[Log version] 1
[Session] 1d408eea-334c-4c3f-9916-d7cd2b79c95a
UTC time stamps
00:43:39.395 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793
00:43:39.395 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805
00:43:39.395 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808
00:43:39.395 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813
00:43:39.395 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816
00:43:39.396 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818
00:43:39.401 [RazerChroma] Setup Razer Chroma resources
00:43:39.402 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826
00:43:39.421 [Window] Window => active
00:43:39.463 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849
00:43:39.484 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854
00:43:39.967 [EAC] Init client 110000103107a05
00:43:39.967 [EAC] EAC client initialized
00:43:39.967 warning: [EAC] Failed to initialize localization
00:43:39.967 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863
00:43:40.032 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1080 Ti)
00:43:40.350 [AFTERMATH] Initialized Aftermath
00:43:40.353 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865
00:43:40.402 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871
00:43:41.009 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873
00:43:41.010 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876
00:43:41.081 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878
00:43:41.081 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880
00:43:41.081 [Save] Save dir: `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2`
00:43:41.081 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894
00:43:41.081 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913
00:43:41.170 [RazerChroma] Setup Razer Chroma
00:43:41.262 [LightFX ] Loaded DLL.
00:43:41.262 [LightFX ] Init()
00:43:41.263 [LightFX ] LightFX failed to initialize
00:43:41.270 [Lua] boot.lua start, os clock: 3.3959999999999999
00:43:41.270 [Lua] LUA IS STRIPPED!
00:43:41.271 [Lua] Boot:setup() entered. time: 0 os-clock: 3.3959999999999999
00:43:41.271 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00001000 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16299MB
Available: 11821MB
--- OS
Windows version 10.0 build 19042, 64 bit
Windows 10
Machine ID d249ea75-0f42-45c6-882e-7aecb1d4e260
--- Graphics
Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 11.0, 11127MB) Driver version: 45671
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Intel(R) Ethernet Connection (7) I219-V (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): DigiHug USB Audio
Input device: Generic (17.0): VEC USB Footpedal
Input device: Generic (17.0): USB Keyboard
Input device: Generic (17.0): AURA MOTHERBOARD
00:43:41.271 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269
00:43:41.279 [SteamStats] RequestCurrentStats success: true
00:43:43.476 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 4.1215837281197309 os-clock: 5.601
00:43:43.476 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
00:43:43.476 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
00:43:43.476 [Lua] Flushing: resource_packages/strings [ResourcePackage]
00:43:43.476 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
00:43:43.477 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
00:43:43.477 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
00:43:43.477 [Lua] Development.init_application_parameters
00:43:43.477 [Lua] -----------------------------------------------------------------
00:43:43.477 [Lua] -- Application parameters --
00:43:43.477 [Lua] -----------------------------------------------------------------
00:43:43.477 [Lua] *****************************************************************
00:43:43.477 [Lua] ** Initial contents of script_data **
00:43:43.477 [Lua] script_data.beta_level_progression = false
00:43:43.477 [Lua] script_data.build_identifier = cd937a0ba267
00:43:43.477 [Lua] script_data.debug_interactions = false
00:43:43.477 [Lua] script_data.disable_debug_draw = true
00:43:43.477 [Lua] script_data.disable_intro_trailer = false
00:43:43.477 [Lua] script_data.disable_store = false
00:43:43.477 [Lua] script_data.disable_tutorial_at_start = true
00:43:43.477 [Lua] script_data.eac-untrusted = false
00:43:43.477 [Lua] script_data.enable_detailed_tooltips = false
00:43:43.477 [Lua] script_data.force_debug_disabled = true
00:43:43.477 [Lua] script_data.force_steam = true
00:43:43.477 [Lua] script_data.hide_fps = true
00:43:43.477 [Lua] script_data.hide_version_info = true
00:43:43.477 [Lua] script_data.matchmaking_debug = true
00:43:43.477 [Lua] script_data.network_debug = true
00:43:43.477 [Lua] script_data.package_debug = true
00:43:43.477 [Lua] script_data.packaged_build = true
00:43:43.477 [Lua] script_data.settings = { }
00:43:43.477 [Lua] script_data.show_fps = false
00:43:43.477 [Lua] script_data.spawn_empty_chest = true
00:43:43.477 [Lua] script_data.telemetry_log_interval = 600
00:43:43.477 [Lua] script_data.tobii_button = false
00:43:43.477 [Lua] script_data.use_beta_overlay = false
00:43:43.477 [Lua] script_data.use_local_backend = false
00:43:43.477 [Lua] script_data.use_tech_telemetry = true
00:43:43.477 [Lua] script_data.use_telemetry = true
00:43:43.477 [Lua] *****************************************************************
00:43:43.477 [Lua] [Boot] use baked enemy meshes: false
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
00:43:43.477 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
00:43:43.497 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
00:43:43.497 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
00:43:43.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
00:43:43.554 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
00:43:43.554 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
00:43:43.554 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
00:43:43.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
00:43:43.589 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
00:43:43.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
00:43:43.724 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
00:43:43.724 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
00:43:43.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
00:43:43.803 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
00:43:43.803 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
00:43:43.803 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
00:43:43.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
00:43:43.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
00:43:43.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
00:43:43.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
00:43:43.973 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
00:43:43.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
00:43:44.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
00:43:44.065 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
00:43:44.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
00:43:44.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
00:43:44.349 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
00:43:44.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
00:43:44.370 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
00:43:44.370 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
00:43:44.370 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
00:43:44.399 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
00:43:44.399 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
00:43:44.399 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
00:43:44.463 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
00:43:44.463 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
00:43:44.463 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
00:43:44.697 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
00:43:44.697 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
00:43:44.697 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
00:43:44.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
00:43:44.725 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
00:43:44.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
00:43:44.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
00:43:44.747 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
00:43:44.747 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
00:43:44.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
00:43:44.775 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
00:43:44.775 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
00:43:44.811 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
00:43:44.811 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
00:43:44.811 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
00:43:44.839 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
00:43:44.839 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
00:43:44.839 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
00:43:44.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
00:43:44.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
00:43:44.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
00:43:44.974 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
00:43:44.974 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
00:43:44.974 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
00:43:45.003 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
00:43:45.003 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
00:43:45.020 [Lua] settings.steam: nil
00:43:45.020 [Lua] Steam: table: 00000000000625C0
00:43:45.020 [Lua] force_steam: true
00:43:45.020 [Lua] BUILD: release
00:43:45.020 [Lua] test_backend: nil
00:43:45.020 [Lua] DEDICATED_SERVER: false
00:43:45.020 [Lua] Using app_id '552500' to define backend
00:43:45.020 [Lua] PlayFab Title ID: 5107
00:43:45.067 [Lua] [1] = chaos_dummy_troll (string)
00:43:45.067 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
00:43:45.067 [Lua] [3] = skaven_rat_ogre (string)
00:43:45.067 [Lua] [4] = critter_rat (string)
00:43:45.067 [Lua] [5] = chaos_troll (string)
00:43:45.067 [Lua] [6] = beastmen_minotaur (string)
00:43:45.067 [Lua] [7] = skaven_storm_vermin_warlord (string)
00:43:45.067 [Lua] [8] = skaven_stormfiend (string)
00:43:45.067 [Lua] [9] = chaos_greed_pinata (string)
00:43:45.067 [Lua] [10] = skaven_stormfiend_demo (string)
00:43:45.067 [Lua] [11] = chaos_plague_wave_spawner (string)
00:43:45.067 [Lua] [12] = chaos_vortex (string)
00:43:45.067 [Lua] [13] = skaven_stormfiend_boss (string)
00:43:45.067 [Lua] [14] = chaos_spawn (string)
00:43:45.067 [Lua] [15] = skaven_storm_vermin_champion (string)
00:43:45.067 [Lua] [16] = chaos_tentacle (string)
00:43:45.067 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
00:43:45.067 [Lua] [18] = skaven_grey_seer (string)
00:43:45.067 [Lua] [19] = skaven_explosive_loot_rat (string)
00:43:45.067 [Lua] [20] = skaven_loot_rat (string)
00:43:45.067 [Lua] [21] = critter_pig (string)
00:43:45.067 [Lua] [22] = chaos_dummy_sorcerer (string)
00:43:45.067 [Lua] [23] = chaos_mutator_sorcerer (string)
00:43:45.067 [Lua] [24] = skaven_gutter_runner (string)
00:43:45.067 [Lua] [25] = skaven_pack_master (string)
00:43:45.067 [Lua] [26] = chaos_exalted_sorcerer (string)
00:43:45.067 [Lua] [27] = chaos_vortex_sorcerer (string)
00:43:45.067 [Lua] [28] = skaven_poison_wind_globadier (string)
00:43:45.067 [Lua] [29] = chaos_corruptor_sorcerer (string)
00:43:45.067 [Lua] [30] = chaos_warrior (string)
00:43:45.067 [Lua] [31] = skaven_warpfire_thrower (string)
00:43:45.067 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
00:43:45.067 [Lua] [33] = chaos_plague_sorcerer (string)
00:43:45.067 [Lua] [34] = curse_mutator_sorcerer (string)
00:43:45.067 [Lua] [35] = chaos_exalted_champion_warcamp (string)
00:43:45.067 [Lua] [36] = chaos_tentacle_sorcerer (string)
00:43:45.068 [Lua] [37] = skaven_ratling_gunner (string)
00:43:45.068 [Lua] [38] = chaos_exalted_champion_norsca (string)
00:43:45.068 [Lua] [39] = chaos_raider (string)
00:43:45.068 [Lua] [40] = chaos_berzerker (string)
00:43:45.068 [Lua] [41] = beastmen_ungor_dummy (string)
00:43:45.068 [Lua] [42] = skaven_storm_vermin (string)
00:43:45.068 [Lua] [43] = beastmen_standard_bearer_crater (string)
00:43:45.068 [Lua] [44] = chaos_raider_tutorial (string)
00:43:45.068 [Lua] [45] = beastmen_gor_dummy (string)
00:43:45.068 [Lua] [46] = beastmen_bestigor_dummy (string)
00:43:45.068 [Lua] [47] = skaven_storm_vermin_with_shield (string)
00:43:45.068 [Lua] [48] = beastmen_ungor (string)
00:43:45.068 [Lua] [49] = skaven_storm_vermin_commander (string)
00:43:45.068 [Lua] [50] = beastmen_ungor_archer (string)
00:43:45.068 [Lua] [51] = beastmen_standard_bearer (string)
00:43:45.068 [Lua] [52] = beastmen_gor (string)
00:43:45.068 [Lua] [53] = beastmen_bestigor (string)
00:43:45.068 [Lua] [54] = skaven_plague_monk (string)
00:43:45.068 [Lua] [55] = chaos_marauder (string)
00:43:45.068 [Lua] [56] = skaven_dummy_clan_rat (string)
00:43:45.068 [Lua] [57] = chaos_marauder_tutorial (string)
00:43:45.068 [Lua] [58] = skaven_clan_rat (string)
00:43:45.068 [Lua] [59] = chaos_zombie (string)
00:43:45.068 [Lua] [60] = chaos_fanatic (string)
00:43:45.068 [Lua] [61] = skaven_clan_rat_tutorial (string)
00:43:45.068 [Lua] [62] = chaos_marauder_with_shield (string)
00:43:45.068 [Lua] [63] = skaven_clan_rat_with_shield (string)
00:43:45.068 [Lua] [64] = skaven_slave (string)
00:43:45.068 [Lua] [65] = skaven_dummy_slave (string)
00:43:45.105 [Lua] [UIRenderer] Loading
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
00:43:45.108 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
00:43:45.117 [Lua] level display name warcamp
00:43:45.117 [Lua] level display name prologue
00:43:45.117 [Lua] level display name military
00:43:45.117 [Lua] level display name skaven_stronghold
00:43:45.117 [Lua] level display name ussingen
00:43:45.117 [Lua] level display name fort
00:43:45.117 [Lua] level display name ground_zero
00:43:45.117 [Lua] level display name elven_ruins
00:43:45.117 [Lua] level display name farmlands
00:43:45.117 [Lua] level display name plaza
00:43:45.117 [Lua] level display name mines
00:43:45.117 [Lua] level display name magnus
00:43:45.117 [Lua] level display name crater
00:43:45.117 [Lua] level display name bell
00:43:45.117 [Lua] level display name dlc_bastion
00:43:45.117 [Lua] level display name skittergate
00:43:45.117 [Lua] level display name dlc_bogenhafen_city
00:43:45.117 [Lua] level display name dlc_bogenhafen_slum
00:43:45.117 [Lua] level display name cemetery
00:43:45.117 [Lua] level display name dlc_castle
00:43:45.117 [Lua] level display name forest_ambush
00:43:45.117 [Lua] level display name nurgle
00:43:45.117 [Lua] level display name catacombs
00:43:45.117 [Lua] level display name dlc_portals
00:43:45.156 [Lua] TIME: 0.019
00:43:45.976 [Lua] [ConflictSettings] Contained breeds generated in: 0.78000000000000114
00:43:46.078 [Lua] <>realm = official<>
00:43:46.079 [Window] Window => inactive
00:43:46.419 [Lua]
00:43:46.419 [Lua] [1] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.419 [Lua] [id] = 1369573612 (string)
00:43:46.419 [Lua] [banned] = false (boolean)
00:43:46.419 [Lua] [author_id] = 58813412 (number)
00:43:46.419 [Lua] [tags] = table
00:43:46.419 [Lua] [1] = Tools (string)
00:43:46.419 [Lua] [2] = approved (string)
00:43:46.419 [Lua] [author] = bIbIbI(rus) (string)
00:43:46.419 [Lua] [sanctioned] = true (boolean)
00:43:46.419 [Lua] [out_of_date] = false (boolean)
00:43:46.419 [Lua] [downloading] = false (boolean)
00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
00:43:46.419 [Lua] [num_children] = 0 (number)
00:43:46.419 [Lua] [ugc_status] = 3 (number)
00:43:46.419 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
00:43:46.419 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string)
00:43:46.419 [Lua] [installed] = true (boolean)
00:43:46.419 [Lua] [enabled] = true (boolean)
00:43:46.419 [Lua] [name] = Vermintide Mod Framework (string)
00:43:46.419 [Lua] [dependency_error] = (string)
00:43:46.419 [Lua] [2] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.419 [Lua] [id] = 1374248490 (string)
00:43:46.419 [Lua] [children] = table
00:43:46.419 [Lua] [1] = 1369573612 (string)
00:43:46.419 [Lua] [banned] = false (boolean)
00:43:46.419 [Lua] [author_id] = 45268594 (number)
00:43:46.419 [Lua] [tags] = table
00:43:46.419 [Lua] [1] = approved (string)
00:43:46.419 [Lua] [author] = prop joe (string)
00:43:46.419 [Lua] [sanctioned] = true (boolean)
00:43:46.419 [Lua] [out_of_date] = false (boolean)
00:43:46.419 [Lua] [downloading] = false (boolean)
00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
00:43:46.419 [Lua] [num_children] = 1 (number)
00:43:46.419 [Lua] [ugc_status] = 3 (number)
00:43:46.419 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
00:43:46.419 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
00:43:46.419 [Lua] [installed] = true (boolean)
00:43:46.419 [Lua] [enabled] = true (boolean)
00:43:46.419 [Lua] [name] = Penlight Lua Libraries (string)
00:43:46.419 [Lua] [dependency_error] = (string)
00:43:46.419 [Lua] [3] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.419 [Lua] [id] = 1383433646 (string)
00:43:46.419 [Lua] [children] = table
00:43:46.419 [Lua] [1] = 1369573612 (string)
00:43:46.419 [Lua] [banned] = false (boolean)
00:43:46.419 [Lua] [author_id] = 45268594 (number)
00:43:46.419 [Lua] [tags] = table
00:43:46.419 [Lua] [1] = approved (string)
00:43:46.419 [Lua] [2] = UI (string)
00:43:46.419 [Lua] [3] = QoL (string)
00:43:46.419 [Lua] [author] = prop joe (string)
00:43:46.419 [Lua] [sanctioned] = true (boolean)
00:43:46.419 [Lua] [out_of_date] = false (boolean)
00:43:46.419 [Lua] [downloading] = false (boolean)
00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
00:43:46.419 [Lua] [num_children] = 1 (number)
00:43:46.419 [Lua] [ugc_status] = 3 (number)
00:43:46.419 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon.
This mod is included in UI Tweaks, if you use UI Tweaks you don't need this.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string)
00:43:46.419 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string)
00:43:46.419 [Lua] [installed] = true (boolean)
00:43:46.419 [Lua] [enabled] = true (boolean)
00:43:46.419 [Lua] [name] = Persistent Ammo Counter (string)
00:43:46.419 [Lua] [dependency_error] = (string)
00:43:46.419 [Lua] [4] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.419 [Lua] [id] = 1389872347 (string)
00:43:46.419 [Lua] [children] = table
00:43:46.419 [Lua] [1] = 1369573612 (string)
00:43:46.419 [Lua] [banned] = false (boolean)
00:43:46.419 [Lua] [author_id] = 4821406 (number)
00:43:46.419 [Lua] [tags] = table
00:43:46.419 [Lua] [1] = approved (string)
00:43:46.419 [Lua] [2] = UI (string)
00:43:46.419 [Lua] [author] = grasmann (string)
00:43:46.419 [Lua] [sanctioned] = true (boolean)
00:43:46.419 [Lua] [out_of_date] = false (boolean)
00:43:46.419 [Lua] [downloading] = false (boolean)
00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
00:43:46.419 [Lua] [num_children] = 1 (number)
00:43:46.419 [Lua] [ugc_status] = 3 (number)
00:43:46.419 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
00:43:46.419 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
00:43:46.419 [Lua] [installed] = true (boolean)
00:43:46.419 [Lua] [enabled] = true (boolean)
00:43:46.419 [Lua] [name] = Simple UI (string)
00:43:46.419 [Lua] [dependency_error] = (string)
00:43:46.419 [Lua] [5] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.419 [Lua] [id] = 1393343095 (string)
00:43:46.419 [Lua] [children] = table
00:43:46.419 [Lua] [1] = 1369573612 (string)
00:43:46.419 [Lua] [2] = 1374248490 (string)
00:43:46.419 [Lua] [banned] = false (boolean)
00:43:46.419 [Lua] [author_id] = 45268594 (number)
00:43:46.419 [Lua] [tags] = table
00:43:46.419 [Lua] [1] = UI (string)
00:43:46.419 [Lua] [author] = prop joe (string)
00:43:46.419 [Lua] [sanctioned] = false (boolean)
00:43:46.419 [Lua] [out_of_date] = false (boolean)
00:43:46.419 [Lua] [downloading] = false (boolean)
00:43:46.419 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string)
00:43:46.419 [Lua] [num_children] = 2 (number)
00:43:46.419 [Lua] [ugc_status] = 3 (number)
00:43:46.419 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard.
Friendly Fire and Damage Taken now award circles to the lowest score.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
00:43:46.419 [Lua] [last_updated] = 9/6/2018 9:26:51 AM (string)
00:43:46.419 [Lua] [installed] = true (boolean)
00:43:46.419 [Lua] [enabled] = true (boolean)
00:43:46.419 [Lua] [name] = Scoreboard Tweaks (string)
00:43:46.419 [Lua] [dependency_error] = (string)
00:43:46.419 [Lua] [6] = table
00:43:46.419 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1455893647 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 38895286 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = Squatting Bear (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string)
00:43:46.420 [Lua] [num_children] = 0 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b]
Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod.
[h1]IMPORTANT![/h1]
There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem.
Version: 1.0.5
Changelist:
1.0.5: Fix for breakage caused by version 3.0 of the game.
1.0.4: Add support for Weave mode.
1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players.
1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes).
1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Known Issues[/h1]
[list]
[*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod.
[*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know.
[/list]
(string)
00:43:46.420 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Player List Plus (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [7] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1388911015 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 4821406 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [author] = grasmann (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b]
Version: 2.0.3
[h1]Settings[/h1]
[u]Animation[/u]
Blocks with melee weapon when using ui elements.
[b]Stamina still counts.[/b]
[u]Animation and Push[/u]
Additionally executes a push when block ends.
[b]If enough stamina available.[/b]
[h1]Compatibility[/h1]
Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url]
[h1]Languages[/h1]
English, Russian, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string)
00:43:46.420 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Chat Block (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [8] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1384066089 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1374248490 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287699061/BCF43D7942224864451F2723D344A1310EAAD7E8/ (string)
00:43:46.420 [Lua] [num_children] = 2 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Cut down on visual and audio effects during ults, also potion effects.
Affects:
- huntsman, ranger, slayer, zealot and shade screen filters
- slayer audio distortions
Options to disable the red downed filter, about-to-die wash-out filter and HUD blood splatters.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/NeuterUltEffects]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
00:43:46.420 [Lua] [last_updated] = 11/20/2019 1:48:34 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Neuter Ult Effects (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [9] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1395453301 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 58813412 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = Approved (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [author] = bIbIbI(rus) (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string)
00:43:46.420 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Skip Intro (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [10] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1383452616 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1374248490 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = UI (string)
00:43:46.420 [Lua] [3] = QoL (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070538752/DD801687CA1DFE4A5CD1E10E94869928BC5B5E7C/ (string)
00:43:46.420 [Lua] [num_children] = 2 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/PositiveReinforcementTweaks]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
00:43:46.420 [Lua] [last_updated] = 8/19/2019 8:58:36 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Killfeed Tweaks (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [11] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1421155919 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 75308424 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = Approved (string)
00:43:46.420 [Lua] [author] = th-om (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled. (string)
00:43:46.420 [Lua] [last_updated] = 10/29/2019 7:17:56 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Mission timer (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [12] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1384094638 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1374248490 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = UI (string)
00:43:46.420 [Lua] [3] = QoL (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string)
00:43:46.420 [Lua] [num_children] = 2 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons.
The mod does not introduce new crosshair types!
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url]
Support me so I can buy some V2 P2W lootboxes:
[url=paypal.me/propjoe123][img]https://i.imgur.com/2dPIXB6.png[/img][/url]
[url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string)
00:43:46.420 [Lua] [last_updated] = 11/22/2019 6:31:06 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Crosshair Customization (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [13] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1467751760 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1374248490 (string)
00:43:46.420 [Lua] [3] = 1389872347 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = approved (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string)
00:43:46.420 [Lua] [num_children] = 3 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Adds a million options to customize the HUD.
Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs.
Options to reposition, scale, and change direction of UI elements.
Options to hide UI elements or make them less obtrusive.
Options to prevent passive and aura buffs from showing on the UI.
Compatible with Numeric UI mod.
Some tips:
F4 is the shortcut to open the mod options. You'll need it.
Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url]
Check the second video on how to select from presets that are fetched from the server.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url]
Support me so I can buy some V2 P2W lootboxes:
[url=paypal.me/propjoe123]Paypal[/url]
[url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string)
00:43:46.420 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = UI Tweaks (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [14] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1397265260 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 26572404 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = approved (string)
00:43:46.420 [Lua] [author] = Necrossin (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
00:43:46.420 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Numeric UI (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [15] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1460327284 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 96578995 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = UI (string)
00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/964220916265799900/26EE27D261FCE358D8EFA314DEF3BF25CB55B3CF/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] =
Times the lifespan of monsters and lords and shows it in the chat.
The message will also be shown on the Ingame HUD for a few seconds.
Monsters: time from spawn to death
Lords: time from the start of the fight to their death (intro sequence excluded)
Updated for game version 3.4
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/BossTimer] GitHub [/url]
(string)
00:43:46.420 [Lua] [last_updated] = 12/24/2020 2:25:52 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = BossKillTimer (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [16] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1448714756 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 18741013 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = Misc (string)
00:43:46.420 [Lua] [author] = SkacikPL (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string)
00:43:46.420 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = No Wobble (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [17] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1395655171 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 59593500 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = QoL (string)
00:43:46.420 [Lua] [2] = Balance/Tweaks (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = Grimalackt (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681338630353273/E11D78215356A81EEB644CA53C121DE3A0099035/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = A set of various tweaks that empower the fighting capabilities of bots in a fair manner.
The mod currently features 3 modifications :
[b]1 - Better Melee Choices:[/b] The bots will now favor normal attacks over charged much more, unless their target would not be damaged by normal attacks.
[b]2 - Stay Closer:[/b] Whenever enemies are nearby, the bots will stay much closer to human players, making them more reliable during hordes.
[b]3 - Ping Elites:[/b] The bots will ping any elites that attack them, within the same limits of what a player could do. This will trigger appropriate voicelines and Witch-Hunt buffs.
Each of these features can be independantly toggled on and off in the mod options. (string)
00:43:46.420 [Lua] [last_updated] = 8/15/2019 7:18:06 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Bot Improvements - Combat (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [18] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1498992606 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 84308322 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = Approved (string)
00:43:46.420 [Lua] [author] = pixaal (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
You can also filter the lobby list by typing "/country UK" (for example) in the chat.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
00:43:46.420 [Lua] [last_updated] = 1/16/2019 4:37:39 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Countries in Lobby Browser (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [19] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1516618647 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 96578995 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = UI (string)
00:43:46.420 [Lua] [3] = QoL (string)
00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire.
You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities.
[h1] Known issues [/h1]
* Bounty hunter and Pyromancer skill shot is not shown as friendly fire.
[h1] Update [Aug 9] [/h1]
* Fixed a crash that was introduced with Vermintide 2 patch 2.0
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url]
(string)
00:43:46.420 [Lua] [last_updated] = 8/9/2019 11:15:28 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Friendly Fire Indicator (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [20] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1487862316 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = UI (string)
00:43:46.420 [Lua] [3] = QoL (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
00:43:46.420 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Reroll Improvements (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [21] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1502859403 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 96578995 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = QoL (string)
00:43:46.420 [Lua] [2] = approved (string)
00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] =
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string)
00:43:46.420 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Notice Key Pickup (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [22] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1495937978 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 96578995 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = approved (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [author] = NonzeroGeoduck7 (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] =
===============================================
Private quick play games can only be hosted in modded realm
===============================================
Allows you to host quick play games and games with the weekly mutator.
Adds UI elements to the quickplay menu screen to host a game.
This mod has been tested for game version 2.2.2
[h1] Update [March 07, 2020] [/h1]
* Fixed an issue where the description of the weekly mutator was not shown in the mission start screen.
[h1] Update [May 05, 2019] [/h1]
* Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes.
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url]
(string)
00:43:46.420 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = Host your own game (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [23] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1391228174 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 4821406 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = grasmann (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
00:43:46.420 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = true (boolean)
00:43:46.420 [Lua] [name] = UI Improvements (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [24] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1464907434 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 14284923 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = Misc (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = Fracticality (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string)
00:43:46.420 [Lua] [last_updated] = 11/24/2020 12:12:26 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Armory (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [25] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1431393962 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 14284923 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = Misc (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = Fracticality (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update.
Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been
rewritten and will soon be joined by others.
Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta.
-----------------------------------------------------------------------------------------------
Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more
for the enemies, careers, and weapons in the game.
Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default).
Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary.
(string)
00:43:46.420 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Vermitannica (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [26] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1387440934 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 4821406 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = Approved (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = Cosmetic (string)
00:43:46.420 [Lua] [author] = grasmann (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string)
00:43:46.420 [Lua] [num_children] = 1 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b]
Version: 2.1.0
[h1]Settings[/h1]
[u]One Handed Weapon Position[/u]
One handed weapons can be shown on the back or the hip.
[u]Waywatcher Dual Weapon Position[/u]
Dual weapons can be shown on the back or the hip.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string)
00:43:46.420 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Third Person Equipment (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [27] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1445717962 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1389872347 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 38895286 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = QoL (string)
00:43:46.420 [Lua] [3] = Approved (string)
00:43:46.420 [Lua] [author] = Squatting Bear (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string)
00:43:46.420 [Lua] [num_children] = 2 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b]
Some things that might not be obvious:
[list]
[*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel.
[*] You can rename a loadout by clicking on its current name at the top of the loadout details panel.
[*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files.
[/list]
Version: 1.1.3
Changelist:
1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight.
1.1.2: Fix for loadouts with Throwing Axes not working.
1.1.1: Fixes for breakage from changes in v2.0 of the game.
1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games.
1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots.
1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers.
1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function).
1.0.3: Fix for breakage from changes in v1.2 of the game.
1.0.2: Fixes to work with hero/career switch in UI Improvements mod
1.0.1: Fixes for UI scaling
1.0.0: Initial release
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url]
[h1]Acknowledgments[/h1]
Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod.
General thanks to everyone who worked on the Vermintide Mod Framework.
(string)
00:43:46.420 [Lua] [last_updated] = 6/26/2020 5:19:49 AM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Loadout Manager (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua] [28] = table
00:43:46.420 [Lua] [download_pending] = false (boolean)
00:43:46.420 [Lua] [id] = 1504702573 (string)
00:43:46.420 [Lua] [children] = table
00:43:46.420 [Lua] [1] = 1369573612 (string)
00:43:46.420 [Lua] [2] = 1374248490 (string)
00:43:46.420 [Lua] [banned] = false (boolean)
00:43:46.420 [Lua] [author_id] = 45268594 (number)
00:43:46.420 [Lua] [tags] = table
00:43:46.420 [Lua] [1] = UI (string)
00:43:46.420 [Lua] [2] = approved (string)
00:43:46.420 [Lua] [author] = prop joe (string)
00:43:46.420 [Lua] [sanctioned] = true (boolean)
00:43:46.420 [Lua] [out_of_date] = false (boolean)
00:43:46.420 [Lua] [downloading] = false (boolean)
00:43:46.420 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288120919/E5D5F82F1C7030F01FF8D6E42E6F22585FAAD3C0/ (string)
00:43:46.420 [Lua] [num_children] = 2 (number)
00:43:46.420 [Lua] [ugc_status] = 3 (number)
00:43:46.420 [Lua] [description] = Dump information on the screen, aimed at streamers.
Auto-hides when playing the level.
You can use /set_lines to add custom text below the info lines.
To tell it's an onslaught stream, stuff like that.
/info is a way to show some text permanently, look in the mod options to customize it.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/StreamingInfo]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
00:43:46.420 [Lua] [last_updated] = 12/23/2020 8:15:23 PM (string)
00:43:46.420 [Lua] [installed] = true (boolean)
00:43:46.420 [Lua] [enabled] = false (boolean)
00:43:46.420 [Lua] [name] = Info Dump For Streaming (string)
00:43:46.420 [Lua] [dependency_error] = (string)
00:43:46.420 [Lua]
00:43:46.420 [Lua]
00:43:46.420 [Lua] [1467751760] = 5 (number)
00:43:46.420 [Lua] [1384066089] = 22 (number)
00:43:46.420 [Lua] [1391228174] = 14 (number)
00:43:46.420 [Lua] [1516618647] = 10 (number)
00:43:46.420 [Lua] [1504702573] = 27 (number)
00:43:46.420 [Lua] [1384094638] = 26 (number)
00:43:46.420 [Lua] [1421155919] = 25 (number)
00:43:46.420 [Lua] [1395655171] = 8 (number)
00:43:46.420 [Lua] [1455893647] = 20 (number)
00:43:46.420 [Lua] [1383452616] = 24 (number)
00:43:46.420 [Lua] [1431393962] = 1 (number)
00:43:46.420 [Lua] [1395453301] = 23 (number)
00:43:46.420 [Lua] [1495937978] = 13 (number)
00:43:46.420 [Lua] [1388911015] = 21 (number)
00:43:46.420 [Lua] [1374248490] = 16 (number)
00:43:46.420 [Lua] [1389872347] = 18 (number)
00:43:46.420 [Lua] [1487862316] = 11 (number)
00:43:46.420 [Lua] [1464907434] = 17 (number)
00:43:46.420 [Lua] [1502859403] = 12 (number)
00:43:46.420 [Lua] [1498992606] = 9 (number)
00:43:46.420 [Lua] [1383433646] = 15 (number)
00:43:46.420 [Lua] [1393343095] = 19 (number)
00:43:46.420 [Lua] [1387440934] = 2 (number)
00:43:46.420 [Lua] [1445717962] = 3 (number)
00:43:46.420 [Lua] [1448714756] = 7 (number)
00:43:46.420 [Lua] [1397265260] = 4 (number)
00:43:46.420 [Lua] [1369573612] = 0 (number)
00:43:46.420 [Lua] [1460327284] = 6 (number)
00:43:46.420 [Lua]
00:43:46.428 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5''
<> [0] =[C]: in function save_user_settings
[1] @scripts/managers/mod/mod_manager.lua:315: in function _build_mod_table
[2] @scripts/managers/mod/mod_manager.lua:103: in function update
[3] @scripts/boot.lua:427: in function booting_update
[4] @scripts/boot.lua:630:in function
<>
<> [1] self = table: 000000001B07BCC0; mod_handles = table: 0000000000B7D140; index = 28; parsed_mods = table: 00000000000F8960; add_mod = [function]; user_settings_mod_list = table: 00000000000FE8E0; new_settings_table = table: 00000000027C5D10
[2] self = table: 000000001B07BCC0; dt = 0.0071686767041683197; print_cache = table: 000000001B07BE40; num_delayed_prints = 0; old_state = "scanning"; mod_handles = table: 0000000000B7D140
[3] self = table: 0000000000094F10; dt = 0.0071686767041683197; old_time = 5.6422339440323412; has_loaded_packages = true
[4] dt = 0.0071686767041683197
<>
<> [1] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[2] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 5.6494026207365096; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.428 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config
<>
<> [0] =[C]: in function save_user_settings
[1] @scripts/managers/mod/mod_manager.lua:315: in function _build_mod_table
[2] @scripts/managers/mod/mod_manager.lua:103: in function update
[3] @scripts/boot.lua:427: in function booting_update
[4] @scripts/boot.lua:630:in function
<>
<> [1] self = table: 000000001B07BCC0; mod_handles = table: 0000000000B7D140; index = 28; parsed_mods = table: 00000000000F8960; add_mod = [function]; user_settings_mod_list = table: 00000000000FE8E0; new_settings_table = table: 00000000027C5D10
[2] self = table: 000000001B07BCC0; dt = 0.0071686767041683197; print_cache = table: 000000001B07BE40; num_delayed_prints = 0; old_state = "scanning"; mod_handles = table: 0000000000B7D140
[3] self = table: 0000000000094F10; dt = 0.0071686767041683197; old_time = 5.6422339440323412; has_loaded_packages = true
[4] dt = 0.0071686767041683197
<>
<> [1] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[2] _ui_time = 0; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "scanning"; _mods = table: 000000001B07BCF0; _gui = [Gui]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 5.6494026207365096; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.428 [Lua]
00:43:46.428 [Lua] [1467751760] = 5 (number)
00:43:46.428 [Lua] [1384066089] = 22 (number)
00:43:46.428 [Lua] [1391228174] = 14 (number)
00:43:46.428 [Lua] [1516618647] = 10 (number)
00:43:46.428 [Lua] [1504702573] = 27 (number)
00:43:46.428 [Lua] [1384094638] = 26 (number)
00:43:46.428 [Lua] [1421155919] = 25 (number)
00:43:46.428 [Lua] [1395655171] = 8 (number)
00:43:46.428 [Lua] [1455893647] = 20 (number)
00:43:46.428 [Lua] [1383452616] = 24 (number)
00:43:46.428 [Lua] [1431393962] = 1 (number)
00:43:46.428 [Lua] [1395453301] = 23 (number)
00:43:46.428 [Lua] [1495937978] = 13 (number)
00:43:46.428 [Lua] [1388911015] = 21 (number)
00:43:46.428 [Lua] [1374248490] = 16 (number)
00:43:46.428 [Lua] [1389872347] = 18 (number)
00:43:46.428 [Lua] [1487862316] = 11 (number)
00:43:46.428 [Lua] [1464907434] = 17 (number)
00:43:46.428 [Lua] [1502859403] = 12 (number)
00:43:46.428 [Lua] [1498992606] = 9 (number)
00:43:46.428 [Lua] [1383433646] = 15 (number)
00:43:46.428 [Lua] [1393343095] = 19 (number)
00:43:46.428 [Lua] [1387440934] = 2 (number)
00:43:46.428 [Lua] [1445717962] = 3 (number)
00:43:46.428 [Lua] [1448714756] = 7 (number)
00:43:46.428 [Lua] [1397265260] = 4 (number)
00:43:46.428 [Lua] [1369573612] = 0 (number)
00:43:46.428 [Lua] [1460327284] = 6 (number)
00:43:46.428 [Lua]
00:43:46.428 [Lua] <>modded = true<>
00:43:46.428 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
00:43:46.488 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
00:43:46.504 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
00:43:46.505 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
00:43:46.507 [Lua] <>modded = true<>
00:43:46.507 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
00:43:46.517 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
00:43:46.532 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
00:43:46.532 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
00:43:46.532 [Lua] <>modded = true<>
00:43:46.532 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<>
00:43:46.546 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]`
00:43:46.553 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]`
00:43:46.553 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646]
00:43:46.553 [Lua] <>modded = true<>
00:43:46.553 [Lua] <>Mod:1389872347:Simple UI = true<>
00:43:46.567 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]`
00:43:46.574 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]`
00:43:46.574 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
00:43:46.574 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
00:43:46.575 [Lua] <>modded = true<>
00:43:46.575 [Lua] <>Mod:1393343095:Scoreboard Tweaks = true<>
00:43:46.588 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c051ce0d9e80db30]`
00:43:46.595 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c051ce0d9e80db30].#ID[3fcdd69156a46417]`
00:43:46.596 [Lua] Init VMF mod 'Scoreboard' [workshop_name: 'Scoreboard Tweaks', workshop_id: 1393343095]
00:43:46.596 [Lua] <>modded = true<>
00:43:46.596 [Lua] <>Mod:1388911015:Chat Block = true<>
00:43:46.610 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]`
00:43:46.617 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]`
00:43:46.617 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015]
00:43:46.617 [Lua] <>modded = true<>
00:43:46.617 [Lua] <>Mod:1384066089:Neuter Ult Effects = true<>
00:43:46.631 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c21555f608a48674]`
00:43:46.638 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c21555f608a48674].#ID[3fcdd69156a46417]`
00:43:46.638 [Lua] Init VMF mod 'NeuterUltEffects' [workshop_name: 'Neuter Ult Effects', workshop_id: 1384066089]
00:43:46.639 [Lua] <>modded = true<>
00:43:46.639 [Lua] <>Mod:1395453301:Skip Intro = true<>
00:43:46.652 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
00:43:46.659 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
00:43:46.659 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
00:43:46.660 [Lua] <>modded = true<>
00:43:46.660 [Lua] <>Mod:1383452616:Killfeed Tweaks = true<>
00:43:46.673 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921270473c4dde7f]`
00:43:46.681 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921270473c4dde7f].#ID[3fcdd69156a46417]`
00:43:46.681 [Lua] Init VMF mod 'PositiveReinforcementTweaks' [workshop_name: 'Killfeed Tweaks', workshop_id: 1383452616]
00:43:46.681 [Lua] <>modded = true<>
00:43:46.682 [Lua] <>Mod:1384094638:Crosshair Customization = true<>
00:43:46.695 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1426fb60505fa7e3]`
00:43:46.702 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1426fb60505fa7e3].#ID[3fcdd69156a46417]`
00:43:46.702 [Lua] Init VMF mod 'CrosshairCustomization' [workshop_name: 'Crosshair Customization', workshop_id: 1384094638]
00:43:46.703 [Lua] <>modded = true<>
00:43:46.703 [Lua] <>Mod:1467751760:UI Tweaks = true<>
00:43:46.716 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b77e6f7dfad09ad8]`
00:43:46.730 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b77e6f7dfad09ad8].#ID[3fcdd69156a46417]`
00:43:46.730 [Lua] Init VMF mod 'HideBuffs' [workshop_name: 'UI Tweaks', workshop_id: 1467751760]
00:43:46.735 [Lua] <>modded = true<>
00:43:46.735 [Lua] <>Mod:1397265260:Numeric UI = true<>
00:43:46.744 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
00:43:46.751 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
00:43:46.751 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
00:43:46.752 [Lua] <>modded = true<>
00:43:46.752 [Lua] <>Mod:1448714756:No Wobble = true<>
00:43:46.766 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
00:43:46.773 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
00:43:46.773 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756]
00:43:46.773 [Lua] <>modded = true<>
00:43:46.773 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<>
00:43:46.787 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]`
00:43:46.794 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]`
00:43:46.794 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606]
00:43:46.794 [Lua] <>modded = true<>
00:43:46.794 [Lua] <>Mod:1487862316:Reroll Improvements = true<>
00:43:46.808 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]`
00:43:46.822 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]`
00:43:46.823 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316]
00:43:46.823 [Lua] <>modded = true<>
00:43:46.823 [Lua] <>Mod:1502859403:Notice Key Pickup = true<>
00:43:46.836 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]`
00:43:46.844 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]`
00:43:46.844 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403]
00:43:46.844 [Lua] <>modded = true<>
00:43:46.844 [Lua] <>Mod:1495937978:Host your own game = true<>
00:43:46.858 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]`
00:43:46.865 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]`
00:43:46.865 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978]
00:43:46.866 [Lua] <>modded = true<>
00:43:46.866 [Lua] <>Mod:1391228174:UI Improvements = true<>
00:43:46.879 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]`
00:43:46.886 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]`
00:43:46.886 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174]
00:43:46.893 [Lua] <>project = vermintide 2<>
00:43:46.893 [Lua] <>build = release<>
00:43:46.893 [Lua] <>platform = win32<>
00:43:46.893 [Lua] <>dedicated_server = false<>
00:43:46.893 [Lua] <>title_id = 5107<>
00:43:46.893 [Lua] <>content_revision = 21999<>
00:43:46.893 [Lua] <>engine_revision = cd937a0ba267<>
00:43:46.893 [Lua] <>release_version = 4.3.0<>
00:43:46.893 [Lua] <>rendering_backend = dx11<>
00:43:46.893 [Lua] <>teamcity_build_id = 91421<>
00:43:46.893 [Lua] <>steam_id = 110000103107a05<>
00:43:46.893 [Lua] <>steam_profile_name = spat<>
00:43:46.893 [Lua] <>machine_id = d249ea75-0f42-45c6-882e-7aecb1d4e260<>
00:43:46.894 [Lua] [Boot] Application build: release
00:43:46.894 [Lua] [Boot] Content revision: 21999
00:43:46.894 [Lua] [Boot] Engine revision: cd937a0ba267
00:43:46.894 [Lua] [Boot] Release version: 4.3.0
00:43:46.894 [Lua] [Boot] User ID: 110000103107a05 spat
00:43:46.902 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5''
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/default_user_settings.lua:230: in function set_default_user_settings
[2] @scripts/boot.lua:1062: in function setup
[3] @scripts/boot.lua:482: in function booting_update
[4] @scripts/boot.lua:630:in function
<>
<> [1] set_default = true; reload = false
[2] self = table: 0000000000095C20; p = table: 00000000188A2040; is_dev_debug = false; user_settings_time = nil; non_rendering_dedicated_server = false
[3] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001
[4] dt = 0.0071371821686625481
<>
<> [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.902 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config
<>
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/default_user_settings.lua:230: in function set_default_user_settings
[2] @scripts/boot.lua:1062: in function setup
[3] @scripts/boot.lua:482: in function booting_update
[4] @scripts/boot.lua:630:in function
<>
<> [1] set_default = true; reload = false
[2] self = table: 0000000000095C20; p = table: 00000000188A2040; is_dev_debug = false; user_settings_time = nil; non_rendering_dedicated_server = false
[3] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001
[4] dt = 0.0071371821686625481
<>
<> [3] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.907 [Lua] initializing mechanism to: adventure
00:43:46.907 [Lua] Game:setup() total time: 0.013999999999999
00:43:46.907 [Lua] handle rev info: 0
00:43:46.907 [Lua] handle gfx quality: 0
00:43:46.907 [Lua] default settings: 0.0090000000000003411
00:43:46.907 [Lua] user settings: 0
00:43:46.908 [Lua] set frame times: 0
00:43:46.908 [Lua] init random: 0
00:43:46.908 [Lua] managers: 0.0049999999999990052
00:43:46.908 [Lua]
00:43:46.908 [Lua] unaccounted: 0
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
00:43:46.908 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
00:43:46.908 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
00:43:46.916 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5''
<> [0] =[C]: in function save_user_settings
[1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings
[2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file
[3] @scripts/mods/vmf/vmf_loader.lua:105:in function
[4] =[C]: in function pcall
[5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback
[6] @scripts/managers/mod/mod_manager.lua:386: in function on_game_state_changed
[7] @scripts/game_state/game_state_machine.lua:22: in function _change_state
[8] @foundation/scripts/util/state_machine.lua:95: in function init
[9] @scripts/game_state/game_state_machine.lua:7: in function init
[10] @foundation/scripts/util/class.lua:62: in function new
[11] @scripts/boot.lua:611: in function _setup_statemachine
[12] @scripts/boot.lua:488: in function booting_update
[13] @scripts/boot.lua:630:in function
<>
<> [1] success = true; error = nil
[3] self = table: 00000000002573B0; status = "enter"; state = "StateSplashScreen"
[5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_game_state_changed"; object = table: 00000000002573B0; cb = [function]
[6] self = table: 000000001B07BCC0; status = "enter"; state_name = "StateSplashScreen"; state_object = table: 0000000004B6CF20; i = 1; mod = table: 000000000226BA20
[7] self = table: 0000000004B6C7E0; new_state = table: 0000000003119D90; notify = true; old_state = nil; new_state = table: 0000000004B6CF20
[8] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true
[9] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true
[10] self = table: 00000000030F0E20; object = table: 0000000004B6C7E0
[11] self = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660
[12] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; project_setup_end = 9.0329999999999995; state_machine_start = 9.0329999999999995
[13] dt = 0.0071371821686625481
<>
<> [5] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[6] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[7] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[8] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[9] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[10] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0;
[11] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
[12] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.916 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config
<>
<> [0] =[C]: in function save_user_settings
[1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings
[2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file
[3] @scripts/mods/vmf/vmf_loader.lua:105:in function
[4] =[C]: in function pcall
[5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback
[6] @scripts/managers/mod/mod_manager.lua:386: in function on_game_state_changed
[7] @scripts/game_state/game_state_machine.lua:22: in function _change_state
[8] @foundation/scripts/util/state_machine.lua:95: in function init
[9] @scripts/game_state/game_state_machine.lua:7: in function init
[10] @foundation/scripts/util/class.lua:62: in function new
[11] @scripts/boot.lua:611: in function _setup_statemachine
[12] @scripts/boot.lua:488: in function booting_update
[13] @scripts/boot.lua:630:in function
<>
<> [1] success = true; error = nil
[3] self = table: 00000000002573B0; status = "enter"; state = "StateSplashScreen"
[5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_game_state_changed"; object = table: 00000000002573B0; cb = [function]
[6] self = table: 000000001B07BCC0; status = "enter"; state_name = "StateSplashScreen"; state_object = table: 0000000004B6CF20; i = 1; mod = table: 000000000226BA20
[7] self = table: 0000000004B6C7E0; new_state = table: 0000000003119D90; notify = true; old_state = nil; new_state = table: 0000000004B6CF20
[8] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true
[9] self = table: 0000000004B6C7E0; parent = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; profiling_debugging_enabled = true
[10] self = table: 00000000030F0E20; object = table: 0000000004B6C7E0
[11] self = table: 0000000000094F10; start_state = table: 0000000003119D90; params = table: 0000000004B6C660
[12] self = table: 0000000000094F10; dt = 0.0071371821686625481; old_time = 6.13822220871225; has_loaded_packages = true; frame_table_start = 9.0190000000000001; frame_table_end = 9.0190000000000001; managers_start = 9.0190000000000001; managers_end = 9.0190000000000001; project_setup_start = 9.0190000000000001; start_state = table: 0000000003119D90; params = table: 0000000004B6C660; project_setup_end = 9.0329999999999995; state_machine_start = 9.0329999999999995
[13] dt = 0.0071371821686625481
<>
<> [5] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[6] _ui_time = 0.007125545758754015; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _print_cache = table: 000000001B07BE40; _num_mods = 28; _network_callbacks = table: 000000001B07BEA0;
[7] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[8] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[9] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004B6CF20;
[10] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0;
[11] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
[12] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; viewport = [Viewport]; startup_timer = 6.1453593908809125; loading_context = table: 0000000004B6C4E0; gui = [Gui]; shading_env = [ShadingEnvironment]; world = [World];
<>
00:43:46.916 [Lua] [Testify] Ready!
00:43:46.968 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
00:43:46.968 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
00:43:46.969 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
00:43:47.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
00:43:47.152 [Lua] [PackageManager] Force_load: resource_packages/title_screen
00:43:47.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
00:43:47.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
00:43:47.202 [Lua] [PackageManager] Force_load: resource_packages/menu
00:43:47.202 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
00:43:47.269 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
00:43:47.269 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
00:43:47.269 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
00:43:47.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
00:43:47.505 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
00:43:47.505 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
00:43:47.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
00:43:47.588 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
00:43:47.588 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
00:43:47.620 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
00:43:47.620 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
00:43:47.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
00:43:47.806 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
00:43:47.806 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
00:43:47.806 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
00:43:47.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
00:43:47.973 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
00:43:47.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
00:43:48.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
00:43:48.207 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
00:43:48.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
00:43:48.441 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
00:43:48.441 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
00:43:48.441 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
00:43:48.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
00:43:48.558 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
00:43:48.558 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
00:43:48.675 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
00:43:48.675 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
00:43:48.676 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
00:43:48.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
00:43:48.759 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
00:43:48.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
00:43:48.826 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
00:43:48.826 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
00:43:48.826 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
00:43:49.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
00:43:49.165 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
00:43:49.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
00:43:49.167 [Window] Window => active
00:43:49.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
00:43:49.206 [Lua] [PackageManager] Force_load: resource_packages/inventory
00:43:49.206 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
00:43:49.218 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
00:43:49.218 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
00:43:49.218 [Lua] [Gamestate] Enter StateTitleScreen
00:43:49.219 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
00:43:49.219 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
00:43:49.220 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
00:43:49.234 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
00:43:49.234 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
00:43:49.234 [Save] Loading `save_data`
00:43:49.235 [Save] Load done
00:43:49.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
00:43:49.251 [Lua] [PackageManager] Force_load: resource_packages/careers
00:43:49.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
00:43:49.252 [Lua] [BackendManagerPlayFab] Backend Enabled
00:43:49.285 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
00:43:49.285 [Lua] [PackageManager] Force_load: resource_packages/decals
00:43:49.285 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
00:43:49.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
00:43:49.352 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
00:43:49.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
00:43:49.801 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
00:43:49.801 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
00:43:49.801 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
00:43:50.011 [Lua] <>playfab_id = C886867A46C19975<>
00:43:50.106 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
00:43:50.106 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
00:43:50.275 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
00:43:50.275 [Save] Saving `save_data`
00:43:50.276 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2
00:43:50.278 [Save] Save done
00:43:50.278 [Save] Saving `save_data`
00:43:50.281 [Save] Save done
00:43:50.291 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1
00:43:50.358 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
00:43:50.358 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2
00:43:50.477 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
00:43:50.477 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
00:43:50.477 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
00:43:50.679 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2
00:43:50.679 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3
00:43:50.696 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3
00:43:50.747 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3
00:43:50.747 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4
00:43:50.763 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4
00:43:50.865 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4
00:43:50.865 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5
00:43:50.881 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5
00:43:50.982 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5
00:43:50.982 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6
00:43:50.998 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6
00:43:51.033 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
00:43:51.033 [Lua] [PackageManager] Force_load: resource_packages/ingame
00:43:51.034 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
00:43:51.388 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6
00:43:51.388 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7
00:43:51.404 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7
00:43:51.589 [Window] Window => inactive
00:43:51.640 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7
00:43:51.640 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8
00:43:51.657 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
00:43:51.657 [Lua] [PackageManager] Force_load: resource_packages/pickups
00:43:51.657 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
00:43:51.657 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8
00:43:51.707 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8
00:43:51.707 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9
00:43:51.724 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
00:43:51.724 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
00:43:51.724 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
00:43:51.724 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
00:43:51.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
00:43:51.757 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
00:43:51.758 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
00:43:51.775 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
00:43:51.775 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10
00:43:51.791 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
00:43:51.791 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
00:43:51.791 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10
00:43:51.880 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10
00:43:51.881 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11
00:43:51.892 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11
00:43:51.943 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11
00:43:51.943 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12
00:43:51.959 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12
00:43:52.246 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12
00:43:52.246 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13
00:43:52.263 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13
00:43:52.314 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13
00:43:52.314 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14
00:43:52.331 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14
00:43:52.365 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14
00:43:52.365 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15
00:43:52.381 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15
00:43:52.593 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15
00:43:52.596 [Lua] steam item server: requesting user inventory
00:43:52.920 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
00:43:52.920 [Lua] ISI-> GET_ALL_ITEMS!
00:43:52.920 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
00:43:52.920 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
00:43:52.920 [Lua] Steam Item: bountyhunter_hat_1002 124 3dbdea1331c064d7 0 1
00:43:52.920 [Lua] Steam Item: skin_wh_bountyhunter_1001 125 3dbdea1331c0f3d6 0 1
00:43:52.920 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16
00:43:52.920 [Lua]
00:43:52.920 [Lua] [1] = 124 (number)
00:43:52.920 [Lua] [2] = 3dbdea1331c064d7 (string)
00:43:52.920 [Lua] [3] = 0 (number)
00:43:52.920 [Lua] [4] = 1 (number)
00:43:52.920 [Lua] [5] = 125 (number)
00:43:52.920 [Lua] [6] = 3dbdea1331c0f3d6 (string)
00:43:52.920 [Lua] [7] = 0 (number)
00:43:52.920 [Lua] [8] = 1 (number)
00:43:52.920 [Lua]
00:43:52.936 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16
00:43:52.987 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21
00:43:53.004 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22
00:43:53.004 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
00:43:53.004 [Lua] [SteamManager] request_item_prices
00:43:53.005 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17
00:43:53.176 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17
00:43:53.176 [Lua] Player statistics loaded!
00:43:53.188 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18
00:43:53.238 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18
00:43:53.255 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19
00:43:53.289 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19
00:43:53.305 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20
00:43:53.339 [Lua] [SteamManager] on_price_result 1 USD
00:43:53.339 [Lua] _refresh_steam_item_prices_cb
00:43:53.359 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20
00:43:53.371 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 487 item(s) to the peddler stock
00:43:53.372 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21
00:43:53.524 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21
00:43:53.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22
00:43:53.625 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22
00:43:53.642 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
00:43:54.661 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
00:43:54.661 [Lua] [Managers] Destroying manager group:
00:43:54.661 [Lua] [Gamestate] Enter state StateLoading
00:43:54.663 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
00:43:54.663 [Lua] [LobbyManager] Setting up network options
00:43:54.663 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
00:43:54.663 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
00:43:54.663 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
00:43:54.663 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
00:43:54.663 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
00:43:54.663 [Lua] LobbyManager:setup_network_options server_port: 27015
00:43:54.663 [Lua] state_loading_restart_network JOIN VIA STEAM 0
00:43:54.666 [Lua] registering RPCs
00:43:54.666 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
00:43:54.666 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
00:43:54.666 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2
00:43:54.666 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2
00:43:54.666 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
00:43:54.666 [Lua] [LevelTransitionHandler] promote_next_level_data
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
00:43:54.666 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
00:43:54.666 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
00:43:54.666 [SteamVoip] Creating room 3df6d856dc9033bd
00:43:54.667 [EAC] EAC server 110000103107a05 is initializing
00:43:54.670 [EAC] Server is also client 110000103107a05
00:43:54.670 [EACServer] [17:43:54:669][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF6544086F0 LogLevel: Info.
00:43:54.670 [Lua] ### Created peer state machine for 110000103107a05
00:43:54.670 [Lua] [PeerSM] 110000103107a05 :: on_enter Connecting
00:43:54.670 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
00:43:54.670 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
00:43:54.670 warning: [Application] Application.update_render_world is deprecated.
00:43:54.679 [Lua] [Gamestate] Enter Substate StateLoadingRunning
00:43:54.679 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
00:43:54.679 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
00:43:54.679 [Lua] Set lobby begin:
00:43:54.679 [Lua] Set lobby end.
00:43:54.679 [Lua] [PSM] Peer 110000103107a05 joined. Want to use profile index "5" and join party "nil"
00:43:54.679 [Lua] [LobbyHost] Changed state from 0 to creating
00:43:54.712 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
00:43:54.712 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
00:43:54.712 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
00:43:54.822 [Lua] [LobbyHost] Changed state from creating to joined
00:43:54.822 [Lua] [PartyManager] Leader is set to 110000103107a05
00:43:54.822 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103107a05 my_peer_id:110000103107a05
00:43:54.822 [Lua] [ChatManager] Registering channel 1
00:43:54.822 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05)
00:43:54.822 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05)
00:43:54.822 [Lua] [PartyManager] network_context_created (server_peer_id=110000103107a05, own_peer_id=110000103107a05)
00:43:54.838 [Lua] [NetworkServer] Changing num_players from nil to 1
00:43:54.838 [Lua] Players: 1
00:43:54.838 [Lua] Set lobby begin:
00:43:54.838 [Lua] Lobby data mission_id = inn_level
00:43:54.838 [Lua] Lobby data mechanism = adventure
00:43:54.838 [Lua] Lobby data matchmaking_type = 3
00:43:54.838 [Lua] Lobby data eac_authorized = true
00:43:54.838 [Lua] Lobby data network_hash = f5379771c25088f6
00:43:54.838 [Lua] Lobby data selected_mission_id = inn_level
00:43:54.838 [Lua] Lobby data num_players = 1
00:43:54.838 [Lua] Lobby data matchmaking = false
00:43:54.838 [Lua] Set lobby end.
00:43:55.847 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
00:43:55.847 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
00:43:55.847 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
00:43:56.691 [Lua] player (110000103107a05,1) was put into party 0
00:43:56.691 [Lua] [ProfileSynchronizer] Peer 110000103107a05 entered session
00:43:56.691 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103107a05
00:43:56.691 [Lua] [PeerSM] 110000103107a05 :: on_exit Connecting
00:43:56.691 [Lua] [PeerSM] 110000103107a05 :: on_enter Loading
00:43:56.708 [Lua] Mechanism says: a client joined the game! 110000103107a05
00:43:59.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
00:43:59.349 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
00:43:59.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
00:43:59.382 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
00:43:59.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
00:43:59.417 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
00:43:59.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
00:43:59.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
00:43:59.501 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
00:43:59.518 [Lua] [LevelTransitionHandler] Level load completed!
00:43:59.518 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
00:43:59.520 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
00:43:59.520 [Lua] checking dlc's against conflict directors
00:43:59.520 [Lua] number of factions to include 2
00:43:59.520 [Lua] Updated list weights for random:
00:43:59.520 [Lua] skaven, 0.42 (0.00-0.42)
00:43:59.520 [Lua] chaos, 0.42 (0.42-0.83)
00:43:59.520 [Lua] beastmen, 0.17 (0.83-1.00)
00:43:59.520 [Lua] Rolled random faction: 0.27856689691543579 skaven
00:43:59.520 [Lua] Updated list weights for random:
00:43:59.520 [Lua] beastmen, 0.29 (0.00-0.29)
00:43:59.520 [Lua] chaos, 0.71 (0.29-1.00)
00:43:59.520 [Lua] Rolled random faction: 0.81953376531600952 chaos
00:43:59.520 [Lua] number of factions added 2
00:43:59.520 [Lua] --- --- ---
00:43:59.520 [Lua] Starting... difficulty 'normal'
00:43:59.520 [Lua] These are the starting conflict directors:
00:43:59.520 [Lua] inn_level
00:43:59.520 [Lua] --- --- ---
00:43:59.520 [Lua]
00:43:59.520 [Lua] DONE! Found the following directors:
00:43:59.520 [Lua] (free: 35), Master hash is:
00:43:59.520 [Lua] [EnemyPackageLoader] breed_lookup: {
}
00:43:59.520 [Lua] load_startup_enemy_packages: --------------
00:43:59.521 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
00:43:59.521 [Lua] critter_rat
00:43:59.535 [Lua] ### Sending rpc_level_loaded
00:43:59.535 [Lua] #### Has state machine: true, peer_id: 110000103107a05, level_id: 78
00:43:59.535 [Lua] Peer 110000103107a05 has loaded the level and all enemies are loaded
00:43:59.551 [Lua] [PeerSM] 110000103107a05 :: on_exit Loading
00:43:59.551 [Lua] [PeerSM] 110000103107a05 :: on_enter LoadingProfilePackages
00:43:59.568 [Lua] [PeerSM] 110000103107a05 :: on_exit LoadingProfilePackages
00:43:59.568 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForEnterGame
00:43:59.568 [Lua] ### Sending rpc_level_loaded
00:43:59.568 [Lua] #### Has state machine: false, peer_id: 110000103107a05, level_id: 78
00:43:59.585 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
00:43:59.585 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
00:43:59.586 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
00:43:59.586 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
00:43:59.586 [Lua] Starting async level spawning of levels/inn/world
00:43:59.586 [Umbra] Init version: 3.4.15 :: 16 threads
00:43:59.973 [Lua] Async level spawning done
00:43:59.973 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
00:44:00.939 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
00:44:00.939 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
00:44:00.940 [Lua] Set lobby begin:
00:44:00.940 [Lua] Lobby data selected_mission_id = inn_level
00:44:00.940 [Lua] Lobby data num_players = 1
00:44:00.940 [Lua] Lobby data matchmaking = false
00:44:00.940 [Lua] Lobby data host = 110000103107a05
00:44:00.940 [Lua] Lobby data mission_id = inn_level
00:44:00.940 [Lua] Lobby data matchmaking_type = 3
00:44:00.940 [Lua] Lobby data country_code = US
00:44:00.940 [Lua] Lobby data network_hash = f5379771c25088f6
00:44:00.940 [Lua] Lobby data unique_server_name = spat
00:44:00.940 [Lua] Lobby data mechanism = adventure
00:44:00.940 [Lua] Lobby data eac_authorized = true
00:44:00.940 [Lua] Set lobby end.
00:44:00.940 [Lua] [Managers] Destroying manager group:
00:44:00.941 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
00:44:00.941 [Lua] [Gamestate] Enter StateIngame HOST
00:44:00.941 [Lua] [Managers] Calling function on all managers:
00:44:00.942 [Lua] <>level = inn_level<>
00:44:00.942 [Lua] Set lobby begin:
00:44:00.942 [Lua] Lobby data selected_mission_id = inn_level
00:44:00.942 [Lua] Lobby data num_players = 1
00:44:00.942 [Lua] Lobby data matchmaking = false
00:44:00.942 [Lua] Lobby data host = 110000103107a05
00:44:00.942 [Lua] Lobby data mission_id = inn_level
00:44:00.942 [Lua] Lobby data matchmaking_type = 3
00:44:00.942 [Lua] Lobby data country_code = US
00:44:00.942 [Lua] Lobby data network_hash = f5379771c25088f6
00:44:00.942 [Lua] Lobby data unique_server_name = spat
00:44:00.942 [Lua] Lobby data mechanism = adventure
00:44:00.942 [Lua] Lobby data eac_authorized = true
00:44:00.942 [Lua] Set lobby end.
00:44:00.942 [Lua] [StateIngame] Server ingame
00:44:00.945 [Lua] Set lobby begin:
00:44:00.945 [Lua] Lobby data difficulty = normal
00:44:00.945 [Lua] Lobby data selected_mission_id = inn_level
00:44:00.945 [Lua] Lobby data difficulty_tweak = 0
00:44:00.945 [Lua] Lobby data num_players = 1
00:44:00.945 [Lua] Lobby data matchmaking = false
00:44:00.945 [Lua] Lobby data host = 110000103107a05
00:44:00.945 [Lua] Lobby data mission_id = inn_level
00:44:00.945 [Lua] Lobby data matchmaking_type = 3
00:44:00.945 [Lua] Lobby data country_code = US
00:44:00.945 [Lua] Lobby data network_hash = f5379771c25088f6
00:44:00.945 [Lua] Lobby data unique_server_name = spat
00:44:00.946 [Lua] Lobby data mechanism = adventure
00:44:00.946 [Lua] Lobby data eac_authorized = true
00:44:00.946 [Lua] Set lobby end.
00:44:00.946 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2
00:44:00.946 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2
00:44:00.946 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
00:44:00.946 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
00:44:00.946 [Lua] [Matchmaking] initializing
00:44:00.946 [Lua] [Matchmaking] my_peer_id: 110000103107a05, I am server
00:44:00.946 [Lua] [Matchmaking] register rpcs
00:44:00.946 [Lua] GameNetworkManager:init... creating game session
00:44:00.946 [Lua] Host GameSession.make_game_session_host with session:
00:44:00.946 [Lua] [GameNetworkManager] Setting pong timeout to 60
00:44:00.946 [Lua] [GameNetworkManager] My own peer_id = 110000103107a05
00:44:00.946 [Lua] [GameNetworkManager] self.is_server = true
00:44:00.946 [Network] Setting artificial MTU limit to 65536
00:44:00.955 [Lua] Switching ConflictSettings: to: inn_level
00:44:00.955 [Lua] pacing=disabled
00:44:00.955 [Lua] roaming=nil
00:44:00.955 [Lua] disabled=false
00:44:00.955 [Lua] pack_spawning=disabled
00:44:00.955 [Lua] contained_breeds=nil
00:44:00.955 [Lua] boss=disabled
00:44:00.955 [Lua] horde=disabled
00:44:00.955 [Lua] specials=disabled
00:44:00.955 [Lua] name=inn_level
00:44:00.955 [Lua] intensity=disabled
00:44:00.955 [Lua] ---
00:44:00.955 [Lua] [LevelAnalysis] set_random_seed( 0)
00:44:00.959 [Lua] [AIInterestPointSystem] Level Seed: 0
00:44:00.959 [Lua]
00:44:00.959 [Lua] [entity_system_bag] = table
00:44:00.959 [Lua] [entity_system_bag] = metatable
00:44:00.959 [Lua] [startup_data] = table
00:44:00.959 [Lua] [entity_manager] = table
00:44:00.959 [Lua] [entity_manager] = metatable
00:44:00.959 [Lua] [unit_spawner] = table
00:44:00.959 [Lua] [unit_spawner] = metatable
00:44:00.959 [Lua] [unit_storage] = table
00:44:00.959 [Lua] [unit_storage] = metatable
00:44:00.959 [Lua] [dice_keeper] = table
00:44:00.959 [Lua] [dice_keeper] = metatable
00:44:00.959 [Lua] [is_server] = true (boolean)
00:44:00.959 [Lua] [world] = [World]
00:44:00.959 [Lua] [system_api] = table
00:44:00.959 [Lua] [entity_system] = table
00:44:00.959 [Lua] [entity_system] = metatable
00:44:00.959 [Lua] [network_lobby] = table
00:44:00.959 [Lua] [network_lobby] = metatable
00:44:00.959 [Lua] [profile_synchronizer] = table
00:44:00.959 [Lua] [profile_synchronizer] = metatable
00:44:00.959 [Lua] [level_transition_handler] = table
00:44:00.959 [Lua] [level_transition_handler] = metatable
00:44:00.959 [Lua] [num_local_human_players] = 1 (number)
00:44:00.959 [Lua] [statistics_db] = table
00:44:00.959 [Lua] [statistics_db] = metatable
00:44:00.959 [Lua] [network_server] = table
00:44:00.959 [Lua] [network_server] = metatable
00:44:00.959 [Lua] [input_manager] = table
00:44:00.959 [Lua] [input_manager] = metatable
00:44:00.959 [Lua] [network_clock] = table
00:44:00.959 [Lua] [network_clock] = metatable
00:44:00.959 [Lua] [network_transmit] = table
00:44:00.959 [Lua] [network_transmit] = metatable
00:44:00.959 [Lua] [free_flight_manager] = table
00:44:00.959 [Lua] [free_flight_manager] = metatable
00:44:00.959 [Lua] [network_manager] = table
00:44:00.959 [Lua] [network_manager] = metatable
00:44:00.959 [Lua] [network_event_delegate] = table
00:44:00.959 [Lua] [network_event_delegate] = metatable
00:44:00.959 [Lua]
00:44:00.960 [Lua] ignoring extension VersusVolumeObjectiveExtension
00:44:00.960 [Lua] ignoring extension VersusInteractObjectiveExtension
00:44:00.960 [Lua] ignoring extension VersusPayloadObjectiveExtension
00:44:00.960 [Lua] ignoring extension VersusSocketObjectiveExtension
00:44:00.960 [Lua] ignoring extension VersusTargetObjectiveExtension
00:44:00.960 [Lua] ignoring extension VersusMissionObjectiveExtension
00:44:00.960 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
00:44:00.966 [Lua] [AchievementManager] Achievements using the steam platform
00:44:00.966 [Lua] PlayerManager:add_player player_1
00:44:01.003 [Lua] [StateIngame] Level seed: 0
00:44:01.008 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_krell02, keep_salty_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch01, keep_kruber_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_kruber_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_kerillian_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_khorne07, keep_kerillian_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
00:44:01.009 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_hall_painting_wood_base_4, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_bardin_painting_wood_base_2, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_wearelegion, keep_bardin_painting_wood_base_1, async-read,
00:44:01.009 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh03, keep_bugmans_painting_wood_base_1, async-read,
00:44:01.010 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_3, async-read,
00:44:01.012 [Lua] [LevelAnalysis] set_random_seed( 0)
00:44:01.015 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3
00:44:01.015 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4
00:44:01.015 [Lua] [IngameUI] init
00:44:01.031 [Lua] cb_razer_chroma_setup
00:44:01.048 [Save] Saving `save_data`
00:44:01.051 [Save] Save done
00:44:01.064 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 00000000121D6DF0; node_def = table: 0000000002F6C340; k = "scale"; v = "fit"
[2] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_aligner"; node_def = table: 0000000002F6C340; parent_name = "sg_root"; parent = table: 00000000121D6A60; parent_world_position = table: 00000000121D6A90; local_position = table: 00000000121D6D60; size = table: 00000000121D6DB0; node = table: 00000000121D6DF0
[3] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_background_settings_list"; node_def = table: 0000000002F61730; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 00000000121D6970; scenegraph_def = table: 0000000002F75670; name = "sg_settings_list_mask"; node_def = table: 0000000002F7C990; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 0000000002F75670; scenegraph = table: 00000000121D6970; name = "sg_settings_list_mask"; node = table: 0000000002F7C990
[6] self = table: 0000000002A77C30
[7] self = table: 0000000002A77C30; ingame_ui_context = table: 00000000015ECA00; input_manager = table: 000000000060B670; world = [World]
[8] self = table: 0000000003D059A0; object = table: 0000000002A77C30
[10] mod = table: 0000000000DDAB70; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 000000000403CC90; mod = table: 0000000000DDAB70; init_view_function = [function]; transitions = table: 0000000004048E80; blocked_transitions = table: 0000000004059470
[13] mod = table: 00000000015ECD40; error_prefix_data = table: 0000000002A77BF0; func = [function]
[14] self = table: 00000000015ECD40; view_name = "vmf_options_view"; _ = table: 00000000040410B0
[16] mod = table: 0000000000DDAB70; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 0000000002A77B10; safe_hooks = table: 0000000003176620; i = 1
[19] self = table: 000000001ACA4B50; object = table: 00000000015ECD40
[20] self = table: 0000000010A3F860; ingame_ui_context = table: 00000000015ECA00
[21] self = table: 0000000010A3F860; params = table: 0000000000C62A20; viewport_name = "player_1"; input_manager = table: 000000000060B670; input_source = table: 0000000003933AE0; player_manager = table: 0000000004B2F080; peer_id = "110000103107a05"; local_player_id = 1; player = table: 0000000001617C90; stats_id = "110000103107a05:1"; entity_manager = table: 000000000156F7D0; camera_system = table: 000000000020EC40; outline_system = table: 0000000019047540; fade_system = table: 0000000000B02CD0; sound_sector_system = table: 00000000001E3B70; sound_environment_system = table: 00000000015B8B10; event_manager = table: 000000001AD76240; level_key = "inn_level"; world_manager = table: 0000000004D50F70; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015ECA00
[22] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; params = table: 0000000000C62A20; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; notify = nil; old_state = nil
[24] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true
[25] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; max_setting_list_offset_y = 20600; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 21600; settings_list_size_y = 21600; settings_list_widgets = table: 0000000002A7BB30; menu_widgets = table: 0000000002A78A90; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; max_setting_list_offset_y = 20600; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 21600; settings_list_size_y = 21600; settings_list_widgets = table: 0000000002A7BB30; menu_widgets = table: 0000000002A78A90; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000003D059A0;
[14] fps = 0; world_manager = table: 0000000004D50F70; ingame_hud = table: 0000000003D8A090; is_server = true; last_resolution_x = 2560; top_world = [World]; ui_renderer = table: 0000000003C1B600; telemetry_time_view_enter = 0; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; blocked_transitions = table: 000000001ACA49E0; motd_ui = table: 0000000002A70C70; cutscene_system = table: 0000000019242130; text_popup_ui = table: 0000000002003310; local_player_id = 1; unlock_manager = table: 0000000004B2C0E0; last_resolution_y = 1440; motd_loading = false; end_screen = table: 00000000029FFB20; world = [World]; camera_manager = table: 000000001900A450; _profile_requester = table: 00000000192B5270; ingame_ui_context = table: 00000000015ECA00; _fps_cooldown = 0; views = table: 00000000100C8C20; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000368F1D0; is_in_inn = true; hotkey_mapping = table: 000000001ACA3900; _player = table: 0000000001617C90; weave_onboarding = table: 0000000002A00DA0; popup_handler = table: 0000000002003160; peer_id = "110000103107a05"; network_event_delegate = table: 0000000001E816C0;
[19] ___is_class_metatable___ = true; __index = table: 000000001ACA4B50;
[20] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0;
[21] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0;
[22] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[23] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[24] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[25] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[26] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0;
[27] world_name = "level_world"; entity_system_bag = table: 00000000018F9420; network_server = table: 0000000018C91190; entity_system = table: 00000000017F9470; parent = table: 0000000000094F10; _level_flow_events = table: 0000000000C62590; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "110000103107a05"; level = [Level]; network_timer_handler = table: 0000000001A696E0; machines = table: 0000000010A3FA30; network_event_delegate = table: 0000000001E816C0; free_flight_manager = table: 0000000004B2F500; network_transmit = table: 0000000019558DC0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000FD9F630; _lobby_host = table: 000000000381EC40; dice_keeper = table: 000000000144AF40; network_clock = table: 000000001A690E40; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[29] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[30] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[31] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0;
00:44:01.065 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 00000000121D69E0; node_def = table: 00000000121D6790; k = "offset"; v = table: 00000000121D6850
[2] scenegraph = table: 00000000121E0B20; scenegraph_def = table: 0000000002A77D40; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000121D6790; parent_name = nil; local_position = table: 00000000121DF440; node = table: 00000000121D69E0
[3] scenegraph_def = table: 0000000002A77D40; scenegraph = table: 00000000121E0B20; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000121D6790
[4] self = table: 0000000002A77C30
[5] self = table: 0000000002A77C30; ingame_ui_context = table: 00000000015ECA00; input_manager = table: 000000000060B670; world = [World]
[6] self = table: 0000000003D059A0; object = table: 0000000002A77C30
[8] mod = table: 0000000000DDAB70; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 000000000403CC90; mod = table: 0000000000DDAB70; init_view_function = [function]; transitions = table: 0000000004048E80; blocked_transitions = table: 0000000004059470
[11] mod = table: 00000000015ECD40; error_prefix_data = table: 0000000002A77BF0; func = [function]
[12] self = table: 00000000015ECD40; view_name = "vmf_options_view"; _ = table: 00000000040410B0
[14] mod = table: 0000000000DDAB70; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 0000000002A77B10; safe_hooks = table: 0000000003176620; i = 1
[17] self = table: 000000001ACA4B50; object = table: 00000000015ECD40
[18] self = table: 0000000010A3F860; ingame_ui_context = table: 00000000015ECA00
[19] self = table: 0000000010A3F860; params = table: 0000000000C62A20; viewport_name = "player_1"; input_manager = table: 000000000060B670; input_source = table: 0000000003933AE0; player_manager = table: 0000000004B2F080; peer_id = "110000103107a05"; local_player_id = 1; player = table: 0000000001617C90; stats_id = "110000103107a05:1"; entity_manager = table: 000000000156F7D0; camera_system = table: 000000000020EC40; outline_system = table: 0000000019047540; fade_system = table: 0000000000B02CD0; sound_sector_system = table: 00000000001E3B70; sound_environment_system = table: 00000000015B8B10; event_manager = table: 000000001AD76240; level_key = "inn_level"; world_manager = table: 0000000004D50F70; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015ECA00
[20] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; params = table: 0000000000C62A20; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000010A3F960; new_state = table: 0000000018B65F70; notify = nil; old_state = nil
[22] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true
[23] self = table: 0000000010A3F960; parent = table: 00000000012E2D00; start_state = table: 0000000018B65F70; params = table: 0000000000C62A20; profiling_debugging_enabled = true
[24] self = table: 00000000030F0E20; object = table: 0000000010A3F960
[25] self = table: 00000000012E2D00; loading_context = table: 0000000000AC78E0; is_server = true; assert_on_leak = true; input_manager = table: 000000000060B670; level_key = "inn_level"; level_setting = table: 000000000048D1C0; db = table: 000000000FD9F630; world = [World]; network_event_delegate = table: 0000000001E816C0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 0000000000190520; level_transition_handler = table: 0000000004B4B810; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "cd937a0ba267"; content_revision = "21999"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000001AD76240; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "110000103107a05"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018CBA530; params = table: 0000000000C62A20
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002A78A90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; original_settings_list_size_y = 21600; max_setting_list_offset_y = 20600; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002A7BB30; settings_list_size_y = 21600; ui_scenegraph = table: 00000000121D6970; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002A78A90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000003C1B600; ingame_ui = table: 00000000015ECD40; definitions = table: 0000000002A77CA0; input_manager = table: 000000000060B670; wwise_world = [WwiseWorld]; render_settings = table: 0000000002A77DE0; original_settings_list_size_y = 21600; max_setting_list_offset_y = 20600; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002A7BB30; settings_list_size_y = 21600; ui_scenegraph = table: 00000000121D6970; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000003D059A0;
[12] fps = 0; world_manager = table: 0000000004D50F70; ingame_hud = table: 0000000003D8A090; is_server = true; last_resolution_x = 2560; top_world = [World]; ui_renderer = table: 0000000003C1B600; telemetry_time_view_enter = 0; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; blocked_transitions = table: 000000001ACA49E0; motd_ui = table: 0000000002A70C70; cutscene_system = table: 0000000019242130; text_popup_ui = table: 0000000002003310; local_player_id = 1; unlock_manager = table: 0000000004B2C0E0; last_resolution_y = 1440; motd_loading = false; end_screen = table: 00000000029FFB20; world = [World]; camera_manager = table: 000000001900A450; _profile_requester = table: 00000000192B5270; ingame_ui_context = table: 00000000015ECA00; _fps_cooldown = 0; views = table: 00000000100C8C20; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000368F1D0; is_in_inn = true; hotkey_mapping = table: 000000001ACA3900; _player = table: 0000000001617C90; weave_onboarding = table: 0000000002A00DA0; popup_handler = table: 0000000002003160; peer_id = "110000103107a05"; network_event_delegate = table: 0000000001E816C0;
[17] ___is_class_metatable___ = true; __index = table: 000000001ACA4B50;
[18] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0;
[19] world_name = "level_world"; network_server = table: 0000000018C91190; local_player_id = 1; parent = table: 00000000012E2D00; _booted_eac_untrusted = false; statistics_db = table: 000000000FD9F630; is_server = true; _lobby_host = table: 000000000381EC40; world = [World]; _network_options = table: 0000000018CBA530; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; is_in_inn = true; ingame_ui_context = table: 00000000015ECA00; end_conditions_met = false; player = table: 0000000001617C90; free_flight_manager = table: 0000000004B2F500; viewport_name = "player_1"; network_event_delegate = table: 0000000001E816C0;
[20] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[21] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[22] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[23] _params = table: 0000000000C62A20; _profiling_debugging_enabled = true; _parent = table: 00000000012E2D00; _state = table: 0000000010A3F860;
[24] ___is_class_metatable___ = true; __index = table: 00000000030F0E20; super = table: 00000000000B2CA0;
[25] world_name = "level_world"; entity_system_bag = table: 00000000018F9420; network_server = table: 0000000018C91190; entity_system = table: 00000000017F9470; parent = table: 0000000000094F10; _level_flow_events = table: 0000000000C62590; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000060B670; profile_synchronizer = table: 0000000019284CE0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "110000103107a05"; level = [Level]; network_timer_handler = table: 0000000001A696E0; machines = table: 0000000010A3FA30; network_event_delegate = table: 0000000001E816C0; free_flight_manager = table: 0000000004B2F500; network_transmit = table: 0000000019558DC0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000FD9F630; _lobby_host = table: 000000000381EC40; dice_keeper = table: 000000000144AF40; network_clock = table: 000000001A690E40; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[27] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[28] _params = table: 0000000004B6C660; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000012E2D00;
[29] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0;
00:44:01.072 [Lua] completed
00:44:01.072 [Lua] completed
00:44:01.072 [Lua] completed
00:44:01.072 [Lua] completed
00:44:01.083 [Lua] completed
00:44:01.083 [Lua] completed
00:44:01.084 [Lua] [Matchmaking] Cancelling matchmaking
00:44:01.084 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
00:44:01.084 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
00:44:01.084 [Lua] Set lobby begin:
00:44:01.084 [Lua] Lobby data difficulty = normal
00:44:01.084 [Lua] Lobby data selected_mission_id = inn_level
00:44:01.084 [Lua] Lobby data power_level = 0
00:44:01.084 [Lua] Lobby data difficulty_tweak = 0
00:44:01.084 [Lua] Lobby data num_players = 1
00:44:01.084 [Lua] Lobby data matchmaking = false
00:44:01.084 [Lua] Lobby data host = 110000103107a05
00:44:01.084 [Lua] Lobby data mission_id = inn_level
00:44:01.084 [Lua] Lobby data matchmaking_type = 3
00:44:01.084 [Lua] Lobby data country_code = US
00:44:01.084 [Lua] Lobby data network_hash = f5379771c25088f6
00:44:01.084 [Lua] Lobby data unique_server_name = spat
00:44:01.084 [Lua] Lobby data mechanism = adventure
00:44:01.085 [Lua] Lobby data eac_authorized = true
00:44:01.085 [Lua] Set lobby end.
00:44:01.085 [Flow] complete_skittergate_legend true
00:44:01.085 [Flow] complete_all_helmgart_levels_recruit true
00:44:01.086 [Flow] WitchHunterLevel:35
00:44:01.086 [Flow] LeaderYes
00:44:01.087 [Flow] ALL PC XP:304250
00:44:01.087 [Flow] Has "bogenhafen" DLC:true
00:44:01.087 [Flow] WH XP:60850
00:44:01.087 [Flow] Number of crafted items:5771
00:44:01.087 [Flow] Has "pre_order" DLC:true
00:44:01.087 [Flow] Sum of Powe Levels:1500
00:44:01.087 [Flow] lodestone diff 1:false
00:44:01.087 [Flow] magnus and forest activated
00:44:01.087 [Flow] magnus and forest activated
00:44:01.087 [Flow] cemetery and forest activated
00:44:01.087 [Flow] magnus and cemetery
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.087 [Flow] ALL RUNES ACTIVATED
00:44:01.087 [Flow] magnus and forest activated
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.087 [Flow] ALL RUNES ACTIVATED
00:44:01.087 [Flow] cemetery and forest activated
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.087 [Flow] ALL RUNES ACTIVATED
00:44:01.087 [Flow] magnus and forest activated
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.087 [Flow] ALL RUNES ACTIVATED
00:44:01.087 [Flow] magnus and cemetery
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.087 [Flow] ALL RUNES ACTIVATED
00:44:01.087 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
00:44:01.088 [Lua] CurrentConflictSettings inn_level
00:44:01.088 [Lua] [ConflictDirector] conflict_director is ai_ready
00:44:01.088 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
00:44:01.088 [Lua] [MainPathSpawningGenerator] Injecting travel distances
00:44:01.090 [Lua] SpecialsPacing:remove_unwanted_breeds:
00:44:01.090 [Lua] Forming navigation groups in one frame
00:44:01.090 [Lua] Forming navigation groups
00:44:01.109 [Lua] NavigationGroupManager -> calulation time A: 0.019000000000001904
00:44:01.110 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942
00:44:01.110 [Lua] number of nav groups: 42
00:44:01.110 [Lua] number of refined nav groups : 23
00:44:01.112 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443
00:44:01.112 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
00:44:01.112 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
00:44:01.112 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
00:44:01.114 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
00:44:01.114 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25
00:44:01.114 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
00:44:01.114 [Lua] [Managers] Calling function on all managers:
00:44:01.114 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
00:44:01.114 [Save] Loading `ut_tweaks_presets`
00:44:01.115 [Save] Load done
00:44:01.119 [Lua] [UnlockManager] All unlocks ready
00:44:01.126 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForEnterGame
00:44:01.126 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForGameObjectSync
00:44:01.263 [Lua] player (110000103107a05,1) was put into party 1
00:44:01.263 [Lua] [IngamePlayerListUI] - Destroy
00:44:01.263 [Lua] [GamePadEquipmentUI] - Destroy
00:44:01.263 [Lua] [EquipmentUI] - Destroy
00:44:01.263 [Lua] [GamePadAbilityUI] - Destroy
00:44:01.263 [Lua] [AbilityUI] - Destroy
00:44:01.271 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000103107a05
00:44:01.271 [Lua] Set lobby begin:
00:44:01.271 [Lua] Lobby data selected_mission_id = inn_level
00:44:01.271 [Lua] Lobby data num_players = 1
00:44:01.271 [Lua] Lobby data difficulty_tweak = 0
00:44:01.271 [Lua] Lobby data host = 110000103107a05
00:44:01.271 [Lua] Lobby data matchmaking_type = 3
00:44:01.271 [Lua] Lobby data difficulty = normal
00:44:01.271 [Lua] Lobby data player_slot_1 = 0:0
00:44:01.271 [Lua] Lobby data unique_server_name = spat
00:44:01.271 [Lua] Lobby data player_slot_4 = 0:0
00:44:01.271 [Lua] Lobby data country_code = US
00:44:01.271 [Lua] Lobby data matchmaking = false
00:44:01.271 [Lua] Lobby data power_level = 0
00:44:01.271 [Lua] Lobby data mission_id = inn_level
00:44:01.271 [Lua] Lobby data mechanism = adventure
00:44:01.272 [Lua] Lobby data player_slot_5 = 110000103107a05:1
00:44:01.272 [Lua] Lobby data player_slot_2 = 0:0
00:44:01.272 [Lua] Lobby data network_hash = f5379771c25088f6
00:44:01.272 [Lua] Lobby data player_slot_3 = 0:0
00:44:01.272 [Lua] Lobby data eac_authorized = true
00:44:01.272 [Lua] Set lobby end.
00:44:01.272 [Lua] [ProfileSynchronizer] Assigning peer(110000103107a05:1) to profile(5) career(2)
00:44:01.272 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForGameObjectSync
00:44:01.272 [Lua] [PeerSM] 110000103107a05 :: on_enter WaitingForPlayers
00:44:01.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
00:44:01.272 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
00:44:01.272 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26
00:44:01.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04
00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: resource_packages/careers/es_huntsman, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
00:44:01.279 [Lua] [PeerSM] 110000103107a05 :: on_exit WaitingForPlayers
00:44:01.279 [Lua] [PeerSM] 110000103107a05 :: on_enter InGame
00:44:01.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04
00:44:01.305 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04
00:44:01.305 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27
00:44:01.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
00:44:01.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
00:44:01.343 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
00:44:01.343 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28
00:44:01.343 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_krell02
00:44:01.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_krell02
00:44:01.379 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_krell02
00:44:01.379 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
00:44:01.379 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch01
00:44:01.412 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch01
00:44:01.412 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch01
00:44:01.412 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
00:44:01.412 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skeleton02
00:44:01.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skeleton02
00:44:01.449 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skeleton02
00:44:01.449 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
00:44:01.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_khorne05
00:44:01.480 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_khorne05
00:44:01.480 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_khorne05
00:44:01.480 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
00:44:01.480 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_khorne07
00:44:01.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_khorne07
00:44:01.512 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_khorne07
00:44:01.513 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
00:44:01.513 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
00:44:01.544 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
00:44:01.544 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
00:44:01.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
00:44:01.545 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
00:44:01.576 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
00:44:01.576 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
00:44:01.576 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
00:44:01.576 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
00:44:01.608 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
00:44:01.608 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
00:44:01.608 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
00:44:01.608 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
00:44:01.628 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
00:44:01.628 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
00:44:01.628 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
00:44:01.628 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
00:44:01.643 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
00:44:01.643 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07
00:44:01.643 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
00:44:01.643 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_wearelegion
00:44:01.648 [Window] Window => active
00:44:01.666 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_wearelegion
00:44:01.666 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_wearelegion
00:44:01.666 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
00:44:01.666 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh03
00:44:01.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh03
00:44:01.682 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh03
00:44:01.682 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
00:44:01.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
00:44:01.696 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
00:44:01.696 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
00:44:01.696 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
00:44:01.696 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p
00:44:01.710 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p
00:44:01.710 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p
00:44:01.710 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes
00:44:01.732 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes
00:44:01.732 [Lua] [PackageManager] Force_load: wwise/two_handed_axes
00:44:01.733 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
00:44:01.821 [Flow] DISABLE
00:44:01.954 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
00:44:01.954 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
00:44:01.954 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01
00:44:02.017 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01
00:44:02.017 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01
00:44:02.017 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
00:44:02.039 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
00:44:02.039 [Lua] [PackageManager] Force_load: wwise/handgun
00:44:02.039 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
00:44:02.054 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
00:44:02.054 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
00:44:02.054 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
00:44:02.327 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
00:44:02.327 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
00:44:02.327 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p
00:44:02.349 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p
00:44:02.349 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p
00:44:02.350 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1
00:44:02.427 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1
00:44:02.427 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1
00:44:02.427 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh
00:44:02.491 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh
00:44:02.491 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh
00:44:02.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_huntsman
00:44:02.522 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_huntsman
00:44:02.522 [Lua] [PackageManager] Force_load: resource_packages/careers/es_huntsman
00:44:02.522 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
00:44:02.856 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
00:44:02.856 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
00:44:02.865 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
00:44:02.868 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
00:44:02.868 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
00:44:02.868 [Lua] PlayerManager:assign_unit_ownership spat 110000103107a05 1
00:44:02.868 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cde700
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cde700
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdde20
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdde20
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdf8b0
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdf8b0
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdf330
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdf330
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cddb40
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cddb40
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "size_backup" to table: 0x11cdedf0
00:44:02.871 [Lua] [UIScenegraph] Cannot add field "local_position_backup" to table: 0x11cdedf0
00:44:02.879 [Lua] Players are leaving the safe zone
00:44:03.016 [Lua] StateInGameRunning:_game_actually_starts()
00:44:03.016 [Lua] [IngameUI] menu view on_enter start_menu_view
00:44:03.016 [Lua] hero_fullscreen_menu_on_enter
00:44:03.016 [Lua] #################################################################################################################
00:44:03.016 [Lua] [Loading Time]: 00:00:08 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
00:44:03.016 [Lua] #################################################################################################################
00:44:03.017 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 23
00:44:03.020 [Lua] [IngameUI] menu view post_update_on_enter table: 0x041d1540
00:44:03.021 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
00:44:03.027 [Lua] cb_razer_chroma_setup
00:44:03.031 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 23
00:44:03.035 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
00:44:03.035 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
00:44:03.035 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
00:44:03.071 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
00:44:03.071 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView
00:44:03.071 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
00:44:03.072 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
00:44:03.072 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerStartMenuView
00:44:03.072 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
00:44:03.088 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 23
00:44:03.088 [Lua] Commit load time data
00:44:03.093 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
00:44:03.093 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
00:44:04.026 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x2c7, position: 0
00:44:04.223 [Lua] FORCE COMMIT 1
00:44:04.223 [Lua] PlayFabMirrorBase:_commit_internal 1
00:44:04.223 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
00:44:04.225 [Lua] generate_backend_stats 110000103107a05:1
00:44:04.245 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
00:44:04.245 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
00:44:04.245 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24
00:44:04.246 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24
00:44:04.362 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24
00:44:04.367 [Lua] commit result success 1
00:44:04.367 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 25
00:44:04.367 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request logPlayerExit 26
00:44:04.374 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 25
00:44:04.420 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 25
00:44:04.423 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript logPlayerExit 26
00:44:04.475 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript logPlayerExit 26
00:44:04.480 [Lua] [GameNetworkManager] Leaving game...
00:44:04.480 [Lua] [GameNetworkManager] Shutting down game session host.
00:44:04.480 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
00:44:04.480 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
00:44:04.480 [Lua] StateIngame: Got transition nil, set exit type to quit_game. Will exit at t=5.57
00:44:04.480 [Lua] [IngameUI] menu view on_exit start_menu_view
00:44:04.480 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
00:44:04.480 [Lua] hero_fullscreen_menu_on_exit
00:44:04.482 [Lua] [IngameUI] menu view post_update_on_exit table: 0x041d1540
00:44:04.482 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
00:44:04.482 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
00:44:04.486 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerStartMenuView
00:44:04.488 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
00:44:04.596 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x2c7, position: 27249
00:44:06.501 [Application] Lua signals application exit.
00:44:06.600 [ReturnCode] force silent exit code
00:44:06.600 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
00:44:06.600 [Lua] [Managers] Calling function on all managers:
00:44:06.601 [Lua] PlayerManager:remove_player peer_id=110000103107a05 1
00:44:06.601 [Lua] Clearing all global lookup lists
00:44:06.601 [Lua] [IngamePlayerListUI] - Destroy
00:44:06.601 [Lua] [GamePadEquipmentUI] - Destroy
00:44:06.601 [Lua] [EquipmentUI] - Destroy
00:44:06.601 [Lua] [GamePadAbilityUI] - Destroy
00:44:06.601 [Lua] [AbilityUI] - Destroy
00:44:06.601 [Lua] [IngameUI] destroy
00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2
00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1
00:44:06.604 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_krell02, keep_salty_painting_wood_base_1
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch01, keep_kruber_painting_wood_base_2
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_kruber_painting_wood_base_1
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne05, keep_kerillian_painting_wood_base_2
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_khorne07, keep_kerillian_painting_wood_base_1
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_hall_painting_wood_base_4
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_2
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_1
00:44:06.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_bardin_painting_wood_base_2
00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_wearelegion, keep_bardin_painting_wood_base_1
00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh03, keep_bugmans_painting_wood_base_1
00:44:06.606 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_3
00:44:06.627 [Lua] [Managers] Destroying manager group:
00:44:06.630 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
00:44:06.665 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
00:44:06.665 [Lua] [Matchmaking] unregister rpcs
00:44:06.665 [Lua] [Matchmaking] destroying
00:44:06.665 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser]
00:44:06.665 [Lua] [ChatManager] Unregistering channel 1
00:44:06.665 [Lua] [EnemyPackageLoader] network_context_destroyed
00:44:06.665 [Lua] [PartyManager] network_context_destroyed
00:44:06.665 [Lua] [GameMechanismManager] network_context_destroyed
00:44:06.665 [SteamVoip] Destroying room 3df6d856dc9033bd
00:44:06.666 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01_3p, ProfileSynchronizer
00:44:06.668 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, ProfileSynchronizer
00:44:06.668 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer
00:44:06.673 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer
00:44:06.673 [Lua] [PackageManager] Unload: resource_packages/careers/es_huntsman, ProfileSynchronizer
00:44:06.676 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer
00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_boar_spear_01/wpn_emp_boar_spear_01, ProfileSynchronizer
00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, ProfileSynchronizer
00:44:06.676 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1, ProfileSynchronizer
00:44:06.676 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/first_person_base/chr_first_person_mesh, ProfileSynchronizer
00:44:06.677 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer
00:44:06.677 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer
00:44:06.677 [EACServer] [17:44:06:676][Windows][EAC Server] [Info][Destroy] Called
00:44:06.679 [Lua] [LobbyHost] Destroying
00:44:06.679 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
00:44:06.679 [Umbra] Unload tome
00:44:06.679 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
00:44:06.752 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
00:44:06.764 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
00:44:06.764 [Lua] ############### UNLOADING PACKAGES ###############
00:44:06.764 [Lua] [Managers] Calling function on all managers:
00:44:06.764 [Lua] [Managers] Destroying manager group:
00:44:06.764 [Lua] [Managers] Destroying manager group:
00:44:06.764 [Lua] [Managers] Destroying manager group:
00:44:06.764 [Lua] [Managers] Destroying manager group:
00:44:07.175 [Lua] VMF:ON_UNLOAD()
00:44:07.183 error: [FileSystem] Failed to open file 'C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config' due to error 'Cannot open file for output `C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config`, make sure that you have write permission to it. GetLastError: '5''
<> [0] =[C]: in function save_user_settings
[1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings
[2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file
[3] @scripts/mods/vmf/vmf_loader.lua:84:in function
[4] =[C]: in function pcall
[5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback
[6] @scripts/managers/mod/mod_manager.lua:353: in function unload_mod
[7] @scripts/managers/mod/mod_manager.lua:336: in function unload_all_mods
[8] @scripts/managers/mod/mod_manager.lua:169: in function func
[9] @scripts/mods/vmf/vmf_loader.lua:49: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function destroy
[11] @foundation/scripts/managers/managers.lua:23: in function destroy_manager_group
[12] @foundation/scripts/managers/managers.lua:59: in function destroy
[13] @scripts/boot.lua:1007: in function shutdown
[14] @scripts/boot.lua:656:in function
<>
<> [1] success = true; error = nil
[3] self = table: 00000000002573B0
[5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_unload"; object = table: 00000000002573B0; cb = [function]
[6] self = table: 000000001B07BCC0; index = 1; mod = table: 000000000226BA20
[7] self = table: 000000001B07BCC0; i = 1; mod = table: 000000000226BA20
[8] self = table: 000000001B07BCC0
[9] func = [function]
[10] hook_chain = [function]
[11] manager_group_name = "global"; manager_group = \n\tpackage\n\tmod\n\tlocalizer\n; manager_group_order = table: 0000000000090030; index = 45; alias = "mod"; manager = table: 000000001B07BCC0
[12] self = \n\tpackage\n\tmod\n\tlocalizer\n; i = 1
[13] self = table: 0000000000094F10; dt = nil
<>
<> [5] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[6] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[7] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[8] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[12] venture =
; state =
; package = table: 000000000008B410; mod = table: 000000001B07BCC0; localizer = table: 000000001A239A70;
[13] startup_package_handles = table: 0000000000098C30; is_controlled_exit = true; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; quit_game = true; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0;
<>
00:44:07.183 error: [Application] Cannot save_user_settings(): C:\Users\spat\AppData\Roaming\fatshark\Vermintide 2\user_settings.config
<>
<> [0] =[C]: in function save_user_settings
[1] @scripts/mods/vmf/modules/core/settings.lua:30: in function save_all_settings
[2] @scripts/mods/vmf/modules/core/settings.lua:82: in function save_unsaved_settings_to_file
[3] @scripts/mods/vmf/vmf_loader.lua:84:in function
[4] =[C]: in function pcall
[5] @scripts/managers/mod/mod_manager.lua:179: in function _run_callback
[6] @scripts/managers/mod/mod_manager.lua:353: in function unload_mod
[7] @scripts/managers/mod/mod_manager.lua:336: in function unload_all_mods
[8] @scripts/managers/mod/mod_manager.lua:169: in function func
[9] @scripts/mods/vmf/vmf_loader.lua:49: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function destroy
[11] @foundation/scripts/managers/managers.lua:23: in function destroy_manager_group
[12] @foundation/scripts/managers/managers.lua:59: in function destroy
[13] @scripts/boot.lua:1007: in function shutdown
[14] @scripts/boot.lua:656:in function
<>
<> [1] success = true; error = nil
[3] self = table: 00000000002573B0
[5] self = table: 000000001B07BCC0; mod = table: 000000000226BA20; callback_name = "on_unload"; object = table: 00000000002573B0; cb = [function]
[6] self = table: 000000001B07BCC0; index = 1; mod = table: 000000000226BA20
[7] self = table: 000000001B07BCC0; i = 1; mod = table: 000000000226BA20
[8] self = table: 000000001B07BCC0
[9] func = [function]
[10] hook_chain = [function]
[11] manager_group_name = "global"; manager_group = \n\tpackage\n\tmod\n\tlocalizer\n; manager_group_order = table: 0000000000090030; index = 45; alias = "mod"; manager = table: 000000001B07BCC0
[12] self = \n\tpackage\n\tmod\n\tlocalizer\n; i = 1
[13] self = table: 0000000000094F10; dt = nil
<>
<> [5] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[6] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[7] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[8] _ui_time = 0.007125545758754015; _num_mods = 28; _mod_load_index = 23; _settings = table: 000000001B07BD60; _reload_data = table: 000000001B07BE70; _my_peer_id = "110000103107a05"; _state = "done"; _mods = table: 000000001B07BCF0; _loading_resource_handle = [ResourcePackage]; _host_peer_id = "110000103107a05"; _print_cache = table: 000000001B07BE40; _network_callbacks = table: 000000001B07BEA0; _is_server = true;
[12] venture =
; state =
; package = table: 000000000008B410; mod = table: 000000001B07BCC0; localizer = table: 000000001A239A70;
[13] startup_package_handles = table: 0000000000098C30; is_controlled_exit = true; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004B6C7E0; quit_game = true; startup_timer = 6.1453593908809125; has_booted = true; loading_context = table: 0000000000AC78E0;
<>
00:44:07.183 [Lua] [PackageManager] Destroy()
00:44:07.183 [Lua] [PackageManager] Unload: resource_packages/dlcs/steak, boot
00:44:07.184 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen
00:44:07.189 [Lua] [PackageManager] Unload: resource_packages/dlcs/store, boot
00:44:07.189 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_platform_specific, boot
00:44:07.211 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global
00:44:07.211 [Lua] [PackageManager] Unload: resource_packages/dlcs/celebrate, boot
00:44:07.216 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_02, boot
00:44:07.221 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global
00:44:07.232 [Lua] [PackageManager] Unload: resource_packages/inventory, global
00:44:07.234 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global
00:44:07.234 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_01, boot
00:44:07.237 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global
00:44:07.237 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global
00:44:07.238 [Lua] [PackageManager] Unload: resource_packages/dlcs/cog, boot
00:44:07.238 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen
00:44:07.241 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global
00:44:07.241 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded:
00:44:07.243 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen
00:44:07.245 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_04, boot
00:44:07.247 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_3, boot
00:44:07.247 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global
00:44:07.248 [Lua] [PackageManager] Unload: resource_packages/dlcs/gecko, boot
00:44:07.248 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen
00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_2, boot
00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/dlcs/eight_ball, boot
00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/decals, global
00:44:07.249 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global
00:44:07.251 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_1, boot
00:44:07.251 [Lua] [PackageManager] Unload: resource_packages/dlcs/lake, boot
00:44:07.255 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global
00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global
00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/slug_core_materials, global
00:44:07.261 [Lua] [PackageManager] Unload: resource_packages/dlcs/anvil, boot
00:44:07.269 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna, boot
00:44:07.292 [Lua] [PackageManager] Unload: resource_packages/ingame, global
00:44:07.293 [Lua] [PackageManager] Unload: resource_packages/dlcs/scorpion, boot
00:44:07.293 [Lua] [PackageManager] Unload: resource_packages/dlcs/holly, boot
00:44:07.301 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen_victory, global
00:44:07.303 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global
00:44:07.305 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen
00:44:07.305 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global
00:44:07.306 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot
00:44:07.317 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris, boot
00:44:07.319 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global
00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/pickups, global
00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/careers, global
00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna_ingame, global
00:44:07.338 [Lua] [PackageManager] Unload: resource_packages/dlcs/paperweight, boot
00:44:07.484 [RazerChroma] Shutdown Razer Chroma
00:44:07.591 [EAC] Shutdown
[Log end]