[Log version] 1 [Session] 99bae53c-351b-480c-b5a5-f32356914474 UTC time stamps 21:00:07.554 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807 21:00:07.554 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819 21:00:07.554 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822 21:00:07.554 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827 21:00:07.554 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830 21:00:07.555 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832 21:00:07.566 [RazerChroma] Setup Razer Chroma resources 21:00:07.566 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840 21:00:07.582 [Window] Window => active 21:00:07.620 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863 21:00:07.638 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868 21:00:08.181 [EAC] Init client 110000103724cc4 21:00:08.181 [EAC] EAC client initialized 21:00:08.181 warning: [EAC] Failed to initialize localization 21:00:08.182 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877 21:00:08.226 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2080 Ti) 21:00:08.606 [AFTERMATH] Initialized Aftermath 21:00:08.615 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879 21:00:08.697 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885 21:00:09.902 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887 21:00:09.904 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890 21:00:09.994 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892 21:00:09.994 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894 21:00:09.994 [Save] Save dir: `C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2` 21:00:09.995 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908 21:00:09.995 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927 21:00:10.088 [RazerChroma] Setup Razer Chroma 21:00:10.122 [LightFX ] Loaded DLL. 21:00:10.122 [LightFX ] Init() 21:00:10.123 [LightFX ] LightFX failed to initialize 21:00:10.133 [Lua] boot.lua start, os clock: 4.0360000000000005 21:00:10.133 [Lua] Active feature-flags: 21:00:10.133 [Lua] PLATFORM_win32 21:00:10.133 [Lua] FEATURE_steam_rich_presence 21:00:10.133 [Lua] FEATURE_grudge_marks 21:00:10.133 [Lua] FEATURE_geheimnisnacht_2021 21:00:10.133 [Lua] FEATURE_fall_collection_2021 21:00:10.133 [Lua] 21:00:10.133 [Lua] Boot:setup() entered. time: 0 os-clock: 4.0360000000000005 21:00:10.133 [Lua] --- CPU CPU: AMD Ryzen 7 3700X 8-Core Processor Vendor: AuthenticAMD Logical processors: 16 Family: 8:15, Model: 7:1 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32717MB Available: 27676MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e --- Graphics Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Myš Input device: Keyboard (19.4): Klávesnice Input device: Generic (17.0): USB PnP Sound Device Input device: Generic (17.0): vice Input device: Generic (17.0): USB Device Input device: Generic (17.0): USB Gaming Keyboard 21:00:10.133 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283 21:00:10.139 [SteamStats] RequestCurrentStats success: true 21:00:11.043 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 2.9249619428883307 os-clock: 4.9459999999999997 21:00:11.043 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/strings [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 21:00:11.044 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 21:00:11.045 [Lua] Development.init_application_parameters 21:00:11.045 [Lua] ----------------------------------------------------------------- 21:00:11.045 [Lua] -- Application parameters -- 21:00:11.045 [Lua] ----------------------------------------------------------------- 21:00:11.045 [Lua] ***************************************************************** 21:00:11.045 [Lua] ** Initial contents of script_data ** 21:00:11.045 [Lua] script_data.beta_level_progression = false 21:00:11.045 [Lua] script_data.build_identifier = 3caf390912f2 21:00:11.045 [Lua] script_data.debug_interactions = false 21:00:11.045 [Lua] script_data.disable_debug_draw = true 21:00:11.045 [Lua] script_data.disable_intro_trailer = false 21:00:11.045 [Lua] script_data.disable_store = false 21:00:11.045 [Lua] script_data.disable_tutorial_at_start = false 21:00:11.045 [Lua] script_data.eac-untrusted = false 21:00:11.045 [Lua] script_data.enable_detailed_tooltips = false 21:00:11.045 [Lua] script_data.force_debug_disabled = true 21:00:11.045 [Lua] script_data.force_steam = true 21:00:11.045 [Lua] script_data.hide_fps = true 21:00:11.045 [Lua] script_data.hide_version_info = true 21:00:11.045 [Lua] script_data.matchmaking_debug = true 21:00:11.045 [Lua] script_data.network_debug = true 21:00:11.045 [Lua] script_data.package_debug = true 21:00:11.045 [Lua] script_data.packaged_build = true 21:00:11.045 [Lua] script_data.qr_watermark = true 21:00:11.045 [Lua] script_data.settings = { } 21:00:11.045 [Lua] script_data.show_fps = false 21:00:11.045 [Lua] script_data.spawn_empty_chest = true 21:00:11.045 [Lua] script_data.telemetry_log_interval = 600 21:00:11.045 [Lua] script_data.text_watermark = true 21:00:11.045 [Lua] script_data.tobii_button = false 21:00:11.045 [Lua] script_data.use_beta_overlay = false 21:00:11.045 [Lua] script_data.use_local_backend = false 21:00:11.045 [Lua] script_data.use_tech_telemetry = true 21:00:11.045 [Lua] script_data.use_telemetry = true 21:00:11.045 [Lua] ***************************************************************** 21:00:11.045 [Lua] [Boot] use baked enemy meshes: false 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 21:00:11.045 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 21:00:11.054 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 21:00:11.054 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 21:00:11.054 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 21:00:11.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 21:00:11.087 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 21:00:11.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 21:00:11.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 21:00:11.120 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 21:00:11.121 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 21:00:11.230 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 21:00:11.230 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 21:00:11.231 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 21:00:11.264 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 21:00:11.264 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 21:00:11.264 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 21:00:11.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 21:00:11.267 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 21:00:11.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 21:00:11.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 21:00:11.449 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 21:00:11.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 21:00:11.481 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 21:00:11.481 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 21:00:11.481 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 21:00:11.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 21:00:11.505 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 21:00:11.505 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 21:00:11.574 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 21:00:11.574 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 21:00:11.574 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 21:00:11.776 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 21:00:11.776 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 21:00:11.777 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 21:00:11.780 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 21:00:11.780 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 21:00:11.780 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 21:00:11.792 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 21:00:11.792 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 21:00:11.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 21:00:11.850 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 21:00:11.850 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 21:00:11.850 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 21:00:11.993 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 21:00:11.993 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 21:00:11.993 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 21:00:11.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 21:00:11.998 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 21:00:11.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 21:00:12.357 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 21:00:12.357 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 21:00:12.358 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 21:00:12.364 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 21:00:12.364 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 21:00:12.364 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 21:00:12.372 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 21:00:12.372 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 21:00:12.372 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 21:00:12.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 21:00:12.386 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 21:00:12.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 21:00:12.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 21:00:12.417 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 21:00:12.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 21:00:12.427 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 21:00:12.427 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 21:00:12.428 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 21:00:12.487 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 21:00:12.487 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 21:00:12.487 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 21:00:12.502 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 21:00:12.502 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 21:00:12.502 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 21:00:12.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 21:00:12.521 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 21:00:12.531 [Lua] settings.steam: nil 21:00:12.531 [Lua] Steam: table: 0000000000062910 21:00:12.531 [Lua] force_steam: true 21:00:12.531 [Lua] BUILD: release 21:00:12.531 [Lua] test_backend: nil 21:00:12.531 [Lua] DEDICATED_SERVER: false 21:00:12.531 [Lua] Using app_id '552500' to define backend 21:00:12.531 [Lua] PlayFab Title ID: 5107 21:00:12.574 [Lua] [1] = chaos_dummy_troll (string) 21:00:12.574 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 21:00:12.574 [Lua] [3] = skaven_rat_ogre (string) 21:00:12.574 [Lua] [4] = critter_rat (string) 21:00:12.574 [Lua] [5] = chaos_troll (string) 21:00:12.574 [Lua] [6] = beastmen_minotaur (string) 21:00:12.574 [Lua] [7] = skaven_storm_vermin_warlord (string) 21:00:12.574 [Lua] [8] = skaven_stormfiend (string) 21:00:12.574 [Lua] [9] = chaos_greed_pinata (string) 21:00:12.574 [Lua] [10] = skaven_stormfiend_demo (string) 21:00:12.574 [Lua] [11] = chaos_plague_wave_spawner (string) 21:00:12.574 [Lua] [12] = chaos_vortex (string) 21:00:12.574 [Lua] [13] = skaven_stormfiend_boss (string) 21:00:12.574 [Lua] [14] = chaos_spawn (string) 21:00:12.574 [Lua] [15] = skaven_storm_vermin_champion (string) 21:00:12.574 [Lua] [16] = chaos_tentacle (string) 21:00:12.574 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 21:00:12.574 [Lua] [18] = skaven_grey_seer (string) 21:00:12.574 [Lua] [19] = skaven_explosive_loot_rat (string) 21:00:12.574 [Lua] [20] = skaven_loot_rat (string) 21:00:12.574 [Lua] [21] = critter_pig (string) 21:00:12.574 [Lua] [22] = chaos_dummy_sorcerer (string) 21:00:12.574 [Lua] [23] = chaos_mutator_sorcerer (string) 21:00:12.574 [Lua] [24] = skaven_gutter_runner (string) 21:00:12.574 [Lua] [25] = skaven_pack_master (string) 21:00:12.574 [Lua] [26] = chaos_exalted_sorcerer (string) 21:00:12.574 [Lua] [27] = chaos_vortex_sorcerer (string) 21:00:12.574 [Lua] [28] = skaven_poison_wind_globadier (string) 21:00:12.574 [Lua] [29] = chaos_corruptor_sorcerer (string) 21:00:12.574 [Lua] [30] = chaos_warrior (string) 21:00:12.574 [Lua] [31] = skaven_warpfire_thrower (string) 21:00:12.574 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 21:00:12.574 [Lua] [33] = chaos_plague_sorcerer (string) 21:00:12.574 [Lua] [34] = curse_mutator_sorcerer (string) 21:00:12.574 [Lua] [35] = chaos_exalted_champion_warcamp (string) 21:00:12.574 [Lua] [36] = chaos_tentacle_sorcerer (string) 21:00:12.574 [Lua] [37] = skaven_ratling_gunner (string) 21:00:12.574 [Lua] [38] = chaos_exalted_champion_norsca (string) 21:00:12.574 [Lua] [39] = chaos_raider (string) 21:00:12.574 [Lua] [40] = chaos_berzerker (string) 21:00:12.574 [Lua] [41] = beastmen_ungor_dummy (string) 21:00:12.574 [Lua] [42] = skaven_storm_vermin (string) 21:00:12.574 [Lua] [43] = beastmen_standard_bearer_crater (string) 21:00:12.574 [Lua] [44] = chaos_raider_tutorial (string) 21:00:12.574 [Lua] [45] = beastmen_gor_dummy (string) 21:00:12.574 [Lua] [46] = beastmen_bestigor_dummy (string) 21:00:12.574 [Lua] [47] = skaven_storm_vermin_with_shield (string) 21:00:12.574 [Lua] [48] = beastmen_ungor (string) 21:00:12.574 [Lua] [49] = skaven_storm_vermin_commander (string) 21:00:12.574 [Lua] [50] = beastmen_ungor_archer (string) 21:00:12.574 [Lua] [51] = beastmen_standard_bearer (string) 21:00:12.574 [Lua] [52] = beastmen_gor (string) 21:00:12.574 [Lua] [53] = beastmen_bestigor (string) 21:00:12.574 [Lua] [54] = skaven_plague_monk (string) 21:00:12.574 [Lua] [55] = chaos_marauder (string) 21:00:12.574 [Lua] [56] = skaven_dummy_clan_rat (string) 21:00:12.574 [Lua] [57] = chaos_marauder_tutorial (string) 21:00:12.574 [Lua] [58] = skaven_clan_rat (string) 21:00:12.574 [Lua] [59] = chaos_zombie (string) 21:00:12.574 [Lua] [60] = chaos_fanatic (string) 21:00:12.574 [Lua] [61] = skaven_clan_rat_tutorial (string) 21:00:12.574 [Lua] [62] = chaos_marauder_with_shield (string) 21:00:12.574 [Lua] [63] = skaven_clan_rat_with_shield (string) 21:00:12.574 [Lua] [64] = skaven_slave (string) 21:00:12.574 [Lua] [65] = skaven_dummy_slave (string) 21:00:12.607 [Lua] [UIRenderer] Loading 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 21:00:12.610 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 21:00:12.651 [Lua] level display name sig_snare_d_nurgle_path1 21:00:12.651 [Lua] level display name sig_snare_d_khorne_path1 21:00:12.651 [Lua] level display name pat_mines_nurgle_path5 21:00:12.651 [Lua] level display name pat_forest_slaanesh_path2 21:00:12.651 [Lua] level display name sig_snare_c_wastes_path1 21:00:12.651 [Lua] level display name pat_tower_nurgle_path5 21:00:12.651 [Lua] level display name arena_citadel_tzeentch_path1 21:00:12.651 [Lua] level display name pat_mines_khorne_path5 21:00:12.651 [Lua] level display name sig_crag_wastes_path1 21:00:12.651 [Lua] level display name warcamp 21:00:12.651 [Lua] level display name pat_tower_slaanesh_path2 21:00:12.651 [Lua] level display name sig_volcano_wastes_path1 21:00:12.651 [Lua] level display name pat_mines_slaanesh_path2 21:00:12.651 [Lua] level display name pat_bay_tzeentch_path5 21:00:12.651 [Lua] level display name pat_tower_khorne_path5 21:00:12.651 [Lua] level display name sig_gorge_slaanesh_path2 21:00:12.651 [Lua] level display name sig_crag_nurgle_path5 21:00:12.651 [Lua] level display name arena_ice_tzeentch_path1 21:00:12.651 [Lua] level display name sig_volcano_nurgle_path2 21:00:12.651 [Lua] level display name pat_forest_wastes_path5 21:00:12.651 [Lua] level display name sig_gorge_slaanesh_path3 21:00:12.651 [Lua] level display name sig_citadel_slaanesh_path1 21:00:12.651 [Lua] level display name sig_volcano_khorne_path1 21:00:12.651 [Lua] level display name sig_mordrek_slaanesh_path5 21:00:12.651 [Lua] level display name prologue 21:00:12.651 [Lua] level display name military 21:00:12.651 [Lua] level display name skaven_stronghold 21:00:12.651 [Lua] level display name arena_cave_tzeentch_path1 21:00:12.651 [Lua] level display name pat_mines_nurgle_path1 21:00:12.651 [Lua] level display name ussingen 21:00:12.651 [Lua] level display name pat_forest_khorne_path2 21:00:12.651 [Lua] level display name sig_mordrek_nurgle_path3 21:00:12.651 [Lua] level display name fort 21:00:12.651 [Lua] level display name pat_tower_nurgle_path1 21:00:12.651 [Lua] level display name sig_crag_tzeentch_path3 21:00:12.651 [Lua] level display name ground_zero 21:00:12.651 [Lua] level display name sig_snare_a_khorne_path1 21:00:12.651 [Lua] level display name sig_mordrek_slaanesh_path3 21:00:12.651 [Lua] level display name sig_citadel_tzeentch_path1 21:00:12.651 [Lua] level display name pat_forest_nurgle_path3 21:00:12.651 [Lua] level display name elven_ruins 21:00:12.651 [Lua] level display name pat_bay_nurgle_path1 21:00:12.651 [Lua] level display name pat_bay_khorne_path2 21:00:12.651 [Lua] level display name pat_mines_tzeentch_path4 21:00:12.651 [Lua] level display name farmlands 21:00:12.651 [Lua] level display name pat_tower_tzeentch_path2 21:00:12.651 [Lua] level display name pat_town_wastes_path5 21:00:12.651 [Lua] level display name pat_mines_tzeentch_path2 21:00:12.651 [Lua] level display name sig_snare_d_slaanesh_path1 21:00:12.651 [Lua] level display name sig_gorge_wastes_path4 21:00:12.651 [Lua] level display name pat_mines_wastes_path4 21:00:12.651 [Lua] level display name sig_citadel_nurgle_path1 21:00:12.651 [Lua] level display name sig_mordrek_slaanesh_path1 21:00:12.651 [Lua] level display name pat_mountain_slaanesh_path3 21:00:12.651 [Lua] level display name sig_snare_c_khorne_path1 21:00:12.651 [Lua] level display name sig_mordrek_wastes_path5 21:00:12.651 [Lua] level display name pat_town_nurgle_path5 21:00:12.651 [Lua] level display name sig_snare_a_nurgle_path1 21:00:12.651 [Lua] level display name pat_mines_slaanesh_path5 21:00:12.651 [Lua] level display name plaza 21:00:12.651 [Lua] level display name pat_mountain_wastes_path5 21:00:12.651 [Lua] level display name pat_mountain_slaanesh_path1 21:00:12.651 [Lua] level display name pat_tower_wastes_path4 21:00:12.652 [Lua] level display name pat_town_tzeentch_path5 21:00:12.652 [Lua] level display name sig_mordrek_khorne_path4 21:00:12.652 [Lua] level display name sig_mordrek_wastes_path3 21:00:12.652 [Lua] level display name pat_town_tzeentch_path3 21:00:12.652 [Lua] level display name sig_mordrek_nurgle_path5 21:00:12.652 [Lua] level display name pat_town_wastes_path1 21:00:12.652 [Lua] level display name pat_tower_slaanesh_path5 21:00:12.652 [Lua] level display name sig_gorge_slaanesh_path5 21:00:12.652 [Lua] level display name mines 21:00:12.652 [Lua] level display name sig_snare_e_nurgle_path1 21:00:12.652 [Lua] level display name pat_bay_nurgle_path3 21:00:12.652 [Lua] level display name pat_mountain_khorne_path3 21:00:12.652 [Lua] level display name sig_mordrek_khorne_path2 21:00:12.652 [Lua] level display name sig_snare_d_wastes_path1 21:00:12.652 [Lua] level display name pat_forest_wastes_path1 21:00:12.652 [Lua] level display name sig_mordrek_nurgle_path1 21:00:12.652 [Lua] level display name arena_citadel_khorne_path1 21:00:12.652 [Lua] level display name sig_crag_khorne_path3 21:00:12.652 [Lua] level display name dlc_celebrate_crawl 21:00:12.652 [Lua] level display name arena_citadel_slaanesh_path1 21:00:12.652 [Lua] level display name magnus 21:00:12.652 [Lua] level display name sig_gorge_wastes_path3 21:00:12.652 [Lua] level display name pat_bay_slaanesh_path5 21:00:12.652 [Lua] level display name pat_bay_wastes_path4 21:00:12.652 [Lua] level display name pat_mountain_khorne_path1 21:00:12.652 [Lua] level display name pat_forest_nurgle_path5 21:00:12.652 [Lua] level display name arena_ice_nurgle_path1 21:00:12.652 [Lua] level display name pat_forest_tzeentch_path2 21:00:12.652 [Lua] level display name arena_cave_khorne_path1 21:00:12.652 [Lua] level display name sig_mordrek_tzeentch_path3 21:00:12.652 [Lua] level display name pat_mines_wastes_path3 21:00:12.652 [Lua] level display name sig_volcano_wastes_path4 21:00:12.652 [Lua] level display name sig_volcano_tzeentch_path2 21:00:12.652 [Lua] level display name sig_citadel_tzeentch_path3 21:00:12.652 [Lua] level display name pat_tower_wastes_path3 21:00:12.652 [Lua] level display name pat_mountain_khorne_path5 21:00:12.652 [Lua] level display name sig_citadel_khorne_path4 21:00:12.652 [Lua] level display name pat_forest_slaanesh_path3 21:00:12.652 [Lua] level display name sig_citadel_nurgle_path5 21:00:12.652 [Lua] level display name sig_mordrek_tzeentch_path1 21:00:12.652 [Lua] level display name crater 21:00:12.652 [Lua] level display name sig_volcano_wastes_path2 21:00:12.652 [Lua] level display name sig_gorge_khorne_path1 21:00:12.652 [Lua] level display name sig_crag_wastes_path2 21:00:12.652 [Lua] level display name pat_bay_wastes_path5 21:00:12.652 [Lua] level display name pat_tower_nurgle_path2 21:00:12.652 [Lua] level display name pat_forest_nurgle_path2 21:00:12.652 [Lua] level display name sig_crag_nurgle_path1 21:00:12.652 [Lua] level display name sig_citadel_khorne_path2 21:00:12.652 [Lua] level display name pat_forest_slaanesh_path1 21:00:12.652 [Lua] level display name sig_volcano_nurgle_path1 21:00:12.652 [Lua] level display name sig_volcano_khorne_path4 21:00:12.652 [Lua] level display name pat_mines_tzeentch_path5 21:00:12.652 [Lua] level display name pat_mountain_wastes_path3 21:00:12.652 [Lua] level display name pat_bay_nurgle_path5 21:00:12.652 [Lua] level display name pat_forest_wastes_path3 21:00:12.652 [Lua] level display name sig_crag_slaanesh_path3 21:00:12.652 [Lua] level display name sig_snare_b_tzeentch_path1 21:00:12.652 [Lua] level display name sig_crag_nurgle_path3 21:00:12.652 [Lua] level display name sig_snare_b_nurgle_path1 21:00:12.652 [Lua] level display name pat_forest_tzeentch_path4 21:00:12.652 [Lua] level display name sig_gorge_wastes_path1 21:00:12.652 [Lua] level display name sig_gorge_khorne_path5 21:00:12.652 [Lua] level display name sig_snare_b_khorne_path1 21:00:12.652 [Lua] level display name pat_tower_khorne_path4 21:00:12.652 [Lua] level display name pat_tower_tzeentch_path4 21:00:12.652 [Lua] level display name sig_citadel_tzeentch_path5 21:00:12.652 [Lua] level display name pat_forest_wastes_path4 21:00:12.652 [Lua] level display name pat_forest_khorne_path3 21:00:12.652 [Lua] level display name pat_town_khorne_path3 21:00:12.652 [Lua] level display name pat_mines_nurgle_path2 21:00:12.652 [Lua] level display name pat_bay_slaanesh_path1 21:00:12.652 [Lua] level display name bell 21:00:12.652 [Lua] level display name pat_mountain_tzeentch_path3 21:00:12.652 [Lua] level display name pat_mines_khorne_path2 21:00:12.652 [Lua] level display name pat_forest_khorne_path5 21:00:12.652 [Lua] level display name pat_mountain_tzeentch_path5 21:00:12.652 [Lua] level display name sig_citadel_slaanesh_path4 21:00:12.652 [Lua] level display name dlc_bastion 21:00:12.652 [Lua] level display name sig_citadel_nurgle_path3 21:00:12.652 [Lua] level display name arena_citadel_nurgle_path1 21:00:12.652 [Lua] level display name pat_mountain_nurgle_path5 21:00:12.652 [Lua] level display name sig_mordrek_slaanesh_path4 21:00:12.652 [Lua] level display name pat_town_nurgle_path1 21:00:12.652 [Lua] level display name sig_gorge_nurgle_path4 21:00:12.652 [Lua] level display name pat_mines_khorne_path4 21:00:12.652 [Lua] level display name arena_ruin_nurgle_path1 21:00:12.652 [Lua] level display name pat_town_slaanesh_path5 21:00:12.652 [Lua] level display name arena_ice_khorne_path1 21:00:12.652 [Lua] level display name sig_gorge_tzeentch_path4 21:00:12.652 [Lua] level display name sig_volcano_slaanesh_path5 21:00:12.652 [Lua] level display name sig_mordrek_slaanesh_path2 21:00:12.652 [Lua] level display name sig_gorge_nurgle_path1 21:00:12.652 [Lua] level display name pat_tower_slaanesh_path1 21:00:12.652 [Lua] level display name arena_ruin_tzeentch_path1 21:00:12.652 [Lua] level display name skittergate 21:00:12.652 [Lua] level display name pat_forest_wastes_path2 21:00:12.652 [Lua] level display name sig_gorge_tzeentch_path2 21:00:12.652 [Lua] level display name pat_forest_slaanesh_path5 21:00:12.652 [Lua] level display name pat_bay_tzeentch_path2 21:00:12.652 [Lua] level display name pat_tower_slaanesh_path3 21:00:12.652 [Lua] level display name arena_cave_nurgle_path1 21:00:12.652 [Lua] level display name sig_volcano_slaanesh_path3 21:00:12.652 [Lua] level display name dlc_bogenhafen_city 21:00:12.652 [Lua] level display name pat_forest_tzeentch_path3 21:00:12.652 [Lua] level display name pat_mountain_tzeentch_path2 21:00:12.653 [Lua] level display name pat_mines_nurgle_path4 21:00:12.653 [Lua] level display name pat_forest_nurgle_path1 21:00:12.653 [Lua] level display name pat_mines_slaanesh_path3 21:00:12.653 [Lua] level display name pat_bay_tzeentch_path4 21:00:12.653 [Lua] level display name sig_snare_a_wastes_path1 21:00:12.653 [Lua] level display name sig_gorge_wastes_path5 21:00:12.653 [Lua] level display name sig_crag_nurgle_path4 21:00:12.653 [Lua] level display name sig_volcano_slaanesh_path1 21:00:12.653 [Lua] level display name sig_gorge_nurgle_path2 21:00:12.653 [Lua] level display name sig_crag_tzeentch_path2 21:00:12.653 [Lua] level display name pat_town_slaanesh_path2 21:00:12.653 [Lua] level display name pat_town_khorne_path5 21:00:12.653 [Lua] level display name pat_town_tzeentch_path4 21:00:12.653 [Lua] level display name arena_ruin_slaanesh_path1 21:00:12.653 [Lua] level display name pat_mines_slaanesh_path4 21:00:12.653 [Lua] level display name pat_tower_khorne_path3 21:00:12.653 [Lua] level display name pat_tower_tzeentch_path1 21:00:12.653 [Lua] level display name pat_mountain_nurgle_path1 21:00:12.653 [Lua] level display name arena_ice_slaanesh_path1 21:00:12.653 [Lua] level display name pat_mines_wastes_path5 21:00:12.653 [Lua] level display name sig_gorge_khorne_path3 21:00:12.653 [Lua] level display name dlc_bogenhafen_slum 21:00:12.653 [Lua] level display name sig_crag_khorne_path4 21:00:12.653 [Lua] level display name pat_tower_tzeentch_path3 21:00:12.653 [Lua] level display name sig_crag_tzeentch_path1 21:00:12.653 [Lua] level display name sig_gorge_tzeentch_path1 21:00:12.653 [Lua] level display name sig_mordrek_wastes_path2 21:00:12.653 [Lua] level display name pat_town_nurgle_path4 21:00:12.653 [Lua] level display name arena_cave_slaanesh_path1 21:00:12.653 [Lua] level display name pat_forest_khorne_path1 21:00:12.653 [Lua] level display name sig_gorge_tzeentch_path3 21:00:12.653 [Lua] level display name sig_snare_e_khorne_path1 21:00:12.653 [Lua] level display name sig_mordrek_khorne_path5 21:00:12.653 [Lua] level display name sig_crag_wastes_path4 21:00:12.653 [Lua] level display name cemetery 21:00:12.653 [Lua] level display name pat_tower_slaanesh_path4 21:00:12.653 [Lua] level display name sig_gorge_slaanesh_path4 21:00:12.653 [Lua] level display name dlc_castle 21:00:12.653 [Lua] level display name pat_bay_khorne_path5 21:00:12.653 [Lua] level display name pat_mountain_tzeentch_path1 21:00:12.653 [Lua] level display name forest_ambush 21:00:12.653 [Lua] level display name pat_mines_wastes_path1 21:00:12.653 [Lua] level display name sig_crag_wastes_path5 21:00:12.653 [Lua] level display name pat_mountain_nurgle_path2 21:00:12.653 [Lua] level display name pat_tower_wastes_path5 21:00:12.653 [Lua] level display name sig_volcano_nurgle_path3 21:00:12.653 [Lua] level display name sig_mordrek_khorne_path3 21:00:12.653 [Lua] level display name pat_forest_slaanesh_path4 21:00:12.653 [Lua] level display name sig_snare_e_wastes_path1 21:00:12.653 [Lua] level display name nurgle 21:00:12.653 [Lua] level display name sig_crag_tzeentch_path5 21:00:12.653 [Lua] level display name pat_town_wastes_path2 21:00:12.653 [Lua] level display name sig_crag_tzeentch_path4 21:00:12.653 [Lua] level display name pat_town_wastes_path4 21:00:12.653 [Lua] level display name pat_bay_wastes_path3 21:00:12.653 [Lua] level display name sig_crag_khorne_path2 21:00:12.653 [Lua] level display name sig_volcano_wastes_path5 21:00:12.653 [Lua] level display name pat_bay_slaanesh_path3 21:00:12.653 [Lua] level display name pat_bay_nurgle_path2 21:00:12.653 [Lua] level display name sig_crag_slaanesh_path2 21:00:12.653 [Lua] level display name pat_town_tzeentch_path2 21:00:12.653 [Lua] level display name sig_crag_slaanesh_path1 21:00:12.653 [Lua] level display name sig_crag_nurgle_path2 21:00:12.653 [Lua] level display name sig_crag_khorne_path5 21:00:12.653 [Lua] level display name sig_crag_khorne_path1 21:00:12.653 [Lua] level display name sig_snare_e_tzeentch_path1 21:00:12.653 [Lua] level display name sig_snare_e_slaanesh_path1 21:00:12.653 [Lua] level display name pat_mountain_wastes_path4 21:00:12.653 [Lua] level display name pat_mountain_wastes_path2 21:00:12.653 [Lua] level display name pat_mountain_wastes_path1 21:00:12.653 [Lua] level display name pat_bay_slaanesh_path2 21:00:12.653 [Lua] level display name pat_mountain_slaanesh_path5 21:00:12.653 [Lua] level display name pat_bay_khorne_path1 21:00:12.653 [Lua] level display name pat_mountain_nurgle_path3 21:00:12.653 [Lua] level display name pat_mountain_slaanesh_path2 21:00:12.653 [Lua] level display name pat_mountain_nurgle_path4 21:00:12.653 [Lua] level display name sig_mordrek_nurgle_path2 21:00:12.653 [Lua] level display name pat_mountain_slaanesh_path4 21:00:12.653 [Lua] level display name pat_tower_wastes_path1 21:00:12.653 [Lua] level display name pat_town_tzeentch_path1 21:00:12.653 [Lua] level display name sig_crag_slaanesh_path5 21:00:12.653 [Lua] level display name arena_ruin_khorne_path1 21:00:12.653 [Lua] level display name pat_town_slaanesh_path3 21:00:12.653 [Lua] level display name pat_forest_nurgle_path4 21:00:12.653 [Lua] level display name pat_bay_khorne_path3 21:00:12.653 [Lua] level display name pat_mountain_khorne_path2 21:00:12.653 [Lua] level display name pat_tower_wastes_path2 21:00:12.653 [Lua] level display name sig_snare_b_slaanesh_path1 21:00:12.653 [Lua] level display name pat_mountain_khorne_path4 21:00:12.653 [Lua] level display name sig_mordrek_tzeentch_path2 21:00:12.653 [Lua] level display name pat_mines_wastes_path2 21:00:12.653 [Lua] level display name pat_mines_khorne_path3 21:00:12.653 [Lua] level display name sig_citadel_khorne_path3 21:00:12.653 [Lua] level display name pat_town_khorne_path1 21:00:12.653 [Lua] level display name sig_citadel_tzeentch_path2 21:00:12.653 [Lua] level display name sig_snare_a_slaanesh_path1 21:00:12.653 [Lua] level display name sig_volcano_nurgle_path5 21:00:12.653 [Lua] level display name sig_gorge_slaanesh_path1 21:00:12.654 [Lua] level display name pat_town_khorne_path4 21:00:12.654 [Lua] level display name pat_town_slaanesh_path1 21:00:12.654 [Lua] level display name sig_volcano_tzeentch_path1 21:00:12.654 [Lua] level display name pat_bay_wastes_path1 21:00:12.654 [Lua] level display name sig_snare_c_tzeentch_path1 21:00:12.654 [Lua] level display name sig_citadel_nurgle_path4 21:00:12.654 [Lua] level display name sig_volcano_tzeentch_path4 21:00:12.654 [Lua] level display name pat_forest_tzeentch_path1 21:00:12.654 [Lua] level display name sig_volcano_khorne_path5 21:00:12.654 [Lua] level display name sig_citadel_khorne_path1 21:00:12.654 [Lua] level display name pat_mines_nurgle_path3 21:00:12.654 [Lua] level display name sig_volcano_wastes_path3 21:00:12.654 [Lua] level display name pat_town_wastes_path3 21:00:12.654 [Lua] level display name sig_gorge_khorne_path4 21:00:12.654 [Lua] level display name pat_tower_khorne_path2 21:00:12.654 [Lua] level display name sig_gorge_nurgle_path5 21:00:12.654 [Lua] level display name sig_mordrek_khorne_path1 21:00:12.654 [Lua] level display name sig_crag_wastes_path3 21:00:12.654 [Lua] level display name pat_bay_slaanesh_path4 21:00:12.654 [Lua] level display name catacombs 21:00:12.654 [Lua] level display name sig_volcano_nurgle_path4 21:00:12.654 [Lua] level display name sig_mordrek_wastes_path1 21:00:12.654 [Lua] level display name pat_bay_khorne_path4 21:00:12.654 [Lua] level display name pat_bay_tzeentch_path3 21:00:12.654 [Lua] level display name sig_volcano_khorne_path3 21:00:12.654 [Lua] level display name sig_mordrek_tzeentch_path5 21:00:12.654 [Lua] level display name pat_town_nurgle_path3 21:00:12.654 [Lua] level display name pat_bay_nurgle_path4 21:00:12.654 [Lua] level display name sig_snare_d_tzeentch_path1 21:00:12.654 [Lua] level display name sig_citadel_khorne_path5 21:00:12.654 [Lua] level display name sig_gorge_nurgle_path3 21:00:12.654 [Lua] level display name sig_volcano_tzeentch_path5 21:00:12.654 [Lua] level display name pat_bay_tzeentch_path1 21:00:12.654 [Lua] level display name pat_town_khorne_path2 21:00:12.654 [Lua] level display name sig_mordrek_nurgle_path4 21:00:12.654 [Lua] level display name pat_mines_slaanesh_path1 21:00:12.654 [Lua] level display name pat_mines_tzeentch_path3 21:00:12.654 [Lua] level display name sig_mordrek_tzeentch_path4 21:00:12.654 [Lua] level display name sig_crag_slaanesh_path4 21:00:12.654 [Lua] level display name dlc_portals 21:00:12.654 [Lua] level display name pat_forest_tzeentch_path5 21:00:12.654 [Lua] level display name sig_gorge_wastes_path2 21:00:12.654 [Lua] level display name pat_tower_nurgle_path3 21:00:12.654 [Lua] level display name pat_mines_khorne_path1 21:00:12.654 [Lua] level display name sig_citadel_tzeentch_path4 21:00:12.654 [Lua] level display name sig_snare_c_nurgle_path1 21:00:12.654 [Lua] level display name pat_tower_tzeentch_path5 21:00:12.654 [Lua] level display name sig_volcano_slaanesh_path4 21:00:12.654 [Lua] level display name sig_volcano_tzeentch_path3 21:00:12.654 [Lua] level display name pat_mountain_tzeentch_path4 21:00:12.654 [Lua] level display name pat_town_nurgle_path2 21:00:12.654 [Lua] level display name sig_snare_c_slaanesh_path1 21:00:12.654 [Lua] level display name pat_town_slaanesh_path4 21:00:12.654 [Lua] level display name pat_tower_khorne_path1 21:00:12.654 [Lua] level display name pat_tower_nurgle_path4 21:00:12.654 [Lua] level display name pat_mines_tzeentch_path1 21:00:12.654 [Lua] level display name sig_volcano_khorne_path2 21:00:12.654 [Lua] level display name sig_snare_a_tzeentch_path1 21:00:12.654 [Lua] level display name sig_snare_b_wastes_path1 21:00:12.654 [Lua] level display name sig_gorge_tzeentch_path5 21:00:12.654 [Lua] level display name sig_volcano_slaanesh_path2 21:00:12.654 [Lua] level display name pat_bay_wastes_path2 21:00:12.654 [Lua] level display name sig_citadel_slaanesh_path5 21:00:12.654 [Lua] level display name pat_forest_khorne_path4 21:00:12.654 [Lua] level display name sig_mordrek_wastes_path4 21:00:12.654 [Lua] level display name sig_citadel_nurgle_path2 21:00:12.654 [Lua] level display name sig_gorge_khorne_path2 21:00:12.654 [Lua] level display name sig_citadel_slaanesh_path2 21:00:12.654 [Lua] level display name sig_citadel_slaanesh_path3 21:00:12.686 [Lua] TIME: 0.019 21:00:13.303 [Lua] [ConflictSettings] Contained breeds generated in: 0.56700000000000017 21:00:13.635 [Lua] <>realm = official<> 21:00:13.635 [Lua] [ModManager] Mods enabled: false // Bundled: true 21:00:13.741 [Lua] <>project = vermintide 2<> 21:00:13.741 [Lua] <>build = release<> 21:00:13.741 [Lua] <>platform = win32<> 21:00:13.741 [Lua] <>dedicated_server = false<> 21:00:13.741 [Lua] <>title_id = 5107<> 21:00:13.741 [Lua] <>content_revision = 26718<> 21:00:13.741 [Lua] <>engine_revision = 3caf390912f2<> 21:00:13.741 [Lua] <>release_version = 4.4.2<> 21:00:13.741 [Lua] <>rendering_backend = dx11<> 21:00:13.741 [Lua] <>teamcity_build_id = 124034<> 21:00:13.742 [Lua] <>steam_id = 110000103724cc4<> 21:00:13.742 [Lua] <>steam_profile_name = Tierce<> 21:00:13.742 [Lua] <>steam_app_id = 552500<> 21:00:13.742 [Lua] <>machine_id = 5e86be93-f77e-4234-9f9c-4f5473921f5e<> 21:00:13.742 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 21:00:13.742 [Lua] [Boot] User ID: 110000103724cc4 Tierce 21:00:13.745 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 21:00:13.746 [Lua] initializing mechanism to: adventure 21:00:13.746 [Lua] Game:setup() total time: 0.0049999999999999 21:00:13.746 [Lua] handle gfx quality: 0 21:00:13.746 [Lua] default settings: 0 21:00:13.746 [Lua] user settings: 0 21:00:13.746 [Lua] set frame times: 0 21:00:13.746 [Lua] init random: 0 21:00:13.746 [Lua] managers: 0.0049999999999998934 21:00:13.746 [Lua] 21:00:13.746 [Lua] unaccounted: 0 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 21:00:13.746 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 21:00:13.746 [Lua] [Testify] Ready! 21:00:13.842 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 21:00:13.842 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 21:00:13.843 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 21:00:14.147 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 21:00:14.147 [Lua] [PackageManager] Force_load: resource_packages/title_screen 21:00:14.147 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 21:00:14.197 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 21:00:14.197 [Lua] [PackageManager] Force_load: resource_packages/menu 21:00:14.197 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 21:00:14.265 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 21:00:14.265 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 21:00:14.265 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 21:00:14.705 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 21:00:14.705 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 21:00:14.705 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 21:00:14.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 21:00:14.790 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 21:00:14.790 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 21:00:14.840 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 21:00:14.840 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 21:00:14.840 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 21:00:15.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 21:00:15.164 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 21:00:15.164 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 21:00:15.418 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 21:00:15.418 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 21:00:15.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 21:00:15.792 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 21:00:15.792 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 21:00:15.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 21:00:16.199 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 21:00:16.199 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 21:00:16.199 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:00:16.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:00:16.402 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:00:16.402 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 21:00:16.572 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 21:00:16.572 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 21:00:16.572 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 21:00:16.673 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 21:00:16.673 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 21:00:16.673 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 21:00:16.741 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 21:00:16.741 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 21:00:16.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 21:00:16.966 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 21:00:16.966 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 21:00:16.966 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 21:00:17.038 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 21:00:17.038 [Lua] [PackageManager] Force_load: resource_packages/inventory 21:00:17.038 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 21:00:17.085 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 21:00:17.085 [Lua] [PackageManager] Force_load: resource_packages/careers 21:00:17.085 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 21:00:17.136 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 21:00:17.136 [Lua] [PackageManager] Force_load: resource_packages/decals 21:00:17.136 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 21:00:17.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 21:00:17.204 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 21:00:17.204 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 21:00:17.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 21:00:17.662 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 21:00:17.662 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 21:00:18.392 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 21:00:18.392 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 21:00:18.392 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 21:00:19.069 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 21:00:19.069 [Lua] [PackageManager] Force_load: resource_packages/ingame 21:00:19.070 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 21:00:19.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 21:00:19.680 [Lua] [PackageManager] Force_load: resource_packages/pickups 21:00:19.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 21:00:19.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 21:00:19.747 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 21:00:19.747 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 21:00:19.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 21:00:19.798 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 21:00:19.798 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 21:00:19.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 21:00:19.866 [Lua] [PackageManager] Force_load: resource_packages/breeds 21:00:19.866 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 21:00:20.070 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 21:00:20.070 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 21:00:20.070 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 21:00:20.121 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 21:00:20.121 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 21:00:26.519 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 21:00:26.519 [Lua] [Gamestate] Enter StateTitleScreen 21:00:26.521 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 21:00:26.521 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 21:00:26.521 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 21:00:26.521 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 21:00:26.521 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 21:00:26.536 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 21:00:26.536 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 21:00:26.536 [Save] Loading `save_data` 21:00:26.537 [Save] Load done 21:00:26.553 [Lua] [BackendManagerPlayFab] Backend Enabled 21:00:28.456 [Lua] <>playfab_id = A8BBEE90455F4E7<> 21:00:28.689 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 21:00:28.689 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2 21:00:28.689 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 21:00:29.046 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 21:00:29.047 [Save] Saving `save_data` 21:00:29.047 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3 21:00:29.049 [Save] Save done 21:00:29.063 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1 21:00:29.285 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 21:00:29.285 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2 21:00:29.675 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2 21:00:29.692 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2 21:00:29.897 [Lua] [PlayFabRequestQueue] EAC Enabled! 3 21:00:29.897 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3 21:00:30.441 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3 21:00:30.441 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4 21:00:30.457 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4 21:00:30.662 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4 21:00:30.662 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5 21:00:30.679 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5 21:00:30.934 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5 21:00:30.934 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6 21:00:30.951 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6 21:00:31.172 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6 21:00:31.172 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7 21:00:31.189 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7 21:00:31.530 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7 21:00:31.530 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8 21:00:31.546 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8 21:00:31.818 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8 21:00:31.818 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9 21:00:31.835 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9 21:00:32.039 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9 21:00:32.039 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10 21:00:32.056 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 21:00:32.260 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 21:00:32.260 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11 21:00:32.277 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11 21:00:32.503 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11 21:00:32.504 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12 21:00:32.515 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12 21:00:32.718 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12 21:00:32.718 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13 21:00:32.735 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13 21:00:33.007 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13 21:00:33.007 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14 21:00:33.024 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14 21:00:33.228 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14 21:00:33.228 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15 21:00:33.245 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15 21:00:33.449 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15 21:00:33.449 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16 21:00:33.466 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16 21:00:33.652 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16 21:00:33.652 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17 21:00:33.669 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17 21:00:33.945 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17 21:00:33.946 warning: [Lua] Incorrectly configured weapon skins for wh_2h_sword_skin 21:00:33.946 warning: [Lua] Incorrectly configured weapon skins for wh_brace_of_pistols_skin 21:00:33.946 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_flamethrower_skin 21:00:33.946 warning: [Lua] Incorrectly configured weapon skins for es_handgun_skin 21:00:33.946 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory 21:00:34.484 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 21:00:34.484 [Lua] ISI-> GET_ALL_ITEMS! 21:00:34.484 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 21:00:34.484 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 21:00:34.484 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18 21:00:34.484 [Lua] 21:00:34.484 [Lua] 21:00:34.501 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18 21:00:34.706 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18 21:00:34.723 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19 21:00:34.723 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20 21:00:34.723 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 21:00:34.723 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 21:00:34.723 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 21:00:34.723 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 21:00:34.723 [Lua] [SteamManager] request_item_prices 21:00:34.724 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19 21:00:35.609 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19 21:00:35.609 [Lua] Player statistics loaded! 21:00:35.622 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20 21:00:35.826 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20 21:00:35.843 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 21:00:36.067 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 21:00:36.072 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 469 item(s) to the peddler stock 21:00:36.081 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 21:00:36.335 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 21:00:36.352 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 21:00:36.590 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 21:00:37.696 [Lua] [SteamManager] on_price_result 1 EUR 21:00:37.696 [Lua] _refresh_steam_item_prices_cb 21:00:37.696 [Lua] Missing item masterlist item for steam_itemdefid: 30 21:00:37.712 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 21:00:38.734 [Lua] [Managers] Destroying manager group: 21:00:38.734 [Lua] [Gamestate] Enter state StateLoading 21:00:38.735 [Lua] [StateLoading] Auto Skip: nil 21:00:38.735 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 21:00:38.735 [Lua] [LobbyManager] Setting up network options 21:00:38.735 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 21:00:38.735 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 21:00:38.735 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 21:00:38.735 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 21:00:38.735 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 21:00:38.735 [Lua] LobbyManager:setup_network_options server_port: 27015 21:00:38.736 [Lua] state_loading_restart_network JOIN VIA STEAM 0 21:00:38.738 [Lua] registering RPCs 21:00:38.738 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 21:00:38.738 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 21:00:38.738 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 21:00:38.738 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 21:00:38.738 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1236364288, lt:load_next_level, extra_packages:{ }) 21:00:38.738 [Lua] [LevelTransitionHandler] promote_next_level_data 21:00:38.738 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 21:00:38.738 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4"] 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1236364288 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 21:00:38.739 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 21:00:38.739 [SteamVoip] Creating room 329d516c70691ddb 21:00:38.739 [SteamVoip] Joining room 329d516c70691ddb 21:00:38.740 [EAC] EAC server 110000103724cc4 is initializing 21:00:38.743 [EAC] Server is also client 110000103724cc4 21:00:38.743 [EACServer] [22:00:38:742][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7E6697CB0 LogLevel: Info. 21:00:38.743 [Lua] ### Created peer state machine for 110000103724cc4 21:00:38.743 [Lua] [PeerSM] 110000103724cc4 :: on_enter Connecting 21:00:38.743 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 21:00:38.743 warning: [Application] Application.update_render_world is deprecated. 21:00:38.751 [Lua] [LevelTransitionHandler] Level load completed! 21:00:38.752 [Lua] [Gamestate] Enter Substate StateLoadingRunning 21:00:38.752 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 21:00:38.752 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 21:00:38.752 [Lua] Set lobby begin: 21:00:38.752 [Lua] Set lobby end. 21:00:38.752 [Lua] [PSM] Peer 110000103724cc4 joined. Want to use profile index "3" and join party "nil" 21:00:38.752 [Lua] [LobbyHost] Changed state from 0 to creating 21:00:38.753 [Lua] [StateLoading] load_current_level 21:00:38.753 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 21:00:38.753 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 21:00:38.753 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 21:00:38.753 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 21:00:38.753 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 21:00:38.766 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 21:00:38.766 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 21:00:38.766 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 21:00:39.007 [SteamLobby] Detected added member 110000103724cc4 21:00:39.008 [Lua] [LobbyHost] Changed state from creating to joined 21:00:39.008 [Lua] [PartyManager] Leader is set to 110000103724cc4 21:00:39.008 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103724cc4 my_peer_id:110000103724cc4 21:00:39.008 [Lua] [ChatManager] Registering channel 1 21:00:39.008 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 21:00:39.008 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 21:00:39.008 [Lua] [PartyManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 21:00:39.009 [Lua] [NetworkServer] Changing num_players from nil to 1 21:00:39.009 [Lua] Players: 1 21:00:39.009 [Lua] Set lobby begin: 21:00:39.009 [Lua] Lobby data mission_id = inn_level 21:00:39.009 [Lua] Lobby data mechanism = adventure 21:00:39.009 [Lua] Lobby data matchmaking_type = 3 21:00:39.009 [Lua] Lobby data eac_authorized = true 21:00:39.009 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:39.009 [Lua] Lobby data selected_mission_id = inn_level 21:00:39.009 [Lua] Lobby data num_players = 1 21:00:39.009 [Lua] Lobby data matchmaking = false 21:00:39.010 [Lua] Set lobby end. 21:00:40.304 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 21:00:40.304 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 21:00:40.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 21:00:40.683 [Lua] player (110000103724cc4,1) was put into party 0 21:00:40.683 [Lua] [ProfileSynchronizer] Peer 110000103724cc4 entered session 21:00:40.683 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103724cc4 21:00:40.683 [Lua] [PeerSM] 110000103724cc4 :: on_exit Connecting 21:00:40.683 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 21:00:44.054 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 21:00:44.054 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 21:00:44.055 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 21:00:44.059 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 21:00:44.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 21:00:44.078 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 21:00:44.078 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:00:44.118 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:00:44.118 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:00:44.119 [Lua] [LevelTransitionHandler] Level load completed! 21:00:44.119 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 21:00:44.122 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:00:44.122 [Lua] checking dlc's against conflict directors 21:00:44.122 [Lua] number of factions to include 2 21:00:44.122 [Lua] Updated list weights for random: 21:00:44.122 [Lua] skaven, 0.42 (0.00-0.42) 21:00:44.122 [Lua] chaos, 0.42 (0.42-0.83) 21:00:44.122 [Lua] beastmen, 0.17 (0.83-1.00) 21:00:44.122 [Lua] Rolled random faction: 0.27856689691543579 skaven 21:00:44.122 [Lua] Updated list weights for random: 21:00:44.122 [Lua] beastmen, 0.29 (0.00-0.29) 21:00:44.122 [Lua] chaos, 0.71 (0.29-1.00) 21:00:44.122 [Lua] Rolled random faction: 0.81953376531600952 chaos 21:00:44.122 [Lua] number of factions added 2 21:00:44.122 [Lua] --- --- --- 21:00:44.122 [Lua] Starting... difficulty 'normal' 21:00:44.122 [Lua] These are the starting conflict directors: 21:00:44.122 [Lua] inn_level 21:00:44.122 [Lua] --- --- --- 21:00:44.122 [Lua] 21:00:44.122 [Lua] DONE! Found the following directors: 21:00:44.122 [Lua] (free: 35), Master hash is: 21:00:44.122 [Lua] [EnemyPackageLoader] breed_lookup: { } 21:00:44.122 [Lua] load_startup_enemy_packages: -------------- 21:00:44.122 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 21:00:44.122 [Lua] critter_rat 21:00:44.123 [Lua] ### Received rpc_level_loaded 21:00:44.123 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 21:00:44.123 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 21:00:44.124 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 21:00:44.124 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 21:00:44.125 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 21:00:44.125 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 21:00:44.126 [Lua] ### Received rpc_level_loaded 21:00:44.126 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 21:00:44.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 21:00:44.134 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 21:00:44.135 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 21:00:44.135 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 21:00:44.135 [Lua] Starting async level spawning of levels/inn/world 21:00:44.135 [Umbra] Init version: 3.4.15 :: 16 threads 21:00:44.311 [Lua] Async level spawning done 21:00:44.311 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 21:00:45.182 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 21:00:45.183 [Lua] Set lobby begin: 21:00:45.183 [Lua] Lobby data selected_mission_id = inn_level 21:00:45.183 [Lua] Lobby data num_players = 1 21:00:45.183 [Lua] Lobby data matchmaking = false 21:00:45.183 [Lua] Lobby data host = 110000103724cc4 21:00:45.183 [Lua] Lobby data mission_id = inn_level 21:00:45.183 [Lua] Lobby data matchmaking_type = 3 21:00:45.183 [Lua] Lobby data country_code = CZ 21:00:45.183 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:45.183 [Lua] Lobby data unique_server_name = Tierce 21:00:45.183 [Lua] Lobby data mechanism = adventure 21:00:45.183 [Lua] Lobby data eac_authorized = true 21:00:45.183 [Lua] Set lobby end. 21:00:45.183 [Lua] [Managers] Destroying manager group: 21:00:45.184 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 21:00:45.184 [Lua] [Gamestate] Enter StateIngame HOST 21:00:45.184 [Lua] [Managers] Calling function on all managers: 21:00:45.184 [Lua] <>level = inn_level<> 21:00:45.184 [Lua] Set lobby begin: 21:00:45.184 [Lua] Lobby data selected_mission_id = inn_level 21:00:45.184 [Lua] Lobby data num_players = 1 21:00:45.184 [Lua] Lobby data matchmaking = false 21:00:45.184 [Lua] Lobby data host = 110000103724cc4 21:00:45.184 [Lua] Lobby data mission_id = inn_level 21:00:45.184 [Lua] Lobby data matchmaking_type = 3 21:00:45.185 [Lua] Lobby data country_code = CZ 21:00:45.185 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:45.185 [Lua] Lobby data unique_server_name = Tierce 21:00:45.185 [Lua] Lobby data mechanism = adventure 21:00:45.185 [Lua] Lobby data eac_authorized = true 21:00:45.185 [Lua] Set lobby end. 21:00:45.185 [Lua] [StateIngame] Server ingame 21:00:45.189 [Lua] Set lobby begin: 21:00:45.189 [Lua] Lobby data difficulty = normal 21:00:45.189 [Lua] Lobby data selected_mission_id = inn_level 21:00:45.189 [Lua] Lobby data difficulty_tweak = 0 21:00:45.189 [Lua] Lobby data num_players = 1 21:00:45.189 [Lua] Lobby data matchmaking = false 21:00:45.189 [Lua] Lobby data host = 110000103724cc4 21:00:45.189 [Lua] Lobby data mission_id = inn_level 21:00:45.189 [Lua] Lobby data matchmaking_type = 3 21:00:45.189 [Lua] Lobby data country_code = CZ 21:00:45.189 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:45.189 [Lua] Lobby data unique_server_name = Tierce 21:00:45.189 [Lua] Lobby data mechanism = adventure 21:00:45.189 [Lua] Lobby data eac_authorized = true 21:00:45.189 [Lua] Set lobby end. 21:00:45.190 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 21:00:45.190 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 21:00:45.190 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 21:00:45.190 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 21:00:45.190 [Lua] [Matchmaking] initializing 21:00:45.190 [Lua] [Matchmaking] my_peer_id: 110000103724cc4, I am server 21:00:45.190 [Lua] [Matchmaking] register rpcs 21:00:45.190 [Lua] GameNetworkManager:init... creating game session 21:00:45.190 [Lua] Host GameSession.make_game_session_host with session: 21:00:45.190 [GameSession] make_game_session_host() 21:00:45.190 [Lua] [GameNetworkManager] Setting pong timeout to 60 21:00:45.190 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 21:00:45.190 [Lua] [GameNetworkManager] self.is_server = true 21:00:45.190 [Network] Setting artificial MTU limit to 65536 21:00:45.199 [Lua] Switching ConflictSettings: to: inn_level 21:00:45.199 [Lua] pacing=disabled 21:00:45.199 [Lua] roaming=nil 21:00:45.199 [Lua] disabled=false 21:00:45.199 [Lua] pack_spawning=disabled 21:00:45.199 [Lua] contained_breeds=nil 21:00:45.199 [Lua] boss=disabled 21:00:45.199 [Lua] horde=disabled 21:00:45.199 [Lua] specials=disabled 21:00:45.199 [Lua] name=inn_level 21:00:45.199 [Lua] intensity=disabled 21:00:45.199 [Lua] --- 21:00:45.199 [Lua] [LevelAnalysis] set_random_seed( 0) 21:00:45.204 [Lua] [AIInterestPointSystem] Level Seed: 0 21:00:45.204 [Lua] 21:00:45.204 [Lua] [entity_system_bag] = table 21:00:45.204 [Lua] [entity_system_bag] = metatable 21:00:45.204 [Lua] [startup_data] = table 21:00:45.204 [Lua] [entity_manager] = table 21:00:45.204 [Lua] [entity_manager] = metatable 21:00:45.204 [Lua] [unit_spawner] = table 21:00:45.204 [Lua] [unit_spawner] = metatable 21:00:45.204 [Lua] [unit_storage] = table 21:00:45.204 [Lua] [unit_storage] = metatable 21:00:45.204 [Lua] [dice_keeper] = table 21:00:45.204 [Lua] [dice_keeper] = metatable 21:00:45.204 [Lua] [is_server] = true (boolean) 21:00:45.204 [Lua] [world] = [World] 21:00:45.204 [Lua] [system_api] = table 21:00:45.204 [Lua] [entity_system] = table 21:00:45.204 [Lua] [entity_system] = metatable 21:00:45.204 [Lua] [network_lobby] = table 21:00:45.204 [Lua] [network_lobby] = metatable 21:00:45.204 [Lua] [profile_synchronizer] = table 21:00:45.204 [Lua] [profile_synchronizer] = metatable 21:00:45.204 [Lua] [level_transition_handler] = table 21:00:45.204 [Lua] [level_transition_handler] = metatable 21:00:45.204 [Lua] [num_local_human_players] = 1 (number) 21:00:45.204 [Lua] [statistics_db] = table 21:00:45.204 [Lua] [statistics_db] = metatable 21:00:45.204 [Lua] [network_server] = table 21:00:45.204 [Lua] [network_server] = metatable 21:00:45.204 [Lua] [input_manager] = table 21:00:45.204 [Lua] [input_manager] = metatable 21:00:45.204 [Lua] [network_clock] = table 21:00:45.204 [Lua] [network_clock] = metatable 21:00:45.204 [Lua] [network_transmit] = table 21:00:45.204 [Lua] [network_transmit] = metatable 21:00:45.204 [Lua] [free_flight_manager] = table 21:00:45.204 [Lua] [free_flight_manager] = metatable 21:00:45.204 [Lua] [network_manager] = table 21:00:45.204 [Lua] [network_manager] = metatable 21:00:45.204 [Lua] [network_event_delegate] = table 21:00:45.204 [Lua] [network_event_delegate] = metatable 21:00:45.204 [Lua] 21:00:45.204 [Lua] ignoring extension VersusVolumeObjectiveExtension 21:00:45.204 [Lua] ignoring extension VersusInteractObjectiveExtension 21:00:45.204 [Lua] ignoring extension VersusPayloadObjectiveExtension 21:00:45.204 [Lua] ignoring extension VersusSocketObjectiveExtension 21:00:45.204 [Lua] ignoring extension VersusTargetObjectiveExtension 21:00:45.204 [Lua] ignoring extension VersusMissionObjectiveExtension 21:00:45.205 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 21:00:45.210 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 21:00:45.211 [Lua] [AchievementManager] Achievements using the steam platform 21:00:45.211 [Lua] PlayerManager:add_player player_1 21:00:45.279 [Lua] [StateIngame] Level seed: 0 21:00:45.285 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 21:00:45.285 [GameSession] create_game_object(26, 0) 21:00:45.286 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 21:00:45.286 [GameSession] create_game_object(26, 1) 21:00:45.286 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 21:00:45.286 [GameSession] create_game_object(26, 2) 21:00:45.286 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 21:00:45.286 [GameSession] create_game_object(26, 3) 21:00:45.286 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 21:00:45.286 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 21:00:45.287 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 21:00:45.289 [Lua] [LevelAnalysis] set_random_seed( 0) 21:00:45.292 [GameSession] create_game_object(67, 4) 21:00:45.292 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 21:00:45.292 [GameSession] create_game_object(95, 5) 21:00:45.292 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 21:00:45.293 [Lua] [IngameUI] init 21:00:45.305 [SteamVoipClient] select_out(110000103724cc4, off) 21:00:45.308 [Lua] cb_razer_chroma_setup 21:00:45.351 [Lua] [Matchmaking] Cancelling matchmaking 21:00:45.351 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 21:00:45.351 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 21:00:45.351 [Lua] Set lobby begin: 21:00:45.351 [Lua] Lobby data difficulty = normal 21:00:45.351 [Lua] Lobby data selected_mission_id = inn_level 21:00:45.351 [Lua] Lobby data power_level = 0 21:00:45.351 [Lua] Lobby data difficulty_tweak = 0 21:00:45.351 [Lua] Lobby data num_players = 1 21:00:45.351 [Lua] Lobby data matchmaking = false 21:00:45.351 [Lua] Lobby data host = 110000103724cc4 21:00:45.351 [Lua] Lobby data mission_id = inn_level 21:00:45.351 [Lua] Lobby data matchmaking_type = 3 21:00:45.351 [Lua] Lobby data country_code = CZ 21:00:45.351 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:45.351 [Lua] Lobby data unique_server_name = Tierce 21:00:45.352 [Lua] Lobby data mechanism = adventure 21:00:45.352 [Lua] Lobby data eac_authorized = true 21:00:45.352 [Lua] Set lobby end. 21:00:45.352 [Flow] complete_skittergate_legend true 21:00:45.352 [Flow] complete_all_helmgart_levels_recruit true 21:00:45.353 [Flow] WitchHunterLevel:35 21:00:45.353 [Flow] LeaderYes 21:00:45.353 [Flow] ALL PC XP:304250 21:00:45.353 [Flow] Has "bogenhafen" DLC:true 21:00:45.353 [Flow] WH XP:60850 21:00:45.353 [Flow] Number of crafted items:2877 21:00:45.353 [Flow] Has "pre_order" DLC:true 21:00:45.353 [Flow] Sum of Powe Levels:1500 21:00:45.353 [Flow] lodestone diff 1:false 21:00:45.353 [Flow] magnus and forest activated 21:00:45.353 [Flow] magnus and forest activated 21:00:45.353 [Flow] cemetery and forest activated 21:00:45.353 [Flow] magnus and cemetery 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.353 [Flow] ALL RUNES ACTIVATED 21:00:45.353 [Flow] magnus and forest activated 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.353 [Flow] ALL RUNES ACTIVATED 21:00:45.353 [Flow] cemetery and forest activated 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.353 [Flow] ALL RUNES ACTIVATED 21:00:45.353 [Flow] magnus and forest activated 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.353 [Flow] ALL RUNES ACTIVATED 21:00:45.353 [Flow] magnus and cemetery 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.353 [Flow] ALL RUNES ACTIVATED 21:00:45.353 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:00:45.355 [Lua] CurrentConflictSettings inn_level 21:00:45.355 [Lua] [ConflictDirector] conflict_director is ai_ready 21:00:45.355 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:00:45.355 [Lua] [MainPathSpawningGenerator] Injecting travel distances 21:00:45.357 [Lua] SpecialsPacing:remove_unwanted_breeds: 21:00:45.357 [Lua] Forming navigation groups in one frame 21:00:45.357 [Lua] Forming navigation groups 21:00:45.374 [Lua] NavigationGroupManager -> calulation time A: 0.017000000000003013 21:00:45.375 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942 21:00:45.375 [Lua] number of nav groups: 42 21:00:45.375 [Lua] number of refined nav groups : 23 21:00:45.377 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443 21:00:45.377 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 21:00:45.377 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 21:00:45.377 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 21:00:45.377 [GameSession] create_game_object(68, 6) 21:00:45.377 [GameSession] create_game_object(68, 7) 21:00:45.377 [GameSession] create_game_object(68, 8) 21:00:45.377 [GameSession] create_game_object(68, 9) 21:00:45.378 [GameSession] create_game_object(68, 10) 21:00:45.378 [GameSession] create_game_object(31, 11) 21:00:45.378 [GameSession] create_game_object(31, 12) 21:00:45.378 [GameSession] create_game_object(31, 13) 21:00:45.378 [GameSession] create_game_object(31, 14) 21:00:45.379 [GameSession] create_game_object(31, 15) 21:00:45.379 [GameSession] create_game_object(68, 16) 21:00:45.379 [GameSession] create_game_object(68, 17) 21:00:45.379 [GameSession] create_game_object(68, 18) 21:00:45.379 [GameSession] create_game_object(68, 19) 21:00:45.379 [GameSession] create_game_object(68, 20) 21:00:45.379 [GameSession] create_game_object(68, 21) 21:00:45.379 [GameSession] create_game_object(68, 22) 21:00:45.379 [GameSession] create_game_object(68, 23) 21:00:45.379 [GameSession] create_game_object(68, 24) 21:00:45.379 [GameSession] create_game_object(68, 25) 21:00:45.379 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 21:00:45.379 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 21:00:45.379 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 21:00:45.380 [GameSession] create_game_object(48, 26) 21:00:45.380 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 21:00:45.380 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 21:00:45.380 [Lua] [Managers] Calling function on all managers: 21:00:45.401 [Save] Saving `save_data` 21:00:45.403 [Save] Save done 21:00:45.404 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 21:00:45.404 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 21:00:45.407 [Lua] [UnlockManager] All unlocks ready 21:00:45.610 [Lua] player (110000103724cc4,1) was put into party 1 21:00:45.611 [Lua] [IngamePlayerListUI] - Destroy 21:00:45.611 [Lua] [GamePadEquipmentUI] - Destroy 21:00:45.611 [Lua] [EquipmentUI] - Destroy 21:00:45.611 [Lua] [GamePadAbilityUI] - Destroy 21:00:45.611 [Lua] [AbilityUI] - Destroy 21:00:45.620 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000103724cc4 21:00:45.620 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 110000103724cc4 21:00:45.620 [Lua] Set lobby begin: 21:00:45.620 [Lua] Lobby data selected_mission_id = inn_level 21:00:45.620 [Lua] Lobby data num_players = 1 21:00:45.620 [Lua] Lobby data difficulty_tweak = 0 21:00:45.620 [Lua] Lobby data host = 110000103724cc4 21:00:45.620 [Lua] Lobby data matchmaking_type = 3 21:00:45.620 [Lua] Lobby data difficulty = normal 21:00:45.620 [Lua] Lobby data player_slot_1 = 0:0 21:00:45.620 [Lua] Lobby data unique_server_name = Tierce 21:00:45.620 [Lua] Lobby data player_slot_4 = 0:0 21:00:45.620 [Lua] Lobby data country_code = CZ 21:00:45.620 [Lua] Lobby data matchmaking = false 21:00:45.620 [Lua] Lobby data power_level = 0 21:00:45.620 [Lua] Lobby data mission_id = inn_level 21:00:45.620 [Lua] Lobby data mechanism = adventure 21:00:45.620 [Lua] Lobby data player_slot_5 = 0:0 21:00:45.620 [Lua] Lobby data player_slot_2 = 0:0 21:00:45.620 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:45.621 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:00:45.621 [Lua] Lobby data eac_authorized = true 21:00:45.621 [Lua] Set lobby end. 21:00:45.621 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:1) to profile(3) career(4) 21:00:45.621 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"}] 21:00:45.621 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":1534694656,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 21:00:45.621 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 21:00:45.621 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 21:00:45.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 21:00:45.621 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 21:00:45.621 [GameSession] create_game_object(26, 27) 21:00:45.622 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 21:00:45.622 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer, async-read, 21:00:45.632 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 21:00:45.632 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 21:00:45.632 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 21:00:45.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 21:00:45.678 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 21:00:45.679 [GameSession] create_game_object(26, 28) 21:00:45.679 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 21:00:45.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 21:00:45.781 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 21:00:45.781 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 21:00:45.781 [GameSession] create_game_object(26, 29) 21:00:45.781 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 21:00:45.781 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 21:00:45.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 21:00:45.903 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 21:00:45.904 [GameSession] create_game_object(26, 30) 21:00:45.904 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 21:00:45.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 21:00:45.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 21:00:45.947 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 21:00:45.947 [GameSession] create_game_object(26, 31) 21:00:45.947 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 21:00:45.947 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:00:46.033 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:00:46.033 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:00:46.033 [GameSession] create_game_object(26, 32) 21:00:46.033 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 21:00:46.033 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 21:00:46.117 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 21:00:46.117 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 21:00:46.117 [GameSession] create_game_object(26, 33) 21:00:46.117 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 21:00:46.117 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:00:46.156 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:00:46.156 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:00:46.156 [GameSession] create_game_object(26, 34) 21:00:46.156 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 21:00:46.156 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 21:00:46.193 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 21:00:46.193 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 21:00:46.193 [GameSession] create_game_object(26, 35) 21:00:46.193 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 21:00:46.193 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 21:00:46.234 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 21:00:46.234 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 21:00:46.234 [GameSession] create_game_object(26, 36) 21:00:46.234 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 21:00:46.234 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 21:00:46.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 21:00:46.272 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 21:00:46.272 [GameSession] create_game_object(26, 37) 21:00:46.272 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 21:00:46.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 21:00:46.312 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 21:00:46.312 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 21:00:46.312 [GameSession] create_game_object(26, 38) 21:00:46.312 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 21:00:46.312 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 21:00:46.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 21:00:46.343 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 21:00:46.343 [GameSession] create_game_object(26, 39) 21:00:46.343 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 21:00:46.343 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:00:46.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:00:46.386 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:00:46.387 [GameSession] create_game_object(26, 40) 21:00:46.387 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 21:00:46.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 21:00:46.421 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 21:00:46.422 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 21:00:46.422 [GameSession] create_game_object(26, 41) 21:00:46.422 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 21:00:46.422 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 21:00:46.521 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 21:00:46.521 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 21:00:46.521 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 21:00:46.725 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 21:00:46.725 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 21:00:46.726 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 21:00:46.805 [Flow] DISABLE 21:00:47.005 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 21:00:47.005 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 21:00:47.005 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 21:00:47.097 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 21:00:47.097 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 21:00:47.098 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 21:00:47.158 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 21:00:47.158 [Lua] [PackageManager] Force_load: wwise/drakegun 21:00:47.158 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 21:00:47.198 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 21:00:47.198 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 21:00:47.198 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 21:00:47.291 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 21:00:47.291 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 21:00:47.292 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 21:00:47.467 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 21:00:47.467 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 21:00:47.467 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 21:00:47.931 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 21:00:47.931 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 21:00:47.931 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 21:00:48.005 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 21:00:48.005 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 21:00:48.005 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 21:00:48.184 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 21:00:48.184 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 21:00:48.184 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 21:00:48.567 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 21:00:48.567 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 21:00:48.568 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 21:00:48.676 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 21:00:48.676 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 21:00:48.677 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 21:00:48.747 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 21:00:48.747 [Lua] [PackageManager] Force_load: wwise/flamethrower 21:00:48.747 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 21:00:48.872 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 21:00:48.872 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 21:00:48.872 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 21:00:48.916 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 21:00:48.916 [Lua] [PackageManager] Force_load: wwise/coghammer 21:00:48.916 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 21:00:48.998 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 21:00:48.998 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 21:00:48.998 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 21:00:49.045 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 21:00:49.045 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 21:00:49.045 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 21:00:49.094 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 21:00:49.094 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 21:00:49.106 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1534694656 21:00:49.109 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 21:00:49.113 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:00:49.113 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:00:49.113 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:00:49.113 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:00:49.113 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:00:49.113 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:00:49.113 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:00:49.113 [GameSession] create_game_object(9, 42) 21:00:49.114 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:00:49.114 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 21:00:49.114 [GameSession] create_game_object(62, 43) 21:00:49.114 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=43 21:00:49.114 [GameSession] create_game_object(46, 44) 21:00:49.114 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 21:00:49.130 [Lua] Players are leaving the safe zone 21:00:49.374 [Lua] StateInGameRunning:_game_actually_starts() 21:00:49.374 [Lua] [IngameUI] menu view on_enter start_menu_view 21:00:49.374 [Lua] hero_fullscreen_menu_on_enter 21:00:49.374 [Lua] [GameModeInn] Start menu opened 21:00:49.374 [Lua] ################################################################################################################# 21:00:49.374 [Lua] [Loading Time]: 00:00:10 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 21:00:49.374 [Lua] ################################################################################################################# 21:00:49.374 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 24 21:00:49.374 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 21:00:49.378 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f60e0 21:00:49.380 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 21:00:49.383 [SteamVoipClient] select_out(110000103724cc4, off) 21:00:49.387 [Lua] cb_razer_chroma_setup 21:00:49.392 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 24 21:00:49.396 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.396 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.396 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.396 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.396 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 21:00:49.396 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.396 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized 21:00:49.444 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 21:00:49.444 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 21:00:49.601 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 24 21:00:49.601 [Lua] Commit load time data 21:00:50.383 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x96, position: 0 21:00:50.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 21:00:50.505 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:00:50.516 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 21:00:50.516 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:00:50.522 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 21:00:50.522 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:00:50.527 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 21:00:50.527 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:00:50.532 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 21:00:50.532 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:00:50.538 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 21:00:50.538 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:00:50.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 21:00:50.545 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:00:50.587 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 21:00:50.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:00:50.593 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 21:00:50.593 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:00:50.793 [Lua] [PlayFabMirrorBase] _commit_internal "1" 21:00:50.793 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:00:50.806 [Lua] generate_backend_stats 110000103724cc4:1 21:00:50.873 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:00:50.873 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:00:50.873 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 25 21:00:50.873 [Lua] Set lobby begin: 21:00:50.873 [Lua] Lobby data selected_mission_id = inn_level 21:00:50.873 [Lua] Lobby data num_players = 1 21:00:50.873 [Lua] Lobby data difficulty_tweak = 0 21:00:50.873 [Lua] Lobby data host = 110000103724cc4 21:00:50.873 [Lua] Lobby data matchmaking_type = 3 21:00:50.873 [Lua] Lobby data difficulty = normal 21:00:50.873 [Lua] Lobby data player_slot_1 = 0:0 21:00:50.873 [Lua] Lobby data unique_server_name = Tierce 21:00:50.873 [Lua] Lobby data player_slot_4 = 0:0 21:00:50.873 [Lua] Lobby data country_code = CZ 21:00:50.873 [Lua] Lobby data matchmaking = false 21:00:50.873 [Lua] Lobby data power_level = 835 21:00:50.873 [Lua] Lobby data mission_id = inn_level 21:00:50.873 [Lua] Lobby data mechanism = adventure 21:00:50.873 [Lua] Lobby data player_slot_5 = 0:0 21:00:50.873 [Lua] Lobby data player_slot_2 = 0:0 21:00:50.873 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:00:50.874 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:00:50.874 [Lua] Lobby data eac_authorized = true 21:00:50.874 [Lua] Set lobby end. 21:00:50.878 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 25 21:00:50.953 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x96, position: 27249 21:00:51.430 [Lua] [IngameUI] menu view on_exit start_menu_view 21:00:51.430 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 21:00:51.430 [Lua] hero_fullscreen_menu_on_exit 21:00:51.430 [Lua] [GameModeInn] Start menu closed 21:00:51.432 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f60e0 21:00:51.433 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 21:00:51.433 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 21:00:51.433 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 21:00:51.433 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 21:00:51.786 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 25 21:00:51.797 [Lua] [PlayFabMirrorBase] commit result "success", "1" 21:00:59.360 [Lua] [IngameUI] menu view on_enter hero_view 21:00:59.365 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f3840 21:00:59.365 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 21:01:00.203 [Lua] [HeroViewStateAchievements] Using search query: 21:01:01.234 [Lua] [HeroViewStateAchievements] Using search query: 21:01:02.666 [Lua] [HeroViewStateAchievements] Using search query: 21:01:05.970 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateAchievementRewards 26 21:01:05.972 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateAchievementRewards 26 3 21:01:06.189 [Lua] [PlayFabRequestQueue] EAC Enabled! 26 21:01:06.189 [Lua] [PlayFabRequestQueue] Sending Request generateAchievementRewards 26 21:01:06.722 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateAchievementRewards 26 21:01:09.535 [Lua] [HeroViewStateAchievements] Using search query: 21:01:12.087 [Lua] [IngameUI] menu view on_exit hero_view 21:01:12.089 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f3840 21:01:12.089 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 21:01:14.441 [Lua] [IngameUI] menu view on_enter hero_view 21:01:14.446 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f3840 21:01:14.446 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 21:01:14.461 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 21:01:14.608 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 21:01:14.608 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 21:01:16.060 [Lua] [IngameUI] menu view on_exit hero_view 21:01:16.062 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f3840 21:01:16.062 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 21:01:16.062 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 21:01:18.259 [Lua] [IngameUI] menu view on_enter hero_view 21:01:18.263 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f3840 21:01:18.263 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 21:01:18.276 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 21:01:18.395 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 21:01:18.395 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 21:01:20.351 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 27 21:01:20.352 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 27 4 21:01:20.564 [Lua] [PlayFabRequestQueue] EAC Enabled! 27 21:01:20.564 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 27 21:01:21.313 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 27 21:01:21.313 [Save] Saving `save_data` 21:01:21.315 [Save] Save done 21:01:21.315 [Save] Saving `save_data` 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, LootItemUnitPreviewer5, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer6, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer6, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer7, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t1/wpn_dw_pick_01_t1_3p, LootItemUnitPreviewer8, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, LootItemUnitPreviewer9, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p, LootItemUnitPreviewer10, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer11, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, LootItemUnitPreviewer12, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer12, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p, LootItemUnitPreviewer13, async-read, 21:01:21.315 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer14, async-read, 21:01:21.317 [Save] Save done 21:01:21.317 [Save] Saving `save_data` 21:01:21.318 [Save] Save done 21:01:21.318 [Save] Saving `save_data` 21:01:21.320 [Save] Save done 21:01:21.320 [Save] Saving `save_data` 21:01:21.322 [Save] Save done 21:01:21.322 [Save] Saving `save_data` 21:01:21.324 [Save] Save done 21:01:21.324 [Save] Saving `save_data` 21:01:21.326 [Save] Save done 21:01:21.326 [Save] Saving `save_data` 21:01:21.328 [Save] Save done 21:01:21.328 [Save] Saving `save_data` 21:01:21.329 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 21:01:21.329 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p 21:01:21.329 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:21.329 [Save] Save done 21:01:21.329 [Save] Saving `save_data` 21:01:21.331 [Save] Save done 21:01:21.331 [Save] Saving `save_data` 21:01:21.333 [Save] Save done 21:01:21.333 [Save] Saving `save_data` 21:01:21.335 [Save] Save done 21:01:21.335 [Save] Saving `save_data` 21:01:21.337 [Save] Save done 21:01:21.337 [Save] Saving `save_data` 21:01:21.338 [Save] Save done 21:01:21.338 [Save] Saving `save_data` 21:01:21.340 [Save] Save done 21:01:21.340 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:21.340 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:21.340 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:21.351 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:21.351 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:21.351 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_pick_01_t1/wpn_dw_pick_01_t1_3p 21:01:21.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t1/wpn_dw_pick_01_t1_3p 21:01:21.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t1/wpn_dw_pick_01_t1_3p 21:01:21.368 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 21:01:21.396 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 21:01:21.396 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p 21:01:21.396 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p 21:01:21.424 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p 21:01:21.424 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p 21:01:21.424 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:21.439 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:21.439 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:21.440 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 21:01:21.457 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 21:01:21.457 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 21:01:21.457 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 21:01:21.476 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 21:01:21.476 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 21:01:21.476 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 21:01:21.503 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 21:01:21.503 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 21:01:22.285 [Lua] [PlayFabMirrorBase] _commit_internal "2" 21:01:22.285 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:01:22.297 [Lua] generate_backend_stats 110000103724cc4:1 21:01:22.358 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:01:22.358 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:01:22.363 [Lua] [PlayFabMirrorBase] commit result "success", "2" 21:01:22.413 [SteamLobby] Detected added member 110000104a550a1 21:01:22.413 [Lua] [LobbyMembers] Member joined 110000104a550a1 21:01:22.418 [Lua] [NetworkServer] Changing num_players from 1 to 2 21:01:22.418 [Lua] Players: 2 21:01:22.418 [Lua] Set lobby begin: 21:01:22.418 [Lua] Lobby data selected_mission_id = inn_level 21:01:22.418 [Lua] Lobby data num_players = 2 21:01:22.418 [Lua] Lobby data difficulty_tweak = 0 21:01:22.418 [Lua] Lobby data host = 110000103724cc4 21:01:22.418 [Lua] Lobby data matchmaking_type = 3 21:01:22.418 [Lua] Lobby data difficulty = normal 21:01:22.418 [Lua] Lobby data player_slot_1 = 0:0 21:01:22.418 [Lua] Lobby data unique_server_name = Tierce 21:01:22.418 [Lua] Lobby data player_slot_4 = 0:0 21:01:22.418 [Lua] Lobby data country_code = CZ 21:01:22.418 [Lua] Lobby data matchmaking = false 21:01:22.418 [Lua] Lobby data power_level = 835 21:01:22.419 [Lua] Lobby data mission_id = inn_level 21:01:22.419 [Lua] Lobby data mechanism = adventure 21:01:22.419 [Lua] Lobby data player_slot_5 = 0:0 21:01:22.419 [Lua] Lobby data player_slot_2 = 0:0 21:01:22.419 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:01:22.419 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:01:22.419 [Lua] Lobby data eac_authorized = true 21:01:22.419 [Lua] Set lobby end. 21:01:23.265 [Steam] Accepted connection 87dc455a request from 110000104a550a1 21:01:23.463 [SteamTransport] Added peer 110000104a550a1 21:01:23.979 [SteamAuthenticator] Sent ticket request to 110000104a550a1 21:01:24.041 [SteamAuthenticator] Got ticket request from 110000104a550a1 21:01:24.041 [SteamAuthenticator] GetAuthSessionTicket 110000104a550a1 21:01:24.041 [SteamAuthenticator] Got ticket from 110000104a550a1 21:01:24.041 [SteamAuthenticator] BeginAuthSession 110000104a550a1 21:01:24.041 [SteamAuthenticator] Authenticating 110000104a550a1 21:01:24.085 [SteamAuthenticator] Got ticket request from 110000104a550a1 21:01:24.359 [SteamAuthenticator] Steam validation for 110000104a550a1 with response 0 21:01:24.399 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 21:01:24.399 [Connection] Received a connection 138 to 110000104a550a1 21:01:24.411 [Connection] Sending request connection 138 reply to 110000104a550a1 21:01:24.521 [Handshaker] Established a connection 138 to 110000104a550a1 21:01:24.521 [Lua] GOT approve_channel 1 110000104a550a1 186000001ce31f2 21:01:24.521 [EAC] EAC server has client 110000104a550a1 and channel 1 (and owner 110000104a550a1) 21:01:24.521 [EACServer] [22:01:24:521][Windows][EAC Server] [Info][RegisterClient] Client: 0110000104A550A1 PlayerGUID: 76561198038208673 PlayerIP: 0.0.0.0 OwnerGUID: 76561198038208673 PlayerName: VelinCZ 21:01:24.521 [Lua] Client with peer_id 110000104a550a1 got APPROVED by server 21:01:24.521 [Channel] Channel 1 to peer 110000104a550a1 in system game instance 186000001ce31f2 was accepted. 21:01:24.521 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104a550a1' 21:01:24.521 [Lua] [ChatManager][1]System: VelinCZ is joining the game 21:01:24.521 [Lua] [NetworkServer] Peer 110000104a550a1 joined server lobby. 21:01:24.521 [Lua] [NetworkServer] Creating peer info. 21:01:24.521 [Lua] [PeerSM] 110000104a550a1 :: on_enter Connecting 21:01:24.618 [EACServer] [22:01:24:618][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 21:01:24.626 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 110000104a550a1, replying lobby_ok 21:01:24.712 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104a550a1 REPLY wh:0 | we:0 | dr:110000103724cc4 | bw:0 | es:0 21:01:24.775 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000104a550a1 21:01:24.775 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:1:0 = 110000104a550a1 21:01:24.775 [Lua] Set lobby begin: 21:01:24.775 [Lua] Lobby data selected_mission_id = inn_level 21:01:24.775 [Lua] Lobby data num_players = 2 21:01:24.775 [Lua] Lobby data difficulty_tweak = 0 21:01:24.775 [Lua] Lobby data host = 110000103724cc4 21:01:24.775 [Lua] Lobby data matchmaking_type = 3 21:01:24.775 [Lua] Lobby data difficulty = normal 21:01:24.775 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:01:24.775 [Lua] Lobby data unique_server_name = Tierce 21:01:24.775 [Lua] Lobby data player_slot_4 = 0:0 21:01:24.775 [Lua] Lobby data country_code = CZ 21:01:24.776 [Lua] Lobby data matchmaking = false 21:01:24.776 [Lua] Lobby data power_level = 835 21:01:24.776 [Lua] Lobby data mission_id = inn_level 21:01:24.776 [Lua] Lobby data mechanism = adventure 21:01:24.776 [Lua] Lobby data player_slot_5 = 0:0 21:01:24.776 [Lua] Lobby data player_slot_2 = 0:0 21:01:24.776 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:01:24.776 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:01:24.776 [Lua] Lobby data eac_authorized = true 21:01:24.776 [Lua] Set lobby end. 21:01:25.679 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t1/wpn_dw_2h_axe_02_t1_3p, LootItemUnitPreviewer5 21:01:25.679 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer6 21:01:25.679 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer6 -> Package still referenced, NOT unloaded: 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer7 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t1/wpn_dw_pick_01_t1_3p, LootItemUnitPreviewer8 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t2/wpn_dw_handgun_02_t2_3p, LootItemUnitPreviewer9 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p, LootItemUnitPreviewer10 -> Package still referenced, NOT unloaded: 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer11 21:01:25.680 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, LootItemUnitPreviewer12 21:01:25.681 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer12 21:01:25.681 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t1/wpn_dw_handgun_01_t1_3p, LootItemUnitPreviewer13 21:01:25.681 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer14 21:01:25.685 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 21:01:25.685 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t6, HeroViewStateLoot, async-read, 21:01:25.755 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t6 21:01:25.755 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t6 21:01:26.736 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 28 21:01:26.737 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 28 5 21:01:26.958 [Lua] [PlayFabRequestQueue] EAC Enabled! 28 21:01:26.958 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 28 21:01:27.090 [Lua] ### CLEARING PEER STATE FOR 110000104a550a1 21:01:27.091 [Lua] [PeerSM] 110000104a550a1 :: on_exit Connecting 21:01:27.091 [Lua] [PeerSM] 110000104a550a1 :: on_enter Connecting 21:01:27.143 [Lua] [NetworkServer] Peer 110000104a550a1 has sent rpc_notify_lobby_joined 21:01:27.143 [Lua] [PSM] Peer 110000104a550a1 joined. Want to use profile index "1" and join party "0" 21:01:27.143 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1"] 21:01:27.143 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104a550a1, connection_key=0) 21:01:27.143 [Lua] Sync dynamic to client: 21:01:27.192 [Lua] ### Received rpc_level_load_started 21:01:27.192 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 1236364288 21:01:27.192 [Lua] player (110000104a550a1,1) was put into party 0 21:01:27.192 [Lua] [ProfileSynchronizer] Peer 110000104a550a1 entered session 21:01:27.192 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104a550a1 21:01:27.192 [Lua] Mechanism says: a client has initialized the mechanism! 110000104a550a1 21:01:27.248 [Channel] Channel 2 to peer 110000104a550a1 in system voip instance 329d516c70691ddb was accepted. 21:01:27.248 [Lua] ### Received rpc_level_loaded 21:01:27.248 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 78 21:01:27.354 [SteamVoipClient] select_out(110000104a550a1, on) 21:01:27.369 [SteamVoipClient] select_out(110000104a550a1, on) 21:01:27.369 [SteamVoipClient] select_in(110000104a550a1, on) 21:01:27.369 [SteamVoipClient] select_out(110000104a550a1, off) 21:01:27.476 [Channel] Channel 3 to peer 110000104a550a1 in system voip instance 0 was accepted. 21:01:27.712 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 28 21:01:27.712 [Save] Saving `save_data` 21:01:27.714 [Save] Save done 21:01:27.714 [Save] Saving `save_data` 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer1, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer3, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer3, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, LootItemUnitPreviewer5, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, LootItemUnitPreviewer5, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer7, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer7, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer8, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer9, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer9, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_02_t1/wpn_dw_xbow_02_t1_3p, LootItemUnitPreviewer10, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer12, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, LootItemUnitPreviewer13, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer14, async-read, 21:01:27.715 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer14, async-read, 21:01:27.716 [Save] Save done 21:01:27.716 [Save] Saving `save_data` 21:01:27.718 [Save] Save done 21:01:27.718 [Save] Saving `save_data` 21:01:27.720 [Save] Save done 21:01:27.720 [Save] Saving `save_data` 21:01:27.722 [Save] Save done 21:01:27.722 [Save] Saving `save_data` 21:01:27.724 [Save] Save done 21:01:27.724 [Save] Saving `save_data` 21:01:27.726 [Save] Save done 21:01:27.726 [Save] Saving `save_data` 21:01:27.728 [Save] Save done 21:01:27.728 [Save] Saving `save_data` 21:01:27.729 [Save] Save done 21:01:27.729 [Save] Saving `save_data` 21:01:27.731 [Save] Save done 21:01:27.731 [Save] Saving `save_data` 21:01:27.733 [Save] Save done 21:01:27.733 [Save] Saving `save_data` 21:01:27.735 [Save] Save done 21:01:27.735 [Save] Saving `save_data` 21:01:27.737 [Save] Save done 21:01:27.737 [Save] Saving `save_data` 21:01:27.739 [Save] Save done 21:01:27.739 [Save] Saving `save_data` 21:01:27.741 [Save] Save done 21:01:27.741 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 21:01:27.741 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 21:01:27.741 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:27.752 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:27.752 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 21:01:27.752 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:27.763 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:27.763 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 21:01:27.763 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 21:01:27.780 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 21:01:27.780 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 21:01:27.780 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 21:01:27.796 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 21:01:27.796 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 21:01:27.796 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 21:01:27.807 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 21:01:27.807 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 21:01:27.807 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_02_t1/wpn_dw_xbow_02_t1_3p 21:01:27.825 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_02_t1/wpn_dw_xbow_02_t1_3p 21:01:27.825 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_02_t1/wpn_dw_xbow_02_t1_3p 21:01:27.825 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:27.836 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:27.836 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 21:01:27.836 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 21:01:27.847 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 21:01:27.847 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p 21:01:29.009 [EACServer] [22:01:29:008][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104A550A1 Session: 1 Status: Client Authenticated Message: Client authenticated. 21:01:29.009 [EAC] Peer 110000104a550a1 switched EAC state to ClientAuthenticatedLocal 21:01:29.156 [EACServer] [22:01:29:155][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000104A550A1. 21:01:29.221 [Lua] [NetworkServer] Peer 110000104a550a1 has sent rpc_post_game_notified 21:01:29.221 [Lua] [PeerSM] 110000104a550a1 :: on_exit Connecting 21:01:29.221 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 21:01:29.456 [EACServer] [22:01:29:456][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000104A550A1 21:01:29.456 [EACServer] [22:01:29:456][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104A550A1 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 21:01:29.457 [EAC] Peer 110000104a550a1 switched EAC state to ClientAuthenticatedRemote 21:01:29.566 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1534694656 21:01:29.634 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104a550a1, connection_key=0) 21:01:29.634 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 21:01:29.634 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 21:01:29.640 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 21:01:29.640 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 21:01:31.088 [GameSession] add_peer(110000104a550a1) 21:01:31.088 [GameSession] create_game_object(0, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(1, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(2, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(3, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(4, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(5, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(6, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(7, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(8, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(9, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(10, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(11, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(12, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(13, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(14, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(15, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(16, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(17, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(18, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(19, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(20, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(21, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(22, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(23, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(24, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(25, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(26, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(27, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(28, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(29, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(30, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(31, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(32, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(33, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(34, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(35, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(36, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(37, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(38, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(39, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(40, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(41, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(42, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(43, 0) -> 110000104a550a1 21:01:31.088 [GameSession] create_game_object(44, 0) -> 110000104a550a1 21:01:31.088 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 21:01:31.088 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 21:01:31.094 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 21:01:31.099 [Lua] Breedfreezer (server) starting a hot join sync 21:01:31.100 [Lua] PlayerManager:add_remote_player 110000104a550a1 21:01:31.100 [GameSession] create_game_object(67, 45) 21:01:31.100 [GameSession] create_game_object(45, 0) -> 110000104a550a1 21:01:31.100 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=45 21:01:31.100 [Lua] RemotePlayer:create_game_object( ) 45 21:01:31.139 [Lua] player (110000104a550a1,1) was put into party 1 21:01:31.140 [Lua] [ProfileSynchronizer] Assigning peer(110000104a550a1:1) to profile(1) career(1) 21:01:31.140 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"}] 21:01:31.140 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 21:01:31.140 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 21:01:31.146 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 21:01:31.146 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 21:01:31.146 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 21:01:31.480 [GameSession] 110000104a550a1 -> create_game_object(1024) 21:01:31.480 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 21:01:31.480 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 21:01:31.504 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":2074718208,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 21:01:31.504 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 21:01:31.504 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, ProfileSynchronizer, async-read, 21:01:31.570 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart 21:01:31.570 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart 21:01:31.570 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 21:01:31.604 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 21:01:31.604 [Lua] [PackageManager] Force_load: wwise/pistol 21:01:31.604 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 21:01:31.630 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 21:01:31.630 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 21:01:31.631 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 21:01:31.664 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 21:01:31.664 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 21:01:31.665 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:01:31.702 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:01:31.702 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:01:31.702 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 21:01:31.769 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 21:01:31.769 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 21:01:31.769 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 21:01:31.781 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 21:01:31.781 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 21:01:31.782 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:01:32.106 [Lua] Set lobby begin: 21:01:32.106 [Lua] Lobby data selected_mission_id = inn_level 21:01:32.106 [Lua] Lobby data num_players = 2 21:01:32.106 [Lua] Lobby data difficulty_tweak = 0 21:01:32.106 [Lua] Lobby data host = 110000103724cc4 21:01:32.106 [Lua] Lobby data matchmaking_type = 3 21:01:32.106 [Lua] Lobby data difficulty = normal 21:01:32.106 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:01:32.106 [Lua] Lobby data unique_server_name = Tierce 21:01:32.106 [Lua] Lobby data player_slot_4 = 0:0 21:01:32.106 [Lua] Lobby data country_code = CZ 21:01:32.106 [Lua] Lobby data matchmaking = false 21:01:32.106 [Lua] Lobby data power_level = 417 21:01:32.106 [Lua] Lobby data mission_id = inn_level 21:01:32.106 [Lua] Lobby data mechanism = adventure 21:01:32.106 [Lua] Lobby data player_slot_5 = 0:0 21:01:32.107 [Lua] Lobby data player_slot_2 = 0:0 21:01:32.107 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:01:32.107 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:01:32.107 [Lua] Lobby data eac_authorized = true 21:01:32.107 [Lua] Set lobby end. 21:01:32.206 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:01:32.206 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:01:32.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 21:01:32.233 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 21:01:32.233 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 21:01:32.233 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 21:01:32.246 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 21:01:32.246 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 21:01:32.252 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:01:37.136 [Lua] Set lobby begin: 21:01:37.136 [Lua] Lobby data selected_mission_id = inn_level 21:01:37.136 [Lua] Lobby data num_players = 2 21:01:37.136 [Lua] Lobby data difficulty_tweak = 0 21:01:37.136 [Lua] Lobby data host = 110000103724cc4 21:01:37.136 [Lua] Lobby data matchmaking_type = 3 21:01:37.136 [Lua] Lobby data difficulty = normal 21:01:37.136 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:01:37.136 [Lua] Lobby data unique_server_name = Tierce 21:01:37.136 [Lua] Lobby data player_slot_4 = 0:0 21:01:37.136 [Lua] Lobby data country_code = CZ 21:01:37.136 [Lua] Lobby data matchmaking = false 21:01:37.136 [Lua] Lobby data power_level = 835 21:01:37.136 [Lua] Lobby data mission_id = inn_level 21:01:37.137 [Lua] Lobby data mechanism = adventure 21:01:37.137 [Lua] Lobby data player_slot_5 = 0:0 21:01:37.137 [Lua] Lobby data player_slot_2 = 0:0 21:01:37.137 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:01:37.137 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:01:37.137 [Lua] Lobby data eac_authorized = true 21:01:37.137 [Lua] Set lobby end. 21:01:37.545 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:01:37.637 [GameSession] 110000104a550a1 -> create_game_object(1025) 21:01:37.637 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 21:01:37.637 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 21:01:37.638 [GameSession] create_game_object(46, 46) 21:01:37.638 [GameSession] create_game_object(46, 0) -> 110000104a550a1 21:01:37.638 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 21:01:37.638 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 21:01:37.639 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:01:37.639 [Lua] TalentSystem:rpc_sync_talents 1 1025 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer1 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer3 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer3 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, LootItemUnitPreviewer5 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, LootItemUnitPreviewer5 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer7 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer7 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer8 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer9 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer9 -> Package still referenced, NOT unloaded: 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_02_t1/wpn_dw_xbow_02_t1_3p, LootItemUnitPreviewer10 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer12 21:01:37.761 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_01_t1/wpn_dw_2h_hammer_01_t1_3p, LootItemUnitPreviewer13 21:01:37.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, LootItemUnitPreviewer14 21:01:37.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, LootItemUnitPreviewer14 21:01:37.765 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t6, HeroViewStateLoot 21:01:38.163 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 21:01:38.487 [Lua] [IngameUI] menu view on_exit hero_view 21:01:38.489 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f3840 21:01:38.489 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 21:01:42.321 [Lua] [IngameUI] menu view on_enter hero_view 21:01:42.326 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f3840 21:01:42.326 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:01:42.338 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:01:42.338 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:01:42.339 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:01:42.339 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:01:42.343 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:01:42.627 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:01:42.627 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:01:42.646 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.646 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.689 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.689 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.689 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.689 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:42.690 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:42.690 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:42.690 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:01:43.986 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:01:43.987 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:43.987 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:43.987 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:43.987 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:43.987 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:01:43.992 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:01:43.992 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 21:01:43.993 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 21:01:43.994 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:01:43.994 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 21:01:43.999 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:01:46.488 [Lua] [PlayFabMirrorBase] _commit_internal "3" 21:01:46.488 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:01:46.502 [Lua] generate_backend_stats 110000103724cc4:1 21:01:46.562 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:01:46.562 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:01:46.562 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 29 21:01:46.571 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 29 21:01:46.976 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 29 21:01:46.979 [Lua] [PlayFabMirrorBase] commit result "success", "3" 21:01:48.756 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 30 21:01:48.765 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 30 6 21:01:48.983 [Lua] [PlayFabRequestQueue] EAC Enabled! 30 21:01:48.983 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 30 21:01:49.844 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 30 21:01:49.844 [Save] Saving `save_data` 21:01:49.846 [Save] Save done 21:01:49.846 [Save] Saving `save_data` 21:01:49.848 [Save] Save done 21:01:49.848 [Save] Saving `save_data` 21:01:49.850 [Save] Save done 21:01:49.850 [Save] Saving `save_data` 21:01:49.852 [Save] Save done 21:01:49.852 [Save] Saving `save_data` 21:01:49.854 [Save] Save done 21:01:49.854 [Save] Saving `save_data` 21:01:49.855 [Save] Save done 21:01:53.752 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 31 21:01:53.759 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 31 7 21:01:53.973 [Lua] [PlayFabRequestQueue] EAC Enabled! 31 21:01:53.973 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 31 21:01:54.757 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 31 21:01:54.758 [Save] Saving `save_data` 21:01:54.760 [Save] Save done 21:01:54.760 [Save] Saving `save_data` 21:01:54.762 [Save] Save done 21:01:54.762 [Save] Saving `save_data` 21:01:54.764 [Save] Save done 21:01:54.764 [Save] Saving `save_data` 21:01:54.766 [Save] Save done 21:01:54.766 [Save] Saving `save_data` 21:01:54.767 [Save] Save done 21:01:57.684 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 32 21:01:57.691 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 32 8 21:01:57.903 [Lua] [PlayFabRequestQueue] EAC Enabled! 32 21:01:57.903 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 32 21:01:58.701 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 32 21:01:58.701 [Save] Saving `save_data` 21:01:58.704 [Save] Save done 21:01:58.704 [Save] Saving `save_data` 21:01:58.706 [Save] Save done 21:01:58.706 [Save] Saving `save_data` 21:01:58.709 [Save] Save done 21:01:58.709 [Save] Saving `save_data` 21:01:58.711 [Save] Save done 21:01:58.711 [Save] Saving `save_data` 21:01:58.713 [Save] Save done 21:02:01.876 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 33 21:02:01.883 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 33 9 21:02:02.093 [Lua] [PlayFabRequestQueue] EAC Enabled! 33 21:02:02.093 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 33 21:02:02.918 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 33 21:02:02.918 [Save] Saving `save_data` 21:02:02.921 [Save] Save done 21:02:02.921 [Save] Saving `save_data` 21:02:02.922 [Save] Save done 21:02:02.922 [Save] Saving `save_data` 21:02:02.925 [Save] Save done 21:02:02.925 [Save] Saving `save_data` 21:02:02.927 [Save] Save done 21:02:02.927 [Save] Saving `save_data` 21:02:02.929 [Save] Save done 21:02:03.900 [Lua] [PlayFabMirrorBase] _commit_internal "4" 21:02:03.900 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:02:03.915 [Lua] generate_backend_stats 110000103724cc4:1 21:02:03.975 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 34 21:02:03.985 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:02:03.992 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 34 10 21:02:04.211 [Lua] [PlayFabRequestQueue] EAC Enabled! 34 21:02:04.211 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 34 21:02:04.650 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 34 21:02:04.653 [Lua] [PlayFabMirrorBase] commit result "success", "4" 21:02:04.823 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 21:02:04.823 [Lua] [HeroWindowCraft] Enter Substate CraftPageCraftItem 21:02:05.516 [Lua] [HeroWindowCraft] Exit Substate CraftPageCraftItem 21:02:05.516 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 21:02:13.008 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 35 21:02:13.014 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 35 11 21:02:13.270 [Lua] [PlayFabRequestQueue] EAC Enabled! 35 21:02:13.270 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 35 21:02:13.792 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 35 21:02:20.778 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 36 21:02:20.784 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 36 12 21:02:21.027 [Lua] [PlayFabRequestQueue] EAC Enabled! 36 21:02:21.027 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 36 21:02:21.593 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 36 21:02:25.199 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 37 21:02:25.206 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 37 13 21:02:25.426 [Lua] [PlayFabRequestQueue] EAC Enabled! 37 21:02:25.426 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 37 21:02:25.977 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 37 21:02:31.685 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 38 21:02:31.692 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 38 14 21:02:31.926 [Lua] [PlayFabRequestQueue] EAC Enabled! 38 21:02:31.926 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 38 21:02:32.463 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 38 21:02:33.156 [Lua] [PlayFabMirrorBase] _commit_internal "5" 21:02:33.156 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:02:33.173 [Lua] generate_backend_stats 110000103724cc4:1 21:02:33.233 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 39 21:02:33.244 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:02:33.251 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 39 15 21:02:33.475 [Lua] [PlayFabRequestQueue] EAC Enabled! 39 21:02:33.475 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 39 21:02:33.921 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 39 21:02:33.923 [Lua] [PlayFabMirrorBase] commit result "success", "5" 21:02:37.694 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 21:02:37.694 [Lua] [HeroWindowCraft] Enter Substate CraftPageCraftItem 21:02:38.221 [Lua] [HeroWindowCraft] Exit Substate CraftPageCraftItem 21:02:38.221 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 21:02:39.917 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 21:02:39.917 [Lua] [HeroWindowCraft] Enter Substate CraftPageCraftItem 21:02:40.285 [Lua] [HeroWindowCraft] Exit Substate CraftPageCraftItem 21:02:40.285 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 21:02:46.288 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 40 21:02:46.296 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 40 16 21:02:46.523 [Lua] [PlayFabRequestQueue] EAC Enabled! 40 21:02:46.523 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 40 21:02:47.062 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 40 21:02:50.750 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 41 21:02:50.756 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 41 17 21:02:50.973 [Lua] [PlayFabRequestQueue] EAC Enabled! 41 21:02:50.973 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 41 21:02:51.512 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 41 21:02:57.939 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 42 21:02:57.946 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 42 18 21:02:58.164 [Lua] [PlayFabRequestQueue] EAC Enabled! 42 21:02:58.164 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 42 21:02:58.687 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 42 21:03:03.175 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 43 21:03:03.184 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 43 19 21:03:03.410 [Lua] [PlayFabRequestQueue] EAC Enabled! 43 21:03:03.410 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 43 21:03:03.980 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 43 21:03:08.755 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 21:03:08.755 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollTrait 21:03:10.408 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollTraits 44 21:03:10.415 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollTraits 44 20 21:03:10.631 [Lua] [PlayFabRequestQueue] EAC Enabled! 44 21:03:10.631 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollTraits 44 21:03:11.133 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollTraits 44 21:03:11.453 [Lua] [PlayFabMirrorBase] _commit_internal "6" 21:03:11.453 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:03:11.470 [Lua] generate_backend_stats 110000103724cc4:1 21:03:11.532 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 45 21:03:11.542 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:03:11.550 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 45 21 21:03:11.768 [Lua] [PlayFabRequestQueue] EAC Enabled! 45 21:03:11.768 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 45 21:03:12.176 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 45 21:03:12.180 [Lua] [PlayFabMirrorBase] commit result "success", "6" 21:03:14.628 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollTraits 46 21:03:14.635 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollTraits 46 22 21:03:14.859 [Lua] [PlayFabRequestQueue] EAC Enabled! 46 21:03:14.859 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollTraits 46 21:03:15.377 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollTraits 46 21:03:20.165 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollTraits 47 21:03:20.172 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollTraits 47 23 21:03:20.389 [Lua] [PlayFabRequestQueue] EAC Enabled! 47 21:03:20.389 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollTraits 47 21:03:20.882 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollTraits 47 21:03:26.497 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollTrait 21:03:26.497 [Lua] [HeroWindowCraft] Enter Substate CraftPageUpgradeItem 21:03:27.017 [Lua] [HeroWindowCraft] Exit Substate CraftPageUpgradeItem 21:03:27.017 [Lua] [HeroWindowCraft] Enter Substate CraftPageApplySkin 21:03:31.388 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 48 21:03:31.395 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 48 24 21:03:31.622 [Lua] [PlayFabRequestQueue] EAC Enabled! 48 21:03:31.622 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 48 21:03:32.137 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 48 21:03:32.157 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 21:03:32.157 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":2070153472,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 21:03:32.165 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2070153472 21:03:32.236 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2070153472 21:03:36.358 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 49 21:03:36.364 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 49 25 21:03:36.576 [Lua] [PlayFabRequestQueue] EAC Enabled! 49 21:03:36.576 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 49 21:03:37.063 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 49 21:03:37.082 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 21:03:37.082 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":1672949632,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 21:03:37.091 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1672949632 21:03:37.179 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1672949632 21:03:39.782 [Lua] [PlayFabMirrorBase] _commit_internal "7" 21:03:39.782 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:03:39.799 [Lua] generate_backend_stats 110000103724cc4:1 21:03:39.859 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 50 21:03:39.870 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:03:39.876 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 50 26 21:03:39.889 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 51 21:03:40.092 [Lua] [PlayFabRequestQueue] EAC Enabled! 50 21:03:40.092 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 50 21:03:40.507 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 50 21:03:40.510 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 51 27 21:03:40.510 [Lua] [PlayFabMirrorBase] commit result "success", "7" 21:03:40.727 [Lua] [PlayFabRequestQueue] EAC Enabled! 51 21:03:40.727 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 51 21:03:41.206 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 51 21:03:44.188 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 52 21:03:44.195 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 52 28 21:03:44.411 [Lua] [PlayFabRequestQueue] EAC Enabled! 52 21:03:44.411 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 52 21:03:44.892 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 52 21:03:50.000 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 53 21:03:50.007 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 53 29 21:03:50.235 [Lua] [PlayFabRequestQueue] EAC Enabled! 53 21:03:50.235 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 53 21:03:50.723 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 53 21:03:54.722 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingApplySkin2 54 21:03:54.729 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingApplySkin2 54 30 21:03:54.952 [Lua] [PlayFabRequestQueue] EAC Enabled! 54 21:03:54.952 [Lua] [PlayFabRequestQueue] Sending Request craftingApplySkin2 54 21:03:55.439 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingApplySkin2 54 21:03:55.458 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 21:03:55.458 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false},"inventory_id":568613760,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false}} 21:03:55.468 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed, ProfileSynchronizer, async-read, 21:03:55.468 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, ProfileSynchronizer, async-read, 21:03:55.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer 21:03:55.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed, ProfileSynchronizer 21:03:55.544 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 21:03:55.544 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed 21:03:55.544 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 21:03:55.564 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 21:03:55.564 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p 21:03:55.575 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 568613760 21:03:55.696 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 568613760 21:03:58.933 [Lua] [IngameUI] menu view on_exit hero_view 21:03:58.936 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f3840 21:03:58.936 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:03:58.936 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:03:58.936 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 21:03:58.936 [Lua] [HeroWindowCraft] Exit Substate CraftPageApplySkin 21:03:58.936 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 21:04:00.890 [Lua] [IngameUI] menu view on_enter hero_view 21:04:00.894 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f3840 21:04:00.894 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:04:00.906 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:04:00.907 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:04:00.908 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:04:00.908 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:04:00.911 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:04:01.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:04:01.168 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:04:01.190 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.190 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.230 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 21:04:01.727 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:04:01.727 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.727 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.727 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.727 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.727 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 21:04:01.733 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:04:01.733 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 21:04:01.734 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 21:04:01.735 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:04:01.735 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 21:04:01.740 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:04:02.195 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 21:04:02.195 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 21:04:02.195 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 21:04:02.197 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 21:04:10.204 [Lua] [PlayFabMirrorBase] _commit_internal "8" 21:04:10.204 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:04:10.219 [Lua] generate_backend_stats 110000103724cc4:1 21:04:10.280 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 55 21:04:10.290 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:04:10.298 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 55 31 21:04:10.507 [Lua] [PlayFabRequestQueue] EAC Enabled! 55 21:04:10.507 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 55 21:04:10.943 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 55 21:04:10.946 [Lua] [PlayFabMirrorBase] commit result "success", "8" 21:04:59.831 [Lua] [IngameUI] menu view on_exit hero_view 21:04:59.834 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f3840 21:04:59.834 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:04:59.834 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:04:59.834 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 21:04:59.840 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 21:04:59.840 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false},"inventory_id":1165419008,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_runed_3p":false}} 21:04:59.849 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2, ProfileSynchronizer, async-read, 21:04:59.849 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer, async-read, 21:04:59.861 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1, ProfileSynchronizer 21:04:59.862 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, ProfileSynchronizer 21:04:59.987 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 21:04:59.987 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2 21:04:59.988 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 21:05:00.069 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 21:05:00.069 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 21:05:00.078 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:05:00.144 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:05:24.831 [Lua] [IngameUI] menu view on_enter start_game_view 21:05:24.833 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0f7930 21:05:24.833 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 21:05:24.835 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 21:05:24.835 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 21:05:24.835 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 21:05:24.835 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 21:05:26.393 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 21:05:26.393 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 21:05:26.393 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure 21:05:26.393 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 21:05:26.393 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings 21:05:26.975 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - difficulty_selection_adventure 21:05:26.975 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 21:05:26.975 [Lua] [StartGameWindow] Enter Substate StartGameWindowDifficulty 21:05:26.976 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure 21:05:26.976 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings 21:05:28.513 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 21:05:28.513 [Lua] [StartGameWindow] Exit Substate StartGameWindowDifficulty 21:05:28.513 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 21:05:28.514 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure 21:05:28.514 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings 21:05:29.754 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 21:05:29.754 [Lua] ............................................................................................................ 21:05:29.754 [Lua] ............................................................................................................ 21:05:29.754 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 21:05:29.754 [Lua] ............................................................................................................ 21:05:29.754 [Lua] ............................................................................................................ 21:05:29.754 [Lua] [Matchmaking] Cancelling matchmaking 21:05:29.754 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 21:05:29.863 [Lua] [IngameUI] menu view on_exit start_game_view 21:05:29.863 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 21:05:29.864 [Save] Saving `save_data` 21:05:29.864 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 21:05:29.864 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure 21:05:29.864 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings 21:05:29.866 [Save] Save done 21:05:29.867 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0f7930 21:05:30.066 [Lua] [PlayFabMirrorBase] _commit_internal "9" 21:05:30.066 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:05:30.081 [Lua] generate_backend_stats 110000103724cc4:1 21:05:30.141 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:05:30.141 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:05:30.141 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 56 21:05:30.146 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 56 21:05:31.111 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 56 21:05:31.115 [Lua] [PlayFabMirrorBase] commit result "success", "9" 21:05:31.160 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 21:05:31.160 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 21:05:31.163 [Lua] Set lobby begin: 21:05:31.163 [Lua] Lobby data selected_mission_id = inn_level 21:05:31.163 [Lua] Lobby data num_players = 2 21:05:31.163 [Lua] Lobby data difficulty_tweak = 0 21:05:31.163 [Lua] Lobby data host = 110000103724cc4 21:05:31.163 [Lua] Lobby data matchmaking_type = 3 21:05:31.163 [Lua] Lobby data difficulty = hardest 21:05:31.163 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:31.163 [Lua] Lobby data unique_server_name = Tierce 21:05:31.163 [Lua] Lobby data player_slot_4 = 0:0 21:05:31.163 [Lua] Lobby data country_code = CZ 21:05:31.163 [Lua] Lobby data matchmaking = false 21:05:31.163 [Lua] Lobby data power_level = 835 21:05:31.163 [Lua] Lobby data mission_id = inn_level 21:05:31.164 [Lua] Lobby data mechanism = adventure 21:05:31.164 [Lua] Lobby data player_slot_5 = 0:0 21:05:31.164 [Lua] Lobby data player_slot_2 = 0:0 21:05:31.164 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:31.164 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:31.164 [Lua] Lobby data eac_authorized = true 21:05:31.164 [Lua] Set lobby end. 21:05:31.164 [Lua] [PartyManager] Leader is set to 110000103724cc4 21:05:31.164 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 21:05:31.164 [Lua] Set lobby begin: 21:05:31.164 [Lua] Lobby data twitch_enabled = false 21:05:31.164 [Lua] Lobby data selected_mission_id = inn_level 21:05:31.164 [Lua] Lobby data num_players = 2 21:05:31.164 [Lua] Lobby data difficulty_tweak = 0 21:05:31.164 [Lua] Lobby data host = 110000103724cc4 21:05:31.164 [Lua] Lobby data matchmaking_type = 1 21:05:31.164 [Lua] Lobby data match_started = true 21:05:31.164 [Lua] Lobby data difficulty = hardest 21:05:31.164 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:31.164 [Lua] Lobby data player_slot_4 = 0:0 21:05:31.164 [Lua] Lobby data unique_server_name = Tierce 21:05:31.164 [Lua] Lobby data quick_game = true 21:05:31.164 [Lua] Lobby data country_code = CZ 21:05:31.164 [Lua] Lobby data matchmaking = true 21:05:31.164 [Lua] Lobby data power_level = 835 21:05:31.164 [Lua] Lobby data mission_id = inn_level 21:05:31.164 [Lua] Lobby data mechanism = adventure 21:05:31.164 [Lua] Lobby data player_slot_5 = 0:0 21:05:31.164 [Lua] Lobby data player_slot_2 = 0:0 21:05:31.164 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:31.165 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:31.165 [Lua] Lobby data eac_authorized = true 21:05:31.165 [Lua] Set lobby end. 21:05:31.165 [Lua] Set lobby begin: 21:05:31.165 [Lua] Lobby data twitch_enabled = false 21:05:31.165 [Lua] Lobby data selected_mission_id = inn_level 21:05:31.165 [Lua] Lobby data num_players = 2 21:05:31.165 [Lua] Lobby data difficulty_tweak = 0 21:05:31.165 [Lua] Lobby data host = 110000103724cc4 21:05:31.165 [Lua] Lobby data matchmaking_type = 1 21:05:31.165 [Lua] Lobby data is_private = false 21:05:31.165 [Lua] Lobby data match_started = true 21:05:31.165 [Lua] Lobby data difficulty = hardest 21:05:31.165 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:31.165 [Lua] Lobby data player_slot_4 = 0:0 21:05:31.165 [Lua] Lobby data unique_server_name = Tierce 21:05:31.165 [Lua] Lobby data quick_game = true 21:05:31.165 [Lua] Lobby data country_code = CZ 21:05:31.165 [Lua] Lobby data matchmaking = true 21:05:31.165 [Lua] Lobby data power_level = 835 21:05:31.165 [Lua] Lobby data mission_id = inn_level 21:05:31.165 [Lua] Lobby data mechanism = adventure 21:05:31.165 [Lua] Lobby data player_slot_5 = 0:0 21:05:31.165 [Lua] Lobby data player_slot_2 = 0:0 21:05:31.165 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:31.165 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:31.165 [Lua] Lobby data eac_authorized = true 21:05:31.165 [Lua] Set lobby end. 21:05:31.165 [Lua] [ChatManager][1]System: Starting hosted game... 21:05:31.165 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 21:05:31.165 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 21:05:39.649 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 21:05:39.649 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 21:05:39.649 [Lua] MatchmakingStateStartGame preferred_level_keys nil 21:05:39.650 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level forest_ambush 0 21:05:39.650 [Lua] Set lobby begin: 21:05:39.650 [Lua] Lobby data twitch_enabled = false 21:05:39.650 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:39.650 [Lua] Lobby data num_players = 2 21:05:39.650 [Lua] Lobby data difficulty_tweak = 0 21:05:39.650 [Lua] Lobby data host = 110000103724cc4 21:05:39.650 [Lua] Lobby data matchmaking_type = 2 21:05:39.650 [Lua] Lobby data is_private = false 21:05:39.650 [Lua] Lobby data match_started = true 21:05:39.650 [Lua] Lobby data difficulty = hardest 21:05:39.650 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:39.650 [Lua] Lobby data player_slot_4 = 0:0 21:05:39.650 [Lua] Lobby data unique_server_name = Tierce 21:05:39.650 [Lua] Lobby data quick_game = true 21:05:39.650 [Lua] Lobby data country_code = CZ 21:05:39.650 [Lua] Lobby data matchmaking = true 21:05:39.650 [Lua] Lobby data power_level = 835 21:05:39.650 [Lua] Lobby data mission_id = inn_level 21:05:39.650 [Lua] Lobby data mechanism = adventure 21:05:39.650 [Lua] Lobby data player_slot_5 = 0:0 21:05:39.650 [Lua] Lobby data player_slot_2 = 0:0 21:05:39.650 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:39.650 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:39.650 [Lua] Lobby data eac_authorized = true 21:05:39.650 [Lua] Set lobby end. 21:05:39.650 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 21:05:39.651 [Lua] [LevelTransitionHandler] set_next_level( lvl:forest_ambush, mc:adventure, gm:adventure, env:0, seed:4271105, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:767846592, lt:load_next_level, extra_packages:{ }) 21:05:39.651 [Lua] [NetworkServer] Entering post game 21:05:39.651 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 21:05:39.651 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 21:05:39.651 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 21:05:39.651 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 21:05:39.651 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 0000000013C54F20 [2] self = table: 000000000F7389F0; game_server_lobby_client = nil [3] self = table: 000000000F7389F0 [4] self = table: 000000000F7389F0; state_context = table: 000000000F296CB0 [5] self = table: 00000000009A23E0; new_state = table: 000000001357A210; params = table: 00000000009A21F0; state_context = table: 000000000F296CB0; reason = nil [6] self = table: 00000000009A23E0; dt = 0.0055814539082348347; t = 321.20475866133347; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 000000001357A210; state_context = table: 000000000F296CB0; reason = nil [7] self = table: 0000000004DF24E0; dt = 0.0055814539082348347; main_t = 321.20475866133347; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 290.03523492650129 [8] self = table: 0000000015F7E740; dt = 0.0055814539082348347; t = 321.20475866133347 [9] self = table: 00000000000964D0; real_world_dt = 0.0055814539082348347; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0055814539082348347; t = 321.20475866133347 [10] dt = 0.0055814539082348347 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 0000000004E13190; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000A205BB0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000A205B80; _disable_spawning_reasons = table: 0000000013C63790; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000013C63760; _mutator_handler = table: 0000000013C5ED30; network_server = table: 00000000043112D0; _game_mode = table: 0000000013C55010; _profile_synchronizer = table: 00000000053F19F0; _lobby_host = table: 00000000042A0D30; _level_key = "inn_level"; _network_transmit = table: 00000000002BEC90; _flow_set_data = table: 0000000013C5ED00; is_server = true; network_event_delegate = table: 0000000004A9FD30; [2] _statistics_db = table: 0000000004E13190; _lobby = table: 00000000042A0D30; _matchmaking_manager = table: 00000000009A23E0; _network_transmit = table: 00000000002BEC90; state_context = table: 000000000F296CB0; search_config = table: 0000000004BB73F0; _network_server = table: 00000000043112D0; [3] _statistics_db = table: 0000000004E13190; _lobby = table: 00000000042A0D30; _matchmaking_manager = table: 00000000009A23E0; _network_transmit = table: 00000000002BEC90; state_context = table: 000000000F296CB0; search_config = table: 0000000004BB73F0; _network_server = table: 00000000043112D0; [4] _statistics_db = table: 0000000004E13190; _lobby = table: 00000000042A0D30; _matchmaking_manager = table: 00000000009A23E0; _network_transmit = table: 00000000002BEC90; state_context = table: 000000000F296CB0; search_config = table: 0000000004BB73F0; _network_server = table: 00000000043112D0; [5] network_server = table: 00000000043112D0; network_event_delegate = table: 0000000004A9FD30; _waystone_is_active = false; _host_matchmaking_data = table: 00000000009A2000; _state = table: 000000000F7389F0; is_server = true; _power_level_timer = 321.47394360229373; lobby_finder = table: 00000000009A3800; peers_to_sync = table: 00000000009A3610; _level_weights = table: 00000000009A3420; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 00000000042A0D30; profile_update_time = 0; params = table: 00000000009A21F0; profile_synchronizer = table: 00000000053F19F0; debug = table: 00000000152FA460; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000F296CB0; statistics_db = table: 0000000004E13190; network_transmit = table: 00000000002BEC90; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000053FEEA0; party_owned_dlcs = table: 00000000009A3200; [6] network_server = table: 00000000043112D0; network_event_delegate = table: 0000000004A9FD30; _waystone_is_active = false; _host_matchmaking_data = table: 00000000009A2000; _state = table: 000000000F7389F0; is_server = true; _power_level_timer = 321.47394360229373; lobby_finder = table: 00000000009A3800; peers_to_sync = table: 00000000009A3610; _level_weights = table: 00000000009A3420; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 00000000042A0D30; profile_update_time = 0; params = table: 00000000009A21F0; profile_synchronizer = table: 00000000053F19F0; debug = table: 00000000152FA460; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000F296CB0; statistics_db = table: 0000000004E13190; network_transmit = table: 00000000002BEC90; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000053FEEA0; party_owned_dlcs = table: 00000000009A3200; [7] world_name = "level_world"; entity_system_bag = table: 00000000011DBE30; network_server = table: 00000000043112D0; entity_system = table: 0000000015081EE0; parent = table: 00000000000964D0; _level_flow_events = table: 00000000015E2390; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000002A41C80; profile_synchronizer = table: 00000000053F19F0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000001F9F190; num_local_human_players = 1; _ping_reporter = table: 000000000C76CC20; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0055814539082348347; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000000073BC0; network_event_delegate = table: 0000000004A9FD30; machines = table: 00000000015E1730; _camera_carrier = table: 000000000C76BFD0; free_flight_manager = table: 00000000006F3C70; network_transmit = table: 00000000002BEC90; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000004E13190; _lobby_host = table: 00000000042A0D30; dice_keeper = table: 00000000009AE070; network_clock = table: 00000000002AE050; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015F7E710; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000004DF24E0; [9] startup_package_handles = table: 000000000009A3A0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A330; flow_return_table = table: 0000000000096500; _machine = table: 0000000015F7E740; has_booted = true; loading_context = table: 0000000014E9AC40; startup_timer = 4.1787444221554324; bar_timer = 0; disable_loading_bar = true; 21:05:39.652 [Lua] [LevelTransitionHandler] promote_next_level_data 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = forest_ambush 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 4271105 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = default 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = adventure 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 767846592 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 21:05:39.652 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 21:05:39.652 [Lua] [NetworkServer] Entering post game 21:05:39.653 [Save] Saving `save_data` 21:05:39.653 [Lua] gm_event_end_conditions_met false false 21:05:39.653 [Lua] [PlayFabMirrorBase] Force commit 21:05:39.653 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 21:05:39.653 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:05:39.653 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 21:05:39.653 [Lua] TRANSITION nil nil load_next_level 21:05:39.653 [Lua] Transition type "load_next_level", is server: true 21:05:39.653 [Lua] [GameNetworkManager] Leaving game... 21:05:39.653 [Lua] [GameNetworkManager] Shutting down game session host. 21:05:39.653 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 21:05:39.653 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 21:05:39.653 [GameSession] shutdown_game_session_host() 21:05:39.653 [GameSession] shutdown() 21:05:39.653 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=292.04 21:05:39.655 [Save] Save done 21:05:39.655 [Save] Saving `save_data` 21:05:39.656 [Save] Save done 21:05:39.656 [Save] Saving `save_data` 21:05:39.658 [Save] Save done 21:05:39.659 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 21:05:39.659 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 21:05:39.659 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 21:05:39.659 [Lua] [PlayFabMirrorBase] commit result "success", "10" 21:05:39.926 [Lua] [PlayerSyncData] Game session is not initialized 21:05:39.926 [Lua] Set lobby begin: 21:05:39.926 [Lua] Lobby data twitch_enabled = false 21:05:39.926 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:39.926 [Lua] Lobby data num_players = 2 21:05:39.926 [Lua] Lobby data difficulty_tweak = 0 21:05:39.926 [Lua] Lobby data host = 110000103724cc4 21:05:39.926 [Lua] Lobby data matchmaking_type = 2 21:05:39.926 [Lua] Lobby data is_private = false 21:05:39.926 [Lua] Lobby data match_started = true 21:05:39.926 [Lua] Lobby data difficulty = hardest 21:05:39.926 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:39.926 [Lua] Lobby data player_slot_4 = 0:0 21:05:39.926 [Lua] Lobby data unique_server_name = Tierce 21:05:39.926 [Lua] Lobby data quick_game = true 21:05:39.926 [Lua] Lobby data country_code = CZ 21:05:39.926 [Lua] Lobby data matchmaking = true 21:05:39.927 [Lua] Lobby data power_level = 0 21:05:39.927 [Lua] Lobby data mission_id = inn_level 21:05:39.927 [Lua] Lobby data mechanism = adventure 21:05:39.927 [Lua] Lobby data player_slot_5 = 0:0 21:05:39.927 [Lua] Lobby data player_slot_2 = 0:0 21:05:39.927 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:39.927 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:39.927 [Lua] Lobby data eac_authorized = true 21:05:39.927 [Lua] Set lobby end. 21:05:41.661 [Lua] [Managers] Calling function on all managers: 21:05:41.661 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 21:05:41.661 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 21:05:41.662 [Lua] Clearing all global lookup lists 21:05:41.662 [Lua] [IngamePlayerListUI] - Destroy 21:05:41.662 [Lua] [GamePadEquipmentUI] - Destroy 21:05:41.662 [Lua] [EquipmentUI] - Destroy 21:05:41.662 [Lua] [GamePadAbilityUI] - Destroy 21:05:41.662 [Lua] [AbilityUI] - Destroy 21:05:41.662 [Lua] [IngameUI] destroy 21:05:41.663 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[356c6daa084b6fa5]' child 1: '#ID[7fca86d6df62cda4]' child 2: '#ID[eb0ca4f3801e60a6]' child 3: '#ID[6106253c2f292493]' child 4: '#ID[12b1b06400b8bcc3]' child 5: '#ID[3d1c223596227d45]' 21:05:41.664 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4db6b1806e158af3]' child 1: '#ID[261217a21ffb9c3b]' child 2: '#ID[f549221e7acde8cf]' 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 21:05:41.668 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 21:05:41.669 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 21:05:41.671 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 21:05:41.710 [Lua] [Managers] Destroying manager group: 21:05:41.711 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1539e658fb86bced]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[55fd69380cc84c88]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[8b14d6d9ef7ee6c5]' child 5: '#ID[1bca545bb69dccfb]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[9980aa466fc8c88c]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[619b3d3019f207dc]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[8b14d6d9ef7ee6c5]' child 13: '#ID[10a0a3f87e96537f]' 21:05:41.714 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 21:05:41.789 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 21:05:41.789 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 21:05:41.789 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 21:05:41.789 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 21:05:41.789 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 21:05:41.789 [Lua] [Matchmaking] unregister rpcs 21:05:41.789 [Lua] ############### UNLOADING PACKAGES ############### 21:05:41.789 [Lua] [Managers] Calling function on all managers: 21:05:41.789 [Lua] [Managers] Destroying manager group: 21:05:41.789 [Lua] [Gamestate] Enter state StateLoading 21:05:41.791 [Lua] [Gamestate] Enter Substate StateLoadingRunning 21:05:41.791 [Lua] [Matchmaking] register rpcs 21:05:41.791 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 21:05:41.791 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 21:05:41.791 [Lua] registering RPCs 21:05:41.791 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 21:05:41.791 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 21:05:41.791 [Lua] Set lobby begin: 21:05:41.791 [Lua] Lobby data twitch_enabled = false 21:05:41.791 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:41.791 [Lua] Lobby data num_players = 2 21:05:41.791 [Lua] Lobby data difficulty_tweak = 0 21:05:41.791 [Lua] Lobby data host = 110000103724cc4 21:05:41.791 [Lua] Lobby data matchmaking_type = 2 21:05:41.791 [Lua] Lobby data is_private = false 21:05:41.791 [Lua] Lobby data match_started = true 21:05:41.791 [Lua] Lobby data difficulty = hardest 21:05:41.791 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:41.791 [Lua] Lobby data player_slot_4 = 0:0 21:05:41.791 [Lua] Lobby data unique_server_name = Tierce 21:05:41.791 [Lua] Lobby data quick_game = true 21:05:41.791 [Lua] Lobby data country_code = CZ 21:05:41.791 [Lua] Lobby data matchmaking = true 21:05:41.791 [Lua] Lobby data power_level = 0 21:05:41.791 [Lua] Lobby data mission_id = forest_ambush 21:05:41.791 [Lua] Lobby data mechanism = adventure 21:05:41.791 [Lua] Lobby data player_slot_5 = 0:0 21:05:41.791 [Lua] Lobby data player_slot_2 = 0:0 21:05:41.791 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:41.791 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:41.791 [Lua] Lobby data eac_authorized = true 21:05:41.791 [Lua] Set lobby end. 21:05:41.793 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_18, global_loading_screens, async-read, prioritized 21:05:41.793 [Lua] [StateLoading] load_current_level 21:05:41.793 [Lua] [LevelTransitionHandler] load_current_level, loading forest_ambush 0 21:05:41.797 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 21:05:41.797 [Umbra] Unload tome 21:05:41.797 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 21:05:41.852 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 21:05:41.859 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 21:05:41.859 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/forest_ambush, forest_ambush, async-read, 21:05:41.859 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/forest_ambush_meta, forest_ambush, async-read, 21:05:41.911 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_18 21:05:41.911 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_18 21:05:41.911 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/forest_ambush 21:05:42.267 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 21:05:42.267 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":2074718208,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 21:05:42.267 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:05:42.267 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:05:42.267 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 21:05:42.267 [Lua] ### Received rpc_level_load_started 21:05:42.267 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 767846592 21:05:45.437 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/forest_ambush 21:05:45.437 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/forest_ambush 21:05:45.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/forest_ambush_meta 21:05:45.480 [Umbra] Loading umbra tome '#ID[79ab8a6e87c62d3a]' 21:05:45.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/forest_ambush_meta 21:05:45.571 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/forest_ambush_meta 21:05:45.588 [Lua] [LevelTransitionHandler] Level load completed! 21:05:45.588 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: forest_ambush - level_seed: 4271105 - use_random_directors: true - conflict_director_name: default 21:05:45.619 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:05:45.619 [Lua] checking dlc's against conflict directors 21:05:45.620 [Lua] number of factions to include 3 21:05:45.620 [Lua] number of factions added 3 21:05:45.620 [Lua] --- --- --- 21:05:45.620 [Lua] Starting... difficulty 'hardest' 21:05:45.620 [Lua] These are the starting conflict directors: 21:05:45.620 [Lua] skaven 21:05:45.620 [Lua] --- --- --- 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 12) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer skaven_rat_ogre chaos_warrior chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic chaos_marauder chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: chaos 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> Added these breeds: chaos_spawn chaos_troll 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic chaos_marauder chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: default 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic chaos_marauder chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier skaven_plague_monk chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: chaos_beastmen 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor beastmen_bestigor beastmen_ungor_archer beastmen_minotaur beastmen_ungor 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 4) master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: default 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 4) master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: skaven 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 4) master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: chaos 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 4) master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: beastmen 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] Looking for a new director: 21:05:45.620 [Lua] (free: 4) master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] ->trying director: beastmen 21:05:45.620 [Lua] --> success! 21:05:45.620 [Lua] --> re-used the same breeds 21:05:45.620 [Lua] 21:05:45.620 [Lua] DONE! Found the following directors: 21:05:45.620 [Lua] chaos 21:05:45.620 [Lua] default 21:05:45.620 [Lua] chaos_beastmen 21:05:45.620 [Lua] default 21:05:45.620 [Lua] skaven 21:05:45.620 [Lua] chaos 21:05:45.620 [Lua] beastmen 21:05:45.620 [Lua] beastmen 21:05:45.620 [Lua] (free: 4), Master hash is: skaven_ratling_gunner beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer skaven_plague_monk skaven_rat_ogre chaos_marauder chaos_warrior beastmen_ungor beastmen_standard_bearer chaos_berzerker skaven_stormfiend skaven_clan_rat skaven_warpfire_thrower skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_clan_rat_with_shield skaven_poison_wind_globadier beastmen_bestigor chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 21:05:45.620 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, beastmen_gor=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, beastmen_ungor_archer=true, skaven_plague_monk=true, skaven_rat_ogre=true, chaos_marauder=true, chaos_warrior=true, beastmen_ungor=true, beastmen_standard_bearer=true, chaos_berzerker=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_warpfire_thrower=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, beastmen_minotaur=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_clan_rat_with_shield=true, skaven_poison_wind_globadier=true, beastmen_bestigor=true, chaos_vortex_sorcerer=true, chaos_raider=true, skaven_storm_vermin_with_shield=true, } 21:05:45.620 [Lua] load_startup_enemy_packages: -------------- 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_spawn 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_troll 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_rat_ogre 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_stormfiend 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_minotaur 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_plague_sorcerer 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_corruptor_sorcerer 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_gutter_runner 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_pack_master 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_poison_wind_globadier 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_ratling_gunner 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_warpfire_thrower 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_vortex_sorcerer 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_standard_bearer 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_vortex 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] critter_rat 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] critter_pig 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_gor 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_storm_vermin 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_ungor_archer 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_plague_monk 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_marauder 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_warrior 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_ungor 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_berzerker 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_clan_rat 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_slave 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_fanatic 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_marauder_with_shield 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_loot_rat 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_clan_rat_with_shield 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] beastmen_bestigor 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] chaos_raider 21:05:45.620 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 21:05:45.620 [Lua] skaven_storm_vermin_with_shield 21:05:45.624 [Lua] ### Received rpc_level_loaded 21:05:45.624 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 359 21:05:45.624 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 21:05:45.640 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 21:05:45.640 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 21:05:45.657 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 21:05:45.657 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 21:05:45.658 [Lua] ### Received rpc_level_loaded 21:05:45.658 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 359 21:05:45.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 21:05:45.877 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 21:05:45.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 21:05:46.064 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 21:05:46.064 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 21:05:46.064 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 21:05:46.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 21:05:46.267 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 21:05:46.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 21:05:46.509 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 21:05:46.509 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 21:05:46.509 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 21:05:46.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 21:05:46.909 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 21:05:46.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 21:05:47.011 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 21:05:47.012 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 21:05:47.012 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 21:05:47.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 21:05:47.131 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 21:05:47.131 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 21:05:47.266 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 21:05:47.266 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 21:05:47.266 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 21:05:47.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 21:05:47.451 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 21:05:47.452 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 21:05:47.668 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 21:05:47.668 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 21:05:47.669 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 21:05:47.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 21:05:47.786 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 21:05:47.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 21:05:47.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 21:05:47.988 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 21:05:47.989 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 21:05:48.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 21:05:48.172 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 21:05:48.172 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 21:05:48.423 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 21:05:48.423 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 21:05:48.424 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 21:05:48.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 21:05:48.491 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 21:05:48.491 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 21:05:48.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 21:05:48.560 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 21:05:48.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 21:05:48.624 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 21:05:48.624 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 21:05:48.624 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 21:05:48.925 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 21:05:48.925 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 21:05:48.926 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 21:05:49.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 21:05:49.161 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 21:05:49.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 21:05:49.294 [Lua] ### Received rpc_level_loaded 21:05:49.294 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 359 21:05:49.294 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 21:05:49.294 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 21:05:49.294 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 21:05:49.311 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 21:05:49.311 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 21:05:49.530 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 21:05:49.530 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 21:05:49.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 21:05:49.733 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 21:05:49.733 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 21:05:49.733 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 21:05:49.935 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 21:05:49.935 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 21:05:49.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 21:05:50.153 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 21:05:50.153 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 21:05:50.153 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 21:05:50.422 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 21:05:50.422 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 21:05:50.423 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 21:05:50.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 21:05:50.571 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 21:05:50.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 21:05:50.858 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 21:05:50.858 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 21:05:50.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 21:05:51.126 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 21:05:51.126 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 21:05:51.126 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 21:05:51.327 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 21:05:51.327 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 21:05:51.327 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 21:05:51.513 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 21:05:51.513 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 21:05:51.514 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 21:05:51.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 21:05:51.613 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 21:05:51.614 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 21:05:51.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 21:05:51.866 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 21:05:51.866 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 21:05:52.484 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 21:05:52.485 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 21:05:52.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 21:05:52.635 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 21:05:52.635 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 21:05:52.636 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 21:05:52.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 21:05:52.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 21:05:52.821 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: forest_ambush game_mode: adventure 21:05:52.821 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 21:05:52.821 [Lua] Starting async level spawning of levels/honduras_dlcs/holly/forest_ambush/world 21:05:52.822 [Umbra] Init version: 3.4.15 :: 16 threads 21:05:53.283 [Lua] Async level spawning done 21:05:53.283 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 21:05:54.252 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 21:05:54.252 [Lua] [Matchmaking] unregister rpcs 21:05:54.252 [Lua] Set lobby begin: 21:05:54.252 [Lua] Lobby data twitch_enabled = false 21:05:54.252 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:54.252 [Lua] Lobby data num_players = 2 21:05:54.252 [Lua] Lobby data difficulty_tweak = 0 21:05:54.252 [Lua] Lobby data host = 110000103724cc4 21:05:54.252 [Lua] Lobby data matchmaking_type = 2 21:05:54.252 [Lua] Lobby data is_private = false 21:05:54.252 [Lua] Lobby data match_started = true 21:05:54.252 [Lua] Lobby data difficulty = hardest 21:05:54.252 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:54.252 [Lua] Lobby data player_slot_4 = 0:0 21:05:54.252 [Lua] Lobby data unique_server_name = Tierce 21:05:54.252 [Lua] Lobby data quick_game = true 21:05:54.252 [Lua] Lobby data country_code = CZ 21:05:54.252 [Lua] Lobby data matchmaking = true 21:05:54.252 [Lua] Lobby data power_level = 0 21:05:54.252 [Lua] Lobby data mission_id = forest_ambush 21:05:54.252 [Lua] Lobby data mechanism = adventure 21:05:54.252 [Lua] Lobby data player_slot_5 = 0:0 21:05:54.252 [Lua] Lobby data player_slot_2 = 0:0 21:05:54.252 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:54.252 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:54.252 [Lua] Lobby data eac_authorized = true 21:05:54.252 [Lua] Set lobby end. 21:05:54.252 [Lua] [Managers] Destroying manager group: 21:05:54.253 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_18, global_loading_screens 21:05:54.253 [Lua] [Gamestate] Enter StateIngame HOST 21:05:54.253 [Lua] [Managers] Calling function on all managers: 21:05:54.253 [Lua] <>level = forest_ambush<> 21:05:54.253 [Lua] Set lobby begin: 21:05:54.253 [Lua] Lobby data twitch_enabled = false 21:05:54.253 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:54.253 [Lua] Lobby data num_players = 2 21:05:54.253 [Lua] Lobby data difficulty_tweak = 0 21:05:54.253 [Lua] Lobby data host = 110000103724cc4 21:05:54.253 [Lua] Lobby data matchmaking_type = 2 21:05:54.253 [Lua] Lobby data is_private = false 21:05:54.253 [Lua] Lobby data match_started = true 21:05:54.253 [Lua] Lobby data difficulty = hardest 21:05:54.253 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:54.253 [Lua] Lobby data player_slot_4 = 0:0 21:05:54.253 [Lua] Lobby data unique_server_name = Tierce 21:05:54.253 [Lua] Lobby data quick_game = true 21:05:54.253 [Lua] Lobby data country_code = CZ 21:05:54.253 [Lua] Lobby data matchmaking = true 21:05:54.253 [Lua] Lobby data power_level = 0 21:05:54.253 [Lua] Lobby data mission_id = forest_ambush 21:05:54.253 [Lua] Lobby data mechanism = adventure 21:05:54.254 [Lua] Lobby data player_slot_5 = 0:0 21:05:54.254 [Lua] Lobby data player_slot_2 = 0:0 21:05:54.254 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:54.254 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:54.254 [Lua] Lobby data eac_authorized = true 21:05:54.254 [Lua] Set lobby end. 21:05:54.254 [Lua] [StateIngame] Server ingame 21:05:54.256 [Lua] Set lobby begin: 21:05:54.256 [Lua] Lobby data twitch_enabled = false 21:05:54.256 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:54.257 [Lua] Lobby data num_players = 2 21:05:54.257 [Lua] Lobby data difficulty_tweak = 0 21:05:54.257 [Lua] Lobby data host = 110000103724cc4 21:05:54.257 [Lua] Lobby data matchmaking_type = 2 21:05:54.257 [Lua] Lobby data is_private = false 21:05:54.257 [Lua] Lobby data match_started = true 21:05:54.257 [Lua] Lobby data difficulty = hardest 21:05:54.257 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:54.257 [Lua] Lobby data player_slot_4 = 0:0 21:05:54.257 [Lua] Lobby data unique_server_name = Tierce 21:05:54.257 [Lua] Lobby data quick_game = true 21:05:54.257 [Lua] Lobby data country_code = CZ 21:05:54.257 [Lua] Lobby data matchmaking = true 21:05:54.257 [Lua] Lobby data power_level = 0 21:05:54.257 [Lua] Lobby data mission_id = forest_ambush 21:05:54.257 [Lua] Lobby data mechanism = adventure 21:05:54.257 [Lua] Lobby data player_slot_5 = 0:0 21:05:54.257 [Lua] Lobby data player_slot_2 = 0:0 21:05:54.257 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:54.257 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:54.257 [Lua] Lobby data eac_authorized = true 21:05:54.257 [Lua] Set lobby end. 21:05:54.257 [Lua] [Matchmaking] register rpcs 21:05:54.257 [Lua] GameNetworkManager:init... creating game session 21:05:54.257 [Lua] Host GameSession.make_game_session_host with session: 21:05:54.257 [GameSession] make_game_session_host() 21:05:54.257 [Lua] [GameNetworkManager] Setting pong timeout to 60 21:05:54.257 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 21:05:54.257 [Lua] [GameNetworkManager] self.is_server = true 21:05:54.257 [Network] Setting artificial MTU limit to 65536 21:05:54.257 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 21:05:54.265 [Lua] Switching ConflictSettings: to: default 21:05:54.265 [Lua] pacing=default 21:05:54.265 [Lua] roaming=nil 21:05:54.265 [Lua] specials=default 21:05:54.265 [Lua] debug_color=maroon 21:05:54.265 [Lua] contained_breeds=nil 21:05:54.265 [Lua] pack_spawning=default 21:05:54.265 [Lua] disabled=false 21:05:54.265 [Lua] factions=nil 21:05:54.265 [Lua] boss=default 21:05:54.265 [Lua] horde=default 21:05:54.266 [Lua] name=default 21:05:54.266 [Lua] intensity=default 21:05:54.266 [Lua] --- 21:05:54.266 [Lua] [LevelAnalysis] set_random_seed( 4271105) 21:05:54.276 [Lua] [AIInterestPointSystem] Level Seed: 4271105 21:05:54.276 [Lua] 21:05:54.276 [Lua] [entity_system_bag] = table 21:05:54.276 [Lua] [entity_system_bag] = metatable 21:05:54.276 [Lua] [startup_data] = table 21:05:54.276 [Lua] [entity_manager] = table 21:05:54.276 [Lua] [entity_manager] = metatable 21:05:54.276 [Lua] [unit_spawner] = table 21:05:54.276 [Lua] [unit_spawner] = metatable 21:05:54.276 [Lua] [unit_storage] = table 21:05:54.276 [Lua] [unit_storage] = metatable 21:05:54.276 [Lua] [dice_keeper] = table 21:05:54.276 [Lua] [dice_keeper] = metatable 21:05:54.276 [Lua] [is_server] = true (boolean) 21:05:54.276 [Lua] [world] = [World] 21:05:54.276 [Lua] [system_api] = table 21:05:54.276 [Lua] [entity_system] = table 21:05:54.276 [Lua] [entity_system] = metatable 21:05:54.276 [Lua] [network_lobby] = table 21:05:54.276 [Lua] [network_lobby] = metatable 21:05:54.276 [Lua] [profile_synchronizer] = table 21:05:54.276 [Lua] [profile_synchronizer] = metatable 21:05:54.276 [Lua] [level_transition_handler] = table 21:05:54.276 [Lua] [level_transition_handler] = metatable 21:05:54.276 [Lua] [num_local_human_players] = 1 (number) 21:05:54.276 [Lua] [statistics_db] = table 21:05:54.276 [Lua] [statistics_db] = metatable 21:05:54.276 [Lua] [network_server] = table 21:05:54.276 [Lua] [network_server] = metatable 21:05:54.276 [Lua] [input_manager] = table 21:05:54.276 [Lua] [input_manager] = metatable 21:05:54.276 [Lua] [network_clock] = table 21:05:54.276 [Lua] [network_clock] = metatable 21:05:54.276 [Lua] [network_transmit] = table 21:05:54.276 [Lua] [network_transmit] = metatable 21:05:54.276 [Lua] [free_flight_manager] = table 21:05:54.276 [Lua] [free_flight_manager] = metatable 21:05:54.276 [Lua] [network_manager] = table 21:05:54.276 [Lua] [network_manager] = metatable 21:05:54.276 [Lua] [network_event_delegate] = table 21:05:54.276 [Lua] [network_event_delegate] = metatable 21:05:54.276 [Lua] 21:05:54.276 [Lua] ignoring extension VersusVolumeObjectiveExtension 21:05:54.276 [Lua] ignoring extension VersusInteractObjectiveExtension 21:05:54.276 [Lua] ignoring extension VersusPayloadObjectiveExtension 21:05:54.276 [Lua] ignoring extension VersusSocketObjectiveExtension 21:05:54.276 [Lua] ignoring extension VersusTargetObjectiveExtension 21:05:54.276 [Lua] ignoring extension VersusMissionObjectiveExtension 21:05:54.279 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 21:05:54.297 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 21:05:54.297 [Lua] [AchievementManager] Achievements using the steam platform 21:05:54.297 [Lua] PlayerManager:add_player player_1 21:05:54.355 warning: [Physics] Invalid actor `#ID[e43f8295]` in `#ID[46cab355bd8d4d37]`: Trigger shapes cannot be triangle meshes or height fields. Make the shape static and disable its trigger state. 21:05:54.395 [Lua] respawn_unit_spawned with group id: doomwheel_event 21:05:54.395 [Lua] respawn_unit_spawned with group id: doomwheel_event 21:05:54.395 [Lua] respawn_unit_spawned with group id: doomwheel_event 21:05:54.401 [Lua] [StateIngame] Level seed: 4271105 21:05:54.431 [Lua] [LevelAnalysis] set_random_seed( 4271105) 21:05:54.437 [GameSession] create_game_object(67, 0) 21:05:54.437 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 21:05:54.437 [GameSession] create_game_object(95, 1) 21:05:54.437 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 21:05:54.438 [Lua] [IngameUI] init 21:05:54.449 [SteamVoipClient] select_out(110000103724cc4, off) 21:05:54.449 [SteamVoipClient] select_out(110000104a550a1, off) 21:05:54.451 [Lua] cb_razer_chroma_setup 21:05:54.475 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 21:05:54.476 [Lua] Set lobby begin: 21:05:54.476 [Lua] Lobby data twitch_enabled = false 21:05:54.476 [Lua] Lobby data selected_mission_id = forest_ambush 21:05:54.476 [Lua] Lobby data num_players = 2 21:05:54.476 [Lua] Lobby data difficulty_tweak = 0 21:05:54.476 [Lua] Lobby data host = 110000103724cc4 21:05:54.476 [Lua] Lobby data matchmaking_type = 2 21:05:54.476 [Lua] Lobby data is_private = false 21:05:54.476 [Lua] Lobby data match_started = true 21:05:54.476 [Lua] Lobby data difficulty = hardest 21:05:54.476 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:05:54.476 [Lua] Lobby data player_slot_4 = 0:0 21:05:54.476 [Lua] Lobby data unique_server_name = Tierce 21:05:54.476 [Lua] Lobby data quick_game = true 21:05:54.476 [Lua] Lobby data country_code = CZ 21:05:54.476 [Lua] Lobby data matchmaking = true 21:05:54.476 [Lua] Lobby data power_level = 835 21:05:54.476 [Lua] Lobby data mission_id = forest_ambush 21:05:54.476 [Lua] Lobby data mechanism = adventure 21:05:54.476 [Lua] Lobby data player_slot_5 = 0:0 21:05:54.476 [Lua] Lobby data player_slot_2 = 0:0 21:05:54.476 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:05:54.476 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:05:54.476 [Lua] Lobby data eac_authorized = true 21:05:54.476 [Lua] Set lobby end. 21:05:54.476 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:05:54.476 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:05:54.477 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:05:54.477 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:05:54.477 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:05:54.477 [Flow] BENCHMARK NO 21:05:54.477 [Lua] CurrentConflictSettings default 21:05:54.477 [Lua] [ConflictDirector] conflict_director is ai_ready 21:05:54.479 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:05:54.479 [Lua] [MainPathSpawningGenerator] Injecting travel distances 21:05:54.482 [Lua] SpecialsPacing:remove_unwanted_breeds: 21:05:54.482 [Lua] Forming navigation groups in one frame 21:05:54.482 [Lua] Forming navigation groups 21:05:54.499 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 21:05:54.786 [Lua] NavigationGroupManager -> calulation time B: 0.28699999999997772 21:05:54.786 [Lua] number of nav groups: 388 21:05:54.790 [Lua] number of refined nav groups : 239 21:05:54.796 [Lua] NavigationGroupManager -> calulation time C: 0.0090000000000145519 21:05:54.796 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.512418083846569 Normalized coefficient: 1.3680879104016648 21:05:54.798 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.682219627499586 Normalized coefficient: 1.1511290147940922 21:05:54.801 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.891599420644342 Normalized coefficient: 1.1337787336851848 21:05:54.804 [Lua] -------------> JOW Perfect-density 3.1500000000000004 Sum density 2.3044418781995777 Normalized coefficient: 1.3669253409250848 21:05:54.812 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 21:05:54.821 [Lua] [LevelAnalysis] Generating boss paths for level: forest_ambush 21:05:54.821 [Lua] [LevelAnalysis] This level has a total main-path length of 1161.264 meters. 21:05:54.821 [Lua] [LevelAnalysis] grouping spawners for event_patrol 21:05:54.821 [Lua] [LevelAnalysis] 21:05:54.821 [Lua] [LevelAnalysis] grouping spawners for event_boss 21:05:54.821 [Lua] [LevelAnalysis] 21:05:54.821 [Lua] [LevelAnalysis] Terror events added: 21:05:54.821 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 21:05:54.821 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 21:05:54.821 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 21:05:54.821 [Lua] NORMAL PATROL MAIN PATH 171.4735107421875 21:05:54.821 [Lua] [waypoints] = table 21:05:54.821 [Lua] [astar_points] = table 21:05:54.821 [Lua] [travel_dist] = 171.4735062122345 (number) 21:05:54.821 [Lua] [one_directional] = false (boolean) 21:05:54.821 [Lua] [id] = boss_2 (string) 21:05:54.821 [Lua] ----> using boss spline path! 21:05:54.821 [Lua] Adding main path event: Vector3Box(93.3862, -62.2335, -6.779) boss_event_chaos_spline_patrol 45 table: 00000000070774B0 21:05:54.821 [Lua] NORMAL PATROL MAIN PATH 959.798828125 21:05:54.821 [Lua] [waypoints] = table 21:05:54.821 [Lua] [astar_points] = table 21:05:54.821 [Lua] [travel_dist] = 959.79885563999414 (number) 21:05:54.821 [Lua] [one_directional] = false (boolean) 21:05:54.821 [Lua] [id] = boss_4 (string) 21:05:54.821 [Lua] ----> using boss spline path! 21:05:54.821 [Lua] Adding main path event: Vector3Box(381.96, 25.5049, 32.304) boss_event_chaos_spline_patrol 45 table: 0000000007077D00 21:05:54.821 [Lua] [LevelAnalysis] num_event_places_f: 0.74084234937032067 , num_event_places: 0 , trailing_event_fraction: 0.74084234937032067 , num_events: 1 21:05:54.821 [Lua] [LevelAnalysis] Level path distance: 1161.263524055481 21:05:54.821 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1161.263524055481 forbidden_dist: -1061.263524055481 21:05:54.821 [Lua] [LevelAnalysis] wanted_distance: 194.28614296691018 21:05:54.821 [Lua] [LevelAnalysis] Terror events added: 21:05:54.821 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 21:05:54.821 [Lua] Adding main path event: Vector3Box(120.53, -77.005, -5.10109) rare_event_loot_rat 45 table: 00000000070783D0 21:05:54.821 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0.0010000000000331966 21:05:54.825 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 21:05:54.825 [GameSession] create_game_object(68, 2) 21:05:54.825 [GameSession] create_game_object(68, 3) 21:05:54.825 [GameSession] create_game_object(68, 4) 21:05:54.825 [GameSession] create_game_object(68, 5) 21:05:54.825 [GameSession] create_game_object(30, 6) 21:05:54.825 [GameSession] create_game_object(68, 7) 21:05:54.825 [GameSession] create_game_object(68, 8) 21:05:54.825 [GameSession] create_game_object(68, 9) 21:05:54.826 [GameSession] create_game_object(68, 10) 21:05:54.826 [GameSession] create_game_object(68, 11) 21:05:54.826 [GameSession] create_game_object(30, 12) 21:05:54.826 [GameSession] create_game_object(68, 13) 21:05:54.826 [GameSession] create_game_object(68, 14) 21:05:54.826 [GameSession] create_game_object(68, 15) 21:05:54.826 [GameSession] create_game_object(68, 16) 21:05:54.826 [GameSession] create_game_object(86, 17) 21:05:54.826 [GameSession] create_game_object(68, 18) 21:05:54.826 [GameSession] create_game_object(68, 19) 21:05:54.826 [GameSession] create_game_object(68, 20) 21:05:54.826 [GameSession] create_game_object(68, 21) 21:05:54.827 [GameSession] create_game_object(68, 22) 21:05:54.827 [GameSession] create_game_object(68, 23) 21:05:54.827 [GameSession] create_game_object(68, 24) 21:05:54.827 [GameSession] create_game_object(68, 25) 21:05:54.827 [GameSession] create_game_object(68, 26) 21:05:54.827 [GameSession] create_game_object(68, 27) 21:05:54.827 [GameSession] create_game_object(68, 28) 21:05:54.827 [GameSession] create_game_object(68, 29) 21:05:54.827 [GameSession] create_game_object(30, 30) 21:05:54.827 [GameSession] create_game_object(30, 31) 21:05:54.827 [GameSession] create_game_object(30, 32) 21:05:54.827 [GameSession] create_game_object(30, 33) 21:05:54.828 [GameSession] create_game_object(30, 34) 21:05:54.828 [GameSession] create_game_object(30, 35) 21:05:54.828 [GameSession] create_game_object(30, 36) 21:05:54.828 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 21:05:54.828 [GameSession] create_game_object(68, 37) 21:05:54.828 [GameSession] create_game_object(68, 38) 21:05:54.828 [GameSession] create_game_object(68, 39) 21:05:54.828 [GameSession] create_game_object(68, 40) 21:05:54.828 [GameSession] create_game_object(68, 41) 21:05:54.828 [GameSession] create_game_object(68, 42) 21:05:54.828 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 21:05:54.828 [GameSession] create_game_object(68, 43) 21:05:54.828 [GameSession] create_game_object(68, 44) 21:05:54.829 [GameSession] create_game_object(68, 45) 21:05:54.829 [GameSession] create_game_object(68, 46) 21:05:54.829 [GameSession] create_game_object(68, 47) 21:05:54.829 [GameSession] create_game_object(68, 48) 21:05:54.829 [GameSession] create_game_object(68, 49) 21:05:54.829 [GameSession] create_game_object(68, 50) 21:05:54.829 [GameSession] create_game_object(68, 51) 21:05:54.829 [GameSession] create_game_object(68, 52) 21:05:54.829 [GameSession] create_game_object(68, 53) 21:05:54.829 [GameSession] create_game_object(68, 54) 21:05:54.829 [GameSession] create_game_object(48, 55) 21:05:54.829 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55 21:05:54.829 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 21:05:54.830 [Lua] [Managers] Calling function on all managers: 21:05:54.846 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 21:05:54.846 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 21:05:54.852 [Lua] player (110000103724cc4,6) was put into party 1 21:05:54.891 [GameSession] create_game_object(12, 56) 21:05:54.891 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56 21:05:54.891 [GameSession] create_game_object(95, 57) 21:05:54.891 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57 21:05:54.891 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:6) to profile(5) career(4) 21:05:54.891 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"}] 21:05:54.891 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:6:0:0 = {"third_person":{"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false},"inventory_id":1148564992,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_02":false,"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t1\/wpn_emp_gk_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_gk_shield_02\/wpn_emp_gk_shield_02_runed_01":false}} 21:05:54.892 [Lua] player (110000103724cc4,5) was put into party 1 21:05:54.941 [GameSession] create_game_object(12, 58) 21:05:54.941 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58 21:05:54.941 [GameSession] create_game_object(95, 59) 21:05:54.941 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59 21:05:54.942 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 21:05:54.942 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 21:05:54.942 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":1085346432,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 21:05:54.999 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":2074718208,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 21:05:54.999 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:05:54.999 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:05:54.999 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 21:05:54.999 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 21:05:55.000 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"}] 21:05:55.000 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 21:05:55.000 [Lua] [GameNetworkManager] destroying game object with go_id=58 21:05:55.000 [GameSession] destroy_game_object(58) 21:05:55.000 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 21:05:55.000 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 21:05:55.002 [Lua] player (110000103724cc4,5) was put into party 1 21:05:55.045 [GameSession] create_game_object(12, 60) 21:05:55.045 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60 21:05:55.045 [GameSession] create_game_object(95, 61) 21:05:55.045 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61 21:05:55.045 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 21:05:55.045 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 21:05:55.045 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":977899456,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 21:05:55.168 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 21:05:55.168 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 21:05:55.168 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight 21:05:55.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight 21:05:55.314 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight 21:05:55.314 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 21:05:55.774 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 21:05:55.774 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 21:05:55.774 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 21:05:55.792 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 21:05:55.792 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 21:05:55.793 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 21:05:55.883 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 21:05:55.883 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 21:05:55.883 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 21:05:56.191 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 21:05:56.191 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 21:05:56.192 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 21:05:56.207 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 21:05:56.207 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p 21:05:56.207 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 21:05:56.254 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 21:05:56.254 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2 21:05:56.254 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 21:05:56.321 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 21:05:56.321 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 21:05:56.321 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 21:05:56.350 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 21:05:56.350 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p 21:05:56.350 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 21:05:56.374 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 21:05:56.374 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 21:05:56.374 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 21:05:56.411 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 21:05:56.411 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 21:05:56.411 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 21:05:56.461 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 21:05:56.461 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01 21:05:56.461 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 21:05:56.540 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 21:05:56.540 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01 21:05:56.540 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 21:05:56.879 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 21:05:56.880 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 21:05:56.880 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 21:05:56.929 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 21:05:56.929 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 21:05:56.930 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 21:05:56.983 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 21:05:56.983 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01 21:05:56.983 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 21:05:57.061 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 21:05:57.061 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed 21:05:57.061 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 21:05:57.077 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 21:05:57.077 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p 21:05:57.078 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 21:05:57.096 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 21:05:57.096 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p 21:05:57.096 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 21:05:57.101 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1148564992 21:05:57.141 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 21:05:57.141 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 21:05:57.145 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 977899456 21:06:06.995 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1148564992 21:06:07.086 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 977899456 21:06:07.086 [GameSession] add_peer(110000104a550a1) 21:06:07.086 [GameSession] create_game_object(0, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(1, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(2, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(3, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(4, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(5, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(6, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(7, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(8, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(9, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(10, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(11, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(12, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(13, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(14, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(15, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(16, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(17, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(18, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(19, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(20, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(21, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(22, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(23, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(24, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(25, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(26, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(27, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(28, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(29, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(30, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(31, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(32, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(33, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(34, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(35, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(36, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(37, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(38, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(39, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(40, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(41, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(42, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(43, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(44, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(45, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(46, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(47, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(48, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(49, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(50, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(51, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(52, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(53, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(54, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(55, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(56, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(57, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(59, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(60, 0) -> 110000104a550a1 21:06:07.086 [GameSession] create_game_object(61, 0) -> 110000104a550a1 21:06:07.086 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 21:06:07.086 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 21:06:07.090 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 21:06:07.103 [Lua] Breedfreezer (server) starting a hot join sync 21:06:07.103 [Lua] packing 0 units of breed chaos_marauder 21:06:07.103 [Lua] packing 0 units of breed skaven_clan_rat 21:06:07.103 [Lua] packing 0 units of breed skaven_storm_vermin 21:06:07.103 [Lua] packing 0 units of breed skaven_slave 21:06:07.103 [Lua] packing 0 units of breed chaos_fanatic 21:06:07.103 [Lua] packing 0 units of breed beastmen_ungor_archer 21:06:07.103 [Lua] packing 0 units of breed chaos_raider 21:06:07.103 [Lua] packing 0 units of breed chaos_warrior 21:06:07.103 [Lua] packing 0 units of breed chaos_berzerker 21:06:07.103 [Lua] packing 0 units of breed beastmen_bestigor 21:06:07.103 [Lua] packing 0 units of breed beastmen_ungor 21:06:07.103 [Lua] packing 0 units of breed skaven_plague_monk 21:06:07.103 [Lua] packing 0 units of breed beastmen_gor 21:06:07.103 [Lua] --> rpc-package size reached, sending rpc now (last package) 21:06:07.103 [Lua] 21:06:07.103 [Lua] [1] = 1 (number) 21:06:07.103 [Lua] [2] = 0 (number) 21:06:07.103 [Lua] [3] = 1 (number) 21:06:07.103 [Lua] [4] = 0 (number) 21:06:07.103 [Lua] [5] = 1 (number) 21:06:07.103 [Lua] [6] = 0 (number) 21:06:07.103 [Lua] [7] = 1 (number) 21:06:07.103 [Lua] [8] = 0 (number) 21:06:07.103 [Lua] [9] = 1 (number) 21:06:07.103 [Lua] [10] = 0 (number) 21:06:07.103 [Lua] [11] = 1 (number) 21:06:07.103 [Lua] [12] = 0 (number) 21:06:07.103 [Lua] [13] = 1 (number) 21:06:07.103 [Lua] [14] = 0 (number) 21:06:07.103 [Lua] [15] = 1 (number) 21:06:07.103 [Lua] [16] = 0 (number) 21:06:07.103 [Lua] [17] = 1 (number) 21:06:07.103 [Lua] [18] = 0 (number) 21:06:07.103 [Lua] [19] = 1 (number) 21:06:07.103 [Lua] [20] = 0 (number) 21:06:07.103 [Lua] [21] = 1 (number) 21:06:07.103 [Lua] [22] = 0 (number) 21:06:07.103 [Lua] [23] = 1 (number) 21:06:07.103 [Lua] [24] = 0 (number) 21:06:07.103 [Lua] [25] = 1 (number) 21:06:07.103 [Lua] [26] = 0 (number) 21:06:07.103 [Lua] 21:06:07.103 [Lua] 21:06:07.103 [Lua] 21:06:07.103 [Lua] PlayerManager:add_remote_player 110000104a550a1 21:06:07.103 [GameSession] create_game_object(67, 62) 21:06:07.103 [GameSession] create_game_object(62, 0) -> 110000104a550a1 21:06:07.103 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=62 21:06:07.103 [Lua] RemotePlayer:create_game_object( ) 62 21:06:07.157 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 21:06:07.157 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 21:06:07.157 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 21:06:07.157 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 21:06:07.157 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 21:06:07.158 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000103724cc4 6 21:06:07.159 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.159 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.159 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.159 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.159 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.159 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.160 [GameSession] create_game_object(41, 63) 21:06:07.160 [GameSession] create_game_object(63, 0) -> 110000104a550a1 21:06:07.160 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.160 [GameSession] create_game_object(46, 64) 21:06:07.160 [GameSession] create_game_object(64, 0) -> 110000104a550a1 21:06:07.160 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=64 21:06:07.161 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 21:06:07.162 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.162 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.162 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.162 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.162 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.162 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.162 [GameSession] create_game_object(41, 65) 21:06:07.162 [GameSession] create_game_object(65, 0) -> 110000104a550a1 21:06:07.162 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.162 [GameSession] create_game_object(46, 66) 21:06:07.162 [GameSession] create_game_object(66, 0) -> 110000104a550a1 21:06:07.162 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=66 21:06:07.164 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-21.366, 5.48741, 0.409857), Vector4(0, 0, 0.99999, 0.004545)) 21:06:07.167 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:06:07.167 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.167 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:06:07.167 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.167 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 21:06:07.167 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.167 [GameSession] create_game_object(9, 67) 21:06:07.167 [GameSession] create_game_object(67, 0) -> 110000104a550a1 21:06:07.167 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.167 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 21:06:07.167 [GameSession] create_game_object(62, 68) 21:06:07.167 [GameSession] create_game_object(68, 0) -> 110000104a550a1 21:06:07.167 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=68 21:06:07.167 [GameSession] create_game_object(46, 69) 21:06:07.167 [GameSession] create_game_object(69, 0) -> 110000104a550a1 21:06:07.167 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 21:06:07.169 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 21:06:07.169 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 21:06:07.169 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 21:06:07.179 [Lua] Switching ConflictSettings: to: chaos 21:06:07.179 [Lua] pacing=chaos 21:06:07.179 [Lua] roaming=nil 21:06:07.179 [Lua] specials=chaos 21:06:07.179 [Lua] debug_color=purple 21:06:07.179 [Lua] contained_breeds=nil 21:06:07.179 [Lua] pack_spawning=chaos 21:06:07.179 [Lua] disabled=false 21:06:07.179 [Lua] factions=nil 21:06:07.179 [Lua] boss=chaos 21:06:07.179 [Lua] horde=chaos 21:06:07.179 [Lua] name=chaos 21:06:07.179 [Lua] intensity=default 21:06:07.179 [Lua] --- 21:06:07.180 [Lua] updating bot weapon metadata for weapon: bastard_sword_template 21:06:07.180 [Lua] updating bot weapon metadata for weapon: one_handed_sword_shield_template_2 21:06:07.180 [Lua] updating bot weapon metadata for weapon: two_handed_axes_template_2 21:06:07.180 [Lua] updating bot weapon metadata for weapon: staff_life 21:06:07.187 [Lua] [GameNetworkManager] destroying game object with go_id=66 21:06:07.187 [GameSession] destroy_game_object(66) 21:06:07.188 [GameSession] destroy_game_object(65) 21:06:07.188 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 21:06:07.188 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 21:06:07.189 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"}] 21:06:07.189 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 21:06:07.189 [Lua] [GameNetworkManager] destroying game object with go_id=60 21:06:07.189 [GameSession] destroy_game_object(60) 21:06:07.190 [Lua] player (110000103724cc4,5) was put into party 1 21:06:07.236 [GameSession] create_game_object(12, 70) 21:06:07.236 [GameSession] create_game_object(70, 0) -> 110000104a550a1 21:06:07.236 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=70 21:06:07.236 [GameSession] create_game_object(95, 71) 21:06:07.236 [GameSession] create_game_object(71, 0) -> 110000104a550a1 21:06:07.236 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=71 21:06:07.236 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 21:06:07.236 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 21:06:07.236 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false},"inventory_id":958663104,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"units\/weapons\/player\/wpn_we_2h_axe_03_t1\/wpn_we_2h_axe_03_t1_runed_01_3p":false}} 21:06:07.242 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 958663104 21:06:07.266 [GameSession] create_game_object(4, 72) 21:06:07.266 [GameSession] create_game_object(72, 0) -> 110000104a550a1 21:06:07.294 [GameSession] create_game_object(4, 73) 21:06:07.294 [GameSession] create_game_object(73, 0) -> 110000104a550a1 21:06:07.411 [Lua] StateInGameRunning:_game_actually_starts() 21:06:07.411 [Lua] ################################################################################################################# 21:06:07.411 [Lua] [Loading Time]: 00:00:26 [Transition]: inn_level-forest_ambush [Members joined]: 0 [Members Left]: 0 [Is Server]: true 21:06:07.411 [Lua] ################################################################################################################# 21:06:07.411 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 57 21:06:07.411 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 21:06:07.418 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 57 21:06:07.433 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3400906390, playing_id: 0xfc9, position: 0 21:06:07.616 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 57 21:06:07.616 [Lua] Commit load time data 21:06:07.657 [GameSession] 110000104a550a1 -> create_game_object(1024) 21:06:07.657 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 21:06:07.657 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 21:06:07.771 [GameSession] 110000104a550a1 -> create_game_object(1025) 21:06:07.771 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 21:06:07.771 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 21:06:07.773 [GameSession] create_game_object(46, 74) 21:06:07.773 [GameSession] create_game_object(74, 0) -> 110000104a550a1 21:06:07.773 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=74 21:06:07.773 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 21:06:07.773 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.774 [Lua] TalentSystem:rpc_sync_talents 1 1025 21:06:07.774 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 958663104 21:06:07.776 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 21:06:07.778 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.778 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.778 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.778 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.778 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 21:06:07.778 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 21:06:07.778 [GameSession] create_game_object(41, 75) 21:06:07.778 [GameSession] create_game_object(75, 0) -> 110000104a550a1 21:06:07.778 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:06:07.778 [GameSession] create_game_object(46, 76) 21:06:07.778 [GameSession] create_game_object(76, 0) -> 110000104a550a1 21:06:07.778 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=76 21:06:08.149 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 21:06:09.476 [Lua] Set lobby begin: 21:06:09.476 [Lua] Lobby data twitch_enabled = false 21:06:09.476 [Lua] Lobby data selected_mission_id = forest_ambush 21:06:09.477 [Lua] Lobby data num_players = 2 21:06:09.477 [Lua] Lobby data difficulty_tweak = 0 21:06:09.477 [Lua] Lobby data host = 110000103724cc4 21:06:09.477 [Lua] Lobby data matchmaking_type = 2 21:06:09.477 [Lua] Lobby data is_private = false 21:06:09.477 [Lua] Lobby data match_started = true 21:06:09.477 [Lua] Lobby data difficulty = hardest 21:06:09.477 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:06:09.477 [Lua] Lobby data player_slot_4 = 0:0 21:06:09.477 [Lua] Lobby data unique_server_name = Tierce 21:06:09.477 [Lua] Lobby data quick_game = true 21:06:09.477 [Lua] Lobby data country_code = CZ 21:06:09.477 [Lua] Lobby data matchmaking = true 21:06:09.477 [Lua] Lobby data power_level = 417 21:06:09.477 [Lua] Lobby data mission_id = forest_ambush 21:06:09.477 [Lua] Lobby data mechanism = adventure 21:06:09.477 [Lua] Lobby data player_slot_5 = 0:0 21:06:09.477 [Lua] Lobby data player_slot_2 = 0:0 21:06:09.477 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:06:09.477 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:06:09.477 [Lua] Lobby data eac_authorized = true 21:06:09.477 [Lua] Set lobby end. 21:06:14.509 [Lua] Set lobby begin: 21:06:14.509 [Lua] Lobby data twitch_enabled = false 21:06:14.509 [Lua] Lobby data selected_mission_id = forest_ambush 21:06:14.509 [Lua] Lobby data num_players = 2 21:06:14.509 [Lua] Lobby data difficulty_tweak = 0 21:06:14.509 [Lua] Lobby data host = 110000103724cc4 21:06:14.509 [Lua] Lobby data matchmaking_type = 2 21:06:14.509 [Lua] Lobby data is_private = false 21:06:14.509 [Lua] Lobby data match_started = true 21:06:14.509 [Lua] Lobby data difficulty = hardest 21:06:14.509 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:06:14.509 [Lua] Lobby data player_slot_4 = 0:0 21:06:14.509 [Lua] Lobby data unique_server_name = Tierce 21:06:14.509 [Lua] Lobby data quick_game = true 21:06:14.509 [Lua] Lobby data country_code = CZ 21:06:14.509 [Lua] Lobby data matchmaking = true 21:06:14.509 [Lua] Lobby data power_level = 835 21:06:14.509 [Lua] Lobby data mission_id = forest_ambush 21:06:14.510 [Lua] Lobby data mechanism = adventure 21:06:14.510 [Lua] Lobby data player_slot_5 = 0:0 21:06:14.510 [Lua] Lobby data player_slot_2 = 0:0 21:06:14.510 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:06:14.510 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:06:14.510 [Lua] Lobby data eac_authorized = true 21:06:14.510 [Lua] Set lobby end. 21:06:26.771 [GameSession] create_game_object(84, 77) 21:06:26.771 [GameSession] create_game_object(77, 0) -> 110000104a550a1 21:06:26.778 [GameSession] create_game_object(64, 78) 21:06:26.778 [GameSession] create_game_object(78, 0) -> 110000104a550a1 21:06:30.660 [GameSession] create_game_object(84, 79) 21:06:30.660 [GameSession] create_game_object(79, 0) -> 110000104a550a1 21:06:30.668 [GameSession] create_game_object(64, 80) 21:06:30.668 [GameSession] create_game_object(80, 0) -> 110000104a550a1 21:06:30.879 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 1 4 21:06:30.884 [GameSession] destroy_game_object(72) 21:06:31.474 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 21:06:38.468 [Lua] Players are leaving the safe zone 21:06:39.508 [GameSession] create_game_object(4, 81) 21:06:39.508 [GameSession] create_game_object(81, 0) -> 110000104a550a1 21:06:41.026 [GameSession] create_game_object(84, 82) 21:06:41.026 [GameSession] create_game_object(82, 0) -> 110000104a550a1 21:06:41.034 [GameSession] create_game_object(64, 83) 21:06:41.034 [GameSession] create_game_object(83, 0) -> 110000104a550a1 21:06:43.418 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:06:43.426 [Lua] Spline already found! 21:06:43.430 [GameSession] create_game_object(64, 84) 21:06:43.430 [GameSession] create_game_object(84, 0) -> 110000104a550a1 21:06:43.440 [GameSession] create_game_object(64, 85) 21:06:43.440 [GameSession] create_game_object(85, 0) -> 110000104a550a1 21:06:43.447 [GameSession] create_game_object(64, 86) 21:06:43.447 [GameSession] create_game_object(86, 0) -> 110000104a550a1 21:06:43.456 [GameSession] create_game_object(64, 87) 21:06:43.456 [GameSession] create_game_object(87, 0) -> 110000104a550a1 21:06:43.458 [Lua] Init group template: spline_patrol 21:06:43.515 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:06:43.523 [Lua] Spline already found! 21:06:43.527 [GameSession] create_game_object(64, 88) 21:06:43.527 [GameSession] create_game_object(88, 0) -> 110000104a550a1 21:06:43.535 [GameSession] create_game_object(64, 89) 21:06:43.535 [GameSession] create_game_object(89, 0) -> 110000104a550a1 21:06:43.544 [GameSession] create_game_object(64, 90) 21:06:43.544 [GameSession] create_game_object(90, 0) -> 110000104a550a1 21:06:43.546 [Lua] Init group template: spline_patrol 21:06:45.145 [GameSession] create_game_object(84, 91) 21:06:45.145 [GameSession] create_game_object(91, 0) -> 110000104a550a1 21:06:45.155 [GameSession] create_game_object(64, 92) 21:06:45.155 [GameSession] create_game_object(92, 0) -> 110000104a550a1 21:06:45.163 [GameSession] create_game_object(84, 93) 21:06:45.163 [GameSession] create_game_object(93, 0) -> 110000104a550a1 21:06:45.164 [GameSession] create_game_object(64, 94) 21:06:45.164 [GameSession] create_game_object(94, 0) -> 110000104a550a1 21:06:45.172 [GameSession] create_game_object(64, 95) 21:06:45.172 [GameSession] create_game_object(95, 0) -> 110000104a550a1 21:06:45.182 [GameSession] create_game_object(64, 96) 21:06:45.182 [GameSession] create_game_object(96, 0) -> 110000104a550a1 21:06:46.565 [GameSession] create_game_object(84, 97) 21:06:46.565 [GameSession] create_game_object(97, 0) -> 110000104a550a1 21:06:46.575 [GameSession] create_game_object(64, 98) 21:06:46.575 [GameSession] create_game_object(98, 0) -> 110000104a550a1 21:06:49.310 [GameSession] create_game_object(7, 99) 21:06:49.310 [GameSession] create_game_object(99, 0) -> 110000104a550a1 21:06:49.390 [GameSession] create_game_object(7, 100) 21:06:49.390 [GameSession] create_game_object(100, 0) -> 110000104a550a1 21:06:49.476 [GameSession] create_game_object(7, 101) 21:06:49.476 [GameSession] create_game_object(101, 0) -> 110000104a550a1 21:06:49.563 [GameSession] create_game_object(7, 102) 21:06:49.563 [GameSession] create_game_object(102, 0) -> 110000104a550a1 21:06:49.798 [GameSession] destroy_game_object(100) 21:06:50.020 [GameSession] destroy_game_object(101) 21:06:50.057 [GameSession] create_game_object(7, 103) 21:06:50.057 [GameSession] create_game_object(103, 0) -> 110000104a550a1 21:06:50.130 [GameSession] destroy_game_object(102) 21:06:50.142 [GameSession] create_game_object(7, 104) 21:06:50.142 [GameSession] create_game_object(104, 0) -> 110000104a550a1 21:06:50.200 [GameSession] destroy_game_object(99) 21:06:50.227 [GameSession] create_game_object(7, 105) 21:06:50.227 [GameSession] create_game_object(105, 0) -> 110000104a550a1 21:06:50.313 [GameSession] create_game_object(7, 106) 21:06:50.313 [GameSession] create_game_object(106, 0) -> 110000104a550a1 21:06:50.537 [GameSession] destroy_game_object(103) 21:06:50.818 [GameSession] create_game_object(7, 107) 21:06:50.818 [GameSession] create_game_object(107, 0) -> 110000104a550a1 21:06:50.879 [GameSession] destroy_game_object(106) 21:06:50.911 [GameSession] create_game_object(7, 108) 21:06:50.911 [GameSession] create_game_object(108, 0) -> 110000104a550a1 21:06:50.992 [GameSession] create_game_object(7, 109) 21:06:50.992 [GameSession] create_game_object(109, 0) -> 110000104a550a1 21:06:51.044 [GameSession] destroy_game_object(104) 21:06:51.072 [GameSession] create_game_object(7, 110) 21:06:51.072 [GameSession] create_game_object(110, 0) -> 110000104a550a1 21:06:51.128 [GameSession] destroy_game_object(105) 21:06:51.384 [GameSession] destroy_game_object(108) 21:06:51.577 [GameSession] destroy_game_object(110) 21:06:51.657 [GameSession] destroy_game_object(73) 21:06:51.675 [GameSession] destroy_game_object(109) 21:06:51.707 [GameSession] destroy_game_object(107) 21:06:52.201 [GameSession] destroy_game_object(81) 21:06:52.556 [GameSession] create_game_object(84, 111) 21:06:52.556 [GameSession] create_game_object(111, 0) -> 110000104a550a1 21:06:52.564 [GameSession] create_game_object(64, 112) 21:06:52.564 [GameSession] create_game_object(112, 0) -> 110000104a550a1 21:06:52.573 [GameSession] create_game_object(64, 113) 21:06:52.573 [GameSession] create_game_object(113, 0) -> 110000104a550a1 21:06:52.923 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3400906390, playing_id: 0xfc9, position: 2183952 21:06:55.064 [GameSession] create_game_object(84, 114) 21:06:55.064 [GameSession] create_game_object(114, 0) -> 110000104a550a1 21:06:55.073 [GameSession] create_game_object(64, 115) 21:06:55.073 [GameSession] create_game_object(115, 0) -> 110000104a550a1 21:06:55.512 [GameSession] create_game_object(84, 116) 21:06:55.512 [GameSession] create_game_object(116, 0) -> 110000104a550a1 21:06:55.522 [GameSession] create_game_object(64, 117) 21:06:55.522 [GameSession] create_game_object(117, 0) -> 110000104a550a1 21:06:55.532 [GameSession] create_game_object(64, 118) 21:06:55.532 [GameSession] create_game_object(118, 0) -> 110000104a550a1 21:06:55.541 [GameSession] create_game_object(64, 119) 21:06:55.541 [GameSession] create_game_object(119, 0) -> 110000104a550a1 21:06:55.551 [GameSession] create_game_object(64, 120) 21:06:55.551 [GameSession] create_game_object(120, 0) -> 110000104a550a1 21:06:56.426 [GameSession] destroy_game_object(116) 21:06:56.660 [GameSession] destroy_game_object(114) 21:06:56.869 [GameSession] create_game_object(84, 121) 21:06:56.869 [GameSession] create_game_object(121, 0) -> 110000104a550a1 21:06:57.701 [GameSession] create_game_object(84, 122) 21:06:57.701 [GameSession] create_game_object(122, 0) -> 110000104a550a1 21:06:59.116 [GameSession] create_game_object(84, 123) 21:06:59.116 [GameSession] create_game_object(123, 0) -> 110000104a550a1 21:06:59.125 [GameSession] create_game_object(36, 124) 21:06:59.125 [GameSession] create_game_object(124, 0) -> 110000104a550a1 21:06:59.135 [GameSession] create_game_object(36, 125) 21:06:59.135 [GameSession] create_game_object(125, 0) -> 110000104a550a1 21:07:00.278 [GameSession] destroy_game_object(77) 21:07:00.356 [GameSession] create_game_object(84, 126) 21:07:00.356 [GameSession] create_game_object(126, 0) -> 110000104a550a1 21:07:00.365 [GameSession] create_game_object(64, 127) 21:07:00.365 [GameSession] create_game_object(127, 0) -> 110000104a550a1 21:07:00.409 [GameSession] create_game_object(84, 128) 21:07:00.409 [GameSession] create_game_object(128, 0) -> 110000104a550a1 21:07:00.423 [GameSession] create_game_object(64, 129) 21:07:00.423 [GameSession] create_game_object(129, 0) -> 110000104a550a1 21:07:01.937 [GameSession] create_game_object(84, 130) 21:07:01.937 [GameSession] create_game_object(130, 0) -> 110000104a550a1 21:07:01.947 [GameSession] create_game_object(36, 131) 21:07:01.947 [GameSession] create_game_object(131, 0) -> 110000104a550a1 21:07:02.039 [GameSession] create_game_object(4, 132) 21:07:02.039 [GameSession] create_game_object(132, 0) -> 110000104a550a1 21:07:02.549 [GameSession] create_game_object(84, 133) 21:07:02.549 [GameSession] create_game_object(133, 0) -> 110000104a550a1 21:07:02.559 [GameSession] create_game_object(64, 134) 21:07:02.559 [GameSession] create_game_object(134, 0) -> 110000104a550a1 21:07:05.658 [GameSession] create_game_object(84, 135) 21:07:05.658 [GameSession] create_game_object(135, 0) -> 110000104a550a1 21:07:05.673 [GameSession] create_game_object(36, 136) 21:07:05.673 [GameSession] create_game_object(136, 0) -> 110000104a550a1 21:07:06.007 [GameSession] create_game_object(7, 137) 21:07:06.007 [GameSession] create_game_object(137, 0) -> 110000104a550a1 21:07:06.093 [GameSession] create_game_object(7, 138) 21:07:06.093 [GameSession] create_game_object(138, 0) -> 110000104a550a1 21:07:06.187 [GameSession] create_game_object(7, 139) 21:07:06.187 [GameSession] create_game_object(139, 0) -> 110000104a550a1 21:07:06.273 [GameSession] create_game_object(7, 140) 21:07:06.273 [GameSession] create_game_object(140, 0) -> 110000104a550a1 21:07:06.415 [GameSession] destroy_game_object(137) 21:07:06.527 [GameSession] destroy_game_object(138) 21:07:06.641 [GameSession] destroy_game_object(139) 21:07:06.734 [GameSession] destroy_game_object(140) 21:07:06.759 [GameSession] create_game_object(7, 141) 21:07:06.759 [GameSession] create_game_object(141, 0) -> 110000104a550a1 21:07:06.844 [GameSession] create_game_object(7, 142) 21:07:06.844 [GameSession] create_game_object(142, 0) -> 110000104a550a1 21:07:06.867 [GameSession] create_game_object(84, 143) 21:07:06.867 [GameSession] create_game_object(143, 0) -> 110000104a550a1 21:07:06.881 [GameSession] create_game_object(84, 144) 21:07:06.881 [GameSession] create_game_object(144, 0) -> 110000104a550a1 21:07:06.882 [GameSession] create_game_object(36, 145) 21:07:06.882 [GameSession] create_game_object(145, 0) -> 110000104a550a1 21:07:06.896 [GameSession] create_game_object(64, 146) 21:07:06.896 [GameSession] create_game_object(146, 0) -> 110000104a550a1 21:07:06.947 [GameSession] create_game_object(7, 147) 21:07:06.947 [GameSession] create_game_object(147, 0) -> 110000104a550a1 21:07:06.978 [GameSession] create_game_object(84, 148) 21:07:06.978 [GameSession] create_game_object(148, 0) -> 110000104a550a1 21:07:06.990 [GameSession] create_game_object(36, 149) 21:07:06.990 [GameSession] create_game_object(149, 0) -> 110000104a550a1 21:07:07.036 [GameSession] create_game_object(7, 150) 21:07:07.036 [GameSession] create_game_object(150, 0) -> 110000104a550a1 21:07:07.154 [GameSession] create_game_object(84, 151) 21:07:07.154 [GameSession] create_game_object(151, 0) -> 110000104a550a1 21:07:07.164 [GameSession] create_game_object(36, 152) 21:07:07.164 [GameSession] create_game_object(152, 0) -> 110000104a550a1 21:07:07.193 [GameSession] destroy_game_object(141) 21:07:07.253 [GameSession] destroy_game_object(149) 21:07:07.253 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:07.253 [GameSession] destroy_game_object(148) 21:07:07.290 [GameSession] destroy_game_object(152) 21:07:07.290 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:07.290 [GameSession] destroy_game_object(151) 21:07:07.319 [GameSession] destroy_game_object(142) 21:07:07.391 [GameSession] destroy_game_object(147) 21:07:07.494 [GameSession] destroy_game_object(150) 21:07:07.768 [GameSession] create_game_object(84, 153) 21:07:07.768 [GameSession] create_game_object(153, 0) -> 110000104a550a1 21:07:07.769 [GameSession] create_game_object(36, 154) 21:07:07.769 [GameSession] create_game_object(154, 0) -> 110000104a550a1 21:07:07.983 [GameSession] create_game_object(84, 155) 21:07:07.983 [GameSession] create_game_object(155, 0) -> 110000104a550a1 21:07:07.984 [GameSession] create_game_object(36, 156) 21:07:07.984 [GameSession] create_game_object(156, 0) -> 110000104a550a1 21:07:08.158 [SteamLobby] Detected added member 11000010741b6ba 21:07:08.158 [Lua] [LobbyMembers] Member joined 11000010741b6ba 21:07:08.167 [Lua] [NetworkServer] Changing num_players from 2 to 3 21:07:08.167 [Lua] Players: 3 21:07:08.167 [Lua] Set lobby begin: 21:07:08.167 [Lua] Lobby data twitch_enabled = false 21:07:08.167 [Lua] Lobby data selected_mission_id = forest_ambush 21:07:08.167 [Lua] Lobby data num_players = 3 21:07:08.167 [Lua] Lobby data difficulty_tweak = 0 21:07:08.167 [Lua] Lobby data host = 110000103724cc4 21:07:08.167 [Lua] Lobby data matchmaking_type = 2 21:07:08.167 [Lua] Lobby data is_private = false 21:07:08.167 [Lua] Lobby data match_started = true 21:07:08.167 [Lua] Lobby data difficulty = hardest 21:07:08.167 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:07:08.168 [Lua] Lobby data player_slot_4 = 0:0 21:07:08.168 [Lua] Lobby data unique_server_name = Tierce 21:07:08.168 [Lua] Lobby data quick_game = true 21:07:08.168 [Lua] Lobby data country_code = CZ 21:07:08.168 [Lua] Lobby data matchmaking = true 21:07:08.168 [Lua] Lobby data power_level = 835 21:07:08.168 [Lua] Lobby data mission_id = forest_ambush 21:07:08.168 [Lua] Lobby data mechanism = adventure 21:07:08.168 [Lua] Lobby data player_slot_5 = 0:0 21:07:08.168 [Lua] Lobby data player_slot_2 = 0:0 21:07:08.168 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:07:08.168 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:07:08.168 [Lua] Lobby data eac_authorized = true 21:07:08.168 [Lua] Set lobby end. 21:07:08.474 [Steam] Accepted connection 19e4f009 request from 11000010741b6ba 21:07:08.475 [SteamTransport] Added peer 11000010741b6ba 21:07:08.907 [SteamAuthenticator] Sent ticket request to 11000010741b6ba 21:07:08.935 [SteamAuthenticator] Got ticket request from 11000010741b6ba 21:07:08.935 [SteamAuthenticator] GetAuthSessionTicket 11000010741b6ba 21:07:08.953 [SteamAuthenticator] Got ticket from 11000010741b6ba 21:07:08.953 [SteamAuthenticator] BeginAuthSession 11000010741b6ba 21:07:08.953 [SteamAuthenticator] Authenticating 11000010741b6ba 21:07:09.187 [GameSession] create_game_object(51, 157) 21:07:09.187 [GameSession] create_game_object(157, 0) -> 110000104a550a1 21:07:09.267 [SteamAuthenticator] Steam validation for 11000010741b6ba with response 0 21:07:09.335 [Connection] Endpoint 11000010741b6ba set max payload per packet to 1140 21:07:09.335 [Connection] Received a connection 139 to 11000010741b6ba 21:07:09.353 [Connection] Sending request connection 139 reply to 11000010741b6ba 21:07:09.460 [Handshaker] Established a connection 139 to 11000010741b6ba 21:07:09.460 [Lua] GOT approve_channel 4 11000010741b6ba 186000001ce31f2 21:07:09.460 [EAC] EAC server has client 11000010741b6ba and channel 4 (and owner 11000010741b6ba) 21:07:09.460 [EACServer] [22:07:09:460][Windows][EAC Server] [Info][RegisterClient] Client: 011000010741B6BA PlayerGUID: 76561198082012858 PlayerIP: 0.0.0.0 OwnerGUID: 76561198082012858 PlayerName: Serenus 21:07:09.460 [Lua] Client with peer_id 11000010741b6ba got APPROVED by server 21:07:09.460 [Channel] Channel 4 to peer 11000010741b6ba in system game instance 186000001ce31f2 was accepted. 21:07:09.461 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010741b6ba' 21:07:09.461 [Lua] [ChatManager][1]System: Serenus is joining the game 21:07:09.461 [Lua] [NetworkServer] Peer 11000010741b6ba joined server lobby. 21:07:09.461 [Lua] [NetworkServer] Creating peer info. 21:07:09.461 [Lua] [PeerSM] 11000010741b6ba :: on_enter Connecting 21:07:09.556 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 11000010741b6ba, replying lobby_ok 21:07:09.615 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010741b6ba REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:0 21:07:09.688 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010741b6ba 21:07:09.688 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 11000010741b6ba 21:07:09.688 [Lua] Set lobby begin: 21:07:09.688 [Lua] Lobby data twitch_enabled = false 21:07:09.688 [Lua] Lobby data selected_mission_id = forest_ambush 21:07:09.689 [Lua] Lobby data num_players = 3 21:07:09.689 [Lua] Lobby data difficulty_tweak = 0 21:07:09.689 [Lua] Lobby data host = 110000103724cc4 21:07:09.689 [Lua] Lobby data matchmaking_type = 2 21:07:09.689 [Lua] Lobby data is_private = false 21:07:09.689 [Lua] Lobby data match_started = true 21:07:09.689 [Lua] Lobby data difficulty = hardest 21:07:09.689 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:07:09.689 [Lua] Lobby data player_slot_4 = 0:0 21:07:09.689 [Lua] Lobby data unique_server_name = Tierce 21:07:09.689 [Lua] Lobby data quick_game = true 21:07:09.689 [Lua] Lobby data country_code = CZ 21:07:09.689 [Lua] Lobby data matchmaking = true 21:07:09.689 [Lua] Lobby data power_level = 835 21:07:09.689 [Lua] Lobby data mission_id = forest_ambush 21:07:09.689 [Lua] Lobby data mechanism = adventure 21:07:09.689 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:07:09.689 [Lua] Lobby data player_slot_2 = 0:0 21:07:09.689 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:07:09.689 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:07:09.689 [Lua] Lobby data eac_authorized = true 21:07:09.690 [Lua] Set lobby end. 21:07:10.387 [GameSession] destroy_game_object(156) 21:07:10.387 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:10.387 [GameSession] destroy_game_object(155) 21:07:11.074 [GameSession] destroy_game_object(157) 21:07:11.600 [GameSession] destroy_game_object(154) 21:07:11.600 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:11.600 [GameSession] destroy_game_object(153) 21:07:11.712 [GameSession] destroy_game_object(79) 21:07:11.837 [GameSession] destroy_game_object(143) 21:07:11.856 [GameSession] destroy_game_object(144) 21:07:12.198 [Lua] ### CLEARING PEER STATE FOR 11000010741b6ba 21:07:12.198 [Lua] [PeerSM] 11000010741b6ba :: on_exit Connecting 21:07:12.198 [Lua] [PeerSM] 11000010741b6ba :: on_enter Connecting 21:07:12.263 [Lua] [NetworkServer] Peer 11000010741b6ba has sent rpc_notify_lobby_joined 21:07:12.263 [Lua] [PSM] Peer 11000010741b6ba joined. Want to use profile index "5" and join party "0" 21:07:12.263 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1","11000010741b6ba"] 21:07:12.263 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010741b6ba, connection_key=1) 21:07:12.263 [Lua] Sync dynamic to client: 21:07:12.446 [Lua] ### Received rpc_level_load_started 21:07:12.446 [Lua] #### Has state machine: true, peer_id: 11000010741b6ba, level_session_id: 767846592 21:07:12.446 [Lua] player (11000010741b6ba,1) was put into party 0 21:07:12.446 [Lua] [ProfileSynchronizer] Peer 11000010741b6ba entered session 21:07:12.446 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010741b6ba 21:07:12.446 [Lua] Mechanism says: a client has initialized the mechanism! 11000010741b6ba 21:07:12.464 [Channel] Channel 5 to peer 11000010741b6ba in system voip instance 329d516c70691ddb was accepted. 21:07:12.590 [SteamVoipClient] select_out(11000010741b6ba, on) 21:07:12.591 [SteamVoipClient] select_out(11000010741b6ba, on) 21:07:12.591 [SteamVoipClient] select_in(11000010741b6ba, on) 21:07:12.591 [SteamVoipClient] select_out(11000010741b6ba, off) 21:07:12.688 [Channel] Channel 6 to peer 11000010741b6ba in system voip instance 0 was accepted. 21:07:13.080 [EACServer] [22:07:13:080][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010741B6BA Session: 2 Status: Client Authenticated Message: Client authenticated. 21:07:13.081 [EAC] Peer 11000010741b6ba switched EAC state to ClientAuthenticatedLocal 21:07:13.244 [EACServer] [22:07:13:243][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010741B6BA. 21:07:13.544 [EACServer] [22:07:13:544][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010741B6BA 21:07:13.544 [EACServer] [22:07:13:544][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010741B6BA Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 21:07:13.549 [EAC] Peer 11000010741b6ba switched EAC state to ClientAuthenticatedRemote 21:07:14.320 [Lua] [NetworkServer] Peer 11000010741b6ba has sent rpc_post_game_notified 21:07:14.321 [Lua] [PeerSM] 11000010741b6ba :: on_exit Connecting 21:07:14.321 [Lua] [PeerSM] 11000010741b6ba :: on_enter Loading 21:07:15.513 [GameSession] create_game_object(51, 158) 21:07:15.513 [GameSession] create_game_object(158, 0) -> 110000104a550a1 21:07:16.686 [GameSession] create_game_object(84, 159) 21:07:16.686 [GameSession] create_game_object(159, 0) -> 110000104a550a1 21:07:16.802 [GameSession] create_game_object(51, 160) 21:07:16.802 [GameSession] create_game_object(160, 0) -> 110000104a550a1 21:07:16.949 [GameSession] create_game_object(84, 161) 21:07:16.949 [GameSession] create_game_object(161, 0) -> 110000104a550a1 21:07:16.950 [GameSession] create_game_object(36, 162) 21:07:16.950 [GameSession] create_game_object(162, 0) -> 110000104a550a1 21:07:16.970 [GameSession] create_game_object(84, 163) 21:07:16.970 [GameSession] create_game_object(163, 0) -> 110000104a550a1 21:07:17.328 [GameSession] create_game_object(84, 164) 21:07:17.328 [GameSession] create_game_object(164, 0) -> 110000104a550a1 21:07:17.329 [GameSession] create_game_object(36, 165) 21:07:17.329 [GameSession] create_game_object(165, 0) -> 110000104a550a1 21:07:17.470 [GameSession] destroy_game_object(165) 21:07:17.470 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:17.471 [GameSession] destroy_game_object(164) 21:07:17.593 [GameSession] create_game_object(84, 166) 21:07:17.593 [GameSession] create_game_object(166, 0) -> 110000104a550a1 21:07:17.594 [GameSession] create_game_object(36, 167) 21:07:17.594 [GameSession] create_game_object(167, 0) -> 110000104a550a1 21:07:17.884 [GameSession] destroy_game_object(167) 21:07:17.884 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:17.884 [GameSession] destroy_game_object(166) 21:07:18.228 [GameSession] create_game_object(84, 168) 21:07:18.228 [GameSession] create_game_object(168, 0) -> 110000104a550a1 21:07:18.229 [GameSession] create_game_object(36, 169) 21:07:18.229 [GameSession] create_game_object(169, 0) -> 110000104a550a1 21:07:18.538 [GameSession] destroy_game_object(169) 21:07:18.538 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:18.538 [GameSession] destroy_game_object(168) 21:07:18.538 [GameSession] destroy_game_object(160) 21:07:18.969 [GameSession] destroy_game_object(162) 21:07:18.969 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:18.969 [GameSession] destroy_game_object(161) 21:07:19.092 [GameSession] destroy_game_object(163) 21:07:19.134 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:6:0:0 = 1148564992 21:07:19.421 [GameSession] destroy_game_object(159) 21:07:19.880 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 958663104 21:07:20.255 [GameSession] destroy_game_object(158) 21:07:20.895 [GameSession] 110000104a550a1 -> create_game_object(1026) 21:07:20.895 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:21.235 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:07:21.245 [GameSession] 110000104a550a1 -> destroy_game_object(1026) 21:07:21.245 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:21.321 [GameSession] create_game_object(4, 170) 21:07:21.321 [GameSession] create_game_object(170, 0) -> 110000104a550a1 21:07:21.613 [GameSession] destroy_game_object(135) 21:07:21.677 [GameSession] 110000104a550a1 -> create_game_object(1027) 21:07:21.677 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:21.940 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:07:22.145 [GameSession] create_game_object(84, 171) 21:07:22.145 [GameSession] create_game_object(171, 0) -> 110000104a550a1 21:07:22.165 [GameSession] 110000104a550a1 -> destroy_game_object(1027) 21:07:22.165 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:22.556 [GameSession] destroy_game_object(171) 21:07:23.157 [Lua] Time for new HOOORDE! multi_first_wave 21:07:23.157 [Lua] HORDE: Spawning hordes while 9 other ai are spawned 21:07:23.157 [Lua] horde requested: vector_blob 21:07:23.157 [Lua] wants to spawn ahead within distance: 60 21:07:23.157 [Lua] horde crated with id 3 of type vector_blob 21:07:23.157 [Lua] managed to spawn 32/32 horde enemies 21:07:23.157 [Lua] vector blob horde has started 21:07:23.192 [GameSession] create_game_object(64, 172) 21:07:23.192 [GameSession] create_game_object(172, 0) -> 110000104a550a1 21:07:23.238 [GameSession] create_game_object(64, 173) 21:07:23.238 [GameSession] create_game_object(173, 0) -> 110000104a550a1 21:07:23.263 [GameSession] create_game_object(64, 174) 21:07:23.263 [GameSession] create_game_object(174, 0) -> 110000104a550a1 21:07:23.274 [GameSession] create_game_object(64, 175) 21:07:23.274 [GameSession] create_game_object(175, 0) -> 110000104a550a1 21:07:23.299 [GameSession] create_game_object(64, 176) 21:07:23.299 [GameSession] create_game_object(176, 0) -> 110000104a550a1 21:07:23.311 [GameSession] create_game_object(64, 177) 21:07:23.311 [GameSession] create_game_object(177, 0) -> 110000104a550a1 21:07:23.324 [GameSession] create_game_object(64, 178) 21:07:23.324 [GameSession] create_game_object(178, 0) -> 110000104a550a1 21:07:23.337 [GameSession] create_game_object(64, 179) 21:07:23.337 [GameSession] create_game_object(179, 0) -> 110000104a550a1 21:07:23.349 [GameSession] create_game_object(64, 180) 21:07:23.349 [GameSession] create_game_object(180, 0) -> 110000104a550a1 21:07:23.362 [GameSession] create_game_object(64, 181) 21:07:23.362 [GameSession] create_game_object(181, 0) -> 110000104a550a1 21:07:23.376 [GameSession] create_game_object(64, 182) 21:07:23.376 [GameSession] create_game_object(182, 0) -> 110000104a550a1 21:07:23.392 [GameSession] create_game_object(84, 183) 21:07:23.392 [GameSession] create_game_object(183, 0) -> 110000104a550a1 21:07:23.392 [GameSession] create_game_object(64, 184) 21:07:23.392 [GameSession] create_game_object(184, 0) -> 110000104a550a1 21:07:23.407 [GameSession] create_game_object(64, 185) 21:07:23.407 [GameSession] create_game_object(185, 0) -> 110000104a550a1 21:07:23.421 [GameSession] create_game_object(64, 186) 21:07:23.421 [GameSession] create_game_object(186, 0) -> 110000104a550a1 21:07:23.435 [GameSession] create_game_object(64, 187) 21:07:23.435 [GameSession] create_game_object(187, 0) -> 110000104a550a1 21:07:23.449 [GameSession] create_game_object(64, 188) 21:07:23.449 [GameSession] create_game_object(188, 0) -> 110000104a550a1 21:07:23.463 [GameSession] create_game_object(64, 189) 21:07:23.463 [GameSession] create_game_object(189, 0) -> 110000104a550a1 21:07:23.476 [GameSession] create_game_object(64, 190) 21:07:23.476 [GameSession] create_game_object(190, 0) -> 110000104a550a1 21:07:23.490 [GameSession] create_game_object(64, 191) 21:07:23.490 [GameSession] create_game_object(191, 0) -> 110000104a550a1 21:07:23.505 [GameSession] create_game_object(64, 192) 21:07:23.505 [GameSession] create_game_object(192, 0) -> 110000104a550a1 21:07:23.518 [GameSession] create_game_object(64, 193) 21:07:23.518 [GameSession] create_game_object(193, 0) -> 110000104a550a1 21:07:23.531 [GameSession] create_game_object(64, 194) 21:07:23.531 [GameSession] create_game_object(194, 0) -> 110000104a550a1 21:07:23.545 [GameSession] create_game_object(64, 195) 21:07:23.545 [GameSession] create_game_object(195, 0) -> 110000104a550a1 21:07:23.560 [GameSession] create_game_object(64, 196) 21:07:23.560 [GameSession] create_game_object(196, 0) -> 110000104a550a1 21:07:23.563 [Lua] Init group template: horde 21:07:24.912 [GameSession] create_game_object(84, 197) 21:07:24.912 [GameSession] create_game_object(197, 0) -> 110000104a550a1 21:07:25.593 [GameSession] create_game_object(84, 198) 21:07:25.593 [GameSession] create_game_object(198, 0) -> 110000104a550a1 21:07:25.594 [GameSession] create_game_object(36, 199) 21:07:25.594 [GameSession] create_game_object(199, 0) -> 110000104a550a1 21:07:25.960 [GameSession] destroy_game_object(199) 21:07:25.960 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:25.961 [GameSession] destroy_game_object(198) 21:07:26.315 [GameSession] destroy_game_object(197) 21:07:26.816 [GameSession] destroy_game_object(27) 21:07:27.328 [GameSession] create_game_object(84, 200) 21:07:27.328 [GameSession] create_game_object(200, 0) -> 110000104a550a1 21:07:27.329 [GameSession] create_game_object(36, 201) 21:07:27.329 [GameSession] create_game_object(201, 0) -> 110000104a550a1 21:07:27.401 [GameSession] create_game_object(84, 202) 21:07:27.401 [GameSession] create_game_object(202, 0) -> 110000104a550a1 21:07:27.555 [GameSession] create_game_object(84, 203) 21:07:27.555 [GameSession] create_game_object(203, 0) -> 110000104a550a1 21:07:27.627 [Lua] ### Received rpc_level_loaded 21:07:27.627 [Lua] #### Has state machine: true, peer_id: 11000010741b6ba, level_id: 359 21:07:27.627 [Lua] Peer 11000010741b6ba has loaded the level but not all enemies, so we wait 21:07:27.737 [GameSession] create_game_object(84, 204) 21:07:27.737 [GameSession] create_game_object(204, 0) -> 110000104a550a1 21:07:27.738 [GameSession] create_game_object(36, 205) 21:07:27.738 [GameSession] create_game_object(205, 0) -> 110000104a550a1 21:07:30.724 [GameSession] 110000104a550a1 -> create_game_object(1028) 21:07:30.724 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:31.179 [GameSession] 110000104a550a1 -> destroy_game_object(1028) 21:07:31.179 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:31.261 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 21:07:31.261 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:07:31.261 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 21:07:31.261 [Lua] horde requested: vector_blob 21:07:31.261 [Lua] wants to spawn ahead within distance: 60 21:07:31.261 [Lua] horde crated with id 4 of type vector_blob 21:07:31.261 [Lua] managed to spawn 26/26 horde enemies 21:07:31.261 [Lua] vector blob horde has started 21:07:31.262 [GameSession] create_game_object(64, 206) 21:07:31.262 [GameSession] create_game_object(206, 0) -> 110000104a550a1 21:07:31.275 [GameSession] create_game_object(64, 207) 21:07:31.275 [GameSession] create_game_object(207, 0) -> 110000104a550a1 21:07:31.290 [GameSession] create_game_object(64, 208) 21:07:31.290 [GameSession] create_game_object(208, 0) -> 110000104a550a1 21:07:31.304 [GameSession] create_game_object(64, 209) 21:07:31.304 [GameSession] create_game_object(209, 0) -> 110000104a550a1 21:07:31.319 [GameSession] create_game_object(64, 210) 21:07:31.319 [GameSession] create_game_object(210, 0) -> 110000104a550a1 21:07:31.334 [GameSession] create_game_object(64, 211) 21:07:31.334 [GameSession] create_game_object(211, 0) -> 110000104a550a1 21:07:31.348 [GameSession] create_game_object(64, 212) 21:07:31.348 [GameSession] create_game_object(212, 0) -> 110000104a550a1 21:07:31.363 [GameSession] create_game_object(64, 213) 21:07:31.363 [GameSession] create_game_object(213, 0) -> 110000104a550a1 21:07:31.381 [GameSession] create_game_object(64, 214) 21:07:31.381 [GameSession] create_game_object(214, 0) -> 110000104a550a1 21:07:31.396 [GameSession] create_game_object(64, 215) 21:07:31.396 [GameSession] create_game_object(215, 0) -> 110000104a550a1 21:07:31.408 [GameSession] 110000104a550a1 -> create_game_object(1029) 21:07:31.408 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:31.410 [GameSession] create_game_object(64, 216) 21:07:31.410 [GameSession] create_game_object(216, 0) -> 110000104a550a1 21:07:31.424 [GameSession] create_game_object(64, 217) 21:07:31.424 [GameSession] create_game_object(217, 0) -> 110000104a550a1 21:07:31.439 [GameSession] create_game_object(64, 218) 21:07:31.439 [GameSession] create_game_object(218, 0) -> 110000104a550a1 21:07:31.455 [GameSession] create_game_object(64, 219) 21:07:31.455 [GameSession] create_game_object(219, 0) -> 110000104a550a1 21:07:31.469 [GameSession] create_game_object(64, 220) 21:07:31.469 [GameSession] create_game_object(220, 0) -> 110000104a550a1 21:07:31.486 [GameSession] create_game_object(64, 221) 21:07:31.486 [GameSession] create_game_object(221, 0) -> 110000104a550a1 21:07:31.501 [GameSession] create_game_object(64, 222) 21:07:31.501 [GameSession] create_game_object(222, 0) -> 110000104a550a1 21:07:31.518 [GameSession] create_game_object(64, 223) 21:07:31.518 [GameSession] create_game_object(223, 0) -> 110000104a550a1 21:07:31.534 [GameSession] create_game_object(64, 224) 21:07:31.534 [GameSession] create_game_object(224, 0) -> 110000104a550a1 21:07:31.550 [GameSession] create_game_object(64, 225) 21:07:31.550 [GameSession] create_game_object(225, 0) -> 110000104a550a1 21:07:31.568 [GameSession] create_game_object(64, 226) 21:07:31.568 [GameSession] create_game_object(226, 0) -> 110000104a550a1 21:07:31.583 [GameSession] create_game_object(64, 227) 21:07:31.583 [GameSession] create_game_object(227, 0) -> 110000104a550a1 21:07:31.599 [GameSession] create_game_object(64, 228) 21:07:31.599 [GameSession] create_game_object(228, 0) -> 110000104a550a1 21:07:31.615 [GameSession] create_game_object(64, 229) 21:07:31.615 [GameSession] create_game_object(229, 0) -> 110000104a550a1 21:07:31.630 [GameSession] create_game_object(64, 230) 21:07:31.630 [GameSession] create_game_object(230, 0) -> 110000104a550a1 21:07:31.646 [GameSession] create_game_object(64, 231) 21:07:31.646 [GameSession] create_game_object(231, 0) -> 110000104a550a1 21:07:31.650 [Lua] Init group template: horde 21:07:31.907 [GameSession] 110000104a550a1 -> destroy_game_object(1029) 21:07:31.907 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:32.206 [GameSession] 110000104a550a1 -> create_game_object(1030) 21:07:32.206 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:32.303 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 71207 21:07:32.669 [GameSession] create_game_object(51, 232) 21:07:32.669 [GameSession] create_game_object(232, 0) -> 110000104a550a1 21:07:32.710 [GameSession] 110000104a550a1 -> destroy_game_object(1030) 21:07:32.710 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:33.105 [GameSession] 110000104a550a1 -> create_game_object(1031) 21:07:33.105 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:07:33.252 [GameSession] destroy_game_object(232) 21:07:33.601 [GameSession] 110000104a550a1 -> destroy_game_object(1031) 21:07:33.601 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:07:41.078 [GameSession] destroy_game_object(170) 21:07:41.902 [GameSession] create_game_object(51, 233) 21:07:41.902 [GameSession] create_game_object(233, 0) -> 110000104a550a1 21:07:42.267 [GameSession] destroy_game_object(132) 21:07:43.609 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010741b6ba, connection_key=1) 21:07:43.609 [Lua] [PeerSM] 11000010741b6ba :: on_exit Loading 21:07:43.609 [Lua] [PeerSM] 11000010741b6ba :: on_enter LoadingProfilePackages 21:07:43.626 [Lua] [PeerSM] 11000010741b6ba :: on_exit LoadingProfilePackages 21:07:43.626 [Lua] [PeerSM] 11000010741b6ba :: on_enter WaitingForEnterGame 21:07:44.305 [GameSession] destroy_game_object(233) 21:07:44.826 [GameSession] destroy_game_object(131) 21:07:44.826 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 21:07:45.569 [GameSession] add_peer(11000010741b6ba) 21:07:45.569 [GameSession] create_game_object(0, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(1, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(2, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(3, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(4, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(5, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(6, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(7, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(8, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(9, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(10, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(11, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(12, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(13, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(14, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(15, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(16, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(17, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(18, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(19, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(20, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(21, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(22, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(23, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(24, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(25, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(26, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(28, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(29, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(30, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(31, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(32, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(33, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(34, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(35, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(36, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(37, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(38, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(39, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(40, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(41, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(42, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(43, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(44, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(45, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(46, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(47, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(48, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(49, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(50, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(51, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(52, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(53, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(54, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(55, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(56, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(57, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(59, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(61, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(62, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(63, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(64, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(67, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(68, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(69, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(70, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(71, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(1024, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(1025, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(74, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(75, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(76, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(78, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(80, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(82, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(83, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(84, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(85, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(86, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(87, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(88, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(89, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(90, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(91, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(92, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(93, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(94, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(95, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(96, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(97, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(98, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(111, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(112, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(113, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(115, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(117, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(118, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(119, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(120, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(121, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(122, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(123, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(124, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(125, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(126, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(127, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(128, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(129, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(130, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(133, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(134, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(136, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(145, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(146, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(172, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(173, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(174, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(175, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(176, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(177, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(178, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(179, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(180, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(181, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(182, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(183, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(184, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(185, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(186, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(187, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(188, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(189, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(190, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(191, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(192, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(193, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(194, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(195, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(196, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(200, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(201, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(202, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(203, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(204, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(205, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(206, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(207, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(208, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(209, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(210, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(211, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(212, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(213, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(214, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(215, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(216, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(217, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(218, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(219, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(220, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(221, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(222, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(223, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(224, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(225, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(226, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(227, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(228, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(229, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(230, 0) -> 11000010741b6ba 21:07:45.569 [GameSession] create_game_object(231, 0) -> 11000010741b6ba 21:07:45.569 [Lua] [PeerSM] 11000010741b6ba :: on_exit WaitingForEnterGame 21:07:45.569 [Lua] [PeerSM] 11000010741b6ba :: on_enter WaitingForGameObjectSync 21:07:45.583 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010741b6ba 21:07:45.610 [Lua] Breedfreezer (server) starting a hot join sync 21:07:45.610 [Lua] packing 7 units of breed chaos_marauder 21:07:45.610 [Lua] packing 2 units of breed skaven_clan_rat 21:07:45.610 [Lua] packing 0 units of breed skaven_storm_vermin 21:07:45.610 [Lua] packing 0 units of breed skaven_slave 21:07:45.610 [Lua] packing 4 units of breed chaos_fanatic 21:07:45.610 [Lua] packing 0 units of breed beastmen_ungor_archer 21:07:45.610 [Lua] packing 4 units of breed chaos_raider 21:07:45.610 [Lua] packing 0 units of breed chaos_warrior 21:07:45.610 [Lua] packing 7 units of breed chaos_berzerker 21:07:45.610 [Lua] packing 0 units of breed beastmen_bestigor 21:07:45.610 [Lua] packing 0 units of breed beastmen_ungor 21:07:45.610 [Lua] packing 0 units of breed skaven_plague_monk 21:07:45.610 [Lua] packing 0 units of breed beastmen_gor 21:07:45.610 [Lua] --> rpc-package size reached, sending rpc now (last package) 21:07:45.610 [Lua] 21:07:45.610 [Lua] [1] = 7 (number) 21:07:45.610 [Lua] [2] = 7 (number) 21:07:45.610 [Lua] [3] = 6 (number) 21:07:45.610 [Lua] [4] = 2 (number) 21:07:45.610 [Lua] [5] = 1 (number) 21:07:45.610 [Lua] [6] = 0 (number) 21:07:45.610 [Lua] [7] = 1 (number) 21:07:45.610 [Lua] [8] = 0 (number) 21:07:45.610 [Lua] [9] = 4 (number) 21:07:45.610 [Lua] [10] = 4 (number) 21:07:45.610 [Lua] [11] = 1 (number) 21:07:45.610 [Lua] [12] = 0 (number) 21:07:45.610 [Lua] [13] = 3 (number) 21:07:45.610 [Lua] [14] = 4 (number) 21:07:45.610 [Lua] [15] = 1 (number) 21:07:45.610 [Lua] [16] = 0 (number) 21:07:45.610 [Lua] [17] = 5 (number) 21:07:45.610 [Lua] [18] = 7 (number) 21:07:45.610 [Lua] [19] = 1 (number) 21:07:45.610 [Lua] [20] = 0 (number) 21:07:45.610 [Lua] [21] = 1 (number) 21:07:45.610 [Lua] [22] = 0 (number) 21:07:45.610 [Lua] [23] = 1 (number) 21:07:45.610 [Lua] [24] = 0 (number) 21:07:45.610 [Lua] [25] = 1 (number) 21:07:45.610 [Lua] [26] = 0 (number) 21:07:45.610 [Lua] 21:07:45.610 [Lua] 21:07:45.610 [Lua] [1] = 88 (number) 21:07:45.610 [Lua] [2] = 78 (number) 21:07:45.610 [Lua] [3] = 80 (number) 21:07:45.610 [Lua] [4] = 87 (number) 21:07:45.610 [Lua] [5] = 83 (number) 21:07:45.610 [Lua] [6] = 189 (number) 21:07:45.610 [Lua] [7] = 89 (number) 21:07:45.610 [Lua] [8] = 124 (number) 21:07:45.610 [Lua] [9] = 125 (number) 21:07:45.610 [Lua] [10] = 112 (number) 21:07:45.610 [Lua] [11] = 120 (number) 21:07:45.610 [Lua] [12] = 85 (number) 21:07:45.610 [Lua] [13] = 196 (number) 21:07:45.610 [Lua] [14] = 146 (number) 21:07:45.610 [Lua] [15] = 84 (number) 21:07:45.610 [Lua] [16] = 86 (number) 21:07:45.610 [Lua] [17] = 134 (number) 21:07:45.610 [Lua] [18] = 94 (number) 21:07:45.610 [Lua] [19] = 92 (number) 21:07:45.610 [Lua] [20] = 96 (number) 21:07:45.610 [Lua] [21] = 98 (number) 21:07:45.610 [Lua] [22] = 117 (number) 21:07:45.610 [Lua] [23] = 119 (number) 21:07:45.610 [Lua] [24] = 118 (number) 21:07:45.610 [Lua] 21:07:45.611 [Lua] PlayerManager:add_remote_player 11000010741b6ba 21:07:45.611 [GameSession] create_game_object(67, 234) 21:07:45.611 [GameSession] create_game_object(234, 0) -> 110000104a550a1 21:07:45.611 [GameSession] create_game_object(234, 0) -> 11000010741b6ba 21:07:45.611 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=234 21:07:45.611 [Lua] RemotePlayer:create_game_object( ) 234 21:07:45.656 [Lua] [ProfileSynchronizer] Assigning peer(11000010741b6ba:1) to profile(5) career(4) 21:07:45.656 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":4,"peer_id":"11000010741b6ba"}] 21:07:45.656 [Lua] [PeerSM] 11000010741b6ba :: on_exit WaitingForGameObjectSync 21:07:45.656 [Lua] [PeerSM] 11000010741b6ba :: on_enter WaitingForPlayers 21:07:45.666 [Lua] [PeerSM] 11000010741b6ba :: on_exit WaitingForPlayers 21:07:45.666 [Lua] [PeerSM] 11000010741b6ba :: on_enter InGame 21:07:45.667 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010741b6ba:0:0:0 = true 21:07:46.110 [GameSession] 11000010741b6ba -> create_game_object(2048) 21:07:46.110 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 21:07:46.110 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010741b6ba go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 21:07:46.110 [Lua] Adding player sync data to peer=11000010741b6ba local_player_id=1 21:07:46.110 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_mace_05_t2\/wpn_emp_mace_05_t2_3p":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_01":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_emp_gk_shield_03\/wpn_emp_gk_shield_03_3p":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/skins\/blue_and_white\/chr_empire_soldier_breton_blue_and_white":false,"units\/weapons\/player\/wpn_emp_sword_06_t2\/wpn_emp_sword_06_t2_3p":false},"inventory_id":707943744,"first_person":{"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_mace_05_t2\/wpn_emp_mace_05_t2_3p":false,"units\/weapons\/player\/wpn_emp_sword_06_t2\/wpn_emp_sword_06_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_breton\/skins\/blue_and_white\/chr_empire_soldier_breton_blue_and_white":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_emp_gk_shield_03\/wpn_emp_gk_shield_03":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_mace_05_t2\/wpn_emp_mace_05_t2":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_gk_shield_03\/wpn_emp_gk_shield_03_3p":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_01":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_06_t2\/wpn_emp_sword_06_t2_3p":false}} 21:07:46.111 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_3p, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/skins/blue_and_white/chr_empire_soldier_breton_blue_and_white, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_shield_03/wpn_emp_gk_shield_03_3p, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 21:07:46.111 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_3p, ProfileSynchronizer, async-read, 21:07:46.141 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_3p 21:07:46.141 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_3p 21:07:46.141 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 21:07:46.173 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 21:07:46.173 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 21:07:46.173 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/skins/blue_and_white/chr_empire_soldier_breton_blue_and_white 21:07:46.263 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/skins/blue_and_white/chr_empire_soldier_breton_blue_and_white 21:07:46.263 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/skins/blue_and_white/chr_empire_soldier_breton_blue_and_white 21:07:46.264 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 21:07:46.325 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 21:07:46.326 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 21:07:46.326 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 21:07:46.359 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 21:07:46.359 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 21:07:46.360 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_shield_03/wpn_emp_gk_shield_03_3p 21:07:46.386 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_shield_03/wpn_emp_gk_shield_03_3p 21:07:46.386 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_shield_03/wpn_emp_gk_shield_03_3p 21:07:46.386 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_husk_base 21:07:46.429 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' child 1: '#ID[afed7a74495deac1]' 21:07:46.726 [Lua] HORDE: last wave, reset to standard horde delay 21:07:46.726 [Lua] Time for new HOOORDE! multi_last_wave 21:07:46.726 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 21:07:46.726 [Lua] horde requested: vector_blob 21:07:46.726 [Lua] wants to spawn ahead within distance: 60 21:07:46.726 [Lua] horde crated with id 5 of type vector_blob 21:07:46.726 [Lua] managed to spawn 28/28 horde enemies 21:07:46.726 [Lua] vector blob horde has started 21:07:46.786 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_husk_base 21:07:46.786 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_husk_base 21:07:46.787 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_3p 21:07:46.817 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_3p 21:07:46.817 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_3p 21:07:46.832 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010741b6ba:1:0:0 = 707943744 21:07:46.848 [GameSession] create_game_object(64, 235) 21:07:46.848 [GameSession] create_game_object(235, 0) -> 110000104a550a1 21:07:46.848 [GameSession] create_game_object(235, 0) -> 11000010741b6ba 21:07:46.864 [GameSession] create_game_object(64, 236) 21:07:46.864 [GameSession] create_game_object(236, 0) -> 110000104a550a1 21:07:46.864 [GameSession] create_game_object(236, 0) -> 11000010741b6ba 21:07:46.881 [GameSession] create_game_object(64, 237) 21:07:46.881 [GameSession] create_game_object(237, 0) -> 110000104a550a1 21:07:46.881 [GameSession] create_game_object(237, 0) -> 11000010741b6ba 21:07:46.896 [GameSession] create_game_object(64, 238) 21:07:46.896 [GameSession] create_game_object(238, 0) -> 110000104a550a1 21:07:46.896 [GameSession] create_game_object(238, 0) -> 11000010741b6ba 21:07:46.928 [GameSession] create_game_object(64, 239) 21:07:46.928 [GameSession] create_game_object(239, 0) -> 110000104a550a1 21:07:46.928 [GameSession] create_game_object(239, 0) -> 11000010741b6ba 21:07:46.943 [GameSession] create_game_object(64, 240) 21:07:46.943 [GameSession] create_game_object(240, 0) -> 110000104a550a1 21:07:46.943 [GameSession] create_game_object(240, 0) -> 11000010741b6ba 21:07:46.960 [GameSession] create_game_object(64, 241) 21:07:46.960 [GameSession] create_game_object(241, 0) -> 110000104a550a1 21:07:46.960 [GameSession] create_game_object(241, 0) -> 11000010741b6ba 21:07:46.976 [GameSession] create_game_object(64, 242) 21:07:46.976 [GameSession] create_game_object(242, 0) -> 110000104a550a1 21:07:46.976 [GameSession] create_game_object(242, 0) -> 11000010741b6ba 21:07:46.994 [GameSession] create_game_object(64, 243) 21:07:46.994 [GameSession] create_game_object(243, 0) -> 110000104a550a1 21:07:46.994 [GameSession] create_game_object(243, 0) -> 11000010741b6ba 21:07:47.011 [GameSession] create_game_object(64, 244) 21:07:47.011 [GameSession] create_game_object(244, 0) -> 110000104a550a1 21:07:47.011 [GameSession] create_game_object(244, 0) -> 11000010741b6ba 21:07:47.027 [GameSession] create_game_object(64, 245) 21:07:47.027 [GameSession] create_game_object(245, 0) -> 110000104a550a1 21:07:47.027 [GameSession] create_game_object(245, 0) -> 11000010741b6ba 21:07:47.043 [GameSession] create_game_object(64, 246) 21:07:47.043 [GameSession] create_game_object(246, 0) -> 110000104a550a1 21:07:47.043 [GameSession] create_game_object(246, 0) -> 11000010741b6ba 21:07:47.062 [GameSession] create_game_object(64, 247) 21:07:47.062 [GameSession] create_game_object(247, 0) -> 110000104a550a1 21:07:47.062 [GameSession] create_game_object(247, 0) -> 11000010741b6ba 21:07:47.078 [GameSession] create_game_object(64, 248) 21:07:47.078 [GameSession] create_game_object(248, 0) -> 110000104a550a1 21:07:47.078 [GameSession] create_game_object(248, 0) -> 11000010741b6ba 21:07:47.094 [GameSession] create_game_object(64, 249) 21:07:47.094 [GameSession] create_game_object(249, 0) -> 110000104a550a1 21:07:47.094 [GameSession] create_game_object(249, 0) -> 11000010741b6ba 21:07:47.110 [GameSession] create_game_object(64, 250) 21:07:47.110 [GameSession] create_game_object(250, 0) -> 110000104a550a1 21:07:47.110 [GameSession] create_game_object(250, 0) -> 11000010741b6ba 21:07:47.127 [GameSession] create_game_object(64, 251) 21:07:47.127 [GameSession] create_game_object(251, 0) -> 110000104a550a1 21:07:47.127 [GameSession] create_game_object(251, 0) -> 11000010741b6ba 21:07:47.161 [GameSession] create_game_object(64, 252) 21:07:47.161 [GameSession] create_game_object(252, 0) -> 110000104a550a1 21:07:47.161 [GameSession] create_game_object(252, 0) -> 11000010741b6ba 21:07:47.165 [Lua] Init group template: horde 21:07:47.262 [GameSession] create_game_object(36, 253) 21:07:47.262 [GameSession] create_game_object(253, 0) -> 110000104a550a1 21:07:47.262 [GameSession] create_game_object(253, 0) -> 11000010741b6ba 21:07:47.472 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010741b6ba:1:0:0 = 707943744 21:07:47.783 [GameSession] create_game_object(36, 254) 21:07:47.783 [GameSession] create_game_object(254, 0) -> 110000104a550a1 21:07:47.783 [GameSession] create_game_object(254, 0) -> 11000010741b6ba 21:07:47.845 [GameSession] destroy_game_object(115) 21:07:47.845 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' 21:07:50.314 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010741b6ba:1:0:0 = 707943744 21:07:50.318 [Lua] player (11000010741b6ba,1) was put into party 1 21:07:50.325 [Lua] [GameNetworkManager] destroying game object with go_id=64 21:07:50.326 [GameSession] destroy_game_object(64) 21:07:50.326 [GameSession] destroy_game_object(63) 21:07:50.326 error: [Unit] Unit: '#ID[0ce871cc53f1ae0a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4df62f26165cf2bc]' child 1: '#ID[c0ba5b12689278d3]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[f3ec09a279311ac8]' child 4: '#ID[318860fa8ec9d8dd]' child 5: '#ID[0cc18b1a088b09e7]' 21:07:50.326 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f46bcf56485c0e2c]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[66185b7357661c26]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e55ee23298c90f4e]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[c1aac28a4d4e4c55]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[a13eb09517ba1128]' 21:07:50.331 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":4,"peer_id":"11000010741b6ba"}] 21:07:50.331 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 6 21:07:50.331 [Lua] [GameNetworkManager] destroying game object with go_id=56 21:07:50.331 [GameSession] destroy_game_object(56) 21:07:50.344 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01_3p, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_shield_02/wpn_emp_gk_shield_02_runed_01_3p, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer 21:07:50.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_02_t1/wpn_emp_gk_sword_02_t1_runed_01, ProfileSynchronizer 21:07:50.440 [GameSession] 11000010741b6ba -> create_game_object(2049) 21:07:50.440 [GameSession] create_game_object(2049, 0) -> 110000104a550a1 21:07:50.440 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010741b6ba go_type=player_unit go_created_func_name=game_object_created_player_unit 21:07:50.440 [Lua] [NetworkServer] Peer 11000010741b6ba spawned player. 21:07:50.442 [GameSession] create_game_object(46, 255) 21:07:50.442 [GameSession] create_game_object(255, 0) -> 110000104a550a1 21:07:50.442 [GameSession] create_game_object(255, 0) -> 11000010741b6ba 21:07:50.442 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=255 21:07:50.442 [Lua] PlayerManager:assign_unit_ownership Serenus 11000010741b6ba 1 21:07:50.442 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.87777777777777777) temporary_health_percentage (0.077777777777777779) melee slot ammo (1) ranged slot ammo (1) 21:07:50.442 [Lua] TalentSystem:rpc_sync_talents 4 2049 21:07:50.646 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010741b6ba:0:0:0 = true 21:07:50.681 [GameSession] create_game_object(51, 256) 21:07:50.681 [GameSession] create_game_object(256, 0) -> 110000104a550a1 21:07:50.681 [GameSession] create_game_object(256, 0) -> 11000010741b6ba 21:07:50.937 [Lua] Set lobby begin: 21:07:50.937 [Lua] Lobby data twitch_enabled = false 21:07:50.937 [Lua] Lobby data selected_mission_id = forest_ambush 21:07:50.937 [Lua] Lobby data num_players = 3 21:07:50.937 [Lua] Lobby data difficulty_tweak = 0 21:07:50.937 [Lua] Lobby data host = 110000103724cc4 21:07:50.937 [Lua] Lobby data matchmaking_type = 2 21:07:50.937 [Lua] Lobby data is_private = false 21:07:50.937 [Lua] Lobby data match_started = true 21:07:50.937 [Lua] Lobby data difficulty = hardest 21:07:50.937 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:07:50.937 [Lua] Lobby data player_slot_4 = 0:0 21:07:50.937 [Lua] Lobby data unique_server_name = Tierce 21:07:50.937 [Lua] Lobby data quick_game = true 21:07:50.937 [Lua] Lobby data country_code = CZ 21:07:50.937 [Lua] Lobby data matchmaking = true 21:07:50.938 [Lua] Lobby data power_level = 556 21:07:50.938 [Lua] Lobby data mission_id = forest_ambush 21:07:50.938 [Lua] Lobby data mechanism = adventure 21:07:50.938 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:07:50.938 [Lua] Lobby data player_slot_2 = 0:0 21:07:50.938 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:07:50.938 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:07:50.938 [Lua] Lobby data eac_authorized = true 21:07:50.938 [Lua] Set lobby end. 21:07:51.770 [GameSession] destroy_game_object(256) 21:07:53.215 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 42 will change to a manual source. 21:07:53.375 [GameSession] destroy_game_object(201) 21:07:53.375 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:53.375 [GameSession] destroy_game_object(200) 21:07:53.643 [GameSession] create_game_object(84, 257) 21:07:53.643 [GameSession] create_game_object(257, 0) -> 110000104a550a1 21:07:53.643 [GameSession] create_game_object(257, 0) -> 11000010741b6ba 21:07:53.644 [GameSession] create_game_object(36, 258) 21:07:53.644 [GameSession] create_game_object(258, 0) -> 110000104a550a1 21:07:53.644 [GameSession] create_game_object(258, 0) -> 11000010741b6ba 21:07:53.879 [GameSession] create_game_object(22, 259) 21:07:53.879 [GameSession] create_game_object(259, 0) -> 110000104a550a1 21:07:53.879 [GameSession] create_game_object(259, 0) -> 11000010741b6ba 21:07:53.879 [GameSession] create_game_object(22, 260) 21:07:53.879 [GameSession] create_game_object(260, 0) -> 110000104a550a1 21:07:53.879 [GameSession] create_game_object(260, 0) -> 11000010741b6ba 21:07:53.879 [GameSession] create_game_object(22, 261) 21:07:53.879 [GameSession] create_game_object(261, 0) -> 110000104a550a1 21:07:53.879 [GameSession] create_game_object(261, 0) -> 11000010741b6ba 21:07:54.937 [GameSession] destroy_game_object(260) 21:07:54.937 [GameSession] destroy_game_object(261) 21:07:54.937 [GameSession] destroy_game_object(259) 21:07:55.618 [GameSession] destroy_game_object(258) 21:07:55.618 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:07:55.618 [GameSession] destroy_game_object(257) 21:07:55.623 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 71207 21:07:55.923 [GameSession] destroy_game_object(253) 21:07:56.016 [Lua] Set lobby begin: 21:07:56.016 [Lua] Lobby data twitch_enabled = false 21:07:56.016 [Lua] Lobby data selected_mission_id = forest_ambush 21:07:56.016 [Lua] Lobby data num_players = 3 21:07:56.016 [Lua] Lobby data difficulty_tweak = 0 21:07:56.016 [Lua] Lobby data host = 110000103724cc4 21:07:56.016 [Lua] Lobby data matchmaking_type = 2 21:07:56.016 [Lua] Lobby data is_private = false 21:07:56.016 [Lua] Lobby data match_started = true 21:07:56.016 [Lua] Lobby data difficulty = hardest 21:07:56.016 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:07:56.016 [Lua] Lobby data player_slot_4 = 0:0 21:07:56.016 [Lua] Lobby data unique_server_name = Tierce 21:07:56.016 [Lua] Lobby data quick_game = true 21:07:56.016 [Lua] Lobby data country_code = CZ 21:07:56.016 [Lua] Lobby data matchmaking = true 21:07:56.017 [Lua] Lobby data power_level = 835 21:07:56.017 [Lua] Lobby data mission_id = forest_ambush 21:07:56.017 [Lua] Lobby data mechanism = adventure 21:07:56.017 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:07:56.017 [Lua] Lobby data player_slot_2 = 0:0 21:07:56.017 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:07:56.017 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:07:56.017 [Lua] Lobby data eac_authorized = true 21:07:56.017 [Lua] Set lobby end. 21:07:56.261 [GameSession] create_game_object(84, 262) 21:07:56.261 [GameSession] create_game_object(262, 0) -> 110000104a550a1 21:07:56.261 [GameSession] create_game_object(262, 0) -> 11000010741b6ba 21:07:56.262 [GameSession] create_game_object(36, 263) 21:07:56.262 [GameSession] create_game_object(263, 0) -> 110000104a550a1 21:07:56.262 [GameSession] create_game_object(263, 0) -> 11000010741b6ba 21:07:58.184 [Lua] Horde killed: ? 21:08:01.291 [GameSession] destroy_game_object(263) 21:08:01.291 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:01.291 [GameSession] destroy_game_object(262) 21:08:02.033 [GameSession] create_game_object(84, 264) 21:08:02.033 [GameSession] create_game_object(264, 0) -> 110000104a550a1 21:08:02.033 [GameSession] create_game_object(264, 0) -> 11000010741b6ba 21:08:02.034 [GameSession] create_game_object(36, 265) 21:08:02.034 [GameSession] create_game_object(265, 0) -> 110000104a550a1 21:08:02.034 [GameSession] create_game_object(265, 0) -> 11000010741b6ba 21:08:02.417 [GameSession] create_game_object(51, 266) 21:08:02.417 [GameSession] create_game_object(266, 0) -> 110000104a550a1 21:08:02.417 [GameSession] create_game_object(266, 0) -> 11000010741b6ba 21:08:03.588 [GameSession] destroy_game_object(266) 21:08:03.602 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 21:08:03.602 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 21:08:08.424 [GameSession] destroy_game_object(238) 21:08:08.424 [GameSession] destroy_game_object(247) 21:08:08.424 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 21:08:08.424 [GameSession] destroy_game_object(196) 21:08:08.424 [GameSession] destroy_game_object(245) 21:08:08.424 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d2a9bf7b315bcc5b]' 21:08:08.540 [GameSession] create_game_object(75, 267) 21:08:08.540 [GameSession] create_game_object(267, 0) -> 110000104a550a1 21:08:08.540 [GameSession] create_game_object(267, 0) -> 11000010741b6ba 21:08:08.540 [GameSession] create_game_object(75, 268) 21:08:08.540 [GameSession] create_game_object(268, 0) -> 110000104a550a1 21:08:08.540 [GameSession] create_game_object(268, 0) -> 11000010741b6ba 21:08:08.549 [GameSession] create_game_object(17, 269) 21:08:08.549 [GameSession] create_game_object(269, 0) -> 110000104a550a1 21:08:08.549 [GameSession] create_game_object(269, 0) -> 11000010741b6ba 21:08:08.746 [GameSession] create_game_object(17, 270) 21:08:08.746 [GameSession] create_game_object(270, 0) -> 110000104a550a1 21:08:08.746 [GameSession] create_game_object(270, 0) -> 11000010741b6ba 21:08:08.944 [GameSession] create_game_object(17, 271) 21:08:08.944 [GameSession] create_game_object(271, 0) -> 110000104a550a1 21:08:08.944 [GameSession] create_game_object(271, 0) -> 11000010741b6ba 21:08:09.148 [GameSession] create_game_object(17, 272) 21:08:09.148 [GameSession] create_game_object(272, 0) -> 110000104a550a1 21:08:09.148 [GameSession] create_game_object(272, 0) -> 11000010741b6ba 21:08:09.356 [GameSession] create_game_object(17, 273) 21:08:09.356 [GameSession] create_game_object(273, 0) -> 110000104a550a1 21:08:09.356 [GameSession] create_game_object(273, 0) -> 11000010741b6ba 21:08:11.288 [Lua] Horde killed: ? 21:08:11.297 [GameSession] 110000104a550a1 -> create_game_object(1032) 21:08:11.297 [GameSession] create_game_object(1032, 0) -> 11000010741b6ba 21:08:11.297 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:08:11.504 [GameSession] destroy_game_object(267) 21:08:11.504 [GameSession] destroy_game_object(268) 21:08:11.577 [Lua] Coordinated attack! 21:08:11.788 [GameSession] 110000104a550a1 -> destroy_game_object(1032) 21:08:11.788 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:08:11.893 [GameSession] destroy_game_object(269) 21:08:12.088 [GameSession] destroy_game_object(270) 21:08:12.288 [GameSession] destroy_game_object(271) 21:08:12.490 [GameSession] destroy_game_object(272) 21:08:12.704 [GameSession] destroy_game_object(273) 21:08:14.281 [Lua] Horde killed: ? 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:15.142 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:08:17.613 [Lua] main path terror event triggered: boss_event_chaos_spline_patrol 21:08:17.613 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spline_patrol (seed: 0) 21:08:17.627 [Lua] > starting new spline, using new navbot: standard , id: boss_2 21:08:17.643 [Lua] > continuing spline boss_2 index: 2 retries: 0 21:08:17.652 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.652 [Lua] > continuing spline boss_2 index: 3 retries: 0 21:08:17.663 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.663 [Lua] > continuing spline boss_2 index: 4 retries: 0 21:08:17.674 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.674 [Lua] > continuing spline boss_2 index: 5 retries: 0 21:08:17.686 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.686 [Lua] > continuing spline boss_2 index: 6 retries: 0 21:08:17.698 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.698 [Lua] > continuing spline boss_2 index: 7 retries: 0 21:08:17.710 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.710 [Lua] > continuing spline boss_2 index: 8 retries: 0 21:08:17.721 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.721 [Lua] > continuing spline boss_2 index: 9 retries: 0 21:08:17.734 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.734 [Lua] > continuing spline boss_2 index: 10 retries: 0 21:08:17.757 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.757 [Lua] > continuing spline boss_2 index: 11 retries: 0 21:08:17.768 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.768 [Lua] > continuing spline boss_2 index: 12 retries: 0 21:08:17.780 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.780 [Lua] > continuing spline boss_2 index: 13 retries: 0 21:08:17.792 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.792 [Lua] > continuing spline boss_2 index: 14 retries: 0 21:08:17.814 [Lua] Switching ConflictSettings: to: default 21:08:17.814 [Lua] pacing=default 21:08:17.814 [Lua] roaming=nil 21:08:17.814 [Lua] specials=default 21:08:17.814 [Lua] debug_color=maroon 21:08:17.814 [Lua] contained_breeds=nil 21:08:17.814 [Lua] pack_spawning=default 21:08:17.814 [Lua] disabled=false 21:08:17.814 [Lua] factions=nil 21:08:17.814 [Lua] boss=default 21:08:17.814 [Lua] horde=default 21:08:17.814 [Lua] name=default 21:08:17.814 [Lua] intensity=default 21:08:17.814 [Lua] --- 21:08:17.815 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.815 [Lua] > continuing spline boss_2 index: 15 retries: 0 21:08:17.824 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.824 [Lua] > continuing spline boss_2 index: 16 retries: 0 21:08:17.835 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.836 [Lua] > continuing spline boss_2 index: 17 retries: 0 21:08:17.847 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_2 21:08:17.847 [Lua] > spline completed boss_2 retries: 0 21:08:17.885 [GameSession] create_game_object(70, 274) 21:08:17.885 [GameSession] create_game_object(274, 0) -> 110000104a550a1 21:08:17.885 [GameSession] create_game_object(274, 0) -> 11000010741b6ba 21:08:17.893 [GameSession] destroy_game_object(251) 21:08:17.893 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 21:08:17.899 [GameSession] create_game_object(70, 275) 21:08:17.899 [GameSession] create_game_object(275, 0) -> 110000104a550a1 21:08:17.899 [GameSession] create_game_object(275, 0) -> 11000010741b6ba 21:08:17.906 [GameSession] destroy_game_object(177) 21:08:17.906 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' 21:08:17.912 [GameSession] create_game_object(64, 276) 21:08:17.912 [GameSession] create_game_object(276, 0) -> 110000104a550a1 21:08:17.912 [GameSession] create_game_object(276, 0) -> 11000010741b6ba 21:08:17.919 [GameSession] destroy_game_object(239) 21:08:17.919 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' child 1: '#ID[71695b775e05dd6f]' 21:08:17.924 [GameSession] create_game_object(64, 277) 21:08:17.924 [GameSession] create_game_object(277, 0) -> 110000104a550a1 21:08:17.924 [GameSession] create_game_object(277, 0) -> 11000010741b6ba 21:08:17.932 [GameSession] destroy_game_object(85) 21:08:17.932 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 21:08:17.937 [GameSession] create_game_object(70, 278) 21:08:17.937 [GameSession] create_game_object(278, 0) -> 110000104a550a1 21:08:17.937 [GameSession] create_game_object(278, 0) -> 11000010741b6ba 21:08:17.945 [GameSession] destroy_game_object(244) 21:08:17.949 [GameSession] create_game_object(70, 279) 21:08:17.949 [GameSession] create_game_object(279, 0) -> 110000104a550a1 21:08:17.949 [GameSession] create_game_object(279, 0) -> 11000010741b6ba 21:08:17.957 [GameSession] destroy_game_object(112) 21:08:17.957 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 21:08:17.970 [GameSession] destroy_game_object(246) 21:08:17.983 [GameSession] destroy_game_object(254) 21:08:17.988 [GameSession] create_game_object(64, 280) 21:08:17.988 [GameSession] create_game_object(280, 0) -> 110000104a550a1 21:08:17.988 [GameSession] create_game_object(280, 0) -> 11000010741b6ba 21:08:18.000 [GameSession] create_game_object(64, 281) 21:08:18.000 [GameSession] create_game_object(281, 0) -> 110000104a550a1 21:08:18.000 [GameSession] create_game_object(281, 0) -> 11000010741b6ba 21:08:18.012 [GameSession] create_game_object(70, 282) 21:08:18.012 [GameSession] create_game_object(282, 0) -> 110000104a550a1 21:08:18.012 [GameSession] create_game_object(282, 0) -> 11000010741b6ba 21:08:18.024 [GameSession] create_game_object(70, 283) 21:08:18.024 [GameSession] create_game_object(283, 0) -> 110000104a550a1 21:08:18.024 [GameSession] create_game_object(283, 0) -> 11000010741b6ba 21:08:18.037 [GameSession] create_game_object(64, 284) 21:08:18.037 [GameSession] create_game_object(284, 0) -> 110000104a550a1 21:08:18.037 [GameSession] create_game_object(284, 0) -> 11000010741b6ba 21:08:18.052 [GameSession] create_game_object(64, 285) 21:08:18.052 [GameSession] create_game_object(285, 0) -> 110000104a550a1 21:08:18.052 [GameSession] create_game_object(285, 0) -> 11000010741b6ba 21:08:18.064 [GameSession] create_game_object(70, 286) 21:08:18.064 [GameSession] create_game_object(286, 0) -> 110000104a550a1 21:08:18.064 [GameSession] create_game_object(286, 0) -> 11000010741b6ba 21:08:18.079 [GameSession] create_game_object(70, 287) 21:08:18.079 [GameSession] create_game_object(287, 0) -> 110000104a550a1 21:08:18.079 [GameSession] create_game_object(287, 0) -> 11000010741b6ba 21:08:18.081 [Lua] Init group template: spline_patrol 21:08:18.138 [GameSession] create_game_object(84, 288) 21:08:18.138 [GameSession] create_game_object(288, 0) -> 110000104a550a1 21:08:18.138 [GameSession] create_game_object(288, 0) -> 11000010741b6ba 21:08:18.151 [GameSession] create_game_object(36, 289) 21:08:18.151 [GameSession] create_game_object(289, 0) -> 110000104a550a1 21:08:18.151 [GameSession] create_game_object(289, 0) -> 11000010741b6ba 21:08:18.460 [GameSession] create_game_object(84, 290) 21:08:18.460 [GameSession] create_game_object(290, 0) -> 110000104a550a1 21:08:18.460 [GameSession] create_game_object(290, 0) -> 11000010741b6ba 21:08:18.473 [GameSession] create_game_object(36, 291) 21:08:18.473 [GameSession] create_game_object(291, 0) -> 110000104a550a1 21:08:18.473 [GameSession] create_game_object(291, 0) -> 11000010741b6ba 21:08:20.359 [GameSession] create_game_object(84, 292) 21:08:20.359 [GameSession] create_game_object(292, 0) -> 110000104a550a1 21:08:20.359 [GameSession] create_game_object(292, 0) -> 11000010741b6ba 21:08:21.022 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 282899 21:08:21.052 [GameSession] destroy_game_object(242) 21:08:21.722 [GameSession] destroy_game_object(292) 21:08:23.082 [GameSession] destroy_game_object(265) 21:08:23.082 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:23.082 [GameSession] destroy_game_object(264) 21:08:23.828 [GameSession] create_game_object(84, 293) 21:08:23.828 [GameSession] create_game_object(293, 0) -> 110000104a550a1 21:08:23.828 [GameSession] create_game_object(293, 0) -> 11000010741b6ba 21:08:23.829 [GameSession] create_game_object(36, 294) 21:08:23.829 [GameSession] create_game_object(294, 0) -> 110000104a550a1 21:08:23.829 [GameSession] create_game_object(294, 0) -> 11000010741b6ba 21:08:24.683 [GameSession] create_game_object(84, 295) 21:08:24.683 [GameSession] create_game_object(295, 0) -> 110000104a550a1 21:08:24.683 [GameSession] create_game_object(295, 0) -> 11000010741b6ba 21:08:24.704 [GameSession] destroy_game_object(215) 21:08:24.704 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ccddd6d1ca6fa52]' 21:08:25.145 [GameSession] destroy_game_object(82) 21:08:25.903 [GameSession] create_game_object(84, 296) 21:08:25.903 [GameSession] create_game_object(296, 0) -> 110000104a550a1 21:08:25.903 [GameSession] create_game_object(296, 0) -> 11000010741b6ba 21:08:26.583 [GameSession] create_game_object(84, 297) 21:08:26.583 [GameSession] create_game_object(297, 0) -> 110000104a550a1 21:08:26.583 [GameSession] create_game_object(297, 0) -> 11000010741b6ba 21:08:26.595 [GameSession] create_game_object(36, 298) 21:08:26.595 [GameSession] create_game_object(298, 0) -> 110000104a550a1 21:08:26.595 [GameSession] create_game_object(298, 0) -> 11000010741b6ba 21:08:28.530 [Lua] main path terror event triggered: rare_event_loot_rat 21:08:28.530 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 21:08:28.543 [GameSession] create_game_object(36, 299) 21:08:28.543 [GameSession] create_game_object(299, 0) -> 110000104a550a1 21:08:28.543 [GameSession] create_game_object(299, 0) -> 11000010741b6ba 21:08:28.600 [GameSession] create_game_object(84, 300) 21:08:28.600 [GameSession] create_game_object(300, 0) -> 110000104a550a1 21:08:28.600 [GameSession] create_game_object(300, 0) -> 11000010741b6ba 21:08:28.600 [GameSession] create_game_object(84, 301) 21:08:28.600 [GameSession] create_game_object(301, 0) -> 110000104a550a1 21:08:28.600 [GameSession] create_game_object(301, 0) -> 11000010741b6ba 21:08:28.613 [GameSession] create_game_object(36, 302) 21:08:28.613 [GameSession] create_game_object(302, 0) -> 110000104a550a1 21:08:28.613 [GameSession] create_game_object(302, 0) -> 11000010741b6ba 21:08:28.625 [GameSession] create_game_object(36, 303) 21:08:28.625 [GameSession] create_game_object(303, 0) -> 110000104a550a1 21:08:28.625 [GameSession] create_game_object(303, 0) -> 11000010741b6ba 21:08:29.767 [GameSession] create_game_object(84, 304) 21:08:29.767 [GameSession] create_game_object(304, 0) -> 110000104a550a1 21:08:29.767 [GameSession] create_game_object(304, 0) -> 11000010741b6ba 21:08:30.141 [GameSession] create_game_object(4, 305) 21:08:30.141 [GameSession] create_game_object(305, 0) -> 110000104a550a1 21:08:30.141 [GameSession] create_game_object(305, 0) -> 11000010741b6ba 21:08:30.297 [GameSession] create_game_object(84, 306) 21:08:30.297 [GameSession] create_game_object(306, 0) -> 110000104a550a1 21:08:30.297 [GameSession] create_game_object(306, 0) -> 11000010741b6ba 21:08:30.308 [GameSession] create_game_object(64, 307) 21:08:30.308 [GameSession] create_game_object(307, 0) -> 110000104a550a1 21:08:30.308 [GameSession] create_game_object(307, 0) -> 11000010741b6ba 21:08:30.582 [GameSession] create_game_object(84, 308) 21:08:30.582 [GameSession] create_game_object(308, 0) -> 110000104a550a1 21:08:30.582 [GameSession] create_game_object(308, 0) -> 11000010741b6ba 21:08:30.699 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:08:30.709 [Lua] Spline already found! 21:08:30.744 [Lua] Init group template: spline_patrol 21:08:30.970 [GameSession] create_game_object(84, 309) 21:08:30.970 [GameSession] create_game_object(309, 0) -> 110000104a550a1 21:08:30.970 [GameSession] create_game_object(309, 0) -> 11000010741b6ba 21:08:30.985 [GameSession] create_game_object(64, 310) 21:08:30.985 [GameSession] create_game_object(310, 0) -> 110000104a550a1 21:08:30.985 [GameSession] create_game_object(310, 0) -> 11000010741b6ba 21:08:31.103 [GameSession] create_game_object(84, 311) 21:08:31.103 [GameSession] create_game_object(311, 0) -> 110000104a550a1 21:08:31.103 [GameSession] create_game_object(311, 0) -> 11000010741b6ba 21:08:31.114 [GameSession] create_game_object(36, 312) 21:08:31.114 [GameSession] create_game_object(312, 0) -> 110000104a550a1 21:08:31.114 [GameSession] create_game_object(312, 0) -> 11000010741b6ba 21:08:31.888 [GameSession] create_game_object(84, 313) 21:08:31.888 [GameSession] create_game_object(313, 0) -> 110000104a550a1 21:08:31.888 [GameSession] create_game_object(313, 0) -> 11000010741b6ba 21:08:33.579 [GameSession] create_game_object(84, 314) 21:08:33.579 [GameSession] create_game_object(314, 0) -> 110000104a550a1 21:08:33.579 [GameSession] create_game_object(314, 0) -> 11000010741b6ba 21:08:33.593 [GameSession] create_game_object(36, 315) 21:08:33.593 [GameSession] create_game_object(315, 0) -> 110000104a550a1 21:08:33.593 [GameSession] create_game_object(315, 0) -> 11000010741b6ba 21:08:33.864 [GameSession] destroy_game_object(91) 21:08:34.826 [GameSession] create_game_object(84, 316) 21:08:34.826 [GameSession] create_game_object(316, 0) -> 110000104a550a1 21:08:34.826 [GameSession] create_game_object(316, 0) -> 11000010741b6ba 21:08:36.037 [GameSession] destroy_game_object(19) 21:08:36.238 [GameSession] create_game_object(84, 317) 21:08:36.238 [GameSession] create_game_object(317, 0) -> 110000104a550a1 21:08:36.238 [GameSession] create_game_object(317, 0) -> 11000010741b6ba 21:08:36.253 [GameSession] create_game_object(36, 318) 21:08:36.253 [GameSession] create_game_object(318, 0) -> 110000104a550a1 21:08:36.253 [GameSession] create_game_object(318, 0) -> 11000010741b6ba 21:08:36.264 [GameSession] create_game_object(36, 319) 21:08:36.264 [GameSession] create_game_object(319, 0) -> 110000104a550a1 21:08:36.264 [GameSession] create_game_object(319, 0) -> 11000010741b6ba 21:08:36.403 [GameSession] destroy_game_object(97) 21:08:37.754 [GameSession] create_game_object(84, 320) 21:08:37.754 [GameSession] create_game_object(320, 0) -> 110000104a550a1 21:08:37.754 [GameSession] create_game_object(320, 0) -> 11000010741b6ba 21:08:37.768 [GameSession] create_game_object(36, 321) 21:08:37.768 [GameSession] create_game_object(321, 0) -> 110000104a550a1 21:08:37.768 [GameSession] create_game_object(321, 0) -> 11000010741b6ba 21:08:38.339 [GameSession] create_game_object(84, 322) 21:08:38.339 [GameSession] create_game_object(322, 0) -> 110000104a550a1 21:08:38.339 [GameSession] create_game_object(322, 0) -> 11000010741b6ba 21:08:38.349 [GameSession] create_game_object(36, 323) 21:08:38.349 [GameSession] create_game_object(323, 0) -> 110000104a550a1 21:08:38.349 [GameSession] create_game_object(323, 0) -> 11000010741b6ba 21:08:39.099 [GameSession] create_game_object(84, 324) 21:08:39.099 [GameSession] create_game_object(324, 0) -> 110000104a550a1 21:08:39.099 [GameSession] create_game_object(324, 0) -> 11000010741b6ba 21:08:39.111 [GameSession] create_game_object(36, 325) 21:08:39.111 [GameSession] create_game_object(325, 0) -> 110000104a550a1 21:08:39.111 [GameSession] create_game_object(325, 0) -> 11000010741b6ba 21:08:39.194 [GameSession] create_game_object(36, 326) 21:08:39.194 [GameSession] create_game_object(326, 0) -> 110000104a550a1 21:08:39.194 [GameSession] create_game_object(326, 0) -> 11000010741b6ba 21:08:39.703 [Lua] Coordinated attack! 21:08:41.225 [GameSession] destroy_game_object(326) 21:08:41.980 [GameSession] create_game_object(7, 327) 21:08:41.980 [GameSession] create_game_object(327, 0) -> 110000104a550a1 21:08:41.980 [GameSession] create_game_object(327, 0) -> 11000010741b6ba 21:08:42.064 [GameSession] create_game_object(7, 328) 21:08:42.064 [GameSession] create_game_object(328, 0) -> 110000104a550a1 21:08:42.064 [GameSession] create_game_object(328, 0) -> 11000010741b6ba 21:08:42.145 [GameSession] create_game_object(7, 329) 21:08:42.145 [GameSession] create_game_object(329, 0) -> 110000104a550a1 21:08:42.145 [GameSession] create_game_object(329, 0) -> 11000010741b6ba 21:08:42.223 [GameSession] create_game_object(7, 330) 21:08:42.223 [GameSession] create_game_object(330, 0) -> 110000104a550a1 21:08:42.223 [GameSession] create_game_object(330, 0) -> 11000010741b6ba 21:08:42.380 [GameSession] destroy_game_object(213) 21:08:42.380 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d2a9bf7b315bcc5b]' 21:08:42.587 [GameSession] destroy_game_object(328) 21:08:42.661 [GameSession] destroy_game_object(93) 21:08:42.661 [GameSession] destroy_game_object(327) 21:08:42.672 [GameSession] destroy_game_object(329) 21:08:42.711 [GameSession] create_game_object(7, 331) 21:08:42.711 [GameSession] create_game_object(331, 0) -> 110000104a550a1 21:08:42.711 [GameSession] create_game_object(331, 0) -> 11000010741b6ba 21:08:42.760 [GameSession] destroy_game_object(330) 21:08:42.800 [GameSession] create_game_object(7, 332) 21:08:42.800 [GameSession] create_game_object(332, 0) -> 110000104a550a1 21:08:42.800 [GameSession] create_game_object(332, 0) -> 11000010741b6ba 21:08:42.889 [GameSession] create_game_object(7, 333) 21:08:42.889 [GameSession] create_game_object(333, 0) -> 110000104a550a1 21:08:42.889 [GameSession] create_game_object(333, 0) -> 11000010741b6ba 21:08:42.979 [GameSession] create_game_object(7, 334) 21:08:42.979 [GameSession] create_game_object(334, 0) -> 110000104a550a1 21:08:42.979 [GameSession] create_game_object(334, 0) -> 11000010741b6ba 21:08:43.312 [GameSession] destroy_game_object(332) 21:08:43.366 [GameSession] destroy_game_object(321) 21:08:43.366 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:43.366 [GameSession] destroy_game_object(320) 21:08:43.408 [GameSession] destroy_game_object(331) 21:08:43.483 [GameSession] destroy_game_object(323) 21:08:43.483 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:43.483 [GameSession] destroy_game_object(322) 21:08:43.483 [GameSession] destroy_game_object(333) 21:08:43.545 [GameSession] destroy_game_object(334) 21:08:43.609 [GameSession] destroy_game_object(325) 21:08:43.609 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:43.609 [GameSession] destroy_game_object(324) 21:08:43.878 [GameSession] destroy_game_object(111) 21:08:44.117 [GameSession] create_game_object(51, 335) 21:08:44.117 [GameSession] create_game_object(335, 0) -> 110000104a550a1 21:08:44.117 [GameSession] create_game_object(335, 0) -> 11000010741b6ba 21:08:44.481 [GameSession] destroy_game_object(126) 21:08:44.624 [GameSession] destroy_game_object(120) 21:08:44.864 [GameSession] destroy_game_object(237) 21:08:46.572 [GameSession] destroy_game_object(121) 21:08:46.711 [GameSession] destroy_game_object(122) 21:08:47.165 [GameSession] destroy_game_object(128) 21:08:48.375 [GameSession] destroy_game_object(127) 21:08:48.375 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[94b32754a3705548]' 21:08:48.644 [GameSession] destroy_game_object(205) 21:08:48.644 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:08:50.180 [GameSession] destroy_game_object(318) 21:08:50.180 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:50.180 [GameSession] destroy_game_object(317) 21:08:50.476 [GameSession] destroy_game_object(291) 21:08:50.476 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:08:50.575 [GameSession] destroy_game_object(123) 21:08:50.699 [GameSession] create_game_object(84, 336) 21:08:50.699 [GameSession] create_game_object(336, 0) -> 110000104a550a1 21:08:50.699 [GameSession] create_game_object(336, 0) -> 11000010741b6ba 21:08:50.700 [GameSession] create_game_object(36, 337) 21:08:50.700 [GameSession] create_game_object(337, 0) -> 110000104a550a1 21:08:50.700 [GameSession] create_game_object(337, 0) -> 11000010741b6ba 21:08:51.128 [GameSession] destroy_game_object(337) 21:08:51.128 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:51.128 [GameSession] destroy_game_object(336) 21:08:51.238 [GameSession] destroy_game_object(335) 21:08:51.386 [GameSession] create_game_object(84, 338) 21:08:51.386 [GameSession] create_game_object(338, 0) -> 110000104a550a1 21:08:51.386 [GameSession] create_game_object(338, 0) -> 11000010741b6ba 21:08:51.387 [GameSession] create_game_object(36, 339) 21:08:51.387 [GameSession] create_game_object(339, 0) -> 110000104a550a1 21:08:51.387 [GameSession] create_game_object(339, 0) -> 11000010741b6ba 21:08:52.539 [GameSession] destroy_game_object(289) 21:08:52.539 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:08:52.792 [GameSession] destroy_game_object(339) 21:08:52.792 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:52.792 [GameSession] destroy_game_object(338) 21:08:53.048 [GameSession] create_game_object(51, 340) 21:08:53.048 [GameSession] create_game_object(340, 0) -> 110000104a550a1 21:08:53.048 [GameSession] create_game_object(340, 0) -> 11000010741b6ba 21:08:53.417 [GameSession] create_game_object(84, 341) 21:08:53.417 [GameSession] create_game_object(341, 0) -> 110000104a550a1 21:08:53.417 [GameSession] create_game_object(341, 0) -> 11000010741b6ba 21:08:53.418 [GameSession] create_game_object(36, 342) 21:08:53.418 [GameSession] create_game_object(342, 0) -> 110000104a550a1 21:08:53.418 [GameSession] create_game_object(342, 0) -> 11000010741b6ba 21:08:54.932 [GameSession] destroy_game_object(340) 21:08:54.968 [GameSession] destroy_game_object(294) 21:08:54.968 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:08:54.968 [GameSession] destroy_game_object(293) 21:08:55.745 [GameSession] destroy_game_object(130) 21:08:55.984 [GameSession] create_game_object(84, 343) 21:08:55.984 [GameSession] create_game_object(343, 0) -> 110000104a550a1 21:08:55.984 [GameSession] create_game_object(343, 0) -> 11000010741b6ba 21:08:55.985 [GameSession] create_game_object(36, 344) 21:08:55.985 [GameSession] create_game_object(344, 0) -> 110000104a550a1 21:08:55.985 [GameSession] create_game_object(344, 0) -> 11000010741b6ba 21:08:56.092 [GameSession] create_game_object(36, 345) 21:08:56.092 [GameSession] create_game_object(345, 0) -> 110000104a550a1 21:08:56.092 [GameSession] create_game_object(345, 0) -> 11000010741b6ba 21:08:56.815 [GameSession] create_game_object(84, 346) 21:08:56.815 [GameSession] create_game_object(346, 0) -> 110000104a550a1 21:08:56.815 [GameSession] create_game_object(346, 0) -> 11000010741b6ba 21:08:56.816 [GameSession] create_game_object(36, 347) 21:08:56.816 [GameSession] create_game_object(347, 0) -> 110000104a550a1 21:08:56.816 [GameSession] create_game_object(347, 0) -> 11000010741b6ba 21:08:57.007 [GameSession] destroy_game_object(208) 21:08:57.007 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a408d7e1af12ecd4]' 21:08:57.007 [GameSession] destroy_game_object(172) 21:08:57.007 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7fadb19b82c32887]' 21:08:57.007 [GameSession] destroy_game_object(313) 21:08:57.162 [GameSession] destroy_game_object(133) 21:08:57.404 [GameSession] create_game_object(84, 348) 21:08:57.404 [GameSession] create_game_object(348, 0) -> 110000104a550a1 21:08:57.404 [GameSession] create_game_object(348, 0) -> 11000010741b6ba 21:08:57.405 [GameSession] create_game_object(36, 349) 21:08:57.405 [GameSession] create_game_object(349, 0) -> 110000104a550a1 21:08:57.405 [GameSession] create_game_object(349, 0) -> 11000010741b6ba 21:08:57.631 [GameSession] create_game_object(36, 350) 21:08:57.631 [GameSession] create_game_object(350, 0) -> 110000104a550a1 21:08:57.631 [GameSession] create_game_object(350, 0) -> 11000010741b6ba 21:08:57.865 [GameSession] destroy_game_object(202) 21:08:58.317 [GameSession] destroy_game_object(183) 21:08:58.523 [GameSession] create_game_object(84, 351) 21:08:58.523 [GameSession] create_game_object(351, 0) -> 110000104a550a1 21:08:58.523 [GameSession] create_game_object(351, 0) -> 11000010741b6ba 21:08:58.979 [GameSession] create_game_object(84, 352) 21:08:58.979 [GameSession] create_game_object(352, 0) -> 110000104a550a1 21:08:58.979 [GameSession] create_game_object(352, 0) -> 11000010741b6ba 21:08:58.989 [GameSession] create_game_object(36, 353) 21:08:58.989 [GameSession] create_game_object(353, 0) -> 110000104a550a1 21:08:58.989 [GameSession] create_game_object(353, 0) -> 11000010741b6ba 21:08:58.999 [GameSession] create_game_object(36, 354) 21:08:58.999 [GameSession] create_game_object(354, 0) -> 110000104a550a1 21:08:58.999 [GameSession] create_game_object(354, 0) -> 11000010741b6ba 21:08:59.947 [GameSession] create_game_object(51, 355) 21:08:59.947 [GameSession] create_game_object(355, 0) -> 110000104a550a1 21:08:59.947 [GameSession] create_game_object(355, 0) -> 11000010741b6ba 21:09:00.120 [GameSession] create_game_object(84, 356) 21:09:00.120 [GameSession] create_game_object(356, 0) -> 110000104a550a1 21:09:00.120 [GameSession] create_game_object(356, 0) -> 11000010741b6ba 21:09:00.130 [GameSession] create_game_object(64, 357) 21:09:00.130 [GameSession] create_game_object(357, 0) -> 110000104a550a1 21:09:00.130 [GameSession] create_game_object(357, 0) -> 11000010741b6ba 21:09:00.220 [GameSession] create_game_object(37, 358) 21:09:00.220 [GameSession] create_game_object(358, 0) -> 110000104a550a1 21:09:00.220 [GameSession] create_game_object(358, 0) -> 11000010741b6ba 21:09:01.145 [GameSession] create_game_object(51, 359) 21:09:01.145 [GameSession] create_game_object(359, 0) -> 110000104a550a1 21:09:01.145 [GameSession] create_game_object(359, 0) -> 11000010741b6ba 21:09:01.675 [GameSession] create_game_object(84, 360) 21:09:01.675 [GameSession] create_game_object(360, 0) -> 110000104a550a1 21:09:01.675 [GameSession] create_game_object(360, 0) -> 11000010741b6ba 21:09:01.685 [GameSession] create_game_object(35, 361) 21:09:01.685 [GameSession] create_game_object(361, 0) -> 110000104a550a1 21:09:01.685 [GameSession] create_game_object(361, 0) -> 11000010741b6ba 21:09:01.696 [GameSession] create_game_object(64, 362) 21:09:01.696 [GameSession] create_game_object(362, 0) -> 110000104a550a1 21:09:01.696 [GameSession] create_game_object(362, 0) -> 11000010741b6ba 21:09:02.043 [GameSession] create_game_object(7, 363) 21:09:02.043 [GameSession] create_game_object(363, 0) -> 110000104a550a1 21:09:02.043 [GameSession] create_game_object(363, 0) -> 11000010741b6ba 21:09:02.130 [GameSession] create_game_object(7, 364) 21:09:02.130 [GameSession] create_game_object(364, 0) -> 110000104a550a1 21:09:02.130 [GameSession] create_game_object(364, 0) -> 11000010741b6ba 21:09:02.161 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:09:02.170 [Lua] Spline already found! 21:09:02.198 [Lua] Init group template: spline_patrol 21:09:02.233 [GameSession] create_game_object(7, 365) 21:09:02.233 [GameSession] create_game_object(365, 0) -> 110000104a550a1 21:09:02.233 [GameSession] create_game_object(365, 0) -> 11000010741b6ba 21:09:02.312 [GameSession] create_game_object(7, 366) 21:09:02.312 [GameSession] create_game_object(366, 0) -> 110000104a550a1 21:09:02.312 [GameSession] create_game_object(366, 0) -> 11000010741b6ba 21:09:02.357 [GameSession] destroy_game_object(359) 21:09:02.415 [GameSession] create_game_object(84, 367) 21:09:02.415 [GameSession] create_game_object(367, 0) -> 110000104a550a1 21:09:02.415 [GameSession] create_game_object(367, 0) -> 11000010741b6ba 21:09:02.425 [GameSession] create_game_object(35, 368) 21:09:02.425 [GameSession] create_game_object(368, 0) -> 110000104a550a1 21:09:02.425 [GameSession] create_game_object(368, 0) -> 11000010741b6ba 21:09:02.436 [GameSession] create_game_object(64, 369) 21:09:02.436 [GameSession] create_game_object(369, 0) -> 110000104a550a1 21:09:02.436 [GameSession] create_game_object(369, 0) -> 11000010741b6ba 21:09:02.789 [GameSession] destroy_game_object(365) 21:09:02.874 [GameSession] destroy_game_object(366) 21:09:02.932 [GameSession] create_game_object(84, 370) 21:09:02.932 [GameSession] create_game_object(370, 0) -> 110000104a550a1 21:09:02.932 [GameSession] create_game_object(370, 0) -> 11000010741b6ba 21:09:02.944 [GameSession] create_game_object(64, 371) 21:09:02.944 [GameSession] create_game_object(371, 0) -> 110000104a550a1 21:09:02.944 [GameSession] create_game_object(371, 0) -> 11000010741b6ba 21:09:03.712 [GameSession] destroy_game_object(186) 21:09:03.712 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 21:09:03.712 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 21:09:03.736 [GameSession] create_game_object(51, 372) 21:09:03.736 [GameSession] create_game_object(372, 0) -> 110000104a550a1 21:09:03.736 [GameSession] create_game_object(372, 0) -> 11000010741b6ba 21:09:03.795 [GameSession] create_game_object(4, 373) 21:09:03.795 [GameSession] create_game_object(373, 0) -> 110000104a550a1 21:09:03.795 [GameSession] create_game_object(373, 0) -> 11000010741b6ba 21:09:04.091 [GameSession] destroy_game_object(298) 21:09:04.091 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:09:04.368 [GameSession] create_game_object(7, 374) 21:09:04.368 [GameSession] create_game_object(374, 0) -> 110000104a550a1 21:09:04.368 [GameSession] create_game_object(374, 0) -> 11000010741b6ba 21:09:04.418 [GameSession] destroy_game_object(345) 21:09:04.467 [GameSession] create_game_object(7, 375) 21:09:04.467 [GameSession] create_game_object(375, 0) -> 110000104a550a1 21:09:04.467 [GameSession] create_game_object(375, 0) -> 11000010741b6ba 21:09:04.577 [GameSession] create_game_object(7, 376) 21:09:04.577 [GameSession] create_game_object(376, 0) -> 110000104a550a1 21:09:04.577 [GameSession] create_game_object(376, 0) -> 11000010741b6ba 21:09:04.673 [GameSession] create_game_object(7, 377) 21:09:04.673 [GameSession] create_game_object(377, 0) -> 110000104a550a1 21:09:04.673 [GameSession] create_game_object(377, 0) -> 11000010741b6ba 21:09:05.028 [GameSession] destroy_game_object(374) 21:09:05.101 [GameSession] destroy_game_object(375) 21:09:05.187 [GameSession] create_game_object(7, 378) 21:09:05.187 [GameSession] create_game_object(378, 0) -> 110000104a550a1 21:09:05.187 [GameSession] create_game_object(378, 0) -> 11000010741b6ba 21:09:05.193 [GameSession] destroy_game_object(376) 21:09:05.272 [GameSession] create_game_object(7, 379) 21:09:05.272 [GameSession] create_game_object(379, 0) -> 110000104a550a1 21:09:05.272 [GameSession] create_game_object(379, 0) -> 11000010741b6ba 21:09:05.278 [GameSession] destroy_game_object(222) 21:09:05.278 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d2a9bf7b315bcc5b]' 21:09:05.292 [GameSession] destroy_game_object(377) 21:09:05.353 [GameSession] create_game_object(7, 380) 21:09:05.353 [GameSession] create_game_object(380, 0) -> 110000104a550a1 21:09:05.353 [GameSession] create_game_object(380, 0) -> 11000010741b6ba 21:09:05.422 [GameSession] create_game_object(7, 381) 21:09:05.422 [GameSession] create_game_object(381, 0) -> 110000104a550a1 21:09:05.422 [GameSession] create_game_object(381, 0) -> 11000010741b6ba 21:09:05.465 [GameSession] destroy_game_object(372) 21:09:05.758 [GameSession] destroy_game_object(378) 21:09:08.145 [GameSession] destroy_game_object(355) 21:09:09.475 [GameSession] destroy_game_object(296) 21:09:09.628 [GameSession] destroy_game_object(363) 21:09:09.834 [GameSession] create_game_object(84, 382) 21:09:09.834 [GameSession] create_game_object(382, 0) -> 110000104a550a1 21:09:09.834 [GameSession] create_game_object(382, 0) -> 11000010741b6ba 21:09:09.904 [GameSession] destroy_game_object(364) 21:09:10.393 [GameSession] destroy_game_object(26) 21:09:10.606 [GameSession] destroy_game_object(379) 21:09:10.660 [GameSession] destroy_game_object(382) 21:09:12.177 [GameSession] destroy_game_object(203) 21:09:12.447 [GameSession] destroy_game_object(380) 21:09:12.563 [GameSession] destroy_game_object(381) 21:09:13.744 [GameSession] create_game_object(84, 383) 21:09:13.744 [GameSession] create_game_object(383, 0) -> 110000104a550a1 21:09:13.744 [GameSession] create_game_object(383, 0) -> 11000010741b6ba 21:09:13.755 [GameSession] create_game_object(35, 384) 21:09:13.755 [GameSession] create_game_object(384, 0) -> 110000104a550a1 21:09:13.755 [GameSession] create_game_object(384, 0) -> 11000010741b6ba 21:09:13.767 [GameSession] create_game_object(64, 385) 21:09:13.767 [GameSession] create_game_object(385, 0) -> 110000104a550a1 21:09:13.767 [GameSession] create_game_object(385, 0) -> 11000010741b6ba 21:09:13.914 [GameSession] destroy_game_object(18) 21:09:14.485 [GameSession] create_game_object(84, 386) 21:09:14.485 [GameSession] create_game_object(386, 0) -> 110000104a550a1 21:09:14.485 [GameSession] create_game_object(386, 0) -> 11000010741b6ba 21:09:14.497 [GameSession] create_game_object(64, 387) 21:09:14.497 [GameSession] create_game_object(387, 0) -> 110000104a550a1 21:09:14.497 [GameSession] create_game_object(387, 0) -> 11000010741b6ba 21:09:15.018 [GameSession] create_game_object(84, 388) 21:09:15.018 [GameSession] create_game_object(388, 0) -> 110000104a550a1 21:09:15.018 [GameSession] create_game_object(388, 0) -> 11000010741b6ba 21:09:15.029 [GameSession] create_game_object(64, 389) 21:09:15.029 [GameSession] create_game_object(389, 0) -> 110000104a550a1 21:09:15.029 [GameSession] create_game_object(389, 0) -> 11000010741b6ba 21:09:15.550 [GameSession] destroy_game_object(314) 21:09:16.028 [GameSession] destroy_game_object(204) 21:09:16.170 [GameSession] create_game_object(84, 390) 21:09:16.170 [GameSession] create_game_object(390, 0) -> 110000104a550a1 21:09:16.170 [GameSession] create_game_object(390, 0) -> 11000010741b6ba 21:09:16.182 [GameSession] create_game_object(36, 391) 21:09:16.182 [GameSession] create_game_object(391, 0) -> 110000104a550a1 21:09:16.182 [GameSession] create_game_object(391, 0) -> 11000010741b6ba 21:09:16.436 [GameSession] create_game_object(84, 392) 21:09:16.436 [GameSession] create_game_object(392, 0) -> 110000104a550a1 21:09:16.436 [GameSession] create_game_object(392, 0) -> 11000010741b6ba 21:09:16.447 [GameSession] create_game_object(36, 393) 21:09:16.447 [GameSession] create_game_object(393, 0) -> 110000104a550a1 21:09:16.447 [GameSession] create_game_object(393, 0) -> 11000010741b6ba 21:09:16.537 [GameSession] destroy_game_object(288) 21:09:16.628 [GameSession] 110000104a550a1 -> create_game_object(1033) 21:09:16.628 [GameSession] create_game_object(1033, 0) -> 11000010741b6ba 21:09:16.628 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:09:16.697 [GameSession] create_game_object(22, 394) 21:09:16.697 [GameSession] create_game_object(394, 0) -> 110000104a550a1 21:09:16.697 [GameSession] create_game_object(394, 0) -> 11000010741b6ba 21:09:16.698 [GameSession] create_game_object(22, 395) 21:09:16.698 [GameSession] create_game_object(395, 0) -> 110000104a550a1 21:09:16.698 [GameSession] create_game_object(395, 0) -> 11000010741b6ba 21:09:16.698 [GameSession] create_game_object(22, 396) 21:09:16.698 [GameSession] create_game_object(396, 0) -> 110000104a550a1 21:09:16.698 [GameSession] create_game_object(396, 0) -> 11000010741b6ba 21:09:16.989 [GameSession] 110000104a550a1 -> destroy_game_object(1033) 21:09:16.989 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:09:17.164 [Lua] Coordinated attack! 21:09:17.358 [GameSession] destroy_game_object(308) 21:09:17.643 [GameSession] destroy_game_object(305) 21:09:17.755 [GameSession] destroy_game_object(396) 21:09:17.755 [GameSession] destroy_game_object(394) 21:09:17.755 [GameSession] destroy_game_object(395) 21:09:18.530 [GameSession] destroy_game_object(178) 21:09:18.530 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 21:09:18.675 [GameSession] destroy_game_object(297) 21:09:19.266 [GameSession] destroy_game_object(290) 21:09:19.438 [GameSession] destroy_game_object(393) 21:09:19.438 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:09:19.438 [GameSession] destroy_game_object(392) 21:09:19.554 [GameSession] create_game_object(84, 397) 21:09:19.554 [GameSession] create_game_object(397, 0) -> 110000104a550a1 21:09:19.554 [GameSession] create_game_object(397, 0) -> 11000010741b6ba 21:09:19.555 [GameSession] create_game_object(36, 398) 21:09:19.555 [GameSession] create_game_object(398, 0) -> 110000104a550a1 21:09:19.555 [GameSession] create_game_object(398, 0) -> 11000010741b6ba 21:09:20.292 [GameSession] destroy_game_object(300) 21:09:20.426 [GameSession] destroy_game_object(309) 21:09:20.561 [GameSession] destroy_game_object(295) 21:09:21.298 [GameSession] destroy_game_object(398) 21:09:21.298 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:09:21.298 [GameSession] destroy_game_object(397) 21:09:21.535 [GameSession] destroy_game_object(391) 21:09:21.535 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:09:21.535 [GameSession] destroy_game_object(390) 21:09:22.924 [GameSession] 110000104a550a1 -> create_game_object(1034) 21:09:22.924 [GameSession] create_game_object(1034, 0) -> 11000010741b6ba 21:09:22.924 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:09:23.313 [GameSession] 110000104a550a1 -> destroy_game_object(1034) 21:09:23.313 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:09:23.598 [GameSession] 110000104a550a1 -> create_game_object(1035) 21:09:23.598 [GameSession] create_game_object(1035, 0) -> 11000010741b6ba 21:09:23.598 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:09:23.906 [GameSession] create_game_object(4, 399) 21:09:23.906 [GameSession] create_game_object(399, 0) -> 110000104a550a1 21:09:23.906 [GameSession] create_game_object(399, 0) -> 11000010741b6ba 21:09:24.038 [GameSession] 110000104a550a1 -> destroy_game_object(1035) 21:09:24.038 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:09:25.994 [GameSession] destroy_game_object(306) 21:09:26.069 [GameSession] destroy_game_object(342) 21:09:26.069 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 21:09:26.345 [Lua] Destroying unit - ai too far away from all players. skaven_loot_rat 4 28 34 21:09:26.353 [GameSession] destroy_game_object(299) 21:09:26.353 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[52cdb0cd0dd540cc]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[67d008059c7c539e]' child 6: '#ID[2c76addb4f924c82]' 21:09:26.491 [GameSession] destroy_game_object(350) 21:09:26.602 [Lua] Time for new HOOORDE! multi_first_wave 21:09:26.602 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 21:09:26.602 [Lua] horde requested: vector 21:09:26.602 [Lua] setting up vector-horde 21:09:26.602 [Lua] Composing horde 'large' .. using variant 'plain' 21:09:26.602 [Lua] --> horde wants to spawn behind players (0.75309246945266/0.67 21:09:26.602 [Lua] -> spawning: 54 21:09:26.602 [Lua] horde crated with id 9 of type vector 21:09:26.602 [Lua] vector horde has started 21:09:27.678 [GameSession] create_game_object(22, 400) 21:09:27.678 [GameSession] create_game_object(400, 0) -> 110000104a550a1 21:09:27.678 [GameSession] create_game_object(400, 0) -> 11000010741b6ba 21:09:27.679 [GameSession] create_game_object(22, 401) 21:09:27.679 [GameSession] create_game_object(401, 0) -> 110000104a550a1 21:09:27.679 [GameSession] create_game_object(401, 0) -> 11000010741b6ba 21:09:27.679 [GameSession] create_game_object(22, 402) 21:09:27.679 [GameSession] create_game_object(402, 0) -> 110000104a550a1 21:09:27.679 [GameSession] create_game_object(402, 0) -> 11000010741b6ba 21:09:28.746 [GameSession] destroy_game_object(401) 21:09:28.746 [GameSession] destroy_game_object(402) 21:09:28.746 [GameSession] destroy_game_object(400) 21:09:29.208 [GameSession] destroy_game_object(347) 21:09:29.208 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:09:30.220 [GameSession] create_game_object(22, 403) 21:09:30.220 [GameSession] create_game_object(403, 0) -> 110000104a550a1 21:09:30.220 [GameSession] create_game_object(403, 0) -> 11000010741b6ba 21:09:30.220 [GameSession] create_game_object(22, 404) 21:09:30.220 [GameSession] create_game_object(404, 0) -> 110000104a550a1 21:09:30.220 [GameSession] create_game_object(404, 0) -> 11000010741b6ba 21:09:30.220 [GameSession] create_game_object(22, 405) 21:09:30.220 [GameSession] create_game_object(405, 0) -> 110000104a550a1 21:09:30.220 [GameSession] create_game_object(405, 0) -> 11000010741b6ba 21:09:30.238 [GameSession] destroy_game_object(344) 21:09:30.238 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:09:31.110 [GameSession] create_game_object(84, 406) 21:09:31.110 [GameSession] create_game_object(406, 0) -> 110000104a550a1 21:09:31.110 [GameSession] create_game_object(406, 0) -> 11000010741b6ba 21:09:31.121 [GameSession] create_game_object(36, 407) 21:09:31.121 [GameSession] create_game_object(407, 0) -> 110000104a550a1 21:09:31.121 [GameSession] create_game_object(407, 0) -> 11000010741b6ba 21:09:31.132 [GameSession] create_game_object(36, 408) 21:09:31.132 [GameSession] create_game_object(408, 0) -> 110000104a550a1 21:09:31.132 [GameSession] create_game_object(408, 0) -> 11000010741b6ba 21:09:31.275 [GameSession] destroy_game_object(405) 21:09:31.275 [GameSession] destroy_game_object(403) 21:09:31.275 [GameSession] destroy_game_object(404) 21:09:31.493 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:09:31.504 [Lua] Spline already found! 21:09:31.507 [GameSession] create_game_object(102, 409) 21:09:31.507 [GameSession] create_game_object(409, 0) -> 110000104a550a1 21:09:31.507 [GameSession] create_game_object(409, 0) -> 11000010741b6ba 21:09:31.517 [GameSession] create_game_object(36, 410) 21:09:31.517 [GameSession] create_game_object(410, 0) -> 110000104a550a1 21:09:31.517 [GameSession] create_game_object(410, 0) -> 11000010741b6ba 21:09:31.542 [GameSession] create_game_object(102, 411) 21:09:31.542 [GameSession] create_game_object(411, 0) -> 110000104a550a1 21:09:31.542 [GameSession] create_game_object(411, 0) -> 11000010741b6ba 21:09:31.544 [Lua] Init group template: spline_patrol 21:09:34.592 [GameSession] create_game_object(84, 412) 21:09:34.592 [GameSession] create_game_object(412, 0) -> 110000104a550a1 21:09:34.592 [GameSession] create_game_object(412, 0) -> 11000010741b6ba 21:09:34.696 [GameSession] create_game_object(84, 413) 21:09:34.696 [GameSession] create_game_object(413, 0) -> 110000104a550a1 21:09:34.696 [GameSession] create_game_object(413, 0) -> 11000010741b6ba 21:09:34.697 [GameSession] create_game_object(84, 414) 21:09:34.697 [GameSession] create_game_object(414, 0) -> 110000104a550a1 21:09:34.697 [GameSession] create_game_object(414, 0) -> 11000010741b6ba 21:09:34.707 [GameSession] create_game_object(36, 415) 21:09:34.707 [GameSession] create_game_object(415, 0) -> 110000104a550a1 21:09:34.707 [GameSession] create_game_object(415, 0) -> 11000010741b6ba 21:09:34.717 [GameSession] create_game_object(36, 416) 21:09:34.717 [GameSession] create_game_object(416, 0) -> 110000104a550a1 21:09:34.717 [GameSession] create_game_object(416, 0) -> 11000010741b6ba 21:09:34.727 [GameSession] create_game_object(102, 417) 21:09:34.727 [GameSession] create_game_object(417, 0) -> 110000104a550a1 21:09:34.727 [GameSession] create_game_object(417, 0) -> 11000010741b6ba 21:09:34.737 [GameSession] create_game_object(36, 418) 21:09:34.737 [GameSession] create_game_object(418, 0) -> 110000104a550a1 21:09:34.737 [GameSession] create_game_object(418, 0) -> 11000010741b6ba 21:09:34.747 [GameSession] create_game_object(102, 419) 21:09:34.747 [GameSession] create_game_object(419, 0) -> 110000104a550a1 21:09:34.747 [GameSession] create_game_object(419, 0) -> 11000010741b6ba 21:09:34.778 [GameSession] create_game_object(36, 420) 21:09:34.778 [GameSession] create_game_object(420, 0) -> 110000104a550a1 21:09:34.778 [GameSession] create_game_object(420, 0) -> 11000010741b6ba 21:09:34.807 [GameSession] create_game_object(36, 421) 21:09:34.807 [GameSession] create_game_object(421, 0) -> 110000104a550a1 21:09:34.807 [GameSession] create_game_object(421, 0) -> 11000010741b6ba 21:09:34.827 [GameSession] create_game_object(36, 422) 21:09:34.827 [GameSession] create_game_object(422, 0) -> 110000104a550a1 21:09:34.827 [GameSession] create_game_object(422, 0) -> 11000010741b6ba 21:09:34.844 [GameSession] create_game_object(36, 423) 21:09:34.844 [GameSession] create_game_object(423, 0) -> 110000104a550a1 21:09:34.844 [GameSession] create_game_object(423, 0) -> 11000010741b6ba 21:09:34.853 [GameSession] create_game_object(36, 424) 21:09:34.853 [GameSession] create_game_object(424, 0) -> 110000104a550a1 21:09:34.853 [GameSession] create_game_object(424, 0) -> 11000010741b6ba 21:09:34.865 [GameSession] create_game_object(36, 425) 21:09:34.865 [GameSession] create_game_object(425, 0) -> 110000104a550a1 21:09:34.865 [GameSession] create_game_object(425, 0) -> 11000010741b6ba 21:09:35.749 [GameSession] create_game_object(36, 426) 21:09:35.749 [GameSession] create_game_object(426, 0) -> 110000104a550a1 21:09:35.749 [GameSession] create_game_object(426, 0) -> 11000010741b6ba 21:09:35.944 [GameSession] destroy_game_object(386) 21:09:36.162 [GameSession] destroy_game_object(373) 21:09:36.793 [GameSession] create_game_object(84, 427) 21:09:36.793 [GameSession] create_game_object(427, 0) -> 110000104a550a1 21:09:36.793 [GameSession] create_game_object(427, 0) -> 11000010741b6ba 21:09:36.794 [GameSession] create_game_object(36, 428) 21:09:36.794 [GameSession] create_game_object(428, 0) -> 110000104a550a1 21:09:36.794 [GameSession] create_game_object(428, 0) -> 11000010741b6ba 21:09:36.804 [GameSession] create_game_object(84, 429) 21:09:36.804 [GameSession] create_game_object(429, 0) -> 110000104a550a1 21:09:36.804 [GameSession] create_game_object(429, 0) -> 11000010741b6ba 21:09:36.804 [GameSession] create_game_object(36, 430) 21:09:36.804 [GameSession] create_game_object(430, 0) -> 110000104a550a1 21:09:36.804 [GameSession] create_game_object(430, 0) -> 11000010741b6ba 21:09:36.852 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 21:09:36.852 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:09:36.852 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 21:09:36.852 [Lua] horde requested: vector 21:09:36.852 [Lua] setting up vector-horde 21:09:36.852 [Lua] Composing horde 'large' .. using variant 'plain' 21:09:36.852 [Lua] --> horde wants to spawn ahead of players (0.0812680204384/0.67 21:09:36.852 [Lua] -> spawning: 53 21:09:36.852 [Lua] horde crated with id 11 of type vector 21:09:36.852 [Lua] vector horde has started 21:09:37.396 [GameSession] create_game_object(84, 431) 21:09:37.396 [GameSession] create_game_object(431, 0) -> 110000104a550a1 21:09:37.396 [GameSession] create_game_object(431, 0) -> 11000010741b6ba 21:09:37.504 [GameSession] create_game_object(4, 432) 21:09:37.504 [GameSession] create_game_object(432, 0) -> 110000104a550a1 21:09:37.504 [GameSession] create_game_object(432, 0) -> 11000010741b6ba 21:09:37.757 [GameSession] destroy_game_object(311) 21:09:37.808 [GameSession] create_game_object(36, 433) 21:09:37.808 [GameSession] create_game_object(433, 0) -> 110000104a550a1 21:09:37.808 [GameSession] create_game_object(433, 0) -> 11000010741b6ba 21:09:38.761 [GameSession] destroy_game_object(432) 21:09:38.828 [GameSession] create_game_object(36, 434) 21:09:38.828 [GameSession] create_game_object(434, 0) -> 110000104a550a1 21:09:38.828 [GameSession] create_game_object(434, 0) -> 11000010741b6ba 21:09:38.882 [GameSession] destroy_game_object(431) 21:09:39.382 [GameSession] destroy_game_object(358) 21:09:39.854 [GameSession] create_game_object(36, 435) 21:09:39.854 [GameSession] create_game_object(435, 0) -> 110000104a550a1 21:09:39.854 [GameSession] create_game_object(435, 0) -> 11000010741b6ba 21:09:40.135 [GameSession] destroy_game_object(301) 21:09:40.881 [GameSession] create_game_object(36, 436) 21:09:40.881 [GameSession] create_game_object(436, 0) -> 110000104a550a1 21:09:40.881 [GameSession] create_game_object(436, 0) -> 11000010741b6ba 21:09:40.899 [Lua] Switching ConflictSettings: to: chaos_beastmen 21:09:40.899 [Lua] pacing=default 21:09:40.899 [Lua] locked_func_name=beastmen 21:09:40.899 [Lua] roaming=nil 21:09:40.899 [Lua] specials=chaos_beastmen 21:09:40.899 [Lua] debug_color=orange 21:09:40.899 [Lua] contained_breeds=nil 21:09:40.899 [Lua] pack_spawning=chaos_beastmen 21:09:40.899 [Lua] disabled=false 21:09:40.899 [Lua] factions=nil 21:09:40.899 [Lua] boss=chaos_beastmen 21:09:40.899 [Lua] horde=beastmen 21:09:40.899 [Lua] name=chaos_beastmen 21:09:40.899 [Lua] intensity=default 21:09:40.899 [Lua] --- 21:09:40.965 [GameSession] destroy_game_object(349) 21:09:40.965 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 21:09:41.663 [GameSession] create_game_object(84, 437) 21:09:41.663 [GameSession] create_game_object(437, 0) -> 110000104a550a1 21:09:41.663 [GameSession] create_game_object(437, 0) -> 11000010741b6ba 21:09:41.903 [GameSession] create_game_object(36, 438) 21:09:41.903 [GameSession] create_game_object(438, 0) -> 110000104a550a1 21:09:41.903 [GameSession] create_game_object(438, 0) -> 11000010741b6ba 21:09:42.945 [GameSession] create_game_object(36, 439) 21:09:42.945 [GameSession] create_game_object(439, 0) -> 110000104a550a1 21:09:42.945 [GameSession] create_game_object(439, 0) -> 11000010741b6ba 21:09:43.303 [GameSession] destroy_game_object(437) 21:09:43.566 [GameSession] create_game_object(84, 440) 21:09:43.566 [GameSession] create_game_object(440, 0) -> 110000104a550a1 21:09:43.566 [GameSession] create_game_object(440, 0) -> 11000010741b6ba 21:09:44.003 [GameSession] create_game_object(36, 441) 21:09:44.003 [GameSession] create_game_object(441, 0) -> 110000104a550a1 21:09:44.003 [GameSession] create_game_object(441, 0) -> 11000010741b6ba 21:09:44.066 [Lua] HORDE: last wave, reset to standard horde delay 21:09:44.066 [Lua] Time for new HOOORDE! multi_last_wave 21:09:44.066 [Lua] HORDE: Spawning hordes while 54 other ai are spawned 21:09:44.066 [Lua] horde requested: vector 21:09:44.066 [Lua] setting up vector-horde 21:09:44.066 [Lua] Composing horde 'beastmen_large' .. using variant 'plain' 21:09:44.066 [Lua] --> horde wants to spawn ahead of players (0.063693492694943/0.67 21:09:44.066 [Lua] -> spawning: 17 21:09:44.066 [Lua] horde crated with id 12 of type vector 21:09:44.066 [Lua] vector horde has started 21:09:44.262 [GameSession] destroy_game_object(440) 21:09:44.815 [GameSession] create_game_object(84, 442) 21:09:44.815 [GameSession] create_game_object(442, 0) -> 110000104a550a1 21:09:44.815 [GameSession] create_game_object(442, 0) -> 11000010741b6ba 21:09:45.038 [GameSession] create_game_object(36, 443) 21:09:45.038 [GameSession] create_game_object(443, 0) -> 110000104a550a1 21:09:45.038 [GameSession] create_game_object(443, 0) -> 11000010741b6ba 21:09:45.086 [GameSession] create_game_object(36, 444) 21:09:45.087 [GameSession] create_game_object(444, 0) -> 110000104a550a1 21:09:45.087 [GameSession] create_game_object(444, 0) -> 11000010741b6ba 21:09:45.099 [GameSession] create_game_object(36, 445) 21:09:45.099 [GameSession] create_game_object(445, 0) -> 110000104a550a1 21:09:45.099 [GameSession] create_game_object(445, 0) -> 11000010741b6ba 21:09:45.111 [GameSession] create_game_object(36, 446) 21:09:45.111 [GameSession] create_game_object(446, 0) -> 110000104a550a1 21:09:45.111 [GameSession] create_game_object(446, 0) -> 11000010741b6ba 21:09:45.125 [GameSession] create_game_object(36, 447) 21:09:45.125 [GameSession] create_game_object(447, 0) -> 110000104a550a1 21:09:45.125 [GameSession] create_game_object(447, 0) -> 11000010741b6ba 21:09:45.143 [GameSession] create_game_object(36, 448) 21:09:45.143 [GameSession] create_game_object(448, 0) -> 110000104a550a1 21:09:45.143 [GameSession] create_game_object(448, 0) -> 11000010741b6ba 21:09:45.155 [GameSession] create_game_object(36, 449) 21:09:45.155 [GameSession] create_game_object(449, 0) -> 110000104a550a1 21:09:45.155 [GameSession] create_game_object(449, 0) -> 11000010741b6ba 21:09:45.168 [GameSession] create_game_object(36, 450) 21:09:45.168 [GameSession] create_game_object(450, 0) -> 110000104a550a1 21:09:45.168 [GameSession] create_game_object(450, 0) -> 11000010741b6ba 21:09:45.182 [GameSession] create_game_object(36, 451) 21:09:45.182 [GameSession] create_game_object(451, 0) -> 110000104a550a1 21:09:45.182 [GameSession] create_game_object(451, 0) -> 11000010741b6ba 21:09:45.196 [GameSession] create_game_object(36, 452) 21:09:45.196 [GameSession] create_game_object(452, 0) -> 110000104a550a1 21:09:45.196 [GameSession] create_game_object(452, 0) -> 11000010741b6ba 21:09:45.209 [GameSession] create_game_object(36, 453) 21:09:45.209 [GameSession] create_game_object(453, 0) -> 110000104a550a1 21:09:45.209 [GameSession] create_game_object(453, 0) -> 11000010741b6ba 21:09:45.222 [GameSession] create_game_object(36, 454) 21:09:45.222 [GameSession] create_game_object(454, 0) -> 110000104a550a1 21:09:45.222 [GameSession] create_game_object(454, 0) -> 11000010741b6ba 21:09:45.236 [GameSession] create_game_object(36, 455) 21:09:45.236 [GameSession] create_game_object(455, 0) -> 110000104a550a1 21:09:45.236 [GameSession] create_game_object(455, 0) -> 11000010741b6ba 21:09:45.249 [GameSession] create_game_object(36, 456) 21:09:45.249 [GameSession] create_game_object(456, 0) -> 110000104a550a1 21:09:45.249 [GameSession] create_game_object(456, 0) -> 11000010741b6ba 21:09:45.262 [GameSession] create_game_object(36, 457) 21:09:45.262 [GameSession] create_game_object(457, 0) -> 110000104a550a1 21:09:45.262 [GameSession] create_game_object(457, 0) -> 11000010741b6ba 21:09:45.275 [GameSession] create_game_object(36, 458) 21:09:45.275 [GameSession] create_game_object(458, 0) -> 110000104a550a1 21:09:45.275 [GameSession] create_game_object(458, 0) -> 11000010741b6ba 21:09:45.288 [GameSession] create_game_object(36, 459) 21:09:45.288 [GameSession] create_game_object(459, 0) -> 110000104a550a1 21:09:45.288 [GameSession] create_game_object(459, 0) -> 11000010741b6ba 21:09:45.301 [GameSession] create_game_object(36, 460) 21:09:45.301 [GameSession] create_game_object(460, 0) -> 110000104a550a1 21:09:45.301 [GameSession] create_game_object(460, 0) -> 11000010741b6ba 21:09:45.317 [GameSession] create_game_object(36, 461) 21:09:45.317 [GameSession] create_game_object(461, 0) -> 110000104a550a1 21:09:45.317 [GameSession] create_game_object(461, 0) -> 11000010741b6ba 21:09:45.328 [GameSession] create_game_object(36, 462) 21:09:45.328 [GameSession] create_game_object(462, 0) -> 110000104a550a1 21:09:45.328 [GameSession] create_game_object(462, 0) -> 11000010741b6ba 21:09:45.342 [GameSession] create_game_object(36, 463) 21:09:45.342 [GameSession] create_game_object(463, 0) -> 110000104a550a1 21:09:45.342 [GameSession] create_game_object(463, 0) -> 11000010741b6ba 21:09:45.354 [GameSession] create_game_object(36, 464) 21:09:45.354 [GameSession] create_game_object(464, 0) -> 110000104a550a1 21:09:45.354 [GameSession] create_game_object(464, 0) -> 11000010741b6ba 21:09:45.368 [GameSession] create_game_object(36, 465) 21:09:45.368 [GameSession] create_game_object(465, 0) -> 110000104a550a1 21:09:45.368 [GameSession] create_game_object(465, 0) -> 11000010741b6ba 21:09:45.381 [GameSession] create_game_object(36, 466) 21:09:45.381 [GameSession] create_game_object(466, 0) -> 110000104a550a1 21:09:45.381 [GameSession] create_game_object(466, 0) -> 11000010741b6ba 21:09:45.395 [GameSession] create_game_object(36, 467) 21:09:45.395 [GameSession] create_game_object(467, 0) -> 110000104a550a1 21:09:45.395 [GameSession] create_game_object(467, 0) -> 11000010741b6ba 21:09:45.409 [GameSession] create_game_object(36, 468) 21:09:45.409 [GameSession] create_game_object(468, 0) -> 110000104a550a1 21:09:45.409 [GameSession] create_game_object(468, 0) -> 11000010741b6ba 21:09:45.424 [GameSession] create_game_object(36, 469) 21:09:45.424 [GameSession] create_game_object(469, 0) -> 110000104a550a1 21:09:45.424 [GameSession] create_game_object(469, 0) -> 11000010741b6ba 21:09:45.437 [GameSession] create_game_object(36, 470) 21:09:45.437 [GameSession] create_game_object(470, 0) -> 110000104a550a1 21:09:45.437 [GameSession] create_game_object(470, 0) -> 11000010741b6ba 21:09:45.452 [GameSession] create_game_object(36, 471) 21:09:45.452 [GameSession] create_game_object(471, 0) -> 110000104a550a1 21:09:45.452 [GameSession] create_game_object(471, 0) -> 11000010741b6ba 21:09:45.465 [GameSession] create_game_object(36, 472) 21:09:45.465 [GameSession] create_game_object(472, 0) -> 110000104a550a1 21:09:45.465 [GameSession] create_game_object(472, 0) -> 11000010741b6ba 21:09:45.481 [GameSession] create_game_object(36, 473) 21:09:45.481 [GameSession] create_game_object(473, 0) -> 110000104a550a1 21:09:45.481 [GameSession] create_game_object(473, 0) -> 11000010741b6ba 21:09:45.496 [GameSession] create_game_object(36, 474) 21:09:45.496 [GameSession] create_game_object(474, 0) -> 110000104a550a1 21:09:45.496 [GameSession] create_game_object(474, 0) -> 11000010741b6ba 21:09:45.512 [GameSession] create_game_object(36, 475) 21:09:45.512 [GameSession] create_game_object(475, 0) -> 110000104a550a1 21:09:45.512 [GameSession] create_game_object(475, 0) -> 11000010741b6ba 21:09:45.526 [GameSession] create_game_object(36, 476) 21:09:45.526 [GameSession] create_game_object(476, 0) -> 110000104a550a1 21:09:45.526 [GameSession] create_game_object(476, 0) -> 11000010741b6ba 21:09:45.539 [GameSession] create_game_object(84, 477) 21:09:45.539 [GameSession] create_game_object(477, 0) -> 110000104a550a1 21:09:45.539 [GameSession] create_game_object(477, 0) -> 11000010741b6ba 21:09:45.540 [GameSession] create_game_object(36, 478) 21:09:45.540 [GameSession] create_game_object(478, 0) -> 110000104a550a1 21:09:45.540 [GameSession] create_game_object(478, 0) -> 11000010741b6ba 21:09:45.555 [GameSession] create_game_object(36, 479) 21:09:45.555 [GameSession] create_game_object(479, 0) -> 110000104a550a1 21:09:45.555 [GameSession] create_game_object(479, 0) -> 11000010741b6ba 21:09:45.569 [GameSession] create_game_object(36, 480) 21:09:45.569 [GameSession] create_game_object(480, 0) -> 110000104a550a1 21:09:45.569 [GameSession] create_game_object(480, 0) -> 11000010741b6ba 21:09:46.058 [GameSession] create_game_object(84, 481) 21:09:46.058 [GameSession] create_game_object(481, 0) -> 110000104a550a1 21:09:46.058 [GameSession] create_game_object(481, 0) -> 11000010741b6ba 21:09:46.059 [GameSession] create_game_object(36, 482) 21:09:46.059 [GameSession] create_game_object(482, 0) -> 110000104a550a1 21:09:46.059 [GameSession] create_game_object(482, 0) -> 11000010741b6ba 21:09:46.073 [GameSession] create_game_object(36, 483) 21:09:46.073 [GameSession] create_game_object(483, 0) -> 110000104a550a1 21:09:46.073 [GameSession] create_game_object(483, 0) -> 11000010741b6ba 21:09:46.088 [GameSession] create_game_object(36, 484) 21:09:46.088 [GameSession] create_game_object(484, 0) -> 110000104a550a1 21:09:46.088 [GameSession] create_game_object(484, 0) -> 11000010741b6ba 21:09:46.192 [GameSession] create_game_object(36, 485) 21:09:46.192 [GameSession] create_game_object(485, 0) -> 110000104a550a1 21:09:46.192 [GameSession] create_game_object(485, 0) -> 11000010741b6ba 21:09:46.291 [GameSession] create_game_object(36, 486) 21:09:46.291 [GameSession] create_game_object(486, 0) -> 110000104a550a1 21:09:46.291 [GameSession] create_game_object(486, 0) -> 11000010741b6ba 21:09:46.312 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:09:46.390 [GameSession] create_game_object(36, 487) 21:09:46.390 [GameSession] create_game_object(487, 0) -> 110000104a550a1 21:09:46.390 [GameSession] create_game_object(487, 0) -> 11000010741b6ba 21:09:46.524 [GameSession] destroy_game_object(304) 21:09:46.708 [GameSession] create_game_object(84, 488) 21:09:46.708 [GameSession] create_game_object(488, 0) -> 110000104a550a1 21:09:46.708 [GameSession] create_game_object(488, 0) -> 11000010741b6ba 21:09:46.709 [GameSession] create_game_object(36, 489) 21:09:46.709 [GameSession] create_game_object(489, 0) -> 110000104a550a1 21:09:46.709 [GameSession] create_game_object(489, 0) -> 11000010741b6ba 21:09:47.078 [GameSession] create_game_object(36, 490) 21:09:47.078 [GameSession] create_game_object(490, 0) -> 110000104a550a1 21:09:47.078 [GameSession] create_game_object(490, 0) -> 11000010741b6ba 21:09:47.092 [GameSession] create_game_object(36, 491) 21:09:47.092 [GameSession] create_game_object(491, 0) -> 110000104a550a1 21:09:47.092 [GameSession] create_game_object(491, 0) -> 11000010741b6ba 21:09:47.193 [GameSession] create_game_object(36, 492) 21:09:47.193 [GameSession] create_game_object(492, 0) -> 110000104a550a1 21:09:47.193 [GameSession] create_game_object(492, 0) -> 11000010741b6ba 21:09:48.100 [GameSession] create_game_object(36, 493) 21:09:48.100 [GameSession] create_game_object(493, 0) -> 110000104a550a1 21:09:48.100 [GameSession] create_game_object(493, 0) -> 11000010741b6ba 21:09:48.373 [GameSession] create_game_object(4, 494) 21:09:48.373 [GameSession] create_game_object(494, 0) -> 110000104a550a1 21:09:48.373 [GameSession] create_game_object(494, 0) -> 11000010741b6ba 21:09:49.124 [GameSession] create_game_object(36, 495) 21:09:49.124 [GameSession] create_game_object(495, 0) -> 110000104a550a1 21:09:49.124 [GameSession] create_game_object(495, 0) -> 11000010741b6ba 21:09:49.648 [GameSession] destroy_game_object(316) 21:09:50.115 [GameSession] create_game_object(36, 496) 21:09:50.115 [GameSession] create_game_object(496, 0) -> 110000104a550a1 21:09:50.115 [GameSession] create_game_object(496, 0) -> 11000010741b6ba 21:09:50.928 [GameSession] destroy_game_object(429) 21:09:51.128 [GameSession] create_game_object(36, 497) 21:09:51.128 [GameSession] create_game_object(497, 0) -> 110000104a550a1 21:09:51.128 [GameSession] create_game_object(497, 0) -> 11000010741b6ba 21:09:52.146 [GameSession] create_game_object(36, 498) 21:09:52.146 [GameSession] create_game_object(498, 0) -> 110000104a550a1 21:09:52.146 [GameSession] create_game_object(498, 0) -> 11000010741b6ba 21:09:52.215 [GameSession] create_game_object(64, 499) 21:09:52.215 [GameSession] create_game_object(499, 0) -> 110000104a550a1 21:09:52.215 [GameSession] create_game_object(499, 0) -> 11000010741b6ba 21:09:52.229 [GameSession] create_game_object(64, 500) 21:09:52.229 [GameSession] create_game_object(500, 0) -> 110000104a550a1 21:09:52.229 [GameSession] create_game_object(500, 0) -> 11000010741b6ba 21:09:52.243 [GameSession] create_game_object(36, 501) 21:09:52.243 [GameSession] create_game_object(501, 0) -> 110000104a550a1 21:09:52.243 [GameSession] create_game_object(501, 0) -> 11000010741b6ba 21:09:52.258 [GameSession] create_game_object(64, 502) 21:09:52.258 [GameSession] create_game_object(502, 0) -> 110000104a550a1 21:09:52.258 [GameSession] create_game_object(502, 0) -> 11000010741b6ba 21:09:52.273 [GameSession] create_game_object(64, 503) 21:09:52.273 [GameSession] create_game_object(503, 0) -> 110000104a550a1 21:09:52.273 [GameSession] create_game_object(503, 0) -> 11000010741b6ba 21:09:52.288 [GameSession] create_game_object(64, 504) 21:09:52.288 [GameSession] create_game_object(504, 0) -> 110000104a550a1 21:09:52.288 [GameSession] create_game_object(504, 0) -> 11000010741b6ba 21:09:52.303 [GameSession] create_game_object(36, 505) 21:09:52.303 [GameSession] create_game_object(505, 0) -> 110000104a550a1 21:09:52.303 [GameSession] create_game_object(505, 0) -> 11000010741b6ba 21:09:52.318 [GameSession] create_game_object(64, 506) 21:09:52.318 [GameSession] create_game_object(506, 0) -> 110000104a550a1 21:09:52.318 [GameSession] create_game_object(506, 0) -> 11000010741b6ba 21:09:52.335 [GameSession] create_game_object(64, 507) 21:09:52.335 [GameSession] create_game_object(507, 0) -> 110000104a550a1 21:09:52.335 [GameSession] create_game_object(507, 0) -> 11000010741b6ba 21:09:52.358 [GameSession] create_game_object(64, 508) 21:09:52.358 [GameSession] create_game_object(508, 0) -> 110000104a550a1 21:09:52.358 [GameSession] create_game_object(508, 0) -> 11000010741b6ba 21:09:52.373 [GameSession] create_game_object(36, 509) 21:09:52.373 [GameSession] create_game_object(509, 0) -> 110000104a550a1 21:09:52.373 [GameSession] create_game_object(509, 0) -> 11000010741b6ba 21:09:52.388 [GameSession] create_game_object(64, 510) 21:09:52.388 [GameSession] create_game_object(510, 0) -> 110000104a550a1 21:09:52.388 [GameSession] create_game_object(510, 0) -> 11000010741b6ba 21:09:52.402 [GameSession] create_game_object(64, 511) 21:09:52.402 [GameSession] create_game_object(511, 0) -> 110000104a550a1 21:09:52.402 [GameSession] create_game_object(511, 0) -> 11000010741b6ba 21:09:52.417 [GameSession] create_game_object(36, 512) 21:09:52.417 [GameSession] create_game_object(512, 0) -> 110000104a550a1 21:09:52.417 [GameSession] create_game_object(512, 0) -> 11000010741b6ba 21:09:52.431 [GameSession] create_game_object(64, 513) 21:09:52.431 [GameSession] create_game_object(513, 0) -> 110000104a550a1 21:09:52.431 [GameSession] create_game_object(513, 0) -> 11000010741b6ba 21:09:52.449 [GameSession] create_game_object(64, 514) 21:09:52.449 [GameSession] create_game_object(514, 0) -> 110000104a550a1 21:09:52.449 [GameSession] create_game_object(514, 0) -> 11000010741b6ba 21:09:52.464 [GameSession] create_game_object(36, 515) 21:09:52.464 [GameSession] create_game_object(515, 0) -> 110000104a550a1 21:09:52.464 [GameSession] create_game_object(515, 0) -> 11000010741b6ba 21:09:52.467 [Lua] Init group template: horde 21:09:53.178 [GameSession] create_game_object(36, 516) 21:09:53.178 [GameSession] create_game_object(516, 0) -> 110000104a550a1 21:09:53.178 [GameSession] create_game_object(516, 0) -> 11000010741b6ba 21:09:55.323 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:09:55.336 [Lua] Spline already found! 21:09:55.341 [GameSession] create_game_object(70, 517) 21:09:55.341 [GameSession] create_game_object(517, 0) -> 110000104a550a1 21:09:55.341 [GameSession] create_game_object(517, 0) -> 11000010741b6ba 21:09:55.370 [Lua] Init group template: spline_patrol 21:09:57.077 [GameSession] destroy_game_object(354) 21:09:57.077 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:09:57.974 [GameSession] create_game_object(7, 518) 21:09:57.974 [GameSession] create_game_object(518, 0) -> 110000104a550a1 21:09:57.974 [GameSession] create_game_object(518, 0) -> 11000010741b6ba 21:09:58.512 [GameSession] destroy_game_object(353) 21:09:58.512 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:09:58.812 [GameSession] destroy_game_object(518) 21:10:00.931 [GameSession] create_game_object(51, 519) 21:10:00.931 [GameSession] create_game_object(519, 0) -> 110000104a550a1 21:10:00.931 [GameSession] create_game_object(519, 0) -> 11000010741b6ba 21:10:01.138 [GameSession] destroy_game_object(442) 21:10:01.578 [GameSession] destroy_game_object(430) 21:10:01.578 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:01.578 [GameSession] destroy_game_object(427) 21:10:02.188 [GameSession] destroy_game_object(494) 21:10:02.357 [GameSession] destroy_game_object(519) 21:10:04.327 [GameSession] create_game_object(51, 520) 21:10:04.327 [GameSession] create_game_object(520, 0) -> 110000104a550a1 21:10:04.327 [GameSession] create_game_object(520, 0) -> 11000010741b6ba 21:10:06.187 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[afed7a74495deac1]' child 1: '#ID[afed7a74495deac1]' 21:10:08.478 [GameSession] create_game_object(22, 521) 21:10:08.478 [GameSession] create_game_object(521, 0) -> 110000104a550a1 21:10:08.478 [GameSession] create_game_object(521, 0) -> 11000010741b6ba 21:10:08.478 [GameSession] create_game_object(22, 522) 21:10:08.478 [GameSession] create_game_object(522, 0) -> 110000104a550a1 21:10:08.478 [GameSession] create_game_object(522, 0) -> 11000010741b6ba 21:10:08.478 [GameSession] create_game_object(22, 523) 21:10:08.478 [GameSession] create_game_object(523, 0) -> 110000104a550a1 21:10:08.478 [GameSession] create_game_object(523, 0) -> 11000010741b6ba 21:10:09.535 [GameSession] destroy_game_object(523) 21:10:09.535 [GameSession] destroy_game_object(521) 21:10:09.536 [GameSession] destroy_game_object(522) 21:10:09.796 [GameSession] destroy_game_object(520) 21:10:11.296 [GameSession] create_game_object(51, 524) 21:10:11.296 [GameSession] create_game_object(524, 0) -> 110000104a550a1 21:10:11.296 [GameSession] create_game_object(524, 0) -> 11000010741b6ba 21:10:11.572 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:10:11.574 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 1212304 21:10:14.621 [GameSession] destroy_game_object(412) 21:10:16.045 [GameSession] create_game_object(51, 525) 21:10:16.045 [GameSession] create_game_object(525, 0) -> 110000104a550a1 21:10:16.045 [GameSession] create_game_object(525, 0) -> 11000010741b6ba 21:10:16.121 [GameSession] create_game_object(84, 526) 21:10:16.121 [GameSession] create_game_object(526, 0) -> 110000104a550a1 21:10:16.121 [GameSession] create_game_object(526, 0) -> 11000010741b6ba 21:10:16.272 [GameSession] destroy_game_object(526) 21:10:16.488 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0c907ca2f09e88d5]' 21:10:17.454 [GameSession] destroy_game_object(525) 21:10:17.921 [GameSession] destroy_game_object(418) 21:10:17.921 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 21:10:18.975 [GameSession] destroy_game_object(399) 21:10:19.471 [GameSession] destroy_game_object(407) 21:10:19.471 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:19.472 [GameSession] destroy_game_object(408) 21:10:19.472 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:19.472 [GameSession] destroy_game_object(406) 21:10:19.486 [GameSession] destroy_game_object(524) 21:10:20.595 [GameSession] destroy_game_object(410) 21:10:20.595 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fa727d1c53ac4dc6]' 21:10:20.610 [GameSession] destroy_game_object(417) 21:10:20.610 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[74da6222e522f181]' 21:10:20.773 [GameSession] create_game_object(84, 527) 21:10:20.773 [GameSession] create_game_object(527, 0) -> 110000104a550a1 21:10:20.773 [GameSession] create_game_object(527, 0) -> 11000010741b6ba 21:10:20.917 [GameSession] destroy_game_object(527) 21:10:21.627 [GameSession] create_game_object(84, 528) 21:10:21.627 [GameSession] create_game_object(528, 0) -> 110000104a550a1 21:10:21.627 [GameSession] create_game_object(528, 0) -> 11000010741b6ba 21:10:21.628 [GameSession] create_game_object(36, 529) 21:10:21.628 [GameSession] create_game_object(529, 0) -> 110000104a550a1 21:10:21.628 [GameSession] create_game_object(529, 0) -> 11000010741b6ba 21:10:21.640 [GameSession] create_game_object(36, 530) 21:10:21.640 [GameSession] create_game_object(530, 0) -> 110000104a550a1 21:10:21.640 [GameSession] create_game_object(530, 0) -> 11000010741b6ba 21:10:21.761 [GameSession] destroy_game_object(409) 21:10:22.160 [SteamLobby] Detected added member 110000107e2fe6f 21:10:22.160 [Lua] [LobbyMembers] Member joined 110000107e2fe6f 21:10:22.172 [Lua] [NetworkServer] Changing num_players from 3 to 4 21:10:22.172 [Lua] Players: 4 21:10:22.172 [Lua] Set lobby begin: 21:10:22.172 [Lua] Lobby data twitch_enabled = false 21:10:22.172 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:22.172 [Lua] Lobby data num_players = 4 21:10:22.172 [Lua] Lobby data difficulty_tweak = 0 21:10:22.172 [Lua] Lobby data host = 110000103724cc4 21:10:22.173 [Lua] Lobby data matchmaking_type = 2 21:10:22.173 [Lua] Lobby data is_private = false 21:10:22.173 [Lua] Lobby data match_started = true 21:10:22.173 [Lua] Lobby data difficulty = hardest 21:10:22.173 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:22.173 [Lua] Lobby data player_slot_4 = 0:0 21:10:22.173 [Lua] Lobby data unique_server_name = Tierce 21:10:22.173 [Lua] Lobby data quick_game = true 21:10:22.173 [Lua] Lobby data country_code = CZ 21:10:22.173 [Lua] Lobby data matchmaking = true 21:10:22.173 [Lua] Lobby data power_level = 835 21:10:22.173 [Lua] Lobby data mission_id = forest_ambush 21:10:22.173 [Lua] Lobby data mechanism = adventure 21:10:22.173 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:22.173 [Lua] Lobby data player_slot_2 = 0:0 21:10:22.173 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:22.173 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:22.173 [Lua] Lobby data eac_authorized = true 21:10:22.173 [Lua] Set lobby end. 21:10:22.573 [Steam] Accepted connection 1e5b5300 request from 110000107e2fe6f 21:10:22.574 [SteamTransport] Added peer 110000107e2fe6f 21:10:22.649 [GameSession] create_game_object(89, 531) 21:10:22.649 [GameSession] create_game_object(531, 0) -> 110000104a550a1 21:10:22.649 [GameSession] create_game_object(531, 0) -> 11000010741b6ba 21:10:23.164 [GameSession] create_game_object(4, 532) 21:10:23.164 [GameSession] create_game_object(532, 0) -> 110000104a550a1 21:10:23.164 [GameSession] create_game_object(532, 0) -> 11000010741b6ba 21:10:23.262 [SteamAuthenticator] Sent ticket request to 110000107e2fe6f 21:10:23.350 [SteamAuthenticator] Got ticket request from 110000107e2fe6f 21:10:23.350 [SteamAuthenticator] GetAuthSessionTicket 110000107e2fe6f 21:10:23.363 [SteamAuthenticator] Got ticket from 110000107e2fe6f 21:10:23.364 [SteamAuthenticator] BeginAuthSession 110000107e2fe6f 21:10:23.364 [SteamAuthenticator] Authenticating 110000107e2fe6f 21:10:23.423 [SteamAuthenticator] Got ticket request from 110000107e2fe6f 21:10:23.670 [GameSession] create_game_object(89, 533) 21:10:23.670 [GameSession] create_game_object(533, 0) -> 110000104a550a1 21:10:23.670 [GameSession] create_game_object(533, 0) -> 11000010741b6ba 21:10:23.715 [SteamAuthenticator] Steam validation for 110000107e2fe6f with response 0 21:10:23.740 [GameSession] create_game_object(4, 534) 21:10:23.740 [GameSession] create_game_object(534, 0) -> 110000104a550a1 21:10:23.740 [GameSession] create_game_object(534, 0) -> 11000010741b6ba 21:10:23.848 [Connection] Endpoint 110000107e2fe6f set max payload per packet to 1140 21:10:23.848 [Connection] Received a connection 140 to 110000107e2fe6f 21:10:23.875 [Connection] Sending request connection 140 reply to 110000107e2fe6f 21:10:24.002 [GameSession] destroy_game_object(534) 21:10:24.028 [Handshaker] Established a connection 140 to 110000107e2fe6f 21:10:24.028 [Lua] GOT approve_channel 7 110000107e2fe6f 186000001ce31f2 21:10:24.029 [EAC] EAC server has client 110000107e2fe6f and channel 7 (and owner 110000107e2fe6f) 21:10:24.029 [EACServer] [22:10:24:028][Windows][EAC Server] [Info][RegisterClient] Client: 0110000107E2FE6F PlayerGUID: 76561198092582511 PlayerIP: 0.0.0.0 OwnerGUID: 76561198092582511 PlayerName: prYda 21:10:24.029 [Lua] Client with peer_id 110000107e2fe6f got APPROVED by server 21:10:24.029 [Channel] Channel 7 to peer 110000107e2fe6f in system game instance 186000001ce31f2 was accepted. 21:10:24.029 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000107e2fe6f' 21:10:24.029 [Lua] [ChatManager][1]System: prYda is joining the game 21:10:24.029 [Lua] [NetworkServer] Peer 110000107e2fe6f joined server lobby. 21:10:24.029 [Lua] [NetworkServer] Creating peer info. 21:10:24.029 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Connecting 21:10:24.135 [GameSession] create_game_object(4, 535) 21:10:24.135 [GameSession] create_game_object(535, 0) -> 110000104a550a1 21:10:24.135 [GameSession] create_game_object(535, 0) -> 11000010741b6ba 21:10:24.200 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 110000107e2fe6f, replying lobby_ok 21:10:24.315 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000107e2fe6f REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:11000010741b6ba 21:10:24.422 [Lua] Horde killed: ? 21:10:24.444 [GameSession] destroy_game_object(486) 21:10:24.444 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:10:24.445 [GameSession] destroy_game_object(468) 21:10:24.543 [GameSession] destroy_game_object(470) 21:10:24.543 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' 21:10:26.316 [GameSession] destroy_game_object(473) 21:10:26.316 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 21:10:27.023 [Channel] Channel 7 to peer 110000107e2fe6f was disconnected with reason remote_disconnected. 21:10:27.023 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000107e2fe6f' 21:10:27.260 [SteamLobby] Detected removed member 110000107e2fe6f 21:10:27.260 [Lua] [LobbyMembers] Member left 110000107e2fe6f 21:10:27.270 [Lua] [NetworkServer] Changing num_players from 4 to 3 21:10:27.270 [Lua] Players: 3 21:10:27.270 [Lua] Set lobby begin: 21:10:27.270 [Lua] Lobby data twitch_enabled = false 21:10:27.270 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:27.270 [Lua] Lobby data num_players = 3 21:10:27.270 [Lua] Lobby data difficulty_tweak = 0 21:10:27.270 [Lua] Lobby data host = 110000103724cc4 21:10:27.270 [Lua] Lobby data matchmaking_type = 2 21:10:27.271 [Lua] Lobby data is_private = false 21:10:27.271 [Lua] Lobby data match_started = true 21:10:27.271 [Lua] Lobby data difficulty = hardest 21:10:27.271 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:27.271 [Lua] Lobby data player_slot_4 = 0:0 21:10:27.271 [Lua] Lobby data unique_server_name = Tierce 21:10:27.271 [Lua] Lobby data quick_game = true 21:10:27.271 [Lua] Lobby data country_code = CZ 21:10:27.271 [Lua] Lobby data matchmaking = true 21:10:27.271 [Lua] Lobby data power_level = 835 21:10:27.271 [Lua] Lobby data mission_id = forest_ambush 21:10:27.271 [Lua] Lobby data mechanism = adventure 21:10:27.271 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:27.271 [Lua] Lobby data player_slot_2 = 0:0 21:10:27.271 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:27.271 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:27.271 [Lua] Lobby data eac_authorized = true 21:10:27.271 [Lua] Set lobby end. 21:10:27.755 [GameSession] create_game_object(51, 536) 21:10:27.755 [GameSession] create_game_object(536, 0) -> 110000104a550a1 21:10:27.755 [GameSession] create_game_object(536, 0) -> 11000010741b6ba 21:10:28.039 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000107e2fe6f' 21:10:28.039 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000107e2fe6f) 21:10:28.039 [Lua] [PeerSM] 110000107e2fe6f :: on_exit Connecting 21:10:28.039 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Disconnecting 21:10:28.039 [Lua] [PSM] Disconnecting peer 110000107e2fe6f 21:10:28.040 [Lua] [ChatManager][1]System: prYda has left the game 21:10:28.040 [Lua] [PeerSM] 110000107e2fe6f :: on_exit Disconnecting 21:10:28.040 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Disconnected 21:10:28.040 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000107e2fe6f) 21:10:28.040 [Lua] [SharedState] network_state_110000103724cc4: 110000107e2fe6f 21:10:28.040 [Lua] [SharedState] deus_chest_preload: 110000107e2fe6f 21:10:28.040 [Lua] [SharedState] deus_chest_preload: 110000107e2fe6f 21:10:28.040 [Lua] [ProfileSynchronizer] Peer 110000107e2fe6f left session 21:10:28.040 [Lua] Set lobby begin: 21:10:28.040 [Lua] Lobby data twitch_enabled = false 21:10:28.040 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:28.040 [Lua] Lobby data num_players = 3 21:10:28.040 [Lua] Lobby data difficulty_tweak = 0 21:10:28.041 [Lua] Lobby data host = 110000103724cc4 21:10:28.041 [Lua] Lobby data matchmaking_type = 2 21:10:28.041 [Lua] Lobby data is_private = false 21:10:28.041 [Lua] Lobby data match_started = true 21:10:28.041 [Lua] Lobby data difficulty = hardest 21:10:28.041 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:28.041 [Lua] Lobby data player_slot_4 = 0:0 21:10:28.041 [Lua] Lobby data unique_server_name = Tierce 21:10:28.041 [Lua] Lobby data quick_game = true 21:10:28.041 [Lua] Lobby data country_code = CZ 21:10:28.041 [Lua] Lobby data matchmaking = true 21:10:28.041 [Lua] Lobby data power_level = 835 21:10:28.041 [Lua] Lobby data mission_id = forest_ambush 21:10:28.041 [Lua] Lobby data mechanism = adventure 21:10:28.041 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:28.041 [Lua] Lobby data player_slot_2 = 0:0 21:10:28.041 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:28.041 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:28.041 [Lua] Lobby data eac_authorized = true 21:10:28.041 [Lua] Set lobby end. 21:10:28.041 [Lua] GOT close_channel 7 110000107e2fe6f 21:10:28.041 [EAC] EAC server lost client 110000107e2fe6f 21:10:28.041 [EACServer] [22:10:28:041][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000107E2FE6F PlayerGUID: 76561198092582511 21:10:28.041 [Lua] LobbyInternal.close_channel lobby: userdata: 0x042b4598, channel: 7 21:10:28.041 [Channel] Closing channel 7 to peer 110000107e2fe6f 21:10:28.049 [Steam] Connection 1e5b5300 to remote 110000107e2fe6f rejected, reason 1000 21:10:28.049 [Handshaker] Aborting handshake with 110000107e2fe6f. Reason: remote_disconnected 21:10:28.049 [SteamAuthenticator] CancelAuthTicket 110000107e2fe6f 21:10:28.049 [SteamAuthenticator] EndAuthSession 110000107e2fe6f 21:10:28.049 [SteamTransport] Removed peer 110000107e2fe6f 21:10:29.056 [GameSession] 110000104a550a1 -> create_game_object(1036) 21:10:29.056 [GameSession] create_game_object(1036, 0) -> 11000010741b6ba 21:10:29.056 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:10:29.068 [GameSession] destroy_game_object(535) 21:10:29.069 [Handshaker] Lost connection 140 to 110000107e2fe6f 21:10:29.080 [Connection] Destroying active connection 140 to 110000107e2fe6f 21:10:29.215 [GameSession] destroy_game_object(536) 21:10:29.227 [GameSession] destroy_game_object(472) 21:10:29.227 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 21:10:29.526 [GameSession] 110000104a550a1 -> destroy_game_object(1036) 21:10:29.526 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:10:30.075 [GameSession] create_game_object(84, 537) 21:10:30.075 [GameSession] create_game_object(537, 0) -> 110000104a550a1 21:10:30.075 [GameSession] create_game_object(537, 0) -> 11000010741b6ba 21:10:30.320 [SteamLobby] Detected added member 110000105479b8f 21:10:30.321 [Lua] [LobbyMembers] Member joined 110000105479b8f 21:10:30.330 [Lua] [NetworkServer] Changing num_players from 3 to 4 21:10:30.330 [Lua] Players: 4 21:10:30.330 [Lua] Set lobby begin: 21:10:30.330 [Lua] Lobby data twitch_enabled = false 21:10:30.330 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:30.330 [Lua] Lobby data num_players = 4 21:10:30.330 [Lua] Lobby data difficulty_tweak = 0 21:10:30.330 [Lua] Lobby data host = 110000103724cc4 21:10:30.330 [Lua] Lobby data matchmaking_type = 2 21:10:30.330 [Lua] Lobby data is_private = false 21:10:30.330 [Lua] Lobby data match_started = true 21:10:30.330 [Lua] Lobby data difficulty = hardest 21:10:30.330 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:30.330 [Lua] Lobby data player_slot_4 = 0:0 21:10:30.331 [Lua] Lobby data unique_server_name = Tierce 21:10:30.331 [Lua] Lobby data quick_game = true 21:10:30.331 [Lua] Lobby data country_code = CZ 21:10:30.331 [Lua] Lobby data matchmaking = true 21:10:30.331 [Lua] Lobby data power_level = 835 21:10:30.331 [Lua] Lobby data mission_id = forest_ambush 21:10:30.331 [Lua] Lobby data mechanism = adventure 21:10:30.331 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:30.331 [Lua] Lobby data player_slot_2 = 0:0 21:10:30.331 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:30.331 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:30.331 [Lua] Lobby data eac_authorized = true 21:10:30.331 [Lua] Set lobby end. 21:10:30.490 [GameSession] create_game_object(84, 538) 21:10:30.490 [GameSession] create_game_object(538, 0) -> 110000104a550a1 21:10:30.490 [GameSession] create_game_object(538, 0) -> 11000010741b6ba 21:10:30.518 [GameSession] destroy_game_object(529) 21:10:30.518 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:30.518 [GameSession] destroy_game_object(530) 21:10:30.518 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:30.518 [GameSession] destroy_game_object(528) 21:10:30.724 [GameSession] destroy_game_object(352) 21:10:31.148 [GameSession] create_game_object(4, 539) 21:10:31.148 [GameSession] create_game_object(539, 0) -> 110000104a550a1 21:10:31.148 [GameSession] create_game_object(539, 0) -> 11000010741b6ba 21:10:31.226 [Steam] Accepted connection 65d3e357 request from 110000105479b8f 21:10:31.226 [SteamTransport] Added peer 110000105479b8f 21:10:31.349 [GameSession] create_game_object(84, 540) 21:10:31.349 [GameSession] create_game_object(540, 0) -> 110000104a550a1 21:10:31.349 [GameSession] create_game_object(540, 0) -> 11000010741b6ba 21:10:31.360 [GameSession] create_game_object(36, 541) 21:10:31.360 [GameSession] create_game_object(541, 0) -> 110000104a550a1 21:10:31.360 [GameSession] create_game_object(541, 0) -> 11000010741b6ba 21:10:31.683 [SteamAuthenticator] Sent ticket request to 110000105479b8f 21:10:31.783 [SteamAuthenticator] Got ticket request from 110000105479b8f 21:10:31.783 [SteamAuthenticator] GetAuthSessionTicket 110000105479b8f 21:10:31.783 [SteamAuthenticator] Got ticket from 110000105479b8f 21:10:31.783 [SteamAuthenticator] BeginAuthSession 110000105479b8f 21:10:31.783 [SteamAuthenticator] Authenticating 110000105479b8f 21:10:31.935 [SteamAuthenticator] Got ticket request from 110000105479b8f 21:10:32.115 [SteamAuthenticator] Steam validation for 110000105479b8f with response 0 21:10:32.411 [GameSession] create_game_object(84, 542) 21:10:32.411 [GameSession] create_game_object(542, 0) -> 110000104a550a1 21:10:32.411 [GameSession] create_game_object(542, 0) -> 11000010741b6ba 21:10:32.636 [GameSession] destroy_game_object(497) 21:10:32.636 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 21:10:32.894 [GameSession] create_game_object(84, 543) 21:10:32.894 [GameSession] create_game_object(543, 0) -> 110000104a550a1 21:10:32.894 [GameSession] create_game_object(543, 0) -> 11000010741b6ba 21:10:32.904 [GameSession] create_game_object(36, 544) 21:10:32.904 [GameSession] create_game_object(544, 0) -> 110000104a550a1 21:10:32.904 [GameSession] create_game_object(544, 0) -> 11000010741b6ba 21:10:32.938 [SteamAuthenticator] Got ticket request from 110000105479b8f 21:10:33.235 [GameSession] create_game_object(4, 545) 21:10:33.235 [GameSession] create_game_object(545, 0) -> 110000104a550a1 21:10:33.235 [GameSession] create_game_object(545, 0) -> 11000010741b6ba 21:10:33.460 [GameSession] create_game_object(84, 546) 21:10:33.460 [GameSession] create_game_object(546, 0) -> 110000104a550a1 21:10:33.460 [GameSession] create_game_object(546, 0) -> 11000010741b6ba 21:10:33.667 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:10:33.672 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:10:33.672 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:10:33.677 [Lua] Spline already found! 21:10:33.706 [Lua] Init group template: spline_patrol 21:10:34.011 [GameSession] create_game_object(84, 547) 21:10:34.011 [GameSession] create_game_object(547, 0) -> 110000104a550a1 21:10:34.011 [GameSession] create_game_object(547, 0) -> 11000010741b6ba 21:10:34.035 [SteamAuthenticator] Got ticket request from 110000105479b8f 21:10:34.337 [GameSession] create_game_object(84, 548) 21:10:34.337 [GameSession] create_game_object(548, 0) -> 110000104a550a1 21:10:34.337 [GameSession] create_game_object(548, 0) -> 11000010741b6ba 21:10:34.362 [GameSession] create_game_object(64, 549) 21:10:34.362 [GameSession] create_game_object(549, 0) -> 110000104a550a1 21:10:34.362 [GameSession] create_game_object(549, 0) -> 11000010741b6ba 21:10:34.372 [GameSession] create_game_object(64, 550) 21:10:34.372 [GameSession] create_game_object(550, 0) -> 110000104a550a1 21:10:34.372 [GameSession] create_game_object(550, 0) -> 11000010741b6ba 21:10:34.386 [GameSession] create_game_object(64, 551) 21:10:34.386 [GameSession] create_game_object(551, 0) -> 110000104a550a1 21:10:34.386 [GameSession] create_game_object(551, 0) -> 11000010741b6ba 21:10:34.478 [Connection] Endpoint 110000105479b8f set max payload per packet to 1140 21:10:34.478 [Connection] Received a connection 141 to 110000105479b8f 21:10:34.498 [Connection] Sending request connection 141 reply to 110000105479b8f 21:10:34.621 [Handshaker] Established a connection 141 to 110000105479b8f 21:10:34.621 [Lua] GOT approve_channel 8 110000105479b8f 186000001ce31f2 21:10:34.621 [EAC] EAC server has client 110000105479b8f and channel 8 (and owner 110000105479b8f) 21:10:34.621 [EACServer] [22:10:34:621][Windows][EAC Server] [Info][RegisterClient] Client: 0110000105479B8F PlayerGUID: 76561198048844687 PlayerIP: 0.0.0.0 OwnerGUID: 76561198048844687 PlayerName: N.A...G.R.A.N.I===> 21:10:34.621 [Lua] Client with peer_id 110000105479b8f got APPROVED by server 21:10:34.622 [Channel] Channel 8 to peer 110000105479b8f in system game instance 186000001ce31f2 was accepted. 21:10:34.622 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000105479b8f' 21:10:34.622 [Lua] [ChatManager][1]System: N.A...G.R.A.N.I===> is joining the game 21:10:34.622 [Lua] [NetworkServer] Peer 110000105479b8f joined server lobby. 21:10:34.622 [Lua] [NetworkServer] Creating peer info. 21:10:34.622 [Lua] [PeerSM] 110000105479b8f :: on_enter Connecting 21:10:34.752 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 110000105479b8f, replying lobby_ok 21:10:34.850 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000105479b8f REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:11000010741b6ba 21:10:35.118 [GameSession] create_game_object(84, 552) 21:10:35.118 [GameSession] create_game_object(552, 0) -> 110000104a550a1 21:10:35.118 [GameSession] create_game_object(552, 0) -> 11000010741b6ba 21:10:35.223 [GameSession] destroy_game_object(341) 21:10:35.431 [GameSession] create_game_object(4, 553) 21:10:35.431 [GameSession] create_game_object(553, 0) -> 110000104a550a1 21:10:35.431 [GameSession] create_game_object(553, 0) -> 11000010741b6ba 21:10:35.449 [GameSession] destroy_game_object(343) 21:10:35.722 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 97882 21:10:35.722 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 97882 21:10:35.722 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 97882 21:10:35.747 [GameSession] create_game_object(84, 554) 21:10:35.747 [GameSession] create_game_object(554, 0) -> 110000104a550a1 21:10:35.747 [GameSession] create_game_object(554, 0) -> 11000010741b6ba 21:10:35.758 [GameSession] create_game_object(36, 555) 21:10:35.758 [GameSession] create_game_object(555, 0) -> 110000104a550a1 21:10:35.758 [GameSession] create_game_object(555, 0) -> 11000010741b6ba 21:10:36.644 [Channel] Channel 8 to peer 110000105479b8f was disconnected with reason remote_disconnected. 21:10:36.645 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000105479b8f' 21:10:36.867 [SteamLobby] Detected removed member 110000105479b8f 21:10:36.867 [Lua] [LobbyMembers] Member left 110000105479b8f 21:10:36.880 [Lua] [NetworkServer] Changing num_players from 4 to 3 21:10:36.880 [Lua] Players: 3 21:10:36.880 [Lua] Set lobby begin: 21:10:36.880 [Lua] Lobby data twitch_enabled = false 21:10:36.880 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:36.880 [Lua] Lobby data num_players = 3 21:10:36.880 [Lua] Lobby data difficulty_tweak = 0 21:10:36.880 [Lua] Lobby data host = 110000103724cc4 21:10:36.880 [Lua] Lobby data matchmaking_type = 2 21:10:36.880 [Lua] Lobby data is_private = false 21:10:36.880 [Lua] Lobby data match_started = true 21:10:36.880 [Lua] Lobby data difficulty = hardest 21:10:36.880 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:36.880 [Lua] Lobby data player_slot_4 = 0:0 21:10:36.880 [Lua] Lobby data unique_server_name = Tierce 21:10:36.880 [Lua] Lobby data quick_game = true 21:10:36.880 [Lua] Lobby data country_code = CZ 21:10:36.881 [Lua] Lobby data matchmaking = true 21:10:36.881 [Lua] Lobby data power_level = 835 21:10:36.881 [Lua] Lobby data mission_id = forest_ambush 21:10:36.881 [Lua] Lobby data mechanism = adventure 21:10:36.881 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:36.881 [Lua] Lobby data player_slot_2 = 0:0 21:10:36.881 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:36.881 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:36.881 [Lua] Lobby data eac_authorized = true 21:10:36.881 [Lua] Set lobby end. 21:10:36.881 [GameSession] create_game_object(84, 556) 21:10:36.881 [GameSession] create_game_object(556, 0) -> 110000104a550a1 21:10:36.881 [GameSession] create_game_object(556, 0) -> 11000010741b6ba 21:10:36.893 [GameSession] create_game_object(64, 557) 21:10:36.893 [GameSession] create_game_object(557, 0) -> 110000104a550a1 21:10:36.893 [GameSession] create_game_object(557, 0) -> 11000010741b6ba 21:10:36.912 [GameSession] destroy_game_object(346) 21:10:36.916 [GameSession] create_game_object(64, 558) 21:10:36.916 [GameSession] create_game_object(558, 0) -> 110000104a550a1 21:10:36.916 [GameSession] create_game_object(558, 0) -> 11000010741b6ba 21:10:36.927 [GameSession] destroy_game_object(351) 21:10:37.372 [GameSession] destroy_game_object(360) 21:10:37.479 [GameSession] destroy_game_object(383) 21:10:37.673 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000105479b8f' 21:10:37.673 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000105479b8f) 21:10:37.673 [Lua] [PeerSM] 110000105479b8f :: on_exit Connecting 21:10:37.673 [Lua] [PeerSM] 110000105479b8f :: on_enter Disconnecting 21:10:37.673 [Lua] [PSM] Disconnecting peer 110000105479b8f 21:10:37.673 [Lua] [ChatManager][1]System: N.A...G.R.A.N.I===> has left the game 21:10:37.673 [Lua] [PeerSM] 110000105479b8f :: on_exit Disconnecting 21:10:37.673 [Lua] [PeerSM] 110000105479b8f :: on_enter Disconnected 21:10:37.673 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000105479b8f) 21:10:37.673 [Lua] [SharedState] network_state_110000103724cc4: 110000105479b8f 21:10:37.673 [Lua] [SharedState] deus_chest_preload: 110000105479b8f 21:10:37.673 [Lua] [SharedState] deus_chest_preload: 110000105479b8f 21:10:37.673 [Lua] [ProfileSynchronizer] Peer 110000105479b8f left session 21:10:37.673 [Lua] Set lobby begin: 21:10:37.673 [Lua] Lobby data twitch_enabled = false 21:10:37.673 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:37.673 [Lua] Lobby data num_players = 3 21:10:37.673 [Lua] Lobby data difficulty_tweak = 0 21:10:37.673 [Lua] Lobby data host = 110000103724cc4 21:10:37.673 [Lua] Lobby data matchmaking_type = 2 21:10:37.673 [Lua] Lobby data is_private = false 21:10:37.673 [Lua] Lobby data match_started = true 21:10:37.673 [Lua] Lobby data difficulty = hardest 21:10:37.673 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:37.673 [Lua] Lobby data player_slot_4 = 0:0 21:10:37.674 [Lua] Lobby data unique_server_name = Tierce 21:10:37.674 [Lua] Lobby data quick_game = true 21:10:37.674 [Lua] Lobby data country_code = CZ 21:10:37.674 [Lua] Lobby data matchmaking = true 21:10:37.674 [Lua] Lobby data power_level = 835 21:10:37.674 [Lua] Lobby data mission_id = forest_ambush 21:10:37.674 [Lua] Lobby data mechanism = adventure 21:10:37.674 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:37.674 [Lua] Lobby data player_slot_2 = 0:0 21:10:37.674 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:37.674 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:37.674 [Lua] Lobby data eac_authorized = true 21:10:37.674 [Lua] Set lobby end. 21:10:37.674 [Lua] GOT close_channel 8 110000105479b8f 21:10:37.674 [EAC] EAC server lost client 110000105479b8f 21:10:37.674 [EACServer] [22:10:37:673][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000105479B8F PlayerGUID: 76561198048844687 21:10:37.674 [Lua] LobbyInternal.close_channel lobby: userdata: 0x042b4598, channel: 8 21:10:37.674 [Channel] Closing channel 8 to peer 110000105479b8f 21:10:37.683 [Handshaker] Aborting handshake with 110000105479b8f. Reason: no_references 21:10:37.683 [SteamAuthenticator] CancelAuthTicket 110000105479b8f 21:10:37.683 [SteamAuthenticator] EndAuthSession 110000105479b8f 21:10:37.683 [SteamTransport] Removed peer 110000105479b8f 21:10:37.705 [GameSession] create_game_object(84, 559) 21:10:37.705 [GameSession] create_game_object(559, 0) -> 110000104a550a1 21:10:37.705 [GameSession] create_game_object(559, 0) -> 11000010741b6ba 21:10:37.713 [GameSession] destroy_game_object(348) 21:10:37.729 [GameSession] create_game_object(64, 560) 21:10:37.729 [GameSession] create_game_object(560, 0) -> 110000104a550a1 21:10:37.729 [GameSession] create_game_object(560, 0) -> 11000010741b6ba 21:10:37.916 [GameSession] create_game_object(84, 561) 21:10:37.916 [GameSession] create_game_object(561, 0) -> 110000104a550a1 21:10:37.916 [GameSession] create_game_object(561, 0) -> 11000010741b6ba 21:10:38.343 [GameSession] destroy_game_object(49) 21:10:38.480 [GameSession] destroy_game_object(37) 21:10:38.483 [GameSession] create_game_object(84, 562) 21:10:38.483 [GameSession] create_game_object(562, 0) -> 110000104a550a1 21:10:38.483 [GameSession] create_game_object(562, 0) -> 11000010741b6ba 21:10:38.483 [GameSession] create_game_object(64, 563) 21:10:38.483 [GameSession] create_game_object(563, 0) -> 110000104a550a1 21:10:38.483 [GameSession] create_game_object(563, 0) -> 11000010741b6ba 21:10:38.707 [Handshaker] Lost connection 141 to 110000105479b8f 21:10:38.718 [Connection] Destroying active connection 141 to 110000105479b8f 21:10:38.743 [GameSession] destroy_game_object(559) 21:10:40.517 [GameSession] create_game_object(84, 564) 21:10:40.517 [GameSession] create_game_object(564, 0) -> 110000104a550a1 21:10:40.517 [GameSession] create_game_object(564, 0) -> 11000010741b6ba 21:10:40.529 [GameSession] create_game_object(36, 565) 21:10:40.529 [GameSession] create_game_object(565, 0) -> 110000104a550a1 21:10:40.529 [GameSession] create_game_object(565, 0) -> 11000010741b6ba 21:10:40.536 [GameSession] destroy_game_object(415) 21:10:40.537 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:40.537 [GameSession] destroy_game_object(416) 21:10:40.537 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:40.537 [GameSession] destroy_game_object(414) 21:10:41.293 [GameSession] create_game_object(84, 566) 21:10:41.293 [GameSession] create_game_object(566, 0) -> 110000104a550a1 21:10:41.293 [GameSession] create_game_object(566, 0) -> 11000010741b6ba 21:10:41.575 [GameSession] create_game_object(84, 567) 21:10:41.575 [GameSession] create_game_object(567, 0) -> 110000104a550a1 21:10:41.575 [GameSession] create_game_object(567, 0) -> 11000010741b6ba 21:10:41.590 [GameSession] create_game_object(36, 568) 21:10:41.590 [GameSession] create_game_object(568, 0) -> 110000104a550a1 21:10:41.590 [GameSession] create_game_object(568, 0) -> 11000010741b6ba 21:10:42.474 [GameSession] create_game_object(84, 569) 21:10:42.474 [GameSession] create_game_object(569, 0) -> 110000104a550a1 21:10:42.474 [GameSession] create_game_object(569, 0) -> 11000010741b6ba 21:10:42.485 [GameSession] create_game_object(36, 570) 21:10:42.485 [GameSession] create_game_object(570, 0) -> 110000104a550a1 21:10:42.485 [GameSession] create_game_object(570, 0) -> 11000010741b6ba 21:10:42.629 [GameSession] create_game_object(84, 571) 21:10:42.629 [GameSession] create_game_object(571, 0) -> 110000104a550a1 21:10:42.629 [GameSession] create_game_object(571, 0) -> 11000010741b6ba 21:10:42.629 [GameSession] create_game_object(84, 572) 21:10:42.629 [GameSession] create_game_object(572, 0) -> 110000104a550a1 21:10:42.629 [GameSession] create_game_object(572, 0) -> 11000010741b6ba 21:10:42.630 [GameSession] create_game_object(64, 573) 21:10:42.630 [GameSession] create_game_object(573, 0) -> 110000104a550a1 21:10:42.630 [GameSession] create_game_object(573, 0) -> 11000010741b6ba 21:10:42.653 [GameSession] create_game_object(64, 574) 21:10:42.653 [GameSession] create_game_object(574, 0) -> 110000104a550a1 21:10:42.653 [GameSession] create_game_object(574, 0) -> 11000010741b6ba 21:10:42.666 [GameSession] create_game_object(64, 575) 21:10:42.666 [GameSession] create_game_object(575, 0) -> 110000104a550a1 21:10:42.666 [GameSession] create_game_object(575, 0) -> 11000010741b6ba 21:10:43.902 [GameSession] create_game_object(22, 576) 21:10:43.902 [GameSession] create_game_object(576, 0) -> 110000104a550a1 21:10:43.902 [GameSession] create_game_object(576, 0) -> 11000010741b6ba 21:10:43.902 [GameSession] create_game_object(22, 577) 21:10:43.902 [GameSession] create_game_object(577, 0) -> 110000104a550a1 21:10:43.902 [GameSession] create_game_object(577, 0) -> 11000010741b6ba 21:10:43.903 [GameSession] create_game_object(22, 578) 21:10:43.903 [GameSession] create_game_object(578, 0) -> 110000104a550a1 21:10:43.903 [GameSession] create_game_object(578, 0) -> 11000010741b6ba 21:10:43.921 [GameSession] destroy_game_object(516) 21:10:44.079 [GameSession] destroy_game_object(562) 21:10:44.979 [GameSession] destroy_game_object(576) 21:10:44.979 [GameSession] destroy_game_object(578) 21:10:44.979 [GameSession] destroy_game_object(577) 21:10:47.181 [GameSession] destroy_game_object(496) 21:10:47.181 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 21:10:47.182 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d494514ee8f06950]' 21:10:47.311 [GameSession] create_game_object(51, 579) 21:10:47.311 [GameSession] create_game_object(579, 0) -> 110000104a550a1 21:10:47.311 [GameSession] create_game_object(579, 0) -> 11000010741b6ba 21:10:48.232 [GameSession] destroy_game_object(570) 21:10:48.232 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:48.232 [GameSession] destroy_game_object(569) 21:10:48.532 [GameSession] destroy_game_object(561) 21:10:48.612 [GameSession] create_game_object(84, 580) 21:10:48.612 [GameSession] create_game_object(580, 0) -> 110000104a550a1 21:10:48.612 [GameSession] create_game_object(580, 0) -> 11000010741b6ba 21:10:48.613 [GameSession] create_game_object(36, 581) 21:10:48.613 [GameSession] create_game_object(581, 0) -> 110000104a550a1 21:10:48.613 [GameSession] create_game_object(581, 0) -> 11000010741b6ba 21:10:48.744 [GameSession] create_game_object(7, 582) 21:10:48.744 [GameSession] create_game_object(582, 0) -> 110000104a550a1 21:10:48.744 [GameSession] create_game_object(582, 0) -> 11000010741b6ba 21:10:48.832 [GameSession] create_game_object(7, 583) 21:10:48.832 [GameSession] create_game_object(583, 0) -> 110000104a550a1 21:10:48.832 [GameSession] create_game_object(583, 0) -> 11000010741b6ba 21:10:48.912 [GameSession] create_game_object(7, 584) 21:10:48.912 [GameSession] create_game_object(584, 0) -> 110000104a550a1 21:10:48.912 [GameSession] create_game_object(584, 0) -> 11000010741b6ba 21:10:48.920 [GameSession] destroy_game_object(579) 21:10:48.994 [GameSession] create_game_object(7, 585) 21:10:48.994 [GameSession] create_game_object(585, 0) -> 110000104a550a1 21:10:48.994 [GameSession] create_game_object(585, 0) -> 11000010741b6ba 21:10:49.002 [GameSession] destroy_game_object(581) 21:10:49.002 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:49.002 [GameSession] destroy_game_object(580) 21:10:49.051 [GameSession] destroy_game_object(571) 21:10:49.051 [GameSession] destroy_game_object(572) 21:10:49.132 [GameSession] destroy_game_object(582) 21:10:49.218 [GameSession] destroy_game_object(583) 21:10:49.335 [GameSession] destroy_game_object(584) 21:10:49.402 [GameSession] destroy_game_object(585) 21:10:49.481 [GameSession] create_game_object(84, 586) 21:10:49.481 [GameSession] create_game_object(586, 0) -> 110000104a550a1 21:10:49.481 [GameSession] create_game_object(586, 0) -> 11000010741b6ba 21:10:49.600 [GameSession] create_game_object(84, 587) 21:10:49.600 [GameSession] create_game_object(587, 0) -> 110000104a550a1 21:10:49.600 [GameSession] create_game_object(587, 0) -> 11000010741b6ba 21:10:49.667 [GameSession] create_game_object(84, 588) 21:10:49.667 [GameSession] create_game_object(588, 0) -> 110000104a550a1 21:10:49.667 [GameSession] create_game_object(588, 0) -> 11000010741b6ba 21:10:49.668 [GameSession] create_game_object(36, 589) 21:10:49.668 [GameSession] create_game_object(589, 0) -> 110000104a550a1 21:10:49.668 [GameSession] create_game_object(589, 0) -> 11000010741b6ba 21:10:51.612 [GameSession] destroy_game_object(419) 21:10:51.612 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[9c46d0ce7416b58b]' 21:10:52.022 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 24 54 21:10:52.230 [GameSession] create_game_object(84, 590) 21:10:52.230 [GameSession] create_game_object(590, 0) -> 110000104a550a1 21:10:52.230 [GameSession] create_game_object(590, 0) -> 11000010741b6ba 21:10:52.241 [GameSession] create_game_object(64, 591) 21:10:52.241 [GameSession] create_game_object(591, 0) -> 110000104a550a1 21:10:52.241 [GameSession] create_game_object(591, 0) -> 11000010741b6ba 21:10:53.349 [GameSession] create_game_object(7, 592) 21:10:53.349 [GameSession] create_game_object(592, 0) -> 110000104a550a1 21:10:53.349 [GameSession] create_game_object(592, 0) -> 11000010741b6ba 21:10:53.488 [GameSession] destroy_game_object(388) 21:10:53.891 [GameSession] destroy_game_object(478) 21:10:53.891 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 21:10:53.891 [GameSession] destroy_game_object(485) 21:10:53.891 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:10:53.915 [SteamLobby] Detected added member 11000013c84adbf 21:10:53.915 [Lua] [LobbyMembers] Member joined 11000013c84adbf 21:10:53.925 [Lua] [NetworkServer] Changing num_players from 3 to 4 21:10:53.925 [Lua] Players: 4 21:10:53.925 [Lua] Set lobby begin: 21:10:53.925 [Lua] Lobby data twitch_enabled = false 21:10:53.925 [Lua] Lobby data selected_mission_id = forest_ambush 21:10:53.925 [Lua] Lobby data num_players = 4 21:10:53.925 [Lua] Lobby data difficulty_tweak = 0 21:10:53.925 [Lua] Lobby data host = 110000103724cc4 21:10:53.925 [Lua] Lobby data matchmaking_type = 2 21:10:53.925 [Lua] Lobby data is_private = false 21:10:53.925 [Lua] Lobby data match_started = true 21:10:53.925 [Lua] Lobby data difficulty = hardest 21:10:53.925 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:10:53.925 [Lua] Lobby data player_slot_4 = 0:0 21:10:53.925 [Lua] Lobby data unique_server_name = Tierce 21:10:53.925 [Lua] Lobby data quick_game = true 21:10:53.925 [Lua] Lobby data country_code = CZ 21:10:53.925 [Lua] Lobby data matchmaking = true 21:10:53.925 [Lua] Lobby data power_level = 835 21:10:53.925 [Lua] Lobby data mission_id = forest_ambush 21:10:53.925 [Lua] Lobby data mechanism = adventure 21:10:53.925 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:10:53.925 [Lua] Lobby data player_slot_2 = 0:0 21:10:53.925 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:10:53.926 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:10:53.926 [Lua] Lobby data eac_authorized = true 21:10:53.926 [Lua] Set lobby end. 21:10:54.189 [GameSession] destroy_game_object(592) 21:10:54.220 [Steam] Accepted connection 3fb4a75a request from 11000013c84adbf 21:10:54.221 [SteamTransport] Added peer 11000013c84adbf 21:10:54.682 [SteamAuthenticator] Sent ticket request to 11000013c84adbf 21:10:54.729 [SteamAuthenticator] Got ticket request from 11000013c84adbf 21:10:54.729 [SteamAuthenticator] GetAuthSessionTicket 11000013c84adbf 21:10:54.747 [SteamAuthenticator] Got ticket from 11000013c84adbf 21:10:54.747 [SteamAuthenticator] BeginAuthSession 11000013c84adbf 21:10:54.747 [SteamAuthenticator] Authenticating 11000013c84adbf 21:10:55.109 [SteamAuthenticator] Steam validation for 11000013c84adbf with response 0 21:10:55.189 [Connection] Endpoint 11000013c84adbf set max payload per packet to 1140 21:10:55.189 [Connection] Received a connection 142 to 11000013c84adbf 21:10:55.208 [Connection] Sending request connection 142 reply to 11000013c84adbf 21:10:55.330 [Handshaker] Established a connection 142 to 11000013c84adbf 21:10:55.330 [Lua] GOT approve_channel 9 11000013c84adbf 186000001ce31f2 21:10:55.330 [EAC] EAC server has client 11000013c84adbf and channel 9 (and owner 11000013c84adbf) 21:10:55.330 [EACServer] [22:10:55:330][Windows][EAC Server] [Info][RegisterClient] Client: 011000013C84ADBF PlayerGUID: 76561198975593919 PlayerIP: 0.0.0.0 OwnerGUID: 76561198975593919 PlayerName: not_today_blr 21:10:55.330 [Lua] Client with peer_id 11000013c84adbf got APPROVED by server 21:10:55.330 [Channel] Channel 9 to peer 11000013c84adbf in system game instance 186000001ce31f2 was accepted. 21:10:55.331 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000013c84adbf' 21:10:55.331 [Lua] [ChatManager][1]System: not_today_blr is joining the game 21:10:55.331 [Lua] [NetworkServer] Peer 11000013c84adbf joined server lobby. 21:10:55.331 [Lua] [NetworkServer] Creating peer info. 21:10:55.331 [Lua] [PeerSM] 11000013c84adbf :: on_enter Connecting 21:10:55.349 [GameSession] destroy_game_object(356) 21:10:55.462 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 11000013c84adbf, replying lobby_ok 21:10:55.558 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000013c84adbf REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:11000010741b6ba 21:10:58.001 [GameSession] create_game_object(23, 593) 21:10:58.001 [GameSession] create_game_object(593, 0) -> 110000104a550a1 21:10:58.001 [GameSession] create_game_object(593, 0) -> 11000010741b6ba 21:10:58.523 [GameSession] destroy_game_object(31) 21:10:59.876 [GameSession] destroy_game_object(589) 21:10:59.877 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:10:59.877 [GameSession] destroy_game_object(588) 21:11:00.330 [GameSession] destroy_game_object(568) 21:11:00.330 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:00.330 [GameSession] destroy_game_object(567) 21:11:00.423 [GameSession] create_game_object(7, 594) 21:11:00.423 [GameSession] create_game_object(594, 0) -> 110000104a550a1 21:11:00.423 [GameSession] create_game_object(594, 0) -> 11000010741b6ba 21:11:00.910 [GameSession] destroy_game_object(411) 21:11:00.910 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' 21:11:00.910 [GameSession] destroy_game_object(444) 21:11:00.910 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 21:11:00.910 [GameSession] destroy_game_object(532) 21:11:01.207 [GameSession] destroy_game_object(594) 21:11:02.657 [GameSession] destroy_game_object(413) 21:11:05.014 [GameSession] create_game_object(84, 595) 21:11:05.014 [GameSession] create_game_object(595, 0) -> 110000104a550a1 21:11:05.014 [GameSession] create_game_object(595, 0) -> 11000010741b6ba 21:11:05.015 [GameSession] create_game_object(36, 596) 21:11:05.015 [GameSession] create_game_object(596, 0) -> 110000104a550a1 21:11:05.015 [GameSession] create_game_object(596, 0) -> 11000010741b6ba 21:11:05.126 [GameSession] destroy_game_object(596) 21:11:05.126 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:05.126 [GameSession] destroy_game_object(595) 21:11:08.338 [GameSession] destroy_game_object(593) 21:11:08.477 [GameSession] create_game_object(7, 597) 21:11:08.477 [GameSession] create_game_object(597, 0) -> 110000104a550a1 21:11:08.477 [GameSession] create_game_object(597, 0) -> 11000010741b6ba 21:11:08.563 [GameSession] create_game_object(7, 598) 21:11:08.563 [GameSession] create_game_object(598, 0) -> 110000104a550a1 21:11:08.563 [GameSession] create_game_object(598, 0) -> 11000010741b6ba 21:11:08.655 [GameSession] create_game_object(7, 599) 21:11:08.655 [GameSession] create_game_object(599, 0) -> 110000104a550a1 21:11:08.655 [GameSession] create_game_object(599, 0) -> 11000010741b6ba 21:11:08.750 [GameSession] create_game_object(7, 600) 21:11:08.750 [GameSession] create_game_object(600, 0) -> 110000104a550a1 21:11:08.750 [GameSession] create_game_object(600, 0) -> 11000010741b6ba 21:11:08.816 [GameSession] destroy_game_object(556) 21:11:09.179 [GameSession] destroy_game_object(597) 21:11:09.246 [GameSession] destroy_game_object(599) 21:11:09.260 [GameSession] destroy_game_object(598) 21:11:09.491 [GameSession] destroy_game_object(600) 21:11:09.808 [GameSession] create_game_object(7, 601) 21:11:09.808 [GameSession] create_game_object(601, 0) -> 110000104a550a1 21:11:09.808 [GameSession] create_game_object(601, 0) -> 11000010741b6ba 21:11:09.895 [GameSession] create_game_object(7, 602) 21:11:09.895 [GameSession] create_game_object(602, 0) -> 110000104a550a1 21:11:09.895 [GameSession] create_game_object(602, 0) -> 11000010741b6ba 21:11:09.986 [GameSession] create_game_object(7, 603) 21:11:09.986 [GameSession] create_game_object(603, 0) -> 110000104a550a1 21:11:09.986 [GameSession] create_game_object(603, 0) -> 11000010741b6ba 21:11:10.079 [GameSession] create_game_object(7, 604) 21:11:10.079 [GameSession] create_game_object(604, 0) -> 110000104a550a1 21:11:10.079 [GameSession] create_game_object(604, 0) -> 11000010741b6ba 21:11:10.372 [GameSession] destroy_game_object(367) 21:11:10.501 [GameSession] destroy_game_object(601) 21:11:10.581 [GameSession] destroy_game_object(602) 21:11:10.682 [GameSession] destroy_game_object(603) 21:11:10.686 [GameSession] create_game_object(7, 605) 21:11:10.686 [GameSession] create_game_object(605, 0) -> 110000104a550a1 21:11:10.686 [GameSession] create_game_object(605, 0) -> 11000010741b6ba 21:11:10.773 [GameSession] destroy_game_object(604) 21:11:10.782 [GameSession] create_game_object(7, 606) 21:11:10.782 [GameSession] create_game_object(606, 0) -> 110000104a550a1 21:11:10.782 [GameSession] create_game_object(606, 0) -> 11000010741b6ba 21:11:10.869 [GameSession] create_game_object(7, 607) 21:11:10.869 [GameSession] create_game_object(607, 0) -> 110000104a550a1 21:11:10.869 [GameSession] create_game_object(607, 0) -> 11000010741b6ba 21:11:10.963 [GameSession] create_game_object(7, 608) 21:11:10.963 [GameSession] create_game_object(608, 0) -> 110000104a550a1 21:11:10.963 [GameSession] create_game_object(608, 0) -> 11000010741b6ba 21:11:11.351 [GameSession] destroy_game_object(479) 21:11:11.379 [GameSession] destroy_game_object(605) 21:11:11.469 [GameSession] destroy_game_object(606) 21:11:11.555 [GameSession] destroy_game_object(607) 21:11:11.650 [GameSession] destroy_game_object(608) 21:11:11.777 [Lua] Coordinated attack! 21:11:12.178 [GameSession] destroy_game_object(482) 21:11:12.178 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:12.178 [GameSession] destroy_game_object(481) 21:11:13.884 [GameSession] create_game_object(84, 609) 21:11:13.884 [GameSession] create_game_object(609, 0) -> 110000104a550a1 21:11:13.884 [GameSession] create_game_object(609, 0) -> 11000010741b6ba 21:11:14.359 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 27 45 21:11:14.794 [GameSession] destroy_game_object(545) 21:11:14.821 [GameSession] destroy_game_object(489) 21:11:14.821 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:14.821 [GameSession] destroy_game_object(488) 21:11:15.185 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 29 42 21:11:15.325 [GameSession] create_game_object(84, 610) 21:11:15.325 [GameSession] create_game_object(610, 0) -> 110000104a550a1 21:11:15.325 [GameSession] create_game_object(610, 0) -> 11000010741b6ba 21:11:15.326 [GameSession] create_game_object(36, 611) 21:11:15.326 [GameSession] create_game_object(611, 0) -> 110000104a550a1 21:11:15.326 [GameSession] create_game_object(611, 0) -> 11000010741b6ba 21:11:15.991 [GameSession] destroy_game_object(611) 21:11:15.991 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:15.991 [GameSession] destroy_game_object(610) 21:11:16.021 [Channel] Channel 9 to peer 11000013c84adbf was disconnected with reason remote_disconnected. 21:11:16.021 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '11000013c84adbf' 21:11:16.215 [SteamLobby] Detected removed member 11000013c84adbf 21:11:16.215 [Lua] [LobbyMembers] Member left 11000013c84adbf 21:11:16.223 [Lua] [NetworkServer] Changing num_players from 4 to 3 21:11:16.223 [Lua] Players: 3 21:11:16.223 [Lua] Set lobby begin: 21:11:16.223 [Lua] Lobby data twitch_enabled = false 21:11:16.223 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:16.223 [Lua] Lobby data num_players = 3 21:11:16.224 [Lua] Lobby data difficulty_tweak = 0 21:11:16.224 [Lua] Lobby data host = 110000103724cc4 21:11:16.224 [Lua] Lobby data matchmaking_type = 2 21:11:16.224 [Lua] Lobby data is_private = false 21:11:16.224 [Lua] Lobby data match_started = true 21:11:16.224 [Lua] Lobby data difficulty = hardest 21:11:16.224 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:16.224 [Lua] Lobby data player_slot_4 = 0:0 21:11:16.224 [Lua] Lobby data unique_server_name = Tierce 21:11:16.224 [Lua] Lobby data quick_game = true 21:11:16.224 [Lua] Lobby data country_code = CZ 21:11:16.224 [Lua] Lobby data matchmaking = true 21:11:16.224 [Lua] Lobby data power_level = 835 21:11:16.224 [Lua] Lobby data mission_id = forest_ambush 21:11:16.224 [Lua] Lobby data mechanism = adventure 21:11:16.224 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:16.224 [Lua] Lobby data player_slot_2 = 0:0 21:11:16.224 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:16.224 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:16.224 [Lua] Lobby data eac_authorized = true 21:11:16.224 [Lua] Set lobby end. 21:11:17.085 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '11000013c84adbf' 21:11:17.085 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000013c84adbf) 21:11:17.085 [Lua] [PeerSM] 11000013c84adbf :: on_exit Connecting 21:11:17.085 [Lua] [PeerSM] 11000013c84adbf :: on_enter Disconnecting 21:11:17.085 [Lua] [PSM] Disconnecting peer 11000013c84adbf 21:11:17.085 [Lua] [ChatManager][1]System: not_today_blr has left the game 21:11:17.085 [Lua] [PeerSM] 11000013c84adbf :: on_exit Disconnecting 21:11:17.085 [Lua] [PeerSM] 11000013c84adbf :: on_enter Disconnected 21:11:17.085 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000013c84adbf) 21:11:17.086 [Lua] [SharedState] network_state_110000103724cc4: 11000013c84adbf 21:11:17.086 [Lua] [SharedState] deus_chest_preload: 11000013c84adbf 21:11:17.086 [Lua] [SharedState] deus_chest_preload: 11000013c84adbf 21:11:17.086 [Lua] [ProfileSynchronizer] Peer 11000013c84adbf left session 21:11:17.086 [Lua] Set lobby begin: 21:11:17.086 [Lua] Lobby data twitch_enabled = false 21:11:17.086 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:17.086 [Lua] Lobby data num_players = 3 21:11:17.086 [Lua] Lobby data difficulty_tweak = 0 21:11:17.086 [Lua] Lobby data host = 110000103724cc4 21:11:17.086 [Lua] Lobby data matchmaking_type = 2 21:11:17.086 [Lua] Lobby data is_private = false 21:11:17.086 [Lua] Lobby data match_started = true 21:11:17.086 [Lua] Lobby data difficulty = hardest 21:11:17.086 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:17.086 [Lua] Lobby data player_slot_4 = 0:0 21:11:17.086 [Lua] Lobby data unique_server_name = Tierce 21:11:17.086 [Lua] Lobby data quick_game = true 21:11:17.086 [Lua] Lobby data country_code = CZ 21:11:17.086 [Lua] Lobby data matchmaking = true 21:11:17.086 [Lua] Lobby data power_level = 835 21:11:17.086 [Lua] Lobby data mission_id = forest_ambush 21:11:17.086 [Lua] Lobby data mechanism = adventure 21:11:17.086 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:17.087 [Lua] Lobby data player_slot_2 = 0:0 21:11:17.087 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:17.087 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:17.087 [Lua] Lobby data eac_authorized = true 21:11:17.087 [Lua] Set lobby end. 21:11:17.087 [Lua] GOT close_channel 9 11000013c84adbf 21:11:17.087 [EAC] EAC server lost client 11000013c84adbf 21:11:17.087 [EACServer] [22:11:17:086][Windows][EAC Server] [Info][UnregisterClient] Client: 011000013C84ADBF PlayerGUID: 76561198975593919 21:11:17.087 [Lua] LobbyInternal.close_channel lobby: userdata: 0x042b4598, channel: 9 21:11:17.087 [Channel] Closing channel 9 to peer 11000013c84adbf 21:11:17.096 [Handshaker] Aborting handshake with 11000013c84adbf. Reason: no_references 21:11:17.096 [SteamAuthenticator] CancelAuthTicket 11000013c84adbf 21:11:17.096 [SteamAuthenticator] EndAuthSession 11000013c84adbf 21:11:17.096 [SteamTransport] Removed peer 11000013c84adbf 21:11:17.184 [GameSession] destroy_game_object(609) 21:11:17.904 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 28 38 21:11:18.084 [Handshaker] Lost connection 142 to 11000013c84adbf 21:11:18.093 [Connection] Destroying active connection 142 to 11000013c84adbf 21:11:18.415 [GameSession] destroy_game_object(370) 21:11:18.415 [GameSession] destroy_game_object(477) 21:11:18.433 [GameSession] destroy_game_object(539) 21:11:18.771 [GameSession] destroy_game_object(544) 21:11:18.771 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:18.771 [GameSession] destroy_game_object(543) 21:11:19.620 [GameSession] destroy_game_object(531) 21:11:20.186 [GameSession] destroy_game_object(553) 21:11:21.180 [SteamLobby] Detected added member 110000107e2fe6f 21:11:21.180 [Lua] [LobbyMembers] Member joined 110000107e2fe6f 21:11:21.190 [Lua] [NetworkServer] Changing num_players from 3 to 4 21:11:21.190 [Lua] Players: 4 21:11:21.190 [Lua] Set lobby begin: 21:11:21.190 [Lua] Lobby data twitch_enabled = false 21:11:21.190 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:21.190 [Lua] Lobby data num_players = 4 21:11:21.190 [Lua] Lobby data difficulty_tweak = 0 21:11:21.190 [Lua] Lobby data host = 110000103724cc4 21:11:21.190 [Lua] Lobby data matchmaking_type = 2 21:11:21.190 [Lua] Lobby data is_private = false 21:11:21.191 [Lua] Lobby data match_started = true 21:11:21.191 [Lua] Lobby data difficulty = hardest 21:11:21.191 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:21.191 [Lua] Lobby data player_slot_4 = 0:0 21:11:21.191 [Lua] Lobby data unique_server_name = Tierce 21:11:21.191 [Lua] Lobby data quick_game = true 21:11:21.191 [Lua] Lobby data country_code = CZ 21:11:21.191 [Lua] Lobby data matchmaking = true 21:11:21.191 [Lua] Lobby data power_level = 835 21:11:21.191 [Lua] Lobby data mission_id = forest_ambush 21:11:21.191 [Lua] Lobby data mechanism = adventure 21:11:21.191 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:21.191 [Lua] Lobby data player_slot_2 = 0:0 21:11:21.191 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:21.191 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:21.191 [Lua] Lobby data eac_authorized = true 21:11:21.191 [Lua] Set lobby end. 21:11:21.580 [Steam] Accepted connection 6f2f47b9 request from 110000107e2fe6f 21:11:21.581 [SteamTransport] Added peer 110000107e2fe6f 21:11:21.650 [GameSession] create_game_object(4, 612) 21:11:21.650 [GameSession] create_game_object(612, 0) -> 110000104a550a1 21:11:21.650 [GameSession] create_game_object(612, 0) -> 11000010741b6ba 21:11:22.158 [SteamAuthenticator] Sent ticket request to 110000107e2fe6f 21:11:22.249 [SteamAuthenticator] Got ticket request from 110000107e2fe6f 21:11:22.249 [SteamAuthenticator] GetAuthSessionTicket 110000107e2fe6f 21:11:22.258 [SteamAuthenticator] Got ticket from 110000107e2fe6f 21:11:22.258 [SteamAuthenticator] BeginAuthSession 110000107e2fe6f 21:11:22.258 [SteamAuthenticator] Authenticating 110000107e2fe6f 21:11:22.274 [SteamAuthenticator] Got ticket request from 110000107e2fe6f 21:11:22.290 [GameSession] destroy_game_object(47) 21:11:22.561 [SteamAuthenticator] Steam validation for 110000107e2fe6f with response 0 21:11:22.654 [GameSession] create_game_object(84, 613) 21:11:22.654 [GameSession] create_game_object(613, 0) -> 110000104a550a1 21:11:22.654 [GameSession] create_game_object(613, 0) -> 11000010741b6ba 21:11:22.654 [GameSession] create_game_object(36, 614) 21:11:22.654 [GameSession] create_game_object(614, 0) -> 110000104a550a1 21:11:22.654 [GameSession] create_game_object(614, 0) -> 11000010741b6ba 21:11:22.747 [Connection] Endpoint 110000107e2fe6f set max payload per packet to 1140 21:11:22.747 [Connection] Received a connection 143 to 110000107e2fe6f 21:11:22.765 [Connection] Sending request connection 143 reply to 110000107e2fe6f 21:11:22.928 [Handshaker] Established a connection 143 to 110000107e2fe6f 21:11:22.928 [Lua] GOT approve_channel 10 110000107e2fe6f 186000001ce31f2 21:11:22.928 [EAC] EAC server has client 110000107e2fe6f and channel 10 (and owner 110000107e2fe6f) 21:11:22.928 [EACServer] [22:11:22:928][Windows][EAC Server] [Info][RegisterClient] Client: 0110000107E2FE6F PlayerGUID: 76561198092582511 PlayerIP: 0.0.0.0 OwnerGUID: 76561198092582511 PlayerName: prYda 21:11:22.928 [Lua] Client with peer_id 110000107e2fe6f got APPROVED by server 21:11:22.928 [Channel] Channel 10 to peer 110000107e2fe6f in system game instance 186000001ce31f2 was accepted. 21:11:22.928 [EACServer] [22:11:22:928][Windows][EAC Server] [Err!][Cerberus] [Backend] Connection timed out, response delay was: 44186 ms. 21:11:22.928 [EACServer] [22:11:22:928][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 21:11:22.928 [EACServer] [22:11:22:928][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected. 21:11:22.929 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000107e2fe6f' 21:11:22.929 [Lua] [ChatManager][1]System: prYda is joining the game 21:11:22.929 [Lua] [NetworkServer] Peer 110000107e2fe6f joined server lobby. 21:11:22.929 [Lua] [NetworkServer] Creating peer info. 21:11:22.929 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Connecting 21:11:23.110 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 110000107e2fe6f, replying lobby_ok 21:11:23.253 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000107e2fe6f REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:11000010741b6ba 21:11:23.610 [GameSession] destroy_game_object(614) 21:11:23.610 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:23.610 [GameSession] destroy_game_object(613) 21:11:24.347 [GameSession] create_game_object(84, 615) 21:11:24.347 [GameSession] create_game_object(615, 0) -> 110000104a550a1 21:11:24.347 [GameSession] create_game_object(615, 0) -> 11000010741b6ba 21:11:24.348 [GameSession] create_game_object(36, 616) 21:11:24.348 [GameSession] create_game_object(616, 0) -> 110000104a550a1 21:11:24.348 [GameSession] create_game_object(616, 0) -> 11000010741b6ba 21:11:25.532 [GameSession] destroy_game_object(517) 21:11:25.532 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 21:11:25.587 [GameSession] create_game_object(84, 617) 21:11:25.587 [GameSession] create_game_object(617, 0) -> 110000104a550a1 21:11:25.587 [GameSession] create_game_object(617, 0) -> 11000010741b6ba 21:11:26.937 [GameSession] destroy_game_object(617) 21:11:27.913 [GameSession] destroy_game_object(616) 21:11:27.913 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:11:27.913 [GameSession] destroy_game_object(615) 21:11:28.479 [GameSession] create_game_object(84, 618) 21:11:28.479 [GameSession] create_game_object(618, 0) -> 110000104a550a1 21:11:28.479 [GameSession] create_game_object(618, 0) -> 11000010741b6ba 21:11:28.480 [GameSession] create_game_object(36, 619) 21:11:28.480 [GameSession] create_game_object(619, 0) -> 110000104a550a1 21:11:28.480 [GameSession] create_game_object(619, 0) -> 11000010741b6ba 21:11:29.597 [GameSession] create_game_object(84, 620) 21:11:29.597 [GameSession] create_game_object(620, 0) -> 110000104a550a1 21:11:29.597 [GameSession] create_game_object(620, 0) -> 11000010741b6ba 21:11:29.829 [GameSession] create_game_object(7, 621) 21:11:29.829 [GameSession] create_game_object(621, 0) -> 110000104a550a1 21:11:29.829 [GameSession] create_game_object(621, 0) -> 11000010741b6ba 21:11:30.443 [GameSession] destroy_game_object(621) 21:11:30.595 [GameSession] create_game_object(84, 622) 21:11:30.595 [GameSession] create_game_object(622, 0) -> 110000104a550a1 21:11:30.595 [GameSession] create_game_object(622, 0) -> 11000010741b6ba 21:11:30.596 [GameSession] create_game_object(36, 623) 21:11:30.596 [GameSession] create_game_object(623, 0) -> 110000104a550a1 21:11:30.596 [GameSession] create_game_object(623, 0) -> 11000010741b6ba 21:11:30.695 [GameSession] create_game_object(84, 624) 21:11:30.695 [GameSession] create_game_object(624, 0) -> 110000104a550a1 21:11:30.695 [GameSession] create_game_object(624, 0) -> 11000010741b6ba 21:11:30.696 [GameSession] create_game_object(36, 625) 21:11:30.696 [GameSession] create_game_object(625, 0) -> 110000104a550a1 21:11:30.696 [GameSession] create_game_object(625, 0) -> 11000010741b6ba 21:11:31.314 [Channel] Channel 10 to peer 110000107e2fe6f was disconnected with reason remote_disconnected. 21:11:31.315 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000107e2fe6f' 21:11:31.508 [SteamLobby] Detected removed member 110000107e2fe6f 21:11:31.508 [Lua] [LobbyMembers] Member left 110000107e2fe6f 21:11:31.517 [Lua] [NetworkServer] Changing num_players from 4 to 3 21:11:31.517 [Lua] Players: 3 21:11:31.517 [Lua] Set lobby begin: 21:11:31.517 [Lua] Lobby data twitch_enabled = false 21:11:31.517 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:31.517 [Lua] Lobby data num_players = 3 21:11:31.517 [Lua] Lobby data difficulty_tweak = 0 21:11:31.517 [Lua] Lobby data host = 110000103724cc4 21:11:31.517 [Lua] Lobby data matchmaking_type = 2 21:11:31.517 [Lua] Lobby data is_private = false 21:11:31.517 [Lua] Lobby data match_started = true 21:11:31.517 [Lua] Lobby data difficulty = hardest 21:11:31.517 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:31.517 [Lua] Lobby data player_slot_4 = 0:0 21:11:31.517 [Lua] Lobby data unique_server_name = Tierce 21:11:31.517 [Lua] Lobby data quick_game = true 21:11:31.517 [Lua] Lobby data country_code = CZ 21:11:31.517 [Lua] Lobby data matchmaking = true 21:11:31.517 [Lua] Lobby data power_level = 835 21:11:31.517 [Lua] Lobby data mission_id = forest_ambush 21:11:31.517 [Lua] Lobby data mechanism = adventure 21:11:31.517 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:31.517 [Lua] Lobby data player_slot_2 = 0:0 21:11:31.517 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:31.517 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:31.517 [Lua] Lobby data eac_authorized = true 21:11:31.517 [Lua] Set lobby end. 21:11:32.287 [Steam] Connection 6f2f47b9 to remote 110000107e2fe6f rejected, reason 1000 21:11:32.287 [Handshaker] Aborting handshake with 110000107e2fe6f. Reason: remote_disconnected 21:11:32.287 [SteamAuthenticator] CancelAuthTicket 110000107e2fe6f 21:11:32.287 [SteamAuthenticator] EndAuthSession 110000107e2fe6f 21:11:32.287 [SteamTransport] Removed peer 110000107e2fe6f 21:11:32.348 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000107e2fe6f' 21:11:32.348 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000107e2fe6f) 21:11:32.348 [Lua] [PeerSM] 110000107e2fe6f :: on_exit Connecting 21:11:32.348 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Disconnecting 21:11:32.348 [Lua] [PSM] Disconnecting peer 110000107e2fe6f 21:11:32.348 [Lua] [ChatManager][1]System: prYda has left the game 21:11:32.348 [Lua] [PeerSM] 110000107e2fe6f :: on_exit Disconnecting 21:11:32.348 [Lua] [PeerSM] 110000107e2fe6f :: on_enter Disconnected 21:11:32.348 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000107e2fe6f) 21:11:32.349 [Lua] [SharedState] network_state_110000103724cc4: 110000107e2fe6f 21:11:32.349 [Lua] [SharedState] deus_chest_preload: 110000107e2fe6f 21:11:32.349 [Lua] [SharedState] deus_chest_preload: 110000107e2fe6f 21:11:32.349 [Lua] [ProfileSynchronizer] Peer 110000107e2fe6f left session 21:11:32.349 [Lua] Set lobby begin: 21:11:32.349 [Lua] Lobby data twitch_enabled = false 21:11:32.349 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:32.349 [Lua] Lobby data num_players = 3 21:11:32.349 [Lua] Lobby data difficulty_tweak = 0 21:11:32.349 [Lua] Lobby data host = 110000103724cc4 21:11:32.349 [Lua] Lobby data matchmaking_type = 2 21:11:32.349 [Lua] Lobby data is_private = false 21:11:32.349 [Lua] Lobby data match_started = true 21:11:32.349 [Lua] Lobby data difficulty = hardest 21:11:32.349 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:32.349 [Lua] Lobby data player_slot_4 = 0:0 21:11:32.349 [Lua] Lobby data unique_server_name = Tierce 21:11:32.349 [Lua] Lobby data quick_game = true 21:11:32.349 [Lua] Lobby data country_code = CZ 21:11:32.349 [Lua] Lobby data matchmaking = true 21:11:32.349 [Lua] Lobby data power_level = 835 21:11:32.349 [Lua] Lobby data mission_id = forest_ambush 21:11:32.349 [Lua] Lobby data mechanism = adventure 21:11:32.349 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:32.349 [Lua] Lobby data player_slot_2 = 0:0 21:11:32.349 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:32.349 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:32.349 [Lua] Lobby data eac_authorized = true 21:11:32.349 [Lua] Set lobby end. 21:11:32.349 [Lua] GOT close_channel 10 110000107e2fe6f 21:11:32.349 [EAC] EAC server lost client 110000107e2fe6f 21:11:32.349 [Lua] LobbyInternal.close_channel lobby: userdata: 0x042b4598, channel: 10 21:11:32.349 [Channel] Closing channel 10 to peer 110000107e2fe6f 21:11:32.350 [EACServer] [22:11:32:349][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000107E2FE6F PlayerGUID: 76561198092582511 21:11:32.713 [SteamLobby] Detected added member 110000104d3c4de 21:11:32.713 [Lua] [LobbyMembers] Member joined 110000104d3c4de 21:11:32.723 [Lua] [NetworkServer] Changing num_players from 3 to 4 21:11:32.723 [Lua] Players: 4 21:11:32.723 [Lua] Set lobby begin: 21:11:32.723 [Lua] Lobby data twitch_enabled = false 21:11:32.723 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:32.723 [Lua] Lobby data num_players = 4 21:11:32.723 [Lua] Lobby data difficulty_tweak = 0 21:11:32.723 [Lua] Lobby data host = 110000103724cc4 21:11:32.723 [Lua] Lobby data matchmaking_type = 2 21:11:32.723 [Lua] Lobby data is_private = false 21:11:32.723 [Lua] Lobby data match_started = true 21:11:32.723 [Lua] Lobby data difficulty = hardest 21:11:32.723 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:32.723 [Lua] Lobby data player_slot_4 = 0:0 21:11:32.723 [Lua] Lobby data unique_server_name = Tierce 21:11:32.723 [Lua] Lobby data quick_game = true 21:11:32.723 [Lua] Lobby data country_code = CZ 21:11:32.723 [Lua] Lobby data matchmaking = true 21:11:32.723 [Lua] Lobby data power_level = 835 21:11:32.723 [Lua] Lobby data mission_id = forest_ambush 21:11:32.723 [Lua] Lobby data mechanism = adventure 21:11:32.723 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:32.723 [Lua] Lobby data player_slot_2 = 0:0 21:11:32.723 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:32.723 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:32.723 [Lua] Lobby data eac_authorized = true 21:11:32.723 [Lua] Set lobby end. 21:11:33.067 [Steam] Accepted connection 8bd5d402 request from 110000104d3c4de 21:11:33.068 [SteamTransport] Added peer 110000104d3c4de 21:11:33.324 [Handshaker] Lost connection 143 to 110000107e2fe6f 21:11:33.333 [Connection] Destroying active connection 143 to 110000107e2fe6f 21:11:33.541 [SteamAuthenticator] Sent ticket request to 110000104d3c4de 21:11:33.595 [SteamAuthenticator] Got ticket request from 110000104d3c4de 21:11:33.595 [SteamAuthenticator] GetAuthSessionTicket 110000104d3c4de 21:11:33.613 [SteamAuthenticator] Got ticket from 110000104d3c4de 21:11:33.613 [SteamAuthenticator] BeginAuthSession 110000104d3c4de 21:11:33.613 [SteamAuthenticator] Authenticating 110000104d3c4de 21:11:33.644 [GameSession] create_game_object(4, 626) 21:11:33.644 [GameSession] create_game_object(626, 0) -> 110000104a550a1 21:11:33.644 [GameSession] create_game_object(626, 0) -> 11000010741b6ba 21:11:33.961 [SteamAuthenticator] Steam validation for 110000104d3c4de with response 0 21:11:34.030 [Connection] Endpoint 110000104d3c4de set max payload per packet to 1140 21:11:34.030 [Connection] Received a connection 144 to 110000104d3c4de 21:11:34.050 [Connection] Sending request connection 144 reply to 110000104d3c4de 21:11:34.129 [GameSession] create_game_object(4, 627) 21:11:34.129 [GameSession] create_game_object(627, 0) -> 110000104a550a1 21:11:34.129 [GameSession] create_game_object(627, 0) -> 11000010741b6ba 21:11:34.164 [Handshaker] Established a connection 144 to 110000104d3c4de 21:11:34.164 [Lua] GOT approve_channel 11 110000104d3c4de 186000001ce31f2 21:11:34.164 [EAC] EAC server has client 110000104d3c4de and channel 11 (and owner 110000104d3c4de) 21:11:34.164 [EACServer] [22:11:34:163][Windows][EAC Server] [Info][RegisterClient] Client: 0110000104D3C4DE PlayerGUID: 76561198041253086 PlayerIP: 0.0.0.0 OwnerGUID: 76561198041253086 PlayerName: EdelstahlTheDragon 21:11:34.164 [Lua] Client with peer_id 110000104d3c4de got APPROVED by server 21:11:34.164 [Channel] Channel 11 to peer 110000104d3c4de in system game instance 186000001ce31f2 was accepted. 21:11:34.164 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104d3c4de' 21:11:34.164 [Lua] [ChatManager][1]System: EdelstahlTheDragon is joining the game 21:11:34.164 [Lua] [NetworkServer] Peer 110000104d3c4de joined server lobby. 21:11:34.164 [Lua] [NetworkServer] Creating peer info. 21:11:34.164 [Lua] [PeerSM] 110000104d3c4de :: on_enter Connecting 21:11:34.298 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001ce31f2 from 110000104d3c4de, replying lobby_ok 21:11:34.390 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104d3c4de REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:11000010741b6ba 21:11:34.482 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000104d3c4de 21:11:34.482 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 110000104d3c4de 21:11:34.482 [Lua] Set lobby begin: 21:11:34.482 [Lua] Lobby data twitch_enabled = false 21:11:34.482 [Lua] Lobby data selected_mission_id = forest_ambush 21:11:34.482 [Lua] Lobby data num_players = 4 21:11:34.482 [Lua] Lobby data difficulty_tweak = 0 21:11:34.482 [Lua] Lobby data host = 110000103724cc4 21:11:34.482 [Lua] Lobby data matchmaking_type = 2 21:11:34.482 [Lua] Lobby data is_private = false 21:11:34.482 [Lua] Lobby data match_started = true 21:11:34.482 [Lua] Lobby data difficulty = hardest 21:11:34.483 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 21:11:34.483 [Lua] Lobby data player_slot_4 = 110000104d3c4de:1 21:11:34.483 [Lua] Lobby data unique_server_name = Tierce 21:11:34.483 [Lua] Lobby data quick_game = true 21:11:34.483 [Lua] Lobby data country_code = CZ 21:11:34.483 [Lua] Lobby data matchmaking = true 21:11:34.483 [Lua] Lobby data power_level = 835 21:11:34.483 [Lua] Lobby data mission_id = forest_ambush 21:11:34.483 [Lua] Lobby data mechanism = adventure 21:11:34.483 [Lua] Lobby data player_slot_5 = 11000010741b6ba:1 21:11:34.483 [Lua] Lobby data player_slot_2 = 0:0 21:11:34.483 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 21:11:34.483 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 21:11:34.483 [Lua] Lobby data eac_authorized = true 21:11:34.483 [Lua] Set lobby end. 21:11:34.632 [GameSession] create_game_object(7, 628) 21:11:34.632 [GameSession] create_game_object(628, 0) -> 110000104a550a1 21:11:34.632 [GameSession] create_game_object(628, 0) -> 11000010741b6ba 21:11:35.019 [GameSession] destroy_game_object(533) 21:11:35.019 error: [Unit] Unit: '#ID[cad9d6e59f9090fa]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a77a29a21960ae06]' child 1: '#ID[a77a29a21960ae06]' child 2: '#ID[a77a29a21960ae06]' child 3: '#ID[a77a29a21960ae06]' child 4: '#ID[a77a29a21960ae06]' child 5: '#ID[a77a29a21960ae06]' child 6: '#ID[a77a29a21960ae06]' child 7: '#ID[a77a29a21960ae06]' child 8: '#ID[a77a29a21960ae06]' child 9: '#ID[a77a29a21960ae06]' 21:11:35.099 [GameSession] create_game_object(4, 629) 21:11:35.099 [GameSession] create_game_object(629, 0) -> 110000104a550a1 21:11:35.099 [GameSession] create_game_object(629, 0) -> 11000010741b6ba 21:11:35.309 [GameSession] destroy_game_object(628) 21:11:36.247 [GameSession] create_game_object(36, 630) 21:11:36.247 [GameSession] create_game_object(630, 0) -> 110000104a550a1 21:11:36.247 [GameSession] create_game_object(630, 0) -> 11000010741b6ba 21:11:36.779 [Lua] ### CLEARING PEER STATE FOR 110000104d3c4de 21:11:36.779 [Lua] [PeerSM] 110000104d3c4de :: on_exit Connecting 21:11:36.779 [Lua] [PeerSM] 110000104d3c4de :: on_enter Connecting 21:11:36.876 [Lua] [NetworkServer] Peer 110000104d3c4de has sent rpc_notify_lobby_joined 21:11:36.876 [Lua] [PSM] Peer 110000104d3c4de joined. Want to use profile index "4" and join party "0" 21:11:36.876 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1","11000010741b6ba","110000104d3c4de"] 21:11:36.876 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104d3c4de, connection_key=2) 21:11:36.876 [Lua] Sync dynamic to client: 21:11:37.068 [Lua] ### Received rpc_level_load_started 21:11:37.068 [Lua] #### Has state machine: true, peer_id: 110000104d3c4de, level_session_id: 767846592 21:11:37.068 [Lua] player (110000104d3c4de,1) was put into party 0 21:11:37.068 [Lua] [ProfileSynchronizer] Peer 110000104d3c4de entered session 21:11:37.068 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104d3c4de 21:11:37.068 [Lua] Mechanism says: a client has initialized the mechanism! 110000104d3c4de 21:11:37.078 [Channel] Channel 12 to peer 110000104d3c4de in system voip instance 329d516c70691ddb was accepted. 21:11:37.196 [SteamVoipClient] select_out(110000104d3c4de, on) 21:11:37.203 [SteamVoipClient] select_out(110000104d3c4de, on) 21:11:37.203 [SteamVoipClient] select_in(110000104d3c4de, on) 21:11:37.203 [SteamVoipClient] select_out(110000104d3c4de, off) 21:11:37.321 [Channel] Channel 13 to peer 110000104d3c4de in system voip instance 0 was accepted. 21:11:37.810 [GameSession] create_game_object(36, 631) 21:11:37.810 [GameSession] create_game_object(631, 0) -> 110000104a550a1 21:11:37.810 [GameSession] create_game_object(631, 0) -> 11000010741b6ba 21:11:38.518 [GameSession] destroy_game_object(629) 21:11:38.941 [Lua] [NetworkServer] Peer 110000104d3c4de has sent rpc_post_game_notified 21:11:38.941 [Lua] [PeerSM] 110000104d3c4de :: on_exit Connecting 21:11:38.941 [Lua] [PeerSM] 110000104d3c4de :: on_enter Loading 21:11:39.113 [EACServer] [22:11:39:113][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104D3C4DE Session: 7 Status: Client Authenticated Message: Client authenticated. 21:11:39.114 [EAC] Peer 110000104d3c4de switched EAC state to ClientAuthenticatedLocal 21:11:39.268 [EACServer] [22:11:39:268][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000104D3C4DE. 21:11:39.569 [EACServer] [22:11:39:568][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000104D3C4DE 21:11:39.569 [EACServer] [22:11:39:568][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104D3C4DE Session: 7 Status: Client Authenticated Remotely Message: Client authenticated remotely. 21:11:39.577 [EAC] Peer 110000104d3c4de switched EAC state to ClientAuthenticatedRemote 21:11:40.039 [GameSession] destroy_game_object(627) 21:11:40.482 [GameSession] create_game_object(51, 632) 21:11:40.482 [GameSession] create_game_object(632, 0) -> 110000104a550a1 21:11:40.482 [GameSession] create_game_object(632, 0) -> 11000010741b6ba 21:11:40.967 [GameSession] create_game_object(4, 633) 21:11:40.967 [GameSession] create_game_object(633, 0) -> 110000104a550a1 21:11:40.967 [GameSession] create_game_object(633, 0) -> 11000010741b6ba 21:11:41.629 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 958663104 21:11:42.369 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2074718208 21:11:42.369 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010741b6ba:1:0:0 = 707943744 21:11:42.508 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1165419008 21:11:43.389 [GameSession] destroy_game_object(633) 21:11:43.888 [GameSession] destroy_game_object(632) 21:11:44.782 [Lua] [ChatManager][1]System: Tierce picked up a Tome 21:11:44.788 [GameSession] create_game_object(68, 634) 21:11:44.788 [GameSession] create_game_object(634, 0) -> 110000104a550a1 21:11:44.788 [GameSession] create_game_object(634, 0) -> 11000010741b6ba 21:11:44.788 [GameSession] destroy_game_object(9) 21:11:45.589 [GameSession] create_game_object(4, 635) 21:11:45.589 [GameSession] create_game_object(635, 0) -> 110000104a550a1 21:11:45.589 [GameSession] create_game_object(635, 0) -> 11000010741b6ba 21:11:46.980 [Lua] ### Received rpc_level_loaded 21:11:46.980 [Lua] #### Has state machine: true, peer_id: 110000104d3c4de, level_id: 359 21:11:46.980 [Lua] Peer 110000104d3c4de has loaded the level but not all enemies, so we wait 21:11:48.803 [GameSession] destroy_game_object(635) 21:11:48.934 [GameSession] create_game_object(4, 636) 21:11:48.934 [GameSession] create_game_object(636, 0) -> 110000104a550a1 21:11:48.934 [GameSession] create_game_object(636, 0) -> 11000010741b6ba 21:11:49.522 [GameSession] 110000104a550a1 -> create_game_object(1037) 21:11:49.522 [GameSession] create_game_object(1037, 0) -> 11000010741b6ba 21:11:49.522 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:11:49.862 [GameSession] create_game_object(7, 637) 21:11:49.862 [GameSession] create_game_object(637, 0) -> 110000104a550a1 21:11:49.862 [GameSession] create_game_object(637, 0) -> 11000010741b6ba 21:11:49.903 [GameSession] 110000104a550a1 -> destroy_game_object(1037) 21:11:49.903 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:11:50.321 [GameSession] destroy_game_object(631) 21:11:50.633 [GameSession] destroy_game_object(637) 21:11:51.169 [GameSession] destroy_game_object(636) 21:11:51.381 [GameSession] create_game_object(22, 638) 21:11:51.381 [GameSession] create_game_object(638, 0) -> 110000104a550a1 21:11:51.381 [GameSession] create_game_object(638, 0) -> 11000010741b6ba 21:11:51.382 [GameSession] create_game_object(22, 639) 21:11:51.382 [GameSession] create_game_object(639, 0) -> 110000104a550a1 21:11:51.382 [GameSession] create_game_object(639, 0) -> 11000010741b6ba 21:11:51.382 [GameSession] create_game_object(22, 640) 21:11:51.382 [GameSession] create_game_object(640, 0) -> 110000104a550a1 21:11:51.382 [GameSession] create_game_object(640, 0) -> 11000010741b6ba 21:11:51.789 [GameSession] 110000104a550a1 -> create_game_object(1038) 21:11:51.789 [GameSession] create_game_object(1038, 0) -> 11000010741b6ba 21:11:51.789 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:11:52.135 [GameSession] 110000104a550a1 -> destroy_game_object(1038) 21:11:52.135 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:11:52.454 [GameSession] destroy_game_object(638) 21:11:52.454 [GameSession] destroy_game_object(640) 21:11:52.454 [GameSession] destroy_game_object(639) 21:11:55.075 [GameSession] create_game_object(4, 641) 21:11:55.075 [GameSession] create_game_object(641, 0) -> 110000104a550a1 21:11:55.075 [GameSession] create_game_object(641, 0) -> 11000010741b6ba 21:11:55.108 [GameSession] create_game_object(4, 642) 21:11:55.108 [GameSession] create_game_object(642, 0) -> 110000104a550a1 21:11:55.108 [GameSession] create_game_object(642, 0) -> 11000010741b6ba 21:11:55.138 [Lua] Switching ConflictSettings: to: default 21:11:55.138 [Lua] pacing=default 21:11:55.138 [Lua] roaming=nil 21:11:55.138 [Lua] specials=default 21:11:55.138 [Lua] debug_color=maroon 21:11:55.138 [Lua] contained_breeds=nil 21:11:55.138 [Lua] pack_spawning=default 21:11:55.138 [Lua] disabled=false 21:11:55.138 [Lua] factions=nil 21:11:55.138 [Lua] boss=default 21:11:55.138 [Lua] horde=default 21:11:55.138 [Lua] name=default 21:11:55.138 [Lua] intensity=default 21:11:55.138 [Lua] --- 21:11:55.246 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104d3c4de, connection_key=2) 21:11:55.247 [Lua] [PeerSM] 110000104d3c4de :: on_exit Loading 21:11:55.247 [Lua] [PeerSM] 110000104d3c4de :: on_enter LoadingProfilePackages 21:11:55.256 [Lua] [PeerSM] 110000104d3c4de :: on_exit LoadingProfilePackages 21:11:55.256 [Lua] [PeerSM] 110000104d3c4de :: on_enter WaitingForEnterGame 21:11:57.011 [GameSession] add_peer(110000104d3c4de) 21:11:57.011 [GameSession] create_game_object(0, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(1, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(2, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(3, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(4, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(5, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(6, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(7, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(8, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(10, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(11, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(12, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(13, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(14, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(15, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(16, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(17, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(20, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(21, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(22, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(23, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(24, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(25, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(28, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(29, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(30, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(32, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(33, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(34, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(35, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(36, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(38, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(39, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(40, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(41, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(42, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(43, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(44, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(45, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(46, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(48, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(50, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(51, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(52, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(53, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(54, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(55, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(57, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(59, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(61, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(62, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(67, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(68, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(69, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(70, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(71, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(1024, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(1025, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(74, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(75, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(76, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(78, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(80, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(83, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(84, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(86, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(87, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(88, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(89, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(90, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(92, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(94, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(95, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(96, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(98, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(113, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(117, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(118, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(119, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(124, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(125, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(129, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(134, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(136, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(145, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(146, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(173, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(174, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(175, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(176, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(179, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(180, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(181, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(182, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(184, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(185, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(187, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(188, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(189, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(190, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(191, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(192, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(193, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(194, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(195, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(206, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(207, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(209, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(210, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(211, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(212, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(214, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(216, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(217, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(218, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(219, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(220, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(221, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(223, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(224, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(225, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(226, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(227, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(228, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(229, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(230, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(231, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(234, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(2048, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(235, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(236, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(240, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(241, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(243, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(248, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(249, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(250, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(252, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(2049, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(255, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(274, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(275, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(276, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(277, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(278, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(279, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(280, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(281, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(282, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(283, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(284, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(285, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(286, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(287, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(302, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(303, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(307, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(310, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(312, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(315, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(319, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(357, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(361, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(362, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(368, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(369, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(371, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(384, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(385, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(387, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(389, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(420, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(421, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(422, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(423, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(424, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(425, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(426, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(428, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(433, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(434, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(435, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(436, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(438, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(439, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(441, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(443, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(445, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(446, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(447, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(448, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(449, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(450, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(451, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(452, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(453, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(454, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(455, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(456, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(457, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(458, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(459, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(460, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(461, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(462, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(463, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(464, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(465, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(466, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(467, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(469, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(471, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(474, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(475, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(476, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(480, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(483, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(484, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(487, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(490, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(491, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(492, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(493, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(495, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(498, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(499, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(500, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(501, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(502, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(503, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(504, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(505, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(506, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(507, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(508, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(509, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(510, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(511, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(512, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(513, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(514, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(515, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(537, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(538, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(540, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(541, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(542, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(546, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(547, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(548, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(549, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(550, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(551, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(552, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(554, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(555, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(557, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(558, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(560, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(563, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(564, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(565, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(566, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(573, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(574, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(575, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(586, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(587, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(590, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(591, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(612, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(618, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(619, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(620, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(622, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(623, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(624, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(625, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(626, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(630, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(634, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(641, 0) -> 110000104d3c4de 21:11:57.011 [GameSession] create_game_object(642, 0) -> 110000104d3c4de 21:11:57.011 [Lua] [PeerSM] 110000104d3c4de :: on_exit WaitingForEnterGame 21:11:57.011 [Lua] [PeerSM] 110000104d3c4de :: on_enter WaitingForGameObjectSync 21:11:57.020 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104d3c4de 21:11:57.051 [Lua] Breedfreezer (server) starting a hot join sync 21:11:57.051 [Lua] packing 6 units of breed chaos_marauder 21:11:57.051 [Lua] packing 11 units of breed skaven_clan_rat 21:11:57.051 [Lua] packing 0 units of breed skaven_storm_vermin 21:11:57.051 [Lua] packing 50 units of breed skaven_slave 21:11:57.051 [Lua] packing 50 units of breed chaos_fanatic 21:11:57.051 [Lua] packing 3 units of breed beastmen_ungor_archer 21:11:57.051 [Lua] packing 3 units of breed chaos_raider 21:11:57.051 [Lua] packing 0 units of breed chaos_warrior 21:11:57.051 [Lua] --> rpc-package size reached, sending rpc now 21:11:57.051 [Lua] packing 8 units of breed chaos_berzerker 21:11:57.051 [Lua] packing 3 units of breed beastmen_bestigor 21:11:57.051 [Lua] packing 5 units of breed beastmen_ungor 21:11:57.051 [Lua] packing 0 units of breed skaven_plague_monk 21:11:57.051 [Lua] packing 19 units of breed beastmen_gor 21:11:57.052 [Lua] --> rpc-package size reached, sending rpc now (last package) 21:11:57.052 [Lua] 21:11:57.052 [Lua] [1] = 6 (number) 21:11:57.052 [Lua] [2] = 8 (number) 21:11:57.052 [Lua] [3] = 1 (number) 21:11:57.052 [Lua] [4] = 3 (number) 21:11:57.052 [Lua] [5] = 1 (number) 21:11:57.052 [Lua] [6] = 5 (number) 21:11:57.052 [Lua] [7] = 1 (number) 21:11:57.052 [Lua] [8] = 0 (number) 21:11:57.052 [Lua] [9] = 6 (number) 21:11:57.052 [Lua] [10] = 19 (number) 21:11:57.052 [Lua] 21:11:57.052 [Lua] 21:11:57.052 [Lua] [1] = 92 (number) 21:11:57.052 [Lua] [2] = 96 (number) 21:11:57.052 [Lua] [3] = 98 (number) 21:11:57.052 [Lua] [4] = 117 (number) 21:11:57.052 [Lua] [5] = 119 (number) 21:11:57.052 [Lua] [6] = 118 (number) 21:11:57.052 [Lua] [7] = 113 (number) 21:11:57.052 [Lua] [8] = 94 (number) 21:11:57.052 [Lua] [9] = 368 (number) 21:11:57.052 [Lua] [10] = 384 (number) 21:11:57.052 [Lua] [11] = 361 (number) 21:11:57.052 [Lua] [12] = 501 (number) 21:11:57.052 [Lua] [13] = 505 (number) 21:11:57.052 [Lua] [14] = 512 (number) 21:11:57.052 [Lua] [15] = 515 (number) 21:11:57.052 [Lua] [16] = 509 (number) 21:11:57.052 [Lua] [17] = 357 (number) 21:11:57.052 [Lua] [18] = 389 (number) 21:11:57.052 [Lua] [19] = 385 (number) 21:11:57.052 [Lua] [20] = 514 (number) 21:11:57.052 [Lua] [21] = 508 (number) 21:11:57.052 [Lua] [22] = 502 (number) 21:11:57.052 [Lua] [23] = 507 (number) 21:11:57.052 [Lua] [24] = 371 (number) 21:11:57.052 [Lua] [25] = 513 (number) 21:11:57.052 [Lua] [26] = 511 (number) 21:11:57.052 [Lua] [27] = 506 (number) 21:11:57.052 [Lua] [28] = 500 (number) 21:11:57.052 [Lua] [29] = 387 (number) 21:11:57.052 [Lua] [30] = 499 (number) 21:11:57.052 [Lua] [31] = 503 (number) 21:11:57.052 [Lua] [32] = 510 (number) 21:11:57.052 [Lua] [33] = 362 (number) 21:11:57.052 [Lua] [34] = 369 (number) 21:11:57.052 [Lua] [35] = 504 (number) 21:11:57.052 [Lua] 21:11:57.052 [Lua] PlayerManager:add_remote_player 110000104d3c4de 21:11:57.052 [GameSession] create_game_object(67, 643) 21:11:57.052 [GameSession] create_game_object(643, 0) -> 110000104a550a1 21:11:57.052 [GameSession] create_game_object(643, 0) -> 11000010741b6ba 21:11:57.052 [GameSession] create_game_object(643, 0) -> 110000104d3c4de 21:11:57.052 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=643 21:11:57.052 [Lua] RemotePlayer:create_game_object( ) 643 21:11:57.093 [Lua] [ProfileSynchronizer] Assigning peer(110000104d3c4de:1) to profile(4) career(3) 21:11:57.093 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":4,"peer_id":"11000010741b6ba"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000104d3c4de"}] 21:11:57.094 [Lua] [PeerSM] 110000104d3c4de :: on_exit WaitingForGameObjectSync 21:11:57.094 [Lua] [PeerSM] 110000104d3c4de :: on_enter WaitingForPlayers 21:11:57.102 [Lua] [PeerSM] 110000104d3c4de :: on_exit WaitingForPlayers 21:11:57.102 [Lua] [PeerSM] 110000104d3c4de :: on_enter InGame 21:11:57.103 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104d3c4de:0:0:0 = true 21:11:57.588 [GameSession] 110000104d3c4de -> create_game_object(3072) 21:11:57.588 [GameSession] create_game_object(3072, 0) -> 110000104a550a1 21:11:57.588 [GameSession] create_game_object(3072, 0) -> 11000010741b6ba 21:11:57.588 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104d3c4de go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 21:11:57.588 [Lua] Adding player sync data to peer=110000104d3c4de local_player_id=1 21:11:57.752 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_shade\/skins\/emerald\/chr_way_watcher_shade_emerald":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":10969032,"first_person":{"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/we_deus_01":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_shade\/skins\/emerald\/chr_way_watcher_shade_emerald":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_01":false}} 21:11:57.753 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 21:11:57.753 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01, ProfileSynchronizer, async-read, 21:11:57.800 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 21:11:57.800 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 21:11:57.801 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 21:11:57.843 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 21:11:57.843 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 21:11:57.843 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 21:11:58.211 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 21:11:58.211 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 21:11:58.212 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 21:11:58.277 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 21:11:58.277 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 21:11:58.277 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 21:11:58.315 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 21:11:58.315 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 21:11:58.315 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 21:11:58.334 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 21:11:58.334 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 21:11:58.335 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 21:11:58.403 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 21:11:58.403 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 21:11:58.403 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 21:11:58.426 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 21:11:58.426 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 21:11:58.426 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 21:11:58.479 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 21:11:58.479 [Lua] [PackageManager] Force_load: wwise/we_deus_01 21:11:58.480 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 21:11:58.497 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 21:11:58.497 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_01 21:11:58.507 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104d3c4de:1:0:0 = 10969032 21:11:59.894 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104d3c4de:1:0:0 = 10969032 21:12:00.273 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104d3c4de:1:0:0 = 10969032 21:12:01.568 [GameSession] create_game_object(84, 644) 21:12:01.568 [GameSession] create_game_object(644, 0) -> 110000104a550a1 21:12:01.568 [GameSession] create_game_object(644, 0) -> 11000010741b6ba 21:12:01.568 [GameSession] create_game_object(644, 0) -> 110000104d3c4de 21:12:01.569 [GameSession] create_game_object(36, 645) 21:12:01.569 [GameSession] create_game_object(645, 0) -> 110000104a550a1 21:12:01.569 [GameSession] create_game_object(645, 0) -> 11000010741b6ba 21:12:01.569 [GameSession] create_game_object(645, 0) -> 110000104d3c4de 21:12:02.360 [GameSession] create_game_object(84, 646) 21:12:02.360 [GameSession] create_game_object(646, 0) -> 110000104a550a1 21:12:02.360 [GameSession] create_game_object(646, 0) -> 11000010741b6ba 21:12:02.360 [GameSession] create_game_object(646, 0) -> 110000104d3c4de 21:12:02.361 [GameSession] create_game_object(36, 647) 21:12:02.361 [GameSession] create_game_object(647, 0) -> 110000104a550a1 21:12:02.361 [GameSession] create_game_object(647, 0) -> 11000010741b6ba 21:12:02.361 [GameSession] create_game_object(647, 0) -> 110000104d3c4de 21:12:02.613 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104d3c4de:1:0:0 = 10969032 21:12:02.616 [Lua] player (110000104d3c4de,1) was put into party 1 21:12:02.627 [Lua] [GameNetworkManager] destroying game object with go_id=76 21:12:02.627 [GameSession] destroy_game_object(76) 21:12:02.627 [GameSession] destroy_game_object(75) 21:12:02.627 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[96d0ea85357aa6f4]' child 4: '#ID[a73f6308a2ca30f4]' 21:12:02.628 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[87d9907aeab7ab19]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[e97284ba19333daf]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 21:12:02.630 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":4,"peer_id":"11000010741b6ba"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000104d3c4de"}] 21:12:02.630 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 21:12:02.630 [Lua] [GameNetworkManager] destroying game object with go_id=70 21:12:02.630 [GameSession] destroy_game_object(70) 21:12:02.643 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 21:12:02.643 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer 21:12:02.644 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 21:12:02.644 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 21:12:02.644 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01, ProfileSynchronizer 21:12:02.647 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 21:12:02.650 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed, ProfileSynchronizer 21:12:02.650 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer 21:12:02.664 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 21:12:02.664 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_03_t1/wpn_we_2h_axe_03_t1_runed_01_3p, ProfileSynchronizer 21:12:02.753 [GameSession] destroy_game_object(625) 21:12:02.753 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:12:02.753 [GameSession] destroy_game_object(624) 21:12:02.753 [GameSession] destroy_game_object(623) 21:12:02.753 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:12:02.753 [GameSession] destroy_game_object(622) 21:12:02.824 [GameSession] 110000104d3c4de -> create_game_object(3073) 21:12:02.824 [GameSession] create_game_object(3073, 0) -> 110000104a550a1 21:12:02.824 [GameSession] create_game_object(3073, 0) -> 11000010741b6ba 21:12:02.824 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104d3c4de go_type=player_unit go_created_func_name=game_object_created_player_unit 21:12:02.824 [Lua] [NetworkServer] Peer 110000104d3c4de spawned player. 21:12:02.825 [GameSession] create_game_object(46, 648) 21:12:02.825 [GameSession] create_game_object(648, 0) -> 110000104a550a1 21:12:02.825 [GameSession] create_game_object(648, 0) -> 11000010741b6ba 21:12:02.825 [GameSession] create_game_object(648, 0) -> 110000104d3c4de 21:12:02.825 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=648 21:12:02.825 [Lua] PlayerManager:assign_unit_ownership EdelstahlTheDragon 110000104d3c4de 1 21:12:02.826 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:12:02.826 [Lua] TalentSystem:rpc_sync_talents 11 3073 21:12:03.165 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104d3c4de:0:0:0 = true 21:12:03.365 [GameSession] create_game_object(84, 649) 21:12:03.365 [GameSession] create_game_object(649, 0) -> 110000104a550a1 21:12:03.365 [GameSession] create_game_object(649, 0) -> 11000010741b6ba 21:12:03.365 [GameSession] create_game_object(649, 0) -> 110000104d3c4de 21:12:03.365 [GameSession] create_game_object(84, 650) 21:12:03.365 [GameSession] create_game_object(650, 0) -> 110000104a550a1 21:12:03.365 [GameSession] create_game_object(650, 0) -> 11000010741b6ba 21:12:03.365 [GameSession] create_game_object(650, 0) -> 110000104d3c4de 21:12:03.366 [GameSession] create_game_object(36, 651) 21:12:03.366 [GameSession] create_game_object(651, 0) -> 110000104a550a1 21:12:03.366 [GameSession] create_game_object(651, 0) -> 11000010741b6ba 21:12:03.366 [GameSession] create_game_object(651, 0) -> 110000104d3c4de 21:12:03.377 [GameSession] create_game_object(36, 652) 21:12:03.377 [GameSession] create_game_object(652, 0) -> 110000104a550a1 21:12:03.377 [GameSession] create_game_object(652, 0) -> 11000010741b6ba 21:12:03.377 [GameSession] create_game_object(652, 0) -> 110000104d3c4de 21:12:04.589 [Lua] Time for new HOOORDE! multi_first_wave 21:12:04.589 [Lua] HORDE: Spawning hordes while 31 other ai are spawned 21:12:04.589 [Lua] horde requested: ambush 21:12:04.589 [Lua] setting up ambush-horde 21:12:04.589 [Lua] Composing horde 'large' .. using variant 'plain' 21:12:04.589 [Lua] -> spawning: 56 21:12:04.589 [Lua] horde crated with id 15 of type ambush 21:12:04.589 [Lua] ambush horde has started 21:12:08.735 [GameSession] destroy_game_object(565) 21:12:09.287 [GameSession] destroy_game_object(634) 21:12:13.896 [Lua] HORDE: Pushing horde in time; too many units out 62 21:12:14.175 [GameSession] destroy_game_object(626) 21:12:14.710 [GameSession] destroy_game_object(630) 21:12:14.980 [GameSession] destroy_game_object(541) 21:12:15.042 [GameSession] 110000104d3c4de -> create_game_object(3074) 21:12:15.042 [GameSession] create_game_object(3074, 0) -> 110000104a550a1 21:12:15.042 [GameSession] create_game_object(3074, 0) -> 11000010741b6ba 21:12:15.042 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:15.528 [GameSession] 110000104d3c4de -> destroy_game_object(3074) 21:12:15.528 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:19.067 [Lua] HORDE: Pushing horde in time; too many units out 64 21:12:19.655 [GameSession] destroy_game_object(538) 21:12:23.430 [GameSession] 110000104d3c4de -> create_game_object(3075) 21:12:23.430 [GameSession] create_game_object(3075, 0) -> 110000104a550a1 21:12:23.430 [GameSession] create_game_object(3075, 0) -> 11000010741b6ba 21:12:23.430 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:23.904 [GameSession] 110000104d3c4de -> destroy_game_object(3075) 21:12:23.904 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:24.232 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 21:12:24.232 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:12:24.232 [Lua] HORDE: Spawning hordes while 53 other ai are spawned 21:12:24.232 [Lua] horde requested: ambush 21:12:24.232 [Lua] setting up ambush-horde 21:12:24.232 [Lua] Composing horde 'large' .. using variant 'plain' 21:12:24.232 [Lua] -> spawning: 56 21:12:24.232 [Lua] horde crated with id 16 of type ambush 21:12:24.232 [Lua] ambush horde has started 21:12:26.096 [GameSession] 110000104d3c4de -> create_game_object(3076) 21:12:26.096 [GameSession] create_game_object(3076, 0) -> 110000104a550a1 21:12:26.096 [GameSession] create_game_object(3076, 0) -> 11000010741b6ba 21:12:26.096 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:26.458 [GameSession] 110000104d3c4de -> destroy_game_object(3076) 21:12:26.458 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:28.480 [GameSession] 110000104d3c4de -> create_game_object(3077) 21:12:28.480 [GameSession] create_game_object(3077, 0) -> 110000104a550a1 21:12:28.480 [GameSession] create_game_object(3077, 0) -> 11000010741b6ba 21:12:28.480 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:28.945 [GameSession] 110000104d3c4de -> destroy_game_object(3077) 21:12:28.945 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:33.537 [Lua] HORDE: Pushing horde in time; too many units out 64 21:12:35.580 [GameSession] create_game_object(37, 653) 21:12:35.580 [GameSession] create_game_object(653, 0) -> 110000104a550a1 21:12:35.580 [GameSession] create_game_object(653, 0) -> 11000010741b6ba 21:12:35.580 [GameSession] create_game_object(653, 0) -> 110000104d3c4de 21:12:38.679 [Lua] HORDE: last wave, reset to standard horde delay 21:12:38.679 [Lua] Time for new HOOORDE! multi_last_wave 21:12:38.679 [Lua] HORDE: Spawning hordes while 52 other ai are spawned 21:12:38.679 [Lua] horde requested: ambush 21:12:38.679 [Lua] setting up ambush-horde 21:12:38.679 [Lua] Composing horde 'large' .. using variant 'plain' 21:12:38.679 [Lua] -> spawning: 52 21:12:38.679 [Lua] horde crated with id 17 of type ambush 21:12:38.679 [Lua] ambush horde has started 21:12:38.742 [EACServer] [22:12:38:742][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 21:12:39.812 [GameSession] destroy_game_object(612) 21:12:40.142 [GameSession] destroy_game_object(619) 21:12:41.596 [GameSession] 110000104d3c4de -> create_game_object(3078) 21:12:41.596 [GameSession] create_game_object(3078, 0) -> 110000104a550a1 21:12:41.596 [GameSession] create_game_object(3078, 0) -> 11000010741b6ba 21:12:41.596 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:42.443 [GameSession] create_game_object(36, 654) 21:12:42.443 [GameSession] create_game_object(654, 0) -> 110000104a550a1 21:12:42.443 [GameSession] create_game_object(654, 0) -> 11000010741b6ba 21:12:42.443 [GameSession] create_game_object(654, 0) -> 110000104d3c4de 21:12:42.672 [GameSession] 110000104d3c4de -> destroy_game_object(3078) 21:12:42.672 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:43.072 [GameSession] 110000104d3c4de -> create_game_object(3079) 21:12:43.072 [GameSession] create_game_object(3079, 0) -> 110000104a550a1 21:12:43.072 [GameSession] create_game_object(3079, 0) -> 11000010741b6ba 21:12:43.072 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:43.599 [GameSession] 110000104d3c4de -> destroy_game_object(3079) 21:12:43.599 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:45.527 [GameSession] destroy_game_object(647) 21:12:45.527 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' 21:12:49.948 [GameSession] 110000104d3c4de -> create_game_object(3080) 21:12:49.948 [GameSession] create_game_object(3080, 0) -> 110000104a550a1 21:12:49.948 [GameSession] create_game_object(3080, 0) -> 11000010741b6ba 21:12:49.948 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:50.297 [GameSession] 110000104a550a1 -> create_game_object(1039) 21:12:50.297 [GameSession] create_game_object(1039, 0) -> 11000010741b6ba 21:12:50.297 [GameSession] create_game_object(1039, 0) -> 110000104d3c4de 21:12:50.297 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:50.384 [GameSession] 110000104d3c4de -> destroy_game_object(3080) 21:12:50.384 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:12:50.734 [GameSession] 110000104a550a1 -> destroy_game_object(1039) 21:12:50.734 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:12:51.868 [GameSession] destroy_game_object(645) 21:12:52.693 [Lua] Init group template: horde 21:12:52.982 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 45 will change to a manual source. 21:12:53.184 [GameSession] destroy_game_object(653) 21:12:53.203 [GameSession] create_game_object(36, 655) 21:12:53.203 [GameSession] create_game_object(655, 0) -> 110000104a550a1 21:12:53.203 [GameSession] create_game_object(655, 0) -> 11000010741b6ba 21:12:53.203 [GameSession] create_game_object(655, 0) -> 110000104d3c4de 21:12:55.759 [GameSession] 110000104d3c4de -> create_game_object(3081) 21:12:55.759 [GameSession] create_game_object(3081, 0) -> 110000104a550a1 21:12:55.759 [GameSession] create_game_object(3081, 0) -> 11000010741b6ba 21:12:55.759 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:12:56.160 [GameSession] 110000104d3c4de -> destroy_game_object(3081) 21:12:56.160 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:03.350 [GameSession] 110000104d3c4de -> create_game_object(3082) 21:13:03.350 [GameSession] create_game_object(3082, 0) -> 110000104a550a1 21:13:03.350 [GameSession] create_game_object(3082, 0) -> 11000010741b6ba 21:13:03.350 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:03.814 [GameSession] 110000104d3c4de -> destroy_game_object(3082) 21:13:03.814 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:10.564 [GameSession] destroy_game_object(642) 21:13:10.969 [GameSession] 110000104d3c4de -> create_game_object(3083) 21:13:10.969 [GameSession] create_game_object(3083, 0) -> 110000104a550a1 21:13:10.969 [GameSession] create_game_object(3083, 0) -> 11000010741b6ba 21:13:10.969 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:11.352 [GameSession] 110000104d3c4de -> destroy_game_object(3083) 21:13:11.352 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:12.785 [GameSession] create_game_object(84, 656) 21:13:12.785 [GameSession] create_game_object(656, 0) -> 110000104a550a1 21:13:12.785 [GameSession] create_game_object(656, 0) -> 11000010741b6ba 21:13:12.785 [GameSession] create_game_object(656, 0) -> 110000104d3c4de 21:13:12.786 [GameSession] create_game_object(36, 657) 21:13:12.786 [GameSession] create_game_object(657, 0) -> 110000104a550a1 21:13:12.786 [GameSession] create_game_object(657, 0) -> 11000010741b6ba 21:13:12.786 [GameSession] create_game_object(657, 0) -> 110000104d3c4de 21:13:12.795 [GameSession] create_game_object(36, 658) 21:13:12.795 [GameSession] create_game_object(658, 0) -> 110000104a550a1 21:13:12.795 [GameSession] create_game_object(658, 0) -> 11000010741b6ba 21:13:12.795 [GameSession] create_game_object(658, 0) -> 110000104d3c4de 21:13:14.232 [Lua] Horde killed: ? 21:13:15.284 [GameSession] destroy_game_object(657) 21:13:15.284 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:13:15.284 [GameSession] destroy_game_object(658) 21:13:15.284 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:13:15.284 [GameSession] destroy_game_object(656) 21:13:17.541 [GameSession] create_game_object(84, 659) 21:13:17.541 [GameSession] create_game_object(659, 0) -> 110000104a550a1 21:13:17.541 [GameSession] create_game_object(659, 0) -> 11000010741b6ba 21:13:17.541 [GameSession] create_game_object(659, 0) -> 110000104d3c4de 21:13:17.542 [GameSession] create_game_object(36, 660) 21:13:17.542 [GameSession] create_game_object(660, 0) -> 110000104a550a1 21:13:17.542 [GameSession] create_game_object(660, 0) -> 11000010741b6ba 21:13:17.542 [GameSession] create_game_object(660, 0) -> 110000104d3c4de 21:13:17.554 [GameSession] create_game_object(36, 661) 21:13:17.554 [GameSession] create_game_object(661, 0) -> 110000104a550a1 21:13:17.554 [GameSession] create_game_object(661, 0) -> 11000010741b6ba 21:13:17.554 [GameSession] create_game_object(661, 0) -> 110000104d3c4de 21:13:20.645 [GameSession] create_game_object(84, 662) 21:13:20.645 [GameSession] create_game_object(662, 0) -> 110000104a550a1 21:13:20.645 [GameSession] create_game_object(662, 0) -> 11000010741b6ba 21:13:20.645 [GameSession] create_game_object(662, 0) -> 110000104d3c4de 21:13:21.350 [GameSession] destroy_game_object(590) 21:13:21.824 [GameSession] create_game_object(84, 663) 21:13:21.824 [GameSession] create_game_object(663, 0) -> 110000104a550a1 21:13:21.824 [GameSession] create_game_object(663, 0) -> 11000010741b6ba 21:13:21.824 [GameSession] create_game_object(663, 0) -> 110000104d3c4de 21:13:21.825 [GameSession] create_game_object(36, 664) 21:13:21.825 [GameSession] create_game_object(664, 0) -> 110000104a550a1 21:13:21.825 [GameSession] create_game_object(664, 0) -> 11000010741b6ba 21:13:21.825 [GameSession] create_game_object(664, 0) -> 110000104d3c4de 21:13:21.836 [GameSession] create_game_object(36, 665) 21:13:21.836 [GameSession] create_game_object(665, 0) -> 110000104a550a1 21:13:21.836 [GameSession] create_game_object(665, 0) -> 11000010741b6ba 21:13:21.836 [GameSession] create_game_object(665, 0) -> 110000104d3c4de 21:13:24.707 [GameSession] 110000104d3c4de -> create_game_object(3084) 21:13:24.707 [GameSession] create_game_object(3084, 0) -> 110000104a550a1 21:13:24.707 [GameSession] create_game_object(3084, 0) -> 11000010741b6ba 21:13:24.707 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:25.087 [GameSession] 110000104d3c4de -> destroy_game_object(3084) 21:13:25.087 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:26.565 [GameSession] 110000104d3c4de -> create_game_object(3085) 21:13:26.565 [GameSession] create_game_object(3085, 0) -> 110000104a550a1 21:13:26.565 [GameSession] create_game_object(3085, 0) -> 11000010741b6ba 21:13:26.565 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:27.067 [GameSession] 110000104d3c4de -> destroy_game_object(3085) 21:13:27.068 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:27.788 [GameSession] 110000104d3c4de -> create_game_object(3086) 21:13:27.788 [GameSession] create_game_object(3086, 0) -> 110000104a550a1 21:13:27.788 [GameSession] create_game_object(3086, 0) -> 11000010741b6ba 21:13:27.788 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:28.170 [GameSession] 110000104d3c4de -> destroy_game_object(3086) 21:13:28.170 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:28.687 [GameSession] create_game_object(84, 666) 21:13:28.687 [GameSession] create_game_object(666, 0) -> 110000104a550a1 21:13:28.687 [GameSession] create_game_object(666, 0) -> 11000010741b6ba 21:13:28.687 [GameSession] create_game_object(666, 0) -> 110000104d3c4de 21:13:28.688 [GameSession] create_game_object(36, 667) 21:13:28.688 [GameSession] create_game_object(667, 0) -> 110000104a550a1 21:13:28.688 [GameSession] create_game_object(667, 0) -> 11000010741b6ba 21:13:28.688 [GameSession] create_game_object(667, 0) -> 110000104d3c4de 21:13:29.801 [GameSession] destroy_game_object(586) 21:13:29.891 [GameSession] destroy_game_object(587) 21:13:30.164 [GameSession] destroy_game_object(651) 21:13:30.164 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:13:30.164 [GameSession] destroy_game_object(649) 21:13:30.694 [GameSession] destroy_game_object(566) 21:13:30.846 [GameSession] create_game_object(4, 668) 21:13:30.846 [GameSession] create_game_object(668, 0) -> 110000104a550a1 21:13:30.846 [GameSession] create_game_object(668, 0) -> 11000010741b6ba 21:13:30.846 [GameSession] create_game_object(668, 0) -> 110000104d3c4de 21:13:30.854 [GameSession] destroy_game_object(650) 21:13:31.280 [GameSession] destroy_game_object(564) 21:13:31.678 [GameSession] create_game_object(84, 669) 21:13:31.678 [GameSession] create_game_object(669, 0) -> 110000104a550a1 21:13:31.678 [GameSession] create_game_object(669, 0) -> 11000010741b6ba 21:13:31.678 [GameSession] create_game_object(669, 0) -> 110000104d3c4de 21:13:32.754 [GameSession] 110000104d3c4de -> create_game_object(3087) 21:13:32.754 [GameSession] create_game_object(3087, 0) -> 110000104a550a1 21:13:32.754 [GameSession] create_game_object(3087, 0) -> 11000010741b6ba 21:13:32.754 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:33.151 [GameSession] 110000104d3c4de -> destroy_game_object(3087) 21:13:33.151 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:33.421 [GameSession] create_game_object(84, 670) 21:13:33.421 [GameSession] create_game_object(670, 0) -> 110000104a550a1 21:13:33.421 [GameSession] create_game_object(670, 0) -> 11000010741b6ba 21:13:33.421 [GameSession] create_game_object(670, 0) -> 110000104d3c4de 21:13:33.634 [GameSession] destroy_game_object(620) 21:13:34.038 [GameSession] destroy_game_object(548) 21:13:34.605 [GameSession] destroy_game_object(554) 21:13:35.219 [GameSession] destroy_game_object(552) 21:13:36.188 [GameSession] destroy_game_object(547) 21:13:36.296 [GameSession] destroy_game_object(546) 21:13:38.451 [GameSession] destroy_game_object(618) 21:13:38.678 [GameSession] destroy_game_object(542) 21:13:38.682 [GameSession] create_game_object(84, 671) 21:13:38.682 [GameSession] create_game_object(671, 0) -> 110000104a550a1 21:13:38.682 [GameSession] create_game_object(671, 0) -> 11000010741b6ba 21:13:38.682 [GameSession] create_game_object(671, 0) -> 110000104d3c4de 21:13:38.871 [GameSession] destroy_game_object(540) 21:13:39.605 [GameSession] destroy_game_object(641) 21:13:39.983 [GameSession] create_game_object(84, 672) 21:13:39.983 [GameSession] create_game_object(672, 0) -> 110000104a550a1 21:13:39.983 [GameSession] create_game_object(672, 0) -> 11000010741b6ba 21:13:39.983 [GameSession] create_game_object(672, 0) -> 110000104d3c4de 21:13:40.700 [GameSession] destroy_game_object(537) 21:13:41.806 [GameSession] destroy_game_object(662) 21:13:42.064 [GameSession] destroy_game_object(655) 21:13:44.908 [GameSession] create_game_object(84, 673) 21:13:44.908 [GameSession] create_game_object(673, 0) -> 110000104a550a1 21:13:44.908 [GameSession] create_game_object(673, 0) -> 11000010741b6ba 21:13:44.908 [GameSession] create_game_object(673, 0) -> 110000104d3c4de 21:13:46.092 [GameSession] create_game_object(84, 674) 21:13:46.092 [GameSession] create_game_object(674, 0) -> 110000104a550a1 21:13:46.092 [GameSession] create_game_object(674, 0) -> 11000010741b6ba 21:13:46.092 [GameSession] create_game_object(674, 0) -> 110000104d3c4de 21:13:46.099 [GameSession] destroy_game_object(644) 21:13:46.102 [GameSession] create_game_object(64, 675) 21:13:46.102 [GameSession] create_game_object(675, 0) -> 110000104a550a1 21:13:46.102 [GameSession] create_game_object(675, 0) -> 11000010741b6ba 21:13:46.102 [GameSession] create_game_object(675, 0) -> 110000104d3c4de 21:13:46.297 [GameSession] create_game_object(84, 676) 21:13:46.297 [GameSession] create_game_object(676, 0) -> 110000104a550a1 21:13:46.297 [GameSession] create_game_object(676, 0) -> 11000010741b6ba 21:13:46.297 [GameSession] create_game_object(676, 0) -> 110000104d3c4de 21:13:46.822 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 2 23 34 21:13:46.829 [GameSession] destroy_game_object(652) 21:13:46.829 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:13:47.459 [GameSession] destroy_game_object(646) 21:13:47.463 [GameSession] create_game_object(84, 677) 21:13:47.463 [GameSession] create_game_object(677, 0) -> 110000104a550a1 21:13:47.463 [GameSession] create_game_object(677, 0) -> 11000010741b6ba 21:13:47.463 [GameSession] create_game_object(677, 0) -> 110000104d3c4de 21:13:47.949 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:13:47.964 [Lua] Spline already found! 21:13:47.989 [Lua] Init group template: spline_patrol 21:13:48.379 [GameSession] create_game_object(84, 678) 21:13:48.379 [GameSession] create_game_object(678, 0) -> 110000104a550a1 21:13:48.379 [GameSession] create_game_object(678, 0) -> 11000010741b6ba 21:13:48.379 [GameSession] create_game_object(678, 0) -> 110000104d3c4de 21:13:48.555 [GameSession] create_game_object(84, 679) 21:13:48.555 [GameSession] create_game_object(679, 0) -> 110000104a550a1 21:13:48.555 [GameSession] create_game_object(679, 0) -> 11000010741b6ba 21:13:48.555 [GameSession] create_game_object(679, 0) -> 110000104d3c4de 21:13:48.567 [GameSession] create_game_object(36, 680) 21:13:48.567 [GameSession] create_game_object(680, 0) -> 110000104a550a1 21:13:48.567 [GameSession] create_game_object(680, 0) -> 11000010741b6ba 21:13:48.567 [GameSession] create_game_object(680, 0) -> 110000104d3c4de 21:13:48.735 [GameSession] create_game_object(84, 681) 21:13:48.735 [GameSession] create_game_object(681, 0) -> 110000104a550a1 21:13:48.735 [GameSession] create_game_object(681, 0) -> 11000010741b6ba 21:13:48.735 [GameSession] create_game_object(681, 0) -> 110000104d3c4de 21:13:48.850 [GameSession] 110000104d3c4de -> create_game_object(3088) 21:13:48.850 [GameSession] create_game_object(3088, 0) -> 110000104a550a1 21:13:48.850 [GameSession] create_game_object(3088, 0) -> 11000010741b6ba 21:13:48.850 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:49.152 [GameSession] create_game_object(4, 682) 21:13:49.152 [GameSession] create_game_object(682, 0) -> 110000104a550a1 21:13:49.152 [GameSession] create_game_object(682, 0) -> 11000010741b6ba 21:13:49.152 [GameSession] create_game_object(682, 0) -> 110000104d3c4de 21:13:49.463 [GameSession] 110000104d3c4de -> destroy_game_object(3088) 21:13:49.463 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:49.852 [GameSession] destroy_game_object(555) 21:13:49.852 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 21:13:50.893 [GameSession] destroy_game_object(661) 21:13:51.347 [GameSession] create_game_object(84, 683) 21:13:51.347 [GameSession] create_game_object(683, 0) -> 110000104a550a1 21:13:51.347 [GameSession] create_game_object(683, 0) -> 11000010741b6ba 21:13:51.347 [GameSession] create_game_object(683, 0) -> 110000104d3c4de 21:13:51.618 [GameSession] create_game_object(84, 684) 21:13:51.618 [GameSession] create_game_object(684, 0) -> 110000104a550a1 21:13:51.618 [GameSession] create_game_object(684, 0) -> 11000010741b6ba 21:13:51.618 [GameSession] create_game_object(684, 0) -> 110000104d3c4de 21:13:51.733 [GameSession] create_game_object(84, 685) 21:13:51.733 [GameSession] create_game_object(685, 0) -> 110000104a550a1 21:13:51.733 [GameSession] create_game_object(685, 0) -> 11000010741b6ba 21:13:51.733 [GameSession] create_game_object(685, 0) -> 110000104d3c4de 21:13:51.745 [GameSession] create_game_object(64, 686) 21:13:51.745 [GameSession] create_game_object(686, 0) -> 110000104a550a1 21:13:51.745 [GameSession] create_game_object(686, 0) -> 11000010741b6ba 21:13:51.745 [GameSession] create_game_object(686, 0) -> 110000104d3c4de 21:13:51.950 [GameSession] create_game_object(84, 687) 21:13:51.950 [GameSession] create_game_object(687, 0) -> 110000104a550a1 21:13:51.950 [GameSession] create_game_object(687, 0) -> 11000010741b6ba 21:13:51.950 [GameSession] create_game_object(687, 0) -> 110000104d3c4de 21:13:51.962 [GameSession] create_game_object(64, 688) 21:13:51.962 [GameSession] create_game_object(688, 0) -> 110000104a550a1 21:13:51.962 [GameSession] create_game_object(688, 0) -> 11000010741b6ba 21:13:51.962 [GameSession] create_game_object(688, 0) -> 110000104d3c4de 21:13:51.974 [GameSession] create_game_object(64, 689) 21:13:51.974 [GameSession] create_game_object(689, 0) -> 110000104a550a1 21:13:51.974 [GameSession] create_game_object(689, 0) -> 11000010741b6ba 21:13:51.974 [GameSession] create_game_object(689, 0) -> 110000104d3c4de 21:13:51.986 [GameSession] create_game_object(64, 690) 21:13:51.986 [GameSession] create_game_object(690, 0) -> 110000104a550a1 21:13:51.986 [GameSession] create_game_object(690, 0) -> 11000010741b6ba 21:13:51.986 [GameSession] create_game_object(690, 0) -> 110000104d3c4de 21:13:52.621 [GameSession] destroy_game_object(660) 21:13:52.621 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:13:53.503 [GameSession] 110000104d3c4de -> create_game_object(3089) 21:13:53.503 [GameSession] create_game_object(3089, 0) -> 110000104a550a1 21:13:53.503 [GameSession] create_game_object(3089, 0) -> 11000010741b6ba 21:13:53.503 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:13:53.825 [GameSession] destroy_game_object(654) 21:13:54.094 [GameSession] 110000104d3c4de -> destroy_game_object(3089) 21:13:54.094 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:13:55.018 [GameSession] destroy_game_object(664) 21:13:55.032 [GameSession] destroy_game_object(665) 21:13:55.166 [GameSession] destroy_game_object(667) 21:13:55.166 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:13:55.884 [GameSession] create_game_object(84, 691) 21:13:55.884 [GameSession] create_game_object(691, 0) -> 110000104a550a1 21:13:55.884 [GameSession] create_game_object(691, 0) -> 11000010741b6ba 21:13:55.884 [GameSession] create_game_object(691, 0) -> 110000104d3c4de 21:13:55.910 [GameSession] create_game_object(84, 692) 21:13:55.910 [GameSession] create_game_object(692, 0) -> 110000104a550a1 21:13:55.910 [GameSession] create_game_object(692, 0) -> 11000010741b6ba 21:13:55.910 [GameSession] create_game_object(692, 0) -> 110000104d3c4de 21:13:55.924 [GameSession] create_game_object(64, 693) 21:13:55.924 [GameSession] create_game_object(693, 0) -> 110000104a550a1 21:13:55.924 [GameSession] create_game_object(693, 0) -> 11000010741b6ba 21:13:55.924 [GameSession] create_game_object(693, 0) -> 110000104d3c4de 21:13:55.943 [GameSession] create_game_object(64, 694) 21:13:55.943 [GameSession] create_game_object(694, 0) -> 110000104a550a1 21:13:55.943 [GameSession] create_game_object(694, 0) -> 11000010741b6ba 21:13:55.943 [GameSession] create_game_object(694, 0) -> 110000104d3c4de 21:13:57.438 [GameSession] create_game_object(84, 695) 21:13:57.438 [GameSession] create_game_object(695, 0) -> 110000104a550a1 21:13:57.438 [GameSession] create_game_object(695, 0) -> 11000010741b6ba 21:13:57.438 [GameSession] create_game_object(695, 0) -> 110000104d3c4de 21:13:57.453 [GameSession] create_game_object(64, 696) 21:13:57.453 [GameSession] create_game_object(696, 0) -> 110000104a550a1 21:13:57.453 [GameSession] create_game_object(696, 0) -> 11000010741b6ba 21:13:57.453 [GameSession] create_game_object(696, 0) -> 110000104d3c4de 21:14:03.369 [GameSession] destroy_game_object(668) 21:14:04.171 [GameSession] destroy_game_object(680) 21:14:04.172 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:04.172 [GameSession] destroy_game_object(679) 21:14:04.265 [GameSession] destroy_game_object(681) 21:14:07.183 [GameSession] create_game_object(84, 697) 21:14:07.183 [GameSession] create_game_object(697, 0) -> 110000104a550a1 21:14:07.183 [GameSession] create_game_object(697, 0) -> 11000010741b6ba 21:14:07.183 [GameSession] create_game_object(697, 0) -> 110000104d3c4de 21:14:07.967 [GameSession] destroy_game_object(659) 21:14:08.304 [GameSession] create_game_object(84, 698) 21:14:08.304 [GameSession] create_game_object(698, 0) -> 110000104a550a1 21:14:08.304 [GameSession] create_game_object(698, 0) -> 11000010741b6ba 21:14:08.304 [GameSession] create_game_object(698, 0) -> 110000104d3c4de 21:14:08.449 [GameSession] 110000104d3c4de -> create_game_object(3090) 21:14:08.449 [GameSession] create_game_object(3090, 0) -> 110000104a550a1 21:14:08.449 [GameSession] create_game_object(3090, 0) -> 11000010741b6ba 21:14:08.449 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:08.863 [GameSession] 110000104d3c4de -> destroy_game_object(3090) 21:14:08.863 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:09.147 [GameSession] 110000104d3c4de -> create_game_object(3091) 21:14:09.147 [GameSession] create_game_object(3091, 0) -> 110000104a550a1 21:14:09.147 [GameSession] create_game_object(3091, 0) -> 11000010741b6ba 21:14:09.147 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:09.633 [GameSession] 110000104d3c4de -> destroy_game_object(3091) 21:14:09.633 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:10.148 [GameSession] 110000104d3c4de -> create_game_object(3092) 21:14:10.148 [GameSession] create_game_object(3092, 0) -> 110000104a550a1 21:14:10.148 [GameSession] create_game_object(3092, 0) -> 11000010741b6ba 21:14:10.148 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:10.222 [GameSession] destroy_game_object(663) 21:14:10.608 [GameSession] 110000104d3c4de -> destroy_game_object(3092) 21:14:10.608 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:11.116 [GameSession] 110000104d3c4de -> create_game_object(3093) 21:14:11.116 [GameSession] create_game_object(3093, 0) -> 110000104a550a1 21:14:11.116 [GameSession] create_game_object(3093, 0) -> 11000010741b6ba 21:14:11.116 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:11.724 [GameSession] 110000104d3c4de -> destroy_game_object(3093) 21:14:11.724 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:12.260 [GameSession] 110000104d3c4de -> create_game_object(3094) 21:14:12.260 [GameSession] create_game_object(3094, 0) -> 110000104a550a1 21:14:12.260 [GameSession] create_game_object(3094, 0) -> 11000010741b6ba 21:14:12.260 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:12.731 [GameSession] 110000104d3c4de -> destroy_game_object(3094) 21:14:12.731 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:14.210 [GameSession] destroy_game_object(666) 21:14:16.303 [GameSession] create_game_object(84, 699) 21:14:16.303 [GameSession] create_game_object(699, 0) -> 110000104a550a1 21:14:16.303 [GameSession] create_game_object(699, 0) -> 11000010741b6ba 21:14:16.303 [GameSession] create_game_object(699, 0) -> 110000104d3c4de 21:14:16.317 [GameSession] create_game_object(36, 700) 21:14:16.317 [GameSession] create_game_object(700, 0) -> 110000104a550a1 21:14:16.317 [GameSession] create_game_object(700, 0) -> 11000010741b6ba 21:14:16.317 [GameSession] create_game_object(700, 0) -> 110000104d3c4de 21:14:16.765 [GameSession] 110000104d3c4de -> create_game_object(3095) 21:14:16.765 [GameSession] create_game_object(3095, 0) -> 110000104a550a1 21:14:16.765 [GameSession] create_game_object(3095, 0) -> 11000010741b6ba 21:14:16.765 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:16.841 [GameSession] create_game_object(4, 701) 21:14:16.841 [GameSession] create_game_object(701, 0) -> 110000104a550a1 21:14:16.841 [GameSession] create_game_object(701, 0) -> 11000010741b6ba 21:14:16.841 [GameSession] create_game_object(701, 0) -> 110000104d3c4de 21:14:17.271 [GameSession] 110000104d3c4de -> destroy_game_object(3095) 21:14:17.271 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:24.242 [GameSession] create_game_object(23, 702) 21:14:24.242 [GameSession] create_game_object(702, 0) -> 110000104a550a1 21:14:24.242 [GameSession] create_game_object(702, 0) -> 11000010741b6ba 21:14:24.242 [GameSession] create_game_object(702, 0) -> 110000104d3c4de 21:14:24.778 [GameSession] destroy_game_object(32) 21:14:24.933 [GameSession] create_game_object(84, 703) 21:14:24.933 [GameSession] create_game_object(703, 0) -> 110000104a550a1 21:14:24.933 [GameSession] create_game_object(703, 0) -> 11000010741b6ba 21:14:24.933 [GameSession] create_game_object(703, 0) -> 110000104d3c4de 21:14:26.483 [Lua] Time for new HOOORDE! multi_first_wave 21:14:26.483 [Lua] HORDE: Spawning hordes while 39 other ai are spawned 21:14:26.483 [Lua] horde requested: vector 21:14:26.483 [Lua] setting up vector-horde 21:14:26.483 [Lua] Composing horde 'large' .. using variant 'plain' 21:14:26.483 [Lua] --> horde wants to spawn behind players (0.85623470788388/0.67 21:14:26.483 [Lua] -> spawning: 56 21:14:26.483 [Lua] horde crated with id 19 of type vector 21:14:26.483 [Lua] vector horde has started 21:14:26.589 [GameSession] destroy_game_object(703) 21:14:27.019 [GameSession] create_game_object(84, 704) 21:14:27.019 [GameSession] create_game_object(704, 0) -> 110000104a550a1 21:14:27.019 [GameSession] create_game_object(704, 0) -> 11000010741b6ba 21:14:27.019 [GameSession] create_game_object(704, 0) -> 110000104d3c4de 21:14:27.019 [GameSession] create_game_object(84, 705) 21:14:27.019 [GameSession] create_game_object(705, 0) -> 110000104a550a1 21:14:27.019 [GameSession] create_game_object(705, 0) -> 11000010741b6ba 21:14:27.019 [GameSession] create_game_object(705, 0) -> 110000104d3c4de 21:14:27.030 [GameSession] create_game_object(36, 706) 21:14:27.030 [GameSession] create_game_object(706, 0) -> 110000104a550a1 21:14:27.030 [GameSession] create_game_object(706, 0) -> 11000010741b6ba 21:14:27.030 [GameSession] create_game_object(706, 0) -> 110000104d3c4de 21:14:27.041 [GameSession] create_game_object(36, 707) 21:14:27.041 [GameSession] create_game_object(707, 0) -> 110000104a550a1 21:14:27.041 [GameSession] create_game_object(707, 0) -> 11000010741b6ba 21:14:27.041 [GameSession] create_game_object(707, 0) -> 110000104d3c4de 21:14:27.122 [GameSession] create_game_object(84, 708) 21:14:27.122 [GameSession] create_game_object(708, 0) -> 110000104a550a1 21:14:27.122 [GameSession] create_game_object(708, 0) -> 11000010741b6ba 21:14:27.122 [GameSession] create_game_object(708, 0) -> 110000104d3c4de 21:14:27.264 [GameSession] destroy_game_object(682) 21:14:28.570 [GameSession] create_game_object(74, 709) 21:14:28.570 [GameSession] create_game_object(709, 0) -> 110000104a550a1 21:14:28.570 [GameSession] create_game_object(709, 0) -> 11000010741b6ba 21:14:28.570 [GameSession] create_game_object(709, 0) -> 110000104d3c4de 21:14:28.763 [GameSession] destroy_game_object(709) 21:14:28.825 [Lua] Coordinated attack! 21:14:33.795 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 21:14:33.795 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:14:33.795 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 21:14:33.795 [Lua] horde requested: vector 21:14:33.795 [Lua] setting up vector-horde 21:14:33.795 [Lua] Composing horde 'large' .. using variant 'plain' 21:14:33.795 [Lua] --> horde wants to spawn behind players (0.77460179496455/0.67 21:14:33.795 [Lua] -> spawning: 57 21:14:33.795 [Lua] horde crated with id 20 of type vector 21:14:33.796 [Lua] vector horde has started 21:14:34.490 [GameSession] 110000104d3c4de -> create_game_object(3096) 21:14:34.490 [GameSession] create_game_object(3096, 0) -> 110000104a550a1 21:14:34.490 [GameSession] create_game_object(3096, 0) -> 11000010741b6ba 21:14:34.490 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:34.722 [GameSession] destroy_game_object(702) 21:14:34.857 [GameSession] 110000104d3c4de -> destroy_game_object(3096) 21:14:34.857 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:35.226 [GameSession] 110000104d3c4de -> create_game_object(3097) 21:14:35.226 [GameSession] create_game_object(3097, 0) -> 110000104a550a1 21:14:35.226 [GameSession] create_game_object(3097, 0) -> 11000010741b6ba 21:14:35.226 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:35.577 [GameSession] 110000104d3c4de -> destroy_game_object(3097) 21:14:35.577 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:36.178 [GameSession] 110000104d3c4de -> create_game_object(3098) 21:14:36.178 [GameSession] create_game_object(3098, 0) -> 110000104a550a1 21:14:36.178 [GameSession] create_game_object(3098, 0) -> 11000010741b6ba 21:14:36.178 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:36.539 [GameSession] 110000104d3c4de -> destroy_game_object(3098) 21:14:36.539 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:37.084 [GameSession] destroy_game_object(708) 21:14:37.147 [GameSession] 110000104d3c4de -> create_game_object(3099) 21:14:37.147 [GameSession] create_game_object(3099, 0) -> 110000104a550a1 21:14:37.147 [GameSession] create_game_object(3099, 0) -> 11000010741b6ba 21:14:37.147 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:37.201 [GameSession] destroy_game_object(707) 21:14:37.201 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:37.201 [GameSession] destroy_game_object(704) 21:14:37.201 [GameSession] destroy_game_object(706) 21:14:37.201 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:37.202 [GameSession] destroy_game_object(705) 21:14:37.534 [GameSession] 110000104d3c4de -> destroy_game_object(3099) 21:14:37.534 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:37.841 [GameSession] destroy_game_object(15) 21:14:38.271 [GameSession] 110000104d3c4de -> create_game_object(3100) 21:14:38.271 [GameSession] create_game_object(3100, 0) -> 110000104a550a1 21:14:38.271 [GameSession] create_game_object(3100, 0) -> 11000010741b6ba 21:14:38.271 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:38.657 [GameSession] 110000104d3c4de -> destroy_game_object(3100) 21:14:38.657 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:38.742 [EACServer] [22:14:38:742][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 21:14:38.965 [GameSession] 110000104d3c4de -> create_game_object(3101) 21:14:38.965 [GameSession] create_game_object(3101, 0) -> 110000104a550a1 21:14:38.965 [GameSession] create_game_object(3101, 0) -> 11000010741b6ba 21:14:38.965 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:39.321 [GameSession] 110000104d3c4de -> destroy_game_object(3101) 21:14:39.321 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:40.013 [GameSession] destroy_game_object(700) 21:14:40.013 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:40.014 [GameSession] destroy_game_object(699) 21:14:41.025 [GameSession] create_game_object(84, 710) 21:14:41.025 [GameSession] create_game_object(710, 0) -> 110000104a550a1 21:14:41.025 [GameSession] create_game_object(710, 0) -> 11000010741b6ba 21:14:41.025 [GameSession] create_game_object(710, 0) -> 110000104d3c4de 21:14:41.026 [GameSession] create_game_object(36, 711) 21:14:41.026 [GameSession] create_game_object(711, 0) -> 110000104a550a1 21:14:41.026 [GameSession] create_game_object(711, 0) -> 11000010741b6ba 21:14:41.026 [GameSession] create_game_object(711, 0) -> 110000104d3c4de 21:14:41.038 [Lua] HORDE: last wave, reset to standard horde delay 21:14:41.038 [Lua] Time for new HOOORDE! multi_last_wave 21:14:41.038 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 21:14:41.038 [Lua] horde requested: vector 21:14:41.038 [Lua] setting up vector-horde 21:14:41.038 [Lua] Composing horde 'large' .. using variant 'plain' 21:14:41.038 [Lua] --> horde wants to spawn ahead of players (0.27118530262384/0.67 21:14:41.038 [Lua] -> spawning: 55 21:14:41.038 [Lua] horde crated with id 21 of type vector 21:14:41.038 [Lua] vector horde has started 21:14:42.999 [GameSession] 110000104d3c4de -> create_game_object(3102) 21:14:42.999 [GameSession] create_game_object(3102, 0) -> 110000104a550a1 21:14:42.999 [GameSession] create_game_object(3102, 0) -> 11000010741b6ba 21:14:42.999 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:43.373 [GameSession] 110000104d3c4de -> destroy_game_object(3102) 21:14:43.373 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:43.699 [GameSession] 110000104d3c4de -> create_game_object(3103) 21:14:43.699 [GameSession] create_game_object(3103, 0) -> 110000104a550a1 21:14:43.699 [GameSession] create_game_object(3103, 0) -> 11000010741b6ba 21:14:43.699 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:14:44.081 [GameSession] 110000104d3c4de -> destroy_game_object(3103) 21:14:44.081 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:14:46.138 [GameSession] destroy_game_object(711) 21:14:46.138 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:46.138 [GameSession] destroy_game_object(710) 21:14:47.515 [GameSession] create_game_object(36, 712) 21:14:47.515 [GameSession] create_game_object(712, 0) -> 110000104a550a1 21:14:47.515 [GameSession] create_game_object(712, 0) -> 11000010741b6ba 21:14:47.515 [GameSession] create_game_object(712, 0) -> 110000104d3c4de 21:14:47.989 [Lua] ready to jump failed 21:14:48.834 [Lua] [ChatManager][1]System: EdelstahlTheDragon picked up a Grimoire 21:14:48.842 [GameSession] destroy_game_object(10) 21:14:49.352 [GameSession] destroy_game_object(701) 21:14:49.391 [GameSession] create_game_object(36, 713) 21:14:49.391 [GameSession] create_game_object(713, 0) -> 110000104a550a1 21:14:49.391 [GameSession] create_game_object(713, 0) -> 11000010741b6ba 21:14:49.391 [GameSession] create_game_object(713, 0) -> 110000104d3c4de 21:14:49.406 [GameSession] create_game_object(36, 714) 21:14:49.406 [GameSession] create_game_object(714, 0) -> 110000104a550a1 21:14:49.406 [GameSession] create_game_object(714, 0) -> 11000010741b6ba 21:14:49.406 [GameSession] create_game_object(714, 0) -> 110000104d3c4de 21:14:49.437 [GameSession] create_game_object(36, 715) 21:14:49.437 [GameSession] create_game_object(715, 0) -> 110000104a550a1 21:14:49.437 [GameSession] create_game_object(715, 0) -> 11000010741b6ba 21:14:49.437 [GameSession] create_game_object(715, 0) -> 110000104d3c4de 21:14:49.451 [GameSession] create_game_object(36, 716) 21:14:49.451 [GameSession] create_game_object(716, 0) -> 110000104a550a1 21:14:49.451 [GameSession] create_game_object(716, 0) -> 11000010741b6ba 21:14:49.451 [GameSession] create_game_object(716, 0) -> 110000104d3c4de 21:14:49.466 [GameSession] create_game_object(36, 717) 21:14:49.466 [GameSession] create_game_object(717, 0) -> 110000104a550a1 21:14:49.466 [GameSession] create_game_object(717, 0) -> 11000010741b6ba 21:14:49.466 [GameSession] create_game_object(717, 0) -> 110000104d3c4de 21:14:49.481 [GameSession] create_game_object(36, 718) 21:14:49.481 [GameSession] create_game_object(718, 0) -> 110000104a550a1 21:14:49.481 [GameSession] create_game_object(718, 0) -> 11000010741b6ba 21:14:49.481 [GameSession] create_game_object(718, 0) -> 110000104d3c4de 21:14:49.494 [GameSession] create_game_object(36, 719) 21:14:49.494 [GameSession] create_game_object(719, 0) -> 110000104a550a1 21:14:49.494 [GameSession] create_game_object(719, 0) -> 11000010741b6ba 21:14:49.494 [GameSession] create_game_object(719, 0) -> 110000104d3c4de 21:14:49.507 [GameSession] create_game_object(36, 720) 21:14:49.507 [GameSession] create_game_object(720, 0) -> 110000104a550a1 21:14:49.507 [GameSession] create_game_object(720, 0) -> 11000010741b6ba 21:14:49.507 [GameSession] create_game_object(720, 0) -> 110000104d3c4de 21:14:49.521 [GameSession] create_game_object(36, 721) 21:14:49.521 [GameSession] create_game_object(721, 0) -> 110000104a550a1 21:14:49.521 [GameSession] create_game_object(721, 0) -> 11000010741b6ba 21:14:49.521 [GameSession] create_game_object(721, 0) -> 110000104d3c4de 21:14:49.536 [GameSession] create_game_object(36, 722) 21:14:49.536 [GameSession] create_game_object(722, 0) -> 110000104a550a1 21:14:49.536 [GameSession] create_game_object(722, 0) -> 11000010741b6ba 21:14:49.536 [GameSession] create_game_object(722, 0) -> 110000104d3c4de 21:14:49.549 [GameSession] create_game_object(36, 723) 21:14:49.549 [GameSession] create_game_object(723, 0) -> 110000104a550a1 21:14:49.549 [GameSession] create_game_object(723, 0) -> 11000010741b6ba 21:14:49.549 [GameSession] create_game_object(723, 0) -> 110000104d3c4de 21:14:49.562 [GameSession] create_game_object(36, 724) 21:14:49.562 [GameSession] create_game_object(724, 0) -> 110000104a550a1 21:14:49.562 [GameSession] create_game_object(724, 0) -> 11000010741b6ba 21:14:49.562 [GameSession] create_game_object(724, 0) -> 110000104d3c4de 21:14:49.575 [GameSession] create_game_object(36, 725) 21:14:49.575 [GameSession] create_game_object(725, 0) -> 110000104a550a1 21:14:49.575 [GameSession] create_game_object(725, 0) -> 11000010741b6ba 21:14:49.575 [GameSession] create_game_object(725, 0) -> 110000104d3c4de 21:14:49.589 [GameSession] create_game_object(36, 726) 21:14:49.589 [GameSession] create_game_object(726, 0) -> 110000104a550a1 21:14:49.589 [GameSession] create_game_object(726, 0) -> 11000010741b6ba 21:14:49.589 [GameSession] create_game_object(726, 0) -> 110000104d3c4de 21:14:49.602 [GameSession] create_game_object(36, 727) 21:14:49.602 [GameSession] create_game_object(727, 0) -> 110000104a550a1 21:14:49.602 [GameSession] create_game_object(727, 0) -> 11000010741b6ba 21:14:49.602 [GameSession] create_game_object(727, 0) -> 110000104d3c4de 21:14:49.617 [GameSession] create_game_object(36, 728) 21:14:49.617 [GameSession] create_game_object(728, 0) -> 110000104a550a1 21:14:49.617 [GameSession] create_game_object(728, 0) -> 11000010741b6ba 21:14:49.617 [GameSession] create_game_object(728, 0) -> 110000104d3c4de 21:14:49.647 [GameSession] create_game_object(36, 729) 21:14:49.647 [GameSession] create_game_object(729, 0) -> 110000104a550a1 21:14:49.647 [GameSession] create_game_object(729, 0) -> 11000010741b6ba 21:14:49.647 [GameSession] create_game_object(729, 0) -> 110000104d3c4de 21:14:49.661 [GameSession] create_game_object(36, 730) 21:14:49.661 [GameSession] create_game_object(730, 0) -> 110000104a550a1 21:14:49.661 [GameSession] create_game_object(730, 0) -> 11000010741b6ba 21:14:49.661 [GameSession] create_game_object(730, 0) -> 110000104d3c4de 21:14:49.675 [GameSession] create_game_object(36, 731) 21:14:49.675 [GameSession] create_game_object(731, 0) -> 110000104a550a1 21:14:49.675 [GameSession] create_game_object(731, 0) -> 11000010741b6ba 21:14:49.675 [GameSession] create_game_object(731, 0) -> 110000104d3c4de 21:14:49.695 [GameSession] create_game_object(36, 732) 21:14:49.695 [GameSession] create_game_object(732, 0) -> 110000104a550a1 21:14:49.695 [GameSession] create_game_object(732, 0) -> 11000010741b6ba 21:14:49.695 [GameSession] create_game_object(732, 0) -> 110000104d3c4de 21:14:49.707 [GameSession] create_game_object(36, 733) 21:14:49.707 [GameSession] create_game_object(733, 0) -> 110000104a550a1 21:14:49.707 [GameSession] create_game_object(733, 0) -> 11000010741b6ba 21:14:49.707 [GameSession] create_game_object(733, 0) -> 110000104d3c4de 21:14:49.721 [GameSession] create_game_object(36, 734) 21:14:49.721 [GameSession] create_game_object(734, 0) -> 110000104a550a1 21:14:49.721 [GameSession] create_game_object(734, 0) -> 11000010741b6ba 21:14:49.721 [GameSession] create_game_object(734, 0) -> 110000104d3c4de 21:14:49.735 [GameSession] create_game_object(36, 735) 21:14:49.735 [GameSession] create_game_object(735, 0) -> 110000104a550a1 21:14:49.735 [GameSession] create_game_object(735, 0) -> 11000010741b6ba 21:14:49.735 [GameSession] create_game_object(735, 0) -> 110000104d3c4de 21:14:49.748 [GameSession] create_game_object(36, 736) 21:14:49.748 [GameSession] create_game_object(736, 0) -> 110000104a550a1 21:14:49.748 [GameSession] create_game_object(736, 0) -> 11000010741b6ba 21:14:49.748 [GameSession] create_game_object(736, 0) -> 110000104d3c4de 21:14:49.765 [GameSession] create_game_object(36, 737) 21:14:49.765 [GameSession] create_game_object(737, 0) -> 110000104a550a1 21:14:49.765 [GameSession] create_game_object(737, 0) -> 11000010741b6ba 21:14:49.765 [GameSession] create_game_object(737, 0) -> 110000104d3c4de 21:14:49.778 [GameSession] create_game_object(36, 738) 21:14:49.778 [GameSession] create_game_object(738, 0) -> 110000104a550a1 21:14:49.778 [GameSession] create_game_object(738, 0) -> 11000010741b6ba 21:14:49.778 [GameSession] create_game_object(738, 0) -> 110000104d3c4de 21:14:49.792 [GameSession] create_game_object(36, 739) 21:14:49.792 [GameSession] create_game_object(739, 0) -> 110000104a550a1 21:14:49.792 [GameSession] create_game_object(739, 0) -> 11000010741b6ba 21:14:49.792 [GameSession] create_game_object(739, 0) -> 110000104d3c4de 21:14:49.806 [GameSession] create_game_object(36, 740) 21:14:49.806 [GameSession] create_game_object(740, 0) -> 110000104a550a1 21:14:49.806 [GameSession] create_game_object(740, 0) -> 11000010741b6ba 21:14:49.806 [GameSession] create_game_object(740, 0) -> 110000104d3c4de 21:14:49.821 [GameSession] create_game_object(36, 741) 21:14:49.821 [GameSession] create_game_object(741, 0) -> 110000104a550a1 21:14:49.821 [GameSession] create_game_object(741, 0) -> 11000010741b6ba 21:14:49.821 [GameSession] create_game_object(741, 0) -> 110000104d3c4de 21:14:49.848 [GameSession] create_game_object(36, 742) 21:14:49.848 [GameSession] create_game_object(742, 0) -> 110000104a550a1 21:14:49.848 [GameSession] create_game_object(742, 0) -> 11000010741b6ba 21:14:49.848 [GameSession] create_game_object(742, 0) -> 110000104d3c4de 21:14:50.200 [GameSession] create_game_object(36, 743) 21:14:50.200 [GameSession] create_game_object(743, 0) -> 110000104a550a1 21:14:50.200 [GameSession] create_game_object(743, 0) -> 11000010741b6ba 21:14:50.200 [GameSession] create_game_object(743, 0) -> 110000104d3c4de 21:14:50.372 [GameSession] create_game_object(36, 744) 21:14:50.372 [GameSession] create_game_object(744, 0) -> 110000104a550a1 21:14:50.372 [GameSession] create_game_object(744, 0) -> 11000010741b6ba 21:14:50.372 [GameSession] create_game_object(744, 0) -> 110000104d3c4de 21:14:53.027 [GameSession] create_game_object(84, 745) 21:14:53.027 [GameSession] create_game_object(745, 0) -> 110000104a550a1 21:14:53.027 [GameSession] create_game_object(745, 0) -> 11000010741b6ba 21:14:53.027 [GameSession] create_game_object(745, 0) -> 110000104d3c4de 21:14:53.028 [GameSession] create_game_object(36, 746) 21:14:53.028 [GameSession] create_game_object(746, 0) -> 110000104a550a1 21:14:53.028 [GameSession] create_game_object(746, 0) -> 11000010741b6ba 21:14:53.028 [GameSession] create_game_object(746, 0) -> 110000104d3c4de 21:14:55.776 [GameSession] destroy_game_object(14) 21:14:58.130 [GameSession] create_game_object(84, 747) 21:14:58.130 [GameSession] create_game_object(747, 0) -> 110000104a550a1 21:14:58.130 [GameSession] create_game_object(747, 0) -> 11000010741b6ba 21:14:58.130 [GameSession] create_game_object(747, 0) -> 110000104d3c4de 21:14:58.131 [GameSession] create_game_object(36, 748) 21:14:58.131 [GameSession] create_game_object(748, 0) -> 110000104a550a1 21:14:58.131 [GameSession] create_game_object(748, 0) -> 11000010741b6ba 21:14:58.131 [GameSession] create_game_object(748, 0) -> 110000104d3c4de 21:14:58.268 [GameSession] create_game_object(84, 749) 21:14:58.268 [GameSession] create_game_object(749, 0) -> 110000104a550a1 21:14:58.268 [GameSession] create_game_object(749, 0) -> 11000010741b6ba 21:14:58.268 [GameSession] create_game_object(749, 0) -> 110000104d3c4de 21:14:58.269 [GameSession] create_game_object(36, 750) 21:14:58.269 [GameSession] create_game_object(750, 0) -> 110000104a550a1 21:14:58.269 [GameSession] create_game_object(750, 0) -> 11000010741b6ba 21:14:58.269 [GameSession] create_game_object(750, 0) -> 110000104d3c4de 21:14:59.168 [GameSession] destroy_game_object(750) 21:14:59.168 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:14:59.168 [GameSession] destroy_game_object(749) 21:14:59.583 [GameSession] create_game_object(84, 751) 21:14:59.583 [GameSession] create_game_object(751, 0) -> 110000104a550a1 21:14:59.583 [GameSession] create_game_object(751, 0) -> 11000010741b6ba 21:14:59.583 [GameSession] create_game_object(751, 0) -> 110000104d3c4de 21:14:59.584 [GameSession] create_game_object(36, 752) 21:14:59.584 [GameSession] create_game_object(752, 0) -> 110000104a550a1 21:14:59.584 [GameSession] create_game_object(752, 0) -> 11000010741b6ba 21:14:59.584 [GameSession] create_game_object(752, 0) -> 110000104d3c4de 21:15:00.830 [GameSession] 110000104d3c4de -> create_game_object(3104) 21:15:00.830 [GameSession] create_game_object(3104, 0) -> 110000104a550a1 21:15:00.830 [GameSession] create_game_object(3104, 0) -> 11000010741b6ba 21:15:00.830 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:01.253 [GameSession] 110000104d3c4de -> destroy_game_object(3104) 21:15:01.253 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:01.257 [Lua] Init group template: horde 21:15:01.882 [GameSession] 110000104a550a1 -> create_game_object(1040) 21:15:01.882 [GameSession] create_game_object(1040, 0) -> 11000010741b6ba 21:15:01.882 [GameSession] create_game_object(1040, 0) -> 110000104d3c4de 21:15:01.882 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:02.333 [GameSession] 110000104a550a1 -> destroy_game_object(1040) 21:15:02.333 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:15:02.367 [GameSession] destroy_game_object(752) 21:15:02.367 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:02.367 [GameSession] destroy_game_object(751) 21:15:03.462 [GameSession] create_game_object(36, 753) 21:15:03.462 [GameSession] create_game_object(753, 0) -> 110000104a550a1 21:15:03.462 [GameSession] create_game_object(753, 0) -> 11000010741b6ba 21:15:03.462 [GameSession] create_game_object(753, 0) -> 110000104d3c4de 21:15:03.636 [GameSession] destroy_game_object(712) 21:15:03.998 [GameSession] create_game_object(36, 754) 21:15:03.998 [GameSession] create_game_object(754, 0) -> 110000104a550a1 21:15:03.998 [GameSession] create_game_object(754, 0) -> 11000010741b6ba 21:15:03.998 [GameSession] create_game_object(754, 0) -> 110000104d3c4de 21:15:04.132 [GameSession] create_game_object(84, 755) 21:15:04.132 [GameSession] create_game_object(755, 0) -> 110000104a550a1 21:15:04.132 [GameSession] create_game_object(755, 0) -> 11000010741b6ba 21:15:04.132 [GameSession] create_game_object(755, 0) -> 110000104d3c4de 21:15:04.133 [GameSession] create_game_object(36, 756) 21:15:04.133 [GameSession] create_game_object(756, 0) -> 110000104a550a1 21:15:04.133 [GameSession] create_game_object(756, 0) -> 11000010741b6ba 21:15:04.133 [GameSession] create_game_object(756, 0) -> 110000104d3c4de 21:15:10.684 [Lua] Horde killed: ? 21:15:11.683 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:15:12.427 [GameSession] destroy_game_object(716) 21:15:12.427 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 21:15:12.512 [GameSession] destroy_game_object(728) 21:15:12.512 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 21:15:12.593 [GameSession] 110000104d3c4de -> create_game_object(3105) 21:15:12.593 [GameSession] create_game_object(3105, 0) -> 110000104a550a1 21:15:12.593 [GameSession] create_game_object(3105, 0) -> 11000010741b6ba 21:15:12.593 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:12.753 [GameSession] destroy_game_object(724) 21:15:12.995 [GameSession] 110000104d3c4de -> destroy_game_object(3105) 21:15:12.995 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:13.389 [GameSession] destroy_game_object(467) 21:15:13.533 [GameSession] 110000104d3c4de -> create_game_object(3106) 21:15:13.533 [GameSession] create_game_object(3106, 0) -> 110000104a550a1 21:15:13.533 [GameSession] create_game_object(3106, 0) -> 11000010741b6ba 21:15:13.533 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:13.916 [GameSession] destroy_game_object(718) 21:15:13.934 [GameSession] destroy_game_object(727) 21:15:13.934 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:15:13.988 [GameSession] 110000104d3c4de -> destroy_game_object(3106) 21:15:13.988 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:14.186 [GameSession] destroy_game_object(460) 21:15:14.246 [GameSession] destroy_game_object(446) 21:15:14.246 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:15:14.409 [GameSession] create_game_object(75, 757) 21:15:14.409 [GameSession] create_game_object(757, 0) -> 110000104a550a1 21:15:14.409 [GameSession] create_game_object(757, 0) -> 11000010741b6ba 21:15:14.409 [GameSession] create_game_object(757, 0) -> 110000104d3c4de 21:15:14.409 [GameSession] create_game_object(75, 758) 21:15:14.409 [GameSession] create_game_object(758, 0) -> 110000104a550a1 21:15:14.409 [GameSession] create_game_object(758, 0) -> 11000010741b6ba 21:15:14.409 [GameSession] create_game_object(758, 0) -> 110000104d3c4de 21:15:14.425 [GameSession] create_game_object(17, 759) 21:15:14.425 [GameSession] create_game_object(759, 0) -> 110000104a550a1 21:15:14.425 [GameSession] create_game_object(759, 0) -> 11000010741b6ba 21:15:14.425 [GameSession] create_game_object(759, 0) -> 110000104d3c4de 21:15:14.518 [GameSession] destroy_game_object(717) 21:15:14.518 [GameSession] destroy_game_object(732) 21:15:14.518 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 21:15:14.519 [GameSession] destroy_game_object(720) 21:15:14.532 [GameSession] destroy_game_object(721) 21:15:14.607 [GameSession] create_game_object(17, 760) 21:15:14.607 [GameSession] create_game_object(760, 0) -> 110000104a550a1 21:15:14.607 [GameSession] create_game_object(760, 0) -> 11000010741b6ba 21:15:14.607 [GameSession] create_game_object(760, 0) -> 110000104d3c4de 21:15:14.771 [GameSession] create_game_object(17, 761) 21:15:14.771 [GameSession] create_game_object(761, 0) -> 110000104a550a1 21:15:14.771 [GameSession] create_game_object(761, 0) -> 11000010741b6ba 21:15:14.771 [GameSession] create_game_object(761, 0) -> 110000104d3c4de 21:15:14.959 [GameSession] create_game_object(17, 762) 21:15:14.959 [GameSession] create_game_object(762, 0) -> 110000104a550a1 21:15:14.959 [GameSession] create_game_object(762, 0) -> 11000010741b6ba 21:15:14.959 [GameSession] create_game_object(762, 0) -> 110000104d3c4de 21:15:15.039 [GameSession] destroy_game_object(463) 21:15:15.073 [GameSession] destroy_game_object(713) 21:15:15.169 [GameSession] create_game_object(17, 763) 21:15:15.169 [GameSession] create_game_object(763, 0) -> 110000104a550a1 21:15:15.169 [GameSession] create_game_object(763, 0) -> 11000010741b6ba 21:15:15.169 [GameSession] create_game_object(763, 0) -> 110000104d3c4de 21:15:15.403 [GameSession] destroy_game_object(731) 21:15:15.633 [GameSession] destroy_game_object(756) 21:15:15.633 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:15.633 [GameSession] destroy_game_object(755) 21:15:15.981 [GameSession] destroy_game_object(735) 21:15:16.368 [GameSession] destroy_game_object(714) 21:15:16.457 [GameSession] destroy_game_object(746) 21:15:16.457 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:16.457 [GameSession] destroy_game_object(745) 21:15:16.499 [GameSession] destroy_game_object(757) 21:15:16.499 [GameSession] destroy_game_object(758) 21:15:16.510 [GameSession] destroy_game_object(729) 21:15:16.510 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 21:15:17.076 [GameSession] create_game_object(84, 764) 21:15:17.076 [GameSession] create_game_object(764, 0) -> 110000104a550a1 21:15:17.076 [GameSession] create_game_object(764, 0) -> 11000010741b6ba 21:15:17.076 [GameSession] create_game_object(764, 0) -> 110000104d3c4de 21:15:17.077 [GameSession] create_game_object(36, 765) 21:15:17.077 [GameSession] create_game_object(765, 0) -> 110000104a550a1 21:15:17.077 [GameSession] create_game_object(765, 0) -> 11000010741b6ba 21:15:17.077 [GameSession] create_game_object(765, 0) -> 110000104d3c4de 21:15:17.223 [GameSession] destroy_game_object(423) 21:15:17.360 [GameSession] destroy_game_object(723) 21:15:17.735 [GameSession] destroy_game_object(759) 21:15:17.925 [GameSession] 110000104d3c4de -> create_game_object(3107) 21:15:17.925 [GameSession] create_game_object(3107, 0) -> 110000104a550a1 21:15:17.925 [GameSession] create_game_object(3107, 0) -> 11000010741b6ba 21:15:17.925 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:17.936 [GameSession] destroy_game_object(760) 21:15:18.016 [GameSession] destroy_game_object(748) 21:15:18.017 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:18.017 [GameSession] destroy_game_object(747) 21:15:18.156 [GameSession] destroy_game_object(761) 21:15:18.276 [GameSession] destroy_game_object(733) 21:15:18.301 [GameSession] 110000104d3c4de -> destroy_game_object(3107) 21:15:18.301 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:18.365 [GameSession] destroy_game_object(762) 21:15:18.570 [GameSession] destroy_game_object(763) 21:15:18.792 [GameSession] 110000104d3c4de -> create_game_object(3108) 21:15:18.792 [GameSession] create_game_object(3108, 0) -> 110000104a550a1 21:15:18.792 [GameSession] create_game_object(3108, 0) -> 11000010741b6ba 21:15:18.792 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:18.824 [GameSession] destroy_game_object(725) 21:15:18.941 [GameSession] create_game_object(84, 766) 21:15:18.941 [GameSession] create_game_object(766, 0) -> 110000104a550a1 21:15:18.941 [GameSession] create_game_object(766, 0) -> 11000010741b6ba 21:15:18.941 [GameSession] create_game_object(766, 0) -> 110000104d3c4de 21:15:18.942 [GameSession] create_game_object(36, 767) 21:15:18.942 [GameSession] create_game_object(767, 0) -> 110000104a550a1 21:15:18.942 [GameSession] create_game_object(767, 0) -> 11000010741b6ba 21:15:18.942 [GameSession] create_game_object(767, 0) -> 110000104d3c4de 21:15:19.362 [GameSession] 110000104d3c4de -> destroy_game_object(3108) 21:15:19.362 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:19.730 [GameSession] create_game_object(84, 768) 21:15:19.730 [GameSession] create_game_object(768, 0) -> 110000104a550a1 21:15:19.730 [GameSession] create_game_object(768, 0) -> 11000010741b6ba 21:15:19.730 [GameSession] create_game_object(768, 0) -> 110000104d3c4de 21:15:19.731 [GameSession] create_game_object(36, 769) 21:15:19.731 [GameSession] create_game_object(769, 0) -> 110000104a550a1 21:15:19.731 [GameSession] create_game_object(769, 0) -> 11000010741b6ba 21:15:19.731 [GameSession] create_game_object(769, 0) -> 110000104d3c4de 21:15:19.846 [GameSession] destroy_game_object(769) 21:15:19.846 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:19.847 [GameSession] destroy_game_object(768) 21:15:20.471 [GameSession] destroy_game_object(734) 21:15:20.471 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 21:15:21.153 [GameSession] create_game_object(84, 770) 21:15:21.153 [GameSession] create_game_object(770, 0) -> 110000104a550a1 21:15:21.153 [GameSession] create_game_object(770, 0) -> 11000010741b6ba 21:15:21.153 [GameSession] create_game_object(770, 0) -> 110000104d3c4de 21:15:21.154 [GameSession] create_game_object(36, 771) 21:15:21.154 [GameSession] create_game_object(771, 0) -> 110000104a550a1 21:15:21.154 [GameSession] create_game_object(771, 0) -> 11000010741b6ba 21:15:21.154 [GameSession] create_game_object(771, 0) -> 110000104d3c4de 21:15:21.462 [GameSession] destroy_game_object(771) 21:15:21.462 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:21.462 [GameSession] destroy_game_object(770) 21:15:21.462 [GameSession] destroy_game_object(767) 21:15:21.462 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:21.462 [GameSession] destroy_game_object(766) 21:15:22.212 [GameSession] create_game_object(84, 772) 21:15:22.212 [GameSession] create_game_object(772, 0) -> 110000104a550a1 21:15:22.212 [GameSession] create_game_object(772, 0) -> 11000010741b6ba 21:15:22.212 [GameSession] create_game_object(772, 0) -> 110000104d3c4de 21:15:22.213 [GameSession] create_game_object(36, 773) 21:15:22.213 [GameSession] create_game_object(773, 0) -> 110000104a550a1 21:15:22.213 [GameSession] create_game_object(773, 0) -> 11000010741b6ba 21:15:22.213 [GameSession] create_game_object(773, 0) -> 110000104d3c4de 21:15:22.603 [GameSession] destroy_game_object(719) 21:15:22.603 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 21:15:23.084 [GameSession] destroy_game_object(773) 21:15:23.085 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:23.085 [GameSession] destroy_game_object(772) 21:15:24.419 [GameSession] 110000104a550a1 -> create_game_object(1041) 21:15:24.419 [GameSession] create_game_object(1041, 0) -> 11000010741b6ba 21:15:24.419 [GameSession] create_game_object(1041, 0) -> 110000104d3c4de 21:15:24.419 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:24.456 [GameSession] create_game_object(84, 774) 21:15:24.456 [GameSession] create_game_object(774, 0) -> 110000104a550a1 21:15:24.456 [GameSession] create_game_object(774, 0) -> 11000010741b6ba 21:15:24.456 [GameSession] create_game_object(774, 0) -> 110000104d3c4de 21:15:24.457 [GameSession] create_game_object(36, 775) 21:15:24.457 [GameSession] create_game_object(775, 0) -> 110000104a550a1 21:15:24.457 [GameSession] create_game_object(775, 0) -> 11000010741b6ba 21:15:24.457 [GameSession] create_game_object(775, 0) -> 110000104d3c4de 21:15:24.475 [GameSession] destroy_game_object(754) 21:15:24.733 [GameSession] 110000104a550a1 -> destroy_game_object(1041) 21:15:24.733 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:15:24.821 [GameSession] create_game_object(84, 776) 21:15:24.821 [GameSession] create_game_object(776, 0) -> 110000104a550a1 21:15:24.821 [GameSession] create_game_object(776, 0) -> 11000010741b6ba 21:15:24.821 [GameSession] create_game_object(776, 0) -> 110000104d3c4de 21:15:24.822 [GameSession] create_game_object(36, 777) 21:15:24.822 [GameSession] create_game_object(777, 0) -> 110000104a550a1 21:15:24.822 [GameSession] create_game_object(777, 0) -> 11000010741b6ba 21:15:24.822 [GameSession] create_game_object(777, 0) -> 110000104d3c4de 21:15:25.021 [GameSession] 110000104a550a1 -> create_game_object(1042) 21:15:25.021 [GameSession] create_game_object(1042, 0) -> 11000010741b6ba 21:15:25.021 [GameSession] create_game_object(1042, 0) -> 110000104d3c4de 21:15:25.021 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:25.453 [GameSession] 110000104a550a1 -> destroy_game_object(1042) 21:15:25.453 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:15:25.894 [GameSession] destroy_game_object(777) 21:15:25.894 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:25.894 [GameSession] destroy_game_object(776) 21:15:26.575 [GameSession] destroy_game_object(775) 21:15:26.575 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:15:26.575 [GameSession] destroy_game_object(774) 21:15:27.559 [GameSession] create_game_object(84, 778) 21:15:27.559 [GameSession] create_game_object(778, 0) -> 110000104a550a1 21:15:27.559 [GameSession] create_game_object(778, 0) -> 11000010741b6ba 21:15:27.559 [GameSession] create_game_object(778, 0) -> 110000104d3c4de 21:15:27.559 [GameSession] create_game_object(84, 779) 21:15:27.559 [GameSession] create_game_object(779, 0) -> 110000104a550a1 21:15:27.559 [GameSession] create_game_object(779, 0) -> 11000010741b6ba 21:15:27.559 [GameSession] create_game_object(779, 0) -> 110000104d3c4de 21:15:27.560 [GameSession] create_game_object(36, 780) 21:15:27.560 [GameSession] create_game_object(780, 0) -> 110000104a550a1 21:15:27.560 [GameSession] create_game_object(780, 0) -> 11000010741b6ba 21:15:27.560 [GameSession] create_game_object(780, 0) -> 110000104d3c4de 21:15:27.571 [GameSession] create_game_object(36, 781) 21:15:27.571 [GameSession] create_game_object(781, 0) -> 110000104a550a1 21:15:27.571 [GameSession] create_game_object(781, 0) -> 11000010741b6ba 21:15:27.571 [GameSession] create_game_object(781, 0) -> 110000104d3c4de 21:15:30.386 [Lua] Override Player Respawning doomwheel_event true 21:15:30.389 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_01 (seed: 0) 21:15:30.399 [GameSession] create_game_object(36, 782) 21:15:30.399 [GameSession] create_game_object(782, 0) -> 110000104a550a1 21:15:30.399 [GameSession] create_game_object(782, 0) -> 11000010741b6ba 21:15:30.399 [GameSession] create_game_object(782, 0) -> 110000104d3c4de 21:15:30.409 [GameSession] create_game_object(36, 783) 21:15:30.409 [GameSession] create_game_object(783, 0) -> 110000104a550a1 21:15:30.409 [GameSession] create_game_object(783, 0) -> 11000010741b6ba 21:15:30.409 [GameSession] create_game_object(783, 0) -> 110000104d3c4de 21:15:30.419 [GameSession] create_game_object(36, 784) 21:15:30.419 [GameSession] create_game_object(784, 0) -> 110000104a550a1 21:15:30.419 [GameSession] create_game_object(784, 0) -> 11000010741b6ba 21:15:30.419 [GameSession] create_game_object(784, 0) -> 110000104d3c4de 21:15:31.979 [GameSession] create_game_object(84, 785) 21:15:31.979 [GameSession] create_game_object(785, 0) -> 110000104a550a1 21:15:31.979 [GameSession] create_game_object(785, 0) -> 11000010741b6ba 21:15:31.979 [GameSession] create_game_object(785, 0) -> 110000104d3c4de 21:15:32.726 [GameSession] create_game_object(84, 786) 21:15:32.726 [GameSession] create_game_object(786, 0) -> 110000104a550a1 21:15:32.726 [GameSession] create_game_object(786, 0) -> 11000010741b6ba 21:15:32.726 [GameSession] create_game_object(786, 0) -> 110000104d3c4de 21:15:33.179 [GameSession] destroy_game_object(669) 21:15:34.504 [GameSession] destroy_game_object(671) 21:15:35.150 [GameSession] destroy_game_object(670) 21:15:36.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x13150, position: 0 21:15:37.023 [GameSession] destroy_game_object(672) 21:15:37.716 [GameSession] destroy_game_object(673) 21:15:38.932 [GameSession] destroy_game_object(676) 21:15:39.148 [GameSession] create_game_object(84, 787) 21:15:39.148 [GameSession] create_game_object(787, 0) -> 110000104a550a1 21:15:39.148 [GameSession] create_game_object(787, 0) -> 11000010741b6ba 21:15:39.148 [GameSession] create_game_object(787, 0) -> 110000104d3c4de 21:15:39.534 [GameSession] destroy_game_object(50) 21:15:41.033 [GameSession] destroy_game_object(787) 21:15:42.692 [GameSession] 110000104d3c4de -> create_game_object(3109) 21:15:42.692 [GameSession] create_game_object(3109, 0) -> 110000104a550a1 21:15:42.692 [GameSession] create_game_object(3109, 0) -> 11000010741b6ba 21:15:42.692 [Lua] [GameNetworkManager] game object created go_id=3109, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:42.966 [GameSession] destroy_game_object(722) 21:15:43.109 [GameSession] 110000104d3c4de -> destroy_game_object(3109) 21:15:43.109 [Lua] [GameNetworkManager] game object was destroyed id=3109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:43.216 [GameSession] destroy_game_object(740) 21:15:45.721 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:15:45.969 [GameSession] destroy_game_object(454) 21:15:46.305 [GameSession] 110000104d3c4de -> create_game_object(3110) 21:15:46.305 [GameSession] create_game_object(3110, 0) -> 110000104a550a1 21:15:46.305 [GameSession] create_game_object(3110, 0) -> 11000010741b6ba 21:15:46.305 [Lua] [GameNetworkManager] game object created go_id=3110, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:46.746 [GameSession] 110000104d3c4de -> destroy_game_object(3110) 21:15:46.746 [Lua] [GameNetworkManager] game object was destroyed id=3110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:47.635 [GameSession] 110000104d3c4de -> create_game_object(3111) 21:15:47.635 [GameSession] create_game_object(3111, 0) -> 110000104a550a1 21:15:47.635 [GameSession] create_game_object(3111, 0) -> 11000010741b6ba 21:15:47.635 [Lua] [GameNetworkManager] game object created go_id=3111, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:15:47.697 [GameSession] destroy_game_object(730) 21:15:47.697 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 21:15:47.780 [GameSession] destroy_game_object(737) 21:15:48.062 [GameSession] 110000104d3c4de -> destroy_game_object(3111) 21:15:48.062 [Lua] [GameNetworkManager] game object was destroyed id=3111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:15:49.929 [GameSession] create_game_object(84, 788) 21:15:49.929 [GameSession] create_game_object(788, 0) -> 110000104a550a1 21:15:49.929 [GameSession] create_game_object(788, 0) -> 11000010741b6ba 21:15:49.929 [GameSession] create_game_object(788, 0) -> 110000104d3c4de 21:15:49.942 [GameSession] create_game_object(36, 789) 21:15:49.942 [GameSession] create_game_object(789, 0) -> 110000104a550a1 21:15:49.942 [GameSession] create_game_object(789, 0) -> 11000010741b6ba 21:15:49.942 [GameSession] create_game_object(789, 0) -> 110000104d3c4de 21:15:49.962 [GameSession] destroy_game_object(456) 21:15:49.973 [GameSession] destroy_game_object(736) 21:15:51.441 [Lua] Switching ConflictSettings: to: skaven 21:15:51.441 [Lua] pacing=default 21:15:51.441 [Lua] roaming=nil 21:15:51.441 [Lua] specials=skaven 21:15:51.441 [Lua] debug_color=orange 21:15:51.441 [Lua] contained_breeds=nil 21:15:51.441 [Lua] pack_spawning=skaven 21:15:51.441 [Lua] disabled=false 21:15:51.441 [Lua] factions=nil 21:15:51.441 [Lua] boss=skaven 21:15:51.441 [Lua] horde=default 21:15:51.441 [Lua] name=skaven 21:15:51.441 [Lua] intensity=default 21:15:51.441 [Lua] --- 21:15:51.749 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_loop (seed: 0) 21:15:51.749 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_02 (seed: 0) 21:15:51.750 [GameSession] create_game_object(13, 790) 21:15:51.750 [GameSession] create_game_object(790, 0) -> 110000104a550a1 21:15:51.750 [GameSession] create_game_object(790, 0) -> 11000010741b6ba 21:15:51.750 [GameSession] create_game_object(790, 0) -> 110000104d3c4de 21:15:51.751 [GameSession] create_game_object(13, 791) 21:15:51.751 [GameSession] create_game_object(791, 0) -> 110000104a550a1 21:15:51.751 [GameSession] create_game_object(791, 0) -> 11000010741b6ba 21:15:51.751 [GameSession] create_game_object(791, 0) -> 110000104d3c4de 21:15:51.751 [GameSession] create_game_object(13, 792) 21:15:51.751 [GameSession] create_game_object(792, 0) -> 110000104a550a1 21:15:51.751 [GameSession] create_game_object(792, 0) -> 11000010741b6ba 21:15:51.751 [GameSession] create_game_object(792, 0) -> 110000104d3c4de 21:15:51.761 [GameSession] create_game_object(36, 793) 21:15:51.761 [GameSession] create_game_object(793, 0) -> 110000104a550a1 21:15:51.761 [GameSession] create_game_object(793, 0) -> 11000010741b6ba 21:15:51.761 [GameSession] create_game_object(793, 0) -> 110000104d3c4de 21:15:51.774 [GameSession] create_game_object(36, 794) 21:15:51.774 [GameSession] create_game_object(794, 0) -> 110000104a550a1 21:15:51.774 [GameSession] create_game_object(794, 0) -> 11000010741b6ba 21:15:51.774 [GameSession] create_game_object(794, 0) -> 110000104d3c4de 21:15:51.784 [GameSession] create_game_object(36, 795) 21:15:51.785 [GameSession] create_game_object(795, 0) -> 110000104a550a1 21:15:51.785 [GameSession] create_game_object(795, 0) -> 11000010741b6ba 21:15:51.785 [GameSession] create_game_object(795, 0) -> 110000104d3c4de 21:15:52.803 [GameSession] destroy_game_object(726) 21:15:54.219 [GameSession] destroy_game_object(684) 21:15:54.378 [GameSession] destroy_game_object(691) 21:15:54.709 [GameSession] create_game_object(84, 796) 21:15:54.709 [GameSession] create_game_object(796, 0) -> 110000104a550a1 21:15:54.709 [GameSession] create_game_object(796, 0) -> 11000010741b6ba 21:15:54.709 [GameSession] create_game_object(796, 0) -> 110000104d3c4de 21:15:54.723 [GameSession] create_game_object(36, 797) 21:15:54.723 [GameSession] create_game_object(797, 0) -> 110000104a550a1 21:15:54.723 [GameSession] create_game_object(797, 0) -> 11000010741b6ba 21:15:54.723 [GameSession] create_game_object(797, 0) -> 110000104d3c4de 21:15:54.730 [GameSession] destroy_game_object(683) 21:15:55.356 [GameSession] destroy_game_object(674) 21:15:57.170 [GameSession] destroy_game_object(678) 21:15:57.578 [GameSession] destroy_game_object(685) 21:15:58.134 [GameSession] destroy_game_object(677) 21:15:59.779 [GameSession] destroy_game_object(753) 21:15:59.949 [GameSession] destroy_game_object(687) 21:16:00.215 [GameSession] create_game_object(4, 798) 21:16:00.215 [GameSession] create_game_object(798, 0) -> 110000104a550a1 21:16:00.215 [GameSession] create_game_object(798, 0) -> 11000010741b6ba 21:16:00.215 [GameSession] create_game_object(798, 0) -> 110000104d3c4de 21:16:02.830 [GameSession] destroy_game_object(765) 21:16:04.080 [GameSession] destroy_game_object(784) 21:16:04.650 [GameSession] destroy_game_object(782) 21:16:04.651 [GameSession] destroy_game_object(574) 21:16:05.027 [GameSession] destroy_game_object(783) 21:16:05.027 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:16:05.175 [GameSession] destroy_game_object(780) 21:16:05.175 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:16:05.448 [GameSession] destroy_game_object(692) 21:16:05.897 [GameSession] destroy_game_object(789) 21:16:06.037 [GameSession] destroy_game_object(781) 21:16:06.037 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:16:15.919 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 0) 21:16:15.955 [GameSession] create_game_object(36, 799) 21:16:15.955 [GameSession] create_game_object(799, 0) -> 110000104a550a1 21:16:15.955 [GameSession] create_game_object(799, 0) -> 11000010741b6ba 21:16:15.955 [GameSession] create_game_object(799, 0) -> 110000104d3c4de 21:16:16.457 [Lua] event horde ends! 21:16:18.801 [GameSession] 110000104a550a1 -> create_game_object(1043) 21:16:18.801 [GameSession] create_game_object(1043, 0) -> 11000010741b6ba 21:16:18.801 [GameSession] create_game_object(1043, 0) -> 110000104d3c4de 21:16:18.801 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:19.158 [GameSession] 110000104a550a1 -> destroy_game_object(1043) 21:16:19.158 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:19.416 [GameSession] 110000104a550a1 -> create_game_object(1044) 21:16:19.416 [GameSession] create_game_object(1044, 0) -> 11000010741b6ba 21:16:19.416 [GameSession] create_game_object(1044, 0) -> 110000104d3c4de 21:16:19.416 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:19.792 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x13150, position: 2078066 21:16:19.850 [GameSession] 110000104a550a1 -> destroy_game_object(1044) 21:16:19.850 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:20.667 [Lua] event horde ends! 21:16:21.022 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x13150, position: 2137506 21:16:21.022 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x13150, position: 2137506 21:16:22.307 [GameSession] destroy_game_object(791) 21:16:23.260 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 77 will change to a manual source. 21:16:23.261 [GameSession] create_game_object(42, 800) 21:16:23.261 [GameSession] create_game_object(800, 0) -> 110000104a550a1 21:16:23.261 [GameSession] create_game_object(800, 0) -> 11000010741b6ba 21:16:23.261 [GameSession] create_game_object(800, 0) -> 110000104d3c4de 21:16:23.460 [GameSession] destroy_game_object(792) 21:16:24.708 [GameSession] create_game_object(13, 801) 21:16:24.708 [GameSession] create_game_object(801, 0) -> 110000104a550a1 21:16:24.708 [GameSession] create_game_object(801, 0) -> 11000010741b6ba 21:16:24.708 [GameSession] create_game_object(801, 0) -> 110000104d3c4de 21:16:25.847 [GameSession] destroy_game_object(695) 21:16:26.013 [GameSession] destroy_game_object(790) 21:16:27.764 [GameSession] create_game_object(13, 802) 21:16:27.764 [GameSession] create_game_object(802, 0) -> 110000104a550a1 21:16:27.764 [GameSession] create_game_object(802, 0) -> 11000010741b6ba 21:16:27.764 [GameSession] create_game_object(802, 0) -> 110000104d3c4de 21:16:28.052 [GameSession] create_game_object(13, 803) 21:16:28.052 [GameSession] create_game_object(803, 0) -> 110000104a550a1 21:16:28.052 [GameSession] create_game_object(803, 0) -> 11000010741b6ba 21:16:28.052 [GameSession] create_game_object(803, 0) -> 110000104d3c4de 21:16:30.278 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:16:31.066 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:16:31.158 [Lua] Time for new HOOORDE! multi_first_wave 21:16:31.159 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 21:16:31.159 [Lua] horde requested: vector_blob 21:16:31.159 [Lua] wants to spawn behind within distance: 60 21:16:31.159 [Lua] horde crated with id 22 of type vector_blob 21:16:31.159 [Lua] managed to spawn 53/55 horde enemies 21:16:31.159 [Lua] vector blob horde has started 21:16:31.436 [GameSession] destroy_game_object(797) 21:16:31.436 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 21:16:31.593 [GameSession] create_game_object(36, 804) 21:16:31.593 [GameSession] create_game_object(804, 0) -> 110000104a550a1 21:16:31.593 [GameSession] create_game_object(804, 0) -> 11000010741b6ba 21:16:31.593 [GameSession] create_game_object(804, 0) -> 110000104d3c4de 21:16:31.605 [GameSession] create_game_object(36, 805) 21:16:31.605 [GameSession] create_game_object(805, 0) -> 110000104a550a1 21:16:31.605 [GameSession] create_game_object(805, 0) -> 11000010741b6ba 21:16:31.605 [GameSession] create_game_object(805, 0) -> 110000104d3c4de 21:16:31.618 [GameSession] create_game_object(36, 806) 21:16:31.618 [GameSession] create_game_object(806, 0) -> 110000104a550a1 21:16:31.618 [GameSession] create_game_object(806, 0) -> 11000010741b6ba 21:16:31.618 [GameSession] create_game_object(806, 0) -> 110000104d3c4de 21:16:31.631 [GameSession] create_game_object(36, 807) 21:16:31.631 [GameSession] create_game_object(807, 0) -> 110000104a550a1 21:16:31.631 [GameSession] create_game_object(807, 0) -> 11000010741b6ba 21:16:31.631 [GameSession] create_game_object(807, 0) -> 110000104d3c4de 21:16:31.645 [GameSession] create_game_object(36, 808) 21:16:31.645 [GameSession] create_game_object(808, 0) -> 110000104a550a1 21:16:31.645 [GameSession] create_game_object(808, 0) -> 11000010741b6ba 21:16:31.645 [GameSession] create_game_object(808, 0) -> 110000104d3c4de 21:16:31.658 [GameSession] create_game_object(36, 809) 21:16:31.658 [GameSession] create_game_object(809, 0) -> 110000104a550a1 21:16:31.658 [GameSession] create_game_object(809, 0) -> 11000010741b6ba 21:16:31.658 [GameSession] create_game_object(809, 0) -> 110000104d3c4de 21:16:31.685 [GameSession] create_game_object(36, 810) 21:16:31.685 [GameSession] create_game_object(810, 0) -> 110000104a550a1 21:16:31.685 [GameSession] create_game_object(810, 0) -> 11000010741b6ba 21:16:31.685 [GameSession] create_game_object(810, 0) -> 110000104d3c4de 21:16:31.702 [GameSession] create_game_object(36, 811) 21:16:31.702 [GameSession] create_game_object(811, 0) -> 110000104a550a1 21:16:31.702 [GameSession] create_game_object(811, 0) -> 11000010741b6ba 21:16:31.702 [GameSession] create_game_object(811, 0) -> 110000104d3c4de 21:16:31.729 [GameSession] create_game_object(36, 812) 21:16:31.729 [GameSession] create_game_object(812, 0) -> 110000104a550a1 21:16:31.729 [GameSession] create_game_object(812, 0) -> 11000010741b6ba 21:16:31.729 [GameSession] create_game_object(812, 0) -> 110000104d3c4de 21:16:31.756 [GameSession] create_game_object(36, 813) 21:16:31.756 [GameSession] create_game_object(813, 0) -> 110000104a550a1 21:16:31.756 [GameSession] create_game_object(813, 0) -> 11000010741b6ba 21:16:31.756 [GameSession] create_game_object(813, 0) -> 110000104d3c4de 21:16:31.769 [GameSession] create_game_object(36, 814) 21:16:31.769 [GameSession] create_game_object(814, 0) -> 110000104a550a1 21:16:31.769 [GameSession] create_game_object(814, 0) -> 11000010741b6ba 21:16:31.769 [GameSession] create_game_object(814, 0) -> 110000104d3c4de 21:16:31.782 [GameSession] create_game_object(36, 815) 21:16:31.782 [GameSession] create_game_object(815, 0) -> 110000104a550a1 21:16:31.782 [GameSession] create_game_object(815, 0) -> 11000010741b6ba 21:16:31.782 [GameSession] create_game_object(815, 0) -> 110000104d3c4de 21:16:31.813 [GameSession] create_game_object(36, 816) 21:16:31.813 [GameSession] create_game_object(816, 0) -> 110000104a550a1 21:16:31.813 [GameSession] create_game_object(816, 0) -> 11000010741b6ba 21:16:31.813 [GameSession] create_game_object(816, 0) -> 110000104d3c4de 21:16:31.826 [GameSession] create_game_object(36, 817) 21:16:31.826 [GameSession] create_game_object(817, 0) -> 110000104a550a1 21:16:31.826 [GameSession] create_game_object(817, 0) -> 11000010741b6ba 21:16:31.826 [GameSession] create_game_object(817, 0) -> 110000104d3c4de 21:16:31.840 [GameSession] create_game_object(36, 818) 21:16:31.840 [GameSession] create_game_object(818, 0) -> 110000104a550a1 21:16:31.840 [GameSession] create_game_object(818, 0) -> 11000010741b6ba 21:16:31.840 [GameSession] create_game_object(818, 0) -> 110000104d3c4de 21:16:31.853 [GameSession] create_game_object(36, 819) 21:16:31.853 [GameSession] create_game_object(819, 0) -> 110000104a550a1 21:16:31.853 [GameSession] create_game_object(819, 0) -> 11000010741b6ba 21:16:31.853 [GameSession] create_game_object(819, 0) -> 110000104d3c4de 21:16:31.866 [GameSession] create_game_object(36, 820) 21:16:31.866 [GameSession] create_game_object(820, 0) -> 110000104a550a1 21:16:31.866 [GameSession] create_game_object(820, 0) -> 11000010741b6ba 21:16:31.866 [GameSession] create_game_object(820, 0) -> 110000104d3c4de 21:16:31.881 [GameSession] create_game_object(36, 821) 21:16:31.881 [GameSession] create_game_object(821, 0) -> 110000104a550a1 21:16:31.881 [GameSession] create_game_object(821, 0) -> 11000010741b6ba 21:16:31.881 [GameSession] create_game_object(821, 0) -> 110000104d3c4de 21:16:32.587 [GameSession] destroy_game_object(794) 21:16:32.587 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:16:33.064 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 21:16:33.064 [Flow] Socket 1 occupied 21:16:33.064 [Lua] [flow:Sockets occupied:] float=1.000000 21:16:33.064 [Flow] Objective unit hit socket:true 21:16:33.065 [GameSession] destroy_game_object(803) 21:16:35.447 [GameSession] create_game_object(49, 822) 21:16:35.447 [GameSession] create_game_object(822, 0) -> 110000104a550a1 21:16:35.447 [GameSession] create_game_object(822, 0) -> 11000010741b6ba 21:16:35.447 [GameSession] create_game_object(822, 0) -> 110000104d3c4de 21:16:35.581 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 0) 21:16:36.108 [Lua] TerrorEventMixer.start_random_event: forest_skaven_camp -> forest_skaven_camp_c 21:16:36.111 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_c (seed: 0) 21:16:36.166 [Lua] [flow] string="Force Destroy" 21:16:36.166 [Lua] [flow] string="Counter" float=1.000000 21:16:36.166 [Lua] [flow] string="Broken State Destroyed" 21:16:36.917 [GameSession] 110000104a550a1 -> create_game_object(1045) 21:16:36.917 [GameSession] create_game_object(1045, 0) -> 11000010741b6ba 21:16:36.917 [GameSession] create_game_object(1045, 0) -> 110000104d3c4de 21:16:36.917 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:37.321 [GameSession] create_game_object(84, 823) 21:16:37.321 [GameSession] create_game_object(823, 0) -> 110000104a550a1 21:16:37.321 [GameSession] create_game_object(823, 0) -> 11000010741b6ba 21:16:37.321 [GameSession] create_game_object(823, 0) -> 110000104d3c4de 21:16:37.346 [GameSession] 110000104a550a1 -> destroy_game_object(1045) 21:16:37.346 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:37.639 [GameSession] 110000104a550a1 -> create_game_object(1046) 21:16:37.639 [GameSession] create_game_object(1046, 0) -> 11000010741b6ba 21:16:37.639 [GameSession] create_game_object(1046, 0) -> 110000104d3c4de 21:16:37.639 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:38.062 [GameSession] create_game_object(84, 824) 21:16:38.062 [GameSession] create_game_object(824, 0) -> 110000104a550a1 21:16:38.062 [GameSession] create_game_object(824, 0) -> 11000010741b6ba 21:16:38.062 [GameSession] create_game_object(824, 0) -> 110000104d3c4de 21:16:38.076 [GameSession] create_game_object(36, 825) 21:16:38.076 [GameSession] create_game_object(825, 0) -> 110000104a550a1 21:16:38.076 [GameSession] create_game_object(825, 0) -> 11000010741b6ba 21:16:38.076 [GameSession] create_game_object(825, 0) -> 110000104d3c4de 21:16:38.115 [GameSession] 110000104a550a1 -> destroy_game_object(1046) 21:16:38.115 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:38.334 [GameSession] 110000104a550a1 -> create_game_object(1047) 21:16:38.334 [GameSession] create_game_object(1047, 0) -> 11000010741b6ba 21:16:38.334 [GameSession] create_game_object(1047, 0) -> 110000104d3c4de 21:16:38.334 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:38.743 [EACServer] [22:16:38:742][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 21:16:38.824 [GameSession] 110000104a550a1 -> destroy_game_object(1047) 21:16:38.824 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:39.677 [GameSession] 110000104d3c4de -> create_game_object(3112) 21:16:39.677 [GameSession] create_game_object(3112, 0) -> 110000104a550a1 21:16:39.677 [GameSession] create_game_object(3112, 0) -> 11000010741b6ba 21:16:39.677 [Lua] [GameNetworkManager] game object created go_id=3112, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:40.030 [GameSession] destroy_game_object(825) 21:16:40.030 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:16:40.031 [GameSession] destroy_game_object(824) 21:16:40.153 [GameSession] 110000104d3c4de -> destroy_game_object(3112) 21:16:40.153 [Lua] [GameNetworkManager] game object was destroyed id=3112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:16:40.256 [GameSession] destroy_game_object(802) 21:16:40.414 [GameSession] create_game_object(36, 826) 21:16:40.414 [GameSession] create_game_object(826, 0) -> 110000104a550a1 21:16:40.414 [GameSession] create_game_object(826, 0) -> 11000010741b6ba 21:16:40.414 [GameSession] create_game_object(826, 0) -> 110000104d3c4de 21:16:40.447 [GameSession] create_game_object(36, 827) 21:16:40.447 [GameSession] create_game_object(827, 0) -> 110000104a550a1 21:16:40.447 [GameSession] create_game_object(827, 0) -> 11000010741b6ba 21:16:40.447 [GameSession] create_game_object(827, 0) -> 110000104d3c4de 21:16:40.461 [GameSession] create_game_object(36, 828) 21:16:40.461 [GameSession] create_game_object(828, 0) -> 110000104a550a1 21:16:40.461 [GameSession] create_game_object(828, 0) -> 11000010741b6ba 21:16:40.461 [GameSession] create_game_object(828, 0) -> 110000104d3c4de 21:16:40.477 [GameSession] create_game_object(36, 829) 21:16:40.477 [GameSession] create_game_object(829, 0) -> 110000104a550a1 21:16:40.477 [GameSession] create_game_object(829, 0) -> 11000010741b6ba 21:16:40.477 [GameSession] create_game_object(829, 0) -> 110000104d3c4de 21:16:41.116 [GameSession] destroy_game_object(822) 21:16:41.294 [GameSession] create_game_object(84, 830) 21:16:41.294 [GameSession] create_game_object(830, 0) -> 110000104a550a1 21:16:41.294 [GameSession] create_game_object(830, 0) -> 11000010741b6ba 21:16:41.294 [GameSession] create_game_object(830, 0) -> 110000104d3c4de 21:16:41.294 [GameSession] create_game_object(36, 831) 21:16:41.294 [GameSession] create_game_object(831, 0) -> 110000104a550a1 21:16:41.294 [GameSession] create_game_object(831, 0) -> 11000010741b6ba 21:16:41.294 [GameSession] create_game_object(831, 0) -> 110000104d3c4de 21:16:41.304 [GameSession] create_game_object(13, 832) 21:16:41.304 [GameSession] create_game_object(832, 0) -> 110000104a550a1 21:16:41.304 [GameSession] create_game_object(832, 0) -> 11000010741b6ba 21:16:41.304 [GameSession] create_game_object(832, 0) -> 110000104d3c4de 21:16:41.513 [GameSession] destroy_game_object(793) 21:16:41.513 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:16:41.513 [GameSession] destroy_game_object(795) 21:16:41.513 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:16:42.103 [GameSession] destroy_game_object(801) 21:16:42.377 [GameSession] create_game_object(36, 833) 21:16:42.377 [GameSession] create_game_object(833, 0) -> 110000104a550a1 21:16:42.377 [GameSession] create_game_object(833, 0) -> 11000010741b6ba 21:16:42.377 [GameSession] create_game_object(833, 0) -> 110000104d3c4de 21:16:42.391 [GameSession] create_game_object(36, 834) 21:16:42.391 [GameSession] create_game_object(834, 0) -> 110000104a550a1 21:16:42.391 [GameSession] create_game_object(834, 0) -> 11000010741b6ba 21:16:42.391 [GameSession] create_game_object(834, 0) -> 110000104d3c4de 21:16:42.771 [Lua] event horde ends! 21:16:42.905 [GameSession] create_game_object(36, 835) 21:16:42.905 [GameSession] create_game_object(835, 0) -> 110000104a550a1 21:16:42.905 [GameSession] create_game_object(835, 0) -> 11000010741b6ba 21:16:42.905 [GameSession] create_game_object(835, 0) -> 110000104d3c4de 21:16:42.920 [GameSession] create_game_object(36, 836) 21:16:42.920 [GameSession] create_game_object(836, 0) -> 110000104a550a1 21:16:42.920 [GameSession] create_game_object(836, 0) -> 11000010741b6ba 21:16:42.920 [GameSession] create_game_object(836, 0) -> 110000104d3c4de 21:16:43.004 [GameSession] destroy_game_object(800) 21:16:43.066 [GameSession] create_game_object(13, 837) 21:16:43.066 [GameSession] create_game_object(837, 0) -> 110000104a550a1 21:16:43.066 [GameSession] create_game_object(837, 0) -> 11000010741b6ba 21:16:43.066 [GameSession] create_game_object(837, 0) -> 110000104d3c4de 21:16:43.381 [GameSession] create_game_object(74, 838) 21:16:43.381 [GameSession] create_game_object(838, 0) -> 110000104a550a1 21:16:43.381 [GameSession] create_game_object(838, 0) -> 11000010741b6ba 21:16:43.381 [GameSession] create_game_object(838, 0) -> 110000104d3c4de 21:16:43.396 [GameSession] create_game_object(36, 839) 21:16:43.396 [GameSession] create_game_object(839, 0) -> 110000104a550a1 21:16:43.396 [GameSession] create_game_object(839, 0) -> 11000010741b6ba 21:16:43.396 [GameSession] create_game_object(839, 0) -> 110000104d3c4de 21:16:43.425 [GameSession] create_game_object(36, 840) 21:16:43.425 [GameSession] create_game_object(840, 0) -> 110000104a550a1 21:16:43.425 [GameSession] create_game_object(840, 0) -> 11000010741b6ba 21:16:43.425 [GameSession] create_game_object(840, 0) -> 110000104d3c4de 21:16:43.443 [GameSession] create_game_object(36, 841) 21:16:43.443 [GameSession] create_game_object(841, 0) -> 110000104a550a1 21:16:43.443 [GameSession] create_game_object(841, 0) -> 11000010741b6ba 21:16:43.443 [GameSession] create_game_object(841, 0) -> 110000104d3c4de 21:16:43.911 [GameSession] create_game_object(36, 842) 21:16:43.911 [GameSession] create_game_object(842, 0) -> 110000104a550a1 21:16:43.911 [GameSession] create_game_object(842, 0) -> 11000010741b6ba 21:16:43.911 [GameSession] create_game_object(842, 0) -> 110000104d3c4de 21:16:43.926 [GameSession] create_game_object(36, 843) 21:16:43.926 [GameSession] create_game_object(843, 0) -> 110000104a550a1 21:16:43.926 [GameSession] create_game_object(843, 0) -> 11000010741b6ba 21:16:43.926 [GameSession] create_game_object(843, 0) -> 110000104d3c4de 21:16:43.927 [GameSession] create_game_object(98, 844) 21:16:43.927 [GameSession] create_game_object(844, 0) -> 110000104a550a1 21:16:43.927 [GameSession] create_game_object(844, 0) -> 11000010741b6ba 21:16:43.927 [GameSession] create_game_object(844, 0) -> 110000104d3c4de 21:16:43.936 [GameSession] destroy_game_object(838) 21:16:43.944 [GameSession] create_game_object(36, 845) 21:16:43.944 [GameSession] create_game_object(845, 0) -> 110000104a550a1 21:16:43.944 [GameSession] create_game_object(845, 0) -> 11000010741b6ba 21:16:43.944 [GameSession] create_game_object(845, 0) -> 110000104d3c4de 21:16:47.160 [GameSession] 110000104a550a1 -> create_game_object(1048) 21:16:47.160 [GameSession] create_game_object(1048, 0) -> 11000010741b6ba 21:16:47.160 [GameSession] create_game_object(1048, 0) -> 110000104d3c4de 21:16:47.160 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:16:47.633 [GameSession] 110000104a550a1 -> destroy_game_object(1048) 21:16:47.634 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:16:47.909 [GameSession] destroy_game_object(831) 21:16:47.909 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:16:47.909 [GameSession] destroy_game_object(830) 21:16:49.341 [GameSession] create_game_object(84, 846) 21:16:49.341 [GameSession] create_game_object(846, 0) -> 110000104a550a1 21:16:49.341 [GameSession] create_game_object(846, 0) -> 11000010741b6ba 21:16:49.341 [GameSession] create_game_object(846, 0) -> 110000104d3c4de 21:16:49.342 [GameSession] create_game_object(36, 847) 21:16:49.342 [GameSession] create_game_object(847, 0) -> 110000104a550a1 21:16:49.342 [GameSession] create_game_object(847, 0) -> 11000010741b6ba 21:16:49.342 [GameSession] create_game_object(847, 0) -> 110000104d3c4de 21:16:49.571 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:16:49.573 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 3064913 21:16:49.573 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 3064918 21:16:49.722 [GameSession] destroy_game_object(798) 21:16:50.532 [GameSession] destroy_game_object(847) 21:16:50.532 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:16:50.532 [GameSession] destroy_game_object(846) 21:16:51.601 [GameSession] create_game_object(84, 848) 21:16:51.601 [GameSession] create_game_object(848, 0) -> 110000104a550a1 21:16:51.601 [GameSession] create_game_object(848, 0) -> 11000010741b6ba 21:16:51.601 [GameSession] create_game_object(848, 0) -> 110000104d3c4de 21:16:51.602 [GameSession] create_game_object(36, 849) 21:16:51.602 [GameSession] create_game_object(849, 0) -> 110000104a550a1 21:16:51.602 [GameSession] create_game_object(849, 0) -> 11000010741b6ba 21:16:51.602 [GameSession] create_game_object(849, 0) -> 110000104d3c4de 21:16:53.000 [GameSession] destroy_game_object(849) 21:16:53.000 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:16:53.000 [GameSession] destroy_game_object(848) 21:16:54.903 [GameSession] destroy_game_object(441) 21:16:55.314 [GameSession] destroy_game_object(435) 21:16:55.315 [GameSession] destroy_game_object(814) 21:16:55.691 [GameSession] destroy_game_object(434) 21:16:55.703 [GameSession] destroy_game_object(447) 21:16:55.704 [GameSession] destroy_game_object(842) 21:16:55.859 [GameSession] destroy_game_object(844) 21:16:56.266 [GameSession] destroy_game_object(453) 21:16:56.266 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 21:16:56.590 [GameSession] create_game_object(84, 850) 21:16:56.590 [GameSession] create_game_object(850, 0) -> 110000104a550a1 21:16:56.590 [GameSession] create_game_object(850, 0) -> 11000010741b6ba 21:16:56.590 [GameSession] create_game_object(850, 0) -> 110000104d3c4de 21:16:56.592 [GameSession] create_game_object(36, 851) 21:16:56.592 [GameSession] create_game_object(851, 0) -> 110000104a550a1 21:16:56.592 [GameSession] create_game_object(851, 0) -> 11000010741b6ba 21:16:56.592 [GameSession] create_game_object(851, 0) -> 110000104d3c4de 21:16:56.878 [GameSession] destroy_game_object(425) 21:16:57.140 [GameSession] destroy_game_object(741) 21:16:57.140 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:16:57.417 [GameSession] destroy_game_object(422) 21:16:57.532 [GameSession] destroy_game_object(851) 21:16:57.532 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:16:57.532 [GameSession] destroy_game_object(850) 21:16:57.754 [GameSession] destroy_game_object(466) 21:16:58.012 [GameSession] destroy_game_object(804) 21:16:58.508 [GameSession] destroy_game_object(812) 21:16:58.531 [GameSession] destroy_game_object(428) 21:16:59.018 [GameSession] destroy_game_object(823) 21:16:59.440 [GameSession] destroy_game_object(450) 21:16:59.440 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[43937130bb8e1733]' 21:16:59.646 [GameSession] destroy_game_object(841) 21:16:59.726 [GameSession] destroy_game_object(840) 21:16:59.726 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:17:00.706 [GameSession] destroy_game_object(845) 21:17:00.803 [GameSession] destroy_game_object(480) 21:17:00.806 [Lua] event horde ends! 21:17:00.853 [GameSession] create_game_object(84, 852) 21:17:00.853 [GameSession] create_game_object(852, 0) -> 110000104a550a1 21:17:00.853 [GameSession] create_game_object(852, 0) -> 11000010741b6ba 21:17:00.853 [GameSession] create_game_object(852, 0) -> 110000104d3c4de 21:17:00.854 [GameSession] create_game_object(36, 853) 21:17:00.854 [GameSession] create_game_object(853, 0) -> 110000104a550a1 21:17:00.854 [GameSession] create_game_object(853, 0) -> 11000010741b6ba 21:17:00.854 [GameSession] create_game_object(853, 0) -> 110000104d3c4de 21:17:00.949 [GameSession] destroy_game_object(853) 21:17:00.949 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:17:00.949 [GameSession] destroy_game_object(852) 21:17:01.137 [GameSession] destroy_game_object(806) 21:17:01.927 [GameSession] create_game_object(84, 854) 21:17:01.927 [GameSession] create_game_object(854, 0) -> 110000104a550a1 21:17:01.927 [GameSession] create_game_object(854, 0) -> 11000010741b6ba 21:17:01.927 [GameSession] create_game_object(854, 0) -> 110000104d3c4de 21:17:01.928 [GameSession] create_game_object(36, 855) 21:17:01.928 [GameSession] create_game_object(855, 0) -> 110000104a550a1 21:17:01.928 [GameSession] create_game_object(855, 0) -> 11000010741b6ba 21:17:01.928 [GameSession] create_game_object(855, 0) -> 110000104d3c4de 21:17:02.082 [GameSession] destroy_game_object(855) 21:17:02.082 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:17:02.082 [GameSession] destroy_game_object(854) 21:17:02.297 [GameSession] create_game_object(84, 856) 21:17:02.297 [GameSession] create_game_object(856, 0) -> 110000104a550a1 21:17:02.297 [GameSession] create_game_object(856, 0) -> 11000010741b6ba 21:17:02.297 [GameSession] create_game_object(856, 0) -> 110000104d3c4de 21:17:02.298 [GameSession] create_game_object(36, 857) 21:17:02.298 [GameSession] create_game_object(857, 0) -> 110000104a550a1 21:17:02.298 [GameSession] create_game_object(857, 0) -> 11000010741b6ba 21:17:02.298 [GameSession] create_game_object(857, 0) -> 110000104d3c4de 21:17:02.327 [Lua] event horde ends! 21:17:02.345 [GameSession] destroy_game_object(832) 21:17:02.383 [GameSession] destroy_game_object(857) 21:17:02.383 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:17:02.383 [GameSession] destroy_game_object(856) 21:17:02.453 [GameSession] destroy_game_object(738) 21:17:04.012 [GameSession] create_game_object(84, 858) 21:17:04.012 [GameSession] create_game_object(858, 0) -> 110000104a550a1 21:17:04.012 [GameSession] create_game_object(858, 0) -> 11000010741b6ba 21:17:04.012 [GameSession] create_game_object(858, 0) -> 110000104d3c4de 21:17:04.013 [GameSession] create_game_object(36, 859) 21:17:04.013 [GameSession] create_game_object(859, 0) -> 110000104a550a1 21:17:04.013 [GameSession] create_game_object(859, 0) -> 11000010741b6ba 21:17:04.013 [GameSession] create_game_object(859, 0) -> 110000104d3c4de 21:17:06.150 [GameSession] destroy_game_object(448) 21:17:07.177 [GameSession] create_game_object(13, 860) 21:17:07.177 [GameSession] create_game_object(860, 0) -> 110000104a550a1 21:17:07.177 [GameSession] create_game_object(860, 0) -> 11000010741b6ba 21:17:07.177 [GameSession] create_game_object(860, 0) -> 110000104d3c4de 21:17:07.597 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 21:17:07.597 [Flow] Socket 1 occupied 21:17:07.597 [Lua] [flow:Sockets occupied:] float=1.000000 21:17:07.597 [Flow] Objective unit hit socket:true 21:17:07.598 [GameSession] destroy_game_object(860) 21:17:08.324 [GameSession] destroy_game_object(837) 21:17:10.716 [Lua] TerrorEventMixer.start_random_event: forest_skaven_camp -> forest_skaven_camp_a 21:17:10.721 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_a (seed: 0) 21:17:10.777 [Lua] [flow] string="Force Destroy" 21:17:10.777 [Lua] [flow] string="Counter" float=1.000000 21:17:10.777 [Lua] [flow] string="Broken State Destroyed" 21:17:10.818 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 0) 21:17:11.442 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_03 (seed: 0) 21:17:11.454 [GameSession] create_game_object(36, 861) 21:17:11.454 [GameSession] create_game_object(861, 0) -> 110000104a550a1 21:17:11.454 [GameSession] create_game_object(861, 0) -> 11000010741b6ba 21:17:11.454 [GameSession] create_game_object(861, 0) -> 110000104d3c4de 21:17:11.467 [GameSession] create_game_object(36, 862) 21:17:11.467 [GameSession] create_game_object(862, 0) -> 110000104a550a1 21:17:11.467 [GameSession] create_game_object(862, 0) -> 11000010741b6ba 21:17:11.467 [GameSession] create_game_object(862, 0) -> 110000104d3c4de 21:17:11.479 [GameSession] create_game_object(36, 863) 21:17:11.479 [GameSession] create_game_object(863, 0) -> 110000104a550a1 21:17:11.479 [GameSession] create_game_object(863, 0) -> 11000010741b6ba 21:17:11.479 [GameSession] create_game_object(863, 0) -> 110000104d3c4de 21:17:14.145 [GameSession] destroy_game_object(698) 21:17:14.753 [GameSession] destroy_game_object(697) 21:17:17.124 [GameSession] destroy_game_object(764) 21:17:18.700 [GameSession] create_game_object(13, 864) 21:17:18.700 [GameSession] create_game_object(864, 0) -> 110000104a550a1 21:17:18.700 [GameSession] create_game_object(864, 0) -> 11000010741b6ba 21:17:18.700 [GameSession] create_game_object(864, 0) -> 110000104d3c4de 21:17:19.680 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 21:17:19.680 [Flow] Socket 1 occupied 21:17:19.680 [Lua] [flow:Sockets occupied:] float=1.000000 21:17:19.680 [Flow] Objective unit hit socket:true 21:17:19.681 [GameSession] destroy_game_object(864) 21:17:19.746 [GameSession] create_game_object(36, 865) 21:17:19.746 [GameSession] create_game_object(865, 0) -> 110000104a550a1 21:17:19.746 [GameSession] create_game_object(865, 0) -> 11000010741b6ba 21:17:19.746 [GameSession] create_game_object(865, 0) -> 110000104d3c4de 21:17:21.612 [GameSession] 110000104d3c4de -> create_game_object(3113) 21:17:21.612 [GameSession] create_game_object(3113, 0) -> 110000104a550a1 21:17:21.612 [GameSession] create_game_object(3113, 0) -> 11000010741b6ba 21:17:21.612 [Lua] [GameNetworkManager] game object created go_id=3113, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:17:21.932 [GameSession] 110000104d3c4de -> destroy_game_object(3113) 21:17:21.932 [Lua] [GameNetworkManager] game object was destroyed id=3113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:17:22.842 [Lua] [flow] string="Force Destroy" 21:17:22.842 [Lua] [flow] string="Counter" float=1.000000 21:17:22.842 [Lua] [flow] string="Broken State Destroyed" 21:17:23.229 [GameSession] destroy_game_object(861) 21:17:23.229 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:17:23.812 [GameSession] destroy_game_object(858) 21:17:24.834 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_finale (seed: 0) 21:17:25.879 warning: [Lua] This function is deprecated and shouldn't be called 21:17:25.880 [Lua] Override Player Respawning doomwheel_event false 21:17:27.296 [GameSession] destroy_game_object(863) 21:17:27.573 [GameSession] destroy_game_object(862) 21:17:28.916 [GameSession] 110000104a550a1 -> create_game_object(1049) 21:17:28.916 [GameSession] create_game_object(1049, 0) -> 11000010741b6ba 21:17:28.916 [GameSession] create_game_object(1049, 0) -> 110000104d3c4de 21:17:28.916 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:17:29.283 [GameSession] 110000104a550a1 -> destroy_game_object(1049) 21:17:29.283 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:17:29.552 [GameSession] create_game_object(36, 866) 21:17:29.552 [GameSession] create_game_object(866, 0) -> 110000104a550a1 21:17:29.552 [GameSession] create_game_object(866, 0) -> 11000010741b6ba 21:17:29.552 [GameSession] create_game_object(866, 0) -> 110000104d3c4de 21:17:30.555 [GameSession] destroy_game_object(859) 21:17:30.555 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:17:34.751 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1851d, position: 0 21:17:35.502 [Lua] event horde ends! 21:17:36.240 [GameSession] 110000104d3c4de -> create_game_object(3114) 21:17:36.240 [GameSession] create_game_object(3114, 0) -> 110000104a550a1 21:17:36.240 [GameSession] create_game_object(3114, 0) -> 11000010741b6ba 21:17:36.240 [Lua] [GameNetworkManager] game object created go_id=3114, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:17:36.775 [GameSession] 110000104d3c4de -> destroy_game_object(3114) 21:17:36.775 [Lua] [GameNetworkManager] game object was destroyed id=3114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:17:37.296 [Lua] event horde ends! 21:17:37.631 [Lua] event horde ends! 21:17:38.303 [GameSession] 110000104d3c4de -> create_game_object(3115) 21:17:38.303 [GameSession] create_game_object(3115, 0) -> 110000104a550a1 21:17:38.303 [GameSession] create_game_object(3115, 0) -> 11000010741b6ba 21:17:38.303 [Lua] [GameNetworkManager] game object created go_id=3115, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:17:38.674 [GameSession] 110000104d3c4de -> destroy_game_object(3115) 21:17:38.675 [Lua] [GameNetworkManager] game object was destroyed id=3115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:17:47.767 [Lua] event horde ends! 21:17:49.401 [Lua] event horde ends! 21:17:49.416 [Lua] event horde ends! 21:17:50.394 [GameSession] create_game_object(37, 867) 21:17:50.394 [GameSession] create_game_object(867, 0) -> 110000104a550a1 21:17:50.394 [GameSession] create_game_object(867, 0) -> 11000010741b6ba 21:17:50.394 [GameSession] create_game_object(867, 0) -> 110000104d3c4de 21:17:50.905 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 40 will change to a manual source. 21:17:50.906 [GameSession] create_game_object(42, 868) 21:17:50.906 [GameSession] create_game_object(868, 0) -> 110000104a550a1 21:17:50.906 [GameSession] create_game_object(868, 0) -> 11000010741b6ba 21:17:50.906 [GameSession] create_game_object(868, 0) -> 110000104d3c4de 21:17:54.504 [GameSession] destroy_game_object(33) 21:17:55.880 [GameSession] create_game_object(30, 869) 21:17:55.880 [GameSession] create_game_object(869, 0) -> 110000104a550a1 21:17:55.880 [GameSession] create_game_object(869, 0) -> 11000010741b6ba 21:17:55.880 [GameSession] create_game_object(869, 0) -> 110000104d3c4de 21:17:56.981 [GameSession] create_game_object(84, 870) 21:17:56.981 [GameSession] create_game_object(870, 0) -> 110000104a550a1 21:17:56.981 [GameSession] create_game_object(870, 0) -> 11000010741b6ba 21:17:56.981 [GameSession] create_game_object(870, 0) -> 110000104d3c4de 21:17:56.991 [GameSession] create_game_object(36, 871) 21:17:56.991 [GameSession] create_game_object(871, 0) -> 110000104a550a1 21:17:56.991 [GameSession] create_game_object(871, 0) -> 11000010741b6ba 21:17:56.991 [GameSession] create_game_object(871, 0) -> 110000104d3c4de 21:17:57.610 [GameSession] create_game_object(84, 872) 21:17:57.610 [GameSession] create_game_object(872, 0) -> 110000104a550a1 21:17:57.610 [GameSession] create_game_object(872, 0) -> 11000010741b6ba 21:17:57.610 [GameSession] create_game_object(872, 0) -> 110000104d3c4de 21:17:57.620 [GameSession] create_game_object(36, 873) 21:17:57.620 [GameSession] create_game_object(873, 0) -> 110000104a550a1 21:17:57.620 [GameSession] create_game_object(873, 0) -> 11000010741b6ba 21:17:57.620 [GameSession] create_game_object(873, 0) -> 110000104d3c4de 21:17:58.659 [GameSession] create_game_object(23, 874) 21:17:58.659 [GameSession] create_game_object(874, 0) -> 110000104a550a1 21:17:58.659 [GameSession] create_game_object(874, 0) -> 11000010741b6ba 21:17:58.659 [GameSession] create_game_object(874, 0) -> 110000104d3c4de 21:17:59.177 [GameSession] destroy_game_object(869) 21:17:59.518 [GameSession] create_game_object(84, 875) 21:17:59.518 [GameSession] create_game_object(875, 0) -> 110000104a550a1 21:17:59.518 [GameSession] create_game_object(875, 0) -> 11000010741b6ba 21:17:59.518 [GameSession] create_game_object(875, 0) -> 110000104d3c4de 21:17:59.530 [GameSession] create_game_object(36, 876) 21:17:59.530 [GameSession] create_game_object(876, 0) -> 110000104a550a1 21:17:59.530 [GameSession] create_game_object(876, 0) -> 11000010741b6ba 21:17:59.530 [GameSession] create_game_object(876, 0) -> 110000104d3c4de 21:17:59.898 [GameSession] create_game_object(84, 877) 21:17:59.898 [GameSession] create_game_object(877, 0) -> 110000104a550a1 21:17:59.898 [GameSession] create_game_object(877, 0) -> 11000010741b6ba 21:17:59.898 [GameSession] create_game_object(877, 0) -> 110000104d3c4de 21:17:59.908 [GameSession] create_game_object(36, 878) 21:17:59.908 [GameSession] create_game_object(878, 0) -> 110000104a550a1 21:17:59.908 [GameSession] create_game_object(878, 0) -> 11000010741b6ba 21:17:59.908 [GameSession] create_game_object(878, 0) -> 110000104d3c4de 21:18:00.640 [GameSession] create_game_object(84, 879) 21:18:00.640 [GameSession] create_game_object(879, 0) -> 110000104a550a1 21:18:00.640 [GameSession] create_game_object(879, 0) -> 11000010741b6ba 21:18:00.640 [GameSession] create_game_object(879, 0) -> 110000104d3c4de 21:18:04.326 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:18:04.341 [Lua] Spline already found! 21:18:04.365 [Lua] Init group template: spline_patrol 21:18:04.643 [GameSession] destroy_game_object(778) 21:18:04.976 [GameSession] create_game_object(4, 880) 21:18:04.976 [GameSession] create_game_object(880, 0) -> 110000104a550a1 21:18:04.976 [GameSession] create_game_object(880, 0) -> 11000010741b6ba 21:18:04.976 [GameSession] create_game_object(880, 0) -> 110000104d3c4de 21:18:05.183 [GameSession] create_game_object(84, 881) 21:18:05.183 [GameSession] create_game_object(881, 0) -> 110000104a550a1 21:18:05.183 [GameSession] create_game_object(881, 0) -> 11000010741b6ba 21:18:05.183 [GameSession] create_game_object(881, 0) -> 110000104d3c4de 21:18:05.869 [GameSession] create_game_object(84, 882) 21:18:05.869 [GameSession] create_game_object(882, 0) -> 110000104a550a1 21:18:05.869 [GameSession] create_game_object(882, 0) -> 11000010741b6ba 21:18:05.869 [GameSession] create_game_object(882, 0) -> 110000104d3c4de 21:18:05.880 [GameSession] create_game_object(36, 883) 21:18:05.880 [GameSession] create_game_object(883, 0) -> 110000104a550a1 21:18:05.880 [GameSession] create_game_object(883, 0) -> 11000010741b6ba 21:18:05.880 [GameSession] create_game_object(883, 0) -> 110000104d3c4de 21:18:05.941 [GameSession] 110000104d3c4de -> create_game_object(3116) 21:18:05.941 [GameSession] create_game_object(3116, 0) -> 110000104a550a1 21:18:05.941 [GameSession] create_game_object(3116, 0) -> 11000010741b6ba 21:18:05.941 [Lua] [GameNetworkManager] game object created go_id=3116, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:06.024 [GameSession] create_game_object(84, 884) 21:18:06.024 [GameSession] create_game_object(884, 0) -> 110000104a550a1 21:18:06.024 [GameSession] create_game_object(884, 0) -> 11000010741b6ba 21:18:06.024 [GameSession] create_game_object(884, 0) -> 110000104d3c4de 21:18:06.068 [GameSession] create_game_object(36, 885) 21:18:06.068 [GameSession] create_game_object(885, 0) -> 110000104a550a1 21:18:06.068 [GameSession] create_game_object(885, 0) -> 11000010741b6ba 21:18:06.068 [GameSession] create_game_object(885, 0) -> 110000104d3c4de 21:18:06.078 [GameSession] create_game_object(36, 886) 21:18:06.078 [GameSession] create_game_object(886, 0) -> 110000104a550a1 21:18:06.078 [GameSession] create_game_object(886, 0) -> 11000010741b6ba 21:18:06.078 [GameSession] create_game_object(886, 0) -> 110000104d3c4de 21:18:06.093 [GameSession] create_game_object(36, 887) 21:18:06.093 [GameSession] create_game_object(887, 0) -> 110000104a550a1 21:18:06.093 [GameSession] create_game_object(887, 0) -> 11000010741b6ba 21:18:06.093 [GameSession] create_game_object(887, 0) -> 110000104d3c4de 21:18:06.104 [GameSession] create_game_object(36, 888) 21:18:06.104 [GameSession] create_game_object(888, 0) -> 110000104a550a1 21:18:06.104 [GameSession] create_game_object(888, 0) -> 11000010741b6ba 21:18:06.104 [GameSession] create_game_object(888, 0) -> 110000104d3c4de 21:18:06.115 [GameSession] create_game_object(36, 889) 21:18:06.115 [GameSession] create_game_object(889, 0) -> 110000104a550a1 21:18:06.115 [GameSession] create_game_object(889, 0) -> 11000010741b6ba 21:18:06.115 [GameSession] create_game_object(889, 0) -> 110000104d3c4de 21:18:06.499 [GameSession] 110000104d3c4de -> destroy_game_object(3116) 21:18:06.499 [Lua] [GameNetworkManager] game object was destroyed id=3116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:18:06.613 [GameSession] create_game_object(84, 890) 21:18:06.613 [GameSession] create_game_object(890, 0) -> 110000104a550a1 21:18:06.613 [GameSession] create_game_object(890, 0) -> 11000010741b6ba 21:18:06.613 [GameSession] create_game_object(890, 0) -> 110000104d3c4de 21:18:06.628 [GameSession] create_game_object(36, 891) 21:18:06.628 [GameSession] create_game_object(891, 0) -> 110000104a550a1 21:18:06.628 [GameSession] create_game_object(891, 0) -> 11000010741b6ba 21:18:06.628 [GameSession] create_game_object(891, 0) -> 110000104d3c4de 21:18:06.639 [GameSession] create_game_object(36, 892) 21:18:06.639 [GameSession] create_game_object(892, 0) -> 110000104a550a1 21:18:06.639 [GameSession] create_game_object(892, 0) -> 11000010741b6ba 21:18:06.639 [GameSession] create_game_object(892, 0) -> 110000104d3c4de 21:18:07.511 [GameSession] 110000104d3c4de -> create_game_object(3117) 21:18:07.511 [GameSession] create_game_object(3117, 0) -> 110000104a550a1 21:18:07.511 [GameSession] create_game_object(3117, 0) -> 11000010741b6ba 21:18:07.511 [Lua] [GameNetworkManager] game object created go_id=3117, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:07.778 [GameSession] create_game_object(84, 893) 21:18:07.778 [GameSession] create_game_object(893, 0) -> 110000104a550a1 21:18:07.778 [GameSession] create_game_object(893, 0) -> 11000010741b6ba 21:18:07.778 [GameSession] create_game_object(893, 0) -> 110000104d3c4de 21:18:07.789 [GameSession] create_game_object(36, 894) 21:18:07.789 [GameSession] create_game_object(894, 0) -> 110000104a550a1 21:18:07.789 [GameSession] create_game_object(894, 0) -> 11000010741b6ba 21:18:07.789 [GameSession] create_game_object(894, 0) -> 110000104d3c4de 21:18:07.843 [GameSession] 110000104a550a1 -> create_game_object(1050) 21:18:07.843 [GameSession] create_game_object(1050, 0) -> 11000010741b6ba 21:18:07.843 [GameSession] create_game_object(1050, 0) -> 110000104d3c4de 21:18:07.843 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:07.875 [GameSession] create_game_object(84, 895) 21:18:07.875 [GameSession] create_game_object(895, 0) -> 110000104a550a1 21:18:07.875 [GameSession] create_game_object(895, 0) -> 11000010741b6ba 21:18:07.875 [GameSession] create_game_object(895, 0) -> 110000104d3c4de 21:18:07.885 [GameSession] create_game_object(84, 896) 21:18:07.885 [GameSession] create_game_object(896, 0) -> 110000104a550a1 21:18:07.885 [GameSession] create_game_object(896, 0) -> 11000010741b6ba 21:18:07.885 [GameSession] create_game_object(896, 0) -> 110000104d3c4de 21:18:07.887 [GameSession] create_game_object(36, 897) 21:18:07.887 [GameSession] create_game_object(897, 0) -> 110000104a550a1 21:18:07.887 [GameSession] create_game_object(897, 0) -> 11000010741b6ba 21:18:07.887 [GameSession] create_game_object(897, 0) -> 110000104d3c4de 21:18:07.897 [GameSession] create_game_object(36, 898) 21:18:07.897 [GameSession] create_game_object(898, 0) -> 110000104a550a1 21:18:07.897 [GameSession] create_game_object(898, 0) -> 11000010741b6ba 21:18:07.897 [GameSession] create_game_object(898, 0) -> 110000104d3c4de 21:18:07.917 [GameSession] 110000104d3c4de -> destroy_game_object(3117) 21:18:07.917 [Lua] [GameNetworkManager] game object was destroyed id=3117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:18:08.203 [GameSession] destroy_game_object(779) 21:18:08.300 [GameSession] 110000104a550a1 -> destroy_game_object(1050) 21:18:08.300 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:08.673 [GameSession] 110000104d3c4de -> create_game_object(3118) 21:18:08.673 [GameSession] create_game_object(3118, 0) -> 110000104a550a1 21:18:08.673 [GameSession] create_game_object(3118, 0) -> 11000010741b6ba 21:18:08.673 [Lua] [GameNetworkManager] game object created go_id=3118, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:09.043 [GameSession] 110000104a550a1 -> create_game_object(1051) 21:18:09.043 [GameSession] create_game_object(1051, 0) -> 11000010741b6ba 21:18:09.043 [GameSession] create_game_object(1051, 0) -> 110000104d3c4de 21:18:09.043 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:09.087 [GameSession] destroy_game_object(874) 21:18:09.185 [GameSession] 110000104d3c4de -> destroy_game_object(3118) 21:18:09.185 [Lua] [GameNetworkManager] game object was destroyed id=3118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:18:09.428 [GameSession] destroy_game_object(833) 21:18:09.428 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 21:18:09.672 [GameSession] 110000104a550a1 -> destroy_game_object(1051) 21:18:09.672 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:09.709 [GameSession] 110000104a550a1 -> create_game_object(1052) 21:18:09.709 [GameSession] create_game_object(1052, 0) -> 11000010741b6ba 21:18:09.709 [GameSession] create_game_object(1052, 0) -> 110000104d3c4de 21:18:09.709 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:09.880 [GameSession] 110000104d3c4de -> create_game_object(3119) 21:18:09.880 [GameSession] create_game_object(3119, 0) -> 110000104a550a1 21:18:09.880 [GameSession] create_game_object(3119, 0) -> 11000010741b6ba 21:18:09.880 [Lua] [GameNetworkManager] game object created go_id=3119, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:09.996 [GameSession] destroy_game_object(821) 21:18:10.110 [GameSession] 110000104a550a1 -> destroy_game_object(1052) 21:18:10.110 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:10.218 [Lua] Coordinated attack! 21:18:10.310 [GameSession] 110000104d3c4de -> destroy_game_object(3119) 21:18:10.310 [Lua] [GameNetworkManager] game object was destroyed id=3119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:18:10.324 [GameSession] 110000104a550a1 -> create_game_object(1053) 21:18:10.324 [GameSession] create_game_object(1053, 0) -> 11000010741b6ba 21:18:10.324 [GameSession] create_game_object(1053, 0) -> 110000104d3c4de 21:18:10.324 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:10.930 [GameSession] 110000104a550a1 -> destroy_game_object(1053) 21:18:10.930 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:10.998 [GameSession] destroy_game_object(742) 21:18:10.998 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 21:18:11.262 [GameSession] destroy_game_object(828) 21:18:12.058 [GameSession] destroy_game_object(464) 21:18:12.136 [GameSession] destroy_game_object(785) 21:18:12.324 [GameSession] destroy_game_object(426) 21:18:12.324 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[f6ec57aece0e4c0b]' 21:18:12.585 [GameSession] destroy_game_object(439) 21:18:12.585 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 21:18:12.586 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:18:13.337 [GameSession] create_game_object(84, 899) 21:18:13.337 [GameSession] create_game_object(899, 0) -> 110000104a550a1 21:18:13.337 [GameSession] create_game_object(899, 0) -> 11000010741b6ba 21:18:13.337 [GameSession] create_game_object(899, 0) -> 110000104d3c4de 21:18:13.348 [GameSession] create_game_object(36, 900) 21:18:13.348 [GameSession] create_game_object(900, 0) -> 110000104a550a1 21:18:13.348 [GameSession] create_game_object(900, 0) -> 11000010741b6ba 21:18:13.348 [GameSession] create_game_object(900, 0) -> 110000104d3c4de 21:18:13.358 [GameSession] destroy_game_object(786) 21:18:13.640 [GameSession] destroy_game_object(743) 21:18:14.167 [GameSession] destroy_game_object(788) 21:18:17.386 [GameSession] destroy_game_object(796) 21:18:18.461 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 6 41 21:18:19.248 [GameSession] create_game_object(84, 901) 21:18:19.248 [GameSession] create_game_object(901, 0) -> 110000104a550a1 21:18:19.248 [GameSession] create_game_object(901, 0) -> 11000010741b6ba 21:18:19.248 [GameSession] create_game_object(901, 0) -> 110000104d3c4de 21:18:19.292 [GameSession] create_game_object(36, 902) 21:18:19.292 [GameSession] create_game_object(902, 0) -> 110000104a550a1 21:18:19.292 [GameSession] create_game_object(902, 0) -> 11000010741b6ba 21:18:19.292 [GameSession] create_game_object(902, 0) -> 110000104d3c4de 21:18:19.674 [GameSession] destroy_game_object(867) 21:18:19.895 [GameSession] create_game_object(84, 903) 21:18:19.895 [GameSession] create_game_object(903, 0) -> 110000104a550a1 21:18:19.895 [GameSession] create_game_object(903, 0) -> 11000010741b6ba 21:18:19.895 [GameSession] create_game_object(903, 0) -> 110000104d3c4de 21:18:19.907 [GameSession] create_game_object(36, 904) 21:18:19.907 [GameSession] create_game_object(904, 0) -> 110000104a550a1 21:18:19.907 [GameSession] create_game_object(904, 0) -> 11000010741b6ba 21:18:19.907 [GameSession] create_game_object(904, 0) -> 110000104d3c4de 21:18:19.918 [GameSession] create_game_object(36, 905) 21:18:19.919 [GameSession] create_game_object(905, 0) -> 110000104a550a1 21:18:19.919 [GameSession] create_game_object(905, 0) -> 11000010741b6ba 21:18:19.919 [GameSession] create_game_object(905, 0) -> 110000104d3c4de 21:18:19.930 [GameSession] create_game_object(36, 906) 21:18:19.930 [GameSession] create_game_object(906, 0) -> 110000104a550a1 21:18:19.930 [GameSession] create_game_object(906, 0) -> 11000010741b6ba 21:18:19.930 [GameSession] create_game_object(906, 0) -> 110000104d3c4de 21:18:21.654 [GameSession] create_game_object(84, 907) 21:18:21.654 [GameSession] create_game_object(907, 0) -> 110000104a550a1 21:18:21.654 [GameSession] create_game_object(907, 0) -> 11000010741b6ba 21:18:21.654 [GameSession] create_game_object(907, 0) -> 110000104d3c4de 21:18:21.666 [GameSession] create_game_object(36, 908) 21:18:21.666 [GameSession] create_game_object(908, 0) -> 110000104a550a1 21:18:21.666 [GameSession] create_game_object(908, 0) -> 11000010741b6ba 21:18:21.666 [GameSession] create_game_object(908, 0) -> 110000104d3c4de 21:18:21.678 [GameSession] create_game_object(36, 909) 21:18:21.678 [GameSession] create_game_object(909, 0) -> 110000104a550a1 21:18:21.678 [GameSession] create_game_object(909, 0) -> 11000010741b6ba 21:18:21.678 [GameSession] create_game_object(909, 0) -> 110000104d3c4de 21:18:21.688 [GameSession] create_game_object(84, 910) 21:18:21.688 [GameSession] create_game_object(910, 0) -> 110000104a550a1 21:18:21.688 [GameSession] create_game_object(910, 0) -> 11000010741b6ba 21:18:21.688 [GameSession] create_game_object(910, 0) -> 110000104d3c4de 21:18:21.700 [GameSession] create_game_object(36, 911) 21:18:21.700 [GameSession] create_game_object(911, 0) -> 110000104a550a1 21:18:21.700 [GameSession] create_game_object(911, 0) -> 11000010741b6ba 21:18:21.700 [GameSession] create_game_object(911, 0) -> 110000104d3c4de 21:18:21.712 [GameSession] create_game_object(36, 912) 21:18:21.712 [GameSession] create_game_object(912, 0) -> 110000104a550a1 21:18:21.712 [GameSession] create_game_object(912, 0) -> 11000010741b6ba 21:18:21.712 [GameSession] create_game_object(912, 0) -> 110000104d3c4de 21:18:21.931 [GameSession] destroy_game_object(868) 21:18:22.090 [GameSession] create_game_object(84, 913) 21:18:22.090 [GameSession] create_game_object(913, 0) -> 110000104a550a1 21:18:22.090 [GameSession] create_game_object(913, 0) -> 11000010741b6ba 21:18:22.090 [GameSession] create_game_object(913, 0) -> 110000104d3c4de 21:18:22.102 [GameSession] create_game_object(36, 914) 21:18:22.102 [GameSession] create_game_object(914, 0) -> 110000104a550a1 21:18:22.102 [GameSession] create_game_object(914, 0) -> 11000010741b6ba 21:18:22.102 [GameSession] create_game_object(914, 0) -> 110000104d3c4de 21:18:23.431 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 2 50 21:18:23.439 [GameSession] destroy_game_object(739) 21:18:23.439 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d13431450e6fa316]' 21:18:23.442 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 5 49 21:18:23.450 [GameSession] destroy_game_object(820) 21:18:23.450 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c266e4325891574e]' 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:23.521 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:18:24.129 [GameSession] create_game_object(84, 915) 21:18:24.129 [GameSession] create_game_object(915, 0) -> 110000104a550a1 21:18:24.129 [GameSession] create_game_object(915, 0) -> 11000010741b6ba 21:18:24.129 [GameSession] create_game_object(915, 0) -> 110000104d3c4de 21:18:24.139 [GameSession] create_game_object(36, 916) 21:18:24.139 [GameSession] create_game_object(916, 0) -> 110000104a550a1 21:18:24.139 [GameSession] create_game_object(916, 0) -> 11000010741b6ba 21:18:24.139 [GameSession] create_game_object(916, 0) -> 110000104d3c4de 21:18:25.486 [GameSession] create_game_object(84, 917) 21:18:25.486 [GameSession] create_game_object(917, 0) -> 110000104a550a1 21:18:25.486 [GameSession] create_game_object(917, 0) -> 11000010741b6ba 21:18:25.486 [GameSession] create_game_object(917, 0) -> 110000104d3c4de 21:18:25.497 [GameSession] create_game_object(36, 918) 21:18:25.497 [GameSession] create_game_object(918, 0) -> 110000104a550a1 21:18:25.497 [GameSession] create_game_object(918, 0) -> 11000010741b6ba 21:18:25.497 [GameSession] create_game_object(918, 0) -> 110000104d3c4de 21:18:25.508 [GameSession] create_game_object(36, 919) 21:18:25.508 [GameSession] create_game_object(919, 0) -> 110000104a550a1 21:18:25.508 [GameSession] create_game_object(919, 0) -> 11000010741b6ba 21:18:25.508 [GameSession] create_game_object(919, 0) -> 110000104d3c4de 21:18:25.631 [GameSession] create_game_object(84, 920) 21:18:25.631 [GameSession] create_game_object(920, 0) -> 110000104a550a1 21:18:25.631 [GameSession] create_game_object(920, 0) -> 11000010741b6ba 21:18:25.631 [GameSession] create_game_object(920, 0) -> 110000104d3c4de 21:18:25.641 [GameSession] create_game_object(36, 921) 21:18:25.641 [GameSession] create_game_object(921, 0) -> 110000104a550a1 21:18:25.641 [GameSession] create_game_object(921, 0) -> 11000010741b6ba 21:18:25.641 [GameSession] create_game_object(921, 0) -> 110000104d3c4de 21:18:27.767 [GameSession] destroy_game_object(873) 21:18:30.278 [GameSession] create_game_object(84, 922) 21:18:30.278 [GameSession] create_game_object(922, 0) -> 110000104a550a1 21:18:30.278 [GameSession] create_game_object(922, 0) -> 11000010741b6ba 21:18:30.278 [GameSession] create_game_object(922, 0) -> 110000104d3c4de 21:18:31.049 [GameSession] destroy_game_object(922) 21:18:35.252 [GameSession] destroy_game_object(920) 21:18:35.263 [GameSession] destroy_game_object(918) 21:18:35.263 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:18:35.263 [GameSession] destroy_game_object(917) 21:18:37.150 [GameSession] destroy_game_object(871) 21:18:38.076 [GameSession] create_game_object(84, 923) 21:18:38.076 [GameSession] create_game_object(923, 0) -> 110000104a550a1 21:18:38.076 [GameSession] create_game_object(923, 0) -> 11000010741b6ba 21:18:38.076 [GameSession] create_game_object(923, 0) -> 110000104d3c4de 21:18:38.087 [GameSession] create_game_object(84, 924) 21:18:38.087 [GameSession] create_game_object(924, 0) -> 110000104a550a1 21:18:38.087 [GameSession] create_game_object(924, 0) -> 11000010741b6ba 21:18:38.087 [GameSession] create_game_object(924, 0) -> 110000104d3c4de 21:18:38.088 [GameSession] create_game_object(36, 925) 21:18:38.088 [GameSession] create_game_object(925, 0) -> 110000104a550a1 21:18:38.088 [GameSession] create_game_object(925, 0) -> 11000010741b6ba 21:18:38.088 [GameSession] create_game_object(925, 0) -> 110000104d3c4de 21:18:38.158 [GameSession] destroy_game_object(923) 21:18:38.169 [GameSession] destroy_game_object(925) 21:18:38.170 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:18:38.170 [GameSession] destroy_game_object(924) 21:18:38.595 [GameSession] create_game_object(84, 926) 21:18:38.595 [GameSession] create_game_object(926, 0) -> 110000104a550a1 21:18:38.595 [GameSession] create_game_object(926, 0) -> 11000010741b6ba 21:18:38.595 [GameSession] create_game_object(926, 0) -> 110000104d3c4de 21:18:38.595 [GameSession] create_game_object(36, 927) 21:18:38.595 [GameSession] create_game_object(927, 0) -> 110000104a550a1 21:18:38.595 [GameSession] create_game_object(927, 0) -> 11000010741b6ba 21:18:38.595 [GameSession] create_game_object(927, 0) -> 110000104d3c4de 21:18:38.653 [GameSession] create_game_object(84, 928) 21:18:38.653 [GameSession] create_game_object(928, 0) -> 110000104a550a1 21:18:38.653 [GameSession] create_game_object(928, 0) -> 11000010741b6ba 21:18:38.653 [GameSession] create_game_object(928, 0) -> 110000104d3c4de 21:18:38.742 [Lua] [ChatManager][1]System: VelinCZ picked up a Tome 21:18:38.743 [EACServer] [22:18:38:742][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 21:18:38.754 [GameSession] destroy_game_object(7) 21:18:38.993 [GameSession] destroy_game_object(880) 21:18:39.520 [GameSession] create_game_object(37, 929) 21:18:39.520 [GameSession] create_game_object(929, 0) -> 110000104a550a1 21:18:39.520 [GameSession] create_game_object(929, 0) -> 11000010741b6ba 21:18:39.520 [GameSession] create_game_object(929, 0) -> 110000104d3c4de 21:18:40.828 [GameSession] create_game_object(84, 930) 21:18:40.828 [GameSession] create_game_object(930, 0) -> 110000104a550a1 21:18:40.828 [GameSession] create_game_object(930, 0) -> 11000010741b6ba 21:18:40.828 [GameSession] create_game_object(930, 0) -> 110000104d3c4de 21:18:42.130 [GameSession] create_game_object(36, 931) 21:18:42.130 [GameSession] create_game_object(931, 0) -> 110000104a550a1 21:18:42.130 [GameSession] create_game_object(931, 0) -> 11000010741b6ba 21:18:42.130 [GameSession] create_game_object(931, 0) -> 110000104d3c4de 21:18:43.090 [Lua] ready to jump failed 21:18:43.708 [GameSession] create_game_object(36, 932) 21:18:43.708 [GameSession] create_game_object(932, 0) -> 110000104a550a1 21:18:43.708 [GameSession] create_game_object(932, 0) -> 11000010741b6ba 21:18:43.708 [GameSession] create_game_object(932, 0) -> 110000104d3c4de 21:18:44.024 [GameSession] create_game_object(84, 933) 21:18:44.024 [GameSession] create_game_object(933, 0) -> 110000104a550a1 21:18:44.024 [GameSession] create_game_object(933, 0) -> 11000010741b6ba 21:18:44.024 [GameSession] create_game_object(933, 0) -> 110000104d3c4de 21:18:44.038 [GameSession] create_game_object(36, 934) 21:18:44.038 [GameSession] create_game_object(934, 0) -> 110000104a550a1 21:18:44.038 [GameSession] create_game_object(934, 0) -> 11000010741b6ba 21:18:44.038 [GameSession] create_game_object(934, 0) -> 110000104d3c4de 21:18:44.914 [Lua] simple los failed 21:18:45.711 [GameSession] create_game_object(84, 935) 21:18:45.711 [GameSession] create_game_object(935, 0) -> 110000104a550a1 21:18:45.711 [GameSession] create_game_object(935, 0) -> 11000010741b6ba 21:18:45.711 [GameSession] create_game_object(935, 0) -> 110000104d3c4de 21:18:45.722 [GameSession] create_game_object(36, 936) 21:18:45.722 [GameSession] create_game_object(936, 0) -> 110000104a550a1 21:18:45.722 [GameSession] create_game_object(936, 0) -> 11000010741b6ba 21:18:45.722 [GameSession] create_game_object(936, 0) -> 110000104d3c4de 21:18:46.527 [Lua] simple los failed 21:18:46.845 [Lua] fence jumping 21:18:48.526 [GameSession] 110000104a550a1 -> create_game_object(1054) 21:18:48.526 [GameSession] create_game_object(1054, 0) -> 11000010741b6ba 21:18:48.526 [GameSession] create_game_object(1054, 0) -> 110000104d3c4de 21:18:48.526 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:49.036 [GameSession] 110000104a550a1 -> destroy_game_object(1054) 21:18:49.036 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:49.394 [GameSession] 110000104a550a1 -> create_game_object(1055) 21:18:49.394 [GameSession] create_game_object(1055, 0) -> 11000010741b6ba 21:18:49.394 [GameSession] create_game_object(1055, 0) -> 110000104d3c4de 21:18:49.394 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:49.837 [GameSession] 110000104a550a1 -> destroy_game_object(1055) 21:18:49.837 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:50.085 [GameSession] 110000104a550a1 -> create_game_object(1056) 21:18:50.085 [GameSession] create_game_object(1056, 0) -> 11000010741b6ba 21:18:50.085 [GameSession] create_game_object(1056, 0) -> 110000104d3c4de 21:18:50.086 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:50.261 [GameSession] create_game_object(84, 937) 21:18:50.261 [GameSession] create_game_object(937, 0) -> 110000104a550a1 21:18:50.261 [GameSession] create_game_object(937, 0) -> 11000010741b6ba 21:18:50.261 [GameSession] create_game_object(937, 0) -> 110000104d3c4de 21:18:50.503 [GameSession] 110000104a550a1 -> destroy_game_object(1056) 21:18:50.503 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:50.715 [GameSession] destroy_game_object(931) 21:18:50.784 [GameSession] 110000104a550a1 -> create_game_object(1057) 21:18:50.784 [GameSession] create_game_object(1057, 0) -> 11000010741b6ba 21:18:50.784 [GameSession] create_game_object(1057, 0) -> 110000104d3c4de 21:18:50.784 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:51.162 [GameSession] 110000104a550a1 -> destroy_game_object(1057) 21:18:51.162 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:51.371 [GameSession] 110000104a550a1 -> create_game_object(1058) 21:18:51.371 [GameSession] create_game_object(1058, 0) -> 11000010741b6ba 21:18:51.371 [GameSession] create_game_object(1058, 0) -> 110000104d3c4de 21:18:51.371 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:51.855 [GameSession] destroy_game_object(876) 21:18:51.855 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:18:52.176 [GameSession] 110000104a550a1 -> create_game_object(1059) 21:18:52.176 [GameSession] create_game_object(1059, 0) -> 11000010741b6ba 21:18:52.176 [GameSession] create_game_object(1059, 0) -> 110000104d3c4de 21:18:52.176 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:18:52.613 [GameSession] 110000104a550a1 -> destroy_game_object(1059) 21:18:52.613 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:53.603 [GameSession] 110000104a550a1 -> destroy_game_object(1058) 21:18:53.603 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:18:54.576 [GameSession] create_game_object(84, 938) 21:18:54.576 [GameSession] create_game_object(938, 0) -> 110000104a550a1 21:18:54.576 [GameSession] create_game_object(938, 0) -> 11000010741b6ba 21:18:54.576 [GameSession] create_game_object(938, 0) -> 110000104d3c4de 21:18:55.064 [GameSession] create_game_object(4, 939) 21:18:55.064 [GameSession] create_game_object(939, 0) -> 110000104a550a1 21:18:55.064 [GameSession] create_game_object(939, 0) -> 11000010741b6ba 21:18:55.064 [GameSession] create_game_object(939, 0) -> 110000104d3c4de 21:18:55.105 [GameSession] create_game_object(84, 940) 21:18:55.105 [GameSession] create_game_object(940, 0) -> 110000104a550a1 21:18:55.105 [GameSession] create_game_object(940, 0) -> 11000010741b6ba 21:18:55.105 [GameSession] create_game_object(940, 0) -> 110000104d3c4de 21:18:55.112 [GameSession] destroy_game_object(932) 21:18:55.247 [GameSession] create_game_object(84, 941) 21:18:55.247 [GameSession] create_game_object(941, 0) -> 110000104a550a1 21:18:55.247 [GameSession] create_game_object(941, 0) -> 11000010741b6ba 21:18:55.247 [GameSession] create_game_object(941, 0) -> 110000104d3c4de 21:18:56.076 [GameSession] destroy_game_object(872) 21:18:56.076 [GameSession] destroy_game_object(870) 21:18:56.149 [GameSession] create_game_object(84, 942) 21:18:56.149 [GameSession] create_game_object(942, 0) -> 110000104a550a1 21:18:56.149 [GameSession] create_game_object(942, 0) -> 11000010741b6ba 21:18:56.149 [GameSession] create_game_object(942, 0) -> 110000104d3c4de 21:18:56.923 [GameSession] create_game_object(84, 943) 21:18:56.923 [GameSession] create_game_object(943, 0) -> 110000104a550a1 21:18:56.923 [GameSession] create_game_object(943, 0) -> 11000010741b6ba 21:18:56.923 [GameSession] create_game_object(943, 0) -> 110000104d3c4de 21:18:56.951 [GameSession] create_game_object(36, 944) 21:18:56.951 [GameSession] create_game_object(944, 0) -> 110000104a550a1 21:18:56.951 [GameSession] create_game_object(944, 0) -> 11000010741b6ba 21:18:56.951 [GameSession] create_game_object(944, 0) -> 110000104d3c4de 21:18:57.058 [GameSession] destroy_game_object(907) 21:18:57.491 [GameSession] create_game_object(4, 945) 21:18:57.491 [GameSession] create_game_object(945, 0) -> 110000104a550a1 21:18:57.491 [GameSession] create_game_object(945, 0) -> 11000010741b6ba 21:18:57.491 [GameSession] create_game_object(945, 0) -> 110000104d3c4de 21:18:57.544 [GameSession] create_game_object(84, 946) 21:18:57.544 [GameSession] create_game_object(946, 0) -> 110000104a550a1 21:18:57.544 [GameSession] create_game_object(946, 0) -> 11000010741b6ba 21:18:57.544 [GameSession] create_game_object(946, 0) -> 110000104d3c4de 21:18:57.621 [GameSession] create_game_object(84, 947) 21:18:57.621 [GameSession] create_game_object(947, 0) -> 110000104a550a1 21:18:57.621 [GameSession] create_game_object(947, 0) -> 11000010741b6ba 21:18:57.621 [GameSession] create_game_object(947, 0) -> 110000104d3c4de 21:18:57.942 [GameSession] destroy_game_object(883) 21:18:57.942 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:18:58.218 [GameSession] create_game_object(84, 948) 21:18:58.218 [GameSession] create_game_object(948, 0) -> 110000104a550a1 21:18:58.218 [GameSession] create_game_object(948, 0) -> 11000010741b6ba 21:18:58.218 [GameSession] create_game_object(948, 0) -> 110000104d3c4de 21:18:58.229 [GameSession] create_game_object(36, 949) 21:18:58.229 [GameSession] create_game_object(949, 0) -> 110000104a550a1 21:18:58.229 [GameSession] create_game_object(949, 0) -> 11000010741b6ba 21:18:58.229 [GameSession] create_game_object(949, 0) -> 110000104d3c4de 21:18:59.600 [GameSession] create_game_object(84, 950) 21:18:59.600 [GameSession] create_game_object(950, 0) -> 110000104a550a1 21:18:59.600 [GameSession] create_game_object(950, 0) -> 11000010741b6ba 21:18:59.600 [GameSession] create_game_object(950, 0) -> 110000104d3c4de 21:18:59.612 [GameSession] create_game_object(36, 951) 21:18:59.612 [GameSession] create_game_object(951, 0) -> 110000104a550a1 21:18:59.612 [GameSession] create_game_object(951, 0) -> 11000010741b6ba 21:18:59.612 [GameSession] create_game_object(951, 0) -> 110000104d3c4de 21:18:59.932 [GameSession] create_game_object(84, 952) 21:18:59.932 [GameSession] create_game_object(952, 0) -> 110000104a550a1 21:18:59.932 [GameSession] create_game_object(952, 0) -> 11000010741b6ba 21:18:59.932 [GameSession] create_game_object(952, 0) -> 110000104d3c4de 21:18:59.943 [GameSession] create_game_object(36, 953) 21:18:59.943 [GameSession] create_game_object(953, 0) -> 110000104a550a1 21:18:59.943 [GameSession] create_game_object(953, 0) -> 11000010741b6ba 21:18:59.943 [GameSession] create_game_object(953, 0) -> 110000104d3c4de 21:19:00.154 [GameSession] create_game_object(84, 954) 21:19:00.154 [GameSession] create_game_object(954, 0) -> 110000104a550a1 21:19:00.154 [GameSession] create_game_object(954, 0) -> 11000010741b6ba 21:19:00.154 [GameSession] create_game_object(954, 0) -> 110000104d3c4de 21:19:00.166 [GameSession] create_game_object(36, 955) 21:19:00.166 [GameSession] create_game_object(955, 0) -> 110000104a550a1 21:19:00.166 [GameSession] create_game_object(955, 0) -> 11000010741b6ba 21:19:00.166 [GameSession] create_game_object(955, 0) -> 110000104d3c4de 21:19:00.176 [GameSession] create_game_object(36, 956) 21:19:00.176 [GameSession] create_game_object(956, 0) -> 110000104a550a1 21:19:00.176 [GameSession] create_game_object(956, 0) -> 11000010741b6ba 21:19:00.176 [GameSession] create_game_object(956, 0) -> 110000104d3c4de 21:19:00.188 [GameSession] create_game_object(36, 957) 21:19:00.188 [GameSession] create_game_object(957, 0) -> 110000104a550a1 21:19:00.188 [GameSession] create_game_object(957, 0) -> 11000010741b6ba 21:19:00.188 [GameSession] create_game_object(957, 0) -> 110000104d3c4de 21:19:00.199 [GameSession] create_game_object(36, 958) 21:19:00.199 [GameSession] create_game_object(958, 0) -> 110000104a550a1 21:19:00.199 [GameSession] create_game_object(958, 0) -> 11000010741b6ba 21:19:00.199 [GameSession] create_game_object(958, 0) -> 110000104d3c4de 21:19:00.621 [GameSession] destroy_game_object(950) 21:19:01.071 [GameSession] destroy_game_object(891) 21:19:02.062 [GameSession] destroy_game_object(875) 21:19:02.133 [GameSession] destroy_game_object(911) 21:19:02.133 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 21:19:02.728 [GameSession] destroy_game_object(900) 21:19:04.178 [GameSession] destroy_game_object(879) 21:19:04.193 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 21:19:04.193 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:19:04.193 [Lua] HORDE: Spawning hordes while 52 other ai are spawned 21:19:04.193 [Lua] horde requested: vector_blob 21:19:04.193 [Lua] wants to spawn ahead within distance: 60 21:19:04.193 [Lua] horde crated with id 24 of type vector_blob 21:19:04.193 [Lua] managed to spawn 58/58 horde enemies 21:19:04.193 [Lua] vector blob horde has started 21:19:04.918 [GameSession] create_game_object(36, 959) 21:19:04.918 [GameSession] create_game_object(959, 0) -> 110000104a550a1 21:19:04.918 [GameSession] create_game_object(959, 0) -> 11000010741b6ba 21:19:04.918 [GameSession] create_game_object(959, 0) -> 110000104d3c4de 21:19:04.935 [GameSession] create_game_object(36, 960) 21:19:04.935 [GameSession] create_game_object(960, 0) -> 110000104a550a1 21:19:04.935 [GameSession] create_game_object(960, 0) -> 11000010741b6ba 21:19:04.935 [GameSession] create_game_object(960, 0) -> 110000104d3c4de 21:19:04.938 [Lua] Init group template: horde 21:19:05.493 [GameSession] destroy_game_object(929) 21:19:05.740 [GameSession] destroy_game_object(877) 21:19:06.720 [GameSession] destroy_game_object(884) 21:19:07.777 [GameSession] destroy_game_object(890) 21:19:08.938 [GameSession] destroy_game_object(881) 21:19:09.313 [GameSession] destroy_game_object(882) 21:19:09.943 [GameSession] destroy_game_object(893) 21:19:10.111 [GameSession] destroy_game_object(901) 21:19:10.867 [GameSession] destroy_game_object(904) 21:19:10.868 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:10.868 [GameSession] destroy_game_object(903) 21:19:11.370 [GameSession] destroy_game_object(895) 21:19:11.456 [GameSession] destroy_game_object(896) 21:19:13.795 [GameSession] create_game_object(7, 961) 21:19:13.795 [GameSession] create_game_object(961, 0) -> 110000104a550a1 21:19:13.795 [GameSession] create_game_object(961, 0) -> 11000010741b6ba 21:19:13.795 [GameSession] create_game_object(961, 0) -> 110000104d3c4de 21:19:14.060 [GameSession] destroy_game_object(936) 21:19:14.079 [GameSession] destroy_game_object(927) 21:19:14.080 [GameSession] destroy_game_object(934) 21:19:14.080 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:19:14.377 [GameSession] destroy_game_object(961) 21:19:14.885 [GameSession] create_game_object(84, 962) 21:19:14.885 [GameSession] create_game_object(962, 0) -> 110000104a550a1 21:19:14.885 [GameSession] create_game_object(962, 0) -> 11000010741b6ba 21:19:14.885 [GameSession] create_game_object(962, 0) -> 110000104d3c4de 21:19:14.885 [GameSession] create_game_object(84, 963) 21:19:14.885 [GameSession] create_game_object(963, 0) -> 110000104a550a1 21:19:14.885 [GameSession] create_game_object(963, 0) -> 11000010741b6ba 21:19:14.885 [GameSession] create_game_object(963, 0) -> 110000104d3c4de 21:19:14.991 [GameSession] create_game_object(84, 964) 21:19:14.991 [GameSession] create_game_object(964, 0) -> 110000104a550a1 21:19:14.991 [GameSession] create_game_object(964, 0) -> 11000010741b6ba 21:19:14.991 [GameSession] create_game_object(964, 0) -> 110000104d3c4de 21:19:15.150 [GameSession] create_game_object(4, 965) 21:19:15.150 [GameSession] create_game_object(965, 0) -> 110000104a550a1 21:19:15.150 [GameSession] create_game_object(965, 0) -> 11000010741b6ba 21:19:15.150 [GameSession] create_game_object(965, 0) -> 110000104d3c4de 21:19:15.178 [GameSession] create_game_object(4, 966) 21:19:15.178 [GameSession] create_game_object(966, 0) -> 110000104a550a1 21:19:15.178 [GameSession] create_game_object(966, 0) -> 11000010741b6ba 21:19:15.178 [GameSession] create_game_object(966, 0) -> 110000104d3c4de 21:19:15.667 [GameSession] destroy_game_object(966) 21:19:15.681 [GameSession] destroy_game_object(964) 21:19:15.735 [GameSession] destroy_game_object(965) 21:19:15.838 [GameSession] create_game_object(84, 967) 21:19:15.838 [GameSession] create_game_object(967, 0) -> 110000104a550a1 21:19:15.838 [GameSession] create_game_object(967, 0) -> 11000010741b6ba 21:19:15.838 [GameSession] create_game_object(967, 0) -> 110000104d3c4de 21:19:15.839 [GameSession] create_game_object(36, 968) 21:19:15.839 [GameSession] create_game_object(968, 0) -> 110000104a550a1 21:19:15.839 [GameSession] create_game_object(968, 0) -> 11000010741b6ba 21:19:15.839 [GameSession] create_game_object(968, 0) -> 110000104d3c4de 21:19:15.880 [Lua] HORDE: Pushing horde in time; too many units out 85 21:19:16.040 [GameSession] create_game_object(84, 969) 21:19:16.040 [GameSession] create_game_object(969, 0) -> 110000104a550a1 21:19:16.040 [GameSession] create_game_object(969, 0) -> 11000010741b6ba 21:19:16.040 [GameSession] create_game_object(969, 0) -> 110000104d3c4de 21:19:16.123 [GameSession] destroy_game_object(968) 21:19:16.123 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:16.123 [GameSession] destroy_game_object(967) 21:19:16.194 [GameSession] create_game_object(4, 970) 21:19:16.194 [GameSession] create_game_object(970, 0) -> 110000104a550a1 21:19:16.194 [GameSession] create_game_object(970, 0) -> 11000010741b6ba 21:19:16.194 [GameSession] create_game_object(970, 0) -> 110000104d3c4de 21:19:16.208 [GameSession] create_game_object(4, 971) 21:19:16.208 [GameSession] create_game_object(971, 0) -> 110000104a550a1 21:19:16.208 [GameSession] create_game_object(971, 0) -> 11000010741b6ba 21:19:16.208 [GameSession] create_game_object(971, 0) -> 110000104d3c4de 21:19:16.486 [GameSession] destroy_game_object(970) 21:19:16.513 [GameSession] destroy_game_object(971) 21:19:16.603 [GameSession] destroy_game_object(939) 21:19:16.730 [GameSession] destroy_game_object(969) 21:19:16.829 [GameSession] destroy_game_object(962) 21:19:16.829 [GameSession] destroy_game_object(963) 21:19:17.363 [GameSession] create_game_object(84, 972) 21:19:17.363 [GameSession] create_game_object(972, 0) -> 110000104a550a1 21:19:17.363 [GameSession] create_game_object(972, 0) -> 11000010741b6ba 21:19:17.363 [GameSession] create_game_object(972, 0) -> 110000104d3c4de 21:19:17.375 [GameSession] create_game_object(84, 973) 21:19:17.375 [GameSession] create_game_object(973, 0) -> 110000104a550a1 21:19:17.375 [GameSession] create_game_object(973, 0) -> 11000010741b6ba 21:19:17.375 [GameSession] create_game_object(973, 0) -> 110000104d3c4de 21:19:17.734 [GameSession] destroy_game_object(972) 21:19:17.746 [GameSession] destroy_game_object(973) 21:19:18.615 [GameSession] create_game_object(84, 974) 21:19:18.615 [GameSession] create_game_object(974, 0) -> 110000104a550a1 21:19:18.615 [GameSession] create_game_object(974, 0) -> 11000010741b6ba 21:19:18.615 [GameSession] create_game_object(974, 0) -> 110000104d3c4de 21:19:18.615 [GameSession] create_game_object(84, 975) 21:19:18.615 [GameSession] create_game_object(975, 0) -> 110000104a550a1 21:19:18.615 [GameSession] create_game_object(975, 0) -> 11000010741b6ba 21:19:18.615 [GameSession] create_game_object(975, 0) -> 110000104d3c4de 21:19:18.732 [GameSession] destroy_game_object(974) 21:19:18.732 [GameSession] destroy_game_object(975) 21:19:18.876 [GameSession] create_game_object(4, 976) 21:19:18.876 [GameSession] create_game_object(976, 0) -> 110000104a550a1 21:19:18.876 [GameSession] create_game_object(976, 0) -> 11000010741b6ba 21:19:18.876 [GameSession] create_game_object(976, 0) -> 110000104d3c4de 21:19:18.927 [GameSession] create_game_object(84, 977) 21:19:18.927 [GameSession] create_game_object(977, 0) -> 110000104a550a1 21:19:18.927 [GameSession] create_game_object(977, 0) -> 11000010741b6ba 21:19:18.927 [GameSession] create_game_object(977, 0) -> 110000104d3c4de 21:19:18.938 [GameSession] create_game_object(84, 978) 21:19:18.938 [GameSession] create_game_object(978, 0) -> 110000104a550a1 21:19:18.938 [GameSession] create_game_object(978, 0) -> 11000010741b6ba 21:19:18.938 [GameSession] create_game_object(978, 0) -> 110000104d3c4de 21:19:19.398 [GameSession] create_game_object(84, 979) 21:19:19.398 [GameSession] create_game_object(979, 0) -> 110000104a550a1 21:19:19.398 [GameSession] create_game_object(979, 0) -> 11000010741b6ba 21:19:19.398 [GameSession] create_game_object(979, 0) -> 110000104d3c4de 21:19:19.536 [GameSession] create_game_object(7, 980) 21:19:19.536 [GameSession] create_game_object(980, 0) -> 110000104a550a1 21:19:19.536 [GameSession] create_game_object(980, 0) -> 11000010741b6ba 21:19:19.536 [GameSession] create_game_object(980, 0) -> 110000104d3c4de 21:19:19.756 [GameSession] create_game_object(84, 981) 21:19:19.756 [GameSession] create_game_object(981, 0) -> 110000104a550a1 21:19:19.756 [GameSession] create_game_object(981, 0) -> 11000010741b6ba 21:19:19.756 [GameSession] create_game_object(981, 0) -> 110000104d3c4de 21:19:19.827 [GameSession] destroy_game_object(979) 21:19:20.048 [GameSession] create_game_object(4, 982) 21:19:20.048 [GameSession] create_game_object(982, 0) -> 110000104a550a1 21:19:20.048 [GameSession] create_game_object(982, 0) -> 11000010741b6ba 21:19:20.048 [GameSession] create_game_object(982, 0) -> 110000104d3c4de 21:19:20.341 [GameSession] destroy_game_object(982) 21:19:20.341 [GameSession] destroy_game_object(980) 21:19:20.449 [GameSession] destroy_game_object(981) 21:19:20.589 [GameSession] create_game_object(84, 983) 21:19:20.589 [GameSession] create_game_object(983, 0) -> 110000104a550a1 21:19:20.589 [GameSession] create_game_object(983, 0) -> 11000010741b6ba 21:19:20.589 [GameSession] create_game_object(983, 0) -> 110000104d3c4de 21:19:20.796 [GameSession] destroy_game_object(983) 21:19:20.912 [GameSession] create_game_object(84, 984) 21:19:20.912 [GameSession] create_game_object(984, 0) -> 110000104a550a1 21:19:20.912 [GameSession] create_game_object(984, 0) -> 11000010741b6ba 21:19:20.912 [GameSession] create_game_object(984, 0) -> 110000104d3c4de 21:19:21.006 [Lua] HORDE: last wave, reset to standard horde delay 21:19:21.006 [Lua] Time for new HOOORDE! multi_last_wave 21:19:21.006 [Lua] HORDE: Spawning hordes while 36 other ai are spawned 21:19:21.006 [Lua] horde requested: vector_blob 21:19:21.006 [Lua] wants to spawn ahead within distance: 60 21:19:21.006 [Lua] horde crated with id 25 of type vector_blob 21:19:21.006 [Lua] managed to spawn 55/55 horde enemies 21:19:21.006 [Lua] vector blob horde has started 21:19:21.077 [GameSession] create_game_object(84, 985) 21:19:21.077 [GameSession] create_game_object(985, 0) -> 110000104a550a1 21:19:21.077 [GameSession] create_game_object(985, 0) -> 11000010741b6ba 21:19:21.077 [GameSession] create_game_object(985, 0) -> 110000104d3c4de 21:19:21.535 [GameSession] destroy_game_object(985) 21:19:21.643 [GameSession] create_game_object(36, 986) 21:19:21.643 [GameSession] create_game_object(986, 0) -> 110000104a550a1 21:19:21.643 [GameSession] create_game_object(986, 0) -> 11000010741b6ba 21:19:21.643 [GameSession] create_game_object(986, 0) -> 110000104d3c4de 21:19:21.662 [GameSession] create_game_object(36, 987) 21:19:21.662 [GameSession] create_game_object(987, 0) -> 110000104a550a1 21:19:21.662 [GameSession] create_game_object(987, 0) -> 11000010741b6ba 21:19:21.662 [GameSession] create_game_object(987, 0) -> 110000104d3c4de 21:19:21.674 [GameSession] create_game_object(36, 988) 21:19:21.674 [GameSession] create_game_object(988, 0) -> 110000104a550a1 21:19:21.674 [GameSession] create_game_object(988, 0) -> 11000010741b6ba 21:19:21.674 [GameSession] create_game_object(988, 0) -> 110000104d3c4de 21:19:21.686 [GameSession] create_game_object(36, 989) 21:19:21.686 [GameSession] create_game_object(989, 0) -> 110000104a550a1 21:19:21.686 [GameSession] create_game_object(989, 0) -> 11000010741b6ba 21:19:21.686 [GameSession] create_game_object(989, 0) -> 110000104d3c4de 21:19:21.699 [GameSession] create_game_object(36, 990) 21:19:21.699 [GameSession] create_game_object(990, 0) -> 110000104a550a1 21:19:21.699 [GameSession] create_game_object(990, 0) -> 11000010741b6ba 21:19:21.699 [GameSession] create_game_object(990, 0) -> 110000104d3c4de 21:19:21.712 [GameSession] create_game_object(36, 991) 21:19:21.712 [GameSession] create_game_object(991, 0) -> 110000104a550a1 21:19:21.712 [GameSession] create_game_object(991, 0) -> 11000010741b6ba 21:19:21.712 [GameSession] create_game_object(991, 0) -> 110000104d3c4de 21:19:21.725 [GameSession] create_game_object(36, 992) 21:19:21.725 [GameSession] create_game_object(992, 0) -> 110000104a550a1 21:19:21.725 [GameSession] create_game_object(992, 0) -> 11000010741b6ba 21:19:21.725 [GameSession] create_game_object(992, 0) -> 110000104d3c4de 21:19:21.728 [Lua] Init group template: horde 21:19:21.828 [GameSession] destroy_game_object(984) 21:19:21.906 [GameSession] create_game_object(84, 993) 21:19:21.906 [GameSession] create_game_object(993, 0) -> 110000104a550a1 21:19:21.906 [GameSession] create_game_object(993, 0) -> 11000010741b6ba 21:19:21.906 [GameSession] create_game_object(993, 0) -> 110000104d3c4de 21:19:22.056 [GameSession] create_game_object(4, 994) 21:19:22.056 [GameSession] create_game_object(994, 0) -> 110000104a550a1 21:19:22.056 [GameSession] create_game_object(994, 0) -> 11000010741b6ba 21:19:22.056 [GameSession] create_game_object(994, 0) -> 110000104d3c4de 21:19:22.302 [GameSession] create_game_object(84, 995) 21:19:22.302 [GameSession] create_game_object(995, 0) -> 110000104a550a1 21:19:22.302 [GameSession] create_game_object(995, 0) -> 11000010741b6ba 21:19:22.302 [GameSession] create_game_object(995, 0) -> 110000104d3c4de 21:19:22.312 [GameSession] destroy_game_object(994) 21:19:22.337 [GameSession] destroy_game_object(993) 21:19:22.387 [GameSession] create_game_object(4, 996) 21:19:22.387 [GameSession] create_game_object(996, 0) -> 110000104a550a1 21:19:22.387 [GameSession] create_game_object(996, 0) -> 11000010741b6ba 21:19:22.387 [GameSession] create_game_object(996, 0) -> 110000104d3c4de 21:19:22.765 [GameSession] create_game_object(84, 997) 21:19:22.765 [GameSession] create_game_object(997, 0) -> 110000104a550a1 21:19:22.765 [GameSession] create_game_object(997, 0) -> 11000010741b6ba 21:19:22.765 [GameSession] create_game_object(997, 0) -> 110000104d3c4de 21:19:23.083 [GameSession] destroy_game_object(995) 21:19:24.476 [GameSession] destroy_game_object(997) 21:19:24.482 [GameSession] create_game_object(7, 998) 21:19:24.482 [GameSession] create_game_object(998, 0) -> 110000104a550a1 21:19:24.482 [GameSession] create_game_object(998, 0) -> 11000010741b6ba 21:19:24.482 [GameSession] create_game_object(998, 0) -> 110000104d3c4de 21:19:24.543 [GameSession] destroy_game_object(996) 21:19:24.659 [Lua] Horde killed: ? 21:19:25.032 [GameSession] create_game_object(84, 999) 21:19:25.032 [GameSession] create_game_object(999, 0) -> 110000104a550a1 21:19:25.032 [GameSession] create_game_object(999, 0) -> 11000010741b6ba 21:19:25.032 [GameSession] create_game_object(999, 0) -> 110000104d3c4de 21:19:25.222 [GameSession] destroy_game_object(999) 21:19:25.280 [GameSession] destroy_game_object(998) 21:19:25.283 [GameSession] create_game_object(84, 1000) 21:19:25.283 [GameSession] create_game_object(1000, 0) -> 110000104a550a1 21:19:25.283 [GameSession] create_game_object(1000, 0) -> 11000010741b6ba 21:19:25.283 [GameSession] create_game_object(1000, 0) -> 110000104d3c4de 21:19:25.310 [GameSession] create_game_object(84, 1001) 21:19:25.310 [GameSession] create_game_object(1001, 0) -> 110000104a550a1 21:19:25.310 [GameSession] create_game_object(1001, 0) -> 11000010741b6ba 21:19:25.310 [GameSession] create_game_object(1001, 0) -> 110000104d3c4de 21:19:25.350 [GameSession] destroy_game_object(945) 21:19:25.474 [GameSession] create_game_object(4, 1002) 21:19:25.474 [GameSession] create_game_object(1002, 0) -> 110000104a550a1 21:19:25.474 [GameSession] create_game_object(1002, 0) -> 11000010741b6ba 21:19:25.474 [GameSession] create_game_object(1002, 0) -> 110000104d3c4de 21:19:25.768 [GameSession] destroy_game_object(1002) 21:19:26.250 [GameSession] destroy_game_object(1000) 21:19:26.617 [GameSession] create_game_object(4, 1003) 21:19:26.617 [GameSession] create_game_object(1003, 0) -> 110000104a550a1 21:19:26.617 [GameSession] create_game_object(1003, 0) -> 11000010741b6ba 21:19:26.617 [GameSession] create_game_object(1003, 0) -> 110000104d3c4de 21:19:26.858 [GameSession] create_game_object(84, 1004) 21:19:26.858 [GameSession] create_game_object(1004, 0) -> 110000104a550a1 21:19:26.858 [GameSession] create_game_object(1004, 0) -> 11000010741b6ba 21:19:26.858 [GameSession] create_game_object(1004, 0) -> 110000104d3c4de 21:19:27.796 [GameSession] create_game_object(4, 1005) 21:19:27.796 [GameSession] create_game_object(1005, 0) -> 110000104a550a1 21:19:27.796 [GameSession] create_game_object(1005, 0) -> 11000010741b6ba 21:19:27.796 [GameSession] create_game_object(1005, 0) -> 110000104d3c4de 21:19:28.096 [GameSession] create_game_object(84, 1006) 21:19:28.096 [GameSession] create_game_object(1006, 0) -> 110000104a550a1 21:19:28.096 [GameSession] create_game_object(1006, 0) -> 11000010741b6ba 21:19:28.096 [GameSession] create_game_object(1006, 0) -> 110000104d3c4de 21:19:28.108 [GameSession] create_game_object(84, 1007) 21:19:28.108 [GameSession] create_game_object(1007, 0) -> 110000104a550a1 21:19:28.108 [GameSession] create_game_object(1007, 0) -> 11000010741b6ba 21:19:28.108 [GameSession] create_game_object(1007, 0) -> 110000104d3c4de 21:19:28.140 [GameSession] create_game_object(84, 1008) 21:19:28.140 [GameSession] create_game_object(1008, 0) -> 110000104a550a1 21:19:28.140 [GameSession] create_game_object(1008, 0) -> 11000010741b6ba 21:19:28.140 [GameSession] create_game_object(1008, 0) -> 110000104d3c4de 21:19:28.140 [GameSession] create_game_object(36, 1009) 21:19:28.140 [GameSession] create_game_object(1009, 0) -> 110000104a550a1 21:19:28.140 [GameSession] create_game_object(1009, 0) -> 11000010741b6ba 21:19:28.140 [GameSession] create_game_object(1009, 0) -> 110000104d3c4de 21:19:28.368 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:19:28.380 [Lua] Spline already found! 21:19:28.383 [GameSession] create_game_object(36, 1010) 21:19:28.383 [GameSession] create_game_object(1010, 0) -> 110000104a550a1 21:19:28.383 [GameSession] create_game_object(1010, 0) -> 11000010741b6ba 21:19:28.383 [GameSession] create_game_object(1010, 0) -> 110000104d3c4de 21:19:28.394 [GameSession] create_game_object(36, 1011) 21:19:28.394 [GameSession] create_game_object(1011, 0) -> 110000104a550a1 21:19:28.394 [GameSession] create_game_object(1011, 0) -> 11000010741b6ba 21:19:28.394 [GameSession] create_game_object(1011, 0) -> 110000104d3c4de 21:19:28.407 [GameSession] create_game_object(36, 1012) 21:19:28.407 [GameSession] create_game_object(1012, 0) -> 110000104a550a1 21:19:28.407 [GameSession] create_game_object(1012, 0) -> 11000010741b6ba 21:19:28.407 [GameSession] create_game_object(1012, 0) -> 110000104d3c4de 21:19:28.410 [Lua] Init group template: spline_patrol 21:19:31.141 [GameSession] destroy_game_object(899) 21:19:32.168 [GameSession] destroy_game_object(1006) 21:19:32.181 [GameSession] destroy_game_object(1009) 21:19:32.181 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:32.181 [GameSession] destroy_game_object(1007) 21:19:32.525 [GameSession] destroy_game_object(928) 21:19:32.612 [GameSession] destroy_game_object(915) 21:19:32.616 [GameSession] create_game_object(84, 1013) 21:19:32.616 [GameSession] create_game_object(1013, 0) -> 110000104a550a1 21:19:32.616 [GameSession] create_game_object(1013, 0) -> 11000010741b6ba 21:19:32.616 [GameSession] create_game_object(1013, 0) -> 110000104d3c4de 21:19:32.817 [GameSession] create_game_object(84, 1014) 21:19:32.817 [GameSession] create_game_object(1014, 0) -> 110000104a550a1 21:19:32.817 [GameSession] create_game_object(1014, 0) -> 11000010741b6ba 21:19:32.817 [GameSession] create_game_object(1014, 0) -> 110000104d3c4de 21:19:32.818 [GameSession] create_game_object(36, 1015) 21:19:32.818 [GameSession] create_game_object(1015, 0) -> 110000104a550a1 21:19:32.818 [GameSession] create_game_object(1015, 0) -> 11000010741b6ba 21:19:32.818 [GameSession] create_game_object(1015, 0) -> 110000104d3c4de 21:19:33.011 [GameSession] destroy_game_object(1015) 21:19:33.011 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:33.011 [GameSession] destroy_game_object(1014) 21:19:33.963 [GameSession] create_game_object(84, 1016) 21:19:33.963 [GameSession] create_game_object(1016, 0) -> 110000104a550a1 21:19:33.963 [GameSession] create_game_object(1016, 0) -> 11000010741b6ba 21:19:33.963 [GameSession] create_game_object(1016, 0) -> 110000104d3c4de 21:19:33.964 [GameSession] create_game_object(36, 1017) 21:19:33.964 [GameSession] create_game_object(1017, 0) -> 110000104a550a1 21:19:33.964 [GameSession] create_game_object(1017, 0) -> 11000010741b6ba 21:19:33.964 [GameSession] create_game_object(1017, 0) -> 110000104d3c4de 21:19:36.069 [GameSession] destroy_game_object(910) 21:19:36.186 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fad9d5eae8747e2a]' 21:19:38.249 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:19:42.899 [GameSession] destroy_game_object(1008) 21:19:43.118 [GameSession] destroy_game_object(1013) 21:19:43.144 [GameSession] destroy_game_object(1017) 21:19:43.144 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:43.144 [GameSession] destroy_game_object(1016) 21:19:43.636 [GameSession] create_game_object(84, 1018) 21:19:43.636 [GameSession] create_game_object(1018, 0) -> 110000104a550a1 21:19:43.636 [GameSession] create_game_object(1018, 0) -> 11000010741b6ba 21:19:43.636 [GameSession] create_game_object(1018, 0) -> 110000104d3c4de 21:19:43.820 [GameSession] create_game_object(84, 1019) 21:19:43.820 [GameSession] create_game_object(1019, 0) -> 110000104a550a1 21:19:43.820 [GameSession] create_game_object(1019, 0) -> 11000010741b6ba 21:19:43.820 [GameSession] create_game_object(1019, 0) -> 110000104d3c4de 21:19:43.821 [GameSession] create_game_object(36, 1020) 21:19:43.821 [GameSession] create_game_object(1020, 0) -> 110000104a550a1 21:19:43.821 [GameSession] create_game_object(1020, 0) -> 11000010741b6ba 21:19:43.821 [GameSession] create_game_object(1020, 0) -> 110000104d3c4de 21:19:44.093 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:19:44.326 [GameSession] create_game_object(84, 1021) 21:19:44.326 [GameSession] create_game_object(1021, 0) -> 110000104a550a1 21:19:44.326 [GameSession] create_game_object(1021, 0) -> 11000010741b6ba 21:19:44.326 [GameSession] create_game_object(1021, 0) -> 110000104d3c4de 21:19:44.575 [GameSession] destroy_game_object(1021) 21:19:45.237 [GameSession] create_game_object(89, 1022) 21:19:45.237 [GameSession] create_game_object(1022, 0) -> 110000104a550a1 21:19:45.237 [GameSession] create_game_object(1022, 0) -> 11000010741b6ba 21:19:45.237 [GameSession] create_game_object(1022, 0) -> 110000104d3c4de 21:19:45.713 [Lua] Horde killed: ? 21:19:46.431 [GameSession] destroy_game_object(1020) 21:19:46.431 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:46.431 [GameSession] destroy_game_object(1019) 21:19:47.367 [Lua] [ChatManager][1]System: Serenus picked up a Grimoire 21:19:47.373 [GameSession] destroy_game_object(11) 21:19:47.431 [GameSession] create_game_object(84, 1023) 21:19:47.431 [GameSession] create_game_object(1023, 0) -> 110000104a550a1 21:19:47.431 [GameSession] create_game_object(1023, 0) -> 11000010741b6ba 21:19:47.431 [GameSession] create_game_object(1023, 0) -> 110000104d3c4de 21:19:47.432 [GameSession] create_game_object(36, 58) 21:19:47.432 [GameSession] create_game_object(58, 0) -> 110000104a550a1 21:19:47.432 [GameSession] create_game_object(58, 0) -> 11000010741b6ba 21:19:47.432 [GameSession] create_game_object(58, 0) -> 110000104d3c4de 21:19:47.453 [GameSession] create_game_object(68, 66) 21:19:47.453 [GameSession] create_game_object(66, 0) -> 110000104a550a1 21:19:47.453 [GameSession] create_game_object(66, 0) -> 11000010741b6ba 21:19:47.453 [GameSession] create_game_object(66, 0) -> 110000104d3c4de 21:19:48.026 [GameSession] destroy_game_object(58) 21:19:48.026 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:19:48.026 [GameSession] destroy_game_object(1023) 21:19:48.518 [GameSession] destroy_game_object(1018) 21:19:48.657 [GameSession] create_game_object(84, 65) 21:19:48.657 [GameSession] create_game_object(65, 0) -> 110000104a550a1 21:19:48.657 [GameSession] create_game_object(65, 0) -> 11000010741b6ba 21:19:48.657 [GameSession] create_game_object(65, 0) -> 110000104d3c4de 21:19:48.815 [GameSession] create_game_object(84, 60) 21:19:48.815 [GameSession] create_game_object(60, 0) -> 110000104a550a1 21:19:48.815 [GameSession] create_game_object(60, 0) -> 11000010741b6ba 21:19:48.815 [GameSession] create_game_object(60, 0) -> 110000104d3c4de 21:19:48.816 [GameSession] create_game_object(36, 72) 21:19:48.816 [GameSession] create_game_object(72, 0) -> 110000104a550a1 21:19:48.816 [GameSession] create_game_object(72, 0) -> 11000010741b6ba 21:19:48.816 [GameSession] create_game_object(72, 0) -> 110000104d3c4de 21:19:48.904 [GameSession] create_game_object(84, 100) 21:19:48.904 [GameSession] create_game_object(100, 0) -> 110000104a550a1 21:19:48.904 [GameSession] create_game_object(100, 0) -> 11000010741b6ba 21:19:48.904 [GameSession] create_game_object(100, 0) -> 110000104d3c4de 21:19:57.084 [GameSession] destroy_game_object(913) 21:20:00.179 [GameSession] destroy_game_object(65) 21:20:00.675 [GameSession] destroy_game_object(1001) 21:20:01.112 [GameSession] destroy_game_object(1005) 21:20:01.440 [GameSession] destroy_game_object(1003) 21:20:01.675 [GameSession] create_game_object(4, 101) 21:20:01.675 [GameSession] create_game_object(101, 0) -> 110000104a550a1 21:20:01.675 [GameSession] create_game_object(101, 0) -> 11000010741b6ba 21:20:01.675 [GameSession] create_game_object(101, 0) -> 110000104d3c4de 21:20:03.136 [GameSession] create_game_object(4, 102) 21:20:03.136 [GameSession] create_game_object(102, 0) -> 110000104a550a1 21:20:03.136 [GameSession] create_game_object(102, 0) -> 11000010741b6ba 21:20:03.136 [GameSession] create_game_object(102, 0) -> 110000104d3c4de 21:20:03.646 [Lua] [ChatManager][1]System: Tierce picked up a piece of Ravaged Art 21:20:03.855 [GameSession] create_game_object(84, 99) 21:20:03.855 [GameSession] create_game_object(99, 0) -> 110000104a550a1 21:20:03.855 [GameSession] create_game_object(99, 0) -> 11000010741b6ba 21:20:03.855 [GameSession] create_game_object(99, 0) -> 110000104d3c4de 21:20:04.232 [GameSession] create_game_object(84, 103) 21:20:04.232 [GameSession] create_game_object(103, 0) -> 110000104a550a1 21:20:04.232 [GameSession] create_game_object(103, 0) -> 11000010741b6ba 21:20:04.232 [GameSession] create_game_object(103, 0) -> 110000104d3c4de 21:20:04.485 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 5 28 42 21:20:04.493 [GameSession] destroy_game_object(878) 21:20:04.493 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:04.517 [GameSession] create_game_object(84, 106) 21:20:04.517 [GameSession] create_game_object(106, 0) -> 110000104a550a1 21:20:04.517 [GameSession] create_game_object(106, 0) -> 11000010741b6ba 21:20:04.517 [GameSession] create_game_object(106, 0) -> 110000104d3c4de 21:20:04.714 [GameSession] destroy_game_object(99) 21:20:04.716 [GameSession] create_game_object(84, 104) 21:20:04.716 [GameSession] create_game_object(104, 0) -> 110000104a550a1 21:20:04.716 [GameSession] create_game_object(104, 0) -> 11000010741b6ba 21:20:04.716 [GameSession] create_game_object(104, 0) -> 110000104d3c4de 21:20:05.337 [GameSession] create_game_object(84, 105) 21:20:05.337 [GameSession] create_game_object(105, 0) -> 110000104a550a1 21:20:05.337 [GameSession] create_game_object(105, 0) -> 11000010741b6ba 21:20:05.337 [GameSession] create_game_object(105, 0) -> 110000104d3c4de 21:20:05.413 [GameSession] create_game_object(84, 108) 21:20:05.413 [GameSession] create_game_object(108, 0) -> 110000104a550a1 21:20:05.413 [GameSession] create_game_object(108, 0) -> 11000010741b6ba 21:20:05.413 [GameSession] create_game_object(108, 0) -> 110000104d3c4de 21:20:05.425 [GameSession] create_game_object(36, 110) 21:20:05.425 [GameSession] create_game_object(110, 0) -> 110000104a550a1 21:20:05.425 [GameSession] create_game_object(110, 0) -> 11000010741b6ba 21:20:05.425 [GameSession] create_game_object(110, 0) -> 110000104d3c4de 21:20:05.433 [GameSession] destroy_game_object(930) 21:20:05.898 [GameSession] destroy_game_object(937) 21:20:05.900 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 24 44 21:20:06.373 [GameSession] create_game_object(84, 73) 21:20:06.373 [GameSession] create_game_object(73, 0) -> 110000104a550a1 21:20:06.373 [GameSession] create_game_object(73, 0) -> 11000010741b6ba 21:20:06.373 [GameSession] create_game_object(73, 0) -> 110000104d3c4de 21:20:06.385 [GameSession] create_game_object(36, 109) 21:20:06.385 [GameSession] create_game_object(109, 0) -> 110000104a550a1 21:20:06.385 [GameSession] create_game_object(109, 0) -> 11000010741b6ba 21:20:06.385 [GameSession] create_game_object(109, 0) -> 110000104d3c4de 21:20:08.982 [GameSession] destroy_game_object(926) 21:20:10.395 [GameSession] destroy_game_object(459) 21:20:10.395 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 21:20:10.968 [GameSession] create_game_object(84, 107) 21:20:10.968 [GameSession] create_game_object(107, 0) -> 110000104a550a1 21:20:10.968 [GameSession] create_game_object(107, 0) -> 11000010741b6ba 21:20:10.968 [GameSession] create_game_object(107, 0) -> 110000104d3c4de 21:20:10.997 [GameSession] create_game_object(84, 81) 21:20:10.997 [GameSession] create_game_object(81, 0) -> 110000104a550a1 21:20:10.997 [GameSession] create_game_object(81, 0) -> 11000010741b6ba 21:20:10.997 [GameSession] create_game_object(81, 0) -> 110000104d3c4de 21:20:11.012 [GameSession] create_game_object(36, 116) 21:20:11.012 [GameSession] create_game_object(116, 0) -> 110000104a550a1 21:20:11.012 [GameSession] create_game_object(116, 0) -> 11000010741b6ba 21:20:11.012 [GameSession] create_game_object(116, 0) -> 110000104d3c4de 21:20:12.390 [GameSession] destroy_game_object(956) 21:20:12.390 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:12.390 [GameSession] destroy_game_object(957) 21:20:12.390 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:12.390 [GameSession] destroy_game_object(954) 21:20:12.484 [GameSession] create_game_object(84, 114) 21:20:12.484 [GameSession] create_game_object(114, 0) -> 110000104a550a1 21:20:12.484 [GameSession] create_game_object(114, 0) -> 11000010741b6ba 21:20:12.484 [GameSession] create_game_object(114, 0) -> 110000104d3c4de 21:20:12.495 [GameSession] create_game_object(36, 77) 21:20:12.495 [GameSession] create_game_object(77, 0) -> 110000104a550a1 21:20:12.495 [GameSession] create_game_object(77, 0) -> 11000010741b6ba 21:20:12.495 [GameSession] create_game_object(77, 0) -> 110000104d3c4de 21:20:12.512 [Lua] [ChatManager][1]System: Serenus picked up a piece of Ravaged Art 21:20:12.694 [GameSession] create_game_object(84, 137) 21:20:12.694 [GameSession] create_game_object(137, 0) -> 110000104a550a1 21:20:12.694 [GameSession] create_game_object(137, 0) -> 11000010741b6ba 21:20:12.694 [GameSession] create_game_object(137, 0) -> 110000104d3c4de 21:20:12.854 [GameSession] create_game_object(84, 138) 21:20:12.854 [GameSession] create_game_object(138, 0) -> 110000104a550a1 21:20:12.854 [GameSession] create_game_object(138, 0) -> 11000010741b6ba 21:20:12.854 [GameSession] create_game_object(138, 0) -> 110000104d3c4de 21:20:12.855 [GameSession] create_game_object(36, 139) 21:20:12.855 [GameSession] create_game_object(139, 0) -> 110000104a550a1 21:20:12.855 [GameSession] create_game_object(139, 0) -> 11000010741b6ba 21:20:12.855 [GameSession] create_game_object(139, 0) -> 110000104d3c4de 21:20:12.868 [GameSession] create_game_object(36, 140) 21:20:12.868 [GameSession] create_game_object(140, 0) -> 110000104a550a1 21:20:12.868 [GameSession] create_game_object(140, 0) -> 11000010741b6ba 21:20:12.868 [GameSession] create_game_object(140, 0) -> 110000104d3c4de 21:20:13.439 [GameSession] destroy_game_object(139) 21:20:13.439 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:13.439 [GameSession] destroy_game_object(140) 21:20:13.439 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:13.439 [GameSession] destroy_game_object(138) 21:20:13.849 [GameSession] destroy_game_object(938) 21:20:14.675 [Lua] [ChatManager][1]System: VelinCZ picked up a piece of Ravaged Art 21:20:14.682 [GameSession] destroy_game_object(992) 21:20:14.771 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1dfbb, position: 0 21:20:14.778 [GameSession] create_game_object(84, 141) 21:20:14.778 [GameSession] create_game_object(141, 0) -> 110000104a550a1 21:20:14.778 [GameSession] create_game_object(141, 0) -> 11000010741b6ba 21:20:14.778 [GameSession] create_game_object(141, 0) -> 110000104d3c4de 21:20:14.841 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1dfb6, position: 0 21:20:14.861 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1dfb6, position: 0 21:20:15.181 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1dff3, position: 0 21:20:15.910 [GameSession] create_game_object(4, 149) 21:20:15.910 [GameSession] create_game_object(149, 0) -> 110000104a550a1 21:20:15.910 [GameSession] create_game_object(149, 0) -> 11000010741b6ba 21:20:15.910 [GameSession] create_game_object(149, 0) -> 110000104d3c4de 21:20:16.085 [GameSession] destroy_game_object(141) 21:20:16.145 [GameSession] destroy_game_object(137) 21:20:16.271 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1e078, position: 0 21:20:16.409 [GameSession] create_game_object(36, 148) 21:20:16.409 [GameSession] create_game_object(148, 0) -> 110000104a550a1 21:20:16.409 [GameSession] create_game_object(148, 0) -> 11000010741b6ba 21:20:16.409 [GameSession] create_game_object(148, 0) -> 110000104d3c4de 21:20:16.620 [GameSession] create_game_object(84, 152) 21:20:16.620 [GameSession] create_game_object(152, 0) -> 110000104a550a1 21:20:16.620 [GameSession] create_game_object(152, 0) -> 11000010741b6ba 21:20:16.620 [GameSession] create_game_object(152, 0) -> 110000104d3c4de 21:20:16.924 [GameSession] destroy_game_object(77) 21:20:16.924 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 21:20:16.924 [GameSession] destroy_game_object(114) 21:20:17.042 [GameSession] create_game_object(84, 151) 21:20:17.042 [GameSession] create_game_object(151, 0) -> 110000104a550a1 21:20:17.042 [GameSession] create_game_object(151, 0) -> 11000010741b6ba 21:20:17.042 [GameSession] create_game_object(151, 0) -> 110000104d3c4de 21:20:17.122 [GameSession] destroy_game_object(152) 21:20:17.791 [Lua] fence jumping 21:20:18.306 [GameSession] destroy_game_object(151) 21:20:18.372 [GameSession] destroy_game_object(455) 21:20:18.560 [GameSession] create_game_object(84, 142) 21:20:18.560 [GameSession] create_game_object(142, 0) -> 110000104a550a1 21:20:18.560 [GameSession] create_game_object(142, 0) -> 11000010741b6ba 21:20:18.560 [GameSession] create_game_object(142, 0) -> 110000104d3c4de 21:20:18.746 [GameSession] 110000104a550a1 -> create_game_object(1060) 21:20:18.746 [GameSession] create_game_object(1060, 0) -> 11000010741b6ba 21:20:18.746 [GameSession] create_game_object(1060, 0) -> 110000104d3c4de 21:20:18.746 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:18.842 [GameSession] destroy_game_object(142) 21:20:19.146 [GameSession] 110000104a550a1 -> create_game_object(1061) 21:20:19.146 [GameSession] create_game_object(1061, 0) -> 11000010741b6ba 21:20:19.146 [GameSession] create_game_object(1061, 0) -> 110000104d3c4de 21:20:19.146 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:19.228 [GameSession] destroy_game_object(989) 21:20:19.228 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 21:20:19.311 [GameSession] 110000104a550a1 -> destroy_game_object(1060) 21:20:19.311 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:19.369 [GameSession] 110000104a550a1 -> create_game_object(1062) 21:20:19.369 [GameSession] create_game_object(1062, 0) -> 11000010741b6ba 21:20:19.369 [GameSession] create_game_object(1062, 0) -> 110000104d3c4de 21:20:19.369 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:19.505 [GameSession] destroy_game_object(935) 21:20:19.505 [GameSession] destroy_game_object(942) 21:20:19.537 [GameSession] 110000104a550a1 -> destroy_game_object(1061) 21:20:19.537 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:19.546 [GameSession] destroy_game_object(948) 21:20:19.587 [GameSession] 110000104a550a1 -> create_game_object(1063) 21:20:19.587 [GameSession] create_game_object(1063, 0) -> 11000010741b6ba 21:20:19.587 [GameSession] create_game_object(1063, 0) -> 110000104d3c4de 21:20:19.587 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:19.663 [GameSession] destroy_game_object(421) 21:20:19.663 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[ce3cb1190c9d76a7]' 21:20:19.665 [GameSession] create_game_object(84, 147) 21:20:19.665 [GameSession] create_game_object(147, 0) -> 110000104a550a1 21:20:19.665 [GameSession] create_game_object(147, 0) -> 11000010741b6ba 21:20:19.665 [GameSession] create_game_object(147, 0) -> 110000104d3c4de 21:20:19.756 [GameSession] create_game_object(84, 150) 21:20:19.756 [GameSession] create_game_object(150, 0) -> 110000104a550a1 21:20:19.756 [GameSession] create_game_object(150, 0) -> 11000010741b6ba 21:20:19.756 [GameSession] create_game_object(150, 0) -> 110000104d3c4de 21:20:19.757 [GameSession] create_game_object(36, 156) 21:20:19.757 [GameSession] create_game_object(156, 0) -> 110000104a550a1 21:20:19.757 [GameSession] create_game_object(156, 0) -> 11000010741b6ba 21:20:19.757 [GameSession] create_game_object(156, 0) -> 110000104d3c4de 21:20:19.821 [GameSession] 110000104a550a1 -> create_game_object(1064) 21:20:19.821 [GameSession] create_game_object(1064, 0) -> 11000010741b6ba 21:20:19.821 [GameSession] create_game_object(1064, 0) -> 110000104d3c4de 21:20:19.821 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:19.924 [GameSession] 110000104a550a1 -> destroy_game_object(1062) 21:20:19.924 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:19.942 [GameSession] destroy_game_object(476) 21:20:19.943 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:20:19.987 [GameSession] 110000104a550a1 -> destroy_game_object(1063) 21:20:19.987 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:20.032 [GameSession] 110000104a550a1 -> create_game_object(1065) 21:20:20.032 [GameSession] create_game_object(1065, 0) -> 11000010741b6ba 21:20:20.032 [GameSession] create_game_object(1065, 0) -> 110000104d3c4de 21:20:20.032 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:20.392 [GameSession] 110000104a550a1 -> destroy_game_object(1064) 21:20:20.392 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:20.619 [GameSession] 110000104a550a1 -> destroy_game_object(1065) 21:20:20.619 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:20.766 [GameSession] destroy_game_object(834) 21:20:24.012 [GameSession] destroy_game_object(101) 21:20:25.118 [GameSession] 110000104d3c4de -> create_game_object(3120) 21:20:25.118 [GameSession] create_game_object(3120, 0) -> 110000104a550a1 21:20:25.118 [GameSession] create_game_object(3120, 0) -> 11000010741b6ba 21:20:25.118 [Lua] [GameNetworkManager] game object created go_id=3120, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:25.329 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:20:25.339 [Lua] Spline already found! 21:20:25.362 [GameSession] create_game_object(36, 155) 21:20:25.362 [GameSession] create_game_object(155, 0) -> 110000104a550a1 21:20:25.362 [GameSession] create_game_object(155, 0) -> 11000010741b6ba 21:20:25.362 [GameSession] create_game_object(155, 0) -> 110000104d3c4de 21:20:25.364 [Lua] Init group template: spline_patrol 21:20:25.772 [GameSession] 110000104d3c4de -> destroy_game_object(3120) 21:20:25.772 [Lua] [GameNetworkManager] game object was destroyed id=3120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:20:27.299 [GameSession] destroy_game_object(148) 21:20:27.363 [GameSession] destroy_game_object(976) 21:20:29.386 [GameSession] create_game_object(84, 157) 21:20:29.386 [GameSession] create_game_object(157, 0) -> 110000104a550a1 21:20:29.386 [GameSession] create_game_object(157, 0) -> 11000010741b6ba 21:20:29.386 [GameSession] create_game_object(157, 0) -> 110000104d3c4de 21:20:29.692 [GameSession] create_game_object(84, 154) 21:20:29.692 [GameSession] create_game_object(154, 0) -> 110000104a550a1 21:20:29.692 [GameSession] create_game_object(154, 0) -> 11000010741b6ba 21:20:29.692 [GameSession] create_game_object(154, 0) -> 110000104d3c4de 21:20:29.701 [GameSession] create_game_object(36, 153) 21:20:29.701 [GameSession] create_game_object(153, 0) -> 110000104a550a1 21:20:29.701 [GameSession] create_game_object(153, 0) -> 11000010741b6ba 21:20:29.701 [GameSession] create_game_object(153, 0) -> 110000104d3c4de 21:20:29.758 [GameSession] create_game_object(84, 79) 21:20:29.758 [GameSession] create_game_object(79, 0) -> 110000104a550a1 21:20:29.758 [GameSession] create_game_object(79, 0) -> 11000010741b6ba 21:20:29.758 [GameSession] create_game_object(79, 0) -> 110000104d3c4de 21:20:29.768 [GameSession] create_game_object(36, 143) 21:20:29.768 [GameSession] create_game_object(143, 0) -> 110000104a550a1 21:20:29.768 [GameSession] create_game_object(143, 0) -> 11000010741b6ba 21:20:29.768 [GameSession] create_game_object(143, 0) -> 110000104d3c4de 21:20:29.890 [GameSession] destroy_game_object(987) 21:20:29.890 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 21:20:29.970 [GameSession] 110000104d3c4de -> create_game_object(3121) 21:20:29.970 [GameSession] create_game_object(3121, 0) -> 110000104a550a1 21:20:29.970 [GameSession] create_game_object(3121, 0) -> 11000010741b6ba 21:20:29.970 [Lua] [GameNetworkManager] game object created go_id=3121, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:30.173 [GameSession] destroy_game_object(933) 21:20:30.470 [GameSession] destroy_game_object(940) 21:20:30.574 [GameSession] 110000104d3c4de -> destroy_game_object(3121) 21:20:30.574 [Lua] [GameNetworkManager] game object was destroyed id=3121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:20:30.763 [GameSession] 110000104d3c4de -> create_game_object(3122) 21:20:30.763 [GameSession] create_game_object(3122, 0) -> 110000104a550a1 21:20:30.763 [GameSession] create_game_object(3122, 0) -> 11000010741b6ba 21:20:30.763 [Lua] [GameNetworkManager] game object created go_id=3122, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:30.961 [Lua] main path terror event triggered: boss_event_chaos_spline_patrol 21:20:30.961 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spline_patrol (seed: 0) 21:20:30.962 [GameSession] create_game_object(74, 144) 21:20:30.962 [GameSession] create_game_object(144, 0) -> 110000104a550a1 21:20:30.962 [GameSession] create_game_object(144, 0) -> 11000010741b6ba 21:20:30.962 [GameSession] create_game_object(144, 0) -> 110000104d3c4de 21:20:30.974 [Lua] > starting new spline, using new navbot: standard , id: boss_4 21:20:30.994 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0031245986465364695 boss_4 21:20:30.994 [Lua] > continuing spline boss_4 index: 2 retries: 0 21:20:31.010 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_4 21:20:31.010 [Lua] > continuing spline boss_4 index: 3 retries: 0 21:20:31.019 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 1.1920928955078125e-07 boss_4 21:20:31.019 [Lua] > continuing spline boss_4 index: 4 retries: 0 21:20:31.030 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_4 21:20:31.030 [Lua] > continuing spline boss_4 index: 5 retries: 0 21:20:31.040 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_4 21:20:31.040 [Lua] > continuing spline boss_4 index: 6 retries: 0 21:20:31.062 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 4.76837158203125e-07 boss_4 21:20:31.062 [Lua] > continuing spline boss_4 index: 7 retries: 0 21:20:31.082 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_4 21:20:31.082 [Lua] > continuing spline boss_4 index: 8 retries: 0 21:20:31.093 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_4 21:20:31.093 [Lua] > spline completed boss_4 retries: 0 21:20:31.127 [GameSession] create_game_object(70, 165) 21:20:31.127 [GameSession] create_game_object(165, 0) -> 110000104a550a1 21:20:31.127 [GameSession] create_game_object(165, 0) -> 11000010741b6ba 21:20:31.127 [GameSession] create_game_object(165, 0) -> 110000104d3c4de 21:20:31.138 [GameSession] create_game_object(70, 164) 21:20:31.138 [GameSession] create_game_object(164, 0) -> 110000104a550a1 21:20:31.138 [GameSession] create_game_object(164, 0) -> 11000010741b6ba 21:20:31.138 [GameSession] create_game_object(164, 0) -> 110000104d3c4de 21:20:31.173 [GameSession] create_game_object(70, 167) 21:20:31.173 [GameSession] create_game_object(167, 0) -> 110000104a550a1 21:20:31.173 [GameSession] create_game_object(167, 0) -> 11000010741b6ba 21:20:31.173 [GameSession] create_game_object(167, 0) -> 110000104d3c4de 21:20:31.184 [GameSession] create_game_object(70, 166) 21:20:31.184 [GameSession] create_game_object(166, 0) -> 110000104a550a1 21:20:31.184 [GameSession] create_game_object(166, 0) -> 11000010741b6ba 21:20:31.184 [GameSession] create_game_object(166, 0) -> 110000104d3c4de 21:20:31.225 [GameSession] create_game_object(64, 169) 21:20:31.225 [GameSession] create_game_object(169, 0) -> 110000104a550a1 21:20:31.225 [GameSession] create_game_object(169, 0) -> 11000010741b6ba 21:20:31.225 [GameSession] create_game_object(169, 0) -> 110000104d3c4de 21:20:31.239 [GameSession] create_game_object(64, 168) 21:20:31.239 [GameSession] create_game_object(168, 0) -> 110000104a550a1 21:20:31.239 [GameSession] create_game_object(168, 0) -> 11000010741b6ba 21:20:31.239 [GameSession] create_game_object(168, 0) -> 110000104d3c4de 21:20:31.257 [GameSession] create_game_object(70, 160) 21:20:31.257 [GameSession] create_game_object(160, 0) -> 110000104a550a1 21:20:31.257 [GameSession] create_game_object(160, 0) -> 11000010741b6ba 21:20:31.257 [GameSession] create_game_object(160, 0) -> 110000104d3c4de 21:20:31.268 [GameSession] create_game_object(70, 162) 21:20:31.268 [GameSession] create_game_object(162, 0) -> 110000104a550a1 21:20:31.268 [GameSession] create_game_object(162, 0) -> 11000010741b6ba 21:20:31.268 [GameSession] create_game_object(162, 0) -> 110000104d3c4de 21:20:31.280 [GameSession] create_game_object(64, 161) 21:20:31.280 [GameSession] create_game_object(161, 0) -> 110000104a550a1 21:20:31.280 [GameSession] create_game_object(161, 0) -> 11000010741b6ba 21:20:31.280 [GameSession] create_game_object(161, 0) -> 110000104d3c4de 21:20:31.294 [GameSession] create_game_object(64, 163) 21:20:31.294 [GameSession] create_game_object(163, 0) -> 110000104a550a1 21:20:31.294 [GameSession] create_game_object(163, 0) -> 11000010741b6ba 21:20:31.294 [GameSession] create_game_object(163, 0) -> 110000104d3c4de 21:20:31.307 [GameSession] create_game_object(70, 159) 21:20:31.307 [GameSession] create_game_object(159, 0) -> 110000104a550a1 21:20:31.307 [GameSession] create_game_object(159, 0) -> 11000010741b6ba 21:20:31.307 [GameSession] create_game_object(159, 0) -> 110000104d3c4de 21:20:31.321 [GameSession] create_game_object(70, 158) 21:20:31.321 [GameSession] create_game_object(158, 0) -> 110000104a550a1 21:20:31.321 [GameSession] create_game_object(158, 0) -> 11000010741b6ba 21:20:31.321 [GameSession] create_game_object(158, 0) -> 110000104d3c4de 21:20:31.323 [Lua] Init group template: spline_patrol 21:20:31.370 [GameSession] 110000104d3c4de -> destroy_game_object(3122) 21:20:31.370 [Lua] [GameNetworkManager] game object was destroyed id=3122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:20:31.435 [GameSession] create_game_object(84, 135) 21:20:31.435 [GameSession] create_game_object(135, 0) -> 110000104a550a1 21:20:31.435 [GameSession] create_game_object(135, 0) -> 11000010741b6ba 21:20:31.435 [GameSession] create_game_object(135, 0) -> 110000104d3c4de 21:20:31.570 [GameSession] create_game_object(98, 171) 21:20:31.570 [GameSession] create_game_object(171, 0) -> 110000104a550a1 21:20:31.570 [GameSession] create_game_object(171, 0) -> 11000010741b6ba 21:20:31.570 [GameSession] create_game_object(171, 0) -> 110000104d3c4de 21:20:31.577 [GameSession] destroy_game_object(144) 21:20:31.616 [GameSession] 110000104d3c4de -> create_game_object(3123) 21:20:31.616 [GameSession] create_game_object(3123, 0) -> 110000104a550a1 21:20:31.616 [GameSession] create_game_object(3123, 0) -> 11000010741b6ba 21:20:31.616 [Lua] [GameNetworkManager] game object created go_id=3123, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:32.136 [GameSession] destroy_game_object(952) 21:20:32.223 [GameSession] 110000104d3c4de -> destroy_game_object(3123) 21:20:32.223 [Lua] [GameNetworkManager] game object was destroyed id=3123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:20:32.234 [GameSession] destroy_game_object(135) 21:20:32.296 [GameSession] create_game_object(84, 199) 21:20:32.296 [GameSession] create_game_object(199, 0) -> 110000104a550a1 21:20:32.296 [GameSession] create_game_object(199, 0) -> 11000010741b6ba 21:20:32.296 [GameSession] create_game_object(199, 0) -> 110000104d3c4de 21:20:32.312 [GameSession] create_game_object(36, 198) 21:20:32.312 [GameSession] create_game_object(198, 0) -> 110000104a550a1 21:20:32.312 [GameSession] create_game_object(198, 0) -> 11000010741b6ba 21:20:32.312 [GameSession] create_game_object(198, 0) -> 110000104d3c4de 21:20:32.328 [GameSession] create_game_object(36, 197) 21:20:32.328 [GameSession] create_game_object(197, 0) -> 110000104a550a1 21:20:32.328 [GameSession] create_game_object(197, 0) -> 11000010741b6ba 21:20:32.328 [GameSession] create_game_object(197, 0) -> 110000104d3c4de 21:20:32.406 [GameSession] create_game_object(84, 27) 21:20:32.406 [GameSession] create_game_object(27, 0) -> 110000104a550a1 21:20:32.406 [GameSession] create_game_object(27, 0) -> 11000010741b6ba 21:20:32.406 [GameSession] create_game_object(27, 0) -> 110000104d3c4de 21:20:32.611 [GameSession] destroy_game_object(27) 21:20:33.074 [GameSession] create_game_object(84, 232) 21:20:33.074 [GameSession] create_game_object(232, 0) -> 110000104a550a1 21:20:33.074 [GameSession] create_game_object(232, 0) -> 11000010741b6ba 21:20:33.074 [GameSession] create_game_object(232, 0) -> 110000104d3c4de 21:20:33.138 [GameSession] create_game_object(74, 170) 21:20:33.138 [GameSession] create_game_object(170, 0) -> 110000104a550a1 21:20:33.138 [GameSession] create_game_object(170, 0) -> 11000010741b6ba 21:20:33.138 [GameSession] create_game_object(170, 0) -> 110000104d3c4de 21:20:33.671 [GameSession] create_game_object(98, 132) 21:20:33.671 [GameSession] create_game_object(132, 0) -> 110000104a550a1 21:20:33.671 [GameSession] create_game_object(132, 0) -> 11000010741b6ba 21:20:33.671 [GameSession] create_game_object(132, 0) -> 110000104d3c4de 21:20:33.680 [GameSession] destroy_game_object(170) 21:20:33.970 [GameSession] create_game_object(84, 233) 21:20:33.970 [GameSession] create_game_object(233, 0) -> 110000104a550a1 21:20:33.970 [GameSession] create_game_object(233, 0) -> 11000010741b6ba 21:20:33.970 [GameSession] create_game_object(233, 0) -> 110000104d3c4de 21:20:34.127 [GameSession] create_game_object(84, 131) 21:20:34.127 [GameSession] create_game_object(131, 0) -> 110000104a550a1 21:20:34.127 [GameSession] create_game_object(131, 0) -> 11000010741b6ba 21:20:34.127 [GameSession] create_game_object(131, 0) -> 110000104d3c4de 21:20:34.142 [GameSession] create_game_object(36, 115) 21:20:34.142 [GameSession] create_game_object(115, 0) -> 110000104a550a1 21:20:34.142 [GameSession] create_game_object(115, 0) -> 11000010741b6ba 21:20:34.142 [GameSession] create_game_object(115, 0) -> 110000104d3c4de 21:20:34.531 [GameSession] 110000104a550a1 -> create_game_object(1066) 21:20:34.531 [GameSession] create_game_object(1066, 0) -> 11000010741b6ba 21:20:34.531 [GameSession] create_game_object(1066, 0) -> 110000104d3c4de 21:20:34.531 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:34.658 [GameSession] destroy_game_object(819) 21:20:34.658 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 21:20:34.939 [GameSession] 110000104a550a1 -> destroy_game_object(1066) 21:20:34.939 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:20:35.532 [GameSession] create_game_object(84, 64) 21:20:35.532 [GameSession] create_game_object(64, 0) -> 110000104a550a1 21:20:35.532 [GameSession] create_game_object(64, 0) -> 11000010741b6ba 21:20:35.532 [GameSession] create_game_object(64, 0) -> 110000104d3c4de 21:20:36.459 [GameSession] create_game_object(84, 63) 21:20:36.459 [GameSession] create_game_object(63, 0) -> 110000104a550a1 21:20:36.459 [GameSession] create_game_object(63, 0) -> 11000010741b6ba 21:20:36.459 [GameSession] create_game_object(63, 0) -> 110000104d3c4de 21:20:36.910 [GameSession] 110000104d3c4de -> create_game_object(3124) 21:20:36.910 [GameSession] create_game_object(3124, 0) -> 110000104a550a1 21:20:36.910 [GameSession] create_game_object(3124, 0) -> 11000010741b6ba 21:20:36.910 [Lua] [GameNetworkManager] game object created go_id=3124, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:20:37.280 [GameSession] 110000104d3c4de -> destroy_game_object(3124) 21:20:37.280 [Lua] [GameNetworkManager] game object was destroyed id=3124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:20:38.743 [EACServer] [22:20:38:742][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 21:20:39.407 [GameSession] destroy_game_object(955) 21:20:39.407 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 21:20:42.093 [GameSession] destroy_game_object(171) 21:20:43.883 [GameSession] destroy_game_object(63) 21:20:43.956 [GameSession] destroy_game_object(132) 21:20:44.090 [GameSession] create_game_object(84, 56) 21:20:44.090 [GameSession] create_game_object(56, 0) -> 110000104a550a1 21:20:44.090 [GameSession] create_game_object(56, 0) -> 11000010741b6ba 21:20:44.090 [GameSession] create_game_object(56, 0) -> 110000104d3c4de 21:20:44.318 [GameSession] destroy_game_object(56) 21:20:44.489 [GameSession] create_game_object(84, 256) 21:20:44.489 [GameSession] create_game_object(256, 0) -> 110000104a550a1 21:20:44.489 [GameSession] create_game_object(256, 0) -> 11000010741b6ba 21:20:44.489 [GameSession] create_game_object(256, 0) -> 110000104d3c4de 21:20:46.347 [GameSession] destroy_game_object(232) 21:20:46.688 [GameSession] destroy_game_object(233) 21:20:46.910 [GameSession] create_game_object(84, 201) 21:20:46.910 [GameSession] create_game_object(201, 0) -> 110000104a550a1 21:20:46.910 [GameSession] create_game_object(201, 0) -> 11000010741b6ba 21:20:46.910 [GameSession] create_game_object(201, 0) -> 110000104d3c4de 21:20:47.191 [GameSession] destroy_game_object(256) 21:20:47.655 [GameSession] create_game_object(84, 200) 21:20:47.655 [GameSession] create_game_object(200, 0) -> 110000104a550a1 21:20:47.655 [GameSession] create_game_object(200, 0) -> 11000010741b6ba 21:20:47.655 [GameSession] create_game_object(200, 0) -> 110000104d3c4de 21:20:47.991 [GameSession] destroy_game_object(64) 21:20:48.087 [GameSession] create_game_object(68, 260) 21:20:48.087 [GameSession] create_game_object(260, 0) -> 110000104a550a1 21:20:48.087 [GameSession] create_game_object(260, 0) -> 11000010741b6ba 21:20:48.087 [GameSession] create_game_object(260, 0) -> 110000104d3c4de 21:20:48.117 [GameSession] create_game_object(84, 261) 21:20:48.117 [GameSession] create_game_object(261, 0) -> 110000104a550a1 21:20:48.117 [GameSession] create_game_object(261, 0) -> 11000010741b6ba 21:20:48.117 [GameSession] create_game_object(261, 0) -> 110000104d3c4de 21:20:49.005 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 23 64 21:20:49.210 [Lua] [ChatManager][1]System: Tierce picked up a Loot Die 21:20:49.217 [GameSession] destroy_game_object(260) 21:20:51.056 [GameSession] destroy_game_object(947) 21:20:52.084 [GameSession] destroy_game_object(261) 21:20:52.230 [GameSession] destroy_game_object(941) 21:20:52.797 [GameSession] destroy_game_object(200) 21:20:53.433 [GameSession] destroy_game_object(201) 21:20:53.744 [GameSession] destroy_game_object(943) 21:20:56.646 [GameSession] destroy_game_object(946) 21:20:57.328 [GameSession] create_game_object(84, 259) 21:20:57.328 [GameSession] create_game_object(259, 0) -> 110000104a550a1 21:20:57.328 [GameSession] create_game_object(259, 0) -> 11000010741b6ba 21:20:57.328 [GameSession] create_game_object(259, 0) -> 110000104d3c4de 21:20:57.596 [GameSession] create_game_object(84, 258) 21:20:57.596 [GameSession] create_game_object(258, 0) -> 110000104a550a1 21:20:57.596 [GameSession] create_game_object(258, 0) -> 11000010741b6ba 21:20:57.596 [GameSession] create_game_object(258, 0) -> 110000104d3c4de 21:21:01.573 [GameSession] destroy_game_object(105) 21:21:05.296 [GameSession] destroy_game_object(100) 21:21:06.103 [GameSession] create_game_object(84, 257) 21:21:06.103 [GameSession] create_game_object(257, 0) -> 110000104a550a1 21:21:06.103 [GameSession] create_game_object(257, 0) -> 11000010741b6ba 21:21:06.103 [GameSession] create_game_object(257, 0) -> 110000104d3c4de 21:21:06.117 [Lua] Time for new HOOORDE! multi_first_wave 21:21:06.117 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 21:21:06.117 [Lua] horde requested: vector 21:21:06.117 [Lua] setting up vector-horde 21:21:06.117 [Lua] Composing horde 'large' .. using variant 'plain' 21:21:06.117 [Lua] --> horde wants to spawn ahead of players (0.24189398866616/0.67 21:21:06.117 [Lua] -> spawning: 53 21:21:06.117 [Lua] horde crated with id 29 of type vector 21:21:06.117 [Lua] vector horde has started 21:21:06.304 [GameSession] create_game_object(84, 253) 21:21:06.304 [GameSession] create_game_object(253, 0) -> 110000104a550a1 21:21:06.304 [GameSession] create_game_object(253, 0) -> 11000010741b6ba 21:21:06.304 [GameSession] create_game_object(253, 0) -> 110000104d3c4de 21:21:06.360 [GameSession] create_game_object(84, 263) 21:21:06.360 [GameSession] create_game_object(263, 0) -> 110000104a550a1 21:21:06.360 [GameSession] create_game_object(263, 0) -> 11000010741b6ba 21:21:06.360 [GameSession] create_game_object(263, 0) -> 110000104d3c4de 21:21:06.459 [GameSession] destroy_game_object(257) 21:21:06.495 [GameSession] create_game_object(84, 262) 21:21:06.495 [GameSession] create_game_object(262, 0) -> 110000104a550a1 21:21:06.495 [GameSession] create_game_object(262, 0) -> 11000010741b6ba 21:21:06.495 [GameSession] create_game_object(262, 0) -> 110000104d3c4de 21:21:06.701 [GameSession] create_game_object(4, 266) 21:21:06.701 [GameSession] create_game_object(266, 0) -> 110000104a550a1 21:21:06.701 [GameSession] create_game_object(266, 0) -> 11000010741b6ba 21:21:06.701 [GameSession] create_game_object(266, 0) -> 110000104d3c4de 21:21:08.138 [GameSession] create_game_object(84, 238) 21:21:08.138 [GameSession] create_game_object(238, 0) -> 110000104a550a1 21:21:08.138 [GameSession] create_game_object(238, 0) -> 11000010741b6ba 21:21:08.138 [GameSession] create_game_object(238, 0) -> 110000104d3c4de 21:21:08.535 [GameSession] destroy_game_object(238) 21:21:09.352 [GameSession] create_game_object(84, 247) 21:21:09.352 [GameSession] create_game_object(247, 0) -> 110000104a550a1 21:21:09.352 [GameSession] create_game_object(247, 0) -> 11000010741b6ba 21:21:09.352 [GameSession] create_game_object(247, 0) -> 110000104d3c4de 21:21:09.362 [GameSession] destroy_game_object(72) 21:21:09.362 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:21:09.438 [GameSession] destroy_game_object(247) 21:21:10.460 [GameSession] destroy_game_object(149) 21:21:10.495 [GameSession] destroy_game_object(1022) 21:21:10.996 [GameSession] create_game_object(84, 196) 21:21:10.996 [GameSession] create_game_object(196, 0) -> 110000104a550a1 21:21:10.996 [GameSession] create_game_object(196, 0) -> 11000010741b6ba 21:21:10.996 [GameSession] create_game_object(196, 0) -> 110000104d3c4de 21:21:13.925 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 21:21:13.937 [Lua] Spline already found! 21:21:13.965 [GameSession] create_game_object(36, 245) 21:21:13.965 [GameSession] create_game_object(245, 0) -> 110000104a550a1 21:21:13.965 [GameSession] create_game_object(245, 0) -> 11000010741b6ba 21:21:13.965 [GameSession] create_game_object(245, 0) -> 110000104d3c4de 21:21:13.967 [Lua] Init group template: spline_patrol 21:21:14.490 [GameSession] destroy_game_object(110) 21:21:14.490 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 21:21:14.504 [GameSession] destroy_game_object(156) 21:21:14.504 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:21:15.440 [Lua] HORDE: Pushing horde in time; too many units out 81 21:21:20.554 [Lua] HORDE: Pushing horde in time; too many units out 77 21:21:20.566 [GameSession] 110000104a550a1 -> create_game_object(1067) 21:21:20.566 [GameSession] create_game_object(1067, 0) -> 11000010741b6ba 21:21:20.566 [GameSession] create_game_object(1067, 0) -> 110000104d3c4de 21:21:20.566 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:20.962 [GameSession] 110000104a550a1 -> create_game_object(1068) 21:21:20.962 [GameSession] create_game_object(1068, 0) -> 11000010741b6ba 21:21:20.962 [GameSession] create_game_object(1068, 0) -> 110000104d3c4de 21:21:20.962 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:20.962 [GameSession] 110000104a550a1 -> destroy_game_object(1067) 21:21:20.962 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:21.181 [GameSession] 110000104a550a1 -> create_game_object(1069) 21:21:21.181 [GameSession] create_game_object(1069, 0) -> 11000010741b6ba 21:21:21.181 [GameSession] create_game_object(1069, 0) -> 110000104d3c4de 21:21:21.181 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:21.318 [GameSession] 110000104a550a1 -> destroy_game_object(1068) 21:21:21.318 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:21.620 [GameSession] 110000104a550a1 -> destroy_game_object(1069) 21:21:21.620 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:22.773 [GameSession] destroy_game_object(116) 21:21:22.773 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:21:23.647 [GameSession] 110000104a550a1 -> create_game_object(1070) 21:21:23.647 [GameSession] create_game_object(1070, 0) -> 11000010741b6ba 21:21:23.647 [GameSession] create_game_object(1070, 0) -> 110000104d3c4de 21:21:23.647 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:23.933 [GameSession] 110000104a550a1 -> create_game_object(1071) 21:21:23.933 [GameSession] create_game_object(1071, 0) -> 11000010741b6ba 21:21:23.933 [GameSession] create_game_object(1071, 0) -> 110000104d3c4de 21:21:23.933 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:24.097 [Lua] [ChatManager][1]System: Serenus picked up a Tome 21:21:24.105 [GameSession] destroy_game_object(8) 21:21:24.120 [GameSession] 110000104a550a1 -> create_game_object(1072) 21:21:24.120 [GameSession] create_game_object(1072, 0) -> 11000010741b6ba 21:21:24.120 [GameSession] create_game_object(1072, 0) -> 110000104d3c4de 21:21:24.120 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:24.187 [GameSession] 110000104a550a1 -> destroy_game_object(1070) 21:21:24.187 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:24.338 [GameSession] create_game_object(7, 267) 21:21:24.338 [GameSession] create_game_object(267, 0) -> 110000104a550a1 21:21:24.338 [GameSession] create_game_object(267, 0) -> 11000010741b6ba 21:21:24.338 [GameSession] create_game_object(267, 0) -> 110000104d3c4de 21:21:24.403 [GameSession] 110000104a550a1 -> create_game_object(1073) 21:21:24.403 [GameSession] create_game_object(1073, 0) -> 11000010741b6ba 21:21:24.403 [GameSession] create_game_object(1073, 0) -> 110000104d3c4de 21:21:24.403 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:24.620 [GameSession] 110000104a550a1 -> create_game_object(1074) 21:21:24.620 [GameSession] create_game_object(1074, 0) -> 11000010741b6ba 21:21:24.620 [GameSession] create_game_object(1074, 0) -> 110000104d3c4de 21:21:24.620 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:24.673 [GameSession] 110000104a550a1 -> destroy_game_object(1071) 21:21:24.673 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:24.673 [GameSession] 110000104a550a1 -> destroy_game_object(1072) 21:21:24.673 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:24.730 [GameSession] destroy_game_object(143) 21:21:24.730 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 21:21:24.771 [GameSession] 110000104a550a1 -> destroy_game_object(1073) 21:21:24.771 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:24.882 [GameSession] 110000104a550a1 -> create_game_object(1075) 21:21:24.882 [GameSession] create_game_object(1075, 0) -> 11000010741b6ba 21:21:24.882 [GameSession] create_game_object(1075, 0) -> 110000104d3c4de 21:21:24.882 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:25.037 [GameSession] 110000104a550a1 -> destroy_game_object(1074) 21:21:25.037 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:25.089 [GameSession] 110000104a550a1 -> create_game_object(1076) 21:21:25.089 [GameSession] create_game_object(1076, 0) -> 11000010741b6ba 21:21:25.089 [GameSession] create_game_object(1076, 0) -> 110000104d3c4de 21:21:25.089 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:25.219 [GameSession] destroy_game_object(267) 21:21:25.300 [GameSession] 110000104a550a1 -> destroy_game_object(1075) 21:21:25.300 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:25.301 [GameSession] 110000104a550a1 -> create_game_object(1077) 21:21:25.301 [GameSession] create_game_object(1077, 0) -> 11000010741b6ba 21:21:25.301 [GameSession] create_game_object(1077, 0) -> 110000104d3c4de 21:21:25.301 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:25.506 [GameSession] 110000104a550a1 -> destroy_game_object(1076) 21:21:25.506 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:25.566 [GameSession] 110000104a550a1 -> create_game_object(1078) 21:21:25.566 [GameSession] create_game_object(1078, 0) -> 11000010741b6ba 21:21:25.566 [GameSession] create_game_object(1078, 0) -> 110000104d3c4de 21:21:25.566 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:25.718 [GameSession] 110000104a550a1 -> destroy_game_object(1077) 21:21:25.718 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:25.978 [GameSession] 110000104a550a1 -> destroy_game_object(1078) 21:21:25.978 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 21:21:28.771 [GameSession] create_game_object(7, 268) 21:21:28.771 [GameSession] create_game_object(268, 0) -> 110000104a550a1 21:21:28.771 [GameSession] create_game_object(268, 0) -> 11000010741b6ba 21:21:28.771 [GameSession] create_game_object(268, 0) -> 110000104d3c4de 21:21:29.024 [GameSession] destroy_game_object(165) 21:21:29.024 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 21:21:29.325 [GameSession] destroy_game_object(268) 21:21:29.325 [GameSession] destroy_game_object(164) 21:21:29.325 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 21:21:33.490 [GameSession] create_game_object(7, 269) 21:21:33.490 [GameSession] create_game_object(269, 0) -> 110000104a550a1 21:21:33.490 [GameSession] create_game_object(269, 0) -> 11000010741b6ba 21:21:33.490 [GameSession] create_game_object(269, 0) -> 110000104d3c4de 21:21:33.837 [GameSession] destroy_game_object(245) 21:21:33.837 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 21:21:33.999 [GameSession] destroy_game_object(269) 21:21:38.423 [GameSession] destroy_game_object(160) 21:21:38.423 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:38.981 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xf6a, position: 0 21:21:42.866 [GameSession] create_game_object(84, 270) 21:21:42.866 [GameSession] create_game_object(270, 0) -> 110000104a550a1 21:21:42.866 [GameSession] create_game_object(270, 0) -> 11000010741b6ba 21:21:42.866 [GameSession] create_game_object(270, 0) -> 110000104d3c4de 21:21:49.591 [GameSession] destroy_game_object(196) 21:21:50.346 [GameSession] destroy_game_object(266) 21:21:50.901 [GameSession] destroy_game_object(263) 21:21:51.027 [GameSession] destroy_game_object(262) 21:21:51.819 [GameSession] destroy_game_object(253) 21:21:52.964 [GameSession] 110000104d3c4de -> create_game_object(3125) 21:21:52.964 [GameSession] create_game_object(3125, 0) -> 110000104a550a1 21:21:52.964 [GameSession] create_game_object(3125, 0) -> 11000010741b6ba 21:21:52.964 [Lua] [GameNetworkManager] game object created go_id=3125, owner_id=110000104d3c4de go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:53.337 [GameSession] 110000104d3c4de -> destroy_game_object(3125) 21:21:53.337 [Lua] [GameNetworkManager] game object was destroyed id=3125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104d3c4de 21:21:54.289 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 21:21:54.289 [Lua] Time for new HOOORDE! multi_consecutive_wave 21:21:54.289 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 21:21:54.289 [Lua] horde requested: vector 21:21:54.289 [Lua] setting up vector-horde 21:21:54.289 [Lua] Composing horde 'large' .. using variant 'plain' 21:21:54.289 [Lua] --> horde wants to spawn behind players (0.75865709935011/0.67 21:21:54.289 [Lua] -> spawning: 57 21:21:54.289 [Lua] horde crated with id 31 of type vector 21:21:54.289 [Lua] vector horde has started 21:21:54.414 [GameSession] create_game_object(84, 271) 21:21:54.414 [GameSession] create_game_object(271, 0) -> 110000104a550a1 21:21:54.414 [GameSession] create_game_object(271, 0) -> 11000010741b6ba 21:21:54.414 [GameSession] create_game_object(271, 0) -> 110000104d3c4de 21:21:55.366 [GameSession] destroy_game_object(258) 21:21:55.391 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 21:21:57.157 [GameSession] create_game_object(4, 272) 21:21:57.157 [GameSession] create_game_object(272, 0) -> 110000104a550a1 21:21:57.157 [GameSession] create_game_object(272, 0) -> 11000010741b6ba 21:21:57.157 [GameSession] create_game_object(272, 0) -> 110000104d3c4de 21:21:57.671 [GameSession] create_game_object(89, 273) 21:21:57.671 [GameSession] create_game_object(273, 0) -> 110000104a550a1 21:21:57.671 [GameSession] create_game_object(273, 0) -> 11000010741b6ba 21:21:57.671 [GameSession] create_game_object(273, 0) -> 110000104d3c4de 21:21:58.201 [GameSession] create_game_object(37, 251) 21:21:58.201 [GameSession] create_game_object(251, 0) -> 110000104a550a1 21:21:58.201 [GameSession] create_game_object(251, 0) -> 11000010741b6ba 21:21:58.201 [GameSession] create_game_object(251, 0) -> 110000104d3c4de 21:21:58.846 [GameSession] destroy_game_object(259) 21:21:59.946 [GameSession] 110000104a550a1 -> create_game_object(1079) 21:21:59.946 [GameSession] create_game_object(1079, 0) -> 11000010741b6ba 21:21:59.946 [GameSession] create_game_object(1079, 0) -> 110000104d3c4de 21:21:59.946 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 21:21:59.970 [GameSession] destroy_game_object(158) 21:21:59.970 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]'