_name = "Chained hits increases crit", name = "content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_05_gold = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_05_gold", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_05_gold", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/unarmed_hub_ogryn = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/unarmed/unarmed", weapon_template = "unarmed_hub_ogryn", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", tags = (rec-limit), description = "", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/weapons/player/melee/unarmed_hub_ogryn", wieldable_slot_scripts = (rec-limit), workflow_state = "RELEASABLE", attachments = (rec-limit), breeds = (rec-limit), display_name = "", is_fallback_item = true, slot_weapon_skin = "", }, content/items/weapons/player/trinkets/trinket_hook_05_coated_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_05_coated_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_05_coated_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_c_stubble = { sort_order = 1, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_c/facial_hair_c_stubble", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_c_stubble_desc", name = "content/items/characters/player/human/face_hair/facial_hair_c_stubble", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_c_stubble", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Stubble with normal eyebrows ", display_name = "loc_facial_hair_c_stubble", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows = { sort_order = 18, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_a/facial_hair_a_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_a_eyebrows_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_a_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn normal eyebrows", display_name = "loc_ogryn_facial_hair_a_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_03_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_03_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_03_set_01", is_fallback_item = false, dev_description = "Zealot Preacher class tier 3 pants with sandals. Inquistion color scheme. ", }, content/items/weapons/player/trinkets/trinket_hook_04_gold = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_04_gold", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_04_gold", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_03_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_03_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_03_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_01 = { material_overrides = (rec-limit), sort_order = 1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_blue_01_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_blue_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Blue eye color variant", display_name = "loc_eye_color_blue_01", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_02_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Black Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_02_set_01", is_fallback_item = false, dev_description = "Veteran Grunt tier 2 pants with boots. Iinquisition color scheme. ", }, content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat", description = "loc_trait_bespoke_power_bonus_scaled_on_heat_desc", icon = "content/ui/textures/icons/traits/weapon_trait_152", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_152_small", dev_name = "power_bonus_scaled_on_heat", name = "content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat", dev_description = "Damage output is scaled on current heat level up to {damage:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_scaled_on_heat", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_02", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_02/shaft_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_02", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_01", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/empty_trinket = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_empty_trinket_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/empty_trinket", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_empty_trinket", is_fallback_item = true, tags = (rec-limit), }, content/items/characters/minions/parent_items/environment_material_override_base = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/parent_items/environment_material_override_base", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_05/muzzle_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_05_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_05_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_05_headgear_set_02", is_fallback_item = false, dev_description = "Psyker Biomancer class hood with mask and goggles. Part of tier 5 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_02_lvl_01_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Veteran Navy Armored Vest", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Grunt tier 1 shirt with armored vest. Navycolor scheme. ", mask_arms = "mask_arms_keep_forearms_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_02_lvl_01_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_legs = { always_owned = true, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_legs_01", tags = (rec-limit), name = "content/items/characters/player/human/attachment_base/female_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/minions/ranged/renegade_elite_shotgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/chaos_traitor_guard_elite_shotgun_01/chaos_traitor_guard_elite_shotgun_01", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_elite_shotgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/weapons/player/trinkets/trinket_5d = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5d/trinket_5d", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5d_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5d", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5d", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_s001", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_s001_desc", }, content/items/weapons/player/trinkets/trinket_4c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4c/trinket_4c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4c", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p2_power_bonus_based_on_charge_time", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_177", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_177_small", dev_name = "Pinpointing target", name = "content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time", dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_based_on_charge_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_4b = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4b/trinket_4b", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4b_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4b", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4b", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/trinkets/trinket_4a = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4a/trinket_4a", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4a_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4a", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_12/scar_face_12", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_12_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12", dev_name = "ogryn_scar_face_12", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_12", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/trinkets/trinket_3c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_3c/trinket_3c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_3c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_3c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_3c", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_18 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_18/scar_face_18", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_18_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_18", dev_name = "scar_face_18", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_18", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/connectors/thunder_hammer_connector_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_05/connector_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_05", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_2d = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_2d/trinket_2d", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_2d_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_2d", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_2d", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_laspistol_p1/crit_chance_on_successful_dodge = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_laspistol_p1_crit_chance_on_successful_dodge", description = "loc_trait_bespoke_crit_chance_on_successful_dodge_desc", icon = 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"content/items/characters/player/human/gear_attachments/servitor_shoulderpad_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_ogryn_09_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09", dev_name = "face_tattoo_ogryn_09", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for ogryn face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_ogryn_09", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.059999998658895493, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b", workflow_state = "RELEASABLE", description = "loc_prisoner_upperbody_psyker_b_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Yellow Prison Shirt and Psyker Collar", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "A prison shirt with Psyker subjugation collar for those charged with dereliction of duty.", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_prisoner_upperbody_psyker_b", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/skin_color_overrides/chaos_skin_color_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_01_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot", description = "loc_trait_bespoke_weakspot_stacking_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_022", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_022_small", dev_name = "", name = "content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_weakspot_stacking_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_s002", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_s002_desc", }, content/items/perks/melee_common/wield_increase_impact = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_impact", description = "loc_trait_melee_common_wield_increased_impact_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_impact", dev_description = "Increase Melee Impact Power by {impact_power:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_e_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_e_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_a_06 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_a_06", workflow_state = "RELEASABLE", }, content/items/weapons/player/trinkets/trinket_5a = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5a/trinket_5a", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5a_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5a", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_m1_deluxe", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_m1_deluxe_desc", }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_b_var_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01_b_var_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_b_var_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/sets/ogryn_career_01_lvl_05_set_01 = { set_items = (rec-limit), name = "content/items/characters/player/sets/ogryn_career_01_lvl_05_set_01", workflow_state = "RELEASABLE", item_type = "SET", workflow_checklist = (rec-limit), dev_name = "ogryn_career_01_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), feature_flags = (rec-limit), dev_description = "Ogryn Bonebreaker tier 5 cosmetics collection. Inquisiiton color scheme.", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_ogryn_career_01_lvl_05_set_01", is_fallback_item = false, description = "loc_ogryn_career_01_lvl_05_set_01_desc", }, content/items/traits/bespoke_laspistol_p1/count_as_dodge_vs_ranged_on_weakspot = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot", description = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot_desc", icon = "content/ui/textures/icons/traits/weapon_trait_037", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_037_small", dev_name = "Dodge on weakspot hit", name = "content/items/traits/bespoke_laspistol_p1/count_as_dodge_vs_ranged_on_weakspot", dev_description = "Ignores incoming ranged attacks for {time:%s} seconds after you hit an enemy weakspot.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_l_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_l_02/npc_upperbody_l_02", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_l_02", workflow_state = "RELEASABLE", }, content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_04 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/ogryn_upperbody_career_02_attach_lvl_04/ogryn_upperbody_career_02_attach_lvl_04", workflow_checklist = (rec-limit), name = "content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_04", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_pommel_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel/attachments/pommel_05/pommel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_pommel_05", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/thunder_hammer_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/thunder_hammer_trail_01", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/developer_exclusive = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_portrait_frame_developer_exclusive_desc", always_owned = true, icon = "content/ui/textures/nameplates/portrait_frames/developer_exclusive", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/developer_exclusive", dev_name = "portrait_frame_developer_exclusive", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is portrait_frame_default", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_portrait_frame_developer_exclusive", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/developer_exclusive", }, content/items/weapons/player/skins/ogryn_combatblade/ogryn_combatblade_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/ogryn_combatblade_p1_m1", name = "content/items/weapons/player/skins/ogryn_combatblade/ogryn_combatblade_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_ogryn_combatblade_p1_m1_deluxe", is_fallback_item = false, description = "loc_ogryn_combatblade_p1_m1_deluxe_desc", }, content/items/perks/gadget_common/trait_gadget_dr_vs_bursters = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_damage_reduction_vs_bombers", description = "loc_trait_gadget_dr_vs_bursters_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_dr_vs_bursters", dev_description = "Reduce Damage taken from Pox Bursters by {damage_reduction:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_twitch_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_twitch_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_deluxe_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_deluxe_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_default_navy = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_default_navy", item_type = "MATERIAL_OVERRIDES", }, content/items/perks/gadget_common/trait_gadget_toughness_regen_delay = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_toughness_regen_delay", description = "loc_gadget_toughness_regen_delay_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_toughness_regen_delay", dev_description = "Reduce Toughness Regeneration delay by {toughness_regen_delay_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_01_attach_lvl_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/ogryn_upperbody_career_01_attach_lvl_01/ogryn_upperbody_career_01_attach_lvl_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_01_attach_lvl_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/pass_past_armor_on_heavy_attack = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack", description = "loc_trait_bespoke_pass_past_armor_on_heavy_attack_desc", icon = "content/ui/textures/icons/traits/weapon_trait_094", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_094_small", dev_name = "Unstoppable force", name = "content/items/traits/bespoke_ogryn_combatblade_p1/pass_past_armor_on_heavy_attack", dev_description = "Heavy attacks don't get stopped by armour.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_pass_past_armor_on_heavy_attack", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_03_set_01", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_03_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_03_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 3 coat. Inquisition color scheme. ", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_03_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/skins/mo_999_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_999_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_983_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_983_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/curios/carriers/carrier_b = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_b/carrier_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_b", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_powermaul_p1/consecutive_hits_increases_stagger = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_p1_consecutive_hits_increases_stagger", description = "loc_trait_bespoke_consecutive_hits_increases_stagger_desc", icon = "content/ui/textures/icons/traits/weapon_trait_172", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_172_small", dev_name = "consecutive_hits_increases_stagger", name = "content/items/traits/bespoke_powermaul_p1/consecutive_hits_increases_stagger", dev_description = "Hitting the same enemy increases impact by {impact:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_consecutive_hits_increases_stagger", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_powermaul_p1/ignore_stagger_reduction_on_weakspot_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_p1_ignore_stagger_reduction_on_weakspot_hit", description = "loc_trait_bespoke_ignore_stagger_reduction_on_weakspot_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_206", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_206_small", dev_name = "Concussive blow", name = "content/items/traits/bespoke_powermaul_p1/ignore_stagger_reduction_on_weakspot_hit", dev_description = "Attacks hitting weakspots reduces target stagger reduction by {stagger_reduction:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ignore_stagger_reduction_on_weakspot_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/curios/devices/device_h_02 = { base_unit = "content/weapons/player/attachments/devices/device_h/device_h_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_h_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_950_camo_24 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_950_camo_24", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_03 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/face_caucasian_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_03", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_02_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_02", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_02", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/characters/minions/chaos_poxwalker/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_poxwalker/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_03_headgear_set_01_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_03_headgear_set_01", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_03_headgear_set_01", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet. Part of tier 3 cosmetic set. Inquisition color scheme.", }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_867_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_867_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_864_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_864_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot", description = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot_desc", icon = "content/ui/textures/icons/traits/weapon_trait_037", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_037_small", dev_name = "Dodge on weakspot hit", name = "content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot", dev_description = "Ignores incoming ranged attacks for {time:%s} seconds after you hit an enemy weakspot.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_02_lvl_05_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_02_lvl_05_set_04", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Grunt tier 5 armor. Inquisition color scheme. ", mask_arms = "mask_arms_keep_forearms_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_02_lvl_05_set_04", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/skins/mo_855_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_855_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/npc/ogryn_combatblade_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig", weapon_template = "ogryn_combatblade_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Minion", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/npc/ogryn_combatblade_npc_01", workflow_state = "RELEASABLE", description = "loc_ogryn_combatblade_npc_p1_m1_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_combatblade_npc_p1_m1", is_fallback_item = false, dev_name = "Combat Blade Pattern 1 Mark 1", }, content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03", description = "loc_body_tattoo_veteran_03_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_veteran_03", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for veteran body", display_name = "loc_body_tattoo_veteran_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/skin_color_overrides/chaos_skin_color_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_851_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_851_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee = { sort_order = 14, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_goattee", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_goattee_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_goattee", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn middle length goattee with thick eyebrows ", display_name = "loc_ogryn_facial_hair_b_goattee", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c", workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/special_pre_order_edition = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_special_pre_order_edition_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/special_pre_order_edition", dev_name = "special_pre_order_edition", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is special_pre_order_edition", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_special_pre_order_edition", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition", }, content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_824_camo_21 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_824_camo_21", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_821_camo_21 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_821_camo_21", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_arms = { show_in_1p = true, base_unit = "content/characters/player/human/attachments_base/male/base_body/male_arms_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = true, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_arms", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/chainsword_2h_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/2h_chain_sword/wpn_2h_chain_sword_chained_rig", weapon_template = "chainsword_2h_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_2h_melee_sword", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/chainsword_2h_p1_m1", description = "loc_chainsword_2h_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_2h_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "2 handed Chainsword Pattern 1 Mark 1 desc Primary Attacks will be normal (allthough quite heavy) blunt attacks Secondary will rev up the chains and deal devastatings blows to single targets. Pushfollow is a more tanky horde clearing sweep. All attacks can be activated with weapon special to deal massive damage.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_chainsword_2h_p1_m1", is_fallback_item = false, dev_name = "2h Chainsword Pattern 1 Mark 1", }, content/items/weapons/player/skins/mo_533_camo_14 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_533_camo_14", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/melee/heads/shovel_ogryn_head_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/head_03/head_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/shovel_ogryn_head_03", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_454_camo_12 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_454_camo_12", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_03", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_446_camo_12 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_446_camo_12", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_426_camo_11 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_426_camo_11", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_395_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_395_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_373_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_373_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_a_01/frateris_militia_upperbody_a_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/curios/devices/device_d_01 = { base_unit = "content/weapons/player/attachments/devices/device_d/device_d_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_d_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_348_camo_09 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_348_camo_09", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_329_camo_09 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_329_camo_09", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a = { sort_order = 28, base_unit = "content/characters/player/human/attachments_base/hair/male/the_fullgoatee/the_fullgoatee", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_fullgoattee_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_fullgoattee_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Short full goattee with thin eyebrows ", display_name = "loc_facial_hair_fullgoattee_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/skins/mo_311_camo_08 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_311_camo_08", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_291_camo_08 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_291_camo_08", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_193_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_193_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_185_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_185_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_182_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_182_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/luggable/container_01_luggable = { show_in_1p = true, base_unit = "content/pickups/luggables/container_01/luggable_container_01", breed_attach_node = (rec-limit), weapon_template = "luggable", feature_flags = (rec-limit), item_list_faction = "Player", tags = (rec-limit), item_type = "LUGGABLE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/luggable/container_01_luggable", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_implants/temple_cables_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_base/implants/temple_cables_c/temple_cables_c", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "", name = "content/items/characters/player/human/face_implants/temple_cables_c", always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", workflow_state = "RELEASABLE", dev_name = "", workflow_checklist = (rec-limit), archetypes = (rec-limit), hide_beard = false, dev_description = " ", hide_eyebrows = false, voice_fx_preset = "voice_fx_rtpc_none", tags = (rec-limit), display_name = "", is_fallback_item = false, parent_slot_names = (rec-limit), }, content/items/weapons/player/ranged/bot_autogun_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "bot_autogun_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_bot_autogun_killshot_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/bot_autogun_killshot", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_autogun_killshot", is_fallback_item = false, dev_name = "Bot Autogun Killshot", }, content/items/weapons/player/skins/mo_1522_color_prison_red_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1522_color_prison_red_01", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.05000000074505806, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_03_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_03_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 3 upperbody apparel. Inquisition color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_03_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire", description = "loc_trait_bespoke_toughness_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_127", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_127_small", dev_name = "Gun nut", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire", dev_description = "Maintaining continuous fire recovers {toughness:%s} toughness over time. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_a_eyebrows = { sort_order = 18, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_a_eyebrows_desc", name = "content/items/characters/player/human/face_hair/facial_hair_a_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_a_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thick eyebrows", display_name = "loc_facial_hair_a_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_04 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_04", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_1499_camo_38 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1499_camo_38", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/ranged/renegade_autopistol = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/autogun_pistol/autogun_pistol", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_autopistol", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/weapons/player/melee/grips/combat_blade_grip_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_04/grip_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/combat_blade_grip_04", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1231_camo_31 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1231_camo_31", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_ogryn_executor_2h_club/chaos_ogryn_executor_2h_club_03", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_2h", }, content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02", feature_flags = (rec-limit), attach_node = "rp_flamer_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/astra_shoes_g = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/astra_shoes_g/astra_shoes_g", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/astra_shoes_g", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/blades/combat_blade_blade_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/blade_05/blade_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_blade_blade_05", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/captain/captain", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_foundry_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_foundry_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1141_camo_29 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1141_camo_29", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_112_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_112_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_1114_camo_28 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1114_camo_28", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_108_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_108_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_105_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_105_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_ogryn/attachments_base/arms_a_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/arms_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/arms_a_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_071_camo_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_071_camo_02", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_03 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_03/scar_face_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_03_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_03", dev_name = "ogryn_scar_face_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/increase_power_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill", description = "loc_trait_bespoke_increase_power_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_052", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_052_small", dev_name = "", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/increase_power_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_065_camo_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_065_camo_02", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_b = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_b/imperial_guard_shoes_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_b", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/heads/thunder_hammer_head_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/head_03/head_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/thunder_hammer_head_03", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_039_camo_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_039_camo_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps008 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps008", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps008", is_fallback_item = false, description = "loc_lasgun_p1_ps008_desc", }, content/items/weapons/player/ranged/autogun_p1_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m2", description = "loc_autogun_p1_m2_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 2 desc All round assault rifle with high rate of fire and good accuracy. Struggles against armor. Faster but less powerful than the Mark III. Equipped with a flashlight to help you in dark areas. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m2", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 2", }, content/items/characters/player/human/hair/hair_short_horn_braids_a = { sort_order = 502, base_unit = "content/characters/player/human/attachments_base/hair/female/hair_short_horn_braids_a/hair_short_horn_braids_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_neck", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_horn_braids_a_desc", name = "content/items/characters/player/human/hair/hair_short_horn_braids_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_horn_braids_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Braided horns with clean cut sides. ", display_name = "loc_hair_short_horn_braids_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_38 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_38_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_38", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_38", dev_name = "achievements_38", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_38", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_38", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_38", }, content/items/characters/player/human/gear_arms/imperial_guard_upperbody_arms_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_arms_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/imperial_guard_upperbody_arms_01", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_04/muzzle_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_04", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p2/suppression_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p2_suppression_on_continuous_fire", description = "loc_trait_bespoke_suppression_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_111", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_111_small", dev_name = "Relentless barrage", name = "content/items/traits/bespoke_autogun_p2/suppression_on_continuous_fire", dev_description = "Continuous firing increases suppression over time.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_02 = { sort_order = 14, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_b/hair_short_modular_b_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_b_02_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_b_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn buzzcut with very short front.", display_name = "loc_ogryn_hair_short_modular_b_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_hands/ogryn_gloves_b = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/gloves/ogryn_gloves_b/ogryn_gloves_b", tags = (rec-limit), name = "content/items/characters/player/ogryn/gear_hands/ogryn_gloves_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01_attach_lvl_01/astra_upperbody_career_01_attach_lvl_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/face_iven_rannick_cine_dummy = { base_unit = "content/characters/npc/human/attachments_base/face_iven_rannick/iven_rannick_cine_dummy", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/face_iven_rannick_cine_dummy", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_forcestaff_p1/double_shot_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcestaff_p1_double_shot_on_crit", description = "loc_trait_bespoke_double_shot_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_062", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_062_small", dev_name = "Paired surge", name = "content/items/traits/bespoke_forcestaff_p1/double_shot_on_crit", dev_description = "Whenever you perform a critical hit your attack will fire {value:%s} times", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_double_shot_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_02_90 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_02_90", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_02_90", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/d7_veteran_m_headgear = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/genestealer_cults_03/genestealer_cults_03_d", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/d7_veteran_m_headgear", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps002 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps002", is_fallback_item = false, description = "loc_lasgun_p1_ps002_desc", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps001", is_fallback_item = false, description = "loc_lasgun_p1_ps001_desc", }, content/items/curios/curio_b_i02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_i02_desc", item_type = "GADGET", dev_name = "curio_b_i02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_i02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_i02", name = "content/items/curios/curio_b_i02", weapon_type = (rec-limit), }, content/items/weapons/player/melee/heads/thunder_hammer_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/thunder_hammer_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/lasgun/lasgun_p1_m001_mo_template_01 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_m001_mo_template_01", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_locname", is_fallback_item = false, description = "loc_lasgun_p1_locname_desc", }, content/items/weapons/player/skins/lasgun/lasgun_p1_m001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_m001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_m001", is_fallback_item = false, description = "loc_lasgun_p1_m001_desc", }, content/items/weapons/player/melee/trails/prologue_shovel_ogryn_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/prologue_shovel_ogryn/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/prologue_shovel_ogryn_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_transit_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/forcesword/forcesword_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/forcesword_p1_m1", name = "content/items/weapons/player/skins/forcesword/forcesword_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_forcesword_p1_m1_deluxe", is_fallback_item = false, description = "loc_forcesword_p1_m1_deluxe_desc", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/stock_04/stock_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_04", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/npc/autogun_npc_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/autogun_npc_03", description = "loc_autogun_npc_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_npc_p1_m3", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 3", }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_02", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Navy color scheme. ", }, content/items/weapons/player/skins/combataxe/combataxe_p2_s001 = { material_overrides = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/combataxe_p2_m1", name = "content/items/weapons/player/skins/combataxe/combataxe_p2_s001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_combataxe_p2_s001", is_fallback_item = false, description = "loc_combataxe_p2_s001_desc", }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_metal_small_02", dev_name = "veteran_career_01_lvl_04_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_03", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Navy color scheme. ", }, content/items/characters/player/hair_colors/hair_color_brown_02 = { material_overrides = (rec-limit), sort_order = 4, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_brown_02", description = "loc_hair_color_brown_02_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_brown_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Brown hair color variant", display_name = "loc_hair_color_brown_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_var_01_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a_var_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_var_01_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/autogun/autogun_p2_s002 = { material_overrides = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/autogun_p2_m1", name = "content/items/weapons/player/skins/autogun/autogun_p2_s002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_autogun_p2_s002", is_fallback_item = false, description = "loc_autogun_p2_s002_desc", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_c_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_c/lowerbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_c_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/horn_head_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/horns/horn_head_04", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/horn_head_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/autogun/autogun_p1_m001_twitch = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/autogun_p1_m1", name = "content/items/weapons/player/skins/autogun/autogun_p1_m001_twitch", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_autogun_p1_m001_twitch", is_fallback_item = false, description = "loc_autogun_p1_m001_twitch_desc", }, content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/underbarrel_06/underbarrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_06", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_02_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_02_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_02_lvl_02_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_02_lvl_02_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. 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", mask_arms = "mask_arms_keep_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_02_lvl_02_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_hat_a/melee_hat_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/prisoner_lowerbody_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_prisoner_lowerbody_a_desc", name = "content/items/characters/player/human/gear_lowerbody/prisoner_lowerbody_a", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Green Prison Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_prisoner_lowerbody_a", is_fallback_item = false, dev_description = "Prison pants for those charged with misplaced faith.", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/underbarrel_01/underbarrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_01", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/animations/end_of_round/end_of_round_psyker_001 = { face_animation_event = "pose_amused", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_psyker_001", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_psyker_001", dev_name = "end_of_round_psyker_001", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Psyker standing in a graceful pose with their hands slightly raised and looking into the camera", tags = (rec-limit), description = "loc_end_of_round_psyker_001_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_psyker_001", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/underbarrel_03/underbarrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_03", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_buzzcut_c = { sort_order = -98, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_buzzcut_c/hair_short_buzzcut_c", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_buzzcut_c_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_buzzcut_c", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_buzzcut_c", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn buzzcut variant", display_name = "loc_ogryn_hair_short_buzzcut_c", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/ammo_refill_from_reserve_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit", description = "loc_trait_bespoke_ammo_refill_from_reserve_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_143", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_143_small", dev_name = "Ammo_refill_on_crit", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/ammo_refill_from_reserve_on_crit", dev_description = "Critical hits fills current clip with {bullet_amount:%s} bullets from your ammo reserve.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ammo_refill_from_reserve_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_01_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_psyker_lowerbody_career_01_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_01_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "psyker_lowerbody_career_01_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_psyker_lowerbody_career_01_lvl_05_set_04", is_fallback_item = false, dev_description = "Psyker Biomancer class tier 5 armored pants with boots. Inquistion color scheme. ", }, content/items/weapons/player/ranged/stubrevolver_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/wpn_stubgun_pistol_chained_rig", weapon_template = "stubrevolver_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/stubrevolver_p1_m1", description = "loc_stubrevolver_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/stubrevolver_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Hard hitting high caliber revolver capable of taking down the thoughest opponents. Accurate and deadly, but low ammo count. Weapon special lets you throw grenades without changing weapons.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_stubrevolver_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_dust_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_dust_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_dust_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_dust_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/stocks/stock_04 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_04/stock_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_04", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/grips/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/parent_items/base_face_tattoo = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/parent_items/base_face_tattoo", dev_name = "", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/faces/female_caucasian_face_02 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_02/female_face_caucasian_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/stocks/stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_22 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_22_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_22", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_22", dev_name = "achievements_22", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_22", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_22", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_22", }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_05", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_01_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_01_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 1 shirt with armored west. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_wrist_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_01_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_05/stock_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_05", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_11 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_11/scar_face_11", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_11_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_11", dev_name = "ogryn_scar_face_11", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_11", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_04 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/face_caucasian_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_04", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/human_power_maul_connector_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/connector_03/connector_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_03", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_bandana_mask_01 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_bandana_mask_01/ogryn_bandana_mask_01", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_bandana_mask_01", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/servitor_chestplate_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/chestplate_01/chestplate_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/servitor_chestplate_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_02_set_03_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_03", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Brown Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_02_set_03", is_fallback_item = false, dev_description = "Veteran Grunt tier 2 pants with boots. Imperial Navy brown color scheme. ", }, content/items/characters/player/human/gear_torso/npc_upperbody_d = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_d/npc_upperbody_d", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_d", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_02_grunge_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_02_grunge_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_01/helmet_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_c = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_c/frateris_militia_shoes_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_c", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_02/skin_attachment_02_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_27 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_27/scar_face_27", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_27_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_27", dev_name = "ogryn_scar_face_27", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Leech scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_27", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_02/helmet_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_01_black_scalera = { material_overrides = (rec-limit), sort_order = 13, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_purple_01_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_01_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_purple_01_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Cadia purple eyes variant", display_name = "loc_eye_color_purple_01_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_01_lvl_03_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_01_lvl_03_set_04", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_career_01_lvl_03_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Ogryn Inquisition Tank Top", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_career_01_lvl_03_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker tier 3 tank top. Inquisition color scheme.", }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_flamer_p1/ammo_spent_from_reserve_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_flamer_p1_crit_chance_on_hitting_multiple", description = "loc_trait_bespoke_ammo_spent_from_reserve_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_159", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_159_small", dev_name = "ammo_spent_from_reserve_on_crit", name = "content/items/traits/bespoke_flamer_p1/ammo_spent_from_reserve_on_crit", dev_description = "Critical hits spend ammo from your reserve instead of you current clip.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ammo_spent_from_reserve_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/parent_items/minion_base_body = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/characters/minions/parent_items/minion_base_body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p3_crit_weakspot_finesse", description = "loc_trait_bespoke_crit_weakspot_finesse_desc", icon = "content/ui/textures/icons/traits/weapon_trait_050", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_050_small", dev_name = "Weakspot damage bonus", name = "content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse", dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_weakspot_finesse", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/frateris_militia_gloves_c = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/frateris_militia_gloves_c/frateris_militia_gloves_c", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/frateris_militia_gloves_c", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/traits/bespoke_rippergun_p1/toughness_on_close_range_kills = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills", description = "loc_trait_bespoke_toughness_on_close_range_kills_desc", icon = "content/ui/textures/icons/traits/weapon_trait_059", item_type = "TRAIT", icon_small = 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(rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_04_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_04_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_04_headgear_set_02", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask. 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", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_psyker_career_01_lvl_04_set_01", is_fallback_item = false, description = "loc_psyker_career_01_lvl_04_set_01_desc", }, content/items/weapons/npc/ogryn_rippergun_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Minion", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/ogryn_rippergun_npc_01", description = "loc_ogryn_rippergun_npc_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_npc_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/ranged/stocks/autogun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/autogun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/imperial_guard_a/imperial_guard_a", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_05", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_03", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. 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", }, content/items/characters/player/human/gear_head/npc_gillia_masozi_helmet = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/headgear/npc_gillia_masozi_helmet/npc_gillia_masozi_helmet", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/npc_gillia_masozi_helmet", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_elite_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_elite_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_bolter_p1/power_bonus_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_bolter_p1_power_bonus_on_continuous_fire", description = "loc_trait_bespoke_power_bonus_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_126", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_126_small", dev_name = "Heated muzzle", name = "content/items/traits/bespoke_bolter_p1/power_bonus_on_continuous_fire", dev_description = "Continuous fire increases Power by {power_level:%s} the longer you keep firing.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_rifle_sight_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/sight_04/sight_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_rifle_sight_04", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_e = { sort_order = 8, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_e/hair_short_e", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_neck", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_e_desc", name = "content/items/characters/player/human/hair/hair_short_e", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_e", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Buzzcut with short mohawk. ", display_name = "loc_hair_short_e", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_grenade_sight_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/sight_04/sight_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_grenade_sight_04", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_grenade_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_grenade_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_reduce_sprint_cost = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_reduce_sprint_cost", description = "loc_gadget_sprint_cost_reduction_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_reduce_sprint_cost", dev_description = "Reduce cost of Sprinting by {sprinting_cost_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_a_decal_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/shared/decals_01/longrange_a_decal_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_a_decal_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_03/sight_reflex_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_03", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/female_african_face_04 = { base_unit = "content/characters/player/human/attachments_base/female/face_african_04/female_face_african_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_african_face_04", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_african_04/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_african_04/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/empty_body_tattoo = { material_overrides = (rec-limit), sort_order = -500, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/empty_body_tattoo", description = "loc_empty_body_tattoo_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "empty_body_tattoo", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "No body tattoo option", display_name = "loc_empty_body_tattoo", is_fallback_item = true, formative_events = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_02/sight_reflex_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_02", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/chain_axe_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/chain_axe_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_01/sight_reflex_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/lasgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/lasgun_rifle_sight_01", feature_flags = 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workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/boltgun_rifle_sight_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/sight_02/sight_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/boltgun_rifle_sight_02", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatknife_p1/increased_crit_chance_on_staggered_weapon_special_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit", description = 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= false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_01/imperial_guard_shoulderpad_02_attach_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/sights/boltgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/boltgun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/autogun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/autogun_rifle_killshot_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_rifle_killshot_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_face = { base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_face", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/female_mannequin_face", always_owned = true, slots = (rec-limit), item_type = 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"content/weapons/player/ranged/autogun_pistol/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_pistol_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_03/face_03_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_03_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shotgun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/wpn_shotgun_rifle_rig", weapon_template = "shotgun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/shotgun_p1_m1", description = "loc_shotgun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/shotgun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Semiautomatic shotgun, deadly at close range. 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", }, content/items/weapons/player/melee/pommels/power_sword_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_sword/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/power_sword_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/power_maul_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/power_maul_shaft_03", feature_flags = (rec-limit), attach_node = "rp_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = 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"loc_sigil_01", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/insignias/sigil_01", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_17 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_17/scar_face_17", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_17_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_17", dev_name = "scar_face_17", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_17", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/snout_mask_b = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/snout_mask_b/snout_mask_b", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/snout_mask_b", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = "This is snout_mask_b", }, content/items/weapons/player/ranged/shafts/power_maul_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/power_maul_shaft_01", feature_flags = (rec-limit), attach_node = "rp_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_04/shaft_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_04", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_03/emblem_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_03", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_rippergun_p1/bleed_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit", description = "loc_trait_bespoke_bleed_on_crit_ranged_desc", icon = "content/ui/textures/icons/traits/weapon_trait_107", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_107_small", dev_name = "Flesh tearing", name = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit", dev_description = "Critical hits add {stacks:%s} stack of bleed status to an enemy.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_bleed_on_crit_ranged", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_03", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_medium_dapper_a = { sort_order = 29, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_medium_dapper_a/hair_medium_dapper_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_medium_dapper_a_desc", name = "content/items/characters/player/human/hair/hair_medium_dapper_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_medium_dapper_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Well kept dapper hairstyle", display_name = "loc_hair_medium_dapper_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_02/shaft_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/astra_pants_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/astra_pants_a/astra_pants_a", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/astra_pants_a", workflow_checklist = (rec-limit), }, content/items/characters/player/human/backpacks/backpack_cadian_a = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_cadian_a/backpack_cadian_a", feature_flags = (rec-limit), attach_node = "j_backpackoffset", item_list_faction = "Player", breeds = (rec-limit), description = "", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_cadian_a", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns = { sort_order = 25, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_goattee_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_a_goattee_sideburns_desc", name = "content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_a_goattee_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "big goattee with sideburns and thick eyebrows", display_name = "loc_facial_hair_a_goattee_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_03/shaft_upper_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_02/shaft_upper_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_b_fullbeard = { sort_order = 17, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_b_fullbeard_desc", name = "content/items/characters/player/human/face_hair/facial_hair_b_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_b_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Medium length full beard with half thick eyebrows ", display_name = "loc_facial_hair_b_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_01/shaft_upper_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_03/shaft_lower_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_02/shaft_lower_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill", description = "loc_trait_bespoke_increase_power_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_052", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_052_small", dev_name = "Increased overall power with close range kills", name = "content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill", dev_description = "Close ranged kill increases Power by {power_level:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_01/shaft_lower_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_03", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance", description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_169", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_169_small", dev_name = "Chained hits increases crit", name = "content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_hispanic_02 = { material_overrides = (rec-limit), sort_order = 5, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_tanned_02_desc", name = "content/items/characters/player/skin_colors/skin_color_hispanic_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_tanned_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Tanned skin tone variant", display_name = "loc_skin_color_tanned_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_01_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_01_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_01", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03", feature_flags = (rec-limit), attach_node = "rp_stubgun_heavy_ogryn_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_shotgun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.05000000074505806, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_04_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_04_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 4 upperbody apparel. Navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_04_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_rippergun_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_plasma_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_middle_eastern_face_02 = { base_unit = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/male_face_middle_eastern_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_middle_eastern_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_legs/npc_iven_rannick_pants = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_iven_rannick_pants/npc_iven_rannick_pants", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/npc_iven_rannick_pants", workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/longrange_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/longrange_a/longrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/longrange_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/shields/chaos_ogryn_bulwark_shield_01 = { material_overrides = (rec-limit), fx_sources = (rec-limit), base_unit = "content/weapons/enemy/shields/bulwark_shield_01/bulwark_shield_01", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/shields/chaos_ogryn_bulwark_shield_01", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_leftweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_shield", }, content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01_cinematic_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/receiver_01/receiver_01_cinematic_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01_cinematic_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/2h_power_maul_connector_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_maul/attachments/connector_02/connector_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/2h_power_maul_connector_02", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_attach_01_var_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01_attach_01/imperial_guard_upperbody_01_attach_01_var_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_attach_01_var_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_lasgun_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/receiver_04/receiver_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_04", feature_flags = (rec-limit), attach_node = 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"content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_krieg_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_attack_speed = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "", description = "loc_trait_melee_common_wield_increase_attack_speed_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_attack_speed", dev_description = "Increase Melee Attack Speed by {attack_speed:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_03", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_tattoo/face_tattoo_01 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_01_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_01", dev_name = "face_tattoo_01", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for all classes of the human face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/zealot_career_01_lvl_05_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/zealot_career_01_lvl_05_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_zealot_career_01_lvl_05_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "zealot_career_01_lvl_05_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_zealot_career_01_lvl_05_headgear_set_03", is_fallback_item = false, dev_description = "Zealot Preacher class aquila circlet with snout gas mask and eye patch. 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", }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_03", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_33 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_33_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_33", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_33", dev_name = "achievements_33", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_33", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_33", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_33", }, content/items/curios/carriers/carrier_c = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_c/carrier_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_c", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_02", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_01", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/parent_items/weapons/minion_weapon_base = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/parent_items/weapons/minion_weapon_base", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "", }, content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_03", feature_flags = (rec-limit), attach_node = "rp_flamer_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_122_camo_04 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_122_camo_04", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_02_lvl_01_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_psyker_lowerbody_career_02_lvl_01_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_02_lvl_01_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Psyker Navy Slacks", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_psyker_lowerbody_career_02_lvl_01_set_04", is_fallback_item = false, dev_description = "Psyker class tier 1 pants with boots. Imperial navy color scheme. ", }, content/items/characters/player/sets/psyker_career_02_lvl_05_set_01 = { set_items = (rec-limit), name = "content/items/characters/player/sets/psyker_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", item_type = "SET", workflow_checklist = (rec-limit), dev_name = "psyker_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), feature_flags = (rec-limit), dev_description = "Psyker Psykinetic class tier 5 cosmetics collection. Inquistion color scheme. ", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_psyker_career_02_lvl_05_set_01", is_fallback_item = false, description = "loc_psyker_career_02_lvl_05_set_01_desc", }, content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_02", feature_flags = (rec-limit), attach_node = "rp_bolt_gun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_bolt_gun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcestaff_p4/increased_crit_chance_scaled_on_peril = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus", description = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc", icon = "content/ui/textures/icons/traits/weapon_trait_064", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_064_small", dev_name = "Harnessing the warp", name = "content/items/traits/bespoke_forcestaff_p4/increased_crit_chance_scaled_on_peril", dev_description = "Increases your critical hit chance by {crit_chance:%s} at different increments of Peril up to {stacks:%s} stacks", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_captain = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_captain", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_13 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_13", description = "loc_body_tattoo_ogryn_13_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_13", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_13", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/recievers/autogun_rifle_killshot_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/autogun_rifle_killshot_receiver_01", feature_flags = (rec-limit), attach_node = "rp_autogun_killshot_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "Slide reloading", name = "content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide", dev_description = "Reloading while Sliding is {reload_speed:%s} faster.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_fullbeard_a = { sort_order = 27, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_fullbeard_a/facial_hair_fullbeard_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_fullbeard_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_fullbeard_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_fullbeard_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thick full beard with thin eyebrows ", display_name = "loc_facial_hair_fullbeard_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_01_blind_left = { material_overrides = (rec-limit), sort_order = 3, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_blue_01_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_01_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_blue_01_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_blue_01_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/imperial_guard_a/imperial_guard_a", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04", workflow_state = "RELEASABLE", }, content/items/characters/player/human/body_tattoo/body_tattoo_03 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_03", description = "loc_body_tattoo_03_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_03", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for human body", display_name = "loc_body_tattoo_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus", description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc", icon = "content/ui/textures/icons/traits/weapon_trait_182", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_182_small", dev_name = "Dodge grants finesse bonus", name = "content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage", dev_description = "- from forrcesword", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a_decal", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_african_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_african_01/male_face_african_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_african_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_african_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_african_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/upper_torso_flesh_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/combat_blade_blade_06 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/blade_06/blade_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_blade_blade_06", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/plasmagun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/wpn_plasma_rifle_chained_rig", weapon_template = "plasmagun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_no_stock_heavy_plasma", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/plasmagun_p1_m1", description = "loc_plasmagun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/plasmagun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Plasmagun Pattern 1 Mark 1 desc Primary Attack quickly fires the plasma gun at half charge. Secondary Attack lets you manually charge the weapon up to a realy powerful blast. Weapon special vents heat build up.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_plasmagun_p1_m1", is_fallback_item = false, dev_name = "Plasmagun Pattern 1 Mark 1", }, content/items/weapons/player/ranged/ogryn_thumper_p1_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/wpn_shotgun_grenade_chained_rig", weapon_template = "ogryn_thumper_p1_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_thumper_p1_m2", description = "loc_ogryn_thumper_p1_m2_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/thumper_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Ogryn Thumper Pattern 1 Mark 2. Grenade Launcher Thumper, fairly accurate and long range projectilees that detonate shortly after first impact.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_thumper_p1_m2", is_fallback_item = false, dev_name = "Lorenz Pattern Mk II Thumper", }, content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack", description = "loc_trait_bespoke_power_bonus_on_first_attack_desc", icon = "content/ui/textures/icons/traits/weapon_trait_188", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_188_small", dev_name = "Powerful first strike", name = "content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_first_attack", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01/traitor_guard_captain_helmet_01_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_rippergun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m3", description = "loc_ogryn_rippergun_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "5 pellet shells in twin shot bursts with flat spread burst/autofire brace mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_p1_m3", is_fallback_item = false, dev_name = "Rippergun Pattern 1 Mark 3", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/wpn_gauntlet_basic_chained_rig", weapon_template = "ogryn_gauntlet_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_gauntlet", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1", description = "loc_ogryn_gauntlet_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/grenadier_gauntlet_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Grenadier Gauntlet Pattern 1 Mark 1 desc Arm mounted grenade launcher that also serves as a battering melee weapon. Primary attack is a normal melee loop while secondary braces the weapon into grenade firing mode where Ogryns can shoot a clip of crowd clearing explosives.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_gauntlet_p1_m1", is_fallback_item = false, dev_name = "Grenadier Gauntlet Pattern 1 Mark 1", }, content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/ranged_head_attachment_01/ranged_head_attachment_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_c = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_c/imperial_guard_shoes_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_c", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/ogryn_combatblade_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig", weapon_template = "ogryn_combatblade_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/player/melee/ogryn_combatblade_p1_m3", workflow_state = "RELEASABLE", description = "loc_ogryn_combatblade_p1_m3_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "Stabby smiter dagger. ", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_combatblade_p1_m3", is_fallback_item = false, dev_name = "Combat Blade Pattern 1 Mark 3", }, content/items/curios/curio_a_f01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_f01_desc", item_type = "GADGET", dev_name = "curio_a_f01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_f01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_f01", name = "content/items/curios/curio_a_f01", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/gauntlet_basic_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/gauntlet_basic_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_05 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_05", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/cine_props/incese_burner_left = { base_unit = "content/environment/artsets/imperial/global/props/cinematic/table_assets/incense_burner_08", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftweaponattach", item_list_faction = "Player", name = "content/items/characters/player/human/cine_props/incese_burner_left", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.039999999105930328, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_05_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_05_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ", mask_arms = "mask_arms_keep_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_05_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/full/ogryn_club_pipe_full_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/club_pipe_ogryn/attachments/mk1/club_pipe_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/ogryn_club_pipe_full_01", feature_flags = (rec-limit), attach_node = "rp_club_pipe_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps007 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps007", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps007", is_fallback_item = false, description = "loc_lasgun_p1_ps007_desc", }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_04/muzzle_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_04", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/generic/ogryn_netgunner_net = { base_unit_1p = "content/characters/player/ogryn/attachments_combat/netgunner_net/netgunner_net_1p", show_in_1p = true, base_unit = "content/characters/player/ogryn/attachments_combat/netgunner_net/netgunner_net", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), name = "content/items/generic/ogryn_netgunner_net", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/gib_items/renegade_berserker_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/gibbing/flesh_berserker", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/renegade_berserker_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_skull_edition = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_skull_edition", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_skull_edition_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_skull_edition", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "This is psyker_upperbody_skull_edition", mask_arms = "mask_arms_keep_finger_tops", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_skull_edition", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/generic/human_netgunner_net = { base_unit_1p = "content/characters/player/human/attachments_combat/netgunner_net/netgunner_net_1p", show_in_1p = true, base_unit = "content/characters/player/human/attachments_combat/netgunner_net/netgunner_net", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), name = "content/items/generic/human_netgunner_net", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_03/magazine_03", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/decals/imperial_guard_upperbody_01_decal_b/imperial_guard_upperbody_01_decal_b", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_02/magazine_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/2h_power_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/2h_power_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/combat_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/combat_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_modular_c_05 = { sort_order = 34, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_modular_c/hair_short_modular_c_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_modular_c_05_desc", name = "content/items/characters/player/human/hair/hair_short_modular_c_05", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_modular_c_05", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Twisted braids variant with cut sides", display_name = "loc_hair_short_modular_c_05", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/leather_face_cover_a/leather_face_cover_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_career_02_lvl_03_headgear_set_05_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "zealot_career_02_lvl_03_headgear_set_05", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = true, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_zealot_career_02_lvl_03_headgear_set_05", is_fallback_item = false, dev_description = "Zealot Exoriator class face cover. Part of tier 3 cosmetic set. Inquisition theme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/gadget_common/trait_gadget_dr_vs_gunners = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_damage_reduction_vs_gunners", description = 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}, content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_02", only_show_in_1p = true, feature_flags = (rec-limit), attach_node = "ap_magazine_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage", description = 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= "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/lasgun_elysian_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/lasgun_elysian_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_05/muzzle_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_a_j02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_j02_desc", item_type = "GADGET", dev_name = "curio_a_j02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_j02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_j02", name = "content/items/curios/curio_a_j02", weapon_type = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_green_01_blind_right = { material_overrides = (rec-limit), sort_order = 8, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_green_01_blind_right_desc", name = "content/items/characters/player/eye_colors/eye_color_green_01_blind_right", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_green_01_blind_right", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "", display_name = "loc_eye_green_01_blind_right", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_elite_a_decal_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/shared/decals_01/longrange_elite_a_decal_a", workflow_state = 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"content/ui/materials/icons/weapons/hud/combatsword_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatsword_p3_m3", is_fallback_item = false, dev_name = "", }, content/items/characters/player/human/gear_head/rebreather_01_b_pickup = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_01/rebreather_01_b_pickup", feature_flags = (rec-limit), attach_node = "j_leftweaponattach", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_01_b_pickup", workflow_state = "RELEASABLE", description = "loc_rebreather_01_b_pickup_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = 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attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_17 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_17_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_17", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_17", dev_name = "achievements_17", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_17", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_17", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_17", }, content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/magazine_03/magazine_03", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/magazine_02/magazine_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_shira_a = { sort_order = 501, base_unit = "content/characters/player/human/attachments_base/hair/female/hair_short_shira_a/hair_short_shira_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_shira_a_desc", name = "content/items/characters/player/human/hair/hair_short_shira_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_shira_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Side swept hairstyle", display_name = "loc_hair_short_shira_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_01_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_01/rebreather_01_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_01_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/player/human/face_tattoo/face_tattoo_04 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_04_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_04", dev_name = "face_tattoo_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for all classes of the human face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/blades/chain_axe_blade_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/blade_01/blade_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/chain_axe_blade_01", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01_attach_lvl_02/frateris_militia_upperbody_career_01_attach_lvl_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_02 = { material_overrides = (rec-limit), sort_order = 15, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_purple_02_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_purple_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Cadia purple eyes variant", display_name = "loc_eye_color_purple_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/animations/end_of_round/end_of_round_psyker_002 = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_psyker_002", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_psyker_002", dev_name = "end_of_round_psyker_002", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Psyker with their hand stretched out as if they are casting a spell", tags = (rec-limit), description = "loc_end_of_round_psyker_002_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_psyker_002", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/melee/heads/axe_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/axe/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/axe_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/laspistol_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "laspistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/laspistol_p1_m1", description = "loc_laspistol_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Laspistol Pattern 1 Mark 1 desc Faster, lighter, pistol version of the lasgun. Higher ammo and better mobility than the rifle. Weapon special lets you throw grenades without changing weapons.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_laspistol_p1_m1", is_fallback_item = false, dev_name = "Laspistol Pattern 1 Mark 1", }, content/items/weapons/player/melee/combatsword_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/falchion/wpn_falchion_chained_rig", weapon_template = "combatsword_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", breeds = (rec-limit), description = "loc_combatsword_p2_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/combatsword_p2_m1", slots = (rec-limit), item_type = "WEAPON_MELEE", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/combatsword_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "A sword proficient in cutting down hordes with wide, piercing sweeps. Week agains armored targets.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatsword_p2_m1", is_fallback_item = false, dev_name = "Combatsword Pattern 2 Mark 1 - Falchion ", }, content/items/weapons/player/melee/heads/power_maul_head_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/head_01/head_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/power_maul_head_01", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p3_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Slower rof but more powerful than mark 1.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m3", is_fallback_item = false, dev_name = "Accatran Lasgun (Pattern 3) Mark 3", }, content/items/weapons/player/ranged/lasgun_p3_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Faster rof but less powerful than mark 1.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m2", is_fallback_item = false, dev_name = "Accatran Lasgun (Pattern 3) Mark 2", }, content/items/weapons/player/ranged/lasgun_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Full auto lasgun.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m1", is_fallback_item = false, dev_name = "Accatran Lasgun Pattern 3 Mark 1", }, content/items/weapons/player/ranged/lasgun_p2_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m3", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 3", }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01_attach_lvl_04/frateris_militia_upperbody_career_01_attach_lvl_04", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p2_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m2", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 2", }, content/items/characters/player/human/faces/female_caucasian_face_03 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_03/female_face_caucasian_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_03", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Single fire lasgun with charge up capabilities. Equipped with a bayonette as weapon special. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m1", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 1", }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_d = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_d/frateris_militia_shoes_d", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_d", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "lasgun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/lasgun_p1_m3", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_lasgun_p1_m3_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "Slower than Mark1, but higher damage.", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p1_m3", is_fallback_item = false, dev_name = "Lasgun Pattern 1 Mark 3", }, content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03 = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01", description = "loc_body_tattoo_psyker_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_psyker_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for human psyker body", display_name = "loc_body_tattoo_psyker_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/perks/gadget_common/trait_gadget_reduced_block_cost = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_block_cost_reduction", description = "loc_gadget_block_cost_reduction_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost", dev_description = "Reduce cost of Blocking by {block_cost_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit", description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_171", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small", dev_name = "stacking_increase_impact_on_hit", name = "content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "lasgun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/lasgun_p1_m1", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_lasgun_p1_m1_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "Versatile and easy to use standard issue lasgun. Weak in close range, but accurate and deadly at range. Equipped with a flashlight to help you in dark areas.", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p1_m1", is_fallback_item = false, dev_name = "Kantrael Lasgun (Pattern 1) Mark 1", }, content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/imperial_guard_lowerbody_01/imperial_guard_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01", workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/prisoner_male_belt_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/belt/prisoner_male_belt_01/prisoner_male_belt_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/prisoner_male_belt_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_04/chaos_traitor_guard_melee_weapon_04", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/weapons/player/ranged/handles/combat_blade_handle_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_03/handle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_03", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/handles/combat_blade_handle_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_02/handle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_02", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/handles/combat_blade_handle_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_01/handle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_01", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/npc/laspistol_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "laspistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Minion", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/laspistol_npc_01", description = "loc_laspistol_npc_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_laspistol_npc_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill", description = "loc_trait_bespoke_suppression_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_054", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small", dev_name = "", name = "content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_e = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_e/npc_upperbody_e", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_e", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_hair/facial_hair_c_fullbeard = { sort_order = 8, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_c/facial_hair_c_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_c_fullbeard_desc", name = "content/items/characters/player/human/face_hair/facial_hair_c_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_c_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Chin beard with thin mustache and normal eyebrows ", display_name = "loc_facial_hair_c_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_b_j01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_j01_desc", item_type = "GADGET", dev_name = "curio_b_j01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_j01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_j01", name = "content/items/curios/curio_b_j01", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_05/grip_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/frateris_militia_gloves_b = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/frateris_militia_gloves_b/frateris_militia_gloves_b", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/frateris_militia_gloves_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_maul/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/devices/device_j_01 = { base_unit = "content/weapons/player/attachments/devices/device_j/device_j_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_stand", item_list_faction = "Player", name = "content/items/curios/devices/device_j_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/midrange_elite_a/midrange_elite_a_var_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill", description = "loc_trait_bespoke_increase_damage_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_016", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_016_small", dev_name = "Close range kill gives damage boost", name = "content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill", dev_description = "Gain a {damage:%s} increase to damage for {time:%s} seconds when killing an enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_damage_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_lasgun_p1_crit_weakspot_finesse", description = "loc_trait_bespoke_crit_weakspot_finesse_desc", icon = "content/ui/textures/icons/traits/weapon_trait_050", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_050_small", dev_name = "Weakspot damage bonus", name = "content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse", dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_weakspot_finesse", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/eyepatch_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/eyepatch_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = true, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_08/scar_face_08", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_08_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08", dev_name = "ogryn_scar_face_08", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_08", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/hair_colors/hair_color_brown_01 = { material_overrides = (rec-limit), sort_order = 3, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_brown_01", description = "loc_hair_color_brown_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_brown_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Brown hair color variant", display_name = "loc_hair_color_brown_01", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_head_attachment_01/melee_head_attachment_03", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_05_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_01", is_fallback_item = false, dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ", }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage", description = "loc_trait_bespoke_power_scales_with_clip_percentage_desc", icon = "content/ui/textures/icons/traits/weapon_trait_163", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_163_small", dev_name = "power_scales_with_clip_percentage", name = "content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage", dev_description = "Weapon Power increased based on how much ammunition you have left in the current clip. {power_level:%s} on full, scaling down to -{power_level:%s} on empty. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_scales_with_clip_percentage", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/magazine_04/magazine_04", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_02_c = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_c", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_02_c", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/grip_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_04", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/grips/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thumper_p2_armor_rend_on_aoe_crit", description = "loc_trait_bespoke_armor_rend_on_aoe_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_136", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_136_small", dev_name = "Shattering explosions'", name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit", dev_description = "Critical hits from the exlosion rends enemies armour by {rend:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_aoe_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_05_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_05", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_05", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/gothic_03 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_gothic_03_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/gothic_03", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/gothic_03", dev_name = "gothic_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is gothic_03", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_gothic_03", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/gothic_03", }, content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time", description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_140", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_140_small", dev_name = "Careful aim", name = "content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time", dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_f = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_f/hmn_gloves_f", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_f", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/devices/skull_decoder = { show_in_1p = true, base_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder", weapon_template = "skull_decoder", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", workflow_state = "RELEASABLE", item_type = "DEVICE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), preview_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder", is_fallback_item = false, tags = (rec-limit), display_name = "n/a", name = "content/items/devices/skull_decoder", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_combatsword_p2_infinite_melee_cleave_on_weakspot_kill", description = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_178", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_178_small", dev_name = "Brutal momentum", name = "content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill", dev_description = "Weapon ignores hit-mass after you kill an enemy with weakspot hit. Lasts {time:%s} seconds", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_02_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_02_set_04", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_02_set_04", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/forcestaff_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p3_m1", description = "loc_forcestaff_p3_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Primary fire: Warp projectile same as p1. Secondary: Charge up "Warp Lightning" attack that hits multiple targets..", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p3_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/ranged/forcestaff_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p2_m1", description = "loc_forcestaff_p2_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Primary Attack: A short burst of "warp flame". Secondary Attack: Charge up the attack to be able to fire a longer stream of this "warp flame".", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p2_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_hound/attachments_gear/horns_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_hound/attachments_gear/horns/horns_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_hound/attachments_gear/horns_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/forcestaff_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p1_m1", description = "loc_forcestaff_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "A staff that helps the psyker to harness the powers of the warp. Primary attack shoots single "fire"balls of warp energy. Secondary attacks lets you charge up a warp explosion, excelent for crowd control. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p1_m1", is_fallback_item = false, dev_name = "Forcestaff Pattern 1 Mark 1", }, content/items/characters/player/hair_colors/hair_color_sienna = { material_overrides = (rec-limit), sort_order = -1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_sienna", description = "loc_hair_color_sienna_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_sienna", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Sienna's hair color, Vermintde crossover", display_name = "loc_hair_color_sienna", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/blades/combat_knife_blade_04 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_knife/attachments/blade_04/blade_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_knife_blade_04", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increased_sprint_speed = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed", description = "loc_trait_bespoke_increased_sprint_speed_desc", icon = "content/ui/textures/icons/traits/weapon_trait_056", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small", dev_name = "Increased sprint speed", name = "content/items/traits/bespoke_autogun_p1/increased_sprint_speed", dev_description = "{sprint_speed:%s} increased Sprint Speed while wielding this weapon.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_sprint_speed", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_01_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/pocketable/medical_crate_pocketable = { show_in_1p = true, base_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate", weapon_template = "medical_crate_pocketable", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "POCKETABLE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), tags = (rec-limit), preview_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate", is_fallback_item = false, display_name = "n/a", name = "content/items/pocketable/medical_crate_pocketable", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep", description = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep_desc", icon = "content/ui/textures/icons/traits/weapon_trait_173", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_173_small", dev_name = "Increased stagger per sweep hit", name = "content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep", dev_description = "Each target in a sweep receives {damage:%s} more impact damage, times the number of previous hits in the sweep.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special", description = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_203", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_203_small", dev_name = "Armor penetrator", name = "content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks", dev_description = "Your powered up attacks have increased Cleave", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/hatchet_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/hatchet/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/hatchet_grip_03", feature_flags = (rec-limit), attach_node = "rp_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_helmet_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_helmet_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/curios/curio_a_b02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_b02_desc", item_type = "GADGET", dev_name = "curio_a_b02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_b02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_b02", name = "content/items/curios/curio_a_b02", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/flamer_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/wpn_flamer_rifle_chained_rig", weapon_template = "flamer_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_no_stock_heavy_flamer", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/flamer_p1_m1", description = "loc_flamer_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/flamer_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "flamer desc Primary attack is a short burst of flames while secondary lets you spit out flames as long as you fuel canister allows. Weapon special is a simple weapon bash that could be useful in emergencies.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_flamer_p1_m1", is_fallback_item = false, dev_name = "Flamer Pattern 1 Mark 1", }, content/items/characters/player/human/faces/male_caucasian_face_09 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_09/male_face_caucasian_09", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_09", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_02/ammo_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/gib_items/poxwalker_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/flesh", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/poxwalker_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_03_set_05_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_03_set_05", is_fallback_item = false, dev_description = "Veteran Grunt tier 3 pants with boots. Imperial Navy color scheme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_grenadier/special_grenadier", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_04", is_fallback_item = false, dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09b = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09b", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_01/chaos_traitor_guard_melee_weapon_01", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/characters/player/ogryn/attachment_base/mannequin_arms = { show_in_1p = true, base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/mannequin_arms", workflow_state = "RELEASABLE", }, content/items/curios/curio_c_b01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_c_b01_desc", item_type = "GADGET", dev_name = "curio_c_b01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_c_b01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_c_b01", name = "content/items/curios/curio_c_b01", weapon_type = (rec-limit), }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_metal_small_02", dev_name = "veteran_career_01_lvl_04_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_04", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Inquisition color scheme. ", }, content/items/weapons/player/ranged/emblems/emblemright_08a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_08/emblem_08a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_08a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_07 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_07/emblem_07", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_07", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_06 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_06/emblem_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_06", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/female_facial_hair_a = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_a/facial_hair_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_female_facial_hair_a_desc", name = "content/items/characters/player/human/face_hair/female_facial_hair_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "female_facial_hair_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Scarred eyebrows ", display_name = "loc_female_facial_hair_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns = { sort_order = 4, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_c/facial_hair_c_mustache_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_c_mustache_sideburns_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_c_mustache_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn mustache with sideburns and thin eyebrows", display_name = "loc_ogryn_facial_hair_c_mustache_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04e", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/thunder_hammer_connector_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_01/connector_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_01", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/combat_blade_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/combat_blade_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04c = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04c", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04b = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04b", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_01/imperial_guard_shoulderpad_02_attach_01_var_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_plasmagun_p1/reduced_overheat_on_crits = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_crits", description = "loc_trait_bespoke_reduced_overheat_on_crits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_156", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_156_small", dev_name = "reduced_overheat_on_crits", name = "content/items/traits/bespoke_plasmagun_p1/reduced_overheat_on_crits", dev_description = "Critical hit shot generate {heat_percentage:%s} less heat.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reduced_overheat_on_crits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_05_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_05_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_05_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_05_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_05_headgear_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask amd goggles. Part of tier 5 cosmetic set. Inquisition color scheme.", }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_07/barrel_07", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_06 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_06/emblem_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_06", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_04e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_04e", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_04d = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04d", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_04d", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_eyebrows = { sort_order = 9, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_eyebrows_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn thick eyebrows", display_name = "loc_ogryn_facial_hair_b_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_lowerbody_b_fx_cage_attachment = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/captain_fx_cage/captain_lowerbody_b_fx_cage", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_lowerbody_b_fx_cage_attachment", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_02_lvl_04_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_02_lvl_04_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_career_02_lvl_04_set_03_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "ogryn_upperbody_career_02_lvl_04_set_03", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_career_02_lvl_04_set_03", is_fallback_item = false, dev_description = "Ogryn tier 4 tank top. Navy color scheme.", }, content/items/characters/player/human/face_scars/scar_face_28 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_28/scar_face_28", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_28_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_28", dev_name = "scar_face_28", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut and burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_28", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_powersword_p1/extended_activation_duration_on_chained_attacks = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks", description = "loc_trait_bespoke_extended_activation_duration_on_chained_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_205", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_205_small", dev_name = "Power cycler", name = "content/items/traits/bespoke_powersword_p1/extended_activation_duration_on_chained_attacks", dev_description = "Weapons powered up duration can be extended by chaining powered up attacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_extended_activation_duration_on_chained_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_03_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_03_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_03_headgear_set_03", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet. Part of tier 3 cosmetic set. Navy color scheme.", }, content/items/weapons/player/ranged/emblems/emblemleft_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_01/emblem_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_01", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_b_h02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_h02_desc", item_type = "GADGET", dev_name = "curio_b_h02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_h02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_h02", name = "content/items/curios/curio_b_h02", weapon_type = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_10 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_10", description = "loc_body_tattoo_ogryn_10_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_10", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_10", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/decals/decalright_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_02/decal_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalright_02", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_03/decal_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_03", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_02/decal_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_02", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_01/decal_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_01", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/warp_burninating_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit", description = "loc_trait_bespoke_warp_burninating_on_crit_desc", icon = "", item_type = "TRAIT", icon_small = "", dev_name = "Channeled strikes", name = "content/items/traits/bespoke_forcesword_p1/warp_burninating_on_crit", dev_description = "Critical hits adds {stacks:%s} stack(s) of Warpfire to the target.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_warp_burninating_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/curios/curio_a_i01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_i01_desc", item_type = "GADGET", dev_name = "curio_a_i01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_i01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_i01", name = "content/items/curios/curio_a_i01", weapon_type = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/ranged_a/ranged_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_chainsword_p1/chained_hits_increases_cleave = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave", description = "loc_trait_bespoke_chained_hits_increases_cleave_desc", icon = "content/ui/textures/icons/traits/weapon_trait_168", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_168_small", dev_name = "Chained hits increases cleave", name = "content/items/traits/bespoke_chainsword_p1/chained_hits_increases_cleave", dev_description = "Consecutive hits increases weapon Cleave by {cleave:%s} per hit. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_cleave", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/2d/portrait_frames/achievements_24 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_24_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_24", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_24", dev_name = "achievements_24", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_24", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_24", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_24", }, content/items/characters/minions/chaos_poxwalker_bomber/attachments_gear/horn_head_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker_bomber/attachments_gear/horn/horn_head_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker_bomber/attachments_gear/horn_head_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/aviator_hat_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/aviator_hat_02/aviator_hat_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/aviator_hat_02", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/astra_pants_a_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/astra_pants_a/astra_pants_a", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/astra_pants_a_04", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/stubgun_pistol_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/ammunition/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/stubgun_pistol_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_a_h01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_h01_desc", item_type = "GADGET", dev_name = "curio_a_h01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_h01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_h01", name = "content/items/curios/curio_a_h01", weapon_type = (rec-limit), }, content/items/perks/ranged_common/wield_increase_elite_enemy_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_damage_elites", description = "loc_trait_ranged_common_wield_increase_elite_enemy_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_elite_enemy_damage", dev_description = "Deal {damage:%s} Increased Ranged Damage to Elite enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/ammunition/ammunition_01/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02_used = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_02/ammo_02_used", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02_used", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09e", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/followup_shots_ranged_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage", description = "loc_trait_bespoke_followup_shots_ranged_damage_desc", icon = "content/ui/textures/icons/traits/weapon_trait_057", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_057_small", dev_name = "Increased burst shot damage", name = "content/items/traits/bespoke_autogun_p1/followup_shots_ranged_damage", dev_description = "The Second and third attack in a salvo has {damage:%s} increased damage.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_followup_shots_ranged_damage", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/rending_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_rending_on_crit", description = "loc_trait_bespoke_rending_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_118", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_118_small", dev_name = "Rending crit", name = "content/items/traits/bespoke_stubrevolver_p1/rending_on_crit", dev_description = "Critical strikes have {rend:%s} Rending.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_rending_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_01/ammo_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_04 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_04/scar_face_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_04_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_04", dev_name = "scar_face_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scars for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_12 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_12/scar_face_12", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_12_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_12", dev_name = "scar_face_12", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_12", is_fallback_item = false, formative_events = (rec-limit), }, content/items/curios/curio_a_k01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_k01_desc", item_type = "GADGET", dev_name = "curio_a_k01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_k01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_k01", name = "content/items/curios/curio_a_k01", weapon_type = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01_color_var_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01_color_var_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p2/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p2_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "Slide reloading", name = "content/items/traits/bespoke_autogun_p2/reload_speed_on_slide", dev_description = "Reload speed increased by {reload_speed:%s} for {time:%s} seconds after sliding.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01/frateris_militia_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_05", workflow_state = "RELEASABLE", }, content/items/characters/player/human/attachments_default/slot_body_torso = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_default/slot_body_torso/male_torso_01", name = "content/items/characters/player/human/attachments_default/slot_body_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = true, genders = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus", description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc", icon = "content/ui/textures/icons/traits/weapon_trait_182", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_182_small", dev_name = "Dodge grants finesse bonus", name = "content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage", dev_description = "Sucessfull dodges increases weakspot and critical strike damage by {damage:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/head_a = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/head_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_a", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_05_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_05_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 5 armor. Inquisition color scheme. ", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_05_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/bot_laspistol_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "bot_laspistol_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/bot_laspistol_killshot", description = "loc_bot_laspistol_killshot_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_laspistol_killshot", is_fallback_item = false, dev_name = "Bot Laspistol Killshot", }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01", description = "loc_body_tattoo_ogryn_labour_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_labour_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Worker tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_labour_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bot_lasgun_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "bot_lasgun_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/bot_lasgun_killshot", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_bot_lasgun_killshot_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_lasgun_killshot", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/skins/mo_177_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_177_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/2d/portrait_frames/achievements_37 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_37_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_37", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_37", dev_name = "achievements_37", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_37", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_37", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_37", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_b_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/upperbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_b_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_feet/ogryn_d_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/footwear/ogryn_d_boots/ogryn_d_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/ogryn/gear_feet/ogryn_d_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_thumper_p2/toughness_on_elite_kills = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills", description = "loc_trait_bespoke_toughness_on_elite_kills_desc", icon = "content/ui/textures/icons/traits/weapon_trait_120", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_120_small", dev_name = "", name = "content/items/traits/bespoke_thumper_p2/toughness_on_elite_kills", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_on_elite_kills", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/rippergun_rifle_bayonet_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/bayonet_02/bayonet_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/rippergun_rifle_bayonet_02", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_14 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_ogryn_14_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_14", dev_name = "face_tattoo_ogryn_14", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for ogryn face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_ogryn_14", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_03/bayonet_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_03", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_02/bayonet_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_02", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_01/bayonet_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_01", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_a_02 = { sort_order = 22, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_a/hair_short_modular_a_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_a_02_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_a_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_a_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn short dreads, tied back. ", display_name = "loc_ogryn_hair_short_modular_a_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_heavystubber_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/wpn_stubgun_heavy_ogryn_chained_rig", weapon_template = "ogryn_heavystubber_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_heavy_stubber", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_heavystubber_p1_m1", description = "loc_ogryn_heavystubber_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/heavystubber_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Twin Linked Heavy Stubber Pattern 1 Mark 1 description Very high ammo, fairly high rate of fire and damage and lots of supression. Ogryn goes Spray n' Pray.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_heavystubber_p1_m1", is_fallback_item = false, dev_name = "Twin Linked Heavy Stubber Pattern 1 Mark 1", }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_stubble = { sort_order = 1, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_c/facial_hair_c_stubble", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_c_stubble_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_stubble", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_c_stubble", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn stubble with thin eyebrows", display_name = "loc_ogryn_facial_hair_c_stubble", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_a/melee_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/empty_legs = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/empty_legs", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_01_set_03_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_01_set_03", is_fallback_item = false, dev_description = "Veteran Grunt tier 1 pants with boots. Imperial Navy color scheme. ", }, content/items/2d/portrait_frames/metal_03 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_metal_03_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/metal_03", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/metal_03", dev_name = "metal_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is metal_03", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_metal_03", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_03", }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/power_sword_blade_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/power_sword/attachments/blade_05/blade_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/power_sword_blade_05", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/chained_weakspot_hits_increases_power = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power", description = "loc_trait_bespoke_chained_weakspot_hits_increases_power_desc", icon = "content/ui/textures/icons/traits/weapon_trait_030", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_030_small", dev_name = "Consecutive weaskpot hits increases damage output", name = "content/items/traits/bespoke_forcesword_p1/chained_weakspot_hits_increases_power", dev_description = "Consecutive weaskpot hits increases weapon Power by {power_level:%s} per hit. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_weakspot_hits_increases_power", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/heads/power_maul_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/power_maul_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/face_01_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/face_01_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_02 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/face_caucasian_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_feet/enforcer_lowerbody_a_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/enforcer_lowerbody_a/enforcer_lowerbody_a_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/enforcer_lowerbody_a_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/chain_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/chain_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_caucasian_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_01/male_face_caucasian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_hat_a/melee_hat_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/lowerbody_a_color_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/lowerbody_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/lowerbody_a_color_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_goggles_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_goggles_a/goggles_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_goggles_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/traits/bespoke_ogryn_combatblade_p1/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = 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is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/frateris_militia_pants_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/frateris_militia_pants_b/frateris_militia_pants_b", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/frateris_militia_pants_b", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_mannequin_face = { base_unit = "content/characters/player/human/attachments_base/male/base_body/male_mannequin_face", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_mannequin_face", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_i = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_i/hmn_gloves_i", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_i", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/increased_damage_on_staggered_enemies = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thumper_p2_increased_damage_on_staggered_enemies", description = "loc_trait_bespoke_increased_damage_on_staggered_enemies_desc", icon = "content/ui/textures/icons/traits/weapon_trait_135", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_135_small", dev_name = "Finish em'", name = "content/items/traits/bespoke_thumper_p2/increased_damage_on_staggered_enemies", dev_description = "Increased damage by {damage:%s} against staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_damage_on_staggered_enemies", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_stamina = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_stamina", description = "loc_trait_melee_common_wield_increase_stamina_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_stamina", dev_description = "Gain {stamina:%s} Increased Stamina", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_power_modifier = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_power", description = "loc_trait_ranged_common_wield_increase_power_modifier_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_power_modifier", dev_description = "Increase Power Modifier by {power_mod:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_654_camo_17 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_654_camo_17", item_type = "MATERIAL_OVERRIDES", }, content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus", description = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc", icon = "content/ui/textures/icons/traits/weapon_trait_064", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_064_small", dev_name = "Harnessing the warp", name = "content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril", dev_description = "Increases your critical hit chance by {crit_chance:%s} at different increments of Peril up to {stacks:%s} stacks", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1225_camo_31 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1225_camo_31", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave", description = "loc_trait_bespoke_chained_hits_increases_cleave_desc", icon = "content/ui/textures/icons/traits/weapon_trait_168", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_168_small", dev_name = "Chained hits increases cleave", name = "content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave", dev_description = "Consecutive hits increases weapon cleave capabilites by {cleave:%s}. Stacks up to {stacks:%s} times", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_cleave", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_common_wield_increased_disgustingly_resilient_damage", description = "loc_trait_ranged_common_wield_disgustinglyresilient_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage", dev_description = "Deal {damage:%s} additional damage to Resilient enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_01_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_01_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 1 shirt with armored west. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_wrist_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_01_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/2d/portrait_frames/achievements_32 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_32_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_32", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_32", dev_name = "Comrade in Arms", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Aiding your comrades does not equal weakness, it shows virtue.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_32", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_32", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/longrange_hood_a/longrange_hood_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_foundry_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_foundry_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_lowerbody_career_01_lvl_02_set_04_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Ogryn Black Britches", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_lowerbody_career_01_lvl_02_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker tier 2 pants with armored boots. Navy color scheme.", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/torso_02_shoulderpads_01/torso_02_shoulderpads_01", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01", workflow_state = "RELEASABLE", }, content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_hadron_seven_three_upperbody/npc_hadron_seven_three_upperbody", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/renegade_melee_weapon_04 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/enemy_melee_weapon_04/enemy_melee_weapon_04", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/renegade_melee_weapon_04", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_daemonhost_witch/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/enforcer_upperbody_a/enforcer_upperbody_a_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_indian_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_indian_01/male_face_indian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_indian_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_indian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_indian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_f = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_f/npc_upperbody_f", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_f", workflow_state = "RELEASABLE", }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02", description = "loc_body_tattoo_ogryn_01_tier_02_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_01_tier_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_01_tier_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_02_attach_lvl_05/frateris_militia_upperbody_career_02_attach_lvl_05", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_01 = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_01/imperial_guard_shoes_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_01", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autopistol_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/wpn_autogun_pistol_chained_rig", weapon_template = "autopistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autopistol_p1_m1", description = "loc_autopistol_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autopistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Smg with really high rate of fire and mobility. Secondary attack braces the weapon for increased stability.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autopistol_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/hood_and_goggles_a/hood_and_goggles_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autogun_p3_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "autogun_p3_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p3_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p3_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Long range high accuracy autogun with a faster 4 shot burst firing mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p3_m3", is_fallback_item = false, dev_name = "Autogun Pattern 3 Mark 3", }, content/items/curios/curio_a_c01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_c01_desc", item_type = "GADGET", dev_name = "curio_a_c01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_c01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_c01", name = "content/items/curios/curio_a_c01", weapon_type = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_d7_psyker_m_lowerbody_desc", name = "content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "d7_psyker_m_lowerbody", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_d7_psyker_m_lowerbody", is_fallback_item = false, dev_description = "This is d7_psyker_m_lowerbody", }, content/items/characters/player/human/hair/hair_short_mohawk_a = { sort_order = 7, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_mohawk_a/hair_short_mohawk_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_mohawk_a_desc", name = "content/items/characters/player/human/hair/hair_short_mohawk_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_mohawk_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Short mohawk with shaved sides. ", display_name = "loc_hair_short_mohawk_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/autogun_p2_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig", weapon_template = "autogun_p2_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p2_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p2_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p2_m3", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/melee/full/force_staff_full_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/body_03/body_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/force_staff_full_03", feature_flags = (rec-limit), attach_node = "ap_body_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_174", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small", dev_name = "-", name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits", description = "loc_trait_bespoke_toughness_recovery_on_multiple_hits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_088", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_088_small", dev_name = "Fortifying sweeps", name = "content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_recovery_on_multiple_hits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/autogun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m3", description = "loc_autogun_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 3 desc All round assault rifle with high rate of fire and good accuracy. 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Equipped with a flashlight to help you in dark areas.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m3", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 3", }, content/items/weapons/player/ranged/autogun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m1", description = "loc_autogun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 1 desc All round assault rifle with high rate of fire and good accuracy. Slower but more powerful than the MkIII. Equipped with a flashlight to help you in dark areas.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m1", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 1", }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.039999999105930328, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_05_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_05_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_05_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/autogun_p2_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig", weapon_template = "autogun_p2_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p2_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p2_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p2_m2", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_lowerbody_career_02_lvl_02_set_01_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "ogryn_lowerbody_career_02_lvl_02_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_lowerbody_career_02_lvl_02_set_01", is_fallback_item = false, dev_description = "Ogryn tier 2 pants with combat boots. Inquisition color scheme.", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_03/face_03_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_03_offset", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_04", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/weapons/player/melee/unarmed = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/unarmed/unarmed", weapon_template = "unarmed", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_default", item_list_faction = "Player", tags = (rec-limit), description = "loc_unarmed_desc", slots = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/unarmed", archetypes = (rec-limit), workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), attach_node = "j_rightweaponattach", attachments = (rec-limit), breeds = (rec-limit), display_name = "loc_unarmed", is_fallback_item = true, slot_weapon_skin = "", }, content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_hadron_seven_three_lowerbody/npc_hadron_seven_three_lowerbody_bare", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_powersword_p1/increase_power_on_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill", description = "loc_trait_bespoke_increase_power_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_073", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small", dev_name = " error 16:09:19.261 [Window] Window => active 16:09:19.261 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 16:09:19.680 [Lua] INFO [StateTitle] Changing state error -> idle 16:09:21.968 [Lua] <>shutdown = true<> 16:09:21.968 [Application] Window signals application exit. 16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9] 16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10] 16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11] 16:09:22.042 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12] 16:09:22.583 [Lua] <>shutdown = true<> 16:09:22.584 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 16:09:22.587 [Lua] INFO [Log Internal] Global log level set to: 5 16:09:22.587 [Lua] INFO [Log Internal] Global log level set to: 2 16:09:23.051 warning: [D3D12ArrayStorage] 112 of 150 resources of type 'D3D12ConstantBuffer' has not been released. [Log end]