[Log version] 1 [Session] 5bde9868-4736-461f-a9d3-be8e6d801181 UTC time stamps 17:57:06.854 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807 17:57:06.854 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819 17:57:06.854 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822 17:57:06.854 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827 17:57:06.854 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830 17:57:06.854 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832 17:57:06.886 [RazerChroma] Setup Razer Chroma resources 17:57:06.886 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840 17:57:06.911 [Window] Window => active 17:57:06.944 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863 17:57:06.976 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868 17:57:08.046 [EAC] Init client 11000010bc71362 17:57:08.046 [EAC] EAC client initialized 17:57:08.046 warning: [EAC] Failed to initialize localization 17:57:08.047 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877 17:57:08.180 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 3060 Laptop GPU) 17:57:09.205 [AFTERMATH] Initialized Aftermath 17:57:09.217 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879 17:57:09.326 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885 17:57:10.121 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887 17:57:10.123 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890 17:57:10.281 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892 17:57:10.281 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894 17:57:10.281 [Save] Save dir: `C:\Users\patri\AppData\Roaming\fatshark\Vermintide 2` 17:57:10.281 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908 17:57:10.281 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927 17:57:10.452 [RazerChroma] Setup Razer Chroma 17:57:10.617 [LightFX ] Loaded DLL. 17:57:10.617 [LightFX ] Init() 17:57:10.623 [LightFX ] LightFX failed to initialize 17:57:10.636 [Lua] boot.lua start, os clock: 6.7629999999999999 17:57:10.636 [Lua] Active feature-flags: 17:57:10.636 [Lua] PLATFORM_win32 17:57:10.636 [Lua] FEATURE_steam_rich_presence 17:57:10.636 [Lua] FEATURE_grudge_marks 17:57:10.636 [Lua] FEATURE_geheimnisnacht_2021 17:57:10.636 [Lua] FEATURE_fall_collection_2021 17:57:10.636 [Lua] 17:57:10.636 [Lua] Boot:setup() entered. time: 0 os-clock: 6.7629999999999999 17:57:10.636 [Lua] --- CPU CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 10:5 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16287MB Available: 11250MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID 289cf7f3-32e9-4c3c-9076-a6ddd9dcdf66 --- Graphics Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU (DirectX 11.0, 6023MB) Driver version: 49613 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): HIDI2C Device Input device: Generic (17.0): Razer DeathAdder Elite Input device: Generic (17.0): Razer Blade 17:57:10.637 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283 17:57:10.650 [SteamStats] RequestCurrentStats success: true 17:57:12.105 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.2527773331967182 os-clock: 8.2319999999999993 17:57:12.106 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 17:57:12.107 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 17:57:12.107 [Lua] Flushing: resource_packages/strings [ResourcePackage] 17:57:12.107 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 17:57:12.108 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 17:57:12.108 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 17:57:12.108 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 17:57:12.108 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 17:57:12.108 [Lua] Development.init_application_parameters 17:57:12.108 [Lua] ----------------------------------------------------------------- 17:57:12.108 [Lua] -- Application parameters -- 17:57:12.108 [Lua] ----------------------------------------------------------------- 17:57:12.109 [Lua] ***************************************************************** 17:57:12.109 [Lua] ** Initial contents of script_data ** 17:57:12.109 [Lua] script_data.beta_level_progression = false 17:57:12.109 [Lua] script_data.build_identifier = 3caf390912f2 17:57:12.109 [Lua] script_data.debug_interactions = false 17:57:12.109 [Lua] script_data.disable_debug_draw = true 17:57:12.109 [Lua] script_data.disable_intro_trailer = false 17:57:12.109 [Lua] script_data.disable_store = false 17:57:12.109 [Lua] script_data.disable_tutorial_at_start = false 17:57:12.109 [Lua] script_data.eac-untrusted = false 17:57:12.109 [Lua] script_data.enable_detailed_tooltips = false 17:57:12.109 [Lua] script_data.force_debug_disabled = true 17:57:12.109 [Lua] script_data.force_steam = true 17:57:12.109 [Lua] script_data.hide_fps = true 17:57:12.109 [Lua] script_data.hide_version_info = true 17:57:12.109 [Lua] script_data.matchmaking_debug = true 17:57:12.109 [Lua] script_data.network_debug = true 17:57:12.109 [Lua] script_data.package_debug = true 17:57:12.109 [Lua] script_data.packaged_build = true 17:57:12.109 [Lua] script_data.qr_watermark = true 17:57:12.109 [Lua] script_data.settings = { } 17:57:12.109 [Lua] script_data.show_fps = false 17:57:12.109 [Lua] script_data.spawn_empty_chest = true 17:57:12.109 [Lua] script_data.telemetry_log_interval = 600 17:57:12.109 [Lua] script_data.text_watermark = true 17:57:12.109 [Lua] script_data.tobii_button = false 17:57:12.109 [Lua] script_data.use_beta_overlay = false 17:57:12.109 [Lua] script_data.use_local_backend = false 17:57:12.109 [Lua] script_data.use_tech_telemetry = true 17:57:12.109 [Lua] script_data.use_telemetry = true 17:57:12.109 [Lua] ***************************************************************** 17:57:12.109 [Lua] [Boot] use baked enemy meshes: false 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 17:57:12.109 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 17:57:12.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 17:57:12.114 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 17:57:12.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 17:57:12.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 17:57:12.168 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 17:57:12.169 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 17:57:12.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 17:57:12.204 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 17:57:12.204 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 17:57:12.413 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 17:57:12.413 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 17:57:12.413 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 17:57:12.465 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 17:57:12.465 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 17:57:12.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 17:57:12.468 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 17:57:12.468 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 17:57:12.468 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 17:57:12.842 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 17:57:12.842 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 17:57:12.842 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 17:57:12.884 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 17:57:12.884 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 17:57:12.884 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 17:57:12.918 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 17:57:12.918 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 17:57:12.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 17:57:13.014 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 17:57:13.014 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 17:57:13.015 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 17:57:13.401 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 17:57:13.401 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 17:57:13.401 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 17:57:13.403 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 17:57:13.403 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 17:57:13.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 17:57:13.414 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 17:57:13.415 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 17:57:13.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 17:57:13.500 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 17:57:13.500 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 17:57:13.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 17:57:13.767 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 17:57:13.767 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 17:57:13.767 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 17:57:13.770 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 17:57:13.770 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 17:57:13.770 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 17:57:14.526 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 17:57:14.526 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 17:57:14.526 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 17:57:14.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 17:57:14.531 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 17:57:14.531 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 17:57:14.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 17:57:14.537 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 17:57:14.537 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 17:57:14.547 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 17:57:14.547 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 17:57:14.548 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 17:57:14.583 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 17:57:14.583 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 17:57:14.584 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 17:57:14.590 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 17:57:14.590 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 17:57:14.590 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 17:57:14.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 17:57:14.695 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 17:57:14.696 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 17:57:14.714 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 17:57:14.714 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 17:57:14.715 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 17:57:14.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 17:57:14.731 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 17:57:14.747 [Lua] settings.steam: nil 17:57:14.747 [Lua] Steam: table: 0000000000062910 17:57:14.747 [Lua] force_steam: true 17:57:14.747 [Lua] BUILD: release 17:57:14.747 [Lua] test_backend: nil 17:57:14.747 [Lua] DEDICATED_SERVER: false 17:57:14.747 [Lua] Using app_id '552500' to define backend 17:57:14.748 [Lua] PlayFab Title ID: 5107 17:57:14.837 [Lua] [1] = chaos_dummy_troll (string) 17:57:14.837 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 17:57:14.837 [Lua] [3] = skaven_rat_ogre (string) 17:57:14.837 [Lua] [4] = critter_rat (string) 17:57:14.837 [Lua] [5] = chaos_troll (string) 17:57:14.837 [Lua] [6] = beastmen_minotaur (string) 17:57:14.837 [Lua] [7] = skaven_storm_vermin_warlord (string) 17:57:14.837 [Lua] [8] = skaven_stormfiend (string) 17:57:14.837 [Lua] [9] = chaos_greed_pinata (string) 17:57:14.837 [Lua] [10] = skaven_stormfiend_demo (string) 17:57:14.837 [Lua] [11] = chaos_plague_wave_spawner (string) 17:57:14.837 [Lua] [12] = chaos_vortex (string) 17:57:14.837 [Lua] [13] = skaven_stormfiend_boss (string) 17:57:14.837 [Lua] [14] = chaos_spawn (string) 17:57:14.837 [Lua] [15] = skaven_storm_vermin_champion (string) 17:57:14.837 [Lua] [16] = chaos_tentacle (string) 17:57:14.837 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 17:57:14.837 [Lua] [18] = skaven_grey_seer (string) 17:57:14.837 [Lua] [19] = skaven_explosive_loot_rat (string) 17:57:14.837 [Lua] [20] = skaven_loot_rat (string) 17:57:14.837 [Lua] [21] = critter_pig (string) 17:57:14.837 [Lua] [22] = chaos_dummy_sorcerer (string) 17:57:14.837 [Lua] [23] = chaos_mutator_sorcerer (string) 17:57:14.837 [Lua] [24] = skaven_gutter_runner (string) 17:57:14.837 [Lua] [25] = skaven_pack_master (string) 17:57:14.837 [Lua] [26] = chaos_exalted_sorcerer (string) 17:57:14.837 [Lua] [27] = chaos_vortex_sorcerer (string) 17:57:14.837 [Lua] [28] = skaven_poison_wind_globadier (string) 17:57:14.837 [Lua] [29] = chaos_corruptor_sorcerer (string) 17:57:14.837 [Lua] [30] = chaos_warrior (string) 17:57:14.837 [Lua] [31] = skaven_warpfire_thrower (string) 17:57:14.837 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 17:57:14.837 [Lua] [33] = chaos_plague_sorcerer (string) 17:57:14.837 [Lua] [34] = curse_mutator_sorcerer (string) 17:57:14.837 [Lua] [35] = chaos_exalted_champion_warcamp (string) 17:57:14.837 [Lua] [36] = chaos_tentacle_sorcerer (string) 17:57:14.837 [Lua] [37] = skaven_ratling_gunner (string) 17:57:14.837 [Lua] [38] = chaos_exalted_champion_norsca (string) 17:57:14.837 [Lua] [39] = chaos_raider (string) 17:57:14.837 [Lua] [40] = chaos_berzerker (string) 17:57:14.837 [Lua] [41] = beastmen_ungor_dummy (string) 17:57:14.837 [Lua] [42] = skaven_storm_vermin (string) 17:57:14.837 [Lua] [43] = beastmen_standard_bearer_crater (string) 17:57:14.837 [Lua] [44] = chaos_raider_tutorial (string) 17:57:14.837 [Lua] [45] = beastmen_gor_dummy (string) 17:57:14.837 [Lua] [46] = beastmen_bestigor_dummy (string) 17:57:14.837 [Lua] [47] = skaven_storm_vermin_with_shield (string) 17:57:14.837 [Lua] [48] = beastmen_ungor (string) 17:57:14.837 [Lua] [49] = skaven_storm_vermin_commander (string) 17:57:14.837 [Lua] [50] = beastmen_ungor_archer (string) 17:57:14.837 [Lua] [51] = beastmen_standard_bearer (string) 17:57:14.837 [Lua] [52] = beastmen_gor (string) 17:57:14.837 [Lua] [53] = beastmen_bestigor (string) 17:57:14.837 [Lua] [54] = skaven_plague_monk (string) 17:57:14.837 [Lua] [55] = chaos_marauder (string) 17:57:14.837 [Lua] [56] = skaven_dummy_clan_rat (string) 17:57:14.837 [Lua] [57] = chaos_marauder_tutorial (string) 17:57:14.837 [Lua] [58] = skaven_clan_rat (string) 17:57:14.837 [Lua] [59] = chaos_zombie (string) 17:57:14.837 [Lua] [60] = chaos_fanatic (string) 17:57:14.837 [Lua] [61] = skaven_clan_rat_tutorial (string) 17:57:14.837 [Lua] [62] = chaos_marauder_with_shield (string) 17:57:14.837 [Lua] [63] = skaven_clan_rat_with_shield (string) 17:57:14.837 [Lua] [64] = skaven_slave (string) 17:57:14.837 [Lua] [65] = skaven_dummy_slave (string) 17:57:14.921 [Lua] [UIRenderer] Loading 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 17:57:14.927 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 17:57:15.024 [Lua] level display name sig_snare_d_nurgle_path1 17:57:15.024 [Lua] level display name sig_snare_d_khorne_path1 17:57:15.024 [Lua] level display name pat_mines_nurgle_path5 17:57:15.024 [Lua] level display name pat_forest_slaanesh_path2 17:57:15.024 [Lua] level display name sig_snare_c_wastes_path1 17:57:15.024 [Lua] level display name pat_tower_nurgle_path5 17:57:15.024 [Lua] level display name arena_citadel_tzeentch_path1 17:57:15.024 [Lua] level display name pat_mines_khorne_path5 17:57:15.024 [Lua] level display name sig_crag_wastes_path1 17:57:15.024 [Lua] level display name warcamp 17:57:15.025 [Lua] level display name pat_tower_slaanesh_path2 17:57:15.025 [Lua] level display name sig_volcano_wastes_path1 17:57:15.025 [Lua] level display name pat_mines_slaanesh_path2 17:57:15.025 [Lua] level display name pat_bay_tzeentch_path5 17:57:15.025 [Lua] level display name pat_tower_khorne_path5 17:57:15.025 [Lua] level display name sig_gorge_slaanesh_path2 17:57:15.025 [Lua] level display name sig_crag_nurgle_path5 17:57:15.025 [Lua] level display name arena_ice_tzeentch_path1 17:57:15.025 [Lua] level display name sig_volcano_nurgle_path2 17:57:15.025 [Lua] level display name pat_forest_wastes_path5 17:57:15.025 [Lua] level display name sig_gorge_slaanesh_path3 17:57:15.025 [Lua] level display name sig_citadel_slaanesh_path1 17:57:15.025 [Lua] level display name sig_volcano_khorne_path1 17:57:15.025 [Lua] level display name sig_mordrek_slaanesh_path5 17:57:15.025 [Lua] level display name prologue 17:57:15.025 [Lua] level display name military 17:57:15.025 [Lua] level display name skaven_stronghold 17:57:15.025 [Lua] level display name arena_cave_tzeentch_path1 17:57:15.025 [Lua] level display name pat_mines_nurgle_path1 17:57:15.025 [Lua] level display name ussingen 17:57:15.025 [Lua] level display name pat_forest_khorne_path2 17:57:15.025 [Lua] level display name sig_mordrek_nurgle_path3 17:57:15.025 [Lua] level display name fort 17:57:15.025 [Lua] level display name pat_tower_nurgle_path1 17:57:15.025 [Lua] level display name sig_crag_tzeentch_path3 17:57:15.025 [Lua] level display name ground_zero 17:57:15.025 [Lua] level display name sig_snare_a_khorne_path1 17:57:15.025 [Lua] level display name sig_mordrek_slaanesh_path3 17:57:15.025 [Lua] level display name sig_citadel_tzeentch_path1 17:57:15.025 [Lua] level display name pat_forest_nurgle_path3 17:57:15.025 [Lua] level display name elven_ruins 17:57:15.025 [Lua] level display name pat_bay_nurgle_path1 17:57:15.026 [Lua] level display name pat_bay_khorne_path2 17:57:15.026 [Lua] level display name pat_mines_tzeentch_path4 17:57:15.026 [Lua] level display name farmlands 17:57:15.026 [Lua] level display name pat_tower_tzeentch_path2 17:57:15.026 [Lua] level display name pat_town_wastes_path5 17:57:15.026 [Lua] level display name pat_mines_tzeentch_path2 17:57:15.026 [Lua] level display name sig_snare_d_slaanesh_path1 17:57:15.026 [Lua] level display name sig_gorge_wastes_path4 17:57:15.026 [Lua] level display name pat_mines_wastes_path4 17:57:15.026 [Lua] level display name sig_citadel_nurgle_path1 17:57:15.026 [Lua] level display name sig_mordrek_slaanesh_path1 17:57:15.026 [Lua] level display name pat_mountain_slaanesh_path3 17:57:15.026 [Lua] level display name sig_snare_c_khorne_path1 17:57:15.026 [Lua] level display name sig_mordrek_wastes_path5 17:57:15.026 [Lua] level display name pat_town_nurgle_path5 17:57:15.026 [Lua] level display name sig_snare_a_nurgle_path1 17:57:15.026 [Lua] level display name pat_mines_slaanesh_path5 17:57:15.026 [Lua] level display name plaza 17:57:15.026 [Lua] level display name pat_mountain_wastes_path5 17:57:15.026 [Lua] level display name pat_mountain_slaanesh_path1 17:57:15.026 [Lua] level display name pat_tower_wastes_path4 17:57:15.026 [Lua] level display name pat_town_tzeentch_path5 17:57:15.026 [Lua] level display name sig_mordrek_khorne_path4 17:57:15.026 [Lua] level display name sig_mordrek_wastes_path3 17:57:15.026 [Lua] level display name pat_town_tzeentch_path3 17:57:15.026 [Lua] level display name sig_mordrek_nurgle_path5 17:57:15.026 [Lua] level display name pat_town_wastes_path1 17:57:15.026 [Lua] level display name pat_tower_slaanesh_path5 17:57:15.026 [Lua] level display name sig_gorge_slaanesh_path5 17:57:15.026 [Lua] level display name mines 17:57:15.026 [Lua] level display name sig_snare_e_nurgle_path1 17:57:15.026 [Lua] level display name pat_bay_nurgle_path3 17:57:15.027 [Lua] level display name pat_mountain_khorne_path3 17:57:15.027 [Lua] level display name sig_mordrek_khorne_path2 17:57:15.027 [Lua] level display name sig_snare_d_wastes_path1 17:57:15.027 [Lua] level display name pat_forest_wastes_path1 17:57:15.027 [Lua] level display name sig_mordrek_nurgle_path1 17:57:15.027 [Lua] level display name arena_citadel_khorne_path1 17:57:15.027 [Lua] level display name sig_crag_khorne_path3 17:57:15.027 [Lua] level display name dlc_celebrate_crawl 17:57:15.027 [Lua] level display name arena_citadel_slaanesh_path1 17:57:15.027 [Lua] level display name magnus 17:57:15.027 [Lua] level display name sig_gorge_wastes_path3 17:57:15.027 [Lua] level display name pat_bay_slaanesh_path5 17:57:15.027 [Lua] level display name pat_bay_wastes_path4 17:57:15.027 [Lua] level display name pat_mountain_khorne_path1 17:57:15.027 [Lua] level display name pat_forest_nurgle_path5 17:57:15.027 [Lua] level display name arena_ice_nurgle_path1 17:57:15.027 [Lua] level display name pat_forest_tzeentch_path2 17:57:15.027 [Lua] level display name arena_cave_khorne_path1 17:57:15.027 [Lua] level display name sig_mordrek_tzeentch_path3 17:57:15.027 [Lua] level display name pat_mines_wastes_path3 17:57:15.027 [Lua] level display name sig_volcano_wastes_path4 17:57:15.027 [Lua] level display name sig_volcano_tzeentch_path2 17:57:15.027 [Lua] level display name sig_citadel_tzeentch_path3 17:57:15.027 [Lua] level display name pat_tower_wastes_path3 17:57:15.027 [Lua] level display name pat_mountain_khorne_path5 17:57:15.027 [Lua] level display name sig_citadel_khorne_path4 17:57:15.027 [Lua] level display name pat_forest_slaanesh_path3 17:57:15.027 [Lua] level display name sig_citadel_nurgle_path5 17:57:15.027 [Lua] level display name sig_mordrek_tzeentch_path1 17:57:15.027 [Lua] level display name crater 17:57:15.027 [Lua] level display name sig_volcano_wastes_path2 17:57:15.027 [Lua] level display name sig_gorge_khorne_path1 17:57:15.028 [Lua] level display name sig_crag_wastes_path2 17:57:15.028 [Lua] level display name pat_bay_wastes_path5 17:57:15.028 [Lua] level display name pat_tower_nurgle_path2 17:57:15.028 [Lua] level display name pat_forest_nurgle_path2 17:57:15.028 [Lua] level display name sig_crag_nurgle_path1 17:57:15.028 [Lua] level display name sig_citadel_khorne_path2 17:57:15.028 [Lua] level display name pat_forest_slaanesh_path1 17:57:15.028 [Lua] level display name sig_volcano_nurgle_path1 17:57:15.028 [Lua] level display name sig_volcano_khorne_path4 17:57:15.028 [Lua] level display name pat_mines_tzeentch_path5 17:57:15.028 [Lua] level display name pat_mountain_wastes_path3 17:57:15.028 [Lua] level display name pat_bay_nurgle_path5 17:57:15.028 [Lua] level display name pat_forest_wastes_path3 17:57:15.028 [Lua] level display name sig_crag_slaanesh_path3 17:57:15.028 [Lua] level display name sig_snare_b_tzeentch_path1 17:57:15.028 [Lua] level display name sig_crag_nurgle_path3 17:57:15.028 [Lua] level display name sig_snare_b_nurgle_path1 17:57:15.028 [Lua] level display name pat_forest_tzeentch_path4 17:57:15.028 [Lua] level display name sig_gorge_wastes_path1 17:57:15.028 [Lua] level display name sig_gorge_khorne_path5 17:57:15.028 [Lua] level display name sig_snare_b_khorne_path1 17:57:15.028 [Lua] level display name pat_tower_khorne_path4 17:57:15.028 [Lua] level display name pat_tower_tzeentch_path4 17:57:15.028 [Lua] level display name sig_citadel_tzeentch_path5 17:57:15.028 [Lua] level display name pat_forest_wastes_path4 17:57:15.028 [Lua] level display name pat_forest_khorne_path3 17:57:15.028 [Lua] level display name pat_town_khorne_path3 17:57:15.028 [Lua] level display name pat_mines_nurgle_path2 17:57:15.028 [Lua] level display name pat_bay_slaanesh_path1 17:57:15.028 [Lua] level display name bell 17:57:15.028 [Lua] level display name pat_mountain_tzeentch_path3 17:57:15.028 [Lua] level display name pat_mines_khorne_path2 17:57:15.029 [Lua] level display name pat_forest_khorne_path5 17:57:15.029 [Lua] level display name pat_mountain_tzeentch_path5 17:57:15.029 [Lua] level display name sig_citadel_slaanesh_path4 17:57:15.029 [Lua] level display name dlc_bastion 17:57:15.029 [Lua] level display name sig_citadel_nurgle_path3 17:57:15.029 [Lua] level display name arena_citadel_nurgle_path1 17:57:15.029 [Lua] level display name pat_mountain_nurgle_path5 17:57:15.029 [Lua] level display name sig_mordrek_slaanesh_path4 17:57:15.029 [Lua] level display name pat_town_nurgle_path1 17:57:15.029 [Lua] level display name sig_gorge_nurgle_path4 17:57:15.029 [Lua] level display name pat_mines_khorne_path4 17:57:15.029 [Lua] level display name arena_ruin_nurgle_path1 17:57:15.029 [Lua] level display name pat_town_slaanesh_path5 17:57:15.029 [Lua] level display name arena_ice_khorne_path1 17:57:15.029 [Lua] level display name sig_gorge_tzeentch_path4 17:57:15.029 [Lua] level display name sig_volcano_slaanesh_path5 17:57:15.029 [Lua] level display name sig_mordrek_slaanesh_path2 17:57:15.029 [Lua] level display name sig_gorge_nurgle_path1 17:57:15.029 [Lua] level display name pat_tower_slaanesh_path1 17:57:15.029 [Lua] level display name arena_ruin_tzeentch_path1 17:57:15.029 [Lua] level display name skittergate 17:57:15.029 [Lua] level display name pat_forest_wastes_path2 17:57:15.029 [Lua] level display name sig_gorge_tzeentch_path2 17:57:15.029 [Lua] level display name pat_forest_slaanesh_path5 17:57:15.029 [Lua] level display name pat_bay_tzeentch_path2 17:57:15.029 [Lua] level display name pat_tower_slaanesh_path3 17:57:15.029 [Lua] level display name arena_cave_nurgle_path1 17:57:15.029 [Lua] level display name sig_volcano_slaanesh_path3 17:57:15.029 [Lua] level display name dlc_bogenhafen_city 17:57:15.029 [Lua] level display name pat_forest_tzeentch_path3 17:57:15.029 [Lua] level display name pat_mountain_tzeentch_path2 17:57:15.029 [Lua] level display name pat_mines_nurgle_path4 17:57:15.029 [Lua] level display name pat_forest_nurgle_path1 17:57:15.029 [Lua] level display name pat_mines_slaanesh_path3 17:57:15.029 [Lua] level display name pat_bay_tzeentch_path4 17:57:15.030 [Lua] level display name sig_snare_a_wastes_path1 17:57:15.030 [Lua] level display name sig_gorge_wastes_path5 17:57:15.030 [Lua] level display name sig_crag_nurgle_path4 17:57:15.030 [Lua] level display name sig_volcano_slaanesh_path1 17:57:15.030 [Lua] level display name sig_gorge_nurgle_path2 17:57:15.030 [Lua] level display name sig_crag_tzeentch_path2 17:57:15.030 [Lua] level display name pat_town_slaanesh_path2 17:57:15.030 [Lua] level display name pat_town_khorne_path5 17:57:15.030 [Lua] level display name pat_town_tzeentch_path4 17:57:15.030 [Lua] level display name arena_ruin_slaanesh_path1 17:57:15.030 [Lua] level display name pat_mines_slaanesh_path4 17:57:15.030 [Lua] level display name pat_tower_khorne_path3 17:57:15.030 [Lua] level display name pat_tower_tzeentch_path1 17:57:15.030 [Lua] level display name pat_mountain_nurgle_path1 17:57:15.030 [Lua] level display name arena_ice_slaanesh_path1 17:57:15.030 [Lua] level display name pat_mines_wastes_path5 17:57:15.030 [Lua] level display name sig_gorge_khorne_path3 17:57:15.030 [Lua] level display name dlc_bogenhafen_slum 17:57:15.030 [Lua] level display name sig_crag_khorne_path4 17:57:15.030 [Lua] level display name pat_tower_tzeentch_path3 17:57:15.030 [Lua] level display name sig_crag_tzeentch_path1 17:57:15.030 [Lua] level display name sig_gorge_tzeentch_path1 17:57:15.030 [Lua] level display name sig_mordrek_wastes_path2 17:57:15.030 [Lua] level display name pat_town_nurgle_path4 17:57:15.030 [Lua] level display name arena_cave_slaanesh_path1 17:57:15.030 [Lua] level display name pat_forest_khorne_path1 17:57:15.030 [Lua] level display name sig_gorge_tzeentch_path3 17:57:15.030 [Lua] level display name sig_snare_e_khorne_path1 17:57:15.030 [Lua] level display name sig_mordrek_khorne_path5 17:57:15.030 [Lua] level display name sig_crag_wastes_path4 17:57:15.030 [Lua] level display name cemetery 17:57:15.030 [Lua] level display name pat_tower_slaanesh_path4 17:57:15.030 [Lua] level display name sig_gorge_slaanesh_path4 17:57:15.030 [Lua] level display name dlc_castle 17:57:15.031 [Lua] level display name pat_bay_khorne_path5 17:57:15.031 [Lua] level display name pat_mountain_tzeentch_path1 17:57:15.031 [Lua] level display name forest_ambush 17:57:15.031 [Lua] level display name pat_mines_wastes_path1 17:57:15.031 [Lua] level display name sig_crag_wastes_path5 17:57:15.031 [Lua] level display name pat_mountain_nurgle_path2 17:57:15.031 [Lua] level display name pat_tower_wastes_path5 17:57:15.031 [Lua] level display name sig_volcano_nurgle_path3 17:57:15.031 [Lua] level display name sig_mordrek_khorne_path3 17:57:15.031 [Lua] level display name pat_forest_slaanesh_path4 17:57:15.031 [Lua] level display name sig_snare_e_wastes_path1 17:57:15.031 [Lua] level display name nurgle 17:57:15.031 [Lua] level display name sig_crag_tzeentch_path5 17:57:15.031 [Lua] level display name pat_town_wastes_path2 17:57:15.031 [Lua] level display name sig_crag_tzeentch_path4 17:57:15.031 [Lua] level display name pat_town_wastes_path4 17:57:15.031 [Lua] level display name pat_bay_wastes_path3 17:57:15.031 [Lua] level display name sig_crag_khorne_path2 17:57:15.031 [Lua] level display name sig_volcano_wastes_path5 17:57:15.031 [Lua] level display name pat_bay_slaanesh_path3 17:57:15.031 [Lua] level display name pat_bay_nurgle_path2 17:57:15.031 [Lua] level display name sig_crag_slaanesh_path2 17:57:15.031 [Lua] level display name pat_town_tzeentch_path2 17:57:15.031 [Lua] level display name sig_crag_slaanesh_path1 17:57:15.031 [Lua] level display name sig_crag_nurgle_path2 17:57:15.031 [Lua] level display name sig_crag_khorne_path5 17:57:15.031 [Lua] level display name sig_crag_khorne_path1 17:57:15.031 [Lua] level display name sig_snare_e_tzeentch_path1 17:57:15.031 [Lua] level display name sig_snare_e_slaanesh_path1 17:57:15.031 [Lua] level display name pat_mountain_wastes_path4 17:57:15.031 [Lua] level display name pat_mountain_wastes_path2 17:57:15.031 [Lua] level display name pat_mountain_wastes_path1 17:57:15.031 [Lua] level display name pat_bay_slaanesh_path2 17:57:15.032 [Lua] level display name pat_mountain_slaanesh_path5 17:57:15.032 [Lua] level display name pat_bay_khorne_path1 17:57:15.032 [Lua] level display name pat_mountain_nurgle_path3 17:57:15.032 [Lua] level display name pat_mountain_slaanesh_path2 17:57:15.032 [Lua] level display name pat_mountain_nurgle_path4 17:57:15.032 [Lua] level display name sig_mordrek_nurgle_path2 17:57:15.032 [Lua] level display name pat_mountain_slaanesh_path4 17:57:15.032 [Lua] level display name pat_tower_wastes_path1 17:57:15.032 [Lua] level display name pat_town_tzeentch_path1 17:57:15.032 [Lua] level display name sig_crag_slaanesh_path5 17:57:15.032 [Lua] level display name arena_ruin_khorne_path1 17:57:15.032 [Lua] level display name pat_town_slaanesh_path3 17:57:15.032 [Lua] level display name pat_forest_nurgle_path4 17:57:15.032 [Lua] level display name pat_bay_khorne_path3 17:57:15.032 [Lua] level display name pat_mountain_khorne_path2 17:57:15.032 [Lua] level display name pat_tower_wastes_path2 17:57:15.032 [Lua] level display name sig_snare_b_slaanesh_path1 17:57:15.032 [Lua] level display name pat_mountain_khorne_path4 17:57:15.032 [Lua] level display name sig_mordrek_tzeentch_path2 17:57:15.032 [Lua] level display name pat_mines_wastes_path2 17:57:15.032 [Lua] level display name pat_mines_khorne_path3 17:57:15.032 [Lua] level display name sig_citadel_khorne_path3 17:57:15.032 [Lua] level display name pat_town_khorne_path1 17:57:15.032 [Lua] level display name sig_citadel_tzeentch_path2 17:57:15.032 [Lua] level display name sig_snare_a_slaanesh_path1 17:57:15.032 [Lua] level display name sig_volcano_nurgle_path5 17:57:15.033 [Lua] level display name sig_gorge_slaanesh_path1 17:57:15.033 [Lua] level display name pat_town_khorne_path4 17:57:15.033 [Lua] level display name pat_town_slaanesh_path1 17:57:15.033 [Lua] level display name sig_volcano_tzeentch_path1 17:57:15.033 [Lua] level display name pat_bay_wastes_path1 17:57:15.033 [Lua] level display name sig_snare_c_tzeentch_path1 17:57:15.033 [Lua] level display name sig_citadel_nurgle_path4 17:57:15.033 [Lua] level display name sig_volcano_tzeentch_path4 17:57:15.033 [Lua] level display name pat_forest_tzeentch_path1 17:57:15.033 [Lua] level display name sig_volcano_khorne_path5 17:57:15.033 [Lua] level display name sig_citadel_khorne_path1 17:57:15.033 [Lua] level display name pat_mines_nurgle_path3 17:57:15.033 [Lua] level display name sig_volcano_wastes_path3 17:57:15.033 [Lua] level display name pat_town_wastes_path3 17:57:15.033 [Lua] level display name sig_gorge_khorne_path4 17:57:15.033 [Lua] level display name pat_tower_khorne_path2 17:57:15.033 [Lua] level display name sig_gorge_nurgle_path5 17:57:15.033 [Lua] level display name sig_mordrek_khorne_path1 17:57:15.033 [Lua] level display name sig_crag_wastes_path3 17:57:15.033 [Lua] level display name pat_bay_slaanesh_path4 17:57:15.033 [Lua] level display name catacombs 17:57:15.033 [Lua] level display name sig_volcano_nurgle_path4 17:57:15.033 [Lua] level display name sig_mordrek_wastes_path1 17:57:15.033 [Lua] level display name pat_bay_khorne_path4 17:57:15.033 [Lua] level display name pat_bay_tzeentch_path3 17:57:15.033 [Lua] level display name sig_volcano_khorne_path3 17:57:15.033 [Lua] level display name sig_mordrek_tzeentch_path5 17:57:15.033 [Lua] level display name pat_town_nurgle_path3 17:57:15.033 [Lua] level display name pat_bay_nurgle_path4 17:57:15.033 [Lua] level display name sig_snare_d_tzeentch_path1 17:57:15.033 [Lua] level display name sig_citadel_khorne_path5 17:57:15.034 [Lua] level display name sig_gorge_nurgle_path3 17:57:15.034 [Lua] level display name sig_volcano_tzeentch_path5 17:57:15.034 [Lua] level display name pat_bay_tzeentch_path1 17:57:15.034 [Lua] level display name pat_town_khorne_path2 17:57:15.034 [Lua] level display name sig_mordrek_nurgle_path4 17:57:15.034 [Lua] level display name pat_mines_slaanesh_path1 17:57:15.034 [Lua] level display name pat_mines_tzeentch_path3 17:57:15.034 [Lua] level display name sig_mordrek_tzeentch_path4 17:57:15.034 [Lua] level display name sig_crag_slaanesh_path4 17:57:15.034 [Lua] level display name dlc_portals 17:57:15.034 [Lua] level display name pat_forest_tzeentch_path5 17:57:15.034 [Lua] level display name sig_gorge_wastes_path2 17:57:15.034 [Lua] level display name pat_tower_nurgle_path3 17:57:15.034 [Lua] level display name pat_mines_khorne_path1 17:57:15.034 [Lua] level display name sig_citadel_tzeentch_path4 17:57:15.034 [Lua] level display name sig_snare_c_nurgle_path1 17:57:15.034 [Lua] level display name pat_tower_tzeentch_path5 17:57:15.034 [Lua] level display name sig_volcano_slaanesh_path4 17:57:15.034 [Lua] level display name sig_volcano_tzeentch_path3 17:57:15.034 [Lua] level display name pat_mountain_tzeentch_path4 17:57:15.034 [Lua] level display name pat_town_nurgle_path2 17:57:15.034 [Lua] level display name sig_snare_c_slaanesh_path1 17:57:15.034 [Lua] level display name pat_town_slaanesh_path4 17:57:15.034 [Lua] level display name pat_tower_khorne_path1 17:57:15.034 [Lua] level display name pat_tower_nurgle_path4 17:57:15.034 [Lua] level display name pat_mines_tzeentch_path1 17:57:15.034 [Lua] level display name sig_volcano_khorne_path2 17:57:15.034 [Lua] level display name sig_snare_a_tzeentch_path1 17:57:15.034 [Lua] level display name sig_snare_b_wastes_path1 17:57:15.035 [Lua] level display name sig_gorge_tzeentch_path5 17:57:15.035 [Lua] level display name sig_volcano_slaanesh_path2 17:57:15.035 [Lua] level display name pat_bay_wastes_path2 17:57:15.035 [Lua] level display name sig_citadel_slaanesh_path5 17:57:15.035 [Lua] level display name pat_forest_khorne_path4 17:57:15.035 [Lua] level display name sig_mordrek_wastes_path4 17:57:15.035 [Lua] level display name sig_citadel_nurgle_path2 17:57:15.035 [Lua] level display name sig_gorge_khorne_path2 17:57:15.035 [Lua] level display name sig_citadel_slaanesh_path2 17:57:15.035 [Lua] level display name sig_citadel_slaanesh_path3 17:57:15.107 [Lua] TIME: 0.038 17:57:16.311 [Lua] [ConflictSettings] Contained breeds generated in: 1.0739999999999998 17:57:17.094 [Lua] <>realm = official<> 17:57:17.095 [Lua] [ModManager] Mods enabled: false // Bundled: true 17:57:17.201 [Lua] <>project = vermintide 2<> 17:57:17.202 [Lua] <>build = release<> 17:57:17.202 [Lua] <>platform = win32<> 17:57:17.202 [Lua] <>dedicated_server = false<> 17:57:17.202 [Lua] <>title_id = 5107<> 17:57:17.202 [Lua] <>content_revision = 26543<> 17:57:17.202 [Lua] <>engine_revision = 3caf390912f2<> 17:57:17.202 [Lua] <>release_version = 4.4.2<> 17:57:17.202 [Lua] <>rendering_backend = dx11<> 17:57:17.202 [Lua] <>teamcity_build_id = 122908<> 17:57:17.202 [Lua] <>steam_id = 11000010bc71362<> 17:57:17.202 [Lua] <>steam_profile_name = JimmyJimJim<> 17:57:17.202 [Lua] <>steam_app_id = 552500<> 17:57:17.202 [Lua] <>machine_id = 289cf7f3-32e9-4c3c-9076-a6ddd9dcdf66<> 17:57:17.202 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 17:57:17.202 [Lua] [Boot] User ID: 11000010bc71362 JimmyJimJim 17:57:17.207 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 17:57:17.210 [Lua] initializing mechanism to: adventure 17:57:17.210 [Lua] Game:setup() total time: 0.0079999999999991 17:57:17.210 [Lua] handle gfx quality: 0 17:57:17.210 [Lua] default settings: 0 17:57:17.210 [Lua] user settings: 0 17:57:17.210 [Lua] set frame times: 0 17:57:17.210 [Lua] init random: 0 17:57:17.210 [Lua] managers: 0.0069999999999996732 17:57:17.210 [Lua] 17:57:17.210 [Lua] unaccounted: 0.00099999999999944578 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 17:57:17.210 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 17:57:17.210 [Lua] [Testify] Ready! 17:57:17.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 17:57:17.325 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 17:57:17.327 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 17:57:17.864 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 17:57:17.864 [Lua] [PackageManager] Force_load: resource_packages/title_screen 17:57:17.865 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 17:57:17.914 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 17:57:17.914 [Lua] [PackageManager] Force_load: resource_packages/menu 17:57:17.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 17:57:17.981 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 17:57:17.981 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 17:57:17.981 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 17:57:18.822 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 17:57:18.822 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 17:57:18.824 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 17:57:18.941 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 17:57:18.941 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 17:57:18.941 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 17:57:18.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 17:57:18.990 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 17:57:18.990 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 17:57:19.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 17:57:19.594 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 17:57:19.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 17:57:20.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 17:57:20.072 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 17:57:20.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 17:57:20.830 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 17:57:20.830 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 17:57:20.830 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 17:57:21.586 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 17:57:21.586 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 17:57:21.587 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 17:57:21.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 17:57:21.923 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 17:57:21.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 17:57:22.227 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 17:57:22.227 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 17:57:22.228 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 17:57:22.362 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 17:57:22.362 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 17:57:22.362 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 17:57:22.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 17:57:22.428 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 17:57:22.429 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 17:57:22.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 17:57:22.970 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 17:57:22.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 17:57:23.048 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 17:57:23.048 [Lua] [PackageManager] Force_load: resource_packages/inventory 17:57:23.048 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 17:57:23.091 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 17:57:23.091 [Lua] [PackageManager] Force_load: resource_packages/careers 17:57:23.091 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 17:57:23.124 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 17:57:23.124 [Lua] [PackageManager] Force_load: resource_packages/decals 17:57:23.124 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 17:57:23.208 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 17:57:23.208 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 17:57:23.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 17:57:24.098 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 17:57:24.098 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 17:57:24.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 17:57:25.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 17:57:25.550 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 17:57:25.550 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 17:57:26.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 17:57:26.861 [Lua] [PackageManager] Force_load: resource_packages/ingame 17:57:26.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 17:57:28.031 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 17:57:28.031 [Lua] [PackageManager] Force_load: resource_packages/pickups 17:57:28.032 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 17:57:28.116 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 17:57:28.116 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 17:57:28.116 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 17:57:28.148 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 17:57:28.148 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 17:57:28.148 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 17:57:28.215 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 17:57:28.215 [Lua] [PackageManager] Force_load: resource_packages/breeds 17:57:28.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 17:57:28.568 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 17:57:28.568 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 17:57:28.568 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 17:57:28.602 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 17:57:28.602 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 17:57:32.184 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 17:57:32.184 [Lua] [Gamestate] Enter StateTitleScreen 17:57:32.186 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 17:57:32.186 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 17:57:32.186 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 17:57:32.186 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 17:57:32.186 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 17:57:32.201 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 17:57:32.201 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 17:57:32.201 [Save] Loading `save_data` 17:57:32.201 [Save] Load done 17:57:32.217 [Lua] [BackendManagerPlayFab] Backend Enabled 17:57:33.066 [Lua] <>playfab_id = DCB43C1A402B4D23<> 17:57:33.171 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 17:57:33.171 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2 17:57:33.171 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 17:57:33.389 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 17:57:33.389 [Save] Saving `save_data` 17:57:33.390 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3 17:57:33.393 [Save] Save done 17:57:33.405 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1 17:57:33.473 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 17:57:33.473 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2 17:57:33.572 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2 17:57:33.589 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2 17:57:33.657 [Lua] [PlayFabRequestQueue] EAC Enabled! 3 17:57:33.657 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3 17:57:34.024 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3 17:57:34.024 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4 17:57:34.040 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4 17:57:34.107 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4 17:57:34.107 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5 17:57:34.124 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5 17:57:34.224 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5 17:57:34.224 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6 17:57:34.240 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6 17:57:34.308 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6 17:57:34.308 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7 17:57:34.324 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7 17:57:34.642 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7 17:57:34.642 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8 17:57:34.657 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8 17:57:34.925 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8 17:57:34.925 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9 17:57:34.942 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9 17:57:34.993 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9 17:57:34.993 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10 17:57:35.009 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 17:57:35.077 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 17:57:35.077 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11 17:57:35.093 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11 17:57:35.185 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11 17:57:35.187 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12 17:57:35.193 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12 17:57:35.245 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12 17:57:35.245 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13 17:57:35.261 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13 17:57:35.512 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13 17:57:35.512 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14 17:57:35.528 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14 17:57:35.596 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14 17:57:35.596 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15 17:57:35.612 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15 17:57:35.679 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15 17:57:35.679 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16 17:57:35.696 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16 17:57:35.746 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16 17:57:35.746 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17 17:57:35.762 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17 17:57:36.025 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17 17:57:36.028 warning: [Lua] Incorrectly configured weapon skins for dr_2h_hammer_skin 17:57:36.028 warning: [Lua] Incorrectly configured weapon skins for dr_handgun_skin 17:57:36.030 [Lua] steam item server: requesting user inventory 17:57:36.098 [Window] Window => inactive 17:57:36.166 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 17:57:36.166 [Lua] ISI-> GET_ALL_ITEMS! 17:57:36.166 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 17:57:36.166 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 17:57:36.166 [Lua] Steam Item: bountyhunter_hat_1002 124 2f91ea9070017b57 0 1 17:57:36.166 [Lua] Steam Item: skin_wh_bountyhunter_1001 125 2f91ea9070017b58 0 1 17:57:36.166 [Lua] Steam Item: mercenary_hat_1002 122 2f91ea907074dc3e 0 1 17:57:36.166 [Lua] Steam Item: skin_es_mercenary_1001 123 2f91ea907074dc3f 0 1 17:57:36.166 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18 17:57:36.166 [Lua] 17:57:36.166 [Lua] [1] = 124 (number) 17:57:36.166 [Lua] [2] = 2f91ea9070017b57 (string) 17:57:36.166 [Lua] [3] = 0 (number) 17:57:36.166 [Lua] [4] = 1 (number) 17:57:36.166 [Lua] [5] = 125 (number) 17:57:36.166 [Lua] [6] = 2f91ea9070017b58 (string) 17:57:36.166 [Lua] [7] = 0 (number) 17:57:36.166 [Lua] [8] = 1 (number) 17:57:36.166 [Lua] [9] = 122 (number) 17:57:36.166 [Lua] [10] = 2f91ea907074dc3e (string) 17:57:36.166 [Lua] [11] = 0 (number) 17:57:36.166 [Lua] [12] = 1 (number) 17:57:36.166 [Lua] [13] = 123 (number) 17:57:36.166 [Lua] [14] = 2f91ea907074dc3f (string) 17:57:36.166 [Lua] [15] = 0 (number) 17:57:36.166 [Lua] [16] = 1 (number) 17:57:36.166 [Lua] 17:57:36.182 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18 17:57:36.249 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18 17:57:36.266 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19 17:57:36.266 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20 17:57:36.267 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 17:57:36.267 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 17:57:36.267 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 17:57:36.267 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 17:57:36.267 [Lua] [SteamManager] request_item_prices 17:57:36.268 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19 17:57:36.927 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19 17:57:36.927 [Lua] Player statistics loaded! 17:57:36.936 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20 17:57:36.986 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20 17:57:37.002 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 17:57:37.059 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 17:57:37.104 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 469 item(s) to the peddler stock 17:57:37.106 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 17:57:37.323 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 17:57:37.339 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 17:57:37.490 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 17:57:38.208 [Lua] [SteamManager] on_price_result 1 CAD 17:57:38.208 [Lua] _refresh_steam_item_prices_cb 17:57:38.208 [Lua] Missing item masterlist item for steam_itemdefid: 30 17:57:38.225 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 17:57:39.242 [Lua] [Managers] Destroying manager group: 17:57:39.242 [Lua] [Gamestate] Enter state StateLoading 17:57:39.244 [Lua] [StateLoading] Auto Skip: nil 17:57:39.245 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 17:57:39.245 [Lua] [LobbyManager] Setting up network options 17:57:39.245 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 17:57:39.245 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 17:57:39.245 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 17:57:39.245 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 17:57:39.245 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 17:57:39.245 [Lua] LobbyManager:setup_network_options server_port: 27015 17:57:39.245 [Lua] state_loading_restart_network JOIN VIA STEAM 0 17:57:39.250 [Lua] registering RPCs 17:57:39.250 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 17:57:39.250 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 17:57:39.250 [Lua] [LobbyAux] Making combined_hash: d096ef183372c9f1 from network_hash=69458effb940e559, trunk_revision=26543, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 17:57:39.250 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26543, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash d096ef183372c9f1, lobby_data_version=2 17:57:39.250 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:331607968, lt:load_next_level, extra_packages:{ }) 17:57:39.250 [Lua] [LevelTransitionHandler] promote_next_level_data 17:57:39.250 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 17:57:39.250 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: peers:0:0:0:0 = ["11000010bc71362"] 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: name:set_level_data 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: level_key:0:0:0:0 = inn_level_halloween 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: level_seed:0:0:0:0 = 0 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: conflict_director:0:0:0:0 = inn_level 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: locked_director_functions:0:0:0:0 = {} 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: game_mode:0:0:0:0 = inn 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: mechanism:0:0:0:0 = adventure 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: environment_variation_id:0:0:0:0 = 0 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: difficulty:0:0:0:0 = normal 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: difficulty_tweak:0:0:0:0 = 0 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: level_session_id:0:0:0:0 = 331607968 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: level_transition_type:0:0:0:0 = load_next_level 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: extra_packages:0:0:0:0 = {} 17:57:39.250 [Lua] [SharedState] network_state_11000010bc71362: name:set_level_data 17:57:39.250 [SteamVoip] Creating room 30b78ebdc91580f8 17:57:39.250 [SteamVoip] Joining room 30b78ebdc91580f8 17:57:39.252 [EAC] EAC server 11000010bc71362 is initializing 17:57:39.257 [EAC] Server is also client 11000010bc71362 17:57:39.257 [EACServer] [10:57:39:256][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF6B85D7CB0 LogLevel: Info. 17:57:39.257 [Lua] ### Created peer state machine for 11000010bc71362 17:57:39.257 [Lua] [PeerSM] 11000010bc71362 :: on_enter Connecting 17:57:39.257 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 17:57:39.257 warning: [Application] Application.update_render_world is deprecated. 17:57:39.260 [Lua] [LevelTransitionHandler] Level load completed! 17:57:39.272 [Lua] [Gamestate] Enter Substate StateLoadingRunning 17:57:39.272 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 17:57:39.272 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 17:57:39.272 [Lua] Set lobby begin: 17:57:39.272 [Lua] Set lobby end. 17:57:39.272 [Lua] [PSM] Peer 11000010bc71362 joined. Want to use profile index "1" and join party "nil" 17:57:39.272 [Lua] [LobbyHost] Changed state from 0 to creating 17:57:39.276 [Lua] [StateLoading] load_current_level 17:57:39.276 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level_halloween 0 17:57:39.276 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level_halloween, async-read, 17:57:39.276 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level_halloween, async-read, 17:57:39.276 [Lua] [PackageManager] Load: resource_packages/levels/inn_halloween, inn_level_halloween, async-read, 17:57:39.276 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween, async-read, 17:57:39.276 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween, async-read, 17:57:39.293 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 17:57:39.293 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 17:57:39.294 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 17:57:39.368 [SteamLobby] Detected added member 11000010bc71362 17:57:39.370 [Lua] [LobbyHost] Changed state from creating to joined 17:57:39.371 [Lua] [PartyManager] Leader is set to 11000010bc71362 17:57:39.371 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010bc71362 my_peer_id:11000010bc71362 17:57:39.371 [Lua] [ChatManager] Registering channel 1 17:57:39.371 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010bc71362, own_peer_id=11000010bc71362) 17:57:39.371 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010bc71362, own_peer_id=11000010bc71362) 17:57:39.371 [Lua] [PartyManager] network_context_created (server_peer_id=11000010bc71362, own_peer_id=11000010bc71362) 17:57:39.386 [Lua] [NetworkServer] Changing num_players from nil to 1 17:57:39.386 [Lua] Players: 1 17:57:39.386 [Lua] Set lobby begin: 17:57:39.386 [Lua] Lobby data mission_id = inn_level_halloween 17:57:39.386 [Lua] Lobby data mechanism = adventure 17:57:39.386 [Lua] Lobby data matchmaking_type = 3 17:57:39.386 [Lua] Lobby data eac_authorized = true 17:57:39.386 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:39.386 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:39.386 [Lua] Lobby data num_players = 1 17:57:39.386 [Lua] Lobby data matchmaking = false 17:57:39.386 [Lua] Set lobby end. 17:57:41.260 [Lua] player (11000010bc71362,1) was put into party 0 17:57:41.260 [Lua] [ProfileSynchronizer] Peer 11000010bc71362 entered session 17:57:41.260 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010bc71362 17:57:41.260 [Lua] [PeerSM] 11000010bc71362 :: on_exit Connecting 17:57:41.260 [Lua] [PeerSM] 11000010bc71362 :: on_enter Loading 17:57:42.146 [Window] Window => active 17:57:42.481 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 17:57:42.481 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 17:57:42.482 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 17:57:45.500 [Window] Window => inactive 17:57:50.003 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 17:57:50.003 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 17:57:50.004 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_halloween 17:57:50.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_halloween 17:57:50.157 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_halloween 17:57:50.157 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_halloween_tome 17:57:50.161 [Umbra] Loading umbra tome '#ID[56f1f65e3da2e01e]' 17:57:50.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_halloween_tome 17:57:50.207 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_halloween_tome 17:57:50.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:57:50.286 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:57:50.286 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:57:50.289 [Lua] [LevelTransitionHandler] Level load completed! 17:57:50.289 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_halloween - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 17:57:50.293 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:57:50.293 [Lua] checking dlc's against conflict directors 17:57:50.293 [Lua] number of factions to include 2 17:57:50.293 [Lua] Updated list weights for random: 17:57:50.293 [Lua] skaven, 0.42 (0.00-0.42) 17:57:50.293 [Lua] chaos, 0.42 (0.42-0.83) 17:57:50.293 [Lua] beastmen, 0.17 (0.83-1.00) 17:57:50.293 [Lua] Rolled random faction: 0.27856689691543579 skaven 17:57:50.293 [Lua] Updated list weights for random: 17:57:50.293 [Lua] beastmen, 0.29 (0.00-0.29) 17:57:50.293 [Lua] chaos, 0.71 (0.29-1.00) 17:57:50.293 [Lua] Rolled random faction: 0.81953376531600952 chaos 17:57:50.293 [Lua] number of factions added 2 17:57:50.293 [Lua] --- --- --- 17:57:50.293 [Lua] Starting... difficulty 'normal' 17:57:50.293 [Lua] These are the starting conflict directors: 17:57:50.293 [Lua] inn_level 17:57:50.293 [Lua] --- --- --- 17:57:50.293 [Lua] 17:57:50.293 [Lua] DONE! Found the following directors: 17:57:50.293 [Lua] (free: 35), Master hash is: 17:57:50.293 [Lua] [EnemyPackageLoader] breed_lookup: { } 17:57:50.293 [Lua] load_startup_enemy_packages: -------------- 17:57:50.293 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 17:57:50.293 [Lua] critter_rat 17:57:50.295 [Lua] ### Received rpc_level_loaded 17:57:50.295 [Lua] #### Has state machine: true, peer_id: 11000010bc71362, level_id: 75 17:57:50.295 [Lua] Peer 11000010bc71362 has loaded the level and all enemies are loaded 17:57:50.297 [Lua] [PeerSM] 11000010bc71362 :: on_exit Loading 17:57:50.297 [Lua] [PeerSM] 11000010bc71362 :: on_enter LoadingProfilePackages 17:57:50.299 [Lua] [PeerSM] 11000010bc71362 :: on_exit LoadingProfilePackages 17:57:50.299 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForEnterGame 17:57:50.299 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read, 17:57:50.299 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read, 17:57:50.299 [Lua] ### Received rpc_level_loaded 17:57:50.299 [Lua] #### Has state machine: false, peer_id: 11000010bc71362, level_id: 75 17:57:50.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 17:57:50.308 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 17:57:50.309 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021_event 17:57:50.310 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_halloween game_mode: inn 17:57:50.310 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 17:57:50.591 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021_event 17:57:50.591 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021_event 17:57:50.592 [Lua] Starting async level spawning of levels/inn/event_decoration/halloween/world 17:57:50.593 [Umbra] Init version: 3.4.15 :: 16 threads 17:57:51.031 [Lua] Async level spawning done 17:57:51.031 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 17:57:51.741 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 17:57:51.741 [Lua] Set lobby begin: 17:57:51.741 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:51.742 [Lua] Lobby data num_players = 1 17:57:51.742 [Lua] Lobby data matchmaking = false 17:57:51.742 [Lua] Lobby data host = 11000010bc71362 17:57:51.742 [Lua] Lobby data mission_id = inn_level_halloween 17:57:51.742 [Lua] Lobby data matchmaking_type = 3 17:57:51.742 [Lua] Lobby data country_code = CA 17:57:51.742 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:51.742 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:51.742 [Lua] Lobby data mechanism = adventure 17:57:51.742 [Lua] Lobby data eac_authorized = true 17:57:51.742 [Lua] Set lobby end. 17:57:51.742 [Lua] [Managers] Destroying manager group: 17:57:51.743 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 17:57:51.743 [Lua] [Gamestate] Enter StateIngame HOST 17:57:51.743 [Lua] [Managers] Calling function on all managers: 17:57:51.744 [Lua] <>level = inn_level_halloween<> 17:57:51.744 [Lua] Set lobby begin: 17:57:51.744 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:51.744 [Lua] Lobby data num_players = 1 17:57:51.744 [Lua] Lobby data matchmaking = false 17:57:51.744 [Lua] Lobby data host = 11000010bc71362 17:57:51.744 [Lua] Lobby data mission_id = inn_level_halloween 17:57:51.744 [Lua] Lobby data matchmaking_type = 3 17:57:51.744 [Lua] Lobby data country_code = CA 17:57:51.744 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:51.744 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:51.744 [Lua] Lobby data mechanism = adventure 17:57:51.744 [Lua] Lobby data eac_authorized = true 17:57:51.744 [Lua] Set lobby end. 17:57:51.744 [Lua] [StateIngame] Server ingame 17:57:51.752 [Lua] Set lobby begin: 17:57:51.752 [Lua] Lobby data difficulty = normal 17:57:51.752 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:51.752 [Lua] Lobby data difficulty_tweak = 0 17:57:51.752 [Lua] Lobby data num_players = 1 17:57:51.752 [Lua] Lobby data matchmaking = false 17:57:51.752 [Lua] Lobby data host = 11000010bc71362 17:57:51.752 [Lua] Lobby data mission_id = inn_level_halloween 17:57:51.752 [Lua] Lobby data matchmaking_type = 3 17:57:51.752 [Lua] Lobby data country_code = CA 17:57:51.752 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:51.752 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:51.752 [Lua] Lobby data mechanism = adventure 17:57:51.752 [Lua] Lobby data eac_authorized = true 17:57:51.752 [Lua] Set lobby end. 17:57:51.753 [Lua] [LobbyAux] Making combined_hash: d096ef183372c9f1 from network_hash=69458effb940e559, trunk_revision=26543, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 17:57:51.753 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26543, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash d096ef183372c9f1, lobby_data_version=2 17:57:51.753 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 17:57:51.753 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 17:57:51.753 [Lua] [Matchmaking] initializing 17:57:51.753 [Lua] [Matchmaking] my_peer_id: 11000010bc71362, I am server 17:57:51.753 [Lua] [Matchmaking] register rpcs 17:57:51.753 [Lua] GameNetworkManager:init... creating game session 17:57:51.753 [Lua] Host GameSession.make_game_session_host with session: 17:57:51.753 [GameSession] make_game_session_host() 17:57:51.753 [Lua] [GameNetworkManager] Setting pong timeout to 60 17:57:51.753 [Lua] [GameNetworkManager] My own peer_id = 11000010bc71362 17:57:51.753 [Lua] [GameNetworkManager] self.is_server = true 17:57:51.753 [Network] Setting artificial MTU limit to 65536 17:57:51.769 [Lua] Switching ConflictSettings: to: inn_level 17:57:51.769 [Lua] pacing=disabled 17:57:51.769 [Lua] roaming=nil 17:57:51.769 [Lua] disabled=false 17:57:51.769 [Lua] pack_spawning=disabled 17:57:51.769 [Lua] contained_breeds=nil 17:57:51.769 [Lua] boss=disabled 17:57:51.769 [Lua] horde=disabled 17:57:51.769 [Lua] specials=disabled 17:57:51.769 [Lua] name=inn_level 17:57:51.769 [Lua] intensity=disabled 17:57:51.769 [Lua] --- 17:57:51.769 [Lua] [LevelAnalysis] set_random_seed( 0) 17:57:51.774 warning: [GwNav] NavData resource not loaded 17:57:51.774 warning: [GwNav] levels/inn/event_decoration/halloween/world 17:57:51.774 [Lua] nested_level_name levels/inn/world 17:57:51.775 [Lua] [AIInterestPointSystem] Level Seed: 0 17:57:51.775 [Lua] 17:57:51.775 [Lua] [entity_system_bag] = table 17:57:51.775 [Lua] [entity_system_bag] = metatable 17:57:51.775 [Lua] [startup_data] = table 17:57:51.775 [Lua] [entity_manager] = table 17:57:51.775 [Lua] [entity_manager] = metatable 17:57:51.775 [Lua] [unit_spawner] = table 17:57:51.775 [Lua] [unit_spawner] = metatable 17:57:51.775 [Lua] [unit_storage] = table 17:57:51.775 [Lua] [unit_storage] = metatable 17:57:51.775 [Lua] [dice_keeper] = table 17:57:51.775 [Lua] [dice_keeper] = metatable 17:57:51.775 [Lua] [is_server] = true (boolean) 17:57:51.775 [Lua] [world] = [World] 17:57:51.775 [Lua] [system_api] = table 17:57:51.775 [Lua] [entity_system] = table 17:57:51.775 [Lua] [entity_system] = metatable 17:57:51.775 [Lua] [network_lobby] = table 17:57:51.775 [Lua] [network_lobby] = metatable 17:57:51.775 [Lua] [profile_synchronizer] = table 17:57:51.775 [Lua] [profile_synchronizer] = metatable 17:57:51.775 [Lua] [level_transition_handler] = table 17:57:51.775 [Lua] [level_transition_handler] = metatable 17:57:51.775 [Lua] [num_local_human_players] = 1 (number) 17:57:51.775 [Lua] [statistics_db] = table 17:57:51.775 [Lua] [statistics_db] = metatable 17:57:51.775 [Lua] [network_server] = table 17:57:51.775 [Lua] [network_server] = metatable 17:57:51.775 [Lua] [input_manager] = table 17:57:51.775 [Lua] [input_manager] = metatable 17:57:51.775 [Lua] [network_clock] = table 17:57:51.775 [Lua] [network_clock] = metatable 17:57:51.775 [Lua] [network_transmit] = table 17:57:51.775 [Lua] [network_transmit] = metatable 17:57:51.775 [Lua] [free_flight_manager] = table 17:57:51.775 [Lua] [free_flight_manager] = metatable 17:57:51.775 [Lua] [network_manager] = table 17:57:51.775 [Lua] [network_manager] = metatable 17:57:51.775 [Lua] [network_event_delegate] = table 17:57:51.775 [Lua] [network_event_delegate] = metatable 17:57:51.775 [Lua] 17:57:51.775 [Lua] ignoring extension VersusVolumeObjectiveExtension 17:57:51.775 [Lua] ignoring extension VersusInteractObjectiveExtension 17:57:51.775 [Lua] ignoring extension VersusPayloadObjectiveExtension 17:57:51.775 [Lua] ignoring extension VersusSocketObjectiveExtension 17:57:51.775 [Lua] ignoring extension VersusTargetObjectiveExtension 17:57:51.775 [Lua] ignoring extension VersusMissionObjectiveExtension 17:57:51.776 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 17:57:51.785 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 17:57:51.785 [Lua] [AchievementManager] Achievements using the steam platform 17:57:51.786 [Lua] PlayerManager:add_player player_1 17:57:51.911 [Lua] [StateIngame] Level seed: 0 17:57:51.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_kruber_painting_wood_base_2, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_barnogre01, keep_kruber_painting_wood_base_1, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_kerillian_painting_wood_base_2, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_manaan01, keep_kerillian_painting_wood_base_1, async-read, 17:57:51.928 [GameSession] create_game_object(26, 0) 17:57:51.928 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 17:57:51.928 [GameSession] create_game_object(26, 1) 17:57:51.928 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 17:57:51.928 [GameSession] create_game_object(26, 2) 17:57:51.928 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_17, keep_hall_painting_wood_base_5, async-read, 17:57:51.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_4, async-read, 17:57:51.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels, keep_hall_painting_wood_base_2, async-read, 17:57:51.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_1, async-read, 17:57:51.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_bardin_painting_wood_base_2, async-read, 17:57:51.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_bardin_painting_wood_base_1, async-read, 17:57:51.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_norsca01, keep_bugmans_painting_wood_base_1, async-read, 17:57:51.930 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3, async-read, 17:57:51.935 [Lua] [LevelAnalysis] set_random_seed( 0) 17:57:51.940 [GameSession] create_game_object(67, 3) 17:57:51.940 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 17:57:51.940 [GameSession] create_game_object(95, 4) 17:57:51.940 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 17:57:51.941 [Lua] [IngameUI] init 17:57:51.965 [SteamVoipClient] select_out(11000010bc71362, off) 17:57:51.975 [Lua] cb_razer_chroma_setup 17:57:52.070 [Lua] [Matchmaking] Cancelling matchmaking 17:57:52.070 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 17:57:52.070 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 17:57:52.070 [Lua] Set lobby begin: 17:57:52.070 [Lua] Lobby data difficulty = normal 17:57:52.071 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:52.071 [Lua] Lobby data power_level = 0 17:57:52.071 [Lua] Lobby data difficulty_tweak = 0 17:57:52.071 [Lua] Lobby data num_players = 1 17:57:52.071 [Lua] Lobby data matchmaking = false 17:57:52.071 [Lua] Lobby data host = 11000010bc71362 17:57:52.071 [Lua] Lobby data mission_id = inn_level_halloween 17:57:52.071 [Lua] Lobby data matchmaking_type = 3 17:57:52.071 [Lua] Lobby data country_code = CA 17:57:52.071 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:52.071 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:52.071 [Lua] Lobby data mechanism = adventure 17:57:52.071 [Lua] Lobby data eac_authorized = true 17:57:52.071 [Lua] Set lobby end. 17:57:52.072 [Flow] complete_skittergate_legend true 17:57:52.072 [Flow] complete_all_helmgart_levels_recruit true 17:57:52.074 [Flow] WitchHunterLevel:35 17:57:52.074 [Flow] LeaderYes 17:57:52.074 [Flow] ALL PC XP:304250 17:57:52.074 [Flow] Has "bogenhafen" DLC:true 17:57:52.074 [Flow] WH XP:60850 17:57:52.074 [Flow] Number of crafted items:737 17:57:52.074 [Flow] Has "pre_order" DLC:true 17:57:52.075 [Flow] Sum of Powe Levels:1500 17:57:52.075 [Flow] lodestone diff 1:false 17:57:52.075 [Flow] magnus and forest activated 17:57:52.075 [Flow] magnus and forest activated 17:57:52.075 [Flow] cemetery and forest activated 17:57:52.075 [Flow] magnus and cemetery 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.075 [Flow] ALL RUNES ACTIVATED 17:57:52.075 [Flow] magnus and forest activated 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.075 [Flow] ALL RUNES ACTIVATED 17:57:52.075 [Flow] cemetery and forest activated 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.075 [Flow] ALL RUNES ACTIVATED 17:57:52.075 [Flow] magnus and forest activated 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.075 [Flow] ALL RUNES ACTIVATED 17:57:52.075 [Flow] magnus and cemetery 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.075 [Flow] ALL RUNES ACTIVATED 17:57:52.075 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:57:52.079 [Lua] CurrentConflictSettings inn_level 17:57:52.079 [Lua] [ConflictDirector] conflict_director is ai_ready 17:57:52.079 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:57:52.079 [Lua] [MainPathSpawningGenerator] Injecting travel distances 17:57:52.082 [Lua] SpecialsPacing:remove_unwanted_breeds: 17:57:52.082 [Lua] Forming navigation groups in one frame 17:57:52.082 [Lua] Forming navigation groups 17:57:52.112 [Lua] NavigationGroupManager -> calulation time A: 0.028999999999996362 17:57:52.113 [Lua] NavigationGroupManager -> calulation time B: 0.0020000000000024443 17:57:52.113 [Lua] number of nav groups: 42 17:57:52.114 [Lua] number of refined nav groups : 23 17:57:52.117 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137 17:57:52.117 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 17:57:52.117 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 17:57:52.117 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 17:57:52.117 [GameSession] create_game_object(68, 5) 17:57:52.117 [GameSession] create_game_object(68, 6) 17:57:52.117 [GameSession] create_game_object(68, 7) 17:57:52.118 [GameSession] create_game_object(68, 8) 17:57:52.118 [GameSession] create_game_object(68, 9) 17:57:52.118 [GameSession] create_game_object(31, 10) 17:57:52.119 [GameSession] create_game_object(31, 11) 17:57:52.119 [GameSession] create_game_object(31, 12) 17:57:52.119 [GameSession] create_game_object(31, 13) 17:57:52.120 [GameSession] create_game_object(31, 14) 17:57:52.120 [GameSession] create_game_object(68, 15) 17:57:52.120 [GameSession] create_game_object(68, 16) 17:57:52.120 [GameSession] create_game_object(68, 17) 17:57:52.120 [GameSession] create_game_object(68, 18) 17:57:52.121 [GameSession] create_game_object(68, 19) 17:57:52.121 [GameSession] create_game_object(68, 20) 17:57:52.121 [GameSession] create_game_object(68, 21) 17:57:52.121 [GameSession] create_game_object(68, 22) 17:57:52.121 [GameSession] create_game_object(68, 23) 17:57:52.121 [GameSession] create_game_object(68, 24) 17:57:52.121 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 17:57:52.121 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 17:57:52.121 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 17:57:52.122 [GameSession] create_game_object(48, 25) 17:57:52.122 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 17:57:52.122 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 17:57:52.123 [Lua] [Managers] Calling function on all managers: 17:57:52.167 [Save] Saving `save_data` 17:57:52.170 [Save] Save done 17:57:52.175 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForEnterGame 17:57:52.175 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForGameObjectSync 17:57:52.181 [Lua] [UnlockManager] All unlocks ready 17:57:52.592 [Lua] player (11000010bc71362,1) was put into party 1 17:57:52.592 [Lua] [IngamePlayerListUI] - Destroy 17:57:52.592 [Lua] [GamePadEquipmentUI] - Destroy 17:57:52.592 [Lua] [EquipmentUI] - Destroy 17:57:52.592 [Lua] [GamePadAbilityUI] - Destroy 17:57:52.592 [Lua] [AbilityUI] - Destroy 17:57:52.610 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010bc71362 17:57:52.610 [Lua] [SharedState] network_state_11000010bc71362: profile_index_reservation:0:0:1:0 = 11000010bc71362 17:57:52.610 [Lua] Set lobby begin: 17:57:52.610 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:52.610 [Lua] Lobby data num_players = 1 17:57:52.610 [Lua] Lobby data difficulty_tweak = 0 17:57:52.610 [Lua] Lobby data host = 11000010bc71362 17:57:52.610 [Lua] Lobby data matchmaking_type = 3 17:57:52.610 [Lua] Lobby data difficulty = normal 17:57:52.610 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:57:52.610 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:52.611 [Lua] Lobby data player_slot_4 = 0:0 17:57:52.611 [Lua] Lobby data country_code = CA 17:57:52.611 [Lua] Lobby data matchmaking = false 17:57:52.611 [Lua] Lobby data power_level = 0 17:57:52.611 [Lua] Lobby data mission_id = inn_level_halloween 17:57:52.611 [Lua] Lobby data mechanism = adventure 17:57:52.611 [Lua] Lobby data player_slot_5 = 0:0 17:57:52.611 [Lua] Lobby data player_slot_2 = 0:0 17:57:52.611 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:52.611 [Lua] Lobby data player_slot_3 = 0:0 17:57:52.611 [Lua] Lobby data eac_authorized = true 17:57:52.611 [Lua] Set lobby end. 17:57:52.611 [Lua] [ProfileSynchronizer] Assigning peer(11000010bc71362:1) to profile(1) career(1) 17:57:52.611 [Lua] [SharedState] network_state_11000010bc71362: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000010bc71362"}] 17:57:52.612 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_pistol_03_t2\/wpn_emp_pistol_03_t2_runed_01_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_11":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false},"inventory_id":1542874880,"first_person":{"wwise\/one_handed_swords":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_03_t2\/wpn_emp_pistol_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_11":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/weapons\/player\/wpn_emp_pistol_03_t2\/wpn_emp_pistol_03_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false}} 17:57:52.612 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForGameObjectSync 17:57:52.612 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForPlayers 17:57:52.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 17:57:52.612 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 17:57:52.612 [GameSession] create_game_object(26, 26) 17:57:52.612 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 17:57:52.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 17:57:52.634 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 17:57:52.634 [Lua] [PackageManager] Load: units/beings/player/witch_hunter/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 17:57:52.634 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/beings/player/witch_hunter/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:57:52.635 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForPlayers 17:57:52.635 [Lua] [PeerSM] 11000010bc71362 :: on_enter InGame 17:57:52.635 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:11000010bc71362:0:0:0 = true 17:57:52.689 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 17:57:52.689 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 17:57:52.689 [GameSession] create_game_object(26, 27) 17:57:52.689 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 17:57:52.689 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:57:52.770 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:57:52.770 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 17:57:52.770 [GameSession] create_game_object(26, 28) 17:57:52.770 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 17:57:52.770 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 17:57:52.837 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 17:57:52.837 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 17:57:52.837 [GameSession] create_game_object(26, 29) 17:57:52.837 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 17:57:52.837 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_fort01 17:57:52.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_fort01 17:57:52.896 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_fort01 17:57:52.896 [GameSession] create_game_object(26, 30) 17:57:52.896 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 17:57:52.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_barnogre01 17:57:52.956 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_barnogre01 17:57:52.956 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_barnogre01 17:57:52.956 [GameSession] create_game_object(26, 31) 17:57:52.956 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 17:57:52.956 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 17:57:53.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 17:57:53.023 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020 17:57:53.024 [GameSession] create_game_object(26, 32) 17:57:53.024 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 17:57:53.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_manaan01 17:57:53.093 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_manaan01 17:57:53.093 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_manaan01 17:57:53.093 [GameSession] create_game_object(26, 33) 17:57:53.093 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 17:57:53.093 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_17 17:57:53.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_17 17:57:53.160 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_17 17:57:53.160 [GameSession] create_game_object(26, 34) 17:57:53.160 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 17:57:53.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 17:57:53.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 17:57:53.238 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 17:57:53.239 [GameSession] create_game_object(26, 35) 17:57:53.239 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 17:57:53.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 17:57:53.328 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 17:57:53.328 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels 17:57:53.328 [GameSession] create_game_object(26, 36) 17:57:53.328 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 17:57:53.328 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 17:57:53.382 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 17:57:53.382 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 17:57:53.382 [GameSession] create_game_object(26, 37) 17:57:53.382 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 17:57:53.382 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56 17:57:53.436 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56 17:57:53.436 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56 17:57:53.436 [GameSession] create_game_object(26, 38) 17:57:53.436 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 17:57:53.436 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 17:57:53.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 17:57:53.485 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 17:57:53.485 [GameSession] create_game_object(26, 39) 17:57:53.485 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 17:57:53.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_norsca01 17:57:53.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_norsca01 17:57:53.537 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_norsca01 17:57:53.537 [GameSession] create_game_object(26, 40) 17:57:53.537 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 17:57:53.537 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30 17:57:53.587 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30 17:57:53.587 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30 17:57:53.587 [GameSession] create_game_object(26, 41) 17:57:53.587 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 17:57:53.587 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 17:57:53.700 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 17:57:53.700 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 17:57:53.700 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter/first_person_base/chr_first_person_mesh 17:57:53.853 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter/first_person_base/chr_first_person_mesh 17:57:53.853 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter/first_person_base/chr_first_person_mesh 17:57:53.853 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 17:57:53.910 [Flow] DISABLE 17:57:53.922 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 17:57:53.922 [Lua] [PackageManager] Force_load: wwise/pistol 17:57:53.923 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 17:57:54.136 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 17:57:54.136 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 17:57:54.136 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 17:57:54.675 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 17:57:54.675 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 17:57:54.676 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 17:57:55.369 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 17:57:55.369 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 17:57:55.370 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:57:55.414 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:57:55.414 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:57:55.414 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01 17:57:55.565 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01 17:57:55.565 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01 17:57:55.565 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 17:57:55.697 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 17:57:55.697 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 17:57:55.697 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:57:55.784 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:57:55.784 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:57:55.784 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11 17:57:55.835 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11 17:57:55.835 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11 17:57:55.836 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter/third_person_base/chr_third_person_base 17:57:56.709 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter/third_person_base/chr_third_person_base 17:57:56.709 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter/third_person_base/chr_third_person_base 17:57:56.710 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 17:57:56.774 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 17:57:56.774 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 17:57:56.774 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 17:57:56.873 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 17:57:56.873 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 17:57:56.896 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 17:57:56.904 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 17:57:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 17:57:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 17:57:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 17:57:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 17:57:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 17:57:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 17:57:56.907 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 17:57:56.907 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 17:57:56.908 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:57:56.908 [GameSession] create_game_object(9, 42) 17:57:56.908 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:57:56.908 [Lua] PlayerManager:assign_unit_ownership JimmyJimJim 11000010bc71362 1 17:57:56.908 [GameSession] create_game_object(46, 43) 17:57:56.908 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 17:57:56.942 [Lua] Players are leaving the safe zone 17:57:57.408 [Lua] StateInGameRunning:_game_actually_starts() 17:57:57.408 [Lua] [IngameUI] menu view on_enter start_menu_view 17:57:57.408 [Lua] hero_fullscreen_menu_on_enter 17:57:57.408 [Lua] [GameModeInn] Start menu opened 17:57:57.408 [Lua] ################################################################################################################# 17:57:57.409 [Lua] [Loading Time]: 00:00:17 [Transition]: none-inn_level_halloween [Members joined]: 0 [Members Left]: 0 [Is Server]: true 17:57:57.409 [Lua] ################################################################################################################# 17:57:57.409 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 24 17:57:57.409 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:11000010bc71362:0:0:0 = true 17:57:57.416 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d10a8f0 17:57:57.418 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 17:57:57.423 [SteamVoipClient] select_out(11000010bc71362, off) 17:57:57.435 [Lua] cb_razer_chroma_setup 17:57:57.442 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 24 17:57:57.448 [Lua] [PackageManager] Load: units/beings/player/witch_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 17:57:57.449 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 17:57:57.449 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 17:57:57.449 [Lua] [HeroPreviewer]:equip_item() - Skipping equipping of item(witchhunter_hat_0000), because equipped skin(skin_wh_default) wants to hide it 17:57:57.449 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 17:57:57.449 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 17:57:57.449 [Lua] [HeroPreviewer]:equip_item() - Skipping equipping of item(witchhunter_hat_0010), because equipped skin(skin_wh_default) wants to hide it 17:57:57.503 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 24 17:57:57.503 [Lua] Commit load time data 17:57:57.528 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 17:57:57.528 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 17:57:57.528 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 17:57:57.542 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 17:57:57.542 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 17:57:57.763 [Lua] PlayFabMirrorBase:_commit_internal 1 17:57:57.763 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:57:57.779 [Lua] generate_backend_stats 11000010bc71362:1 17:57:57.902 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:57:57.902 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:57:57.902 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 25 17:57:57.903 [Lua] Set lobby begin: 17:57:57.903 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:57:57.903 [Lua] Lobby data num_players = 1 17:57:57.903 [Lua] Lobby data difficulty_tweak = 0 17:57:57.903 [Lua] Lobby data host = 11000010bc71362 17:57:57.903 [Lua] Lobby data matchmaking_type = 3 17:57:57.903 [Lua] Lobby data difficulty = normal 17:57:57.903 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:57:57.904 [Lua] Lobby data unique_server_name = JimmyJimJim 17:57:57.904 [Lua] Lobby data player_slot_4 = 0:0 17:57:57.904 [Lua] Lobby data country_code = CA 17:57:57.904 [Lua] Lobby data matchmaking = false 17:57:57.904 [Lua] Lobby data power_level = 835 17:57:57.904 [Lua] Lobby data mission_id = inn_level_halloween 17:57:57.904 [Lua] Lobby data mechanism = adventure 17:57:57.904 [Lua] Lobby data player_slot_5 = 0:0 17:57:57.904 [Lua] Lobby data player_slot_2 = 0:0 17:57:57.904 [Lua] Lobby data network_hash = d096ef183372c9f1 17:57:57.904 [Lua] Lobby data player_slot_3 = 0:0 17:57:57.904 [Lua] Lobby data eac_authorized = true 17:57:57.904 [Lua] Set lobby end. 17:57:57.910 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 25 17:57:58.012 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 25 17:57:58.013 [Lua] commit result success 1 17:57:58.436 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa1, position: 0 17:57:59.016 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa1, position: 27249 17:57:59.683 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read, 17:57:59.683 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:57:59.689 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read, 17:57:59.689 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:57:59.695 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2, async-read, 17:57:59.695 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:57:59.702 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 17:57:59.702 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:57:59.708 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_kruber_painting_wood_base_2, async-read, 17:57:59.708 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:57:59.714 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_barnogre01, keep_kruber_painting_wood_base_1, async-read, 17:57:59.714 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_barnogre01, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:57:59.720 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_kerillian_painting_wood_base_2, async-read, 17:57:59.720 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:57:59.726 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_manaan01, keep_kerillian_painting_wood_base_1, async-read, 17:57:59.726 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_manaan01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:57:59.776 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_bardin_painting_wood_base_2, async-read, 17:57:59.776 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:57:59.783 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_bardin_painting_wood_base_1, async-read, 17:57:59.783 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:58:12.042 [Window] Window => active 17:58:12.947 [SteamLobby] Detected added member 110000114c509ab 17:58:12.947 [Lua] [LobbyMembers] Member joined 110000114c509ab 17:58:12.956 [Lua] [NetworkServer] Changing num_players from 1 to 2 17:58:12.956 [Lua] Players: 2 17:58:12.956 [Lua] Set lobby begin: 17:58:12.956 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:58:12.956 [Lua] Lobby data num_players = 2 17:58:12.956 [Lua] Lobby data difficulty_tweak = 0 17:58:12.956 [Lua] Lobby data host = 11000010bc71362 17:58:12.956 [Lua] Lobby data matchmaking_type = 3 17:58:12.956 [Lua] Lobby data difficulty = normal 17:58:12.956 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:58:12.956 [Lua] Lobby data unique_server_name = JimmyJimJim 17:58:12.956 [Lua] Lobby data player_slot_4 = 0:0 17:58:12.956 [Lua] Lobby data country_code = CA 17:58:12.956 [Lua] Lobby data matchmaking = false 17:58:12.956 [Lua] Lobby data power_level = 835 17:58:12.956 [Lua] Lobby data mission_id = inn_level_halloween 17:58:12.956 [Lua] Lobby data mechanism = adventure 17:58:12.956 [Lua] Lobby data player_slot_5 = 0:0 17:58:12.956 [Lua] Lobby data player_slot_2 = 0:0 17:58:12.956 [Lua] Lobby data network_hash = d096ef183372c9f1 17:58:12.957 [Lua] Lobby data player_slot_3 = 0:0 17:58:12.957 [Lua] Lobby data eac_authorized = true 17:58:12.957 [Lua] Set lobby end. 17:58:13.254 [Steam] Accepted connection 9e68569c request from 110000114c509ab 17:58:13.683 [SteamTransport] Added peer 110000114c509ab 17:58:13.796 [Lua] [IngameUI] menu view on_exit start_menu_view 17:58:13.796 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 17:58:13.796 [Lua] hero_fullscreen_menu_on_exit 17:58:13.796 [Lua] [GameModeInn] Start menu closed 17:58:13.800 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d10a8f0 17:58:13.800 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 17:58:13.800 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 17:58:13.800 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 17:58:14.358 [SteamAuthenticator] Sent ticket request to 110000114c509ab 17:58:14.435 [SteamAuthenticator] Got ticket request from 110000114c509ab 17:58:14.435 [SteamAuthenticator] GetAuthSessionTicket 110000114c509ab 17:58:14.436 [SteamAuthenticator] Got ticket request from 110000114c509ab 17:58:14.505 [SteamAuthenticator] Got ticket from 110000114c509ab 17:58:14.505 [SteamAuthenticator] BeginAuthSession 110000114c509ab 17:58:14.505 [SteamAuthenticator] Authenticating 110000114c509ab 17:58:14.653 [SteamAuthenticator] Steam validation for 110000114c509ab with response 0 17:58:14.837 [Connection] Endpoint 110000114c509ab set max payload per packet to 1140 17:58:14.837 [Connection] Received a connection 6 to 110000114c509ab 17:58:14.896 [Connection] Sending request connection 6 reply to 110000114c509ab 17:58:15.056 [Handshaker] Established a connection 6 to 110000114c509ab 17:58:15.056 [Lua] GOT approve_channel 1 110000114c509ab 1860000014bccd8 17:58:15.057 [EAC] EAC server has client 110000114c509ab and channel 1 (and owner 110000114c509ab) 17:58:15.057 [EACServer] [10:58:15:056][Windows][EAC Server] [Info][RegisterClient] Client: 0110000114C509AB PlayerGUID: 76561198308723115 PlayerIP: 0.0.0.0 OwnerGUID: 76561198308723115 PlayerName: KimmyKimKim 17:58:15.057 [Lua] Client with peer_id 110000114c509ab got APPROVED by server 17:58:15.057 [Channel] Channel 1 to peer 110000114c509ab in system game instance 1860000014bccd8 was accepted. 17:58:15.057 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000114c509ab' 17:58:15.057 [Lua] [ChatManager][1]System: KimmyKimKim is joining the game 17:58:15.057 [Lua] [NetworkServer] Peer 110000114c509ab joined server lobby. 17:58:15.057 [Lua] [NetworkServer] Creating peer info. 17:58:15.057 [Lua] [PeerSM] 110000114c509ab :: on_enter Connecting 17:58:15.247 [EACServer] [10:58:15:247][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 17:58:15.251 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000014bccd8 from 110000114c509ab, replying lobby_ok 17:58:15.406 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000114c509ab REPLY wh:11000010bc71362 | we:0 | dr:0 | bw:0 | es:0 17:58:15.544 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 110000114c509ab 17:58:15.544 [Lua] [SharedState] network_state_11000010bc71362: profile_index_reservation:0:0:2:0 = 110000114c509ab 17:58:15.544 [Lua] Set lobby begin: 17:58:15.544 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:58:15.544 [Lua] Lobby data num_players = 2 17:58:15.544 [Lua] Lobby data difficulty_tweak = 0 17:58:15.544 [Lua] Lobby data host = 11000010bc71362 17:58:15.544 [Lua] Lobby data matchmaking_type = 3 17:58:15.544 [Lua] Lobby data difficulty = normal 17:58:15.544 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:58:15.545 [Lua] Lobby data unique_server_name = JimmyJimJim 17:58:15.545 [Lua] Lobby data player_slot_4 = 0:0 17:58:15.545 [Lua] Lobby data country_code = CA 17:58:15.545 [Lua] Lobby data matchmaking = false 17:58:15.545 [Lua] Lobby data power_level = 835 17:58:15.545 [Lua] Lobby data mission_id = inn_level_halloween 17:58:15.545 [Lua] Lobby data mechanism = adventure 17:58:15.545 [Lua] Lobby data player_slot_5 = 0:0 17:58:15.545 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:58:15.545 [Lua] Lobby data network_hash = d096ef183372c9f1 17:58:15.545 [Lua] Lobby data player_slot_3 = 0:0 17:58:15.545 [Lua] Lobby data eac_authorized = true 17:58:15.545 [Lua] Set lobby end. 17:58:16.770 [Window] Window => inactive 17:58:17.914 [Lua] ### CLEARING PEER STATE FOR 110000114c509ab 17:58:17.914 [Lua] [PeerSM] 110000114c509ab :: on_exit Connecting 17:58:17.914 [Lua] [PeerSM] 110000114c509ab :: on_enter Connecting 17:58:18.029 [Lua] [NetworkServer] Peer 110000114c509ab has sent rpc_notify_lobby_joined 17:58:18.029 [Lua] [PSM] Peer 110000114c509ab joined. Want to use profile index "2" and join party "0" 17:58:18.029 [Lua] [SharedState] network_state_11000010bc71362: peers:0:0:0:0 = ["11000010bc71362","110000114c509ab"] 17:58:18.029 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000114c509ab, connection_key=0) 17:58:18.029 [Lua] Sync dynamic to client: 17:58:18.156 [Lua] ### Received rpc_level_load_started 17:58:18.156 [Lua] #### Has state machine: true, peer_id: 110000114c509ab, level_session_id: 331607968 17:58:18.156 [Lua] player (110000114c509ab,1) was put into party 0 17:58:18.156 [Lua] [ProfileSynchronizer] Peer 110000114c509ab entered session 17:58:18.156 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000114c509ab 17:58:18.156 [Lua] Mechanism says: a client has initialized the mechanism! 110000114c509ab 17:58:18.212 [Channel] Channel 2 to peer 110000114c509ab in system voip instance 30b78ebdc91580f8 was accepted. 17:58:18.212 [Lua] ### Received rpc_level_loaded 17:58:18.212 [Lua] #### Has state machine: true, peer_id: 110000114c509ab, level_id: 75 17:58:18.364 [SteamVoipClient] select_out(110000114c509ab, on) 17:58:18.507 [SteamVoipClient] select_out(110000114c509ab, on) 17:58:18.507 [SteamVoipClient] select_in(110000114c509ab, on) 17:58:18.507 [SteamVoipClient] select_out(110000114c509ab, off) 17:58:18.729 [Channel] Channel 3 to peer 110000114c509ab in system voip instance 0 was accepted. 17:58:19.747 [EACServer] [10:58:19:746][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000114C509AB Session: 1 Status: Client Authenticated Message: Client authenticated. 17:58:19.748 [EAC] Peer 110000114c509ab switched EAC state to ClientAuthenticatedLocal 17:58:19.771 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 17:58:19.841 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000114c509ab, connection_key=0) 17:58:20.033 [EACServer] [10:58:20:032][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000114C509AB. 17:58:20.242 [Lua] [NetworkServer] Peer 110000114c509ab has sent rpc_post_game_notified 17:58:20.243 [Lua] [PeerSM] 110000114c509ab :: on_exit Connecting 17:58:20.243 [Lua] [PeerSM] 110000114c509ab :: on_enter Loading 17:58:20.266 [Lua] [PeerSM] 110000114c509ab :: on_exit Loading 17:58:20.266 [Lua] [PeerSM] 110000114c509ab :: on_enter LoadingProfilePackages 17:58:20.289 [Lua] [PeerSM] 110000114c509ab :: on_exit LoadingProfilePackages 17:58:20.289 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForEnterGame 17:58:20.533 [EACServer] [10:58:20:533][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000114C509AB 17:58:20.533 [EACServer] [10:58:20:533][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000114C509AB Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 17:58:20.536 [EAC] Peer 110000114c509ab switched EAC state to ClientAuthenticatedRemote 17:58:21.802 [GameSession] add_peer(110000114c509ab) 17:58:21.802 [GameSession] create_game_object(0, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(1, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(2, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(3, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(4, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(5, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(6, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(7, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(8, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(9, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(10, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(11, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(12, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(13, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(14, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(15, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(16, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(17, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(18, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(19, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(20, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(21, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(22, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(23, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(24, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(25, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(26, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(27, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(28, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(29, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(30, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(31, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(32, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(33, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(34, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(35, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(36, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(37, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(38, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(39, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(40, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(41, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(42, 0) -> 110000114c509ab 17:58:21.802 [GameSession] create_game_object(43, 0) -> 110000114c509ab 17:58:21.802 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForEnterGame 17:58:21.802 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForGameObjectSync 17:58:21.825 [Lua] [NetworkServer] Game_object_sync_done for peer 110000114c509ab 17:58:21.832 [Lua] Breedfreezer (server) starting a hot join sync 17:58:21.832 [Lua] PlayerManager:add_remote_player 110000114c509ab 17:58:21.832 [GameSession] create_game_object(67, 44) 17:58:21.832 [GameSession] create_game_object(44, 0) -> 110000114c509ab 17:58:21.832 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 17:58:21.832 [Lua] RemotePlayer:create_game_object( ) 44 17:58:21.900 [Lua] player (110000114c509ab,1) was put into party 1 17:58:21.900 [Lua] [ProfileSynchronizer] Assigning peer(110000114c509ab:1) to profile(2) career(3) 17:58:21.900 [Lua] [SharedState] network_state_11000010bc71362: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000010bc71362"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000114c509ab"}] 17:58:21.900 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForGameObjectSync 17:58:21.900 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForPlayers 17:58:21.907 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForPlayers 17:58:21.907 [Lua] [PeerSM] 110000114c509ab :: on_enter InGame 17:58:21.908 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000114c509ab:0:0:0 = true 17:58:22.177 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3, async-read, 17:58:22.177 [GameSession] 110000114c509ab -> create_game_object(1024) 17:58:22.177 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000114c509ab go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 17:58:22.177 [Lua] Adding player sync data to peer=110000114c509ab local_player_id=1 17:58:22.178 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"wwise\/flail":false,"wwise\/bw_deus_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1299235584,"first_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/bw_deus_01":false,"wwise\/flail":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 17:58:22.179 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_deus_01/wpn_bw_deus_01_3p, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: wwise/bw_deus_01, ProfileSynchronizer, async-read, 17:58:22.179 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 17:58:22.234 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion 17:58:22.234 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion 17:58:22.234 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 17:58:22.290 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 17:58:22.290 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05 17:58:22.290 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained 17:58:22.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained 17:58:22.615 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained 17:58:22.616 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 17:58:22.693 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 17:58:22.693 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 17:58:22.693 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 17:58:22.878 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 17:58:22.879 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold 17:58:22.879 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_deus_01/wpn_bw_deus_01_3p 17:58:23.032 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_deus_01/wpn_bw_deus_01_3p 17:58:23.032 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_deus_01/wpn_bw_deus_01_3p 17:58:23.032 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_husk_base 17:58:23.735 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_husk_base 17:58:23.735 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_husk_base 17:58:23.736 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 17:58:23.825 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 17:58:23.825 [Lua] [PackageManager] Force_load: wwise/flail 17:58:23.826 [Lua] [PackageManager] Queueing new asynch package: wwise/bw_deus_01 17:58:23.941 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bw_deus_01 17:58:23.941 [Lua] [PackageManager] Force_load: wwise/bw_deus_01 17:58:23.942 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:58:24.065 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:58:24.065 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:58:24.091 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 17:58:24.312 [Lua] Set lobby begin: 17:58:24.312 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:58:24.312 [Lua] Lobby data num_players = 2 17:58:24.312 [Lua] Lobby data difficulty_tweak = 0 17:58:24.312 [Lua] Lobby data host = 11000010bc71362 17:58:24.312 [Lua] Lobby data matchmaking_type = 3 17:58:24.312 [Lua] Lobby data difficulty = normal 17:58:24.312 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:58:24.312 [Lua] Lobby data unique_server_name = JimmyJimJim 17:58:24.312 [Lua] Lobby data player_slot_4 = 0:0 17:58:24.312 [Lua] Lobby data country_code = CA 17:58:24.312 [Lua] Lobby data matchmaking = false 17:58:24.312 [Lua] Lobby data power_level = 417 17:58:24.312 [Lua] Lobby data mission_id = inn_level_halloween 17:58:24.312 [Lua] Lobby data mechanism = adventure 17:58:24.312 [Lua] Lobby data player_slot_5 = 0:0 17:58:24.312 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:58:24.312 [Lua] Lobby data network_hash = d096ef183372c9f1 17:58:24.312 [Lua] Lobby data player_slot_3 = 0:0 17:58:24.312 [Lua] Lobby data eac_authorized = true 17:58:24.312 [Lua] Set lobby end. 17:58:27.328 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 17:58:27.514 [GameSession] 110000114c509ab -> create_game_object(1025) 17:58:27.514 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000114c509ab go_type=player_unit go_created_func_name=game_object_created_player_unit 17:58:27.514 [Lua] [NetworkServer] Peer 110000114c509ab spawned player. 17:58:27.515 [GameSession] create_game_object(46, 45) 17:58:27.515 [GameSession] create_game_object(45, 0) -> 110000114c509ab 17:58:27.515 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 17:58:27.516 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 17:58:27.516 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:58:27.516 [Lua] TalentSystem:rpc_sync_talents 1 1025 17:58:28.233 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000114c509ab:0:0:0 = true 17:58:29.329 [Lua] Set lobby begin: 17:58:29.329 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:58:29.329 [Lua] Lobby data num_players = 2 17:58:29.329 [Lua] Lobby data difficulty_tweak = 0 17:58:29.329 [Lua] Lobby data host = 11000010bc71362 17:58:29.329 [Lua] Lobby data matchmaking_type = 3 17:58:29.329 [Lua] Lobby data difficulty = normal 17:58:29.329 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:58:29.329 [Lua] Lobby data unique_server_name = JimmyJimJim 17:58:29.329 [Lua] Lobby data player_slot_4 = 0:0 17:58:29.330 [Lua] Lobby data country_code = CA 17:58:29.330 [Lua] Lobby data matchmaking = false 17:58:29.330 [Lua] Lobby data power_level = 835 17:58:29.330 [Lua] Lobby data mission_id = inn_level_halloween 17:58:29.330 [Lua] Lobby data mechanism = adventure 17:58:29.330 [Lua] Lobby data player_slot_5 = 0:0 17:58:29.330 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:58:29.330 [Lua] Lobby data network_hash = d096ef183372c9f1 17:58:29.330 [Lua] Lobby data player_slot_3 = 0:0 17:58:29.330 [Lua] Lobby data eac_authorized = true 17:58:29.330 [Lua] Set lobby end. 17:58:32.016 [Lua] PlayFabMirrorBase:_commit_internal 2 17:58:32.016 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:58:32.036 [Lua] generate_backend_stats 11000010bc71362:1 17:58:32.166 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:58:32.166 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:58:32.166 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 26 17:58:32.173 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 26 17:58:32.376 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 26 17:58:32.396 [Lua] commit result success 2 17:59:02.110 [Window] Window => active 17:59:21.123 [Lua] [IngameUI] menu view on_enter hero_view 17:59:21.131 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d108090 17:59:21.132 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 17:59:21.865 [Lua] [HeroViewStateAchievements] Using search query: 17:59:23.407 [Lua] [HeroViewStateAchievements] Using search query: 17:59:27.808 [Lua] [IngameUI] menu view on_exit hero_view 17:59:27.815 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d108090 17:59:27.815 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 17:59:32.094 [Lua] [IngameUI] menu view on_enter start_game_view 17:59:32.099 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d10c140 17:59:32.099 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 17:59:32.101 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 17:59:32.101 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 17:59:32.102 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 17:59:32.102 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 17:59:33.493 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom 17:59:33.493 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 17:59:33.493 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection 17:59:33.509 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 17:59:33.509 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 17:59:34.578 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom 17:59:34.578 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection 17:59:34.590 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection 17:59:36.786 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 17:59:36.786 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection 17:59:36.786 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 17:59:36.787 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 17:59:36.787 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 17:59:37.142 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom) 17:59:37.142 [Lua] ............................................................................................................ 17:59:37.142 [Lua] ............................................................................................................ 17:59:37.142 [Lua] GAME START SETTINGS -> Level: military | Difficulty: harder | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No 17:59:37.142 [Lua] ............................................................................................................ 17:59:37.142 [Lua] ............................................................................................................ 17:59:37.142 [Lua] [Matchmaking] Cancelling matchmaking 17:59:37.142 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 17:59:37.244 [Lua] [IngameUI] menu view on_exit start_game_view 17:59:37.244 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 17:59:37.244 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 17:59:37.244 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 17:59:37.244 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 17:59:37.244 [Save] Saving `save_data` 17:59:37.248 [Save] Save done 17:59:37.254 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d10c140 17:59:37.975 [Lua] PlayFabMirrorBase:_commit_internal 3 17:59:37.975 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:59:37.995 [Lua] generate_backend_stats 11000010bc71362:1 17:59:38.113 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:59:38.113 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:59:38.121 [Lua] commit result success 3 17:59:39.642 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 17:59:39.642 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 17:59:39.645 [Lua] Set lobby begin: 17:59:39.645 [Lua] Lobby data selected_mission_id = inn_level_halloween 17:59:39.646 [Lua] Lobby data num_players = 2 17:59:39.646 [Lua] Lobby data difficulty_tweak = 0 17:59:39.646 [Lua] Lobby data host = 11000010bc71362 17:59:39.646 [Lua] Lobby data matchmaking_type = 3 17:59:39.646 [Lua] Lobby data difficulty = harder 17:59:39.646 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:59:39.646 [Lua] Lobby data unique_server_name = JimmyJimJim 17:59:39.646 [Lua] Lobby data player_slot_4 = 0:0 17:59:39.646 [Lua] Lobby data country_code = CA 17:59:39.646 [Lua] Lobby data matchmaking = false 17:59:39.646 [Lua] Lobby data power_level = 835 17:59:39.646 [Lua] Lobby data mission_id = inn_level_halloween 17:59:39.646 [Lua] Lobby data mechanism = adventure 17:59:39.646 [Lua] Lobby data player_slot_5 = 0:0 17:59:39.646 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:59:39.646 [Lua] Lobby data network_hash = d096ef183372c9f1 17:59:39.646 [Lua] Lobby data player_slot_3 = 0:0 17:59:39.646 [Lua] Lobby data eac_authorized = true 17:59:39.646 [Lua] Set lobby end. 17:59:39.646 [Lua] [PartyManager] Leader is set to 11000010bc71362 17:59:39.647 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween military 0 17:59:39.647 [Lua] Set lobby begin: 17:59:39.647 [Lua] Lobby data twitch_enabled = false 17:59:39.647 [Lua] Lobby data selected_mission_id = military 17:59:39.647 [Lua] Lobby data num_players = 2 17:59:39.647 [Lua] Lobby data difficulty_tweak = 0 17:59:39.647 [Lua] Lobby data host = 11000010bc71362 17:59:39.647 [Lua] Lobby data matchmaking_type = 2 17:59:39.647 [Lua] Lobby data match_started = true 17:59:39.647 [Lua] Lobby data difficulty = harder 17:59:39.647 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:59:39.647 [Lua] Lobby data player_slot_4 = 0:0 17:59:39.647 [Lua] Lobby data unique_server_name = JimmyJimJim 17:59:39.647 [Lua] Lobby data quick_game = false 17:59:39.647 [Lua] Lobby data country_code = CA 17:59:39.647 [Lua] Lobby data matchmaking = true 17:59:39.647 [Lua] Lobby data power_level = 835 17:59:39.647 [Lua] Lobby data mission_id = inn_level_halloween 17:59:39.647 [Lua] Lobby data mechanism = adventure 17:59:39.647 [Lua] Lobby data player_slot_5 = 0:0 17:59:39.647 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:59:39.647 [Lua] Lobby data network_hash = d096ef183372c9f1 17:59:39.647 [Lua] Lobby data player_slot_3 = 0:0 17:59:39.647 [Lua] Lobby data eac_authorized = true 17:59:39.647 [Lua] Set lobby end. 17:59:39.647 [Lua] Set lobby begin: 17:59:39.647 [Lua] Lobby data twitch_enabled = false 17:59:39.647 [Lua] Lobby data selected_mission_id = military 17:59:39.648 [Lua] Lobby data num_players = 2 17:59:39.648 [Lua] Lobby data difficulty_tweak = 0 17:59:39.648 [Lua] Lobby data host = 11000010bc71362 17:59:39.648 [Lua] Lobby data matchmaking_type = 2 17:59:39.648 [Lua] Lobby data is_private = false 17:59:39.648 [Lua] Lobby data match_started = true 17:59:39.648 [Lua] Lobby data difficulty = harder 17:59:39.648 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:59:39.648 [Lua] Lobby data player_slot_4 = 0:0 17:59:39.648 [Lua] Lobby data unique_server_name = JimmyJimJim 17:59:39.648 [Lua] Lobby data quick_game = false 17:59:39.648 [Lua] Lobby data country_code = CA 17:59:39.648 [Lua] Lobby data matchmaking = true 17:59:39.648 [Lua] Lobby data power_level = 835 17:59:39.648 [Lua] Lobby data mission_id = inn_level_halloween 17:59:39.649 [Lua] Lobby data mechanism = adventure 17:59:39.649 [Lua] Lobby data player_slot_5 = 0:0 17:59:39.649 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:59:39.649 [Lua] Lobby data network_hash = d096ef183372c9f1 17:59:39.649 [Lua] Lobby data player_slot_3 = 0:0 17:59:39.649 [Lua] Lobby data eac_authorized = true 17:59:39.649 [Lua] Set lobby end. 17:59:39.649 [Lua] [ChatManager][1]System: Starting hosted game... 17:59:39.649 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 17:59:39.649 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 17:59:42.597 [Window] Window => inactive 17:59:46.604 [SteamLobby] Detected added member 110000113144720 17:59:46.605 [Lua] [LobbyMembers] Member joined 110000113144720 17:59:46.615 [Lua] [NetworkServer] Changing num_players from 2 to 3 17:59:46.615 [Lua] Players: 3 17:59:46.615 [Lua] Set lobby begin: 17:59:46.615 [Lua] Lobby data twitch_enabled = false 17:59:46.615 [Lua] Lobby data selected_mission_id = military 17:59:46.615 [Lua] Lobby data num_players = 3 17:59:46.615 [Lua] Lobby data difficulty_tweak = 0 17:59:46.615 [Lua] Lobby data host = 11000010bc71362 17:59:46.615 [Lua] Lobby data matchmaking_type = 2 17:59:46.616 [Lua] Lobby data is_private = false 17:59:46.616 [Lua] Lobby data match_started = true 17:59:46.616 [Lua] Lobby data difficulty = harder 17:59:46.616 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:59:46.616 [Lua] Lobby data player_slot_4 = 0:0 17:59:46.616 [Lua] Lobby data unique_server_name = JimmyJimJim 17:59:46.616 [Lua] Lobby data quick_game = false 17:59:46.616 [Lua] Lobby data country_code = CA 17:59:46.616 [Lua] Lobby data matchmaking = true 17:59:46.616 [Lua] Lobby data power_level = 835 17:59:46.616 [Lua] Lobby data mission_id = inn_level_halloween 17:59:46.616 [Lua] Lobby data mechanism = adventure 17:59:46.616 [Lua] Lobby data player_slot_5 = 0:0 17:59:46.616 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:59:46.617 [Lua] Lobby data network_hash = d096ef183372c9f1 17:59:46.617 [Lua] Lobby data player_slot_3 = 0:0 17:59:46.617 [Lua] Lobby data eac_authorized = true 17:59:46.617 [Lua] Set lobby end. 17:59:47.199 [Steam] Accepted connection 206cc60d request from 110000113144720 17:59:47.199 [SteamTransport] Added peer 110000113144720 17:59:47.683 [SteamAuthenticator] Sent ticket request to 110000113144720 17:59:47.840 [SteamAuthenticator] Got ticket request from 110000113144720 17:59:47.840 [SteamAuthenticator] GetAuthSessionTicket 110000113144720 17:59:47.840 [SteamAuthenticator] Got ticket from 110000113144720 17:59:47.841 [SteamAuthenticator] BeginAuthSession 110000113144720 17:59:47.841 [SteamAuthenticator] Authenticating 110000113144720 17:59:48.004 [SteamAuthenticator] Steam validation for 110000113144720 with response 0 17:59:48.524 [Connection] Endpoint 110000113144720 set max payload per packet to 1140 17:59:48.524 [Connection] Received a connection 7 to 110000113144720 17:59:48.546 [Connection] Sending request connection 7 reply to 110000113144720 17:59:48.735 [Handshaker] Established a connection 7 to 110000113144720 17:59:48.735 [Lua] GOT approve_channel 4 110000113144720 1860000014bccd8 17:59:48.735 [EAC] EAC server has client 110000113144720 and channel 4 (and owner 110000113144720) 17:59:48.735 [EACServer] [10:59:48:735][Windows][EAC Server] [Info][RegisterClient] Client: 0110000113144720 PlayerGUID: 76561198280361760 PlayerIP: 0.0.0.0 OwnerGUID: 76561198280361760 PlayerName: Val 17:59:48.735 [Lua] Client with peer_id 110000113144720 got APPROVED by server 17:59:48.735 [Channel] Channel 4 to peer 110000113144720 in system game instance 1860000014bccd8 was accepted. 17:59:48.736 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000113144720' 17:59:48.736 [Lua] [ChatManager][1]System: Val is joining the game 17:59:48.736 [Lua] [NetworkServer] Peer 110000113144720 joined server lobby. 17:59:48.736 [Lua] [NetworkServer] Creating peer info. 17:59:48.736 [Lua] [PeerSM] 110000113144720 :: on_enter Connecting 17:59:48.881 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000014bccd8 from 110000113144720, replying lobby_ok 17:59:49.042 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000113144720 REPLY wh:11000010bc71362 | we:0 | dr:0 | bw:110000114c509ab | es:0 17:59:49.185 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000113144720 17:59:49.185 [Lua] [SharedState] network_state_11000010bc71362: profile_index_reservation:0:0:3:0 = 110000113144720 17:59:49.185 [Lua] Set lobby begin: 17:59:49.185 [Lua] Lobby data twitch_enabled = false 17:59:49.185 [Lua] Lobby data selected_mission_id = military 17:59:49.185 [Lua] Lobby data num_players = 3 17:59:49.185 [Lua] Lobby data difficulty_tweak = 0 17:59:49.185 [Lua] Lobby data host = 11000010bc71362 17:59:49.185 [Lua] Lobby data matchmaking_type = 2 17:59:49.185 [Lua] Lobby data is_private = false 17:59:49.185 [Lua] Lobby data match_started = true 17:59:49.185 [Lua] Lobby data difficulty = harder 17:59:49.185 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 17:59:49.185 [Lua] Lobby data player_slot_4 = 0:0 17:59:49.186 [Lua] Lobby data unique_server_name = JimmyJimJim 17:59:49.186 [Lua] Lobby data quick_game = false 17:59:49.186 [Lua] Lobby data country_code = CA 17:59:49.186 [Lua] Lobby data matchmaking = true 17:59:49.186 [Lua] Lobby data power_level = 835 17:59:49.186 [Lua] Lobby data mission_id = inn_level_halloween 17:59:49.186 [Lua] Lobby data mechanism = adventure 17:59:49.186 [Lua] Lobby data player_slot_5 = 0:0 17:59:49.186 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 17:59:49.186 [Lua] Lobby data network_hash = d096ef183372c9f1 17:59:49.186 [Lua] Lobby data player_slot_3 = 110000113144720:1 17:59:49.186 [Lua] Lobby data eac_authorized = true 17:59:49.187 [Lua] Set lobby end. 17:59:51.463 [Lua] ### CLEARING PEER STATE FOR 110000113144720 17:59:51.463 [Lua] [PeerSM] 110000113144720 :: on_exit Connecting 17:59:51.463 [Lua] [PeerSM] 110000113144720 :: on_enter Connecting 17:59:51.596 [Lua] [NetworkServer] Peer 110000113144720 has sent rpc_notify_lobby_joined 17:59:51.596 [Lua] [PSM] Peer 110000113144720 joined. Want to use profile index "3" and join party "0" 17:59:51.596 [Lua] [SharedState] network_state_11000010bc71362: peers:0:0:0:0 = ["11000010bc71362","110000114c509ab","110000113144720"] 17:59:51.596 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000113144720, connection_key=1) 17:59:51.596 [Lua] Sync dynamic to client: 17:59:51.743 [Lua] ### Received rpc_level_load_started 17:59:51.743 [Lua] #### Has state machine: true, peer_id: 110000113144720, level_session_id: 331607968 17:59:51.743 [Lua] player (110000113144720,1) was put into party 0 17:59:51.743 [Lua] [ProfileSynchronizer] Peer 110000113144720 entered session 17:59:51.743 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000113144720 17:59:51.743 [Lua] Mechanism says: a client has initialized the mechanism! 110000113144720 17:59:51.757 [Channel] Channel 5 to peer 110000113144720 in system voip instance 30b78ebdc91580f8 was accepted. 17:59:51.757 [Lua] ### Received rpc_level_loaded 17:59:51.757 [Lua] #### Has state machine: true, peer_id: 110000113144720, level_id: 75 17:59:51.976 [SteamVoipClient] select_out(110000113144720, on) 17:59:52.093 [SteamVoipClient] select_out(110000113144720, on) 17:59:52.093 [SteamVoipClient] select_in(110000113144720, on) 17:59:52.093 [SteamVoipClient] select_out(110000113144720, off) 17:59:52.252 [Channel] Channel 6 to peer 110000113144720 in system voip instance 0 was accepted. 17:59:53.754 [Lua] [NetworkServer] Peer 110000113144720 has sent rpc_post_game_notified 17:59:53.755 [Lua] [PeerSM] 110000113144720 :: on_exit Connecting 17:59:53.755 [Lua] [PeerSM] 110000113144720 :: on_enter Loading 17:59:53.850 [EACServer] [10:59:53:849][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000113144720 Session: 2 Status: Client Authenticated Message: Client authenticated. 17:59:53.851 [EAC] Peer 110000113144720 switched EAC state to ClientAuthenticatedLocal 17:59:54.148 [EACServer] [10:59:54:147][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000113144720. 17:59:54.649 [EACServer] [10:59:54:649][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000113144720 17:59:54.649 [EACServer] [10:59:54:649][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000113144720 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 17:59:54.657 [EAC] Peer 110000113144720 switched EAC state to ClientAuthenticatedRemote 17:59:57.016 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 17:59:58.101 [Window] Window => active 17:59:58.665 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 17:59:58.708 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000113144720, connection_key=1) 17:59:58.708 [Lua] [PeerSM] 110000113144720 :: on_exit Loading 17:59:58.708 [Lua] [PeerSM] 110000113144720 :: on_enter LoadingProfilePackages 17:59:58.719 [Lua] [PeerSM] 110000113144720 :: on_exit LoadingProfilePackages 17:59:58.719 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForEnterGame 18:00:00.085 [GameSession] add_peer(110000113144720) 18:00:00.085 [GameSession] create_game_object(0, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(1, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(2, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(3, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(4, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(5, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(6, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(7, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(8, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(9, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(10, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(11, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(12, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(13, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(14, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(15, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(16, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(17, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(18, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(19, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(20, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(21, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(22, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(23, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(24, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(25, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(26, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(27, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(28, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(29, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(30, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(31, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(32, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(33, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(34, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(35, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(36, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(37, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(38, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(39, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(40, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(41, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(42, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(43, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(44, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(1024, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(1025, 0) -> 110000113144720 18:00:00.085 [GameSession] create_game_object(45, 0) -> 110000113144720 18:00:00.085 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForEnterGame 18:00:00.085 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForGameObjectSync 18:00:00.097 [Lua] [NetworkServer] Game_object_sync_done for peer 110000113144720 18:00:00.113 [Lua] Breedfreezer (server) starting a hot join sync 18:00:00.114 [Lua] PlayerManager:add_remote_player 110000113144720 18:00:00.114 [GameSession] create_game_object(67, 46) 18:00:00.114 [GameSession] create_game_object(46, 0) -> 110000114c509ab 18:00:00.114 [GameSession] create_game_object(46, 0) -> 110000113144720 18:00:00.114 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=46 18:00:00.114 [Lua] RemotePlayer:create_game_object( ) 46 18:00:00.182 [Lua] player (110000113144720,1) was put into party 1 18:00:00.182 [Lua] [ProfileSynchronizer] Assigning peer(110000113144720:1) to profile(3) career(2) 18:00:00.182 [Lua] [SharedState] network_state_11000010bc71362: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000010bc71362"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000114c509ab"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000113144720"}] 18:00:00.182 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForGameObjectSync 18:00:00.182 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForPlayers 18:00:00.183 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3, async-read, 18:00:00.183 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 18:00:00.189 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForPlayers 18:00:00.189 [Lua] [PeerSM] 110000113144720 :: on_enter InGame 18:00:00.189 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000113144720:0:0:0 = true 18:00:00.369 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3, async-read, 18:00:00.369 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 18:00:00.369 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_2, async-read, 18:00:00.369 [GameSession] 110000113144720 -> create_game_object(2048) 18:00:00.369 [GameSession] create_game_object(2048, 0) -> 110000114c509ab 18:00:00.369 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000113144720 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 18:00:00.369 [Lua] Adding player sync data to peer=110000113144720 local_player_id=1 18:00:00.370 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":894714176,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false}} 18:00:00.371 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_08, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_drake_pistol_02_t2/wpn_dw_drake_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 18:00:00.371 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, ProfileSynchronizer, async-read, 18:00:00.401 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 18:00:00.401 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 18:00:00.401 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 18:00:00.481 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 18:00:00.481 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 18:00:00.481 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_08 18:00:00.525 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_08 18:00:00.525 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_08 18:00:00.525 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_drake_pistol_02_t2/wpn_dw_drake_pistol_02_t2_runed_01_3p 18:00:00.587 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_drake_pistol_02_t2/wpn_dw_drake_pistol_02_t2_runed_01_3p 18:00:00.587 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_drake_pistol_02_t2/wpn_dw_drake_pistol_02_t2_runed_01_3p 18:00:00.588 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 18:00:00.797 [Lua] Set lobby begin: 18:00:00.797 [Lua] Lobby data twitch_enabled = false 18:00:00.797 [Lua] Lobby data selected_mission_id = military 18:00:00.797 [Lua] Lobby data num_players = 3 18:00:00.797 [Lua] Lobby data difficulty_tweak = 0 18:00:00.797 [Lua] Lobby data host = 11000010bc71362 18:00:00.797 [Lua] Lobby data matchmaking_type = 2 18:00:00.797 [Lua] Lobby data is_private = false 18:00:00.797 [Lua] Lobby data match_started = true 18:00:00.797 [Lua] Lobby data difficulty = harder 18:00:00.797 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:00.798 [Lua] Lobby data player_slot_4 = 0:0 18:00:00.798 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:00.798 [Lua] Lobby data quick_game = false 18:00:00.798 [Lua] Lobby data country_code = CA 18:00:00.798 [Lua] Lobby data matchmaking = true 18:00:00.798 [Lua] Lobby data power_level = 556 18:00:00.798 [Lua] Lobby data mission_id = inn_level_halloween 18:00:00.798 [Lua] Lobby data mechanism = adventure 18:00:00.798 [Lua] Lobby data player_slot_5 = 0:0 18:00:00.798 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:00.798 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:00.798 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:00.798 [Lua] Lobby data eac_authorized = true 18:00:00.798 [Lua] Set lobby end. 18:00:01.271 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 18:00:01.271 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 18:00:01.272 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 18:00:01.385 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 18:00:01.385 [Lua] [PackageManager] Force_load: wwise/drakegun 18:00:01.386 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 18:00:01.417 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 18:00:01.417 [Lua] [PackageManager] Force_load: wwise/coghammer 18:00:01.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 18:00:01.606 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 18:00:01.606 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 18:00:01.606 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 18:00:01.819 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 18:00:01.819 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron 18:00:01.830 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:03.019 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:06.178 [Lua] Set lobby begin: 18:00:06.178 [Lua] Lobby data twitch_enabled = false 18:00:06.178 [Lua] Lobby data selected_mission_id = military 18:00:06.178 [Lua] Lobby data num_players = 3 18:00:06.178 [Lua] Lobby data difficulty_tweak = 0 18:00:06.178 [Lua] Lobby data host = 11000010bc71362 18:00:06.178 [Lua] Lobby data matchmaking_type = 2 18:00:06.178 [Lua] Lobby data is_private = false 18:00:06.178 [Lua] Lobby data match_started = true 18:00:06.178 [Lua] Lobby data difficulty = harder 18:00:06.178 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:06.178 [Lua] Lobby data player_slot_4 = 0:0 18:00:06.178 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:06.178 [Lua] Lobby data quick_game = false 18:00:06.179 [Lua] Lobby data country_code = CA 18:00:06.179 [Lua] Lobby data matchmaking = true 18:00:06.179 [Lua] Lobby data power_level = 835 18:00:06.179 [Lua] Lobby data mission_id = inn_level_halloween 18:00:06.179 [Lua] Lobby data mechanism = adventure 18:00:06.179 [Lua] Lobby data player_slot_5 = 0:0 18:00:06.179 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:06.179 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:06.179 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:06.179 [Lua] Lobby data eac_authorized = true 18:00:06.179 [Lua] Set lobby end. 18:00:08.291 [SteamLobby] Detected added member 110000102eda871 18:00:08.291 [Lua] [LobbyMembers] Member joined 110000102eda871 18:00:08.304 [Lua] [NetworkServer] Changing num_players from 3 to 4 18:00:08.304 [Lua] Players: 4 18:00:08.304 [Lua] Set lobby begin: 18:00:08.304 [Lua] Lobby data twitch_enabled = false 18:00:08.304 [Lua] Lobby data selected_mission_id = military 18:00:08.304 [Lua] Lobby data num_players = 4 18:00:08.304 [Lua] Lobby data difficulty_tweak = 0 18:00:08.304 [Lua] Lobby data host = 11000010bc71362 18:00:08.304 [Lua] Lobby data matchmaking_type = 2 18:00:08.304 [Lua] Lobby data is_private = false 18:00:08.304 [Lua] Lobby data match_started = true 18:00:08.304 [Lua] Lobby data difficulty = harder 18:00:08.304 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:08.304 [Lua] Lobby data player_slot_4 = 0:0 18:00:08.304 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:08.304 [Lua] Lobby data quick_game = false 18:00:08.304 [Lua] Lobby data country_code = CA 18:00:08.304 [Lua] Lobby data matchmaking = true 18:00:08.304 [Lua] Lobby data power_level = 835 18:00:08.304 [Lua] Lobby data mission_id = inn_level_halloween 18:00:08.304 [Lua] Lobby data mechanism = adventure 18:00:08.304 [Lua] Lobby data player_slot_5 = 0:0 18:00:08.304 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:08.305 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:08.305 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:08.305 [Lua] Lobby data eac_authorized = true 18:00:08.305 [Lua] Set lobby end. 18:00:09.170 [Steam] Accepted connection e0d51e3a request from 110000102eda871 18:00:09.171 [SteamTransport] Added peer 110000102eda871 18:00:09.506 [SteamAuthenticator] Sent ticket request to 110000102eda871 18:00:09.562 [SteamAuthenticator] Got ticket request from 110000102eda871 18:00:09.562 [SteamAuthenticator] GetAuthSessionTicket 110000102eda871 18:00:09.562 [SteamAuthenticator] Got ticket from 110000102eda871 18:00:09.562 [SteamAuthenticator] BeginAuthSession 110000102eda871 18:00:09.562 [SteamAuthenticator] Authenticating 110000102eda871 18:00:09.698 [SteamAuthenticator] Steam validation for 110000102eda871 with response 0 18:00:09.838 [Connection] Endpoint 110000102eda871 set max payload per packet to 1140 18:00:09.838 [Connection] Received a connection 8 to 110000102eda871 18:00:09.865 [Connection] Sending request connection 8 reply to 110000102eda871 18:00:09.966 [Handshaker] Established a connection 8 to 110000102eda871 18:00:09.966 [Lua] GOT approve_channel 7 110000102eda871 1860000014bccd8 18:00:09.966 [EAC] EAC server has client 110000102eda871 and channel 7 (and owner 110000102eda871) 18:00:09.966 [Lua] Client with peer_id 110000102eda871 got APPROVED by server 18:00:09.966 [Channel] Channel 7 to peer 110000102eda871 in system game instance 1860000014bccd8 was accepted. 18:00:09.966 [EACServer] [11:00:09:966][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102EDA871 PlayerGUID: 76561198009395313 PlayerIP: 0.0.0.0 OwnerGUID: 76561198009395313 PlayerName: SlagNasty 18:00:09.968 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102eda871' 18:00:09.968 [Lua] [ChatManager][1]System: SlagNasty is joining the game 18:00:09.968 [Lua] [NetworkServer] Peer 110000102eda871 joined server lobby. 18:00:09.968 [Lua] [NetworkServer] Creating peer info. 18:00:09.968 [Lua] [PeerSM] 110000102eda871 :: on_enter Connecting 18:00:10.055 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:10.096 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000014bccd8 from 110000102eda871, replying lobby_ok 18:00:10.170 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102eda871 REPLY wh:11000010bc71362 | we:0 | dr:110000113144720 | bw:110000114c509ab | es:0 18:00:10.200 [GameSession] 110000113144720 -> create_game_object(2049) 18:00:10.200 [GameSession] create_game_object(2049, 0) -> 110000114c509ab 18:00:10.200 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000113144720 go_type=player_unit go_created_func_name=game_object_created_player_unit 18:00:10.200 [Lua] [NetworkServer] Peer 110000113144720 spawned player. 18:00:10.202 [GameSession] create_game_object(46, 47) 18:00:10.202 [GameSession] create_game_object(47, 0) -> 110000114c509ab 18:00:10.202 [GameSession] create_game_object(47, 0) -> 110000113144720 18:00:10.202 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 18:00:10.202 [Lua] PlayerManager:assign_unit_ownership Val 110000113144720 1 18:00:10.203 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:00:10.203 [Lua] TalentSystem:rpc_sync_talents 4 2049 18:00:10.409 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000113144720:0:0:0 = true 18:00:11.762 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000102eda871 18:00:11.762 [Lua] [SharedState] network_state_11000010bc71362: profile_index_reservation:0:0:4:0 = 110000102eda871 18:00:11.762 [Lua] Set lobby begin: 18:00:11.762 [Lua] Lobby data twitch_enabled = false 18:00:11.762 [Lua] Lobby data selected_mission_id = military 18:00:11.762 [Lua] Lobby data num_players = 4 18:00:11.762 [Lua] Lobby data difficulty_tweak = 0 18:00:11.762 [Lua] Lobby data host = 11000010bc71362 18:00:11.762 [Lua] Lobby data matchmaking_type = 2 18:00:11.763 [Lua] Lobby data is_private = false 18:00:11.763 [Lua] Lobby data match_started = true 18:00:11.763 [Lua] Lobby data difficulty = harder 18:00:11.763 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:11.763 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:11.763 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:11.763 [Lua] Lobby data quick_game = false 18:00:11.763 [Lua] Lobby data country_code = CA 18:00:11.763 [Lua] Lobby data matchmaking = true 18:00:11.763 [Lua] Lobby data power_level = 835 18:00:11.763 [Lua] Lobby data mission_id = inn_level_halloween 18:00:11.763 [Lua] Lobby data mechanism = adventure 18:00:11.763 [Lua] Lobby data player_slot_5 = 0:0 18:00:11.763 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:11.763 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:11.763 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:11.763 [Lua] Lobby data eac_authorized = true 18:00:11.763 [Lua] Set lobby end. 18:00:14.010 [Lua] ### CLEARING PEER STATE FOR 110000102eda871 18:00:14.010 [Lua] [PeerSM] 110000102eda871 :: on_exit Connecting 18:00:14.010 [Lua] [PeerSM] 110000102eda871 :: on_enter Connecting 18:00:14.098 [Lua] [NetworkServer] Peer 110000102eda871 has sent rpc_notify_lobby_joined 18:00:14.099 [Lua] [PSM] Peer 110000102eda871 joined. Want to use profile index "4" and join party "0" 18:00:14.099 [Lua] [SharedState] network_state_11000010bc71362: peers:0:0:0:0 = ["11000010bc71362","110000114c509ab","110000113144720","110000102eda871"] 18:00:14.099 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102eda871, connection_key=2) 18:00:14.099 [Lua] Sync dynamic to client: 18:00:14.189 [Lua] ### Received rpc_level_load_started 18:00:14.189 [Lua] #### Has state machine: true, peer_id: 110000102eda871, level_session_id: 331607968 18:00:14.189 [Lua] player (110000102eda871,1) was put into party 0 18:00:14.189 [Lua] [ProfileSynchronizer] Peer 110000102eda871 entered session 18:00:14.189 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102eda871 18:00:14.189 [Lua] Mechanism says: a client has initialized the mechanism! 110000102eda871 18:00:14.248 [Channel] Channel 8 to peer 110000102eda871 in system voip instance 30b78ebdc91580f8 was accepted. 18:00:14.248 [Lua] ### Received rpc_level_loaded 18:00:14.248 [Lua] #### Has state machine: true, peer_id: 110000102eda871, level_id: 75 18:00:14.628 [SteamVoipClient] select_out(110000102eda871, on) 18:00:14.730 [Channel] Channel 9 to peer 110000102eda871 in system voip instance 0 was accepted. 18:00:14.738 [SteamVoipClient] select_out(110000102eda871, on) 18:00:14.738 [SteamVoipClient] select_in(110000102eda871, on) 18:00:14.738 [SteamVoipClient] select_out(110000102eda871, off) 18:00:15.669 [EACServer] [11:00:15:669][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102EDA871 Session: 3 Status: Client Authenticated Message: Client authenticated. 18:00:15.670 [EAC] Peer 110000102eda871 switched EAC state to ClientAuthenticatedLocal 18:00:15.883 [EACServer] [11:00:15:882][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102EDA871. 18:00:16.000 [Lua] PlayFabMirrorBase:_commit_internal 4 18:00:16.000 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 18:00:16.016 [Lua] generate_backend_stats 11000010bc71362:1 18:00:16.136 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 18:00:16.136 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 18:00:16.136 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 27 18:00:16.145 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 27 18:00:16.364 [Lua] [NetworkServer] Peer 110000102eda871 has sent rpc_post_game_notified 18:00:16.366 [Lua] [PeerSM] 110000102eda871 :: on_exit Connecting 18:00:16.366 [Lua] [PeerSM] 110000102eda871 :: on_enter Loading 18:00:16.384 [EACServer] [11:00:16:384][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102EDA871 18:00:16.384 [EACServer] [11:00:16:384][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102EDA871 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 18:00:16.399 [EAC] Peer 110000102eda871 switched EAC state to ClientAuthenticatedRemote 18:00:16.408 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 27 18:00:16.415 [Lua] commit result success 4 18:00:16.967 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:00:17.026 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:17.265 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:00:17.295 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102eda871, connection_key=2) 18:00:17.296 [Lua] [PeerSM] 110000102eda871 :: on_exit Loading 18:00:17.296 [Lua] [PeerSM] 110000102eda871 :: on_enter LoadingProfilePackages 18:00:17.311 [Lua] [PeerSM] 110000102eda871 :: on_exit LoadingProfilePackages 18:00:17.311 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForEnterGame 18:00:18.633 [GameSession] add_peer(110000102eda871) 18:00:18.633 [GameSession] create_game_object(0, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(1, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(2, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(3, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(4, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(5, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(6, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(7, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(8, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(9, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(10, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(11, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(12, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(13, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(14, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(15, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(16, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(17, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(18, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(19, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(20, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(21, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(22, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(23, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(24, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(25, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(26, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(27, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(28, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(29, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(30, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(31, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(32, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(33, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(34, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(35, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(36, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(37, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(38, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(39, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(40, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(41, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(42, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(43, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(44, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(1024, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(1025, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(45, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(46, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(2048, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(2049, 0) -> 110000102eda871 18:00:18.633 [GameSession] create_game_object(47, 0) -> 110000102eda871 18:00:18.633 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForEnterGame 18:00:18.633 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForGameObjectSync 18:00:18.647 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102eda871 18:00:18.666 [Lua] Breedfreezer (server) starting a hot join sync 18:00:18.666 [Lua] PlayerManager:add_remote_player 110000102eda871 18:00:18.666 [GameSession] create_game_object(67, 48) 18:00:18.666 [GameSession] create_game_object(48, 0) -> 110000114c509ab 18:00:18.666 [GameSession] create_game_object(48, 0) -> 110000113144720 18:00:18.666 [GameSession] create_game_object(48, 0) -> 110000102eda871 18:00:18.666 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=48 18:00:18.666 [Lua] RemotePlayer:create_game_object( ) 48 18:00:18.738 [Lua] player (110000102eda871,1) was put into party 1 18:00:18.739 [Lua] [ProfileSynchronizer] Assigning peer(110000102eda871:1) to profile(4) career(2) 18:00:18.739 [Lua] [SharedState] network_state_11000010bc71362: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000010bc71362"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":3,"peer_id":"110000114c509ab"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":2,"peer_id":"110000113144720"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":2,"peer_id":"110000102eda871"}] 18:00:18.739 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForGameObjectSync 18:00:18.739 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForPlayers 18:00:18.740 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3, async-read, 18:00:18.740 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 18:00:18.740 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_2, async-read, 18:00:18.740 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 18:00:18.751 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForPlayers 18:00:18.751 [Lua] [PeerSM] 110000102eda871 :: on_enter InGame 18:00:18.751 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000102eda871:0:0:0 = true 18:00:18.948 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_hall_painting_wood_base_client_3, async-read, 18:00:18.948 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_2, async-read, 18:00:18.964 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_2 18:00:18.964 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_1, async-read, 18:00:18.964 [GameSession] 110000102eda871 -> create_game_object(3072) 18:00:18.964 [GameSession] create_game_object(3072, 0) -> 110000114c509ab 18:00:18.964 [GameSession] create_game_object(3072, 0) -> 110000113144720 18:00:18.964 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102eda871 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 18:00:18.964 [Lua] Adding player sync data to peer=110000102eda871 local_player_id=1 18:00:18.964 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"wwise\/javelin":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"resource_packages\/careers\/we_maidenguard":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":253333312,"first_person":{"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed":false,"units\/beings\/player\/way_watcher_moon_mantle\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_maiden_guard\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01":false,"units\/weapons\/player\/wpn_invisible_weapon":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03":false,"resource_packages\/careers\/we_maidenguard":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"wwise\/javelin":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false}} 18:00:18.965 [Lua] [PackageManager] Load: units/beings/player/way_watcher_moon_mantle/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_12, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_invisible_weapon_3p, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: resource_packages/careers/we_maidenguard, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_runed_3p, ProfileSynchronizer, async-read, 18:00:18.965 [Lua] [PackageManager] Load: wwise/javelin, ProfileSynchronizer, async-read, 18:00:18.997 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 18:00:18.997 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 18:00:18.998 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 18:00:18.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 18:00:19.029 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 18:00:19.029 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 18:00:19.029 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_moon_mantle/third_person_base/chr_third_person_husk_base 18:00:19.602 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_moon_mantle/third_person_base/chr_third_person_husk_base 18:00:19.602 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_moon_mantle/third_person_base/chr_third_person_husk_base 18:00:19.603 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 18:00:19.649 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 18:00:19.649 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 18:00:19.649 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_12 18:00:19.695 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_12 18:00:19.695 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_12 18:00:19.696 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_invisible_weapon_3p 18:00:19.740 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_invisible_weapon_3p 18:00:19.740 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_invisible_weapon_3p 18:00:19.740 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 18:00:19.793 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 18:00:19.793 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 18:00:19.793 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 18:00:19.856 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 18:00:19.856 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 18:00:19.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_maidenguard 18:00:19.953 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_maidenguard 18:00:19.953 [Lua] [PackageManager] Force_load: resource_packages/careers/we_maidenguard 18:00:19.953 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_runed_3p 18:00:20.024 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_runed_3p 18:00:20.024 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_runed_3p 18:00:20.025 [Lua] [PackageManager] Queueing new asynch package: wwise/javelin 18:00:20.105 [Lua] [PackageManager] Finished loading asynchronous package: wwise/javelin 18:00:20.105 [Lua] [PackageManager] Force_load: wwise/javelin 18:00:20.122 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:21.272 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:21.844 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:21.973 [Lua] Set lobby begin: 18:00:21.973 [Lua] Lobby data twitch_enabled = false 18:00:21.973 [Lua] Lobby data selected_mission_id = military 18:00:21.973 [Lua] Lobby data num_players = 4 18:00:21.973 [Lua] Lobby data difficulty_tweak = 0 18:00:21.973 [Lua] Lobby data host = 11000010bc71362 18:00:21.973 [Lua] Lobby data matchmaking_type = 2 18:00:21.973 [Lua] Lobby data is_private = false 18:00:21.973 [Lua] Lobby data match_started = true 18:00:21.973 [Lua] Lobby data difficulty = harder 18:00:21.973 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:21.973 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:21.974 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:21.974 [Lua] Lobby data quick_game = false 18:00:21.974 [Lua] Lobby data country_code = CA 18:00:21.974 [Lua] Lobby data matchmaking = true 18:00:21.974 [Lua] Lobby data power_level = 626 18:00:21.974 [Lua] Lobby data mission_id = inn_level_halloween 18:00:21.974 [Lua] Lobby data mechanism = adventure 18:00:21.974 [Lua] Lobby data player_slot_5 = 0:0 18:00:21.974 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:21.974 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:21.974 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:21.974 [Lua] Lobby data eac_authorized = true 18:00:21.974 [Lua] Set lobby end. 18:00:25.404 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:25.526 [GameSession] 110000102eda871 -> create_game_object(3073) 18:00:25.526 [GameSession] create_game_object(3073, 0) -> 110000114c509ab 18:00:25.526 [GameSession] create_game_object(3073, 0) -> 110000113144720 18:00:25.526 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102eda871 go_type=player_unit go_created_func_name=game_object_created_player_unit 18:00:25.526 [Lua] [NetworkServer] Peer 110000102eda871 spawned player. 18:00:25.527 [GameSession] create_game_object(46, 49) 18:00:25.527 [GameSession] create_game_object(49, 0) -> 110000114c509ab 18:00:25.527 [GameSession] create_game_object(49, 0) -> 110000113144720 18:00:25.527 [GameSession] create_game_object(49, 0) -> 110000102eda871 18:00:25.527 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 18:00:25.527 [Lua] PlayerManager:assign_unit_ownership SlagNasty 110000102eda871 1 18:00:25.528 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:00:25.528 [Lua] TalentSystem:rpc_sync_talents 7 3073 18:00:25.819 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000102eda871:0:0:0 = true 18:00:27.094 [Lua] Set lobby begin: 18:00:27.094 [Lua] Lobby data twitch_enabled = false 18:00:27.094 [Lua] Lobby data selected_mission_id = military 18:00:27.094 [Lua] Lobby data num_players = 4 18:00:27.094 [Lua] Lobby data difficulty_tweak = 0 18:00:27.094 [Lua] Lobby data host = 11000010bc71362 18:00:27.094 [Lua] Lobby data matchmaking_type = 2 18:00:27.094 [Lua] Lobby data is_private = false 18:00:27.095 [Lua] Lobby data match_started = true 18:00:27.095 [Lua] Lobby data difficulty = harder 18:00:27.095 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:27.095 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:27.095 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:27.095 [Lua] Lobby data quick_game = false 18:00:27.095 [Lua] Lobby data country_code = CA 18:00:27.095 [Lua] Lobby data matchmaking = true 18:00:27.095 [Lua] Lobby data power_level = 835 18:00:27.095 [Lua] Lobby data mission_id = inn_level_halloween 18:00:27.095 [Lua] Lobby data mechanism = adventure 18:00:27.095 [Lua] Lobby data player_slot_5 = 0:0 18:00:27.095 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:27.095 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:27.095 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:27.095 [Lua] Lobby data eac_authorized = true 18:00:27.095 [Lua] Set lobby end. 18:00:34.140 [Lua] PlayFabMirrorBase:_commit_internal 5 18:00:34.140 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 18:00:34.157 [Lua] generate_backend_stats 11000010bc71362:1 18:00:34.268 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 18:00:34.268 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 18:00:34.268 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28 18:00:34.277 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28 18:00:34.524 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28 18:00:34.534 [Lua] commit result success 5 18:00:39.444 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 18:00:39.444 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 18:00:39.444 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween military 0 18:00:39.444 [Lua] Set lobby begin: 18:00:39.444 [Lua] Lobby data twitch_enabled = false 18:00:39.444 [Lua] Lobby data selected_mission_id = military 18:00:39.444 [Lua] Lobby data num_players = 4 18:00:39.445 [Lua] Lobby data difficulty_tweak = 0 18:00:39.445 [Lua] Lobby data host = 11000010bc71362 18:00:39.445 [Lua] Lobby data matchmaking_type = 2 18:00:39.445 [Lua] Lobby data is_private = false 18:00:39.445 [Lua] Lobby data match_started = true 18:00:39.445 [Lua] Lobby data difficulty = harder 18:00:39.445 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:39.445 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:39.445 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:39.445 [Lua] Lobby data quick_game = false 18:00:39.445 [Lua] Lobby data country_code = CA 18:00:39.445 [Lua] Lobby data matchmaking = true 18:00:39.445 [Lua] Lobby data power_level = 835 18:00:39.445 [Lua] Lobby data mission_id = inn_level_halloween 18:00:39.445 [Lua] Lobby data mechanism = adventure 18:00:39.445 [Lua] Lobby data player_slot_5 = 0:0 18:00:39.445 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:39.445 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:39.445 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:39.445 [Lua] Lobby data eac_authorized = true 18:00:39.445 [Lua] Set lobby end. 18:00:39.445 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 18:00:39.446 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:0, seed:3089755, conflict:default, lckd_director_funcs:{}, diff:harder, diff_tweak:0, id:913481088, lt:load_next_level, extra_packages:{ }) 18:00:39.446 [Lua] [NetworkServer] Entering post game 18:00:39.446 [Lua] [PeerSM] 110000113144720 :: on_exit InGame 18:00:39.446 [Lua] [PeerSM] 110000113144720 :: on_enter InPostGame 18:00:39.446 [Lua] [PeerSM] 110000102eda871 :: on_exit InGame 18:00:39.446 [Lua] [PeerSM] 110000102eda871 :: on_enter InPostGame 18:00:39.446 [Lua] [PeerSM] 11000010bc71362 :: on_exit InGame 18:00:39.446 [Lua] [PeerSM] 11000010bc71362 :: on_enter InPostGame 18:00:39.446 [Lua] [PeerSM] 110000114c509ab :: on_exit InGame 18:00:39.446 [Lua] [PeerSM] 110000114c509ab :: on_enter InPostGame 18:00:39.446 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 0000000004E3EE50 [2] self = table: 000000000AAD0070; game_server_lobby_client = nil [3] self = table: 000000000AAD0070 [4] self = table: 000000000AAD0070; state_context = table: 000000000D1FF7D0 [5] self = table: 0000000001C29E30; new_state = table: 0000000013488230; params = table: 0000000004E51360; state_context = table: 000000000D1FF7D0; reason = nil [6] self = table: 0000000001C29E30; dt = 0.012789372354745865; t = 196.45508453948423; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 0000000013488230; state_context = table: 000000000D1FF7D0; reason = nil [7] self = table: 0000000000982B40; dt = 0.012789372354745865; main_t = 196.45508453948423; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 162.31747309374623 [8] self = table: 0000000015E8C2B0; dt = 0.012789372354745865; t = 196.45508453948423 [9] self = table: 00000000000964D0; real_world_dt = 0.012789372354745865; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.012789372354745865; t = 196.45508453948423 [10] dt = 0.012789372354745865 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 0000000000569970; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000F637440; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000F637410; _disable_spawning_reasons = table: 0000000004E41360; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000004E41330; _mutator_handler = table: 0000000004E3FE10; network_server = table: 000000000161BD20; _game_mode = table: 0000000004E3F070; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "inn_level_halloween"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000004E3FDE0; is_server = true; network_event_delegate = table: 0000000002AC1600; [2] _statistics_db = table: 0000000000569970; _lobby = table: 00000000015FE3F0; _matchmaking_manager = table: 0000000001C29E30; _network_transmit = table: 0000000002185CE0; state_context = table: 000000000D1FF7D0; search_config = table: 000000000F668770; _network_server = table: 000000000161BD20; [3] _statistics_db = table: 0000000000569970; _lobby = table: 00000000015FE3F0; _matchmaking_manager = table: 0000000001C29E30; _network_transmit = table: 0000000002185CE0; state_context = table: 000000000D1FF7D0; search_config = table: 000000000F668770; _network_server = table: 000000000161BD20; [4] _statistics_db = table: 0000000000569970; _lobby = table: 00000000015FE3F0; _matchmaking_manager = table: 0000000001C29E30; _network_transmit = table: 0000000002185CE0; state_context = table: 000000000D1FF7D0; search_config = table: 000000000F668770; _network_server = table: 000000000161BD20; [5] network_server = table: 000000000161BD20; network_event_delegate = table: 0000000002AC1600; _waystone_is_active = false; _host_matchmaking_data = table: 0000000001C29CB0; _state = table: 000000000AAD0070; is_server = true; _power_level_timer = 199.40950286341831; lobby_finder = table: 0000000004E4CB60; peers_to_sync = table: 0000000001C29D40; _level_weights = table: 0000000001C29D10; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "11000010bc71362"; lobby_finder_timer = 0; lobby = table: 00000000015FE3F0; profile_update_time = 0; params = table: 0000000004E51360; profile_synchronizer = table: 0000000001D64240; debug = table: 0000000001C24DA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000D1FF7D0; statistics_db = table: 0000000000569970; network_transmit = table: 0000000002185CE0; _network_hash = "d096ef183372c9f1"; difficulty_manager = table: 0000000002CD8ED0; party_owned_dlcs = table: 0000000001C29CE0; [6] network_server = table: 000000000161BD20; network_event_delegate = table: 0000000002AC1600; _waystone_is_active = false; _host_matchmaking_data = table: 0000000001C29CB0; _state = table: 000000000AAD0070; is_server = true; _power_level_timer = 199.40950286341831; lobby_finder = table: 0000000004E4CB60; peers_to_sync = table: 0000000001C29D40; _level_weights = table: 0000000001C29D10; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "11000010bc71362"; lobby_finder_timer = 0; lobby = table: 00000000015FE3F0; profile_update_time = 0; params = table: 0000000004E51360; profile_synchronizer = table: 0000000001D64240; debug = table: 0000000001C24DA0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 000000000D1FF7D0; statistics_db = table: 0000000000569970; network_transmit = table: 0000000002185CE0; _network_hash = "d096ef183372c9f1"; difficulty_manager = table: 0000000002CD8ED0; party_owned_dlcs = table: 0000000001C29CE0; [7] world_name = "level_world"; entity_system_bag = table: 0000000002248800; network_server = table: 000000000161BD20; entity_system = table: 000000000420DDC0; parent = table: 00000000000964D0; _level_flow_events = table: 000000000F63E500; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 00000000140190D0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 00000000013B92D0; num_local_human_players = 1; _ping_reporter = table: 000000000C3CF800; _gm_event_end_conditions_met = false; world = [World]; dt = 0.012789372354745865; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 00000000043CEA00; network_event_delegate = table: 0000000002AC1600; machines = table: 000000000F65E020; _camera_carrier = table: 000000000C3CEB70; free_flight_manager = table: 0000000000E2E290; network_transmit = table: 0000000002185CE0; level_key = "inn_level_halloween"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000000569970; _lobby_host = table: 00000000015FE3F0; dice_keeper = table: 000000000025EE60; network_clock = table: 0000000004DDF820; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000982B40; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000009D6AE0; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:00:39.448 [Lua] [LevelTransitionHandler] promote_next_level_data 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: name:set_level_data 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: level_key:0:0:0:0 = military 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: level_seed:0:0:0:0 = 3089755 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: conflict_director:0:0:0:0 = default 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: locked_director_functions:0:0:0:0 = {} 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: game_mode:0:0:0:0 = adventure 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: mechanism:0:0:0:0 = adventure 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: environment_variation_id:0:0:0:0 = 0 18:00:39.448 [Lua] [SharedState] network_state_11000010bc71362: difficulty:0:0:0:0 = harder 18:00:39.449 [Lua] [SharedState] network_state_11000010bc71362: difficulty_tweak:0:0:0:0 = 0 18:00:39.449 [Lua] [SharedState] network_state_11000010bc71362: level_session_id:0:0:0:0 = 913481088 18:00:39.449 [Lua] [SharedState] network_state_11000010bc71362: level_transition_type:0:0:0:0 = load_next_level 18:00:39.449 [Lua] [SharedState] network_state_11000010bc71362: extra_packages:0:0:0:0 = {} 18:00:39.449 [Lua] [SharedState] network_state_11000010bc71362: name:set_level_data 18:00:39.449 [Lua] [NetworkServer] Entering post game 18:00:39.449 [Save] Saving `save_data` 18:00:39.449 [Lua] gm_event_end_conditions_met false false 18:00:39.449 [Lua] PlayFabMirrorBase:_commit_internal nil 18:00:39.449 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 18:00:39.449 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 18:00:39.449 [Lua] TRANSITION nil nil load_next_level 18:00:39.449 [Lua] Transition type "load_next_level", is server: true 18:00:39.449 [Lua] [GameNetworkManager] Leaving game... 18:00:39.449 [Lua] [GameNetworkManager] Shutting down game session host. 18:00:39.449 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 18:00:39.449 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 18:00:39.449 [GameSession] shutdown_game_session_host() 18:00:39.449 [GameSession] shutdown() 18:00:39.449 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=164.32 18:00:39.452 [Save] Save done 18:00:39.452 [Save] Saving `save_data` 18:00:39.455 [Save] Save done 18:00:39.455 [Save] Saving `save_data` 18:00:39.460 [Save] Save done 18:00:39.461 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000113144720:0:0:0 = false 18:00:39.461 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000102eda871:0:0:0 = false 18:00:39.461 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:11000010bc71362:0:0:0 = false 18:00:39.461 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000114c509ab:0:0:0 = false 18:00:39.461 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 18:00:39.461 [Lua] commit result success 6 18:00:39.485 [Connection] Packet 1408 chunk for system game_session from 110000113144720 had no listener 18:00:39.485 [Connection] Packet 1409 chunk for system game_session from 110000113144720 had no listener 18:00:39.508 [Connection] Packet 1410 chunk for system game_session from 110000113144720 had no listener 18:00:39.537 [Connection] Packet 717 chunk for system game_session from 110000102eda871 had no listener 18:00:39.588 [Connection] Packet 1411 chunk for system game_session from 110000113144720 had no listener 18:00:41.470 [Lua] [Managers] Calling function on all managers: 18:00:41.470 [Lua] PlayerManager:remove_player peer_id=11000010bc71362 1 18:00:41.470 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:11000010bc71362:0:0:0 = false 18:00:41.470 [Lua] Clearing all global lookup lists 18:00:41.470 [Lua] [IngamePlayerListUI] - Destroy 18:00:41.471 [Lua] [GamePadEquipmentUI] - Destroy 18:00:41.471 [Lua] [EquipmentUI] - Destroy 18:00:41.471 [Lua] [GamePadAbilityUI] - Destroy 18:00:41.471 [Lua] [AbilityUI] - Destroy 18:00:41.472 [Lua] [IngameUI] destroy 18:00:41.473 error: [Unit] Unit: '#ID[1bd6b13e01e224f5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7fa95a9901e05563]' child 1: '#ID[3d1c223596227d45]' child 2: '#ID[487cfe6169a122ef]' child 3: '#ID[487cfe6169a122ef]' child 4: '#ID[1b57eca64771a921]' child 5: '#ID[b218d76d2fd6f9b9]' 18:00:41.474 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8246672ff86a5738]' child 1: '#ID[755484bd01682121]' 18:00:41.474 error: [Unit] Unit: '#ID[bad9a22c15d9a8d2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[67902ea062f4054c]' child 1: '#ID[9a9f841c7117ff2e]' 18:00:41.475 error: [Unit] Unit: '#ID[85c64451fe8b2546]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71970f068e97f6df]' child 1: '#ID[72d79ffebaab4abc]' child 2: '#ID[2073a50efc6a0ef4]' 18:00:41.485 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 18:00:41.485 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1 18:00:41.486 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_salty_painting_wood_base_2 18:00:41.486 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 18:00:41.486 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_kruber_painting_wood_base_2 18:00:41.486 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_barnogre01, keep_kruber_painting_wood_base_1 18:00:41.487 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_wood_elves_page_020, keep_kerillian_painting_wood_base_2 18:00:41.487 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_manaan01, keep_kerillian_painting_wood_base_1 18:00:41.487 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_hall_painting_wood_base_client_3 18:00:41.487 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_jb465_wh_nurgle_champion, keep_hall_painting_wood_base_client_2 18:00:41.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_hall_painting_wood_base_client_1 18:00:41.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_17, keep_hall_painting_wood_base_5 18:00:41.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_4 18:00:41.488 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PAS014C_Drachenfels, keep_hall_painting_wood_base_2 18:00:41.489 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_1 18:00:41.489 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_bardin_painting_wood_base_2 18:00:41.489 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_bardin_painting_wood_base_1 18:00:41.489 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_norsca01, keep_bugmans_painting_wood_base_1 18:00:41.490 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3 18:00:41.493 [Lua] PlayerManager:remove_player peer_id=110000113144720 1 18:00:41.494 [Lua] PlayerManager:remove_player peer_id=110000102eda871 1 18:00:41.494 [Lua] PlayerManager:remove_player peer_id=110000114c509ab 1 18:00:41.569 [Lua] [Managers] Destroying manager group: 18:00:41.570 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[619b3d3019f207dc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[9bd41d670a5128e3]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[9bd41d670a5128e3]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[59225eae1711a340]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[94d79ba7966c09ec]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[c5cfb4664559919d]' 18:00:41.576 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 18:00:41.688 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 18:00:41.688 [Lua] [PeerSM] 110000113144720 :: on_exit InPostGame 18:00:41.688 [Lua] [PeerSM] 110000113144720 :: on_enter Loading 18:00:41.688 [Lua] [PeerSM] 110000102eda871 :: on_exit InPostGame 18:00:41.688 [Lua] [PeerSM] 110000102eda871 :: on_enter Loading 18:00:41.688 [Lua] [PeerSM] 11000010bc71362 :: on_exit InPostGame 18:00:41.688 [Lua] [PeerSM] 11000010bc71362 :: on_enter Loading 18:00:41.688 [Lua] [PeerSM] 110000114c509ab :: on_exit InPostGame 18:00:41.688 [Lua] [PeerSM] 110000114c509ab :: on_enter Loading 18:00:41.688 [Lua] [Matchmaking] unregister rpcs 18:00:41.688 [Lua] ############### UNLOADING PACKAGES ############### 18:00:41.688 [Lua] [Managers] Calling function on all managers: 18:00:41.688 [Lua] [Managers] Destroying manager group: 18:00:41.688 [Lua] [Gamestate] Enter state StateLoading 18:00:41.690 [Lua] [Gamestate] Enter Substate StateLoadingRunning 18:00:41.690 [Lua] [Matchmaking] register rpcs 18:00:41.690 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 18:00:41.690 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 18:00:41.690 [Lua] Set lobby begin: 18:00:41.690 [Lua] Lobby data twitch_enabled = false 18:00:41.690 [Lua] Lobby data selected_mission_id = military 18:00:41.691 [Lua] Lobby data num_players = 4 18:00:41.691 [Lua] Lobby data difficulty_tweak = 0 18:00:41.691 [Lua] Lobby data host = 11000010bc71362 18:00:41.691 [Lua] Lobby data matchmaking_type = 2 18:00:41.691 [Lua] Lobby data is_private = false 18:00:41.691 [Lua] Lobby data match_started = true 18:00:41.691 [Lua] Lobby data difficulty = harder 18:00:41.691 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:41.692 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:41.692 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:41.692 [Lua] Lobby data quick_game = false 18:00:41.692 [Lua] Lobby data country_code = CA 18:00:41.692 [Lua] Lobby data matchmaking = true 18:00:41.692 [Lua] Lobby data power_level = 0 18:00:41.692 [Lua] Lobby data mission_id = inn_level_halloween 18:00:41.692 [Lua] Lobby data mechanism = adventure 18:00:41.692 [Lua] Lobby data player_slot_5 = 0:0 18:00:41.692 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:41.692 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:41.692 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:41.692 [Lua] Lobby data eac_authorized = true 18:00:41.692 [Lua] Set lobby end. 18:00:41.692 [Lua] registering RPCs 18:00:41.692 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 18:00:41.692 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 18:00:41.692 [Lua] Set lobby begin: 18:00:41.692 [Lua] Lobby data twitch_enabled = false 18:00:41.692 [Lua] Lobby data selected_mission_id = military 18:00:41.692 [Lua] Lobby data num_players = 4 18:00:41.692 [Lua] Lobby data difficulty_tweak = 0 18:00:41.693 [Lua] Lobby data host = 11000010bc71362 18:00:41.693 [Lua] Lobby data matchmaking_type = 2 18:00:41.693 [Lua] Lobby data is_private = false 18:00:41.693 [Lua] Lobby data match_started = true 18:00:41.693 [Lua] Lobby data difficulty = harder 18:00:41.693 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:00:41.693 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:00:41.693 [Lua] Lobby data unique_server_name = JimmyJimJim 18:00:41.693 [Lua] Lobby data quick_game = false 18:00:41.693 [Lua] Lobby data country_code = CA 18:00:41.693 [Lua] Lobby data matchmaking = true 18:00:41.693 [Lua] Lobby data power_level = 0 18:00:41.693 [Lua] Lobby data mission_id = military 18:00:41.693 [Lua] Lobby data mechanism = adventure 18:00:41.693 [Lua] Lobby data player_slot_5 = 0:0 18:00:41.693 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:00:41.693 [Lua] Lobby data network_hash = d096ef183372c9f1 18:00:41.693 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:00:41.693 [Lua] Lobby data eac_authorized = true 18:00:41.693 [Lua] Set lobby end. 18:00:41.696 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized 18:00:41.696 [Lua] [StateLoading] load_current_level 18:00:41.696 [Lua] [LevelTransitionHandler] load_current_level, loading military 0 18:00:41.709 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween 18:00:41.709 [Umbra] Unload tome 18:00:41.710 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween 18:00:41.712 [Lua] [PackageManager] Unload: resource_packages/levels/inn_halloween, inn_level_halloween 18:00:41.827 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level_halloween 18:00:41.836 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level_halloween 18:00:41.836 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read, 18:00:41.836 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read, 18:00:41.836 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read, 18:00:41.850 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000113144720:0:0:0 = false 18:00:41.850 [Lua] ### Received rpc_level_load_started 18:00:41.850 [Lua] #### Has state machine: true, peer_id: 110000113144720, level_session_id: 913481088 18:00:41.850 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000102eda871:0:0:0 = false 18:00:41.850 [Lua] ### Received rpc_level_load_started 18:00:41.850 [Lua] #### Has state machine: true, peer_id: 110000102eda871, level_session_id: 913481088 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"wwise\/javelin":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"resource_packages\/careers\/we_maidenguard":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":253333312,"first_person":{"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed":false,"units\/beings\/player\/way_watcher_moon_mantle\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_maiden_guard\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01":false,"units\/weapons\/player\/wpn_invisible_weapon":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03":false,"resource_packages\/careers\/we_maidenguard":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"wwise\/javelin":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false}} 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:41.934 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000102eda871:0:0:0 = false 18:00:41.942 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13 18:00:41.942 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13 18:00:41.942 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common 18:00:41.942 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000114c509ab:0:0:0 = false 18:00:41.942 [Lua] ### Received rpc_level_load_started 18:00:41.942 [Lua] #### Has state machine: true, peer_id: 110000114c509ab, level_session_id: 913481088 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"wwise\/flail":false,"wwise\/bw_deus_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1299235584,"first_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/bw_deus_01":false,"wwise\/flail":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000114c509ab:0:0:0 = false 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":894714176,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false}} 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:00:41.989 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:00:41.990 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000113144720:0:0:0 = false 18:00:43.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common 18:00:43.946 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common 18:00:43.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military 18:00:46.619 [Lua] ### Received rpc_level_loaded 18:00:46.619 [Lua] #### Has state machine: true, peer_id: 110000102eda871, level_id: 35 18:00:46.619 [Lua] Peer 110000102eda871 has loaded the level and all enemies are loaded 18:00:46.620 [Lua] [PeerSM] 110000102eda871 :: on_exit Loading 18:00:46.620 [Lua] [PeerSM] 110000102eda871 :: on_enter LoadingProfilePackages 18:00:46.636 [Lua] [PeerSM] 110000102eda871 :: on_exit LoadingProfilePackages 18:00:46.636 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForEnterGame 18:00:50.176 [Lua] ### Received rpc_level_loaded 18:00:50.176 [Lua] #### Has state machine: true, peer_id: 110000114c509ab, level_id: 35 18:00:50.176 [Lua] Peer 110000114c509ab has loaded the level and all enemies are loaded 18:00:50.177 [Lua] [PeerSM] 110000114c509ab :: on_exit Loading 18:00:50.177 [Lua] [PeerSM] 110000114c509ab :: on_enter LoadingProfilePackages 18:00:50.195 [Lua] [PeerSM] 110000114c509ab :: on_exit LoadingProfilePackages 18:00:50.195 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForEnterGame 18:00:50.978 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military 18:00:50.978 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military 18:00:50.980 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta 18:00:51.011 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 18:00:51.129 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta 18:00:51.129 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta 18:00:51.147 [Lua] [LevelTransitionHandler] Level load completed! 18:00:51.147 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 3089755 - use_random_directors: true - conflict_director_name: default 18:00:51.190 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 18:00:51.190 [Lua] checking dlc's against conflict directors 18:00:51.190 [Lua] number of factions to include 2 18:00:51.190 [Lua] number of factions added 2 18:00:51.190 [Lua] --- --- --- 18:00:51.190 [Lua] Starting... difficulty 'harder' 18:00:51.190 [Lua] These are the starting conflict directors: 18:00:51.190 [Lua] skaven 18:00:51.190 [Lua] chaos_light 18:00:51.190 [Lua] chaos 18:00:51.190 [Lua] --- --- --- 18:00:51.190 [Lua] 18:00:51.190 [Lua] DONE! Found the following directors: 18:00:51.190 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_raider skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner chaos_marauder skaven_warpfire_thrower chaos_berzerker skaven_poison_wind_globadier skaven_storm_vermin_commander skaven_plague_monk skaven_storm_vermin_with_shield 18:00:51.190 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, chaos_raider=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_loot_rat=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_clan_rat_with_shield=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_marauder=true, skaven_warpfire_thrower=true, chaos_berzerker=true, skaven_poison_wind_globadier=true, skaven_storm_vermin_commander=true, skaven_plague_monk=true, skaven_storm_vermin_with_shield=true, } 18:00:51.190 [Lua] load_startup_enemy_packages: -------------- 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_spawn 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_troll 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_rat_ogre 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_stormfiend 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] beastmen_minotaur 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_plague_sorcerer 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_corruptor_sorcerer 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_gutter_runner 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_pack_master 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_poison_wind_globadier 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_ratling_gunner 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_warpfire_thrower 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_vortex_sorcerer 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] beastmen_standard_bearer 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_vortex 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] critter_rat 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] critter_pig 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_storm_vermin 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_warrior 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_raider 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_clan_rat 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_loot_rat 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_slave 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_fanatic 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_clan_rat_with_shield 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_marauder_with_shield 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_marauder 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] chaos_berzerker 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_plague_monk 18:00:51.190 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 18:00:51.190 [Lua] skaven_storm_vermin_with_shield 18:00:51.195 [Lua] ### Received rpc_level_loaded 18:00:51.195 [Lua] #### Has state machine: true, peer_id: 11000010bc71362, level_id: 35 18:00:51.195 [Lua] Peer 11000010bc71362 has loaded the level and all enemies are loaded 18:00:51.212 [Lua] [PeerSM] 11000010bc71362 :: on_exit Loading 18:00:51.212 [Lua] [PeerSM] 11000010bc71362 :: on_enter LoadingProfilePackages 18:00:51.228 [Lua] [PeerSM] 11000010bc71362 :: on_exit LoadingProfilePackages 18:00:51.228 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForEnterGame 18:00:51.229 [Lua] ### Received rpc_level_loaded 18:00:51.229 [Lua] #### Has state machine: false, peer_id: 11000010bc71362, level_id: 35 18:00:51.611 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 18:00:51.611 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 18:00:51.611 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 18:00:51.945 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 18:00:51.945 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 18:00:51.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 18:00:52.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 18:00:52.280 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 18:00:52.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 18:00:52.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 18:00:52.681 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 18:00:52.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 18:00:53.401 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 18:00:53.401 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 18:00:53.402 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 18:00:53.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 18:00:53.552 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 18:00:53.552 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 18:00:53.736 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 18:00:53.736 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 18:00:53.736 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 18:00:53.953 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 18:00:53.953 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 18:00:53.954 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 18:00:54.271 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 18:00:54.271 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 18:00:54.271 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 18:00:54.638 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 18:00:54.638 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 18:00:54.639 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 18:00:54.822 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 18:00:54.822 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 18:00:54.822 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 18:00:55.189 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 18:00:55.189 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 18:00:55.189 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 18:00:55.473 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 18:00:55.473 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 18:00:55.473 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 18:00:55.925 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 18:00:55.925 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 18:00:55.926 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 18:00:55.975 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 18:00:55.975 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 18:00:55.975 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 18:00:56.042 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 18:00:56.042 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 18:00:56.042 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 18:00:56.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 18:00:56.092 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 18:00:56.093 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 18:00:56.509 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 18:00:56.509 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 18:00:56.510 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 18:00:56.895 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 18:00:56.895 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 18:00:56.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 18:00:57.178 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 18:00:57.178 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 18:00:57.179 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 18:00:57.446 [Lua] ### Received rpc_level_loaded 18:00:57.446 [Lua] #### Has state machine: true, peer_id: 110000113144720, level_id: 35 18:00:57.446 [Lua] Peer 110000113144720 has loaded the level and all enemies are loaded 18:00:57.447 [Lua] [PeerSM] 110000113144720 :: on_exit Loading 18:00:57.447 [Lua] [PeerSM] 110000113144720 :: on_enter LoadingProfilePackages 18:00:57.463 [Lua] [PeerSM] 110000113144720 :: on_exit LoadingProfilePackages 18:00:57.463 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForEnterGame 18:00:57.730 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 18:00:57.730 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 18:00:57.731 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 18:00:57.897 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 18:00:57.897 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 18:00:57.898 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 18:00:58.366 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 18:00:58.366 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 18:00:58.367 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 18:00:58.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 18:00:58.683 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 18:00:58.684 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 18:00:59.151 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 18:00:59.151 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 18:00:59.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 18:00:59.486 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 18:00:59.486 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 18:00:59.486 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 18:00:59.804 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 18:00:59.804 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 18:00:59.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 18:01:00.055 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 18:01:00.055 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 18:01:00.055 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 18:01:00.407 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 18:01:00.407 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 18:01:00.407 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 18:01:00.724 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 18:01:00.724 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 18:01:00.727 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure 18:01:00.727 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 18:01:00.727 [Lua] Starting async level spawning of levels/honduras/military/world 18:01:00.728 [Umbra] Init version: 3.4.15 :: 16 threads 18:01:02.131 [Lua] Async level spawning done 18:01:02.131 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 18:01:03.111 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 18:01:03.111 [Lua] [Matchmaking] unregister rpcs 18:01:03.111 [Lua] Set lobby begin: 18:01:03.111 [Lua] Lobby data twitch_enabled = false 18:01:03.111 [Lua] Lobby data selected_mission_id = military 18:01:03.111 [Lua] Lobby data num_players = 4 18:01:03.111 [Lua] Lobby data difficulty_tweak = 0 18:01:03.111 [Lua] Lobby data host = 11000010bc71362 18:01:03.112 [Lua] Lobby data matchmaking_type = 2 18:01:03.112 [Lua] Lobby data is_private = false 18:01:03.112 [Lua] Lobby data match_started = true 18:01:03.112 [Lua] Lobby data difficulty = harder 18:01:03.112 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:03.112 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:03.112 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:03.112 [Lua] Lobby data quick_game = false 18:01:03.112 [Lua] Lobby data country_code = CA 18:01:03.112 [Lua] Lobby data matchmaking = true 18:01:03.112 [Lua] Lobby data power_level = 0 18:01:03.112 [Lua] Lobby data mission_id = military 18:01:03.113 [Lua] Lobby data mechanism = adventure 18:01:03.113 [Lua] Lobby data player_slot_5 = 0:0 18:01:03.113 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:03.113 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:03.113 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:03.113 [Lua] Lobby data eac_authorized = true 18:01:03.113 [Lua] Set lobby end. 18:01:03.113 [Lua] [Managers] Destroying manager group: 18:01:03.114 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens 18:01:03.114 [Lua] [Gamestate] Enter StateIngame HOST 18:01:03.114 [Lua] [Managers] Calling function on all managers: 18:01:03.114 [Lua] <>level = military<> 18:01:03.114 [Lua] Set lobby begin: 18:01:03.114 [Lua] Lobby data twitch_enabled = false 18:01:03.114 [Lua] Lobby data selected_mission_id = military 18:01:03.114 [Lua] Lobby data num_players = 4 18:01:03.114 [Lua] Lobby data difficulty_tweak = 0 18:01:03.114 [Lua] Lobby data host = 11000010bc71362 18:01:03.114 [Lua] Lobby data matchmaking_type = 2 18:01:03.115 [Lua] Lobby data is_private = false 18:01:03.115 [Lua] Lobby data match_started = true 18:01:03.115 [Lua] Lobby data difficulty = harder 18:01:03.115 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:03.115 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:03.115 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:03.115 [Lua] Lobby data quick_game = false 18:01:03.115 [Lua] Lobby data country_code = CA 18:01:03.115 [Lua] Lobby data matchmaking = true 18:01:03.115 [Lua] Lobby data power_level = 0 18:01:03.115 [Lua] Lobby data mission_id = military 18:01:03.115 [Lua] Lobby data mechanism = adventure 18:01:03.115 [Lua] Lobby data player_slot_5 = 0:0 18:01:03.115 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:03.115 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:03.115 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:03.115 [Lua] Lobby data eac_authorized = true 18:01:03.115 [Lua] Set lobby end. 18:01:03.115 [Lua] [StateIngame] Server ingame 18:01:03.120 [Lua] Set lobby begin: 18:01:03.120 [Lua] Lobby data twitch_enabled = false 18:01:03.120 [Lua] Lobby data selected_mission_id = military 18:01:03.120 [Lua] Lobby data num_players = 4 18:01:03.120 [Lua] Lobby data difficulty_tweak = 0 18:01:03.120 [Lua] Lobby data host = 11000010bc71362 18:01:03.120 [Lua] Lobby data matchmaking_type = 2 18:01:03.120 [Lua] Lobby data is_private = false 18:01:03.120 [Lua] Lobby data match_started = true 18:01:03.120 [Lua] Lobby data difficulty = harder 18:01:03.120 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:03.120 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:03.120 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:03.120 [Lua] Lobby data quick_game = false 18:01:03.120 [Lua] Lobby data country_code = CA 18:01:03.120 [Lua] Lobby data matchmaking = true 18:01:03.120 [Lua] Lobby data power_level = 0 18:01:03.120 [Lua] Lobby data mission_id = military 18:01:03.120 [Lua] Lobby data mechanism = adventure 18:01:03.120 [Lua] Lobby data player_slot_5 = 0:0 18:01:03.120 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:03.120 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:03.121 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:03.121 [Lua] Lobby data eac_authorized = true 18:01:03.121 [Lua] Set lobby end. 18:01:03.121 [Lua] [Matchmaking] register rpcs 18:01:03.121 [Lua] GameNetworkManager:init... creating game session 18:01:03.121 [Lua] Host GameSession.make_game_session_host with session: 18:01:03.121 [GameSession] make_game_session_host() 18:01:03.121 [Lua] [GameNetworkManager] Setting pong timeout to 60 18:01:03.121 [Lua] [GameNetworkManager] My own peer_id = 11000010bc71362 18:01:03.121 [Lua] [GameNetworkManager] self.is_server = true 18:01:03.121 [Network] Setting artificial MTU limit to 65536 18:01:03.121 [Connection] Endpoint 110000114c509ab set max payload per packet to 1140 18:01:03.121 [Connection] Endpoint 110000113144720 set max payload per packet to 1140 18:01:03.121 [Connection] Endpoint 110000102eda871 set max payload per packet to 1140 18:01:03.121 [Lua] [Mutator] Initializing mutator 'night_mode' 18:01:03.121 [Lua] [Mutator] Initializing mutator 'geheimnisnacht_2021' 18:01:03.136 [Lua] Switching ConflictSettings: to: default 18:01:03.136 [Lua] pacing=default 18:01:03.136 [Lua] roaming=nil 18:01:03.136 [Lua] specials=default 18:01:03.136 [Lua] debug_color=maroon 18:01:03.136 [Lua] contained_breeds=nil 18:01:03.136 [Lua] pack_spawning=default 18:01:03.136 [Lua] disabled=false 18:01:03.136 [Lua] factions=nil 18:01:03.136 [Lua] boss=default 18:01:03.136 [Lua] horde=default 18:01:03.136 [Lua] name=default 18:01:03.136 [Lua] intensity=default 18:01:03.136 [Lua] --- 18:01:03.136 [Lua] [LevelAnalysis] set_random_seed( 3089755) 18:01:03.153 [Lua] [AIInterestPointSystem] Level Seed: 3089755 18:01:03.153 [Lua] 18:01:03.153 [Lua] [entity_system_bag] = table 18:01:03.153 [Lua] [entity_system_bag] = metatable 18:01:03.153 [Lua] [startup_data] = table 18:01:03.153 [Lua] [entity_manager] = table 18:01:03.153 [Lua] [entity_manager] = metatable 18:01:03.153 [Lua] [unit_spawner] = table 18:01:03.153 [Lua] [unit_spawner] = metatable 18:01:03.153 [Lua] [unit_storage] = table 18:01:03.153 [Lua] [unit_storage] = metatable 18:01:03.153 [Lua] [dice_keeper] = table 18:01:03.153 [Lua] [dice_keeper] = metatable 18:01:03.153 [Lua] [is_server] = true (boolean) 18:01:03.153 [Lua] [world] = [World] 18:01:03.153 [Lua] [system_api] = table 18:01:03.153 [Lua] [entity_system] = table 18:01:03.153 [Lua] [entity_system] = metatable 18:01:03.153 [Lua] [network_lobby] = table 18:01:03.153 [Lua] [network_lobby] = metatable 18:01:03.153 [Lua] [profile_synchronizer] = table 18:01:03.153 [Lua] [profile_synchronizer] = metatable 18:01:03.153 [Lua] [level_transition_handler] = table 18:01:03.153 [Lua] [level_transition_handler] = metatable 18:01:03.153 [Lua] [num_local_human_players] = 1 (number) 18:01:03.153 [Lua] [statistics_db] = table 18:01:03.153 [Lua] [statistics_db] = metatable 18:01:03.153 [Lua] [network_server] = table 18:01:03.153 [Lua] [network_server] = metatable 18:01:03.153 [Lua] [input_manager] = table 18:01:03.153 [Lua] [input_manager] = metatable 18:01:03.153 [Lua] [network_clock] = table 18:01:03.153 [Lua] [network_clock] = metatable 18:01:03.153 [Lua] [network_transmit] = table 18:01:03.153 [Lua] [network_transmit] = metatable 18:01:03.153 [Lua] [free_flight_manager] = table 18:01:03.153 [Lua] [free_flight_manager] = metatable 18:01:03.153 [Lua] [network_manager] = table 18:01:03.153 [Lua] [network_manager] = metatable 18:01:03.153 [Lua] [network_event_delegate] = table 18:01:03.153 [Lua] [network_event_delegate] = metatable 18:01:03.153 [Lua] 18:01:03.153 [Lua] ignoring extension VersusVolumeObjectiveExtension 18:01:03.153 [Lua] ignoring extension VersusInteractObjectiveExtension 18:01:03.153 [Lua] ignoring extension VersusPayloadObjectiveExtension 18:01:03.153 [Lua] ignoring extension VersusSocketObjectiveExtension 18:01:03.153 [Lua] ignoring extension VersusTargetObjectiveExtension 18:01:03.153 [Lua] ignoring extension VersusMissionObjectiveExtension 18:01:03.159 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 18:01:03.197 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 18:01:03.198 [Lua] [AchievementManager] Achievements using the steam platform 18:01:03.198 [Lua] PlayerManager:add_player player_1 18:01:03.304 [Lua] respawn_unit_spawned with group id: cannon_event 18:01:03.304 [Lua] respawn_unit_spawned with group id: cannon_event 18:01:03.304 [Lua] respawn_unit_spawned with group id: cannon_event 18:01:03.309 [Lua] respawn_unit_spawned with group id: end_event 18:01:03.309 [Lua] respawn_unit_spawned with group id: end_event 18:01:03.309 [Lua] respawn_unit_spawned with group id: end_event 18:01:03.351 [Lua] respawn_unit_spawned with group id: gate_event 18:01:03.351 [Lua] respawn_unit_spawned with group id: gate_event 18:01:03.351 [Lua] respawn_unit_spawned with group id: gate_event 18:01:03.361 [Lua] [StateIngame] Level seed: 3089755 18:01:03.430 [Lua] [LevelAnalysis] set_random_seed( 3089755) 18:01:03.445 [GameSession] create_game_object(67, 0) 18:01:03.445 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 18:01:03.445 [GameSession] create_game_object(95, 1) 18:01:03.445 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 18:01:03.446 [Lua] [IngameUI] init 18:01:03.465 [SteamVoipClient] select_out(110000102eda871, off) 18:01:03.465 [SteamVoipClient] select_out(11000010bc71362, off) 18:01:03.465 [SteamVoipClient] select_out(110000113144720, off) 18:01:03.465 [SteamVoipClient] select_out(110000114c509ab, off) 18:01:03.474 [Lua] cb_razer_chroma_setup 18:01:03.513 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 18:01:03.514 [Lua] Set lobby begin: 18:01:03.514 [Lua] Lobby data twitch_enabled = false 18:01:03.514 [Lua] Lobby data selected_mission_id = military 18:01:03.514 [Lua] Lobby data num_players = 4 18:01:03.514 [Lua] Lobby data difficulty_tweak = 0 18:01:03.514 [Lua] Lobby data host = 11000010bc71362 18:01:03.514 [Lua] Lobby data matchmaking_type = 2 18:01:03.514 [Lua] Lobby data is_private = false 18:01:03.514 [Lua] Lobby data match_started = true 18:01:03.515 [Lua] Lobby data difficulty = harder 18:01:03.515 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:03.515 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:03.515 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:03.515 [Lua] Lobby data quick_game = false 18:01:03.515 [Lua] Lobby data country_code = CA 18:01:03.515 [Lua] Lobby data matchmaking = true 18:01:03.515 [Lua] Lobby data power_level = 835 18:01:03.515 [Lua] Lobby data mission_id = military 18:01:03.515 [Lua] Lobby data mechanism = adventure 18:01:03.515 [Lua] Lobby data player_slot_5 = 0:0 18:01:03.515 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:03.515 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:03.515 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:03.515 [Lua] Lobby data eac_authorized = true 18:01:03.516 [Lua] Set lobby end. 18:01:03.517 [Lua] CurrentConflictSettings default 18:01:03.517 [Lua] [ConflictDirector] conflict_director is ai_ready 18:01:03.524 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 18:01:03.524 [Lua] [MainPathSpawningGenerator] Injecting travel distances 18:01:03.531 [Lua] SpecialsPacing:remove_unwanted_breeds: 18:01:03.531 [Lua] Forming navigation groups in one frame 18:01:03.531 [Lua] Forming navigation groups 18:01:03.532 [Lua] NavigationGroupManager -> calulation time A: 0.00099999999997635314 18:01:03.947 [Lua] NavigationGroupManager -> calulation time B: 0.41400000000001569 18:01:03.947 [Lua] number of nav groups: 345 18:01:03.950 [Lua] number of refined nav groups : 265 18:01:03.958 [Lua] NavigationGroupManager -> calulation time C: 0.012000000000000455 18:01:03.959 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.266065222024915 Normalized coefficient: 1.2840303483564828 18:01:03.962 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.813395361602307 Normalized coefficient: 1.1401975826870883 18:01:03.966 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.653382960660391 Normalized coefficient: 1.35153886671098 18:01:03.970 [Lua] -------------> JOW Perfect-density 0.90000000000000002 Sum density 0.64292616844177253 Normalized coefficient: 1.3998496937545477 18:01:03.976 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 18:01:03.976 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 18:01:03.976 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 18:01:03.976 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 18:01:03.976 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 18:01:03.992 [Lua] [LevelAnalysis] Generating boss paths for level: military 18:01:03.992 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters. 18:01:03.992 [Lua] [LevelAnalysis] grouping spawners for event_patrol 18:01:03.992 [Lua] [LevelAnalysis] 18:01:03.992 [Lua] [LevelAnalysis] grouping spawners for event_boss 18:01:03.992 [Lua] [LevelAnalysis] 18:01:03.992 [Lua] [LevelAnalysis] Terror events added: 18:01:03.992 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 18:01:03.992 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol 18:01:03.992 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 18:01:03.992 [Lua] NORMAL PATROL MAIN PATH 486.7169189453125 18:01:03.992 [Lua] [waypoints] = table 18:01:03.992 [Lua] [astar_points] = table 18:01:03.992 [Lua] [travel_dist] = 486.91304235905409 (number) 18:01:03.992 [Lua] [one_directional] = true (boolean) 18:01:03.992 [Lua] [id] = boss_18 (string) 18:01:03.992 [Lua] ----> using boss spline path! 18:01:03.992 [Lua] Adding main path event: Vector3Box(197.233, 15.7704, 50.68) boss_event_skaven_spline_patrol 45 table: 000000001331C4A0 18:01:03.992 [Lua] ----> using boss gizmo! 18:01:03.992 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -276.9 start-travel-dist: 773.6, end-travel-dist: 936.1 spawn_distance 486.7 18:01:03.992 [Lua] Adding main path event: Vector3Box(-66, -46, 64.9012) boss_event_chaos_troll 45 table: 0000000013317400 18:01:03.992 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 1 18:01:03.992 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736 18:01:03.992 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1114.0862271785736 forbidden_dist: -1014.0862271785736 18:01:03.992 [Lua] [LevelAnalysis] wanted_distance: 424.5422718311936 18:01:03.992 [Lua] [LevelAnalysis] Terror events added: 18:01:03.992 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 18:01:03.992 [Lua] Adding main path event: Vector3Box(140.176, 27.2681, 50.6384) rare_event_loot_rat 45 table: 000000001330A410 18:01:03.992 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 18:01:03.997 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: harder, USING SETTINGS FOR EASY 18:01:03.997 [GameSession] create_game_object(68, 2) 18:01:03.998 [GameSession] create_game_object(68, 3) 18:01:03.998 [GameSession] create_game_object(68, 4) 18:01:03.998 [GameSession] create_game_object(68, 5) 18:01:03.998 [GameSession] create_game_object(68, 6) 18:01:03.998 [GameSession] create_game_object(68, 7) 18:01:03.998 [GameSession] create_game_object(68, 8) 18:01:03.999 [GameSession] create_game_object(68, 9) 18:01:03.999 [GameSession] create_game_object(68, 10) 18:01:03.999 [GameSession] create_game_object(68, 11) 18:01:03.999 [GameSession] create_game_object(68, 12) 18:01:03.999 [GameSession] create_game_object(68, 13) 18:01:03.999 [GameSession] create_game_object(68, 14) 18:01:03.999 [GameSession] create_game_object(68, 15) 18:01:04.000 [GameSession] create_game_object(68, 16) 18:01:04.000 [GameSession] create_game_object(68, 17) 18:01:04.000 [GameSession] create_game_object(68, 18) 18:01:04.000 [GameSession] create_game_object(68, 19) 18:01:04.001 [GameSession] create_game_object(68, 20) 18:01:04.001 [GameSession] create_game_object(68, 21) 18:01:04.001 [GameSession] create_game_object(68, 22) 18:01:04.001 [GameSession] create_game_object(68, 23) 18:01:04.001 [GameSession] create_game_object(68, 24) 18:01:04.001 [GameSession] create_game_object(68, 25) 18:01:04.002 [GameSession] create_game_object(68, 26) 18:01:04.002 [GameSession] create_game_object(68, 27) 18:01:04.002 [GameSession] create_game_object(68, 28) 18:01:04.002 [GameSession] create_game_object(30, 29) 18:01:04.003 [GameSession] create_game_object(30, 30) 18:01:04.003 [GameSession] create_game_object(30, 31) 18:01:04.003 [GameSession] create_game_object(30, 32) 18:01:04.003 [GameSession] create_game_object(30, 33) 18:01:04.003 [GameSession] create_game_object(30, 34) 18:01:04.004 [GameSession] create_game_object(30, 35) 18:01:04.004 [GameSession] create_game_object(30, 36) 18:01:04.004 [GameSession] create_game_object(68, 37) 18:01:04.004 [GameSession] create_game_object(68, 38) 18:01:04.004 [GameSession] create_game_object(68, 39) 18:01:04.005 [GameSession] create_game_object(68, 40) 18:01:04.005 [GameSession] create_game_object(68, 41) 18:01:04.005 [GameSession] create_game_object(68, 42) 18:01:04.005 [GameSession] create_game_object(68, 43) 18:01:04.005 [GameSession] create_game_object(68, 44) 18:01:04.005 [GameSession] create_game_object(68, 45) 18:01:04.005 [GameSession] create_game_object(68, 46) 18:01:04.006 [GameSession] create_game_object(68, 47) 18:01:04.006 [GameSession] create_game_object(68, 48) 18:01:04.006 [GameSession] create_game_object(68, 49) 18:01:04.006 [GameSession] create_game_object(68, 50) 18:01:04.006 [GameSession] create_game_object(68, 51) 18:01:04.006 [GameSession] create_game_object(68, 52) 18:01:04.006 [GameSession] create_game_object(68, 53) 18:01:04.007 [GameSession] create_game_object(68, 54) 18:01:04.007 [GameSession] create_game_object(68, 55) 18:01:04.007 [GameSession] create_game_object(48, 56) 18:01:04.007 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=56 18:01:04.007 [Lua] [Mutator] Activating mutator 'geheimnisnacht_2021' 18:01:04.007 [GameSession] create_game_object(10, 57) 18:01:04.007 [Lua] [Mutator] Activating mutator 'night_mode' 18:01:04.008 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 18:01:04.009 [Lua] [Managers] Calling function on all managers: 18:01:04.055 [GameSession] add_peer(110000102eda871) 18:01:04.055 [GameSession] create_game_object(0, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(1, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(2, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(3, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(4, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(5, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(6, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(7, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(8, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(9, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(10, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(11, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(12, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(13, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(14, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(15, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(16, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(17, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(18, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(19, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(20, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(21, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(22, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(23, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(24, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(25, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(26, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(27, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(28, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(29, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(30, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(31, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(32, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(33, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(34, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(35, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(36, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(37, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(38, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(39, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(40, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(41, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(42, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(43, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(44, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(45, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(46, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(47, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(48, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(49, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(50, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(51, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(52, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(53, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(54, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(55, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(56, 0) -> 110000102eda871 18:01:04.055 [GameSession] create_game_object(57, 0) -> 110000102eda871 18:01:04.055 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForEnterGame 18:01:04.055 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForGameObjectSync 18:01:04.055 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForEnterGame 18:01:04.055 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForGameObjectSync 18:01:04.055 [GameSession] add_peer(110000114c509ab) 18:01:04.055 [GameSession] create_game_object(0, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(1, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(2, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(3, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(4, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(5, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(6, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(7, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(8, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(9, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(10, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(11, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(12, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(13, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(14, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(15, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(16, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(17, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(18, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(19, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(20, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(21, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(22, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(23, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(24, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(25, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(26, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(27, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(28, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(29, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(30, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(31, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(32, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(33, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(34, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(35, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(36, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(37, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(38, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(39, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(40, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(41, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(42, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(43, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(44, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(45, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(46, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(47, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(48, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(49, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(50, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(51, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(52, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(53, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(54, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(55, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(56, 0) -> 110000114c509ab 18:01:04.055 [GameSession] create_game_object(57, 0) -> 110000114c509ab 18:01:04.055 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForEnterGame 18:01:04.055 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForGameObjectSync 18:01:04.058 [GameSession] create_game_object(64, 58) 18:01:04.059 [GameSession] create_game_object(58, 0) -> 110000102eda871 18:01:04.059 [GameSession] create_game_object(58, 0) -> 110000114c509ab 18:01:04.062 [Lua] FIRST UPDATE @0.10880160331726 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"wwise\/javelin":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"resource_packages\/careers\/we_maidenguard":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":253333312,"first_person":{"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed":false,"units\/beings\/player\/way_watcher_moon_mantle\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_maiden_guard\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01":false,"units\/weapons\/player\/wpn_invisible_weapon":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03":false,"resource_packages\/careers\/we_maidenguard":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_spear_03\/wpn_we_spear_03_3p":false,"units\/beings\/player\/way_watcher_maiden_guard\/headpiece\/ww_mg_hat_12":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_invisible_weapon_3p":false,"units\/weapons\/player\/wpn_we_javelin_01\/wpn_we_javelin_01_runed_3p":false,"units\/weapons\/player\/wpn_we_shield_01\/wpn_we_shield_01_runed_01_3p":false,"wwise\/javelin":false,"units\/beings\/player\/way_watcher_moon_mantle\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false}} 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000102eda871:0:0:0 = false 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"wwise\/flail":false,"wwise\/bw_deus_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1299235584,"first_person":{"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/bw_deus_01":false,"wwise\/flail":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/weapons\/player\/wpn_bw_deus_01\/wpn_bw_deus_01_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_01\/wpn_brw_flaming_flail_01_runed_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:01:04.367 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000114c509ab:0:0:0 = false 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false},"inventory_id":894714176,"first_person":{"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_08":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"units\/weapons\/player\/wpn_dw_drake_pistol_02_t2\/wpn_dw_drake_pistol_02_t2_runed_01":false,"wwise\/coghammer":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/iron\/chr_dwarf_ranger_ironbreaker_iron":false}} 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000113144720:1:0:0 = 894714176 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000102eda871:1:0:0 = 253333312 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:11000010bc71362:1:0:0 = 1542874880 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: loaded_inventory_id:110000114c509ab:1:0:0 = 1299235584 18:01:04.368 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000113144720:0:0:0 = false 18:01:04.368 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102eda871 18:01:04.374 [Lua] Breedfreezer (server) starting a hot join sync 18:01:04.374 [Lua] packing 0 units of breed chaos_marauder 18:01:04.374 [Lua] packing 0 units of breed skaven_clan_rat 18:01:04.374 [Lua] packing 0 units of breed skaven_storm_vermin 18:01:04.374 [Lua] packing 0 units of breed skaven_slave 18:01:04.374 [Lua] packing 0 units of breed chaos_fanatic 18:01:04.374 [Lua] packing 0 units of breed chaos_raider 18:01:04.374 [Lua] packing 0 units of breed chaos_warrior 18:01:04.374 [Lua] packing 0 units of breed chaos_berzerker 18:01:04.374 [Lua] packing 0 units of breed skaven_plague_monk 18:01:04.374 [Lua] --> rpc-package size reached, sending rpc now (last package) 18:01:04.374 [Lua] 18:01:04.374 [Lua] [1] = 1 (number) 18:01:04.374 [Lua] [2] = 0 (number) 18:01:04.374 [Lua] [3] = 1 (number) 18:01:04.374 [Lua] [4] = 0 (number) 18:01:04.374 [Lua] [5] = 1 (number) 18:01:04.374 [Lua] [6] = 0 (number) 18:01:04.374 [Lua] [7] = 1 (number) 18:01:04.374 [Lua] [8] = 0 (number) 18:01:04.374 [Lua] [9] = 1 (number) 18:01:04.374 [Lua] [10] = 0 (number) 18:01:04.374 [Lua] [11] = 1 (number) 18:01:04.374 [Lua] [12] = 0 (number) 18:01:04.374 [Lua] [13] = 1 (number) 18:01:04.374 [Lua] [14] = 0 (number) 18:01:04.374 [Lua] [15] = 1 (number) 18:01:04.374 [Lua] [16] = 0 (number) 18:01:04.374 [Lua] [17] = 1 (number) 18:01:04.374 [Lua] [18] = 0 (number) 18:01:04.374 [Lua] 18:01:04.374 [Lua] 18:01:04.374 [Lua] 18:01:04.374 [Lua] [NetworkServer] Game_object_sync_done for peer 110000114c509ab 18:01:04.382 [Lua] Breedfreezer (server) starting a hot join sync 18:01:04.382 [Lua] packing 0 units of breed chaos_marauder 18:01:04.382 [Lua] packing 0 units of breed skaven_clan_rat 18:01:04.382 [Lua] packing 0 units of breed skaven_storm_vermin 18:01:04.382 [Lua] packing 0 units of breed skaven_slave 18:01:04.382 [Lua] packing 0 units of breed chaos_fanatic 18:01:04.382 [Lua] packing 0 units of breed chaos_raider 18:01:04.382 [Lua] packing 0 units of breed chaos_warrior 18:01:04.382 [Lua] packing 0 units of breed chaos_berzerker 18:01:04.382 [Lua] packing 0 units of breed skaven_plague_monk 18:01:04.382 [Lua] --> rpc-package size reached, sending rpc now (last package) 18:01:04.382 [Lua] 18:01:04.382 [Lua] [1] = 1 (number) 18:01:04.382 [Lua] [2] = 0 (number) 18:01:04.382 [Lua] [3] = 1 (number) 18:01:04.382 [Lua] [4] = 0 (number) 18:01:04.382 [Lua] [5] = 1 (number) 18:01:04.382 [Lua] [6] = 0 (number) 18:01:04.382 [Lua] [7] = 1 (number) 18:01:04.382 [Lua] [8] = 0 (number) 18:01:04.382 [Lua] [9] = 1 (number) 18:01:04.382 [Lua] [10] = 0 (number) 18:01:04.382 [Lua] [11] = 1 (number) 18:01:04.382 [Lua] [12] = 0 (number) 18:01:04.382 [Lua] [13] = 1 (number) 18:01:04.382 [Lua] [14] = 0 (number) 18:01:04.382 [Lua] [15] = 1 (number) 18:01:04.382 [Lua] [16] = 0 (number) 18:01:04.382 [Lua] [17] = 1 (number) 18:01:04.382 [Lua] [18] = 0 (number) 18:01:04.382 [Lua] 18:01:04.382 [Lua] 18:01:04.382 [Lua] 18:01:04.383 [Lua] PlayerManager:add_remote_player 110000102eda871 18:01:04.383 [GameSession] create_game_object(67, 59) 18:01:04.383 [GameSession] create_game_object(59, 0) -> 110000102eda871 18:01:04.383 [GameSession] create_game_object(59, 0) -> 110000114c509ab 18:01:04.383 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59 18:01:04.383 [Lua] RemotePlayer:create_game_object( ) 59 18:01:04.459 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForGameObjectSync 18:01:04.459 [Lua] [PeerSM] 110000102eda871 :: on_enter WaitingForPlayers 18:01:04.459 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForGameObjectSync 18:01:04.459 [Lua] [PeerSM] 11000010bc71362 :: on_enter WaitingForPlayers 18:01:04.459 [Lua] PlayerManager:add_remote_player 110000114c509ab 18:01:04.459 [GameSession] create_game_object(67, 60) 18:01:04.459 [GameSession] create_game_object(60, 0) -> 110000102eda871 18:01:04.459 [GameSession] create_game_object(60, 0) -> 110000114c509ab 18:01:04.459 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=60 18:01:04.459 [Lua] RemotePlayer:create_game_object( ) 60 18:01:04.528 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForGameObjectSync 18:01:04.528 [Lua] [PeerSM] 110000114c509ab :: on_enter WaitingForPlayers 18:01:04.529 [GameSession] create_game_object(64, 61) 18:01:04.530 [GameSession] create_game_object(61, 0) -> 110000102eda871 18:01:04.530 [GameSession] create_game_object(61, 0) -> 110000114c509ab 18:01:04.545 [GameSession] create_game_object(64, 62) 18:01:04.545 [GameSession] create_game_object(62, 0) -> 110000102eda871 18:01:04.545 [GameSession] create_game_object(62, 0) -> 110000114c509ab 18:01:04.583 [GameSession] create_game_object(64, 63) 18:01:04.583 [GameSession] create_game_object(63, 0) -> 110000102eda871 18:01:04.583 [GameSession] create_game_object(63, 0) -> 110000114c509ab 18:01:04.653 [GameSession] create_game_object(64, 64) 18:01:04.653 [GameSession] create_game_object(64, 0) -> 110000102eda871 18:01:04.653 [GameSession] create_game_object(64, 0) -> 110000114c509ab 18:01:04.655 [Lua] Init group template: geheimnisnacht_2021_altar_cultists 18:01:04.719 [GameSession] 110000102eda871 -> create_game_object(1024) 18:01:04.719 [GameSession] create_game_object(1024, 0) -> 110000114c509ab 18:01:04.719 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102eda871 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 18:01:04.719 [Lua] Adding player sync data to peer=110000102eda871 local_player_id=1 18:01:04.790 [GameSession] 110000114c509ab -> create_game_object(2048) 18:01:04.790 [GameSession] create_game_object(2048, 0) -> 110000102eda871 18:01:04.790 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000114c509ab go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 18:01:04.790 [Lua] Adding player sync data to peer=110000114c509ab local_player_id=1 18:01:08.250 [Lua] Set lobby begin: 18:01:08.250 [Lua] Lobby data twitch_enabled = false 18:01:08.250 [Lua] Lobby data selected_mission_id = military 18:01:08.250 [Lua] Lobby data num_players = 4 18:01:08.250 [Lua] Lobby data difficulty_tweak = 0 18:01:08.250 [Lua] Lobby data host = 11000010bc71362 18:01:08.250 [Lua] Lobby data matchmaking_type = 2 18:01:08.250 [Lua] Lobby data is_private = false 18:01:08.250 [Lua] Lobby data match_started = true 18:01:08.250 [Lua] Lobby data difficulty = harder 18:01:08.250 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:08.251 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:08.251 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:08.251 [Lua] Lobby data quick_game = false 18:01:08.251 [Lua] Lobby data country_code = CA 18:01:08.251 [Lua] Lobby data matchmaking = true 18:01:08.251 [Lua] Lobby data power_level = 556 18:01:08.251 [Lua] Lobby data mission_id = military 18:01:08.251 [Lua] Lobby data mechanism = adventure 18:01:08.251 [Lua] Lobby data player_slot_5 = 0:0 18:01:08.251 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:08.251 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:08.251 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:08.251 [Lua] Lobby data eac_authorized = true 18:01:08.251 [Lua] Set lobby end. 18:01:13.304 [Lua] Set lobby begin: 18:01:13.304 [Lua] Lobby data twitch_enabled = false 18:01:13.304 [Lua] Lobby data selected_mission_id = military 18:01:13.304 [Lua] Lobby data num_players = 4 18:01:13.304 [Lua] Lobby data difficulty_tweak = 0 18:01:13.304 [Lua] Lobby data host = 11000010bc71362 18:01:13.304 [Lua] Lobby data matchmaking_type = 2 18:01:13.304 [Lua] Lobby data is_private = false 18:01:13.305 [Lua] Lobby data match_started = true 18:01:13.305 [Lua] Lobby data difficulty = harder 18:01:13.305 [Lua] Lobby data player_slot_1 = 11000010bc71362:1 18:01:13.305 [Lua] Lobby data player_slot_4 = 110000102eda871:1 18:01:13.305 [Lua] Lobby data unique_server_name = JimmyJimJim 18:01:13.305 [Lua] Lobby data quick_game = false 18:01:13.305 [Lua] Lobby data country_code = CA 18:01:13.305 [Lua] Lobby data matchmaking = true 18:01:13.305 [Lua] Lobby data power_level = 835 18:01:13.305 [Lua] Lobby data mission_id = military 18:01:13.306 [Lua] Lobby data mechanism = adventure 18:01:13.306 [Lua] Lobby data player_slot_5 = 0:0 18:01:13.306 [Lua] Lobby data player_slot_2 = 110000114c509ab:1 18:01:13.306 [Lua] Lobby data network_hash = d096ef183372c9f1 18:01:13.306 [Lua] Lobby data player_slot_3 = 110000113144720:1 18:01:13.306 [Lua] Lobby data eac_authorized = true 18:01:13.306 [Lua] Set lobby end. 18:01:13.396 [GameSession] add_peer(110000113144720) 18:01:13.396 [GameSession] create_game_object(0, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(1, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(2, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(3, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(4, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(5, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(6, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(7, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(8, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(9, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(10, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(11, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(12, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(13, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(14, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(15, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(16, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(17, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(18, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(19, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(20, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(21, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(22, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(23, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(24, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(25, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(26, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(27, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(28, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(29, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(30, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(31, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(32, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(33, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(34, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(35, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(36, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(37, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(38, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(39, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(40, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(41, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(42, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(43, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(44, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(45, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(46, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(47, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(48, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(49, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(50, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(51, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(52, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(53, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(54, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(55, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(56, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(57, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(58, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(59, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(60, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(61, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(62, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(63, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(64, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(1024, 0) -> 110000113144720 18:01:13.396 [GameSession] create_game_object(2048, 0) -> 110000113144720 18:01:13.396 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForEnterGame 18:01:13.396 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForGameObjectSync 18:01:13.408 [Lua] [NetworkServer] Game_object_sync_done for peer 110000113144720 18:01:13.424 [Lua] Breedfreezer (server) starting a hot join sync 18:01:13.424 [Lua] packing 0 units of breed chaos_marauder 18:01:13.424 [Lua] packing 0 units of breed skaven_clan_rat 18:01:13.424 [Lua] packing 0 units of breed skaven_storm_vermin 18:01:13.424 [Lua] packing 0 units of breed skaven_slave 18:01:13.424 [Lua] packing 0 units of breed chaos_fanatic 18:01:13.424 [Lua] packing 0 units of breed chaos_raider 18:01:13.424 [Lua] packing 0 units of breed chaos_warrior 18:01:13.424 [Lua] packing 0 units of breed chaos_berzerker 18:01:13.424 [Lua] packing 0 units of breed skaven_plague_monk 18:01:13.424 [Lua] --> rpc-package size reached, sending rpc now (last package) 18:01:13.424 [Lua] 18:01:13.424 [Lua] [1] = 1 (number) 18:01:13.424 [Lua] [2] = 0 (number) 18:01:13.424 [Lua] [3] = 1 (number) 18:01:13.424 [Lua] [4] = 0 (number) 18:01:13.424 [Lua] [5] = 1 (number) 18:01:13.424 [Lua] [6] = 0 (number) 18:01:13.424 [Lua] [7] = 1 (number) 18:01:13.424 [Lua] [8] = 0 (number) 18:01:13.424 [Lua] [9] = 1 (number) 18:01:13.424 [Lua] [10] = 0 (number) 18:01:13.424 [Lua] [11] = 1 (number) 18:01:13.424 [Lua] [12] = 0 (number) 18:01:13.424 [Lua] [13] = 1 (number) 18:01:13.424 [Lua] [14] = 0 (number) 18:01:13.424 [Lua] [15] = 1 (number) 18:01:13.424 [Lua] [16] = 0 (number) 18:01:13.424 [Lua] [17] = 1 (number) 18:01:13.424 [Lua] [18] = 0 (number) 18:01:13.424 [Lua] 18:01:13.424 [Lua] 18:01:13.424 [Lua] 18:01:13.425 [Lua] PlayerManager:add_remote_player 110000113144720 18:01:13.425 [GameSession] create_game_object(67, 65) 18:01:13.425 [GameSession] create_game_object(65, 0) -> 110000102eda871 18:01:13.425 [GameSession] create_game_object(65, 0) -> 110000114c509ab 18:01:13.425 [GameSession] create_game_object(65, 0) -> 110000113144720 18:01:13.425 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=65 18:01:13.425 [Lua] RemotePlayer:create_game_object( ) 65 18:01:13.512 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForGameObjectSync 18:01:13.512 [Lua] [PeerSM] 110000113144720 :: on_enter WaitingForPlayers 18:01:13.512 [Lua] [PeerSM] 110000102eda871 :: on_exit WaitingForPlayers 18:01:13.512 [Lua] [PeerSM] 110000102eda871 :: on_enter InGame 18:01:13.512 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000102eda871:0:0:0 = true 18:01:13.512 [Lua] [PeerSM] 11000010bc71362 :: on_exit WaitingForPlayers 18:01:13.512 [Lua] [PeerSM] 11000010bc71362 :: on_enter InGame 18:01:13.513 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:11000010bc71362:0:0:0 = true 18:01:13.513 [Lua] [PeerSM] 110000114c509ab :: on_exit WaitingForPlayers 18:01:13.513 [Lua] [PeerSM] 110000114c509ab :: on_enter InGame 18:01:13.513 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000114c509ab:0:0:0 = true 18:01:13.516 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(167.355, 260.13, -17.574), Vector4(0, 0, 0.981595, 0.190976)) 18:01:13.520 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 18:01:13.520 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 18:01:13.520 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 18:01:13.520 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 18:01:13.520 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 18:01:13.520 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 18:01:13.520 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 18:01:13.520 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 18:01:13.520 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:01:13.521 [GameSession] create_game_object(9, 66) 18:01:13.521 [GameSession] create_game_object(66, 0) -> 110000102eda871 18:01:13.521 [GameSession] create_game_object(66, 0) -> 110000114c509ab 18:01:13.521 [GameSession] create_game_object(66, 0) -> 110000113144720 18:01:13.521 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:01:13.521 [Lua] PlayerManager:assign_unit_ownership JimmyJimJim 11000010bc71362 1 18:01:13.521 [GameSession] create_game_object(46, 67) 18:01:13.521 [GameSession] create_game_object(67, 0) -> 110000102eda871 18:01:13.521 [GameSession] create_game_object(67, 0) -> 110000114c509ab 18:01:13.521 [GameSession] create_game_object(67, 0) -> 110000113144720 18:01:13.521 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 18:01:13.523 [Lua] [PeerSM] 110000113144720 :: on_exit WaitingForPlayers 18:01:13.523 [Lua] [PeerSM] 110000113144720 :: on_enter InGame 18:01:13.523 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000113144720:0:0:0 = true 18:01:13.538 [Lua] Switching ConflictSettings: to: chaos_light 18:01:13.538 [Lua] pacing=chaos 18:01:13.538 [Lua] roaming=nil 18:01:13.538 [Lua] specials=chaos_light 18:01:13.538 [Lua] debug_color=purple 18:01:13.539 [Lua] contained_breeds=nil 18:01:13.539 [Lua] pack_spawning=chaos_light 18:01:13.539 [Lua] disabled=false 18:01:13.539 [Lua] factions=nil 18:01:13.539 [Lua] boss=chaos_light 18:01:13.539 [Lua] horde=chaos 18:01:13.539 [Lua] name=chaos_light 18:01:13.539 [Lua] intensity=default 18:01:13.539 [Lua] --- 18:01:13.654 [GameSession] create_game_object(4, 68) 18:01:13.654 [GameSession] create_game_object(68, 0) -> 110000102eda871 18:01:13.654 [GameSession] create_game_object(68, 0) -> 110000114c509ab 18:01:13.654 [GameSession] create_game_object(68, 0) -> 110000113144720 18:01:13.668 [GameSession] create_game_object(4, 69) 18:01:13.668 [GameSession] create_game_object(69, 0) -> 110000102eda871 18:01:13.668 [GameSession] create_game_object(69, 0) -> 110000114c509ab 18:01:13.668 [GameSession] create_game_object(69, 0) -> 110000113144720 18:01:13.695 [GameSession] 110000102eda871 -> create_game_object(1025) 18:01:13.695 [GameSession] create_game_object(1025, 0) -> 110000114c509ab 18:01:13.695 [GameSession] create_game_object(1025, 0) -> 110000113144720 18:01:13.695 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102eda871 go_type=player_unit go_created_func_name=game_object_created_player_unit 18:01:13.695 [Lua] [NetworkServer] Peer 110000102eda871 spawned player. 18:01:13.697 [GameSession] create_game_object(46, 70) 18:01:13.697 [GameSession] create_game_object(70, 0) -> 110000102eda871 18:01:13.697 [GameSession] create_game_object(70, 0) -> 110000114c509ab 18:01:13.697 [GameSession] create_game_object(70, 0) -> 110000113144720 18:01:13.697 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=70 18:01:13.697 [Lua] PlayerManager:assign_unit_ownership SlagNasty 110000102eda871 1 18:01:13.697 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:01:13.698 [Lua] TalentSystem:rpc_sync_talents 7 1025 18:01:13.797 [GameSession] 110000114c509ab -> create_game_object(2049) 18:01:13.797 [GameSession] create_game_object(2049, 0) -> 110000102eda871 18:01:13.797 [GameSession] create_game_object(2049, 0) -> 110000113144720 18:01:13.797 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000114c509ab go_type=player_unit go_created_func_name=game_object_created_player_unit 18:01:13.797 [Lua] [NetworkServer] Peer 110000114c509ab spawned player. 18:01:13.798 [GameSession] create_game_object(46, 71) 18:01:13.798 [GameSession] create_game_object(71, 0) -> 110000102eda871 18:01:13.798 [GameSession] create_game_object(71, 0) -> 110000114c509ab 18:01:13.798 [GameSession] create_game_object(71, 0) -> 110000113144720 18:01:13.798 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71 18:01:13.798 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:01:13.799 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:01:13.799 [Lua] TalentSystem:rpc_sync_talents 1 2049 18:01:13.800 [GameSession] 110000113144720 -> create_game_object(3072) 18:01:13.800 [GameSession] create_game_object(3072, 0) -> 110000102eda871 18:01:13.800 [GameSession] create_game_object(3072, 0) -> 110000114c509ab 18:01:13.800 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000113144720 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 18:01:13.800 [Lua] Adding player sync data to peer=110000113144720 local_player_id=1 18:01:13.800 [GameSession] 110000113144720 -> create_game_object(3073) 18:01:13.800 [GameSession] create_game_object(3073, 0) -> 110000102eda871 18:01:13.800 [GameSession] create_game_object(3073, 0) -> 110000114c509ab 18:01:13.800 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000113144720 go_type=player_unit go_created_func_name=game_object_created_player_unit 18:01:13.800 [Lua] [NetworkServer] Peer 110000113144720 spawned player. 18:01:13.802 [GameSession] create_game_object(46, 72) 18:01:13.802 [GameSession] create_game_object(72, 0) -> 110000102eda871 18:01:13.802 [GameSession] create_game_object(72, 0) -> 110000114c509ab 18:01:13.802 [GameSession] create_game_object(72, 0) -> 110000113144720 18:01:13.802 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=72 18:01:13.802 [Lua] PlayerManager:assign_unit_ownership Val 110000113144720 1 18:01:13.802 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 18:01:13.803 [Lua] TalentSystem:rpc_sync_talents 4 3073 18:01:13.870 [Lua] StateInGameRunning:_game_actually_starts() 18:01:13.870 [Lua] ################################################################################################################# 18:01:13.870 [Lua] [Loading Time]: 00:00:32 [Transition]: inn_level_halloween-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 18:01:13.870 [Lua] ################################################################################################################# 18:01:13.870 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 29 18:01:13.870 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:11000010bc71362:0:0:0 = true 18:01:13.885 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 29 18:01:13.908 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000102eda871:0:0:0 = true 18:01:13.965 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 29 18:01:13.965 [Lua] Commit load time data 18:01:13.999 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000113144720:0:0:0 = true 18:01:14.378 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:110000114c509ab:0:0:0 = true 18:01:33.793 [GameSession] create_game_object(4, 73) 18:01:33.793 [GameSession] create_game_object(73, 0) -> 110000102eda871 18:01:33.793 [GameSession] create_game_object(73, 0) -> 110000114c509ab 18:01:33.793 [GameSession] create_game_object(73, 0) -> 110000113144720 18:01:34.132 [GameSession] create_game_object(4, 74) 18:01:34.132 [GameSession] create_game_object(74, 0) -> 110000102eda871 18:01:34.133 [GameSession] create_game_object(74, 0) -> 110000114c509ab 18:01:34.133 [GameSession] create_game_object(74, 0) -> 110000113144720 18:01:40.569 [GameSession] create_game_object(84, 75) 18:01:40.569 [GameSession] create_game_object(75, 0) -> 110000102eda871 18:01:40.569 [GameSession] create_game_object(75, 0) -> 110000114c509ab 18:01:40.569 [GameSession] create_game_object(75, 0) -> 110000113144720 18:01:40.586 [GameSession] create_game_object(64, 76) 18:01:40.586 [GameSession] create_game_object(76, 0) -> 110000102eda871 18:01:40.586 [GameSession] create_game_object(76, 0) -> 110000114c509ab 18:01:40.586 [GameSession] create_game_object(76, 0) -> 110000113144720 18:01:42.619 [GameSession] create_game_object(84, 77) 18:01:42.619 [GameSession] create_game_object(77, 0) -> 110000102eda871 18:01:42.619 [GameSession] create_game_object(77, 0) -> 110000114c509ab 18:01:42.619 [GameSession] create_game_object(77, 0) -> 110000113144720 18:01:42.639 [GameSession] create_game_object(64, 78) 18:01:42.639 [GameSession] create_game_object(78, 0) -> 110000102eda871 18:01:42.639 [GameSession] create_game_object(78, 0) -> 110000114c509ab 18:01:42.639 [GameSession] create_game_object(78, 0) -> 110000113144720 18:01:42.657 [GameSession] create_game_object(84, 79) 18:01:42.657 [GameSession] create_game_object(79, 0) -> 110000102eda871 18:01:42.657 [GameSession] create_game_object(79, 0) -> 110000114c509ab 18:01:42.657 [GameSession] create_game_object(79, 0) -> 110000113144720 18:01:42.675 [GameSession] create_game_object(64, 80) 18:01:42.675 [GameSession] create_game_object(80, 0) -> 110000102eda871 18:01:42.675 [GameSession] create_game_object(80, 0) -> 110000114c509ab 18:01:42.675 [GameSession] create_game_object(80, 0) -> 110000113144720 18:01:43.597 [GameSession] create_game_object(84, 81) 18:01:43.597 [GameSession] create_game_object(81, 0) -> 110000102eda871 18:01:43.597 [GameSession] create_game_object(81, 0) -> 110000114c509ab 18:01:43.597 [GameSession] create_game_object(81, 0) -> 110000113144720 18:01:43.611 [GameSession] create_game_object(64, 82) 18:01:43.611 [GameSession] create_game_object(82, 0) -> 110000102eda871 18:01:43.611 [GameSession] create_game_object(82, 0) -> 110000114c509ab 18:01:43.611 [GameSession] create_game_object(82, 0) -> 110000113144720 18:01:43.709 [GameSession] create_game_object(4, 83) 18:01:43.709 [GameSession] create_game_object(83, 0) -> 110000102eda871 18:01:43.709 [GameSession] create_game_object(83, 0) -> 110000114c509ab 18:01:43.709 [GameSession] create_game_object(83, 0) -> 110000113144720 18:01:44.091 [GameSession] create_game_object(84, 84) 18:01:44.091 [GameSession] create_game_object(84, 0) -> 110000102eda871 18:01:44.091 [GameSession] create_game_object(84, 0) -> 110000114c509ab 18:01:44.091 [GameSession] create_game_object(84, 0) -> 110000113144720 18:01:44.108 [GameSession] create_game_object(64, 85) 18:01:44.108 [GameSession] create_game_object(85, 0) -> 110000102eda871 18:01:44.108 [GameSession] create_game_object(85, 0) -> 110000114c509ab 18:01:44.108 [GameSession] create_game_object(85, 0) -> 110000113144720 18:01:45.765 [GameSession] destroy_game_object(68) 18:01:46.156 [GameSession] destroy_game_object(83) 18:01:46.310 [GameSession] destroy_game_object(81) 18:01:46.646 [GameSession] destroy_game_object(69) 18:01:46.860 [GameSession] create_game_object(84, 86) 18:01:46.860 [GameSession] create_game_object(86, 0) -> 110000102eda871 18:01:46.860 [GameSession] create_game_object(86, 0) -> 110000114c509ab 18:01:46.860 [GameSession] create_game_object(86, 0) -> 110000113144720 18:01:46.981 [GameSession] create_game_object(4, 87) 18:01:46.981 [GameSession] create_game_object(87, 0) -> 110000102eda871 18:01:46.981 [GameSession] create_game_object(87, 0) -> 110000114c509ab 18:01:46.981 [GameSession] create_game_object(87, 0) -> 110000113144720 18:01:50.841 [GameSession] create_game_object(84, 88) 18:01:50.841 [GameSession] create_game_object(88, 0) -> 110000102eda871 18:01:50.841 [GameSession] create_game_object(88, 0) -> 110000114c509ab 18:01:50.841 [GameSession] create_game_object(88, 0) -> 110000113144720 18:01:50.862 [GameSession] create_game_object(64, 89) 18:01:50.862 [GameSession] create_game_object(89, 0) -> 110000102eda871 18:01:50.862 [GameSession] create_game_object(89, 0) -> 110000114c509ab 18:01:50.862 [GameSession] create_game_object(89, 0) -> 110000113144720 18:01:50.879 [GameSession] create_game_object(64, 90) 18:01:50.879 [GameSession] create_game_object(90, 0) -> 110000102eda871 18:01:50.879 [GameSession] create_game_object(90, 0) -> 110000114c509ab 18:01:50.879 [GameSession] create_game_object(90, 0) -> 110000113144720 18:01:51.648 [Lua] Switching ConflictSettings: to: chaos 18:01:51.648 [Lua] pacing=chaos 18:01:51.648 [Lua] roaming=nil 18:01:51.648 [Lua] specials=chaos 18:01:51.648 [Lua] debug_color=purple 18:01:51.648 [Lua] contained_breeds=nil 18:01:51.648 [Lua] pack_spawning=chaos 18:01:51.648 [Lua] disabled=false 18:01:51.648 [Lua] factions=nil 18:01:51.648 [Lua] boss=chaos 18:01:51.648 [Lua] horde=chaos 18:01:51.648 [Lua] name=chaos 18:01:51.648 [Lua] intensity=default 18:01:51.648 [Lua] --- 18:01:51.758 [GameSession] create_game_object(84, 91) 18:01:51.758 [GameSession] create_game_object(91, 0) -> 110000102eda871 18:01:51.758 [GameSession] create_game_object(91, 0) -> 110000114c509ab 18:01:51.758 [GameSession] create_game_object(91, 0) -> 110000113144720 18:01:51.777 [GameSession] create_game_object(84, 92) 18:01:51.777 [GameSession] create_game_object(92, 0) -> 110000102eda871 18:01:51.777 [GameSession] create_game_object(92, 0) -> 110000114c509ab 18:01:51.777 [GameSession] create_game_object(92, 0) -> 110000113144720 18:01:51.778 [GameSession] create_game_object(64, 93) 18:01:51.778 [GameSession] create_game_object(93, 0) -> 110000102eda871 18:01:51.778 [GameSession] create_game_object(93, 0) -> 110000114c509ab 18:01:51.778 [GameSession] create_game_object(93, 0) -> 110000113144720 18:01:51.801 [GameSession] create_game_object(64, 94) 18:01:51.801 [GameSession] create_game_object(94, 0) -> 110000102eda871 18:01:51.801 [GameSession] create_game_object(94, 0) -> 110000114c509ab 18:01:51.801 [GameSession] create_game_object(94, 0) -> 110000113144720 18:01:52.289 [GameSession] create_game_object(4, 95) 18:01:52.289 [GameSession] create_game_object(95, 0) -> 110000102eda871 18:01:52.289 [GameSession] create_game_object(95, 0) -> 110000114c509ab 18:01:52.289 [GameSession] create_game_object(95, 0) -> 110000113144720 18:01:53.379 [Lua] Players are leaving the safe zone 18:01:53.472 [GameSession] create_game_object(84, 96) 18:01:53.472 [GameSession] create_game_object(96, 0) -> 110000102eda871 18:01:53.472 [GameSession] create_game_object(96, 0) -> 110000114c509ab 18:01:53.472 [GameSession] create_game_object(96, 0) -> 110000113144720 18:01:53.472 [GameSession] create_game_object(84, 97) 18:01:53.472 [GameSession] create_game_object(97, 0) -> 110000102eda871 18:01:53.472 [GameSession] create_game_object(97, 0) -> 110000114c509ab 18:01:53.472 [GameSession] create_game_object(97, 0) -> 110000113144720 18:01:53.488 [GameSession] create_game_object(64, 98) 18:01:53.488 [GameSession] create_game_object(98, 0) -> 110000102eda871 18:01:53.488 [GameSession] create_game_object(98, 0) -> 110000114c509ab 18:01:53.488 [GameSession] create_game_object(98, 0) -> 110000113144720 18:01:53.502 [GameSession] create_game_object(64, 99) 18:01:53.502 [GameSession] create_game_object(99, 0) -> 110000102eda871 18:01:53.502 [GameSession] create_game_object(99, 0) -> 110000114c509ab 18:01:53.502 [GameSession] create_game_object(99, 0) -> 110000113144720 18:01:53.533 [GameSession] create_game_object(64, 100) 18:01:53.533 [GameSession] create_game_object(100, 0) -> 110000102eda871 18:01:53.533 [GameSession] create_game_object(100, 0) -> 110000114c509ab 18:01:53.533 [GameSession] create_game_object(100, 0) -> 110000113144720 18:01:53.899 [GameSession] create_game_object(4, 101) 18:01:53.899 [GameSession] create_game_object(101, 0) -> 110000102eda871 18:01:53.899 [GameSession] create_game_object(101, 0) -> 110000114c509ab 18:01:53.899 [GameSession] create_game_object(101, 0) -> 110000113144720 18:01:55.018 [GameSession] create_game_object(84, 102) 18:01:55.018 [GameSession] create_game_object(102, 0) -> 110000102eda871 18:01:55.018 [GameSession] create_game_object(102, 0) -> 110000114c509ab 18:01:55.018 [GameSession] create_game_object(102, 0) -> 110000113144720 18:01:55.033 [GameSession] create_game_object(64, 103) 18:01:55.033 [GameSession] create_game_object(103, 0) -> 110000102eda871 18:01:55.033 [GameSession] create_game_object(103, 0) -> 110000114c509ab 18:01:55.033 [GameSession] create_game_object(103, 0) -> 110000113144720 18:01:55.144 [GameSession] create_game_object(84, 104) 18:01:55.144 [GameSession] create_game_object(104, 0) -> 110000102eda871 18:01:55.144 [GameSession] create_game_object(104, 0) -> 110000114c509ab 18:01:55.144 [GameSession] create_game_object(104, 0) -> 110000113144720 18:01:55.157 [GameSession] create_game_object(64, 105) 18:01:55.157 [GameSession] create_game_object(105, 0) -> 110000102eda871 18:01:55.157 [GameSession] create_game_object(105, 0) -> 110000114c509ab 18:01:55.157 [GameSession] create_game_object(105, 0) -> 110000113144720 18:01:55.524 [GameSession] create_game_object(84, 106) 18:01:55.524 [GameSession] create_game_object(106, 0) -> 110000102eda871 18:01:55.524 [GameSession] create_game_object(106, 0) -> 110000114c509ab 18:01:55.524 [GameSession] create_game_object(106, 0) -> 110000113144720 18:01:55.538 [GameSession] create_game_object(64, 107) 18:01:55.538 [GameSession] create_game_object(107, 0) -> 110000102eda871 18:01:55.538 [GameSession] create_game_object(107, 0) -> 110000114c509ab 18:01:55.538 [GameSession] create_game_object(107, 0) -> 110000113144720 18:01:56.766 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:01:56.778 [Lua] Spline already found! 18:01:56.782 [GameSession] create_game_object(64, 108) 18:01:56.782 [GameSession] create_game_object(108, 0) -> 110000102eda871 18:01:56.782 [GameSession] create_game_object(108, 0) -> 110000114c509ab 18:01:56.782 [GameSession] create_game_object(108, 0) -> 110000113144720 18:01:56.793 [GameSession] create_game_object(64, 109) 18:01:56.793 [GameSession] create_game_object(109, 0) -> 110000102eda871 18:01:56.793 [GameSession] create_game_object(109, 0) -> 110000114c509ab 18:01:56.793 [GameSession] create_game_object(109, 0) -> 110000113144720 18:01:56.806 [GameSession] create_game_object(64, 110) 18:01:56.806 [GameSession] create_game_object(110, 0) -> 110000102eda871 18:01:56.806 [GameSession] create_game_object(110, 0) -> 110000114c509ab 18:01:56.806 [GameSession] create_game_object(110, 0) -> 110000113144720 18:01:56.807 [Lua] Init group template: spline_patrol 18:01:57.541 [GameSession] create_game_object(84, 111) 18:01:57.541 [GameSession] create_game_object(111, 0) -> 110000102eda871 18:01:57.541 [GameSession] create_game_object(111, 0) -> 110000114c509ab 18:01:57.541 [GameSession] create_game_object(111, 0) -> 110000113144720 18:01:57.554 [GameSession] create_game_object(64, 112) 18:01:57.554 [GameSession] create_game_object(112, 0) -> 110000102eda871 18:01:57.554 [GameSession] create_game_object(112, 0) -> 110000114c509ab 18:01:57.554 [GameSession] create_game_object(112, 0) -> 110000113144720 18:01:58.429 [GameSession] create_game_object(84, 113) 18:01:58.429 [GameSession] create_game_object(113, 0) -> 110000102eda871 18:01:58.429 [GameSession] create_game_object(113, 0) -> 110000114c509ab 18:01:58.429 [GameSession] create_game_object(113, 0) -> 110000113144720 18:01:58.445 [GameSession] create_game_object(64, 114) 18:01:58.445 [GameSession] create_game_object(114, 0) -> 110000102eda871 18:01:58.445 [GameSession] create_game_object(114, 0) -> 110000114c509ab 18:01:58.445 [GameSession] create_game_object(114, 0) -> 110000113144720 18:01:59.057 [GameSession] 110000113144720 -> create_game_object(3074) 18:01:59.057 [GameSession] create_game_object(3074, 0) -> 110000102eda871 18:01:59.057 [GameSession] create_game_object(3074, 0) -> 110000114c509ab 18:01:59.057 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:01:59.830 [GameSession] 110000113144720 -> destroy_game_object(3074) 18:01:59.830 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:01:59.944 [GameSession] destroy_game_object(104) 18:02:00.447 [GameSession] 110000113144720 -> create_game_object(3075) 18:02:00.447 [GameSession] create_game_object(3075, 0) -> 110000102eda871 18:02:00.447 [GameSession] create_game_object(3075, 0) -> 110000114c509ab 18:02:00.447 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:00.862 [GameSession] 110000102eda871 -> create_game_object(1026) 18:02:00.862 [GameSession] create_game_object(1026, 0) -> 110000114c509ab 18:02:00.862 [GameSession] create_game_object(1026, 0) -> 110000113144720 18:02:00.862 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:01.118 [GameSession] 110000113144720 -> destroy_game_object(3075) 18:02:01.118 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:01.226 [GameSession] create_game_object(84, 115) 18:02:01.226 [GameSession] create_game_object(115, 0) -> 110000102eda871 18:02:01.226 [GameSession] create_game_object(115, 0) -> 110000114c509ab 18:02:01.226 [GameSession] create_game_object(115, 0) -> 110000113144720 18:02:01.470 [GameSession] 110000102eda871 -> destroy_game_object(1026) 18:02:01.470 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:01.492 [GameSession] create_game_object(4, 116) 18:02:01.492 [GameSession] create_game_object(116, 0) -> 110000102eda871 18:02:01.492 [GameSession] create_game_object(116, 0) -> 110000114c509ab 18:02:01.492 [GameSession] create_game_object(116, 0) -> 110000113144720 18:02:01.730 [GameSession] destroy_game_object(116) 18:02:02.336 [GameSession] destroy_game_object(115) 18:02:03.007 [GameSession] destroy_game_object(73) 18:02:03.521 [GameSession] create_game_object(4, 117) 18:02:03.521 [GameSession] create_game_object(117, 0) -> 110000102eda871 18:02:03.521 [GameSession] create_game_object(117, 0) -> 110000114c509ab 18:02:03.521 [GameSession] create_game_object(117, 0) -> 110000113144720 18:02:04.487 [GameSession] create_game_object(84, 118) 18:02:04.487 [GameSession] create_game_object(118, 0) -> 110000102eda871 18:02:04.487 [GameSession] create_game_object(118, 0) -> 110000114c509ab 18:02:04.487 [GameSession] create_game_object(118, 0) -> 110000113144720 18:02:05.901 [GameSession] 110000102eda871 -> create_game_object(1027) 18:02:05.901 [GameSession] create_game_object(1027, 0) -> 110000114c509ab 18:02:05.901 [GameSession] create_game_object(1027, 0) -> 110000113144720 18:02:05.901 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:06.271 [GameSession] 110000102eda871 -> destroy_game_object(1027) 18:02:06.271 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:06.846 [GameSession] 110000102eda871 -> create_game_object(1028) 18:02:06.846 [GameSession] create_game_object(1028, 0) -> 110000114c509ab 18:02:06.846 [GameSession] create_game_object(1028, 0) -> 110000113144720 18:02:06.846 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:07.215 [GameSession] 110000102eda871 -> destroy_game_object(1028) 18:02:07.215 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:07.787 [GameSession] 110000102eda871 -> create_game_object(1029) 18:02:07.787 [GameSession] create_game_object(1029, 0) -> 110000114c509ab 18:02:07.787 [GameSession] create_game_object(1029, 0) -> 110000113144720 18:02:07.787 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:08.140 [GameSession] 110000102eda871 -> destroy_game_object(1029) 18:02:08.140 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:08.189 [GameSession] destroy_game_object(118) 18:02:08.931 [GameSession] destroy_game_object(74) 18:02:12.671 [GameSession] destroy_game_object(92) 18:02:13.728 [GameSession] create_game_object(84, 119) 18:02:13.728 [GameSession] create_game_object(119, 0) -> 110000102eda871 18:02:13.728 [GameSession] create_game_object(119, 0) -> 110000114c509ab 18:02:13.728 [GameSession] create_game_object(119, 0) -> 110000113144720 18:02:15.038 [GameSession] create_game_object(4, 120) 18:02:15.038 [GameSession] create_game_object(120, 0) -> 110000102eda871 18:02:15.038 [GameSession] create_game_object(120, 0) -> 110000114c509ab 18:02:15.038 [GameSession] create_game_object(120, 0) -> 110000113144720 18:02:17.488 [GameSession] destroy_game_object(101) 18:02:17.866 [GameSession] create_game_object(84, 121) 18:02:17.866 [GameSession] create_game_object(121, 0) -> 110000102eda871 18:02:17.866 [GameSession] create_game_object(121, 0) -> 110000114c509ab 18:02:17.866 [GameSession] create_game_object(121, 0) -> 110000113144720 18:02:25.559 [GameSession] destroy_game_object(121) 18:02:27.550 [GameSession] destroy_game_object(119) 18:02:27.944 [GameSession] destroy_game_object(120) 18:02:28.354 [GameSession] create_game_object(4, 122) 18:02:28.354 [GameSession] create_game_object(122, 0) -> 110000102eda871 18:02:28.354 [GameSession] create_game_object(122, 0) -> 110000114c509ab 18:02:28.354 [GameSession] create_game_object(122, 0) -> 110000113144720 18:02:28.805 [GameSession] 110000113144720 -> create_game_object(3076) 18:02:28.805 [GameSession] create_game_object(3076, 0) -> 110000102eda871 18:02:28.805 [GameSession] create_game_object(3076, 0) -> 110000114c509ab 18:02:28.805 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:29.418 [GameSession] 110000113144720 -> destroy_game_object(3076) 18:02:29.418 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:29.494 [GameSession] create_game_object(84, 123) 18:02:29.494 [GameSession] create_game_object(123, 0) -> 110000102eda871 18:02:29.494 [GameSession] create_game_object(123, 0) -> 110000114c509ab 18:02:29.494 [GameSession] create_game_object(123, 0) -> 110000113144720 18:02:29.703 [GameSession] destroy_game_object(123) 18:02:29.912 [GameSession] 110000113144720 -> create_game_object(3077) 18:02:29.912 [GameSession] create_game_object(3077, 0) -> 110000102eda871 18:02:29.912 [GameSession] create_game_object(3077, 0) -> 110000114c509ab 18:02:29.912 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:30.403 [GameSession] 110000113144720 -> destroy_game_object(3077) 18:02:30.403 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:30.707 [SteamVoipClient] select_out(110000102eda871, on) 18:02:30.811 [SteamVoipClient] select_out(11000010bc71362, on) 18:02:30.811 [SteamVoipClient] select_out(110000113144720, on) 18:02:30.811 [SteamVoipClient] select_out(110000114c509ab, on) 18:02:30.837 [SteamVoipClient] select_out(110000102eda871, off) 18:02:30.837 [SteamVoipClient] select_out(11000010bc71362, off) 18:02:30.837 [SteamVoipClient] select_out(110000113144720, off) 18:02:30.837 [SteamVoipClient] select_out(110000114c509ab, off) 18:02:30.877 [SteamVoipClient] select_out(110000102eda871, on) 18:02:30.877 [SteamVoipClient] select_out(11000010bc71362, on) 18:02:30.877 [SteamVoipClient] select_out(110000113144720, on) 18:02:30.877 [SteamVoipClient] select_out(110000114c509ab, on) 18:02:30.989 [SteamVoipClient] select_out(110000102eda871, off) 18:02:30.989 [SteamVoipClient] select_out(11000010bc71362, off) 18:02:30.989 [SteamVoipClient] select_out(110000113144720, off) 18:02:30.989 [SteamVoipClient] select_out(110000114c509ab, off) 18:02:31.198 [GameSession] create_game_object(84, 124) 18:02:31.198 [GameSession] create_game_object(124, 0) -> 110000102eda871 18:02:31.198 [GameSession] create_game_object(124, 0) -> 110000114c509ab 18:02:31.198 [GameSession] create_game_object(124, 0) -> 110000113144720 18:02:33.555 [GameSession] create_game_object(36, 125) 18:02:33.555 [GameSession] create_game_object(125, 0) -> 110000102eda871 18:02:33.555 [GameSession] create_game_object(125, 0) -> 110000114c509ab 18:02:33.555 [GameSession] create_game_object(125, 0) -> 110000113144720 18:02:33.644 [GameSession] create_game_object(84, 126) 18:02:33.644 [GameSession] create_game_object(126, 0) -> 110000102eda871 18:02:33.644 [GameSession] create_game_object(126, 0) -> 110000114c509ab 18:02:33.644 [GameSession] create_game_object(126, 0) -> 110000113144720 18:02:35.057 [GameSession] create_game_object(36, 127) 18:02:35.057 [GameSession] create_game_object(127, 0) -> 110000102eda871 18:02:35.057 [GameSession] create_game_object(127, 0) -> 110000114c509ab 18:02:35.057 [GameSession] create_game_object(127, 0) -> 110000113144720 18:02:37.608 [GameSession] create_game_object(36, 128) 18:02:37.608 [GameSession] create_game_object(128, 0) -> 110000102eda871 18:02:37.608 [GameSession] create_game_object(128, 0) -> 110000114c509ab 18:02:37.608 [GameSession] create_game_object(128, 0) -> 110000113144720 18:02:38.881 [GameSession] create_game_object(84, 129) 18:02:38.881 [GameSession] create_game_object(129, 0) -> 110000102eda871 18:02:38.881 [GameSession] create_game_object(129, 0) -> 110000114c509ab 18:02:38.881 [GameSession] create_game_object(129, 0) -> 110000113144720 18:02:39.173 [GameSession] create_game_object(84, 130) 18:02:39.173 [GameSession] create_game_object(130, 0) -> 110000102eda871 18:02:39.173 [GameSession] create_game_object(130, 0) -> 110000114c509ab 18:02:39.173 [GameSession] create_game_object(130, 0) -> 110000113144720 18:02:39.534 [GameSession] create_game_object(84, 131) 18:02:39.534 [GameSession] create_game_object(131, 0) -> 110000102eda871 18:02:39.534 [GameSession] create_game_object(131, 0) -> 110000114c509ab 18:02:39.534 [GameSession] create_game_object(131, 0) -> 110000113144720 18:02:40.314 [GameSession] 110000102eda871 -> create_game_object(1030) 18:02:40.314 [GameSession] create_game_object(1030, 0) -> 110000114c509ab 18:02:40.314 [GameSession] create_game_object(1030, 0) -> 110000113144720 18:02:40.314 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:40.961 [GameSession] 110000102eda871 -> destroy_game_object(1030) 18:02:40.961 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:42.438 [GameSession] 110000113144720 -> create_game_object(3078) 18:02:42.438 [GameSession] create_game_object(3078, 0) -> 110000102eda871 18:02:42.438 [GameSession] create_game_object(3078, 0) -> 110000114c509ab 18:02:42.438 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:42.972 [GameSession] 110000113144720 -> create_game_object(3079) 18:02:42.972 [GameSession] create_game_object(3079, 0) -> 110000102eda871 18:02:42.972 [GameSession] create_game_object(3079, 0) -> 110000114c509ab 18:02:42.972 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:43.051 [GameSession] 110000113144720 -> destroy_game_object(3078) 18:02:43.051 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:43.354 [GameSession] 110000113144720 -> destroy_game_object(3079) 18:02:43.354 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:44.958 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:02:44.974 [Lua] Spline already found! 18:02:44.979 [GameSession] create_game_object(64, 132) 18:02:44.979 [GameSession] create_game_object(132, 0) -> 110000102eda871 18:02:44.979 [GameSession] create_game_object(132, 0) -> 110000114c509ab 18:02:44.979 [GameSession] create_game_object(132, 0) -> 110000113144720 18:02:44.991 [GameSession] create_game_object(64, 133) 18:02:44.991 [GameSession] create_game_object(133, 0) -> 110000102eda871 18:02:44.991 [GameSession] create_game_object(133, 0) -> 110000114c509ab 18:02:44.991 [GameSession] create_game_object(133, 0) -> 110000113144720 18:02:45.009 [Lua] Init group template: spline_patrol 18:02:46.456 [GameSession] create_game_object(84, 134) 18:02:46.456 [GameSession] create_game_object(134, 0) -> 110000102eda871 18:02:46.456 [GameSession] create_game_object(134, 0) -> 110000114c509ab 18:02:46.456 [GameSession] create_game_object(134, 0) -> 110000113144720 18:02:46.471 [GameSession] create_game_object(70, 135) 18:02:46.471 [GameSession] create_game_object(135, 0) -> 110000102eda871 18:02:46.471 [GameSession] create_game_object(135, 0) -> 110000114c509ab 18:02:46.471 [GameSession] create_game_object(135, 0) -> 110000113144720 18:02:46.484 [GameSession] create_game_object(70, 136) 18:02:46.484 [GameSession] create_game_object(136, 0) -> 110000102eda871 18:02:46.484 [GameSession] create_game_object(136, 0) -> 110000114c509ab 18:02:46.484 [GameSession] create_game_object(136, 0) -> 110000113144720 18:02:46.805 [GameSession] create_game_object(7, 137) 18:02:46.805 [GameSession] create_game_object(137, 0) -> 110000102eda871 18:02:46.805 [GameSession] create_game_object(137, 0) -> 110000114c509ab 18:02:46.805 [GameSession] create_game_object(137, 0) -> 110000113144720 18:02:46.861 [GameSession] create_game_object(84, 138) 18:02:46.861 [GameSession] create_game_object(138, 0) -> 110000102eda871 18:02:46.861 [GameSession] create_game_object(138, 0) -> 110000114c509ab 18:02:46.861 [GameSession] create_game_object(138, 0) -> 110000113144720 18:02:47.049 [GameSession] create_game_object(7, 139) 18:02:47.049 [GameSession] create_game_object(139, 0) -> 110000102eda871 18:02:47.049 [GameSession] create_game_object(139, 0) -> 110000114c509ab 18:02:47.049 [GameSession] create_game_object(139, 0) -> 110000113144720 18:02:47.184 [GameSession] destroy_game_object(137) 18:02:47.463 [GameSession] create_game_object(84, 140) 18:02:47.463 [GameSession] create_game_object(140, 0) -> 110000102eda871 18:02:47.463 [GameSession] create_game_object(140, 0) -> 110000114c509ab 18:02:47.463 [GameSession] create_game_object(140, 0) -> 110000113144720 18:02:47.473 [GameSession] destroy_game_object(139) 18:02:47.478 [GameSession] create_game_object(70, 141) 18:02:47.478 [GameSession] create_game_object(141, 0) -> 110000102eda871 18:02:47.478 [GameSession] create_game_object(141, 0) -> 110000114c509ab 18:02:47.478 [GameSession] create_game_object(141, 0) -> 110000113144720 18:02:47.494 [GameSession] create_game_object(70, 142) 18:02:47.494 [GameSession] create_game_object(142, 0) -> 110000102eda871 18:02:47.494 [GameSession] create_game_object(142, 0) -> 110000114c509ab 18:02:47.494 [GameSession] create_game_object(142, 0) -> 110000113144720 18:02:47.978 [GameSession] create_game_object(7, 143) 18:02:47.978 [GameSession] create_game_object(143, 0) -> 110000102eda871 18:02:47.978 [GameSession] create_game_object(143, 0) -> 110000114c509ab 18:02:47.978 [GameSession] create_game_object(143, 0) -> 110000113144720 18:02:48.136 [GameSession] 110000102eda871 -> create_game_object(1031) 18:02:48.136 [GameSession] create_game_object(1031, 0) -> 110000114c509ab 18:02:48.136 [GameSession] create_game_object(1031, 0) -> 110000113144720 18:02:48.136 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:48.341 [GameSession] destroy_game_object(143) 18:02:48.533 [GameSession] 110000102eda871 -> destroy_game_object(1031) 18:02:48.533 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:49.025 [GameSession] create_game_object(84, 144) 18:02:49.025 [GameSession] create_game_object(144, 0) -> 110000102eda871 18:02:49.025 [GameSession] create_game_object(144, 0) -> 110000114c509ab 18:02:49.025 [GameSession] create_game_object(144, 0) -> 110000113144720 18:02:49.131 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source. 18:02:50.207 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:02:50.221 [Lua] Spline already found! 18:02:50.251 [Lua] Init group template: spline_patrol 18:02:51.185 [GameSession] create_game_object(75, 145) 18:02:51.185 [GameSession] create_game_object(145, 0) -> 110000102eda871 18:02:51.185 [GameSession] create_game_object(145, 0) -> 110000114c509ab 18:02:51.185 [GameSession] create_game_object(145, 0) -> 110000113144720 18:02:51.185 [GameSession] create_game_object(75, 146) 18:02:51.185 [GameSession] create_game_object(146, 0) -> 110000102eda871 18:02:51.185 [GameSession] create_game_object(146, 0) -> 110000114c509ab 18:02:51.185 [GameSession] create_game_object(146, 0) -> 110000113144720 18:02:51.197 [GameSession] create_game_object(17, 147) 18:02:51.197 [GameSession] create_game_object(147, 0) -> 110000102eda871 18:02:51.197 [GameSession] create_game_object(147, 0) -> 110000114c509ab 18:02:51.197 [GameSession] create_game_object(147, 0) -> 110000113144720 18:02:51.295 [GameSession] create_game_object(4, 148) 18:02:51.295 [GameSession] create_game_object(148, 0) -> 110000102eda871 18:02:51.295 [GameSession] create_game_object(148, 0) -> 110000114c509ab 18:02:51.295 [GameSession] create_game_object(148, 0) -> 110000113144720 18:02:51.392 [GameSession] create_game_object(17, 149) 18:02:51.392 [GameSession] create_game_object(149, 0) -> 110000102eda871 18:02:51.392 [GameSession] create_game_object(149, 0) -> 110000114c509ab 18:02:51.392 [GameSession] create_game_object(149, 0) -> 110000113144720 18:02:51.584 [GameSession] create_game_object(17, 150) 18:02:51.584 [GameSession] create_game_object(150, 0) -> 110000102eda871 18:02:51.584 [GameSession] create_game_object(150, 0) -> 110000114c509ab 18:02:51.584 [GameSession] create_game_object(150, 0) -> 110000113144720 18:02:51.789 [GameSession] create_game_object(17, 151) 18:02:51.789 [GameSession] create_game_object(151, 0) -> 110000102eda871 18:02:51.789 [GameSession] create_game_object(151, 0) -> 110000114c509ab 18:02:51.789 [GameSession] create_game_object(151, 0) -> 110000113144720 18:02:51.982 [GameSession] create_game_object(17, 152) 18:02:51.982 [GameSession] create_game_object(152, 0) -> 110000102eda871 18:02:51.982 [GameSession] create_game_object(152, 0) -> 110000114c509ab 18:02:51.982 [GameSession] create_game_object(152, 0) -> 110000113144720 18:02:52.586 [GameSession] create_game_object(7, 153) 18:02:52.586 [GameSession] create_game_object(153, 0) -> 110000102eda871 18:02:52.586 [GameSession] create_game_object(153, 0) -> 110000114c509ab 18:02:52.586 [GameSession] create_game_object(153, 0) -> 110000113144720 18:02:52.852 [GameSession] destroy_game_object(145) 18:02:52.852 [GameSession] destroy_game_object(146) 18:02:53.040 [GameSession] create_game_object(7, 154) 18:02:53.040 [GameSession] create_game_object(154, 0) -> 110000102eda871 18:02:53.040 [GameSession] create_game_object(154, 0) -> 110000114c509ab 18:02:53.040 [GameSession] create_game_object(154, 0) -> 110000113144720 18:02:53.155 [GameSession] destroy_game_object(153) 18:02:53.645 [GameSession] destroy_game_object(154) 18:02:53.753 [GameSession] destroy_game_object(95) 18:02:54.506 [GameSession] 110000113144720 -> create_game_object(3080) 18:02:54.506 [GameSession] create_game_object(3080, 0) -> 110000102eda871 18:02:54.506 [GameSession] create_game_object(3080, 0) -> 110000114c509ab 18:02:54.506 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:54.914 [GameSession] destroy_game_object(111) 18:02:54.914 [GameSession] destroy_game_object(113) 18:02:55.082 [GameSession] 110000113144720 -> destroy_game_object(3080) 18:02:55.082 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:02:55.924 [GameSession] destroy_game_object(147) 18:02:56.132 [GameSession] destroy_game_object(149) 18:02:56.337 [GameSession] destroy_game_object(150) 18:02:56.554 [GameSession] destroy_game_object(151) 18:02:56.728 [GameSession] destroy_game_object(152) 18:02:56.747 [GameSession] destroy_game_object(148) 18:02:57.866 [GameSession] destroy_game_object(29) 18:02:58.051 [GameSession] 110000102eda871 -> create_game_object(1032) 18:02:58.052 [GameSession] create_game_object(1032, 0) -> 110000114c509ab 18:02:58.052 [GameSession] create_game_object(1032, 0) -> 110000113144720 18:02:58.052 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:58.800 [GameSession] 110000102eda871 -> destroy_game_object(1032) 18:02:58.800 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:58.813 [GameSession] destroy_game_object(102) 18:02:59.201 [GameSession] 110000102eda871 -> create_game_object(1033) 18:02:59.201 [GameSession] create_game_object(1033, 0) -> 110000114c509ab 18:02:59.201 [GameSession] create_game_object(1033, 0) -> 110000113144720 18:02:59.201 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:02:59.862 [GameSession] 110000102eda871 -> destroy_game_object(1033) 18:02:59.862 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:02:59.905 [GameSession] create_game_object(4, 155) 18:02:59.905 [GameSession] create_game_object(155, 0) -> 110000102eda871 18:02:59.905 [GameSession] create_game_object(155, 0) -> 110000114c509ab 18:02:59.905 [GameSession] create_game_object(155, 0) -> 110000113144720 18:03:00.364 [GameSession] destroy_game_object(155) 18:03:00.402 [GameSession] destroy_game_object(122) 18:03:01.365 [GameSession] destroy_game_object(84) 18:03:01.912 [GameSession] destroy_game_object(88) 18:03:01.929 [GameSession] destroy_game_object(117) 18:03:02.197 [GameSession] create_game_object(4, 156) 18:03:02.197 [GameSession] create_game_object(156, 0) -> 110000102eda871 18:03:02.197 [GameSession] create_game_object(156, 0) -> 110000114c509ab 18:03:02.197 [GameSession] create_game_object(156, 0) -> 110000113144720 18:03:03.662 [GameSession] destroy_game_object(55) 18:03:06.553 [GameSession] destroy_game_object(96) 18:03:07.359 [GameSession] destroy_game_object(87) 18:03:08.042 [GameSession] destroy_game_object(48) 18:03:08.863 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:03:08.863 [GameSession] create_game_object(45, 157) 18:03:08.863 [GameSession] create_game_object(157, 0) -> 110000102eda871 18:03:08.863 [GameSession] create_game_object(157, 0) -> 110000114c509ab 18:03:08.863 [GameSession] create_game_object(157, 0) -> 110000113144720 18:03:10.569 [GameSession] create_game_object(84, 158) 18:03:10.569 [GameSession] create_game_object(158, 0) -> 110000102eda871 18:03:10.569 [GameSession] create_game_object(158, 0) -> 110000114c509ab 18:03:10.569 [GameSession] create_game_object(158, 0) -> 110000113144720 18:03:10.653 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:03:10.653 [GameSession] create_game_object(45, 159) 18:03:10.653 [GameSession] create_game_object(159, 0) -> 110000102eda871 18:03:10.653 [GameSession] create_game_object(159, 0) -> 110000114c509ab 18:03:10.653 [GameSession] create_game_object(159, 0) -> 110000113144720 18:03:11.661 [Lua] [ChatManager][1]System: KimmyKimKim picked up a piece of Ravaged Art 18:03:12.463 [GameSession] destroy_game_object(156) 18:03:12.683 [GameSession] create_game_object(84, 160) 18:03:12.683 [GameSession] create_game_object(160, 0) -> 110000102eda871 18:03:12.683 [GameSession] create_game_object(160, 0) -> 110000114c509ab 18:03:12.683 [GameSession] create_game_object(160, 0) -> 110000113144720 18:03:12.850 [GameSession] destroy_game_object(160) 18:03:13.922 [GameSession] create_game_object(84, 161) 18:03:13.922 [GameSession] create_game_object(161, 0) -> 110000102eda871 18:03:13.922 [GameSession] create_game_object(161, 0) -> 110000114c509ab 18:03:13.922 [GameSession] create_game_object(161, 0) -> 110000113144720 18:03:14.147 [GameSession] destroy_game_object(161) 18:03:16.221 [GameSession] 110000102eda871 -> create_game_object(1034) 18:03:16.221 [GameSession] create_game_object(1034, 0) -> 110000114c509ab 18:03:16.221 [GameSession] create_game_object(1034, 0) -> 110000113144720 18:03:16.221 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:03:16.522 [GameSession] create_game_object(4, 162) 18:03:16.523 [GameSession] create_game_object(162, 0) -> 110000102eda871 18:03:16.523 [GameSession] create_game_object(162, 0) -> 110000114c509ab 18:03:16.523 [GameSession] create_game_object(162, 0) -> 110000113144720 18:03:16.632 [GameSession] 110000102eda871 -> destroy_game_object(1034) 18:03:16.632 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:03:16.668 [Lua] [ChatManager][1]System: JimmyJimJim picked up a piece of Ravaged Art 18:03:19.049 [GameSession] destroy_game_object(157) 18:03:19.780 [GameSession] destroy_game_object(158) 18:03:20.054 [Lua] Time for new HOOORDE! multi_first_wave 18:03:20.054 [Lua] HORDE: Spawning hordes while 9 other ai are spawned 18:03:20.054 [Lua] horde requested: vector_blob 18:03:20.054 [Lua] wants to spawn behind within distance: 60 18:03:20.054 [Lua] horde crated with id 5 of type vector_blob 18:03:20.054 [Lua] managed to spawn 28/28 horde enemies 18:03:20.054 [Lua] vector blob horde has started 18:03:20.175 [GameSession] create_game_object(64, 163) 18:03:20.175 [GameSession] create_game_object(163, 0) -> 110000102eda871 18:03:20.175 [GameSession] create_game_object(163, 0) -> 110000114c509ab 18:03:20.175 [GameSession] create_game_object(163, 0) -> 110000113144720 18:03:20.196 [GameSession] create_game_object(64, 164) 18:03:20.196 [GameSession] create_game_object(164, 0) -> 110000102eda871 18:03:20.196 [GameSession] create_game_object(164, 0) -> 110000114c509ab 18:03:20.196 [GameSession] create_game_object(164, 0) -> 110000113144720 18:03:20.209 [GameSession] destroy_game_object(75) 18:03:20.218 [GameSession] create_game_object(64, 165) 18:03:20.218 [GameSession] create_game_object(165, 0) -> 110000102eda871 18:03:20.218 [GameSession] create_game_object(165, 0) -> 110000114c509ab 18:03:20.218 [GameSession] create_game_object(165, 0) -> 110000113144720 18:03:20.238 [GameSession] create_game_object(64, 166) 18:03:20.238 [GameSession] create_game_object(166, 0) -> 110000102eda871 18:03:20.238 [GameSession] create_game_object(166, 0) -> 110000114c509ab 18:03:20.238 [GameSession] create_game_object(166, 0) -> 110000113144720 18:03:20.262 [GameSession] create_game_object(64, 167) 18:03:20.262 [GameSession] create_game_object(167, 0) -> 110000102eda871 18:03:20.262 [GameSession] create_game_object(167, 0) -> 110000114c509ab 18:03:20.262 [GameSession] create_game_object(167, 0) -> 110000113144720 18:03:20.308 [GameSession] create_game_object(64, 168) 18:03:20.308 [GameSession] create_game_object(168, 0) -> 110000102eda871 18:03:20.308 [GameSession] create_game_object(168, 0) -> 110000114c509ab 18:03:20.308 [GameSession] create_game_object(168, 0) -> 110000113144720 18:03:20.351 [GameSession] create_game_object(64, 169) 18:03:20.351 [GameSession] create_game_object(169, 0) -> 110000102eda871 18:03:20.351 [GameSession] create_game_object(169, 0) -> 110000114c509ab 18:03:20.351 [GameSession] create_game_object(169, 0) -> 110000113144720 18:03:20.370 [GameSession] create_game_object(64, 170) 18:03:20.370 [GameSession] create_game_object(170, 0) -> 110000102eda871 18:03:20.370 [GameSession] create_game_object(170, 0) -> 110000114c509ab 18:03:20.370 [GameSession] create_game_object(170, 0) -> 110000113144720 18:03:20.391 [GameSession] create_game_object(64, 171) 18:03:20.391 [GameSession] create_game_object(171, 0) -> 110000102eda871 18:03:20.391 [GameSession] create_game_object(171, 0) -> 110000114c509ab 18:03:20.391 [GameSession] create_game_object(171, 0) -> 110000113144720 18:03:20.411 [GameSession] create_game_object(64, 172) 18:03:20.411 [GameSession] create_game_object(172, 0) -> 110000102eda871 18:03:20.411 [GameSession] create_game_object(172, 0) -> 110000114c509ab 18:03:20.411 [GameSession] create_game_object(172, 0) -> 110000113144720 18:03:20.431 [GameSession] create_game_object(64, 173) 18:03:20.431 [GameSession] create_game_object(173, 0) -> 110000102eda871 18:03:20.431 [GameSession] create_game_object(173, 0) -> 110000114c509ab 18:03:20.431 [GameSession] create_game_object(173, 0) -> 110000113144720 18:03:20.451 [GameSession] create_game_object(64, 174) 18:03:20.451 [GameSession] create_game_object(174, 0) -> 110000102eda871 18:03:20.451 [GameSession] create_game_object(174, 0) -> 110000114c509ab 18:03:20.451 [GameSession] create_game_object(174, 0) -> 110000113144720 18:03:20.477 [GameSession] create_game_object(64, 175) 18:03:20.477 [GameSession] create_game_object(175, 0) -> 110000102eda871 18:03:20.477 [GameSession] create_game_object(175, 0) -> 110000114c509ab 18:03:20.477 [GameSession] create_game_object(175, 0) -> 110000113144720 18:03:20.497 [GameSession] create_game_object(64, 176) 18:03:20.497 [GameSession] create_game_object(176, 0) -> 110000102eda871 18:03:20.497 [GameSession] create_game_object(176, 0) -> 110000114c509ab 18:03:20.497 [GameSession] create_game_object(176, 0) -> 110000113144720 18:03:20.516 [GameSession] create_game_object(64, 177) 18:03:20.516 [GameSession] create_game_object(177, 0) -> 110000102eda871 18:03:20.516 [GameSession] create_game_object(177, 0) -> 110000114c509ab 18:03:20.516 [GameSession] create_game_object(177, 0) -> 110000113144720 18:03:20.535 [GameSession] create_game_object(64, 178) 18:03:20.535 [GameSession] create_game_object(178, 0) -> 110000102eda871 18:03:20.535 [GameSession] create_game_object(178, 0) -> 110000114c509ab 18:03:20.535 [GameSession] create_game_object(178, 0) -> 110000113144720 18:03:20.554 [GameSession] create_game_object(64, 179) 18:03:20.554 [GameSession] create_game_object(179, 0) -> 110000102eda871 18:03:20.554 [GameSession] create_game_object(179, 0) -> 110000114c509ab 18:03:20.554 [GameSession] create_game_object(179, 0) -> 110000113144720 18:03:20.592 [GameSession] create_game_object(64, 180) 18:03:20.592 [GameSession] create_game_object(180, 0) -> 110000102eda871 18:03:20.592 [GameSession] create_game_object(180, 0) -> 110000114c509ab 18:03:20.592 [GameSession] create_game_object(180, 0) -> 110000113144720 18:03:20.611 [GameSession] create_game_object(64, 181) 18:03:20.611 [GameSession] create_game_object(181, 0) -> 110000102eda871 18:03:20.611 [GameSession] create_game_object(181, 0) -> 110000114c509ab 18:03:20.611 [GameSession] create_game_object(181, 0) -> 110000113144720 18:03:20.613 [Lua] Init group template: horde 18:03:20.998 [GameSession] destroy_game_object(159) 18:03:21.047 [GameSession] destroy_game_object(79) 18:03:21.324 [GameSession] destroy_game_object(125) 18:03:21.898 [GameSession] destroy_game_object(106) 18:03:21.898 [GameSession] destroy_game_object(97) 18:03:22.109 [Lua] [ChatManager][1]System: SlagNasty picked up a piece of Ravaged Art 18:03:24.464 [GameSession] create_game_object(68, 182) 18:03:24.464 [GameSession] create_game_object(182, 0) -> 110000102eda871 18:03:24.464 [GameSession] create_game_object(182, 0) -> 110000114c509ab 18:03:24.464 [GameSession] create_game_object(182, 0) -> 110000113144720 18:03:24.479 [Lua] TerrorEventMixer.start_event: geheimnisnacht_2021_event (seed: 3089755) 18:03:25.770 [GameSession] create_game_object(4, 183) 18:03:25.770 [GameSession] create_game_object(183, 0) -> 110000102eda871 18:03:25.770 [GameSession] create_game_object(183, 0) -> 110000114c509ab 18:03:25.770 [GameSession] create_game_object(183, 0) -> 110000113144720 18:03:25.781 [GameSession] destroy_game_object(182) 18:03:25.916 [Lua] [ChatManager][1]System: !!!Beware: The Pactsworn are empowered with the Skull of Blosphoros present!!! 18:03:25.916 [Lua] [Mutator] Initializing mutator 'geheimnisnacht_2021_hard_mode' 18:03:25.916 [Lua] [Mutator] Activating mutator 'geheimnisnacht_2021_hard_mode' 18:03:26.306 [GameSession] destroy_game_object(50) 18:03:29.062 [GameSession] create_game_object(36, 184) 18:03:29.062 [GameSession] create_game_object(184, 0) -> 110000102eda871 18:03:29.062 [GameSession] create_game_object(184, 0) -> 110000114c509ab 18:03:29.062 [GameSession] create_game_object(184, 0) -> 110000113144720 18:03:29.078 [GameSession] create_game_object(36, 185) 18:03:29.078 [GameSession] create_game_object(185, 0) -> 110000102eda871 18:03:29.078 [GameSession] create_game_object(185, 0) -> 110000114c509ab 18:03:29.078 [GameSession] create_game_object(185, 0) -> 110000113144720 18:03:29.095 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 18:03:29.095 [Lua] Time for new HOOORDE! multi_consecutive_wave 18:03:29.095 [Lua] HORDE: Spawning hordes while 41 other ai are spawned 18:03:29.095 [Lua] horde requested: vector_blob 18:03:29.095 [Lua] wants to spawn ahead within distance: 60 18:03:29.095 [Lua] horde crated with id 6 of type vector_blob 18:03:29.095 [Lua] managed to spawn 26/26 horde enemies 18:03:29.095 [Lua] vector blob horde has started 18:03:29.096 [GameSession] create_game_object(36, 186) 18:03:29.096 [GameSession] create_game_object(186, 0) -> 110000102eda871 18:03:29.096 [GameSession] create_game_object(186, 0) -> 110000114c509ab 18:03:29.096 [GameSession] create_game_object(186, 0) -> 110000113144720 18:03:29.115 [GameSession] create_game_object(102, 187) 18:03:29.115 [GameSession] create_game_object(187, 0) -> 110000102eda871 18:03:29.115 [GameSession] create_game_object(187, 0) -> 110000114c509ab 18:03:29.115 [GameSession] create_game_object(187, 0) -> 110000113144720 18:03:29.134 [GameSession] create_game_object(36, 188) 18:03:29.134 [GameSession] create_game_object(188, 0) -> 110000102eda871 18:03:29.134 [GameSession] create_game_object(188, 0) -> 110000114c509ab 18:03:29.134 [GameSession] create_game_object(188, 0) -> 110000113144720 18:03:29.155 [GameSession] create_game_object(36, 189) 18:03:29.155 [GameSession] create_game_object(189, 0) -> 110000102eda871 18:03:29.155 [GameSession] create_game_object(189, 0) -> 110000114c509ab 18:03:29.155 [GameSession] create_game_object(189, 0) -> 110000113144720 18:03:29.175 [GameSession] create_game_object(102, 190) 18:03:29.175 [GameSession] create_game_object(190, 0) -> 110000102eda871 18:03:29.175 [GameSession] create_game_object(190, 0) -> 110000114c509ab 18:03:29.175 [GameSession] create_game_object(190, 0) -> 110000113144720 18:03:29.194 [GameSession] create_game_object(36, 191) 18:03:29.194 [GameSession] create_game_object(191, 0) -> 110000102eda871 18:03:29.194 [GameSession] create_game_object(191, 0) -> 110000114c509ab 18:03:29.194 [GameSession] create_game_object(191, 0) -> 110000113144720 18:03:29.214 [GameSession] create_game_object(102, 192) 18:03:29.214 [GameSession] create_game_object(192, 0) -> 110000102eda871 18:03:29.214 [GameSession] create_game_object(192, 0) -> 110000114c509ab 18:03:29.214 [GameSession] create_game_object(192, 0) -> 110000113144720 18:03:29.233 [GameSession] create_game_object(36, 193) 18:03:29.233 [GameSession] create_game_object(193, 0) -> 110000102eda871 18:03:29.233 [GameSession] create_game_object(193, 0) -> 110000114c509ab 18:03:29.233 [GameSession] create_game_object(193, 0) -> 110000113144720 18:03:29.253 [GameSession] create_game_object(36, 194) 18:03:29.253 [GameSession] create_game_object(194, 0) -> 110000102eda871 18:03:29.253 [GameSession] create_game_object(194, 0) -> 110000114c509ab 18:03:29.253 [GameSession] create_game_object(194, 0) -> 110000113144720 18:03:29.271 [GameSession] create_game_object(36, 195) 18:03:29.271 [GameSession] create_game_object(195, 0) -> 110000102eda871 18:03:29.271 [GameSession] create_game_object(195, 0) -> 110000114c509ab 18:03:29.271 [GameSession] create_game_object(195, 0) -> 110000113144720 18:03:29.291 [GameSession] create_game_object(36, 196) 18:03:29.291 [GameSession] create_game_object(196, 0) -> 110000102eda871 18:03:29.291 [GameSession] create_game_object(196, 0) -> 110000114c509ab 18:03:29.291 [GameSession] create_game_object(196, 0) -> 110000113144720 18:03:29.311 [GameSession] create_game_object(36, 197) 18:03:29.311 [GameSession] create_game_object(197, 0) -> 110000102eda871 18:03:29.311 [GameSession] create_game_object(197, 0) -> 110000114c509ab 18:03:29.311 [GameSession] create_game_object(197, 0) -> 110000113144720 18:03:29.331 [GameSession] create_game_object(36, 198) 18:03:29.331 [GameSession] create_game_object(198, 0) -> 110000102eda871 18:03:29.331 [GameSession] create_game_object(198, 0) -> 110000114c509ab 18:03:29.331 [GameSession] create_game_object(198, 0) -> 110000113144720 18:03:29.352 [GameSession] create_game_object(64, 199) 18:03:29.352 [GameSession] create_game_object(199, 0) -> 110000102eda871 18:03:29.352 [GameSession] create_game_object(199, 0) -> 110000114c509ab 18:03:29.352 [GameSession] create_game_object(199, 0) -> 110000113144720 18:03:29.372 [GameSession] create_game_object(64, 200) 18:03:29.372 [GameSession] create_game_object(200, 0) -> 110000102eda871 18:03:29.372 [GameSession] create_game_object(200, 0) -> 110000114c509ab 18:03:29.372 [GameSession] create_game_object(200, 0) -> 110000113144720 18:03:29.393 [GameSession] create_game_object(64, 201) 18:03:29.393 [GameSession] create_game_object(201, 0) -> 110000102eda871 18:03:29.393 [GameSession] create_game_object(201, 0) -> 110000114c509ab 18:03:29.393 [GameSession] create_game_object(201, 0) -> 110000113144720 18:03:29.423 [GameSession] create_game_object(64, 202) 18:03:29.423 [GameSession] create_game_object(202, 0) -> 110000102eda871 18:03:29.423 [GameSession] create_game_object(202, 0) -> 110000114c509ab 18:03:29.423 [GameSession] create_game_object(202, 0) -> 110000113144720 18:03:29.443 [GameSession] create_game_object(64, 203) 18:03:29.443 [GameSession] create_game_object(203, 0) -> 110000102eda871 18:03:29.443 [GameSession] create_game_object(203, 0) -> 110000114c509ab 18:03:29.443 [GameSession] create_game_object(203, 0) -> 110000113144720 18:03:29.462 [GameSession] create_game_object(64, 204) 18:03:29.462 [GameSession] create_game_object(204, 0) -> 110000102eda871 18:03:29.462 [GameSession] create_game_object(204, 0) -> 110000114c509ab 18:03:29.462 [GameSession] create_game_object(204, 0) -> 110000113144720 18:03:29.485 [GameSession] create_game_object(64, 205) 18:03:29.485 [GameSession] create_game_object(205, 0) -> 110000102eda871 18:03:29.485 [GameSession] create_game_object(205, 0) -> 110000114c509ab 18:03:29.485 [GameSession] create_game_object(205, 0) -> 110000113144720 18:03:29.517 [GameSession] create_game_object(64, 206) 18:03:29.517 [GameSession] create_game_object(206, 0) -> 110000102eda871 18:03:29.517 [GameSession] create_game_object(206, 0) -> 110000114c509ab 18:03:29.517 [GameSession] create_game_object(206, 0) -> 110000113144720 18:03:29.538 [GameSession] create_game_object(64, 207) 18:03:29.538 [GameSession] create_game_object(207, 0) -> 110000102eda871 18:03:29.538 [GameSession] create_game_object(207, 0) -> 110000114c509ab 18:03:29.538 [GameSession] create_game_object(207, 0) -> 110000113144720 18:03:29.560 [GameSession] create_game_object(64, 208) 18:03:29.560 [GameSession] create_game_object(208, 0) -> 110000102eda871 18:03:29.560 [GameSession] create_game_object(208, 0) -> 110000114c509ab 18:03:29.560 [GameSession] create_game_object(208, 0) -> 110000113144720 18:03:29.580 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:03:29.580 [GameSession] create_game_object(45, 209) 18:03:29.580 [GameSession] create_game_object(209, 0) -> 110000102eda871 18:03:29.580 [GameSession] create_game_object(209, 0) -> 110000114c509ab 18:03:29.580 [GameSession] create_game_object(209, 0) -> 110000113144720 18:03:29.583 [GameSession] create_game_object(64, 210) 18:03:29.583 [GameSession] create_game_object(210, 0) -> 110000102eda871 18:03:29.583 [GameSession] create_game_object(210, 0) -> 110000114c509ab 18:03:29.583 [GameSession] create_game_object(210, 0) -> 110000113144720 18:03:29.603 [GameSession] create_game_object(64, 211) 18:03:29.603 [GameSession] create_game_object(211, 0) -> 110000102eda871 18:03:29.603 [GameSession] create_game_object(211, 0) -> 110000114c509ab 18:03:29.603 [GameSession] create_game_object(211, 0) -> 110000113144720 18:03:29.623 [GameSession] create_game_object(64, 212) 18:03:29.623 [GameSession] create_game_object(212, 0) -> 110000102eda871 18:03:29.623 [GameSession] create_game_object(212, 0) -> 110000114c509ab 18:03:29.623 [GameSession] create_game_object(212, 0) -> 110000113144720 18:03:29.643 [GameSession] create_game_object(64, 213) 18:03:29.643 [GameSession] create_game_object(213, 0) -> 110000102eda871 18:03:29.643 [GameSession] create_game_object(213, 0) -> 110000114c509ab 18:03:29.643 [GameSession] create_game_object(213, 0) -> 110000113144720 18:03:29.663 [GameSession] create_game_object(64, 214) 18:03:29.663 [GameSession] create_game_object(214, 0) -> 110000102eda871 18:03:29.663 [GameSession] create_game_object(214, 0) -> 110000114c509ab 18:03:29.663 [GameSession] create_game_object(214, 0) -> 110000113144720 18:03:29.684 [GameSession] create_game_object(64, 215) 18:03:29.684 [GameSession] create_game_object(215, 0) -> 110000102eda871 18:03:29.684 [GameSession] create_game_object(215, 0) -> 110000114c509ab 18:03:29.684 [GameSession] create_game_object(215, 0) -> 110000113144720 18:03:29.704 [GameSession] create_game_object(64, 216) 18:03:29.704 [GameSession] create_game_object(216, 0) -> 110000102eda871 18:03:29.704 [GameSession] create_game_object(216, 0) -> 110000114c509ab 18:03:29.704 [GameSession] create_game_object(216, 0) -> 110000113144720 18:03:29.727 [GameSession] create_game_object(64, 217) 18:03:29.727 [GameSession] create_game_object(217, 0) -> 110000102eda871 18:03:29.727 [GameSession] create_game_object(217, 0) -> 110000114c509ab 18:03:29.727 [GameSession] create_game_object(217, 0) -> 110000113144720 18:03:29.748 [GameSession] create_game_object(64, 218) 18:03:29.748 [GameSession] create_game_object(218, 0) -> 110000102eda871 18:03:29.748 [GameSession] create_game_object(218, 0) -> 110000114c509ab 18:03:29.748 [GameSession] create_game_object(218, 0) -> 110000113144720 18:03:29.769 [GameSession] create_game_object(64, 219) 18:03:29.769 [GameSession] create_game_object(219, 0) -> 110000102eda871 18:03:29.769 [GameSession] create_game_object(219, 0) -> 110000114c509ab 18:03:29.769 [GameSession] create_game_object(219, 0) -> 110000113144720 18:03:29.791 [GameSession] create_game_object(64, 220) 18:03:29.791 [GameSession] create_game_object(220, 0) -> 110000102eda871 18:03:29.791 [GameSession] create_game_object(220, 0) -> 110000114c509ab 18:03:29.791 [GameSession] create_game_object(220, 0) -> 110000113144720 18:03:29.812 [GameSession] create_game_object(64, 221) 18:03:29.812 [GameSession] create_game_object(221, 0) -> 110000102eda871 18:03:29.812 [GameSession] create_game_object(221, 0) -> 110000114c509ab 18:03:29.812 [GameSession] create_game_object(221, 0) -> 110000113144720 18:03:29.833 [GameSession] create_game_object(64, 222) 18:03:29.833 [GameSession] create_game_object(222, 0) -> 110000102eda871 18:03:29.833 [GameSession] create_game_object(222, 0) -> 110000114c509ab 18:03:29.833 [GameSession] create_game_object(222, 0) -> 110000113144720 18:03:29.853 [GameSession] create_game_object(64, 223) 18:03:29.853 [GameSession] create_game_object(223, 0) -> 110000102eda871 18:03:29.853 [GameSession] create_game_object(223, 0) -> 110000114c509ab 18:03:29.853 [GameSession] create_game_object(223, 0) -> 110000113144720 18:03:29.880 [GameSession] create_game_object(64, 224) 18:03:29.880 [GameSession] create_game_object(224, 0) -> 110000102eda871 18:03:29.880 [GameSession] create_game_object(224, 0) -> 110000114c509ab 18:03:29.880 [GameSession] create_game_object(224, 0) -> 110000113144720 18:03:29.900 [GameSession] create_game_object(64, 225) 18:03:29.900 [GameSession] create_game_object(225, 0) -> 110000102eda871 18:03:29.900 [GameSession] create_game_object(225, 0) -> 110000114c509ab 18:03:29.900 [GameSession] create_game_object(225, 0) -> 110000113144720 18:03:29.903 [Lua] Init group template: horde 18:03:29.918 [GameSession] create_game_object(36, 226) 18:03:29.918 [GameSession] create_game_object(226, 0) -> 110000102eda871 18:03:29.918 [GameSession] create_game_object(226, 0) -> 110000114c509ab 18:03:29.918 [GameSession] create_game_object(226, 0) -> 110000113144720 18:03:29.936 [GameSession] create_game_object(36, 227) 18:03:29.936 [GameSession] create_game_object(227, 0) -> 110000102eda871 18:03:29.936 [GameSession] create_game_object(227, 0) -> 110000114c509ab 18:03:29.936 [GameSession] create_game_object(227, 0) -> 110000113144720 18:03:29.953 [GameSession] create_game_object(36, 228) 18:03:29.953 [GameSession] create_game_object(228, 0) -> 110000102eda871 18:03:29.953 [GameSession] create_game_object(228, 0) -> 110000114c509ab 18:03:29.953 [GameSession] create_game_object(228, 0) -> 110000113144720 18:03:29.973 [GameSession] create_game_object(36, 229) 18:03:29.973 [GameSession] create_game_object(229, 0) -> 110000102eda871 18:03:29.973 [GameSession] create_game_object(229, 0) -> 110000114c509ab 18:03:29.973 [GameSession] create_game_object(229, 0) -> 110000113144720 18:03:29.990 [GameSession] create_game_object(36, 230) 18:03:29.990 [GameSession] create_game_object(230, 0) -> 110000102eda871 18:03:29.990 [GameSession] create_game_object(230, 0) -> 110000114c509ab 18:03:29.990 [GameSession] create_game_object(230, 0) -> 110000113144720 18:03:30.008 [GameSession] create_game_object(36, 231) 18:03:30.008 [GameSession] create_game_object(231, 0) -> 110000102eda871 18:03:30.008 [GameSession] create_game_object(231, 0) -> 110000114c509ab 18:03:30.008 [GameSession] create_game_object(231, 0) -> 110000113144720 18:03:30.025 [GameSession] create_game_object(102, 232) 18:03:30.025 [GameSession] create_game_object(232, 0) -> 110000102eda871 18:03:30.025 [GameSession] create_game_object(232, 0) -> 110000114c509ab 18:03:30.025 [GameSession] create_game_object(232, 0) -> 110000113144720 18:03:30.043 [GameSession] create_game_object(102, 233) 18:03:30.043 [GameSession] create_game_object(233, 0) -> 110000102eda871 18:03:30.043 [GameSession] create_game_object(233, 0) -> 110000114c509ab 18:03:30.043 [GameSession] create_game_object(233, 0) -> 110000113144720 18:03:30.059 [GameSession] create_game_object(36, 234) 18:03:30.059 [GameSession] create_game_object(234, 0) -> 110000102eda871 18:03:30.059 [GameSession] create_game_object(234, 0) -> 110000114c509ab 18:03:30.060 [GameSession] create_game_object(234, 0) -> 110000113144720 18:03:30.131 [GameSession] create_game_object(84, 235) 18:03:30.131 [GameSession] create_game_object(235, 0) -> 110000102eda871 18:03:30.131 [GameSession] create_game_object(235, 0) -> 110000114c509ab 18:03:30.131 [GameSession] create_game_object(235, 0) -> 110000113144720 18:03:30.164 [GameSession] create_game_object(36, 236) 18:03:30.164 [GameSession] create_game_object(236, 0) -> 110000102eda871 18:03:30.164 [GameSession] create_game_object(236, 0) -> 110000114c509ab 18:03:30.164 [GameSession] create_game_object(236, 0) -> 110000113144720 18:03:30.183 [GameSession] create_game_object(102, 237) 18:03:30.183 [GameSession] create_game_object(237, 0) -> 110000102eda871 18:03:30.183 [GameSession] create_game_object(237, 0) -> 110000114c509ab 18:03:30.183 [GameSession] create_game_object(237, 0) -> 110000113144720 18:03:30.202 [GameSession] create_game_object(36, 238) 18:03:30.202 [GameSession] create_game_object(238, 0) -> 110000102eda871 18:03:30.202 [GameSession] create_game_object(238, 0) -> 110000114c509ab 18:03:30.202 [GameSession] create_game_object(238, 0) -> 110000113144720 18:03:30.223 [GameSession] create_game_object(36, 239) 18:03:30.223 [GameSession] create_game_object(239, 0) -> 110000102eda871 18:03:30.223 [GameSession] create_game_object(239, 0) -> 110000114c509ab 18:03:30.223 [GameSession] create_game_object(239, 0) -> 110000113144720 18:03:30.241 [GameSession] create_game_object(36, 240) 18:03:30.241 [GameSession] create_game_object(240, 0) -> 110000102eda871 18:03:30.241 [GameSession] create_game_object(240, 0) -> 110000114c509ab 18:03:30.241 [GameSession] create_game_object(240, 0) -> 110000113144720 18:03:30.373 [GameSession] create_game_object(4, 241) 18:03:30.373 [GameSession] create_game_object(241, 0) -> 110000102eda871 18:03:30.373 [GameSession] create_game_object(241, 0) -> 110000114c509ab 18:03:30.373 [GameSession] create_game_object(241, 0) -> 110000113144720 18:03:30.424 [Lua] [ChatManager][1]System: Val picked up a piece of Ravaged Art 18:03:30.663 [GameSession] create_game_object(36, 242) 18:03:30.663 [GameSession] create_game_object(242, 0) -> 110000102eda871 18:03:30.663 [GameSession] create_game_object(242, 0) -> 110000114c509ab 18:03:30.663 [GameSession] create_game_object(242, 0) -> 110000113144720 18:03:30.680 [GameSession] create_game_object(102, 243) 18:03:30.680 [GameSession] create_game_object(243, 0) -> 110000102eda871 18:03:30.680 [GameSession] create_game_object(243, 0) -> 110000114c509ab 18:03:30.680 [GameSession] create_game_object(243, 0) -> 110000113144720 18:03:30.698 [GameSession] create_game_object(36, 244) 18:03:30.698 [GameSession] create_game_object(244, 0) -> 110000102eda871 18:03:30.698 [GameSession] create_game_object(244, 0) -> 110000114c509ab 18:03:30.698 [GameSession] create_game_object(244, 0) -> 110000113144720 18:03:30.717 [GameSession] create_game_object(36, 245) 18:03:30.717 [GameSession] create_game_object(245, 0) -> 110000102eda871 18:03:30.717 [GameSession] create_game_object(245, 0) -> 110000114c509ab 18:03:30.717 [GameSession] create_game_object(245, 0) -> 110000113144720 18:03:30.734 [GameSession] create_game_object(36, 246) 18:03:30.734 [GameSession] create_game_object(246, 0) -> 110000102eda871 18:03:30.734 [GameSession] create_game_object(246, 0) -> 110000114c509ab 18:03:30.734 [GameSession] create_game_object(246, 0) -> 110000113144720 18:03:31.194 [GameSession] create_game_object(36, 247) 18:03:31.194 [GameSession] create_game_object(247, 0) -> 110000102eda871 18:03:31.194 [GameSession] create_game_object(247, 0) -> 110000114c509ab 18:03:31.194 [GameSession] create_game_object(247, 0) -> 110000113144720 18:03:31.211 [GameSession] create_game_object(36, 248) 18:03:31.211 [GameSession] create_game_object(248, 0) -> 110000102eda871 18:03:31.211 [GameSession] create_game_object(248, 0) -> 110000114c509ab 18:03:31.211 [GameSession] create_game_object(248, 0) -> 110000113144720 18:03:31.230 [GameSession] create_game_object(36, 249) 18:03:31.230 [GameSession] create_game_object(249, 0) -> 110000102eda871 18:03:31.230 [GameSession] create_game_object(249, 0) -> 110000114c509ab 18:03:31.230 [GameSession] create_game_object(249, 0) -> 110000113144720 18:03:32.242 [GameSession] destroy_game_object(127) 18:03:32.418 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 71207 18:03:33.640 [GameSession] destroy_game_object(91) 18:03:35.330 [GameSession] destroy_game_object(128) 18:03:37.180 [GameSession] destroy_game_object(235) 18:03:37.196 [GameSession] destroy_game_object(241) 18:03:37.717 [GameSession] create_game_object(4, 250) 18:03:37.717 [GameSession] create_game_object(250, 0) -> 110000102eda871 18:03:37.718 [GameSession] create_game_object(250, 0) -> 110000114c509ab 18:03:37.718 [GameSession] create_game_object(250, 0) -> 110000113144720 18:03:39.869 [GameSession] destroy_game_object(209) 18:03:43.332 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:03:49.506 [Lua] event horde ends! 18:03:49.530 [Lua] event horde ends! 18:03:52.464 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:03:52.464 [GameSession] create_game_object(45, 251) 18:03:52.464 [GameSession] create_game_object(251, 0) -> 110000102eda871 18:03:52.464 [GameSession] create_game_object(251, 0) -> 110000114c509ab 18:03:52.464 [GameSession] create_game_object(251, 0) -> 110000113144720 18:03:54.053 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:03:54.053 [GameSession] create_game_object(45, 252) 18:03:54.053 [GameSession] create_game_object(252, 0) -> 110000102eda871 18:03:54.053 [GameSession] create_game_object(252, 0) -> 110000114c509ab 18:03:54.053 [GameSession] create_game_object(252, 0) -> 110000113144720 18:03:55.001 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:03:57.077 [GameSession] destroy_game_object(250) 18:03:57.319 [GameSession] create_game_object(4, 253) 18:03:57.319 [GameSession] create_game_object(253, 0) -> 110000102eda871 18:03:57.319 [GameSession] create_game_object(253, 0) -> 110000114c509ab 18:03:57.319 [GameSession] create_game_object(253, 0) -> 110000113144720 18:03:57.928 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 71207 18:03:58.572 [GameSession] destroy_game_object(243) 18:03:58.572 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[9c46d0ce7416b58b]' 18:03:58.572 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:03:59.473 [GameSession] destroy_game_object(253) 18:04:00.009 [GameSession] create_game_object(4, 254) 18:04:00.009 [GameSession] create_game_object(254, 0) -> 110000102eda871 18:04:00.009 [GameSession] create_game_object(254, 0) -> 110000114c509ab 18:04:00.009 [GameSession] create_game_object(254, 0) -> 110000113144720 18:04:00.351 [GameSession] destroy_game_object(192) 18:04:00.351 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 18:04:01.405 [Lua] HORDE: last wave, reset to standard horde delay 18:04:01.405 [Lua] Time for new HOOORDE! multi_last_wave 18:04:01.405 [Lua] HORDE: Spawning hordes while 45 other ai are spawned 18:04:01.405 [Lua] horde requested: vector_blob 18:04:01.405 [Lua] wants to spawn behind within distance: 60 18:04:01.405 [Lua] horde crated with id 7 of type vector_blob 18:04:01.405 [Lua] managed to spawn 33/33 horde enemies 18:04:01.405 [Lua] vector blob horde has started 18:04:01.594 [GameSession] destroy_game_object(190) 18:04:01.594 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 18:04:02.091 [GameSession] create_game_object(64, 255) 18:04:02.091 [GameSession] create_game_object(255, 0) -> 110000102eda871 18:04:02.091 [GameSession] create_game_object(255, 0) -> 110000114c509ab 18:04:02.091 [GameSession] create_game_object(255, 0) -> 110000113144720 18:04:02.115 [GameSession] create_game_object(64, 256) 18:04:02.115 [GameSession] create_game_object(256, 0) -> 110000102eda871 18:04:02.115 [GameSession] create_game_object(256, 0) -> 110000114c509ab 18:04:02.115 [GameSession] create_game_object(256, 0) -> 110000113144720 18:04:02.159 [GameSession] create_game_object(64, 257) 18:04:02.159 [GameSession] create_game_object(257, 0) -> 110000102eda871 18:04:02.159 [GameSession] create_game_object(257, 0) -> 110000114c509ab 18:04:02.159 [GameSession] create_game_object(257, 0) -> 110000113144720 18:04:02.185 [GameSession] create_game_object(64, 258) 18:04:02.185 [GameSession] create_game_object(258, 0) -> 110000102eda871 18:04:02.185 [GameSession] create_game_object(258, 0) -> 110000114c509ab 18:04:02.185 [GameSession] create_game_object(258, 0) -> 110000113144720 18:04:02.211 [Lua] Init group template: horde 18:04:02.273 [GameSession] destroy_game_object(232) 18:04:02.273 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 18:04:02.595 [GameSession] destroy_game_object(251) 18:04:03.653 [GameSession] destroy_game_object(187) 18:04:03.653 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 18:04:04.061 [GameSession] destroy_game_object(254) 18:04:04.101 [GameSession] destroy_game_object(252) 18:04:04.617 [GameSession] create_game_object(4, 259) 18:04:04.617 [GameSession] create_game_object(259, 0) -> 110000102eda871 18:04:04.617 [GameSession] create_game_object(259, 0) -> 110000114c509ab 18:04:04.617 [GameSession] create_game_object(259, 0) -> 110000113144720 18:04:05.769 [GameSession] destroy_game_object(259) 18:04:05.899 [GameSession] create_game_object(4, 260) 18:04:05.899 [GameSession] create_game_object(260, 0) -> 110000102eda871 18:04:05.899 [GameSession] create_game_object(260, 0) -> 110000114c509ab 18:04:05.899 [GameSession] create_game_object(260, 0) -> 110000113144720 18:04:06.360 [GameSession] destroy_game_object(260) 18:04:06.907 [GameSession] create_game_object(4, 261) 18:04:06.907 [GameSession] create_game_object(261, 0) -> 110000102eda871 18:04:06.907 [GameSession] create_game_object(261, 0) -> 110000114c509ab 18:04:06.907 [GameSession] create_game_object(261, 0) -> 110000113144720 18:04:09.031 [Lua] Horde killed: ? 18:04:09.117 [Lua] Horde killed: ? 18:04:10.095 [GameSession] create_game_object(37, 262) 18:04:10.095 [GameSession] create_game_object(262, 0) -> 110000102eda871 18:04:10.095 [GameSession] create_game_object(262, 0) -> 110000114c509ab 18:04:10.095 [GameSession] create_game_object(262, 0) -> 110000113144720 18:04:10.633 [GameSession] create_game_object(36, 263) 18:04:10.633 [GameSession] create_game_object(263, 0) -> 110000102eda871 18:04:10.633 [GameSession] create_game_object(263, 0) -> 110000114c509ab 18:04:10.633 [GameSession] create_game_object(263, 0) -> 110000113144720 18:04:11.129 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 28 will change to a manual source. 18:04:11.129 [GameSession] create_game_object(42, 264) 18:04:11.129 [GameSession] create_game_object(264, 0) -> 110000102eda871 18:04:11.129 [GameSession] create_game_object(264, 0) -> 110000114c509ab 18:04:11.129 [GameSession] create_game_object(264, 0) -> 110000113144720 18:04:13.125 [GameSession] 110000113144720 -> create_game_object(3081) 18:04:13.125 [GameSession] create_game_object(3081, 0) -> 110000102eda871 18:04:13.125 [GameSession] create_game_object(3081, 0) -> 110000114c509ab 18:04:13.125 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:13.202 [GameSession] create_game_object(7, 265) 18:04:13.202 [GameSession] create_game_object(265, 0) -> 110000102eda871 18:04:13.202 [GameSession] create_game_object(265, 0) -> 110000114c509ab 18:04:13.202 [GameSession] create_game_object(265, 0) -> 110000113144720 18:04:13.290 [GameSession] 110000102eda871 -> create_game_object(1035) 18:04:13.290 [GameSession] create_game_object(1035, 0) -> 110000114c509ab 18:04:13.290 [GameSession] create_game_object(1035, 0) -> 110000113144720 18:04:13.290 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:13.455 [GameSession] create_game_object(7, 266) 18:04:13.455 [GameSession] create_game_object(266, 0) -> 110000102eda871 18:04:13.455 [GameSession] create_game_object(266, 0) -> 110000114c509ab 18:04:13.455 [GameSession] create_game_object(266, 0) -> 110000113144720 18:04:13.466 [GameSession] destroy_game_object(237) 18:04:13.466 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 18:04:13.590 [GameSession] destroy_game_object(265) 18:04:13.652 [GameSession] 110000113144720 -> create_game_object(3082) 18:04:13.652 [GameSession] create_game_object(3082, 0) -> 110000102eda871 18:04:13.652 [GameSession] create_game_object(3082, 0) -> 110000114c509ab 18:04:13.652 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:13.717 [GameSession] create_game_object(7, 267) 18:04:13.717 [GameSession] create_game_object(267, 0) -> 110000102eda871 18:04:13.717 [GameSession] create_game_object(267, 0) -> 110000114c509ab 18:04:13.717 [GameSession] create_game_object(267, 0) -> 110000113144720 18:04:13.745 [GameSession] 110000102eda871 -> destroy_game_object(1035) 18:04:13.745 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:04:13.852 [GameSession] 110000113144720 -> destroy_game_object(3081) 18:04:13.852 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:13.865 [GameSession] destroy_game_object(266) 18:04:14.127 [GameSession] destroy_game_object(267) 18:04:14.222 [GameSession] 110000113144720 -> create_game_object(3083) 18:04:14.222 [GameSession] create_game_object(3083, 0) -> 110000102eda871 18:04:14.222 [GameSession] create_game_object(3083, 0) -> 110000114c509ab 18:04:14.222 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:14.296 [GameSession] 110000113144720 -> destroy_game_object(3082) 18:04:14.296 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:14.634 [GameSession] 110000113144720 -> destroy_game_object(3083) 18:04:14.634 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:15.126 [GameSession] 110000113144720 -> create_game_object(3084) 18:04:15.126 [GameSession] create_game_object(3084, 0) -> 110000102eda871 18:04:15.126 [GameSession] create_game_object(3084, 0) -> 110000114c509ab 18:04:15.126 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:15.630 [GameSession] 110000113144720 -> destroy_game_object(3084) 18:04:15.630 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:15.630 [GameSession] 110000113144720 -> create_game_object(3085) 18:04:15.630 [GameSession] create_game_object(3085, 0) -> 110000102eda871 18:04:15.630 [GameSession] create_game_object(3085, 0) -> 110000114c509ab 18:04:15.630 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:16.172 [GameSession] 110000113144720 -> destroy_game_object(3085) 18:04:16.172 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:16.531 [GameSession] 110000113144720 -> create_game_object(3086) 18:04:16.531 [GameSession] create_game_object(3086, 0) -> 110000102eda871 18:04:16.531 [GameSession] create_game_object(3086, 0) -> 110000114c509ab 18:04:16.531 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:16.954 [GameSession] 110000113144720 -> create_game_object(3087) 18:04:16.954 [GameSession] create_game_object(3087, 0) -> 110000102eda871 18:04:16.954 [GameSession] create_game_object(3087, 0) -> 110000114c509ab 18:04:16.954 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:17.139 [GameSession] 110000113144720 -> destroy_game_object(3086) 18:04:17.139 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:17.524 [GameSession] 110000113144720 -> create_game_object(3088) 18:04:17.524 [GameSession] create_game_object(3088, 0) -> 110000102eda871 18:04:17.524 [GameSession] create_game_object(3088, 0) -> 110000114c509ab 18:04:17.524 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:17.621 [GameSession] 110000113144720 -> destroy_game_object(3087) 18:04:17.621 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:18.032 [GameSession] 110000113144720 -> create_game_object(3089) 18:04:18.032 [GameSession] create_game_object(3089, 0) -> 110000102eda871 18:04:18.032 [GameSession] create_game_object(3089, 0) -> 110000114c509ab 18:04:18.032 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:18.131 [GameSession] 110000113144720 -> destroy_game_object(3088) 18:04:18.131 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:18.279 [GameSession] create_game_object(84, 268) 18:04:18.279 [GameSession] create_game_object(268, 0) -> 110000102eda871 18:04:18.279 [GameSession] create_game_object(268, 0) -> 110000114c509ab 18:04:18.279 [GameSession] create_game_object(268, 0) -> 110000113144720 18:04:18.299 [GameSession] create_game_object(64, 269) 18:04:18.299 [GameSession] create_game_object(269, 0) -> 110000102eda871 18:04:18.299 [GameSession] create_game_object(269, 0) -> 110000114c509ab 18:04:18.299 [GameSession] create_game_object(269, 0) -> 110000113144720 18:04:18.512 [GameSession] 110000113144720 -> create_game_object(3090) 18:04:18.512 [GameSession] create_game_object(3090, 0) -> 110000102eda871 18:04:18.512 [GameSession] create_game_object(3090, 0) -> 110000114c509ab 18:04:18.512 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:18.634 [GameSession] 110000113144720 -> destroy_game_object(3089) 18:04:18.634 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:19.370 [GameSession] 110000113144720 -> destroy_game_object(3090) 18:04:19.370 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:04:20.350 [GameSession] destroy_game_object(233) 18:04:20.350 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' 18:04:21.281 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 65 will change to a manual source. 18:04:21.592 [GameSession] create_game_object(49, 270) 18:04:21.592 [GameSession] create_game_object(270, 0) -> 110000102eda871 18:04:21.592 [GameSession] create_game_object(270, 0) -> 110000114c509ab 18:04:21.592 [GameSession] create_game_object(270, 0) -> 110000113144720 18:04:23.428 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 71207 18:04:24.836 [GameSession] destroy_game_object(135) 18:04:24.836 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:04:25.062 [GameSession] create_game_object(49, 271) 18:04:25.062 [GameSession] create_game_object(271, 0) -> 110000102eda871 18:04:25.062 [GameSession] create_game_object(271, 0) -> 110000114c509ab 18:04:25.062 [GameSession] create_game_object(271, 0) -> 110000113144720 18:04:25.687 [GameSession] 110000102eda871 -> create_game_object(1036) 18:04:25.687 [GameSession] create_game_object(1036, 0) -> 110000114c509ab 18:04:25.687 [GameSession] create_game_object(1036, 0) -> 110000113144720 18:04:25.687 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:26.275 [GameSession] 110000102eda871 -> destroy_game_object(1036) 18:04:26.275 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:04:26.446 [GameSession] 110000102eda871 -> create_game_object(1037) 18:04:26.446 [GameSession] create_game_object(1037, 0) -> 110000114c509ab 18:04:26.446 [GameSession] create_game_object(1037, 0) -> 110000113144720 18:04:26.446 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:26.476 [GameSession] create_game_object(23, 272) 18:04:26.476 [GameSession] create_game_object(272, 0) -> 110000102eda871 18:04:26.476 [GameSession] create_game_object(272, 0) -> 110000114c509ab 18:04:26.476 [GameSession] create_game_object(272, 0) -> 110000113144720 18:04:26.518 [GameSession] destroy_game_object(262) 18:04:26.518 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cb1dac83e640ca31]' 18:04:26.546 [GameSession] destroy_game_object(142) 18:04:26.546 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[491641d43abe46c8]' 18:04:26.781 [GameSession] 110000102eda871 -> destroy_game_object(1037) 18:04:26.781 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:04:28.274 [GameSession] destroy_game_object(270) 18:04:30.150 [GameSession] destroy_game_object(271) 18:04:30.798 [GameSession] destroy_game_object(141) 18:04:30.798 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[491641d43abe46c8]' 18:04:30.799 [GameSession] destroy_game_object(136) 18:04:30.799 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[491641d43abe46c8]' 18:04:31.508 [GameSession] destroy_game_object(272) 18:04:35.256 [Lua] Horde killed: ? 18:04:36.464 [GameSession] create_game_object(75, 273) 18:04:36.464 [GameSession] create_game_object(273, 0) -> 110000102eda871 18:04:36.464 [GameSession] create_game_object(273, 0) -> 110000114c509ab 18:04:36.464 [GameSession] create_game_object(273, 0) -> 110000113144720 18:04:36.464 [GameSession] create_game_object(75, 274) 18:04:36.464 [GameSession] create_game_object(274, 0) -> 110000102eda871 18:04:36.464 [GameSession] create_game_object(274, 0) -> 110000114c509ab 18:04:36.464 [GameSession] create_game_object(274, 0) -> 110000113144720 18:04:36.477 [GameSession] create_game_object(17, 275) 18:04:36.477 [GameSession] create_game_object(275, 0) -> 110000102eda871 18:04:36.477 [GameSession] create_game_object(275, 0) -> 110000114c509ab 18:04:36.477 [GameSession] create_game_object(275, 0) -> 110000113144720 18:04:36.669 [GameSession] create_game_object(17, 276) 18:04:36.669 [GameSession] create_game_object(276, 0) -> 110000102eda871 18:04:36.669 [GameSession] create_game_object(276, 0) -> 110000114c509ab 18:04:36.669 [GameSession] create_game_object(276, 0) -> 110000113144720 18:04:36.874 [GameSession] create_game_object(17, 277) 18:04:36.874 [GameSession] create_game_object(277, 0) -> 110000102eda871 18:04:36.874 [GameSession] create_game_object(277, 0) -> 110000114c509ab 18:04:36.874 [GameSession] create_game_object(277, 0) -> 110000113144720 18:04:37.060 [GameSession] destroy_game_object(77) 18:04:37.077 [GameSession] create_game_object(17, 278) 18:04:37.077 [GameSession] create_game_object(278, 0) -> 110000102eda871 18:04:37.077 [GameSession] create_game_object(278, 0) -> 110000114c509ab 18:04:37.077 [GameSession] create_game_object(278, 0) -> 110000113144720 18:04:37.289 [GameSession] create_game_object(17, 279) 18:04:37.289 [GameSession] create_game_object(279, 0) -> 110000102eda871 18:04:37.289 [GameSession] create_game_object(279, 0) -> 110000114c509ab 18:04:37.289 [GameSession] create_game_object(279, 0) -> 110000113144720 18:04:40.330 [GameSession] destroy_game_object(275) 18:04:40.504 [GameSession] destroy_game_object(276) 18:04:40.579 [GameSession] create_game_object(53, 280) 18:04:40.579 [GameSession] create_game_object(280, 0) -> 110000102eda871 18:04:40.579 [GameSession] create_game_object(280, 0) -> 110000114c509ab 18:04:40.579 [GameSession] create_game_object(280, 0) -> 110000113144720 18:04:40.707 [GameSession] destroy_game_object(277) 18:04:40.896 [GameSession] destroy_game_object(278) 18:04:41.087 [GameSession] destroy_game_object(279) 18:04:42.838 [GameSession] 110000102eda871 -> create_game_object(1038) 18:04:42.838 [GameSession] create_game_object(1038, 0) -> 110000114c509ab 18:04:42.838 [GameSession] create_game_object(1038, 0) -> 110000113144720 18:04:42.838 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:04:43.508 [GameSession] 110000102eda871 -> destroy_game_object(1038) 18:04:43.508 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:04:51.720 [Lua] Override Player Respawning gate_event true 18:04:51.728 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0) 18:04:52.531 [GameSession] create_game_object(84, 281) 18:04:52.531 [GameSession] create_game_object(281, 0) -> 110000102eda871 18:04:52.531 [GameSession] create_game_object(281, 0) -> 110000114c509ab 18:04:52.531 [GameSession] create_game_object(281, 0) -> 110000113144720 18:04:52.866 [GameSession] create_game_object(84, 282) 18:04:52.866 [GameSession] create_game_object(282, 0) -> 110000102eda871 18:04:52.866 [GameSession] create_game_object(282, 0) -> 110000114c509ab 18:04:52.866 [GameSession] create_game_object(282, 0) -> 110000113144720 18:04:53.805 [GameSession] destroy_game_object(86) 18:04:56.355 [GameSession] create_game_object(84, 283) 18:04:56.355 [GameSession] create_game_object(283, 0) -> 110000102eda871 18:04:56.355 [GameSession] create_game_object(283, 0) -> 110000114c509ab 18:04:56.355 [GameSession] create_game_object(283, 0) -> 110000113144720 18:04:56.958 [GameSession] destroy_game_object(124) 18:04:57.341 [GameSession] destroy_game_object(16) 18:04:57.730 [GameSession] create_game_object(84, 284) 18:04:57.730 [GameSession] create_game_object(284, 0) -> 110000102eda871 18:04:57.730 [GameSession] create_game_object(284, 0) -> 110000114c509ab 18:04:57.730 [GameSession] create_game_object(284, 0) -> 110000113144720 18:04:59.393 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:05:00.381 [GameSession] create_game_object(84, 285) 18:05:00.381 [GameSession] create_game_object(285, 0) -> 110000102eda871 18:05:00.381 [GameSession] create_game_object(285, 0) -> 110000114c509ab 18:05:00.381 [GameSession] create_game_object(285, 0) -> 110000113144720 18:05:00.663 [GameSession] create_game_object(84, 286) 18:05:00.663 [GameSession] create_game_object(286, 0) -> 110000102eda871 18:05:00.663 [GameSession] create_game_object(286, 0) -> 110000114c509ab 18:05:00.663 [GameSession] create_game_object(286, 0) -> 110000113144720 18:05:02.124 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:05:02.139 [Lua] Spline already found! 18:05:02.174 [Lua] Init group template: spline_patrol 18:05:02.356 [GameSession] 110000113144720 -> create_game_object(3091) 18:05:02.356 [GameSession] create_game_object(3091, 0) -> 110000102eda871 18:05:02.356 [GameSession] create_game_object(3091, 0) -> 110000114c509ab 18:05:02.356 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:02.618 [GameSession] destroy_game_object(126) 18:05:02.766 [GameSession] 110000113144720 -> destroy_game_object(3091) 18:05:02.766 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:02.884 [GameSession] 110000113144720 -> create_game_object(3092) 18:05:02.884 [GameSession] create_game_object(3092, 0) -> 110000102eda871 18:05:02.884 [GameSession] create_game_object(3092, 0) -> 110000114c509ab 18:05:02.884 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:03.001 [GameSession] destroy_game_object(280) 18:05:03.001 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 18:05:03.563 [GameSession] destroy_game_object(162) 18:05:03.583 [SteamVoipClient] select_out(110000102eda871, on) 18:05:03.686 [SteamVoipClient] select_out(11000010bc71362, on) 18:05:03.686 [SteamVoipClient] select_out(110000113144720, on) 18:05:03.686 [SteamVoipClient] select_out(110000114c509ab, on) 18:05:03.713 [SteamVoipClient] select_out(110000102eda871, off) 18:05:03.713 [SteamVoipClient] select_out(11000010bc71362, off) 18:05:03.713 [SteamVoipClient] select_out(110000113144720, off) 18:05:03.713 [SteamVoipClient] select_out(110000114c509ab, off) 18:05:03.728 [SteamVoipClient] select_out(110000102eda871, on) 18:05:03.729 [SteamVoipClient] select_out(11000010bc71362, on) 18:05:03.729 [SteamVoipClient] select_out(110000113144720, on) 18:05:03.729 [SteamVoipClient] select_out(110000114c509ab, on) 18:05:03.840 [SteamVoipClient] select_out(110000102eda871, off) 18:05:03.840 [SteamVoipClient] select_out(11000010bc71362, off) 18:05:03.840 [SteamVoipClient] select_out(110000113144720, off) 18:05:03.840 [SteamVoipClient] select_out(110000114c509ab, off) 18:05:04.161 [GameSession] 110000113144720 -> destroy_game_object(3092) 18:05:04.161 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:04.849 [GameSession] destroy_game_object(17) 18:05:05.168 [GameSession] destroy_game_object(273) 18:05:05.168 [GameSession] destroy_game_object(274) 18:05:05.277 [GameSession] create_game_object(84, 287) 18:05:05.277 [GameSession] create_game_object(287, 0) -> 110000102eda871 18:05:05.277 [GameSession] create_game_object(287, 0) -> 110000114c509ab 18:05:05.277 [GameSession] create_game_object(287, 0) -> 110000113144720 18:05:05.277 [GameSession] create_game_object(84, 288) 18:05:05.277 [GameSession] create_game_object(288, 0) -> 110000102eda871 18:05:05.277 [GameSession] create_game_object(288, 0) -> 110000114c509ab 18:05:05.277 [GameSession] create_game_object(288, 0) -> 110000113144720 18:05:05.380 [GameSession] destroy_game_object(261) 18:05:05.769 [GameSession] destroy_game_object(288) 18:05:05.861 [GameSession] destroy_game_object(287) 18:05:06.318 [GameSession] create_game_object(84, 289) 18:05:06.318 [GameSession] create_game_object(289, 0) -> 110000102eda871 18:05:06.318 [GameSession] create_game_object(289, 0) -> 110000114c509ab 18:05:06.318 [GameSession] create_game_object(289, 0) -> 110000113144720 18:05:06.408 [GameSession] create_game_object(84, 290) 18:05:06.408 [GameSession] create_game_object(290, 0) -> 110000102eda871 18:05:06.408 [GameSession] create_game_object(290, 0) -> 110000114c509ab 18:05:06.408 [GameSession] create_game_object(290, 0) -> 110000113144720 18:05:07.076 [GameSession] create_game_object(84, 291) 18:05:07.076 [GameSession] create_game_object(291, 0) -> 110000102eda871 18:05:07.076 [GameSession] create_game_object(291, 0) -> 110000114c509ab 18:05:07.076 [GameSession] create_game_object(291, 0) -> 110000113144720 18:05:07.696 [GameSession] destroy_game_object(183) 18:05:07.746 [GameSession] create_game_object(84, 292) 18:05:07.746 [GameSession] create_game_object(292, 0) -> 110000102eda871 18:05:07.746 [GameSession] create_game_object(292, 0) -> 110000114c509ab 18:05:07.746 [GameSession] create_game_object(292, 0) -> 110000113144720 18:05:09.855 [GameSession] destroy_game_object(292) 18:05:10.109 [GameSession] 110000113144720 -> create_game_object(3093) 18:05:10.109 [GameSession] create_game_object(3093, 0) -> 110000102eda871 18:05:10.109 [GameSession] create_game_object(3093, 0) -> 110000114c509ab 18:05:10.109 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:10.474 [GameSession] create_game_object(84, 293) 18:05:10.474 [GameSession] create_game_object(293, 0) -> 110000102eda871 18:05:10.474 [GameSession] create_game_object(293, 0) -> 110000114c509ab 18:05:10.474 [GameSession] create_game_object(293, 0) -> 110000113144720 18:05:10.564 [GameSession] create_game_object(84, 294) 18:05:10.564 [GameSession] create_game_object(294, 0) -> 110000102eda871 18:05:10.564 [GameSession] create_game_object(294, 0) -> 110000114c509ab 18:05:10.564 [GameSession] create_game_object(294, 0) -> 110000113144720 18:05:10.682 [GameSession] 110000113144720 -> destroy_game_object(3093) 18:05:10.683 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:11.177 [GameSession] 110000113144720 -> create_game_object(3094) 18:05:11.178 [GameSession] create_game_object(3094, 0) -> 110000102eda871 18:05:11.178 [GameSession] create_game_object(3094, 0) -> 110000114c509ab 18:05:11.178 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:11.704 [GameSession] 110000113144720 -> destroy_game_object(3094) 18:05:11.704 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:11.780 [GameSession] 110000113144720 -> create_game_object(3095) 18:05:11.781 [GameSession] create_game_object(3095, 0) -> 110000102eda871 18:05:11.781 [GameSession] create_game_object(3095, 0) -> 110000114c509ab 18:05:11.781 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:12.684 [GameSession] 110000113144720 -> destroy_game_object(3095) 18:05:12.684 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:12.875 [GameSession] destroy_game_object(294) 18:05:12.895 [GameSession] 110000113144720 -> create_game_object(3096) 18:05:12.895 [GameSession] create_game_object(3096, 0) -> 110000102eda871 18:05:12.895 [GameSession] create_game_object(3096, 0) -> 110000114c509ab 18:05:12.895 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:13.164 [GameSession] destroy_game_object(293) 18:05:13.403 [GameSession] 110000113144720 -> destroy_game_object(3096) 18:05:13.403 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:13.635 [GameSession] destroy_game_object(291) 18:05:13.892 [GameSession] 110000113144720 -> create_game_object(3097) 18:05:13.892 [GameSession] create_game_object(3097, 0) -> 110000102eda871 18:05:13.892 [GameSession] create_game_object(3097, 0) -> 110000114c509ab 18:05:13.892 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:14.302 [GameSession] 110000113144720 -> destroy_game_object(3097) 18:05:14.302 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:14.408 [GameSession] 110000113144720 -> create_game_object(3098) 18:05:14.408 [GameSession] create_game_object(3098, 0) -> 110000102eda871 18:05:14.408 [GameSession] create_game_object(3098, 0) -> 110000114c509ab 18:05:14.408 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:14.801 [GameSession] 110000113144720 -> destroy_game_object(3098) 18:05:14.801 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:15.019 [GameSession] 110000113144720 -> create_game_object(3099) 18:05:15.019 [GameSession] create_game_object(3099, 0) -> 110000102eda871 18:05:15.019 [GameSession] create_game_object(3099, 0) -> 110000114c509ab 18:05:15.019 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:15.470 [GameSession] create_game_object(84, 295) 18:05:15.470 [GameSession] create_game_object(295, 0) -> 110000102eda871 18:05:15.470 [GameSession] create_game_object(295, 0) -> 110000114c509ab 18:05:15.470 [GameSession] create_game_object(295, 0) -> 110000113144720 18:05:15.498 [GameSession] 110000113144720 -> destroy_game_object(3099) 18:05:15.498 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:15.527 [GameSession] 110000113144720 -> create_game_object(3100) 18:05:15.527 [GameSession] create_game_object(3100, 0) -> 110000102eda871 18:05:15.527 [GameSession] create_game_object(3100, 0) -> 110000114c509ab 18:05:15.527 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:15.720 error: [Unit] Unit: '#ID[ff69b0ed344859f5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:05:15.750 [GameSession] destroy_game_object(295) 18:05:16.009 [GameSession] 110000113144720 -> destroy_game_object(3100) 18:05:16.009 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:16.513 [GameSession] 110000113144720 -> create_game_object(3101) 18:05:16.513 [GameSession] create_game_object(3101, 0) -> 110000102eda871 18:05:16.513 [GameSession] create_game_object(3101, 0) -> 110000114c509ab 18:05:16.513 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:16.901 [GameSession] 110000113144720 -> destroy_game_object(3101) 18:05:16.901 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:18.121 [GameSession] 110000113144720 -> create_game_object(3102) 18:05:18.121 [GameSession] create_game_object(3102, 0) -> 110000102eda871 18:05:18.121 [GameSession] create_game_object(3102, 0) -> 110000114c509ab 18:05:18.121 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:18.599 [GameSession] 110000113144720 -> destroy_game_object(3102) 18:05:18.599 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:20.411 [GameSession] 110000113144720 -> create_game_object(3103) 18:05:20.411 [GameSession] create_game_object(3103, 0) -> 110000102eda871 18:05:20.411 [GameSession] create_game_object(3103, 0) -> 110000114c509ab 18:05:20.411 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:20.835 [GameSession] 110000113144720 -> destroy_game_object(3103) 18:05:20.835 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:23.021 [GameSession] 110000113144720 -> create_game_object(3104) 18:05:23.021 [GameSession] create_game_object(3104, 0) -> 110000102eda871 18:05:23.021 [GameSession] create_game_object(3104, 0) -> 110000114c509ab 18:05:23.021 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:23.448 [GameSession] 110000113144720 -> destroy_game_object(3104) 18:05:23.448 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:24.126 [GameSession] create_game_object(36, 296) 18:05:24.126 [GameSession] create_game_object(296, 0) -> 110000102eda871 18:05:24.126 [GameSession] create_game_object(296, 0) -> 110000114c509ab 18:05:24.126 [GameSession] create_game_object(296, 0) -> 110000113144720 18:05:24.306 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source. 18:05:27.241 [GameSession] destroy_game_object(290) 18:05:27.330 [GameSession] destroy_game_object(289) 18:05:33.244 [GameSession] create_game_object(84, 297) 18:05:33.244 [GameSession] create_game_object(297, 0) -> 110000102eda871 18:05:33.244 [GameSession] create_game_object(297, 0) -> 110000114c509ab 18:05:33.244 [GameSession] create_game_object(297, 0) -> 110000113144720 18:05:33.360 [GameSession] create_game_object(84, 298) 18:05:33.360 [GameSession] create_game_object(298, 0) -> 110000102eda871 18:05:33.360 [GameSession] create_game_object(298, 0) -> 110000114c509ab 18:05:33.360 [GameSession] create_game_object(298, 0) -> 110000113144720 18:05:33.674 [GameSession] create_game_object(84, 299) 18:05:33.674 [GameSession] create_game_object(299, 0) -> 110000102eda871 18:05:33.674 [GameSession] create_game_object(299, 0) -> 110000114c509ab 18:05:33.674 [GameSession] create_game_object(299, 0) -> 110000113144720 18:05:34.202 [GameSession] create_game_object(84, 300) 18:05:34.202 [GameSession] create_game_object(300, 0) -> 110000102eda871 18:05:34.202 [GameSession] create_game_object(300, 0) -> 110000114c509ab 18:05:34.202 [GameSession] create_game_object(300, 0) -> 110000113144720 18:05:34.306 [GameSession] create_game_object(84, 301) 18:05:34.306 [GameSession] create_game_object(301, 0) -> 110000102eda871 18:05:34.306 [GameSession] create_game_object(301, 0) -> 110000114c509ab 18:05:34.306 [GameSession] create_game_object(301, 0) -> 110000113144720 18:05:34.900 [GameSession] 110000102eda871 -> create_game_object(1039) 18:05:34.900 [GameSession] create_game_object(1039, 0) -> 110000114c509ab 18:05:34.900 [GameSession] create_game_object(1039, 0) -> 110000113144720 18:05:34.900 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:35.848 [GameSession] 110000102eda871 -> create_game_object(1040) 18:05:35.848 [GameSession] create_game_object(1040, 0) -> 110000114c509ab 18:05:35.848 [GameSession] create_game_object(1040, 0) -> 110000113144720 18:05:35.848 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:35.880 [GameSession] 110000102eda871 -> destroy_game_object(1039) 18:05:35.880 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:36.757 [GameSession] 110000102eda871 -> destroy_game_object(1040) 18:05:36.757 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:37.389 [GameSession] 110000102eda871 -> create_game_object(1041) 18:05:37.389 [GameSession] create_game_object(1041, 0) -> 110000114c509ab 18:05:37.389 [GameSession] create_game_object(1041, 0) -> 110000113144720 18:05:37.389 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:38.074 [GameSession] 110000102eda871 -> destroy_game_object(1041) 18:05:38.075 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:42.560 [GameSession] destroy_game_object(131) 18:05:43.148 [GameSession] create_game_object(4, 302) 18:05:43.148 [GameSession] create_game_object(302, 0) -> 110000102eda871 18:05:43.148 [GameSession] create_game_object(302, 0) -> 110000114c509ab 18:05:43.148 [GameSession] create_game_object(302, 0) -> 110000113144720 18:05:44.498 [GameSession] destroy_game_object(130) 18:05:44.603 [GameSession] destroy_game_object(129) 18:05:47.921 [GameSession] 110000102eda871 -> create_game_object(1042) 18:05:47.921 [GameSession] create_game_object(1042, 0) -> 110000114c509ab 18:05:47.921 [GameSession] create_game_object(1042, 0) -> 110000113144720 18:05:47.921 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:48.505 [GameSession] 110000102eda871 -> destroy_game_object(1042) 18:05:48.505 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:48.777 [GameSession] destroy_game_object(134) 18:05:48.815 [GameSession] 110000102eda871 -> create_game_object(1043) 18:05:48.815 [GameSession] create_game_object(1043, 0) -> 110000114c509ab 18:05:48.815 [GameSession] create_game_object(1043, 0) -> 110000113144720 18:05:48.815 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:49.063 [GameSession] destroy_game_object(138) 18:05:49.304 [GameSession] 110000102eda871 -> destroy_game_object(1043) 18:05:49.304 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:49.360 [GameSession] destroy_game_object(140) 18:05:49.718 [GameSession] 110000102eda871 -> create_game_object(1044) 18:05:49.718 [GameSession] create_game_object(1044, 0) -> 110000114c509ab 18:05:49.718 [GameSession] create_game_object(1044, 0) -> 110000113144720 18:05:49.718 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:49.841 [GameSession] 110000113144720 -> create_game_object(3105) 18:05:49.841 [GameSession] create_game_object(3105, 0) -> 110000102eda871 18:05:49.841 [GameSession] create_game_object(3105, 0) -> 110000114c509ab 18:05:49.841 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:49.992 [GameSession] destroy_game_object(144) 18:05:50.189 [GameSession] 110000102eda871 -> destroy_game_object(1044) 18:05:50.189 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:05:50.337 [GameSession] 110000113144720 -> create_game_object(3106) 18:05:50.337 [GameSession] create_game_object(3106, 0) -> 110000102eda871 18:05:50.337 [GameSession] create_game_object(3106, 0) -> 110000114c509ab 18:05:50.337 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:50.695 [GameSession] 110000113144720 -> destroy_game_object(3105) 18:05:50.695 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:50.907 [GameSession] 110000113144720 -> create_game_object(3107) 18:05:50.907 [GameSession] create_game_object(3107, 0) -> 110000102eda871 18:05:50.907 [GameSession] create_game_object(3107, 0) -> 110000114c509ab 18:05:50.907 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:51.021 [GameSession] 110000113144720 -> destroy_game_object(3106) 18:05:51.021 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:51.358 [GameSession] 110000113144720 -> create_game_object(3108) 18:05:51.358 [GameSession] create_game_object(3108, 0) -> 110000102eda871 18:05:51.358 [GameSession] create_game_object(3108, 0) -> 110000114c509ab 18:05:51.358 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:51.596 [GameSession] 110000113144720 -> destroy_game_object(3107) 18:05:51.596 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:51.910 [GameSession] 110000113144720 -> create_game_object(3109) 18:05:51.910 [GameSession] create_game_object(3109, 0) -> 110000102eda871 18:05:51.910 [GameSession] create_game_object(3109, 0) -> 110000114c509ab 18:05:51.910 [Lua] [GameNetworkManager] game object created go_id=3109, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:52.103 [GameSession] 110000113144720 -> destroy_game_object(3108) 18:05:52.103 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:52.413 [GameSession] 110000113144720 -> create_game_object(3110) 18:05:52.413 [GameSession] create_game_object(3110, 0) -> 110000102eda871 18:05:52.413 [GameSession] create_game_object(3110, 0) -> 110000114c509ab 18:05:52.413 [Lua] [GameNetworkManager] game object created go_id=3110, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:52.614 [GameSession] 110000113144720 -> destroy_game_object(3109) 18:05:52.614 [Lua] [GameNetworkManager] game object was destroyed id=3109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:52.907 [GameSession] 110000113144720 -> create_game_object(3111) 18:05:52.907 [GameSession] create_game_object(3111, 0) -> 110000102eda871 18:05:52.907 [GameSession] create_game_object(3111, 0) -> 110000114c509ab 18:05:52.907 [Lua] [GameNetworkManager] game object created go_id=3111, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:05:53.216 [GameSession] 110000113144720 -> destroy_game_object(3110) 18:05:53.216 [Lua] [GameNetworkManager] game object was destroyed id=3110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:53.604 [GameSession] 110000113144720 -> destroy_game_object(3111) 18:05:53.604 [Lua] [GameNetworkManager] game object was destroyed id=3111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:05:55.835 [GameSession] destroy_game_object(20) 18:05:58.566 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 2 2 3 18:05:58.575 [GameSession] destroy_game_object(263) 18:05:58.575 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 18:06:00.487 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:06:01.259 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_02 18:06:01.263 [Lua] TerrorEventMixer.start_event: military_courtyard_event_02 (seed: 0) 18:06:04.740 [GameSession] destroy_game_object(268) 18:06:12.379 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:12.379 [GameSession] create_game_object(45, 303) 18:06:12.379 [GameSession] create_game_object(303, 0) -> 110000102eda871 18:06:12.379 [GameSession] create_game_object(303, 0) -> 110000114c509ab 18:06:12.379 [GameSession] create_game_object(303, 0) -> 110000113144720 18:06:13.309 [GameSession] create_game_object(64, 304) 18:06:13.309 [GameSession] create_game_object(304, 0) -> 110000102eda871 18:06:13.309 [GameSession] create_game_object(304, 0) -> 110000114c509ab 18:06:13.309 [GameSession] create_game_object(304, 0) -> 110000113144720 18:06:14.322 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:14.322 [GameSession] create_game_object(45, 305) 18:06:14.322 [GameSession] create_game_object(305, 0) -> 110000102eda871 18:06:14.322 [GameSession] create_game_object(305, 0) -> 110000114c509ab 18:06:14.322 [GameSession] create_game_object(305, 0) -> 110000113144720 18:06:15.082 [GameSession] 110000102eda871 -> create_game_object(1045) 18:06:15.082 [GameSession] create_game_object(1045, 0) -> 110000114c509ab 18:06:15.082 [GameSession] create_game_object(1045, 0) -> 110000113144720 18:06:15.082 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:15.649 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_04 18:06:15.657 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_04 (seed: 0) 18:06:15.695 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 101 will change to a manual source. 18:06:15.696 [GameSession] create_game_object(42, 306) 18:06:15.696 [GameSession] create_game_object(306, 0) -> 110000102eda871 18:06:15.696 [GameSession] create_game_object(306, 0) -> 110000114c509ab 18:06:15.696 [GameSession] create_game_object(306, 0) -> 110000113144720 18:06:15.718 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 20 will change to a manual source. 18:06:15.718 [GameSession] create_game_object(42, 307) 18:06:15.718 [GameSession] create_game_object(307, 0) -> 110000102eda871 18:06:15.718 [GameSession] create_game_object(307, 0) -> 110000114c509ab 18:06:15.718 [GameSession] create_game_object(307, 0) -> 110000113144720 18:06:15.739 [GameSession] create_game_object(37, 308) 18:06:15.739 [GameSession] create_game_object(308, 0) -> 110000102eda871 18:06:15.739 [GameSession] create_game_object(308, 0) -> 110000114c509ab 18:06:15.739 [GameSession] create_game_object(308, 0) -> 110000113144720 18:06:15.758 [GameSession] 110000102eda871 -> destroy_game_object(1045) 18:06:15.758 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:06:15.760 [GameSession] create_game_object(37, 309) 18:06:15.760 [GameSession] create_game_object(309, 0) -> 110000102eda871 18:06:15.760 [GameSession] create_game_object(309, 0) -> 110000114c509ab 18:06:15.760 [GameSession] create_game_object(309, 0) -> 110000113144720 18:06:15.938 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:15.938 [GameSession] create_game_object(45, 310) 18:06:15.938 [GameSession] create_game_object(310, 0) -> 110000102eda871 18:06:15.938 [GameSession] create_game_object(310, 0) -> 110000114c509ab 18:06:15.938 [GameSession] create_game_object(310, 0) -> 110000113144720 18:06:16.057 [GameSession] 110000102eda871 -> create_game_object(1046) 18:06:16.057 [GameSession] create_game_object(1046, 0) -> 110000114c509ab 18:06:16.057 [GameSession] create_game_object(1046, 0) -> 110000113144720 18:06:16.057 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:16.594 [GameSession] 110000113144720 -> create_game_object(3112) 18:06:16.594 [GameSession] create_game_object(3112, 0) -> 110000102eda871 18:06:16.594 [GameSession] create_game_object(3112, 0) -> 110000114c509ab 18:06:16.594 [Lua] [GameNetworkManager] game object created go_id=3112, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:16.709 [GameSession] 110000102eda871 -> destroy_game_object(1046) 18:06:16.709 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:06:17.136 [GameSession] 110000113144720 -> destroy_game_object(3112) 18:06:17.136 [Lua] [GameNetworkManager] game object was destroyed id=3112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:06:17.924 [GameSession] destroy_game_object(296) 18:06:18.009 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:18.010 [GameSession] create_game_object(45, 311) 18:06:18.010 [GameSession] create_game_object(311, 0) -> 110000102eda871 18:06:18.010 [GameSession] create_game_object(311, 0) -> 110000114c509ab 18:06:18.010 [GameSession] create_game_object(311, 0) -> 110000113144720 18:06:19.665 [GameSession] create_game_object(7, 312) 18:06:19.665 [GameSession] create_game_object(312, 0) -> 110000102eda871 18:06:19.665 [GameSession] create_game_object(312, 0) -> 110000114c509ab 18:06:19.665 [GameSession] create_game_object(312, 0) -> 110000113144720 18:06:19.752 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:19.752 [GameSession] create_game_object(45, 313) 18:06:19.752 [GameSession] create_game_object(313, 0) -> 110000102eda871 18:06:19.752 [GameSession] create_game_object(313, 0) -> 110000114c509ab 18:06:19.752 [GameSession] create_game_object(313, 0) -> 110000113144720 18:06:20.122 [GameSession] create_game_object(7, 314) 18:06:20.122 [GameSession] create_game_object(314, 0) -> 110000102eda871 18:06:20.122 [GameSession] create_game_object(314, 0) -> 110000114c509ab 18:06:20.122 [GameSession] create_game_object(314, 0) -> 110000113144720 18:06:20.194 [GameSession] destroy_game_object(312) 18:06:20.377 [GameSession] create_game_object(7, 315) 18:06:20.377 [GameSession] create_game_object(315, 0) -> 110000102eda871 18:06:20.377 [GameSession] create_game_object(315, 0) -> 110000114c509ab 18:06:20.377 [GameSession] create_game_object(315, 0) -> 110000113144720 18:06:20.587 [GameSession] destroy_game_object(314) 18:06:20.639 [GameSession] create_game_object(7, 316) 18:06:20.639 [GameSession] create_game_object(316, 0) -> 110000102eda871 18:06:20.639 [GameSession] create_game_object(316, 0) -> 110000114c509ab 18:06:20.639 [GameSession] create_game_object(316, 0) -> 110000113144720 18:06:20.885 [GameSession] destroy_game_object(315) 18:06:20.893 [GameSession] create_game_object(7, 317) 18:06:20.893 [GameSession] create_game_object(317, 0) -> 110000102eda871 18:06:20.893 [GameSession] create_game_object(317, 0) -> 110000114c509ab 18:06:20.893 [GameSession] create_game_object(317, 0) -> 110000113144720 18:06:21.116 [GameSession] destroy_game_object(316) 18:06:21.403 [GameSession] destroy_game_object(317) 18:06:22.524 [GameSession] destroy_game_object(303) 18:06:23.410 [GameSession] destroy_game_object(302) 18:06:23.922 [GameSession] create_game_object(7, 318) 18:06:23.922 [GameSession] create_game_object(318, 0) -> 110000102eda871 18:06:23.922 [GameSession] create_game_object(318, 0) -> 110000114c509ab 18:06:23.922 [GameSession] create_game_object(318, 0) -> 110000113144720 18:06:24.326 [GameSession] destroy_game_object(318) 18:06:24.494 [GameSession] destroy_game_object(305) 18:06:25.183 [GameSession] create_game_object(7, 319) 18:06:25.183 [GameSession] create_game_object(319, 0) -> 110000102eda871 18:06:25.183 [GameSession] create_game_object(319, 0) -> 110000114c509ab 18:06:25.183 [GameSession] create_game_object(319, 0) -> 110000113144720 18:06:25.555 [GameSession] destroy_game_object(319) 18:06:25.738 [Lua] event horde ends! 18:06:26.039 [GameSession] destroy_game_object(310) 18:06:27.437 [GameSession] create_game_object(49, 320) 18:06:27.437 [GameSession] create_game_object(320, 0) -> 110000102eda871 18:06:27.437 [GameSession] create_game_object(320, 0) -> 110000114c509ab 18:06:27.437 [GameSession] create_game_object(320, 0) -> 110000113144720 18:06:28.059 [GameSession] create_game_object(49, 321) 18:06:28.059 [GameSession] create_game_object(321, 0) -> 110000102eda871 18:06:28.059 [GameSession] create_game_object(321, 0) -> 110000114c509ab 18:06:28.059 [GameSession] create_game_object(321, 0) -> 110000113144720 18:06:28.118 [GameSession] create_game_object(7, 322) 18:06:28.118 [GameSession] create_game_object(322, 0) -> 110000102eda871 18:06:28.118 [GameSession] create_game_object(322, 0) -> 110000114c509ab 18:06:28.118 [GameSession] create_game_object(322, 0) -> 110000113144720 18:06:28.130 [GameSession] destroy_game_object(311) 18:06:28.390 [GameSession] create_game_object(7, 323) 18:06:28.390 [GameSession] create_game_object(323, 0) -> 110000102eda871 18:06:28.390 [GameSession] create_game_object(323, 0) -> 110000114c509ab 18:06:28.390 [GameSession] create_game_object(323, 0) -> 110000113144720 18:06:28.535 [GameSession] destroy_game_object(322) 18:06:28.657 [GameSession] create_game_object(7, 324) 18:06:28.657 [GameSession] create_game_object(324, 0) -> 110000102eda871 18:06:28.657 [GameSession] create_game_object(324, 0) -> 110000114c509ab 18:06:28.657 [GameSession] create_game_object(324, 0) -> 110000113144720 18:06:28.724 [GameSession] destroy_game_object(323) 18:06:28.954 [GameSession] create_game_object(7, 325) 18:06:28.954 [GameSession] create_game_object(325, 0) -> 110000102eda871 18:06:28.954 [GameSession] create_game_object(325, 0) -> 110000114c509ab 18:06:28.954 [GameSession] create_game_object(325, 0) -> 110000113144720 18:06:29.037 [GameSession] destroy_game_object(324) 18:06:29.401 [GameSession] destroy_game_object(325) 18:06:29.524 [GameSession] create_game_object(7, 326) 18:06:29.524 [GameSession] create_game_object(326, 0) -> 110000102eda871 18:06:29.524 [GameSession] create_game_object(326, 0) -> 110000114c509ab 18:06:29.524 [GameSession] create_game_object(326, 0) -> 110000113144720 18:06:29.815 [GameSession] create_game_object(7, 327) 18:06:29.815 [GameSession] create_game_object(327, 0) -> 110000102eda871 18:06:29.815 [GameSession] create_game_object(327, 0) -> 110000114c509ab 18:06:29.815 [GameSession] create_game_object(327, 0) -> 110000113144720 18:06:29.878 [GameSession] destroy_game_object(313) 18:06:29.946 [GameSession] destroy_game_object(326) 18:06:30.055 [GameSession] create_game_object(7, 328) 18:06:30.055 [GameSession] create_game_object(328, 0) -> 110000102eda871 18:06:30.055 [GameSession] create_game_object(328, 0) -> 110000114c509ab 18:06:30.055 [GameSession] create_game_object(328, 0) -> 110000113144720 18:06:30.210 [GameSession] destroy_game_object(327) 18:06:30.502 [GameSession] destroy_game_object(328) 18:06:32.039 [GameSession] 110000102eda871 -> create_game_object(1047) 18:06:32.039 [GameSession] create_game_object(1047, 0) -> 110000114c509ab 18:06:32.039 [GameSession] create_game_object(1047, 0) -> 110000113144720 18:06:32.039 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:32.389 [GameSession] 110000102eda871 -> destroy_game_object(1047) 18:06:32.389 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:06:32.822 [GameSession] 110000113144720 -> create_game_object(3113) 18:06:32.822 [GameSession] create_game_object(3113, 0) -> 110000102eda871 18:06:32.822 [GameSession] create_game_object(3113, 0) -> 110000114c509ab 18:06:32.822 [Lua] [GameNetworkManager] game object created go_id=3113, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:33.173 [GameSession] destroy_game_object(321) 18:06:33.235 [GameSession] 110000113144720 -> destroy_game_object(3113) 18:06:33.235 [Lua] [GameNetworkManager] game object was destroyed id=3113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:06:33.518 [GameSession] 110000113144720 -> create_game_object(3114) 18:06:33.518 [GameSession] create_game_object(3114, 0) -> 110000102eda871 18:06:33.518 [GameSession] create_game_object(3114, 0) -> 110000114c509ab 18:06:33.518 [Lua] [GameNetworkManager] game object created go_id=3114, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:33.744 [GameSession] destroy_game_object(320) 18:06:33.950 [GameSession] 110000113144720 -> destroy_game_object(3114) 18:06:33.950 [Lua] [GameNetworkManager] game object was destroyed id=3114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:06:34.034 [GameSession] 110000113144720 -> create_game_object(3115) 18:06:34.034 [GameSession] create_game_object(3115, 0) -> 110000102eda871 18:06:34.034 [GameSession] create_game_object(3115, 0) -> 110000114c509ab 18:06:34.034 [Lua] [GameNetworkManager] game object created go_id=3115, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:34.431 [GameSession] 110000113144720 -> destroy_game_object(3115) 18:06:34.431 [Lua] [GameNetworkManager] game object was destroyed id=3115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:06:37.236 [GameSession] destroy_game_object(306) 18:06:37.255 [GameSession] destroy_game_object(307) 18:06:37.688 [GameSession] destroy_game_object(309) 18:06:37.688 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cb1dac83e640ca31]' 18:06:37.708 [GameSession] destroy_game_object(308) 18:06:37.760 [GameSession] create_game_object(36, 329) 18:06:37.760 [GameSession] create_game_object(329, 0) -> 110000102eda871 18:06:37.760 [GameSession] create_game_object(329, 0) -> 110000114c509ab 18:06:37.760 [GameSession] create_game_object(329, 0) -> 110000113144720 18:06:38.232 [GameSession] create_game_object(36, 330) 18:06:38.232 [GameSession] create_game_object(330, 0) -> 110000102eda871 18:06:38.232 [GameSession] create_game_object(330, 0) -> 110000114c509ab 18:06:38.232 [GameSession] create_game_object(330, 0) -> 110000113144720 18:06:38.251 [GameSession] create_game_object(36, 331) 18:06:38.251 [GameSession] create_game_object(331, 0) -> 110000102eda871 18:06:38.251 [GameSession] create_game_object(331, 0) -> 110000114c509ab 18:06:38.251 [GameSession] create_game_object(331, 0) -> 110000113144720 18:06:38.291 [GameSession] create_game_object(36, 332) 18:06:38.291 [GameSession] create_game_object(332, 0) -> 110000102eda871 18:06:38.291 [GameSession] create_game_object(332, 0) -> 110000114c509ab 18:06:38.291 [GameSession] create_game_object(332, 0) -> 110000113144720 18:06:38.660 [GameSession] create_game_object(36, 333) 18:06:38.660 [GameSession] create_game_object(333, 0) -> 110000102eda871 18:06:38.660 [GameSession] create_game_object(333, 0) -> 110000114c509ab 18:06:38.660 [GameSession] create_game_object(333, 0) -> 110000113144720 18:06:38.679 [GameSession] create_game_object(36, 334) 18:06:38.679 [GameSession] create_game_object(334, 0) -> 110000102eda871 18:06:38.679 [GameSession] create_game_object(334, 0) -> 110000114c509ab 18:06:38.679 [GameSession] create_game_object(334, 0) -> 110000113144720 18:06:38.699 [GameSession] create_game_object(36, 335) 18:06:38.699 [GameSession] create_game_object(335, 0) -> 110000102eda871 18:06:38.699 [GameSession] create_game_object(335, 0) -> 110000114c509ab 18:06:38.699 [GameSession] create_game_object(335, 0) -> 110000113144720 18:06:38.717 [GameSession] create_game_object(36, 336) 18:06:38.717 [GameSession] create_game_object(336, 0) -> 110000102eda871 18:06:38.717 [GameSession] create_game_object(336, 0) -> 110000114c509ab 18:06:38.717 [GameSession] create_game_object(336, 0) -> 110000113144720 18:06:38.746 [GameSession] create_game_object(36, 337) 18:06:38.746 [GameSession] create_game_object(337, 0) -> 110000102eda871 18:06:38.746 [GameSession] create_game_object(337, 0) -> 110000114c509ab 18:06:38.746 [GameSession] create_game_object(337, 0) -> 110000113144720 18:06:38.801 [GameSession] create_game_object(36, 338) 18:06:38.801 [GameSession] create_game_object(338, 0) -> 110000102eda871 18:06:38.801 [GameSession] create_game_object(338, 0) -> 110000114c509ab 18:06:38.801 [GameSession] create_game_object(338, 0) -> 110000113144720 18:06:39.143 [GameSession] create_game_object(36, 339) 18:06:39.143 [GameSession] create_game_object(339, 0) -> 110000102eda871 18:06:39.143 [GameSession] create_game_object(339, 0) -> 110000114c509ab 18:06:39.143 [GameSession] create_game_object(339, 0) -> 110000113144720 18:06:39.159 [GameSession] create_game_object(36, 340) 18:06:39.159 [GameSession] create_game_object(340, 0) -> 110000102eda871 18:06:39.159 [GameSession] create_game_object(340, 0) -> 110000114c509ab 18:06:39.159 [GameSession] create_game_object(340, 0) -> 110000113144720 18:06:39.650 [GameSession] create_game_object(36, 341) 18:06:39.650 [GameSession] create_game_object(341, 0) -> 110000102eda871 18:06:39.650 [GameSession] create_game_object(341, 0) -> 110000114c509ab 18:06:39.650 [GameSession] create_game_object(341, 0) -> 110000113144720 18:06:39.669 [GameSession] create_game_object(36, 342) 18:06:39.669 [GameSession] create_game_object(342, 0) -> 110000102eda871 18:06:39.669 [GameSession] create_game_object(342, 0) -> 110000114c509ab 18:06:39.669 [GameSession] create_game_object(342, 0) -> 110000113144720 18:06:40.157 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:40.157 [GameSession] create_game_object(45, 343) 18:06:40.157 [GameSession] create_game_object(343, 0) -> 110000102eda871 18:06:40.157 [GameSession] create_game_object(343, 0) -> 110000114c509ab 18:06:40.157 [GameSession] create_game_object(343, 0) -> 110000113144720 18:06:40.199 [GameSession] create_game_object(36, 344) 18:06:40.199 [GameSession] create_game_object(344, 0) -> 110000102eda871 18:06:40.199 [GameSession] create_game_object(344, 0) -> 110000114c509ab 18:06:40.199 [GameSession] create_game_object(344, 0) -> 110000113144720 18:06:40.219 [GameSession] create_game_object(36, 345) 18:06:40.219 [GameSession] create_game_object(345, 0) -> 110000102eda871 18:06:40.219 [GameSession] create_game_object(345, 0) -> 110000114c509ab 18:06:40.220 [GameSession] create_game_object(345, 0) -> 110000113144720 18:06:40.777 [GameSession] create_game_object(36, 346) 18:06:40.777 [GameSession] create_game_object(346, 0) -> 110000102eda871 18:06:40.777 [GameSession] create_game_object(346, 0) -> 110000114c509ab 18:06:40.777 [GameSession] create_game_object(346, 0) -> 110000113144720 18:06:40.800 [GameSession] create_game_object(36, 347) 18:06:40.800 [GameSession] create_game_object(347, 0) -> 110000102eda871 18:06:40.800 [GameSession] create_game_object(347, 0) -> 110000114c509ab 18:06:40.800 [GameSession] create_game_object(347, 0) -> 110000113144720 18:06:41.567 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:41.567 [GameSession] create_game_object(45, 348) 18:06:41.567 [GameSession] create_game_object(348, 0) -> 110000102eda871 18:06:41.567 [GameSession] create_game_object(348, 0) -> 110000114c509ab 18:06:41.567 [GameSession] create_game_object(348, 0) -> 110000113144720 18:06:42.816 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:42.816 [GameSession] create_game_object(45, 349) 18:06:42.816 [GameSession] create_game_object(349, 0) -> 110000102eda871 18:06:42.816 [GameSession] create_game_object(349, 0) -> 110000114c509ab 18:06:42.816 [GameSession] create_game_object(349, 0) -> 110000113144720 18:06:46.989 [GameSession] destroy_game_object(166) 18:06:47.073 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 101 will change to a manual source. 18:06:47.073 [GameSession] create_game_object(42, 350) 18:06:47.073 [GameSession] create_game_object(350, 0) -> 110000102eda871 18:06:47.073 [GameSession] create_game_object(350, 0) -> 110000114c509ab 18:06:47.073 [GameSession] create_game_object(350, 0) -> 110000113144720 18:06:47.086 [GameSession] destroy_game_object(219) 18:06:47.478 [GameSession] destroy_game_object(108) 18:06:47.478 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 18:06:50.312 [GameSession] destroy_game_object(343) 18:06:51.725 [GameSession] destroy_game_object(348) 18:06:52.923 [GameSession] destroy_game_object(349) 18:06:53.318 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_03 18:06:53.322 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_03 (seed: 0) 18:06:53.396 [GameSession] create_game_object(36, 351) 18:06:53.396 [GameSession] create_game_object(351, 0) -> 110000102eda871 18:06:53.396 [GameSession] create_game_object(351, 0) -> 110000114c509ab 18:06:53.396 [GameSession] create_game_object(351, 0) -> 110000113144720 18:06:53.415 [GameSession] create_game_object(36, 352) 18:06:53.415 [GameSession] create_game_object(352, 0) -> 110000102eda871 18:06:53.415 [GameSession] create_game_object(352, 0) -> 110000114c509ab 18:06:53.415 [GameSession] create_game_object(352, 0) -> 110000113144720 18:06:53.557 [GameSession] create_game_object(7, 353) 18:06:53.557 [GameSession] create_game_object(353, 0) -> 110000102eda871 18:06:53.557 [GameSession] create_game_object(353, 0) -> 110000114c509ab 18:06:53.557 [GameSession] create_game_object(353, 0) -> 110000113144720 18:06:53.823 [GameSession] create_game_object(7, 354) 18:06:53.823 [GameSession] create_game_object(354, 0) -> 110000102eda871 18:06:53.823 [GameSession] create_game_object(354, 0) -> 110000114c509ab 18:06:53.823 [GameSession] create_game_object(354, 0) -> 110000113144720 18:06:54.039 [GameSession] destroy_game_object(353) 18:06:54.330 [GameSession] destroy_game_object(354) 18:06:54.337 [GameSession] create_game_object(7, 355) 18:06:54.337 [GameSession] create_game_object(355, 0) -> 110000102eda871 18:06:54.337 [GameSession] create_game_object(355, 0) -> 110000114c509ab 18:06:54.337 [GameSession] create_game_object(355, 0) -> 110000113144720 18:06:54.671 [GameSession] create_game_object(7, 356) 18:06:54.671 [GameSession] create_game_object(356, 0) -> 110000102eda871 18:06:54.671 [GameSession] create_game_object(356, 0) -> 110000114c509ab 18:06:54.671 [GameSession] create_game_object(356, 0) -> 110000113144720 18:06:54.722 [GameSession] destroy_game_object(355) 18:06:55.052 [GameSession] destroy_game_object(356) 18:06:55.830 [GameSession] create_game_object(7, 357) 18:06:55.830 [GameSession] create_game_object(357, 0) -> 110000102eda871 18:06:55.830 [GameSession] create_game_object(357, 0) -> 110000114c509ab 18:06:55.830 [GameSession] create_game_object(357, 0) -> 110000113144720 18:06:56.334 [GameSession] destroy_game_object(357) 18:06:57.389 [Lua] event horde ends! 18:06:57.407 [Lua] event horde ends! 18:06:58.064 [GameSession] create_game_object(49, 358) 18:06:58.064 [GameSession] create_game_object(358, 0) -> 110000102eda871 18:06:58.064 [GameSession] create_game_object(358, 0) -> 110000114c509ab 18:06:58.064 [GameSession] create_game_object(358, 0) -> 110000113144720 18:06:58.647 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:06:58.647 [GameSession] create_game_object(45, 359) 18:06:58.647 [GameSession] create_game_object(359, 0) -> 110000102eda871 18:06:58.647 [GameSession] create_game_object(359, 0) -> 110000114c509ab 18:06:58.647 [GameSession] create_game_object(359, 0) -> 110000113144720 18:06:58.982 [GameSession] 110000102eda871 -> create_game_object(1048) 18:06:58.982 [GameSession] create_game_object(1048, 0) -> 110000114c509ab 18:06:58.982 [GameSession] create_game_object(1048, 0) -> 110000113144720 18:06:58.982 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:59.001 [GameSession] 110000113144720 -> create_game_object(3116) 18:06:59.001 [GameSession] create_game_object(3116, 0) -> 110000102eda871 18:06:59.001 [GameSession] create_game_object(3116, 0) -> 110000114c509ab 18:06:59.001 [Lua] [GameNetworkManager] game object created go_id=3116, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:59.108 [GameSession] create_game_object(7, 360) 18:06:59.108 [GameSession] create_game_object(360, 0) -> 110000102eda871 18:06:59.108 [GameSession] create_game_object(360, 0) -> 110000114c509ab 18:06:59.108 [GameSession] create_game_object(360, 0) -> 110000113144720 18:06:59.217 [GameSession] create_game_object(23, 361) 18:06:59.217 [GameSession] create_game_object(361, 0) -> 110000102eda871 18:06:59.217 [GameSession] create_game_object(361, 0) -> 110000114c509ab 18:06:59.217 [GameSession] create_game_object(361, 0) -> 110000113144720 18:06:59.360 [GameSession] create_game_object(7, 362) 18:06:59.360 [GameSession] create_game_object(362, 0) -> 110000102eda871 18:06:59.360 [GameSession] create_game_object(362, 0) -> 110000114c509ab 18:06:59.360 [GameSession] create_game_object(362, 0) -> 110000113144720 18:06:59.494 [GameSession] 110000102eda871 -> destroy_game_object(1048) 18:06:59.494 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:06:59.512 [GameSession] 110000113144720 -> create_game_object(3117) 18:06:59.512 [GameSession] create_game_object(3117, 0) -> 110000102eda871 18:06:59.512 [GameSession] create_game_object(3117, 0) -> 110000114c509ab 18:06:59.512 [Lua] [GameNetworkManager] game object created go_id=3117, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:06:59.512 [GameSession] 110000113144720 -> destroy_game_object(3116) 18:06:59.512 [Lua] [GameNetworkManager] game object was destroyed id=3116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:06:59.584 [GameSession] destroy_game_object(360) 18:06:59.839 [GameSession] destroy_game_object(362) 18:06:59.879 [Lua] Coordinated attack! 18:06:59.913 [GameSession] 110000102eda871 -> create_game_object(1049) 18:06:59.913 [GameSession] create_game_object(1049, 0) -> 110000114c509ab 18:06:59.913 [GameSession] create_game_object(1049, 0) -> 110000113144720 18:06:59.913 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:00.099 [GameSession] 110000113144720 -> destroy_game_object(3117) 18:07:00.099 [Lua] [GameNetworkManager] game object was destroyed id=3117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:00.472 [GameSession] 110000102eda871 -> destroy_game_object(1049) 18:07:00.472 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:07:01.620 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:07:01.620 [GameSession] create_game_object(45, 363) 18:07:01.620 [GameSession] create_game_object(363, 0) -> 110000102eda871 18:07:01.620 [GameSession] create_game_object(363, 0) -> 110000114c509ab 18:07:01.620 [GameSession] create_game_object(363, 0) -> 110000113144720 18:07:03.790 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 16 will change to a manual source. 18:07:04.288 [GameSession] destroy_game_object(358) 18:07:04.346 [GameSession] destroy_game_object(361) 18:07:05.726 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 122 will change to a manual source. 18:07:08.044 [GameSession] create_game_object(36, 364) 18:07:08.044 [GameSession] create_game_object(364, 0) -> 110000102eda871 18:07:08.044 [GameSession] create_game_object(364, 0) -> 110000114c509ab 18:07:08.044 [GameSession] create_game_object(364, 0) -> 110000113144720 18:07:08.062 [GameSession] create_game_object(36, 365) 18:07:08.062 [GameSession] create_game_object(365, 0) -> 110000102eda871 18:07:08.062 [GameSession] create_game_object(365, 0) -> 110000114c509ab 18:07:08.062 [GameSession] create_game_object(365, 0) -> 110000113144720 18:07:08.111 [GameSession] destroy_game_object(331) 18:07:08.111 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:07:08.526 [GameSession] create_game_object(36, 366) 18:07:08.526 [GameSession] create_game_object(366, 0) -> 110000102eda871 18:07:08.526 [GameSession] create_game_object(366, 0) -> 110000114c509ab 18:07:08.527 [GameSession] create_game_object(366, 0) -> 110000113144720 18:07:08.690 [GameSession] destroy_game_object(359) 18:07:09.010 [GameSession] create_game_object(36, 367) 18:07:09.010 [GameSession] create_game_object(367, 0) -> 110000102eda871 18:07:09.010 [GameSession] create_game_object(367, 0) -> 110000114c509ab 18:07:09.010 [GameSession] create_game_object(367, 0) -> 110000113144720 18:07:10.190 [GameSession] create_game_object(36, 368) 18:07:10.190 [GameSession] create_game_object(368, 0) -> 110000102eda871 18:07:10.190 [GameSession] create_game_object(368, 0) -> 110000114c509ab 18:07:10.190 [GameSession] create_game_object(368, 0) -> 110000113144720 18:07:11.009 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:07:11.009 [GameSession] create_game_object(45, 369) 18:07:11.009 [GameSession] create_game_object(369, 0) -> 110000102eda871 18:07:11.009 [GameSession] create_game_object(369, 0) -> 110000114c509ab 18:07:11.009 [GameSession] create_game_object(369, 0) -> 110000113144720 18:07:11.782 [GameSession] destroy_game_object(363) 18:07:12.636 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:07:12.637 [GameSession] create_game_object(45, 370) 18:07:12.637 [GameSession] create_game_object(370, 0) -> 110000102eda871 18:07:12.637 [GameSession] create_game_object(370, 0) -> 110000114c509ab 18:07:12.637 [GameSession] create_game_object(370, 0) -> 110000113144720 18:07:13.932 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:07:13.932 [GameSession] create_game_object(45, 371) 18:07:13.932 [GameSession] create_game_object(371, 0) -> 110000102eda871 18:07:13.932 [GameSession] create_game_object(371, 0) -> 110000114c509ab 18:07:13.932 [GameSession] create_game_object(371, 0) -> 110000113144720 18:07:14.575 [GameSession] destroy_game_object(329) 18:07:14.575 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 18:07:20.244 [GameSession] create_game_object(36, 372) 18:07:20.244 [GameSession] create_game_object(372, 0) -> 110000102eda871 18:07:20.244 [GameSession] create_game_object(372, 0) -> 110000114c509ab 18:07:20.244 [GameSession] create_game_object(372, 0) -> 110000113144720 18:07:20.759 [GameSession] create_game_object(36, 373) 18:07:20.759 [GameSession] create_game_object(373, 0) -> 110000102eda871 18:07:20.759 [GameSession] create_game_object(373, 0) -> 110000114c509ab 18:07:20.759 [GameSession] create_game_object(373, 0) -> 110000113144720 18:07:21.222 [GameSession] destroy_game_object(369) 18:07:21.329 [GameSession] create_game_object(4, 374) 18:07:21.329 [GameSession] create_game_object(374, 0) -> 110000102eda871 18:07:21.329 [GameSession] create_game_object(374, 0) -> 110000114c509ab 18:07:21.329 [GameSession] create_game_object(374, 0) -> 110000113144720 18:07:22.862 [GameSession] destroy_game_object(370) 18:07:23.389 [GameSession] create_game_object(75, 375) 18:07:23.389 [GameSession] create_game_object(375, 0) -> 110000102eda871 18:07:23.389 [GameSession] create_game_object(375, 0) -> 110000114c509ab 18:07:23.389 [GameSession] create_game_object(375, 0) -> 110000113144720 18:07:23.389 [GameSession] create_game_object(75, 376) 18:07:23.389 [GameSession] create_game_object(376, 0) -> 110000102eda871 18:07:23.389 [GameSession] create_game_object(376, 0) -> 110000114c509ab 18:07:23.390 [GameSession] create_game_object(376, 0) -> 110000113144720 18:07:23.419 [GameSession] create_game_object(17, 377) 18:07:23.419 [GameSession] create_game_object(377, 0) -> 110000102eda871 18:07:23.419 [GameSession] create_game_object(377, 0) -> 110000114c509ab 18:07:23.419 [GameSession] create_game_object(377, 0) -> 110000113144720 18:07:23.623 [GameSession] create_game_object(17, 378) 18:07:23.623 [GameSession] create_game_object(378, 0) -> 110000102eda871 18:07:23.623 [GameSession] create_game_object(378, 0) -> 110000114c509ab 18:07:23.623 [GameSession] create_game_object(378, 0) -> 110000113144720 18:07:23.816 [GameSession] create_game_object(17, 379) 18:07:23.816 [GameSession] create_game_object(379, 0) -> 110000102eda871 18:07:23.816 [GameSession] create_game_object(379, 0) -> 110000114c509ab 18:07:23.816 [GameSession] create_game_object(379, 0) -> 110000113144720 18:07:24.031 [GameSession] create_game_object(17, 380) 18:07:24.031 [GameSession] create_game_object(380, 0) -> 110000102eda871 18:07:24.031 [GameSession] create_game_object(380, 0) -> 110000114c509ab 18:07:24.031 [GameSession] create_game_object(380, 0) -> 110000113144720 18:07:24.208 [GameSession] destroy_game_object(371) 18:07:24.248 [GameSession] create_game_object(17, 381) 18:07:24.248 [GameSession] create_game_object(381, 0) -> 110000102eda871 18:07:24.248 [GameSession] create_game_object(381, 0) -> 110000114c509ab 18:07:24.248 [GameSession] create_game_object(381, 0) -> 110000113144720 18:07:24.582 [GameSession] create_game_object(74, 382) 18:07:24.582 [GameSession] create_game_object(382, 0) -> 110000102eda871 18:07:24.582 [GameSession] create_game_object(382, 0) -> 110000114c509ab 18:07:24.582 [GameSession] create_game_object(382, 0) -> 110000113144720 18:07:24.931 [GameSession] create_game_object(23, 383) 18:07:24.931 [GameSession] create_game_object(383, 0) -> 110000102eda871 18:07:24.931 [GameSession] create_game_object(383, 0) -> 110000114c509ab 18:07:24.931 [GameSession] create_game_object(383, 0) -> 110000113144720 18:07:25.116 [GameSession] create_game_object(98, 384) 18:07:25.116 [GameSession] create_game_object(384, 0) -> 110000102eda871 18:07:25.116 [GameSession] create_game_object(384, 0) -> 110000114c509ab 18:07:25.116 [GameSession] create_game_object(384, 0) -> 110000113144720 18:07:25.132 [GameSession] destroy_game_object(382) 18:07:26.345 [GameSession] 110000102eda871 -> create_game_object(1050) 18:07:26.345 [GameSession] create_game_object(1050, 0) -> 110000114c509ab 18:07:26.345 [GameSession] create_game_object(1050, 0) -> 110000113144720 18:07:26.345 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:26.572 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:07:26.928 [GameSession] 110000102eda871 -> destroy_game_object(1050) 18:07:26.929 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:07:26.945 [GameSession] destroy_game_object(377) 18:07:27.128 [GameSession] destroy_game_object(378) 18:07:27.223 [GameSession] create_game_object(53, 385) 18:07:27.223 [GameSession] create_game_object(385, 0) -> 110000102eda871 18:07:27.223 [GameSession] create_game_object(385, 0) -> 110000114c509ab 18:07:27.223 [GameSession] create_game_object(385, 0) -> 110000113144720 18:07:27.316 [GameSession] destroy_game_object(379) 18:07:27.519 [GameSession] destroy_game_object(380) 18:07:27.729 [GameSession] destroy_game_object(381) 18:07:27.995 [GameSession] destroy_game_object(383) 18:07:28.397 [Lua] event horde ends! 18:07:28.397 [Lua] event horde ends! 18:07:28.559 [GameSession] 110000102eda871 -> create_game_object(1051) 18:07:28.559 [GameSession] create_game_object(1051, 0) -> 110000114c509ab 18:07:28.559 [GameSession] create_game_object(1051, 0) -> 110000113144720 18:07:28.559 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:29.071 [GameSession] 110000102eda871 -> destroy_game_object(1051) 18:07:29.071 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:07:29.939 [Flow] -------------- STOPPED FROM OPENING 18:07:29.939 [Flow] -------------- REAL STOPPED 18:07:29.939 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP 18:07:29.939 [Flow] opening_stopped 18:07:29.939 [Lua] TerrorEventMixer.stop_event: military_courtyard_event 18:07:29.939 [Lua] Override Player Respawning gate_event false 18:07:29.942 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0) 18:07:30.642 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:07:30.642 [GameSession] create_game_object(45, 386) 18:07:30.642 [GameSession] create_game_object(386, 0) -> 110000102eda871 18:07:30.642 [GameSession] create_game_object(386, 0) -> 110000114c509ab 18:07:30.642 [GameSession] create_game_object(386, 0) -> 110000113144720 18:07:32.951 [GameSession] 110000113144720 -> create_game_object(3118) 18:07:32.951 [GameSession] create_game_object(3118, 0) -> 110000102eda871 18:07:32.951 [GameSession] create_game_object(3118, 0) -> 110000114c509ab 18:07:32.951 [Lua] [GameNetworkManager] game object created go_id=3118, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:33.483 [GameSession] 110000113144720 -> create_game_object(3119) 18:07:33.483 [GameSession] create_game_object(3119, 0) -> 110000102eda871 18:07:33.483 [GameSession] create_game_object(3119, 0) -> 110000114c509ab 18:07:33.483 [Lua] [GameNetworkManager] game object created go_id=3119, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:33.597 [GameSession] 110000113144720 -> destroy_game_object(3118) 18:07:33.597 [Lua] [GameNetworkManager] game object was destroyed id=3118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:33.997 [GameSession] 110000113144720 -> create_game_object(3120) 18:07:33.997 [GameSession] create_game_object(3120, 0) -> 110000102eda871 18:07:33.997 [GameSession] create_game_object(3120, 0) -> 110000114c509ab 18:07:33.997 [Lua] [GameNetworkManager] game object created go_id=3120, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:34.205 [GameSession] 110000113144720 -> destroy_game_object(3119) 18:07:34.206 [Lua] [GameNetworkManager] game object was destroyed id=3119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:34.507 [GameSession] 110000113144720 -> create_game_object(3121) 18:07:34.507 [GameSession] create_game_object(3121, 0) -> 110000102eda871 18:07:34.507 [GameSession] create_game_object(3121, 0) -> 110000114c509ab 18:07:34.507 [Lua] [GameNetworkManager] game object created go_id=3121, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:34.612 [GameSession] 110000113144720 -> destroy_game_object(3120) 18:07:34.612 [Lua] [GameNetworkManager] game object was destroyed id=3120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:35.006 [GameSession] 110000113144720 -> create_game_object(3122) 18:07:35.006 [GameSession] create_game_object(3122, 0) -> 110000102eda871 18:07:35.006 [GameSession] create_game_object(3122, 0) -> 110000114c509ab 18:07:35.006 [Lua] [GameNetworkManager] game object created go_id=3122, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:35.106 [GameSession] 110000113144720 -> destroy_game_object(3121) 18:07:35.106 [Lua] [GameNetworkManager] game object was destroyed id=3121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:35.317 [GameSession] destroy_game_object(385) 18:07:35.317 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 18:07:35.495 [GameSession] 110000113144720 -> create_game_object(3123) 18:07:35.495 [GameSession] create_game_object(3123, 0) -> 110000102eda871 18:07:35.495 [GameSession] create_game_object(3123, 0) -> 110000114c509ab 18:07:35.495 [Lua] [GameNetworkManager] game object created go_id=3123, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:35.591 [GameSession] 110000113144720 -> destroy_game_object(3122) 18:07:35.591 [Lua] [GameNetworkManager] game object was destroyed id=3122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:35.633 [GameSession] create_game_object(7, 387) 18:07:35.633 [GameSession] create_game_object(387, 0) -> 110000102eda871 18:07:35.633 [GameSession] create_game_object(387, 0) -> 110000114c509ab 18:07:35.633 [GameSession] create_game_object(387, 0) -> 110000113144720 18:07:35.883 [GameSession] create_game_object(7, 388) 18:07:35.883 [GameSession] create_game_object(388, 0) -> 110000102eda871 18:07:35.883 [GameSession] create_game_object(388, 0) -> 110000114c509ab 18:07:35.883 [GameSession] create_game_object(388, 0) -> 110000113144720 18:07:35.993 [GameSession] 110000113144720 -> create_game_object(3124) 18:07:35.993 [GameSession] create_game_object(3124, 0) -> 110000102eda871 18:07:35.993 [GameSession] create_game_object(3124, 0) -> 110000114c509ab 18:07:35.993 [Lua] [GameNetworkManager] game object created go_id=3124, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:36.026 [GameSession] destroy_game_object(387) 18:07:36.026 [GameSession] destroy_game_object(384) 18:07:36.273 [GameSession] destroy_game_object(388) 18:07:36.393 [GameSession] 110000113144720 -> destroy_game_object(3123) 18:07:36.393 [Lua] [GameNetworkManager] game object was destroyed id=3123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:36.802 [GameSession] 110000113144720 -> destroy_game_object(3124) 18:07:36.802 [Lua] [GameNetworkManager] game object was destroyed id=3124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:37.336 [GameSession] destroy_game_object(376) 18:07:37.336 [GameSession] destroy_game_object(375) 18:07:39.032 [GameSession] 110000113144720 -> create_game_object(3125) 18:07:39.032 [GameSession] create_game_object(3125, 0) -> 110000102eda871 18:07:39.032 [GameSession] create_game_object(3125, 0) -> 110000114c509ab 18:07:39.032 [Lua] [GameNetworkManager] game object created go_id=3125, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:39.256 [EACServer] [11:07:39:256][Windows][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting. 18:07:39.256 [EACServer] [11:07:39:256][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 18:07:39.257 [EACServer] [11:07:39:256][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected. 18:07:39.497 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xb93c, position: 0 18:07:39.507 [GameSession] 110000113144720 -> create_game_object(3126) 18:07:39.507 [GameSession] create_game_object(3126, 0) -> 110000102eda871 18:07:39.507 [GameSession] create_game_object(3126, 0) -> 110000114c509ab 18:07:39.507 [Lua] [GameNetworkManager] game object created go_id=3126, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:39.942 [GameSession] 110000113144720 -> destroy_game_object(3125) 18:07:39.942 [Lua] [GameNetworkManager] game object was destroyed id=3125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:40.037 [GameSession] 110000113144720 -> create_game_object(3127) 18:07:40.037 [GameSession] create_game_object(3127, 0) -> 110000102eda871 18:07:40.037 [GameSession] create_game_object(3127, 0) -> 110000114c509ab 18:07:40.037 [Lua] [GameNetworkManager] game object created go_id=3127, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:40.121 [GameSession] 110000113144720 -> destroy_game_object(3126) 18:07:40.121 [Lua] [GameNetworkManager] game object was destroyed id=3126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:40.541 [GameSession] 110000113144720 -> create_game_object(3128) 18:07:40.541 [GameSession] create_game_object(3128, 0) -> 110000102eda871 18:07:40.541 [GameSession] create_game_object(3128, 0) -> 110000114c509ab 18:07:40.541 [Lua] [GameNetworkManager] game object created go_id=3128, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:40.617 [GameSession] 110000113144720 -> destroy_game_object(3127) 18:07:40.618 [Lua] [GameNetworkManager] game object was destroyed id=3127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:40.858 [GameSession] destroy_game_object(386) 18:07:41.106 [GameSession] 110000113144720 -> create_game_object(3129) 18:07:41.106 [GameSession] create_game_object(3129, 0) -> 110000102eda871 18:07:41.106 [GameSession] create_game_object(3129, 0) -> 110000114c509ab 18:07:41.106 [Lua] [GameNetworkManager] game object created go_id=3129, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:41.410 [GameSession] 110000113144720 -> destroy_game_object(3128) 18:07:41.410 [Lua] [GameNetworkManager] game object was destroyed id=3128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:41.624 [GameSession] 110000113144720 -> create_game_object(3130) 18:07:41.624 [GameSession] create_game_object(3130, 0) -> 110000102eda871 18:07:41.624 [GameSession] create_game_object(3130, 0) -> 110000114c509ab 18:07:41.624 [Lua] [GameNetworkManager] game object created go_id=3130, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:41.624 [GameSession] 110000113144720 -> destroy_game_object(3129) 18:07:41.624 [Lua] [GameNetworkManager] game object was destroyed id=3129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:42.213 [GameSession] 110000113144720 -> create_game_object(3131) 18:07:42.213 [GameSession] create_game_object(3131, 0) -> 110000102eda871 18:07:42.213 [GameSession] create_game_object(3131, 0) -> 110000114c509ab 18:07:42.213 [Lua] [GameNetworkManager] game object created go_id=3131, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:42.446 [GameSession] 110000113144720 -> destroy_game_object(3130) 18:07:42.446 [Lua] [GameNetworkManager] game object was destroyed id=3130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:42.807 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:07:42.907 [GameSession] 110000113144720 -> destroy_game_object(3131) 18:07:42.907 [Lua] [GameNetworkManager] game object was destroyed id=3131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:43.012 [GameSession] create_game_object(7, 389) 18:07:43.012 [GameSession] create_game_object(389, 0) -> 110000102eda871 18:07:43.012 [GameSession] create_game_object(389, 0) -> 110000114c509ab 18:07:43.012 [GameSession] create_game_object(389, 0) -> 110000113144720 18:07:43.258 [GameSession] 110000113144720 -> create_game_object(3132) 18:07:43.258 [GameSession] create_game_object(3132, 0) -> 110000102eda871 18:07:43.258 [GameSession] create_game_object(3132, 0) -> 110000114c509ab 18:07:43.258 [Lua] [GameNetworkManager] game object created go_id=3132, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:43.274 [GameSession] create_game_object(7, 390) 18:07:43.274 [GameSession] create_game_object(390, 0) -> 110000102eda871 18:07:43.274 [GameSession] create_game_object(390, 0) -> 110000114c509ab 18:07:43.274 [GameSession] create_game_object(390, 0) -> 110000113144720 18:07:43.420 [GameSession] destroy_game_object(389) 18:07:43.545 [GameSession] create_game_object(7, 391) 18:07:43.545 [GameSession] create_game_object(391, 0) -> 110000102eda871 18:07:43.545 [GameSession] create_game_object(391, 0) -> 110000114c509ab 18:07:43.545 [GameSession] create_game_object(391, 0) -> 110000113144720 18:07:43.691 [GameSession] destroy_game_object(390) 18:07:43.722 [GameSession] 110000113144720 -> destroy_game_object(3132) 18:07:43.723 [Lua] [GameNetworkManager] game object was destroyed id=3132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:43.844 [GameSession] 110000113144720 -> create_game_object(3133) 18:07:43.844 [GameSession] create_game_object(3133, 0) -> 110000102eda871 18:07:43.844 [GameSession] create_game_object(3133, 0) -> 110000114c509ab 18:07:43.844 [Lua] [GameNetworkManager] game object created go_id=3133, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:07:43.974 [GameSession] destroy_game_object(391) 18:07:44.612 [GameSession] 110000113144720 -> destroy_game_object(3133) 18:07:44.612 [Lua] [GameNetworkManager] game object was destroyed id=3133 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:07:49.606 [GameSession] destroy_game_object(374) 18:07:55.331 [GameSession] destroy_game_object(19) 18:07:59.972 [GameSession] destroy_game_object(352) 18:08:01.503 [GameSession] destroy_game_object(373) 18:08:04.813 [GameSession] destroy_game_object(351) 18:08:05.617 [GameSession] destroy_game_object(372) 18:08:06.161 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:06.161 [GameSession] create_game_object(45, 392) 18:08:06.161 [GameSession] create_game_object(392, 0) -> 110000102eda871 18:08:06.161 [GameSession] create_game_object(392, 0) -> 110000114c509ab 18:08:06.161 [GameSession] create_game_object(392, 0) -> 110000113144720 18:08:06.844 [GameSession] create_game_object(4, 393) 18:08:06.844 [GameSession] create_game_object(393, 0) -> 110000102eda871 18:08:06.844 [GameSession] create_game_object(393, 0) -> 110000114c509ab 18:08:06.844 [GameSession] create_game_object(393, 0) -> 110000113144720 18:08:07.502 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:07.502 [GameSession] create_game_object(45, 394) 18:08:07.502 [GameSession] create_game_object(394, 0) -> 110000102eda871 18:08:07.502 [GameSession] create_game_object(394, 0) -> 110000114c509ab 18:08:07.502 [GameSession] create_game_object(394, 0) -> 110000113144720 18:08:07.802 [Lua] event horde ends! 18:08:08.067 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:08:08.069 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 1212304 18:08:11.913 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:08:15.876 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:15.876 [GameSession] create_game_object(45, 395) 18:08:15.876 [GameSession] create_game_object(395, 0) -> 110000102eda871 18:08:15.876 [GameSession] create_game_object(395, 0) -> 110000114c509ab 18:08:15.876 [GameSession] create_game_object(395, 0) -> 110000113144720 18:08:16.336 [GameSession] destroy_game_object(392) 18:08:17.732 [GameSession] destroy_game_object(394) 18:08:19.347 [GameSession] create_game_object(36, 396) 18:08:19.347 [GameSession] create_game_object(396, 0) -> 110000102eda871 18:08:19.347 [GameSession] create_game_object(396, 0) -> 110000114c509ab 18:08:19.347 [GameSession] create_game_object(396, 0) -> 110000113144720 18:08:20.825 [GameSession] create_game_object(36, 397) 18:08:20.825 [GameSession] create_game_object(397, 0) -> 110000102eda871 18:08:20.825 [GameSession] create_game_object(397, 0) -> 110000114c509ab 18:08:20.825 [GameSession] create_game_object(397, 0) -> 110000113144720 18:08:21.326 [GameSession] create_game_object(36, 398) 18:08:21.326 [GameSession] create_game_object(398, 0) -> 110000102eda871 18:08:21.326 [GameSession] create_game_object(398, 0) -> 110000114c509ab 18:08:21.326 [GameSession] create_game_object(398, 0) -> 110000113144720 18:08:21.345 [GameSession] create_game_object(36, 399) 18:08:21.345 [GameSession] create_game_object(399, 0) -> 110000102eda871 18:08:21.345 [GameSession] create_game_object(399, 0) -> 110000114c509ab 18:08:21.345 [GameSession] create_game_object(399, 0) -> 110000113144720 18:08:21.437 [GameSession] 110000113144720 -> create_game_object(3134) 18:08:21.437 [GameSession] create_game_object(3134, 0) -> 110000102eda871 18:08:21.437 [GameSession] create_game_object(3134, 0) -> 110000114c509ab 18:08:21.437 [Lua] [GameNetworkManager] game object created go_id=3134, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:08:21.785 [GameSession] create_game_object(36, 400) 18:08:21.785 [GameSession] create_game_object(400, 0) -> 110000102eda871 18:08:21.785 [GameSession] create_game_object(400, 0) -> 110000114c509ab 18:08:21.785 [GameSession] create_game_object(400, 0) -> 110000113144720 18:08:21.928 [GameSession] 110000113144720 -> destroy_game_object(3134) 18:08:21.928 [Lua] [GameNetworkManager] game object was destroyed id=3134 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:08:21.970 [GameSession] 110000113144720 -> create_game_object(3135) 18:08:21.970 [GameSession] create_game_object(3135, 0) -> 110000102eda871 18:08:21.970 [GameSession] create_game_object(3135, 0) -> 110000114c509ab 18:08:21.970 [Lua] [GameNetworkManager] game object created go_id=3135, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:08:22.175 [GameSession] create_game_object(36, 401) 18:08:22.175 [GameSession] create_game_object(401, 0) -> 110000102eda871 18:08:22.175 [GameSession] create_game_object(401, 0) -> 110000114c509ab 18:08:22.175 [GameSession] create_game_object(401, 0) -> 110000113144720 18:08:22.429 [GameSession] 110000113144720 -> destroy_game_object(3135) 18:08:22.429 [Lua] [GameNetworkManager] game object was destroyed id=3135 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:08:22.711 [GameSession] create_game_object(36, 402) 18:08:22.711 [GameSession] create_game_object(402, 0) -> 110000102eda871 18:08:22.711 [GameSession] create_game_object(402, 0) -> 110000114c509ab 18:08:22.711 [GameSession] create_game_object(402, 0) -> 110000113144720 18:08:23.190 [GameSession] create_game_object(36, 403) 18:08:23.190 [GameSession] create_game_object(403, 0) -> 110000102eda871 18:08:23.190 [GameSession] create_game_object(403, 0) -> 110000114c509ab 18:08:23.190 [GameSession] create_game_object(403, 0) -> 110000113144720 18:08:25.974 [GameSession] destroy_game_object(395) 18:08:28.246 [GameSession] destroy_game_object(282) 18:08:28.246 [GameSession] destroy_game_object(281) 18:08:28.246 [GameSession] destroy_game_object(285) 18:08:28.261 [GameSession] destroy_game_object(297) 18:08:28.261 [GameSession] destroy_game_object(298) 18:08:28.261 [GameSession] destroy_game_object(284) 18:08:28.342 [GameSession] destroy_game_object(301) 18:08:28.342 [GameSession] destroy_game_object(286) 18:08:28.342 [GameSession] destroy_game_object(299) 18:08:28.358 [GameSession] destroy_game_object(283) 18:08:28.664 [GameSession] destroy_game_object(300) 18:08:33.297 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:08:33.297 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 1212304 18:08:34.605 [Lua] main path terror event triggered: rare_event_loot_rat 18:08:34.605 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 18:08:34.621 [GameSession] create_game_object(36, 404) 18:08:34.621 [GameSession] create_game_object(404, 0) -> 110000102eda871 18:08:34.621 [GameSession] create_game_object(404, 0) -> 110000114c509ab 18:08:34.621 [GameSession] create_game_object(404, 0) -> 110000113144720 18:08:34.908 [GameSession] create_game_object(4, 405) 18:08:34.908 [GameSession] create_game_object(405, 0) -> 110000102eda871 18:08:34.908 [GameSession] create_game_object(405, 0) -> 110000114c509ab 18:08:34.908 [GameSession] create_game_object(405, 0) -> 110000113144720 18:08:34.923 [GameSession] create_game_object(84, 406) 18:08:34.923 [GameSession] create_game_object(406, 0) -> 110000102eda871 18:08:34.923 [GameSession] create_game_object(406, 0) -> 110000114c509ab 18:08:34.924 [GameSession] create_game_object(406, 0) -> 110000113144720 18:08:34.924 [GameSession] create_game_object(84, 407) 18:08:34.924 [GameSession] create_game_object(407, 0) -> 110000102eda871 18:08:34.924 [GameSession] create_game_object(407, 0) -> 110000114c509ab 18:08:34.924 [GameSession] create_game_object(407, 0) -> 110000113144720 18:08:34.924 [GameSession] create_game_object(84, 408) 18:08:34.924 [GameSession] create_game_object(408, 0) -> 110000102eda871 18:08:34.924 [GameSession] create_game_object(408, 0) -> 110000114c509ab 18:08:34.924 [GameSession] create_game_object(408, 0) -> 110000113144720 18:08:34.924 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:08:34.924 [GameSession] create_game_object(84, 409) 18:08:34.924 [GameSession] create_game_object(409, 0) -> 110000102eda871 18:08:34.924 [GameSession] create_game_object(409, 0) -> 110000114c509ab 18:08:34.924 [GameSession] create_game_object(409, 0) -> 110000113144720 18:08:34.924 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:08:34.924 [GameSession] create_game_object(84, 410) 18:08:34.924 [GameSession] create_game_object(410, 0) -> 110000102eda871 18:08:34.924 [GameSession] create_game_object(410, 0) -> 110000114c509ab 18:08:34.924 [GameSession] create_game_object(410, 0) -> 110000113144720 18:08:34.950 [Lua] Spline already found! 18:08:34.956 [Lua] Spline already found! 18:08:34.963 [GameSession] create_game_object(36, 411) 18:08:34.963 [GameSession] create_game_object(411, 0) -> 110000102eda871 18:08:34.963 [GameSession] create_game_object(411, 0) -> 110000114c509ab 18:08:34.963 [GameSession] create_game_object(411, 0) -> 110000113144720 18:08:34.975 [GameSession] create_game_object(36, 412) 18:08:34.975 [GameSession] create_game_object(412, 0) -> 110000102eda871 18:08:34.975 [GameSession] create_game_object(412, 0) -> 110000114c509ab 18:08:34.975 [GameSession] create_game_object(412, 0) -> 110000113144720 18:08:34.992 [GameSession] create_game_object(36, 413) 18:08:34.992 [GameSession] create_game_object(413, 0) -> 110000102eda871 18:08:34.992 [GameSession] create_game_object(413, 0) -> 110000114c509ab 18:08:34.992 [GameSession] create_game_object(413, 0) -> 110000113144720 18:08:35.009 [GameSession] create_game_object(36, 414) 18:08:35.010 [GameSession] create_game_object(414, 0) -> 110000102eda871 18:08:35.010 [GameSession] create_game_object(414, 0) -> 110000114c509ab 18:08:35.010 [GameSession] create_game_object(414, 0) -> 110000113144720 18:08:35.027 [GameSession] create_game_object(36, 415) 18:08:35.027 [GameSession] create_game_object(415, 0) -> 110000102eda871 18:08:35.027 [GameSession] create_game_object(415, 0) -> 110000114c509ab 18:08:35.027 [GameSession] create_game_object(415, 0) -> 110000113144720 18:08:35.044 [GameSession] create_game_object(36, 416) 18:08:35.044 [GameSession] create_game_object(416, 0) -> 110000102eda871 18:08:35.044 [GameSession] create_game_object(416, 0) -> 110000114c509ab 18:08:35.044 [GameSession] create_game_object(416, 0) -> 110000113144720 18:08:35.061 [GameSession] create_game_object(36, 417) 18:08:35.061 [GameSession] create_game_object(417, 0) -> 110000102eda871 18:08:35.061 [GameSession] create_game_object(417, 0) -> 110000114c509ab 18:08:35.061 [GameSession] create_game_object(417, 0) -> 110000113144720 18:08:35.078 [GameSession] create_game_object(36, 418) 18:08:35.078 [GameSession] create_game_object(418, 0) -> 110000102eda871 18:08:35.078 [GameSession] create_game_object(418, 0) -> 110000114c509ab 18:08:35.078 [GameSession] create_game_object(418, 0) -> 110000113144720 18:08:35.095 [GameSession] create_game_object(36, 419) 18:08:35.095 [GameSession] create_game_object(419, 0) -> 110000102eda871 18:08:35.095 [GameSession] create_game_object(419, 0) -> 110000114c509ab 18:08:35.095 [GameSession] create_game_object(419, 0) -> 110000113144720 18:08:35.097 [Lua] Init group template: spline_patrol 18:08:35.135 [GameSession] create_game_object(36, 420) 18:08:35.135 [GameSession] create_game_object(420, 0) -> 110000102eda871 18:08:35.135 [GameSession] create_game_object(420, 0) -> 110000114c509ab 18:08:35.135 [GameSession] create_game_object(420, 0) -> 110000113144720 18:08:35.151 [GameSession] create_game_object(36, 421) 18:08:35.151 [GameSession] create_game_object(421, 0) -> 110000102eda871 18:08:35.151 [GameSession] create_game_object(421, 0) -> 110000114c509ab 18:08:35.151 [GameSession] create_game_object(421, 0) -> 110000113144720 18:08:35.169 [GameSession] create_game_object(36, 422) 18:08:35.169 [GameSession] create_game_object(422, 0) -> 110000102eda871 18:08:35.169 [GameSession] create_game_object(422, 0) -> 110000114c509ab 18:08:35.169 [GameSession] create_game_object(422, 0) -> 110000113144720 18:08:35.172 [Lua] Init group template: spline_patrol 18:08:38.407 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 51 size: 70 action: follow 18:08:39.425 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 19 size: 69 action: follow 18:08:39.468 [Lua] event horde ends! 18:08:39.481 [Lua] event horde ends! 18:08:39.584 [Lua] Switching ConflictSettings: to: skaven 18:08:39.584 [Lua] pacing=default 18:08:39.584 [Lua] roaming=nil 18:08:39.584 [Lua] specials=skaven 18:08:39.584 [Lua] debug_color=orange 18:08:39.584 [Lua] contained_breeds=nil 18:08:39.584 [Lua] pack_spawning=skaven 18:08:39.584 [Lua] disabled=false 18:08:39.584 [Lua] factions=nil 18:08:39.584 [Lua] boss=skaven 18:08:39.584 [Lua] horde=default 18:08:39.584 [Lua] name=skaven 18:08:39.584 [Lua] intensity=default 18:08:39.584 [Lua] --- 18:08:39.716 [Lua] main_path_player_far_away_check started 18:08:39.761 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:08:39.776 [Lua] Spline already found! 18:08:39.795 [GameSession] create_game_object(36, 423) 18:08:39.795 [GameSession] create_game_object(423, 0) -> 110000102eda871 18:08:39.795 [GameSession] create_game_object(423, 0) -> 110000114c509ab 18:08:39.795 [GameSession] create_game_object(423, 0) -> 110000113144720 18:08:39.811 [GameSession] create_game_object(36, 424) 18:08:39.811 [GameSession] create_game_object(424, 0) -> 110000102eda871 18:08:39.811 [GameSession] create_game_object(424, 0) -> 110000114c509ab 18:08:39.811 [GameSession] create_game_object(424, 0) -> 110000113144720 18:08:39.826 [GameSession] create_game_object(36, 425) 18:08:39.826 [GameSession] create_game_object(425, 0) -> 110000102eda871 18:08:39.826 [GameSession] create_game_object(425, 0) -> 110000114c509ab 18:08:39.826 [GameSession] create_game_object(425, 0) -> 110000113144720 18:08:39.829 [Lua] Init group template: spline_patrol 18:08:40.084 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 56 size: 72 action: follow 18:08:40.678 [Flow] 1 18:08:40.678 [Flow] 2 18:08:40.679 [Flow] 3 18:08:40.728 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 18:08:41.154 [Lua] main_path_player_far_away_check started 18:08:41.460 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:41.460 [GameSession] create_game_object(45, 426) 18:08:41.461 [GameSession] create_game_object(426, 0) -> 110000102eda871 18:08:41.461 [GameSession] create_game_object(426, 0) -> 110000114c509ab 18:08:41.461 [GameSession] create_game_object(426, 0) -> 110000113144720 18:08:41.822 [GameSession] create_game_object(84, 427) 18:08:41.822 [GameSession] create_game_object(427, 0) -> 110000102eda871 18:08:41.822 [GameSession] create_game_object(427, 0) -> 110000114c509ab 18:08:41.822 [GameSession] create_game_object(427, 0) -> 110000113144720 18:08:41.977 [GameSession] destroy_game_object(427) 18:08:42.008 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 54 size: 71 action: follow 18:08:42.243 [Flow] 1 18:08:42.244 [Flow] 2 18:08:42.244 [Flow] 3 18:08:42.291 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 18:08:42.416 [Lua] Destroying unit - ai got stuck breed: skaven_storm_vermin_commander index: 12 size: 70 action: follow 18:08:42.427 [GameSession] destroy_game_object(396) 18:08:42.428 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 18:08:42.559 [GameSession] create_game_object(84, 428) 18:08:42.559 [GameSession] create_game_object(428, 0) -> 110000102eda871 18:08:42.559 [GameSession] create_game_object(428, 0) -> 110000114c509ab 18:08:42.559 [GameSession] create_game_object(428, 0) -> 110000113144720 18:08:42.733 [GameSession] create_game_object(4, 429) 18:08:42.733 [GameSession] create_game_object(429, 0) -> 110000102eda871 18:08:42.733 [GameSession] create_game_object(429, 0) -> 110000114c509ab 18:08:42.733 [GameSession] create_game_object(429, 0) -> 110000113144720 18:08:42.761 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 14 size: 71 action: follow 18:08:42.859 [Lua] main_path_player_far_away_check started 18:08:43.294 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:43.294 [GameSession] create_game_object(45, 430) 18:08:43.294 [GameSession] create_game_object(430, 0) -> 110000102eda871 18:08:43.294 [GameSession] create_game_object(430, 0) -> 110000114c509ab 18:08:43.294 [GameSession] create_game_object(430, 0) -> 110000113144720 18:08:43.464 [GameSession] destroy_game_object(429) 18:08:43.790 [Lua] Destroying unit - ai got stuck breed: skaven_storm_vermin_commander index: 37 size: 69 action: nil 18:08:43.801 [GameSession] destroy_game_object(397) 18:08:43.801 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 18:08:43.927 [GameSession] destroy_game_object(428) 18:08:43.985 [GameSession] create_game_object(84, 431) 18:08:43.985 [GameSession] create_game_object(431, 0) -> 110000102eda871 18:08:43.985 [GameSession] create_game_object(431, 0) -> 110000114c509ab 18:08:43.985 [GameSession] create_game_object(431, 0) -> 110000113144720 18:08:44.111 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 40 size: 68 action: follow 18:08:44.235 [Lua] main_path_player_far_away_check started 18:08:44.277 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 44 size: 67 action: follow 18:08:44.381 [GameSession] create_game_object(4, 432) 18:08:44.381 [GameSession] create_game_object(432, 0) -> 110000102eda871 18:08:44.381 [GameSession] create_game_object(432, 0) -> 110000114c509ab 18:08:44.381 [GameSession] create_game_object(432, 0) -> 110000113144720 18:08:44.763 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 53 size: 67 action: nil 18:08:45.341 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:08:45.341 [GameSession] create_game_object(45, 433) 18:08:45.341 [GameSession] create_game_object(433, 0) -> 110000102eda871 18:08:45.341 [GameSession] create_game_object(433, 0) -> 110000114c509ab 18:08:45.341 [GameSession] create_game_object(433, 0) -> 110000113144720 18:08:45.409 [Lua] Destroying unit - ai got stuck breed: skaven_poison_wind_globadier index: 2 size: 66 action: skulk_approach 18:08:45.424 [GameSession] destroy_game_object(393) 18:08:45.458 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 9 size: 64 action: follow 18:08:46.295 [GameSession] destroy_game_object(432) 18:08:46.346 [Lua] main_path_player_far_away_check started 18:08:46.460 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 25 size: 61 action: follow 18:08:46.862 [GameSession] create_game_object(4, 434) 18:08:46.862 [GameSession] create_game_object(434, 0) -> 110000102eda871 18:08:46.862 [GameSession] create_game_object(434, 0) -> 110000114c509ab 18:08:46.862 [GameSession] create_game_object(434, 0) -> 110000113144720 18:08:46.995 [GameSession] destroy_game_object(434) 18:08:47.353 [GameSession] create_game_object(4, 435) 18:08:47.353 [GameSession] create_game_object(435, 0) -> 110000102eda871 18:08:47.353 [GameSession] create_game_object(435, 0) -> 110000114c509ab 18:08:47.353 [GameSession] create_game_object(435, 0) -> 110000113144720 18:08:47.553 [Lua] main_path_player_far_away_check started 18:08:47.968 [Lua] Time for new HOOORDE! multi_first_wave 18:08:47.968 [Lua] HORDE: Spawning hordes while 60 other ai are spawned 18:08:47.968 [Lua] horde requested: vector 18:08:47.968 [Lua] setting up vector-horde 18:08:47.968 [Lua] Composing horde 'large' .. using variant 'plain' 18:08:47.968 [Lua] --> horde wants to spawn ahead of players (0.027081456212689/0.67 18:08:47.969 [Lua] -> spawning: 53 18:08:47.969 [Lua] horde crated with id 12 of type vector 18:08:47.969 [Lua] vector horde has started 18:08:48.197 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 49 size: 60 action: follow 18:08:49.435 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 16 size: 58 action: nil 18:08:49.435 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 17 size: 57 action: follow 18:08:49.495 [Lua] main_path_player_far_away_check started 18:08:49.661 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 28 size: 56 action: follow 18:08:51.605 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 6 size: 53 action: follow 18:08:51.767 [GameSession] destroy_game_object(426) 18:08:52.495 [GameSession] create_game_object(84, 436) 18:08:52.495 [GameSession] create_game_object(436, 0) -> 110000102eda871 18:08:52.495 [GameSession] create_game_object(436, 0) -> 110000114c509ab 18:08:52.495 [GameSession] create_game_object(436, 0) -> 110000113144720 18:08:52.496 [GameSession] create_game_object(84, 437) 18:08:52.496 [GameSession] create_game_object(437, 0) -> 110000102eda871 18:08:52.496 [GameSession] create_game_object(437, 0) -> 110000114c509ab 18:08:52.496 [GameSession] create_game_object(437, 0) -> 110000113144720 18:08:52.572 [GameSession] create_game_object(36, 438) 18:08:52.572 [GameSession] create_game_object(438, 0) -> 110000102eda871 18:08:52.572 [GameSession] create_game_object(438, 0) -> 110000114c509ab 18:08:52.572 [GameSession] create_game_object(438, 0) -> 110000113144720 18:08:52.597 [GameSession] create_game_object(36, 439) 18:08:52.597 [GameSession] create_game_object(439, 0) -> 110000102eda871 18:08:52.597 [GameSession] create_game_object(439, 0) -> 110000114c509ab 18:08:52.597 [GameSession] create_game_object(439, 0) -> 110000113144720 18:08:52.669 [Lua] main_path_player_far_away_check started 18:08:52.751 [GameSession] create_game_object(84, 440) 18:08:52.751 [GameSession] create_game_object(440, 0) -> 110000102eda871 18:08:52.751 [GameSession] create_game_object(440, 0) -> 110000114c509ab 18:08:52.751 [GameSession] create_game_object(440, 0) -> 110000113144720 18:08:52.778 [GameSession] create_game_object(36, 441) 18:08:52.778 [GameSession] create_game_object(441, 0) -> 110000102eda871 18:08:52.778 [GameSession] create_game_object(441, 0) -> 110000114c509ab 18:08:52.778 [GameSession] create_game_object(441, 0) -> 110000113144720 18:08:52.828 [GameSession] create_game_object(4, 442) 18:08:52.828 [GameSession] create_game_object(442, 0) -> 110000102eda871 18:08:52.828 [GameSession] create_game_object(442, 0) -> 110000114c509ab 18:08:52.828 [GameSession] create_game_object(442, 0) -> 110000113144720 18:08:52.851 [GameSession] create_game_object(4, 443) 18:08:52.851 [GameSession] create_game_object(443, 0) -> 110000102eda871 18:08:52.851 [GameSession] create_game_object(443, 0) -> 110000114c509ab 18:08:52.851 [GameSession] create_game_object(443, 0) -> 110000113144720 18:08:52.876 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:08:52.876 [GameSession] create_game_object(84, 444) 18:08:52.876 [GameSession] create_game_object(444, 0) -> 110000102eda871 18:08:52.876 [GameSession] create_game_object(444, 0) -> 110000114c509ab 18:08:52.876 [GameSession] create_game_object(444, 0) -> 110000113144720 18:08:52.876 [GameSession] create_game_object(84, 445) 18:08:52.876 [GameSession] create_game_object(445, 0) -> 110000102eda871 18:08:52.876 [GameSession] create_game_object(445, 0) -> 110000114c509ab 18:08:52.876 [GameSession] create_game_object(445, 0) -> 110000113144720 18:08:52.876 [GameSession] create_game_object(84, 446) 18:08:52.876 [GameSession] create_game_object(446, 0) -> 110000102eda871 18:08:52.876 [GameSession] create_game_object(446, 0) -> 110000114c509ab 18:08:52.876 [GameSession] create_game_object(446, 0) -> 110000113144720 18:08:52.876 [GameSession] create_game_object(84, 447) 18:08:52.876 [GameSession] create_game_object(447, 0) -> 110000102eda871 18:08:52.876 [GameSession] create_game_object(447, 0) -> 110000114c509ab 18:08:52.876 [GameSession] create_game_object(447, 0) -> 110000113144720 18:08:52.900 [Lua] Spline already found! 18:08:52.907 [GameSession] create_game_object(36, 448) 18:08:52.907 [GameSession] create_game_object(448, 0) -> 110000102eda871 18:08:52.907 [GameSession] create_game_object(448, 0) -> 110000114c509ab 18:08:52.907 [GameSession] create_game_object(448, 0) -> 110000113144720 18:08:52.927 [GameSession] create_game_object(36, 449) 18:08:52.927 [GameSession] create_game_object(449, 0) -> 110000102eda871 18:08:52.927 [GameSession] create_game_object(449, 0) -> 110000114c509ab 18:08:52.927 [GameSession] create_game_object(449, 0) -> 110000113144720 18:08:52.950 [GameSession] create_game_object(36, 450) 18:08:52.950 [GameSession] create_game_object(450, 0) -> 110000102eda871 18:08:52.950 [GameSession] create_game_object(450, 0) -> 110000114c509ab 18:08:52.950 [GameSession] create_game_object(450, 0) -> 110000113144720 18:08:52.973 [GameSession] create_game_object(36, 451) 18:08:52.973 [GameSession] create_game_object(451, 0) -> 110000102eda871 18:08:52.973 [GameSession] create_game_object(451, 0) -> 110000114c509ab 18:08:52.973 [GameSession] create_game_object(451, 0) -> 110000113144720 18:08:52.973 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 24 size: 62 action: follow 18:08:52.973 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 26 size: 61 action: follow 18:08:52.994 [GameSession] create_game_object(36, 452) 18:08:52.994 [GameSession] create_game_object(452, 0) -> 110000102eda871 18:08:52.994 [GameSession] create_game_object(452, 0) -> 110000114c509ab 18:08:52.994 [GameSession] create_game_object(452, 0) -> 110000113144720 18:08:53.019 [GameSession] create_game_object(36, 453) 18:08:53.019 [GameSession] create_game_object(453, 0) -> 110000102eda871 18:08:53.019 [GameSession] create_game_object(453, 0) -> 110000114c509ab 18:08:53.019 [GameSession] create_game_object(453, 0) -> 110000113144720 18:08:53.041 [GameSession] create_game_object(36, 454) 18:08:53.041 [GameSession] create_game_object(454, 0) -> 110000102eda871 18:08:53.041 [GameSession] create_game_object(454, 0) -> 110000114c509ab 18:08:53.041 [GameSession] create_game_object(454, 0) -> 110000113144720 18:08:53.061 [GameSession] create_game_object(36, 455) 18:08:53.061 [GameSession] create_game_object(455, 0) -> 110000102eda871 18:08:53.061 [GameSession] create_game_object(455, 0) -> 110000114c509ab 18:08:53.061 [GameSession] create_game_object(455, 0) -> 110000113144720 18:08:53.064 [Lua] Init group template: spline_patrol 18:08:53.248 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 31 size: 64 action: follow 18:08:53.460 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 38 size: 63 action: nil 18:08:53.553 [GameSession] destroy_game_object(430) 18:08:54.675 [GameSession] destroy_game_object(444) 18:08:54.857 [GameSession] destroy_game_object(442) 18:08:54.880 [GameSession] destroy_game_object(443) 18:08:54.903 [GameSession] destroy_game_object(440) 18:08:54.903 [GameSession] destroy_game_object(445) 18:08:54.903 [GameSession] destroy_game_object(446) 18:08:54.903 [GameSession] destroy_game_object(447) 18:08:55.588 [GameSession] destroy_game_object(433) 18:08:55.734 [GameSession] create_game_object(4, 456) 18:08:55.734 [GameSession] create_game_object(456, 0) -> 110000102eda871 18:08:55.734 [GameSession] create_game_object(456, 0) -> 110000114c509ab 18:08:55.734 [GameSession] create_game_object(456, 0) -> 110000113144720 18:08:55.779 [GameSession] create_game_object(4, 457) 18:08:55.779 [GameSession] create_game_object(457, 0) -> 110000102eda871 18:08:55.779 [GameSession] create_game_object(457, 0) -> 110000114c509ab 18:08:55.779 [GameSession] create_game_object(457, 0) -> 110000113144720 18:08:57.097 [GameSession] create_game_object(68, 458) 18:08:57.097 [GameSession] create_game_object(458, 0) -> 110000102eda871 18:08:57.097 [GameSession] create_game_object(458, 0) -> 110000114c509ab 18:08:57.097 [GameSession] create_game_object(458, 0) -> 110000113144720 18:08:57.097 [GameSession] create_game_object(68, 459) 18:08:57.097 [GameSession] create_game_object(459, 0) -> 110000102eda871 18:08:57.097 [GameSession] create_game_object(459, 0) -> 110000114c509ab 18:08:57.097 [GameSession] create_game_object(459, 0) -> 110000113144720 18:08:57.097 [GameSession] create_game_object(68, 460) 18:08:57.097 [GameSession] create_game_object(460, 0) -> 110000102eda871 18:08:57.097 [GameSession] create_game_object(460, 0) -> 110000114c509ab 18:08:57.097 [GameSession] create_game_object(460, 0) -> 110000113144720 18:08:57.676 [GameSession] create_game_object(36, 461) 18:08:57.676 [GameSession] create_game_object(461, 0) -> 110000102eda871 18:08:57.676 [GameSession] create_game_object(461, 0) -> 110000114c509ab 18:08:57.676 [GameSession] create_game_object(461, 0) -> 110000113144720 18:08:57.702 [GameSession] create_game_object(36, 462) 18:08:57.702 [GameSession] create_game_object(462, 0) -> 110000102eda871 18:08:57.702 [GameSession] create_game_object(462, 0) -> 110000114c509ab 18:08:57.702 [GameSession] create_game_object(462, 0) -> 110000113144720 18:08:57.733 [GameSession] create_game_object(36, 463) 18:08:57.733 [GameSession] create_game_object(463, 0) -> 110000102eda871 18:08:57.733 [GameSession] create_game_object(463, 0) -> 110000114c509ab 18:08:57.733 [GameSession] create_game_object(463, 0) -> 110000113144720 18:08:57.760 [GameSession] create_game_object(36, 464) 18:08:57.760 [GameSession] create_game_object(464, 0) -> 110000102eda871 18:08:57.760 [GameSession] create_game_object(464, 0) -> 110000114c509ab 18:08:57.760 [GameSession] create_game_object(464, 0) -> 110000113144720 18:08:57.787 [GameSession] create_game_object(36, 465) 18:08:57.787 [GameSession] create_game_object(465, 0) -> 110000102eda871 18:08:57.787 [GameSession] create_game_object(465, 0) -> 110000114c509ab 18:08:57.787 [GameSession] create_game_object(465, 0) -> 110000113144720 18:08:58.226 [GameSession] create_game_object(36, 466) 18:08:58.226 [GameSession] create_game_object(466, 0) -> 110000102eda871 18:08:58.226 [GameSession] create_game_object(466, 0) -> 110000114c509ab 18:08:58.226 [GameSession] create_game_object(466, 0) -> 110000113144720 18:08:58.251 [GameSession] create_game_object(36, 467) 18:08:58.251 [GameSession] create_game_object(467, 0) -> 110000102eda871 18:08:58.251 [GameSession] create_game_object(467, 0) -> 110000114c509ab 18:08:58.251 [GameSession] create_game_object(467, 0) -> 110000113144720 18:08:58.277 [GameSession] create_game_object(36, 468) 18:08:58.277 [GameSession] create_game_object(468, 0) -> 110000102eda871 18:08:58.277 [GameSession] create_game_object(468, 0) -> 110000114c509ab 18:08:58.277 [GameSession] create_game_object(468, 0) -> 110000113144720 18:08:58.302 [GameSession] create_game_object(36, 469) 18:08:58.302 [GameSession] create_game_object(469, 0) -> 110000102eda871 18:08:58.302 [GameSession] create_game_object(469, 0) -> 110000114c509ab 18:08:58.302 [GameSession] create_game_object(469, 0) -> 110000113144720 18:08:58.326 [GameSession] create_game_object(36, 470) 18:08:58.326 [GameSession] create_game_object(470, 0) -> 110000102eda871 18:08:58.326 [GameSession] create_game_object(470, 0) -> 110000114c509ab 18:08:58.326 [GameSession] create_game_object(470, 0) -> 110000113144720 18:08:58.557 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:08:58.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 1212304 18:08:58.707 [GameSession] create_game_object(36, 471) 18:08:58.707 [GameSession] create_game_object(471, 0) -> 110000102eda871 18:08:58.707 [GameSession] create_game_object(471, 0) -> 110000114c509ab 18:08:58.707 [GameSession] create_game_object(471, 0) -> 110000113144720 18:08:58.731 [GameSession] create_game_object(36, 472) 18:08:58.731 [GameSession] create_game_object(472, 0) -> 110000102eda871 18:08:58.731 [GameSession] create_game_object(472, 0) -> 110000114c509ab 18:08:58.731 [GameSession] create_game_object(472, 0) -> 110000113144720 18:08:58.759 [GameSession] create_game_object(36, 473) 18:08:58.759 [GameSession] create_game_object(473, 0) -> 110000102eda871 18:08:58.759 [GameSession] create_game_object(473, 0) -> 110000114c509ab 18:08:58.759 [GameSession] create_game_object(473, 0) -> 110000113144720 18:08:58.782 [GameSession] create_game_object(36, 474) 18:08:58.782 [GameSession] create_game_object(474, 0) -> 110000102eda871 18:08:58.782 [GameSession] create_game_object(474, 0) -> 110000114c509ab 18:08:58.782 [GameSession] create_game_object(474, 0) -> 110000113144720 18:08:58.809 [GameSession] create_game_object(36, 475) 18:08:58.809 [GameSession] create_game_object(475, 0) -> 110000102eda871 18:08:58.809 [GameSession] create_game_object(475, 0) -> 110000114c509ab 18:08:58.809 [GameSession] create_game_object(475, 0) -> 110000113144720 18:08:59.194 [GameSession] create_game_object(36, 476) 18:08:59.194 [GameSession] create_game_object(476, 0) -> 110000102eda871 18:08:59.194 [GameSession] create_game_object(476, 0) -> 110000114c509ab 18:08:59.194 [GameSession] create_game_object(476, 0) -> 110000113144720 18:08:59.222 [GameSession] create_game_object(36, 477) 18:08:59.222 [GameSession] create_game_object(477, 0) -> 110000102eda871 18:08:59.222 [GameSession] create_game_object(477, 0) -> 110000114c509ab 18:08:59.222 [GameSession] create_game_object(477, 0) -> 110000113144720 18:08:59.245 [GameSession] create_game_object(36, 478) 18:08:59.245 [GameSession] create_game_object(478, 0) -> 110000102eda871 18:08:59.245 [GameSession] create_game_object(478, 0) -> 110000114c509ab 18:08:59.245 [GameSession] create_game_object(478, 0) -> 110000113144720 18:08:59.268 [GameSession] create_game_object(36, 479) 18:08:59.268 [GameSession] create_game_object(479, 0) -> 110000102eda871 18:08:59.268 [GameSession] create_game_object(479, 0) -> 110000114c509ab 18:08:59.268 [GameSession] create_game_object(479, 0) -> 110000113144720 18:08:59.292 [GameSession] create_game_object(36, 480) 18:08:59.292 [GameSession] create_game_object(480, 0) -> 110000102eda871 18:08:59.292 [GameSession] create_game_object(480, 0) -> 110000114c509ab 18:08:59.292 [GameSession] create_game_object(480, 0) -> 110000113144720 18:08:59.453 [GameSession] destroy_game_object(457) 18:08:59.524 [GameSession] destroy_game_object(456) 18:08:59.721 [GameSession] create_game_object(36, 481) 18:08:59.721 [GameSession] create_game_object(481, 0) -> 110000102eda871 18:08:59.721 [GameSession] create_game_object(481, 0) -> 110000114c509ab 18:08:59.721 [GameSession] create_game_object(481, 0) -> 110000113144720 18:08:59.747 [GameSession] create_game_object(36, 482) 18:08:59.747 [GameSession] create_game_object(482, 0) -> 110000102eda871 18:08:59.747 [GameSession] create_game_object(482, 0) -> 110000114c509ab 18:08:59.747 [GameSession] create_game_object(482, 0) -> 110000113144720 18:08:59.774 [GameSession] create_game_object(36, 483) 18:08:59.774 [GameSession] create_game_object(483, 0) -> 110000102eda871 18:08:59.774 [GameSession] create_game_object(483, 0) -> 110000114c509ab 18:08:59.774 [GameSession] create_game_object(483, 0) -> 110000113144720 18:08:59.824 [GameSession] create_game_object(36, 484) 18:08:59.824 [GameSession] create_game_object(484, 0) -> 110000102eda871 18:08:59.824 [GameSession] create_game_object(484, 0) -> 110000114c509ab 18:08:59.824 [GameSession] create_game_object(484, 0) -> 110000113144720 18:08:59.847 [GameSession] create_game_object(4, 485) 18:08:59.847 [GameSession] create_game_object(485, 0) -> 110000102eda871 18:08:59.847 [GameSession] create_game_object(485, 0) -> 110000114c509ab 18:08:59.847 [GameSession] create_game_object(485, 0) -> 110000113144720 18:08:59.896 [GameSession] create_game_object(4, 486) 18:08:59.896 [GameSession] create_game_object(486, 0) -> 110000102eda871 18:08:59.896 [GameSession] create_game_object(486, 0) -> 110000114c509ab 18:08:59.896 [GameSession] create_game_object(486, 0) -> 110000113144720 18:08:59.976 [Lua] [ChatManager][1]System: Val picked up a Loot Die 18:08:59.992 [GameSession] destroy_game_object(458) 18:09:00.232 [GameSession] create_game_object(36, 487) 18:09:00.232 [GameSession] create_game_object(487, 0) -> 110000102eda871 18:09:00.232 [GameSession] create_game_object(487, 0) -> 110000114c509ab 18:09:00.232 [GameSession] create_game_object(487, 0) -> 110000113144720 18:09:00.255 [GameSession] create_game_object(36, 488) 18:09:00.255 [GameSession] create_game_object(488, 0) -> 110000102eda871 18:09:00.255 [GameSession] create_game_object(488, 0) -> 110000114c509ab 18:09:00.255 [GameSession] create_game_object(488, 0) -> 110000113144720 18:09:00.279 [GameSession] create_game_object(36, 489) 18:09:00.279 [GameSession] create_game_object(489, 0) -> 110000102eda871 18:09:00.279 [GameSession] create_game_object(489, 0) -> 110000114c509ab 18:09:00.279 [GameSession] create_game_object(489, 0) -> 110000113144720 18:09:00.302 [GameSession] create_game_object(36, 490) 18:09:00.302 [GameSession] create_game_object(490, 0) -> 110000102eda871 18:09:00.302 [GameSession] create_game_object(490, 0) -> 110000114c509ab 18:09:00.302 [GameSession] create_game_object(490, 0) -> 110000113144720 18:09:00.324 [GameSession] create_game_object(36, 491) 18:09:00.324 [GameSession] create_game_object(491, 0) -> 110000102eda871 18:09:00.324 [GameSession] create_game_object(491, 0) -> 110000114c509ab 18:09:00.324 [GameSession] create_game_object(491, 0) -> 110000113144720 18:09:00.390 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 1 103 18:09:00.731 [GameSession] create_game_object(36, 492) 18:09:00.731 [GameSession] create_game_object(492, 0) -> 110000102eda871 18:09:00.731 [GameSession] create_game_object(492, 0) -> 110000114c509ab 18:09:00.731 [GameSession] create_game_object(492, 0) -> 110000113144720 18:09:00.765 [GameSession] create_game_object(36, 493) 18:09:00.765 [GameSession] create_game_object(493, 0) -> 110000102eda871 18:09:00.765 [GameSession] create_game_object(493, 0) -> 110000114c509ab 18:09:00.765 [GameSession] create_game_object(493, 0) -> 110000113144720 18:09:00.783 [GameSession] create_game_object(36, 494) 18:09:00.783 [GameSession] create_game_object(494, 0) -> 110000102eda871 18:09:00.783 [GameSession] create_game_object(494, 0) -> 110000114c509ab 18:09:00.783 [GameSession] create_game_object(494, 0) -> 110000113144720 18:09:00.807 [GameSession] create_game_object(36, 495) 18:09:00.807 [GameSession] create_game_object(495, 0) -> 110000102eda871 18:09:00.807 [GameSession] create_game_object(495, 0) -> 110000114c509ab 18:09:00.807 [GameSession] create_game_object(495, 0) -> 110000113144720 18:09:00.831 [GameSession] create_game_object(36, 496) 18:09:00.831 [GameSession] create_game_object(496, 0) -> 110000102eda871 18:09:00.831 [GameSession] create_game_object(496, 0) -> 110000114c509ab 18:09:00.831 [GameSession] create_game_object(496, 0) -> 110000113144720 18:09:01.270 [GameSession] create_game_object(36, 497) 18:09:01.270 [GameSession] create_game_object(497, 0) -> 110000102eda871 18:09:01.270 [GameSession] create_game_object(497, 0) -> 110000114c509ab 18:09:01.270 [GameSession] create_game_object(497, 0) -> 110000113144720 18:09:01.296 [GameSession] create_game_object(36, 498) 18:09:01.296 [GameSession] create_game_object(498, 0) -> 110000102eda871 18:09:01.296 [GameSession] create_game_object(498, 0) -> 110000114c509ab 18:09:01.296 [GameSession] create_game_object(498, 0) -> 110000113144720 18:09:01.323 [GameSession] create_game_object(36, 499) 18:09:01.323 [GameSession] create_game_object(499, 0) -> 110000102eda871 18:09:01.323 [GameSession] create_game_object(499, 0) -> 110000114c509ab 18:09:01.323 [GameSession] create_game_object(499, 0) -> 110000113144720 18:09:01.327 [Lua] Init group template: horde 18:09:01.498 [GameSession] destroy_game_object(419) 18:09:01.498 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:09:02.171 [GameSession] destroy_game_object(459) 18:09:03.677 [GameSession] destroy_game_object(412) 18:09:03.677 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:09:04.426 [GameSession] destroy_game_object(405) 18:09:05.288 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:09:05.288 [GameSession] create_game_object(45, 500) 18:09:05.288 [GameSession] create_game_object(500, 0) -> 110000102eda871 18:09:05.288 [GameSession] create_game_object(500, 0) -> 110000114c509ab 18:09:05.288 [GameSession] create_game_object(500, 0) -> 110000113144720 18:09:05.393 [Lua] [ChatManager][1]System: JimmyJimJim picked up a Loot Die 18:09:05.411 [GameSession] destroy_game_object(460) 18:09:06.705 [GameSession] destroy_game_object(404) 18:09:06.705 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[52cdb0cd0dd540cc]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' 18:09:06.822 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:09:06.822 [GameSession] create_game_object(45, 501) 18:09:06.822 [GameSession] create_game_object(501, 0) -> 110000102eda871 18:09:06.822 [GameSession] create_game_object(501, 0) -> 110000114c509ab 18:09:06.822 [GameSession] create_game_object(501, 0) -> 110000113144720 18:09:07.224 [GameSession] destroy_game_object(414) 18:09:07.224 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 18:09:08.459 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:09:08.459 [GameSession] create_game_object(45, 502) 18:09:08.459 [GameSession] create_game_object(502, 0) -> 110000102eda871 18:09:08.459 [GameSession] create_game_object(502, 0) -> 110000114c509ab 18:09:08.459 [GameSession] create_game_object(502, 0) -> 110000113144720 18:09:12.148 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:09:14.952 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:09:15.170 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:09:15.371 [GameSession] destroy_game_object(500) 18:09:15.540 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 18:09:15.540 [Lua] Time for new HOOORDE! multi_consecutive_wave 18:09:15.540 [Lua] HORDE: Spawning hordes while 54 other ai are spawned 18:09:15.540 [Lua] horde requested: vector 18:09:15.540 [Lua] setting up vector-horde 18:09:15.540 [Lua] Composing horde 'large' .. using variant 'plain' 18:09:15.540 [Lua] --> horde wants to spawn ahead of players (0.061465038132051/0.67 18:09:15.541 [Lua] -> spawning: 54 18:09:15.541 [Lua] horde crated with id 14 of type vector 18:09:15.541 [Lua] vector horde has started 18:09:15.642 [GameSession] create_game_object(37, 503) 18:09:15.642 [GameSession] create_game_object(503, 0) -> 110000102eda871 18:09:15.642 [GameSession] create_game_object(503, 0) -> 110000114c509ab 18:09:15.642 [GameSession] create_game_object(503, 0) -> 110000113144720 18:09:16.175 [GameSession] create_game_object(36, 504) 18:09:16.175 [GameSession] create_game_object(504, 0) -> 110000102eda871 18:09:16.175 [GameSession] create_game_object(504, 0) -> 110000114c509ab 18:09:16.175 [GameSession] create_game_object(504, 0) -> 110000113144720 18:09:16.572 [GameSession] destroy_game_object(411) 18:09:16.878 [GameSession] destroy_game_object(501) 18:09:18.037 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0xfb61, position: 0 18:09:18.105 [GameSession] create_game_object(23, 505) 18:09:18.105 [GameSession] create_game_object(505, 0) -> 110000102eda871 18:09:18.105 [GameSession] create_game_object(505, 0) -> 110000114c509ab 18:09:18.105 [GameSession] create_game_object(505, 0) -> 110000113144720 18:09:18.487 [GameSession] destroy_game_object(502) 18:09:19.972 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:09:20.641 [GameSession] destroy_game_object(486) 18:09:20.755 [GameSession] destroy_game_object(485) 18:09:21.207 [GameSession] destroy_game_object(505) 18:09:21.352 [GameSession] destroy_game_object(488) 18:09:21.352 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 18:09:23.369 [GameSession] destroy_game_object(490) 18:09:23.369 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:23.369 [GameSession] destroy_game_object(188) 18:09:23.370 [GameSession] destroy_game_object(196) 18:09:23.370 [GameSession] destroy_game_object(238) 18:09:23.371 [GameSession] destroy_game_object(482) 18:09:23.371 [GameSession] destroy_game_object(475) 18:09:23.372 [GameSession] destroy_game_object(194) 18:09:23.372 [GameSession] destroy_game_object(467) 18:09:23.372 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:09:23.373 [GameSession] destroy_game_object(239) 18:09:23.373 [GameSession] destroy_game_object(492) 18:09:23.373 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:09:23.374 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:09:23.633 [Lua] HORDE: last wave, reset to standard horde delay 18:09:23.633 [Lua] Time for new HOOORDE! multi_last_wave 18:09:23.633 [Lua] HORDE: Spawning hordes while 13 other ai are spawned 18:09:23.633 [Lua] horde requested: vector 18:09:23.633 [Lua] setting up vector-horde 18:09:23.633 [Lua] Composing horde 'large' .. using variant 'plain' 18:09:23.633 [Lua] --> horde wants to spawn behind players (0.90776251395767/0.67 18:09:23.633 [Lua] -> spawning: 57 18:09:23.633 [Lua] horde crated with id 15 of type vector 18:09:23.633 [Lua] vector horde has started 18:09:23.817 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:09:23.819 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 1212304 18:09:26.559 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 114 will change to a manual source. 18:09:27.291 [Lua] Init group template: horde 18:09:29.707 [Lua] main path terror event triggered: boss_event_skaven_spline_patrol 18:09:29.707 [Lua] TerrorEventMixer.start_event: boss_event_skaven_spline_patrol (seed: 0) 18:09:29.733 [Lua] > starting new spline, using new navbot: standard , id: boss_18 18:09:29.833 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0077661843970417976 boss_18 18:09:29.833 [Lua] > continuing spline boss_18 index: 2 retries: 0 18:09:29.936 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_18 18:09:29.937 [Lua] > continuing spline boss_18 index: 3 retries: 0 18:09:29.966 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_18 18:09:29.966 [Lua] > continuing spline boss_18 index: 4 retries: 0 18:09:30.021 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0025420035235583782 boss_18 18:09:30.021 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_18 18:09:30.021 [Lua] > continuing spline boss_18 index: 5 retries: 0 18:09:30.073 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_18 18:09:30.073 [Lua] > continuing spline boss_18 index: 6 retries: 0 18:09:30.179 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_18 18:09:30.179 [Lua] > spline completed boss_18 retries: 0 18:09:30.234 [GameSession] create_game_object(102, 506) 18:09:30.234 [GameSession] create_game_object(506, 0) -> 110000102eda871 18:09:30.234 [GameSession] create_game_object(506, 0) -> 110000114c509ab 18:09:30.234 [GameSession] create_game_object(506, 0) -> 110000113144720 18:09:30.262 [GameSession] create_game_object(102, 507) 18:09:30.262 [GameSession] create_game_object(507, 0) -> 110000102eda871 18:09:30.262 [GameSession] create_game_object(507, 0) -> 110000114c509ab 18:09:30.262 [GameSession] create_game_object(507, 0) -> 110000113144720 18:09:30.292 [GameSession] create_game_object(102, 508) 18:09:30.292 [GameSession] create_game_object(508, 0) -> 110000102eda871 18:09:30.292 [GameSession] create_game_object(508, 0) -> 110000114c509ab 18:09:30.292 [GameSession] create_game_object(508, 0) -> 110000113144720 18:09:30.322 [GameSession] create_game_object(102, 509) 18:09:30.322 [GameSession] create_game_object(509, 0) -> 110000102eda871 18:09:30.322 [GameSession] create_game_object(509, 0) -> 110000114c509ab 18:09:30.322 [GameSession] create_game_object(509, 0) -> 110000113144720 18:09:30.347 [GameSession] create_game_object(36, 510) 18:09:30.347 [GameSession] create_game_object(510, 0) -> 110000102eda871 18:09:30.348 [GameSession] create_game_object(510, 0) -> 110000114c509ab 18:09:30.348 [GameSession] create_game_object(510, 0) -> 110000113144720 18:09:30.376 [GameSession] create_game_object(36, 511) 18:09:30.376 [GameSession] create_game_object(511, 0) -> 110000102eda871 18:09:30.376 [GameSession] create_game_object(511, 0) -> 110000114c509ab 18:09:30.376 [GameSession] create_game_object(511, 0) -> 110000113144720 18:09:30.403 [GameSession] create_game_object(36, 512) 18:09:30.403 [GameSession] create_game_object(512, 0) -> 110000102eda871 18:09:30.403 [GameSession] create_game_object(512, 0) -> 110000114c509ab 18:09:30.403 [GameSession] create_game_object(512, 0) -> 110000113144720 18:09:30.430 [GameSession] create_game_object(36, 513) 18:09:30.430 [GameSession] create_game_object(513, 0) -> 110000102eda871 18:09:30.430 [GameSession] create_game_object(513, 0) -> 110000114c509ab 18:09:30.430 [GameSession] create_game_object(513, 0) -> 110000113144720 18:09:30.457 [GameSession] create_game_object(36, 514) 18:09:30.457 [GameSession] create_game_object(514, 0) -> 110000102eda871 18:09:30.457 [GameSession] create_game_object(514, 0) -> 110000114c509ab 18:09:30.457 [GameSession] create_game_object(514, 0) -> 110000113144720 18:09:30.481 [GameSession] create_game_object(36, 515) 18:09:30.481 [GameSession] create_game_object(515, 0) -> 110000102eda871 18:09:30.481 [GameSession] create_game_object(515, 0) -> 110000114c509ab 18:09:30.481 [GameSession] create_game_object(515, 0) -> 110000113144720 18:09:30.510 [GameSession] create_game_object(36, 516) 18:09:30.510 [GameSession] create_game_object(516, 0) -> 110000102eda871 18:09:30.510 [GameSession] create_game_object(516, 0) -> 110000114c509ab 18:09:30.510 [GameSession] create_game_object(516, 0) -> 110000113144720 18:09:30.533 [GameSession] create_game_object(36, 517) 18:09:30.533 [GameSession] create_game_object(517, 0) -> 110000102eda871 18:09:30.533 [GameSession] create_game_object(517, 0) -> 110000114c509ab 18:09:30.533 [GameSession] create_game_object(517, 0) -> 110000113144720 18:09:30.536 [Lua] Init group template: spline_patrol 18:09:31.902 [GameSession] create_game_object(36, 518) 18:09:31.902 [GameSession] create_game_object(518, 0) -> 110000102eda871 18:09:31.902 [GameSession] create_game_object(518, 0) -> 110000114c509ab 18:09:31.902 [GameSession] create_game_object(518, 0) -> 110000113144720 18:09:31.942 [GameSession] create_game_object(36, 519) 18:09:31.942 [GameSession] create_game_object(519, 0) -> 110000102eda871 18:09:31.942 [GameSession] create_game_object(519, 0) -> 110000114c509ab 18:09:31.942 [GameSession] create_game_object(519, 0) -> 110000113144720 18:09:31.962 [GameSession] create_game_object(36, 520) 18:09:31.962 [GameSession] create_game_object(520, 0) -> 110000102eda871 18:09:31.962 [GameSession] create_game_object(520, 0) -> 110000114c509ab 18:09:31.962 [GameSession] create_game_object(520, 0) -> 110000113144720 18:09:31.981 [GameSession] create_game_object(36, 521) 18:09:31.981 [GameSession] create_game_object(521, 0) -> 110000102eda871 18:09:31.981 [GameSession] create_game_object(521, 0) -> 110000114c509ab 18:09:31.981 [GameSession] create_game_object(521, 0) -> 110000113144720 18:09:32.001 [GameSession] create_game_object(36, 522) 18:09:32.001 [GameSession] create_game_object(522, 0) -> 110000102eda871 18:09:32.001 [GameSession] create_game_object(522, 0) -> 110000114c509ab 18:09:32.001 [GameSession] create_game_object(522, 0) -> 110000113144720 18:09:32.023 [GameSession] create_game_object(36, 523) 18:09:32.023 [GameSession] create_game_object(523, 0) -> 110000102eda871 18:09:32.023 [GameSession] create_game_object(523, 0) -> 110000114c509ab 18:09:32.023 [GameSession] create_game_object(523, 0) -> 110000113144720 18:09:32.043 [GameSession] create_game_object(36, 524) 18:09:32.043 [GameSession] create_game_object(524, 0) -> 110000102eda871 18:09:32.043 [GameSession] create_game_object(524, 0) -> 110000114c509ab 18:09:32.044 [GameSession] create_game_object(524, 0) -> 110000113144720 18:09:32.064 [GameSession] create_game_object(36, 525) 18:09:32.064 [GameSession] create_game_object(525, 0) -> 110000102eda871 18:09:32.064 [GameSession] create_game_object(525, 0) -> 110000114c509ab 18:09:32.064 [GameSession] create_game_object(525, 0) -> 110000113144720 18:09:32.256 [GameSession] create_game_object(36, 526) 18:09:32.256 [GameSession] create_game_object(526, 0) -> 110000102eda871 18:09:32.256 [GameSession] create_game_object(526, 0) -> 110000114c509ab 18:09:32.256 [GameSession] create_game_object(526, 0) -> 110000113144720 18:09:32.275 [GameSession] create_game_object(36, 527) 18:09:32.275 [GameSession] create_game_object(527, 0) -> 110000102eda871 18:09:32.275 [GameSession] create_game_object(527, 0) -> 110000114c509ab 18:09:32.275 [GameSession] create_game_object(527, 0) -> 110000113144720 18:09:32.295 [GameSession] create_game_object(36, 528) 18:09:32.295 [GameSession] create_game_object(528, 0) -> 110000102eda871 18:09:32.295 [GameSession] create_game_object(528, 0) -> 110000114c509ab 18:09:32.295 [GameSession] create_game_object(528, 0) -> 110000113144720 18:09:32.314 [GameSession] create_game_object(36, 529) 18:09:32.314 [GameSession] create_game_object(529, 0) -> 110000102eda871 18:09:32.314 [GameSession] create_game_object(529, 0) -> 110000114c509ab 18:09:32.314 [GameSession] create_game_object(529, 0) -> 110000113144720 18:09:32.336 [GameSession] create_game_object(36, 530) 18:09:32.336 [GameSession] create_game_object(530, 0) -> 110000102eda871 18:09:32.336 [GameSession] create_game_object(530, 0) -> 110000114c509ab 18:09:32.336 [GameSession] create_game_object(530, 0) -> 110000113144720 18:09:32.357 [GameSession] create_game_object(36, 531) 18:09:32.357 [GameSession] create_game_object(531, 0) -> 110000102eda871 18:09:32.357 [GameSession] create_game_object(531, 0) -> 110000114c509ab 18:09:32.357 [GameSession] create_game_object(531, 0) -> 110000113144720 18:09:32.376 [GameSession] create_game_object(36, 532) 18:09:32.376 [GameSession] create_game_object(532, 0) -> 110000102eda871 18:09:32.376 [GameSession] create_game_object(532, 0) -> 110000114c509ab 18:09:32.376 [GameSession] create_game_object(532, 0) -> 110000113144720 18:09:32.396 [GameSession] create_game_object(36, 533) 18:09:32.396 [GameSession] create_game_object(533, 0) -> 110000102eda871 18:09:32.396 [GameSession] create_game_object(533, 0) -> 110000114c509ab 18:09:32.396 [GameSession] create_game_object(533, 0) -> 110000113144720 18:09:32.396 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:09:32.773 [GameSession] create_game_object(36, 534) 18:09:32.773 [GameSession] create_game_object(534, 0) -> 110000102eda871 18:09:32.773 [GameSession] create_game_object(534, 0) -> 110000114c509ab 18:09:32.773 [GameSession] create_game_object(534, 0) -> 110000113144720 18:09:32.793 [GameSession] create_game_object(36, 535) 18:09:32.793 [GameSession] create_game_object(535, 0) -> 110000102eda871 18:09:32.793 [GameSession] create_game_object(535, 0) -> 110000114c509ab 18:09:32.793 [GameSession] create_game_object(535, 0) -> 110000113144720 18:09:32.812 [GameSession] create_game_object(36, 536) 18:09:32.812 [GameSession] create_game_object(536, 0) -> 110000102eda871 18:09:32.812 [GameSession] create_game_object(536, 0) -> 110000114c509ab 18:09:32.813 [GameSession] create_game_object(536, 0) -> 110000113144720 18:09:32.835 [GameSession] create_game_object(36, 537) 18:09:32.835 [GameSession] create_game_object(537, 0) -> 110000102eda871 18:09:32.835 [GameSession] create_game_object(537, 0) -> 110000114c509ab 18:09:32.835 [GameSession] create_game_object(537, 0) -> 110000113144720 18:09:32.857 [GameSession] create_game_object(36, 538) 18:09:32.857 [GameSession] create_game_object(538, 0) -> 110000102eda871 18:09:32.857 [GameSession] create_game_object(538, 0) -> 110000114c509ab 18:09:32.857 [GameSession] create_game_object(538, 0) -> 110000113144720 18:09:32.877 [GameSession] create_game_object(36, 539) 18:09:32.877 [GameSession] create_game_object(539, 0) -> 110000102eda871 18:09:32.877 [GameSession] create_game_object(539, 0) -> 110000114c509ab 18:09:32.877 [GameSession] create_game_object(539, 0) -> 110000113144720 18:09:32.916 [GameSession] create_game_object(36, 540) 18:09:32.916 [GameSession] create_game_object(540, 0) -> 110000102eda871 18:09:32.916 [GameSession] create_game_object(540, 0) -> 110000114c509ab 18:09:32.916 [GameSession] create_game_object(540, 0) -> 110000113144720 18:09:33.282 [GameSession] create_game_object(36, 541) 18:09:33.283 [GameSession] create_game_object(541, 0) -> 110000102eda871 18:09:33.283 [GameSession] create_game_object(541, 0) -> 110000114c509ab 18:09:33.283 [GameSession] create_game_object(541, 0) -> 110000113144720 18:09:33.302 [GameSession] create_game_object(36, 542) 18:09:33.302 [GameSession] create_game_object(542, 0) -> 110000102eda871 18:09:33.302 [GameSession] create_game_object(542, 0) -> 110000114c509ab 18:09:33.302 [GameSession] create_game_object(542, 0) -> 110000113144720 18:09:33.323 [GameSession] create_game_object(36, 543) 18:09:33.323 [GameSession] create_game_object(543, 0) -> 110000102eda871 18:09:33.323 [GameSession] create_game_object(543, 0) -> 110000114c509ab 18:09:33.323 [GameSession] create_game_object(543, 0) -> 110000113144720 18:09:33.344 [GameSession] create_game_object(36, 544) 18:09:33.344 [GameSession] create_game_object(544, 0) -> 110000102eda871 18:09:33.344 [GameSession] create_game_object(544, 0) -> 110000114c509ab 18:09:33.344 [GameSession] create_game_object(544, 0) -> 110000113144720 18:09:33.366 [GameSession] create_game_object(36, 545) 18:09:33.366 [GameSession] create_game_object(545, 0) -> 110000102eda871 18:09:33.366 [GameSession] create_game_object(545, 0) -> 110000114c509ab 18:09:33.366 [GameSession] create_game_object(545, 0) -> 110000113144720 18:09:33.386 [GameSession] create_game_object(36, 546) 18:09:33.386 [GameSession] create_game_object(546, 0) -> 110000102eda871 18:09:33.386 [GameSession] create_game_object(546, 0) -> 110000114c509ab 18:09:33.386 [GameSession] create_game_object(546, 0) -> 110000113144720 18:09:33.426 [GameSession] create_game_object(36, 547) 18:09:33.426 [GameSession] create_game_object(547, 0) -> 110000102eda871 18:09:33.426 [GameSession] create_game_object(547, 0) -> 110000114c509ab 18:09:33.426 [GameSession] create_game_object(547, 0) -> 110000113144720 18:09:33.751 [GameSession] 110000113144720 -> create_game_object(3136) 18:09:33.751 [GameSession] create_game_object(3136, 0) -> 110000102eda871 18:09:33.751 [GameSession] create_game_object(3136, 0) -> 110000114c509ab 18:09:33.751 [Lua] [GameNetworkManager] game object created go_id=3136, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:09:33.817 [GameSession] create_game_object(36, 548) 18:09:33.817 [GameSession] create_game_object(548, 0) -> 110000102eda871 18:09:33.817 [GameSession] create_game_object(548, 0) -> 110000114c509ab 18:09:33.817 [GameSession] create_game_object(548, 0) -> 110000113144720 18:09:33.857 [GameSession] create_game_object(36, 549) 18:09:33.857 [GameSession] create_game_object(549, 0) -> 110000102eda871 18:09:33.857 [GameSession] create_game_object(549, 0) -> 110000114c509ab 18:09:33.857 [GameSession] create_game_object(549, 0) -> 110000113144720 18:09:33.901 [GameSession] create_game_object(36, 550) 18:09:33.901 [GameSession] create_game_object(550, 0) -> 110000102eda871 18:09:33.901 [GameSession] create_game_object(550, 0) -> 110000114c509ab 18:09:33.901 [GameSession] create_game_object(550, 0) -> 110000113144720 18:09:33.920 [GameSession] create_game_object(36, 551) 18:09:33.920 [GameSession] create_game_object(551, 0) -> 110000102eda871 18:09:33.920 [GameSession] create_game_object(551, 0) -> 110000114c509ab 18:09:33.920 [GameSession] create_game_object(551, 0) -> 110000113144720 18:09:33.941 [GameSession] create_game_object(36, 552) 18:09:33.941 [GameSession] create_game_object(552, 0) -> 110000102eda871 18:09:33.941 [GameSession] create_game_object(552, 0) -> 110000114c509ab 18:09:33.941 [GameSession] create_game_object(552, 0) -> 110000113144720 18:09:34.064 [GameSession] 110000113144720 -> destroy_game_object(3136) 18:09:34.064 [Lua] [GameNetworkManager] game object was destroyed id=3136 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:09:34.321 [GameSession] create_game_object(36, 553) 18:09:34.321 [GameSession] create_game_object(553, 0) -> 110000102eda871 18:09:34.321 [GameSession] create_game_object(553, 0) -> 110000114c509ab 18:09:34.321 [GameSession] create_game_object(553, 0) -> 110000113144720 18:09:34.341 [GameSession] create_game_object(36, 554) 18:09:34.341 [GameSession] create_game_object(554, 0) -> 110000102eda871 18:09:34.341 [GameSession] create_game_object(554, 0) -> 110000114c509ab 18:09:34.341 [GameSession] create_game_object(554, 0) -> 110000113144720 18:09:34.359 [GameSession] 110000113144720 -> create_game_object(3137) 18:09:34.359 [GameSession] create_game_object(3137, 0) -> 110000102eda871 18:09:34.359 [GameSession] create_game_object(3137, 0) -> 110000114c509ab 18:09:34.359 [Lua] [GameNetworkManager] game object created go_id=3137, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:09:34.792 [GameSession] 110000113144720 -> destroy_game_object(3137) 18:09:34.792 [Lua] [GameNetworkManager] game object was destroyed id=3137 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:09:35.866 [GameSession] destroy_game_object(503) 18:09:37.076 [Lua] Init group template: horde 18:09:39.256 [EACServer] [11:09:39:256][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:09:44.547 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:09:48.074 [Lua] Horde killed: ? 18:09:48.116 [GameSession] destroy_game_object(480) 18:09:48.308 [GameSession] destroy_game_object(526) 18:09:48.309 [GameSession] destroy_game_object(529) 18:09:48.310 [GameSession] destroy_game_object(553) 18:09:48.339 [GameSession] create_game_object(4, 555) 18:09:48.339 [GameSession] create_game_object(555, 0) -> 110000102eda871 18:09:48.339 [GameSession] create_game_object(555, 0) -> 110000114c509ab 18:09:48.339 [GameSession] create_game_object(555, 0) -> 110000113144720 18:09:48.532 [GameSession] destroy_game_object(545) 18:09:48.723 [GameSession] destroy_game_object(532) 18:09:48.723 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 18:09:48.865 [GameSession] destroy_game_object(227) 18:09:48.865 [GameSession] destroy_game_object(498) 18:09:48.913 [GameSession] destroy_game_object(481) 18:09:49.866 [GameSession] destroy_game_object(546) 18:09:49.866 [GameSession] destroy_game_object(543) 18:09:50.238 [GameSession] destroy_game_object(186) 18:09:50.537 [GameSession] destroy_game_object(499) 18:09:50.537 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:09:50.614 [GameSession] destroy_game_object(541) 18:09:50.614 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:50.927 [GameSession] destroy_game_object(474) 18:09:50.928 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:51.010 [GameSession] destroy_game_object(544) 18:09:51.359 [GameSession] destroy_game_object(528) 18:09:51.359 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:09:51.535 [GameSession] destroy_game_object(494) 18:09:51.535 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 18:09:51.671 [GameSession] destroy_game_object(533) 18:09:51.671 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:51.671 [GameSession] destroy_game_object(400) 18:09:52.389 [GameSession] destroy_game_object(338) 18:09:52.390 [GameSession] destroy_game_object(189) 18:09:52.390 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:52.782 [GameSession] destroy_game_object(234) 18:09:53.263 [GameSession] destroy_game_object(334) 18:09:53.622 [GameSession] destroy_game_object(335) 18:09:53.622 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:09:53.949 [GameSession] destroy_game_object(452) 18:09:53.949 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1fa33bbc447b784e]' 18:09:54.308 [GameSession] destroy_game_object(521) 18:09:54.445 [GameSession] destroy_game_object(226) 18:09:54.445 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[d824e344f36ffdfb]' 18:09:54.445 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[05249677bd6c2cc5]' 18:09:54.663 [GameSession] destroy_game_object(536) 18:09:54.663 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:55.145 [GameSession] destroy_game_object(195) 18:09:55.145 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:09:55.234 [GameSession] destroy_game_object(491) 18:09:55.234 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 18:09:55.686 [GameSession] destroy_game_object(524) 18:09:55.834 [GameSession] destroy_game_object(466) 18:09:56.129 [Lua] Horde killed: ? 18:09:56.164 [GameSession] destroy_game_object(535) 18:09:56.577 [GameSession] destroy_game_object(525) 18:09:56.599 [GameSession] destroy_game_object(552) 18:09:56.599 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 18:09:57.657 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:09:57.659 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 1212304 18:09:59.303 [Lua] Horde killed: ? 18:10:00.111 [GameSession] 110000102eda871 -> create_game_object(1052) 18:10:00.111 [GameSession] create_game_object(1052, 0) -> 110000114c509ab 18:10:00.111 [GameSession] create_game_object(1052, 0) -> 110000113144720 18:10:00.111 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:00.520 [GameSession] 110000113144720 -> create_game_object(3138) 18:10:00.520 [GameSession] create_game_object(3138, 0) -> 110000102eda871 18:10:00.520 [GameSession] create_game_object(3138, 0) -> 110000114c509ab 18:10:00.520 [Lua] [GameNetworkManager] game object created go_id=3138, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:00.603 [GameSession] 110000102eda871 -> destroy_game_object(1052) 18:10:00.603 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:10:01.034 [GameSession] 110000113144720 -> create_game_object(3139) 18:10:01.034 [GameSession] create_game_object(3139, 0) -> 110000102eda871 18:10:01.034 [GameSession] create_game_object(3139, 0) -> 110000114c509ab 18:10:01.034 [Lua] [GameNetworkManager] game object created go_id=3139, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:01.054 [GameSession] 110000102eda871 -> create_game_object(1053) 18:10:01.054 [GameSession] create_game_object(1053, 0) -> 110000114c509ab 18:10:01.054 [GameSession] create_game_object(1053, 0) -> 110000113144720 18:10:01.054 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:01.117 [GameSession] 110000113144720 -> destroy_game_object(3138) 18:10:01.117 [Lua] [GameNetworkManager] game object was destroyed id=3138 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:10:01.596 [GameSession] 110000102eda871 -> destroy_game_object(1053) 18:10:01.596 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:10:01.616 [GameSession] 110000113144720 -> destroy_game_object(3139) 18:10:01.616 [Lua] [GameNetworkManager] game object was destroyed id=3139 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:10:02.747 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:10:02.747 [GameSession] create_game_object(45, 556) 18:10:02.747 [GameSession] create_game_object(556, 0) -> 110000102eda871 18:10:02.747 [GameSession] create_game_object(556, 0) -> 110000114c509ab 18:10:02.747 [GameSession] create_game_object(556, 0) -> 110000113144720 18:10:04.413 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:10:04.413 [GameSession] create_game_object(45, 557) 18:10:04.413 [GameSession] create_game_object(557, 0) -> 110000102eda871 18:10:04.413 [GameSession] create_game_object(557, 0) -> 110000114c509ab 18:10:04.413 [GameSession] create_game_object(557, 0) -> 110000113144720 18:10:05.753 [GameSession] destroy_game_object(555) 18:10:05.754 [GameSession] destroy_game_object(522) 18:10:05.754 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 18:10:05.755 [GameSession] destroy_game_object(527) 18:10:05.755 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 18:10:05.755 [GameSession] destroy_game_object(470) 18:10:05.755 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 18:10:05.756 [GameSession] destroy_game_object(248) 18:10:05.756 [GameSession] destroy_game_object(472) 18:10:05.757 [GameSession] destroy_game_object(551) 18:10:05.757 [GameSession] destroy_game_object(548) 18:10:05.757 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:10:05.758 [GameSession] destroy_game_object(520) 18:10:05.758 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:10:06.180 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:10:06.180 [GameSession] create_game_object(45, 558) 18:10:06.180 [GameSession] create_game_object(558, 0) -> 110000102eda871 18:10:06.180 [GameSession] create_game_object(558, 0) -> 110000114c509ab 18:10:06.180 [GameSession] create_game_object(558, 0) -> 110000113144720 18:10:07.750 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:10:07.751 [GameSession] create_game_object(45, 559) 18:10:07.751 [GameSession] create_game_object(559, 0) -> 110000102eda871 18:10:07.751 [GameSession] create_game_object(559, 0) -> 110000114c509ab 18:10:07.751 [GameSession] create_game_object(559, 0) -> 110000113144720 18:10:09.257 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:10:09.257 [GameSession] create_game_object(45, 560) 18:10:09.257 [GameSession] create_game_object(560, 0) -> 110000102eda871 18:10:09.257 [GameSession] create_game_object(560, 0) -> 110000114c509ab 18:10:09.257 [GameSession] create_game_object(560, 0) -> 110000113144720 18:10:12.844 [GameSession] destroy_game_object(556) 18:10:14.490 [GameSession] destroy_game_object(557) 18:10:16.299 [GameSession] destroy_game_object(558) 18:10:17.997 [GameSession] destroy_game_object(559) 18:10:19.510 [GameSession] destroy_game_object(560) 18:10:26.899 [GameSession] destroy_game_object(21) 18:10:33.157 [GameSession] 110000102eda871 -> create_game_object(1054) 18:10:33.157 [GameSession] create_game_object(1054, 0) -> 110000114c509ab 18:10:33.157 [GameSession] create_game_object(1054, 0) -> 110000113144720 18:10:33.157 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:33.575 [GameSession] 110000102eda871 -> destroy_game_object(1054) 18:10:33.575 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:10:45.154 [GameSession] destroy_game_object(407) 18:10:46.228 [GameSession] destroy_game_object(406) 18:10:52.348 [Lua] Destroying unit - ai got stuck breed: chaos_vortex_sorcerer index: 1 size: 4 action: skulk_approach 18:10:52.363 [GameSession] destroy_game_object(504) 18:10:52.363 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c19abb5d5906ce63]' 18:10:55.471 [GameSession] 110000102eda871 -> create_game_object(1055) 18:10:55.471 [GameSession] create_game_object(1055, 0) -> 110000114c509ab 18:10:55.471 [GameSession] create_game_object(1055, 0) -> 110000113144720 18:10:55.471 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:10:56.160 [GameSession] 110000102eda871 -> destroy_game_object(1055) 18:10:56.160 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:02.625 [GameSession] create_game_object(84, 561) 18:11:02.625 [GameSession] create_game_object(561, 0) -> 110000102eda871 18:11:02.625 [GameSession] create_game_object(561, 0) -> 110000114c509ab 18:11:02.625 [GameSession] create_game_object(561, 0) -> 110000113144720 18:11:04.268 [GameSession] create_game_object(84, 562) 18:11:04.268 [GameSession] create_game_object(562, 0) -> 110000102eda871 18:11:04.268 [GameSession] create_game_object(562, 0) -> 110000114c509ab 18:11:04.268 [GameSession] create_game_object(562, 0) -> 110000113144720 18:11:04.289 [GameSession] create_game_object(102, 563) 18:11:04.289 [GameSession] create_game_object(563, 0) -> 110000102eda871 18:11:04.289 [GameSession] create_game_object(563, 0) -> 110000114c509ab 18:11:04.289 [GameSession] create_game_object(563, 0) -> 110000113144720 18:11:04.630 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:11:04.651 [Lua] Spline already found! 18:11:04.656 [GameSession] create_game_object(102, 564) 18:11:04.656 [GameSession] create_game_object(564, 0) -> 110000102eda871 18:11:04.656 [GameSession] create_game_object(564, 0) -> 110000114c509ab 18:11:04.656 [GameSession] create_game_object(564, 0) -> 110000113144720 18:11:04.674 [GameSession] create_game_object(102, 565) 18:11:04.674 [GameSession] create_game_object(565, 0) -> 110000102eda871 18:11:04.674 [GameSession] create_game_object(565, 0) -> 110000114c509ab 18:11:04.674 [GameSession] create_game_object(565, 0) -> 110000113144720 18:11:04.692 [GameSession] destroy_game_object(542) 18:11:04.692 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:11:04.698 [GameSession] create_game_object(102, 566) 18:11:04.698 [GameSession] create_game_object(566, 0) -> 110000102eda871 18:11:04.698 [GameSession] create_game_object(566, 0) -> 110000114c509ab 18:11:04.698 [GameSession] create_game_object(566, 0) -> 110000113144720 18:11:04.715 [GameSession] destroy_game_object(554) 18:11:04.715 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 18:11:04.719 [GameSession] create_game_object(36, 567) 18:11:04.719 [GameSession] create_game_object(567, 0) -> 110000102eda871 18:11:04.719 [GameSession] create_game_object(567, 0) -> 110000114c509ab 18:11:04.719 [GameSession] create_game_object(567, 0) -> 110000113144720 18:11:04.720 [Lua] Init group template: spline_patrol 18:11:04.744 [GameSession] destroy_game_object(519) 18:11:04.744 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:11:05.933 [GameSession] create_game_object(84, 568) 18:11:05.933 [GameSession] create_game_object(568, 0) -> 110000102eda871 18:11:05.933 [GameSession] create_game_object(568, 0) -> 110000114c509ab 18:11:05.933 [GameSession] create_game_object(568, 0) -> 110000113144720 18:11:05.949 [GameSession] create_game_object(36, 569) 18:11:05.949 [GameSession] create_game_object(569, 0) -> 110000102eda871 18:11:05.949 [GameSession] create_game_object(569, 0) -> 110000114c509ab 18:11:05.949 [GameSession] create_game_object(569, 0) -> 110000113144720 18:11:05.976 [GameSession] destroy_game_object(523) 18:11:05.976 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 18:11:06.128 [GameSession] create_game_object(84, 570) 18:11:06.128 [GameSession] create_game_object(570, 0) -> 110000102eda871 18:11:06.128 [GameSession] create_game_object(570, 0) -> 110000114c509ab 18:11:06.128 [GameSession] create_game_object(570, 0) -> 110000113144720 18:11:06.144 [GameSession] create_game_object(36, 571) 18:11:06.144 [GameSession] create_game_object(571, 0) -> 110000102eda871 18:11:06.144 [GameSession] create_game_object(571, 0) -> 110000114c509ab 18:11:06.144 [GameSession] create_game_object(571, 0) -> 110000113144720 18:11:06.173 [GameSession] destroy_game_object(538) 18:11:06.173 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[f6ec57aece0e4c0b]' 18:11:06.269 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:11:06.282 [Lua] Spline already found! 18:11:06.299 [GameSession] create_game_object(102, 572) 18:11:06.299 [GameSession] create_game_object(572, 0) -> 110000102eda871 18:11:06.299 [GameSession] create_game_object(572, 0) -> 110000114c509ab 18:11:06.299 [GameSession] create_game_object(572, 0) -> 110000113144720 18:11:06.311 [GameSession] destroy_game_object(507) 18:11:06.311 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 18:11:06.315 [GameSession] create_game_object(102, 573) 18:11:06.315 [GameSession] create_game_object(573, 0) -> 110000102eda871 18:11:06.315 [GameSession] create_game_object(573, 0) -> 110000114c509ab 18:11:06.315 [GameSession] create_game_object(573, 0) -> 110000113144720 18:11:06.317 [Lua] Init group template: spline_patrol 18:11:06.353 [GameSession] destroy_game_object(506) 18:11:06.353 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 18:11:06.356 [GameSession] create_game_object(84, 574) 18:11:06.356 [GameSession] create_game_object(574, 0) -> 110000102eda871 18:11:06.356 [GameSession] create_game_object(574, 0) -> 110000114c509ab 18:11:06.356 [GameSession] create_game_object(574, 0) -> 110000113144720 18:11:07.244 [GameSession] create_game_object(84, 575) 18:11:07.244 [GameSession] create_game_object(575, 0) -> 110000102eda871 18:11:07.244 [GameSession] create_game_object(575, 0) -> 110000114c509ab 18:11:07.244 [GameSession] create_game_object(575, 0) -> 110000113144720 18:11:09.490 [GameSession] destroy_game_object(32) 18:11:10.406 [GameSession] create_game_object(84, 576) 18:11:10.406 [GameSession] create_game_object(576, 0) -> 110000102eda871 18:11:10.406 [GameSession] create_game_object(576, 0) -> 110000114c509ab 18:11:10.406 [GameSession] create_game_object(576, 0) -> 110000113144720 18:11:12.296 [GameSession] 110000102eda871 -> create_game_object(1056) 18:11:12.296 [GameSession] create_game_object(1056, 0) -> 110000114c509ab 18:11:12.296 [GameSession] create_game_object(1056, 0) -> 110000113144720 18:11:12.296 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:12.407 [GameSession] create_game_object(84, 577) 18:11:12.407 [GameSession] create_game_object(577, 0) -> 110000102eda871 18:11:12.407 [GameSession] create_game_object(577, 0) -> 110000114c509ab 18:11:12.407 [GameSession] create_game_object(577, 0) -> 110000113144720 18:11:12.747 [GameSession] 110000102eda871 -> destroy_game_object(1056) 18:11:12.747 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:13.093 [GameSession] create_game_object(84, 578) 18:11:13.093 [GameSession] create_game_object(578, 0) -> 110000102eda871 18:11:13.093 [GameSession] create_game_object(578, 0) -> 110000114c509ab 18:11:13.093 [GameSession] create_game_object(578, 0) -> 110000113144720 18:11:16.062 [GameSession] create_game_object(30, 579) 18:11:16.062 [GameSession] create_game_object(579, 0) -> 110000102eda871 18:11:16.062 [GameSession] create_game_object(579, 0) -> 110000114c509ab 18:11:16.062 [GameSession] create_game_object(579, 0) -> 110000113144720 18:11:18.577 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:11:18.577 [GameSession] create_game_object(45, 580) 18:11:18.577 [GameSession] create_game_object(580, 0) -> 110000102eda871 18:11:18.577 [GameSession] create_game_object(580, 0) -> 110000114c509ab 18:11:18.577 [GameSession] create_game_object(580, 0) -> 110000113144720 18:11:20.412 [GameSession] destroy_game_object(437) 18:11:20.503 [GameSession] 110000113144720 -> create_game_object(3140) 18:11:20.503 [GameSession] create_game_object(3140, 0) -> 110000102eda871 18:11:20.503 [GameSession] create_game_object(3140, 0) -> 110000114c509ab 18:11:20.503 [Lua] [GameNetworkManager] game object created go_id=3140, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:20.604 [GameSession] destroy_game_object(436) 18:11:20.950 [GameSession] 110000113144720 -> destroy_game_object(3140) 18:11:20.950 [Lua] [GameNetworkManager] game object was destroyed id=3140 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:20.990 [GameSession] 110000113144720 -> create_game_object(3141) 18:11:20.990 [GameSession] create_game_object(3141, 0) -> 110000102eda871 18:11:20.990 [GameSession] create_game_object(3141, 0) -> 110000114c509ab 18:11:20.990 [Lua] [GameNetworkManager] game object created go_id=3141, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:21.405 [GameSession] 110000113144720 -> destroy_game_object(3141) 18:11:21.405 [Lua] [GameNetworkManager] game object was destroyed id=3141 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:24.503 [GameSession] create_game_object(4, 581) 18:11:24.503 [GameSession] create_game_object(581, 0) -> 110000102eda871 18:11:24.503 [GameSession] create_game_object(581, 0) -> 110000114c509ab 18:11:24.503 [GameSession] create_game_object(581, 0) -> 110000113144720 18:11:26.330 [GameSession] destroy_game_object(509) 18:11:26.330 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[92ab1ce4280c25d7]' child 3: '#ID[a35f2ea23ae5019a]' 18:11:26.330 [GameSession] destroy_game_object(435) 18:11:26.331 [GameSession] destroy_game_object(508) 18:11:26.331 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:11:26.354 [GameSession] create_game_object(84, 582) 18:11:26.354 [GameSession] create_game_object(582, 0) -> 110000102eda871 18:11:26.354 [GameSession] create_game_object(582, 0) -> 110000114c509ab 18:11:26.354 [GameSession] create_game_object(582, 0) -> 110000113144720 18:11:26.608 [GameSession] destroy_game_object(582) 18:11:26.660 [GameSession] destroy_game_object(431) 18:11:26.909 [GameSession] create_game_object(84, 583) 18:11:26.909 [GameSession] create_game_object(583, 0) -> 110000102eda871 18:11:26.909 [GameSession] create_game_object(583, 0) -> 110000114c509ab 18:11:26.909 [GameSession] create_game_object(583, 0) -> 110000113144720 18:11:27.451 [GameSession] destroy_game_object(583) 18:11:27.946 [GameSession] create_game_object(84, 584) 18:11:27.946 [GameSession] create_game_object(584, 0) -> 110000102eda871 18:11:27.946 [GameSession] create_game_object(584, 0) -> 110000114c509ab 18:11:27.946 [GameSession] create_game_object(584, 0) -> 110000113144720 18:11:28.729 [GameSession] destroy_game_object(580) 18:11:30.323 [GameSession] create_game_object(84, 585) 18:11:30.323 [GameSession] create_game_object(585, 0) -> 110000102eda871 18:11:30.323 [GameSession] create_game_object(585, 0) -> 110000114c509ab 18:11:30.323 [GameSession] create_game_object(585, 0) -> 110000113144720 18:11:31.084 [GameSession] destroy_game_object(585) 18:11:31.748 [GameSession] destroy_game_object(38) 18:11:31.781 [GameSession] create_game_object(84, 586) 18:11:31.781 [GameSession] create_game_object(586, 0) -> 110000102eda871 18:11:31.781 [GameSession] create_game_object(586, 0) -> 110000114c509ab 18:11:31.781 [GameSession] create_game_object(586, 0) -> 110000113144720 18:11:33.486 [Lua] main_path_player_far_away_check started 18:11:33.893 [GameSession] destroy_game_object(579) 18:11:34.157 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 133 will change to a manual source. 18:11:34.157 [GameSession] create_game_object(42, 587) 18:11:34.157 [GameSession] create_game_object(587, 0) -> 110000102eda871 18:11:34.157 [GameSession] create_game_object(587, 0) -> 110000114c509ab 18:11:34.157 [GameSession] create_game_object(587, 0) -> 110000113144720 18:11:34.298 [GameSession] 110000102eda871 -> create_game_object(1057) 18:11:34.298 [GameSession] create_game_object(1057, 0) -> 110000114c509ab 18:11:34.298 [GameSession] create_game_object(1057, 0) -> 110000113144720 18:11:34.298 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:34.701 [GameSession] 110000102eda871 -> destroy_game_object(1057) 18:11:34.701 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:34.752 [GameSession] create_game_object(84, 588) 18:11:34.752 [GameSession] create_game_object(588, 0) -> 110000102eda871 18:11:34.752 [GameSession] create_game_object(588, 0) -> 110000114c509ab 18:11:34.752 [GameSession] create_game_object(588, 0) -> 110000113144720 18:11:34.808 [GameSession] destroy_game_object(565) 18:11:34.808 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' 18:11:35.231 [GameSession] 110000102eda871 -> create_game_object(1058) 18:11:35.231 [GameSession] create_game_object(1058, 0) -> 110000114c509ab 18:11:35.231 [GameSession] create_game_object(1058, 0) -> 110000113144720 18:11:35.231 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:35.685 [GameSession] 110000102eda871 -> destroy_game_object(1058) 18:11:35.685 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:36.185 [GameSession] 110000102eda871 -> create_game_object(1059) 18:11:36.185 [GameSession] create_game_object(1059, 0) -> 110000114c509ab 18:11:36.185 [GameSession] create_game_object(1059, 0) -> 110000113144720 18:11:36.185 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:36.683 [GameSession] 110000102eda871 -> destroy_game_object(1059) 18:11:36.683 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:39.256 [EACServer] [11:11:39:256][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:11:40.632 [GameSession] create_game_object(7, 589) 18:11:40.632 [GameSession] create_game_object(589, 0) -> 110000102eda871 18:11:40.632 [GameSession] create_game_object(589, 0) -> 110000114c509ab 18:11:40.632 [GameSession] create_game_object(589, 0) -> 110000113144720 18:11:41.016 [GameSession] destroy_game_object(589) 18:11:41.822 [GameSession] create_game_object(7, 590) 18:11:41.822 [GameSession] create_game_object(590, 0) -> 110000102eda871 18:11:41.822 [GameSession] create_game_object(590, 0) -> 110000114c509ab 18:11:41.822 [GameSession] create_game_object(590, 0) -> 110000113144720 18:11:41.886 [GameSession] 110000113144720 -> create_game_object(3142) 18:11:41.886 [GameSession] create_game_object(3142, 0) -> 110000102eda871 18:11:41.886 [GameSession] create_game_object(3142, 0) -> 110000114c509ab 18:11:41.886 [Lua] [GameNetworkManager] game object created go_id=3142, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:42.018 [GameSession] create_game_object(30, 591) 18:11:42.018 [GameSession] create_game_object(591, 0) -> 110000102eda871 18:11:42.018 [GameSession] create_game_object(591, 0) -> 110000114c509ab 18:11:42.018 [GameSession] create_game_object(591, 0) -> 110000113144720 18:11:42.200 [GameSession] destroy_game_object(590) 18:11:42.235 [GameSession] 110000113144720 -> destroy_game_object(3142) 18:11:42.235 [Lua] [GameNetworkManager] game object was destroyed id=3142 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:42.336 [GameSession] 110000113144720 -> create_game_object(3143) 18:11:42.336 [GameSession] create_game_object(3143, 0) -> 110000102eda871 18:11:42.336 [GameSession] create_game_object(3143, 0) -> 110000114c509ab 18:11:42.336 [Lua] [GameNetworkManager] game object created go_id=3143, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:42.671 [GameSession] destroy_game_object(588) 18:11:42.742 [GameSession] 110000113144720 -> destroy_game_object(3143) 18:11:42.742 [Lua] [GameNetworkManager] game object was destroyed id=3143 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:42.851 [GameSession] create_game_object(36, 592) 18:11:42.851 [GameSession] create_game_object(592, 0) -> 110000102eda871 18:11:42.851 [GameSession] create_game_object(592, 0) -> 110000114c509ab 18:11:42.851 [GameSession] create_game_object(592, 0) -> 110000113144720 18:11:42.917 [GameSession] 110000113144720 -> create_game_object(3144) 18:11:42.917 [GameSession] create_game_object(3144, 0) -> 110000102eda871 18:11:42.917 [GameSession] create_game_object(3144, 0) -> 110000114c509ab 18:11:42.917 [Lua] [GameNetworkManager] game object created go_id=3144, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:43.362 [GameSession] create_game_object(49, 593) 18:11:43.362 [GameSession] create_game_object(593, 0) -> 110000102eda871 18:11:43.362 [GameSession] create_game_object(593, 0) -> 110000114c509ab 18:11:43.362 [GameSession] create_game_object(593, 0) -> 110000113144720 18:11:43.430 [GameSession] 110000113144720 -> destroy_game_object(3144) 18:11:43.430 [Lua] [GameNetworkManager] game object was destroyed id=3144 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:43.463 [GameSession] 110000113144720 -> create_game_object(3145) 18:11:43.463 [GameSession] create_game_object(3145, 0) -> 110000102eda871 18:11:43.463 [GameSession] create_game_object(3145, 0) -> 110000114c509ab 18:11:43.463 [Lua] [GameNetworkManager] game object created go_id=3145, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:43.514 [GameSession] 110000102eda871 -> create_game_object(1060) 18:11:43.514 [GameSession] create_game_object(1060, 0) -> 110000114c509ab 18:11:43.514 [GameSession] create_game_object(1060, 0) -> 110000113144720 18:11:43.514 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:43.611 [GameSession] create_game_object(23, 594) 18:11:43.611 [GameSession] create_game_object(594, 0) -> 110000102eda871 18:11:43.611 [GameSession] create_game_object(594, 0) -> 110000114c509ab 18:11:43.611 [GameSession] create_game_object(594, 0) -> 110000113144720 18:11:43.892 [Lua] fence jumping 18:11:43.909 [GameSession] 110000113144720 -> destroy_game_object(3145) 18:11:43.909 [Lua] [GameNetworkManager] game object was destroyed id=3145 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:43.966 [GameSession] 110000102eda871 -> destroy_game_object(1060) 18:11:43.966 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:11:44.018 [GameSession] 110000113144720 -> create_game_object(3146) 18:11:44.018 [GameSession] create_game_object(3146, 0) -> 110000102eda871 18:11:44.018 [GameSession] create_game_object(3146, 0) -> 110000114c509ab 18:11:44.018 [Lua] [GameNetworkManager] game object created go_id=3146, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:44.503 [GameSession] 110000113144720 -> destroy_game_object(3146) 18:11:44.503 [Lua] [GameNetworkManager] game object was destroyed id=3146 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:44.526 [Lua] ready to jump failed 18:11:44.929 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:11:44.929 [GameSession] create_game_object(45, 595) 18:11:44.929 [GameSession] create_game_object(595, 0) -> 110000102eda871 18:11:44.929 [GameSession] create_game_object(595, 0) -> 110000114c509ab 18:11:44.929 [GameSession] create_game_object(595, 0) -> 110000113144720 18:11:45.650 [Lua] ready to jump failed 18:11:46.631 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:11:46.631 [GameSession] create_game_object(45, 596) 18:11:46.631 [GameSession] create_game_object(596, 0) -> 110000102eda871 18:11:46.631 [GameSession] create_game_object(596, 0) -> 110000114c509ab 18:11:46.631 [GameSession] create_game_object(596, 0) -> 110000113144720 18:11:47.392 [GameSession] create_game_object(84, 597) 18:11:47.392 [GameSession] create_game_object(597, 0) -> 110000102eda871 18:11:47.392 [GameSession] create_game_object(597, 0) -> 110000114c509ab 18:11:47.392 [GameSession] create_game_object(597, 0) -> 110000113144720 18:11:48.648 [GameSession] destroy_game_object(593) 18:11:48.648 [GameSession] destroy_game_object(594) 18:11:49.948 [Lua] [ChatManager][1]System: KimmyKimKim picked up a piece of Ravaged Art 18:11:51.824 [GameSession] create_game_object(84, 598) 18:11:51.824 [GameSession] create_game_object(598, 0) -> 110000102eda871 18:11:51.824 [GameSession] create_game_object(598, 0) -> 110000114c509ab 18:11:51.824 [GameSession] create_game_object(598, 0) -> 110000113144720 18:11:51.862 [GameSession] destroy_game_object(573) 18:11:51.862 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' 18:11:52.133 [GameSession] create_game_object(84, 599) 18:11:52.133 [GameSession] create_game_object(599, 0) -> 110000102eda871 18:11:52.133 [GameSession] create_game_object(599, 0) -> 110000114c509ab 18:11:52.133 [GameSession] create_game_object(599, 0) -> 110000113144720 18:11:52.150 [Lua] fence jumping 18:11:53.019 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:11:53.034 [Lua] Spline already found! 18:11:53.051 [GameSession] create_game_object(36, 600) 18:11:53.051 [GameSession] create_game_object(600, 0) -> 110000102eda871 18:11:53.051 [GameSession] create_game_object(600, 0) -> 110000114c509ab 18:11:53.051 [GameSession] create_game_object(600, 0) -> 110000113144720 18:11:53.067 [Lua] Init group template: spline_patrol 18:11:53.190 [Lua] ready to jump failed 18:11:53.367 [Lua] [ChatManager][1]System: Val picked up a piece of Ravaged Art 18:11:54.476 [GameSession] destroy_game_object(591) 18:11:55.003 [GameSession] create_game_object(84, 601) 18:11:55.003 [GameSession] create_game_object(601, 0) -> 110000102eda871 18:11:55.003 [GameSession] create_game_object(601, 0) -> 110000114c509ab 18:11:55.003 [GameSession] create_game_object(601, 0) -> 110000113144720 18:11:55.075 [GameSession] destroy_game_object(595) 18:11:56.825 [GameSession] destroy_game_object(601) 18:11:56.825 [GameSession] destroy_game_object(596) 18:11:56.894 [GameSession] create_game_object(7, 602) 18:11:56.894 [GameSession] create_game_object(602, 0) -> 110000102eda871 18:11:56.894 [GameSession] create_game_object(602, 0) -> 110000114c509ab 18:11:56.894 [GameSession] create_game_object(602, 0) -> 110000113144720 18:11:57.278 [GameSession] destroy_game_object(602) 18:11:57.400 [GameSession] create_game_object(30, 603) 18:11:57.400 [GameSession] create_game_object(603, 0) -> 110000102eda871 18:11:57.400 [GameSession] create_game_object(603, 0) -> 110000114c509ab 18:11:57.400 [GameSession] create_game_object(603, 0) -> 110000113144720 18:11:57.536 [GameSession] create_game_object(7, 604) 18:11:57.536 [GameSession] create_game_object(604, 0) -> 110000102eda871 18:11:57.536 [GameSession] create_game_object(604, 0) -> 110000114c509ab 18:11:57.536 [GameSession] create_game_object(604, 0) -> 110000113144720 18:11:57.902 [GameSession] create_game_object(7, 605) 18:11:57.902 [GameSession] create_game_object(605, 0) -> 110000102eda871 18:11:57.902 [GameSession] create_game_object(605, 0) -> 110000114c509ab 18:11:57.902 [GameSession] create_game_object(605, 0) -> 110000113144720 18:11:57.929 [GameSession] destroy_game_object(604) 18:11:57.933 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:11:57.933 [GameSession] create_game_object(45, 606) 18:11:57.933 [GameSession] create_game_object(606, 0) -> 110000102eda871 18:11:57.933 [GameSession] create_game_object(606, 0) -> 110000114c509ab 18:11:57.933 [GameSession] create_game_object(606, 0) -> 110000113144720 18:11:58.000 [GameSession] create_game_object(84, 607) 18:11:58.000 [GameSession] create_game_object(607, 0) -> 110000102eda871 18:11:58.000 [GameSession] create_game_object(607, 0) -> 110000114c509ab 18:11:58.000 [GameSession] create_game_object(607, 0) -> 110000113144720 18:11:58.151 [GameSession] create_game_object(7, 608) 18:11:58.151 [GameSession] create_game_object(608, 0) -> 110000102eda871 18:11:58.151 [GameSession] create_game_object(608, 0) -> 110000114c509ab 18:11:58.151 [GameSession] create_game_object(608, 0) -> 110000113144720 18:11:58.282 [GameSession] destroy_game_object(605) 18:11:58.548 [GameSession] destroy_game_object(608) 18:11:58.651 [GameSession] create_game_object(7, 609) 18:11:58.651 [GameSession] create_game_object(609, 0) -> 110000102eda871 18:11:58.651 [GameSession] create_game_object(609, 0) -> 110000114c509ab 18:11:58.651 [GameSession] create_game_object(609, 0) -> 110000113144720 18:11:59.039 [GameSession] destroy_game_object(609) 18:11:59.163 [GameSession] 110000113144720 -> create_game_object(3147) 18:11:59.163 [GameSession] create_game_object(3147, 0) -> 110000102eda871 18:11:59.163 [GameSession] create_game_object(3147, 0) -> 110000114c509ab 18:11:59.163 [Lua] [GameNetworkManager] game object created go_id=3147, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:59.214 [GameSession] create_game_object(7, 610) 18:11:59.214 [GameSession] create_game_object(610, 0) -> 110000102eda871 18:11:59.214 [GameSession] create_game_object(610, 0) -> 110000114c509ab 18:11:59.214 [GameSession] create_game_object(610, 0) -> 110000113144720 18:11:59.564 [GameSession] create_game_object(7, 611) 18:11:59.564 [GameSession] create_game_object(611, 0) -> 110000102eda871 18:11:59.564 [GameSession] create_game_object(611, 0) -> 110000114c509ab 18:11:59.564 [GameSession] create_game_object(611, 0) -> 110000113144720 18:11:59.610 [GameSession] 110000113144720 -> destroy_game_object(3147) 18:11:59.610 [Lua] [GameNetworkManager] game object was destroyed id=3147 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:11:59.625 [GameSession] destroy_game_object(610) 18:11:59.659 [GameSession] 110000113144720 -> create_game_object(3148) 18:11:59.659 [GameSession] create_game_object(3148, 0) -> 110000102eda871 18:11:59.659 [GameSession] create_game_object(3148, 0) -> 110000114c509ab 18:11:59.659 [Lua] [GameNetworkManager] game object created go_id=3148, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:11:59.951 [GameSession] destroy_game_object(611) 18:12:00.039 [GameSession] create_game_object(7, 612) 18:12:00.039 [GameSession] create_game_object(612, 0) -> 110000102eda871 18:12:00.039 [GameSession] create_game_object(612, 0) -> 110000114c509ab 18:12:00.039 [GameSession] create_game_object(612, 0) -> 110000113144720 18:12:00.116 [GameSession] 110000113144720 -> destroy_game_object(3148) 18:12:00.116 [Lua] [GameNetworkManager] game object was destroyed id=3148 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:12:00.149 [GameSession] 110000113144720 -> create_game_object(3149) 18:12:00.149 [GameSession] create_game_object(3149, 0) -> 110000102eda871 18:12:00.149 [GameSession] create_game_object(3149, 0) -> 110000114c509ab 18:12:00.149 [Lua] [GameNetworkManager] game object created go_id=3149, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:00.411 [GameSession] destroy_game_object(612) 18:12:00.490 [GameSession] destroy_game_object(607) 18:12:00.506 [GameSession] destroy_game_object(572) 18:12:00.506 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 18:12:00.507 [GameSession] destroy_game_object(566) 18:12:00.507 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[68b1dd10510e5a98]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[9c46d0ce7416b58b]' 18:12:00.570 [GameSession] 110000113144720 -> destroy_game_object(3149) 18:12:00.571 [Lua] [GameNetworkManager] game object was destroyed id=3149 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:12:02.894 [GameSession] 110000102eda871 -> create_game_object(1061) 18:12:02.894 [GameSession] create_game_object(1061, 0) -> 110000114c509ab 18:12:02.894 [GameSession] create_game_object(1061, 0) -> 110000113144720 18:12:02.894 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:03.470 [GameSession] 110000102eda871 -> destroy_game_object(1061) 18:12:03.470 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:06.257 [GameSession] destroy_game_object(410) 18:12:07.241 [GameSession] destroy_game_object(409) 18:12:08.096 [GameSession] destroy_game_object(606) 18:12:08.979 [GameSession] destroy_game_object(603) 18:12:09.040 [Lua] simple los failed 18:12:10.875 [GameSession] create_game_object(84, 613) 18:12:10.875 [GameSession] create_game_object(613, 0) -> 110000102eda871 18:12:10.875 [GameSession] create_game_object(613, 0) -> 110000114c509ab 18:12:10.875 [GameSession] create_game_object(613, 0) -> 110000113144720 18:12:10.928 [GameSession] destroy_game_object(563) 18:12:10.929 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' child 1: '#ID[a35f2ea23ae5019a]' 18:12:11.912 [GameSession] create_game_object(84, 614) 18:12:11.912 [GameSession] create_game_object(614, 0) -> 110000102eda871 18:12:11.912 [GameSession] create_game_object(614, 0) -> 110000114c509ab 18:12:11.912 [GameSession] create_game_object(614, 0) -> 110000113144720 18:12:11.948 [GameSession] destroy_game_object(564) 18:12:11.948 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[fa92662140c4085e]' 18:12:12.238 [GameSession] destroy_game_object(614) 18:12:12.966 [GameSession] create_game_object(84, 615) 18:12:12.966 [GameSession] create_game_object(615, 0) -> 110000102eda871 18:12:12.966 [GameSession] create_game_object(615, 0) -> 110000114c509ab 18:12:12.966 [GameSession] create_game_object(615, 0) -> 110000113144720 18:12:13.013 [GameSession] destroy_game_object(567) 18:12:13.013 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 18:12:14.144 [GameSession] 110000102eda871 -> create_game_object(1062) 18:12:14.144 [GameSession] create_game_object(1062, 0) -> 110000114c509ab 18:12:14.144 [GameSession] create_game_object(1062, 0) -> 110000113144720 18:12:14.144 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:14.533 [GameSession] 110000102eda871 -> destroy_game_object(1062) 18:12:14.533 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:14.613 [Lua] simple los failed 18:12:15.438 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:12:15.453 [Lua] Spline already found! 18:12:15.456 [GameSession] create_game_object(36, 616) 18:12:15.456 [GameSession] create_game_object(616, 0) -> 110000102eda871 18:12:15.456 [GameSession] create_game_object(616, 0) -> 110000114c509ab 18:12:15.456 [GameSession] create_game_object(616, 0) -> 110000113144720 18:12:15.485 [Lua] Init group template: spline_patrol 18:12:15.504 [GameSession] destroy_game_object(571) 18:12:15.504 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:12:16.127 [GameSession] destroy_game_object(408) 18:12:16.515 [Lua] ready to jump failed 18:12:16.530 [GameSession] 110000102eda871 -> create_game_object(1063) 18:12:16.531 [GameSession] create_game_object(1063, 0) -> 110000114c509ab 18:12:16.531 [GameSession] create_game_object(1063, 0) -> 110000113144720 18:12:16.531 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:17.251 [GameSession] 110000102eda871 -> destroy_game_object(1063) 18:12:17.251 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:17.476 [GameSession] 110000102eda871 -> create_game_object(1064) 18:12:17.476 [GameSession] create_game_object(1064, 0) -> 110000114c509ab 18:12:17.476 [GameSession] create_game_object(1064, 0) -> 110000113144720 18:12:17.476 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:17.893 [GameSession] 110000102eda871 -> destroy_game_object(1064) 18:12:17.893 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:17.985 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:17.985 [GameSession] create_game_object(45, 617) 18:12:17.985 [GameSession] create_game_object(617, 0) -> 110000102eda871 18:12:17.985 [GameSession] create_game_object(617, 0) -> 110000114c509ab 18:12:17.985 [GameSession] create_game_object(617, 0) -> 110000113144720 18:12:18.019 [GameSession] create_game_object(84, 618) 18:12:18.019 [GameSession] create_game_object(618, 0) -> 110000102eda871 18:12:18.019 [GameSession] create_game_object(618, 0) -> 110000114c509ab 18:12:18.019 [GameSession] create_game_object(618, 0) -> 110000113144720 18:12:18.372 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:12:18.390 [Lua] Spline already found! 18:12:18.396 [GameSession] create_game_object(36, 619) 18:12:18.396 [GameSession] create_game_object(619, 0) -> 110000102eda871 18:12:18.396 [GameSession] create_game_object(619, 0) -> 110000114c509ab 18:12:18.396 [GameSession] create_game_object(619, 0) -> 110000113144720 18:12:18.433 [Lua] Init group template: spline_patrol 18:12:18.777 [GameSession] destroy_game_object(561) 18:12:19.765 [GameSession] destroy_game_object(562) 18:12:22.284 [GameSession] destroy_game_object(569) 18:12:22.877 [GameSession] destroy_game_object(568) 18:12:22.896 [GameSession] 110000102eda871 -> create_game_object(1065) 18:12:22.896 [GameSession] create_game_object(1065, 0) -> 110000114c509ab 18:12:22.896 [GameSession] create_game_object(1065, 0) -> 110000113144720 18:12:22.896 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:23.068 [GameSession] destroy_game_object(570) 18:12:23.479 [GameSession] destroy_game_object(574) 18:12:23.510 [GameSession] 110000102eda871 -> destroy_game_object(1065) 18:12:23.510 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:23.583 [GameSession] destroy_game_object(575) 18:12:23.833 [GameSession] 110000102eda871 -> create_game_object(1066) 18:12:23.833 [GameSession] create_game_object(1066, 0) -> 110000114c509ab 18:12:23.833 [GameSession] create_game_object(1066, 0) -> 110000113144720 18:12:23.833 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:23.920 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:23.920 [GameSession] create_game_object(45, 620) 18:12:23.920 [GameSession] create_game_object(620, 0) -> 110000102eda871 18:12:23.920 [GameSession] create_game_object(620, 0) -> 110000114c509ab 18:12:23.920 [GameSession] create_game_object(620, 0) -> 110000113144720 18:12:24.021 [GameSession] create_game_object(84, 621) 18:12:24.021 [GameSession] create_game_object(621, 0) -> 110000102eda871 18:12:24.021 [GameSession] create_game_object(621, 0) -> 110000114c509ab 18:12:24.021 [GameSession] create_game_object(621, 0) -> 110000113144720 18:12:24.039 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:12:24.055 [Lua] Spline already found! 18:12:24.059 [GameSession] create_game_object(84, 622) 18:12:24.059 [GameSession] create_game_object(622, 0) -> 110000102eda871 18:12:24.059 [GameSession] create_game_object(622, 0) -> 110000114c509ab 18:12:24.059 [GameSession] create_game_object(622, 0) -> 110000113144720 18:12:24.118 [Lua] Init group template: spline_patrol 18:12:24.441 [GameSession] 110000113144720 -> create_game_object(3150) 18:12:24.441 [GameSession] create_game_object(3150, 0) -> 110000102eda871 18:12:24.441 [GameSession] create_game_object(3150, 0) -> 110000114c509ab 18:12:24.441 [Lua] [GameNetworkManager] game object created go_id=3150, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:24.441 [GameSession] 110000102eda871 -> destroy_game_object(1066) 18:12:24.441 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:24.757 [GameSession] 110000102eda871 -> create_game_object(1067) 18:12:24.757 [GameSession] create_game_object(1067, 0) -> 110000114c509ab 18:12:24.757 [GameSession] create_game_object(1067, 0) -> 110000113144720 18:12:24.757 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:12:25.133 [GameSession] destroy_game_object(622) 18:12:25.138 [GameSession] 110000113144720 -> destroy_game_object(3150) 18:12:25.138 [Lua] [GameNetworkManager] game object was destroyed id=3150 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:12:25.177 [GameSession] destroy_game_object(621) 18:12:25.215 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:25.215 [GameSession] create_game_object(45, 623) 18:12:25.215 [GameSession] create_game_object(623, 0) -> 110000102eda871 18:12:25.215 [GameSession] create_game_object(623, 0) -> 110000114c509ab 18:12:25.215 [GameSession] create_game_object(623, 0) -> 110000113144720 18:12:25.378 [GameSession] 110000102eda871 -> destroy_game_object(1067) 18:12:25.378 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:12:26.914 [Lua] Destroying unit - ai too far away from all players. skaven_gutter_runner 4 7 11 18:12:26.926 [GameSession] destroy_game_object(592) 18:12:27.195 [GameSession] create_game_object(84, 624) 18:12:27.195 [GameSession] create_game_object(624, 0) -> 110000102eda871 18:12:27.195 [GameSession] create_game_object(624, 0) -> 110000114c509ab 18:12:27.195 [GameSession] create_game_object(624, 0) -> 110000113144720 18:12:27.227 [GameSession] create_game_object(84, 625) 18:12:27.227 [GameSession] create_game_object(625, 0) -> 110000102eda871 18:12:27.227 [GameSession] create_game_object(625, 0) -> 110000114c509ab 18:12:27.227 [GameSession] create_game_object(625, 0) -> 110000113144720 18:12:27.262 [GameSession] destroy_game_object(581) 18:12:27.281 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:12:27.304 [Lua] Coordinated attack! 18:12:27.503 [GameSession] destroy_game_object(625) 18:12:27.540 [GameSession] destroy_game_object(624) 18:12:27.912 [GameSession] create_game_object(84, 626) 18:12:27.912 [GameSession] create_game_object(626, 0) -> 110000102eda871 18:12:27.912 [GameSession] create_game_object(626, 0) -> 110000114c509ab 18:12:27.912 [GameSession] create_game_object(626, 0) -> 110000113144720 18:12:27.950 [GameSession] create_game_object(84, 627) 18:12:27.950 [GameSession] create_game_object(627, 0) -> 110000102eda871 18:12:27.950 [GameSession] create_game_object(627, 0) -> 110000114c509ab 18:12:27.950 [GameSession] create_game_object(627, 0) -> 110000113144720 18:12:28.134 [GameSession] destroy_game_object(617) 18:12:29.686 [GameSession] destroy_game_object(626) 18:12:29.711 [GameSession] destroy_game_object(627) 18:12:29.876 [GameSession] create_game_object(84, 628) 18:12:29.876 [GameSession] create_game_object(628, 0) -> 110000102eda871 18:12:29.876 [GameSession] create_game_object(628, 0) -> 110000114c509ab 18:12:29.876 [GameSession] create_game_object(628, 0) -> 110000113144720 18:12:29.890 [GameSession] create_game_object(84, 629) 18:12:29.890 [GameSession] create_game_object(629, 0) -> 110000102eda871 18:12:29.890 [GameSession] create_game_object(629, 0) -> 110000114c509ab 18:12:29.890 [GameSession] create_game_object(629, 0) -> 110000113144720 18:12:32.250 [Lua] Time for new HOOORDE! multi_first_wave 18:12:32.250 [Lua] HORDE: Spawning hordes while 10 other ai are spawned 18:12:32.250 [Lua] horde requested: ambush 18:12:32.250 [Lua] setting up ambush-horde 18:12:32.250 [Lua] Composing horde 'large' .. using variant 'plain' 18:12:32.251 [Lua] -> spawning: 52 18:12:32.251 [Lua] horde crated with id 23 of type ambush 18:12:32.251 [Lua] ambush horde has started 18:12:33.282 [GameSession] destroy_game_object(23) 18:12:34.070 [GameSession] destroy_game_object(620) 18:12:35.384 [GameSession] destroy_game_object(623) 18:12:40.498 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 18:12:40.498 [Lua] Time for new HOOORDE! multi_consecutive_wave 18:12:40.498 [Lua] HORDE: Spawning hordes while 53 other ai are spawned 18:12:40.498 [Lua] horde requested: ambush 18:12:40.498 [Lua] setting up ambush-horde 18:12:40.498 [Lua] Composing horde 'large' .. using variant 'plain' 18:12:40.498 [Lua] -> spawning: 53 18:12:40.498 [Lua] horde crated with id 24 of type ambush 18:12:40.499 [Lua] ambush horde has started 18:12:41.817 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:41.817 [GameSession] create_game_object(45, 630) 18:12:41.817 [GameSession] create_game_object(630, 0) -> 110000102eda871 18:12:41.817 [GameSession] create_game_object(630, 0) -> 110000114c509ab 18:12:41.817 [GameSession] create_game_object(630, 0) -> 110000113144720 18:12:42.177 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x15693, position: 0 18:12:42.999 [GameSession] destroy_game_object(616) 18:12:42.999 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 18:12:43.079 [GameSession] destroy_game_object(576) 18:12:43.244 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:43.244 [GameSession] create_game_object(45, 631) 18:12:43.244 [GameSession] create_game_object(631, 0) -> 110000102eda871 18:12:43.244 [GameSession] create_game_object(631, 0) -> 110000114c509ab 18:12:43.244 [GameSession] create_game_object(631, 0) -> 110000113144720 18:12:43.963 [Lua] replace_hidden_spawners -> first try found: 2 cover points 18:12:43.963 [Lua] replace_hidden_spawners -> replacing hidden spawners! 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:43.963 [Lua] ->moving spawner 18:12:44.019 [GameSession] create_game_object(36, 632) 18:12:44.019 [GameSession] create_game_object(632, 0) -> 110000102eda871 18:12:44.019 [GameSession] create_game_object(632, 0) -> 110000114c509ab 18:12:44.019 [GameSession] create_game_object(632, 0) -> 110000113144720 18:12:44.037 [GameSession] create_game_object(36, 633) 18:12:44.037 [GameSession] create_game_object(633, 0) -> 110000102eda871 18:12:44.037 [GameSession] create_game_object(633, 0) -> 110000114c509ab 18:12:44.037 [GameSession] create_game_object(633, 0) -> 110000113144720 18:12:44.057 [GameSession] create_game_object(36, 634) 18:12:44.057 [GameSession] create_game_object(634, 0) -> 110000102eda871 18:12:44.057 [GameSession] create_game_object(634, 0) -> 110000114c509ab 18:12:44.057 [GameSession] create_game_object(634, 0) -> 110000113144720 18:12:44.077 [GameSession] create_game_object(36, 635) 18:12:44.077 [GameSession] create_game_object(635, 0) -> 110000102eda871 18:12:44.077 [GameSession] create_game_object(635, 0) -> 110000114c509ab 18:12:44.077 [GameSession] create_game_object(635, 0) -> 110000113144720 18:12:44.102 [GameSession] create_game_object(36, 636) 18:12:44.102 [GameSession] create_game_object(636, 0) -> 110000102eda871 18:12:44.102 [GameSession] create_game_object(636, 0) -> 110000114c509ab 18:12:44.102 [GameSession] create_game_object(636, 0) -> 110000113144720 18:12:44.121 [GameSession] create_game_object(36, 637) 18:12:44.121 [GameSession] create_game_object(637, 0) -> 110000102eda871 18:12:44.121 [GameSession] create_game_object(637, 0) -> 110000114c509ab 18:12:44.121 [GameSession] create_game_object(637, 0) -> 110000113144720 18:12:44.140 [GameSession] create_game_object(36, 638) 18:12:44.140 [GameSession] create_game_object(638, 0) -> 110000102eda871 18:12:44.140 [GameSession] create_game_object(638, 0) -> 110000114c509ab 18:12:44.140 [GameSession] create_game_object(638, 0) -> 110000113144720 18:12:44.161 [GameSession] create_game_object(36, 639) 18:12:44.161 [GameSession] create_game_object(639, 0) -> 110000102eda871 18:12:44.161 [GameSession] create_game_object(639, 0) -> 110000114c509ab 18:12:44.161 [GameSession] create_game_object(639, 0) -> 110000113144720 18:12:44.200 [GameSession] create_game_object(36, 640) 18:12:44.200 [GameSession] create_game_object(640, 0) -> 110000102eda871 18:12:44.200 [GameSession] create_game_object(640, 0) -> 110000114c509ab 18:12:44.200 [GameSession] create_game_object(640, 0) -> 110000113144720 18:12:44.219 [GameSession] create_game_object(36, 641) 18:12:44.219 [GameSession] create_game_object(641, 0) -> 110000102eda871 18:12:44.219 [GameSession] create_game_object(641, 0) -> 110000114c509ab 18:12:44.219 [GameSession] create_game_object(641, 0) -> 110000113144720 18:12:44.238 [GameSession] create_game_object(36, 642) 18:12:44.238 [GameSession] create_game_object(642, 0) -> 110000102eda871 18:12:44.238 [GameSession] create_game_object(642, 0) -> 110000114c509ab 18:12:44.238 [GameSession] create_game_object(642, 0) -> 110000113144720 18:12:44.259 [GameSession] create_game_object(36, 643) 18:12:44.259 [GameSession] create_game_object(643, 0) -> 110000102eda871 18:12:44.259 [GameSession] create_game_object(643, 0) -> 110000114c509ab 18:12:44.259 [GameSession] create_game_object(643, 0) -> 110000113144720 18:12:44.280 [GameSession] create_game_object(36, 644) 18:12:44.280 [GameSession] create_game_object(644, 0) -> 110000102eda871 18:12:44.280 [GameSession] create_game_object(644, 0) -> 110000114c509ab 18:12:44.280 [GameSession] create_game_object(644, 0) -> 110000113144720 18:12:44.301 [GameSession] create_game_object(36, 645) 18:12:44.301 [GameSession] create_game_object(645, 0) -> 110000102eda871 18:12:44.301 [GameSession] create_game_object(645, 0) -> 110000114c509ab 18:12:44.301 [GameSession] create_game_object(645, 0) -> 110000113144720 18:12:44.334 [GameSession] create_game_object(36, 646) 18:12:44.334 [GameSession] create_game_object(646, 0) -> 110000102eda871 18:12:44.334 [GameSession] create_game_object(646, 0) -> 110000114c509ab 18:12:44.334 [GameSession] create_game_object(646, 0) -> 110000113144720 18:12:44.358 [GameSession] create_game_object(36, 647) 18:12:44.358 [GameSession] create_game_object(647, 0) -> 110000102eda871 18:12:44.358 [GameSession] create_game_object(647, 0) -> 110000114c509ab 18:12:44.358 [GameSession] create_game_object(647, 0) -> 110000113144720 18:12:44.376 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[05249677bd6c2cc5]' 18:12:44.384 [GameSession] create_game_object(36, 648) 18:12:44.384 [GameSession] create_game_object(648, 0) -> 110000102eda871 18:12:44.384 [GameSession] create_game_object(648, 0) -> 110000114c509ab 18:12:44.384 [GameSession] create_game_object(648, 0) -> 110000113144720 18:12:44.403 [GameSession] create_game_object(36, 649) 18:12:44.403 [GameSession] create_game_object(649, 0) -> 110000102eda871 18:12:44.403 [GameSession] create_game_object(649, 0) -> 110000114c509ab 18:12:44.403 [GameSession] create_game_object(649, 0) -> 110000113144720 18:12:44.424 [GameSession] create_game_object(36, 650) 18:12:44.424 [GameSession] create_game_object(650, 0) -> 110000102eda871 18:12:44.424 [GameSession] create_game_object(650, 0) -> 110000114c509ab 18:12:44.424 [GameSession] create_game_object(650, 0) -> 110000113144720 18:12:44.448 [GameSession] create_game_object(36, 651) 18:12:44.448 [GameSession] create_game_object(651, 0) -> 110000102eda871 18:12:44.448 [GameSession] create_game_object(651, 0) -> 110000114c509ab 18:12:44.448 [GameSession] create_game_object(651, 0) -> 110000113144720 18:12:44.469 [GameSession] create_game_object(36, 652) 18:12:44.469 [GameSession] create_game_object(652, 0) -> 110000102eda871 18:12:44.469 [GameSession] create_game_object(652, 0) -> 110000114c509ab 18:12:44.469 [GameSession] create_game_object(652, 0) -> 110000113144720 18:12:44.490 [GameSession] create_game_object(36, 653) 18:12:44.490 [GameSession] create_game_object(653, 0) -> 110000102eda871 18:12:44.490 [GameSession] create_game_object(653, 0) -> 110000114c509ab 18:12:44.490 [GameSession] create_game_object(653, 0) -> 110000113144720 18:12:44.553 [GameSession] create_game_object(36, 654) 18:12:44.553 [GameSession] create_game_object(654, 0) -> 110000102eda871 18:12:44.553 [GameSession] create_game_object(654, 0) -> 110000114c509ab 18:12:44.553 [GameSession] create_game_object(654, 0) -> 110000113144720 18:12:44.573 [GameSession] create_game_object(36, 655) 18:12:44.573 [GameSession] create_game_object(655, 0) -> 110000102eda871 18:12:44.573 [GameSession] create_game_object(655, 0) -> 110000114c509ab 18:12:44.573 [GameSession] create_game_object(655, 0) -> 110000113144720 18:12:44.718 [GameSession] create_game_object(36, 656) 18:12:44.718 [GameSession] create_game_object(656, 0) -> 110000102eda871 18:12:44.718 [GameSession] create_game_object(656, 0) -> 110000114c509ab 18:12:44.718 [GameSession] create_game_object(656, 0) -> 110000113144720 18:12:45.048 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:45.048 [GameSession] create_game_object(45, 657) 18:12:45.048 [GameSession] create_game_object(657, 0) -> 110000102eda871 18:12:45.048 [GameSession] create_game_object(657, 0) -> 110000114c509ab 18:12:45.048 [GameSession] create_game_object(657, 0) -> 110000113144720 18:12:45.070 [GameSession] create_game_object(36, 658) 18:12:45.070 [GameSession] create_game_object(658, 0) -> 110000102eda871 18:12:45.070 [GameSession] create_game_object(658, 0) -> 110000114c509ab 18:12:45.070 [GameSession] create_game_object(658, 0) -> 110000113144720 18:12:45.093 [GameSession] create_game_object(36, 659) 18:12:45.093 [GameSession] create_game_object(659, 0) -> 110000102eda871 18:12:45.093 [GameSession] create_game_object(659, 0) -> 110000114c509ab 18:12:45.093 [GameSession] create_game_object(659, 0) -> 110000113144720 18:12:45.219 [GameSession] destroy_game_object(22) 18:12:45.242 [GameSession] create_game_object(36, 660) 18:12:45.242 [GameSession] create_game_object(660, 0) -> 110000102eda871 18:12:45.242 [GameSession] create_game_object(660, 0) -> 110000114c509ab 18:12:45.242 [GameSession] create_game_object(660, 0) -> 110000113144720 18:12:45.578 [GameSession] create_game_object(36, 661) 18:12:45.578 [GameSession] create_game_object(661, 0) -> 110000102eda871 18:12:45.578 [GameSession] create_game_object(661, 0) -> 110000114c509ab 18:12:45.578 [GameSession] create_game_object(661, 0) -> 110000113144720 18:12:45.779 [GameSession] create_game_object(36, 662) 18:12:45.779 [GameSession] create_game_object(662, 0) -> 110000102eda871 18:12:45.779 [GameSession] create_game_object(662, 0) -> 110000114c509ab 18:12:45.779 [GameSession] create_game_object(662, 0) -> 110000113144720 18:12:46.143 [GameSession] create_game_object(36, 663) 18:12:46.143 [GameSession] create_game_object(663, 0) -> 110000102eda871 18:12:46.143 [GameSession] create_game_object(663, 0) -> 110000114c509ab 18:12:46.143 [GameSession] create_game_object(663, 0) -> 110000113144720 18:12:46.212 [GameSession] destroy_game_object(600) 18:12:46.212 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 18:12:46.343 [GameSession] create_game_object(36, 664) 18:12:46.343 [GameSession] create_game_object(664, 0) -> 110000102eda871 18:12:46.343 [GameSession] create_game_object(664, 0) -> 110000114c509ab 18:12:46.343 [GameSession] create_game_object(664, 0) -> 110000113144720 18:12:46.345 [Lua] Init group template: horde 18:12:46.683 [GameSession] create_game_object(36, 665) 18:12:46.683 [GameSession] create_game_object(665, 0) -> 110000102eda871 18:12:46.683 [GameSession] create_game_object(665, 0) -> 110000114c509ab 18:12:46.683 [GameSession] create_game_object(665, 0) -> 110000113144720 18:12:47.157 [GameSession] create_game_object(36, 666) 18:12:47.157 [GameSession] create_game_object(666, 0) -> 110000102eda871 18:12:47.157 [GameSession] create_game_object(666, 0) -> 110000114c509ab 18:12:47.157 [GameSession] create_game_object(666, 0) -> 110000113144720 18:12:47.699 [GameSession] create_game_object(36, 667) 18:12:47.699 [GameSession] create_game_object(667, 0) -> 110000102eda871 18:12:47.699 [GameSession] create_game_object(667, 0) -> 110000114c509ab 18:12:47.699 [GameSession] create_game_object(667, 0) -> 110000113144720 18:12:48.193 [GameSession] create_game_object(36, 668) 18:12:48.193 [GameSession] create_game_object(668, 0) -> 110000102eda871 18:12:48.193 [GameSession] create_game_object(668, 0) -> 110000114c509ab 18:12:48.193 [GameSession] create_game_object(668, 0) -> 110000113144720 18:12:48.879 [GameSession] destroy_game_object(619) 18:12:52.087 [GameSession] destroy_game_object(630) 18:12:53.374 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:53.374 [GameSession] create_game_object(45, 669) 18:12:53.374 [GameSession] create_game_object(669, 0) -> 110000102eda871 18:12:53.374 [GameSession] create_game_object(669, 0) -> 110000114c509ab 18:12:53.374 [GameSession] create_game_object(669, 0) -> 110000113144720 18:12:53.526 [GameSession] destroy_game_object(631) 18:12:54.532 [Flow] 1 18:12:54.731 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:54.731 [GameSession] create_game_object(45, 670) 18:12:54.731 [GameSession] create_game_object(670, 0) -> 110000102eda871 18:12:54.731 [GameSession] create_game_object(670, 0) -> 110000114c509ab 18:12:54.731 [GameSession] create_game_object(670, 0) -> 110000113144720 18:12:55.261 [GameSession] destroy_game_object(657) 18:12:55.408 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:12:56.165 [Flow] 2 18:12:56.563 [GameSession] create_game_object(84, 671) 18:12:56.563 [GameSession] create_game_object(671, 0) -> 110000102eda871 18:12:56.563 [GameSession] create_game_object(671, 0) -> 110000114c509ab 18:12:56.563 [GameSession] create_game_object(671, 0) -> 110000113144720 18:12:56.661 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:12:56.661 [GameSession] create_game_object(45, 672) 18:12:56.661 [GameSession] create_game_object(672, 0) -> 110000102eda871 18:12:56.661 [GameSession] create_game_object(672, 0) -> 110000114c509ab 18:12:56.661 [GameSession] create_game_object(672, 0) -> 110000113144720 18:12:56.934 [GameSession] destroy_game_object(671) 18:12:57.386 [Flow] 3 18:12:57.457 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 18:12:58.236 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:12:58.544 [GameSession] create_game_object(84, 673) 18:12:58.545 [GameSession] create_game_object(673, 0) -> 110000102eda871 18:12:58.545 [GameSession] create_game_object(673, 0) -> 110000114c509ab 18:12:58.545 [GameSession] create_game_object(673, 0) -> 110000113144720 18:12:58.731 [Lua] HORDE: Pushing horde in time; too many units out 62 18:12:58.889 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:12:58.912 [Lua] Spline already found! 18:12:58.977 [Lua] Init group template: spline_patrol 18:12:59.254 [GameSession] destroy_game_object(673) 18:13:00.609 [GameSession] create_game_object(84, 674) 18:13:00.609 [GameSession] create_game_object(674, 0) -> 110000102eda871 18:13:00.609 [GameSession] create_game_object(674, 0) -> 110000114c509ab 18:13:00.609 [GameSession] create_game_object(674, 0) -> 110000113144720 18:13:01.776 [GameSession] destroy_game_object(674) 18:13:02.468 [GameSession] create_game_object(84, 675) 18:13:02.468 [GameSession] create_game_object(675, 0) -> 110000102eda871 18:13:02.468 [GameSession] create_game_object(675, 0) -> 110000114c509ab 18:13:02.468 [GameSession] create_game_object(675, 0) -> 110000113144720 18:13:03.151 [GameSession] create_game_object(36, 676) 18:13:03.151 [GameSession] create_game_object(676, 0) -> 110000102eda871 18:13:03.151 [GameSession] create_game_object(676, 0) -> 110000114c509ab 18:13:03.151 [GameSession] create_game_object(676, 0) -> 110000113144720 18:13:03.568 [GameSession] destroy_game_object(669) 18:13:03.702 [GameSession] destroy_game_object(675) 18:13:03.796 [Lua] HORDE: last wave, reset to standard horde delay 18:13:03.796 [Lua] Time for new HOOORDE! multi_last_wave 18:13:03.796 [Lua] HORDE: Spawning hordes while 44 other ai are spawned 18:13:03.796 [Lua] horde requested: ambush 18:13:03.796 [Lua] setting up ambush-horde 18:13:03.796 [Lua] Composing horde 'large' .. using variant 'plain' 18:13:03.796 [Lua] -> spawning: 55 18:13:03.796 [Lua] horde crated with id 26 of type ambush 18:13:03.796 [Lua] ambush horde has started 18:13:04.681 [GameSession] destroy_game_object(665) 18:13:04.704 [GameSession] create_game_object(37, 677) 18:13:04.704 [GameSession] create_game_object(677, 0) -> 110000102eda871 18:13:04.704 [GameSession] create_game_object(677, 0) -> 110000114c509ab 18:13:04.704 [GameSession] create_game_object(677, 0) -> 110000113144720 18:13:04.738 [GameSession] destroy_game_object(402) 18:13:04.936 [GameSession] destroy_game_object(670) 18:13:05.058 [GameSession] destroy_game_object(658) 18:13:05.058 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:13:05.448 [GameSession] destroy_game_object(401) 18:13:05.449 [GameSession] destroy_game_object(655) 18:13:05.449 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:13:05.496 [GameSession] destroy_game_object(651) 18:13:05.496 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:13:05.739 [GameSession] destroy_game_object(666) 18:13:06.124 [GameSession] destroy_game_object(664) 18:13:06.124 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:13:06.249 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 70 will change to a manual source. 18:13:06.250 [GameSession] create_game_object(42, 678) 18:13:06.250 [GameSession] create_game_object(678, 0) -> 110000102eda871 18:13:06.250 [GameSession] create_game_object(678, 0) -> 110000114c509ab 18:13:06.250 [GameSession] create_game_object(678, 0) -> 110000113144720 18:13:06.302 [GameSession] destroy_game_object(637) 18:13:06.373 [GameSession] destroy_game_object(534) 18:13:06.546 [GameSession] destroy_game_object(632) 18:13:06.828 [GameSession] destroy_game_object(672) 18:13:10.105 [GameSession] create_game_object(84, 679) 18:13:10.105 [GameSession] create_game_object(679, 0) -> 110000102eda871 18:13:10.105 [GameSession] create_game_object(679, 0) -> 110000114c509ab 18:13:10.105 [GameSession] create_game_object(679, 0) -> 110000113144720 18:13:10.251 [Lua] ready to jump failed 18:13:10.310 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:13:11.756 [GameSession] destroy_game_object(679) 18:13:11.920 [Lua] ready to jump failed 18:13:11.989 [Lua] Horde killed: ? 18:13:13.637 [Lua] ready to jump failed 18:13:16.165 [GameSession] destroy_game_object(577) 18:13:17.121 [Lua] Init group template: horde 18:13:17.973 [GameSession] destroy_game_object(578) 18:13:18.515 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[45d71104f4329bc3]' 18:13:18.515 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:13:21.546 [GameSession] create_game_object(49, 680) 18:13:21.546 [GameSession] create_game_object(680, 0) -> 110000102eda871 18:13:21.546 [GameSession] create_game_object(680, 0) -> 110000114c509ab 18:13:21.546 [GameSession] create_game_object(680, 0) -> 110000113144720 18:13:23.708 [GameSession] destroy_game_object(677) 18:13:23.969 [Lua] ready to jump failed 18:13:25.860 [GameSession] create_game_object(49, 681) 18:13:25.860 [GameSession] create_game_object(681, 0) -> 110000102eda871 18:13:25.860 [GameSession] create_game_object(681, 0) -> 110000114c509ab 18:13:25.860 [GameSession] create_game_object(681, 0) -> 110000113144720 18:13:26.258 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:13:27.294 [GameSession] 110000113144720 -> create_game_object(3151) 18:13:27.294 [GameSession] create_game_object(3151, 0) -> 110000102eda871 18:13:27.294 [GameSession] create_game_object(3151, 0) -> 110000114c509ab 18:13:27.294 [Lua] [GameNetworkManager] game object created go_id=3151, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:27.703 [GameSession] 110000113144720 -> create_game_object(3152) 18:13:27.703 [GameSession] create_game_object(3152, 0) -> 110000102eda871 18:13:27.703 [GameSession] create_game_object(3152, 0) -> 110000114c509ab 18:13:27.703 [Lua] [GameNetworkManager] game object created go_id=3152, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:27.762 [GameSession] 110000113144720 -> destroy_game_object(3151) 18:13:27.762 [Lua] [GameNetworkManager] game object was destroyed id=3151 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:28.003 [GameSession] create_game_object(7, 682) 18:13:28.003 [GameSession] create_game_object(682, 0) -> 110000102eda871 18:13:28.003 [GameSession] create_game_object(682, 0) -> 110000114c509ab 18:13:28.003 [GameSession] create_game_object(682, 0) -> 110000113144720 18:13:28.154 [GameSession] 110000113144720 -> create_game_object(3153) 18:13:28.154 [GameSession] create_game_object(3153, 0) -> 110000102eda871 18:13:28.154 [GameSession] create_game_object(3153, 0) -> 110000114c509ab 18:13:28.154 [Lua] [GameNetworkManager] game object created go_id=3153, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:28.221 [GameSession] destroy_game_object(680) 18:13:28.227 [GameSession] 110000113144720 -> destroy_game_object(3152) 18:13:28.227 [Lua] [GameNetworkManager] game object was destroyed id=3152 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:28.320 [GameSession] 110000102eda871 -> create_game_object(1068) 18:13:28.321 [GameSession] create_game_object(1068, 0) -> 110000114c509ab 18:13:28.321 [GameSession] create_game_object(1068, 0) -> 110000113144720 18:13:28.321 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:28.348 [GameSession] create_game_object(7, 683) 18:13:28.348 [GameSession] create_game_object(683, 0) -> 110000102eda871 18:13:28.348 [GameSession] create_game_object(683, 0) -> 110000114c509ab 18:13:28.348 [GameSession] create_game_object(683, 0) -> 110000113144720 18:13:28.411 [GameSession] destroy_game_object(682) 18:13:28.570 [GameSession] 110000113144720 -> create_game_object(3154) 18:13:28.570 [GameSession] create_game_object(3154, 0) -> 110000102eda871 18:13:28.570 [GameSession] create_game_object(3154, 0) -> 110000114c509ab 18:13:28.570 [Lua] [GameNetworkManager] game object created go_id=3154, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:28.726 [GameSession] 110000113144720 -> destroy_game_object(3153) 18:13:28.726 [Lua] [GameNetworkManager] game object was destroyed id=3153 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:28.798 [GameSession] destroy_game_object(683) 18:13:28.802 [GameSession] create_game_object(23, 684) 18:13:28.802 [GameSession] create_game_object(684, 0) -> 110000102eda871 18:13:28.802 [GameSession] create_game_object(684, 0) -> 110000114c509ab 18:13:28.802 [GameSession] create_game_object(684, 0) -> 110000113144720 18:13:28.931 [GameSession] 110000102eda871 -> destroy_game_object(1068) 18:13:28.932 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:13:29.017 [GameSession] 110000113144720 -> create_game_object(3155) 18:13:29.017 [GameSession] create_game_object(3155, 0) -> 110000102eda871 18:13:29.017 [GameSession] create_game_object(3155, 0) -> 110000114c509ab 18:13:29.017 [Lua] [GameNetworkManager] game object created go_id=3155, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:29.141 [GameSession] 110000113144720 -> destroy_game_object(3154) 18:13:29.141 [Lua] [GameNetworkManager] game object was destroyed id=3154 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:29.305 [GameSession] 110000102eda871 -> create_game_object(1069) 18:13:29.305 [GameSession] create_game_object(1069, 0) -> 110000114c509ab 18:13:29.305 [GameSession] create_game_object(1069, 0) -> 110000113144720 18:13:29.305 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:29.527 [GameSession] destroy_game_object(249) 18:13:29.527 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 18:13:29.534 [GameSession] 110000113144720 -> destroy_game_object(3155) 18:13:29.535 [Lua] [GameNetworkManager] game object was destroyed id=3155 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:29.774 [GameSession] destroy_game_object(650) 18:13:29.775 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 18:13:29.897 [GameSession] 110000102eda871 -> destroy_game_object(1069) 18:13:29.897 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:13:30.098 [GameSession] destroy_game_object(645) 18:13:30.170 [GameSession] destroy_game_object(663) 18:13:30.222 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:13:30.222 [GameSession] create_game_object(45, 685) 18:13:30.222 [GameSession] create_game_object(685, 0) -> 110000102eda871 18:13:30.222 [GameSession] create_game_object(685, 0) -> 110000114c509ab 18:13:30.222 [GameSession] create_game_object(685, 0) -> 110000113144720 18:13:30.483 [GameSession] destroy_game_object(549) 18:13:31.856 [GameSession] destroy_game_object(684) 18:13:33.062 [GameSession] destroy_game_object(681) 18:13:36.508 [Lua] ready to jump failed 18:13:36.602 [GameSession] destroy_game_object(537) 18:13:36.603 [GameSession] destroy_game_object(636) 18:13:36.603 [GameSession] destroy_game_object(471) 18:13:36.604 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 18:13:36.604 [GameSession] destroy_game_object(644) 18:13:36.605 [GameSession] destroy_game_object(461) 18:13:36.605 [GameSession] destroy_game_object(464) 18:13:36.605 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:13:36.606 [GameSession] destroy_game_object(648) 18:13:36.606 [GameSession] destroy_game_object(496) 18:13:36.607 [GameSession] destroy_game_object(646) 18:13:36.607 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:13:36.607 [GameSession] destroy_game_object(656) 18:13:37.838 [Lua] Horde killed: ? 18:13:39.053 [GameSession] 110000113144720 -> create_game_object(3156) 18:13:39.053 [GameSession] create_game_object(3156, 0) -> 110000102eda871 18:13:39.053 [GameSession] create_game_object(3156, 0) -> 110000114c509ab 18:13:39.053 [Lua] [GameNetworkManager] game object created go_id=3156, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:13:39.256 [EACServer] [11:13:39:256][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:13:39.448 [GameSession] 110000113144720 -> destroy_game_object(3156) 18:13:39.448 [Lua] [GameNetworkManager] game object was destroyed id=3156 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:39.477 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:13:40.260 [GameSession] destroy_game_object(685) 18:13:44.338 [GameSession] destroy_game_object(676) 18:13:48.882 [GameSession] destroy_game_object(584) 18:13:49.740 [GameSession] destroy_game_object(586) 18:13:55.356 [Lua] Override Player Respawning cannon_event true 18:13:55.954 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:13:55.954 [GameSession] create_game_object(45, 686) 18:13:55.954 [GameSession] create_game_object(686, 0) -> 110000102eda871 18:13:55.954 [GameSession] create_game_object(686, 0) -> 110000114c509ab 18:13:55.954 [GameSession] create_game_object(686, 0) -> 110000113144720 18:13:58.655 [GameSession] destroy_game_object(14) 18:13:58.728 [GameSession] create_game_object(68, 687) 18:13:58.728 [GameSession] create_game_object(687, 0) -> 110000102eda871 18:13:58.728 [GameSession] create_game_object(687, 0) -> 110000114c509ab 18:13:58.728 [GameSession] create_game_object(687, 0) -> 110000113144720 18:13:58.936 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:13:58.936 [GameSession] create_game_object(45, 688) 18:13:58.936 [GameSession] create_game_object(688, 0) -> 110000102eda871 18:13:58.936 [GameSession] create_game_object(688, 0) -> 110000114c509ab 18:13:58.936 [GameSession] create_game_object(688, 0) -> 110000113144720 18:14:00.507 [GameSession] destroy_game_object(687) 18:14:00.586 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:14:00.586 [GameSession] create_game_object(45, 689) 18:14:00.586 [GameSession] create_game_object(689, 0) -> 110000102eda871 18:14:00.586 [GameSession] create_game_object(689, 0) -> 110000114c509ab 18:14:00.586 [GameSession] create_game_object(689, 0) -> 110000113144720 18:14:02.111 [GameSession] destroy_game_object(15) 18:14:04.438 [GameSession] destroy_game_object(597) 18:14:04.997 [GameSession] create_game_object(4, 690) 18:14:04.997 [GameSession] create_game_object(690, 0) -> 110000102eda871 18:14:04.997 [GameSession] create_game_object(690, 0) -> 110000114c509ab 18:14:04.997 [GameSession] create_game_object(690, 0) -> 110000113144720 18:14:05.120 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:14:05.142 [Lua] Spline already found! 18:14:05.181 [GameSession] destroy_game_object(518) 18:14:05.189 [Lua] Init group template: spline_patrol 18:14:05.211 [GameSession] destroy_game_object(497) 18:14:05.228 [GameSession] destroy_game_object(649) 18:14:05.552 [GameSession] 110000113144720 -> create_game_object(3157) 18:14:05.552 [GameSession] create_game_object(3157, 0) -> 110000102eda871 18:14:05.552 [GameSession] create_game_object(3157, 0) -> 110000114c509ab 18:14:05.552 [Lua] [GameNetworkManager] game object created go_id=3157, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:06.031 [GameSession] 110000113144720 -> destroy_game_object(3157) 18:14:06.031 [Lua] [GameNetworkManager] game object was destroyed id=3157 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:14:06.174 [GameSession] destroy_game_object(686) 18:14:06.442 [GameSession] 110000113144720 -> create_game_object(3158) 18:14:06.442 [GameSession] create_game_object(3158, 0) -> 110000102eda871 18:14:06.442 [GameSession] create_game_object(3158, 0) -> 110000114c509ab 18:14:06.442 [Lua] [GameNetworkManager] game object created go_id=3158, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:06.932 [GameSession] 110000113144720 -> destroy_game_object(3158) 18:14:06.932 [Lua] [GameNetworkManager] game object was destroyed id=3158 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:14:07.040 [GameSession] 110000113144720 -> create_game_object(3159) 18:14:07.040 [GameSession] create_game_object(3159, 0) -> 110000102eda871 18:14:07.040 [GameSession] create_game_object(3159, 0) -> 110000114c509ab 18:14:07.040 [Lua] [GameNetworkManager] game object created go_id=3159, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:07.543 [GameSession] 110000113144720 -> destroy_game_object(3159) 18:14:07.543 [Lua] [GameNetworkManager] game object was destroyed id=3159 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:14:08.490 [GameSession] destroy_game_object(598) 18:14:08.826 [GameSession] destroy_game_object(599) 18:14:08.969 [GameSession] 110000102eda871 -> create_game_object(1070) 18:14:08.969 [GameSession] create_game_object(1070, 0) -> 110000114c509ab 18:14:08.969 [GameSession] create_game_object(1070, 0) -> 110000113144720 18:14:08.969 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:09.075 [GameSession] destroy_game_object(688) 18:14:09.473 [GameSession] 110000102eda871 -> destroy_game_object(1070) 18:14:09.473 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:14:10.037 [GameSession] 110000102eda871 -> create_game_object(1071) 18:14:10.037 [GameSession] create_game_object(1071, 0) -> 110000114c509ab 18:14:10.037 [GameSession] create_game_object(1071, 0) -> 110000113144720 18:14:10.037 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:10.521 [GameSession] 110000102eda871 -> destroy_game_object(1071) 18:14:10.521 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:14:10.627 [GameSession] 110000113144720 -> create_game_object(3160) 18:14:10.627 [GameSession] create_game_object(3160, 0) -> 110000102eda871 18:14:10.627 [GameSession] create_game_object(3160, 0) -> 110000114c509ab 18:14:10.627 [Lua] [GameNetworkManager] game object created go_id=3160, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:14:10.716 [GameSession] destroy_game_object(689) 18:14:11.274 [GameSession] 110000113144720 -> destroy_game_object(3160) 18:14:11.274 [Lua] [GameNetworkManager] game object was destroyed id=3160 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:14:11.666 [Lua] Switching ConflictSettings: to: chaos 18:14:11.666 [Lua] pacing=chaos 18:14:11.666 [Lua] roaming=nil 18:14:11.666 [Lua] specials=chaos 18:14:11.666 [Lua] debug_color=purple 18:14:11.666 [Lua] contained_breeds=nil 18:14:11.666 [Lua] pack_spawning=chaos 18:14:11.666 [Lua] disabled=false 18:14:11.666 [Lua] factions=nil 18:14:11.666 [Lua] boss=chaos 18:14:11.666 [Lua] horde=chaos 18:14:11.666 [Lua] name=chaos 18:14:11.666 [Lua] intensity=default 18:14:11.666 [Lua] --- 18:14:11.914 [GameSession] create_game_object(84, 691) 18:14:11.914 [GameSession] create_game_object(691, 0) -> 110000102eda871 18:14:11.914 [GameSession] create_game_object(691, 0) -> 110000114c509ab 18:14:11.914 [GameSession] create_game_object(691, 0) -> 110000113144720 18:14:11.931 [GameSession] create_game_object(36, 692) 18:14:11.931 [GameSession] create_game_object(692, 0) -> 110000102eda871 18:14:11.931 [GameSession] create_game_object(692, 0) -> 110000114c509ab 18:14:11.931 [GameSession] create_game_object(692, 0) -> 110000113144720 18:14:11.959 [GameSession] destroy_game_object(495) 18:14:11.959 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 18:14:11.975 [GameSession] destroy_game_object(193) 18:14:13.793 [GameSession] create_game_object(84, 693) 18:14:13.793 [GameSession] create_game_object(693, 0) -> 110000102eda871 18:14:13.793 [GameSession] create_game_object(693, 0) -> 110000114c509ab 18:14:13.793 [GameSession] create_game_object(693, 0) -> 110000113144720 18:14:13.847 [GameSession] destroy_game_object(678) 18:14:15.554 [GameSession] destroy_game_object(613) 18:14:15.557 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:14:15.570 [Lua] Spline already found! 18:14:15.597 [GameSession] destroy_game_object(345) 18:14:15.612 [GameSession] destroy_game_object(652) 18:14:15.617 [Lua] Init group template: spline_patrol 18:14:15.643 [GameSession] destroy_game_object(540) 18:14:15.643 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 18:14:15.659 [GameSession] destroy_game_object(539) 18:14:17.640 [GameSession] destroy_game_object(615) 18:14:19.055 [GameSession] create_game_object(84, 694) 18:14:19.055 [GameSession] create_game_object(694, 0) -> 110000102eda871 18:14:19.055 [GameSession] create_game_object(694, 0) -> 110000114c509ab 18:14:19.055 [GameSession] create_game_object(694, 0) -> 110000113144720 18:14:19.098 [GameSession] create_game_object(4, 695) 18:14:19.098 [GameSession] create_game_object(695, 0) -> 110000102eda871 18:14:19.098 [GameSession] create_game_object(695, 0) -> 110000114c509ab 18:14:19.098 [GameSession] create_game_object(695, 0) -> 110000113144720 18:14:20.851 [GameSession] destroy_game_object(618) 18:14:25.602 [GameSession] destroy_game_object(695) 18:14:25.702 [GameSession] destroy_game_object(694) 18:14:27.049 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 10 size: 10 action: nil 18:14:39.074 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 126 will change to a manual source. 18:14:39.074 [GameSession] create_game_object(42, 696) 18:14:39.074 [GameSession] create_game_object(696, 0) -> 110000102eda871 18:14:39.074 [GameSession] create_game_object(696, 0) -> 110000114c509ab 18:14:39.074 [GameSession] create_game_object(696, 0) -> 110000113144720 18:14:48.800 [GameSession] create_game_object(36, 697) 18:14:48.800 [GameSession] create_game_object(697, 0) -> 110000102eda871 18:14:48.800 [GameSession] create_game_object(697, 0) -> 110000114c509ab 18:14:48.800 [GameSession] create_game_object(697, 0) -> 110000113144720 18:14:51.334 [Lua] Override Player Respawning cannon_event false 18:14:53.288 [GameSession] create_game_object(84, 698) 18:14:53.288 [GameSession] create_game_object(698, 0) -> 110000102eda871 18:14:53.288 [GameSession] create_game_object(698, 0) -> 110000114c509ab 18:14:53.288 [GameSession] create_game_object(698, 0) -> 110000113144720 18:14:53.337 [GameSession] create_game_object(4, 699) 18:14:53.337 [GameSession] create_game_object(699, 0) -> 110000102eda871 18:14:53.337 [GameSession] create_game_object(699, 0) -> 110000114c509ab 18:14:53.337 [GameSession] create_game_object(699, 0) -> 110000113144720 18:14:55.114 [GameSession] destroy_game_object(660) 18:14:55.279 [GameSession] create_game_object(84, 700) 18:14:55.279 [GameSession] create_game_object(700, 0) -> 110000102eda871 18:14:55.279 [GameSession] create_game_object(700, 0) -> 110000114c509ab 18:14:55.279 [GameSession] create_game_object(700, 0) -> 110000113144720 18:14:55.295 [GameSession] create_game_object(36, 701) 18:14:55.295 [GameSession] create_game_object(701, 0) -> 110000102eda871 18:14:55.295 [GameSession] create_game_object(701, 0) -> 110000114c509ab 18:14:55.295 [GameSession] create_game_object(701, 0) -> 110000113144720 18:14:56.608 [GameSession] create_game_object(84, 702) 18:14:56.608 [GameSession] create_game_object(702, 0) -> 110000102eda871 18:14:56.608 [GameSession] create_game_object(702, 0) -> 110000114c509ab 18:14:56.608 [GameSession] create_game_object(702, 0) -> 110000113144720 18:14:57.650 [GameSession] create_game_object(36, 703) 18:14:57.650 [GameSession] create_game_object(703, 0) -> 110000102eda871 18:14:57.650 [GameSession] create_game_object(703, 0) -> 110000114c509ab 18:14:57.650 [GameSession] create_game_object(703, 0) -> 110000113144720 18:14:58.298 [GameSession] destroy_game_object(628) 18:14:58.314 [GameSession] destroy_game_object(629) 18:14:59.215 [Lua] Switching ConflictSettings: to: skaven 18:14:59.215 [Lua] pacing=default 18:14:59.215 [Lua] roaming=nil 18:14:59.215 [Lua] specials=skaven 18:14:59.215 [Lua] debug_color=orange 18:14:59.215 [Lua] contained_breeds=nil 18:14:59.215 [Lua] pack_spawning=skaven 18:14:59.215 [Lua] disabled=false 18:14:59.215 [Lua] factions=nil 18:14:59.215 [Lua] boss=skaven 18:14:59.215 [Lua] horde=default 18:14:59.215 [Lua] name=skaven 18:14:59.215 [Lua] intensity=default 18:14:59.215 [Lua] --- 18:14:59.754 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:14:59.754 [GameSession] create_game_object(45, 704) 18:14:59.754 [GameSession] create_game_object(704, 0) -> 110000102eda871 18:14:59.754 [GameSession] create_game_object(704, 0) -> 110000114c509ab 18:14:59.754 [GameSession] create_game_object(704, 0) -> 110000113144720 18:15:00.297 [GameSession] create_game_object(84, 705) 18:15:00.297 [GameSession] create_game_object(705, 0) -> 110000102eda871 18:15:00.297 [GameSession] create_game_object(705, 0) -> 110000114c509ab 18:15:00.297 [GameSession] create_game_object(705, 0) -> 110000113144720 18:15:01.323 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:01.323 [GameSession] create_game_object(45, 706) 18:15:01.323 [GameSession] create_game_object(706, 0) -> 110000102eda871 18:15:01.323 [GameSession] create_game_object(706, 0) -> 110000114c509ab 18:15:01.323 [GameSession] create_game_object(706, 0) -> 110000113144720 18:15:01.726 [GameSession] create_game_object(75, 707) 18:15:01.726 [GameSession] create_game_object(707, 0) -> 110000102eda871 18:15:01.726 [GameSession] create_game_object(707, 0) -> 110000114c509ab 18:15:01.726 [GameSession] create_game_object(707, 0) -> 110000113144720 18:15:01.726 [GameSession] create_game_object(75, 708) 18:15:01.726 [GameSession] create_game_object(708, 0) -> 110000102eda871 18:15:01.726 [GameSession] create_game_object(708, 0) -> 110000114c509ab 18:15:01.726 [GameSession] create_game_object(708, 0) -> 110000113144720 18:15:01.742 [GameSession] create_game_object(17, 709) 18:15:01.742 [GameSession] create_game_object(709, 0) -> 110000102eda871 18:15:01.742 [GameSession] create_game_object(709, 0) -> 110000114c509ab 18:15:01.742 [GameSession] create_game_object(709, 0) -> 110000113144720 18:15:01.944 [GameSession] create_game_object(17, 710) 18:15:01.944 [GameSession] create_game_object(710, 0) -> 110000102eda871 18:15:01.944 [GameSession] create_game_object(710, 0) -> 110000114c509ab 18:15:01.944 [GameSession] create_game_object(710, 0) -> 110000113144720 18:15:02.149 [GameSession] create_game_object(17, 711) 18:15:02.149 [GameSession] create_game_object(711, 0) -> 110000102eda871 18:15:02.149 [GameSession] create_game_object(711, 0) -> 110000114c509ab 18:15:02.149 [GameSession] create_game_object(711, 0) -> 110000113144720 18:15:02.337 [GameSession] create_game_object(17, 712) 18:15:02.337 [GameSession] create_game_object(712, 0) -> 110000102eda871 18:15:02.337 [GameSession] create_game_object(712, 0) -> 110000114c509ab 18:15:02.337 [GameSession] create_game_object(712, 0) -> 110000113144720 18:15:02.534 [GameSession] create_game_object(17, 713) 18:15:02.534 [GameSession] create_game_object(713, 0) -> 110000102eda871 18:15:02.534 [GameSession] create_game_object(713, 0) -> 110000114c509ab 18:15:02.534 [GameSession] create_game_object(713, 0) -> 110000113144720 18:15:02.656 [GameSession] destroy_game_object(28) 18:15:05.184 [GameSession] destroy_game_object(709) 18:15:05.201 [GameSession] 110000113144720 -> create_game_object(3161) 18:15:05.201 [GameSession] create_game_object(3161, 0) -> 110000102eda871 18:15:05.201 [GameSession] create_game_object(3161, 0) -> 110000114c509ab 18:15:05.201 [Lua] [GameNetworkManager] game object created go_id=3161, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:05.377 [GameSession] destroy_game_object(710) 18:15:05.434 [GameSession] 110000102eda871 -> create_game_object(1072) 18:15:05.434 [GameSession] create_game_object(1072, 0) -> 110000114c509ab 18:15:05.434 [GameSession] create_game_object(1072, 0) -> 110000113144720 18:15:05.434 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:05.449 [GameSession] create_game_object(53, 714) 18:15:05.449 [GameSession] create_game_object(714, 0) -> 110000102eda871 18:15:05.449 [GameSession] create_game_object(714, 0) -> 110000114c509ab 18:15:05.449 [GameSession] create_game_object(714, 0) -> 110000113144720 18:15:05.597 [GameSession] destroy_game_object(711) 18:15:05.705 [GameSession] 110000113144720 -> create_game_object(3162) 18:15:05.705 [GameSession] create_game_object(3162, 0) -> 110000102eda871 18:15:05.705 [GameSession] create_game_object(3162, 0) -> 110000114c509ab 18:15:05.705 [Lua] [GameNetworkManager] game object created go_id=3162, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:05.796 [GameSession] destroy_game_object(712) 18:15:05.798 [GameSession] 110000113144720 -> destroy_game_object(3161) 18:15:05.798 [Lua] [GameNetworkManager] game object was destroyed id=3161 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:05.988 [GameSession] destroy_game_object(713) 18:15:06.225 [GameSession] 110000113144720 -> create_game_object(3163) 18:15:06.225 [GameSession] create_game_object(3163, 0) -> 110000102eda871 18:15:06.225 [GameSession] create_game_object(3163, 0) -> 110000114c509ab 18:15:06.225 [Lua] [GameNetworkManager] game object created go_id=3163, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:06.225 [GameSession] 110000102eda871 -> create_game_object(1073) 18:15:06.225 [GameSession] create_game_object(1073, 0) -> 110000114c509ab 18:15:06.225 [GameSession] create_game_object(1073, 0) -> 110000113144720 18:15:06.225 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:06.297 [GameSession] 110000113144720 -> destroy_game_object(3162) 18:15:06.297 [Lua] [GameNetworkManager] game object was destroyed id=3162 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:06.385 [GameSession] 110000102eda871 -> destroy_game_object(1072) 18:15:06.385 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:06.460 [GameSession] destroy_game_object(705) 18:15:06.487 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 105 will change to a manual source. 18:15:06.775 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:06.775 [GameSession] create_game_object(45, 715) 18:15:06.775 [GameSession] create_game_object(715, 0) -> 110000102eda871 18:15:06.775 [GameSession] create_game_object(715, 0) -> 110000114c509ab 18:15:06.775 [GameSession] create_game_object(715, 0) -> 110000113144720 18:15:06.826 [GameSession] destroy_game_object(714) 18:15:06.826 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 18:15:07.310 [GameSession] 110000113144720 -> destroy_game_object(3163) 18:15:07.310 [Lua] [GameNetworkManager] game object was destroyed id=3163 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:07.351 [GameSession] 110000102eda871 -> destroy_game_object(1073) 18:15:07.351 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:08.859 [GameSession] destroy_game_object(708) 18:15:08.859 [GameSession] destroy_game_object(707) 18:15:09.850 [GameSession] destroy_game_object(704) 18:15:10.775 [GameSession] create_game_object(84, 716) 18:15:10.775 [GameSession] create_game_object(716, 0) -> 110000102eda871 18:15:10.775 [GameSession] create_game_object(716, 0) -> 110000114c509ab 18:15:10.775 [GameSession] create_game_object(716, 0) -> 110000113144720 18:15:11.506 [GameSession] destroy_game_object(706) 18:15:12.660 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:12.660 [GameSession] create_game_object(45, 717) 18:15:12.660 [GameSession] create_game_object(717, 0) -> 110000102eda871 18:15:12.660 [GameSession] create_game_object(717, 0) -> 110000114c509ab 18:15:12.660 [GameSession] create_game_object(717, 0) -> 110000113144720 18:15:14.166 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:14.167 [GameSession] create_game_object(45, 718) 18:15:14.167 [GameSession] create_game_object(718, 0) -> 110000102eda871 18:15:14.167 [GameSession] create_game_object(718, 0) -> 110000114c509ab 18:15:14.167 [GameSession] create_game_object(718, 0) -> 110000113144720 18:15:15.895 [GameSession] create_game_object(84, 719) 18:15:15.895 [GameSession] create_game_object(719, 0) -> 110000102eda871 18:15:15.895 [GameSession] create_game_object(719, 0) -> 110000114c509ab 18:15:15.895 [GameSession] create_game_object(719, 0) -> 110000113144720 18:15:15.914 [GameSession] create_game_object(36, 720) 18:15:15.914 [GameSession] create_game_object(720, 0) -> 110000102eda871 18:15:15.914 [GameSession] create_game_object(720, 0) -> 110000114c509ab 18:15:15.914 [GameSession] create_game_object(720, 0) -> 110000113144720 18:15:16.619 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:15:16.631 [Lua] Spline already found! 18:15:16.677 [Lua] Init group template: spline_patrol 18:15:17.065 [GameSession] destroy_game_object(715) 18:15:17.555 [GameSession] create_game_object(84, 721) 18:15:17.555 [GameSession] create_game_object(721, 0) -> 110000102eda871 18:15:17.555 [GameSession] create_game_object(721, 0) -> 110000114c509ab 18:15:17.555 [GameSession] create_game_object(721, 0) -> 110000113144720 18:15:17.842 [GameSession] create_game_object(84, 722) 18:15:17.842 [GameSession] create_game_object(722, 0) -> 110000102eda871 18:15:17.842 [GameSession] create_game_object(722, 0) -> 110000114c509ab 18:15:17.842 [GameSession] create_game_object(722, 0) -> 110000113144720 18:15:18.637 [GameSession] create_game_object(7, 723) 18:15:18.637 [GameSession] create_game_object(723, 0) -> 110000102eda871 18:15:18.637 [GameSession] create_game_object(723, 0) -> 110000114c509ab 18:15:18.637 [GameSession] create_game_object(723, 0) -> 110000113144720 18:15:18.726 [GameSession] 110000113144720 -> create_game_object(3164) 18:15:18.726 [GameSession] create_game_object(3164, 0) -> 110000102eda871 18:15:18.726 [GameSession] create_game_object(3164, 0) -> 110000114c509ab 18:15:18.726 [Lua] [GameNetworkManager] game object created go_id=3164, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:19.060 [Lua] main path terror event triggered: boss_event_chaos_troll 18:15:19.060 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0) 18:15:19.095 [Flow] Boss DoorTroll 18:15:19.097 [GameSession] create_game_object(55, 724) 18:15:19.097 [GameSession] create_game_object(724, 0) -> 110000102eda871 18:15:19.097 [GameSession] create_game_object(724, 0) -> 110000114c509ab 18:15:19.097 [GameSession] create_game_object(724, 0) -> 110000113144720 18:15:19.099 [Lua] Init group template: boss_door_closers 18:15:19.249 [GameSession] 110000113144720 -> create_game_object(3165) 18:15:19.249 [GameSession] create_game_object(3165, 0) -> 110000102eda871 18:15:19.249 [GameSession] create_game_object(3165, 0) -> 110000114c509ab 18:15:19.249 [Lua] [GameNetworkManager] game object created go_id=3165, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:19.450 [GameSession] 110000102eda871 -> create_game_object(1074) 18:15:19.450 [GameSession] create_game_object(1074, 0) -> 110000114c509ab 18:15:19.450 [GameSession] create_game_object(1074, 0) -> 110000113144720 18:15:19.450 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:19.558 [GameSession] create_game_object(7, 725) 18:15:19.558 [GameSession] create_game_object(725, 0) -> 110000102eda871 18:15:19.558 [GameSession] create_game_object(725, 0) -> 110000114c509ab 18:15:19.558 [GameSession] create_game_object(725, 0) -> 110000113144720 18:15:19.782 [GameSession] 110000113144720 -> create_game_object(3166) 18:15:19.782 [GameSession] create_game_object(3166, 0) -> 110000102eda871 18:15:19.782 [GameSession] create_game_object(3166, 0) -> 110000114c509ab 18:15:19.782 [Lua] [GameNetworkManager] game object created go_id=3166, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:19.782 [GameSession] 110000113144720 -> destroy_game_object(3165) 18:15:19.782 [Lua] [GameNetworkManager] game object was destroyed id=3165 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:19.898 [GameSession] 110000113144720 -> destroy_game_object(3164) 18:15:19.898 [Lua] [GameNetworkManager] game object was destroyed id=3164 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:19.933 [GameSession] create_game_object(84, 726) 18:15:19.933 [GameSession] create_game_object(726, 0) -> 110000102eda871 18:15:19.933 [GameSession] create_game_object(726, 0) -> 110000114c509ab 18:15:19.933 [GameSession] create_game_object(726, 0) -> 110000113144720 18:15:19.962 [GameSession] destroy_game_object(725) 18:15:20.285 [GameSession] 110000102eda871 -> destroy_game_object(1074) 18:15:20.285 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:20.348 [GameSession] 110000113144720 -> destroy_game_object(3166) 18:15:20.348 [Lua] [GameNetworkManager] game object was destroyed id=3166 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:20.618 [GameSession] 110000102eda871 -> create_game_object(1075) 18:15:20.618 [GameSession] create_game_object(1075, 0) -> 110000114c509ab 18:15:20.618 [GameSession] create_game_object(1075, 0) -> 110000113144720 18:15:20.618 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:20.909 [GameSession] create_game_object(84, 727) 18:15:20.909 [GameSession] create_game_object(727, 0) -> 110000102eda871 18:15:20.909 [GameSession] create_game_object(727, 0) -> 110000114c509ab 18:15:20.909 [GameSession] create_game_object(727, 0) -> 110000113144720 18:15:21.106 [GameSession] 110000102eda871 -> destroy_game_object(1075) 18:15:21.106 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:21.377 [GameSession] destroy_game_object(727) 18:15:21.525 [GameSession] 110000102eda871 -> create_game_object(1076) 18:15:21.525 [GameSession] create_game_object(1076, 0) -> 110000114c509ab 18:15:21.525 [GameSession] create_game_object(1076, 0) -> 110000113144720 18:15:21.525 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:22.127 [GameSession] 110000102eda871 -> destroy_game_object(1076) 18:15:22.127 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:22.206 [GameSession] destroy_game_object(726) 18:15:22.247 [GameSession] create_game_object(84, 728) 18:15:22.247 [GameSession] create_game_object(728, 0) -> 110000102eda871 18:15:22.247 [GameSession] create_game_object(728, 0) -> 110000114c509ab 18:15:22.247 [GameSession] create_game_object(728, 0) -> 110000113144720 18:15:22.858 [GameSession] destroy_game_object(717) 18:15:22.929 [GameSession] destroy_game_object(723) 18:15:22.931 [GameSession] create_game_object(84, 729) 18:15:22.931 [GameSession] create_game_object(729, 0) -> 110000102eda871 18:15:22.931 [GameSession] create_game_object(729, 0) -> 110000114c509ab 18:15:22.931 [GameSession] create_game_object(729, 0) -> 110000113144720 18:15:24.315 [GameSession] destroy_game_object(718) 18:15:24.547 [GameSession] create_game_object(84, 730) 18:15:24.547 [GameSession] create_game_object(730, 0) -> 110000102eda871 18:15:24.547 [GameSession] create_game_object(730, 0) -> 110000114c509ab 18:15:24.547 [GameSession] create_game_object(730, 0) -> 110000113144720 18:15:30.362 [GameSession] create_game_object(7, 731) 18:15:30.362 [GameSession] create_game_object(731, 0) -> 110000102eda871 18:15:30.362 [GameSession] create_game_object(731, 0) -> 110000114c509ab 18:15:30.362 [GameSession] create_game_object(731, 0) -> 110000113144720 18:15:30.470 [GameSession] destroy_game_object(699) 18:15:30.694 [GameSession] 110000113144720 -> create_game_object(3167) 18:15:30.694 [GameSession] create_game_object(3167, 0) -> 110000102eda871 18:15:30.694 [GameSession] create_game_object(3167, 0) -> 110000114c509ab 18:15:30.694 [Lua] [GameNetworkManager] game object created go_id=3167, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:30.728 [GameSession] destroy_game_object(731) 18:15:30.785 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:30.785 [GameSession] create_game_object(45, 732) 18:15:30.785 [GameSession] create_game_object(732, 0) -> 110000102eda871 18:15:30.785 [GameSession] create_game_object(732, 0) -> 110000114c509ab 18:15:30.785 [GameSession] create_game_object(732, 0) -> 110000113144720 18:15:30.971 [Lua] Time for new HOOORDE! multi_first_wave 18:15:30.971 [Lua] HORDE: Spawning hordes while 17 other ai are spawned 18:15:30.971 [Lua] horde requested: vector 18:15:30.971 [Lua] setting up vector-horde 18:15:30.971 [Lua] Composing horde 'large' .. using variant 'plain' 18:15:30.971 [Lua] --> horde wants to spawn ahead of players (0.59449690210535/0.67 18:15:30.971 [Lua] -> spawning: 55 18:15:30.971 [Lua] horde crated with id 31 of type vector 18:15:30.971 [Lua] vector horde has started 18:15:31.207 [GameSession] 110000113144720 -> destroy_game_object(3167) 18:15:31.207 [Lua] [GameNetworkManager] game object was destroyed id=3167 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:31.207 [GameSession] 110000113144720 -> create_game_object(3168) 18:15:31.207 [GameSession] create_game_object(3168, 0) -> 110000102eda871 18:15:31.207 [GameSession] create_game_object(3168, 0) -> 110000114c509ab 18:15:31.207 [Lua] [GameNetworkManager] game object created go_id=3168, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:31.682 [GameSession] 110000113144720 -> create_game_object(3169) 18:15:31.682 [GameSession] create_game_object(3169, 0) -> 110000102eda871 18:15:31.682 [GameSession] create_game_object(3169, 0) -> 110000114c509ab 18:15:31.682 [Lua] [GameNetworkManager] game object created go_id=3169, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:31.720 [GameSession] 110000113144720 -> destroy_game_object(3168) 18:15:31.720 [Lua] [GameNetworkManager] game object was destroyed id=3168 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:32.186 [GameSession] destroy_game_object(696) 18:15:32.187 [GameSession] destroy_game_object(692) 18:15:32.187 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:15:32.187 [GameSession] destroy_game_object(690) 18:15:32.187 [GameSession] destroy_game_object(697) 18:15:32.188 [GameSession] destroy_game_object(703) 18:15:32.193 [GameSession] 110000113144720 -> destroy_game_object(3169) 18:15:32.193 [Lua] [GameNetworkManager] game object was destroyed id=3169 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:15:39.256 [EACServer] [11:15:39:256][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:15:40.088 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 18:15:40.088 [Lua] Time for new HOOORDE! multi_consecutive_wave 18:15:40.088 [Lua] HORDE: Spawning hordes while 22 other ai are spawned 18:15:40.088 [Lua] horde requested: vector 18:15:40.088 [Lua] setting up vector-horde 18:15:40.088 [Lua] Composing horde 'large' .. using variant 'plain' 18:15:40.088 [Lua] --> horde wants to spawn behind players (0.75786191629394/0.67 18:15:40.088 [Lua] -> spawning: 55 18:15:40.088 [Lua] horde crated with id 32 of type vector 18:15:40.088 [Lua] vector horde has started 18:15:40.480 [GameSession] create_game_object(84, 733) 18:15:40.480 [GameSession] create_game_object(733, 0) -> 110000102eda871 18:15:40.480 [GameSession] create_game_object(733, 0) -> 110000114c509ab 18:15:40.480 [GameSession] create_game_object(733, 0) -> 110000113144720 18:15:40.480 [GameSession] create_game_object(84, 734) 18:15:40.480 [GameSession] create_game_object(734, 0) -> 110000102eda871 18:15:40.480 [GameSession] create_game_object(734, 0) -> 110000114c509ab 18:15:40.480 [GameSession] create_game_object(734, 0) -> 110000113144720 18:15:40.605 [GameSession] create_game_object(23, 735) 18:15:40.605 [GameSession] create_game_object(735, 0) -> 110000102eda871 18:15:40.605 [GameSession] create_game_object(735, 0) -> 110000114c509ab 18:15:40.605 [GameSession] create_game_object(735, 0) -> 110000113144720 18:15:40.969 [GameSession] destroy_game_object(732) 18:15:41.986 [Flow] 1 18:15:42.681 [GameSession] destroy_game_object(734) 18:15:42.716 [GameSession] destroy_game_object(733) 18:15:43.449 [Flow] 2 18:15:43.591 [Flow] 3 18:15:43.649 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 18:15:45.956 [GameSession] 110000102eda871 -> create_game_object(1077) 18:15:45.956 [GameSession] create_game_object(1077, 0) -> 110000114c509ab 18:15:45.956 [GameSession] create_game_object(1077, 0) -> 110000113144720 18:15:45.956 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:46.475 [GameSession] 110000102eda871 -> destroy_game_object(1077) 18:15:46.475 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:46.797 [GameSession] create_game_object(7, 736) 18:15:46.797 [GameSession] create_game_object(736, 0) -> 110000102eda871 18:15:46.797 [GameSession] create_game_object(736, 0) -> 110000114c509ab 18:15:46.797 [GameSession] create_game_object(736, 0) -> 110000113144720 18:15:46.901 [GameSession] 110000102eda871 -> create_game_object(1078) 18:15:46.901 [GameSession] create_game_object(1078, 0) -> 110000114c509ab 18:15:46.901 [GameSession] create_game_object(1078, 0) -> 110000113144720 18:15:46.901 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:47.126 [GameSession] create_game_object(7, 737) 18:15:47.126 [GameSession] create_game_object(737, 0) -> 110000102eda871 18:15:47.126 [GameSession] create_game_object(737, 0) -> 110000114c509ab 18:15:47.126 [GameSession] create_game_object(737, 0) -> 110000113144720 18:15:47.156 [GameSession] destroy_game_object(736) 18:15:47.384 [GameSession] create_game_object(7, 738) 18:15:47.384 [GameSession] create_game_object(738, 0) -> 110000102eda871 18:15:47.384 [GameSession] create_game_object(738, 0) -> 110000114c509ab 18:15:47.384 [GameSession] create_game_object(738, 0) -> 110000113144720 18:15:47.485 [GameSession] destroy_game_object(737) 18:15:47.703 [GameSession] destroy_game_object(735) 18:15:47.722 [GameSession] 110000102eda871 -> destroy_game_object(1078) 18:15:47.722 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:47.757 [GameSession] destroy_game_object(738) 18:15:47.831 [GameSession] 110000102eda871 -> create_game_object(1079) 18:15:47.831 [GameSession] create_game_object(1079, 0) -> 110000114c509ab 18:15:47.831 [GameSession] create_game_object(1079, 0) -> 110000113144720 18:15:47.831 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:48.207 [Lua] HORDE: last wave, reset to standard horde delay 18:15:48.207 [Lua] Time for new HOOORDE! multi_last_wave 18:15:48.207 [Lua] HORDE: Spawning hordes while 21 other ai are spawned 18:15:48.207 [Lua] horde requested: vector 18:15:48.207 [Lua] setting up vector-horde 18:15:48.207 [Lua] Composing horde 'large' .. using variant 'plain' 18:15:48.207 [Lua] --> horde wants to spawn behind players (0.93529988496748/0.67 18:15:48.208 [Lua] -> spawning: 57 18:15:48.208 [Lua] horde crated with id 33 of type vector 18:15:48.208 [Lua] vector horde has started 18:15:48.239 [GameSession] destroy_game_object(701) 18:15:48.239 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:15:48.443 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:15:48.444 [GameSession] create_game_object(45, 739) 18:15:48.444 [GameSession] create_game_object(739, 0) -> 110000102eda871 18:15:48.444 [GameSession] create_game_object(739, 0) -> 110000114c509ab 18:15:48.444 [GameSession] create_game_object(739, 0) -> 110000113144720 18:15:48.622 [GameSession] 110000102eda871 -> destroy_game_object(1079) 18:15:48.622 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:53.676 [GameSession] 110000102eda871 -> create_game_object(1080) 18:15:53.676 [GameSession] create_game_object(1080, 0) -> 110000114c509ab 18:15:53.676 [GameSession] create_game_object(1080, 0) -> 110000113144720 18:15:53.676 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:54.102 [GameSession] 110000102eda871 -> destroy_game_object(1080) 18:15:54.102 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:54.644 [GameSession] 110000102eda871 -> create_game_object(1081) 18:15:54.644 [GameSession] create_game_object(1081, 0) -> 110000114c509ab 18:15:54.644 [GameSession] create_game_object(1081, 0) -> 110000113144720 18:15:54.645 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:55.213 [GameSession] 110000102eda871 -> destroy_game_object(1081) 18:15:55.213 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:55.599 [GameSession] 110000102eda871 -> create_game_object(1082) 18:15:55.599 [GameSession] create_game_object(1082, 0) -> 110000114c509ab 18:15:55.599 [GameSession] create_game_object(1082, 0) -> 110000113144720 18:15:55.599 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:15:55.973 [GameSession] 110000102eda871 -> destroy_game_object(1082) 18:15:55.973 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:15:58.564 [GameSession] destroy_game_object(739) 18:15:59.497 [GameSession] destroy_game_object(720) 18:16:12.607 [GameSession] create_game_object(23, 740) 18:16:12.607 [GameSession] create_game_object(740, 0) -> 110000102eda871 18:16:12.607 [GameSession] create_game_object(740, 0) -> 110000114c509ab 18:16:12.607 [GameSession] create_game_object(740, 0) -> 110000113144720 18:16:13.077 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1c238, position: 0 18:16:13.507 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1c27d, position: 0 18:16:14.937 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1c377, position: 0 18:16:15.337 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1c3bf, position: 0 18:16:16.677 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1c4bc, position: 0 18:16:17.882 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:17.882 [GameSession] create_game_object(45, 741) 18:16:17.882 [GameSession] create_game_object(741, 0) -> 110000102eda871 18:16:17.882 [GameSession] create_game_object(741, 0) -> 110000114c509ab 18:16:17.882 [GameSession] create_game_object(741, 0) -> 110000113144720 18:16:19.556 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:19.556 [GameSession] create_game_object(45, 742) 18:16:19.556 [GameSession] create_game_object(742, 0) -> 110000102eda871 18:16:19.556 [GameSession] create_game_object(742, 0) -> 110000114c509ab 18:16:19.556 [GameSession] create_game_object(742, 0) -> 110000113144720 18:16:19.700 [GameSession] destroy_game_object(740) 18:16:20.867 [GameSession] create_game_object(84, 743) 18:16:20.867 [GameSession] create_game_object(743, 0) -> 110000102eda871 18:16:20.867 [GameSession] create_game_object(743, 0) -> 110000114c509ab 18:16:20.867 [GameSession] create_game_object(743, 0) -> 110000113144720 18:16:21.095 [GameSession] create_game_object(84, 744) 18:16:21.095 [GameSession] create_game_object(744, 0) -> 110000102eda871 18:16:21.095 [GameSession] create_game_object(744, 0) -> 110000114c509ab 18:16:21.095 [GameSession] create_game_object(744, 0) -> 110000113144720 18:16:22.882 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:22.882 [GameSession] create_game_object(45, 745) 18:16:22.882 [GameSession] create_game_object(745, 0) -> 110000102eda871 18:16:22.882 [GameSession] create_game_object(745, 0) -> 110000114c509ab 18:16:22.882 [GameSession] create_game_object(745, 0) -> 110000113144720 18:16:23.962 [GameSession] create_game_object(23, 746) 18:16:23.962 [GameSession] create_game_object(746, 0) -> 110000102eda871 18:16:23.962 [GameSession] create_game_object(746, 0) -> 110000114c509ab 18:16:23.962 [GameSession] create_game_object(746, 0) -> 110000113144720 18:16:25.171 [GameSession] destroy_game_object(744) 18:16:26.111 [GameSession] create_game_object(37, 747) 18:16:26.111 [GameSession] create_game_object(747, 0) -> 110000102eda871 18:16:26.111 [GameSession] create_game_object(747, 0) -> 110000114c509ab 18:16:26.111 [GameSession] create_game_object(747, 0) -> 110000113144720 18:16:26.631 [GameSession] create_game_object(36, 748) 18:16:26.631 [GameSession] create_game_object(748, 0) -> 110000102eda871 18:16:26.631 [GameSession] create_game_object(748, 0) -> 110000114c509ab 18:16:26.631 [GameSession] create_game_object(748, 0) -> 110000113144720 18:16:27.125 [GameSession] create_game_object(4, 749) 18:16:27.125 [GameSession] create_game_object(749, 0) -> 110000102eda871 18:16:27.125 [GameSession] create_game_object(749, 0) -> 110000114c509ab 18:16:27.125 [GameSession] create_game_object(749, 0) -> 110000113144720 18:16:27.249 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:27.249 [GameSession] create_game_object(45, 750) 18:16:27.249 [GameSession] create_game_object(750, 0) -> 110000102eda871 18:16:27.249 [GameSession] create_game_object(750, 0) -> 110000114c509ab 18:16:27.249 [GameSession] create_game_object(750, 0) -> 110000113144720 18:16:27.637 [GameSession] destroy_game_object(743) 18:16:28.028 [GameSession] destroy_game_object(741) 18:16:28.154 [GameSession] create_game_object(84, 751) 18:16:28.154 [GameSession] create_game_object(751, 0) -> 110000102eda871 18:16:28.154 [GameSession] create_game_object(751, 0) -> 110000114c509ab 18:16:28.154 [GameSession] create_game_object(751, 0) -> 110000113144720 18:16:28.541 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:28.541 [GameSession] create_game_object(45, 752) 18:16:28.541 [GameSession] create_game_object(752, 0) -> 110000102eda871 18:16:28.541 [GameSession] create_game_object(752, 0) -> 110000114c509ab 18:16:28.541 [GameSession] create_game_object(752, 0) -> 110000113144720 18:16:29.468 [GameSession] destroy_game_object(751) 18:16:29.557 [Lua] ready to jump failed 18:16:29.729 [GameSession] destroy_game_object(742) 18:16:29.754 [GameSession] create_game_object(84, 753) 18:16:29.754 [GameSession] create_game_object(753, 0) -> 110000102eda871 18:16:29.754 [GameSession] create_game_object(753, 0) -> 110000114c509ab 18:16:29.754 [GameSession] create_game_object(753, 0) -> 110000113144720 18:16:29.777 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ce78, position: 0 18:16:30.982 [GameSession] destroy_game_object(746) 18:16:32.717 [GameSession] 110000102eda871 -> create_game_object(1083) 18:16:32.717 [GameSession] create_game_object(1083, 0) -> 110000114c509ab 18:16:32.717 [GameSession] create_game_object(1083, 0) -> 110000113144720 18:16:32.717 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:16:32.981 [GameSession] destroy_game_object(745) 18:16:33.245 [GameSession] 110000102eda871 -> destroy_game_object(1083) 18:16:33.245 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:16:33.620 [GameSession] 110000102eda871 -> create_game_object(1084) 18:16:33.620 [GameSession] create_game_object(1084, 0) -> 110000114c509ab 18:16:33.620 [GameSession] create_game_object(1084, 0) -> 110000113144720 18:16:33.620 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:16:33.783 [GameSession] destroy_game_object(753) 18:16:33.976 [GameSession] create_game_object(84, 754) 18:16:33.976 [GameSession] create_game_object(754, 0) -> 110000102eda871 18:16:33.976 [GameSession] create_game_object(754, 0) -> 110000114c509ab 18:16:33.976 [GameSession] create_game_object(754, 0) -> 110000113144720 18:16:34.116 [GameSession] 110000102eda871 -> destroy_game_object(1084) 18:16:34.116 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:16:34.386 [GameSession] create_game_object(7, 755) 18:16:34.386 [GameSession] create_game_object(755, 0) -> 110000102eda871 18:16:34.386 [GameSession] create_game_object(755, 0) -> 110000114c509ab 18:16:34.386 [GameSession] create_game_object(755, 0) -> 110000113144720 18:16:34.557 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 3 18 18:16:34.666 [GameSession] create_game_object(7, 756) 18:16:34.666 [GameSession] create_game_object(756, 0) -> 110000102eda871 18:16:34.666 [GameSession] create_game_object(756, 0) -> 110000114c509ab 18:16:34.666 [GameSession] create_game_object(756, 0) -> 110000113144720 18:16:34.851 [GameSession] destroy_game_object(755) 18:16:35.136 [GameSession] destroy_game_object(756) 18:16:35.801 [GameSession] create_game_object(84, 757) 18:16:35.801 [GameSession] create_game_object(757, 0) -> 110000102eda871 18:16:35.801 [GameSession] create_game_object(757, 0) -> 110000114c509ab 18:16:35.801 [GameSession] create_game_object(757, 0) -> 110000113144720 18:16:36.276 [GameSession] create_game_object(4, 758) 18:16:36.276 [GameSession] create_game_object(758, 0) -> 110000102eda871 18:16:36.276 [GameSession] create_game_object(758, 0) -> 110000114c509ab 18:16:36.276 [GameSession] create_game_object(758, 0) -> 110000113144720 18:16:36.421 [GameSession] destroy_game_object(748) 18:16:36.509 [GameSession] create_game_object(84, 759) 18:16:36.509 [GameSession] create_game_object(759, 0) -> 110000102eda871 18:16:36.509 [GameSession] create_game_object(759, 0) -> 110000114c509ab 18:16:36.509 [GameSession] create_game_object(759, 0) -> 110000113144720 18:16:37.350 [GameSession] destroy_game_object(750) 18:16:38.104 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 5 15 18:16:38.598 [GameSession] destroy_game_object(752) 18:16:40.731 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:16:40.731 [GameSession] create_game_object(45, 760) 18:16:40.731 [GameSession] create_game_object(760, 0) -> 110000102eda871 18:16:40.731 [GameSession] create_game_object(760, 0) -> 110000114c509ab 18:16:40.731 [GameSession] create_game_object(760, 0) -> 110000113144720 18:16:41.574 [GameSession] destroy_game_object(759) 18:16:41.968 [Lua] chaos troll died! 18:16:41.968 [GameSession] create_game_object(68, 761) 18:16:41.968 [GameSession] create_game_object(761, 0) -> 110000102eda871 18:16:41.968 [GameSession] create_game_object(761, 0) -> 110000114c509ab 18:16:41.968 [GameSession] create_game_object(761, 0) -> 110000113144720 18:16:43.076 [GameSession] destroy_game_object(758) 18:16:43.341 [Lua] [ChatManager][1]System: KimmyKimKim picked up a Loot Die 18:16:43.351 [GameSession] destroy_game_object(761) 18:16:46.313 [GameSession] destroy_game_object(438) 18:16:46.313 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[b5426619c1c1882a]' 18:16:46.313 [GameSession] destroy_game_object(757) 18:16:46.927 [GameSession] create_game_object(84, 762) 18:16:46.927 [GameSession] create_game_object(762, 0) -> 110000102eda871 18:16:46.927 [GameSession] create_game_object(762, 0) -> 110000114c509ab 18:16:46.927 [GameSession] create_game_object(762, 0) -> 110000113144720 18:16:48.535 [GameSession] create_game_object(4, 763) 18:16:48.535 [GameSession] create_game_object(763, 0) -> 110000102eda871 18:16:48.535 [GameSession] create_game_object(763, 0) -> 110000114c509ab 18:16:48.535 [GameSession] create_game_object(763, 0) -> 110000113144720 18:16:49.421 [GameSession] create_game_object(84, 764) 18:16:49.421 [GameSession] create_game_object(764, 0) -> 110000102eda871 18:16:49.421 [GameSession] create_game_object(764, 0) -> 110000114c509ab 18:16:49.421 [GameSession] create_game_object(764, 0) -> 110000113144720 18:16:50.820 [GameSession] destroy_game_object(760) 18:16:50.981 [GameSession] create_game_object(84, 765) 18:16:50.981 [GameSession] create_game_object(765, 0) -> 110000102eda871 18:16:50.981 [GameSession] create_game_object(765, 0) -> 110000114c509ab 18:16:50.981 [GameSession] create_game_object(765, 0) -> 110000113144720 18:16:51.016 [GameSession] destroy_game_object(747) 18:16:51.016 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cb1dac83e640ca31]' child 1: '#ID[cb1dac83e640ca31]' 18:16:51.078 [GameSession] destroy_game_object(691) 18:16:51.434 [GameSession] create_game_object(84, 766) 18:16:51.434 [GameSession] create_game_object(766, 0) -> 110000102eda871 18:16:51.434 [GameSession] create_game_object(766, 0) -> 110000114c509ab 18:16:51.434 [GameSession] create_game_object(766, 0) -> 110000113144720 18:16:51.447 [GameSession] create_game_object(36, 767) 18:16:51.447 [GameSession] create_game_object(767, 0) -> 110000102eda871 18:16:51.447 [GameSession] create_game_object(767, 0) -> 110000114c509ab 18:16:51.447 [GameSession] create_game_object(767, 0) -> 110000113144720 18:16:51.572 [GameSession] destroy_game_object(693) 18:16:51.586 [GameSession] create_game_object(84, 768) 18:16:51.586 [GameSession] create_game_object(768, 0) -> 110000102eda871 18:16:51.586 [GameSession] create_game_object(768, 0) -> 110000114c509ab 18:16:51.586 [GameSession] create_game_object(768, 0) -> 110000113144720 18:16:53.981 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:16:53.993 [Lua] Spline already found! 18:16:54.040 [Lua] Init group template: spline_patrol 18:16:54.510 [GameSession] create_game_object(84, 769) 18:16:54.510 [GameSession] create_game_object(769, 0) -> 110000102eda871 18:16:54.510 [GameSession] create_game_object(769, 0) -> 110000114c509ab 18:16:54.510 [GameSession] create_game_object(769, 0) -> 110000113144720 18:16:54.522 [GameSession] create_game_object(36, 770) 18:16:54.522 [GameSession] create_game_object(770, 0) -> 110000102eda871 18:16:54.522 [GameSession] create_game_object(770, 0) -> 110000114c509ab 18:16:54.522 [GameSession] create_game_object(770, 0) -> 110000113144720 18:16:54.732 [GameSession] create_game_object(84, 771) 18:16:54.732 [GameSession] create_game_object(771, 0) -> 110000102eda871 18:16:54.732 [GameSession] create_game_object(771, 0) -> 110000114c509ab 18:16:54.732 [GameSession] create_game_object(771, 0) -> 110000113144720 18:16:56.031 [GameSession] create_game_object(4, 772) 18:16:56.031 [GameSession] create_game_object(772, 0) -> 110000102eda871 18:16:56.031 [GameSession] create_game_object(772, 0) -> 110000114c509ab 18:16:56.031 [GameSession] create_game_object(772, 0) -> 110000113144720 18:16:57.831 [GameSession] 110000113144720 -> create_game_object(3170) 18:16:57.831 [GameSession] create_game_object(3170, 0) -> 110000102eda871 18:16:57.831 [GameSession] create_game_object(3170, 0) -> 110000114c509ab 18:16:57.831 [Lua] [GameNetworkManager] game object created go_id=3170, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:16:58.311 [GameSession] 110000113144720 -> destroy_game_object(3170) 18:16:58.311 [Lua] [GameNetworkManager] game object was destroyed id=3170 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:16:58.482 [GameSession] destroy_game_object(698) 18:17:01.200 [GameSession] destroy_game_object(700) 18:17:01.457 [Flow] 1 18:17:01.458 [Flow] 2 18:17:01.458 [Flow] 3 18:17:01.499 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 18:17:02.092 [GameSession] destroy_game_object(702) 18:17:04.660 [GameSession] destroy_game_object(24) 18:17:06.123 [GameSession] create_game_object(84, 773) 18:17:06.123 [GameSession] create_game_object(773, 0) -> 110000102eda871 18:17:06.123 [GameSession] create_game_object(773, 0) -> 110000114c509ab 18:17:06.123 [GameSession] create_game_object(773, 0) -> 110000113144720 18:17:07.073 [GameSession] create_game_object(84, 774) 18:17:07.073 [GameSession] create_game_object(774, 0) -> 110000102eda871 18:17:07.073 [GameSession] create_game_object(774, 0) -> 110000114c509ab 18:17:07.073 [GameSession] create_game_object(774, 0) -> 110000113144720 18:17:07.185 [GameSession] create_game_object(7, 775) 18:17:07.185 [GameSession] create_game_object(775, 0) -> 110000102eda871 18:17:07.185 [GameSession] create_game_object(775, 0) -> 110000114c509ab 18:17:07.185 [GameSession] create_game_object(775, 0) -> 110000113144720 18:17:07.625 [GameSession] create_game_object(7, 776) 18:17:07.625 [GameSession] create_game_object(776, 0) -> 110000102eda871 18:17:07.625 [GameSession] create_game_object(776, 0) -> 110000114c509ab 18:17:07.625 [GameSession] create_game_object(776, 0) -> 110000113144720 18:17:07.691 [GameSession] destroy_game_object(775) 18:17:07.929 [GameSession] create_game_object(7, 777) 18:17:07.929 [GameSession] create_game_object(777, 0) -> 110000102eda871 18:17:07.929 [GameSession] create_game_object(777, 0) -> 110000114c509ab 18:17:07.929 [GameSession] create_game_object(777, 0) -> 110000113144720 18:17:08.093 [GameSession] destroy_game_object(776) 18:17:08.209 [GameSession] destroy_game_object(25) 18:17:08.334 [GameSession] create_game_object(7, 778) 18:17:08.334 [GameSession] create_game_object(778, 0) -> 110000102eda871 18:17:08.334 [GameSession] create_game_object(778, 0) -> 110000114c509ab 18:17:08.334 [GameSession] create_game_object(778, 0) -> 110000113144720 18:17:08.373 [GameSession] destroy_game_object(777) 18:17:08.620 [GameSession] create_game_object(7, 779) 18:17:08.620 [GameSession] create_game_object(779, 0) -> 110000102eda871 18:17:08.620 [GameSession] create_game_object(779, 0) -> 110000114c509ab 18:17:08.620 [GameSession] create_game_object(779, 0) -> 110000113144720 18:17:08.784 [GameSession] destroy_game_object(778) 18:17:09.054 [GameSession] destroy_game_object(779) 18:17:11.651 [GameSession] destroy_game_object(774) 18:17:15.373 [GameSession] destroy_game_object(773) 18:17:17.328 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:17:17.346 [Lua] Spline already found! 18:17:17.389 [Lua] Init group template: spline_patrol 18:17:18.094 [GameSession] destroy_game_object(716) 18:17:19.152 [GameSession] create_game_object(84, 780) 18:17:19.152 [GameSession] create_game_object(780, 0) -> 110000102eda871 18:17:19.152 [GameSession] create_game_object(780, 0) -> 110000114c509ab 18:17:19.152 [GameSession] create_game_object(780, 0) -> 110000113144720 18:17:19.181 [Lua] chaos troll was despawned! 18:17:19.190 [GameSession] destroy_game_object(724) 18:17:19.216 [GameSession] destroy_game_object(780) 18:17:20.059 [GameSession] 110000102eda871 -> create_game_object(1085) 18:17:20.059 [GameSession] create_game_object(1085, 0) -> 110000114c509ab 18:17:20.059 [GameSession] create_game_object(1085, 0) -> 110000113144720 18:17:20.059 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:20.383 [GameSession] create_game_object(84, 781) 18:17:20.383 [GameSession] create_game_object(781, 0) -> 110000102eda871 18:17:20.383 [GameSession] create_game_object(781, 0) -> 110000114c509ab 18:17:20.383 [GameSession] create_game_object(781, 0) -> 110000113144720 18:17:20.499 [GameSession] 110000113144720 -> create_game_object(3171) 18:17:20.499 [GameSession] create_game_object(3171, 0) -> 110000102eda871 18:17:20.499 [GameSession] create_game_object(3171, 0) -> 110000114c509ab 18:17:20.499 [Lua] [GameNetworkManager] game object created go_id=3171, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:20.569 [GameSession] 110000102eda871 -> destroy_game_object(1085) 18:17:20.569 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:17:20.877 [GameSession] destroy_game_object(721) 18:17:20.915 [GameSession] 110000113144720 -> destroy_game_object(3171) 18:17:20.915 [Lua] [GameNetworkManager] game object was destroyed id=3171 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:17:21.247 [GameSession] 110000102eda871 -> create_game_object(1086) 18:17:21.247 [GameSession] create_game_object(1086, 0) -> 110000114c509ab 18:17:21.247 [GameSession] create_game_object(1086, 0) -> 110000113144720 18:17:21.247 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:21.764 [GameSession] 110000102eda871 -> destroy_game_object(1086) 18:17:21.764 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:17:22.411 [GameSession] create_game_object(84, 782) 18:17:22.411 [GameSession] create_game_object(782, 0) -> 110000102eda871 18:17:22.411 [GameSession] create_game_object(782, 0) -> 110000114c509ab 18:17:22.411 [GameSession] create_game_object(782, 0) -> 110000113144720 18:17:23.296 [GameSession] destroy_game_object(719) 18:17:23.346 [GameSession] destroy_game_object(54) 18:17:24.057 [GameSession] destroy_game_object(722) 18:17:27.539 [GameSession] destroy_game_object(729) 18:17:27.614 [GameSession] destroy_game_object(728) 18:17:27.617 [GameSession] create_game_object(84, 783) 18:17:27.617 [GameSession] create_game_object(783, 0) -> 110000102eda871 18:17:27.617 [GameSession] create_game_object(783, 0) -> 110000114c509ab 18:17:27.617 [GameSession] create_game_object(783, 0) -> 110000113144720 18:17:27.876 [GameSession] create_game_object(84, 784) 18:17:27.876 [GameSession] create_game_object(784, 0) -> 110000102eda871 18:17:27.876 [GameSession] create_game_object(784, 0) -> 110000114c509ab 18:17:27.876 [GameSession] create_game_object(784, 0) -> 110000113144720 18:17:28.932 [GameSession] destroy_game_object(730) 18:17:31.974 [GameSession] destroy_game_object(49) 18:17:33.250 [GameSession] 110000113144720 -> create_game_object(3172) 18:17:33.250 [GameSession] create_game_object(3172, 0) -> 110000102eda871 18:17:33.250 [GameSession] create_game_object(3172, 0) -> 110000114c509ab 18:17:33.250 [Lua] [GameNetworkManager] game object created go_id=3172, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:33.944 [GameSession] 110000113144720 -> destroy_game_object(3172) 18:17:33.944 [Lua] [GameNetworkManager] game object was destroyed id=3172 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:17:33.944 [GameSession] 110000113144720 -> create_game_object(3173) 18:17:33.944 [GameSession] create_game_object(3173, 0) -> 110000102eda871 18:17:33.944 [GameSession] create_game_object(3173, 0) -> 110000114c509ab 18:17:33.944 [Lua] [GameNetworkManager] game object created go_id=3173, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:33.979 [GameSession] destroy_game_object(763) 18:17:34.534 [GameSession] 110000113144720 -> destroy_game_object(3173) 18:17:34.534 [Lua] [GameNetworkManager] game object was destroyed id=3173 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:17:35.130 [GameSession] 110000113144720 -> create_game_object(3174) 18:17:35.130 [GameSession] create_game_object(3174, 0) -> 110000102eda871 18:17:35.130 [GameSession] create_game_object(3174, 0) -> 110000114c509ab 18:17:35.130 [Lua] [GameNetworkManager] game object created go_id=3174, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:35.736 [GameSession] 110000113144720 -> destroy_game_object(3174) 18:17:35.736 [Lua] [GameNetworkManager] game object was destroyed id=3174 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:17:39.257 [EACServer] [11:17:39:257][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:17:49.522 warning: [Lua] Curl Manager Error, Code: 0, Url: https://naot0wazba.execute-api.eu-north-1.amazonaws.com/prod/stream, Name: COULDNT_RESOLVE_HOST 18:17:53.012 [SteamVoipClient] select_out(110000102eda871, on) 18:17:53.122 [SteamVoipClient] select_out(11000010bc71362, on) 18:17:53.122 [SteamVoipClient] select_out(110000113144720, on) 18:17:53.122 [SteamVoipClient] select_out(110000114c509ab, on) 18:17:53.148 [SteamVoipClient] select_out(110000102eda871, off) 18:17:53.148 [SteamVoipClient] select_out(11000010bc71362, off) 18:17:53.148 [SteamVoipClient] select_out(110000113144720, off) 18:17:53.148 [SteamVoipClient] select_out(110000114c509ab, off) 18:17:55.294 [GameSession] create_game_object(84, 785) 18:17:55.294 [GameSession] create_game_object(785, 0) -> 110000102eda871 18:17:55.294 [GameSession] create_game_object(785, 0) -> 110000114c509ab 18:17:55.294 [GameSession] create_game_object(785, 0) -> 110000113144720 18:17:55.501 [Lua] Switching ConflictSettings: to: chaos 18:17:55.501 [Lua] pacing=chaos 18:17:55.501 [Lua] roaming=nil 18:17:55.501 [Lua] specials=chaos 18:17:55.501 [Lua] debug_color=purple 18:17:55.501 [Lua] contained_breeds=nil 18:17:55.501 [Lua] pack_spawning=chaos 18:17:55.501 [Lua] disabled=false 18:17:55.501 [Lua] factions=nil 18:17:55.501 [Lua] boss=chaos 18:17:55.501 [Lua] horde=chaos 18:17:55.501 [Lua] name=chaos 18:17:55.501 [Lua] intensity=default 18:17:55.501 [Lua] --- 18:17:55.799 [GameSession] 110000113144720 -> create_game_object(3175) 18:17:55.799 [GameSession] create_game_object(3175, 0) -> 110000102eda871 18:17:55.799 [GameSession] create_game_object(3175, 0) -> 110000114c509ab 18:17:55.799 [Lua] [GameNetworkManager] game object created go_id=3175, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:17:56.420 [GameSession] 110000113144720 -> destroy_game_object(3175) 18:17:56.420 [Lua] [GameNetworkManager] game object was destroyed id=3175 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:17:56.523 [GameSession] destroy_game_object(749) 18:17:56.697 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:17:56.710 [Lua] Spline already found! 18:17:56.725 [GameSession] create_game_object(64, 786) 18:17:56.725 [GameSession] create_game_object(786, 0) -> 110000102eda871 18:17:56.725 [GameSession] create_game_object(786, 0) -> 110000114c509ab 18:17:56.725 [GameSession] create_game_object(786, 0) -> 110000113144720 18:17:56.740 [GameSession] create_game_object(64, 787) 18:17:56.740 [GameSession] create_game_object(787, 0) -> 110000102eda871 18:17:56.740 [GameSession] create_game_object(787, 0) -> 110000114c509ab 18:17:56.740 [GameSession] create_game_object(787, 0) -> 110000113144720 18:17:56.741 [Lua] Init group template: spline_patrol 18:17:57.759 [GameSession] create_game_object(84, 788) 18:17:57.759 [GameSession] create_game_object(788, 0) -> 110000102eda871 18:17:57.759 [GameSession] create_game_object(788, 0) -> 110000114c509ab 18:17:57.759 [GameSession] create_game_object(788, 0) -> 110000113144720 18:17:57.849 [GameSession] create_game_object(37, 789) 18:17:57.849 [GameSession] create_game_object(789, 0) -> 110000102eda871 18:17:57.849 [GameSession] create_game_object(789, 0) -> 110000114c509ab 18:17:57.849 [GameSession] create_game_object(789, 0) -> 110000113144720 18:17:58.204 [GameSession] destroy_game_object(754) 18:18:01.031 [GameSession] destroy_game_object(762) 18:18:02.351 [GameSession] 110000102eda871 -> create_game_object(1087) 18:18:02.351 [GameSession] create_game_object(1087, 0) -> 110000114c509ab 18:18:02.351 [GameSession] create_game_object(1087, 0) -> 110000113144720 18:18:02.351 [Lua] [GameNetworkManager] game object created go_id=1087, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:03.223 [GameSession] 110000102eda871 -> destroy_game_object(1087) 18:18:03.223 [Lua] [GameNetworkManager] game object was destroyed id=1087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:18:03.297 [GameSession] 110000102eda871 -> create_game_object(1088) 18:18:03.297 [GameSession] create_game_object(1088, 0) -> 110000114c509ab 18:18:03.297 [GameSession] create_game_object(1088, 0) -> 110000113144720 18:18:03.297 [Lua] [GameNetworkManager] game object created go_id=1088, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:04.122 [GameSession] 110000102eda871 -> destroy_game_object(1088) 18:18:04.122 [Lua] [GameNetworkManager] game object was destroyed id=1088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:18:05.097 [GameSession] 110000102eda871 -> create_game_object(1089) 18:18:05.097 [GameSession] create_game_object(1089, 0) -> 110000114c509ab 18:18:05.097 [GameSession] create_game_object(1089, 0) -> 110000113144720 18:18:05.097 [Lua] [GameNetworkManager] game object created go_id=1089, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:05.520 [GameSession] 110000113144720 -> create_game_object(3176) 18:18:05.520 [GameSession] create_game_object(3176, 0) -> 110000102eda871 18:18:05.520 [GameSession] create_game_object(3176, 0) -> 110000114c509ab 18:18:05.520 [Lua] [GameNetworkManager] game object created go_id=3176, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:05.681 [GameSession] 110000102eda871 -> destroy_game_object(1089) 18:18:05.681 [Lua] [GameNetworkManager] game object was destroyed id=1089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:18:06.018 [GameSession] 110000113144720 -> create_game_object(3177) 18:18:06.018 [GameSession] create_game_object(3177, 0) -> 110000102eda871 18:18:06.018 [GameSession] create_game_object(3177, 0) -> 110000114c509ab 18:18:06.018 [Lua] [GameNetworkManager] game object created go_id=3177, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:06.419 [GameSession] 110000113144720 -> destroy_game_object(3176) 18:18:06.420 [Lua] [GameNetworkManager] game object was destroyed id=3176 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:06.615 [GameSession] 110000113144720 -> create_game_object(3178) 18:18:06.615 [GameSession] create_game_object(3178, 0) -> 110000102eda871 18:18:06.615 [GameSession] create_game_object(3178, 0) -> 110000114c509ab 18:18:06.615 [Lua] [GameNetworkManager] game object created go_id=3178, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:06.615 [GameSession] 110000113144720 -> destroy_game_object(3177) 18:18:06.616 [Lua] [GameNetworkManager] game object was destroyed id=3177 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:07.177 [GameSession] 110000113144720 -> destroy_game_object(3178) 18:18:07.177 [Lua] [GameNetworkManager] game object was destroyed id=3178 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:07.323 [GameSession] 110000113144720 -> create_game_object(3179) 18:18:07.323 [GameSession] create_game_object(3179, 0) -> 110000102eda871 18:18:07.323 [GameSession] create_game_object(3179, 0) -> 110000114c509ab 18:18:07.323 [Lua] [GameNetworkManager] game object created go_id=3179, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:07.576 [GameSession] create_game_object(4, 790) 18:18:07.576 [GameSession] create_game_object(790, 0) -> 110000102eda871 18:18:07.576 [GameSession] create_game_object(790, 0) -> 110000114c509ab 18:18:07.576 [GameSession] create_game_object(790, 0) -> 110000113144720 18:18:07.851 [GameSession] 110000113144720 -> create_game_object(3180) 18:18:07.851 [GameSession] create_game_object(3180, 0) -> 110000102eda871 18:18:07.851 [GameSession] create_game_object(3180, 0) -> 110000114c509ab 18:18:07.851 [Lua] [GameNetworkManager] game object created go_id=3180, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:07.916 [GameSession] 110000113144720 -> destroy_game_object(3179) 18:18:07.916 [Lua] [GameNetworkManager] game object was destroyed id=3179 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:08.328 [GameSession] 110000113144720 -> create_game_object(3181) 18:18:08.328 [GameSession] create_game_object(3181, 0) -> 110000102eda871 18:18:08.328 [GameSession] create_game_object(3181, 0) -> 110000114c509ab 18:18:08.328 [Lua] [GameNetworkManager] game object created go_id=3181, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:08.428 [GameSession] 110000113144720 -> destroy_game_object(3180) 18:18:08.428 [Lua] [GameNetworkManager] game object was destroyed id=3180 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:08.968 [GameSession] 110000113144720 -> destroy_game_object(3181) 18:18:08.968 [Lua] [GameNetworkManager] game object was destroyed id=3181 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:09.322 [GameSession] 110000113144720 -> create_game_object(3182) 18:18:09.322 [GameSession] create_game_object(3182, 0) -> 110000102eda871 18:18:09.322 [GameSession] create_game_object(3182, 0) -> 110000114c509ab 18:18:09.322 [Lua] [GameNetworkManager] game object created go_id=3182, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:09.813 [GameSession] 110000113144720 -> create_game_object(3183) 18:18:09.813 [GameSession] create_game_object(3183, 0) -> 110000102eda871 18:18:09.813 [GameSession] create_game_object(3183, 0) -> 110000114c509ab 18:18:09.813 [Lua] [GameNetworkManager] game object created go_id=3183, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:09.959 [GameSession] 110000113144720 -> destroy_game_object(3182) 18:18:09.959 [Lua] [GameNetworkManager] game object was destroyed id=3182 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:10.199 [GameSession] create_game_object(74, 791) 18:18:10.199 [GameSession] create_game_object(791, 0) -> 110000102eda871 18:18:10.199 [GameSession] create_game_object(791, 0) -> 110000114c509ab 18:18:10.199 [GameSession] create_game_object(791, 0) -> 110000113144720 18:18:10.447 [GameSession] 110000113144720 -> destroy_game_object(3183) 18:18:10.447 [Lua] [GameNetworkManager] game object was destroyed id=3183 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:10.748 [GameSession] create_game_object(98, 792) 18:18:10.748 [GameSession] create_game_object(792, 0) -> 110000102eda871 18:18:10.748 [GameSession] create_game_object(792, 0) -> 110000114c509ab 18:18:10.748 [GameSession] create_game_object(792, 0) -> 110000113144720 18:18:10.759 [GameSession] destroy_game_object(791) 18:18:10.866 [GameSession] create_game_object(7, 793) 18:18:10.866 [GameSession] create_game_object(793, 0) -> 110000102eda871 18:18:10.866 [GameSession] create_game_object(793, 0) -> 110000114c509ab 18:18:10.866 [GameSession] create_game_object(793, 0) -> 110000113144720 18:18:11.253 [GameSession] create_game_object(7, 794) 18:18:11.253 [GameSession] create_game_object(794, 0) -> 110000102eda871 18:18:11.253 [GameSession] create_game_object(794, 0) -> 110000114c509ab 18:18:11.253 [GameSession] create_game_object(794, 0) -> 110000113144720 18:18:11.393 [GameSession] destroy_game_object(793) 18:18:11.590 [GameSession] create_game_object(7, 795) 18:18:11.590 [GameSession] create_game_object(795, 0) -> 110000102eda871 18:18:11.590 [GameSession] create_game_object(795, 0) -> 110000114c509ab 18:18:11.590 [GameSession] create_game_object(795, 0) -> 110000113144720 18:18:11.779 [GameSession] destroy_game_object(794) 18:18:12.119 [GameSession] destroy_game_object(795) 18:18:14.391 [GameSession] destroy_game_object(769) 18:18:15.651 [GameSession] destroy_game_object(764) 18:18:17.250 [GameSession] destroy_game_object(766) 18:18:18.047 [GameSession] destroy_game_object(765) 18:18:18.403 [GameSession] destroy_game_object(768) 18:18:18.876 [GameSession] create_game_object(84, 796) 18:18:18.876 [GameSession] create_game_object(796, 0) -> 110000102eda871 18:18:18.876 [GameSession] create_game_object(796, 0) -> 110000114c509ab 18:18:18.876 [GameSession] create_game_object(796, 0) -> 110000113144720 18:18:18.915 [GameSession] create_game_object(64, 797) 18:18:18.915 [GameSession] create_game_object(797, 0) -> 110000102eda871 18:18:18.915 [GameSession] create_game_object(797, 0) -> 110000114c509ab 18:18:18.915 [GameSession] create_game_object(797, 0) -> 110000113144720 18:18:18.931 [GameSession] destroy_game_object(399) 18:18:18.931 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[e8394a44ce4980be]' 18:18:18.950 [GameSession] destroy_game_object(767) 18:18:18.950 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 18:18:21.210 [GameSession] destroy_game_object(771) 18:18:21.359 [GameSession] destroy_game_object(792) 18:18:21.814 [GameSession] 110000113144720 -> create_game_object(3184) 18:18:21.814 [GameSession] create_game_object(3184, 0) -> 110000102eda871 18:18:21.814 [GameSession] create_game_object(3184, 0) -> 110000114c509ab 18:18:21.814 [Lua] [GameNetworkManager] game object created go_id=3184, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:22.564 [GameSession] 110000113144720 -> destroy_game_object(3184) 18:18:22.564 [Lua] [GameNetworkManager] game object was destroyed id=3184 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:22.816 [GameSession] 110000113144720 -> create_game_object(3185) 18:18:22.816 [GameSession] create_game_object(3185, 0) -> 110000102eda871 18:18:22.816 [GameSession] create_game_object(3185, 0) -> 110000114c509ab 18:18:22.816 [Lua] [GameNetworkManager] game object created go_id=3185, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:23.370 [GameSession] 110000113144720 -> destroy_game_object(3185) 18:18:23.370 [Lua] [GameNetworkManager] game object was destroyed id=3185 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:26.331 [GameSession] create_game_object(84, 798) 18:18:26.331 [GameSession] create_game_object(798, 0) -> 110000102eda871 18:18:26.331 [GameSession] create_game_object(798, 0) -> 110000114c509ab 18:18:26.331 [GameSession] create_game_object(798, 0) -> 110000113144720 18:18:26.373 [GameSession] destroy_game_object(455) 18:18:26.373 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[78f0775fc5d1bb6f]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[d824e344f36ffdfb]' 18:18:26.887 [GameSession] 110000113144720 -> create_game_object(3186) 18:18:26.887 [GameSession] create_game_object(3186, 0) -> 110000102eda871 18:18:26.887 [GameSession] create_game_object(3186, 0) -> 110000114c509ab 18:18:26.887 [Lua] [GameNetworkManager] game object created go_id=3186, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:27.593 [GameSession] 110000113144720 -> destroy_game_object(3186) 18:18:27.593 [Lua] [GameNetworkManager] game object was destroyed id=3186 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:27.998 [GameSession] 110000113144720 -> create_game_object(3187) 18:18:27.998 [GameSession] create_game_object(3187, 0) -> 110000102eda871 18:18:27.998 [GameSession] create_game_object(3187, 0) -> 110000114c509ab 18:18:27.998 [Lua] [GameNetworkManager] game object created go_id=3187, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:28.582 [GameSession] 110000113144720 -> destroy_game_object(3187) 18:18:28.582 [Lua] [GameNetworkManager] game object was destroyed id=3187 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:28.707 [GameSession] 110000113144720 -> create_game_object(3188) 18:18:28.707 [GameSession] create_game_object(3188, 0) -> 110000102eda871 18:18:28.707 [GameSession] create_game_object(3188, 0) -> 110000114c509ab 18:18:28.707 [Lua] [GameNetworkManager] game object created go_id=3188, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:18:28.938 [GameSession] create_game_object(68, 799) 18:18:28.938 [GameSession] create_game_object(799, 0) -> 110000102eda871 18:18:28.938 [GameSession] create_game_object(799, 0) -> 110000114c509ab 18:18:28.938 [GameSession] create_game_object(799, 0) -> 110000113144720 18:18:28.938 [GameSession] destroy_game_object(40) 18:18:29.387 [GameSession] 110000113144720 -> destroy_game_object(3188) 18:18:29.387 [Lua] [GameNetworkManager] game object was destroyed id=3188 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:18:31.950 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 18:18:31.967 [Lua] Spline already found! 18:18:31.977 [GameSession] create_game_object(64, 800) 18:18:31.977 [GameSession] create_game_object(800, 0) -> 110000102eda871 18:18:31.977 [GameSession] create_game_object(800, 0) -> 110000114c509ab 18:18:31.977 [GameSession] create_game_object(800, 0) -> 110000113144720 18:18:32.003 [GameSession] destroy_game_object(415) 18:18:32.003 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' 18:18:32.007 [GameSession] create_game_object(64, 801) 18:18:32.007 [GameSession] create_game_object(801, 0) -> 110000102eda871 18:18:32.007 [GameSession] create_game_object(801, 0) -> 110000114c509ab 18:18:32.007 [GameSession] create_game_object(801, 0) -> 110000113144720 18:18:32.021 [GameSession] destroy_game_object(413) 18:18:32.021 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' 18:18:32.026 [GameSession] create_game_object(64, 802) 18:18:32.026 [GameSession] create_game_object(802, 0) -> 110000102eda871 18:18:32.026 [GameSession] create_game_object(802, 0) -> 110000114c509ab 18:18:32.026 [GameSession] create_game_object(802, 0) -> 110000113144720 18:18:32.027 [Lua] Init group template: spline_patrol 18:18:32.076 [GameSession] destroy_game_object(772) 18:18:32.093 [GameSession] destroy_game_object(770) 18:18:32.093 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[e49b9a622520362d]' 18:18:32.213 [GameSession] destroy_game_object(781) 18:18:32.903 [GameSession] create_game_object(36, 803) 18:18:32.903 [GameSession] create_game_object(803, 0) -> 110000102eda871 18:18:32.903 [GameSession] create_game_object(803, 0) -> 110000114c509ab 18:18:32.903 [GameSession] create_game_object(803, 0) -> 110000113144720 18:18:32.938 [GameSession] destroy_game_object(228) 18:18:32.938 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' 18:18:34.758 [Lua] fence jumping 18:18:35.500 [GameSession] destroy_game_object(782) 18:18:35.801 [Lua] simple los failed 18:18:36.802 [Lua] fence jumping 18:18:37.253 [Lua] ready to jump failed 18:18:38.686 [Lua] fence jumping 18:18:38.783 [GameSession] create_game_object(84, 804) 18:18:38.783 [GameSession] create_game_object(804, 0) -> 110000102eda871 18:18:38.783 [GameSession] create_game_object(804, 0) -> 110000114c509ab 18:18:38.783 [GameSession] create_game_object(804, 0) -> 110000113144720 18:18:39.178 [GameSession] destroy_game_object(783) 18:18:39.255 [Lua] simple los failed 18:18:39.323 [GameSession] destroy_game_object(784) 18:18:39.376 [Lua] TerrorEventMixer.start_event: military_temple_guards (seed: 0) 18:18:39.424 [GameSession] create_game_object(70, 805) 18:18:39.424 [GameSession] create_game_object(805, 0) -> 110000102eda871 18:18:39.424 [GameSession] create_game_object(805, 0) -> 110000114c509ab 18:18:39.424 [GameSession] create_game_object(805, 0) -> 110000113144720 18:18:39.446 [GameSession] destroy_game_object(789) 18:18:39.450 [GameSession] create_game_object(70, 806) 18:18:39.450 [GameSession] create_game_object(806, 0) -> 110000102eda871 18:18:39.450 [GameSession] create_game_object(806, 0) -> 110000114c509ab 18:18:39.450 [GameSession] create_game_object(806, 0) -> 110000113144720 18:18:39.460 [GameSession] destroy_game_object(790) 18:18:39.759 [Lua] [ChatManager][1]System: Val picked up a piece of Ravaged Art 18:18:42.148 [Lua] [ChatManager][1]System: KimmyKimKim picked up a piece of Ravaged Art 18:18:42.198 [Lua] [ChatManager][1]System: JimmyJimJim picked up a piece of Ravaged Art 18:18:42.759 [Lua] [ChatManager][1]System: SlagNasty picked up a piece of Ravaged Art 18:18:49.174 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:18:49.174 [GameSession] create_game_object(45, 807) 18:18:49.174 [GameSession] create_game_object(807, 0) -> 110000102eda871 18:18:49.174 [GameSession] create_game_object(807, 0) -> 110000114c509ab 18:18:49.174 [GameSession] create_game_object(807, 0) -> 110000113144720 18:18:50.623 [GameSession] create_game_object(23, 808) 18:18:50.623 [GameSession] create_game_object(808, 0) -> 110000102eda871 18:18:50.623 [GameSession] create_game_object(808, 0) -> 110000114c509ab 18:18:50.623 [GameSession] create_game_object(808, 0) -> 110000113144720 18:18:50.747 [Lua] fence jumping 18:18:51.682 [Lua] ready to jump failed 18:18:52.314 [Lua] ready to jump failed 18:18:53.644 [GameSession] destroy_game_object(808) 18:18:56.245 [Lua] ready to jump failed 18:18:58.089 [GameSession] destroy_game_object(785) 18:18:58.451 [Lua] simple los failed 18:18:59.334 [GameSession] destroy_game_object(807) 18:19:00.206 [GameSession] create_game_object(68, 809) 18:19:00.206 [GameSession] create_game_object(809, 0) -> 110000102eda871 18:19:00.206 [GameSession] create_game_object(809, 0) -> 110000114c509ab 18:19:00.206 [GameSession] create_game_object(809, 0) -> 110000113144720 18:19:00.206 [GameSession] destroy_game_object(7) 18:19:00.943 [Lua] fence jumping 18:19:01.785 [GameSession] destroy_game_object(788) 18:19:02.122 [GameSession] destroy_game_object(809) 18:19:02.179 [Lua] ready to jump failed 18:19:02.188 [GameSession] destroy_game_object(8) 18:19:05.770 [GameSession] destroy_game_object(6) 18:19:05.999 [GameSession] 110000113144720 -> create_game_object(3189) 18:19:05.999 [GameSession] create_game_object(3189, 0) -> 110000102eda871 18:19:05.999 [GameSession] create_game_object(3189, 0) -> 110000114c509ab 18:19:05.999 [Lua] [GameNetworkManager] game object created go_id=3189, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:06.399 [GameSession] 110000113144720 -> destroy_game_object(3189) 18:19:06.399 [Lua] [GameNetworkManager] game object was destroyed id=3189 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:06.437 [GameSession] 110000113144720 -> create_game_object(3190) 18:19:06.437 [GameSession] create_game_object(3190, 0) -> 110000102eda871 18:19:06.437 [GameSession] create_game_object(3190, 0) -> 110000114c509ab 18:19:06.437 [Lua] [GameNetworkManager] game object created go_id=3190, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:06.847 [GameSession] 110000113144720 -> destroy_game_object(3190) 18:19:06.847 [Lua] [GameNetworkManager] game object was destroyed id=3190 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:09.135 [GameSession] destroy_game_object(10) 18:19:10.133 [GameSession] destroy_game_object(803) 18:19:10.663 [Lua] Time for new HOOORDE! multi_first_wave 18:19:10.663 [Lua] HORDE: Spawning hordes while 6 other ai are spawned 18:19:10.663 [Lua] horde requested: vector_blob 18:19:10.663 [Lua] wants to spawn ahead within distance: 60 18:19:10.663 [Lua] horde crated with id 38 of type vector_blob 18:19:10.663 [Lua] managed to spawn 27/27 horde enemies 18:19:10.663 [Lua] vector blob horde has started 18:19:11.077 [Lua] Init group template: horde 18:19:14.227 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:14.227 [GameSession] create_game_object(45, 810) 18:19:14.227 [GameSession] create_game_object(810, 0) -> 110000102eda871 18:19:14.227 [GameSession] create_game_object(810, 0) -> 110000114c509ab 18:19:14.227 [GameSession] create_game_object(810, 0) -> 110000113144720 18:19:15.641 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:15.641 [GameSession] create_game_object(45, 811) 18:19:15.641 [GameSession] create_game_object(811, 0) -> 110000102eda871 18:19:15.641 [GameSession] create_game_object(811, 0) -> 110000114c509ab 18:19:15.641 [GameSession] create_game_object(811, 0) -> 110000113144720 18:19:17.727 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:17.727 [GameSession] create_game_object(45, 812) 18:19:17.727 [GameSession] create_game_object(812, 0) -> 110000102eda871 18:19:17.727 [GameSession] create_game_object(812, 0) -> 110000114c509ab 18:19:17.727 [GameSession] create_game_object(812, 0) -> 110000113144720 18:19:19.964 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:19.964 [GameSession] create_game_object(45, 813) 18:19:19.964 [GameSession] create_game_object(813, 0) -> 110000102eda871 18:19:19.964 [GameSession] create_game_object(813, 0) -> 110000114c509ab 18:19:19.964 [GameSession] create_game_object(813, 0) -> 110000113144720 18:19:20.612 [GameSession] create_game_object(36, 814) 18:19:20.612 [GameSession] create_game_object(814, 0) -> 110000102eda871 18:19:20.612 [GameSession] create_game_object(814, 0) -> 110000114c509ab 18:19:20.612 [GameSession] create_game_object(814, 0) -> 110000113144720 18:19:20.895 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 18:19:20.895 [Lua] Time for new HOOORDE! multi_consecutive_wave 18:19:20.895 [Lua] HORDE: Spawning hordes while 31 other ai are spawned 18:19:20.895 [Lua] horde requested: vector_blob 18:19:20.895 [Lua] wants to spawn behind within distance: 60 18:19:20.895 [Lua] horde crated with id 39 of type vector_blob 18:19:20.895 [Lua] managed to spawn 30/30 horde enemies 18:19:20.895 [Lua] vector blob horde has started 18:19:21.347 [GameSession] create_game_object(64, 815) 18:19:21.347 [GameSession] create_game_object(815, 0) -> 110000102eda871 18:19:21.347 [GameSession] create_game_object(815, 0) -> 110000114c509ab 18:19:21.347 [GameSession] create_game_object(815, 0) -> 110000113144720 18:19:21.382 [GameSession] create_game_object(64, 816) 18:19:21.382 [GameSession] create_game_object(816, 0) -> 110000102eda871 18:19:21.382 [GameSession] create_game_object(816, 0) -> 110000114c509ab 18:19:21.382 [GameSession] create_game_object(816, 0) -> 110000113144720 18:19:21.401 [Lua] Init group template: horde 18:19:21.416 [GameSession] create_game_object(36, 817) 18:19:21.416 [GameSession] create_game_object(817, 0) -> 110000102eda871 18:19:21.416 [GameSession] create_game_object(817, 0) -> 110000114c509ab 18:19:21.416 [GameSession] create_game_object(817, 0) -> 110000113144720 18:19:21.819 [GameSession] destroy_game_object(796) 18:19:23.916 [GameSession] destroy_game_object(805) 18:19:23.916 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:19:24.610 [GameSession] destroy_game_object(810) 18:19:24.643 [GameSession] destroy_game_object(806) 18:19:24.643 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:19:24.669 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:24.669 [GameSession] create_game_object(45, 818) 18:19:24.669 [GameSession] create_game_object(818, 0) -> 110000102eda871 18:19:24.669 [GameSession] create_game_object(818, 0) -> 110000114c509ab 18:19:24.669 [GameSession] create_game_object(818, 0) -> 110000113144720 18:19:25.982 [GameSession] destroy_game_object(811) 18:19:26.527 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:26.527 [GameSession] create_game_object(45, 819) 18:19:26.527 [GameSession] create_game_object(819, 0) -> 110000102eda871 18:19:26.527 [GameSession] create_game_object(819, 0) -> 110000114c509ab 18:19:26.527 [GameSession] create_game_object(819, 0) -> 110000113144720 18:19:27.302 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:19:28.047 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:19:28.047 [GameSession] create_game_object(45, 820) 18:19:28.047 [GameSession] create_game_object(820, 0) -> 110000102eda871 18:19:28.047 [GameSession] create_game_object(820, 0) -> 110000114c509ab 18:19:28.047 [GameSession] create_game_object(820, 0) -> 110000113144720 18:19:28.065 [GameSession] destroy_game_object(812) 18:19:30.244 [GameSession] destroy_game_object(813) 18:19:30.587 [Lua] simple los failed 18:19:34.563 [Lua] simple los failed 18:19:34.837 [Lua] TerrorEventMixer.start_event: military_end_event_disable_pacing (seed: 0) 18:19:34.875 [GameSession] destroy_game_object(818) 18:19:34.948 [GameSession] 110000102eda871 -> create_game_object(1090) 18:19:34.948 [GameSession] create_game_object(1090, 0) -> 110000114c509ab 18:19:34.948 [GameSession] create_game_object(1090, 0) -> 110000113144720 18:19:34.948 [Lua] [GameNetworkManager] game object created go_id=1090, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:35.382 [GameSession] 110000102eda871 -> destroy_game_object(1090) 18:19:35.382 [Lua] [GameNetworkManager] game object was destroyed id=1090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:19:36.877 [GameSession] destroy_game_object(819) 18:19:37.161 [Lua] Horde killed: ? 18:19:38.151 [Lua] ready to jump failed 18:19:38.377 [GameSession] destroy_game_object(820) 18:19:39.257 [EACServer] [11:19:39:256][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:19:41.730 [Lua] simple los failed 18:19:43.572 [GameSession] destroy_game_object(814) 18:19:43.573 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:19:45.044 [Lua] ready to jump failed 18:19:48.429 [Lua] Horde killed: ? 18:19:50.180 [GameSession] create_game_object(7, 821) 18:19:50.180 [GameSession] create_game_object(821, 0) -> 110000102eda871 18:19:50.180 [GameSession] create_game_object(821, 0) -> 110000114c509ab 18:19:50.180 [GameSession] create_game_object(821, 0) -> 110000113144720 18:19:50.543 [GameSession] destroy_game_object(821) 18:19:52.414 [Lua] fence jumping 18:19:54.071 [GameSession] 110000113144720 -> create_game_object(3191) 18:19:54.071 [GameSession] create_game_object(3191, 0) -> 110000102eda871 18:19:54.071 [GameSession] create_game_object(3191, 0) -> 110000114c509ab 18:19:54.071 [Lua] [GameNetworkManager] game object created go_id=3191, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:54.586 [GameSession] 110000113144720 -> create_game_object(3192) 18:19:54.586 [GameSession] create_game_object(3192, 0) -> 110000102eda871 18:19:54.586 [GameSession] create_game_object(3192, 0) -> 110000114c509ab 18:19:54.586 [Lua] [GameNetworkManager] game object created go_id=3192, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:54.764 [GameSession] 110000113144720 -> destroy_game_object(3191) 18:19:54.764 [Lua] [GameNetworkManager] game object was destroyed id=3191 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:54.944 [GameSession] 110000113144720 -> destroy_game_object(3192) 18:19:54.944 [Lua] [GameNetworkManager] game object was destroyed id=3192 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:55.575 [GameSession] 110000113144720 -> create_game_object(3193) 18:19:55.575 [GameSession] create_game_object(3193, 0) -> 110000102eda871 18:19:55.575 [GameSession] create_game_object(3193, 0) -> 110000114c509ab 18:19:55.575 [Lua] [GameNetworkManager] game object created go_id=3193, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:55.930 [GameSession] 110000113144720 -> destroy_game_object(3193) 18:19:55.930 [Lua] [GameNetworkManager] game object was destroyed id=3193 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:56.140 [GameSession] 110000113144720 -> create_game_object(3194) 18:19:56.140 [GameSession] create_game_object(3194, 0) -> 110000102eda871 18:19:56.140 [GameSession] create_game_object(3194, 0) -> 110000114c509ab 18:19:56.140 [Lua] [GameNetworkManager] game object created go_id=3194, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:56.482 [GameSession] 110000113144720 -> destroy_game_object(3194) 18:19:56.482 [Lua] [GameNetworkManager] game object was destroyed id=3194 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:56.595 [GameSession] 110000113144720 -> create_game_object(3195) 18:19:56.595 [GameSession] create_game_object(3195, 0) -> 110000102eda871 18:19:56.595 [GameSession] create_game_object(3195, 0) -> 110000114c509ab 18:19:56.595 [Lua] [GameNetworkManager] game object created go_id=3195, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:57.058 [GameSession] 110000113144720 -> destroy_game_object(3195) 18:19:57.058 [Lua] [GameNetworkManager] game object was destroyed id=3195 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:19:57.151 [GameSession] 110000113144720 -> create_game_object(3196) 18:19:57.151 [GameSession] create_game_object(3196, 0) -> 110000102eda871 18:19:57.151 [GameSession] create_game_object(3196, 0) -> 110000114c509ab 18:19:57.151 [Lua] [GameNetworkManager] game object created go_id=3196, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:19:57.670 [GameSession] 110000113144720 -> destroy_game_object(3196) 18:19:57.670 [Lua] [GameNetworkManager] game object was destroyed id=3196 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:00.724 [Lua] Destroying unit - ai too far away from all players. skaven_gutter_runner 1 1 1 18:20:00.731 [GameSession] destroy_game_object(817) 18:20:06.790 [SteamVoipClient] select_out(110000102eda871, on) 18:20:06.893 [SteamVoipClient] select_out(11000010bc71362, on) 18:20:06.893 [SteamVoipClient] select_out(110000113144720, on) 18:20:06.893 [SteamVoipClient] select_out(110000114c509ab, on) 18:20:06.922 [SteamVoipClient] select_out(110000102eda871, off) 18:20:06.922 [SteamVoipClient] select_out(11000010bc71362, off) 18:20:06.922 [SteamVoipClient] select_out(110000113144720, off) 18:20:06.922 [SteamVoipClient] select_out(110000114c509ab, off) 18:20:16.495 [Lua] Override Player Respawning end_event true 18:20:18.274 [GameSession] destroy_game_object(804) 18:20:18.761 [GameSession] destroy_game_object(798) 18:20:39.981 [Lua] TerrorEventMixer.start_event: military_end_event_survival_start (seed: 0) 18:20:44.644 [GameSession] create_game_object(36, 822) 18:20:44.644 [GameSession] create_game_object(822, 0) -> 110000102eda871 18:20:44.644 [GameSession] create_game_object(822, 0) -> 110000114c509ab 18:20:44.644 [GameSession] create_game_object(822, 0) -> 110000113144720 18:20:44.669 [GameSession] create_game_object(36, 823) 18:20:44.669 [GameSession] create_game_object(823, 0) -> 110000102eda871 18:20:44.669 [GameSession] create_game_object(823, 0) -> 110000114c509ab 18:20:44.669 [GameSession] create_game_object(823, 0) -> 110000113144720 18:20:44.681 [GameSession] create_game_object(36, 824) 18:20:44.681 [GameSession] create_game_object(824, 0) -> 110000102eda871 18:20:44.681 [GameSession] create_game_object(824, 0) -> 110000114c509ab 18:20:44.681 [GameSession] create_game_object(824, 0) -> 110000113144720 18:20:44.703 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:20:49.309 [GameSession] 110000113144720 -> create_game_object(3197) 18:20:49.309 [GameSession] create_game_object(3197, 0) -> 110000102eda871 18:20:49.309 [GameSession] create_game_object(3197, 0) -> 110000114c509ab 18:20:49.309 [Lua] [GameNetworkManager] game object created go_id=3197, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:50.506 [GameSession] 110000113144720 -> destroy_game_object(3197) 18:20:50.506 [Lua] [GameNetworkManager] game object was destroyed id=3197 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:50.541 [GameSession] 110000113144720 -> create_game_object(3198) 18:20:50.541 [GameSession] create_game_object(3198, 0) -> 110000102eda871 18:20:50.541 [GameSession] create_game_object(3198, 0) -> 110000114c509ab 18:20:50.541 [Lua] [GameNetworkManager] game object created go_id=3198, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:51.113 [GameSession] 110000113144720 -> create_game_object(3199) 18:20:51.113 [GameSession] create_game_object(3199, 0) -> 110000102eda871 18:20:51.113 [GameSession] create_game_object(3199, 0) -> 110000114c509ab 18:20:51.113 [Lua] [GameNetworkManager] game object created go_id=3199, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:51.499 [GameSession] 110000113144720 -> destroy_game_object(3198) 18:20:51.499 [Lua] [GameNetworkManager] game object was destroyed id=3198 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:51.607 [GameSession] 110000113144720 -> create_game_object(3200) 18:20:51.607 [GameSession] create_game_object(3200, 0) -> 110000102eda871 18:20:51.607 [GameSession] create_game_object(3200, 0) -> 110000114c509ab 18:20:51.607 [Lua] [GameNetworkManager] game object created go_id=3200, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:51.657 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:20:51.657 [GameSession] create_game_object(45, 825) 18:20:51.657 [GameSession] create_game_object(825, 0) -> 110000102eda871 18:20:51.657 [GameSession] create_game_object(825, 0) -> 110000114c509ab 18:20:51.657 [GameSession] create_game_object(825, 0) -> 110000113144720 18:20:52.214 [GameSession] 110000113144720 -> destroy_game_object(3199) 18:20:52.214 [Lua] [GameNetworkManager] game object was destroyed id=3199 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:52.633 [GameSession] 110000113144720 -> destroy_game_object(3200) 18:20:52.633 [Lua] [GameNetworkManager] game object was destroyed id=3200 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:53.516 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:20:53.516 [GameSession] create_game_object(45, 826) 18:20:53.516 [GameSession] create_game_object(826, 0) -> 110000102eda871 18:20:53.516 [GameSession] create_game_object(826, 0) -> 110000114c509ab 18:20:53.516 [GameSession] create_game_object(826, 0) -> 110000113144720 18:20:54.058 [GameSession] 110000113144720 -> create_game_object(3201) 18:20:54.058 [GameSession] create_game_object(3201, 0) -> 110000102eda871 18:20:54.058 [GameSession] create_game_object(3201, 0) -> 110000114c509ab 18:20:54.058 [Lua] [GameNetworkManager] game object created go_id=3201, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:54.823 [GameSession] 110000113144720 -> destroy_game_object(3201) 18:20:54.823 [Lua] [GameNetworkManager] game object was destroyed id=3201 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:55.254 [Lua] TerrorEventMixer.start_random_event: military_end_event_specials -> military_end_event_specials_06 18:20:55.258 [Lua] TerrorEventMixer.start_event: military_end_event_specials_06 (seed: 0) 18:20:55.284 [GameSession] create_game_object(89, 827) 18:20:55.284 [GameSession] create_game_object(827, 0) -> 110000102eda871 18:20:55.284 [GameSession] create_game_object(827, 0) -> 110000114c509ab 18:20:55.284 [GameSession] create_game_object(827, 0) -> 110000113144720 18:20:55.296 [GameSession] create_game_object(89, 828) 18:20:55.296 [GameSession] create_game_object(828, 0) -> 110000102eda871 18:20:55.296 [GameSession] create_game_object(828, 0) -> 110000114c509ab 18:20:55.296 [GameSession] create_game_object(828, 0) -> 110000113144720 18:20:55.312 [GameSession] create_game_object(4, 829) 18:20:55.312 [GameSession] create_game_object(829, 0) -> 110000102eda871 18:20:55.312 [GameSession] create_game_object(829, 0) -> 110000114c509ab 18:20:55.312 [GameSession] create_game_object(829, 0) -> 110000113144720 18:20:55.325 [GameSession] create_game_object(4, 830) 18:20:55.325 [GameSession] create_game_object(830, 0) -> 110000102eda871 18:20:55.325 [GameSession] create_game_object(830, 0) -> 110000114c509ab 18:20:55.325 [GameSession] create_game_object(830, 0) -> 110000113144720 18:20:55.364 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:20:55.364 [GameSession] create_game_object(45, 831) 18:20:55.364 [GameSession] create_game_object(831, 0) -> 110000102eda871 18:20:55.364 [GameSession] create_game_object(831, 0) -> 110000114c509ab 18:20:55.364 [GameSession] create_game_object(831, 0) -> 110000113144720 18:20:55.719 [GameSession] 110000113144720 -> create_game_object(3202) 18:20:55.719 [GameSession] create_game_object(3202, 0) -> 110000102eda871 18:20:55.719 [GameSession] create_game_object(3202, 0) -> 110000114c509ab 18:20:55.719 [Lua] [GameNetworkManager] game object created go_id=3202, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:56.567 [GameSession] 110000113144720 -> destroy_game_object(3202) 18:20:56.567 [Lua] [GameNetworkManager] game object was destroyed id=3202 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:56.937 [GameSession] 110000113144720 -> create_game_object(3203) 18:20:56.937 [GameSession] create_game_object(3203, 0) -> 110000102eda871 18:20:56.937 [GameSession] create_game_object(3203, 0) -> 110000114c509ab 18:20:56.937 [Lua] [GameNetworkManager] game object created go_id=3203, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:57.462 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:20:57.462 [GameSession] create_game_object(45, 832) 18:20:57.462 [GameSession] create_game_object(832, 0) -> 110000102eda871 18:20:57.462 [GameSession] create_game_object(832, 0) -> 110000114c509ab 18:20:57.462 [GameSession] create_game_object(832, 0) -> 110000113144720 18:20:57.528 [GameSession] 110000113144720 -> destroy_game_object(3203) 18:20:57.528 [Lua] [GameNetworkManager] game object was destroyed id=3203 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:20:58.319 [GameSession] 110000102eda871 -> create_game_object(1091) 18:20:58.319 [GameSession] create_game_object(1091, 0) -> 110000114c509ab 18:20:58.319 [GameSession] create_game_object(1091, 0) -> 110000113144720 18:20:58.319 [Lua] [GameNetworkManager] game object created go_id=1091, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:58.977 [GameSession] 110000102eda871 -> create_game_object(1092) 18:20:58.977 [GameSession] create_game_object(1092, 0) -> 110000114c509ab 18:20:58.977 [GameSession] create_game_object(1092, 0) -> 110000113144720 18:20:58.977 [Lua] [GameNetworkManager] game object created go_id=1092, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:20:59.232 [GameSession] 110000102eda871 -> destroy_game_object(1091) 18:20:59.232 [Lua] [GameNetworkManager] game object was destroyed id=1091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:20:59.684 [GameSession] 110000102eda871 -> destroy_game_object(1092) 18:20:59.684 [Lua] [GameNetworkManager] game object was destroyed id=1092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:00.169 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:00.169 [GameSession] create_game_object(45, 833) 18:21:00.169 [GameSession] create_game_object(833, 0) -> 110000102eda871 18:21:00.169 [GameSession] create_game_object(833, 0) -> 110000114c509ab 18:21:00.169 [GameSession] create_game_object(833, 0) -> 110000113144720 18:21:00.751 [GameSession] 110000102eda871 -> create_game_object(1093) 18:21:00.751 [GameSession] create_game_object(1093, 0) -> 110000114c509ab 18:21:00.751 [GameSession] create_game_object(1093, 0) -> 110000113144720 18:21:00.751 [Lua] [GameNetworkManager] game object created go_id=1093, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:00.987 [GameSession] destroy_game_object(221) 18:21:01.011 [GameSession] destroy_game_object(203) 18:21:01.011 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 18:21:01.351 [GameSession] 110000102eda871 -> destroy_game_object(1093) 18:21:01.351 [Lua] [GameNetworkManager] game object was destroyed id=1093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:01.978 [GameSession] destroy_game_object(825) 18:21:03.722 [GameSession] destroy_game_object(826) 18:21:04.581 [Lua] event horde ends! 18:21:04.581 [Lua] event horde ends! 18:21:05.710 [GameSession] destroy_game_object(831) 18:21:05.790 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:05.790 [GameSession] create_game_object(45, 834) 18:21:05.790 [GameSession] create_game_object(834, 0) -> 110000102eda871 18:21:05.790 [GameSession] create_game_object(834, 0) -> 110000114c509ab 18:21:05.790 [GameSession] create_game_object(834, 0) -> 110000113144720 18:21:05.811 [GameSession] destroy_game_object(824) 18:21:05.811 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:21:05.812 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:21:07.279 [GameSession] destroy_game_object(822) 18:21:07.279 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 18:21:07.513 [GameSession] destroy_game_object(823) 18:21:07.513 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:21:07.514 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:21:07.701 [GameSession] destroy_game_object(832) 18:21:09.067 [GameSession] create_game_object(74, 835) 18:21:09.067 [GameSession] create_game_object(835, 0) -> 110000102eda871 18:21:09.067 [GameSession] create_game_object(835, 0) -> 110000114c509ab 18:21:09.067 [GameSession] create_game_object(835, 0) -> 110000113144720 18:21:09.602 [GameSession] create_game_object(98, 836) 18:21:09.602 [GameSession] create_game_object(836, 0) -> 110000102eda871 18:21:09.602 [GameSession] create_game_object(836, 0) -> 110000114c509ab 18:21:09.602 [GameSession] create_game_object(836, 0) -> 110000113144720 18:21:09.621 [GameSession] destroy_game_object(835) 18:21:10.259 [GameSession] destroy_game_object(833) 18:21:11.275 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:11.275 [GameSession] create_game_object(45, 837) 18:21:11.275 [GameSession] create_game_object(837, 0) -> 110000102eda871 18:21:11.275 [GameSession] create_game_object(837, 0) -> 110000114c509ab 18:21:11.275 [GameSession] create_game_object(837, 0) -> 110000113144720 18:21:11.389 [GameSession] create_game_object(74, 838) 18:21:11.389 [GameSession] create_game_object(838, 0) -> 110000102eda871 18:21:11.389 [GameSession] create_game_object(838, 0) -> 110000114c509ab 18:21:11.389 [GameSession] create_game_object(838, 0) -> 110000113144720 18:21:11.950 [GameSession] create_game_object(98, 839) 18:21:11.951 [GameSession] create_game_object(839, 0) -> 110000102eda871 18:21:11.951 [GameSession] create_game_object(839, 0) -> 110000114c509ab 18:21:11.951 [GameSession] create_game_object(839, 0) -> 110000113144720 18:21:11.969 [GameSession] destroy_game_object(838) 18:21:12.215 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:21:12.583 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:12.583 [GameSession] create_game_object(45, 840) 18:21:12.583 [GameSession] create_game_object(840, 0) -> 110000102eda871 18:21:12.583 [GameSession] create_game_object(840, 0) -> 110000114c509ab 18:21:12.583 [GameSession] create_game_object(840, 0) -> 110000113144720 18:21:13.859 [GameSession] create_game_object(74, 841) 18:21:13.859 [GameSession] create_game_object(841, 0) -> 110000102eda871 18:21:13.859 [GameSession] create_game_object(841, 0) -> 110000114c509ab 18:21:13.859 [GameSession] create_game_object(841, 0) -> 110000113144720 18:21:14.343 [GameSession] create_game_object(98, 842) 18:21:14.343 [GameSession] create_game_object(842, 0) -> 110000102eda871 18:21:14.343 [GameSession] create_game_object(842, 0) -> 110000114c509ab 18:21:14.343 [GameSession] create_game_object(842, 0) -> 110000113144720 18:21:14.354 [GameSession] destroy_game_object(841) 18:21:15.444 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_01 -> military_end_event_survival_01_right 18:21:15.444 [Lua] TerrorEventMixer.start_event: military_end_event_survival_01_right (seed: 0) 18:21:15.802 [GameSession] destroy_game_object(834) 18:21:16.089 [GameSession] 110000113144720 -> create_game_object(3204) 18:21:16.089 [GameSession] create_game_object(3204, 0) -> 110000102eda871 18:21:16.089 [GameSession] create_game_object(3204, 0) -> 110000114c509ab 18:21:16.089 [Lua] [GameNetworkManager] game object created go_id=3204, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:16.527 [GameSession] 110000102eda871 -> create_game_object(1094) 18:21:16.527 [GameSession] create_game_object(1094, 0) -> 110000114c509ab 18:21:16.527 [GameSession] create_game_object(1094, 0) -> 110000113144720 18:21:16.527 [Lua] [GameNetworkManager] game object created go_id=1094, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:16.580 [GameSession] 110000113144720 -> create_game_object(3205) 18:21:16.580 [GameSession] create_game_object(3205, 0) -> 110000102eda871 18:21:16.580 [GameSession] create_game_object(3205, 0) -> 110000114c509ab 18:21:16.580 [Lua] [GameNetworkManager] game object created go_id=3205, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:16.710 [GameSession] create_game_object(7, 843) 18:21:16.710 [GameSession] create_game_object(843, 0) -> 110000102eda871 18:21:16.710 [GameSession] create_game_object(843, 0) -> 110000114c509ab 18:21:16.710 [GameSession] create_game_object(843, 0) -> 110000113144720 18:21:16.806 [GameSession] 110000113144720 -> destroy_game_object(3204) 18:21:16.806 [Lua] [GameNetworkManager] game object was destroyed id=3204 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:16.980 [GameSession] create_game_object(7, 844) 18:21:16.980 [GameSession] create_game_object(844, 0) -> 110000102eda871 18:21:16.980 [GameSession] create_game_object(844, 0) -> 110000114c509ab 18:21:16.980 [GameSession] create_game_object(844, 0) -> 110000113144720 18:21:17.093 [GameSession] 110000113144720 -> create_game_object(3206) 18:21:17.093 [GameSession] create_game_object(3206, 0) -> 110000102eda871 18:21:17.093 [GameSession] create_game_object(3206, 0) -> 110000114c509ab 18:21:17.093 [Lua] [GameNetworkManager] game object created go_id=3206, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:17.093 [GameSession] 110000102eda871 -> destroy_game_object(1094) 18:21:17.093 [Lua] [GameNetworkManager] game object was destroyed id=1094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:17.159 [GameSession] destroy_game_object(843) 18:21:17.248 [GameSession] create_game_object(7, 845) 18:21:17.248 [GameSession] create_game_object(845, 0) -> 110000102eda871 18:21:17.248 [GameSession] create_game_object(845, 0) -> 110000114c509ab 18:21:17.248 [GameSession] create_game_object(845, 0) -> 110000113144720 18:21:17.287 [GameSession] 110000113144720 -> destroy_game_object(3205) 18:21:17.287 [Lua] [GameNetworkManager] game object was destroyed id=3205 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:17.427 [GameSession] destroy_game_object(844) 18:21:17.515 [GameSession] create_game_object(7, 846) 18:21:17.515 [GameSession] create_game_object(846, 0) -> 110000102eda871 18:21:17.515 [GameSession] create_game_object(846, 0) -> 110000114c509ab 18:21:17.515 [GameSession] create_game_object(846, 0) -> 110000113144720 18:21:17.598 [GameSession] 110000113144720 -> create_game_object(3207) 18:21:17.598 [GameSession] create_game_object(3207, 0) -> 110000102eda871 18:21:17.598 [GameSession] create_game_object(3207, 0) -> 110000114c509ab 18:21:17.598 [Lua] [GameNetworkManager] game object created go_id=3207, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:17.599 [GameSession] create_game_object(23, 847) 18:21:17.599 [GameSession] create_game_object(847, 0) -> 110000102eda871 18:21:17.599 [GameSession] create_game_object(847, 0) -> 110000114c509ab 18:21:17.599 [GameSession] create_game_object(847, 0) -> 110000113144720 18:21:17.697 [GameSession] destroy_game_object(845) 18:21:17.782 [GameSession] 110000113144720 -> destroy_game_object(3206) 18:21:17.782 [Lua] [GameNetworkManager] game object was destroyed id=3206 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:17.947 [GameSession] destroy_game_object(846) 18:21:18.115 [GameSession] 110000113144720 -> create_game_object(3208) 18:21:18.115 [GameSession] create_game_object(3208, 0) -> 110000102eda871 18:21:18.115 [GameSession] create_game_object(3208, 0) -> 110000114c509ab 18:21:18.115 [Lua] [GameNetworkManager] game object created go_id=3208, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:18.297 [GameSession] 110000113144720 -> destroy_game_object(3207) 18:21:18.297 [Lua] [GameNetworkManager] game object was destroyed id=3207 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:18.628 [GameSession] 110000113144720 -> create_game_object(3209) 18:21:18.628 [GameSession] create_game_object(3209, 0) -> 110000102eda871 18:21:18.628 [GameSession] create_game_object(3209, 0) -> 110000114c509ab 18:21:18.628 [Lua] [GameNetworkManager] game object created go_id=3209, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:18.790 [GameSession] 110000113144720 -> destroy_game_object(3208) 18:21:18.790 [Lua] [GameNetworkManager] game object was destroyed id=3208 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:19.118 [GameSession] 110000113144720 -> create_game_object(3210) 18:21:19.119 [GameSession] create_game_object(3210, 0) -> 110000102eda871 18:21:19.119 [GameSession] create_game_object(3210, 0) -> 110000114c509ab 18:21:19.119 [Lua] [GameNetworkManager] game object created go_id=3210, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:19.232 [GameSession] 110000113144720 -> destroy_game_object(3209) 18:21:19.232 [Lua] [GameNetworkManager] game object was destroyed id=3209 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:19.623 [GameSession] 110000113144720 -> create_game_object(3211) 18:21:19.623 [GameSession] create_game_object(3211, 0) -> 110000102eda871 18:21:19.623 [GameSession] create_game_object(3211, 0) -> 110000114c509ab 18:21:19.623 [Lua] [GameNetworkManager] game object created go_id=3211, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:19.719 [GameSession] destroy_game_object(830) 18:21:19.749 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:19.749 [GameSession] create_game_object(45, 848) 18:21:19.749 [GameSession] create_game_object(848, 0) -> 110000102eda871 18:21:19.749 [GameSession] create_game_object(848, 0) -> 110000114c509ab 18:21:19.749 [GameSession] create_game_object(848, 0) -> 110000113144720 18:21:19.904 [GameSession] 110000113144720 -> destroy_game_object(3210) 18:21:19.904 [Lua] [GameNetworkManager] game object was destroyed id=3210 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:20.211 [GameSession] 110000113144720 -> destroy_game_object(3211) 18:21:20.211 [Lua] [GameNetworkManager] game object was destroyed id=3211 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:20.725 [GameSession] destroy_game_object(847) 18:21:21.099 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:21.099 [GameSession] create_game_object(45, 849) 18:21:21.099 [GameSession] create_game_object(849, 0) -> 110000102eda871 18:21:21.099 [GameSession] create_game_object(849, 0) -> 110000114c509ab 18:21:21.099 [GameSession] create_game_object(849, 0) -> 110000113144720 18:21:21.391 [GameSession] destroy_game_object(837) 18:21:21.491 [GameSession] destroy_game_object(836) 18:21:21.998 [GameSession] destroy_game_object(839) 18:21:22.744 [GameSession] destroy_game_object(840) 18:21:25.405 [GameSession] destroy_game_object(842) 18:21:27.932 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:27.932 [GameSession] create_game_object(45, 850) 18:21:27.932 [GameSession] create_game_object(850, 0) -> 110000102eda871 18:21:27.932 [GameSession] create_game_object(850, 0) -> 110000114c509ab 18:21:27.932 [GameSession] create_game_object(850, 0) -> 110000113144720 18:21:29.440 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:29.440 [GameSession] create_game_object(45, 851) 18:21:29.440 [GameSession] create_game_object(851, 0) -> 110000102eda871 18:21:29.440 [GameSession] create_game_object(851, 0) -> 110000114c509ab 18:21:29.440 [GameSession] create_game_object(851, 0) -> 110000113144720 18:21:29.807 [GameSession] destroy_game_object(848) 18:21:30.272 [GameSession] destroy_game_object(829) 18:21:31.009 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:31.009 [GameSession] create_game_object(45, 852) 18:21:31.009 [GameSession] create_game_object(852, 0) -> 110000102eda871 18:21:31.009 [GameSession] create_game_object(852, 0) -> 110000114c509ab 18:21:31.009 [GameSession] create_game_object(852, 0) -> 110000113144720 18:21:31.516 [GameSession] destroy_game_object(849) 18:21:32.648 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:32.648 [GameSession] create_game_object(45, 853) 18:21:32.648 [GameSession] create_game_object(853, 0) -> 110000102eda871 18:21:32.648 [GameSession] create_game_object(853, 0) -> 110000114c509ab 18:21:32.648 [GameSession] create_game_object(853, 0) -> 110000113144720 18:21:32.711 [GameSession] destroy_game_object(828) 18:21:32.712 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cb1dac83e640ca31]' 18:21:34.140 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:34.140 [GameSession] create_game_object(45, 854) 18:21:34.140 [GameSession] create_game_object(854, 0) -> 110000102eda871 18:21:34.140 [GameSession] create_game_object(854, 0) -> 110000114c509ab 18:21:34.140 [GameSession] create_game_object(854, 0) -> 110000113144720 18:21:36.358 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:21:36.623 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:36.623 [GameSession] create_game_object(45, 855) 18:21:36.623 [GameSession] create_game_object(855, 0) -> 110000102eda871 18:21:36.623 [GameSession] create_game_object(855, 0) -> 110000114c509ab 18:21:36.623 [GameSession] create_game_object(855, 0) -> 110000113144720 18:21:38.270 [GameSession] destroy_game_object(850) 18:21:39.257 [EACServer] [11:21:39:257][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:21:39.841 [GameSession] destroy_game_object(851) 18:21:39.897 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:39.897 [GameSession] create_game_object(45, 856) 18:21:39.897 [GameSession] create_game_object(856, 0) -> 110000102eda871 18:21:39.897 [GameSession] create_game_object(856, 0) -> 110000114c509ab 18:21:39.897 [GameSession] create_game_object(856, 0) -> 110000113144720 18:21:40.056 [Lua] event horde ends! 18:21:40.056 [Lua] event horde ends! 18:21:41.237 [GameSession] destroy_game_object(852) 18:21:41.319 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:41.319 [GameSession] create_game_object(45, 857) 18:21:41.319 [GameSession] create_game_object(857, 0) -> 110000102eda871 18:21:41.319 [GameSession] create_game_object(857, 0) -> 110000114c509ab 18:21:41.319 [GameSession] create_game_object(857, 0) -> 110000113144720 18:21:42.745 [GameSession] destroy_game_object(853) 18:21:42.829 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:42.829 [GameSession] create_game_object(45, 858) 18:21:42.829 [GameSession] create_game_object(858, 0) -> 110000102eda871 18:21:42.829 [GameSession] create_game_object(858, 0) -> 110000114c509ab 18:21:42.829 [GameSession] create_game_object(858, 0) -> 110000113144720 18:21:42.926 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:21:44.065 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:44.065 [GameSession] create_game_object(45, 859) 18:21:44.065 [GameSession] create_game_object(859, 0) -> 110000102eda871 18:21:44.065 [GameSession] create_game_object(859, 0) -> 110000114c509ab 18:21:44.065 [GameSession] create_game_object(859, 0) -> 110000113144720 18:21:44.112 [GameSession] destroy_game_object(854) 18:21:44.292 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_02 -> military_end_event_survival_02_right 18:21:44.292 [Lua] TerrorEventMixer.start_event: military_end_event_survival_02_right (seed: 0) 18:21:46.769 [GameSession] destroy_game_object(855) 18:21:50.008 [GameSession] destroy_game_object(856) 18:21:51.286 [GameSession] 110000113144720 -> create_game_object(3212) 18:21:51.286 [GameSession] create_game_object(3212, 0) -> 110000102eda871 18:21:51.286 [GameSession] create_game_object(3212, 0) -> 110000114c509ab 18:21:51.286 [Lua] [GameNetworkManager] game object created go_id=3212, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:51.298 [GameSession] destroy_game_object(857) 18:21:51.894 [GameSession] 110000113144720 -> destroy_game_object(3212) 18:21:51.894 [Lua] [GameNetworkManager] game object was destroyed id=3212 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:21:52.906 [GameSession] destroy_game_object(858) 18:21:54.263 [GameSession] destroy_game_object(859) 18:21:54.620 [GameSession] 110000102eda871 -> create_game_object(1095) 18:21:54.620 [GameSession] create_game_object(1095, 0) -> 110000114c509ab 18:21:54.620 [GameSession] create_game_object(1095, 0) -> 110000113144720 18:21:54.620 [Lua] [GameNetworkManager] game object created go_id=1095, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:55.238 [GameSession] 110000102eda871 -> destroy_game_object(1095) 18:21:55.238 [Lua] [GameNetworkManager] game object was destroyed id=1095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:55.350 [GameSession] 110000102eda871 -> create_game_object(1096) 18:21:55.350 [GameSession] create_game_object(1096, 0) -> 110000114c509ab 18:21:55.350 [GameSession] create_game_object(1096, 0) -> 110000113144720 18:21:55.350 [Lua] [GameNetworkManager] game object created go_id=1096, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:55.426 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:55.426 [GameSession] create_game_object(45, 860) 18:21:55.426 [GameSession] create_game_object(860, 0) -> 110000102eda871 18:21:55.426 [GameSession] create_game_object(860, 0) -> 110000114c509ab 18:21:55.426 [GameSession] create_game_object(860, 0) -> 110000113144720 18:21:56.119 [GameSession] 110000102eda871 -> destroy_game_object(1096) 18:21:56.119 [Lua] [GameNetworkManager] game object was destroyed id=1096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:56.119 [GameSession] 110000102eda871 -> create_game_object(1097) 18:21:56.119 [GameSession] create_game_object(1097, 0) -> 110000114c509ab 18:21:56.119 [GameSession] create_game_object(1097, 0) -> 110000113144720 18:21:56.119 [Lua] [GameNetworkManager] game object created go_id=1097, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:21:56.803 [GameSession] 110000102eda871 -> destroy_game_object(1097) 18:21:56.803 [Lua] [GameNetworkManager] game object was destroyed id=1097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:21:56.896 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:56.896 [GameSession] create_game_object(45, 861) 18:21:56.896 [GameSession] create_game_object(861, 0) -> 110000102eda871 18:21:56.896 [GameSession] create_game_object(861, 0) -> 110000114c509ab 18:21:56.896 [GameSession] create_game_object(861, 0) -> 110000113144720 18:21:56.968 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x25a4b, position: 0 18:21:57.628 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x25aad, position: 0 18:21:58.375 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:58.375 [GameSession] create_game_object(45, 862) 18:21:58.375 [GameSession] create_game_object(862, 0) -> 110000102eda871 18:21:58.375 [GameSession] create_game_object(862, 0) -> 110000114c509ab 18:21:58.375 [GameSession] create_game_object(862, 0) -> 110000113144720 18:21:58.725 [GameSession] create_game_object(70, 863) 18:21:58.725 [GameSession] create_game_object(863, 0) -> 110000102eda871 18:21:58.725 [GameSession] create_game_object(863, 0) -> 110000114c509ab 18:21:58.725 [GameSession] create_game_object(863, 0) -> 110000113144720 18:21:58.998 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x25b7e, position: 0 18:21:59.821 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:21:59.821 [GameSession] create_game_object(45, 864) 18:21:59.821 [GameSession] create_game_object(864, 0) -> 110000102eda871 18:21:59.821 [GameSession] create_game_object(864, 0) -> 110000114c509ab 18:21:59.821 [GameSession] create_game_object(864, 0) -> 110000113144720 18:22:00.266 [GameSession] create_game_object(70, 865) 18:22:00.266 [GameSession] create_game_object(865, 0) -> 110000102eda871 18:22:00.266 [GameSession] create_game_object(865, 0) -> 110000114c509ab 18:22:00.266 [GameSession] create_game_object(865, 0) -> 110000113144720 18:22:01.159 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:01.159 [GameSession] create_game_object(45, 866) 18:22:01.159 [GameSession] create_game_object(866, 0) -> 110000102eda871 18:22:01.159 [GameSession] create_game_object(866, 0) -> 110000114c509ab 18:22:01.159 [GameSession] create_game_object(866, 0) -> 110000113144720 18:22:01.783 [GameSession] create_game_object(70, 867) 18:22:01.783 [GameSession] create_game_object(867, 0) -> 110000102eda871 18:22:01.783 [GameSession] create_game_object(867, 0) -> 110000114c509ab 18:22:01.783 [GameSession] create_game_object(867, 0) -> 110000113144720 18:22:05.709 [GameSession] destroy_game_object(860) 18:22:07.046 [GameSession] destroy_game_object(861) 18:22:07.155 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:22:08.484 [GameSession] destroy_game_object(862) 18:22:08.705 [Lua] event horde ends! 18:22:09.933 [GameSession] destroy_game_object(864) 18:22:11.253 [GameSession] destroy_game_object(866) 18:22:12.062 [GameSession] 110000102eda871 -> create_game_object(1098) 18:22:12.062 [GameSession] create_game_object(1098, 0) -> 110000114c509ab 18:22:12.062 [GameSession] create_game_object(1098, 0) -> 110000113144720 18:22:12.062 [Lua] [GameNetworkManager] game object created go_id=1098, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:12.749 [GameSession] 110000102eda871 -> destroy_game_object(1098) 18:22:12.749 [Lua] [GameNetworkManager] game object was destroyed id=1098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:13.053 [GameSession] 110000102eda871 -> create_game_object(1099) 18:22:13.053 [GameSession] create_game_object(1099, 0) -> 110000114c509ab 18:22:13.053 [GameSession] create_game_object(1099, 0) -> 110000113144720 18:22:13.053 [Lua] [GameNetworkManager] game object created go_id=1099, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:13.101 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:13.101 [GameSession] create_game_object(45, 868) 18:22:13.101 [GameSession] create_game_object(868, 0) -> 110000102eda871 18:22:13.101 [GameSession] create_game_object(868, 0) -> 110000114c509ab 18:22:13.101 [GameSession] create_game_object(868, 0) -> 110000113144720 18:22:13.471 [GameSession] 110000102eda871 -> destroy_game_object(1099) 18:22:13.471 [Lua] [GameNetworkManager] game object was destroyed id=1099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:13.976 [GameSession] 110000102eda871 -> create_game_object(1100) 18:22:13.976 [GameSession] create_game_object(1100, 0) -> 110000114c509ab 18:22:13.976 [GameSession] create_game_object(1100, 0) -> 110000113144720 18:22:13.976 [Lua] [GameNetworkManager] game object created go_id=1100, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:14.715 [GameSession] 110000102eda871 -> destroy_game_object(1100) 18:22:14.715 [Lua] [GameNetworkManager] game object was destroyed id=1100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:14.781 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:14.781 [GameSession] create_game_object(45, 869) 18:22:14.781 [GameSession] create_game_object(869, 0) -> 110000102eda871 18:22:14.781 [GameSession] create_game_object(869, 0) -> 110000114c509ab 18:22:14.781 [GameSession] create_game_object(869, 0) -> 110000113144720 18:22:16.365 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:16.365 [GameSession] create_game_object(45, 870) 18:22:16.365 [GameSession] create_game_object(870, 0) -> 110000102eda871 18:22:16.365 [GameSession] create_game_object(870, 0) -> 110000114c509ab 18:22:16.365 [GameSession] create_game_object(870, 0) -> 110000113144720 18:22:18.915 [Lua] event horde ends! 18:22:21.200 [Lua] Destroying unit - ai got stuck breed: skaven_ratling_gunner index: 1 size: 3 action: move_to_players 18:22:21.216 [GameSession] destroy_game_object(827) 18:22:21.216 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0ba5019a02792c5c]' 18:22:22.382 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:22.382 [GameSession] create_game_object(45, 871) 18:22:22.382 [GameSession] create_game_object(871, 0) -> 110000102eda871 18:22:22.382 [GameSession] create_game_object(871, 0) -> 110000114c509ab 18:22:22.382 [GameSession] create_game_object(871, 0) -> 110000113144720 18:22:23.209 [GameSession] destroy_game_object(868) 18:22:24.615 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_03 -> military_end_event_survival_03_right 18:22:24.615 [Lua] TerrorEventMixer.start_event: military_end_event_survival_03_right (seed: 0) 18:22:24.979 [GameSession] destroy_game_object(869) 18:22:25.180 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:25.180 [GameSession] create_game_object(45, 872) 18:22:25.180 [GameSession] create_game_object(872, 0) -> 110000102eda871 18:22:25.180 [GameSession] create_game_object(872, 0) -> 110000114c509ab 18:22:25.180 [GameSession] create_game_object(872, 0) -> 110000113144720 18:22:26.514 [GameSession] destroy_game_object(870) 18:22:29.085 [Lua] event horde ends! 18:22:29.343 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 18:22:29.902 [GameSession] destroy_game_object(863) 18:22:29.902 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 18:22:30.427 [GameSession] destroy_game_object(865) 18:22:30.427 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 18:22:32.598 [GameSession] destroy_game_object(871) 18:22:33.542 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:33.542 [GameSession] create_game_object(45, 873) 18:22:33.542 [GameSession] create_game_object(873, 0) -> 110000102eda871 18:22:33.542 [GameSession] create_game_object(873, 0) -> 110000114c509ab 18:22:33.542 [GameSession] create_game_object(873, 0) -> 110000113144720 18:22:35.289 [GameSession] destroy_game_object(872) 18:22:35.816 [GameSession] 110000102eda871 -> create_game_object(1101) 18:22:35.816 [GameSession] create_game_object(1101, 0) -> 110000114c509ab 18:22:35.816 [GameSession] create_game_object(1101, 0) -> 110000113144720 18:22:35.816 [Lua] [GameNetworkManager] game object created go_id=1101, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:35.976 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:35.976 [GameSession] create_game_object(45, 874) 18:22:35.976 [GameSession] create_game_object(874, 0) -> 110000102eda871 18:22:35.976 [GameSession] create_game_object(874, 0) -> 110000114c509ab 18:22:35.976 [GameSession] create_game_object(874, 0) -> 110000113144720 18:22:36.476 [GameSession] 110000102eda871 -> destroy_game_object(1101) 18:22:36.476 [Lua] [GameNetworkManager] game object was destroyed id=1101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:36.747 [GameSession] 110000102eda871 -> create_game_object(1102) 18:22:36.747 [GameSession] create_game_object(1102, 0) -> 110000114c509ab 18:22:36.747 [GameSession] create_game_object(1102, 0) -> 110000113144720 18:22:36.747 [Lua] [GameNetworkManager] game object created go_id=1102, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:36.998 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:22:37.440 [GameSession] 110000102eda871 -> destroy_game_object(1102) 18:22:37.440 [Lua] [GameNetworkManager] game object was destroyed id=1102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:37.580 [GameSession] 110000102eda871 -> create_game_object(1103) 18:22:37.580 [GameSession] create_game_object(1103, 0) -> 110000114c509ab 18:22:37.580 [GameSession] create_game_object(1103, 0) -> 110000113144720 18:22:37.580 [Lua] [GameNetworkManager] game object created go_id=1103, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:22:37.875 [GameSession] destroy_game_object(867) 18:22:37.875 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:22:38.324 [GameSession] 110000102eda871 -> destroy_game_object(1103) 18:22:38.324 [Lua] [GameNetworkManager] game object was destroyed id=1103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:22:39.185 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:39.185 [GameSession] create_game_object(45, 875) 18:22:39.185 [GameSession] create_game_object(875, 0) -> 110000102eda871 18:22:39.185 [GameSession] create_game_object(875, 0) -> 110000114c509ab 18:22:39.185 [GameSession] create_game_object(875, 0) -> 110000113144720 18:22:39.616 [GameSession] create_game_object(36, 876) 18:22:39.616 [GameSession] create_game_object(876, 0) -> 110000102eda871 18:22:39.616 [GameSession] create_game_object(876, 0) -> 110000114c509ab 18:22:39.616 [GameSession] create_game_object(876, 0) -> 110000113144720 18:22:40.700 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:40.700 [GameSession] create_game_object(45, 877) 18:22:40.700 [GameSession] create_game_object(877, 0) -> 110000102eda871 18:22:40.700 [GameSession] create_game_object(877, 0) -> 110000114c509ab 18:22:40.700 [GameSession] create_game_object(877, 0) -> 110000113144720 18:22:41.590 [Lua] TerrorEventMixer.start_random_event: military_end_event_specials -> military_end_event_specials_01 18:22:41.599 [Lua] TerrorEventMixer.start_event: military_end_event_specials_01 (seed: 0) 18:22:41.650 [GameSession] create_game_object(4, 878) 18:22:41.650 [GameSession] create_game_object(878, 0) -> 110000102eda871 18:22:41.650 [GameSession] create_game_object(878, 0) -> 110000114c509ab 18:22:41.650 [GameSession] create_game_object(878, 0) -> 110000113144720 18:22:41.678 [GameSession] create_game_object(4, 879) 18:22:41.678 [GameSession] create_game_object(879, 0) -> 110000102eda871 18:22:41.678 [GameSession] create_game_object(879, 0) -> 110000114c509ab 18:22:41.678 [GameSession] create_game_object(879, 0) -> 110000113144720 18:22:42.227 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:42.227 [GameSession] create_game_object(45, 880) 18:22:42.227 [GameSession] create_game_object(880, 0) -> 110000102eda871 18:22:42.227 [GameSession] create_game_object(880, 0) -> 110000114c509ab 18:22:42.227 [GameSession] create_game_object(880, 0) -> 110000113144720 18:22:43.412 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:22:43.744 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:43.744 [GameSession] create_game_object(45, 881) 18:22:43.744 [GameSession] create_game_object(881, 0) -> 110000102eda871 18:22:43.744 [GameSession] create_game_object(881, 0) -> 110000114c509ab 18:22:43.744 [GameSession] create_game_object(881, 0) -> 110000113144720 18:22:43.924 [GameSession] destroy_game_object(873) 18:22:45.570 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:22:45.642 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:45.642 [GameSession] create_game_object(45, 882) 18:22:45.642 [GameSession] create_game_object(882, 0) -> 110000102eda871 18:22:45.642 [GameSession] create_game_object(882, 0) -> 110000114c509ab 18:22:45.642 [GameSession] create_game_object(882, 0) -> 110000113144720 18:22:46.284 [GameSession] destroy_game_object(874) 18:22:47.106 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:47.106 [GameSession] create_game_object(45, 883) 18:22:47.106 [GameSession] create_game_object(883, 0) -> 110000102eda871 18:22:47.106 [GameSession] create_game_object(883, 0) -> 110000114c509ab 18:22:47.106 [GameSession] create_game_object(883, 0) -> 110000113144720 18:22:49.081 [Lua] event horde ends! 18:22:49.298 [GameSession] destroy_game_object(875) 18:22:50.810 [GameSession] destroy_game_object(877) 18:22:50.838 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:50.838 [GameSession] create_game_object(45, 884) 18:22:50.838 [GameSession] create_game_object(884, 0) -> 110000102eda871 18:22:50.838 [GameSession] create_game_object(884, 0) -> 110000114c509ab 18:22:50.838 [GameSession] create_game_object(884, 0) -> 110000113144720 18:22:52.327 [GameSession] destroy_game_object(880) 18:22:53.284 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.284 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.284 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.285 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.285 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.285 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.285 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_04 -> military_end_event_survival_04_right 18:22:53.285 [Lua] TerrorEventMixer.start_event: military_end_event_survival_04_right (seed: 0) 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.350 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.494 warning: [Physics] Create Actor: Shape density varies. Using average. 18:22:53.867 [GameSession] destroy_game_object(881) 18:22:54.486 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:54.486 [GameSession] create_game_object(45, 885) 18:22:54.486 [GameSession] create_game_object(885, 0) -> 110000102eda871 18:22:54.486 [GameSession] create_game_object(885, 0) -> 110000114c509ab 18:22:54.486 [GameSession] create_game_object(885, 0) -> 110000113144720 18:22:55.884 [GameSession] destroy_game_object(882) 18:22:57.077 [GameSession] destroy_game_object(883) 18:22:57.320 [GameSession] create_game_object(70, 886) 18:22:57.320 [GameSession] create_game_object(886, 0) -> 110000102eda871 18:22:57.320 [GameSession] create_game_object(886, 0) -> 110000114c509ab 18:22:57.320 [GameSession] create_game_object(886, 0) -> 110000113144720 18:22:57.837 [GameSession] create_game_object(70, 887) 18:22:57.837 [GameSession] create_game_object(887, 0) -> 110000102eda871 18:22:57.837 [GameSession] create_game_object(887, 0) -> 110000114c509ab 18:22:57.837 [GameSession] create_game_object(887, 0) -> 110000113144720 18:22:57.854 [GameSession] create_game_object(70, 888) 18:22:57.854 [GameSession] create_game_object(888, 0) -> 110000102eda871 18:22:57.854 [GameSession] create_game_object(888, 0) -> 110000114c509ab 18:22:57.854 [GameSession] create_game_object(888, 0) -> 110000113144720 18:22:57.892 [GameSession] create_game_object(36, 889) 18:22:57.892 [GameSession] create_game_object(889, 0) -> 110000102eda871 18:22:57.892 [GameSession] create_game_object(889, 0) -> 110000114c509ab 18:22:57.892 [GameSession] create_game_object(889, 0) -> 110000113144720 18:22:58.358 [GameSession] create_game_object(70, 890) 18:22:58.358 [GameSession] create_game_object(890, 0) -> 110000102eda871 18:22:58.358 [GameSession] create_game_object(890, 0) -> 110000114c509ab 18:22:58.358 [GameSession] create_game_object(890, 0) -> 110000113144720 18:22:58.373 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' 18:22:59.038 [Lua] event horde ends! 18:22:59.345 [GameSession] create_game_object(70, 891) 18:22:59.345 [GameSession] create_game_object(891, 0) -> 110000102eda871 18:22:59.345 [GameSession] create_game_object(891, 0) -> 110000114c509ab 18:22:59.345 [GameSession] create_game_object(891, 0) -> 110000113144720 18:22:59.375 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:22:59.375 [GameSession] create_game_object(45, 892) 18:22:59.375 [GameSession] create_game_object(892, 0) -> 110000102eda871 18:22:59.375 [GameSession] create_game_object(892, 0) -> 110000114c509ab 18:22:59.375 [GameSession] create_game_object(892, 0) -> 110000113144720 18:23:00.925 [GameSession] destroy_game_object(884) 18:23:02.188 [GameSession] 110000113144720 -> create_game_object(3213) 18:23:02.188 [GameSession] create_game_object(3213, 0) -> 110000102eda871 18:23:02.188 [GameSession] create_game_object(3213, 0) -> 110000114c509ab 18:23:02.188 [Lua] [GameNetworkManager] game object created go_id=3213, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:02.697 [GameSession] 110000113144720 -> create_game_object(3214) 18:23:02.697 [GameSession] create_game_object(3214, 0) -> 110000102eda871 18:23:02.697 [GameSession] create_game_object(3214, 0) -> 110000114c509ab 18:23:02.697 [Lua] [GameNetworkManager] game object created go_id=3214, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:02.791 [GameSession] 110000113144720 -> destroy_game_object(3213) 18:23:02.791 [Lua] [GameNetworkManager] game object was destroyed id=3213 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:23:02.972 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:02.972 [GameSession] create_game_object(45, 893) 18:23:02.972 [GameSession] create_game_object(893, 0) -> 110000102eda871 18:23:02.972 [GameSession] create_game_object(893, 0) -> 110000114c509ab 18:23:02.972 [GameSession] create_game_object(893, 0) -> 110000113144720 18:23:03.213 [GameSession] 110000113144720 -> create_game_object(3215) 18:23:03.213 [GameSession] create_game_object(3215, 0) -> 110000102eda871 18:23:03.213 [GameSession] create_game_object(3215, 0) -> 110000114c509ab 18:23:03.213 [Lua] [GameNetworkManager] game object created go_id=3215, owner_id=110000113144720 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:03.291 [GameSession] 110000113144720 -> destroy_game_object(3214) 18:23:03.291 [Lua] [GameNetworkManager] game object was destroyed id=3214 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:23:03.723 [GameSession] 110000113144720 -> destroy_game_object(3215) 18:23:03.723 [Lua] [GameNetworkManager] game object was destroyed id=3215 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000113144720 18:23:04.062 [GameSession] 110000102eda871 -> create_game_object(1104) 18:23:04.062 [GameSession] create_game_object(1104, 0) -> 110000114c509ab 18:23:04.062 [GameSession] create_game_object(1104, 0) -> 110000113144720 18:23:04.062 [Lua] [GameNetworkManager] game object created go_id=1104, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:04.478 [GameSession] destroy_game_object(885) 18:23:04.791 [GameSession] 110000102eda871 -> destroy_game_object(1104) 18:23:04.791 [Lua] [GameNetworkManager] game object was destroyed id=1104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:23:04.922 [GameSession] 110000102eda871 -> create_game_object(1105) 18:23:04.922 [GameSession] create_game_object(1105, 0) -> 110000114c509ab 18:23:04.922 [GameSession] create_game_object(1105, 0) -> 110000113144720 18:23:04.922 [Lua] [GameNetworkManager] game object created go_id=1105, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:05.523 [GameSession] 110000102eda871 -> destroy_game_object(1105) 18:23:05.523 [Lua] [GameNetworkManager] game object was destroyed id=1105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:23:05.811 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:05.811 [GameSession] create_game_object(45, 894) 18:23:05.811 [GameSession] create_game_object(894, 0) -> 110000102eda871 18:23:05.811 [GameSession] create_game_object(894, 0) -> 110000114c509ab 18:23:05.811 [GameSession] create_game_object(894, 0) -> 110000113144720 18:23:05.812 [GameSession] 110000102eda871 -> create_game_object(1106) 18:23:05.812 [GameSession] create_game_object(1106, 0) -> 110000114c509ab 18:23:05.812 [GameSession] create_game_object(1106, 0) -> 110000113144720 18:23:05.812 [Lua] [GameNetworkManager] game object created go_id=1106, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:06.624 [GameSession] 110000102eda871 -> destroy_game_object(1106) 18:23:06.624 [Lua] [GameNetworkManager] game object was destroyed id=1106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:23:07.504 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:07.504 [GameSession] create_game_object(45, 895) 18:23:07.504 [GameSession] create_game_object(895, 0) -> 110000102eda871 18:23:07.504 [GameSession] create_game_object(895, 0) -> 110000114c509ab 18:23:07.504 [GameSession] create_game_object(895, 0) -> 110000113144720 18:23:09.739 [GameSession] destroy_game_object(892) 18:23:10.861 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:10.861 [GameSession] create_game_object(45, 896) 18:23:10.861 [GameSession] create_game_object(896, 0) -> 110000102eda871 18:23:10.861 [GameSession] create_game_object(896, 0) -> 110000114c509ab 18:23:10.861 [GameSession] create_game_object(896, 0) -> 110000113144720 18:23:13.220 [GameSession] destroy_game_object(893) 18:23:14.362 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:14.362 [GameSession] create_game_object(45, 897) 18:23:14.362 [GameSession] create_game_object(897, 0) -> 110000102eda871 18:23:14.362 [GameSession] create_game_object(897, 0) -> 110000114c509ab 18:23:14.362 [GameSession] create_game_object(897, 0) -> 110000113144720 18:23:15.574 [Lua] TerrorEventMixer.start_random_event: military_end_event_survival_05 -> military_end_event_survival_05_back 18:23:15.575 [Lua] TerrorEventMixer.start_event: military_end_event_survival_05_back (seed: 0) 18:23:16.123 [GameSession] destroy_game_object(894) 18:23:17.543 [GameSession] destroy_game_object(895) 18:23:17.644 [Lua] event horde ends! 18:23:17.662 [Lua] event horde ends! 18:23:20.197 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:23:20.217 [GameSession] destroy_game_object(887) 18:23:20.217 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:23:20.965 [GameSession] destroy_game_object(896) 18:23:22.918 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:22.918 [GameSession] create_game_object(45, 898) 18:23:22.918 [GameSession] create_game_object(898, 0) -> 110000102eda871 18:23:22.918 [GameSession] create_game_object(898, 0) -> 110000114c509ab 18:23:22.918 [GameSession] create_game_object(898, 0) -> 110000113144720 18:23:24.506 [GameSession] destroy_game_object(897) 18:23:24.527 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:24.527 [GameSession] create_game_object(45, 899) 18:23:24.527 [GameSession] create_game_object(899, 0) -> 110000102eda871 18:23:24.527 [GameSession] create_game_object(899, 0) -> 110000114c509ab 18:23:24.527 [GameSession] create_game_object(899, 0) -> 110000113144720 18:23:25.388 [GameSession] destroy_game_object(890) 18:23:25.388 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[491641d43abe46c8]' 18:23:25.438 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x991, position: 0 18:23:25.470 [GameSession] destroy_game_object(891) 18:23:25.470 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[48e4a45905fde0f7]' 18:23:25.471 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:23:26.227 [GameSession] destroy_game_object(889) 18:23:26.227 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:23:26.228 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 18:23:26.737 [GameSession] destroy_game_object(888) 18:23:26.737 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 18:23:26.880 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:26.880 [GameSession] create_game_object(45, 900) 18:23:26.880 [GameSession] create_game_object(900, 0) -> 110000102eda871 18:23:26.880 [GameSession] create_game_object(900, 0) -> 110000114c509ab 18:23:26.880 [GameSession] create_game_object(900, 0) -> 110000113144720 18:23:27.278 [GameSession] destroy_game_object(876) 18:23:27.278 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 18:23:28.598 [GameSession] destroy_game_object(886) 18:23:28.598 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 18:23:29.743 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:29.743 [GameSession] create_game_object(45, 901) 18:23:29.743 [GameSession] create_game_object(901, 0) -> 110000102eda871 18:23:29.743 [GameSession] create_game_object(901, 0) -> 110000114c509ab 18:23:29.743 [GameSession] create_game_object(901, 0) -> 110000113144720 18:23:31.208 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:23:31.208 [GameSession] create_game_object(45, 902) 18:23:31.208 [GameSession] create_game_object(902, 0) -> 110000102eda871 18:23:31.208 [GameSession] create_game_object(902, 0) -> 110000114c509ab 18:23:31.208 [GameSession] create_game_object(902, 0) -> 110000113144720 18:23:33.085 [GameSession] destroy_game_object(898) 18:23:34.762 [GameSession] destroy_game_object(899) 18:23:35.256 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d6c5c81d82ee86f9]' 18:23:37.034 [GameSession] destroy_game_object(900) 18:23:39.257 [EACServer] [11:23:39:257][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 18:23:39.878 [GameSession] destroy_game_object(901) 18:23:39.926 [Lua] event horde ends! 18:23:41.282 [GameSession] destroy_game_object(902) 18:23:46.524 [GameSession] 110000102eda871 -> create_game_object(1107) 18:23:46.524 [GameSession] create_game_object(1107, 0) -> 110000114c509ab 18:23:46.524 [GameSession] create_game_object(1107, 0) -> 110000113144720 18:23:46.524 [Lua] [GameNetworkManager] game object created go_id=1107, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:23:47.145 [GameSession] 110000102eda871 -> destroy_game_object(1107) 18:23:47.145 [Lua] [GameNetworkManager] game object was destroyed id=1107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:23:50.168 [Lua] event horde ends! 18:23:51.651 [GameSession] create_game_object(7, 903) 18:23:51.651 [GameSession] create_game_object(903, 0) -> 110000102eda871 18:23:51.651 [GameSession] create_game_object(903, 0) -> 110000114c509ab 18:23:51.651 [GameSession] create_game_object(903, 0) -> 110000113144720 18:23:51.891 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_back (seed: 0) 18:23:51.891 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_middle (seed: 0) 18:23:51.891 [Lua] TerrorEventMixer.start_event: military_end_event_survival_06_right (seed: 0) 18:23:51.917 [GameSession] create_game_object(7, 904) 18:23:51.917 [GameSession] create_game_object(904, 0) -> 110000102eda871 18:23:51.918 [GameSession] create_game_object(904, 0) -> 110000114c509ab 18:23:51.918 [GameSession] create_game_object(904, 0) -> 110000113144720 18:23:52.091 [GameSession] destroy_game_object(903) 18:23:52.202 [GameSession] create_game_object(7, 905) 18:23:52.202 [GameSession] create_game_object(905, 0) -> 110000102eda871 18:23:52.202 [GameSession] create_game_object(905, 0) -> 110000114c509ab 18:23:52.202 [GameSession] create_game_object(905, 0) -> 110000113144720 18:23:52.342 [GameSession] destroy_game_object(904) 18:23:52.460 [GameSession] create_game_object(7, 906) 18:23:52.460 [GameSession] create_game_object(906, 0) -> 110000102eda871 18:23:52.460 [GameSession] create_game_object(906, 0) -> 110000114c509ab 18:23:52.460 [GameSession] create_game_object(906, 0) -> 110000113144720 18:23:52.567 [GameSession] destroy_game_object(905) 18:23:52.851 [GameSession] destroy_game_object(906) 18:24:00.021 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:00.021 [GameSession] create_game_object(45, 907) 18:24:00.021 [GameSession] create_game_object(907, 0) -> 110000102eda871 18:24:00.021 [GameSession] create_game_object(907, 0) -> 110000114c509ab 18:24:00.021 [GameSession] create_game_object(907, 0) -> 110000113144720 18:24:00.377 [Lua] event horde ends! 18:24:01.967 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:01.967 [GameSession] create_game_object(45, 908) 18:24:01.967 [GameSession] create_game_object(908, 0) -> 110000102eda871 18:24:01.967 [GameSession] create_game_object(908, 0) -> 110000114c509ab 18:24:01.967 [GameSession] create_game_object(908, 0) -> 110000113144720 18:24:04.134 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:04.134 [GameSession] create_game_object(45, 909) 18:24:04.134 [GameSession] create_game_object(909, 0) -> 110000102eda871 18:24:04.134 [GameSession] create_game_object(909, 0) -> 110000114c509ab 18:24:04.134 [GameSession] create_game_object(909, 0) -> 110000113144720 18:24:09.125 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:09.125 [GameSession] create_game_object(45, 910) 18:24:09.125 [GameSession] create_game_object(910, 0) -> 110000102eda871 18:24:09.125 [GameSession] create_game_object(910, 0) -> 110000114c509ab 18:24:09.125 [GameSession] create_game_object(910, 0) -> 110000113144720 18:24:09.779 [GameSession] create_game_object(64, 911) 18:24:09.779 [GameSession] create_game_object(911, 0) -> 110000102eda871 18:24:09.779 [GameSession] create_game_object(911, 0) -> 110000114c509ab 18:24:09.779 [GameSession] create_game_object(911, 0) -> 110000113144720 18:24:10.178 [GameSession] destroy_game_object(907) 18:24:11.408 [GameSession] 110000102eda871 -> create_game_object(1108) 18:24:11.408 [GameSession] create_game_object(1108, 0) -> 110000114c509ab 18:24:11.408 [GameSession] create_game_object(1108, 0) -> 110000113144720 18:24:11.408 [Lua] [GameNetworkManager] game object created go_id=1108, owner_id=110000102eda871 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:24:12.085 [GameSession] destroy_game_object(908) 18:24:12.151 [GameSession] 110000114c509ab -> create_game_object(2050) 18:24:12.151 [GameSession] create_game_object(2050, 0) -> 110000102eda871 18:24:12.151 [GameSession] create_game_object(2050, 0) -> 110000113144720 18:24:12.151 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000114c509ab go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 18:24:12.185 [Lua] PlayerManager:assign_unit_ownership SlagNasty 110000102eda871 1 18:24:12.185 [GameSession] create_game_object(45, 912) 18:24:12.185 [GameSession] create_game_object(912, 0) -> 110000102eda871 18:24:12.185 [GameSession] create_game_object(912, 0) -> 110000114c509ab 18:24:12.185 [GameSession] create_game_object(912, 0) -> 110000113144720 18:24:12.485 [GameSession] 110000102eda871 -> destroy_game_object(1108) 18:24:12.485 [Lua] [GameNetworkManager] game object was destroyed id=1108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102eda871 18:24:12.926 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:12.926 [GameSession] create_game_object(45, 913) 18:24:12.926 [GameSession] create_game_object(913, 0) -> 110000102eda871 18:24:12.926 [GameSession] create_game_object(913, 0) -> 110000114c509ab 18:24:12.926 [GameSession] create_game_object(913, 0) -> 110000113144720 18:24:13.217 [GameSession] 110000114c509ab -> destroy_game_object(2050) 18:24:13.217 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000114c509ab 18:24:14.264 [GameSession] destroy_game_object(909) 18:24:16.236 [Lua] event horde ends! 18:24:16.236 [Lua] event horde ends! 18:24:16.236 [Lua] event horde ends! 18:24:16.368 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:16.369 [GameSession] create_game_object(45, 914) 18:24:16.369 [GameSession] create_game_object(914, 0) -> 110000102eda871 18:24:16.369 [GameSession] create_game_object(914, 0) -> 110000114c509ab 18:24:16.369 [GameSession] create_game_object(914, 0) -> 110000113144720 18:24:17.302 [GameSession] destroy_game_object(912) 18:24:17.800 [Lua] PlayerManager:assign_unit_ownership KimmyKimKim 110000114c509ab 1 18:24:17.800 [GameSession] create_game_object(45, 915) 18:24:17.800 [GameSession] create_game_object(915, 0) -> 110000102eda871 18:24:17.800 [GameSession] create_game_object(915, 0) -> 110000114c509ab 18:24:17.800 [GameSession] create_game_object(915, 0) -> 110000113144720 18:24:18.041 [GameSession] destroy_game_object(913) 18:24:18.462 [GameSession] create_game_object(23, 916) 18:24:18.462 [GameSession] create_game_object(916, 0) -> 110000102eda871 18:24:18.462 [GameSession] create_game_object(916, 0) -> 110000114c509ab 18:24:18.462 [GameSession] create_game_object(916, 0) -> 110000113144720 18:24:19.320 [GameSession] destroy_game_object(910) 18:24:21.673 [GameSession] destroy_game_object(916) 18:24:26.495 [Lua] event horde ends! 18:24:26.495 [Lua] event horde ends! 18:24:26.495 [Lua] event horde ends! 18:24:26.613 [GameSession] destroy_game_object(914) 18:24:28.030 [GameSession] destroy_game_object(915) 18:24:31.804 [Lua] TerrorEventMixer.start_event: military_end_event_survival_escape (seed: 0) 18:24:37.041 [GameSession] destroy_game_object(878) 18:24:48.963 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0096490057185292244; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0096490057185292244; t = 1403.2746113808826; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013561820; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0096490057185292244; t = 1403.2746113808826 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0096490057185292244; context = table: 000000000EF7AD00; t = 1403.2746113808826 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2746113808826; dt = 0.0096490057185292244; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2746113808826 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.2746113808826; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0096490057185292244; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0096490057185292244 [11] self = table: 0000000004D16E70; dt = 0.0096490057185292244; main_t = 1623.3784373146482; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.2746113808826; game_mode_ended = false [12] self = table: 0000000015E8C2B0; dt = 0.0096490057185292244; t = 1623.3784373146482 [13] self = table: 00000000000964D0; real_world_dt = 0.0096490057185292244; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0096490057185292244; t = 1623.3784373146482 [14] dt = 0.0096490057185292244 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0096490057185292244; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:48.964 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1161455232, lt:load_next_level, extra_packages:{ }) 18:24:48.964 [Lua] [NetworkServer] Entering post game 18:24:48.964 [Lua] [PeerSM] 110000113144720 :: on_exit InGame 18:24:48.964 [Lua] [PeerSM] 110000113144720 :: on_enter InPostGame 18:24:48.964 [Lua] [PeerSM] 110000102eda871 :: on_exit InGame 18:24:48.964 [Lua] [PeerSM] 110000102eda871 :: on_enter InPostGame 18:24:48.964 [Lua] [PeerSM] 11000010bc71362 :: on_exit InGame 18:24:48.964 [Lua] [PeerSM] 11000010bc71362 :: on_enter InPostGame 18:24:48.964 [Lua] [PeerSM] 110000114c509ab :: on_exit InGame 18:24:48.964 [Lua] [PeerSM] 110000114c509ab :: on_enter InPostGame 18:24:48.964 [Save] Saving `save_data` 18:24:48.964 [Lua] gm_event_end_conditions_met true false 18:24:48.964 [Lua] Game won 18:24:48.964 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 18:24:48.967 [Save] Save done 18:24:48.967 [Save] Saving `save_data` 18:24:48.970 [Save] Save done 18:24:48.981 [Lua] generate_backend_stats 11000010bc71362:1 18:24:49.093 [Lua] PlayFabMirrorBase:_commit_internal nil 18:24:49.093 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 30 18:24:49.113 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 18:24:49.113 [Save] Saving `save_data` 18:24:49.116 [Save] Save done 18:24:49.120 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000113144720:0:0:0 = false 18:24:49.120 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000102eda871:0:0:0 = false 18:24:49.120 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:11000010bc71362:0:0:0 = false 18:24:49.120 [Lua] [SharedState] network_state_11000010bc71362: peer_ingame:110000114c509ab:0:0:0 = false 18:24:49.120 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 30 3 18:24:49.124 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.009658309631049633; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.009658309631049633; t = 1403.2842696905136; all_inside = true; any_inside = true; players_outside_portal = table: 000000000BD2A7F0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.009658309631049633; t = 1403.2842696905136 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.009658309631049633; context = table: 000000000EF7AD00; t = 1403.2842696905136 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2842696905136; dt = 0.009658309631049633; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2842696905136 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.2842696905136; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.009658309631049633; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.009658309631049633 [11] self = table: 0000000004D16E70; dt = 0.009658309631049633; main_t = 1623.3880956242792; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.2842696905136; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.009658309631049633; t = 1623.3880956242792 [13] self = table: 00000000000964D0; real_world_dt = 0.009658309631049633; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009658309631049633; t = 1623.3880956242792 [14] dt = 0.009658309631049633 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009658309631049633; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.135 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0096886986866593361; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0096886986866593361; t = 1403.2939583892003; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012936FF0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0096886986866593361; t = 1403.2939583892003 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0096886986866593361; context = table: 000000000EF7AD00; t = 1403.2939583892003 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2939583892003; dt = 0.0096886986866593361; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.2939583892003 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.2939583892003; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0096886986866593361; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0096886986866593361 [11] self = table: 0000000004D16E70; dt = 0.0096886986866593361; main_t = 1623.3977843229659; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.2939583892003; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.0096886986866593361; t = 1623.3977843229659 [13] self = table: 00000000000964D0; real_world_dt = 0.0096886986866593361; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0096886986866593361; t = 1623.3977843229659 [14] dt = 0.0096886986866593361 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0096886986866593361; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.148 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0097312172874808311; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0097312172874808311; t = 1403.3036896064878; all_inside = true; any_inside = true; players_outside_portal = table: 000000000BDF3560; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0097312172874808311; t = 1403.3036896064878 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0097312172874808311; context = table: 000000000EF7AD00; t = 1403.3036896064878 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3036896064878; dt = 0.0097312172874808311; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3036896064878 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3036896064878; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0097312172874808311; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0097312172874808311 [11] self = table: 0000000004D16E70; dt = 0.0097312172874808311; main_t = 1623.4075155402534; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3036896064878; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.0097312172874808311; t = 1623.4075155402534 [13] self = table: 00000000000964D0; real_world_dt = 0.0097312172874808311; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0097312172874808311; t = 1623.4075155402534 [14] dt = 0.0097312172874808311 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097312172874808311; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.159 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0098061291500926018; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0098061291500926018; t = 1403.3134957356378; all_inside = true; any_inside = true; players_outside_portal = table: 000000001283FCB0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0098061291500926018; t = 1403.3134957356378 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0098061291500926018; context = table: 000000000EF7AD00; t = 1403.3134957356378 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3134957356378; dt = 0.0098061291500926018; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3134957356378 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3134957356378; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0098061291500926018; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0098061291500926018 [11] self = table: 0000000004D16E70; dt = 0.0098061291500926018; main_t = 1623.4173216694035; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3134957356378; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.0098061291500926018; t = 1623.4173216694035 [13] self = table: 00000000000964D0; real_world_dt = 0.0098061291500926018; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0098061291500926018; t = 1623.4173216694035 [14] dt = 0.0098061291500926018 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098061291500926018; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.170 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0098939258605241776; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0098939258605241776; t = 1403.3233896614984; all_inside = true; any_inside = true; players_outside_portal = table: 000000000E3F4A70; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0098939258605241776; t = 1403.3233896614984 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0098939258605241776; context = table: 000000000EF7AD00; t = 1403.3233896614984 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3233896614984; dt = 0.0098939258605241776; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3233896614984 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3233896614984; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0098939258605241776; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0098939258605241776 [11] self = table: 0000000004D16E70; dt = 0.0098939258605241776; main_t = 1623.427215595264; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3233896614984; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.0098939258605241776; t = 1623.427215595264 [13] self = table: 00000000000964D0; real_world_dt = 0.0098939258605241776; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0098939258605241776; t = 1623.427215595264 [14] dt = 0.0098939258605241776 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098939258605241776; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.181 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.0099923880770802498; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.0099923880770802498; t = 1403.3333820495754; all_inside = true; any_inside = true; players_outside_portal = table: 00000000115993F0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.0099923880770802498; t = 1403.3333820495754 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.0099923880770802498; context = table: 000000000EF7AD00; t = 1403.3333820495754 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3333820495754; dt = 0.0099923880770802498; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3333820495754 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3333820495754; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.0099923880770802498; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.0099923880770802498 [11] self = table: 0000000004D16E70; dt = 0.0099923880770802498; main_t = 1623.4372079833411; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3333820495754; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.0099923880770802498; t = 1623.4372079833411 [13] self = table: 00000000000964D0; real_world_dt = 0.0099923880770802498; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0099923880770802498; t = 1623.4372079833411 [14] dt = 0.0099923880770802498 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099923880770802498; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.192 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010100127197802067; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010100127197802067; t = 1403.3434821767733; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013979450; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010100127197802067; t = 1403.3434821767733 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010100127197802067; context = table: 000000000EF7AD00; t = 1403.3434821767733 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3434821767733; dt = 0.010100127197802067; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3434821767733 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3434821767733; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010100127197802067; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010100127197802067 [11] self = table: 0000000004D16E70; dt = 0.010100127197802067; main_t = 1623.4473081105389; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3434821767733; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010100127197802067; t = 1623.4473081105389 [13] self = table: 00000000000964D0; real_world_dt = 0.010100127197802067; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010100127197802067; t = 1623.4473081105389 [14] dt = 0.010100127197802067 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010100127197802067; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.203 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010216031223535538; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010216031223535538; t = 1403.3536982079968; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D18FBC0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010216031223535538; t = 1403.3536982079968 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010216031223535538; context = table: 000000000EF7AD00; t = 1403.3536982079968 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3536982079968; dt = 0.010216031223535538; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3536982079968 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3536982079968; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010216031223535538; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010216031223535538 [11] self = table: 0000000004D16E70; dt = 0.010216031223535538; main_t = 1623.4575241417624; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3536982079968; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010216031223535538; t = 1623.4575241417624 [13] self = table: 00000000000964D0; real_world_dt = 0.010216031223535538; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010216031223535538; t = 1623.4575241417624 [14] dt = 0.010216031223535538 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010216031223535538; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.214 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010298888199031353; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010298888199031353; t = 1403.3639970961958; all_inside = true; any_inside = true; players_outside_portal = table: 0000000002EFC460; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010298888199031353; t = 1403.3639970961958 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010298888199031353; context = table: 000000000EF7AD00; t = 1403.3639970961958 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3639970961958; dt = 0.010298888199031353; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3639970961958 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3639970961958; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010298888199031353; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010298888199031353 [11] self = table: 0000000004D16E70; dt = 0.010298888199031353; main_t = 1623.4678230299614; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3639970961958; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010298888199031353; t = 1623.4678230299614 [13] self = table: 00000000000964D0; real_world_dt = 0.010298888199031353; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010298888199031353; t = 1623.4678230299614 [14] dt = 0.010298888199031353 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010298888199031353; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.226 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010373459197580814; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010373459197580814; t = 1403.3743705553934; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013A3B610; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010373459197580814; t = 1403.3743705553934 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010373459197580814; context = table: 000000000EF7AD00; t = 1403.3743705553934 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3743705553934; dt = 0.010373459197580814; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3743705553934 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3743705553934; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010373459197580814; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010373459197580814 [11] self = table: 0000000004D16E70; dt = 0.010373459197580814; main_t = 1623.478196489159; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3743705553934; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010373459197580814; t = 1623.478196489159 [13] self = table: 00000000000964D0; real_world_dt = 0.010373459197580814; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010373459197580814; t = 1623.478196489159 [14] dt = 0.010373459197580814 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010373459197580814; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.237 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010454288683831692; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010454288683831692; t = 1403.3848248440772; all_inside = true; any_inside = true; players_outside_portal = table: 00000000094C33C0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010454288683831692; t = 1403.3848248440772 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010454288683831692; context = table: 000000000EF7AD00; t = 1403.3848248440772 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3848248440772; dt = 0.010454288683831692; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3848248440772 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3848248440772; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010454288683831692; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010454288683831692 [11] self = table: 0000000004D16E70; dt = 0.010454288683831692; main_t = 1623.4886507778428; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3848248440772; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010454288683831692; t = 1623.4886507778428 [13] self = table: 00000000000964D0; real_world_dt = 0.010454288683831692; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010454288683831692; t = 1623.4886507778428 [14] dt = 0.010454288683831692 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010454288683831692; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.249 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010518978349864483; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010518978349864483; t = 1403.3953438224271; all_inside = true; any_inside = true; players_outside_portal = table: 000000000F9E3C00; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010518978349864483; t = 1403.3953438224271 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010518978349864483; context = table: 000000000EF7AD00; t = 1403.3953438224271 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3953438224271; dt = 0.010518978349864483; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.3953438224271 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.3953438224271; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010518978349864483; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010518978349864483 [11] self = table: 0000000004D16E70; dt = 0.010518978349864483; main_t = 1623.4991697561927; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.3953438224271; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010518978349864483; t = 1623.4991697561927 [13] self = table: 00000000000964D0; real_world_dt = 0.010518978349864483; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010518978349864483; t = 1623.4991697561927 [14] dt = 0.010518978349864483 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010518978349864483; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.263 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010579682886600494; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010579682886600494; t = 1403.4059235053137; all_inside = true; any_inside = true; players_outside_portal = table: 0000000001CD5F00; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010579682886600494; t = 1403.4059235053137 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010579682886600494; context = table: 000000000EF7AD00; t = 1403.4059235053137 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4059235053137; dt = 0.010579682886600494; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4059235053137 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4059235053137; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010579682886600494; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010579682886600494 [11] self = table: 0000000004D16E70; dt = 0.010579682886600494; main_t = 1623.5097494390793; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4059235053137; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010579682886600494; t = 1623.5097494390793 [13] self = table: 00000000000964D0; real_world_dt = 0.010579682886600494; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010579682886600494; t = 1623.5097494390793 [14] dt = 0.010579682886600494 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010579682886600494; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.274 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010647930204868317; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010647930204868317; t = 1403.4165714355186; all_inside = true; any_inside = true; players_outside_portal = table: 0000000005CDDD10; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010647930204868317; t = 1403.4165714355186 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010647930204868317; context = table: 000000000EF7AD00; t = 1403.4165714355186 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4165714355186; dt = 0.010647930204868317; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4165714355186 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4165714355186; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010647930204868317; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010647930204868317 [11] self = table: 0000000004D16E70; dt = 0.010647930204868317; main_t = 1623.5203973692842; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4165714355186; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010647930204868317; t = 1623.5203973692842 [13] self = table: 00000000000964D0; real_world_dt = 0.010647930204868317; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010647930204868317; t = 1623.5203973692842 [14] dt = 0.010647930204868317 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010647930204868317; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.286 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010700884275138378; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010700884275138378; t = 1403.4272723197937; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C680000; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010700884275138378; t = 1403.4272723197937 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010700884275138378; context = table: 000000000EF7AD00; t = 1403.4272723197937 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4272723197937; dt = 0.010700884275138378; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4272723197937 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4272723197937; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010700884275138378; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010700884275138378 [11] self = table: 0000000004D16E70; dt = 0.010700884275138378; main_t = 1623.5310982535593; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4272723197937; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010700884275138378; t = 1623.5310982535593 [13] self = table: 00000000000964D0; real_world_dt = 0.010700884275138378; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010700884275138378; t = 1623.5310982535593 [14] dt = 0.010700884275138378 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010700884275138378; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.297 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010753165930509567; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010753165930509567; t = 1403.4380254857242; all_inside = true; any_inside = true; players_outside_portal = table: 000000000873A610; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010753165930509567; t = 1403.4380254857242 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010753165930509567; context = table: 000000000EF7AD00; t = 1403.4380254857242 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4380254857242; dt = 0.010753165930509567; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4380254857242 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4380254857242; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010753165930509567; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010753165930509567 [11] self = table: 0000000004D16E70; dt = 0.010753165930509567; main_t = 1623.5418514194898; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4380254857242; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010753165930509567; t = 1623.5418514194898 [13] self = table: 00000000000964D0; real_world_dt = 0.010753165930509567; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010753165930509567; t = 1623.5418514194898 [14] dt = 0.010753165930509567 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010753165930509567; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.309 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.01080658845603466; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.01080658845603466; t = 1403.4488320741802; all_inside = true; any_inside = true; players_outside_portal = table: 0000000002F9B020; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.01080658845603466; t = 1403.4488320741802 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.01080658845603466; context = table: 000000000EF7AD00; t = 1403.4488320741802 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4488320741802; dt = 0.01080658845603466; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4488320741802 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4488320741802; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.01080658845603466; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.01080658845603466 [11] self = table: 0000000004D16E70; dt = 0.01080658845603466; main_t = 1623.5526580079459; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4488320741802; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.01080658845603466; t = 1623.5526580079459 [13] self = table: 00000000000964D0; real_world_dt = 0.01080658845603466; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.01080658845603466; t = 1623.5526580079459 [14] dt = 0.01080658845603466 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.01080658845603466; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.321 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010862303897738457; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010862303897738457; t = 1403.459694378078; all_inside = true; any_inside = true; players_outside_portal = table: 000000000BF09610; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010862303897738457; t = 1403.459694378078 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010862303897738457; context = table: 000000000EF7AD00; t = 1403.459694378078 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.459694378078; dt = 0.010862303897738457; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.459694378078 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.459694378078; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010862303897738457; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010862303897738457 [11] self = table: 0000000004D16E70; dt = 0.010862303897738457; main_t = 1623.5635203118436; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.459694378078; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010862303897738457; t = 1623.5635203118436 [13] self = table: 00000000000964D0; real_world_dt = 0.010862303897738457; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010862303897738457; t = 1623.5635203118436 [14] dt = 0.010862303897738457 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010862303897738457; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.331 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010912574827671051; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010912574827671051; t = 1403.4706069529057; all_inside = true; any_inside = true; players_outside_portal = table: 00000000042A4FE0; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010912574827671051; t = 1403.4706069529057 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010912574827671051; context = table: 000000000EF7AD00; t = 1403.4706069529057 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4706069529057; dt = 0.010912574827671051; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.4706069529057 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.4706069529057; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010912574827671051; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010912574827671051 [11] self = table: 0000000004D16E70; dt = 0.010912574827671051; main_t = 1623.5744328866713; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.4706069529057; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010912574827671051; t = 1623.5744328866713 [13] self = table: 00000000000964D0; real_world_dt = 0.010912574827671051; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010912574827671051; t = 1623.5744328866713 [14] dt = 0.010912574827671051 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010912574827671051; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:24:49.342 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000015C93BF0 [2] self = table: 000000000AB647D0; dt = 0.010957818478345871; all_inside = true [3] self = table: 000000000AB647D0; dt = 0.010957818478345871; t = 1403.481564771384; all_inside = true; any_inside = true; players_outside_portal = table: 00000000097F8660; buff_system = table: 00000000012052B0 [4] self = table: 000000000AB647D0; dt = 0.010957818478345871; t = 1403.481564771384 [5] self = table: 000000000AB647D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000005FB380; dt = 0.010957818478345871; context = table: 000000000EF7AD00; t = 1403.481564771384 [6] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.481564771384; dt = 0.010957818478345871; update_list = table: 0000000014D79D90; dummy_input = table: 00000000005FB380; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000AB647D0 [7] self = table: 0000000013DA0DF0; context = table: 000000000EF7AD00; t = 1403.481564771384 [8] self = table: 000000000C0D1DB0; entity_system_update_context = table: 000000000EF7AD00; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000C0D1E10; t = 1403.481564771384; i = 82; system = table: 0000000013DA0DF0 [9] self = table: 000000000F6CC8C0; update_func = "update"; dt = 0.010957818478345871; entity_system_update_context = table: 000000000EF7AD00 [10] self = table: 000000000F6CC8C0; dt = 0.010957818478345871 [11] self = table: 0000000004D16E70; dt = 0.010957818478345871; main_t = 1623.5853907051496; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 1403.481564771384; game_mode_ended = true [12] self = table: 0000000015E8C2B0; dt = 0.010957818478345871; t = 1623.5853907051496 [13] self = table: 00000000000964D0; real_world_dt = 0.010957818478345871; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010957818478345871; t = 1623.5853907051496 [14] dt = 0.010957818478345871 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000000448EF60; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 000000000BD16580; _initial_peers_ready = true; _object_set_names = table: 0000000009D4AB10; _end_conditions_met = true; _round_started = true; _object_sets = table: 0000000009D4AAE0; _disable_spawning_reasons = table: 0000000013C286F0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000EF758B0; _mutator_handler = table: 0000000013E29020; network_server = table: 000000000161BD20; _game_mode = table: 0000000015C93C90; _profile_synchronizer = table: 0000000001D64240; _lobby_host = table: 00000000015FE3F0; _level_key = "military"; _network_transmit = table: 0000000002185CE0; _flow_set_data = table: 0000000013E28E40; is_server = true; network_event_delegate = table: 0000000003068290; [2] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.0746690034866333; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000133C79C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_136"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000017C1000; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000127A34B0; _player_distances = table: 000000000AB64900; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [7] profiler_names = table: 00000000133C7A20; entity_manager = table: 00000000028471D0; extension_init_context = table: 00000000133C79C0; NAME = "end_zone_system"; unit_storage = table: 0000000001CD5290; update_list = table: 0000000014D79D90; statistics_db = table: 000000000448EF60; is_server = true; extensions = table: 00000000133C79F0; network_transmit = table: 0000000002185CE0; world = [World]; name = "end_zone_system"; system_api = table: 000000000F6CC890; [8] num_systems = 0; systems_pre_update = table: 000000000C0D1E40; systems = table: 000000000C0D1DE0; systems_update = table: 000000000C0D1E10; systems_post_update = table: 000000000C0D1E70; systems_physics_async_update = table: 000000000F6C4300; [9] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [10] entity_system_bag = table: 000000000C0D1DB0; startup_data = table: 000000000C0D1EA0; entity_manager = table: 00000000028471D0; unit_spawner = table: 0000000013B1E3D0; statistics_db = table: 000000000448EF60; is_server = true; system_update_context = table: 000000000EF7AD00; network_transmit = table: 0000000002185CE0; network_clock = table: 0000000000F5F690; dice_keeper = table: 0000000013B1DDF0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010957818478345871; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [12] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [13] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; 18:25:00.235 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:00.235 [Lua] [PLAYFAB HTTPS CURL] RESENDING REQUEST. Id: 34 | Error Code: 1123 | Error Override: COULDNT_RESOLVE_HOST 18:25:00.235 [Application] set exit code policy to silent_limited 18:25:00.235 [Application] setting exit code to 0xfa730001 18:25:00.236 [Lua] <> <>Backend_Error<> <>RESENDING REQUEST: table: 0x0e651ef0<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend/playfab_https_curl.lua:93: in function on_error [3] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [4] @scripts/managers/curl/curl_manager.lua:94: in function update [5] @scripts/boot.lua:922: in function game_update [6] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "RESENDING REQUEST: %s"; fmt_ok = true; message = "RESENDING REQUEST: table: 0x0e651ef0" [2] request_data = table: 000000000E651EF0; result = table: 0000000008D50950; id = 34; error_override = "COULDNT_RESOLVE_HOST"; error_code = 1123; retry = true; url = "https://5107.playfabapi.com/Client/ExecuteCloudScript"; body = "{\"FunctionName\":\"generateChallenge\",\"FunctionParameter\":{\"eac_id\":3,\"metadata\":{\"client_version\":\"4.4.2\"},\"retry\":true,\"final_re..."; headers = table: 000000001283CC90; request_cb = [function]; options = table: 0000000000DB0590; request = table: 00000000128DCF70; override = "| Error Override: COULDNT_RESOLVE_HOST" [3] success = false; code = 0; headers = table: 00000000043068B0; data = "COULDNT_RESOLVE_HOST"; id = 34; request_data = table: 000000000E651EF0; error_data = table: 0000000008D50950 [4] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 000000000E3D40E0; code = 0 [5] self = table: 00000000000964D0; real_world_dt = 0.0084150992333889008; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0084150992333889008; t = 1634.3503347528167 [6] dt = 0.0084150992333889008 [4] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [5] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:00.253 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:00.253 [Lua] [PLAYFAB HTTPS CURL] RESENDING REQUEST. Id: 34 | Error Code: 1123 | Error Override: COULDNT_RESOLVE_HOST 18:25:00.253 [Application] set exit code policy to silent_limited 18:25:00.253 [Application] setting exit code to 0xfa730001 18:25:00.253 [Lua] <> <>Backend_Error<> <>RESENDING REQUEST: table: 0x0e651ef0<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend/playfab_https_curl.lua:93: in function on_error [3] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [4] @scripts/managers/curl/curl_manager.lua:94: in function update [5] @scripts/boot.lua:922: in function game_update [6] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "RESENDING REQUEST: %s"; fmt_ok = true; message = "RESENDING REQUEST: table: 0x0e651ef0" [2] request_data = table: 000000000E651EF0; result = table: 0000000008FE1CF0; id = 34; error_override = "COULDNT_RESOLVE_HOST"; error_code = 1123; retry = true; url = "https://5107.playfabapi.com/Client/ExecuteCloudScript"; body = "{\"FunctionName\":\"generateChallenge\",\"FunctionParameter\":{\"eac_id\":3,\"metadata\":{\"client_version\":\"4.4.2\"},\"retry\":true,\"final_re..."; headers = table: 000000001283CC90; request_cb = [function]; options = table: 0000000000DB0590; request = table: 000000000FF5E490; override = "| Error Override: COULDNT_RESOLVE_HOST" [3] success = false; code = 0; headers = table: 000000001145B910; data = "COULDNT_RESOLVE_HOST"; id = 34; request_data = table: 000000000E651EF0; error_data = table: 0000000008FE1CF0 [4] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 00000000131F9870; code = 0 [5] self = table: 00000000000964D0; real_world_dt = 0.0084033319726586342; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0084033319726586342; t = 1634.3671455825679 [6] dt = 0.0084033319726586342 [4] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [5] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:00.270 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:00.270 [Lua] [error] = ServiceUnavailable (string) 18:25:00.270 [Lua] [errorCode] = 1123 (number) 18:25:00.270 [Lua] [code] = 0 (number) 18:25:00.270 [Lua] [status] = (string) 18:25:00.270 [Lua] [errorMessage] = Could not deserialize response from server: COULDNT_RESOLVE_HOST (string) 18:25:00.270 [Application] set exit code policy to silent_limited 18:25:00.270 [Application] setting exit code to 0xfa730001 18:25:00.271 [Lua] <> <>Backend_Error<> <>ERROR: COULDNT_RESOLVE_HOST<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend_playfab/backend_manager_playfab.lua:680: in function _post_error [3] @scripts/managers/backend_playfab/backend_manager_playfab.lua:599: in function playfab_api_error [4] @scripts/managers/backend/playfab_https_curl.lua:96: in function on_error [5] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [6] @scripts/managers/curl/curl_manager.lua:94: in function update [7] @scripts/boot.lua:922: in function game_update [8] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "ERROR: %s"; fmt_ok = true; message = "ERROR: COULDNT_RESOLVE_HOST" [2] self = table: 0000000014FC6350; error_data = table: 00000000124D4BC0; crashify_override = nil; ignore_crashify = nil [3] self = table: 0000000014FC6350; result = table: 0000000002755970; error_code = "COULDNT_RESOLVE_HOST"; error_data = table: 00000000124D4BC0 [4] request_data = table: 000000000E651EF0; result = table: 0000000002755970; id = 34; error_override = "COULDNT_RESOLVE_HOST"; error_code = "COULDNT_RESOLVE_HOST"; retry = true [5] success = false; code = 0; headers = table: 000000000208F5F0; data = "COULDNT_RESOLVE_HOST"; id = 34; request_data = table: 000000000E651EF0; error_data = table: 0000000002755970 [6] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 0000000004384110; code = 0 [7] self = table: 00000000000964D0; real_world_dt = 0.0083931209519505501; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0083931209519505501; t = 1634.3839383493178 [8] dt = 0.0083931209519505501 [2] _button_ok = "button_ok"; _server_queue = table: 0000000000905770; _in_error_state = false; _interfaces = table: 0000000014FC7440; _backend_implementation = "playfab"; _mirror = table: 0000000000CB8920; _signin = table: 0000000000CB98E0; _button_disconnected = "button_disconnected"; _metadata = table: 0000000014FD1BF0; _profiles_loaded = true; _data_server_queue = table: 0000000000D5ECE0; _button_retry = "button_retry"; _signin_timeout = 1635530272; _total_power_level_interface_overrides = table: 0000000014FD1BA0; _talents_interface_overrides = table: 0000000014FCF920; _need_signin = false; _backend_mirror = table: 0000000015E95910; _backend_signin = table: 0000000003E83510; _interfaces_created = true; _loadout_interface_overrides = table: 0000000014FCEA80; _button_quit = "button_quit"; _is_tutorial_backend = false; _errors = table: 0000000014FC7050; [3] _button_ok = "button_ok"; _server_queue = table: 0000000000905770; _in_error_state = false; _interfaces = table: 0000000014FC7440; _backend_implementation = "playfab"; _mirror = table: 0000000000CB8920; _signin = table: 0000000000CB98E0; _button_disconnected = "button_disconnected"; _metadata = table: 0000000014FD1BF0; _profiles_loaded = true; _data_server_queue = table: 0000000000D5ECE0; _button_retry = "button_retry"; _signin_timeout = 1635530272; _total_power_level_interface_overrides = table: 0000000014FD1BA0; _talents_interface_overrides = table: 0000000014FCF920; _need_signin = false; _backend_mirror = table: 0000000015E95910; _backend_signin = table: 0000000003E83510; _interfaces_created = true; _loadout_interface_overrides = table: 0000000014FCEA80; _button_quit = "button_quit"; _is_tutorial_backend = false; _errors = table: 0000000014FC7050; [6] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [7] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:00.271 [Lua] [BackendManagerPlayFab] adding error: 510 COULDNT_RESOLVE_HOST 18:25:00.274 [Lua] [BackendManagerPlayFab] Showing error dialog: "510", "COULDNT_RESOLVE_HOST" 18:25:00.274 [Lua] PopupManager:queue_default_popup: Backend Error : COULDNT_RESOLVE_HOST Server Error button_quit Quit Game 18:25:02.116 [SteamVoipClient] select_out(110000102eda871, on) 18:25:02.219 [SteamVoipClient] select_out(11000010bc71362, on) 18:25:02.219 [SteamVoipClient] select_out(110000113144720, on) 18:25:02.219 [SteamVoipClient] select_out(110000114c509ab, on) 18:25:02.242 [SteamVoipClient] select_out(110000102eda871, off) 18:25:02.242 [SteamVoipClient] select_out(11000010bc71362, off) 18:25:02.242 [SteamVoipClient] select_out(110000113144720, off) 18:25:02.242 [SteamVoipClient] select_out(110000114c509ab, off) 18:25:04.838 [SteamVoipClient] select_out(110000102eda871, on) 18:25:04.938 [SteamVoipClient] select_out(11000010bc71362, on) 18:25:04.938 [SteamVoipClient] select_out(110000113144720, on) 18:25:04.938 [SteamVoipClient] select_out(110000114c509ab, on) 18:25:04.960 [SteamVoipClient] select_out(110000102eda871, off) 18:25:04.960 [SteamVoipClient] select_out(11000010bc71362, off) 18:25:04.960 [SteamVoipClient] select_out(110000113144720, off) 18:25:04.960 [SteamVoipClient] select_out(110000114c509ab, off) 18:25:09.640 [Lua] [PlayFabRequestQueue] EAC Challenge Request Timed Out Resending savePlayerStatistics3 30 18:25:09.640 [Lua] [success_callback] = [function] 18:25:09.640 [Lua] [id] = 30 (number) 18:25:09.640 [Lua] [request] = table 18:25:09.640 [Lua] [FunctionName] = savePlayerStatistics3 (string) 18:25:09.640 [Lua] [FunctionParameter] = table 18:25:09.640 [Lua] [metadata] = table 18:25:09.640 [Lua] [client_version] = 4.4.2 (string) 18:25:09.640 [Lua] [stats] = table 18:25:09.640 [Lua] [1] = table 18:25:09.640 [Lua] [persistent_value] = 2058 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 2 (number) 18:25:09.640 [Lua] [name] = globadier_kill_before_throwing (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 2056 (number) 18:25:09.640 [Lua] [database_name] = globadier_kill_before_throwing (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [2] = table 18:25:09.640 [Lua] [persistent_value] = 587 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = harder (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 586 (number) 18:25:09.640 [Lua] [database_name] = played_difficulty_harder (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [3] = table 18:25:09.640 [Lua] [persistent_value] = 2 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = event_quest_1_stat_1 (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 1 (number) 18:25:09.640 [Lua] [database_name] = quest_statistics_event_quest_1_stat_1 (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [4] = table 18:25:09.640 [Lua] [persistent_value] = 9 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 3 (number) 18:25:09.640 [Lua] [name] = weekly_quest_6_stat_1 (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 6 (number) 18:25:09.640 [Lua] [database_name] = quest_statistics_weekly_quest_6_stat_1 (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [5] = table 18:25:09.640 [Lua] [persistent_value] = 1 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = event_quest_4_stat_1 (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 0 (number) 18:25:09.640 [Lua] [database_name] = quest_statistics_event_quest_4_stat_1 (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [6] = table 18:25:09.640 [Lua] [persistent_value] = 1 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = event_quest_9_stat_1 (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 0 (number) 18:25:09.640 [Lua] [database_name] = quest_statistics_event_quest_9_stat_1 (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [7] = table 18:25:09.640 [Lua] [persistent_value] = 216 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 216 (number) 18:25:09.640 [Lua] [name] = warpfire_enemies_killed_by_warpfire (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 215 (number) 18:25:09.640 [Lua] [database_name] = warpfire_enemies_killed_by_warpfire (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [8] = table 18:25:09.640 [Lua] [persistent_value] = 1591 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 2 (number) 18:25:09.640 [Lua] [name] = collected_painting_scraps_unlimited (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 1589 (number) 18:25:09.640 [Lua] [database_name] = collected_painting_scraps_unlimited (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [9] = table 18:25:09.640 [Lua] [persistent_value] = 2510 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [value] = 3 (number) 18:25:09.640 [Lua] [name] = total_collected_dice (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 2507 (number) 18:25:09.640 [Lua] [database_name] = total_collected_dice (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [10] = table 18:25:09.640 [Lua] [persistent_value] = 878 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = globadier_kill_during_suicide (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 877 (number) 18:25:09.640 [Lua] [database_name] = globadier_kill_during_suicide (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [11] = table 18:25:09.640 [Lua] [persistent_value] = 9825 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [value] = 2 (number) 18:25:09.640 [Lua] [name] = dynamic_objects_destroyed (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 9823 (number) 18:25:09.640 [Lua] [database_name] = dynamic_objects_destroyed (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [12] = table 18:25:09.640 [Lua] [persistent_value] = 930 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = vortex_sorcerer_killed_while_summoning (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 929 (number) 18:25:09.640 [Lua] [database_name] = vortex_sorcerer_killed_while_summoning (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [13] = table 18:25:09.640 [Lua] [persistent_value] = 1277 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = times_friend_healed (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 1276 (number) 18:25:09.640 [Lua] [database_name] = times_friend_healed (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [14] = table 18:25:09.640 [Lua] [persistent_value] = 51 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = military (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 50 (number) 18:25:09.640 [Lua] [database_name] = completed_levels_witch_hunter_military (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [15] = table 18:25:09.640 [Lua] [persistent_value] = 1435 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 3 (number) 18:25:09.640 [Lua] [name] = corruptor_killed_at_teleport_time (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 1432 (number) 18:25:09.640 [Lua] [database_name] = corruptor_killed_at_teleport_time (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [16] = table 18:25:09.640 [Lua] [sync_to_host] = true (boolean) 18:25:09.640 [Lua] [database_name] = completed_levels_military (string) 18:25:09.640 [Lua] [persistent_value] = 136 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [sync_on_hot_join] = true (boolean) 18:25:09.640 [Lua] [persistent_value_mirror] = 135 (number) 18:25:09.640 [Lua] [name] = military (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [17] = table 18:25:09.640 [Lua] [persistent_value] = 3 (number) 18:25:09.640 [Lua] [default_value] = 0 (number) 18:25:09.640 [Lua] [source] = player_data (string) 18:25:09.640 [Lua] [value] = 1 (number) 18:25:09.640 [Lua] [name] = harder (string) 18:25:09.640 [Lua] [persistent_value_mirror] = 2 (number) 18:25:09.640 [Lua] [database_name] = completed_career_levels_wh_captain_military_harder (string) 18:25:09.640 [Lua] [dirty] = true (boolean) 18:25:09.640 [Lua] [timeout] = 20 (number) 18:25:09.640 [Lua] [api_function_name] = ExecuteCloudScript (string) 18:25:09.640 [Lua] [eac_challenge_success] = false (boolean) 18:25:09.640 [Lua] [send_eac_challenge] = true (boolean) 18:25:09.640 [Lua] [resends] = 1 (number) 18:25:09.640 [Lua] [expected_eac_id] = 3 (number) 18:25:09.640 [Application] set exit code policy to silent_limited 18:25:09.640 [Application] setting exit code to 0xfa730001 18:25:09.641 [Lua] <> <>PlayFabRequestQueue<> <>EAC Challenge Request Timed Out - Resending<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend_playfab/playfab_request_queue.lua:97: in function update [3] @scripts/managers/backend_playfab/playfab_mirror_base.lua:1154: in function update [4] @scripts/managers/backend_playfab/backend_manager_playfab.lua:550: in function update [5] @scripts/game_state/state_ingame.lua:898: in function update [6] @foundation/scripts/util/state_machine.lua:141: in function update [7] @scripts/boot.lua:891: in function game_update [8] @scripts/boot.lua:625:in function [1] system = "PlayFabRequestQueue"; message_format = "EAC Challenge Request Timed Out - Resending"; fmt_ok = true; message = "EAC Challenge Request Timed Out - Resending" [2] self = table: 0000000015E95BE0; dt = 0.0086800679564476013; active_entry = table: 0000000004E5C0C0; timeout = -0.0033795833587646484; active_request = table: 0000000001543A00 [3] self = table: 0000000015E95910; dt = 0.0086800679564476013; error_code = nil; request_id = nil [4] self = table: 0000000014FC6350; dt = 0.0086800679564476013; settings = table: 000000000053EED0; signin = table: 0000000003E83510; mirror = table: 0000000015E95910; queue = table: 0000000000D5ECE0; error_data = nil [5] self = table: 0000000004D16E70; dt = 0.0086800679564476013; main_t = 1643.391475207638; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c... [6] self = table: 0000000015E8C2B0; dt = 0.0086800679564476013; t = 1643.391475207638 [7] self = table: 00000000000964D0; real_world_dt = 0.0086800679564476013; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086800679564476013; t = 1643.391475207638 [8] dt = 0.0086800679564476013 [2] _metadata = table: 0000000014FD1BF0; _id = 30; _queue = table: 0000000015E95C70; _active_entry = table: 0000000004E5C0C0; _eac_id = 3; [3] _maximum_essence = 5263500; _inventory_items = table: 0000000002B16630; _playfab_id = "DCB43C1A402B4D23"; _deus_rolled_over_soft_currency = 200; _unlocked_keep_decorations = table: 0000000001619620; _weaves_progression_settings = table: 0000000000894F20; _characters_data_key = "characters_data"; _unlocked_dlcs = table: 00000000146833A0; _fake_inventory_items = table: 0000000013EA8C80; sum_best_power_levels = 1500; _essence = 1897526; _last_id = 7; _request_queue = table: 0000000015E95BE0; _user_data_mirror = table: 00000000145D9B50; _commit_current_id = 7; _characters_data_mirror = table: 00000000124D1DE0; _career_data = table: 000000000098A0A0; _stats = table: 0000000001048930; _total_essence = 2234226; _deus_journey_cycle_data = table: 0000000000DCFE30; _platform_dlcs = table: 000000000160D530; _verify_slot_keys_per_affiliation = table: 0000000015E95970; _num_items_to_load = 0; _career_data_mirror = table: 0000000000AEF620; _characters_data = table: 0000000002B20850; _claimed_event_quests = table: 00000000016162B0; _store_settings = table: 0000000002A82CA0; _claimed_achievements = table: 0000000001615450; _owned_dlcs = table: 000000000160A900; _title_data = table: 0000000014282B10; _career_lookup = table: 0000000000D912A0; _read_only_data = table: 0000000013F6F580; _best_power_levels = table: 0000000002B3C470; _read_only_data_mirror = table: 0000000014216300; _quest_data = table: 0000000015E95CD0; _commits = table: 0000000015E95A90; _queued_commit = table: 0000000015E95B80; _achievement_rewards = table: 0000000004A82AB0; _user_data = table: 00000000142EA380; _commit_limit_total = 2; _unlocked_weapon_skins = table: 0000000004A3D0C0; _commit_limit_timer = 47.667133973911405; [4] _button_ok = "button_ok"; _server_queue = table: 0000000000905770; _in_error_state = true; _interfaces = table: 0000000014FC7440; _backend_implementation = "playfab"; _mirror = table: 0000000000CB8920; _signin = table: 0000000000CB98E0; _error_dialog = "1"; _button_disconnected = "button_disconnected"; _metadata = table: 0000000014FD1BF0; _profiles_loaded = true; _data_server_queue = table: 0000000000D5ECE0; _button_retry = "button_retry"; _signin_timeout = 1635530272; _total_power_level_interface_overrides = table: 0000000014FD1BA0; _talents_interface_overrides = table: 0000000014FCF920; _need_signin = false; _backend_mirror = table: 0000000015E95910; _backend_signin = table: 0000000003E83510; _interfaces_created = true; _loadout_interface_overrides = table: 0000000014FCEA80; _button_quit = "button_quit"; _is_tutorial_backend = false; _errors = table: 0000000014FC7050; [5] world_name = "level_world"; entity_system_bag = table: 000000000C0D1DB0; network_server = table: 000000000161BD20; entity_system = table: 000000000F6CC8C0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000009D51BD0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1403.4842696905137; input_manager = table: 000000000126A7B0; profile_synchronizer = table: 0000000001D64240; _debug_gui = [Gui]; network_transmit = table: 0000000002185CE0; _max_local_players = 4; _fps_reporter = table: 000000000A1E3170; num_local_human_players = 1; _ping_reporter = table: 00000000127AB670; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086800679564476013; peer_id = "11000010bc71362"; level = [Level]; network_timer_handler = table: 000000000F65BA40; _gm_event_end_reason = "won"; machines = table: 0000000009D90F20; _camera_carrier = table: 00000000127AAFC0; _quit_game = false; network_clock = table: 0000000000F5F690; _onclose_called = false; _lobby_host = table: 00000000015FE3F0; statistics_db = table: 000000000448EF60; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000000E2E290; dice_keeper = table: 0000000013B1DDF0; network_event_delegate = table: 0000000003068290; [6] _params = table: 0000000015E8C280; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004D16E70; [7] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:09.641 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 30 4 18:25:10.727 [SteamVoipClient] select_out(110000102eda871, on) 18:25:10.828 [SteamVoipClient] select_out(11000010bc71362, on) 18:25:10.828 [SteamVoipClient] select_out(110000113144720, on) 18:25:10.828 [SteamVoipClient] select_out(110000114c509ab, on) 18:25:10.855 [SteamVoipClient] select_out(110000102eda871, off) 18:25:10.855 [SteamVoipClient] select_out(11000010bc71362, off) 18:25:10.855 [SteamVoipClient] select_out(110000113144720, off) 18:25:10.855 [SteamVoipClient] select_out(110000114c509ab, off) 18:25:10.883 [SteamVoipClient] select_out(110000102eda871, on) 18:25:10.883 [SteamVoipClient] select_out(11000010bc71362, on) 18:25:10.883 [SteamVoipClient] select_out(110000113144720, on) 18:25:10.883 [SteamVoipClient] select_out(110000114c509ab, on) 18:25:10.988 [SteamVoipClient] select_out(110000102eda871, off) 18:25:10.988 [SteamVoipClient] select_out(11000010bc71362, off) 18:25:10.988 [SteamVoipClient] select_out(110000113144720, off) 18:25:10.988 [SteamVoipClient] select_out(110000114c509ab, off) 18:25:11.346 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:11.346 [Lua] [PLAYFAB HTTPS CURL] RESENDING REQUEST. Id: 35 | Error Code: 1123 | Error Override: COULDNT_RESOLVE_HOST 18:25:11.346 [Application] set exit code policy to silent_limited 18:25:11.346 [Application] setting exit code to 0xfa730001 18:25:11.346 [Lua] <> <>Backend_Error<> <>RESENDING REQUEST: table: 0x0c183900<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend/playfab_https_curl.lua:93: in function on_error [3] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [4] @scripts/managers/curl/curl_manager.lua:94: in function update [5] @scripts/boot.lua:922: in function game_update [6] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "RESENDING REQUEST: %s"; fmt_ok = true; message = "RESENDING REQUEST: table: 0x0c183900" [2] request_data = table: 000000000C183900; result = table: 000000000E57D350; id = 35; error_override = "COULDNT_RESOLVE_HOST"; error_code = 1123; retry = true; url = "https://5107.playfabapi.com/Client/ExecuteCloudScript"; body = "{\"FunctionName\":\"generateChallenge\",\"FunctionParameter\":{\"eac_id\":4,\"metadata\":{\"client_version\":\"4.4.2\"},\"retry\":true,\"final_re..."; headers = table: 000000000FFB8240; request_cb = [function]; options = table: 000000000865EA20; request = table: 00000000128C5AB0; override = "| Error Override: COULDNT_RESOLVE_HOST" [3] success = false; code = 0; headers = table: 000000000948D290; data = "COULDNT_RESOLVE_HOST"; id = 35; request_data = table: 000000000C183900; error_data = table: 000000000E57D350 [4] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 0000000009E335C0; code = 0 [5] self = table: 00000000000964D0; real_world_dt = 0.0088521409779787064; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0088521409779787064; t = 1644.9660275359638 [6] dt = 0.0088521409779787064 [4] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [5] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:11.365 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:11.365 [Lua] [PLAYFAB HTTPS CURL] RESENDING REQUEST. Id: 35 | Error Code: 1123 | Error Override: COULDNT_RESOLVE_HOST 18:25:11.365 [Application] set exit code policy to silent_limited 18:25:11.365 [Application] setting exit code to 0xfa730001 18:25:11.365 [Lua] <> <>Backend_Error<> <>RESENDING REQUEST: table: 0x0c183900<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend/playfab_https_curl.lua:93: in function on_error [3] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [4] @scripts/managers/curl/curl_manager.lua:94: in function update [5] @scripts/boot.lua:922: in function game_update [6] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "RESENDING REQUEST: %s"; fmt_ok = true; message = "RESENDING REQUEST: table: 0x0c183900" [2] request_data = table: 000000000C183900; result = table: 000000000FFFDD30; id = 35; error_override = "COULDNT_RESOLVE_HOST"; error_code = 1123; retry = true; url = "https://5107.playfabapi.com/Client/ExecuteCloudScript"; body = "{\"FunctionName\":\"generateChallenge\",\"FunctionParameter\":{\"eac_id\":4,\"metadata\":{\"client_version\":\"4.4.2\"},\"retry\":true,\"final_re..."; headers = table: 000000000FFB8240; request_cb = [function]; options = table: 000000000865EA20; request = table: 000000000E4E8A80; override = "| Error Override: COULDNT_RESOLVE_HOST" [3] success = false; code = 0; headers = table: 0000000008C2DA20; data = "COULDNT_RESOLVE_HOST"; id = 35; request_data = table: 000000000C183900; error_data = table: 000000000FFFDD30 [4] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 000000000E3C43A0; code = 0 [5] self = table: 00000000000964D0; real_world_dt = 0.0088670775294303894; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0088670775294303894; t = 1644.983751532156 [6] dt = 0.0088670775294303894 [4] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [5] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:11.383 warning: [Lua] Curl Manager Error, Code: 0, Url: https://5107.playfabapi.com/Client/ExecuteCloudScript, Name: COULDNT_RESOLVE_HOST 18:25:11.383 [Lua] [error] = ServiceUnavailable (string) 18:25:11.383 [Lua] [errorCode] = 1123 (number) 18:25:11.383 [Lua] [code] = 0 (number) 18:25:11.383 [Lua] [status] = (string) 18:25:11.383 [Lua] [errorMessage] = Could not deserialize response from server: COULDNT_RESOLVE_HOST (string) 18:25:11.383 [Application] set exit code policy to silent_limited 18:25:11.383 [Application] setting exit code to 0xfa730001 18:25:11.384 [Lua] <> <>Backend_Error<> <>ERROR: COULDNT_RESOLVE_HOST<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/managers/backend_playfab/backend_manager_playfab.lua:680: in function _post_error [3] @scripts/managers/backend_playfab/backend_manager_playfab.lua:599: in function playfab_api_error [4] @scripts/managers/backend/playfab_https_curl.lua:96: in function on_error [5] @scripts/managers/backend/playfab_https_curl.lua:196: in function cb [6] @scripts/managers/curl/curl_manager.lua:94: in function update [7] @scripts/boot.lua:922: in function game_update [8] @scripts/boot.lua:625:in function [1] system = "Backend_Error"; message_format = "ERROR: %s"; fmt_ok = true; message = "ERROR: COULDNT_RESOLVE_HOST" [2] self = table: 0000000014FC6350; error_data = table: 00000000129CD750; crashify_override = nil; ignore_crashify = nil [3] self = table: 0000000014FC6350; result = table: 0000000004254E70; error_code = "COULDNT_RESOLVE_HOST"; error_data = table: 00000000129CD750 [4] request_data = table: 000000000C183900; result = table: 0000000004254E70; id = 35; error_override = "COULDNT_RESOLVE_HOST"; error_code = "COULDNT_RESOLVE_HOST"; retry = true [5] success = false; code = 0; headers = table: 000000000E684570; data = "COULDNT_RESOLVE_HOST"; id = 35; request_data = table: 000000000C183900; error_data = table: 0000000004254E70 [6] self = table: 00000000006185E0; handle_callbacks = true; handle = [unknown]; ok = nil; err = [unknown]; request = table: 000000000BDF5040; code = 0 [7] self = table: 00000000000964D0; real_world_dt = 0.0089016035199165344; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0089016035199165344; t = 1645.0015392857604 [8] dt = 0.0089016035199165344 [2] _button_ok = "button_ok"; _server_queue = table: 0000000000905770; _in_error_state = true; _interfaces = table: 0000000014FC7440; _backend_implementation = "playfab"; _mirror = table: 0000000000CB8920; _signin = table: 0000000000CB98E0; _error_dialog = "1"; _button_disconnected = "button_disconnected"; _metadata = table: 0000000014FD1BF0; _profiles_loaded = true; _data_server_queue = table: 0000000000D5ECE0; _button_retry = "button_retry"; _signin_timeout = 1635530272; _total_power_level_interface_overrides = table: 0000000014FD1BA0; _talents_interface_overrides = table: 0000000014FCF920; _need_signin = false; _backend_mirror = table: 0000000015E95910; _backend_signin = table: 0000000003E83510; _interfaces_created = true; _loadout_interface_overrides = table: 0000000014FCEA80; _button_quit = "button_quit"; _is_tutorial_backend = false; _errors = table: 0000000014FC7050; [3] _button_ok = "button_ok"; _server_queue = table: 0000000000905770; _in_error_state = true; _interfaces = table: 0000000014FC7440; _backend_implementation = "playfab"; _mirror = table: 0000000000CB8920; _signin = table: 0000000000CB98E0; _error_dialog = "1"; _button_disconnected = "button_disconnected"; _metadata = table: 0000000014FD1BF0; _profiles_loaded = true; _data_server_queue = table: 0000000000D5ECE0; _button_retry = "button_retry"; _signin_timeout = 1635530272; _total_power_level_interface_overrides = table: 0000000014FD1BA0; _talents_interface_overrides = table: 0000000014FCF920; _need_signin = false; _backend_mirror = table: 0000000015E95910; _backend_signin = table: 0000000003E83510; _interfaces_created = true; _loadout_interface_overrides = table: 0000000014FCEA80; _button_quit = "button_quit"; _is_tutorial_backend = false; _errors = table: 0000000014FC7050; [6] _requests = table: 0000000002B0BB20; _multi = [unknown]; _curl = table: 0000000000013520; [7] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8C2B0; has_booted = true; loading_context = table: 00000000043D3630; startup_timer = 5.395818630058784; bar_timer = 0; disable_loading_bar = true; <> <> 18:25:11.384 [Lua] [BackendManagerPlayFab] adding error: 510 COULDNT_RESOLVE_HOST 18:25:13.536 [Lua] PopupManager:query_result returned result: button_quit 18:25:13.536 [Application] Lua signals application exit. 18:25:13.603 [ReturnCode] force silent exit code 18:25:13.603 [Lua] <>shutdown = true<> 18:25:13.603 [Lua] [Managers] Calling function on all managers: 18:25:13.604 [Lua] PlayerManager:remove_player peer_id=11000010bc71362 1 18:25:13.604 [Lua] [GameNetworkManager] destroying game object with go_id=1 18:25:13.604 [GameSession] destroy_game_object(1) 18:25:13.604 [Lua] [GameNetworkManager] destroying game object with go_id=0 18:25:13.604 [GameSession] destroy_game_object(0) 18:25:13.605 [Lua] [SharedState] network_state_11000010bc71362: actually_ingame:11000010bc71362:0:0:0 = false 18:25:13.605 [Lua] Clearing all global lookup lists 18:25:13.605 [Lua] [IngamePlayerListUI] - Destroy 18:25:13.605 [Lua] [GamePadEquipmentUI] - Destroy 18:25:13.605 [Lua] [EquipmentUI] - Destroy 18:25:13.605 [Lua] [GamePadAbilityUI] - Destroy 18:25:13.605 [Lua] [AbilityUI] - Destroy 18:25:13.606 [Lua] [IngameUI] destroy 18:25:13.606 [Lua] [Mutator] Deactivating mutator 'geheimnisnacht_2021_hard_mode' 18:25:13.606 [Lua] [Mutator] Deactivating mutator 'geheimnisnacht_2021' 18:25:13.606 [Lua] [Mutator] Deactivating mutator 'night_mode' 18:25:13.608 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[04e19a2283116db3]' 18:25:13.608 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[27a54af46fb336af]' 18:25:13.609 [Lua] [GameNetworkManager] destroying game object with go_id=67 18:25:13.609 [GameSession] destroy_game_object(67) 18:25:13.609 error: [Unit] Unit: '#ID[1bd6b13e01e224f5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0375b1ebf144e1d9]' child 1: '#ID[7fa95a9901e05563]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[487cfe6169a122ef]' child 4: '#ID[487cfe6169a122ef]' child 5: '#ID[1b57eca64771a921]' child 6: '#ID[b218d76d2fd6f9b9]' 18:25:13.610 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[04e19a2283116db3]' 18:25:13.610 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1ab685658ee69bce]' 18:25:13.611 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1f1afb5f53097141]' 18:25:13.611 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5ec2f7ea88d79140]' 18:25:13.616 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[af3b3d17768c5e10]' 18:25:13.617 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6e9260e1c5989d23]' 18:25:13.617 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5fed0493603faf30]' 18:25:13.617 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[86a01859214b5cf7]' 18:25:13.619 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5fed0493603faf30]' 18:25:13.620 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[86a01859214b5cf7]' 18:25:13.620 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 18:25:13.620 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e3a3bf7f1a06e080]' 18:25:13.621 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[734cf05dfc226987]' 18:25:13.622 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5fed0493603faf30]' 18:25:13.622 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 18:25:13.622 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[116455b60cd6a913]' 18:25:13.625 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3468113eedff7c22]' 18:25:13.625 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[116455b60cd6a913]' 18:25:13.626 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3b1225029bb1ade9]' 18:25:13.626 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e3a3bf7f1a06e080]' 18:25:13.626 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[86a01859214b5cf7]' 18:25:13.627 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.627 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 18:25:13.627 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 18:25:13.628 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[63068713f1be46c5]' 18:25:13.629 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.629 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e3a3bf7f1a06e080]' 18:25:13.629 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a408d7e1af12ecd4]' 18:25:13.630 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.630 [Lua] [GameNetworkManager] destroying game object with go_id=70 18:25:13.630 [GameSession] destroy_game_object(70) 18:25:13.630 error: [Unit] Unit: '#ID[85c64451fe8b2546]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71970f068e97f6df]' child 1: '#ID[72d79ffebaab4abc]' child 2: '#ID[2073a50efc6a0ef4]' 18:25:13.630 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[25d8bb609b57b10c]' 18:25:13.631 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.631 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[86a01859214b5cf7]' 18:25:13.632 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[97e5c7c3868feb0b]' 18:25:13.632 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.632 [Lua] [GameNetworkManager] destroying game object with go_id=72 18:25:13.632 [GameSession] destroy_game_object(72) 18:25:13.632 error: [Unit] Unit: '#ID[f84ecfd5ded62eca]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8246672ff86a5738]' child 1: '#ID[755484bd01682121]' 18:25:13.633 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3468113eedff7c22]' 18:25:13.633 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5426619c1c1882a]' 18:25:13.635 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.636 [Lua] [GameNetworkManager] destroying game object with go_id=71 18:25:13.636 [GameSession] destroy_game_object(71) 18:25:13.636 error: [Unit] Unit: '#ID[bad9a22c15d9a8d2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a4d9dedfeeb3082f]' child 1: '#ID[9a9f841c7117ff2e]' 18:25:13.636 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 18:25:13.666 [Lua] PlayerManager:remove_player peer_id=110000113144720 1 18:25:13.667 [Lua] [GameNetworkManager] destroying game object with go_id=65 18:25:13.667 [GameSession] destroy_game_object(65) 18:25:13.667 [Lua] PlayerManager:remove_player peer_id=110000102eda871 1 18:25:13.667 [Lua] [GameNetworkManager] destroying game object with go_id=59 18:25:13.667 [GameSession] destroy_game_object(59) 18:25:13.668 [Lua] PlayerManager:remove_player peer_id=110000114c509ab 1 18:25:13.668 [Lua] [GameNetworkManager] destroying game object with go_id=60 18:25:13.668 [GameSession] destroy_game_object(60) 18:25:13.765 error: [Unit] Unit: '#ID[fd0efc590404abd1]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ea3b8f9c9d93f9d0]' 18:25:13.818 [Lua] [Managers] Destroying manager group: 18:25:13.820 [Lua] [GameNetworkManager] Shutting down game session 18:25:13.820 [GameSession] shutdown() 18:25:13.823 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8b14d6d9ef7ee6c5]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[063fa0dc4439fa96]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[619b3d3019f207dc]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[9bd41d670a5128e3]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[9bd41d670a5128e3]' child 15: '#ID[8b14d6d9ef7ee6c5]' child 16: '#ID[59225eae1711a340]' child 17: '#ID[8b14d6d9ef7ee6c5]' child 18: '#ID[94d79ba7966c09ec]' child 19: '#ID[8b14d6d9ef7ee6c5]' child 20: '#ID[c5cfb4664559919d]' 18:25:13.836 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 18:25:14.056 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 18:25:14.056 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 18:25:14.059 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 18:25:14.059 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 18:25:14.074 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 18:25:14.082 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 18:25:14.086 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 18:25:14.087 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 18:25:14.087 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 18:25:14.088 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 18:25:14.091 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 18:25:14.093 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 18:25:14.094 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 18:25:14.095 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 18:25:14.097 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 18:25:14.100 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 18:25:14.104 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 18:25:14.106 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 18:25:14.108 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 18:25:14.112 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 18:25:14.119 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 18:25:14.122 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 18:25:14.124 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 18:25:14.125 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 18:25:14.129 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 18:25:14.132 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 18:25:14.137 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 18:25:14.139 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 18:25:14.143 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 18:25:14.156 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 18:25:14.156 [Lua] [Matchmaking] unregister rpcs 18:25:14.156 [Lua] [Matchmaking] destroying 18:25:14.157 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 18:25:14.157 [Lua] [ChatManager] Unregistering channel 1 18:25:14.157 [Lua] [EnemyPackageLoader] network_context_destroyed 18:25:14.157 [Lua] [PartyManager] network_context_destroyed 18:25:14.157 [Lua] [GameMechanismManager] network_context_destroyed 18:25:14.157 [SteamVoip] Leaving room 30b78ebdc91580f8 18:25:14.157 [SteamVoipClient] select_out(110000102eda871, off) 18:25:14.157 [SteamVoipClient] select_out(11000010bc71362, off) 18:25:14.157 [SteamVoipClient] select_out(110000113144720, off) 18:25:14.157 [SteamVoipClient] select_out(110000114c509ab, off) 18:25:14.157 [SteamVoip] Destroying room 30b78ebdc91580f8 18:25:14.157 [Channel] Closing channel 2 to peer 110000114c509ab 18:25:14.157 [Channel] Channel 2 to peer 110000114c509ab was disconnected with reason game. 18:25:14.157 [Channel] Closing channel 5 to peer 110000113144720 18:25:14.157 [Channel] Channel 5 to peer 110000113144720 was disconnected with reason game. 18:25:14.157 [Channel] Closing channel 8 to peer 110000102eda871 18:25:14.157 [Channel] Channel 8 to peer 110000102eda871 was disconnected with reason game. 18:25:14.157 [Channel] Closing channel 3 to peer 110000114c509ab 18:25:14.157 [Channel] Channel 3 to peer 110000114c509ab was disconnected with reason by_destruction. 18:25:14.157 [Channel] Closing channel 6 to peer 110000113144720 18:25:14.157 [Channel] Channel 6 to peer 110000113144720 was disconnected with reason by_destruction. 18:25:14.157 [Channel] Closing channel 9 to peer 110000102eda871 18:25:14.157 [Channel] Channel 9 to peer 110000102eda871 was disconnected with reason by_destruction. 18:25:14.158 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 18:25:14.167 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 18:25:14.168 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer 18:25:14.168 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11, ProfileSynchronizer 18:25:14.174 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 18:25:14.182 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter/third_person_base/chr_third_person_base, ProfileSynchronizer 18:25:14.182 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, ProfileSynchronizer 18:25:14.182 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 18:25:14.183 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_12, ProfileSynchronizer 18:25:14.184 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 18:25:14.184 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_drake_pistol_02_t2/wpn_dw_drake_pistol_02_t2_runed_01_3p, ProfileSynchronizer 18:25:14.184 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer 18:25:14.184 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, ProfileSynchronizer 18:25:14.185 [Lua] [PackageManager] Unload: wwise/bw_deus_01, ProfileSynchronizer 18:25:14.186 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 18:25:14.186 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer 18:25:14.191 [Lua] [PackageManager] Unload: resource_packages/careers/bw_unchained, ProfileSynchronizer 18:25:14.191 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 18:25:14.191 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 18:25:14.192 [Lua] [PackageManager] Unload: units/weapons/player/wpn_bw_deus_01/wpn_bw_deus_01_3p, ProfileSynchronizer 18:25:14.192 [Lua] [PackageManager] Unload: wwise/javelin, ProfileSynchronizer 18:25:14.194 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer 18:25:14.194 [Lua] [PackageManager] Unload: resource_packages/careers/we_maidenguard, ProfileSynchronizer 18:25:14.195 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 18:25:14.195 [Lua] [PackageManager] Unload: wwise/flail, ProfileSynchronizer 18:25:14.205 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_moon_mantle/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 18:25:14.206 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, ProfileSynchronizer 18:25:14.206 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, ProfileSynchronizer 18:25:14.206 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, ProfileSynchronizer 18:25:14.206 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter/first_person_base/chr_first_person_mesh, ProfileSynchronizer 18:25:14.206 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_javelin_01/wpn_we_javelin_01_runed_3p, ProfileSynchronizer 18:25:14.227 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 18:25:14.233 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 18:25:14.237 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01, ProfileSynchronizer 18:25:14.237 [Lua] [PackageManager] Unload: units/weapons/player/wpn_invisible_weapon_3p, ProfileSynchronizer 18:25:14.237 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 18:25:14.237 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer 18:25:14.238 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 18:25:14.238 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_08, ProfileSynchronizer 18:25:14.238 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer 18:25:14.238 [Lua] GOT close_channel 7 110000102eda871 18:25:14.238 [EAC] EAC server lost client 110000102eda871 18:25:14.239 [EACServer] [11:25:14:238][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000102EDA871 PlayerGUID: 76561198009395313 18:25:14.239 [Lua] LobbyInternal.close_channel lobby: userdata: 0x015fa818, channel: 7 18:25:14.239 [Channel] Closing channel 7 to peer 110000102eda871 18:25:14.239 [Channel] Channel 7 to peer 110000102eda871 was disconnected with reason game. 18:25:14.239 [Lua] GOT close_channel 1 110000114c509ab 18:25:14.239 [EAC] EAC server lost client 110000114c509ab 18:25:14.239 [EACServer] [11:25:14:239][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000114C509AB PlayerGUID: 76561198308723115 18:25:14.239 [Lua] LobbyInternal.close_channel lobby: userdata: 0x015fa818, channel: 1 18:25:14.239 [Channel] Closing channel 1 to peer 110000114c509ab 18:25:14.239 [Channel] Channel 1 to peer 110000114c509ab was disconnected with reason game. 18:25:14.239 [Lua] GOT close_channel 4 110000113144720 18:25:14.239 [EAC] EAC server lost client 110000113144720 18:25:14.239 [EACServer] [11:25:14:239][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000113144720 PlayerGUID: 76561198280361760 18:25:14.239 [Lua] LobbyInternal.close_channel lobby: userdata: 0x015fa818, channel: 4 18:25:14.239 [Channel] Closing channel 4 to peer 110000113144720 18:25:14.239 [Channel] Channel 4 to peer 110000113144720 was disconnected with reason game. 18:25:14.239 [EACServer] [11:25:14:239][Windows][EAC Server] [Info][Destroy] Called 18:25:14.242 [Lua] [LobbyHost] Destroying 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped game chunk from 110000113144720 because channel 4 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000114c509ab because channel 3 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000102eda871 because channel 9 can't communicate 18:25:14.242 [Connection] Dropped voip chunk from 110000113144720 because channel 6 can't communicate 18:25:14.243 [SteamAuthenticator] CancelAuthTicket 110000114c509ab 18:25:14.243 [SteamAuthenticator] EndAuthSession 110000114c509ab 18:25:14.243 [SteamAuthenticator] CancelAuthTicket 110000113144720 18:25:14.243 [SteamAuthenticator] EndAuthSession 110000113144720 18:25:14.243 [SteamAuthenticator] CancelAuthTicket 110000102eda871 18:25:14.243 [SteamAuthenticator] EndAuthSession 110000102eda871 18:25:14.245 [Umbra] Unload tome 18:25:14.247 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military 18:25:14.341 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military 18:25:14.359 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military 18:25:14.359 [Lua] ############### UNLOADING PACKAGES ############### 18:25:14.359 [Lua] [Managers] Calling function on all managers: 18:25:14.359 [Lua] [Managers] Destroying manager group: 18:25:14.359 [Lua] [Managers] Destroying manager group: 18:25:14.359 [Lua] [Managers] Destroying manager group: 18:25:14.359 [Lua] [Managers] Destroying manager group: 18:25:14.361 [Lua] [PackageManager] Destroy() 18:25:14.361 [Lua] [PackageManager] Unload: resource_packages/dlcs/steak, boot 18:25:14.366 [Lua] [PackageManager] Unload: resource_packages/dlcs/store, boot 18:25:14.405 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global 18:25:14.419 [Lua] [PackageManager] Unload: resource_packages/inventory, global 18:25:14.420 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_01, boot 18:25:14.422 [Lua] [PackageManager] Unload: resource_packages/dlcs/grudge_marks, boot 18:25:14.423 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global 18:25:14.424 [Lua] [PackageManager] Unload: resource_packages/dlcs/cog, boot 18:25:14.424 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen 18:25:14.429 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global 18:25:14.429 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView 18:25:14.429 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded: 18:25:14.433 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen 18:25:14.438 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_3, boot 18:25:14.438 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021 -> Package still referenced, NOT unloaded: 18:25:14.445 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021 18:25:14.445 [Lua] [PackageManager] Unload: resource_packages/breeds, global 18:25:14.447 [Lua] [PackageManager] Unload: resource_packages/dlcs/gecko, boot 18:25:14.448 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_2, boot 18:25:14.449 [Lua] [PackageManager] Unload: resource_packages/dlcs/eight_ball, boot 18:25:14.449 [Lua] [PackageManager] Unload: resource_packages/decals, global 18:25:14.450 [Lua] [PackageManager] Unload: resource_packages/dlcs/lake, boot 18:25:14.455 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global 18:25:14.478 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global 18:25:14.478 [Lua] [PackageManager] Unload: resource_packages/slug_core_materials, global 18:25:14.478 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot 18:25:14.481 [Lua] [PackageManager] Unload: resource_packages/dlcs/scorpion, boot 18:25:14.481 [Lua] [PackageManager] Unload: resource_packages/dlcs/anvil, boot 18:25:14.484 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen 18:25:14.485 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_platform_specific, boot 18:25:14.485 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna_ingame, global 18:25:14.493 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global 18:25:14.497 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global 18:25:14.504 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global 18:25:14.507 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_04, boot 18:25:14.507 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen 18:25:14.508 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global 18:25:14.508 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/dlcs/paperweight, boot 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/dlcs/fall_collection_2021, boot 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/careers, global 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/dlcs/celebrate, boot 18:25:14.509 [Lua] [PackageManager] Unload: resource_packages/dlcs/holly, boot 18:25:14.512 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global 18:25:14.516 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna, boot 18:25:14.527 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen_victory, global 18:25:14.563 [Lua] [PackageManager] Unload: resource_packages/ingame, global 18:25:14.564 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global 18:25:14.567 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_1, boot 18:25:14.587 [Lua] [PackageManager] Unload: resource_packages/dlcs/woods, boot 18:25:14.606 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris, boot 18:25:14.607 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global 18:25:14.607 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global 18:25:14.632 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_02, boot 18:25:14.667 [Lua] [PackageManager] Unload: resource_packages/breeds_common_resources, global 18:25:14.706 [Lua] [PackageManager] Unload: resource_packages/pickups, global 18:25:14.706 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021, boot 18:25:15.034 [RazerChroma] Shutdown Razer Chroma 18:25:15.859 [EAC] Shutdown [Log end]