[Log version] 1 [Session] 1d408eea-334c-4c3f-9916-d7cd2b79c95a UTC time stamps 00:43:39.395 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793 00:43:39.395 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805 00:43:39.395 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808 00:43:39.395 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813 00:43:39.395 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816 00:43:39.396 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818 00:43:39.401 [RazerChroma] Setup Razer Chroma resources 00:43:39.402 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826 00:43:39.421 [Window] Window => active 00:43:39.463 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849 00:43:39.484 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854 00:43:39.967 [EAC] Init client 110000103107a05 00:43:39.967 [EAC] EAC client initialized 00:43:39.967 warning: [EAC] Failed to initialize localization 00:43:39.967 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863 00:43:40.032 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1080 Ti) 00:43:40.350 [AFTERMATH] Initialized Aftermath 00:43:40.353 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865 00:43:40.402 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871 00:43:41.009 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873 00:43:41.010 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876 00:43:41.081 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878 00:43:41.081 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880 00:43:41.081 [Save] Save dir: `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2` 00:43:41.081 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894 00:43:41.081 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913 00:43:41.170 [RazerChroma] Setup Razer Chroma 00:43:41.262 [LightFX ] Loaded DLL. 00:43:41.262 [LightFX ] Init() 00:43:41.263 [LightFX ] LightFX failed to initialize 00:43:41.270 [Lua] boot.lua start, os clock: 3.3959999999999999 00:43:41.270 [Lua] LUA IS STRIPPED! 00:43:41.271 [Lua] Boot:setup() entered. time: 0 os-clock: 3.3959999999999999 00:43:41.271 [Lua] --- CPU CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00001000 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16299MB Available: 11821MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID d249ea75-0f42-45c6-882e-7aecb1d4e260 --- Graphics Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 11.0, 11127MB) Driver version: 45671 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) Ethernet Connection (7) I219-V (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): DigiHug USB Audio Input device: Generic (17.0): VEC USB Footpedal Input device: Generic (17.0): USB Keyboard Input device: Generic (17.0): AURA MOTHERBOARD 00:43:41.271 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269 00:43:41.279 [SteamStats] RequestCurrentStats success: true 00:43:43.476 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 4.1215837281197309 os-clock: 5.601 00:43:43.476 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 00:43:43.476 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 00:43:43.476 [Lua] Flushing: resource_packages/strings [ResourcePackage] 00:43:43.476 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 00:43:43.477 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 00:43:43.477 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 00:43:43.477 [Lua] Development.init_application_parameters 00:43:43.477 [Lua] ----------------------------------------------------------------- 00:43:43.477 [Lua] -- Application parameters -- 00:43:43.477 [Lua] ----------------------------------------------------------------- 00:43:43.477 [Lua] ***************************************************************** 00:43:43.477 [Lua] ** Initial contents of script_data ** 00:43:43.477 [Lua] script_data.beta_level_progression = false 00:43:43.477 [Lua] script_data.build_identifier = cd937a0ba267 00:43:43.477 [Lua] script_data.debug_interactions = false 00:43:43.477 [Lua] script_data.disable_debug_draw = true 00:43:43.477 [Lua] script_data.disable_intro_trailer = false 00:43:43.477 [Lua] script_data.disable_store = false 00:43:43.477 [Lua] script_data.disable_tutorial_at_start = true 00:43:43.477 [Lua] script_data.eac-untrusted = false 00:43:43.477 [Lua] script_data.enable_detailed_tooltips = false 00:43:43.477 [Lua] script_data.force_debug_disabled = true 00:43:43.477 [Lua] script_data.force_steam = true 00:43:43.477 [Lua] script_data.hide_fps = true 00:43:43.477 [Lua] script_data.hide_version_info = true 00:43:43.477 [Lua] script_data.matchmaking_debug = true 00:43:43.477 [Lua] script_data.network_debug = true 00:43:43.477 [Lua] script_data.package_debug = true 00:43:43.477 [Lua] script_data.packaged_build = true 00:43:43.477 [Lua] script_data.settings = { } 00:43:43.477 [Lua] script_data.show_fps = false 00:43:43.477 [Lua] script_data.spawn_empty_chest = true 00:43:43.477 [Lua] script_data.telemetry_log_interval = 600 00:43:43.477 [Lua] script_data.tobii_button = false 00:43:43.477 [Lua] script_data.use_beta_overlay = false 00:43:43.477 [Lua] script_data.use_local_backend = false 00:43:43.477 [Lua] script_data.use_tech_telemetry = true 00:43:43.477 [Lua] script_data.use_telemetry = true 00:43:43.477 [Lua] ***************************************************************** 00:43:43.477 [Lua] [Boot] use baked enemy meshes: false 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 00:43:43.497 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 00:43:43.497 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 00:43:43.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 00:43:43.554 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 00:43:43.554 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 00:43:43.554 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 00:43:43.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 00:43:43.589 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 00:43:43.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 00:43:43.724 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 00:43:43.724 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 00:43:43.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 00:43:43.803 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 00:43:43.803 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 00:43:43.803 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 00:43:43.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 00:43:43.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 00:43:43.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 00:43:43.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 00:43:43.973 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 00:43:43.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 00:43:44.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 00:43:44.065 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 00:43:44.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 00:43:44.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 00:43:44.349 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 00:43:44.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 00:43:44.370 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 00:43:44.370 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 00:43:44.370 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 00:43:44.399 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 00:43:44.399 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 00:43:44.399 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 00:43:44.463 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 00:43:44.463 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 00:43:44.463 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 00:43:44.697 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 00:43:44.697 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 00:43:44.697 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 00:43:44.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 00:43:44.725 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 00:43:44.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 00:43:44.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 00:43:44.747 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 00:43:44.747 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 00:43:44.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 00:43:44.775 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 00:43:44.775 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 00:43:44.811 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 00:43:44.811 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 00:43:44.811 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 00:43:44.839 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 00:43:44.839 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 00:43:44.839 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 00:43:44.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 00:43:44.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 00:43:44.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 00:43:44.974 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 00:43:44.974 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 00:43:44.974 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 00:43:45.003 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 00:43:45.003 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 00:43:45.020 [Lua] settings.steam: nil 00:43:45.020 [Lua] Steam: table: 00000000000625C0 00:43:45.020 [Lua] force_steam: true 00:43:45.020 [Lua] BUILD: release 00:43:45.020 [Lua] test_backend: nil 00:43:45.020 [Lua] DEDICATED_SERVER: false 00:43:45.020 [Lua] Using app_id '552500' to define backend 00:43:45.020 [Lua] PlayFab Title ID: 5107 00:43:45.067 [Lua] [1] = chaos_dummy_troll (string) 00:43:45.067 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 00:43:45.067 [Lua] [3] = skaven_rat_ogre (string) 00:43:45.067 [Lua] [4] = critter_rat (string) 00:43:45.067 [Lua] [5] = chaos_troll (string) 00:43:45.067 [Lua] [6] = beastmen_minotaur (string) 00:43:45.067 [Lua] [7] = skaven_storm_vermin_warlord (string) 00:43:45.067 [Lua] [8] = skaven_stormfiend (string) 00:43:45.067 [Lua] [9] = chaos_greed_pinata (string) 00:43:45.067 [Lua] [10] = skaven_stormfiend_demo (string) 00:43:45.067 [Lua] [11] = chaos_plague_wave_spawner (string) 00:43:45.067 [Lua] [12] = chaos_vortex (string) 00:43:45.067 [Lua] [13] = skaven_stormfiend_boss (string) 00:43:45.067 [Lua] [14] = chaos_spawn (string) 00:43:45.067 [Lua] [15] = skaven_storm_vermin_champion (string) 00:43:45.067 [Lua] [16] = chaos_tentacle (string) 00:43:45.067 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 00:43:45.067 [Lua] [18] = skaven_grey_seer (string) 00:43:45.067 [Lua] [19] = skaven_explosive_loot_rat (string) 00:43:45.067 [Lua] [20] = skaven_loot_rat (string) 00:43:45.067 [Lua] [21] = critter_pig (string) 00:43:45.067 [Lua] [22] = chaos_dummy_sorcerer (string) 00:43:45.067 [Lua] [23] = chaos_mutator_sorcerer (string) 00:43:45.067 [Lua] [24] = skaven_gutter_runner (string) 00:43:45.067 [Lua] [25] = skaven_pack_master (string) 00:43:45.067 [Lua] [26] = chaos_exalted_sorcerer (string) 00:43:45.067 [Lua] [27] = chaos_vortex_sorcerer (string) 00:43:45.067 [Lua] [28] = skaven_poison_wind_globadier (string) 00:43:45.067 [Lua] [29] = chaos_corruptor_sorcerer (string) 00:43:45.067 [Lua] [30] = chaos_warrior (string) 00:43:45.067 [Lua] [31] = skaven_warpfire_thrower (string) 00:43:45.067 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 00:43:45.067 [Lua] [33] = chaos_plague_sorcerer (string) 00:43:45.067 [Lua] [34] = curse_mutator_sorcerer (string) 00:43:45.067 [Lua] [35] = chaos_exalted_champion_warcamp (string) 00:43:45.067 [Lua] [36] = chaos_tentacle_sorcerer (string) 00:43:45.068 [Lua] [37] = skaven_ratling_gunner (string) 00:43:45.068 [Lua] [38] = chaos_exalted_champion_norsca (string) 00:43:45.068 [Lua] [39] = chaos_raider (string) 00:43:45.068 [Lua] [40] = chaos_berzerker (string) 00:43:45.068 [Lua] [41] = beastmen_ungor_dummy (string) 00:43:45.068 [Lua] [42] = skaven_storm_vermin (string) 00:43:45.068 [Lua] [43] = beastmen_standard_bearer_crater (string) 00:43:45.068 [Lua] [44] = chaos_raider_tutorial (string) 00:43:45.068 [Lua] [45] = beastmen_gor_dummy (string) 00:43:45.068 [Lua] [46] = beastmen_bestigor_dummy (string) 00:43:45.068 [Lua] [47] = skaven_storm_vermin_with_shield (string) 00:43:45.068 [Lua] [48] = beastmen_ungor (string) 00:43:45.068 [Lua] [49] = skaven_storm_vermin_commander (string) 00:43:45.068 [Lua] [50] = beastmen_ungor_archer (string) 00:43:45.068 [Lua] [51] = beastmen_standard_bearer (string) 00:43:45.068 [Lua] [52] = beastmen_gor (string) 00:43:45.068 [Lua] [53] = beastmen_bestigor (string) 00:43:45.068 [Lua] [54] = skaven_plague_monk (string) 00:43:45.068 [Lua] [55] = chaos_marauder (string) 00:43:45.068 [Lua] [56] = skaven_dummy_clan_rat (string) 00:43:45.068 [Lua] [57] = chaos_marauder_tutorial (string) 00:43:45.068 [Lua] [58] = skaven_clan_rat (string) 00:43:45.068 [Lua] [59] = chaos_zombie (string) 00:43:45.068 [Lua] [60] = chaos_fanatic (string) 00:43:45.068 [Lua] [61] = skaven_clan_rat_tutorial (string) 00:43:45.068 [Lua] [62] = chaos_marauder_with_shield (string) 00:43:45.068 [Lua] [63] = skaven_clan_rat_with_shield (string) 00:43:45.068 [Lua] [64] = skaven_slave (string) 00:43:45.068 [Lua] [65] = skaven_dummy_slave (string) 00:43:45.105 [Lua] [UIRenderer] Loading 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 00:43:45.108 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 00:43:45.117 [Lua] level display name warcamp 00:43:45.117 [Lua] level display name prologue 00:43:45.117 [Lua] level display name military 00:43:45.117 [Lua] level display name skaven_stronghold 00:43:45.117 [Lua] level display name ussingen 00:43:45.117 [Lua] level display name fort 00:43:45.117 [Lua] level display name ground_zero 00:43:45.117 [Lua] level display name elven_ruins 00:43:45.117 [Lua] level display name farmlands 00:43:45.117 [Lua] level display name plaza 00:43:45.117 [Lua] level display name mines 00:43:45.117 [Lua] level display name magnus 00:43:45.117 [Lua] level display name crater 00:43:45.117 [Lua] level display name bell 00:43:45.117 [Lua] level display name dlc_bastion 00:43:45.117 [Lua] level display name skittergate 00:43:45.117 [Lua] level display name dlc_bogenhafen_city 00:43:45.117 [Lua] level display name dlc_bogenhafen_slum 00:43:45.117 [Lua] level display name cemetery 00:43:45.117 [Lua] level display name dlc_castle 00:43:45.117 [Lua] level display name forest_ambush 00:43:45.117 [Lua] level display name nurgle 00:43:45.117 [Lua] level display name catacombs 00:43:45.117 [Lua] level display name dlc_portals 00:43:45.156 [Lua] TIME: 0.019 00:43:45.976 [Lua] [ConflictSettings] Contained breeds generated in: 0.78000000000000114 00:43:46.078 [Lua] <>realm = official<> 00:43:46.079 [Window] Window => inactive 00:43:46.419 [Lua] 00:43:46.419 [Lua] [1] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.419 [Lua] [id] = 1369573612 (string) 00:43:46.419 [Lua] [banned] = false (boolean) 00:43:46.419 [Lua] [author_id] = 58813412 (number) 00:43:46.419 [Lua] [tags] = table 00:43:46.419 [Lua] [1] = Tools (string) 00:43:46.419 [Lua] [2] = approved (string) 00:43:46.419 [Lua] [author] = bIbIbI(rus) (string) 00:43:46.419 [Lua] [sanctioned] = true (boolean) 00:43:46.419 [Lua] [out_of_date] = false (boolean) 00:43:46.419 [Lua] [downloading] = false (boolean) 00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 00:43:46.419 [Lua] [num_children] = 0 (number) 00:43:46.419 [Lua] [ugc_status] = 3 (number) 00:43:46.419 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options (opened from the main menu or by pressing F4) [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 00:43:46.419 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string) 00:43:46.419 [Lua] [installed] = true (boolean) 00:43:46.419 [Lua] [enabled] = true (boolean) 00:43:46.419 [Lua] [name] = Vermintide Mod Framework (string) 00:43:46.419 [Lua] [dependency_error] = (string) 00:43:46.419 [Lua] [2] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.419 [Lua] [id] = 1374248490 (string) 00:43:46.419 [Lua] [children] = table 00:43:46.419 [Lua] [1] = 1369573612 (string) 00:43:46.419 [Lua] [banned] = false (boolean) 00:43:46.419 [Lua] [author_id] = 45268594 (number) 00:43:46.419 [Lua] [tags] = table 00:43:46.419 [Lua] [1] = approved (string) 00:43:46.419 [Lua] [author] = prop joe (string) 00:43:46.419 [Lua] [sanctioned] = true (boolean) 00:43:46.419 [Lua] [out_of_date] = false (boolean) 00:43:46.419 [Lua] [downloading] = false (boolean) 00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string) 00:43:46.419 [Lua] [num_children] = 1 (number) 00:43:46.419 [Lua] [ugc_status] = 3 (number) 00:43:46.419 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 00:43:46.419 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string) 00:43:46.419 [Lua] [installed] = true (boolean) 00:43:46.419 [Lua] [enabled] = true (boolean) 00:43:46.419 [Lua] [name] = Penlight Lua Libraries (string) 00:43:46.419 [Lua] [dependency_error] = (string) 00:43:46.419 [Lua] [3] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.419 [Lua] [id] = 1383433646 (string) 00:43:46.419 [Lua] [children] = table 00:43:46.419 [Lua] [1] = 1369573612 (string) 00:43:46.419 [Lua] [banned] = false (boolean) 00:43:46.419 [Lua] [author_id] = 45268594 (number) 00:43:46.419 [Lua] [tags] = table 00:43:46.419 [Lua] [1] = approved (string) 00:43:46.419 [Lua] [2] = UI (string) 00:43:46.419 [Lua] [3] = QoL (string) 00:43:46.419 [Lua] [author] = prop joe (string) 00:43:46.419 [Lua] [sanctioned] = true (boolean) 00:43:46.419 [Lua] [out_of_date] = false (boolean) 00:43:46.419 [Lua] [downloading] = false (boolean) 00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 00:43:46.419 [Lua] [num_children] = 1 (number) 00:43:46.419 [Lua] [ugc_status] = 3 (number) 00:43:46.419 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon. This mod is included in UI Tweaks, if you use UI Tweaks you don't need this. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string) 00:43:46.419 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string) 00:43:46.419 [Lua] [installed] = true (boolean) 00:43:46.419 [Lua] [enabled] = true (boolean) 00:43:46.419 [Lua] [name] = Persistent Ammo Counter (string) 00:43:46.419 [Lua] [dependency_error] = (string) 00:43:46.419 [Lua] [4] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.419 [Lua] [id] = 1389872347 (string) 00:43:46.419 [Lua] [children] = table 00:43:46.419 [Lua] [1] = 1369573612 (string) 00:43:46.419 [Lua] [banned] = false (boolean) 00:43:46.419 [Lua] [author_id] = 4821406 (number) 00:43:46.419 [Lua] [tags] = table 00:43:46.419 [Lua] [1] = approved (string) 00:43:46.419 [Lua] [2] = UI (string) 00:43:46.419 [Lua] [author] = grasmann (string) 00:43:46.419 [Lua] [sanctioned] = true (boolean) 00:43:46.419 [Lua] [out_of_date] = false (boolean) 00:43:46.419 [Lua] [downloading] = false (boolean) 00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 00:43:46.419 [Lua] [num_children] = 1 (number) 00:43:46.419 [Lua] [ugc_status] = 3 (number) 00:43:46.419 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 00:43:46.419 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string) 00:43:46.419 [Lua] [installed] = true (boolean) 00:43:46.419 [Lua] [enabled] = true (boolean) 00:43:46.419 [Lua] [name] = Simple UI (string) 00:43:46.419 [Lua] [dependency_error] = (string) 00:43:46.419 [Lua] [5] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.419 [Lua] [id] = 1393343095 (string) 00:43:46.419 [Lua] [children] = table 00:43:46.419 [Lua] [1] = 1369573612 (string) 00:43:46.419 [Lua] [2] = 1374248490 (string) 00:43:46.419 [Lua] [banned] = false (boolean) 00:43:46.419 [Lua] [author_id] = 45268594 (number) 00:43:46.419 [Lua] [tags] = table 00:43:46.419 [Lua] [1] = UI (string) 00:43:46.419 [Lua] [author] = prop joe (string) 00:43:46.419 [Lua] [sanctioned] = false (boolean) 00:43:46.419 [Lua] [out_of_date] = false (boolean) 00:43:46.419 [Lua] [downloading] = false (boolean) 00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string) 00:43:46.419 [Lua] [num_children] = 2 (number) 00:43:46.419 [Lua] [ugc_status] = 3 (number) 00:43:46.419 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard. Friendly Fire and Damage Taken now award circles to the lowest score. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 00:43:46.419 [Lua] [last_updated] = 9/6/2018 9:26:51 AM (string) 00:43:46.419 [Lua] [installed] = true (boolean) 00:43:46.419 [Lua] [enabled] = true (boolean) 00:43:46.419 [Lua] [name] = Scoreboard Tweaks (string) 00:43:46.419 [Lua] [dependency_error] = (string) 00:43:46.419 [Lua] [6] = table 00:43:46.419 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1455893647 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 38895286 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = Squatting Bear (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string) 00:43:46.420 [Lua] [num_children] = 0 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b] Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod. [h1]IMPORTANT![/h1] There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem. Version: 1.0.5 Changelist: 1.0.5: Fix for breakage caused by version 3.0 of the game. 1.0.4: Add support for Weave mode. 1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players. 1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes). 1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Known Issues[/h1] [list] [*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod. [*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know. [/list] (string) 00:43:46.420 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Player List Plus (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [7] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1388911015 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 4821406 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [author] = grasmann (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b] Version: 2.0.3 [h1]Settings[/h1] [u]Animation[/u] Blocks with melee weapon when using ui elements. [b]Stamina still counts.[/b] [u]Animation and Push[/u] Additionally executes a push when block ends. [b]If enough stamina available.[/b] [h1]Compatibility[/h1] Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url] [h1]Languages[/h1] English, Russian, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string) 00:43:46.420 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Chat Block (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [8] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1384066089 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1374248490 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287699061/BCF43D7942224864451F2723D344A1310EAAD7E8/ (string) 00:43:46.420 [Lua] [num_children] = 2 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Cut down on visual and audio effects during ults, also potion effects. Affects: - huntsman, ranger, slayer, zealot and shade screen filters - slayer audio distortions Options to disable the red downed filter, about-to-die wash-out filter and HUD blood splatters. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/NeuterUltEffects]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 00:43:46.420 [Lua] [last_updated] = 11/20/2019 1:48:34 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Neuter Ult Effects (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [9] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1395453301 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 58813412 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = Approved (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [author] = bIbIbI(rus) (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string) 00:43:46.420 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Skip Intro (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [10] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1383452616 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1374248490 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = UI (string) 00:43:46.420 [Lua] [3] = QoL (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070538752/DD801687CA1DFE4A5CD1E10E94869928BC5B5E7C/ (string) 00:43:46.420 [Lua] [num_children] = 2 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/PositiveReinforcementTweaks]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 00:43:46.420 [Lua] [last_updated] = 8/19/2019 8:58:36 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Killfeed Tweaks (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [11] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1421155919 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 75308424 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = Approved (string) 00:43:46.420 [Lua] [author] = th-om (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled. (string) 00:43:46.420 [Lua] [last_updated] = 10/29/2019 7:17:56 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Mission timer (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [12] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1384094638 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1374248490 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = UI (string) 00:43:46.420 [Lua] [3] = QoL (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string) 00:43:46.420 [Lua] [num_children] = 2 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons. The mod does not introduce new crosshair types! MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123][img]https://i.imgur.com/2dPIXB6.png[/img][/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string) 00:43:46.420 [Lua] [last_updated] = 11/22/2019 6:31:06 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Crosshair Customization (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [13] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1467751760 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1374248490 (string) 00:43:46.420 [Lua] [3] = 1389872347 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = approved (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string) 00:43:46.420 [Lua] [num_children] = 3 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Adds a million options to customize the HUD. Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs. Options to reposition, scale, and change direction of UI elements. Options to hide UI elements or make them less obtrusive. Options to prevent passive and aura buffs from showing on the UI. Compatible with Numeric UI mod. Some tips: F4 is the shortcut to open the mod options. You'll need it. Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url] Check the second video on how to select from presets that are fetched from the server. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123]Paypal[/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string) 00:43:46.420 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = UI Tweaks (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [14] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1397265260 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 26572404 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = approved (string) 00:43:46.420 [Lua] [author] = Necrossin (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI (string) 00:43:46.420 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Numeric UI (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [15] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1460327284 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 96578995 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = UI (string) 00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/964220916265799900/26EE27D261FCE358D8EFA314DEF3BF25CB55B3CF/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Times the lifespan of monsters and lords and shows it in the chat. The message will also be shown on the Ingame HUD for a few seconds. Monsters: time from spawn to death Lords: time from the start of the fight to their death (intro sequence excluded) Updated for game version 3.4 [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/BossTimer] GitHub [/url] (string) 00:43:46.420 [Lua] [last_updated] = 12/24/2020 2:25:52 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = BossKillTimer (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [16] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1448714756 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 18741013 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = Misc (string) 00:43:46.420 [Lua] [author] = SkacikPL (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1] With this mod enabled the camera will not be affected by weapon swing animations. [i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string) 00:43:46.420 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = No Wobble (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [17] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1395655171 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 59593500 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = QoL (string) 00:43:46.420 [Lua] [2] = Balance/Tweaks (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = Grimalackt (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681338630353273/E11D78215356A81EEB644CA53C121DE3A0099035/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = A set of various tweaks that empower the fighting capabilities of bots in a fair manner. The mod currently features 3 modifications : [b]1 - Better Melee Choices:[/b] The bots will now favor normal attacks over charged much more, unless their target would not be damaged by normal attacks. [b]2 - Stay Closer:[/b] Whenever enemies are nearby, the bots will stay much closer to human players, making them more reliable during hordes. [b]3 - Ping Elites:[/b] The bots will ping any elites that attack them, within the same limits of what a player could do. This will trigger appropriate voicelines and Witch-Hunt buffs. Each of these features can be independantly toggled on and off in the mod options. (string) 00:43:46.420 [Lua] [last_updated] = 8/15/2019 7:18:06 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Bot Improvements - Combat (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [18] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1498992606 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 84308322 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = Approved (string) 00:43:46.420 [Lua] [author] = pixaal (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"? Despair no more! This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining. Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use. You can also filter the lobby list by typing "/country UK" (for example) in the chat. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 00:43:46.420 [Lua] [last_updated] = 1/16/2019 4:37:39 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Countries in Lobby Browser (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [19] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1516618647 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 96578995 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = UI (string) 00:43:46.420 [Lua] [3] = QoL (string) 00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire. You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities. [h1] Known issues [/h1] * Bounty hunter and Pyromancer skill shot is not shown as friendly fire. [h1] Update [Aug 9] [/h1] * Fixed a crash that was introduced with Vermintide 2 patch 2.0 Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] (string) 00:43:46.420 [Lua] [last_updated] = 8/9/2019 11:15:28 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Friendly Fire Indicator (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [20] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1487862316 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = UI (string) 00:43:46.420 [Lua] [3] = QoL (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 00:43:46.420 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Reroll Improvements (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [21] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1502859403 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 96578995 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = QoL (string) 00:43:46.420 [Lua] [2] = approved (string) 00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Jun 25, 2020] [/h1] * Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0 [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string) 00:43:46.420 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Notice Key Pickup (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [22] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1495937978 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 96578995 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = approved (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = =============================================== Private quick play games can only be hosted in modded realm =============================================== Allows you to host quick play games and games with the weekly mutator. Adds UI elements to the quickplay menu screen to host a game. This mod has been tested for game version 2.2.2 [h1] Update [March 07, 2020] [/h1] * Fixed an issue where the description of the weekly mutator was not shown in the mission start screen. [h1] Update [May 05, 2019] [/h1] * Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes. [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url] (string) 00:43:46.420 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = Host your own game (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [23] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1391228174 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 4821406 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = grasmann (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b] Version: 2.1.1 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty, rarity, mutator and mission. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [u]2.0 Ready[/u] Updated for v2.0 update [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string) 00:43:46.420 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = true (boolean) 00:43:46.420 [Lua] [name] = UI Improvements (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [24] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1464907434 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 14284923 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = Misc (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = Fracticality (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol --------------------------------------------------------------------------------- Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string) 00:43:46.420 [Lua] [last_updated] = 11/24/2020 12:12:26 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Armory (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [25] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1431393962 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 14284923 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = Misc (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = Fracticality (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update. Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been rewritten and will soon be joined by others. Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta. ----------------------------------------------------------------------------------------------- Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more for the enemies, careers, and weapons in the game. Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default). Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary. (string) 00:43:46.420 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Vermitannica (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [26] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1387440934 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 4821406 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = Approved (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = Cosmetic (string) 00:43:46.420 [Lua] [author] = grasmann (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string) 00:43:46.420 [Lua] [num_children] = 1 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b] Version: 2.1.0 [h1]Settings[/h1] [u]One Handed Weapon Position[/u] One handed weapons can be shown on the back or the hip. [u]Waywatcher Dual Weapon Position[/u] Dual weapons can be shown on the back or the hip. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string) 00:43:46.420 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Third Person Equipment (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [27] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1445717962 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1389872347 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 38895286 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = QoL (string) 00:43:46.420 [Lua] [3] = Approved (string) 00:43:46.420 [Lua] [author] = Squatting Bear (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string) 00:43:46.420 [Lua] [num_children] = 2 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b] Some things that might not be obvious: [list] [*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel. [*] You can rename a loadout by clicking on its current name at the top of the loadout details panel. [*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files. [/list] Version: 1.1.3 Changelist: 1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight. 1.1.2: Fix for loadouts with Throwing Axes not working. 1.1.1: Fixes for breakage from changes in v2.0 of the game. 1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games. 1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots. 1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers. 1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function). 1.0.3: Fix for breakage from changes in v1.2 of the game. 1.0.2: Fixes to work with hero/career switch in UI Improvements mod 1.0.1: Fixes for UI scaling 1.0.0: Initial release [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url] [h1]Acknowledgments[/h1] Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod. General thanks to everyone who worked on the Vermintide Mod Framework. (string) 00:43:46.420 [Lua] [last_updated] = 6/26/2020 5:19:49 AM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Loadout Manager (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] [28] = table 00:43:46.420 [Lua] [download_pending] = false (boolean) 00:43:46.420 [Lua] [id] = 1504702573 (string) 00:43:46.420 [Lua] [children] = table 00:43:46.420 [Lua] [1] = 1369573612 (string) 00:43:46.420 [Lua] [2] = 1374248490 (string) 00:43:46.420 [Lua] [banned] = false (boolean) 00:43:46.420 [Lua] [author_id] = 45268594 (number) 00:43:46.420 [Lua] [tags] = table 00:43:46.420 [Lua] [1] = UI (string) 00:43:46.420 [Lua] [2] = approved (string) 00:43:46.420 [Lua] [author] = prop joe (string) 00:43:46.420 [Lua] [sanctioned] = true (boolean) 00:43:46.420 [Lua] [out_of_date] = false (boolean) 00:43:46.420 [Lua] [downloading] = false (boolean) 00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288120919/E5D5F82F1C7030F01FF8D6E42E6F22585FAAD3C0/ (string) 00:43:46.420 [Lua] [num_children] = 2 (number) 00:43:46.420 [Lua] [ugc_status] = 3 (number) 00:43:46.420 [Lua] [description] = Dump information on the screen, aimed at streamers. Auto-hides when playing the level. You can use /set_lines to add custom text below the info lines. To tell it's an onslaught stream, stuff like that. /info is a way to show some text permanently, look in the mod options to customize it. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/StreamingInfo]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 00:43:46.420 [Lua] [last_updated] = 12/23/2020 8:15:23 PM (string) 00:43:46.420 [Lua] [installed] = true (boolean) 00:43:46.420 [Lua] [enabled] = false (boolean) 00:43:46.420 [Lua] [name] = Info Dump For Streaming (string) 00:43:46.420 [Lua] [dependency_error] = (string) 00:43:46.420 [Lua] 00:43:46.420 [Lua] 00:43:46.420 [Lua] [1467751760] = 5 (number) 00:43:46.420 [Lua] [1384066089] = 22 (number) 00:43:46.420 [Lua] [1391228174] = 14 (number) 00:43:46.420 [Lua] [1516618647] = 10 (number) 00:43:46.420 [Lua] [1504702573] = 27 (number) 00:43:46.420 [Lua] [1384094638] = 26 (number) 00:43:46.420 [Lua] [1421155919] = 25 (number) 00:43:46.420 [Lua] [1395655171] = 8 (number) 00:43:46.420 [Lua] [1455893647] = 20 (number) 00:43:46.420 [Lua] [1383452616] = 24 (number) 00:43:46.420 [Lua] [1431393962] = 1 (number) 00:43:46.420 [Lua] [1395453301] = 23 (number) 00:43:46.420 [Lua] [1495937978] = 13 (number) 00:43:46.420 [Lua] [1388911015] = 21 (number) 00:43:46.420 [Lua] [1374248490] = 16 (number) 00:43:46.420 [Lua] [1389872347] = 18 (number) 00:43:46.420 [Lua] [1487862316] = 11 (number) 00:43:46.420 [Lua] [1464907434] = 17 (number) 00:43:46.420 [Lua] [1502859403] = 12 (number) 00:43:46.420 [Lua] [1498992606] = 9 (number) 00:43:46.420 [Lua] [1383433646] = 15 (number) 00:43:46.420 [Lua] [1393343095] = 19 (number) 00:43:46.420 [Lua] [1387440934] = 2 (number) 00:43:46.420 [Lua] [1445717962] = 3 (number) 00:43:46.420 [Lua] [1448714756] = 7 (number) 00:43:46.420 [Lua] [1397265260] = 4 (number) 00:43:46.420 [Lua] [1369573612] = 0 (number) 00:43:46.420 [Lua] [1460327284] = 6 (number) 00:43:46.420 [Lua] 00:43:46.428 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5'' <> [0] =[C]: in function save_user_settings [1] @scripts/managers/mod/mod_manager.lua:315: in function _build_mod_table [2] @scripts/managers/mod/mod_manager.lua:103: in function update [3] @scripts/boot.lua:427: in function booting_update [4] @scripts/boot.lua:630:in function <> <> [1] self = table: 000000001B07BCC0; mod_handles = table: 0000000000B7D140; index = 28; parsed_mods = table: 00000000000F8960; add_mod = [function]; user_settings_mod_list = table: 00000000000FE8E0; new_settings_table = table: 00000000027C5D10 [2] self = table: 000000001B07BCC0; dt = 0.0071686767041683197; print_cache = table: 000000001B07BE40; num_delayed_prints = 0; old_state = "scanning"; mod_handles = table: 0000000000B7D140 [3] self = table: 0000000000094F10; dt = 0.0071686767041683197; old_time = 5.6422339440323412; has_loaded_packages = true [4] dt = 0.0071686767041683197 <> <> [1] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [2] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 5.6494026207365096; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.428 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config <> <> [0] =[C]: in function save_user_settings [1] @scripts/managers/mod/mod_manager.lua:315: in function _build_mod_table [2] @scripts/managers/mod/mod_manager.lua:103: in function update [3] @scripts/boot.lua:427: in function booting_update [4] @scripts/boot.lua:630:in function <> <> [1] self = table: 000000001B07BCC0; mod_handles = table: 0000000000B7D140; index = 28; parsed_mods = table: 00000000000F8960; add_mod = [function]; user_settings_mod_list = table: 00000000000FE8E0; new_settings_table = table: 00000000027C5D10 [2] self = table: 000000001B07BCC0; dt = 0.0071686767041683197; print_cache = table: 000000001B07BE40; num_delayed_prints = 0; old_state = "scanning"; mod_handles = table: 0000000000B7D140 [3] self = table: 0000000000094F10; dt = 0.0071686767041683197; old_time = 5.6422339440323412; has_loaded_packages = true [4] dt = 0.0071686767041683197 <> <> [1] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [2] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 5.6494026207365096; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.428 [Lua] 00:43:46.428 [Lua] [1467751760] = 5 (number) 00:43:46.428 [Lua] [1384066089] = 22 (number) 00:43:46.428 [Lua] [1391228174] = 14 (number) 00:43:46.428 [Lua] [1516618647] = 10 (number) 00:43:46.428 [Lua] [1504702573] = 27 (number) 00:43:46.428 [Lua] [1384094638] = 26 (number) 00:43:46.428 [Lua] [1421155919] = 25 (number) 00:43:46.428 [Lua] [1395655171] = 8 (number) 00:43:46.428 [Lua] [1455893647] = 20 (number) 00:43:46.428 [Lua] [1383452616] = 24 (number) 00:43:46.428 [Lua] [1431393962] = 1 (number) 00:43:46.428 [Lua] [1395453301] = 23 (number) 00:43:46.428 [Lua] [1495937978] = 13 (number) 00:43:46.428 [Lua] [1388911015] = 21 (number) 00:43:46.428 [Lua] [1374248490] = 16 (number) 00:43:46.428 [Lua] [1389872347] = 18 (number) 00:43:46.428 [Lua] [1487862316] = 11 (number) 00:43:46.428 [Lua] [1464907434] = 17 (number) 00:43:46.428 [Lua] [1502859403] = 12 (number) 00:43:46.428 [Lua] [1498992606] = 9 (number) 00:43:46.428 [Lua] [1383433646] = 15 (number) 00:43:46.428 [Lua] [1393343095] = 19 (number) 00:43:46.428 [Lua] [1387440934] = 2 (number) 00:43:46.428 [Lua] [1445717962] = 3 (number) 00:43:46.428 [Lua] [1448714756] = 7 (number) 00:43:46.428 [Lua] [1397265260] = 4 (number) 00:43:46.428 [Lua] [1369573612] = 0 (number) 00:43:46.428 [Lua] [1460327284] = 6 (number) 00:43:46.428 [Lua] 00:43:46.428 [Lua] <>modded = true<> 00:43:46.428 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 00:43:46.488 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 00:43:46.504 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 00:43:46.505 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 00:43:46.507 [Lua] <>modded = true<> 00:43:46.507 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 00:43:46.517 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 00:43:46.532 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 00:43:46.532 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 00:43:46.532 [Lua] <>modded = true<> 00:43:46.532 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<> 00:43:46.546 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]` 00:43:46.553 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]` 00:43:46.553 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646] 00:43:46.553 [Lua] <>modded = true<> 00:43:46.553 [Lua] <>Mod:1389872347:Simple UI = true<> 00:43:46.567 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]` 00:43:46.574 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]` 00:43:46.574 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 00:43:46.574 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 00:43:46.575 [Lua] <>modded = true<> 00:43:46.575 [Lua] <>Mod:1393343095:Scoreboard Tweaks = true<> 00:43:46.588 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c051ce0d9e80db30]` 00:43:46.595 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c051ce0d9e80db30].#ID[3fcdd69156a46417]` 00:43:46.596 [Lua] Init VMF mod 'Scoreboard' [workshop_name: 'Scoreboard Tweaks', workshop_id: 1393343095] 00:43:46.596 [Lua] <>modded = true<> 00:43:46.596 [Lua] <>Mod:1388911015:Chat Block = true<> 00:43:46.610 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]` 00:43:46.617 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]` 00:43:46.617 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015] 00:43:46.617 [Lua] <>modded = true<> 00:43:46.617 [Lua] <>Mod:1384066089:Neuter Ult Effects = true<> 00:43:46.631 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c21555f608a48674]` 00:43:46.638 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c21555f608a48674].#ID[3fcdd69156a46417]` 00:43:46.638 [Lua] Init VMF mod 'NeuterUltEffects' [workshop_name: 'Neuter Ult Effects', workshop_id: 1384066089] 00:43:46.639 [Lua] <>modded = true<> 00:43:46.639 [Lua] <>Mod:1395453301:Skip Intro = true<> 00:43:46.652 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 00:43:46.659 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 00:43:46.659 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 00:43:46.660 [Lua] <>modded = true<> 00:43:46.660 [Lua] <>Mod:1383452616:Killfeed Tweaks = true<> 00:43:46.673 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921270473c4dde7f]` 00:43:46.681 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921270473c4dde7f].#ID[3fcdd69156a46417]` 00:43:46.681 [Lua] Init VMF mod 'PositiveReinforcementTweaks' [workshop_name: 'Killfeed Tweaks', workshop_id: 1383452616] 00:43:46.681 [Lua] <>modded = true<> 00:43:46.682 [Lua] <>Mod:1384094638:Crosshair Customization = true<> 00:43:46.695 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1426fb60505fa7e3]` 00:43:46.702 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1426fb60505fa7e3].#ID[3fcdd69156a46417]` 00:43:46.702 [Lua] Init VMF mod 'CrosshairCustomization' [workshop_name: 'Crosshair Customization', workshop_id: 1384094638] 00:43:46.703 [Lua] <>modded = true<> 00:43:46.703 [Lua] <>Mod:1467751760:UI Tweaks = true<> 00:43:46.716 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b77e6f7dfad09ad8]` 00:43:46.730 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b77e6f7dfad09ad8].#ID[3fcdd69156a46417]` 00:43:46.730 [Lua] Init VMF mod 'HideBuffs' [workshop_name: 'UI Tweaks', workshop_id: 1467751760] 00:43:46.735 [Lua] <>modded = true<> 00:43:46.735 [Lua] <>Mod:1397265260:Numeric UI = true<> 00:43:46.744 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 00:43:46.751 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 00:43:46.751 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 00:43:46.752 [Lua] <>modded = true<> 00:43:46.752 [Lua] <>Mod:1448714756:No Wobble = true<> 00:43:46.766 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 00:43:46.773 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 00:43:46.773 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756] 00:43:46.773 [Lua] <>modded = true<> 00:43:46.773 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<> 00:43:46.787 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]` 00:43:46.794 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]` 00:43:46.794 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606] 00:43:46.794 [Lua] <>modded = true<> 00:43:46.794 [Lua] <>Mod:1487862316:Reroll Improvements = true<> 00:43:46.808 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]` 00:43:46.822 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]` 00:43:46.823 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316] 00:43:46.823 [Lua] <>modded = true<> 00:43:46.823 [Lua] <>Mod:1502859403:Notice Key Pickup = true<> 00:43:46.836 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]` 00:43:46.844 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]` 00:43:46.844 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403] 00:43:46.844 [Lua] <>modded = true<> 00:43:46.844 [Lua] <>Mod:1495937978:Host your own game = true<> 00:43:46.858 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]` 00:43:46.865 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]` 00:43:46.865 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978] 00:43:46.866 [Lua] <>modded = true<> 00:43:46.866 [Lua] <>Mod:1391228174:UI Improvements = true<> 00:43:46.879 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]` 00:43:46.886 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]` 00:43:46.886 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174] 00:43:46.893 [Lua] <>project = vermintide 2<> 00:43:46.893 [Lua] <>build = release<> 00:43:46.893 [Lua] <>platform = win32<> 00:43:46.893 [Lua] <>dedicated_server = false<> 00:43:46.893 [Lua] <>title_id = 5107<> 00:43:46.893 [Lua] <>content_revision = 21999<> 00:43:46.893 [Lua] <>engine_revision = cd937a0ba267<> 00:43:46.893 [Lua] <>release_version = 4.3.0<> 00:43:46.893 [Lua] <>rendering_backend = dx11<> 00:43:46.893 [Lua] <>teamcity_build_id = 91421<> 00:43:46.893 [Lua] <>steam_id = 110000103107a05<> 00:43:46.893 [Lua] <>steam_profile_name = spat<> 00:43:46.893 [Lua] <>machine_id = d249ea75-0f42-45c6-882e-7aecb1d4e260<> 00:43:46.894 [Lua] [Boot] Application build: release 00:43:46.894 [Lua] [Boot] Content revision: 21999 00:43:46.894 [Lua] [Boot] Engine revision: cd937a0ba267 00:43:46.894 [Lua] [Boot] Release version: 4.3.0 00:43:46.894 [Lua] [Boot] User ID: 110000103107a05 spat 00:43:46.902 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5'' <> [0] =[C]: in function save_user_settings [1] @scripts/settings/default_user_settings.lua:230: in function set_default_user_settings [2] @scripts/boot.lua:1062: in function setup [3] @scripts/boot.lua:482: in function booting_update [4] @scripts/boot.lua:630:in function <> <> [1] set_default = true; reload = false [2] self = table: 0000000000095C20; p = table: 00000000188A2040; is_dev_debug = false; user_settings_time = nil; non_rendering_dedicated_server = false [3] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001 [4] dt = 0.0071371821686625481 <> <> [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.902 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config <> <> [0] =[C]: in function save_user_settings [1] @scripts/settings/default_user_settings.lua:230: in function set_default_user_settings [2] @scripts/boot.lua:1062: in function setup [3] @scripts/boot.lua:482: in function booting_update [4] @scripts/boot.lua:630:in function <> <> [1] set_default = true; reload = false [2] self = table: 0000000000095C20; p = table: 00000000188A2040; is_dev_debug = false; user_settings_time = nil; non_rendering_dedicated_server = false [3] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001 [4] dt = 0.0071371821686625481 <> <> [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.907 [Lua] initializing mechanism to: adventure 00:43:46.907 [Lua] Game:setup() total time: 0.013999999999999 00:43:46.907 [Lua] handle rev info: 0 00:43:46.907 [Lua] handle gfx quality: 0 00:43:46.907 [Lua] default settings: 0.0090000000000003411 00:43:46.907 [Lua] user settings: 0 00:43:46.908 [Lua] set frame times: 0 00:43:46.908 [Lua] init random: 0 00:43:46.908 [Lua] managers: 0.0049999999999990052 00:43:46.908 [Lua] 00:43:46.908 [Lua] unaccounted: 0 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 00:43:46.908 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 00:43:46.908 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 00:43:46.916 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5'' <> [0] =[C]: in function save_user_settings [1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings [2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file [3] @scripts/mods/vmf/vmf_loader.lua:105:in function [4] =[C]: in function pcall [5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback [6] @scripts/managers/mod/mod_manager.lua:386: in function on_game_state_changed [7] @scripts/game_state/game_state_machine.lua:22: in function _change_state [8] @foundation/scripts/util/state_machine.lua:95: in function init [9] @scripts/game_state/game_state_machine.lua:7: in function init [10] @foundation/scripts/util/class.lua:62: in function new [11] @scripts/boot.lua:611: in function _setup_statemachine [12] @scripts/boot.lua:488: in function booting_update [13] @scripts/boot.lua:630:in function <> <> [1] success = true; error = nil [3] self = table: 00000000002573B0; status = "enter"; state = "StateSplashScreen" [5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_game_state_changed"; object = table: 00000000002573B0; cb = [function] [6] self = table: 000000001B07BCC0; status = "enter"; state_name = "StateSplashScreen"; state_object = table: 0000000004B6CF20; i = 1; mod = table: 000000000226BA20 [7] self = table: 0000000004B6C7E0; new_state = table: 0000000003119D90; notify = true; old_state = nil; new_state = table: 0000000004B6CF20 [8] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true [9] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true [10] self = table: 00000000030F0E20; object = table: 0000000004B6C7E0 [11] self = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660 [12] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; project_setup_end = 9.0329999999999995; state_machine_start = 9.0329999999999995 [13] dt = 0.0071371821686625481 <> <> [5] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [6] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [7] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [8] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [9] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [10] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0; [11] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; [12] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.916 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config <> <> [0] =[C]: in function save_user_settings [1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings [2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file [3] @scripts/mods/vmf/vmf_loader.lua:105:in function [4] =[C]: in function pcall [5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback [6] @scripts/managers/mod/mod_manager.lua:386: in function on_game_state_changed [7] @scripts/game_state/game_state_machine.lua:22: in function _change_state [8] @foundation/scripts/util/state_machine.lua:95: in function init [9] @scripts/game_state/game_state_machine.lua:7: in function init [10] @foundation/scripts/util/class.lua:62: in function new [11] @scripts/boot.lua:611: in function _setup_statemachine [12] @scripts/boot.lua:488: in function booting_update [13] @scripts/boot.lua:630:in function <> <> [1] success = true; error = nil [3] self = table: 00000000002573B0; status = "enter"; state = "StateSplashScreen" [5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_game_state_changed"; object = table: 00000000002573B0; cb = [function] [6] self = table: 000000001B07BCC0; status = "enter"; state_name = "StateSplashScreen"; state_object = table: 0000000004B6CF20; i = 1; mod = table: 000000000226BA20 [7] self = table: 0000000004B6C7E0; new_state = table: 0000000003119D90; notify = true; old_state = nil; new_state = table: 0000000004B6CF20 [8] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true [9] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true [10] self = table: 00000000030F0E20; object = table: 0000000004B6C7E0 [11] self = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660 [12] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; project_setup_end = 9.0329999999999995; state_machine_start = 9.0329999999999995 [13] dt = 0.0071371821686625481 <> <> [5] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [6] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0; [7] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [8] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [9] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20; [10] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0; [11] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; [12] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World]; <> 00:43:46.916 [Lua] [Testify] Ready! 00:43:46.968 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 00:43:46.968 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 00:43:46.969 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 00:43:47.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 00:43:47.152 [Lua] [PackageManager] Force_load: resource_packages/title_screen 00:43:47.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 00:43:47.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 00:43:47.202 [Lua] [PackageManager] Force_load: resource_packages/menu 00:43:47.202 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 00:43:47.269 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 00:43:47.269 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 00:43:47.269 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 00:43:47.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 00:43:47.505 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 00:43:47.505 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 00:43:47.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 00:43:47.588 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 00:43:47.588 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 00:43:47.620 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 00:43:47.620 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 00:43:47.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 00:43:47.806 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 00:43:47.806 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 00:43:47.806 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 00:43:47.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 00:43:47.973 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 00:43:47.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 00:43:48.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 00:43:48.207 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 00:43:48.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 00:43:48.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 00:43:48.441 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 00:43:48.441 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 00:43:48.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 00:43:48.558 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 00:43:48.558 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 00:43:48.675 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 00:43:48.675 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 00:43:48.676 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 00:43:48.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 00:43:48.759 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 00:43:48.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 00:43:48.826 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 00:43:48.826 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 00:43:48.826 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 00:43:49.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 00:43:49.165 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 00:43:49.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 00:43:49.167 [Window] Window => active 00:43:49.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 00:43:49.206 [Lua] [PackageManager] Force_load: resource_packages/inventory 00:43:49.206 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 00:43:49.218 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 00:43:49.218 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 00:43:49.218 [Lua] [Gamestate] Enter StateTitleScreen 00:43:49.219 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 00:43:49.220 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 00:43:49.234 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 00:43:49.234 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 00:43:49.234 [Save] Loading `save_data` 00:43:49.235 [Save] Load done 00:43:49.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 00:43:49.251 [Lua] [PackageManager] Force_load: resource_packages/careers 00:43:49.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 00:43:49.252 [Lua] [BackendManagerPlayFab] Backend Enabled 00:43:49.285 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 00:43:49.285 [Lua] [PackageManager] Force_load: resource_packages/decals 00:43:49.285 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 00:43:49.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 00:43:49.352 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 00:43:49.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 00:43:49.801 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 00:43:49.801 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 00:43:49.801 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 00:43:50.011 [Lua] <>playfab_id = C886867A46C19975<> 00:43:50.106 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 00:43:50.106 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 00:43:50.275 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 00:43:50.275 [Save] Saving `save_data` 00:43:50.276 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2 00:43:50.278 [Save] Save done 00:43:50.278 [Save] Saving `save_data` 00:43:50.281 [Save] Save done 00:43:50.291 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1 00:43:50.358 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 00:43:50.358 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2 00:43:50.477 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 00:43:50.477 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 00:43:50.477 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 00:43:50.679 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2 00:43:50.679 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3 00:43:50.696 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3 00:43:50.747 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3 00:43:50.747 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4 00:43:50.763 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4 00:43:50.865 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4 00:43:50.865 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5 00:43:50.881 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5 00:43:50.982 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5 00:43:50.982 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6 00:43:50.998 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6 00:43:51.033 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 00:43:51.033 [Lua] [PackageManager] Force_load: resource_packages/ingame 00:43:51.034 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 00:43:51.388 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6 00:43:51.388 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7 00:43:51.404 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7 00:43:51.589 [Window] Window => inactive 00:43:51.640 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7 00:43:51.640 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8 00:43:51.657 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 00:43:51.657 [Lua] [PackageManager] Force_load: resource_packages/pickups 00:43:51.657 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 00:43:51.657 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8 00:43:51.707 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8 00:43:51.707 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9 00:43:51.724 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 00:43:51.724 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 00:43:51.724 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 00:43:51.724 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 00:43:51.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 00:43:51.757 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 00:43:51.758 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 00:43:51.775 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 00:43:51.775 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10 00:43:51.791 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 00:43:51.791 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 00:43:51.791 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10 00:43:51.880 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10 00:43:51.881 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11 00:43:51.892 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11 00:43:51.943 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11 00:43:51.943 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12 00:43:51.959 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12 00:43:52.246 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12 00:43:52.246 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13 00:43:52.263 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13 00:43:52.314 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13 00:43:52.314 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14 00:43:52.331 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14 00:43:52.365 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14 00:43:52.365 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15 00:43:52.381 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15 00:43:52.593 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15 00:43:52.596 [Lua] steam item server: requesting user inventory 00:43:52.920 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 00:43:52.920 [Lua] ISI-> GET_ALL_ITEMS! 00:43:52.920 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 00:43:52.920 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 00:43:52.920 [Lua] Steam Item: bountyhunter_hat_1002 124 3dbdea1331c064d7 0 1 00:43:52.920 [Lua] Steam Item: skin_wh_bountyhunter_1001 125 3dbdea1331c0f3d6 0 1 00:43:52.920 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16 00:43:52.920 [Lua] 00:43:52.920 [Lua] [1] = 124 (number) 00:43:52.920 [Lua] [2] = 3dbdea1331c064d7 (string) 00:43:52.920 [Lua] [3] = 0 (number) 00:43:52.920 [Lua] [4] = 1 (number) 00:43:52.920 [Lua] [5] = 125 (number) 00:43:52.920 [Lua] [6] = 3dbdea1331c0f3d6 (string) 00:43:52.920 [Lua] [7] = 0 (number) 00:43:52.920 [Lua] [8] = 1 (number) 00:43:52.920 [Lua] 00:43:52.936 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16 00:43:52.987 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21 00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22 00:43:53.004 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 00:43:53.004 [Lua] [SteamManager] request_item_prices 00:43:53.005 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17 00:43:53.176 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17 00:43:53.176 [Lua] Player statistics loaded! 00:43:53.188 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18 00:43:53.238 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18 00:43:53.255 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19 00:43:53.289 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19 00:43:53.305 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20 00:43:53.339 [Lua] [SteamManager] on_price_result 1 USD 00:43:53.339 [Lua] _refresh_steam_item_prices_cb 00:43:53.359 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20 00:43:53.371 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 487 item(s) to the peddler stock 00:43:53.372 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21 00:43:53.524 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21 00:43:53.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22 00:43:53.625 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22 00:43:53.642 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 00:43:54.661 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 00:43:54.661 [Lua] [Managers] Destroying manager group: 00:43:54.661 [Lua] [Gamestate] Enter state StateLoading 00:43:54.663 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 00:43:54.663 [Lua] [LobbyManager] Setting up network options 00:43:54.663 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 00:43:54.663 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 00:43:54.663 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 00:43:54.663 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 00:43:54.663 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 00:43:54.663 [Lua] LobbyManager:setup_network_options server_port: 27015 00:43:54.663 [Lua] state_loading_restart_network JOIN VIA STEAM 0 00:43:54.666 [Lua] registering RPCs 00:43:54.666 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 00:43:54.666 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 00:43:54.666 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2 00:43:54.666 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2 00:43:54.666 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 00:43:54.666 [Lua] [LevelTransitionHandler] promote_next_level_data 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 00:43:54.666 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 00:43:54.666 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 00:43:54.666 [SteamVoip] Creating room 3df6d856dc9033bd 00:43:54.667 [EAC] EAC server 110000103107a05 is initializing 00:43:54.670 [EAC] Server is also client 110000103107a05 00:43:54.670 [EACServer] [17:43:54:669][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF6544086F0 LogLevel: Info. 00:43:54.670 [Lua] ### Created peer state machine for 110000103107a05 00:43:54.670 [Lua] [PeerSM] 110000103107a05 :: on_enter Connecting 00:43:54.670 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 00:43:54.670 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 00:43:54.670 warning: [Application] Application.update_render_world is deprecated. 00:43:54.679 [Lua] [Gamestate] Enter Substate StateLoadingRunning 00:43:54.679 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 00:43:54.679 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 00:43:54.679 [Lua] Set lobby begin: 00:43:54.679 [Lua] Set lobby end. 00:43:54.679 [Lua] [PSM] Peer 110000103107a05 joined. Want to use profile index "5" and join party "nil" 00:43:54.679 [Lua] [LobbyHost] Changed state from 0 to creating 00:43:54.712 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 00:43:54.712 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 00:43:54.712 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 00:43:54.822 [Lua] [LobbyHost] Changed state from creating to joined 00:43:54.822 [Lua] [PartyManager] Leader is set to 110000103107a05 00:43:54.822 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103107a05 my_peer_id:110000103107a05 00:43:54.822 [Lua] [ChatManager] Registering channel 1 00:43:54.822 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05) 00:43:54.822 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05) 00:43:54.822 [Lua] [PartyManager] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05) 00:43:54.838 [Lua] [NetworkServer] Changing num_players from nil to 1 00:43:54.838 [Lua] Players: 1 00:43:54.838 [Lua] Set lobby begin: 00:43:54.838 [Lua] Lobby data mission_id = inn_level 00:43:54.838 [Lua] Lobby data mechanism = adventure 00:43:54.838 [Lua] Lobby data matchmaking_type = 3 00:43:54.838 [Lua] Lobby data eac_authorized = true 00:43:54.838 [Lua] Lobby data network_hash = f5379771c25088f6 00:43:54.838 [Lua] Lobby data selected_mission_id = inn_level 00:43:54.838 [Lua] Lobby data num_players = 1 00:43:54.838 [Lua] Lobby data matchmaking = false 00:43:54.838 [Lua] Set lobby end. 00:43:55.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 00:43:55.847 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 00:43:55.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 00:43:56.691 [Lua] player (110000103107a05,1) was put into party 0 00:43:56.691 [Lua] [ProfileSynchronizer] Peer 110000103107a05 entered session 00:43:56.691 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103107a05 00:43:56.691 [Lua] [PeerSM] 110000103107a05 :: on_exit Connecting 00:43:56.691 [Lua] [PeerSM] 110000103107a05 :: on_enter Loading 00:43:56.708 [Lua] Mechanism says: a client joined the game! 110000103107a05 00:43:59.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 00:43:59.349 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 00:43:59.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 00:43:59.382 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 00:43:59.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 00:43:59.417 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 00:43:59.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 00:43:59.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 00:43:59.501 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 00:43:59.518 [Lua] [LevelTransitionHandler] Level load completed! 00:43:59.518 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 00:43:59.520 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 00:43:59.520 [Lua] checking dlc's against conflict directors 00:43:59.520 [Lua] number of factions to include 2 00:43:59.520 [Lua] Updated list weights for random: 00:43:59.520 [Lua] skaven, 0.42 (0.00-0.42) 00:43:59.520 [Lua] chaos, 0.42 (0.42-0.83) 00:43:59.520 [Lua] beastmen, 0.17 (0.83-1.00) 00:43:59.520 [Lua] Rolled random faction: 0.27856689691543579 skaven 00:43:59.520 [Lua] Updated list weights for random: 00:43:59.520 [Lua] beastmen, 0.29 (0.00-0.29) 00:43:59.520 [Lua] chaos, 0.71 (0.29-1.00) 00:43:59.520 [Lua] Rolled random faction: 0.81953376531600952 chaos 00:43:59.520 [Lua] number of factions added 2 00:43:59.520 [Lua] --- --- --- 00:43:59.520 [Lua] Starting... difficulty 'normal' 00:43:59.520 [Lua] These are the starting conflict directors: 00:43:59.520 [Lua] inn_level 00:43:59.520 [Lua] --- --- --- 00:43:59.520 [Lua] 00:43:59.520 [Lua] DONE! Found the following directors: 00:43:59.520 [Lua] (free: 35), Master hash is: 00:43:59.520 [Lua] [EnemyPackageLoader] breed_lookup: { } 00:43:59.520 [Lua] load_startup_enemy_packages: -------------- 00:43:59.521 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 00:43:59.521 [Lua] critter_rat 00:43:59.535 [Lua] ### Sending rpc_level_loaded 00:43:59.535 [Lua] #### Has state machine: true, peer_id: 110000103107a05, level_id: 78 00:43:59.535 [Lua] Peer 110000103107a05 has loaded the level and all enemies are loaded 00:43:59.551 [Lua] [PeerSM] 110000103107a05 :: on_exit Loading 00:43:59.551 [Lua] [PeerSM] 110000103107a05 :: on_enter LoadingProfilePackages 00:43:59.568 [Lua] [PeerSM] 110000103107a05 :: on_exit LoadingProfilePackages 00:43:59.568 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForEnterGame 00:43:59.568 [Lua] ### Sending rpc_level_loaded 00:43:59.568 [Lua] #### Has state machine: false, peer_id: 110000103107a05, level_id: 78 00:43:59.585 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 00:43:59.585 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 00:43:59.586 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 00:43:59.586 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 00:43:59.586 [Lua] Starting async level spawning of levels/inn/world 00:43:59.586 [Umbra] Init version: 3.4.15 :: 16 threads 00:43:59.973 [Lua] Async level spawning done 00:43:59.973 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 00:44:00.939 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 00:44:00.939 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 00:44:00.940 [Lua] Set lobby begin: 00:44:00.940 [Lua] Lobby data selected_mission_id = inn_level 00:44:00.940 [Lua] Lobby data num_players = 1 00:44:00.940 [Lua] Lobby data matchmaking = false 00:44:00.940 [Lua] Lobby data host = 110000103107a05 00:44:00.940 [Lua] Lobby data mission_id = inn_level 00:44:00.940 [Lua] Lobby data matchmaking_type = 3 00:44:00.940 [Lua] Lobby data country_code = US 00:44:00.940 [Lua] Lobby data network_hash = f5379771c25088f6 00:44:00.940 [Lua] Lobby data unique_server_name = spat 00:44:00.940 [Lua] Lobby data mechanism = adventure 00:44:00.940 [Lua] Lobby data eac_authorized = true 00:44:00.940 [Lua] Set lobby end. 00:44:00.940 [Lua] [Managers] Destroying manager group: 00:44:00.941 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 00:44:00.941 [Lua] [Gamestate] Enter StateIngame HOST 00:44:00.941 [Lua] [Managers] Calling function on all managers: 00:44:00.942 [Lua] <>level = inn_level<> 00:44:00.942 [Lua] Set lobby begin: 00:44:00.942 [Lua] Lobby data selected_mission_id = inn_level 00:44:00.942 [Lua] Lobby data num_players = 1 00:44:00.942 [Lua] Lobby data matchmaking = false 00:44:00.942 [Lua] Lobby data host = 110000103107a05 00:44:00.942 [Lua] Lobby data mission_id = inn_level 00:44:00.942 [Lua] Lobby data matchmaking_type = 3 00:44:00.942 [Lua] Lobby data country_code = US 00:44:00.942 [Lua] Lobby data network_hash = f5379771c25088f6 00:44:00.942 [Lua] Lobby data unique_server_name = spat 00:44:00.942 [Lua] Lobby data mechanism = adventure 00:44:00.942 [Lua] Lobby data eac_authorized = true 00:44:00.942 [Lua] Set lobby end. 00:44:00.942 [Lua] [StateIngame] Server ingame 00:44:00.945 [Lua] Set lobby begin: 00:44:00.945 [Lua] Lobby data difficulty = normal 00:44:00.945 [Lua] Lobby data selected_mission_id = inn_level 00:44:00.945 [Lua] Lobby data difficulty_tweak = 0 00:44:00.945 [Lua] Lobby data num_players = 1 00:44:00.945 [Lua] Lobby data matchmaking = false 00:44:00.945 [Lua] Lobby data host = 110000103107a05 00:44:00.945 [Lua] Lobby data mission_id = inn_level 00:44:00.945 [Lua] Lobby data matchmaking_type = 3 00:44:00.945 [Lua] Lobby data country_code = US 00:44:00.945 [Lua] Lobby data network_hash = f5379771c25088f6 00:44:00.945 [Lua] Lobby data unique_server_name = spat 00:44:00.946 [Lua] Lobby data mechanism = adventure 00:44:00.946 [Lua] Lobby data eac_authorized = true 00:44:00.946 [Lua] Set lobby end. 00:44:00.946 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2 00:44:00.946 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2 00:44:00.946 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 00:44:00.946 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 00:44:00.946 [Lua] [Matchmaking] initializing 00:44:00.946 [Lua] [Matchmaking] my_peer_id: 110000103107a05, I am server 00:44:00.946 [Lua] [Matchmaking] register rpcs 00:44:00.946 [Lua] GameNetworkManager:init... creating game session 00:44:00.946 [Lua] Host GameSession.make_game_session_host with session: 00:44:00.946 [Lua] [GameNetworkManager] Setting pong timeout to 60 00:44:00.946 [Lua] [GameNetworkManager] My own peer_id = 110000103107a05 00:44:00.946 [Lua] [GameNetworkManager] self.is_server = true 00:44:00.946 [Network] Setting artificial MTU limit to 65536 00:44:00.955 [Lua] Switching ConflictSettings: to: inn_level 00:44:00.955 [Lua] pacing=disabled 00:44:00.955 [Lua] roaming=nil 00:44:00.955 [Lua] disabled=false 00:44:00.955 [Lua] pack_spawning=disabled 00:44:00.955 [Lua] contained_breeds=nil 00:44:00.955 [Lua] boss=disabled 00:44:00.955 [Lua] horde=disabled 00:44:00.955 [Lua] specials=disabled 00:44:00.955 [Lua] name=inn_level 00:44:00.955 [Lua] intensity=disabled 00:44:00.955 [Lua] --- 00:44:00.955 [Lua] [LevelAnalysis] set_random_seed( 0) 00:44:00.959 [Lua] [AIInterestPointSystem] Level Seed: 0 00:44:00.959 [Lua] 00:44:00.959 [Lua] [entity_system_bag] = table 00:44:00.959 [Lua] [entity_system_bag] = metatable 00:44:00.959 [Lua] [startup_data] = table 00:44:00.959 [Lua] [entity_manager] = table 00:44:00.959 [Lua] [entity_manager] = metatable 00:44:00.959 [Lua] [unit_spawner] = table 00:44:00.959 [Lua] [unit_spawner] = metatable 00:44:00.959 [Lua] [unit_storage] = table 00:44:00.959 [Lua] [unit_storage] = metatable 00:44:00.959 [Lua] [dice_keeper] = table 00:44:00.959 [Lua] [dice_keeper] = metatable 00:44:00.959 [Lua] [is_server] = true (boolean) 00:44:00.959 [Lua] [world] = [World] 00:44:00.959 [Lua] [system_api] = table 00:44:00.959 [Lua] [entity_system] = table 00:44:00.959 [Lua] [entity_system] = metatable 00:44:00.959 [Lua] [network_lobby] = table 00:44:00.959 [Lua] [network_lobby] = metatable 00:44:00.959 [Lua] [profile_synchronizer] = table 00:44:00.959 [Lua] [profile_synchronizer] = metatable 00:44:00.959 [Lua] [level_transition_handler] = table 00:44:00.959 [Lua] [level_transition_handler] = metatable 00:44:00.959 [Lua] [num_local_human_players] = 1 (number) 00:44:00.959 [Lua] [statistics_db] = table 00:44:00.959 [Lua] [statistics_db] = metatable 00:44:00.959 [Lua] [network_server] = table 00:44:00.959 [Lua] [network_server] = metatable 00:44:00.959 [Lua] [input_manager] = table 00:44:00.959 [Lua] [input_manager] = metatable 00:44:00.959 [Lua] [network_clock] = table 00:44:00.959 [Lua] [network_clock] = metatable 00:44:00.959 [Lua] [network_transmit] = table 00:44:00.959 [Lua] [network_transmit] = metatable 00:44:00.959 [Lua] [free_flight_manager] = table 00:44:00.959 [Lua] [free_flight_manager] = metatable 00:44:00.959 [Lua] [network_manager] = table 00:44:00.959 [Lua] [network_manager] = metatable 00:44:00.959 [Lua] [network_event_delegate] = table 00:44:00.959 [Lua] [network_event_delegate] = metatable 00:44:00.959 [Lua] 00:44:00.960 [Lua] ignoring extension VersusVolumeObjectiveExtension 00:44:00.960 [Lua] ignoring extension VersusInteractObjectiveExtension 00:44:00.960 [Lua] ignoring extension VersusPayloadObjectiveExtension 00:44:00.960 [Lua] ignoring extension VersusSocketObjectiveExtension 00:44:00.960 [Lua] ignoring extension VersusTargetObjectiveExtension 00:44:00.960 [Lua] ignoring extension VersusMissionObjectiveExtension 00:44:00.960 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 00:44:00.966 [Lua] [AchievementManager] Achievements using the steam platform 00:44:00.966 [Lua] PlayerManager:add_player player_1 00:44:01.003 [Lua] [StateIngame] Level seed: 0 00:44:01.008 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_krell02, keep_salty_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch01, keep_kruber_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_kruber_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_kerillian_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne07, keep_kerillian_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_hall_painting_wood_base_4, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_bardin_painting_wood_base_2, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_wearelegion, keep_bardin_painting_wood_base_1, async-read, 00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh03, keep_bugmans_painting_wood_base_1, async-read, 00:44:01.010 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_3, async-read, 00:44:01.012 [Lua] [LevelAnalysis] set_random_seed( 0) 00:44:01.015 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 00:44:01.015 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 00:44:01.015 [Lua] [IngameUI] init 00:44:01.031 [Lua] cb_razer_chroma_setup 00:44:01.048 [Save] Saving `save_data` 00:44:01.051 [Save] Save done 00:44:01.064 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 00000000121D6DF0; node_def = table: 0000000002F6C340; k = "scale"; v = "fit" [2] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_aligner"; node_def = table: 0000000002F6C340; parent_name = "sg_root"; parent = table: 00000000121D6A60; parent_world_position = table: 00000000121D6A90; local_position = table: 00000000121D6D60; size = table: 00000000121D6DB0; node = table: 00000000121D6DF0 [3] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_background_settings_list"; node_def = table: 0000000002F61730; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_settings_list_mask"; node_def = table: 0000000002F7C990; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 0000000002F75670; scenegraph = table: 00000000121D6970; name = "sg_settings_list_mask"; node = table: 0000000002F7C990 [6] self = table: 0000000002A77C30 [7] self = table: 0000000002A77C30; ingame_ui_context = table: 00000000015ECA00; input_manager = table: 000000000060B670; world = [World] [8] self = table: 0000000003D059A0; object = table: 0000000002A77C30 [10] mod = table: 0000000000DDAB70; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 000000000403CC90; mod = table: 0000000000DDAB70; init_view_function = [function]; transitions = table: 0000000004048E80; blocked_transitions = table: 0000000004059470 [13] mod = table: 00000000015ECD40; error_prefix_data = table: 0000000002A77BF0; func = [function] [14] self = table: 00000000015ECD40; view_name = "vmf_options_view"; _ = table: 00000000040410B0 [16] mod = table: 0000000000DDAB70; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 0000000002A77B10; safe_hooks = table: 0000000003176620; i = 1 [19] self = table: 000000001ACA4B50; object = table: 00000000015ECD40 [20] self = table: 0000000010A3F860; ingame_ui_context = table: 00000000015ECA00 [21] self = table: 0000000010A3F860; params = table: 0000000000C62A20; viewport_name = "player_1"; input_manager = table: 000000000060B670; input_source = table: 0000000003933AE0; player_manager = table: 0000000004B2F080; peer_id = "110000103107a05"; local_player_id = 1; player = table: 0000000001617C90; stats_id = "110000103107a05:1"; entity_manager = table: 000000000156F7D0; camera_system = table: 000000000020EC40; outline_system = table: 0000000019047540; fade_system = table: 0000000000B02CD0; sound_sector_system = table: 00000000001E3B70; sound_environment_system = table: 00000000015B8B10; event_manager = table: 000000001AD76240; level_key = "inn_level"; world_manager = table: 0000000004D50F70; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015ECA00 [22] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; params = table: 0000000000C62A20; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; notify = nil; old_state = nil [24] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true [25] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; max_setting_list_offset_y = 20600; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 21600; settings_list_size_y = 21600; settings_list_widgets = table: 0000000002A7BB30; menu_widgets = table: 0000000002A78A90; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; max_setting_list_offset_y = 20600; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 21600; settings_list_size_y = 21600; settings_list_widgets = table: 0000000002A7BB30; menu_widgets = table: 0000000002A78A90; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000003D059A0; [14] fps = 0; world_manager = table: 0000000004D50F70; ingame_hud = table: 0000000003D8A090; is_server = true; last_resolution_x = 2560; top_world = [World]; ui_renderer = table: 0000000003C1B600; telemetry_time_view_enter = 0; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; blocked_transitions = table: 000000001ACA49E0; motd_ui = table: 0000000002A70C70; cutscene_system = table: 0000000019242130; text_popup_ui = table: 0000000002003310; local_player_id = 1; unlock_manager = table: 0000000004B2C0E0; last_resolution_y = 1440; motd_loading = false; end_screen = table: 00000000029FFB20; world = [World]; camera_manager = table: 000000001900A450; _profile_requester = table: 00000000192B5270; ingame_ui_context = table: 00000000015ECA00; _fps_cooldown = 0; views = table: 00000000100C8C20; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000368F1D0; is_in_inn = true; hotkey_mapping = table: 000000001ACA3900; _player = table: 0000000001617C90; weave_onboarding = table: 0000000002A00DA0; popup_handler = table: 0000000002003160; peer_id = "110000103107a05"; network_event_delegate = table: 0000000001E816C0; [19] ___is_class_metatable___ = true; __index = table: 000000001ACA4B50; [20] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0; [21] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0; [22] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [23] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [24] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [25] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [26] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0; [27] world_name = "level_world"; entity_system_bag = table: 00000000018F9420; network_server = table: 0000000018C91190; entity_system = table: 00000000017F9470; parent = table: 0000000000094F10; _level_flow_events = table: 0000000000C62590; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "110000103107a05"; level = [Level]; network_timer_handler = table: 0000000001A696E0; machines = table: 0000000010A3FA30; network_event_delegate = table: 0000000001E816C0; free_flight_manager = table: 0000000004B2F500; network_transmit = table: 0000000019558DC0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000FD9F630; _lobby_host = table: 000000000381EC40; dice_keeper = table: 000000000144AF40; network_clock = table: 000000001A690E40; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [29] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [30] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [31] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0; 00:44:01.065 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 00000000121D69E0; node_def = table: 00000000121D6790; k = "offset"; v = table: 00000000121D6850 [2] scenegraph = table: 00000000121E0B20; scenegraph_def = table: 0000000002A77D40; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000121D6790; parent_name = nil; local_position = table: 00000000121DF440; node = table: 00000000121D69E0 [3] scenegraph_def = table: 0000000002A77D40; scenegraph = table: 00000000121E0B20; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000121D6790 [4] self = table: 0000000002A77C30 [5] self = table: 0000000002A77C30; ingame_ui_context = table: 00000000015ECA00; input_manager = table: 000000000060B670; world = [World] [6] self = table: 0000000003D059A0; object = table: 0000000002A77C30 [8] mod = table: 0000000000DDAB70; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 000000000403CC90; mod = table: 0000000000DDAB70; init_view_function = [function]; transitions = table: 0000000004048E80; blocked_transitions = table: 0000000004059470 [11] mod = table: 00000000015ECD40; error_prefix_data = table: 0000000002A77BF0; func = [function] [12] self = table: 00000000015ECD40; view_name = "vmf_options_view"; _ = table: 00000000040410B0 [14] mod = table: 0000000000DDAB70; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 0000000002A77B10; safe_hooks = table: 0000000003176620; i = 1 [17] self = table: 000000001ACA4B50; object = table: 00000000015ECD40 [18] self = table: 0000000010A3F860; ingame_ui_context = table: 00000000015ECA00 [19] self = table: 0000000010A3F860; params = table: 0000000000C62A20; viewport_name = "player_1"; input_manager = table: 000000000060B670; input_source = table: 0000000003933AE0; player_manager = table: 0000000004B2F080; peer_id = "110000103107a05"; local_player_id = 1; player = table: 0000000001617C90; stats_id = "110000103107a05:1"; entity_manager = table: 000000000156F7D0; camera_system = table: 000000000020EC40; outline_system = table: 0000000019047540; fade_system = table: 0000000000B02CD0; sound_sector_system = table: 00000000001E3B70; sound_environment_system = table: 00000000015B8B10; event_manager = table: 000000001AD76240; level_key = "inn_level"; world_manager = table: 0000000004D50F70; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015ECA00 [20] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; params = table: 0000000000C62A20; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; notify = nil; old_state = nil [22] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true [23] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true [24] self = table: 00000000030F0E20; object = table: 0000000010A3F960 [25] self = table: 00000000012E2D00; loading_context = table: 0000000000AC78E0; is_server = true; assert_on_leak = true; input_manager = table: 000000000060B670; level_key = "inn_level"; level_setting = table: 000000000048D1C0; db = table: 000000000FD9F630; world = [World]; network_event_delegate = table: 0000000001E816C0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 0000000000190520; level_transition_handler = table: 0000000004B4B810; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "cd937a0ba267"; content_revision = "21999"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000001AD76240; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "110000103107a05"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018CBA530; params = table: 0000000000C62A20 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002A78A90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; original_settings_list_size_y = 21600; max_setting_list_offset_y = 20600; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002A7BB30; settings_list_size_y = 21600; ui_scenegraph = table: 00000000121D6970; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002A78A90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; original_settings_list_size_y = 21600; max_setting_list_offset_y = 20600; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002A7BB30; settings_list_size_y = 21600; ui_scenegraph = table: 00000000121D6970; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000003D059A0; [12] fps = 0; world_manager = table: 0000000004D50F70; ingame_hud = table: 0000000003D8A090; is_server = true; last_resolution_x = 2560; top_world = [World]; ui_renderer = table: 0000000003C1B600; telemetry_time_view_enter = 0; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; blocked_transitions = table: 000000001ACA49E0; motd_ui = table: 0000000002A70C70; cutscene_system = table: 0000000019242130; text_popup_ui = table: 0000000002003310; local_player_id = 1; unlock_manager = table: 0000000004B2C0E0; last_resolution_y = 1440; motd_loading = false; end_screen = table: 00000000029FFB20; world = [World]; camera_manager = table: 000000001900A450; _profile_requester = table: 00000000192B5270; ingame_ui_context = table: 00000000015ECA00; _fps_cooldown = 0; views = table: 00000000100C8C20; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000368F1D0; is_in_inn = true; hotkey_mapping = table: 000000001ACA3900; _player = table: 0000000001617C90; weave_onboarding = table: 0000000002A00DA0; popup_handler = table: 0000000002003160; peer_id = "110000103107a05"; network_event_delegate = table: 0000000001E816C0; [17] ___is_class_metatable___ = true; __index = table: 000000001ACA4B50; [18] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0; [19] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0; [20] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [21] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [22] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [23] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860; [24] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0; [25] world_name = "level_world"; entity_system_bag = table: 00000000018F9420; network_server = table: 0000000018C91190; entity_system = table: 00000000017F9470; parent = table: 0000000000094F10; _level_flow_events = table: 0000000000C62590; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "110000103107a05"; level = [Level]; network_timer_handler = table: 0000000001A696E0; machines = table: 0000000010A3FA30; network_event_delegate = table: 0000000001E816C0; free_flight_manager = table: 0000000004B2F500; network_transmit = table: 0000000019558DC0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000FD9F630; _lobby_host = table: 000000000381EC40; dice_keeper = table: 000000000144AF40; network_clock = table: 000000001A690E40; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [27] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [28] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00; [29] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0; 00:44:01.072 [Lua] completed 00:44:01.072 [Lua] completed 00:44:01.072 [Lua] completed 00:44:01.072 [Lua] completed 00:44:01.083 [Lua] completed 00:44:01.083 [Lua] completed 00:44:01.084 [Lua] [Matchmaking] Cancelling matchmaking 00:44:01.084 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 00:44:01.084 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 00:44:01.084 [Lua] Set lobby begin: 00:44:01.084 [Lua] Lobby data difficulty = normal 00:44:01.084 [Lua] Lobby data selected_mission_id = inn_level 00:44:01.084 [Lua] Lobby data power_level = 0 00:44:01.084 [Lua] Lobby data difficulty_tweak = 0 00:44:01.084 [Lua] Lobby data num_players = 1 00:44:01.084 [Lua] Lobby data matchmaking = false 00:44:01.084 [Lua] Lobby data host = 110000103107a05 00:44:01.084 [Lua] Lobby data mission_id = inn_level 00:44:01.084 [Lua] Lobby data matchmaking_type = 3 00:44:01.084 [Lua] Lobby data country_code = US 00:44:01.084 [Lua] Lobby data network_hash = f5379771c25088f6 00:44:01.084 [Lua] Lobby data unique_server_name = spat 00:44:01.084 [Lua] Lobby data mechanism = adventure 00:44:01.085 [Lua] Lobby data eac_authorized = true 00:44:01.085 [Lua] Set lobby end. 00:44:01.085 [Flow] complete_skittergate_legend true 00:44:01.085 [Flow] complete_all_helmgart_levels_recruit true 00:44:01.086 [Flow] WitchHunterLevel:35 00:44:01.086 [Flow] LeaderYes 00:44:01.087 [Flow] ALL PC XP:304250 00:44:01.087 [Flow] Has "bogenhafen" DLC:true 00:44:01.087 [Flow] WH XP:60850 00:44:01.087 [Flow] Number of crafted items:5771 00:44:01.087 [Flow] Has "pre_order" DLC:true 00:44:01.087 [Flow] Sum of Powe Levels:1500 00:44:01.087 [Flow] lodestone diff 1:false 00:44:01.087 [Flow] magnus and forest activated 00:44:01.087 [Flow] magnus and forest activated 00:44:01.087 [Flow] cemetery and forest activated 00:44:01.087 [Flow] magnus and cemetery 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.087 [Flow] ALL RUNES ACTIVATED 00:44:01.087 [Flow] magnus and forest activated 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.087 [Flow] ALL RUNES ACTIVATED 00:44:01.087 [Flow] cemetery and forest activated 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.087 [Flow] ALL RUNES ACTIVATED 00:44:01.087 [Flow] magnus and forest activated 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.087 [Flow] ALL RUNES ACTIVATED 00:44:01.087 [Flow] magnus and cemetery 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.087 [Flow] ALL RUNES ACTIVATED 00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 00:44:01.088 [Lua] CurrentConflictSettings inn_level 00:44:01.088 [Lua] [ConflictDirector] conflict_director is ai_ready 00:44:01.088 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 00:44:01.088 [Lua] [MainPathSpawningGenerator] Injecting travel distances 00:44:01.090 [Lua] SpecialsPacing:remove_unwanted_breeds: 00:44:01.090 [Lua] Forming navigation groups in one frame 00:44:01.090 [Lua] Forming navigation groups 00:44:01.109 [Lua] NavigationGroupManager -> calulation time A: 0.019000000000001904 00:44:01.110 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942 00:44:01.110 [Lua] number of nav groups: 42 00:44:01.110 [Lua] number of refined nav groups : 23 00:44:01.112 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443 00:44:01.112 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 00:44:01.112 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 00:44:01.112 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 00:44:01.114 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 00:44:01.114 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 00:44:01.114 [Lua] [Managers] Calling function on all managers: 00:44:01.114 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 00:44:01.114 [Save] Loading `ut_tweaks_presets` 00:44:01.115 [Save] Load done 00:44:01.119 [Lua] [UnlockManager] All unlocks ready 00:44:01.126 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForEnterGame 00:44:01.126 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForGameObjectSync 00:44:01.263 [Lua] player (110000103107a05,1) was put into party 1 00:44:01.263 [Lua] [IngamePlayerListUI] - Destroy 00:44:01.263 [Lua] [GamePadEquipmentUI] - Destroy 00:44:01.263 [Lua] [EquipmentUI] - Destroy 00:44:01.263 [Lua] [GamePadAbilityUI] - Destroy 00:44:01.263 [Lua] [AbilityUI] - Destroy 00:44:01.271 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000103107a05 00:44:01.271 [Lua] Set lobby begin: 00:44:01.271 [Lua] Lobby data selected_mission_id = inn_level 00:44:01.271 [Lua] Lobby data num_players = 1 00:44:01.271 [Lua] Lobby data difficulty_tweak = 0 00:44:01.271 [Lua] Lobby data host = 110000103107a05 00:44:01.271 [Lua] Lobby data matchmaking_type = 3 00:44:01.271 [Lua] Lobby data difficulty = normal 00:44:01.271 [Lua] Lobby data player_slot_1 = 0:0 00:44:01.271 [Lua] Lobby data unique_server_name = spat 00:44:01.271 [Lua] Lobby data player_slot_4 = 0:0 00:44:01.271 [Lua] Lobby data country_code = US 00:44:01.271 [Lua] Lobby data matchmaking = false 00:44:01.271 [Lua] Lobby data power_level = 0 00:44:01.271 [Lua] Lobby data mission_id = inn_level 00:44:01.271 [Lua] Lobby data mechanism = adventure 00:44:01.272 [Lua] Lobby data player_slot_5 = 110000103107a05:1 00:44:01.272 [Lua] Lobby data player_slot_2 = 0:0 00:44:01.272 [Lua] Lobby data network_hash = f5379771c25088f6 00:44:01.272 [Lua] Lobby data player_slot_3 = 0:0 00:44:01.272 [Lua] Lobby data eac_authorized = true 00:44:01.272 [Lua] Set lobby end. 00:44:01.272 [Lua] [ProfileSynchronizer] Assigning peer(110000103107a05:1) to profile(5) career(2) 00:44:01.272 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForGameObjectSync 00:44:01.272 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForPlayers 00:44:01.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 00:44:01.272 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 00:44:01.272 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 00:44:01.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: resource_packages/careers/es_huntsman, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 00:44:01.279 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForPlayers 00:44:01.279 [Lua] [PeerSM] 110000103107a05 :: on_enter InGame 00:44:01.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 00:44:01.305 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 00:44:01.305 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 00:44:01.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 00:44:01.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 00:44:01.343 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 00:44:01.343 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 00:44:01.343 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_krell02 00:44:01.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_krell02 00:44:01.379 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_krell02 00:44:01.379 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 00:44:01.379 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch01 00:44:01.412 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch01 00:44:01.412 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch01 00:44:01.412 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 00:44:01.412 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skeleton02 00:44:01.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skeleton02 00:44:01.449 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skeleton02 00:44:01.449 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 00:44:01.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_khorne05 00:44:01.480 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_khorne05 00:44:01.480 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_khorne05 00:44:01.480 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 00:44:01.480 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_khorne07 00:44:01.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_khorne07 00:44:01.512 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_khorne07 00:44:01.513 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 00:44:01.513 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 00:44:01.544 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 00:44:01.544 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 00:44:01.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 00:44:01.545 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 00:44:01.576 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 00:44:01.576 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 00:44:01.576 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 00:44:01.576 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 00:44:01.608 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 00:44:01.608 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 00:44:01.608 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 00:44:01.608 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 00:44:01.628 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 00:44:01.628 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 00:44:01.628 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 00:44:01.628 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 00:44:01.643 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 00:44:01.643 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07 00:44:01.643 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 00:44:01.643 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_wearelegion 00:44:01.648 [Window] Window => active 00:44:01.666 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_wearelegion 00:44:01.666 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_wearelegion 00:44:01.666 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 00:44:01.666 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh03 00:44:01.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh03 00:44:01.682 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh03 00:44:01.682 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 00:44:01.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 00:44:01.696 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 00:44:01.696 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 00:44:01.696 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 00:44:01.696 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p 00:44:01.710 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p 00:44:01.710 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p 00:44:01.710 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 00:44:01.732 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 00:44:01.732 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 00:44:01.733 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 00:44:01.821 [Flow] DISABLE 00:44:01.954 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 00:44:01.954 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 00:44:01.954 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01 00:44:02.017 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01 00:44:02.017 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01 00:44:02.017 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 00:44:02.039 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 00:44:02.039 [Lua] [PackageManager] Force_load: wwise/handgun 00:44:02.039 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 00:44:02.054 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 00:44:02.054 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 00:44:02.054 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 00:44:02.327 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 00:44:02.327 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 00:44:02.327 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 00:44:02.349 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 00:44:02.349 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 00:44:02.350 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1 00:44:02.427 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1 00:44:02.427 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1 00:44:02.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh 00:44:02.491 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh 00:44:02.491 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh 00:44:02.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_huntsman 00:44:02.522 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_huntsman 00:44:02.522 [Lua] [PackageManager] Force_load: resource_packages/careers/es_huntsman 00:44:02.522 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 00:44:02.856 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 00:44:02.856 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 00:44:02.865 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 00:44:02.868 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 00:44:02.868 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 00:44:02.868 [Lua] PlayerManager:assign_unit_ownership spat 110000103107a05 1 00:44:02.868 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cde700 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cde700 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdde20 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdde20 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdf8b0 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdf8b0 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdf330 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdf330 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cddb40 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cddb40 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdedf0 00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdedf0 00:44:02.879 [Lua] Players are leaving the safe zone 00:44:03.016 [Lua] StateInGameRunning:_game_actually_starts() 00:44:03.016 [Lua] [IngameUI] menu view on_enter start_menu_view 00:44:03.016 [Lua] hero_fullscreen_menu_on_enter 00:44:03.016 [Lua] ################################################################################################################# 00:44:03.016 [Lua] [Loading Time]: 00:00:08 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 00:44:03.016 [Lua] ################################################################################################################# 00:44:03.017 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 23 00:44:03.020 [Lua] [IngameUI] menu view post_update_on_enter table: 0x041d1540 00:44:03.021 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 00:44:03.027 [Lua] cb_razer_chroma_setup 00:44:03.031 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 23 00:44:03.035 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 00:44:03.035 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 00:44:03.035 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 00:44:03.071 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 00:44:03.071 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView 00:44:03.071 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 00:44:03.072 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 00:44:03.072 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerStartMenuView 00:44:03.072 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 00:44:03.088 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 23 00:44:03.088 [Lua] Commit load time data 00:44:03.093 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 00:44:03.093 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 00:44:04.026 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x2c7, position: 0 00:44:04.223 [Lua] FORCE COMMIT 1 00:44:04.223 [Lua] PlayFabMirrorBase:_commit_internal 1 00:44:04.223 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 00:44:04.225 [Lua] generate_backend_stats 110000103107a05:1 00:44:04.245 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 00:44:04.245 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 00:44:04.245 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24 00:44:04.246 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24 00:44:04.362 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24 00:44:04.367 [Lua] commit result success 1 00:44:04.367 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 25 00:44:04.367 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request logPlayerExit 26 00:44:04.374 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 25 00:44:04.420 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 25 00:44:04.423 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript logPlayerExit 26 00:44:04.475 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript logPlayerExit 26 00:44:04.480 [Lua] [GameNetworkManager] Leaving game... 00:44:04.480 [Lua] [GameNetworkManager] Shutting down game session host. 00:44:04.480 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 00:44:04.480 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 00:44:04.480 [Lua] StateIngame: Got transition nil, set exit type to quit_game. Will exit at t=5.57 00:44:04.480 [Lua] [IngameUI] menu view on_exit start_menu_view 00:44:04.480 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 00:44:04.480 [Lua] hero_fullscreen_menu_on_exit 00:44:04.482 [Lua] [IngameUI] menu view post_update_on_exit table: 0x041d1540 00:44:04.482 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 00:44:04.482 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 00:44:04.486 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView 00:44:04.488 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 00:44:04.596 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x2c7, position: 27249 00:44:06.501 [Application] Lua signals application exit. 00:44:06.600 [ReturnCode] force silent exit code 00:44:06.600 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 00:44:06.600 [Lua] [Managers] Calling function on all managers: 00:44:06.601 [Lua] PlayerManager:remove_player peer_id=110000103107a05 1 00:44:06.601 [Lua] Clearing all global lookup lists 00:44:06.601 [Lua] [IngamePlayerListUI] - Destroy 00:44:06.601 [Lua] [GamePadEquipmentUI] - Destroy 00:44:06.601 [Lua] [EquipmentUI] - Destroy 00:44:06.601 [Lua] [GamePadAbilityUI] - Destroy 00:44:06.601 [Lua] [AbilityUI] - Destroy 00:44:06.601 [Lua] [IngameUI] destroy 00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_krell02, keep_salty_painting_wood_base_1 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch01, keep_kruber_painting_wood_base_2 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_kruber_painting_wood_base_1 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_kerillian_painting_wood_base_2 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne07, keep_kerillian_painting_wood_base_1 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_hall_painting_wood_base_4 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_2 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_1 00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_bardin_painting_wood_base_2 00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_wearelegion, keep_bardin_painting_wood_base_1 00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh03, keep_bugmans_painting_wood_base_1 00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_3 00:44:06.627 [Lua] [Managers] Destroying manager group: 00:44:06.630 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 00:44:06.665 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 00:44:06.665 [Lua] [Matchmaking] unregister rpcs 00:44:06.665 [Lua] [Matchmaking] destroying 00:44:06.665 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 00:44:06.665 [Lua] [ChatManager] Unregistering channel 1 00:44:06.665 [Lua] [EnemyPackageLoader] network_context_destroyed 00:44:06.665 [Lua] [PartyManager] network_context_destroyed 00:44:06.665 [Lua] [GameMechanismManager] network_context_destroyed 00:44:06.665 [SteamVoip] Destroying room 3df6d856dc9033bd 00:44:06.666 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p, ProfileSynchronizer 00:44:06.668 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, ProfileSynchronizer 00:44:06.668 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer 00:44:06.673 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 00:44:06.673 [Lua] [PackageManager] Unload: resource_packages/careers/es_huntsman, ProfileSynchronizer 00:44:06.676 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01, ProfileSynchronizer 00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, ProfileSynchronizer 00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1, ProfileSynchronizer 00:44:06.676 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh, ProfileSynchronizer 00:44:06.677 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 00:44:06.677 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 00:44:06.677 [EACServer] [17:44:06:676][Windows][EAC Server] [Info][Destroy] Called 00:44:06.679 [Lua] [LobbyHost] Destroying 00:44:06.679 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 00:44:06.679 [Umbra] Unload tome 00:44:06.679 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 00:44:06.752 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 00:44:06.764 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 00:44:06.764 [Lua] ############### UNLOADING PACKAGES ############### 00:44:06.764 [Lua] [Managers] Calling function on all managers: 00:44:06.764 [Lua] [Managers] Destroying manager group: 00:44:06.764 [Lua] [Managers] Destroying manager group: 00:44:06.764 [Lua] [Managers] Destroying manager group: 00:44:06.764 [Lua] [Managers] Destroying manager group: 00:44:07.175 [Lua] VMF:ON_UNLOAD() 00:44:07.183 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5'' <> [0] =[C]: in function save_user_settings [1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings [2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file [3] @scripts/mods/vmf/vmf_loader.lua:84:in function [4] =[C]: in function pcall [5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback [6] @scripts/managers/mod/mod_manager.lua:353: in function unload_mod [7] @scripts/managers/mod/mod_manager.lua:336: in function unload_all_mods [8] @scripts/managers/mod/mod_manager.lua:169: in function func [9] @scripts/mods/vmf/vmf_loader.lua:49: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function destroy [11] @foundation/scripts/managers/managers.lua:23: in function destroy_manager_group [12] @foundation/scripts/managers/managers.lua:59: in function destroy [13] @scripts/boot.lua:1007: in function shutdown [14] @scripts/boot.lua:656:in function <> <> [1] success = true; error = nil [3] self = table: 00000000002573B0 [5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_unload"; object = table: 00000000002573B0; cb = [function] [6] self = table: 000000001B07BCC0; index = 1; mod = table: 000000000226BA20 [7] self = table: 000000001B07BCC0; i = 1; mod = table: 000000000226BA20 [8] self = table: 000000001B07BCC0 [9] func = [function] [10] hook_chain = [function] [11] manager_group_name = "global"; manager_group = \n\tpackage\n\tmod\n\tlocalizer\n; manager_group_order = table: 0000000000090030; index = 45; alias = "mod"; manager = table: 000000001B07BCC0 [12] self = \n\tpackage\n\tmod\n\tlocalizer\n; i = 1 [13] self = table: 0000000000094F10; dt = nil <> <> [5] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [6] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [7] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [8] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [12] venture = ; state = ; package = table: 000000000008B410; mod = table: 000000001B07BCC0; localizer = table: 000000001A239A70; [13] startup_package_handles = table: 0000000000098C30; is_controlled_exit = true; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; quit_game = true; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0; <> 00:44:07.183 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config <> <> [0] =[C]: in function save_user_settings [1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings [2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file [3] @scripts/mods/vmf/vmf_loader.lua:84:in function [4] =[C]: in function pcall [5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback [6] @scripts/managers/mod/mod_manager.lua:353: in function unload_mod [7] @scripts/managers/mod/mod_manager.lua:336: in function unload_all_mods [8] @scripts/managers/mod/mod_manager.lua:169: in function func [9] @scripts/mods/vmf/vmf_loader.lua:49: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function destroy [11] @foundation/scripts/managers/managers.lua:23: in function destroy_manager_group [12] @foundation/scripts/managers/managers.lua:59: in function destroy [13] @scripts/boot.lua:1007: in function shutdown [14] @scripts/boot.lua:656:in function <> <> [1] success = true; error = nil [3] self = table: 00000000002573B0 [5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_unload"; object = table: 00000000002573B0; cb = [function] [6] self = table: 000000001B07BCC0; index = 1; mod = table: 000000000226BA20 [7] self = table: 000000001B07BCC0; i = 1; mod = table: 000000000226BA20 [8] self = table: 000000001B07BCC0 [9] func = [function] [10] hook_chain = [function] [11] manager_group_name = "global"; manager_group = \n\tpackage\n\tmod\n\tlocalizer\n; manager_group_order = table: 0000000000090030; index = 45; alias = "mod"; manager = table: 000000001B07BCC0 [12] self = \n\tpackage\n\tmod\n\tlocalizer\n; i = 1 [13] self = table: 0000000000094F10; dt = nil <> <> [5] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [6] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [7] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [8] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true; [12] venture = ; state = ; package = table: 000000000008B410; mod = table: 000000001B07BCC0; localizer = table: 000000001A239A70; [13] startup_package_handles = table: 0000000000098C30; is_controlled_exit = true; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; quit_game = true; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0; <> 00:44:07.183 [Lua] [PackageManager] Destroy() 00:44:07.183 [Lua] [PackageManager] Unload: resource_packages/dlcs/steak, boot 00:44:07.184 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen 00:44:07.189 [Lua] [PackageManager] Unload: resource_packages/dlcs/store, boot 00:44:07.189 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_platform_specific, boot 00:44:07.211 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global 00:44:07.211 [Lua] [PackageManager] Unload: resource_packages/dlcs/celebrate, boot 00:44:07.216 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_02, boot 00:44:07.221 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global 00:44:07.232 [Lua] [PackageManager] Unload: resource_packages/inventory, global 00:44:07.234 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global 00:44:07.234 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_01, boot 00:44:07.237 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global 00:44:07.237 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global 00:44:07.238 [Lua] [PackageManager] Unload: resource_packages/dlcs/cog, boot 00:44:07.238 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen 00:44:07.241 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global 00:44:07.241 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded: 00:44:07.243 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen 00:44:07.245 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_04, boot 00:44:07.247 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_3, boot 00:44:07.247 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global 00:44:07.248 [Lua] [PackageManager] Unload: resource_packages/dlcs/gecko, boot 00:44:07.248 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen 00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_2, boot 00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/dlcs/eight_ball, boot 00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/decals, global 00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global 00:44:07.251 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_1, boot 00:44:07.251 [Lua] [PackageManager] Unload: resource_packages/dlcs/lake, boot 00:44:07.255 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global 00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global 00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/slug_core_materials, global 00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/dlcs/anvil, boot 00:44:07.269 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna, boot 00:44:07.292 [Lua] [PackageManager] Unload: resource_packages/ingame, global 00:44:07.293 [Lua] [PackageManager] Unload: resource_packages/dlcs/scorpion, boot 00:44:07.293 [Lua] [PackageManager] Unload: resource_packages/dlcs/holly, boot 00:44:07.301 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen_victory, global 00:44:07.303 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global 00:44:07.305 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen 00:44:07.305 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global 00:44:07.306 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot 00:44:07.317 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris, boot 00:44:07.319 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global 00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/pickups, global 00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/careers, global 00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna_ingame, global 00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/dlcs/paperweight, boot 00:44:07.484 [RazerChroma] Shutdown Razer Chroma 00:44:07.591 [EAC] Shutdown [Log end]